	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function declare_predefined_types
_declare_predefined_types:              ## @declare_predefined_types
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$40, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, -72(%rbp)                 ## 8-byte Spill
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	leaq	L_.str.6(%rip), %r15
	leaq	-58(%rbp), %r12
	xorl	%ebx, %ebx
	movq	-72(%rbp), %r13                 ## 8-byte Reload
	jmp	LBB0_1
	.p2align	4, 0x90
LBB0_9:                                 ##   in Loop: Header=BB0_1 Depth=1
	incl	%ebx
	movq	_HLSL_TYPE_LAST_SCALAR@GOTPCREL(%rip), %rax
	cmpl	(%rax), %ebx
	ja	LBB0_10
LBB0_1:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_2 Depth 2
	movl	%ebx, %eax
	leaq	_declare_predefined_types.names(%rip), %rcx
	movq	(%rcx,%rax,8), %rdx
	movl	$1, %r14d
	movq	%rdx, -80(%rbp)                 ## 8-byte Spill
	movl	%ebx, -64(%rbp)                 ## 4-byte Spill
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_7:                                 ##   in Loop: Header=BB0_2 Depth=2
	leaq	L_.str.6(%rip), %rsi
	movq	%r15, %rdx
	movl	$4, %ecx
	movl	%r14d, %r8d
	xorl	%eax, %eax
	callq	_sprintf
	movq	%r12, %rdi
	callq	_d3dcompiler_strdup
	movq	_HLSL_CLASS_MATRIX@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	movl	%eax, %edi
	movl	%ebx, %edx
	movl	$4, %ecx
	movl	%r14d, %r8d
LBB0_8:                                 ##   in Loop: Header=BB0_2 Depth=2
	callq	_new_hlsl_type
	movq	%r13, %rdi
	movq	%rax, %rsi
	callq	_add_type_to_scope
	incl	%r14d
	cmpl	$5, %r14d
	leaq	L_.str.6(%rip), %r15
	leaq	-58(%rbp), %r12
	movq	-80(%rbp), %rdx                 ## 8-byte Reload
	movl	-64(%rbp), %ebx                 ## 4-byte Reload
	je	LBB0_9
LBB0_2:                                 ##   Parent Loop BB0_1 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	%r12, %rdi
	movq	%r15, %rsi
	movl	$1, %ecx
	movl	%r14d, %r8d
	movq	%rdx, %r15
	xorl	%eax, %eax
	callq	_sprintf
	movq	%r12, %rdi
	callq	_d3dcompiler_strdup
	movq	_HLSL_CLASS_MATRIX@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	movl	%eax, %edi
	movl	%ebx, %edx
	movl	$1, %ecx
	movl	%r14d, %r8d
	callq	_new_hlsl_type
	movq	%r13, %rdi
	movq	%rax, %rsi
	callq	_add_type_to_scope
	movq	%r12, %rdi
	cmpl	$1, %r14d
	jne	LBB0_4
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=2
	leaq	L_.str.7(%rip), %rsi
	movq	%r15, %rdx
	movl	$1, %ecx
	xorl	%eax, %eax
	callq	_sprintf
	movq	%r12, %rdi
	callq	_d3dcompiler_strdup
	movq	_HLSL_CLASS_VECTOR@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	movl	%eax, %edi
	movl	%ebx, %edx
	movl	$1, %ecx
	movl	$1, %r8d
	callq	_new_hlsl_type
	movq	%r13, %rdi
	movq	%rax, %rsi
	callq	_add_type_to_scope
	movq	%r12, %rdi
	movq	%r15, %rsi
	callq	_strcpy
	movq	%r12, %rdi
	callq	_d3dcompiler_strdup
	movq	_HLSL_CLASS_SCALAR@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	movl	%eax, %edi
