	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4                               ## -- Begin function gl_userclip_polygon
LCPI0_0:
	.long	0x80000000                      ## float -0
	.long	0x80000000                      ## float -0
	.long	0x80000000                      ## float -0
	.long	0x80000000                      ## float -0
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2
LCPI0_1:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_gl_userclip_polygon
	.p2align	4, 0x90
_gl_userclip_polygon:                   ## @gl_userclip_polygon
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$104, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, %r14
	movq	%rsi, %rbx
	movq	%rdi, %r15
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_VB_SIZE@GOTPCREL(%rip), %r12
	movl	(%r12), %eax
	shlq	$3, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %rsi
	movq	_MAX_CLIP_PLANES@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	testq	%rax, %rax
	je	LBB0_1
## %bb.2:
	movq	24(%r15), %rcx
	movq	%rcx, -120(%rbp)                ## 8-byte Spill
	movq	%r14, -104(%rbp)                ## 8-byte Spill
	movq	%r14, -88(%rbp)                 ## 8-byte Spill
	movq	%rsi, -72(%rbp)                 ## 8-byte Spill
                                        ## implicit-def: $rdx
	xorl	%edi, %edi
	movq	%rsi, -112(%rbp)                ## 8-byte Spill
	movq	%r15, -80(%rbp)                 ## 8-byte Spill
LBB0_3:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_9 Depth 2
	movq	16(%r15), %rcx
	cmpq	$0, (%rcx,%rdi,8)
	je	LBB0_4
## %bb.5:                               ##   in Loop: Header=BB0_3 Depth=1
	cmpq	$3, %rbx
	jb	LBB0_6
## %bb.7:                               ##   in Loop: Header=BB0_3 Depth=1
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movq	8(%rax), %rax
	movq	%rdi, -128(%rbp)                ## 8-byte Spill
	movq	(%rax,%rdi,8), %rax
	movss	(%rax), %xmm0                   ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -64(%rbp)                ## 4-byte Spill
	movss	4(%rax), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -60(%rbp)                ## 4-byte Spill
	movss	8(%rax), %xmm0                  ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -56(%rbp)                ## 4-byte Spill
	movss	12(%rax), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	movss	%xmm0, -52(%rbp)                ## 4-byte Spill
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movq	-8(%rax,%rbx,8), %r14
	xorl	%edx, %edx
	xorl	%r13d, %r13d
	movq	%rbx, -136(%rbp)                ## 8-byte Spill
	.p2align	4, 0x90
LBB0_9:                                 ##   Parent Loop BB0_3 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	%rdx, -96(%rbp)                 ## 8-byte Spill
	movq	%r12, %rbx
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movq	(%rax,%r13,8), %r15
	movq	%r15, %rdi
	movss	-64(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movss	-60(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	movss	-56(%rbp), %xmm2                ## 4-byte Reload
                                        ## xmm2 = mem[0],zero,zero,zero
