	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function read_from_framebuffer
_read_from_framebuffer:                 ## @read_from_framebuffer
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, %r12
	movq	%rdx, -56(%rbp)                 ## 8-byte Spill
	movq	%rsi, %rbx
	movq	%rdi, %r15
	callq	_surface_get_sub_resource_idx
	movl	%eax, %r13d
	movq	(%r15), %r14
	leaq	8(%r14), %rax
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	movq	24(%r14), %rax
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	leaq	-88(%rbp), %rdx
	movq	%r14, %rdi
	movl	%r13d, %esi
	movq	%r12, %rcx
	callq	_wined3d_texture_get_memory
	movq	%rbx, %rdi
	callq	_context_get_rt_surface
	cmpq	%r15, %rax
	movl	%r13d, -60(%rbp)                ## 4-byte Spill
	je	LBB0_1
## %bb.2:
	movq	%rax, -104(%rbp)                ## 8-byte Spill
	movq	-96(%rbp), %rbx                 ## 8-byte Reload
	movq	%rbx, %rdi
	movq	%r14, %rsi
	movl	%r13d, %edx
	callq	_context_acquire
	movq	-56(%rbp), %r13                 ## 8-byte Reload
	jmp	LBB0_3
LBB0_1:
	xorl	%eax, %eax
	movq	%rax, -104(%rbp)                ## 8-byte Spill
	movq	%rbx, %rax
	movq	-56(%rbp), %r13                 ## 8-byte Reload
	movq	-96(%rbp), %rbx                 ## 8-byte Reload
LBB0_3:
	movq	(%rax), %r12
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	cmpq	%r13, (%rcx)
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	jne	LBB0_4
## %bb.5:
	movq	%rax, %rdi
	movq	%rbx, %rsi
	callq	_context_apply_blit_state
	jmp	LBB0_6
LBB0_4:
	movq	_GL_READ_FRAMEBUFFER@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	movq	%rax, %rbx
	movq	%rax, %rdi
	movq	%r15, %rdx
	xorl	%ecx, %ecx
	movq	%r13, %r8
	callq	_context_apply_fbo_state_blit
	movq	_GL_READ_FRAMEBUFFER@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%rbx, %rdi
	callq	_context_check_fbo_status
	movq	_STATE_FRAMEBUFFER@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%rbx, %rdi
	callq	_context_invalidate_state
LBB0_6:
	movl	-60(%rbp), %r15d                ## 4-byte Reload
	movq	_WINED3D_LOCATION_DRAWABLE@GOTPCREL(%rip), %rax
	cmpq	%r13, (%rax)
	jne	LBB0_8
## %bb.7:
	movq	-72(%rbp), %rdi                 ## 8-byte Reload
	callq	_wined3d_resource_is_offscreen
	testq	%rax, %rax
	je	LBB0_9
LBB0_8:
	leaq	L_.str(%rip), %rdi
	xorl	%eax, %eax
	callq	_TRACE
	movq	16(%r12), %rbx
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	callq	_context_get_offscreen_gl_buffer
	movl	%eax, %edi
	callq	*%rbx
	movq	_TRUE@GOTPCREL(%rip), %rax
LBB0_10:
	movl	(%rax), %eax
	movl	%eax, -72(%rbp)                 ## 4-byte Spill
	leaq	L_.str.2(%rip), %rdi
	callq	_checkGLcall
	movq	-88(%rbp), %rsi
	testq	%rsi, %rsi
	je	LBB0_12
## %bb.11:
	movq	_GL_PIXEL_PACK_BUFFER@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glBindBuffer
	movl	%eax, %edi
	callq	_GL_EXTCALL
	leaq	L_.str.3(%rip), %rdi
	callq	_checkGLcall
LBB0_12:
	movl	%r15d, %eax
	xorl	%edx, %edx
	divl	(%r14)
	movl	%edx, %ebx
	leaq	-44(%rbp), %rdx
	leaq	-108(%rbp), %rcx
	movq	%r14, %rdi
	movl	%ebx, %esi
	callq	_wined3d_texture_get_pitch
	movq	_GL_PACK_ROW_LENGTH@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	-44(%rbp), %eax
	movq	16(%r14), %rcx
	xorl	%edx, %edx
