	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function copy_stencil_pixels
LCPI0_0:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_copy_stencil_pixels:                   ## @copy_stencil_pixels
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$104, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r9, -72(%rbp)                  ## 8-byte Spill
	movq	%r8, -64(%rbp)                  ## 8-byte Spill
	movq	%rcx, %rbx
	movq	%rdx, %r13
	movq	%rsi, -128(%rbp)                ## 8-byte Spill
	movq	%rdi, %r12
	movq	16(%rbp), %rax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_WIDTH@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	shlq	$3, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r14
	movq	48(%r12), %rax
	cmpl	$0, (%rax)
	je	LBB0_1
## %bb.3:
	movss	(%r12), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	ucomiss	LCPI0_0(%rip), %xmm0
	jne	LBB0_6
	jp	LBB0_6
## %bb.4:
	movss	4(%r12), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	ucomiss	LCPI0_0(%rip), %xmm0
	jne	LBB0_6
	jp	LBB0_6
## %bb.5:
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	jmp	LBB0_7
LBB0_6:
	movq	_GL_TRUE@GOTPCREL(%rip), %rax
LBB0_7:
	xorl	%ecx, %ecx
	cmpq	-56(%rbp), %r13                 ## 8-byte Folded Reload
	setge	%dl
	cmpq	$0, -64(%rbp)                   ## 8-byte Folded Reload
	jle	LBB0_35
## %bb.8:
	movb	%dl, %cl
	addq	%rcx, %rcx
	decq	%rcx
	movq	%rcx, -120(%rbp)                ## 8-byte Spill
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	decq	%rcx
	xorl	%esi, %esi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	cmpq	%rdx, %r13
	cmovgeq	%rsi, %rcx
	leaq	(%rcx,%rdx), %r15
	addq	%r13, %rcx
	movq	(%rax), %rax
	movq	%rax, -112(%rbp)                ## 8-byte Spill
	leaq	-4(%rbx), %rax
	movq	%rax, -104(%rbp)                ## 8-byte Spill
	movq	%rax, %rdx
	shrq	$2, %rdx
	incq	%rdx
	movq	%rbx, %rax
	andq	$-4, %rax
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	movq	%rdx, %rax
	movq	%rdx, -96(%rbp)                 ## 8-byte Spill
	andq	$-2, %rdx
	movq	%rdx, -80(%rbp)                 ## 8-byte Spill
	movq	%rbx, %r13
	andq	$-2, %r13
	jmp	LBB0_9
	.p2align	4, 0x90
LBB0_33:                                ##   in Loop: Header=BB0_9 Depth=1
	movq	%r12, %rdi
	movq	%rbx, %rsi
	movq	-72(%rbp), %rdx                 ## 8-byte Reload
	movq	%r15, %rcx
	movq	%r14, %r8
	callq	_gl_write_stencil_span
LBB0_34:                                ##   in Loop: Header=BB0_9 Depth=1
	movq	-136(%rbp), %rsi                ## 8-byte Reload
	incq	%rsi
	movq	-120(%rbp), %rax                ## 8-byte Reload
	movq	-144(%rbp), %rcx                ## 8-byte Reload
	addq	%rax, %rcx
	addq	%rax, %r15
	cmpq	-64(%rbp), %rsi                 ## 8-byte Folded Reload
	je	LBB0_35
LBB0_9:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_15 Depth 2
                                        ##     Child Loop BB0_19 Depth 2
                                        ##     Child Loop BB0_23 Depth 2
	movq	%rsi, -136(%rbp)                ## 8-byte Spill
	movq	%r12, %rdi
	movq	%rbx, %rsi
	movq	-128(%rbp), %rdx                ## 8-byte Reload
	movq	%rcx, -144(%rbp)                ## 8-byte Spill
	movq	%r14, %r8
	callq	_gl_read_stencil_span
	testq	%rbx, %rbx
	jle	LBB0_20
## %bb.10:                              ##   in Loop: Header=BB0_9 Depth=1
	movq	8(%r12), %rcx
	movq	16(%r12), %rax
	cmpq	$4, %rbx
	jae	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_9 Depth=1
	xorl	%edx, %edx
	jmp	LBB0_19
