	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function SetupForBlit
_SetupForBlit:                          ## @SetupForBlit
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r14
	movq	%rdi, %r13
	movq	40(%rsi), %r12
	leaq	L_.str(%rip), %rdi
	xorl	%eax, %eax
	callq	_TRACE
	leaq	-64(%rbp), %rsi
	movq	%r14, %rdi
	callq	_context_get_rt_size
	cmpq	$0, 32(%r14)
	je	LBB0_6
## %bb.1:
	movq	-64(%rbp), %rsi
	cmpq	%rsi, (%r14)
	jne	LBB0_2
## %bb.3:
	movq	-56(%rbp), %rdx
	cmpq	%rdx, 8(%r14)
	jne	LBB0_4
	jmp	LBB0_5
LBB0_6:
	movq	_TRUE@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, 32(%r14)
	movq	(%r12), %rax
	movq	_WINED3D_GL_LEGACY_CONTEXT@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_25
## %bb.7:
	movq	%r13, -72(%rbp)                 ## 8-byte Spill
	movl	56(%r12), %ebx
	cmpl	$2, %ebx
	jl	LBB0_18
## %bb.8:
	leaq	L_.str.6(%rip), %r13
	jmp	LBB0_9
	.p2align	4, 0x90
LBB0_16:                                ##   in Loop: Header=BB0_9 Depth=1
	movq	%r15, %rdi
	callq	_STATE_SAMPLER
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
LBB0_17:                                ##   in Loop: Header=BB0_9 Depth=1
	leaq	1(%rbx), %rax
	cmpq	$2, %rax
	jbe	LBB0_18
LBB0_9:                                 ## =>This Inner Loop Header: Depth=1
	decq	%rbx
	movq	16(%r14), %rax
	movl	%ebx, %ecx
	movq	(%rax,%rcx,8), %r15
	movq	%r14, %rdi
	movq	%r12, %rsi
	movl	%ebx, %edx
	callq	_context_active_texture
	movq	(%r12), %rax
	movq	_ARB_TEXTURE_CUBE_MAP@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_11
## %bb.10:                              ##   in Loop: Header=BB0_9 Depth=1
	movq	_GL_TEXTURE_CUBE_MAP_ARB@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*8(%r12)
	leaq	L_.str.2(%rip), %rdi
	callq	_checkGLcall
LBB0_11:                                ##   in Loop: Header=BB0_9 Depth=1
	movq	_GL_TEXTURE_3D@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*8(%r12)
	leaq	L_.str.3(%rip), %rdi
	callq	_checkGLcall
	movq	(%r12), %rax
	movq	_ARB_TEXTURE_RECTANGLE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_13
## %bb.12:                              ##   in Loop: Header=BB0_9 Depth=1
	movq	_GL_TEXTURE_RECTANGLE_ARB@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*8(%r12)
	leaq	L_.str.4(%rip), %rdi
	callq	_checkGLcall
LBB0_13:                                ##   in Loop: Header=BB0_9 Depth=1
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*8(%r12)
	leaq	L_.str.5(%rip), %rdi
	callq	_checkGLcall
	movq	_GL_TEXTURE_ENV@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_GL_TEXTURE_ENV_MODE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_GL_REPLACE@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	callq	*48(%r12)
	movq	%r13, %rdi
	callq	_checkGLcall
	movq	_WINED3D_UNMAPPED_STAGE@GOTPCREL(%rip), %rax
	cmpq	(%rax), %r15
	je	LBB0_17
## %bb.14:                              ##   in Loop: Header=BB0_9 Depth=1
	movq	_MAX_TEXTURES@GOTPCREL(%rip), %rax
	cmpq	(%rax), %r15
	jge	LBB0_16
## %bb.15:                              ##   in Loop: Header=BB0_9 Depth=1
	movq	_WINED3D_TSS_COLOR_OP@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r15, %rdi
	callq	_STATE_TEXTURESTAGE
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
	jmp	LBB0_16
LBB0_2:
	movq	-56(%rbp), %rdx
LBB0_4:
	movq	%r12, %rdi
	callq	_set_blit_dimension
	movaps	-64(%rbp), %xmm0
	movups	%xmm0, (%r14)
LBB0_5:
	leaq	L_.str.1(%rip), %rdi
	xorl	%eax, %eax
	callq	_TRACE
	jmp	LBB0_41
LBB0_18:
	movq	%r14, %rdi
	movq	%r12, %rsi
	xorl	%edx, %edx
	callq	_context_active_texture
	movq	(%r12), %rax
	movq	_ARB_TEXTURE_CUBE_MAP@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_20
## %bb.19:
	movq	_GL_TEXTURE_CUBE_MAP_ARB@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*8(%r12)
	leaq	L_.str.2(%rip), %rdi
	callq	_checkGLcall
LBB0_20:
	movq	_GL_TEXTURE_3D@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*8(%r12)
	leaq	L_.str.3(%rip), %rdi
	callq	_checkGLcall
	movq	(%r12), %rax
	movq	_ARB_TEXTURE_RECTANGLE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_22
## %bb.21:
	movq	_GL_TEXTURE_RECTANGLE_ARB@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*8(%r12)
	leaq	L_.str.4(%rip), %rdi
	callq	_checkGLcall
LBB0_22:
	movq	_GL_TEXTURE_2D@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*8(%r12)
	leaq	L_.str.5(%rip), %rdi
	callq	_checkGLcall
	movq	_GL_TEXTURE_ENV@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_GL_TEXTURE_ENV_MODE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	_GL_REPLACE@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	callq	*48(%r12)
	movq	_GL_TEXTURE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*32(%r12)
	leaq	L_.str.7(%rip), %rdi
	callq	_checkGLcall
	xorl	%eax, %eax
	callq	*24(%r12)
	leaq	L_.str.8(%rip), %rdi
	callq	_checkGLcall
	movq	(%r12), %rax
	movq	_EXT_TEXTURE_LOD_BIAS@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	movq	-72(%rbp), %r13                 ## 8-byte Reload
	je	LBB0_24
## %bb.23:
	movq	_GL_TEXTURE_FILTER_CONTROL_EXT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_GL_TEXTURE_LOD_BIAS_EXT@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	xorps	%xmm0, %xmm0
	callq	*40(%r12)
	leaq	L_.str.9(%rip), %rdi
	callq	_checkGLcall
LBB0_24:
	movq	_GL_MODELVIEW@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*32(%r12)
	leaq	L_.str.10(%rip), %rdi
	callq	_checkGLcall
	xorl	%eax, %eax
	callq	*24(%r12)
	leaq	L_.str.8(%rip), %rdi
	callq	_checkGLcall
	xorl	%edi, %edi
	callq	_WINED3D_TS_WORLD_MATRIX
	movq	%rax, %rdi
	callq	_STATE_TRANSFORM
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
	movq	_GL_ALPHA_TEST@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*8(%r12)
	leaq	L_.str.11(%rip), %rdi
	callq	_checkGLcall
	movq	_WINED3D_RS_ALPHATESTENABLE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_STATE_RENDER
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
	movq	_GL_LIGHTING@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*8(%r12)
	leaq	L_.str.12(%rip), %rdi
	callq	_checkGLcall
	movq	_WINED3D_RS_LIGHTING@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_STATE_RENDER
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
	movq	_GL_FOG@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_glDisableWINE
	leaq	L_.str.13(%rip), %rdi
	callq	_checkGLcall
	movq	_WINED3D_RS_FOGENABLE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_STATE_RENDER
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
	movq	(%r12), %rax
LBB0_25:
	movq	_ARB_SAMPLER_OBJECTS@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_27
## %bb.26:
	xorl	%edi, %edi
	xorl	%esi, %esi
	callq	_glBindSampler
	movl	%eax, %edi
	callq	_GL_EXTCALL
LBB0_27:
	movq	%r14, %rdi
	movq	%r12, %rsi
	xorl	%edx, %edx
	callq	_context_active_texture
	movq	16(%r14), %rax
	movq	(%rax), %rbx
	movq	_WINED3D_UNMAPPED_STAGE@GOTPCREL(%rip), %rax
	cmpq	(%rax), %rbx
	je	LBB0_31
## %bb.28:
	movq	_MAX_TEXTURES@GOTPCREL(%rip), %rax
	cmpq	(%rax), %rbx
	jge	LBB0_30
## %bb.29:
	movq	_WINED3D_TS_TEXTURE0@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	addq	%rbx, %rdi
	callq	_STATE_TRANSFORM
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
	movq	_WINED3D_TSS_COLOR_OP@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%rbx, %rdi
	callq	_STATE_TEXTURESTAGE
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
LBB0_30:
	movq	%rbx, %rdi
	callq	_STATE_SAMPLER
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
LBB0_31:
	movq	_GL_DEPTH_TEST@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*8(%r12)
	leaq	L_.str.14(%rip), %rdi
	callq	_checkGLcall
	movq	_WINED3D_RS_ZENABLE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_STATE_RENDER
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
	movq	_GL_BLEND@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*8(%r12)
	leaq	L_.str.15(%rip), %rdi
	callq	_checkGLcall
	movq	_WINED3D_RS_ALPHABLENDENABLE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_STATE_RENDER
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
	movq	_GL_CULL_FACE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*8(%r12)
	leaq	L_.str.16(%rip), %rdi
	callq	_checkGLcall
	movq	_WINED3D_RS_CULLMODE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_STATE_RENDER
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
	movq	_GL_STENCIL_TEST@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*8(%r12)
	leaq	L_.str.17(%rip), %rdi
	callq	_checkGLcall
	movq	_WINED3D_RS_STENCILENABLE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_STATE_RENDER
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
	movq	_GL_SCISSOR_TEST@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*8(%r12)
	leaq	L_.str.18(%rip), %rdi
	callq	_checkGLcall
	movq	_WINED3D_RS_SCISSORTESTENABLE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_STATE_RENDER
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
	movq	(%r12), %rax
	movq	_ARB_POINT_SPRITE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_33
## %bb.32:
	movq	_GL_POINT_SPRITE_ARB@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*8(%r12)
	leaq	L_.str.19(%rip), %rdi
	callq	_checkGLcall
	movq	_WINED3D_RS_POINTSPRITEENABLE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_STATE_RENDER
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
LBB0_33:
	movq	_GL_TRUE@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movl	%ecx, %edi
	movl	%ecx, %esi
	movl	%ecx, %edx
	callq	*16(%r12)
	leaq	L_.str.20(%rip), %rdi
	callq	_checkGLcall
	movq	_MAX_RENDER_TARGETS@GOTPCREL(%rip), %r15
	cmpl	$0, (%r15)
	jle	LBB0_36
## %bb.34:
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_35:                                ## =>This Inner Loop Header: Depth=1
	movl	%ebx, %edi
	callq	_WINED3D_RS_COLORWRITE
	movl	%eax, %edi
	callq	_STATE_RENDER
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
	incl	%ebx
	cmpl	(%r15), %ebx
	jl	LBB0_35
LBB0_36:
	movq	(%r12), %rax
	movq	_EXT_SECONDARY_COLOR@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_38
## %bb.37:
	movq	_GL_COLOR_SUM_EXT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	*8(%r12)
	movq	_WINED3D_RS_SPECULARENABLE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_STATE_RENDER
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
	leaq	L_.str.21(%rip), %rdi
	callq	_checkGLcall
LBB0_38:
	movq	_TRUE@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, 24(%r14)
	movq	_STATE_VDECL@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r14, %rdi
	callq	_context_invalidate_state
	movq	%r14, %rdi
	xorl	%esi, %esi
	callq	_context_enable_clip_distances
	movq	_WINED3D_RS_CLIPPING@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_STATE_RENDER
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
	movq	(%r12), %rax
	movq	_ARB_CLIP_CONTROL@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	cmpq	$0, (%rax,%rcx,8)
	je	LBB0_40
## %bb.39:
	movq	_GL_LOWER_LEFT@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movq	_GL_NEGATIVE_ONE_TO_ONE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	callq	_glClipControl
	movl	%eax, %edi
	callq	_GL_EXTCALL
LBB0_40:
	movq	-64(%rbp), %rsi
	movq	-56(%rbp), %rdx
	movq	%r12, %rdi
	callq	_set_blit_dimension
	movq	8(%r13), %rax
	movl	(%r13), %edi
	movq	%r14, %rsi
	callq	*(%rax)
	movaps	-64(%rbp), %xmm0
	movups	%xmm0, (%r14)
	movq	_STATE_VIEWPORT@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r14, %rdi
	callq	_context_invalidate_state
	movq	_WINED3D_TS_PROJECTION@GOTPCREL(%rip), %rax
	movq	(%rax), %rdi
	callq	_STATE_TRANSFORM
	movq	%r14, %rdi
	movl	%eax, %esi
	callq	_context_invalidate_state
LBB0_41:
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Setting up context %p for blitting\n"

