	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function init_ps_input
_init_ps_input:                         ## @init_ps_input
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, -48(%rbp)                 ## 8-byte Spill
	movl	(%rsi), %eax
	leal	-129(%rax), %ecx
	cmpl	$2, %ecx
	jae	LBB0_1
## %bb.3:
	movq	%rsi, -56(%rbp)                 ## 8-byte Spill
	movl	(%rdi), %eax
	testl	%eax, %eax
	je	LBB0_24
## %bb.4:
	movl	$16, %r14d
	xorl	%r15d, %r15d
	movq	%rdi, -64(%rbp)                 ## 8-byte Spill
	jmp	LBB0_5
LBB0_10:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	(%rcx), %rax
	movq	(%r13,%r14), %rsi
	leaq	L_.str.9(%rip), %rdx
LBB0_21:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	%rdx, (%rax,%rsi,8)
LBB0_22:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	(%rcx), %rax
	movq	(%rax,%rsi,8), %r8
	leaq	L_.str.12(%rip), %rdi
	movq	%rbx, %rdx
	movl	%r12d, %ecx
	callq	_TRACE
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	movl	(%rdi), %eax
LBB0_23:                                ##   in Loop: Header=BB0_5 Depth=1
	incq	%r15
	movl	%eax, %ecx
	addq	$24, %r14
	cmpq	%rcx, %r15
	jae	LBB0_24
LBB0_5:                                 ## =>This Inner Loop Header: Depth=1
	movq	8(%rdi), %r13
	movq	-16(%r13,%r14), %rbx
	testq	%rbx, %rbx
	je	LBB0_23
## %bb.6:                               ##   in Loop: Header=BB0_5 Depth=1
	movslq	-8(%r13,%r14), %r12
	movq	_WINED3D_DECL_USAGE_COLOR@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%rbx, %rdi
	callq	_shader_match_semantic
	testl	%eax, %eax
	je	LBB0_11
## %bb.7:                               ##   in Loop: Header=BB0_5 Depth=1
	cmpl	$1, %r12d
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	je	LBB0_10
## %bb.8:                               ##   in Loop: Header=BB0_5 Depth=1
	testl	%r12d, %r12d
	jne	LBB0_19
## %bb.9:                               ##   in Loop: Header=BB0_5 Depth=1
	movq	(%rcx), %rax
	movq	(%r13,%r14), %rsi
	leaq	L_.str.8(%rip), %rdx
	jmp	LBB0_21
	.p2align	4, 0x90
LBB0_11:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	cmpl	$130, (%rax)
	je	LBB0_18
## %bb.12:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	_WINED3D_DECL_USAGE_TEXCOORD@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%rbx, %rdi
	callq	_shader_match_semantic
	testl	%eax, %eax
	je	LBB0_15
## %bb.13:                              ##   in Loop: Header=BB0_5 Depth=1
	cmpl	$7, %r12d
	jg	LBB0_18
## %bb.14:                              ##   in Loop: Header=BB0_5 Depth=1
	leaq	_reltable.init_ps_input(%rip), %rcx
	movslq	(%rcx,%r12,4), %rax
	addq	%rcx, %rax
	movq	-48(%rbp), %rdx                 ## 8-byte Reload
	movq	(%rdx), %rcx
	movq	(%r13,%r14), %rsi
	movq	%rax, (%rcx,%rsi,8)
	movq	%rdx, %rcx
	jmp	LBB0_22
LBB0_15:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	_WINED3D_DECL_USAGE_FOG@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%rbx, %rdi
	callq	_shader_match_semantic
	testl	%eax, %eax
	je	LBB0_18
## %bb.16:                              ##   in Loop: Header=BB0_5 Depth=1
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	movq	(%rcx), %rax
	movq	(%r13,%r14), %rsi
	testl	%r12d, %r12d
	jne	LBB0_20
## %bb.17:                              ##   in Loop: Header=BB0_5 Depth=1
	leaq	L_.str.11(%rip), %rdx
	jmp	LBB0_21
LBB0_18:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
LBB0_19:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	(%rcx), %rax
	movq	(%r13,%r14), %rsi
LBB0_20:                                ##   in Loop: Header=BB0_5 Depth=1
	leaq	L_.str.10(%rip), %rdx
	jmp	LBB0_21
LBB0_1:
	cmpl	$128, %eax
	jne	LBB0_24
## %bb.2:
	movq	-48(%rbp), %rdx                 ## 8-byte Reload
	movq	(%rdx), %rax
	leaq	L_.str(%rip), %rcx
	movq	%rcx, (%rax)
	movq	(%rdx), %rax
	leaq	L_.str.1(%rip), %rcx
	movq	%rcx, 8(%rax)
	movq	(%rdx), %rax
	leaq	L_.str.2(%rip), %rcx
	movq	%rcx, 16(%rax)
	movq	(%rdx), %rax
	leaq	L_.str.3(%rip), %rcx
	movq	%rcx, 24(%rax)
	movq	(%rdx), %rax
	leaq	L_.str.4(%rip), %rcx
	movq	%rcx, 32(%rax)
	movq	(%rdx), %rax
	leaq	L_.str.5(%rip), %rcx
	movq	%rcx, 40(%rax)
	movq	(%rdx), %rax
	leaq	L_.str.6(%rip), %rcx
	movq	%rcx, 48(%rax)
	movq	(%rdx), %rax
	leaq	L_.str.7(%rip), %rcx
	movq	%rcx, 56(%rax)
	movq	(%rdx), %rax
	leaq	L_.str.8(%rip), %rcx
	movq	%rcx, 64(%rax)
	movq	(%rdx), %rax
	leaq	L_.str.9(%rip), %rcx
	movq	%rcx, 72(%rax)
LBB0_24:
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__const
	.p2align	2                               ## @reltable.init_ps_input
_reltable.init_ps_input:
	.long	L_.str-_reltable.init_ps_input
	.long	L_.str.1-_reltable.init_ps_input
	.long	L_.str.2-_reltable.init_ps_input
	.long	L_.str.3-_reltable.init_ps_input
	.long	L_.str.4-_reltable.init_ps_input
	.long	L_.str.5-_reltable.init_ps_input
	.long	L_.str.6-_reltable.init_ps_input
	.long	L_.str.7-_reltable.init_ps_input

