	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_feedback_vertex             ## -- Begin function gl_feedback_vertex
	.p2align	4, 0x90
_gl_feedback_vertex:                    ## @gl_feedback_vertex
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r9, %r14
	movl	%r8d, -44(%rbp)                 ## 4-byte Spill
	movl	%ecx, %r13d
	movl	%edx, %r15d
	movq	%rdi, %rbx
	movq	24(%rbp), %r12
	movl	16(%rbp), %eax
	movl	%eax, -48(%rbp)                 ## 4-byte Spill
	callq	_FEEDBACK_TOKEN
	movq	%rbx, %rdi
	movl	%r15d, %esi
	callq	_FEEDBACK_TOKEN
	movl	(%rbx), %eax
	movq	_FB_3D@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_2
## %bb.1:
	movq	%rbx, %rdi
	movl	%r13d, %esi
	callq	_FEEDBACK_TOKEN
	movl	(%rbx), %eax
LBB0_2:
	movq	_FB_4D@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_4
## %bb.3:
	movq	%rbx, %rdi
	movl	-44(%rbp), %esi                 ## 4-byte Reload
	callq	_FEEDBACK_TOKEN
	movl	(%rbx), %eax
LBB0_4:
	movq	_FB_INDEX@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_6
## %bb.5:
	movq	%rbx, %rdi
	movl	-48(%rbp), %esi                 ## 4-byte Reload
	callq	_FEEDBACK_TOKEN
	movl	(%rbx), %eax
LBB0_6:
	movq	_FB_COLOR@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_8
## %bb.7:
	movl	(%r14), %esi
	movq	%rbx, %rdi
	callq	_FEEDBACK_TOKEN
	movl	4(%r14), %esi
	movq	%rbx, %rdi
	callq	_FEEDBACK_TOKEN
	movl	8(%r14), %esi
	movq	%rbx, %rdi
	callq	_FEEDBACK_TOKEN
	movl	12(%r14), %esi
	movq	%rbx, %rdi
	callq	_FEEDBACK_TOKEN
	movl	(%rbx), %eax
LBB0_8:
	movq	_FB_TEXTURE@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_9
## %bb.10:
	movl	(%r12), %esi
	movq	%rbx, %rdi
	callq	_FEEDBACK_TOKEN
	movl	4(%r12), %esi
	movq	%rbx, %rdi
	callq	_FEEDBACK_TOKEN
	movl	8(%r12), %esi
	movq	%rbx, %rdi
	callq	_FEEDBACK_TOKEN
	movl	12(%r12), %esi
	movq	%rbx, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_FEEDBACK_TOKEN                 ## TAILCALL
LBB0_9:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_FB_3D,4,2                      ## @FB_3D
	.comm	_FB_4D,4,2                      ## @FB_4D
	.comm	_FB_INDEX,4,2                   ## @FB_INDEX
	.comm	_FB_COLOR,4,2                   ## @FB_COLOR
	.comm	_FB_TEXTURE,4,2                 ## @FB_TEXTURE
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_feedback_vertex             ; -- Begin function gl_feedback_vertex
	.p2align	2
_gl_feedback_vertex:                    ; @gl_feedback_vertex
	.cfi_startproc
; %bb.0:
	stp	x26, x25, [sp, #-80]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 80
	stp	x24, x23, [sp, #16]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #32]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #48]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #64]             ; 16-byte Folded Spill
	add	x29, sp, #64
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	mov	x19, x7
	mov	x22, x6
	mov	x21, x5
	mov	x23, x4
	mov	x24, x3
	mov	x25, x2
	mov	x20, x0
	bl	_FEEDBACK_TOKEN
	mov	x0, x20
	mov	x1, x25
	bl	_FEEDBACK_TOKEN
	ldr	w8, [x20]
Lloh0:
	adrp	x9, _FB_3D@GOTPAGE
Lloh1:
	ldr	x9, [x9, _FB_3D@GOTPAGEOFF]
Lloh2:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_2
; %bb.1:
	mov	x0, x20
	mov	x1, x24
	bl	_FEEDBACK_TOKEN
	ldr	w8, [x20]
LBB0_2:
Lloh3:
	adrp	x9, _FB_4D@GOTPAGE
Lloh4:
	ldr	x9, [x9, _FB_4D@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_4
; %bb.3:
	mov	x0, x20
	mov	x1, x23
	bl	_FEEDBACK_TOKEN
	ldr	w8, [x20]
LBB0_4:
Lloh6:
	adrp	x9, _FB_INDEX@GOTPAGE
Lloh7:
	ldr	x9, [x9, _FB_INDEX@GOTPAGEOFF]
Lloh8:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_6
; %bb.5:
	mov	x0, x20
	mov	x1, x22
	bl	_FEEDBACK_TOKEN
	ldr	w8, [x20]
LBB0_6:
Lloh9:
	adrp	x9, _FB_COLOR@GOTPAGE
Lloh10:
	ldr	x9, [x9, _FB_COLOR@GOTPAGEOFF]
Lloh11:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_8
; %bb.7:
	ldr	w1, [x21]
	mov	x0, x20
	bl	_FEEDBACK_TOKEN
	ldr	w1, [x21, #4]
	mov	x0, x20
	bl	_FEEDBACK_TOKEN
	ldr	w1, [x21, #8]
	mov	x0, x20
	bl	_FEEDBACK_TOKEN
	ldr	w1, [x21, #12]
	mov	x0, x20
	bl	_FEEDBACK_TOKEN
	ldr	w8, [x20]
LBB0_8:
Lloh12:
	adrp	x9, _FB_TEXTURE@GOTPAGE
Lloh13:
	ldr	x9, [x9, _FB_TEXTURE@GOTPAGEOFF]
Lloh14:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_10
; %bb.9:
	ldr	w1, [x19]
	mov	x0, x20
	bl	_FEEDBACK_TOKEN
	ldr	w1, [x19, #4]
	mov	x0, x20
	bl	_FEEDBACK_TOKEN
	ldr	w1, [x19, #8]
	mov	x0, x20
	bl	_FEEDBACK_TOKEN
	ldr	w1, [x19, #12]
	mov	x0, x20
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	b	_FEEDBACK_TOKEN
LBB0_10:
	ldp	x29, x30, [sp, #64]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #48]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #32]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #16]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp], #80             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh12, Lloh13, Lloh14
	.cfi_endproc
                                        ; -- End function
	.comm	_FB_3D,4,2                      ; @FB_3D
	.comm	_FB_4D,4,2                      ; @FB_4D
	.comm	_FB_INDEX,4,2                   ; @FB_INDEX
	.comm	_FB_COLOR,4,2                   ; @FB_COLOR
	.comm	_FB_TEXTURE,4,2                 ; @FB_TEXTURE
.subsections_via_symbols
