	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function gl_color_shade_vertices
LCPI0_0:
	.long	0x3f800000                      ## float 1
LCPI0_1:
	.long	0x5f000000                      ## float 9.22337203E+18
LCPI0_3:
	.long	0x3a83126f                      ## float 0.00100000005
LCPI0_4:
	.long	0x43340000                      ## float 180
LCPI0_5:
	.long	0x38d1b717                      ## float 9.99999974E-5
LCPI0_7:
	.long	0x00000000                      ## float 0
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4
LCPI0_2:
	.long	0x80000000                      ## float -0
	.long	0x80000000                      ## float -0
	.long	0x80000000                      ## float -0
	.long	0x80000000                      ## float -0
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3
LCPI0_6:
	.quad	0x3ddb7cdfd9d7bdbb              ## double 1.0E-10
LCPI0_8:
	.quad	0x0000000000000000              ## double 0
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_gl_color_shade_vertices
	.p2align	4, 0x90
_gl_color_shade_vertices:               ## @gl_color_shade_vertices
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$344, %rsp                      ## imm = 0x158
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r9, -320(%rbp)                 ## 8-byte Spill
	movq	%r8, %r14
	movq	%rcx, -280(%rbp)                ## 8-byte Spill
	movq	%rdx, %r12
	movq	%rdi, %r13
	movq	32(%rdi), %rax
	movss	(%rax), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -124(%rbp)               ## 4-byte Spill
	movss	4(%rax), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -120(%rbp)               ## 4-byte Spill
	movss	8(%rax), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -116(%rbp)               ## 4-byte Spill
	movss	12(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	movaps	%xmm0, -64(%rbp)                ## 16-byte Spill
	movq	(%rdi), %rax
	movq	24(%rdi), %rbx
	movq	%rsi, -304(%rbp)                ## 8-byte Spill
	leaq	(%rsi,%rsi,2), %r15
	shlq	$4, %r15
	movq	8(%rbx,%r15), %rcx
	movsd	(%rax), %xmm0                   ## xmm0 = mem[0],zero
	movaps	%xmm0, -96(%rbp)                ## 16-byte Spill
	movl	8(%rcx), %edx
	imull	8(%rax), %edx
	movq	(%rbx,%r15), %rax
	movsd	(%rax), %xmm0                   ## xmm0 = mem[0],zero
	movaps	%xmm0, -240(%rbp)               ## 16-byte Spill
	movsd	(%rcx), %xmm0                   ## xmm0 = mem[0],zero
	movaps	%xmm0, -272(%rbp)               ## 16-byte Spill
	xorps	%xmm0, %xmm0
	cvtsi2ss	%edx, %xmm0
	addss	8(%rax), %xmm0
	movss	%xmm0, -68(%rbp)                ## 4-byte Spill
	movq	16(%rbx,%r15), %rax
	movss	12(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	xorps	%xmm1, %xmm1
	callq	_CLAMP
	movq	%r12, -312(%rbp)                ## 8-byte Spill
	testq	%r12, %r12
	je	LBB0_35
## %bb.1:
	movq	%r13, %r12
	leaq	(%rbx,%r15), %r13
	addq	$8, %r13
	movdqa	-272(%rbp), %xmm1               ## 16-byte Reload
	pmulld	-96(%rbp), %xmm1                ## 16-byte Folded Reload
	cvtdq2ps	%xmm1, %xmm1
	movaps	-240(%rbp), %xmm2               ## 16-byte Reload
	addps	%xmm1, %xmm2
	movaps	%xmm2, -240(%rbp)               ## 16-byte Spill
	movaps	-64(%rbp), %xmm1                ## 16-byte Reload
	mulss	%xmm0, %xmm1
	cvttss2si	%xmm1, %rax
	movq	%rax, %rcx
	subss	LCPI0_1(%rip), %xmm1
	cvttss2si	%xmm1, %rdx
	sarq	$63, %rcx
	andq	%rcx, %rdx
	orq	%rax, %rdx
	movq	%rdx, -288(%rbp)                ## 8-byte Spill
	xorl	%ebx, %ebx
	movq	%r14, -296(%rbp)                ## 8-byte Spill
	movq	%r12, -328(%rbp)                ## 8-byte Spill
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_34:                                ##   in Loop: Header=BB0_2 Depth=1
	movss	%xmm5, -44(%rbp)                ## 4-byte Spill
	xorps	%xmm1, %xmm1
	movaps	%xmm0, -64(%rbp)                ## 16-byte Spill
	callq	_CLAMP
	mulss	-124(%rbp), %xmm0               ## 4-byte Folded Reload
	callq	_FloatToInt
	movq	-216(%rbp), %rbx                ## 8-byte Reload
	movq	%rbx, %r15
	shlq	$5, %r15
	movq	-320(%rbp), %r14                ## 8-byte Reload
	movq	%rax, (%r14,%r15)
	movshdup	-64(%rbp), %xmm0                ## 16-byte Folded Reload
                                        ## xmm0 = mem[1,1,3,3]
	xorps	%xmm1, %xmm1
	movss	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	callq	_CLAMP
	mulss	-120(%rbp), %xmm0               ## 4-byte Folded Reload
	callq	_FloatToInt
	movq	%rax, 8(%r14,%r15)
	xorps	%xmm1, %xmm1
	movss	-44(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	callq	_CLAMP
	mulss	-116(%rbp), %xmm0               ## 4-byte Folded Reload
	callq	_FloatToInt
	movq	%rax, 16(%r14,%r15)
	movq	-288(%rbp), %rax                ## 8-byte Reload
