	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_load_np2fixup_constants
_shader_glsl_load_np2fixup_constants:   ## @shader_glsl_load_np2fixup_constants
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, %r15
	movq	%rdi, %r14
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_FRAGMENT_SAMPLERS@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	shlq	$3, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r13
	movq	(%r14), %rax
	movl	(%rax), %ebx
	testl	%ebx, %ebx
	je	LBB0_7
## %bb.1:
	xorl	%r12d, %r12d
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	movq	(%r14), %rcx
	movq	8(%rcx), %rcx
	movzbl	(%rcx,%r12), %ecx
	movq	(%rax), %rax
	movss	(%rax), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, (%r13,%rcx,8)
	movss	20(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, 4(%r13,%rcx,8)
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=1
	movl	%ebx, %eax
	sarl	%eax
	incq	%r12
	cmpl	$1, %ebx
	movl	%eax, %ebx
	jbe	LBB0_6
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	(%r15), %rax
	movq	(%rax,%r12,8), %rax
	testq	%rax, %rax
	jne	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	leaq	L_.str(%rip), %rdi
	callq	_ERR
	jmp	LBB0_5
LBB0_6:
	movq	(%r14), %rax
LBB0_7:
	movl	8(%r14), %edi
	movl	16(%rax), %esi
	movq	%r13, %rdx
	callq	_glUniform4fv
	movl	%eax, %edi
	callq	_GL_EXTCALL
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_9
## %bb.8:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_9:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_FRAGMENT_SAMPLERS,4,2      ## @MAX_FRAGMENT_SAMPLERS
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Nonexistent texture is flagged for NP2 texcoord fixup.\n"

	.no_dead_strip	_shader_glsl_load_np2fixup_constants
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_load_np2fixup_constants
_shader_glsl_load_np2fixup_constants:   ; @shader_glsl_load_np2fixup_constants
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	sub	sp, sp, #16
	mov	x21, x2
	mov	x19, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-56]
Lloh3:
	adrp	x8, _MAX_FRAGMENT_SAMPLERS@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_FRAGMENT_SAMPLERS@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	lsl	x8, x8, #3
	mov	x9, x8
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0xffffffff0
	sub	x20, x9, x8
	mov	sp, x20
	ldr	x8, [x0]
	ldr	w23, [x8]
	cbz	w23, LBB0_7
; %bb.1:
	mov	x24, #0
Lloh8:
	adrp	x22, l_.str@PAGE
Lloh9:
	add	x22, x22, l_.str@PAGEOFF
	b	LBB0_4
LBB0_2:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldr	x9, [x19]
	ldr	x9, [x9, #8]
	ldrb	w9, [x9, x24]
	ldr	x8, [x8]
	ldr	s0, [x8]
	add	x9, x20, x9, lsl #3
	str	s0, [x9]
	ldr	s0, [x8, #20]
	str	s0, [x9, #4]
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	asr	w8, w23, #1
	add	x24, x24, #1
	cmp	w23, #1
	mov	x23, x8
	b.ls	LBB0_6
LBB0_4:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x21]
	ldr	x8, [x8, x24, lsl #3]
	cbnz	x8, LBB0_2
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	x0, x22
	bl	_ERR
	b	LBB0_3
LBB0_6:
	ldr	x8, [x19]
LBB0_7:
	ldr	w0, [x19, #8]
	ldr	w1, [x8, #16]
	mov	x2, x20
	bl	_glUniform4fv
	bl	_GL_EXTCALL
	ldur	x8, [x29, #-56]
Lloh10:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh11:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh12:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_9
; %bb.8:
	sub	sp, x29, #48
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
LBB0_9:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_FRAGMENT_SAMPLERS,4,2      ; @MAX_FRAGMENT_SAMPLERS
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Nonexistent texture is flagged for NP2 texcoord fixup.\n"

	.no_dead_strip	_shader_glsl_load_np2fixup_constants
.subsections_via_symbols
