	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_PopAttrib                   ## -- Begin function gl_PopAttrib
	.p2align	4, 0x90
_gl_PopAttrib:                          ## @gl_PopAttrib
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$152, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r14
	callq	_INSIDE_BEGIN_END
	testq	%rax, %rax
	je	LBB0_3
## %bb.1:
	movq	_GL_INVALID_OPERATION@GOTPCREL(%rip), %rax
LBB0_2:
	movl	(%rax), %esi
	leaq	L_.str(%rip), %rdx
	movq	%r14, %rdi
	addq	$152, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_gl_error                       ## TAILCALL
LBB0_3:
	movq	(%r14), %rax
	testq	%rax, %rax
	je	LBB0_52
## %bb.4:
	leaq	-1(%rax), %rcx
	movq	%rcx, (%r14)
	movq	2904(%r14), %rcx
	movq	-8(%rcx,%rax,8), %r12
	testq	%r12, %r12
	je	LBB0_51
## %bb.5:
	leaq	16(%r14), %rax
	movq	%rax, -184(%rbp)                ## 8-byte Spill
	leaq	176(%r14), %rax
	movq	%rax, -176(%rbp)                ## 8-byte Spill
	leaq	336(%r14), %rax
	movq	%rax, -168(%rbp)                ## 8-byte Spill
	leaq	496(%r14), %rax
	movq	%rax, -160(%rbp)                ## 8-byte Spill
	leaq	656(%r14), %rax
	movq	%rax, -152(%rbp)                ## 8-byte Spill
	leaq	824(%r14), %rax
	movq	%rax, -144(%rbp)                ## 8-byte Spill
	leaq	984(%r14), %rax
	movq	%rax, -136(%rbp)                ## 8-byte Spill
	leaq	1144(%r14), %rax
	movq	%rax, -128(%rbp)                ## 8-byte Spill
	leaq	1304(%r14), %rax
	movq	%rax, -120(%rbp)                ## 8-byte Spill
	leaq	1464(%r14), %rax
	movq	%rax, -112(%rbp)                ## 8-byte Spill
	leaq	1624(%r14), %rax
	movq	%rax, -104(%rbp)                ## 8-byte Spill
	leaq	1784(%r14), %rax
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	leaq	1944(%r14), %rax
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	leaq	2104(%r14), %rax
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
	leaq	2424(%r14), %rax
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	leaq	2584(%r14), %rax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	leaq	2264(%r14), %rax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	leaq	2744(%r14), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	leaq	LJTI0_0(%rip), %r15
	jmp	LBB0_10
LBB0_6:                                 ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rsi
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_10 Depth=1
	movl	$4, %edx
LBB0_8:                                 ##   in Loop: Header=BB0_10 Depth=1
	callq	_MEMCPY
LBB0_9:                                 ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rdi
	movq	16(%r12), %rbx
	callq	_free
	movq	%r12, %rdi
	callq	_free
	movq	%rbx, %r12
	testq	%rbx, %rbx
	je	LBB0_51
LBB0_10:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_39 Depth 2
                                        ##     Child Loop BB0_42 Depth 2
                                        ##     Child Loop BB0_45 Depth 2
                                        ##     Child Loop BB0_47 Depth 2
