	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_draw_char                      ## -- Begin function draw_char
	.p2align	4, 0x90
_draw_char:                             ## @draw_char
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$232, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r8, -56(%rbp)                  ## 8-byte Spill
	movq	%rcx, -48(%rbp)                 ## 8-byte Spill
	movq	%rsi, -88(%rbp)                 ## 8-byte Spill
	movq	%rdi, -96(%rbp)                 ## 8-byte Spill
	testq	%r9, %r9
	js	LBB0_39
## %bb.1:
	movq	_TOTALFONTS@GOTPCREL(%rip), %rax
	cmpq	%r9, (%rax)
	jle	LBB0_39
## %bb.2:
	movq	%rdx, %r12
	movq	_fonts_pointer@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rax
	movq	(%rax,%r9,8), %rdi
	movq	%r9, -64(%rbp)                  ## 8-byte Spill
	callq	_pgm_read_byte
	movl	%eax, -76(%rbp)                 ## 4-byte Spill
	movq	(%rbx), %rax
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rax,%rcx,8), %rdi
	incq	%rdi
	callq	_pgm_read_byte
	movl	%eax, %r14d
	movq	(%rbx), %rax
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rax,%rcx,8), %rdi
	addq	$2, %rdi
	callq	_pgm_read_byte
	movslq	%eax, %r15
	movq	(%rbx), %rax
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rax,%rcx,8), %rdi
	addq	$3, %rdi
	callq	_pgm_read_byte
	movl	%eax, %r13d
	movq	(%rbx), %rax
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rax,%rcx,8), %rdi
	addq	$4, %rdi
	callq	_pgm_read_byte
	movl	%eax, -72(%rbp)                 ## 4-byte Spill
	movq	(%rbx), %rax
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rax,%rcx,8), %rdi
	addq	$5, %rdi
	callq	_pgm_read_byte
	movq	-64(%rbp), %rsi                 ## 8-byte Reload
	cmpq	%r12, %r15
	jg	LBB0_39
## %bb.3:
	movslq	%r13d, %rcx
	addq	%r15, %rcx
	cmpq	%r12, %rcx
	jle	LBB0_39
## %bb.4:
	movl	-76(%rbp), %ebx                 ## 4-byte Reload
	movslq	%ebx, %r13
	subq	%r15, %r12
	leal	7(%r14), %ecx
	testl	%r14d, %r14d
	cmovnsl	%r14d, %ecx
	sarl	$3, %ecx
	movslq	%ecx, %rcx
	movl	$1, %edx
	cmpl	$16, %r14d
	cmovgeq	%rcx, %rdx
	movq	%rdx, -168(%rbp)                ## 8-byte Spill
	jge	LBB0_27
## %bb.5:
	testl	%ebx, %ebx
	js	LBB0_39
## %bb.6:
	imulq	%r13, %r12
	xorl	%r14d, %r14d
	cmpq	$0, -48(%rbp)                   ## 8-byte Folded Reload
	sete	%r14b
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	leaq	1(%rax), %rcx
	movq	%rcx, -72(%rbp)                 ## 8-byte Spill
	leaq	2(%rax), %rcx
	movq	%rcx, -152(%rbp)                ## 8-byte Spill
	leaq	3(%rax), %rcx
	movq	%rcx, -144(%rbp)                ## 8-byte Spill
	leaq	4(%rax), %rcx
	movq	%rcx, -136(%rbp)                ## 8-byte Spill
	leaq	5(%rax), %rcx
	movq	%rcx, -128(%rbp)                ## 8-byte Spill
	leaq	6(%rax), %rcx
	movq	%rcx, -120(%rbp)                ## 8-byte Spill
	addq	$7, %rax
	movq	%rax, -112(%rbp)                ## 8-byte Spill
	negq	%r13
	jmp	LBB0_7
