	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function buffer_find_decl
_buffer_find_decl:                      ## @buffer_find_decl
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$136, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%ecx, %r13d
	movq	%rdi, %r14
	movq	$0, -56(%rbp)
	movq	_FALSE@GOTPCREL(%rip), %r15
	movl	(%r15), %r12d
	movq	_WINED3D_BUFFER_HASDESC@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, (%rdi)
	je	LBB0_2
## %bb.1:
	movq	_WINED3DUSAGE_STATICDECL@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, 24(%r14)
	jne	LBB0_13
LBB0_2:
	testl	%r13d, %r13d
	je	LBB0_3
## %bb.6:
	leaq	L_.str.1(%rip), %rdi
	movq	%rdx, %r15
	movq	%rsi, %rbx
	callq	_TRACE
	movq	_WINED3D_FFP_POSITION@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	leaq	-56(%rbp), %r9
	movq	%r14, %rdi
	movq	%rbx, %rsi
	movq	%r15, %rdx
	movl	%r13d, %r8d
	callq	_buffer_check_attribute
	movq	%rax, -168(%rbp)                ## 8-byte Spill
	testl	%r12d, %r12d
	setne	-41(%rbp)                       ## 1-byte Folded Spill
	movq	_WINED3D_BUFFER_FIXUP_XYZRHW@GOTPCREL(%rip), %rax
	movl	(%rax), %r12d
	notl	%r12d
	andl	%r13d, %r12d
	movq	_WINED3D_FFP_BLENDWEIGHT@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	%r14, %rdi
	movq	%rbx, %rsi
	movq	%r15, %rdx
	movl	%r12d, %r8d
	leaq	-56(%rbp), %r9
	callq	_buffer_check_attribute
	movq	%rax, -160(%rbp)                ## 8-byte Spill
	movq	_WINED3D_FFP_BLENDINDICES@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	%r14, %rdi
	movq	%rbx, %rsi
	movq	%rbx, %r13
	movq	%r15, %rdx
	movq	%r15, -72(%rbp)                 ## 8-byte Spill
	movl	%r12d, %r8d
	leaq	-56(%rbp), %rbx
	movq	%rbx, %r9
	callq	_buffer_check_attribute
	movq	%rax, -152(%rbp)                ## 8-byte Spill
	movq	_WINED3D_FFP_NORMAL@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	%r14, %rdi
	movq	%r13, %rsi
	movq	%r15, %rdx
	movl	%r12d, %r8d
	movq	%rbx, %r9
	callq	_buffer_check_attribute
	movq	%rax, -144(%rbp)                ## 8-byte Spill
	movq	_WINED3D_FFP_DIFFUSE@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	%r14, %rdi
	movq	%r13, %rsi
	movq	%r15, %rdx
	movl	%r12d, %r8d
	movq	%rbx, %r9
	callq	_buffer_check_attribute
	movq	%rax, -136(%rbp)                ## 8-byte Spill
	movq	_WINED3D_FFP_SPECULAR@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	%r14, %rdi
	movq	%r13, %rsi
	movq	%r15, %rdx
	movl	%r12d, %r8d
	movq	%rbx, %r9
	callq	_buffer_check_attribute
	movq	%rax, -128(%rbp)                ## 8-byte Spill
	movq	_WINED3D_FFP_TEXCOORD0@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	%r14, %rdi
	movq	%r13, %rsi
	movq	%r15, %rdx
	movl	%r12d, %r8d
	movq	%rbx, %r9
	callq	_buffer_check_attribute
	movq	%rax, -120(%rbp)                ## 8-byte Spill
	movq	_WINED3D_FFP_TEXCOORD1@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	%r14, %rdi
	movq	%r13, %rsi
	movq	%r15, %rdx
	movl	%r12d, %r8d
	movq	%rbx, %r9
