	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_stateblock_init_contained_states ## -- Begin function stateblock_init_contained_states
	.p2align	4, 0x90
_stateblock_init_contained_states:      ## @stateblock_init_contained_states
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	152(%rdi), %r10
	movq	224(%rdi), %rax
	movq	(%rax), %r8
	xorl	%r11d, %r11d
	movq	_WINEHIGHEST_RENDER_STATE@GOTPCREL(%rip), %r9
	jmp	LBB0_1
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_1 Depth=1
	leaq	1(%r11), %rax
	movl	(%r9), %ecx
	shrq	$5, %rcx
	cmpq	%rcx, %r11
	movq	%rax, %r11
	jae	LBB0_7
LBB0_1:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_3 Depth 2
	movl	(%r10,%r11,4), %eax
	testl	%eax, %eax
	je	LBB0_6
## %bb.2:                               ##   in Loop: Header=BB0_1 Depth=1
	movl	%r11d, %r14d
	shll	$5, %r14d
	xorl	%ecx, %ecx
	jmp	LBB0_3
	.p2align	4, 0x90
LBB0_5:                                 ##   in Loop: Header=BB0_3 Depth=2
	movl	%eax, %edx
	sarl	%edx
	incl	%ecx
	cmpl	$1, %eax
	movl	%edx, %eax
	jbe	LBB0_6
LBB0_3:                                 ##   Parent Loop BB0_1 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	testb	$1, %al
	je	LBB0_5
## %bb.4:                               ##   in Loop: Header=BB0_3 Depth=2
	movl	%ecx, %edx
	orl	%r14d, %edx
	movq	(%rdi), %rbx
	movq	8(%rdi), %rsi
	movl	%edx, (%rbx,%rsi,4)
	incq	%rsi
	movq	%rsi, 8(%rdi)
	jmp	LBB0_5
LBB0_7:
	movq	160(%rdi), %r10
	xorl	%r11d, %r11d
	movq	_HIGHEST_TRANSFORMSTATE@GOTPCREL(%rip), %r9
	jmp	LBB0_8
	.p2align	4, 0x90
LBB0_13:                                ##   in Loop: Header=BB0_8 Depth=1
	leaq	1(%r11), %rax
	movl	(%r9), %ecx
	shrq	$5, %rcx
	cmpq	%rcx, %r11
	movq	%rax, %r11
	jae	LBB0_14
LBB0_8:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_10 Depth 2
	movl	(%r10,%r11,4), %eax
	testl	%eax, %eax
	je	LBB0_13
## %bb.9:                               ##   in Loop: Header=BB0_8 Depth=1
	movl	%r11d, %r14d
	shll	$5, %r14d
	xorl	%ecx, %ecx
	jmp	LBB0_10
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_10 Depth=2
	movl	%eax, %edx
	sarl	%edx
	incl	%ecx
	cmpl	$1, %eax
	movl	%edx, %eax
	jbe	LBB0_13
LBB0_10:                                ##   Parent Loop BB0_8 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	testb	$1, %al
	je	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_10 Depth=2
	movl	%ecx, %ebx
	orl	%r14d, %ebx
	movq	16(%rdi), %rdx
	movq	24(%rdi), %rsi
	movl	%ebx, (%rdx,%rsi,4)
	incq	%rsi
	movq	%rsi, 24(%rdi)
	jmp	LBB0_12
LBB0_14:
	movl	(%r8), %edx
	testl	%edx, %edx
	je	LBB0_19
## %bb.15:
	movq	208(%rdi), %rax
	xorl	%ecx, %ecx
	jmp	LBB0_16
	.p2align	4, 0x90
LBB0_18:                                ##   in Loop: Header=BB0_16 Depth=1
	incq	%rcx
	movl	%edx, %esi
	cmpq	%rsi, %rcx
	jae	LBB0_19
LBB0_16:                                ## =>This Inner Loop Header: Depth=1
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_18
