	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_hw_break
_shader_hw_break:                       ## @shader_hw_break
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	movq	(%rdi), %rax
	movq	16(%rax), %r14
	movl	8(%rax), %edi
	callq	_find_last_loop
	movq	%rax, %r15
	movq	(%rbx), %rax
	movq	(%rax), %rax
	movl	(%rax), %edi
	callq	_shader_is_vshader_version
	testq	%rax, %rax
	je	LBB0_2
## %bb.1:
	movl	(%r15), %edx
	leaq	L_.str(%rip), %rsi
	movq	%r14, %rdi
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_shader_addline                 ## TAILCALL
LBB0_2:
	leaq	L_.str.1(%rip), %rsi
	movq	%r14, %rdi
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_shader_addline                 ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"BRA loop_%u_end;\n"

L_.str.1:                               ## @.str.1
	.asciz	"BRK;\n"

	.no_dead_strip	_shader_hw_break
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_hw_break
_shader_hw_break:                       ; @shader_hw_break
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #64
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x21, x0
	ldr	x8, [x0]
	ldr	x19, [x8, #16]
	ldr	w0, [x8, #8]
	bl	_find_last_loop
	mov	x20, x0
	ldr	x8, [x21]
	ldr	x8, [x8]
	ldr	w0, [x8]
	bl	_shader_is_vshader_version
	cbz	x0, LBB0_2
; %bb.1:
	ldr	w8, [x20]
	str	x8, [sp]
Lloh0:
	adrp	x1, l_.str@PAGE
Lloh1:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #64
	ret
LBB0_2:
Lloh2:
	adrp	x1, l_.str.1@PAGE
Lloh3:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x19
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #64
	b	_shader_addline
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"BRA loop_%u_end;\n"

l_.str.1:                               ; @.str.1
	.asciz	"BRK;\n"

	.no_dead_strip	_shader_hw_break
.subsections_via_symbols
