	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function arbfp_get_caps
_arbfp_get_caps:                        ## @arbfp_get_caps
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rsi, %rbx
	movq	_WINED3D_FRAGMENT_CAP_PROJ_CONTROL@GOTPCREL(%rip), %rax
	movq	_WINED3D_FRAGMENT_CAP_SRGB_WRITE@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	orl	(%rax), %ecx
	movq	_WINED3D_FRAGMENT_CAP_COLOR_KEY@GOTPCREL(%rip), %rax
	orl	(%rax), %ecx
	movl	%ecx, (%rsi)
	movq	_WINED3DPMISCCAPS_TSSARGTEMP@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 16(%rsi)
	movq	_WINED3DTEXOPCAPS_DISABLE@GOTPCREL(%rip), %rcx
	movq	_WINED3DTEXOPCAPS_SELECTARG1@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_SELECTARG2@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_MODULATE4X@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_MODULATE2X@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_MODULATE@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_ADDSIGNED2X@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_ADDSIGNED@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_ADD@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_SUBTRACT@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_ADDSMOOTH@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_BLENDCURRENTALPHA@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_BLENDFACTORALPHA@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_BLENDTEXTUREALPHA@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_DOTPRODUCT3@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_MULTIPLYADD@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_LERP@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_BUMPENVMAP@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movq	_WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE@GOTPCREL(%rip), %rcx
	orl	(%rcx), %eax
	movl	%eax, 4(%rsi)
	movq	_MAX_TEXTURES@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	%esi, 12(%rbx)
	movq	(%rdi), %rax
	movq	_WINED3D_SHADER_TYPE_PIXEL@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %edi
	callq	_min
	movl	%eax, 8(%rbx)
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3D_FRAGMENT_CAP_PROJ_CONTROL,4,2 ## @WINED3D_FRAGMENT_CAP_PROJ_CONTROL
	.comm	_WINED3D_FRAGMENT_CAP_SRGB_WRITE,4,2 ## @WINED3D_FRAGMENT_CAP_SRGB_WRITE
	.comm	_WINED3D_FRAGMENT_CAP_COLOR_KEY,4,2 ## @WINED3D_FRAGMENT_CAP_COLOR_KEY
	.comm	_WINED3DPMISCCAPS_TSSARGTEMP,4,2 ## @WINED3DPMISCCAPS_TSSARGTEMP
	.comm	_WINED3DTEXOPCAPS_DISABLE,4,2   ## @WINED3DTEXOPCAPS_DISABLE
	.comm	_WINED3DTEXOPCAPS_SELECTARG1,4,2 ## @WINED3DTEXOPCAPS_SELECTARG1
	.comm	_WINED3DTEXOPCAPS_SELECTARG2,4,2 ## @WINED3DTEXOPCAPS_SELECTARG2
	.comm	_WINED3DTEXOPCAPS_MODULATE4X,4,2 ## @WINED3DTEXOPCAPS_MODULATE4X
