	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.section	__TEXT,__literal4,4byte_literals
	.p2align	2                               ## -- Begin function copy_ci_pixels
LCPI0_0:
	.long	0x3f800000                      ## float 1
	.section	__TEXT,__text,regular,pure_instructions
	.p2align	4, 0x90
_copy_ci_pixels:                        ## @copy_ci_pixels
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$152, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r9, -104(%rbp)                 ## 8-byte Spill
	movq	%r8, -72(%rbp)                  ## 8-byte Spill
	movq	%rcx, -56(%rbp)                 ## 8-byte Spill
	movq	%rdx, -64(%rbp)                 ## 8-byte Spill
	movq	%rsi, -176(%rbp)                ## 8-byte Spill
	movq	%rdi, %r14
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_WIDTH@GOTPCREL(%rip), %rax
	movl	(%rax), %r15d
	shlq	$3, %r15
	movq	%r15, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %rbx
	movq	%r15, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r15
	movss	16(%r14), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	ucomiss	LCPI0_0(%rip), %xmm0
	jne	LBB0_3
	jp	LBB0_3
## %bb.1:
	movss	20(%r14), %xmm0                 ## xmm0 = mem[0],zero,zero,zero
	ucomiss	LCPI0_0(%rip), %xmm0
	jne	LBB0_3
	jp	LBB0_3
## %bb.2:
	movq	_GL_FALSE@GOTPCREL(%rip), %r8
	jmp	LBB0_4
LBB0_3:
	movq	_GL_TRUE@GOTPCREL(%rip), %r8
LBB0_4:
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	decq	%rax
	xorl	%r11d, %r11d
	xorl	%r10d, %r10d
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	cmpq	16(%rbp), %rcx
	setae	%r9b
	cmovbq	%rax, %r11
	cmpq	$0, 80(%r14)
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
	je	LBB0_17
## %bb.5:
	testq	%rsi, %rsi
	je	LBB0_17
## %bb.6:
	movq	72(%r14), %rax
	movslq	8(%rax), %rax
	movq	_DEPTH_SCALE@GOTPCREL(%rip), %rdx
	movslq	(%rdx), %rcx
	imulq	%rax, %rcx
	cmpq	$4, %rsi
	jae	LBB0_8
## %bb.7:
	xorl	%edi, %edi
	jmp	LBB0_16
LBB0_8:
	movq	%rsi, %rdi
	andq	$-4, %rdi
	movq	%rcx, %xmm0
	pshufd	$68, %xmm0, %xmm0               ## xmm0 = xmm0[0,1,0,1]
	leaq	-4(%rdi), %rdx
	movq	%rdx, %rax
	shrq	$2, %rax
	incq	%rax
	movl	%eax, %r12d
	andl	$7, %r12d
	cmpq	$28, %rdx
	jae	LBB0_10
## %bb.9:
	xorl	%edx, %edx
	jmp	LBB0_12
LBB0_10:
	andq	$-8, %rax
	xorl	%edx, %edx
	.p2align	4, 0x90
LBB0_11:                                ## =>This Inner Loop Header: Depth=1
	movdqa	%xmm0, (%rbx,%rdx,8)
	movdqa	%xmm0, 16(%rbx,%rdx,8)
	movdqa	%xmm0, 32(%rbx,%rdx,8)
	movdqa	%xmm0, 48(%rbx,%rdx,8)
	movdqa	%xmm0, 64(%rbx,%rdx,8)
	movdqa	%xmm0, 80(%rbx,%rdx,8)
	movdqa	%xmm0, 96(%rbx,%rdx,8)
	movdqa	%xmm0, 112(%rbx,%rdx,8)
	movdqa	%xmm0, 128(%rbx,%rdx,8)
	movdqa	%xmm0, 144(%rbx,%rdx,8)
	movdqa	%xmm0, 160(%rbx,%rdx,8)
	movdqa	%xmm0, 176(%rbx,%rdx,8)
	movdqa	%xmm0, 192(%rbx,%rdx,8)
	movdqa	%xmm0, 208(%rbx,%rdx,8)
	movdqa	%xmm0, 224(%rbx,%rdx,8)
	movdqa	%xmm0, 240(%rbx,%rdx,8)
	addq	$32, %rdx
	addq	$-8, %rax
