	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_dump_ins_modifiers
_shader_dump_ins_modifiers:             ## @shader_dump_ins_modifiers
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r14
	movl	(%rsi), %ebx
	movl	4(%rsi), %edx
	cmpq	$15, %rdx
	ja	LBB0_9
## %bb.1:
	leaq	LJTI0_0(%rip), %rax
	movslq	(%rax,%rdx,4), %rcx
	addq	%rax, %rcx
	jmpq	*%rcx
LBB0_6:
	leaq	L_.str.3(%rip), %rsi
	jmp	LBB0_3
LBB0_7:
	leaq	L_.str.4(%rip), %rsi
	jmp	LBB0_3
LBB0_8:
	leaq	L_.str.5(%rip), %rsi
	jmp	LBB0_3
LBB0_9:
	leaq	L_.str.6(%rip), %rsi
	movq	%r14, %rdi
                                        ## kill: def $edx killed $edx killed $rdx
	xorl	%eax, %eax
	callq	_shader_addline
	jmp	LBB0_10
LBB0_4:
	leaq	L_.str.1(%rip), %rsi
	jmp	LBB0_3
LBB0_5:
	leaq	L_.str.2(%rip), %rsi
	jmp	LBB0_3
LBB0_2:
	leaq	L_.str(%rip), %rsi
LBB0_3:
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
LBB0_10:
	movq	_WINED3DSPDM_SATURATE@GOTPCREL(%rip), %r15
	testl	%ebx, (%r15)
	je	LBB0_12
## %bb.11:
	leaq	L_.str.7(%rip), %rsi
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
LBB0_12:
	movq	_WINED3DSPDM_PARTIALPRECISION@GOTPCREL(%rip), %r12
	testl	%ebx, (%r12)
	je	LBB0_14
## %bb.13:
	leaq	L_.str.8(%rip), %rsi
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
LBB0_14:
	movq	_WINED3DSPDM_MSAMPCENTROID@GOTPCREL(%rip), %r13
	movl	(%r13), %eax
	testl	%ebx, %eax
	je	LBB0_16
## %bb.15:
	leaq	L_.str.9(%rip), %rsi
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movl	(%r13), %eax
LBB0_16:
	movl	(%r12), %ecx
	orl	(%r15), %ecx
	orl	%eax, %ecx
	notl	%ecx
	andl	%ecx, %ebx
	je	LBB0_17
## %bb.18:
	leaq	L_.str.10(%rip), %rdi
	movl	%ebx, %esi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_FIXME                          ## TAILCALL
LBB0_17:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_10, LBB0_10-LJTI0_0
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_7, LBB0_7-LJTI0_0
.set L0_0_set_8, LBB0_8-LJTI0_0
.set L0_0_set_9, LBB0_9-LJTI0_0
.set L0_0_set_2, LBB0_2-LJTI0_0
.set L0_0_set_4, LBB0_4-LJTI0_0
.set L0_0_set_5, LBB0_5-LJTI0_0
LJTI0_0:
	.long	L0_0_set_10
	.long	L0_0_set_6
	.long	L0_0_set_7
	.long	L0_0_set_8
	.long	L0_0_set_9
	.long	L0_0_set_9
	.long	L0_0_set_9
	.long	L0_0_set_9
	.long	L0_0_set_9
	.long	L0_0_set_9
	.long	L0_0_set_9
	.long	L0_0_set_9
	.long	L0_0_set_9
	.long	L0_0_set_2
	.long	L0_0_set_4
	.long	L0_0_set_5
	.end_data_region
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"_d8"

L_.str.1:                               ## @.str.1
	.asciz	"_d4"

L_.str.2:                               ## @.str.2
	.asciz	"_d2"

L_.str.3:                               ## @.str.3
	.asciz	"_x2"

L_.str.4:                               ## @.str.4
	.asciz	"_x4"

L_.str.5:                               ## @.str.5
	.asciz	"_x8"

L_.str.6:                               ## @.str.6
	.asciz	"_unhandled_shift(%d)"

	.comm	_WINED3DSPDM_SATURATE,4,2       ## @WINED3DSPDM_SATURATE
L_.str.7:                               ## @.str.7
	.asciz	"_sat"

	.comm	_WINED3DSPDM_PARTIALPRECISION,4,2 ## @WINED3DSPDM_PARTIALPRECISION
L_.str.8:                               ## @.str.8
	.asciz	"_pp"

	.comm	_WINED3DSPDM_MSAMPCENTROID,4,2  ## @WINED3DSPDM_MSAMPCENTROID
L_.str.9:                               ## @.str.9
	.asciz	"_centroid"

L_.str.10:                              ## @.str.10
	.asciz	"Unrecognised modifier %#x.\n"

