	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_process_record_user            ## -- Begin function process_record_user
	.p2align	4, 0x90
_process_record_user:                   ## @process_record_user
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	cmpl	$128, %edi
	je	LBB0_8
## %bb.1:
	cmpl	$129, %edi
	je	LBB0_6
## %bb.2:
	movl	$1, %ebx
	cmpl	$130, %edi
	jne	LBB0_12
## %bb.3:
	xorl	%ebx, %ebx
	cmpl	$0, (%rsi)
	je	LBB0_12
## %bb.4:
	movq	__COLEMAK@GOTPCREL(%rip), %rax
	jmp	LBB0_5
LBB0_8:
	cmpl	$0, (%rsi)
	movq	__RAISE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	je	LBB0_10
## %bb.9:
	callq	_layer_on
	jmp	LBB0_11
LBB0_6:
	xorl	%ebx, %ebx
	cmpl	$0, (%rsi)
	je	LBB0_12
## %bb.7:
	movq	__GAME@GOTPCREL(%rip), %rax
LBB0_5:
	movb	(%rax), %cl
	movl	$1, %edi
	shlq	%cl, %rdi
	callq	_persistent_default_layer_set
	jmp	LBB0_12
LBB0_10:
	callq	_layer_off
LBB0_11:
	xorl	%ebx, %ebx
LBB0_12:
	movl	%ebx, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	__COLEMAK,8,3                   ## @_COLEMAK
	.comm	__GAME,8,3                      ## @_GAME
	.comm	__RAISE,4,2                     ## @_RAISE
	.comm	_tone_colemak,4,2               ## @tone_colemak
	.comm	_tone_game,4,2                  ## @tone_game
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_process_record_user            ; -- Begin function process_record_user
	.p2align	2
_process_record_user:                   ; @process_record_user
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	cmp	w0, #128
	b.eq	LBB0_5
; %bb.1:
	cmp	w0, #129
	b.eq	LBB0_7
; %bb.2:
	cmp	w0, #130
	b.ne	LBB0_10
; %bb.3:
	ldr	w8, [x1]
	cbz	w8, LBB0_12
; %bb.4:
Lloh0:
	adrp	x8, __COLEMAK@GOTPAGE
Lloh1:
	ldr	x8, [x8, __COLEMAK@GOTPAGEOFF]
	b	LBB0_9
LBB0_5:
	ldr	w8, [x1]
Lloh2:
	adrp	x9, __RAISE@GOTPAGE
Lloh3:
	ldr	x9, [x9, __RAISE@GOTPAGEOFF]
Lloh4:
	ldr	w0, [x9]
	cbz	w8, LBB0_11
; %bb.6:
	bl	_layer_on
	b	LBB0_12
LBB0_7:
	ldr	w8, [x1]
	cbz	w8, LBB0_12
; %bb.8:
Lloh5:
	adrp	x8, __GAME@GOTPAGE
Lloh6:
	ldr	x8, [x8, __GAME@GOTPAGEOFF]
LBB0_9:
	ldr	x8, [x8]
	mov	w9, #1
	lsl	x0, x9, x8
	bl	_persistent_default_layer_set
	b	LBB0_12
LBB0_10:
	mov	w0, #1
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
LBB0_11:
	bl	_layer_off
LBB0_12:
	mov	w0, #0
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh5, Lloh6
	.cfi_endproc
                                        ; -- End function
	.comm	__COLEMAK,8,3                   ; @_COLEMAK
	.comm	__GAME,8,3                      ; @_GAME
	.comm	__RAISE,4,2                     ; @_RAISE
	.comm	_tone_colemak,4,2               ; @tone_colemak
	.comm	_tone_game,4,2                  ; @tone_game
.subsections_via_symbols
