	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_init_vs_uniform_locations
_shader_glsl_init_vs_uniform_locations: ## @shader_glsl_init_vs_uniform_locations
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$24, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r8d, %ebx
	movq	%rcx, %r15
	movl	%edx, %r12d
	movq	%rsi, %rdi
	movq	%rsi, -56(%rbp)                 ## 8-byte Spill
	callq	_string_buffer_get
	movq	%rax, %r14
	testl	%ebx, %ebx
	je	LBB0_1
## %bb.2:
	movl	%ebx, -44(%rbp)                 ## 4-byte Spill
	movl	%ebx, %r13d
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_3:                                 ## =>This Inner Loop Header: Depth=1
	movq	%r14, %rdi
	leaq	L_.str(%rip), %rsi
	movl	%ebx, %edx
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	168(%r15), %rcx
	movq	%rax, (%rcx,%rbx,8)
	incq	%rbx
	cmpq	%rbx, %r13
	jne	LBB0_3
## %bb.4:
	movl	-44(%rbp), %ebx                 ## 4-byte Reload
	jmp	LBB0_5
LBB0_1:
	xorl	%r13d, %r13d
LBB0_5:
	shlq	$3, %r13
	addq	168(%r15), %r13
	movq	_WINED3D_MAX_VS_CONSTS_F@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	subl	%ebx, %edx
	shll	$2, %edx
	movq	%r13, %rdi
	movl	$255, %esi
	callq	_memset
	movq	_WINED3D_MAX_CONSTS_I@GOTPCREL(%rip), %r13
	cmpl	$0, (%r13)
	je	LBB0_8
## %bb.6:
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_7:                                 ## =>This Inner Loop Header: Depth=1
	movq	%r14, %rdi
	leaq	L_.str.1(%rip), %rsi
	movl	%ebx, %edx
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	160(%r15), %rcx
	movq	%rax, (%rcx,%rbx,8)
	incq	%rbx
	movl	(%r13), %eax
	cmpq	%rax, %rbx
	jb	LBB0_7
LBB0_8:
	movq	_WINED3D_MAX_CONSTS_B@GOTPCREL(%rip), %r13
	cmpl	$0, (%r13)
	je	LBB0_11
## %bb.9:
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_10:                                ## =>This Inner Loop Header: Depth=1
	movq	%r14, %rdi
	leaq	L_.str.2(%rip), %rsi
	movl	%ebx, %edx
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	152(%r15), %rcx
	movq	%rax, (%rcx,%rbx,8)
	incq	%rbx
	movl	(%r13), %eax
	cmpq	%rax, %rbx
	jb	LBB0_10
LBB0_11:
	leaq	L_.str.3(%rip), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%rax, 144(%r15)
	movq	_MAX_VERTEX_INDEX_BLENDS@GOTPCREL(%rip), %rcx
	cmpl	$0, (%rcx)
	je	LBB0_17
## %bb.12:
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_13:                                ## =>This Inner Loop Header: Depth=1
	movq	%r14, %rdi
	leaq	L_.str.4(%rip), %rsi
	movl	%ebx, %edx
	movq	%rcx, %r13
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	136(%r15), %rcx
	movq	%rax, (%rcx,%rbx,8)
	movq	%r13, %rcx
	incq	%rbx
	movl	(%r13), %eax
	cmpq	%rax, %rbx
	jb	LBB0_13
## %bb.14:
	testl	%eax, %eax
	je	LBB0_17
## %bb.15:
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_16:                                ## =>This Inner Loop Header: Depth=1
	movq	%r14, %rdi
	leaq	L_.str.5(%rip), %rsi
	movl	%ebx, %edx
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	128(%r15), %rcx
	movq	%rax, (%rcx,%rbx,8)
	movq	%r13, %rax
	incq	%rbx
	movl	(%r13), %eax
	cmpq	%rax, %rbx
	jb	LBB0_16
LBB0_17:
	leaq	L_.str.6(%rip), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%rax, 120(%r15)
	movq	_MAX_TEXTURES@GOTPCREL(%rip), %r13
	cmpl	$0, (%r13)
	je	LBB0_20
## %bb.18:
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_19:                                ## =>This Inner Loop Header: Depth=1
	movq	%r14, %rdi
	leaq	L_.str.7(%rip), %rsi
	movl	%ebx, %edx
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	112(%r15), %rcx
	movq	%rax, (%rcx,%rbx,8)
	incq	%rbx
	movl	(%r13), %eax
	cmpq	%rax, %rbx
	jb	LBB0_19
LBB0_20:
	leaq	L_.str.8(%rip), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%rax, 104(%r15)