	movl	(%r12), %eax
	addl	$-128, %eax
	cmpl	$19, %eax
	ja	LBB0_13
## %bb.11:                              ##   in Loop: Header=BB0_10 Depth=1
	movslq	(%r15,%rax,4), %rax
	addq	%r15, %rax
	jmpq	*%rax
LBB0_12:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rsi
	movq	-184(%rbp), %rdi                ## 8-byte Reload
	jmp	LBB0_7
LBB0_13:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	%r14, %rdi
	leaq	L_.str.1(%rip), %rsi
	callq	_gl_problem
	jmp	LBB0_9
LBB0_14:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rsi
	movq	-168(%rbp), %rdi                ## 8-byte Reload
	jmp	LBB0_7
LBB0_15:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rsi
	movq	-176(%rbp), %rdi                ## 8-byte Reload
	jmp	LBB0_7
LBB0_16:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rsi
	movq	-160(%rbp), %rdi                ## 8-byte Reload
	jmp	LBB0_7
LBB0_17:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rsi
	movq	-152(%rbp), %rdi                ## 8-byte Reload
	jmp	LBB0_7
LBB0_18:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	816(%r14), %rdi
	movq	8(%r12), %rsi
	movl	$256, %edx                      ## imm = 0x100
	jmp	LBB0_8
LBB0_19:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rsi
	movq	-144(%rbp), %rdi                ## 8-byte Reload
	jmp	LBB0_7
LBB0_20:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rsi
	movq	-136(%rbp), %rdi                ## 8-byte Reload
	jmp	LBB0_7
LBB0_21:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rsi
	movq	-128(%rbp), %rdi                ## 8-byte Reload
	jmp	LBB0_7
LBB0_22:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rsi
	movq	-120(%rbp), %rdi                ## 8-byte Reload
	jmp	LBB0_7
LBB0_23:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rsi
	movq	-112(%rbp), %rdi                ## 8-byte Reload
	jmp	LBB0_7
LBB0_24:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rsi
	movq	-104(%rbp), %rdi                ## 8-byte Reload
	jmp	LBB0_7
LBB0_25:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rsi
	movq	-96(%rbp), %rdi                 ## 8-byte Reload
	jmp	LBB0_7
LBB0_26:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rsi
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	jmp	LBB0_7
LBB0_27:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rsi
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	jmp	LBB0_7
LBB0_28:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %r10
	movl	176(%r10), %eax
	movl	%eax, 2420(%r14)
	movl	172(%r10), %eax
	movl	%eax, 376(%r14)
	movl	168(%r10), %eax
	movl	%eax, 2416(%r14)
	movq	_MAX_CLIP_PLANES@GOTPCREL(%rip), %rax
	movq	(%rax), %r8
	testq	%r8, %r8
	je	LBB0_48
## %bb.29:                              ##   in Loop: Header=BB0_10 Depth=1
	movq	160(%r10), %rdx
	movq	480(%r14), %rsi
	cmpq	$8, %r8
	jb	LBB0_37
## %bb.30:                              ##   in Loop: Header=BB0_10 Depth=1
	movq	%rsi, %rax
	subq	%rdx, %rax
	movl	$0, %edi