	movss	-52(%rbp), %xmm3                ## 4-byte Reload
                                        ## xmm3 = mem[0],zero,zero,zero
	callq	_INSIDE
	movq	%rax, %r12
	movq	%r14, %rdi
	movss	-64(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	movss	-60(%rbp), %xmm1                ## 4-byte Reload
                                        ## xmm1 = mem[0],zero,zero,zero
	movss	-56(%rbp), %xmm2                ## 4-byte Reload
                                        ## xmm2 = mem[0],zero,zero,zero
	movss	-52(%rbp), %xmm3                ## 4-byte Reload
                                        ## xmm3 = mem[0],zero,zero,zero
	callq	_INSIDE
	testq	%r12, %r12
	je	LBB0_18
## %bb.10:                              ##   in Loop: Header=BB0_9 Depth=2
	testq	%rax, %rax
	movq	%rbx, %r12
	je	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_9 Depth=2
	movq	-96(%rbp), %rdx                 ## 8-byte Reload
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	movq	%r15, (%rax,%rdx,8)
	incq	%rdx
	jmp	LBB0_26
	.p2align	4, 0x90
LBB0_18:                                ##   in Loop: Header=BB0_9 Depth=2
	testq	%rax, %rax
	movq	%rbx, %r12
	je	LBB0_19
## %bb.20:                              ##   in Loop: Header=BB0_9 Depth=2
	movq	-120(%rbp), %rbx                ## 8-byte Reload
	movq	(%rbx), %rcx
	movq	(%rcx,%r15,8), %rdx
	movq	(%rcx,%r14,8), %rax
	movss	(%rax), %xmm8                   ## xmm8 = mem[0],zero,zero,zero
	movss	4(%rax), %xmm9                  ## xmm9 = mem[0],zero,zero,zero
	movss	(%rdx), %xmm4                   ## xmm4 = mem[0],zero,zero,zero
	movss	4(%rdx), %xmm2                  ## xmm2 = mem[0],zero,zero,zero
	subss	%xmm8, %xmm4
	subss	%xmm9, %xmm2
	movss	8(%rdx), %xmm3                  ## xmm3 = mem[0],zero,zero,zero
	movss	8(%rax), %xmm5                  ## xmm5 = mem[0],zero,zero,zero
	subss	%xmm5, %xmm3
	movss	12(%rdx), %xmm7                 ## xmm7 = mem[0],zero,zero,zero
	movss	12(%rax), %xmm6                 ## xmm6 = mem[0],zero,zero,zero
	subss	%xmm6, %xmm7
	movss	-60(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm2, %xmm0
	movaps	%xmm4, %xmm1
	mulss	-64(%rbp), %xmm1                ## 4-byte Folded Reload
	addss	%xmm0, %xmm1
	movaps	%xmm3, %xmm0
	mulss	-56(%rbp), %xmm0                ## 4-byte Folded Reload
	addss	%xmm1, %xmm0
	movaps	%xmm7, %xmm1
	mulss	-52(%rbp), %xmm1                ## 4-byte Folded Reload
	addss	%xmm0, %xmm1
	xorps	%xmm0, %xmm0
	ucomiss	%xmm0, %xmm1
	jne	LBB0_21
	jnp	LBB0_23
LBB0_21:                                ##   in Loop: Header=BB0_9 Depth=2
	mulss	-60(%rbp), %xmm9                ## 4-byte Folded Reload
	movaps	%xmm8, %xmm0
	mulss	-64(%rbp), %xmm0                ## 4-byte Folded Reload
	addss	%xmm9, %xmm0
	mulss	-56(%rbp), %xmm5                ## 4-byte Folded Reload
	addss	%xmm0, %xmm5
	mulss	-52(%rbp), %xmm6                ## 4-byte Folded Reload
	addss	%xmm5, %xmm6
	xorps	LCPI0_0(%rip), %xmm6
	divss	%xmm1, %xmm6
	ucomiss	LCPI0_1(%rip), %xmm6
	movaps	%xmm6, %xmm0
	jbe	LBB0_23
