	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function wined3d_ffp_get_vs_settings
LCPI0_0:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_wined3d_ffp_get_vs_settings
	.p2align	4, 0x90
_wined3d_ffp_get_vs_settings:           ## @wined3d_ffp_get_vs_settings
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, %r14
	movq	%rsi, %r15
	movq	%rdi, %rbx
	leaq	24(%rdi), %r13
	movq	8(%rdi), %rax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	movq	16(%rdi), %r12
	movq	%rdx, %rdi
	xorl	%esi, %esi
	movl	$112, %edx
	callq	_memset
	cmpq	$0, 32(%rbx)
	movq	%rbx, -48(%rbp)                 ## 8-byte Spill
	je	LBB0_17
## %bb.1:
	movl	$1, (%r14)
	movq	(%r15), %rax
	movq	_GL_POINTS@GOTPCREL(%rip), %rcx
	xorl	%edx, %edx
	cmpq	(%rcx), %rax
	sete	%dl
	movl	%edx, 4(%r14)
	movl	(%r13), %eax
	movq	_WINED3D_FFP_PSIZE@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	xorl	%edx, %edx
	btl	%ecx, %eax
	setb	%dl
	movl	%edx, 8(%r14)
	movq	8(%r15), %rax
	movq	_WINED3D_RS_FOGENABLE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	je	LBB0_2
## %bb.3:
	movq	_WINED3D_RS_FOGTABLEMODE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %eax
	movq	_WINED3D_FOG_NONE@GOTPCREL(%rip), %rcx
	cmpl	(%rcx), %eax
	jne	LBB0_4
## %bb.5:
	movq	%r12, %rdi
	movq	_WINED3D_FFP_VS_FOG_FOGCOORD@GOTPCREL(%rip), %rax
	jmp	LBB0_6
LBB0_17:
	movq	8(%r15), %rax
	movq	_WINED3D_RS_VERTEXBLEND@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %esi
	movl	%esi, %eax
	andl	$-4, %eax
	cmpl	$128, %eax
	jne	LBB0_19
## %bb.18:
	movl	%esi, 28(%r14)
	jmp	LBB0_20
LBB0_2:
	movq	%r12, %rdi
	movq	_WINED3D_FFP_VS_FOG_OFF@GOTPCREL(%rip), %rax
	jmp	LBB0_6
LBB0_4:
	movq	%r12, %rdi
	movq	_WINED3D_FFP_VS_FOG_DEPTH@GOTPCREL(%rip), %rax
LBB0_6:
	movq	(%rax), %rax
	movq	%rax, 88(%r14)
	movq	_MAX_TEXTURES@GOTPCREL(%rip), %r12
	movl	(%r12), %ebx
	testl	%ebx, %ebx
	je	LBB0_12
## %bb.7:
	movq	16(%r15), %r9
	movq	_WINED3D_TSS_TEXCOORD_INDEX@GOTPCREL(%rip), %rax
	movq	(%rax), %r11
	movq	16(%r14), %r10
	xorl	%ecx, %ecx
	movq	_WINED3D_FFP_TEXCOORD0@GOTPCREL(%rip), %r8
	jmp	LBB0_8
	.p2align	4, 0x90
LBB0_11:                                ##   in Loop: Header=BB0_8 Depth=1
	movl	%eax, (%r10,%rcx,4)
	incq	%rcx
	movl	(%r12), %ebx
	cmpq	%rbx, %rcx
	jae	LBB0_12
LBB0_8:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r9,%rcx,8), %rdx
	movl	(%rdx,%r11,4), %eax
	cmpl	%ebx, %eax
	jae	LBB0_11
## %bb.9:                               ##   in Loop: Header=BB0_8 Depth=1
	movl	(%r13), %ebx
	movl	(%r8), %esi
	addl	%eax, %esi
	btl	%esi, %ebx
	jae	LBB0_11
## %bb.10:                              ##   in Loop: Header=BB0_8 Depth=1
	movl	$1, %eax
	shll	%cl, %eax
	orl	%eax, 12(%r14)
	movl	(%rdx,%r11,4), %eax
	jmp	LBB0_11
LBB0_12:
	movq	-56(%rbp), %rbx                 ## 8-byte Reload
	movq	8(%rbx), %r13
	callq	_wined3d_max_compat_varyings
	cmpq	%rax, %r13
	jl	LBB0_14
## %bb.13:
	movb	(%r12), %cl
	movl	$-1, %eax
	shll	%cl, %eax
	notl	%eax
	movl	%eax, 12(%r14)
LBB0_14:
	cmpq	$0, (%rbx)
	je	LBB0_16
## %bb.15:
	movq	8(%r15), %rax
	movq	_WINED3D_RS_SHADEMODE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %ecx
	movq	_WINED3D_SHADE_FLAT@GOTPCREL(%rip), %rdx
	xorl	%eax, %eax
	cmpl	(%rdx), %ecx
	sete	%al
	movq	-48(%rbp), %rsi                 ## 8-byte Reload
	jmp	LBB0_68
LBB0_16:
	movq	_FALSE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movq	-48(%rbp), %rsi                 ## 8-byte Reload
	jmp	LBB0_68
LBB0_19:
	leaq	L_.str(%rip), %rdi
	callq	_FIXME
LBB0_20:
	movq	%r15, %rdi
	movq	%r13, %rsi
	callq	_use_indexed_vertex_blending
	testq	%rax, %rax
	je	LBB0_24
## %bb.21:
	movl	(%rbx), %edi
	callq	_use_software_vertex_processing
	testq	%rax, %rax
	je	LBB0_23
## %bb.22:
	movl	$1, 32(%r14)
	jmp	LBB0_24
LBB0_23:
	movl	$1, 36(%r14)
LBB0_24:
	movq	8(%r15), %rax
