	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_hw_pow
_shader_hw_pow:                         ## @shader_hw_pow
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$216, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	(%rdi), %rax
	movq	16(%rax), %r15
	movq	8(%rdi), %rcx
	movl	(%rcx), %r12d
	movq	_FALSE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	%rcx, -256(%rbp)
	movq	(%rax), %rcx
	movq	8(%rax), %r14
	movl	(%rcx), %edi
	movq	_ARB_ONE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_arb_get_helper_value
	movq	%rax, %r13
	leaq	-256(%rbp), %rsi
	movl	%r12d, %edi
	callq	_abs_modifier
	movl	%eax, -248(%rbp)
	movq	16(%rbx), %rsi
	leaq	-240(%rbp), %rdx
	movq	%rbx, %rdi
	callq	_shader_arb_get_dst_param
	leaq	-248(%rbp), %rsi
	leaq	-112(%rbp), %r12
	movq	%rbx, %rdi
	xorl	%edx, %edx
	movq	%r12, %rcx
	callq	_shader_arb_get_src_param
	movq	8(%rbx), %rsi
	addq	$4, %rsi
	leaq	-176(%rbp), %rcx
	movq	%rbx, %rdi
	movl	$1, %edx
	callq	_shader_arb_get_src_param
	cmpq	$0, -256(%rbp)
	leaq	L_.str.1(%rip), %rax
	leaq	L_.str(%rip), %rsi
	cmoveq	%rax, %rsi
	movq	%r15, %rdi
	movq	%r12, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	movq	(%r14), %rax
	movq	_NV2@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jge	LBB0_1
## %bb.2:
	movq	(%rbx), %rax
	movq	(%rax), %rax
	movl	(%rax), %edi
	movq	_ARB_ZERO@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_arb_get_helper_value
	movq	%rax, %r12
	movq	(%rbx), %rax
	movq	(%rax), %rax
	movl	(%rax), %edi
	movq	_ARB_EPS@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_arb_get_helper_value
	movq	%r13, %r14
	movq	%rax, %r13
	leaq	L_.str.5(%rip), %rsi
	leaq	-176(%rbp), %rdx
	movq	%r15, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.6(%rip), %rsi
	movq	%r15, %rdi
	movq	%r12, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.7(%rip), %rsi
	movq	%r15, %rdi
	movq	%r13, %rdx
	movq	%r14, %r13
	leaq	-176(%rbp), %rcx
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	callq	_shader_arb_get_modifier
	leaq	L_.str.8(%rip), %rsi
	movq	%r15, %rdi
	movq	%rax, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.9(%rip), %rsi
	movq	%r15, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.10(%rip), %rsi
	jmp	LBB0_3
LBB0_1:
	leaq	L_.str.2(%rip), %rsi
	leaq	-176(%rbp), %rdx
	movq	%r15, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	callq	_shader_arb_get_modifier
	leaq	L_.str.3(%rip), %rsi
	leaq	-240(%rbp), %rcx
	movq	%r15, %rdi
	movq	%rax, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.4(%rip), %rsi
LBB0_3:
	leaq	-240(%rbp), %rdx
	movq	%r15, %rdi
	movq	%r13, %rcx
	xorl	%eax, %eax
	callq	_shader_addline
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_5
## %bb.4:
	addq	$216, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_5:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_FALSE,8,3                      ## @FALSE
	.comm	_ARB_ONE,4,2                    ## @ARB_ONE
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"ABS TA.x, %s;\n"

L_.str.1:                               ## @.str.1
	.asciz	"MOV TA.x, %s;\n"

	.comm	_NV2,8,3                        ## @NV2
L_.str.2:                               ## @.str.2
	.asciz	"MOVC TA.y, %s;\n"

L_.str.3:                               ## @.str.3
	.asciz	"POW%s %s, TA.x, TA.y;\n"

L_.str.4:                               ## @.str.4
	.asciz	"MOV %s (EQ.y), %s;\n"

