	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_dump_decl_usage
_shader_dump_decl_usage:                ## @shader_dump_decl_usage
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, %rbx
	movl	%edx, %r15d
	movq	%rsi, %r12
	movq	%rdi, %r14
	leaq	L_.str(%rip), %rsi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	16(%r12), %rax
	movq	_WINED3DSPR_SAMPLER@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_10
## %bb.1:
	movl	(%r12), %edx
	cmpl	$129, %edx
	je	LBB0_7
## %bb.2:
	cmpl	$130, %edx
	je	LBB0_6
## %bb.3:
	cmpl	$134, %edx
	jne	LBB0_8
## %bb.4:
	leaq	L_.str.1(%rip), %rsi
	jmp	LBB0_5
LBB0_10:
	movq	_WINED3DSPR_RESOURCE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movq	_WINED3DSPR_UAV@GOTPCREL(%rip), %r13
	cmpq	%rcx, %rax
	je	LBB0_12
## %bb.11:
	cmpq	(%r13), %rax
	je	LBB0_12
## %bb.25:
	cmpl	$2, (%rbx)
	jg	LBB0_27
## %bb.26:
	movq	8(%rbx), %rax
	movq	_WINED3D_SHADER_TYPE_PIXEL@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_27
## %bb.46:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_12:
	cmpq	%rcx, %rax
	leaq	L_.str.5(%rip), %rax
	leaq	L_.str.6(%rip), %rsi
	cmoveq	%rax, %rsi
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movl	(%r12), %eax
	addl	$-128, %eax
	cmpl	$9, %eax
	ja	LBB0_13
## %bb.14:
	cltq
	leaq	l_reltable.shader_dump_decl_usage(%rip), %rcx
	movslq	(%rcx,%rax,4), %rsi
	addq	%rcx, %rsi
	jmp	LBB0_15
LBB0_27:
	leaq	L_.str.24(%rip), %rsi
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movl	8(%r12), %edx
	leal	-138(%rdx), %eax
	cmpl	$13, %eax
	ja	LBB0_45
## %bb.28:
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_37:
	movl	12(%r12), %edx
	leaq	L_.str.32(%rip), %rsi
	jmp	LBB0_9
LBB0_7:
	leaq	L_.str.3(%rip), %rsi
	jmp	LBB0_5
LBB0_6:
	leaq	L_.str.2(%rip), %rsi
	jmp	LBB0_5
LBB0_8:
	leaq	L_.str.4(%rip), %rsi
LBB0_9:
	movq	%r14, %rdi
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_shader_addline                 ## TAILCALL
LBB0_13:
	leaq	L_.str.17(%rip), %rsi
LBB0_15:
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	16(%r12), %rax
	cmpq	(%r13), %rax
	jne	LBB0_17
## %bb.16:
	movq	%r14, %rdi
	movl	%r15d, %esi
	callq	_shader_dump_uav_flags
LBB0_17:
	movl	$-152, %eax
	addl	4(%r12), %eax
	cmpl	$4, %eax
	ja	LBB0_24
## %bb.18:
	leaq	LJTI0_1(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_22:
	leaq	L_.str.21(%rip), %rsi
	jmp	LBB0_5
LBB0_24:
	leaq	L_.str.23(%rip), %rsi
	jmp	LBB0_5
LBB0_21:
	leaq	L_.str.20(%rip), %rsi
	jmp	LBB0_5
LBB0_23:
	leaq	L_.str.22(%rip), %rsi
	jmp	LBB0_5
LBB0_20:
	leaq	L_.str.19(%rip), %rsi
	jmp	LBB0_5
LBB0_19:
	leaq	L_.str.18(%rip), %rsi
	jmp	LBB0_5
LBB0_45:
	leaq	L_.str.40(%rip), %rsi
	movq	%r14, %rdi
                                        ## kill: def $edx killed $edx killed $rdx
	xorl	%eax, %eax
	callq	_shader_addline
	movl	8(%r12), %esi
	leaq	L_.str.41(%rip), %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_FIXME                          ## TAILCALL
LBB0_40:
	leaq	L_.str.35(%rip), %rsi
	jmp	LBB0_5
LBB0_38:
	leaq	L_.str.33(%rip), %rsi
	jmp	LBB0_5
LBB0_44:
	leaq	L_.str.39(%rip), %rsi
	jmp	LBB0_5
LBB0_33:
	leaq	L_.str.29(%rip), %rsi
	jmp	LBB0_5
LBB0_41:
	movl	12(%r12), %edx
	leaq	L_.str.36(%rip), %rsi
	jmp	LBB0_9
LBB0_29:
	movl	12(%r12), %edx
	leaq	L_.str.25(%rip), %rsi
	jmp	LBB0_9
LBB0_32:
	movl	12(%r12), %edx
	leaq	L_.str.28(%rip), %rsi
	jmp	LBB0_9
LBB0_42:
	leaq	L_.str.37(%rip), %rsi
	jmp	LBB0_5
LBB0_43:
	leaq	L_.str.38(%rip), %rsi
	jmp	LBB0_5
LBB0_34:
	movl	12(%r12), %edx
	testl	%edx, %edx
	je	LBB0_35
## %bb.36:
	decl	%edx
	leaq	L_.str.31(%rip), %rsi
	jmp	LBB0_9
LBB0_31:
	leaq	L_.str.27(%rip), %rsi
	jmp	LBB0_5
LBB0_30:
	leaq	L_.str.26(%rip), %rsi
	jmp	LBB0_5
LBB0_39:
	leaq	L_.str.34(%rip), %rsi
	jmp	LBB0_5
LBB0_35:
	leaq	L_.str.30(%rip), %rsi
LBB0_5:
	movq	%r14, %rdi
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_shader_addline                 ## TAILCALL
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_37, LBB0_37-LJTI0_0
.set L0_0_set_40, LBB0_40-LJTI0_0
.set L0_0_set_38, LBB0_38-LJTI0_0
.set L0_0_set_44, LBB0_44-LJTI0_0
.set L0_0_set_33, LBB0_33-LJTI0_0
.set L0_0_set_41, LBB0_41-LJTI0_0
.set L0_0_set_29, LBB0_29-LJTI0_0
.set L0_0_set_32, LBB0_32-LJTI0_0
.set L0_0_set_42, LBB0_42-LJTI0_0
.set L0_0_set_43, LBB0_43-LJTI0_0
.set L0_0_set_34, LBB0_34-LJTI0_0
.set L0_0_set_31, LBB0_31-LJTI0_0
.set L0_0_set_30, LBB0_30-LJTI0_0
.set L0_0_set_39, LBB0_39-LJTI0_0
LJTI0_0:
	.long	L0_0_set_37
	.long	L0_0_set_40
	.long	L0_0_set_38
	.long	L0_0_set_44
	.long	L0_0_set_33
	.long	L0_0_set_41
	.long	L0_0_set_29
	.long	L0_0_set_32
	.long	L0_0_set_42
	.long	L0_0_set_43
	.long	L0_0_set_34
	.long	L0_0_set_31
	.long	L0_0_set_30
	.long	L0_0_set_39
.set L0_1_set_22, LBB0_22-LJTI0_1
.set L0_1_set_21, LBB0_21-LJTI0_1
.set L0_1_set_23, LBB0_23-LJTI0_1
.set L0_1_set_20, LBB0_20-LJTI0_1
.set L0_1_set_19, LBB0_19-LJTI0_1
LJTI0_1:
	.long	L0_1_set_22
	.long	L0_1_set_21
	.long	L0_1_set_23
	.long	L0_1_set_20
	.long	L0_1_set_19
	.end_data_region
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"dcl"

