	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_generate_ds_epilogue
_shader_glsl_generate_ds_epilogue:      ## @shader_glsl_generate_ds_epilogue
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, %rbx
	movq	%rsi, %r15
	movq	%rdi, %r14
	leaq	L_.str(%rip), %rsi
	movq	%r15, %rdi
	callq	_shader_addline
	movq	(%rbx), %rax
	movq	_WINED3D_SHADER_TYPE_PIXEL@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_2
## %bb.1:
	movq	(%r14), %rax
	movq	_ARB_CLIP_CONTROL@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpl	$0, (%rax,%rcx,4)
	je	LBB0_3
LBB0_2:
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_3:
	movq	%r15, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_shader_glsl_fixup_position     ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"setup_ds_output(ds_out);\n"

	.comm	_WINED3D_SHADER_TYPE_PIXEL,8,3  ## @WINED3D_SHADER_TYPE_PIXEL
	.comm	_ARB_CLIP_CONTROL,8,3           ## @ARB_CLIP_CONTROL
	.no_dead_strip	_shader_glsl_generate_ds_epilogue
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_generate_ds_epilogue
_shader_glsl_generate_ds_epilogue:      ; @shader_glsl_generate_ds_epilogue
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x21, x3
	mov	x19, x1
	mov	x20, x0
Lloh0:
	adrp	x1, l_.str@PAGE
Lloh1:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	x8, [x21]
Lloh2:
	adrp	x9, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGE
Lloh3:
	ldr	x9, [x9, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGEOFF]
Lloh4:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_2
; %bb.1:
	ldr	x8, [x20]
Lloh5:
	adrp	x9, _ARB_CLIP_CONTROL@GOTPAGE
Lloh6:
	ldr	x9, [x9, _ARB_CLIP_CONTROL@GOTPAGEOFF]
Lloh7:
	ldr	x9, [x9]
	ldr	w8, [x8, x9, lsl #2]
	cbz	w8, LBB0_3
LBB0_2:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
LBB0_3:
	mov	x0, x19
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_shader_glsl_fixup_position
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"setup_ds_output(ds_out);\n"

	.comm	_WINED3D_SHADER_TYPE_PIXEL,8,3  ; @WINED3D_SHADER_TYPE_PIXEL
	.comm	_ARB_CLIP_CONTROL,8,3           ; @ARB_CLIP_CONTROL
	.no_dead_strip	_shader_glsl_generate_ds_epilogue
.subsections_via_symbols
