	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_debug_d3dstate                 ## -- Begin function debug_d3dstate
	.p2align	4, 0x90
_debug_d3dstate:                        ## @debug_d3dstate
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movl	%edi, %r14d
	callq	_STATE_IS_RENDER
	testq	%rax, %rax
	je	LBB0_2
## %bb.1:
	xorl	%edi, %edi
	callq	_STATE_RENDER
	subl	%eax, %r14d
	movl	%r14d, %edi
	callq	_debug_d3drenderstate
	leaq	L_.str(%rip), %rdi
LBB0_8:
	movl	%eax, %esi
LBB0_9:
	xorl	%eax, %eax
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_wine_dbg_sprintf               ## TAILCALL
LBB0_2:
	movl	%r14d, %edi
	callq	_STATE_IS_TEXTURESTAGE
	testq	%rax, %rax
	je	LBB0_3
## %bb.64:
	xorl	%edi, %edi
	xorl	%esi, %esi
	callq	_STATE_TEXTURESTAGE
	movl	%r14d, %ecx
	subl	%eax, %ecx
	movq	_WINED3D_HIGHEST_TEXTURE_STATE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	incl	%esi
	movl	%ecx, %eax
	cltd
	idivl	%esi
	movl	%eax, %ebx
	movl	%eax, %edi
	xorl	%esi, %esi
	callq	_STATE_TEXTURESTAGE
	subl	%eax, %r14d
	movl	%r14d, %edi
	callq	_debug_d3dtexturestate
	leaq	L_.str.1(%rip), %rdi
	movl	%ebx, %esi
	movl	%eax, %edx
	xorl	%eax, %eax
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_wine_dbg_sprintf               ## TAILCALL
LBB0_3:
	movl	%r14d, %edi
	callq	_STATE_IS_SAMPLER
	testq	%rax, %rax
	je	LBB0_5
## %bb.4:
	xorl	%edi, %edi
	callq	_STATE_SAMPLER
	subl	%eax, %r14d
	leaq	L_.str.2(%rip), %rdi
	movl	%r14d, %esi
	jmp	LBB0_9
LBB0_5:
	movl	%r14d, %edi
	callq	_STATE_IS_COMPUTE_SHADER
	testq	%rax, %rax
	je	LBB0_10
## %bb.6:
	movq	_WINED3D_SHADER_TYPE_COMPUTE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	jmp	LBB0_7
LBB0_10:
	movl	%r14d, %edi
	callq	_STATE_IS_GRAPHICS_SHADER
	testq	%rax, %rax
	je	LBB0_12
## %bb.11:
	xorl	%edi, %edi
	callq	_STATE_SHADER
	subl	%eax, %r14d
	movl	%r14d, %edi
LBB0_7:
	callq	_debug_shader_type
	leaq	L_.str.3(%rip), %rdi
	jmp	LBB0_8
LBB0_12:
	movl	%r14d, %edi
	callq	_STATE_IS_COMPUTE_CONSTANT_BUFFER
	testq	%rax, %rax
	je	LBB0_15
## %bb.13:
	movq	_WINED3D_SHADER_TYPE_COMPUTE@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	jmp	LBB0_14
LBB0_15:
	movl	%r14d, %edi
	callq	_STATE_IS_GRAPHICS_CONSTANT_BUFFER
	testq	%rax, %rax
	je	LBB0_17
## %bb.16:
	xorl	%edi, %edi
	callq	_STATE_CONSTANT_BUFFER
	subl	%eax, %r14d
	movl	%r14d, %edi
LBB0_14:
	callq	_debug_shader_type
	leaq	L_.str.4(%rip), %rdi
	jmp	LBB0_8
LBB0_17:
	movl	%r14d, %edi
	callq	_STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING
	testq	%rax, %rax
	je	LBB0_20
## %bb.18:
	leaq	L_.str.5(%rip), %rax
	jmp	LBB0_19
LBB0_20:
	movl	%r14d, %edi
	callq	_STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING
	testq	%rax, %rax
	je	LBB0_22
## %bb.21:
	leaq	L_.str.6(%rip), %rax
	jmp	LBB0_19
LBB0_22:
	movl	%r14d, %edi
	callq	_STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
	testq	%rax, %rax
	je	LBB0_24
## %bb.23:
	leaq	L_.str.7(%rip), %rax
	jmp	LBB0_19
LBB0_24:
	movl	%r14d, %edi
	callq	_STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
