	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_hw_sincos
_shader_hw_sincos:                      ## @shader_hw_sincos
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$280, %rsp                      ## imm = 0x118
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	8(%rdi), %r14
	movq	16(%rdi), %rax
	movq	8(%rax), %r15
	movq	16(%rax), %r12
	movq	(%rdi), %rsi
	leaq	-176(%rbp), %rcx
	xorl	%edx, %edx
	callq	_shader_arb_get_src_param
	movq	16(%rbx), %rax
	movq	(%rax), %rax
	movl	(%rax), %edi
	callq	_shader_is_pshader_version
	testq	%rax, %rax
	je	LBB0_3
## %bb.1:
	movq	8(%rbx), %rsi
	leaq	-112(%rbp), %r15
	movq	%rbx, %rdi
	movq	%r15, %rdx
	callq	_shader_arb_get_dst_param
	leaq	L_.str(%rip), %rsi
	leaq	-176(%rbp), %rcx
	movq	%r12, %rdi
	movq	%r15, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	movq	8(%rbx), %rax
	movq	_WINED3DSPDM_SATURATE@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	testl	%ecx, (%rax)
	je	LBB0_13
## %bb.2:
	addq	$8, %r14
	leaq	-176(%rbp), %r15
	leaq	-308(%rbp), %rcx
	movq	%rbx, %rdi
	movq	%r14, %rsi
	movq	%r15, %rdx
	callq	_shader_arb_get_register_name
	leaq	L_.str.1(%rip), %rsi
	leaq	-112(%rbp), %rdx
	movq	%r12, %rdi
	movq	%r15, %rcx
	xorl	%eax, %eax
	callq	_shader_addline
	jmp	LBB0_13
LBB0_3:
	movq	(%r15), %rax
	movq	_NV2@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jge	LBB0_4
## %bb.8:
	movq	(%rbx), %rsi
	addq	$4, %rsi
	leaq	-240(%rbp), %rcx
	movq	%rbx, %rdi
	movl	$1, %edx
	callq	_shader_arb_get_src_param
	movq	(%rbx), %rsi
	addq	$8, %rsi
	leaq	-304(%rbp), %r15
	movq	%rbx, %rdi
	movl	$2, %edx
	movq	%r15, %rcx
	callq	_shader_arb_get_src_param
	leaq	8(%r14), %rsi
	leaq	-112(%rbp), %r13
	leaq	-308(%rbp), %rcx
	movq	%rbx, %rdi
	movq	%r13, %rdx
	callq	_shader_arb_get_register_name
	leaq	L_.str.4(%rip), %rsi
	leaq	-176(%rbp), %rbx
	movq	%r12, %rdi
	movq	%r13, %rdx
	movq	%rbx, %rcx
	movq	%rbx, %r8
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.5(%rip), %rsi
	movq	%r12, %rdi
	movq	%r13, %rdx
	movq	%rbx, %rcx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.6(%rip), %rsi
	movq	%r12, %rdi
	movq	%r13, %rdx
	movq	%rbx, %rcx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.7(%rip), %rsi
	movq	%r12, %rdi
	movq	%r13, %rdx
	movq	%rbx, %rcx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.8(%rip), %rsi
	movq	%r12, %rdi
	movq	%r13, %rdx
	movq	%rbx, %rcx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.9(%rip), %rsi
	movq	%r12, %rdi
	movq	%r13, %rdx
	movq	%rbx, %rcx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.10(%rip), %rsi
	movq	%r12, %rdi
	movq	%rbx, %rdx
	movq	%r15, %rcx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.11(%rip), %rsi
	movq	%r12, %rdi
	movq	%r15, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.12(%rip), %rsi
	movq	%r12, %rdi
	leaq	-240(%rbp), %rbx
	movq	%rbx, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.13(%rip), %rsi
	movq	%r12, %rdi
	movq	%rbx, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.14(%rip), %rsi
	movq	%r12, %rdi
	movq	%r13, %rdx
	movq	%r15, %rcx
	movq	%r15, %r8
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.15(%rip), %rsi
	movq	%r12, %rdi
	movq	%r13, %rdx
	movq	%rbx, %rcx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.16(%rip), %rsi
	movq	%r12, %rdi
	movq	%r13, %rdx
	movq	%rbx, %rcx
	xorl	%eax, %eax
	callq	_shader_addline
	movl	4(%r14), %eax
	movq	_WINED3DSP_WRITEMASK_0@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_10
## %bb.9:
	leaq	L_.str.17(%rip), %rsi
	movq	%r12, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.18(%rip), %rsi
	leaq	-112(%rbp), %rdx
	movq	%r12, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movl	4(%r14), %eax
LBB0_10:
	movq	_WINED3DSP_WRITEMASK_1@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_13
## %bb.11:
	leaq	L_.str.19(%rip), %rsi
	leaq	-112(%rbp), %rbx
	movq	%r12, %rdi
	movq	%rbx, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.20(%rip), %rsi
	movq	%r12, %rdi
	movq	%rbx, %rdx
	movq	%rbx, %rcx
	movq	%rbx, %r8
	jmp	LBB0_12
LBB0_4:
	leaq	8(%r14), %rsi
	leaq	-112(%rbp), %rdx
	leaq	-308(%rbp), %rcx
	movq	%rbx, %rdi
	callq	_shader_arb_get_register_name
	movl	4(%r14), %eax
	movq	_WINED3DSP_WRITEMASK_0@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_6
## %bb.5:
	movq	%rbx, %rdi
	callq	_shader_arb_get_modifier
	leaq	L_.str.2(%rip), %rsi
	leaq	-112(%rbp), %rcx
	leaq	-176(%rbp), %r8
	movq	%r12, %rdi
	movq	%rax, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	movl	4(%r14), %eax
LBB0_6:
	movq	_WINED3DSP_WRITEMASK_1@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_13
## %bb.7:
	movq	%rbx, %rdi
	callq	_shader_arb_get_modifier
	leaq	L_.str.3(%rip), %rsi
	leaq	-112(%rbp), %rcx
	leaq	-176(%rbp), %r8
	movq	%r12, %rdi
	movq	%rax, %rdx
LBB0_12:
	xorl	%eax, %eax
	callq	_shader_addline
LBB0_13:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_15
## %bb.14:
	addq	$280, %rsp                      ## imm = 0x118
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_15:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"SCS %s, %s;\n"