	cmpq	$32, %rax
	jb	LBB0_44
## %bb.31:                              ##   in Loop: Header=BB0_10 Depth=1
	movq	%r8, %rdi
	andq	$-8, %rdi
	leaq	-8(%rdi), %rax
	movq	%rax, %rcx
	shrq	$3, %rcx
	incq	%rcx
	movl	%ecx, %r9d
	andl	$3, %r9d
	cmpq	$24, %rax
	jae	LBB0_38
## %bb.32:                              ##   in Loop: Header=BB0_10 Depth=1
	xorl	%eax, %eax
	jmp	LBB0_40
LBB0_33:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rsi
	movq	-72(%rbp), %rdi                 ## 8-byte Reload
	jmp	LBB0_7
LBB0_34:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	8(%r12), %rsi
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	jmp	LBB0_7
LBB0_35:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	-56(%rbp), %rbx                 ## 8-byte Reload
	movq	(%rbx), %r13
	movq	8(%r12), %rsi
	movq	%rbx, %rdi
	movl	$4, %edx
	callq	_MEMCPY
	movq	(%rbx), %rsi
	cmpq	%r13, %rsi
	je	LBB0_9
## %bb.36:                              ##   in Loop: Header=BB0_10 Depth=1
	movq	%r14, %rdi
	callq	_gl_DrawBuffer
	jmp	LBB0_9
LBB0_37:                                ##   in Loop: Header=BB0_10 Depth=1
	xorl	%edi, %edi
	jmp	LBB0_44
LBB0_38:                                ##   in Loop: Header=BB0_10 Depth=1
	andq	$-4, %rcx
	xorl	%eax, %eax
	.p2align	4, 0x90
LBB0_39:                                ##   Parent Loop BB0_10 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movups	(%rdx,%rax,4), %xmm0
	movups	16(%rdx,%rax,4), %xmm1
	movups	%xmm0, (%rsi,%rax,4)
	movups	%xmm1, 16(%rsi,%rax,4)
	movups	32(%rdx,%rax,4), %xmm0
	movups	48(%rdx,%rax,4), %xmm1
	movups	%xmm0, 32(%rsi,%rax,4)
	movups	%xmm1, 48(%rsi,%rax,4)
	movups	64(%rdx,%rax,4), %xmm0
	movups	80(%rdx,%rax,4), %xmm1
	movups	%xmm0, 64(%rsi,%rax,4)
	movups	%xmm1, 80(%rsi,%rax,4)
	movups	96(%rdx,%rax,4), %xmm0
	movups	112(%rdx,%rax,4), %xmm1
	movups	%xmm0, 96(%rsi,%rax,4)
	movups	%xmm1, 112(%rsi,%rax,4)
	addq	$32, %rax
	addq	$-4, %rcx
	jne	LBB0_39
LBB0_40:                                ##   in Loop: Header=BB0_10 Depth=1
	testq	%r9, %r9
	je	LBB0_43
## %bb.41:                              ##   in Loop: Header=BB0_10 Depth=1
	leaq	(%rsi,%rax,4), %r11
	addq	$16, %r11
	leaq	(%rdx,%rax,4), %rax
	addq	$16, %rax
	shlq	$5, %r9
	xorl	%ecx, %ecx
	.p2align	4, 0x90
LBB0_42:                                ##   Parent Loop BB0_10 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movups	-16(%rax,%rcx), %xmm0
	movups	(%rax,%rcx), %xmm1
	movups	%xmm0, -16(%r11,%rcx)
	movups	%xmm1, (%r11,%rcx)
	addq	$32, %rcx
	cmpq	%rcx, %r9
	jne	LBB0_42
LBB0_43:                                ##   in Loop: Header=BB0_10 Depth=1
	cmpq	%rdi, %r8
	je	LBB0_48
LBB0_44:                                ##   in Loop: Header=BB0_10 Depth=1
	movq	%rdi, %r9
	notq	%r9
	addq	%r8, %r9
	movq	%r8, %rcx
	andq	$3, %rcx
	je	LBB0_46
	.p2align	4, 0x90
LBB0_45:                                ##   Parent Loop BB0_10 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	(%rdx,%rdi,4), %eax
	movl	%eax, (%rsi,%rdi,4)
