	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function ReadCommand
_ReadCommand:                           ## @ReadCommand
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%edx, %r14d
	movq	%rsi, %r12
	movq	%rdi, %r15
	leaq	-72(%rbp), %rdi
	leaq	-68(%rbp), %rsi
	callq	_CONSOLE_GetCursorXY
	movl	-72(%rbp), %eax
	movl	%eax, -48(%rbp)
	movl	-68(%rbp), %eax
	movl	%eax, -52(%rbp)
	leal	(,%r14,4), %edx
	movq	%r12, %rdi
	xorl	%esi, %esi
	callq	_memset
	movq	8(%r15), %rdi
	movq	_TRUE@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rsi
	callq	_CONSOLE_SetCursorType
	movq	%r14, -128(%rbp)                ## 8-byte Spill
	leal	-2(%r14), %eax
	movl	%eax, -100(%rbp)                ## 4-byte Spill
	leaq	52(%r12), %rax
	movq	%rax, -120(%rbp)                ## 8-byte Spill
	xorl	%eax, %eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	movl	$0, -44(%rbp)                   ## 4-byte Folded Spill
	movq	%r15, -96(%rbp)                 ## 8-byte Spill
	jmp	LBB0_4
LBB0_1:                                 ##   in Loop: Header=BB0_4 Depth=1
	incl	-48(%rbp)
LBB0_2:                                 ##   in Loop: Header=BB0_4 Depth=1
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	movb	%bl, %r14b
	addl	%r14d, %eax
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	incl	%eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	movl	%r13d, %edi
	callq	_CONSOLE_ConOutChar
	movq	-96(%rbp), %r15                 ## 8-byte Reload
	movq	_TRUE@GOTPCREL(%rip), %rbx
	.p2align	4, 0x90
LBB0_3:                                 ##   in Loop: Header=BB0_4 Depth=1
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	testq	%rax, %rax
	jne	LBB0_94
LBB0_4:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_53 Depth 2
                                        ##     Child Loop BB0_59 Depth 2
                                        ##     Child Loop BB0_63 Depth 2
                                        ##     Child Loop BB0_27 Depth 2
                                        ##     Child Loop BB0_32 Depth 2
                                        ##     Child Loop BB0_80 Depth 2
                                        ##     Child Loop BB0_82 Depth 2
	movq	_FALSE@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	leaq	-112(%rbp), %rdi
	callq	_CONSOLE_ConInKey
	movl	-108(%rbp), %eax
	addl	$-67, %eax
	cmpl	$72, %eax
	ja	LBB0_8
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=1
	movq	_FALSE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %r14
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_6:                                 ##   in Loop: Header=BB0_4 Depth=1
	movq	(%rbx), %r14
	movq	_LEFT_CTRL_PRESSED@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	_RIGHT_CTRL_PRESSED@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	testl	%eax, -112(%rbp)
	je	LBB0_70
LBB0_7:                                 ##   in Loop: Header=BB0_4 Depth=1
	movslq	-44(%rbp), %rax                 ## 4-byte Folded Reload
	movl	$0, (%r12,%rax,4)
	movl	$10, %edi
	callq	_CONSOLE_ConOutChar
	movq	(%rbx), %rax
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	jmp	LBB0_70
LBB0_8:                                 ##   in Loop: Header=BB0_4 Depth=1
	movq	(%rbx), %r14
	jmp	LBB0_70
LBB0_9:                                 ##   in Loop: Header=BB0_4 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	cmpl	%eax, -44(%rbp)                 ## 4-byte Folded Reload
	jne	LBB0_39
## %bb.10:                              ##   in Loop: Header=BB0_4 Depth=1
                                        ## kill: def $eax killed $eax killed $rax
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	jmp	LBB0_70
LBB0_11:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	testl	%eax, %eax
	jle	LBB0_70
## %bb.12:                              ##   in Loop: Header=BB0_4 Depth=1
	decl	%eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorX
	testl	%eax, %eax
	je	LBB0_46
## %bb.13:                              ##   in Loop: Header=BB0_4 Depth=1
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorX
                                        ## kill: def $eax killed $eax def $rax
	leal	-1(%rax), %r13d
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorY
	movl	%r13d, %edi
	movl	%eax, %esi
	callq	_CONSOLE_SetCursorXY
	decl	-48(%rbp)
	jmp	LBB0_70
LBB0_14:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	(%rbx), %rsi
	movq	8(%r15), %rdi
	xorq	%rsi, %rdi
	movq	%rdi, 8(%r15)
	callq	_CONSOLE_SetCursorType
	jmp	LBB0_70
LBB0_15:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpl	$0, -64(%rbp)                   ## 4-byte Folded Reload
	je	LBB0_17
## %bb.16:                              ##   in Loop: Header=BB0_4 Depth=1
	movl	-72(%rbp), %edi
	movl	-68(%rbp), %esi
	callq	_CONSOLE_SetCursorXY
	movl	-72(%rbp), %eax
	movl	%eax, -48(%rbp)
	movl	-68(%rbp), %eax
	movl	%eax, -52(%rbp)