	movq	%rax, 24(%r14,%r15)
	incq	%rbx
	cmpq	-312(%rbp), %rbx                ## 8-byte Folded Reload
	movq	-296(%rbp), %r14                ## 8-byte Reload
	je	LBB0_35
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_7 Depth 2
	leaq	(%rbx,%rbx,2), %rax
	movss	(%r14,%rax,4), %xmm8            ## xmm8 = mem[0],zero,zero,zero
	cmpq	$0, -304(%rbp)                  ## 8-byte Folded Reload
	movq	%rbx, -216(%rbp)                ## 8-byte Spill
	je	LBB0_3
## %bb.4:                               ##   in Loop: Header=BB0_2 Depth=1
	movaps	LCPI0_2(%rip), %xmm0            ## xmm0 = [-0.0E+0,-0.0E+0,-0.0E+0,-0.0E+0]
	xorps	%xmm0, %xmm8
	movsd	4(%r14,%rax,4), %xmm1           ## xmm1 = mem[0],zero
	xorps	%xmm0, %xmm1
	movaps	%xmm1, -256(%rbp)               ## 16-byte Spill
	jmp	LBB0_5
	.p2align	4, 0x90
LBB0_3:                                 ##   in Loop: Header=BB0_2 Depth=1
	movsd	4(%r14,%rax,4), %xmm0           ## xmm0 = mem[0],zero
	movaps	%xmm0, -256(%rbp)               ## 16-byte Spill
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	movss	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	movq	16(%r12), %r14
	movss	-68(%rbp), %xmm5                ## 4-byte Reload
                                        ## xmm5 = mem[0],zero,zero,zero
	movaps	-240(%rbp), %xmm0               ## 16-byte Reload
	testq	%r14, %r14
	je	LBB0_34
## %bb.6:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	-216(%rbp), %rax                ## 8-byte Reload
	shlq	$4, %rax
	movq	-280(%rbp), %rcx                ## 8-byte Reload
	leaq	(%rcx,%rax), %rbx
	leaq	(%rcx,%rax), %r15
	addq	$8, %r15
	movshdup	-256(%rbp), %xmm0               ## 16-byte Folded Reload
                                        ## xmm0 = mem[1,1,3,3]
	movaps	%xmm0, -272(%rbp)               ## 16-byte Spill
	movss	-68(%rbp), %xmm9                ## 4-byte Reload
                                        ## xmm9 = mem[0],zero,zero,zero
	movaps	-240(%rbp), %xmm10              ## 16-byte Reload
	movaps	%xmm8, -144(%rbp)               ## 16-byte Spill
	jmp	LBB0_7
	.p2align	4, 0x90
LBB0_32:                                ##   in Loop: Header=BB0_7 Depth=2
	movsldup	%xmm4, %xmm0                    ## xmm0 = xmm4[0,0,2,2]
	mulps	-368(%rbp), %xmm0               ## 16-byte Folded Reload
	mulps	-384(%rbp), %xmm0               ## 16-byte Folded Reload
	mulss	%xmm11, %xmm7
	addps	%xmm0, %xmm6
	addps	%xmm14, %xmm6
	movsldup	%xmm7, %xmm0                    ## xmm0 = xmm7[0,0,2,2]
	mulps	%xmm6, %xmm0
	addps	%xmm10, %xmm0
	addss	-128(%rbp), %xmm5               ## 4-byte Folded Reload
	addss	%xmm1, %xmm5
	mulss	%xmm7, %xmm5
	addss	%xmm9, %xmm5
LBB0_33:                                ##   in Loop: Header=BB0_7 Depth=2
	movq	80(%r14), %r14
	movaps	%xmm5, %xmm9
	movaps	%xmm0, %xmm10
	testq	%r14, %r14
	je	LBB0_34
LBB0_7:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	(%r14), %rax
	movsd	24(%rax), %xmm0                 ## xmm0 = mem[0],zero
	ucomisd	LCPI0_8(%rip), %xmm0
	jne	LBB0_9
	jp	LBB0_9
## %bb.8:                               ##   in Loop: Header=BB0_7 Depth=2
	movq	8(%r14), %rax
	movsd	(%rax), %xmm13                  ## xmm13 = mem[0],zero
	movss	8(%rax), %xmm12                 ## xmm12 = mem[0],zero,zero,zero
	movaps	%xmm2, %xmm7
	jmp	LBB0_13
	.p2align	4, 0x90
LBB0_9:                                 ##   in Loop: Header=BB0_7 Depth=2
	movaps	%xmm10, -96(%rbp)               ## 16-byte Spill
	movss	%xmm9, -64(%rbp)                ## 4-byte Spill
	cvtps2pd	(%rbx), %xmm0
	movupd	(%rax), %xmm1
	subpd	%xmm0, %xmm1
	cvtpd2ps	%xmm1, %xmm2
	movsd	16(%rax), %xmm0                 ## xmm0 = mem[0],zero
	movss	(%r15), %xmm1                   ## xmm1 = mem[0],zero,zero,zero
	cvtss2sd	%xmm1, %xmm1
	subsd	%xmm1, %xmm0
	xorps	%xmm3, %xmm3
	cvtsd2ss	%xmm0, %xmm3
	movapd	%xmm2, %xmm0
	mulps	%xmm2, %xmm0
	movshdup	%xmm0, %xmm0                    ## xmm0 = xmm0[1,1,3,3]
	movaps	%xmm2, -112(%rbp)               ## 16-byte Spill
	movaps	%xmm2, %xmm1
	mulss	%xmm2, %xmm1
	addss	%xmm0, %xmm1
	movaps	%xmm3, -208(%rbp)               ## 16-byte Spill
	movaps	%xmm3, %xmm0
	mulss	%xmm3, %xmm0
	addss	%xmm1, %xmm0
	callq	_GL_SQRT
	ucomiss	LCPI0_3(%rip), %xmm0
	jbe	LBB0_10
## %bb.11:                              ##   in Loop: Header=BB0_7 Depth=2
	movss	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	movaps	%xmm2, %xmm1
	divss	%xmm0, %xmm1
	movsldup	%xmm1, %xmm3                    ## xmm3 = xmm1[0,0,2,2]
	movaps	-112(%rbp), %xmm13              ## 16-byte Reload
	mulps	%xmm3, %xmm13
	movaps	-208(%rbp), %xmm12              ## 16-byte Reload
	mulss	%xmm1, %xmm12
	movaps	-144(%rbp), %xmm8               ## 16-byte Reload
