	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal16,16byte_literals
	.p2align	4                               ## -- Begin function gl_userclip_line
LCPI0_0:
	.quad	0x8000000000000000              ## double -0
	.quad	0x8000000000000000              ## double -0
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3
LCPI0_1:
	.quad	0x3ff0000000000000              ## double 1
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_gl_userclip_line
	.p2align	4, 0x90
_gl_userclip_line:                      ## @gl_userclip_line
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$56, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	(%rsi), %r12
	movq	(%rdx), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	movq	_MAX_CLIP_PLANES@GOTPCREL(%rip), %rax
	cmpq	$0, (%rax)
	movq	%rdx, -96(%rbp)                 ## 8-byte Spill
	movq	%rsi, -88(%rbp)                 ## 8-byte Spill
	je	LBB0_21
## %bb.1:
	movq	%rdi, %rbx
	movq	24(%rdi), %r15
	xorl	%r13d, %r13d
	jmp	LBB0_6
	.p2align	4, 0x90
LBB0_3:                                 ##   in Loop: Header=BB0_6 Depth=1
	movq	%rdx, %r12
LBB0_4:                                 ##   in Loop: Header=BB0_6 Depth=1
	incq	%rdx
	movq	_VB_SIZE@GOTPCREL(%rip), %rax
	cmpq	(%rax), %rdx
	movl	$1, %eax
	cmoveq	%rax, %rdx
	movq	%rdx, 8(%r15)
LBB0_5:                                 ##   in Loop: Header=BB0_6 Depth=1
	incq	%r13
	movq	_MAX_CLIP_PLANES@GOTPCREL(%rip), %rax
	cmpq	(%rax), %r13
	jae	LBB0_21
LBB0_6:                                 ## =>This Inner Loop Header: Depth=1
	movq	16(%rbx), %rax
	cmpq	$0, (%rax,%r13,8)
	je	LBB0_5
## %bb.7:                               ##   in Loop: Header=BB0_6 Depth=1
	movq	8(%rbx), %rax
	movq	(%rax,%r13,8), %rax
	movsd	(%rax), %xmm0                   ## xmm0 = mem[0],zero
	movsd	%xmm0, -72(%rbp)                ## 8-byte Spill
	movsd	8(%rax), %xmm1                  ## xmm1 = mem[0],zero
	movsd	%xmm1, -56(%rbp)                ## 8-byte Spill
	movsd	16(%rax), %xmm2                 ## xmm2 = mem[0],zero
	movsd	%xmm2, -64(%rbp)                ## 8-byte Spill
	movsd	24(%rax), %xmm3                 ## xmm3 = mem[0],zero
	movsd	%xmm3, -80(%rbp)                ## 8-byte Spill
	movq	%r12, %rdi
	callq	_OUTSIDE
	movq	%rax, %r14
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movsd	-72(%rbp), %xmm0                ## 8-byte Reload
                                        ## xmm0 = mem[0],zero
	movsd	-56(%rbp), %xmm1                ## 8-byte Reload
                                        ## xmm1 = mem[0],zero
	movsd	-64(%rbp), %xmm2                ## 8-byte Reload
                                        ## xmm2 = mem[0],zero
	movsd	-80(%rbp), %xmm3                ## 8-byte Reload
                                        ## xmm3 = mem[0],zero
	callq	_OUTSIDE
	testq	%r14, %r14
	je	LBB0_14
## %bb.8:                               ##   in Loop: Header=BB0_6 Depth=1
	testq	%rax, %rax
	jne	LBB0_23
## %bb.9:                               ##   in Loop: Header=BB0_6 Depth=1
	movq	(%r15), %rcx
	movq	(%rcx,%r12,8), %rdx
