	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gdImageSkewY                   ## -- Begin function gdImageSkewY
	.p2align	4, 0x90
_gdImageSkewY:                          ## @gdImageSkewY
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r9d, -100(%rbp)                ## 4-byte Spill
	movl	%r8d, %r12d
	movsd	%xmm0, -64(%rbp)                ## 8-byte Spill
                                        ## kill: def $ecx killed $ecx def $rcx
	movq	%rcx, -88(%rbp)                 ## 8-byte Spill
	movl	%edx, %r13d
	movq	%rdi, %r15
	cmpq	$0, 8(%rsi)
	movq	%rsi, -120(%rbp)                ## 8-byte Spill
	jne	LBB0_1
## %bb.2:
	movq	_gdImageGetPixel@GOTPCREL(%rip), %rax
	jmp	LBB0_3
LBB0_1:
	movq	_gdImageGetTrueColorPixel@GOTPCREL(%rip), %rax
LBB0_3:
	movq	%rax, -112(%rbp)                ## 8-byte Spill
	cmpl	$0, -88(%rbp)                   ## 4-byte Folded Reload
	js	LBB0_6
## %bb.4:
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	leal	1(%rax), %r14d
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_5:                                 ## =>This Inner Loop Header: Depth=1
	movq	%r15, %rdi
	movl	%r13d, %esi
	movl	%ebx, %edx
	movl	%r12d, %ecx
	callq	_gdImageSetPixel
	incl	%ebx
	cmpl	%ebx, %r14d
	jne	LBB0_5
LBB0_6:
	movq	-120(%rbp), %r14                ## 8-byte Reload
	movq	%r14, %rdi
	movl	%r12d, %esi
	callq	_gdImageRed
	xorps	%xmm0, %xmm0
	cvtsi2sd	%eax, %xmm0
	mulsd	-64(%rbp), %xmm0                ## 8-byte Folded Reload
	cvttsd2si	%xmm0, %eax
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	movq	%r14, %rdi
	movl	%r12d, %esi
	callq	_gdImageGreen
	xorps	%xmm0, %xmm0
	cvtsi2sd	%eax, %xmm0
	mulsd	-64(%rbp), %xmm0                ## 8-byte Folded Reload
	cvttsd2si	%xmm0, %eax
	movl	%eax, -48(%rbp)                 ## 4-byte Spill
	movq	%r14, %rdi
	movl	%r12d, %esi
	callq	_gdImageBlue
	xorps	%xmm0, %xmm0
	cvtsi2sd	%eax, %xmm0
	mulsd	-64(%rbp), %xmm0                ## 8-byte Folded Reload
	cvttsd2si	%xmm0, %ebx
	movq	%r14, %rdi
	movl	%r12d, %esi
	callq	_gdImageAlpha
	xorps	%xmm0, %xmm0
	cvtsi2sd	%eax, %xmm0
	mulsd	-64(%rbp), %xmm0                ## 8-byte Folded Reload
	cvttsd2si	%xmm0, %r8d
	movq	%r15, -80(%rbp)                 ## 8-byte Spill
	movq	%r15, %rdi
	movl	-52(%rbp), %esi                 ## 4-byte Reload
	movl	-48(%rbp), %edx                 ## 4-byte Reload
	movl	%ebx, %ecx
	callq	_gdImageColorAllocateAlpha
	cmpl	$0, (%r14)
	jle	LBB0_7
## %bb.8:
	movq	%r14, %rdi
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	movl	%r12d, -92(%rbp)                ## 4-byte Spill
	xorl	%ecx, %ecx
	movl	%r13d, -96(%rbp)                ## 4-byte Spill
	jmp	LBB0_9
	.p2align	4, 0x90
LBB0_18:                                ##   in Loop: Header=BB0_9 Depth=1
	movq	-128(%rbp), %rcx                ## 8-byte Reload
	incl	%ecx
	movq	-120(%rbp), %rdi                ## 8-byte Reload
	cmpl	(%rdi), %ecx
	jge	LBB0_19
LBB0_9:                                 ## =>This Inner Loop Header: Depth=1
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	movl	%eax, -48(%rbp)                 ## 4-byte Spill
