	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_save_ArrayElement           ## -- Begin function gl_save_ArrayElement
	.p2align	4, 0x90
_gl_save_ArrayElement:                  ## @gl_save_ArrayElement
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdi, %rbx
	cmpq	$0, 152(%rdi)
	movslq	%esi, %r14
	je	LBB0_10
## %bb.1:
	movl	$-131, %eax
	addl	4(%rbx), %eax
	cmpl	$4, %eax
	ja	LBB0_7
## %bb.2:
	movslq	(%rbx), %rdi
	imulq	%r14, %rdi
	shlq	$2, %rdi
	addq	144(%rbx), %rdi
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_3:
	callq	_glNormal3sv
	cmpq	$0, 136(%rbx)
	jne	LBB0_11
	jmp	LBB0_46
LBB0_7:
	leaq	L_.str(%rip), %rsi
	jmp	LBB0_8
LBB0_4:
	callq	_glNormal3iv
	cmpq	$0, 136(%rbx)
	jne	LBB0_11
	jmp	LBB0_46
LBB0_5:
	callq	_glNormal3fv
	cmpq	$0, 136(%rbx)
	jne	LBB0_11
	jmp	LBB0_46
LBB0_6:
	callq	_glNormal3dv
LBB0_10:
	cmpq	$0, 136(%rbx)
	je	LBB0_46
LBB0_11:
	movl	12(%rbx), %eax
	addl	$-128, %eax
	cmpl	$7, %eax
	ja	LBB0_44
## %bb.12:
	movslq	8(%rbx), %rdi
	imulq	%r14, %rdi
	shlq	$2, %rdi
	addq	128(%rbx), %rdi
	leaq	LJTI0_1(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_24:
	movl	120(%rbx), %eax
	cmpl	$4, %eax
	je	LBB0_27
## %bb.25:
	cmpl	$3, %eax
	jne	LBB0_46
## %bb.26:
	callq	_glColor3usv
	jmp	LBB0_46
LBB0_9:
	callq	_glNormal3bv
	cmpq	$0, 136(%rbx)
	jne	LBB0_11
	jmp	LBB0_46
LBB0_44:
	leaq	L_.str.1(%rip), %rsi
	jmp	LBB0_8
LBB0_32:
	movl	120(%rbx), %eax
	cmpl	$4, %eax
	je	LBB0_35
## %bb.33:
	cmpl	$3, %eax
	jne	LBB0_46
## %bb.34:
	callq	_glColor3uiv
	jmp	LBB0_46
LBB0_16:
	movl	120(%rbx), %eax
	cmpl	$4, %eax
	je	LBB0_19
## %bb.17:
	cmpl	$3, %eax
	jne	LBB0_46
## %bb.18:
	callq	_glColor3ubv
	jmp	LBB0_46
LBB0_20:
	movl	120(%rbx), %eax
	cmpl	$4, %eax
	je	LBB0_23
## %bb.21:
	cmpl	$3, %eax
	jne	LBB0_46
## %bb.22:
	callq	_glColor3sv
	jmp	LBB0_46
LBB0_28:
	movl	120(%rbx), %eax
	cmpl	$4, %eax
	je	LBB0_31
## %bb.29:
	cmpl	$3, %eax
	jne	LBB0_46
## %bb.30:
	callq	_glColor3iv
	jmp	LBB0_46
LBB0_36:
	movl	120(%rbx), %eax
	cmpl	$4, %eax
	je	LBB0_39
## %bb.37:
	cmpl	$3, %eax
	jne	LBB0_46
## %bb.38:
	callq	_glColor3fv
	jmp	LBB0_46
LBB0_40:
	movl	120(%rbx), %eax
	cmpl	$4, %eax
	je	LBB0_43
## %bb.41:
	cmpl	$3, %eax
	jne	LBB0_46
## %bb.42:
	callq	_glColor3dv
	jmp	LBB0_46
LBB0_13:
	movl	120(%rbx), %eax
	cmpl	$4, %eax
	je	LBB0_45
## %bb.14:
	cmpl	$3, %eax
	jne	LBB0_46
## %bb.15:
	callq	_glColor3bv
	jmp	LBB0_46
LBB0_27:
	callq	_glColor4usv
	jmp	LBB0_46
LBB0_35:
	callq	_glColor4uiv
	jmp	LBB0_46
LBB0_19:
	callq	_glColor4ubv
