	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function pshader_hw_texm3x3
_pshader_hw_texm3x3:                    ## @pshader_hw_texm3x3
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$216, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	(%rdi), %r12
	movq	16(%rdi), %rax
	movq	(%rax), %r15
	leaq	-112(%rbp), %rdx
	movq	%r12, %rsi
	callq	_shader_arb_get_dst_param
	movq	8(%rbx), %rsi
	leaq	-240(%rbp), %r13
	movq	%rbx, %rdi
	xorl	%edx, %edx
	movq	%r13, %rcx
	callq	_shader_arb_get_src_param
	movq	(%rbx), %rsi
	leaq	-176(%rbp), %r14
	leaq	-244(%rbp), %rcx
	movq	%rbx, %rdi
	movq	%r14, %rdx
	callq	_shader_arb_get_register_name
	movq	(%r12), %rax
	movslq	(%rax), %rcx
	leaq	L_.str(%rip), %rsi
	movq	%r15, %rdi
	movq	%r14, %rdx
	movq	%r13, %r8
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.1(%rip), %rsi
	movq	%r15, %rdi
	leaq	-112(%rbp), %rdx
	movq	%r14, %rcx
	xorl	%eax, %eax
	callq	_shader_addline
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_2
## %bb.1:
	addq	$216, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_2:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"DP3 %s.z, fragment.texcoord[%u], %s;\n"

L_.str.1:                               ## @.str.1
	.asciz	"MOV %s, %s;\n"

	.no_dead_strip	_pshader_hw_texm3x3
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function pshader_hw_texm3x3
_pshader_hw_texm3x3:                    ; @pshader_hw_texm3x3
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #224
	.cfi_def_cfa_offset 224
	stp	x22, x21, [sp, #176]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #192]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #208]            ; 16-byte Folded Spill
	add	x29, sp, #208
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-40]
	ldr	x20, [x0]
	ldr	x8, [x0, #16]
	ldr	x21, [x8]
	sub	x2, x29, #90
	mov	x1, x20
	bl	_shader_arb_get_dst_param
	ldr	x1, [x19, #8]
	add	x22, sp, #18
	add	x3, sp, #18
	mov	x0, x19
	mov	w2, #0
	bl	_shader_arb_get_src_param
	ldr	x1, [x19]
	add	x2, sp, #68
	add	x3, sp, #12
	mov	x0, x19
	bl	_shader_arb_get_register_name
	ldr	x8, [x20]
	ldrsw	x3, [x8]
	str	x22, [sp]
Lloh3:
	adrp	x1, l_.str@PAGE
Lloh4:
	add	x1, x1, l_.str@PAGEOFF
	add	x2, sp, #68
	mov	x0, x21
	bl	_shader_addline
Lloh5:
	adrp	x1, l_.str.1@PAGE
Lloh6:
	add	x1, x1, l_.str.1@PAGEOFF
	sub	x2, x29, #90
	add	x3, sp, #68
	mov	x0, x21
	bl	_shader_addline
	ldur	x8, [x29, #-40]
Lloh7:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh8:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh9:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_2
; %bb.1:
	ldp	x29, x30, [sp, #208]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #192]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #176]            ; 16-byte Folded Reload
	add	sp, sp, #224
	ret
LBB0_2:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"DP3 %s.z, fragment.texcoord[%u], %s;\n"

l_.str.1:                               ; @.str.1
	.asciz	"MOV %s, %s;\n"

	.no_dead_strip	_pshader_hw_texm3x3
.subsections_via_symbols