	movss	-64(%rbp), %xmm9                ## 4-byte Reload
                                        ## xmm9 = mem[0],zero,zero,zero
	movaps	-96(%rbp), %xmm10               ## 16-byte Reload
	jmp	LBB0_12
LBB0_10:                                ##   in Loop: Header=BB0_7 Depth=2
	movss	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	movaps	-144(%rbp), %xmm8               ## 16-byte Reload
	movss	-64(%rbp), %xmm9                ## 4-byte Reload
                                        ## xmm9 = mem[0],zero,zero,zero
	movaps	-96(%rbp), %xmm10               ## 16-byte Reload
	movaps	-112(%rbp), %xmm13              ## 16-byte Reload
	movaps	-208(%rbp), %xmm12              ## 16-byte Reload
LBB0_12:                                ##   in Loop: Header=BB0_7 Depth=2
	movss	24(%r14), %xmm1                 ## xmm1 = mem[0],zero,zero,zero
	mulss	%xmm0, %xmm1
	addss	20(%r14), %xmm1
	mulss	%xmm0, %xmm1
	addss	16(%r14), %xmm1
	movaps	%xmm2, %xmm7
	divss	%xmm1, %xmm7
LBB0_13:                                ##   in Loop: Header=BB0_7 Depth=2
	movss	28(%r14), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	ucomiss	LCPI0_4(%rip), %xmm0
	movshdup	%xmm13, %xmm0                   ## xmm0 = xmm13[1,1,3,3]
	movaps	%xmm2, %xmm11
	jne	LBB0_14
	jnp	LBB0_17
LBB0_14:                                ##   in Loop: Header=BB0_7 Depth=2
	movaps	%xmm13, %xmm1
	xorps	LCPI0_2(%rip), %xmm1
	movq	32(%r14), %rax
	movss	4(%rax), %xmm3                  ## xmm3 = mem[0],zero,zero,zero
	mulss	(%rax), %xmm1
	mulss	%xmm0, %xmm3
	subss	%xmm3, %xmm1
	movss	8(%rax), %xmm3                  ## xmm3 = mem[0],zero,zero,zero
	mulss	%xmm12, %xmm3
	subss	%xmm3, %xmm1
	xorps	%xmm11, %xmm11
	ucomiss	%xmm1, %xmm11
	jae	LBB0_17
## %bb.15:                              ##   in Loop: Header=BB0_7 Depth=2
	movss	40(%r14), %xmm3                 ## xmm3 = mem[0],zero,zero,zero
	ucomiss	%xmm1, %xmm3
	ja	LBB0_17
## %bb.16:                              ##   in Loop: Header=BB0_7 Depth=2
	movq	_EXP_TABLE_SIZE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	decl	%eax
	xorps	%xmm3, %xmm3
	cvtsi2ss	%eax, %xmm3
	mulss	%xmm3, %xmm1
	xorps	%xmm3, %xmm3
	cvtss2sd	%xmm1, %xmm3
	cvttss2si	%xmm1, %eax
	movq	48(%r14), %rcx
	cltq
	cvttps2dq	%xmm1, %xmm1
	cvtdq2pd	%xmm1, %xmm1
	movq	(%rcx,%rax,8), %rax
	subsd	%xmm1, %xmm3
	mulsd	8(%rax), %xmm3
	addsd	(%rax), %xmm3
	xorps	%xmm11, %xmm11
	cvtsd2ss	%xmm3, %xmm11
	.p2align	4, 0x90
LBB0_17:                                ##   in Loop: Header=BB0_7 Depth=2
	movq	(%r13), %rax
	movq	56(%r14), %rcx
	movsd	(%rax), %xmm1                   ## xmm1 = mem[0],zero
	xorps	%xmm5, %xmm5
	cvtsi2ssl	8(%rax), %xmm5
	cvtdq2ps	%xmm1, %xmm1
	movsd	(%rcx), %xmm6                   ## xmm6 = mem[0],zero
	mulss	8(%rcx), %xmm5
	mulps	%xmm1, %xmm6
	mulss	-256(%rbp), %xmm0               ## 16-byte Folded Reload
	movaps	%xmm8, %xmm1
	mulss	%xmm13, %xmm1
	addss	%xmm0, %xmm1
	movaps	-272(%rbp), %xmm4               ## 16-byte Reload
	mulss	%xmm12, %xmm4
	addss	%xmm1, %xmm4
	xorps	%xmm0, %xmm0
	ucomiss	%xmm4, %xmm0
	jae	LBB0_18
## %bb.19:                              ##   in Loop: Header=BB0_7 Depth=2
	movq	8(%r13), %rax
	movq	64(%r14), %rcx
	movsd	(%rax), %xmm0                   ## xmm0 = mem[0],zero
	movaps	%xmm0, -368(%rbp)               ## 16-byte Spill
	movsd	(%rcx), %xmm0                   ## xmm0 = mem[0],zero
	movaps	%xmm0, -384(%rbp)               ## 16-byte Spill
	movss	8(%rax), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm4, %xmm0
	mulss	8(%rcx), %xmm0
	cmpq	$0, 8(%r12)
	movss	%xmm9, -64(%rbp)                ## 4-byte Spill
	movaps	%xmm10, -96(%rbp)               ## 16-byte Spill
	movaps	%xmm7, -192(%rbp)               ## 16-byte Spill
	movss	%xmm5, -44(%rbp)                ## 4-byte Spill
	movss	%xmm11, -48(%rbp)               ## 4-byte Spill
	movaps	%xmm6, -176(%rbp)               ## 16-byte Spill
	movss	%xmm0, -128(%rbp)               ## 4-byte Spill
	movaps	%xmm4, -160(%rbp)               ## 16-byte Spill
	je	LBB0_24
## %bb.20:                              ##   in Loop: Header=BB0_7 Depth=2
	movaps	%xmm12, -208(%rbp)              ## 16-byte Spill
	movaps	%xmm13, -112(%rbp)              ## 16-byte Spill
	movsd	(%rbx), %xmm1                   ## xmm1 = mem[0],zero
	movss	(%r15), %xmm2                   ## xmm2 = mem[0],zero,zero,zero
	movaps	%xmm1, %xmm0
	mulps	%xmm1, %xmm0
	movshdup	%xmm0, %xmm0                    ## xmm0 = xmm0[1,1,3,3]
	movaps	%xmm1, -352(%rbp)               ## 16-byte Spill
	mulss	%xmm1, %xmm1
	addss	%xmm0, %xmm1
	movss	%xmm2, -72(%rbp)                ## 4-byte Spill
	movaps	%xmm2, %xmm0
	mulss	%xmm2, %xmm0
	addss	%xmm1, %xmm0
	callq	_GL_SQRT
