	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_enable_extensions
_shader_glsl_enable_extensions:         ## @shader_glsl_enable_extensions
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rsi, %rbx
	movq	%rdi, %r14
	movq	(%rsi), %rax
	movq	_ARB_CULL_DISTANCE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_2
## %bb.1:
	leaq	L_.str(%rip), %rsi
	movq	%r14, %rdi
	callq	_shader_addline
	movq	(%rbx), %rax
LBB0_2:
	movq	_ARB_GPU_SHADER5@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_4
## %bb.3:
	leaq	L_.str.1(%rip), %rsi
	movq	%r14, %rdi
	callq	_shader_addline
	movq	(%rbx), %rax
LBB0_4:
	movq	_ARB_SHADER_ATOMIC_COUNTERS@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_6
## %bb.5:
	leaq	L_.str.2(%rip), %rsi
	movq	%r14, %rdi
	callq	_shader_addline
	movq	(%rbx), %rax
LBB0_6:
	movq	_ARB_SHADER_BIT_ENCODING@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_8
## %bb.7:
	leaq	L_.str.3(%rip), %rsi
	movq	%r14, %rdi
	callq	_shader_addline
	movq	(%rbx), %rax
LBB0_8:
	movq	_ARB_SHADER_IMAGE_LOAD_STORE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_10
## %bb.9:
	leaq	L_.str.4(%rip), %rsi
	movq	%r14, %rdi
	callq	_shader_addline
	movq	(%rbx), %rax
LBB0_10:
	movq	_ARB_SHADER_IMAGE_SIZE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_12
## %bb.11:
	leaq	L_.str.5(%rip), %rsi
	movq	%r14, %rdi
	callq	_shader_addline
	movq	(%rbx), %rax
LBB0_12:
	movq	_ARB_SHADER_STORAGE_BUFFER_OBJECT@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_14
## %bb.13:
	leaq	L_.str.6(%rip), %rsi
	movq	%r14, %rdi
	callq	_shader_addline
	movq	(%rbx), %rax
LBB0_14:
	movq	_ARB_SHADING_LANGUAGE_420PACK@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_16
## %bb.15:
	leaq	L_.str.7(%rip), %rsi
	movq	%r14, %rdi
	callq	_shader_addline
	movq	(%rbx), %rax
LBB0_16:
	movq	_ARB_SHADING_LANGUAGE_PACKING@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_18
## %bb.17:
	leaq	L_.str.8(%rip), %rsi
	movq	%r14, %rdi
	callq	_shader_addline
	movq	(%rbx), %rax
LBB0_18:
	movq	_ARB_TEXTURE_CUBE_MAP_ARRAY@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_20
## %bb.19:
	leaq	L_.str.9(%rip), %rsi
	movq	%r14, %rdi
	callq	_shader_addline
	movq	(%rbx), %rax
LBB0_20:
	movq	_ARB_TEXTURE_GATHER@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_22
## %bb.21:
	leaq	L_.str.10(%rip), %rsi
	movq	%r14, %rdi
	callq	_shader_addline
	movq	(%rbx), %rax
LBB0_22:
	movq	_ARB_TEXTURE_QUERY_LEVELS@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_24
## %bb.23:
	leaq	L_.str.11(%rip), %rsi
	movq	%r14, %rdi
	callq	_shader_addline
	movq	(%rbx), %rax
LBB0_24:
	movq	_ARB_UNIFORM_BUFFER_OBJECT@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_26
## %bb.25:
	leaq	L_.str.12(%rip), %rsi
	movq	%r14, %rdi
	callq	_shader_addline
	movq	(%rbx), %rax
LBB0_26:
	movq	_EXT_GPU_SHADER4@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_28
## %bb.27:
	leaq	L_.str.13(%rip), %rsi
	movq	%r14, %rdi
	callq	_shader_addline
	movq	(%rbx), %rax
LBB0_28:
	movq	_EXT_TEXTURE_ARRAY@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_29
## %bb.30:
	leaq	L_.str.14(%rip), %rsi
	movq	%r14, %rdi
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_shader_addline                 ## TAILCALL
LBB0_29:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_ARB_CULL_DISTANCE,8,3          ## @ARB_CULL_DISTANCE
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"#extension GL_ARB_cull_distance : enable\n"

