	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function userclip_vertices
_userclip_vertices:                     ## @userclip_vertices
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$56, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, -96(%rbp)                 ## 8-byte Spill
	movq	%rdx, %r14
	movq	%rsi, %r13
	movq	%rdi, %rbx
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	movl	16(%rdi), %edi
	callq	_ASSERT
	movq	_MAX_CLIP_PLANES@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	testq	%rax, %rax
	je	LBB0_11
## %bb.1:
	movq	%rbx, -64(%rbp)                 ## 8-byte Spill
	movq	8(%rbx), %rax
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
	movq	_GL_TRUE@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	movq	_MAGIC_NUMBER@GOTPCREL(%rip), %rax
	movq	(%rax), %rsi
	addq	$24, %r14
	movq	%r14, -72(%rbp)                 ## 8-byte Spill
	xorl	%r15d, %r15d
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	-48(%rbp), %r12                 ## 8-byte Reload
LBB0_9:                                 ##   in Loop: Header=BB0_2 Depth=1
	testq	%r12, %r12
	jne	LBB0_14
LBB0_10:                                ##   in Loop: Header=BB0_2 Depth=1
	incq	%r15
	cmpq	-88(%rbp), %r15                 ## 8-byte Folded Reload
	je	LBB0_11
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_6 Depth 2
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	cmpq	$0, (%rax,%r15,8)
	je	LBB0_10
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	testq	%r13, %r13
	je	LBB0_4
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	movq	(%rax), %rax
	movq	(%rax,%r15,8), %rdi
	movq	(%rdi), %rax
	movq	8(%rdi), %rcx
	movq	16(%rdi), %rdx
	movq	24(%rdi), %r14
	movq	_GL_FALSE@GOTPCREL(%rip), %rdi
	movq	(%rdi), %r10
	movq	-72(%rbp), %r8                  ## 8-byte Reload
	xorl	%r9d, %r9d
	movq	-48(%rbp), %r11                 ## 8-byte Reload
	jmp	LBB0_6
	.p2align	4, 0x90
LBB0_8:                                 ##   in Loop: Header=BB0_6 Depth=2
	incq	%r9
	addq	$32, %r8
	movq	%r12, %r11
	cmpq	%r9, %r13
	je	LBB0_9
LBB0_6:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	-24(%r8), %rdi
	imulq	%rax, %rdi
	movq	-16(%r8), %rbx
	imulq	%rcx, %rbx
	addq	%rdi, %rbx
	movq	-8(%r8), %rdi
	imulq	%rdx, %rdi
	addq	%rbx, %rdi
	movq	(%r8), %rbx
	imulq	%r14, %rbx
	addq	%rdi, %rbx
	movq	%r10, %r12
	cmpq	%rsi, %rbx
	jge	LBB0_8
## %bb.7:                               ##   in Loop: Header=BB0_6 Depth=2
	movq	_CLIP_USER_BIT@GOTPCREL(%rip), %rdi
	movl	(%rdi), %edi
	movq	-96(%rbp), %rbx                 ## 8-byte Reload
	movl	%edi, (%rbx,%r9,4)
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movq	%rdi, -56(%rbp)                 ## 8-byte Spill
	movq	%r11, %r12
	jmp	LBB0_8
LBB0_11:
	cmpq	$0, -56(%rbp)                   ## 8-byte Folded Reload
	jne	LBB0_12
## %bb.13:
	movq	_CLIP_NONE@GOTPCREL(%rip), %rax
	jmp	LBB0_15
LBB0_12:
	movq	_CLIP_SOME@GOTPCREL(%rip), %rax
	jmp	LBB0_15
LBB0_14:
	movq	_CLIP_ALL@GOTPCREL(%rip), %rax
LBB0_15:
	movq	(%rax), %rax
	addq	$56, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_FALSE,8,3                   ## @GL_FALSE
	.comm	_MAX_CLIP_PLANES,8,3            ## @MAX_CLIP_PLANES
	.comm	_GL_TRUE,8,3                    ## @GL_TRUE
	.comm	_MAGIC_NUMBER,8,3               ## @MAGIC_NUMBER
