	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function copy_rgb_pixels
LCPI0_0:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3
LCPI0_1:
	.quad	0x3ff0000000000000              ## double 1
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_copy_rgb_pixels:                       ## @copy_rgb_pixels
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$200, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r9, -56(%rbp)                  ## 8-byte Spill
	movq	%r8, -80(%rbp)                  ## 8-byte Spill
	movq	%rcx, %r15
	movq	%rdx, %r12
	movq	%rsi, -200(%rbp)                ## 8-byte Spill
	movq	%rdi, %r13
	movq	16(%rbp), %rax
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	movq	_GLdepth@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_zspan@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	movq	_MAX_WIDTH@GOTPCREL(%rip), %rbx
	movl	(%rbx), %edx
	callq	_DEFARRAY
	movq	_GLubyte@GOTPCREL(%rip), %r14
	movl	(%r14), %edi
	movq	_red@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	movl	(%rbx), %edx
	callq	_DEFARRAY
	movl	(%r14), %edi
	movq	_green@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	movl	(%rbx), %edx
	callq	_DEFARRAY
	movl	(%r14), %edi
	movq	_blue@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	movl	(%rbx), %edx
	callq	_DEFARRAY
	movl	(%r14), %edi
	movq	_alpha@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	movl	(%rbx), %edx
	callq	_DEFARRAY
	movss	48(%r13), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	ucomiss	LCPI0_0(%rip), %xmm0
	jne	LBB0_3
	jp	LBB0_3
## %bb.1:
	movss	52(%r13), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	ucomiss	LCPI0_0(%rip), %xmm0
	jne	LBB0_3
	jp	LBB0_3
## %bb.2:
	movq	_GL_FALSE@GOTPCREL(%rip), %rsi
	jmp	LBB0_4
LBB0_3:
	movq	_GL_TRUE@GOTPCREL(%rip), %rsi
LBB0_4:
	movq	_red@GOTPCREL(%rip), %r14
	movq	_green@GOTPCREL(%rip), %rbx
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	decq	%rax
	xorl	%r10d, %r10d
	xorl	%r9d, %r9d
	cmpq	-72(%rbp), %r12                 ## 8-byte Folded Reload
	setge	%r8b
	cmovlq	%rax, %r10
	movsd	56(%r13), %xmm0                 ## xmm0 = mem[0],zero
	movb	$1, %al
	movq	%rax, -160(%rbp)                ## 8-byte Spill
	ucomisd	LCPI0_1(%rip), %xmm0
	jne	LBB0_12
	jp	LBB0_12
## %bb.5:
	movsd	64(%r13), %xmm0                 ## xmm0 = mem[0],zero
	xorpd	%xmm1, %xmm1
	ucomisd	%xmm1, %xmm0
	jne	LBB0_12
	jp	LBB0_12
## %bb.6:
	movsd	72(%r13), %xmm0                 ## xmm0 = mem[0],zero
	ucomisd	LCPI0_1(%rip), %xmm0
	jne	LBB0_12
	jp	LBB0_12
## %bb.7:
	movsd	80(%r13), %xmm0                 ## xmm0 = mem[0],zero
	xorpd	%xmm1, %xmm1
	ucomisd	%xmm1, %xmm0
	jne	LBB0_12
	jp	LBB0_12
## %bb.8:
	movsd	88(%r13), %xmm0                 ## xmm0 = mem[0],zero
	ucomisd	LCPI0_1(%rip), %xmm0
	jne	LBB0_12
	jp	LBB0_12
## %bb.9:
	movsd	96(%r13), %xmm0                 ## xmm0 = mem[0],zero
	xorpd	%xmm1, %xmm1
	ucomisd	%xmm1, %xmm0
	jne	LBB0_12
	jp	LBB0_12
## %bb.10:
	movsd	104(%r13), %xmm0                ## xmm0 = mem[0],zero
	ucomisd	LCPI0_1(%rip), %xmm0
	jne	LBB0_12
	jp	LBB0_12
## %bb.11:
	xorpd	%xmm0, %xmm0
	cmpneqsd	112(%r13), %xmm0
	movq	%xmm0, %rax
	andl	$1, %eax
	movq	%rax, -160(%rbp)                ## 8-byte Spill
LBB0_12:
	movl	(%rsi), %eax
	movl	%eax, -60(%rbp)                 ## 4-byte Spill
	cmpq	$0, 192(%r13)
	je	LBB0_25
## %bb.13:
	testq	%r15, %r15
	jle	LBB0_25
## %bb.14:
	movq	184(%r13), %rax
	movslq	8(%rax), %rax
	movq	_DEPTH_SCALE@GOTPCREL(%rip), %rcx
	movslq	(%rcx), %rsi
	imulq	%rax, %rsi
	movq	_zspan@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	cmpq	$4, %r15
	jae	LBB0_16
## %bb.15:
	xorl	%ecx, %ecx
	jmp	LBB0_24
LBB0_16:
	movq	%r15, %rcx
	andq	$-4, %rcx
	movq	%rsi, %xmm0
	pshufd	$68, %xmm0, %xmm0               ## xmm0 = xmm0[0,1,0,1]
	leaq	-4(%rcx), %rax
	movq	%rax, %rdx
	shrq	$2, %rdx
	incq	%rdx
	movl	%edx, %r11d
	andl	$7, %r11d
	cmpq	$28, %rax