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movq	(%rcx,%rax,8), %rax
	movsd	(%rax), %xmm8                   ## xmm8 = mem[0],zero
	movsd	8(%rax), %xmm9                  ## xmm9 = mem[0],zero
	movsd	(%rdx), %xmm4                   ## xmm4 = mem[0],zero
	movsd	8(%rdx), %xmm2                  ## xmm2 = mem[0],zero
	subsd	%xmm8, %xmm4
	subsd	%xmm9, %xmm2
	movsd	16(%rdx), %xmm3                 ## xmm3 = mem[0],zero
	movsd	16(%rax), %xmm11                ## xmm11 = mem[0],zero
	subsd	%xmm11, %xmm3
	movsd	24(%rdx), %xmm5                 ## xmm5 = mem[0],zero
	movsd	24(%rax), %xmm6                 ## xmm6 = mem[0],zero
	subsd	%xmm6, %xmm5
	movsd	-56(%rbp), %xmm13               ## 8-byte Reload
                                        ## xmm13 = mem[0],zero
	movapd	%xmm13, %xmm0
	mulsd	%xmm2, %xmm0
	movapd	%xmm4, %xmm1
	movsd	-72(%rbp), %xmm7                ## 8-byte Reload
                                        ## xmm7 = mem[0],zero
	mulsd	%xmm7, %xmm1
	addsd	%xmm0, %xmm1
	movapd	%xmm3, %xmm0
	movsd	-64(%rbp), %xmm12               ## 8-byte Reload
                                        ## xmm12 = mem[0],zero
	mulsd	%xmm12, %xmm0
	addsd	%xmm1, %xmm0
	movapd	%xmm5, %xmm1
	movsd	-80(%rbp), %xmm10               ## 8-byte Reload
                                        ## xmm10 = mem[0],zero
	mulsd	%xmm10, %xmm1
	addsd	%xmm0, %xmm1
	xorpd	%xmm0, %xmm0
	ucomisd	%xmm0, %xmm1
	jne	LBB0_10
	jnp	LBB0_12
LBB0_10:                                ##   in Loop: Header=BB0_6 Depth=1
	mulsd	%xmm9, %xmm13
	mulsd	%xmm8, %xmm7
	addsd	%xmm13, %xmm7
	mulsd	%xmm12, %xmm11
	addsd	%xmm7, %xmm11
	mulsd	%xmm10, %xmm6
	addsd	%xmm11, %xmm6
	xorpd	LCPI0_0(%rip), %xmm6
	divsd	%xmm1, %xmm6
	ucomisd	LCPI0_1(%rip), %xmm6
	movapd	%xmm6, %xmm0
	jbe	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_6 Depth=1
	movsd	LCPI0_1(%rip), %xmm0            ## xmm0 = mem[0],zero
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_6 Depth=1
	mulsd	%xmm0, %xmm4
	addsd	%xmm8, %xmm4
	movq	8(%r15), %rdx
	movq	(%rcx,%rdx,8), %rcx
	movsd	%xmm4, (%rcx)
	mulsd	%xmm0, %xmm2
	addsd	8(%rax), %xmm2
	movsd	%xmm2, 8(%rcx)
	mulsd	%xmm0, %xmm3
	addsd	16(%rax), %xmm3
	movsd	%xmm3, 16(%rcx)
	mulsd	%xmm0, %xmm5
	addsd	24(%rax), %xmm5
	movsd	%xmm5, 24(%rcx)
	cmpq	$0, (%rbx)
	je	LBB0_3
## %bb.2:                               ##   in Loop: Header=BB0_6 Depth=1
	movq	_EYE_SPACE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%rbx, %rdi
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	movq	%r12, %r8
	callq	_interpolate_aux
	movq	8(%r15), %rdx
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_14:                                ##   in Loop: Header=BB0_6 Depth=1
	testq	%rax, %rax
	je	LBB0_5
## %bb.15:                              ##   in Loop: Header=BB0_6 Depth=1
	movq	(%r15), %rcx
	movq	-48(%rbp), %rax                 ## 8-byte Reload
	movq	(%rcx,%rax,8), %rdx
	movq	(%rcx,%r12,8), %rax
	movsd	(%rax), %xmm8                   ## xmm8 = mem[0],zero
	movsd	8(%rax), %xmm9                  ## xmm9 = mem[0],zero
	movsd	(%rdx), %xmm4                   ## xmm4 = mem[0],zero
