	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_dump_src_param
_shader_dump_src_param:                 ## @shader_dump_src_param
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, %r15
	movq	%rsi, %rbx
	movq	%rdi, -48(%rbp)                 ## 8-byte Spill
	movl	(%rsi), %r12d
	movl	4(%rsi), %r13d
	leal	-128(%r12), %r14d
	cmpl	$12, %r14d
	ja	LBB0_6
## %bb.1:
	movl	$5189, %eax                     ## imm = 0x1445
	btl	%r14d, %eax
	jae	LBB0_2
## %bb.5:
	leaq	L_.str(%rip), %rsi
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
LBB0_6:
	movl	%r12d, %eax
	andl	$-2, %eax
	cmpl	$140, %eax
	jne	LBB0_8
## %bb.7:
	leaq	L_.str.3(%rip), %rsi
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
LBB0_8:
	addq	$8, %rbx
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movq	%rbx, %rsi
	movq	%r15, %rdx
	callq	_shader_dump_register
	cmpl	$13, %r14d
	ja	LBB0_19
## %bb.9:
	leaq	LJTI0_0(%rip), %rax
	movslq	(%rax,%r14,4), %rcx
	addq	%rax, %rcx
	jmpq	*%rcx
LBB0_15:
	leaq	L_.str.6(%rip), %rsi
	jmp	LBB0_13
LBB0_2:
	cmpl	$4, %r14d
	je	LBB0_10
## %bb.3:
	cmpl	$9, %r14d
	jne	LBB0_6
## %bb.4:
	leaq	L_.str.1(%rip), %rsi
	jmp	LBB0_11
LBB0_10:
	leaq	L_.str.2(%rip), %rsi
LBB0_11:
	movq	-48(%rbp), %r14                 ## 8-byte Reload
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	addq	$8, %rbx
	movq	%r14, %rdi
	movq	%rbx, %rsi
	movq	%r15, %rdx
	callq	_shader_dump_register
	jmp	LBB0_20
LBB0_14:
	leaq	L_.str.5(%rip), %rsi
	jmp	LBB0_13
LBB0_12:
	leaq	L_.str.4(%rip), %rsi
	jmp	LBB0_13
LBB0_18:
	leaq	L_.str.9(%rip), %rsi
	jmp	LBB0_13
LBB0_19:
	leaq	L_.str.10(%rip), %rsi
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movl	%r12d, %edx
	xorl	%eax, %eax
	callq	_shader_addline
	jmp	LBB0_20
LBB0_16:
	leaq	L_.str.7(%rip), %rsi
	jmp	LBB0_13
LBB0_17:
	leaq	L_.str.8(%rip), %rsi
LBB0_13:
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
LBB0_20:
	movq	_WINED3DSP_NOSWIZZLE@GOTPCREL(%rip), %rax
	cmpl	(%rax), %r13d
	jne	LBB0_21
## %bb.25:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_21:
	movl	%r13d, %ecx
	andl	$3, %ecx
	movl	%r13d, %eax
	shrl	$2, %eax
	andl	$3, %eax
	movl	%r13d, %esi
	shrl	$4, %esi
	andl	$3, %esi
	shrl	$6, %r13d
	andl	$3, %r13d
	leaq	_shader_dump_src_param.swizzle_chars(%rip), %rdi
	movsbl	(%rcx,%rdi), %edx
	cmpl	%eax, %ecx
	jne	LBB0_24
## %bb.22:
	cmpl	%esi, %ecx
	jne	LBB0_24
## %bb.23:
	cmpl	%r13d, %ecx
	jne	LBB0_24
## %bb.26:
	leaq	L_.str.11(%rip), %rsi
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_shader_addline                 ## TAILCALL
LBB0_24:
	movsbl	(%rax,%rdi), %ecx
	movsbl	(%rsi,%rdi), %r8d
	movsbl	(%r13,%rdi), %r9d
	leaq	L_.str.12(%rip), %rsi
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_shader_addline                 ## TAILCALL
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_15, LBB0_15-LJTI0_0
.set L0_0_set_14, LBB0_14-LJTI0_0
.set L0_0_set_20, LBB0_20-LJTI0_0
.set L0_0_set_16, LBB0_16-LJTI0_0
.set L0_0_set_17, LBB0_17-LJTI0_0
.set L0_0_set_12, LBB0_12-LJTI0_0
.set L0_0_set_18, LBB0_18-LJTI0_0
LJTI0_0:
	.long	L0_0_set_15
	.long	L0_0_set_15
	.long	L0_0_set_14
	.long	L0_0_set_14
	.long	L0_0_set_20
	.long	L0_0_set_20
	.long	L0_0_set_20
	.long	L0_0_set_16
	.long	L0_0_set_17
	.long	L0_0_set_20
	.long	L0_0_set_12
	.long	L0_0_set_12
	.long	L0_0_set_18
	.long	L0_0_set_18
	.end_data_region
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"-"

L_.str.1:                               ## @.str.1
	.asciz	"1-"

L_.str.2:                               ## @.str.2
	.asciz	"!"

