	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function init_ps11_dx9_writer
_init_ps11_dx9_writer:                  ## @init_ps11_dx9_writer
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rdi, %rbx
	leaq	L_.str(%rip), %rdi
	callq	_TRACE
	movq	_ps_1_0123_backend@GOTPCREL(%rip), %rax
	movq	%rax, (%rbx)
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Creating DirectX9 pixel shader 1.1 writer\n"

	.comm	_ps_1_0123_backend,4,2          ## @ps_1_0123_backend
	.no_dead_strip	_init_ps11_dx9_writer
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function init_ps11_dx9_writer
_init_ps11_dx9_writer:                  ; @init_ps11_dx9_writer
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	bl	_TRACE
Lloh2:
	adrp	x8, _ps_1_0123_backend@GOTPAGE
Lloh3:
	ldr	x8, [x8, _ps_1_0123_backend@GOTPAGEOFF]
	str	x8, [x19]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpAdd	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Creating DirectX9 pixel shader 1.1 writer\n"

	.comm	_ps_1_0123_backend,4,2          ; @ps_1_0123_backend
	.no_dead_strip	_init_ps11_dx9_writer
.subsections_via_symbols