	testq	%rax, %rax
	je	LBB0_26
## %bb.25:
	leaq	L_.str.8(%rip), %rax
LBB0_19:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
LBB0_26:
	movl	%r14d, %edi
	callq	_STATE_IS_TRANSFORM
	testq	%rax, %rax
	je	LBB0_28
## %bb.27:
	xorl	%edi, %edi
	callq	_STATE_TRANSFORM
	subl	%eax, %r14d
	movl	%r14d, %edi
	callq	_debug_d3dtstype
	leaq	L_.str.9(%rip), %rdi
	jmp	LBB0_8
LBB0_28:
	movl	%r14d, %edi
	callq	_STATE_IS_STREAMSRC
	testq	%rax, %rax
	je	LBB0_30
## %bb.29:
	leaq	L_.str.10(%rip), %rax
	jmp	LBB0_19
LBB0_30:
	movl	%r14d, %edi
	callq	_STATE_IS_INDEXBUFFER
	testq	%rax, %rax
	je	LBB0_32
## %bb.31:
	leaq	L_.str.11(%rip), %rax
	jmp	LBB0_19
LBB0_32:
	movl	%r14d, %edi
	callq	_STATE_IS_VDECL
	testq	%rax, %rax
	je	LBB0_34
## %bb.33:
	leaq	L_.str.12(%rip), %rax
	jmp	LBB0_19
LBB0_34:
	movl	%r14d, %edi
	callq	_STATE_IS_VIEWPORT
	testq	%rax, %rax
	je	LBB0_36
## %bb.35:
	leaq	L_.str.13(%rip), %rax
	jmp	LBB0_19
LBB0_36:
	movl	%r14d, %edi
	callq	_STATE_IS_LIGHT_TYPE
	testq	%rax, %rax
	je	LBB0_38
## %bb.37:
	leaq	L_.str.14(%rip), %rax
	jmp	LBB0_19
LBB0_38:
	movl	%r14d, %edi
	callq	_STATE_IS_ACTIVELIGHT
	testq	%rax, %rax
	je	LBB0_40
## %bb.39:
	xorl	%edi, %edi
	callq	_STATE_ACTIVELIGHT
	subl	%eax, %r14d
	leaq	L_.str.15(%rip), %rdi
	movl	%r14d, %esi
	jmp	LBB0_9
LBB0_40:
	movl	%r14d, %edi
	callq	_STATE_IS_SCISSORRECT
	testq	%rax, %rax
	je	LBB0_42
## %bb.41:
	leaq	L_.str.16(%rip), %rax
	jmp	LBB0_19
LBB0_42:
	movl	%r14d, %edi
	callq	_STATE_IS_CLIPPLANE
	testq	%rax, %rax
	je	LBB0_44
## %bb.43:
	xorl	%edi, %edi
	callq	_STATE_CLIPPLANE
	subl	%eax, %r14d
	leaq	L_.str.17(%rip), %rdi
	movl	%r14d, %esi
	jmp	LBB0_9
LBB0_44:
	movl	%r14d, %edi
	callq	_STATE_IS_MATERIAL
	testq	%rax, %rax
	je	LBB0_46
## %bb.45:
	leaq	L_.str.18(%rip), %rax
	jmp	LBB0_19
LBB0_46:
	movl	%r14d, %edi
	callq	_STATE_IS_FRONTFACE
	testq	%rax, %rax
	je	LBB0_48
## %bb.47:
	leaq	L_.str.19(%rip), %rax
	jmp	LBB0_19
LBB0_48:
	movl	%r14d, %edi
	callq	_STATE_IS_POINTSPRITECOORDORIGIN
	testq	%rax, %rax
	je	LBB0_50
## %bb.49:
	leaq	L_.str.20(%rip), %rax
	jmp	LBB0_19
LBB0_50:
	movl	%r14d, %edi
	callq	_STATE_IS_BASEVERTEXINDEX
	testq	%rax, %rax
	je	LBB0_52
## %bb.51:
	leaq	L_.str.21(%rip), %rax
	jmp	LBB0_19
LBB0_52:
	movl	%r14d, %edi
	callq	_STATE_IS_FRAMEBUFFER
	testq	%rax, %rax
	je	LBB0_54
## %bb.53:
	leaq	L_.str.22(%rip), %rax
	jmp	LBB0_19
LBB0_54:
	movl	%r14d, %edi
	callq	_STATE_IS_POINT_ENABLE
	testq	%rax, %rax
	je	LBB0_56
## %bb.55:
	leaq	L_.str.23(%rip), %rax
	jmp	LBB0_19
LBB0_56:
	movl	%r14d, %edi
	callq	_STATE_IS_COLOR_KEY
	testq	%rax, %rax
	je	LBB0_58
## %bb.57:
	leaq	L_.str.24(%rip), %rax
	jmp	LBB0_19
LBB0_58:
	movl	%r14d, %edi
	callq	_STATE_IS_STREAM_OUTPUT
	testq	%rax, %rax
	je	LBB0_60
## %bb.59:
	leaq	L_.str.25(%rip), %rax
	jmp	LBB0_19
LBB0_60:
	movl	%r14d, %edi
	callq	_STATE_IS_BLEND
	testq	%rax, %rax
	je	LBB0_62
## %bb.61:
	leaq	L_.str.26(%rip), %rax
	jmp	LBB0_19
LBB0_62:
	leaq	L_.str.27(%rip), %rdi
	movl	%r14d, %esi
	jmp	LBB0_9
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"STATE_RENDER(%s)"

