	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_end
_shader_glsl_end:                       ## @shader_glsl_end
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdi, %rbx
	movq	8(%rdi), %rax
	movq	8(%rax), %r14
	movl	(%rax), %edi
	leaq	L_.str(%rip), %rsi
	callq	_shader_addline
	movq	(%rbx), %rax
	movq	_WINED3DSIH_ENDLOOP@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_2
## %bb.1:
	decl	(%r14)
	decl	4(%r14)
LBB0_2:
	movq	_WINED3DSIH_ENDREP@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_4
## %bb.3:
	decl	(%r14)
LBB0_4:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"}\n"

	.comm	_WINED3DSIH_ENDLOOP,8,3         ## @WINED3DSIH_ENDLOOP
	.comm	_WINED3DSIH_ENDREP,8,3          ## @WINED3DSIH_ENDREP
	.no_dead_strip	_shader_glsl_end
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_end
_shader_glsl_end:                       ; @shader_glsl_end
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	ldr	x8, [x0, #8]
	ldr	x20, [x8, #8]
	ldr	w0, [x8]
Lloh0:
	adrp	x1, l_.str@PAGE
Lloh1:
	add	x1, x1, l_.str@PAGEOFF
	bl	_shader_addline
	ldr	x8, [x19]
Lloh2:
	adrp	x9, _WINED3DSIH_ENDLOOP@GOTPAGE
Lloh3:
	ldr	x9, [x9, _WINED3DSIH_ENDLOOP@GOTPAGEOFF]
Lloh4:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_2
; %bb.1:
	ldr	d0, [x20]
	movi.2d	v1, #0xffffffffffffffff
	add.2s	v0, v0, v1
	str	d0, [x20]
LBB0_2:
Lloh5:
	adrp	x9, _WINED3DSIH_ENDREP@GOTPAGE
Lloh6:
	ldr	x9, [x9, _WINED3DSIH_ENDREP@GOTPAGEOFF]
Lloh7:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_4
; %bb.3:
	ldr	w8, [x20]
	sub	w8, w8, #1
	str	w8, [x20]
LBB0_4:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"}\n"

	.comm	_WINED3DSIH_ENDLOOP,8,3         ; @WINED3DSIH_ENDLOOP
	.comm	_WINED3DSIH_ENDREP,8,3          ; @WINED3DSIH_ENDREP
	.no_dead_strip	_shader_glsl_end
.subsections_via_symbols
