	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function surface_blt_special
_surface_blt_special:                   ## @surface_blt_special
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$56, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r9, -96(%rbp)                  ## 8-byte Spill
	movl	%r8d, -60(%rbp)                 ## 4-byte Spill
	movq	%rcx, %r13
	movq	%rdx, -88(%rbp)                 ## 8-byte Spill
	movq	%rsi, %rbx
	movq	%rdi, %r12
	movq	(%rdi), %r15
	movq	24(%r15), %rax
	movq	(%rax), %rax
	movl	(%rax), %edi
	callq	_wined3d_rendertarget_view_get_surface
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
	movq	%rbx, -72(%rbp)                 ## 8-byte Spill
	movq	%rbx, %rdi
	callq	_wine_dbgstr_rect
	movl	%eax, %r14d
	movq	%r13, -56(%rbp)                 ## 8-byte Spill
	movq	%r13, %rdi
	callq	_wine_dbgstr_rect
	movl	%eax, %r13d
	movl	16(%rbp), %edi
	callq	_debug_d3dtexturefiltertype
	movl	%eax, %ebx
	leaq	L_.str(%rip), %rdi
	movq	%r12, -48(%rbp)                 ## 8-byte Spill
	movq	%r12, %rsi
	movl	%r14d, %edx
	movq	-88(%rbp), %r14                 ## 8-byte Reload
	movl	-60(%rbp), %r12d                ## 4-byte Reload
	movq	%r14, %rcx
	movl	%r13d, %r8d
	movl	%r12d, %r9d
	xorl	%eax, %eax
	pushq	%rbx
	pushq	-96(%rbp)                       ## 8-byte Folded Reload
	callq	_TRACE
	addq	$16, %rsp
	movq	_WINED3D_RESOURCE_ACCESS_GPU@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	testl	%ecx, 8(%r15)
	je	LBB0_4
## %bb.1:
	movq	32(%r15), %rax
	testq	%r14, %r14
	je	LBB0_5
## %bb.2:
	movq	(%r14), %rbx
	testl	%ecx, 8(%rbx)
	movq	-80(%rbp), %rdx                 ## 8-byte Reload
	je	LBB0_13
## %bb.3:
	movq	32(%rbx), %rcx
	testq	%rax, %rax
	je	LBB0_6
	jmp	LBB0_10
LBB0_4:
	leaq	L_.str.1(%rip), %rdi
	jmp	LBB0_14
LBB0_5:
	xorl	%ebx, %ebx
	xorl	%ecx, %ecx
	movq	-80(%rbp), %rdx                 ## 8-byte Reload
	testq	%rax, %rax
	jne	LBB0_10
LBB0_6:
	testq	%rcx, %rcx
	jne	LBB0_10
## %bb.7:
	cmpq	%r14, %rdx
	je	LBB0_10
## %bb.8:
	cmpq	-48(%rbp), %rdx                 ## 8-byte Folded Reload
	je	LBB0_10
## %bb.9:
	leaq	L_.str.3(%rip), %rdi
	jmp	LBB0_12
LBB0_10:
	movq	_WINED3D_BLT_DST_CKEY@GOTPCREL(%rip), %r8
	movq	_WINED3D_BLT_DST_CKEY_OVERRIDE@GOTPCREL(%rip), %rsi
	movl	(%rsi), %esi
	orl	(%r8), %esi
	testl	%r12d, %esi
	je	LBB0_17
## %bb.11:
	leaq	L_.str.4(%rip), %rdi
LBB0_12:
	xorl	%eax, %eax
	callq	_TRACE
	jmp	LBB0_15
LBB0_13:
	leaq	L_.str.2(%rip), %rdi
LBB0_14:
	callq	_WARN
LBB0_15:
	movq	_WINED3DERR_INVALIDCALL@GOTPCREL(%rip), %rax
LBB0_16:
	movl	(%rax), %eax
	addq	$56, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_17:
	testq	%rax, %rax
	je	LBB0_21