L_.str.3:                               ## @.str.3
	.asciz	"abs("

L_.str.4:                               ## @.str.4
	.asciz	"_bias"

L_.str.5:                               ## @.str.5
	.asciz	"_bx2"

L_.str.6:                               ## @.str.6
	.asciz	"_x2"

L_.str.7:                               ## @.str.7
	.asciz	"_dz"

L_.str.8:                               ## @.str.8
	.asciz	"_dw"

L_.str.9:                               ## @.str.9
	.asciz	")"

L_.str.10:                              ## @.str.10
	.asciz	"_unknown_modifier(%#x)"

	.comm	_WINED3DSP_NOSWIZZLE,4,2        ## @WINED3DSP_NOSWIZZLE
_shader_dump_src_param.swizzle_chars:   ## @shader_dump_src_param.swizzle_chars
	.asciz	"xyzw"

L_.str.11:                              ## @.str.11
	.asciz	".%c"

L_.str.12:                              ## @.str.12
	.asciz	".%c%c%c%c"

	.no_dead_strip	_shader_dump_src_param
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_dump_src_param
_shader_dump_src_param:                 ; @shader_dump_src_param
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #96
	.cfi_def_cfa_offset 96
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x20, x2
	mov	x21, x1
	mov	x19, x0
	ldp	w23, w22, [x1]
	sub	w24, w23, #128
	cmp	w24, #12
	b.hi	LBB0_3
; %bb.1:
	mov	w8, #1
	lsl	w8, w8, w24
	mov	w9, #5189
	tst	w8, w9
	b.eq	LBB0_8
; %bb.2:
Lloh0:
	adrp	x1, l_.str@PAGE
Lloh1:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
LBB0_3:
	and	w8, w23, #0xfffffffe
	cmp	w8, #140
	b.ne	LBB0_5
; %bb.4:
Lloh2:
	adrp	x1, l_.str.3@PAGE
Lloh3:
	add	x1, x1, l_.str.3@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
LBB0_5:
	add	x1, x21, #8
	mov	x0, x19
	mov	x2, x20
	bl	_shader_dump_register
	cmp	w24, #13
	b.hi	LBB0_16
; %bb.6:
Lloh4:
	adrp	x8, lJTI0_0@PAGE
Lloh5:
	add	x8, x8, lJTI0_0@PAGEOFF
	adr	x9, LBB0_7
	ldrb	w10, [x8, x24]
	add	x9, x9, x10, lsl #2
	br	x9
LBB0_7:
Lloh6:
	adrp	x1, l_.str.6@PAGE
Lloh7:
	add	x1, x1, l_.str.6@PAGEOFF
	b	LBB0_19
LBB0_8:
	cmp	w24, #4
	b.eq	LBB0_11
; %bb.9:
	cmp	w24, #9
	b.ne	LBB0_3
; %bb.10:
Lloh8:
	adrp	x1, l_.str.1@PAGE
Lloh9:
	add	x1, x1, l_.str.1@PAGEOFF
	b	LBB0_12
LBB0_11:
Lloh10:
	adrp	x1, l_.str.2@PAGE
Lloh11:
	add	x1, x1, l_.str.2@PAGEOFF
LBB0_12:
	mov	x0, x19
	bl	_shader_addline
	add	x1, x21, #8
	mov	x0, x19
	mov	x2, x20
	bl	_shader_dump_register
	b	LBB0_20
LBB0_13:
Lloh12:
	adrp	x1, l_.str.5@PAGE
Lloh13:
	add	x1, x1, l_.str.5@PAGEOFF
	b	LBB0_19
LBB0_14:
Lloh14:
	adrp	x1, l_.str.4@PAGE
Lloh15:
	add	x1, x1, l_.str.4@PAGEOFF
	b	LBB0_19
LBB0_15:
Lloh16:
	adrp	x1, l_.str.9@PAGE
Lloh17:
	add	x1, x1, l_.str.9@PAGEOFF
	b	LBB0_19
LBB0_16:
	str	x23, [sp]
Lloh18:
	adrp	x1, l_.str.10@PAGE
Lloh19:
	add	x1, x1, l_.str.10@PAGEOFF
	b	LBB0_19
LBB0_17:
Lloh20:
	adrp	x1, l_.str.7@PAGE
Lloh21:
	add	x1, x1, l_.str.7@PAGEOFF
	b	LBB0_19
LBB0_18:
Lloh22:
	adrp	x1, l_.str.8@PAGE
Lloh23:
	add	x1, x1, l_.str.8@PAGEOFF
