	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function draw_stencil_pixels
LCPI0_0:
	.quad	0x3ff0000000000000              ## double 1
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2
LCPI0_1:
	.long	0x3f000000                      ## float 0.5
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4
LCPI0_2:
	.byte	0                               ## 0x0
	.byte	128                             ## 0x80
	.byte	128                             ## 0x80
	.byte	128                             ## 0x80
	.byte	128                             ## 0x80
	.byte	128                             ## 0x80
	.byte	128                             ## 0x80
	.byte	128                             ## 0x80
	.byte	4                               ## 0x4
	.byte	128                             ## 0x80
	.byte	128                             ## 0x80
	.byte	128                             ## 0x80
	.byte	128                             ## 0x80
	.byte	128                             ## 0x80
	.byte	128                             ## 0x80
	.byte	128                             ## 0x80
LCPI0_3:
	.byte	255                             ## 0xff
	.byte	0                               ## 0x0
	.byte	0                               ## 0x0
	.byte	0                               ## 0x0
	.byte	0                               ## 0x0
	.byte	0                               ## 0x0
	.byte	0                               ## 0x0
	.byte	0                               ## 0x0
	.byte	255                             ## 0xff
	.byte	0                               ## 0x0
	.byte	0                               ## 0x0
	.byte	0                               ## 0x0
	.byte	0                               ## 0x0
	.byte	0                               ## 0x0
	.byte	0                               ## 0x0
	.byte	0                               ## 0x0
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_draw_stencil_pixels:                   ## @draw_stencil_pixels
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$184, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r8, -64(%rbp)                  ## 8-byte Spill
                                        ## kill: def $ecx killed $ecx def $rcx
	movq	%rcx, -120(%rbp)                ## 8-byte Spill
	movq	%rsi, -96(%rbp)                 ## 8-byte Spill
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movsd	(%rdi), %xmm0                   ## xmm0 = mem[0],zero
	movb	$1, %al
	movq	%rax, -144(%rbp)                ## 8-byte Spill
	ucomisd	LCPI0_0(%rip), %xmm0
	jne	LBB0_2
	jp	LBB0_2
## %bb.1:
	movsd	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero
	cmpneqsd	8(%rdi), %xmm0
	movq	%xmm0, %rax
	andl	$1, %eax
	movq	%rax, -144(%rbp)                ## 8-byte Spill
LBB0_2:
	movq	%rdi, -128(%rbp)                ## 8-byte Spill
	testq	%rdx, %rdx
	jle	LBB0_101
## %bb.3:
	movq	-128(%rbp), %rax                ## 8-byte Reload
	movq	48(%rax), %rax
	xorps	%xmm0, %xmm0
	cvtsi2ssq	(%rax), %xmm0
	movss	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	addss	%xmm1, %xmm0
	cvttss2si	%xmm0, %ecx
	movl	%ecx, -100(%rbp)                ## 4-byte Spill
	xorps	%xmm0, %xmm0
	cvtsi2ssq	8(%rax), %xmm0
	addss	%xmm1, %xmm0
	cvttss2si	%xmm0, %r8d
	movq	-96(%rbp), %rcx                 ## 8-byte Reload
	cmpq	$2, %rcx
	movl	$1, %r12d
	cmovgeq	%rcx, %r12
	leaq	-4(%rcx), %rax
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	movq	%rax, %rdi
	shrq	$2, %rdi
	incq	%rdi
	movabsq	$9223372036854775804, %rbx      ## imm = 0x7FFFFFFFFFFFFFFC
	movq	%r12, %rax
	andq	%rbx, %rax
	movq	%rax, -184(%rbp)                ## 8-byte Spill
	addq	$-4, %rax
	movq	%rax, -176(%rbp)                ## 8-byte Spill
	movq	%rax, %rsi
	shrq	$2, %rsi
	incq	%rsi
	leaq	-1(%rcx), %rax
	movq	%rax, -192(%rbp)                ## 8-byte Spill
	movq	%rcx, %rax
	andq	$-4, %rax
	movq	%rax, -112(%rbp)                ## 8-byte Spill
	orq	$2, %rbx
	movq	%rdi, %rax
	movq	%rdi, -80(%rbp)                 ## 8-byte Spill
	andq	%rbx, %rdi
	movq	%rdi, -72(%rbp)                 ## 8-byte Spill
	movq	%rsi, %rax
	movq	%rsi, -168(%rbp)                ## 8-byte Spill
	andq	%rsi, %rbx
	movq	%rbx, -160(%rbp)                ## 8-byte Spill
	movl	%ecx, %r13d
	andl	$3, %r13d
	movq	-120(%rbp), %rax                ## 8-byte Reload
	addl	$-128, %eax
	movq	%rax, -120(%rbp)                ## 8-byte Spill
	movdqa	LCPI0_2(%rip), %xmm2            ## xmm2 = [0,128,128,128,128,128,128,128,4,128,128,128,128,128,128,128]
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	leaq	24(%rax), %r14
	leaq	(,%rcx,4), %rsi
	movq	%rsi, -208(%rbp)                ## 8-byte Spill
	addq	$48, %rax
	leaq	(,%rcx,8), %rcx
	movq	%rcx, -200(%rbp)                ## 8-byte Spill
	xorl	%ecx, %ecx
	movq	%rcx, -56(%rbp)                 ## 8-byte Spill
	movl	%r8d, -132(%rbp)                ## 4-byte Spill
	movl	%r8d, %ebx
	movq	%rdx, -216(%rbp)                ## 8-byte Spill
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_99:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	%r8, %rsi
	movl	-100(%rbp), %edx                ## 4-byte Reload
	movl	-104(%rbp), %ebx                ## 4-byte Reload
