	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function use_software_vertex_processing
_use_software_vertex_processing:        ## @use_software_vertex_processing
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	8(%rdi), %rax
	cmpq	_glsl_shader_backend@GOTPCREL(%rip), %rax
	je	LBB0_1
LBB0_4:
	movq	_FALSE@GOTPCREL(%rip), %rdi
	jmp	LBB0_5
LBB0_1:
	movl	4(%rdi), %eax
	movq	_WINED3DCREATE_SOFTWARE_VERTEXPROCESSING@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_3
## %bb.2:
	movq	_TRUE@GOTPCREL(%rip), %rdi
	jmp	LBB0_5
LBB0_3:
	movq	_WINED3DCREATE_MIXED_VERTEXPROCESSING@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_4
LBB0_5:
	movl	(%rdi), %eax
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_glsl_shader_backend,4,2        ## @glsl_shader_backend
	.comm	_FALSE,4,2                      ## @FALSE
	.comm	_WINED3DCREATE_SOFTWARE_VERTEXPROCESSING,4,2 ## @WINED3DCREATE_SOFTWARE_VERTEXPROCESSING
	.comm	_TRUE,4,2                       ## @TRUE
	.comm	_WINED3DCREATE_MIXED_VERTEXPROCESSING,4,2 ## @WINED3DCREATE_MIXED_VERTEXPROCESSING
	.no_dead_strip	_use_software_vertex_processing
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function use_software_vertex_processing
_use_software_vertex_processing:        ; @use_software_vertex_processing
	.cfi_startproc
; %bb.0:
	ldr	x9, [x0, #8]
Lloh0:
	adrp	x8, _FALSE@GOTPAGE
Lloh1:
	ldr	x8, [x8, _FALSE@GOTPAGEOFF]
Lloh2:
	adrp	x10, _glsl_shader_backend@GOTPAGE
Lloh3:
	ldr	x10, [x10, _glsl_shader_backend@GOTPAGEOFF]
	cmp	x9, x10
	b.eq	LBB0_2
; %bb.1:
	ldr	w0, [x8]
	ret
LBB0_2:
	ldr	w9, [x0, #4]
Lloh4:
	adrp	x10, _WINED3DCREATE_SOFTWARE_VERTEXPROCESSING@GOTPAGE
Lloh5:
	ldr	x10, [x10, _WINED3DCREATE_SOFTWARE_VERTEXPROCESSING@GOTPAGEOFF]
Lloh6:
	ldr	w10, [x10]
	tst	w10, w9
	b.eq	LBB0_4
; %bb.3:
Lloh7:
	adrp	x8, _TRUE@GOTPAGE
Lloh8:
	ldr	x8, [x8, _TRUE@GOTPAGEOFF]
Lloh9:
	ldr	w0, [x8]
	ret
LBB0_4:
Lloh10:
	adrp	x10, _WINED3DCREATE_MIXED_VERTEXPROCESSING@GOTPAGE
Lloh11:
	ldr	x10, [x10, _WINED3DCREATE_MIXED_VERTEXPROCESSING@GOTPAGEOFF]
Lloh12:
	ldr	w10, [x10]
	tst	w10, w9
	csel	x8, x8, x0, eq
	ldr	w0, [x8]
	ret
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh4, Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.cfi_endproc
                                        ; -- End function
	.comm	_glsl_shader_backend,4,2        ; @glsl_shader_backend
	.comm	_FALSE,4,2                      ; @FALSE
	.comm	_WINED3DCREATE_SOFTWARE_VERTEXPROCESSING,4,2 ; @WINED3DCREATE_SOFTWARE_VERTEXPROCESSING
	.comm	_TRUE,4,2                       ; @TRUE
	.comm	_WINED3DCREATE_MIXED_VERTEXPROCESSING,4,2 ; @WINED3DCREATE_MIXED_VERTEXPROCESSING
	.no_dead_strip	_use_software_vertex_processing
.subsections_via_symbols