	movq	_WINED3D_RS_CLIPPING@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	xorl	%esi, %esi
	cmpl	$0, (%rax,%rcx,4)
	movl	$0, %ecx
	je	LBB0_26
## %bb.25:
	movq	_WINED3D_RS_CLIPPLANEENABLE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rdx
	xorl	%ecx, %ecx
	cmpl	$0, (%rax,%rdx,4)
	setne	%cl
LBB0_26:
	movl	%ecx, 40(%r14)
	movl	(%r13), %edx
	movq	_WINED3D_FFP_NORMAL@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	movl	$1, %edi
	shll	%cl, %edi
	xorl	%ecx, %ecx
	testl	%edx, %edi
	setne	%cl
	movl	%ecx, 44(%r14)
	je	LBB0_28
## %bb.27:
	movq	_WINED3D_RS_NORMALIZENORMALS@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	xorl	%esi, %esi
	cmpl	$0, (%rax,%rcx,4)
	setne	%sil
LBB0_28:
	movl	%esi, 48(%r14)
	movq	_WINED3D_RS_LIGHTING@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	xorl	%esi, %esi
	cmpl	$0, (%rax,%rcx,4)
	setne	%sil
	movl	%esi, 52(%r14)
	movq	_WINED3D_RS_LOCALVIEWER@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	xorl	%esi, %esi
	cmpl	$0, (%rax,%rcx,4)
	setne	%sil
	movl	%esi, 56(%r14)
	movq	(%r15), %rcx
	movq	_GL_POINTS@GOTPCREL(%rip), %rsi
	xorl	%edi, %edi
	cmpq	(%rsi), %rcx
	sete	%dil
	movl	%edi, 4(%r14)
	movq	_WINED3D_FFP_PSIZE@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	xorl	%esi, %esi
	btl	%ecx, %edx
	setb	%sil
	movl	%esi, 8(%r14)
	movq	_WINED3D_RS_COLORVERTEX@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	je	LBB0_31
## %bb.29:
	movq	_WINED3D_FFP_DIFFUSE@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	btl	%ecx, %edx
	jae	LBB0_31
## %bb.30:
	movq	%r12, %rdi
	movq	_WINED3D_RS_DIFFUSEMATERIALSOURCE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %ecx
	movl	%ecx, 60(%r14)
	movq	_WINED3D_RS_EMISSIVEMATERIALSOURCE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %ecx
	movl	%ecx, 64(%r14)
	movq	_WINED3D_RS_AMBIENTMATERIALSOURCE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %ecx
	movl	%ecx, 68(%r14)
	movq	_WINED3D_RS_SPECULARMATERIALSOURCE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %eax
	jmp	LBB0_32
LBB0_31:
	movq	%r12, %rdi
	movq	_WINED3D_MCS_MATERIAL@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 60(%r14)
	movl	%eax, 64(%r14)
	movl	%eax, 68(%r14)
LBB0_32:
	movl	%eax, 72(%r14)
	movq	_MAX_TEXTURES@GOTPCREL(%rip), %r12
	movl	(%r12), %esi
	testl	%esi, %esi
	je	LBB0_38
## %bb.33:
	movq	16(%r15), %r9
	movq	_WINED3D_TSS_TEXCOORD_INDEX@GOTPCREL(%rip), %rax
	movq	(%rax), %r11
	movq	16(%r14), %r10
	xorl	%ecx, %ecx
	movq	_WINED3D_FFP_TEXCOORD0@GOTPCREL(%rip), %r8
	jmp	LBB0_34
	.p2align	4, 0x90
LBB0_37:                                ##   in Loop: Header=BB0_34 Depth=1
	movl	%eax, (%r10,%rcx,4)
	incq	%rcx
	movl	(%r12), %esi
	cmpq	%rsi, %rcx
	jae	LBB0_38
LBB0_34:                                ## =>This Inner Loop Header: Depth=1
	movq	(%r9,%rcx,8), %rbx
	movl	(%rbx,%r11,4), %eax
	cmpl	%esi, %eax
	jae	LBB0_37
## %bb.35:                              ##   in Loop: Header=BB0_34 Depth=1
	movl	(%r13), %edx
	movl	(%r8), %esi
	addl	%eax, %esi
	btl	%esi, %edx
	jae	LBB0_37
## %bb.36:                              ##   in Loop: Header=BB0_34 Depth=1
	movl	$1, %eax
	shll	%cl, %eax
	orl	%eax, 12(%r14)
	movl	(%rbx,%r11,4), %eax
	jmp	LBB0_37
LBB0_38:
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	movq	8(%rax), %rbx
	callq	_wined3d_max_compat_varyings
	cmpq	%rax, %rbx
	jl	LBB0_40
## %bb.39:
	movb	(%r12), %cl
	movl	$-1, %eax
	shll	%cl, %eax
	notl	%eax
	movl	%eax, 12(%r14)
LBB0_40:
	movq	_MAX_ACTIVE_LIGHTS@GOTPCREL(%rip), %r13
	movl	(%r13), %eax
	testl	%eax, %eax
	je	LBB0_51
## %bb.41:
	xorl	%ebx, %ebx
	leaq	LJTI0_0(%rip), %r12
	jmp	LBB0_42
LBB0_49:                                ##   in Loop: Header=BB0_42 Depth=1
	leaq	L_.str.1(%rip), %rdi
                                        ## kill: def $esi killed $esi killed $rsi
	callq	_FIXME
	movl	(%r13), %eax
	.p2align	4, 0x90
