	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_context_bind_dummy_textures    ## -- Begin function context_bind_dummy_textures
	.p2align	4, 0x90
_context_bind_dummy_textures:           ## @context_bind_dummy_textures
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	(%rsi), %rbx
	cmpl	$0, 16(%rbx)
	je	LBB0_17
## %bb.1:
	movq	8(%rsi), %r14
	xorl	%r15d, %r15d
	movq	_ARB_TEXTURE_BUFFER_OBJECT@GOTPCREL(%rip), %r12
	movq	_ARB_TEXTURE_MULTISAMPLE@GOTPCREL(%rip), %r13
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_16:                                ##   in Loop: Header=BB0_2 Depth=1
	incq	%r15
	movl	16(%rbx), %eax
	cmpq	%rax, %r15
	jae	LBB0_17
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	_GL_TEXTURE0@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	addq	%r15, %rdi
	callq	_glActiveTexture
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	_GL_TEXTURE_1D@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	40(%r14), %esi
	callq	*(%rbx)
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	36(%r14), %esi
	callq	*(%rbx)
	movq	8(%rbx), %rax
	movq	_ARB_TEXTURE_RECTANGLE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	_GL_TEXTURE_RECTANGLE_ARB@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	32(%r14), %esi
	callq	*(%rbx)
	movq	8(%rbx), %rax
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	_EXT_TEXTURE3D@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	_GL_TEXTURE_3D@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	28(%r14), %esi
	callq	*(%rbx)
	movq	8(%rbx), %rax
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	_ARB_TEXTURE_CUBE_MAP@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_8
## %bb.7:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	_GL_TEXTURE_CUBE_MAP@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	24(%r14), %esi
	callq	*(%rbx)
	movq	8(%rbx), %rax
LBB0_8:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	_ARB_TEXTURE_CUBE_MAP_ARRAY@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_10
## %bb.9:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	_GL_TEXTURE_CUBE_MAP_ARRAY@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	20(%r14), %esi
	callq	*(%rbx)
	movq	8(%rbx), %rax
LBB0_10:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	_EXT_TEXTURE_ARRAY@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	_GL_TEXTURE_1D_ARRAY@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	16(%r14), %esi
	callq	*(%rbx)
	movq	_GL_TEXTURE_2D_ARRAY@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	12(%r14), %esi
	callq	*(%rbx)
	movq	8(%rbx), %rax
LBB0_12:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r12), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_14
## %bb.13:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	_GL_TEXTURE_BUFFER@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	8(%r14), %esi
	callq	*(%rbx)
