	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gdImageLine                    ## -- Begin function gdImageLine
	.p2align	4, 0x90
_gdImageLine:                           ## @gdImageLine
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$72, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r13
	movl	%esi, -96(%rbp)
	movl	%edx, -100(%rbp)
	movl	%ecx, -92(%rbp)
	movl	%r8d, -68(%rbp)
	movq	_gdAntiAliased@GOTPCREL(%rip), %rax
	cmpl	%r9d, (%rax)
	jne	LBB0_1
## %bb.47:
	movl	4(%r13), %r9d
	movq	%r13, %rdi
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_gdImageAALine                  ## TAILCALL
LBB0_1:
	movl	%r9d, %r14d
	movl	(%r13), %r12d
	movq	%r13, %rdi
	callq	_gdImageSX
	leaq	-1(%rax), %r8
	leaq	-96(%rbp), %rdi
	leaq	-100(%rbp), %rsi
	leaq	-92(%rbp), %rdx
	leaq	-68(%rbp), %rcx
	callq	_clip_1d
	testl	%eax, %eax
	je	LBB0_19
## %bb.2:
	movq	%r13, %rdi
	callq	_gdImageSY
	leaq	-1(%rax), %r8
	leaq	-100(%rbp), %r15
	leaq	-96(%rbp), %rsi
	leaq	-68(%rbp), %rdx
	leaq	-92(%rbp), %rcx
	movq	%r15, %rdi
	callq	_clip_1d
	testl	%eax, %eax
	je	LBB0_19
## %bb.3:
	movl	-92(%rbp), %r8d
	movl	-96(%rbp), %edx
	movl	%r8d, %ecx
	subl	%edx, %ecx
	movl	%ecx, %esi
	negl	%esi
	cmovsl	%ecx, %esi
	movl	-68(%rbp), %ecx
	movl	-100(%rbp), %ebx
	movl	%ecx, %eax
	subl	%ebx, %eax
	movl	%eax, %edi
	negl	%edi
	cmovsl	%eax, %edi
	cmpl	%edx, %r8d
	jne	LBB0_5
## %bb.4:
	movq	%r13, %rdi
	movl	%r8d, %esi
	movl	%ebx, %edx
	movl	%r14d, %r8d
	callq	_gdImageVLine
	jmp	LBB0_19
LBB0_5:
	cmpl	%ebx, %ecx
	jne	LBB0_7
## %bb.6:
	movq	%r13, %rdi
	movl	%ecx, %esi
	movl	%r8d, %ecx
	movl	%r14d, %r8d
	callq	_gdImageHLine
LBB0_19:
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_7:
	movq	%rsi, -80(%rbp)                 ## 8-byte Spill
	movl	%edi, -48(%rbp)                 ## 4-byte Spill
	callq	_atan2
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	subl	-80(%rbp), %ecx                 ## 4-byte Folded Reload
	jbe	LBB0_8
## %bb.29:
	movl	%eax, %edi
	callq	_sin
	xorpd	%xmm1, %xmm1
	ucomisd	%xmm1, %xmm0
	jne	LBB0_31
	jnp	LBB0_30
LBB0_31:
	xorps	%xmm1, %xmm1
	cvtsi2sd	%r12d, %xmm1
	divsd	%xmm0, %xmm1
	cvttsd2si	%xmm1, %eax
	testl	%eax, %eax
	movl	$1, %edi
	cmovnel	%eax, %edi
	jmp	LBB0_32
LBB0_8:
	movl	%ecx, -60(%rbp)                 ## 4-byte Spill
	movl	%eax, %edi
	callq	_cos
	xorpd	%xmm1, %xmm1
	ucomisd	%xmm1, %xmm0
	jne	LBB0_10
	jnp	LBB0_9
LBB0_10:
	xorps	%xmm1, %xmm1
	cvtsi2sd	%r12d, %xmm1
	divsd	%xmm0, %xmm1
	cvttsd2si	%xmm1, %eax
	testl	%eax, %eax
	movl	$1, %ecx
	cmovnel	%eax, %ecx
	movq	%rcx, -88(%rbp)                 ## 8-byte Spill
	jmp	LBB0_11
LBB0_30:
	movl	$1, %edi
LBB0_32:
	movq	-80(%rbp), %rdx                 ## 8-byte Reload
	movl	-48(%rbp), %r8d                 ## 4-byte Reload
	leal	(%rdx,%rdx), %eax
	movl	%eax, -60(%rbp)                 ## 4-byte Spill
	subl	%r8d, %edx
	movl	-100(%rbp), %r9d
	movl	-68(%rbp), %r10d
	cmpl	%r10d, %r9d