	.p2align	4, 0x90
LBB0_26:                                ##   in Loop: Header=BB0_7 Depth=1
	movq	%rbx, %rdi
	movq	-112(%rbp), %rsi                ## 8-byte Reload
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	callq	_draw_pixel
	incq	%rbx
	movq	%rbx, -96(%rbp)                 ## 8-byte Spill
	incq	%r13
	incq	%r12
	cmpq	$1, %r13
	movq	-64(%rbp), %rsi                 ## 8-byte Reload
	je	LBB0_39
LBB0_7:                                 ## =>This Inner Loop Header: Depth=1
	testq	%r13, %r13
	je	LBB0_8
## %bb.9:                               ##   in Loop: Header=BB0_7 Depth=1
	movq	_fonts_pointer@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%rax,%rsi,8), %rdi
	movq	_FONTHEADERSIZE@GOTPCREL(%rip), %rax
	addq	(%rax), %rdi
	addq	%r12, %rdi
	callq	_pgm_read_byte
	movslq	%eax, %r15
	jmp	LBB0_10
	.p2align	4, 0x90
LBB0_8:                                 ##   in Loop: Header=BB0_7 Depth=1
	xorl	%r15d, %r15d
LBB0_10:                                ##   in Loop: Header=BB0_7 Depth=1
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movq	-96(%rbp), %rbx                 ## 8-byte Reload
	movl	%r14d, %edx
	testb	$1, %r15b
	je	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_7 Depth=1
	movl	%eax, %edx
LBB0_12:                                ##   in Loop: Header=BB0_7 Depth=1
	movq	%rbx, %rdi
	movq	-88(%rbp), %rsi                 ## 8-byte Reload
	callq	_draw_pixel
	movl	%r14d, %edx
	testb	$2, %r15b
	je	LBB0_14
## %bb.13:                              ##   in Loop: Header=BB0_7 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movl	%eax, %edx
LBB0_14:                                ##   in Loop: Header=BB0_7 Depth=1
	movq	%rbx, %rdi
	movq	-72(%rbp), %rsi                 ## 8-byte Reload
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	callq	_draw_pixel
	movl	%r14d, %edx
	testb	$4, %r15b
	je	LBB0_16
## %bb.15:                              ##   in Loop: Header=BB0_7 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movl	%eax, %edx
LBB0_16:                                ##   in Loop: Header=BB0_7 Depth=1
	movq	%rbx, %rdi
	movq	-152(%rbp), %rsi                ## 8-byte Reload
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	callq	_draw_pixel
	movl	%r14d, %edx
	testb	$8, %r15b
	je	LBB0_18
## %bb.17:                              ##   in Loop: Header=BB0_7 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movl	%eax, %edx
LBB0_18:                                ##   in Loop: Header=BB0_7 Depth=1
	movq	%rbx, %rdi
	movq	-144(%rbp), %rsi                ## 8-byte Reload
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	callq	_draw_pixel
	movl	%r14d, %edx
	testb	$16, %r15b
	je	LBB0_20
## %bb.19:                              ##   in Loop: Header=BB0_7 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movl	%eax, %edx
LBB0_20:                                ##   in Loop: Header=BB0_7 Depth=1