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_9 Depth=1
	movq	%rcx, %xmm1
	movq	%rax, %xmm0
	pshufd	$68, %xmm0, %xmm0               ## xmm0 = xmm0[0,1,0,1]
	cmpq	$4, -104(%rbp)                  ## 8-byte Folded Reload
	jae	LBB0_14
## %bb.13:                              ##   in Loop: Header=BB0_9 Depth=1
	xorl	%edx, %edx
	jmp	LBB0_16
LBB0_14:                                ##   in Loop: Header=BB0_9 Depth=1
	movq	-80(%rbp), %rsi                 ## 8-byte Reload
	xorl	%edx, %edx
	.p2align	4, 0x90
LBB0_15:                                ##   Parent Loop BB0_9 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movdqa	(%r14,%rdx,8), %xmm2
	movdqa	16(%r14,%rdx,8), %xmm3
	movdqa	32(%r14,%rdx,8), %xmm4
	movdqa	48(%r14,%rdx,8), %xmm5
	psllq	%xmm1, %xmm2
	psllq	%xmm1, %xmm3
	paddq	%xmm0, %xmm2
	paddq	%xmm0, %xmm3
	movdqa	%xmm2, (%r14,%rdx,8)
	movdqa	%xmm3, 16(%r14,%rdx,8)
	psllq	%xmm1, %xmm4
	psllq	%xmm1, %xmm5
	paddq	%xmm0, %xmm4
	paddq	%xmm0, %xmm5
	movdqa	%xmm4, 32(%r14,%rdx,8)
	movdqa	%xmm5, 48(%r14,%rdx,8)
	addq	$8, %rdx
	addq	$-2, %rsi
	jne	LBB0_15
LBB0_16:                                ##   in Loop: Header=BB0_9 Depth=1
	testb	$1, -96(%rbp)                   ## 1-byte Folded Reload
	je	LBB0_18
## %bb.17:                              ##   in Loop: Header=BB0_9 Depth=1
	movdqa	(%r14,%rdx,8), %xmm2
	movdqa	16(%r14,%rdx,8), %xmm3
	psllq	%xmm1, %xmm2
	psllq	%xmm1, %xmm3
	paddq	%xmm0, %xmm2
	paddq	%xmm0, %xmm3
	movdqa	%xmm2, (%r14,%rdx,8)
	movdqa	%xmm3, 16(%r14,%rdx,8)
LBB0_18:                                ##   in Loop: Header=BB0_9 Depth=1
	movq	-88(%rbp), %rsi                 ## 8-byte Reload
	movq	%rsi, %rdx
	cmpq	%rbx, %rsi
	je	LBB0_20
	.p2align	4, 0x90
LBB0_19:                                ##   Parent Loop BB0_9 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	(%r14,%rdx,8), %rsi
	shlq	%cl, %rsi
	addq	%rax, %rsi
	movq	%rsi, (%r14,%rdx,8)
	incq	%rdx
	cmpq	%rdx, %rbx
	jne	LBB0_19
LBB0_20:                                ##   in Loop: Header=BB0_9 Depth=1
	cmpq	$0, 40(%r12)
	je	LBB0_31
## %bb.21:                              ##   in Loop: Header=BB0_9 Depth=1
	testq	%rbx, %rbx
	jle	LBB0_31
## %bb.22:                              ##   in Loop: Header=BB0_9 Depth=1
	movq	24(%r12), %rax
	xorl	%ecx, %ecx
	cmpq	$1, %rbx
	jne	LBB0_23
LBB0_28:                                ##   in Loop: Header=BB0_9 Depth=1
	testb	$1, %bl
	je	LBB0_31
## %bb.29:                              ##   in Loop: Header=BB0_9 Depth=1
	movq	(%r14,%rcx,8), %rdx
	cmpq	%rax, %rdx
	jge	LBB0_31
## %bb.30:                              ##   in Loop: Header=BB0_9 Depth=1
	movq	32(%r12), %rax
	movq	(%rax,%rdx,8), %rax
	movq	%rax, (%r14,%rcx,8)
	.p2align	4, 0x90
LBB0_31:                                ##   in Loop: Header=BB0_9 Depth=1
	cmpq	$0, -112(%rbp)                  ## 8-byte Folded Reload
	je	LBB0_33
## %bb.32:                              ##   in Loop: Header=BB0_9 Depth=1
	movq	%r12, %rdi
	movq	%rbx, %rsi
	movq	-72(%rbp), %rdx                 ## 8-byte Reload
	movq	%r15, %rcx
	movq	%r14, %r8
	movq	-56(%rbp), %r9                  ## 8-byte Reload
	callq	_gl_write_zoomed_stencil_span
	jmp	LBB0_34
	.p2align	4, 0x90
LBB0_27:                                ##   in Loop: Header=BB0_23 Depth=2
	addq	$2, %rcx
	cmpq	%rcx, %r13
	je	LBB0_28
LBB0_23:                                ##   Parent Loop BB0_9 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	(%r14,%rcx,8), %rdx
	cmpq	%rax, %rdx
	jge	LBB0_25
