	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_hw_mov
_shader_hw_mov:                         ## @shader_hw_mov
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$312, %rsp                      ## imm = 0x138
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	24(%rdi), %rax
	movq	16(%rax), %r13
	movq	24(%rax), %r12
	movl	4(%r13), %edi
	callq	_shader_is_pshader_version
	movq	%rax, -328(%rbp)                ## 8-byte Spill
	movq	24(%rbx), %rax
	movq	(%rax), %r15
	movl	4(%r13), %edi
	movq	_ARB_ZERO@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_arb_get_helper_value
	movq	%rax, -344(%rbp)                ## 8-byte Spill
	movl	4(%r13), %edi
	movq	_ARB_ONE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_arb_get_helper_value
	movq	%rax, -352(%rbp)                ## 8-byte Spill
	movl	4(%r13), %edi
	movq	_ARB_TWO@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_arb_get_helper_value
	movq	%rax, %r14
	movq	24(%rbx), %rax
	movq	8(%rax), %rax
	movq	%rax, -320(%rbp)                ## 8-byte Spill
	movq	(%rbx), %rax
	movq	_WINED3DSIH_MOVA@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_6
## %bb.1:
	movq	8(%r12), %r12
	movq	_WINED3D_SHADER_TYPE_VERTEX@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_ARB_VS_REL_OFFSET@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_arb_get_helper_value
	movq	(%r15), %rdx
	movq	_NV2@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rdx
	jge	LBB0_2
## %bb.3:
	movq	%rax, -336(%rbp)                ## 8-byte Spill
	movq	16(%rbx), %rsi
	leaq	-304(%rbp), %rcx
	movq	%rbx, %rdi
	xorl	%edx, %edx
	movq	%r12, -328(%rbp)                ## 8-byte Spill
	movq	%rcx, %r12
	callq	_shader_arb_get_src_param
	movq	8(%rbx), %rsi
	leaq	-312(%rbp), %r15
	movq	%rbx, %rdi
	movq	%r15, %rdx
	callq	_shader_arb_get_write_mask
	leaq	L_.str(%rip), %rsi
	movq	-320(%rbp), %r13                ## 8-byte Reload
	movq	%r13, %rdi
	movq	%r15, %rdx
	movq	%r12, %rcx
	movq	-344(%rbp), %r8                 ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.1(%rip), %rsi
	movq	%r13, %rdi
	movq	%r15, %rdx
	movq	%r14, %rcx
	movq	-352(%rbp), %r8                 ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.2(%rip), %rsi
	movq	%r13, %rdi
	movq	%r15, %rdx
	movq	%r12, %rcx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.3(%rip), %rsi
	movq	%r13, %rdi
	movq	%r15, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.4(%rip), %rsi
	movq	%r13, %rdi
	movq	%r15, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	movq	-328(%rbp), %rax                ## 8-byte Reload
	cmpq	$0, (%rax)
	je	LBB0_5
## %bb.4:
	leaq	L_.str.5(%rip), %rsi
	leaq	-312(%rbp), %rdx
	movq	%r13, %rdi
	movq	-336(%rbp), %rcx                ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
LBB0_5:
	leaq	L_.str.6(%rip), %rsi
	leaq	-312(%rbp), %rdx
	movq	%r13, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	24(%rbx), %rax
	movq	(%rax), %rax
	movq	8(%rax), %rax
	movb	$0, (%rax)
	jmp	LBB0_22
LBB0_6:
	cmpl	$1, (%r13)
	jne	LBB0_12
## %bb.7:
	movl	4(%r13), %edi
	callq	_shader_is_pshader_version
	testq	%rax, %rax
	jne	LBB0_12
## %bb.8:
	movq	8(%rbx), %rax
	movq	(%rax), %rax
	movq	_WINED3DSPR_ADDR@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_12
## %bb.9:
	movq	8(%r12), %rax
	movb	$0, -304(%rbp)
	cmpq	$0, (%rax)
	je	LBB0_21
## %bb.10:
	movq	(%r15), %rax
	movq	_ARB@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_21
## %bb.11:
	movq	_WINED3D_SHADER_TYPE_VERTEX@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_ARB_VS_REL_OFFSET@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_arb_get_helper_value
	movq	%rax, %r14
	movq	16(%rbx), %rsi
	leaq	-304(%rbp), %r15
	movq	%rbx, %rdi
	xorl	%edx, %edx
	movq	%r15, %rcx
	callq	_shader_arb_get_src_param
	leaq	L_.str.7(%rip), %rsi
	movq	-320(%rbp), %rbx                ## 8-byte Reload
	movq	%rbx, %rdi
	movq	%r15, %rdx
	movq	%r14, %rcx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.8(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	jmp	LBB0_22
LBB0_12:
	movq	8(%rbx), %rax
	movq	(%rax), %rcx
	movq	_WINED3DSPR_COLOROUT@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	jne	LBB0_19
## %bb.13:
	movq	8(%rax), %rax
	cmpl	$0, (%rax)
	jne	LBB0_19
## %bb.14:
	cmpq	$0, -328(%rbp)                  ## 8-byte Folded Reload
	je	LBB0_19
## %bb.15:
	cmpq	$0, 16(%r15)
	je	LBB0_19
## %bb.16:
	cmpq	$0, (%r12)
	je	LBB0_19
## %bb.17:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_20
## %bb.18:
	leaq	L_.str.10(%rip), %rsi
	movq	-320(%rbp), %rdi                ## 8-byte Reload
	xorl	%eax, %eax
	addq	$312, %rsp                      ## imm = 0x138
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_shader_addline                 ## TAILCALL
LBB0_19:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_20
## %bb.24:
	movq	%rbx, %rdi
	addq	$312, %rsp                      ## imm = 0x138
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_shader_hw_map2gl               ## TAILCALL
LBB0_2:
	movq	%rbx, %rdi
	callq	_shader_hw_map2gl
LBB0_22:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_20
## %bb.23:
	addq	$312, %rsp                      ## imm = 0x138
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_21:
	movq	16(%rbx), %rax
	movl	(%rax), %edi
	xorl	%esi, %esi
	callq	_shader_arb_select_component
	movl	%eax, -312(%rbp)
	leaq	-312(%rbp), %rsi
	leaq	-304(%rbp), %r14
	movq	%rbx, %rdi
	xorl	%edx, %edx
	movq	%r14, %rcx
	callq	_shader_arb_get_src_param
	leaq	L_.str.9(%rip), %rsi
	movq	-320(%rbp), %rdi                ## 8-byte Reload
	movq	%r14, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	jmp	LBB0_22
LBB0_20:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_ARB_ZERO,4,2                   ## @ARB_ZERO
	.comm	_ARB_ONE,4,2                    ## @ARB_ONE
	.comm	_ARB_TWO,4,2                    ## @ARB_TWO
	.comm	_WINED3DSIH_MOVA,8,3            ## @WINED3DSIH_MOVA
	.comm	_WINED3D_SHADER_TYPE_VERTEX,4,2 ## @WINED3D_SHADER_TYPE_VERTEX
	.comm	_ARB_VS_REL_OFFSET,4,2          ## @ARB_VS_REL_OFFSET
	.comm	_NV2,8,3                        ## @NV2
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"SGE A0_SHADOW%s, %s, %s;\n"

