	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function gl_PrioritizeTextures
LCPI0_0:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_gl_PrioritizeTextures
	.p2align	4, 0x90
_gl_PrioritizeTextures:                 ## @gl_PrioritizeTextures
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, %rbx
	movq	%rdx, %r12
	movq	%rsi, %r13
	movq	%rdi, %r15
	callq	_INSIDE_BEGIN_END
	testq	%rax, %rax
	je	LBB0_3
## %bb.1:
	leaq	L_.str(%rip), %rdx
	movq	_GL_INVALID_OPERATION@GOTPCREL(%rip), %rax
LBB0_2:
	movl	(%rax), %esi
	movq	%r15, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_gl_error                       ## TAILCALL
LBB0_3:
	testq	%r13, %r13
	js	LBB0_4
## %bb.5:
	movq	%rbx, -48(%rbp)                 ## 8-byte Spill
	je	LBB0_11
## %bb.6:
	xorl	%r14d, %r14d
	jmp	LBB0_7
	.p2align	4, 0x90
LBB0_10:                                ##   in Loop: Header=BB0_7 Depth=1
	incq	%r14
	cmpq	%r14, %r13
	je	LBB0_11
LBB0_7:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r12,%r14,8), %rsi
	testq	%rsi, %rsi
	jle	LBB0_10
## %bb.8:                               ##   in Loop: Header=BB0_7 Depth=1
	movq	(%r15), %rax
	movl	(%rax), %edi
	callq	_HashLookup
	testq	%rax, %rax
	je	LBB0_10
## %bb.9:                               ##   in Loop: Header=BB0_7 Depth=1
	movq	%rax, %rbx
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movl	(%rax,%r14,4), %edi
	xorps	%xmm0, %xmm0
	movss	LCPI0_0(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	callq	_CLAMP
	movl	%eax, (%rbx)
	jmp	LBB0_10
LBB0_11:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_4:
	leaq	L_.str.1(%rip), %rdx
	movq	_GL_INVALID_VALUE@GOTPCREL(%rip), %rax
	jmp	LBB0_2
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_INVALID_OPERATION,4,2       ## @GL_INVALID_OPERATION
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"glAreTexturesResident"

	.comm	_GL_INVALID_VALUE,4,2           ## @GL_INVALID_VALUE
L_.str.1:                               ## @.str.1
	.asciz	"glAreTexturesResident(n)"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_PrioritizeTextures          ; -- Begin function gl_PrioritizeTextures
	.p2align	2
_gl_PrioritizeTextures:                 ; @gl_PrioritizeTextures
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x20, x3
	mov	x21, x2
	mov	x22, x1
	mov	x19, x0
	bl	_INSIDE_BEGIN_END
	cbz	x0, LBB0_3
; %bb.1:
Lloh0:
	adrp	x2, l_.str@PAGE
Lloh1:
	add	x2, x2, l_.str@PAGEOFF
Lloh2:
	adrp	x8, _GL_INVALID_OPERATION@GOTPAGE
Lloh3:
	ldr	x8, [x8, _GL_INVALID_OPERATION@GOTPAGEOFF]
LBB0_2:
	ldr	w1, [x8]
	mov	x0, x19
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_gl_error
LBB0_3:
	tbnz	x22, #63, LBB0_10
; %bb.4:
	cbnz	x22, LBB0_7
LBB0_5:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=1
	add	x20, x20, #4
	add	x21, x21, #8
	subs	x22, x22, #1
	b.eq	LBB0_5
LBB0_7:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x1, [x21]
	cmp	x1, #1
	b.lt	LBB0_6
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	x8, [x19]
	ldr	w0, [x8]
	bl	_HashLookup
	cbz	x0, LBB0_6
; %bb.9:                                ;   in Loop: Header=BB0_7 Depth=1
	mov	x23, x0
	ldr	w0, [x20]
	movi	d0, #0000000000000000
	fmov	s1, #1.00000000
	bl	_CLAMP
	str	w0, [x23]
	b	LBB0_6
LBB0_10:
Lloh4:
	adrp	x2, l_.str.1@PAGE
Lloh5:
	add	x2, x2, l_.str.1@PAGEOFF
Lloh6:
	adrp	x8, _GL_INVALID_VALUE@GOTPAGE
Lloh7:
	ldr	x8, [x8, _GL_INVALID_VALUE@GOTPAGEOFF]
	b	LBB0_2
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpAdd	Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_INVALID_OPERATION,4,2       ; @GL_INVALID_OPERATION
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"glAreTexturesResident"

	.comm	_GL_INVALID_VALUE,4,2           ; @GL_INVALID_VALUE
l_.str.1:                               ; @.str.1
	.asciz	"glAreTexturesResident(n)"

.subsections_via_symbols
