	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_arb_load_np2fixup_constants
_shader_arb_load_np2fixup_constants:    ## @shader_arb_load_np2fixup_constants
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, %r15
	movq	%rdi, %r14
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_FRAGMENT_SAMPLERS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	shll	$2, %eax
	shlq	$2, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r13
	movl	8(%r14), %ebx
	testl	%ebx, %ebx
	je	LBB0_8
## %bb.1:
	xorl	%r12d, %r12d
	jmp	LBB0_2
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	leaq	L_.str(%rip), %rdi
	callq	_ERR
	.p2align	4, 0x90
LBB0_13:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	%ebx, %eax
	sarl	%eax
	incq	%r12
	cmpl	$2, %ebx
	movl	%eax, %ebx
	jb	LBB0_5
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	testb	$1, %bl
	je	LBB0_13
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r15), %rax
	movq	(%rax,%r12,8), %rcx
	testq	%rcx, %rcx
	je	LBB0_4
## %bb.10:                              ##   in Loop: Header=BB0_2 Depth=1
	movq	16(%r14), %rax
	movzbl	(%rax,%r12), %esi
	leal	(%rsi,%rsi), %eax
	andl	$-4, %eax
	movq	(%rcx), %rcx
	movl	(%rcx), %edx
	testb	$1, %sil
	jne	LBB0_11
## %bb.12:                              ##   in Loop: Header=BB0_2 Depth=1
	movl	%edx, (%r13,%rax,4)
	movl	20(%rcx), %ecx
	movl	%ecx, 4(%r13,%rax,4)
	jmp	LBB0_13
LBB0_11:                                ##   in Loop: Header=BB0_2 Depth=1
	movl	%edx, 8(%r13,%rax,4)
	movl	20(%rcx), %ecx
	movl	%ecx, 12(%r13,%rax,4)
	jmp	LBB0_13
LBB0_5:
	cmpq	$0, 24(%r14)
	je	LBB0_8
## %bb.6:
	xorl	%ebx, %ebx
	movq	_GL_FRAGMENT_PROGRAM_ARB@GOTPCREL(%rip), %r15
	.p2align	4, 0x90
LBB0_7:                                 ## =>This Inner Loop Header: Depth=1
	movl	(%r15), %edi
	movq	(%r14), %rsi
	addq	%rbx, %rsi
	movq	%r13, %rdx
	callq	_glProgramEnvParameter4fvARB
	movl	%eax, %edi
	callq	_GL_EXTCALL
	incq	%rbx
	addq	$16, %r13
	cmpq	24(%r14), %rbx
	jb	LBB0_7
LBB0_8:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_9
## %bb.14:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_9:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_FRAGMENT_SAMPLERS,4,2      ## @MAX_FRAGMENT_SAMPLERS
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Nonexistent texture is flagged for NP2 texcoord fixup.\n"

	.comm	_GL_FRAGMENT_PROGRAM_ARB,4,2    ## @GL_FRAGMENT_PROGRAM_ARB
	.no_dead_strip	_shader_arb_load_np2fixup_constants
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_arb_load_np2fixup_constants
_shader_arb_load_np2fixup_constants:    ; @shader_arb_load_np2fixup_constants
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	sub	sp, sp, #16
	mov	x21, x2
	mov	x19, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-56]
Lloh3:
	adrp	x8, _MAX_FRAGMENT_SAMPLERS@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_FRAGMENT_SAMPLERS@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	lsl	w8, w8, #2
	lsl	x8, x8, #2
	mov	x9, x8
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	sub	x20, x9, x8
	mov	sp, x20
	ldr	w23, [x0, #8]
	cbz	w23, LBB0_12
; %bb.1:
	mov	x24, #0
Lloh8:
	adrp	x22, l_.str@PAGE
Lloh9:
	add	x22, x22, l_.str@PAGEOFF
	b	LBB0_4
LBB0_2:                                 ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x22
	bl	_ERR
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	asr	w8, w23, #1
	add	x24, x24, #1
	cmp	w23, #2
	mov	x23, x8
	b.lo	LBB0_9
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	tbz	w23, #0, LBB0_3
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x8, [x21]
	ldr	x9, [x8, x24, lsl #3]
	cbz	x9, LBB0_2
; %bb.6:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x8, [x19, #16]
	ldrb	w11, [x8, x24]
	lsl	w8, w11, #1
	and	x8, x8, #0x1fc
	add	x8, x20, x8, lsl #2
	ldr	x9, [x9]
	ldr	w10, [x9]
	tbnz	w11, #0, LBB0_8
; %bb.7:                                ;   in Loop: Header=BB0_4 Depth=1
	str	w10, [x8]
	ldr	w9, [x9, #20]
	str	w9, [x8, #4]
	b	LBB0_3
LBB0_8:                                 ;   in Loop: Header=BB0_4 Depth=1
	str	w10, [x8, #8]
	ldr	w9, [x9, #20]
	str	w9, [x8, #12]
	b	LBB0_3
LBB0_9:
	ldr	x8, [x19, #24]
	cbz	x8, LBB0_12
; %bb.10:
	mov	x21, #0
Lloh10:
	adrp	x22, _GL_FRAGMENT_PROGRAM_ARB@GOTPAGE
Lloh11:
	ldr	x22, [x22, _GL_FRAGMENT_PROGRAM_ARB@GOTPAGEOFF]
LBB0_11:                                ; =>This Inner Loop Header: Depth=1
	ldr	w0, [x22]
	ldr	x8, [x19]
	add	x1, x21, x8
	mov	x2, x20
	bl	_glProgramEnvParameter4fvARB
	bl	_GL_EXTCALL
	add	x21, x21, #1
	ldr	x8, [x19, #24]
	add	x20, x20, #16
	cmp	x21, x8
	b.lo	LBB0_11
LBB0_12:
	ldur	x8, [x29, #-56]
Lloh12:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh13:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh14:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_14
; %bb.13:
	sub	sp, x29, #48
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
LBB0_14:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_FRAGMENT_SAMPLERS,4,2      ; @MAX_FRAGMENT_SAMPLERS
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Nonexistent texture is flagged for NP2 texcoord fixup.\n"

	.comm	_GL_FRAGMENT_PROGRAM_ARB,4,2    ; @GL_FRAGMENT_PROGRAM_ARB
	.no_dead_strip	_shader_arb_load_np2fixup_constants
.subsections_via_symbols