L_.str.1:                               ## @.str.1
	.asciz	"MAD A0_SHADOW%s, A0_SHADOW, %s, -%s;\n"

L_.str.2:                               ## @.str.2
	.asciz	"ABS TA%s, %s;\n"

L_.str.3:                               ## @.str.3
	.asciz	"ADD TA%s, TA, rel_addr_const.x;\n"

L_.str.4:                               ## @.str.4
	.asciz	"FLR TA%s, TA;\n"

L_.str.5:                               ## @.str.5
	.asciz	"ADD TA%s, TA, %s;\n"

L_.str.6:                               ## @.str.6
	.asciz	"MUL A0_SHADOW%s, TA, A0_SHADOW;\n"

	.comm	_WINED3DSPR_ADDR,8,3            ## @WINED3DSPR_ADDR
	.comm	_ARB,8,3                        ## @ARB
L_.str.7:                               ## @.str.7
	.asciz	"ADD TA.x, %s, %s;\n"

L_.str.8:                               ## @.str.8
	.asciz	"ARL A0.x, TA.x;\n"

L_.str.9:                               ## @.str.9
	.asciz	"ARL A0.x, %s;\n"

	.comm	_WINED3DSPR_COLOROUT,8,3        ## @WINED3DSPR_COLOROUT
L_.str.10:                              ## @.str.10
	.asciz	"#mov handled in srgb write or fog code\n"

