	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function new_swizzle
_new_swizzle:                           ## @new_swizzle
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, %r13
	movq	%rdx, %r15
	movl	%esi, %r12d
	movl	%edi, %r14d
	movl	$32, %edi
	callq	_d3dcompiler_alloc
	movq	%rax, %rbx
	testq	%rax, %rax
	je	LBB0_2
## %bb.1:
	movq	_HLSL_IR_SWIZZLE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 24(%rbx)
	movl	(%r13), %eax
	movl	%eax, 20(%rbx)
	movq	_HLSL_CLASS_VECTOR@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	(%r15), %rax
	movl	(%rax), %edx
	xorl	%edi, %edi
	movl	%r12d, %ecx
	movl	$1, %r8d
	callq	_new_hlsl_type
	movl	%eax, 16(%rbx)
	movq	%r15, 8(%rbx)
	movl	%r14d, (%rbx)
LBB0_2:
	movq	%rbx, %rax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_HLSL_IR_SWIZZLE,4,2            ## @HLSL_IR_SWIZZLE
	.comm	_HLSL_CLASS_VECTOR,4,2          ## @HLSL_CLASS_VECTOR
	.no_dead_strip	_new_swizzle
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function new_swizzle
_new_swizzle:                           ; @new_swizzle
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x23, x3
	mov	x19, x2
	mov	x22, x1
	mov	x20, x0
	mov	w0, #32
	bl	_d3dcompiler_alloc
	mov	x21, x0
	cbz	x0, LBB0_2
; %bb.1:
Lloh0:
	adrp	x8, _HLSL_IR_SWIZZLE@GOTPAGE
Lloh1:
	ldr	x8, [x8, _HLSL_IR_SWIZZLE@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	str	w8, [x21, #24]
	ldr	w8, [x23]
	str	w8, [x21, #20]
Lloh3:
	adrp	x8, _HLSL_CLASS_VECTOR@GOTPAGE
Lloh4:
	ldr	x8, [x8, _HLSL_CLASS_VECTOR@GOTPAGEOFF]
Lloh5:
	ldr	w1, [x8]
	ldr	x8, [x19]
	ldr	w2, [x8]
	mov	x0, #0
	mov	x3, x22
	mov	w4, #1
	bl	_new_hlsl_type
	str	w0, [x21, #16]
	str	x19, [x21, #8]
	str	w20, [x21]
LBB0_2:
	mov	x0, x21
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_HLSL_IR_SWIZZLE,4,2            ; @HLSL_IR_SWIZZLE
	.comm	_HLSL_CLASS_VECTOR,4,2          ; @HLSL_CLASS_VECTOR
	.no_dead_strip	_new_swizzle
.subsections_via_symbols
