	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gdImageSkewX                   ## -- Begin function gdImageSkewX
	.p2align	4, 0x90
_gdImageSkewX:                          ## @gdImageSkewX
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$104, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r9d, -108(%rbp)                ## 4-byte Spill
	movsd	%xmm0, -80(%rbp)                ## 8-byte Spill
	movl	%edx, %r12d
	movq	%rsi, %r13
	cmpq	$0, 8(%rsi)
	movq	%rdi, -64(%rbp)                 ## 8-byte Spill
	movl	%ecx, -68(%rbp)                 ## 4-byte Spill
	movl	%r8d, -48(%rbp)                 ## 4-byte Spill
	je	LBB0_2
## %bb.1:
	movl	%ecx, %r15d
	movq	_gdImageGetTrueColorPixel@GOTPCREL(%rip), %rax
	movq	%rax, -128(%rbp)                ## 8-byte Spill
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	movl	%ecx, -52(%rbp)                 ## 4-byte Spill
	jmp	LBB0_3
LBB0_2:
	movq	%r13, %rdi
	movl	%r8d, %esi
	callq	_gdImageRed
	cvttsd2si	%xmm0, %ebx
	movq	%r13, %rdi
	movl	-48(%rbp), %esi                 ## 4-byte Reload
	callq	_gdImageGreen
	cvttsd2si	%xmm0, %r15d
	movq	%r13, %rdi
	movl	-48(%rbp), %esi                 ## 4-byte Reload
	callq	_gdImageBlue
	cvttsd2si	%xmm0, %r14d
	movq	%r13, %rdi
	movl	-48(%rbp), %esi                 ## 4-byte Reload
	callq	_gdImageAlpha
	cvttsd2si	%xmm0, %ecx
	movl	%ebx, %edi
	movq	-64(%rbp), %rbx                 ## 8-byte Reload
	movl	%r15d, %esi
	movl	-68(%rbp), %r15d                ## 4-byte Reload
	movl	%r14d, %edx
	callq	_gdTrueColorAlpha
	movq	%rbx, %rdi
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	movq	_gdImageGetPixel@GOTPCREL(%rip), %rax
	movq	%rax, -128(%rbp)                ## 8-byte Spill
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
LBB0_3:
	testl	%r15d, %r15d
	movl	%r12d, -72(%rbp)                ## 4-byte Spill
	jle	LBB0_4
## %bb.5:
	xorl	%ebx, %ebx
	movl	-52(%rbp), %r14d                ## 4-byte Reload
	.p2align	4, 0x90
LBB0_6:                                 ## =>This Inner Loop Header: Depth=1
	movl	%r15d, %r12d
	movq	%rdi, %r15
	movl	%ebx, %esi
	movl	-72(%rbp), %edx                 ## 4-byte Reload
	movl	%r14d, %ecx
	callq	_gdImageSetPixel
	movq	%r15, %rdi
	movl	%r12d, %r15d
	incl	%ebx
	cmpl	%ebx, %r12d
	jne	LBB0_6
## %bb.7:
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	movl	-72(%rbp), %r12d                ## 4-byte Reload
	cmpl	(%rdi), %r15d
	jge	LBB0_10
LBB0_9:
	movl	%r15d, %esi
	movl	%r12d, %edx
	movl	-52(%rbp), %ecx                 ## 4-byte Reload
	callq	_gdImageSetPixel
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
LBB0_10:
	cmpl	$0, (%r13)
	jle	LBB0_11
## %bb.12:
	xorl	%ebx, %ebx
	movq	%r13, -136(%rbp)                ## 8-byte Spill
	jmp	LBB0_13
	.p2align	4, 0x90
LBB0_22:                                ##   in Loop: Header=BB0_13 Depth=1
	incl	%ebx
	movq	-136(%rbp), %r13                ## 8-byte Reload
	cmpl	(%r13), %ebx
	movl	-48(%rbp), %ecx                 ## 4-byte Reload
	jge	LBB0_23
LBB0_13:                                ## =>This Inner Loop Header: Depth=1
	movl	%ecx, -112(%rbp)                ## 4-byte Spill
	movq	%r13, %rdi
	movl	%ebx, -116(%rbp)                ## 4-byte Spill
	movl	%ebx, %esi
	movl	%r12d, %edx
