	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_tex
_shader_glsl_tex:                       ## @shader_glsl_tex
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$72, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r12
	movq	8(%rdi), %rax
	movq	(%rax), %rax
	movl	8(%rax), %edi
	movl	12(%rax), %esi
	callq	_WINED3D_SHADER_VERSION
	movq	%rax, %r15
	movq	8(%r12), %rax
	movq	8(%rax), %rbx
	movl	$2, %edi
	xorl	%esi, %esi
	callq	_WINED3D_SHADER_VERSION
	cmpq	%rax, %r15
	jae	LBB0_2
## %bb.1:
	movq	24(%r12), %rax
	movq	(%rax), %rax
	jmp	LBB0_3
LBB0_2:
	movq	16(%r12), %rax
	movq	40(%rax), %rax
LBB0_3:
	movq	(%rax), %r14
	movl	$1, %edi
	movl	$4, %esi
	callq	_WINED3D_SHADER_VERSION
	cmpq	%rax, %r15
	jae	LBB0_12
## %bb.4:
	movq	(%rbx), %rax
	movq	(%rax), %rax
	movq	_WINED3D_PSARGS_TEXTRANSFORM_SHIFT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	imull	%r14d, %ecx
                                        ## kill: def $cl killed $cl killed $ecx
	shrq	%cl, %rax
	movq	_WINED3D_PSARGS_TEXTRANSFORM_MASK@GOTPCREL(%rip), %rcx
	andq	(%rcx), %rax
	movq	_WINED3D_PSARGS_PROJECTED@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	testq	%rcx, %rax
	je	LBB0_5
## %bb.6:
	movq	8(%r12), %rdx
	movq	(%rdx), %rdx
	movq	(%rdx), %rdx
	movl	(%rdx,%r14,4), %edx
	movq	_WINED3D_SHADER_RESOURCE_TEXTURE_CUBE@GOTPCREL(%rip), %rsi
	cmpl	(%rsi), %edx
	je	LBB0_5
## %bb.7:
	movq	_WINED3D_GLSL_SAMPLE_PROJECTED@GOTPCREL(%rip), %rdx
	movq	(%rdx), %r13
	notq	%rcx
	andq	%rcx, %rax
	addq	$-128, %rax
	cmpq	$4, %rax
	ja	LBB0_8
## %bb.9:
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_11:
	movq	_WINED3DSP_WRITEMASK_1@GOTPCREL(%rip), %rax
	jmp	LBB0_21
LBB0_12:
	movl	$2, %edi
	xorl	%esi, %esi
	callq	_WINED3D_SHADER_VERSION
	cmpq	%rax, %r15
	jae	LBB0_17
## %bb.13:
	movq	16(%r12), %rax
	movl	(%rax), %eax
	movq	_WINED3DSPSM_DZ@GOTPCREL(%rip), %rcx
	cmpl	(%rcx), %eax
	jne	LBB0_16
## %bb.14:
	movq	_WINED3D_GLSL_SAMPLE_PROJECTED@GOTPCREL(%rip), %rax
	movq	(%rax), %r13
LBB0_15:
	movq	_WINED3DSP_WRITEMASK_2@GOTPCREL(%rip), %rax
	jmp	LBB0_21
LBB0_17:
	movq	_WINED3DSI_TEXLD_PROJECT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, (%r12)
	je	LBB0_5
## %bb.18:
	movq	8(%r12), %rax
	movq	(%rax), %rax
	movq	(%rax), %rax
	movl	(%rax,%r14,4), %eax