	movl	%ebx, %edx
	movl	$1, %ecx
	movl	$1, %r8d
	callq	_new_hlsl_type
	movq	%r13, %rdi
	movq	%rax, %rsi
	callq	_add_type_to_scope
	movq	%r12, %rdi
	leaq	L_.str.6(%rip), %rsi
	movq	%r15, %rdx
	movl	$2, %ecx
	movl	%r14d, %r8d
	xorl	%eax, %eax
	callq	_sprintf
	movq	%r12, %rdi
	callq	_d3dcompiler_strdup
	movq	_HLSL_CLASS_MATRIX@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	movl	%eax, %edi
	movl	%ebx, %edx
	movl	$2, %ecx
	movl	%r14d, %r8d
	callq	_new_hlsl_type
	movq	%r13, %rdi
	movq	%rax, %rsi
	callq	_add_type_to_scope
	movq	%r12, %rdi
	leaq	L_.str.7(%rip), %rsi
	movq	%r15, %rdx
	movl	$2, %ecx
	xorl	%eax, %eax
	callq	_sprintf
	movq	%r12, %rdi
	callq	_d3dcompiler_strdup
	movq	_HLSL_CLASS_VECTOR@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	movl	%eax, %edi
	movl	%ebx, %edx
	movl	$2, %ecx
	movl	$1, %r8d
	jmp	LBB0_5
	.p2align	4, 0x90
LBB0_4:                                 ##   in Loop: Header=BB0_2 Depth=2
	leaq	L_.str.6(%rip), %rsi
	movq	%r15, %rdx
	movl	$2, %ecx
	movl	%r14d, %r8d
	xorl	%eax, %eax
	callq	_sprintf
	movq	%r12, %rdi
	callq	_d3dcompiler_strdup
	movq	_HLSL_CLASS_MATRIX@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	movl	%eax, %edi
	movl	%ebx, %edx
	movl	$2, %ecx
	movl	%r14d, %r8d
LBB0_5:                                 ##   in Loop: Header=BB0_2 Depth=2
	callq	_new_hlsl_type
	movq	%r13, %rdi
	movq	%rax, %rsi
	callq	_add_type_to_scope
	movq	%r12, %rdi
	leaq	L_.str.6(%rip), %rsi
	movq	%r15, %rdx
	movl	$3, %ecx
	movl	%r14d, %r8d
	xorl	%eax, %eax
	callq	_sprintf
	movq	%r12, %rdi
	callq	_d3dcompiler_strdup
	movq	_HLSL_CLASS_MATRIX@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	movl	%eax, %edi
	movl	%ebx, %edx
	movl	$3, %ecx
	movl	%r14d, %r8d
	callq	_new_hlsl_type
	movq	%r13, %rdi
	movq	%rax, %rsi
	callq	_add_type_to_scope
	movq	%r12, %rdi
	cmpl	$1, %r14d
	jne	LBB0_7
## %bb.6:                               ##   in Loop: Header=BB0_2 Depth=2
	leaq	L_.str.7(%rip), %rsi
	movq	%r15, %rdx
	movl	$3, %ecx
	xorl	%eax, %eax
	callq	_sprintf
	movq	%r12, %rdi
	callq	_d3dcompiler_strdup
	movq	_HLSL_CLASS_VECTOR@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	movl	%eax, %edi
	movl	%ebx, %edx
	movl	$3, %ecx
	movl	$1, %r8d
	callq	_new_hlsl_type
	movq	%r13, %rdi
	movq	%rax, %rsi
	callq	_add_type_to_scope
	movq	%r12, %rdi
	leaq	L_.str.6(%rip), %rsi
	movq	%r15, %rdx
	movl	$4, %ecx
	movl	%r14d, %r8d
	xorl	%eax, %eax
	callq	_sprintf
	movq	%r12, %rdi
	callq	_d3dcompiler_strdup
	movq	_HLSL_CLASS_MATRIX@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	movl	%eax, %edi
	movl	%ebx, %edx
	movl	$4, %ecx
	movl	%r14d, %r8d
	callq	_new_hlsl_type
	movq	%r13, %rdi
	movq	%rax, %rsi
	callq	_add_type_to_scope
	movq	%r12, %rdi
	leaq	L_.str.7(%rip), %rsi
	movq	%r15, %rdx
	movl	$4, %ecx
	xorl	%eax, %eax
	callq	_sprintf
	movq	%r12, %rdi
	callq	_d3dcompiler_strdup
	movq	_HLSL_CLASS_VECTOR@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	movl	%eax, %edi