	movl	%r10d, %r15d
	cmovll	%r9d, %r15d
	movl	%r10d, %eax
	cmovgl	%r9d, %eax
	movl	%eax, -56(%rbp)                 ## 4-byte Spill
	movl	-92(%rbp), %eax
	movl	-96(%rbp), %esi
	movl	%esi, %ecx
	cmovgl	%eax, %ecx
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	movl	%edi, %ebx
	shrl	$31, %ebx
	addl	%edi, %ebx
	sarl	%ebx
	movl	%ebx, -64(%rbp)                 ## 4-byte Spill
	testl	%edi, %edi
	movq	%rdi, -88(%rbp)                 ## 8-byte Spill
	jle	LBB0_36
## %bb.33:
	movl	%r10d, -104(%rbp)               ## 4-byte Spill
	movl	%r9d, -52(%rbp)                 ## 4-byte Spill
	movq	%rdx, -80(%rbp)                 ## 8-byte Spill
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	movl	%eax, %ebx
	subl	-64(%rbp), %ebx                 ## 4-byte Folded Reload
	leal	(%rbx,%rdi), %r12d
	.p2align	4, 0x90
LBB0_34:                                ## =>This Inner Loop Header: Depth=1
	movq	%r13, %rdi
	movl	%ebx, %esi
	movl	%r15d, %edx
	movl	%r14d, %ecx
	callq	_gdImageSetPixel
	incl	%ebx
	cmpl	%r12d, %ebx
	jl	LBB0_34
## %bb.35:
	movl	-92(%rbp), %eax
	movl	-96(%rbp), %esi
	movq	-80(%rbp), %rdx                 ## 8-byte Reload
	movl	-48(%rbp), %r8d                 ## 4-byte Reload
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	movl	-52(%rbp), %r9d                 ## 4-byte Reload
	movl	-104(%rbp), %r10d               ## 4-byte Reload
LBB0_36:
	subl	%esi, %eax
	movl	-60(%rbp), %esi                 ## 4-byte Reload
	subl	%r8d, %esi
	addl	%edx, %edx
	movl	%eax, %ecx
	negl	%ecx
	cmpl	%r10d, %r9d
	cmovlel	%eax, %ecx
	testl	%ecx, %ecx
	movq	%rdx, -80(%rbp)                 ## 8-byte Spill
	jle	LBB0_37
## %bb.38:
	cmpl	-56(%rbp), %r15d                ## 4-byte Folded Reload
	jl	LBB0_40
	jmp	LBB0_19
	.p2align	4, 0x90
LBB0_39:                                ##   in Loop: Header=BB0_40 Depth=1
	movl	-52(%rbp), %esi                 ## 4-byte Reload
	addl	-48(%rbp), %esi                 ## 4-byte Folded Reload
	cmpl	-56(%rbp), %r15d                ## 4-byte Folded Reload
	movq	-80(%rbp), %rdx                 ## 8-byte Reload
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	je	LBB0_19
LBB0_40:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_42 Depth 2
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	incl	%r15d
	movl	%esi, %ecx
	notl	%ecx
	shrl	$31, %ecx
	addl	%eax, %ecx
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	movl	%esi, -52(%rbp)                 ## 4-byte Spill
	testl	%esi, %esi
	movl	%edx, %eax
	cmovsl	-60(%rbp), %eax                 ## 4-byte Folded Reload
	movl	%eax, -48(%rbp)                 ## 4-byte Spill
	testl	%edi, %edi
	jle	LBB0_39
## %bb.41:                              ##   in Loop: Header=BB0_40 Depth=1
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	movl	%eax, %ebx
	subl	-64(%rbp), %ebx                 ## 4-byte Folded Reload
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	leal	(%rbx,%rax), %r12d