## %bb.17:                              ##   in Loop: Header=BB0_16 Depth=1
	movq	32(%rdi), %rdx
	movq	40(%rdi), %rsi
	movl	%ecx, (%rdx,%rsi,4)
	incq	%rsi
	movq	%rsi, 40(%rdi)
	movl	(%r8), %edx
	jmp	LBB0_18
LBB0_19:
	movq	_WINED3D_MAX_CONSTS_I@GOTPCREL(%rip), %r9
	movl	(%r9), %ecx
	testl	%ecx, %ecx
	je	LBB0_24
## %bb.20:
	xorl	%eax, %eax
	jmp	LBB0_21
	.p2align	4, 0x90
LBB0_23:                                ##   in Loop: Header=BB0_21 Depth=1
	incl	%eax
	cmpl	%ecx, %eax
	jae	LBB0_24
LBB0_21:                                ## =>This Inner Loop Header: Depth=1
	movl	168(%rdi), %edx
	btl	%eax, %edx
	jae	LBB0_23
## %bb.22:                              ##   in Loop: Header=BB0_21 Depth=1
	movq	48(%rdi), %rcx
	movq	56(%rdi), %rdx
	movl	%eax, (%rcx,%rdx,4)
	incq	%rdx
	movq	%rdx, 56(%rdi)
	movl	(%r9), %ecx
	jmp	LBB0_23
LBB0_24:
	movq	_WINED3D_MAX_CONSTS_B@GOTPCREL(%rip), %rdx
	movl	(%rdx), %ecx
	testl	%ecx, %ecx
	je	LBB0_29
## %bb.25:
	xorl	%eax, %eax
	jmp	LBB0_26
	.p2align	4, 0x90
LBB0_28:                                ##   in Loop: Header=BB0_26 Depth=1
	incl	%eax
	cmpl	%ecx, %eax
	jae	LBB0_29
LBB0_26:                                ## =>This Inner Loop Header: Depth=1
	movl	172(%rdi), %esi
	btl	%eax, %esi
	jae	LBB0_28
## %bb.27:                              ##   in Loop: Header=BB0_26 Depth=1
	movq	64(%rdi), %rcx
	movq	72(%rdi), %rsi
	movl	%eax, (%rcx,%rsi,4)
	incq	%rsi
	movq	%rsi, 72(%rdi)
	movl	(%rdx), %ecx
	jmp	LBB0_28
LBB0_29:
	movl	4(%r8), %ecx
	testl	%ecx, %ecx
	je	LBB0_34
## %bb.30:
	movq	200(%rdi), %rax
	xorl	%esi, %esi
	jmp	LBB0_31
	.p2align	4, 0x90
LBB0_33:                                ##   in Loop: Header=BB0_31 Depth=1
	incq	%rsi
	movl	%ecx, %ebx
	cmpq	%rbx, %rsi
	jae	LBB0_34
LBB0_31:                                ## =>This Inner Loop Header: Depth=1
	cmpq	$0, (%rax,%rsi,8)
	je	LBB0_33
## %bb.32:                              ##   in Loop: Header=BB0_31 Depth=1
	movq	80(%rdi), %rcx
	movq	88(%rdi), %rbx
	movl	%esi, (%rcx,%rbx,4)
	incq	%rbx
	movq	%rbx, 88(%rdi)
	movl	4(%r8), %ecx
	jmp	LBB0_33
LBB0_34:
	movl	(%r9), %ecx
	testl	%ecx, %ecx
	je	LBB0_39
## %bb.35:
	xorl	%eax, %eax
	jmp	LBB0_36
	.p2align	4, 0x90
LBB0_38:                                ##   in Loop: Header=BB0_36 Depth=1
	incl	%eax
	cmpl	%ecx, %eax
	jae	LBB0_39
LBB0_36:                                ## =>This Inner Loop Header: Depth=1
	movl	176(%rdi), %esi
	btl	%eax, %esi
	jae	LBB0_38
## %bb.37:                              ##   in Loop: Header=BB0_36 Depth=1
	movq	96(%rdi), %rcx
	movq	104(%rdi), %rsi
	movl	%eax, (%rcx,%rsi,4)
	incq	%rsi
	movq	%rsi, 104(%rdi)
	movl	(%r9), %ecx
	jmp	LBB0_38
LBB0_39:
	movl	(%rdx), %ecx
	testl	%ecx, %ecx
	je	LBB0_44
## %bb.40:
	xorl	%eax, %eax
	jmp	LBB0_41
	.p2align	4, 0x90
LBB0_43:                                ##   in Loop: Header=BB0_41 Depth=1
	incl	%eax
	cmpl	%ecx, %eax
	jae	LBB0_44
LBB0_41:                                ## =>This Inner Loop Header: Depth=1
