	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4                               ## -- Begin function gl_stencil_pixels
LCPI0_0:
	.long	1                               ## 0x1
	.long	1                               ## 0x1
	.long	1                               ## 0x1
	.long	1                               ## 0x1
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_gl_stencil_pixels
	.p2align	4, 0x90
_gl_stencil_pixels:                     ## @gl_stencil_pixels
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r8, %r14
	movq	%rcx, -80(%rbp)                 ## 8-byte Spill
	movq	%rdx, -72(%rbp)                 ## 8-byte Spill
	movq	%rsi, %r15
	movq	%rdi, %r12
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_PB_SIZE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	shlq	$2, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r13
	movl	(%r12), %eax
	addl	$-128, %eax
	cmpl	$7, %eax
	ja	LBB0_77
## %bb.1:
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_66:
	movl	$1, %ebx
	testq	%r15, %r15
	je	LBB0_74
## %bb.67:
	movl	8(%r12), %eax
	andl	4(%r12), %eax
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	xorl	%ebx, %ebx
	movq	%r13, -64(%rbp)                 ## 8-byte Spill
	jmp	LBB0_68
	.p2align	4, 0x90
LBB0_71:                                ##   in Loop: Header=BB0_68 Depth=1
	leaq	(%r14,%rbx,4), %rax
	movl	$1, (%r13)
LBB0_72:                                ##   in Loop: Header=BB0_68 Depth=1
	movl	$0, (%rax)
	incq	%rbx
	addq	$4, %r13
	cmpq	%rbx, %r15
	je	LBB0_73
LBB0_68:                                ## =>This Inner Loop Header: Depth=1
	cmpl	$0, (%r14,%rbx,4)
	movq	%r13, %rax
	je	LBB0_72
## %bb.69:                              ##   in Loop: Header=BB0_68 Depth=1
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax,%rbx,4), %edi
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax,%rbx,4), %esi
	callq	_STENCIL_ADDRESS
	movl	8(%r12), %ecx
	andl	(%rax), %ecx
	cmpl	%ecx, -52(%rbp)                 ## 4-byte Folded Reload
	je	LBB0_71
## %bb.70:                              ##   in Loop: Header=BB0_68 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	leaq	(%rax,%rbx,4), %rax
	jmp	LBB0_72
LBB0_77:
	leaq	L_.str(%rip), %rsi
	movq	%r12, %rdi
	callq	_gl_problem
	xorl	%ebx, %ebx
	jmp	LBB0_75
LBB0_4:
	testq	%r15, %r15
	je	LBB0_5
## %bb.6:
	cmpq	$8, %r15
	jae	LBB0_8
## %bb.7:
	xorl	%eax, %eax
	jmp	LBB0_27
LBB0_31:
	movl	$1, %ebx
	testq	%r15, %r15
	je	LBB0_74
## %bb.32:
	movl	8(%r12), %eax
	andl	4(%r12), %eax
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	movq	%r13, %rbx
	xorl	%r13d, %r13d
	movq	%rbx, -64(%rbp)                 ## 8-byte Spill
	jmp	LBB0_33
	.p2align	4, 0x90
LBB0_36:                                ##   in Loop: Header=BB0_33 Depth=1
	leaq	(%r14,%r13,4), %rax
	movl	$1, (%rbx)
LBB0_37:                                ##   in Loop: Header=BB0_33 Depth=1
	movl	$0, (%rax)
	incq	%r13
	addq	$4, %rbx
	cmpq	%r13, %r15
	je	LBB0_73
LBB0_33:                                ## =>This Inner Loop Header: Depth=1
	cmpl	$0, (%r14,%r13,4)
	movq	%rbx, %rax
	je	LBB0_37
