	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function volumetexture_init
_volumetexture_init:                    ## @volumetexture_init
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	cmpl	$1, %edx
	jne	LBB0_7
## %bb.1:
	movq	%rsi, %r12
	movq	%rdi, %rsi
	movq	_WINED3DFMT_UNKNOWN@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	(%r12), %rax
	jge	LBB0_8
## %bb.2:
	movq	%r9, %r13
	movl	%ecx, %r15d
	movq	(%r9), %rdx
	movq	(%rdx), %rax
	movq	_EXT_TEXTURE3D@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	je	LBB0_9
## %bb.3:
	movl	%r8d, %r14d
	movq	%rsi, -48(%rbp)                 ## 8-byte Spill
	movq	%rdx, -56(%rbp)                 ## 8-byte Spill
	movq	8(%r13), %rcx
	movq	%rcx, -64(%rbp)                 ## 8-byte Spill
	movq	_WINED3DUSAGE_DYNAMIC@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	testl	%ecx, 8(%r12)
	je	LBB0_15
## %bb.4:
	movl	24(%r12), %edi
	callq	_wined3d_resource_access_is_managed
	testq	%rax, %rax
	jne	LBB0_6
## %bb.5:
	movq	_WINED3DUSAGE_SCRATCH@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, 8(%r12)
	je	LBB0_14
LBB0_6:
	movl	24(%r12), %edi
	callq	_wined3d_debug_resource_access
	leaq	L_.str.3(%rip), %rdi
	movq	%rax, %rsi
	jmp	LBB0_10
LBB0_7:
	leaq	L_.str(%rip), %rdi
	callq	_ERR
	movq	_E_INVALIDARG@GOTPCREL(%rip), %rax
	jmp	LBB0_12
LBB0_8:
	leaq	L_.str.1(%rip), %rdi
	jmp	LBB0_10
LBB0_9:
	leaq	L_.str.2(%rip), %rdi
LBB0_10:
	xorl	%eax, %eax
	callq	_WARN
LBB0_11:
	movq	_WINED3DERR_INVALIDCALL@GOTPCREL(%rip), %rax
LBB0_12:
	movq	(%rax), %rbx
LBB0_13:
	movq	%rbx, %rax
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_14:
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	movq	(%rax), %rax
LBB0_15:
	movq	_ARB_TEXTURE_NON_POWER_OF_TWO@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	jne	LBB0_21
## %bb.16:
	movl	20(%r12), %edi
	callq	_is_power_of_two
	testl	%eax, %eax
	je	LBB0_19
## %bb.17:
	movl	16(%r12), %edi
	callq	_is_power_of_two
	testl	%eax, %eax
	je	LBB0_19
## %bb.18:
	movl	12(%r12), %edi
	callq	_is_power_of_two
	testl	%eax, %eax
	jne	LBB0_21
LBB0_19:
	movq	_WINED3DUSAGE_SCRATCH@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, 8(%r12)
	je	LBB0_30
## %bb.20:
	leaq	L_.str.4(%rip), %rdi
	xorl	%eax, %eax
	callq	_WARN
LBB0_21:
	movq	24(%rbp), %rax
	movq	16(%rbp), %rbx
	movq	_texture_resource_ops@GOTPCREL(%rip), %r10
	movq	_texture3d_ops@GOTPCREL(%rip), %rsi
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movl	$1, %edx
	movl	%r15d, %ecx
	movq	%r12, %r8
	movl	%r14d, %r9d
	pushq	%r10
	pushq	%rax
	pushq	%rbx
	pushq	%r13
	callq	_wined3d_texture_init
	addq	$32, %rsp
	movq	%rax, %rbx
	movq	%rax, %rdi
	callq	_FAILED
	testq	%rax, %rax
	je	LBB0_23
## %bb.22:
	leaq	L_.str.6(%rip), %rdi
	movq	%rbx, %rsi
	xorl	%eax, %eax
	callq	_WARN
	jmp	LBB0_13
LBB0_23:
	movq	-48(%rbp), %r13                 ## 8-byte Reload
	movq	(%r13), %rax
	movl	$1065353216, (%rax)             ## imm = 0x3F800000
	movl	$1065353216, 20(%rax)           ## imm = 0x3F800000
	movl	$1065353216, 40(%rax)           ## imm = 0x3F800000
	movl	$1065353216, 60(%rax)           ## imm = 0x3F800000
	movq	_GL_TEXTURE_3D@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 28(%r13)
	movq	%r13, %rdi
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
	callq	_wined3d_texture_use_pbo
	testq	%rax, %rax
	je	LBB0_25
## %bb.24:
	leaq	24(%r13), %rdi
	callq	_wined3d_resource_free_sysmem
	movq	-48(%rbp), %r13                 ## 8-byte Reload
	movq	_WINED3D_LOCATION_BUFFER@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 24(%r13)
LBB0_25:
	cmpl	$0, 8(%r13)
	je	LBB0_29
## %bb.26:
	xorl	%r14d, %r14d
	xorl	%r12d, %r12d
	.p2align	4, 0x90
LBB0_27:                                ## =>This Inner Loop Header: Depth=1
	movq	16(%r13), %r15
	movq	_WINED3D_LOCATION_DISCARDED@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	leaq	(%r15,%r14), %rcx
	movl	%eax, 12(%r15,%r14)
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	movq	(%rdi), %rax
	leaq	(%r15,%r14), %r8
	addq	$8, %r8
	movq	%r13, %rsi
	movl	%r12d, %edx
	callq	*(%rax)
	movq	%rax, %rbx
	movq	%rax, %rdi
	callq	_FAILED
	testq	%rax, %rax
	jne	LBB0_31
## %bb.28:                              ##   in Loop: Header=BB0_27 Depth=1
	leaq	L_.str.8(%rip), %rdi
	movq	16(%rbp), %rsi
                                        ## kill: def $esi killed $esi killed $rsi
	movq	24(%rbp), %rdx
	xorl	%eax, %eax
	callq	_TRACE
	leaq	L_.str.9(%rip), %rdi
	movl	%r12d, %esi
	xorl	%eax, %eax
	callq	_TRACE
	incq	%r12
	movl	8(%r13), %eax
	addq	$16, %r14
	cmpq	%rax, %r12
	jb	LBB0_27
LBB0_29:
	movq	_WINED3D_OK@GOTPCREL(%rip), %rax
	jmp	LBB0_12
LBB0_30:
	movl	20(%r12), %esi
	movl	12(%r12), %ecx
	movl	16(%r12), %edx
	leaq	L_.str.5(%rip), %rdi
	xorl	%eax, %eax
	callq	_WARN
	jmp	LBB0_11
LBB0_31:
	leaq	L_.str.7(%rip), %rdi
	movq	%rbx, %rsi
	xorl	%eax, %eax
	callq	_WARN
	movq	$0, (%r15,%r14)
	movq	%r13, %rdi
	callq	_wined3d_texture_cleanup_sync
	jmp	LBB0_13
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Invalid layer count for volume texture.\n"

