	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function remove_vbos
_remove_vbos:                           ## @remove_vbos
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, %r12
	movq	%rsi, -48(%rbp)                 ## 8-byte Spill
	movq	%rdi, %r15
	movq	8(%rdx), %rdi
	callq	_ARRAY_SIZE
	testl	%eax, %eax
	je	LBB0_6
## %bb.1:
	movl	$16, %r13d
	xorl	%ebx, %ebx
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	incq	%rbx
	movq	8(%r12), %rdi
	callq	_ARRAY_SIZE
	movl	%eax, %eax
	addq	$24, %r13
	cmpq	%rax, %rbx
	jae	LBB0_6
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movl	(%r12), %eax
	btl	%ebx, %eax
	jae	LBB0_5
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	8(%r12), %r14
	cmpq	$0, (%r14,%r13)
	je	LBB0_5
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movq	(%rax), %rax
	movq	-16(%r14,%r13), %rcx
	movq	(%rax,%rcx,8), %rdi
	movq	$0, (%r14,%r13)
	movq	%r15, %rsi
	callq	_wined3d_buffer_load_sysmem
	addl	%eax, -8(%r14,%r13)
	jmp	LBB0_5
LBB0_6:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_remove_vbos
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function remove_vbos
_remove_vbos:                           ; @remove_vbos
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x2
	mov	x20, x1
	mov	x21, x0
	ldr	x0, [x2, #8]
	bl	_ARRAY_SIZE
	cbz	w0, LBB0_6
; %bb.1:
	mov	x22, #0
	mov	x23, #0
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x23, x23, #1
	ldr	x0, [x19, #8]
	bl	_ARRAY_SIZE
	add	x22, x22, #24
	cmp	x23, w0, uxtw
	b.hs	LBB0_6
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w8, [x19]
	lsr	w8, w8, w23
	tbz	w8, #0, LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x19, #8]
	add	x24, x8, x22
	ldr	x8, [x24, #16]
	cbz	x8, LBB0_2
; %bb.5:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x20]
	ldr	x9, [x24]
	ldr	x0, [x8, x9, lsl #3]
	str	xzr, [x24, #16]
	mov	x1, x21
	bl	_wined3d_buffer_load_sysmem
	ldr	w8, [x24, #8]
	add	w8, w8, w0
	str	w8, [x24, #8]
	b	LBB0_2
LBB0_6:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_remove_vbos
.subsections_via_symbols