	leaq	L_.str.9(%rip), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%rax, 96(%r15)
	leaq	L_.str.10(%rip), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%rax, 88(%r15)
	leaq	L_.str.11(%rip), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%rax, 80(%r15)
	leaq	L_.str.12(%rip), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%rax, 72(%r15)
	leaq	L_.str.13(%rip), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%rax, 64(%r15)
	movq	_MAX_ACTIVE_LIGHTS@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	je	LBB0_23
## %bb.21:
	xorl	%ebx, %ebx
	xorl	%r13d, %r13d
	.p2align	4, 0x90
LBB0_22:                                ## =>This Inner Loop Header: Depth=1
	movq	%r14, %rdi
	leaq	L_.str.14(%rip), %rsi
	movl	%r13d, %edx
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	56(%r15), %rcx
	movq	%rax, 88(%rcx,%rbx)
	movq	%r14, %rdi
	leaq	L_.str.15(%rip), %rsi
	movl	%r13d, %edx
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	56(%r15), %rcx
	movq	%rax, 80(%rcx,%rbx)
	movq	%r14, %rdi
	leaq	L_.str.16(%rip), %rsi
	movl	%r13d, %edx
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	56(%r15), %rcx
	movq	%rax, 72(%rcx,%rbx)
	movq	%r14, %rdi
	leaq	L_.str.17(%rip), %rsi
	movl	%r13d, %edx
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	56(%r15), %rcx
	movq	%rax, 64(%rcx,%rbx)
	movq	%r14, %rdi
	leaq	L_.str.18(%rip), %rsi
	movl	%r13d, %edx
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	56(%r15), %rcx
	movq	%rax, 56(%rcx,%rbx)
	movq	%r14, %rdi
	leaq	L_.str.19(%rip), %rsi
	movl	%r13d, %edx
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	56(%r15), %rcx
	movq	%rax, 48(%rcx,%rbx)
	movq	%r14, %rdi
	leaq	L_.str.20(%rip), %rsi
	movl	%r13d, %edx
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	56(%r15), %rcx
	movq	%rax, 40(%rcx,%rbx)
	movq	%r14, %rdi
	leaq	L_.str.21(%rip), %rsi
	movl	%r13d, %edx
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	56(%r15), %rcx
	movq	%rax, 32(%rcx,%rbx)
	movq	%r14, %rdi
	leaq	L_.str.22(%rip), %rsi
	movl	%r13d, %edx
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	56(%r15), %rcx
	movq	%rax, 24(%rcx,%rbx)
	movq	%r14, %rdi
	leaq	L_.str.23(%rip), %rsi
	movl	%r13d, %edx
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	56(%r15), %rcx
	movq	%rax, 16(%rcx,%rbx)
	movq	%r14, %rdi
	leaq	L_.str.24(%rip), %rsi
	movl	%r13d, %edx
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	56(%r15), %rcx
	movq	%rax, 8(%rcx,%rbx)
	movq	%r14, %rdi
	leaq	L_.str.25(%rip), %rsi
	movl	%r13d, %edx
	callq	_string_buffer_sprintf
	movq	(%r14), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	56(%r15), %rcx
	movq	%rax, (%rcx,%rbx)
	movq	_MAX_ACTIVE_LIGHTS@GOTPCREL(%rip), %rax
	incq	%r13
	movl	(%rax), %eax
	addq	$96, %rbx
	cmpq	%rax, %r13
	jb	LBB0_22
LBB0_23:
	leaq	L_.str.26(%rip), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%rax, 48(%r15)
	leaq	L_.str.27(%rip), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%rax, 40(%r15)
	leaq	L_.str.28(%rip), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%rax, 32(%r15)
	leaq	L_.str.29(%rip), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%rax, 24(%r15)
	leaq	L_.str.30(%rip), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%rax, 16(%r15)
	leaq	L_.str.31(%rip), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%rax, 8(%r15)
	leaq	L_.str.32(%rip), %rsi
	movl	%r12d, %edi
	callq	_glGetUniformLocation
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	%rax, (%r15)
	movq	-56(%rbp), %rdi                 ## 8-byte Reload
	movq	%r14, %rsi
	addq	$24, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_string_buffer_release          ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"vs_c[%u]"