LBB0_50:                                ##   in Loop: Header=BB0_42 Depth=1
	incq	%rbx
	movl	%eax, %ecx
	cmpq	%rcx, %rbx
	jae	LBB0_51
LBB0_42:                                ## =>This Inner Loop Header: Depth=1
	movq	32(%r15), %rcx
	movq	(%rcx,%rbx,8), %rcx
	testq	%rcx, %rcx
	je	LBB0_50
## %bb.43:                              ##   in Loop: Header=BB0_42 Depth=1
	movl	(%rcx), %esi
	leal	-132(%rsi), %ecx
	cmpl	$3, %ecx
	ja	LBB0_49
## %bb.44:                              ##   in Loop: Header=BB0_42 Depth=1
	movslq	(%r12,%rcx,4), %rcx
	addq	%r12, %rcx
	jmpq	*%rcx
LBB0_46:                                ##   in Loop: Header=BB0_42 Depth=1
	incl	104(%r14)
	jmp	LBB0_50
LBB0_45:                                ##   in Loop: Header=BB0_42 Depth=1
	incl	108(%r14)
	jmp	LBB0_50
LBB0_48:                                ##   in Loop: Header=BB0_42 Depth=1
	incl	96(%r14)
	jmp	LBB0_50
LBB0_47:                                ##   in Loop: Header=BB0_42 Depth=1
	incl	100(%r14)
	jmp	LBB0_50
LBB0_51:
	movq	8(%r15), %rax
	movq	_WINED3D_RS_FOGENABLE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	je	LBB0_52
## %bb.53:
	movq	_WINED3D_RS_FOGTABLEMODE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %ecx
	movq	_WINED3D_FOG_NONE@GOTPCREL(%rip), %rdx
	cmpl	(%rdx), %ecx
	jne	LBB0_54
## %bb.59:
	movq	_WINED3D_RS_FOGVERTEXMODE@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	%ecx, (%rax,%rdx,4)
	movq	-48(%rbp), %rsi                 ## 8-byte Reload
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	jne	LBB0_61
## %bb.60:
	movq	_WINED3D_FFP_VS_FOG_FOGCOORD@GOTPCREL(%rip), %rcx
	jmp	LBB0_64
LBB0_52:
	movq	_WINED3D_FFP_VS_FOG_OFF@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	%rcx, 88(%r14)
	movq	-48(%rbp), %rsi                 ## 8-byte Reload
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	jmp	LBB0_65
LBB0_54:
	movq	_WINED3D_FFP_VS_FOG_DEPTH@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	%rcx, 88(%r14)
	movq	24(%r15), %rcx
	movq	_WINED3D_TS_PROJECTION@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	shlq	$4, %rdx
	movss	(%rcx,%rdx), %xmm1              ## xmm1 = mem[0],zero,zero,zero
	xorps	%xmm0, %xmm0
	ucomiss	%xmm0, %xmm1
	movq	-48(%rbp), %rsi                 ## 8-byte Reload
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	jne	LBB0_65
	jp	LBB0_65
## %bb.55:
	movss	4(%rcx,%rdx), %xmm1             ## xmm1 = mem[0],zero,zero,zero
	ucomiss	%xmm0, %xmm1
	jne	LBB0_65
	jp	LBB0_65
## %bb.56:
	movss	8(%rcx,%rdx), %xmm0             ## xmm0 = mem[0],zero,zero,zero
	xorps	%xmm1, %xmm1
	ucomiss	%xmm1, %xmm0
	jne	LBB0_65
	jp	LBB0_65
## %bb.57:
	movss	12(%rcx,%rdx), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	ucomiss	LCPI0_0(%rip), %xmm0
	jne	LBB0_65
	jp	LBB0_65
## %bb.58:
	movl	$1, 76(%r14)
	jmp	LBB0_65
LBB0_61:
	movq	_WINED3D_RS_RANGEFOGENABLE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	je	LBB0_63
## %bb.62:
	movq	_WINED3D_FFP_VS_FOG_RANGE@GOTPCREL(%rip), %rcx
	jmp	LBB0_64
LBB0_63:
	movq	_WINED3D_FFP_VS_FOG_DEPTH@GOTPCREL(%rip), %rcx
LBB0_64:
	movq	(%rcx), %rcx
	movq	%rcx, 88(%r14)
LBB0_65:
	cmpq	$0, (%rdi)
	je	LBB0_67
## %bb.66:
	movq	_WINED3D_RS_SHADEMODE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %ecx
	movq	_WINED3D_SHADE_FLAT@GOTPCREL(%rip), %rdx
	xorl	%eax, %eax
	cmpl	(%rdx), %ecx
	sete	%al
	jmp	LBB0_68
LBB0_67:
	movq	_FALSE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
LBB0_68:
	movl	%eax, 24(%r14)
	movl	28(%rsi), %eax
	movl	%eax, 80(%r14)
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_46, LBB0_46-LJTI0_0
.set L0_0_set_45, LBB0_45-LJTI0_0
.set L0_0_set_48, LBB0_48-LJTI0_0
.set L0_0_set_47, LBB0_47-LJTI0_0
LJTI0_0:
	.long	L0_0_set_46
	.long	L0_0_set_45
	.long	L0_0_set_48
	.long	L0_0_set_47
	.end_data_region
                                        ## -- End function