	ucomiss	LCPI0_5(%rip), %xmm0
	jbe	LBB0_21
## %bb.22:                              ##   in Loop: Header=BB0_7 Depth=2
	movss	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	movaps	%xmm2, %xmm1
	divss	%xmm0, %xmm1
	movsldup	%xmm1, %xmm0                    ## xmm0 = xmm1[0,0,2,2]
	movaps	-352(%rbp), %xmm3               ## 16-byte Reload
	mulps	%xmm0, %xmm3
	movss	-72(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm1, %xmm0
	movaps	-144(%rbp), %xmm8               ## 16-byte Reload
	movss	-64(%rbp), %xmm9                ## 4-byte Reload
                                        ## xmm9 = mem[0],zero,zero,zero
	movaps	-96(%rbp), %xmm10               ## 16-byte Reload
	movaps	-192(%rbp), %xmm7               ## 16-byte Reload
	movss	-44(%rbp), %xmm5                ## 4-byte Reload
                                        ## xmm5 = mem[0],zero,zero,zero
	movaps	-112(%rbp), %xmm13              ## 16-byte Reload
	movaps	-208(%rbp), %xmm12              ## 16-byte Reload
	movss	-48(%rbp), %xmm11               ## 4-byte Reload
                                        ## xmm11 = mem[0],zero,zero,zero
	movaps	-176(%rbp), %xmm6               ## 16-byte Reload
	movaps	-160(%rbp), %xmm4               ## 16-byte Reload
	movaps	%xmm0, %xmm1
	movaps	%xmm3, %xmm0
	jmp	LBB0_23
	.p2align	4, 0x90
LBB0_18:                                ##   in Loop: Header=BB0_7 Depth=2
	mulss	%xmm11, %xmm7
	movsldup	%xmm7, %xmm0                    ## xmm0 = xmm7[0,0,2,2]
	mulps	%xmm6, %xmm0
	addps	%xmm10, %xmm0
	mulss	%xmm5, %xmm7
	addss	%xmm9, %xmm7
	movaps	%xmm7, %xmm5
	jmp	LBB0_33
LBB0_24:                                ##   in Loop: Header=BB0_7 Depth=2
	addss	%xmm2, %xmm12
	jmp	LBB0_25
LBB0_21:                                ##   in Loop: Header=BB0_7 Depth=2
	movss	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	movaps	-144(%rbp), %xmm8               ## 16-byte Reload
	movss	-64(%rbp), %xmm9                ## 4-byte Reload
                                        ## xmm9 = mem[0],zero,zero,zero
	movaps	-96(%rbp), %xmm10               ## 16-byte Reload
	movaps	-192(%rbp), %xmm7               ## 16-byte Reload
	movss	-44(%rbp), %xmm5                ## 4-byte Reload
                                        ## xmm5 = mem[0],zero,zero,zero
	movaps	-112(%rbp), %xmm13              ## 16-byte Reload
	movaps	-208(%rbp), %xmm12              ## 16-byte Reload
	movss	-48(%rbp), %xmm11               ## 4-byte Reload
                                        ## xmm11 = mem[0],zero,zero,zero
	movaps	-176(%rbp), %xmm6               ## 16-byte Reload
	movaps	-160(%rbp), %xmm4               ## 16-byte Reload
	movss	-72(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	movaps	-352(%rbp), %xmm0               ## 16-byte Reload
LBB0_23:                                ##   in Loop: Header=BB0_7 Depth=2
	subps	%xmm0, %xmm13
	movshdup	%xmm13, %xmm0                   ## xmm0 = xmm13[1,1,3,3]
	subss	%xmm1, %xmm12
	mulss	-256(%rbp), %xmm0               ## 16-byte Folded Reload
	movaps	%xmm8, %xmm1
	mulss	%xmm13, %xmm1
	addss	%xmm0, %xmm1
LBB0_25:                                ##   in Loop: Header=BB0_7 Depth=2
	movaps	-272(%rbp), %xmm3               ## 16-byte Reload
	mulss	%xmm12, %xmm3
	addss	%xmm1, %xmm3
	xorps	%xmm14, %xmm14
	xorps	%xmm1, %xmm1
	ucomiss	%xmm3, %xmm1
	jae	LBB0_32
## %bb.26:                              ##   in Loop: Header=BB0_7 Depth=2
	movaps	%xmm13, %xmm0
	mulps	%xmm13, %xmm0
	movshdup	%xmm0, %xmm0                    ## xmm0 = xmm0[1,1,3,3]
	mulss	%xmm13, %xmm13
	addss	%xmm0, %xmm13
	mulss	%xmm12, %xmm12
	addss	%xmm13, %xmm12
	movaps	%xmm12, %xmm0
	movss	%xmm3, -112(%rbp)               ## 4-byte Spill
	callq	_GL_SQRT
	movss	-112(%rbp), %xmm3               ## 4-byte Reload
                                        ## xmm3 = mem[0],zero,zero,zero
	movss	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	divss	%xmm0, %xmm3
	ucomiss	%xmm2, %xmm3
	jbe	LBB0_28
## %bb.27:                              ##   in Loop: Header=BB0_7 Depth=2
	movl	32(%r13), %edi
	movaps	%xmm3, %xmm0
	callq	_pow
	movss	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	movss	-64(%rbp), %xmm9                ## 4-byte Reload
                                        ## xmm9 = mem[0],zero,zero,zero
	movaps	-96(%rbp), %xmm10               ## 16-byte Reload
	movaps	-192(%rbp), %xmm7               ## 16-byte Reload
	movss	-44(%rbp), %xmm5                ## 4-byte Reload
                                        ## xmm5 = mem[0],zero,zero,zero
	movss	-48(%rbp), %xmm11               ## 4-byte Reload
                                        ## xmm11 = mem[0],zero,zero,zero
