	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_texm3x3vspec
_shader_glsl_texm3x3vspec:              ## @shader_glsl_texm3x3vspec
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$56, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	movq	(%rdi), %rax
	movq	(%rax), %r13
	movq	_WINED3DSP_WRITEMASK_0@GOTPCREL(%rip), %rcx
	movq	_WINED3DSP_WRITEMASK_1@GOTPCREL(%rip), %rdx
	movl	(%rdx), %edx
	orl	(%rcx), %edx
	movq	8(%rax), %r15
	movq	_WINED3DSP_WRITEMASK_2@GOTPCREL(%rip), %rax
	orl	(%rax), %edx
	movq	16(%rdi), %rax
	movq	(%rax), %rax
	movl	(%rax), %r14d
	movq	8(%rdi), %rsi
	leaq	-48(%rbp), %rcx
	callq	_shader_glsl_add_src_param
	movl	-48(%rbp), %ecx
	leaq	L_.str(%rip), %rsi
	movq	%r15, %rdi
	movl	%r14d, %edx
	xorl	%eax, %eax
	callq	_shader_addline
	movq	8(%r13), %rax
	movl	(%rax), %edx
	movl	4(%rax), %ecx
	leaq	L_.str.1(%rip), %rsi
	movq	%r15, %rdi
	movl	%r14d, %r8d
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.2(%rip), %rsi
	movq	%r15, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	(%rbx), %rdi
	leaq	-56(%rbp), %r15
	movl	%r14d, %esi
	movl	%r14d, %edx
	xorl	%ecx, %ecx
	movq	%r15, %r8
	callq	_shader_glsl_get_sample_function
	movl	-56(%rbp), %edi
	leaq	-62(%rbp), %r12
	movq	%r12, %rsi
	callq	_shader_glsl_write_mask_to_str
	movq	_WINED3DSP_NOSWIZZLE@GOTPCREL(%rip), %rax
	movl	(%rax), %ecx
	movq	%r12, 24(%rsp)
	leaq	L_.str.3(%rip), %rax
	movq	%rax, 16(%rsp)
	xorps	%xmm0, %xmm0
	movups	%xmm0, (%rsp)
	movq	%rbx, %rdi
	movl	%r14d, %esi
	movq	%r15, %rdx
	xorl	%r8d, %r8d
	xorl	%r9d, %r9d
	callq	_shader_glsl_gen_sample_code
	movq	(%rbx), %rdi
	movq	%r15, %rsi
	callq	_shader_glsl_release_sample_function
	movq	$0, (%r13)
	addq	$56, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3DSP_WRITEMASK_0,4,2      ## @WINED3DSP_WRITEMASK_0
	.comm	_WINED3DSP_WRITEMASK_1,4,2      ## @WINED3DSP_WRITEMASK_1
	.comm	_WINED3DSP_WRITEMASK_2,4,2      ## @WINED3DSP_WRITEMASK_2
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"tmp0.z = dot(vec3(T%u), vec3(%s));\n"

L_.str.1:                               ## @.str.1
	.asciz	"tmp1.xyz = normalize(vec3(ffp_texcoord[%u].w, ffp_texcoord[%u].w, ffp_texcoord[%u].w));\n"

L_.str.2:                               ## @.str.2
	.asciz	"tmp0.xyz = -reflect(tmp1.xyz, normalize(tmp0.xyz));\n"

	.comm	_WINED3DSP_NOSWIZZLE,4,2        ## @WINED3DSP_NOSWIZZLE
L_.str.3:                               ## @.str.3
	.asciz	"tmp0%s"

