	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_get_rel_op
_shader_glsl_get_rel_op:                ## @shader_glsl_get_rel_op
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movl	%edi, %esi
	leal	-128(%rsi), %eax
	cmpl	$6, %eax
	jae	LBB0_1
## %bb.2:
	cltq
	leaq	l_reltable.shader_glsl_get_rel_op(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	popq	%rbp
	retq
LBB0_1:
	leaq	L_.str.6(%rip), %rdi
                                        ## kill: def $esi killed $esi killed $rsi
	callq	_FIXME
	leaq	L_.str.7(%rip), %rax
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	">"

L_.str.1:                               ## @.str.1
	.asciz	"=="

L_.str.2:                               ## @.str.2
	.asciz	">="

L_.str.3:                               ## @.str.3
	.asciz	"<"

L_.str.4:                               ## @.str.4
	.asciz	"!="

L_.str.5:                               ## @.str.5
	.asciz	"<="

L_.str.6:                               ## @.str.6
	.asciz	"Unrecognized operator %#x.\n"

L_.str.7:                               ## @.str.7
	.asciz	"(??)"

	.no_dead_strip	_shader_glsl_get_rel_op
	.section	__TEXT,__const
	.p2align	2                               ## @reltable.shader_glsl_get_rel_op
l_reltable.shader_glsl_get_rel_op:
	.long	L_.str.4-l_reltable.shader_glsl_get_rel_op
	.long	L_.str.3-l_reltable.shader_glsl_get_rel_op
	.long	L_.str.5-l_reltable.shader_glsl_get_rel_op
	.long	L_.str-l_reltable.shader_glsl_get_rel_op
	.long	L_.str.2-l_reltable.shader_glsl_get_rel_op
	.long	L_.str.1-l_reltable.shader_glsl_get_rel_op

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_get_rel_op
_shader_glsl_get_rel_op:                ; @shader_glsl_get_rel_op
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	sub	w8, w0, #128
	cmp	w8, #6
	b.hs	LBB0_2
; %bb.1:
Lloh0:
	adrp	x9, l_switch.table.shader_glsl_get_rel_op@PAGE
Lloh1:
	add	x9, x9, l_switch.table.shader_glsl_get_rel_op@PAGEOFF
	ldr	x0, [x9, w8, sxtw #3]
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
LBB0_2:
	mov	x1, x0
Lloh2:
	adrp	x0, l_.str.6@PAGE
Lloh3:
	add	x0, x0, l_.str.6@PAGEOFF
	bl	_FIXME
Lloh4:
	adrp	x0, l_.str.7@PAGE
Lloh5:
	add	x0, x0, l_.str.7@PAGEOFF
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	">"

l_.str.1:                               ; @.str.1
	.asciz	"=="

l_.str.2:                               ; @.str.2
	.asciz	">="

l_.str.3:                               ; @.str.3
	.asciz	"<"

l_.str.4:                               ; @.str.4
	.asciz	"!="

l_.str.5:                               ; @.str.5
	.asciz	"<="

l_.str.6:                               ; @.str.6
	.asciz	"Unrecognized operator %#x.\n"

l_.str.7:                               ; @.str.7
	.asciz	"(??)"

	.no_dead_strip	_shader_glsl_get_rel_op
	.section	__DATA,__const
	.p2align	3                               ; @switch.table.shader_glsl_get_rel_op
l_switch.table.shader_glsl_get_rel_op:
	.quad	l_.str.4
	.quad	l_.str.3
	.quad	l_.str.5
	.quad	l_.str
	.quad	l_.str.2
	.quad	l_.str.1

.subsections_via_symbols
