	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_none_disable
_shader_none_disable:                   ## @shader_none_disable
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r14
	movq	%rdi, %rbx
	movq	8(%rsi), %r15
	movq	8(%rdi), %rax
	movq	_FALSE@GOTPCREL(%rip), %r12
	movl	(%r12), %esi
	movq	%r15, %rdi
	callq	*(%rax)
	movq	(%rbx), %rax
	movl	(%r12), %esi
	movq	%r15, %rdi
	callq	*(%rax)
	movq	_WINED3D_SHADER_TYPE_VERTEX@GOTPCREL(%rip), %rax
	movb	(%rax), %cl
	movl	$1, %eax
	shll	%cl, %eax
	movq	_WINED3D_SHADER_TYPE_PIXEL@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	btsl	%ecx, %eax
	movq	_WINED3D_SHADER_TYPE_GEOMETRY@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	btsl	%ecx, %eax
	movq	_WINED3D_SHADER_TYPE_HULL@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	btsl	%ecx, %eax
	movq	_WINED3D_SHADER_TYPE_DOMAIN@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	btsl	%ecx, %eax
	movq	_WINED3D_SHADER_TYPE_COMPUTE@GOTPCREL(%rip), %rcx
	movb	(%rcx), %cl
	btsl	%ecx, %eax
	movl	%eax, (%r14)
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_FALSE,4,2                      ## @FALSE
	.comm	_WINED3D_SHADER_TYPE_PIXEL,4,2  ## @WINED3D_SHADER_TYPE_PIXEL
	.comm	_WINED3D_SHADER_TYPE_VERTEX,4,2 ## @WINED3D_SHADER_TYPE_VERTEX
	.comm	_WINED3D_SHADER_TYPE_GEOMETRY,4,2 ## @WINED3D_SHADER_TYPE_GEOMETRY
	.comm	_WINED3D_SHADER_TYPE_HULL,4,2   ## @WINED3D_SHADER_TYPE_HULL
	.comm	_WINED3D_SHADER_TYPE_DOMAIN,4,2 ## @WINED3D_SHADER_TYPE_DOMAIN
	.comm	_WINED3D_SHADER_TYPE_COMPUTE,4,2 ## @WINED3D_SHADER_TYPE_COMPUTE
	.no_dead_strip	_shader_none_disable
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_none_disable
_shader_none_disable:                   ; @shader_none_disable
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x1
	mov	x20, x0
	ldr	x21, [x1, #8]
	ldr	x8, [x0, #8]
	ldr	x8, [x8]
Lloh0:
	adrp	x22, _FALSE@GOTPAGE
Lloh1:
	ldr	x22, [x22, _FALSE@GOTPAGEOFF]
	ldr	w1, [x22]
	mov	x0, x21
	blr	x8
	ldr	x8, [x20]
	ldr	x8, [x8]
	ldr	w1, [x22]
	mov	x0, x21
	blr	x8
Lloh2:
	adrp	x8, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGE
Lloh3:
	ldr	x8, [x8, _WINED3D_SHADER_TYPE_PIXEL@GOTPAGEOFF]
Lloh4:
	ldr	w8, [x8]
	mov	w9, #1
	lsl	w8, w9, w8
Lloh5:
	adrp	x10, _WINED3D_SHADER_TYPE_VERTEX@GOTPAGE
Lloh6:
	ldr	x10, [x10, _WINED3D_SHADER_TYPE_VERTEX@GOTPAGEOFF]
Lloh7:
	ldr	w10, [x10]
	lsl	w10, w9, w10
	orr	w8, w10, w8
Lloh8:
	adrp	x10, _WINED3D_SHADER_TYPE_GEOMETRY@GOTPAGE
Lloh9:
	ldr	x10, [x10, _WINED3D_SHADER_TYPE_GEOMETRY@GOTPAGEOFF]
Lloh10:
	ldr	w10, [x10]
	lsl	w10, w9, w10
	orr	w8, w8, w10
Lloh11:
	adrp	x10, _WINED3D_SHADER_TYPE_HULL@GOTPAGE
Lloh12:
	ldr	x10, [x10, _WINED3D_SHADER_TYPE_HULL@GOTPAGEOFF]
Lloh13:
	ldr	w10, [x10]
	lsl	w10, w9, w10
	orr	w8, w8, w10
Lloh14:
	adrp	x10, _WINED3D_SHADER_TYPE_DOMAIN@GOTPAGE
Lloh15:
	ldr	x10, [x10, _WINED3D_SHADER_TYPE_DOMAIN@GOTPAGEOFF]
Lloh16:
	ldr	w10, [x10]
	lsl	w10, w9, w10
	orr	w8, w8, w10
Lloh17:
	adrp	x10, _WINED3D_SHADER_TYPE_COMPUTE@GOTPAGE
Lloh18:
	ldr	x10, [x10, _WINED3D_SHADER_TYPE_COMPUTE@GOTPAGEOFF]
Lloh19:
	ldr	w10, [x10]
	lsl	w9, w9, w10
	orr	w8, w8, w9
	str	w8, [x19]
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh11, Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_FALSE,4,2                      ; @FALSE
	.comm	_WINED3D_SHADER_TYPE_PIXEL,4,2  ; @WINED3D_SHADER_TYPE_PIXEL
	.comm	_WINED3D_SHADER_TYPE_VERTEX,4,2 ; @WINED3D_SHADER_TYPE_VERTEX
	.comm	_WINED3D_SHADER_TYPE_GEOMETRY,4,2 ; @WINED3D_SHADER_TYPE_GEOMETRY
	.comm	_WINED3D_SHADER_TYPE_HULL,4,2   ; @WINED3D_SHADER_TYPE_HULL
	.comm	_WINED3D_SHADER_TYPE_DOMAIN,4,2 ; @WINED3D_SHADER_TYPE_DOMAIN
	.comm	_WINED3D_SHADER_TYPE_COMPUTE,4,2 ; @WINED3D_SHADER_TYPE_COMPUTE
	.no_dead_strip	_shader_none_disable
.subsections_via_symbols