	jne	LBB0_11
LBB0_12:
	testq	%r12, %r12
	je	LBB0_15
## %bb.13:
	leaq	(%rbx,%rdx,8), %rax
	addq	$16, %rax
	shlq	$5, %r12
	xorl	%edx, %edx
	.p2align	4, 0x90
LBB0_14:                                ## =>This Inner Loop Header: Depth=1
	movdqa	%xmm0, -16(%rax,%rdx)
	movdqa	%xmm0, (%rax,%rdx)
	addq	$32, %rdx
	cmpq	%rdx, %r12
	jne	LBB0_14
LBB0_15:
	cmpq	%rsi, %rdi
	je	LBB0_17
	.p2align	4, 0x90
LBB0_16:                                ## =>This Inner Loop Header: Depth=1
	movq	%rcx, (%rbx,%rdi,8)
	incq	%rdi
	cmpq	%rdi, %rsi
	jne	LBB0_16
LBB0_17:
	movq	%rbx, -96(%rbp)                 ## 8-byte Spill
	cmpq	$0, -72(%rbp)                   ## 8-byte Folded Reload
	je	LBB0_53
## %bb.18:
	movb	%r9b, %r10b
	movl	(%r8), %eax
	movl	%eax, -76(%rbp)                 ## 4-byte Spill
	leaq	(%r10,%r10), %rax
	decq	%rax
	movq	%rax, -168(%rbp)                ## 8-byte Spill
	movq	16(%rbp), %rax
	leaq	(%r11,%rax), %r13
	addq	%r11, -64(%rbp)                 ## 8-byte Folded Spill
	movq	(%r14), %rax
	movq	%rax, -128(%rbp)                ## 8-byte Spill
	movq	24(%r14), %rax
	movq	%rax, -120(%rbp)                ## 8-byte Spill
	cmpq	$2, %rsi
	movl	$1, %r12d
	cmovaeq	%rsi, %r12
	leaq	-4(%r12), %rax
	movq	%rax, -160(%rbp)                ## 8-byte Spill
	shrq	$2, %rax
	incq	%rax
	movq	%r12, %rcx
	andq	$-4, %rcx
	movq	%rcx, -144(%rbp)                ## 8-byte Spill
	movabsq	$9223372036854775800, %rdx      ## imm = 0x7FFFFFFFFFFFFFF8
	orq	$6, %rdx
	movq	%rax, %rcx
	movq	%rax, -152(%rbp)                ## 8-byte Spill
	andq	%rax, %rdx
	movq	%rdx, -136(%rbp)                ## 8-byte Spill
	movq	%rsi, %rax
	andq	$-2, %rax
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	xorl	%ecx, %ecx
	jmp	LBB0_19
	.p2align	4, 0x90
LBB0_51:                                ##   in Loop: Header=BB0_19 Depth=1
	movq	_GL_BITMAP@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	subq	$8, %rsp
	movq	%r14, %rdi
	movq	-104(%rbp), %rdx                ## 8-byte Reload
	movq	%r13, %rcx
	movq	-96(%rbp), %r8                  ## 8-byte Reload
	movq	%r15, %r9
	pushq	%rax
	callq	_gl_write_index_span
LBB0_52:                                ##   in Loop: Header=BB0_19 Depth=1
	addq	$16, %rsp
	movq	-184(%rbp), %rcx                ## 8-byte Reload
	incq	%rcx
	movq	-168(%rbp), %rax                ## 8-byte Reload
	addq	%rax, -64(%rbp)                 ## 8-byte Folded Spill
	addq	%rax, %r13
	cmpq	-72(%rbp), %rcx                 ## 8-byte Folded Reload
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
	je	LBB0_53
LBB0_19:                                ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_31 Depth 2
                                        ##     Child Loop BB0_35 Depth 2
                                        ##     Child Loop BB0_39 Depth 2
	movq	%rcx, -184(%rbp)                ## 8-byte Spill
	movq	%r13, -112(%rbp)                ## 8-byte Spill
