	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_invalidate_current_program
_shader_glsl_invalidate_current_program: ## @shader_glsl_invalidate_current_program
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	8(%rdi), %rax
	movq	$0, (%rax)
	movq	_WINED3D_SHADER_TYPE_VERTEX@GOTPCREL(%rip), %rax
	movb	(%rax), %cl
	movl	$1, %eax
	shll	%cl, %eax
	movq	_WINED3D_SHADER_TYPE_PIXEL@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	btsl	%ecx, %eax
	movq	_WINED3D_SHADER_TYPE_GEOMETRY@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	btsl	%ecx, %eax
	movq	_WINED3D_SHADER_TYPE_HULL@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	btsl	%ecx, %eax
	movq	_WINED3D_SHADER_TYPE_DOMAIN@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	btsl	%ecx, %eax
	movq	_WINED3D_SHADER_TYPE_COMPUTE@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	btsl	%ecx, %eax
	movl	%eax, (%rdi)
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3D_SHADER_TYPE_PIXEL,4,2  ## @WINED3D_SHADER_TYPE_PIXEL
	.comm	_WINED3D_SHADER_TYPE_VERTEX,4,2 ## @WINED3D_SHADER_TYPE_VERTEX
	.comm	_WINED3D_SHADER_TYPE_GEOMETRY,4,2 ## @WINED3D_SHADER_TYPE_GEOMETRY
	.comm	_WINED3D_SHADER_TYPE_HULL,4,2   ## @WINED3D_SHADER_TYPE_HULL
	.comm	_WINED3D_SHADER_TYPE_DOMAIN,4,2 ## @WINED3D_SHADER_TYPE_DOMAIN
	.comm	_WINED3D_SHADER_TYPE_COMPUTE,4,2 ## @WINED3D_SHADER_TYPE_COMPUTE
	.no_dead_strip	_shader_glsl_invalidate_current_program
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_invalidate_current_program
_shader_glsl_invalidate_current_program: ; @shader_glsl_invalidate_current_program
	.cfi_startproc
; %bb.0:
	ldr	x8, [x0, #8]
Lloh0:
	adrp	x9, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGE
Lloh1:
	ldr	x9, [x9, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGEOFF]
	str	xzr, [x8]
Lloh2:
	ldr	w8, [x9]
	mov	w9, #1
	lsl	w8, w9, w8
Lloh3:
	adrp	x10, _WINED3D_SHADER_TYPE_VERTEX@GOTPAGE
Lloh4:
	ldr	x10, [x10, _WINED3D_SHADER_TYPE_VERTEX@GOTPAGEOFF]
Lloh5:
	ldr	w10, [x10]
	lsl	w10, w9, w10
	orr	w8, w10, w8
Lloh6:
	adrp	x10, _WINED3D_SHADER_TYPE_GEOMETRY@GOTPAGE
Lloh7:
	ldr	x10, [x10, _WINED3D_SHADER_TYPE_GEOMETRY@GOTPAGEOFF]
Lloh8:
	ldr	w10, [x10]
	lsl	w10, w9, w10
	orr	w8, w8, w10
Lloh9:
	adrp	x10, _WINED3D_SHADER_TYPE_HULL@GOTPAGE
Lloh10:
	ldr	x10, [x10, _WINED3D_SHADER_TYPE_HULL@GOTPAGEOFF]
Lloh11:
	ldr	w10, [x10]
	lsl	w10, w9, w10
	orr	w8, w8, w10
Lloh12:
	adrp	x10, _WINED3D_SHADER_TYPE_DOMAIN@GOTPAGE
Lloh13:
	ldr	x10, [x10, _WINED3D_SHADER_TYPE_DOMAIN@GOTPAGEOFF]
Lloh14:
	ldr	w10, [x10]
	lsl	w10, w9, w10
	orr	w8, w8, w10
Lloh15:
	adrp	x10, _WINED3D_SHADER_TYPE_COMPUTE@GOTPAGE
Lloh16:
	ldr	x10, [x10, _WINED3D_SHADER_TYPE_COMPUTE@GOTPAGEOFF]
Lloh17:
	ldr	w10, [x10]
	lsl	w9, w9, w10
	orr	w8, w8, w9
	str	w8, [x0]
	ret
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3D_SHADER_TYPE_PIXEL,4,2  ; @WINED3D_SHADER_TYPE_PIXEL
	.comm	_WINED3D_SHADER_TYPE_VERTEX,4,2 ; @WINED3D_SHADER_TYPE_VERTEX
	.comm	_WINED3D_SHADER_TYPE_GEOMETRY,4,2 ; @WINED3D_SHADER_TYPE_GEOMETRY
	.comm	_WINED3D_SHADER_TYPE_HULL,4,2   ; @WINED3D_SHADER_TYPE_HULL
	.comm	_WINED3D_SHADER_TYPE_DOMAIN,4,2 ; @WINED3D_SHADER_TYPE_DOMAIN
	.comm	_WINED3D_SHADER_TYPE_COMPUTE,4,2 ; @WINED3D_SHADER_TYPE_COMPUTE
	.no_dead_strip	_shader_glsl_invalidate_current_program
.subsections_via_symbols
