	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_shader_vaddline                ## -- Begin function shader_vaddline
	.p2align	4, 0x90
_shader_vaddline:                       ## @shader_vaddline
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movl	%edx, %ecx
	movq	%rsi, %rdx
	movq	%rdi, %r14
	movl	(%rdi), %ebx
	movl	4(%rdi), %edi
	subl	%edi, %ebx
	shlq	$2, %rdi
	addq	8(%r14), %rdi
	movl	%ebx, %esi
	callq	_vsnprintf
	testl	%eax, %eax
	js	LBB0_3
## %bb.1:
	cmpl	%ebx, %eax
	jae	LBB0_3
## %bb.2:
	addl	%eax, 4(%r14)
	xorl	%eax, %eax
LBB0_3:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_shader_vaddline                ; -- Begin function shader_vaddline
	.p2align	2
_shader_vaddline:                       ; @shader_vaddline
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x3, x2
	mov	x2, x1
	mov	x19, x0
	ldp	w8, w9, [x0]
	sub	w20, w8, w9
	ldr	x8, [x0, #8]
	add	x0, x8, x9, lsl #2
	mov	x1, x20
	bl	_vsnprintf
	tbnz	w0, #31, LBB0_3
; %bb.1:
	cmp	w0, w20
	b.hs	LBB0_3
; %bb.2:
	ldr	w8, [x19, #4]
	add	w8, w8, w0
	mov	w0, #0
	str	w8, [x19, #4]
LBB0_3:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.cfi_endproc
                                        ; -- End function
.subsections_via_symbols