	movl	%r13d, %esi
	movq	%rcx, %rdx
	movq	%rcx, -128(%rbp)                ## 8-byte Spill
                                        ## kill: def $edx killed $edx killed $rdx
	movq	%rdi, %r13
	callq	*-112(%rbp)                     ## 8-byte Folded Reload
	movl	%eax, %ebx
	movq	%r13, %rdi
	movl	%eax, %esi
	callq	_gdImageRed
	xorps	%xmm0, %xmm0
	cvtsi2sd	%eax, %xmm0
	mulsd	-64(%rbp), %xmm0                ## 8-byte Folded Reload
	cvttsd2si	%xmm0, %r15d
	movq	%r13, %rdi
	movl	%ebx, %esi
	callq	_gdImageGreen
	xorps	%xmm0, %xmm0
	cvtsi2sd	%eax, %xmm0
	mulsd	-64(%rbp), %xmm0                ## 8-byte Folded Reload
	cvttsd2si	%xmm0, %eax
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	movq	%r13, %rdi
	movl	%ebx, %esi
	callq	_gdImageBlue
	xorps	%xmm0, %xmm0
	cvtsi2sd	%eax, %xmm0
	mulsd	-64(%rbp), %xmm0                ## 8-byte Folded Reload
	cvttsd2si	%xmm0, %r12d
	movq	%r13, %rdi
	movl	%ebx, -52(%rbp)                 ## 4-byte Spill
	movl	%ebx, %esi
	callq	_gdImageAlpha
	xorps	%xmm0, %xmm0
	cvtsi2sd	%eax, %xmm0
	mulsd	-64(%rbp), %xmm0                ## 8-byte Folded Reload
	cvttsd2si	%xmm0, %r14d
	movq	%r13, %rdi
	movl	%r15d, -72(%rbp)                ## 4-byte Spill
	movl	%r15d, %esi
	movl	-44(%rbp), %ebx                 ## 4-byte Reload
	movl	%ebx, %edx
	movl	%r12d, %ecx
	movl	%r14d, %r8d
	callq	_gdImageColorAllocateAlpha
	movl	%eax, %ecx
	cmpl	$-1, %eax
	jne	LBB0_11
## %bb.10:                              ##   in Loop: Header=BB0_9 Depth=1
	movq	%r13, %rdi
	movl	-72(%rbp), %esi                 ## 4-byte Reload
	movl	%ebx, %edx
	movl	%r12d, %ecx
	movl	%r14d, %r8d
	callq	_gdImageColorClosestAlpha
	movl	%eax, %ecx
LBB0_11:                                ##   in Loop: Header=BB0_9 Depth=1
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movq	-128(%rbp), %rdx                ## 8-byte Reload
	addl	%edx, %eax
	movl	%eax, -72(%rbp)                 ## 4-byte Spill
	movq	%r13, %rdi
	movl	-52(%rbp), %r15d                ## 4-byte Reload
	movl	%r15d, %esi
	movl	%ecx, %ebx
	callq	_gdImageRed
	movl	%eax, %r12d
	movq	%r13, %rdi
	movl	%ebx, %esi
	callq	_gdImageRed
	movl	%eax, %r14d
	movq	%r13, %rdi
	movl	-48(%rbp), %esi                 ## 4-byte Reload
	callq	_gdImageRed
	subl	%r14d, %r12d
	addl	%eax, %r12d
	movl	%r12d, -104(%rbp)               ## 4-byte Spill
	movq	%r13, %rdi
	movl	%r15d, %esi
	movl	%r15d, %r12d
	callq	_gdImageGreen
	movl	%eax, %r14d
	movq	%r13, %rdi
	movl	%ebx, -44(%rbp)                 ## 4-byte Spill
	movl	%ebx, %esi
	callq	_gdImageGreen
	movl	%eax, -68(%rbp)                 ## 4-byte Spill
	movq	%r13, %rdi
	movl	-48(%rbp), %r15d                ## 4-byte Reload
	movl	%r15d, %esi
	callq	_gdImageGreen
	subl	-68(%rbp), %r14d                ## 4-byte Folded Reload
	addl	%eax, %r14d
	movq	%r13, %rdi
	movl	%r12d, %esi
	callq	_gdImageBlue
	movl	%eax, %r12d
	movq	%r13, %rdi
	movl	%ebx, %esi
	callq	_gdImageBlue
	movl	%eax, %ebx
	movq	%r13, %rdi
	movl	%r15d, %esi
	callq	_gdImageBlue
	subl	%ebx, %r12d
	addl	%eax, %r12d
	movq	%r13, %rdi