	callq	_buffer_check_attribute
	movq	%rax, -112(%rbp)                ## 8-byte Spill
	movq	_WINED3D_FFP_TEXCOORD2@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	%r14, %rdi
	movq	%r13, %rsi
	movq	%r15, %rdx
	movl	%r12d, %r8d
	movq	%rbx, %r9
	callq	_buffer_check_attribute
	movq	%rax, -104(%rbp)                ## 8-byte Spill
	movq	_WINED3D_FFP_TEXCOORD3@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	%r14, %rdi
	movq	%r13, %rsi
	movq	%r13, %rbx
	movq	%r15, %rdx
	movl	%r12d, %r8d
	leaq	-56(%rbp), %r9
	callq	_buffer_check_attribute
	movq	%rax, %r13
	movq	_WINED3D_FFP_TEXCOORD4@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	%r14, %rdi
	movq	%rbx, %rsi
	movq	%r15, %rdx
	movl	%r12d, %r8d
	leaq	-56(%rbp), %r9
	callq	_buffer_check_attribute
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	movq	_WINED3D_FFP_TEXCOORD5@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	%r14, %rdi
	movq	%rbx, %rsi
	movq	%rbx, %r15
	movq	%rbx, -80(%rbp)                 ## 8-byte Spill
	movq	-72(%rbp), %rdx                 ## 8-byte Reload
	movl	%r12d, %r8d
	leaq	-56(%rbp), %r9
	callq	_buffer_check_attribute
	movq	%rax, %rbx
	movq	_WINED3D_FFP_TEXCOORD6@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	%r14, %rdi
	movq	%r15, %rsi
	movq	-72(%rbp), %r15                 ## 8-byte Reload
	movq	%r15, %rdx
	movl	%r12d, %r8d
	leaq	-56(%rbp), %r9
	callq	_buffer_check_attribute
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	movq	_WINED3D_FFP_TEXCOORD7@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	%r14, -64(%rbp)                 ## 8-byte Spill
	movq	%r14, %rdi
	movq	-80(%rbp), %rsi                 ## 8-byte Reload
	movq	%r15, %rdx
	movl	%r12d, %r8d
	leaq	-56(%rbp), %r9
	callq	_buffer_check_attribute
	orq	-88(%rbp), %rax                 ## 8-byte Folded Reload
	orq	-96(%rbp), %rbx                 ## 8-byte Folded Reload
	orq	%rax, %rbx
	orq	-104(%rbp), %r13                ## 8-byte Folded Reload
	orq	-112(%rbp), %r13                ## 8-byte Folded Reload
	orq	%rbx, %r13
	movq	-120(%rbp), %rax                ## 8-byte Reload
	orq	-128(%rbp), %rax                ## 8-byte Folded Reload
	orq	-136(%rbp), %rax                ## 8-byte Folded Reload
	orq	-144(%rbp), %rax                ## 8-byte Folded Reload
	orq	%r13, %rax
	movq	%rax, %rcx
	movq	-152(%rbp), %rax                ## 8-byte Reload
	orq	-160(%rbp), %rax                ## 8-byte Folded Reload
	orq	%rcx, %rax
	orq	-168(%rbp), %rax                ## 8-byte Folded Reload
	setne	%r14b
	orb	-41(%rbp), %r14b                ## 1-byte Folded Reload
	cmpq	$0, -56(%rbp)
	jne	LBB0_11
## %bb.7:
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	movq	16(%rax), %rdi
	testq	%rdi, %rdi
	je	LBB0_11
## %bb.8:
	testb	%r14b, %r14b
	movq	-64(%rbp), %rbx                 ## 8-byte Reload
	jne	LBB0_10
## %bb.9:
	leaq	L_.str.2(%rip), %rdi
	callq	_ERR
	movq	16(%rbx), %rdi
LBB0_10:
	callq	_heap_free
	xorps	%xmm0, %xmm0