	movaps	-176(%rbp), %xmm6               ## 16-byte Reload
	movaps	-160(%rbp), %xmm4               ## 16-byte Reload
	jmp	LBB0_30
LBB0_28:                                ##   in Loop: Header=BB0_7 Depth=2
	movq	_SHINE_TABLE_SIZE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	decl	%eax
	xorps	%xmm0, %xmm0
	cvtsi2ss	%eax, %xmm0
	mulss	%xmm3, %xmm0
	cvttss2si	%xmm0, %eax
	movq	16(%r13), %rcx
	movslq	%eax, %r12
	movss	(%rcx,%r12,4), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	xorps	%xmm1, %xmm1
	ucomiss	%xmm0, %xmm1
	movss	-64(%rbp), %xmm9                ## 4-byte Reload
                                        ## xmm9 = mem[0],zero,zero,zero
	movaps	-96(%rbp), %xmm10               ## 16-byte Reload
	movaps	-192(%rbp), %xmm7               ## 16-byte Reload
	movss	-44(%rbp), %xmm5                ## 4-byte Reload
                                        ## xmm5 = mem[0],zero,zero,zero
	movss	-48(%rbp), %xmm11               ## 4-byte Reload
                                        ## xmm11 = mem[0],zero,zero,zero
	movaps	-176(%rbp), %xmm6               ## 16-byte Reload
	movaps	-160(%rbp), %xmm4               ## 16-byte Reload
	jbe	LBB0_30
## %bb.29:                              ##   in Loop: Header=BB0_7 Depth=2
	movl	32(%r13), %edi
	movaps	%xmm3, %xmm0
	callq	_gl_pow
	movaps	-160(%rbp), %xmm4               ## 16-byte Reload
	movaps	-176(%rbp), %xmm6               ## 16-byte Reload
	movss	-48(%rbp), %xmm11               ## 4-byte Reload
                                        ## xmm11 = mem[0],zero,zero,zero
	movss	-44(%rbp), %xmm5                ## 4-byte Reload
                                        ## xmm5 = mem[0],zero,zero,zero
	movaps	-192(%rbp), %xmm7               ## 16-byte Reload
	movaps	-96(%rbp), %xmm10               ## 16-byte Reload
	movss	-64(%rbp), %xmm9                ## 4-byte Reload
                                        ## xmm9 = mem[0],zero,zero,zero
	movss	LCPI0_0(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	movq	16(%r13), %rax
	movss	%xmm0, (%rax,%r12,4)
LBB0_30:                                ##   in Loop: Header=BB0_7 Depth=2
	xorps	%xmm1, %xmm1
	cvtss2sd	%xmm0, %xmm1
	movsd	LCPI0_6(%rip), %xmm3            ## xmm3 = mem[0],zero
	ucomisd	%xmm1, %xmm3
	movq	-328(%rbp), %r12                ## 8-byte Reload
	movaps	-144(%rbp), %xmm8               ## 16-byte Reload
	xorps	%xmm1, %xmm1
	xorps	%xmm14, %xmm14
	ja	LBB0_32
## %bb.31:                              ##   in Loop: Header=BB0_7 Depth=2
	movq	24(%r13), %rax
	movq	72(%r14), %rcx
	movsd	(%rax), %xmm3                   ## xmm3 = mem[0],zero
	movsldup	%xmm0, %xmm1                    ## xmm1 = xmm0[0,0,2,2]
	mulps	%xmm3, %xmm1
	movsd	(%rcx), %xmm14                  ## xmm14 = mem[0],zero
	mulps	%xmm1, %xmm14
	mulss	8(%rax), %xmm0
	mulss	8(%rcx), %xmm0
	movaps	%xmm0, %xmm1
	jmp	LBB0_32
LBB0_35:
	addq	$344, %rsp                      ## imm = 0x158
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_EXP_TABLE_SIZE,4,2             ## @EXP_TABLE_SIZE
	.comm	_SHINE_TABLE_SIZE,4,2           ## @SHINE_TABLE_SIZE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_color_shade_vertices        ; -- Begin function gl_color_shade_vertices
	.p2align	2
_gl_color_shade_vertices:               ; @gl_color_shade_vertices
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #416
	.cfi_def_cfa_offset 416
	stp	d15, d14, [sp, #256]            ; 16-byte Folded Spill
	stp	d13, d12, [sp, #272]            ; 16-byte Folded Spill
	stp	d11, d10, [sp, #288]            ; 16-byte Folded Spill
	stp	d9, d8, [sp, #304]              ; 16-byte Folded Spill
	stp	x28, x27, [sp, #320]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #336]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #352]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #368]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #384]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #400]            ; 16-byte Folded Spill
	add	x29, sp, #400
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	.cfi_offset b10, -120
	.cfi_offset b11, -128
	.cfi_offset b12, -136
	.cfi_offset b13, -144
	.cfi_offset b14, -152
	.cfi_offset b15, -160
	stp	x5, x1, [sp, #56]               ; 16-byte Folded Spill
	mov	x22, x4
	str	x3, [sp, #8]                    ; 8-byte Folded Spill
	mov	x23, x2
	mov	x24, x0
	ldp	x19, x8, [x0, #24]
	ldr	s1, [x8]
	ldr	s0, [x8, #4]
	stp	s0, s1, [sp, #40]               ; 8-byte Folded Spill
	ldp	s0, s8, [x8, #8]
	str	s0, [sp, #36]                   ; 4-byte Folded Spill
	mov	w8, #48
	mul	x8, x1, x8
	add	x25, x19, x8
	ldr	x8, [x19, x8]
	ldr	s9, [x8]
	ldr	x9, [x0]
	ldr	w20, [x9]
	mov	x26, x25
	ldr	x10, [x26, #8]!
