	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function d3d8_vertexshader_create_vertexdeclaration
_d3d8_vertexshader_create_vertexdeclaration: ## @d3d8_vertexshader_create_vertexdeclaration
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, %r14
	movl	%edx, %r15d
	movq	%rsi, %r13
	movq	%rdi, %rbx
	leaq	L_.str(%rip), %rdi
	movq	%rbx, %rsi
	movq	%r13, %rdx
	movl	%r15d, %ecx
	movq	%r14, %r8
	xorl	%eax, %eax
	callq	_TRACE
	movl	$4, %edi
	callq	_heap_alloc_zero
	testq	%rax, %rax
	je	LBB0_1
## %bb.2:
	movq	%rax, %r12
	movq	%rax, %rdi
	movq	%rbx, %rsi
	movq	%r13, %rdx
	movl	%r15d, %ecx
	callq	_d3d8_vertex_declaration_init
	movl	%eax, %ebx
	movl	%eax, %edi
	callq	_FAILED
	testq	%rax, %rax
	je	LBB0_4
## %bb.3:
	leaq	L_.str.1(%rip), %rdi
	movl	%ebx, %esi
	callq	_WARN
	movq	%r12, %rdi
	callq	_heap_free
	jmp	LBB0_6
LBB0_1:
	movq	_E_OUTOFMEMORY@GOTPCREL(%rip), %rax
	jmp	LBB0_5
LBB0_4:
	leaq	L_.str.2(%rip), %rdi
	movq	%r12, %rsi
	xorl	%eax, %eax
	callq	_TRACE
	movq	%r12, (%r14)
	movq	_D3D_OK@GOTPCREL(%rip), %rax
LBB0_5:
	movl	(%rax), %ebx
LBB0_6:
	movl	%ebx, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"device %p, declaration %p, shader_handle %#x, decl_ptr %p.\n"

	.comm	_E_OUTOFMEMORY,4,2              ## @E_OUTOFMEMORY
L_.str.1:                               ## @.str.1
	.asciz	"Failed to initialize vertex declaration, hr %#x.\n"

L_.str.2:                               ## @.str.2
	.asciz	"Created vertex declaration %p.\n"

	.comm	_D3D_OK,4,2                     ## @D3D_OK
	.no_dead_strip	_d3d8_vertexshader_create_vertexdeclaration
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function d3d8_vertexshader_create_vertexdeclaration
_d3d8_vertexshader_create_vertexdeclaration: ; @d3d8_vertexshader_create_vertexdeclaration
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #96
	.cfi_def_cfa_offset 96
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x3
	mov	x21, x2
	mov	x22, x1
	mov	x23, x0
	stp	x21, x3, [sp, #8]
	str	x1, [sp]
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	mov	x1, x23
	bl	_TRACE
	mov	w0, #4
	bl	_heap_alloc_zero
	cbz	x0, LBB0_3
; %bb.1:
	mov	x20, x0
	mov	x1, x23
	mov	x2, x22
	mov	x3, x21
	bl	_d3d8_vertex_declaration_init
	mov	x21, x0
	bl	_FAILED
	cbz	x0, LBB0_4
; %bb.2:
Lloh2:
	adrp	x0, l_.str.1@PAGE
Lloh3:
	add	x0, x0, l_.str.1@PAGEOFF
	mov	x1, x21
	bl	_WARN
	mov	x0, x20
	bl	_heap_free
	b	LBB0_6
LBB0_3:
Lloh4:
	adrp	x8, _E_OUTOFMEMORY@GOTPAGE
Lloh5:
	ldr	x8, [x8, _E_OUTOFMEMORY@GOTPAGEOFF]
	b	LBB0_5
LBB0_4:
Lloh6:
	adrp	x0, l_.str.2@PAGE
Lloh7:
	add	x0, x0, l_.str.2@PAGEOFF
	mov	x1, x20
	bl	_TRACE
	str	x20, [x19]
Lloh8:
	adrp	x8, _D3D_OK@GOTPAGE
Lloh9:
	ldr	x8, [x8, _D3D_OK@GOTPAGEOFF]
LBB0_5:
	ldr	w21, [x8]
LBB0_6:
	mov	x0, x21
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #96
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpAdd	Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"device %p, declaration %p, shader_handle %#x, decl_ptr %p.\n"

	.comm	_E_OUTOFMEMORY,4,2              ; @E_OUTOFMEMORY
l_.str.1:                               ; @.str.1
	.asciz	"Failed to initialize vertex declaration, hr %#x.\n"

l_.str.2:                               ; @.str.2
	.asciz	"Created vertex declaration %p.\n"

	.comm	_D3D_OK,4,2                     ; @D3D_OK
	.no_dead_strip	_d3d8_vertexshader_create_vertexdeclaration
.subsections_via_symbols
