	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function raw_blitter_blit
_raw_blitter_blit:                      ## @raw_blitter_blit
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, %r15
	movl	%esi, %r12d
	movl	24(%rbp), %eax
	movl	%eax, -48(%rbp)                 ## 4-byte Spill
	movq	_WINED3D_BLIT_OP_RAW_BLIT@GOTPCREL(%rip), %rax
	cmpl	%esi, (%rax)
	jne	LBB0_4
## %bb.1:
	movq	32(%rbp), %rax
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	movq	16(%rbp), %r13
	movq	(%r15), %r14
	movq	(%r13), %rcx
	movq	16(%r14), %rax
	movq	(%rax), %rax
	movq	%rcx, -104(%rbp)                ## 8-byte Spill
	movq	16(%rcx), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_7
## %bb.2:
	movq	_WINED3D_LOCATION_TEXTURE_RGB@GOTPCREL(%rip), %rcx
	movq	_WINED3D_LOCATION_TEXTURE_SRGB@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	orl	(%rcx), %eax
	testl	%r8d, %eax
	je	LBB0_4
## %bb.3:
	andl	-48(%rbp), %eax                 ## 4-byte Folded Reload
	je	LBB0_4
LBB0_7:
	movq	%r9, -64(%rbp)                  ## 8-byte Spill
	movq	%rdx, -56(%rbp)                 ## 8-byte Spill
	leaq	L_.str.2(%rip), %rdi
	xorl	%eax, %eax
	movl	%r8d, -44(%rbp)                 ## 4-byte Spill
	callq	_TRACE
	movq	%r15, %rdi
	callq	_surface_get_sub_resource_idx
	movl	%eax, %r12d
	xorl	%edx, %edx
	divl	(%r14)
	movl	%edx, -72(%rbp)                 ## 4-byte Spill
	movl	%eax, -76(%rbp)                 ## 4-byte Spill
	movq	%r13, %rdi
	callq	_surface_get_sub_resource_idx
	movl	%eax, %esi
	xorl	%edx, %edx
	movq	-104(%rbp), %rcx                ## 8-byte Reload
	divl	(%rcx)
                                        ## kill: def $eax killed $eax def $rax
	movq	%rax, -112(%rbp)                ## 8-byte Spill
                                        ## kill: def $edx killed $edx def $rdx
	movq	%rdx, -88(%rbp)                 ## 8-byte Spill
	movq	_WINED3D_LOCATION_TEXTURE_RGB@GOTPCREL(%rip), %r13
	movl	(%r13), %eax
	movq	_WINED3D_LOCATION_TEXTURE_SRGB@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	movl	%ecx, %ebx
	orl	%eax, %ebx
	andl	-44(%rbp), %ebx                 ## 4-byte Folded Reload
	jne	LBB0_9
## %bb.8:
	movq	_WINED3D_TEXTURE_IS_SRGB@GOTPCREL(%rip), %rdx
	movl	(%rdx), %edx
	testl	%edx, 4(%r14)
	cmovel	%eax, %ecx
	movl	%ecx, %ebx
LBB0_9:
	movl	%esi, -44(%rbp)                 ## 4-byte Spill