	.comm	_ARB_GPU_SHADER5,8,3            ## @ARB_GPU_SHADER5
L_.str.1:                               ## @.str.1
	.asciz	"#extension GL_ARB_gpu_shader5 : enable\n"

	.comm	_ARB_SHADER_ATOMIC_COUNTERS,8,3 ## @ARB_SHADER_ATOMIC_COUNTERS
L_.str.2:                               ## @.str.2
	.asciz	"#extension GL_ARB_shader_atomic_counters : enable\n"

	.comm	_ARB_SHADER_BIT_ENCODING,8,3    ## @ARB_SHADER_BIT_ENCODING
L_.str.3:                               ## @.str.3
	.asciz	"#extension GL_ARB_shader_bit_encoding : enable\n"

	.comm	_ARB_SHADER_IMAGE_LOAD_STORE,8,3 ## @ARB_SHADER_IMAGE_LOAD_STORE
L_.str.4:                               ## @.str.4
	.asciz	"#extension GL_ARB_shader_image_load_store : enable\n"

	.comm	_ARB_SHADER_IMAGE_SIZE,8,3      ## @ARB_SHADER_IMAGE_SIZE
L_.str.5:                               ## @.str.5
	.asciz	"#extension GL_ARB_shader_image_size : enable\n"

	.comm	_ARB_SHADER_STORAGE_BUFFER_OBJECT,8,3 ## @ARB_SHADER_STORAGE_BUFFER_OBJECT
L_.str.6:                               ## @.str.6
	.asciz	"#extension GL_ARB_shader_storage_buffer_object : enable\n"

	.comm	_ARB_SHADING_LANGUAGE_420PACK,8,3 ## @ARB_SHADING_LANGUAGE_420PACK
L_.str.7:                               ## @.str.7
	.asciz	"#extension GL_ARB_shading_language_420pack : enable\n"

	.comm	_ARB_SHADING_LANGUAGE_PACKING,8,3 ## @ARB_SHADING_LANGUAGE_PACKING
L_.str.8:                               ## @.str.8
	.asciz	"#extension GL_ARB_shading_language_packing : enable\n"

	.comm	_ARB_TEXTURE_CUBE_MAP_ARRAY,8,3 ## @ARB_TEXTURE_CUBE_MAP_ARRAY
L_.str.9:                               ## @.str.9
	.asciz	"#extension GL_ARB_texture_cube_map_array : enable\n"

	.comm	_ARB_TEXTURE_GATHER,8,3         ## @ARB_TEXTURE_GATHER
L_.str.10:                              ## @.str.10
	.asciz	"#extension GL_ARB_texture_gather : enable\n"

	.comm	_ARB_TEXTURE_QUERY_LEVELS,8,3   ## @ARB_TEXTURE_QUERY_LEVELS
L_.str.11:                              ## @.str.11
	.asciz	"#extension GL_ARB_texture_query_levels : enable\n"

	.comm	_ARB_UNIFORM_BUFFER_OBJECT,8,3  ## @ARB_UNIFORM_BUFFER_OBJECT
L_.str.12:                              ## @.str.12
	.asciz	"#extension GL_ARB_uniform_buffer_object : enable\n"

	.comm	_EXT_GPU_SHADER4,8,3            ## @EXT_GPU_SHADER4
L_.str.13:                              ## @.str.13
	.asciz	"#extension GL_EXT_gpu_shader4 : enable\n"

	.comm	_EXT_TEXTURE_ARRAY,8,3          ## @EXT_TEXTURE_ARRAY
L_.str.14:                              ## @.str.14
	.asciz	"#extension GL_EXT_texture_array : enable\n"

