	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function glsl_is_shadow_sampler
_glsl_is_shadow_sampler:                ## @glsl_is_shadow_sampler
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	cmpl	$4, 8(%rdi)
	jl	LBB0_2
## %bb.1:
	movl	$1, %eax
                                        ## kill: def $cl killed $cl killed $ecx
	shll	%cl, %eax
	andl	(%rdi), %eax
	popq	%rbp
	retq
LBB0_2:
	movq	16(%rdi), %rcx
	movq	_WINED3D_SHADER_TYPE_PIXEL@GOTPCREL(%rip), %rdi
	xorl	%eax, %eax
	cmpq	(%rdi), %rcx
	jne	LBB0_4
## %bb.3:
	movl	(%rsi), %ecx
	xorl	%eax, %eax
	btl	%edx, %ecx
	setb	%al
LBB0_4:
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3D_SHADER_TYPE_PIXEL,8,3  ## @WINED3D_SHADER_TYPE_PIXEL
	.no_dead_strip	_glsl_is_shadow_sampler
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function glsl_is_shadow_sampler
_glsl_is_shadow_sampler:                ; @glsl_is_shadow_sampler
	.cfi_startproc
; %bb.0:
	ldr	w8, [x0, #8]
	cmp	w8, #4
	b.lt	LBB0_2
; %bb.1:
	ldr	w8, [x0]
	mov	w9, #1
	lsl	w9, w9, w3
	and	w0, w8, w9
	ret
LBB0_2:
	ldr	x8, [x0, #16]
Lloh0:
	adrp	x9, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGE
Lloh1:
	ldr	x9, [x9, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGEOFF]
Lloh2:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_4
; %bb.3:
	ldr	w8, [x1]
	lsr	w8, w8, w2
	and	w0, w8, #0x1
	ret
LBB0_4:
	mov	w0, #0
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3D_SHADER_TYPE_PIXEL,8,3  ; @WINED3D_SHADER_TYPE_PIXEL
	.no_dead_strip	_glsl_is_shadow_sampler
.subsections_via_symbols
