	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_copy_context                ## -- Begin function gl_copy_context
	.p2align	4, 0x90
_gl_copy_context:                       ## @gl_copy_context
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%edx, %ebx
	movq	%rsi, %r14
	movq	%rdi, %r15
	movq	_GL_ACCUM_BUFFER_BIT@GOTPCREL(%rip), %rax
	testl	%edx, (%rax)
	je	LBB0_2
## %bb.1:
	leaq	80(%r14), %rdi
	leaq	80(%r15), %rsi
	movl	$4, %edx
	callq	_MEMCPY
LBB0_2:
	movq	_GL_COLOR_BUFFER_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_4
## %bb.3:
	leaq	76(%r14), %rdi
	leaq	76(%r15), %rsi
	movl	$4, %edx
	callq	_MEMCPY
LBB0_4:
	movq	_GL_CURRENT_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_6
## %bb.5:
	leaq	72(%r14), %rdi
	leaq	72(%r15), %rsi
	movl	$4, %edx
	callq	_MEMCPY
LBB0_6:
	movq	_GL_DEPTH_BUFFER_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_8
## %bb.7:
	leaq	68(%r14), %rdi
	leaq	68(%r15), %rsi
	movl	$4, %edx
	callq	_MEMCPY
LBB0_8:
	movq	_GL_EVAL_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_10
## %bb.9:
	leaq	64(%r14), %rdi
	leaq	64(%r15), %rsi
	movl	$4, %edx
	callq	_MEMCPY
LBB0_10:
	movq	_GL_FOG_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_12
## %bb.11:
	leaq	60(%r14), %rdi
	leaq	60(%r15), %rsi
	movl	$4, %edx
	callq	_MEMCPY
LBB0_12:
	movq	_GL_HINT_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_14
## %bb.13:
	leaq	56(%r14), %rdi
	leaq	56(%r15), %rsi
	movl	$4, %edx
	callq	_MEMCPY
LBB0_14:
	movq	_GL_LIGHTING_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_16
## %bb.15:
	leaq	52(%r14), %rdi
	leaq	52(%r15), %rsi
	movl	$4, %edx
	callq	_MEMCPY
LBB0_16:
	movq	_GL_LINE_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_18
## %bb.17:
	leaq	48(%r14), %rdi
	leaq	48(%r15), %rsi
	movl	$4, %edx
	callq	_MEMCPY
LBB0_18:
	movq	_GL_LIST_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_20
## %bb.19:
	leaq	44(%r14), %rdi
	leaq	44(%r15), %rsi
	movl	$4, %edx
	callq	_MEMCPY
LBB0_20:
	movq	_GL_PIXEL_MODE_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_22
## %bb.21:
	leaq	40(%r14), %rdi
	leaq	40(%r15), %rsi
	movl	$4, %edx
	callq	_MEMCPY
LBB0_22:
	movq	_GL_POINT_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_24
## %bb.23:
	leaq	36(%r14), %rdi
	leaq	36(%r15), %rsi
	movl	$4, %edx
	callq	_MEMCPY
LBB0_24:
	movq	_GL_POLYGON_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_26
## %bb.25:
	leaq	32(%r14), %rdi
	leaq	32(%r15), %rsi
	movl	$4, %edx
	callq	_MEMCPY
LBB0_26:
	movq	_GL_POLYGON_STIPPLE_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_28
## %bb.27:
	movq	24(%r15), %rax
	movq	24(%r14), %rcx
	movl	(%rax), %edx
	movl	%edx, (%rcx)
	movl	4(%rax), %edx
	movl	%edx, 4(%rcx)
	movl	8(%rax), %edx