	.comm	_WINED3D_HIGHEST_TEXTURE_STATE,4,2 ## @WINED3D_HIGHEST_TEXTURE_STATE
L_.str.1:                               ## @.str.1
	.asciz	"STATE_TEXTURESTAGE(%#x, %s)"

L_.str.2:                               ## @.str.2
	.asciz	"STATE_SAMPLER(%#x)"

L_.str.3:                               ## @.str.3
	.asciz	"STATE_SHADER(%s)"

	.comm	_WINED3D_SHADER_TYPE_COMPUTE,4,2 ## @WINED3D_SHADER_TYPE_COMPUTE
L_.str.4:                               ## @.str.4
	.asciz	"STATE_CONSTANT_BUFFER(%s)"

L_.str.5:                               ## @.str.5
	.asciz	"STATE_COMPUTE_SHADER_RESOURCE_BINDING"

L_.str.6:                               ## @.str.6
	.asciz	"STATE_GRAPHICS_SHADER_RESOURCE_BINDING"

L_.str.7:                               ## @.str.7
	.asciz	"STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING"

L_.str.8:                               ## @.str.8
	.asciz	"STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING"

L_.str.9:                               ## @.str.9
	.asciz	"STATE_TRANSFORM(%s)"

L_.str.10:                              ## @.str.10
	.asciz	"STATE_STREAMSRC"

L_.str.11:                              ## @.str.11
	.asciz	"STATE_INDEXBUFFER"

L_.str.12:                              ## @.str.12
	.asciz	"STATE_VDECL"

L_.str.13:                              ## @.str.13
	.asciz	"STATE_VIEWPORT"

L_.str.14:                              ## @.str.14
	.asciz	"STATE_LIGHT_TYPE"

L_.str.15:                              ## @.str.15
	.asciz	"STATE_ACTIVELIGHT(%#x)"

L_.str.16:                              ## @.str.16
	.asciz	"STATE_SCISSORRECT"

L_.str.17:                              ## @.str.17
	.asciz	"STATE_CLIPPLANE(%#x)"

L_.str.18:                              ## @.str.18
	.asciz	"STATE_MATERIAL"

L_.str.19:                              ## @.str.19
	.asciz	"STATE_FRONTFACE"

L_.str.20:                              ## @.str.20
	.asciz	"STATE_POINTSPRITECOORDORIGIN"

L_.str.21:                              ## @.str.21
	.asciz	"STATE_BASEVERTEXINDEX"

L_.str.22:                              ## @.str.22
	.asciz	"STATE_FRAMEBUFFER"

L_.str.23:                              ## @.str.23
	.asciz	"STATE_POINT_ENABLE"

