	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_cut
_shader_glsl_cut:                       ## @shader_glsl_cut
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	(%rdi), %rax
	movq	_WINED3DSIH_CUT@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	je	LBB0_2
## %bb.1:
	movq	16(%rdi), %rax
	movq	(%rax), %rax
	movl	(%rax), %esi
	testl	%esi, %esi
	je	LBB0_2
## %bb.3:
	leaq	L_.str.1(%rip), %rdi
	popq	%rbp
	jmp	_FIXME                          ## TAILCALL
LBB0_2:
	movq	8(%rdi), %rax
	movl	(%rax), %edi
	leaq	L_.str(%rip), %rsi
	popq	%rbp
	jmp	_shader_addline                 ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3DSIH_CUT,8,3             ## @WINED3DSIH_CUT
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"EndPrimitive();\n"

L_.str.1:                               ## @.str.1
	.asciz	"Unhandled primitive stream %u.\n"

	.no_dead_strip	_shader_glsl_cut
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_cut
_shader_glsl_cut:                       ; @shader_glsl_cut
	.cfi_startproc
; %bb.0:
	ldr	x8, [x0]
Lloh0:
	adrp	x9, _WINED3DSIH_CUT@GOTPAGE
Lloh1:
	ldr	x9, [x9, _WINED3DSIH_CUT@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x9]
	cmp	x8, x9
	b.eq	LBB0_3
; %bb.1:
	ldr	x8, [x0, #16]
	ldr	x8, [x8]
	ldr	w1, [x8]
	cbz	w1, LBB0_3
; %bb.2:
Lloh3:
	adrp	x0, l_.str.1@PAGE
Lloh4:
	add	x0, x0, l_.str.1@PAGEOFF
	b	_FIXME
LBB0_3:
	ldr	x8, [x0, #8]
	ldr	w0, [x8]
Lloh5:
	adrp	x1, l_.str@PAGE
Lloh6:
	add	x1, x1, l_.str@PAGEOFF
	b	_shader_addline
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpAdd	Lloh5, Lloh6
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3DSIH_CUT,8,3             ; @WINED3DSIH_CUT
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"EndPrimitive();\n"

l_.str.1:                               ; @.str.1
	.asciz	"Unhandled primitive stream %u.\n"

	.no_dead_strip	_shader_glsl_cut
.subsections_via_symbols
