	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_layer_state_set_user           ## -- Begin function layer_state_set_user
	.p2align	4, 0x90
_layer_state_set_user:                  ## @layer_state_set_user
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movl	%edi, %ebx
	movq	_default_layer_state@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_get_highest_layer
	cmpl	$129, %eax
	je	LBB0_1
## %bb.2:
	cmpl	$128, %eax
	jne	LBB0_5
## %bb.3:
	movq	__GAMING_EXT@GOTPCREL(%rip), %rax
	jmp	LBB0_4
LBB0_1:
	movq	__NUM@GOTPCREL(%rip), %rax
LBB0_4:
	movl	(%rax), %esi
	movq	__NAV@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	movq	__UTIL@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movl	%ebx, %edi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_update_tri_layer_state         ## TAILCALL
LBB0_5:
	movl	%ebx, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_default_layer_state,4,2        ## @default_layer_state
	.comm	__NUM,4,2                       ## @_NUM
	.comm	__NAV,4,2                       ## @_NAV
	.comm	__UTIL,4,2                      ## @_UTIL
	.comm	__GAMING_EXT,4,2                ## @_GAMING_EXT
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_layer_state_set_user           ; -- Begin function layer_state_set_user
	.p2align	2
_layer_state_set_user:                  ; @layer_state_set_user
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
Lloh0:
	adrp	x8, _default_layer_state@GOTPAGE
Lloh1:
	ldr	x8, [x8, _default_layer_state@GOTPAGEOFF]
Lloh2:
	ldr	w0, [x8]
	bl	_get_highest_layer
	cmp	w0, #129
	b.eq	LBB0_3
; %bb.1:
	cmp	w0, #128
	b.ne	LBB0_5
; %bb.2:
Lloh3:
	adrp	x8, __GAMING_EXT@GOTPAGE
Lloh4:
	ldr	x8, [x8, __GAMING_EXT@GOTPAGEOFF]
	b	LBB0_4
LBB0_3:
Lloh5:
	adrp	x8, __NUM@GOTPAGE
Lloh6:
	ldr	x8, [x8, __NUM@GOTPAGEOFF]
LBB0_4:
	ldr	w1, [x8]
Lloh7:
	adrp	x8, __NAV@GOTPAGE
Lloh8:
	ldr	x8, [x8, __NAV@GOTPAGEOFF]
Lloh9:
	adrp	x9, __UTIL@GOTPAGE
Lloh10:
	ldr	x9, [x9, __UTIL@GOTPAGEOFF]
Lloh11:
	ldr	w2, [x8]
Lloh12:
	ldr	w3, [x9]
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_update_tri_layer_state
LBB0_5:
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh12
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh11
	.cfi_endproc
                                        ; -- End function
	.comm	_default_layer_state,4,2        ; @default_layer_state
	.comm	__NUM,4,2                       ; @_NUM
	.comm	__NAV,4,2                       ; @_NAV
	.comm	__UTIL,4,2                      ; @_UTIL
	.comm	__GAMING_EXT,4,2                ; @_GAMING_EXT
.subsections_via_symbols