	movl	%edx, 8(%rcx)
	movl	12(%rax), %edx
	movl	%edx, 12(%rcx)
	movl	16(%rax), %edx
	movl	%edx, 16(%rcx)
	movl	20(%rax), %edx
	movl	%edx, 20(%rcx)
	movl	24(%rax), %edx
	movl	%edx, 24(%rcx)
	movl	28(%rax), %edx
	movl	%edx, 28(%rcx)
	movl	32(%rax), %edx
	movl	%edx, 32(%rcx)
	movl	36(%rax), %edx
	movl	%edx, 36(%rcx)
	movl	40(%rax), %edx
	movl	%edx, 40(%rcx)
	movl	44(%rax), %edx
	movl	%edx, 44(%rcx)
	movl	48(%rax), %edx
	movl	%edx, 48(%rcx)
	movl	52(%rax), %edx
	movl	%edx, 52(%rcx)
	movl	56(%rax), %edx
	movl	%edx, 56(%rcx)
	movl	60(%rax), %edx
	movl	%edx, 60(%rcx)
	movl	64(%rax), %edx
	movl	%edx, 64(%rcx)
	movl	68(%rax), %edx
	movl	%edx, 68(%rcx)
	movl	72(%rax), %edx
	movl	%edx, 72(%rcx)
	movl	76(%rax), %edx
	movl	%edx, 76(%rcx)
	movl	80(%rax), %edx
	movl	%edx, 80(%rcx)
	movl	84(%rax), %edx
	movl	%edx, 84(%rcx)
	movl	88(%rax), %edx
	movl	%edx, 88(%rcx)
	movl	92(%rax), %edx
	movl	%edx, 92(%rcx)
	movl	96(%rax), %edx
	movl	%edx, 96(%rcx)
	movl	100(%rax), %edx
	movl	%edx, 100(%rcx)
	movl	104(%rax), %edx
	movl	%edx, 104(%rcx)
	movl	108(%rax), %edx
	movl	%edx, 108(%rcx)
	movl	112(%rax), %edx
	movl	%edx, 112(%rcx)
	movl	116(%rax), %edx
	movl	%edx, 116(%rcx)
	movl	120(%rax), %edx
	movl	%edx, 120(%rcx)
	movl	124(%rax), %eax
	movl	%eax, 124(%rcx)
LBB0_28:
	movq	_GL_SCISSOR_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_30
## %bb.29:
	leaq	16(%r14), %rdi
	leaq	16(%r15), %rsi
	movl	$4, %edx
	callq	_MEMCPY
LBB0_30:
	movq	_GL_STENCIL_BUFFER_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_32
## %bb.31:
	leaq	12(%r14), %rdi
	leaq	12(%r15), %rsi
	movl	$4, %edx
	callq	_MEMCPY
LBB0_32:
	movq	_GL_TEXTURE_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_34
## %bb.33:
	leaq	8(%r14), %rdi
	leaq	8(%r15), %rsi
	movl	$4, %edx
	callq	_MEMCPY
LBB0_34:
	movq	_GL_TRANSFORM_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_36
## %bb.35:
	leaq	4(%r14), %rdi
	leaq	4(%r15), %rsi
	movl	$4, %edx
	callq	_MEMCPY
LBB0_36:
	movq	_GL_VIEWPORT_BIT@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_37
## %bb.38:
	movq	%r14, %rdi
	movq	%r15, %rsi
	movl	$4, %edx
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_MEMCPY                         ## TAILCALL
LBB0_37:
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_ACCUM_BUFFER_BIT,4,2        ## @GL_ACCUM_BUFFER_BIT
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ## @GL_COLOR_BUFFER_BIT
	.comm	_GL_CURRENT_BIT,4,2             ## @GL_CURRENT_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ## @GL_DEPTH_BUFFER_BIT
	.comm	_GL_ENABLE_BIT,4,2              ## @GL_ENABLE_BIT
	.comm	_GL_EVAL_BIT,4,2                ## @GL_EVAL_BIT
	.comm	_GL_FOG_BIT,4,2                 ## @GL_FOG_BIT
	.comm	_GL_HINT_BIT,4,2                ## @GL_HINT_BIT
