	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_append_dst_ext
_shader_glsl_append_dst_ext:            ## @shader_glsl_append_dst_ext
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	subq	$16, %rsp
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%ecx, %ebx
	movq	%rdx, %r12
	movq	%rdi, %r14
	leaq	-40(%rbp), %rdx
	movq	%rsi, %rdi
	movq	%r12, %rsi
	callq	_shader_glsl_add_dst_param
	movl	%eax, %r15d
	testl	%eax, %eax
	je	LBB0_9
## %bb.1:
	leal	-128(%rbx), %eax
	cmpl	$3, %eax
	jae	LBB0_2
## %bb.7:
	movl	-40(%rbp), %ecx
	movl	-36(%rbp), %edx
	movq	_shift_glsl_tab@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%r12), %rsi
	movl	(%rax,%rsi,4), %r8d
	leaq	L_.str.2(%rip), %rsi
	jmp	LBB0_8
LBB0_2:
	cmpl	$131, %ebx
	je	LBB0_6
## %bb.3:
	cmpl	$132, %ebx
	je	LBB0_5
## %bb.4:
	leaq	L_.str.3(%rip), %rdi
	movl	%ebx, %esi
	callq	_FIXME
LBB0_5:
	movl	-40(%rbp), %ecx
	movl	-36(%rbp), %edx
	movq	_shift_glsl_tab@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%r12), %rsi
	movl	(%rax,%rsi,4), %r8d
	leaq	L_.str(%rip), %rsi
	jmp	LBB0_8
LBB0_6:
	movl	-40(%rbp), %ecx
	movl	-36(%rbp), %edx
	movq	_shift_glsl_tab@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	(%r12), %rsi
	movl	(%rax,%rsi,4), %r8d
	leaq	L_.str.1(%rip), %rsi
LBB0_8:
	movq	%r14, %rdi
	callq	_shader_addline
LBB0_9:
	movl	%r15d, %eax
	addq	$16, %rsp
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"%s%s = %s("

	.comm	_shift_glsl_tab,8,3             ## @shift_glsl_tab
L_.str.1:                               ## @.str.1
	.asciz	"%s%s = %sintBitsToFloat("

L_.str.2:                               ## @.str.2
	.asciz	"%s%s = %suintBitsToFloat("

L_.str.3:                               ## @.str.3
	.asciz	"Unhandled data type %#x.\n"

	.no_dead_strip	_shader_glsl_append_dst_ext
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_append_dst_ext
_shader_glsl_append_dst_ext:            ; @shader_glsl_append_dst_ext
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #64
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x22, x3
	mov	x21, x2
	mov	x20, x0
	add	x2, sp, #8
	mov	x0, x1
	mov	x1, x21
	bl	_shader_glsl_add_dst_param
	mov	x19, x0
	cbz	w0, LBB0_9
; %bb.1:
	sub	w8, w22, #128
	cmp	w8, #3
	b.hs	LBB0_3
; %bb.2:
	ldp	w3, w2, [sp, #8]
Lloh0:
	adrp	x8, _shift_glsl_tab@GOTPAGE
Lloh1:
	ldr	x8, [x8, _shift_glsl_tab@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	ldr	x9, [x21]
	ldr	w4, [x8, x9, lsl #2]
Lloh3:
	adrp	x1, l_.str.2@PAGE
Lloh4:
	add	x1, x1, l_.str.2@PAGEOFF
	b	LBB0_8
LBB0_3:
	cmp	w22, #131
	b.eq	LBB0_7
; %bb.4:
	cmp	w22, #132
	b.eq	LBB0_6
; %bb.5:
Lloh5:
	adrp	x0, l_.str.3@PAGE
Lloh6:
	add	x0, x0, l_.str.3@PAGEOFF
	mov	x1, x22
	bl	_FIXME
LBB0_6:
	ldp	w3, w2, [sp, #8]
Lloh7:
	adrp	x8, _shift_glsl_tab@GOTPAGE
Lloh8:
	ldr	x8, [x8, _shift_glsl_tab@GOTPAGEOFF]
Lloh9:
	ldr	x8, [x8]
	ldr	x9, [x21]
	ldr	w4, [x8, x9, lsl #2]
Lloh10:
	adrp	x1, l_.str@PAGE
Lloh11:
	add	x1, x1, l_.str@PAGEOFF
	b	LBB0_8
LBB0_7:
	ldp	w3, w2, [sp, #8]
Lloh12:
	adrp	x8, _shift_glsl_tab@GOTPAGE
Lloh13:
	ldr	x8, [x8, _shift_glsl_tab@GOTPAGEOFF]
Lloh14:
	ldr	x8, [x8]
	ldr	x9, [x21]
	ldr	w4, [x8, x9, lsl #2]
Lloh15:
	adrp	x1, l_.str.1@PAGE
Lloh16:
	add	x1, x1, l_.str.1@PAGEOFF
LBB0_8:
	mov	x0, x20
	bl	_shader_addline
LBB0_9:
	mov	x0, x19
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #64
	ret
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpAdd	Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"%s%s = %s("

	.comm	_shift_glsl_tab,8,3             ; @shift_glsl_tab
l_.str.1:                               ; @.str.1
	.asciz	"%s%s = %sintBitsToFloat("

l_.str.2:                               ; @.str.2
	.asciz	"%s%s = %suintBitsToFloat("

l_.str.3:                               ; @.str.3
	.asciz	"Unhandled data type %#x.\n"

	.no_dead_strip	_shader_glsl_append_dst_ext
.subsections_via_symbols
