	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_arb_get_src_param
_shader_arb_get_src_param:              ## @shader_arb_get_src_param
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$344, %rsp                      ## imm = 0x158
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, -360(%rbp)                ## 8-byte Spill
	movl	%edx, %ebx
	movq	%rsi, %r14
	movq	%rdi, %r15
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_FALSE@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -376(%rbp)
	movq	(%rdi), %rax
	movq	16(%rax), %rcx
	movq	%rcx, -344(%rbp)                ## 8-byte Spill
	movq	(%rax), %rcx
	movq	8(%rax), %r12
	movl	(%rcx), %edi
	movq	_ARB_ONE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_arb_get_helper_value
	movq	%rax, -368(%rbp)                ## 8-byte Spill
	movq	(%r15), %rax
	movq	(%rax), %rax
	movl	(%rax), %edi
	movq	_ARB_TWO@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_arb_get_helper_value
	movq	%rax, %r13
	movq	_TRUE@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -352(%rbp)                ## 8-byte Spill
	leaq	4(%r14), %rsi
	leaq	-304(%rbp), %rdx
	leaq	-376(%rbp), %rcx
	movq	%r15, %rdi
	callq	_shader_arb_get_register_name
	movq	-376(%rbp), %rsi
	leaq	-336(%rbp), %rdx
	movq	%r14, %rdi
	callq	_shader_arb_get_swizzle
	movl	(%r14), %eax
	addl	$-128, %eax
	cmpl	$12, %eax
	ja	LBB0_23
## %bb.1:
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	jmpq	*%rax
LBB0_13:
	leal	65(%rbx), %eax
	movsbl	%al, %edx
	leaq	L_.str.8(%rip), %rsi
	jmp	LBB0_11
LBB0_23:
	leaq	L_.str(%rip), %rsi
	jmp	LBB0_24
LBB0_10:
	leal	65(%rbx), %eax
	movsbl	%al, %edx
	leaq	L_.str.7(%rip), %rsi
LBB0_11:
	leaq	-304(%rbp), %rcx
	movq	-344(%rbp), %rdi                ## 8-byte Reload
	movq	%rcx, %r8
	jmp	LBB0_12
LBB0_8:
	leal	65(%rbx), %eax
	movsbl	%al, %edx
	leaq	L_.str.5(%rip), %rsi
	jmp	LBB0_7
LBB0_6:
	leal	65(%rbx), %eax
	movsbl	%al, %edx
	leaq	L_.str.4(%rip), %rsi
LBB0_7:
	leaq	-304(%rbp), %rcx
	movq	-344(%rbp), %rdi                ## 8-byte Reload
	movq	%r13, %r8
	movq	-368(%rbp), %r9                 ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
	movq	-352(%rbp), %rax                ## 8-byte Reload
	jmp	LBB0_26
LBB0_2:
	leaq	L_.str.1(%rip), %rsi
	jmp	LBB0_24
LBB0_14:
	leal	65(%rbx), %r14d
	movsbl	%r14b, %r12d
	leaq	L_.str.9(%rip), %rsi
	jmp	LBB0_15
LBB0_16:
	leal	65(%rbx), %r14d
	movsbl	%r14b, %r12d
	leaq	L_.str.11(%rip), %rsi
LBB0_15:
	leaq	-304(%rbp), %r15
	movq	-344(%rbp), %r13                ## 8-byte Reload
	movq	%r13, %rdi
	movl	%r12d, %edx
	movq	%r15, %rcx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.10(%rip), %rsi
	movq	%r13, %rdi
	movl	%r12d, %edx
	movq	%r15, %rcx
	movl	%r14d, %r8d
	xorl	%eax, %eax
	callq	_shader_addline
	movq	-352(%rbp), %rax                ## 8-byte Reload
	jmp	LBB0_26
LBB0_9:
	leal	65(%rbx), %eax
	movsbl	%al, %edx
	leaq	L_.str.6(%rip), %rsi
	leaq	-304(%rbp), %r8
	movq	-344(%rbp), %rdi                ## 8-byte Reload
	movq	-368(%rbp), %rcx                ## 8-byte Reload
LBB0_12:
	xorl	%eax, %eax
	callq	_shader_addline
	movq	-352(%rbp), %rax                ## 8-byte Reload
	jmp	LBB0_26
LBB0_5:
	leal	65(%rbx), %eax
	movsbl	%al, %edx
	leaq	L_.str.3(%rip), %rsi
	jmp	LBB0_4
LBB0_3:
	leal	65(%rbx), %eax
	movsbl	%al, %edx
	leaq	L_.str.2(%rip), %rsi
	jmp	LBB0_4
LBB0_20:
	movl	(%r12), %eax
	movq	_NV2@GOTPCREL(%rip), %rcx
	cmpl	(%rcx), %eax
	jge	LBB0_21
## %bb.22:
	leal	65(%rbx), %r14d
	movsbl	%r14b, %edx
	leaq	L_.str.13(%rip), %rsi
	leaq	-304(%rbp), %rcx
	movq	-344(%rbp), %rdi                ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.15(%rip), %rsi
	leaq	-336(%rbp), %rcx
	movq	-360(%rbp), %rdi                ## 8-byte Reload
	movl	%r14d, %edx
	xorl	%eax, %eax
	callq	_sprintf
	jmp	LBB0_25
LBB0_17:
	movl	(%r12), %eax
	movq	_NV2@GOTPCREL(%rip), %rcx
	cmpl	(%rcx), %eax
	jge	LBB0_18
## %bb.19:
	leal	65(%rbx), %eax
	movsbl	%al, %edx
	leaq	L_.str.13(%rip), %rsi
LBB0_4:
	leaq	-304(%rbp), %rcx
	movq	-344(%rbp), %rdi                ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
	movq	-352(%rbp), %rax                ## 8-byte Reload
	jmp	LBB0_26
LBB0_21:
	leaq	L_.str.14(%rip), %rsi
	jmp	LBB0_24
LBB0_18:
	leaq	L_.str.12(%rip), %rsi
LBB0_24:
	leaq	-304(%rbp), %rdx
	leaq	-336(%rbp), %rcx
	movq	-360(%rbp), %rdi                ## 8-byte Reload
	xorl	%eax, %eax
	callq	_sprintf
LBB0_25:
	movq	_FALSE@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
LBB0_26:
	testq	%rax, %rax
	je	LBB0_28
## %bb.27:
	addl	$65, %ebx
	leaq	L_.str.16(%rip), %rsi
	leaq	-336(%rbp), %rcx
	movq	-360(%rbp), %rdi                ## 8-byte Reload
	movl	%ebx, %edx
	xorl	%eax, %eax
	callq	_sprintf
LBB0_28:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_30
## %bb.29:
	addq	$344, %rsp                      ## imm = 0x158
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_30:
	callq	___stack_chk_fail
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_13, LBB0_13-LJTI0_0
.set L0_0_set_10, LBB0_10-LJTI0_0
.set L0_0_set_8, LBB0_8-LJTI0_0
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_23, LBB0_23-LJTI0_0
.set L0_0_set_2, LBB0_2-LJTI0_0
.set L0_0_set_14, LBB0_14-LJTI0_0
.set L0_0_set_16, LBB0_16-LJTI0_0
.set L0_0_set_9, LBB0_9-LJTI0_0
.set L0_0_set_5, LBB0_5-LJTI0_0
.set L0_0_set_3, LBB0_3-LJTI0_0
.set L0_0_set_20, LBB0_20-LJTI0_0
.set L0_0_set_17, LBB0_17-LJTI0_0
LJTI0_0:
	.long	L0_0_set_13
	.long	L0_0_set_10
	.long	L0_0_set_8
	.long	L0_0_set_6
	.long	L0_0_set_23
	.long	L0_0_set_2
	.long	L0_0_set_14
	.long	L0_0_set_16
	.long	L0_0_set_9
	.long	L0_0_set_5
	.long	L0_0_set_3
	.long	L0_0_set_20
	.long	L0_0_set_17
	.end_data_region
                                        ## -- End function
	.comm	_FALSE,8,3                      ## @FALSE
	.comm	_ARB_ONE,4,2                    ## @ARB_ONE
	.comm	_ARB_TWO,4,2                    ## @ARB_TWO
	.comm	_TRUE,8,3                       ## @TRUE
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"%s%s"

