	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_context_bind_bo                ## -- Begin function context_bind_bo
	.p2align	4, 0x90
_context_bind_bo:                       ## @context_bind_bo
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movl	%edx, %r14d
	movq	%rsi, %rbx
	movq	_GL_ELEMENT_ARRAY_BUFFER@GOTPCREL(%rip), %rax
	cmpq	%rsi, (%rax)
	jne	LBB0_2
## %bb.1:
	movq	_STATE_INDEXBUFFER@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_context_invalidate_state
LBB0_2:
	movq	%rbx, %rdi
	movl	%r14d, %esi
	callq	_glBindBuffer
	movl	%eax, %edi
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_GL_EXTCALL                     ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_ELEMENT_ARRAY_BUFFER,8,3    ## @GL_ELEMENT_ARRAY_BUFFER
	.comm	_STATE_INDEXBUFFER,4,2          ## @STATE_INDEXBUFFER
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_context_bind_bo                ; -- Begin function context_bind_bo
	.p2align	2
_context_bind_bo:                       ; @context_bind_bo
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x2
	mov	x20, x1
Lloh0:
	adrp	x8, _GL_ELEMENT_ARRAY_BUFFER@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_ELEMENT_ARRAY_BUFFER@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	cmp	x8, x1
	b.ne	LBB0_2
; %bb.1:
Lloh3:
	adrp	x8, _STATE_INDEXBUFFER@GOTPAGE
Lloh4:
	ldr	x8, [x8, _STATE_INDEXBUFFER@GOTPAGEOFF]
Lloh5:
	ldr	w1, [x8]
	bl	_context_invalidate_state
LBB0_2:
	mov	x0, x20
	mov	x1, x19
	bl	_glBindBuffer
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_GL_EXTCALL
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_ELEMENT_ARRAY_BUFFER,8,3    ; @GL_ELEMENT_ARRAY_BUFFER
	.comm	_STATE_INDEXBUFFER,4,2          ; @STATE_INDEXBUFFER
.subsections_via_symbols
