	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function context_load_unordered_access_resources
_context_load_unordered_access_resources: ## @context_load_unordered_access_resources
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	$0, (%rdi)
	testq	%rsi, %rsi
	je	LBB0_9
## %bb.1:
	movq	_MAX_UNORDERED_ACCESS_VIEWS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, %eax
	je	LBB0_9
## %bb.2:
	movq	%rdx, %r14
	movq	%rdi, %r15
	xorl	%ebx, %ebx
	movq	_WINED3D_LOCATION_BUFFER@GOTPCREL(%rip), %r12
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_3 Depth=1
	callq	_texture_from_resource
	movq	_FALSE@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edx
	movq	%rax, %rdi
	movq	%r15, %rsi
	callq	_wined3d_texture_load
	movq	_WINED3D_LOCATION_TEXTURE_RGB@GOTPCREL(%rip), %rax
LBB0_7:                                 ##   in Loop: Header=BB0_3 Depth=1
	movl	(%rax), %esi
	notl	%esi
	movq	%r13, %rdi
	callq	_wined3d_unordered_access_view_invalidate_location
	movl	$1, (%r15)
	movq	_MAX_UNORDERED_ACCESS_VIEWS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
LBB0_8:                                 ##   in Loop: Header=BB0_3 Depth=1
	incq	%rbx
	movl	%eax, %ecx
	cmpq	%rcx, %rbx
	jae	LBB0_9
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r14,%rbx,8), %r13
	testq	%r13, %r13
	je	LBB0_8
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	movq	(%r13), %rdi
	movq	(%rdi), %rax
	movq	_WINED3D_RTYPE_BUFFER@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	callq	_buffer_from_resource
	movl	(%r12), %edx
	movq	%rax, %rdi
	movq	%r15, %rsi
	callq	_wined3d_buffer_load_location
	movq	%r12, %rax
	jmp	LBB0_7
LBB0_9:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_UNORDERED_ACCESS_VIEWS,4,2 ## @MAX_UNORDERED_ACCESS_VIEWS
	.comm	_WINED3D_RTYPE_BUFFER,8,3       ## @WINED3D_RTYPE_BUFFER
	.comm	_WINED3D_LOCATION_BUFFER,4,2    ## @WINED3D_LOCATION_BUFFER
	.comm	_FALSE,4,2                      ## @FALSE
	.comm	_WINED3D_LOCATION_TEXTURE_RGB,4,2 ## @WINED3D_LOCATION_TEXTURE_RGB
	.no_dead_strip	_context_load_unordered_access_resources
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function context_load_unordered_access_resources
_context_load_unordered_access_resources: ; @context_load_unordered_access_resources
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	str	wzr, [x0]
	cbz	x1, LBB0_9
; %bb.1:
Lloh0:
	adrp	x22, _MAX_UNORDERED_ACCESS_VIEWS@GOTPAGE
Lloh1:
	ldr	x22, [x22, _MAX_UNORDERED_ACCESS_VIEWS@GOTPAGEOFF]
	ldr	w8, [x22]
	cbz	w8, LBB0_9
; %bb.2:
	mov	x19, x2
	mov	x20, x0
	mov	x23, #0
Lloh2:
	adrp	x24, _WINED3D_RTYPE_BUFFER@GOTPAGE
Lloh3:
	ldr	x24, [x24, _WINED3D_RTYPE_BUFFER@GOTPAGEOFF]
Lloh4:
	adrp	x25, _WINED3D_LOCATION_BUFFER@GOTPAGE
Lloh5:
	ldr	x25, [x25, _WINED3D_LOCATION_BUFFER@GOTPAGEOFF]
	mov	w26, #1
Lloh6:
	adrp	x27, _FALSE@GOTPAGE
Lloh7:
	ldr	x27, [x27, _FALSE@GOTPAGEOFF]
Lloh8:
	adrp	x28, _WINED3D_LOCATION_TEXTURE_RGB@GOTPAGE
Lloh9:
	ldr	x28, [x28, _WINED3D_LOCATION_TEXTURE_RGB@GOTPAGEOFF]
	b	LBB0_6
LBB0_3:                                 ;   in Loop: Header=BB0_6 Depth=1
	bl	_texture_from_resource
	ldr	w2, [x27]
	mov	x1, x20
	bl	_wined3d_texture_load
	mov	x8, x28
LBB0_4:                                 ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x8]
	mvn	w1, w8
	mov	x0, x21
	bl	_wined3d_unordered_access_view_invalidate_location
	str	w26, [x20]
	ldr	w8, [x22]
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=1
	add	x23, x23, #1
	cmp	x23, w8, uxtw
	b.hs	LBB0_9
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x21, [x19, x23, lsl #3]
	cbz	x21, LBB0_5
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	x0, [x21]
	ldr	x8, [x0]
	ldr	x9, [x24]
	cmp	x8, x9
	b.ne	LBB0_3
; %bb.8:                                ;   in Loop: Header=BB0_6 Depth=1
	bl	_buffer_from_resource
	ldr	w2, [x25]
	mov	x1, x20
	bl	_wined3d_buffer_load_location
	mov	x8, x25
	b	LBB0_4
LBB0_9:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_UNORDERED_ACCESS_VIEWS,4,2 ; @MAX_UNORDERED_ACCESS_VIEWS
	.comm	_WINED3D_RTYPE_BUFFER,8,3       ; @WINED3D_RTYPE_BUFFER
	.comm	_WINED3D_LOCATION_BUFFER,4,2    ; @WINED3D_LOCATION_BUFFER
	.comm	_FALSE,4,2                      ; @FALSE
	.comm	_WINED3D_LOCATION_TEXTURE_RGB,4,2 ; @WINED3D_LOCATION_TEXTURE_RGB
	.no_dead_strip	_context_load_unordered_access_resources
.subsections_via_symbols