L_.str.1:                               ## @.str.1
	.asciz	"-%s%s"

L_.str.2:                               ## @.str.2
	.asciz	"ADD T%c, %s, -coefdiv.x;\n"

L_.str.3:                               ## @.str.3
	.asciz	"ADD T%c, -%s, coefdiv.x;\n"

L_.str.4:                               ## @.str.4
	.asciz	"MAD T%c, %s, %s, -%s;\n"

L_.str.5:                               ## @.str.5
	.asciz	"MAD T%c, %s, -%s, %s;\n"

L_.str.6:                               ## @.str.6
	.asciz	"SUB T%c, %s, %s;\n"

L_.str.7:                               ## @.str.7
	.asciz	"ADD T%c, %s, %s;\n"

L_.str.8:                               ## @.str.8
	.asciz	"ADD T%c, -%s, -%s;\n"

L_.str.9:                               ## @.str.9
	.asciz	"RCP T%c, %s.z;\n"

L_.str.10:                              ## @.str.10
	.asciz	"MUL T%c, %s, T%c;\n"

L_.str.11:                              ## @.str.11
	.asciz	"RCP T%c, %s.w;\n"

	.comm	_NV2,4,2                        ## @NV2
L_.str.12:                              ## @.str.12
	.asciz	"|%s%s|"

L_.str.13:                              ## @.str.13
	.asciz	"ABS T%c, %s;\n"

L_.str.14:                              ## @.str.14
	.asciz	"-|%s%s|"

L_.str.15:                              ## @.str.15
	.asciz	"-T%c%s"

L_.str.16:                              ## @.str.16
	.asciz	"T%c%s"