	movq	-120(%rbp), %rax                ## 8-byte Reload
	cmpq	-128(%rbp), %rax                ## 8-byte Folded Reload
	je	LBB0_21
## %bb.20:                              ##   in Loop: Header=BB0_19 Depth=1
	movq	%r14, %rdi
	movq	24(%r14), %rsi
	callq	*8(%rdi)
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
LBB0_21:                                ##   in Loop: Header=BB0_19 Depth=1
	movq	%r14, %rdi
	movq	-176(%rbp), %rdx                ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	%r15, %r8
	movq	%rsi, %r13
	callq	_gl_read_index_span
	movq	32(%r14), %rcx
	testq	%rcx, %rcx
	je	LBB0_22
## %bb.24:                              ##   in Loop: Header=BB0_19 Depth=1
	testq	%r13, %r13
	movq	%r13, %rsi
	movq	-112(%rbp), %r13                ## 8-byte Reload
	movq	-88(%rbp), %rbx                 ## 8-byte Reload
	je	LBB0_47
## %bb.25:                              ##   in Loop: Header=BB0_19 Depth=1
	movq	40(%r14), %rax
	jmp	LBB0_26
	.p2align	4, 0x90
LBB0_22:                                ##   in Loop: Header=BB0_19 Depth=1
	movq	40(%r14), %rax
	testq	%rax, %rax
	movq	%r13, %rsi
	movq	-112(%rbp), %r13                ## 8-byte Reload
	movq	-88(%rbp), %rbx                 ## 8-byte Reload
	je	LBB0_36
## %bb.23:                              ##   in Loop: Header=BB0_19 Depth=1
	testq	%rsi, %rsi
	je	LBB0_36
LBB0_26:                                ##   in Loop: Header=BB0_19 Depth=1
	cmpq	$4, %r12
	jae	LBB0_28
## %bb.27:                              ##   in Loop: Header=BB0_19 Depth=1
	xorl	%edx, %edx
	jmp	LBB0_35
	.p2align	4, 0x90
LBB0_28:                                ##   in Loop: Header=BB0_19 Depth=1
	movq	%rcx, %xmm1
	movq	%rax, %xmm0
	pshufd	$68, %xmm0, %xmm0               ## xmm0 = xmm0[0,1,0,1]
	cmpq	$4, -160(%rbp)                  ## 8-byte Folded Reload
	jae	LBB0_30
## %bb.29:                              ##   in Loop: Header=BB0_19 Depth=1
	xorl	%edx, %edx
	jmp	LBB0_32
LBB0_30:                                ##   in Loop: Header=BB0_19 Depth=1
	movq	-136(%rbp), %rdi                ## 8-byte Reload
	xorl	%edx, %edx
	.p2align	4, 0x90
LBB0_31:                                ##   Parent Loop BB0_19 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movdqa	(%r15,%rdx,8), %xmm2
	movdqa	16(%r15,%rdx,8), %xmm3
	movdqa	32(%r15,%rdx,8), %xmm4
	movdqa	48(%r15,%rdx,8), %xmm5
	psllq	%xmm1, %xmm2
	psllq	%xmm1, %xmm3
	paddq	%xmm0, %xmm2
	paddq	%xmm0, %xmm3
	movdqa	%xmm2, (%r15,%rdx,8)
	movdqa	%xmm3, 16(%r15,%rdx,8)
	psllq	%xmm1, %xmm4
	psllq	%xmm1, %xmm5
	paddq	%xmm0, %xmm4
	paddq	%xmm0, %xmm5
	movdqa	%xmm4, 32(%r15,%rdx,8)
	movdqa	%xmm5, 48(%r15,%rdx,8)
	addq	$8, %rdx
	addq	$-2, %rdi
	jne	LBB0_31
LBB0_32:                                ##   in Loop: Header=BB0_19 Depth=1
	testb	$1, -152(%rbp)                  ## 1-byte Folded Reload
	je	LBB0_34
## %bb.33:                              ##   in Loop: Header=BB0_19 Depth=1
	movdqa	(%r15,%rdx,8), %xmm2