	.comm	_E_INVALIDARG,8,3               ## @E_INVALIDARG
	.comm	_WINED3DFMT_UNKNOWN,8,3         ## @WINED3DFMT_UNKNOWN
L_.str.1:                               ## @.str.1
	.asciz	"(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n"

	.comm	_WINED3DERR_INVALIDCALL,8,3     ## @WINED3DERR_INVALIDCALL
	.comm	_EXT_TEXTURE3D,8,3              ## @EXT_TEXTURE3D
L_.str.2:                               ## @.str.2
	.asciz	"(%p) : Texture cannot be created - no volume texture support.\n"

	.comm	_WINED3DUSAGE_DYNAMIC,4,2       ## @WINED3DUSAGE_DYNAMIC
	.comm	_WINED3DUSAGE_SCRATCH,4,2       ## @WINED3DUSAGE_SCRATCH
L_.str.3:                               ## @.str.3
	.asciz	"Attempted to create a DYNAMIC texture with access %s.\n"

	.comm	_ARB_TEXTURE_NON_POWER_OF_TWO,8,3 ## @ARB_TEXTURE_NON_POWER_OF_TWO
L_.str.4:                               ## @.str.4
	.asciz	"Creating a scratch NPOT volume texture despite lack of HW support.\n"

L_.str.5:                               ## @.str.5
	.asciz	"Attempted to create a NPOT volume texture (%u, %u, %u) without GL support.\n"

	.comm	_texture3d_ops,4,2              ## @texture3d_ops
	.comm	_texture_resource_ops,4,2       ## @texture_resource_ops
L_.str.6:                               ## @.str.6
	.asciz	"Failed to initialize texture, returning %#x.\n"