	.comm	_WINED3DSPDM_SATURATE,4,2       ## @WINED3DSPDM_SATURATE
L_.str.1:                               ## @.str.1
	.asciz	"MOV_SAT %s, %s;\n"

	.comm	_NV2,8,3                        ## @NV2
	.comm	_WINED3DSP_WRITEMASK_0,4,2      ## @WINED3DSP_WRITEMASK_0
L_.str.2:                               ## @.str.2
	.asciz	"COS%s %s.x, %s;\n"

	.comm	_WINED3DSP_WRITEMASK_1,4,2      ## @WINED3DSP_WRITEMASK_1
L_.str.3:                               ## @.str.3
	.asciz	"SIN%s %s.y, %s;\n"

L_.str.4:                               ## @.str.4
	.asciz	"MUL %s.x, %s, %s;\n"

L_.str.5:                               ## @.str.5
	.asciz	"MUL TA.y, %s.x, %s;\n"

L_.str.6:                               ## @.str.6
	.asciz	"MUL %s.y, TA.y, %s;\n"

L_.str.7:                               ## @.str.7
	.asciz	"MUL TA.z, %s.y, %s;\n"

L_.str.8:                               ## @.str.8
	.asciz	"MUL %s.z, TA.z, %s;\n"

L_.str.9:                               ## @.str.9
	.asciz	"MUL TA.w, %s.z, %s;\n"

L_.str.10:                              ## @.str.10
	.asciz	"MUL TA.x, %s, %s.w;\n"

L_.str.11:                              ## @.str.11
	.asciz	"MAD TA.x, TA.y, %s.x, TA.x;\n"

L_.str.12:                              ## @.str.12
	.asciz	"MAD TA.x, TA.z, %s.w, TA.x;\n"

L_.str.13:                              ## @.str.13
	.asciz	"MAD TA.x, TA.w, %s.x, TA.x;\n"

L_.str.14:                              ## @.str.14
	.asciz	"MAD TA.y, %s.x, %s.y, %s.z;\n"

L_.str.15:                              ## @.str.15
	.asciz	"MAD TA.y, %s.y, %s.z, TA.y;\n"

L_.str.16:                              ## @.str.16
	.asciz	"MAD TA.y, %s.z, %s.y, TA.y;\n"

