	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function RenderLonelyTriangles
_RenderLonelyTriangles:                 ## @RenderLonelyTriangles
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r15
	movq	%rdi, %r14
	movq	_GL_TRIANGLES@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_CALL_BEGIN_OR_BEGIN_DATA
	testq	%r15, %r15
	je	LBB0_8
## %bb.1:
	movl	$-1, %r12d
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	8(%r15), %r15
	testq	%r15, %r15
	je	LBB0_8
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_3 Depth 2
	movq	(%r15), %rbx
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_3 Depth=2
	movq	8(%rbx), %rax
	movl	(%rax), %edi
	callq	_CALL_VERTEX_OR_VERTEX_DATA
	movq	(%rbx), %rbx
	cmpq	(%r15), %rbx
	je	LBB0_7
LBB0_3:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	cmpq	$0, (%r14)
	je	LBB0_6
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=2
	movq	16(%rbx), %rax
	xorl	%r13d, %r13d
	cmpl	$0, (%rax)
	sete	%r13b
	cmpl	%r13d, %r12d
	je	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=2
	movl	%r13d, %edi
	callq	_CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA
	movl	%r13d, %r12d
	jmp	LBB0_6
LBB0_8:
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_CALL_END_OR_END_DATA           ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_TRIANGLES,4,2               ## @GL_TRIANGLES
	.no_dead_strip	_RenderLonelyTriangles
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function RenderLonelyTriangles
_RenderLonelyTriangles:                 ; @RenderLonelyTriangles
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x1
	mov	x20, x0
Lloh0:
	adrp	x8, _GL_TRIANGLES@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_TRIANGLES@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	bl	_CALL_BEGIN_OR_BEGIN_DATA
	cbz	x19, LBB0_8
; %bb.1:
	mov	w22, #-1
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldr	x19, [x19, #8]
	cbz	x19, LBB0_8
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_5 Depth 2
	ldr	x23, [x19]
	b	LBB0_5
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=2
	ldr	x8, [x23, #8]
	ldr	w0, [x8]
	bl	_CALL_VERTEX_OR_VERTEX_DATA
	ldr	x23, [x23]
	ldr	x8, [x19]
	cmp	x23, x8
	b.eq	LBB0_2
LBB0_5:                                 ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x8, [x20]
	cbz	x8, LBB0_4
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=2
	ldr	x8, [x23, #16]
	ldr	w8, [x8]
	cmp	w8, #0
	cset	w21, eq
	cmp	w22, w21
	b.eq	LBB0_4
; %bb.7:                                ;   in Loop: Header=BB0_5 Depth=2
	mov	x0, x21
	bl	_CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA
	mov	x22, x21
	b	LBB0_4
LBB0_8:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_CALL_END_OR_END_DATA
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_TRIANGLES,4,2               ; @GL_TRIANGLES
	.no_dead_strip	_RenderLonelyTriangles
.subsections_via_symbols