	jae	LBB0_18
## %bb.17:
	xorl	%eax, %eax
	jmp	LBB0_20
LBB0_18:
	andq	$-8, %rdx
	xorl	%eax, %eax
	.p2align	4, 0x90
LBB0_19:                                ## =>This Inner Loop Header: Depth=1
	movdqu	%xmm0, (%rdi,%rax,8)
	movdqu	%xmm0, 16(%rdi,%rax,8)
	movdqu	%xmm0, 32(%rdi,%rax,8)
	movdqu	%xmm0, 48(%rdi,%rax,8)
	movdqu	%xmm0, 64(%rdi,%rax,8)
	movdqu	%xmm0, 80(%rdi,%rax,8)
	movdqu	%xmm0, 96(%rdi,%rax,8)
	movdqu	%xmm0, 112(%rdi,%rax,8)
	movdqu	%xmm0, 128(%rdi,%rax,8)
	movdqu	%xmm0, 144(%rdi,%rax,8)
	movdqu	%xmm0, 160(%rdi,%rax,8)
	movdqu	%xmm0, 176(%rdi,%rax,8)
	movdqu	%xmm0, 192(%rdi,%rax,8)
	movdqu	%xmm0, 208(%rdi,%rax,8)
	movdqu	%xmm0, 224(%rdi,%rax,8)
	movdqu	%xmm0, 240(%rdi,%rax,8)
	addq	$32, %rax
	addq	$-8, %rdx
	jne	LBB0_19
LBB0_20:
	testq	%r11, %r11
	je	LBB0_23
## %bb.21:
	leaq	(%rdi,%rax,8), %rax
	addq	$16, %rax
	shlq	$5, %r11
	xorl	%edx, %edx
	.p2align	4, 0x90
LBB0_22:                                ## =>This Inner Loop Header: Depth=1
	movdqu	%xmm0, -16(%rax,%rdx)
	movdqu	%xmm0, (%rax,%rdx)
	addq	$32, %rdx
	cmpq	%rdx, %r11
	jne	LBB0_22
LBB0_23:
	cmpq	%r15, %rcx
	je	LBB0_25
	.p2align	4, 0x90
LBB0_24:                                ## =>This Inner Loop Header: Depth=1
	movq	%rsi, (%rdi,%rcx,8)
	incq	%rcx
	cmpq	%rcx, %r15
	jne	LBB0_24
LBB0_25:
	cmpq	$0, -56(%rbp)                   ## 8-byte Folded Reload
	js	LBB0_30
## %bb.26:
	cmpq	$0, (%r13)
	jne	LBB0_30
## %bb.27:
	cmpl	$0, -60(%rbp)                   ## 4-byte Folded Reload
	jne	LBB0_30
## %bb.28:
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	addq	%r15, %rax
	movq	24(%r13), %rcx
	cmpq	(%rcx), %rax
	jle	LBB0_29
LBB0_30:
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	cmpq	$0, -80(%rbp)                   ## 8-byte Folded Reload
	jg	LBB0_32
	jmp	LBB0_54
LBB0_29:
	movq	_GL_TRUE@GOTPCREL(%rip), %rax
	cmpq	$0, -80(%rbp)                   ## 8-byte Folded Reload
	jle	LBB0_54
LBB0_32:
	movb	%r8b, %r9b
	leaq	(%r9,%r9), %rcx
	decq	%rcx
	movq	%rcx, -192(%rbp)                ## 8-byte Spill
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	addq	%r10, %rcx
	addq	%r10, %r12
	movq	32(%r13), %rdx
	movq	%rdx, -176(%rbp)                ## 8-byte Spill
	movq	120(%r13), %rdx
	movq	%rdx, -168(%rbp)                ## 8-byte Spill
	movl	(%rax), %eax
	movl	%eax, -148(%rbp)                ## 4-byte Spill
	xorl	%edx, %edx
	movq	%r15, -184(%rbp)                ## 8-byte Spill
	movq	%r13, -96(%rbp)                 ## 8-byte Spill
	jmp	LBB0_33
	.p2align	4, 0x90
LBB0_51:                                ##   in Loop: Header=BB0_33 Depth=1
	movq	_GL_BITMAP@GOTPCREL(%rip), %rcx
	movl	(%rcx), %r11d
	movq	%r13, %rdi
	movq	%r15, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	pushq	%r11
	pushq	%rax
	pushq	%r14
	pushq	%r10
	callq	_gl_write_color_span
LBB0_52:                                ##   in Loop: Header=BB0_33 Depth=1
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	addq	$32, %rsp
	movq	_red@GOTPCREL(%rip), %r14
LBB0_53:                                ##   in Loop: Header=BB0_33 Depth=1
	movq	-88(%rbp), %rdx                 ## 8-byte Reload
	incq	%rdx
	movq	-192(%rbp), %rax                ## 8-byte Reload
	addq	%rax, %r12
	addq	%rax, %rcx
	cmpq	-80(%rbp), %rdx                 ## 8-byte Folded Reload
	je	LBB0_54
LBB0_33:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_38 Depth 2
                                        ##     Child Loop BB0_42 Depth 2
	movq	%rdx, -88(%rbp)                 ## 8-byte Spill
	movq	%rcx, -48(%rbp)                 ## 8-byte Spill
	movq	-168(%rbp), %rax                ## 8-byte Reload
	cmpq	-176(%rbp), %rax                ## 8-byte Folded Reload
	je	LBB0_35
## %bb.34:                              ##   in Loop: Header=BB0_33 Depth=1
	movq	120(%r13), %rsi
	movq	%r13, %rdi
	callq	*16(%r13)
LBB0_35:                                ##   in Loop: Header=BB0_33 Depth=1
	movq	(%r14), %r8