	movl	%ebx, %ecx
	movq	%r15, %r8
	callq	_gl_write_stencil_span
LBB0_100:                               ##   in Loop: Header=BB0_4 Depth=1
	movq	-224(%rbp), %rsp                ## 8-byte Reload
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
	incq	%rsi
	incl	%ebx
	addq	-208(%rbp), %r14                ## 8-byte Folded Reload
	movq	-152(%rbp), %rax                ## 8-byte Reload
	addq	-200(%rbp), %rax                ## 8-byte Folded Reload
	movq	-216(%rbp), %rdx                ## 8-byte Reload
	movq	%rsi, %rcx
	movq	%rsi, -56(%rbp)                 ## 8-byte Spill
	cmpq	%rdx, %rsi
	movdqa	LCPI0_2(%rip), %xmm2            ## xmm2 = [0,128,128,128,128,128,128,128,4,128,128,128,128,128,128,128]
	je	LBB0_101
LBB0_4:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_65 Depth 2
                                        ##     Child Loop BB0_71 Depth 2
                                        ##     Child Loop BB0_52 Depth 2
                                        ##     Child Loop BB0_58 Depth 2
                                        ##     Child Loop BB0_26 Depth 2
                                        ##     Child Loop BB0_32 Depth 2
                                        ##     Child Loop BB0_39 Depth 2
                                        ##     Child Loop BB0_45 Depth 2
                                        ##     Child Loop BB0_13 Depth 2
                                        ##     Child Loop BB0_19 Depth 2
                                        ##     Child Loop BB0_83 Depth 2
                                        ##     Child Loop BB0_87 Depth 2
                                        ##     Child Loop BB0_93 Depth 2
                                        ##     Child Loop BB0_96 Depth 2
	movl	%ebx, -104(%rbp)                ## 4-byte Spill
	movq	%rax, -152(%rbp)                ## 8-byte Spill
	movq	%rsp, -224(%rbp)                ## 8-byte Spill
	movq	_MAX_WIDTH@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	shlq	$3, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r15
	movq	-120(%rbp), %rax                ## 8-byte Reload
	cmpl	$7, %eax
	ja	LBB0_72
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=1
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	movq	-96(%rbp), %r8                  ## 8-byte Reload
	movq	-112(%rbp), %rbx                ## 8-byte Reload
	jmpq	*%rax
LBB0_6:                                 ##   in Loop: Header=BB0_4 Depth=1
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	imulq	%r8, %rax
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	leaq	(%rcx,%rax,8), %rsi
	movq	%r15, %rdi
	movq	%r8, %rdx
	callq	_MEMCPY
	movq	-112(%rbp), %rbx                ## 8-byte Reload
	movq	-96(%rbp), %r8                  ## 8-byte Reload
	jmp	LBB0_73
LBB0_72:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	_GL_INVALID_ENUM@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	-128(%rbp), %rdi                ## 8-byte Reload
	leaq	L_.str(%rip), %rdx
	callq	_gl_error
	movq	-96(%rbp), %r8                  ## 8-byte Reload
	movq	-112(%rbp), %rbx                ## 8-byte Reload
	jmp	LBB0_73
LBB0_7:                                 ##   in Loop: Header=BB0_4 Depth=1
	testq	%r8, %r8
	jle	LBB0_73
## %bb.8:                               ##   in Loop: Header=BB0_4 Depth=1
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	imulq	%r8, %rax
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	leaq	(%rcx,%rax,4), %rax
	cmpq	$4, %r8
	jae	LBB0_10
## %bb.9:                               ##   in Loop: Header=BB0_4 Depth=1
	xorl	%edx, %edx
	jmp	LBB0_18
LBB0_33:                                ##   in Loop: Header=BB0_4 Depth=1
	testq	%r8, %r8
	jle	LBB0_73
## %bb.34:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	imulq	%r8, %rax
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	leaq	(%rcx,%rax,8), %rax
	cmpq	$4, %r8
	jae	LBB0_36
## %bb.35:                              ##   in Loop: Header=BB0_4 Depth=1
	xorl	%edx, %edx
	jmp	LBB0_44
LBB0_20:                                ##   in Loop: Header=BB0_4 Depth=1
	testq	%r8, %r8
	jle	LBB0_73
## %bb.21:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	imulq	%r8, %rax
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	leaq	(%rcx,%rax,4), %rax
	cmpq	$4, %r8
	jae	LBB0_23
## %bb.22:                              ##   in Loop: Header=BB0_4 Depth=1
	xorl	%edx, %edx
	jmp	LBB0_31
LBB0_46:                                ##   in Loop: Header=BB0_4 Depth=1
	testq	%r8, %r8
	jle	LBB0_73
## %bb.47:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	imulq	%r8, %rax
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	leaq	(%rcx,%rax,4), %rax
	cmpq	$4, %r8
	jae	LBB0_49
## %bb.48:                              ##   in Loop: Header=BB0_4 Depth=1
	xorl	%edx, %edx
	jmp	LBB0_57
LBB0_59:                                ##   in Loop: Header=BB0_4 Depth=1
	testq	%r8, %r8
	jle	LBB0_73
## %bb.60:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	-56(%rbp), %rax                 ## 8-byte Reload
	imulq	%r8, %rax
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	leaq	(%rcx,%rax,4), %rax