	divl	(%rcx)
	movl	%eax, %esi
	callq	*(%r12)
	leaq	L_.str.4(%rip), %r15
	movq	%r15, %rdi
	callq	_checkGLcall
	movq	%r14, %rdi
	movl	%ebx, %esi
	callq	_wined3d_texture_get_level_width
	movl	%eax, %r13d
	movq	%r14, %rdi
	movl	%ebx, %esi
	callq	_wined3d_texture_get_level_height
	movq	%r12, %rbx
	movl	%eax, %r12d
	movq	16(%r14), %rax
	movl	4(%rax), %r9d
	movl	8(%rax), %r8d
	movq	-80(%rbp), %rax
	movq	%rax, (%rsp)
	xorl	%edi, %edi
	xorl	%esi, %esi
	movl	%r13d, %edx
	movl	%r12d, %ecx
	callq	*8(%rbx)
	leaq	L_.str.5(%rip), %rdi
	callq	_checkGLcall
	movq	_GL_PACK_ROW_LENGTH@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	callq	*(%rbx)
	movq	%r15, %rdi
	callq	_checkGLcall
	cmpl	$0, -72(%rbp)                   ## 4-byte Folded Reload
	je	LBB0_13
LBB0_22:
	cmpq	$0, -88(%rbp)
	je	LBB0_24
## %bb.23:
	movq	_GL_PIXEL_PACK_BUFFER@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	callq	_glBindBuffer
	movl	%eax, %edi
	callq	_GL_EXTCALL
	leaq	L_.str.3(%rip), %rdi
	callq	_checkGLcall
LBB0_24:
	movq	-104(%rbp), %rsi                ## 8-byte Reload
	testq	%rsi, %rsi
	je	LBB0_26
## %bb.25:
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	callq	_context_restore
LBB0_26:
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_13:
	movl	-44(%rbp), %edi
	callq	_heap_alloc
	testq	%rax, %rax
	je	LBB0_22
## %bb.14:
	movq	%rax, %r14
	cmpq	$0, -88(%rbp)
	je	LBB0_16
## %bb.15:
	movq	_GL_PIXEL_PACK_BUFFER@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_GL_READ_WRITE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_glMapBuffer
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%rax, %r15
	leaq	L_.str.6(%rip), %rdi
	callq	_checkGLcall
	cmpl	$2, %r12d
	jae	LBB0_18
	jmp	LBB0_20
LBB0_9:
	movq	%r14, %rdi
	callq	_wined3d_texture_get_gl_buffer
	movl	%eax, %ebx
	leaq	L_.str.1(%rip), %rdi
	movl	%eax, %esi
	xorl	%eax, %eax
	callq	_TRACE
	movl	%ebx, %edi
	callq	*16(%r12)
	movq	_FALSE@GOTPCREL(%rip), %rax
	jmp	LBB0_10
LBB0_16:
	movq	-80(%rbp), %r15
	cmpl	$2, %r12d
	jb	LBB0_20
LBB0_18:
	movl	%r12d, %r13d
	shrl	%r13d
	movl	-44(%rbp), %edx
	decl	%r12d
	imull	%edx, %r12d
	leaq	(%r15,%r12,4), %rbx
	.p2align	4, 0x90
LBB0_19:                                ## =>This Inner Loop Header: Depth=1
	movq	%r14, %rdi
	movq	%r15, %rsi
                                        ## kill: def $edx killed $edx killed $rdx
	callq	_memcpy
	movl	-44(%rbp), %edx
	movq	%r15, %rdi
	movq	%rbx, %rsi
	callq	_memcpy
	movl	-44(%rbp), %edx
	movq	%rbx, %rdi
	movq	%r14, %rsi
	callq	_memcpy
	movl	-44(%rbp), %edx
	leaq	(%r15,%rdx,4), %r15
	movq	%rdx, %rax
	shlq	$2, %rax
	subq	%rax, %rbx
	decl	%r13d
	jne	LBB0_19
LBB0_20:
	movq	%r14, %rdi
	callq	_heap_free
	cmpq	$0, -88(%rbp)
	je	LBB0_24
## %bb.21:
	movq	_GL_PIXEL_PACK_BUFFER@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glUnmapBuffer
	movl	%eax, %edi
	callq	_GL_EXTCALL
	jmp	LBB0_22
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_READ_FRAMEBUFFER,4,2        ## @GL_READ_FRAMEBUFFER
	.comm	_STATE_FRAMEBUFFER,4,2          ## @STATE_FRAMEBUFFER
	.comm	_WINED3D_LOCATION_DRAWABLE,8,3  ## @WINED3D_LOCATION_DRAWABLE
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Mapping offscreen render target.\n"