	callq	*-128(%rbp)                     ## 8-byte Folded Reload
	movl	%eax, %r14d
	movq	%r13, %rdi
	movl	%eax, %esi
	callq	_gdImageRed
	mulsd	-80(%rbp), %xmm0                ## 8-byte Folded Reload
	cvttsd2si	%xmm0, %r15d
	movq	%r13, %rdi
	movl	%r14d, %esi
	callq	_gdImageGreen
	mulsd	-80(%rbp), %xmm0                ## 8-byte Folded Reload
	cvttsd2si	%xmm0, %ebx
	movq	%r13, %rdi
	movl	%r14d, %esi
	callq	_gdImageBlue
	mulsd	-80(%rbp), %xmm0                ## 8-byte Folded Reload
	cvttsd2si	%xmm0, %r12d
	movq	%r13, %rdi
	movl	%r14d, %esi
	callq	_gdImageAlpha
	mulsd	-80(%rbp), %xmm0                ## 8-byte Folded Reload
	cvttsd2si	%xmm0, %eax
	movq	%r13, %rdi
	movl	%r15d, -48(%rbp)                ## 4-byte Spill
	movl	%r15d, %esi
	movl	%r12d, %r15d
	movl	%eax, %r12d
	movl	%ebx, %edx
	movl	%r15d, %ecx
	movl	%eax, %r8d
	callq	_gdImageColorAllocateAlpha
	cmpl	$-1, %eax
	jne	LBB0_15
## %bb.14:                              ##   in Loop: Header=BB0_13 Depth=1
	movq	%r13, %rdi
	movl	-48(%rbp), %esi                 ## 4-byte Reload
	movl	%ebx, %edx
	movl	%r15d, %ecx
	movl	%r12d, %r8d
	callq	_gdImageColorClosestAlpha
LBB0_15:                                ##   in Loop: Header=BB0_13 Depth=1
	movq	%r13, %rdi
	movl	%r14d, %esi
	movl	%eax, %ebx
	callq	_gdImageRed
	movsd	%xmm0, -48(%rbp)                ## 8-byte Spill
	movq	%r13, %rdi
	movl	%ebx, %esi
	callq	_gdImageRed
	movsd	%xmm0, -104(%rbp)               ## 8-byte Spill
	movq	%r13, %rdi
	movl	-112(%rbp), %r12d               ## 4-byte Reload
	movl	%r12d, %esi
	callq	_gdImageRed
	movsd	-104(%rbp), %xmm1               ## 8-byte Reload
                                        ## xmm1 = mem[0],zero
	subsd	%xmm0, %xmm1
	movsd	-48(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	subsd	%xmm1, %xmm0
	cvttsd2si	%xmm0, %eax
	movl	%eax, -104(%rbp)                ## 4-byte Spill
	movq	%r13, %rdi
	movl	%r14d, %esi
	callq	_gdImageGreen
	movsd	%xmm0, -48(%rbp)                ## 8-byte Spill
	movq	%r13, %rdi
	movl	%ebx, %esi
	callq	_gdImageGreen
	movsd	%xmm0, -96(%rbp)                ## 8-byte Spill
	movq	%r13, %rdi
	movl	%r12d, %esi
	callq	_gdImageGreen
	movsd	-96(%rbp), %xmm1                ## 8-byte Reload
                                        ## xmm1 = mem[0],zero
	subsd	%xmm0, %xmm1
	movsd	-48(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	subsd	%xmm1, %xmm0
	cvttsd2si	%xmm0, %eax
	movl	%eax, -96(%rbp)                 ## 4-byte Spill
	movq	%r13, %rdi
	movl	%r14d, %esi
	callq	_gdImageBlue
	movsd	%xmm0, -48(%rbp)                ## 8-byte Spill
	movq	%r13, %rdi
	movl	%ebx, %esi
	callq	_gdImageBlue
	movsd	%xmm0, -88(%rbp)                ## 8-byte Spill
	movq	%r13, %rdi
	movl	%r12d, %esi
	callq	_gdImageBlue
	movsd	-88(%rbp), %xmm1                ## 8-byte Reload
                                        ## xmm1 = mem[0],zero
	subsd	%xmm0, %xmm1
	movsd	-48(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	subsd	%xmm1, %xmm0
	cvttsd2si	%xmm0, %r15d
	movq	%r13, %rdi
	movl	%r14d, %esi
	callq	_gdImageAlpha
	movsd	%xmm0, -88(%rbp)                ## 8-byte Spill
	movq	%r13, %rdi
	movl	%ebx, -48(%rbp)                 ## 4-byte Spill
	movl	%ebx, %esi
	movq	%r13, %rbx
	movl	%r14d, %r13d
	movl	-104(%rbp), %r14d               ## 4-byte Reload