	movq	(%rbx), %r9
	movq	%r13, %rdi
	movq	%r15, %rsi
	movq	-200(%rbp), %rdx                ## 8-byte Reload
	movq	%r12, -208(%rbp)                ## 8-byte Spill
	movq	%r12, %rcx
	movq	_alpha@GOTPCREL(%rip), %r12
	pushq	(%r12)
	movq	_blue@GOTPCREL(%rip), %rax
	pushq	(%rax)
	callq	_gl_read_color_span
	addq	$16, %rsp
	cmpb	$0, -160(%rbp)                  ## 1-byte Folded Reload
	je	LBB0_39
## %bb.36:                              ##   in Loop: Header=BB0_33 Depth=1
	testq	%r15, %r15
	jle	LBB0_39
## %bb.37:                              ##   in Loop: Header=BB0_33 Depth=1
	movq	%r14, %rdi
	movq	40(%r13), %rax
	movq	(%rax), %rsi
	movq	8(%rax), %rdx
	movq	16(%rax), %rcx
	movq	24(%rax), %rax
	movq	%rax, -112(%rbp)                ## 8-byte Spill
	xorps	%xmm0, %xmm0
	cvtsi2sd	%rax, %xmm0
	mulsd	112(%r13), %xmm0
	cvttsd2si	%xmm0, %rax
	movq	%rcx, -120(%rbp)                ## 8-byte Spill
	xorps	%xmm0, %xmm0
	cvtsi2sd	%rcx, %xmm0
	mulsd	96(%r13), %xmm0
	cvttsd2si	%xmm0, %rcx
	movq	%rdx, -128(%rbp)                ## 8-byte Spill
	xorps	%xmm0, %xmm0
	cvtsi2sd	%rdx, %xmm0
	mulsd	80(%r13), %xmm0
	cvttsd2si	%xmm0, %rdx
	movq	%rsi, -136(%rbp)                ## 8-byte Spill
	xorps	%xmm0, %xmm0
	cvtsi2sd	%rsi, %xmm0
	mulsd	64(%r13), %xmm0
	cvttsd2si	%xmm0, %rsi
	xorps	%xmm0, %xmm0
	cvtsi2sd	%rsi, %xmm0
	movsd	%xmm0, -104(%rbp)               ## 8-byte Spill
	xorps	%xmm0, %xmm0
	cvtsi2sd	%rdx, %xmm0
	movsd	%xmm0, -232(%rbp)               ## 8-byte Spill
	xorps	%xmm0, %xmm0
	cvtsi2sd	%rcx, %xmm0
	movsd	%xmm0, -224(%rbp)               ## 8-byte Spill
	xorps	%xmm0, %xmm0
	cvtsi2sd	%rax, %xmm0
	movsd	%xmm0, -216(%rbp)               ## 8-byte Spill
	movq	(%r12), %rcx
	xorl	%r14d, %r14d
	.p2align	4, 0x90
LBB0_38:                                ##   Parent Loop BB0_33 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	(%rdi), %rax
	xorps	%xmm0, %xmm0
	cvtsi2sdq	(%rax,%r14,8), %xmm0
	mulsd	56(%r13), %xmm0
	addsd	-104(%rbp), %xmm0               ## 8-byte Folded Reload
	cvttsd2si	%xmm0, %rdi
	movq	(%rbx), %rax
	xorps	%xmm0, %xmm0
	cvtsi2sdq	(%rax,%r14,8), %xmm0
	mulsd	72(%r13), %xmm0
	addsd	-232(%rbp), %xmm0               ## 8-byte Folded Reload
	cvttsd2si	%xmm0, %r15
	movq	%r13, %rdx
	movq	%rbx, %r13
	movq	_blue@GOTPCREL(%rip), %rbx
	movq	(%rbx), %rax
	xorps	%xmm0, %xmm0
	cvtsi2sdq	(%rax,%r14,8), %xmm0
	mulsd	88(%rdx), %xmm0
	addsd	-224(%rbp), %xmm0               ## 8-byte Folded Reload
	cvttsd2si	%xmm0, %r12
	xorps	%xmm0, %xmm0
	cvtsi2sdq	(%rcx,%r14,8), %xmm0
	mulsd	104(%rdx), %xmm0
	addsd	-216(%rbp), %xmm0               ## 8-byte Folded Reload
	cvttsd2si	%xmm0, %rax
	movq	%rax, -144(%rbp)                ## 8-byte Spill
	xorl	%esi, %esi
	movq	-136(%rbp), %rdx                ## 8-byte Reload
	callq	_CLAMP
	movq	_red@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	%rax, (%rcx,%r14,8)
	movq	%r15, %rdi
	movq	-184(%rbp), %r15                ## 8-byte Reload
	xorl	%esi, %esi
	movq	-128(%rbp), %rdx                ## 8-byte Reload
	callq	_CLAMP
	movq	(%r13), %rcx
	movq	%rax, (%rcx,%r14,8)
	movq	%r12, %rdi
	xorl	%esi, %esi
	movq	-120(%rbp), %rdx                ## 8-byte Reload
	callq	_CLAMP
	movq	(%rbx), %rcx
	movq	%r13, %rbx
	movq	%rax, (%rcx,%r14,8)
	movq	-144(%rbp), %rdi                ## 8-byte Reload
	movq	-96(%rbp), %r13                 ## 8-byte Reload
	xorl	%esi, %esi
	movq	-112(%rbp), %rdx                ## 8-byte Reload
	callq	_CLAMP
	movq	_red@GOTPCREL(%rip), %rdi
	movq	_alpha@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	%rax, (%rcx,%r14,8)
	incq	%r14
	cmpq	%r14, %r15
	jne	LBB0_38
LBB0_39:                                ##   in Loop: Header=BB0_33 Depth=1
	cmpq	$0, 176(%r13)
	je	LBB0_43
## %bb.40:                              ##   in Loop: Header=BB0_33 Depth=1
	movq	%r15, %rdx
	testq	%r15, %r15
	jle	LBB0_43
