	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function merge_const_set_entries
_merge_const_set_entries:               ## @merge_const_set_entries
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, -64(%rbp)                 ## 8-byte Spill
	movq	%rdi, -56(%rbp)                 ## 8-byte Spill
	movl	(%rdi), %eax
	movq	_D3D_OK@GOTPCREL(%rip), %rcx
	addl	$-1, %eax
	jae	LBB0_35
## %bb.1:
	cmpl	%edx, %eax
	jbe	LBB0_35
## %bb.2:
	movl	%edx, -92(%rbp)                 ## 4-byte Spill
	movl	%edx, %r15d
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_32:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	-56(%rbp), %r15                 ## 8-byte Reload
	movl	(%r15), %r14d
	subl	%ebx, %r14d
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	movl	32(%rax), %edi
	callq	_debugstr_a
	movq	-112(%rbp), %rcx                ## 8-byte Reload
	movq	-104(%rbp), %rdx                ## 8-byte Reload
	movl	16(%rcx,%rdx), %ecx
	leaq	L_.str.1(%rip), %rdi
	movl	%r14d, %esi
	movl	%eax, %edx
	xorl	%eax, %eax
	callq	_TRACE
	movl	(%r15), %eax
LBB0_33:                                ##   in Loop: Header=BB0_3 Depth=1
	decl	%eax
	movl	%ebx, %r15d
	cmpl	%eax, %ebx
	jae	LBB0_34
LBB0_3:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_6 Depth 2
	movq	-56(%rbp), %r14                 ## 8-byte Reload
	movq	8(%r14), %rbx
	movl	%r15d, %r13d
	shlq	$5, %r13
	leaq	(%rbx,%r13), %rax
	addq	$24, %rax
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
	movq	24(%rbx,%r13), %rax
	movq	40(%rax), %rax
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	movl	(%rbx,%r13), %edi
	movl	4(%rbx,%r13), %esi
	movl	%edi, -68(%rbp)                 ## 4-byte Spill
	callq	_get_offset_reg
	movl	%eax, %edi
	cmpl	(%r14), %r15d
	movq	%rbx, -112(%rbp)                ## 8-byte Spill
	movq	%r13, -104(%rbp)                ## 8-byte Spill
	movq	%r15, -120(%rbp)                ## 8-byte Spill
	jae	LBB0_4
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	leaq	(%rbx,%r13), %rax
	addq	$16, %rax
	movq	%rax, -128(%rbp)                ## 8-byte Spill
	movl	$0, -44(%rbp)                   ## 4-byte Folded Spill
	movl	%r15d, %ebx
	jmp	LBB0_6
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_6 Depth=2
	movl	12(%r15,%r13), %edx
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax), %r8d
	movl	%r12d, %eax
LBB0_21:                                ##   in Loop: Header=BB0_6 Depth=2
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	addl	%r12d, %edi
	movl	%eax, %eax
	leaq	(%rsi,%rax,4), %rsi
	movq	%rsi, -88(%rbp)                 ## 8-byte Spill
	addl	%edx, %ecx
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	incl	%ebx
	addq	$32, %r13
	cmpl	%r8d, %ebx
	jae	LBB0_22
LBB0_6:                                 ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	%edi, %r14d
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	movq	8(%rax), %r15
	movl	(%r15,%r13), %edi
	movl	12(%r15,%r13), %esi
	imull	8(%r15,%r13), %esi
	callq	_get_offset_reg
	movl	%eax, %r12d
	movl	(%r15,%r13), %edi
	movl	4(%r15,%r13), %esi
	callq	_get_offset_reg
	movl	-68(%rbp), %ecx                 ## 4-byte Reload
	cmpl	%ecx, (%r15,%r13)
	jne	LBB0_7
## %bb.8:                               ##   in Loop: Header=BB0_6 Depth=2
	movl	%r14d, %edi
	cmpl	%eax, %r14d
	jne	LBB0_22
## %bb.9:                               ##   in Loop: Header=BB0_6 Depth=2
	movq	16(%r15,%r13), %rax
	movq	-128(%rbp), %rcx                ## 8-byte Reload
	cmpq	(%rcx), %rax
	jne	LBB0_22
## %bb.10:                              ##   in Loop: Header=BB0_6 Depth=2
	movq	24(%r15,%r13), %rdx