	ldr	w21, [x10]
	ldur	d10, [x8, #4]
	ldur	d11, [x9, #4]
	ldur	d12, [x10, #4]
	ldr	x8, [x25, #16]!
	ldr	s0, [x8, #12]
	movi	d1, #0000000000000000
	fmov	s2, #1.00000000
	bl	_CLAMP
	str	x23, [sp, #48]                  ; 8-byte Folded Spill
	cbz	x23, LBB0_32
; %bb.1:
	mov	x27, #0
	mul	w8, w21, w20
	scvtf	s1, w8
	fadd	s1, s9, s1
	str	s1, [sp, #84]                   ; 4-byte Folded Spill
	mul.2s	v1, v12, v11
	scvtf.2s	v1, v1
	fadd.2s	v1, v10, v1
	str	d1, [sp, #72]                   ; 8-byte Folded Spill
	fmul	s0, s8, s0
	fcvtzu	x8, s0
	stp	x8, x22, [sp, #16]              ; 16-byte Folded Spill
	mov	w8, #48
	ldr	x9, [sp, #64]                   ; 8-byte Folded Reload
	madd	x8, x9, x8, x19
	add	x10, x8, #24
	add	x9, x8, #40
	stp	x9, x10, [sp, #96]              ; 16-byte Folded Spill
	add	x8, x8, #32
	str	x8, [sp, #88]                   ; 8-byte Folded Spill
	mov	w9, #12
	mov	w23, #1127481344
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	stur	q5, [x29, #-176]                ; 16-byte Folded Spill
	movi	d1, #0000000000000000
	fmov	s2, #1.00000000
	fmov	s0, s13
	bl	_CLAMP
	ldr	s1, [sp, #44]                   ; 4-byte Folded Reload
	fmul	s0, s1, s0
	bl	_FloatToInt
	ldr	x8, [sp, #56]                   ; 8-byte Folded Reload
	add	x19, x8, x27, lsl #5
	str	x0, [x19]
	movi	d1, #0000000000000000
	fmov	s2, #1.00000000
	ldur	q0, [x29, #-176]                ; 16-byte Folded Reload
                                        ; kill: def $s0 killed $s0 killed $q0
	bl	_CLAMP
	ldr	s1, [sp, #40]                   ; 4-byte Folded Reload
	fmul	s0, s1, s0
	bl	_FloatToInt
	str	x0, [x19, #8]
	ldur	q0, [x29, #-176]                ; 16-byte Folded Reload
	mov	s0, v0[1]
	movi	d1, #0000000000000000
	fmov	s2, #1.00000000
	bl	_CLAMP
	ldr	s1, [sp, #36]                   ; 4-byte Folded Reload
	fmul	s0, s1, s0
	bl	_FloatToInt
	ldp	x8, x22, [sp, #16]              ; 16-byte Folded Reload
	stp	x0, x8, [x19, #16]
	add	x27, x27, #1
	ldr	x8, [sp, #48]                   ; 8-byte Folded Reload
	cmp	x27, x8
	mov	w9, #12
	b.eq	LBB0_32
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_10 Depth 2
	mul	x8, x27, x9
	ldr	s10, [x22, x8]
	ldr	x8, [sp, #64]                   ; 8-byte Folded Reload
	cbz	x8, LBB0_5
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	fneg	s10, s10
	madd	x8, x27, x9, x22
	ldur	d0, [x8, #4]
	fneg.2s	v0, v0
	b	LBB0_6
LBB0_5:                                 ;   in Loop: Header=BB0_3 Depth=1
	madd	x8, x27, x9, x22
	ldur	d0, [x8, #4]
LBB0_6:                                 ;   in Loop: Header=BB0_3 Depth=1
	str	q0, [sp, #192]                  ; 16-byte Folded Spill
	mov	x22, #48571
	movk	x22, #55767, lsl #16
	movk	x22, #31967, lsl #32
	movk	x22, #15835, lsl #48
	ldr	x28, [x24, #16]
	ldr	s13, [sp, #84]                  ; 4-byte Folded Reload
	ldr	d5, [sp, #72]                   ; 8-byte Folded Reload
	cbz	x28, LBB0_2
; %bb.7:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [sp, #8]                    ; 8-byte Folded Reload
	add	x20, x8, x27, lsl #4
	add	x21, x20, #4
	add	x19, x20, #8
	ldr	q0, [sp, #192]                  ; 16-byte Folded Reload
	mov	s0, v0[1]
	stur	s0, [x29, #-180]                ; 4-byte Folded Spill
	ldr	s13, [sp, #84]                  ; 4-byte Folded Reload
	ldr	d5, [sp, #72]                   ; 8-byte Folded Reload
	b	LBB0_10
LBB0_8:                                 ;   in Loop: Header=BB0_10 Depth=2
	fmul	s0, s3, s11
	fmadd	s13, s0, s2, s13
LBB0_9:                                 ;   in Loop: Header=BB0_10 Depth=2
	fmla.2s	v5, v14, v0[0]
	ldr	x28, [x28, #80]
	cbz	x28, LBB0_2
LBB0_10:                                ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x8, [x28]
	ldr	d0, [x8, #24]
	fcmp	d0, #0.0
	b.ne	LBB0_12
; %bb.11:                               ;   in Loop: Header=BB0_10 Depth=2
	ldr	x8, [x28, #8]
	ldr	s12, [x8]
	ldur	d6, [x8, #4]
	fmov	s3, #1.00000000
	b	LBB0_13