	movq	%rbx, %rdi
	movq	-136(%rbp), %rsi                ## 8-byte Reload
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	callq	_draw_pixel
	movl	%r14d, %edx
	testb	$32, %r15b
	je	LBB0_22
## %bb.21:                              ##   in Loop: Header=BB0_7 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movl	%eax, %edx
LBB0_22:                                ##   in Loop: Header=BB0_7 Depth=1
	movq	%rbx, %rdi
	movq	-128(%rbp), %rsi                ## 8-byte Reload
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	callq	_draw_pixel
	movl	%r14d, %edx
	testb	$64, %r15b
	je	LBB0_24
## %bb.23:                              ##   in Loop: Header=BB0_7 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movl	%eax, %edx
LBB0_24:                                ##   in Loop: Header=BB0_7 Depth=1
	movq	%rbx, %rdi
	movq	-120(%rbp), %rsi                ## 8-byte Reload
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	callq	_draw_pixel
	movl	%r14d, %edx
	testb	$-128, %r15b
	je	LBB0_26
## %bb.25:                              ##   in Loop: Header=BB0_7 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movl	%eax, %edx
	jmp	LBB0_26
LBB0_27:
	movq	%rcx, %r8
	imull	$100, -72(%rbp), %ecx           ## 4-byte Folded Reload
	addl	%ecx, %eax
	movslq	%eax, %rdi
	movq	%rdi, %rcx
	orq	%r13, %rcx
	shrq	$32, %rcx
	je	LBB0_28
## %bb.29:
	movq	%rdi, %rax
	cqto
	idivq	%r13
	movq	%rax, %rcx
	jmp	LBB0_30
LBB0_28:
	xorl	%edx, %edx
	divl	%ebx
	movl	%eax, %ecx
LBB0_30:
	movq	%r12, %rax
	orq	%rcx, %rax
	shrq	$32, %rax
	je	LBB0_31
## %bb.32:
	movq	%r12, %rax
	cqto
	idivq	%rcx
	cmpq	$0, -168(%rbp)                  ## 8-byte Folded Reload
	jg	LBB0_34
	jmp	LBB0_39
LBB0_31:
	movl	%r12d, %eax
	xorl	%edx, %edx
	divl	%ecx
                                        ## kill: def $edx killed $edx def $rdx
                                        ## kill: def $eax killed $eax def $rax
	cmpq	$0, -168(%rbp)                  ## 8-byte Folded Reload
	jle	LBB0_39
LBB0_34:
	cltq
	imulq	%r13, %rdx
	xorl	%ecx, %ecx
	cmpq	$0, -48(%rbp)                   ## 8-byte Folded Reload
	sete	%cl
	movl	%ecx, -156(%rbp)                ## 4-byte Spill
	movq	-88(%rbp), %rcx                 ## 8-byte Reload
	leaq	1(%rcx), %rbx
	movq	%rbx, -232(%rbp)                ## 8-byte Spill
	leaq	2(%rcx), %rbx
	movq	%rbx, -224(%rbp)                ## 8-byte Spill
	leaq	3(%rcx), %rbx
	movq	%rbx, -216(%rbp)                ## 8-byte Spill
	leaq	4(%rcx), %rbx
	movq	%rbx, -208(%rbp)                ## 8-byte Spill
	leaq	5(%rcx), %rbx
	movq	%rbx, -200(%rbp)                ## 8-byte Spill
	leaq	6(%rcx), %rbx
	movq	%rbx, -192(%rbp)                ## 8-byte Spill
	addq	$7, %rcx
	movq	%rcx, -184(%rbp)                ## 8-byte Spill
	movq	%r8, %rbx
	imulq	%rdi, %rbx
	imulq	%rax, %rbx
	addq	%rdx, %rbx
	movq	%rbx, -176(%rbp)                ## 8-byte Spill
