	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gdImageCopy                    ## -- Begin function gdImageCopy
	.p2align	4, 0x90
_gdImageCopy:                           ## @gdImageCopy
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
                                        ## kill: def $r9d killed $r9d def $r9
	movq	%r9, -80(%rbp)                  ## 8-byte Spill
                                        ## kill: def $r8d killed $r8d def $r8
	movq	%r8, -104(%rbp)                 ## 8-byte Spill
                                        ## kill: def $ecx killed $ecx def $rcx
	movq	%rcx, -96(%rbp)                 ## 8-byte Spill
	movl	%edx, -72(%rbp)                 ## 4-byte Spill
	movq	%rsi, %r12
	movq	%rdi, %r15
	movl	24(%rbp), %eax
	movl	%eax, -68(%rbp)                 ## 4-byte Spill
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_gdMaxColors@GOTPCREL(%rip), %rax
	movl	(%rax), %ebx
	leaq	(,%rbx,4), %r14
	movq	%r14, %rax
	callq	____chkstk_darwin
	movq	%r15, -88(%rbp)                 ## 8-byte Spill
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %rax
	cmpq	$0, 40(%r15)
	je	LBB0_1
## %bb.10:
	cmpq	$0, 40(%r12)
	je	LBB0_19
## %bb.11:
	cmpl	$0, 24(%rbp)
	jle	LBB0_34
## %bb.12:
	xorl	%eax, %eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	jmp	LBB0_13
	.p2align	4, 0x90
LBB0_18:                                ##   in Loop: Header=BB0_13 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	incl	%eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	cmpl	24(%rbp), %eax
	je	LBB0_34
LBB0_13:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_15 Depth 2
	movl	16(%rbp), %eax
	testl	%eax, %eax
	jle	LBB0_18
## %bb.14:                              ##   in Loop: Header=BB0_13 Depth=1
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	leal	(%rcx,%rax), %r15d
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	addl	%ecx, %eax
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	movq	-104(%rbp), %rax                ## 8-byte Reload
	movl	%eax, %ebx
	movl	-72(%rbp), %r13d                ## 4-byte Reload
	movl	16(%rbp), %eax
	movl	%eax, %r14d
	jmp	LBB0_15
	.p2align	4, 0x90
LBB0_17:                                ##   in Loop: Header=BB0_15 Depth=2
	incl	%r13d
	incl	%ebx
	decl	%r14d
	je	LBB0_18
LBB0_15:                                ##   Parent Loop BB0_13 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	%r12, %rdi
	movl	%ebx, %esi
	movl	%r15d, %edx
	callq	_gdImageGetTrueColorPixel
	cmpl	(%r12), %eax
	je	LBB0_17
## %bb.16:                              ##   in Loop: Header=BB0_15 Depth=2
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	movl	%r13d, %esi
	movl	-52(%rbp), %edx                 ## 4-byte Reload
	movl	%eax, %ecx
	callq	_gdImageSetPixel
	jmp	LBB0_17
LBB0_1:
	movq	%rax, -112(%rbp)                ## 8-byte Spill
	testl	%ebx, %ebx
	jle	LBB0_3
## %bb.2:
	movq	-112(%rbp), %rdi                ## 8-byte Reload
	movl	$255, %esi
	movq	%r14, %rdx
	callq	_memset
LBB0_3:
	cmpl	$0, 24(%rbp)
	jle	LBB0_34
## %bb.4:
	movl	-68(%rbp), %eax                 ## 4-byte Reload
	addl	-80(%rbp), %eax                 ## 4-byte Folded Reload
