	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_gather4
_shader_glsl_gather4:                   ## @shader_glsl_gather4
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r14
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	40(%rdi), %rax
	movq	16(%rax), %r13
	movl	4(%r13), %edi
	callq	_shader_glsl_get_prefix
	movq	40(%r14), %rsi
	movq	8(%rsi), %rcx
	movq	(%rcx), %rcx
	movq	_ARB_TEXTURE_GATHER@GOTPCREL(%rip), %rdx
	movq	(%rdx), %rdx
	cmpl	$0, (%rcx,%rdx,4)
	je	LBB0_1
## %bb.3:
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	movq	(%rsi), %rsi
	movq	(%r14), %rax
	movq	_WINED3DSIH_GATHER4_PO@GOTPCREL(%rip), %r15
	movq	(%r15), %rcx
	movq	_WINED3DSIH_GATHER4_PO_C@GOTPCREL(%rip), %r12
	movq	(%r12), %rdx
	movb	$1, %bl
	cmpq	%rcx, %rax
	movq	%rsi, -104(%rbp)                ## 8-byte Spill
	je	LBB0_6
## %bb.4:
	cmpq	%rdx, %rax
	je	LBB0_6
## %bb.5:
	movq	%r14, %rdi
	callq	_wined3d_shader_instruction_has_texel_offset
	testq	%rax, %rax
	setne	%bl
	movq	(%r14), %rax
	movq	(%r15), %rcx
	movq	(%r12), %rdx
LBB0_6:
	movb	%bl, -65(%rbp)                  ## 1-byte Spill
	cmpq	%rcx, %rax
	sete	%cl
	cmpq	%rdx, %rax
	sete	%al
	orb	%cl, %al
	movzbl	%al, %r12d
	incl	%r12d
	movq	24(%r14), %rax
	shlq	$4, %r12
	movq	8(%rax,%r12), %rcx
	movl	(%rcx), %r15d
	movq	24(%rax,%r12), %rcx
	movl	(%rcx), %ebx
	movl	16(%rax,%r12), %edi
	xorl	%esi, %esi
	callq	_shader_glsl_swizzle_get_component
	movl	%eax, -76(%rbp)                 ## 4-byte Spill
	movq	%r13, %rdi
	movl	%r15d, %esi
	movl	%ebx, %edx
	callq	_shader_glsl_find_sampler
	movl	%eax, %r13d
	movq	24(%r14), %rax
	leaq	(%rax,%r12), %rsi
	addq	$8, %rsi
	movq	%r14, %rdi
	callq	_shader_glsl_get_resource_info
	testq	%rax, %rax
	je	LBB0_21
## %bb.7:
	movq	%rax, %r15
	movq	(%rax), %rbx
	movq	_resource_type_info@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_ARRAY_SIZE
	movq	(%r15), %rcx
	cmpq	%rax, %rbx
	jge	LBB0_8
## %bb.10:
	leaq	-80(%rbp), %rsi
	leaq	-72(%rbp), %rdx
	movq	%rcx, %rdi
	callq	_shader_glsl_get_coord_size
	movq	24(%r14), %rax
	movq	32(%r14), %rcx
	movl	(%rax,%r12), %edi
	movq	_FALSE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	(%rcx), %edx
	leaq	-86(%rbp), %rcx
	callq	_shader_glsl_swizzle_to_str
	movq	32(%r14), %rdx
	movl	8(%r15), %ecx
	movq	-104(%rbp), %rbx                ## 8-byte Reload
	movq	%rbx, %rdi
	movq	%r14, %rsi
	callq	_shader_glsl_append_dst_ext
	movq	24(%r14), %rsi
	movb	-80(%rbp), %cl
	movl	$-1, %edx
	shll	%cl, %edx
	notl	%edx
	leaq	-120(%rbp), %rcx
	movq	%r14, %rdi
	callq	_shader_glsl_add_src_param
	leaq	L_.str.3(%rip), %rax
	leaq	L_.str.4(%rip), %rdx
	movb	-65(%rbp), %r15b                ## 1-byte Reload
	testb	%r15b, %r15b
	cmovneq	%rax, %rdx
	movq	-120(%rbp), %r9
	leaq	L_.str.2(%rip), %rsi
	movq	%rbx, %rdi
	movq	-96(%rbp), %rcx                 ## 8-byte Reload
	movl	%r13d, %r8d
	xorl	%eax, %eax
	callq	_shader_addline
	movq	(%r14), %rax
	movq	_WINED3DSIH_GATHER4_C@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_12
## %bb.11:
	movq	_WINED3DSIH_GATHER4_PO_C@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	%rcx, %rax
	jne	LBB0_13
LBB0_12:
	movq	24(%r14), %rax
	leaq	(%r12,%rax), %rsi
	addq	$32, %rsi
	movq	_WINED3DSP_WRITEMASK_0@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	leaq	-112(%rbp), %rcx
	movq	%r14, %rdi
	callq	_shader_glsl_add_src_param
	movq	-112(%rbp), %rdx
	leaq	L_.str.5(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	(%r14), %rax
	movq	_WINED3DSIH_GATHER4_PO_C@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
LBB0_13:
	movq	_WINED3DSIH_GATHER4_PO@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rax
	je	LBB0_15
## %bb.14:
	cmpq	%rcx, %rax
	je	LBB0_15
## %bb.16:
	testb	%r15b, %r15b
	je	LBB0_18
## %bb.17:
	movl	8(%r14), %eax
	movl	%eax, -64(%rbp)
	movl	12(%r14), %eax
	movl	%eax, -60(%rbp)
	movl	16(%r14), %eax
	movl	%eax, -56(%rbp)
	movl	$0, -52(%rbp)
	leaq	L_.str.6(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movl	-72(%rbp), %edx
	leaq	-64(%rbp), %rsi
	movq	%rbx, %rdi
	callq	_shader_glsl_append_imm_ivec
	jmp	LBB0_18
LBB0_1:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_23
## %bb.2:
	leaq	L_.str(%rip), %rdi
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_FIXME                          ## TAILCALL
LBB0_8:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_23
## %bb.9:
	leaq	L_.str.1(%rip), %rdi
	movq	%rcx, %rsi
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_ERR                            ## TAILCALL
LBB0_15:
	movq	24(%r14), %rsi
	addq	$16, %rsi
	movb	-72(%rbp), %cl
	movl	$-1, %edx
	shll	%cl, %edx
	notl	%edx
	leaq	-64(%rbp), %rcx
	movq	%r14, %rdi
	callq	_shader_glsl_add_src_param
	movq	-64(%rbp), %rdx
	leaq	L_.str.5(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
LBB0_18:
	movl	-76(%rbp), %edx                 ## 4-byte Reload
	testl	%edx, %edx
	je	LBB0_20
## %bb.19:
	leaq	L_.str.7(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
LBB0_20:
	leaq	L_.str.8(%rip), %rsi
	leaq	-86(%rbp), %rdx
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
LBB0_21:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_23
## %bb.22:
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_23:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_ARB_TEXTURE_GATHER,8,3         ## @ARB_TEXTURE_GATHER
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"OpenGL implementation does not support textureGather.\n"

