	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_TexCoord4f                  ## -- Begin function gl_TexCoord4f
	.p2align	4, 0x90
_gl_TexCoord4f:                         ## @gl_TexCoord4f
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	16(%rdi), %rax
	movq	%rsi, (%rax)
	movq	16(%rdi), %rax
	movq	%rdx, 8(%rax)
	movq	16(%rdi), %rax
	movq	%rcx, 16(%rax)
	movq	16(%rdi), %rax
	movq	%r8, 24(%rax)
	movq	8(%rdi), %rax
	cmpl	$2, (%rax)
	jne	LBB0_2
## %bb.1:
	movq	%rdi, %rbx
	movl	$4, (%rax)
	callq	_gl_set_vertex_function
	movq	_gl_TexCoord2f4@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	%eax, (%rbx)
	movl	%eax, 4(%rbx)
LBB0_2:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_gl_TexCoord2f4,4,2             ## @gl_TexCoord2f4
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_TexCoord4f                  ; -- Begin function gl_TexCoord4f
	.p2align	2
_gl_TexCoord4f:                         ; @gl_TexCoord4f
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	ldr	x8, [x0, #16]
	str	x1, [x8]
	ldr	x8, [x0, #16]
	str	x2, [x8, #8]
	ldr	x8, [x0, #16]
	str	x3, [x8, #16]
	ldr	x8, [x0, #16]
	str	x4, [x8, #24]
	ldr	x8, [x0, #8]
	ldr	w9, [x8]
	cmp	w9, #2
	b.ne	LBB0_2
; %bb.1:
	mov	x19, x0
	mov	w9, #4
	str	w9, [x8]
	bl	_gl_set_vertex_function
Lloh0:
	adrp	x8, _gl_TexCoord2f4@GOTPAGE
Lloh1:
	ldr	x8, [x8, _gl_TexCoord2f4@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	stp	w8, w8, [x19]
LBB0_2:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_gl_TexCoord2f4,4,2             ; @gl_TexCoord2f4
.subsections_via_symbols