	movl	%ebx, %edx
	movl	$4, %ecx
	movl	$1, %r8d
	jmp	LBB0_8
LBB0_10:
	leaq	L_.str.9(%rip), %rdi
	callq	_d3dcompiler_strdup
	movq	_HLSL_CLASS_SCALAR@GOTPCREL(%rip), %r14
	movl	(%r14), %esi
	movq	_HLSL_TYPE_INT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edx
	movl	%eax, %edi
	movl	$1, %ecx
	movl	$1, %r8d
	callq	_new_hlsl_type
	movq	-72(%rbp), %rbx                 ## 8-byte Reload
	movq	%rbx, %rdi
	movq	%rax, %rsi
	callq	_add_type_to_scope
	leaq	L_.str.10(%rip), %rdi
	callq	_d3dcompiler_strdup
	movl	(%r14), %esi
	movq	_HLSL_TYPE_FLOAT@GOTPCREL(%rip), %r14
	movl	(%r14), %edx
	movl	%eax, %edi
	movl	$1, %ecx
	movl	$1, %r8d
	callq	_new_hlsl_type
	movq	%rbx, %rdi
	movq	%rax, %rsi
	callq	_add_type_to_scope
	leaq	L_.str.11(%rip), %rdi
	callq	_d3dcompiler_strdup
	movq	_HLSL_CLASS_VECTOR@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	movl	(%r14), %edx
	movl	%eax, %edi
	movl	$4, %ecx
	movl	$1, %r8d
	callq	_new_hlsl_type
	movq	%rbx, %rdi
	movq	%rax, %rsi
	callq	_add_type_to_scope
	leaq	L_.str.12(%rip), %rdi
	callq	_d3dcompiler_strdup
	movq	_HLSL_CLASS_MATRIX@GOTPCREL(%rip), %rcx
	movl	(%rcx), %esi
	movl	(%r14), %edx
	movl	%eax, %edi
	movl	$4, %ecx
	movl	$4, %r8d
	callq	_new_hlsl_type
	movq	%rbx, %rdi
	movq	%rax, %rsi
	callq	_add_type_to_scope
	leaq	L_.str.13(%rip), %rdi
	callq	_d3dcompiler_strdup
	movq	_HLSL_CLASS_OBJECT@GOTPCREL(%rip), %r14
	movl	(%r14), %esi
	movq	_HLSL_TYPE_STRING@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edx
	movl	%eax, %edi
	movl	$1, %ecx
	movl	$1, %r8d
	callq	_new_hlsl_type
	movq	%rbx, %rdi
	movq	%rax, %rsi
	callq	_add_type_to_scope
	leaq	L_.str.14(%rip), %rdi
	callq	_d3dcompiler_strdup
	movl	(%r14), %esi
	movq	_HLSL_TYPE_TEXTURE@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edx
	movl	%eax, %edi
	movl	$1, %ecx
	movl	$1, %r8d
	callq	_new_hlsl_type
	movq	%rbx, %rdi
	movq	%rax, %rsi
	callq	_add_type_to_scope
	leaq	L_.str.15(%rip), %rdi
	callq	_d3dcompiler_strdup
	movl	(%r14), %esi
	movq	_HLSL_TYPE_PIXELSHADER@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edx
	movl	%eax, %edi
	movl	$1, %ecx
	movl	$1, %r8d
	callq	_new_hlsl_type
	movq	%rbx, %rdi
	movq	%rax, %rsi
	callq	_add_type_to_scope
	leaq	L_.str.16(%rip), %rdi
	callq	_d3dcompiler_strdup
	movl	(%r14), %esi
	movq	_HLSL_TYPE_VERTEXSHADER@GOTPCREL(%rip), %rcx
	movl	(%rcx), %edx
	movl	%eax, %edi
	movl	$1, %ecx
	movl	$1, %r8d
	callq	_new_hlsl_type
	movq	%rbx, %rdi
	movq	%rax, %rsi
	callq	_add_type_to_scope
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_12
## %bb.11:
	addq	$40, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_12:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.section	__DATA,__const
	.p2align	4                               ## @declare_predefined_types.names
_declare_predefined_types.names:
	.quad	L_.str
	.quad	L_.str.1
	.quad	L_.str.2
	.quad	L_.str.3
	.quad	L_.str.4
	.quad	L_.str.5