	incq	%rdi
	decq	%rcx
	jne	LBB0_45
LBB0_46:                                ##   in Loop: Header=BB0_10 Depth=1
	cmpq	$3, %r9
	jb	LBB0_48
	.p2align	4, 0x90
LBB0_47:                                ##   Parent Loop BB0_10 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movl	(%rdx,%rdi,4), %eax
	movl	%eax, (%rsi,%rdi,4)
	movl	4(%rdx,%rdi,4), %eax
	movl	%eax, 4(%rsi,%rdi,4)
	movl	8(%rdx,%rdi,4), %eax
	movl	%eax, 8(%rsi,%rdi,4)
	movl	12(%rdx,%rdi,4), %eax
	movl	%eax, 12(%rsi,%rdi,4)
	addq	$4, %rdi
	cmpq	%rdi, %r8
	jne	LBB0_47
LBB0_48:                                ##   in Loop: Header=BB0_10 Depth=1
	movl	152(%r10), %eax
	movl	%eax, 1760(%r14)
	movl	148(%r10), %eax
	movl	%eax, 956(%r14)
	movl	144(%r10), %eax
	movl	%eax, 2552(%r14)
	movl	140(%r10), %eax
	movl	%eax, 2388(%r14)
	movl	136(%r10), %eax
	movl	%eax, 1960(%r14)
	movl	132(%r10), %eax
	movl	%eax, 1640(%r14)
	movl	128(%r10), %eax
	movl	%eax, 1488(%r14)
	movl	124(%r10), %eax
	movl	%eax, 1484(%r14)
	movl	120(%r10), %eax
	movl	%eax, 2384(%r14)
	movl	116(%r10), %eax
	movl	%eax, 2380(%r14)
	movl	112(%r10), %eax
	movl	%eax, 2216(%r14)
	movl	108(%r10), %eax
	movl	%eax, 2212(%r14)
	movups	92(%r10), %xmm0
	movups	%xmm0, 2196(%r14)
	movups	76(%r10), %xmm0
	movups	%xmm0, 2180(%r14)
	movups	60(%r10), %xmm0
	movups	%xmm0, 2164(%r14)
	movups	44(%r10), %xmm0
	movups	%xmm0, 2148(%r14)
	movl	40(%r10), %eax
	movl	%eax, 376(%r14)
	movl	36(%r10), %eax
	movl	%eax, 1008(%r14)
	movl	32(%r10), %esi
	movl	%esi, 860(%r14)
	movl	28(%r10), %eax
	movl	%eax, 856(%r14)
	movl	24(%r10), %ecx
	movl	%ecx, 852(%r14)
	movb	$1, %dl
	testl	%esi, %esi
	jne	LBB0_50
## %bb.49:                              ##   in Loop: Header=BB0_10 Depth=1
	orl	%ecx, %eax
	setne	%dl
LBB0_50:                                ##   in Loop: Header=BB0_10 Depth=1
	movzbl	%dl, %eax
	movl	%eax, 832(%r14)
	movl	20(%r10), %eax
	movl	%eax, 848(%r14)
	movl	16(%r10), %eax
	movl	%eax, 844(%r14)
	movl	12(%r10), %eax
	movl	%eax, 672(%r14)
	movl	8(%r10), %eax
	movl	%eax, 512(%r14)
	movl	4(%r10), %eax
	movl	%eax, 192(%r14)
	movl	(%r10), %eax
	movl	%eax, 188(%r14)
	jmp	LBB0_9
LBB0_51:
	movq	_NEW_ALL@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 8(%r14)
	addq	$152, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_52:
	movq	_GL_STACK_UNDERFLOW@GOTPCREL(%rip), %rax
	jmp	LBB0_2
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_12, LBB0_12-LJTI0_0
.set L0_0_set_14, LBB0_14-LJTI0_0
.set L0_0_set_15, LBB0_15-LJTI0_0
.set L0_0_set_16, LBB0_16-LJTI0_0
.set L0_0_set_17, LBB0_17-LJTI0_0
.set L0_0_set_18, LBB0_18-LJTI0_0
.set L0_0_set_19, LBB0_19-LJTI0_0
.set L0_0_set_20, LBB0_20-LJTI0_0
.set L0_0_set_21, LBB0_21-LJTI0_0
.set L0_0_set_22, LBB0_22-LJTI0_0
.set L0_0_set_23, LBB0_23-LJTI0_0
.set L0_0_set_24, LBB0_24-LJTI0_0
.set L0_0_set_25, LBB0_25-LJTI0_0
.set L0_0_set_26, LBB0_26-LJTI0_0
.set L0_0_set_27, LBB0_27-LJTI0_0
.set L0_0_set_28, LBB0_28-LJTI0_0
.set L0_0_set_33, LBB0_33-LJTI0_0