	movq	-88(%rbp), %rsi                 ## 8-byte Reload
	cmpq	40(%rdx), %rsi
	jne	LBB0_22
## %bb.11:                              ##   in Loop: Header=BB0_6 Depth=2
	testq	%rax, %rax
	jne	LBB0_12
## %bb.13:                              ##   in Loop: Header=BB0_6 Depth=2
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movq	(%rax), %r10
	movq	(%r10), %rax
	cmpq	(%rdx), %rax
	jne	LBB0_22
## %bb.14:                              ##   in Loop: Header=BB0_6 Depth=2
	movq	8(%r10), %rax
	cmpq	8(%rdx), %rax
	jne	LBB0_22
## %bb.15:                              ##   in Loop: Header=BB0_6 Depth=2
	movl	16(%r10), %eax
	cmpl	16(%rdx), %eax
	jne	LBB0_22
## %bb.16:                              ##   in Loop: Header=BB0_6 Depth=2
	movl	20(%r10), %r9d
	cmpl	20(%rdx), %r9d
	jne	LBB0_22
## %bb.17:                              ##   in Loop: Header=BB0_6 Depth=2
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	movl	-16(%rcx), %ecx
	cmpl	8(%r15,%r13), %ecx
	jne	LBB0_22
## %bb.18:                              ##   in Loop: Header=BB0_6 Depth=2
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	movl	(%rcx), %r8d
	leal	-1(%r8), %ecx
	cmpl	%ecx, %ebx
	je	LBB0_20
## %bb.19:                              ##   in Loop: Header=BB0_6 Depth=2
	movq	24(%r10), %rcx
	cmpq	24(%rdx), %rcx
	jne	LBB0_22
LBB0_20:                                ##   in Loop: Header=BB0_6 Depth=2
	imull	%r9d, %eax
	movl	12(%r15,%r13), %edx
	imull	%edx, %eax
	jmp	LBB0_21
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_3 Depth=1
	movl	$0, -44(%rbp)                   ## 4-byte Folded Spill
	movl	%r15d, %ebx
LBB0_22:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	-120(%rbp), %r14                ## 8-byte Reload
	leal	1(%r14), %r13d
	cmpl	%r13d, %ebx
	jbe	LBB0_32
## %bb.23:                              ##   in Loop: Header=BB0_3 Depth=1
	movl	%edi, -88(%rbp)                 ## 4-byte Spill
	movl	%ebx, %r15d
	subl	%r14d, %r15d
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	movl	32(%rax), %edi
	callq	_debugstr_a
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	movl	(%rcx), %ecx
	subl	%ebx, %ecx
	movq	-112(%rbp), %r12                ## 8-byte Reload
	movq	-104(%rbp), %r14                ## 8-byte Reload
	movq	16(%r12,%r14), %r8
	leaq	L_.str(%rip), %rdi
	movl	%r15d, %esi
	movl	%eax, %edx
	xorl	%eax, %eax
	callq	_TRACE
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	movl	%eax, 12(%r12,%r14)
	cmpq	$0, 16(%r12,%r14)
	je	LBB0_31
## %bb.24:                              ##   in Loop: Header=BB0_3 Depth=1
	leaq	(%r12,%r14), %rax
	addq	$12, %rax
	movl	$1, (%rax)
	movq	-120(%rbp), %rax                ## 8-byte Reload
	cmpl	-92(%rbp), %eax                 ## 4-byte Folded Reload
	jne	LBB0_30
## %bb.25:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	movq	(%rax), %rdi
	movq	_D3DXPT_VOID@GOTPCREL(%rip), %rax
	cmpq	(%rax), %rdi
	jne	LBB0_27
## %bb.26:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	movq	8(%rax), %rax
	movq	_D3DXPC_STRUCT@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_30
LBB0_27:                                ##   in Loop: Header=BB0_3 Depth=1
	callq	_table_type_from_param_type
	movq	_PRES_VT_COUNT@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_28
## %bb.29:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	movq	%rax, (%rcx)
LBB0_30:                                ##   in Loop: Header=BB0_3 Depth=1
	addq	%r14, %r12
	addq	$4, %r12
	movl	-68(%rbp), %edi                 ## 4-byte Reload
	movl	-88(%rbp), %esi                 ## 4-byte Reload
	callq	_get_reg_offset
	subl	(%r12), %eax
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	movl	%eax, -16(%rcx)