LBB0_17:                                ##   in Loop: Header=BB0_4 Depth=1
	xorl	%eax, %eax
	jmp	LBB0_69
LBB0_18:                                ##   in Loop: Header=BB0_4 Depth=1
	movl	-72(%rbp), %edx
	movl	-68(%rbp), %ecx
	movq	%r12, %rdi
	movq	-128(%rbp), %rsi                ## 8-byte Reload
                                        ## kill: def $esi killed $esi killed $rsi
	callq	_ClearCommandLine
	movl	-72(%rbp), %eax
	movl	%eax, -48(%rbp)
	movl	-68(%rbp), %eax
	movl	%eax, -52(%rbp)
	xorl	%eax, %eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	movl	$0, -44(%rbp)                   ## 4-byte Folded Spill
	jmp	LBB0_70
LBB0_19:                                ##   in Loop: Header=BB0_4 Depth=1
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	cmpl	%ecx, %eax
	jne	LBB0_41
## %bb.20:                              ##   in Loop: Header=BB0_4 Depth=1
	movl	%ecx, %eax
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	jmp	LBB0_70
LBB0_21:                                ##   in Loop: Header=BB0_4 Depth=1
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	cmpl	-64(%rbp), %eax                 ## 4-byte Folded Reload
	je	LBB0_70
## %bb.22:                              ##   in Loop: Header=BB0_4 Depth=1
	testl	%eax, %eax
	jle	LBB0_70
## %bb.23:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movslq	%ecx, %r13
	cmpl	%ecx, %eax
	jle	LBB0_33
## %bb.24:                              ##   in Loop: Header=BB0_4 Depth=1
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	movq	%rax, %r9
	subq	%r13, %r9
	movq	%r13, %rcx
	cmpq	$8, %r9
	jb	LBB0_32
## %bb.25:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	%r9, %rcx
	andq	$-8, %rcx
	leaq	-8(%rcx), %rdx
	movq	%rdx, %r8
	shrq	$3, %r8
	incq	%r8
	testq	%rdx, %rdx
	je	LBB0_50
## %bb.26:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	%r8, %rsi
	andq	$-2, %rsi
	movq	-120(%rbp), %rdx                ## 8-byte Reload
	leaq	(%rdx,%r13,4), %rdx
	xorl	%edi, %edi
	.p2align	4, 0x90
LBB0_27:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movups	-48(%rdx,%rdi,4), %xmm0
	movups	-32(%rdx,%rdi,4), %xmm1
	movups	-16(%rdx,%rdi,4), %xmm2
	movups	(%rdx,%rdi,4), %xmm3
	movups	%xmm0, -52(%rdx,%rdi,4)
	movups	%xmm1, -36(%rdx,%rdi,4)
	movups	%xmm2, -20(%rdx,%rdi,4)
	movups	%xmm3, -4(%rdx,%rdi,4)
	addq	$16, %rdi
	addq	$-2, %rsi
	jne	LBB0_27
## %bb.28:                              ##   in Loop: Header=BB0_4 Depth=1
	testb	$1, %r8b
	je	LBB0_30
LBB0_29:                                ##   in Loop: Header=BB0_4 Depth=1
	addq	%r13, %rdi
	movups	4(%r12,%rdi,4), %xmm0
	movups	20(%r12,%rdi,4), %xmm1
	movups	%xmm0, (%r12,%rdi,4)
	movups	%xmm1, 16(%r12,%rdi,4)
LBB0_30:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpq	%rcx, %r9
	je	LBB0_33
## %bb.31:                              ##   in Loop: Header=BB0_4 Depth=1
	addq	%r13, %rcx
	.p2align	4, 0x90
LBB0_32:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	4(%r12,%rcx,4), %edx
	movl	%edx, (%r12,%rcx,4)
	leaq	1(%rcx), %rdx
	movq	%rdx, %rcx
	cmpq	%rdx, %rax
	jne	LBB0_32
LBB0_33:                                ##   in Loop: Header=BB0_4 Depth=1
	decl	-44(%rbp)                       ## 4-byte Folded Spill
	leaq	-48(%rbp), %rdi
	leaq	-52(%rbp), %rsi
	callq	_CONSOLE_GetCursorXY
	leaq	(%r12,%r13,4), %rsi
	leaq	L_.str.1(%rip), %rdi
	xorl	%eax, %eax
	callq	_CONSOLE_ConOutPrintf
	movl	-48(%rbp), %edi
	movl	-52(%rbp), %esi
	callq	_CONSOLE_SetCursorXY
	jmp	LBB0_70
LBB0_34:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpl	$0, -64(%rbp)                   ## 4-byte Folded Reload
	jle	LBB0_70
## %bb.35:                              ##   in Loop: Header=BB0_4 Depth=1
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	testl	%eax, %eax
	jle	LBB0_70
## %bb.36:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	leal	-1(%rcx), %r13d
	movl	%eax, %r9d
	movq	%rcx, %rax
	subl	%eax, %r9d
	jne	LBB0_42
## %bb.37:                              ##   in Loop: Header=BB0_4 Depth=1
	movl	%r13d, %eax
	movl	$0, (%r12,%rax,4)
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorX
	testl	%eax, %eax
	je	LBB0_47
## %bb.38:                              ##   in Loop: Header=BB0_4 Depth=1
	leaq	L_.str(%rip), %rdi
	xorl	%eax, %eax
	callq	_CONSOLE_ConOutPrintf
	decl	-48(%rbp)
	jmp	LBB0_68
LBB0_39:                                ##   in Loop: Header=BB0_4 Depth=1
	incl	%eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorX
	movl	(%r15), %ecx
	decl	%ecx
	cmpl	%ecx, %eax
	jne	LBB0_45
## %bb.40:                              ##   in Loop: Header=BB0_4 Depth=1
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorY
                                        ## kill: def $eax killed $eax def $rax
	leal	1(%rax), %esi
	xorl	%edi, %edi
	callq	_CONSOLE_SetCursorXY
	movl	$0, -48(%rbp)
	incl	-52(%rbp)
	jmp	LBB0_70
LBB0_41:                                ##   in Loop: Header=BB0_4 Depth=1
	movl	-72(%rbp), %edi
