	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function texture_resource_preload
_texture_resource_preload:              ## @texture_resource_preload
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdi, %rbx
	callq	_texture_from_resource
	movq	%rax, %r14
	movl	(%rbx), %edi
	xorl	%esi, %esi
	xorl	%edx, %edx
	callq	_context_acquire
	movq	%rax, %rbx
	movq	_WINED3D_TEXTURE_IS_SRGB@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	andl	(%r14), %edx
	movq	%r14, %rdi
	movq	%rbx, %rsi
	callq	_wined3d_texture_load
	movq	%rbx, %rdi
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_context_release                ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3D_TEXTURE_IS_SRGB,4,2    ## @WINED3D_TEXTURE_IS_SRGB
	.no_dead_strip	_texture_resource_preload
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function texture_resource_preload
_texture_resource_preload:              ; @texture_resource_preload
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	bl	_texture_from_resource
	mov	x20, x0
	ldr	w0, [x19]
	mov	x1, #0
	mov	w2, #0
	bl	_context_acquire
	mov	x19, x0
	ldr	w8, [x20]
Lloh0:
	adrp	x9, _WINED3D_TEXTURE_IS_SRGB@GOTPAGE
Lloh1:
	ldr	x9, [x9, _WINED3D_TEXTURE_IS_SRGB@GOTPAGEOFF]
Lloh2:
	ldr	w9, [x9]
	and	w2, w9, w8
	mov	x0, x20
	mov	x1, x19
	bl	_wined3d_texture_load
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_context_release
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3D_TEXTURE_IS_SRGB,4,2    ; @WINED3D_TEXTURE_IS_SRGB
	.no_dead_strip	_texture_resource_preload
.subsections_via_symbols