	movl	-52(%rbp), %esi                 ## 4-byte Reload
	callq	_gdImageAlpha
	movl	%eax, %r15d
	movq	%r13, %rdi
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	movl	-104(%rbp), %ebx                ## 4-byte Reload
	callq	_gdImageAlpha
	movl	%eax, -68(%rbp)                 ## 4-byte Spill
	movq	%r13, %rdi
	movl	-48(%rbp), %esi                 ## 4-byte Reload
	callq	_gdImageAlpha
	subl	-68(%rbp), %r15d                ## 4-byte Folded Reload
	addl	%eax, %r15d
	cmpl	$255, %ebx
	movl	$255, %eax
	cmovgel	%eax, %ebx
	cmpl	$255, %r14d
	cmovgel	%eax, %r14d
	cmpl	$255, %r12d
	cmovgel	%eax, %r12d
	cmpl	$127, %r15d
	movl	$127, %eax
	cmovgel	%eax, %r15d
	cmpl	$0, -100(%rbp)                  ## 4-byte Folded Reload
	movl	-52(%rbp), %ecx                 ## 4-byte Reload
	je	LBB0_13
## %bb.12:                              ##   in Loop: Header=BB0_9 Depth=1
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	cmpl	4(%rax), %ecx
	je	LBB0_15
LBB0_13:                                ##   in Loop: Header=BB0_9 Depth=1
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	movl	%ebx, %esi
	movl	%r14d, %edx
	movl	%r12d, %ecx
	movl	%r15d, %r8d
	callq	_gdImageColorAllocateAlpha
	movl	%eax, %ecx
	cmpl	$-1, %eax
	jne	LBB0_15
## %bb.14:                              ##   in Loop: Header=BB0_9 Depth=1
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	movl	%ebx, %esi
	movl	%r14d, %edx
	movl	%r12d, %ecx
	movl	%r15d, %r8d
	callq	_gdImageColorClosestAlpha
	movl	%eax, %ecx
LBB0_15:                                ##   in Loop: Header=BB0_9 Depth=1
	movl	-72(%rbp), %edx                 ## 4-byte Reload
	testl	%edx, %edx
	movl	-96(%rbp), %r13d                ## 4-byte Reload
	movq	-80(%rbp), %r14                 ## 8-byte Reload
	js	LBB0_18
## %bb.16:                              ##   in Loop: Header=BB0_9 Depth=1
	cmpl	(%r14), %edx
	jge	LBB0_18
## %bb.17:                              ##   in Loop: Header=BB0_9 Depth=1
	movq	%r14, %rdi
	movl	%r13d, %esi
	callq	_gdImageSetPixel
	jmp	LBB0_18
LBB0_19:
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	leal	(%rax,%rcx), %ebx
	decl	%ebx
	movl	-92(%rbp), %r12d                ## 4-byte Reload
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	jmp	LBB0_20
LBB0_7:
	xorl	%ebx, %ebx
	xorl	%ecx, %ecx
	movq	-80(%rbp), %r14                 ## 8-byte Reload
LBB0_20:
	movl	(%r14), %eax
	cmpl	%eax, %ebx
	jge	LBB0_22
## %bb.21:
	movq	%r14, %rdi
	movl	%r13d, %esi
	movl	%ebx, %edx
	callq	_gdImageSetPixel
	movl	(%r14), %eax
LBB0_22:
	cmpl	%eax, %ebx
	jge	LBB0_24
	.p2align	4, 0x90
LBB0_23:                                ## =>This Inner Loop Header: Depth=1
	movq	%r14, %rdi
	movl	%r13d, %esi
	movl	%ebx, %edx
	movl	%r12d, %ecx
	callq	_gdImageSetPixel
	incl	%ebx
	cmpl	(%r14), %ebx
	jl	LBB0_23
LBB0_24:
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gdImageSkewY                   ; -- Begin function gdImageSkewY
	.p2align	2
_gdImageSkewY:                          ; @gdImageSkewY
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #160
	.cfi_def_cfa_offset 160