	.comm	_TRUE,4,2                       ## @TRUE
L_.str.1:                               ## @.str.1
	.asciz	"Mapping %#x buffer.\n"

	.comm	_FALSE,4,2                      ## @FALSE
L_.str.2:                               ## @.str.2
	.asciz	"glReadBuffer"

	.comm	_GL_PIXEL_PACK_BUFFER,4,2       ## @GL_PIXEL_PACK_BUFFER
L_.str.3:                               ## @.str.3
	.asciz	"glBindBuffer"

	.comm	_GL_PACK_ROW_LENGTH,4,2         ## @GL_PACK_ROW_LENGTH
L_.str.4:                               ## @.str.4
	.asciz	"glPixelStorei"

L_.str.5:                               ## @.str.5
	.asciz	"glReadPixels"

	.comm	_GL_READ_WRITE,4,2              ## @GL_READ_WRITE
L_.str.6:                               ## @.str.6
	.asciz	"glMapBuffer"

	.no_dead_strip	_read_from_framebuffer
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function read_from_framebuffer
_read_from_framebuffer:                 ; @read_from_framebuffer
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x20, x3
	mov	x23, x2
	mov	x19, x1
	mov	x25, x0
	bl	_surface_get_sub_resource_idx
	mov	x22, x0
	ldr	x21, [x25]
	add	x24, x21, #8
	ldr	x26, [x21, #24]
	add	x2, sp, #8
	mov	x0, x21
	mov	x1, x22
	mov	x3, x20
	bl	_wined3d_texture_get_memory
	mov	x0, x19
	bl	_context_get_rt_surface
	cmp	x0, x25
	b.eq	LBB0_2
; %bb.1:
	mov	x20, x0
	mov	x0, x26
	mov	x1, x21
	mov	x2, x22
	bl	_context_acquire
	mov	x19, x0
	b	LBB0_3
LBB0_2:
	mov	x20, #0
LBB0_3:
	ldr	x27, [x19]
	ldr	x8, [x24]
	cmp	x8, x23
	b.ne	LBB0_5
; %bb.4:
	mov	x0, x19
	mov	x1, x26
	bl	_context_apply_blit_state
	b	LBB0_6
LBB0_5:
Lloh0:
	adrp	x26, _GL_READ_FRAMEBUFFER@GOTPAGE
Lloh1:
	ldr	x26, [x26, _GL_READ_FRAMEBUFFER@GOTPAGEOFF]
	ldr	w1, [x26]
	mov	x0, x19
	mov	x2, x25
	mov	x3, #0
	mov	x4, x23
	bl	_context_apply_fbo_state_blit
	ldr	w1, [x26]
	mov	x0, x19
	bl	_context_check_fbo_status
Lloh2:
	adrp	x8, _STATE_FRAMEBUFFER@GOTPAGE
Lloh3:
	ldr	x8, [x8, _STATE_FRAMEBUFFER@GOTPAGEOFF]
Lloh4:
	ldr	w1, [x8]
	mov	x0, x19
	bl	_context_invalidate_state
LBB0_6:
Lloh5:
	adrp	x8, _WINED3D_LOCATION_DRAWABLE@GOTPAGE
Lloh6:
	ldr	x8, [x8, _WINED3D_LOCATION_DRAWABLE@GOTPAGEOFF]
Lloh7:
	ldr	x8, [x8]
	cmp	x8, x23
	b.ne	LBB0_8
; %bb.7:
	mov	x0, x24
	bl	_wined3d_resource_is_offscreen
	cbz	x0, LBB0_20
LBB0_8:
Lloh8:
	adrp	x0, l_.str@PAGE
Lloh9:
	add	x0, x0, l_.str@PAGEOFF
	bl	_TRACE
	ldr	x23, [x27, #16]
	mov	x0, x19
	bl	_context_get_offscreen_gl_buffer
	blr	x23