	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"float"

L_.str.1:                               ## @.str.1
	.asciz	"half"

L_.str.2:                               ## @.str.2
	.asciz	"double"

L_.str.3:                               ## @.str.3
	.asciz	"int"

L_.str.4:                               ## @.str.4
	.asciz	"uint"

L_.str.5:                               ## @.str.5
	.asciz	"bool"

	.comm	_HLSL_TYPE_LAST_SCALAR,4,2      ## @HLSL_TYPE_LAST_SCALAR
L_.str.6:                               ## @.str.6
	.asciz	"%s%ux%u"

	.comm	_HLSL_CLASS_MATRIX,4,2          ## @HLSL_CLASS_MATRIX
L_.str.7:                               ## @.str.7
	.asciz	"%s%u"

	.comm	_HLSL_CLASS_VECTOR,4,2          ## @HLSL_CLASS_VECTOR
	.comm	_HLSL_CLASS_SCALAR,4,2          ## @HLSL_CLASS_SCALAR
L_.str.9:                               ## @.str.9
	.asciz	"DWORD"

	.comm	_HLSL_TYPE_INT,4,2              ## @HLSL_TYPE_INT
L_.str.10:                              ## @.str.10
	.asciz	"FLOAT"

	.comm	_HLSL_TYPE_FLOAT,4,2            ## @HLSL_TYPE_FLOAT
L_.str.11:                              ## @.str.11
	.asciz	"VECTOR"

L_.str.12:                              ## @.str.12
	.asciz	"MATRIX"

L_.str.13:                              ## @.str.13
	.asciz	"STRING"

	.comm	_HLSL_CLASS_OBJECT,4,2          ## @HLSL_CLASS_OBJECT
	.comm	_HLSL_TYPE_STRING,4,2           ## @HLSL_TYPE_STRING
L_.str.14:                              ## @.str.14
	.asciz	"TEXTURE"

	.comm	_HLSL_TYPE_TEXTURE,4,2          ## @HLSL_TYPE_TEXTURE
L_.str.15:                              ## @.str.15
	.asciz	"PIXELSHADER"

	.comm	_HLSL_TYPE_PIXELSHADER,4,2      ## @HLSL_TYPE_PIXELSHADER
L_.str.16:                              ## @.str.16
	.asciz	"VERTEXSHADER"