## %bb.22:                              ##   in Loop: Header=BB0_9 Depth=2
	movss	LCPI0_1(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	.p2align	4, 0x90
LBB0_23:                                ##   in Loop: Header=BB0_9 Depth=2
	mulss	%xmm0, %xmm4
	addss	%xmm8, %xmm4
	movq	8(%rbx), %rdx
	movq	(%rcx,%rdx,8), %rcx
	movss	%xmm4, (%rcx)
	mulss	%xmm0, %xmm2
	addss	4(%rax), %xmm2
	movss	%xmm2, 4(%rcx)
	mulss	%xmm0, %xmm3
	addss	8(%rax), %xmm3
	movss	%xmm3, 8(%rcx)
	mulss	%xmm0, %xmm7
	addss	12(%rax), %xmm7
	movss	%xmm7, 12(%rcx)
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	cmpq	$0, (%rdi)
	je	LBB0_25
## %bb.24:                              ##   in Loop: Header=BB0_9 Depth=2
	movq	_EYE_SPACE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r14, %rcx
	movq	%r15, %r8
	callq	_interpolate_aux
	movq	8(%rbx), %rdx
LBB0_25:                                ##   in Loop: Header=BB0_9 Depth=2
	movq	16(%rbx), %rax
	movl	(%rax,%r14,4), %ecx
	movl	%ecx, (%rax,%rdx,4)
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	movq	%rdx, (%rcx,%rax,8)
	movq	%rax, %rdx
	incq	%rdx
	movq	8(%rbx), %rax
	incq	%rax
	movslq	(%r12), %rcx
	cmpq	%rcx, %rax
	movl	$1, %ecx
	cmoveq	%rcx, %rax
	movq	%rax, 8(%rbx)
	jmp	LBB0_26
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_9 Depth=2
	movq	-120(%rbp), %rbx                ## 8-byte Reload
	movq	(%rbx), %rcx
	movq	(%rcx,%r14,8), %rdx
	movq	(%rcx,%r15,8), %rax
	movss	(%rax), %xmm8                   ## xmm8 = mem[0],zero,zero,zero
	movss	4(%rax), %xmm9                  ## xmm9 = mem[0],zero,zero,zero
	movss	(%rdx), %xmm4                   ## xmm4 = mem[0],zero,zero,zero
	movss	4(%rdx), %xmm2                  ## xmm2 = mem[0],zero,zero,zero
	subss	%xmm8, %xmm4
	subss	%xmm9, %xmm2
	movss	8(%rdx), %xmm3                  ## xmm3 = mem[0],zero,zero,zero
	movss	8(%rax), %xmm5                  ## xmm5 = mem[0],zero,zero,zero
	subss	%xmm5, %xmm3
	movss	12(%rdx), %xmm7                 ## xmm7 = mem[0],zero,zero,zero
	movss	12(%rax), %xmm6                 ## xmm6 = mem[0],zero,zero,zero
	subss	%xmm6, %xmm7
	movss	-60(%rbp), %xmm0                ## 4-byte Reload
                                        ## xmm0 = mem[0],zero,zero,zero
	mulss	%xmm2, %xmm0
	movaps	%xmm4, %xmm1
	mulss	-64(%rbp), %xmm1                ## 4-byte Folded Reload
	addss	%xmm0, %xmm1
	movaps	%xmm3, %xmm0
	mulss	-56(%rbp), %xmm0                ## 4-byte Folded Reload
	addss	%xmm1, %xmm0
	movaps	%xmm7, %xmm1
	mulss	-52(%rbp), %xmm1                ## 4-byte Folded Reload
	addss	%xmm0, %xmm1
	xorps	%xmm0, %xmm0
	ucomiss	%xmm0, %xmm1
	jne	LBB0_13
	jnp	LBB0_15
LBB0_13:                                ##   in Loop: Header=BB0_9 Depth=2
	mulss	-60(%rbp), %xmm9                ## 4-byte Folded Reload
	movaps	%xmm8, %xmm0
	mulss	-64(%rbp), %xmm0                ## 4-byte Folded Reload
	addss	%xmm9, %xmm0
	mulss	-56(%rbp), %xmm5                ## 4-byte Folded Reload
	addss	%xmm0, %xmm5
	mulss	-52(%rbp), %xmm6                ## 4-byte Folded Reload
	addss	%xmm5, %xmm6
	xorps	LCPI0_0(%rip), %xmm6
	divss	%xmm1, %xmm6
	ucomiss	LCPI0_1(%rip), %xmm6
	movaps	%xmm6, %xmm0
	jbe	LBB0_15