	callq	_gdImageAlpha
	movsd	%xmm0, -144(%rbp)               ## 8-byte Spill
	movq	%rbx, %rdi
	movl	%r12d, %esi
	callq	_gdImageAlpha
	movl	-96(%rbp), %ebx                 ## 4-byte Reload
	movsd	-144(%rbp), %xmm1               ## 8-byte Reload
                                        ## xmm1 = mem[0],zero
	subsd	%xmm0, %xmm1
	movsd	-88(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	subsd	%xmm1, %xmm0
	cvttsd2si	%xmm0, %r12d
	cmpl	$255, %r14d
	movl	$255, %eax
	cmovgel	%eax, %r14d
	cmpl	$255, %ebx
	cmovgel	%eax, %ebx
	cmpl	$255, %r15d
	cmovgel	%eax, %r15d
	cmpl	$127, %r12d
	movl	$127, %eax
	cmovgel	%eax, %r12d
	cmpl	$0, -108(%rbp)                  ## 4-byte Folded Reload
	je	LBB0_17
## %bb.16:                              ##   in Loop: Header=BB0_13 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	cmpl	4(%rax), %r13d
	je	LBB0_19
LBB0_17:                                ##   in Loop: Header=BB0_13 Depth=1
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	movl	%r14d, %esi
	movl	%ebx, %edx
	movl	%r15d, %ecx
	movl	%r12d, %r8d
	callq	_gdImageColorAllocateAlpha
	movl	%eax, %r13d
	cmpl	$-1, %eax
	jne	LBB0_19
## %bb.18:                              ##   in Loop: Header=BB0_13 Depth=1
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	movl	%r14d, %esi
	movl	%ebx, %edx
	movl	%r15d, %ecx
	movl	%r12d, %r8d
	callq	_gdImageColorClosestAlpha
	movl	%eax, %r13d
LBB0_19:                                ##   in Loop: Header=BB0_13 Depth=1
	movl	-68(%rbp), %esi                 ## 4-byte Reload
	movl	-116(%rbp), %ebx                ## 4-byte Reload
	addl	%ebx, %esi
	movl	-72(%rbp), %r12d                ## 4-byte Reload
	js	LBB0_22
## %bb.20:                              ##   in Loop: Header=BB0_13 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	cmpl	(%rax), %esi
	jge	LBB0_22
## %bb.21:                              ##   in Loop: Header=BB0_13 Depth=1
	movq	-64(%rbp), %rdi                 ## 8-byte Reload
	movl	%r12d, %edx
	movl	%r13d, %ecx
	callq	_gdImageSetPixel
	jmp	LBB0_22
LBB0_4:
	xorl	%r15d, %r15d
	cmpl	(%rdi), %r15d
	jl	LBB0_9
	jmp	LBB0_10
LBB0_11:
	xorl	%ebx, %ebx
	xorl	%ecx, %ecx
LBB0_23:
	movl	-68(%rbp), %r14d                ## 4-byte Reload
	addl	%r14d, %ebx
	movq	-64(%rbp), %r15                 ## 8-byte Reload
	cmpl	(%r15), %ebx
	jge	LBB0_25
## %bb.24:
	movq	%r15, %rdi
	movl	%ebx, %esi
	movl	%r12d, %edx
	callq	_gdImageSetPixel
LBB0_25:
	movq	%r15, %rdi
	movl	%r14d, %esi
	movl	%r12d, %edx
	movl	-52(%rbp), %r14d                ## 4-byte Reload
	movl	%r14d, %ecx
	callq	_gdImageSetPixel
	cmpl	(%r15), %ebx
	jge	LBB0_28
	.p2align	4, 0x90
LBB0_26:                                ## =>This Inner Loop Header: Depth=1
	movq	%r15, %rdi
	movl	%ebx, %esi
	movl	%r12d, %edx
	movl	%r14d, %ecx
	callq	_gdImageSetPixel
	incl	%ebx
	cmpl	(%r15), %ebx
	jl	LBB0_26
LBB0_28:
	addq	$104, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gdImageSkewX                   ; -- Begin function gdImageSkewX
	.p2align	2
_gdImageSkewX:                          ; @gdImageSkewX
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #176
	.cfi_def_cfa_offset 176
	stp	d11, d10, [sp, #48]             ; 16-byte Folded Spill
	stp	d9, d8, [sp, #64]               ; 16-byte Folded Spill