	cmpq	$4, %r8
	jae	LBB0_62
## %bb.61:                              ##   in Loop: Header=BB0_4 Depth=1
	xorl	%edx, %edx
	jmp	LBB0_70
LBB0_10:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpq	$4, -88(%rbp)                   ## 8-byte Folded Reload
	jae	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_4 Depth=1
	xorl	%ecx, %ecx
	jmp	LBB0_14
LBB0_36:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpq	$4, -88(%rbp)                   ## 8-byte Folded Reload
	jae	LBB0_38
## %bb.37:                              ##   in Loop: Header=BB0_4 Depth=1
	xorl	%ecx, %ecx
	movaps	LCPI0_3(%rip), %xmm2            ## xmm2 = [255,0,0,0,0,0,0,0,255,0,0,0,0,0,0,0]
	jmp	LBB0_40
LBB0_23:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpq	$4, -88(%rbp)                   ## 8-byte Folded Reload
	jae	LBB0_25
## %bb.24:                              ##   in Loop: Header=BB0_4 Depth=1
	xorl	%ecx, %ecx
	jmp	LBB0_27
LBB0_49:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpq	$4, -88(%rbp)                   ## 8-byte Folded Reload
	jae	LBB0_51
## %bb.50:                              ##   in Loop: Header=BB0_4 Depth=1
	xorl	%ecx, %ecx
	jmp	LBB0_53
LBB0_62:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpq	$4, -88(%rbp)                   ## 8-byte Folded Reload
	jae	LBB0_64
## %bb.63:                              ##   in Loop: Header=BB0_4 Depth=1
	xorl	%ecx, %ecx
	jmp	LBB0_66
LBB0_12:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	-72(%rbp), %rdx                 ## 8-byte Reload
	xorl	%ecx, %ecx
	.p2align	4, 0x90
LBB0_13:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	-24(%r14,%rcx,4), %xmm0         ## xmm0 = mem[0],zero
	movq	-16(%r14,%rcx,4), %xmm1         ## xmm1 = mem[0],zero
	pshufb	%xmm2, %xmm0
	pshufb	%xmm2, %xmm1
	movdqa	%xmm0, (%r15,%rcx,8)
	movdqa	%xmm1, 16(%r15,%rcx,8)
	movq	-8(%r14,%rcx,4), %xmm0          ## xmm0 = mem[0],zero
	movq	(%r14,%rcx,4), %xmm1            ## xmm1 = mem[0],zero
	pshufb	%xmm2, %xmm0
	pshufb	%xmm2, %xmm1
	movdqa	%xmm0, 32(%r15,%rcx,8)
	movdqa	%xmm1, 48(%r15,%rcx,8)
	addq	$8, %rcx
	addq	$-2, %rdx
	jne	LBB0_13
LBB0_14:                                ##   in Loop: Header=BB0_4 Depth=1
	testb	$1, -80(%rbp)                   ## 1-byte Folded Reload
	je	LBB0_16
## %bb.15:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	(%rax,%rcx,4), %xmm0            ## xmm0 = mem[0],zero
	movq	8(%rax,%rcx,4), %xmm1           ## xmm1 = mem[0],zero
	pshufb	%xmm2, %xmm0
	pshufb	%xmm2, %xmm1
	movdqa	%xmm0, (%r15,%rcx,8)
	movdqa	%xmm1, 16(%r15,%rcx,8)
LBB0_16:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpq	%r8, %rbx
	je	LBB0_73
## %bb.17:                              ##   in Loop: Header=BB0_4 Depth=1
	leaq	(%rax,%rbx,4), %rax
	movq	%rbx, %rdx
LBB0_18:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	%r8, %rcx
	subq	%rdx, %rcx
	leaq	(%r15,%rdx,8), %rdx
	xorl	%esi, %esi
	.p2align	4, 0x90
LBB0_19:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movzbl	(%rax,%rsi,4), %edi
	movq	%rdi, (%rdx,%rsi,8)
	incq	%rsi
	cmpq	%rsi, %rcx
	jne	LBB0_19
	jmp	LBB0_73
LBB0_38:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	-72(%rbp), %rdx                 ## 8-byte Reload
	xorl	%ecx, %ecx
	movaps	LCPI0_3(%rip), %xmm2            ## xmm2 = [255,0,0,0,0,0,0,0,255,0,0,0,0,0,0,0]
	movq	-152(%rbp), %rsi                ## 8-byte Reload
	.p2align	4, 0x90
LBB0_39:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movups	-48(%rsi,%rcx,8), %xmm0
	movups	-32(%rsi,%rcx,8), %xmm1
	andps	%xmm2, %xmm0
	andps	%xmm2, %xmm1
	movaps	%xmm0, (%r15,%rcx,8)
	movaps	%xmm1, 16(%r15,%rcx,8)
	movups	-16(%rsi,%rcx,8), %xmm0
	movups	(%rsi,%rcx,8), %xmm1
	andps	%xmm2, %xmm0
	andps	%xmm2, %xmm1
	movaps	%xmm0, 32(%r15,%rcx,8)
	movaps	%xmm1, 48(%r15,%rcx,8)
	addq	$8, %rcx
	addq	$-2, %rdx
	jne	LBB0_39
LBB0_40:                                ##   in Loop: Header=BB0_4 Depth=1
	testb	$1, -80(%rbp)                   ## 1-byte Folded Reload
	je	LBB0_42
## %bb.41:                              ##   in Loop: Header=BB0_4 Depth=1
	movups	(%rax,%rcx,8), %xmm0
	movups	16(%rax,%rcx,8), %xmm1
	andps	%xmm2, %xmm0
	andps	%xmm2, %xmm1
	movaps	%xmm0, (%r15,%rcx,8)
	movaps	%xmm1, 16(%r15,%rcx,8)
LBB0_42:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpq	%r8, %rbx
	je	LBB0_73
## %bb.43:                              ##   in Loop: Header=BB0_4 Depth=1
	leaq	(%rax,%rbx,8), %rax
	movq	%rbx, %rdx
LBB0_44:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	%r8, %rcx
	subq	%rdx, %rcx
	leaq	(%r15,%rdx,8), %rdx
	xorl	%esi, %esi
	.p2align	4, 0x90
LBB0_45:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movzbl	(%rax,%rsi,8), %edi
	movq	%rdi, (%rdx,%rsi,8)
	incq	%rsi
	cmpq	%rsi, %rcx
	jne	LBB0_45
	jmp	LBB0_73
LBB0_25:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	-72(%rbp), %rdx                 ## 8-byte Reload
	xorl	%ecx, %ecx
	.p2align	4, 0x90
LBB0_26:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	-24(%r14,%rcx,4), %xmm0         ## xmm0 = mem[0],zero
	movq	-16(%r14,%rcx,4), %xmm1         ## xmm1 = mem[0],zero
	pshufb	%xmm2, %xmm0
	pshufb	%xmm2, %xmm1