	movl	%eax, -68(%rbp)                 ## 4-byte Spill
	movq	-104(%rbp), %rax                ## 8-byte Reload
	movl	16(%rbp), %ecx
	leal	(%rcx,%rax), %r13d
	movl	%r13d, -116(%rbp)               ## 4-byte Spill
	jmp	LBB0_5
	.p2align	4, 0x90
LBB0_33:                                ##   in Loop: Header=BB0_5 Depth=1
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	incl	%eax
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	incl	%ecx
	movq	%rcx, %rax
	movq	%rcx, -80(%rbp)                 ## 8-byte Spill
	cmpl	-68(%rbp), %ecx                 ## 4-byte Folded Reload
	jge	LBB0_34
LBB0_5:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_7 Depth 2
	movl	16(%rbp), %eax
	testl	%eax, %eax
	jle	LBB0_33
## %bb.6:                               ##   in Loop: Header=BB0_5 Depth=1
	movq	-104(%rbp), %rax                ## 8-byte Reload
	movl	%eax, %r14d
	movl	-72(%rbp), %r15d                ## 4-byte Reload
	jmp	LBB0_7
	.p2align	4, 0x90
LBB0_9:                                 ##   in Loop: Header=BB0_7 Depth=2
	movl	%ebx, %edi
	callq	_gdTrueColorGetRed
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	movl	%ebx, %edi
	callq	_gdTrueColorGetGreen
	movl	%eax, -64(%rbp)                 ## 4-byte Spill
	movl	%ebx, %edi
	callq	_gdTrueColorGetBlue
	movl	%eax, %r13d
	movl	%ebx, %edi
	callq	_gdTrueColorGetAlpha
	movq	-88(%rbp), %rbx                 ## 8-byte Reload
	movq	%rbx, %rdi
	movl	-52(%rbp), %esi                 ## 4-byte Reload
	movl	-64(%rbp), %edx                 ## 4-byte Reload
	movl	%r13d, %ecx
	movl	%eax, %r8d
	callq	_gdImageColorResolveAlpha
	movq	%rbx, %rdi
	movl	%eax, %ecx
LBB0_31:                                ##   in Loop: Header=BB0_7 Depth=2
	movl	%r15d, %esi
	movq	-96(%rbp), %rdx                 ## 8-byte Reload
                                        ## kill: def $edx killed $edx killed $rdx
	callq	_gdImageSetPixel
	movl	-116(%rbp), %r13d               ## 4-byte Reload
LBB0_32:                                ##   in Loop: Header=BB0_7 Depth=2
	incl	%r15d
	incl	%r14d
	cmpl	%r13d, %r14d
	jge	LBB0_33
LBB0_7:                                 ##   Parent Loop BB0_5 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	%r12, %rdi
	movl	%r14d, %esi
	movq	-80(%rbp), %rdx                 ## 8-byte Reload
                                        ## kill: def $edx killed $edx killed $rdx
	callq	_gdImageGetPixel
	movl	%eax, %ebx
	movq	%r12, %rdi
	callq	_gdImageGetTransparent
	cmpl	%ebx, %eax
	je	LBB0_32
## %bb.8:                               ##   in Loop: Header=BB0_7 Depth=2
	cmpq	$0, 40(%r12)
	jne	LBB0_9
## %bb.27:                              ##   in Loop: Header=BB0_7 Depth=2
	movslq	%ebx, %r13
	movq	-112(%rbp), %rax                ## 8-byte Reload
	movl	(%rax,%r13,4), %ecx
	cmpl	$-1, %ecx
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	jne	LBB0_31
## %bb.28:                              ##   in Loop: Header=BB0_7 Depth=2
	cmpq	%r12, %rdi
	je	LBB0_30
## %bb.29:                              ##   in Loop: Header=BB0_7 Depth=2
	movq	32(%r12), %rax
	movl	(%rax,%r13,4), %esi
	movq	24(%r12), %rax