	stp	x28, x27, [sp, #80]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #96]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #112]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #128]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #144]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #160]            ; 16-byte Folded Spill
	add	x29, sp, #160
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	.cfi_offset b10, -120
	.cfi_offset b11, -128
	str	w5, [sp, #36]                   ; 4-byte Folded Spill
	mov	x25, x4
	fmov	d8, d0
	mov	x28, x3
	mov	x20, x2
	mov	x24, x1
	ldr	x8, [x1, #8]
	str	x0, [sp, #40]                   ; 8-byte Folded Spill
	cbz	x8, LBB0_5
; %bb.1:
	mov	x19, x0
Lloh0:
	adrp	x8, _gdImageGetTrueColorPixel@GOTPAGE
Lloh1:
	ldr	x8, [x8, _gdImageGetTrueColorPixel@GOTPAGEOFF]
	str	x8, [sp, #24]                   ; 8-byte Folded Spill
	mov	x22, x25
	cmp	w28, #1
	b.lt	LBB0_6
LBB0_2:
	mov	x21, x19
	mov	w19, #0
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	mov	x0, x21
	mov	x1, x19
	mov	x2, x20
	mov	x3, x22
	bl	_gdImageSetPixel
	add	w19, w19, #1
	cmp	w28, w19
	b.ne	LBB0_3
; %bb.4:
	mov	x1, x28
	mov	x19, x21
	b	LBB0_7
LBB0_5:
	mov	x0, x24
	mov	x1, x25
	bl	_gdImageRed
	fcvtzs	w19, d0
	mov	x0, x24
	mov	x1, x25
	bl	_gdImageGreen
	fcvtzs	w21, d0
	mov	x0, x24
	mov	x1, x25
	bl	_gdImageBlue
	fcvtzs	w22, d0
	mov	x0, x24
	mov	x1, x25
	bl	_gdImageAlpha
	fcvtzs	w3, d0
	mov	x0, x19
	ldr	x19, [sp, #40]                  ; 8-byte Folded Reload
	mov	x1, x21
	mov	x2, x22
	bl	_gdTrueColorAlpha
	mov	x22, x0
Lloh2:
	adrp	x8, _gdImageGetPixel@GOTPAGE
Lloh3:
	ldr	x8, [x8, _gdImageGetPixel@GOTPAGEOFF]
	str	x8, [sp, #24]                   ; 8-byte Folded Spill
	cmp	w28, #1
	b.ge	LBB0_2
LBB0_6:
	mov	w1, #0
LBB0_7:
	ldr	w8, [x19]
	cmp	w1, w8
	b.ge	LBB0_9
; %bb.8:
	mov	x0, x19
	mov	x2, x20
	mov	x3, x22
	bl	_gdImageSetPixel
LBB0_9:
	str	w22, [sp, #12]                  ; 4-byte Folded Spill
	ldr	w8, [x24]
	cmp	w8, #1
	b.lt	LBB0_21
; %bb.10:
	mov	w26, #0
	stp	w28, w20, [sp, #16]             ; 8-byte Folded Spill
	b	LBB0_12
LBB0_11:                                ;   in Loop: Header=BB0_12 Depth=1
	add	w26, w26, #1
	ldr	w8, [x24]
	cmp	w26, w8
	b.ge	LBB0_22
LBB0_12:                                ; =>This Inner Loop Header: Depth=1
	mov	x28, x25
	mov	x0, x24
	mov	x1, x26
	mov	x2, x20
	ldr	x8, [sp, #24]                   ; 8-byte Folded Reload
	blr	x8
	mov	x27, x0
	mov	x0, x24
	mov	x1, x27
	bl	_gdImageRed
	fmul	d0, d0, d8
	fcvtzs	w23, d0
	mov	x0, x24
	mov	x1, x27
	bl	_gdImageGreen
	fmul	d0, d0, d8
	fcvtzs	w22, d0
	mov	x0, x24
	mov	x1, x27
	bl	_gdImageBlue
	fmul	d0, d0, d8
	fcvtzs	w21, d0
	mov	x0, x24
	mov	x1, x27
	bl	_gdImageAlpha
	fmul	d0, d0, d8
	fcvtzs	w19, d0
	mov	x0, x24
	mov	x1, x23
	mov	x2, x22
	mov	x3, x21
	mov	x4, x19
	bl	_gdImageColorAllocateAlpha
	mov	x25, x0
	cmn	w0, #1
	b.ne	LBB0_14
; %bb.13:                               ;   in Loop: Header=BB0_12 Depth=1
	mov	x0, x24
	mov	x1, x23
	mov	x2, x22
	mov	x3, x21
	mov	x4, x19
	bl	_gdImageColorClosestAlpha
	mov	x25, x0
LBB0_14:                                ;   in Loop: Header=BB0_12 Depth=1
	mov	x0, x24
	mov	x1, x27
	bl	_gdImageRed
	fmov	d9, d0
	mov	x0, x24
	mov	x1, x25
