	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function wined3d_cs_exec_set_texture
_wined3d_cs_exec_set_texture:           ## @wined3d_cs_exec_set_texture
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r13
	movq	%rdi, %r14
	movq	(%rdi), %rax
	movq	8(%rdi), %rcx
	movq	(%rax), %rax
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	movq	_FALSE@GOTPCREL(%rip), %rax
	movq	(%rax), %r12
	movq	(%rsi), %rdi
	movq	8(%rsi), %rax
	movq	(%rcx,%rdi,8), %r15
	movq	%rax, (%rcx,%rdi,8)
	movq	8(%rsi), %rax
	movq	%r12, -56(%rbp)                 ## 8-byte Spill
	testq	%rax, %rax
	je	LBB0_21
## %bb.1:
	testq	%r15, %r15
	je	LBB0_2
## %bb.3:
	movq	32(%r15), %rcx
	movq	%rcx, -64(%rbp)                 ## 8-byte Spill
	movl	24(%r15), %ecx
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	jmp	LBB0_4
LBB0_2:
	xorl	%ecx, %ecx
	movq	%rcx, -64(%rbp)                 ## 8-byte Spill
	movl	$0, -44(%rbp)                   ## 4-byte Folded Spill
LBB0_4:
	movq	32(%rax), %r12
	movl	24(%rax), %ebx
	addq	$28, %rax
	movq	%rax, %rdi
	callq	_InterlockedIncrement
	cmpl	$1, %eax
	jne	LBB0_6
## %bb.5:
	movq	(%r13), %rax
	movq	8(%r13), %rcx
	movq	%rax, (%rcx)
LBB0_6:
	testq	%r15, %r15
	je	LBB0_13
## %bb.7:
	movq	8(%r13), %rax
	movq	8(%rax), %rax
	cmpq	8(%r15), %rax
	jne	LBB0_12
## %bb.8:
	movl	(%r12), %edi
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax), %esi
	callq	_is_same_fixup
	testl	%eax, %eax
	je	LBB0_9
LBB0_11:
	movq	_WINED3DFMT_FLAG_SHADOW@GOTPCREL(%rip), %rax
	xorl	-44(%rbp), %ebx                 ## 4-byte Folded Reload
	testl	%ebx, (%rax)
	jne	LBB0_12
	jmp	LBB0_16
LBB0_13:
	movq	(%r14), %rbx
	movq	_WINED3D_SHADER_TYPE_PIXEL@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_STATE_SHADER
	movq	%rbx, %rdi
	movl	%eax, %esi
	callq	_device_invalidate_state
	movq	(%r13), %rdi
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	cmpq	(%rax), %rdi
	jae	LBB0_17
## %bb.14:
	movq	(%r14), %rbx
	movq	_WINED3D_TSS_COLOR_OP@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_STATE_TEXTURESTAGE
	movq	%rbx, %rdi
	movl	%eax, %esi
	callq	_device_invalidate_state
	movq	(%r14), %rbx
	movq	(%r13), %rdi
	movq	_WINED3D_TSS_ALPHA_OP@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_STATE_TEXTURESTAGE
	jmp	LBB0_15
LBB0_9:
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	leaq	8(%rax), %rdi
	movq	%rdi, -80(%rbp)                 ## 8-byte Spill
	movq	%r12, %rsi
	callq	_can_use_texture_swizzle
	testq	%rax, %rax
	je	LBB0_12
## %bb.10:
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	movq	-64(%rbp), %rsi                 ## 8-byte Reload