	.comm	_GL_LIGHTING_BIT,4,2            ## @GL_LIGHTING_BIT
	.comm	_GL_LINE_BIT,4,2                ## @GL_LINE_BIT
	.comm	_GL_LIST_BIT,4,2                ## @GL_LIST_BIT
	.comm	_GL_PIXEL_MODE_BIT,4,2          ## @GL_PIXEL_MODE_BIT
	.comm	_GL_POINT_BIT,4,2               ## @GL_POINT_BIT
	.comm	_GL_POLYGON_BIT,4,2             ## @GL_POLYGON_BIT
	.comm	_GL_POLYGON_STIPPLE_BIT,4,2     ## @GL_POLYGON_STIPPLE_BIT
	.comm	_GL_SCISSOR_BIT,4,2             ## @GL_SCISSOR_BIT
	.comm	_GL_STENCIL_BUFFER_BIT,4,2      ## @GL_STENCIL_BUFFER_BIT
	.comm	_GL_TEXTURE_BIT,4,2             ## @GL_TEXTURE_BIT
	.comm	_GL_TRANSFORM_BIT,4,2           ## @GL_TRANSFORM_BIT
	.comm	_GL_VIEWPORT_BIT,4,2            ## @GL_VIEWPORT_BIT
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_copy_context                ; -- Begin function gl_copy_context
	.p2align	2
_gl_copy_context:                       ; @gl_copy_context
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x21, x2
	mov	x20, x1
	mov	x19, x0
Lloh0:
	adrp	x8, _GL_ACCUM_BUFFER_BIT@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_ACCUM_BUFFER_BIT@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	tst	w8, w2
	b.eq	LBB0_2
; %bb.1:
	add	x0, x20, #80
	add	x1, x19, #80
	mov	w2, #4
	bl	_MEMCPY
LBB0_2:
Lloh3:
	adrp	x8, _GL_COLOR_BUFFER_BIT@GOTPAGE
Lloh4:
	ldr	x8, [x8, _GL_COLOR_BUFFER_BIT@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_4
; %bb.3:
	add	x0, x20, #76
	add	x1, x19, #76
	mov	w2, #4
	bl	_MEMCPY
LBB0_4:
Lloh6:
	adrp	x8, _GL_CURRENT_BIT@GOTPAGE
Lloh7:
	ldr	x8, [x8, _GL_CURRENT_BIT@GOTPAGEOFF]
Lloh8:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_6
; %bb.5:
	add	x0, x20, #72
	add	x1, x19, #72
	mov	w2, #4
	bl	_MEMCPY
LBB0_6:
Lloh9:
	adrp	x8, _GL_DEPTH_BUFFER_BIT@GOTPAGE
Lloh10:
	ldr	x8, [x8, _GL_DEPTH_BUFFER_BIT@GOTPAGEOFF]
Lloh11:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_8
; %bb.7:
	add	x0, x20, #68
	add	x1, x19, #68
	mov	w2, #4
	bl	_MEMCPY
LBB0_8:
Lloh12:
	adrp	x8, _GL_EVAL_BIT@GOTPAGE
Lloh13:
	ldr	x8, [x8, _GL_EVAL_BIT@GOTPAGEOFF]
Lloh14:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_10
; %bb.9:
	add	x0, x20, #64
	add	x1, x19, #64
	mov	w2, #4
	bl	_MEMCPY
LBB0_10:
Lloh15:
	adrp	x8, _GL_FOG_BIT@GOTPAGE
Lloh16:
	ldr	x8, [x8, _GL_FOG_BIT@GOTPAGEOFF]
Lloh17:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_12
; %bb.11:
	add	x0, x20, #60
	add	x1, x19, #60
	mov	w2, #4
	bl	_MEMCPY
LBB0_12:
Lloh18:
	adrp	x8, _GL_HINT_BIT@GOTPAGE
Lloh19:
	ldr	x8, [x8, _GL_HINT_BIT@GOTPAGEOFF]
Lloh20:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_14
; %bb.13:
	add	x0, x20, #56
	add	x1, x19, #56
	mov	w2, #4
	bl	_MEMCPY
LBB0_14:
Lloh21:
	adrp	x8, _GL_LIGHTING_BIT@GOTPAGE
Lloh22:
	ldr	x8, [x8, _GL_LIGHTING_BIT@GOTPAGEOFF]
Lloh23:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_16
; %bb.15:
	add	x0, x20, #52
	add	x1, x19, #52
	mov	w2, #4
	bl	_MEMCPY
LBB0_16:
Lloh24:
	adrp	x8, _GL_LINE_BIT@GOTPAGE
Lloh25:
	ldr	x8, [x8, _GL_LINE_BIT@GOTPAGEOFF]
Lloh26:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_18
; %bb.17:
	add	x0, x20, #48
	add	x1, x19, #48
	mov	w2, #4
	bl	_MEMCPY
LBB0_18:
Lloh27:
	adrp	x8, _GL_LIST_BIT@GOTPAGE
Lloh28:
	ldr	x8, [x8, _GL_LIST_BIT@GOTPAGEOFF]
Lloh29:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_20
; %bb.19:
	add	x0, x20, #44
	add	x1, x19, #44
	mov	w2, #4
	bl	_MEMCPY
LBB0_20:
Lloh30:
	adrp	x8, _GL_PIXEL_MODE_BIT@GOTPAGE
Lloh31:
	ldr	x8, [x8, _GL_PIXEL_MODE_BIT@GOTPAGEOFF]
Lloh32:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_22
; %bb.21:
	add	x0, x20, #40
	add	x1, x19, #40
	mov	w2, #4
	bl	_MEMCPY
LBB0_22:
Lloh33:
	adrp	x8, _GL_POINT_BIT@GOTPAGE
Lloh34:
	ldr	x8, [x8, _GL_POINT_BIT@GOTPAGEOFF]
Lloh35:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_24
; %bb.23:
	add	x0, x20, #36
	add	x1, x19, #36
	mov	w2, #4
	bl	_MEMCPY
LBB0_24:
Lloh36:
	adrp	x8, _GL_POLYGON_BIT@GOTPAGE
Lloh37:
	ldr	x8, [x8, _GL_POLYGON_BIT@GOTPAGEOFF]
Lloh38:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_26
; %bb.25:
	add	x0, x20, #32
	add	x1, x19, #32
	mov	w2, #4
	bl	_MEMCPY
LBB0_26:
Lloh39:
	adrp	x8, _GL_POLYGON_STIPPLE_BIT@GOTPAGE
Lloh40:
	ldr	x8, [x8, _GL_POLYGON_STIPPLE_BIT@GOTPAGEOFF]
Lloh41:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_28
; %bb.27:
	ldr	x8, [x19, #24]
	ldr	x9, [x20, #24]
	ldr	w10, [x8]
	str	w10, [x9]
	ldr	w10, [x8, #4]
	str	w10, [x9, #4]
	ldr	w10, [x8, #8]
	str	w10, [x9, #8]
	ldr	w10, [x8, #12]
	str	w10, [x9, #12]
	ldr	w10, [x8, #16]
	str	w10, [x9, #16]
	ldr	w10, [x8, #20]
	str	w10, [x9, #20]
	ldr	w10, [x8, #24]
	str	w10, [x9, #24]
	ldr	w10, [x8, #28]
	str	w10, [x9, #28]
	ldr	w10, [x8, #32]
	str	w10, [x9, #32]
	ldr	w10, [x8, #36]
	str	w10, [x9, #36]
	ldr	w10, [x8, #40]
	str	w10, [x9, #40]
	ldr	w10, [x8, #44]
	str	w10, [x9, #44]
	ldr	w10, [x8, #48]
	str	w10, [x9, #48]
	ldr	w10, [x8, #52]
	str	w10, [x9, #52]
	ldr	w10, [x8, #56]
	str	w10, [x9, #56]
	ldr	w10, [x8, #60]
	str	w10, [x9, #60]
	ldr	w10, [x8, #64]
	str	w10, [x9, #64]
	ldr	w10, [x8, #68]
	str	w10, [x9, #68]
	ldr	w10, [x8, #72]
	str	w10, [x9, #72]
	ldr	w10, [x8, #76]
	str	w10, [x9, #76]
	ldr	w10, [x8, #80]
	str	w10, [x9, #80]
	ldr	w10, [x8, #84]
	str	w10, [x9, #84]
	ldr	w10, [x8, #88]
	str	w10, [x9, #88]
	ldr	w10, [x8, #92]
	str	w10, [x9, #92]
	ldr	w10, [x8, #96]
	str	w10, [x9, #96]
	ldr	w10, [x8, #100]
	str	w10, [x9, #100]
	ldr	w10, [x8, #104]
	str	w10, [x9, #104]
	ldr	w10, [x8, #108]
	str	w10, [x9, #108]
	ldr	w10, [x8, #112]
