	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function ReSizeGLScene
LCPI0_0:
	.long	0x42340000                      ## float 45
LCPI0_1:
	.long	0x3dcccccd                      ## float 0.100000001
LCPI0_2:
	.long	0x42c80000                      ## float 100
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_ReSizeGLScene
	.p2align	4, 0x90
_ReSizeGLScene:                         ## @ReSizeGLScene
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movl	%edi, %r14d
	testl	%esi, %esi
	movl	$1, %ebx
	cmovnel	%esi, %ebx
	xorl	%edi, %edi
	xorl	%esi, %esi
	movl	%r14d, %edx
	movl	%ebx, %ecx
	callq	_glViewport
	movq	_GL_PROJECTION@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glMatrixMode
	xorl	%eax, %eax
	callq	_glLoadIdentity
	movl	%r14d, %eax
	cltd
	idivl	%ebx
	movss	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_1(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	movss	LCPI0_2(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	movl	%eax, %edi
	callq	_gluPerspective
	movq	_GL_MODELVIEW@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_glMatrixMode                   ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_PROJECTION,4,2              ## @GL_PROJECTION
	.comm	_GL_MODELVIEW,4,2               ## @GL_MODELVIEW
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_ReSizeGLScene                  ; -- Begin function ReSizeGLScene
	.p2align	2
_ReSizeGLScene:                         ; @ReSizeGLScene
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	cmp	w1, #0
	csinc	w20, w1, wzr, ne
	mov	w0, #0
	mov	w1, #0
	mov	x2, x19
	mov	x3, x20
	bl	_glViewport
Lloh0:
	adrp	x8, _GL_PROJECTION@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_PROJECTION@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	bl	_glMatrixMode
	bl	_glLoadIdentity
	sdiv	w0, w19, w20
	mov	w8, #1110704128
	fmov	s0, w8
	mov	w8, #52429
	movk	w8, #15820, lsl #16
	fmov	s1, w8
	mov	w8, #1120403456
	fmov	s2, w8
	bl	_gluPerspective
Lloh3:
	adrp	x8, _GL_MODELVIEW@GOTPAGE
Lloh4:
	ldr	x8, [x8, _GL_MODELVIEW@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glMatrixMode
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_PROJECTION,4,2              ; @GL_PROJECTION
	.comm	_GL_MODELVIEW,4,2               ; @GL_MODELVIEW
.subsections_via_symbols
