	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gen_nv12_read
_gen_nv12_read:                         ## @gen_nv12_read
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, -72(%rbp)                 ## 8-byte Spill
	movq	%rsi, %r12
	movq	%rdi, %rbx
	movq	(%rsi), %rdi
	callq	_arbfp_texture_target
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	leaq	L_.str(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	_gen_nv12_read.nv12_coef(%rip), %rsi
	movq	%rbx, %rdi
	callq	_shader_arb_append_imm_vec4
	leaq	L_.str.1(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.2(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.3(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	(%r12), %rax
	movq	_WINED3D_GL_RES_TYPE_TEX_2D@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_1
## %bb.2:
	leaq	L_.str.4(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.5(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.6(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.14(%rip), %rax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	leaq	L_.str.13(%rip), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	leaq	L_.str.12(%rip), %r15
	leaq	L_.str.11(%rip), %r13
	leaq	L_.str.10(%rip), %r14
	leaq	L_.str.7(%rip), %rsi
	jmp	LBB0_3
LBB0_1:
	leaq	L_.str.12(%rip), %rax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	leaq	L_.str.18(%rip), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	leaq	L_.str.14(%rip), %r15
	leaq	L_.str.17(%rip), %r13
	leaq	L_.str.16(%rip), %r14
	leaq	L_.str.15(%rip), %rsi
LBB0_3:
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.8(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.9(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	%r14, %rsi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	%r13, %rsi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	%r15, %rsi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	-48(%rbp), %rsi                 ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.19(%rip), %r14
	movq	%rbx, %rdi
	movq	%r14, %rsi
	movq	-64(%rbp), %r15                 ## 8-byte Reload
	movq	%r15, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.20(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	(%r12), %rax
	movq	_WINED3D_GL_RES_TYPE_TEX_2D@GOTPCREL(%rip), %r13
	cmpq	(%r13), %rax
	leaq	L_.str.21(%rip), %rax
	leaq	L_.str.22(%rip), %rsi
	cmoveq	%rax, %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	%r14, %rsi
	movq	%r15, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.23(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.2(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	(%r12), %rax
	cmpq	(%r13), %rax
	jne	LBB0_4
## %bb.5:
	leaq	L_.str.24(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.14(%rip), %r14
	leaq	L_.str.25(%rip), %rsi
	jmp	LBB0_6
LBB0_4:
	leaq	L_.str.28(%rip), %r14
	leaq	L_.str.27(%rip), %rsi
LBB0_6:
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	%r14, %rsi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.26(%rip), %rsi
	movq	%rbx, %rdi
	movq	%r15, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	movb	$97, (%rax)
	movq	_TRUE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__const
	.p2align	4                               ## @gen_nv12_read.nv12_coef
_gen_nv12_read.nv12_coef:
	.long	0x3f2aaaab                      ## float 0.666666686
	.long	0x3eaaaaab                      ## float 0.333333343
	.long	0x3f800000                      ## float 1
	.long	0x3f800000                      ## float 1

	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"PARAM nv12_coef = "

L_.str.1:                               ## @.str.1
	.asciz	";\n"

L_.str.2:                               ## @.str.2
	.asciz	"MOV texcrd, fragment.texcoord[0];\n"

L_.str.3:                               ## @.str.3
	.asciz	"MUL texcrd.x, texcrd.x, coef.y;\n"

	.comm	_WINED3D_GL_RES_TYPE_TEX_2D,8,3 ## @WINED3D_GL_RES_TYPE_TEX_2D
L_.str.4:                               ## @.str.4
	.asciz	"RCP chroma.w, size.x;\n"

L_.str.5:                               ## @.str.5
	.asciz	"RCP chroma.z, size.y;\n"

L_.str.6:                               ## @.str.6
	.asciz	"MAD texcrd.y, texcrd.y, nv12_coef.y, nv12_coef.x;\n"

L_.str.7:                               ## @.str.7
	.asciz	"MUL texcrd.x, texcrd.x, size.x;\n"

L_.str.8:                               ## @.str.8
	.asciz	"FLR texcrd.x, texcrd.x;\n"

L_.str.9:                               ## @.str.9
	.asciz	"MAD texcrd.x, texcrd.x, coef.z, coef.y;\n"

L_.str.10:                              ## @.str.10
	.asciz	"MUL texcrd.x, texcrd.x, chroma.w;\n"

L_.str.11:                              ## @.str.11
	.asciz	"MAD temp.y, coef.y, chroma.z, nv12_coef.x;\n"

L_.str.12:                              ## @.str.12
	.asciz	"MAX texcrd.y, temp.y, texcrd.y;\n"

L_.str.13:                              ## @.str.13
	.asciz	"MAD temp.y, -coef.y, chroma.z, nv12_coef.z;\n"

