	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function glsl_vertex_pointsprite_core
_glsl_vertex_pointsprite_core:          ## @glsl_vertex_pointsprite_core
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	(%rsi), %rax
	movq	_GL_POINTS@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_3
## %bb.1:
	movq	8(%rsi), %rax
	movq	_WINED3D_RS_POINTSPRITEENABLE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	jne	LBB0_3
## %bb.2:
	movl	_glsl_vertex_pointsprite_core.once(%rip), %eax
	leal	1(%rax), %ecx
	movl	%ecx, _glsl_vertex_pointsprite_core.once(%rip)
	testl	%eax, %eax
	je	LBB0_4
LBB0_3:
	popq	%rbp
	retq
LBB0_4:
	leaq	L_.str(%rip), %rdi
	popq	%rbp
	jmp	_FIXME                          ## TAILCALL
	.cfi_endproc
                                        ## -- End function
.zerofill __DATA,__bss,_glsl_vertex_pointsprite_core.once,4,2 ## @glsl_vertex_pointsprite_core.once
	.comm	_GL_POINTS,8,3                  ## @GL_POINTS
	.comm	_WINED3D_RS_POINTSPRITEENABLE,8,3 ## @WINED3D_RS_POINTSPRITEENABLE
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Non-point sprite points not supported in core profile.\n"

	.no_dead_strip	_glsl_vertex_pointsprite_core
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function glsl_vertex_pointsprite_core
_glsl_vertex_pointsprite_core:          ; @glsl_vertex_pointsprite_core
	.cfi_startproc
; %bb.0:
	ldr	x8, [x1]
Lloh0:
	adrp	x9, _GL_POINTS@GOTPAGE
Lloh1:
	ldr	x9, [x9, _GL_POINTS@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_3
; %bb.1:
	ldr	x8, [x1, #8]
Lloh3:
	adrp	x9, _WINED3D_RS_POINTSPRITEENABLE@GOTPAGE
Lloh4:
	ldr	x9, [x9, _WINED3D_RS_POINTSPRITEENABLE@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	ldr	w8, [x8, x9, lsl #2]
	cbnz	w8, LBB0_3
; %bb.2:
	adrp	x8, _glsl_vertex_pointsprite_core.once@PAGE
	ldr	w9, [x8, _glsl_vertex_pointsprite_core.once@PAGEOFF]
	add	w10, w9, #1
	str	w10, [x8, _glsl_vertex_pointsprite_core.once@PAGEOFF]
	cbz	w9, LBB0_4
LBB0_3:
	ret
LBB0_4:
Lloh6:
	adrp	x0, l_.str@PAGE
Lloh7:
	add	x0, x0, l_.str@PAGEOFF
	b	_FIXME
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpAdd	Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
.zerofill __DATA,__bss,_glsl_vertex_pointsprite_core.once,4,2 ; @glsl_vertex_pointsprite_core.once
	.comm	_GL_POINTS,8,3                  ; @GL_POINTS
	.comm	_WINED3D_RS_POINTSPRITEENABLE,8,3 ; @WINED3D_RS_POINTSPRITEENABLE
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Non-point sprite points not supported in core profile.\n"

	.no_dead_strip	_glsl_vertex_pointsprite_core
.subsections_via_symbols
