	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_get_version
_shader_glsl_get_version:               ## @shader_glsl_get_version
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdi, %r14
	movq	(%rdi), %rbx
	movl	$4, %edi
	movl	$40, %esi
	callq	_MAKEDWORD_VERSION
	movq	%rax, %rcx
	movl	$440, %eax                      ## imm = 0x1B8
	cmpq	%rcx, %rbx
	jge	LBB0_3
## %bb.1:
	movq	(%r14), %rbx
	movl	$1, %edi
	movl	$50, %esi
	callq	_MAKEDWORD_VERSION
	movq	%rax, %rcx
	movl	$150, %eax
	cmpq	%rcx, %rbx
	jge	LBB0_3
## %bb.2:
	movq	(%r14), %rbx
	movl	$1, %edi
	movl	$30, %esi
	callq	_MAKEDWORD_VERSION
	cmpq	%rax, %rbx
	movl	$120, %ecx
	movl	$130, %eax
	cmovll	%ecx, %eax
LBB0_3:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.no_dead_strip	_shader_glsl_get_version
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_get_version
_shader_glsl_get_version:               ; @shader_glsl_get_version
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	ldr	x20, [x0]
	mov	w0, #4
	mov	w1, #40
	bl	_MAKEDWORD_VERSION
	cmp	x20, x0
	b.ge	LBB0_3
; %bb.1:
	ldr	x20, [x19]
	mov	w0, #1
	mov	w1, #50
	bl	_MAKEDWORD_VERSION
	cmp	x20, x0
	b.ge	LBB0_4
; %bb.2:
	ldr	x19, [x19]
	mov	w0, #1
	mov	w1, #30
	bl	_MAKEDWORD_VERSION
	cmp	x19, x0
	mov	w8, #130
	mov	w9, #120
	csel	w0, w9, w8, lt
	b	LBB0_5
LBB0_3:
	mov	w0, #440
	b	LBB0_5
LBB0_4:
	mov	w0, #150
LBB0_5:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.cfi_endproc
                                        ; -- End function
	.no_dead_strip	_shader_glsl_get_version
.subsections_via_symbols