	movups	%xmm0, 8(%rbx)
LBB0_11:
	xorl	%r12d, %r12d
	testb	%r14b, %r14b
	je	LBB0_13
## %bb.12:
	leaq	L_.str.3(%rip), %rdi
	callq	_TRACE
	movl	$1, %r12d
	jmp	LBB0_13
LBB0_3:
	leaq	L_.str(%rip), %rdi
	callq	_TRACE
	movq	16(%r14), %rdi
	testq	%rdi, %rdi
	je	LBB0_5
## %bb.4:
	callq	_heap_free
	xorps	%xmm0, %xmm0
	movups	%xmm0, 8(%r14)
	movq	_TRUE@GOTPCREL(%rip), %rax
	movl	(%rax), %r12d
	jmp	LBB0_13
LBB0_5:
	movl	(%r15), %r12d
LBB0_13:
	movl	%r12d, %eax
	addq	$136, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_FALSE,4,2                      ## @FALSE
	.comm	_WINED3D_BUFFER_HASDESC,4,2     ## @WINED3D_BUFFER_HASDESC
	.comm	_WINED3DUSAGE_STATICDECL,4,2    ## @WINED3DUSAGE_STATICDECL
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"No fixup required.\n"

	.comm	_TRUE,4,2                       ## @TRUE
L_.str.1:                               ## @.str.1
	.asciz	"Finding vertex buffer conversion information\n"

	.comm	_WINED3D_FFP_POSITION,4,2       ## @WINED3D_FFP_POSITION
	.comm	_WINED3D_BUFFER_FIXUP_XYZRHW,4,2 ## @WINED3D_BUFFER_FIXUP_XYZRHW
	.comm	_WINED3D_FFP_BLENDWEIGHT,4,2    ## @WINED3D_FFP_BLENDWEIGHT
	.comm	_WINED3D_FFP_BLENDINDICES,4,2   ## @WINED3D_FFP_BLENDINDICES
	.comm	_WINED3D_FFP_NORMAL,4,2         ## @WINED3D_FFP_NORMAL
	.comm	_WINED3D_FFP_DIFFUSE,4,2        ## @WINED3D_FFP_DIFFUSE
	.comm	_WINED3D_FFP_SPECULAR,4,2       ## @WINED3D_FFP_SPECULAR
	.comm	_WINED3D_FFP_TEXCOORD0,4,2      ## @WINED3D_FFP_TEXCOORD0
	.comm	_WINED3D_FFP_TEXCOORD1,4,2      ## @WINED3D_FFP_TEXCOORD1
	.comm	_WINED3D_FFP_TEXCOORD2,4,2      ## @WINED3D_FFP_TEXCOORD2
	.comm	_WINED3D_FFP_TEXCOORD3,4,2      ## @WINED3D_FFP_TEXCOORD3
	.comm	_WINED3D_FFP_TEXCOORD4,4,2      ## @WINED3D_FFP_TEXCOORD4
	.comm	_WINED3D_FFP_TEXCOORD5,4,2      ## @WINED3D_FFP_TEXCOORD5
	.comm	_WINED3D_FFP_TEXCOORD6,4,2      ## @WINED3D_FFP_TEXCOORD6
	.comm	_WINED3D_FFP_TEXCOORD7,4,2      ## @WINED3D_FFP_TEXCOORD7
L_.str.2:                               ## @.str.2
	.asciz	"no converted attributes found, old conversion map exists, and no declaration change?\n"

L_.str.3:                               ## @.str.3
	.asciz	"Conversion information changed\n"

	.no_dead_strip	_buffer_find_decl
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function buffer_find_decl
_buffer_find_decl:                      ; @buffer_find_decl
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #176
	.cfi_def_cfa_offset 176
	stp	x28, x27, [sp, #80]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #96]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #112]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #128]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #144]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #160]            ; 16-byte Folded Spill
	add	x29, sp, #160
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x23, x3
	mov	x21, x2
	mov	x22, x1
	mov	x19, x0
	str	xzr, [sp, #72]