## %bb.14:                              ##   in Loop: Header=BB0_9 Depth=2
	movss	LCPI0_1(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	.p2align	4, 0x90
LBB0_15:                                ##   in Loop: Header=BB0_9 Depth=2
	mulss	%xmm0, %xmm4
	addss	%xmm8, %xmm4
	movq	8(%rbx), %rdx
	movq	(%rcx,%rdx,8), %rcx
	movss	%xmm4, (%rcx)
	mulss	%xmm0, %xmm2
	addss	4(%rax), %xmm2
	movss	%xmm2, 4(%rcx)
	mulss	%xmm0, %xmm3
	addss	8(%rax), %xmm3
	movss	%xmm3, 8(%rcx)
	mulss	%xmm0, %xmm7
	addss	12(%rax), %xmm7
	movss	%xmm7, 12(%rcx)
	movq	-80(%rbp), %rdi                 ## 8-byte Reload
	cmpq	$0, (%rdi)
	je	LBB0_17
## %bb.16:                              ##   in Loop: Header=BB0_9 Depth=2
	movq	_EYE_SPACE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r15, %rcx
	movq	%r14, %r8
	callq	_interpolate_aux
	movq	8(%rbx), %rdx
LBB0_17:                                ##   in Loop: Header=BB0_9 Depth=2
	movq	16(%rbx), %rax
	movl	(%rax,%r14,4), %ecx
	movl	%ecx, (%rax,%rdx,4)
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	movq	-72(%rbp), %rsi                 ## 8-byte Reload
	movq	%rdx, (%rsi,%rax,8)
	movq	%rax, %rdx
	movq	8(%rbx), %rax
	incq	%rax
	movslq	(%r12), %rcx
	cmpq	%rcx, %rax
	movl	$1, %ecx
	cmoveq	%rcx, %rax
	movq	%rax, 8(%rbx)
	movq	%r15, 8(%rsi,%rdx,8)
	addq	$2, %rdx
	jmp	LBB0_26
LBB0_19:                                ##   in Loop: Header=BB0_9 Depth=2
	movq	-96(%rbp), %rdx                 ## 8-byte Reload
	.p2align	4, 0x90
LBB0_26:                                ##   in Loop: Header=BB0_9 Depth=2
	movslq	(%r12), %rax
	decq	%rax
	cmpq	%rax, %rdx
	jae	LBB0_27
## %bb.8:                               ##   in Loop: Header=BB0_9 Depth=2
	incq	%r13
	movq	%r15, %r14
	movq	-136(%rbp), %rbx                ## 8-byte Reload
	cmpq	%r13, %rbx
	jne	LBB0_9
## %bb.29:                              ##   in Loop: Header=BB0_3 Depth=1
	movq	_MAX_CLIP_PLANES@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rdx, %rbx
	movq	-88(%rbp), %rcx                 ## 8-byte Reload
	movq	-72(%rbp), %rsi                 ## 8-byte Reload
	movq	%rsi, -88(%rbp)                 ## 8-byte Spill
	movq	%rcx, -72(%rbp)                 ## 8-byte Spill
	movq	-112(%rbp), %rsi                ## 8-byte Reload
	movq	-128(%rbp), %rdi                ## 8-byte Reload
	jmp	LBB0_30
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_3 Depth=1
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
LBB0_30:                                ##   in Loop: Header=BB0_3 Depth=1
	incq	%rdi
	cmpq	%rax, %rdi
	movq	-80(%rbp), %r15                 ## 8-byte Reload
	jb	LBB0_3
## %bb.31:
	cmpq	%rsi, %rcx
	je	LBB0_32
## %bb.33:
	movq	%rdx, %rbx
	leaq	(,%rdx,8), %rdx
	movq	-104(%rbp), %rdi                ## 8-byte Reload
	callq	_MEMCPY
	movq	%rbx, %rax
	jmp	LBB0_34
LBB0_27:
	movq	-112(%rbp), %rsi                ## 8-byte Reload
	cmpq	%rsi, -72(%rbp)                 ## 8-byte Folded Reload
	je	LBB0_34
## %bb.28:
	shlq	$3, %rdx
	movq	-104(%rbp), %rdi                ## 8-byte Reload
	callq	_MEMCPY
	movslq	(%r12), %rax
	decq	%rax
	jmp	LBB0_34
LBB0_1:
                                        ## implicit-def: $rax
LBB0_34:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	-48(%rbp), %rcx
	jne	LBB0_36
## %bb.35:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_6:
	xorl	%eax, %eax
	jmp	LBB0_34
LBB0_32:
	movq	%rdx, %rax
	jmp	LBB0_34
LBB0_36:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_VB_SIZE,4,2                    ## @VB_SIZE
	.comm	_MAX_CLIP_PLANES,8,3            ## @MAX_CLIP_PLANES
	.comm	_EYE_SPACE,4,2                  ## @EYE_SPACE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_userclip_polygon            ; -- Begin function gl_userclip_polygon
	.p2align	2
_gl_userclip_polygon:                   ; @gl_userclip_polygon
	.cfi_startproc
; %bb.0:
	stp	d13, d12, [sp, #-144]!          ; 16-byte Folded Spill
	.cfi_def_cfa_offset 144
	stp	d11, d10, [sp, #16]             ; 16-byte Folded Spill
	stp	d9, d8, [sp, #32]               ; 16-byte Folded Spill
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	.cfi_offset b10, -120
	.cfi_offset b11, -128
	.cfi_offset b12, -136
	.cfi_offset b13, -144
	sub	sp, sp, #48
	mov	x22, x1
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-136]
Lloh3:
	adrp	x21, _VB_SIZE@GOTPAGE
Lloh4:
	ldr	x21, [x21, _VB_SIZE@GOTPAGEOFF]
	ldr	w8, [x21]
	lsl	x8, x8, #3
	mov	x9, x8
Lloh5:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh6:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0xffffffff0
	sub	x28, x9, x8
	mov	sp, x28
Lloh7:
	adrp	x8, _MAX_CLIP_PLANES@GOTPAGE
Lloh8:
	ldr	x8, [x8, _MAX_CLIP_PLANES@GOTPAGEOFF]
Lloh9:
	ldr	x8, [x8]
	cbz	x8, LBB0_30
; %bb.1:
	mov	x10, #0
	ldr	x19, [x0, #24]
	fmov	s12, #1.00000000
	stp	x2, x28, [x29, #-168]           ; 16-byte Folded Spill
	mov	x20, x2
                                        ; implicit-def: $x23
	stur	x0, [x29, #-144]                ; 8-byte Folded Spill
LBB0_2:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_5 Depth 2
	ldr	x9, [x0, #16]
	ldr	x9, [x9, x10, lsl #3]
	cbz	x9, LBB0_24
; %bb.3:                                ;   in Loop: Header=BB0_2 Depth=1
	cmp	x22, #3
	b.lo	LBB0_32
; %bb.4:                                ;   in Loop: Header=BB0_2 Depth=1
	mov	x23, #0
	mov	x27, #0
	ldur	x8, [x29, #-144]                ; 8-byte Folded Reload
	ldr	x8, [x8, #8]
	stur	x10, [x29, #-152]               ; 8-byte Folded Spill
	ldr	x8, [x8, x10, lsl #3]
	ldp	s8, s9, [x8]
	ldp	s10, s11, [x8, #8]
	add	x8, x20, x22, lsl #3
	ldur	x25, [x8, #-8]
LBB0_5:                                 ;   Parent Loop BB0_2 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x24, [x20, x27, lsl #3]
	mov	x0, x24
	fmov	s0, s8
	fmov	s1, s9
	fmov	s2, s10
	fmov	s3, s11
	bl	_INSIDE
	mov	x26, x0
	mov	x0, x25
	fmov	s0, s8
	fmov	s1, s9
	fmov	s2, s10
	fmov	s3, s11
	bl	_INSIDE
	cbz	x26, LBB0_8
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=2
	cbz	x0, LBB0_15
; %bb.7:                                ;   in Loop: Header=BB0_5 Depth=2
	str	x24, [x28, x23, lsl #3]
	add	x23, x23, #1
	b	LBB0_21
LBB0_8:                                 ;   in Loop: Header=BB0_5 Depth=2
	cbz	x0, LBB0_21
