	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function wined3d_insert_interpolation_mode
_wined3d_insert_interpolation_mode:     ## @wined3d_insert_interpolation_mode
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%edx, %r14d
	movl	%esi, %ebx
	movq	%rdi, %r15
	movq	_WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE@GOTPCREL(%rip), %rax
	cmpl	%edx, (%rax)
	jae	LBB0_2
## %bb.1:
	leaq	L_.str(%rip), %rdi
	movl	%r14d, %esi
	callq	_FIXME
LBB0_2:
	movq	_WINED3D_PACKED_INTERPOLATION_BIT_COUNT@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	imull	%edx, %ebx
	movq	%r15, %rdi
	movl	%ebx, %esi
	movl	%r14d, %ecx
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_wined3d_insert_bits            ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE,4,2 ## @WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Unexpected interpolation mode %#x.\n"

	.comm	_WINED3D_PACKED_INTERPOLATION_BIT_COUNT,4,2 ## @WINED3D_PACKED_INTERPOLATION_BIT_COUNT
	.no_dead_strip	_wined3d_insert_interpolation_mode
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function wined3d_insert_interpolation_mode
_wined3d_insert_interpolation_mode:     ; @wined3d_insert_interpolation_mode
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x2
	mov	x21, x1
	mov	x20, x0
Lloh0:
	adrp	x8, _WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE@GOTPAGE
Lloh1:
	ldr	x8, [x8, _WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	w8, w2
	b.hs	LBB0_2
; %bb.1:
Lloh3:
	adrp	x0, l_.str@PAGE
Lloh4:
	add	x0, x0, l_.str@PAGEOFF
	mov	x1, x19
	bl	_FIXME
LBB0_2:
Lloh5:
	adrp	x8, _WINED3D_PACKED_INTERPOLATION_BIT_COUNT@GOTPAGE
Lloh6:
	ldr	x8, [x8, _WINED3D_PACKED_INTERPOLATION_BIT_COUNT@GOTPAGEOFF]
Lloh7:
	ldr	w2, [x8]
	mul	w1, w2, w21
	mov	x0, x20
	mov	x3, x19
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_wined3d_insert_bits
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE,4,2 ; @WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Unexpected interpolation mode %#x.\n"

	.comm	_WINED3D_PACKED_INTERPOLATION_BIT_COUNT,4,2 ; @WINED3D_PACKED_INTERPOLATION_BIT_COUNT
	.no_dead_strip	_wined3d_insert_interpolation_mode
.subsections_via_symbols
