	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_debug_d3dcompiler_shader_variable_type ## -- Begin function debug_d3dcompiler_shader_variable_type
	.p2align	4, 0x90
_debug_d3dcompiler_shader_variable_type: ## @debug_d3dcompiler_shader_variable_type
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movl	%edi, %esi
	leaq	L_.str(%rip), %rdi
	callq	_FIXME
	leaq	L_.str.1(%rip), %rax
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Unrecognized D3D_SHADER_VARIABLE_TYPE %#x.\n"

L_.str.1:                               ## @.str.1
	.asciz	"unrecognized"

	.comm	_D3D_SVT_APPEND_STRUCTURED_BUFFER,4,2 ## @D3D_SVT_APPEND_STRUCTURED_BUFFER
	.comm	_D3D_SVT_BLEND,4,2              ## @D3D_SVT_BLEND
	.comm	_D3D_SVT_BOOL,4,2               ## @D3D_SVT_BOOL
	.comm	_D3D_SVT_BUFFER,4,2             ## @D3D_SVT_BUFFER
	.comm	_D3D_SVT_BYTEADDRESS_BUFFER,4,2 ## @D3D_SVT_BYTEADDRESS_BUFFER
	.comm	_D3D_SVT_CBUFFER,4,2            ## @D3D_SVT_CBUFFER
	.comm	_D3D_SVT_COMPUTESHADER,4,2      ## @D3D_SVT_COMPUTESHADER
	.comm	_D3D_SVT_CONSUME_STRUCTURED_BUFFER,4,2 ## @D3D_SVT_CONSUME_STRUCTURED_BUFFER
	.comm	_D3D_SVT_DEPTHSTENCIL,4,2       ## @D3D_SVT_DEPTHSTENCIL
	.comm	_D3D_SVT_DEPTHSTENCILVIEW,4,2   ## @D3D_SVT_DEPTHSTENCILVIEW
	.comm	_D3D_SVT_DOMAINSHADER,4,2       ## @D3D_SVT_DOMAINSHADER
	.comm	_D3D_SVT_DOUBLE,4,2             ## @D3D_SVT_DOUBLE
	.comm	_D3D_SVT_FLOAT,4,2              ## @D3D_SVT_FLOAT
	.comm	_D3D_SVT_GEOMETRYSHADER,4,2     ## @D3D_SVT_GEOMETRYSHADER
	.comm	_D3D_SVT_HULLSHADER,4,2         ## @D3D_SVT_HULLSHADER
	.comm	_D3D_SVT_INT,4,2                ## @D3D_SVT_INT
	.comm	_D3D_SVT_INTERFACE_POINTER,4,2  ## @D3D_SVT_INTERFACE_POINTER
	.comm	_D3D_SVT_PIXELSHADER,4,2        ## @D3D_SVT_PIXELSHADER
	.comm	_D3D_SVT_RASTERIZER,4,2         ## @D3D_SVT_RASTERIZER
	.comm	_D3D_SVT_RENDERTARGETVIEW,4,2   ## @D3D_SVT_RENDERTARGETVIEW
	.comm	_D3D_SVT_RWBUFFER,4,2           ## @D3D_SVT_RWBUFFER
	.comm	_D3D_SVT_RWBYTEADDRESS_BUFFER,4,2 ## @D3D_SVT_RWBYTEADDRESS_BUFFER
	.comm	_D3D_SVT_RWSTRUCTURED_BUFFER,4,2 ## @D3D_SVT_RWSTRUCTURED_BUFFER
	.comm	_D3D_SVT_RWTEXTURE1D,4,2        ## @D3D_SVT_RWTEXTURE1D
	.comm	_D3D_SVT_RWTEXTURE1DARRAY,4,2   ## @D3D_SVT_RWTEXTURE1DARRAY
	.comm	_D3D_SVT_RWTEXTURE2D,4,2        ## @D3D_SVT_RWTEXTURE2D
	.comm	_D3D_SVT_RWTEXTURE2DARRAY,4,2   ## @D3D_SVT_RWTEXTURE2DARRAY