	.no_dead_strip	_shader_arb_get_src_param
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_arb_get_src_param
_shader_arb_get_src_param:              ; @shader_arb_get_src_param
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #432
	.cfi_def_cfa_offset 432
	stp	x28, x27, [sp, #336]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #352]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #368]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #384]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #400]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #416]            ; 16-byte Folded Spill
	add	x29, sp, #416
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	str	x3, [sp, #24]                   ; 8-byte Folded Spill
	mov	x20, x2
	mov	x24, x1
	mov	x25, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-96]
Lloh3:
	adrp	x27, _FALSE@GOTPAGE
Lloh4:
	ldr	x27, [x27, _FALSE@GOTPAGEOFF]
	ldr	x8, [x27]
	str	x8, [sp, #32]
	ldr	x8, [x0]
	ldp	x28, x21, [x8, #8]
	ldr	x8, [x8]
	ldr	w0, [x8]
Lloh5:
	adrp	x8, _ARB_ONE@GOTPAGE
Lloh6:
	ldr	x8, [x8, _ARB_ONE@GOTPAGEOFF]
Lloh7:
	ldr	w1, [x8]
	bl	_arb_get_helper_value
	mov	x22, x0
	ldr	x8, [x25]
	ldr	x8, [x8]
	ldr	w0, [x8]
Lloh8:
	adrp	x8, _ARB_TWO@GOTPAGE
Lloh9:
	ldr	x8, [x8, _ARB_TWO@GOTPAGEOFF]
Lloh10:
	ldr	w1, [x8]
	bl	_arb_get_helper_value
	mov	x23, x0
Lloh11:
	adrp	x8, _TRUE@GOTPAGE
Lloh12:
	ldr	x8, [x8, _TRUE@GOTPAGEOFF]
Lloh13:
	ldr	x26, [x8]
	add	x1, x24, #4
	add	x19, sp, #64
	add	x2, sp, #64
	add	x3, sp, #32
	mov	x0, x25
	bl	_shader_arb_get_register_name
	ldr	x1, [sp, #32]
	add	x25, sp, #44
	add	x2, sp, #44
	mov	x0, x24
	bl	_shader_arb_get_swizzle
	ldr	w8, [x24]
	sub	w8, w8, #128
	cmp	w8, #12
	b.hi	LBB0_3
; %bb.1:
Lloh14:
	adrp	x9, lJTI0_0@PAGE
Lloh15:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_2
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_2:
	add	w8, w20, #65
	add	x9, sp, #64
	str	x9, [sp]
	sxtb	w2, w8
Lloh16:
	adrp	x1, l_.str.8@PAGE
Lloh17:
	add	x1, x1, l_.str.8@PAGEOFF
	b	LBB0_20
LBB0_3:
	stp	x19, x25, [sp]
	b	LBB0_8
LBB0_4:
	add	w8, w20, #65
	add	x9, sp, #64
	str	x9, [sp]
	sxtb	w2, w8
Lloh18:
	adrp	x1, l_.str.7@PAGE
Lloh19:
	add	x1, x1, l_.str.7@PAGEOFF
	b	LBB0_20
LBB0_5:
	add	w8, w20, #65
	stp	x23, x22, [sp]
	sxtb	w2, w8
Lloh20:
	adrp	x1, l_.str.5@PAGE
Lloh21:
	add	x1, x1, l_.str.5@PAGEOFF
	b	LBB0_20
LBB0_6:
	add	w8, w20, #65
	stp	x23, x22, [sp]
	sxtb	w2, w8
Lloh22:
	adrp	x1, l_.str.4@PAGE
Lloh23:
	add	x1, x1, l_.str.4@PAGEOFF
	b	LBB0_20
LBB0_7:
	add	x8, sp, #44
	add	x9, sp, #64
	stp	x9, x8, [sp]
LBB0_8:
Lloh24:
	adrp	x1, l_.str@PAGE
Lloh25:
	add	x1, x1, l_.str@PAGEOFF
	b	LBB0_26
LBB0_9:
	add	x8, sp, #44
	add	x9, sp, #64
	stp	x9, x8, [sp]
Lloh26:
	adrp	x1, l_.str.1@PAGE
Lloh27:
	add	x1, x1, l_.str.1@PAGEOFF
	b	LBB0_26
LBB0_10:
	add	w19, w20, #65
	sxtb	w22, w19
Lloh28:
	adrp	x1, l_.str.9@PAGE
Lloh29:
	add	x1, x1, l_.str.9@PAGEOFF
	b	LBB0_12
LBB0_11:
	add	w19, w20, #65
	sxtb	w22, w19
Lloh30:
	adrp	x1, l_.str.11@PAGE
Lloh31:
	add	x1, x1, l_.str.11@PAGEOFF
LBB0_12:
	add	x3, sp, #64
	mov	x0, x21
	mov	x2, x22
	bl	_shader_addline
	str	x19, [sp]
Lloh32:
	adrp	x1, l_.str.10@PAGE
Lloh33:
	add	x1, x1, l_.str.10@PAGEOFF
	add	x3, sp, #64
	mov	x0, x21
	mov	x2, x22
	bl	_shader_addline
	cbnz	x26, LBB0_21
	b	LBB0_22
LBB0_13:
	add	w8, w20, #65
	add	x9, sp, #64
	str	x9, [sp]
	sxtb	w2, w8
Lloh34:
	adrp	x1, l_.str.6@PAGE
Lloh35:
	add	x1, x1, l_.str.6@PAGEOFF
	mov	x0, x21
	mov	x3, x22
	bl	_shader_addline
	cbnz	x26, LBB0_21
	b	LBB0_22
LBB0_14:
	add	w8, w20, #65
	sxtb	w2, w8
Lloh36:
	adrp	x1, l_.str.3@PAGE
Lloh37:
	add	x1, x1, l_.str.3@PAGEOFF
	b	LBB0_20
LBB0_15:
	add	w8, w20, #65
	sxtb	w2, w8
Lloh38:
	adrp	x1, l_.str.2@PAGE
Lloh39:
	add	x1, x1, l_.str.2@PAGEOFF
	b	LBB0_20
LBB0_16:
	ldr	w8, [x28]
Lloh40:
	adrp	x9, _NV2@GOTPAGE
Lloh41:
	ldr	x9, [x9, _NV2@GOTPAGEOFF]
Lloh42:
	ldr	w9, [x9]
	cmp	w8, w9
	b.ge	LBB0_24
; %bb.17:
	add	w19, w20, #65
	sxtb	w2, w19
Lloh43:
	adrp	x1, l_.str.13@PAGE
Lloh44:
	add	x1, x1, l_.str.13@PAGEOFF
	add	x3, sp, #64
	mov	x0, x21
	bl	_shader_addline
	add	x8, sp, #44
	stp	x19, x8, [sp]
Lloh45:
	adrp	x1, l_.str.15@PAGE
Lloh46:
	add	x1, x1, l_.str.15@PAGEOFF
	b	LBB0_26
LBB0_18:
	ldr	w8, [x28]
Lloh47:
	adrp	x9, _NV2@GOTPAGE
Lloh48:
	ldr	x9, [x9, _NV2@GOTPAGEOFF]
Lloh49:
	ldr	w9, [x9]
	cmp	w8, w9
	b.ge	LBB0_25
; %bb.19:
	add	w8, w20, #65
	sxtb	w2, w8
Lloh50:
	adrp	x1, l_.str.13@PAGE
Lloh51:
	add	x1, x1, l_.str.13@PAGEOFF
LBB0_20:
	add	x3, sp, #64
	mov	x0, x21
	bl	_shader_addline
	cbz	x26, LBB0_22
LBB0_21:
	add	w8, w20, #65
	add	x9, sp, #44
	stp	x8, x9, [sp]
Lloh52:
	adrp	x1, l_.str.16@PAGE
Lloh53:
	add	x1, x1, l_.str.16@PAGEOFF
	ldr	x0, [sp, #24]                   ; 8-byte Folded Reload
	bl	_sprintf
LBB0_22:
	ldur	x8, [x29, #-96]
Lloh54:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh55:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh56:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_27
; %bb.23:
	ldp	x29, x30, [sp, #416]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #400]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #384]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #368]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #352]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #336]            ; 16-byte Folded Reload
	add	sp, sp, #432
	ret
LBB0_24:
	add	x8, sp, #44
	add	x9, sp, #64
	stp	x9, x8, [sp]
Lloh57:
	adrp	x1, l_.str.14@PAGE
Lloh58:
	add	x1, x1, l_.str.14@PAGEOFF
	b	LBB0_26
LBB0_25:
	add	x8, sp, #44
	add	x9, sp, #64
	stp	x9, x8, [sp]
Lloh59:
	adrp	x1, l_.str.12@PAGE
Lloh60:
	add	x1, x1, l_.str.12@PAGEOFF
LBB0_26:
	ldr	x0, [sp, #24]                   ; 8-byte Folded Reload
	bl	_sprintf
	ldr	x26, [x27]
	cbnz	x26, LBB0_21
	b	LBB0_22
LBB0_27:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpAdd	Lloh16, Lloh17
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpAdd	Lloh20, Lloh21
	.loh AdrpAdd	Lloh22, Lloh23
	.loh AdrpAdd	Lloh24, Lloh25
	.loh AdrpAdd	Lloh26, Lloh27
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpAdd	Lloh30, Lloh31
	.loh AdrpAdd	Lloh32, Lloh33
	.loh AdrpAdd	Lloh34, Lloh35
	.loh AdrpAdd	Lloh36, Lloh37
	.loh AdrpAdd	Lloh38, Lloh39
	.loh AdrpLdrGotLdr	Lloh40, Lloh41, Lloh42
	.loh AdrpAdd	Lloh45, Lloh46
	.loh AdrpAdd	Lloh43, Lloh44
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpAdd	Lloh50, Lloh51
	.loh AdrpAdd	Lloh52, Lloh53
	.loh AdrpLdrGotLdr	Lloh54, Lloh55, Lloh56
	.loh AdrpAdd	Lloh57, Lloh58
	.loh AdrpAdd	Lloh59, Lloh60
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_4-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_6-LBB0_2)>>2
	.byte	(LBB0_7-LBB0_2)>>2
	.byte	(LBB0_9-LBB0_2)>>2
	.byte	(LBB0_10-LBB0_2)>>2
	.byte	(LBB0_11-LBB0_2)>>2
	.byte	(LBB0_13-LBB0_2)>>2
	.byte	(LBB0_14-LBB0_2)>>2
	.byte	(LBB0_15-LBB0_2)>>2
	.byte	(LBB0_16-LBB0_2)>>2
	.byte	(LBB0_18-LBB0_2)>>2
                                        ; -- End function
	.comm	_FALSE,8,3                      ; @FALSE
	.comm	_ARB_ONE,4,2                    ; @ARB_ONE
	.comm	_ARB_TWO,4,2                    ; @ARB_TWO
	.comm	_TRUE,8,3                       ; @TRUE
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"%s%s"

