	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function wined3d_texture_get_level_pow2_width
_wined3d_texture_get_level_pow2_width:  ## @wined3d_texture_get_level_pow2_width
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movl	%esi, %ecx
	movl	(%rdi), %esi
                                        ## kill: def $cl killed $cl killed $ecx
	shrl	%cl, %esi
	movl	$1, %edi
	popq	%rbp
	jmp	_max                            ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_wined3d_texture_get_level_pow2_width
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function wined3d_texture_get_level_pow2_width
_wined3d_texture_get_level_pow2_width:  ; @wined3d_texture_get_level_pow2_width
	.cfi_startproc
; %bb.0:
	ldr	w8, [x0]
	lsr	w1, w8, w1
	mov	w0, #1
	b	_max
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_wined3d_texture_get_level_pow2_width
.subsections_via_symbols