	movdqa	%xmm0, (%r15,%rcx,8)
	movdqa	%xmm1, 16(%r15,%rcx,8)
	movq	-8(%r14,%rcx,4), %xmm0          ## xmm0 = mem[0],zero
	movq	(%r14,%rcx,4), %xmm1            ## xmm1 = mem[0],zero
	pshufb	%xmm2, %xmm0
	pshufb	%xmm2, %xmm1
	movdqa	%xmm0, 32(%r15,%rcx,8)
	movdqa	%xmm1, 48(%r15,%rcx,8)
	addq	$8, %rcx
	addq	$-2, %rdx
	jne	LBB0_26
LBB0_27:                                ##   in Loop: Header=BB0_4 Depth=1
	testb	$1, -80(%rbp)                   ## 1-byte Folded Reload
	je	LBB0_29
## %bb.28:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	(%rax,%rcx,4), %xmm0            ## xmm0 = mem[0],zero
	movq	8(%rax,%rcx,4), %xmm1           ## xmm1 = mem[0],zero
	pshufb	%xmm2, %xmm0
	pshufb	%xmm2, %xmm1
	movdqa	%xmm0, (%r15,%rcx,8)
	movdqa	%xmm1, 16(%r15,%rcx,8)
LBB0_29:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpq	%r8, %rbx
	je	LBB0_73
## %bb.30:                              ##   in Loop: Header=BB0_4 Depth=1
	leaq	(%rax,%rbx,4), %rax
	movq	%rbx, %rdx
LBB0_31:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	%r8, %rcx
	subq	%rdx, %rcx
	leaq	(%r15,%rdx,8), %rdx
	xorl	%esi, %esi
	.p2align	4, 0x90
LBB0_32:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movzbl	(%rax,%rsi,4), %edi
	movq	%rdi, (%rdx,%rsi,8)
	incq	%rsi
	cmpq	%rsi, %rcx
	jne	LBB0_32
	jmp	LBB0_73
LBB0_51:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	-72(%rbp), %rdx                 ## 8-byte Reload
	xorl	%ecx, %ecx
	.p2align	4, 0x90
LBB0_52:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	-24(%r14,%rcx,4), %xmm0         ## xmm0 = mem[0],zero
	movq	-16(%r14,%rcx,4), %xmm1         ## xmm1 = mem[0],zero
	pshufb	%xmm2, %xmm0
	pshufb	%xmm2, %xmm1
	movdqa	%xmm0, (%r15,%rcx,8)
	movdqa	%xmm1, 16(%r15,%rcx,8)
	movq	-8(%r14,%rcx,4), %xmm0          ## xmm0 = mem[0],zero
	movq	(%r14,%rcx,4), %xmm1            ## xmm1 = mem[0],zero
	pshufb	%xmm2, %xmm0
	pshufb	%xmm2, %xmm1
	movdqa	%xmm0, 32(%r15,%rcx,8)
	movdqa	%xmm1, 48(%r15,%rcx,8)
	addq	$8, %rcx
	addq	$-2, %rdx
	jne	LBB0_52
LBB0_53:                                ##   in Loop: Header=BB0_4 Depth=1
	testb	$1, -80(%rbp)                   ## 1-byte Folded Reload
	je	LBB0_55
## %bb.54:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	(%rax,%rcx,4), %xmm0            ## xmm0 = mem[0],zero
	movq	8(%rax,%rcx,4), %xmm1           ## xmm1 = mem[0],zero
	pshufb	%xmm2, %xmm0
	pshufb	%xmm2, %xmm1
	movdqa	%xmm0, (%r15,%rcx,8)
	movdqa	%xmm1, 16(%r15,%rcx,8)
LBB0_55:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpq	%r8, %rbx
	je	LBB0_73
## %bb.56:                              ##   in Loop: Header=BB0_4 Depth=1
	leaq	(%rax,%rbx,4), %rax
	movq	%rbx, %rdx
LBB0_57:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	%r8, %rcx
	subq	%rdx, %rcx
	leaq	(%r15,%rdx,8), %rdx
	xorl	%esi, %esi
	.p2align	4, 0x90
LBB0_58:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movzbl	(%rax,%rsi,4), %edi
	movq	%rdi, (%rdx,%rsi,8)
	incq	%rsi
	cmpq	%rsi, %rcx
	jne	LBB0_58
	jmp	LBB0_73
LBB0_64:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	-72(%rbp), %rdx                 ## 8-byte Reload
	xorl	%ecx, %ecx
	.p2align	4, 0x90
LBB0_65:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	-24(%r14,%rcx,4), %xmm0         ## xmm0 = mem[0],zero
	movq	-16(%r14,%rcx,4), %xmm1         ## xmm1 = mem[0],zero
	pshufb	%xmm2, %xmm0
	pshufb	%xmm2, %xmm1
	movdqa	%xmm0, (%r15,%rcx,8)
	movdqa	%xmm1, 16(%r15,%rcx,8)
	movq	-8(%r14,%rcx,4), %xmm0          ## xmm0 = mem[0],zero
	movq	(%r14,%rcx,4), %xmm1            ## xmm1 = mem[0],zero
	pshufb	%xmm2, %xmm0
	pshufb	%xmm2, %xmm1
	movdqa	%xmm0, 32(%r15,%rcx,8)
	movdqa	%xmm1, 48(%r15,%rcx,8)
	addq	$8, %rcx
	addq	$-2, %rdx
	jne	LBB0_65
LBB0_66:                                ##   in Loop: Header=BB0_4 Depth=1
	testb	$1, -80(%rbp)                   ## 1-byte Folded Reload
	je	LBB0_68
## %bb.67:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	(%rax,%rcx,4), %xmm0            ## xmm0 = mem[0],zero
	movq	8(%rax,%rcx,4), %xmm1           ## xmm1 = mem[0],zero
	pshufb	%xmm2, %xmm0
	pshufb	%xmm2, %xmm1
	movdqa	%xmm0, (%r15,%rcx,8)
	movdqa	%xmm1, 16(%r15,%rcx,8)
LBB0_68:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpq	%r8, %rbx
	je	LBB0_73
## %bb.69:                              ##   in Loop: Header=BB0_4 Depth=1
	leaq	(%rax,%rbx,4), %rax
	movq	%rbx, %rdx
LBB0_70:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	%r8, %rcx
	subq	%rdx, %rcx
	leaq	(%r15,%rdx,8), %rdx
	xorl	%esi, %esi
	.p2align	4, 0x90
LBB0_71:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movzbl	(%rax,%rsi,4), %edi
	movq	%rdi, (%rdx,%rsi,8)
	incq	%rsi
	cmpq	%rsi, %rcx
	jne	LBB0_71
	.p2align	4, 0x90
LBB0_73:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	-128(%rbp), %rdi                ## 8-byte Reload
	movq	16(%rdi), %rax
	testq	%rax, %rax
	je	LBB0_74
## %bb.76:                              ##   in Loop: Header=BB0_4 Depth=1
	testq	%r8, %r8
	jle	LBB0_88
## %bb.77:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	24(%rdi), %rcx
	jmp	LBB0_78
	.p2align	4, 0x90
LBB0_74:                                ##   in Loop: Header=BB0_4 Depth=1
	testq	%r8, %r8
	jle	LBB0_88