; %bb.9:                                ;   in Loop: Header=BB0_5 Depth=2
	ldr	x9, [x19]
	ldr	x10, [x9, x24, lsl #3]
	ldr	x8, [x9, x25, lsl #3]
	ldp	s0, s1, [x10]
	ldp	s3, s6, [x8]
	fsub	s4, s0, s3
	fsub	s1, s1, s6
	ldp	s0, s2, [x10, #8]
	ldp	s16, s7, [x8, #8]
	fsub	s5, s0, s16
	fsub	s2, s2, s7
	fmul	s0, s9, s1
	fmadd	s0, s4, s8, s0
	fmadd	s0, s5, s10, s0
	fmadd	s17, s2, s11, s0
	movi	d0, #0000000000000000
	fcmp	s17, #0.0
	b.eq	LBB0_12
; %bb.10:                               ;   in Loop: Header=BB0_5 Depth=2
	fmul	s0, s9, s6
	fmadd	s0, s3, s8, s0
	fmadd	s0, s16, s10, s0
	fnmadd	s0, s7, s11, s0
	fdiv	s0, s0, s17
	fcmp	s0, s12
	b.le	LBB0_12
; %bb.11:                               ;   in Loop: Header=BB0_5 Depth=2
	fmov	s0, #1.00000000
LBB0_12:                                ;   in Loop: Header=BB0_5 Depth=2
	ldr	x2, [x19, #8]
	ldr	x9, [x9, x2, lsl #3]
	fmadd	s3, s0, s4, s3
	str	s3, [x9]
	ldr	s3, [x8, #4]
	fmadd	s1, s0, s1, s3
	str	s1, [x9, #4]
	ldr	s1, [x8, #8]
	fmadd	s1, s0, s5, s1
	str	s1, [x9, #8]
	ldr	s1, [x8, #12]
	fmadd	s1, s0, s2, s1
	str	s1, [x9, #12]
	ldur	x0, [x29, #-144]                ; 8-byte Folded Reload
	ldr	x8, [x0]
	cbz	x8, LBB0_14
; %bb.13:                               ;   in Loop: Header=BB0_5 Depth=2
Lloh10:
	adrp	x8, _EYE_SPACE@GOTPAGE
Lloh11:
	ldr	x8, [x8, _EYE_SPACE@GOTPAGEOFF]
Lloh12:
	ldr	w1, [x8]
	mov	x3, x25
	mov	x4, x24
	bl	_interpolate_aux
	ldr	x2, [x19, #8]
LBB0_14:                                ;   in Loop: Header=BB0_5 Depth=2
	str	x2, [x28, x23, lsl #3]
	ldp	x9, x8, [x19, #8]
	ldr	w10, [x8, x25, lsl #2]
	str	w10, [x8, x2, lsl #2]
	add	x23, x23, #1
	add	x8, x9, #1
	ldrsw	x10, [x21]
	cmp	x8, x10
	mov	w8, #1
	csinc	x8, x8, x9, eq
	str	x8, [x19, #8]
	b	LBB0_21
LBB0_15:                                ;   in Loop: Header=BB0_5 Depth=2
	ldr	x9, [x19]
	ldr	x10, [x9, x25, lsl #3]
	ldr	x8, [x9, x24, lsl #3]
	ldp	s0, s1, [x10]
	ldp	s3, s6, [x8]
	fsub	s4, s0, s3
	fsub	s1, s1, s6
	ldp	s0, s2, [x10, #8]
	ldp	s16, s7, [x8, #8]
	fsub	s5, s0, s16
	fsub	s2, s2, s7
	fmul	s0, s9, s1
	fmadd	s0, s4, s8, s0
	fmadd	s0, s5, s10, s0
	fmadd	s17, s2, s11, s0
	movi	d0, #0000000000000000
	fcmp	s17, #0.0
	b.eq	LBB0_18
; %bb.16:                               ;   in Loop: Header=BB0_5 Depth=2
	fmul	s0, s9, s6
	fmadd	s0, s3, s8, s0
	fmadd	s0, s16, s10, s0
	fnmadd	s0, s7, s11, s0
	fdiv	s0, s0, s17
	fcmp	s0, s12
	b.le	LBB0_18
; %bb.17:                               ;   in Loop: Header=BB0_5 Depth=2
	fmov	s0, #1.00000000
LBB0_18:                                ;   in Loop: Header=BB0_5 Depth=2
	ldr	x2, [x19, #8]
	ldr	x9, [x9, x2, lsl #3]
	fmadd	s3, s0, s4, s3
	str	s3, [x9]
	ldr	s3, [x8, #4]
	fmadd	s1, s0, s1, s3
	str	s1, [x9, #4]
	ldr	s1, [x8, #8]
	fmadd	s1, s0, s5, s1
	str	s1, [x9, #8]
	ldr	s1, [x8, #12]
	fmadd	s1, s0, s2, s1
	str	s1, [x9, #12]
	ldur	x0, [x29, #-144]                ; 8-byte Folded Reload
	ldr	x8, [x0]
	cbz	x8, LBB0_20
; %bb.19:                               ;   in Loop: Header=BB0_5 Depth=2
Lloh13:
	adrp	x8, _EYE_SPACE@GOTPAGE
Lloh14:
	ldr	x8, [x8, _EYE_SPACE@GOTPAGEOFF]
Lloh15:
	ldr	w1, [x8]
	mov	x3, x24