	xorl	%eax, %eax
	movq	%rax, -104(%rbp)                ## 8-byte Spill
	movq	_FONTHEADERSIZE@GOTPCREL(%rip), %rdx
	movq	%r13, -240(%rbp)                ## 8-byte Spill
	movq	%rdi, -248(%rbp)                ## 8-byte Spill
	movq	-56(%rbp), %r12                 ## 8-byte Reload
	movq	-48(%rbp), %r15                 ## 8-byte Reload
	movl	-156(%rbp), %r13d               ## 4-byte Reload
	jmp	LBB0_35
	.p2align	4, 0x90
LBB0_38:                                ##   in Loop: Header=BB0_35 Depth=1
	movq	-104(%rbp), %rcx                ## 8-byte Reload
	incq	%rcx
	movq	-248(%rbp), %rdi                ## 8-byte Reload
	addq	%rdi, -176(%rbp)                ## 8-byte Folded Spill
	movq	%rcx, %rax
	movq	%rcx, -104(%rbp)                ## 8-byte Spill
	cmpq	-168(%rbp), %rcx                ## 8-byte Folded Reload
	je	LBB0_39
LBB0_35:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_37 Depth 2
	cmpl	$0, -76(%rbp)                   ## 4-byte Folded Reload
	movq	_fonts_pointer@GOTPCREL(%rip), %rdi
	jle	LBB0_38
## %bb.36:                              ##   in Loop: Header=BB0_35 Depth=1
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movq	-104(%rbp), %rcx                ## 8-byte Reload
	leaq	(%rax,%rcx,8), %rax
	movq	%rax, -144(%rbp)                ## 8-byte Spill
	movq	-232(%rbp), %rax                ## 8-byte Reload
	leaq	(%rax,%rcx,8), %rax
	movq	%rax, -136(%rbp)                ## 8-byte Spill
	movq	-224(%rbp), %rax                ## 8-byte Reload
	leaq	(%rax,%rcx,8), %rax
	movq	%rax, -128(%rbp)                ## 8-byte Spill
	movq	-216(%rbp), %rax                ## 8-byte Reload
	leaq	(%rax,%rcx,8), %rax
	movq	%rax, -120(%rbp)                ## 8-byte Spill
	movq	-208(%rbp), %rax                ## 8-byte Reload
	leaq	(%rax,%rcx,8), %rax
	movq	%rax, -112(%rbp)                ## 8-byte Spill
	movq	-200(%rbp), %rax                ## 8-byte Reload
	leaq	(%rax,%rcx,8), %rax
	movq	%rax, -272(%rbp)                ## 8-byte Spill
	movq	-192(%rbp), %rax                ## 8-byte Reload
	leaq	(%rax,%rcx,8), %rax
	movq	%rax, -264(%rbp)                ## 8-byte Spill
	movq	-184(%rbp), %rax                ## 8-byte Reload
	leaq	(%rax,%rcx,8), %rax
	movq	%rax, -256(%rbp)                ## 8-byte Spill
	movq	-176(%rbp), %rcx                ## 8-byte Reload
	movq	-96(%rbp), %r14                 ## 8-byte Reload
	movq	-240(%rbp), %rax                ## 8-byte Reload
	.p2align	4, 0x90
LBB0_37:                                ##   Parent Loop BB0_35 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	%rax, -152(%rbp)                ## 8-byte Spill
	movq	%rcx, -72(%rbp)                 ## 8-byte Spill
	movq	(%rdi), %rax
	movq	(%rax,%rsi,8), %rdi
	addq	(%rdx), %rdi
	addq	%rcx, %rdi
	callq	_pgm_read_byte
	movslq	%eax, %rbx
	testb	$1, %bl
	movl	%r15d, %edx
	cmovel	%r13d, %edx
	movq	%r14, %rdi
	movq	-144(%rbp), %rsi                ## 8-byte Reload