	.comm	_WINED3DSIH_GATHER4_PO,8,3      ## @WINED3DSIH_GATHER4_PO
	.comm	_WINED3DSIH_GATHER4_PO_C,8,3    ## @WINED3DSIH_GATHER4_PO_C
	.comm	_resource_type_info,4,2         ## @resource_type_info
L_.str.1:                               ## @.str.1
	.asciz	"Unexpected resource type %#x.\n"

	.comm	_FALSE,4,2                      ## @FALSE
L_.str.2:                               ## @.str.2
	.asciz	"textureGather%s(%s_sampler%u, %s"

L_.str.3:                               ## @.str.3
	.asciz	"Offset"

L_.str.4:                               ## @.str.4
	.space	1

	.comm	_WINED3DSIH_GATHER4_C,8,3       ## @WINED3DSIH_GATHER4_C
	.comm	_WINED3DSP_WRITEMASK_0,4,2      ## @WINED3DSP_WRITEMASK_0
L_.str.5:                               ## @.str.5
	.asciz	", %s"

L_.str.6:                               ## @.str.6
	.asciz	", "

L_.str.7:                               ## @.str.7
	.asciz	", %u"

L_.str.8:                               ## @.str.8
	.asciz	")%s);\n"

	.no_dead_strip	_shader_glsl_gather4
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_gather4
_shader_glsl_gather4:                   ; @shader_glsl_gather4
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #192
	.cfi_def_cfa_offset 192
	stp	x28, x27, [sp, #96]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #112]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #128]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #144]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #160]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #176]            ; 16-byte Folded Spill
	add	x29, sp, #176
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x20, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	str	x8, [sp, #88]
	ldr	x8, [x0, #40]
	ldr	x23, [x8, #16]
	ldr	w0, [x23, #4]
	bl	_shader_glsl_get_prefix
	ldr	x8, [x20, #40]
	ldr	x9, [x8, #8]
	ldr	x9, [x9]
Lloh3:
	adrp	x10, _ARB_TEXTURE_GATHER@GOTPAGE
Lloh4:
	ldr	x10, [x10, _ARB_TEXTURE_GATHER@GOTPAGEOFF]
Lloh5:
	ldr	x10, [x10]
	ldr	w9, [x9, x10, lsl #2]
	cbz	w9, LBB0_3
; %bb.1:
	mov	x22, x0
	ldr	x19, [x8]
	ldr	x8, [x20]
Lloh6:
	adrp	x24, _WINED3DSIH_GATHER4_PO@GOTPAGE
Lloh7:
	ldr	x24, [x24, _WINED3DSIH_GATHER4_PO@GOTPAGEOFF]
	ldr	x9, [x24]
Lloh8:
	adrp	x28, _WINED3DSIH_GATHER4_PO_C@GOTPAGE
Lloh9:
	ldr	x28, [x28, _WINED3DSIH_GATHER4_PO_C@GOTPAGEOFF]
	ldr	x10, [x28]
	mov	w21, #1
	cmp	x8, x9
	ccmp	x8, x10, #4, ne
	b.ne	LBB0_5
; %bb.2:
	mov	w27, #1
	b	LBB0_6
LBB0_3:
	ldr	x8, [sp, #88]
Lloh10:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh11:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh12:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_23
; %bb.4:
Lloh13:
	adrp	x0, l_.str@PAGE
Lloh14:
	add	x0, x0, l_.str@PAGEOFF
	ldp	x29, x30, [sp, #176]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #160]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #144]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #128]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #112]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #96]             ; 16-byte Folded Reload