	.no_dead_strip	_shader_glsl_texm3x3vspec
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_texm3x3vspec
_shader_glsl_texm3x3vspec:              ; @shader_glsl_texm3x3vspec
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #96
	.cfi_def_cfa_offset 96
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
Lloh0:
	adrp	x8, _WINED3DSP_WRITEMASK_0@GOTPAGE
Lloh1:
	ldr	x8, [x8, _WINED3DSP_WRITEMASK_0@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
Lloh3:
	adrp	x9, _WINED3DSP_WRITEMASK_1@GOTPAGE
Lloh4:
	ldr	x9, [x9, _WINED3DSP_WRITEMASK_1@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	orr	w8, w9, w8
Lloh6:
	adrp	x9, _WINED3DSP_WRITEMASK_2@GOTPAGE
Lloh7:
	ldr	x9, [x9, _WINED3DSP_WRITEMASK_2@GOTPAGEOFF]
	ldp	x10, x1, [x0]
	ldp	x22, x21, [x10]
Lloh8:
	ldr	w9, [x9]
	orr	w2, w8, w9
	ldr	x8, [x0, #16]
	ldr	x8, [x8]
	ldr	w20, [x8]
	add	x3, sp, #32
	bl	_shader_glsl_add_src_param
	ldr	w8, [sp, #32]
	stp	x20, x8, [sp]
Lloh9:
	adrp	x1, l_.str@PAGE
Lloh10:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x21
	bl	_shader_addline
	ldr	x8, [x22, #8]
	ldp	w9, w8, [x8]
	stp	x8, x20, [sp, #8]
	str	x9, [sp]
Lloh11:
	adrp	x1, l_.str.1@PAGE
Lloh12:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x21
	bl	_shader_addline
Lloh13:
	adrp	x1, l_.str.2@PAGE
Lloh14:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	x0, x21
	bl	_shader_addline
	ldr	x0, [x19]
	add	x4, sp, #40
	mov	x1, x20
	mov	x2, x20
	mov	w3, #0
	bl	_shader_glsl_get_sample_function
	ldr	w0, [sp, #40]
	add	x21, sp, #26
	add	x1, sp, #26
	bl	_shader_glsl_write_mask_to_str
Lloh15:
	adrp	x8, _WINED3DSP_NOSWIZZLE@GOTPAGE
Lloh16:
	ldr	x8, [x8, _WINED3DSP_NOSWIZZLE@GOTPAGEOFF]
Lloh17:
	ldr	w3, [x8]
Lloh18:
	adrp	x8, l_.str.3@PAGE
Lloh19:
	add	x8, x8, l_.str.3@PAGEOFF
	stp	x8, x21, [sp]
	add	x2, sp, #40
	mov	x0, x19
	mov	x1, x20
	mov	x4, #0
	mov	x5, #0
	mov	x6, #0
	mov	x7, #0
	bl	_shader_glsl_gen_sample_code
	ldr	x0, [x19]
	add	x1, sp, #40
	bl	_shader_glsl_release_sample_function
	str	xzr, [x22]
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	add	sp, sp, #96
	ret
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpAdd	Lloh11, Lloh12
	.loh AdrpAdd	Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3DSP_WRITEMASK_0,4,2      ; @WINED3DSP_WRITEMASK_0
	.comm	_WINED3DSP_WRITEMASK_1,4,2      ; @WINED3DSP_WRITEMASK_1
	.comm	_WINED3DSP_WRITEMASK_2,4,2      ; @WINED3DSP_WRITEMASK_2
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"tmp0.z = dot(vec3(T%u), vec3(%s));\n"

l_.str.1:                               ; @.str.1
	.asciz	"tmp1.xyz = normalize(vec3(ffp_texcoord[%u].w, ffp_texcoord[%u].w, ffp_texcoord[%u].w));\n"

l_.str.2:                               ; @.str.2
	.asciz	"tmp0.xyz = -reflect(tmp1.xyz, normalize(tmp0.xyz));\n"

	.comm	_WINED3DSP_NOSWIZZLE,4,2        ; @WINED3DSP_NOSWIZZLE
l_.str.3:                               ; @.str.3
	.asciz	"tmp0%s"

	.no_dead_strip	_shader_glsl_texm3x3vspec
.subsections_via_symbols