	.comm	_GL_POINTS,8,3                  ## @GL_POINTS
	.comm	_WINED3D_FFP_PSIZE,4,2          ## @WINED3D_FFP_PSIZE
	.comm	_WINED3D_RS_FOGENABLE,8,3       ## @WINED3D_RS_FOGENABLE
	.comm	_WINED3D_FFP_VS_FOG_OFF,8,3     ## @WINED3D_FFP_VS_FOG_OFF
	.comm	_WINED3D_RS_FOGTABLEMODE,8,3    ## @WINED3D_RS_FOGTABLEMODE
	.comm	_WINED3D_FOG_NONE,4,2           ## @WINED3D_FOG_NONE
	.comm	_WINED3D_FFP_VS_FOG_DEPTH,8,3   ## @WINED3D_FFP_VS_FOG_DEPTH
	.comm	_WINED3D_FFP_VS_FOG_FOGCOORD,8,3 ## @WINED3D_FFP_VS_FOG_FOGCOORD
	.comm	_MAX_TEXTURES,4,2               ## @MAX_TEXTURES
	.comm	_WINED3D_TSS_TEXCOORD_INDEX,8,3 ## @WINED3D_TSS_TEXCOORD_INDEX
	.comm	_WINED3D_FFP_TEXCOORD0,4,2      ## @WINED3D_FFP_TEXCOORD0
	.comm	_WINED3D_RS_SHADEMODE,8,3       ## @WINED3D_RS_SHADEMODE
	.comm	_WINED3D_SHADE_FLAT,4,2         ## @WINED3D_SHADE_FLAT
	.comm	_FALSE,8,3                      ## @FALSE
	.comm	_WINED3D_RS_VERTEXBLEND,8,3     ## @WINED3D_RS_VERTEXBLEND
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Unsupported vertex blending: %d\n"

	.comm	_WINED3D_RS_CLIPPING,8,3        ## @WINED3D_RS_CLIPPING
	.comm	_WINED3D_RS_CLIPPLANEENABLE,8,3 ## @WINED3D_RS_CLIPPLANEENABLE
	.comm	_WINED3D_FFP_NORMAL,4,2         ## @WINED3D_FFP_NORMAL
	.comm	_WINED3D_RS_NORMALIZENORMALS,8,3 ## @WINED3D_RS_NORMALIZENORMALS
	.comm	_WINED3D_RS_LIGHTING,8,3        ## @WINED3D_RS_LIGHTING
	.comm	_WINED3D_RS_LOCALVIEWER,8,3     ## @WINED3D_RS_LOCALVIEWER
	.comm	_WINED3D_RS_COLORVERTEX,8,3     ## @WINED3D_RS_COLORVERTEX
	.comm	_WINED3D_FFP_DIFFUSE,4,2        ## @WINED3D_FFP_DIFFUSE
	.comm	_WINED3D_RS_DIFFUSEMATERIALSOURCE,8,3 ## @WINED3D_RS_DIFFUSEMATERIALSOURCE
	.comm	_WINED3D_RS_EMISSIVEMATERIALSOURCE,8,3 ## @WINED3D_RS_EMISSIVEMATERIALSOURCE
	.comm	_WINED3D_RS_AMBIENTMATERIALSOURCE,8,3 ## @WINED3D_RS_AMBIENTMATERIALSOURCE
	.comm	_WINED3D_RS_SPECULARMATERIALSOURCE,8,3 ## @WINED3D_RS_SPECULARMATERIALSOURCE
	.comm	_WINED3D_MCS_MATERIAL,8,3       ## @WINED3D_MCS_MATERIAL
	.comm	_MAX_ACTIVE_LIGHTS,4,2          ## @MAX_ACTIVE_LIGHTS
L_.str.1:                               ## @.str.1
	.asciz	"Unhandled light type %#x.\n"

	.comm	_WINED3D_TS_PROJECTION,8,3      ## @WINED3D_TS_PROJECTION
	.comm	_WINED3D_RS_FOGVERTEXMODE,8,3   ## @WINED3D_RS_FOGVERTEXMODE
	.comm	_WINED3D_RS_RANGEFOGENABLE,8,3  ## @WINED3D_RS_RANGEFOGENABLE
	.comm	_WINED3D_FFP_VS_FOG_RANGE,8,3   ## @WINED3D_FFP_VS_FOG_RANGE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_wined3d_ffp_get_vs_settings    ; -- Begin function wined3d_ffp_get_vs_settings
	.p2align	2
_wined3d_ffp_get_vs_settings:           ; @wined3d_ffp_get_vs_settings
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	mov	x19, x2
	mov	x21, x1
	mov	x20, x0
	add	x23, x0, #24
	ldp	x24, x22, [x0, #8]
	mov	x0, x2
	mov	w1, #0
	mov	w2, #112
	bl	_memset
	ldr	x8, [x20, #32]
	cbz	x8, LBB0_3
; %bb.1:
Lloh0:
	adrp	x8, _GL_POINTS@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_POINTS@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x8]
	ldp	x10, x8, [x21]
	cmp	x10, x9
	mov	w9, #1
	cset	w10, eq
	stp	w9, w10, [x19]
	ldr	w9, [x23]
Lloh3:
	adrp	x10, _WINED3D_FFP_PSIZE@GOTPAGE
Lloh4:
	ldr	x10, [x10, _WINED3D_FFP_PSIZE@GOTPAGEOFF]
Lloh5:
	ldr	w10, [x10]
	lsr	w9, w9, w10
	and	w9, w9, #0x1
	str	w9, [x19, #8]
Lloh6:
	adrp	x9, _WINED3D_RS_FOGENABLE@GOTPAGE
Lloh7:
	ldr	x9, [x9, _WINED3D_RS_FOGENABLE@GOTPAGEOFF]
Lloh8:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cbz	w9, LBB0_5
; %bb.2:
Lloh9:
	adrp	x9, _WINED3D_RS_FOGTABLEMODE@GOTPAGE
Lloh10:
	ldr	x9, [x9, _WINED3D_RS_FOGTABLEMODE@GOTPAGEOFF]
Lloh11:
	ldr	x9, [x9]
	ldr	w8, [x8, x9, lsl #2]
Lloh12:
	adrp	x9, _WINED3D_FOG_NONE@GOTPAGE
Lloh13:
	ldr	x9, [x9, _WINED3D_FOG_NONE@GOTPAGEOFF]
Lloh14:
	ldr	w9, [x9]
Lloh15:
	adrp	x10, _WINED3D_FFP_VS_FOG_DEPTH@GOTPAGE
Lloh16:
	ldr	x10, [x10, _WINED3D_FFP_VS_FOG_DEPTH@GOTPAGEOFF]
Lloh17:
	adrp	x11, _WINED3D_FFP_VS_FOG_FOGCOORD@GOTPAGE
Lloh18:
	ldr	x11, [x11, _WINED3D_FFP_VS_FOG_FOGCOORD@GOTPAGEOFF]
	cmp	w8, w9
	csel	x8, x11, x10, eq
	b	LBB0_6
LBB0_3:
Lloh19:
	adrp	x8, _WINED3D_RS_VERTEXBLEND@GOTPAGE
Lloh20:
	ldr	x8, [x8, _WINED3D_RS_VERTEXBLEND@GOTPAGEOFF]
	ldr	x9, [x21, #8]
Lloh21:
	ldr	x8, [x8]
	ldr	w1, [x9, x8, lsl #2]
	and	w8, w1, #0xfffffffc
	cmp	w8, #128
	b.ne	LBB0_16
; %bb.4:
	str	w1, [x19, #28]
	b	LBB0_17
LBB0_5:
Lloh22:
	adrp	x8, _WINED3D_FFP_VS_FOG_OFF@GOTPAGE
Lloh23:
	ldr	x8, [x8, _WINED3D_FFP_VS_FOG_OFF@GOTPAGEOFF]
LBB0_6:
	ldr	x8, [x8]
	str	x8, [x19, #88]
Lloh24:
	adrp	x25, _MAX_TEXTURES@GOTPAGE
Lloh25:
	ldr	x25, [x25, _MAX_TEXTURES@GOTPAGEOFF]
	ldr	w14, [x25]
	cbz	w14, LBB0_12
; %bb.7:
	mov	x8, #0
Lloh26:
	adrp	x10, _WINED3D_TSS_TEXCOORD_INDEX@GOTPAGE
Lloh27:
	ldr	x10, [x10, _WINED3D_TSS_TEXCOORD_INDEX@GOTPAGEOFF]
	ldr	x9, [x21, #16]
Lloh28:
	ldr	x10, [x10]
	ldr	x11, [x19, #16]
Lloh29:
	adrp	x12, _WINED3D_FFP_TEXCOORD0@GOTPAGE
Lloh30:
	ldr	x12, [x12, _WINED3D_FFP_TEXCOORD0@GOTPAGEOFF]
	mov	w13, #1
	b	LBB0_9
LBB0_8:                                 ;   in Loop: Header=BB0_9 Depth=1
	str	w16, [x11, x8, lsl #2]
	add	x8, x8, #1
	ldr	w14, [x25]
	cmp	x8, x14
	b.hs	LBB0_12
LBB0_9:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x15, [x9, x8, lsl #3]
	ldr	w16, [x15, x10, lsl #2]
	cmp	w16, w14
	b.hs	LBB0_8
; %bb.10:                               ;   in Loop: Header=BB0_9 Depth=1
	ldr	w14, [x23]
	ldr	w17, [x12]
	add	w17, w17, w16
	lsr	w14, w14, w17
	tbz	w14, #0, LBB0_8
; %bb.11:                               ;   in Loop: Header=BB0_9 Depth=1
	lsl	w14, w13, w8
	ldr	w16, [x19, #12]
	orr	w14, w16, w14
	str	w14, [x19, #12]
	ldr	w16, [x15, x10, lsl #2]
	b	LBB0_8
LBB0_12:
	ldr	x23, [x24, #8]
	mov	x0, x22
	bl	_wined3d_max_compat_varyings
	cmp	x23, x0
	b.lt	LBB0_14
; %bb.13:
	ldr	w8, [x25]
	mov	w9, #-1
	lsl	w8, w9, w8
	mvn	w8, w8
	str	w8, [x19, #12]
LBB0_14:
	ldr	x8, [x24]
	cbz	x8, LBB0_66
; %bb.15:
	ldr	x8, [x21, #8]
	b	LBB0_65
LBB0_16:
Lloh31:
	adrp	x0, l_.str@PAGE
Lloh32:
	add	x0, x0, l_.str@PAGEOFF
	bl	_FIXME
LBB0_17:
	mov	x0, x21
	mov	x1, x23
	bl	_use_indexed_vertex_blending
	cbz	x0, LBB0_21
; %bb.18:
	ldr	w0, [x20]
	bl	_use_software_vertex_processing
	mov	w8, #1
	cbz	x0, LBB0_20
; %bb.19:
	str	w8, [x19, #32]
	b	LBB0_21
LBB0_20:
	str	w8, [x19, #36]
LBB0_21:
	ldr	x8, [x21, #8]
Lloh33:
	adrp	x9, _WINED3D_RS_CLIPPING@GOTPAGE
Lloh34:
	ldr	x9, [x9, _WINED3D_RS_CLIPPING@GOTPAGEOFF]
Lloh35:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cbz	w9, LBB0_23
; %bb.22:
Lloh36:
	adrp	x9, _WINED3D_RS_CLIPPLANEENABLE@GOTPAGE
Lloh37:
	ldr	x9, [x9, _WINED3D_RS_CLIPPLANEENABLE@GOTPAGEOFF]
Lloh38:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cmp	w9, #0
	cset	w10, ne
	b	LBB0_24
LBB0_23:
	mov	w10, #0
LBB0_24:
	ldr	w9, [x23]
Lloh39:
	adrp	x11, _WINED3D_FFP_NORMAL@GOTPAGE
Lloh40:
	ldr	x11, [x11, _WINED3D_FFP_NORMAL@GOTPAGEOFF]
Lloh41:
	ldr	w11, [x11]
	mov	w12, #1
	lsl	w11, w12, w11
	ands	w11, w11, w9
	cset	w12, ne
	stp	w10, w12, [x19, #40]
	cbz	w11, LBB0_26
; %bb.25:
Lloh42:
	adrp	x10, _WINED3D_RS_NORMALIZENORMALS@GOTPAGE
Lloh43:
	ldr	x10, [x10, _WINED3D_RS_NORMALIZENORMALS@GOTPAGEOFF]
Lloh44:
	ldr	x10, [x10]
	ldr	w10, [x8, x10, lsl #2]
	cmp	w10, #0
	cset	w10, ne
	b	LBB0_27
LBB0_26:
	mov	w10, #0
LBB0_27:
	str	w10, [x19, #48]
Lloh45:
	adrp	x10, _WINED3D_RS_LIGHTING@GOTPAGE
Lloh46:
	ldr	x10, [x10, _WINED3D_RS_LIGHTING@GOTPAGEOFF]
Lloh47:
	ldr	x10, [x10]
	ldr	w10, [x8, x10, lsl #2]
	cmp	w10, #0
	cset	w10, ne
	str	w10, [x19, #52]
Lloh48:
	adrp	x10, _WINED3D_RS_LOCALVIEWER@GOTPAGE
Lloh49:
	ldr	x10, [x10, _WINED3D_RS_LOCALVIEWER@GOTPAGEOFF]
Lloh50:
	ldr	x10, [x10]
	ldr	w10, [x8, x10, lsl #2]
	cmp	w10, #0
	cset	w10, ne
	str	w10, [x19, #56]
	ldr	x10, [x21]