	movq	%r14, %rdi
	movl	%r12d, %esi
	movq	-56(%rbp), %r15                 ## 8-byte Reload
	movq	%r15, %rdx
	movl	%ebx, %ecx
	callq	_wined3d_texture_load_location
	testl	%eax, %eax
	jne	LBB0_11
## %bb.10:
	movl	%ebx, %edi
	callq	_wined3d_debug_location
	leaq	L_.str.3(%rip), %rdi
	movl	%eax, %esi
	callq	_ERR
LBB0_11:
	xorl	%edx, %edx
	movq	_WINED3D_LOCATION_TEXTURE_SRGB@GOTPCREL(%rip), %r12
	cmpl	(%r12), %ebx
	sete	%dl
	movq	%r14, -120(%rbp)                ## 8-byte Spill
	movq	%r14, %rdi
	movq	%r15, %rsi
	callq	_wined3d_texture_get_texture_name
	movl	%eax, -68(%rbp)                 ## 4-byte Spill
	movl	(%r13), %eax
	movl	(%r12), %ecx
	movl	%ecx, %r14d
	orl	%eax, %r14d
	movl	-48(%rbp), %r12d                ## 4-byte Reload
	andl	%r12d, %r14d
	movq	%r15, %rbx
	movq	-104(%rbp), %r13                ## 8-byte Reload
	jne	LBB0_13
## %bb.12:
	movq	_WINED3D_TEXTURE_IS_SRGB@GOTPCREL(%rip), %rdx
	movl	(%rdx), %edx
	testl	%edx, 4(%r13)
	cmovel	%eax, %ecx
	movl	%ecx, %r14d
LBB0_13:
	movq	%r13, %rdi
	movq	-88(%rbp), %rsi                 ## 8-byte Reload
                                        ## kill: def $esi killed $esi killed $rsi
	movq	-96(%rbp), %rdx                 ## 8-byte Reload
	callq	_texture2d_is_full_rect
	movq	%r13, %rdi
	testq	%rax, %rax
	je	LBB0_16
## %bb.14:
	movl	-44(%rbp), %r15d                ## 4-byte Reload
	movl	%r15d, %esi
	movq	%rbx, %rdx
	movl	%r14d, %ecx
	callq	_wined3d_texture_prepare_location
	testl	%eax, %eax
	jne	LBB0_19
## %bb.15:
	leaq	L_.str.4(%rip), %rbx
	jmp	LBB0_18
LBB0_4:
	movq	8(%rdi), %rbx
	testq	%rbx, %rbx
	je	LBB0_5
## %bb.6:
	movq	%rdx, %r13
	leaq	L_.str.1(%rip), %rdi
	movq	%rbx, %rsi
	xorl	%eax, %eax
	movq	%r9, -64(%rbp)                  ## 8-byte Spill
	movl	%r8d, %r14d
	callq	_TRACE
	movq	(%rbx), %rax
	movq	(%rax), %rax
	movq	%rbx, %rdi
	movl	%r12d, %esi
	movq	%r13, %rdx
	movq	%r15, %rcx
	movl	%r14d, %r8d
	movq	-64(%rbp), %r9                  ## 8-byte Reload
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmpq	*%rax                           ## TAILCALL
LBB0_5:
	leaq	L_.str(%rip), %rdi
	movl	%r12d, %esi
	callq	_ERR
	movl	-48(%rbp), %r12d                ## 4-byte Reload
	jmp	LBB0_22
LBB0_16:
	movl	-44(%rbp), %r15d                ## 4-byte Reload
	movl	%r15d, %esi
	movq	%rbx, %rdx
	movl	%r14d, %ecx
	callq	_wined3d_texture_load_location
