	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_d3d9_texture_gen_auto_mipmap   ## -- Begin function d3d9_texture_gen_auto_mipmap
	.p2align	4, 0x90
_d3d9_texture_gen_auto_mipmap:          ## @d3d9_texture_gen_auto_mipmap
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	_D3D9_TEXTURE_MIPMAP_DIRTY@GOTPCREL(%rip), %r14
	movl	(%r14), %eax
	testl	%eax, (%rdi)
	je	LBB0_2
## %bb.1:
	movq	%rdi, %rbx
	callq	_d3d9_texture_acquire_shader_resource_view
	movl	4(%rbx), %edi
	callq	_wined3d_shader_resource_view_generate_mipmaps
	movl	(%r14), %eax
	notl	%eax
	andl	%eax, (%rbx)
LBB0_2:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_D3D9_TEXTURE_MIPMAP_DIRTY,4,2  ## @D3D9_TEXTURE_MIPMAP_DIRTY
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_d3d9_texture_gen_auto_mipmap   ; -- Begin function d3d9_texture_gen_auto_mipmap
	.p2align	2
_d3d9_texture_gen_auto_mipmap:          ; @d3d9_texture_gen_auto_mipmap
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	ldr	w8, [x0]
Lloh0:
	adrp	x20, _D3D9_TEXTURE_MIPMAP_DIRTY@GOTPAGE
Lloh1:
	ldr	x20, [x20, _D3D9_TEXTURE_MIPMAP_DIRTY@GOTPAGEOFF]
	ldr	w9, [x20]
	tst	w9, w8
	b.eq	LBB0_2
; %bb.1:
	mov	x19, x0
	bl	_d3d9_texture_acquire_shader_resource_view
	ldr	w0, [x19, #4]
	bl	_wined3d_shader_resource_view_generate_mipmaps
	ldr	w8, [x20]
	ldr	w9, [x19]
	bic	w8, w9, w8
	str	w8, [x19]
LBB0_2:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_D3D9_TEXTURE_MIPMAP_DIRTY,4,2  ; @D3D9_TEXTURE_MIPMAP_DIRTY
.subsections_via_symbols
