	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_mul_extended
_shader_glsl_mul_extended:              ## @shader_glsl_mul_extended
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	movq	(%rdi), %rax
	movq	(%rax), %r14
	movq	16(%rdi), %rdx
	movq	(%rdx), %rax
	movq	_WINED3DSPR_NULL@GOTPCREL(%rip), %r15
	cmpq	(%r15), %rax
	je	LBB0_2
## %bb.1:
	leaq	L_.str(%rip), %rdi
	callq	_FIXME
	movq	16(%rbx), %rdx
	movq	(%r15), %rax
LBB0_2:
	cmpq	%rax, 16(%rdx)
	je	LBB0_4
## %bb.3:
	movl	24(%rdx), %ecx
	addq	$16, %rdx
	movq	%r14, %rdi
	movq	%rbx, %rsi
	callq	_shader_glsl_append_dst_ext
	movl	%eax, %r14d
	movq	8(%rbx), %rsi
	leaq	-40(%rbp), %rcx
	movq	%rbx, %rdi
	movl	%eax, %edx
	callq	_shader_glsl_add_src_param
	movq	8(%rbx), %rsi
	addq	$4, %rsi
	leaq	-32(%rbp), %rcx
	movq	%rbx, %rdi
	movl	%r14d, %edx
	callq	_shader_glsl_add_src_param
	movq	(%rbx), %rax
	movq	(%rax), %rdi
	movl	-40(%rbp), %edx
	movl	-32(%rbp), %ecx
	leaq	L_.str.1(%rip), %rsi
	callq	_shader_addline
LBB0_4:
	addq	$24, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3DSPR_NULL,8,3            ## @WINED3DSPR_NULL
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"64-bit integer multiplies not implemented.\n"

L_.str.1:                               ## @.str.1
	.asciz	"%s * %s);\n"

	.no_dead_strip	_shader_glsl_mul_extended
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_mul_extended
_shader_glsl_mul_extended:              ; @shader_glsl_mul_extended
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #64
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
	ldr	x8, [x0]
	ldr	x20, [x8]
	ldr	x8, [x0, #16]
	ldr	x9, [x8]
Lloh0:
	adrp	x21, _WINED3DSPR_NULL@GOTPAGE
Lloh1:
	ldr	x21, [x21, _WINED3DSPR_NULL@GOTPAGEOFF]
	ldr	x10, [x21]
	cmp	x9, x10
	b.eq	LBB0_2
; %bb.1:
Lloh2:
	adrp	x0, l_.str@PAGE
Lloh3:
	add	x0, x0, l_.str@PAGEOFF
	bl	_FIXME
	ldr	x8, [x19, #16]
	ldr	x9, [x21]
LBB0_2:
	mov	x2, x8
	ldr	x10, [x2, #16]!
	cmp	x10, x9
	b.eq	LBB0_4
; %bb.3:
	ldr	w3, [x8, #24]
	mov	x0, x20
	mov	x1, x19
	bl	_shader_glsl_append_dst_ext
	mov	x20, x0
	ldr	x1, [x19, #8]
	add	x3, sp, #8
	mov	x0, x19
	mov	x2, x20
	bl	_shader_glsl_add_src_param
	ldr	x8, [x19, #8]
	add	x1, x8, #4
	mov	x3, sp
	mov	x0, x19
	mov	x2, x20
	bl	_shader_glsl_add_src_param
	ldr	x8, [x19]
	ldr	x0, [x8]
	ldr	w2, [sp, #8]
	ldr	w3, [sp]
Lloh4:
	adrp	x1, l_.str.1@PAGE
Lloh5:
	add	x1, x1, l_.str.1@PAGEOFF
	bl	_shader_addline
LBB0_4:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #64
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3DSPR_NULL,8,3            ; @WINED3DSPR_NULL
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"64-bit integer multiplies not implemented.\n"

l_.str.1:                               ; @.str.1
	.asciz	"%s * %s);\n"

	.no_dead_strip	_shader_glsl_mul_extended
.subsections_via_symbols