	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"fragment.texcoord[0]"

L_.str.1:                               ## @.str.1
	.asciz	"fragment.texcoord[1]"

L_.str.2:                               ## @.str.2
	.asciz	"fragment.texcoord[2]"

L_.str.3:                               ## @.str.3
	.asciz	"fragment.texcoord[3]"

L_.str.4:                               ## @.str.4
	.asciz	"fragment.texcoord[4]"

L_.str.5:                               ## @.str.5
	.asciz	"fragment.texcoord[5]"

L_.str.6:                               ## @.str.6
	.asciz	"fragment.texcoord[6]"

L_.str.7:                               ## @.str.7
	.asciz	"fragment.texcoord[7]"

	.comm	_WINED3D_DECL_USAGE_COLOR,4,2   ## @WINED3D_DECL_USAGE_COLOR
L_.str.8:                               ## @.str.8
	.asciz	"fragment.color.primary"

L_.str.9:                               ## @.str.9
	.asciz	"fragment.color.secondary"

L_.str.10:                              ## @.str.10
	.asciz	"0.0"

	.comm	_WINED3D_DECL_USAGE_TEXCOORD,4,2 ## @WINED3D_DECL_USAGE_TEXCOORD
	.comm	_WINED3D_DECL_USAGE_FOG,4,2     ## @WINED3D_DECL_USAGE_FOG
L_.str.11:                              ## @.str.11
	.asciz	"fragment.fogcoord"

L_.str.12:                              ## @.str.12
	.asciz	"v%u, semantic %s%u is %s\n"