	jmp	LBB0_46
LBB0_23:
	callq	_glColor4sv
	jmp	LBB0_46
LBB0_31:
	callq	_glColor4iv
	jmp	LBB0_46
LBB0_39:
	callq	_glColor4fv
	jmp	LBB0_46
LBB0_43:
	callq	_glColor4dv
	jmp	LBB0_46
LBB0_45:
	callq	_glColor4bv
LBB0_46:
	cmpq	$0, 112(%rbx)
	je	LBB0_54
## %bb.47:
	movl	$-131, %eax
	addl	20(%rbx), %eax
	cmpl	$3, %eax
	ja	LBB0_52
## %bb.48:
	movslq	16(%rbx), %rdi
	imulq	%r14, %rdi
	shlq	$2, %rdi
	addq	104(%rbx), %rdi
	leaq	LJTI0_2(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_53:
	callq	_glIndexsv
	cmpq	$0, 96(%rbx)
	jne	LBB0_55
	jmp	LBB0_82
LBB0_52:
	leaq	L_.str.2(%rip), %rsi
	jmp	LBB0_8
LBB0_49:
	callq	_glIndexiv
	cmpq	$0, 96(%rbx)
	jne	LBB0_55
	jmp	LBB0_82
LBB0_50:
	callq	_glIndexfv
LBB0_54:
	cmpq	$0, 96(%rbx)
	je	LBB0_82
LBB0_55:
	movl	$-131, %eax
	addl	28(%rbx), %eax
	cmpl	$3, %eax
	ja	LBB0_80
## %bb.56:
	movslq	24(%rbx), %rdi
	imulq	%r14, %rdi
	shlq	$2, %rdi
	addq	88(%rbx), %rdi
	leaq	LJTI0_3(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_57:
	movl	80(%rbx), %eax
	decl	%eax
	cmpl	$3, %eax
	ja	LBB0_82
## %bb.58:
	leaq	LJTI0_7(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_81:
	callq	_glTexCoord1sv
	jmp	LBB0_82
LBB0_51:
	callq	_glIndexdv
	cmpq	$0, 96(%rbx)
	jne	LBB0_55
	jmp	LBB0_82
LBB0_80:
	leaq	L_.str.3(%rip), %rsi
	jmp	LBB0_8
LBB0_62:
	movl	80(%rbx), %eax
	decl	%eax
	cmpl	$3, %eax
	ja	LBB0_82
## %bb.63:
	leaq	LJTI0_6(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_64:
	callq	_glTexCoord1iv
	jmp	LBB0_82
LBB0_68:
	movl	80(%rbx), %eax
	decl	%eax
	cmpl	$3, %eax
	ja	LBB0_82
## %bb.69:
	leaq	LJTI0_5(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_70:
	callq	_glTexCoord1fv
	jmp	LBB0_82
LBB0_74:
	movl	80(%rbx), %eax
	decl	%eax
	cmpl	$3, %eax
	ja	LBB0_82
## %bb.75:
	leaq	LJTI0_4(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_76:
	callq	_glTexCoord1dv
	jmp	LBB0_82
LBB0_59:
	callq	_glTexCoord2sv
	jmp	LBB0_82
LBB0_60:
	callq	_glTexCoord3sv
	jmp	LBB0_82
LBB0_61:
	callq	_glTexCoord4sv
	jmp	LBB0_82
LBB0_65:
	callq	_glTexCoord2iv
	jmp	LBB0_82
LBB0_66:
	callq	_glTexCoord3iv
	jmp	LBB0_82
LBB0_67:
	callq	_glTexCoord4iv
	jmp	LBB0_82
LBB0_71:
	callq	_glTexCoord2fv
	jmp	LBB0_82
LBB0_72:
	callq	_glTexCoord3fv
	jmp	LBB0_82
LBB0_73:
	callq	_glTexCoord4fv
	jmp	LBB0_82
LBB0_77:
	callq	_glTexCoord2dv
	jmp	LBB0_82
LBB0_78:
	callq	_glTexCoord3dv
	jmp	LBB0_82
LBB0_79:
	callq	_glTexCoord4dv
LBB0_82:
	cmpq	$0, 72(%rbx)
	je	LBB0_84
## %bb.83:
	movslq	32(%rbx), %rdi
	imulq	%r14, %rdi
	shlq	$2, %rdi
