	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_wined3d_cs_emit_set_render_state ## -- Begin function wined3d_cs_emit_set_render_state
	.p2align	4, 0x90
_wined3d_cs_emit_set_render_state:      ## @wined3d_cs_emit_set_render_state
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%edx, %r14d
	movl	%esi, %r15d
	movq	%rdi, %rbx
	movq	(%rdi), %rax
	movq	_WINED3D_CS_QUEUE_DEFAULT@GOTPCREL(%rip), %r12
	movl	(%r12), %edx
	movl	$12, %esi
	callq	*8(%rax)
	movq	_WINED3D_CS_OP_SET_RENDER_STATE@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	movl	%ecx, 8(%rax)
	movl	%r15d, (%rax)
	movl	%r14d, 4(%rax)
	movq	(%rbx), %rax
	movq	(%rax), %rax
	movl	(%r12), %esi
	movq	%rbx, %rdi
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	jmpq	*%rax                           ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3D_CS_QUEUE_DEFAULT,4,2   ## @WINED3D_CS_QUEUE_DEFAULT
	.comm	_WINED3D_CS_OP_SET_RENDER_STATE,4,2 ## @WINED3D_CS_OP_SET_RENDER_STATE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_wined3d_cs_emit_set_render_state ; -- Begin function wined3d_cs_emit_set_render_state
	.p2align	2
_wined3d_cs_emit_set_render_state:      ; @wined3d_cs_emit_set_render_state
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x2
	mov	x20, x1
	mov	x21, x0
	ldr	x8, [x0]
	ldr	x8, [x8, #8]
Lloh0:
	adrp	x22, _WINED3D_CS_QUEUE_DEFAULT@GOTPAGE
Lloh1:
	ldr	x22, [x22, _WINED3D_CS_QUEUE_DEFAULT@GOTPAGEOFF]
	ldr	w2, [x22]
	mov	w1, #12
	blr	x8
Lloh2:
	adrp	x8, _WINED3D_CS_OP_SET_RENDER_STATE@GOTPAGE
Lloh3:
	ldr	x8, [x8, _WINED3D_CS_OP_SET_RENDER_STATE@GOTPAGEOFF]
Lloh4:
	ldr	w8, [x8]
	stp	w19, w8, [x0, #4]
	str	w20, [x0]
	ldr	x8, [x21]
	ldr	x2, [x8]
	ldr	w1, [x22]
	mov	x0, x21
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	br	x2
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3D_CS_QUEUE_DEFAULT,4,2   ; @WINED3D_CS_QUEUE_DEFAULT
	.comm	_WINED3D_CS_OP_SET_RENDER_STATE,4,2 ; @WINED3D_CS_OP_SET_RENDER_STATE
.subsections_via_symbols