	testl	%eax, %eax
	jne	LBB0_19
## %bb.17:
	leaq	L_.str.5(%rip), %rbx
LBB0_18:
	movl	%r14d, %edi
	callq	_wined3d_debug_location
	movq	%rbx, %rdi
	movl	%eax, %esi
	callq	_ERR
	movq	-56(%rbp), %rbx                 ## 8-byte Reload
	movl	-44(%rbp), %r15d                ## 4-byte Reload
LBB0_19:
	xorl	%edx, %edx
	movq	_WINED3D_LOCATION_TEXTURE_SRGB@GOTPCREL(%rip), %rax
	cmpl	(%rax), %r14d
	sete	%dl
	movq	%r13, %rdi
	movq	%rbx, %rsi
	callq	_wined3d_texture_get_texture_name
                                        ## kill: def $eax killed $eax def $rax
	movq	-120(%rbp), %rcx                ## 8-byte Reload
	movl	8(%rcx), %esi
	movq	-64(%rbp), %rdx                 ## 8-byte Reload
	movq	16(%rdx), %rcx
	movl	8(%r13), %r10d
	movq	24(%rdx), %r11
	subq	%rcx, %r11
	movq	(%rdx), %r8
	movq	8(%rdx), %rbx
	subq	%r8, %rbx
	subq	$8, %rsp
	movl	-68(%rbp), %edi                 ## 4-byte Reload
	movl	-72(%rbp), %edx                 ## 4-byte Reload
	movl	-76(%rbp), %r9d                 ## 4-byte Reload
	pushq	$1
	pushq	%rbx
	pushq	%r11
	pushq	-112(%rbp)                      ## 8-byte Folded Reload
	movq	-96(%rbp), %rbx                 ## 8-byte Reload
	pushq	(%rbx)
	pushq	16(%rbx)
	pushq	-88(%rbp)                       ## 8-byte Folded Reload
	pushq	%r10
	pushq	%rax
	callq	_glCopyImageSubData
	addq	$80, %rsp
	movl	%eax, %edi
	callq	_GL_EXTCALL
	leaq	L_.str.6(%rip), %rdi
	callq	_checkGLcall
	movq	%r13, %rdi
	movl	%r15d, %esi
	movl	%r14d, %edx
	callq	_wined3d_texture_validate_location
	movl	%r14d, %edx
	notl	%edx
	movq	%r13, %rdi
	movl	%r15d, %esi
	callq	_wined3d_texture_invalidate_location
	movq	%r13, %rdi
	movl	%r15d, %esi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movl	%r12d, %ecx
	callq	_wined3d_texture_load_location
	testl	%eax, %eax
	jne	LBB0_21
## %bb.20:
	movl	%r12d, %edi
	callq	_wined3d_debug_location
	leaq	L_.str.5(%rip), %rdi
	movl	%eax, %esi
	callq	_ERR
LBB0_21:
	orl	%r14d, %r12d
LBB0_22:
	movl	%r12d, %eax
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3D_BLIT_OP_RAW_BLIT,4,2   ## @WINED3D_BLIT_OP_RAW_BLIT
	.comm	_WINED3D_LOCATION_TEXTURE_RGB,4,2 ## @WINED3D_LOCATION_TEXTURE_RGB
	.comm	_WINED3D_LOCATION_TEXTURE_SRGB,4,2 ## @WINED3D_LOCATION_TEXTURE_SRGB
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"No blitter to handle blit op %#x.\n"