	.comm	_WINED3D_MAX_VS_CONSTS_F,4,2    ## @WINED3D_MAX_VS_CONSTS_F
	.comm	_WINED3D_MAX_CONSTS_I,4,2       ## @WINED3D_MAX_CONSTS_I
L_.str.1:                               ## @.str.1
	.asciz	"vs_i[%u]"

	.comm	_WINED3D_MAX_CONSTS_B,4,2       ## @WINED3D_MAX_CONSTS_B
L_.str.2:                               ## @.str.2
	.asciz	"vs_b[%u]"

L_.str.3:                               ## @.str.3
	.asciz	"pos_fixup"

	.comm	_MAX_VERTEX_INDEX_BLENDS,4,2    ## @MAX_VERTEX_INDEX_BLENDS
L_.str.4:                               ## @.str.4
	.asciz	"ffp_modelview_matrix[%u]"

L_.str.5:                               ## @.str.5
	.asciz	"ffp_normal_matrix[%u]"

L_.str.6:                               ## @.str.6
	.asciz	"ffp_projection_matrix"

	.comm	_MAX_TEXTURES,4,2               ## @MAX_TEXTURES
L_.str.7:                               ## @.str.7
	.asciz	"ffp_texture_matrix[%u]"

L_.str.8:                               ## @.str.8
	.asciz	"ffp_material.ambient"

L_.str.9:                               ## @.str.9
	.asciz	"ffp_material.diffuse"

L_.str.10:                              ## @.str.10
	.asciz	"ffp_material.specular"

L_.str.11:                              ## @.str.11
	.asciz	"ffp_material.emissive"

L_.str.12:                              ## @.str.12
	.asciz	"ffp_material.shininess"

L_.str.13:                              ## @.str.13
	.asciz	"ffp_light_ambient"

	.comm	_MAX_ACTIVE_LIGHTS,4,2          ## @MAX_ACTIVE_LIGHTS
L_.str.14:                              ## @.str.14
	.asciz	"ffp_light[%u].diffuse"

L_.str.15:                              ## @.str.15
	.asciz	"ffp_light[%u].specular"

L_.str.16:                              ## @.str.16
	.asciz	"ffp_light[%u].ambient"

L_.str.17:                              ## @.str.17
	.asciz	"ffp_light[%u].position"

L_.str.18:                              ## @.str.18
	.asciz	"ffp_light[%u].direction"

L_.str.19:                              ## @.str.19
	.asciz	"ffp_light[%u].range"

L_.str.20:                              ## @.str.20
	.asciz	"ffp_light[%u].falloff"

L_.str.21:                              ## @.str.21
	.asciz	"ffp_light[%u].c_att"

L_.str.22:                              ## @.str.22
	.asciz	"ffp_light[%u].l_att"

L_.str.23:                              ## @.str.23
	.asciz	"ffp_light[%u].q_att"