	callq	_can_use_texture_swizzle
	testq	%rax, %rax
	jne	LBB0_11
LBB0_12:
	movq	(%r14), %rbx
	movq	_WINED3D_SHADER_TYPE_PIXEL@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_STATE_SHADER
LBB0_15:
	movq	%rbx, %rdi
	movl	%eax, %esi
	callq	_device_invalidate_state
LBB0_16:
	movq	(%r13), %rdi
LBB0_17:
	movq	-56(%rbp), %r12                 ## 8-byte Reload
	testq	%rdi, %rdi
	jne	LBB0_21
## %bb.18:
	movq	8(%r13), %rax
	movq	_WINED3D_CKEY_SRC_BLT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	movq	-56(%rbp), %r12                 ## 8-byte Reload
	testl	%ecx, 16(%rax)
	je	LBB0_20
## %bb.19:
	movq	_TRUE@GOTPCREL(%rip), %rax
	movq	(%rax), %r12
LBB0_20:
	xorl	%edi, %edi
LBB0_21:
	testq	%r15, %r15
	je	LBB0_37
## %bb.22:
	leaq	28(%r15), %rdi
	callq	_InterlockedDecrement
	testq	%rax, %rax
	je	LBB0_29
## %bb.23:
	movq	(%r15), %rax
	cmpq	(%r13), %rax
	jne	LBB0_29
## %bb.24:
	leaq	L_.str(%rip), %rdi
	xorl	%eax, %eax
	callq	_TRACE
	movq	_MAX_COMBINED_SAMPLERS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testq	%rax, %rax
	je	LBB0_29
## %bb.25:
	movq	8(%r14), %rcx
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_26:                                ## =>This Inner Loop Header: Depth=1
	cmpq	%r15, (%rcx,%rbx,8)
	je	LBB0_27
## %bb.28:                              ##   in Loop: Header=BB0_26 Depth=1
	incq	%rbx
	cmpq	%rbx, %rax
	jne	LBB0_26
LBB0_29:
	cmpq	$0, 8(%r13)
	jne	LBB0_32
LBB0_30:
	movq	(%r13), %rdi
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	cmpq	(%rax), %rdi
	jae	LBB0_33
## %bb.31:
	movq	(%r14), %rbx
	movq	_WINED3D_TSS_COLOR_OP@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_STATE_TEXTURESTAGE
	movq	%rbx, %rdi
	movl	%eax, %esi
	callq	_device_invalidate_state
	movq	(%r14), %rbx
	movq	(%r13), %rdi
	movq	_WINED3D_TSS_ALPHA_OP@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_STATE_TEXTURESTAGE
	movq	%rbx, %rdi
	movl	%eax, %esi
	callq	_device_invalidate_state
	jmp	LBB0_32
LBB0_27:
	leaq	L_.str.1(%rip), %rdi
	movl	%ebx, %esi
	xorl	%eax, %eax
	callq	_TRACE
	movq	%rbx, (%r15)
	cmpq	$0, 8(%r13)
	je	LBB0_30
LBB0_32:
	movq	(%r13), %rdi
LBB0_33:
	testq	%rdi, %rdi
	jne	LBB0_37
## %bb.34:
	movq	_WINED3D_CKEY_SRC_BLT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, 16(%r15)
	je	LBB0_36
## %bb.35:
	movq	_TRUE@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
LBB0_36:
	xorl	%edi, %edi
LBB0_37:
	movq	(%r14), %rbx
	callq	_STATE_SAMPLER
	movq	%rbx, %rdi
	movl	%eax, %esi
	callq	_device_invalidate_state
	cmpq	-56(%rbp), %r12                 ## 8-byte Folded Reload
	je	LBB0_39
## %bb.38:
	movq	(%r14), %rbx
