	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_case
_shader_glsl_case:                      ## @shader_glsl_case
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rdi, %rbx
	movq	8(%rdi), %rsi
	movq	_WINED3DSP_WRITEMASK_0@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	leaq	-16(%rbp), %rcx
	callq	_shader_glsl_add_src_param
	movq	(%rbx), %rax
	movl	(%rax), %edi
	movl	-16(%rbp), %edx
	leaq	L_.str(%rip), %rsi
	callq	_shader_addline
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3DSP_WRITEMASK_0,4,2      ## @WINED3DSP_WRITEMASK_0
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"case %s:\n"

	.no_dead_strip	_shader_glsl_case
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_case
_shader_glsl_case:                      ; @shader_glsl_case
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #48
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	ldr	x1, [x0, #8]
Lloh0:
	adrp	x8, _WINED3DSP_WRITEMASK_0@GOTPAGE
Lloh1:
	ldr	x8, [x8, _WINED3DSP_WRITEMASK_0@GOTPAGEOFF]
Lloh2:
	ldr	w2, [x8]
	add	x3, sp, #8
	bl	_shader_glsl_add_src_param
	ldr	x8, [x19]
	ldr	w0, [x8]
	ldr	w2, [sp, #8]
Lloh3:
	adrp	x1, l_.str@PAGE
Lloh4:
	add	x1, x1, l_.str@PAGEOFF
	bl	_shader_addline
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #48
	ret
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3DSP_WRITEMASK_0,4,2      ; @WINED3DSP_WRITEMASK_0
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"case %s:\n"

	.no_dead_strip	_shader_glsl_case
.subsections_via_symbols