	movl	180(%rdi), %esi
	btl	%eax, %esi
	jae	LBB0_43
## %bb.42:                              ##   in Loop: Header=BB0_41 Depth=1
	movq	112(%rdi), %rcx
	movq	120(%rdi), %rsi
	movl	%eax, (%rcx,%rsi,4)
	incq	%rsi
	movq	%rsi, 120(%rdi)
	movl	(%rdx), %ecx
	jmp	LBB0_43
LBB0_44:
	movq	_MAX_TEXTURES@GOTPCREL(%rip), %r8
	movl	(%r8), %eax
	testl	%eax, %eax
	je	LBB0_53
## %bb.45:
	movq	184(%rdi), %r9
	xorl	%edx, %edx
	jmp	LBB0_46
	.p2align	4, 0x90
LBB0_51:                                ##   in Loop: Header=BB0_46 Depth=1
	movl	(%r8), %eax
LBB0_52:                                ##   in Loop: Header=BB0_46 Depth=1
	incq	%rdx
	movl	%eax, %ecx
	cmpq	%rcx, %rdx
	jae	LBB0_53
LBB0_46:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_48 Depth 2
	movl	(%r9,%rdx,4), %esi
	testl	%esi, %esi
	je	LBB0_52
## %bb.47:                              ##   in Loop: Header=BB0_46 Depth=1
	xorl	%eax, %eax
	jmp	LBB0_48
	.p2align	4, 0x90
LBB0_50:                                ##   in Loop: Header=BB0_48 Depth=2
	movl	%esi, %ecx
	sarl	%ecx
	incl	%eax
	cmpl	$1, %esi
	movl	%ecx, %esi
	jbe	LBB0_51
LBB0_48:                                ##   Parent Loop BB0_46 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	testb	$1, %sil
	je	LBB0_50
## %bb.49:                              ##   in Loop: Header=BB0_48 Depth=2
	movq	128(%rdi), %rbx
	movq	216(%rdi), %rcx
	movl	%edx, (%rcx,%rbx,8)
	movl	%eax, 4(%rcx,%rbx,8)
	incq	%rbx
	movq	%rbx, 128(%rdi)
	jmp	LBB0_50
LBB0_53:
	movq	_MAX_COMBINED_SAMPLERS@GOTPCREL(%rip), %r8
	movl	(%r8), %eax
	testl	%eax, %eax
	je	LBB0_62
## %bb.54:
	movq	192(%rdi), %r9
	xorl	%edx, %edx
	jmp	LBB0_55
	.p2align	4, 0x90
LBB0_60:                                ##   in Loop: Header=BB0_55 Depth=1
	movl	(%r8), %eax
LBB0_61:                                ##   in Loop: Header=BB0_55 Depth=1
	incq	%rdx
	movl	%eax, %ecx
	cmpq	%rcx, %rdx
	jae	LBB0_62
LBB0_55:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_57 Depth 2
	movl	(%r9,%rdx,4), %esi
	testl	%esi, %esi
	je	LBB0_61
## %bb.56:                              ##   in Loop: Header=BB0_55 Depth=1
	xorl	%eax, %eax
	jmp	LBB0_57
	.p2align	4, 0x90
LBB0_59:                                ##   in Loop: Header=BB0_57 Depth=2
	movl	%esi, %ecx
	sarl	%ecx
	incl	%eax
	cmpl	$1, %esi
	movl	%ecx, %esi
	jbe	LBB0_60
LBB0_57:                                ##   Parent Loop BB0_55 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	testb	$1, %sil
	je	LBB0_59
## %bb.58:                              ##   in Loop: Header=BB0_57 Depth=2
	movq	136(%rdi), %rbx
	movq	144(%rdi), %rcx
	movl	%edx, (%rcx,%rbx,8)
	movl	%eax, 4(%rcx,%rbx,8)
	incq	%rbx
	movq	%rbx, 136(%rdi)
	jmp	LBB0_59
LBB0_62:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINEHIGHEST_RENDER_STATE,4,2   ## @WINEHIGHEST_RENDER_STATE
	.comm	_HIGHEST_TRANSFORMSTATE,4,2     ## @HIGHEST_TRANSFORMSTATE
	.comm	_WINED3D_MAX_CONSTS_I,4,2       ## @WINED3D_MAX_CONSTS_I