	.p2align	4, 0x90
LBB0_42:                                ##   Parent Loop BB0_40 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	%r13, %rdi
	movl	%ebx, %esi
	movl	%r15d, %edx
	movl	%r14d, %ecx
	callq	_gdImageSetPixel
	incl	%ebx
	cmpl	%r12d, %ebx
	jl	LBB0_42
	jmp	LBB0_39
LBB0_9:
	movl	$1, %eax
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
LBB0_11:
	leaq	-68(%rbp), %rdx
	movl	-96(%rbp), %eax
	movl	-92(%rbp), %r12d
	cmpl	%r12d, %eax
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	jle	LBB0_13
## %bb.12:
	movl	$-1, -52(%rbp)                  ## 4-byte Folded Spill
	movq	%rdx, %r15
	movl	%eax, -56(%rbp)                 ## 4-byte Spill
	jmp	LBB0_14
LBB0_13:
	movl	%r12d, -56(%rbp)                ## 4-byte Spill
	movl	$1, -52(%rbp)                   ## 4-byte Folded Spill
	movl	%eax, %r12d
LBB0_14:
	addl	%ecx, %ecx
	movl	%ecx, -48(%rbp)                 ## 4-byte Spill
	movl	(%r15), %eax
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movl	%eax, %ecx
	shrl	$31, %ecx
	addl	%eax, %ecx
	sarl	%ecx
	movl	%ecx, -64(%rbp)                 ## 4-byte Spill
	testl	%eax, %eax
	jle	LBB0_17
## %bb.15:
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	movl	%eax, %ebx
	subl	-64(%rbp), %ebx                 ## 4-byte Folded Reload
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	leal	(%rbx,%rax), %r15d
	.p2align	4, 0x90
LBB0_16:                                ## =>This Inner Loop Header: Depth=1
	movq	%r13, %rdi
	movl	%r12d, %esi
	movl	%ebx, %edx
	movl	%r14d, %ecx
	callq	_gdImageSetPixel
	incl	%ebx
	cmpl	%r15d, %ebx
	jl	LBB0_16
LBB0_17:
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	movl	%ecx, %edi
	subl	-80(%rbp), %edi                 ## 4-byte Folded Reload
	movl	-60(%rbp), %edx                 ## 4-byte Reload
	addl	%edx, %edx
	movl	-68(%rbp), %eax
	subl	-100(%rbp), %eax
	imull	-52(%rbp), %eax                 ## 4-byte Folded Reload
	testl	%eax, %eax
	movl	%edx, -60(%rbp)                 ## 4-byte Spill
	jle	LBB0_18
## %bb.20:
	cmpl	-56(%rbp), %r12d                ## 4-byte Folded Reload
	jl	LBB0_22
	jmp	LBB0_19
	.p2align	4, 0x90
LBB0_21:                                ##   in Loop: Header=BB0_22 Depth=1
	movl	-52(%rbp), %edi                 ## 4-byte Reload
	addl	-80(%rbp), %edi                 ## 4-byte Folded Reload
	cmpl	-56(%rbp), %r12d                ## 4-byte Folded Reload
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	movl	-60(%rbp), %edx                 ## 4-byte Reload
	je	LBB0_19
LBB0_22:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_24 Depth 2
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	incl	%r12d
	movl	%edi, %esi
	notl	%esi
	shrl	$31, %esi
	addl	%eax, %esi
	movl	%esi, -44(%rbp)                 ## 4-byte Spill
	movl	%edi, -52(%rbp)                 ## 4-byte Spill
	testl	%edi, %edi
	cmovsl	%ecx, %edx
	movl	%edx, -80(%rbp)                 ## 4-byte Spill