L_.str.24:                              ## @.str.24
	.asciz	"ffp_light[%u].cos_htheta"

L_.str.25:                              ## @.str.25
	.asciz	"ffp_light[%u].cos_hphi"

L_.str.26:                              ## @.str.26
	.asciz	"ffp_point.size"

L_.str.27:                              ## @.str.27
	.asciz	"ffp_point.size_min"

L_.str.28:                              ## @.str.28
	.asciz	"ffp_point.size_max"

L_.str.29:                              ## @.str.29
	.asciz	"ffp_point.c_att"

L_.str.30:                              ## @.str.30
	.asciz	"ffp_point.l_att"

L_.str.31:                              ## @.str.31
	.asciz	"ffp_point.q_att"

L_.str.32:                              ## @.str.32
	.asciz	"clip_planes"

	.no_dead_strip	_shader_glsl_init_vs_uniform_locations
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_init_vs_uniform_locations
_shader_glsl_init_vs_uniform_locations: ; @shader_glsl_init_vs_uniform_locations
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #112
	.cfi_def_cfa_offset 112
	stp	x28, x27, [sp, #16]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #32]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #48]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #64]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #80]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #96]             ; 16-byte Folded Spill
	add	x29, sp, #96
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x20, x4
	mov	x19, x3
	mov	x22, x2
	mov	x0, x1
	str	x1, [sp, #8]                    ; 8-byte Folded Spill
	bl	_string_buffer_get
	mov	x21, x0
	cbz	w20, LBB0_3
; %bb.1:
	mov	x23, #0
	mov	w25, w20
Lloh0:
	adrp	x24, l_.str@PAGE
Lloh1:
	add	x24, x24, l_.str@PAGEOFF
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	mov	x0, x21
	mov	x1, x24
	mov	x2, x23
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #168]
	str	x0, [x8, x23, lsl #3]
	add	x23, x23, #1
	cmp	x25, x23
	b.ne	LBB0_2
	b	LBB0_4
LBB0_3:
	mov	x25, #0
LBB0_4:
	ldr	x8, [x19, #168]
	add	x0, x8, x25, lsl #3
Lloh2:
	adrp	x8, _WINED3D_MAX_VS_CONSTS_F@GOTPAGE
Lloh3:
	ldr	x8, [x8, _WINED3D_MAX_VS_CONSTS_F@GOTPAGEOFF]
Lloh4:
	ldr	w8, [x8]
	sub	w8, w8, w20
	lsl	w2, w8, #2
	mov	w1, #255
	bl	_memset
Lloh5:
	adrp	x24, _WINED3D_MAX_CONSTS_I@GOTPAGE
Lloh6:
	ldr	x24, [x24, _WINED3D_MAX_CONSTS_I@GOTPAGEOFF]
	ldr	w8, [x24]
	cbz	w8, LBB0_7
; %bb.5:
	mov	x20, #0
Lloh7:
	adrp	x23, l_.str.1@PAGE
Lloh8:
	add	x23, x23, l_.str.1@PAGEOFF
LBB0_6:                                 ; =>This Inner Loop Header: Depth=1
	mov	x0, x21
	mov	x1, x23
	mov	x2, x20
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #160]
	str	x0, [x8, x20, lsl #3]
	add	x20, x20, #1
	ldr	w8, [x24]
	cmp	x20, x8
	b.lo	LBB0_6
LBB0_7:
Lloh9:
	adrp	x24, _WINED3D_MAX_CONSTS_B@GOTPAGE
Lloh10:
	ldr	x24, [x24, _WINED3D_MAX_CONSTS_B@GOTPAGEOFF]
	ldr	w8, [x24]
	cbz	w8, LBB0_10
; %bb.8:
	mov	x20, #0
Lloh11:
	adrp	x23, l_.str.2@PAGE
Lloh12:
	add	x23, x23, l_.str.2@PAGEOFF
LBB0_9:                                 ; =>This Inner Loop Header: Depth=1
	mov	x0, x21
	mov	x1, x23
	mov	x2, x20
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #152]
	str	x0, [x8, x20, lsl #3]
	add	x20, x20, #1
	ldr	w8, [x24]
	cmp	x20, x8
	b.lo	LBB0_9
LBB0_10:
Lloh13:
	adrp	x1, l_.str.3@PAGE
Lloh14:
	add	x1, x1, l_.str.3@PAGEOFF
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	str	x0, [x19, #144]
Lloh15:
	adrp	x24, _MAX_VERTEX_INDEX_BLENDS@GOTPAGE
Lloh16:
	ldr	x24, [x24, _MAX_VERTEX_INDEX_BLENDS@GOTPAGEOFF]
	ldr	w8, [x24]
	cbz	w8, LBB0_16
; %bb.11:
	mov	x20, #0
Lloh17:
	adrp	x23, l_.str.4@PAGE
Lloh18:
	add	x23, x23, l_.str.4@PAGEOFF
LBB0_12:                                ; =>This Inner Loop Header: Depth=1
	mov	x0, x21
	mov	x1, x23
	mov	x2, x20
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #136]
	str	x0, [x8, x20, lsl #3]
	add	x20, x20, #1
	ldr	w8, [x24]
	cmp	x20, x8
	b.lo	LBB0_12
; %bb.13:
	cbz	w8, LBB0_16
; %bb.14:
	mov	x20, #0
Lloh19:
	adrp	x23, l_.str.5@PAGE
Lloh20:
	add	x23, x23, l_.str.5@PAGEOFF
LBB0_15:                                ; =>This Inner Loop Header: Depth=1
	mov	x0, x21
	mov	x1, x23
	mov	x2, x20
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #128]
	str	x0, [x8, x20, lsl #3]
	add	x20, x20, #1
	ldr	w8, [x24]
	cmp	x20, x8
	b.lo	LBB0_15
LBB0_16:
Lloh21:
	adrp	x1, l_.str.6@PAGE
Lloh22:
	add	x1, x1, l_.str.6@PAGEOFF
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	str	x0, [x19, #120]
Lloh23:
	adrp	x24, _MAX_TEXTURES@GOTPAGE
Lloh24:
	ldr	x24, [x24, _MAX_TEXTURES@GOTPAGEOFF]
	ldr	w8, [x24]
	cbz	w8, LBB0_19
; %bb.17:
	mov	x20, #0
Lloh25:
	adrp	x23, l_.str.7@PAGE
Lloh26:
	add	x23, x23, l_.str.7@PAGEOFF
LBB0_18:                                ; =>This Inner Loop Header: Depth=1
	mov	x0, x21
	mov	x1, x23
	mov	x2, x20
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #112]
	str	x0, [x8, x20, lsl #3]
	add	x20, x20, #1
	ldr	w8, [x24]
	cmp	x20, x8
	b.lo	LBB0_18
LBB0_19:
Lloh27:
	adrp	x1, l_.str.8@PAGE
Lloh28:
	add	x1, x1, l_.str.8@PAGEOFF
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	str	x0, [x19, #104]
Lloh29:
	adrp	x1, l_.str.9@PAGE
Lloh30:
	add	x1, x1, l_.str.9@PAGEOFF
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	str	x0, [x19, #96]
Lloh31:
	adrp	x1, l_.str.10@PAGE
Lloh32:
	add	x1, x1, l_.str.10@PAGEOFF
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	str	x0, [x19, #88]
Lloh33:
	adrp	x1, l_.str.11@PAGE
Lloh34:
	add	x1, x1, l_.str.11@PAGEOFF
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	str	x0, [x19, #80]
Lloh35:
	adrp	x1, l_.str.12@PAGE
Lloh36:
	add	x1, x1, l_.str.12@PAGEOFF