	.comm	_ARB_ZERO,4,2                   ## @ARB_ZERO
	.comm	_ARB_EPS,4,2                    ## @ARB_EPS
L_.str.5:                               ## @.str.5
	.asciz	"ABS TA.y, %s;\n"

L_.str.6:                               ## @.str.6
	.asciz	"SGE TA.y, -TA.y, %s;\n"

L_.str.7:                               ## @.str.7
	.asciz	"MAD TA.z, TA.y, %s, %s;\n"

L_.str.8:                               ## @.str.8
	.asciz	"POW%s TA.x, TA.x, TA.z;\n"

L_.str.9:                               ## @.str.9
	.asciz	"MAD TA.x, -TA.x, TA.y, TA.x;\n"

L_.str.10:                              ## @.str.10
	.asciz	"MAD %s, TA.y, %s, TA.x;\n"

	.no_dead_strip	_shader_hw_pow
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_hw_pow
_shader_hw_pow:                         ; @shader_hw_pow
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #272
	.cfi_def_cfa_offset 272
	stp	x26, x25, [sp, #192]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #208]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #224]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #240]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #256]            ; 16-byte Folded Spill
	add	x29, sp, #256
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	mov	x21, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-72]
	ldp	x8, x9, [x0]
	ldp	x23, x19, [x8, #8]
	ldr	w22, [x9]
Lloh3:
	adrp	x9, _FALSE@GOTPAGE
Lloh4:
	ldr	x9, [x9, _FALSE@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	str	x9, [sp, #16]
	ldr	x8, [x8]
	ldr	w0, [x8]
Lloh6:
	adrp	x8, _ARB_ONE@GOTPAGE
Lloh7:
	ldr	x8, [x8, _ARB_ONE@GOTPAGEOFF]
Lloh8:
	ldr	w1, [x8]
	bl	_arb_get_helper_value
	mov	x20, x0
	add	x1, sp, #16
	mov	x0, x22
	bl	_abs_modifier
	str	w0, [sp, #24]
	ldr	x1, [x21, #16]
	add	x22, sp, #34
	add	x2, sp, #34
	mov	x0, x21
	bl	_shader_arb_get_dst_param
	sub	x25, x29, #122
	add	x1, sp, #24
	sub	x3, x29, #122
	mov	x0, x21
	mov	w2, #0
	bl	_shader_arb_get_src_param
	ldr	x8, [x21, #8]
	add	x1, x8, #4
	add	x24, sp, #84
	add	x3, sp, #84
	mov	x0, x21
	mov	w2, #1
	bl	_shader_arb_get_src_param
	ldr	x8, [sp, #16]
Lloh9:
	adrp	x9, l_.str@PAGE
Lloh10:
	add	x9, x9, l_.str@PAGEOFF
Lloh11:
	adrp	x10, l_.str.1@PAGE
Lloh12:
	add	x10, x10, l_.str.1@PAGEOFF
	cmp	x8, #0
	csel	x1, x10, x9, eq
	str	x25, [sp]
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x23]
Lloh13:
	adrp	x9, _NV2@GOTPAGE
Lloh14:
	ldr	x9, [x9, _NV2@GOTPAGEOFF]
Lloh15:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ge	LBB0_2
; %bb.1:
	ldr	x8, [x21]
	ldr	x8, [x8]
	ldr	w0, [x8]
Lloh16:
	adrp	x8, _ARB_ZERO@GOTPAGE
Lloh17:
	ldr	x8, [x8, _ARB_ZERO@GOTPAGEOFF]
Lloh18:
	ldr	w1, [x8]
	bl	_arb_get_helper_value
	mov	x22, x0
	ldr	x8, [x21]
	ldr	x8, [x8]
	ldr	w0, [x8]
Lloh19:
	adrp	x8, _ARB_EPS@GOTPAGE
Lloh20:
	ldr	x8, [x8, _ARB_EPS@GOTPAGEOFF]
Lloh21:
	ldr	w1, [x8]
	bl	_arb_get_helper_value
	mov	x23, x0
	str	x24, [sp]
Lloh22:
	adrp	x1, l_.str.5@PAGE
Lloh23:
	add	x1, x1, l_.str.5@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	str	x22, [sp]
Lloh24:
	adrp	x1, l_.str.6@PAGE
Lloh25:
	add	x1, x1, l_.str.6@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	stp	x23, x24, [sp]
Lloh26:
	adrp	x1, l_.str.7@PAGE
Lloh27:
	add	x1, x1, l_.str.7@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	mov	x0, x21
	bl	_shader_arb_get_modifier
	str	x0, [sp]
Lloh28:
	adrp	x1, l_.str.8@PAGE
Lloh29:
	add	x1, x1, l_.str.8@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
Lloh30:
	adrp	x1, l_.str.9@PAGE
Lloh31:
	add	x1, x1, l_.str.9@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
Lloh32:
	adrp	x1, l_.str.10@PAGE
Lloh33:
	add	x1, x1, l_.str.10@PAGEOFF
	b	LBB0_3
LBB0_2:
	str	x24, [sp]
Lloh34:
	adrp	x1, l_.str.2@PAGE
Lloh35:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	mov	x0, x21
	bl	_shader_arb_get_modifier
	stp	x0, x22, [sp]
Lloh36:
	adrp	x1, l_.str.3@PAGE
Lloh37:
	add	x1, x1, l_.str.3@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
Lloh38:
	adrp	x1, l_.str.4@PAGE
Lloh39:
	add	x1, x1, l_.str.4@PAGEOFF
LBB0_3:
	add	x8, sp, #34
	stp	x8, x20, [sp]
	mov	x0, x19
	bl	_shader_addline
	ldur	x8, [x29, #-72]
Lloh40:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh41:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh42:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_5
; %bb.4:
	ldp	x29, x30, [sp, #256]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #240]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #224]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #208]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #192]            ; 16-byte Folded Reload
	add	sp, sp, #272
	ret
LBB0_5:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpAdd	Lloh11, Lloh12
	.loh AdrpAdd	Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh32, Lloh33
	.loh AdrpAdd	Lloh30, Lloh31
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpAdd	Lloh26, Lloh27
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpAdd	Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh16, Lloh17, Lloh18
	.loh AdrpAdd	Lloh38, Lloh39
	.loh AdrpAdd	Lloh36, Lloh37
	.loh AdrpAdd	Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.cfi_endproc
                                        ; -- End function
	.comm	_FALSE,8,3                      ; @FALSE
	.comm	_ARB_ONE,4,2                    ; @ARB_ONE
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"ABS TA.x, %s;\n"