	movq	%r12, %rcx
	callq	_draw_pixel
	testb	$2, %bl
	movl	%r15d, %edx
	cmovel	%r13d, %edx
	movq	%r14, %rdi
	movq	-136(%rbp), %rsi                ## 8-byte Reload
	movq	%r12, %rcx
	callq	_draw_pixel
	testb	$4, %bl
	movl	%r15d, %edx
	cmovel	%r13d, %edx
	movq	%r14, %rdi
	movq	-128(%rbp), %rsi                ## 8-byte Reload
	movq	%r12, %rcx
	callq	_draw_pixel
	testb	$8, %bl
	movl	%r15d, %edx
	cmovel	%r13d, %edx
	movq	%r14, %rdi
	movq	-120(%rbp), %rsi                ## 8-byte Reload
	movq	%r12, %rcx
	callq	_draw_pixel
	testb	$16, %bl
	movl	%r15d, %edx
	cmovel	%r13d, %edx
	movq	%r14, %rdi
	movq	-112(%rbp), %rsi                ## 8-byte Reload
	movq	%r12, %rcx
	callq	_draw_pixel
	testb	$32, %bl
	movl	%r15d, %edx
	cmovel	%r13d, %edx
	movq	%r14, %rdi
	movq	-272(%rbp), %rsi                ## 8-byte Reload
	movq	%r12, %rcx
	callq	_draw_pixel
	testb	$64, %bl
	movl	%r15d, %edx
	cmovel	%r13d, %edx
	movq	%r14, %rdi
	movq	-264(%rbp), %rsi                ## 8-byte Reload
	movq	%r12, %rcx
	callq	_draw_pixel
	testb	$-128, %bl
	movl	%r15d, %edx
	cmovel	%r13d, %edx
	movq	%r14, %rdi
	movq	-256(%rbp), %rsi                ## 8-byte Reload
	movq	%r12, %rcx
	callq	_draw_pixel
	movq	-152(%rbp), %rax                ## 8-byte Reload
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	movq	_fonts_pointer@GOTPCREL(%rip), %rdi
	movq	_FONTHEADERSIZE@GOTPCREL(%rip), %rdx
	movq	-64(%rbp), %rsi                 ## 8-byte Reload
	incq	%r14
	incq	%rcx
	decq	%rax
	jne	LBB0_37
	jmp	LBB0_38
LBB0_39:
	addq	$232, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_TOTALFONTS,8,3                 ## @TOTALFONTS
	.comm	_fonts_pointer,8,3              ## @fonts_pointer
	.comm	_FONTHEADERSIZE,8,3             ## @FONTHEADERSIZE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_draw_char                      ; -- Begin function draw_char
	.p2align	2
_draw_char:                             ; @draw_char
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #288
	.cfi_def_cfa_offset 288
	stp	x28, x27, [sp, #192]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #208]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #224]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #240]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #256]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #272]            ; 16-byte Folded Spill
	add	x29, sp, #272
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	str	x1, [sp, #88]                   ; 8-byte Folded Spill
	str	x0, [sp, #112]                  ; 8-byte Folded Spill
	tbnz	x5, #63, LBB0_3
; %bb.1:
Lloh0:
	adrp	x8, _TOTALFONTS@GOTPAGE
Lloh1:
	ldr	x8, [x8, _TOTALFONTS@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	cmp	x8, x5
	b.le	LBB0_3
; %bb.2:
	mov	x20, x4
	mov	x21, x3
	mov	x19, x2
Lloh3:
	adrp	x28, _fonts_pointer@GOTPAGE
Lloh4:
	ldr	x28, [x28, _fonts_pointer@GOTPAGEOFF]
