	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function context_load_stream_output_buffers
_context_load_stream_output_buffers:    ## @context_load_stream_output_buffers
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r15
	movq	%rdi, %r14
	movq	(%rsi), %rdi
	callq	_ARRAY_SIZE
	testl	%eax, %eax
	je	LBB0_5
## %bb.1:
	xorl	%ebx, %ebx
	movq	_WINED3D_LOCATION_BUFFER@GOTPCREL(%rip), %r13
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	incq	%rbx
	callq	_ARRAY_SIZE
	movl	%eax, %eax
	cmpq	%rax, %rbx
	jae	LBB0_5
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r15), %rdi
	movq	(%rdi,%rbx,8), %r12
	testq	%r12, %r12
	je	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	%r15, %rdx
	callq	_wined3d_buffer_load
	movl	(%r13), %esi
	notl	%esi
	movq	%r12, %rdi
	callq	_wined3d_buffer_invalidate_location
	movq	(%r15), %rdi
	jmp	LBB0_4
LBB0_5:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3D_LOCATION_BUFFER,4,2    ## @WINED3D_LOCATION_BUFFER
	.no_dead_strip	_context_load_stream_output_buffers
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function context_load_stream_output_buffers
_context_load_stream_output_buffers:    ; @context_load_stream_output_buffers
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x1
	mov	x20, x0
	ldr	x0, [x1]
	bl	_ARRAY_SIZE
	cbz	w0, LBB0_5
; %bb.1:
	mov	x22, #0
Lloh0:
	adrp	x23, _WINED3D_LOCATION_BUFFER@GOTPAGE
Lloh1:
	ldr	x23, [x23, _WINED3D_LOCATION_BUFFER@GOTPAGEOFF]
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x22, x22, #1
	bl	_ARRAY_SIZE
	cmp	x22, w0, uxtw
	b.hs	LBB0_5
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x0, [x19]
	ldr	x21, [x0, x22, lsl #3]
	cbz	x21, LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x0, x21
	mov	x1, x20
	mov	x2, x19
	bl	_wined3d_buffer_load
	ldr	w8, [x23]
	mvn	w1, w8
	mov	x0, x21
	bl	_wined3d_buffer_invalidate_location
	ldr	x0, [x19]
	b	LBB0_2
LBB0_5:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3D_LOCATION_BUFFER,4,2    ; @WINED3D_LOCATION_BUFFER
	.no_dead_strip	_context_load_stream_output_buffers
.subsections_via_symbols