	mov	x4, x25
	bl	_interpolate_aux
	ldr	x2, [x19, #8]
LBB0_20:                                ;   in Loop: Header=BB0_5 Depth=2
	add	x8, x28, x23, lsl #3
	str	x2, [x8]
	ldp	x10, x9, [x19, #8]
	ldr	w11, [x9, x25, lsl #2]
	str	w11, [x9, x2, lsl #2]
	add	x9, x10, #1
	ldrsw	x11, [x21]
	cmp	x9, x11
	mov	w9, #1
	csinc	x9, x9, x10, eq
	str	x9, [x19, #8]
	add	x23, x23, #2
	str	x24, [x8, #8]
LBB0_21:                                ;   in Loop: Header=BB0_5 Depth=2
	ldrsw	x8, [x21]
	sub	x8, x8, #1
	cmp	x23, x8
	b.hs	LBB0_28
; %bb.22:                               ;   in Loop: Header=BB0_5 Depth=2
	add	x27, x27, #1
	mov	x25, x24
	cmp	x22, x27
	b.ne	LBB0_5
; %bb.23:                               ;   in Loop: Header=BB0_2 Depth=1
Lloh16:
	adrp	x8, _MAX_CLIP_PLANES@GOTPAGE
Lloh17:
	ldr	x8, [x8, _MAX_CLIP_PLANES@GOTPAGEOFF]
Lloh18:
	ldr	x8, [x8]
	mov	x22, x23
	mov	x9, x20
	mov	x20, x28
	mov	x28, x9
	ldur	x10, [x29, #-152]               ; 8-byte Folded Reload
	b	LBB0_25
LBB0_24:                                ;   in Loop: Header=BB0_2 Depth=1
	mov	x9, x28
LBB0_25:                                ;   in Loop: Header=BB0_2 Depth=1
	add	x10, x10, #1
	cmp	x10, x8
	ldur	x0, [x29, #-144]                ; 8-byte Folded Reload
	b.lo	LBB0_2
; %bb.26:
	ldur	x1, [x29, #-160]                ; 8-byte Folded Reload
	cmp	x9, x1
	b.eq	LBB0_33
; %bb.27:
	lsl	x2, x23, #3
	ldur	x0, [x29, #-168]                ; 8-byte Folded Reload
	bl	_MEMCPY
	b	LBB0_33
LBB0_28:
	ldur	x1, [x29, #-160]                ; 8-byte Folded Reload
	cmp	x28, x1
	b.eq	LBB0_31
; %bb.29:
	lsl	x2, x23, #3
	ldur	x0, [x29, #-168]                ; 8-byte Folded Reload
	bl	_MEMCPY
	ldrsw	x8, [x21]
	sub	x23, x8, #1
	b	LBB0_33
LBB0_30:
                                        ; implicit-def: $x23
	b	LBB0_33
LBB0_31:
	mov	x23, x8
	b	LBB0_33
LBB0_32:
	mov	x23, #0
LBB0_33:
	ldur	x8, [x29, #-136]
Lloh19:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh20:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh21:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_35
; %bb.34:
	mov	x0, x23
	sub	sp, x29, #128
	ldp	x29, x30, [sp, #128]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #112]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #96]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #80]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #64]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #48]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #32]               ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #16]             ; 16-byte Folded Reload
	ldp	d13, d12, [sp], #144            ; 16-byte Folded Reload
	ret
LBB0_35:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh13, Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh16, Lloh17, Lloh18
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.cfi_endproc
                                        ; -- End function
	.comm	_VB_SIZE,4,2                    ; @VB_SIZE
	.comm	_MAX_CLIP_PLANES,8,3            ; @MAX_CLIP_PLANES
	.comm	_EYE_SPACE,4,2                  ; @EYE_SPACE
.subsections_via_symbols
