	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function glsl_fragment_pipe_vs
_glsl_fragment_pipe_vs:                 ## @glsl_fragment_pipe_vs
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdi, %r14
	movq	8(%rdi), %rdi
	movq	(%rdi), %rbx
	callq	_wined3d_max_compat_varyings
	cmpq	%rax, %rbx
	jge	LBB0_2
## %bb.1:
	movq	_WINED3D_SHADER_TYPE_PIXEL@GOTPCREL(%rip), %rax
	movb	(%rax), %cl
	movl	$1, %eax
	shll	%cl, %eax
	orl	%eax, (%r14)
LBB0_2:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3D_SHADER_TYPE_PIXEL,4,2  ## @WINED3D_SHADER_TYPE_PIXEL
	.no_dead_strip	_glsl_fragment_pipe_vs
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function glsl_fragment_pipe_vs
_glsl_fragment_pipe_vs:                 ; @glsl_fragment_pipe_vs
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	ldr	x0, [x0, #8]
	ldr	x20, [x0]
	bl	_wined3d_max_compat_varyings
	cmp	x20, x0
	b.ge	LBB0_2
; %bb.1:
Lloh0:
	adrp	x8, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGE
Lloh1:
	ldr	x8, [x8, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	mov	w9, #1
	lsl	w8, w9, w8
	ldr	w9, [x19]
	orr	w8, w9, w8
	str	w8, [x19]
LBB0_2:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3D_SHADER_TYPE_PIXEL,4,2  ; @WINED3D_SHADER_TYPE_PIXEL
	.no_dead_strip	_glsl_fragment_pipe_vs
.subsections_via_symbols