	.no_dead_strip	_shader_hw_mov
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_hw_mov
_shader_hw_mov:                         ; @shader_hw_mov
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #400
	.cfi_def_cfa_offset 400
	stp	x28, x27, [sp, #304]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #320]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #336]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #352]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #368]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #384]            ; 16-byte Folded Spill
	add	x29, sp, #384
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x19, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-88]
	ldr	x8, [x0, #24]
	ldp	x27, x26, [x8, #16]
	ldr	w0, [x27, #4]
	bl	_shader_is_pshader_version
	mov	x21, x0
	ldr	x8, [x19, #24]
	ldr	x25, [x8]
	ldr	w0, [x27, #4]
Lloh3:
	adrp	x8, _ARB_ZERO@GOTPAGE
Lloh4:
	ldr	x8, [x8, _ARB_ZERO@GOTPAGEOFF]
Lloh5:
	ldr	w1, [x8]
	bl	_arb_get_helper_value
	mov	x23, x0
	ldr	w0, [x27, #4]
Lloh6:
	adrp	x8, _ARB_ONE@GOTPAGE
Lloh7:
	ldr	x8, [x8, _ARB_ONE@GOTPAGEOFF]
Lloh8:
	ldr	w1, [x8]
	bl	_arb_get_helper_value
	mov	x22, x0
	ldr	w0, [x27, #4]
Lloh9:
	adrp	x8, _ARB_TWO@GOTPAGE
Lloh10:
	ldr	x8, [x8, _ARB_TWO@GOTPAGEOFF]
Lloh11:
	ldr	w1, [x8]
	bl	_arb_get_helper_value
	ldr	x8, [x19, #24]
	ldr	x20, [x8, #8]
	ldr	x8, [x19]
Lloh12:
	adrp	x9, _WINED3DSIH_MOVA@GOTPAGE
Lloh13:
	ldr	x9, [x9, _WINED3DSIH_MOVA@GOTPAGEOFF]
Lloh14:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_5
; %bb.1:
	mov	x24, x0
	ldr	x26, [x26, #8]
Lloh15:
	adrp	x8, _WINED3D_SHADER_TYPE_VERTEX@GOTPAGE
Lloh16:
	ldr	x8, [x8, _WINED3D_SHADER_TYPE_VERTEX@GOTPAGEOFF]
Lloh17:
	ldr	w0, [x8]
Lloh18:
	adrp	x8, _ARB_VS_REL_OFFSET@GOTPAGE
Lloh19:
	ldr	x8, [x8, _ARB_VS_REL_OFFSET@GOTPAGEOFF]
Lloh20:
	ldr	w1, [x8]
	bl	_arb_get_helper_value
	ldr	x8, [x25]
Lloh21:
	adrp	x9, _NV2@GOTPAGE
Lloh22:
	ldr	x9, [x9, _NV2@GOTPAGEOFF]
Lloh23:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ge	LBB0_20
; %bb.2:
	mov	x21, x0
	ldr	x1, [x19, #16]
	add	x27, sp, #40
	add	x3, sp, #40
	mov	x0, x19
	mov	w2, #0
	bl	_shader_arb_get_src_param
	ldr	x1, [x19, #8]
	add	x25, sp, #32
	add	x2, sp, #32
	mov	x0, x19
	bl	_shader_arb_get_write_mask
	stp	x27, x23, [sp, #8]
	str	x25, [sp]
Lloh24:
	adrp	x1, l_.str@PAGE
Lloh25:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	stp	x24, x22, [sp, #8]
	str	x25, [sp]
Lloh26:
	adrp	x1, l_.str.1@PAGE
Lloh27:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	stp	x25, x27, [sp]
Lloh28:
	adrp	x1, l_.str.2@PAGE
Lloh29:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	str	x25, [sp]
Lloh30:
	adrp	x1, l_.str.3@PAGE
Lloh31:
	add	x1, x1, l_.str.3@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	str	x25, [sp]
Lloh32:
	adrp	x1, l_.str.4@PAGE
Lloh33:
	add	x1, x1, l_.str.4@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	ldr	x8, [x26]
	cbz	x8, LBB0_4
; %bb.3:
	stp	x25, x21, [sp]
Lloh34:
	adrp	x1, l_.str.5@PAGE
Lloh35:
	add	x1, x1, l_.str.5@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
LBB0_4:
	str	x25, [sp]
Lloh36:
	adrp	x1, l_.str.6@PAGE
Lloh37:
	add	x1, x1, l_.str.6@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	ldr	x8, [x19, #24]
	ldr	x8, [x8]
	ldr	x8, [x8, #8]
	strb	wzr, [x8]
	b	LBB0_21
LBB0_5:
	ldr	w8, [x27]
	cmp	w8, #1
	b.ne	LBB0_11
; %bb.6:
	ldr	w0, [x27, #4]
	bl	_shader_is_pshader_version
	cbnz	x0, LBB0_11
; %bb.7:
	ldr	x8, [x19, #8]
	ldr	x8, [x8]
Lloh38:
	adrp	x9, _WINED3DSPR_ADDR@GOTPAGE
Lloh39:
	ldr	x9, [x9, _WINED3DSPR_ADDR@GOTPAGEOFF]
Lloh40:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_11
; %bb.8:
	ldr	x8, [x26, #8]
	strb	wzr, [sp, #40]
	ldr	x8, [x8]
	cbz	x8, LBB0_23
; %bb.9:
	ldr	x8, [x25]
Lloh41:
	adrp	x9, _ARB@GOTPAGE
Lloh42:
	ldr	x9, [x9, _ARB@GOTPAGEOFF]
Lloh43:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_23
; %bb.10:
Lloh44:
	adrp	x8, _WINED3D_SHADER_TYPE_VERTEX@GOTPAGE
Lloh45:
	ldr	x8, [x8, _WINED3D_SHADER_TYPE_VERTEX@GOTPAGEOFF]
Lloh46:
	ldr	w0, [x8]
Lloh47:
	adrp	x8, _ARB_VS_REL_OFFSET@GOTPAGE
Lloh48:
	ldr	x8, [x8, _ARB_VS_REL_OFFSET@GOTPAGEOFF]
Lloh49:
	ldr	w1, [x8]
	bl	_arb_get_helper_value
	mov	x21, x0
	ldr	x1, [x19, #16]
	add	x22, sp, #40
	add	x3, sp, #40
	mov	x0, x19
