	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_dump_global_flags
_shader_dump_global_flags:              ## @shader_dump_global_flags
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%esi, %r12d
	movq	%rdi, %r14
	movq	_WINED3DSGF_REFACTORING_ALLOWED@GOTPCREL(%rip), %rbx
	testl	%esi, (%rbx)
	je	LBB0_3
## %bb.1:
	leaq	L_.str(%rip), %rsi
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movl	(%rbx), %ebx
	notl	%ebx
	andl	%r12d, %ebx
	movl	$0, %r12d
	je	LBB0_3
## %bb.2:
	leaq	L_.str.1(%rip), %rsi
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movl	%ebx, %r12d
LBB0_3:
	movq	_WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL@GOTPCREL(%rip), %rbx
	testl	%r12d, (%rbx)
	je	LBB0_6
## %bb.4:
	leaq	L_.str.2(%rip), %rsi
	xorl	%r15d, %r15d
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movl	(%rbx), %eax
	notl	%eax
	andl	%eax, %r12d
	je	LBB0_7
## %bb.5:
	leaq	L_.str.1(%rip), %rsi
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
LBB0_6:
	movl	%r12d, %r15d
LBB0_7:
	movq	_WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS@GOTPCREL(%rip), %rbx
	testl	%r15d, (%rbx)
	je	LBB0_9
## %bb.8:
	leaq	L_.str.3(%rip), %rsi
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movl	(%rbx), %eax
	notl	%eax
	andl	%eax, %r15d
LBB0_9:
	testl	%r15d, %r15d
	je	LBB0_10
## %bb.11:
	leaq	L_.str.4(%rip), %rsi
	movq	%r14, %rdi
	movl	%r15d, %edx
	xorl	%eax, %eax
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_shader_addline                 ## TAILCALL
LBB0_10:
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3DSGF_REFACTORING_ALLOWED,4,2 ## @WINED3DSGF_REFACTORING_ALLOWED
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"refactoringAllowed"

L_.str.1:                               ## @.str.1
	.asciz	" | "

	.comm	_WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL,4,2 ## @WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL
L_.str.2:                               ## @.str.2
	.asciz	"forceEarlyDepthStencil"

	.comm	_WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS,4,2 ## @WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
L_.str.3:                               ## @.str.3
	.asciz	"enableRawAndStructuredBuffers"

L_.str.4:                               ## @.str.4
	.asciz	"unknown_flags(%#x)"

	.no_dead_strip	_shader_dump_global_flags
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_dump_global_flags
_shader_dump_global_flags:              ; @shader_dump_global_flags
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #64
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x20, x1
	mov	x19, x0
Lloh0:
	adrp	x21, _WINED3DSGF_REFACTORING_ALLOWED@GOTPAGE
Lloh1:
	ldr	x21, [x21, _WINED3DSGF_REFACTORING_ALLOWED@GOTPAGEOFF]
	ldr	w8, [x21]
	tst	w8, w1
	b.eq	LBB0_3
; %bb.1:
Lloh2:
	adrp	x1, l_.str@PAGE
Lloh3:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	w8, [x21]
	bics	w20, w20, w8
	b.eq	LBB0_3
; %bb.2:
Lloh4:
	adrp	x1, l_.str.1@PAGE
Lloh5:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
LBB0_3:
Lloh6:
	adrp	x21, _WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL@GOTPAGE
Lloh7:
	ldr	x21, [x21, _WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL@GOTPAGEOFF]
	ldr	w8, [x21]
	tst	w8, w20
	b.eq	LBB0_6
; %bb.4:
Lloh8:
	adrp	x1, l_.str.2@PAGE
Lloh9:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	w8, [x21]
	bics	w20, w20, w8
	b.eq	LBB0_6
; %bb.5:
Lloh10:
	adrp	x1, l_.str.1@PAGE
Lloh11:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
LBB0_6:
Lloh12:
	adrp	x21, _WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS@GOTPAGE
Lloh13:
	ldr	x21, [x21, _WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS@GOTPAGEOFF]
	ldr	w8, [x21]
	tst	w8, w20
	b.eq	LBB0_8
; %bb.7:
Lloh14:
	adrp	x1, l_.str.3@PAGE
Lloh15:
	add	x1, x1, l_.str.3@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	w8, [x21]
	bic	w20, w20, w8
LBB0_8:
	cbz	w20, LBB0_10
; %bb.9:
	str	x20, [sp]
Lloh16:
	adrp	x1, l_.str.4@PAGE
Lloh17:
	add	x1, x1, l_.str.4@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
LBB0_10:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #64
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpAdd	Lloh16, Lloh17
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3DSGF_REFACTORING_ALLOWED,4,2 ; @WINED3DSGF_REFACTORING_ALLOWED
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"refactoringAllowed"

l_.str.1:                               ; @.str.1
	.asciz	" | "

	.comm	_WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL,4,2 ; @WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL
l_.str.2:                               ; @.str.2
	.asciz	"forceEarlyDepthStencil"

	.comm	_WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS,4,2 ; @WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
l_.str.3:                               ; @.str.3
	.asciz	"enableRawAndStructuredBuffers"

l_.str.4:                               ; @.str.4
	.asciz	"unknown_flags(%#x)"

	.no_dead_strip	_shader_dump_global_flags
.subsections_via_symbols
