	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_pointsize_uniform
_shader_glsl_pointsize_uniform:         ## @shader_glsl_pointsize_uniform
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	subq	$32, %rsp
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, %rbx
	movq	%rsi, %r15
	movq	%rdi, %r12
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -40(%rbp)
	leaq	-64(%rbp), %rdx
	leaq	-60(%rbp), %rcx
	callq	_get_pointsize_minmax
	movl	20(%rbx), %edi
	movss	-64(%rbp), %xmm0                ## xmm0 = mem[0],zero,zero,zero
	callq	_glUniform1f
	movl	%eax, %edi
	callq	_GL_EXTCALL
	leaq	L_.str(%rip), %r14
	movq	%r14, %rdi
	callq	_checkGLcall
	movl	16(%rbx), %edi
	movss	-60(%rbp), %xmm0                ## xmm0 = mem[0],zero,zero,zero
	callq	_glUniform1f
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%r14, %rdi
	callq	_checkGLcall
	leaq	-56(%rbp), %rdx
	leaq	-52(%rbp), %rcx
	movq	%r12, %rdi
	movq	%r15, %rsi
	callq	_get_pointsize
	movl	12(%rbx), %edi
	movss	-56(%rbp), %xmm0                ## xmm0 = mem[0],zero,zero,zero
	callq	_glUniform1f
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%r14, %rdi
	callq	_checkGLcall
	movl	8(%rbx), %edi
	movss	-52(%rbp), %xmm0                ## xmm0 = mem[0],zero,zero,zero
	callq	_glUniform1f
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%r14, %rdi
	callq	_checkGLcall
	movl	4(%rbx), %edi
	movss	-48(%rbp), %xmm0                ## xmm0 = mem[0],zero,zero,zero
	callq	_glUniform1f
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%r14, %rdi
	callq	_checkGLcall
	movl	(%rbx), %edi
	movss	-44(%rbp), %xmm0                ## xmm0 = mem[0],zero,zero,zero
	callq	_glUniform1f
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%r14, %rdi
	callq	_checkGLcall
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-40(%rbp), %rax
	jne	LBB0_2
## %bb.1:
	addq	$32, %rsp
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_2:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"glUniform1f"

	.no_dead_strip	_shader_glsl_pointsize_uniform
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_pointsize_uniform
_shader_glsl_pointsize_uniform:         ; @shader_glsl_pointsize_uniform
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #80
	.cfi_def_cfa_offset 80
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x2
	mov	x21, x1
	mov	x22, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	str	x8, [sp, #24]
	add	x2, sp, #8
	add	x3, sp, #4
	bl	_get_pointsize_minmax
	ldr	w0, [x19, #20]
	ldr	s0, [sp, #8]
	bl	_glUniform1f
	bl	_GL_EXTCALL
Lloh3:
	adrp	x20, l_.str@PAGE
Lloh4:
	add	x20, x20, l_.str@PAGEOFF
	mov	x0, x20
	bl	_checkGLcall
	ldr	w0, [x19, #16]
	ldr	s0, [sp, #4]
	bl	_glUniform1f
	bl	_GL_EXTCALL
	mov	x0, x20
	bl	_checkGLcall
	mov	x2, sp
	add	x3, sp, #12
	mov	x0, x22
	mov	x1, x21
	bl	_get_pointsize
	ldr	w0, [x19, #12]
	ldr	s0, [sp]
	bl	_glUniform1f
	bl	_GL_EXTCALL
	mov	x0, x20
	bl	_checkGLcall
	ldr	w0, [x19, #8]
	ldr	s0, [sp, #12]
	bl	_glUniform1f
	bl	_GL_EXTCALL
	mov	x0, x20
	bl	_checkGLcall
	ldr	w0, [x19, #4]
	ldr	s0, [sp, #16]
	bl	_glUniform1f
	bl	_GL_EXTCALL
	mov	x0, x20
	bl	_checkGLcall
	ldr	w0, [x19]
	ldr	s0, [sp, #20]
	bl	_glUniform1f
	bl	_GL_EXTCALL
	mov	x0, x20
	bl	_checkGLcall
	ldr	x8, [sp, #24]
Lloh5:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh6:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh7:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_2
; %bb.1:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #80
	ret
LBB0_2:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"glUniform1f"

	.no_dead_strip	_shader_glsl_pointsize_uniform
.subsections_via_symbols