## %bb.34:                              ##   in Loop: Header=BB0_33 Depth=1
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax,%r13,4), %edi
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax,%r13,4), %esi
	callq	_STENCIL_ADDRESS
	movl	8(%r12), %ecx
	andl	(%rax), %ecx
	cmpl	%ecx, -52(%rbp)                 ## 4-byte Folded Reload
	jge	LBB0_36
## %bb.35:                              ##   in Loop: Header=BB0_33 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	leaq	(%rax,%r13,4), %rax
	jmp	LBB0_37
LBB0_38:
	movl	$1, %ebx
	testq	%r15, %r15
	je	LBB0_74
## %bb.39:
	movl	8(%r12), %eax
	andl	4(%r12), %eax
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	xorl	%ebx, %ebx
	movq	%r13, -64(%rbp)                 ## 8-byte Spill
	jmp	LBB0_40
	.p2align	4, 0x90
LBB0_43:                                ##   in Loop: Header=BB0_40 Depth=1
	leaq	(%r14,%rbx,4), %rax
	movl	$1, (%r13)
LBB0_44:                                ##   in Loop: Header=BB0_40 Depth=1
	movl	$0, (%rax)
	incq	%rbx
	addq	$4, %r13
	cmpq	%rbx, %r15
	je	LBB0_73
LBB0_40:                                ## =>This Inner Loop Header: Depth=1
	cmpl	$0, (%r14,%rbx,4)
	movq	%r13, %rax
	je	LBB0_44
## %bb.41:                              ##   in Loop: Header=BB0_40 Depth=1
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax,%rbx,4), %edi
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax,%rbx,4), %esi
	callq	_STENCIL_ADDRESS
	movl	8(%r12), %ecx
	andl	(%rax), %ecx
	cmpl	%ecx, -52(%rbp)                 ## 4-byte Folded Reload
	jg	LBB0_43
## %bb.42:                              ##   in Loop: Header=BB0_40 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	leaq	(%rax,%rbx,4), %rax
	jmp	LBB0_44
LBB0_45:
	movl	$1, %ebx
	testq	%r15, %r15
	je	LBB0_74
## %bb.46:
	movl	8(%r12), %eax
	andl	4(%r12), %eax
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	xorl	%ebx, %ebx
	movq	%r13, -64(%rbp)                 ## 8-byte Spill
	jmp	LBB0_47
	.p2align	4, 0x90
LBB0_50:                                ##   in Loop: Header=BB0_47 Depth=1
	leaq	(%r14,%rbx,4), %rax
	movl	$1, (%r13)
LBB0_51:                                ##   in Loop: Header=BB0_47 Depth=1
	movl	$0, (%rax)
	incq	%rbx
	addq	$4, %r13
	cmpq	%rbx, %r15
	je	LBB0_73
LBB0_47:                                ## =>This Inner Loop Header: Depth=1
	cmpl	$0, (%r14,%rbx,4)
	movq	%r13, %rax
	je	LBB0_51
## %bb.48:                              ##   in Loop: Header=BB0_47 Depth=1
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax,%rbx,4), %edi
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax,%rbx,4), %esi
	callq	_STENCIL_ADDRESS
	movl	8(%r12), %ecx
	andl	(%rax), %ecx
	cmpl	%ecx, -52(%rbp)                 ## 4-byte Folded Reload
	jle	LBB0_50
## %bb.49:                              ##   in Loop: Header=BB0_47 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	leaq	(%rax,%rbx,4), %rax
	jmp	LBB0_51
LBB0_52:
	movl	$1, %ebx
	testq	%r15, %r15
	je	LBB0_74
## %bb.53:
	movl	8(%r12), %eax
	andl	4(%r12), %eax
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	xorl	%ebx, %ebx
	movq	%r13, -64(%rbp)                 ## 8-byte Spill
