	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_add_dst_param
_shader_glsl_add_dst_param:             ## @shader_glsl_add_dst_param
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	subq	$16, %rsp
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdx, %rbx
	movq	%rsi, %r14
	movq	%rdi, %r8
	movq	_FALSE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, -20(%rbp)
	movq	(%rdx), %rax
	movb	$0, (%rax)
	movq	8(%rdx), %rax
	movb	$0, (%rax)
	movl	(%rsi), %esi
	movq	8(%rdx), %rdx
	leaq	-20(%rbp), %rcx
	movq	%r14, %rdi
	callq	_shader_glsl_get_register_name
	movq	(%rbx), %rsi
	movq	%r14, %rdi
	callq	_shader_glsl_get_write_mask
	addq	$16, %rsp
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_FALSE,4,2                      ## @FALSE
	.no_dead_strip	_shader_glsl_add_dst_param
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_add_dst_param
_shader_glsl_add_dst_param:             ; @shader_glsl_add_dst_param
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #48
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x2
	mov	x20, x1
	mov	x4, x0
Lloh0:
	adrp	x8, _FALSE@GOTPAGE
Lloh1:
	ldr	x8, [x8, _FALSE@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	str	w8, [sp, #12]
	ldr	x8, [x2]
	strb	wzr, [x8]
	ldr	x8, [x2, #8]
	strb	wzr, [x8]
	ldr	w1, [x1]
	ldr	x2, [x2, #8]
	add	x3, sp, #12
	mov	x0, x20
	bl	_shader_glsl_get_register_name
	ldr	x1, [x19]
	mov	x0, x20
	bl	_shader_glsl_get_write_mask
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #48
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_FALSE,4,2                      ; @FALSE
	.no_dead_strip	_shader_glsl_add_dst_param
.subsections_via_symbols