	movdqa	16(%r15,%rdx,8), %xmm3
	psllq	%xmm1, %xmm2
	psllq	%xmm1, %xmm3
	paddq	%xmm0, %xmm2
	paddq	%xmm0, %xmm3
	movdqa	%xmm2, (%r15,%rdx,8)
	movdqa	%xmm3, 16(%r15,%rdx,8)
LBB0_34:                                ##   in Loop: Header=BB0_19 Depth=1
	movq	-144(%rbp), %rdi                ## 8-byte Reload
	movq	%rdi, %rdx
	cmpq	%rdi, %r12
	je	LBB0_36
	.p2align	4, 0x90
LBB0_35:                                ##   Parent Loop BB0_19 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	(%r15,%rdx,8), %rdi
	shlq	%cl, %rdi
	addq	%rax, %rdi
	movq	%rdi, (%r15,%rdx,8)
	incq	%rdx
	cmpq	%rdx, %r12
	jne	LBB0_35
LBB0_36:                                ##   in Loop: Header=BB0_19 Depth=1
	cmpq	$0, 64(%r14)
	je	LBB0_47
## %bb.37:                              ##   in Loop: Header=BB0_19 Depth=1
	testq	%rsi, %rsi
	je	LBB0_47
## %bb.38:                              ##   in Loop: Header=BB0_19 Depth=1
	movq	48(%r14), %rax
	xorl	%ecx, %ecx
	cmpq	$1, %rsi
	jne	LBB0_39
LBB0_44:                                ##   in Loop: Header=BB0_19 Depth=1
	testb	$1, %sil
	je	LBB0_47
## %bb.45:                              ##   in Loop: Header=BB0_19 Depth=1
	movq	(%r15,%rcx,8), %rdx
	cmpq	%rax, %rdx
	jae	LBB0_47
## %bb.46:                              ##   in Loop: Header=BB0_19 Depth=1
	movq	56(%r14), %rax
	movq	(%rax,%rdx,8), %rax
	movq	%rax, (%r15,%rcx,8)
	.p2align	4, 0x90
LBB0_47:                                ##   in Loop: Header=BB0_19 Depth=1
	movq	-120(%rbp), %rax                ## 8-byte Reload
	cmpq	-128(%rbp), %rax                ## 8-byte Folded Reload
	je	LBB0_49
## %bb.48:                              ##   in Loop: Header=BB0_19 Depth=1
	movq	(%r14), %rsi
	movq	%r14, %rdi
	callq	*8(%r14)
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
LBB0_49:                                ##   in Loop: Header=BB0_19 Depth=1
	cmpl	$0, -76(%rbp)                   ## 4-byte Folded Reload
	je	LBB0_51
## %bb.50:                              ##   in Loop: Header=BB0_19 Depth=1
	subq	$8, %rsp
	movq	%r14, %rdi
	movq	-104(%rbp), %rdx                ## 8-byte Reload
	movq	%r13, %rcx
	movq	-96(%rbp), %r8                  ## 8-byte Reload
	movq	%r15, %r9
	pushq	16(%rbp)
	callq	_gl_write_zoomed_index_span
	jmp	LBB0_52
	.p2align	4, 0x90
LBB0_43:                                ##   in Loop: Header=BB0_39 Depth=2
	addq	$2, %rcx
	cmpq	%rcx, %rbx
	je	LBB0_44
LBB0_39:                                ##   Parent Loop BB0_19 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	movq	(%r15,%rcx,8), %rdx
	cmpq	%rax, %rdx
	jae	LBB0_41
## %bb.40:                              ##   in Loop: Header=BB0_39 Depth=2
	movq	56(%r14), %rdi
	movq	(%rdi,%rdx,8), %rdx
	movq	%rdx, (%r15,%rcx,8)
LBB0_41:                                ##   in Loop: Header=BB0_39 Depth=2
	movq	8(%r15,%rcx,8), %rdx
	cmpq	%rax, %rdx
	jae	LBB0_43