	jmp	LBB0_54
	.p2align	4, 0x90
LBB0_57:                                ##   in Loop: Header=BB0_54 Depth=1
	leaq	(%r14,%rbx,4), %rax
	movl	$1, (%r13)
LBB0_58:                                ##   in Loop: Header=BB0_54 Depth=1
	movl	$0, (%rax)
	incq	%rbx
	addq	$4, %r13
	cmpq	%rbx, %r15
	je	LBB0_73
LBB0_54:                                ## =>This Inner Loop Header: Depth=1
	cmpl	$0, (%r14,%rbx,4)
	movq	%r13, %rax
	je	LBB0_58
## %bb.55:                              ##   in Loop: Header=BB0_54 Depth=1
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax,%rbx,4), %edi
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax,%rbx,4), %esi
	callq	_STENCIL_ADDRESS
	movl	8(%r12), %ecx
	andl	(%rax), %ecx
	cmpl	%ecx, -52(%rbp)                 ## 4-byte Folded Reload
	jl	LBB0_57
## %bb.56:                              ##   in Loop: Header=BB0_54 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	leaq	(%rax,%rbx,4), %rax
	jmp	LBB0_58
LBB0_59:
	movl	$1, %ebx
	testq	%r15, %r15
	je	LBB0_74
## %bb.60:
	movl	8(%r12), %eax
	andl	4(%r12), %eax
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	xorl	%ebx, %ebx
	movq	%r13, -64(%rbp)                 ## 8-byte Spill
	jmp	LBB0_61
	.p2align	4, 0x90
LBB0_64:                                ##   in Loop: Header=BB0_61 Depth=1
	leaq	(%r14,%rbx,4), %rax
	movl	$1, (%r13)
LBB0_65:                                ##   in Loop: Header=BB0_61 Depth=1
	movl	$0, (%rax)
	incq	%rbx
	addq	$4, %r13
	cmpq	%rbx, %r15
	je	LBB0_73
LBB0_61:                                ## =>This Inner Loop Header: Depth=1
	cmpl	$0, (%r14,%rbx,4)
	movq	%r13, %rax
	je	LBB0_65
## %bb.62:                              ##   in Loop: Header=BB0_61 Depth=1
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax,%rbx,4), %edi
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax,%rbx,4), %esi
	callq	_STENCIL_ADDRESS
	movl	8(%r12), %ecx
	andl	(%rax), %ecx
	cmpl	%ecx, -52(%rbp)                 ## 4-byte Folded Reload
	jne	LBB0_64
## %bb.63:                              ##   in Loop: Header=BB0_61 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	leaq	(%rax,%rbx,4), %rax
	jmp	LBB0_65
LBB0_73:
	movq	-64(%rbp), %r13                 ## 8-byte Reload
	movl	$1, %ebx
LBB0_74:
	movl	12(%r12), %r8d
	movq	%r12, %rdi
	movq	%r15, %rsi
	movq	-72(%rbp), %rdx                 ## 8-byte Reload
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	movq	%r13, %r9
	callq	_apply_stencil_op_to_pixels
LBB0_75:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_78
## %bb.76:
	movl	%ebx, %eax
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_2:
	movl	$1, %ebx
	testq	%r15, %r15
	je	LBB0_74
## %bb.3:
	leaq	(,%r15,4), %rsi
	movq	%r13, %rdi
	callq	___bzero
	jmp	LBB0_74
LBB0_5:
	xorl	%ebx, %ebx
	jmp	LBB0_74
LBB0_8:
	movq	%r15, %rax
	andq	$-8, %rax
	xorl	%ecx, %ecx
	pxor	%xmm0, %xmm0
	pcmpeqd	%xmm1, %xmm1
	movdqa	LCPI0_0(%rip), %xmm2            ## xmm2 = [1,1,1,1]
	jmp	LBB0_9
	.p2align	4, 0x90
LBB0_25:                                ##   in Loop: Header=BB0_9 Depth=1
	pandn	%xmm2, %xmm3
	pandn	%xmm2, %xmm4