	movsd	8(%rdx), %xmm2                  ## xmm2 = mem[0],zero
	subsd	%xmm8, %xmm4
	subsd	%xmm9, %xmm2
	movsd	16(%rdx), %xmm3                 ## xmm3 = mem[0],zero
	movsd	16(%rax), %xmm11                ## xmm11 = mem[0],zero
	subsd	%xmm11, %xmm3
	movsd	24(%rdx), %xmm5                 ## xmm5 = mem[0],zero
	movsd	24(%rax), %xmm6                 ## xmm6 = mem[0],zero
	subsd	%xmm6, %xmm5
	movsd	-56(%rbp), %xmm13               ## 8-byte Reload
                                        ## xmm13 = mem[0],zero
	movapd	%xmm13, %xmm0
	mulsd	%xmm2, %xmm0
	movapd	%xmm4, %xmm1
	movsd	-72(%rbp), %xmm7                ## 8-byte Reload
                                        ## xmm7 = mem[0],zero
	mulsd	%xmm7, %xmm1
	addsd	%xmm0, %xmm1
	movapd	%xmm3, %xmm0
	movsd	-64(%rbp), %xmm12               ## 8-byte Reload
                                        ## xmm12 = mem[0],zero
	mulsd	%xmm12, %xmm0
	addsd	%xmm1, %xmm0
	movapd	%xmm5, %xmm1
	movsd	-80(%rbp), %xmm10               ## 8-byte Reload
                                        ## xmm10 = mem[0],zero
	mulsd	%xmm10, %xmm1
	addsd	%xmm0, %xmm1
	xorpd	%xmm0, %xmm0
	ucomisd	%xmm0, %xmm1
	jne	LBB0_16
	jnp	LBB0_18
LBB0_16:                                ##   in Loop: Header=BB0_6 Depth=1
	mulsd	%xmm9, %xmm13
	mulsd	%xmm8, %xmm7
	addsd	%xmm13, %xmm7
	mulsd	%xmm12, %xmm11
	addsd	%xmm7, %xmm11
	mulsd	%xmm10, %xmm6
	addsd	%xmm11, %xmm6
	xorpd	LCPI0_0(%rip), %xmm6
	divsd	%xmm1, %xmm6
	ucomisd	LCPI0_1(%rip), %xmm6
	movapd	%xmm6, %xmm0
	jbe	LBB0_18
## %bb.17:                              ##   in Loop: Header=BB0_6 Depth=1
	movsd	LCPI0_1(%rip), %xmm0            ## xmm0 = mem[0],zero
LBB0_18:                                ##   in Loop: Header=BB0_6 Depth=1
	mulsd	%xmm0, %xmm4
	addsd	%xmm8, %xmm4
	movq	8(%r15), %rdx
	movq	(%rcx,%rdx,8), %rcx
	movsd	%xmm4, (%rcx)
	mulsd	%xmm0, %xmm2
	addsd	8(%rax), %xmm2
	movsd	%xmm2, 8(%rcx)
	mulsd	%xmm0, %xmm3
	addsd	16(%rax), %xmm3
	movsd	%xmm3, 16(%rcx)
	mulsd	%xmm0, %xmm5
	addsd	24(%rax), %xmm5
	movsd	%xmm5, 24(%rcx)
	cmpq	$0, (%rbx)
	je	LBB0_20
## %bb.19:                              ##   in Loop: Header=BB0_6 Depth=1
	movq	_EYE_SPACE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%rbx, %rdi
	movq	%r12, %rcx
	movq	-48(%rbp), %r8                  ## 8-byte Reload
	callq	_interpolate_aux
	movq	8(%r15), %rdx
LBB0_20:                                ##   in Loop: Header=BB0_6 Depth=1
	movq	%rdx, -48(%rbp)                 ## 8-byte Spill
	jmp	LBB0_4
LBB0_21:
	movq	-88(%rbp), %rax                 ## 8-byte Reload
	movq	%r12, (%rax)
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	movq	-48(%rbp), %rcx                 ## 8-byte Reload
	movq	%rcx, (%rax)
	movl	$1, %eax
LBB0_22:
	addq	$56, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_23:
	xorl	%eax, %eax
	jmp	LBB0_22
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_CLIP_PLANES,8,3            ## @MAX_CLIP_PLANES
	.comm	_EYE_SPACE,4,2                  ## @EYE_SPACE
	.comm	_VB_SIZE,8,3                    ## @VB_SIZE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_userclip_line               ; -- Begin function gl_userclip_line