	.comm	_WINED3DSPR_SAMPLER,8,3         ## @WINED3DSPR_SAMPLER
L_.str.1:                               ## @.str.1
	.asciz	"_2d"

L_.str.2:                               ## @.str.2
	.asciz	"_3d"

L_.str.3:                               ## @.str.3
	.asciz	"_cube"

L_.str.4:                               ## @.str.4
	.asciz	"_unknown_resource_type(%#x)"

	.comm	_WINED3DSPR_RESOURCE,8,3        ## @WINED3DSPR_RESOURCE
	.comm	_WINED3DSPR_UAV,8,3             ## @WINED3DSPR_UAV
L_.str.5:                               ## @.str.5
	.asciz	"_resource_"

L_.str.6:                               ## @.str.6
	.asciz	"_uav_"

L_.str.7:                               ## @.str.7
	.asciz	"buffer"

L_.str.8:                               ## @.str.8
	.asciz	"texture1d"

L_.str.9:                               ## @.str.9
	.asciz	"texture2d"

L_.str.10:                              ## @.str.10
	.asciz	"texture2dms"

L_.str.11:                              ## @.str.11
	.asciz	"texture3d"

L_.str.12:                              ## @.str.12
	.asciz	"texturecube"

L_.str.13:                              ## @.str.13
	.asciz	"texture1darray"

L_.str.14:                              ## @.str.14
	.asciz	"texture2darray"

L_.str.15:                              ## @.str.15
	.asciz	"texture2dmsarray"

L_.str.16:                              ## @.str.16
	.asciz	"texturecubearray"

L_.str.17:                              ## @.str.17
	.asciz	"unknown"

L_.str.18:                              ## @.str.18
	.asciz	" (float)"

L_.str.19:                              ## @.str.19
	.asciz	" (int)"

L_.str.20:                              ## @.str.20
	.asciz	" (uint)"

L_.str.21:                              ## @.str.21
	.asciz	" (unorm)"

L_.str.22:                              ## @.str.22
	.asciz	" (snorm)"

L_.str.23:                              ## @.str.23
	.asciz	" (unknown)"

	.comm	_WINED3D_SHADER_TYPE_PIXEL,8,3  ## @WINED3D_SHADER_TYPE_PIXEL
L_.str.24:                              ## @.str.24
	.asciz	"_"

L_.str.25:                              ## @.str.25
	.asciz	"position%u"

L_.str.26:                              ## @.str.26
	.asciz	"blend"

L_.str.27:                              ## @.str.27
	.asciz	"weight"

L_.str.28:                              ## @.str.28
	.asciz	"normal%u"

L_.str.29:                              ## @.str.29
	.asciz	"psize"

L_.str.30:                              ## @.str.30
	.asciz	"color"

L_.str.31:                              ## @.str.31
	.asciz	"specular%u"

L_.str.32:                              ## @.str.32
	.asciz	"texture%u"

L_.str.33:                              ## @.str.33
	.asciz	"tangent"

L_.str.34:                              ## @.str.34
	.asciz	"binormal"

L_.str.35:                              ## @.str.35
	.asciz	"tessfactor"

L_.str.36:                              ## @.str.36
	.asciz	"positionT%u"

L_.str.37:                              ## @.str.37
	.asciz	"fog"

L_.str.38:                              ## @.str.38
	.asciz	"depth"

L_.str.39:                              ## @.str.39
	.asciz	"sample"

L_.str.40:                              ## @.str.40
	.asciz	"<unknown_semantic(%#x)>"

L_.str.41:                              ## @.str.41
	.asciz	"Unrecognised semantic usage %#x.\n"

	.no_dead_strip	_shader_dump_decl_usage
	.section	__TEXT,__const
	.p2align	2                               ## @reltable.shader_dump_decl_usage
l_reltable.shader_dump_decl_usage:
	.long	L_.str.16-l_reltable.shader_dump_decl_usage
	.long	L_.str.12-l_reltable.shader_dump_decl_usage
	.long	L_.str.11-l_reltable.shader_dump_decl_usage
	.long	L_.str.15-l_reltable.shader_dump_decl_usage
	.long	L_.str.10-l_reltable.shader_dump_decl_usage
	.long	L_.str.14-l_reltable.shader_dump_decl_usage
	.long	L_.str.9-l_reltable.shader_dump_decl_usage
	.long	L_.str.13-l_reltable.shader_dump_decl_usage
	.long	L_.str.8-l_reltable.shader_dump_decl_usage
	.long	L_.str.7-l_reltable.shader_dump_decl_usage