L_.str.24:                              ## @.str.24
	.asciz	"STATE_COLOR_KEY"

L_.str.25:                              ## @.str.25
	.asciz	"STATE_STREAM_OUTPUT"

L_.str.26:                              ## @.str.26
	.asciz	"STATE_BLEND"

L_.str.27:                              ## @.str.27
	.asciz	"UNKNOWN_STATE(%#x)"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_debug_d3dstate                 ; -- Begin function debug_d3dstate
	.p2align	2
_debug_d3dstate:                        ; @debug_d3dstate
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #48
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	bl	_STATE_IS_RENDER
	cbz	x0, LBB0_3
; %bb.1:
	mov	w0, #0
	bl	_STATE_RENDER
	sub	w0, w19, w0
	bl	_debug_d3drenderstate
	mov	x1, x0
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
LBB0_2:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #48
	b	_wine_dbg_sprintf
LBB0_3:
	mov	x0, x19
	bl	_STATE_IS_TEXTURESTAGE
	cbz	x0, LBB0_6
; %bb.4:
	mov	w0, #0
	mov	w1, #0
	bl	_STATE_TEXTURESTAGE
	sub	w8, w19, w0
Lloh2:
	adrp	x9, _WINED3D_HIGHEST_TEXTURE_STATE@GOTPAGE
Lloh3:
	ldr	x9, [x9, _WINED3D_HIGHEST_TEXTURE_STATE@GOTPAGEOFF]
Lloh4:
	ldr	w9, [x9]
	add	w9, w9, #1
	sdiv	w20, w8, w9
	mov	x0, x20
	mov	w1, #0
	bl	_STATE_TEXTURESTAGE
	sub	w0, w19, w0
	bl	_debug_d3dtexturestate
                                        ; kill: def $w0 killed $w0 def $x0
	str	x0, [sp]
Lloh5:
	adrp	x0, l_.str.1@PAGE
Lloh6:
	add	x0, x0, l_.str.1@PAGEOFF
	mov	x1, x20
	bl	_wine_dbg_sprintf
LBB0_5:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #48
	ret
LBB0_6:
	mov	x0, x19
	bl	_STATE_IS_SAMPLER
	cbz	x0, LBB0_8
; %bb.7:
	mov	w0, #0
	bl	_STATE_SAMPLER
	sub	w1, w19, w0
Lloh7:
	adrp	x0, l_.str.2@PAGE
Lloh8:
	add	x0, x0, l_.str.2@PAGEOFF
	b	LBB0_2
LBB0_8:
	mov	x0, x19
	bl	_STATE_IS_COMPUTE_SHADER
	cbz	x0, LBB0_10
; %bb.9:
Lloh9:
	adrp	x8, _WINED3D_SHADER_TYPE_COMPUTE@GOTPAGE
Lloh10:
	ldr	x8, [x8, _WINED3D_SHADER_TYPE_COMPUTE@GOTPAGEOFF]
Lloh11:
	ldr	w0, [x8]
	b	LBB0_12
LBB0_10:
	mov	x0, x19
	bl	_STATE_IS_GRAPHICS_SHADER
	cbz	x0, LBB0_13
; %bb.11:
	mov	w0, #0
	bl	_STATE_SHADER
	sub	w0, w19, w0
LBB0_12:
	bl	_debug_shader_type
	mov	x1, x0
Lloh12:
	adrp	x0, l_.str.3@PAGE
Lloh13:
	add	x0, x0, l_.str.3@PAGEOFF
	b	LBB0_2
LBB0_13:
	mov	x0, x19
	bl	_STATE_IS_COMPUTE_CONSTANT_BUFFER
	cbz	x0, LBB0_15
; %bb.14:
Lloh14:
	adrp	x8, _WINED3D_SHADER_TYPE_COMPUTE@GOTPAGE
Lloh15:
	ldr	x8, [x8, _WINED3D_SHADER_TYPE_COMPUTE@GOTPAGEOFF]
Lloh16:
	ldr	w0, [x8]
	b	LBB0_17
LBB0_15:
	mov	x0, x19