Lloh10:
	adrp	x8, _TRUE@GOTPAGE
Lloh11:
	ldr	x8, [x8, _TRUE@GOTPAGEOFF]
LBB0_9:
	ldr	w26, [x8]
Lloh12:
	adrp	x0, l_.str.2@PAGE
Lloh13:
	add	x0, x0, l_.str.2@PAGEOFF
	bl	_checkGLcall
	ldr	x1, [sp, #8]
Lloh14:
	adrp	x25, _GL_PIXEL_PACK_BUFFER@GOTPAGE
Lloh15:
	ldr	x25, [x25, _GL_PIXEL_PACK_BUFFER@GOTPAGEOFF]
	cbz	x1, LBB0_11
; %bb.10:
	ldr	w0, [x25]
	bl	_glBindBuffer
	bl	_GL_EXTCALL
Lloh16:
	adrp	x0, l_.str.3@PAGE
Lloh17:
	add	x0, x0, l_.str.3@PAGEOFF
	bl	_checkGLcall
LBB0_11:
	ldr	w8, [x21]
	udiv	w9, w22, w8
	msub	w22, w9, w8, w22
	add	x2, sp, #28
	add	x3, sp, #24
	mov	x0, x21
	mov	x1, x22
	bl	_wined3d_texture_get_pitch
Lloh18:
	adrp	x28, _GL_PACK_ROW_LENGTH@GOTPAGE
Lloh19:
	ldr	x28, [x28, _GL_PACK_ROW_LENGTH@GOTPAGEOFF]
	ldr	x8, [x27]
	ldr	w0, [x28]
	ldr	w9, [sp, #28]
	ldr	x10, [x21, #16]
	ldr	w10, [x10]
	udiv	w1, w9, w10
	blr	x8
Lloh20:
	adrp	x23, l_.str.4@PAGE
Lloh21:
	add	x23, x23, l_.str.4@PAGEOFF
	mov	x0, x23
	bl	_checkGLcall
	mov	x0, x21
	mov	x1, x22
	bl	_wined3d_texture_get_level_width
	mov	x24, x0
	mov	x0, x21
	mov	x1, x22
	bl	_wined3d_texture_get_level_height
	mov	x22, x0
	ldr	x8, [x27, #8]
	ldr	x9, [x21, #16]
	ldp	w5, w4, [x9, #4]
	ldr	x6, [sp, #16]
	mov	w0, #0
	mov	w1, #0
	mov	x2, x24
	mov	x3, x22
	blr	x8
Lloh22:
	adrp	x0, l_.str.5@PAGE
Lloh23:
	add	x0, x0, l_.str.5@PAGEOFF
	bl	_checkGLcall
	ldr	x8, [x27]
	ldr	w0, [x28]
	mov	w1, #0
	blr	x8
	mov	x0, x23
	bl	_checkGLcall
	cbz	w26, LBB0_17
LBB0_12:
	ldr	x8, [sp, #8]
	cbz	x8, LBB0_14
; %bb.13:
	ldr	w0, [x25]
	mov	x1, #0
	bl	_glBindBuffer
	bl	_GL_EXTCALL
Lloh24:
	adrp	x0, l_.str.3@PAGE
Lloh25:
	add	x0, x0, l_.str.3@PAGEOFF
	bl	_checkGLcall
LBB0_14:
	cbz	x20, LBB0_16
; %bb.15:
	mov	x0, x19
	mov	x1, x20
	bl	_context_restore
LBB0_16:
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
LBB0_17:
	ldr	w0, [sp, #28]
	bl	_heap_alloc
	cbz	x0, LBB0_12
; %bb.18:
	mov	x21, x0
	ldr	x8, [sp, #8]
	cbz	x8, LBB0_21
; %bb.19:
	ldr	w0, [x25]
Lloh26:
	adrp	x8, _GL_READ_WRITE@GOTPAGE
Lloh27:
	ldr	x8, [x8, _GL_READ_WRITE@GOTPAGEOFF]
Lloh28:
	ldr	w1, [x8]
	bl	_glMapBuffer
	bl	_GL_EXTCALL
	mov	x23, x0
Lloh29:
	adrp	x0, l_.str.6@PAGE
Lloh30:
	add	x0, x0, l_.str.6@PAGEOFF
	bl	_checkGLcall
	cmp	w22, #2
	b.hs	LBB0_22
	b	LBB0_24
LBB0_20:
	mov	x0, x21
	bl	_wined3d_texture_get_gl_buffer
	mov	x23, x0
	str	x23, [sp]
Lloh31:
	adrp	x0, l_.str.1@PAGE
Lloh32:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_TRACE
