	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_process_record_user            ## -- Begin function process_record_user
	.p2align	4, 0x90
_process_record_user:                   ## @process_record_user
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
                                        ## kill: def $edi killed $edi def $rdi
	addl	$-128, %edi
	cmpl	$15, %edi
	ja	LBB0_32
## %bb.1:
	xorl	%ebx, %ebx
	leaq	LJTI0_0(%rip), %rax
	movslq	(%rax,%rdi,4), %rcx
	addq	%rax, %rcx
	jmpq	*%rcx
LBB0_33:
	movl	%ebx, %eax
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
LBB0_32:
	movl	$1, %ebx
	jmp	LBB0_33
LBB0_30:
	cmpl	$0, (%rsi)
	je	LBB0_33
## %bb.31:
	leaq	L_.str.2(%rip), %rdi
	callq	_SEND_STRING
	jmp	LBB0_33
LBB0_22:
	cmpl	$0, (%rsi)
	movq	__RAISE@GOTPCREL(%rip), %r14
	movl	(%r14), %edi
	je	LBB0_25
## %bb.23:
	callq	_layer_on
	jmp	LBB0_24
LBB0_12:
	cmpl	$0, (%rsi)
	je	LBB0_33
## %bb.13:
	movq	_isMusic@GOTPCREL(%rip), %r14
	cmpl	$0, (%r14)
	je	LBB0_16
## %bb.14:
	movq	_isGame@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	je	LBB0_8
## %bb.15:
	movq	__GAME@GOTPCREL(%rip), %rax
	jmp	LBB0_9
LBB0_17:
	cmpl	$0, (%rsi)
	movq	__LOWER@GOTPCREL(%rip), %r14
	movl	(%r14), %edi
	je	LBB0_21
## %bb.18:
	callq	_layer_on
	jmp	LBB0_19
LBB0_26:
	cmpl	$0, (%rsi)
	je	LBB0_33
## %bb.27:
	leaq	L_.str(%rip), %rdi
	callq	_SEND_STRING
	jmp	LBB0_33
LBB0_4:
	cmpl	$0, (%rsi)
	je	LBB0_33
## %bb.5:
	movq	_isGame@GOTPCREL(%rip), %r14
	cmpl	$0, (%r14)
	je	LBB0_10
## %bb.6:
	movq	_isMusic@GOTPCREL(%rip), %rax
	cmpl	$0, (%rax)
	jne	LBB0_7
LBB0_8:
	movq	__COLEMAK@GOTPCREL(%rip), %rax
	jmp	LBB0_9
LBB0_28:
	cmpl	$0, (%rsi)
	je	LBB0_33
## %bb.29:
	leaq	L_.str.1(%rip), %rdi
	callq	_SEND_STRING
	jmp	LBB0_33
LBB0_2:
	cmpl	$0, (%rsi)
	je	LBB0_33
## %bb.3:
	movq	__COLEMAK@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_set_single_persistent_default_layer
	jmp	LBB0_33
LBB0_25:
	callq	_layer_off
LBB0_24:
	movq	__LOWER@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	movl	(%r14), %esi
	jmp	LBB0_20
LBB0_21:
	callq	_layer_off
LBB0_19:
	movl	(%r14), %edi
	movq	__RAISE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
LBB0_20:
	movq	__ADJUST@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	callq	_update_tri_layer
	jmp	LBB0_33
LBB0_16:
	movq	__MUSIC@GOTPCREL(%rip), %rax
	jmp	LBB0_11
LBB0_10:
	movq	__GAME@GOTPCREL(%rip), %rax
LBB0_11:
	movl	(%rax), %edi
	callq	_setLayer
	movl	$1, (%r14)
	jmp	LBB0_33
LBB0_7:
	movq	__MUSIC@GOTPCREL(%rip), %rax
LBB0_9:
	movl	(%rax), %edi
	callq	_setLayer
	movl	$0, (%r14)
	jmp	LBB0_33
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_30, LBB0_30-LJTI0_0
.set L0_0_set_22, LBB0_22-LJTI0_0
.set L0_0_set_33, LBB0_33-LJTI0_0
.set L0_0_set_12, LBB0_12-LJTI0_0
.set L0_0_set_17, LBB0_17-LJTI0_0
.set L0_0_set_26, LBB0_26-LJTI0_0
.set L0_0_set_4, LBB0_4-LJTI0_0
.set L0_0_set_28, LBB0_28-LJTI0_0
.set L0_0_set_2, LBB0_2-LJTI0_0
LJTI0_0:
	.long	L0_0_set_30
	.long	L0_0_set_22
	.long	L0_0_set_33
	.long	L0_0_set_33
	.long	L0_0_set_33
	.long	L0_0_set_12
	.long	L0_0_set_33
	.long	L0_0_set_33
	.long	L0_0_set_17
	.long	L0_0_set_26
	.long	L0_0_set_4
	.long	L0_0_set_33
	.long	L0_0_set_33
	.long	L0_0_set_28
	.long	L0_0_set_2
	.long	L0_0_set_33
	.end_data_region
                                        ## -- End function
	.comm	__COLEMAK,4,2                   ## @_COLEMAK
	.comm	_isGame,4,2                     ## @isGame
	.comm	_isMusic,4,2                    ## @isMusic
	.comm	__MUSIC,4,2                     ## @_MUSIC
	.comm	__GAME,4,2                      ## @_GAME
	.comm	__LOWER,4,2                     ## @_LOWER
	.comm	__RAISE,4,2                     ## @_RAISE
	.comm	__ADJUST,4,2                    ## @_ADJUST
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"()"