	movdqa	%xmm3, (%r13,%rcx,4)
	movdqa	%xmm4, 16(%r13,%rcx,4)
	addq	$8, %rcx
	cmpq	%rcx, %rax
	je	LBB0_26
LBB0_9:                                 ## =>This Inner Loop Header: Depth=1
	movdqu	(%r14,%rcx,4), %xmm3
	pcmpeqd	%xmm0, %xmm3
	movdqa	%xmm3, %xmm4
	pxor	%xmm1, %xmm4
	movd	%xmm4, %edx
	testb	$1, %dl
	je	LBB0_11
## %bb.10:                              ##   in Loop: Header=BB0_9 Depth=1
	movl	$0, (%r14,%rcx,4)
LBB0_11:                                ##   in Loop: Header=BB0_9 Depth=1
	pextrb	$4, %xmm4, %edx
	testb	$1, %dl
	je	LBB0_13
## %bb.12:                              ##   in Loop: Header=BB0_9 Depth=1
	movl	$0, 4(%r14,%rcx,4)
LBB0_13:                                ##   in Loop: Header=BB0_9 Depth=1
	pextrb	$8, %xmm4, %edx
	testb	$1, %dl
	je	LBB0_15
## %bb.14:                              ##   in Loop: Header=BB0_9 Depth=1
	movl	$0, 8(%r14,%rcx,4)
LBB0_15:                                ##   in Loop: Header=BB0_9 Depth=1
	pextrb	$12, %xmm4, %edx
	testb	$1, %dl
	je	LBB0_17
## %bb.16:                              ##   in Loop: Header=BB0_9 Depth=1
	movl	$0, 12(%r14,%rcx,4)
LBB0_17:                                ##   in Loop: Header=BB0_9 Depth=1
	movdqu	16(%r14,%rcx,4), %xmm4
	pcmpeqd	%xmm0, %xmm4
	movdqa	%xmm4, %xmm5
	pxor	%xmm1, %xmm5
	movd	%xmm5, %edx
	testb	$1, %dl
	je	LBB0_19
## %bb.18:                              ##   in Loop: Header=BB0_9 Depth=1
	movl	$0, 16(%r14,%rcx,4)
LBB0_19:                                ##   in Loop: Header=BB0_9 Depth=1
	pextrb	$4, %xmm5, %edx
	testb	$1, %dl
	je	LBB0_21
## %bb.20:                              ##   in Loop: Header=BB0_9 Depth=1
	movl	$0, 20(%r14,%rcx,4)
LBB0_21:                                ##   in Loop: Header=BB0_9 Depth=1
	pextrb	$8, %xmm5, %edx
	testb	$1, %dl
	je	LBB0_23
## %bb.22:                              ##   in Loop: Header=BB0_9 Depth=1
	movl	$0, 24(%r14,%rcx,4)
LBB0_23:                                ##   in Loop: Header=BB0_9 Depth=1
	pextrb	$12, %xmm5, %edx
	testb	$1, %dl
	je	LBB0_25
## %bb.24:                              ##   in Loop: Header=BB0_9 Depth=1
	movl	$0, 28(%r14,%rcx,4)
	jmp	LBB0_25
LBB0_26:
	xorl	%ebx, %ebx
	cmpq	%r15, %rax
	je	LBB0_74
LBB0_27:
	xorl	%ebx, %ebx
	jmp	LBB0_28
	.p2align	4, 0x90
LBB0_30:                                ##   in Loop: Header=BB0_28 Depth=1
	movl	%ecx, (%r13,%rax,4)
	incq	%rax
	cmpq	%rax, %r15
	je	LBB0_74
LBB0_28:                                ## =>This Inner Loop Header: Depth=1
	cmpl	$0, (%r14,%rax,4)
	movl	$0, %ecx
	je	LBB0_30
## %bb.29:                              ##   in Loop: Header=BB0_28 Depth=1
	movl	$0, (%r14,%rax,4)
	movl	$1, %ecx
	jmp	LBB0_30
LBB0_78:
	callq	___stack_chk_fail
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_66, LBB0_66-LJTI0_0
.set L0_0_set_4, LBB0_4-LJTI0_0
.set L0_0_set_31, LBB0_31-LJTI0_0
.set L0_0_set_38, LBB0_38-LJTI0_0
.set L0_0_set_45, LBB0_45-LJTI0_0
.set L0_0_set_52, LBB0_52-LJTI0_0
.set L0_0_set_59, LBB0_59-LJTI0_0
.set L0_0_set_2, LBB0_2-LJTI0_0
LJTI0_0:
	.long	L0_0_set_66
	.long	L0_0_set_4
	.long	L0_0_set_31
	.long	L0_0_set_38