	addq	64(%rbx), %rdi
	callq	_glEdgeFlagv
LBB0_84:
	cmpq	$0, 56(%rbx)
	je	LBB0_112
## %bb.85:
	movl	$-131, %eax
	addl	40(%rbx), %eax
	cmpl	$3, %eax
	ja	LBB0_111
## %bb.86:
	movslq	36(%rbx), %rdi
	imulq	%r14, %rdi
	shlq	$2, %rdi
	addq	48(%rbx), %rdi
	leaq	LJTI0_8(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_87:
	movl	44(%rbx), %eax
	cmpl	$4, %eax
	je	LBB0_92
## %bb.88:
	cmpl	$3, %eax
	je	LBB0_91
## %bb.89:
	cmpl	$2, %eax
	jne	LBB0_112
## %bb.90:
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_glVertex2sv                    ## TAILCALL
LBB0_99:
	movl	44(%rbx), %eax
	cmpl	$4, %eax
	je	LBB0_104
## %bb.100:
	cmpl	$3, %eax
	je	LBB0_103
## %bb.101:
	cmpl	$2, %eax
	jne	LBB0_112
## %bb.102:
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_glVertex2fv                    ## TAILCALL
LBB0_105:
	movl	44(%rbx), %eax
	cmpl	$4, %eax
	je	LBB0_110
## %bb.106:
	cmpl	$3, %eax
	je	LBB0_109
## %bb.107:
	cmpl	$2, %eax
	jne	LBB0_112
## %bb.108:
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_glVertex2dv                    ## TAILCALL
LBB0_111:
	leaq	L_.str.4(%rip), %rsi
LBB0_8:
	movq	%rbx, %rdi
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_gl_problem                     ## TAILCALL
LBB0_93:
	movl	44(%rbx), %eax
	cmpl	$4, %eax
	je	LBB0_98
## %bb.94:
	cmpl	$3, %eax
	je	LBB0_97
## %bb.95:
	cmpl	$2, %eax
	jne	LBB0_112
## %bb.96:
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_glVertex2iv                    ## TAILCALL
LBB0_112:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
LBB0_92:
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_glVertex4sv                    ## TAILCALL
LBB0_91:
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_glVertex3sv                    ## TAILCALL
LBB0_104:
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_glVertex4fv                    ## TAILCALL
LBB0_103:
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_glVertex3fv                    ## TAILCALL
LBB0_110:
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_glVertex4dv                    ## TAILCALL
LBB0_109:
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_glVertex3dv                    ## TAILCALL
LBB0_98:
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_glVertex4iv                    ## TAILCALL
LBB0_97:
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_glVertex3iv                    ## TAILCALL
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_3, LBB0_3-LJTI0_0