	.no_dead_strip	_init_ps_input
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function init_ps_input
_init_ps_input:                         ; @init_ps_input
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x19, x2
	ldr	w8, [x1]
	sub	w9, w8, #129
	cmp	w9, #2
	b.hs	LBB0_21
; %bb.1:
	mov	x21, x0
	ldr	w8, [x0]
	cbz	w8, LBB0_23
; %bb.2:
	mov	x20, x1
	mov	x25, #0
	mov	x26, #0
Lloh0:
	adrp	x27, _WINED3D_DECL_USAGE_COLOR@GOTPAGE
Lloh1:
	ldr	x27, [x27, _WINED3D_DECL_USAGE_COLOR@GOTPAGEOFF]
Lloh2:
	adrp	x22, l_.str.12@PAGE
Lloh3:
	add	x22, x22, l_.str.12@PAGEOFF
	b	LBB0_7
LBB0_3:                                 ;   in Loop: Header=BB0_7 Depth=1
	ldr	x8, [x19]
	add	x9, x28, x25
	ldr	x1, [x9, #16]
Lloh4:
	adrp	x9, l_.str.9@PAGE
Lloh5:
	add	x9, x9, l_.str.9@PAGEOFF
LBB0_4:                                 ;   in Loop: Header=BB0_7 Depth=1
	str	x9, [x8, x1, lsl #3]
LBB0_5:                                 ;   in Loop: Header=BB0_7 Depth=1
	ldr	x8, [x19]
	ldr	x4, [x8, x1, lsl #3]
	mov	x0, x22
	mov	x2, x23
	mov	x3, x24
	bl	_TRACE
	ldr	w8, [x21]
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=1
	add	x26, x26, #1
	add	x25, x25, #24
	cmp	x26, w8, uxtw
	b.hs	LBB0_23
LBB0_7:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x28, [x21, #8]
	ldr	x23, [x28, x25]
	cbz	x23, LBB0_6
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=1
	add	x8, x28, x25
	ldrsw	x24, [x8, #8]
	ldr	w1, [x27]
	mov	x0, x23
	bl	_shader_match_semantic
	cbz	w0, LBB0_12
; %bb.9:                                ;   in Loop: Header=BB0_7 Depth=1
	cmp	w24, #1
	b.eq	LBB0_3
; %bb.10:                               ;   in Loop: Header=BB0_7 Depth=1
	cbnz	w24, LBB0_19
; %bb.11:                               ;   in Loop: Header=BB0_7 Depth=1
	ldr	x8, [x19]
	add	x9, x28, x25
	ldr	x1, [x9, #16]
Lloh6:
	adrp	x9, l_.str.8@PAGE
Lloh7:
	add	x9, x9, l_.str.8@PAGEOFF
	b	LBB0_4
LBB0_12:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	w8, [x20]
	cmp	w8, #130
	b.eq	LBB0_19
; %bb.13:                               ;   in Loop: Header=BB0_7 Depth=1
Lloh8:
	adrp	x8, _WINED3D_DECL_USAGE_TEXCOORD@GOTPAGE
Lloh9:
	ldr	x8, [x8, _WINED3D_DECL_USAGE_TEXCOORD@GOTPAGEOFF]
Lloh10:
	ldr	w1, [x8]
	mov	x0, x23
	bl	_shader_match_semantic
	cbz	w0, LBB0_16
; %bb.14:                               ;   in Loop: Header=BB0_7 Depth=1
	cmp	w24, #7
	b.gt	LBB0_19
; %bb.15:                               ;   in Loop: Header=BB0_7 Depth=1
Lloh11:
	adrp	x8, _init_ps_input.texcoords@PAGE
Lloh12:
	add	x8, x8, _init_ps_input.texcoords@PAGEOFF
	ldr	x8, [x8, x24, lsl #3]
	ldr	x9, [x19]
	add	x10, x28, x25
	ldr	x1, [x10, #16]
	str	x8, [x9, x1, lsl #3]
	b	LBB0_5
LBB0_16:                                ;   in Loop: Header=BB0_7 Depth=1
Lloh13:
	adrp	x8, _WINED3D_DECL_USAGE_FOG@GOTPAGE
Lloh14:
	ldr	x8, [x8, _WINED3D_DECL_USAGE_FOG@GOTPAGEOFF]
Lloh15:
	ldr	w1, [x8]
	mov	x0, x23
	bl	_shader_match_semantic
	cbz	w0, LBB0_19
; %bb.17:                               ;   in Loop: Header=BB0_7 Depth=1
	ldr	x8, [x19]
	add	x9, x28, x25
	ldr	x1, [x9, #16]
	cbnz	w24, LBB0_20
; %bb.18:                               ;   in Loop: Header=BB0_7 Depth=1
Lloh16:
	adrp	x9, l_.str.11@PAGE
Lloh17:
	add	x9, x9, l_.str.11@PAGEOFF
	b	LBB0_4
LBB0_19:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	x8, [x19]
	add	x9, x28, x25
	ldr	x1, [x9, #16]
LBB0_20:                                ;   in Loop: Header=BB0_7 Depth=1
Lloh18:
	adrp	x9, l_.str.10@PAGE
Lloh19:
	add	x9, x9, l_.str.10@PAGEOFF
	b	LBB0_4
LBB0_21:
	cmp	w8, #128
	b.ne	LBB0_23
; %bb.22:
	ldr	x8, [x19]
Lloh20:
	adrp	x9, l_.str@PAGE
Lloh21:
	add	x9, x9, l_.str@PAGEOFF
	str	x9, [x8]
	ldr	x8, [x19]
Lloh22:
	adrp	x9, l_.str.1@PAGE
Lloh23:
	add	x9, x9, l_.str.1@PAGEOFF
	str	x9, [x8, #8]
Lloh24:
	adrp	x8, l_.str.2@PAGE
Lloh25:
	add	x8, x8, l_.str.2@PAGEOFF
	ldr	x9, [x19]
	str	x8, [x9, #16]
	ldr	x8, [x19]
Lloh26:
	adrp	x9, l_.str.3@PAGE
Lloh27:
	add	x9, x9, l_.str.3@PAGEOFF
	str	x9, [x8, #24]
	ldr	x8, [x19]
Lloh28:
	adrp	x9, l_.str.4@PAGE
Lloh29:
	add	x9, x9, l_.str.4@PAGEOFF
	str	x9, [x8, #32]
Lloh30:
	adrp	x8, l_.str.5@PAGE
Lloh31:
	add	x8, x8, l_.str.5@PAGEOFF
	ldr	x9, [x19]
	str	x8, [x9, #40]
	ldr	x8, [x19]
Lloh32:
	adrp	x9, l_.str.6@PAGE
Lloh33:
	add	x9, x9, l_.str.6@PAGEOFF
	str	x9, [x8, #48]
	ldr	x8, [x19]
Lloh34:
	adrp	x9, l_.str.7@PAGE
Lloh35:
	add	x9, x9, l_.str.7@PAGEOFF
	str	x9, [x8, #56]
Lloh36:
	adrp	x8, l_.str.8@PAGE
Lloh37:
	add	x8, x8, l_.str.8@PAGEOFF
	ldr	x9, [x19]
	str	x8, [x9, #64]
	ldr	x8, [x19]
Lloh38:
	adrp	x9, l_.str.9@PAGE
Lloh39:
	add	x9, x9, l_.str.9@PAGEOFF
	str	x9, [x8, #72]
LBB0_23:
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpAdd	Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpAdd	Lloh16, Lloh17
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpAdd	Lloh38, Lloh39
	.loh AdrpAdd	Lloh36, Lloh37
	.loh AdrpAdd	Lloh34, Lloh35
	.loh AdrpAdd	Lloh32, Lloh33
	.loh AdrpAdd	Lloh30, Lloh31
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpAdd	Lloh26, Lloh27
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpAdd	Lloh22, Lloh23
	.loh AdrpAdd	Lloh20, Lloh21
	.cfi_endproc
                                        ; -- End function
	.section	__DATA,__const
	.p2align	3                               ; @init_ps_input.texcoords
_init_ps_input.texcoords:
	.quad	l_.str
	.quad	l_.str.1
	.quad	l_.str.2
	.quad	l_.str.3
	.quad	l_.str.4
	.quad	l_.str.5
	.quad	l_.str.6
	.quad	l_.str.7

