	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function d3drm_update_background_material
_d3drm_update_background_material:      ## @d3drm_update_background_material
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r14
	movl	4(%rdi), %edi
	leaq	-40(%rbp), %rsi
	callq	_IDirect3DRMFrame_GetScene
	movl	%eax, %ebx
	movl	%eax, %edi
	callq	_FAILED
	testq	%rax, %rax
	jne	LBB0_2
## %bb.1:
	movq	-40(%rbp), %rdi
	callq	_IDirect3DRMFrame_GetSceneBackground
	movl	%eax, %ebx
	movq	-40(%rbp), %rdi
	callq	_IDirect3DRMFrame_Release
	leaq	-32(%rbp), %r15
	movq	%r15, %rdi
	xorl	%esi, %esi
	movl	$8, %edx
	callq	_memset
	movl	$8, -32(%rbp)
	leaq	-28(%rbp), %rdi
	movl	%ebx, %esi
	callq	_d3drm_normalize_d3d_color
	movl	(%r14), %edi
	movq	%r15, %rsi
	callq	_IDirect3DMaterial_SetMaterial
	movl	%eax, %ebx
LBB0_2:
	movl	%ebx, %eax
	addq	$24, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_d3drm_update_background_material
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function d3drm_update_background_material
_d3drm_update_background_material:      ; @d3drm_update_background_material
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #64
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
	ldr	w0, [x0, #4]
	add	x1, sp, #8
	bl	_IDirect3DRMFrame_GetScene
	mov	x20, x0
	bl	_FAILED
	cbnz	x0, LBB0_2
; %bb.1:
	ldr	x0, [sp, #8]
	bl	_IDirect3DRMFrame_GetSceneBackground
	mov	x20, x0
	ldr	x0, [sp, #8]
	bl	_IDirect3DRMFrame_Release
	mov	x21, sp
	mov	w22, #8
	mov	x0, sp
	mov	w1, #0
	mov	w2, #8
	bl	_memset
	str	w22, [sp]
	orr	x0, x21, #0x4
	mov	x1, x20
	bl	_d3drm_normalize_d3d_color
	ldr	w0, [x19]
	mov	x1, sp
	bl	_IDirect3DMaterial_SetMaterial
	mov	x20, x0
LBB0_2:
	mov	x0, x20
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #64
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_d3drm_update_background_material
.subsections_via_symbols