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	str	x0, [x19, #72]
Lloh37:
	adrp	x1, l_.str.13@PAGE
Lloh38:
	add	x1, x1, l_.str.13@PAGEOFF
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	str	x0, [x19, #64]
Lloh39:
	adrp	x24, _MAX_ACTIVE_LIGHTS@GOTPAGE
Lloh40:
	ldr	x24, [x24, _MAX_ACTIVE_LIGHTS@GOTPAGEOFF]
	ldr	w8, [x24]
	cbz	w8, LBB0_22
; %bb.20:
	mov	x23, #0
	mov	w25, #88
Lloh41:
	adrp	x26, l_.str.22@PAGE
Lloh42:
	add	x26, x26, l_.str.22@PAGEOFF
Lloh43:
	adrp	x27, l_.str.23@PAGE
Lloh44:
	add	x27, x27, l_.str.23@PAGEOFF
Lloh45:
	adrp	x28, l_.str.24@PAGE
Lloh46:
	add	x28, x28, l_.str.24@PAGEOFF
Lloh47:
	adrp	x20, l_.str.25@PAGE
Lloh48:
	add	x20, x20, l_.str.25@PAGEOFF
LBB0_21:                                ; =>This Inner Loop Header: Depth=1
	mov	x0, x21
Lloh49:
	adrp	x1, l_.str.14@PAGE
Lloh50:
	add	x1, x1, l_.str.14@PAGEOFF
	mov	x2, x23
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #56]
	str	x0, [x8, x25]
	mov	x0, x21
Lloh51:
	adrp	x1, l_.str.15@PAGE
Lloh52:
	add	x1, x1, l_.str.15@PAGEOFF
	mov	x2, x23
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #56]
	add	x8, x8, x25
	stur	x0, [x8, #-8]
	mov	x0, x21
Lloh53:
	adrp	x1, l_.str.16@PAGE
Lloh54:
	add	x1, x1, l_.str.16@PAGEOFF
	mov	x2, x23
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #56]
	add	x8, x8, x25
	stur	x0, [x8, #-16]
	mov	x0, x21
Lloh55:
	adrp	x1, l_.str.17@PAGE
Lloh56:
	add	x1, x1, l_.str.17@PAGEOFF
	mov	x2, x23
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #56]
	add	x8, x8, x25
	stur	x0, [x8, #-24]
	mov	x0, x21
Lloh57:
	adrp	x1, l_.str.18@PAGE
Lloh58:
	add	x1, x1, l_.str.18@PAGEOFF
	mov	x2, x23
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #56]
	add	x8, x8, x25
	stur	x0, [x8, #-32]
	mov	x0, x21
Lloh59:
	adrp	x1, l_.str.19@PAGE
Lloh60:
	add	x1, x1, l_.str.19@PAGEOFF
	mov	x2, x23
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #56]
	add	x8, x8, x25
	stur	x0, [x8, #-40]
	mov	x0, x21
Lloh61:
	adrp	x1, l_.str.20@PAGE
Lloh62:
	add	x1, x1, l_.str.20@PAGEOFF
	mov	x2, x23
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #56]
	add	x8, x8, x25
	stur	x0, [x8, #-48]
	mov	x0, x21
Lloh63:
	adrp	x1, l_.str.21@PAGE
Lloh64:
	add	x1, x1, l_.str.21@PAGEOFF
	mov	x2, x23
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #56]
	add	x8, x8, x25
	stur	x0, [x8, #-56]
	mov	x0, x21
	mov	x1, x26
	mov	x2, x23
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #56]
	add	x8, x8, x25
	stur	x0, [x8, #-64]
	mov	x0, x21
	mov	x1, x27
	mov	x2, x23
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #56]
	add	x8, x8, x25
	stur	x0, [x8, #-72]
	mov	x0, x21
	mov	x1, x28
	mov	x2, x23
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #56]
	add	x8, x8, x25
	stur	x0, [x8, #-80]
	mov	x0, x21
	mov	x1, x20
	mov	x2, x23
	bl	_string_buffer_sprintf
	ldr	x1, [x21]