Lloh0:
	adrp	x24, _FALSE@GOTPAGE
Lloh1:
	ldr	x24, [x24, _FALSE@GOTPAGEOFF]
	ldr	w20, [x24]
	ldr	w8, [x0]
Lloh2:
	adrp	x9, _WINED3D_BUFFER_HASDESC@GOTPAGE
Lloh3:
	ldr	x9, [x9, _WINED3D_BUFFER_HASDESC@GOTPAGEOFF]
Lloh4:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_2
; %bb.1:
	ldr	w8, [x19, #24]
Lloh5:
	adrp	x9, _WINED3DUSAGE_STATICDECL@GOTPAGE
Lloh6:
	ldr	x9, [x9, _WINED3DUSAGE_STATICDECL@GOTPAGEOFF]
Lloh7:
	ldr	w9, [x9]
	tst	w9, w8
	b.ne	LBB0_13
LBB0_2:
	cbz	w23, LBB0_10
; %bb.3:
Lloh8:
	adrp	x0, l_.str.1@PAGE
Lloh9:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_TRACE
Lloh10:
	adrp	x8, _WINED3D_FFP_POSITION@GOTPAGE
Lloh11:
	ldr	x8, [x8, _WINED3D_FFP_POSITION@GOTPAGEOFF]
Lloh12:
	ldr	w3, [x8]
	add	x5, sp, #72
	mov	x0, x19
	mov	x1, x22
	mov	x2, x21
	mov	x4, x23
	bl	_buffer_check_attribute
	str	x0, [sp, #64]                   ; 8-byte Folded Spill
Lloh13:
	adrp	x8, _WINED3D_BUFFER_FIXUP_XYZRHW@GOTPAGE
Lloh14:
	ldr	x8, [x8, _WINED3D_BUFFER_FIXUP_XYZRHW@GOTPAGEOFF]
Lloh15:
	ldr	w8, [x8]
	bic	w24, w23, w8
Lloh16:
	adrp	x8, _WINED3D_FFP_BLENDWEIGHT@GOTPAGE
Lloh17:
	ldr	x8, [x8, _WINED3D_FFP_BLENDWEIGHT@GOTPAGEOFF]
Lloh18:
	ldr	w3, [x8]
	add	x5, sp, #72
	mov	x0, x19
	mov	x1, x22
	mov	x2, x21
	mov	x4, x24
	bl	_buffer_check_attribute
	str	x0, [sp, #56]                   ; 8-byte Folded Spill
Lloh19:
	adrp	x8, _WINED3D_FFP_BLENDINDICES@GOTPAGE
Lloh20:
	ldr	x8, [x8, _WINED3D_FFP_BLENDINDICES@GOTPAGEOFF]
Lloh21:
	ldr	w3, [x8]
	add	x5, sp, #72
	mov	x0, x19
	mov	x1, x22
	mov	x2, x21
	mov	x4, x24
	bl	_buffer_check_attribute
	str	x0, [sp, #48]                   ; 8-byte Folded Spill
Lloh22:
	adrp	x8, _WINED3D_FFP_NORMAL@GOTPAGE
Lloh23:
	ldr	x8, [x8, _WINED3D_FFP_NORMAL@GOTPAGEOFF]
Lloh24:
	ldr	w3, [x8]
	add	x5, sp, #72
	mov	x0, x19
	mov	x1, x22
	mov	x2, x21
	mov	x4, x24
	bl	_buffer_check_attribute
	str	x0, [sp, #40]                   ; 8-byte Folded Spill
Lloh25:
	adrp	x8, _WINED3D_FFP_DIFFUSE@GOTPAGE
Lloh26:
	ldr	x8, [x8, _WINED3D_FFP_DIFFUSE@GOTPAGEOFF]
Lloh27:
	ldr	w3, [x8]
	add	x5, sp, #72
	mov	x0, x19
	mov	x1, x22
	mov	x2, x21
	mov	x4, x24
	bl	_buffer_check_attribute
	str	x0, [sp, #32]                   ; 8-byte Folded Spill
Lloh28:
	adrp	x8, _WINED3D_FFP_SPECULAR@GOTPAGE
Lloh29:
	ldr	x8, [x8, _WINED3D_FFP_SPECULAR@GOTPAGEOFF]
Lloh30:
	ldr	w3, [x8]
	add	x5, sp, #72
	mov	x0, x19
	mov	x1, x22
	mov	x2, x21
	mov	x4, x24
	bl	_buffer_check_attribute
	str	x0, [sp, #24]                   ; 8-byte Folded Spill
Lloh31:
	adrp	x8, _WINED3D_FFP_TEXCOORD0@GOTPAGE
Lloh32:
	ldr	x8, [x8, _WINED3D_FFP_TEXCOORD0@GOTPAGEOFF]
Lloh33:
	ldr	w3, [x8]
	add	x5, sp, #72
	mov	x0, x19
	mov	x1, x22
	mov	x2, x21
	mov	x4, x24
	bl	_buffer_check_attribute
	str	x0, [sp, #16]                   ; 8-byte Folded Spill
Lloh34:
	adrp	x8, _WINED3D_FFP_TEXCOORD1@GOTPAGE
Lloh35:
	ldr	x8, [x8, _WINED3D_FFP_TEXCOORD1@GOTPAGEOFF]
Lloh36:
	ldr	w3, [x8]
	add	x5, sp, #72
	mov	x0, x19