Lloh51:
	adrp	x11, _GL_POINTS@GOTPAGE
Lloh52:
	ldr	x11, [x11, _GL_POINTS@GOTPAGEOFF]
Lloh53:
	ldr	x11, [x11]
	cmp	x10, x11
	cset	w10, eq
Lloh54:
	adrp	x11, _WINED3D_FFP_PSIZE@GOTPAGE
Lloh55:
	ldr	x11, [x11, _WINED3D_FFP_PSIZE@GOTPAGEOFF]
Lloh56:
	ldr	w11, [x11]
	lsr	w11, w9, w11
	and	w11, w11, #0x1
	stp	w10, w11, [x19, #4]
Lloh57:
	adrp	x10, _WINED3D_RS_COLORVERTEX@GOTPAGE
Lloh58:
	ldr	x10, [x10, _WINED3D_RS_COLORVERTEX@GOTPAGEOFF]
Lloh59:
	ldr	x10, [x10]
	ldr	w10, [x8, x10, lsl #2]
	cbz	w10, LBB0_30
; %bb.28:
Lloh60:
	adrp	x10, _WINED3D_FFP_DIFFUSE@GOTPAGE
Lloh61:
	ldr	x10, [x10, _WINED3D_FFP_DIFFUSE@GOTPAGEOFF]
Lloh62:
	ldr	w10, [x10]
	lsr	w9, w9, w10
	tbz	w9, #0, LBB0_30
; %bb.29:
Lloh63:
	adrp	x9, _WINED3D_RS_DIFFUSEMATERIALSOURCE@GOTPAGE
Lloh64:
	ldr	x9, [x9, _WINED3D_RS_DIFFUSEMATERIALSOURCE@GOTPAGEOFF]
Lloh65:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	str	w9, [x19, #60]
Lloh66:
	adrp	x9, _WINED3D_RS_EMISSIVEMATERIALSOURCE@GOTPAGE
Lloh67:
	ldr	x9, [x9, _WINED3D_RS_EMISSIVEMATERIALSOURCE@GOTPAGEOFF]
Lloh68:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	str	w9, [x19, #64]
Lloh69:
	adrp	x9, _WINED3D_RS_AMBIENTMATERIALSOURCE@GOTPAGE
Lloh70:
	ldr	x9, [x9, _WINED3D_RS_AMBIENTMATERIALSOURCE@GOTPAGEOFF]
Lloh71:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	str	w9, [x19, #68]
Lloh72:
	adrp	x9, _WINED3D_RS_SPECULARMATERIALSOURCE@GOTPAGE
Lloh73:
	ldr	x9, [x9, _WINED3D_RS_SPECULARMATERIALSOURCE@GOTPAGEOFF]
Lloh74:
	ldr	x9, [x9]
	ldr	w8, [x8, x9, lsl #2]
	b	LBB0_31
LBB0_30:
Lloh75:
	adrp	x8, _WINED3D_MCS_MATERIAL@GOTPAGE
Lloh76:
	ldr	x8, [x8, _WINED3D_MCS_MATERIAL@GOTPAGEOFF]
Lloh77:
	ldr	w8, [x8]
	stp	w8, w8, [x19, #60]
	str	w8, [x19, #68]
LBB0_31:
	str	w8, [x19, #72]
Lloh78:
	adrp	x25, _MAX_TEXTURES@GOTPAGE
Lloh79:
	ldr	x25, [x25, _MAX_TEXTURES@GOTPAGEOFF]
	ldr	w14, [x25]
	cbz	w14, LBB0_37
; %bb.32:
	mov	x8, #0
Lloh80:
	adrp	x10, _WINED3D_TSS_TEXCOORD_INDEX@GOTPAGE
Lloh81:
	ldr	x10, [x10, _WINED3D_TSS_TEXCOORD_INDEX@GOTPAGEOFF]
	ldr	x9, [x21, #16]
Lloh82:
	ldr	x10, [x10]
	ldr	x11, [x19, #16]
Lloh83:
	adrp	x12, _WINED3D_FFP_TEXCOORD0@GOTPAGE
Lloh84:
	ldr	x12, [x12, _WINED3D_FFP_TEXCOORD0@GOTPAGEOFF]
	mov	w13, #1
	b	LBB0_34
LBB0_33:                                ;   in Loop: Header=BB0_34 Depth=1
	str	w16, [x11, x8, lsl #2]
	add	x8, x8, #1
	ldr	w14, [x25]
	cmp	x8, x14
	b.hs	LBB0_37
LBB0_34:                                ; =>This Inner Loop Header: Depth=1
	ldr	x15, [x9, x8, lsl #3]
	ldr	w16, [x15, x10, lsl #2]
	cmp	w16, w14
	b.hs	LBB0_33
; %bb.35:                               ;   in Loop: Header=BB0_34 Depth=1
	ldr	w14, [x23]
	ldr	w17, [x12]
	add	w17, w17, w16
	lsr	w14, w14, w17
	tbz	w14, #0, LBB0_33
; %bb.36:                               ;   in Loop: Header=BB0_34 Depth=1
	lsl	w14, w13, w8
	ldr	w16, [x19, #12]
	orr	w14, w16, w14
	str	w14, [x19, #12]
	ldr	w16, [x15, x10, lsl #2]
	b	LBB0_33
LBB0_37:
	ldr	x23, [x24, #8]
	mov	x0, x22
	bl	_wined3d_max_compat_varyings
	cmp	x23, x0
	b.lt	LBB0_39
; %bb.38:
	ldr	w8, [x25]
	mov	w9, #-1
	lsl	w8, w9, w8
	mvn	w8, w8
	str	w8, [x19, #12]
LBB0_39:
Lloh85:
	adrp	x23, _MAX_ACTIVE_LIGHTS@GOTPAGE
Lloh86:
	ldr	x23, [x23, _MAX_ACTIVE_LIGHTS@GOTPAGEOFF]
	ldr	w8, [x23]
	cbz	w8, LBB0_50
; %bb.40:
	mov	x25, #0
Lloh87:
	adrp	x22, l_.str.1@PAGE
Lloh88:
	add	x22, x22, l_.str.1@PAGEOFF
Lloh89:
	adrp	x26, lJTI0_0@PAGE
Lloh90:
	add	x26, x26, lJTI0_0@PAGEOFF
	b	LBB0_43
LBB0_41:                                ;   in Loop: Header=BB0_43 Depth=1
	mov	x0, x22
	bl	_FIXME
	ldr	w8, [x23]
LBB0_42:                                ;   in Loop: Header=BB0_43 Depth=1
	add	x25, x25, #1
	cmp	x25, w8, uxtw
	b.hs	LBB0_50
LBB0_43:                                ; =>This Inner Loop Header: Depth=1
	ldr	x9, [x21, #32]
	ldr	x9, [x9, x25, lsl #3]
	cbz	x9, LBB0_42