L_.str.1:                               ## @.str.1
	.asciz	"Forwarding to blitter %p.\n"

L_.str.2:                               ## @.str.2
	.asciz	"Blit using ARB_copy_image.\n"

	.comm	_WINED3D_TEXTURE_IS_SRGB,4,2    ## @WINED3D_TEXTURE_IS_SRGB
L_.str.3:                               ## @.str.3
	.asciz	"Failed to load the source sub-resource into %s.\n"

L_.str.4:                               ## @.str.4
	.asciz	"Failed to prepare the destination sub-resource into %s.\n"

L_.str.5:                               ## @.str.5
	.asciz	"Failed to load the destination sub-resource into %s.\n"

L_.str.6:                               ## @.str.6
	.asciz	"copy image data"

	.no_dead_strip	_raw_blitter_blit
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function raw_blitter_blit
_raw_blitter_blit:                      ; @raw_blitter_blit
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #208
	.cfi_def_cfa_offset 208
	stp	x28, x27, [sp, #112]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #128]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #144]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #160]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #176]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #192]            ; 16-byte Folded Spill
	add	x29, sp, #192
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x19, x7
	mov	x24, x6
	mov	x26, x4
	mov	x27, x3
	mov	x22, x2
	mov	x28, x1
	ldr	w23, [x29, #32]
	ldp	x8, x20, [x29, #16]
	stur	x8, [x29, #-88]                 ; 8-byte Folded Spill
Lloh0:
	adrp	x8, _WINED3D_BLIT_OP_RAW_BLIT@GOTPAGE
Lloh1:
	ldr	x8, [x8, _WINED3D_BLIT_OP_RAW_BLIT@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	w8, w1
	b.ne	LBB0_3
; %bb.1:
	ldr	x8, [x27]
	ldr	x21, [x24]
	mov	x25, x8
	ldr	x8, [x8, #16]
	ldr	x8, [x8]
	ldr	x9, [x21, #16]
	ldr	x9, [x9]
Lloh3:
	adrp	x10, _WINED3D_LOCATION_TEXTURE_RGB@GOTPAGE
Lloh4:
	ldr	x10, [x10, _WINED3D_LOCATION_TEXTURE_RGB@GOTPAGEOFF]
Lloh5:
	adrp	x11, _WINED3D_LOCATION_TEXTURE_SRGB@GOTPAGE
Lloh6:
	ldr	x11, [x11, _WINED3D_LOCATION_TEXTURE_SRGB@GOTPAGEOFF]
	cmp	x8, x9
	b.ne	LBB0_5
; %bb.2:
	ldr	w8, [x10]
	ldr	w9, [x11]
	orr	w8, w9, w8
	and	w9, w8, w26
	and	w8, w8, w19
	cmp	w9, #0
	ccmp	w8, #0, #4, ne
	b.ne	LBB0_5
LBB0_3:
	ldr	x21, [x0, #8]
	cbz	x21, LBB0_11
; %bb.4:
	str	x21, [sp]
Lloh7:
	adrp	x0, l_.str.1@PAGE
Lloh8:
	add	x0, x0, l_.str.1@PAGEOFF
	mov	x25, x5
	bl	_TRACE
	ldr	x8, [x21]
	ldr	x8, [x8]
	str	w23, [x29, #32]
	ldur	x9, [x29, #-88]                 ; 8-byte Folded Reload
	stp	x9, x20, [x29, #16]
	mov	x0, x21
	mov	x1, x28
	mov	x2, x22
	mov	x3, x27
	mov	x4, x26
	mov	x5, x25
	mov	x6, x24
	mov	x7, x19
	ldp	x29, x30, [sp, #192]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #176]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #160]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #144]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #128]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #112]            ; 16-byte Folded Reload
	add	sp, sp, #208
	br	x8
LBB0_5:
	str	x5, [sp, #88]                   ; 8-byte Folded Spill
Lloh9:
	adrp	x0, l_.str.2@PAGE
Lloh10:
	add	x0, x0, l_.str.2@PAGEOFF