l_.str.1:                               ; @.str.1
	.asciz	"MOV TA.x, %s;\n"

	.comm	_NV2,8,3                        ; @NV2
l_.str.2:                               ; @.str.2
	.asciz	"MOVC TA.y, %s;\n"

l_.str.3:                               ; @.str.3
	.asciz	"POW%s %s, TA.x, TA.y;\n"

l_.str.4:                               ; @.str.4
	.asciz	"MOV %s (EQ.y), %s;\n"

	.comm	_ARB_ZERO,4,2                   ; @ARB_ZERO
	.comm	_ARB_EPS,4,2                    ; @ARB_EPS
l_.str.5:                               ; @.str.5
	.asciz	"ABS TA.y, %s;\n"

l_.str.6:                               ; @.str.6
	.asciz	"SGE TA.y, -TA.y, %s;\n"

l_.str.7:                               ; @.str.7
	.asciz	"MAD TA.z, TA.y, %s, %s;\n"

l_.str.8:                               ; @.str.8
	.asciz	"POW%s TA.x, TA.x, TA.z;\n"

l_.str.9:                               ; @.str.9
	.asciz	"MAD TA.x, -TA.x, TA.y, TA.x;\n"

l_.str.10:                              ; @.str.10
	.asciz	"MAD %s, TA.y, %s, TA.x;\n"

	.no_dead_strip	_shader_hw_pow
.subsections_via_symbols