; %bb.44:                               ;   in Loop: Header=BB0_43 Depth=1
	ldr	w1, [x9]
	sub	w9, w1, #132
	cmp	w9, #3
	b.hi	LBB0_41
; %bb.45:                               ;   in Loop: Header=BB0_43 Depth=1
	adr	x10, LBB0_46
	ldrb	w11, [x26, x9]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_46:                                ;   in Loop: Header=BB0_43 Depth=1
	ldr	w9, [x19, #104]
	add	w9, w9, #1
	str	w9, [x19, #104]
	b	LBB0_42
LBB0_47:                                ;   in Loop: Header=BB0_43 Depth=1
	ldr	w9, [x19, #108]
	add	w9, w9, #1
	str	w9, [x19, #108]
	b	LBB0_42
LBB0_48:                                ;   in Loop: Header=BB0_43 Depth=1
	ldr	w9, [x19, #96]
	add	w9, w9, #1
	str	w9, [x19, #96]
	b	LBB0_42
LBB0_49:                                ;   in Loop: Header=BB0_43 Depth=1
	ldr	w9, [x19, #100]
	add	w9, w9, #1
	str	w9, [x19, #100]
	b	LBB0_42
LBB0_50:
	ldr	x8, [x21, #8]
Lloh91:
	adrp	x9, _WINED3D_RS_FOGENABLE@GOTPAGE
Lloh92:
	ldr	x9, [x9, _WINED3D_RS_FOGENABLE@GOTPAGEOFF]
Lloh93:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cbz	w9, LBB0_54
; %bb.51:
Lloh94:
	adrp	x9, _WINED3D_RS_FOGTABLEMODE@GOTPAGE
Lloh95:
	ldr	x9, [x9, _WINED3D_RS_FOGTABLEMODE@GOTPAGEOFF]
Lloh96:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
Lloh97:
	adrp	x10, _WINED3D_FOG_NONE@GOTPAGE
Lloh98:
	ldr	x10, [x10, _WINED3D_FOG_NONE@GOTPAGEOFF]
Lloh99:
	ldr	w10, [x10]
	cmp	w9, w10
	b.ne	LBB0_55
; %bb.52:
Lloh100:
	adrp	x10, _WINED3D_RS_FOGVERTEXMODE@GOTPAGE
Lloh101:
	ldr	x10, [x10, _WINED3D_RS_FOGVERTEXMODE@GOTPAGEOFF]
Lloh102:
	ldr	x10, [x10]
	ldr	w10, [x8, x10, lsl #2]
	cmp	w10, w9
	b.ne	LBB0_60
; %bb.53:
Lloh103:
	adrp	x9, _WINED3D_FFP_VS_FOG_FOGCOORD@GOTPAGE
Lloh104:
	ldr	x9, [x9, _WINED3D_FFP_VS_FOG_FOGCOORD@GOTPAGEOFF]
	b	LBB0_63
LBB0_54:
Lloh105:
	adrp	x9, _WINED3D_FFP_VS_FOG_OFF@GOTPAGE
Lloh106:
	ldr	x9, [x9, _WINED3D_FFP_VS_FOG_OFF@GOTPAGEOFF]
	b	LBB0_63
LBB0_55:
Lloh107:
	adrp	x9, _WINED3D_FFP_VS_FOG_DEPTH@GOTPAGE
Lloh108:
	ldr	x9, [x9, _WINED3D_FFP_VS_FOG_DEPTH@GOTPAGEOFF]
Lloh109:
	ldr	x9, [x9]
	str	x9, [x19, #88]
Lloh110:
	adrp	x10, _WINED3D_TS_PROJECTION@GOTPAGE
Lloh111:
	ldr	x10, [x10, _WINED3D_TS_PROJECTION@GOTPAGEOFF]
	ldr	x9, [x21, #24]
Lloh112:
	ldr	x10, [x10]
	lsl	x11, x10, #4
	ldr	s0, [x9, x11]
	fcmp	s0, #0.0
	b.ne	LBB0_64
; %bb.56:
	add	x11, x9, x10, lsl #4
	ldr	s0, [x11, #4]
	fcmp	s0, #0.0
	b.ne	LBB0_64
; %bb.57:
	ldr	s0, [x11, #8]
	fcmp	s0, #0.0
	b.ne	LBB0_64
; %bb.58:
	add	x9, x9, x10, lsl #4
	ldr	s0, [x9, #12]
	fmov	s1, #1.00000000
	fcmp	s0, s1
	b.ne	LBB0_64
; %bb.59:
	mov	w9, #1
	str	w9, [x19, #76]
	b	LBB0_64
LBB0_60:
Lloh113:
	adrp	x9, _WINED3D_RS_RANGEFOGENABLE@GOTPAGE
Lloh114:
	ldr	x9, [x9, _WINED3D_RS_RANGEFOGENABLE@GOTPAGEOFF]
Lloh115:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cbz	w9, LBB0_62
; %bb.61:
Lloh116:
	adrp	x9, _WINED3D_FFP_VS_FOG_RANGE@GOTPAGE
Lloh117:
	ldr	x9, [x9, _WINED3D_FFP_VS_FOG_RANGE@GOTPAGEOFF]
	b	LBB0_63
LBB0_62:
Lloh118:
	adrp	x9, _WINED3D_FFP_VS_FOG_DEPTH@GOTPAGE
Lloh119:
	ldr	x9, [x9, _WINED3D_FFP_VS_FOG_DEPTH@GOTPAGEOFF]
LBB0_63:
	ldr	x9, [x9]
	str	x9, [x19, #88]
LBB0_64:
	ldr	x9, [x24]
	cbz	x9, LBB0_66
LBB0_65:
Lloh120:
	adrp	x9, _WINED3D_RS_SHADEMODE@GOTPAGE
Lloh121:
	ldr	x9, [x9, _WINED3D_RS_SHADEMODE@GOTPAGEOFF]
Lloh122:
	ldr	x9, [x9]
	ldr	w8, [x8, x9, lsl #2]
Lloh123:
	adrp	x9, _WINED3D_SHADE_FLAT@GOTPAGE
Lloh124:
	ldr	x9, [x9, _WINED3D_SHADE_FLAT@GOTPAGEOFF]
Lloh125:
	ldr	w9, [x9]
	cmp	w8, w9
	cset	w8, eq
	b	LBB0_67
LBB0_66:
Lloh126:
	adrp	x8, _FALSE@GOTPAGE
Lloh127:
	ldr	x8, [x8, _FALSE@GOTPAGEOFF]
Lloh128:
	ldr	w8, [x8]
LBB0_67:
	str	w8, [x19, #24]
	ldr	w8, [x20, #28]
	str	w8, [x19, #80]
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh22, Lloh23
	.loh AdrpLdrGot	Lloh24, Lloh25
	.loh AdrpLdrGot	Lloh29, Lloh30