## %bb.41:                              ##   in Loop: Header=BB0_33 Depth=1
	movq	-96(%rbp), %rdi                 ## 8-byte Reload
	movslq	128(%rdi), %rcx
	decq	%rcx
	movq	40(%rdi), %rax
	movslq	32(%rax), %rsi
	imulq	%rcx, %rsi
	movq	%rsi, -144(%rbp)                ## 8-byte Spill
	movslq	132(%rdi), %rcx
	decq	%rcx
	movslq	36(%rax), %rsi
	imulq	%rcx, %rsi
	movq	%rsi, -136(%rbp)                ## 8-byte Spill
	movslq	136(%rdi), %rcx
	decq	%rcx
	movslq	40(%rax), %rsi
	imulq	%rcx, %rsi
	movq	%rsi, -128(%rbp)                ## 8-byte Spill
	movslq	140(%rdi), %rcx
	decq	%rcx
	movslq	44(%rax), %rsi
	imulq	%rcx, %rsi
	movq	%rsi, -120(%rbp)                ## 8-byte Spill
	movq	_red@GOTPCREL(%rip), %rcx
	movq	(%rcx), %r11
	movq	_green@GOTPCREL(%rip), %rcx
	movq	(%rcx), %r14
	movq	_blue@GOTPCREL(%rip), %rcx
	movq	(%rcx), %r15
	movq	_alpha@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rsi
	movq	144(%rdi), %rcx
	movq	%rcx, -112(%rbp)                ## 8-byte Spill
	movq	152(%rdi), %rcx
	movq	%rcx, -104(%rbp)                ## 8-byte Spill
	movq	160(%rdi), %r12
	movq	168(%rdi), %r13
	xorl	%edi, %edi
	.p2align	4, 0x90
LBB0_42:                                ##   Parent Loop BB0_33 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	(%r11,%rdi,8), %r8
	imulq	-144(%rbp), %r8                 ## 8-byte Folded Reload
	movq	(%r14,%rdi,8), %r9
	movq	(%r15,%rdi,8), %r10
	movq	-112(%rbp), %rcx                ## 8-byte Reload
	movslq	(%rcx,%r8,4), %rbx
	imulq	(%rax), %rbx
	movq	(%rsi,%rdi,8), %rcx
	movq	%rbx, (%r11,%rdi,8)
	imulq	-136(%rbp), %r9                 ## 8-byte Folded Reload
	movq	-104(%rbp), %rbx                ## 8-byte Reload
	movslq	(%rbx,%r9,4), %rbx
	imulq	8(%rax), %rbx
	movq	%rbx, (%r14,%rdi,8)
	imulq	-128(%rbp), %r10                ## 8-byte Folded Reload
	movslq	(%r12,%r10,4), %rbx
	imulq	16(%rax), %rbx
	movq	%rbx, (%r15,%rdi,8)
	imulq	-120(%rbp), %rcx                ## 8-byte Folded Reload
	movslq	(%r13,%rcx,4), %rcx
	imulq	24(%rax), %rcx
	movq	%rcx, (%rsi,%rdi,8)
	incq	%rdi
	cmpq	%rdi, %rdx
	jne	LBB0_42
LBB0_43:                                ##   in Loop: Header=BB0_33 Depth=1
	movq	-168(%rbp), %rax                ## 8-byte Reload
	cmpq	-176(%rbp), %rax                ## 8-byte Folded Reload
	movq	-96(%rbp), %r13                 ## 8-byte Reload
	je	LBB0_45
## %bb.44:                              ##   in Loop: Header=BB0_33 Depth=1
	movq	32(%r13), %rsi
	movq	%r13, %rdi
	callq	*16(%r13)
LBB0_45:                                ##   in Loop: Header=BB0_33 Depth=1
	cmpl	$0, -148(%rbp)                  ## 4-byte Folded Reload
	movq	-184(%rbp), %r15                ## 8-byte Reload
	movq	-208(%rbp), %r12                ## 8-byte Reload
	movq	_red@GOTPCREL(%rip), %r14
	movq	_green@GOTPCREL(%rip), %rbx
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	je	LBB0_49
## %bb.46:                              ##   in Loop: Header=BB0_33 Depth=1
	testq	%rcx, %rcx
	js	LBB0_49
## %bb.47:                              ##   in Loop: Header=BB0_33 Depth=1
	movq	24(%r13), %rax
	cmpq	8(%rax), %rcx
	jge	LBB0_49
## %bb.48:                              ##   in Loop: Header=BB0_33 Depth=1
	movq	(%r14), %r8
	movq	(%rbx), %r9
	subq	$8, %rsp
	movq	%r13, %rdi
	movq	%r15, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	pushq	$0
	movq	_alpha@GOTPCREL(%rip), %rax
	pushq	(%rax)
	movq	_blue@GOTPCREL(%rip), %rax
	pushq	(%rax)
	callq	*8(%r13)
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	addq	$32, %rsp
	jmp	LBB0_53
	.p2align	4, 0x90
LBB0_49:                                ##   in Loop: Header=BB0_33 Depth=1
	movq	_zspan@GOTPCREL(%rip), %rax
	movq	(%rax), %r8
	movq	(%r14), %r9
	movq	(%rbx), %r10
	movq	_blue@GOTPCREL(%rip), %rax
	movq	(%rax), %r14
	movq	_alpha@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpl	$0, -60(%rbp)                   ## 4-byte Folded Reload
	je	LBB0_51
## %bb.50:                              ##   in Loop: Header=BB0_33 Depth=1
	movq	%r13, %rdi