	movq	_WINED3D_RS_COLORKEYENABLE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_STATE_RENDER
	movq	%rbx, %rdi
	movl	%eax, %esi
	callq	_device_invalidate_state
LBB0_39:
	testq	%r12, %r12
	je	LBB0_40
## %bb.41:
	movq	(%r14), %rdi
	movq	_STATE_COLOR_KEY@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_device_invalidate_state        ## TAILCALL
LBB0_40:
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_FALSE,8,3                      ## @FALSE
	.comm	_WINED3DFMT_FLAG_SHADOW,4,2     ## @WINED3DFMT_FLAG_SHADOW
	.comm	_WINED3D_SHADER_TYPE_PIXEL,4,2  ## @WINED3D_SHADER_TYPE_PIXEL
	.comm	_WINED3D_TSS_COLOR_OP,4,2       ## @WINED3D_TSS_COLOR_OP
	.comm	_WINED3D_TSS_ALPHA_OP,4,2       ## @WINED3D_TSS_ALPHA_OP
	.comm	_WINED3D_CKEY_SRC_BLT,4,2       ## @WINED3D_CKEY_SRC_BLT
	.comm	_TRUE,8,3                       ## @TRUE
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Searching for other stages the texture is bound to.\n"

	.comm	_MAX_COMBINED_SAMPLERS,4,2      ## @MAX_COMBINED_SAMPLERS
L_.str.1:                               ## @.str.1
	.asciz	"Texture is also bound to stage %u.\n"

	.comm	_WINED3D_RS_COLORKEYENABLE,4,2  ## @WINED3D_RS_COLORKEYENABLE
	.comm	_STATE_COLOR_KEY,4,2            ## @STATE_COLOR_KEY
	.no_dead_strip	_wined3d_cs_exec_set_texture
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function wined3d_cs_exec_set_texture
_wined3d_cs_exec_set_texture:           ; @wined3d_cs_exec_set_texture
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x20, x1
	mov	x19, x0
	ldp	x8, x9, [x0]
	ldr	x26, [x8]
Lloh0:
	adrp	x8, _FALSE@GOTPAGE
Lloh1:
	ldr	x8, [x8, _FALSE@GOTPAGEOFF]
Lloh2:
	ldr	x24, [x8]
	ldp	x0, x8, [x1]
	lsl	x10, x0, #3
	ldr	x25, [x9, x10]
	str	x8, [x9, x10]
	ldr	x8, [x1, #8]
	cbz	x8, LBB0_3
; %bb.1:
	cbz	x25, LBB0_4
; %bb.2:
	ldr	x21, [x25, #32]
	ldr	w27, [x25, #24]
	b	LBB0_5
LBB0_3:
	mov	x22, x24
	cbnz	x25, LBB0_14
	b	LBB0_34
LBB0_4:
	mov	x21, #0
	mov	w27, #0
LBB0_5:
	ldr	x22, [x8, #32]
	ldr	w28, [x8, #24]
	add	x0, x8, #28
	bl	_InterlockedIncrement
	cmp	w0, #1
	b.ne	LBB0_7
; %bb.6:
	ldp	x8, x9, [x20]
	str	x8, [x9]
LBB0_7:
	cbz	x25, LBB0_11
; %bb.8:
	ldr	x8, [x20, #8]
	ldr	x8, [x8, #8]
	ldr	x9, [x25, #8]
	cmp	x8, x9
	b.ne	LBB0_26
; %bb.9:
	ldr	w0, [x22]
	ldr	w1, [x21]
	bl	_is_same_fixup
	cbz	w0, LBB0_24
LBB0_10:
Lloh3:
	adrp	x8, _WINED3DFMT_FLAG_SHADOW@GOTPAGE
Lloh4:
	ldr	x8, [x8, _WINED3DFMT_FLAG_SHADOW@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	eor	w9, w28, w27
	tst	w8, w9
	b.ne	LBB0_26
	b	LBB0_28
LBB0_11:
	ldr	x21, [x19]
Lloh6:
	adrp	x8, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGE
Lloh7:
	ldr	x8, [x8, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGEOFF]
Lloh8:
	ldr	w0, [x8]
	bl	_STATE_SHADER
	mov	x1, x0
	mov	x0, x21
	bl	_device_invalidate_state
	ldr	x0, [x20]
	ldr	x8, [x26]
	cmp	x0, x8
	b.lo	LBB0_23
; %bb.12:
	mov	x22, x24
	cbz	x0, LBB0_29
LBB0_13:
	cbz	x25, LBB0_34
LBB0_14:
	add	x0, x25, #28
	bl	_InterlockedDecrement
	cbz	x0, LBB0_20
; %bb.15:
	ldr	x8, [x25]
	ldr	x9, [x20]
	cmp	x8, x9
	b.ne	LBB0_20
; %bb.16:
Lloh9:
	adrp	x0, l_.str@PAGE
Lloh10:
	add	x0, x0, l_.str@PAGEOFF
	bl	_TRACE
Lloh11:
	adrp	x8, _MAX_COMBINED_SAMPLERS@GOTPAGE
Lloh12:
	ldr	x8, [x8, _MAX_COMBINED_SAMPLERS@GOTPAGEOFF]
Lloh13:
	ldr	w8, [x8]
	cbz	w8, LBB0_20
; %bb.17:
	mov	x21, #0
	ldr	x9, [x19, #8]
LBB0_18:                                ; =>This Inner Loop Header: Depth=1
	ldr	x10, [x9, x21, lsl #3]
	cmp	x10, x25
	b.eq	LBB0_30
; %bb.19:                               ;   in Loop: Header=BB0_18 Depth=1
	add	x21, x21, #1
	cmp	x8, x21
	b.ne	LBB0_18
LBB0_20:
	ldr	x8, [x20, #8]
	cbnz	x8, LBB0_31
LBB0_21:
	ldr	x0, [x20]
	ldr	x8, [x26]
	cmp	x0, x8
	b.hs	LBB0_32
; %bb.22:
	ldr	x21, [x19]
Lloh14:
	adrp	x8, _WINED3D_TSS_COLOR_OP@GOTPAGE
Lloh15:
	ldr	x8, [x8, _WINED3D_TSS_COLOR_OP@GOTPAGEOFF]
Lloh16:
	ldr	w1, [x8]
	bl	_STATE_TEXTURESTAGE
	mov	x1, x0
	mov	x0, x21
	bl	_device_invalidate_state
	ldr	x21, [x19]
	ldr	x0, [x20]
Lloh17:
	adrp	x8, _WINED3D_TSS_ALPHA_OP@GOTPAGE
Lloh18:
	ldr	x8, [x8, _WINED3D_TSS_ALPHA_OP@GOTPAGEOFF]
Lloh19:
	ldr	w1, [x8]
	bl	_STATE_TEXTURESTAGE
	mov	x1, x0
	mov	x0, x21
	bl	_device_invalidate_state
	b	LBB0_31
LBB0_23:
	ldr	x21, [x19]
Lloh20:
	adrp	x8, _WINED3D_TSS_COLOR_OP@GOTPAGE
Lloh21:
	ldr	x8, [x8, _WINED3D_TSS_COLOR_OP@GOTPAGEOFF]
Lloh22:
	ldr	w1, [x8]
	bl	_STATE_TEXTURESTAGE
	mov	x1, x0
	mov	x0, x21
	bl	_device_invalidate_state
	ldr	x21, [x19]
	ldr	x0, [x20]
Lloh23:
	adrp	x8, _WINED3D_TSS_ALPHA_OP@GOTPAGE
Lloh24:
	ldr	x8, [x8, _WINED3D_TSS_ALPHA_OP@GOTPAGEOFF]
Lloh25:
	ldr	w1, [x8]
	bl	_STATE_TEXTURESTAGE
	b	LBB0_27
LBB0_24:
	add	x23, x26, #8
	mov	x0, x23
	mov	x1, x22
	bl	_can_use_texture_swizzle
	cbz	x0, LBB0_26
; %bb.25:
	mov	x0, x23
	mov	x1, x21
	bl	_can_use_texture_swizzle
	cbnz	x0, LBB0_10
LBB0_26:
	ldr	x21, [x19]
Lloh26:
	adrp	x8, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGE
Lloh27:
	ldr	x8, [x8, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGEOFF]
Lloh28:
	ldr	w0, [x8]
	bl	_STATE_SHADER
LBB0_27:
	mov	x1, x0
	mov	x0, x21
	bl	_device_invalidate_state
LBB0_28:
	ldr	x0, [x20]
	mov	x22, x24
	cbnz	x0, LBB0_13
LBB0_29:
	ldr	x8, [x20, #8]
	ldr	w8, [x8, #16]
Lloh29:
	adrp	x9, _WINED3D_CKEY_SRC_BLT@GOTPAGE
Lloh30:
	ldr	x9, [x9, _WINED3D_CKEY_SRC_BLT@GOTPAGEOFF]
Lloh31:
	ldr	w9, [x9]
Lloh32:
	adrp	x10, _TRUE@GOTPAGE
Lloh33:
	ldr	x10, [x10, _TRUE@GOTPAGEOFF]
Lloh34:
	ldr	x10, [x10]
	tst	w9, w8
	csel	x22, x24, x10, eq
	cbnz	x25, LBB0_14
	b	LBB0_34
LBB0_30:
	str	x21, [sp]
Lloh35:
	adrp	x0, l_.str.1@PAGE
Lloh36:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_TRACE
	str	x21, [x25]
	ldr	x8, [x20, #8]
	cbz	x8, LBB0_21
LBB0_31:
	ldr	x0, [x20]
LBB0_32:
	cbnz	x0, LBB0_34
; %bb.33:
	ldr	w8, [x25, #16]
Lloh37:
	adrp	x9, _WINED3D_CKEY_SRC_BLT@GOTPAGE
Lloh38:
	ldr	x9, [x9, _WINED3D_CKEY_SRC_BLT@GOTPAGEOFF]
Lloh39:
	ldr	w9, [x9]
Lloh40:
	adrp	x10, _TRUE@GOTPAGE
Lloh41:
	ldr	x10, [x10, _TRUE@GOTPAGEOFF]
Lloh42:
	ldr	x10, [x10]
	tst	w9, w8
	csel	x24, x24, x10, eq
LBB0_34:
	ldr	x20, [x19]
	bl	_STATE_SAMPLER
	mov	x1, x0
	mov	x0, x20
	bl	_device_invalidate_state
	cmp	x22, x24
	b.eq	LBB0_36
; %bb.35:
	ldr	x20, [x19]
Lloh43:
	adrp	x8, _WINED3D_RS_COLORKEYENABLE@GOTPAGE
Lloh44:
	ldr	x8, [x8, _WINED3D_RS_COLORKEYENABLE@GOTPAGEOFF]
Lloh45:
	ldr	w0, [x8]
	bl	_STATE_RENDER
	mov	x1, x0
	mov	x0, x20
	bl	_device_invalidate_state
LBB0_36:
	cbz	x22, LBB0_38
; %bb.37:
	ldr	x0, [x19]
Lloh46:
	adrp	x8, _STATE_COLOR_KEY@GOTPAGE
Lloh47:
	ldr	x8, [x8, _STATE_COLOR_KEY@GOTPAGEOFF]
Lloh48:
	ldr	w1, [x8]
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	b	_device_invalidate_state
LBB0_38:
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpAdd	Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpAdd	Lloh35, Lloh36
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh43, Lloh44, Lloh45
	.loh AdrpLdrGotLdr	Lloh46, Lloh47, Lloh48
	.cfi_endproc
                                        ; -- End function
	.comm	_FALSE,8,3                      ; @FALSE
	.comm	_WINED3DFMT_FLAG_SHADOW,4,2     ; @WINED3DFMT_FLAG_SHADOW
	.comm	_WINED3D_SHADER_TYPE_PIXEL,4,2  ; @WINED3D_SHADER_TYPE_PIXEL
	.comm	_WINED3D_TSS_COLOR_OP,4,2       ; @WINED3D_TSS_COLOR_OP
	.comm	_WINED3D_TSS_ALPHA_OP,4,2       ; @WINED3D_TSS_ALPHA_OP
	.comm	_WINED3D_CKEY_SRC_BLT,4,2       ; @WINED3D_CKEY_SRC_BLT
	.comm	_TRUE,8,3                       ; @TRUE
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Searching for other stages the texture is bound to.\n"

	.comm	_MAX_COMBINED_SAMPLERS,4,2      ; @MAX_COMBINED_SAMPLERS
l_.str.1:                               ; @.str.1
	.asciz	"Texture is also bound to stage %u.\n"

	.comm	_WINED3D_RS_COLORKEYENABLE,4,2  ; @WINED3D_RS_COLORKEYENABLE
	.comm	_STATE_COLOR_KEY,4,2            ; @STATE_COLOR_KEY
	.no_dead_strip	_wined3d_cs_exec_set_texture
.subsections_via_symbols