.set L0_0_set_4, LBB0_4-LJTI0_0
.set L0_0_set_5, LBB0_5-LJTI0_0
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_9, LBB0_9-LJTI0_0
LJTI0_0:
	.long	L0_0_set_3
	.long	L0_0_set_4
	.long	L0_0_set_5
	.long	L0_0_set_6
	.long	L0_0_set_9
.set L0_1_set_24, LBB0_24-LJTI0_1
.set L0_1_set_32, LBB0_32-LJTI0_1
.set L0_1_set_16, LBB0_16-LJTI0_1
.set L0_1_set_20, LBB0_20-LJTI0_1
.set L0_1_set_28, LBB0_28-LJTI0_1
.set L0_1_set_36, LBB0_36-LJTI0_1
.set L0_1_set_40, LBB0_40-LJTI0_1
.set L0_1_set_13, LBB0_13-LJTI0_1
LJTI0_1:
	.long	L0_1_set_24
	.long	L0_1_set_32
	.long	L0_1_set_16
	.long	L0_1_set_20
	.long	L0_1_set_28
	.long	L0_1_set_36
	.long	L0_1_set_40
	.long	L0_1_set_13
.set L0_2_set_53, LBB0_53-LJTI0_2
.set L0_2_set_49, LBB0_49-LJTI0_2
.set L0_2_set_50, LBB0_50-LJTI0_2
.set L0_2_set_51, LBB0_51-LJTI0_2
LJTI0_2:
	.long	L0_2_set_53
	.long	L0_2_set_49
	.long	L0_2_set_50
	.long	L0_2_set_51
.set L0_3_set_57, LBB0_57-LJTI0_3
.set L0_3_set_62, LBB0_62-LJTI0_3
.set L0_3_set_68, LBB0_68-LJTI0_3
.set L0_3_set_74, LBB0_74-LJTI0_3
LJTI0_3:
	.long	L0_3_set_57
	.long	L0_3_set_62
	.long	L0_3_set_68
	.long	L0_3_set_74
.set L0_4_set_76, LBB0_76-LJTI0_4
.set L0_4_set_77, LBB0_77-LJTI0_4
.set L0_4_set_78, LBB0_78-LJTI0_4
.set L0_4_set_79, LBB0_79-LJTI0_4
LJTI0_4:
	.long	L0_4_set_76
	.long	L0_4_set_77
	.long	L0_4_set_78
	.long	L0_4_set_79
.set L0_5_set_70, LBB0_70-LJTI0_5
.set L0_5_set_71, LBB0_71-LJTI0_5
.set L0_5_set_72, LBB0_72-LJTI0_5
.set L0_5_set_73, LBB0_73-LJTI0_5
LJTI0_5:
	.long	L0_5_set_70
	.long	L0_5_set_71
	.long	L0_5_set_72
	.long	L0_5_set_73
.set L0_6_set_64, LBB0_64-LJTI0_6
.set L0_6_set_65, LBB0_65-LJTI0_6
.set L0_6_set_66, LBB0_66-LJTI0_6
.set L0_6_set_67, LBB0_67-LJTI0_6
LJTI0_6:
	.long	L0_6_set_64
	.long	L0_6_set_65
	.long	L0_6_set_66
	.long	L0_6_set_67
.set L0_7_set_81, LBB0_81-LJTI0_7
.set L0_7_set_59, LBB0_59-LJTI0_7
.set L0_7_set_60, LBB0_60-LJTI0_7
.set L0_7_set_61, LBB0_61-LJTI0_7
LJTI0_7:
	.long	L0_7_set_81
	.long	L0_7_set_59
	.long	L0_7_set_60
	.long	L0_7_set_61
.set L0_8_set_87, LBB0_87-LJTI0_8
.set L0_8_set_93, LBB0_93-LJTI0_8
.set L0_8_set_99, LBB0_99-LJTI0_8
.set L0_8_set_105, LBB0_105-LJTI0_8
LJTI0_8:
	.long	L0_8_set_87
	.long	L0_8_set_93
	.long	L0_8_set_99
	.long	L0_8_set_105
	.end_data_region
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Bad normal type in gl_save_ArrayElement"

L_.str.1:                               ## @.str.1
	.asciz	"Bad color type in gl_save_ArrayElement"

L_.str.2:                               ## @.str.2