	.comm	_HLSL_TYPE_VERTEXSHADER,4,2     ## @HLSL_TYPE_VERTEXSHADER
	.no_dead_strip	_declare_predefined_types
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function declare_predefined_types
_declare_predefined_types:              ; @declare_predefined_types
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #144
	.cfi_def_cfa_offset 144
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x19, x0
	mov	w20, #0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	str	x8, [sp, #40]
Lloh3:
	adrp	x21, l_.str.6@PAGE
Lloh4:
	add	x21, x21, l_.str.6@PAGEOFF
Lloh5:
	adrp	x28, _HLSL_CLASS_MATRIX@GOTPAGE
Lloh6:
	ldr	x28, [x28, _HLSL_CLASS_MATRIX@GOTPAGEOFF]
	b	LBB0_2
LBB0_1:                                 ;   in Loop: Header=BB0_2 Depth=1
	add	w20, w20, #1
Lloh7:
	adrp	x8, _HLSL_TYPE_LAST_SCALAR@GOTPAGE
Lloh8:
	ldr	x8, [x8, _HLSL_TYPE_LAST_SCALAR@GOTPAGEOFF]
Lloh9:
	ldr	w8, [x8]
	cmp	w20, w8
	b.hi	LBB0_10
LBB0_2:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_5 Depth 2
Lloh10:
	adrp	x8, _declare_predefined_types.names@PAGE
Lloh11:
	add	x8, x8, _declare_predefined_types.names@PAGEOFF
	ldr	x23, [x8, w20, uxtw #3]
	mov	w24, #1
	b	LBB0_5
LBB0_3:                                 ;   in Loop: Header=BB0_5 Depth=2
	mov	x8, x24
	str	x8, [sp, #8]
	mov	w8, #4
	str	x8, [sp]
	add	x0, sp, #30
	mov	x1, x21
	mov	x2, x23
	bl	_sprintf
	mov	x26, x28
	mov	x25, x24
LBB0_4:                                 ;   in Loop: Header=BB0_5 Depth=2
	add	x0, sp, #30
	bl	_d3dcompiler_strdup
	ldr	w1, [x26]
	mov	x2, x20
	mov	w3, #4
	mov	x4, x25
	bl	_new_hlsl_type
	mov	x1, x0
	mov	x0, x19
	bl	_add_type_to_scope
	add	w24, w24, #1
	cmp	w24, #5
	b.eq	LBB0_1
LBB0_5:                                 ;   Parent Loop BB0_2 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	mov	w8, #1
	stp	x8, x24, [sp]
	add	x0, sp, #30
	mov	x1, x21
	mov	x2, x23
	bl	_sprintf
	add	x0, sp, #30
	bl	_d3dcompiler_strdup
	ldr	w1, [x28]
	mov	x2, x20
	mov	w3, #1
	mov	x4, x24
	bl	_new_hlsl_type
	mov	x1, x0
	mov	x0, x19
	bl	_add_type_to_scope
	cmp	w24, #1
	b.ne	LBB0_7
; %bb.6:                                ;   in Loop: Header=BB0_5 Depth=2
	mov	w25, #1
	str	x25, [sp]
	add	x0, sp, #30
Lloh12:
	adrp	x27, l_.str.7@PAGE
Lloh13:
	add	x27, x27, l_.str.7@PAGEOFF
	mov	x1, x27
	mov	x2, x23
	bl	_sprintf
	add	x0, sp, #30
	bl	_d3dcompiler_strdup
Lloh14:
	adrp	x22, _HLSL_CLASS_VECTOR@GOTPAGE
Lloh15:
	ldr	x22, [x22, _HLSL_CLASS_VECTOR@GOTPAGEOFF]
	ldr	w1, [x22]
	mov	x2, x20
	mov	w3, #1
	mov	w4, #1
	bl	_new_hlsl_type
	mov	x1, x0
	mov	x0, x19
	bl	_add_type_to_scope
	add	x0, sp, #30
	mov	x1, x23
	bl	_strcpy
	add	x0, sp, #30
	bl	_d3dcompiler_strdup
Lloh16:
	adrp	x8, _HLSL_CLASS_SCALAR@GOTPAGE
Lloh17:
	ldr	x8, [x8, _HLSL_CLASS_SCALAR@GOTPAGEOFF]
Lloh18:
	ldr	w1, [x8]
	mov	x2, x20
	mov	w3, #1
	mov	w4, #1
	bl	_new_hlsl_type
	mov	x1, x0
	mov	x0, x19
	bl	_add_type_to_scope
	mov	x8, x24
	mov	w26, #2
	stp	x26, x8, [sp]
	add	x0, sp, #30
	mov	x1, x21
	mov	x2, x23
	bl	_sprintf
	add	x0, sp, #30
	bl	_d3dcompiler_strdup
	ldr	w1, [x28]
	mov	x2, x20
	mov	w3, #2
	mov	x4, x24
	bl	_new_hlsl_type
	mov	x1, x0