L_.str.1:                               ## @.str.1
	.asciz	"Context is already set up for blitting, nothing to do\n"

	.comm	_TRUE,8,3                       ## @TRUE
	.comm	_WINED3D_GL_LEGACY_CONTEXT,8,3  ## @WINED3D_GL_LEGACY_CONTEXT
	.comm	_ARB_TEXTURE_CUBE_MAP,8,3       ## @ARB_TEXTURE_CUBE_MAP
	.comm	_GL_TEXTURE_CUBE_MAP_ARB,4,2    ## @GL_TEXTURE_CUBE_MAP_ARB
L_.str.2:                               ## @.str.2
	.asciz	"glDisable GL_TEXTURE_CUBE_MAP_ARB"

	.comm	_GL_TEXTURE_3D,4,2              ## @GL_TEXTURE_3D
L_.str.3:                               ## @.str.3
	.asciz	"glDisable GL_TEXTURE_3D"

	.comm	_ARB_TEXTURE_RECTANGLE,8,3      ## @ARB_TEXTURE_RECTANGLE
	.comm	_GL_TEXTURE_RECTANGLE_ARB,4,2   ## @GL_TEXTURE_RECTANGLE_ARB
L_.str.4:                               ## @.str.4
	.asciz	"glDisable GL_TEXTURE_RECTANGLE_ARB"

	.comm	_GL_TEXTURE_2D,4,2              ## @GL_TEXTURE_2D
L_.str.5:                               ## @.str.5
	.asciz	"glDisable GL_TEXTURE_2D"

	.comm	_GL_TEXTURE_ENV,4,2             ## @GL_TEXTURE_ENV
	.comm	_GL_TEXTURE_ENV_MODE,4,2        ## @GL_TEXTURE_ENV_MODE
	.comm	_GL_REPLACE,4,2                 ## @GL_REPLACE
L_.str.6:                               ## @.str.6
	.asciz	"glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);"

	.comm	_WINED3D_UNMAPPED_STAGE,8,3     ## @WINED3D_UNMAPPED_STAGE
	.comm	_MAX_TEXTURES,8,3               ## @MAX_TEXTURES
	.comm	_WINED3D_TSS_COLOR_OP,4,2       ## @WINED3D_TSS_COLOR_OP
	.comm	_GL_TEXTURE,4,2                 ## @GL_TEXTURE
L_.str.7:                               ## @.str.7
	.asciz	"glMatrixMode(GL_TEXTURE)"

L_.str.8:                               ## @.str.8
	.asciz	"glLoadIdentity()"

	.comm	_EXT_TEXTURE_LOD_BIAS,8,3       ## @EXT_TEXTURE_LOD_BIAS
	.comm	_GL_TEXTURE_FILTER_CONTROL_EXT,4,2 ## @GL_TEXTURE_FILTER_CONTROL_EXT
	.comm	_GL_TEXTURE_LOD_BIAS_EXT,4,2    ## @GL_TEXTURE_LOD_BIAS_EXT
L_.str.9:                               ## @.str.9
	.asciz	"glTexEnvf GL_TEXTURE_LOD_BIAS_EXT ..."

