	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function wined3d_resource_wait_idle
_wined3d_resource_wait_idle:            ## @wined3d_resource_wait_idle
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	8(%rdi), %rax
	movq	(%rax), %rax
	cmpl	$0, 8(%rax)
	je	LBB0_4
## %bb.1:
	movq	%rdi, %rbx
	movq	(%rax), %r14
	xorl	%eax, %eax
	callq	_GetCurrentThreadId
	cmpq	%rax, %r14
	jne	LBB0_3
LBB0_4:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.p2align	4, 0x90
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movq	%rbx, %rdi
	xorl	%esi, %esi
	xorl	%edx, %edx
	callq	_InterlockedCompareExchange
	testq	%rax, %rax
	je	LBB0_4
## %bb.2:                               ##   in Loop: Header=BB0_3 Depth=1
	xorl	%eax, %eax
	callq	_wined3d_pause
	jmp	LBB0_3
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_wined3d_resource_wait_idle
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function wined3d_resource_wait_idle
_wined3d_resource_wait_idle:            ; @wined3d_resource_wait_idle
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	ldr	x8, [x0, #8]
	ldr	x8, [x8]
	ldr	w9, [x8, #8]
	cbz	w9, LBB0_2
; %bb.1:
	mov	x19, x0
	ldr	x20, [x8]
	bl	_GetCurrentThreadId
	cmp	x20, x0
	b.ne	LBB0_3
LBB0_2:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	mov	x0, x19
	mov	w1, #0
	mov	w2, #0
	bl	_InterlockedCompareExchange
	cbz	x0, LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	bl	_wined3d_pause
	b	LBB0_3
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_wined3d_resource_wait_idle
.subsections_via_symbols
