	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function free_shared_state
_free_shared_state:                     ## @free_shared_state
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rsi, %rbx
	movq	%rdi, %r14
	movl	16(%rsi), %edi
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	callq	_HashFirstEntry
	testq	%rax, %rax
	je	LBB0_3
## %bb.1:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	%r14, %rdi
	movq	%rax, %rsi
	callq	_gl_destroy_list
	movl	16(%rbx), %edi
	jmp	LBB0_2
LBB0_3:
	movl	16(%rbx), %edi
	callq	_DeleteHashTable
	.p2align	4, 0x90
LBB0_5:                                 ## =>This Inner Loop Header: Depth=1
	movq	8(%rbx), %rsi
	testq	%rsi, %rsi
	je	LBB0_6
## %bb.4:                               ##   in Loop: Header=BB0_5 Depth=1
	movq	%rbx, %rdi
	callq	_gl_free_texture_object
	jmp	LBB0_5
LBB0_6:
	movl	(%rbx), %edi
	callq	_DeleteHashTable
	movq	%rbx, %rdi
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_free                           ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_free_shared_state
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function free_shared_state
_free_shared_state:                     ; @free_shared_state
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x1
	mov	x20, x0
	ldr	w0, [x1, #16]
	bl	_HashFirstEntry
	cbz	x0, LBB0_3
; %bb.1:
	mov	x1, x0
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	mov	x0, x20
	bl	_gl_destroy_list
	ldr	w0, [x19, #16]
	bl	_HashFirstEntry
	mov	x1, x0
	cbnz	x0, LBB0_2
LBB0_3:
	ldr	w0, [x19, #16]
	bl	_DeleteHashTable
	ldr	x1, [x19, #8]
	cbz	x1, LBB0_5
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	mov	x0, x19
	bl	_gl_free_texture_object
	ldr	x1, [x19, #8]
	cbnz	x1, LBB0_4
LBB0_5:
	ldr	w0, [x19]
	bl	_DeleteHashTable
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_free
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_free_shared_state
.subsections_via_symbols