.set L0_0_set_34, LBB0_34-LJTI0_0
.set L0_0_set_35, LBB0_35-LJTI0_0
.set L0_0_set_6, LBB0_6-LJTI0_0
LJTI0_0:
	.long	L0_0_set_12
	.long	L0_0_set_14
	.long	L0_0_set_15
	.long	L0_0_set_16
	.long	L0_0_set_17
	.long	L0_0_set_18
	.long	L0_0_set_19
	.long	L0_0_set_20
	.long	L0_0_set_21
	.long	L0_0_set_22
	.long	L0_0_set_23
	.long	L0_0_set_24
	.long	L0_0_set_25
	.long	L0_0_set_26
	.long	L0_0_set_27
	.long	L0_0_set_28
	.long	L0_0_set_33
	.long	L0_0_set_34
	.long	L0_0_set_35
	.long	L0_0_set_6
	.end_data_region
                                        ## -- End function
	.comm	_GL_INVALID_OPERATION,4,2       ## @GL_INVALID_OPERATION
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"glPopAttrib"

	.comm	_GL_STACK_UNDERFLOW,4,2         ## @GL_STACK_UNDERFLOW
	.comm	_MAX_CLIP_PLANES,8,3            ## @MAX_CLIP_PLANES
L_.str.1:                               ## @.str.1
	.asciz	"Bad attrib flag in PopAttrib"

	.comm	_NEW_ALL,4,2                    ## @NEW_ALL
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_PopAttrib                   ; -- Begin function gl_PopAttrib
	.p2align	2
_gl_PopAttrib:                          ; @gl_PopAttrib
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #240
	.cfi_def_cfa_offset 240
	stp	x28, x27, [sp, #144]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #160]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #176]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #192]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #208]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #224]            ; 16-byte Folded Spill
	add	x29, sp, #224
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x19, x0
	bl	_INSIDE_BEGIN_END
	cbz	x0, LBB0_3
; %bb.1:
Lloh0:
	adrp	x8, _GL_INVALID_OPERATION@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_INVALID_OPERATION@GOTPAGEOFF]
LBB0_2:
	ldr	w1, [x8]
Lloh2:
	adrp	x2, l_.str@PAGE
Lloh3:
	add	x2, x2, l_.str@PAGEOFF
	mov	x0, x19
	ldp	x29, x30, [sp, #224]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #208]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #192]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #176]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #160]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #144]            ; 16-byte Folded Reload
	add	sp, sp, #240
	b	_gl_error
LBB0_3:
	ldr	x8, [x19]
	cbz	x8, LBB0_45
; %bb.4:
	sub	x8, x8, #1
	str	x8, [x19]
	ldr	x9, [x19, #2904]
	ldr	x20, [x9, x8, lsl #3]
	cbz	x20, LBB0_44
; %bb.5:
	add	x23, x19, #844
	add	x9, x19, #16
	add	x8, x19, #176
	stp	x8, x9, [x29, #-96]             ; 16-byte Folded Spill
	add	x8, x19, #336
	stur	x8, [x29, #-104]                ; 8-byte Folded Spill
	add	x9, x19, #496
	add	x8, x19, #656
	stp	x8, x9, [sp, #104]              ; 16-byte Folded Spill
	add	x9, x19, #824
	add	x8, x19, #984
	stp	x8, x9, [sp, #88]               ; 16-byte Folded Spill
	add	x9, x19, #1144
	add	x8, x19, #1304
	stp	x8, x9, [sp, #72]               ; 16-byte Folded Spill