	movq	_WINED3D_SHADER_RESOURCE_TEXTURE_CUBE@GOTPCREL(%rip), %rcx
	cmpl	(%rcx), %eax
	jne	LBB0_19
LBB0_5:
	xorl	%ebx, %ebx
	xorl	%r13d, %r13d
	jmp	LBB0_22
LBB0_16:
	movq	_WINED3DSPSM_DW@GOTPCREL(%rip), %rcx
	cmpl	(%rcx), %eax
	jne	LBB0_5
LBB0_19:
	movq	_WINED3D_GLSL_SAMPLE_PROJECTED@GOTPCREL(%rip), %rax
	movq	(%rax), %r13
LBB0_20:
	movq	_WINED3DSP_WRITEMASK_3@GOTPCREL(%rip), %rax
LBB0_21:
	movq	(%rax), %rbx
LBB0_22:
	movq	8(%r12), %rdi
	leaq	-48(%rbp), %r8
	movq	%r14, %rsi
	movq	%r14, %rdx
	movq	%r13, %rcx
	callq	_shader_glsl_get_sample_function
	orq	-48(%rbp), %rbx
	movq	%rbx, -48(%rbp)
	movl	$2, %edi
	xorl	%esi, %esi
	callq	_WINED3D_SHADER_VERSION
	cmpq	%rax, %r15
	jae	LBB0_24
## %bb.23:
	movq	_WINED3DSP_NOSWIZZLE@GOTPCREL(%rip), %rax
	jmp	LBB0_25
LBB0_24:
	movq	16(%r12), %rax
	addq	$32, %rax
LBB0_25:
	movq	(%rax), %r13
	movl	$1, %edi
	movl	$4, %esi
	callq	_WINED3D_SHADER_VERSION
	cmpq	%rax, %r15
	jae	LBB0_27
## %bb.26:
	leaq	-56(%rbp), %r15
	movq	%rbx, %rdi
	movq	%r15, %rsi
	callq	_shader_glsl_write_mask_to_str
	movq	%r15, 32(%rsp)
	movq	%r14, 24(%rsp)
	leaq	L_.str.1(%rip), %rax
	jmp	LBB0_30
LBB0_27:
	movq	16(%r12), %rsi
	leaq	-56(%rbp), %rcx
	movq	%r12, %rdi
	movq	%rbx, %rdx
	callq	_shader_glsl_add_src_param
	movq	_WINED3DSI_TEXLD_BIAS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, (%r12)
	je	LBB0_29
## %bb.28:
	movq	16(%r12), %rsi
	movq	_WINED3DSP_WRITEMASK_3@GOTPCREL(%rip), %rax
	movq	(%rax), %rdx
	leaq	-64(%rbp), %rcx
	movq	%r12, %rdi
	callq	_shader_glsl_add_src_param
	movq	-64(%rbp), %rax
	movq	-56(%rbp), %rcx
	movq	%rcx, 24(%rsp)
	leaq	L_.str.2(%rip), %rcx
	movq	%rcx, 16(%rsp)
	movq	%rax, (%rsp)
	movq	$0, 8(%rsp)
	jmp	LBB0_31
LBB0_29:
	movq	-56(%rbp), %rax
	movq	%rax, 24(%rsp)
	leaq	L_.str.2(%rip), %rax
LBB0_30:
	movq	%rax, 16(%rsp)
	xorps	%xmm0, %xmm0
	movups	%xmm0, (%rsp)
LBB0_31:
	leaq	-48(%rbp), %rdx
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	%r13, %rcx
	xorl	%r8d, %r8d
	xorl	%r9d, %r9d
	xorl	%eax, %eax
	callq	_shader_glsl_gen_sample_code
	movq	8(%r12), %rdi
	leaq	-48(%rbp), %rsi
	callq	_shader_glsl_release_sample_function
	addq	$72, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_8:
	xorl	%ebx, %ebx
	jmp	LBB0_22
LBB0_10:
	leaq	L_.str(%rip), %rdi
	callq	_FIXME
