	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function guessConstraintInheritance
_guessConstraintInheritance:            ## @guessConstraintInheritance
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$56, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, -48(%rbp)                 ## 8-byte Spill
	testl	%esi, %esi
	jle	LBB0_20
## %bb.1:
	movl	%esi, %eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	xorl	%eax, %eax
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_19:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	incq	%rax
	cmpq	-64(%rbp), %rax                 ## 8-byte Folded Reload
	je	LBB0_20
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_8 Depth 2
                                        ##       Child Loop BB0_10 Depth 3
                                        ##         Child Loop BB0_13 Depth 4
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	leaq	(%rax,%rax,4), %rcx
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movq	(%rax,%rcx,8), %rax
	movq	_RELKIND_SEQUENCE@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rax
	je	LBB0_19
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	_RELKIND_VIEW@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rax
	je	LBB0_19
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	_DUMP_COMPONENT_DEFINITION@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	-48(%rbp), %rdx                 ## 8-byte Reload
	testl	%eax, 32(%rdx,%rcx,8)
	je	LBB0_19
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movslq	8(%rax,%rcx,8), %rdx
	movq	%rdx, %rax
	movq	%rdx, -56(%rbp)                 ## 8-byte Spill
	testq	%rdx, %rdx
	je	LBB0_19
## %bb.6:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movl	12(%rax,%rcx,8), %eax
	testl	%eax, %eax
	jle	LBB0_19
## %bb.7:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	-48(%rbp), %rdx                 ## 8-byte Reload
	movq	24(%rdx,%rcx,8), %rsi
	movq	%rsi, -88(%rbp)                 ## 8-byte Spill
	leaq	(%rdx,%rcx,8), %rdx
	addq	$12, %rdx
	xorl	%r15d, %r15d
	movq	%rdx, -80(%rbp)                 ## 8-byte Spill
	jmp	LBB0_8
	.p2align	4, 0x90
LBB0_17:                                ##   in Loop: Header=BB0_8 Depth=2
	movq	-80(%rbp), %rdx                 ## 8-byte Reload
	movl	(%rdx), %eax
LBB0_18:                                ##   in Loop: Header=BB0_8 Depth=2
	incq	%r15
	movslq	%eax, %rcx
	cmpq	%rcx, %r15
	jge	LBB0_19
LBB0_8:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_10 Depth 3
                                        ##         Child Loop BB0_13 Depth 4
	cmpl	$0, -56(%rbp)                   ## 4-byte Folded Reload
	jle	LBB0_18
## %bb.9:                               ##   in Loop: Header=BB0_8 Depth=2
	movq	4(%rdx), %r14
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_10:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_8 Depth=2
                                        ## =>    This Loop Header: Depth=3
                                        ##         Child Loop BB0_13 Depth 4
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movq	(%rax,%rbx,8), %r13
	cmpl	$0, 12(%r13)
	jle	LBB0_15
## %bb.11:                              ##   in Loop: Header=BB0_10 Depth=3
	xorl	%r12d, %r12d
	.p2align	4, 0x90
LBB0_13:                                ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_8 Depth=2
                                        ##       Parent Loop BB0_10 Depth=3
                                        ## =>      This Inner Loop Header: Depth=4
	movq	16(%r13), %rax
	movl	4(%rax,%r12,8), %edi
	movl	4(%r14,%r15,8), %esi
	callq	_strcmp
	testq	%rax, %rax
	je	LBB0_14
## %bb.12:                              ##   in Loop: Header=BB0_13 Depth=4
	incq	%r12
	movslq	12(%r13), %rax
	cmpq	%rax, %r12
	jl	LBB0_13
	jmp	LBB0_15
	.p2align	4, 0x90
LBB0_14:                                ##   in Loop: Header=BB0_10 Depth=3
	movl	$0, (%r14,%r15,8)
LBB0_15:                                ##   in Loop: Header=BB0_10 Depth=3
	cmpl	$0, (%r14,%r15,8)
	je	LBB0_17
## %bb.16:                              ##   in Loop: Header=BB0_10 Depth=3
	incq	%rbx
	cmpq	-56(%rbp), %rbx                 ## 8-byte Folded Reload
	jl	LBB0_10
	jmp	LBB0_17
LBB0_20:
	addq	$56, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_RELKIND_SEQUENCE,8,3           ## @RELKIND_SEQUENCE
	.comm	_RELKIND_VIEW,8,3               ## @RELKIND_VIEW
	.comm	_DUMP_COMPONENT_DEFINITION,4,2  ## @DUMP_COMPONENT_DEFINITION
	.no_dead_strip	_guessConstraintInheritance