	.no_dead_strip	_shader_glsl_enable_extensions
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_enable_extensions
_shader_glsl_enable_extensions:         ; @shader_glsl_enable_extensions
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x20, x1
	mov	x19, x0
	ldr	x8, [x1]
Lloh0:
	adrp	x9, _ARB_CULL_DISTANCE@GOTPAGE
Lloh1:
	ldr	x9, [x9, _ARB_CULL_DISTANCE@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x9]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_2
; %bb.1:
Lloh3:
	adrp	x1, l_.str@PAGE
Lloh4:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20]
LBB0_2:
Lloh5:
	adrp	x9, _ARB_GPU_SHADER5@GOTPAGE
Lloh6:
	ldr	x9, [x9, _ARB_GPU_SHADER5@GOTPAGEOFF]
Lloh7:
	ldr	x9, [x9]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_4
; %bb.3:
Lloh8:
	adrp	x1, l_.str.1@PAGE
Lloh9:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20]
LBB0_4:
Lloh10:
	adrp	x9, _ARB_SHADER_ATOMIC_COUNTERS@GOTPAGE
Lloh11:
	ldr	x9, [x9, _ARB_SHADER_ATOMIC_COUNTERS@GOTPAGEOFF]
Lloh12:
	ldr	x9, [x9]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_6
; %bb.5:
Lloh13:
	adrp	x1, l_.str.2@PAGE
Lloh14:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20]
LBB0_6:
Lloh15:
	adrp	x9, _ARB_SHADER_BIT_ENCODING@GOTPAGE
Lloh16:
	ldr	x9, [x9, _ARB_SHADER_BIT_ENCODING@GOTPAGEOFF]
Lloh17:
	ldr	x9, [x9]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_8
; %bb.7:
Lloh18:
	adrp	x1, l_.str.3@PAGE
Lloh19:
	add	x1, x1, l_.str.3@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20]
LBB0_8:
Lloh20:
	adrp	x9, _ARB_SHADER_IMAGE_LOAD_STORE@GOTPAGE
Lloh21:
	ldr	x9, [x9, _ARB_SHADER_IMAGE_LOAD_STORE@GOTPAGEOFF]
Lloh22:
	ldr	x9, [x9]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_10
; %bb.9:
Lloh23:
	adrp	x1, l_.str.4@PAGE
Lloh24:
	add	x1, x1, l_.str.4@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20]
LBB0_10:
Lloh25:
	adrp	x9, _ARB_SHADER_IMAGE_SIZE@GOTPAGE
Lloh26:
	ldr	x9, [x9, _ARB_SHADER_IMAGE_SIZE@GOTPAGEOFF]
Lloh27:
	ldr	x9, [x9]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_12
; %bb.11:
Lloh28:
	adrp	x1, l_.str.5@PAGE
Lloh29:
	add	x1, x1, l_.str.5@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20]
LBB0_12:
Lloh30:
	adrp	x9, _ARB_SHADER_STORAGE_BUFFER_OBJECT@GOTPAGE
Lloh31:
	ldr	x9, [x9, _ARB_SHADER_STORAGE_BUFFER_OBJECT@GOTPAGEOFF]
Lloh32:
	ldr	x9, [x9]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_14
; %bb.13:
Lloh33:
	adrp	x1, l_.str.6@PAGE
Lloh34:
	add	x1, x1, l_.str.6@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20]
LBB0_14:
Lloh35:
	adrp	x9, _ARB_SHADING_LANGUAGE_420PACK@GOTPAGE
Lloh36:
	ldr	x9, [x9, _ARB_SHADING_LANGUAGE_420PACK@GOTPAGEOFF]
Lloh37:
	ldr	x9, [x9]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_16
; %bb.15:
Lloh38:
	adrp	x1, l_.str.7@PAGE
Lloh39:
	add	x1, x1, l_.str.7@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20]
LBB0_16:
Lloh40:
	adrp	x9, _ARB_SHADING_LANGUAGE_PACKING@GOTPAGE
Lloh41:
	ldr	x9, [x9, _ARB_SHADING_LANGUAGE_PACKING@GOTPAGEOFF]
Lloh42:
	ldr	x9, [x9]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_18
; %bb.17:
Lloh43:
	adrp	x1, l_.str.8@PAGE
Lloh44:
	add	x1, x1, l_.str.8@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20]
LBB0_18:
Lloh45:
	adrp	x9, _ARB_TEXTURE_CUBE_MAP_ARRAY@GOTPAGE
Lloh46:
	ldr	x9, [x9, _ARB_TEXTURE_CUBE_MAP_ARRAY@GOTPAGEOFF]
Lloh47:
	ldr	x9, [x9]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_20
; %bb.19:
Lloh48:
	adrp	x1, l_.str.9@PAGE
Lloh49:
	add	x1, x1, l_.str.9@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20]
LBB0_20:
Lloh50:
	adrp	x9, _ARB_TEXTURE_GATHER@GOTPAGE
Lloh51:
	ldr	x9, [x9, _ARB_TEXTURE_GATHER@GOTPAGEOFF]
Lloh52:
	ldr	x9, [x9]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_22
; %bb.21:
Lloh53:
	adrp	x1, l_.str.10@PAGE
Lloh54:
	add	x1, x1, l_.str.10@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20]
LBB0_22:
Lloh55:
	adrp	x9, _ARB_TEXTURE_QUERY_LEVELS@GOTPAGE
Lloh56:
	ldr	x9, [x9, _ARB_TEXTURE_QUERY_LEVELS@GOTPAGEOFF]
Lloh57:
	ldr	x9, [x9]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_24
; %bb.23:
Lloh58:
	adrp	x1, l_.str.11@PAGE
Lloh59:
	add	x1, x1, l_.str.11@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20]
LBB0_24:
Lloh60:
	adrp	x9, _ARB_UNIFORM_BUFFER_OBJECT@GOTPAGE
Lloh61:
	ldr	x9, [x9, _ARB_UNIFORM_BUFFER_OBJECT@GOTPAGEOFF]
Lloh62:
	ldr	x9, [x9]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_26
; %bb.25:
Lloh63:
	adrp	x1, l_.str.12@PAGE
Lloh64:
	add	x1, x1, l_.str.12@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20]
LBB0_26:
Lloh65:
	adrp	x9, _EXT_GPU_SHADER4@GOTPAGE
Lloh66:
	ldr	x9, [x9, _EXT_GPU_SHADER4@GOTPAGEOFF]
Lloh67:
	ldr	x9, [x9]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_28
; %bb.27:
Lloh68:
	adrp	x1, l_.str.13@PAGE
Lloh69:
	add	x1, x1, l_.str.13@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x20]
LBB0_28:
Lloh70:
	adrp	x9, _EXT_TEXTURE_ARRAY@GOTPAGE
Lloh71:
	ldr	x9, [x9, _EXT_TEXTURE_ARRAY@GOTPAGEOFF]
Lloh72:
	ldr	x9, [x9]
	ldr	x8, [x8, x9, lsl #3]
	cbz	x8, LBB0_30
; %bb.29:
Lloh73:
	adrp	x1, l_.str.14@PAGE
Lloh74:
	add	x1, x1, l_.str.14@PAGEOFF
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_shader_addline
LBB0_30:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpAdd	Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh25, Lloh26, Lloh27
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpAdd	Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpAdd	Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpAdd	Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpAdd	Lloh48, Lloh49
	.loh AdrpLdrGotLdr	Lloh50, Lloh51, Lloh52
	.loh AdrpAdd	Lloh53, Lloh54
	.loh AdrpLdrGotLdr	Lloh55, Lloh56, Lloh57
	.loh AdrpAdd	Lloh58, Lloh59
	.loh AdrpLdrGotLdr	Lloh60, Lloh61, Lloh62
	.loh AdrpAdd	Lloh63, Lloh64
	.loh AdrpLdrGotLdr	Lloh65, Lloh66, Lloh67
	.loh AdrpAdd	Lloh68, Lloh69
	.loh AdrpLdrGotLdr	Lloh70, Lloh71, Lloh72
	.loh AdrpAdd	Lloh73, Lloh74
	.cfi_endproc
                                        ; -- End function
	.comm	_ARB_CULL_DISTANCE,8,3          ; @ARB_CULL_DISTANCE
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"#extension GL_ARB_cull_distance : enable\n"