LBB0_12:                                ;   in Loop: Header=BB0_10 Depth=2
	ldr	d0, [x8]
	ldr	s1, [x20]
	fcvt	d1, s1
	fsub	d0, d0, d1
	fcvt	s8, d0
	ldur	q0, [x8, #8]
	ldr	d1, [x21]
	fcvtl	v1.2d, v1.2s
	fsub.2d	v0, v0, v1
	fcvtn	v2.2s, v0.2d
	str	q2, [sp, #176]                  ; 16-byte Folded Spill
	fmul.2s	v0, v2, v2
	fmadd	s0, s8, s8, s0
	mov	s1, v2[1]
	fmla.s	s0, s1, v2[1]
	stur	q5, [x29, #-176]                ; 16-byte Folded Spill
	bl	_GL_SQRT
	ldur	q5, [x29, #-176]                ; 16-byte Folded Reload
	mov	w8, #4719
	movk	w8, #14979, lsl #16
	fmov	s1, w8
	fcmp	s0, s1
	fmov	s4, #1.00000000
	fdiv	s1, s4, s0
	fmul	s2, s1, s8
	ldr	q3, [sp, #176]                  ; 16-byte Folded Reload
	fmul.2s	v1, v3, v1[0]
	fcsel	s12, s8, s2, le
	fcsel	d6, d3, d1, le
	ldp	s1, s2, [x28, #16]
	ldr	s3, [x28, #24]
	fmadd	s2, s0, s3, s2
	fmadd	s0, s0, s2, s1
	fdiv	s3, s4, s0
LBB0_13:                                ;   in Loop: Header=BB0_10 Depth=2
	ldr	s0, [x28, #28]
	fmov	s11, #1.00000000
	fmov	s1, w23
	fcmp	s0, s1
	b.eq	LBB0_17
; %bb.14:                               ;   in Loop: Header=BB0_10 Depth=2
	fneg	s0, s6
	ldr	x8, [x28, #32]
	ldp	s1, s2, [x8]
	fmul	s0, s2, s0
	fmsub	s0, s12, s1, s0
	ldr	s1, [x8, #8]
	fmls.s	s0, s1, v6[1]
	movi	d11, #0000000000000000
	fcmp	s0, #0.0
	b.ls	LBB0_17
; %bb.15:                               ;   in Loop: Header=BB0_10 Depth=2
	ldr	s1, [x28, #40]
	fcmp	s0, s1
	b.mi	LBB0_17
; %bb.16:                               ;   in Loop: Header=BB0_10 Depth=2
Lloh0:
	adrp	x8, _EXP_TABLE_SIZE@GOTPAGE
Lloh1:
	ldr	x8, [x8, _EXP_TABLE_SIZE@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	sub	w8, w8, #1
	scvtf	s1, w8
	fmul	s0, s0, s1
	fcvtzs	w8, s0
	ldr	x9, [x28, #48]
	ldr	x9, [x9, w8, sxtw #3]
	scvtf	d1, w8
	fcvt	d0, s0
	fsub	d0, d0, d1
	ldp	d1, d2, [x9]
	fmadd	d0, d0, d2, d1
	fcvt	s11, d0
LBB0_17:                                ;   in Loop: Header=BB0_10 Depth=2
	ldr	x8, [x26]
	ldr	s0, [x8]
	scvtf	s0, s0
	ldr	x9, [x28, #56]
	ldr	s1, [x9]
	fmul	s2, s1, s0
	ldur	d0, [x8, #4]
	scvtf.2s	v0, v0
	ldur	d1, [x9, #4]
	fmul.2s	v14, v1, v0
	ldr	q0, [sp, #192]                  ; 16-byte Folded Reload
	fmul.2s	v0, v0, v6
	fmadd	s0, s10, s12, s0
	fmov	s4, s0
	ldur	s1, [x29, #-180]                ; 4-byte Folded Reload
	fmla.s	s4, s1, v6[1]
	fcmp	s4, #0.0
	b.ls	LBB0_8
; %bb.18:                               ;   in Loop: Header=BB0_10 Depth=2
	mov	s9, v6[1]
	ldr	x8, [x25]
	ldr	s1, [x8]
	str	s1, [sp, #132]                  ; 4-byte Folded Spill
	ldr	x9, [x28, #64]
	ldr	s16, [x9]
	ldur	d1, [x8, #4]
	ldur	d7, [x9, #4]
	ldr	x8, [x24, #8]
	stur	q5, [x29, #-176]                ; 16-byte Folded Spill
	stp	s3, s16, [sp, #136]             ; 8-byte Folded Spill
	str	s2, [sp, #176]                  ; 4-byte Folded Spill
	str	q4, [sp, #160]                  ; 16-byte Folded Spill
	stp	d7, d1, [sp, #144]              ; 16-byte Folded Spill
	cbz	x8, LBB0_22
; %bb.19:                               ;   in Loop: Header=BB0_10 Depth=2
	str	q6, [sp, #112]                  ; 16-byte Folded Spill
	str	s13, [sp, #128]                 ; 4-byte Folded Spill
	fmov	s13, s10
	ldr	s15, [x20]
	ldr	s8, [x21]
	ldr	s10, [x19]
	fmul	s0, s8, s8
	fmadd	s0, s15, s15, s0
	fmadd	s0, s10, s10, s0
	bl	_GL_SQRT
	mov	w8, #46871
	movk	w8, #14545, lsl #16
	fmov	s1, w8
	fcmp	s0, s1
	b.le	LBB0_21
; %bb.20:                               ;   in Loop: Header=BB0_10 Depth=2
	fmov	s1, #1.00000000
	fdiv	s0, s1, s0
	fmul	s15, s15, s0
	fmul	s8, s8, s0
	fmul	s10, s10, s0
LBB0_21:                                ;   in Loop: Header=BB0_10 Depth=2
	ldr	q6, [sp, #112]                  ; 16-byte Folded Reload
	fsub	s12, s12, s15
	fsub	s6, s6, s8
	fsub	s1, s9, s10
	ldr	q0, [sp, #192]                  ; 16-byte Folded Reload
	fmul	s0, s0, s6
	fmov	s10, s13
	fmadd	s0, s13, s12, s0
	ldr	s13, [sp, #128]                 ; 4-byte Folded Reload
	b	LBB0_23
