	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_unpack_texsubimage          ## -- Begin function gl_unpack_texsubimage
	.p2align	4, 0x90
_gl_unpack_texsubimage:                 ## @gl_unpack_texsubimage
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r8, %r15
	movq	%rcx, %rbx
	movl	%edx, %r12d
	movl	%esi, %r13d
	movq	%rdi, %r14
	movq	_GL_BITMAP@GOTPCREL(%rip), %rax
	cmpq	%r8, (%rax)
	jne	LBB0_2
## %bb.1:
	movq	_GL_COLOR_INDEX@GOTPCREL(%rip), %rax
	cmpq	%rbx, (%rax)
	je	LBB0_2
LBB0_5:
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_2:
	movq	_GL_STENCIL_INDEX@GOTPCREL(%rip), %rax
	cmpq	%rbx, (%rax)
	je	LBB0_5
## %bb.3:
	movq	_GL_DEPTH_COMPONENT@GOTPCREL(%rip), %rax
	cmpq	%rbx, (%rax)
	je	LBB0_5
## %bb.4:
	movq	%r15, %rdi
	movq	%r9, -48(%rbp)                  ## 8-byte Spill
	callq	_gl_sizeof_type
	movq	-48(%rbp), %r9                  ## 8-byte Reload
	testq	%rax, %rax
	jle	LBB0_5
## %bb.6:
	movq	%r14, %rdi
	movl	%r13d, %esi
	movl	%r12d, %edx
	movq	%rbx, %rcx
	movq	%r15, %r8
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_gl_unpack_image                ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_BITMAP,8,3                  ## @GL_BITMAP
	.comm	_GL_COLOR_INDEX,8,3             ## @GL_COLOR_INDEX
	.comm	_GL_STENCIL_INDEX,8,3           ## @GL_STENCIL_INDEX
	.comm	_GL_DEPTH_COMPONENT,8,3         ## @GL_DEPTH_COMPONENT
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_unpack_texsubimage          ; -- Begin function gl_unpack_texsubimage
	.p2align	2
_gl_unpack_texsubimage:                 ; @gl_unpack_texsubimage
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
Lloh0:
	adrp	x8, _GL_BITMAP@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_BITMAP@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
Lloh3:
	adrp	x9, _GL_COLOR_INDEX@GOTPAGE
Lloh4:
	ldr	x9, [x9, _GL_COLOR_INDEX@GOTPAGEOFF]
Lloh5:
	ldr	x9, [x9]
	cmp	x8, x4
	ccmp	x9, x3, #4, eq
	b.ne	LBB0_4
; %bb.1:
	mov	x21, x3
Lloh6:
	adrp	x8, _GL_STENCIL_INDEX@GOTPAGE
Lloh7:
	ldr	x8, [x8, _GL_STENCIL_INDEX@GOTPAGEOFF]
Lloh8:
	ldr	x8, [x8]
Lloh9:
	adrp	x9, _GL_DEPTH_COMPONENT@GOTPAGE
Lloh10:
	ldr	x9, [x9, _GL_DEPTH_COMPONENT@GOTPAGEOFF]
Lloh11:
	ldr	x9, [x9]
	cmp	x8, x3
	ccmp	x9, x3, #4, ne
	b.eq	LBB0_4
; %bb.2:
	mov	x19, x5
	mov	x20, x4
	mov	x22, x2
	mov	x23, x1
	mov	x24, x0
	mov	x0, x4
	bl	_gl_sizeof_type
	cmp	x0, #1
	b.lt	LBB0_4
; %bb.3:
	mov	x0, x24
	mov	x1, x23
	mov	x2, x22
	mov	x3, x21
	mov	x4, x20
	mov	x5, x19
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_gl_unpack_image
LBB0_4:
	mov	x0, #0
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_BITMAP,8,3                  ; @GL_BITMAP
	.comm	_GL_COLOR_INDEX,8,3             ; @GL_COLOR_INDEX
	.comm	_GL_STENCIL_INDEX,8,3           ; @GL_STENCIL_INDEX
	.comm	_GL_DEPTH_COMPONENT,8,3         ; @GL_DEPTH_COMPONENT
.subsections_via_symbols