	mov	x0, x19
	bl	_add_type_to_scope
	str	x26, [sp]
	add	x0, sp, #30
	mov	x1, x27
	mov	x2, x23
	bl	_sprintf
	b	LBB0_8
LBB0_7:                                 ;   in Loop: Header=BB0_5 Depth=2
	mov	x8, x24
	str	x8, [sp, #8]
	mov	w8, #2
	str	x8, [sp]
	add	x0, sp, #30
	mov	x1, x21
	mov	x2, x23
	bl	_sprintf
	mov	x22, x28
	mov	x25, x24
LBB0_8:                                 ;   in Loop: Header=BB0_5 Depth=2
	add	x0, sp, #30
	bl	_d3dcompiler_strdup
	ldr	w1, [x22]
	mov	x2, x20
	mov	w3, #2
	mov	x4, x25
	bl	_new_hlsl_type
	mov	x1, x0
	mov	x0, x19
	bl	_add_type_to_scope
	mov	x8, x24
	str	x8, [sp, #8]
	mov	w8, #3
	str	x8, [sp]
	add	x0, sp, #30
	mov	x1, x21
	mov	x2, x23
	bl	_sprintf
	add	x0, sp, #30
	bl	_d3dcompiler_strdup
	ldr	w1, [x28]
	mov	x2, x20
	mov	w3, #3
	mov	x4, x24
	bl	_new_hlsl_type
	mov	x1, x0
	mov	x0, x19
	bl	_add_type_to_scope
	cmp	w24, #1
	b.ne	LBB0_3
; %bb.9:                                ;   in Loop: Header=BB0_5 Depth=2
	mov	w8, #3
	str	x8, [sp]
	add	x0, sp, #30
Lloh19:
	adrp	x22, l_.str.7@PAGE
Lloh20:
	add	x22, x22, l_.str.7@PAGEOFF
	mov	x1, x22
	mov	x2, x23
	bl	_sprintf
	add	x0, sp, #30
	bl	_d3dcompiler_strdup
Lloh21:
	adrp	x26, _HLSL_CLASS_VECTOR@GOTPAGE
Lloh22:
	ldr	x26, [x26, _HLSL_CLASS_VECTOR@GOTPAGEOFF]
	ldr	w1, [x26]
	mov	w25, #1
	mov	x2, x20
	mov	w3, #3
	mov	w4, #1
	bl	_new_hlsl_type
	mov	x1, x0
	mov	x0, x19
	bl	_add_type_to_scope
	mov	x8, x24
	mov	w27, #4
	stp	x27, x8, [sp]
	add	x0, sp, #30
	mov	x1, x21
	mov	x2, x23
	bl	_sprintf
	add	x0, sp, #30
	bl	_d3dcompiler_strdup
	ldr	w1, [x28]
	mov	x2, x20
	mov	w3, #4
	mov	x4, x24
	bl	_new_hlsl_type
	mov	x1, x0
	mov	x0, x19
	bl	_add_type_to_scope
	str	x27, [sp]
	add	x0, sp, #30
	mov	x1, x22
	mov	x2, x23
	bl	_sprintf
	b	LBB0_4
LBB0_10:
Lloh23:
	adrp	x0, l_.str.9@PAGE
Lloh24:
	add	x0, x0, l_.str.9@PAGEOFF
	bl	_d3dcompiler_strdup
Lloh25:
	adrp	x20, _HLSL_CLASS_SCALAR@GOTPAGE
Lloh26:
	ldr	x20, [x20, _HLSL_CLASS_SCALAR@GOTPAGEOFF]
	ldr	w1, [x20]
Lloh27:
	adrp	x8, _HLSL_TYPE_INT@GOTPAGE
Lloh28:
	ldr	x8, [x8, _HLSL_TYPE_INT@GOTPAGEOFF]
Lloh29:
	ldr	w2, [x8]
	mov	w3, #1
	mov	w4, #1
	bl	_new_hlsl_type
	mov	x1, x0
	mov	x0, x19
	bl	_add_type_to_scope
Lloh30:
	adrp	x0, l_.str.10@PAGE
Lloh31:
	add	x0, x0, l_.str.10@PAGEOFF
	bl	_d3dcompiler_strdup
	ldr	w1, [x20]
Lloh32:
	adrp	x20, _HLSL_TYPE_FLOAT@GOTPAGE
Lloh33:
	ldr	x20, [x20, _HLSL_TYPE_FLOAT@GOTPAGEOFF]
	ldr	w2, [x20]
	mov	w3, #1
	mov	w4, #1
	bl	_new_hlsl_type
	mov	x1, x0
	mov	x0, x19
	bl	_add_type_to_scope
Lloh34:
	adrp	x0, l_.str.11@PAGE
Lloh35:
	add	x0, x0, l_.str.11@PAGEOFF
	bl	_d3dcompiler_strdup
Lloh36:
	adrp	x8, _HLSL_CLASS_VECTOR@GOTPAGE
Lloh37:
	ldr	x8, [x8, _HLSL_CLASS_VECTOR@GOTPAGEOFF]
Lloh38:
	ldr	w1, [x8]
	ldr	w2, [x20]
	mov	w3, #4
	mov	w4, #1
	bl	_new_hlsl_type
	mov	x1, x0
	mov	x0, x19
	bl	_add_type_to_scope
Lloh39:
	adrp	x0, l_.str.12@PAGE
Lloh40:
	add	x0, x0, l_.str.12@PAGEOFF
	bl	_d3dcompiler_strdup
	ldr	w1, [x28]
	ldr	w2, [x20]
	mov	w3, #4
	mov	w4, #4
	bl	_new_hlsl_type
	mov	x1, x0
	mov	x0, x19
	bl	_add_type_to_scope
Lloh41:
	adrp	x0, l_.str.13@PAGE
Lloh42:
	add	x0, x0, l_.str.13@PAGEOFF