	ldr	x8, [x28]
	lsl	x27, x5, #3
	ldr	x0, [x8, x27]
	stur	x5, [x29, #-96]                 ; 8-byte Folded Spill
	bl	_pgm_read_byte
	mov	x23, x0
	ldr	x8, [x28]
	ldr	x8, [x8, x27]
	add	x0, x8, #1
	bl	_pgm_read_byte
	mov	x22, x0
	ldr	x8, [x28]
	ldr	x8, [x8, x27]
	add	x0, x8, #2
	bl	_pgm_read_byte
                                        ; kill: def $w0 killed $w0 def $x0
	sxtw	x26, w0
	ldr	x8, [x28]
	ldr	x8, [x8, x27]
	add	x0, x8, #3
	bl	_pgm_read_byte
	mov	x25, x0
	ldr	x8, [x28]
	ldr	x8, [x8, x27]
	add	x0, x8, #4
	bl	_pgm_read_byte
	mov	x24, x0
	ldr	x8, [x28]
	ldr	x8, [x8, x27]
	add	x0, x8, #5
	bl	_pgm_read_byte
	ldur	x12, [x29, #-96]                ; 8-byte Folded Reload
	cmp	x26, x19
	add	x8, x26, w25, sxtw
	ccmp	x8, x19, #4, le
	b.gt	LBB0_4
LBB0_3:
	ldp	x29, x30, [sp, #272]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #256]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #240]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #224]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #208]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #192]            ; 16-byte Folded Reload
	add	sp, sp, #288
	ret
LBB0_4:
	sxtw	x13, w23
	sub	x9, x19, x26
	add	w8, w22, #7
	cmp	w22, #0
	csel	w8, w8, w22, lt
	sbfx	x8, x8, #3, #29
	cmp	w22, #16
	csinc	x14, x8, xzr, ge
	cmp	w22, #15
	b.gt	LBB0_11
; %bb.5:
	tbnz	w13, #31, LBB0_3
; %bb.6:
	mul	x19, x9, x13
	cmp	x21, #0
	cset	w22, eq
	ldr	x8, [sp, #88]                   ; 8-byte Folded Reload
	add	x10, x8, #1
	add	x9, x8, #2
	stp	x9, x10, [x29, #-112]           ; 16-byte Folded Spill
	add	x10, x8, #3
	add	x9, x8, #4
	stp	x9, x10, [x29, #-128]           ; 16-byte Folded Spill
	add	x28, x8, #5
	add	x24, x8, #6
	add	x25, x8, #7
	neg	x23, x13
	b	LBB0_9
LBB0_7:                                 ;   in Loop: Header=BB0_9 Depth=1
Lloh5:
	adrp	x8, _fonts_pointer@GOTPAGE
Lloh6:
	ldr	x8, [x8, _fonts_pointer@GOTPAGEOFF]
Lloh7:
	ldr	x8, [x8]
	ldr	x8, [x8, x12, lsl #3]
Lloh8:
	adrp	x9, _FONTHEADERSIZE@GOTPAGE
Lloh9:
	ldr	x9, [x9, _FONTHEADERSIZE@GOTPAGEOFF]
Lloh10:
	ldr	x9, [x9]
	add	x8, x8, x9
	add	x0, x19, x8
	bl	_pgm_read_byte
                                        ; kill: def $w0 killed $w0 def $x0
	sxtw	x26, w0
LBB0_8:                                 ;   in Loop: Header=BB0_9 Depth=1
	tst	x26, #0x1
	csel	w2, w22, w21, eq
	ldr	x27, [sp, #112]                 ; 8-byte Folded Reload
	mov	x0, x27
	ldr	x1, [sp, #88]                   ; 8-byte Folded Reload
	mov	x3, x20
	bl	_draw_pixel
	tst	x26, #0x2
	csel	w2, w22, w21, eq
	mov	x0, x27
	ldur	x1, [x29, #-104]                ; 8-byte Folded Reload
	mov	x3, x20
	bl	_draw_pixel
	tst	x26, #0x4
	csel	w2, w22, w21, eq
	mov	x0, x27
	ldur	x1, [x29, #-112]                ; 8-byte Folded Reload
	mov	x3, x20
	bl	_draw_pixel
	tst	x26, #0x8
	csel	w2, w22, w21, eq
	mov	x0, x27
	ldur	x1, [x29, #-120]                ; 8-byte Folded Reload