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	ldr	x8, [x19, #56]
	add	x8, x8, x25
	stur	x0, [x8, #-88]
	add	x23, x23, #1
	ldr	w8, [x24]
	add	x25, x25, #96
	cmp	x23, x8
	b.lo	LBB0_21
LBB0_22:
Lloh65:
	adrp	x1, l_.str.26@PAGE
Lloh66:
	add	x1, x1, l_.str.26@PAGEOFF
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	str	x0, [x19, #48]
Lloh67:
	adrp	x1, l_.str.27@PAGE
Lloh68:
	add	x1, x1, l_.str.27@PAGEOFF
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	str	x0, [x19, #40]
Lloh69:
	adrp	x1, l_.str.28@PAGE
Lloh70:
	add	x1, x1, l_.str.28@PAGEOFF
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	str	x0, [x19, #32]
Lloh71:
	adrp	x1, l_.str.29@PAGE
Lloh72:
	add	x1, x1, l_.str.29@PAGEOFF
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	str	x0, [x19, #24]
Lloh73:
	adrp	x1, l_.str.30@PAGE
Lloh74:
	add	x1, x1, l_.str.30@PAGEOFF
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	str	x0, [x19, #16]
Lloh75:
	adrp	x1, l_.str.31@PAGE
Lloh76:
	add	x1, x1, l_.str.31@PAGEOFF
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	str	x0, [x19, #8]
Lloh77:
	adrp	x1, l_.str.32@PAGE
Lloh78:
	add	x1, x1, l_.str.32@PAGEOFF
	mov	x0, x22
	bl	_glGetUniformLocation
	bl	_GL_EXTCALL
	str	x0, [x19]
	ldr	x0, [sp, #8]                    ; 8-byte Folded Reload
	mov	x1, x21
	ldp	x29, x30, [sp, #96]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #80]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #64]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #48]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #32]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #112
	b	_string_buffer_release
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpAdd	Lloh7, Lloh8
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpAdd	Lloh11, Lloh12
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpAdd	Lloh17, Lloh18
	.loh AdrpAdd	Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh23, Lloh24
	.loh AdrpAdd	Lloh21, Lloh22
	.loh AdrpAdd	Lloh25, Lloh26
	.loh AdrpLdrGot	Lloh39, Lloh40
	.loh AdrpAdd	Lloh37, Lloh38
	.loh AdrpAdd	Lloh35, Lloh36
	.loh AdrpAdd	Lloh33, Lloh34
	.loh AdrpAdd	Lloh31, Lloh32
	.loh AdrpAdd	Lloh29, Lloh30
	.loh AdrpAdd	Lloh27, Lloh28
	.loh AdrpAdd	Lloh47, Lloh48
	.loh AdrpAdd	Lloh45, Lloh46
	.loh AdrpAdd	Lloh43, Lloh44
	.loh AdrpAdd	Lloh41, Lloh42
	.loh AdrpAdd	Lloh63, Lloh64
	.loh AdrpAdd	Lloh61, Lloh62
	.loh AdrpAdd	Lloh59, Lloh60
	.loh AdrpAdd	Lloh57, Lloh58
	.loh AdrpAdd	Lloh55, Lloh56
	.loh AdrpAdd	Lloh53, Lloh54
	.loh AdrpAdd	Lloh51, Lloh52
	.loh AdrpAdd	Lloh49, Lloh50
	.loh AdrpAdd	Lloh77, Lloh78
	.loh AdrpAdd	Lloh75, Lloh76
	.loh AdrpAdd	Lloh73, Lloh74
	.loh AdrpAdd	Lloh71, Lloh72
	.loh AdrpAdd	Lloh69, Lloh70
	.loh AdrpAdd	Lloh67, Lloh68
	.loh AdrpAdd	Lloh65, Lloh66
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"vs_c[%u]"