	.comm	_WINED3DTEXOPCAPS_MODULATE2X,4,2 ## @WINED3DTEXOPCAPS_MODULATE2X
	.comm	_WINED3DTEXOPCAPS_MODULATE,4,2  ## @WINED3DTEXOPCAPS_MODULATE
	.comm	_WINED3DTEXOPCAPS_ADDSIGNED2X,4,2 ## @WINED3DTEXOPCAPS_ADDSIGNED2X
	.comm	_WINED3DTEXOPCAPS_ADDSIGNED,4,2 ## @WINED3DTEXOPCAPS_ADDSIGNED
	.comm	_WINED3DTEXOPCAPS_ADD,4,2       ## @WINED3DTEXOPCAPS_ADD
	.comm	_WINED3DTEXOPCAPS_SUBTRACT,4,2  ## @WINED3DTEXOPCAPS_SUBTRACT
	.comm	_WINED3DTEXOPCAPS_ADDSMOOTH,4,2 ## @WINED3DTEXOPCAPS_ADDSMOOTH
	.comm	_WINED3DTEXOPCAPS_BLENDCURRENTALPHA,4,2 ## @WINED3DTEXOPCAPS_BLENDCURRENTALPHA
	.comm	_WINED3DTEXOPCAPS_BLENDFACTORALPHA,4,2 ## @WINED3DTEXOPCAPS_BLENDFACTORALPHA
	.comm	_WINED3DTEXOPCAPS_BLENDTEXTUREALPHA,4,2 ## @WINED3DTEXOPCAPS_BLENDTEXTUREALPHA
	.comm	_WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA,4,2 ## @WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA
	.comm	_WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM,4,2 ## @WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM
	.comm	_WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR,4,2 ## @WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
	.comm	_WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA,4,2 ## @WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
	.comm	_WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA,4,2 ## @WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
	.comm	_WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR,4,2 ## @WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
	.comm	_WINED3DTEXOPCAPS_DOTPRODUCT3,4,2 ## @WINED3DTEXOPCAPS_DOTPRODUCT3
	.comm	_WINED3DTEXOPCAPS_MULTIPLYADD,4,2 ## @WINED3DTEXOPCAPS_MULTIPLYADD
	.comm	_WINED3DTEXOPCAPS_LERP,4,2      ## @WINED3DTEXOPCAPS_LERP
	.comm	_WINED3DTEXOPCAPS_BUMPENVMAP,4,2 ## @WINED3DTEXOPCAPS_BUMPENVMAP
	.comm	_WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE,4,2 ## @WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE
	.comm	_MAX_TEXTURES,4,2               ## @MAX_TEXTURES
	.comm	_WINED3D_SHADER_TYPE_PIXEL,8,3  ## @WINED3D_SHADER_TYPE_PIXEL
	.no_dead_strip	_arbfp_get_caps
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function arbfp_get_caps
_arbfp_get_caps:                        ; @arbfp_get_caps
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x1
Lloh0:
	adrp	x8, _WINED3D_FRAGMENT_CAP_PROJ_CONTROL@GOTPAGE
Lloh1:
	ldr	x8, [x8, _WINED3D_FRAGMENT_CAP_PROJ_CONTROL@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
Lloh3:
	adrp	x9, _WINED3D_FRAGMENT_CAP_SRGB_WRITE@GOTPAGE
Lloh4:
	ldr	x9, [x9, _WINED3D_FRAGMENT_CAP_SRGB_WRITE@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	orr	w8, w9, w8
Lloh6:
	adrp	x9, _WINED3D_FRAGMENT_CAP_COLOR_KEY@GOTPAGE
Lloh7:
	ldr	x9, [x9, _WINED3D_FRAGMENT_CAP_COLOR_KEY@GOTPAGEOFF]