	add	x9, x19, #1464
	add	x8, x19, #1624
	stp	x8, x9, [sp, #56]               ; 16-byte Folded Spill
	add	x9, x19, #1784
	add	x8, x19, #1944
	stp	x8, x9, [sp, #40]               ; 16-byte Folded Spill
	add	x9, x19, #2104
	add	x8, x23, #1352
	stp	x8, x9, [sp, #24]               ; 16-byte Folded Spill
	add	x9, x23, #1336
	add	x8, x23, #1320
	stp	x8, x9, [sp, #8]                ; 16-byte Folded Spill
	add	x24, x23, #1304
	add	x27, x19, #2424
	add	x28, x19, #2584
	add	x21, x19, #2264
	add	x22, x19, #2744
Lloh4:
	adrp	x26, lJTI0_0@PAGE
Lloh5:
	add	x26, x26, lJTI0_0@PAGEOFF
	b	LBB0_10
LBB0_6:                                 ;   in Loop: Header=BB0_10 Depth=1
	ldr	x1, [x20, #8]
	mov	x0, x22
LBB0_7:                                 ;   in Loop: Header=BB0_10 Depth=1
	mov	w2, #4
LBB0_8:                                 ;   in Loop: Header=BB0_10 Depth=1
	bl	_MEMCPY
LBB0_9:                                 ;   in Loop: Header=BB0_10 Depth=1
	ldp	x0, x25, [x20, #8]
	bl	_free
	mov	x0, x20
	bl	_free
	mov	x20, x25
	cbz	x25, LBB0_44
LBB0_10:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_32 Depth 2
                                        ;     Child Loop BB0_35 Depth 2
	ldr	w8, [x20]
	sub	w8, w8, #128
	cmp	w8, #19
	b.hi	LBB0_13
; %bb.11:                               ;   in Loop: Header=BB0_10 Depth=1
	adr	x9, LBB0_6
	ldrb	w10, [x26, x8]
	add	x9, x9, x10, lsl #2
	br	x9
LBB0_12:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x1, [x20, #8]
	ldur	x0, [x29, #-88]                 ; 8-byte Folded Reload
	b	LBB0_7
LBB0_13:                                ;   in Loop: Header=BB0_10 Depth=1
	mov	x0, x19
Lloh6:
	adrp	x1, l_.str.1@PAGE
Lloh7:
	add	x1, x1, l_.str.1@PAGEOFF
	bl	_gl_problem
	b	LBB0_9
LBB0_14:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x1, [x20, #8]
	ldur	x0, [x29, #-104]                ; 8-byte Folded Reload
	b	LBB0_7
LBB0_15:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x1, [x20, #8]
	ldur	x0, [x29, #-96]                 ; 8-byte Folded Reload
	b	LBB0_7
LBB0_16:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x1, [x20, #8]
	ldr	x0, [sp, #112]                  ; 8-byte Folded Reload
	b	LBB0_7
LBB0_17:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x1, [x20, #8]
	ldr	x0, [sp, #104]                  ; 8-byte Folded Reload
	b	LBB0_7
LBB0_18:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x0, [x19, #816]
	ldr	x1, [x20, #8]
	mov	w2, #256
	b	LBB0_8
LBB0_19:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x1, [x20, #8]
	ldr	x0, [sp, #96]                   ; 8-byte Folded Reload
	b	LBB0_7
LBB0_20:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x1, [x20, #8]
	ldr	x0, [sp, #88]                   ; 8-byte Folded Reload
	b	LBB0_7
LBB0_21:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x1, [x20, #8]
	ldr	x0, [sp, #80]                   ; 8-byte Folded Reload
	b	LBB0_7
LBB0_22:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x1, [x20, #8]