	.comm	_GL_MODELVIEW,4,2               ## @GL_MODELVIEW
L_.str.10:                              ## @.str.10
	.asciz	"glMatrixMode(GL_MODELVIEW)"

	.comm	_GL_ALPHA_TEST,4,2              ## @GL_ALPHA_TEST
L_.str.11:                              ## @.str.11
	.asciz	"glDisable(GL_ALPHA_TEST)"

	.comm	_WINED3D_RS_ALPHATESTENABLE,4,2 ## @WINED3D_RS_ALPHATESTENABLE
	.comm	_GL_LIGHTING,4,2                ## @GL_LIGHTING
L_.str.12:                              ## @.str.12
	.asciz	"glDisable GL_LIGHTING"

	.comm	_WINED3D_RS_LIGHTING,4,2        ## @WINED3D_RS_LIGHTING
	.comm	_GL_FOG,4,2                     ## @GL_FOG
L_.str.13:                              ## @.str.13
	.asciz	"glDisable GL_FOG"

	.comm	_WINED3D_RS_FOGENABLE,4,2       ## @WINED3D_RS_FOGENABLE
	.comm	_ARB_SAMPLER_OBJECTS,8,3        ## @ARB_SAMPLER_OBJECTS
	.comm	_WINED3D_TS_TEXTURE0,8,3        ## @WINED3D_TS_TEXTURE0
	.comm	_GL_DEPTH_TEST,4,2              ## @GL_DEPTH_TEST
L_.str.14:                              ## @.str.14
	.asciz	"glDisable GL_DEPTH_TEST"

	.comm	_WINED3D_RS_ZENABLE,4,2         ## @WINED3D_RS_ZENABLE
	.comm	_GL_BLEND,4,2                   ## @GL_BLEND
L_.str.15:                              ## @.str.15
	.asciz	"glDisable GL_BLEND"

	.comm	_WINED3D_RS_ALPHABLENDENABLE,4,2 ## @WINED3D_RS_ALPHABLENDENABLE
	.comm	_GL_CULL_FACE,4,2               ## @GL_CULL_FACE
L_.str.16:                              ## @.str.16
	.asciz	"glDisable GL_CULL_FACE"

	.comm	_WINED3D_RS_CULLMODE,4,2        ## @WINED3D_RS_CULLMODE
	.comm	_GL_STENCIL_TEST,4,2            ## @GL_STENCIL_TEST
L_.str.17:                              ## @.str.17
	.asciz	"glDisable GL_STENCIL_TEST"

	.comm	_WINED3D_RS_STENCILENABLE,4,2   ## @WINED3D_RS_STENCILENABLE
	.comm	_GL_SCISSOR_TEST,4,2            ## @GL_SCISSOR_TEST
L_.str.18:                              ## @.str.18
	.asciz	"glDisable GL_SCISSOR_TEST"

	.comm	_WINED3D_RS_SCISSORTESTENABLE,4,2 ## @WINED3D_RS_SCISSORTESTENABLE
	.comm	_ARB_POINT_SPRITE,8,3           ## @ARB_POINT_SPRITE
	.comm	_GL_POINT_SPRITE_ARB,4,2        ## @GL_POINT_SPRITE_ARB
L_.str.19:                              ## @.str.19
	.asciz	"glDisable GL_POINT_SPRITE_ARB"

	.comm	_WINED3D_RS_POINTSPRITEENABLE,4,2 ## @WINED3D_RS_POINTSPRITEENABLE
	.comm	_GL_TRUE,4,2                    ## @GL_TRUE
L_.str.20:                              ## @.str.20
	.asciz	"glColorMask"

	.comm	_MAX_RENDER_TARGETS,4,2         ## @MAX_RENDER_TARGETS
	.comm	_EXT_SECONDARY_COLOR,8,3        ## @EXT_SECONDARY_COLOR
	.comm	_GL_COLOR_SUM_EXT,4,2           ## @GL_COLOR_SUM_EXT
	.comm	_WINED3D_RS_SPECULARENABLE,4,2  ## @WINED3D_RS_SPECULARENABLE
L_.str.21:                              ## @.str.21
	.asciz	"glDisable(GL_COLOR_SUM_EXT)"