LBB0_31:                                ##   in Loop: Header=BB0_3 Depth=1
	movq	-56(%rbp), %r14                 ## 8-byte Reload
	movq	8(%r14), %rax
	movl	%r13d, %edi
	shlq	$5, %rdi
	addq	%rax, %rdi
	movl	%ebx, %esi
	shlq	$5, %rsi
	addq	%rax, %rsi
	movl	(%r14), %edx
	subl	%ebx, %edx
	shll	$5, %edx
	callq	_memmove
	movl	(%r14), %eax
	subl	%r15d, %eax
	incl	%eax
	movl	%eax, (%r14)
	jmp	LBB0_33
LBB0_7:                                 ##   in Loop: Header=BB0_3 Depth=1
	movl	%r14d, %edi
	jmp	LBB0_22
LBB0_34:
	movq	_D3D_OK@GOTPCREL(%rip), %rcx
LBB0_35:
	movl	(%rcx), %eax
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_28:
	movq	_D3DERR_INVALIDCALL@GOTPCREL(%rip), %rcx
	jmp	LBB0_35
	.cfi_endproc
                                        ## -- End function
	.comm	_D3D_OK,4,2                     ## @D3D_OK
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Merging %u child parameters for %s, not merging %u, direct_copy %#x.\n"

	.comm	_D3DXPT_VOID,8,3                ## @D3DXPT_VOID
	.comm	_D3DXPC_STRUCT,8,3              ## @D3DXPC_STRUCT
	.comm	_PRES_VT_COUNT,8,3              ## @PRES_VT_COUNT
	.comm	_D3DERR_INVALIDCALL,4,2         ## @D3DERR_INVALIDCALL
L_.str.1:                               ## @.str.1
	.asciz	"Not merging %u child parameters for %s, direct_copy %#x.\n"

	.no_dead_strip	_merge_const_set_entries
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function merge_const_set_entries
_merge_const_set_entries:               ; @merge_const_set_entries
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #176
	.cfi_def_cfa_offset 176
	stp	x28, x27, [sp, #80]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #96]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #112]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #128]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #144]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #160]            ; 16-byte Folded Spill
	add	x29, sp, #160
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	str	x1, [sp, #24]                   ; 8-byte Folded Spill
	ldr	w8, [x0]
	subs	w8, w8, #1
	ccmp	w8, w2, #0, hs
	b.hi	LBB0_3
LBB0_1:
Lloh0:
	adrp	x8, _D3D_OK@GOTPAGE
Lloh1:
	ldr	x8, [x8, _D3D_OK@GOTPAGEOFF]
LBB0_2:
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #160]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #144]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #128]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #112]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #96]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #80]             ; 16-byte Folded Reload
	add	sp, sp, #176
	ret
LBB0_3:
	mov	x21, x0
	str	w2, [sp, #12]                   ; 4-byte Folded Spill
	mov	x19, x2
	b	LBB0_6
LBB0_4:                                 ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x21]
	sub	w24, w8, w27
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	ldr	w0, [x8, #32]
	bl	_debugstr_a
	mov	x2, x0
	ldp	x9, x8, [sp, #32]               ; 16-byte Folded Reload
	add	x8, x8, x9, lsl #5
	ldr	w3, [x8, #16]
Lloh2:
	adrp	x0, l_.str.1@PAGE
Lloh3:
	add	x0, x0, l_.str.1@PAGEOFF
	mov	x1, x24
	bl	_TRACE
	ldr	w8, [x21]
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=1
	sub	w8, w8, #1
	mov	x19, x27
	cmp	w27, w8
	b.hs	LBB0_1
LBB0_6:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_10 Depth 2
	ldr	x24, [x21, #8]
	mov	w23, w19
	add	x9, x24, x23, lsl #5
	mov	x10, x9
	ldr	x8, [x10, #24]!
	ldr	x22, [x8, #40]
	mov	x8, x9
	ldr	w0, [x8], #8
	stp	x10, x8, [sp, #48]              ; 16-byte Folded Spill
	ldr	w1, [x9, #4]!