	ldr	x8, [x27, #16]
	mov	x0, x23
	blr	x8
Lloh33:
	adrp	x8, _FALSE@GOTPAGE
Lloh34:
	ldr	x8, [x8, _FALSE@GOTPAGEOFF]
	b	LBB0_9
LBB0_21:
	ldr	x23, [sp, #16]
	cmp	w22, #2
	b.lo	LBB0_24
LBB0_22:
	lsr	w24, w22, #1
	ldr	w2, [sp, #28]
	sub	w8, w22, #1
	mul	w8, w2, w8
	add	x22, x23, w8, uxtw #2
LBB0_23:                                ; =>This Inner Loop Header: Depth=1
	mov	x0, x21
	mov	x1, x23
                                        ; kill: def $w2 killed $w2 killed $x2
	bl	_memcpy
	ldr	w2, [sp, #28]
	mov	x0, x23
	mov	x1, x22
	bl	_memcpy
	ldr	w2, [sp, #28]
	mov	x0, x22
	mov	x1, x21
	bl	_memcpy
	ldr	w2, [sp, #28]
	lsl	x8, x2, #2
	add	x23, x23, x8
	sub	x22, x22, x8
	subs	w24, w24, #1
	b.ne	LBB0_23
LBB0_24:
	mov	x0, x21
	bl	_heap_free
	ldr	x8, [sp, #8]
	cbz	x8, LBB0_14
; %bb.25:
	ldr	w0, [x25]
	bl	_glUnmapBuffer
	bl	_GL_EXTCALL
	b	LBB0_12
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh14, Lloh15
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpAdd	Lloh16, Lloh17
	.loh AdrpAdd	Lloh22, Lloh23
	.loh AdrpAdd	Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh18, Lloh19
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpAdd	Lloh29, Lloh30
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGot	Lloh33, Lloh34
	.loh AdrpAdd	Lloh31, Lloh32
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_READ_FRAMEBUFFER,4,2        ; @GL_READ_FRAMEBUFFER
	.comm	_STATE_FRAMEBUFFER,4,2          ; @STATE_FRAMEBUFFER
	.comm	_WINED3D_LOCATION_DRAWABLE,8,3  ; @WINED3D_LOCATION_DRAWABLE
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Mapping offscreen render target.\n"

	.comm	_TRUE,4,2                       ; @TRUE
l_.str.1:                               ; @.str.1
	.asciz	"Mapping %#x buffer.\n"

	.comm	_FALSE,4,2                      ; @FALSE
l_.str.2:                               ; @.str.2
	.asciz	"glReadBuffer"

	.comm	_GL_PIXEL_PACK_BUFFER,4,2       ; @GL_PIXEL_PACK_BUFFER
l_.str.3:                               ; @.str.3
	.asciz	"glBindBuffer"

	.comm	_GL_PACK_ROW_LENGTH,4,2         ; @GL_PACK_ROW_LENGTH
l_.str.4:                               ; @.str.4
	.asciz	"glPixelStorei"

l_.str.5:                               ; @.str.5
	.asciz	"glReadPixels"

	.comm	_GL_READ_WRITE,4,2              ; @GL_READ_WRITE
l_.str.6:                               ; @.str.6
	.asciz	"glMapBuffer"

	.no_dead_strip	_read_from_framebuffer
.subsections_via_symbols