	.comm	_GL_TEXTURE_3D,4,2              ## @GL_TEXTURE_3D
	.comm	_WINED3D_LOCATION_BUFFER,4,2    ## @WINED3D_LOCATION_BUFFER
	.comm	_WINED3D_LOCATION_DISCARDED,4,2 ## @WINED3D_LOCATION_DISCARDED
L_.str.7:                               ## @.str.7
	.asciz	"Failed to create volume parent, hr %#x.\n"

L_.str.8:                               ## @.str.8
	.asciz	"parent %p, parent_ops %p.\n"

L_.str.9:                               ## @.str.9
	.asciz	"Created volume level %u.\n"

	.comm	_WINED3D_OK,8,3                 ## @WINED3D_OK
	.no_dead_strip	_volumetexture_init
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function volumetexture_init
_volumetexture_init:                    ; @volumetexture_init
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	cmp	w2, #1
	b.ne	LBB0_7
; %bb.1:
	mov	x24, x1
	mov	x19, x0
Lloh0:
	adrp	x8, _WINED3DFMT_UNKNOWN@GOTPAGE
Lloh1:
	ldr	x8, [x8, _WINED3DFMT_UNKNOWN@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	ldr	x9, [x1]
	cmp	x8, x9
	b.ge	LBB0_8
; %bb.2:
	mov	x25, x5
	ldr	x23, [x5]
	ldr	x8, [x23]
Lloh3:
	adrp	x9, _EXT_TEXTURE3D@GOTPAGE
Lloh4:
	ldr	x9, [x9, _EXT_TEXTURE3D@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	ldr	w9, [x8, x9, lsl #2]
	cbz	w9, LBB0_9
; %bb.3:
	mov	x20, x7
	mov	x21, x6
	mov	x26, x4
	mov	x27, x3
	ldr	x22, [x25, #8]
	ldr	w9, [x24, #8]
Lloh6:
	adrp	x10, _WINED3DUSAGE_DYNAMIC@GOTPAGE
Lloh7:
	ldr	x10, [x10, _WINED3DUSAGE_DYNAMIC@GOTPAGEOFF]
Lloh8:
	ldr	w10, [x10]
	tst	w10, w9
	b.eq	LBB0_14
; %bb.4:
	ldr	w0, [x24, #24]
	bl	_wined3d_resource_access_is_managed
	cbnz	x0, LBB0_6
; %bb.5:
	ldr	w8, [x24, #8]
Lloh9:
	adrp	x9, _WINED3DUSAGE_SCRATCH@GOTPAGE
Lloh10:
	ldr	x9, [x9, _WINED3DUSAGE_SCRATCH@GOTPAGEOFF]
Lloh11:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_13
LBB0_6:
	ldr	w0, [x24, #24]
	bl	_wined3d_debug_resource_access
	str	x0, [sp]
Lloh12:
	adrp	x0, l_.str.3@PAGE
Lloh13:
	add	x0, x0, l_.str.3@PAGEOFF
	b	LBB0_10
LBB0_7:
Lloh14:
	adrp	x0, l_.str@PAGE
Lloh15:
	add	x0, x0, l_.str@PAGEOFF
	bl	_ERR
Lloh16:
	adrp	x8, _E_INVALIDARG@GOTPAGE
Lloh17:
	ldr	x8, [x8, _E_INVALIDARG@GOTPAGEOFF]
	b	LBB0_11
LBB0_8:
	str	x19, [sp]
Lloh18:
	adrp	x0, l_.str.1@PAGE
Lloh19:
	add	x0, x0, l_.str.1@PAGEOFF
	b	LBB0_10
LBB0_9:
	str	x19, [sp]
Lloh20:
	adrp	x0, l_.str.2@PAGE
Lloh21:
	add	x0, x0, l_.str.2@PAGEOFF
LBB0_10:
	bl	_WARN
Lloh22:
	adrp	x8, _WINED3DERR_INVALIDCALL@GOTPAGE
Lloh23:
	ldr	x8, [x8, _WINED3DERR_INVALIDCALL@GOTPAGEOFF]
LBB0_11:
	ldr	x24, [x8]
LBB0_12:
	mov	x0, x24
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
LBB0_13:
	ldr	x8, [x23]
LBB0_14:
Lloh24:
	adrp	x9, _ARB_TEXTURE_NON_POWER_OF_TWO@GOTPAGE
Lloh25:
	ldr	x9, [x9, _ARB_TEXTURE_NON_POWER_OF_TWO@GOTPAGEOFF]
Lloh26:
	ldr	x9, [x9]
	ldr	w8, [x8, x9, lsl #2]
	cbnz	w8, LBB0_20
; %bb.15:
	ldr	w0, [x24, #20]
	bl	_is_power_of_two
	cbz	w0, LBB0_18
; %bb.16:
	ldr	w0, [x24, #16]
	bl	_is_power_of_two
	cbz	w0, LBB0_18
; %bb.17:
	ldr	w0, [x24, #12]
	bl	_is_power_of_two
	cbnz	w0, LBB0_20
LBB0_18:
	ldr	w8, [x24, #8]
Lloh27:
	adrp	x9, _WINED3DUSAGE_SCRATCH@GOTPAGE
Lloh28:
	ldr	x9, [x9, _WINED3DUSAGE_SCRATCH@GOTPAGEOFF]