## %bb.75:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	24(%rdi), %rcx
	testq	%rcx, %rcx
	je	LBB0_88
LBB0_78:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpq	$4, %r12
	jae	LBB0_80
## %bb.79:                              ##   in Loop: Header=BB0_4 Depth=1
	xorl	%edx, %edx
	jmp	LBB0_87
	.p2align	4, 0x90
LBB0_80:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	%rcx, %xmm1
	movq	%rax, %xmm0
	pshufd	$68, %xmm0, %xmm0               ## xmm0 = xmm0[0,1,0,1]
	cmpq	$0, -176(%rbp)                  ## 8-byte Folded Reload
	je	LBB0_81
## %bb.82:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	-160(%rbp), %rsi                ## 8-byte Reload
	xorl	%edx, %edx
	.p2align	4, 0x90
LBB0_83:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movdqa	(%r15,%rdx,8), %xmm2
	movdqa	16(%r15,%rdx,8), %xmm3
	movdqa	32(%r15,%rdx,8), %xmm4
	movdqa	48(%r15,%rdx,8), %xmm5
	psllq	%xmm1, %xmm2
	psllq	%xmm1, %xmm3
	paddq	%xmm0, %xmm2
	paddq	%xmm0, %xmm3
	movdqa	%xmm2, (%r15,%rdx,8)
	movdqa	%xmm3, 16(%r15,%rdx,8)
	psllq	%xmm1, %xmm4
	psllq	%xmm1, %xmm5
	paddq	%xmm0, %xmm4
	paddq	%xmm0, %xmm5
	movdqa	%xmm4, 32(%r15,%rdx,8)
	movdqa	%xmm5, 48(%r15,%rdx,8)
	addq	$8, %rdx
	addq	$-2, %rsi
	jne	LBB0_83
## %bb.84:                              ##   in Loop: Header=BB0_4 Depth=1
	testb	$1, -168(%rbp)                  ## 1-byte Folded Reload
	je	LBB0_86
LBB0_85:                                ##   in Loop: Header=BB0_4 Depth=1
	movdqa	(%r15,%rdx,8), %xmm2
	movdqa	16(%r15,%rdx,8), %xmm3
	psllq	%xmm1, %xmm2
	psllq	%xmm1, %xmm3
	paddq	%xmm0, %xmm2
	paddq	%xmm0, %xmm3
	movdqa	%xmm2, (%r15,%rdx,8)
	movdqa	%xmm3, 16(%r15,%rdx,8)
LBB0_86:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	-184(%rbp), %rsi                ## 8-byte Reload
	movq	%rsi, %rdx
	cmpq	%rsi, %r12
	je	LBB0_88
	.p2align	4, 0x90
LBB0_87:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	(%r15,%rdx,8), %rsi
	shlq	%cl, %rsi
	addq	%rax, %rsi
	movq	%rsi, (%r15,%rdx,8)
	incq	%rdx
	cmpq	%rdx, %r12
	jne	LBB0_87
LBB0_88:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpq	$0, 40(%rdi)
	je	LBB0_97
## %bb.89:                              ##   in Loop: Header=BB0_4 Depth=1
	testq	%r8, %r8
	jle	LBB0_97
## %bb.90:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	32(%rdi), %rax
	cmpq	$3, -192(%rbp)                  ## 8-byte Folded Reload
	jae	LBB0_92
## %bb.91:                              ##   in Loop: Header=BB0_4 Depth=1
	xorl	%ecx, %ecx
	jmp	LBB0_94
	.p2align	4, 0x90
LBB0_92:                                ##   in Loop: Header=BB0_4 Depth=1
	xorl	%ecx, %ecx
	.p2align	4, 0x90
LBB0_93:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	(%r15,%rcx,8), %rdx
	movq	8(%r15,%rcx,8), %rsi
	movq	(%rax,%rdx,8), %rdx
	movq	%rdx, (%r15,%rcx,8)
	movq	(%rax,%rsi,8), %rdx
	movq	%rdx, 8(%r15,%rcx,8)
	movq	16(%r15,%rcx,8), %rdx
	movq	(%rax,%rdx,8), %rdx
	movq	%rdx, 16(%r15,%rcx,8)
	movq	24(%r15,%rcx,8), %rdx
	movq	(%rax,%rdx,8), %rdx
	movq	%rdx, 24(%r15,%rcx,8)
	addq	$4, %rcx
	cmpq	%rcx, %rbx
	jne	LBB0_93
LBB0_94:                                ##   in Loop: Header=BB0_4 Depth=1
	testq	%r13, %r13
	je	LBB0_97
## %bb.95:                              ##   in Loop: Header=BB0_4 Depth=1
	leaq	(%r15,%rcx,8), %rcx
	xorl	%edx, %edx
	.p2align	4, 0x90
LBB0_96:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	(%rcx,%rdx,8), %rsi
	movq	(%rax,%rsi,8), %rsi
	movq	%rsi, (%rcx,%rdx,8)
	incq	%rdx
	cmpq	%rdx, %r13
	jne	LBB0_96
LBB0_97:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpb	$0, -144(%rbp)                  ## 1-byte Folded Reload
	je	LBB0_99
## %bb.98:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	%r8, %rsi
	movl	-100(%rbp), %edx                ## 4-byte Reload
	movl	-104(%rbp), %ebx                ## 4-byte Reload
	movl	%ebx, %ecx
	movq	%r15, %r8
	movl	-132(%rbp), %r9d                ## 4-byte Reload
	callq	_gl_write_zoomed_stencil_span
	jmp	LBB0_100
LBB0_81:                                ##   in Loop: Header=BB0_4 Depth=1
	xorl	%edx, %edx
	testb	$1, -168(%rbp)                  ## 1-byte Folded Reload
	jne	LBB0_85
	jmp	LBB0_86
LBB0_101:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_103
## %bb.102:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_103:
	callq	___stack_chk_fail
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_7, LBB0_7-LJTI0_0
.set L0_0_set_33, LBB0_33-LJTI0_0
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_20, LBB0_20-LJTI0_0
.set L0_0_set_46, LBB0_46-LJTI0_0
.set L0_0_set_59, LBB0_59-LJTI0_0
.set L0_0_set_73, LBB0_73-LJTI0_0
LJTI0_0:
	.long	L0_0_set_7
	.long	L0_0_set_33
	.long	L0_0_set_6
	.long	L0_0_set_20
	.long	L0_0_set_46
	.long	L0_0_set_59
	.long	L0_0_set_6
	.long	L0_0_set_73
	.end_data_region
                                        ## -- End function
	.comm	_MAX_WIDTH,4,2                  ## @MAX_WIDTH
	.comm	_GL_INVALID_ENUM,4,2            ## @GL_INVALID_ENUM
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Internal: draw_stencil_pixels"

	.no_dead_strip	_draw_stencil_pixels
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function draw_stencil_pixels