Lloh8:
	ldr	w9, [x9]
	orr	w8, w8, w9
	str	w8, [x1]
Lloh9:
	adrp	x8, _WINED3DTEXOPCAPS_DISABLE@GOTPAGE
Lloh10:
	ldr	x8, [x8, _WINED3DTEXOPCAPS_DISABLE@GOTPAGEOFF]
Lloh11:
	ldr	w8, [x8]
Lloh12:
	adrp	x9, _WINED3DTEXOPCAPS_SELECTARG1@GOTPAGE
Lloh13:
	ldr	x9, [x9, _WINED3DTEXOPCAPS_SELECTARG1@GOTPAGEOFF]
Lloh14:
	ldr	w9, [x9]
	orr	w8, w9, w8
Lloh15:
	adrp	x9, _WINED3DTEXOPCAPS_SELECTARG2@GOTPAGE
Lloh16:
	ldr	x9, [x9, _WINED3DTEXOPCAPS_SELECTARG2@GOTPAGEOFF]
Lloh17:
	ldr	w9, [x9]
Lloh18:
	adrp	x10, _WINED3DTEXOPCAPS_MODULATE4X@GOTPAGE
Lloh19:
	ldr	x10, [x10, _WINED3DTEXOPCAPS_MODULATE4X@GOTPAGEOFF]
	orr	w8, w8, w9
Lloh20:
	ldr	w9, [x10]
	orr	w8, w8, w9
Lloh21:
	adrp	x9, _WINED3DTEXOPCAPS_MODULATE2X@GOTPAGE
Lloh22:
	ldr	x9, [x9, _WINED3DTEXOPCAPS_MODULATE2X@GOTPAGEOFF]
Lloh23:
	ldr	w9, [x9]
	orr	w8, w8, w9
Lloh24:
	adrp	x9, _WINED3DTEXOPCAPS_MODULATE@GOTPAGE
Lloh25:
	ldr	x9, [x9, _WINED3DTEXOPCAPS_MODULATE@GOTPAGEOFF]
Lloh26:
	ldr	w9, [x9]
Lloh27:
	adrp	x10, _WINED3DTEXOPCAPS_ADDSIGNED2X@GOTPAGE
Lloh28:
	ldr	x10, [x10, _WINED3DTEXOPCAPS_ADDSIGNED2X@GOTPAGEOFF]
	orr	w8, w8, w9
Lloh29:
	ldr	w9, [x10]
	orr	w8, w8, w9
Lloh30:
	adrp	x9, _WINED3DTEXOPCAPS_ADDSIGNED@GOTPAGE
Lloh31:
	ldr	x9, [x9, _WINED3DTEXOPCAPS_ADDSIGNED@GOTPAGEOFF]
Lloh32:
	ldr	w9, [x9]
	orr	w8, w8, w9
Lloh33:
	adrp	x9, _WINED3DTEXOPCAPS_ADD@GOTPAGE
Lloh34:
	ldr	x9, [x9, _WINED3DTEXOPCAPS_ADD@GOTPAGEOFF]
Lloh35:
	ldr	w9, [x9]
Lloh36:
	adrp	x10, _WINED3DTEXOPCAPS_SUBTRACT@GOTPAGE
Lloh37:
	ldr	x10, [x10, _WINED3DTEXOPCAPS_SUBTRACT@GOTPAGEOFF]
	orr	w8, w8, w9
Lloh38:
	ldr	w9, [x10]
	orr	w8, w8, w9
Lloh39:
	adrp	x9, _WINED3DTEXOPCAPS_ADDSMOOTH@GOTPAGE
Lloh40:
	ldr	x9, [x9, _WINED3DTEXOPCAPS_ADDSMOOTH@GOTPAGEOFF]
Lloh41:
	ldr	w9, [x9]
	orr	w8, w8, w9
Lloh42:
	adrp	x9, _WINED3DTEXOPCAPS_BLENDCURRENTALPHA@GOTPAGE
Lloh43:
	ldr	x9, [x9, _WINED3DTEXOPCAPS_BLENDCURRENTALPHA@GOTPAGEOFF]
Lloh44:
	ldr	w9, [x9]
Lloh45:
	adrp	x10, _WINED3DTEXOPCAPS_BLENDFACTORALPHA@GOTPAGE
Lloh46:
	ldr	x10, [x10, _WINED3DTEXOPCAPS_BLENDFACTORALPHA@GOTPAGEOFF]
	orr	w8, w8, w9
Lloh47:
	ldr	w9, [x10]
	orr	w8, w8, w9
Lloh48:
	adrp	x9, _WINED3DTEXOPCAPS_BLENDTEXTUREALPHA@GOTPAGE
Lloh49:
	ldr	x9, [x9, _WINED3DTEXOPCAPS_BLENDTEXTUREALPHA@GOTPAGEOFF]
Lloh50:
	ldr	w9, [x9]
	orr	w8, w8, w9
Lloh51:
	adrp	x9, _WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA@GOTPAGE
Lloh52:
	ldr	x9, [x9, _WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA@GOTPAGEOFF]
Lloh53:
	ldr	w9, [x9]
Lloh54:
	adrp	x10, _WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM@GOTPAGE
Lloh55:
	ldr	x10, [x10, _WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM@GOTPAGEOFF]
	orr	w8, w8, w9
Lloh56:
	ldr	w9, [x10]
	orr	w8, w8, w9
Lloh57:
	adrp	x9, _WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR@GOTPAGE