LBB0_22:                                ;   in Loop: Header=BB0_10 Depth=2
	fmov	s1, #1.00000000
	fadd	s1, s9, s1
LBB0_23:                                ;   in Loop: Header=BB0_10 Depth=2
	ldur	s2, [x29, #-180]                ; 4-byte Folded Reload
	fmadd	s8, s2, s1, s0
	movi	d9, #0000000000000000
	movi	d15, #0000000000000000
	fcmp	s8, #0.0
	b.ls	LBB0_26
; %bb.24:                               ;   in Loop: Header=BB0_10 Depth=2
	fmul	s0, s6, s6
	fmadd	s0, s12, s12, s0
	fmadd	s0, s1, s1, s0
	bl	_GL_SQRT
	fdiv	s1, s8, s0
	fmov	s0, #1.00000000
	fcmp	s1, s0
	b.le	LBB0_27
; %bb.25:                               ;   in Loop: Header=BB0_10 Depth=2
	ldr	x8, [sp, #96]                   ; 8-byte Folded Reload
	ldr	w0, [x8]
	fmov	s0, s1
	bl	_pow
                                        ; kill: def $s0 killed $s0 def $q0
	ldp	s12, s8, [sp, #132]             ; 8-byte Folded Reload
	b	LBB0_29
LBB0_26:                                ;   in Loop: Header=BB0_10 Depth=2
	ldp	s12, s8, [sp, #132]             ; 8-byte Folded Reload
	b	LBB0_31
LBB0_27:                                ;   in Loop: Header=BB0_10 Depth=2
Lloh3:
	adrp	x8, _SHINE_TABLE_SIZE@GOTPAGE
Lloh4:
	ldr	x8, [x8, _SHINE_TABLE_SIZE@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	sub	w8, w8, #1
	scvtf	s0, w8
	fmul	s0, s1, s0
	fcvtzs	w8, s0
	ldr	x9, [sp, #104]                  ; 8-byte Folded Reload
	ldr	x9, [x9]
	ldr	s0, [x9, w8, sxtw #2]
	fcmp	s0, #0.0
	ldp	s12, s8, [sp, #132]             ; 8-byte Folded Reload
	b.pl	LBB0_29
; %bb.28:                               ;   in Loop: Header=BB0_10 Depth=2
	sxtw	x22, w8
	ldr	x8, [sp, #96]                   ; 8-byte Folded Reload
	ldr	w0, [x8]
	fmov	s0, s1
	bl	_gl_pow
                                        ; kill: def $s0 killed $s0 def $q0
	ldr	x8, [sp, #104]                  ; 8-byte Folded Reload
	ldr	x8, [x8]
	str	s0, [x8, x22, lsl #2]
	mov	x22, #48571
	movk	x22, #55767, lsl #16
	movk	x22, #31967, lsl #32
	movk	x22, #15835, lsl #48
LBB0_29:                                ;   in Loop: Header=BB0_10 Depth=2
	fcvt	d1, s0
	fmov	d2, x22
	fcmp	d1, d2
	b.mi	LBB0_31
; %bb.30:                               ;   in Loop: Header=BB0_10 Depth=2
	ldr	x8, [sp, #88]                   ; 8-byte Folded Reload
	ldr	x8, [x8]
	ldr	s1, [x8]
	fmul	s1, s0, s1
	ldr	x9, [x28, #72]
	ldr	s2, [x9]
	fmul	s15, s1, s2
	ldur	d1, [x8, #4]
	fmul.2s	v0, v1, v0[0]
	ldur	d1, [x9, #4]
	fmul.2s	v9, v0, v1
LBB0_31:                                ;   in Loop: Header=BB0_10 Depth=2
	ldr	q2, [sp, #160]                  ; 16-byte Folded Reload
	fmul	s0, s2, s12
	ldr	s1, [sp, #140]                  ; 4-byte Folded Reload
	fmul	s1, s0, s1
	ldr	d0, [sp, #152]                  ; 8-byte Folded Reload
	fmul.2s	v0, v0, v2[0]
	ldr	d2, [sp, #144]                  ; 8-byte Folded Reload
	fmul.2s	v2, v0, v2
	fmul	s0, s8, s11
	ldr	s3, [sp, #176]                  ; 4-byte Folded Reload
	fadd	s1, s3, s1
	fadd	s1, s1, s15
	fmadd	s13, s0, s1, s13
	fadd.2s	v1, v14, v2
	fadd.2s	v14, v1, v9
	ldur	q5, [x29, #-176]                ; 16-byte Folded Reload
	b	LBB0_9
LBB0_32:
	ldp	x29, x30, [sp, #400]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #384]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #368]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #352]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #336]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #320]            ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #304]              ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #288]            ; 16-byte Folded Reload
	ldp	d13, d12, [sp, #272]            ; 16-byte Folded Reload
	ldp	d15, d14, [sp, #256]            ; 16-byte Folded Reload
	add	sp, sp, #416
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_EXP_TABLE_SIZE,4,2             ; @EXP_TABLE_SIZE
	.comm	_SHINE_TABLE_SIZE,4,2           ; @SHINE_TABLE_SIZE
.subsections_via_symbols