	.no_dead_strip	_shader_dump_ins_modifiers
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_dump_ins_modifiers
_shader_dump_ins_modifiers:             ; @shader_dump_ins_modifiers
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #80
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x19, x0
	ldp	w20, w8, [x1]
	cmp	w8, #15
	b.hi	LBB0_5
; %bb.1:
Lloh0:
	adrp	x9, lJTI0_0@PAGE
Lloh1:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_2
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_2:
Lloh2:
	adrp	x1, l_.str.3@PAGE
Lloh3:
	add	x1, x1, l_.str.3@PAGEOFF
	b	LBB0_9
LBB0_3:
Lloh4:
	adrp	x1, l_.str.4@PAGE
Lloh5:
	add	x1, x1, l_.str.4@PAGEOFF
	b	LBB0_9
LBB0_4:
Lloh6:
	adrp	x1, l_.str.5@PAGE
Lloh7:
	add	x1, x1, l_.str.5@PAGEOFF
	b	LBB0_9
LBB0_5:
                                        ; kill: def $w8 killed $w8 killed $x8 def $x8
	str	x8, [sp]
Lloh8:
	adrp	x1, l_.str.6@PAGE
Lloh9:
	add	x1, x1, l_.str.6@PAGEOFF
	b	LBB0_9
LBB0_6:
Lloh10:
	adrp	x1, l_.str.1@PAGE
Lloh11:
	add	x1, x1, l_.str.1@PAGEOFF
	b	LBB0_9
LBB0_7:
Lloh12:
	adrp	x1, l_.str.2@PAGE
Lloh13:
	add	x1, x1, l_.str.2@PAGEOFF
	b	LBB0_9
LBB0_8:
Lloh14:
	adrp	x1, l_.str@PAGE
Lloh15:
	add	x1, x1, l_.str@PAGEOFF
LBB0_9:
	mov	x0, x19
	bl	_shader_addline
LBB0_10:
Lloh16:
	adrp	x21, _WINED3DSPDM_SATURATE@GOTPAGE
Lloh17:
	ldr	x21, [x21, _WINED3DSPDM_SATURATE@GOTPAGEOFF]
	ldr	w8, [x21]
	tst	w8, w20
	b.eq	LBB0_12
; %bb.11:
Lloh18:
	adrp	x1, l_.str.7@PAGE
Lloh19:
	add	x1, x1, l_.str.7@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
LBB0_12:
Lloh20:
	adrp	x22, _WINED3DSPDM_PARTIALPRECISION@GOTPAGE
Lloh21:
	ldr	x22, [x22, _WINED3DSPDM_PARTIALPRECISION@GOTPAGEOFF]
	ldr	w8, [x22]
	tst	w8, w20
	b.eq	LBB0_14
; %bb.13:
Lloh22:
	adrp	x1, l_.str.8@PAGE
Lloh23:
	add	x1, x1, l_.str.8@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
LBB0_14:
Lloh24:
	adrp	x23, _WINED3DSPDM_MSAMPCENTROID@GOTPAGE
Lloh25:
	ldr	x23, [x23, _WINED3DSPDM_MSAMPCENTROID@GOTPAGEOFF]
	ldr	w8, [x23]
	tst	w8, w20
	b.eq	LBB0_16
; %bb.15:
Lloh26:
	adrp	x1, l_.str.9@PAGE
Lloh27:
	add	x1, x1, l_.str.9@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	w8, [x23]
LBB0_16:
	ldr	w9, [x21]
	ldr	w10, [x22]
	orr	w9, w10, w9
	orr	w8, w9, w8
	bics	w1, w20, w8
	b.eq	LBB0_18
; %bb.17:
Lloh28:
	adrp	x0, l_.str.10@PAGE
Lloh29:
	add	x0, x0, l_.str.10@PAGEOFF
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #80
	b	_FIXME
LBB0_18:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #80
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpLdrGot	Lloh20, Lloh21
	.loh AdrpAdd	Lloh22, Lloh23
	.loh AdrpLdrGot	Lloh24, Lloh25
	.loh AdrpAdd	Lloh26, Lloh27
	.loh AdrpAdd	Lloh28, Lloh29
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_10-LBB0_2)>>2
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_3-LBB0_2)>>2
	.byte	(LBB0_4-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_6-LBB0_2)>>2
	.byte	(LBB0_7-LBB0_2)>>2
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"_d8"

l_.str.1:                               ; @.str.1
	.asciz	"_d4"

l_.str.2:                               ; @.str.2
	.asciz	"_d2"

l_.str.3:                               ; @.str.3
	.asciz	"_x2"

l_.str.4:                               ; @.str.4
	.asciz	"_x4"

l_.str.5:                               ; @.str.5
	.asciz	"_x8"

l_.str.6:                               ; @.str.6
	.asciz	"_unhandled_shift(%d)"

	.comm	_WINED3DSPDM_SATURATE,4,2       ; @WINED3DSPDM_SATURATE
l_.str.7:                               ; @.str.7
	.asciz	"_sat"

	.comm	_WINED3DSPDM_PARTIALPRECISION,4,2 ; @WINED3DSPDM_PARTIALPRECISION
l_.str.8:                               ; @.str.8
	.asciz	"_pp"

	.comm	_WINED3DSPDM_MSAMPCENTROID,4,2  ; @WINED3DSPDM_MSAMPCENTROID
l_.str.9:                               ; @.str.9
	.asciz	"_centroid"

l_.str.10:                              ; @.str.10
	.asciz	"Unrecognised modifier %#x.\n"

	.no_dead_strip	_shader_dump_ins_modifiers
.subsections_via_symbols
