	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function glsl_vertex_pipe_vp_free
_glsl_vertex_pipe_vp_free:              ## @glsl_vertex_pipe_vp_free
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	subq	$16, %rsp
	movq	8(%rdi), %rax
	movq	%rax, -8(%rbp)
	movq	(%rdi), %rcx
	movq	%rcx, -16(%rbp)
	movq	_shader_glsl_free_ffp_vertex_shader@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	leaq	-16(%rbp), %rdx
	movq	%rax, %rdi
	callq	_wine_rb_destroy
	addq	$16, %rsp
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_shader_glsl_free_ffp_vertex_shader,4,2 ## @shader_glsl_free_ffp_vertex_shader
	.no_dead_strip	_glsl_vertex_pipe_vp_free
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function glsl_vertex_pipe_vp_free
_glsl_vertex_pipe_vp_free:              ; @glsl_vertex_pipe_vp_free
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #32
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	ldp	x9, x8, [x0]
	stp	x9, x8, [sp]
Lloh0:
	adrp	x9, _shader_glsl_free_ffp_vertex_shader@GOTPAGE
Lloh1:
	ldr	x9, [x9, _shader_glsl_free_ffp_vertex_shader@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x9]
	mov	x2, sp
	mov	x0, x8
	bl	_wine_rb_destroy
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #32
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_shader_glsl_free_ffp_vertex_shader,4,2 ; @shader_glsl_free_ffp_vertex_shader
	.no_dead_strip	_glsl_vertex_pipe_vp_free
.subsections_via_symbols