	movl	-68(%rbp), %esi
	movq	%rbx, %r13
	movl	%eax, %ebx
	callq	_CONSOLE_SetCursorXY
	leaq	L_.str.2(%rip), %rdi
	movq	%r12, %rsi
	xorl	%eax, %eax
	callq	_CONSOLE_ConOutPrintf
	leaq	-48(%rbp), %rdi
	leaq	-52(%rbp), %rsi
	callq	_CONSOLE_GetCursorXY
	movl	%ebx, %eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	movq	%r13, %rbx
	jmp	LBB0_70
LBB0_42:                                ##   in Loop: Header=BB0_4 Depth=1
	movl	%r13d, %r10d
	jb	LBB0_64
## %bb.43:                              ##   in Loop: Header=BB0_4 Depth=1
	cmpl	$7, %r9d
	jb	LBB0_44
## %bb.48:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	%rax, %rcx
	leaq	(%r12,%r10,4), %rax
	movl	%ecx, %edx
	leaq	(%r12,%rdx,4), %rdx
	subq	%rdx, %rax
	cmpq	$32, %rax
	jae	LBB0_51
LBB0_44:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	%r10, %rax
LBB0_58:                                ##   in Loop: Header=BB0_4 Depth=1
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	movl	%ecx, %esi
	subl	%eax, %esi
	movl	%eax, %edx
	notl	%edx
	addl	%ecx, %edx
	andl	$3, %esi
	je	LBB0_61
	.p2align	4, 0x90
LBB0_59:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	leaq	1(%rax), %rcx
	movl	%ecx, %edi
	movl	(%r12,%rdi,4), %edi
	movl	%edi, (%r12,%rax,4)
	movq	%rcx, %rax
	decl	%esi
	jne	LBB0_59
## %bb.60:                              ##   in Loop: Header=BB0_4 Depth=1
	cmpl	$3, %edx
	jae	LBB0_62
	jmp	LBB0_64
LBB0_45:                                ##   in Loop: Header=BB0_4 Depth=1
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorX
                                        ## kill: def $eax killed $eax def $rax
	leal	1(%rax), %r13d
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorY
	movl	%r13d, %edi
	movl	%eax, %esi
	callq	_CONSOLE_SetCursorXY
	incl	-48(%rbp)
	jmp	LBB0_70
LBB0_46:                                ##   in Loop: Header=BB0_4 Depth=1
	movl	(%r15), %r13d
	decl	%r13d
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorY
                                        ## kill: def $eax killed $eax def $rax
	leal	-1(%rax), %esi
	movl	%r13d, %edi
	callq	_CONSOLE_SetCursorXY
	movl	(%r15), %eax
	decl	%eax
	movl	%eax, -48(%rbp)
	decl	-52(%rbp)
	jmp	LBB0_70
LBB0_47:                                ##   in Loop: Header=BB0_4 Depth=1
	movl	%r13d, -76(%rbp)                ## 4-byte Spill
	movl	(%r15), %r13d
	decl	%r13d
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorY
                                        ## kill: def $eax killed $eax def $rax
	leal	-1(%rax), %esi
	movl	%r13d, %edi
	callq	_CONSOLE_SetCursorXY
	movl	$32, %edi
	callq	_CONSOLE_ConOutChar
	movl	(%r15), %r13d
	decl	%r13d
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorY
                                        ## kill: def $eax killed $eax def $rax
	leal	-1(%rax), %esi
	movl	%r13d, %edi
	callq	_CONSOLE_SetCursorXY
	decl	-52(%rbp)
	movl	(%r15), %eax
	decl	%eax
	movl	%eax, -48(%rbp)
	decl	-44(%rbp)                       ## 4-byte Folded Spill
	movl	-76(%rbp), %eax                 ## 4-byte Reload
                                        ## kill: def $eax killed $eax def $rax
	jmp	LBB0_69
LBB0_50:                                ##   in Loop: Header=BB0_4 Depth=1
	xorl	%edi, %edi
	testb	$1, %r8b
	jne	LBB0_29
	jmp	LBB0_30
LBB0_61:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	%rax, %rcx
	cmpl	$3, %edx
	jb	LBB0_64
LBB0_62:                                ##   in Loop: Header=BB0_4 Depth=1
	addq	$2, %rcx
	movl	-44(%rbp), %eax                 ## 4-byte Reload
                                        ## kill: def $eax killed $eax def $rax
	negl	%eax
	.p2align	4, 0x90
LBB0_63:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	leal	-1(%rcx), %edx
	movl	(%r12,%rdx,4), %edx
	movl	%edx, -8(%r12,%rcx,4)
	movl	%ecx, %edx
	movl	(%r12,%rdx,4), %edx
	movl	%edx, -4(%r12,%rcx,4)
	leal	1(%rcx), %edx
	movl	(%r12,%rdx,4), %edx
	movl	%edx, (%r12,%rcx,4)
	leal	2(%rcx), %edx
	movl	(%r12,%rdx,4), %edx
	movl	%edx, 4(%r12,%rcx,4)
	addq	$4, %rcx
	leal	(%rcx,%rax), %edx
	cmpl	$2, %edx
	jne	LBB0_63
	jmp	LBB0_64
LBB0_51:                                ##   in Loop: Header=BB0_4 Depth=1
	incq	%r9
	movq	%r9, %rax
	andq	$-8, %rax
	leaq	-8(%rax), %rdx
	movq	%rdx, %r8
	shrq	$3, %r8
	incq	%r8
	testq	%rdx, %rdx
	je	LBB0_93
## %bb.52:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	%r8, %rdi
	andq	$-2, %rdi
	leaq	9(%r10), %rdx
	xorl	%esi, %esi
	.p2align	4, 0x90
LBB0_53:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	leal	-8(%rdx), %ecx
	movups	(%r12,%rcx,4), %xmm0
	movups	16(%r12,%rcx,4), %xmm1
	movups	%xmm0, -36(%r12,%rdx,4)
	movups	%xmm1, -20(%r12,%rdx,4)
	movl	%edx, %ecx
	movups	(%r12,%rcx,4), %xmm0
	movups	16(%r12,%rcx,4), %xmm1
	movups	%xmm0, -4(%r12,%rdx,4)
	movups	%xmm1, 12(%r12,%rdx,4)
	addq	$16, %rsi
	addq	$16, %rdx
	addq	$-2, %rdi
	jne	LBB0_53
## %bb.54:                              ##   in Loop: Header=BB0_4 Depth=1
	testb	$1, %r8b
