	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_generate_shader_epilogue
_shader_glsl_generate_shader_epilogue:  ## @shader_glsl_generate_shader_epilogue
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	(%rdi), %rdx
	movl	(%rdx), %esi
	leal	-128(%rsi), %ecx
	cmpl	$4, %ecx
	ja	LBB0_5
## %bb.1:
	movq	%rdi, %rax
	movq	24(%rdi), %r8
	movq	16(%rdi), %rdi
	movq	8(%rax), %rsi
	leaq	LJTI0_0(%rip), %rax
	movslq	(%rax,%rcx,4), %rcx
	addq	%rax, %rcx
	jmpq	*%rcx
LBB0_6:
	popq	%rbp
	retq
LBB0_5:
	leaq	L_.str(%rip), %rdi
                                        ## kill: def $esi killed $esi killed $rsi
	popq	%rbp
	jmp	_FIXME                          ## TAILCALL
LBB0_3:
	movl	4(%r8), %ecx
	popq	%rbp
	jmp	_shader_glsl_generate_vs_epilogue ## TAILCALL
LBB0_2:
	movl	8(%r8), %ecx
	popq	%rbp
	jmp	_shader_glsl_generate_ps_epilogue ## TAILCALL
LBB0_4:
	movl	(%r8), %ecx
	popq	%rbp
	jmp	_shader_glsl_generate_ds_epilogue ## TAILCALL
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_3, LBB0_3-LJTI0_0
.set L0_0_set_2, LBB0_2-LJTI0_0
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_4, LBB0_4-LJTI0_0
LJTI0_0:
	.long	L0_0_set_3
	.long	L0_0_set_2
	.long	L0_0_set_6
	.long	L0_0_set_4
	.long	L0_0_set_6
	.end_data_region
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Unhandled shader type %#x.\n"

	.no_dead_strip	_shader_glsl_generate_shader_epilogue
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_generate_shader_epilogue
_shader_glsl_generate_shader_epilogue:  ; @shader_glsl_generate_shader_epilogue
	.cfi_startproc
; %bb.0:
	ldr	x2, [x0]
	ldr	w1, [x2]
	sub	w10, w1, #128
	cmp	w10, #4
	b.hi	LBB0_3
; %bb.1:
	mov	x8, x0
	ldp	x0, x9, [x0, #16]
	ldr	x1, [x8, #8]
Lloh0:
	adrp	x8, lJTI0_0@PAGE
Lloh1:
	add	x8, x8, lJTI0_0@PAGEOFF
	adr	x11, LBB0_2
	ldrb	w12, [x8, x10]
	add	x11, x11, x12, lsl #2
	br	x11
LBB0_2:
	ret
LBB0_3:
Lloh2:
	adrp	x0, l_.str@PAGE
Lloh3:
	add	x0, x0, l_.str@PAGEOFF
	b	_FIXME
LBB0_4:
	ldr	w3, [x9, #4]
	b	_shader_glsl_generate_vs_epilogue
LBB0_5:
	ldr	w3, [x9, #8]
	b	_shader_glsl_generate_ps_epilogue
LBB0_6:
	ldr	w3, [x9]
	b	_shader_glsl_generate_ds_epilogue
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_4-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_6-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Unhandled shader type %#x.\n"

	.no_dead_strip	_shader_glsl_generate_shader_epilogue
.subsections_via_symbols