	mov	x3, x20
	bl	_draw_pixel
	tst	x26, #0x10
	csel	w2, w22, w21, eq
	mov	x0, x27
	ldur	x1, [x29, #-128]                ; 8-byte Folded Reload
	mov	x3, x20
	bl	_draw_pixel
	tst	x26, #0x20
	csel	w2, w22, w21, eq
	mov	x0, x27
	mov	x1, x28
	mov	x3, x20
	bl	_draw_pixel
	tst	x26, #0x40
	csel	w2, w22, w21, eq
	mov	x0, x27
	mov	x1, x24
	mov	x3, x20
	bl	_draw_pixel
	tst	x26, #0x80
	csel	w2, w22, w21, eq
	mov	x0, x27
	mov	x1, x25
	mov	x3, x20
	bl	_draw_pixel
	add	x27, x27, #1
	str	x27, [sp, #112]                 ; 8-byte Folded Spill
	add	x23, x23, #1
	add	x19, x19, #1
	cmp	x23, #1
	ldur	x12, [x29, #-96]                ; 8-byte Folded Reload
	b.eq	LBB0_3
LBB0_9:                                 ; =>This Inner Loop Header: Depth=1
	cbnz	x23, LBB0_7
; %bb.10:                               ;   in Loop: Header=BB0_9 Depth=1
	mov	x26, #0
	b	LBB0_8
LBB0_11:
	cmp	x14, #1
	b.lt	LBB0_3
; %bb.12:
	str	xzr, [sp, #104]                 ; 8-byte Folded Spill
	mov	w10, #100
	madd	w10, w24, w10, w0
	sxtw	x15, w10
	sdiv	x10, x15, x13
	sdiv	x11, x9, x10
	msub	x9, x11, x10, x9
	sxtw	x10, w11
	mul	x9, x9, x13
	cmp	x21, #0
	cset	w25, eq
	ldr	x11, [sp, #88]                  ; 8-byte Folded Reload
	add	x17, x11, #1
	add	x16, x11, #2
	stp	x16, x17, [sp, #48]             ; 16-byte Folded Spill
	add	x17, x11, #3
	add	x16, x11, #4
	stp	x16, x17, [sp, #32]             ; 16-byte Folded Spill
	add	x17, x11, #5
	add	x16, x11, #6
	stp	x16, x17, [sp, #16]             ; 16-byte Folded Spill
	str	x15, [sp, #64]                  ; 8-byte Folded Spill
	mul	x8, x8, x15
	madd	x8, x8, x10, x9
	str	x8, [sp, #96]                   ; 8-byte Folded Spill
	add	x8, x11, #7
	str	x8, [sp, #8]                    ; 8-byte Folded Spill
Lloh11:
	adrp	x22, _FONTHEADERSIZE@GOTPAGE
Lloh12:
	ldr	x22, [x22, _FONTHEADERSIZE@GOTPAGEOFF]
	stp	x14, x13, [sp, #72]             ; 16-byte Folded Spill
Lloh13:
	adrp	x23, _fonts_pointer@GOTPAGE
Lloh14:
	ldr	x23, [x23, _fonts_pointer@GOTPAGEOFF]
	b	LBB0_14
LBB0_13:                                ;   in Loop: Header=BB0_14 Depth=1
	ldp	x10, x8, [sp, #96]              ; 16-byte Folded Reload
	add	x8, x8, #1
	ldp	x9, x14, [sp, #64]              ; 16-byte Folded Reload
	add	x10, x10, x9
	stp	x10, x8, [sp, #96]              ; 16-byte Folded Spill
	cmp	x8, x14
	ldr	x13, [sp, #80]                  ; 8-byte Folded Reload
	b.eq	LBB0_3
LBB0_14:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_16 Depth 2
	cmp	w13, #1
	b.lt	LBB0_13
; %bb.15:                               ;   in Loop: Header=BB0_14 Depth=1
	ldr	x8, [sp, #104]                  ; 8-byte Folded Reload
	lsl	x8, x8, #3
	ldr	x9, [sp, #88]                   ; 8-byte Folded Reload
	add	x9, x8, x9
	stur	x9, [x29, #-104]                ; 8-byte Folded Spill
	ldr	x9, [sp, #56]                   ; 8-byte Folded Reload
	add	x9, x9, x8
