	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function wined3d_rendertarget_view_get_surface
_wined3d_rendertarget_view_get_surface: ## @wined3d_rendertarget_view_get_surface
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	testq	%rdi, %rdi
	je	LBB0_4
## %bb.1:
	movq	%rdi, %rbx
	movq	8(%rdi), %rdi
	movq	(%rdi), %rax
	movq	_WINED3D_RTYPE_TEXTURE_2D@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_4
## %bb.2:
	callq	_texture_from_resource
	movq	(%rax), %rax
	movq	(%rbx), %rcx
	movq	(%rax,%rcx,8), %rax
	jmp	LBB0_5
LBB0_4:
	xorl	%eax, %eax
LBB0_5:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3D_RTYPE_TEXTURE_2D,8,3   ## @WINED3D_RTYPE_TEXTURE_2D
	.no_dead_strip	_wined3d_rendertarget_view_get_surface
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function wined3d_rendertarget_view_get_surface
_wined3d_rendertarget_view_get_surface: ; @wined3d_rendertarget_view_get_surface
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	cbz	x0, LBB0_4
; %bb.1:
	mov	x19, x0
	ldr	x0, [x0, #8]
	ldr	x8, [x0]
Lloh0:
	adrp	x9, _WINED3D_RTYPE_TEXTURE_2D@GOTPAGE
Lloh1:
	ldr	x9, [x9, _WINED3D_RTYPE_TEXTURE_2D@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_3
; %bb.2:
	bl	_texture_from_resource
	ldr	x8, [x0]
	ldr	x9, [x19]
	ldr	x0, [x8, x9, lsl #3]
	b	LBB0_4
LBB0_3:
	mov	x0, #0
LBB0_4:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3D_RTYPE_TEXTURE_2D,8,3   ; @WINED3D_RTYPE_TEXTURE_2D
	.no_dead_strip	_wined3d_rendertarget_view_get_surface
.subsections_via_symbols