	movq	%r15, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	pushq	-72(%rbp)                       ## 8-byte Folded Reload
	pushq	%rax
	pushq	%r14
	pushq	%r10
	callq	_gl_write_zoomed_color_span
	jmp	LBB0_52
LBB0_54:
	movq	_zspan@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	callq	_UNDEFARRAY
	movq	(%r14), %rdi
	callq	_UNDEFARRAY
	movq	(%rbx), %rdi
	callq	_UNDEFARRAY
	movq	_blue@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	callq	_UNDEFARRAY
	movq	_alpha@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	addq	$200, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_UNDEFARRAY                     ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GLdepth,4,2                    ## @GLdepth
	.comm	_zspan,8,3                      ## @zspan
	.comm	_MAX_WIDTH,4,2                  ## @MAX_WIDTH
	.comm	_GLubyte,4,2                    ## @GLubyte
	.comm	_red,8,3                        ## @red
	.comm	_green,8,3                      ## @green
	.comm	_blue,8,3                       ## @blue
	.comm	_alpha,8,3                      ## @alpha
	.comm	_GL_FALSE,4,2                   ## @GL_FALSE
	.comm	_GL_TRUE,4,2                    ## @GL_TRUE
	.comm	_DEPTH_SCALE,4,2                ## @DEPTH_SCALE
	.comm	_GL_BITMAP,4,2                  ## @GL_BITMAP
	.no_dead_strip	_copy_rgb_pixels
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function copy_rgb_pixels
_copy_rgb_pixels:                       ; @copy_rgb_pixels
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #288
	.cfi_def_cfa_offset 288
	stp	d11, d10, [sp, #160]            ; 16-byte Folded Spill
	stp	d9, d8, [sp, #176]              ; 16-byte Folded Spill
	stp	x28, x27, [sp, #192]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #208]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #224]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #240]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #256]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #272]            ; 16-byte Folded Spill
	add	x29, sp, #272
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	.cfi_offset b10, -120
	.cfi_offset b11, -128
	str	x6, [sp, #24]                   ; 8-byte Folded Spill
	stp	x5, x4, [sp, #80]               ; 16-byte Folded Spill
	mov	x21, x3
	mov	x26, x2
	str	x1, [sp, #72]                   ; 8-byte Folded Spill
	mov	x23, x0
Lloh0:
	adrp	x8, _GLdepth@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GLdepth@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
Lloh3:
	adrp	x8, _zspan@GOTPAGE
Lloh4:
	ldr	x8, [x8, _zspan@GOTPAGEOFF]
Lloh5:
	ldr	x1, [x8]
Lloh6:
	adrp	x19, _MAX_WIDTH@GOTPAGE
Lloh7:
	ldr	x19, [x19, _MAX_WIDTH@GOTPAGEOFF]
	ldr	w2, [x19]
	bl	_DEFARRAY
Lloh8:
	adrp	x20, _GLubyte@GOTPAGE
Lloh9:
	ldr	x20, [x20, _GLubyte@GOTPAGEOFF]
	ldr	w0, [x20]
Lloh10:
	adrp	x22, _red@GOTPAGE
Lloh11:
	ldr	x22, [x22, _red@GOTPAGEOFF]
	ldr	x1, [x22]
	ldr	w2, [x19]
	bl	_DEFARRAY
	ldr	w0, [x20]
Lloh12:
	adrp	x8, _green@GOTPAGE
Lloh13:
	ldr	x8, [x8, _green@GOTPAGEOFF]
Lloh14:
	ldr	x1, [x8]
	ldr	w2, [x19]
	bl	_DEFARRAY
	ldr	w0, [x20]
Lloh15:
	adrp	x27, _blue@GOTPAGE
Lloh16:
	ldr	x27, [x27, _blue@GOTPAGEOFF]
	ldr	x1, [x27]
	ldr	w2, [x19]
	bl	_DEFARRAY
	ldr	w0, [x20]
Lloh17:
	adrp	x28, _alpha@GOTPAGE
Lloh18:
	ldr	x28, [x28, _alpha@GOTPAGEOFF]
	ldr	x1, [x28]
	ldr	w2, [x19]
	bl	_DEFARRAY
	ldr	s1, [x23, #48]
	fmov	s0, #1.00000000
	fcmp	s1, s0
	stur	x23, [x29, #-128]               ; 8-byte Folded Spill
	b.ne	LBB0_3
; %bb.1:
	ldr	s1, [x23, #52]
	fcmp	s1, s0
	b.ne	LBB0_3
; %bb.2:
Lloh19:
	adrp	x9, _GL_FALSE@GOTPAGE
Lloh20:
	ldr	x9, [x9, _GL_FALSE@GOTPAGEOFF]
	b	LBB0_4
LBB0_3:
Lloh21:
	adrp	x9, _GL_TRUE@GOTPAGE
Lloh22:
	ldr	x9, [x9, _GL_TRUE@GOTPAGEOFF]
LBB0_4:
Lloh23:
	adrp	x20, _green@GOTPAGE
Lloh24:
	ldr	x20, [x20, _green@GOTPAGEOFF]
	ldr	x8, [sp, #88]                   ; 8-byte Folded Reload