	add	sp, sp, #192
	b	_FIXME
LBB0_5:
	mov	x0, x20
	bl	_wined3d_shader_instruction_has_texel_offset
	cmp	x0, #0
	cset	w27, ne
	ldr	x8, [x20]
	ldr	x9, [x24]
	ldr	x10, [x28]
LBB0_6:
	cmp	x8, x10
	ccmp	x8, x9, #4, ne
	cinc	w26, w21, eq
	ldr	x8, [x20, #24]
	lsl	x21, x26, #4
	add	x9, x8, x21
	ldr	x9, [x9, #8]
	ldr	w24, [x9]
	add	w9, w26, #1
	add	x8, x8, w9, uxtw #4
	ldr	x9, [x8, #8]
	ldr	w25, [x9]
	ldr	w0, [x8]
	mov	w1, #0
	bl	_shader_glsl_swizzle_get_component
	str	x0, [sp, #32]                   ; 8-byte Folded Spill
	mov	x0, x23
	mov	x1, x24
	mov	x2, x25
	bl	_shader_glsl_find_sampler
	mov	x23, x0
	ldr	x8, [x20, #24]
	add	x8, x8, x21
	add	x1, x8, #8
	mov	x0, x20
	bl	_shader_glsl_get_resource_info
	cbz	x0, LBB0_21
; %bb.7:
	mov	x24, x0
	ldr	x25, [x0]
Lloh15:
	adrp	x8, _resource_type_info@GOTPAGE
Lloh16:
	ldr	x8, [x8, _resource_type_info@GOTPAGEOFF]
Lloh17:
	ldr	w0, [x8]
	bl	_ARRAY_SIZE
	ldr	x8, [x24]
	cmp	x25, x0
	b.ge	LBB0_15
; %bb.8:
	add	x1, sp, #52
	add	x2, sp, #48
	mov	x0, x8
	bl	_shader_glsl_get_coord_size
	ldp	x8, x9, [x20, #24]
	ldr	w0, [x8, x21]
Lloh18:
	adrp	x8, _FALSE@GOTPAGE
Lloh19:
	ldr	x8, [x8, _FALSE@GOTPAGEOFF]
Lloh20:
	ldr	w1, [x8]
	ldr	w2, [x9]
	add	x3, sp, #42
	bl	_shader_glsl_swizzle_to_str
	ldr	x2, [x20, #32]
	ldr	w3, [x24, #8]
	mov	x0, x19
	mov	x1, x20
	bl	_shader_glsl_append_dst_ext
	ldr	x1, [x20, #24]
	ldr	w8, [sp, #52]
	mov	w9, #-1
	lsl	w8, w9, w8
	mvn	w2, w8
	add	x3, sp, #64
	mov	x0, x20
	bl	_shader_glsl_add_src_param
Lloh21:
	adrp	x8, l_.str.4@PAGE
Lloh22:
	add	x8, x8, l_.str.4@PAGEOFF
Lloh23:
	adrp	x9, l_.str.3@PAGE
Lloh24:
	add	x9, x9, l_.str.3@PAGEOFF
	cmp	w27, #0
	csel	x8, x9, x8, ne
	ldr	x9, [sp, #64]
	stp	x23, x9, [sp, #16]
	stp	x8, x22, [sp]
Lloh25:
	adrp	x1, l_.str.2@PAGE
Lloh26:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20]
Lloh27:
	adrp	x9, _WINED3DSIH_GATHER4_C@GOTPAGE
Lloh28:
	ldr	x9, [x9, _WINED3DSIH_GATHER4_C@GOTPAGEOFF]
Lloh29:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_10
; %bb.9:
	ldr	x9, [x28]
	cmp	x8, x9
	b.ne	LBB0_11
LBB0_10:
	ldr	x8, [x20, #24]
	add	w9, w26, #2
	add	x1, x8, w9, uxtw #4
Lloh30:
	adrp	x8, _WINED3DSP_WRITEMASK_0@GOTPAGE
Lloh31:
	ldr	x8, [x8, _WINED3DSP_WRITEMASK_0@GOTPAGEOFF]
Lloh32:
	ldr	w2, [x8]
	add	x3, sp, #56
	mov	x0, x20
	bl	_shader_glsl_add_src_param
	ldr	x8, [sp, #56]
	str	x8, [sp]
Lloh33:
	adrp	x1, l_.str.5@PAGE
Lloh34:
	add	x1, x1, l_.str.5@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20]
	ldr	x9, [x28]
LBB0_11:
Lloh35:
	adrp	x10, _WINED3DSIH_GATHER4_PO@GOTPAGE
Lloh36:
	ldr	x10, [x10, _WINED3DSIH_GATHER4_PO@GOTPAGEOFF]
Lloh37:
	ldr	x10, [x10]
	cmp	x8, x10
	b.eq	LBB0_17
; %bb.12:
	cmp	x8, x9
	b.eq	LBB0_17
; %bb.13:
	cbz	w27, LBB0_18
; %bb.14:
	ldr	d0, [x20, #8]
	str	d0, [sp, #72]