	bl	_STATE_IS_GRAPHICS_CONSTANT_BUFFER
	cbz	x0, LBB0_18
; %bb.16:
	mov	w0, #0
	bl	_STATE_CONSTANT_BUFFER
	sub	w0, w19, w0
LBB0_17:
	bl	_debug_shader_type
	mov	x1, x0
Lloh17:
	adrp	x0, l_.str.4@PAGE
Lloh18:
	add	x0, x0, l_.str.4@PAGEOFF
	b	LBB0_2
LBB0_18:
	mov	x0, x19
	bl	_STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING
	cbz	x0, LBB0_20
; %bb.19:
Lloh19:
	adrp	x0, l_.str.5@PAGE
Lloh20:
	add	x0, x0, l_.str.5@PAGEOFF
	b	LBB0_5
LBB0_20:
	mov	x0, x19
	bl	_STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING
	cbz	x0, LBB0_22
; %bb.21:
Lloh21:
	adrp	x0, l_.str.6@PAGE
Lloh22:
	add	x0, x0, l_.str.6@PAGEOFF
	b	LBB0_5
LBB0_22:
	mov	x0, x19
	bl	_STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
	cbz	x0, LBB0_24
; %bb.23:
Lloh23:
	adrp	x0, l_.str.7@PAGE
Lloh24:
	add	x0, x0, l_.str.7@PAGEOFF
	b	LBB0_5
LBB0_24:
	mov	x0, x19
	bl	_STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
	cbz	x0, LBB0_26
; %bb.25:
Lloh25:
	adrp	x0, l_.str.8@PAGE
Lloh26:
	add	x0, x0, l_.str.8@PAGEOFF
	b	LBB0_5
LBB0_26:
	mov	x0, x19
	bl	_STATE_IS_TRANSFORM
	cbz	x0, LBB0_28
; %bb.27:
	mov	w0, #0
	bl	_STATE_TRANSFORM
	sub	w0, w19, w0
	bl	_debug_d3dtstype
	mov	x1, x0
Lloh27:
	adrp	x0, l_.str.9@PAGE
Lloh28:
	add	x0, x0, l_.str.9@PAGEOFF
	b	LBB0_2
LBB0_28:
	mov	x0, x19
	bl	_STATE_IS_STREAMSRC
	cbz	x0, LBB0_30
; %bb.29:
Lloh29:
	adrp	x0, l_.str.10@PAGE
Lloh30:
	add	x0, x0, l_.str.10@PAGEOFF
	b	LBB0_5
LBB0_30:
	mov	x0, x19
	bl	_STATE_IS_INDEXBUFFER
	cbz	x0, LBB0_32
; %bb.31:
Lloh31:
	adrp	x0, l_.str.11@PAGE
Lloh32:
	add	x0, x0, l_.str.11@PAGEOFF
	b	LBB0_5
LBB0_32:
	mov	x0, x19
	bl	_STATE_IS_VDECL
	cbz	x0, LBB0_34
; %bb.33:
Lloh33:
	adrp	x0, l_.str.12@PAGE
Lloh34:
	add	x0, x0, l_.str.12@PAGEOFF
	b	LBB0_5
LBB0_34:
	mov	x0, x19
	bl	_STATE_IS_VIEWPORT
	cbz	x0, LBB0_36
; %bb.35:
Lloh35:
	adrp	x0, l_.str.13@PAGE
Lloh36:
	add	x0, x0, l_.str.13@PAGEOFF
	b	LBB0_5
LBB0_36:
	mov	x0, x19
	bl	_STATE_IS_LIGHT_TYPE
	cbz	x0, LBB0_38
; %bb.37:
Lloh37:
	adrp	x0, l_.str.14@PAGE
Lloh38:
	add	x0, x0, l_.str.14@PAGEOFF
	b	LBB0_5
LBB0_38:
	mov	x0, x19
	bl	_STATE_IS_ACTIVELIGHT
	cbz	x0, LBB0_40
; %bb.39:
	mov	w0, #0
	bl	_STATE_ACTIVELIGHT
	sub	w1, w19, w0
Lloh39:
	adrp	x0, l_.str.15@PAGE
Lloh40:
	add	x0, x0, l_.str.15@PAGEOFF
	b	LBB0_2
LBB0_40:
	mov	x0, x19
	bl	_STATE_IS_SCISSORRECT
	cbz	x0, LBB0_42
; %bb.41:
Lloh41:
	adrp	x0, l_.str.16@PAGE
Lloh42:
	add	x0, x0, l_.str.16@PAGEOFF
	b	LBB0_5
LBB0_42:
	mov	x0, x19
	bl	_STATE_IS_CLIPPLANE
	cbz	x0, LBB0_44
; %bb.43:
	mov	w0, #0
	bl	_STATE_CLIPPLANE