	.comm	_ARB_GPU_SHADER5,8,3            ; @ARB_GPU_SHADER5
l_.str.1:                               ; @.str.1
	.asciz	"#extension GL_ARB_gpu_shader5 : enable\n"

	.comm	_ARB_SHADER_ATOMIC_COUNTERS,8,3 ; @ARB_SHADER_ATOMIC_COUNTERS
l_.str.2:                               ; @.str.2
	.asciz	"#extension GL_ARB_shader_atomic_counters : enable\n"

	.comm	_ARB_SHADER_BIT_ENCODING,8,3    ; @ARB_SHADER_BIT_ENCODING
l_.str.3:                               ; @.str.3
	.asciz	"#extension GL_ARB_shader_bit_encoding : enable\n"

	.comm	_ARB_SHADER_IMAGE_LOAD_STORE,8,3 ; @ARB_SHADER_IMAGE_LOAD_STORE
l_.str.4:                               ; @.str.4
	.asciz	"#extension GL_ARB_shader_image_load_store : enable\n"

	.comm	_ARB_SHADER_IMAGE_SIZE,8,3      ; @ARB_SHADER_IMAGE_SIZE
l_.str.5:                               ; @.str.5
	.asciz	"#extension GL_ARB_shader_image_size : enable\n"

	.comm	_ARB_SHADER_STORAGE_BUFFER_OBJECT,8,3 ; @ARB_SHADER_STORAGE_BUFFER_OBJECT
l_.str.6:                               ; @.str.6
	.asciz	"#extension GL_ARB_shader_storage_buffer_object : enable\n"

	.comm	_ARB_SHADING_LANGUAGE_420PACK,8,3 ; @ARB_SHADING_LANGUAGE_420PACK
l_.str.7:                               ; @.str.7
	.asciz	"#extension GL_ARB_shading_language_420pack : enable\n"

	.comm	_ARB_SHADING_LANGUAGE_PACKING,8,3 ; @ARB_SHADING_LANGUAGE_PACKING
l_.str.8:                               ; @.str.8
	.asciz	"#extension GL_ARB_shading_language_packing : enable\n"

	.comm	_ARB_TEXTURE_CUBE_MAP_ARRAY,8,3 ; @ARB_TEXTURE_CUBE_MAP_ARRAY
l_.str.9:                               ; @.str.9
	.asciz	"#extension GL_ARB_texture_cube_map_array : enable\n"

	.comm	_ARB_TEXTURE_GATHER,8,3         ; @ARB_TEXTURE_GATHER
l_.str.10:                              ; @.str.10
	.asciz	"#extension GL_ARB_texture_gather : enable\n"

	.comm	_ARB_TEXTURE_QUERY_LEVELS,8,3   ; @ARB_TEXTURE_QUERY_LEVELS
l_.str.11:                              ; @.str.11
	.asciz	"#extension GL_ARB_texture_query_levels : enable\n"

	.comm	_ARB_UNIFORM_BUFFER_OBJECT,8,3  ; @ARB_UNIFORM_BUFFER_OBJECT
l_.str.12:                              ; @.str.12
	.asciz	"#extension GL_ARB_uniform_buffer_object : enable\n"

	.comm	_EXT_GPU_SHADER4,8,3            ; @EXT_GPU_SHADER4
l_.str.13:                              ; @.str.13
	.asciz	"#extension GL_EXT_gpu_shader4 : enable\n"

	.comm	_EXT_TEXTURE_ARRAY,8,3          ; @EXT_TEXTURE_ARRAY
l_.str.14:                              ; @.str.14
	.asciz	"#extension GL_EXT_texture_array : enable\n"

	.no_dead_strip	_shader_glsl_enable_extensions
.subsections_via_symbols
