	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_light_activate                 ## -- Begin function light_activate
	.p2align	4, 0x90
_light_activate:                        ## @light_activate
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	leaq	L_.str(%rip), %rdi
	movq	%rbx, %rsi
	callq	_TRACE
	movq	8(%rbx), %rax
	testq	%rax, %rax
	je	LBB0_4
## %bb.1:
	movq	(%rax), %r14
	testq	%r14, %r14
	je	LBB0_4
## %bb.2:
	movq	%rbx, %rdi
	callq	_light_update
	movq	_D3DLIGHT_ACTIVE@GOTPCREL(%rip), %r15
	movl	(%r15), %eax
	testl	%eax, (%rbx)
	jne	LBB0_4
## %bb.3:
	movl	4(%rbx), %esi
	movq	_TRUE@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	%r14, %rdi
	callq	_IDirect3DDevice7_LightEnable
	movl	(%r15), %eax
	orl	%eax, (%rbx)
LBB0_4:
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"light %p.\n"

	.comm	_D3DLIGHT_ACTIVE,4,2            ## @D3DLIGHT_ACTIVE
	.comm	_TRUE,4,2                       ## @TRUE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_light_activate                 ; -- Begin function light_activate
	.p2align	2
_light_activate:                        ; @light_activate
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	mov	x1, x19
	bl	_TRACE
	ldr	x8, [x19, #8]
	cbz	x8, LBB0_4
; %bb.1:
	ldr	x20, [x8]
	cbz	x20, LBB0_4
; %bb.2:
	mov	x0, x19
	bl	_light_update
	ldr	w8, [x19]
Lloh2:
	adrp	x21, _D3DLIGHT_ACTIVE@GOTPAGE
Lloh3:
	ldr	x21, [x21, _D3DLIGHT_ACTIVE@GOTPAGEOFF]
	ldr	w9, [x21]
	tst	w9, w8
	b.ne	LBB0_4
; %bb.3:
	ldr	w1, [x19, #4]
Lloh4:
	adrp	x8, _TRUE@GOTPAGE
Lloh5:
	ldr	x8, [x8, _TRUE@GOTPAGEOFF]
Lloh6:
	ldr	w2, [x8]
	mov	x0, x20
	bl	_IDirect3DDevice7_LightEnable
	ldr	w8, [x21]
	ldr	w9, [x19]
	orr	w8, w9, w8
	str	w8, [x19]
LBB0_4:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGotLdr	Lloh4, Lloh5, Lloh6
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"light %p.\n"

	.comm	_D3DLIGHT_ACTIVE,4,2            ; @D3DLIGHT_ACTIVE
	.comm	_TRUE,4,2                       ; @TRUE
.subsections_via_symbols