	bl	_d3dcompiler_strdup
Lloh43:
	adrp	x20, _HLSL_CLASS_OBJECT@GOTPAGE
Lloh44:
	ldr	x20, [x20, _HLSL_CLASS_OBJECT@GOTPAGEOFF]
	ldr	w1, [x20]
Lloh45:
	adrp	x8, _HLSL_TYPE_STRING@GOTPAGE
Lloh46:
	ldr	x8, [x8, _HLSL_TYPE_STRING@GOTPAGEOFF]
Lloh47:
	ldr	w2, [x8]
	mov	w3, #1
	mov	w4, #1
	bl	_new_hlsl_type
	mov	x1, x0
	mov	x0, x19
	bl	_add_type_to_scope
Lloh48:
	adrp	x0, l_.str.14@PAGE
Lloh49:
	add	x0, x0, l_.str.14@PAGEOFF
	bl	_d3dcompiler_strdup
	ldr	w1, [x20]
Lloh50:
	adrp	x8, _HLSL_TYPE_TEXTURE@GOTPAGE
Lloh51:
	ldr	x8, [x8, _HLSL_TYPE_TEXTURE@GOTPAGEOFF]
Lloh52:
	ldr	w2, [x8]
	mov	w3, #1
	mov	w4, #1
	bl	_new_hlsl_type
	mov	x1, x0
	mov	x0, x19
	bl	_add_type_to_scope
Lloh53:
	adrp	x0, l_.str.15@PAGE
Lloh54:
	add	x0, x0, l_.str.15@PAGEOFF
	bl	_d3dcompiler_strdup
	ldr	w1, [x20]
Lloh55:
	adrp	x8, _HLSL_TYPE_PIXELSHADER@GOTPAGE
Lloh56:
	ldr	x8, [x8, _HLSL_TYPE_PIXELSHADER@GOTPAGEOFF]
Lloh57:
	ldr	w2, [x8]
	mov	w3, #1
	mov	w4, #1
	bl	_new_hlsl_type
	mov	x1, x0
	mov	x0, x19
	bl	_add_type_to_scope
Lloh58:
	adrp	x0, l_.str.16@PAGE
Lloh59:
	add	x0, x0, l_.str.16@PAGEOFF
	bl	_d3dcompiler_strdup
	ldr	w1, [x20]
Lloh60:
	adrp	x8, _HLSL_TYPE_VERTEXSHADER@GOTPAGE
Lloh61:
	ldr	x8, [x8, _HLSL_TYPE_VERTEXSHADER@GOTPAGEOFF]
Lloh62:
	ldr	w2, [x8]
	mov	w3, #1
	mov	w4, #1
	bl	_new_hlsl_type
	mov	x1, x0
	mov	x0, x19
	bl	_add_type_to_scope
	ldr	x8, [sp, #40]
Lloh63:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh64:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh65:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_12
; %bb.11:
	ldp	x29, x30, [sp, #128]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #112]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #96]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #80]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #64]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #48]             ; 16-byte Folded Reload
	add	sp, sp, #144
	ret
LBB0_12:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpAdd	Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh16, Lloh17, Lloh18
	.loh AdrpLdrGot	Lloh14, Lloh15
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpAdd	Lloh19, Lloh20
	.loh AdrpLdrGotLdr	Lloh63, Lloh64, Lloh65
	.loh AdrpLdrGotLdr	Lloh60, Lloh61, Lloh62
	.loh AdrpAdd	Lloh58, Lloh59
	.loh AdrpLdrGotLdr	Lloh55, Lloh56, Lloh57
	.loh AdrpAdd	Lloh53, Lloh54
	.loh AdrpLdrGotLdr	Lloh50, Lloh51, Lloh52
	.loh AdrpAdd	Lloh48, Lloh49
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGot	Lloh43, Lloh44
	.loh AdrpAdd	Lloh41, Lloh42
	.loh AdrpAdd	Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpAdd	Lloh34, Lloh35
	.loh AdrpLdrGot	Lloh32, Lloh33
	.loh AdrpAdd	Lloh30, Lloh31
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGot	Lloh25, Lloh26
	.loh AdrpAdd	Lloh23, Lloh24
	.cfi_endproc
                                        ; -- End function
	.section	__DATA,__const
	.p2align	3                               ; @declare_predefined_types.names
_declare_predefined_types.names:
	.quad	l_.str
	.quad	l_.str.1
	.quad	l_.str.2
	.quad	l_.str.3
	.quad	l_.str.4
	.quad	l_.str.5