	.comm	_STATE_VDECL,4,2                ## @STATE_VDECL
	.comm	_WINED3D_RS_CLIPPING,4,2        ## @WINED3D_RS_CLIPPING
	.comm	_ARB_CLIP_CONTROL,8,3           ## @ARB_CLIP_CONTROL
	.comm	_GL_LOWER_LEFT,4,2              ## @GL_LOWER_LEFT
	.comm	_GL_NEGATIVE_ONE_TO_ONE,4,2     ## @GL_NEGATIVE_ONE_TO_ONE
	.comm	_STATE_VIEWPORT,4,2             ## @STATE_VIEWPORT
	.comm	_WINED3D_TS_PROJECTION,8,3      ## @WINED3D_TS_PROJECTION
	.no_dead_strip	_SetupForBlit
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function SetupForBlit
_SetupForBlit:                          ; @SetupForBlit
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x19, x1
	mov	x23, x0
	ldr	x20, [x1, #40]
	str	x1, [sp]
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	bl	_TRACE
	add	x1, sp, #16
	mov	x0, x19
	bl	_context_get_rt_size
	ldr	x8, [x19, #32]
	cbz	x8, LBB0_3
; %bb.1:
	ldr	x8, [x19]
	ldr	x1, [sp, #16]
	cmp	x8, x1
	b.ne	LBB0_15
; %bb.2:
	ldr	x8, [x19, #8]
	ldr	x2, [sp, #24]
	cmp	x8, x2
	b.ne	LBB0_16
	b	LBB0_17
LBB0_3:
Lloh2:
	adrp	x24, _TRUE@GOTPAGE
Lloh3:
	ldr	x24, [x24, _TRUE@GOTPAGEOFF]
	ldr	x8, [x24]
	str	x8, [x19, #32]
Lloh4:
	adrp	x9, _WINED3D_GL_LEGACY_CONTEXT@GOTPAGE
Lloh5:
	ldr	x9, [x9, _WINED3D_GL_LEGACY_CONTEXT@GOTPAGEOFF]
	ldr	x8, [x20]
Lloh6:
	ldr	x9, [x9]
	ldr	x9, [x8, x9, lsl #3]
	cbz	x9, LBB0_25
; %bb.4:
	str	x23, [sp, #8]                   ; 8-byte Folded Spill
Lloh7:
	adrp	x21, _ARB_TEXTURE_CUBE_MAP@GOTPAGE
Lloh8:
	ldr	x21, [x21, _ARB_TEXTURE_CUBE_MAP@GOTPAGEOFF]
Lloh9:
	adrp	x27, _GL_TEXTURE_3D@GOTPAGE
Lloh10:
	ldr	x27, [x27, _GL_TEXTURE_3D@GOTPAGEOFF]
Lloh11:
	adrp	x26, _ARB_TEXTURE_RECTANGLE@GOTPAGE
Lloh12:
	ldr	x26, [x26, _ARB_TEXTURE_RECTANGLE@GOTPAGEOFF]
	ldr	w22, [x20, #56]
	cmp	w22, #2
	b.lt	LBB0_18
; %bb.5:
Lloh13:
	adrp	x23, l_.str.3@PAGE
Lloh14:
	add	x23, x23, l_.str.3@PAGEOFF
Lloh15:
	adrp	x24, l_.str.5@PAGE
Lloh16:
	add	x24, x24, l_.str.5@PAGEOFF
Lloh17:
	adrp	x25, l_.str.6@PAGE
Lloh18:
	add	x25, x25, l_.str.6@PAGEOFF
	b	LBB0_8
LBB0_6:                                 ;   in Loop: Header=BB0_8 Depth=1
	mov	x0, x28
	bl	_STATE_SAMPLER
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
LBB0_7:                                 ;   in Loop: Header=BB0_8 Depth=1
	add	x8, x22, #1
	cmp	x8, #2
	b.ls	LBB0_18
LBB0_8:                                 ; =>This Inner Loop Header: Depth=1
	sub	x22, x22, #1
	ldr	x8, [x19, #16]
	ldr	x28, [x8, w22, uxtw #3]
	mov	x0, x19
	mov	x1, x20
	mov	x2, x22
	bl	_context_active_texture
	ldr	x8, [x20]
	ldr	x9, [x21]
	ldr	x8, [x8, x9, lsl #3]
	cbz	x8, LBB0_10
; %bb.9:                                ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [x20, #8]
Lloh19:
	adrp	x9, _GL_TEXTURE_CUBE_MAP_ARB@GOTPAGE
Lloh20:
	ldr	x9, [x9, _GL_TEXTURE_CUBE_MAP_ARB@GOTPAGEOFF]
Lloh21:
	ldr	w0, [x9]
	blr	x8
Lloh22:
	adrp	x0, l_.str.2@PAGE
Lloh23:
	add	x0, x0, l_.str.2@PAGEOFF
	bl	_checkGLcall
LBB0_10:                                ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [x20, #8]
	ldr	w0, [x27]
	blr	x8
	mov	x0, x23
	bl	_checkGLcall
	ldr	x8, [x20]
	ldr	x9, [x26]
	ldr	x8, [x8, x9, lsl #3]
	cbz	x8, LBB0_12
; %bb.11:                               ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [x20, #8]
Lloh24:
	adrp	x9, _GL_TEXTURE_RECTANGLE_ARB@GOTPAGE
Lloh25:
	ldr	x9, [x9, _GL_TEXTURE_RECTANGLE_ARB@GOTPAGEOFF]
Lloh26:
	ldr	w0, [x9]
	blr	x8
Lloh27:
	adrp	x0, l_.str.4@PAGE
Lloh28:
	add	x0, x0, l_.str.4@PAGEOFF
	bl	_checkGLcall
LBB0_12:                                ;   in Loop: Header=BB0_8 Depth=1
	ldr	x8, [x20, #8]
Lloh29:
	adrp	x9, _GL_TEXTURE_2D@GOTPAGE
Lloh30:
	ldr	x9, [x9, _GL_TEXTURE_2D@GOTPAGEOFF]
Lloh31:
	ldr	w0, [x9]
	blr	x8
	mov	x0, x24
	bl	_checkGLcall
	ldr	x8, [x20, #48]
Lloh32:
	adrp	x9, _GL_TEXTURE_ENV@GOTPAGE
Lloh33:
	ldr	x9, [x9, _GL_TEXTURE_ENV@GOTPAGEOFF]
Lloh34:
	ldr	w0, [x9]
Lloh35:
	adrp	x9, _GL_TEXTURE_ENV_MODE@GOTPAGE
Lloh36:
	ldr	x9, [x9, _GL_TEXTURE_ENV_MODE@GOTPAGEOFF]
Lloh37:
	ldr	w1, [x9]
Lloh38:
	adrp	x9, _GL_REPLACE@GOTPAGE
Lloh39:
	ldr	x9, [x9, _GL_REPLACE@GOTPAGEOFF]
Lloh40:
	ldr	w2, [x9]
	blr	x8
	mov	x0, x25
	bl	_checkGLcall
Lloh41:
	adrp	x8, _WINED3D_UNMAPPED_STAGE@GOTPAGE
Lloh42:
	ldr	x8, [x8, _WINED3D_UNMAPPED_STAGE@GOTPAGEOFF]
Lloh43:
	ldr	x8, [x8]
	cmp	x28, x8
	b.eq	LBB0_7
; %bb.13:                               ;   in Loop: Header=BB0_8 Depth=1
Lloh44:
	adrp	x8, _MAX_TEXTURES@GOTPAGE
Lloh45:
	ldr	x8, [x8, _MAX_TEXTURES@GOTPAGEOFF]
Lloh46:
	ldr	x8, [x8]
	cmp	x28, x8
	b.ge	LBB0_6
; %bb.14:                               ;   in Loop: Header=BB0_8 Depth=1
Lloh47:
	adrp	x8, _WINED3D_TSS_COLOR_OP@GOTPAGE
Lloh48:
	ldr	x8, [x8, _WINED3D_TSS_COLOR_OP@GOTPAGEOFF]
Lloh49:
	ldr	w1, [x8]
	mov	x0, x28
	bl	_STATE_TEXTURESTAGE
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
	b	LBB0_6
LBB0_15:
	ldr	x2, [sp, #24]
LBB0_16:
	mov	x0, x20
	bl	_set_blit_dimension
	ldr	q0, [sp, #16]
	str	q0, [x19]
LBB0_17:
Lloh50:
	adrp	x0, l_.str.1@PAGE
Lloh51:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_TRACE
	b	LBB0_41