## %bb.18:
	cmpq	%rcx, %rax
	je	LBB0_24
## %bb.19:
	testq	%rcx, %rcx
	je	LBB0_31
## %bb.20:
	leaq	L_.str.6(%rip), %rdi
	jmp	LBB0_25
LBB0_21:
	testq	%rcx, %rcx
	je	LBB0_26
## %bb.22:
	cmpq	-48(%rbp), %rdx                 ## 8-byte Folded Reload
	jne	LBB0_26
## %bb.23:
	leaq	L_.str.8(%rip), %rdi
	jmp	LBB0_25
LBB0_24:
	leaq	L_.str.5(%rip), %rdi
LBB0_25:
	callq	_FIXME
	jmp	LBB0_15
LBB0_26:
	testq	%rcx, %rcx
	jne	LBB0_28
## %bb.27:
	cmpq	%r14, %rdx
	jne	LBB0_33
LBB0_28:
	movq	16(%rbx), %rcx
	movq	_WINED3DFMT_P8_UINT@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	%rax, (%rcx)
	je	LBB0_30
## %bb.29:
	movq	16(%r15), %rcx
	cmpq	%rax, (%rcx)
	jne	LBB0_34
LBB0_30:
	leaq	L_.str.9(%rip), %rdi
	jmp	LBB0_12
LBB0_31:
	cmpq	%r14, %rdx
	jne	LBB0_33
## %bb.32:
	leaq	L_.str.7(%rip), %rdi
	xorl	%eax, %eax
	callq	_TRACE
LBB0_33:
	leaq	L_.str.13(%rip), %rdi
	jmp	LBB0_12
LBB0_34:
	movq	_WINED3D_BLT_SRC_CKEY@GOTPCREL(%rip), %rax
	movq	_WINED3D_BLT_SRC_CKEY_OVERRIDE@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	orl	(%rax), %ecx
	testl	%r12d, %ecx
	je	LBB0_36
## %bb.35:
	leaq	L_.str.10(%rip), %rdi
	jmp	LBB0_12
LBB0_36:
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	movl	(%rcx), %eax
	subl	4(%rcx), %eax
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movl	(%rdx), %ecx
	subl	4(%rdx), %ecx
	cmpl	%ecx, %eax
	jne	LBB0_38
## %bb.37:
	movq	_FALSE@GOTPCREL(%rip), %rax
	jmp	LBB0_39
LBB0_38:
	movq	_TRUE@GOTPCREL(%rip), %rax
LBB0_39:
	movl	(%rax), %r15d
	movq	%r14, %r13
	movq	%r14, %rdi
	callq	_surface_get_sub_resource_idx
	xorl	%edx, %edx
	divl	(%rbx)
	movl	%edx, %r12d
	movq	%rbx, %rdi
	movl	%edx, %esi
	callq	_wined3d_texture_get_level_width
	movl	%eax, %r14d
	movq	%rbx, %rdi
	movl	%r12d, %esi
	callq	_wined3d_texture_get_level_height
	testl	%r15d, %r15d
	movq	-72(%rbp), %rbx                 ## 8-byte Reload
	je	LBB0_42
## %bb.40:
	movl	(%rbx), %ecx
	subl	4(%rbx), %ecx
	cmpl	%r14d, %ecx
	ja	LBB0_42
## %bb.41:
	movl	8(%rbx), %ecx
	subl	12(%rbx), %ecx
	cmpl	%eax, %ecx
	jbe	LBB0_44
LBB0_42:
	leaq	L_.str.11(%rip), %rdi
	xorl	%eax, %eax
	callq	_TRACE
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movq	%r13, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	%rbx, %rcx
	movl	16(%rbp), %r8d
	callq	_fb_copy_to_texture_direct
LBB0_43:
	movq	_WINED3D_OK@GOTPCREL(%rip), %rax
	jmp	LBB0_16
LBB0_44:
	leaq	L_.str.12(%rip), %rdi
	xorl	%eax, %eax
	callq	_TRACE
	movq	-48(%rbp), %rdi                 ## 8-byte Reload
	movq	%r13, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	%rbx, %rcx
	movl	16(%rbp), %r8d
	callq	_fb_copy_to_texture_hwstretch
	jmp	LBB0_43
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n"

