	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function map_data_type
_map_data_type:                         ## @map_data_type
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
                                        ## kill: def $edi killed $edi def $rdi
	movq	_WINED3D_DATA_FLOAT@GOTPCREL(%rip), %rbx
	leal	-79(%rdi), %eax
	cmpl	$38, %eax
	ja	LBB0_8
## %bb.1:
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_4:
	movq	_WINED3D_DATA_OPAQUE@GOTPCREL(%rip), %rbx
	jmp	LBB0_9
LBB0_8:
	movsbl	%dil, %esi
	leaq	L_.str(%rip), %rdi
	callq	_ERR
	jmp	LBB0_9
LBB0_5:
	movq	_WINED3D_DATA_RESOURCE@GOTPCREL(%rip), %rbx
	jmp	LBB0_9
LBB0_6:
	movq	_WINED3D_DATA_SAMPLER@GOTPCREL(%rip), %rbx
	jmp	LBB0_9
LBB0_2:
	movq	_WINED3D_DATA_INT@GOTPCREL(%rip), %rbx
	jmp	LBB0_9
LBB0_3:
	movq	_WINED3D_DATA_UINT@GOTPCREL(%rip), %rbx
	jmp	LBB0_9
LBB0_7:
	movq	_WINED3D_DATA_UAV@GOTPCREL(%rip), %rbx
LBB0_9:
	movl	(%rbx), %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_4, LBB0_4-LJTI0_0
.set L0_0_set_8, LBB0_8-LJTI0_0
.set L0_0_set_5, LBB0_5-LJTI0_0
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_7, LBB0_7-LJTI0_0
.set L0_0_set_9, LBB0_9-LJTI0_0
.set L0_0_set_2, LBB0_2-LJTI0_0
.set L0_0_set_3, LBB0_3-LJTI0_0
LJTI0_0:
	.long	L0_0_set_4
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_5
	.long	L0_0_set_6
	.long	L0_0_set_8
	.long	L0_0_set_7
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_9
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_2
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_8
	.long	L0_0_set_3
	.end_data_region
                                        ## -- End function
	.comm	_WINED3D_DATA_FLOAT,4,2         ## @WINED3D_DATA_FLOAT
	.comm	_WINED3D_DATA_INT,4,2           ## @WINED3D_DATA_INT
	.comm	_WINED3D_DATA_UINT,4,2          ## @WINED3D_DATA_UINT
	.comm	_WINED3D_DATA_OPAQUE,4,2        ## @WINED3D_DATA_OPAQUE
	.comm	_WINED3D_DATA_RESOURCE,4,2      ## @WINED3D_DATA_RESOURCE
	.comm	_WINED3D_DATA_SAMPLER,4,2       ## @WINED3D_DATA_SAMPLER
	.comm	_WINED3D_DATA_UAV,4,2           ## @WINED3D_DATA_UAV
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Invalid data type '%c'.\n"

	.no_dead_strip	_map_data_type
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function map_data_type
_map_data_type:                         ; @map_data_type
	.cfi_startproc
; %bb.0:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	mov	x1, x0
	sub	w9, w0, #79
	cmp	w9, #38
	b.hi	LBB0_3
; %bb.1:
Lloh0:
	adrp	x8, _WINED3D_DATA_FLOAT@GOTPAGE
Lloh1:
	ldr	x8, [x8, _WINED3D_DATA_FLOAT@GOTPAGEOFF]
Lloh2:
	adrp	x10, lJTI0_0@PAGE
Lloh3:
	add	x10, x10, lJTI0_0@PAGEOFF
	adr	x11, LBB0_2
	ldrb	w12, [x10, x9]
	add	x11, x11, x12, lsl #2
	br	x11
LBB0_2:
Lloh4:
	adrp	x8, _WINED3D_DATA_OPAQUE@GOTPAGE
Lloh5:
	ldr	x8, [x8, _WINED3D_DATA_OPAQUE@GOTPAGEOFF]
	b	LBB0_9
LBB0_3:
Lloh6:
	adrp	x0, l_.str@PAGE
Lloh7:
	add	x0, x0, l_.str@PAGEOFF
	bl	_ERR
Lloh8:
	adrp	x8, _WINED3D_DATA_FLOAT@GOTPAGE
Lloh9:
	ldr	x8, [x8, _WINED3D_DATA_FLOAT@GOTPAGEOFF]
	b	LBB0_9
LBB0_4:
Lloh10:
	adrp	x8, _WINED3D_DATA_RESOURCE@GOTPAGE
Lloh11:
	ldr	x8, [x8, _WINED3D_DATA_RESOURCE@GOTPAGEOFF]
	b	LBB0_9
LBB0_5:
Lloh12:
	adrp	x8, _WINED3D_DATA_SAMPLER@GOTPAGE
Lloh13:
	ldr	x8, [x8, _WINED3D_DATA_SAMPLER@GOTPAGEOFF]
	b	LBB0_9
LBB0_6:
Lloh14:
	adrp	x8, _WINED3D_DATA_INT@GOTPAGE
Lloh15:
	ldr	x8, [x8, _WINED3D_DATA_INT@GOTPAGEOFF]
	b	LBB0_9
LBB0_7:
Lloh16:
	adrp	x8, _WINED3D_DATA_UINT@GOTPAGE
Lloh17:
	ldr	x8, [x8, _WINED3D_DATA_UINT@GOTPAGEOFF]
	b	LBB0_9
LBB0_8:
Lloh18:
	adrp	x8, _WINED3D_DATA_UAV@GOTPAGE
Lloh19:
	ldr	x8, [x8, _WINED3D_DATA_UAV@GOTPAGEOFF]
LBB0_9:
	ldr	w0, [x8]
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh14, Lloh15
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh18, Lloh19
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_4-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_9-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_6-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_7-LBB0_2)>>2
                                        ; -- End function
	.comm	_WINED3D_DATA_FLOAT,4,2         ; @WINED3D_DATA_FLOAT
	.comm	_WINED3D_DATA_INT,4,2           ; @WINED3D_DATA_INT
	.comm	_WINED3D_DATA_UINT,4,2          ; @WINED3D_DATA_UINT
	.comm	_WINED3D_DATA_OPAQUE,4,2        ; @WINED3D_DATA_OPAQUE
	.comm	_WINED3D_DATA_RESOURCE,4,2      ; @WINED3D_DATA_RESOURCE
	.comm	_WINED3D_DATA_SAMPLER,4,2       ; @WINED3D_DATA_SAMPLER
	.comm	_WINED3D_DATA_UAV,4,2           ; @WINED3D_DATA_UAV
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Invalid data type '%c'.\n"

	.no_dead_strip	_map_data_type
.subsections_via_symbols