Lloh58:
	ldr	x9, [x9, _WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR@GOTPAGEOFF]
Lloh59:
	ldr	w9, [x9]
	orr	w8, w8, w9
Lloh60:
	adrp	x9, _WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA@GOTPAGE
Lloh61:
	ldr	x9, [x9, _WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA@GOTPAGEOFF]
Lloh62:
	ldr	w9, [x9]
Lloh63:
	adrp	x10, _WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA@GOTPAGE
Lloh64:
	ldr	x10, [x10, _WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA@GOTPAGEOFF]
	orr	w8, w8, w9
Lloh65:
	ldr	w9, [x10]
	orr	w8, w8, w9
Lloh66:
	adrp	x9, _WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR@GOTPAGE
Lloh67:
	ldr	x9, [x9, _WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR@GOTPAGEOFF]
Lloh68:
	ldr	w9, [x9]
	orr	w8, w8, w9
Lloh69:
	adrp	x9, _WINED3DTEXOPCAPS_DOTPRODUCT3@GOTPAGE
Lloh70:
	ldr	x9, [x9, _WINED3DTEXOPCAPS_DOTPRODUCT3@GOTPAGEOFF]
Lloh71:
	ldr	w9, [x9]
Lloh72:
	adrp	x10, _WINED3DTEXOPCAPS_MULTIPLYADD@GOTPAGE
Lloh73:
	ldr	x10, [x10, _WINED3DTEXOPCAPS_MULTIPLYADD@GOTPAGEOFF]
	orr	w8, w8, w9
Lloh74:
	ldr	w9, [x10]
	orr	w8, w8, w9
Lloh75:
	adrp	x9, _WINED3DTEXOPCAPS_LERP@GOTPAGE
Lloh76:
	ldr	x9, [x9, _WINED3DTEXOPCAPS_LERP@GOTPAGEOFF]
Lloh77:
	ldr	w9, [x9]
	orr	w8, w8, w9
Lloh78:
	adrp	x9, _WINED3DTEXOPCAPS_BUMPENVMAP@GOTPAGE
Lloh79:
	ldr	x9, [x9, _WINED3DTEXOPCAPS_BUMPENVMAP@GOTPAGEOFF]
Lloh80:
	ldr	w9, [x9]
Lloh81:
	adrp	x10, _WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE@GOTPAGE
Lloh82:
	ldr	x10, [x10, _WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE@GOTPAGEOFF]
	orr	w8, w8, w9
Lloh83:
	ldr	w9, [x10]
	orr	w8, w8, w9
Lloh84:
	adrp	x9, _WINED3DPMISCCAPS_TSSARGTEMP@GOTPAGE
Lloh85:
	ldr	x9, [x9, _WINED3DPMISCCAPS_TSSARGTEMP@GOTPAGEOFF]
Lloh86:
	ldr	w9, [x9]
	str	w8, [x1, #4]
Lloh87:
	adrp	x8, _MAX_TEXTURES@GOTPAGE
Lloh88:
	ldr	x8, [x8, _MAX_TEXTURES@GOTPAGEOFF]
Lloh89:
	ldr	w1, [x8]
	stp	w1, w9, [x19, #12]
	ldr	x8, [x0]
Lloh90:
	adrp	x9, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGE
Lloh91:
	ldr	x9, [x9, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGEOFF]
Lloh92:
	ldr	x9, [x9]
	ldr	w0, [x8, x9, lsl #2]
	bl	_min
	str	w0, [x19, #8]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh90, Lloh91, Lloh92
	.loh AdrpLdrGotLdr	Lloh87, Lloh88, Lloh89
	.loh AdrpLdrGotLdr	Lloh84, Lloh85, Lloh86
	.loh AdrpLdrGotLdr	Lloh81, Lloh82, Lloh83
	.loh AdrpLdrGotLdr	Lloh78, Lloh79, Lloh80
	.loh AdrpLdrGotLdr	Lloh75, Lloh76, Lloh77
	.loh AdrpLdrGotLdr	Lloh72, Lloh73, Lloh74
	.loh AdrpLdrGotLdr	Lloh69, Lloh70, Lloh71
	.loh AdrpLdrGotLdr	Lloh66, Lloh67, Lloh68
	.loh AdrpLdrGotLdr	Lloh63, Lloh64, Lloh65
	.loh AdrpLdrGotLdr	Lloh60, Lloh61, Lloh62
	.loh AdrpLdrGotLdr	Lloh57, Lloh58, Lloh59