	stp	d9, d8, [sp, #48]               ; 16-byte Folded Spill
	stp	x28, x27, [sp, #64]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #80]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #96]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #112]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #128]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #144]            ; 16-byte Folded Spill
	add	x29, sp, #144
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	str	w5, [sp, #28]                   ; 4-byte Folded Spill
	mov	x21, x4
	fmov	d8, d0
	mov	x23, x2
	mov	x24, x1
	mov	x25, x0
	ldr	x8, [x1, #8]
Lloh0:
	adrp	x9, _gdImageGetTrueColorPixel@GOTPAGE
Lloh1:
	ldr	x9, [x9, _gdImageGetTrueColorPixel@GOTPAGEOFF]
Lloh2:
	adrp	x10, _gdImageGetPixel@GOTPAGE
Lloh3:
	ldr	x10, [x10, _gdImageGetPixel@GOTPAGEOFF]
	cmp	x8, #0
	csel	x8, x10, x9, eq
	str	x8, [sp, #16]                   ; 8-byte Folded Spill
	str	w3, [sp, #44]                   ; 4-byte Folded Spill
	tbnz	w3, #31, LBB0_3
; %bb.1:
	mov	w19, #0
	ldr	w8, [sp, #44]                   ; 4-byte Folded Reload
	add	w20, w8, #1
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	mov	x0, x25
	mov	x1, x23
	mov	x2, x19
	mov	x3, x21
	bl	_gdImageSetPixel
	add	w19, w19, #1
	cmp	w20, w19
	b.ne	LBB0_2
LBB0_3:
	mov	x0, x24
	mov	x1, x21
	bl	_gdImageRed
	scvtf	d0, w0
	fmul	d0, d0, d8
	fcvtzs	w19, d0
	mov	x0, x24
	mov	x1, x21
	bl	_gdImageGreen
	scvtf	d0, w0
	fmul	d0, d0, d8
	fcvtzs	w20, d0
	mov	x0, x24
	mov	x1, x21
	bl	_gdImageBlue
	scvtf	d0, w0
	fmul	d0, d0, d8
	fcvtzs	w22, d0
	mov	x0, x24
	mov	x1, x21
	bl	_gdImageAlpha
	scvtf	d0, w0
	fmul	d0, d0, d8
	fcvtzs	w4, d0
	str	x25, [sp, #32]                  ; 8-byte Folded Spill
	mov	x0, x25
	mov	x1, x19
	mov	x2, x20
	mov	x3, x22
	bl	_gdImageColorAllocateAlpha
	ldr	w8, [x24]
	cmp	w8, #1
	b.lt	LBB0_16
; %bb.4:
	mov	x26, x0
	stp	w21, w23, [sp, #8]              ; 8-byte Folded Spill
	mov	w25, #0
	b	LBB0_6
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=1
	add	w25, w25, #1
	ldr	w8, [x24]
	cmp	w25, w8
	b.ge	LBB0_15
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
	mov	x28, x26
	mov	x0, x24
	mov	x1, x23
	mov	x2, x25
	ldr	x8, [sp, #16]                   ; 8-byte Folded Reload
	blr	x8
	mov	x27, x0
	mov	x0, x24
	mov	x1, x27
	bl	_gdImageRed
	scvtf	d0, w0
	fmul	d0, d0, d8
	fcvtzs	w22, d0
	mov	x0, x24
	mov	x1, x27
	bl	_gdImageGreen
	scvtf	d0, w0
	fmul	d0, d0, d8
	fcvtzs	w23, d0
	mov	x0, x24
	mov	x1, x27
	bl	_gdImageBlue
	scvtf	d0, w0
	fmul	d0, d0, d8
	fcvtzs	w19, d0
	mov	x0, x24
	mov	x1, x27
	bl	_gdImageAlpha
	scvtf	d0, w0
	fmul	d0, d0, d8
	fcvtzs	w20, d0
	mov	x0, x24
	mov	x1, x22
	mov	x2, x23
	mov	x3, x19
	mov	x4, x20
	bl	_gdImageColorAllocateAlpha
	mov	x26, x0
	cmn	w0, #1
	b.ne	LBB0_8
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=1
	mov	x0, x24
	mov	x1, x22
	mov	x2, x23
	mov	x3, x19
	mov	x4, x20
	bl	_gdImageColorClosestAlpha
	mov	x26, x0
LBB0_8:                                 ;   in Loop: Header=BB0_6 Depth=1
	mov	x0, x24
	mov	x1, x27
	bl	_gdImageRed
	mov	x19, x0
	mov	x0, x24
	mov	x1, x26