	.long	L0_0_set_45
	.long	L0_0_set_52
	.long	L0_0_set_59
	.long	L0_0_set_2
	.end_data_region
                                        ## -- End function
	.comm	_PB_SIZE,4,2                    ## @PB_SIZE
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Bad stencil func in gl_stencil_pixels"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_stencil_pixels              ; -- Begin function gl_stencil_pixels
	.p2align	2
_gl_stencil_pixels:                     ; @gl_stencil_pixels
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	sub	sp, sp, #48
	stur	x4, [x29, #-96]                 ; 8-byte Folded Spill
	mov	x19, x3
	mov	x20, x2
	mov	x24, x1
	mov	x21, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-88]
Lloh3:
	adrp	x8, _PB_SIZE@GOTPAGE
Lloh4:
	ldr	x8, [x8, _PB_SIZE@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	lsl	x8, x8, #2
	mov	x9, x8
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0x7fffffff0
	sub	x22, x9, x8
	mov	sp, x22
	ldr	w8, [x0]
	sub	w8, w8, #128
	cmp	w8, #7
	b.hi	LBB0_9
; %bb.1:
Lloh8:
	adrp	x9, lJTI0_0@PAGE
Lloh9:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_2
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_2:
	mov	w25, #1
	cbz	x24, LBB0_72
; %bb.3:
	mov	x26, #0
	ldp	w8, w9, [x21, #4]
	and	w27, w9, w8
	ldur	x28, [x29, #-96]                ; 8-byte Folded Reload
	stp	x20, x19, [x29, #-112]          ; 16-byte Folded Spill
	mov	x23, x22
	stur	x24, [x29, #-120]               ; 8-byte Folded Spill
	b	LBB0_6
LBB0_4:                                 ;   in Loop: Header=BB0_6 Depth=1
	ldur	x8, [x29, #-96]                 ; 8-byte Folded Reload
	add	x8, x8, x26, lsl #2
	str	w25, [x23]
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=1
	add	x26, x26, #1
	add	x23, x23, #4
	str	wzr, [x8]
	add	x19, x19, #4
	add	x20, x20, #4
	add	x28, x28, #4
	subs	x24, x24, #1
	b.eq	LBB0_48
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w9, [x28]
	mov	x8, x23
	cbz	w9, LBB0_5
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [x20]
	ldr	w1, [x19]
	bl	_STENCIL_ADDRESS
	ldr	w8, [x0]
	ldr	w9, [x21, #8]
	and	w8, w9, w8
	cmp	w27, w8
	b.eq	LBB0_4
; %bb.8:                                ;   in Loop: Header=BB0_6 Depth=1
	add	x8, x22, x26, lsl #2
	b	LBB0_5
LBB0_9:
Lloh10:
	adrp	x1, l_.str@PAGE
Lloh11:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x21
	bl	_gl_problem
	mov	w25, #0
	b	LBB0_73
LBB0_10:
	cbz	x24, LBB0_71
; %bb.11:
	cmp	x24, #8
	b.hs	LBB0_52
; %bb.12:
	mov	x8, #0
	b	LBB0_75
LBB0_13:
	mov	w25, #1
	cbz	x24, LBB0_72
; %bb.14:
	mov	x26, #0
	ldp	w8, w9, [x21, #4]
	and	w27, w9, w8
	ldur	x28, [x29, #-96]                ; 8-byte Folded Reload
	stp	x20, x19, [x29, #-112]          ; 16-byte Folded Spill
	mov	x23, x22
	stur	x24, [x29, #-120]               ; 8-byte Folded Spill
	b	LBB0_17
LBB0_15:                                ;   in Loop: Header=BB0_17 Depth=1
	ldur	x8, [x29, #-96]                 ; 8-byte Folded Reload
	add	x8, x8, x26, lsl #2
	str	w25, [x23]
LBB0_16:                                ;   in Loop: Header=BB0_17 Depth=1
	add	x26, x26, #1
	add	x23, x23, #4