	sub	w1, w19, w0
Lloh43:
	adrp	x0, l_.str.17@PAGE
Lloh44:
	add	x0, x0, l_.str.17@PAGEOFF
	b	LBB0_2
LBB0_44:
	mov	x0, x19
	bl	_STATE_IS_MATERIAL
	cbz	x0, LBB0_46
; %bb.45:
Lloh45:
	adrp	x0, l_.str.18@PAGE
Lloh46:
	add	x0, x0, l_.str.18@PAGEOFF
	b	LBB0_5
LBB0_46:
	mov	x0, x19
	bl	_STATE_IS_FRONTFACE
	cbz	x0, LBB0_48
; %bb.47:
Lloh47:
	adrp	x0, l_.str.19@PAGE
Lloh48:
	add	x0, x0, l_.str.19@PAGEOFF
	b	LBB0_5
LBB0_48:
	mov	x0, x19
	bl	_STATE_IS_POINTSPRITECOORDORIGIN
	cbz	x0, LBB0_50
; %bb.49:
Lloh49:
	adrp	x0, l_.str.20@PAGE
Lloh50:
	add	x0, x0, l_.str.20@PAGEOFF
	b	LBB0_5
LBB0_50:
	mov	x0, x19
	bl	_STATE_IS_BASEVERTEXINDEX
	cbz	x0, LBB0_52
; %bb.51:
Lloh51:
	adrp	x0, l_.str.21@PAGE
Lloh52:
	add	x0, x0, l_.str.21@PAGEOFF
	b	LBB0_5
LBB0_52:
	mov	x0, x19
	bl	_STATE_IS_FRAMEBUFFER
	cbz	x0, LBB0_54
; %bb.53:
Lloh53:
	adrp	x0, l_.str.22@PAGE
Lloh54:
	add	x0, x0, l_.str.22@PAGEOFF
	b	LBB0_5
LBB0_54:
	mov	x0, x19
	bl	_STATE_IS_POINT_ENABLE
	cbz	x0, LBB0_56
; %bb.55:
Lloh55:
	adrp	x0, l_.str.23@PAGE
Lloh56:
	add	x0, x0, l_.str.23@PAGEOFF
	b	LBB0_5
LBB0_56:
	mov	x0, x19
	bl	_STATE_IS_COLOR_KEY
	cbz	x0, LBB0_58
; %bb.57:
Lloh57:
	adrp	x0, l_.str.24@PAGE
Lloh58:
	add	x0, x0, l_.str.24@PAGEOFF
	b	LBB0_5
LBB0_58:
	mov	x0, x19
	bl	_STATE_IS_STREAM_OUTPUT
	cbz	x0, LBB0_60
; %bb.59:
Lloh59:
	adrp	x0, l_.str.25@PAGE
Lloh60:
	add	x0, x0, l_.str.25@PAGEOFF
	b	LBB0_5
LBB0_60:
	mov	x0, x19
	bl	_STATE_IS_BLEND
	cbz	x0, LBB0_62
; %bb.61:
Lloh61:
	adrp	x0, l_.str.26@PAGE
Lloh62:
	add	x0, x0, l_.str.26@PAGEOFF
	b	LBB0_5
LBB0_62:
Lloh63:
	adrp	x0, l_.str.27@PAGE
Lloh64:
	add	x0, x0, l_.str.27@PAGEOFF
	mov	x1, x19
	b	LBB0_2
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpAdd	Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpAdd	Lloh17, Lloh18
	.loh AdrpAdd	Lloh19, Lloh20
	.loh AdrpAdd	Lloh21, Lloh22
	.loh AdrpAdd	Lloh23, Lloh24
	.loh AdrpAdd	Lloh25, Lloh26
	.loh AdrpAdd	Lloh27, Lloh28
	.loh AdrpAdd	Lloh29, Lloh30
	.loh AdrpAdd	Lloh31, Lloh32
	.loh AdrpAdd	Lloh33, Lloh34
	.loh AdrpAdd	Lloh35, Lloh36
	.loh AdrpAdd	Lloh37, Lloh38
	.loh AdrpAdd	Lloh39, Lloh40
	.loh AdrpAdd	Lloh41, Lloh42
	.loh AdrpAdd	Lloh43, Lloh44
	.loh AdrpAdd	Lloh45, Lloh46
	.loh AdrpAdd	Lloh47, Lloh48
	.loh AdrpAdd	Lloh49, Lloh50
	.loh AdrpAdd	Lloh51, Lloh52
	.loh AdrpAdd	Lloh53, Lloh54
	.loh AdrpAdd	Lloh55, Lloh56
	.loh AdrpAdd	Lloh57, Lloh58
	.loh AdrpAdd	Lloh59, Lloh60
	.loh AdrpAdd	Lloh61, Lloh62
	.loh AdrpAdd	Lloh63, Lloh64
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"STATE_RENDER(%s)"