L_.str.14:                              ## @.str.14
	.asciz	"MIN texcrd.y, temp.y, texcrd.y;\n"

L_.str.15:                              ## @.str.15
	.asciz	"MAD texcrd.y, texcrd.y, coef.y, size.y;\n"

L_.str.16:                              ## @.str.16
	.asciz	"MAD temp.y, size.y, coef.y, size.y;\n"

L_.str.17:                              ## @.str.17
	.asciz	"ADD temp.y, temp.y, -coef.y;\n"

L_.str.18:                              ## @.str.18
	.asciz	"ADD temp.y, size.y, coef.y;\n"

L_.str.19:                              ## @.str.19
	.asciz	"TEX temp, texcrd, texture[0], %s;\n"

L_.str.20:                              ## @.str.20
	.asciz	"MOV chroma.y, temp.w;\n"

L_.str.21:                              ## @.str.21
	.asciz	"ADD texcrd.x, texcrd.x, chroma.w;\n"

L_.str.22:                              ## @.str.22
	.asciz	"ADD texcrd.x, texcrd.x, coef.x;\n"

L_.str.23:                              ## @.str.23
	.asciz	"MOV chroma.x, temp.w;\n"

L_.str.24:                              ## @.str.24
	.asciz	"MUL texcrd.y, texcrd.y, nv12_coef.x;\n"

L_.str.25:                              ## @.str.25
	.asciz	"MAD temp.y, -coef.y, chroma.w, nv12_coef.x;\n"

L_.str.26:                              ## @.str.26
	.asciz	"TEX luminance, texcrd, texture[0], %s;\n"

L_.str.27:                              ## @.str.27
	.asciz	"ADD temp.x, size.y, -coef.y;\n"

L_.str.28:                              ## @.str.28
	.asciz	"MIN texcrd.y, texcrd.y, size.x;\n"