	.comm	_WINED3D_RESOURCE_ACCESS_GPU,4,2 ## @WINED3D_RESOURCE_ACCESS_GPU
L_.str.1:                               ## @.str.1
	.asciz	"Destination resource is not GPU accessible, rejecting GL blit.\n"

	.comm	_WINED3DERR_INVALIDCALL,4,2     ## @WINED3DERR_INVALIDCALL
L_.str.2:                               ## @.str.2
	.asciz	"Source resource is not GPU accessible, rejecting GL blit.\n"

L_.str.3:                               ## @.str.3
	.asciz	"No surface is render target, not using hardware blit.\n"

	.comm	_WINED3D_BLT_DST_CKEY,4,2       ## @WINED3D_BLT_DST_CKEY
	.comm	_WINED3D_BLT_DST_CKEY_OVERRIDE,4,2 ## @WINED3D_BLT_DST_CKEY_OVERRIDE
L_.str.4:                               ## @.str.4
	.asciz	"Destination color key not supported in accelerated Blit, falling back to software\n"

L_.str.5:                               ## @.str.5
	.asciz	"Implement hardware blit between two surfaces on the same swapchain\n"

L_.str.6:                               ## @.str.6
	.asciz	"Implement hardware blit between two different swapchains\n"

L_.str.7:                               ## @.str.7
	.asciz	"Blit from active render target to a swapchain\n"

L_.str.8:                               ## @.str.8
	.asciz	"Implement blit from a swapchain to the active render target\n"

	.comm	_WINED3DFMT_P8_UINT,8,3         ## @WINED3DFMT_P8_UINT
L_.str.9:                               ## @.str.9
	.asciz	"P8 read back not supported by frame buffer to texture blit\n"

	.comm	_WINED3D_BLT_SRC_CKEY,4,2       ## @WINED3D_BLT_SRC_CKEY
	.comm	_WINED3D_BLT_SRC_CKEY_OVERRIDE,4,2 ## @WINED3D_BLT_SRC_CKEY_OVERRIDE
L_.str.10:                              ## @.str.10
	.asciz	"Color keying not supported by frame buffer to texture blit\n"

	.comm	_TRUE,4,2                       ## @TRUE
	.comm	_FALSE,4,2                      ## @FALSE
L_.str.11:                              ## @.str.11
	.asciz	"No stretching in x direction, using direct framebuffer -> texture copy.\n"

L_.str.12:                              ## @.str.12
	.asciz	"Using hardware stretching to flip / stretch the texture.\n"

	.comm	_WINED3D_OK,4,2                 ## @WINED3D_OK
L_.str.13:                              ## @.str.13
	.asciz	"Didn't find any usable render target setup for hw blit, falling back to software\n"