LBB0_18:
	mov	x0, x19
	mov	x1, x20
	mov	w2, #0
	bl	_context_active_texture
	ldr	x8, [x20]
	ldr	x9, [x21]
	ldr	x8, [x8, x9, lsl #3]
	cbz	x8, LBB0_20
; %bb.19:
	ldr	x8, [x20, #8]
Lloh52:
	adrp	x9, _GL_TEXTURE_CUBE_MAP_ARB@GOTPAGE
Lloh53:
	ldr	x9, [x9, _GL_TEXTURE_CUBE_MAP_ARB@GOTPAGEOFF]
Lloh54:
	ldr	w0, [x9]
	blr	x8
Lloh55:
	adrp	x0, l_.str.2@PAGE
Lloh56:
	add	x0, x0, l_.str.2@PAGEOFF
	bl	_checkGLcall
LBB0_20:
	ldr	x8, [x20, #8]
	ldr	w0, [x27]
	blr	x8
Lloh57:
	adrp	x0, l_.str.3@PAGE
Lloh58:
	add	x0, x0, l_.str.3@PAGEOFF
	bl	_checkGLcall
	ldr	x8, [x20]
	ldr	x9, [x26]
	ldr	x8, [x8, x9, lsl #3]
	cbz	x8, LBB0_22
; %bb.21:
	ldr	x8, [x20, #8]
Lloh59:
	adrp	x9, _GL_TEXTURE_RECTANGLE_ARB@GOTPAGE
Lloh60:
	ldr	x9, [x9, _GL_TEXTURE_RECTANGLE_ARB@GOTPAGEOFF]
Lloh61:
	ldr	w0, [x9]
	blr	x8
Lloh62:
	adrp	x0, l_.str.4@PAGE
Lloh63:
	add	x0, x0, l_.str.4@PAGEOFF
	bl	_checkGLcall
LBB0_22:
	ldr	x8, [x20, #8]
Lloh64:
	adrp	x9, _GL_TEXTURE_2D@GOTPAGE
Lloh65:
	ldr	x9, [x9, _GL_TEXTURE_2D@GOTPAGEOFF]
Lloh66:
	ldr	w0, [x9]
	blr	x8
Lloh67:
	adrp	x0, l_.str.5@PAGE
Lloh68:
	add	x0, x0, l_.str.5@PAGEOFF
	bl	_checkGLcall
	ldr	x8, [x20, #48]
Lloh69:
	adrp	x9, _GL_TEXTURE_ENV@GOTPAGE
Lloh70:
	ldr	x9, [x9, _GL_TEXTURE_ENV@GOTPAGEOFF]
Lloh71:
	ldr	w0, [x9]
Lloh72:
	adrp	x9, _GL_TEXTURE_ENV_MODE@GOTPAGE
Lloh73:
	ldr	x9, [x9, _GL_TEXTURE_ENV_MODE@GOTPAGEOFF]
Lloh74:
	ldr	w1, [x9]
Lloh75:
	adrp	x9, _GL_REPLACE@GOTPAGE
Lloh76:
	ldr	x9, [x9, _GL_REPLACE@GOTPAGEOFF]
Lloh77:
	ldr	w2, [x9]
	blr	x8
	ldr	x8, [x20, #32]
Lloh78:
	adrp	x9, _GL_TEXTURE@GOTPAGE
Lloh79:
	ldr	x9, [x9, _GL_TEXTURE@GOTPAGEOFF]
Lloh80:
	ldr	w0, [x9]
	blr	x8
Lloh81:
	adrp	x0, l_.str.7@PAGE
Lloh82:
	add	x0, x0, l_.str.7@PAGEOFF
	bl	_checkGLcall
	ldr	x8, [x20, #24]
	blr	x8
Lloh83:
	adrp	x0, l_.str.8@PAGE
Lloh84:
	add	x0, x0, l_.str.8@PAGEOFF
	bl	_checkGLcall
	ldr	x8, [x20]
Lloh85:
	adrp	x9, _EXT_TEXTURE_LOD_BIAS@GOTPAGE
Lloh86:
	ldr	x9, [x9, _EXT_TEXTURE_LOD_BIAS@GOTPAGEOFF]
Lloh87:
	ldr	x9, [x9]
	ldr	x8, [x8, x9, lsl #3]
	ldr	x23, [sp, #8]                   ; 8-byte Folded Reload
Lloh88:
	adrp	x24, _TRUE@GOTPAGE
Lloh89:
	ldr	x24, [x24, _TRUE@GOTPAGEOFF]
	cbz	x8, LBB0_24
; %bb.23:
	ldr	x8, [x20, #40]
Lloh90:
	adrp	x9, _GL_TEXTURE_FILTER_CONTROL_EXT@GOTPAGE
Lloh91:
	ldr	x9, [x9, _GL_TEXTURE_FILTER_CONTROL_EXT@GOTPAGEOFF]
Lloh92:
	ldr	w0, [x9]
Lloh93:
	adrp	x9, _GL_TEXTURE_LOD_BIAS_EXT@GOTPAGE
Lloh94:
	ldr	x9, [x9, _GL_TEXTURE_LOD_BIAS_EXT@GOTPAGEOFF]
Lloh95:
	ldr	w1, [x9]
	movi	d0, #0000000000000000
	blr	x8
Lloh96:
	adrp	x0, l_.str.9@PAGE
Lloh97:
	add	x0, x0, l_.str.9@PAGEOFF
	bl	_checkGLcall
LBB0_24:
	ldr	x8, [x20, #32]
Lloh98:
	adrp	x9, _GL_MODELVIEW@GOTPAGE
Lloh99:
	ldr	x9, [x9, _GL_MODELVIEW@GOTPAGEOFF]
Lloh100:
	ldr	w0, [x9]
	blr	x8
Lloh101:
	adrp	x0, l_.str.10@PAGE
Lloh102:
	add	x0, x0, l_.str.10@PAGEOFF
	bl	_checkGLcall
	ldr	x8, [x20, #24]
	blr	x8
Lloh103:
	adrp	x0, l_.str.8@PAGE
Lloh104:
	add	x0, x0, l_.str.8@PAGEOFF
	bl	_checkGLcall
	mov	w0, #0
	bl	_WINED3D_TS_WORLD_MATRIX
	bl	_STATE_TRANSFORM
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
	ldr	x8, [x20, #8]
Lloh105:
	adrp	x9, _GL_ALPHA_TEST@GOTPAGE
Lloh106:
	ldr	x9, [x9, _GL_ALPHA_TEST@GOTPAGEOFF]
Lloh107:
	ldr	w0, [x9]
	blr	x8
Lloh108:
	adrp	x0, l_.str.11@PAGE
Lloh109:
	add	x0, x0, l_.str.11@PAGEOFF
	bl	_checkGLcall
Lloh110:
	adrp	x8, _WINED3D_RS_ALPHATESTENABLE@GOTPAGE
Lloh111:
	ldr	x8, [x8, _WINED3D_RS_ALPHATESTENABLE@GOTPAGEOFF]
Lloh112:
	ldr	w0, [x8]
	bl	_STATE_RENDER
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
	ldr	x8, [x20, #8]
Lloh113:
	adrp	x9, _GL_LIGHTING@GOTPAGE
Lloh114:
	ldr	x9, [x9, _GL_LIGHTING@GOTPAGEOFF]
Lloh115:
	ldr	w0, [x9]
	blr	x8
Lloh116:
	adrp	x0, l_.str.12@PAGE
Lloh117:
	add	x0, x0, l_.str.12@PAGEOFF
	bl	_checkGLcall
Lloh118:
	adrp	x8, _WINED3D_RS_LIGHTING@GOTPAGE
Lloh119:
	ldr	x8, [x8, _WINED3D_RS_LIGHTING@GOTPAGEOFF]
Lloh120:
	ldr	w0, [x8]
	bl	_STATE_RENDER
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
Lloh121:
	adrp	x8, _GL_FOG@GOTPAGE
Lloh122:
	ldr	x8, [x8, _GL_FOG@GOTPAGEOFF]
Lloh123:
	ldr	w0, [x8]
	bl	_glDisableWINE
Lloh124:
	adrp	x0, l_.str.13@PAGE
Lloh125:
	add	x0, x0, l_.str.13@PAGEOFF
	bl	_checkGLcall
Lloh126:
	adrp	x8, _WINED3D_RS_FOGENABLE@GOTPAGE
Lloh127:
	ldr	x8, [x8, _WINED3D_RS_FOGENABLE@GOTPAGEOFF]
Lloh128:
	ldr	w0, [x8]
	bl	_STATE_RENDER
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
	ldr	x8, [x20]
LBB0_25:
Lloh129:
	adrp	x9, _ARB_SAMPLER_OBJECTS@GOTPAGE
Lloh130:
	ldr	x9, [x9, _ARB_SAMPLER_OBJECTS@GOTPAGEOFF]
Lloh131:
	ldr	x9, [x9]
	ldr	x8, [x8, x9, lsl #3]
	cbz	x8, LBB0_27
; %bb.26:
	mov	w0, #0
	mov	w1, #0
	bl	_glBindSampler
	bl	_GL_EXTCALL
LBB0_27:
	mov	x0, x19
	mov	x1, x20
	mov	w2, #0
	bl	_context_active_texture
	ldr	x8, [x19, #16]
	ldr	x22, [x8]
Lloh132:
	adrp	x8, _WINED3D_UNMAPPED_STAGE@GOTPAGE
Lloh133:
	ldr	x8, [x8, _WINED3D_UNMAPPED_STAGE@GOTPAGEOFF]
Lloh134:
	ldr	x8, [x8]
	cmp	x22, x8
	b.eq	LBB0_31
; %bb.28:
Lloh135:
	adrp	x8, _MAX_TEXTURES@GOTPAGE
Lloh136:
	ldr	x8, [x8, _MAX_TEXTURES@GOTPAGEOFF]