	cmpl	$0, -88(%rbp)                   ## 4-byte Folded Reload
	jle	LBB0_21
## %bb.23:                              ##   in Loop: Header=BB0_22 Depth=1
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	movl	%eax, %ebx
	subl	-64(%rbp), %ebx                 ## 4-byte Folded Reload
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	leal	(%rbx,%rax), %r15d
	.p2align	4, 0x90
LBB0_24:                                ##   Parent Loop BB0_22 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	%r13, %rdi
	movl	%r12d, %esi
	movl	%ebx, %edx
	movl	%r14d, %ecx
	callq	_gdImageSetPixel
	incl	%ebx
	cmpl	%r15d, %ebx
	jl	LBB0_24
	jmp	LBB0_21
LBB0_37:
	cmpl	-56(%rbp), %r15d                ## 4-byte Folded Reload
	jl	LBB0_44
	jmp	LBB0_19
LBB0_43:                                ##   in Loop: Header=BB0_44 Depth=1
	movl	-52(%rbp), %esi                 ## 4-byte Reload
	addl	-48(%rbp), %esi                 ## 4-byte Folded Reload
	cmpl	-56(%rbp), %r15d                ## 4-byte Folded Reload
	movq	-80(%rbp), %rdx                 ## 8-byte Reload
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	je	LBB0_19
LBB0_44:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_46 Depth 2
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	incl	%r15d
	movl	%esi, %ecx
	notl	%ecx
	sarl	$31, %ecx
	addl	%eax, %ecx
	movl	%ecx, -44(%rbp)                 ## 4-byte Spill
	movl	%esi, -52(%rbp)                 ## 4-byte Spill
	testl	%esi, %esi
	movl	%edx, %eax
	cmovsl	-60(%rbp), %eax                 ## 4-byte Folded Reload
	movl	%eax, -48(%rbp)                 ## 4-byte Spill
	testl	%edi, %edi
	jle	LBB0_43
## %bb.45:                              ##   in Loop: Header=BB0_44 Depth=1
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	movl	%eax, %ebx
	subl	-64(%rbp), %ebx                 ## 4-byte Folded Reload
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	leal	(%rbx,%rax), %r12d
	.p2align	4, 0x90
LBB0_46:                                ##   Parent Loop BB0_44 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	%r13, %rdi
	movl	%ebx, %esi
	movl	%r15d, %edx
	movl	%r14d, %ecx
	callq	_gdImageSetPixel
	incl	%ebx
	cmpl	%r12d, %ebx
	jl	LBB0_46
	jmp	LBB0_43
LBB0_18:
	cmpl	-56(%rbp), %r12d                ## 4-byte Folded Reload
	jl	LBB0_26
	jmp	LBB0_19
LBB0_25:                                ##   in Loop: Header=BB0_26 Depth=1
	movl	-52(%rbp), %edi                 ## 4-byte Reload
	addl	-80(%rbp), %edi                 ## 4-byte Folded Reload
	cmpl	-56(%rbp), %r12d                ## 4-byte Folded Reload
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	movl	-60(%rbp), %edx                 ## 4-byte Reload
	je	LBB0_19
LBB0_26:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_28 Depth 2
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	incl	%r12d
	movl	%edi, %esi
	notl	%esi
	sarl	$31, %esi
	addl	%eax, %esi
