	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function feedback_points
LCPI0_0:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_feedback_points:                       ## @feedback_points
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$72, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	cmpq	%rdx, %rsi
	jbe	LBB0_1
LBB0_8:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_10
## %bb.9:
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_1:
	movq	%rdx, %r14
	movq	%rsi, %rbx
	movq	%rdi, %r15
	movq	8(%rdi), %rax
	movss	(%rax), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -92(%rbp)                ## 4-byte Spill
	movss	4(%rax), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -88(%rbp)                ## 4-byte Spill
	movss	8(%rax), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -84(%rbp)                ## 4-byte Spill
	movss	12(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -96(%rbp)                ## 4-byte Spill
	movq	16(%rdi), %r12
	leaq	-80(%rbp), %r13
	jmp	LBB0_2
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	mulss	-92(%rbp), %xmm0                ## 4-byte Folded Reload
	movss	%xmm0, -64(%rbp)
	movss	4(%rax), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	mulss	-88(%rbp), %xmm0                ## 4-byte Folded Reload
	movss	%xmm0, -60(%rbp)
	movss	8(%rax), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	mulss	-84(%rbp), %xmm0                ## 4-byte Folded Reload
	movss	%xmm0, -56(%rbp)
	movss	12(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	mulss	-96(%rbp), %xmm0                ## 4-byte Folded Reload
	movss	%xmm0, -52(%rbp)
	movq	32(%r12), %rax
	movq	(%rax,%rbx,8), %rax
	movss	12(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_0(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	divss	%xmm0, %xmm1
	movss	(%rax), %xmm2                   ## xmm2 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm2
	movss	%xmm2, -80(%rbp)
	movss	4(%rax), %xmm2                  ## xmm2 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm2
	movss	%xmm2, -76(%rbp)
	mulss	8(%rax), %xmm1
	movss	%xmm1, -72(%rbp)
	movss	%xmm0, -68(%rbp)
	movq	_GL_POINT_TOKEN@GOTPCREL(%rip), %rax
	xorps	%xmm0, %xmm0
	cvtsi2ssq	(%rax), %xmm0
	movq	%r15, %rdi
	callq	_FEEDBACK_TOKEN
	movq	40(%r12), %rax
	cvtsi2ssq	(%rax,%rbx,8), %xmm4
	movq	%r15, %rdi
	movss	-112(%rbp), %xmm0               ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movss	-108(%rbp), %xmm1               ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	movss	-104(%rbp), %xmm2               ## 4-byte Reload
                                        ## xmm2 = mem[0],zero,zero,zero
	movss	-100(%rbp), %xmm3               ## 4-byte Reload
                                        ## xmm3 = mem[0],zero,zero,zero
	leaq	-64(%rbp), %rsi
	movq	%r13, %rdx
	callq	_gl_feedback_vertex
LBB0_7:                                 ##   in Loop: Header=BB0_2 Depth=1
	incq	%rbx
	cmpq	%r14, %rbx
	ja	LBB0_8
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r12), %rax
	cmpq	$0, (%rax,%rbx,8)
	jne	LBB0_7
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	8(%r12), %rax
	movq	16(%r12), %rcx
	movq	(%rax,%rbx,8), %rax
	movss	(%rax), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -112(%rbp)               ## 4-byte Spill
	movss	4(%rax), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -108(%rbp)               ## 4-byte Spill
	movss	8(%rax), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	movq	_DEPTH_SCALE@GOTPCREL(%rip), %rax
	divss	(%rax), %xmm0
	movss	%xmm0, -104(%rbp)               ## 4-byte Spill
	movq	(%rcx,%rbx,8), %rax
	movss	12(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -100(%rbp)               ## 4-byte Spill
	movq	(%r15), %rcx
	movq	24(%r12), %rax
	movq	(%rax,%rbx,8), %rax
	movss	(%rax), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movq	_GL_SMOOTH@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	jne	LBB0_5
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	callq	_FixedToFloat
	mulss	-92(%rbp), %xmm0                ## 4-byte Folded Reload
	movss	%xmm0, -64(%rbp)
	movq	24(%r12), %rax
	movq	(%rax,%rbx,8), %rax
	movss	4(%rax), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	callq	_FixedToFloat
	mulss	-88(%rbp), %xmm0                ## 4-byte Folded Reload
	movss	%xmm0, -60(%rbp)
	movq	24(%r12), %rax
	movq	(%rax,%rbx,8), %rax
	movss	8(%rax), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	callq	_FixedToFloat
	mulss	-84(%rbp), %xmm0                ## 4-byte Folded Reload
	movss	%xmm0, -56(%rbp)
	movq	24(%r12), %rax
	movq	(%rax,%rbx,8), %rax
	movss	12(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	callq	_FixedToFloat
	jmp	LBB0_6