	mov	x23, x10
	mov	x20, x11
	bl	_TRACE
	mov	x0, x27
	bl	_surface_get_sub_resource_idx
	mov	x28, x0
	ldr	w27, [x25]
	mov	x0, x24
	bl	_surface_get_sub_resource_idx
	mov	x12, x0
	ldr	w13, [x21]
	ldr	w8, [x23]
	ldr	w9, [x20]
	orr	w10, w9, w8
	ands	w26, w10, w26
	str	w19, [sp, #76]                  ; 4-byte Folded Spill
	str	x21, [sp, #56]                  ; 8-byte Folded Spill
	b.ne	LBB0_7
; %bb.6:
	ldr	w10, [x25, #4]
Lloh11:
	adrp	x11, _WINED3D_TEXTURE_IS_SRGB@GOTPAGE
Lloh12:
	ldr	x11, [x11, _WINED3D_TEXTURE_IS_SRGB@GOTPAGEOFF]
Lloh13:
	ldr	w11, [x11]
	tst	w11, w10
	csel	w26, w8, w9, eq
LBB0_7:
	mov	x23, x22
	mov	x24, x25
	udiv	w20, w28, w27
	udiv	w25, w12, w13
	mov	x0, x24
	mov	x19, x12
	mov	x1, x28
	mov	x2, x22
	mov	x3, x26
	mov	x21, x13
	bl	_wined3d_texture_load_location
Lloh14:
	adrp	x22, _WINED3D_LOCATION_TEXTURE_SRGB@GOTPAGE
Lloh15:
	ldr	x22, [x22, _WINED3D_LOCATION_TEXTURE_SRGB@GOTPAGEOFF]
	cbnz	w0, LBB0_9
; %bb.8:
	mov	x0, x26
	bl	_wined3d_debug_location
	mov	x1, x0
Lloh16:
	adrp	x0, l_.str.3@PAGE
Lloh17:
	add	x0, x0, l_.str.3@PAGEOFF
	bl	_ERR
LBB0_9:
	msub	w8, w20, w27, w28
	str	w8, [sp, #72]                   ; 4-byte Folded Spill
	stur	w19, [x29, #-92]                ; 4-byte Folded Spill
	msub	w28, w25, w21, w19
	ldr	w8, [x22]
	cmp	w26, w8
	cset	w2, eq
	str	x24, [sp, #80]                  ; 8-byte Folded Spill
	mov	x0, x24
	mov	x1, x23
	bl	_wined3d_texture_get_texture_name
	str	w0, [sp, #68]                   ; 4-byte Folded Spill
Lloh18:
	adrp	x8, _WINED3D_LOCATION_TEXTURE_RGB@GOTPAGE
Lloh19:
	ldr	x8, [x8, _WINED3D_LOCATION_TEXTURE_RGB@GOTPAGEOFF]
Lloh20:
	ldr	w8, [x8]
	ldr	w9, [x22]
	orr	w10, w9, w8
	ldr	w19, [sp, #76]                  ; 4-byte Folded Reload
	ands	w26, w10, w19
	mov	x27, x20
	b.eq	LBB0_12
; %bb.10:
	ldur	x20, [x29, #-88]                ; 8-byte Folded Reload
	ldr	x21, [sp, #56]                  ; 8-byte Folded Reload
	b	LBB0_13
LBB0_11:
Lloh21:
	adrp	x0, l_.str@PAGE
Lloh22:
	add	x0, x0, l_.str@PAGEOFF
	mov	x1, x28
	bl	_ERR
	b	LBB0_22
LBB0_12:
	ldr	x21, [sp, #56]                  ; 8-byte Folded Reload
	ldr	w10, [x21, #4]
Lloh23:
	adrp	x11, _WINED3D_TEXTURE_IS_SRGB@GOTPAGE
Lloh24:
	ldr	x11, [x11, _WINED3D_TEXTURE_IS_SRGB@GOTPAGEOFF]
Lloh25:
	ldr	w11, [x11]
	tst	w11, w10
	csel	w26, w8, w9, eq
	ldur	x20, [x29, #-88]                ; 8-byte Folded Reload
LBB0_13:
	mov	x0, x21
	mov	x1, x28
	mov	x2, x20
	bl	_texture2d_is_full_rect
	cbz	x0, LBB0_16
; %bb.14:
	mov	x0, x21
	ldur	w24, [x29, #-92]                ; 4-byte Folded Reload
	mov	x1, x24
	mov	x2, x23
	mov	x3, x26
	bl	_wined3d_texture_prepare_location
	cbnz	w0, LBB0_19
; %bb.15:
	mov	x22, x23
	mov	x23, x27
Lloh26:
	adrp	x27, l_.str.4@PAGE
Lloh27:
	add	x27, x27, l_.str.4@PAGEOFF
	b	LBB0_18
LBB0_16:
	mov	x0, x21
	ldur	w24, [x29, #-92]                ; 4-byte Folded Reload
	mov	x1, x24
	mov	x2, x23
	mov	x3, x26
	bl	_wined3d_texture_load_location
	cbnz	w0, LBB0_19
; %bb.17:
	mov	x22, x23
	mov	x23, x27
Lloh28:
	adrp	x27, l_.str.5@PAGE
Lloh29:
	add	x27, x27, l_.str.5@PAGEOFF
LBB0_18:
	mov	x0, x26
	bl	_wined3d_debug_location
	mov	x1, x0
	mov	x0, x27
	bl	_ERR
	mov	x27, x23
	mov	x23, x22