	.asciz	"Bad index type in gl_save_ArrayElement"

L_.str.3:                               ## @.str.3
	.asciz	"Bad texcoord type in gl_save_ArrayElement"

L_.str.4:                               ## @.str.4
	.asciz	"Bad vertex type in gl_save_ArrayElement"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_save_ArrayElement           ; -- Begin function gl_save_ArrayElement
	.p2align	2
_gl_save_ArrayElement:                  ; @gl_save_ArrayElement
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x20, x1
	mov	x19, x0
	ldr	x8, [x0, #152]
	cbz	x8, LBB0_8
; %bb.1:
	ldr	w8, [x19, #4]
	sub	w8, w8, #131
	cmp	w8, #4
	b.hi	LBB0_4
; %bb.2:
	ldr	x9, [x19, #144]
	ldr	w10, [x19]
	mul	w10, w10, w20
	add	x0, x9, w10, sxtw #2
Lloh0:
	adrp	x9, lJTI0_0@PAGE
Lloh1:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_3
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_3:
	bl	_glNormal3sv
	ldr	x8, [x19, #136]
	cbnz	x8, LBB0_9
	b	LBB0_45
LBB0_4:
Lloh2:
	adrp	x1, l_.str@PAGE
Lloh3:
	add	x1, x1, l_.str@PAGEOFF
	b	LBB0_99
LBB0_5:
	bl	_glNormal3iv
	ldr	x8, [x19, #136]
	cbnz	x8, LBB0_9
	b	LBB0_45
LBB0_6:
	bl	_glNormal3fv
	ldr	x8, [x19, #136]
	cbnz	x8, LBB0_9
	b	LBB0_45
LBB0_7:
	bl	_glNormal3dv
LBB0_8:
	ldr	x8, [x19, #136]
	cbz	x8, LBB0_45
LBB0_9:
	ldr	w8, [x19, #12]
	sub	w8, w8, #128
	cmp	w8, #7
	b.hi	LBB0_15
; %bb.10:
	ldr	x9, [x19, #128]
	ldr	w10, [x19, #8]
	mul	w10, w10, w20
	add	x0, x9, w10, sxtw #2
Lloh4:
	adrp	x9, lJTI0_1@PAGE
Lloh5:
	add	x9, x9, lJTI0_1@PAGEOFF
	adr	x10, LBB0_11
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_11:
	ldr	w8, [x19, #120]
	cmp	w8, #4
	b.eq	LBB0_37
; %bb.12:
	cmp	w8, #3
	b.ne	LBB0_45
; %bb.13:
	bl	_glColor3usv
	b	LBB0_45
LBB0_14:
	bl	_glNormal3bv
	ldr	x8, [x19, #136]
	cbnz	x8, LBB0_9
	b	LBB0_45
LBB0_15:
Lloh6:
	adrp	x1, l_.str.1@PAGE
Lloh7:
	add	x1, x1, l_.str.1@PAGEOFF
	b	LBB0_99
LBB0_16:
	ldr	w8, [x19, #120]
	cmp	w8, #4
	b.eq	LBB0_38
; %bb.17:
	cmp	w8, #3
	b.ne	LBB0_45
; %bb.18:
	bl	_glColor3uiv
	b	LBB0_45
LBB0_19:
	ldr	w8, [x19, #120]
	cmp	w8, #4
	b.eq	LBB0_39
; %bb.20:
	cmp	w8, #3
	b.ne	LBB0_45
; %bb.21:
	bl	_glColor3ubv
	b	LBB0_45
LBB0_22:
	ldr	w8, [x19, #120]
	cmp	w8, #4
	b.eq	LBB0_40
; %bb.23:
	cmp	w8, #3
	b.ne	LBB0_45
; %bb.24:
	bl	_glColor3sv
	b	LBB0_45
LBB0_25:
	ldr	w8, [x19, #120]
	cmp	w8, #4
	b.eq	LBB0_41
; %bb.26:
	cmp	w8, #3
	b.ne	LBB0_45
; %bb.27:
	bl	_glColor3iv
	b	LBB0_45
LBB0_28:
	ldr	w8, [x19, #120]
	cmp	w8, #4
	b.eq	LBB0_42
; %bb.29:
	cmp	w8, #3