	movl	(%rax,%r13,4), %edx
	movq	8(%r12), %rax
	movq	16(%r12), %rcx
	movl	(%rcx,%r13,4), %ecx
	movl	(%rax,%r13,4), %r8d
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	callq	_gdImageColorResolveAlpha
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	movl	%eax, %ebx
LBB0_30:                                ##   in Loop: Header=BB0_7 Depth=2
	movq	-112(%rbp), %rax                ## 8-byte Reload
	movl	%ebx, (%rax,%r13,4)
	movl	%ebx, %ecx
	jmp	LBB0_31
LBB0_19:
	cmpl	$0, 24(%rbp)
	jle	LBB0_34
## %bb.20:
	xorl	%eax, %eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	jmp	LBB0_21
	.p2align	4, 0x90
LBB0_26:                                ##   in Loop: Header=BB0_21 Depth=1
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	incl	%eax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	cmpl	24(%rbp), %eax
	je	LBB0_34
LBB0_21:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_23 Depth 2
	movl	16(%rbp), %eax
	testl	%eax, %eax
	jle	LBB0_26
## %bb.22:                              ##   in Loop: Header=BB0_21 Depth=1
	movq	-80(%rbp), %rax                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	leal	(%rcx,%rax), %r14d
	movq	-96(%rbp), %rax                 ## 8-byte Reload
	addl	%ecx, %eax
	movl	%eax, -52(%rbp)                 ## 4-byte Spill
	movq	-104(%rbp), %rax                ## 8-byte Reload
	movl	%eax, %r13d
	movl	-72(%rbp), %r15d                ## 4-byte Reload
	movl	16(%rbp), %eax
	movl	%eax, %ebx
	jmp	LBB0_23
	.p2align	4, 0x90
LBB0_25:                                ##   in Loop: Header=BB0_23 Depth=2
	incl	%r15d
	incl	%r13d
	decl	%ebx
	je	LBB0_26
LBB0_23:                                ##   Parent Loop BB0_21 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	%r12, %rdi
	movl	%r13d, %esi
	movl	%r14d, %edx
	callq	_gdImageGetPixel
	cmpl	(%r12), %eax
	je	LBB0_25
## %bb.24:                              ##   in Loop: Header=BB0_23 Depth=2
	movq	32(%r12), %rcx
	cltq
	movl	(%rcx,%rax,4), %edi
	movq	24(%r12), %rcx
	movl	(%rcx,%rax,4), %esi
	movq	8(%r12), %rcx
	movq	16(%r12), %rdx
	movl	(%rdx,%rax,4), %edx
	movl	(%rcx,%rax,4), %ecx
	callq	_gdTrueColorAlpha
	movq	-88(%rbp), %rdi                 ## 8-byte Reload
	movl	%r15d, %esi
	movl	-52(%rbp), %edx                 ## 4-byte Reload
	movl	%eax, %ecx
	callq	_gdImageSetPixel
	jmp	LBB0_25
LBB0_34:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_36
## %bb.35:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_36:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_gdMaxColors,4,2                ## @gdMaxColors
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gdImageCopy                    ; -- Begin function gdImageCopy
	.p2align	2
_gdImageCopy:                           ; @gdImageCopy
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	sub	sp, sp, #48
	mov	x26, x7
	stp	w4, w6, [x29, #-112]            ; 8-byte Folded Spill
	mov	x20, x5
	stur	w3, [x29, #-92]                 ; 4-byte Folded Spill
	stur	w2, [x29, #-116]                ; 4-byte Folded Spill
	mov	x24, x1
	mov	x25, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-88]
Lloh3:
	adrp	x8, _gdMaxColors@GOTPAGE