Lloh29:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_29
; %bb.19:
Lloh30:
	adrp	x0, l_.str.4@PAGE
Lloh31:
	add	x0, x0, l_.str.4@PAGEOFF
	bl	_WARN
LBB0_20:
Lloh32:
	adrp	x8, _texture_resource_ops@GOTPAGE
Lloh33:
	ldr	x8, [x8, _texture_resource_ops@GOTPAGEOFF]
	stp	x20, x8, [sp]
Lloh34:
	adrp	x1, _texture3d_ops@GOTPAGE
Lloh35:
	ldr	x1, [x1, _texture3d_ops@GOTPAGEOFF]
	mov	x0, x19
	mov	w2, #1
	mov	x3, x27
	mov	x4, x24
	mov	x5, x26
	mov	x6, x25
	mov	x7, x21
	bl	_wined3d_texture_init
	mov	x24, x0
	bl	_FAILED
	cbz	x0, LBB0_22
; %bb.21:
	str	x24, [sp]
Lloh36:
	adrp	x0, l_.str.6@PAGE
Lloh37:
	add	x0, x0, l_.str.6@PAGEOFF
	bl	_WARN
	b	LBB0_12
LBB0_22:
	ldr	x8, [x19]
	mov	w9, #1065353216
	str	w9, [x8]
	str	w9, [x8, #20]
	str	w9, [x8, #40]
	str	w9, [x8, #60]
Lloh38:
	adrp	x8, _GL_TEXTURE_3D@GOTPAGE
Lloh39:
	ldr	x8, [x8, _GL_TEXTURE_3D@GOTPAGEOFF]
Lloh40:
	ldr	w8, [x8]
	str	w8, [x19, #28]
	mov	x0, x19
	mov	x1, x23
	bl	_wined3d_texture_use_pbo
	cbz	x0, LBB0_24
; %bb.23:
	add	x0, x19, #24
	bl	_wined3d_resource_free_sysmem
Lloh41:
	adrp	x8, _WINED3D_LOCATION_BUFFER@GOTPAGE
Lloh42:
	ldr	x8, [x8, _WINED3D_LOCATION_BUFFER@GOTPAGEOFF]
Lloh43:
	ldr	w8, [x8]
	str	w8, [x19, #24]
LBB0_24:
	ldr	w8, [x19, #8]
	cbz	w8, LBB0_28
; %bb.25:
	mov	x27, #0
	mov	x23, #0
Lloh44:
	adrp	x28, _WINED3D_LOCATION_DISCARDED@GOTPAGE
Lloh45:
	ldr	x28, [x28, _WINED3D_LOCATION_DISCARDED@GOTPAGEOFF]
Lloh46:
	adrp	x26, l_.str.9@PAGE
Lloh47:
	add	x26, x26, l_.str.9@PAGEOFF
LBB0_26:                                ; =>This Inner Loop Header: Depth=1
	ldr	x25, [x19, #16]
	ldr	w8, [x28]
	add	x3, x25, x27
	str	w8, [x3, #12]
	ldr	x8, [x22]
	ldr	x8, [x8]
	add	x4, x3, #8
	mov	x0, x22
	mov	x1, x19
	mov	x2, x23
	blr	x8
	mov	x24, x0
	bl	_FAILED
	cbnz	x0, LBB0_30
; %bb.27:                               ;   in Loop: Header=BB0_26 Depth=1
	str	x20, [sp]
Lloh48:
	adrp	x0, l_.str.8@PAGE
Lloh49:
	add	x0, x0, l_.str.8@PAGEOFF
	mov	x1, x21
	bl	_TRACE
	mov	x0, x26
	mov	x1, x23
	bl	_TRACE
	add	x23, x23, #1
	ldr	w8, [x19, #8]
	add	x27, x27, #16
	cmp	x23, x8
	b.lo	LBB0_26
LBB0_28:
Lloh50:
	adrp	x8, _WINED3D_OK@GOTPAGE
Lloh51:
	ldr	x8, [x8, _WINED3D_OK@GOTPAGEOFF]
	b	LBB0_11
LBB0_29:
	ldp	w9, w8, [x24, #16]
	ldr	w10, [x24, #12]
	stp	x9, x10, [sp, #8]
	str	x8, [sp]
Lloh52:
	adrp	x0, l_.str.5@PAGE
Lloh53:
	add	x0, x0, l_.str.5@PAGEOFF
	b	LBB0_10
LBB0_30:
	str	x24, [sp]
Lloh54:
	adrp	x0, l_.str.7@PAGE
Lloh55:
	add	x0, x0, l_.str.7@PAGEOFF
	bl	_WARN
	str	xzr, [x25, x27]
	mov	x0, x19
	bl	_wined3d_texture_cleanup_sync
	b	LBB0_12
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpAdd	Lloh20, Lloh21
	.loh AdrpLdrGot	Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpAdd	Lloh30, Lloh31
	.loh AdrpLdrGot	Lloh34, Lloh35
	.loh AdrpLdrGot	Lloh32, Lloh33
	.loh AdrpAdd	Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh41, Lloh42, Lloh43
	.loh AdrpAdd	Lloh46, Lloh47
	.loh AdrpLdrGot	Lloh44, Lloh45
	.loh AdrpAdd	Lloh48, Lloh49
	.loh AdrpLdrGot	Lloh50, Lloh51
	.loh AdrpAdd	Lloh52, Lloh53
	.loh AdrpAdd	Lloh54, Lloh55
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Invalid layer count for volume texture.\n"