	b.ne	LBB0_45
; %bb.30:
	bl	_glColor3fv
	b	LBB0_45
LBB0_31:
	ldr	w8, [x19, #120]
	cmp	w8, #4
	b.eq	LBB0_43
; %bb.32:
	cmp	w8, #3
	b.ne	LBB0_45
; %bb.33:
	bl	_glColor3dv
	b	LBB0_45
LBB0_34:
	ldr	w8, [x19, #120]
	cmp	w8, #4
	b.eq	LBB0_44
; %bb.35:
	cmp	w8, #3
	b.ne	LBB0_45
; %bb.36:
	bl	_glColor3bv
	b	LBB0_45
LBB0_37:
	bl	_glColor4usv
	b	LBB0_45
LBB0_38:
	bl	_glColor4uiv
	b	LBB0_45
LBB0_39:
	bl	_glColor4ubv
	b	LBB0_45
LBB0_40:
	bl	_glColor4sv
	b	LBB0_45
LBB0_41:
	bl	_glColor4iv
	b	LBB0_45
LBB0_42:
	bl	_glColor4fv
	b	LBB0_45
LBB0_43:
	bl	_glColor4dv
	b	LBB0_45
LBB0_44:
	bl	_glColor4bv
LBB0_45:
	ldr	x8, [x19, #112]
	cbz	x8, LBB0_52
; %bb.46:
	ldr	w8, [x19, #20]
	sub	w8, w8, #131
	cmp	w8, #3
	b.hi	LBB0_49
; %bb.47:
	ldr	x9, [x19, #104]
	ldr	w10, [x19, #16]
	mul	w10, w10, w20
	add	x0, x9, w10, sxtw #2
Lloh8:
	adrp	x9, lJTI0_2@PAGE
Lloh9:
	add	x9, x9, lJTI0_2@PAGEOFF
	adr	x10, LBB0_48
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_48:
	bl	_glIndexsv
	ldr	x8, [x19, #96]
	cbnz	x8, LBB0_53
	b	LBB0_81
LBB0_49:
Lloh10:
	adrp	x1, l_.str.2@PAGE
Lloh11:
	add	x1, x1, l_.str.2@PAGEOFF
	b	LBB0_99
LBB0_50:
	bl	_glIndexiv
	ldr	x8, [x19, #96]
	cbnz	x8, LBB0_53
	b	LBB0_81
LBB0_51:
	bl	_glIndexfv
LBB0_52:
	ldr	x8, [x19, #96]
	cbz	x8, LBB0_81
LBB0_53:
	ldr	w8, [x19, #28]
	sub	w8, w8, #131
	cmp	w8, #3
	b.hi	LBB0_59
; %bb.54:
	ldr	x9, [x19, #88]
	ldr	w10, [x19, #24]
	mul	w10, w10, w20
	add	x0, x9, w10, sxtw #2
Lloh12:
	adrp	x9, lJTI0_3@PAGE
Lloh13:
	add	x9, x9, lJTI0_3@PAGEOFF
	adr	x10, LBB0_55
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_55:
	ldr	w8, [x19, #80]
	sub	w8, w8, #1
	cmp	w8, #3
	b.hi	LBB0_81
; %bb.56:
Lloh14:
	adrp	x9, lJTI0_7@PAGE
Lloh15:
	add	x9, x9, lJTI0_7@PAGEOFF
	adr	x10, LBB0_57
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_57:
	bl	_glTexCoord1sv
	b	LBB0_81
LBB0_58:
	bl	_glIndexdv
	ldr	x8, [x19, #96]
	cbnz	x8, LBB0_53
	b	LBB0_81
LBB0_59:
Lloh16:
	adrp	x1, l_.str.3@PAGE
Lloh17:
	add	x1, x1, l_.str.3@PAGEOFF
	b	LBB0_99
LBB0_60:
	ldr	w8, [x19, #80]
	sub	w8, w8, #1
	cmp	w8, #3
	b.hi	LBB0_81
; %bb.61:
Lloh18:
	adrp	x9, lJTI0_6@PAGE
Lloh19:
	add	x9, x9, lJTI0_6@PAGEOFF
	adr	x10, LBB0_62
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_62:
	bl	_glTexCoord1iv
	b	LBB0_81
LBB0_63:
	ldr	w8, [x19, #80]
	sub	w8, w8, #1
	cmp	w8, #3
	b.hi	LBB0_81
; %bb.64:
Lloh20:
	adrp	x9, lJTI0_5@PAGE
Lloh21:
	add	x9, x9, lJTI0_5@PAGEOFF
	adr	x10, LBB0_65
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_65:
	bl	_glTexCoord1fv
	b	LBB0_81
LBB0_66:
	ldr	w8, [x19, #80]
	sub	w8, w8, #1
	cmp	w8, #3
	b.hi	LBB0_81
; %bb.67:
Lloh22:
	adrp	x9, lJTI0_4@PAGE
Lloh23:
	add	x9, x9, lJTI0_4@PAGEOFF
	adr	x10, LBB0_68
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_68:
	bl	_glTexCoord1dv
	b	LBB0_81
LBB0_69:
	bl	_glTexCoord2sv
	b	LBB0_81
LBB0_70:
	bl	_glTexCoord3sv
	b	LBB0_81
LBB0_71:
	bl	_glTexCoord4sv
	b	LBB0_81
LBB0_72:
	bl	_glTexCoord2iv
	b	LBB0_81
LBB0_73:
	bl	_glTexCoord3iv
	b	LBB0_81
LBB0_74:
	bl	_glTexCoord4iv
	b	LBB0_81
LBB0_75:
	bl	_glTexCoord2fv
	b	LBB0_81
LBB0_76:
	bl	_glTexCoord3fv
	b	LBB0_81
LBB0_77:
	bl	_glTexCoord4fv
	b	LBB0_81
LBB0_78:
	bl	_glTexCoord2dv
	b	LBB0_81
LBB0_79:
	bl	_glTexCoord3dv
	b	LBB0_81
LBB0_80:
	bl	_glTexCoord4dv
LBB0_81:
	ldr	x8, [x19, #72]
	cbz	x8, LBB0_83
; %bb.82:
	ldr	x8, [x19, #64]
	ldr	w9, [x19, #32]
	mul	w9, w9, w20
	add	x0, x8, w9, sxtw #2
	bl	_glEdgeFlagv
LBB0_83:
	ldr	x8, [x19, #56]
	cbz	x8, LBB0_104
; %bb.84:
	ldr	w8, [x19, #40]
	sub	w8, w8, #131
	cmp	w8, #3
	b.hi	LBB0_98
; %bb.85:
	ldr	x9, [x19, #48]
	ldr	w10, [x19, #36]
	mul	w10, w10, w20
	add	x0, x9, w10, sxtw #2
Lloh24:
	adrp	x9, lJTI0_8@PAGE
Lloh25:
	add	x9, x9, lJTI0_8@PAGEOFF
	adr	x10, LBB0_86
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_86:
	ldr	w8, [x19, #44]
	cmp	w8, #4
	b.eq	LBB0_105
; %bb.87:
	cmp	w8, #3
	b.eq	LBB0_106
; %bb.88:
	cmp	w8, #2
	b.ne	LBB0_104
; %bb.89:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glVertex2sv
LBB0_90:
	ldr	w8, [x19, #44]
	cmp	w8, #4
	b.eq	LBB0_107
; %bb.91:
	cmp	w8, #3
	b.eq	LBB0_108
; %bb.92:
	cmp	w8, #2
	b.ne	LBB0_104
; %bb.93:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glVertex2fv
LBB0_94:
	ldr	w8, [x19, #44]
	cmp	w8, #4
	b.eq	LBB0_109
; %bb.95:
	cmp	w8, #3
	b.eq	LBB0_110
; %bb.96:
	cmp	w8, #2
	b.ne	LBB0_104
; %bb.97:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glVertex2dv
LBB0_98:
Lloh26:
	adrp	x1, l_.str.4@PAGE
Lloh27:
	add	x1, x1, l_.str.4@PAGEOFF
LBB0_99:
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_gl_problem
LBB0_100:
	ldr	w8, [x19, #44]
	cmp	w8, #4
	b.eq	LBB0_111
; %bb.101:
	cmp	w8, #3
	b.eq	LBB0_112
; %bb.102:
	cmp	w8, #2
	b.ne	LBB0_104
; %bb.103:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glVertex2iv
LBB0_104:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_105:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glVertex4sv
LBB0_106:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glVertex3sv