L_.str.17:                              ## @.str.17
	.asciz	"MUL TA.z, TA.y, TA.y;\n"

L_.str.18:                              ## @.str.18
	.asciz	"MAD %s.x, -TA.x, TA.x, TA.z;\n"

L_.str.19:                              ## @.str.19
	.asciz	"MUL %s.y, TA.x, TA.y;\n"

L_.str.20:                              ## @.str.20
	.asciz	"ADD %s.y, %s.y, %s.y;\n"

	.no_dead_strip	_shader_hw_sincos
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_hw_sincos
_shader_hw_sincos:                      ; @shader_hw_sincos
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #320
	.cfi_def_cfa_offset 320
	stp	x28, x27, [sp, #240]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #256]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #272]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #288]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #304]            ; 16-byte Folded Spill
	add	x29, sp, #304
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w27, -72
	.cfi_offset w28, -80
	mov	x20, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-72]
	ldp	x21, x8, [x0, #8]
	ldp	x22, x19, [x8, #8]
	ldr	x1, [x0]
	add	x23, sp, #132
	add	x3, sp, #132
	mov	w2, #0
	bl	_shader_arb_get_src_param
	ldr	x8, [x20, #16]
	ldr	x8, [x8]
	ldr	w0, [x8]
	bl	_shader_is_pshader_version
	cbz	x0, LBB0_3
; %bb.1:
	ldr	x1, [x20, #8]
	sub	x22, x29, #122
	sub	x2, x29, #122
	mov	x0, x20
	bl	_shader_arb_get_dst_param
	stp	x22, x23, [sp]
Lloh3:
	adrp	x1, l_.str@PAGE
Lloh4:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20, #8]
	ldr	w8, [x8]
Lloh5:
	adrp	x9, _WINED3DSPDM_SATURATE@GOTPAGE
Lloh6:
	ldr	x9, [x9, _WINED3DSPDM_SATURATE@GOTPAGEOFF]
Lloh7:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_13
; %bb.2:
	add	x1, x21, #8
	add	x21, sp, #132
	add	x2, sp, #132
	add	x3, sp, #28
	mov	x0, x20
	bl	_shader_arb_get_register_name
	stp	x22, x21, [sp]
Lloh8:
	adrp	x1, l_.str.1@PAGE
Lloh9:
	add	x1, x1, l_.str.1@PAGEOFF
	b	LBB0_12
LBB0_3:
	ldr	x8, [x22]
Lloh10:
	adrp	x9, _NV2@GOTPAGE
Lloh11:
	ldr	x9, [x9, _NV2@GOTPAGEOFF]
Lloh12:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ge	LBB0_8
; %bb.4:
	ldr	x8, [x20]
	add	x1, x8, #4
	add	x23, sp, #82
	add	x3, sp, #82
	mov	x0, x20
	mov	w2, #1
	bl	_shader_arb_get_src_param
	ldr	x8, [x20]
	add	x1, x8, #8
	add	x24, sp, #32
	add	x3, sp, #32
	mov	x0, x20
	mov	w2, #2
	bl	_shader_arb_get_src_param
	add	x1, x21, #8
	sub	x22, x29, #122
	sub	x2, x29, #122
	add	x3, sp, #28
	mov	x0, x20
	bl	_shader_arb_get_register_name
	add	x20, sp, #132
	stp	x20, x20, [sp, #8]
	str	x22, [sp]
Lloh13:
	adrp	x1, l_.str.4@PAGE
Lloh14:
	add	x1, x1, l_.str.4@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	stp	x22, x20, [sp]
Lloh15:
	adrp	x1, l_.str.5@PAGE
Lloh16:
	add	x1, x1, l_.str.5@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	stp	x22, x20, [sp]
Lloh17:
	adrp	x1, l_.str.6@PAGE
Lloh18:
	add	x1, x1, l_.str.6@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	stp	x22, x20, [sp]
Lloh19:
	adrp	x1, l_.str.7@PAGE
Lloh20:
	add	x1, x1, l_.str.7@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	stp	x22, x20, [sp]
Lloh21:
	adrp	x1, l_.str.8@PAGE
Lloh22:
	add	x1, x1, l_.str.8@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	stp	x22, x20, [sp]
Lloh23:
	adrp	x1, l_.str.9@PAGE
Lloh24:
	add	x1, x1, l_.str.9@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	stp	x20, x24, [sp]
Lloh25:
	adrp	x1, l_.str.10@PAGE
Lloh26:
	add	x1, x1, l_.str.10@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	str	x24, [sp]
Lloh27:
	adrp	x1, l_.str.11@PAGE
Lloh28:
	add	x1, x1, l_.str.11@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	str	x23, [sp]
Lloh29:
	adrp	x1, l_.str.12@PAGE
Lloh30:
	add	x1, x1, l_.str.12@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	str	x23, [sp]
Lloh31:
	adrp	x1, l_.str.13@PAGE
Lloh32:
	add	x1, x1, l_.str.13@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	stp	x24, x24, [sp, #8]
	str	x22, [sp]
Lloh33:
	adrp	x1, l_.str.14@PAGE
Lloh34:
	add	x1, x1, l_.str.14@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	stp	x22, x23, [sp]
Lloh35:
	adrp	x1, l_.str.15@PAGE
Lloh36:
	add	x1, x1, l_.str.15@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	stp	x22, x23, [sp]
Lloh37:
	adrp	x1, l_.str.16@PAGE
Lloh38:
	add	x1, x1, l_.str.16@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	w8, [x21, #4]
Lloh39:
	adrp	x9, _WINED3DSP_WRITEMASK_0@GOTPAGE
Lloh40:
	ldr	x9, [x9, _WINED3DSP_WRITEMASK_0@GOTPAGEOFF]
Lloh41:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_6
; %bb.5:
Lloh42:
	adrp	x1, l_.str.17@PAGE
Lloh43:
	add	x1, x1, l_.str.17@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	str	x22, [sp]
Lloh44:
	adrp	x1, l_.str.18@PAGE
Lloh45:
	add	x1, x1, l_.str.18@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	w8, [x21, #4]
LBB0_6:
Lloh46:
	adrp	x9, _WINED3DSP_WRITEMASK_1@GOTPAGE
Lloh47:
	ldr	x9, [x9, _WINED3DSP_WRITEMASK_1@GOTPAGEOFF]
Lloh48:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_13
; %bb.7:
	sub	x20, x29, #122
	str	x20, [sp]
Lloh49:
	adrp	x1, l_.str.19@PAGE
Lloh50:
	add	x1, x1, l_.str.19@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	stp	x20, x20, [sp, #8]
	str	x20, [sp]
Lloh51:
	adrp	x1, l_.str.20@PAGE
Lloh52:
	add	x1, x1, l_.str.20@PAGEOFF
	b	LBB0_12
LBB0_8:
	add	x1, x21, #8
	sub	x22, x29, #122
	sub	x2, x29, #122
	add	x3, sp, #28
	mov	x0, x20
	bl	_shader_arb_get_register_name
	ldr	w8, [x21, #4]
Lloh53:
	adrp	x9, _WINED3DSP_WRITEMASK_0@GOTPAGE
Lloh54:
	ldr	x9, [x9, _WINED3DSP_WRITEMASK_0@GOTPAGEOFF]
Lloh55:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_10
; %bb.9:
	mov	x0, x20
	bl	_shader_arb_get_modifier
	add	x8, sp, #132
	stp	x22, x8, [sp, #8]
	str	x0, [sp]
Lloh56:
	adrp	x1, l_.str.2@PAGE
Lloh57:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	w8, [x21, #4]
LBB0_10:
Lloh58:
	adrp	x9, _WINED3DSP_WRITEMASK_1@GOTPAGE
Lloh59:
	ldr	x9, [x9, _WINED3DSP_WRITEMASK_1@GOTPAGEOFF]
Lloh60:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_13
; %bb.11:
	mov	x0, x20
	bl	_shader_arb_get_modifier
	add	x8, sp, #132
	str	x8, [sp, #16]
	sub	x8, x29, #122
	stp	x0, x8, [sp]
Lloh61:
	adrp	x1, l_.str.3@PAGE
Lloh62:
	add	x1, x1, l_.str.3@PAGEOFF
LBB0_12:
	mov	x0, x19
	bl	_shader_addline
LBB0_13:
	ldur	x8, [x29, #-72]
Lloh63:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh64:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh65:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_15
; %bb.14:
	ldp	x29, x30, [sp, #304]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #288]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #272]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #256]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #240]            ; 16-byte Folded Reload
	add	sp, sp, #320
	ret
LBB0_15:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpAdd	Lloh37, Lloh38
	.loh AdrpAdd	Lloh35, Lloh36
	.loh AdrpAdd	Lloh33, Lloh34
	.loh AdrpAdd	Lloh31, Lloh32
	.loh AdrpAdd	Lloh29, Lloh30
	.loh AdrpAdd	Lloh27, Lloh28
	.loh AdrpAdd	Lloh25, Lloh26
	.loh AdrpAdd	Lloh23, Lloh24
	.loh AdrpAdd	Lloh21, Lloh22
	.loh AdrpAdd	Lloh19, Lloh20
	.loh AdrpAdd	Lloh17, Lloh18
	.loh AdrpAdd	Lloh15, Lloh16
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpAdd	Lloh44, Lloh45
	.loh AdrpAdd	Lloh42, Lloh43
	.loh AdrpLdrGotLdr	Lloh46, Lloh47, Lloh48
	.loh AdrpAdd	Lloh51, Lloh52
	.loh AdrpAdd	Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh53, Lloh54, Lloh55
	.loh AdrpAdd	Lloh56, Lloh57
	.loh AdrpLdrGotLdr	Lloh58, Lloh59, Lloh60
	.loh AdrpAdd	Lloh61, Lloh62
	.loh AdrpLdrGotLdr	Lloh63, Lloh64, Lloh65
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"SCS %s, %s;\n"