	ldr	w8, [x20, #16]
	stp	w8, wzr, [sp, #80]
Lloh38:
	adrp	x1, l_.str.6@PAGE
Lloh39:
	add	x1, x1, l_.str.6@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	w2, [sp, #48]
	add	x1, sp, #72
	mov	x0, x19
	bl	_shader_glsl_append_imm_ivec
	b	LBB0_18
LBB0_15:
	ldr	x9, [sp, #88]
Lloh40:
	adrp	x10, ___stack_chk_guard@GOTPAGE
Lloh41:
	ldr	x10, [x10, ___stack_chk_guard@GOTPAGEOFF]
Lloh42:
	ldr	x10, [x10]
	cmp	x10, x9
	b.ne	LBB0_23
; %bb.16:
Lloh43:
	adrp	x0, l_.str.1@PAGE
Lloh44:
	add	x0, x0, l_.str.1@PAGEOFF
	mov	x1, x8
	ldp	x29, x30, [sp, #176]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #160]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #144]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #128]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #112]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #96]             ; 16-byte Folded Reload
	add	sp, sp, #192
	b	_ERR
LBB0_17:
	ldr	x8, [x20, #24]
	add	x1, x8, #16
	ldr	w8, [sp, #48]
	mov	w9, #-1
	lsl	w8, w9, w8
	mvn	w2, w8
	add	x3, sp, #72
	mov	x0, x20
	bl	_shader_glsl_add_src_param
	ldr	x8, [sp, #72]
	str	x8, [sp]
Lloh45:
	adrp	x1, l_.str.5@PAGE
Lloh46:
	add	x1, x1, l_.str.5@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
LBB0_18:
	ldr	x8, [sp, #32]                   ; 8-byte Folded Reload
	cbz	w8, LBB0_20
; %bb.19:
	str	x8, [sp]
Lloh47:
	adrp	x1, l_.str.7@PAGE
Lloh48:
	add	x1, x1, l_.str.7@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
LBB0_20:
	add	x8, sp, #42
	str	x8, [sp]
Lloh49:
	adrp	x1, l_.str.8@PAGE
Lloh50:
	add	x1, x1, l_.str.8@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
LBB0_21:
	ldr	x8, [sp, #88]
Lloh51:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh52:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh53:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_23
; %bb.22:
	ldp	x29, x30, [sp, #176]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #160]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #144]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #128]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #112]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #96]             ; 16-byte Folded Reload
	add	sp, sp, #192
	ret
LBB0_23:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpAdd	Lloh25, Lloh26
	.loh AdrpAdd	Lloh23, Lloh24
	.loh AdrpAdd	Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpAdd	Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpAdd	Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpAdd	Lloh43, Lloh44
	.loh AdrpAdd	Lloh45, Lloh46
	.loh AdrpAdd	Lloh47, Lloh48
	.loh AdrpAdd	Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.cfi_endproc
                                        ; -- End function
	.comm	_ARB_TEXTURE_GATHER,8,3         ; @ARB_TEXTURE_GATHER
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"OpenGL implementation does not support textureGather.\n"