	.comm	_WINED3D_MAX_CONSTS_B,4,2       ## @WINED3D_MAX_CONSTS_B
	.comm	_MAX_TEXTURES,4,2               ## @MAX_TEXTURES
	.comm	_MAX_COMBINED_SAMPLERS,4,2      ## @MAX_COMBINED_SAMPLERS
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_stateblock_init_contained_states ; -- Begin function stateblock_init_contained_states
	.p2align	2
_stateblock_init_contained_states:      ; @stateblock_init_contained_states
	.cfi_startproc
; %bb.0:
	mov	x9, #0
	ldr	x8, [x0, #224]
	ldr	x8, [x8]
	ldr	x10, [x0, #152]
Lloh0:
	adrp	x11, _WINEHIGHEST_RENDER_STATE@GOTPAGE
Lloh1:
	ldr	x11, [x11, _WINEHIGHEST_RENDER_STATE@GOTPAGEOFF]
	b	LBB0_2
LBB0_1:                                 ;   in Loop: Header=BB0_2 Depth=1
	ldr	w12, [x11]
	cmp	x9, x12, lsr #5
	add	x9, x9, #1
	b.hs	LBB0_7
LBB0_2:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_5 Depth 2
	ldr	w12, [x10, x9, lsl #2]
	cbz	w12, LBB0_1
; %bb.3:                                ;   in Loop: Header=BB0_2 Depth=1
	mov	w13, #0
	lsl	w14, w9, #5
	b	LBB0_5
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=2
	asr	w15, w12, #1
	add	w13, w13, #1
	cmp	w12, #1
	mov	x12, x15
	b.ls	LBB0_1
LBB0_5:                                 ;   Parent Loop BB0_2 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	tbz	w12, #0, LBB0_4
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=2
	orr	w15, w13, w14
	ldp	x16, x17, [x0]
	str	w15, [x16, x17, lsl #2]
	add	x15, x17, #1
	str	x15, [x0, #8]
	b	LBB0_4
LBB0_7:
	mov	x10, #0
	ldr	x9, [x0, #160]
Lloh2:
	adrp	x11, _HIGHEST_TRANSFORMSTATE@GOTPAGE
Lloh3:
	ldr	x11, [x11, _HIGHEST_TRANSFORMSTATE@GOTPAGEOFF]
	b	LBB0_9
LBB0_8:                                 ;   in Loop: Header=BB0_9 Depth=1
	ldr	w12, [x11]
	cmp	x10, x12, lsr #5
	add	x10, x10, #1
	b.hs	LBB0_14
LBB0_9:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_12 Depth 2
	ldr	w12, [x9, x10, lsl #2]
	cbz	w12, LBB0_8
; %bb.10:                               ;   in Loop: Header=BB0_9 Depth=1
	mov	w13, #0
	lsl	w14, w10, #5
	b	LBB0_12
LBB0_11:                                ;   in Loop: Header=BB0_12 Depth=2
	asr	w15, w12, #1
	add	w13, w13, #1
	cmp	w12, #1
	mov	x12, x15
	b.ls	LBB0_8
LBB0_12:                                ;   Parent Loop BB0_9 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	tbz	w12, #0, LBB0_11
; %bb.13:                               ;   in Loop: Header=BB0_12 Depth=2
	orr	w15, w13, w14
	ldp	x16, x17, [x0, #16]
	str	w15, [x16, x17, lsl #2]
	add	x15, x17, #1
	str	x15, [x0, #24]
	b	LBB0_11
LBB0_14:
	ldr	w11, [x8]
	cbz	w11, LBB0_19
; %bb.15:
	mov	x9, #0
	ldr	x10, [x0, #208]
	b	LBB0_17
LBB0_16:                                ;   in Loop: Header=BB0_17 Depth=1
	add	x9, x9, #1
	cmp	x9, w11, uxtw
	b.hs	LBB0_19
LBB0_17:                                ; =>This Inner Loop Header: Depth=1
	ldr	x12, [x10, x9, lsl #3]
	cbz	x12, LBB0_16
; %bb.18:                               ;   in Loop: Header=BB0_17 Depth=1