	.loh AdrpLdrGotLdr	Lloh54, Lloh55, Lloh56
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3D_FRAGMENT_CAP_PROJ_CONTROL,4,2 ; @WINED3D_FRAGMENT_CAP_PROJ_CONTROL
	.comm	_WINED3D_FRAGMENT_CAP_SRGB_WRITE,4,2 ; @WINED3D_FRAGMENT_CAP_SRGB_WRITE
	.comm	_WINED3D_FRAGMENT_CAP_COLOR_KEY,4,2 ; @WINED3D_FRAGMENT_CAP_COLOR_KEY
	.comm	_WINED3DPMISCCAPS_TSSARGTEMP,4,2 ; @WINED3DPMISCCAPS_TSSARGTEMP
	.comm	_WINED3DTEXOPCAPS_DISABLE,4,2   ; @WINED3DTEXOPCAPS_DISABLE
	.comm	_WINED3DTEXOPCAPS_SELECTARG1,4,2 ; @WINED3DTEXOPCAPS_SELECTARG1
	.comm	_WINED3DTEXOPCAPS_SELECTARG2,4,2 ; @WINED3DTEXOPCAPS_SELECTARG2
	.comm	_WINED3DTEXOPCAPS_MODULATE4X,4,2 ; @WINED3DTEXOPCAPS_MODULATE4X
	.comm	_WINED3DTEXOPCAPS_MODULATE2X,4,2 ; @WINED3DTEXOPCAPS_MODULATE2X
	.comm	_WINED3DTEXOPCAPS_MODULATE,4,2  ; @WINED3DTEXOPCAPS_MODULATE
	.comm	_WINED3DTEXOPCAPS_ADDSIGNED2X,4,2 ; @WINED3DTEXOPCAPS_ADDSIGNED2X
	.comm	_WINED3DTEXOPCAPS_ADDSIGNED,4,2 ; @WINED3DTEXOPCAPS_ADDSIGNED
	.comm	_WINED3DTEXOPCAPS_ADD,4,2       ; @WINED3DTEXOPCAPS_ADD
	.comm	_WINED3DTEXOPCAPS_SUBTRACT,4,2  ; @WINED3DTEXOPCAPS_SUBTRACT
	.comm	_WINED3DTEXOPCAPS_ADDSMOOTH,4,2 ; @WINED3DTEXOPCAPS_ADDSMOOTH
	.comm	_WINED3DTEXOPCAPS_BLENDCURRENTALPHA,4,2 ; @WINED3DTEXOPCAPS_BLENDCURRENTALPHA
	.comm	_WINED3DTEXOPCAPS_BLENDFACTORALPHA,4,2 ; @WINED3DTEXOPCAPS_BLENDFACTORALPHA
	.comm	_WINED3DTEXOPCAPS_BLENDTEXTUREALPHA,4,2 ; @WINED3DTEXOPCAPS_BLENDTEXTUREALPHA
	.comm	_WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA,4,2 ; @WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA
	.comm	_WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM,4,2 ; @WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM
	.comm	_WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR,4,2 ; @WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
	.comm	_WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA,4,2 ; @WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
	.comm	_WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA,4,2 ; @WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
	.comm	_WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR,4,2 ; @WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
	.comm	_WINED3DTEXOPCAPS_DOTPRODUCT3,4,2 ; @WINED3DTEXOPCAPS_DOTPRODUCT3
	.comm	_WINED3DTEXOPCAPS_MULTIPLYADD,4,2 ; @WINED3DTEXOPCAPS_MULTIPLYADD
	.comm	_WINED3DTEXOPCAPS_LERP,4,2      ; @WINED3DTEXOPCAPS_LERP
	.comm	_WINED3DTEXOPCAPS_BUMPENVMAP,4,2 ; @WINED3DTEXOPCAPS_BUMPENVMAP
	.comm	_WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE,4,2 ; @WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE
	.comm	_MAX_TEXTURES,4,2               ; @MAX_TEXTURES
	.comm	_WINED3D_SHADER_TYPE_PIXEL,8,3  ; @WINED3D_SHADER_TYPE_PIXEL
	.no_dead_strip	_arbfp_get_caps
.subsections_via_symbols
