	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_sm5_read_dcl_interface
_shader_sm5_read_dcl_interface:         ## @shader_sm5_read_dcl_interface
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	%rcx, %rax
	movl	(%rcx), %ecx
	movl	%ecx, 12(%rdi)
	movl	4(%rax), %ecx
	movl	%ecx, 8(%rdi)
	movl	8(%rax), %edx
	movq	_WINED3D_SM5_FP_ARRAY_SIZE_SHIFT@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	sarl	%cl, %edx
	movl	%edx, (%rdi)
	movq	_WINED3D_SM5_FP_TABLE_COUNT_MASK@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	andl	8(%rax), %esi
	movl	%esi, 4(%rdi)
	leaq	L_.str(%rip), %rdi
	popq	%rbp
	jmp	_FIXME                          ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3D_SM5_FP_ARRAY_SIZE_SHIFT,4,2 ## @WINED3D_SM5_FP_ARRAY_SIZE_SHIFT
	.comm	_WINED3D_SM5_FP_TABLE_COUNT_MASK,4,2 ## @WINED3D_SM5_FP_TABLE_COUNT_MASK
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Ignoring set of function tables (count %u).\n"

	.no_dead_strip	_shader_sm5_read_dcl_interface
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_sm5_read_dcl_interface
_shader_sm5_read_dcl_interface:         ; @shader_sm5_read_dcl_interface
	.cfi_startproc
; %bb.0:
	ldr	w8, [x3]
	str	w8, [x0, #12]
	ldr	w8, [x3, #4]
	str	w8, [x0, #8]
	ldr	w8, [x3, #8]
Lloh0:
	adrp	x9, _WINED3D_SM5_FP_ARRAY_SIZE_SHIFT@GOTPAGE
Lloh1:
	ldr	x9, [x9, _WINED3D_SM5_FP_ARRAY_SIZE_SHIFT@GOTPAGEOFF]
Lloh2:
	ldr	w9, [x9]
	asr	w8, w8, w9
	str	w8, [x0]
	ldr	w8, [x3, #8]
Lloh3:
	adrp	x9, _WINED3D_SM5_FP_TABLE_COUNT_MASK@GOTPAGE
Lloh4:
	ldr	x9, [x9, _WINED3D_SM5_FP_TABLE_COUNT_MASK@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	and	w1, w9, w8
	str	w1, [x0, #4]
Lloh6:
	adrp	x0, l_.str@PAGE
Lloh7:
	add	x0, x0, l_.str@PAGEOFF
	b	_FIXME
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3D_SM5_FP_ARRAY_SIZE_SHIFT,4,2 ; @WINED3D_SM5_FP_ARRAY_SIZE_SHIFT
	.comm	_WINED3D_SM5_FP_TABLE_COUNT_MASK,4,2 ; @WINED3D_SM5_FP_TABLE_COUNT_MASK
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Ignoring set of function tables (count %u).\n"

	.no_dead_strip	_shader_sm5_read_dcl_interface
.subsections_via_symbols
