	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_alloc_accum_buffer          ## -- Begin function gl_alloc_accum_buffer
	.p2align	4, 0x90
_gl_alloc_accum_buffer:                 ## @gl_alloc_accum_buffer
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rdi, %rbx
	movq	(%rdi), %rax
	movq	8(%rax), %rdi
	testq	%rdi, %rdi
	je	LBB0_2
## %bb.1:
	callq	_free
	movq	(%rbx), %rax
	movq	$0, 8(%rax)
LBB0_2:
	movl	(%rax), %edi
	imull	4(%rax), %edi
	shll	$4, %edi
	callq	_malloc
	movq	(%rbx), %rcx
	movq	%rax, 8(%rcx)
	testq	%rax, %rax
	je	LBB0_4
## %bb.3:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
LBB0_4:
	movq	_GL_OUT_OF_MEMORY@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	L_.str(%rip), %rdx
	movq	%rbx, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_gl_error                       ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_OUT_OF_MEMORY,4,2           ## @GL_OUT_OF_MEMORY
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"glAccum"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_alloc_accum_buffer          ; -- Begin function gl_alloc_accum_buffer
	.p2align	2
_gl_alloc_accum_buffer:                 ; @gl_alloc_accum_buffer
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	ldr	x8, [x0]
	ldr	x0, [x8, #8]
	cbz	x0, LBB0_2
; %bb.1:
	bl	_free
	ldr	x8, [x19]
	str	xzr, [x8, #8]
LBB0_2:
	ldp	w9, w8, [x8]
	mul	w8, w9, w8
	lsl	w0, w8, #4
	bl	_malloc
	ldr	x8, [x19]
	str	x0, [x8, #8]
	cbz	x0, LBB0_4
; %bb.3:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_4:
Lloh0:
	adrp	x8, _GL_OUT_OF_MEMORY@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_OUT_OF_MEMORY@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
Lloh3:
	adrp	x2, l_.str@PAGE
Lloh4:
	add	x2, x2, l_.str@PAGEOFF
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_gl_error
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_OUT_OF_MEMORY,4,2           ; @GL_OUT_OF_MEMORY
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"glAccum"

.subsections_via_symbols