	ldp	x11, x12, [x0, #32]
	str	w9, [x11, x12, lsl #2]
	add	x11, x12, #1
	str	x11, [x0, #40]
	ldr	w11, [x8]
	b	LBB0_16
LBB0_19:
Lloh4:
	adrp	x9, _WINED3D_MAX_CONSTS_I@GOTPAGE
Lloh5:
	ldr	x9, [x9, _WINED3D_MAX_CONSTS_I@GOTPAGEOFF]
	ldr	w10, [x9]
	cbz	w10, LBB0_24
; %bb.20:
	mov	w11, #0
	b	LBB0_22
LBB0_21:                                ;   in Loop: Header=BB0_22 Depth=1
	add	w11, w11, #1
	cmp	w11, w10
	b.hs	LBB0_24
LBB0_22:                                ; =>This Inner Loop Header: Depth=1
	ldr	w12, [x0, #168]
	lsr	w12, w12, w11
	tbz	w12, #0, LBB0_21
; %bb.23:                               ;   in Loop: Header=BB0_22 Depth=1
	ldp	x10, x12, [x0, #48]
	str	w11, [x10, x12, lsl #2]
	add	x10, x12, #1
	str	x10, [x0, #56]
	ldr	w10, [x9]
	b	LBB0_21
LBB0_24:
Lloh6:
	adrp	x10, _WINED3D_MAX_CONSTS_B@GOTPAGE
Lloh7:
	ldr	x10, [x10, _WINED3D_MAX_CONSTS_B@GOTPAGEOFF]
	ldr	w11, [x10]
	cbz	w11, LBB0_29
; %bb.25:
	mov	w12, #0
	b	LBB0_27
LBB0_26:                                ;   in Loop: Header=BB0_27 Depth=1
	add	w12, w12, #1
	cmp	w12, w11
	b.hs	LBB0_29
LBB0_27:                                ; =>This Inner Loop Header: Depth=1
	ldr	w13, [x0, #172]
	lsr	w13, w13, w12
	tbz	w13, #0, LBB0_26
; %bb.28:                               ;   in Loop: Header=BB0_27 Depth=1
	ldp	x11, x13, [x0, #64]
	str	w12, [x11, x13, lsl #2]
	add	x11, x13, #1
	str	x11, [x0, #72]
	ldr	w11, [x10]
	b	LBB0_26
LBB0_29:
	ldr	w13, [x8, #4]
	cbz	w13, LBB0_34
; %bb.30:
	mov	x11, #0
	ldr	x12, [x0, #200]
	b	LBB0_32
LBB0_31:                                ;   in Loop: Header=BB0_32 Depth=1
	add	x11, x11, #1
	cmp	x11, w13, uxtw
	b.hs	LBB0_34
LBB0_32:                                ; =>This Inner Loop Header: Depth=1
	ldr	x14, [x12, x11, lsl #3]
	cbz	x14, LBB0_31
; %bb.33:                               ;   in Loop: Header=BB0_32 Depth=1
	ldp	x13, x14, [x0, #80]
	str	w11, [x13, x14, lsl #2]
	add	x13, x14, #1
	str	x13, [x0, #88]
	ldr	w13, [x8, #4]
	b	LBB0_31
LBB0_34:
	ldr	w8, [x9]
	cbz	w8, LBB0_39
; %bb.35:
	mov	w11, #0
	b	LBB0_37
LBB0_36:                                ;   in Loop: Header=BB0_37 Depth=1
	add	w11, w11, #1
	cmp	w11, w8
	b.hs	LBB0_39
LBB0_37:                                ; =>This Inner Loop Header: Depth=1
	ldr	w12, [x0, #176]
	lsr	w12, w12, w11
	tbz	w12, #0, LBB0_36
; %bb.38:                               ;   in Loop: Header=BB0_37 Depth=1
	ldp	x8, x12, [x0, #96]
	str	w11, [x8, x12, lsl #2]
	add	x8, x12, #1
	str	x8, [x0, #104]
	ldr	w8, [x9]
	b	LBB0_36
LBB0_39:
	ldr	w8, [x10]
	cbz	w8, LBB0_44
; %bb.40:
	mov	w9, #0
	b	LBB0_42
LBB0_41:                                ;   in Loop: Header=BB0_42 Depth=1
	add	w9, w9, #1
	cmp	w9, w8
	b.hs	LBB0_44
LBB0_42:                                ; =>This Inner Loop Header: Depth=1
	ldr	w11, [x0, #180]
	lsr	w11, w11, w9
	tbz	w11, #0, LBB0_41
; %bb.43:                               ;   in Loop: Header=BB0_42 Depth=1
	ldp	x8, x11, [x0, #112]