	str	x9, [sp, #16]                   ; 8-byte Folded Spill
	str	w0, [sp, #76]                   ; 4-byte Folded Spill
	bl	_get_offset_reg
	mov	x25, x0
	ldr	w8, [x21]
	cmp	w19, w8
	stp	x23, x24, [sp, #32]             ; 16-byte Folded Spill
	mov	w20, #0
	b.hs	LBB0_22
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=1
	lsl	x23, x23, #5
	add	x8, x24, x23
	add	x8, x8, #16
	str	x8, [sp, #64]                   ; 8-byte Folded Spill
	mov	x27, x19
	b	LBB0_10
LBB0_8:                                 ;   in Loop: Header=BB0_10 Depth=2
	ldr	w8, [x24, #12]
	ldr	w9, [x21]
	mov	x10, x26
LBB0_9:                                 ;   in Loop: Header=BB0_10 Depth=2
	add	w25, w26, w25
	add	x22, x22, w10, uxtw #2
	add	w20, w8, w20
	add	w27, w27, #1
	add	x23, x23, #32
	cmp	w27, w9
	b.hs	LBB0_23
LBB0_10:                                ;   Parent Loop BB0_6 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x28, [x21, #8]
	add	x24, x28, x23
	ldr	w0, [x24]
	ldp	w8, w9, [x24, #8]
	mul	w1, w9, w8
	bl	_get_offset_reg
	mov	x26, x0
	ldp	w0, w1, [x24]
	bl	_get_offset_reg
	ldr	w8, [x24]
	ldr	w9, [sp, #76]                   ; 4-byte Folded Reload
	cmp	w8, w9
	ccmp	w25, w0, #0, eq
	b.ne	LBB0_23
; %bb.11:                               ;   in Loop: Header=BB0_10 Depth=2
	ldr	x9, [x24, #16]
	ldr	x8, [sp, #64]                   ; 8-byte Folded Reload
	ldr	x8, [x8]
	cmp	x9, x8
	b.ne	LBB0_23
; %bb.12:                               ;   in Loop: Header=BB0_10 Depth=2
	add	x8, x28, x23
	ldr	x8, [x8, #24]
	ldr	x10, [x8, #40]
	cmp	x22, x10
	b.ne	LBB0_23
; %bb.13:                               ;   in Loop: Header=BB0_10 Depth=2
	cbnz	x9, LBB0_8
; %bb.14:                               ;   in Loop: Header=BB0_10 Depth=2
	ldr	x9, [sp, #48]                   ; 8-byte Folded Reload
	ldr	x10, [x9]
	ldr	x9, [x10]
	ldr	x11, [x8]
	cmp	x9, x11
	b.ne	LBB0_23
; %bb.15:                               ;   in Loop: Header=BB0_10 Depth=2
	ldr	x9, [x10, #8]
	ldr	x11, [x8, #8]
	cmp	x9, x11
	b.ne	LBB0_23
; %bb.16:                               ;   in Loop: Header=BB0_10 Depth=2
	ldr	w11, [x10, #16]
	ldr	w9, [x8, #16]
	cmp	w11, w9
	b.ne	LBB0_23
; %bb.17:                               ;   in Loop: Header=BB0_10 Depth=2
	ldr	w12, [x10, #20]
	ldr	w9, [x8, #20]
	cmp	w12, w9
	b.ne	LBB0_23
; %bb.18:                               ;   in Loop: Header=BB0_10 Depth=2
	ldr	x9, [sp, #56]                   ; 8-byte Folded Reload
	ldr	w9, [x9]
	ldr	w13, [x24, #8]
	cmp	w9, w13
	b.ne	LBB0_23
; %bb.19:                               ;   in Loop: Header=BB0_10 Depth=2
	ldr	w9, [x21]
	sub	w13, w9, #1
	cmp	w27, w13
	b.eq	LBB0_21
; %bb.20:                               ;   in Loop: Header=BB0_10 Depth=2
	ldr	x10, [x10, #24]
	ldr	x8, [x8, #24]
	cmp	x10, x8
	b.ne	LBB0_23
LBB0_21:                                ;   in Loop: Header=BB0_10 Depth=2
	mul	w10, w11, w12
	ldr	w8, [x24, #12]
	mul	w10, w10, w8
	b	LBB0_9
LBB0_22:                                ;   in Loop: Header=BB0_6 Depth=1
	mov	x27, x19
LBB0_23:                                ;   in Loop: Header=BB0_6 Depth=1
	add	w22, w19, #1
	cmp	w27, w22
	b.ls	LBB0_4
; %bb.24:                               ;   in Loop: Header=BB0_6 Depth=1
	sub	w26, w27, w19
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	ldr	w0, [x8, #32]
	bl	_debugstr_a
	mov	x2, x0
	ldr	w8, [x21]
	sub	w3, w8, w27
	ldp	x9, x8, [sp, #32]               ; 16-byte Folded Reload
	add	x23, x8, x9, lsl #5
	ldr	x8, [x23, #16]
	str	x8, [sp]
Lloh4:
	adrp	x0, l_.str@PAGE
Lloh5:
	add	x0, x0, l_.str@PAGEOFF
	mov	x1, x26
	bl	_TRACE
	mov	x8, x23
	str	w20, [x8, #12]!
