	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_signature_from_usage
_shader_signature_from_usage:           ## @shader_signature_from_usage
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r8d, %r14d
	movq	%rcx, %r15
	movq	%rdx, %r12
	movl	%esi, %r13d
	movq	%rdi, %rbx
	movl	%esi, %edi
	callq	_shader_semantic_name_from_usage
	movl	%eax, 40(%rbx)
	movq	%r12, 32(%rbx)
	movq	$0, 24(%rbx)
	movl	%r13d, %edi
	callq	_shader_sysval_semantic_from_usage
	movl	%eax, 20(%rbx)
	movq	_WINED3D_TYPE_FLOAT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, 16(%rbx)
	movq	%r15, 8(%rbx)
	movl	%r14d, (%rbx)
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3D_TYPE_FLOAT,4,2         ## @WINED3D_TYPE_FLOAT
	.no_dead_strip	_shader_signature_from_usage
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_signature_from_usage
_shader_signature_from_usage:           ; @shader_signature_from_usage
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x4
	mov	x20, x3
	mov	x21, x2
	mov	x22, x1
	mov	x23, x0
	mov	x0, x1
	bl	_shader_semantic_name_from_usage
	str	w0, [x23, #40]
	stp	xzr, x21, [x23, #24]
	mov	x0, x22
	bl	_shader_sysval_semantic_from_usage
Lloh0:
	adrp	x8, _WINED3D_TYPE_FLOAT@GOTPAGE
Lloh1:
	ldr	x8, [x8, _WINED3D_TYPE_FLOAT@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	stp	w8, w0, [x23, #16]
	str	x20, [x23, #8]
	str	w19, [x23]
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3D_TYPE_FLOAT,4,2         ; @WINED3D_TYPE_FLOAT
	.no_dead_strip	_shader_signature_from_usage
.subsections_via_symbols