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_dump_decl_usage
_shader_dump_decl_usage:                ; @shader_dump_decl_usage
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #80
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x22, x3
	mov	x21, x2
	mov	x20, x1
	mov	x19, x0
Lloh0:
	adrp	x1, l_.str@PAGE
Lloh1:
	add	x1, x1, l_.str@PAGEOFF
	bl	_shader_addline
	ldr	x8, [x20, #16]
Lloh2:
	adrp	x9, _WINED3DSPR_SAMPLER@GOTPAGE
Lloh3:
	ldr	x9, [x9, _WINED3DSPR_SAMPLER@GOTPAGEOFF]
Lloh4:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_5
; %bb.1:
	ldr	w8, [x20]
	cmp	w8, #129
	b.eq	LBB0_13
; %bb.2:
	cmp	w8, #130
	b.eq	LBB0_14
; %bb.3:
	cmp	w8, #134
	b.ne	LBB0_15
; %bb.4:
Lloh5:
	adrp	x1, l_.str.1@PAGE
Lloh6:
	add	x1, x1, l_.str.1@PAGEOFF
	b	LBB0_45
LBB0_5:
Lloh7:
	adrp	x9, _WINED3DSPR_RESOURCE@GOTPAGE
Lloh8:
	ldr	x9, [x9, _WINED3DSPR_RESOURCE@GOTPAGEOFF]
Lloh9:
	ldr	x9, [x9]
Lloh10:
	adrp	x23, _WINED3DSPR_UAV@GOTPAGE
Lloh11:
	ldr	x23, [x23, _WINED3DSPR_UAV@GOTPAGEOFF]
	ldr	x10, [x23]
	cmp	x8, x9
	ccmp	x8, x10, #4, ne
	b.ne	LBB0_8
; %bb.6:
Lloh12:
	adrp	x10, l_.str.6@PAGE
Lloh13:
	add	x10, x10, l_.str.6@PAGEOFF
Lloh14:
	adrp	x11, l_.str.5@PAGE
Lloh15:
	add	x11, x11, l_.str.5@PAGEOFF
	cmp	x8, x9
	csel	x1, x11, x10, eq
	mov	x0, x19
	bl	_shader_addline
	ldr	w8, [x20]
	sub	w8, w8, #128
	cmp	w8, #9
	b.hi	LBB0_18
; %bb.7:
Lloh16:
	adrp	x9, l_switch.table.shader_dump_decl_usage@PAGE
Lloh17:
	add	x9, x9, l_switch.table.shader_dump_decl_usage@PAGEOFF
	ldr	x1, [x9, w8, sxtw #3]
	b	LBB0_19
LBB0_8:
	ldr	w8, [x22]
	cmp	w8, #2
	b.gt	LBB0_10
; %bb.9:
	ldr	x8, [x22, #8]
Lloh18:
	adrp	x9, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGE
Lloh19:
	ldr	x9, [x9, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGEOFF]
Lloh20:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_17
LBB0_10:
Lloh21:
	adrp	x1, l_.str.24@PAGE
Lloh22:
	add	x1, x1, l_.str.24@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	w8, [x20, #8]
	sub	w9, w8, #138
	cmp	w9, #13
	b.hi	LBB0_29
; %bb.11:
Lloh23:
	adrp	x8, lJTI0_0@PAGE
Lloh24:
	add	x8, x8, lJTI0_0@PAGEOFF
	adr	x10, LBB0_12
	ldrb	w11, [x8, x9]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_12:
	ldr	w8, [x20, #12]
	str	x8, [sp]
Lloh25:
	adrp	x1, l_.str.32@PAGE
Lloh26:
	add	x1, x1, l_.str.32@PAGEOFF
	b	LBB0_16
LBB0_13:
Lloh27:
	adrp	x1, l_.str.3@PAGE
Lloh28:
	add	x1, x1, l_.str.3@PAGEOFF
	b	LBB0_45
LBB0_14:
Lloh29:
	adrp	x1, l_.str.2@PAGE
Lloh30:
	add	x1, x1, l_.str.2@PAGEOFF
	b	LBB0_45
LBB0_15:
	str	x8, [sp]
Lloh31:
	adrp	x1, l_.str.4@PAGE
Lloh32:
	add	x1, x1, l_.str.4@PAGEOFF
LBB0_16:
	mov	x0, x19
	bl	_shader_addline
LBB0_17:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #80
	ret
LBB0_18:
Lloh33:
	adrp	x1, l_.str.17@PAGE
Lloh34:
	add	x1, x1, l_.str.17@PAGEOFF
LBB0_19:
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20, #16]
	ldr	x9, [x23]
	cmp	x8, x9
	b.ne	LBB0_21
; %bb.20:
	mov	x0, x19
	mov	x1, x21
	bl	_shader_dump_uav_flags
LBB0_21:
	ldr	w8, [x20, #4]
	sub	w8, w8, #152
	cmp	w8, #4
	b.hi	LBB0_24
; %bb.22:
Lloh35:
	adrp	x9, lJTI0_1@PAGE
Lloh36:
	add	x9, x9, lJTI0_1@PAGEOFF
	adr	x10, LBB0_23
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_23:
Lloh37:
	adrp	x1, l_.str.21@PAGE
Lloh38:
	add	x1, x1, l_.str.21@PAGEOFF
	b	LBB0_45
LBB0_24:
Lloh39:
	adrp	x1, l_.str.23@PAGE
Lloh40:
	add	x1, x1, l_.str.23@PAGEOFF
	b	LBB0_45
LBB0_25:
Lloh41:
	adrp	x1, l_.str.20@PAGE
Lloh42:
	add	x1, x1, l_.str.20@PAGEOFF
	b	LBB0_45
LBB0_26:
Lloh43:
	adrp	x1, l_.str.22@PAGE
Lloh44:
	add	x1, x1, l_.str.22@PAGEOFF
	b	LBB0_45
LBB0_27:
Lloh45:
	adrp	x1, l_.str.19@PAGE
Lloh46:
	add	x1, x1, l_.str.19@PAGEOFF
	b	LBB0_45
LBB0_28:
Lloh47:
	adrp	x1, l_.str.18@PAGE
Lloh48:
	add	x1, x1, l_.str.18@PAGEOFF
	b	LBB0_45
LBB0_29:
	str	x8, [sp]
Lloh49:
	adrp	x1, l_.str.40@PAGE
Lloh50:
	add	x1, x1, l_.str.40@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	w1, [x20, #8]
Lloh51:
	adrp	x0, l_.str.41@PAGE
Lloh52:
	add	x0, x0, l_.str.41@PAGEOFF
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #80
	b	_FIXME
LBB0_30:
Lloh53:
	adrp	x1, l_.str.35@PAGE
Lloh54:
	add	x1, x1, l_.str.35@PAGEOFF
	b	LBB0_45
LBB0_31:
Lloh55:
	adrp	x1, l_.str.33@PAGE
Lloh56:
	add	x1, x1, l_.str.33@PAGEOFF
	b	LBB0_45
LBB0_32:
Lloh57:
	adrp	x1, l_.str.39@PAGE
Lloh58:
	add	x1, x1, l_.str.39@PAGEOFF
	b	LBB0_45
LBB0_33:
Lloh59:
	adrp	x1, l_.str.29@PAGE
Lloh60:
	add	x1, x1, l_.str.29@PAGEOFF
	b	LBB0_45
LBB0_34:
	ldr	w8, [x20, #12]
	str	x8, [sp]
Lloh61:
	adrp	x1, l_.str.36@PAGE
Lloh62:
	add	x1, x1, l_.str.36@PAGEOFF
	b	LBB0_16
LBB0_35:
	ldr	w8, [x20, #12]
	str	x8, [sp]
Lloh63:
	adrp	x1, l_.str.25@PAGE
Lloh64:
	add	x1, x1, l_.str.25@PAGEOFF
	b	LBB0_16
LBB0_36:
	ldr	w8, [x20, #12]
	str	x8, [sp]
Lloh65:
	adrp	x1, l_.str.28@PAGE
Lloh66:
	add	x1, x1, l_.str.28@PAGEOFF
	b	LBB0_16
LBB0_37:
Lloh67:
	adrp	x1, l_.str.37@PAGE