	.comm	_WINED3D_HIGHEST_TEXTURE_STATE,4,2 ; @WINED3D_HIGHEST_TEXTURE_STATE
l_.str.1:                               ; @.str.1
	.asciz	"STATE_TEXTURESTAGE(%#x, %s)"

l_.str.2:                               ; @.str.2
	.asciz	"STATE_SAMPLER(%#x)"

l_.str.3:                               ; @.str.3
	.asciz	"STATE_SHADER(%s)"

	.comm	_WINED3D_SHADER_TYPE_COMPUTE,4,2 ; @WINED3D_SHADER_TYPE_COMPUTE
l_.str.4:                               ; @.str.4
	.asciz	"STATE_CONSTANT_BUFFER(%s)"

l_.str.5:                               ; @.str.5
	.asciz	"STATE_COMPUTE_SHADER_RESOURCE_BINDING"

l_.str.6:                               ; @.str.6
	.asciz	"STATE_GRAPHICS_SHADER_RESOURCE_BINDING"

l_.str.7:                               ; @.str.7
	.asciz	"STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING"

l_.str.8:                               ; @.str.8
	.asciz	"STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING"

l_.str.9:                               ; @.str.9
	.asciz	"STATE_TRANSFORM(%s)"

l_.str.10:                              ; @.str.10
	.asciz	"STATE_STREAMSRC"

l_.str.11:                              ; @.str.11
	.asciz	"STATE_INDEXBUFFER"

l_.str.12:                              ; @.str.12
	.asciz	"STATE_VDECL"

l_.str.13:                              ; @.str.13
	.asciz	"STATE_VIEWPORT"

l_.str.14:                              ; @.str.14
	.asciz	"STATE_LIGHT_TYPE"

l_.str.15:                              ; @.str.15
	.asciz	"STATE_ACTIVELIGHT(%#x)"

l_.str.16:                              ; @.str.16
	.asciz	"STATE_SCISSORRECT"

l_.str.17:                              ; @.str.17
	.asciz	"STATE_CLIPPLANE(%#x)"

l_.str.18:                              ; @.str.18
	.asciz	"STATE_MATERIAL"

l_.str.19:                              ; @.str.19
	.asciz	"STATE_FRONTFACE"

l_.str.20:                              ; @.str.20
	.asciz	"STATE_POINTSPRITECOORDORIGIN"

l_.str.21:                              ; @.str.21
	.asciz	"STATE_BASEVERTEXINDEX"

l_.str.22:                              ; @.str.22
	.asciz	"STATE_FRAMEBUFFER"

l_.str.23:                              ; @.str.23
	.asciz	"STATE_POINT_ENABLE"

l_.str.24:                              ; @.str.24
	.asciz	"STATE_COLOR_KEY"

l_.str.25:                              ; @.str.25
	.asciz	"STATE_STREAM_OUTPUT"

l_.str.26:                              ; @.str.26
	.asciz	"STATE_BLEND"

l_.str.27:                              ; @.str.27
	.asciz	"UNKNOWN_STATE(%#x)"

.subsections_via_symbols
