	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function wined3d_cs_mt_finish
_wined3d_cs_mt_finish:                  ## @wined3d_cs_mt_finish
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%esi, %r14d
	movq	%rdi, %r15
	movq	(%rdi), %rbx
	xorl	%eax, %eax
	callq	_GetCurrentThreadId
	cmpq	%rax, %rbx
	jne	LBB0_1
## %bb.5:
	movq	%r15, %rdi
	movl	%r14d, %esi
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_wined3d_cs_st_finish           ## TAILCALL
LBB0_1:
	movl	%r14d, %ebx
	movq	8(%r15), %rax
	shlq	$4, %rbx
	.p2align	4, 0x90
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%rax,%rbx), %rcx
	cmpq	8(%rax,%rbx), %rcx
	je	LBB0_4
## %bb.2:                               ##   in Loop: Header=BB0_3 Depth=1
	xorl	%eax, %eax
	callq	_wined3d_pause
	movq	8(%r15), %rax
	jmp	LBB0_3
LBB0_4:
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_wined3d_cs_mt_finish
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function wined3d_cs_mt_finish
_wined3d_cs_mt_finish:                  ; @wined3d_cs_mt_finish
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x20, x1
	mov	x19, x0
	ldr	x21, [x0]
	bl	_GetCurrentThreadId
	cmp	x21, x0
	b.ne	LBB0_2
; %bb.1:
	mov	x0, x19
	mov	x1, x20
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_wined3d_cs_st_finish
LBB0_2:
	ldr	x8, [x19, #8]
	add	x8, x8, w20, uxtw #4
	ldr	x9, [x8]
	ldr	x8, [x8, #8]
	cmp	x9, x8
	b.eq	LBB0_5
; %bb.3:
	mov	w20, w20
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	bl	_wined3d_pause
	ldr	x8, [x19, #8]
	add	x8, x8, x20, lsl #4
	ldr	x9, [x8]
	ldr	x8, [x8, #8]
	cmp	x9, x8
	b.ne	LBB0_4
LBB0_5:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_wined3d_cs_mt_finish
.subsections_via_symbols
