	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function get_visualizer_layer_and_color
_get_visualizer_layer_and_color:        ## @get_visualizer_layer_and_color
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rdi, %rbx
	movl	16(%rdi), %eax
	testb	$32, %al
	jne	LBB0_1
## %bb.2:
	testb	$16, %al
	jne	LBB0_3
## %bb.4:
	testb	$8, %al
	jne	LBB0_5
## %bb.6:
	testb	$4, %al
	jne	LBB0_7
## %bb.10:
	testb	$2, %al
	jne	LBB0_11
## %bb.12:
	movl	$200, %edi
	movl	$255, %esi
	movl	$192, %edx
	callq	_LCD_COLOR
	movq	%rax, 8(%rbx)
	leaq	L_.str.6(%rip), %rax
	jmp	LBB0_13
LBB0_1:
	movl	$85, %edi
	movl	$255, %esi
	movl	$128, %edx
	callq	_LCD_COLOR
	movq	%rax, 8(%rbx)
	leaq	L_.str(%rip), %rax
	jmp	LBB0_13
LBB0_3:
	movl	$28, %edi
	movl	$255, %esi
	movl	$230, %edx
	callq	_LCD_COLOR
	movq	%rax, 8(%rbx)
	leaq	L_.str.1(%rip), %rax
	jmp	LBB0_13
LBB0_5:
	movl	$38, %edi
	movl	$255, %esi
	movl	$230, %edx
	callq	_LCD_COLOR
	movq	%rax, 8(%rbx)
	leaq	L_.str.2(%rip), %rax
	jmp	LBB0_13
LBB0_7:
	xorl	%edi, %edi
	movl	$255, %esi
	movl	$95, %edx
	callq	_LCD_COLOR
	movq	%rax, 8(%rbx)
	testb	$2, 16(%rbx)
	jne	LBB0_8
## %bb.9:
	leaq	L_.str.4(%rip), %rax
	jmp	LBB0_13
LBB0_11:
	movl	$149, %edi
	movl	$255, %esi
	movl	$192, %edx
	callq	_LCD_COLOR
	movq	%rax, 8(%rbx)
	leaq	L_.str.5(%rip), %rax
	jmp	LBB0_13
LBB0_8:
	leaq	L_.str.3(%rip), %rax
LBB0_13:
	movq	%rax, (%rbx)
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Gaming"

L_.str.1:                               ## @.str.1
	.asciz	"Numpad & Mouse"

L_.str.2:                               ## @.str.2
	.asciz	"Symbols"

L_.str.3:                               ## @.str.3
	.asciz	"Qwerty - Fn"

L_.str.4:                               ## @.str.4
	.asciz	"Colemak - Fn"

L_.str.5:                               ## @.str.5
	.asciz	"Qwerty"

L_.str.6:                               ## @.str.6
	.asciz	"Colemak"

	.no_dead_strip	_get_visualizer_layer_and_color
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function get_visualizer_layer_and_color
_get_visualizer_layer_and_color:        ; @get_visualizer_layer_and_color
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	ldr	w8, [x0, #16]
	tbnz	w8, #5, LBB0_6
; %bb.1:
	tbnz	w8, #4, LBB0_7
; %bb.2:
	tbnz	w8, #3, LBB0_8
; %bb.3:
	tbnz	w8, #2, LBB0_9
; %bb.4:
	tbnz	w8, #1, LBB0_11
; %bb.5:
	mov	w0, #200
	mov	w1, #255
	mov	w2, #192
	bl	_LCD_COLOR
Lloh0:
	adrp	x8, l_.str.6@PAGE
Lloh1:
	add	x8, x8, l_.str.6@PAGEOFF
	b	LBB0_12
LBB0_6:
	mov	w0, #85
	mov	w1, #255
	mov	w2, #128
	bl	_LCD_COLOR
Lloh2:
	adrp	x8, l_.str@PAGE
Lloh3:
	add	x8, x8, l_.str@PAGEOFF
	b	LBB0_12
LBB0_7:
	mov	w0, #28
	mov	w1, #255
	mov	w2, #230
	bl	_LCD_COLOR
Lloh4:
	adrp	x8, l_.str.1@PAGE
Lloh5:
	add	x8, x8, l_.str.1@PAGEOFF
	b	LBB0_12
LBB0_8:
	mov	w0, #38
	mov	w1, #255
	mov	w2, #230
	bl	_LCD_COLOR
Lloh6:
	adrp	x8, l_.str.2@PAGE
Lloh7:
	add	x8, x8, l_.str.2@PAGEOFF
	b	LBB0_12
LBB0_9:
	mov	w0, #0
	mov	w1, #255
	mov	w2, #95
	bl	_LCD_COLOR
	str	x0, [x19, #8]
	ldrb	w8, [x19, #16]
	tbnz	w8, #1, LBB0_14
; %bb.10:
Lloh8:
	adrp	x8, l_.str.4@PAGE
Lloh9:
	add	x8, x8, l_.str.4@PAGEOFF
	b	LBB0_13
LBB0_11:
	mov	w0, #149
	mov	w1, #255
	mov	w2, #192
	bl	_LCD_COLOR
Lloh10:
	adrp	x8, l_.str.5@PAGE
Lloh11:
	add	x8, x8, l_.str.5@PAGEOFF
LBB0_12:
	str	x0, [x19, #8]
LBB0_13:
	str	x8, [x19]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_14:
Lloh12:
	adrp	x8, l_.str.3@PAGE
Lloh13:
	add	x8, x8, l_.str.3@PAGEOFF
	b	LBB0_13
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpAdd	Lloh12, Lloh13
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Gaming"

l_.str.1:                               ; @.str.1
	.asciz	"Numpad & Mouse"

l_.str.2:                               ; @.str.2
	.asciz	"Symbols"

l_.str.3:                               ; @.str.3
	.asciz	"Qwerty - Fn"

l_.str.4:                               ; @.str.4
	.asciz	"Colemak - Fn"

l_.str.5:                               ; @.str.5
	.asciz	"Qwerty"

l_.str.6:                               ; @.str.6
	.asciz	"Colemak"

	.no_dead_strip	_get_visualizer_layer_and_color
.subsections_via_symbols