	movq	8(%rbx), %rax
LBB0_14:                                ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r13), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_16
## %bb.15:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	_GL_TEXTURE_2D_MULTISAMPLE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	4(%r14), %esi
	callq	*(%rbx)
	movq	_GL_TEXTURE_2D_MULTISAMPLE_ARRAY@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r14), %esi
	callq	*(%rbx)
	jmp	LBB0_16
LBB0_17:
	leaq	L_.str(%rip), %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_checkGLcall                    ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_TEXTURE0,8,3                ## @GL_TEXTURE0
	.comm	_GL_TEXTURE_1D,4,2              ## @GL_TEXTURE_1D
	.comm	_GL_TEXTURE_2D,4,2              ## @GL_TEXTURE_2D
	.comm	_ARB_TEXTURE_RECTANGLE,8,3      ## @ARB_TEXTURE_RECTANGLE
	.comm	_GL_TEXTURE_RECTANGLE_ARB,4,2   ## @GL_TEXTURE_RECTANGLE_ARB
	.comm	_EXT_TEXTURE3D,8,3              ## @EXT_TEXTURE3D
	.comm	_GL_TEXTURE_3D,4,2              ## @GL_TEXTURE_3D
	.comm	_ARB_TEXTURE_CUBE_MAP,8,3       ## @ARB_TEXTURE_CUBE_MAP
	.comm	_GL_TEXTURE_CUBE_MAP,4,2        ## @GL_TEXTURE_CUBE_MAP
	.comm	_ARB_TEXTURE_CUBE_MAP_ARRAY,8,3 ## @ARB_TEXTURE_CUBE_MAP_ARRAY
	.comm	_GL_TEXTURE_CUBE_MAP_ARRAY,4,2  ## @GL_TEXTURE_CUBE_MAP_ARRAY
	.comm	_EXT_TEXTURE_ARRAY,8,3          ## @EXT_TEXTURE_ARRAY
	.comm	_GL_TEXTURE_1D_ARRAY,4,2        ## @GL_TEXTURE_1D_ARRAY
	.comm	_GL_TEXTURE_2D_ARRAY,4,2        ## @GL_TEXTURE_2D_ARRAY
	.comm	_ARB_TEXTURE_BUFFER_OBJECT,8,3  ## @ARB_TEXTURE_BUFFER_OBJECT
	.comm	_GL_TEXTURE_BUFFER,4,2          ## @GL_TEXTURE_BUFFER
	.comm	_ARB_TEXTURE_MULTISAMPLE,8,3    ## @ARB_TEXTURE_MULTISAMPLE
	.comm	_GL_TEXTURE_2D_MULTISAMPLE,4,2  ## @GL_TEXTURE_2D_MULTISAMPLE
	.comm	_GL_TEXTURE_2D_MULTISAMPLE_ARRAY,4,2 ## @GL_TEXTURE_2D_MULTISAMPLE_ARRAY
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"bind dummy textures"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_context_bind_dummy_textures    ; -- Begin function context_bind_dummy_textures
	.p2align	2
_context_bind_dummy_textures:           ; @context_bind_dummy_textures
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	ldr	x19, [x1]
	ldr	w8, [x19, #16]
	cbz	w8, LBB0_17
; %bb.1:
	mov	x20, #0
	ldr	x21, [x1, #8]
Lloh0:
	adrp	x25, _ARB_TEXTURE_RECTANGLE@GOTPAGE
Lloh1:
	ldr	x25, [x25, _ARB_TEXTURE_RECTANGLE@GOTPAGEOFF]
Lloh2:
	adrp	x26, _EXT_TEXTURE3D@GOTPAGE
Lloh3:
	ldr	x26, [x26, _EXT_TEXTURE3D@GOTPAGEOFF]
Lloh4:
	adrp	x27, _ARB_TEXTURE_CUBE_MAP@GOTPAGE
Lloh5:
	ldr	x27, [x27, _ARB_TEXTURE_CUBE_MAP@GOTPAGEOFF]
Lloh6:
	adrp	x28, _ARB_TEXTURE_CUBE_MAP_ARRAY@GOTPAGE
Lloh7:
	ldr	x28, [x28, _ARB_TEXTURE_CUBE_MAP_ARRAY@GOTPAGEOFF]
Lloh8:
	adrp	x22, _EXT_TEXTURE_ARRAY@GOTPAGE
Lloh9:
	ldr	x22, [x22, _EXT_TEXTURE_ARRAY@GOTPAGEOFF]
Lloh10:
	adrp	x23, _ARB_TEXTURE_BUFFER_OBJECT@GOTPAGE
Lloh11:
	ldr	x23, [x23, _ARB_TEXTURE_BUFFER_OBJECT@GOTPAGEOFF]
Lloh12:
	adrp	x24, _ARB_TEXTURE_MULTISAMPLE@GOTPAGE
Lloh13:
	ldr	x24, [x24, _ARB_TEXTURE_MULTISAMPLE@GOTPAGEOFF]
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x20, x20, #1
	ldr	w8, [x19, #16]
	cmp	x20, x8
	b.hs	LBB0_17
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
Lloh14:
	adrp	x8, _GL_TEXTURE0@GOTPAGE
Lloh15:
	ldr	x8, [x8, _GL_TEXTURE0@GOTPAGEOFF]
Lloh16:
	ldr	x8, [x8]
	add	x0, x20, x8
	bl	_glActiveTexture
	bl	_GL_EXTCALL
	ldr	x8, [x19]
Lloh17:
	adrp	x9, _GL_TEXTURE_1D@GOTPAGE
Lloh18:
	ldr	x9, [x9, _GL_TEXTURE_1D@GOTPAGEOFF]
Lloh19:
	ldr	w0, [x9]
	ldr	w1, [x21, #40]
	blr	x8
	ldr	x8, [x19]
Lloh20:
	adrp	x9, _GL_TEXTURE_2D@GOTPAGE
Lloh21:
	ldr	x9, [x9, _GL_TEXTURE_2D@GOTPAGEOFF]
Lloh22:
	ldr	w0, [x9]
	ldr	w1, [x21, #36]
	blr	x8
	ldr	x8, [x19, #8]
	ldr	x9, [x25]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_5
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x19]
Lloh23:
	adrp	x9, _GL_TEXTURE_RECTANGLE_ARB@GOTPAGE
Lloh24:
	ldr	x9, [x9, _GL_TEXTURE_RECTANGLE_ARB@GOTPAGEOFF]
Lloh25:
	ldr	w0, [x9]
	ldr	w1, [x21, #32]
	blr	x8
	ldr	x8, [x19, #8]
LBB0_5:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x26]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_7
; %bb.6:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x19]
Lloh26:
	adrp	x9, _GL_TEXTURE_3D@GOTPAGE
Lloh27:
	ldr	x9, [x9, _GL_TEXTURE_3D@GOTPAGEOFF]
Lloh28:
	ldr	w0, [x9]
	ldr	w1, [x21, #28]
	blr	x8
	ldr	x8, [x19, #8]
LBB0_7:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x27]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_9
; %bb.8:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x19]
Lloh29:
	adrp	x9, _GL_TEXTURE_CUBE_MAP@GOTPAGE
Lloh30:
	ldr	x9, [x9, _GL_TEXTURE_CUBE_MAP@GOTPAGEOFF]
Lloh31:
	ldr	w0, [x9]
	ldr	w1, [x21, #24]
	blr	x8
	ldr	x8, [x19, #8]
LBB0_9:                                 ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x28]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_11
; %bb.10:                               ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x19]
Lloh32:
	adrp	x9, _GL_TEXTURE_CUBE_MAP_ARRAY@GOTPAGE
Lloh33:
	ldr	x9, [x9, _GL_TEXTURE_CUBE_MAP_ARRAY@GOTPAGEOFF]
Lloh34:
	ldr	w0, [x9]
	ldr	w1, [x21, #20]
	blr	x8
	ldr	x8, [x19, #8]
LBB0_11:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x22]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_13
; %bb.12:                               ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x19]
Lloh35:
	adrp	x9, _GL_TEXTURE_1D_ARRAY@GOTPAGE
Lloh36:
	ldr	x9, [x9, _GL_TEXTURE_1D_ARRAY@GOTPAGEOFF]
Lloh37:
	ldr	w0, [x9]
	ldr	w1, [x21, #16]
	blr	x8
	ldr	x8, [x19]
Lloh38:
	adrp	x9, _GL_TEXTURE_2D_ARRAY@GOTPAGE
Lloh39:
	ldr	x9, [x9, _GL_TEXTURE_2D_ARRAY@GOTPAGEOFF]
Lloh40:
	ldr	w0, [x9]
	ldr	w1, [x21, #12]
	blr	x8
	ldr	x8, [x19, #8]
LBB0_13:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x23]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_15
; %bb.14:                               ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x19]
Lloh41:
	adrp	x9, _GL_TEXTURE_BUFFER@GOTPAGE
Lloh42:
	ldr	x9, [x9, _GL_TEXTURE_BUFFER@GOTPAGEOFF]
Lloh43:
	ldr	w0, [x9]
	ldr	w1, [x21, #8]
	blr	x8
	ldr	x8, [x19, #8]
LBB0_15:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	x9, [x24]
	ldr	x8, [x8, x9, lsl #3]
	cbz	x8, LBB0_2
; %bb.16:                               ;   in Loop: Header=BB0_3 Depth=1
	ldr	x8, [x19]
Lloh44:
	adrp	x9, _GL_TEXTURE_2D_MULTISAMPLE@GOTPAGE
Lloh45:
	ldr	x9, [x9, _GL_TEXTURE_2D_MULTISAMPLE@GOTPAGEOFF]
Lloh46:
	ldr	w0, [x9]
	ldr	w1, [x21, #4]
	blr	x8
	ldr	x8, [x19]
Lloh47:
	adrp	x9, _GL_TEXTURE_2D_MULTISAMPLE_ARRAY@GOTPAGE
Lloh48:
	ldr	x9, [x9, _GL_TEXTURE_2D_MULTISAMPLE_ARRAY@GOTPAGEOFF]
Lloh49:
	ldr	w0, [x9]
	ldr	w1, [x21]
	blr	x8
	b	LBB0_2
LBB0_17:
Lloh50:
	adrp	x0, l_.str@PAGE
Lloh51:
	add	x0, x0, l_.str@PAGEOFF
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	b	_checkGLcall
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpLdrGotLdr	Lloh26, Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh41, Lloh42, Lloh43
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpLdrGotLdr	Lloh44, Lloh45, Lloh46
	.loh AdrpAdd	Lloh50, Lloh51
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_TEXTURE0,8,3                ; @GL_TEXTURE0
	.comm	_GL_TEXTURE_1D,4,2              ; @GL_TEXTURE_1D
	.comm	_GL_TEXTURE_2D,4,2              ; @GL_TEXTURE_2D
	.comm	_ARB_TEXTURE_RECTANGLE,8,3      ; @ARB_TEXTURE_RECTANGLE
	.comm	_GL_TEXTURE_RECTANGLE_ARB,4,2   ; @GL_TEXTURE_RECTANGLE_ARB
	.comm	_EXT_TEXTURE3D,8,3              ; @EXT_TEXTURE3D
	.comm	_GL_TEXTURE_3D,4,2              ; @GL_TEXTURE_3D
	.comm	_ARB_TEXTURE_CUBE_MAP,8,3       ; @ARB_TEXTURE_CUBE_MAP
	.comm	_GL_TEXTURE_CUBE_MAP,4,2        ; @GL_TEXTURE_CUBE_MAP
	.comm	_ARB_TEXTURE_CUBE_MAP_ARRAY,8,3 ; @ARB_TEXTURE_CUBE_MAP_ARRAY
	.comm	_GL_TEXTURE_CUBE_MAP_ARRAY,4,2  ; @GL_TEXTURE_CUBE_MAP_ARRAY
	.comm	_EXT_TEXTURE_ARRAY,8,3          ; @EXT_TEXTURE_ARRAY
	.comm	_GL_TEXTURE_1D_ARRAY,4,2        ; @GL_TEXTURE_1D_ARRAY
	.comm	_GL_TEXTURE_2D_ARRAY,4,2        ; @GL_TEXTURE_2D_ARRAY
	.comm	_ARB_TEXTURE_BUFFER_OBJECT,8,3  ; @ARB_TEXTURE_BUFFER_OBJECT
	.comm	_GL_TEXTURE_BUFFER,4,2          ; @GL_TEXTURE_BUFFER
	.comm	_ARB_TEXTURE_MULTISAMPLE,8,3    ; @ARB_TEXTURE_MULTISAMPLE
	.comm	_GL_TEXTURE_2D_MULTISAMPLE,4,2  ; @GL_TEXTURE_2D_MULTISAMPLE
	.comm	_GL_TEXTURE_2D_MULTISAMPLE_ARRAY,4,2 ; @GL_TEXTURE_2D_MULTISAMPLE_ARRAY
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"bind dummy textures"

.subsections_via_symbols