	str	wzr, [x8]
	add	x19, x19, #4
	add	x20, x20, #4
	add	x28, x28, #4
	subs	x24, x24, #1
	b.eq	LBB0_48
LBB0_17:                                ; =>This Inner Loop Header: Depth=1
	ldr	w9, [x28]
	mov	x8, x23
	cbz	w9, LBB0_16
; %bb.18:                               ;   in Loop: Header=BB0_17 Depth=1
	ldr	w0, [x20]
	ldr	w1, [x19]
	bl	_STENCIL_ADDRESS
	ldr	w8, [x0]
	ldr	w9, [x21, #8]
	and	w8, w9, w8
	cmp	w27, w8
	b.ge	LBB0_15
; %bb.19:                               ;   in Loop: Header=BB0_17 Depth=1
	add	x8, x22, x26, lsl #2
	b	LBB0_16
LBB0_20:
	mov	w25, #1
	cbz	x24, LBB0_72
; %bb.21:
	mov	x26, #0
	ldp	w8, w9, [x21, #4]
	and	w27, w9, w8
	ldur	x28, [x29, #-96]                ; 8-byte Folded Reload
	stp	x20, x19, [x29, #-112]          ; 16-byte Folded Spill
	mov	x23, x22
	stur	x24, [x29, #-120]               ; 8-byte Folded Spill
	b	LBB0_24
LBB0_22:                                ;   in Loop: Header=BB0_24 Depth=1
	ldur	x8, [x29, #-96]                 ; 8-byte Folded Reload
	add	x8, x8, x26, lsl #2
	str	w25, [x23]
LBB0_23:                                ;   in Loop: Header=BB0_24 Depth=1
	add	x26, x26, #1
	add	x23, x23, #4
	str	wzr, [x8]
	add	x19, x19, #4
	add	x20, x20, #4
	add	x28, x28, #4
	subs	x24, x24, #1
	b.eq	LBB0_48
LBB0_24:                                ; =>This Inner Loop Header: Depth=1
	ldr	w9, [x28]
	mov	x8, x23
	cbz	w9, LBB0_23
; %bb.25:                               ;   in Loop: Header=BB0_24 Depth=1
	ldr	w0, [x20]
	ldr	w1, [x19]
	bl	_STENCIL_ADDRESS
	ldr	w8, [x0]
	ldr	w9, [x21, #8]
	and	w8, w9, w8
	cmp	w27, w8
	b.gt	LBB0_22
; %bb.26:                               ;   in Loop: Header=BB0_24 Depth=1
	add	x8, x22, x26, lsl #2
	b	LBB0_23
LBB0_27:
	mov	w25, #1
	cbz	x24, LBB0_72
; %bb.28:
	mov	x26, #0
	ldp	w8, w9, [x21, #4]
	and	w27, w9, w8
	ldur	x28, [x29, #-96]                ; 8-byte Folded Reload
	stp	x20, x19, [x29, #-112]          ; 16-byte Folded Spill
	mov	x23, x22
	stur	x24, [x29, #-120]               ; 8-byte Folded Spill
	b	LBB0_31
LBB0_29:                                ;   in Loop: Header=BB0_31 Depth=1
	ldur	x8, [x29, #-96]                 ; 8-byte Folded Reload
	add	x8, x8, x26, lsl #2
	str	w25, [x23]
LBB0_30:                                ;   in Loop: Header=BB0_31 Depth=1
	add	x26, x26, #1
	add	x23, x23, #4
	str	wzr, [x8]
	add	x19, x19, #4
	add	x20, x20, #4
	add	x28, x28, #4
	subs	x24, x24, #1
	b.eq	LBB0_48
LBB0_31:                                ; =>This Inner Loop Header: Depth=1
	ldr	w9, [x28]
	mov	x8, x23
	cbz	w9, LBB0_30
; %bb.32:                               ;   in Loop: Header=BB0_31 Depth=1
	ldr	w0, [x20]
	ldr	w1, [x19]
	bl	_STENCIL_ADDRESS
	ldr	w8, [x0]
	ldr	w9, [x21, #8]
	and	w8, w9, w8
	cmp	w27, w8
	b.le	LBB0_29
; %bb.33:                               ;   in Loop: Header=BB0_31 Depth=1
	add	x8, x22, x26, lsl #2
	b	LBB0_30
LBB0_34:
	mov	w25, #1
	cbz	x24, LBB0_72
; %bb.35:
	mov	x26, #0
	ldp	w8, w9, [x21, #4]
	and	w27, w9, w8
	ldur	x28, [x29, #-96]                ; 8-byte Folded Reload
	stp	x20, x19, [x29, #-112]          ; 16-byte Folded Spill
	mov	x23, x22