	xorl	%ebx, %ebx
	jmp	LBB0_22
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_20, LBB0_20-LJTI0_0
.set L0_0_set_15, LBB0_15-LJTI0_0
.set L0_0_set_11, LBB0_11-LJTI0_0
.set L0_0_set_10, LBB0_10-LJTI0_0
LJTI0_0:
	.long	L0_0_set_20
	.long	L0_0_set_20
	.long	L0_0_set_15
	.long	L0_0_set_11
	.long	L0_0_set_10
	.end_data_region
                                        ## -- End function
	.comm	_WINED3D_PSARGS_TEXTRANSFORM_SHIFT,8,3 ## @WINED3D_PSARGS_TEXTRANSFORM_SHIFT
	.comm	_WINED3D_PSARGS_TEXTRANSFORM_MASK,8,3 ## @WINED3D_PSARGS_TEXTRANSFORM_MASK
	.comm	_WINED3D_PSARGS_PROJECTED,8,3   ## @WINED3D_PSARGS_PROJECTED
	.comm	_WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,4,2 ## @WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
	.comm	_WINED3D_GLSL_SAMPLE_PROJECTED,8,3 ## @WINED3D_GLSL_SAMPLE_PROJECTED
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"WINED3D_TTFF_PROJECTED with WINED3D_TTFF_COUNT1?\n"

	.comm	_WINED3DSP_WRITEMASK_1,8,3      ## @WINED3DSP_WRITEMASK_1
	.comm	_WINED3DSP_WRITEMASK_2,8,3      ## @WINED3DSP_WRITEMASK_2
	.comm	_WINED3DSP_WRITEMASK_3,8,3      ## @WINED3DSP_WRITEMASK_3
	.comm	_WINED3DSPSM_DZ,4,2             ## @WINED3DSPSM_DZ
	.comm	_WINED3DSPSM_DW,4,2             ## @WINED3DSPSM_DW
	.comm	_WINED3DSI_TEXLD_PROJECT,4,2    ## @WINED3DSI_TEXLD_PROJECT
	.comm	_WINED3DSP_NOSWIZZLE,8,3        ## @WINED3DSP_NOSWIZZLE
L_.str.1:                               ## @.str.1
	.asciz	"T%u%s"

	.comm	_WINED3DSI_TEXLD_BIAS,4,2       ## @WINED3DSI_TEXLD_BIAS
L_.str.2:                               ## @.str.2
	.asciz	"%s"

	.no_dead_strip	_shader_glsl_tex
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_tex
_shader_glsl_tex:                       ; @shader_glsl_tex
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x0
	ldr	x8, [x0, #8]
	ldr	x8, [x8]
	ldp	w0, w1, [x8, #8]
	bl	_WINED3D_SHADER_VERSION
	mov	x21, x0
	ldr	x8, [x19, #8]
	ldr	x22, [x8, #8]
	mov	w0, #2
	mov	w1, #0
	bl	_WINED3D_SHADER_VERSION
	cmp	x21, x0
	b.hs	LBB0_2
; %bb.1:
	ldr	x8, [x19, #24]
	ldr	x8, [x8]
	b	LBB0_3
LBB0_2:
	ldr	x8, [x19, #16]
	ldr	x8, [x8, #40]
LBB0_3:
	ldr	x20, [x8]
	mov	w0, #1
	mov	w1, #4
	bl	_WINED3D_SHADER_VERSION
	cmp	x21, x0
	b.hs	LBB0_9
; %bb.4:
	ldr	x8, [x22]
Lloh0:
	adrp	x9, _WINED3D_PSARGS_TEXTRANSFORM_SHIFT@GOTPAGE
Lloh1:
	ldr	x9, [x9, _WINED3D_PSARGS_TEXTRANSFORM_SHIFT@GOTPAGEOFF]
	ldr	x8, [x8]
Lloh2:
	ldr	x9, [x9]
	mul	x9, x9, x20
	lsr	x8, x8, x9
Lloh3:
	adrp	x9, _WINED3D_PSARGS_TEXTRANSFORM_MASK@GOTPAGE
Lloh4:
	ldr	x9, [x9, _WINED3D_PSARGS_TEXTRANSFORM_MASK@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	and	x8, x8, x9
Lloh6:
	adrp	x9, _WINED3D_PSARGS_PROJECTED@GOTPAGE
Lloh7:
	ldr	x9, [x9, _WINED3D_PSARGS_PROJECTED@GOTPAGEOFF]
Lloh8:
	ldr	x9, [x9]
	tst	x8, x9
	b.eq	LBB0_15
; %bb.5:
	ldr	x10, [x19, #8]
	ldr	x10, [x10]
	ldr	x10, [x10]
	ldr	w10, [x10, x20, lsl #2]
Lloh9:
	adrp	x11, _WINED3D_SHADER_RESOURCE_TEXTURE_CUBE@GOTPAGE
Lloh10:
	ldr	x11, [x11, _WINED3D_SHADER_RESOURCE_TEXTURE_CUBE@GOTPAGEOFF]
Lloh11:
	ldr	w11, [x11]
	cmp	w10, w11
	b.eq	LBB0_15
; %bb.6:
Lloh12:
	adrp	x10, _WINED3D_GLSL_SAMPLE_PROJECTED@GOTPAGE
Lloh13:
	ldr	x10, [x10, _WINED3D_GLSL_SAMPLE_PROJECTED@GOTPAGEOFF]
Lloh14:
	ldr	x22, [x10]
	bic	x8, x8, x9
	sub	x8, x8, #128
	cmp	x8, #4
	b.hi	LBB0_30
; %bb.7:
Lloh15:
	adrp	x9, lJTI0_0@PAGE
Lloh16:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_8
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_8:
Lloh17:
	adrp	x8, _WINED3DSP_WRITEMASK_1@GOTPAGE
Lloh18:
	ldr	x8, [x8, _WINED3DSP_WRITEMASK_1@GOTPAGEOFF]
	b	LBB0_19
LBB0_9:
	mov	w0, #2
	mov	w1, #0
	bl	_WINED3D_SHADER_VERSION
	cmp	x21, x0
	b.hs	LBB0_13
; %bb.10:
	ldr	x8, [x19, #16]
	ldr	w8, [x8]
Lloh19:
	adrp	x9, _WINED3DSPSM_DZ@GOTPAGE
Lloh20:
	ldr	x9, [x9, _WINED3DSPSM_DZ@GOTPAGEOFF]
Lloh21:
	ldr	w9, [x9]
	cmp	w8, w9
	b.ne	LBB0_16
; %bb.11:
Lloh22:
	adrp	x8, _WINED3D_GLSL_SAMPLE_PROJECTED@GOTPAGE
Lloh23:
	ldr	x8, [x8, _WINED3D_GLSL_SAMPLE_PROJECTED@GOTPAGEOFF]
Lloh24:
	ldr	x22, [x8]
LBB0_12:
Lloh25:
	adrp	x8, _WINED3DSP_WRITEMASK_2@GOTPAGE
Lloh26:
	ldr	x8, [x8, _WINED3DSP_WRITEMASK_2@GOTPAGEOFF]
	b	LBB0_19
LBB0_13:
	ldr	w8, [x19]
Lloh27:
	adrp	x9, _WINED3DSI_TEXLD_PROJECT@GOTPAGE
Lloh28:
	ldr	x9, [x9, _WINED3DSI_TEXLD_PROJECT@GOTPAGEOFF]
Lloh29:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_15
; %bb.14:
	ldr	x8, [x19, #8]
	ldr	x8, [x8]
	ldr	x8, [x8]
	ldr	w8, [x8, x20, lsl #2]
Lloh30:
	adrp	x9, _WINED3D_SHADER_RESOURCE_TEXTURE_CUBE@GOTPAGE
Lloh31:
	ldr	x9, [x9, _WINED3D_SHADER_RESOURCE_TEXTURE_CUBE@GOTPAGEOFF]