Lloh68:
	add	x1, x1, l_.str.37@PAGEOFF
	b	LBB0_45
LBB0_38:
Lloh69:
	adrp	x1, l_.str.38@PAGE
Lloh70:
	add	x1, x1, l_.str.38@PAGEOFF
	b	LBB0_45
LBB0_39:
	ldr	w8, [x20, #12]
	cbz	w8, LBB0_44
; %bb.40:
	sub	w8, w8, #1
	str	x8, [sp]
Lloh71:
	adrp	x1, l_.str.31@PAGE
Lloh72:
	add	x1, x1, l_.str.31@PAGEOFF
	b	LBB0_16
LBB0_41:
Lloh73:
	adrp	x1, l_.str.27@PAGE
Lloh74:
	add	x1, x1, l_.str.27@PAGEOFF
	b	LBB0_45
LBB0_42:
Lloh75:
	adrp	x1, l_.str.26@PAGE
Lloh76:
	add	x1, x1, l_.str.26@PAGEOFF
	b	LBB0_45
LBB0_43:
Lloh77:
	adrp	x1, l_.str.34@PAGE
Lloh78:
	add	x1, x1, l_.str.34@PAGEOFF
	b	LBB0_45
LBB0_44:
Lloh79:
	adrp	x1, l_.str.30@PAGE
Lloh80:
	add	x1, x1, l_.str.30@PAGEOFF
LBB0_45:
	mov	x0, x19
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #80
	b	_shader_addline
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpAdd	Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpAdd	Lloh21, Lloh22
	.loh AdrpAdd	Lloh23, Lloh24
	.loh AdrpAdd	Lloh25, Lloh26
	.loh AdrpAdd	Lloh27, Lloh28
	.loh AdrpAdd	Lloh29, Lloh30
	.loh AdrpAdd	Lloh31, Lloh32
	.loh AdrpAdd	Lloh33, Lloh34
	.loh AdrpAdd	Lloh35, Lloh36
	.loh AdrpAdd	Lloh37, Lloh38
	.loh AdrpAdd	Lloh39, Lloh40
	.loh AdrpAdd	Lloh41, Lloh42
	.loh AdrpAdd	Lloh43, Lloh44
	.loh AdrpAdd	Lloh45, Lloh46
	.loh AdrpAdd	Lloh47, Lloh48
	.loh AdrpAdd	Lloh51, Lloh52
	.loh AdrpAdd	Lloh49, Lloh50
	.loh AdrpAdd	Lloh53, Lloh54
	.loh AdrpAdd	Lloh55, Lloh56
	.loh AdrpAdd	Lloh57, Lloh58
	.loh AdrpAdd	Lloh59, Lloh60
	.loh AdrpAdd	Lloh61, Lloh62
	.loh AdrpAdd	Lloh63, Lloh64
	.loh AdrpAdd	Lloh65, Lloh66
	.loh AdrpAdd	Lloh67, Lloh68
	.loh AdrpAdd	Lloh69, Lloh70
	.loh AdrpAdd	Lloh71, Lloh72
	.loh AdrpAdd	Lloh73, Lloh74
	.loh AdrpAdd	Lloh75, Lloh76
	.loh AdrpAdd	Lloh77, Lloh78
	.loh AdrpAdd	Lloh79, Lloh80
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_12-LBB0_12)>>2
	.byte	(LBB0_30-LBB0_12)>>2
	.byte	(LBB0_31-LBB0_12)>>2
	.byte	(LBB0_32-LBB0_12)>>2
	.byte	(LBB0_33-LBB0_12)>>2
	.byte	(LBB0_34-LBB0_12)>>2
	.byte	(LBB0_35-LBB0_12)>>2
	.byte	(LBB0_36-LBB0_12)>>2
	.byte	(LBB0_37-LBB0_12)>>2
	.byte	(LBB0_38-LBB0_12)>>2
	.byte	(LBB0_39-LBB0_12)>>2
	.byte	(LBB0_41-LBB0_12)>>2
	.byte	(LBB0_42-LBB0_12)>>2
	.byte	(LBB0_43-LBB0_12)>>2
lJTI0_1:
	.byte	(LBB0_23-LBB0_23)>>2
	.byte	(LBB0_25-LBB0_23)>>2
	.byte	(LBB0_26-LBB0_23)>>2
	.byte	(LBB0_27-LBB0_23)>>2
	.byte	(LBB0_28-LBB0_23)>>2
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"dcl"