	mov	x1, x22
	mov	x2, x21
	mov	x4, x24
	bl	_buffer_check_attribute
	str	x0, [sp, #8]                    ; 8-byte Folded Spill
Lloh37:
	adrp	x8, _WINED3D_FFP_TEXCOORD2@GOTPAGE
Lloh38:
	ldr	x8, [x8, _WINED3D_FFP_TEXCOORD2@GOTPAGEOFF]
Lloh39:
	ldr	w3, [x8]
	add	x5, sp, #72
	mov	x0, x19
	mov	x1, x22
	mov	x2, x21
	mov	x4, x24
	bl	_buffer_check_attribute
	mov	x27, x0
Lloh40:
	adrp	x8, _WINED3D_FFP_TEXCOORD3@GOTPAGE
Lloh41:
	ldr	x8, [x8, _WINED3D_FFP_TEXCOORD3@GOTPAGEOFF]
Lloh42:
	ldr	w3, [x8]
	add	x5, sp, #72
	mov	x0, x19
	mov	x1, x22
	mov	x2, x21
	mov	x4, x24
	bl	_buffer_check_attribute
	mov	x28, x0
Lloh43:
	adrp	x8, _WINED3D_FFP_TEXCOORD4@GOTPAGE
Lloh44:
	ldr	x8, [x8, _WINED3D_FFP_TEXCOORD4@GOTPAGEOFF]
Lloh45:
	ldr	w3, [x8]
	add	x5, sp, #72
	mov	x0, x19
	mov	x1, x22
	mov	x2, x21
	mov	x4, x24
	bl	_buffer_check_attribute
	mov	x23, x0
Lloh46:
	adrp	x8, _WINED3D_FFP_TEXCOORD5@GOTPAGE
Lloh47:
	ldr	x8, [x8, _WINED3D_FFP_TEXCOORD5@GOTPAGEOFF]
Lloh48:
	ldr	w3, [x8]
	add	x5, sp, #72
	mov	x0, x19
	mov	x1, x22
	mov	x2, x21
	mov	x4, x24
	bl	_buffer_check_attribute
	mov	x25, x0
Lloh49:
	adrp	x8, _WINED3D_FFP_TEXCOORD6@GOTPAGE
Lloh50:
	ldr	x8, [x8, _WINED3D_FFP_TEXCOORD6@GOTPAGEOFF]
Lloh51:
	ldr	w3, [x8]
	add	x5, sp, #72
	mov	x0, x19
	mov	x1, x22
	mov	x2, x21
	mov	x4, x24
	bl	_buffer_check_attribute
	mov	x26, x0
Lloh52:
	adrp	x8, _WINED3D_FFP_TEXCOORD7@GOTPAGE
Lloh53:
	ldr	x8, [x8, _WINED3D_FFP_TEXCOORD7@GOTPAGEOFF]
Lloh54:
	ldr	w3, [x8]
	add	x5, sp, #72
	mov	x0, x19
	mov	x1, x22
	mov	x2, x21
	mov	x4, x24
	bl	_buffer_check_attribute
	orr	x8, x0, x26
	orr	x8, x8, x25
	orr	x8, x8, x23
	orr	x8, x8, x28
	orr	x8, x8, x27
	ldr	x9, [sp, #8]                    ; 8-byte Folded Reload
	orr	x8, x8, x9
	ldr	x9, [sp, #16]                   ; 8-byte Folded Reload
	orr	x8, x8, x9
	ldr	x9, [sp, #24]                   ; 8-byte Folded Reload
	orr	x8, x8, x9
	ldr	x9, [sp, #32]                   ; 8-byte Folded Reload
	orr	x8, x8, x9
	ldr	x9, [sp, #40]                   ; 8-byte Folded Reload
	orr	x8, x8, x9
	ldr	x9, [sp, #48]                   ; 8-byte Folded Reload
	orr	x8, x8, x9
	ldr	x9, [sp, #56]                   ; 8-byte Folded Reload
	orr	x8, x8, x9
	ldr	x9, [sp, #64]                   ; 8-byte Folded Reload
	orr	x8, x8, x9
	cmp	x8, #0
	ccmp	w20, #0, #0, eq
	cset	w20, ne
	ldr	x8, [sp, #72]
	cbnz	x8, LBB0_8
; %bb.4:
	ldr	x0, [x19, #16]
	cbz	x0, LBB0_8
; %bb.5:
	tbnz	w20, #0, LBB0_7
; %bb.6:
Lloh55:
	adrp	x0, l_.str.2@PAGE
Lloh56:
	add	x0, x0, l_.str.2@PAGEOFF
	bl	_ERR
	ldr	x0, [x19, #16]
LBB0_7:
	bl	_heap_free
	stp	xzr, xzr, [x19, #8]
LBB0_8:
	cbz	w20, LBB0_13
; %bb.9:
Lloh57:
	adrp	x0, l_.str.3@PAGE
Lloh58:
	add	x0, x0, l_.str.3@PAGEOFF
	bl	_TRACE
	mov	w20, #1
	b	LBB0_13
LBB0_10:
Lloh59:
	adrp	x0, l_.str@PAGE
Lloh60:
	add	x0, x0, l_.str@PAGEOFF
	bl	_TRACE
	ldr	x0, [x19, #16]
	cbz	x0, LBB0_12
; %bb.11:
	bl	_heap_free
	stp	xzr, xzr, [x19, #8]
Lloh61:
	adrp	x8, _TRUE@GOTPAGE