Lloh4:
	ldr	x8, [x8, _gdMaxColors@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	lsl	x2, x8, #2
	mov	x9, x2
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x10, x2, #15
	and	x10, x10, #0x7fffffff0
	sub	x19, x9, x10
	mov	sp, x19
	ldr	x9, [x0, #40]
	cbz	x9, LBB0_10
; %bb.1:
	ldr	x8, [x24, #40]
	cbz	x8, LBB0_26
; %bb.2:
	cmp	w26, #1
	b.lt	LBB0_34
; %bb.3:
	mov	w19, #0
	b	LBB0_5
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=1
	add	w19, w19, #1
	cmp	w19, w26
	b.eq	LBB0_34
LBB0_5:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_8 Depth 2
	ldur	w8, [x29, #-108]                ; 4-byte Folded Reload
	cmp	w8, #1
	b.lt	LBB0_4
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=1
	add	w21, w19, w20
	ldur	w8, [x29, #-92]                 ; 4-byte Folded Reload
	add	w23, w19, w8
	ldp	w28, w27, [x29, #-116]          ; 8-byte Folded Reload
	ldur	w22, [x29, #-108]               ; 4-byte Folded Reload
	b	LBB0_8
LBB0_7:                                 ;   in Loop: Header=BB0_8 Depth=2
	add	w28, w28, #1
	add	w27, w27, #1
	subs	w22, w22, #1
	b.eq	LBB0_4
LBB0_8:                                 ;   Parent Loop BB0_5 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	mov	x0, x24
	mov	x1, x27
	mov	x2, x21
	bl	_gdImageGetTrueColorPixel
	ldr	w8, [x24]
	cmp	w0, w8
	b.eq	LBB0_7
; %bb.9:                                ;   in Loop: Header=BB0_8 Depth=2
	mov	x3, x0
	mov	x0, x25
	mov	x1, x28
	mov	x2, x23
	bl	_gdImageSetPixel
	b	LBB0_7
LBB0_10:
	cmp	w8, #1
	b.lt	LBB0_12
; %bb.11:
	mov	x0, x19
	mov	w1, #255
	bl	_memset
LBB0_12:
	stur	x19, [x29, #-104]               ; 8-byte Folded Spill
	cmp	w26, #1
	b.lt	LBB0_34
; %bb.13:
	add	w8, w26, w20
	stur	w8, [x29, #-120]                ; 4-byte Folded Spill
	ldp	w9, w8, [x29, #-112]            ; 8-byte Folded Reload
	add	w22, w8, w9
	b	LBB0_15
LBB0_14:                                ;   in Loop: Header=BB0_15 Depth=1
	ldur	w8, [x29, #-92]                 ; 4-byte Folded Reload
	add	w8, w8, #1
	stur	w8, [x29, #-92]                 ; 4-byte Folded Spill
	add	w20, w20, #1
	ldur	w8, [x29, #-120]                ; 4-byte Folded Reload
	cmp	w20, w8
	b.ge	LBB0_34
LBB0_15:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_20 Depth 2
	ldur	w8, [x29, #-108]                ; 4-byte Folded Reload
	cmp	w8, #1
	b.lt	LBB0_14
; %bb.16:                               ;   in Loop: Header=BB0_15 Depth=1
	ldp	w28, w26, [x29, #-116]          ; 8-byte Folded Reload
	b	LBB0_20
LBB0_17:                                ;   in Loop: Header=BB0_20 Depth=2
	mov	x0, x21
	bl	_gdTrueColorGetRed
	mov	x23, x0
	mov	x0, x21
	bl	_gdTrueColorGetGreen
	mov	x19, x0
	mov	x0, x21
	bl	_gdTrueColorGetBlue
	mov	x27, x0
	mov	x0, x21
	bl	_gdTrueColorGetAlpha
	mov	x4, x0
	mov	x0, x25
	mov	x1, x23
	mov	x2, x19
	mov	x3, x27
	bl	_gdImageColorResolveAlpha
	mov	x3, x0
LBB0_18:                                ;   in Loop: Header=BB0_20 Depth=2
	mov	x0, x25
	mov	x1, x28
	ldur	w2, [x29, #-92]                 ; 4-byte Folded Reload
	bl	_gdImageSetPixel
LBB0_19:                                ;   in Loop: Header=BB0_20 Depth=2
	add	w28, w28, #1