	.comm	_WINED3DSPR_SAMPLER,8,3         ; @WINED3DSPR_SAMPLER
l_.str.1:                               ; @.str.1
	.asciz	"_2d"

l_.str.2:                               ; @.str.2
	.asciz	"_3d"

l_.str.3:                               ; @.str.3
	.asciz	"_cube"

l_.str.4:                               ; @.str.4
	.asciz	"_unknown_resource_type(%#x)"

	.comm	_WINED3DSPR_RESOURCE,8,3        ; @WINED3DSPR_RESOURCE
	.comm	_WINED3DSPR_UAV,8,3             ; @WINED3DSPR_UAV
l_.str.5:                               ; @.str.5
	.asciz	"_resource_"

l_.str.6:                               ; @.str.6
	.asciz	"_uav_"

l_.str.7:                               ; @.str.7
	.asciz	"buffer"

l_.str.8:                               ; @.str.8
	.asciz	"texture1d"

l_.str.9:                               ; @.str.9
	.asciz	"texture2d"

l_.str.10:                              ; @.str.10
	.asciz	"texture2dms"

l_.str.11:                              ; @.str.11
	.asciz	"texture3d"

l_.str.12:                              ; @.str.12
	.asciz	"texturecube"

l_.str.13:                              ; @.str.13
	.asciz	"texture1darray"

l_.str.14:                              ; @.str.14
	.asciz	"texture2darray"

l_.str.15:                              ; @.str.15
	.asciz	"texture2dmsarray"

l_.str.16:                              ; @.str.16
	.asciz	"texturecubearray"

l_.str.17:                              ; @.str.17
	.asciz	"unknown"

l_.str.18:                              ; @.str.18
	.asciz	" (float)"

l_.str.19:                              ; @.str.19
	.asciz	" (int)"

l_.str.20:                              ; @.str.20
	.asciz	" (uint)"

l_.str.21:                              ; @.str.21
	.asciz	" (unorm)"

l_.str.22:                              ; @.str.22
	.asciz	" (snorm)"

l_.str.23:                              ; @.str.23
	.asciz	" (unknown)"

	.comm	_WINED3D_SHADER_TYPE_PIXEL,8,3  ; @WINED3D_SHADER_TYPE_PIXEL
l_.str.24:                              ; @.str.24
	.asciz	"_"

l_.str.25:                              ; @.str.25
	.asciz	"position%u"

l_.str.26:                              ; @.str.26
	.asciz	"blend"

l_.str.27:                              ; @.str.27
	.asciz	"weight"

l_.str.28:                              ; @.str.28
	.asciz	"normal%u"

l_.str.29:                              ; @.str.29
	.asciz	"psize"

l_.str.30:                              ; @.str.30
	.asciz	"color"

l_.str.31:                              ; @.str.31
	.asciz	"specular%u"

l_.str.32:                              ; @.str.32
	.asciz	"texture%u"

l_.str.33:                              ; @.str.33
	.asciz	"tangent"

l_.str.34:                              ; @.str.34
	.asciz	"binormal"

l_.str.35:                              ; @.str.35
	.asciz	"tessfactor"

l_.str.36:                              ; @.str.36
	.asciz	"positionT%u"

l_.str.37:                              ; @.str.37
	.asciz	"fog"

l_.str.38:                              ; @.str.38
	.asciz	"depth"

l_.str.39:                              ; @.str.39
	.asciz	"sample"

l_.str.40:                              ; @.str.40
	.asciz	"<unknown_semantic(%#x)>"

l_.str.41:                              ; @.str.41
	.asciz	"Unrecognised semantic usage %#x.\n"

	.no_dead_strip	_shader_dump_decl_usage
	.section	__DATA,__const
	.p2align	3                               ; @switch.table.shader_dump_decl_usage
l_switch.table.shader_dump_decl_usage:
	.quad	l_.str.16
	.quad	l_.str.12
	.quad	l_.str.11
	.quad	l_.str.15
	.quad	l_.str.10
	.quad	l_.str.14
	.quad	l_.str.9
	.quad	l_.str.13
	.quad	l_.str.8
	.quad	l_.str.7

.subsections_via_symbols