	.comm	_TRUE,4,2                       ## @TRUE
	.no_dead_strip	_gen_nv12_read
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gen_nv12_read
_gen_nv12_read:                         ; @gen_nv12_read
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x19, x2
	mov	x22, x1
	mov	x20, x0
	ldr	x0, [x1]
	bl	_arbfp_texture_target
	mov	x21, x0
Lloh0:
	adrp	x1, l_.str@PAGE
Lloh1:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
Lloh2:
	adrp	x1, _gen_nv12_read.nv12_coef@PAGE
Lloh3:
	add	x1, x1, _gen_nv12_read.nv12_coef@PAGEOFF
	mov	x0, x20
	bl	_shader_arb_append_imm_vec4
Lloh4:
	adrp	x1, l_.str.1@PAGE
Lloh5:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
Lloh6:
	adrp	x1, l_.str.2@PAGE
Lloh7:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
Lloh8:
	adrp	x1, l_.str.3@PAGE
Lloh9:
	add	x1, x1, l_.str.3@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	ldr	x8, [x22]
Lloh10:
	adrp	x28, _WINED3D_GL_RES_TYPE_TEX_2D@GOTPAGE
Lloh11:
	ldr	x28, [x28, _WINED3D_GL_RES_TYPE_TEX_2D@GOTPAGEOFF]
	ldr	x9, [x28]
	cmp	x8, x9
	b.ne	LBB0_2
; %bb.1:
Lloh12:
	adrp	x1, l_.str.4@PAGE
Lloh13:
	add	x1, x1, l_.str.4@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
Lloh14:
	adrp	x1, l_.str.5@PAGE
Lloh15:
	add	x1, x1, l_.str.5@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
Lloh16:
	adrp	x1, l_.str.6@PAGE
Lloh17:
	add	x1, x1, l_.str.6@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
Lloh18:
	adrp	x23, l_.str.14@PAGE
Lloh19:
	add	x23, x23, l_.str.14@PAGEOFF
Lloh20:
	adrp	x24, l_.str.13@PAGE
Lloh21:
	add	x24, x24, l_.str.13@PAGEOFF
Lloh22:
	adrp	x25, l_.str.12@PAGE
Lloh23:
	add	x25, x25, l_.str.12@PAGEOFF
Lloh24:
	adrp	x26, l_.str.11@PAGE
Lloh25:
	add	x26, x26, l_.str.11@PAGEOFF
Lloh26:
	adrp	x27, l_.str.10@PAGE
Lloh27:
	add	x27, x27, l_.str.10@PAGEOFF
Lloh28:
	adrp	x1, l_.str.7@PAGE
Lloh29:
	add	x1, x1, l_.str.7@PAGEOFF
	b	LBB0_3
LBB0_2:
Lloh30:
	adrp	x23, l_.str.12@PAGE
Lloh31:
	add	x23, x23, l_.str.12@PAGEOFF
Lloh32:
	adrp	x24, l_.str.18@PAGE
Lloh33:
	add	x24, x24, l_.str.18@PAGEOFF
Lloh34:
	adrp	x25, l_.str.14@PAGE
Lloh35:
	add	x25, x25, l_.str.14@PAGEOFF
Lloh36:
	adrp	x26, l_.str.17@PAGE
Lloh37:
	add	x26, x26, l_.str.17@PAGEOFF
Lloh38:
	adrp	x27, l_.str.16@PAGE
Lloh39:
	add	x27, x27, l_.str.16@PAGEOFF
Lloh40:
	adrp	x1, l_.str.15@PAGE
Lloh41:
	add	x1, x1, l_.str.15@PAGEOFF
LBB0_3:
	mov	x0, x20
	bl	_shader_addline
Lloh42:
	adrp	x1, l_.str.8@PAGE
Lloh43:
	add	x1, x1, l_.str.8@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
Lloh44:
	adrp	x1, l_.str.9@PAGE
Lloh45:
	add	x1, x1, l_.str.9@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	mov	x0, x20
	mov	x1, x27
	bl	_shader_addline
	mov	x0, x20
	mov	x1, x26
	bl	_shader_addline
	mov	x0, x20
	mov	x1, x25
	bl	_shader_addline
	mov	x0, x20
	mov	x1, x24
	bl	_shader_addline
	mov	x0, x20
	mov	x1, x23
	bl	_shader_addline
	str	x21, [sp]
Lloh46:
	adrp	x23, l_.str.19@PAGE
Lloh47:
	add	x23, x23, l_.str.19@PAGEOFF
	mov	x0, x20
	mov	x1, x23
	bl	_shader_addline
Lloh48:
	adrp	x1, l_.str.20@PAGE
Lloh49:
	add	x1, x1, l_.str.20@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	ldr	x8, [x22]
	ldr	x9, [x28]
Lloh50:
	adrp	x10, l_.str.22@PAGE
Lloh51:
	add	x10, x10, l_.str.22@PAGEOFF
Lloh52:
	adrp	x11, l_.str.21@PAGE
Lloh53:
	add	x11, x11, l_.str.21@PAGEOFF
	cmp	x8, x9
	csel	x1, x11, x10, eq
	mov	x0, x20
	bl	_shader_addline
	str	x21, [sp]
	mov	x0, x20
	mov	x1, x23
	bl	_shader_addline
Lloh54:
	adrp	x1, l_.str.23@PAGE
Lloh55:
	add	x1, x1, l_.str.23@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
Lloh56:
	adrp	x1, l_.str.2@PAGE
Lloh57:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	ldr	x8, [x22]
	ldr	x9, [x28]
	cmp	x8, x9
	b.ne	LBB0_5
; %bb.4:
Lloh58:
	adrp	x1, l_.str.24@PAGE
Lloh59:
	add	x1, x1, l_.str.24@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
Lloh60:
	adrp	x22, l_.str.14@PAGE
Lloh61:
	add	x22, x22, l_.str.14@PAGEOFF
Lloh62:
	adrp	x1, l_.str.25@PAGE
Lloh63:
	add	x1, x1, l_.str.25@PAGEOFF
	b	LBB0_6
LBB0_5:
Lloh64:
	adrp	x22, l_.str.28@PAGE
Lloh65:
	add	x22, x22, l_.str.28@PAGEOFF
Lloh66:
	adrp	x1, l_.str.27@PAGE
Lloh67:
	add	x1, x1, l_.str.27@PAGEOFF
LBB0_6:
	mov	x0, x20
	bl	_shader_addline
	mov	x0, x20
	mov	x1, x22
	bl	_shader_addline
	str	x21, [sp]
Lloh68:
	adrp	x1, l_.str.26@PAGE
Lloh69:
	add	x1, x1, l_.str.26@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	mov	w8, #97
	strb	w8, [x19]
Lloh70:
	adrp	x8, _TRUE@GOTPAGE
Lloh71:
	ldr	x8, [x8, _TRUE@GOTPAGEOFF]
Lloh72:
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpAdd	Lloh26, Lloh27
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpAdd	Lloh22, Lloh23
	.loh AdrpAdd	Lloh20, Lloh21
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpAdd	Lloh16, Lloh17
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpAdd	Lloh40, Lloh41
	.loh AdrpAdd	Lloh38, Lloh39
	.loh AdrpAdd	Lloh36, Lloh37
	.loh AdrpAdd	Lloh34, Lloh35
	.loh AdrpAdd	Lloh32, Lloh33
	.loh AdrpAdd	Lloh30, Lloh31
	.loh AdrpAdd	Lloh56, Lloh57
	.loh AdrpAdd	Lloh54, Lloh55
	.loh AdrpAdd	Lloh52, Lloh53
	.loh AdrpAdd	Lloh50, Lloh51
	.loh AdrpAdd	Lloh48, Lloh49
	.loh AdrpAdd	Lloh46, Lloh47
	.loh AdrpAdd	Lloh44, Lloh45
	.loh AdrpAdd	Lloh42, Lloh43
	.loh AdrpAdd	Lloh62, Lloh63
	.loh AdrpAdd	Lloh60, Lloh61
	.loh AdrpAdd	Lloh58, Lloh59
	.loh AdrpAdd	Lloh66, Lloh67
	.loh AdrpAdd	Lloh64, Lloh65
	.loh AdrpLdrGotLdr	Lloh70, Lloh71, Lloh72
	.loh AdrpAdd	Lloh68, Lloh69
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__const
	.p2align	2                               ; @gen_nv12_read.nv12_coef
_gen_nv12_read.nv12_coef:
	.long	0x3f2aaaab                      ; float 0.666666686
	.long	0x3eaaaaab                      ; float 0.333333343
	.long	0x3f800000                      ; float 1
	.long	0x3f800000                      ; float 1