	.comm	_D3D_SVT_RWTEXTURE3D,4,2        ## @D3D_SVT_RWTEXTURE3D
	.comm	_D3D_SVT_SAMPLER,4,2            ## @D3D_SVT_SAMPLER
	.comm	_D3D_SVT_STRING,4,2             ## @D3D_SVT_STRING
	.comm	_D3D_SVT_STRUCTURED_BUFFER,4,2  ## @D3D_SVT_STRUCTURED_BUFFER
	.comm	_D3D_SVT_TBUFFER,4,2            ## @D3D_SVT_TBUFFER
	.comm	_D3D_SVT_TEXTURE,4,2            ## @D3D_SVT_TEXTURE
	.comm	_D3D_SVT_TEXTURE1D,4,2          ## @D3D_SVT_TEXTURE1D
	.comm	_D3D_SVT_TEXTURE1DARRAY,4,2     ## @D3D_SVT_TEXTURE1DARRAY
	.comm	_D3D_SVT_TEXTURE2D,4,2          ## @D3D_SVT_TEXTURE2D
	.comm	_D3D_SVT_TEXTURE2DARRAY,4,2     ## @D3D_SVT_TEXTURE2DARRAY
	.comm	_D3D_SVT_TEXTURE2DMS,4,2        ## @D3D_SVT_TEXTURE2DMS
	.comm	_D3D_SVT_TEXTURE2DMSARRAY,4,2   ## @D3D_SVT_TEXTURE2DMSARRAY
	.comm	_D3D_SVT_TEXTURE3D,4,2          ## @D3D_SVT_TEXTURE3D
	.comm	_D3D_SVT_TEXTURECUBE,4,2        ## @D3D_SVT_TEXTURECUBE
	.comm	_D3D_SVT_TEXTURECUBEARRAY,4,2   ## @D3D_SVT_TEXTURECUBEARRAY
	.comm	_D3D_SVT_UINT,4,2               ## @D3D_SVT_UINT
	.comm	_D3D_SVT_UINT8,4,2              ## @D3D_SVT_UINT8
	.comm	_D3D_SVT_VERTEXSHADER,4,2       ## @D3D_SVT_VERTEXSHADER
	.comm	_D3D_SVT_VOID,4,2               ## @D3D_SVT_VOID
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_debug_d3dcompiler_shader_variable_type ; -- Begin function debug_d3dcompiler_shader_variable_type
	.p2align	2
_debug_d3dcompiler_shader_variable_type: ; @debug_d3dcompiler_shader_variable_type
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	mov	x1, x0
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	bl	_FIXME
Lloh2:
	adrp	x0, l_.str.1@PAGE
Lloh3:
	add	x0, x0, l_.str.1@PAGEOFF
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Unrecognized D3D_SHADER_VARIABLE_TYPE %#x.\n"

l_.str.1:                               ; @.str.1
	.asciz	"unrecognized"

	.comm	_D3D_SVT_APPEND_STRUCTURED_BUFFER,4,2 ; @D3D_SVT_APPEND_STRUCTURED_BUFFER
	.comm	_D3D_SVT_BLEND,4,2              ; @D3D_SVT_BLEND
	.comm	_D3D_SVT_BOOL,4,2               ; @D3D_SVT_BOOL
	.comm	_D3D_SVT_BUFFER,4,2             ; @D3D_SVT_BUFFER
	.comm	_D3D_SVT_BYTEADDRESS_BUFFER,4,2 ; @D3D_SVT_BYTEADDRESS_BUFFER
	.comm	_D3D_SVT_CBUFFER,4,2            ; @D3D_SVT_CBUFFER
	.comm	_D3D_SVT_COMPUTESHADER,4,2      ; @D3D_SVT_COMPUTESHADER
	.comm	_D3D_SVT_CONSUME_STRUCTURED_BUFFER,4,2 ; @D3D_SVT_CONSUME_STRUCTURED_BUFFER
	.comm	_D3D_SVT_DEPTHSTENCIL,4,2       ; @D3D_SVT_DEPTHSTENCIL
