	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_load_images
_shader_glsl_load_images:               ## @shader_glsl_load_images
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, %r13
	movl	%edx, %r15d
	movq	%rsi, %r14
	movq	%rdi, %rbx
	movl	8(%rcx), %edi
	callq	_shader_glsl_get_prefix
	movq	%rax, %r12
	movq	%rbx, %rdi
	callq	_shader_glsl_use_layout_binding_qualifier
	testq	%rax, %rax
	je	LBB0_1
## %bb.8:
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_1:
	movl	%r15d, -44(%rbp)                ## 4-byte Spill
	movq	%r14, -56(%rbp)                 ## 8-byte Spill
	movq	%r14, %rdi
	callq	_string_buffer_get
	movq	%rax, %rbx
	movq	_MAX_UNORDERED_ACCESS_VIEWS@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	je	LBB0_7
## %bb.2:
	xorl	%r14d, %r14d
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_3 Depth=1
	incq	%r14
	movq	_MAX_UNORDERED_ACCESS_VIEWS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	cmpq	%rax, %r14
	jae	LBB0_7
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r13), %rax
	cmpl	$0, (%rax,%r14,4)
	je	LBB0_6
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=1
	movq	%rbx, %rdi
	leaq	L_.str(%rip), %rsi
	movq	%r12, %rdx
	movl	%r14d, %ecx
	callq	_string_buffer_sprintf
	movl	(%rbx), %esi
	movl	-44(%rbp), %edi                 ## 4-byte Reload
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	cmpl	$-1, %eax
	je	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	movl	%eax, %r15d
	movl	(%rbx), %esi
	leaq	L_.str.1(%rip), %rdi
	movl	%r14d, %edx
	callq	_TRACE
	movl	%r15d, %edi
	movl	%r14d, %esi
	callq	_glUniform1i
	movl	%eax, %edi
	callq	_GL_EXTCALL
	jmp	LBB0_6
LBB0_7:
	leaq	L_.str.2(%rip), %rdi
	callq	_checkGLcall
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movq	%rbx, %rsi
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_string_buffer_release          ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_UNORDERED_ACCESS_VIEWS,4,2 ## @MAX_UNORDERED_ACCESS_VIEWS
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"%s_image%u"

L_.str.1:                               ## @.str.1
	.asciz	"Loading image %s on unit %u.\n"

L_.str.2:                               ## @.str.2
	.asciz	"Load image bindings"

	.no_dead_strip	_shader_glsl_load_images
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_load_images
_shader_glsl_load_images:               ; @shader_glsl_load_images
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x20, x3
	mov	x21, x2
	mov	x19, x1
	mov	x23, x0
	ldr	w0, [x3, #8]
	bl	_shader_glsl_get_prefix
	mov	x22, x0
	mov	x0, x23
	bl	_shader_glsl_use_layout_binding_qualifier
	cbz	x0, LBB0_2
; %bb.1:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_2:
	mov	x0, x19
	bl	_string_buffer_get
	mov	x23, x0
Lloh0:
	adrp	x28, _MAX_UNORDERED_ACCESS_VIEWS@GOTPAGE
Lloh1:
	ldr	x28, [x28, _MAX_UNORDERED_ACCESS_VIEWS@GOTPAGEOFF]
	ldr	w8, [x28]
	cbz	w8, LBB0_8
; %bb.3:
	mov	x24, #0
Lloh2:
	adrp	x25, l_.str@PAGE
Lloh3:
	add	x25, x25, l_.str@PAGEOFF
Lloh4:
	adrp	x26, l_.str.1@PAGE
Lloh5:
	add	x26, x26, l_.str.1@PAGEOFF
	b	LBB0_5
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=1
	add	x24, x24, #1
	ldr	w8, [x28]
	cmp	x24, x8
	b.hs	LBB0_8
LBB0_5:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x20]
	ldr	w8, [x8, x24, lsl #2]
	cbz	w8, LBB0_4
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
	mov	x0, x23
	mov	x1, x25
	mov	x2, x22
	mov	x3, x24
	bl	_string_buffer_sprintf
	ldr	w1, [x23]
	mov	x0, x21
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	cmn	w0, #1
	b.eq	LBB0_4
; %bb.7:                                ;   in Loop: Header=BB0_5 Depth=1
	mov	x27, x0
	ldr	w1, [x23]
	mov	x0, x26
	mov	x2, x24
	bl	_TRACE
	mov	x0, x27
	mov	x1, x24
	bl	_glUniform1i
	bl	_GL_EXTCALL
	b	LBB0_4
LBB0_8:
Lloh6:
	adrp	x0, l_.str.2@PAGE
Lloh7:
	add	x0, x0, l_.str.2@PAGEOFF
	bl	_checkGLcall
	mov	x0, x19
	mov	x1, x23
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	b	_string_buffer_release
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_UNORDERED_ACCESS_VIEWS,4,2 ; @MAX_UNORDERED_ACCESS_VIEWS
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"%s_image%u"

l_.str.1:                               ; @.str.1
	.asciz	"Loading image %s on unit %u.\n"

l_.str.2:                               ; @.str.2
	.asciz	"Load image bindings"

	.no_dead_strip	_shader_glsl_load_images
.subsections_via_symbols