	je	LBB0_56
LBB0_55:                                ##   in Loop: Header=BB0_4 Depth=1
	addq	%r10, %rsi
	leal	1(%rsi), %ecx
	movups	(%r12,%rcx,4), %xmm0
	movups	16(%r12,%rcx,4), %xmm1
	movups	%xmm0, (%r12,%rsi,4)
	movups	%xmm1, 16(%r12,%rsi,4)
LBB0_56:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpq	%rax, %r9
	jne	LBB0_57
LBB0_64:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	%r10, -64(%rbp)                 ## 8-byte Spill
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorX
	testl	%eax, %eax
	movl	%r13d, -76(%rbp)                ## 4-byte Spill
	je	LBB0_66
## %bb.65:                              ##   in Loop: Header=BB0_4 Depth=1
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorX
                                        ## kill: def $eax killed $eax def $rax
	leal	-1(%rax), %r13d
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorY
	movl	%r13d, %edi
	movl	-76(%rbp), %r13d                ## 4-byte Reload
	movl	%eax, %esi
	callq	_CONSOLE_SetCursorXY
	leaq	-48(%rbp), %rdi
	movq	%rdi, %rax
	jmp	LBB0_67
LBB0_66:                                ##   in Loop: Header=BB0_4 Depth=1
	movl	(%r15), %r13d
	decl	%r13d
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorY
                                        ## kill: def $eax killed $eax def $rax
	leal	-1(%rax), %esi
	movl	%r13d, %edi
	movl	-76(%rbp), %r13d                ## 4-byte Reload
	callq	_CONSOLE_SetCursorXY
	decl	-52(%rbp)
	movq	%r15, %rax
	leaq	-48(%rbp), %rdi
LBB0_67:                                ##   in Loop: Header=BB0_4 Depth=1
	movl	(%rax), %eax
	decl	%eax
	movl	%eax, -48(%rbp)
	leaq	-52(%rbp), %rsi
	callq	_CONSOLE_GetCursorXY
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	leaq	(%r12,%rax,4), %rsi
	leaq	L_.str.1(%rip), %rdi
	xorl	%eax, %eax
	callq	_CONSOLE_ConOutPrintf
	movl	-48(%rbp), %edi
	movl	-52(%rbp), %esi
	callq	_CONSOLE_SetCursorXY
LBB0_68:                                ##   in Loop: Header=BB0_4 Depth=1
	decl	-44(%rbp)                       ## 4-byte Folded Spill
	movl	%r13d, %eax
LBB0_69:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	.p2align	4, 0x90
LBB0_70:                                ##   in Loop: Header=BB0_4 Depth=1
	movl	-104(%rbp), %r13d
	cmpl	$32, %r13d
	jl	LBB0_3
## %bb.71:                              ##   in Loop: Header=BB0_4 Depth=1
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	cmpl	-100(%rbp), %eax                ## 4-byte Folded Reload
	je	LBB0_3
## %bb.72:                              ##   in Loop: Header=BB0_4 Depth=1
	testq	%r14, %r14
	je	LBB0_3
## %bb.73:                              ##   in Loop: Header=BB0_4 Depth=1
	cmpq	$0, 8(%r15)
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	je	LBB0_85
## %bb.74:                              ##   in Loop: Header=BB0_4 Depth=1
	cmpl	%eax, %ecx
	je	LBB0_85
## %bb.75:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	%r15, %rbx
	movslq	%ecx, %r15
	leaq	(%r12,%r15,4), %r14
	movq	%r14, %rdi
	callq	_strlen
	movl	-48(%rbp), %r8d
	addl	%r8d, %eax
	movl	(%rbx), %esi
	cltd
	idivl	%esi
	decl	%esi
	cmpl	%esi, %edx
	jne	LBB0_78
## %bb.76:                              ##   in Loop: Header=BB0_4 Depth=1
	movl	-52(%rbp), %edx
	addl	%edx, %eax
	movq	-96(%rbp), %rcx                 ## 8-byte Reload
	movl	4(%rcx), %esi
	decl	%esi
	cmpl	%esi, %eax
	jne	LBB0_78
## %bb.77:                              ##   in Loop: Header=BB0_4 Depth=1
	decl	-68(%rbp)
	decl	%edx
	movl	%edx, -52(%rbp)
LBB0_78:                                ##   in Loop: Header=BB0_4 Depth=1
	movl	-44(%rbp), %eax                 ## 4-byte Reload
                                        ## kill: def $eax killed $eax def $rax
	subl	-64(%rbp), %eax                 ## 4-byte Folded Reload
	movq	_TRUE@GOTPCREL(%rip), %rbx
	jle	LBB0_83
## %bb.79:                              ##   in Loop: Header=BB0_4 Depth=1
	movslq	-44(%rbp), %rdi                 ## 4-byte Folded Reload
	movq	%r15, %rdx
	notq	%rdx
	addq	%rdi, %rdx
	andq	$3, %rax
	je	LBB0_92
	.p2align	4, 0x90
LBB0_80:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	leaq	-1(%rdi), %rsi
	movl	-4(%r12,%rdi,4), %ecx
	movl	%ecx, (%r12,%rdi,4)
	movq	%rsi, %rdi
	decq	%rax
	jne	LBB0_80
## %bb.81:                              ##   in Loop: Header=BB0_4 Depth=1
	cmpq	$3, %rdx
	jb	LBB0_83
	.p2align	4, 0x90
LBB0_82:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movups	-16(%r12,%rsi,4), %xmm0
	movups	%xmm0, -12(%r12,%rsi,4)
	leaq	-4(%rsi), %rax
	movq	%rax, %rsi
	cmpq	%r15, %rax
	jg	LBB0_82
LBB0_83:                                ##   in Loop: Header=BB0_4 Depth=1
	movl	%r13d, (%r14)
	movq	-96(%rbp), %r15                 ## 8-byte Reload
	movl	(%r15), %eax
	decl	%eax
	cmpl	%eax, %r8d
	jne	LBB0_90
## %bb.84:                              ##   in Loop: Header=BB0_4 Depth=1
	movl	$0, -48(%rbp)
	incl	-52(%rbp)
	jmp	LBB0_91
