	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function MaximumFan
_MaximumFan:                            ## @MaximumFan
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r15
	movq	%rdi, %r14
	movq	l___const.MaximumFan.newFace+32(%rip), %rax
	movq	%rax, 32(%rdi)
	movups	l___const.MaximumFan.newFace+16(%rip), %xmm0
	movups	%xmm0, 16(%rdi)
	movups	l___const.MaximumFan.newFace(%rip), %xmm0
	movups	%xmm0, (%rdi)
	movl	16(%rsi), %edi
	callq	_Marked
	xorl	%r12d, %r12d
	testl	%eax, %eax
	jne	LBB0_3
## %bb.1:
	xorl	%r12d, %r12d
	movq	%r15, %rbx
	.p2align	4, 0x90
LBB0_2:                                 ## =>This Inner Loop Header: Depth=1
	movl	16(%rbx), %edi
	xorl	%esi, %esi
	callq	_AddToTrail
	incl	%r12d
	movl	%r12d, 8(%r14)
	movq	24(%rbx), %rbx
	movl	16(%rbx), %edi
	callq	_Marked
	testl	%eax, %eax
	je	LBB0_2
LBB0_3:
	movl	(%r15), %edi
	callq	_Marked
	testl	%eax, %eax
	jne	LBB0_6
## %bb.4:
	incl	%r12d
	.p2align	4, 0x90
LBB0_5:                                 ## =>This Inner Loop Header: Depth=1
	movl	(%r15), %edi
	xorl	%esi, %esi
	callq	_AddToTrail
	movl	%r12d, 8(%r14)
	movq	8(%r15), %r15
	movl	(%r15), %edi
	callq	_Marked
	incl	%r12d
	testl	%eax, %eax
	je	LBB0_5
LBB0_6:
	movq	%r15, (%r14)
	xorl	%edi, %edi
	callq	_FreeTrail
	movq	%r14, %rax
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_RenderFan,4,2                  ## @RenderFan
	.section	__DATA,__const
	.p2align	3                               ## @__const.MaximumFan.newFace
l___const.MaximumFan.newFace:
	.quad	0
	.long	0                               ## 0x0
	.space	4
	.quad	_RenderFan
	.quad	0
	.long	0                               ## 0x0
	.space	4

	.no_dead_strip	_MaximumFan
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function MaximumFan
_MaximumFan:                            ; @MaximumFan
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
	mov	x20, x8
Lloh0:
	adrp	x8, l___const.MaximumFan.newFace@PAGE
Lloh1:
	add	x8, x8, l___const.MaximumFan.newFace@PAGEOFF
	ldp	q0, q1, [x8]
	stp	q0, q1, [x20]
	ldr	x8, [x8, #32]
	str	x8, [x20, #32]
	ldr	w0, [x0, #16]
	bl	_Marked
	mov	w21, #0
	cbnz	w0, LBB0_3
; %bb.1:
	mov	x22, x19
LBB0_2:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w0, [x22, #16]
	mov	x1, #0
	bl	_AddToTrail
	add	w21, w21, #1
	str	w21, [x20, #8]
	ldr	x22, [x22, #24]
	ldr	w0, [x22, #16]
	bl	_Marked
	cbz	w0, LBB0_2
LBB0_3:
	ldr	w0, [x19]
	bl	_Marked
	cbnz	w0, LBB0_6
; %bb.4:
	add	w21, w21, #1
LBB0_5:                                 ; =>This Inner Loop Header: Depth=1
	ldr	w0, [x19]
	mov	x1, #0
	bl	_AddToTrail
	str	w21, [x20, #8]
	ldr	x19, [x19, #8]
	ldr	w0, [x19]
	bl	_Marked
	add	w21, w21, #1
	cbz	w0, LBB0_5
LBB0_6:
	str	x19, [x20]
	mov	x0, #0
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_FreeTrail
	.loh AdrpAdd	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_RenderFan,4,2                  ; @RenderFan
	.section	__DATA,__const
	.p2align	3                               ; @__const.MaximumFan.newFace
l___const.MaximumFan.newFace:
	.quad	0
	.long	0                               ; 0x0
	.space	4
	.quad	_RenderFan
	.quad	0
	.long	0                               ; 0x0
	.space	4

	.no_dead_strip	_MaximumFan
.subsections_via_symbols