	sub	x8, x8, #1
	mov	x10, #-1
	ldr	x11, [sp, #24]                  ; 8-byte Folded Reload
	cmp	x26, x11
	csel	x8, x8, xzr, lt
	cneg	x10, x10, ge
	str	x10, [sp, #64]                  ; 8-byte Folded Spill
	ldur	x10, [x29, #-128]               ; 8-byte Folded Reload
	ldr	d0, [x10, #56]
	fmov	d1, #1.00000000
	fcmp	d0, d1
	b.ne	LBB0_11
; %bb.5:
	ldr	d0, [x10, #64]
	fcmp	d0, #0.0
	b.ne	LBB0_11
; %bb.6:
	ldr	d0, [x10, #72]
	fmov	d1, #1.00000000
	fcmp	d0, d1
	b.ne	LBB0_11
; %bb.7:
	ldr	d0, [x10, #80]
	fcmp	d0, #0.0
	b.ne	LBB0_11
; %bb.8:
	ldr	d0, [x10, #88]
	fmov	d1, #1.00000000
	fcmp	d0, d1
	b.ne	LBB0_11
; %bb.9:
	ldr	d0, [x10, #96]
	fcmp	d0, #0.0
	b.ne	LBB0_11
; %bb.10:
	ldr	d0, [x10, #104]
	fmov	d1, #1.00000000
	fcmp	d0, d1
	b.eq	LBB0_49
LBB0_11:
	mov	w10, #1
LBB0_12:
	str	w10, [sp, #60]                  ; 4-byte Folded Spill
	ldr	w9, [x9]
	str	w9, [sp, #32]                   ; 4-byte Folded Spill
	ldur	x9, [x29, #-128]                ; 8-byte Folded Reload
	ldr	x9, [x9, #192]
	cbz	x9, LBB0_21
; %bb.13:
	cmp	x21, #1
	b.lt	LBB0_21
; %bb.14:
	ldur	x9, [x29, #-128]                ; 8-byte Folded Reload
	ldr	x9, [x9, #184]
	ldrsw	x9, [x9, #8]
Lloh25:
	adrp	x10, _DEPTH_SCALE@GOTPAGE
Lloh26:
	ldr	x10, [x10, _DEPTH_SCALE@GOTPAGEOFF]
Lloh27:
	ldrsw	x10, [x10]
	mul	x9, x10, x9
Lloh28:
	adrp	x10, _zspan@GOTPAGE
Lloh29:
	ldr	x10, [x10, _zspan@GOTPAGEOFF]
Lloh30:
	ldr	x10, [x10]
	cmp	x21, #8
	b.hs	LBB0_16
; %bb.15:
	mov	x11, #0
	b	LBB0_19
LBB0_16:
	and	x11, x21, #0xfffffffffffffff8
	dup.2d	v0, x9
	add	x12, x10, #32
	mov	x13, x11
LBB0_17:                                ; =>This Inner Loop Header: Depth=1
	stp	q0, q0, [x12, #-32]
	stp	q0, q0, [x12], #64
	subs	x13, x13, #8
	b.ne	LBB0_17
; %bb.18:
	cmp	x11, x21
	b.eq	LBB0_21
LBB0_19:
	sub	x12, x21, x11
	add	x10, x10, x11, lsl #3
LBB0_20:                                ; =>This Inner Loop Header: Depth=1
	str	x9, [x10], #8
	subs	x12, x12, #1
	b.ne	LBB0_20
LBB0_21:
	ldr	x9, [sp, #80]                   ; 8-byte Folded Reload
	tbnz	x9, #63, LBB0_24
; %bb.22:
	ldur	x9, [x29, #-128]                ; 8-byte Folded Reload
	ldr	x9, [x9]
	cmp	x9, #0
	ldr	w9, [sp, #32]                   ; 4-byte Folded Reload
	ccmp	w9, #0, #0, eq
	b.ne	LBB0_24
; %bb.23:
	ldur	x9, [x29, #-128]                ; 8-byte Folded Reload
	ldr	x9, [x9, #24]
	ldr	x9, [x9]
	ldr	x10, [sp, #80]                  ; 8-byte Folded Reload
	add	x10, x10, x21
	cmp	x10, x9
	b.le	LBB0_25
LBB0_24:
Lloh31:
	adrp	x9, _GL_FALSE@GOTPAGE
Lloh32:
	ldr	x9, [x9, _GL_FALSE@GOTPAGEOFF]
	b	LBB0_26
LBB0_25:
Lloh33:
	adrp	x9, _GL_TRUE@GOTPAGE
Lloh34:
	ldr	x9, [x9, _GL_TRUE@GOTPAGEOFF]
LBB0_26:
	ldr	x10, [sp, #88]                  ; 8-byte Folded Reload
	cmp	x10, #1
	b.lt	LBB0_48
; %bb.27:
	mov	x11, #0
	ldr	x10, [sp, #24]                  ; 8-byte Folded Reload
	add	x19, x8, x10
	add	x23, x8, x26
	ldur	x8, [x29, #-128]                ; 8-byte Folded Reload
	ldr	x24, [x8, #120]
	ldr	x25, [x8, #32]
	ldr	w8, [x9]
	str	w8, [sp, #36]                   ; 4-byte Folded Spill
	stp	x25, x24, [sp, #40]             ; 16-byte Folded Spill
	b	LBB0_30
LBB0_28:                                ;   in Loop: Header=BB0_30 Depth=1
Lloh35:
	adrp	x9, _GL_BITMAP@GOTPAGE
Lloh36:
	ldr	x9, [x9, _GL_BITMAP@GOTPAGEOFF]
Lloh37:
	ldr	w9, [x9]
	str	w9, [sp, #8]
	str	x8, [sp]
	mov	x0, x26
	mov	x1, x21
	ldr	x2, [sp, #80]                   ; 8-byte Folded Reload
	mov	x3, x19
	bl	_gl_write_color_span
LBB0_29:                                ;   in Loop: Header=BB0_30 Depth=1
	ldr	x11, [sp, #96]                  ; 8-byte Folded Reload
	add	x11, x11, #1
	ldr	x8, [sp, #64]                   ; 8-byte Folded Reload
	add	x23, x23, x8
	add	x19, x19, x8
	ldr	x8, [sp, #88]                   ; 8-byte Folded Reload
	cmp	x11, x8
	b.eq	LBB0_48
LBB0_30:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_35 Depth 2