	.comm	_E_INVALIDARG,8,3               ; @E_INVALIDARG
	.comm	_WINED3DFMT_UNKNOWN,8,3         ; @WINED3DFMT_UNKNOWN
l_.str.1:                               ; @.str.1
	.asciz	"(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n"

	.comm	_WINED3DERR_INVALIDCALL,8,3     ; @WINED3DERR_INVALIDCALL
	.comm	_EXT_TEXTURE3D,8,3              ; @EXT_TEXTURE3D
l_.str.2:                               ; @.str.2
	.asciz	"(%p) : Texture cannot be created - no volume texture support.\n"

	.comm	_WINED3DUSAGE_DYNAMIC,4,2       ; @WINED3DUSAGE_DYNAMIC
	.comm	_WINED3DUSAGE_SCRATCH,4,2       ; @WINED3DUSAGE_SCRATCH
l_.str.3:                               ; @.str.3
	.asciz	"Attempted to create a DYNAMIC texture with access %s.\n"

	.comm	_ARB_TEXTURE_NON_POWER_OF_TWO,8,3 ; @ARB_TEXTURE_NON_POWER_OF_TWO
l_.str.4:                               ; @.str.4
	.asciz	"Creating a scratch NPOT volume texture despite lack of HW support.\n"

l_.str.5:                               ; @.str.5
	.asciz	"Attempted to create a NPOT volume texture (%u, %u, %u) without GL support.\n"

	.comm	_texture3d_ops,4,2              ; @texture3d_ops
	.comm	_texture_resource_ops,4,2       ; @texture_resource_ops
l_.str.6:                               ; @.str.6
	.asciz	"Failed to initialize texture, returning %#x.\n"

	.comm	_GL_TEXTURE_3D,4,2              ; @GL_TEXTURE_3D
	.comm	_WINED3D_LOCATION_BUFFER,4,2    ; @WINED3D_LOCATION_BUFFER
	.comm	_WINED3D_LOCATION_DISCARDED,4,2 ; @WINED3D_LOCATION_DISCARDED
l_.str.7:                               ; @.str.7
	.asciz	"Failed to create volume parent, hr %#x.\n"

l_.str.8:                               ; @.str.8
	.asciz	"parent %p, parent_ops %p.\n"

l_.str.9:                               ; @.str.9
	.asciz	"Created volume level %u.\n"

	.comm	_WINED3D_OK,8,3                 ; @WINED3D_OK
	.no_dead_strip	_volumetexture_init
.subsections_via_symbols