	.p2align	2
_gl_userclip_line:                      ; @gl_userclip_line
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #160
	.cfi_def_cfa_offset 160
	stp	d13, d12, [sp, #16]             ; 16-byte Folded Spill
	stp	d11, d10, [sp, #32]             ; 16-byte Folded Spill
	stp	d9, d8, [sp, #48]               ; 16-byte Folded Spill
	stp	x28, x27, [sp, #64]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #80]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #96]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #112]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #128]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #144]            ; 16-byte Folded Spill
	add	x29, sp, #144
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	.cfi_offset b8, -104
	.cfi_offset b9, -112
	.cfi_offset b10, -120
	.cfi_offset b11, -128
	.cfi_offset b12, -136
	.cfi_offset b13, -144
	ldr	x23, [x1]
	ldr	x22, [x2]
Lloh0:
	adrp	x25, _MAX_CLIP_PLANES@GOTPAGE
Lloh1:
	ldr	x25, [x25, _MAX_CLIP_PLANES@GOTPAGEOFF]
	ldr	x8, [x25]
	stp	x1, x2, [sp]                    ; 16-byte Folded Spill
	cbz	x8, LBB0_20
; %bb.1:
	mov	x21, x0
	mov	x26, #0
	ldr	x27, [x0, #24]
Lloh2:
	adrp	x28, _EYE_SPACE@GOTPAGE
Lloh3:
	ldr	x28, [x28, _EYE_SPACE@GOTPAGEOFF]
	fmov	d12, #1.00000000
	mov	w19, #1
Lloh4:
	adrp	x20, _VB_SIZE@GOTPAGE
Lloh5:
	ldr	x20, [x20, _VB_SIZE@GOTPAGEOFF]
	b	LBB0_5
LBB0_2:                                 ;   in Loop: Header=BB0_5 Depth=1
	mov	x23, x2
LBB0_3:                                 ;   in Loop: Header=BB0_5 Depth=1
	add	x8, x2, #1
	ldr	x9, [x20]
	cmp	x8, x9
	csinc	x8, x19, x2, eq
	str	x8, [x27, #8]
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=1
	add	x26, x26, #1
	ldr	x8, [x25]
	cmp	x26, x8
	b.hs	LBB0_20
LBB0_5:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x8, [x21, #16]
	ldr	x8, [x8, x26, lsl #3]
	cbz	x8, LBB0_4
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	x8, [x21, #8]
	ldr	x8, [x8, x26, lsl #3]
	ldp	d9, d11, [x8]
	ldp	d10, d8, [x8, #16]
	mov	x0, x23
	fmov	d0, d9
	fmov	d1, d11
	fmov	d2, d10
	fmov	d3, d8
	bl	_OUTSIDE
	mov	x24, x0
	mov	x0, x22
	fmov	d0, d9
	fmov	d1, d11
	fmov	d2, d10
	fmov	d3, d8
	bl	_OUTSIDE
	cbz	x24, LBB0_13
; %bb.7:                                ;   in Loop: Header=BB0_5 Depth=1
	cbnz	x0, LBB0_22
; %bb.8:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	x9, [x27]
	ldr	x10, [x9, x23, lsl #3]
	ldr	x8, [x9, x22, lsl #3]
	ldp	d0, d1, [x10]
	ldp	d3, d6, [x8]
	fsub	d4, d0, d3
	fsub	d1, d1, d6
	ldp	d0, d2, [x10, #16]
	ldp	d16, d7, [x8, #16]
	fsub	d5, d0, d16
	fsub	d2, d2, d7
	fmul	d0, d11, d1
	fmadd	d0, d4, d9, d0
	fmadd	d0, d5, d10, d0
	fmadd	d17, d2, d8, d0
	movi	d0, #0000000000000000
	fcmp	d17, #0.0
	b.eq	LBB0_11
; %bb.9:                                ;   in Loop: Header=BB0_5 Depth=1
	fmul	d0, d11, d6
	fmadd	d0, d3, d9, d0
	fmadd	d0, d16, d10, d0
	fnmadd	d0, d7, d8, d0
	fdiv	d0, d0, d17
	fcmp	d0, d12
	b.le	LBB0_11
; %bb.10:                               ;   in Loop: Header=BB0_5 Depth=1
	fmov	d0, #1.00000000