	stur	x9, [x29, #-112]                ; 8-byte Folded Spill
	ldr	x9, [sp, #48]                   ; 8-byte Folded Reload
	add	x9, x9, x8
	stur	x9, [x29, #-120]                ; 8-byte Folded Spill
	ldr	x9, [sp, #40]                   ; 8-byte Folded Reload
	add	x9, x9, x8
	stur	x9, [x29, #-128]                ; 8-byte Folded Spill
	ldr	x9, [sp, #32]                   ; 8-byte Folded Reload
	add	x9, x9, x8
	str	x9, [sp, #136]                  ; 8-byte Folded Spill
	ldr	x9, [sp, #24]                   ; 8-byte Folded Reload
	add	x9, x9, x8
	str	x9, [sp, #128]                  ; 8-byte Folded Spill
	ldr	x9, [sp, #16]                   ; 8-byte Folded Reload
	add	x9, x9, x8
	str	x9, [sp, #120]                  ; 8-byte Folded Spill
	ldr	x9, [sp, #8]                    ; 8-byte Folded Reload
	add	x19, x9, x8
	ldr	x26, [sp, #96]                  ; 8-byte Folded Reload
	ldr	x24, [sp, #112]                 ; 8-byte Folded Reload
	ldr	x27, [sp, #80]                  ; 8-byte Folded Reload
LBB0_16:                                ;   Parent Loop BB0_14 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x8, [x23]
	ldr	x8, [x8, x12, lsl #3]
	ldr	x9, [x22]
	add	x8, x8, x9
	add	x0, x26, x8
	bl	_pgm_read_byte
                                        ; kill: def $w0 killed $w0 def $x0
	sxtw	x28, w0
	tst	x28, #0x1
	csel	w2, w25, w21, eq
	mov	x0, x24
	ldur	x1, [x29, #-104]                ; 8-byte Folded Reload
	mov	x3, x20
	bl	_draw_pixel
	tst	x28, #0x2
	csel	w2, w25, w21, eq
	mov	x0, x24
	ldur	x1, [x29, #-112]                ; 8-byte Folded Reload
	mov	x3, x20
	bl	_draw_pixel
	tst	x28, #0x4
	csel	w2, w25, w21, eq
	mov	x0, x24
	ldur	x1, [x29, #-120]                ; 8-byte Folded Reload
	mov	x3, x20
	bl	_draw_pixel
	tst	x28, #0x8
	csel	w2, w25, w21, eq
	mov	x0, x24
	ldur	x1, [x29, #-128]                ; 8-byte Folded Reload
	mov	x3, x20
	bl	_draw_pixel
	tst	x28, #0x10
	csel	w2, w25, w21, eq
	mov	x0, x24
	ldr	x1, [sp, #136]                  ; 8-byte Folded Reload
	mov	x3, x20
	bl	_draw_pixel
	tst	x28, #0x20
	csel	w2, w25, w21, eq
	mov	x0, x24
	ldr	x1, [sp, #128]                  ; 8-byte Folded Reload
	mov	x3, x20
	bl	_draw_pixel
	tst	x28, #0x40
	csel	w2, w25, w21, eq
	mov	x0, x24
	ldr	x1, [sp, #120]                  ; 8-byte Folded Reload
	mov	x3, x20
	bl	_draw_pixel
	tst	x28, #0x80
	csel	w2, w25, w21, eq
	mov	x0, x24
	mov	x1, x19
	mov	x3, x20
	bl	_draw_pixel
	ldur	x12, [x29, #-96]                ; 8-byte Folded Reload
	add	x24, x24, #1
	add	x26, x26, #1
	subs	x27, x27, #1
	b.ne	LBB0_16
	b	LBB0_13
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh11, Lloh12
	.cfi_endproc
                                        ; -- End function
	.comm	_TOTALFONTS,8,3                 ; @TOTALFONTS
	.comm	_fonts_pointer,8,3              ; @fonts_pointer
	.comm	_FONTHEADERSIZE,8,3             ; @FONTHEADERSIZE
.subsections_via_symbols