	.comm	_WINED3DSIH_GATHER4_PO,8,3      ; @WINED3DSIH_GATHER4_PO
	.comm	_WINED3DSIH_GATHER4_PO_C,8,3    ; @WINED3DSIH_GATHER4_PO_C
	.comm	_resource_type_info,4,2         ; @resource_type_info
l_.str.1:                               ; @.str.1
	.asciz	"Unexpected resource type %#x.\n"

	.comm	_FALSE,4,2                      ; @FALSE
l_.str.2:                               ; @.str.2
	.asciz	"textureGather%s(%s_sampler%u, %s"

l_.str.3:                               ; @.str.3
	.asciz	"Offset"

l_.str.4:                               ; @.str.4
	.space	1

	.comm	_WINED3DSIH_GATHER4_C,8,3       ; @WINED3DSIH_GATHER4_C
	.comm	_WINED3DSP_WRITEMASK_0,4,2      ; @WINED3DSP_WRITEMASK_0
l_.str.5:                               ; @.str.5
	.asciz	", %s"

l_.str.6:                               ; @.str.6
	.asciz	", "

l_.str.7:                               ; @.str.7
	.asciz	", %u"

l_.str.8:                               ; @.str.8
	.asciz	")%s);\n"

	.no_dead_strip	_shader_glsl_gather4
.subsections_via_symbols