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpAdd	Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh57, Lloh58, Lloh59
	.loh AdrpLdrGotLdr	Lloh54, Lloh55, Lloh56
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh60, Lloh61, Lloh62
	.loh AdrpLdrGotLdr	Lloh72, Lloh73, Lloh74
	.loh AdrpLdrGotLdr	Lloh69, Lloh70, Lloh71
	.loh AdrpLdrGotLdr	Lloh66, Lloh67, Lloh68
	.loh AdrpLdrGotLdr	Lloh63, Lloh64, Lloh65
	.loh AdrpLdrGotLdr	Lloh75, Lloh76, Lloh77
	.loh AdrpLdrGot	Lloh78, Lloh79
	.loh AdrpLdrGot	Lloh83, Lloh84
	.loh AdrpLdrGotLdr	Lloh80, Lloh81, Lloh82
	.loh AdrpLdrGot	Lloh85, Lloh86
	.loh AdrpAdd	Lloh89, Lloh90
	.loh AdrpAdd	Lloh87, Lloh88
	.loh AdrpLdrGotLdr	Lloh91, Lloh92, Lloh93
	.loh AdrpLdrGotLdr	Lloh97, Lloh98, Lloh99
	.loh AdrpLdrGotLdr	Lloh94, Lloh95, Lloh96
	.loh AdrpLdrGotLdr	Lloh100, Lloh101, Lloh102
	.loh AdrpLdrGot	Lloh103, Lloh104
	.loh AdrpLdrGot	Lloh105, Lloh106
	.loh AdrpLdrGotLdr	Lloh110, Lloh111, Lloh112
	.loh AdrpLdrGotLdr	Lloh107, Lloh108, Lloh109
	.loh AdrpLdrGotLdr	Lloh113, Lloh114, Lloh115
	.loh AdrpLdrGot	Lloh116, Lloh117
	.loh AdrpLdrGot	Lloh118, Lloh119
	.loh AdrpLdrGotLdr	Lloh123, Lloh124, Lloh125
	.loh AdrpLdrGotLdr	Lloh120, Lloh121, Lloh122
	.loh AdrpLdrGotLdr	Lloh126, Lloh127, Lloh128
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_46-LBB0_46)>>2
	.byte	(LBB0_47-LBB0_46)>>2
	.byte	(LBB0_48-LBB0_46)>>2
	.byte	(LBB0_49-LBB0_46)>>2
                                        ; -- End function
	.comm	_GL_POINTS,8,3                  ; @GL_POINTS
	.comm	_WINED3D_FFP_PSIZE,4,2          ; @WINED3D_FFP_PSIZE
	.comm	_WINED3D_RS_FOGENABLE,8,3       ; @WINED3D_RS_FOGENABLE
	.comm	_WINED3D_FFP_VS_FOG_OFF,8,3     ; @WINED3D_FFP_VS_FOG_OFF
	.comm	_WINED3D_RS_FOGTABLEMODE,8,3    ; @WINED3D_RS_FOGTABLEMODE
	.comm	_WINED3D_FOG_NONE,4,2           ; @WINED3D_FOG_NONE
	.comm	_WINED3D_FFP_VS_FOG_DEPTH,8,3   ; @WINED3D_FFP_VS_FOG_DEPTH
	.comm	_WINED3D_FFP_VS_FOG_FOGCOORD,8,3 ; @WINED3D_FFP_VS_FOG_FOGCOORD
	.comm	_MAX_TEXTURES,4,2               ; @MAX_TEXTURES
	.comm	_WINED3D_TSS_TEXCOORD_INDEX,8,3 ; @WINED3D_TSS_TEXCOORD_INDEX
	.comm	_WINED3D_FFP_TEXCOORD0,4,2      ; @WINED3D_FFP_TEXCOORD0
	.comm	_WINED3D_RS_SHADEMODE,8,3       ; @WINED3D_RS_SHADEMODE
	.comm	_WINED3D_SHADE_FLAT,4,2         ; @WINED3D_SHADE_FLAT
	.comm	_FALSE,8,3                      ; @FALSE
	.comm	_WINED3D_RS_VERTEXBLEND,8,3     ; @WINED3D_RS_VERTEXBLEND
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Unsupported vertex blending: %d\n"

	.comm	_WINED3D_RS_CLIPPING,8,3        ; @WINED3D_RS_CLIPPING
	.comm	_WINED3D_RS_CLIPPLANEENABLE,8,3 ; @WINED3D_RS_CLIPPLANEENABLE
	.comm	_WINED3D_FFP_NORMAL,4,2         ; @WINED3D_FFP_NORMAL
	.comm	_WINED3D_RS_NORMALIZENORMALS,8,3 ; @WINED3D_RS_NORMALIZENORMALS
	.comm	_WINED3D_RS_LIGHTING,8,3        ; @WINED3D_RS_LIGHTING
	.comm	_WINED3D_RS_LOCALVIEWER,8,3     ; @WINED3D_RS_LOCALVIEWER
	.comm	_WINED3D_RS_COLORVERTEX,8,3     ; @WINED3D_RS_COLORVERTEX
	.comm	_WINED3D_FFP_DIFFUSE,4,2        ; @WINED3D_FFP_DIFFUSE
	.comm	_WINED3D_RS_DIFFUSEMATERIALSOURCE,8,3 ; @WINED3D_RS_DIFFUSEMATERIALSOURCE
	.comm	_WINED3D_RS_EMISSIVEMATERIALSOURCE,8,3 ; @WINED3D_RS_EMISSIVEMATERIALSOURCE
	.comm	_WINED3D_RS_AMBIENTMATERIALSOURCE,8,3 ; @WINED3D_RS_AMBIENTMATERIALSOURCE
	.comm	_WINED3D_RS_SPECULARMATERIALSOURCE,8,3 ; @WINED3D_RS_SPECULARMATERIALSOURCE
	.comm	_WINED3D_MCS_MATERIAL,8,3       ; @WINED3D_MCS_MATERIAL
	.comm	_MAX_ACTIVE_LIGHTS,4,2          ; @MAX_ACTIVE_LIGHTS
l_.str.1:                               ; @.str.1
	.asciz	"Unhandled light type %#x.\n"

	.comm	_WINED3D_TS_PROJECTION,8,3      ; @WINED3D_TS_PROJECTION
	.comm	_WINED3D_RS_FOGVERTEXMODE,8,3   ; @WINED3D_RS_FOGVERTEXMODE
	.comm	_WINED3D_RS_RANGEFOGENABLE,8,3  ; @WINED3D_RS_RANGEFOGENABLE
	.comm	_WINED3D_FFP_VS_FOG_RANGE,8,3   ; @WINED3D_FFP_VS_FOG_RANGE
.subsections_via_symbols