	stur	x24, [x29, #-120]               ; 8-byte Folded Spill
	b	LBB0_38
LBB0_36:                                ;   in Loop: Header=BB0_38 Depth=1
	ldur	x8, [x29, #-96]                 ; 8-byte Folded Reload
	add	x8, x8, x26, lsl #2
	str	w25, [x23]
LBB0_37:                                ;   in Loop: Header=BB0_38 Depth=1
	add	x26, x26, #1
	add	x23, x23, #4
	str	wzr, [x8]
	add	x19, x19, #4
	add	x20, x20, #4
	add	x28, x28, #4
	subs	x24, x24, #1
	b.eq	LBB0_48
LBB0_38:                                ; =>This Inner Loop Header: Depth=1
	ldr	w9, [x28]
	mov	x8, x23
	cbz	w9, LBB0_37
; %bb.39:                               ;   in Loop: Header=BB0_38 Depth=1
	ldr	w0, [x20]
	ldr	w1, [x19]
	bl	_STENCIL_ADDRESS
	ldr	w8, [x0]
	ldr	w9, [x21, #8]
	and	w8, w9, w8
	cmp	w27, w8
	b.lt	LBB0_36
; %bb.40:                               ;   in Loop: Header=BB0_38 Depth=1
	add	x8, x22, x26, lsl #2
	b	LBB0_37
LBB0_41:
	mov	w25, #1
	cbz	x24, LBB0_72
; %bb.42:
	mov	x26, #0
	ldp	w8, w9, [x21, #4]
	and	w27, w9, w8
	ldur	x28, [x29, #-96]                ; 8-byte Folded Reload
	stp	x20, x19, [x29, #-112]          ; 16-byte Folded Spill
	mov	x23, x22
	stur	x24, [x29, #-120]               ; 8-byte Folded Spill
	b	LBB0_45
LBB0_43:                                ;   in Loop: Header=BB0_45 Depth=1
	ldur	x8, [x29, #-96]                 ; 8-byte Folded Reload
	add	x8, x8, x26, lsl #2
	str	w25, [x23]
LBB0_44:                                ;   in Loop: Header=BB0_45 Depth=1
	add	x26, x26, #1
	add	x23, x23, #4
	str	wzr, [x8]
	add	x19, x19, #4
	add	x20, x20, #4
	add	x28, x28, #4
	subs	x24, x24, #1
	b.eq	LBB0_48
LBB0_45:                                ; =>This Inner Loop Header: Depth=1
	ldr	w9, [x28]
	mov	x8, x23
	cbz	w9, LBB0_44
; %bb.46:                               ;   in Loop: Header=BB0_45 Depth=1
	ldr	w0, [x20]
	ldr	w1, [x19]
	bl	_STENCIL_ADDRESS
	ldr	w8, [x0]
	ldr	w9, [x21, #8]
	and	w8, w9, w8
	cmp	w27, w8
	b.ne	LBB0_43
; %bb.47:                               ;   in Loop: Header=BB0_45 Depth=1
	add	x8, x22, x26, lsl #2
	b	LBB0_44
LBB0_48:
	mov	w25, #1
	ldp	x20, x19, [x29, #-112]          ; 16-byte Folded Reload
	ldur	x24, [x29, #-120]               ; 8-byte Folded Reload
	b	LBB0_72
LBB0_49:
	cbz	x24, LBB0_51
; %bb.50:
	lsl	x1, x24, #2
	mov	x0, x22
	bl	_bzero
LBB0_51:
	mov	w25, #1
	b	LBB0_72
LBB0_52:
	and	x8, x24, #0xfffffffffffffff8
	add	x9, x22, #16
	ldur	x10, [x29, #-96]                ; 8-byte Folded Reload
	add	x10, x10, #16
	movi.2s	v0, #1
	mov	x11, x8
	b	LBB0_54
LBB0_53:                                ;   in Loop: Header=BB0_54 Depth=1
	cmeq.2s	v1, v1, #0
	bic.8b	v1, v0, v1
	cmeq.2s	v2, v2, #0
	bic.8b	v2, v0, v2
	cmeq.2s	v3, v3, #0
	bic.8b	v3, v0, v3
	cmeq.2s	v4, v4, #0
	stp	d1, d2, [x9, #-16]
	bic.8b	v1, v0, v4
	stp	d3, d1, [x9], #32
	add	x10, x10, #32
	subs	x11, x11, #8
	b.eq	LBB0_70
LBB0_54:                                ; =>This Inner Loop Header: Depth=1
	ldur	d1, [x10, #-16]
	cmtst.2s	v2, v1, v1
	fmov	w12, s2
	tbz	w12, #0, LBB0_56
; %bb.55:                               ;   in Loop: Header=BB0_54 Depth=1
	stur	wzr, [x10, #-16]
