	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_unary_op
_shader_glsl_unary_op:                  ## @shader_glsl_unary_op
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	subq	$16, %rsp
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdi, %rbx
	movl	(%rdi), %edi
	cmpl	$129, %edi
	je	LBB0_1
## %bb.2:
	cmpl	$128, %edi
	jne	LBB0_4
## %bb.3:
	leaq	L_.str.1(%rip), %r14
	jmp	LBB0_5
LBB0_1:
	leaq	L_.str(%rip), %r14
	jmp	LBB0_5
LBB0_4:
	callq	_debug_d3dshaderinstructionhandler
	leaq	L_.str.3(%rip), %rdi
	movl	%eax, %esi
	callq	_ERR
	leaq	L_.str.2(%rip), %r14
LBB0_5:
	movq	8(%rbx), %rax
	movl	(%rax), %edi
	movq	%rbx, %rsi
	callq	_shader_glsl_append_dst
	movq	16(%rbx), %rsi
	leaq	-24(%rbp), %rcx
	movq	%rbx, %rdi
	movl	%eax, %edx
	callq	_shader_glsl_add_src_param
	movq	8(%rbx), %rax
	movl	(%rax), %edi
	movl	-24(%rbp), %ecx
	leaq	L_.str.4(%rip), %rsi
	movq	%r14, %rdx
	callq	_shader_addline
	addq	$16, %rsp
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"-"

L_.str.1:                               ## @.str.1
	.asciz	"~"

L_.str.2:                               ## @.str.2
	.asciz	"<unhandled operator>"

L_.str.3:                               ## @.str.3
	.asciz	"Unhandled opcode %s.\n"

L_.str.4:                               ## @.str.4
	.asciz	"%s%s);\n"

	.no_dead_strip	_shader_glsl_unary_op
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_unary_op
_shader_glsl_unary_op:                  ; @shader_glsl_unary_op
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #48
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	ldr	w0, [x0]
	cmp	w0, #129
	b.eq	LBB0_3
; %bb.1:
	cmp	w0, #128
	b.ne	LBB0_4
; %bb.2:
Lloh0:
	adrp	x20, l_.str.1@PAGE
Lloh1:
	add	x20, x20, l_.str.1@PAGEOFF
	b	LBB0_5
LBB0_3:
Lloh2:
	adrp	x20, l_.str@PAGE
Lloh3:
	add	x20, x20, l_.str@PAGEOFF
	b	LBB0_5
LBB0_4:
	bl	_debug_d3dshaderinstructionhandler
	mov	x1, x0
Lloh4:
	adrp	x0, l_.str.3@PAGE
Lloh5:
	add	x0, x0, l_.str.3@PAGEOFF
	bl	_ERR
Lloh6:
	adrp	x20, l_.str.2@PAGE
Lloh7:
	add	x20, x20, l_.str.2@PAGEOFF
LBB0_5:
	ldr	x8, [x19, #8]
	ldr	w0, [x8]
	mov	x1, x19
	bl	_shader_glsl_append_dst
	mov	x2, x0
	ldr	x1, [x19, #16]
	add	x3, sp, #8
	mov	x0, x19
	bl	_shader_glsl_add_src_param
	ldr	x8, [x19, #8]
	ldr	w0, [x8]
	ldr	w3, [sp, #8]
Lloh8:
	adrp	x1, l_.str.4@PAGE
Lloh9:
	add	x1, x1, l_.str.4@PAGEOFF
	mov	x2, x20
	bl	_shader_addline
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #48
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh8, Lloh9
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"-"

l_.str.1:                               ; @.str.1
	.asciz	"~"

l_.str.2:                               ; @.str.2
	.asciz	"<unhandled operator>"

l_.str.3:                               ; @.str.3
	.asciz	"Unhandled opcode %s.\n"

l_.str.4:                               ; @.str.4
	.asciz	"%s%s);\n"

	.no_dead_strip	_shader_glsl_unary_op
.subsections_via_symbols