Lloh137:
	ldr	x8, [x8]
	cmp	x22, x8
	b.ge	LBB0_30
; %bb.29:
Lloh138:
	adrp	x8, _WINED3D_TS_TEXTURE0@GOTPAGE
Lloh139:
	ldr	x8, [x8, _WINED3D_TS_TEXTURE0@GOTPAGEOFF]
Lloh140:
	ldr	x8, [x8]
	add	x0, x8, x22
	bl	_STATE_TRANSFORM
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
Lloh141:
	adrp	x8, _WINED3D_TSS_COLOR_OP@GOTPAGE
Lloh142:
	ldr	x8, [x8, _WINED3D_TSS_COLOR_OP@GOTPAGEOFF]
Lloh143:
	ldr	w1, [x8]
	mov	x0, x22
	bl	_STATE_TEXTURESTAGE
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
LBB0_30:
	mov	x0, x22
	bl	_STATE_SAMPLER
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
LBB0_31:
	ldr	x8, [x20, #8]
Lloh144:
	adrp	x9, _GL_DEPTH_TEST@GOTPAGE
Lloh145:
	ldr	x9, [x9, _GL_DEPTH_TEST@GOTPAGEOFF]
Lloh146:
	ldr	w0, [x9]
	blr	x8
Lloh147:
	adrp	x0, l_.str.14@PAGE
Lloh148:
	add	x0, x0, l_.str.14@PAGEOFF
	bl	_checkGLcall
Lloh149:
	adrp	x8, _WINED3D_RS_ZENABLE@GOTPAGE
Lloh150:
	ldr	x8, [x8, _WINED3D_RS_ZENABLE@GOTPAGEOFF]
Lloh151:
	ldr	w0, [x8]
	bl	_STATE_RENDER
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
	ldr	x8, [x20, #8]
Lloh152:
	adrp	x9, _GL_BLEND@GOTPAGE
Lloh153:
	ldr	x9, [x9, _GL_BLEND@GOTPAGEOFF]
Lloh154:
	ldr	w0, [x9]
	blr	x8
Lloh155:
	adrp	x0, l_.str.15@PAGE
Lloh156:
	add	x0, x0, l_.str.15@PAGEOFF
	bl	_checkGLcall
Lloh157:
	adrp	x8, _WINED3D_RS_ALPHABLENDENABLE@GOTPAGE
Lloh158:
	ldr	x8, [x8, _WINED3D_RS_ALPHABLENDENABLE@GOTPAGEOFF]
Lloh159:
	ldr	w0, [x8]
	bl	_STATE_RENDER
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
	ldr	x8, [x20, #8]
Lloh160:
	adrp	x9, _GL_CULL_FACE@GOTPAGE
Lloh161:
	ldr	x9, [x9, _GL_CULL_FACE@GOTPAGEOFF]
Lloh162:
	ldr	w0, [x9]
	blr	x8
Lloh163:
	adrp	x0, l_.str.16@PAGE
Lloh164:
	add	x0, x0, l_.str.16@PAGEOFF
	bl	_checkGLcall
Lloh165:
	adrp	x8, _WINED3D_RS_CULLMODE@GOTPAGE
Lloh166:
	ldr	x8, [x8, _WINED3D_RS_CULLMODE@GOTPAGEOFF]
Lloh167:
	ldr	w0, [x8]
	bl	_STATE_RENDER
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
	ldr	x8, [x20, #8]
Lloh168:
	adrp	x9, _GL_STENCIL_TEST@GOTPAGE
Lloh169:
	ldr	x9, [x9, _GL_STENCIL_TEST@GOTPAGEOFF]
Lloh170:
	ldr	w0, [x9]
	blr	x8
Lloh171:
	adrp	x0, l_.str.17@PAGE
Lloh172:
	add	x0, x0, l_.str.17@PAGEOFF
	bl	_checkGLcall
Lloh173:
	adrp	x8, _WINED3D_RS_STENCILENABLE@GOTPAGE
Lloh174:
	ldr	x8, [x8, _WINED3D_RS_STENCILENABLE@GOTPAGEOFF]
Lloh175:
	ldr	w0, [x8]
	bl	_STATE_RENDER
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
	ldr	x8, [x20, #8]
Lloh176:
	adrp	x9, _GL_SCISSOR_TEST@GOTPAGE
Lloh177:
	ldr	x9, [x9, _GL_SCISSOR_TEST@GOTPAGEOFF]
Lloh178:
	ldr	w0, [x9]
	blr	x8
Lloh179:
	adrp	x0, l_.str.18@PAGE
Lloh180:
	add	x0, x0, l_.str.18@PAGEOFF
	bl	_checkGLcall
Lloh181:
	adrp	x8, _WINED3D_RS_SCISSORTESTENABLE@GOTPAGE
Lloh182:
	ldr	x8, [x8, _WINED3D_RS_SCISSORTESTENABLE@GOTPAGEOFF]
Lloh183:
	ldr	w0, [x8]
	bl	_STATE_RENDER
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
	ldr	x8, [x20]
Lloh184:
	adrp	x9, _ARB_POINT_SPRITE@GOTPAGE
Lloh185:
	ldr	x9, [x9, _ARB_POINT_SPRITE@GOTPAGEOFF]
Lloh186:
	ldr	x9, [x9]
	ldr	x8, [x8, x9, lsl #3]
	cbz	x8, LBB0_33
; %bb.32:
	ldr	x8, [x20, #8]
Lloh187:
	adrp	x9, _GL_POINT_SPRITE_ARB@GOTPAGE
Lloh188:
	ldr	x9, [x9, _GL_POINT_SPRITE_ARB@GOTPAGEOFF]
Lloh189:
	ldr	w0, [x9]
	blr	x8
Lloh190:
	adrp	x0, l_.str.19@PAGE
Lloh191:
	add	x0, x0, l_.str.19@PAGEOFF
	bl	_checkGLcall
Lloh192:
	adrp	x8, _WINED3D_RS_POINTSPRITEENABLE@GOTPAGE
Lloh193:
	ldr	x8, [x8, _WINED3D_RS_POINTSPRITEENABLE@GOTPAGEOFF]
Lloh194:
	ldr	w0, [x8]
	bl	_STATE_RENDER
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
LBB0_33:
	ldr	x8, [x20, #16]
Lloh195:
	adrp	x9, _GL_TRUE@GOTPAGE
Lloh196:
	ldr	x9, [x9, _GL_TRUE@GOTPAGEOFF]
Lloh197:
	ldr	w0, [x9]
	mov	x1, x0
	mov	x2, x0
	mov	x3, x0
	blr	x8
Lloh198:
	adrp	x0, l_.str.20@PAGE
Lloh199:
	add	x0, x0, l_.str.20@PAGEOFF
	bl	_checkGLcall
Lloh200:
	adrp	x21, _MAX_RENDER_TARGETS@GOTPAGE
Lloh201:
	ldr	x21, [x21, _MAX_RENDER_TARGETS@GOTPAGEOFF]
	ldr	w8, [x21]
	cmp	w8, #1
	b.lt	LBB0_36
; %bb.34:
	mov	w22, #0
LBB0_35:                                ; =>This Inner Loop Header: Depth=1
	mov	x0, x22
	bl	_WINED3D_RS_COLORWRITE
	bl	_STATE_RENDER
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
	add	w22, w22, #1
	ldr	w8, [x21]
	cmp	w22, w8
	b.lt	LBB0_35
LBB0_36:
	ldr	x8, [x20]
Lloh202:
	adrp	x9, _EXT_SECONDARY_COLOR@GOTPAGE
Lloh203:
	ldr	x9, [x9, _EXT_SECONDARY_COLOR@GOTPAGEOFF]
Lloh204:
	ldr	x9, [x9]
	ldr	x8, [x8, x9, lsl #3]
	cbz	x8, LBB0_38
; %bb.37:
	ldr	x8, [x20, #8]
Lloh205:
	adrp	x9, _GL_COLOR_SUM_EXT@GOTPAGE
Lloh206:
	ldr	x9, [x9, _GL_COLOR_SUM_EXT@GOTPAGEOFF]
Lloh207:
	ldr	w0, [x9]
	blr	x8
Lloh208:
	adrp	x8, _WINED3D_RS_SPECULARENABLE@GOTPAGE
Lloh209:
	ldr	x8, [x8, _WINED3D_RS_SPECULARENABLE@GOTPAGEOFF]
Lloh210:
	ldr	w0, [x8]
	bl	_STATE_RENDER
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
Lloh211:
	adrp	x0, l_.str.21@PAGE
Lloh212:
	add	x0, x0, l_.str.21@PAGEOFF
	bl	_checkGLcall
LBB0_38:
	ldr	x8, [x24]
	str	x8, [x19, #24]
Lloh213:
	adrp	x8, _STATE_VDECL@GOTPAGE
Lloh214:
	ldr	x8, [x8, _STATE_VDECL@GOTPAGEOFF]
Lloh215:
	ldr	w1, [x8]