LBB0_85:                                ##   in Loop: Header=BB0_4 Depth=1
	xorl	%r14d, %r14d
	cmpl	%eax, %ecx
	sete	%bl
	movslq	%ecx, %rax
	movl	%r13d, (%r12,%rax,4)
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorX
	movl	(%r15), %ecx
	decl	%ecx
	cmpl	%ecx, %eax
	jne	LBB0_88
## %bb.86:                              ##   in Loop: Header=BB0_4 Depth=1
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorY
	movl	4(%r15), %ecx
	decl	%ecx
	cmpl	%ecx, %eax
	jne	LBB0_88
## %bb.87:                              ##   in Loop: Header=BB0_4 Depth=1
	decl	-68(%rbp)
	decl	-52(%rbp)
LBB0_88:                                ##   in Loop: Header=BB0_4 Depth=1
	xorl	%eax, %eax
	callq	_CONSOLE_GetCursorX
	movl	(%r15), %ecx
	decl	%ecx
	cmpl	%ecx, %eax
	jne	LBB0_1
## %bb.89:                              ##   in Loop: Header=BB0_4 Depth=1
	movl	$0, -48(%rbp)
	incl	-52(%rbp)
	jmp	LBB0_2
LBB0_90:                                ##   in Loop: Header=BB0_4 Depth=1
	incl	%r8d
	movl	%r8d, -48(%rbp)
LBB0_91:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	incl	%eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	leaq	L_.str.2(%rip), %rdi
	movq	%r14, %rsi
	xorl	%eax, %eax
	callq	_CONSOLE_ConOutPrintf
	movl	-48(%rbp), %edi
	movl	-52(%rbp), %esi
	callq	_CONSOLE_SetCursorXY
	incl	-44(%rbp)                       ## 4-byte Folded Spill
	jmp	LBB0_3
LBB0_92:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	%rdi, %rsi
	cmpq	$3, %rdx
	jae	LBB0_82
	jmp	LBB0_83
LBB0_57:                                ##   in Loop: Header=BB0_4 Depth=1
	addq	%r10, %rax
	jmp	LBB0_58
LBB0_93:                                ##   in Loop: Header=BB0_4 Depth=1
	xorl	%esi, %esi
	testb	$1, %r8b
	jne	LBB0_55
	jmp	LBB0_56
LBB0_94:
	movq	8(%r15), %rdi
	movq	(%rbx), %rsi
	callq	_CONSOLE_SetCursorType
	movq	(%rbx), %rax
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_8, LBB0_8-LJTI0_0
.set L0_0_set_70, LBB0_70-LJTI0_0
.set L0_0_set_9, LBB0_9-LJTI0_0
.set L0_0_set_7, LBB0_7-LJTI0_0
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_14, LBB0_14-LJTI0_0
.set L0_0_set_15, LBB0_15-LJTI0_0
.set L0_0_set_18, LBB0_18-LJTI0_0
.set L0_0_set_19, LBB0_19-LJTI0_0
.set L0_0_set_21, LBB0_21-LJTI0_0
.set L0_0_set_34, LBB0_34-LJTI0_0
LJTI0_0:
	.long	L0_0_set_6
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_6
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_70
	.long	L0_0_set_9
	.long	L0_0_set_7
	.long	L0_0_set_11
	.long	L0_0_set_14
	.long	L0_0_set_15
	.long	L0_0_set_8
	.long	L0_0_set_18
	.long	L0_0_set_19
	.long	L0_0_set_70
	.long	L0_0_set_21
	.long	L0_0_set_34
	.end_data_region
                                        ## -- End function
	.comm	_FALSE,8,3                      ## @FALSE
	.comm	_TRUE,8,3                       ## @TRUE
	.comm	_RIGHT_ALT_PRESSED,4,2          ## @RIGHT_ALT_PRESSED
	.comm	_LEFT_ALT_PRESSED,4,2           ## @LEFT_ALT_PRESSED
	.comm	_RIGHT_CTRL_PRESSED,4,2         ## @RIGHT_CTRL_PRESSED
	.comm	_LEFT_CTRL_PRESSED,4,2          ## @LEFT_CTRL_PRESSED
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"\b \b"

L_.str.1:                               ## @.str.1
	.asciz	"%s "

L_.str.2:                               ## @.str.2
	.asciz	"%s"

	.comm	_maxx,4,2                       ## @maxx
	.comm	_maxy,8,3                       ## @maxy
	.no_dead_strip	_ReadCommand
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function ReadCommand
_ReadCommand:                           ; @ReadCommand
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #160
	.cfi_def_cfa_offset 160
	stp	x28, x27, [sp, #64]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #80]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #96]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #112]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #128]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #144]            ; 16-byte Folded Spill
	add	x29, sp, #144
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x22, x2
	mov	x21, x1
	mov	x20, x0
	add	x0, sp, #60
	add	x1, sp, #56
	bl	_CONSOLE_GetCursorXY
	ldr	w9, [sp, #60]
	ldr	w8, [sp, #56]
	stp	w8, w9, [sp, #48]
	lsl	w2, w22, #2
	mov	x0, x21
	mov	w1, #0
	bl	_memset
	ldr	x0, [x20, #8]
Lloh0:
	adrp	x24, _TRUE@GOTPAGE
Lloh1:
	ldr	x24, [x24, _TRUE@GOTPAGEOFF]
	ldr	x1, [x24]
	bl	_CONSOLE_SetCursorType
	mov	w19, #0
	mov	w27, #0
	str	w22, [sp, #28]                  ; 4-byte Folded Spill
	sub	w28, w22, #2
	add	x9, x21, #32
	add	x8, x21, #4
	stp	x9, x8, [sp, #8]                ; 16-byte Folded Spill
Lloh2:
	adrp	x23, _FALSE@GOTPAGE
Lloh3:
	ldr	x23, [x23, _FALSE@GOTPAGEOFF]
	b	LBB0_4
LBB0_1:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [sp, #52]
	add	w8, w8, #1
	str	w8, [sp, #52]
LBB0_2:                                 ;   in Loop: Header=BB0_4 Depth=1
	add	w19, w19, #1
	mov	x0, x25
	bl	_CONSOLE_ConOutChar
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	cbnz	x22, LBB0_78
