	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_fixup_scalar_register_variable
_shader_glsl_fixup_scalar_register_variable: ## @shader_glsl_fixup_scalar_register_variable
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	%rsi, %rax
	movq	(%rdx), %rcx
	movq	_ARB_SHADING_LANGUAGE_420PACK@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpq	$0, (%rcx,%rdx,8)
	je	LBB0_2
## %bb.1:
	movq	%rax, %rsi
	popq	%rbp
	jmp	_strcpy                         ## TAILCALL
LBB0_2:
	leaq	L_.str.1(%rip), %rsi
	movq	%rax, %rdx
	popq	%rbp
	jmp	_sprintf                        ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_ARB_SHADING_LANGUAGE_420PACK,8,3 ## @ARB_SHADING_LANGUAGE_420PACK
	.section	__TEXT,__cstring,cstring_literals
L_.str.1:                               ## @.str.1
	.asciz	"ivec2(%s, 0)"

	.no_dead_strip	_shader_glsl_fixup_scalar_register_variable
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_fixup_scalar_register_variable
_shader_glsl_fixup_scalar_register_variable: ; @shader_glsl_fixup_scalar_register_variable
	.cfi_startproc
; %bb.0:
	mov	x8, x1
	ldr	x9, [x2]
Lloh0:
	adrp	x10, _ARB_SHADING_LANGUAGE_420PACK@GOTPAGE
Lloh1:
	ldr	x10, [x10, _ARB_SHADING_LANGUAGE_420PACK@GOTPAGEOFF]
Lloh2:
	ldr	x10, [x10]
	ldr	x9, [x9, x10, lsl #3]
	cbz	x9, LBB0_2
; %bb.1:
	mov	x1, x8
	b	_strcpy
LBB0_2:
Lloh3:
	adrp	x1, l_.str.1@PAGE
Lloh4:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x2, x8
	b	_sprintf
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh3, Lloh4
	.cfi_endproc
                                        ; -- End function
	.comm	_ARB_SHADING_LANGUAGE_420PACK,8,3 ; @ARB_SHADING_LANGUAGE_420PACK
	.section	__TEXT,__cstring,cstring_literals
l_.str.1:                               ; @.str.1
	.asciz	"ivec2(%s, 0)"

	.no_dead_strip	_shader_glsl_fixup_scalar_register_variable
.subsections_via_symbols