	.comm	_WINED3D_MAX_VS_CONSTS_F,4,2    ; @WINED3D_MAX_VS_CONSTS_F
	.comm	_WINED3D_MAX_CONSTS_I,4,2       ; @WINED3D_MAX_CONSTS_I
l_.str.1:                               ; @.str.1
	.asciz	"vs_i[%u]"

	.comm	_WINED3D_MAX_CONSTS_B,4,2       ; @WINED3D_MAX_CONSTS_B
l_.str.2:                               ; @.str.2
	.asciz	"vs_b[%u]"

l_.str.3:                               ; @.str.3
	.asciz	"pos_fixup"

	.comm	_MAX_VERTEX_INDEX_BLENDS,4,2    ; @MAX_VERTEX_INDEX_BLENDS
l_.str.4:                               ; @.str.4
	.asciz	"ffp_modelview_matrix[%u]"

l_.str.5:                               ; @.str.5
	.asciz	"ffp_normal_matrix[%u]"

l_.str.6:                               ; @.str.6
	.asciz	"ffp_projection_matrix"

	.comm	_MAX_TEXTURES,4,2               ; @MAX_TEXTURES
l_.str.7:                               ; @.str.7
	.asciz	"ffp_texture_matrix[%u]"

l_.str.8:                               ; @.str.8
	.asciz	"ffp_material.ambient"

l_.str.9:                               ; @.str.9
	.asciz	"ffp_material.diffuse"

l_.str.10:                              ; @.str.10
	.asciz	"ffp_material.specular"

l_.str.11:                              ; @.str.11
	.asciz	"ffp_material.emissive"

l_.str.12:                              ; @.str.12
	.asciz	"ffp_material.shininess"

l_.str.13:                              ; @.str.13
	.asciz	"ffp_light_ambient"

	.comm	_MAX_ACTIVE_LIGHTS,4,2          ; @MAX_ACTIVE_LIGHTS
l_.str.14:                              ; @.str.14
	.asciz	"ffp_light[%u].diffuse"

l_.str.15:                              ; @.str.15
	.asciz	"ffp_light[%u].specular"

l_.str.16:                              ; @.str.16
	.asciz	"ffp_light[%u].ambient"

l_.str.17:                              ; @.str.17
	.asciz	"ffp_light[%u].position"

l_.str.18:                              ; @.str.18
	.asciz	"ffp_light[%u].direction"

l_.str.19:                              ; @.str.19
	.asciz	"ffp_light[%u].range"

l_.str.20:                              ; @.str.20
	.asciz	"ffp_light[%u].falloff"

l_.str.21:                              ; @.str.21
	.asciz	"ffp_light[%u].c_att"

l_.str.22:                              ; @.str.22
	.asciz	"ffp_light[%u].l_att"

l_.str.23:                              ; @.str.23
	.asciz	"ffp_light[%u].q_att"

l_.str.24:                              ; @.str.24
	.asciz	"ffp_light[%u].cos_htheta"

l_.str.25:                              ; @.str.25
	.asciz	"ffp_light[%u].cos_hphi"

l_.str.26:                              ; @.str.26
	.asciz	"ffp_point.size"

l_.str.27:                              ; @.str.27
	.asciz	"ffp_point.size_min"

l_.str.28:                              ; @.str.28
	.asciz	"ffp_point.size_max"

l_.str.29:                              ; @.str.29
	.asciz	"ffp_point.c_att"

l_.str.30:                              ; @.str.30
	.asciz	"ffp_point.l_att"

l_.str.31:                              ; @.str.31
	.asciz	"ffp_point.q_att"

l_.str.32:                              ; @.str.32
	.asciz	"clip_planes"

	.no_dead_strip	_shader_glsl_init_vs_uniform_locations
.subsections_via_symbols