LBB0_4:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_76 Depth 2
                                        ;     Child Loop BB0_43 Depth 2
                                        ;     Child Loop BB0_31 Depth 2
                                        ;     Child Loop BB0_34 Depth 2
                                        ;     Child Loop BB0_65 Depth 2
	ldr	x22, [x23]
	add	x0, sp, #32
	bl	_CONSOLE_ConInKey
	ldr	w8, [sp, #36]
	sub	w8, w8, #67
	cmp	w8, #72
	b.hi	LBB0_15
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x26, [x23]
Lloh4:
	adrp	x11, lJTI0_0@PAGE
Lloh5:
	add	x11, x11, lJTI0_0@PAGEOFF
	adr	x9, LBB0_6
	ldrb	w10, [x11, x8]
	add	x9, x9, x10, lsl #2
	br	x9
LBB0_6:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldr	x26, [x24]
	ldr	w8, [sp, #32]
Lloh6:
	adrp	x9, _RIGHT_CTRL_PRESSED@GOTPAGE
Lloh7:
	ldr	x9, [x9, _RIGHT_CTRL_PRESSED@GOTPAGEOFF]
Lloh8:
	ldr	w9, [x9]
Lloh9:
	adrp	x10, _LEFT_CTRL_PRESSED@GOTPAGE
Lloh10:
	ldr	x10, [x10, _LEFT_CTRL_PRESSED@GOTPAGEOFF]
Lloh11:
	ldr	w10, [x10]
	orr	w9, w10, w9
	tst	w9, w8
	b.eq	LBB0_55
LBB0_7:                                 ;   in Loop: Header=BB0_4 Depth=1
	str	wzr, [x21, w27, sxtw #2]
	mov	w0, #10
	bl	_CONSOLE_ConOutChar
	ldr	x22, [x24]
	b	LBB0_55
LBB0_8:                                 ;   in Loop: Header=BB0_4 Depth=1
	cmp	w27, w19
	b.eq	LBB0_17
; %bb.9:                                ;   in Loop: Header=BB0_4 Depth=1
	ldp	w1, w0, [sp, #56]
	bl	_CONSOLE_SetCursorXY
	str	x21, [sp]
Lloh12:
	adrp	x0, l_.str.2@PAGE
Lloh13:
	add	x0, x0, l_.str.2@PAGEOFF
	bl	_CONSOLE_ConOutPrintf
	add	x0, sp, #52
	add	x1, sp, #48
	bl	_CONSOLE_GetCursorXY
	mov	x19, x27
	b	LBB0_55
LBB0_10:                                ;   in Loop: Header=BB0_4 Depth=1
	subs	w24, w19, #1
	b.lt	LBB0_54
; %bb.11:                               ;   in Loop: Header=BB0_4 Depth=1
	subs	w25, w27, #1
	b.lt	LBB0_54
; %bb.12:                               ;   in Loop: Header=BB0_4 Depth=1
	subs	w8, w27, w19
	b.ne	LBB0_38
; %bb.13:                               ;   in Loop: Header=BB0_4 Depth=1
	str	wzr, [x21, w24, uxtw #2]
	bl	_CONSOLE_GetCursorX
	cbz	w0, LBB0_49
; %bb.14:                               ;   in Loop: Header=BB0_4 Depth=1
Lloh14:
	adrp	x0, l_.str@PAGE
Lloh15:
	add	x0, x0, l_.str@PAGEOFF
	bl	_CONSOLE_ConOutPrintf
	ldr	w8, [sp, #52]
	b	LBB0_50
LBB0_15:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x26, [x24]
	b	LBB0_55
LBB0_16:                                ;   in Loop: Header=BB0_4 Depth=1
	cmp	w27, w19
	b.ne	LBB0_36
LBB0_17:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x27, x19
	b	LBB0_55
LBB0_18:                                ;   in Loop: Header=BB0_4 Depth=1
	subs	w24, w19, #1
	b.lt	LBB0_54
; %bb.19:                               ;   in Loop: Header=BB0_4 Depth=1
	bl	_CONSOLE_GetCursorX
	cbz	w0, LBB0_47
; %bb.20:                               ;   in Loop: Header=BB0_4 Depth=1
	bl	_CONSOLE_GetCursorX
	sub	w25, w0, #1
	bl	_CONSOLE_GetCursorY
	mov	x1, x0
	mov	x0, x25
	bl	_CONSOLE_SetCursorXY
	ldr	w8, [sp, #52]
	sub	w8, w8, #1
	str	w8, [sp, #52]
	b	LBB0_48
LBB0_21:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x1, [x24]
	ldr	x8, [x20, #8]
	eor	x0, x8, x1
	str	x0, [x20, #8]
	bl	_CONSOLE_SetCursorType
	b	LBB0_55
LBB0_22:                                ;   in Loop: Header=BB0_4 Depth=1
	cbz	w19, LBB0_55
; %bb.23:                               ;   in Loop: Header=BB0_4 Depth=1
	ldp	w1, w0, [sp, #56]
	bl	_CONSOLE_SetCursorXY
	mov	w19, #0
	b	LBB0_25
LBB0_24:                                ;   in Loop: Header=BB0_4 Depth=1
	ldp	w3, w2, [sp, #56]
	mov	x0, x21
	ldr	w1, [sp, #28]                   ; 4-byte Folded Reload
	bl	_ClearCommandLine
	mov	w19, #0
	mov	w27, #0
LBB0_25:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w9, [sp, #60]
	ldr	w8, [sp, #56]
	stp	w8, w9, [sp, #48]
	b	LBB0_55
LBB0_26:                                ;   in Loop: Header=BB0_4 Depth=1
	cmp	w27, w19
	b.eq	LBB0_55
; %bb.27:                               ;   in Loop: Header=BB0_4 Depth=1
	subs	w24, w27, #1
	b.lt	LBB0_54
; %bb.28:                               ;   in Loop: Header=BB0_4 Depth=1
	sxtw	x25, w19
	cmp	w27, w19
	b.le	LBB0_35
; %bb.29:                               ;   in Loop: Header=BB0_4 Depth=1
	mov	w8, w27
	sub	x10, x8, x25
	mov	x9, x25
	cmp	x10, #16
	b.lo	LBB0_33
; %bb.30:                               ;   in Loop: Header=BB0_4 Depth=1
	and	x11, x10, #0xfffffffffffffff0
	add	x9, x11, x25
	ldr	x12, [sp, #8]                   ; 8-byte Folded Reload
	add	x12, x12, x25, lsl #2
	mov	x13, x11
LBB0_31:                                ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldur	q0, [x12, #-28]
	ldur	q1, [x12, #-12]
	ldur	q2, [x12, #4]
	ldur	q3, [x12, #20]
	stp	q0, q1, [x12, #-32]
	stp	q2, q3, [x12], #64
	subs	x13, x13, #16
	b.ne	LBB0_31