                                        ;     Child Loop BB0_39 Depth 2
	str	x19, [sp, #112]                 ; 8-byte Folded Spill
	str	x11, [sp, #96]                  ; 8-byte Folded Spill
	cmp	x24, x25
	ldur	x26, [x29, #-128]               ; 8-byte Folded Reload
	b.eq	LBB0_32
; %bb.31:                               ;   in Loop: Header=BB0_30 Depth=1
	ldr	x8, [x26, #16]
	ldr	x1, [x26, #120]
	mov	x0, x26
	blr	x8
LBB0_32:                                ;   in Loop: Header=BB0_30 Depth=1
	ldr	x4, [x22]
	ldr	x5, [x20]
	ldr	x6, [x27]
	ldr	x7, [x28]
	mov	x0, x26
	mov	x1, x21
	ldr	x2, [sp, #72]                   ; 8-byte Folded Reload
	str	x23, [sp, #104]                 ; 8-byte Folded Spill
	mov	x3, x23
	bl	_gl_read_color_span
	mov	x24, x22
	ldr	w8, [sp, #60]                   ; 4-byte Folded Reload
	cbz	w8, LBB0_36
; %bb.33:                               ;   in Loop: Header=BB0_30 Depth=1
	cmp	x21, #1
	b.lt	LBB0_36
; %bb.34:                               ;   in Loop: Header=BB0_30 Depth=1
	mov	x22, #0
	ldr	x8, [x26, #40]
	ldp	x9, x10, [x8]
	ldp	x11, x8, [x8, #16]
	ldr	d0, [x26, #112]
	stp	x8, x11, [sp, #120]             ; 16-byte Folded Spill
	scvtf	d1, x8
	fmul	d0, d0, d1
	ldr	d1, [x26, #96]
	scvtf	d2, x11
	fmul	d1, d1, d2
	ldr	d2, [x26, #80]
	str	x10, [sp, #136]                 ; 8-byte Folded Spill
	scvtf	d3, x10
	fmul	d2, d2, d3
	ldr	d3, [x26, #64]
	mov	x23, x9
	scvtf	d4, x9
	fmul	d3, d3, d4
	fcvtzs	d3, d3
	scvtf	d8, d3
	fcvtzs	d2, d2
	scvtf	d9, d2
	fcvtzs	d1, d1
	scvtf	d10, d1
	fcvtzs	d0, d0
	scvtf	d11, d0
	ldr	x8, [x28]
LBB0_35:                                ;   Parent Loop BB0_30 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x9, [x24]
	lsl	x25, x22, #3
	ldr	d0, [x9, x25]
	scvtf	d0, d0
	ldr	d1, [x26, #56]
	fmadd	d0, d0, d1, d8
	fcvtzs	x0, d0
	ldr	x9, [x20]
	ldr	d0, [x9, x25]
	scvtf	d0, d0
	ldr	d1, [x26, #72]
	fmadd	d0, d0, d1, d9
	fcvtzs	x20, d0
	ldr	x9, [x27]
	ldr	d0, [x9, x25]
	scvtf	d0, d0
	ldr	d1, [x26, #88]
	fmadd	d0, d0, d1, d10
	mov	x19, x28
	mov	x28, x27
	mov	x27, x21
	fcvtzs	x21, d0
	ldr	d0, [x8, x25]
	scvtf	d0, d0
	ldr	d1, [x26, #104]
	fmadd	d0, d0, d1, d11
	fcvtzs	x26, d0
	mov	w1, #0
	mov	x2, x23
	bl	_CLAMP
	ldr	x8, [x24]
	str	x0, [x8, x25]
	mov	x0, x20
Lloh38:
	adrp	x20, _green@GOTPAGE
Lloh39:
	ldr	x20, [x20, _green@GOTPAGEOFF]
	mov	w1, #0
	ldr	x2, [sp, #136]                  ; 8-byte Folded Reload
	bl	_CLAMP
	ldr	x8, [x20]
	str	x0, [x8, x25]
	mov	x0, x21
	mov	x21, x27
	mov	x27, x28
	mov	x28, x19
	mov	w1, #0
	ldr	x2, [sp, #128]                  ; 8-byte Folded Reload
	bl	_CLAMP
	ldr	x8, [x27]
	str	x0, [x8, x25]
	mov	x0, x26
	ldur	x26, [x29, #-128]               ; 8-byte Folded Reload
	mov	w1, #0
	ldr	x2, [sp, #120]                  ; 8-byte Folded Reload
	bl	_CLAMP
	ldr	x8, [x19]
	str	x0, [x8, x25]
	add	x22, x22, #1
	cmp	x21, x22
	b.ne	LBB0_35
LBB0_36:                                ;   in Loop: Header=BB0_30 Depth=1
	ldr	x8, [x26, #176]
	mov	x22, x24
	cbz	x8, LBB0_40
; %bb.37:                               ;   in Loop: Header=BB0_30 Depth=1
	cmp	x21, #1
	b.lt	LBB0_40
; %bb.38:                               ;   in Loop: Header=BB0_30 Depth=1
	ldpsw	x8, x10, [x26, #128]
	sub	x9, x8, #1
	ldr	x8, [x26, #40]
	ldpsw	x11, x12, [x8, #32]
	mul	x9, x11, x9
	sub	x10, x10, #1
	mul	x10, x10, x12
	ldpsw	x11, x12, [x26, #136]
	sub	x11, x11, #1
	ldpsw	x13, x14, [x8, #40]
	mul	x11, x11, x13
	sub	x12, x12, #1
	mul	x12, x12, x14
	ldr	x13, [x22]
	ldr	x14, [x20]
	ldr	x15, [x27]
	ldr	x16, [x28]
	ldp	x17, x0, [x26, #144]
	ldp	x1, x2, [x26, #160]
	mov	x3, x21
LBB0_39:                                ;   Parent Loop BB0_30 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x4, [x13]
	mul	x4, x4, x9
	ldr	x5, [x14]
	mul	x5, x5, x10
	ldr	x6, [x15]
	mul	x6, x6, x11
	ldr	x7, [x16]
	mul	x7, x7, x12
	ldrsw	x4, [x17, x4, lsl #2]
	ldr	x19, [x8]
	mul	x4, x19, x4
	str	x4, [x13], #8