	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"float"

l_.str.1:                               ; @.str.1
	.asciz	"half"

l_.str.2:                               ; @.str.2
	.asciz	"double"

l_.str.3:                               ; @.str.3
	.asciz	"int"

l_.str.4:                               ; @.str.4
	.asciz	"uint"

l_.str.5:                               ; @.str.5
	.asciz	"bool"

	.comm	_HLSL_TYPE_LAST_SCALAR,4,2      ; @HLSL_TYPE_LAST_SCALAR
l_.str.6:                               ; @.str.6
	.asciz	"%s%ux%u"

	.comm	_HLSL_CLASS_MATRIX,4,2          ; @HLSL_CLASS_MATRIX
l_.str.7:                               ; @.str.7
	.asciz	"%s%u"

	.comm	_HLSL_CLASS_VECTOR,4,2          ; @HLSL_CLASS_VECTOR
	.comm	_HLSL_CLASS_SCALAR,4,2          ; @HLSL_CLASS_SCALAR
l_.str.9:                               ; @.str.9
	.asciz	"DWORD"

	.comm	_HLSL_TYPE_INT,4,2              ; @HLSL_TYPE_INT
l_.str.10:                              ; @.str.10
	.asciz	"FLOAT"

	.comm	_HLSL_TYPE_FLOAT,4,2            ; @HLSL_TYPE_FLOAT
l_.str.11:                              ; @.str.11
	.asciz	"VECTOR"

l_.str.12:                              ; @.str.12
	.asciz	"MATRIX"

l_.str.13:                              ; @.str.13
	.asciz	"STRING"

	.comm	_HLSL_CLASS_OBJECT,4,2          ; @HLSL_CLASS_OBJECT
	.comm	_HLSL_TYPE_STRING,4,2           ; @HLSL_TYPE_STRING
l_.str.14:                              ; @.str.14
	.asciz	"TEXTURE"

	.comm	_HLSL_TYPE_TEXTURE,4,2          ; @HLSL_TYPE_TEXTURE
l_.str.15:                              ; @.str.15
	.asciz	"PIXELSHADER"

	.comm	_HLSL_TYPE_PIXELSHADER,4,2      ; @HLSL_TYPE_PIXELSHADER
l_.str.16:                              ; @.str.16
	.asciz	"VERTEXSHADER"

	.comm	_HLSL_TYPE_VERTEXSHADER,4,2     ; @HLSL_TYPE_VERTEXSHADER
	.no_dead_strip	_declare_predefined_types
.subsections_via_symbols