	ldr	x0, [sp, #72]                   ; 8-byte Folded Reload
	b	LBB0_7
LBB0_23:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x1, [x20, #8]
	ldr	x0, [sp, #64]                   ; 8-byte Folded Reload
	b	LBB0_7
LBB0_24:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x1, [x20, #8]
	ldr	x0, [sp, #56]                   ; 8-byte Folded Reload
	b	LBB0_7
LBB0_25:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x1, [x20, #8]
	ldr	x0, [sp, #48]                   ; 8-byte Folded Reload
	b	LBB0_7
LBB0_26:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x1, [x20, #8]
	ldr	x0, [sp, #40]                   ; 8-byte Folded Reload
	b	LBB0_7
LBB0_27:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x1, [x20, #8]
	ldr	x0, [sp, #32]                   ; 8-byte Folded Reload
	b	LBB0_7
LBB0_28:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x8, [x20, #8]
	ldr	w9, [x8, #176]
	str	w9, [x19, #2420]
	ldp	w10, w9, [x8, #168]
	str	w9, [x19, #376]
	str	w10, [x19, #2416]
Lloh8:
	adrp	x9, _MAX_CLIP_PLANES@GOTPAGE
Lloh9:
	ldr	x9, [x9, _MAX_CLIP_PLANES@GOTPAGEOFF]
Lloh10:
	ldr	x10, [x9]
	cbz	x10, LBB0_36
; %bb.29:                               ;   in Loop: Header=BB0_10 Depth=1
	mov	x12, #0
	ldr	x9, [x8, #160]
	ldr	x11, [x19, #480]
	cmp	x10, #16
	b.lo	LBB0_34
; %bb.30:                               ;   in Loop: Header=BB0_10 Depth=1
	sub	x13, x11, x9
	cmp	x13, #64
	b.lo	LBB0_34
; %bb.31:                               ;   in Loop: Header=BB0_10 Depth=1
	and	x12, x10, #0xfffffffffffffff0
	add	x13, x9, #32
	add	x14, x11, #32
	mov	x15, x12
LBB0_32:                                ;   Parent Loop BB0_10 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldp	q0, q1, [x13, #-32]
	ldp	q2, q3, [x13], #64
	stp	q0, q1, [x14, #-32]
	stp	q2, q3, [x14], #64
	subs	x15, x15, #16
	b.ne	LBB0_32
; %bb.33:                               ;   in Loop: Header=BB0_10 Depth=1
	cmp	x10, x12
	b.eq	LBB0_36
LBB0_34:                                ;   in Loop: Header=BB0_10 Depth=1
	sub	x10, x10, x12
	lsl	x12, x12, #2
	add	x11, x11, x12
	add	x9, x9, x12
LBB0_35:                                ;   Parent Loop BB0_10 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	w12, [x9], #4
	str	w12, [x11], #4
	subs	x10, x10, #1
	b.ne	LBB0_35
LBB0_36:                                ;   in Loop: Header=BB0_10 Depth=1
	ldp	w10, w9, [x8, #148]
	str	w9, [x19, #1760]
	str	w10, [x19, #956]
	ldp	w10, w9, [x8, #140]
	str	w9, [x19, #2552]
	str	w10, [x19, #2388]
	ldp	w10, w9, [x8, #132]
	str	w9, [x19, #1960]
	str	w10, [x19, #1640]
	ldur	d0, [x8, #124]
	str	d0, [x23, #640]
	ldur	d0, [x8, #116]
	str	d0, [x23, #1536]
	ldur	d0, [x8, #108]
	str	d0, [x23, #1368]
	ldur	q0, [x8, #92]
	ldr	x9, [sp, #24]                   ; 8-byte Folded Reload
	str	q0, [x9]
	ldur	q0, [x8, #76]
	ldr	x9, [sp, #16]                   ; 8-byte Folded Reload
	str	q0, [x9]
	ldur	q0, [x8, #60]
	ldr	x9, [sp, #8]                    ; 8-byte Folded Reload
	str	q0, [x9]