	movl	%esi, -44(%rbp)                 ## 4-byte Spill
	movl	%edi, -52(%rbp)                 ## 4-byte Spill
	testl	%edi, %edi
	cmovsl	%ecx, %edx
	movl	%edx, -80(%rbp)                 ## 4-byte Spill
	cmpl	$0, -88(%rbp)                   ## 4-byte Folded Reload
	jle	LBB0_25
## %bb.27:                              ##   in Loop: Header=BB0_26 Depth=1
	movl	-44(%rbp), %eax                 ## 4-byte Reload
	movl	%eax, %ebx
	subl	-64(%rbp), %ebx                 ## 4-byte Folded Reload
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	leal	(%rbx,%rax), %r15d
	.p2align	4, 0x90
LBB0_28:                                ##   Parent Loop BB0_26 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	%r13, %rdi
	movl	%r12d, %esi
	movl	%ebx, %edx
	movl	%r14d, %ecx
	callq	_gdImageSetPixel
	incl	%ebx
	cmpl	%r15d, %ebx
	jl	LBB0_28
	jmp	LBB0_25
	.cfi_endproc
                                        ## -- End function
	.comm	_gdAntiAliased,4,2              ## @gdAntiAliased
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gdImageLine                    ; -- Begin function gdImageLine
	.p2align	2
_gdImageLine:                           ; @gdImageLine
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x20, x0
	stp	w2, w1, [sp, #24]
	stp	w4, w3, [sp, #16]
Lloh0:
	adrp	x8, _gdAntiAliased@GOTPAGE
Lloh1:
	ldr	x8, [x8, _gdAntiAliased@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	w8, w5
	b.ne	LBB0_2
; %bb.1:
	ldr	w5, [x20, #4]
	mov	x0, x20
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	b	_gdImageAALine
LBB0_2:
	mov	x19, x5
	ldr	w23, [x20]
	mov	x0, x20
	bl	_gdImageSX
	sub	x4, x0, #1
	add	x0, sp, #28
	add	x1, sp, #24
	add	x2, sp, #20
	add	x3, sp, #16
	bl	_clip_1d
	cbz	w0, LBB0_8
; %bb.3:
	mov	x0, x20
	bl	_gdImageSY
	sub	x4, x0, #1
	add	x0, sp, #24
	add	x1, sp, #28
	add	x2, sp, #16
	add	x3, sp, #20
	bl	_clip_1d
	cbz	w0, LBB0_8
; %bb.4:
	ldp	w3, w8, [sp, #16]
	ldr	w2, [sp, #28]
	subs	w9, w8, w2
	cneg	w22, w9, mi
	ldr	w9, [sp, #24]
	subs	w10, w3, w9
	cneg	w21, w10, mi
	cmp	w8, w2
	b.ne	LBB0_6
; %bb.5:
	mov	x0, x20
	mov	x1, x8
	mov	x2, x9
	mov	x4, x19
	bl	_gdImageVLine
	b	LBB0_8
LBB0_6:
	cmp	w3, w9
	b.ne	LBB0_9
; %bb.7:
	mov	x0, x20
	mov	x1, x3
	mov	x3, x8
	mov	x4, x19
	bl	_gdImageHLine
LBB0_8:
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
LBB0_9:
	mov	x0, x21
	mov	x1, x22
	bl	_atan2
	subs	w28, w21, w22
	b.ls	LBB0_12
; %bb.10:
	bl	_sin
	fcmp	d0, #0.0
	b.eq	LBB0_14
; %bb.11:
	scvtf	d1, w23
	fdiv	d0, d1, d0
	fcvtzs	w8, d0
	cmp	w8, #0
	csinc	w23, w8, wzr, ne
	b	LBB0_15
LBB0_12:
	bl	_cos
	fcmp	d0, #0.0
	b.eq	LBB0_25
; %bb.13:
	scvtf	d1, w23
	fdiv	d0, d1, d0
	fcvtzs	w8, d0
	cmp	w8, #0
	csinc	w23, w8, wzr, ne
	b	LBB0_26
LBB0_14:
	mov	w23, #1
LBB0_15:
	lsl	w8, w22, #1
	str	w8, [sp, #8]                    ; 4-byte Folded Spill
	sub	w25, w8, w21
	sub	w28, w22, w21
	ldp	w26, w9, [sp, #24]
	ldr	w11, [sp, #16]
	cmp	w26, w11
	csel	w21, w26, w11, lt