	bl	_gdImageRed
	fmov	d10, d0
	mov	x0, x24
	mov	x1, x28
	bl	_gdImageRed
	fsub	d0, d10, d0
	fsub	d0, d9, d0
	fcvtzs	w19, d0
	mov	x0, x24
	mov	x1, x27
	bl	_gdImageGreen
	fmov	d9, d0
	mov	x0, x24
	mov	x1, x25
	bl	_gdImageGreen
	fmov	d10, d0
	mov	x0, x24
	mov	x1, x28
	bl	_gdImageGreen
	fsub	d0, d10, d0
	fsub	d0, d9, d0
	fcvtzs	w21, d0
	mov	x0, x24
	mov	x1, x27
	bl	_gdImageBlue
	fmov	d9, d0
	mov	x0, x24
	mov	x1, x25
	bl	_gdImageBlue
	fmov	d10, d0
	mov	x0, x24
	mov	x1, x28
	bl	_gdImageBlue
	fsub	d0, d10, d0
	fsub	d0, d9, d0
	fcvtzs	w20, d0
	mov	x0, x24
	mov	x1, x27
	bl	_gdImageAlpha
	fmov	d9, d0
	mov	x0, x24
	mov	x1, x25
	bl	_gdImageAlpha
	fmov	d10, d0
	mov	x0, x24
	mov	x1, x28
	bl	_gdImageAlpha
	fsub	d0, d10, d0
	fsub	d0, d9, d0
	cmp	w19, #255
	mov	w9, #255
	csel	w22, w19, w9, lt
	cmp	w21, #255
	csel	w23, w21, w9, lt
	fcvtzs	w8, d0
	cmp	w20, #255
	csel	w28, w20, w9, lt
	cmp	w8, #127
	mov	w9, #127
	csel	w21, w8, w9, lt
	ldr	x19, [sp, #40]                  ; 8-byte Folded Reload
	ldr	w8, [sp, #36]                   ; 4-byte Folded Reload
	cbz	w8, LBB0_16
; %bb.15:                               ;   in Loop: Header=BB0_12 Depth=1
	ldr	w8, [x19, #4]
	cmp	w27, w8
	b.eq	LBB0_18
LBB0_16:                                ;   in Loop: Header=BB0_12 Depth=1
	mov	x0, x19
	mov	x1, x22
	mov	x2, x23
	mov	x3, x28
	mov	x4, x21
	bl	_gdImageColorAllocateAlpha
	mov	x27, x0
	cmn	w0, #1
	b.ne	LBB0_18
; %bb.17:                               ;   in Loop: Header=BB0_12 Depth=1
	mov	x0, x19
	mov	x1, x22
	mov	x2, x23
	mov	x3, x28
	mov	x4, x21
	bl	_gdImageColorClosestAlpha
	mov	x27, x0
LBB0_18:                                ;   in Loop: Header=BB0_12 Depth=1
	ldp	w28, w20, [sp, #16]             ; 8-byte Folded Reload
	adds	w1, w28, w26
	b.mi	LBB0_11
; %bb.19:                               ;   in Loop: Header=BB0_12 Depth=1
	ldr	w8, [x19]
	cmp	w1, w8
	b.ge	LBB0_11
; %bb.20:                               ;   in Loop: Header=BB0_12 Depth=1
	mov	x0, x19
	mov	x2, x20
	mov	x3, x27
	bl	_gdImageSetPixel
	b	LBB0_11
LBB0_21:
	mov	w26, #0
	mov	w25, #0
LBB0_22:
	ldr	w8, [x19]
	add	w23, w26, w28
	cmp	w23, w8
	b.ge	LBB0_24
; %bb.23:
	mov	x0, x19
	mov	x1, x23
	mov	x2, x20
	mov	x3, x25
	bl	_gdImageSetPixel
LBB0_24:
	mov	x0, x19
	mov	x1, x28
	mov	x2, x20
	ldr	w21, [sp, #12]                  ; 4-byte Folded Reload
	mov	x3, x21
	bl	_gdImageSetPixel
LBB0_25:                                ; =>This Inner Loop Header: Depth=1
	ldr	w8, [x19]
	cmp	w23, w8
	b.ge	LBB0_27
; %bb.26:                               ;   in Loop: Header=BB0_25 Depth=1
	mov	x0, x19
	mov	x1, x23
	mov	x2, x20
	mov	x3, x21
	bl	_gdImageSetPixel
	add	w23, w23, #1
	b	LBB0_25
LBB0_27:
	ldp	x29, x30, [sp, #160]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #144]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #128]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #112]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #96]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #80]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #64]               ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #48]             ; 16-byte Folded Reload
	add	sp, sp, #176
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