LBB0_56:                                ;   in Loop: Header=BB0_54 Depth=1
	mov.s	w12, v2[1]
	tbz	w12, #0, LBB0_58
; %bb.57:                               ;   in Loop: Header=BB0_54 Depth=1
	stur	wzr, [x10, #-12]
LBB0_58:                                ;   in Loop: Header=BB0_54 Depth=1
	ldur	d2, [x10, #-8]
	cmtst.2s	v3, v2, v2
	fmov	w12, s3
	tbz	w12, #0, LBB0_60
; %bb.59:                               ;   in Loop: Header=BB0_54 Depth=1
	stur	wzr, [x10, #-8]
LBB0_60:                                ;   in Loop: Header=BB0_54 Depth=1
	mov.s	w12, v3[1]
	tbz	w12, #0, LBB0_62
; %bb.61:                               ;   in Loop: Header=BB0_54 Depth=1
	stur	wzr, [x10, #-4]
LBB0_62:                                ;   in Loop: Header=BB0_54 Depth=1
	ldr	d3, [x10]
	cmtst.2s	v4, v3, v3
	fmov	w12, s4
	tbz	w12, #0, LBB0_64
; %bb.63:                               ;   in Loop: Header=BB0_54 Depth=1
	str	wzr, [x10]
LBB0_64:                                ;   in Loop: Header=BB0_54 Depth=1
	mov.s	w12, v4[1]
	tbz	w12, #0, LBB0_66
; %bb.65:                               ;   in Loop: Header=BB0_54 Depth=1
	str	wzr, [x10, #4]
LBB0_66:                                ;   in Loop: Header=BB0_54 Depth=1
	ldr	d4, [x10, #8]
	cmtst.2s	v5, v4, v4
	fmov	w12, s5
	tbz	w12, #0, LBB0_68
; %bb.67:                               ;   in Loop: Header=BB0_54 Depth=1
	str	wzr, [x10, #8]
LBB0_68:                                ;   in Loop: Header=BB0_54 Depth=1
	mov.s	w12, v5[1]
	tbz	w12, #0, LBB0_53
; %bb.69:                               ;   in Loop: Header=BB0_54 Depth=1
	str	wzr, [x10, #12]
	b	LBB0_53
LBB0_70:
	cmp	x8, x24
	b.ne	LBB0_75
LBB0_71:
	mov	w25, #0
LBB0_72:
	ldr	w4, [x21, #12]
	mov	x0, x21
	mov	x1, x24
	mov	x2, x20
	mov	x3, x19
	mov	x5, x22
	bl	_apply_stencil_op_to_pixels
LBB0_73:
	ldur	x8, [x29, #-88]
Lloh12:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh13:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh14:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_79
; %bb.74:
	mov	x0, x25
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_75:
	lsl	x10, x8, #2
	add	x9, x22, x10
	sub	x8, x24, x8
	ldur	x11, [x29, #-96]                ; 8-byte Folded Reload
	add	x10, x11, x10
	b	LBB0_77
LBB0_76:                                ;   in Loop: Header=BB0_77 Depth=1
	str	w11, [x9], #4
	add	x10, x10, #4
	subs	x8, x8, #1
	b.eq	LBB0_71
LBB0_77:                                ; =>This Inner Loop Header: Depth=1
	ldr	w11, [x10]
	cbz	w11, LBB0_76
; %bb.78:                               ;   in Loop: Header=BB0_77 Depth=1
	str	wzr, [x10]
	mov	w11, #1
	b	LBB0_76
LBB0_79:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_10-LBB0_2)>>2
	.byte	(LBB0_13-LBB0_2)>>2
	.byte	(LBB0_20-LBB0_2)>>2
	.byte	(LBB0_27-LBB0_2)>>2
	.byte	(LBB0_34-LBB0_2)>>2
	.byte	(LBB0_41-LBB0_2)>>2
	.byte	(LBB0_49-LBB0_2)>>2
                                        ; -- End function
	.comm	_PB_SIZE,4,2                    ; @PB_SIZE
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Bad stencil func in gl_stencil_pixels"

.subsections_via_symbols