_draw_stencil_pixels:                   ; @draw_stencil_pixels
	.cfi_startproc
; %bb.0:
	stp	d9, d8, [sp, #-112]!            ; 16-byte Folded Spill
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	sub	sp, sp, #80
	stur	x4, [x29, #-144]                ; 8-byte Folded Spill
	stur	x2, [x29, #-112]                ; 8-byte Folded Spill
	mov	x21, x1
	mov	x22, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-104]
	ldr	d1, [x0]
	fmov	d0, #1.00000000
	fcmp	d1, d0
	b.eq	LBB0_2
; %bb.1:
	mov	w8, #1
	b	LBB0_3
LBB0_2:
	ldr	d1, [x22, #8]
	fcmp	d1, d0
	cset	w8, ne
LBB0_3:
	stur	w8, [x29, #-116]                ; 4-byte Folded Spill
	ldur	x8, [x29, #-112]                ; 8-byte Folded Reload
	cmp	x8, #1
	b.lt	LBB0_68
; %bb.4:
	mov	x25, #0
	ldr	x8, [x22, #48]
	ldp	x9, x8, [x8]
	scvtf	s0, x9
	fmov	s1, #0.50000000
	fadd	s0, s0, s1
	fcvtzs	w9, s0
	stur	w9, [x29, #-120]                ; 4-byte Folded Spill
	scvtf	s0, x8
	fadd	s0, s0, s1
	fcvtzs	w26, s0
	cmp	x21, #1
	csinc	x24, x21, xzr, gt
	and	x8, x21, #0xfffffffffffffff8
	stur	x8, [x29, #-168]                ; 8-byte Folded Spill
	and	x8, x24, #0x7ffffffffffffff8
	stur	x8, [x29, #-152]                ; 8-byte Folded Spill
	ldur	x8, [x29, #-144]                ; 8-byte Folded Reload
	add	x19, x8, #16
	lsl	x9, x21, #2
	add	x23, x8, #32
	lsl	x8, x21, #3
	stp	x8, x9, [x29, #-136]            ; 16-byte Folded Spill
	sub	w28, w3, #128
	movi	d8, #0x0000ff000000ff
	movi.2d	v4, #0x000000000000ff
	stur	w26, [x29, #-156]               ; 4-byte Folded Spill
	b	LBB0_7
LBB0_5:                                 ;   in Loop: Header=BB0_7 Depth=1
	mov	x0, x22
	mov	x1, x21
	ldur	w2, [x29, #-120]                ; 4-byte Folded Reload
	mov	x3, x26
	mov	x4, x27
	bl	_gl_write_stencil_span
LBB0_6:                                 ;   in Loop: Header=BB0_7 Depth=1
	mov	sp, x20
	add	x25, x25, #1
	add	w26, w26, #1
	ldur	x8, [x29, #-128]                ; 8-byte Folded Reload
	add	x19, x19, x8
	ldur	x8, [x29, #-136]                ; 8-byte Folded Reload
	add	x23, x23, x8
	ldur	x8, [x29, #-112]                ; 8-byte Folded Reload
	cmp	x25, x8
	movi.2d	v4, #0x000000000000ff
	b.eq	LBB0_68
LBB0_7:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_47 Depth 2
                                        ;     Child Loop BB0_50 Depth 2
                                        ;     Child Loop BB0_42 Depth 2
                                        ;     Child Loop BB0_45 Depth 2
                                        ;     Child Loop BB0_37 Depth 2
                                        ;     Child Loop BB0_40 Depth 2
                                        ;     Child Loop BB0_32 Depth 2
                                        ;     Child Loop BB0_35 Depth 2
                                        ;     Child Loop BB0_27 Depth 2
                                        ;     Child Loop BB0_30 Depth 2
                                        ;     Child Loop BB0_59 Depth 2
                                        ;     Child Loop BB0_62 Depth 2
                                        ;     Child Loop BB0_65 Depth 2
	mov	x20, sp
Lloh3:
	adrp	x8, _MAX_WIDTH@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_WIDTH@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	lsl	x8, x8, #3
	mov	x9, x8
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0xffffffff0
	sub	x27, x9, x8
	mov	sp, x27
	cmp	w28, #7
	b.hi	LBB0_10
; %bb.8:                                ;   in Loop: Header=BB0_7 Depth=1
Lloh8:
	adrp	x10, lJTI0_0@PAGE
Lloh9:
	add	x10, x10, lJTI0_0@PAGEOFF
	adr	x8, LBB0_9
	ldrb	w9, [x10, x28]
	add	x8, x8, x9, lsl #2
	br	x8
LBB0_9:                                 ;   in Loop: Header=BB0_7 Depth=1
	mul	x8, x25, x21
	ldur	x9, [x29, #-144]                ; 8-byte Folded Reload
	add	x1, x9, x8, lsl #3
	mov	x0, x27
	mov	x2, x21
	bl	_MEMCPY
	b	LBB0_51
LBB0_10:                                ;   in Loop: Header=BB0_7 Depth=1
Lloh10:
	adrp	x8, _GL_INVALID_ENUM@GOTPAGE
Lloh11:
	ldr	x8, [x8, _GL_INVALID_ENUM@GOTPAGEOFF]
Lloh12:
	ldr	w1, [x8]
	mov	x0, x22
Lloh13:
	adrp	x2, l_.str@PAGE
Lloh14:
	add	x2, x2, l_.str@PAGEOFF
	bl	_gl_error
	b	LBB0_51
LBB0_11:                                ;   in Loop: Header=BB0_7 Depth=1
	cmp	x21, #1
	b.lt	LBB0_51
; %bb.12:                               ;   in Loop: Header=BB0_7 Depth=1
	mul	x8, x25, x21
	ldur	x9, [x29, #-144]                ; 8-byte Folded Reload
	add	x8, x9, x8, lsl #2
	cmp	x21, #8
	b.hs	LBB0_26
; %bb.13:                               ;   in Loop: Header=BB0_7 Depth=1
	mov	x10, #0
	b	LBB0_29
LBB0_14:                                ;   in Loop: Header=BB0_7 Depth=1
	cmp	x21, #1
	b.lt	LBB0_51
; %bb.15:                               ;   in Loop: Header=BB0_7 Depth=1
	mul	x8, x25, x21
	ldur	x9, [x29, #-144]                ; 8-byte Folded Reload
	add	x8, x9, x8, lsl #3
	cmp	x21, #8
	b.hs	LBB0_31
; %bb.16:                               ;   in Loop: Header=BB0_7 Depth=1
	mov	x10, #0
	b	LBB0_34
LBB0_17:                                ;   in Loop: Header=BB0_7 Depth=1
	cmp	x21, #1
	b.lt	LBB0_51
; %bb.18:                               ;   in Loop: Header=BB0_7 Depth=1