## %bb.42:                              ##   in Loop: Header=BB0_39 Depth=2
	movq	56(%r14), %rdi
	movq	(%rdi,%rdx,8), %rdx
	movq	%rdx, 8(%r15,%rcx,8)
	jmp	LBB0_43
LBB0_53:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_55
## %bb.54:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_55:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_WIDTH,4,2                  ## @MAX_WIDTH
	.comm	_GL_FALSE,4,2                   ## @GL_FALSE
	.comm	_GL_TRUE,4,2                    ## @GL_TRUE
	.comm	_DEPTH_SCALE,4,2                ## @DEPTH_SCALE
	.comm	_GL_BITMAP,4,2                  ## @GL_BITMAP
	.no_dead_strip	_copy_ci_pixels
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function copy_ci_pixels
_copy_ci_pixels:                        ; @copy_ci_pixels
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	sub	sp, sp, #80
	stur	x6, [x29, #-136]                ; 8-byte Folded Spill
	stp	x1, x5, [x29, #-120]            ; 16-byte Folded Spill
	stur	x4, [x29, #-96]                 ; 8-byte Folded Spill
	mov	x22, x3
	mov	x24, x0
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-88]
Lloh3:
	adrp	x8, _MAX_WIDTH@GOTPAGE
Lloh4:
	ldr	x8, [x8, _MAX_WIDTH@GOTPAGEOFF]
Lloh5:
	ldr	w8, [x8]
	lsl	x8, x8, #3
	mov	x9, x8
Lloh6:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh7:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x10, x8, #15
	and	x12, x10, #0xffffffff0
	sub	x9, x9, x12
	stur	x9, [x29, #-104]                ; 8-byte Folded Spill
	mov	sp, x9
	mov	x9, x8
Lloh8:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh9:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x8, sp
	sub	x26, x8, x12
	mov	sp, x26
	ldr	s1, [x0, #16]
	fmov	s0, #1.00000000
	fcmp	s1, s0
	b.ne	LBB0_3
; %bb.1:
	ldr	s1, [x24, #20]
	fcmp	s1, s0
	b.ne	LBB0_3
; %bb.2:
Lloh10:
	adrp	x8, _GL_FALSE@GOTPAGE
Lloh11:
	ldr	x8, [x8, _GL_FALSE@GOTPAGEOFF]
	b	LBB0_4
LBB0_3:
Lloh12:
	adrp	x8, _GL_TRUE@GOTPAGE
Lloh13:
	ldr	x8, [x8, _GL_TRUE@GOTPAGEOFF]
LBB0_4:
	ldur	x9, [x29, #-96]                 ; 8-byte Folded Reload
	sub	x9, x9, #1
	mov	x10, #-1
	ldur	x11, [x29, #-136]               ; 8-byte Folded Reload
	cmp	x2, x11
	csel	x9, x9, xzr, lo
	cneg	x19, x10, hs
	ldr	x10, [x24, #80]
	cbz	x10, LBB0_13
; %bb.5:
	cbz	x22, LBB0_13
; %bb.6:
	ldr	x10, [x24, #72]
	ldrsw	x10, [x10, #8]
Lloh14:
	adrp	x11, _DEPTH_SCALE@GOTPAGE
Lloh15:
	ldr	x11, [x11, _DEPTH_SCALE@GOTPAGEOFF]
Lloh16:
	ldrsw	x11, [x11]
	mul	x10, x11, x10
	cmp	x22, #8
	b.hs	LBB0_8
; %bb.7:
	mov	x11, #0
	b	LBB0_11
LBB0_8:
	and	x11, x22, #0xfffffffffffffff8
	dup.2d	v0, x10
	ldur	x12, [x29, #-104]               ; 8-byte Folded Reload
	add	x12, x12, #32
	mov	x13, x11
LBB0_9:                                 ; =>This Inner Loop Header: Depth=1
	stp	q0, q0, [x12, #-32]
	stp	q0, q0, [x12], #64
	subs	x13, x13, #8
	b.ne	LBB0_9
; %bb.10:
	cmp	x11, x22
	b.eq	LBB0_13
LBB0_11:
	sub	x12, x22, x11