	.no_dead_strip	_surface_blt_special
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function surface_blt_special
_surface_blt_special:                   ; @surface_blt_special
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #176
	.cfi_def_cfa_offset 176
	stp	x28, x27, [sp, #80]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #96]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #112]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #128]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #144]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #160]            ; 16-byte Folded Spill
	add	x29, sp, #160
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x22, x6
	mov	x26, x5
	mov	x24, x4
	mov	x28, x3
	mov	x20, x2
	mov	x21, x1
	mov	x23, x0
	ldr	x19, [x0]
	ldr	x8, [x19, #24]
	ldr	x8, [x8]
	ldr	w0, [x8]
	bl	_wined3d_rendertarget_view_get_surface
	mov	x25, x0
	mov	x0, x21
	bl	_wine_dbgstr_rect
	mov	x27, x0
	str	x28, [sp, #72]                  ; 8-byte Folded Spill
	mov	x0, x28
	bl	_wine_dbgstr_rect
	mov	x28, x0
	str	w22, [sp, #68]                  ; 4-byte Folded Spill
	mov	x0, x22
	bl	_debug_d3dtexturefiltertype
                                        ; kill: def $w0 killed $w0 def $x0
	stp	x26, x0, [sp, #40]
	stp	x28, x24, [sp, #24]
	stp	x27, x20, [sp, #8]
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	str	x23, [sp]
	bl	_TRACE
	ldr	w8, [x19, #8]
Lloh2:
	adrp	x9, _WINED3D_RESOURCE_ACCESS_GPU@GOTPAGE
Lloh3:
	ldr	x9, [x9, _WINED3D_RESOURCE_ACCESS_GPU@GOTPAGEOFF]
Lloh4:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_4
; %bb.1:
	ldr	x8, [x19, #32]
	cbz	x20, LBB0_5
; %bb.2:
	ldr	x26, [x20]
	ldr	w10, [x26, #8]
	tst	w10, w9
	b.eq	LBB0_11
; %bb.3:
	ldr	x9, [x26, #32]
	b	LBB0_6
LBB0_4:
Lloh5:
	adrp	x0, l_.str.1@PAGE
Lloh6:
	add	x0, x0, l_.str.1@PAGEOFF
	b	LBB0_12
LBB0_5:
	mov	x26, #0
	mov	x9, #0
LBB0_6:
	cmp	x8, #0
	ccmp	x9, #0, #0, eq
	ccmp	x25, x20, #4, eq
	ccmp	x25, x23, #4, ne
	b.ne	LBB0_9
; %bb.7:
Lloh7:
	adrp	x10, _WINED3D_BLT_DST_CKEY@GOTPAGE
Lloh8:
	ldr	x10, [x10, _WINED3D_BLT_DST_CKEY@GOTPAGEOFF]
Lloh9:
	ldr	w10, [x10]
Lloh10:
	adrp	x11, _WINED3D_BLT_DST_CKEY_OVERRIDE@GOTPAGE
Lloh11:
	ldr	x11, [x11, _WINED3D_BLT_DST_CKEY_OVERRIDE@GOTPAGEOFF]
Lloh12:
	ldr	w11, [x11]
	orr	w10, w11, w10
	tst	w10, w24
	b.eq	LBB0_15
; %bb.8:
Lloh13:
	adrp	x0, l_.str.4@PAGE
Lloh14:
	add	x0, x0, l_.str.4@PAGEOFF
	b	LBB0_10
LBB0_9:
Lloh15:
	adrp	x0, l_.str.3@PAGE
Lloh16:
	add	x0, x0, l_.str.3@PAGEOFF
LBB0_10:
	bl	_TRACE
	b	LBB0_13
LBB0_11:
Lloh17:
	adrp	x0, l_.str.2@PAGE
Lloh18:
	add	x0, x0, l_.str.2@PAGEOFF
LBB0_12:
	bl	_WARN
LBB0_13:
Lloh19:
	adrp	x8, _WINED3DERR_INVALIDCALL@GOTPAGE
Lloh20:
	ldr	x8, [x8, _WINED3DERR_INVALIDCALL@GOTPAGEOFF]
LBB0_14:
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #160]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #144]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #128]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #112]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #96]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #80]             ; 16-byte Folded Reload
	add	sp, sp, #176
	ret
LBB0_15:
	cbz	x8, LBB0_19
; %bb.16:
	cmp	x8, x9
	b.eq	LBB0_22
; %bb.17:
	cbz	x9, LBB0_29
; %bb.18:
Lloh21:
	adrp	x0, l_.str.6@PAGE
Lloh22:
	add	x0, x0, l_.str.6@PAGEOFF
	b	LBB0_23
LBB0_19:
	cbz	x9, LBB0_24
; %bb.20:
	cmp	x25, x23
	b.ne	LBB0_24
; %bb.21:
Lloh23:
	adrp	x0, l_.str.8@PAGE
Lloh24:
	add	x0, x0, l_.str.8@PAGEOFF
	b	LBB0_23
LBB0_22:
Lloh25:
	adrp	x0, l_.str.5@PAGE
Lloh26:
	add	x0, x0, l_.str.5@PAGEOFF
LBB0_23:
	bl	_FIXME
	b	LBB0_13
LBB0_24:
	cbnz	x9, LBB0_26
; %bb.25:
	cmp	x25, x20
	b.ne	LBB0_31
LBB0_26:
	ldr	x8, [x26, #16]
	ldr	x9, [x8]
Lloh27:
	adrp	x8, _WINED3DFMT_P8_UINT@GOTPAGE
Lloh28:
	ldr	x8, [x8, _WINED3DFMT_P8_UINT@GOTPAGEOFF]
Lloh29:
	ldr	x8, [x8]
	cmp	x9, x8
	b.eq	LBB0_28
; %bb.27:
	ldr	x9, [x19, #16]
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_32
LBB0_28:
Lloh30:
	adrp	x0, l_.str.9@PAGE
Lloh31:
	add	x0, x0, l_.str.9@PAGEOFF
	b	LBB0_10
LBB0_29:
	cmp	x25, x20
	b.ne	LBB0_31
; %bb.30:
Lloh32:
	adrp	x0, l_.str.7@PAGE
Lloh33:
	add	x0, x0, l_.str.7@PAGEOFF
	bl	_TRACE
LBB0_31:
Lloh34:
	adrp	x0, l_.str.13@PAGE
Lloh35:
	add	x0, x0, l_.str.13@PAGEOFF
	b	LBB0_10
LBB0_32:
Lloh36:
	adrp	x8, _WINED3D_BLT_SRC_CKEY@GOTPAGE
Lloh37:
	ldr	x8, [x8, _WINED3D_BLT_SRC_CKEY@GOTPAGEOFF]
Lloh38:
	ldr	w8, [x8]
Lloh39:
	adrp	x9, _WINED3D_BLT_SRC_CKEY_OVERRIDE@GOTPAGE
Lloh40:
	ldr	x9, [x9, _WINED3D_BLT_SRC_CKEY_OVERRIDE@GOTPAGEOFF]
Lloh41:
	ldr	w9, [x9]
	orr	w8, w9, w8
	tst	w8, w24
	b.eq	LBB0_34
; %bb.33:
Lloh42:
	adrp	x0, l_.str.10@PAGE
Lloh43:
	add	x0, x0, l_.str.10@PAGEOFF
	b	LBB0_10
LBB0_34:
	ldp	w8, w9, [x21]
	sub	w8, w8, w9
	ldr	x10, [sp, #72]                  ; 8-byte Folded Reload
	ldp	w9, w10, [x10]
Lloh44:
	adrp	x11, _FALSE@GOTPAGE
Lloh45:
	ldr	x11, [x11, _FALSE@GOTPAGEOFF]
Lloh46:
	adrp	x12, _TRUE@GOTPAGE
Lloh47:
	ldr	x12, [x12, _TRUE@GOTPAGEOFF]
	sub	w9, w9, w10
	cmp	w8, w9
	csel	x8, x11, x12, eq
	ldr	w19, [x8]
	mov	x0, x20
	bl	_surface_get_sub_resource_idx
	ldr	w8, [x26]
	udiv	w9, w0, w8
	msub	w25, w9, w8, w0
	mov	x0, x26
	mov	x1, x25
	bl	_wined3d_texture_get_level_width
	mov	x24, x0
	mov	x0, x26
	mov	x1, x25
	bl	_wined3d_texture_get_level_height
	cbz	w19, LBB0_37
; %bb.35:
	ldp	w8, w9, [x21]
	sub	w8, w8, w9
	cmp	w8, w24
	b.hi	LBB0_37
; %bb.36:
	ldp	w8, w9, [x21, #8]
	sub	w8, w8, w9
	cmp	w8, w0
	b.ls	LBB0_39
LBB0_37:
Lloh48:
	adrp	x0, l_.str.11@PAGE
Lloh49:
	add	x0, x0, l_.str.11@PAGEOFF
	bl	_TRACE
	mov	x0, x23
	mov	x1, x20
	ldr	x2, [sp, #72]                   ; 8-byte Folded Reload
	mov	x3, x21
	ldr	w4, [sp, #68]                   ; 4-byte Folded Reload
	bl	_fb_copy_to_texture_direct
LBB0_38:
Lloh50:
	adrp	x8, _WINED3D_OK@GOTPAGE
Lloh51:
	ldr	x8, [x8, _WINED3D_OK@GOTPAGEOFF]
	b	LBB0_14
LBB0_39:
Lloh52:
	adrp	x0, l_.str.12@PAGE
Lloh53:
	add	x0, x0, l_.str.12@PAGEOFF
	bl	_TRACE
	mov	x0, x23
	mov	x1, x20
	ldr	x2, [sp, #72]                   ; 8-byte Folded Reload
	mov	x3, x21
	ldr	w4, [sp, #68]                   ; 4-byte Folded Reload
	bl	_fb_copy_to_texture_hwstretch
	b	LBB0_38
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpAdd	Lloh15, Lloh16
	.loh AdrpAdd	Lloh17, Lloh18
	.loh AdrpLdrGot	Lloh19, Lloh20
	.loh AdrpAdd	Lloh21, Lloh22
	.loh AdrpAdd	Lloh23, Lloh24
	.loh AdrpAdd	Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpAdd	Lloh30, Lloh31
	.loh AdrpAdd	Lloh32, Lloh33
	.loh AdrpAdd	Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpAdd	Lloh42, Lloh43
	.loh AdrpLdrGot	Lloh46, Lloh47
	.loh AdrpLdrGot	Lloh44, Lloh45
	.loh AdrpAdd	Lloh48, Lloh49
	.loh AdrpLdrGot	Lloh50, Lloh51
	.loh AdrpAdd	Lloh52, Lloh53
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n"

