	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function select_vertex_implementation
_select_vertex_implementation:          ## @select_vertex_implementation
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	cmpq	_glsl_shader_backend@GOTPCREL(%rip), %rsi
	je	LBB0_1
LBB0_3:
	movq	_ffp_vertex_pipe@GOTPCREL(%rip), %rax
	popq	%rbp
	retq
LBB0_1:
	movq	(%rdi), %rax
	movq	_ARB_VERTEX_SHADER@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_3
## %bb.2:
	movq	_glsl_vertex_pipe@GOTPCREL(%rip), %rax
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_glsl_shader_backend,4,2        ## @glsl_shader_backend
	.comm	_ARB_VERTEX_SHADER,8,3          ## @ARB_VERTEX_SHADER
	.comm	_glsl_vertex_pipe,4,2           ## @glsl_vertex_pipe
	.comm	_ffp_vertex_pipe,4,2            ## @ffp_vertex_pipe
	.no_dead_strip	_select_vertex_implementation
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function select_vertex_implementation
_select_vertex_implementation:          ; @select_vertex_implementation
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _glsl_shader_backend@GOTPAGE
Lloh1:
	ldr	x8, [x8, _glsl_shader_backend@GOTPAGEOFF]
	cmp	x1, x8
	b.eq	LBB0_2
LBB0_1:
Lloh2:
	adrp	x0, _ffp_vertex_pipe@GOTPAGE
Lloh3:
	ldr	x0, [x0, _ffp_vertex_pipe@GOTPAGEOFF]
	ret
LBB0_2:
	ldr	x8, [x0]
Lloh4:
	adrp	x9, _ARB_VERTEX_SHADER@GOTPAGE
Lloh5:
	ldr	x9, [x9, _ARB_VERTEX_SHADER@GOTPAGEOFF]
Lloh6:
	ldr	x9, [x9]
	ldr	x8, [x8, x9, lsl #3]
	cbz	x8, LBB0_1
; %bb.3:
Lloh7:
	adrp	x0, _glsl_vertex_pipe@GOTPAGE
Lloh8:
	ldr	x0, [x0, _glsl_vertex_pipe@GOTPAGEOFF]
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGotLdr	Lloh4, Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh7, Lloh8
	.cfi_endproc
                                        ; -- End function
	.comm	_glsl_shader_backend,4,2        ; @glsl_shader_backend
	.comm	_ARB_VERTEX_SHADER,8,3          ; @ARB_VERTEX_SHADER
	.comm	_glsl_vertex_pipe,4,2           ; @glsl_vertex_pipe
	.comm	_ffp_vertex_pipe,4,2            ; @ffp_vertex_pipe
	.no_dead_strip	_select_vertex_implementation
.subsections_via_symbols