	ldur	w24, [x29, #-92]                ; 4-byte Folded Reload
LBB0_19:
Lloh30:
	adrp	x8, _WINED3D_LOCATION_TEXTURE_SRGB@GOTPAGE
Lloh31:
	ldr	x8, [x8, _WINED3D_LOCATION_TEXTURE_SRGB@GOTPAGEOFF]
Lloh32:
	ldr	w8, [x8]
	cmp	w26, w8
	cset	w2, eq
	mov	x0, x21
	mov	x1, x23
	bl	_wined3d_texture_get_texture_name
	mov	x6, x0
	ldp	x8, x11, [sp, #80]              ; 16-byte Folded Reload
	ldr	w1, [x8, #8]
	ldr	w7, [x21, #8]
	ldr	x8, [x20, #16]
	ldr	x9, [x20]
	ldp	x3, x10, [x11, #16]
	sub	x10, x10, x3
	ldp	x4, x11, [x11]
	sub	x11, x11, x4
	mov	w12, #1
	str	w12, [sp, #48]
	stp	x10, x11, [sp, #32]
	str	w25, [sp, #24]
	stp	x8, x9, [sp, #8]
	str	w28, [sp]
	ldp	w0, w2, [sp, #68]               ; 8-byte Folded Reload
	mov	x5, x27
	bl	_glCopyImageSubData
	bl	_GL_EXTCALL
Lloh33:
	adrp	x0, l_.str.6@PAGE
Lloh34:
	add	x0, x0, l_.str.6@PAGEOFF
	bl	_checkGLcall
	mov	x0, x21
	mov	x1, x24
	mov	x2, x26
	bl	_wined3d_texture_validate_location
	mvn	w2, w26
	mov	x0, x21
	mov	x1, x24
	bl	_wined3d_texture_invalidate_location
	mov	x0, x21
	mov	x1, x24
	mov	x2, x23
	mov	x3, x19
	bl	_wined3d_texture_load_location
	cbnz	w0, LBB0_21
; %bb.20:
	mov	x0, x19
	bl	_wined3d_debug_location
	mov	x1, x0
Lloh35:
	adrp	x0, l_.str.5@PAGE
Lloh36:
	add	x0, x0, l_.str.5@PAGEOFF
	bl	_ERR
LBB0_21:
	orr	w19, w26, w19
LBB0_22:
	mov	x0, x19
	ldp	x29, x30, [sp, #192]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #176]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #160]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #144]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #128]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #112]            ; 16-byte Folded Reload
	add	sp, sp, #208
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpAdd	Lloh7, Lloh8
	.loh AdrpAdd	Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh14, Lloh15
	.loh AdrpAdd	Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpAdd	Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpAdd	Lloh26, Lloh27
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpAdd	Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpAdd	Lloh35, Lloh36
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3D_BLIT_OP_RAW_BLIT,4,2   ; @WINED3D_BLIT_OP_RAW_BLIT
	.comm	_WINED3D_LOCATION_TEXTURE_RGB,4,2 ; @WINED3D_LOCATION_TEXTURE_RGB
	.comm	_WINED3D_LOCATION_TEXTURE_SRGB,4,2 ; @WINED3D_LOCATION_TEXTURE_SRGB
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"No blitter to handle blit op %#x.\n"

l_.str.1:                               ; @.str.1
	.asciz	"Forwarding to blitter %p.\n"

l_.str.2:                               ; @.str.2
	.asciz	"Blit using ARB_copy_image.\n"

	.comm	_WINED3D_TEXTURE_IS_SRGB,4,2    ; @WINED3D_TEXTURE_IS_SRGB
l_.str.3:                               ; @.str.3
	.asciz	"Failed to load the source sub-resource into %s.\n"

l_.str.4:                               ; @.str.4
	.asciz	"Failed to prepare the destination sub-resource into %s.\n"

l_.str.5:                               ; @.str.5
	.asciz	"Failed to load the destination sub-resource into %s.\n"

l_.str.6:                               ; @.str.6
	.asciz	"copy image data"

	.no_dead_strip	_raw_blitter_blit
.subsections_via_symbols