L_.str.1:                               ## @.str.1
	.asciz	"// ---------------------------------------------------------------"

L_.str.2:                               ## @.str.2
	.asciz	"// ***************************************************************"

	.comm	_cabbage,4,2                    ## @cabbage
	.comm	_disney,4,2                     ## @disney
	.comm	_doom,4,2                       ## @doom
	.comm	_mario,4,2                      ## @mario
	.comm	_marioe,4,2                     ## @marioe
	.comm	_numberone,4,2                  ## @numberone
	.comm	_oldspice,4,2                   ## @oldspice
	.comm	_overwatch,4,2                  ## @overwatch
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_process_record_user            ; -- Begin function process_record_user
	.p2align	2
_process_record_user:                   ; @process_record_user
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	sub	w8, w0, #128
	cmp	w8, #15
	b.hi	LBB0_4
; %bb.1:
	mov	w0, #0
Lloh0:
	adrp	x9, lJTI0_0@PAGE
Lloh1:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_2
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_2:
	ldr	w8, [x1]
	cbz	w8, LBB0_28
; %bb.3:
Lloh2:
	adrp	x0, l_.str.2@PAGE
Lloh3:
	add	x0, x0, l_.str.2@PAGEOFF
	b	LBB0_20
LBB0_4:
	mov	w0, #1
	b	LBB0_29
LBB0_5:
	ldr	w8, [x1]
Lloh4:
	adrp	x19, __RAISE@GOTPAGE
Lloh5:
	ldr	x19, [x19, __RAISE@GOTPAGEOFF]
	ldr	w0, [x19]
	cbz	w8, LBB0_23
; %bb.6:
	bl	_layer_on
	b	LBB0_24
LBB0_7:
	ldr	w8, [x1]
	cbz	w8, LBB0_28
; %bb.8:
Lloh6:
	adrp	x19, _isMusic@GOTPAGE
Lloh7:
	ldr	x19, [x19, _isMusic@GOTPAGEOFF]
	ldr	w8, [x19]
	cbz	w8, LBB0_31
; %bb.9:
Lloh8:
	adrp	x8, _isGame@GOTPAGE
Lloh9:
	ldr	x8, [x8, _isGame@GOTPAGEOFF]
Lloh10:
	adrp	x9, __COLEMAK@GOTPAGE
Lloh11:
	ldr	x9, [x9, __COLEMAK@GOTPAGEOFF]
Lloh12:
	ldr	w8, [x8]
Lloh13:
	adrp	x10, __GAME@GOTPAGE
Lloh14:
	ldr	x10, [x10, __GAME@GOTPAGEOFF]
	b	LBB0_17
LBB0_10:
	ldr	w8, [x1]
Lloh15:
	adrp	x19, __LOWER@GOTPAGE
Lloh16:
	ldr	x19, [x19, __LOWER@GOTPAGEOFF]
	ldr	w0, [x19]
	cbz	w8, LBB0_25
; %bb.11:
	bl	_layer_on
	b	LBB0_26
LBB0_12:
	ldr	w8, [x1]
	cbz	w8, LBB0_28
; %bb.13:
Lloh17:
	adrp	x0, l_.str@PAGE
Lloh18:
	add	x0, x0, l_.str@PAGEOFF
	b	LBB0_20
LBB0_14:
	ldr	w8, [x1]
	cbz	w8, LBB0_28
; %bb.15:
Lloh19:
	adrp	x19, _isGame@GOTPAGE
Lloh20:
	ldr	x19, [x19, _isGame@GOTPAGEOFF]
	ldr	w8, [x19]
	cbz	w8, LBB0_30
; %bb.16:
Lloh21:
	adrp	x8, _isMusic@GOTPAGE
Lloh22:
	ldr	x8, [x8, _isMusic@GOTPAGEOFF]
Lloh23:
	adrp	x9, __COLEMAK@GOTPAGE
Lloh24:
	ldr	x9, [x9, __COLEMAK@GOTPAGEOFF]
Lloh25:
	ldr	w8, [x8]
Lloh26:
	adrp	x10, __MUSIC@GOTPAGE
Lloh27:
	ldr	x10, [x10, __MUSIC@GOTPAGEOFF]
LBB0_17:
	cmp	w8, #0
	csel	x8, x9, x10, eq
	ldr	w0, [x8]
	bl	_setLayer
	mov	w0, #0
	str	wzr, [x19]
	b	LBB0_29
LBB0_18:
	ldr	w8, [x1]
	cbz	w8, LBB0_28
; %bb.19:
Lloh28:
	adrp	x0, l_.str.1@PAGE
Lloh29:
	add	x0, x0, l_.str.1@PAGEOFF
LBB0_20:
	bl	_SEND_STRING
	b	LBB0_28
LBB0_21:
	ldr	w8, [x1]
	cbz	w8, LBB0_28
; %bb.22:
Lloh30:
	adrp	x8, __COLEMAK@GOTPAGE
Lloh31:
	ldr	x8, [x8, __COLEMAK@GOTPAGEOFF]
Lloh32:
	ldr	w0, [x8]
	bl	_set_single_persistent_default_layer
	b	LBB0_28
LBB0_23:
	bl	_layer_off
LBB0_24:
Lloh33:
	adrp	x8, __LOWER@GOTPAGE
Lloh34:
	ldr	x8, [x8, __LOWER@GOTPAGEOFF]
Lloh35:
	ldr	w0, [x8]
	ldr	w1, [x19]
	b	LBB0_27
LBB0_25:
	bl	_layer_off
LBB0_26:
	ldr	w0, [x19]
Lloh36:
	adrp	x8, __RAISE@GOTPAGE
Lloh37:
	ldr	x8, [x8, __RAISE@GOTPAGEOFF]
Lloh38:
	ldr	w1, [x8]
LBB0_27:
Lloh39:
	adrp	x8, __ADJUST@GOTPAGE
Lloh40:
	ldr	x8, [x8, __ADJUST@GOTPAGEOFF]
Lloh41:
	ldr	w2, [x8]
	bl	_update_tri_layer
LBB0_28:
	mov	w0, #0
LBB0_29:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_30:
Lloh42:
	adrp	x8, __GAME@GOTPAGE
Lloh43:
	ldr	x8, [x8, __GAME@GOTPAGEOFF]
	b	LBB0_32
LBB0_31:
Lloh44:
	adrp	x8, __MUSIC@GOTPAGE
Lloh45:
	ldr	x8, [x8, __MUSIC@GOTPAGEOFF]
LBB0_32:
	ldr	w0, [x8]
	bl	_setLayer
	mov	w0, #0
	mov	w8, #1
	str	w8, [x19]
	b	LBB0_29
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpLdrGot	Lloh6, Lloh7
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh8, Lloh9, Lloh12
	.loh AdrpLdrGot	Lloh15, Lloh16
	.loh AdrpAdd	Lloh17, Lloh18
	.loh AdrpLdrGot	Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh26, Lloh27
	.loh AdrpLdrGot	Lloh23, Lloh24
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh25
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGotLdr	Lloh36, Lloh37, Lloh38
	.loh AdrpLdrGotLdr	Lloh39, Lloh40, Lloh41
	.loh AdrpLdrGot	Lloh42, Lloh43
	.loh AdrpLdrGot	Lloh44, Lloh45
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_29-LBB0_2)>>2
	.byte	(LBB0_29-LBB0_2)>>2
	.byte	(LBB0_29-LBB0_2)>>2
	.byte	(LBB0_7-LBB0_2)>>2
	.byte	(LBB0_29-LBB0_2)>>2
	.byte	(LBB0_29-LBB0_2)>>2
	.byte	(LBB0_10-LBB0_2)>>2
	.byte	(LBB0_12-LBB0_2)>>2
	.byte	(LBB0_14-LBB0_2)>>2
	.byte	(LBB0_29-LBB0_2)>>2
	.byte	(LBB0_29-LBB0_2)>>2
	.byte	(LBB0_18-LBB0_2)>>2
	.byte	(LBB0_21-LBB0_2)>>2
	.byte	(LBB0_29-LBB0_2)>>2
                                        ; -- End function
	.comm	__COLEMAK,4,2                   ; @_COLEMAK
	.comm	_isGame,4,2                     ; @isGame
	.comm	_isMusic,4,2                    ; @isMusic
	.comm	__MUSIC,4,2                     ; @_MUSIC
	.comm	__GAME,4,2                      ; @_GAME
	.comm	__LOWER,4,2                     ; @_LOWER
	.comm	__RAISE,4,2                     ; @_RAISE
	.comm	__ADJUST,4,2                    ; @_ADJUST
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"()"

l_.str.1:                               ; @.str.1
	.asciz	"// ---------------------------------------------------------------"

l_.str.2:                               ; @.str.2
	.asciz	"// ***************************************************************"

	.comm	_cabbage,4,2                    ; @cabbage
	.comm	_disney,4,2                     ; @disney
	.comm	_doom,4,2                       ; @doom
	.comm	_mario,4,2                      ; @mario
	.comm	_marioe,4,2                     ; @marioe
	.comm	_numberone,4,2                  ; @numberone
	.comm	_oldspice,4,2                   ; @oldspice
	.comm	_overwatch,4,2                  ; @overwatch
.subsections_via_symbols