## %bb.24:                              ##   in Loop: Header=BB0_23 Depth=2
	movq	32(%r12), %rsi
	movq	(%rsi,%rdx,8), %rdx
	movq	%rdx, (%r14,%rcx,8)
LBB0_25:                                ##   in Loop: Header=BB0_23 Depth=2
	movq	8(%r14,%rcx,8), %rdx
	cmpq	%rax, %rdx
	jge	LBB0_27
## %bb.26:                              ##   in Loop: Header=BB0_23 Depth=2
	movq	32(%r12), %rsi
	movq	(%rsi,%rdx,8), %rdx
	movq	%rdx, 8(%r14,%rcx,8)
	jmp	LBB0_27
LBB0_35:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_37
## %bb.36:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_1:
	movq	_GL_INVALID_OPERATION@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_37
## %bb.2:
	leaq	L_.str(%rip), %rdx
	movq	%r12, %rdi
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_gl_error                       ## TAILCALL
LBB0_37:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_WIDTH,4,2                  ## @MAX_WIDTH
	.comm	_GL_INVALID_OPERATION,4,2       ## @GL_INVALID_OPERATION
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"glCopyPixels"

	.comm	_GL_FALSE,8,3                   ## @GL_FALSE
	.comm	_GL_TRUE,8,3                    ## @GL_TRUE
	.no_dead_strip	_copy_stencil_pixels
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function copy_stencil_pixels
_copy_stencil_pixels:                   ; @copy_stencil_pixels
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	sub	sp, sp, #48
	stp	x6, x1, [x29, #-112]            ; 16-byte Folded Spill
	stur	x5, [x29, #-96]                 ; 8-byte Folded Spill
	mov	x22, x4
	mov	x23, x3
	mov	x19, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-88]
Lloh3:
	adrp	x8, _MAX_WIDTH@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_WIDTH@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	lsl	x8, x8, #3
	mov	x9, x8
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0xffffffff0
	sub	x25, x9, x8
	mov	sp, x25
	ldr	x8, [x0, #48]
	ldr	w8, [x8]
	cbz	w8, LBB0_26
; %bb.1:
	ldr	s1, [x19]
	fmov	s0, #1.00000000
	fcmp	s1, s0
	b.ne	LBB0_4
; %bb.2:
	ldr	s1, [x19, #4]
	fcmp	s1, s0
	b.ne	LBB0_4
; %bb.3:
Lloh8:
	adrp	x8, _GL_FALSE@GOTPAGE
Lloh9:
	ldr	x8, [x8, _GL_FALSE@GOTPAGEOFF]
	b	LBB0_5
LBB0_4:
Lloh10:
	adrp	x8, _GL_TRUE@GOTPAGE
Lloh11:
	ldr	x8, [x8, _GL_TRUE@GOTPAGEOFF]
LBB0_5:
	ldur	x9, [x29, #-112]                ; 8-byte Folded Reload
	cmp	x2, x9
	mov	x9, #-1
	cneg	x28, x9, ge
	subs	x9, x22, #1
	b.lt	LBB0_24
; %bb.6:
	mov	x20, #0
	ldur	x10, [x29, #-112]               ; 8-byte Folded Reload
	cmp	x2, x10
	csel	x9, x9, xzr, lt
	add	x26, x9, x10
	add	x27, x9, x2
	ldr	x21, [x8]
	and	x24, x23, #0xfffffffffffffff8
	add	x8, x25, #32
	stur	x8, [x29, #-120]                ; 8-byte Folded Spill
	b	LBB0_9
LBB0_7:                                 ;   in Loop: Header=BB0_9 Depth=1
	ldur	x2, [x29, #-96]                 ; 8-byte Folded Reload
	mov	x3, x26
	mov	x4, x25
	bl	_gl_write_stencil_span
LBB0_8:                                 ;   in Loop: Header=BB0_9 Depth=1
	add	x20, x20, #1
	add	x27, x27, x28
	add	x26, x26, x28
	cmp	x20, x22
	b.eq	LBB0_24
LBB0_9:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_13 Depth 2
                                        ;     Child Loop BB0_16 Depth 2
                                        ;     Child Loop BB0_22 Depth 2
	mov	x0, x19
	mov	x1, x23
	ldur	x2, [x29, #-104]                ; 8-byte Folded Reload
	mov	x3, x27
	mov	x4, x25
	bl	_gl_read_stencil_span
	cmp	x23, #1
	b.lt	LBB0_17
; %bb.10:                               ;   in Loop: Header=BB0_9 Depth=1
	ldp	x8, x9, [x19, #8]
