	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_PushMatrix                  ## -- Begin function gl_PushMatrix
	.p2align	4, 0x90
_gl_PushMatrix:                         ## @gl_PushMatrix
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rdi, %rbx
	callq	_INSIDE_BEGIN_END
	testq	%rax, %rax
	je	LBB0_3
## %bb.1:
	movq	_GL_INVALID_OPERATION@GOTPCREL(%rip), %rax
LBB0_2:
	movl	(%rax), %esi
	leaq	L_.str(%rip), %rdx
	movq	%rbx, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_gl_error                       ## TAILCALL
LBB0_3:
	movl	80(%rbx), %eax
	cmpl	$128, %eax
	je	LBB0_10
## %bb.4:
	cmpl	$129, %eax
	je	LBB0_8
## %bb.5:
	cmpl	$130, %eax
	jne	LBB0_12
## %bb.6:
	movq	(%rbx), %rax
	movq	_MAX_MODELVIEW_STACK_DEPTH@GOTPCREL(%rip), %rcx
	movslq	(%rcx), %rcx
	decq	%rcx
	cmpq	%rcx, %rax
	jae	LBB0_7
## %bb.13:
	movq	72(%rbx), %rcx
	movl	(%rcx,%rax,4), %edi
	movl	64(%rbx), %esi
	movl	$64, %edx
	callq	_MEMCPY
	incq	(%rbx)
	jmp	LBB0_14
LBB0_10:
	movq	16(%rbx), %rax
	movq	_MAX_TEXTURE_STACK_DEPTH@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jae	LBB0_7
## %bb.11:
	movq	32(%rbx), %rcx
	movl	(%rcx,%rax,4), %edi
	movl	24(%rbx), %esi
	movl	$64, %edx
	callq	_MEMCPY
	incq	16(%rbx)
	jmp	LBB0_14
LBB0_8:
	movq	8(%rbx), %rax
	movq	_MAX_PROJECTION_STACK_DEPTH@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jae	LBB0_7
## %bb.9:
	movq	56(%rbx), %rcx
	movl	(%rcx,%rax,4), %edi
	movl	48(%rbx), %esi
	movl	$64, %edx
	callq	_MEMCPY
	movq	8(%rbx), %rax
	movq	40(%rbx), %rcx
	leaq	1(%rax), %rdx
	movq	%rdx, 8(%rbx)
	movq	(%rcx,%rax,8), %rdx
	movq	8(%rcx,%rax,8), %rax
	movl	(%rdx), %ecx
	movl	%ecx, (%rax)
	movl	4(%rdx), %ecx
	movl	%ecx, 4(%rax)
LBB0_14:
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
LBB0_7:
	movq	_GL_STACK_OVERFLOW@GOTPCREL(%rip), %rax
	jmp	LBB0_2
LBB0_12:
	leaq	L_.str.1(%rip), %rsi
	movq	%rbx, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	jmp	_gl_problem                     ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_GL_INVALID_OPERATION,4,2       ## @GL_INVALID_OPERATION
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"glPushMatrix"

	.comm	_MAX_MODELVIEW_STACK_DEPTH,4,2  ## @MAX_MODELVIEW_STACK_DEPTH
	.comm	_GL_STACK_OVERFLOW,4,2          ## @GL_STACK_OVERFLOW
	.comm	_MAX_PROJECTION_STACK_DEPTH,8,3 ## @MAX_PROJECTION_STACK_DEPTH
	.comm	_MAX_TEXTURE_STACK_DEPTH,8,3    ## @MAX_TEXTURE_STACK_DEPTH
L_.str.1:                               ## @.str.1
	.asciz	"Bad matrix mode in gl_PushMatrix"