	mov	w2, #0
	bl	_shader_arb_get_src_param
	stp	x22, x21, [sp]
Lloh50:
	adrp	x1, l_.str.7@PAGE
Lloh51:
	add	x1, x1, l_.str.7@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
Lloh52:
	adrp	x1, l_.str.8@PAGE
Lloh53:
	add	x1, x1, l_.str.8@PAGEOFF
	b	LBB0_24
LBB0_11:
	ldr	x8, [x19, #8]
	ldr	x9, [x8]
Lloh54:
	adrp	x10, _WINED3DSPR_COLOROUT@GOTPAGE
Lloh55:
	ldr	x10, [x10, _WINED3DSPR_COLOROUT@GOTPAGEOFF]
Lloh56:
	ldr	x10, [x10]
	cmp	x9, x10
	b.ne	LBB0_18
; %bb.12:
	ldr	x8, [x8, #8]
	ldr	w8, [x8]
	cbnz	w8, LBB0_18
; %bb.13:
	cbz	x21, LBB0_18
; %bb.14:
	ldr	x8, [x25, #16]
	cbz	x8, LBB0_18
; %bb.15:
	ldr	x8, [x26]
	cbz	x8, LBB0_18
; %bb.16:
	ldur	x8, [x29, #-88]
Lloh57:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh58:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh59:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_25
; %bb.17:
Lloh60:
	adrp	x1, l_.str.10@PAGE
Lloh61:
	add	x1, x1, l_.str.10@PAGEOFF
	mov	x0, x20
	ldp	x29, x30, [sp, #384]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #368]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #352]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #336]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #320]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #304]            ; 16-byte Folded Reload
	add	sp, sp, #400
	b	_shader_addline
LBB0_18:
	ldur	x8, [x29, #-88]
Lloh62:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh63:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh64:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_25
; %bb.19:
	mov	x0, x19
	ldp	x29, x30, [sp, #384]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #368]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #352]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #336]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #320]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #304]            ; 16-byte Folded Reload
	add	sp, sp, #400
	b	_shader_hw_map2gl
LBB0_20:
	mov	x0, x19
	bl	_shader_hw_map2gl
LBB0_21:
	ldur	x8, [x29, #-88]
Lloh65:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh66:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh67:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_25
; %bb.22:
	ldp	x29, x30, [sp, #384]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #368]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #352]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #336]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #320]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #304]            ; 16-byte Folded Reload
	add	sp, sp, #400
	ret
LBB0_23:
	ldr	x8, [x19, #16]
	ldr	w0, [x8]
	mov	w1, #0
	bl	_shader_arb_select_component
	str	w0, [sp, #32]
	add	x21, sp, #40
	add	x1, sp, #32
	add	x3, sp, #40
	mov	x0, x19
	mov	w2, #0
	bl	_shader_arb_get_src_param
	str	x21, [sp]
Lloh68:
	adrp	x1, l_.str.9@PAGE
Lloh69:
	add	x1, x1, l_.str.9@PAGEOFF
LBB0_24:
	mov	x0, x20
	bl	_shader_addline
	b	LBB0_21
LBB0_25:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpAdd	Lloh32, Lloh33
	.loh AdrpAdd	Lloh30, Lloh31
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpAdd	Lloh26, Lloh27
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpAdd	Lloh34, Lloh35
	.loh AdrpAdd	Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh41, Lloh42, Lloh43
	.loh AdrpAdd	Lloh52, Lloh53
	.loh AdrpAdd	Lloh50, Lloh51
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpLdrGotLdr	Lloh44, Lloh45, Lloh46
	.loh AdrpLdrGotLdr	Lloh54, Lloh55, Lloh56
	.loh AdrpLdrGotLdr	Lloh57, Lloh58, Lloh59
	.loh AdrpAdd	Lloh60, Lloh61
	.loh AdrpLdrGotLdr	Lloh62, Lloh63, Lloh64
	.loh AdrpLdrGotLdr	Lloh65, Lloh66, Lloh67
	.loh AdrpAdd	Lloh68, Lloh69
	.cfi_endproc
                                        ; -- End function
	.comm	_ARB_ZERO,4,2                   ; @ARB_ZERO
	.comm	_ARB_ONE,4,2                    ; @ARB_ONE
	.comm	_ARB_TWO,4,2                    ; @ARB_TWO
	.comm	_WINED3DSIH_MOVA,8,3            ; @WINED3DSIH_MOVA
	.comm	_WINED3D_SHADER_TYPE_VERTEX,4,2 ; @WINED3D_SHADER_TYPE_VERTEX
	.comm	_ARB_VS_REL_OFFSET,4,2          ; @ARB_VS_REL_OFFSET
	.comm	_NV2,8,3                        ; @NV2
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"SGE A0_SHADOW%s, %s, %s;\n"

