	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function retrieveStoreModes3D
_retrieveStoreModes3D:                  ## @retrieveStoreModes3D
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rdi, %rbx
	movq	_GL_UNPACK_ALIGNMENT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	60(%rbx), %rsi
	callq	_glGetIntegerv
	movq	_GL_UNPACK_ROW_LENGTH@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	56(%rbx), %rsi
	callq	_glGetIntegerv
	movq	_GL_UNPACK_SKIP_ROWS@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	52(%rbx), %rsi
	callq	_glGetIntegerv
	movq	_GL_UNPACK_SKIP_PIXELS@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	48(%rbx), %rsi
	callq	_glGetIntegerv
	movq	_GL_UNPACK_LSB_FIRST@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	44(%rbx), %rsi
	callq	_glGetIntegerv
	movq	_GL_UNPACK_SWAP_BYTES@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	40(%rbx), %rsi
	callq	_glGetIntegerv
	movq	_GL_UNPACK_SKIP_IMAGES@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	36(%rbx), %rsi
	callq	_glGetIntegerv
	movq	_GL_UNPACK_IMAGE_HEIGHT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	32(%rbx), %rsi
	callq	_glGetIntegerv
	movq	_GL_PACK_ALIGNMENT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	28(%rbx), %rsi
	callq	_glGetIntegerv
	movq	_GL_PACK_ROW_LENGTH@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	24(%rbx), %rsi
	callq	_glGetIntegerv
	movq	_GL_PACK_SKIP_ROWS@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	20(%rbx), %rsi
	callq	_glGetIntegerv
	movq	_GL_PACK_SKIP_PIXELS@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	16(%rbx), %rsi
	callq	_glGetIntegerv
	movq	_GL_PACK_LSB_FIRST@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	12(%rbx), %rsi
	callq	_glGetIntegerv
	movq	_GL_PACK_SWAP_BYTES@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	8(%rbx), %rsi
	callq	_glGetIntegerv
	movq	_GL_PACK_SKIP_IMAGES@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	leaq	4(%rbx), %rsi
	callq	_glGetIntegerv
	movq	_GL_PACK_IMAGE_HEIGHT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	%rbx, %rsi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_glGetIntegerv                  ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_UNPACK_ALIGNMENT,4,2        ## @GL_UNPACK_ALIGNMENT
	.comm	_GL_UNPACK_ROW_LENGTH,4,2       ## @GL_UNPACK_ROW_LENGTH
	.comm	_GL_UNPACK_SKIP_ROWS,4,2        ## @GL_UNPACK_SKIP_ROWS
	.comm	_GL_UNPACK_SKIP_PIXELS,4,2      ## @GL_UNPACK_SKIP_PIXELS