Lloh32:
	ldr	w9, [x9]
	cmp	w8, w9
	b.ne	LBB0_17
LBB0_15:
	mov	x23, #0
	mov	x22, #0
	b	LBB0_20
LBB0_16:
Lloh33:
	adrp	x9, _WINED3DSPSM_DW@GOTPAGE
Lloh34:
	ldr	x9, [x9, _WINED3DSPSM_DW@GOTPAGEOFF]
Lloh35:
	ldr	w9, [x9]
	cmp	w8, w9
	b.ne	LBB0_15
LBB0_17:
Lloh36:
	adrp	x8, _WINED3D_GLSL_SAMPLE_PROJECTED@GOTPAGE
Lloh37:
	ldr	x8, [x8, _WINED3D_GLSL_SAMPLE_PROJECTED@GOTPAGEOFF]
Lloh38:
	ldr	x22, [x8]
LBB0_18:
Lloh39:
	adrp	x8, _WINED3DSP_WRITEMASK_3@GOTPAGE
Lloh40:
	ldr	x8, [x8, _WINED3DSP_WRITEMASK_3@GOTPAGEOFF]
LBB0_19:
	ldr	x23, [x8]
LBB0_20:
	ldr	x0, [x19, #8]
	add	x4, sp, #40
	mov	x1, x20
	mov	x2, x20
	mov	x3, x22
	bl	_shader_glsl_get_sample_function
	ldr	x8, [sp, #40]
	orr	x23, x8, x23
	str	x23, [sp, #40]
	mov	w0, #2
	mov	w1, #0
	bl	_WINED3D_SHADER_VERSION
	cmp	x21, x0
	b.hs	LBB0_22
; %bb.21:
Lloh41:
	adrp	x8, _WINED3DSP_NOSWIZZLE@GOTPAGE
Lloh42:
	ldr	x8, [x8, _WINED3DSP_NOSWIZZLE@GOTPAGEOFF]
	b	LBB0_23
LBB0_22:
	ldr	x8, [x19, #16]
	add	x8, x8, #32
LBB0_23:
	ldr	x22, [x8]
	mov	w0, #1
	mov	w1, #4
	bl	_WINED3D_SHADER_VERSION
	cmp	x21, x0
	b.hs	LBB0_25
; %bb.24:
	add	x21, sp, #32
	add	x1, sp, #32
	mov	x0, x23
	bl	_shader_glsl_write_mask_to_str
	stp	x20, x21, [sp, #8]
Lloh43:
	adrp	x8, l_.str.1@PAGE
Lloh44:
	add	x8, x8, l_.str.1@PAGEOFF
	str	x8, [sp]
	b	LBB0_28
LBB0_25:
	ldr	x1, [x19, #16]
	add	x3, sp, #32
	mov	x0, x19
	mov	x2, x23
	bl	_shader_glsl_add_src_param
	ldr	w8, [x19]
Lloh45:
	adrp	x9, _WINED3DSI_TEXLD_BIAS@GOTPAGE
Lloh46:
	ldr	x9, [x9, _WINED3DSI_TEXLD_BIAS@GOTPAGEOFF]
Lloh47:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_27
; %bb.26:
	ldr	x1, [x19, #16]
Lloh48:
	adrp	x8, _WINED3DSP_WRITEMASK_3@GOTPAGE
Lloh49:
	ldr	x8, [x8, _WINED3DSP_WRITEMASK_3@GOTPAGEOFF]
Lloh50:
	ldr	x2, [x8]
	add	x3, sp, #24
	mov	x0, x19
	bl	_shader_glsl_add_src_param
	ldp	x6, x8, [sp, #24]
Lloh51:
	adrp	x9, l_.str.2@PAGE
Lloh52:
	add	x9, x9, l_.str.2@PAGEOFF
	stp	x9, x8, [sp]
	add	x2, sp, #40
	mov	x0, x19
	mov	x1, x20
	mov	x3, x22
	mov	x4, #0
	mov	x5, #0
	b	LBB0_29
LBB0_27:
	ldr	x8, [sp, #32]
Lloh53:
	adrp	x9, l_.str.2@PAGE
Lloh54:
	add	x9, x9, l_.str.2@PAGEOFF
	stp	x9, x8, [sp]
LBB0_28:
	add	x2, sp, #40
	mov	x0, x19
	mov	x1, x20
	mov	x3, x22
	mov	x4, #0
	mov	x5, #0
	mov	x6, #0
LBB0_29:
	mov	x7, #0
