	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_EvalMesh1                   ## -- Begin function gl_EvalMesh1
	.p2align	4, 0x90
_gl_EvalMesh1:                          ## @gl_EvalMesh1
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%ecx, %r14d
	movl	%edx, %r13d
	movl	%esi, %r12d
	movq	%rdi, %r15
	callq	_INSIDE_BEGIN_END
	testq	%rax, %rax
	je	LBB0_3
## %bb.1:
	movq	_GL_INVALID_OPERATION@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	L_.str(%rip), %rdx
LBB0_2:
	movq	%r15, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_gl_error                       ## TAILCALL
LBB0_3:
	cmpl	$128, %r12d
	je	LBB0_4
## %bb.5:
	cmpl	$129, %r12d
	jne	LBB0_16
## %bb.6:
	movq	_GL_LINE_STRIP@GOTPCREL(%rip), %rcx
	jmp	LBB0_7
LBB0_4:
	movq	_GL_POINTS@GOTPCREL(%rip), %rcx
LBB0_7:
	movl	(%r15), %eax
	subl	4(%r15), %eax
	movl	(%rcx), %esi
	cltd
	idivl	8(%r15)
	movl	%eax, %r12d
	movq	%r15, %rdi
	callq	_gl_Begin
	cmpl	%r14d, %r13d
	jle	LBB0_8
LBB0_15:
	movq	%r15, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_gl_End                         ## TAILCALL
LBB0_16:
	movq	_GL_INVALID_ENUM@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	leaq	L_.str.1(%rip), %rdx
	jmp	LBB0_2
LBB0_8:
	incl	%r14d
	movl	%r12d, %ebx
	imull	%r13d, %ebx
	jmp	LBB0_9
	.p2align	4, 0x90
LBB0_10:                                ##   in Loop: Header=BB0_9 Depth=1
	movl	4(%r15), %esi
LBB0_14:                                ##   in Loop: Header=BB0_9 Depth=1
	movq	%r15, %rdi
	callq	_gl_EvalCoord1f
	incl	%r13d
	addl	%r12d, %ebx
	cmpl	%r13d, %r14d
	je	LBB0_15
LBB0_9:                                 ## =>This Inner Loop Header: Depth=1
	testl	%r13d, %r13d
	je	LBB0_10
## %bb.11:                              ##   in Loop: Header=BB0_9 Depth=1
	cmpl	8(%r15), %r13d
	jne	LBB0_13
## %bb.12:                              ##   in Loop: Header=BB0_9 Depth=1
	movl	(%r15), %esi
	jmp	LBB0_14
	.p2align	4, 0x90
LBB0_13:                                ##   in Loop: Header=BB0_9 Depth=1
	movl	4(%r15), %esi
	addl	%ebx, %esi
	jmp	LBB0_14
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_INVALID_OPERATION,4,2       ## @GL_INVALID_OPERATION
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"glEvalMesh1"

	.comm	_GL_POINTS,4,2                  ## @GL_POINTS
	.comm	_GL_LINE_STRIP,4,2              ## @GL_LINE_STRIP
	.comm	_GL_INVALID_ENUM,4,2            ## @GL_INVALID_ENUM
L_.str.1:                               ## @.str.1
	.asciz	"glEvalMesh1(mode)"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_EvalMesh1                   ; -- Begin function gl_EvalMesh1
	.p2align	2
_gl_EvalMesh1:                          ; @gl_EvalMesh1
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x21, x3
	mov	x20, x2
	mov	x22, x1
	mov	x19, x0
	bl	_INSIDE_BEGIN_END
	cbz	x0, LBB0_3
; %bb.1:
Lloh0:
	adrp	x8, _GL_INVALID_OPERATION@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_INVALID_OPERATION@GOTPAGEOFF]
Lloh2:
	ldr	w1, [x8]
Lloh3:
	adrp	x2, l_.str@PAGE
Lloh4:
	add	x2, x2, l_.str@PAGEOFF
LBB0_2:
	mov	x0, x19
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_gl_error
LBB0_3:
	cmp	w22, #128
	b.eq	LBB0_6
; %bb.4:
	cmp	w22, #129
	b.ne	LBB0_9
; %bb.5:
Lloh5:
	adrp	x8, _GL_LINE_STRIP@GOTPAGE
Lloh6:
	ldr	x8, [x8, _GL_LINE_STRIP@GOTPAGEOFF]
	b	LBB0_7
LBB0_6:
Lloh7:
	adrp	x8, _GL_POINTS@GOTPAGE
Lloh8:
	ldr	x8, [x8, _GL_POINTS@GOTPAGEOFF]
LBB0_7:
	ldr	w1, [x8]
	ldp	w22, w23, [x19]
	ldr	w24, [x19, #8]
	mov	x0, x19
	bl	_gl_Begin
	cmp	w20, w21
	b.le	LBB0_10
LBB0_8:
	mov	x0, x19
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_gl_End
LBB0_9:
Lloh9:
	adrp	x8, _GL_INVALID_ENUM@GOTPAGE
Lloh10:
	ldr	x8, [x8, _GL_INVALID_ENUM@GOTPAGEOFF]
Lloh11:
	ldr	w1, [x8]
Lloh12:
	adrp	x2, l_.str.1@PAGE
Lloh13:
	add	x2, x2, l_.str.1@PAGEOFF
	b	LBB0_2
LBB0_10:
	sub	w8, w22, w23
	sdiv	w22, w8, w24
	add	w21, w21, #1
	mul	w23, w22, w20
	b	LBB0_13
LBB0_11:                                ;   in Loop: Header=BB0_13 Depth=1
	ldr	w1, [x19, #4]
LBB0_12:                                ;   in Loop: Header=BB0_13 Depth=1
	mov	x0, x19
	bl	_gl_EvalCoord1f
	add	w20, w20, #1
	add	w23, w23, w22
	cmp	w21, w20
	b.eq	LBB0_8
LBB0_13:                                ; =>This Inner Loop Header: Depth=1
	cbz	w20, LBB0_11
; %bb.14:                               ;   in Loop: Header=BB0_13 Depth=1
	ldr	w8, [x19, #8]
	cmp	w20, w8
	b.ne	LBB0_16
; %bb.15:                               ;   in Loop: Header=BB0_13 Depth=1
	ldr	w1, [x19]
	b	LBB0_12
LBB0_16:                                ;   in Loop: Header=BB0_13 Depth=1
	ldr	w8, [x19, #4]
	add	w1, w23, w8
	b	LBB0_12
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh7, Lloh8
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_INVALID_OPERATION,4,2       ; @GL_INVALID_OPERATION
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"glEvalMesh1"

	.comm	_GL_POINTS,4,2                  ; @GL_POINTS
	.comm	_GL_LINE_STRIP,4,2              ; @GL_LINE_STRIP
	.comm	_GL_INVALID_ENUM,4,2            ; @GL_INVALID_ENUM
l_.str.1:                               ; @.str.1
	.asciz	"glEvalMesh1(mode)"

.subsections_via_symbols