	str	w10, [x9, #112]
	ldr	w10, [x8, #116]
	str	w10, [x9, #116]
	ldr	w10, [x8, #120]
	str	w10, [x9, #120]
	ldr	w8, [x8, #124]
	str	w8, [x9, #124]
LBB0_28:
Lloh42:
	adrp	x8, _GL_SCISSOR_BIT@GOTPAGE
Lloh43:
	ldr	x8, [x8, _GL_SCISSOR_BIT@GOTPAGEOFF]
Lloh44:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_30
; %bb.29:
	add	x0, x20, #16
	add	x1, x19, #16
	mov	w2, #4
	bl	_MEMCPY
LBB0_30:
Lloh45:
	adrp	x8, _GL_STENCIL_BUFFER_BIT@GOTPAGE
Lloh46:
	ldr	x8, [x8, _GL_STENCIL_BUFFER_BIT@GOTPAGEOFF]
Lloh47:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_32
; %bb.31:
	add	x0, x20, #12
	add	x1, x19, #12
	mov	w2, #4
	bl	_MEMCPY
LBB0_32:
Lloh48:
	adrp	x8, _GL_TEXTURE_BIT@GOTPAGE
Lloh49:
	ldr	x8, [x8, _GL_TEXTURE_BIT@GOTPAGEOFF]
Lloh50:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_34
; %bb.33:
	add	x0, x20, #8
	add	x1, x19, #8
	mov	w2, #4
	bl	_MEMCPY
LBB0_34:
Lloh51:
	adrp	x8, _GL_TRANSFORM_BIT@GOTPAGE
Lloh52:
	ldr	x8, [x8, _GL_TRANSFORM_BIT@GOTPAGEOFF]
Lloh53:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_36
; %bb.35:
	add	x0, x20, #4
	add	x1, x19, #4
	mov	w2, #4
	bl	_MEMCPY
LBB0_36:
Lloh54:
	adrp	x8, _GL_VIEWPORT_BIT@GOTPAGE
Lloh55:
	ldr	x8, [x8, _GL_VIEWPORT_BIT@GOTPAGEOFF]
Lloh56:
	ldr	w8, [x8]
	tst	w8, w21
	b.eq	LBB0_38
; %bb.37:
	mov	x0, x20
	mov	x1, x19
	mov	w2, #4
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_MEMCPY
LBB0_38:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.loh AdrpLdrGotLdr	Lloh54, Lloh55, Lloh56
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_ACCUM_BUFFER_BIT,4,2        ; @GL_ACCUM_BUFFER_BIT
	.comm	_GL_COLOR_BUFFER_BIT,4,2        ; @GL_COLOR_BUFFER_BIT
	.comm	_GL_CURRENT_BIT,4,2             ; @GL_CURRENT_BIT
	.comm	_GL_DEPTH_BUFFER_BIT,4,2        ; @GL_DEPTH_BUFFER_BIT
	.comm	_GL_ENABLE_BIT,4,2              ; @GL_ENABLE_BIT
	.comm	_GL_EVAL_BIT,4,2                ; @GL_EVAL_BIT
	.comm	_GL_FOG_BIT,4,2                 ; @GL_FOG_BIT
	.comm	_GL_HINT_BIT,4,2                ; @GL_HINT_BIT
	.comm	_GL_LIGHTING_BIT,4,2            ; @GL_LIGHTING_BIT
	.comm	_GL_LINE_BIT,4,2                ; @GL_LINE_BIT
	.comm	_GL_LIST_BIT,4,2                ; @GL_LIST_BIT
	.comm	_GL_PIXEL_MODE_BIT,4,2          ; @GL_PIXEL_MODE_BIT
	.comm	_GL_POINT_BIT,4,2               ; @GL_POINT_BIT
	.comm	_GL_POLYGON_BIT,4,2             ; @GL_POLYGON_BIT
	.comm	_GL_POLYGON_STIPPLE_BIT,4,2     ; @GL_POLYGON_STIPPLE_BIT
	.comm	_GL_SCISSOR_BIT,4,2             ; @GL_SCISSOR_BIT
	.comm	_GL_STENCIL_BUFFER_BIT,4,2      ; @GL_STENCIL_BUFFER_BIT
	.comm	_GL_TEXTURE_BIT,4,2             ; @GL_TEXTURE_BIT
	.comm	_GL_TRANSFORM_BIT,4,2           ; @GL_TRANSFORM_BIT
	.comm	_GL_VIEWPORT_BIT,4,2            ; @GL_VIEWPORT_BIT
.subsections_via_symbols