LBB0_19:
	mov	x0, x19
	bl	_shader_addline
LBB0_20:
Lloh24:
	adrp	x8, _WINED3DSP_NOSWIZZLE@GOTPAGE
Lloh25:
	ldr	x8, [x8, _WINED3DSP_NOSWIZZLE@GOTPAGEOFF]
Lloh26:
	ldr	w8, [x8]
	cmp	w22, w8
	b.eq	LBB0_27
; %bb.21:
	mov	x8, x22
	mov	x11, x22
	and	x12, x22, #0x3
	ubfx	x9, x22, #2, #2
	ubfx	x10, x8, #4, #2
	ubfx	x11, x11, #6, #2
Lloh27:
	adrp	x13, _shader_dump_src_param.swizzle_chars@PAGE
Lloh28:
	add	x13, x13, _shader_dump_src_param.swizzle_chars@PAGEOFF
	ldrsb	w8, [x13, x12]
	cmp	w12, w9
	b.ne	LBB0_25
; %bb.22:
	cmp	w12, w10
	b.ne	LBB0_25
; %bb.23:
	cmp	w12, w11
	b.ne	LBB0_25
; %bb.24:
                                        ; kill: def $w8 killed $w8 killed $x8 def $x8
	str	x8, [sp]
Lloh29:
	adrp	x1, l_.str.11@PAGE
Lloh30:
	add	x1, x1, l_.str.11@PAGEOFF
	b	LBB0_26
LBB0_25:
	ldrsb	x9, [x13, x9]
	ldrsb	x10, [x13, x10]
	ldrsb	x11, [x13, x11]
	stp	x10, x11, [sp, #16]
	stp	x8, x9, [sp]
Lloh31:
	adrp	x1, l_.str.12@PAGE
Lloh32:
	add	x1, x1, l_.str.12@PAGEOFF
LBB0_26:
	mov	x0, x19
	bl	_shader_addline
LBB0_27:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #96
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpAdd	Lloh16, Lloh17
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpAdd	Lloh20, Lloh21
	.loh AdrpAdd	Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpAdd	Lloh27, Lloh28
	.loh AdrpAdd	Lloh29, Lloh30
	.loh AdrpAdd	Lloh31, Lloh32
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_7-LBB0_7)>>2
	.byte	(LBB0_7-LBB0_7)>>2
	.byte	(LBB0_13-LBB0_7)>>2
	.byte	(LBB0_13-LBB0_7)>>2
	.byte	(LBB0_20-LBB0_7)>>2
	.byte	(LBB0_20-LBB0_7)>>2
	.byte	(LBB0_20-LBB0_7)>>2
	.byte	(LBB0_17-LBB0_7)>>2
	.byte	(LBB0_18-LBB0_7)>>2
	.byte	(LBB0_20-LBB0_7)>>2
	.byte	(LBB0_14-LBB0_7)>>2
	.byte	(LBB0_14-LBB0_7)>>2
	.byte	(LBB0_15-LBB0_7)>>2
	.byte	(LBB0_15-LBB0_7)>>2
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"-"

l_.str.1:                               ; @.str.1
	.asciz	"1-"

l_.str.2:                               ; @.str.2
	.asciz	"!"

l_.str.3:                               ; @.str.3
	.asciz	"abs("

l_.str.4:                               ; @.str.4
	.asciz	"_bias"

l_.str.5:                               ; @.str.5
	.asciz	"_bx2"

l_.str.6:                               ; @.str.6
	.asciz	"_x2"

l_.str.7:                               ; @.str.7
	.asciz	"_dz"

l_.str.8:                               ; @.str.8
	.asciz	"_dw"

l_.str.9:                               ; @.str.9
	.asciz	")"

l_.str.10:                              ; @.str.10
	.asciz	"_unknown_modifier(%#x)"

	.comm	_WINED3DSP_NOSWIZZLE,4,2        ; @WINED3DSP_NOSWIZZLE
_shader_dump_src_param.swizzle_chars:   ; @shader_dump_src_param.swizzle_chars
	.asciz	"xyzw"

l_.str.11:                              ; @.str.11
	.asciz	".%c"

l_.str.12:                              ; @.str.12
	.asciz	".%c%c%c%c"

	.no_dead_strip	_shader_dump_src_param
.subsections_via_symbols
