	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal8,8byte_literals
	.p2align	3                               ## -- Begin function InitGL
LCPI0_0:
	.quad	0x3ff0000000000000              ## double 1
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2
LCPI0_1:
	.long	0x42340000                      ## float 45
LCPI0_2:
	.long	0x3dcccccd                      ## float 0.100000001
LCPI0_3:
	.long	0x42c80000                      ## float 100
	.section	__TEXT,__text,regular,pure_instructions
	.globl	_InitGL
	.p2align	4, 0x90
_InitGL:                                ## @InitGL
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rsi, %r14
	movq	%rdi, %rbx
	xorps	%xmm0, %xmm0
	xorps	%xmm1, %xmm1
	xorps	%xmm2, %xmm2
	xorps	%xmm3, %xmm3
	callq	_glClearColor
	movsd	LCPI0_0(%rip), %xmm0            ## xmm0 = mem[0],zero
	callq	_glClearDepth
	movq	_GL_LESS@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glDepthFunc
	movq	_GL_DEPTH_TEST@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glEnable
	movq	_GL_SMOOTH@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glShadeModel
	movq	_GL_PROJECTION@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glMatrixMode
	xorl	%eax, %eax
	callq	_glLoadIdentity
	movl	%ebx, %eax
	cltd
	idivl	%r14d
	movss	LCPI0_1(%rip), %xmm0            ## xmm0 = mem[0],zero,zero,zero
	movss	LCPI0_2(%rip), %xmm1            ## xmm1 = mem[0],zero,zero,zero
	movss	LCPI0_3(%rip), %xmm2            ## xmm2 = mem[0],zero,zero,zero
	movl	%eax, %edi
	callq	_gluPerspective
	movq	_GL_MODELVIEW@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glMatrixMode
	xorl	%eax, %eax
	callq	_BuildFont
	movq	_GL_LIGHT0@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glEnable
	movq	_GL_LIGHTING@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glEnable
	movq	_GL_COLOR_MATERIAL@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_glEnable                       ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_LESS,4,2                    ## @GL_LESS
	.comm	_GL_DEPTH_TEST,4,2              ## @GL_DEPTH_TEST
	.comm	_GL_SMOOTH,4,2                  ## @GL_SMOOTH
	.comm	_GL_PROJECTION,4,2              ## @GL_PROJECTION
	.comm	_GL_MODELVIEW,4,2               ## @GL_MODELVIEW
	.comm	_GL_LIGHT0,4,2                  ## @GL_LIGHT0
	.comm	_GL_LIGHTING,4,2                ## @GL_LIGHTING
	.comm	_GL_COLOR_MATERIAL,4,2          ## @GL_COLOR_MATERIAL
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_InitGL                         ; -- Begin function InitGL
	.p2align	2
_InitGL:                                ; @InitGL
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x1
	mov	x20, x0
	movi	d0, #0000000000000000
	movi	d1, #0000000000000000
	movi	d2, #0000000000000000
	movi	d3, #0000000000000000
	bl	_glClearColor
	fmov	d0, #1.00000000
	bl	_glClearDepth
Lloh0:
	adrp	x8, _GL_LESS@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_LESS@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	bl	_glDepthFunc
Lloh3:
	adrp	x8, _GL_DEPTH_TEST@GOTPAGE
Lloh4:
	ldr	x8, [x8, _GL_DEPTH_TEST@GOTPAGEOFF]
Lloh5:
	ldr	w0, [x8]
	bl	_glEnable
Lloh6:
	adrp	x8, _GL_SMOOTH@GOTPAGE
Lloh7:
	ldr	x8, [x8, _GL_SMOOTH@GOTPAGEOFF]
Lloh8:
	ldr	w0, [x8]
	bl	_glShadeModel
Lloh9:
	adrp	x8, _GL_PROJECTION@GOTPAGE
Lloh10:
	ldr	x8, [x8, _GL_PROJECTION@GOTPAGEOFF]
Lloh11:
	ldr	w0, [x8]
	bl	_glMatrixMode
	bl	_glLoadIdentity
	sdiv	w0, w20, w19
	mov	w8, #1110704128
	fmov	s0, w8
	mov	w8, #52429
	movk	w8, #15820, lsl #16
	fmov	s1, w8
	mov	w8, #1120403456
	fmov	s2, w8
	bl	_gluPerspective
Lloh12:
	adrp	x8, _GL_MODELVIEW@GOTPAGE
Lloh13:
	ldr	x8, [x8, _GL_MODELVIEW@GOTPAGEOFF]
Lloh14:
	ldr	w0, [x8]
	bl	_glMatrixMode
	bl	_BuildFont
Lloh15:
	adrp	x8, _GL_LIGHT0@GOTPAGE
Lloh16:
	ldr	x8, [x8, _GL_LIGHT0@GOTPAGEOFF]
Lloh17:
	ldr	w0, [x8]
	bl	_glEnable
Lloh18:
	adrp	x8, _GL_LIGHTING@GOTPAGE
Lloh19:
	ldr	x8, [x8, _GL_LIGHTING@GOTPAGEOFF]
Lloh20:
	ldr	w0, [x8]
	bl	_glEnable
Lloh21:
	adrp	x8, _GL_COLOR_MATERIAL@GOTPAGE
Lloh22:
	ldr	x8, [x8, _GL_COLOR_MATERIAL@GOTPAGEOFF]
Lloh23:
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_glEnable
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_LESS,4,2                    ; @GL_LESS
	.comm	_GL_DEPTH_TEST,4,2              ; @GL_DEPTH_TEST
	.comm	_GL_SMOOTH,4,2                  ; @GL_SMOOTH
	.comm	_GL_PROJECTION,4,2              ; @GL_PROJECTION
	.comm	_GL_MODELVIEW,4,2               ; @GL_MODELVIEW
	.comm	_GL_LIGHT0,4,2                  ; @GL_LIGHT0
	.comm	_GL_LIGHTING,4,2                ; @GL_LIGHTING
	.comm	_GL_COLOR_MATERIAL,4,2          ; @GL_COLOR_MATERIAL
.subsections_via_symbols