	.comm	_CLIP_USER_BIT,4,2              ## @CLIP_USER_BIT
	.comm	_CLIP_ALL,8,3                   ## @CLIP_ALL
	.comm	_CLIP_SOME,8,3                  ## @CLIP_SOME
	.comm	_CLIP_NONE,8,3                  ## @CLIP_NONE
	.no_dead_strip	_userclip_vertices
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function userclip_vertices
_userclip_vertices:                     ; @userclip_vertices
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x3
	mov	x22, x2
	mov	x20, x1
	mov	x21, x0
Lloh0:
	adrp	x24, _GL_FALSE@GOTPAGE
Lloh1:
	ldr	x24, [x24, _GL_FALSE@GOTPAGEOFF]
	ldr	x23, [x24]
	ldr	w0, [x0, #16]
	bl	_ASSERT
Lloh2:
	adrp	x8, _MAX_CLIP_PLANES@GOTPAGE
Lloh3:
	ldr	x8, [x8, _MAX_CLIP_PLANES@GOTPAGEOFF]
Lloh4:
	ldr	x8, [x8]
	cbz	x8, LBB0_11
; %bb.1:
	mov	x9, #0
	ldr	x10, [x21, #8]
Lloh5:
	adrp	x11, _GL_TRUE@GOTPAGE
Lloh6:
	ldr	x11, [x11, _GL_TRUE@GOTPAGEOFF]
Lloh7:
	ldr	x11, [x11]
Lloh8:
	adrp	x12, _MAGIC_NUMBER@GOTPAGE
Lloh9:
	ldr	x12, [x12, _MAGIC_NUMBER@GOTPAGEOFF]
Lloh10:
	ldr	x12, [x12]
	add	x13, x22, #16
Lloh11:
	adrp	x14, _CLIP_USER_BIT@GOTPAGE
Lloh12:
	ldr	x14, [x14, _CLIP_USER_BIT@GOTPAGEOFF]
	b	LBB0_5
LBB0_2:                                 ;   in Loop: Header=BB0_5 Depth=1
	mov	x6, x11
LBB0_3:                                 ;   in Loop: Header=BB0_5 Depth=1
	cbnz	x6, LBB0_12
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=1
	add	x9, x9, #1
	cmp	x9, x8
	b.eq	LBB0_11
LBB0_5:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_9 Depth 2
	ldr	x15, [x10, x9, lsl #3]
	cbz	x15, LBB0_4
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
	cbz	x20, LBB0_2
; %bb.7:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	x15, [x21]
	ldr	x0, [x15, x9, lsl #3]
	ldp	x15, x16, [x0]
	ldp	x17, x0, [x0, #16]
	ldr	x1, [x24]
	mov	x2, x13
	mov	x3, x19
	mov	x4, x20
	mov	x5, x11
	b	LBB0_9
LBB0_8:                                 ;   in Loop: Header=BB0_9 Depth=2
	add	x3, x3, #4
	add	x2, x2, #32
	mov	x5, x6
	subs	x4, x4, #1
	b.eq	LBB0_3
LBB0_9:                                 ;   Parent Loop BB0_5 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldp	x6, x7, [x2, #-16]
	mul	x6, x6, x15
	madd	x6, x7, x16, x6
	ldp	x7, x22, [x2]
	madd	x6, x7, x17, x6
	madd	x7, x22, x0, x6
	mov	x6, x1
	cmp	x7, x12
	b.ge	LBB0_8
; %bb.10:                               ;   in Loop: Header=BB0_9 Depth=2
	ldr	w6, [x14]
	str	w6, [x3]
	mov	x23, x11
	mov	x6, x5
	b	LBB0_8
LBB0_11:
Lloh13:
	adrp	x8, _CLIP_SOME@GOTPAGE
Lloh14:
	ldr	x8, [x8, _CLIP_SOME@GOTPAGEOFF]
Lloh15:
	adrp	x9, _CLIP_NONE@GOTPAGE
Lloh16:
	ldr	x9, [x9, _CLIP_NONE@GOTPAGEOFF]
	cmp	x23, #0
	csel	x8, x9, x8, eq
	b	LBB0_13
LBB0_12:
Lloh17:
	adrp	x8, _CLIP_ALL@GOTPAGE
Lloh18:
	ldr	x8, [x8, _CLIP_ALL@GOTPAGEOFF]
LBB0_13:
	ldr	x0, [x8]
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh17, Lloh18
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_FALSE,8,3                   ; @GL_FALSE
	.comm	_MAX_CLIP_PLANES,8,3            ; @MAX_CLIP_PLANES
	.comm	_GL_TRUE,8,3                    ; @GL_TRUE
	.comm	_MAGIC_NUMBER,8,3               ; @MAGIC_NUMBER
	.comm	_CLIP_USER_BIT,4,2              ; @CLIP_USER_BIT
	.comm	_CLIP_ALL,8,3                   ; @CLIP_ALL
	.comm	_CLIP_SOME,8,3                  ; @CLIP_SOME
	.comm	_CLIP_NONE,8,3                  ; @CLIP_NONE
	.no_dead_strip	_userclip_vertices
.subsections_via_symbols