l_.str.1:                               ; @.str.1
	.asciz	"MAD A0_SHADOW%s, A0_SHADOW, %s, -%s;\n"

l_.str.2:                               ; @.str.2
	.asciz	"ABS TA%s, %s;\n"

l_.str.3:                               ; @.str.3
	.asciz	"ADD TA%s, TA, rel_addr_const.x;\n"

l_.str.4:                               ; @.str.4
	.asciz	"FLR TA%s, TA;\n"

l_.str.5:                               ; @.str.5
	.asciz	"ADD TA%s, TA, %s;\n"

l_.str.6:                               ; @.str.6
	.asciz	"MUL A0_SHADOW%s, TA, A0_SHADOW;\n"

	.comm	_WINED3DSPR_ADDR,8,3            ; @WINED3DSPR_ADDR
	.comm	_ARB,8,3                        ; @ARB
l_.str.7:                               ; @.str.7
	.asciz	"ADD TA.x, %s, %s;\n"

l_.str.8:                               ; @.str.8
	.asciz	"ARL A0.x, TA.x;\n"

l_.str.9:                               ; @.str.9
	.asciz	"ARL A0.x, %s;\n"

	.comm	_WINED3DSPR_COLOROUT,8,3        ; @WINED3DSPR_COLOROUT
l_.str.10:                              ; @.str.10
	.asciz	"#mov handled in srgb write or fog code\n"

	.no_dead_strip	_shader_hw_mov
.subsections_via_symbols