	ldur	x13, [x29, #-104]               ; 8-byte Folded Reload
	add	x11, x13, x11, lsl #3
LBB0_12:                                ; =>This Inner Loop Header: Depth=1
	str	x10, [x11], #8
	subs	x12, x12, #1
	b.ne	LBB0_12
LBB0_13:
	ldur	x10, [x29, #-96]                ; 8-byte Folded Reload
	cbz	x10, LBB0_40
; %bb.14:
	mov	x20, #0
	ldur	x10, [x29, #-136]               ; 8-byte Folded Reload
	add	x27, x9, x10
	add	x28, x9, x2
	ldr	w8, [x8]
	stur	w8, [x29, #-124]                ; 4-byte Folded Spill
	ldr	x21, [x24, #24]
	ldr	x25, [x24]
	cmp	x22, #1
	csinc	x23, x22, xzr, hi
	and	x9, x23, #0xfffffffffffffff8
	add	x8, x26, #32
	stp	x8, x9, [x29, #-152]            ; 16-byte Folded Spill
	b	LBB0_17
LBB0_15:                                ;   in Loop: Header=BB0_17 Depth=1
Lloh17:
	adrp	x8, _GL_BITMAP@GOTPAGE
Lloh18:
	ldr	x8, [x8, _GL_BITMAP@GOTPAGEOFF]
Lloh19:
	ldr	w6, [x8]
	mov	x0, x24
	mov	x1, x22
	ldp	x2, x4, [x29, #-112]            ; 16-byte Folded Reload
	mov	x3, x27
	mov	x5, x26
	bl	_gl_write_index_span
LBB0_16:                                ;   in Loop: Header=BB0_17 Depth=1
	add	x20, x20, #1
	add	x28, x28, x19
	add	x27, x27, x19
	ldur	x8, [x29, #-96]                 ; 8-byte Folded Reload
	cmp	x20, x8
	b.eq	LBB0_40
LBB0_17:                                ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_27 Depth 2
                                        ;     Child Loop BB0_30 Depth 2
                                        ;     Child Loop BB0_38 Depth 2
	cmp	x21, x25
	b.eq	LBB0_19
; %bb.18:                               ;   in Loop: Header=BB0_17 Depth=1
	ldr	x8, [x24, #8]
	ldr	x1, [x24, #24]
	mov	x0, x24
	blr	x8
LBB0_19:                                ;   in Loop: Header=BB0_17 Depth=1
	mov	x0, x24
	mov	x1, x22
	ldur	x2, [x29, #-120]                ; 8-byte Folded Reload
	mov	x3, x28
	mov	x4, x26
	bl	_gl_read_index_span
	ldr	x8, [x24, #32]
	cbz	x8, LBB0_22
; %bb.20:                               ;   in Loop: Header=BB0_17 Depth=1
	cbz	x22, LBB0_32
; %bb.21:                               ;   in Loop: Header=BB0_17 Depth=1
	ldr	x9, [x24, #40]
	b	LBB0_24
LBB0_22:                                ;   in Loop: Header=BB0_17 Depth=1
	ldr	x9, [x24, #40]
	cbz	x9, LBB0_31
; %bb.23:                               ;   in Loop: Header=BB0_17 Depth=1
	cbz	x22, LBB0_31
LBB0_24:                                ;   in Loop: Header=BB0_17 Depth=1
	cmp	x23, #8
	b.hs	LBB0_26
; %bb.25:                               ;   in Loop: Header=BB0_17 Depth=1
	mov	x11, #0
	b	LBB0_29
LBB0_26:                                ;   in Loop: Header=BB0_17 Depth=1
	dup.2d	v0, x8
	dup.2d	v1, x9
	ldp	x11, x10, [x29, #-152]          ; 16-byte Folded Reload
LBB0_27:                                ;   Parent Loop BB0_17 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldp	q2, q3, [x11, #-32]
	ldp	q4, q5, [x11]
	ushl.2d	v2, v2, v0
	ushl.2d	v3, v3, v0
