	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function wined3d_cs_exec_set_transform
_wined3d_cs_exec_set_transform:         ## @wined3d_cs_exec_set_transform
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r14
	movq	%rdi, %r15
	movl	8(%rsi), %eax
	movq	8(%rdi), %rcx
	movq	(%rsi), %rbx
	movl	%eax, (%rcx,%rbx,4)
	movq	(%rdi), %rax
	movq	(%rax), %rax
	movl	(%rax), %edi
	callq	_WINED3D_TS_WORLD_MATRIX
	cmpq	%rax, %rbx
	jae	LBB0_1
## %bb.2:
	movq	(%r15), %rbx
	movq	(%r14), %rdi
	callq	_STATE_TRANSFORM
	movq	%rbx, %rdi
	movl	%eax, %esi
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_device_invalidate_state        ## TAILCALL
LBB0_1:
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_wined3d_cs_exec_set_transform
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function wined3d_cs_exec_set_transform
_wined3d_cs_exec_set_transform:         ; @wined3d_cs_exec_set_transform
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x1
	mov	x20, x0
	ldr	w8, [x1, #8]
	ldr	x21, [x1]
	ldp	x10, x9, [x0]
	str	w8, [x9, x21, lsl #2]
	ldr	x8, [x10]
	ldr	w0, [x8]
	bl	_WINED3D_TS_WORLD_MATRIX
	cmp	x21, x0
	b.hs	LBB0_2
; %bb.1:
	ldr	x20, [x20]
	ldr	x0, [x19]
	bl	_STATE_TRANSFORM
	mov	x1, x0
	mov	x0, x20
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_device_invalidate_state
LBB0_2:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_wined3d_cs_exec_set_transform
.subsections_via_symbols