	mul	x8, x25, x21
	ldur	x9, [x29, #-144]                ; 8-byte Folded Reload
	add	x8, x9, x8, lsl #2
	cmp	x21, #8
	b.hs	LBB0_36
; %bb.19:                               ;   in Loop: Header=BB0_7 Depth=1
	mov	x10, #0
	b	LBB0_39
LBB0_20:                                ;   in Loop: Header=BB0_7 Depth=1
	cmp	x21, #1
	b.lt	LBB0_51
; %bb.21:                               ;   in Loop: Header=BB0_7 Depth=1
	mul	x8, x25, x21
	ldur	x9, [x29, #-144]                ; 8-byte Folded Reload
	add	x8, x9, x8, lsl #2
	cmp	x21, #8
	b.hs	LBB0_41
; %bb.22:                               ;   in Loop: Header=BB0_7 Depth=1
	mov	x10, #0
	b	LBB0_44
LBB0_23:                                ;   in Loop: Header=BB0_7 Depth=1
	cmp	x21, #1
	b.lt	LBB0_51
; %bb.24:                               ;   in Loop: Header=BB0_7 Depth=1
	mul	x8, x25, x21
	ldur	x9, [x29, #-144]                ; 8-byte Folded Reload
	add	x8, x9, x8, lsl #2
	cmp	x21, #8
	b.hs	LBB0_46
; %bb.25:                               ;   in Loop: Header=BB0_7 Depth=1
	mov	x10, #0
	b	LBB0_49
LBB0_26:                                ;   in Loop: Header=BB0_7 Depth=1
	add	x9, x27, #32
	mov	x10, x19
	ldur	x12, [x29, #-168]               ; 8-byte Folded Reload
	mov	x11, x12
	add	x8, x8, x12, lsl #2
LBB0_27:                                ;   Parent Loop BB0_7 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldp	d0, d1, [x10, #-16]
	ldp	d2, d3, [x10], #32
	and.8b	v0, v0, v8
	and.8b	v1, v1, v8
	and.8b	v2, v2, v8
	and.8b	v3, v3, v8
	ushll.2d	v0, v0, #0
	ushll.2d	v1, v1, #0
	ushll.2d	v2, v2, #0
	ushll.2d	v3, v3, #0
	stp	q0, q1, [x9, #-32]
	stp	q2, q3, [x9], #64
	subs	x11, x11, #8
	b.ne	LBB0_27
; %bb.28:                               ;   in Loop: Header=BB0_7 Depth=1
	ldur	x9, [x29, #-168]                ; 8-byte Folded Reload
	mov	x10, x9
	cmp	x9, x21
	b.eq	LBB0_51
LBB0_29:                                ;   in Loop: Header=BB0_7 Depth=1
	sub	x9, x21, x10
	add	x10, x27, x10, lsl #3
LBB0_30:                                ;   Parent Loop BB0_7 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldrb	w11, [x8], #4
	str	x11, [x10], #8
	subs	x9, x9, #1
	b.ne	LBB0_30
	b	LBB0_51
LBB0_31:                                ;   in Loop: Header=BB0_7 Depth=1
	add	x9, x27, #32
	mov	x10, x23
	ldur	x12, [x29, #-168]               ; 8-byte Folded Reload
	mov	x11, x12
	add	x8, x8, x12, lsl #3
LBB0_32:                                ;   Parent Loop BB0_7 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldp	q0, q1, [x10, #-32]
	ldp	q2, q3, [x10], #64
	and.16b	v0, v0, v4
	and.16b	v1, v1, v4
	and.16b	v2, v2, v4
	and.16b	v3, v3, v4
	stp	q0, q1, [x9, #-32]
	stp	q2, q3, [x9], #64
	subs	x11, x11, #8
	b.ne	LBB0_32
; %bb.33:                               ;   in Loop: Header=BB0_7 Depth=1
	ldur	x9, [x29, #-168]                ; 8-byte Folded Reload
	mov	x10, x9
	cmp	x9, x21
	b.eq	LBB0_51
LBB0_34:                                ;   in Loop: Header=BB0_7 Depth=1
	sub	x9, x21, x10
	add	x10, x27, x10, lsl #3
LBB0_35:                                ;   Parent Loop BB0_7 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldrb	w11, [x8], #8
	str	x11, [x10], #8
	subs	x9, x9, #1
	b.ne	LBB0_35
	b	LBB0_51
LBB0_36:                                ;   in Loop: Header=BB0_7 Depth=1
	add	x9, x27, #32
	mov	x10, x19
	ldur	x12, [x29, #-168]               ; 8-byte Folded Reload
	mov	x11, x12
	add	x8, x8, x12, lsl #2
LBB0_37:                                ;   Parent Loop BB0_7 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldp	d0, d1, [x10, #-16]
	ldp	d2, d3, [x10], #32
	and.8b	v0, v0, v8
	and.8b	v1, v1, v8
	and.8b	v2, v2, v8
	and.8b	v3, v3, v8
	ushll.2d	v0, v0, #0
	ushll.2d	v1, v1, #0
	ushll.2d	v2, v2, #0
	ushll.2d	v3, v3, #0
	stp	q0, q1, [x9, #-32]
	stp	q2, q3, [x9], #64
	subs	x11, x11, #8
	b.ne	LBB0_37
; %bb.38:                               ;   in Loop: Header=BB0_7 Depth=1
	ldur	x9, [x29, #-168]                ; 8-byte Folded Reload
	mov	x10, x9
	cmp	x9, x21
	b.eq	LBB0_51
LBB0_39:                                ;   in Loop: Header=BB0_7 Depth=1
	sub	x9, x21, x10
	add	x10, x27, x10, lsl #3
LBB0_40:                                ;   Parent Loop BB0_7 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldrb	w11, [x8], #4
	str	x11, [x10], #8
	subs	x9, x9, #1
	b.ne	LBB0_40
	b	LBB0_51
LBB0_41:                                ;   in Loop: Header=BB0_7 Depth=1
	add	x9, x27, #32
	mov	x10, x19
	ldur	x12, [x29, #-168]               ; 8-byte Folded Reload
	mov	x11, x12
	add	x8, x8, x12, lsl #2
LBB0_42:                                ;   Parent Loop BB0_7 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldp	d0, d1, [x10, #-16]
	ldp	d2, d3, [x10], #32
	and.8b	v0, v0, v8
	and.8b	v1, v1, v8
	and.8b	v2, v2, v8
	and.8b	v3, v3, v8
	ushll.2d	v0, v0, #0
	ushll.2d	v1, v1, #0
	ushll.2d	v2, v2, #0
	ushll.2d	v3, v3, #0
	stp	q0, q1, [x9, #-32]
	stp	q2, q3, [x9], #64
	subs	x11, x11, #8
	b.ne	LBB0_42
; %bb.43:                               ;   in Loop: Header=BB0_7 Depth=1
	ldur	x9, [x29, #-168]                ; 8-byte Folded Reload
	mov	x10, x9
	cmp	x9, x21