	csel	w8, w26, w11, gt
	str	w8, [sp, #12]                   ; 4-byte Folded Spill
	ldr	w8, [sp, #20]
	csel	w27, w8, w9, gt
	cmp	w23, #0
	cinc	w10, w23, lt
	asr	w10, w10, #1
	cmp	w23, #1
	str	w10, [sp, #4]                   ; 4-byte Folded Spill
	b.lt	LBB0_19
; %bb.16:
	str	w11, [sp]                       ; 4-byte Folded Spill
	sub	w22, w27, w10
	add	w24, w22, w23
LBB0_17:                                ; =>This Inner Loop Header: Depth=1
	mov	x0, x20
	mov	x1, x22
	mov	x2, x21
	mov	x3, x19
	bl	_gdImageSetPixel
	add	w22, w22, #1
	cmp	w22, w24
	b.lt	LBB0_17
; %bb.18:
	ldr	w8, [sp, #20]
	ldr	w9, [sp, #28]
	ldr	w11, [sp]                       ; 4-byte Folded Reload
LBB0_19:
	lsl	w28, w28, #1
	sub	w8, w8, w9
	cmp	w26, w11
	cneg	w8, w8, gt
	cmp	w8, #0
	b.le	LBB0_38
; %bb.20:
	ldr	w8, [sp, #12]                   ; 4-byte Folded Reload
	cmp	w21, w8
	b.lt	LBB0_22
	b	LBB0_8
LBB0_21:                                ;   in Loop: Header=BB0_22 Depth=1
	add	w25, w24, w25
	ldr	w8, [sp, #12]                   ; 4-byte Folded Reload
	cmp	w21, w8
	b.eq	LBB0_8
LBB0_22:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_24 Depth 2
	add	w21, w21, #1
	mvn	w8, w25
	add	w27, w27, w8, lsr #31
	cmp	w25, #0
	ldr	w8, [sp, #8]                    ; 4-byte Folded Reload
	csel	w24, w8, w28, lt
	cmp	w23, #1
	b.lt	LBB0_21
; %bb.23:                               ;   in Loop: Header=BB0_22 Depth=1
	ldr	w8, [sp, #4]                    ; 4-byte Folded Reload
	sub	w22, w27, w8
	add	w26, w22, w23
LBB0_24:                                ;   Parent Loop BB0_22 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	mov	x0, x20
	mov	x1, x22
	mov	x2, x21
	mov	x3, x19
	bl	_gdImageSetPixel
	add	w22, w22, #1
	cmp	w22, w26
	b.lt	LBB0_24
	b	LBB0_21
LBB0_25:
	mov	w23, #1
LBB0_26:
	lsl	w8, w21, #1
	str	w8, [sp, #12]                   ; 4-byte Folded Spill
	ldr	w25, [sp, #28]
	ldr	w9, [sp, #20]
	cmp	w25, w9
	b.le	LBB0_28
; %bb.27:
	mov	w8, #-1
	str	w8, [sp]                        ; 4-byte Folded Spill
	add	x8, sp, #16
	mov	x21, x9
	b	LBB0_29
LBB0_28:
	mov	w8, #1
	str	w8, [sp]                        ; 4-byte Folded Spill
	add	x8, sp, #24
	mov	x21, x25
	mov	x25, x9
LBB0_29:
	ldr	w9, [sp, #12]                   ; 4-byte Folded Reload
	sub	w26, w9, w22
	ldr	w27, [x8]
	cmp	w23, #0
	cinc	w8, w23, lt
	asr	w8, w8, #1
	str	w8, [sp, #4]                    ; 4-byte Folded Spill
	cmp	w23, #1
	b.lt	LBB0_32
; %bb.30:
	ldr	w8, [sp, #4]                    ; 4-byte Folded Reload
	sub	w22, w27, w8
	add	w24, w22, w23
LBB0_31:                                ; =>This Inner Loop Header: Depth=1
	mov	x0, x20
	mov	x1, x21
	mov	x2, x22
	mov	x3, x19
	bl	_gdImageSetPixel
	add	w22, w22, #1
	cmp	w22, w24
	b.lt	LBB0_31
LBB0_32:
	lsl	w8, w28, #1
	str	w8, [sp, #8]                    ; 4-byte Folded Spill
	ldr	w8, [sp, #16]
	ldr	w9, [sp, #24]
	sub	w8, w8, w9
	ldr	w9, [sp]                        ; 4-byte Folded Reload