	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"PARAM nv12_coef = "

l_.str.1:                               ; @.str.1
	.asciz	";\n"

l_.str.2:                               ; @.str.2
	.asciz	"MOV texcrd, fragment.texcoord[0];\n"

l_.str.3:                               ; @.str.3
	.asciz	"MUL texcrd.x, texcrd.x, coef.y;\n"

	.comm	_WINED3D_GL_RES_TYPE_TEX_2D,8,3 ; @WINED3D_GL_RES_TYPE_TEX_2D
l_.str.4:                               ; @.str.4
	.asciz	"RCP chroma.w, size.x;\n"

l_.str.5:                               ; @.str.5
	.asciz	"RCP chroma.z, size.y;\n"

l_.str.6:                               ; @.str.6
	.asciz	"MAD texcrd.y, texcrd.y, nv12_coef.y, nv12_coef.x;\n"

l_.str.7:                               ; @.str.7
	.asciz	"MUL texcrd.x, texcrd.x, size.x;\n"

l_.str.8:                               ; @.str.8
	.asciz	"FLR texcrd.x, texcrd.x;\n"

l_.str.9:                               ; @.str.9
	.asciz	"MAD texcrd.x, texcrd.x, coef.z, coef.y;\n"

l_.str.10:                              ; @.str.10
	.asciz	"MUL texcrd.x, texcrd.x, chroma.w;\n"

l_.str.11:                              ; @.str.11
	.asciz	"MAD temp.y, coef.y, chroma.z, nv12_coef.x;\n"

l_.str.12:                              ; @.str.12
	.asciz	"MAX texcrd.y, temp.y, texcrd.y;\n"

l_.str.13:                              ; @.str.13
	.asciz	"MAD temp.y, -coef.y, chroma.z, nv12_coef.z;\n"

l_.str.14:                              ; @.str.14
	.asciz	"MIN texcrd.y, temp.y, texcrd.y;\n"

l_.str.15:                              ; @.str.15
	.asciz	"MAD texcrd.y, texcrd.y, coef.y, size.y;\n"

l_.str.16:                              ; @.str.16
	.asciz	"MAD temp.y, size.y, coef.y, size.y;\n"

l_.str.17:                              ; @.str.17
	.asciz	"ADD temp.y, temp.y, -coef.y;\n"

l_.str.18:                              ; @.str.18
	.asciz	"ADD temp.y, size.y, coef.y;\n"

l_.str.19:                              ; @.str.19
	.asciz	"TEX temp, texcrd, texture[0], %s;\n"

l_.str.20:                              ; @.str.20
	.asciz	"MOV chroma.y, temp.w;\n"

l_.str.21:                              ; @.str.21
	.asciz	"ADD texcrd.x, texcrd.x, chroma.w;\n"

l_.str.22:                              ; @.str.22
	.asciz	"ADD texcrd.x, texcrd.x, coef.x;\n"

l_.str.23:                              ; @.str.23
	.asciz	"MOV chroma.x, temp.w;\n"

l_.str.24:                              ; @.str.24
	.asciz	"MUL texcrd.y, texcrd.y, nv12_coef.x;\n"

l_.str.25:                              ; @.str.25
	.asciz	"MAD temp.y, -coef.y, chroma.w, nv12_coef.x;\n"

l_.str.26:                              ; @.str.26
	.asciz	"TEX luminance, texcrd, texture[0], %s;\n"

l_.str.27:                              ; @.str.27
	.asciz	"ADD temp.x, size.y, -coef.y;\n"

l_.str.28:                              ; @.str.28
	.asciz	"MIN texcrd.y, texcrd.y, size.x;\n"

	.comm	_TRUE,4,2                       ; @TRUE
	.no_dead_strip	_gen_nv12_read
.subsections_via_symbols