	b.eq	LBB0_51
LBB0_44:                                ;   in Loop: Header=BB0_7 Depth=1
	sub	x9, x21, x10
	add	x10, x27, x10, lsl #3
LBB0_45:                                ;   Parent Loop BB0_7 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldrb	w11, [x8], #4
	str	x11, [x10], #8
	subs	x9, x9, #1
	b.ne	LBB0_45
	b	LBB0_51
LBB0_46:                                ;   in Loop: Header=BB0_7 Depth=1
	add	x9, x27, #32
	mov	x10, x19
	ldur	x12, [x29, #-168]               ; 8-byte Folded Reload
	mov	x11, x12
	add	x8, x8, x12, lsl #2
LBB0_47:                                ;   Parent Loop BB0_7 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldp	d0, d1, [x10, #-16]
	ldp	d2, d3, [x10], #32
	and.8b	v0, v0, v8
	and.8b	v1, v1, v8
	and.8b	v2, v2, v8
	and.8b	v3, v3, v8
	ushll.2d	v0, v0, #0
	ushll.2d	v1, v1, #0
	ushll.2d	v2, v2, #0
	ushll.2d	v3, v3, #0
	stp	q0, q1, [x9, #-32]
	stp	q2, q3, [x9], #64
	subs	x11, x11, #8
	b.ne	LBB0_47
; %bb.48:                               ;   in Loop: Header=BB0_7 Depth=1
	ldur	x9, [x29, #-168]                ; 8-byte Folded Reload
	mov	x10, x9
	cmp	x9, x21
	b.eq	LBB0_51
LBB0_49:                                ;   in Loop: Header=BB0_7 Depth=1
	sub	x9, x21, x10
	add	x10, x27, x10, lsl #3
LBB0_50:                                ;   Parent Loop BB0_7 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldrb	w11, [x8], #4
	str	x11, [x10], #8
	subs	x9, x9, #1
	b.ne	LBB0_50
LBB0_51:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	x8, [x22, #16]
	cbz	x8, LBB0_54
; %bb.52:                               ;   in Loop: Header=BB0_7 Depth=1
	cmp	x21, #1
	b.lt	LBB0_63
; %bb.53:                               ;   in Loop: Header=BB0_7 Depth=1
	ldr	x9, [x22, #24]
	b	LBB0_56
LBB0_54:                                ;   in Loop: Header=BB0_7 Depth=1
	cmp	x21, #1
	b.lt	LBB0_63
; %bb.55:                               ;   in Loop: Header=BB0_7 Depth=1
	ldr	x9, [x22, #24]
	cbz	x9, LBB0_63
LBB0_56:                                ;   in Loop: Header=BB0_7 Depth=1
	cmp	x24, #8
	b.hs	LBB0_58
; %bb.57:                               ;   in Loop: Header=BB0_7 Depth=1
	mov	x11, #0
	b	LBB0_61
LBB0_58:                                ;   in Loop: Header=BB0_7 Depth=1
	dup.2d	v0, x9
	dup.2d	v1, x8
	add	x10, x27, #32
	ldur	x11, [x29, #-152]               ; 8-byte Folded Reload
LBB0_59:                                ;   Parent Loop BB0_7 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldp	q2, q3, [x10, #-32]
	ldp	q4, q5, [x10]
	ushl.2d	v2, v2, v0
	ushl.2d	v3, v3, v0
	ushl.2d	v4, v4, v0
	ushl.2d	v5, v5, v0
	add.2d	v2, v2, v1
	add.2d	v3, v3, v1
	add.2d	v4, v4, v1
	add.2d	v5, v5, v1
	stp	q2, q3, [x10, #-32]
	stp	q4, q5, [x10], #64
	subs	x11, x11, #8
	b.ne	LBB0_59
; %bb.60:                               ;   in Loop: Header=BB0_7 Depth=1
	ldur	x10, [x29, #-152]               ; 8-byte Folded Reload
	mov	x11, x10
	cmp	x24, x10
	b.eq	LBB0_63
LBB0_61:                                ;   in Loop: Header=BB0_7 Depth=1
	sub	x10, x24, x11
	add	x11, x27, x11, lsl #3
LBB0_62:                                ;   Parent Loop BB0_7 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x12, [x11]
	lsl	x12, x12, x9
	add	x12, x12, x8
	str	x12, [x11], #8
	subs	x10, x10, #1
	b.ne	LBB0_62
LBB0_63:                                ;   in Loop: Header=BB0_7 Depth=1
	ldr	x8, [x22, #40]
	cmp	x8, #0
	ccmp	x21, #1, #8, ne
	b.lt	LBB0_66
; %bb.64:                               ;   in Loop: Header=BB0_7 Depth=1
	ldr	x8, [x22, #32]
	mov	x9, x27
	mov	x10, x21
LBB0_65:                                ;   Parent Loop BB0_7 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x11, [x9]
	ldr	x11, [x8, x11, lsl #3]
	str	x11, [x9], #8
	subs	x10, x10, #1
	b.ne	LBB0_65
LBB0_66:                                ;   in Loop: Header=BB0_7 Depth=1
	ldur	w8, [x29, #-116]                ; 4-byte Folded Reload
	cbz	w8, LBB0_5
; %bb.67:                               ;   in Loop: Header=BB0_7 Depth=1
	mov	x0, x22
	mov	x1, x21
	ldur	w2, [x29, #-120]                ; 4-byte Folded Reload
	mov	x3, x26
	mov	x4, x27
	ldur	w5, [x29, #-156]                ; 4-byte Folded Reload
	bl	_gl_write_zoomed_stencil_span
	b	LBB0_6
LBB0_68:
	ldur	x8, [x29, #-104]
Lloh15:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh16:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh17:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_70
; %bb.69:
	sub	sp, x29, #96
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp], #112              ; 16-byte Folded Reload
	ret
LBB0_70:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_11-LBB0_9)>>2
	.byte	(LBB0_14-LBB0_9)>>2
	.byte	(LBB0_9-LBB0_9)>>2
	.byte	(LBB0_17-LBB0_9)>>2
	.byte	(LBB0_20-LBB0_9)>>2
	.byte	(LBB0_23-LBB0_9)>>2
	.byte	(LBB0_9-LBB0_9)>>2
	.byte	(LBB0_51-LBB0_9)>>2
                                        ; -- End function
	.comm	_MAX_WIDTH,4,2                  ; @MAX_WIDTH
	.comm	_GL_INVALID_ENUM,4,2            ; @GL_INVALID_ENUM
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Internal: draw_stencil_pixels"

	.no_dead_strip	_draw_stencil_pixels
.subsections_via_symbols
