	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_skip_unrecognized
_shader_skip_unrecognized:              ## @shader_skip_unrecognized
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, -72(%rbp)                 ## 8-byte Spill
	xorl	%r12d, %r12d
	cmpl	$0, (%rsi)
	js	LBB0_1
LBB0_8:
	movl	%r12d, %eax
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_1:
	movq	%rsi, %rbx
	movq	_WINED3D_SM1_ADDRESS_MODE_RELATIVE@GOTPCREL(%rip), %r13
	xorl	%r14d, %r14d
	xorl	%r12d, %r12d
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	movl	-44(%rbp), %edi
	movl	(%r13), %eax
	andl	%edi, %eax
	leaq	-56(%rbp), %rsi
	movl	$0, %eax
	cmoveq	%rax, %rsi
	leaq	-64(%rbp), %rdx
	callq	_shader_parse_src_param
LBB0_7:                                 ##   in Loop: Header=BB0_2 Depth=1
	leaq	(%rbx,%r12,4), %rbx
	cmpl	$0, (%rbx)
	jns	LBB0_8
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movl	$0, -48(%rbp)
	movq	-72(%rbp), %rdi                 ## 8-byte Reload
	movq	%rbx, %rsi
	leaq	-44(%rbp), %rdx
	leaq	-48(%rbp), %rcx
	callq	_shader_get_param
	movq	%rax, %r15
	movl	-44(%rbp), %esi
	movl	-48(%rbp), %edx
	leaq	L_.str(%rip), %rdi
	callq	_FIXME
	movl	(%r13), %eax
	testl	%eax, -44(%rbp)
	je	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	-48(%rbp), %edi
	xorl	%esi, %esi
	leaq	-56(%rbp), %rdx
	callq	_shader_parse_src_param
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	addl	%r15d, %r12d
	subl	$1, %r14d
	jae	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	-44(%rbp), %edi
	movl	(%r13), %eax
	andl	%edi, %eax
	leaq	-56(%rbp), %rsi
	movl	$0, %eax
	cmoveq	%rax, %rsi
	leaq	-64(%rbp), %rdx
	callq	_shader_parse_dst_param
	jmp	LBB0_7
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Unrecognized opcode param: token=0x%08x addr_token=0x%08x.\n"

	.comm	_WINED3D_SM1_ADDRESS_MODE_RELATIVE,4,2 ## @WINED3D_SM1_ADDRESS_MODE_RELATIVE
	.no_dead_strip	_shader_skip_unrecognized
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_skip_unrecognized
_shader_skip_unrecognized:              ; @shader_skip_unrecognized
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	ldr	w8, [x1]
	tbnz	w8, #31, LBB0_3
; %bb.1:
	mov	w20, #0
LBB0_2:
	mov	x0, x20
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #112
	ret
LBB0_3:
	mov	x19, x1
	mov	x21, x0
	mov	w24, #0
	mov	w20, #0
Lloh0:
	adrp	x25, _WINED3D_SM1_ADDRESS_MODE_RELATIVE@GOTPAGE
Lloh1:
	ldr	x25, [x25, _WINED3D_SM1_ADDRESS_MODE_RELATIVE@GOTPAGEOFF]
	add	x26, sp, #16
Lloh2:
	adrp	x22, l_.str@PAGE
Lloh3:
	add	x22, x22, l_.str@PAGEOFF
	b	LBB0_6
LBB0_4:                                 ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [sp, #28]
	ldr	w8, [x25]
	tst	w8, w0
	csel	x1, xzr, x26, eq
	add	x2, sp, #8
	bl	_shader_parse_src_param
LBB0_5:                                 ;   in Loop: Header=BB0_6 Depth=1
	add	w20, w20, w23
	add	x19, x19, w20, uxtw #2
	ldr	w8, [x19]
	sub	w24, w24, #1
	tbz	w8, #31, LBB0_2
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
	str	wzr, [sp, #24]
	add	x2, sp, #28
	add	x3, sp, #24
	mov	x0, x21
	mov	x1, x19
	bl	_shader_get_param
	mov	x23, x0
	ldp	w2, w1, [sp, #24]
	mov	x0, x22
	bl	_FIXME
	ldr	w8, [sp, #28]
	ldr	w9, [x25]
	tst	w9, w8
	b.eq	LBB0_8
; %bb.7:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [sp, #24]
	add	x2, sp, #16
	mov	x1, #0
	bl	_shader_parse_src_param
LBB0_8:                                 ;   in Loop: Header=BB0_6 Depth=1
	cbnz	w24, LBB0_4
; %bb.9:                                ;   in Loop: Header=BB0_6 Depth=1
	ldr	w0, [sp, #28]
	ldr	w8, [x25]
	tst	w8, w0
	csel	x1, xzr, x26, eq
	add	x2, sp, #8
	bl	_shader_parse_dst_param
	b	LBB0_5
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Unrecognized opcode param: token=0x%08x addr_token=0x%08x.\n"

	.comm	_WINED3D_SM1_ADDRESS_MODE_RELATIVE,4,2 ; @WINED3D_SM1_ADDRESS_MODE_RELATIVE
	.no_dead_strip	_shader_skip_unrecognized
.subsections_via_symbols