	cmp	x23, #8
	b.hs	LBB0_12
; %bb.11:                               ;   in Loop: Header=BB0_9 Depth=1
	mov	x11, #0
	b	LBB0_15
LBB0_12:                                ;   in Loop: Header=BB0_9 Depth=1
	dup.2d	v0, x8
	dup.2d	v1, x9
	mov	x10, x24
	ldur	x11, [x29, #-120]               ; 8-byte Folded Reload
LBB0_13:                                ;   Parent Loop BB0_9 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldp	q2, q3, [x11, #-32]
	ldp	q4, q5, [x11]
	ushl.2d	v2, v2, v0
	ushl.2d	v3, v3, v0
	ushl.2d	v4, v4, v0
	ushl.2d	v5, v5, v0
	add.2d	v2, v2, v1
	add.2d	v3, v3, v1
	add.2d	v4, v4, v1
	add.2d	v5, v5, v1
	stp	q2, q3, [x11, #-32]
	stp	q4, q5, [x11], #64
	subs	x10, x10, #8
	b.ne	LBB0_13
; %bb.14:                               ;   in Loop: Header=BB0_9 Depth=1
	mov	x11, x24
	cmp	x24, x23
	b.eq	LBB0_17
LBB0_15:                                ;   in Loop: Header=BB0_9 Depth=1
	sub	x10, x23, x11
	add	x11, x25, x11, lsl #3
LBB0_16:                                ;   Parent Loop BB0_9 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x12, [x11]
	lsl	x12, x12, x8
	add	x12, x12, x9
	str	x12, [x11], #8
	subs	x10, x10, #1
	b.ne	LBB0_16
LBB0_17:                                ;   in Loop: Header=BB0_9 Depth=1
	ldr	x8, [x19, #40]
	cmp	x8, #0
	ccmp	x23, #1, #8, ne
	b.ge	LBB0_20
LBB0_18:                                ;   in Loop: Header=BB0_9 Depth=1
	mov	x0, x19
	mov	x1, x23
	cbz	x21, LBB0_7
; %bb.19:                               ;   in Loop: Header=BB0_9 Depth=1
	ldur	x2, [x29, #-96]                 ; 8-byte Folded Reload
	mov	x3, x26
	mov	x4, x25
	ldur	x5, [x29, #-112]                ; 8-byte Folded Reload
	bl	_gl_write_zoomed_stencil_span
	b	LBB0_8
LBB0_20:                                ;   in Loop: Header=BB0_9 Depth=1
	ldr	x8, [x19, #24]
	mov	x9, x25
	mov	x10, x23
	b	LBB0_22
LBB0_21:                                ;   in Loop: Header=BB0_22 Depth=2
	add	x9, x9, #8
	subs	x10, x10, #1
	b.eq	LBB0_18
LBB0_22:                                ;   Parent Loop BB0_9 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x11, [x9]
	cmp	x11, x8
	b.ge	LBB0_21
; %bb.23:                               ;   in Loop: Header=BB0_22 Depth=2
	ldr	x12, [x19, #32]
	ldr	x11, [x12, x11, lsl #3]
	str	x11, [x9]
	b	LBB0_21
LBB0_24:
	ldur	x8, [x29, #-88]
Lloh12:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh13:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh14:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_28
; %bb.25:
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_26:
Lloh15:
	adrp	x8, _GL_INVALID_OPERATION@GOTPAGE
Lloh16:
	ldr	x8, [x8, _GL_INVALID_OPERATION@GOTPAGEOFF]
Lloh17:
	ldr	w1, [x8]
	ldur	x8, [x29, #-88]
Lloh18:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh19:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh20:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_28
; %bb.27:
Lloh21:
	adrp	x2, l_.str@PAGE
Lloh22:
	add	x2, x2, l_.str@PAGEOFF
	mov	x0, x19
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	b	_gl_error
LBB0_28:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpAdd	Lloh21, Lloh22
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_WIDTH,4,2                  ; @MAX_WIDTH
	.comm	_GL_INVALID_OPERATION,4,2       ; @GL_INVALID_OPERATION
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"glCopyPixels"

	.comm	_GL_FALSE,8,3                   ; @GL_FALSE
	.comm	_GL_TRUE,8,3                    ; @GL_TRUE
	.no_dead_strip	_copy_stencil_pixels
.subsections_via_symbols