; %bb.32:                               ;   in Loop: Header=BB0_4 Depth=1
	cmp	x10, x11
	b.eq	LBB0_35
LBB0_33:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x10, [sp, #16]                  ; 8-byte Folded Reload
	add	x10, x10, x9, lsl #2
	sub	x8, x8, x9
LBB0_34:                                ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	w9, [x10]
	stur	w9, [x10, #-4]
	add	x10, x10, #4
	subs	x8, x8, #1
	b.ne	LBB0_34
LBB0_35:                                ;   in Loop: Header=BB0_4 Depth=1
	add	x0, sp, #52
	add	x1, sp, #48
	bl	_CONSOLE_GetCursorXY
	add	x8, x21, x25, lsl #2
	str	x8, [sp]
Lloh16:
	adrp	x0, l_.str.1@PAGE
Lloh17:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_CONSOLE_ConOutPrintf
	ldp	w1, w0, [sp, #48]
	bl	_CONSOLE_SetCursorXY
	mov	x27, x24
	b	LBB0_54
LBB0_36:                                ;   in Loop: Header=BB0_4 Depth=1
	add	w19, w19, #1
	bl	_CONSOLE_GetCursorX
	ldr	w8, [x20]
	sub	w8, w8, #1
	cmp	w0, w8
	b.ne	LBB0_46
; %bb.37:                               ;   in Loop: Header=BB0_4 Depth=1
	bl	_CONSOLE_GetCursorY
	add	w1, w0, #1
	mov	w0, #0
	bl	_CONSOLE_SetCursorXY
	ldr	w8, [sp, #48]
	add	w8, w8, #1
	stp	w8, wzr, [sp, #48]
	b	LBB0_55
LBB0_38:                                ;   in Loop: Header=BB0_4 Depth=1
	b.lo	LBB0_44
; %bb.39:                               ;   in Loop: Header=BB0_4 Depth=1
	cmp	w8, #15
	b.lo	LBB0_41
; %bb.40:                               ;   in Loop: Header=BB0_4 Depth=1
	add	x9, x21, x24, lsl #2
	add	x10, x21, w19, uxtw #2
	sub	x9, x9, x10
	cmp	x9, #64
	b.hs	LBB0_75
LBB0_41:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x8, x24
LBB0_42:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	w9, w27
LBB0_43:                                ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	add	x10, x8, #1
	ldr	w11, [x21, w10, uxtw #2]
	str	w11, [x21, x8, lsl #2]
	mov	x8, x10
	cmp	w9, w10
	b.ne	LBB0_43
LBB0_44:                                ;   in Loop: Header=BB0_4 Depth=1
	bl	_CONSOLE_GetCursorX
	cbz	w0, LBB0_51
; %bb.45:                               ;   in Loop: Header=BB0_4 Depth=1
	bl	_CONSOLE_GetCursorX
	mov	x19, x25
	sub	w25, w0, #1
	bl	_CONSOLE_GetCursorY
	mov	x1, x0
	mov	x0, x25
	mov	x25, x19
	bl	_CONSOLE_SetCursorXY
	add	x8, sp, #52
	b	LBB0_52
LBB0_46:                                ;   in Loop: Header=BB0_4 Depth=1
	bl	_CONSOLE_GetCursorX
	add	w25, w0, #1
	bl	_CONSOLE_GetCursorY
	mov	x1, x0
	mov	x0, x25
	bl	_CONSOLE_SetCursorXY
	ldr	w8, [sp, #52]
	add	w8, w8, #1
	str	w8, [sp, #52]
	b	LBB0_55
LBB0_47:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [x20]
	sub	w25, w8, #1
	bl	_CONSOLE_GetCursorY
	sub	w1, w0, #1
	mov	x0, x25
	bl	_CONSOLE_SetCursorXY
	ldr	w8, [x20]
	sub	w9, w8, #1
	ldr	w8, [sp, #48]
	sub	w8, w8, #1
	stp	w8, w9, [sp, #48]
LBB0_48:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x19, x24
	b	LBB0_54
LBB0_49:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [x20]
	mov	x19, x25
	sub	w25, w8, #1
	bl	_CONSOLE_GetCursorY
	sub	w1, w0, #1
	mov	x0, x25
	bl	_CONSOLE_SetCursorXY
	mov	w0, #32
	bl	_CONSOLE_ConOutChar
	ldr	w8, [x20]
	sub	w25, w8, #1
	bl	_CONSOLE_GetCursorY
	sub	w1, w0, #1
	mov	x0, x25
	mov	x25, x19
	bl	_CONSOLE_SetCursorXY
	ldr	w8, [sp, #48]
	sub	w8, w8, #1
	str	w8, [sp, #48]
	ldr	w8, [x20]
LBB0_50:                                ;   in Loop: Header=BB0_4 Depth=1
	sub	w8, w8, #1
	str	w8, [sp, #52]
	b	LBB0_53
LBB0_51:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [x20]
	mov	x19, x25
	sub	w25, w8, #1
	bl	_CONSOLE_GetCursorY
	sub	w1, w0, #1
	mov	x0, x25
	mov	x25, x19
	bl	_CONSOLE_SetCursorXY
	ldr	w8, [sp, #48]
	sub	w8, w8, #1
	str	w8, [sp, #48]
	mov	x8, x20
LBB0_52:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [x8]
	sub	w8, w8, #1
	str	w8, [sp, #52]
	add	x0, sp, #52
	add	x1, sp, #48
	bl	_CONSOLE_GetCursorXY
	add	x8, x21, w24, uxtw #2
	str	x8, [sp]
Lloh18:
	adrp	x0, l_.str.1@PAGE
Lloh19:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_CONSOLE_ConOutPrintf
	ldp	w1, w0, [sp, #48]
	bl	_CONSOLE_SetCursorXY
LBB0_53:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x19, x24
	mov	x27, x25
LBB0_54:                                ;   in Loop: Header=BB0_4 Depth=1
Lloh20:
	adrp	x24, _TRUE@GOTPAGE
Lloh21:
	ldr	x24, [x24, _TRUE@GOTPAGEOFF]
LBB0_55:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w25, [sp, #40]
	cmp	w25, #32
	b.lt	LBB0_3
; %bb.56:                               ;   in Loop: Header=BB0_4 Depth=1
	cmp	w27, w28
	b.eq	LBB0_3
; %bb.57:                               ;   in Loop: Header=BB0_4 Depth=1
	cbz	x26, LBB0_3
; %bb.58:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	x8, [x20, #8]
	cbz	x8, LBB0_68
; %bb.59:                               ;   in Loop: Header=BB0_4 Depth=1
	cmp	w19, w27
	b.eq	LBB0_68
; %bb.60:                               ;   in Loop: Header=BB0_4 Depth=1
	add	x26, x21, w19, sxtw #2
	mov	x0, x26
	bl	_strlen
	ldr	w8, [sp, #52]