	ldur	q0, [x8, #44]
	str	q0, [x24]
	ldr	w9, [x8, #40]
	str	w9, [x19, #376]
	ldp	w11, w9, [x8, #32]
	str	w9, [x19, #1008]
	str	w11, [x19, #860]
	ldp	w10, w9, [x8, #24]
	str	w9, [x19, #856]
	str	w10, [x19, #852]
	cbz	w11, LBB0_42
; %bb.37:                               ;   in Loop: Header=BB0_10 Depth=1
	mov	w9, #1
	b	LBB0_43
LBB0_38:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x1, [x20, #8]
	mov	x0, x27
	b	LBB0_7
LBB0_39:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x1, [x20, #8]
	mov	x0, x28
	b	LBB0_7
LBB0_40:                                ;   in Loop: Header=BB0_10 Depth=1
	ldr	x25, [x21]
	ldr	x1, [x20, #8]
	mov	x0, x21
	mov	w2, #4
	bl	_MEMCPY
	ldr	x1, [x21]
	cmp	x1, x25
	b.eq	LBB0_9
; %bb.41:                               ;   in Loop: Header=BB0_10 Depth=1
	mov	x0, x19
	bl	_gl_DrawBuffer
	b	LBB0_9
LBB0_42:                                ;   in Loop: Header=BB0_10 Depth=1
	orr	w9, w9, w10
	cmp	w9, #0
	cset	w9, ne
LBB0_43:                                ;   in Loop: Header=BB0_10 Depth=1
	str	w9, [x19, #832]
	ldr	d0, [x8, #16]
	str	d0, [x23]
	ldp	w10, w9, [x8, #8]
	str	w9, [x19, #672]
	str	w10, [x19, #512]
	ldr	d0, [x8]
	stur	d0, [x19, #188]
	b	LBB0_9
LBB0_44:
Lloh11:
	adrp	x8, _NEW_ALL@GOTPAGE
Lloh12:
	ldr	x8, [x8, _NEW_ALL@GOTPAGEOFF]
Lloh13:
	ldr	w8, [x8]
	str	w8, [x19, #8]
	ldp	x29, x30, [sp, #224]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #208]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #192]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #176]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #160]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #144]            ; 16-byte Folded Reload
	add	sp, sp, #240
	ret
LBB0_45:
Lloh14:
	adrp	x8, _GL_STACK_UNDERFLOW@GOTPAGE
Lloh15:
	ldr	x8, [x8, _GL_STACK_UNDERFLOW@GOTPAGEOFF]
	b	LBB0_2
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh14, Lloh15
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_12-LBB0_6)>>2
	.byte	(LBB0_14-LBB0_6)>>2
	.byte	(LBB0_15-LBB0_6)>>2
	.byte	(LBB0_16-LBB0_6)>>2
	.byte	(LBB0_17-LBB0_6)>>2
	.byte	(LBB0_18-LBB0_6)>>2
	.byte	(LBB0_19-LBB0_6)>>2
	.byte	(LBB0_20-LBB0_6)>>2
	.byte	(LBB0_21-LBB0_6)>>2
	.byte	(LBB0_22-LBB0_6)>>2
	.byte	(LBB0_23-LBB0_6)>>2
	.byte	(LBB0_24-LBB0_6)>>2
	.byte	(LBB0_25-LBB0_6)>>2
	.byte	(LBB0_26-LBB0_6)>>2
	.byte	(LBB0_27-LBB0_6)>>2
	.byte	(LBB0_28-LBB0_6)>>2
	.byte	(LBB0_38-LBB0_6)>>2
	.byte	(LBB0_39-LBB0_6)>>2
	.byte	(LBB0_40-LBB0_6)>>2
	.byte	(LBB0_6-LBB0_6)>>2
                                        ; -- End function
	.comm	_GL_INVALID_OPERATION,4,2       ; @GL_INVALID_OPERATION
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"glPopAttrib"

	.comm	_GL_STACK_UNDERFLOW,4,2         ; @GL_STACK_UNDERFLOW
	.comm	_MAX_CLIP_PLANES,8,3            ; @MAX_CLIP_PLANES
l_.str.1:                               ; @.str.1
	.asciz	"Bad attrib flag in PopAttrib"

	.comm	_NEW_ALL,4,2                    ; @NEW_ALL
.subsections_via_symbols