Lloh62:
	ldr	x8, [x8, _TRUE@GOTPAGEOFF]
Lloh63:
	ldr	w20, [x8]
	b	LBB0_13
LBB0_12:
	ldr	w20, [x24]
LBB0_13:
	mov	x0, x20
	ldp	x29, x30, [sp, #160]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #144]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #128]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #112]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #96]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #80]             ; 16-byte Folded Reload
	add	sp, sp, #176
	ret
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh52, Lloh53, Lloh54
	.loh AdrpLdrGotLdr	Lloh49, Lloh50, Lloh51
	.loh AdrpLdrGotLdr	Lloh46, Lloh47, Lloh48
	.loh AdrpLdrGotLdr	Lloh43, Lloh44, Lloh45
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpLdrGotLdr	Lloh37, Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh34, Lloh35, Lloh36
	.loh AdrpLdrGotLdr	Lloh31, Lloh32, Lloh33
	.loh AdrpLdrGotLdr	Lloh28, Lloh29, Lloh30
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh16, Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh55, Lloh56
	.loh AdrpAdd	Lloh57, Lloh58
	.loh AdrpAdd	Lloh59, Lloh60
	.loh AdrpLdrGotLdr	Lloh61, Lloh62, Lloh63
	.cfi_endproc
                                        ; -- End function
	.comm	_FALSE,4,2                      ; @FALSE
	.comm	_WINED3D_BUFFER_HASDESC,4,2     ; @WINED3D_BUFFER_HASDESC
	.comm	_WINED3DUSAGE_STATICDECL,4,2    ; @WINED3DUSAGE_STATICDECL
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"No fixup required.\n"

	.comm	_TRUE,4,2                       ; @TRUE
l_.str.1:                               ; @.str.1
	.asciz	"Finding vertex buffer conversion information\n"

	.comm	_WINED3D_FFP_POSITION,4,2       ; @WINED3D_FFP_POSITION
	.comm	_WINED3D_BUFFER_FIXUP_XYZRHW,4,2 ; @WINED3D_BUFFER_FIXUP_XYZRHW
	.comm	_WINED3D_FFP_BLENDWEIGHT,4,2    ; @WINED3D_FFP_BLENDWEIGHT
	.comm	_WINED3D_FFP_BLENDINDICES,4,2   ; @WINED3D_FFP_BLENDINDICES
	.comm	_WINED3D_FFP_NORMAL,4,2         ; @WINED3D_FFP_NORMAL
	.comm	_WINED3D_FFP_DIFFUSE,4,2        ; @WINED3D_FFP_DIFFUSE
	.comm	_WINED3D_FFP_SPECULAR,4,2       ; @WINED3D_FFP_SPECULAR
	.comm	_WINED3D_FFP_TEXCOORD0,4,2      ; @WINED3D_FFP_TEXCOORD0
	.comm	_WINED3D_FFP_TEXCOORD1,4,2      ; @WINED3D_FFP_TEXCOORD1
	.comm	_WINED3D_FFP_TEXCOORD2,4,2      ; @WINED3D_FFP_TEXCOORD2
	.comm	_WINED3D_FFP_TEXCOORD3,4,2      ; @WINED3D_FFP_TEXCOORD3
	.comm	_WINED3D_FFP_TEXCOORD4,4,2      ; @WINED3D_FFP_TEXCOORD4
	.comm	_WINED3D_FFP_TEXCOORD5,4,2      ; @WINED3D_FFP_TEXCOORD5
	.comm	_WINED3D_FFP_TEXCOORD6,4,2      ; @WINED3D_FFP_TEXCOORD6
	.comm	_WINED3D_FFP_TEXCOORD7,4,2      ; @WINED3D_FFP_TEXCOORD7
l_.str.2:                               ; @.str.2
	.asciz	"no converted attributes found, old conversion map exists, and no declaration change?\n"

l_.str.3:                               ; @.str.3
	.asciz	"Conversion information changed\n"

	.no_dead_strip	_buffer_find_decl
.subsections_via_symbols