	ldrsw	x4, [x0, x5, lsl #2]
	ldr	x5, [x8, #8]
	mul	x4, x5, x4
	str	x4, [x14], #8
	ldrsw	x4, [x1, x6, lsl #2]
	ldr	x5, [x8, #16]
	mul	x4, x5, x4
	str	x4, [x15], #8
	ldrsw	x4, [x2, x7, lsl #2]
	ldr	x5, [x8, #24]
	mul	x4, x5, x4
	str	x4, [x16], #8
	subs	x3, x3, #1
	b.ne	LBB0_39
LBB0_40:                                ;   in Loop: Header=BB0_30 Depth=1
	ldp	x25, x24, [sp, #40]             ; 16-byte Folded Reload
	cmp	x24, x25
	b.eq	LBB0_42
; %bb.41:                               ;   in Loop: Header=BB0_30 Depth=1
	ldr	x8, [x26, #16]
	ldr	x1, [x26, #32]
	mov	x0, x26
	blr	x8
LBB0_42:                                ;   in Loop: Header=BB0_30 Depth=1
	ldp	x23, x19, [sp, #104]            ; 16-byte Folded Reload
	ldr	w8, [sp, #36]                   ; 4-byte Folded Reload
	cbz	w8, LBB0_46
; %bb.43:                               ;   in Loop: Header=BB0_30 Depth=1
	tbnz	x19, #63, LBB0_46
; %bb.44:                               ;   in Loop: Header=BB0_30 Depth=1
	ldr	x8, [x26, #24]
	ldr	x8, [x8, #8]
	cmp	x19, x8
	b.ge	LBB0_46
; %bb.45:                               ;   in Loop: Header=BB0_30 Depth=1
	ldr	x8, [x26, #8]
	ldr	x4, [x22]
	ldr	x5, [x20]
	ldr	x6, [x27]
	ldr	x7, [x28]
	str	xzr, [sp]
	mov	x0, x26
	mov	x1, x21
	ldr	x2, [sp, #80]                   ; 8-byte Folded Reload
	mov	x3, x19
	blr	x8
	b	LBB0_29
LBB0_46:                                ;   in Loop: Header=BB0_30 Depth=1
Lloh40:
	adrp	x8, _zspan@GOTPAGE
Lloh41:
	ldr	x8, [x8, _zspan@GOTPAGEOFF]
Lloh42:
	ldr	x4, [x8]
	ldr	x5, [x22]
	ldr	x6, [x20]
	ldr	x7, [x27]
	ldr	x8, [x28]
	ldr	w9, [sp, #32]                   ; 4-byte Folded Reload
	cbz	w9, LBB0_28
; %bb.47:                               ;   in Loop: Header=BB0_30 Depth=1
	ldr	x9, [sp, #24]                   ; 8-byte Folded Reload
	stp	x8, x9, [sp]
	mov	x0, x26
	mov	x1, x21
	ldr	x2, [sp, #80]                   ; 8-byte Folded Reload
	mov	x3, x19
	bl	_gl_write_zoomed_color_span
	b	LBB0_29
LBB0_48:
Lloh43:
	adrp	x8, _zspan@GOTPAGE
Lloh44:
	ldr	x8, [x8, _zspan@GOTPAGEOFF]
Lloh45:
	ldr	x0, [x8]
	bl	_UNDEFARRAY
	ldr	x0, [x22]
	bl	_UNDEFARRAY
	ldr	x0, [x20]
	bl	_UNDEFARRAY
	ldr	x0, [x27]
	bl	_UNDEFARRAY
	ldr	x0, [x28]
	ldp	x29, x30, [sp, #272]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #256]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #240]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #224]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #208]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #192]            ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #176]              ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #160]            ; 16-byte Folded Reload
	add	sp, sp, #288
	b	_UNDEFARRAY
LBB0_49:
	ldr	d0, [x10, #112]
	fcmp	d0, #0.0
	cset	w10, ne
	b	LBB0_12
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGot	Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh28, Lloh29, Lloh30
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGot	Lloh31, Lloh32
	.loh AdrpLdrGot	Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGot	Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpLdrGotLdr	Lloh43, Lloh44, Lloh45
	.cfi_endproc
                                        ; -- End function
	.comm	_GLdepth,4,2                    ; @GLdepth
	.comm	_zspan,8,3                      ; @zspan
	.comm	_MAX_WIDTH,4,2                  ; @MAX_WIDTH
	.comm	_GLubyte,4,2                    ; @GLubyte
	.comm	_red,8,3                        ; @red
	.comm	_green,8,3                      ; @green
	.comm	_blue,8,3                       ; @blue
	.comm	_alpha,8,3                      ; @alpha
	.comm	_GL_FALSE,4,2                   ; @GL_FALSE
	.comm	_GL_TRUE,4,2                    ; @GL_TRUE
	.comm	_DEPTH_SCALE,4,2                ; @DEPTH_SCALE
	.comm	_GL_BITMAP,4,2                  ; @GL_BITMAP
	.no_dead_strip	_copy_rgb_pixels
.subsections_via_symbols