LBB0_11:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	x2, [x27, #8]
	ldr	x9, [x9, x2, lsl #3]
	fmadd	d3, d0, d4, d3
	str	d3, [x9]
	ldr	d3, [x8, #8]
	fmadd	d1, d0, d1, d3
	str	d1, [x9, #8]
	ldr	d1, [x8, #16]
	fmadd	d1, d0, d5, d1
	str	d1, [x9, #16]
	ldr	d1, [x8, #24]
	fmadd	d1, d0, d2, d1
	str	d1, [x9, #24]
	ldr	x8, [x21]
	cbz	x8, LBB0_2
; %bb.12:                               ;   in Loop: Header=BB0_5 Depth=1
	ldr	w1, [x28]
	mov	x0, x21
	mov	x3, x22
	mov	x4, x23
	bl	_interpolate_aux
	ldr	x2, [x27, #8]
	b	LBB0_2
LBB0_13:                                ;   in Loop: Header=BB0_5 Depth=1
	cbz	x0, LBB0_4
; %bb.14:                               ;   in Loop: Header=BB0_5 Depth=1
	ldr	x9, [x27]
	ldr	x10, [x9, x22, lsl #3]
	ldr	x8, [x9, x23, lsl #3]
	ldp	d0, d1, [x10]
	ldp	d3, d6, [x8]
	fsub	d4, d0, d3
	fsub	d1, d1, d6
	ldp	d0, d2, [x10, #16]
	ldp	d16, d7, [x8, #16]
	fsub	d5, d0, d16
	fsub	d2, d2, d7
	fmul	d0, d11, d1
	fmadd	d0, d4, d9, d0
	fmadd	d0, d5, d10, d0
	fmadd	d17, d2, d8, d0
	movi	d0, #0000000000000000
	fcmp	d17, #0.0
	b.eq	LBB0_17
; %bb.15:                               ;   in Loop: Header=BB0_5 Depth=1
	fmul	d0, d11, d6
	fmadd	d0, d3, d9, d0
	fmadd	d0, d16, d10, d0
	fnmadd	d0, d7, d8, d0
	fdiv	d0, d0, d17
	fcmp	d0, d12
	b.le	LBB0_17
; %bb.16:                               ;   in Loop: Header=BB0_5 Depth=1
	fmov	d0, #1.00000000
LBB0_17:                                ;   in Loop: Header=BB0_5 Depth=1
	ldr	x2, [x27, #8]
	ldr	x9, [x9, x2, lsl #3]
	fmadd	d3, d0, d4, d3
	str	d3, [x9]
	ldr	d3, [x8, #8]
	fmadd	d1, d0, d1, d3
	str	d1, [x9, #8]
	ldr	d1, [x8, #16]
	fmadd	d1, d0, d5, d1
	str	d1, [x9, #16]
	ldr	d1, [x8, #24]
	fmadd	d1, d0, d2, d1
	str	d1, [x9, #24]
	ldr	x8, [x21]
	cbz	x8, LBB0_19
; %bb.18:                               ;   in Loop: Header=BB0_5 Depth=1
	ldr	w1, [x28]
	mov	x0, x21
	mov	x3, x23
	mov	x4, x22
	bl	_interpolate_aux
	ldr	x2, [x27, #8]
LBB0_19:                                ;   in Loop: Header=BB0_5 Depth=1
	mov	x22, x2
	b	LBB0_3
LBB0_20:
	ldr	x8, [sp]                        ; 8-byte Folded Reload
	str	x23, [x8]
	ldr	x8, [sp, #8]                    ; 8-byte Folded Reload
	str	x22, [x8]
	mov	w0, #1
LBB0_21:
	ldp	x29, x30, [sp, #144]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #128]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #112]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #96]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #80]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #64]             ; 16-byte Folded Reload
	ldp	d9, d8, [sp, #48]               ; 16-byte Folded Reload
	ldp	d11, d10, [sp, #32]             ; 16-byte Folded Reload
	ldp	d13, d12, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #160
	ret
LBB0_22:
	mov	x0, #0
	b	LBB0_21
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh2, Lloh3
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_CLIP_PLANES,8,3            ; @MAX_CLIP_PLANES
	.comm	_EYE_SPACE,4,2                  ; @EYE_SPACE
	.comm	_VB_SIZE,8,3                    ; @VB_SIZE
.subsections_via_symbols
