	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function get_num_running_animations
_get_num_running_animations:            ## @get_num_running_animations
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_MAX_SIMULTANEOUS_ANIMATIONS@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	testl	%ecx, %ecx
	jle	LBB0_1
## %bb.2:
	movq	_animations@GOTPCREL(%rip), %rax
	movq	(%rax), %rdx
	cmpl	$4, %ecx
	jae	LBB0_4
## %bb.3:
	xorl	%esi, %esi
	xorl	%eax, %eax
	jmp	LBB0_11
LBB0_1:
	xorl	%eax, %eax
	popq	%rbp
	retq
LBB0_4:
	movl	%ecx, %esi
	andl	$-4, %esi
	leaq	-4(%rsi), %rax
	movq	%rax, %r8
	shrq	$2, %r8
	incq	%r8
	testq	%rax, %rax
	je	LBB0_5
## %bb.6:
	movq	%r8, %rax
	andq	$-2, %rax
	pxor	%xmm2, %xmm2
	xorl	%edi, %edi
	pcmpeqd	%xmm3, %xmm3
	pxor	%xmm0, %xmm0
	pxor	%xmm1, %xmm1
	.p2align	4, 0x90
LBB0_7:                                 ## =>This Inner Loop Header: Depth=1
	movdqu	(%rdx,%rdi,8), %xmm4
	movdqu	16(%rdx,%rdi,8), %xmm5
	movdqu	32(%rdx,%rdi,8), %xmm6
	movdqu	48(%rdx,%rdi,8), %xmm7
	pcmpeqq	%xmm2, %xmm4
	pshufd	$232, %xmm4, %xmm4              ## xmm4 = xmm4[0,2,2,3]
	paddd	%xmm0, %xmm4
	pcmpeqq	%xmm2, %xmm5
	pshufd	$232, %xmm5, %xmm5              ## xmm5 = xmm5[0,2,2,3]
	paddd	%xmm1, %xmm5
	pcmpeqq	%xmm2, %xmm6
	pshufd	$232, %xmm6, %xmm0              ## xmm0 = xmm6[0,2,2,3]
	paddd	%xmm4, %xmm0
	pcmpeqq	%xmm2, %xmm7
	pshufd	$232, %xmm7, %xmm1              ## xmm1 = xmm7[0,2,2,3]
	paddd	%xmm5, %xmm1
	psubd	%xmm3, %xmm0
	psubd	%xmm3, %xmm0
	psubd	%xmm3, %xmm1
	psubd	%xmm3, %xmm1
	addq	$8, %rdi
	addq	$-2, %rax
	jne	LBB0_7
## %bb.8:
	testb	$1, %r8b
	je	LBB0_10
LBB0_9:
	movdqu	(%rdx,%rdi,8), %xmm2
	movdqu	16(%rdx,%rdi,8), %xmm3
	pxor	%xmm4, %xmm4
	pcmpeqq	%xmm4, %xmm2
	pshufd	$232, %xmm2, %xmm2              ## xmm2 = xmm2[0,2,2,3]
	paddd	%xmm2, %xmm0
	pcmpeqq	%xmm4, %xmm3
	pshufd	$232, %xmm3, %xmm2              ## xmm2 = xmm3[0,2,2,3]
	paddd	%xmm2, %xmm1
	pcmpeqd	%xmm2, %xmm2
	psubd	%xmm2, %xmm0
	psubd	%xmm2, %xmm1
LBB0_10:
	paddd	%xmm1, %xmm0
	pshufd	$85, %xmm0, %xmm1               ## xmm1 = xmm0[1,1,1,1]
	paddd	%xmm0, %xmm1
	movd	%xmm1, %eax
	cmpq	%rcx, %rsi
	je	LBB0_12
	.p2align	4, 0x90
LBB0_11:                                ## =>This Inner Loop Header: Depth=1
	cmpq	$1, (%rdx,%rsi,8)
	sbbl	$-1, %eax
	incq	%rsi
	cmpq	%rsi, %rcx
	jne	LBB0_11
LBB0_12:
	popq	%rbp
	retq
LBB0_5:
	pxor	%xmm0, %xmm0
	xorl	%edi, %edi
	pxor	%xmm1, %xmm1
	testb	$1, %r8b
	jne	LBB0_9
	jmp	LBB0_10
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_SIMULTANEOUS_ANIMATIONS,4,2 ## @MAX_SIMULTANEOUS_ANIMATIONS
	.comm	_animations,8,3                 ## @animations
	.no_dead_strip	_get_num_running_animations
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function get_num_running_animations
_get_num_running_animations:            ; @get_num_running_animations
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _MAX_SIMULTANEOUS_ANIMATIONS@GOTPAGE
Lloh1:
	ldr	x8, [x8, _MAX_SIMULTANEOUS_ANIMATIONS@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	w8, #1
	b.lt	LBB0_3
; %bb.1:
Lloh3:
	adrp	x9, _animations@GOTPAGE
Lloh4:
	ldr	x9, [x9, _animations@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	cmp	w8, #8
	b.hs	LBB0_4
; %bb.2:
	mov	x10, #0
	mov	w0, #0
	b	LBB0_7
LBB0_3:
	mov	w0, #0
	ret
LBB0_4:
	and	x10, x8, #0xfffffff8
	movi.2d	v0, #0000000000000000
	add	x11, x9, #32
	mov	x12, x10
	movi.2d	v1, #0000000000000000
	movi.2d	v2, #0000000000000000
	movi.2d	v3, #0000000000000000
LBB0_5:                                 ; =>This Inner Loop Header: Depth=1
	ldp	q4, q5, [x11, #-32]
	ldp	q6, q7, [x11], #64
	cmtst.2d	v4, v4, v4
	xtn.2s	v4, v4
	cmtst.2d	v5, v5, v5
	xtn.2s	v5, v5
	cmtst.2d	v6, v6, v6
	xtn.2s	v6, v6
	cmtst.2d	v7, v7, v7
	xtn.2s	v7, v7
	sub.2s	v0, v0, v4
	sub.2s	v1, v1, v5
	sub.2s	v2, v2, v6
	sub.2s	v3, v3, v7
	subs	x12, x12, #8
	b.ne	LBB0_5
; %bb.6:
	add.2s	v0, v1, v0
	add.2s	v0, v2, v0
	add.2s	v0, v3, v0
	addp.2s	v0, v0, v0
	fmov	w0, s0
	cmp	x10, x8
	b.eq	LBB0_9
LBB0_7:
	add	x9, x9, x10, lsl #3
	sub	x8, x8, x10
LBB0_8:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x10, [x9], #8
	cmp	x10, #0
	cinc	w0, w0, ne
	subs	x8, x8, #1
	b.ne	LBB0_8
LBB0_9:
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_SIMULTANEOUS_ANIMATIONS,4,2 ; @MAX_SIMULTANEOUS_ANIMATIONS
	.comm	_animations,8,3                 ; @animations
	.no_dead_strip	_get_num_running_animations
.subsections_via_symbols
