	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function convert_s8_uint_d24_float
_convert_s8_uint_d24_float:             ## @convert_s8_uint_d24_float
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r9d, -60(%rbp)                 ## 4-byte Spill
	movl	%r8d, -68(%rbp)                 ## 4-byte Spill
	movl	%ecx, -64(%rbp)                 ## 4-byte Spill
	movl	%edx, -72(%rbp)                 ## 4-byte Spill
	movq	%rsi, -96(%rbp)                 ## 8-byte Spill
	movq	%rdi, -88(%rbp)                 ## 8-byte Spill
	movl	32(%rbp), %eax
	testl	%eax, %eax
	je	LBB0_9
## %bb.1:
	movl	%eax, %eax
	movq	%rax, -104(%rbp)                ## 8-byte Spill
	movl	16(%rbp), %r14d
	addq	%r14, %r14
	xorl	%eax, %eax
	xorl	%ecx, %ecx
	movq	%rcx, -48(%rbp)                 ## 8-byte Spill
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_8:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	-48(%rbp), %rdx                 ## 8-byte Reload
	incq	%rdx
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	addl	-64(%rbp), %eax                 ## 4-byte Folded Reload
	movq	%rdx, %rcx
	movq	%rdx, -48(%rbp)                 ## 8-byte Spill
	cmpq	-104(%rbp), %rdx                ## 8-byte Folded Reload
	je	LBB0_9
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
                                        ##       Child Loop BB0_6 Depth 3
	movl	%eax, %eax
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
	cmpl	$0, 24(%rbp)
	je	LBB0_8
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	-48(%rbp), %rax                 ## 8-byte Reload
                                        ## kill: def $eax killed $eax killed $rax def $rax
	imull	-60(%rbp), %eax                 ## 4-byte Folded Reload
	movq	-96(%rbp), %rcx                 ## 8-byte Reload
	leaq	(%rcx,%rax,4), %rax
	movq	%rax, -120(%rbp)                ## 8-byte Spill
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	leaq	(%rax,%rcx,4), %rax
	movq	%rax, -112(%rbp)                ## 8-byte Spill
	xorl	%eax, %eax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	xorl	%r13d, %r13d
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_4 Depth=2
	incq	%r13
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	addl	-72(%rbp), %eax                 ## 4-byte Folded Reload
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	movl	24(%rbp), %eax
	cmpq	%rax, %r13
	je	LBB0_8
LBB0_4:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_6 Depth 3
	cmpl	$0, 16(%rbp)
	je	LBB0_7
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=2
	movl	%r13d, %eax
	imull	-68(%rbp), %eax                 ## 4-byte Folded Reload
	movl	-56(%rbp), %ecx                 ## 4-byte Reload
	movq	-112(%rbp), %rdx                ## 8-byte Reload
	leaq	(%rdx,%rcx,4), %r12
	movq	-120(%rbp), %rcx                ## 8-byte Reload
	leaq	(%rcx,%rax,4), %r15
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_6:                                 ##   Parent Loop BB0_2 Depth=1
                                        ##     Parent Loop BB0_4 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	movl	(%r12,%rbx,2), %edi
	shrl	$8, %edi
	callq	_float_24_to_32
	movl	%ebx, %eax
	movss	%xmm0, (%r15,%rax,4)
	movzbl	(%r12,%rbx,2), %eax
	leal	1(%rbx), %ecx
	movl	%eax, (%r15,%rcx,4)
	addq	$2, %rbx
	cmpq	%rbx, %r14
	jne	LBB0_6
	jmp	LBB0_7
LBB0_9:
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_convert_s8_uint_d24_float
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function convert_s8_uint_d24_float
_convert_s8_uint_d24_float:             ; @convert_s8_uint_d24_float
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #176
	.cfi_def_cfa_offset 176
	stp	x28, x27, [sp, #80]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #96]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #112]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #128]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #144]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #160]            ; 16-byte Folded Spill
	add	x29, sp, #160
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	stp	w3, w7, [sp, #40]               ; 8-byte Folded Spill
	str	w5, [sp, #28]                   ; 4-byte Folded Spill
	str	w4, [sp, #68]                   ; 4-byte Folded Spill
	stp	x0, x1, [sp, #8]                ; 16-byte Folded Spill
	ldr	w8, [x29, #16]
	str	x8, [sp, #32]                   ; 8-byte Folded Spill
	cbz	w8, LBB0_9
; %bb.1:
	mov	x20, x6
	mov	x24, x2
	mov	w8, #0
	str	xzr, [sp, #56]                  ; 8-byte Folded Spill
	ldr	w9, [sp, #44]                   ; 4-byte Folded Reload
	mov	w21, w9
	mov	w9, w6
	lsl	x25, x9, #1
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldp	x9, x10, [sp, #48]              ; 16-byte Folded Reload
	add	x10, x10, #1
	ldr	w8, [sp, #40]                   ; 4-byte Folded Reload
	add	w8, w9, w8
	ldr	x9, [sp, #32]                   ; 8-byte Folded Reload
	str	x10, [sp, #56]                  ; 8-byte Folded Spill
	cmp	x10, x9
	b.eq	LBB0_9
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_6 Depth 2
                                        ;       Child Loop BB0_8 Depth 3
	mov	w8, w8
	str	x8, [sp, #48]                   ; 8-byte Folded Spill
	ldr	w8, [sp, #44]                   ; 4-byte Folded Reload
	cbz	w8, LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	w19, #0
	mov	x23, #0
	ldr	w8, [sp, #28]                   ; 4-byte Folded Reload
	ldr	x9, [sp, #56]                   ; 8-byte Folded Reload
	mul	w8, w9, w8
	ldr	x9, [sp, #16]                   ; 8-byte Folded Reload
	add	x8, x9, w8, uxtw #2
	str	x8, [sp, #72]                   ; 8-byte Folded Spill
	ldr	x8, [sp, #8]                    ; 8-byte Folded Reload
	ldr	x9, [sp, #48]                   ; 8-byte Folded Reload
	add	x26, x8, x9, lsl #2
	b	LBB0_6
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=2
	add	x23, x23, #1
	add	w19, w19, w24
	cmp	x23, x21
	b.eq	LBB0_2
LBB0_6:                                 ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_8 Depth 3
	cbz	w20, LBB0_5
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=2
	mov	x28, #0
	add	x22, x26, w19, uxtw #2
	ldr	w8, [sp, #68]                   ; 4-byte Folded Reload
	mul	w8, w23, w8
	ldr	x9, [sp, #72]                   ; 8-byte Folded Reload
	add	x27, x9, w8, uxtw #2
LBB0_8:                                 ;   Parent Loop BB0_3 Depth=1
                                        ;     Parent Loop BB0_6 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	ldr	w8, [x22]
	lsr	w0, w8, #8
	bl	_float_24_to_32
	str	s0, [x27, w28, uxtw #2]
	ldrb	w8, [x22], #4
	add	w9, w28, #1
	str	w8, [x27, w9, uxtw #2]
	add	x28, x28, #2
	cmp	x25, x28
	b.ne	LBB0_8
	b	LBB0_5
LBB0_9:
	ldp	x29, x30, [sp, #160]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #144]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #128]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #112]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #96]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #80]             ; 16-byte Folded Reload
	add	sp, sp, #176
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_convert_s8_uint_d24_float
.subsections_via_symbols