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function guessConstraintInheritance
_guessConstraintInheritance:            ; @guessConstraintInheritance
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	str	x0, [sp, #8]                    ; 8-byte Folded Spill
	cmp	w1, #1
	b.lt	LBB0_18
; %bb.1:
	mov	x20, #0
	mov	w8, w1
	str	x8, [sp]                        ; 8-byte Folded Spill
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x20, x20, #1
	ldr	x8, [sp]                        ; 8-byte Folded Reload
	cmp	x20, x8
	b.eq	LBB0_18
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_10 Depth 2
                                        ;       Child Loop BB0_14 Depth 3
                                        ;         Child Loop BB0_16 Depth 4
	mov	w8, #40
	mul	x8, x20, x8
	ldr	x9, [sp, #8]                    ; 8-byte Folded Reload
	ldr	x8, [x9, x8]
Lloh0:
	adrp	x9, _RELKIND_SEQUENCE@GOTPAGE
Lloh1:
	ldr	x9, [x9, _RELKIND_SEQUENCE@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x9]
Lloh3:
	adrp	x10, _RELKIND_VIEW@GOTPAGE
Lloh4:
	ldr	x10, [x10, _RELKIND_VIEW@GOTPAGEOFF]
Lloh5:
	ldr	x10, [x10]
	cmp	x8, x9
	ccmp	x8, x10, #4, ne
	b.eq	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [sp, #8]                    ; 8-byte Folded Reload
	mov	w9, #40
	madd	x8, x20, x9, x8
	ldr	w8, [x8, #32]
Lloh6:
	adrp	x9, _DUMP_COMPONENT_DEFINITION@GOTPAGE
Lloh7:
	ldr	x9, [x9, _DUMP_COMPONENT_DEFINITION@GOTPAGEOFF]
Lloh8:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_2
; %bb.5:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [sp, #8]                    ; 8-byte Folded Reload
	mov	w9, #40
	madd	x9, x20, x9, x8
	ldrsw	x26, [x9, #8]
	cbz	w26, LBB0_2
; %bb.6:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [sp, #8]                    ; 8-byte Folded Reload
	mov	w10, #40
	madd	x10, x20, x10, x8
	ldr	w8, [x10, #12]!
	str	x10, [sp, #24]                  ; 8-byte Folded Spill
	cmp	w8, #1
	b.lt	LBB0_2
; %bb.7:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x28, #0
	ldr	x24, [x9, #24]
	ldr	x9, [sp, #8]                    ; 8-byte Folded Reload
	mov	w10, #40
	madd	x9, x20, x10, x9
	add	x9, x9, #16
	str	x9, [sp, #16]                   ; 8-byte Folded Spill
	b	LBB0_10
LBB0_8:                                 ;   in Loop: Header=BB0_10 Depth=2
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	ldr	w8, [x8]
LBB0_9:                                 ;   in Loop: Header=BB0_10 Depth=2
	add	x28, x28, #1
	cmp	x28, w8, sxtw
	b.ge	LBB0_2
LBB0_10:                                ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_14 Depth 3
                                        ;         Child Loop BB0_16 Depth 4
	cmp	w26, #1
	b.lt	LBB0_9
; %bb.11:                               ;   in Loop: Header=BB0_10 Depth=2
	mov	x23, #0
	ldr	x8, [sp, #16]                   ; 8-byte Folded Reload
	ldr	x8, [x8]
	add	x25, x8, x28, lsl #3
	add	x22, x25, #4
	b	LBB0_14
LBB0_12:                                ;   in Loop: Header=BB0_14 Depth=3
	str	wzr, [x25]
LBB0_13:                                ;   in Loop: Header=BB0_14 Depth=3
	ldr	w8, [x25]
	add	x23, x23, #1
	cmp	w8, #0
	ccmp	x23, x26, #0, ne
	b.ge	LBB0_8
LBB0_14:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_10 Depth=2
                                        ; =>    This Loop Header: Depth=3
                                        ;         Child Loop BB0_16 Depth 4
	ldr	x19, [x24, x23, lsl #3]
	ldr	w8, [x19, #12]
	cmp	w8, #1
	b.lt	LBB0_13
; %bb.15:                               ;   in Loop: Header=BB0_14 Depth=3
	mov	x21, #0
	mov	w27, #4
LBB0_16:                                ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_10 Depth=2
                                        ;       Parent Loop BB0_14 Depth=3
                                        ; =>      This Inner Loop Header: Depth=4
	ldr	x8, [x19, #16]
	ldr	w0, [x8, x27]
	ldr	w1, [x22]
	bl	_strcmp
	cbz	x0, LBB0_12
; %bb.17:                               ;   in Loop: Header=BB0_16 Depth=4
	add	x21, x21, #1
	ldrsw	x8, [x19, #12]
	add	x27, x27, #8
	cmp	x21, x8
	b.lt	LBB0_16
	b	LBB0_13
LBB0_18:
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.cfi_endproc
                                        ; -- End function
	.comm	_RELKIND_SEQUENCE,8,3           ; @RELKIND_SEQUENCE
	.comm	_RELKIND_VIEW,8,3               ; @RELKIND_VIEW
	.comm	_DUMP_COMPONENT_DEFINITION,4,2  ; @DUMP_COMPONENT_DEFINITION
	.no_dead_strip	_guessConstraintInheritance
.subsections_via_symbols