	mul	w8, w8, w9
	cmp	w8, #0
	mov	x28, x25
	b.le	LBB0_43
; %bb.33:
	cmp	w21, w25
	b.lt	LBB0_35
	b	LBB0_8
LBB0_34:                                ;   in Loop: Header=BB0_35 Depth=1
	add	w26, w24, w26
	mov	x8, x28
	cmp	w21, w28
	b.eq	LBB0_8
LBB0_35:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_37 Depth 2
	add	w21, w21, #1
	mvn	w8, w26
	add	w27, w27, w8, lsr #31
	cmp	w26, #0
	ldp	w9, w8, [sp, #8]                ; 8-byte Folded Reload
	csel	w24, w8, w9, lt
	cmp	w23, #1
	b.lt	LBB0_34
; %bb.36:                               ;   in Loop: Header=BB0_35 Depth=1
	ldr	w8, [sp, #4]                    ; 4-byte Folded Reload
	sub	w22, w27, w8
	add	w25, w22, w23
LBB0_37:                                ;   Parent Loop BB0_35 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	mov	x0, x20
	mov	x1, x21
	mov	x2, x22
	mov	x3, x19
	bl	_gdImageSetPixel
	add	w22, w22, #1
	cmp	w22, w25
	b.lt	LBB0_37
	b	LBB0_34
LBB0_38:
	ldr	w8, [sp, #12]                   ; 4-byte Folded Reload
	cmp	w21, w8
	b.lt	LBB0_40
	b	LBB0_8
LBB0_39:                                ;   in Loop: Header=BB0_40 Depth=1
	add	w25, w24, w25
	ldr	w8, [sp, #12]                   ; 4-byte Folded Reload
	cmp	w21, w8
	b.eq	LBB0_8
LBB0_40:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_42 Depth 2
	add	w21, w21, #1
	mvn	w8, w25
	add	w27, w27, w8, asr #31
	cmp	w25, #0
	ldr	w8, [sp, #8]                    ; 4-byte Folded Reload
	csel	w24, w8, w28, lt
	cmp	w23, #1
	b.lt	LBB0_39
; %bb.41:                               ;   in Loop: Header=BB0_40 Depth=1
	ldr	w8, [sp, #4]                    ; 4-byte Folded Reload
	sub	w22, w27, w8
	add	w26, w22, w23
LBB0_42:                                ;   Parent Loop BB0_40 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	mov	x0, x20
	mov	x1, x22
	mov	x2, x21
	mov	x3, x19
	bl	_gdImageSetPixel
	add	w22, w22, #1
	cmp	w22, w26
	b.lt	LBB0_42
	b	LBB0_39
LBB0_43:
	cmp	w21, w25
	b.lt	LBB0_45
	b	LBB0_8
LBB0_44:                                ;   in Loop: Header=BB0_45 Depth=1
	add	w26, w24, w26
	mov	x8, x28
	cmp	w21, w28
	b.eq	LBB0_8
LBB0_45:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_47 Depth 2
	add	w21, w21, #1
	mvn	w8, w26
	add	w27, w27, w8, asr #31
	cmp	w26, #0
	ldp	w9, w8, [sp, #8]                ; 8-byte Folded Reload
	csel	w24, w8, w9, lt
	cmp	w23, #1
	b.lt	LBB0_44
; %bb.46:                               ;   in Loop: Header=BB0_45 Depth=1
	ldr	w8, [sp, #4]                    ; 4-byte Folded Reload
	sub	w22, w27, w8
	add	w25, w22, w23
LBB0_47:                                ;   Parent Loop BB0_45 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	mov	x0, x20
	mov	x1, x21
	mov	x2, x22
	mov	x3, x19
	bl	_gdImageSetPixel
	add	w22, w22, #1
	cmp	w22, w25
	b.lt	LBB0_47
	b	LBB0_44
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_gdAntiAliased,4,2              ; @gdAntiAliased
.subsections_via_symbols