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_PushMatrix                  ; -- Begin function gl_PushMatrix
	.p2align	2
_gl_PushMatrix:                         ; @gl_PushMatrix
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	bl	_INSIDE_BEGIN_END
	cbz	x0, LBB0_3
; %bb.1:
Lloh0:
	adrp	x8, _GL_INVALID_OPERATION@GOTPAGE
Lloh1:
	ldr	x8, [x8, _GL_INVALID_OPERATION@GOTPAGEOFF]
LBB0_2:
	ldr	w1, [x8]
Lloh2:
	adrp	x2, l_.str@PAGE
Lloh3:
	add	x2, x2, l_.str@PAGEOFF
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_gl_error
LBB0_3:
	ldr	w8, [x19, #80]
	cmp	w8, #128
	b.eq	LBB0_8
; %bb.4:
	cmp	w8, #129
	b.eq	LBB0_10
; %bb.5:
	cmp	w8, #130
	b.ne	LBB0_14
; %bb.6:
	ldr	x8, [x19]
Lloh4:
	adrp	x9, _MAX_MODELVIEW_STACK_DEPTH@GOTPAGE
Lloh5:
	ldr	x9, [x9, _MAX_MODELVIEW_STACK_DEPTH@GOTPAGEOFF]
Lloh6:
	ldrsw	x9, [x9]
	sub	x9, x9, #1
	cmp	x8, x9
	b.hs	LBB0_13
; %bb.7:
	ldr	x9, [x19, #72]
	ldr	w0, [x9, x8, lsl #2]
	ldr	w1, [x19, #64]
	mov	w2, #64
	bl	_MEMCPY
	ldr	x8, [x19]
	add	x8, x8, #1
	str	x8, [x19]
	b	LBB0_12
LBB0_8:
	ldr	x8, [x19, #16]
Lloh7:
	adrp	x9, _MAX_TEXTURE_STACK_DEPTH@GOTPAGE
Lloh8:
	ldr	x9, [x9, _MAX_TEXTURE_STACK_DEPTH@GOTPAGEOFF]
Lloh9:
	ldr	x9, [x9]
	cmp	x8, x9
	b.hs	LBB0_13
; %bb.9:
	ldr	x9, [x19, #32]
	ldr	w0, [x9, x8, lsl #2]
	ldr	w1, [x19, #24]
	mov	w2, #64
	bl	_MEMCPY
	ldr	x8, [x19, #16]
	add	x8, x8, #1
	str	x8, [x19, #16]
	b	LBB0_12
LBB0_10:
	ldr	x8, [x19, #8]
Lloh10:
	adrp	x9, _MAX_PROJECTION_STACK_DEPTH@GOTPAGE
Lloh11:
	ldr	x9, [x9, _MAX_PROJECTION_STACK_DEPTH@GOTPAGEOFF]
Lloh12:
	ldr	x9, [x9]
	cmp	x8, x9
	b.hs	LBB0_13
; %bb.11:
	ldr	x9, [x19, #56]
	ldr	w0, [x9, x8, lsl #2]
	ldr	w1, [x19, #48]
	mov	w2, #64
	bl	_MEMCPY
	ldr	x8, [x19, #8]
	add	x9, x8, #1
	str	x9, [x19, #8]
	ldr	x10, [x19, #40]
	ldr	x8, [x10, x8, lsl #3]
	ldr	w11, [x8]
	ldr	x9, [x10, x9, lsl #3]
	str	w11, [x9]
	ldr	w8, [x8, #4]
	str	w8, [x9, #4]
LBB0_12:
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
LBB0_13:
Lloh13:
	adrp	x8, _GL_STACK_OVERFLOW@GOTPAGE
Lloh14:
	ldr	x8, [x8, _GL_STACK_OVERFLOW@GOTPAGEOFF]
	b	LBB0_2
LBB0_14:
Lloh15:
	adrp	x1, l_.str.1@PAGE
Lloh16:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x19
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_gl_problem
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGotLdr	Lloh4, Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpLdrGot	Lloh13, Lloh14
	.loh AdrpAdd	Lloh15, Lloh16
	.cfi_endproc
                                        ; -- End function
	.comm	_GL_INVALID_OPERATION,4,2       ; @GL_INVALID_OPERATION
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"glPushMatrix"

	.comm	_MAX_MODELVIEW_STACK_DEPTH,4,2  ; @MAX_MODELVIEW_STACK_DEPTH
	.comm	_GL_STACK_OVERFLOW,4,2          ; @GL_STACK_OVERFLOW
	.comm	_MAX_PROJECTION_STACK_DEPTH,8,3 ; @MAX_PROJECTION_STACK_DEPTH
	.comm	_MAX_TEXTURE_STACK_DEPTH,8,3    ; @MAX_TEXTURE_STACK_DEPTH
l_.str.1:                               ; @.str.1
	.asciz	"Bad matrix mode in gl_PushMatrix"

.subsections_via_symbols
