	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function get_vector
_get_vector:                            ## @get_vector
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r14
	cmpl	$0, (%rdi)
	jle	LBB0_5
## %bb.1:
	movq	%rdi, %rbx
	movq	_D3DXPT_FLOAT@GOTPCREL(%rip), %r15
	movl	(%r15), %esi
	movq	8(%rdi), %rdx
	movl	4(%rdi), %ecx
	movq	%r14, %rdi
	callq	_set_number
	cmpl	$1, (%rbx)
	jle	LBB0_6
## %bb.2:
	leaq	4(%r14), %rdi
	movl	(%r15), %esi
	movq	8(%rbx), %rdx
	addq	$4, %rdx
	movl	4(%rbx), %ecx
	callq	_set_number
	cmpl	$2, (%rbx)
	jle	LBB0_7
## %bb.3:
	leaq	8(%r14), %rdi
	movl	(%r15), %esi
	movq	8(%rbx), %rdx
	addq	$8, %rdx
	movl	4(%rbx), %ecx
	callq	_set_number
	cmpl	$3, (%rbx)
	jle	LBB0_8
## %bb.4:
	addq	$12, %r14
	movl	(%r15), %esi
	movq	8(%rbx), %rdx
	addq	$12, %rdx
	movl	4(%rbx), %ecx
	movq	%r14, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_set_number                     ## TAILCALL
LBB0_5:
	movl	$0, (%r14)
LBB0_6:
	movl	$0, 4(%r14)
LBB0_7:
	movl	$0, 8(%r14)
LBB0_8:
	movl	$0, 12(%r14)
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_D3DXPT_FLOAT,4,2               ## @D3DXPT_FLOAT
	.no_dead_strip	_get_vector
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function get_vector
_get_vector:                            ; @get_vector
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x1
	ldr	w8, [x0]
	cmp	w8, #1
	b.lt	LBB0_5
; %bb.1:
	mov	x20, x0
Lloh0:
	adrp	x21, _D3DXPT_FLOAT@GOTPAGE
Lloh1:
	ldr	x21, [x21, _D3DXPT_FLOAT@GOTPAGEOFF]
	ldr	w1, [x21]
	ldr	x2, [x0, #8]
	ldr	w3, [x0, #4]
	mov	x0, x19
	bl	_set_number
	ldr	w8, [x20]
	cmp	w8, #2
	b.lt	LBB0_7
; %bb.2:
	add	x0, x19, #4
	ldr	w1, [x21]
	ldr	x8, [x20, #8]
	add	x2, x8, #4
	ldr	w3, [x20, #4]
	bl	_set_number
	ldr	w8, [x20]
	cmp	w8, #3
	b.lt	LBB0_6
; %bb.3:
	add	x0, x19, #8
	ldr	w1, [x21]
	ldr	x8, [x20, #8]
	add	x2, x8, #8
	ldr	w3, [x20, #4]
	bl	_set_number
	ldr	w8, [x20]
	cmp	w8, #3
	b.le	LBB0_8
; %bb.4:
	add	x0, x19, #12
	ldr	w1, [x21]
	ldr	x8, [x20, #8]
	add	x2, x8, #12
	ldr	w3, [x20, #4]
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_set_number
LBB0_5:
	str	xzr, [x19]
LBB0_6:
	str	wzr, [x19, #8]
	b	LBB0_8
LBB0_7:
	stp	wzr, wzr, [x19, #4]
LBB0_8:
	str	wzr, [x19, #12]
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_D3DXPT_FLOAT,4,2               ; @D3DXPT_FLOAT
	.no_dead_strip	_get_vector
.subsections_via_symbols