	ldr	x9, [x23, #16]
	cbz	x9, LBB0_31
; %bb.25:                               ;   in Loop: Header=BB0_6 Depth=1
	mov	w9, #1
	str	w9, [x8]
	ldr	w8, [sp, #12]                   ; 4-byte Folded Reload
	cmp	w19, w8
	b.ne	LBB0_30
; %bb.26:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	ldr	x0, [x8]
Lloh6:
	adrp	x8, _D3DXPT_VOID@GOTPAGE
Lloh7:
	ldr	x8, [x8, _D3DXPT_VOID@GOTPAGEOFF]
Lloh8:
	ldr	x8, [x8]
	cmp	x0, x8
	b.ne	LBB0_28
; %bb.27:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	ldr	x8, [x8, #8]
Lloh9:
	adrp	x9, _D3DXPC_STRUCT@GOTPAGE
Lloh10:
	ldr	x9, [x9, _D3DXPC_STRUCT@GOTPAGEOFF]
Lloh11:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_30
LBB0_28:                                ;   in Loop: Header=BB0_6 Depth=1
	bl	_table_type_from_param_type
Lloh12:
	adrp	x8, _PRES_VT_COUNT@GOTPAGE
Lloh13:
	ldr	x8, [x8, _PRES_VT_COUNT@GOTPAGEOFF]
Lloh14:
	ldr	x8, [x8]
	cmp	x0, x8
	b.eq	LBB0_32
; %bb.29:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	ldr	x9, [sp, #48]                   ; 8-byte Folded Reload
	str	x8, [x9]
LBB0_30:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [sp, #76]                   ; 4-byte Folded Reload
	mov	x1, x25
	bl	_get_reg_offset
	ldr	x8, [sp, #16]                   ; 8-byte Folded Reload
	ldr	w8, [x8]
	sub	w8, w0, w8
	ldr	x9, [sp, #56]                   ; 8-byte Folded Reload
	str	w8, [x9]
LBB0_31:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	x8, [x21, #8]
	add	x0, x8, x22, lsl #5
	mov	w9, w27
	add	x1, x8, x9, lsl #5
	ldr	w8, [x21]
	sub	w8, w8, w27
	lsl	w2, w8, #5
	bl	_memmove
	ldr	w8, [x21]
	sub	w8, w8, w26
	add	w8, w8, #1
	str	w8, [x21]
	b	LBB0_5
LBB0_32:
Lloh15:
	adrp	x8, _D3DERR_INVALIDCALL@GOTPAGE
Lloh16:
	ldr	x8, [x8, _D3DERR_INVALIDCALL@GOTPAGEOFF]
	b	LBB0_2
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh15, Lloh16
	.cfi_endproc
                                        ; -- End function
	.comm	_D3D_OK,4,2                     ; @D3D_OK
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Merging %u child parameters for %s, not merging %u, direct_copy %#x.\n"

	.comm	_D3DXPT_VOID,8,3                ; @D3DXPT_VOID
	.comm	_D3DXPC_STRUCT,8,3              ; @D3DXPC_STRUCT
	.comm	_PRES_VT_COUNT,8,3              ; @PRES_VT_COUNT
	.comm	_D3DERR_INVALIDCALL,4,2         ; @D3DERR_INVALIDCALL
l_.str.1:                               ; @.str.1
	.asciz	"Not merging %u child parameters for %s, direct_copy %#x.\n"

	.no_dead_strip	_merge_const_set_entries
.subsections_via_symbols