	.comm	_WINED3DSPDM_SATURATE,4,2       ; @WINED3DSPDM_SATURATE
l_.str.1:                               ; @.str.1
	.asciz	"MOV_SAT %s, %s;\n"

	.comm	_NV2,8,3                        ; @NV2
	.comm	_WINED3DSP_WRITEMASK_0,4,2      ; @WINED3DSP_WRITEMASK_0
l_.str.2:                               ; @.str.2
	.asciz	"COS%s %s.x, %s;\n"

	.comm	_WINED3DSP_WRITEMASK_1,4,2      ; @WINED3DSP_WRITEMASK_1
l_.str.3:                               ; @.str.3
	.asciz	"SIN%s %s.y, %s;\n"

l_.str.4:                               ; @.str.4
	.asciz	"MUL %s.x, %s, %s;\n"

l_.str.5:                               ; @.str.5
	.asciz	"MUL TA.y, %s.x, %s;\n"

l_.str.6:                               ; @.str.6
	.asciz	"MUL %s.y, TA.y, %s;\n"

l_.str.7:                               ; @.str.7
	.asciz	"MUL TA.z, %s.y, %s;\n"

l_.str.8:                               ; @.str.8
	.asciz	"MUL %s.z, TA.z, %s;\n"

l_.str.9:                               ; @.str.9
	.asciz	"MUL TA.w, %s.z, %s;\n"

l_.str.10:                              ; @.str.10
	.asciz	"MUL TA.x, %s, %s.w;\n"

l_.str.11:                              ; @.str.11
	.asciz	"MAD TA.x, TA.y, %s.x, TA.x;\n"

l_.str.12:                              ; @.str.12
	.asciz	"MAD TA.x, TA.z, %s.w, TA.x;\n"

l_.str.13:                              ; @.str.13
	.asciz	"MAD TA.x, TA.w, %s.x, TA.x;\n"

l_.str.14:                              ; @.str.14
	.asciz	"MAD TA.y, %s.x, %s.y, %s.z;\n"

l_.str.15:                              ; @.str.15
	.asciz	"MAD TA.y, %s.y, %s.z, TA.y;\n"

l_.str.16:                              ; @.str.16
	.asciz	"MAD TA.y, %s.z, %s.y, TA.y;\n"

l_.str.17:                              ; @.str.17
	.asciz	"MUL TA.z, TA.y, TA.y;\n"

l_.str.18:                              ; @.str.18
	.asciz	"MAD %s.x, -TA.x, TA.x, TA.z;\n"

l_.str.19:                              ; @.str.19
	.asciz	"MUL %s.y, TA.x, TA.y;\n"

l_.str.20:                              ; @.str.20
	.asciz	"ADD %s.y, %s.y, %s.y;\n"

	.no_dead_strip	_shader_hw_sincos
.subsections_via_symbols