LBB0_107:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glVertex4fv
LBB0_108:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glVertex3fv
LBB0_109:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glVertex4dv
LBB0_110:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glVertex3dv
LBB0_111:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glVertex4iv
LBB0_112:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glVertex3iv
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpAdd	Lloh16, Lloh17
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpAdd	Lloh20, Lloh21
	.loh AdrpAdd	Lloh22, Lloh23
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpAdd	Lloh26, Lloh27
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_3-LBB0_3)>>2
	.byte	(LBB0_5-LBB0_3)>>2
	.byte	(LBB0_6-LBB0_3)>>2
	.byte	(LBB0_7-LBB0_3)>>2
	.byte	(LBB0_14-LBB0_3)>>2
lJTI0_1:
	.byte	(LBB0_11-LBB0_11)>>2
	.byte	(LBB0_16-LBB0_11)>>2
	.byte	(LBB0_19-LBB0_11)>>2
	.byte	(LBB0_22-LBB0_11)>>2
	.byte	(LBB0_25-LBB0_11)>>2
	.byte	(LBB0_28-LBB0_11)>>2
	.byte	(LBB0_31-LBB0_11)>>2
	.byte	(LBB0_34-LBB0_11)>>2
lJTI0_2:
	.byte	(LBB0_48-LBB0_48)>>2
	.byte	(LBB0_50-LBB0_48)>>2
	.byte	(LBB0_51-LBB0_48)>>2
	.byte	(LBB0_58-LBB0_48)>>2
lJTI0_3:
	.byte	(LBB0_55-LBB0_55)>>2
	.byte	(LBB0_60-LBB0_55)>>2
	.byte	(LBB0_63-LBB0_55)>>2
	.byte	(LBB0_66-LBB0_55)>>2
lJTI0_4:
	.byte	(LBB0_68-LBB0_68)>>2
	.byte	(LBB0_78-LBB0_68)>>2
	.byte	(LBB0_79-LBB0_68)>>2
	.byte	(LBB0_80-LBB0_68)>>2
lJTI0_5:
	.byte	(LBB0_65-LBB0_65)>>2
	.byte	(LBB0_75-LBB0_65)>>2
	.byte	(LBB0_76-LBB0_65)>>2
	.byte	(LBB0_77-LBB0_65)>>2
lJTI0_6:
	.byte	(LBB0_62-LBB0_62)>>2
	.byte	(LBB0_72-LBB0_62)>>2
	.byte	(LBB0_73-LBB0_62)>>2
	.byte	(LBB0_74-LBB0_62)>>2
lJTI0_7:
	.byte	(LBB0_57-LBB0_57)>>2
	.byte	(LBB0_69-LBB0_57)>>2
	.byte	(LBB0_70-LBB0_57)>>2
	.byte	(LBB0_71-LBB0_57)>>2
lJTI0_8:
	.byte	(LBB0_86-LBB0_86)>>2
	.byte	(LBB0_100-LBB0_86)>>2
	.byte	(LBB0_90-LBB0_86)>>2
	.byte	(LBB0_94-LBB0_86)>>2
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Bad normal type in gl_save_ArrayElement"

l_.str.1:                               ; @.str.1
	.asciz	"Bad color type in gl_save_ArrayElement"

l_.str.2:                               ; @.str.2
	.asciz	"Bad index type in gl_save_ArrayElement"

l_.str.3:                               ; @.str.3
	.asciz	"Bad texcoord type in gl_save_ArrayElement"

l_.str.4:                               ; @.str.4
	.asciz	"Bad vertex type in gl_save_ArrayElement"

.subsections_via_symbols