	bl	_shader_glsl_gen_sample_code
	ldr	x0, [x19, #8]
	add	x1, sp, #40
	bl	_shader_glsl_release_sample_function
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
LBB0_30:
	mov	x23, #0
	b	LBB0_20
LBB0_31:
Lloh55:
	adrp	x0, l_.str@PAGE
Lloh56:
	add	x0, x0, l_.str@PAGEOFF
	bl	_FIXME
	mov	x23, #0
	b	LBB0_20
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpAdd	Lloh15, Lloh16
	.loh AdrpLdrGot	Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpLdrGotLdr	Lloh22, Lloh23, Lloh24
	.loh AdrpLdrGot	Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGot	Lloh39, Lloh40
	.loh AdrpLdrGot	Lloh41, Lloh42
	.loh AdrpAdd	Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpAdd	Lloh51, Lloh52
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpAdd	Lloh53, Lloh54
	.loh AdrpAdd	Lloh55, Lloh56
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_18-LBB0_8)>>2
	.byte	(LBB0_18-LBB0_8)>>2
	.byte	(LBB0_12-LBB0_8)>>2
	.byte	(LBB0_8-LBB0_8)>>2
	.byte	(LBB0_31-LBB0_8)>>2
                                        ; -- End function
	.comm	_WINED3D_PSARGS_TEXTRANSFORM_SHIFT,8,3 ; @WINED3D_PSARGS_TEXTRANSFORM_SHIFT
	.comm	_WINED3D_PSARGS_TEXTRANSFORM_MASK,8,3 ; @WINED3D_PSARGS_TEXTRANSFORM_MASK
	.comm	_WINED3D_PSARGS_PROJECTED,8,3   ; @WINED3D_PSARGS_PROJECTED
	.comm	_WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,4,2 ; @WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
	.comm	_WINED3D_GLSL_SAMPLE_PROJECTED,8,3 ; @WINED3D_GLSL_SAMPLE_PROJECTED
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"WINED3D_TTFF_PROJECTED with WINED3D_TTFF_COUNT1?\n"

	.comm	_WINED3DSP_WRITEMASK_1,8,3      ; @WINED3DSP_WRITEMASK_1
	.comm	_WINED3DSP_WRITEMASK_2,8,3      ; @WINED3DSP_WRITEMASK_2
	.comm	_WINED3DSP_WRITEMASK_3,8,3      ; @WINED3DSP_WRITEMASK_3
	.comm	_WINED3DSPSM_DZ,4,2             ; @WINED3DSPSM_DZ
	.comm	_WINED3DSPSM_DW,4,2             ; @WINED3DSPSM_DW
	.comm	_WINED3DSI_TEXLD_PROJECT,4,2    ; @WINED3DSI_TEXLD_PROJECT
	.comm	_WINED3DSP_NOSWIZZLE,8,3        ; @WINED3DSP_NOSWIZZLE
l_.str.1:                               ; @.str.1
	.asciz	"T%u%s"

	.comm	_WINED3DSI_TEXLD_BIAS,4,2       ; @WINED3DSI_TEXLD_BIAS
l_.str.2:                               ; @.str.2
	.asciz	"%s"

	.no_dead_strip	_shader_glsl_tex
.subsections_via_symbols