	.comm	_WINED3D_RESOURCE_ACCESS_GPU,4,2 ; @WINED3D_RESOURCE_ACCESS_GPU
l_.str.1:                               ; @.str.1
	.asciz	"Destination resource is not GPU accessible, rejecting GL blit.\n"

	.comm	_WINED3DERR_INVALIDCALL,4,2     ; @WINED3DERR_INVALIDCALL
l_.str.2:                               ; @.str.2
	.asciz	"Source resource is not GPU accessible, rejecting GL blit.\n"

l_.str.3:                               ; @.str.3
	.asciz	"No surface is render target, not using hardware blit.\n"

	.comm	_WINED3D_BLT_DST_CKEY,4,2       ; @WINED3D_BLT_DST_CKEY
	.comm	_WINED3D_BLT_DST_CKEY_OVERRIDE,4,2 ; @WINED3D_BLT_DST_CKEY_OVERRIDE
l_.str.4:                               ; @.str.4
	.asciz	"Destination color key not supported in accelerated Blit, falling back to software\n"

l_.str.5:                               ; @.str.5
	.asciz	"Implement hardware blit between two surfaces on the same swapchain\n"

l_.str.6:                               ; @.str.6
	.asciz	"Implement hardware blit between two different swapchains\n"

l_.str.7:                               ; @.str.7
	.asciz	"Blit from active render target to a swapchain\n"

l_.str.8:                               ; @.str.8
	.asciz	"Implement blit from a swapchain to the active render target\n"

	.comm	_WINED3DFMT_P8_UINT,8,3         ; @WINED3DFMT_P8_UINT
l_.str.9:                               ; @.str.9
	.asciz	"P8 read back not supported by frame buffer to texture blit\n"

	.comm	_WINED3D_BLT_SRC_CKEY,4,2       ; @WINED3D_BLT_SRC_CKEY
	.comm	_WINED3D_BLT_SRC_CKEY_OVERRIDE,4,2 ; @WINED3D_BLT_SRC_CKEY_OVERRIDE
l_.str.10:                              ; @.str.10
	.asciz	"Color keying not supported by frame buffer to texture blit\n"

	.comm	_TRUE,4,2                       ; @TRUE
	.comm	_FALSE,4,2                      ; @FALSE
l_.str.11:                              ; @.str.11
	.asciz	"No stretching in x direction, using direct framebuffer -> texture copy.\n"

l_.str.12:                              ; @.str.12
	.asciz	"Using hardware stretching to flip / stretch the texture.\n"

	.comm	_WINED3D_OK,4,2                 ; @WINED3D_OK
l_.str.13:                              ; @.str.13
	.asciz	"Didn't find any usable render target setup for hw blit, falling back to software\n"

	.no_dead_strip	_surface_blt_special
.subsections_via_symbols