	.comm	_GL_UNPACK_LSB_FIRST,4,2        ## @GL_UNPACK_LSB_FIRST
	.comm	_GL_UNPACK_SWAP_BYTES,4,2       ## @GL_UNPACK_SWAP_BYTES
	.comm	_GL_UNPACK_SKIP_IMAGES,4,2      ## @GL_UNPACK_SKIP_IMAGES
	.comm	_GL_UNPACK_IMAGE_HEIGHT,4,2     ## @GL_UNPACK_IMAGE_HEIGHT
	.comm	_GL_PACK_ALIGNMENT,4,2          ## @GL_PACK_ALIGNMENT
	.comm	_GL_PACK_ROW_LENGTH,4,2         ## @GL_PACK_ROW_LENGTH
	.comm	_GL_PACK_SKIP_ROWS,4,2          ## @GL_PACK_SKIP_ROWS
	.comm	_GL_PACK_SKIP_PIXELS,4,2        ## @GL_PACK_SKIP_PIXELS
	.comm	_GL_PACK_LSB_FIRST,4,2          ## @GL_PACK_LSB_FIRST
	.comm	_GL_PACK_SWAP_BYTES,4,2         ## @GL_PACK_SWAP_BYTES
	.comm	_GL_PACK_SKIP_IMAGES,4,2        ## @GL_PACK_SKIP_IMAGES
	.comm	_GL_PACK_IMAGE_HEIGHT,4,2       ## @GL_PACK_IMAGE_HEIGHT
	.no_dead_strip	_retrieveStoreModes3D
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function retrieveStoreModes3D
_retrieveStoreModes3D:                  ; @retrieveStoreModes3D
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
Lloh0:
	adrp	x8, _GL_UNPACK_ALIGNMENT@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_UNPACK_ALIGNMENT@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	add	x1, x19, #60
	bl	_glGetIntegerv
Lloh3:
	adrp	x8, _GL_UNPACK_ROW_LENGTH@GOTPAGE
Lloh4:
	ldr	x8, [x8, _GL_UNPACK_ROW_LENGTH@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	add	x1, x19, #56
	bl	_glGetIntegerv
Lloh6:
	adrp	x8, _GL_UNPACK_SKIP_ROWS@GOTPAGE
Lloh7:
	ldr	x8, [x8, _GL_UNPACK_SKIP_ROWS@GOTPAGEOFF]
Lloh8:
	ldr	w0, [x8]
	add	x1, x19, #52
	bl	_glGetIntegerv
Lloh9:
	adrp	x8, _GL_UNPACK_SKIP_PIXELS@GOTPAGE
Lloh10:
	ldr	x8, [x8, _GL_UNPACK_SKIP_PIXELS@GOTPAGEOFF]
Lloh11:
	ldr	w0, [x8]
	add	x1, x19, #48
	bl	_glGetIntegerv
Lloh12:
	adrp	x8, _GL_UNPACK_LSB_FIRST@GOTPAGE
Lloh13:
	ldr	x8, [x8, _GL_UNPACK_LSB_FIRST@GOTPAGEOFF]
Lloh14:
	ldr	w0, [x8]
	add	x1, x19, #44
	bl	_glGetIntegerv
Lloh15:
	adrp	x8, _GL_UNPACK_SWAP_BYTES@GOTPAGE
Lloh16:
	ldr	x8, [x8, _GL_UNPACK_SWAP_BYTES@GOTPAGEOFF]
Lloh17:
	ldr	w0, [x8]
	add	x1, x19, #40
	bl	_glGetIntegerv
Lloh18:
	adrp	x8, _GL_UNPACK_SKIP_IMAGES@GOTPAGE
Lloh19:
	ldr	x8, [x8, _GL_UNPACK_SKIP_IMAGES@GOTPAGEOFF]
Lloh20:
	ldr	w0, [x8]
	add	x1, x19, #36
	bl	_glGetIntegerv
Lloh21:
	adrp	x8, _GL_UNPACK_IMAGE_HEIGHT@GOTPAGE
Lloh22:
	ldr	x8, [x8, _GL_UNPACK_IMAGE_HEIGHT@GOTPAGEOFF]
Lloh23:
	ldr	w0, [x8]
	add	x1, x19, #32
	bl	_glGetIntegerv
Lloh24:
	adrp	x8, _GL_PACK_ALIGNMENT@GOTPAGE