	ushl.2d	v4, v4, v0
	ushl.2d	v5, v5, v0
	add.2d	v2, v2, v1
	add.2d	v3, v3, v1
	add.2d	v4, v4, v1
	add.2d	v5, v5, v1
	stp	q2, q3, [x11, #-32]
	stp	q4, q5, [x11], #64
	subs	x10, x10, #8
	b.ne	LBB0_27
; %bb.28:                               ;   in Loop: Header=BB0_17 Depth=1
	ldur	x10, [x29, #-144]               ; 8-byte Folded Reload
	mov	x11, x10
	cmp	x23, x10
	b.eq	LBB0_31
LBB0_29:                                ;   in Loop: Header=BB0_17 Depth=1
	sub	x10, x23, x11
	add	x11, x26, x11, lsl #3
LBB0_30:                                ;   Parent Loop BB0_17 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x12, [x11]
	lsl	x12, x12, x8
	add	x12, x12, x9
	str	x12, [x11], #8
	subs	x10, x10, #1
	b.ne	LBB0_30
LBB0_31:                                ;   in Loop: Header=BB0_17 Depth=1
	ldr	x8, [x24, #64]
	cmp	x8, #0
	ccmp	x22, #0, #4, ne
	b.ne	LBB0_36
LBB0_32:                                ;   in Loop: Header=BB0_17 Depth=1
	cmp	x21, x25
	b.eq	LBB0_34
; %bb.33:                               ;   in Loop: Header=BB0_17 Depth=1
	ldp	x1, x8, [x24]
	mov	x0, x24
	blr	x8
LBB0_34:                                ;   in Loop: Header=BB0_17 Depth=1
	ldur	w8, [x29, #-124]                ; 4-byte Folded Reload
	cbz	w8, LBB0_15
; %bb.35:                               ;   in Loop: Header=BB0_17 Depth=1
	mov	x0, x24
	mov	x1, x22
	ldp	x2, x4, [x29, #-112]            ; 16-byte Folded Reload
	mov	x3, x27
	mov	x5, x26
	ldur	x6, [x29, #-136]                ; 8-byte Folded Reload
	bl	_gl_write_zoomed_index_span
	b	LBB0_16
LBB0_36:                                ;   in Loop: Header=BB0_17 Depth=1
	ldr	x8, [x24, #48]
	mov	x9, x26
	mov	x10, x22
	b	LBB0_38
LBB0_37:                                ;   in Loop: Header=BB0_38 Depth=2
	add	x9, x9, #8
	subs	x10, x10, #1
	b.eq	LBB0_32
LBB0_38:                                ;   Parent Loop BB0_17 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x11, [x9]
	cmp	x11, x8
	b.hs	LBB0_37
; %bb.39:                               ;   in Loop: Header=BB0_38 Depth=2
	ldr	x12, [x24, #56]
	ldr	x11, [x12, x11, lsl #3]
	str	x11, [x9]
	b	LBB0_37
LBB0_40:
	ldur	x8, [x29, #-88]
Lloh20:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh21:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh22:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_42
; %bb.41:
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_42:
	bl	___stack_chk_fail
	.loh AdrpLdrGot	Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGotLdr	Lloh14, Lloh15, Lloh16
	.loh AdrpLdrGotLdr	Lloh17, Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_WIDTH,4,2                  ; @MAX_WIDTH
	.comm	_GL_FALSE,4,2                   ; @GL_FALSE
	.comm	_GL_TRUE,4,2                    ; @GL_TRUE
	.comm	_DEPTH_SCALE,4,2                ; @DEPTH_SCALE
	.comm	_GL_BITMAP,4,2                  ; @GL_BITMAP
	.no_dead_strip	_copy_ci_pixels
.subsections_via_symbols