	.comm	_D3D_SVT_DEPTHSTENCILVIEW,4,2   ; @D3D_SVT_DEPTHSTENCILVIEW
	.comm	_D3D_SVT_DOMAINSHADER,4,2       ; @D3D_SVT_DOMAINSHADER
	.comm	_D3D_SVT_DOUBLE,4,2             ; @D3D_SVT_DOUBLE
	.comm	_D3D_SVT_FLOAT,4,2              ; @D3D_SVT_FLOAT
	.comm	_D3D_SVT_GEOMETRYSHADER,4,2     ; @D3D_SVT_GEOMETRYSHADER
	.comm	_D3D_SVT_HULLSHADER,4,2         ; @D3D_SVT_HULLSHADER
	.comm	_D3D_SVT_INT,4,2                ; @D3D_SVT_INT
	.comm	_D3D_SVT_INTERFACE_POINTER,4,2  ; @D3D_SVT_INTERFACE_POINTER
	.comm	_D3D_SVT_PIXELSHADER,4,2        ; @D3D_SVT_PIXELSHADER
	.comm	_D3D_SVT_RASTERIZER,4,2         ; @D3D_SVT_RASTERIZER
	.comm	_D3D_SVT_RENDERTARGETVIEW,4,2   ; @D3D_SVT_RENDERTARGETVIEW
	.comm	_D3D_SVT_RWBUFFER,4,2           ; @D3D_SVT_RWBUFFER
	.comm	_D3D_SVT_RWBYTEADDRESS_BUFFER,4,2 ; @D3D_SVT_RWBYTEADDRESS_BUFFER
	.comm	_D3D_SVT_RWSTRUCTURED_BUFFER,4,2 ; @D3D_SVT_RWSTRUCTURED_BUFFER
	.comm	_D3D_SVT_RWTEXTURE1D,4,2        ; @D3D_SVT_RWTEXTURE1D
	.comm	_D3D_SVT_RWTEXTURE1DARRAY,4,2   ; @D3D_SVT_RWTEXTURE1DARRAY
	.comm	_D3D_SVT_RWTEXTURE2D,4,2        ; @D3D_SVT_RWTEXTURE2D
	.comm	_D3D_SVT_RWTEXTURE2DARRAY,4,2   ; @D3D_SVT_RWTEXTURE2DARRAY
	.comm	_D3D_SVT_RWTEXTURE3D,4,2        ; @D3D_SVT_RWTEXTURE3D
	.comm	_D3D_SVT_SAMPLER,4,2            ; @D3D_SVT_SAMPLER
	.comm	_D3D_SVT_STRING,4,2             ; @D3D_SVT_STRING
	.comm	_D3D_SVT_STRUCTURED_BUFFER,4,2  ; @D3D_SVT_STRUCTURED_BUFFER
	.comm	_D3D_SVT_TBUFFER,4,2            ; @D3D_SVT_TBUFFER
	.comm	_D3D_SVT_TEXTURE,4,2            ; @D3D_SVT_TEXTURE
	.comm	_D3D_SVT_TEXTURE1D,4,2          ; @D3D_SVT_TEXTURE1D
	.comm	_D3D_SVT_TEXTURE1DARRAY,4,2     ; @D3D_SVT_TEXTURE1DARRAY
	.comm	_D3D_SVT_TEXTURE2D,4,2          ; @D3D_SVT_TEXTURE2D
	.comm	_D3D_SVT_TEXTURE2DARRAY,4,2     ; @D3D_SVT_TEXTURE2DARRAY
	.comm	_D3D_SVT_TEXTURE2DMS,4,2        ; @D3D_SVT_TEXTURE2DMS
	.comm	_D3D_SVT_TEXTURE2DMSARRAY,4,2   ; @D3D_SVT_TEXTURE2DMSARRAY
	.comm	_D3D_SVT_TEXTURE3D,4,2          ; @D3D_SVT_TEXTURE3D
	.comm	_D3D_SVT_TEXTURECUBE,4,2        ; @D3D_SVT_TEXTURECUBE
	.comm	_D3D_SVT_TEXTURECUBEARRAY,4,2   ; @D3D_SVT_TEXTURECUBEARRAY
	.comm	_D3D_SVT_UINT,4,2               ; @D3D_SVT_UINT
	.comm	_D3D_SVT_UINT8,4,2              ; @D3D_SVT_UINT8
	.comm	_D3D_SVT_VERTEXSHADER,4,2       ; @D3D_SVT_VERTEXSHADER
	.comm	_D3D_SVT_VOID,4,2               ; @D3D_SVT_VOID
.subsections_via_symbols