	add	w9, w8, w0
	ldr	w11, [x20]
	sdiv	w10, w9, w11
	msub	w9, w10, w11, w9
	sub	w11, w11, #1
	cmp	w9, w11
	b.ne	LBB0_63
; %bb.61:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	w9, [sp, #48]
	ldr	w11, [x20, #4]
	sub	w11, w11, #1
	add	w10, w9, w10
	cmp	w10, w11
	b.ne	LBB0_63
; %bb.62:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	w10, [sp, #56]
	sub	w10, w10, #1
	str	w10, [sp, #56]
	sub	w9, w9, #1
	str	w9, [sp, #48]
LBB0_63:                                ;   in Loop: Header=BB0_4 Depth=1
	cmp	w27, w19
	b.le	LBB0_66
; %bb.64:                               ;   in Loop: Header=BB0_4 Depth=1
	mov	x9, x19
	sxtw	x9, w9
	sxtw	x10, w27
LBB0_65:                                ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	add	x11, x21, x10, lsl #2
	sub	x12, x10, #1
	ldur	w10, [x11, #-4]
	str	w10, [x11]
	mov	x10, x12
	cmp	x12, x9
	b.gt	LBB0_65
LBB0_66:                                ;   in Loop: Header=BB0_4 Depth=1
	str	w25, [x26]
	ldr	w9, [x20]
	sub	w9, w9, #1
	cmp	w8, w9
	b.ne	LBB0_73
; %bb.67:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [sp, #48]
	add	w8, w8, #1
	stp	w8, wzr, [sp, #48]
	b	LBB0_74
LBB0_68:                                ;   in Loop: Header=BB0_4 Depth=1
	cmp	w19, w27
	cinc	w27, w27, eq
	str	w25, [x21, w19, sxtw #2]
	bl	_CONSOLE_GetCursorX
	ldr	w8, [x20]
	sub	w8, w8, #1
	cmp	w0, w8
	b.ne	LBB0_71
; %bb.69:                               ;   in Loop: Header=BB0_4 Depth=1
	bl	_CONSOLE_GetCursorY
	ldr	w8, [x20, #4]
	sub	w8, w8, #1
	cmp	w0, w8
	b.ne	LBB0_71
; %bb.70:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [sp, #56]
	sub	w8, w8, #1
	str	w8, [sp, #56]
	ldr	w8, [sp, #48]
	sub	w8, w8, #1
	str	w8, [sp, #48]
LBB0_71:                                ;   in Loop: Header=BB0_4 Depth=1
	bl	_CONSOLE_GetCursorX
	ldr	w8, [x20]
	sub	w8, w8, #1
	cmp	w0, w8
	b.ne	LBB0_1
; %bb.72:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	w8, [sp, #48]
	add	w8, w8, #1
	stp	w8, wzr, [sp, #48]
	b	LBB0_2
LBB0_73:                                ;   in Loop: Header=BB0_4 Depth=1
	add	w8, w8, #1
	str	w8, [sp, #52]
LBB0_74:                                ;   in Loop: Header=BB0_4 Depth=1
	add	w19, w19, #1
	str	x26, [sp]
Lloh22:
	adrp	x0, l_.str.2@PAGE
Lloh23:
	add	x0, x0, l_.str.2@PAGEOFF
	bl	_CONSOLE_ConOutPrintf
	ldp	w1, w0, [sp, #48]
	bl	_CONSOLE_SetCursorXY
	add	w27, w27, #1
	b	LBB0_3
LBB0_75:                                ;   in Loop: Header=BB0_4 Depth=1
	add	x9, x8, #1
	and	x10, x9, #0x1fffffff0
	add	x8, x10, x24
	add	x11, x24, #1
	ldr	x12, [sp, #8]                   ; 8-byte Folded Reload
	add	x12, x12, x24, lsl #2
	mov	x13, x10
LBB0_76:                                ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	add	x14, x21, w11, uxtw #2
	ldp	q0, q1, [x14]
	ldp	q2, q3, [x14, #32]
	stp	q0, q1, [x12, #-32]
	stp	q2, q3, [x12], #64
	add	x11, x11, #16
	subs	x13, x13, #16
	b.ne	LBB0_76
; %bb.77:                               ;   in Loop: Header=BB0_4 Depth=1
	cmp	x9, x10
	b.eq	LBB0_44
	b	LBB0_42
LBB0_78:
	ldr	x0, [x20, #8]
	ldr	x1, [x24]
	bl	_CONSOLE_SetCursorType
	ldr	x0, [x24]
	ldp	x29, x30, [sp, #144]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #128]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #112]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #96]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #80]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #64]             ; 16-byte Folded Reload
	add	sp, sp, #160
	ret
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpAdd	Lloh16, Lloh17
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh20, Lloh21
	.loh AdrpAdd	Lloh22, Lloh23
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_6-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_6-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_55-LBB0_6)>>2
	.byte	(LBB0_16-LBB0_6)>>2
	.byte	(LBB0_7-LBB0_6)>>2
	.byte	(LBB0_18-LBB0_6)>>2
	.byte	(LBB0_21-LBB0_6)>>2
	.byte	(LBB0_22-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_24-LBB0_6)>>2
	.byte	(LBB0_8-LBB0_6)>>2
	.byte	(LBB0_55-LBB0_6)>>2
	.byte	(LBB0_26-LBB0_6)>>2
	.byte	(LBB0_10-LBB0_6)>>2
                                        ; -- End function
	.comm	_FALSE,8,3                      ; @FALSE
	.comm	_TRUE,8,3                       ; @TRUE
	.comm	_RIGHT_ALT_PRESSED,4,2          ; @RIGHT_ALT_PRESSED
	.comm	_LEFT_ALT_PRESSED,4,2           ; @LEFT_ALT_PRESSED
	.comm	_RIGHT_CTRL_PRESSED,4,2         ; @RIGHT_CTRL_PRESSED
	.comm	_LEFT_CTRL_PRESSED,4,2          ; @LEFT_CTRL_PRESSED
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"\b \b"

l_.str.1:                               ; @.str.1
	.asciz	"%s "

l_.str.2:                               ; @.str.2
	.asciz	"%s"

	.comm	_maxx,4,2                       ; @maxx
	.comm	_maxy,8,3                       ; @maxy
	.no_dead_strip	_ReadCommand
.subsections_via_symbols