	str	w9, [x8, x11, lsl #2]
	add	x8, x11, #1
	str	x8, [x0, #120]
	ldr	w8, [x10]
	b	LBB0_41
LBB0_44:
Lloh8:
	adrp	x8, _MAX_TEXTURES@GOTPAGE
Lloh9:
	ldr	x8, [x8, _MAX_TEXTURES@GOTPAGEOFF]
	ldr	w12, [x8]
	cbz	w12, LBB0_53
; %bb.45:
	mov	x9, #0
	ldr	x10, [x0, #184]
	b	LBB0_48
LBB0_46:                                ;   in Loop: Header=BB0_48 Depth=1
	ldr	w12, [x8]
LBB0_47:                                ;   in Loop: Header=BB0_48 Depth=1
	add	x9, x9, #1
	cmp	x9, w12, uxtw
	b.hs	LBB0_53
LBB0_48:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_51 Depth 2
	ldr	w11, [x10, x9, lsl #2]
	cbz	w11, LBB0_47
; %bb.49:                               ;   in Loop: Header=BB0_48 Depth=1
	mov	w12, #0
	b	LBB0_51
LBB0_50:                                ;   in Loop: Header=BB0_51 Depth=2
	asr	w13, w11, #1
	add	w12, w12, #1
	cmp	w11, #1
	mov	x11, x13
	b.ls	LBB0_46
LBB0_51:                                ;   Parent Loop BB0_48 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	tbz	w11, #0, LBB0_50
; %bb.52:                               ;   in Loop: Header=BB0_51 Depth=2
	ldr	x13, [x0, #216]
	ldr	x14, [x0, #128]
	add	x13, x13, x14, lsl #3
	stp	w9, w12, [x13]
	add	x13, x14, #1
	str	x13, [x0, #128]
	b	LBB0_50
LBB0_53:
Lloh10:
	adrp	x8, _MAX_COMBINED_SAMPLERS@GOTPAGE
Lloh11:
	ldr	x8, [x8, _MAX_COMBINED_SAMPLERS@GOTPAGEOFF]
	ldr	w12, [x8]
	cbz	w12, LBB0_62
; %bb.54:
	mov	x9, #0
	ldr	x10, [x0, #192]
	b	LBB0_57
LBB0_55:                                ;   in Loop: Header=BB0_57 Depth=1
	ldr	w12, [x8]
LBB0_56:                                ;   in Loop: Header=BB0_57 Depth=1
	add	x9, x9, #1
	cmp	x9, w12, uxtw
	b.hs	LBB0_62
LBB0_57:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_60 Depth 2
	ldr	w11, [x10, x9, lsl #2]
	cbz	w11, LBB0_56
; %bb.58:                               ;   in Loop: Header=BB0_57 Depth=1
	mov	w12, #0
	b	LBB0_60
LBB0_59:                                ;   in Loop: Header=BB0_60 Depth=2
	asr	w13, w11, #1
	add	w12, w12, #1
	cmp	w11, #1
	mov	x11, x13
	b.ls	LBB0_55
LBB0_60:                                ;   Parent Loop BB0_57 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	tbz	w11, #0, LBB0_59
; %bb.61:                               ;   in Loop: Header=BB0_60 Depth=2
	ldp	x14, x13, [x0, #136]
	add	x13, x13, x14, lsl #3
	stp	w9, w12, [x13]
	add	x13, x14, #1
	str	x13, [x0, #136]
	b	LBB0_59
LBB0_62:
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh10, Lloh11
	.cfi_endproc
                                        ; -- End function
	.comm	_WINEHIGHEST_RENDER_STATE,4,2   ; @WINEHIGHEST_RENDER_STATE
	.comm	_HIGHEST_TRANSFORMSTATE,4,2     ; @HIGHEST_TRANSFORMSTATE
	.comm	_WINED3D_MAX_CONSTS_I,4,2       ; @WINED3D_MAX_CONSTS_I
	.comm	_WINED3D_MAX_CONSTS_B,4,2       ; @WINED3D_MAX_CONSTS_B
	.comm	_MAX_TEXTURES,4,2               ; @MAX_TEXTURES
	.comm	_MAX_COMBINED_SAMPLERS,4,2      ; @MAX_COMBINED_SAMPLERS
.subsections_via_symbols