l_.str.1:                               ; @.str.1
	.asciz	"-%s%s"

l_.str.2:                               ; @.str.2
	.asciz	"ADD T%c, %s, -coefdiv.x;\n"

l_.str.3:                               ; @.str.3
	.asciz	"ADD T%c, -%s, coefdiv.x;\n"

l_.str.4:                               ; @.str.4
	.asciz	"MAD T%c, %s, %s, -%s;\n"

l_.str.5:                               ; @.str.5
	.asciz	"MAD T%c, %s, -%s, %s;\n"

l_.str.6:                               ; @.str.6
	.asciz	"SUB T%c, %s, %s;\n"

l_.str.7:                               ; @.str.7
	.asciz	"ADD T%c, %s, %s;\n"

l_.str.8:                               ; @.str.8
	.asciz	"ADD T%c, -%s, -%s;\n"

l_.str.9:                               ; @.str.9
	.asciz	"RCP T%c, %s.z;\n"

l_.str.10:                              ; @.str.10
	.asciz	"MUL T%c, %s, T%c;\n"

l_.str.11:                              ; @.str.11
	.asciz	"RCP T%c, %s.w;\n"

	.comm	_NV2,4,2                        ; @NV2
l_.str.12:                              ; @.str.12
	.asciz	"|%s%s|"

l_.str.13:                              ; @.str.13
	.asciz	"ABS T%c, %s;\n"

l_.str.14:                              ; @.str.14
	.asciz	"-|%s%s|"

l_.str.15:                              ; @.str.15
	.asciz	"-T%c%s"

l_.str.16:                              ; @.str.16
	.asciz	"T%c%s"

	.no_dead_strip	_shader_arb_get_src_param
.subsections_via_symbols