	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"fragment.texcoord[0]"

l_.str.1:                               ; @.str.1
	.asciz	"fragment.texcoord[1]"

l_.str.2:                               ; @.str.2
	.asciz	"fragment.texcoord[2]"

l_.str.3:                               ; @.str.3
	.asciz	"fragment.texcoord[3]"

l_.str.4:                               ; @.str.4
	.asciz	"fragment.texcoord[4]"

l_.str.5:                               ; @.str.5
	.asciz	"fragment.texcoord[5]"

l_.str.6:                               ; @.str.6
	.asciz	"fragment.texcoord[6]"

l_.str.7:                               ; @.str.7
	.asciz	"fragment.texcoord[7]"

	.comm	_WINED3D_DECL_USAGE_COLOR,4,2   ; @WINED3D_DECL_USAGE_COLOR
l_.str.8:                               ; @.str.8
	.asciz	"fragment.color.primary"

l_.str.9:                               ; @.str.9
	.asciz	"fragment.color.secondary"

l_.str.10:                              ; @.str.10
	.asciz	"0.0"

	.comm	_WINED3D_DECL_USAGE_TEXCOORD,4,2 ; @WINED3D_DECL_USAGE_TEXCOORD
	.comm	_WINED3D_DECL_USAGE_FOG,4,2     ; @WINED3D_DECL_USAGE_FOG
l_.str.11:                              ; @.str.11
	.asciz	"fragment.fogcoord"

l_.str.12:                              ; @.str.12
	.asciz	"v%u, semantic %s%u is %s\n"

	.no_dead_strip	_init_ps_input
.subsections_via_symbols
