	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_sm1_validate_instruction
_shader_sm1_validate_instruction:       ## @shader_sm1_validate_instruction
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdi, %rbx
	movq	(%rdi), %rdi
	movq	_WINED3DSIH_BREAKP@GOTPCREL(%rip), %rax
	cmpq	(%rax), %rdi
	je	LBB0_2
## %bb.1:
	movq	_WINED3DSIH_IF@GOTPCREL(%rip), %rax
	cmpq	(%rax), %rdi
	jne	LBB0_4
LBB0_2:
	movq	8(%rbx), %r14
	testq	%r14, %r14
	je	LBB0_4
## %bb.3:
	callq	_debug_d3dshaderinstructionhandler
	leaq	L_.str(%rip), %rdi
	movq	%r14, %rsi
	movl	%eax, %edx
	callq	_FIXME
	movq	$0, 8(%rbx)
LBB0_4:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3DSIH_BREAKP,8,3          ## @WINED3DSIH_BREAKP
	.comm	_WINED3DSIH_IF,8,3              ## @WINED3DSIH_IF
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Ignoring unexpected instruction flags %#x for %s.\n"

	.no_dead_strip	_shader_sm1_validate_instruction
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_sm1_validate_instruction
_shader_sm1_validate_instruction:       ; @shader_sm1_validate_instruction
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	ldr	x0, [x0]
Lloh0:
	adrp	x8, _WINED3DSIH_BREAKP@GOTPAGE
Lloh1:
	ldr	x8, [x8, _WINED3DSIH_BREAKP@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
Lloh3:
	adrp	x9, _WINED3DSIH_IF@GOTPAGE
Lloh4:
	ldr	x9, [x9, _WINED3DSIH_IF@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	cmp	x0, x8
	ccmp	x0, x9, #4, ne
	b.ne	LBB0_3
; %bb.1:
	ldr	x20, [x19, #8]
	cbz	x20, LBB0_3
; %bb.2:
	bl	_debug_d3dshaderinstructionhandler
	mov	x2, x0
Lloh6:
	adrp	x0, l_.str@PAGE
Lloh7:
	add	x0, x0, l_.str@PAGEOFF
	mov	x1, x20
	bl	_FIXME
	str	xzr, [x19, #8]
LBB0_3:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3DSIH_BREAKP,8,3          ; @WINED3DSIH_BREAKP
	.comm	_WINED3DSIH_IF,8,3              ; @WINED3DSIH_IF
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Ignoring unexpected instruction flags %#x for %s.\n"

	.no_dead_strip	_shader_sm1_validate_instruction
.subsections_via_symbols