	mov	x0, x19
	bl	_context_invalidate_state
	mov	x0, x19
	mov	w1, #0
	bl	_context_enable_clip_distances
Lloh216:
	adrp	x8, _WINED3D_RS_CLIPPING@GOTPAGE
Lloh217:
	ldr	x8, [x8, _WINED3D_RS_CLIPPING@GOTPAGEOFF]
Lloh218:
	ldr	w0, [x8]
	bl	_STATE_RENDER
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
	ldr	x8, [x20]
Lloh219:
	adrp	x9, _ARB_CLIP_CONTROL@GOTPAGE
Lloh220:
	ldr	x9, [x9, _ARB_CLIP_CONTROL@GOTPAGEOFF]
Lloh221:
	ldr	x9, [x9]
	ldr	x8, [x8, x9, lsl #3]
	cbz	x8, LBB0_40
; %bb.39:
Lloh222:
	adrp	x8, _GL_LOWER_LEFT@GOTPAGE
Lloh223:
	ldr	x8, [x8, _GL_LOWER_LEFT@GOTPAGEOFF]
Lloh224:
	ldr	w0, [x8]
Lloh225:
	adrp	x8, _GL_NEGATIVE_ONE_TO_ONE@GOTPAGE
Lloh226:
	ldr	x8, [x8, _GL_NEGATIVE_ONE_TO_ONE@GOTPAGEOFF]
Lloh227:
	ldr	w1, [x8]
	bl	_glClipControl
	bl	_GL_EXTCALL
LBB0_40:
	ldp	x1, x2, [sp, #16]
	mov	x0, x20
	bl	_set_blit_dimension
	ldr	x8, [x23, #8]
	ldr	x8, [x8]
	ldr	w0, [x23]
	mov	x1, x19
	blr	x8
	ldr	q0, [sp, #16]
	str	q0, [x19]
Lloh228:
	adrp	x8, _STATE_VIEWPORT@GOTPAGE
Lloh229:
	ldr	x8, [x8, _STATE_VIEWPORT@GOTPAGEOFF]
Lloh230:
	ldr	w1, [x8]
	mov	x0, x19
	bl	_context_invalidate_state
Lloh231:
	adrp	x8, _WINED3D_TS_PROJECTION@GOTPAGE
Lloh232:
	ldr	x8, [x8, _WINED3D_TS_PROJECTION@GOTPAGEOFF]
Lloh233:
	ldr	x0, [x8]
	bl	_STATE_TRANSFORM
	mov	x1, x0
	mov	x0, x19
	bl	_context_invalidate_state
LBB0_41:
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh4, Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh11, Lloh12
	.loh AdrpLdrGot	Lloh9, Lloh10
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpAdd	Lloh17, Lloh18
	.loh AdrpAdd	Lloh15, Lloh16
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpAdd	Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh19, Lloh20, Lloh21
	.loh AdrpAdd	Lloh27, Lloh28
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh41, Lloh42, Lloh43
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh35, Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh32, Lloh33, Lloh34
	.loh AdrpLdrGotLdr	Lloh29, Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh44, Lloh45, Lloh46
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpAdd	Lloh50, Lloh51
	.loh AdrpAdd	Lloh55, Lloh56
	.loh AdrpLdrGotLdr	Lloh52, Lloh53, Lloh54
	.loh AdrpAdd	Lloh57, Lloh58
	.loh AdrpAdd	Lloh62, Lloh63
	.loh AdrpLdrGotLdr	Lloh59, Lloh60, Lloh61
	.loh AdrpLdrGot	Lloh88, Lloh89
	.loh AdrpLdrGotLdr	Lloh85, Lloh86, Lloh87
	.loh AdrpAdd	Lloh83, Lloh84
	.loh AdrpAdd	Lloh81, Lloh82
	.loh AdrpLdrGotLdr	Lloh78, Lloh79, Lloh80
	.loh AdrpLdrGotLdr	Lloh75, Lloh76, Lloh77
	.loh AdrpLdrGotLdr	Lloh72, Lloh73, Lloh74
	.loh AdrpLdrGotLdr	Lloh69, Lloh70, Lloh71
	.loh AdrpAdd	Lloh67, Lloh68
	.loh AdrpLdrGotLdr	Lloh64, Lloh65, Lloh66
	.loh AdrpAdd	Lloh96, Lloh97
	.loh AdrpLdrGotLdr	Lloh93, Lloh94, Lloh95
	.loh AdrpLdrGotLdr	Lloh90, Lloh91, Lloh92
	.loh AdrpLdrGotLdr	Lloh126, Lloh127, Lloh128
	.loh AdrpAdd	Lloh124, Lloh125
	.loh AdrpLdrGotLdr	Lloh121, Lloh122, Lloh123
	.loh AdrpLdrGotLdr	Lloh118, Lloh119, Lloh120
	.loh AdrpAdd	Lloh116, Lloh117
	.loh AdrpLdrGotLdr	Lloh113, Lloh114, Lloh115
	.loh AdrpLdrGotLdr	Lloh110, Lloh111, Lloh112
	.loh AdrpAdd	Lloh108, Lloh109
	.loh AdrpLdrGotLdr	Lloh105, Lloh106, Lloh107
	.loh AdrpAdd	Lloh103, Lloh104
	.loh AdrpAdd	Lloh101, Lloh102
	.loh AdrpLdrGotLdr	Lloh98, Lloh99, Lloh100
	.loh AdrpLdrGotLdr	Lloh129, Lloh130, Lloh131
	.loh AdrpLdrGotLdr	Lloh132, Lloh133, Lloh134
	.loh AdrpLdrGotLdr	Lloh135, Lloh136, Lloh137
	.loh AdrpLdrGotLdr	Lloh141, Lloh142, Lloh143
	.loh AdrpLdrGotLdr	Lloh138, Lloh139, Lloh140
	.loh AdrpLdrGotLdr	Lloh184, Lloh185, Lloh186
	.loh AdrpLdrGotLdr	Lloh181, Lloh182, Lloh183
	.loh AdrpAdd	Lloh179, Lloh180
	.loh AdrpLdrGotLdr	Lloh176, Lloh177, Lloh178
	.loh AdrpLdrGotLdr	Lloh173, Lloh174, Lloh175
	.loh AdrpAdd	Lloh171, Lloh172
	.loh AdrpLdrGotLdr	Lloh168, Lloh169, Lloh170
	.loh AdrpLdrGotLdr	Lloh165, Lloh166, Lloh167
	.loh AdrpAdd	Lloh163, Lloh164
	.loh AdrpLdrGotLdr	Lloh160, Lloh161, Lloh162
	.loh AdrpLdrGotLdr	Lloh157, Lloh158, Lloh159
	.loh AdrpAdd	Lloh155, Lloh156
	.loh AdrpLdrGotLdr	Lloh152, Lloh153, Lloh154
	.loh AdrpLdrGotLdr	Lloh149, Lloh150, Lloh151
	.loh AdrpAdd	Lloh147, Lloh148
	.loh AdrpLdrGotLdr	Lloh144, Lloh145, Lloh146
	.loh AdrpLdrGotLdr	Lloh192, Lloh193, Lloh194
	.loh AdrpAdd	Lloh190, Lloh191
	.loh AdrpLdrGotLdr	Lloh187, Lloh188, Lloh189
	.loh AdrpLdrGot	Lloh200, Lloh201
	.loh AdrpAdd	Lloh198, Lloh199
	.loh AdrpLdrGotLdr	Lloh195, Lloh196, Lloh197
	.loh AdrpLdrGotLdr	Lloh202, Lloh203, Lloh204
	.loh AdrpAdd	Lloh211, Lloh212
	.loh AdrpLdrGotLdr	Lloh208, Lloh209, Lloh210
	.loh AdrpLdrGotLdr	Lloh205, Lloh206, Lloh207
	.loh AdrpLdrGotLdr	Lloh219, Lloh220, Lloh221
	.loh AdrpLdrGotLdr	Lloh216, Lloh217, Lloh218
	.loh AdrpLdrGotLdr	Lloh213, Lloh214, Lloh215
	.loh AdrpLdrGotLdr	Lloh225, Lloh226, Lloh227
	.loh AdrpLdrGotLdr	Lloh222, Lloh223, Lloh224
	.loh AdrpLdrGotLdr	Lloh231, Lloh232, Lloh233
	.loh AdrpLdrGotLdr	Lloh228, Lloh229, Lloh230
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Setting up context %p for blitting\n"

