	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_sync
_shader_glsl_sync:                      ## @shader_glsl_sync
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	8(%rdi), %rax
	movq	(%rax), %r14
	movl	(%rdi), %ebx
	movq	_WINED3DSSF_THREAD_GROUP@GOTPCREL(%rip), %r15
	testl	%ebx, (%r15)
	je	LBB0_1
## %bb.2:
	leaq	L_.str(%rip), %rsi
	movq	%r14, %rdi
	callq	_shader_addline
	movq	_WINED3DSSF_GROUP_SHARED_MEMORY@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	movl	(%r15), %ecx
	orl	%eax, %ecx
	notl	%ecx
	andl	%ecx, %ebx
	testl	%ebx, %eax
	je	LBB0_5
LBB0_4:
	leaq	L_.str.1(%rip), %rsi
	movq	%r14, %rdi
	callq	_shader_addline
	movq	_WINED3DSSF_GROUP_SHARED_MEMORY@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	notl	%eax
	andl	%eax, %ebx
LBB0_5:
	testl	%ebx, %ebx
	je	LBB0_6
## %bb.7:
	leaq	L_.str.2(%rip), %rdi
	movl	%ebx, %esi
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_FIXME                          ## TAILCALL
LBB0_1:
	movq	_WINED3DSSF_GROUP_SHARED_MEMORY@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%ebx, %eax
	jne	LBB0_4
	jmp	LBB0_5
LBB0_6:
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3DSSF_THREAD_GROUP,4,2    ## @WINED3DSSF_THREAD_GROUP
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"barrier();\n"

	.comm	_WINED3DSSF_GROUP_SHARED_MEMORY,4,2 ## @WINED3DSSF_GROUP_SHARED_MEMORY
L_.str.1:                               ## @.str.1
	.asciz	"memoryBarrierShared();\n"

L_.str.2:                               ## @.str.2
	.asciz	"Unhandled sync flags %#x.\n"

	.no_dead_strip	_shader_glsl_sync
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_sync
_shader_glsl_sync:                      ; @shader_glsl_sync
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	ldr	x8, [x0, #8]
	ldr	x20, [x8]
	ldr	w19, [x0]
Lloh0:
	adrp	x22, _WINED3DSSF_THREAD_GROUP@GOTPAGE
Lloh1:
	ldr	x22, [x22, _WINED3DSSF_THREAD_GROUP@GOTPAGEOFF]
	ldr	w8, [x22]
Lloh2:
	adrp	x21, _WINED3DSSF_GROUP_SHARED_MEMORY@GOTPAGE
Lloh3:
	ldr	x21, [x21, _WINED3DSSF_GROUP_SHARED_MEMORY@GOTPAGEOFF]
	tst	w8, w19
	b.eq	LBB0_5
; %bb.1:
Lloh4:
	adrp	x1, l_.str@PAGE
Lloh5:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	ldr	w9, [x22]
	ldr	w8, [x21]
	orr	w9, w8, w9
	bic	w19, w19, w9
	tst	w8, w19
	b.eq	LBB0_3
LBB0_2:
Lloh6:
	adrp	x1, l_.str.1@PAGE
Lloh7:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	ldr	w8, [x21]
	bic	w19, w19, w8
LBB0_3:
	cbz	w19, LBB0_6
; %bb.4:
Lloh8:
	adrp	x0, l_.str.2@PAGE
Lloh9:
	add	x0, x0, l_.str.2@PAGEOFF
	mov	x1, x19
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_FIXME
LBB0_5:
	ldr	w8, [x21]
	tst	w8, w19
	b.ne	LBB0_2
	b	LBB0_3
LBB0_6:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpAdd	Lloh8, Lloh9
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3DSSF_THREAD_GROUP,4,2    ; @WINED3DSSF_THREAD_GROUP
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"barrier();\n"

	.comm	_WINED3DSSF_GROUP_SHARED_MEMORY,4,2 ; @WINED3DSSF_GROUP_SHARED_MEMORY
l_.str.1:                               ; @.str.1
	.asciz	"memoryBarrierShared();\n"

l_.str.2:                               ; @.str.2
	.asciz	"Unhandled sync flags %#x.\n"

	.no_dead_strip	_shader_glsl_sync
.subsections_via_symbols