	bl	_gdImageRed
	mov	x20, x0
	mov	x0, x24
	mov	x1, x28
	bl	_gdImageRed
	sub	w8, w19, w20
	add	w22, w8, w0
	mov	x0, x24
	mov	x1, x27
	bl	_gdImageGreen
	mov	x19, x0
	mov	x0, x24
	mov	x1, x26
	bl	_gdImageGreen
	mov	x20, x0
	mov	x0, x24
	mov	x1, x28
	bl	_gdImageGreen
	sub	w8, w19, w20
	add	w23, w8, w0
	mov	x0, x24
	mov	x1, x27
	bl	_gdImageBlue
	mov	x19, x0
	mov	x0, x24
	mov	x1, x26
	bl	_gdImageBlue
	mov	x20, x0
	mov	x0, x24
	mov	x1, x28
	bl	_gdImageBlue
	sub	w8, w19, w20
	add	w21, w8, w0
	mov	x0, x24
	mov	x1, x27
	bl	_gdImageAlpha
	mov	x19, x0
	mov	x0, x24
	mov	x1, x26
	bl	_gdImageAlpha
	mov	x20, x0
	mov	x0, x24
	mov	x1, x28
	bl	_gdImageAlpha
	sub	w8, w19, w20
	add	w8, w8, w0
	cmp	w22, #255
	mov	w9, #255
	csel	w22, w22, w9, lt
	cmp	w23, #255
	csel	w23, w23, w9, lt
	cmp	w21, #255
	csel	w28, w21, w9, lt
	cmp	w8, #127
	mov	w9, #127
	csel	w19, w8, w9, lt
	ldr	x20, [sp, #32]                  ; 8-byte Folded Reload
	ldr	w8, [sp, #28]                   ; 4-byte Folded Reload
	cbz	w8, LBB0_10
; %bb.9:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x20, #4]
	cmp	w27, w8
	b.eq	LBB0_12
LBB0_10:                                ;   in Loop: Header=BB0_6 Depth=1
	mov	x0, x20
	mov	x1, x22
	mov	x2, x23
	mov	x3, x28
	mov	x4, x19
	bl	_gdImageColorAllocateAlpha
	mov	x27, x0
	cmn	w0, #1
	b.ne	LBB0_12
; %bb.11:                               ;   in Loop: Header=BB0_6 Depth=1
	mov	x0, x20
	mov	x1, x22
	mov	x2, x23
	mov	x3, x28
	mov	x4, x19
	bl	_gdImageColorClosestAlpha
	mov	x27, x0
LBB0_12:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [sp, #44]                   ; 4-byte Folded Reload
	add	w2, w8, w25
	ldr	w23, [sp, #12]                  ; 4-byte Folded Reload
	tbnz	w2, #31, LBB0_5
; %bb.13:                               ;   in Loop: Header=BB0_6 Depth=1
	ldr	w8, [x20]
	cmp	w2, w8
	b.ge	LBB0_5
; %bb.14:                               ;   in Loop: Header=BB0_6 Depth=1
	mov	x0, x20
	mov	x1, x23
	mov	x3, x27
	bl	_gdImageSetPixel
	b	LBB0_5
LBB0_15:
	ldr	w8, [sp, #44]                   ; 4-byte Folded Reload
	add	w8, w8, w25
	sub	w22, w8, #1
	ldr	w21, [sp, #8]                   ; 4-byte Folded Reload
	b	LBB0_17
LBB0_16:
	mov	w22, #0
	mov	w26, #0
	ldr	x20, [sp, #32]                  ; 8-byte Folded Reload
LBB0_17:
	ldr	w8, [x20]
	cmp	w22, w8
	b.ge	LBB0_21
; %bb.18:
	mov	x0, x20
	mov	x1, x23
	mov	x2, x22
	mov	x3, x26
	bl	_gdImageSetPixel
	b	LBB0_20
LBB0_19:
	mov	x0, x20
	mov	x1, x23
	mov	x2, x22
	mov	x3, x21
	bl	_gdImageSetPixel
	add	w22, w22, #1
LBB0_20:
	ldr	w8, [x20]
LBB0_21:
	cmp	w22, w8
	b.lt	LBB0_19
; %bb.22:
	ldp	x29, x30, [sp, #144]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #128]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #112]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #96]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #80]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #64]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #48]               ; 16-byte Folded Reload
	add	sp, sp, #160
	ret
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
