	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_get_coord_size
_shader_glsl_get_coord_size:            ## @shader_glsl_get_coord_size
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	_WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY@GOTPCREL(%rip), %rax
	cmpl	%edi, (%rax)
	sete	%al
	movq	_WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY@GOTPCREL(%rip), %rcx
	cmpl	%edi, (%rcx)
	sete	%cl
	orb	%al, %cl
	movq	_resource_type_info@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movl	%edi, %edi
	movl	(%rax,%rdi,4), %eax
	movl	%eax, (%rsi)
	movzbl	%cl, %ecx
	subl	%ecx, %eax
	movl	%eax, (%rdx)
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,4,2 ## @WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
	.comm	_WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,4,2 ## @WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
	.comm	_resource_type_info,8,3         ## @resource_type_info
	.no_dead_strip	_shader_glsl_get_coord_size
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_get_coord_size
_shader_glsl_get_coord_size:            ; @shader_glsl_get_coord_size
	.cfi_startproc
; %bb.0:
Lloh0:
	adrp	x8, _WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY@GOTPAGE
Lloh1:
	ldr	x8, [x8, _WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
Lloh3:
	adrp	x9, _WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY@GOTPAGE
Lloh4:
	ldr	x9, [x9, _WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY@GOTPAGEOFF]
	cmp	w8, w0
Lloh5:
	ldr	w8, [x9]
	ccmp	w8, w0, #4, ne
	cset	w8, eq
Lloh6:
	adrp	x9, _resource_type_info@GOTPAGE
Lloh7:
	ldr	x9, [x9, _resource_type_info@GOTPAGEOFF]
Lloh8:
	ldr	x9, [x9]
	ldr	w9, [x9, w0, uxtw #2]
	str	w9, [x1]
	sub	w8, w9, w8
	str	w8, [x2]
	ret
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,4,2 ; @WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
	.comm	_WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,4,2 ; @WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
	.comm	_resource_type_info,8,3         ; @resource_type_info
	.no_dead_strip	_shader_glsl_get_coord_size
.subsections_via_symbols
