	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_eval_vertex                 ## -- Begin function gl_eval_vertex
	.p2align	4, 0x90
_gl_eval_vertex:                        ## @gl_eval_vertex
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r9, -56(%rbp)                  ## 8-byte Spill
	movq	%r8, -48(%rbp)                  ## 8-byte Spill
	movq	%rcx, %r12
	movq	%rdx, %r13
	movq	%rdi, %rbx
	movq	48(%rdi), %r14
	movq	_VERTEX4_BIT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 60(%r14)
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 56(%r14)
	movq	(%r14), %r15
	movq	48(%r14), %rax
	movl	(%rax,%r15,4), %edi
	callq	_COPY_4V
	movq	40(%r14), %rax
	movl	(%rax,%r15,4), %edi
	movq	%r13, %rsi
	callq	_COPY_3V
	movq	32(%r14), %rax
	movl	(%rax,%r15,4), %edi
	movq	%r12, %rsi
	callq	_COPY_4UBV
	movq	8(%r14), %rax
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	movq	%rcx, (%rax,%r15,8)
	movq	24(%r14), %rax
	movl	(%rax,%r15,4), %edi
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
	callq	_COPY_4V
	movl	(%rbx), %eax
	movq	16(%r14), %rcx
	movl	%eax, (%rcx,%r15,4)
	incq	%r15
	movq	%r15, (%r14)
	movq	_VB_MAX@GOTPCREL(%rip), %rax
	cmpq	(%rax), %r15
	jne	LBB0_1
## %bb.2:
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%rbx, %rdi
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_gl_transform_vb_part1          ## TAILCALL
LBB0_1:
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_VERTEX4_BIT,4,2                ## @VERTEX4_BIT
	.comm	_GL_FALSE,4,2                   ## @GL_FALSE
	.comm	_VB_MAX,8,3                     ## @VB_MAX
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_eval_vertex                 ; -- Begin function gl_eval_vertex
	.p2align	2
_gl_eval_vertex:                        ; @gl_eval_vertex
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x20, x5
	mov	x21, x4
	mov	x22, x3
	mov	x23, x2
	mov	x19, x0
	ldr	x25, [x0, #48]
	ldr	x26, [x25]
Lloh0:
	adrp	x8, _VERTEX4_BIT@GOTPAGE
Lloh1:
	ldr	x8, [x8, _VERTEX4_BIT@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
Lloh3:
	adrp	x24, _GL_FALSE@GOTPAGE
Lloh4:
	ldr	x24, [x24, _GL_FALSE@GOTPAGEOFF]
	ldr	w9, [x24]
	stp	w9, w8, [x25, #56]
	ldr	x8, [x25, #48]
	lsl	x27, x26, #2
	ldr	w0, [x8, x27]
	bl	_COPY_4V
	ldr	x8, [x25, #40]
	ldr	w0, [x8, x27]
	mov	x1, x23
	bl	_COPY_3V
	ldr	x8, [x25, #32]
	ldr	w0, [x8, x27]
	mov	x1, x22
	bl	_COPY_4UBV
	ldr	x8, [x25, #8]
	str	x21, [x8, x26, lsl #3]
	ldr	x8, [x25, #24]
	ldr	w0, [x8, x27]
	mov	x1, x20
	bl	_COPY_4V
	ldr	w8, [x19]
	ldr	x9, [x25, #16]
	str	w8, [x9, x27]
	add	x8, x26, #1
	str	x8, [x25]
Lloh5:
	adrp	x9, _VB_MAX@GOTPAGE
Lloh6:
	ldr	x9, [x9, _VB_MAX@GOTPAGEOFF]
Lloh7:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_2
; %bb.1:
	ldr	w1, [x24]
	mov	x0, x19
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	b	_gl_transform_vb_part1
LBB0_2:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_VERTEX4_BIT,4,2                ; @VERTEX4_BIT
	.comm	_GL_FALSE,4,2                   ; @GL_FALSE
	.comm	_VB_MAX,8,3                     ; @VB_MAX
.subsections_via_symbols
