	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function wined3d_texture_sub_resources_destroyed
_wined3d_texture_sub_resources_destroyed: ## @wined3d_texture_sub_resources_destroyed
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	4(%rdi), %eax
	imull	(%rdi), %eax
	testl	%eax, %eax
	je	LBB0_5
## %bb.1:
	movq	%rdi, %r15
	movl	%eax, %r12d
	shlq	$4, %r12
	xorl	%ebx, %ebx
	xorl	%r13d, %r13d
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=1
	incl	%r13d
	addq	$16, %rbx
	cmpq	%rbx, %r12
	je	LBB0_5
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movq	8(%r15), %r14
	cmpq	$0, (%r14,%rbx)
	je	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	leaq	L_.str(%rip), %rdi
	movl	%r13d, %esi
	callq	_TRACE
	movq	(%r14,%rbx), %rdi
	movq	8(%r14,%rbx), %rax
	callq	*(%rax)
	movq	$0, (%r14,%rbx)
	jmp	LBB0_4
LBB0_5:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"sub-resource %u.\n"

	.no_dead_strip	_wined3d_texture_sub_resources_destroyed
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function wined3d_texture_sub_resources_destroyed
_wined3d_texture_sub_resources_destroyed: ; @wined3d_texture_sub_resources_destroyed
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	ldp	w8, w9, [x0]
	mul	w8, w9, w8
	cbz	w8, LBB0_5
; %bb.1:
	mov	x19, x0
	mov	x22, #0
	mov	w20, #0
	lsl	x23, x8, #4
Lloh0:
	adrp	x21, l_.str@PAGE
Lloh1:
	add	x21, x21, l_.str@PAGEOFF
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	w20, w20, #1
	add	x22, x22, #16
	cmp	x23, x22
	b.eq	LBB0_5
LBB0_3:                                 ; =>This Inner Loop Header: Depth=1
	ldr	x24, [x19, #8]
	ldr	x8, [x24, x22]
	cbz	x8, LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x0, x21
	mov	x1, x20
	bl	_TRACE
	add	x24, x24, x22
	ldp	x0, x8, [x24]
	ldr	x8, [x8]
	blr	x8
	str	xzr, [x24]
	b	LBB0_2
LBB0_5:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"sub-resource %u.\n"

	.no_dead_strip	_wined3d_texture_sub_resources_destroyed
.subsections_via_symbols