	add	w26, w26, #1
	cmp	w26, w22
	b.ge	LBB0_14
LBB0_20:                                ;   Parent Loop BB0_15 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	mov	x0, x24
	mov	x1, x26
	mov	x2, x20
	bl	_gdImageGetPixel
	mov	x21, x0
	mov	x0, x24
	bl	_gdImageGetTransparent
	cmp	w0, w21
	b.eq	LBB0_19
; %bb.21:                               ;   in Loop: Header=BB0_20 Depth=2
	ldr	x8, [x24, #40]
	cbnz	x8, LBB0_17
; %bb.22:                               ;   in Loop: Header=BB0_20 Depth=2
	ldur	x8, [x29, #-104]                ; 8-byte Folded Reload
	ldr	w3, [x8, w21, sxtw #2]
	cmn	w3, #1
	b.ne	LBB0_18
; %bb.23:                               ;   in Loop: Header=BB0_20 Depth=2
	sxtw	x19, w21
	cmp	x25, x24
	b.eq	LBB0_25
; %bb.24:                               ;   in Loop: Header=BB0_20 Depth=2
	lsl	x8, x19, #2
	ldp	x10, x9, [x24, #24]
	ldr	w1, [x9, x8]
	ldr	w2, [x10, x8]
	ldp	x10, x9, [x24, #8]
	ldr	w3, [x9, x8]
	ldr	w4, [x10, x8]
	mov	x0, x25
	bl	_gdImageColorResolveAlpha
	mov	x21, x0
LBB0_25:                                ;   in Loop: Header=BB0_20 Depth=2
	ldur	x8, [x29, #-104]                ; 8-byte Folded Reload
	str	w21, [x8, x19, lsl #2]
	mov	x3, x21
	b	LBB0_18
LBB0_26:
	cmp	w26, #1
	b.lt	LBB0_34
; %bb.27:
	mov	w19, #0
	b	LBB0_29
LBB0_28:                                ;   in Loop: Header=BB0_29 Depth=1
	add	w19, w19, #1
	cmp	w19, w26
	b.eq	LBB0_34
LBB0_29:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_32 Depth 2
	ldur	w8, [x29, #-108]                ; 4-byte Folded Reload
	cmp	w8, #1
	b.lt	LBB0_28
; %bb.30:                               ;   in Loop: Header=BB0_29 Depth=1
	add	w27, w19, w20
	ldur	w8, [x29, #-92]                 ; 4-byte Folded Reload
	add	w28, w19, w8
	ldp	w23, w21, [x29, #-116]          ; 8-byte Folded Reload
	ldur	w22, [x29, #-108]               ; 4-byte Folded Reload
	b	LBB0_32
LBB0_31:                                ;   in Loop: Header=BB0_32 Depth=2
	add	w23, w23, #1
	add	w21, w21, #1
	subs	w22, w22, #1
	b.eq	LBB0_28
LBB0_32:                                ;   Parent Loop BB0_29 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	mov	x0, x24
	mov	x1, x21
	mov	x2, x27
	bl	_gdImageGetPixel
                                        ; kill: def $w0 killed $w0 def $x0
	ldr	w8, [x24]
	cmp	w0, w8
	b.eq	LBB0_31
; %bb.33:                               ;   in Loop: Header=BB0_32 Depth=2
	sbfiz	x8, x0, #2, #32
	ldp	x10, x9, [x24, #24]
	ldr	w0, [x9, x8]
	ldr	w1, [x10, x8]
	ldp	x10, x9, [x24, #8]
	ldr	w2, [x9, x8]
	ldr	w3, [x10, x8]
	bl	_gdTrueColorAlpha
	mov	x3, x0
	mov	x0, x25
	mov	x1, x23
	mov	x2, x28
	bl	_gdImageSetPixel
	b	LBB0_31
LBB0_34:
	ldur	x8, [x29, #-88]
Lloh8:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh9:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh10:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_36
; %bb.35:
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_36:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh10
	.cfi_endproc
                                        ; -- End function
	.comm	_gdMaxColors,4,2                ; @gdMaxColors
.subsections_via_symbols