Lloh25:
	ldr	x8, [x8, _GL_PACK_ALIGNMENT@GOTPAGEOFF]
Lloh26:
	ldr	w0, [x8]
	add	x1, x19, #28
	bl	_glGetIntegerv
Lloh27:
	adrp	x8, _GL_PACK_ROW_LENGTH@GOTPAGE
Lloh28:
	ldr	x8, [x8, _GL_PACK_ROW_LENGTH@GOTPAGEOFF]
Lloh29:
	ldr	w0, [x8]
	add	x1, x19, #24
	bl	_glGetIntegerv
Lloh30:
	adrp	x8, _GL_PACK_SKIP_ROWS@GOTPAGE
Lloh31:
	ldr	x8, [x8, _GL_PACK_SKIP_ROWS@GOTPAGEOFF]
Lloh32:
	ldr	w0, [x8]
	add	x1, x19, #20
	bl	_glGetIntegerv
Lloh33:
	adrp	x8, _GL_PACK_SKIP_PIXELS@GOTPAGE
Lloh34:
	ldr	x8, [x8, _GL_PACK_SKIP_PIXELS@GOTPAGEOFF]
Lloh35:
	ldr	w0, [x8]
	add	x1, x19, #16
	bl	_glGetIntegerv
Lloh36:
	adrp	x8, _GL_PACK_LSB_FIRST@GOTPAGE
Lloh37:
	ldr	x8, [x8, _GL_PACK_LSB_FIRST@GOTPAGEOFF]
Lloh38:
	ldr	w0, [x8]
	add	x1, x19, #12
	bl	_glGetIntegerv
Lloh39:
	adrp	x8, _GL_PACK_SWAP_BYTES@GOTPAGE
Lloh40:
	ldr	x8, [x8, _GL_PACK_SWAP_BYTES@GOTPAGEOFF]
Lloh41:
	ldr	w0, [x8]
	add	x1, x19, #8
	bl	_glGetIntegerv
Lloh42:
	adrp	x8, _GL_PACK_SKIP_IMAGES@GOTPAGE
Lloh43:
	ldr	x8, [x8, _GL_PACK_SKIP_IMAGES@GOTPAGEOFF]
Lloh44:
	ldr	w0, [x8]
	add	x1, x19, #4
	bl	_glGetIntegerv
Lloh45:
	adrp	x8, _GL_PACK_IMAGE_HEIGHT@GOTPAGE
Lloh46:
	ldr	x8, [x8, _GL_PACK_IMAGE_HEIGHT@GOTPAGEOFF]
Lloh47:
	ldr	w0, [x8]
	mov	x1, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glGetIntegerv
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh42, Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_UNPACK_ALIGNMENT,4,2        ; @GL_UNPACK_ALIGNMENT
	.comm	_GL_UNPACK_ROW_LENGTH,4,2       ; @GL_UNPACK_ROW_LENGTH
	.comm	_GL_UNPACK_SKIP_ROWS,4,2        ; @GL_UNPACK_SKIP_ROWS
	.comm	_GL_UNPACK_SKIP_PIXELS,4,2      ; @GL_UNPACK_SKIP_PIXELS
	.comm	_GL_UNPACK_LSB_FIRST,4,2        ; @GL_UNPACK_LSB_FIRST
	.comm	_GL_UNPACK_SWAP_BYTES,4,2       ; @GL_UNPACK_SWAP_BYTES
	.comm	_GL_UNPACK_SKIP_IMAGES,4,2      ; @GL_UNPACK_SKIP_IMAGES
	.comm	_GL_UNPACK_IMAGE_HEIGHT,4,2     ; @GL_UNPACK_IMAGE_HEIGHT
	.comm	_GL_PACK_ALIGNMENT,4,2          ; @GL_PACK_ALIGNMENT
	.comm	_GL_PACK_ROW_LENGTH,4,2         ; @GL_PACK_ROW_LENGTH
	.comm	_GL_PACK_SKIP_ROWS,4,2          ; @GL_PACK_SKIP_ROWS
	.comm	_GL_PACK_SKIP_PIXELS,4,2        ; @GL_PACK_SKIP_PIXELS
	.comm	_GL_PACK_LSB_FIRST,4,2          ; @GL_PACK_LSB_FIRST
	.comm	_GL_PACK_SWAP_BYTES,4,2         ; @GL_PACK_SWAP_BYTES
	.comm	_GL_PACK_SKIP_IMAGES,4,2        ; @GL_PACK_SKIP_IMAGES
	.comm	_GL_PACK_IMAGE_HEIGHT,4,2       ; @GL_PACK_IMAGE_HEIGHT
	.no_dead_strip	_retrieveStoreModes3D
.subsections_via_symbols
