	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	___gl_renderMesh                ## -- Begin function __gl_renderMesh
	.p2align	4, 0x90
___gl_renderMesh:                       ## @__gl_renderMesh
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	$0, (%rdi)
	movq	16(%rsi), %rbx
	cmpq	%rsi, %rbx
	je	LBB0_10
## %bb.1:
	movq	%rsi, %r15
	movq	%rdi, %r14
	movq	_FALSE@GOTPCREL(%rip), %rax
	movq	%rbx, %rcx
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movl	(%rax), %edx
	movl	%edx, (%rcx)
	movq	16(%rcx), %rcx
	cmpq	%r15, %rcx
	jne	LBB0_2
## %bb.3:
	cmpq	%r15, %rbx
	jne	LBB0_4
	jmp	LBB0_10
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_4 Depth=1
	movq	16(%rbx), %rbx
	cmpq	%r15, %rbx
	je	LBB0_8
LBB0_4:                                 ## =>This Inner Loop Header: Depth=1
	cmpq	$0, 8(%rbx)
	je	LBB0_7
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=1
	cmpl	$0, (%rbx)
	jne	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_4 Depth=1
	movq	%r14, %rdi
	movq	%rbx, %rsi
	callq	_RenderMaximumFaceGroup
	movl	(%rbx), %edi
	callq	_assert
	jmp	LBB0_7
LBB0_8:
	movq	(%r14), %rsi
	testq	%rsi, %rsi
	je	LBB0_10
## %bb.9:
	movq	%r14, %rdi
	callq	_RenderLonelyTriangles
	movq	$0, (%r14)
LBB0_10:
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_FALSE,4,2                      ## @FALSE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	___gl_renderMesh                ; -- Begin function __gl_renderMesh
	.p2align	2
___gl_renderMesh:                       ; @__gl_renderMesh
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	str	xzr, [x0]
	ldr	x21, [x1, #16]
	cmp	x21, x1
	b.eq	LBB0_10
; %bb.1:
	mov	x20, x1
	mov	x19, x0
Lloh0:
	adrp	x8, _FALSE@GOTPAGE
Lloh1:
	ldr	x8, [x8, _FALSE@GOTPAGEOFF]
	mov	x9, x21
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w10, [x8]
	str	w10, [x9]
	ldr	x9, [x9, #16]
	cmp	x9, x20
	b.ne	LBB0_2
; %bb.3:
	cmp	x21, x20
	b.ne	LBB0_5
	b	LBB0_10
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=1
	ldr	x21, [x21, #16]
	cmp	x21, x20
	b.eq	LBB0_8
LBB0_5:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x21, #8]
	cbz	x8, LBB0_4
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	w8, [x21]
	cbnz	w8, LBB0_4
; %bb.7:                                ;   in Loop: Header=BB0_5 Depth=1
	mov	x0, x19
	mov	x1, x21
	bl	_RenderMaximumFaceGroup
	ldr	w0, [x21]
	bl	_assert
	b	LBB0_4
LBB0_8:
	ldr	x1, [x19]
	cbz	x1, LBB0_10
; %bb.9:
	mov	x0, x19
	bl	_RenderLonelyTriangles
	str	xzr, [x19]
LBB0_10:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_FALSE,4,2                      ; @FALSE
.subsections_via_symbols