LBB0_10:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_DEPTH_SCALE,4,2                ## @DEPTH_SCALE
	.comm	_GL_SMOOTH,8,3                  ## @GL_SMOOTH
	.comm	_GL_POINT_TOKEN,8,3             ## @GL_POINT_TOKEN
	.no_dead_strip	_feedback_points
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function feedback_points
_feedback_points:                       ; @feedback_points
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #208
	.cfi_def_cfa_offset 208
	stp	d15, d14, [sp, #64]             ; 16-byte Folded Spill
	stp	d13, d12, [sp, #80]             ; 16-byte Folded Spill
	stp	d11, d10, [sp, #96]             ; 16-byte Folded Spill
	stp	d9, d8, [sp, #112]              ; 16-byte Folded Spill
	stp	x26, x25, [sp, #128]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #144]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #160]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #176]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #192]            ; 16-byte Folded Spill
	add	x29, sp, #192
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset b8, -88
	.cfi_offset b9, -96
	.cfi_offset b10, -104
	.cfi_offset b11, -112
	.cfi_offset b12, -120
	.cfi_offset b13, -128
	.cfi_offset b14, -136
	.cfi_offset b15, -144
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	str	x8, [sp, #56]
	cmp	x1, x2
	b.ls	LBB0_3
LBB0_1:
	ldr	x8, [sp, #56]
Lloh3:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh4:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_10
; %bb.2:
	ldp	x29, x30, [sp, #192]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #176]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #160]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #144]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #128]            ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #112]              ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #96]             ; 16-byte Folded Reload
	ldp	d13, d12, [sp, #80]             ; 16-byte Folded Reload
	ldp	d15, d14, [sp, #64]             ; 16-byte Folded Reload
	add	sp, sp, #208
	ret
LBB0_3:
	mov	x19, x2
	mov	x20, x1
	mov	x21, x0
	ldp	x8, x22, [x0, #8]
	ldr	s12, [x8]
	ldur	d0, [x8, #4]
	ldr	s13, [x8, #12]
Lloh6:
	adrp	x23, _DEPTH_SCALE@GOTPAGE
Lloh7:
	ldr	x23, [x23, _DEPTH_SCALE@GOTPAGEOFF]
	str	q0, [sp]                        ; 16-byte Folded Spill
	mov	s14, v0[1]
Lloh8:
	adrp	x24, _GL_SMOOTH@GOTPAGE
Lloh9:
	ldr	x24, [x24, _GL_SMOOTH@GOTPAGEOFF]
Lloh10:
	adrp	x25, _GL_POINT_TOKEN@GOTPAGE
Lloh11:
	ldr	x25, [x25, _GL_POINT_TOKEN@GOTPAGEOFF]
	b	LBB0_7
LBB0_4:                                 ;   in Loop: Header=BB0_7 Depth=1
	fmul	s0, s12, s0
	str	s0, [sp, #40]
	ldur	d0, [x8, #4]
	ldr	q1, [sp]                        ; 16-byte Folded Reload
	fmul.2s	v0, v1, v0
	stur	d0, [sp, #44]
	ldr	s0, [x8, #12]
LBB0_5:                                 ;   in Loop: Header=BB0_7 Depth=1
	fdiv	s11, s11, s15
	fmul	s0, s13, s0
	str	s0, [sp, #52]
	ldr	x8, [x22, #32]
	ldr	x8, [x8, x26]
	ldp	s1, s0, [x8, #8]
	fmov	s2, #1.00000000
	fdiv	s2, s2, s0
	ldr	d3, [x8]
	fmul.2s	v3, v3, v2[0]
	str	d3, [sp, #24]
	fmul	s1, s2, s1
	stp	s1, s0, [sp, #32]
	ldr	x8, [x25]
	scvtf	s0, x8
	mov	x0, x21
	bl	_FEEDBACK_TOKEN
	ldr	x8, [x22, #40]
	ldr	x8, [x8, x26]
	scvtf	s4, x8
	add	x1, sp, #40
	add	x2, sp, #24
	mov	x0, x21
	fmov	s0, s8
	fmov	s1, s9
	fmov	s2, s11
	fmov	s3, s10
	bl	_gl_feedback_vertex
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=1
	add	x20, x20, #1
	cmp	x20, x19
	b.hi	LBB0_1
LBB0_7:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x22]
	ldr	x8, [x8, x20, lsl #3]
	cbnz	x8, LBB0_6
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=1
	lsl	x26, x20, #3
	ldp	x8, x9, [x22, #8]
	ldr	x8, [x8, x26]
	ldp	s8, s9, [x8]
	ldr	s11, [x8, #8]
	ldr	s15, [x23]
	ldr	x8, [x9, x26]
	ldr	s10, [x8, #12]
	ldr	x9, [x21]
	ldr	x10, [x24]
	ldr	x8, [x22, #24]
	ldr	x8, [x8, x26]
	ldr	s0, [x8]
	cmp	x9, x10
	b.ne	LBB0_4
; %bb.9:                                ;   in Loop: Header=BB0_7 Depth=1
	bl	_FixedToFloat
	fmul	s0, s12, s0
	str	s0, [sp, #40]
	ldr	x8, [x22, #24]
	ldr	x8, [x8, x26]
	ldr	s0, [x8, #4]
	bl	_FixedToFloat
	ldr	q1, [sp]                        ; 16-byte Folded Reload
	fmul	s0, s1, s0
	str	s0, [sp, #44]
	ldr	x8, [x22, #24]
	ldr	x8, [x8, x26]
	ldr	s0, [x8, #8]
	bl	_FixedToFloat
	fmul	s0, s14, s0
	str	s0, [sp, #48]
	ldr	x8, [x22, #24]
	ldr	x8, [x8, x26]
	ldr	s0, [x8, #12]
	bl	_FixedToFloat
	b	LBB0_5
LBB0_10:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.comm	_DEPTH_SCALE,4,2                ; @DEPTH_SCALE
	.comm	_GL_SMOOTH,8,3                  ; @GL_SMOOTH
	.comm	_GL_POINT_TOKEN,8,3             ; @GL_POINT_TOKEN
	.no_dead_strip	_feedback_points
.subsections_via_symbols