l_.str.1:                               ; @.str.1
	.asciz	"Context is already set up for blitting, nothing to do\n"

	.comm	_TRUE,8,3                       ; @TRUE
	.comm	_WINED3D_GL_LEGACY_CONTEXT,8,3  ; @WINED3D_GL_LEGACY_CONTEXT
	.comm	_ARB_TEXTURE_CUBE_MAP,8,3       ; @ARB_TEXTURE_CUBE_MAP
	.comm	_GL_TEXTURE_CUBE_MAP_ARB,4,2    ; @GL_TEXTURE_CUBE_MAP_ARB
l_.str.2:                               ; @.str.2
	.asciz	"glDisable GL_TEXTURE_CUBE_MAP_ARB"

	.comm	_GL_TEXTURE_3D,4,2              ; @GL_TEXTURE_3D
l_.str.3:                               ; @.str.3
	.asciz	"glDisable GL_TEXTURE_3D"

	.comm	_ARB_TEXTURE_RECTANGLE,8,3      ; @ARB_TEXTURE_RECTANGLE
	.comm	_GL_TEXTURE_RECTANGLE_ARB,4,2   ; @GL_TEXTURE_RECTANGLE_ARB
l_.str.4:                               ; @.str.4
	.asciz	"glDisable GL_TEXTURE_RECTANGLE_ARB"

	.comm	_GL_TEXTURE_2D,4,2              ; @GL_TEXTURE_2D
l_.str.5:                               ; @.str.5
	.asciz	"glDisable GL_TEXTURE_2D"

	.comm	_GL_TEXTURE_ENV,4,2             ; @GL_TEXTURE_ENV
	.comm	_GL_TEXTURE_ENV_MODE,4,2        ; @GL_TEXTURE_ENV_MODE
	.comm	_GL_REPLACE,4,2                 ; @GL_REPLACE
l_.str.6:                               ; @.str.6
	.asciz	"glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);"

	.comm	_WINED3D_UNMAPPED_STAGE,8,3     ; @WINED3D_UNMAPPED_STAGE
	.comm	_MAX_TEXTURES,8,3               ; @MAX_TEXTURES
	.comm	_WINED3D_TSS_COLOR_OP,4,2       ; @WINED3D_TSS_COLOR_OP
	.comm	_GL_TEXTURE,4,2                 ; @GL_TEXTURE
l_.str.7:                               ; @.str.7
	.asciz	"glMatrixMode(GL_TEXTURE)"

l_.str.8:                               ; @.str.8
	.asciz	"glLoadIdentity()"

	.comm	_EXT_TEXTURE_LOD_BIAS,8,3       ; @EXT_TEXTURE_LOD_BIAS
	.comm	_GL_TEXTURE_FILTER_CONTROL_EXT,4,2 ; @GL_TEXTURE_FILTER_CONTROL_EXT
	.comm	_GL_TEXTURE_LOD_BIAS_EXT,4,2    ; @GL_TEXTURE_LOD_BIAS_EXT
l_.str.9:                               ; @.str.9
	.asciz	"glTexEnvf GL_TEXTURE_LOD_BIAS_EXT ..."

	.comm	_GL_MODELVIEW,4,2               ; @GL_MODELVIEW
l_.str.10:                              ; @.str.10
	.asciz	"glMatrixMode(GL_MODELVIEW)"

	.comm	_GL_ALPHA_TEST,4,2              ; @GL_ALPHA_TEST
l_.str.11:                              ; @.str.11
	.asciz	"glDisable(GL_ALPHA_TEST)"

	.comm	_WINED3D_RS_ALPHATESTENABLE,4,2 ; @WINED3D_RS_ALPHATESTENABLE
	.comm	_GL_LIGHTING,4,2                ; @GL_LIGHTING
l_.str.12:                              ; @.str.12
	.asciz	"glDisable GL_LIGHTING"

	.comm	_WINED3D_RS_LIGHTING,4,2        ; @WINED3D_RS_LIGHTING
	.comm	_GL_FOG,4,2                     ; @GL_FOG
l_.str.13:                              ; @.str.13
	.asciz	"glDisable GL_FOG"

	.comm	_WINED3D_RS_FOGENABLE,4,2       ; @WINED3D_RS_FOGENABLE
	.comm	_ARB_SAMPLER_OBJECTS,8,3        ; @ARB_SAMPLER_OBJECTS
	.comm	_WINED3D_TS_TEXTURE0,8,3        ; @WINED3D_TS_TEXTURE0
	.comm	_GL_DEPTH_TEST,4,2              ; @GL_DEPTH_TEST
l_.str.14:                              ; @.str.14
	.asciz	"glDisable GL_DEPTH_TEST"

	.comm	_WINED3D_RS_ZENABLE,4,2         ; @WINED3D_RS_ZENABLE
	.comm	_GL_BLEND,4,2                   ; @GL_BLEND
l_.str.15:                              ; @.str.15
	.asciz	"glDisable GL_BLEND"

	.comm	_WINED3D_RS_ALPHABLENDENABLE,4,2 ; @WINED3D_RS_ALPHABLENDENABLE
	.comm	_GL_CULL_FACE,4,2               ; @GL_CULL_FACE
l_.str.16:                              ; @.str.16
	.asciz	"glDisable GL_CULL_FACE"

	.comm	_WINED3D_RS_CULLMODE,4,2        ; @WINED3D_RS_CULLMODE
	.comm	_GL_STENCIL_TEST,4,2            ; @GL_STENCIL_TEST
l_.str.17:                              ; @.str.17
	.asciz	"glDisable GL_STENCIL_TEST"

	.comm	_WINED3D_RS_STENCILENABLE,4,2   ; @WINED3D_RS_STENCILENABLE
	.comm	_GL_SCISSOR_TEST,4,2            ; @GL_SCISSOR_TEST
l_.str.18:                              ; @.str.18
	.asciz	"glDisable GL_SCISSOR_TEST"

	.comm	_WINED3D_RS_SCISSORTESTENABLE,4,2 ; @WINED3D_RS_SCISSORTESTENABLE
	.comm	_ARB_POINT_SPRITE,8,3           ; @ARB_POINT_SPRITE
	.comm	_GL_POINT_SPRITE_ARB,4,2        ; @GL_POINT_SPRITE_ARB
l_.str.19:                              ; @.str.19
	.asciz	"glDisable GL_POINT_SPRITE_ARB"

	.comm	_WINED3D_RS_POINTSPRITEENABLE,4,2 ; @WINED3D_RS_POINTSPRITEENABLE
	.comm	_GL_TRUE,4,2                    ; @GL_TRUE
l_.str.20:                              ; @.str.20
	.asciz	"glColorMask"

	.comm	_MAX_RENDER_TARGETS,4,2         ; @MAX_RENDER_TARGETS
	.comm	_EXT_SECONDARY_COLOR,8,3        ; @EXT_SECONDARY_COLOR
	.comm	_GL_COLOR_SUM_EXT,4,2           ; @GL_COLOR_SUM_EXT
	.comm	_WINED3D_RS_SPECULARENABLE,4,2  ; @WINED3D_RS_SPECULARENABLE
l_.str.21:                              ; @.str.21
	.asciz	"glDisable(GL_COLOR_SUM_EXT)"

	.comm	_STATE_VDECL,4,2                ; @STATE_VDECL
	.comm	_WINED3D_RS_CLIPPING,4,2        ; @WINED3D_RS_CLIPPING
	.comm	_ARB_CLIP_CONTROL,8,3           ; @ARB_CLIP_CONTROL
	.comm	_GL_LOWER_LEFT,4,2              ; @GL_LOWER_LEFT
	.comm	_GL_NEGATIVE_ONE_TO_ONE,4,2     ; @GL_NEGATIVE_ONE_TO_ONE
	.comm	_STATE_VIEWPORT,4,2             ; @STATE_VIEWPORT
	.comm	_WINED3D_TS_PROJECTION,8,3      ; @WINED3D_TS_PROJECTION
	.no_dead_strip	_SetupForBlit
.subsections_via_symbols
