	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_glsl_binop
_shader_glsl_binop:                     ## @shader_glsl_binop
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r12
	pushq	%rbx
	subq	$16, %rsp
	.cfi_offset %rbx, -48
	.cfi_offset %r12, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %rbx
	movq	16(%rdi), %rax
	movq	(%rax), %r14
	movl	(%rdi), %edi
	leal	-128(%rdi), %eax
	cmpl	$11, %eax
	jae	LBB0_1
## %bb.2:
	cltq
	leaq	l_reltable.shader_glsl_binop(%rip), %rcx
	movslq	(%rcx,%rax,4), %r15
	addq	%rcx, %r15
	jmp	LBB0_3
LBB0_1:
                                        ## kill: def $edi killed $edi killed $rdi
	callq	_debug_d3dshaderinstructionhandler
	leaq	L_.str.10(%rip), %rdi
	movl	%eax, %esi
	callq	_FIXME
	leaq	L_.str.9(%rip), %r15
LBB0_3:
	movq	%r14, %rdi
	movq	%rbx, %rsi
	callq	_shader_glsl_append_dst
	movl	%eax, %r12d
	movq	8(%rbx), %rsi
	leaq	-48(%rbp), %rcx
	movq	%rbx, %rdi
	movl	%eax, %edx
	callq	_shader_glsl_add_src_param
	movq	8(%rbx), %rsi
	addq	$4, %rsi
	leaq	-40(%rbp), %rcx
	movq	%rbx, %rdi
	movl	%r12d, %edx
	callq	_shader_glsl_add_src_param
	movl	-48(%rbp), %edx
	movl	-40(%rbp), %r8d
	leaq	L_.str.11(%rip), %rsi
	movq	%r14, %rdi
	movq	%r15, %rcx
	callq	_shader_addline
	addq	$16, %rsp
	popq	%rbx
	popq	%r12
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"+"

L_.str.1:                               ## @.str.1
	.asciz	"&"

L_.str.2:                               ## @.str.2
	.asciz	"/"

L_.str.3:                               ## @.str.3
	.asciz	"<<"

L_.str.4:                               ## @.str.4
	.asciz	">>"

L_.str.5:                               ## @.str.5
	.asciz	"*"

L_.str.6:                               ## @.str.6
	.asciz	"|"

L_.str.7:                               ## @.str.7
	.asciz	"-"

L_.str.8:                               ## @.str.8
	.asciz	"^"

L_.str.9:                               ## @.str.9
	.asciz	"<unhandled operator>"

L_.str.10:                              ## @.str.10
	.asciz	"Opcode %s not yet handled in GLSL.\n"

L_.str.11:                              ## @.str.11
	.asciz	"%s %s %s);\n"

	.no_dead_strip	_shader_glsl_binop
	.section	__TEXT,__const
	.p2align	2                               ## @reltable.shader_glsl_binop
l_reltable.shader_glsl_binop:
	.long	L_.str.8-l_reltable.shader_glsl_binop
	.long	L_.str.4-l_reltable.shader_glsl_binop
	.long	L_.str.7-l_reltable.shader_glsl_binop
	.long	L_.str.6-l_reltable.shader_glsl_binop
	.long	L_.str.5-l_reltable.shader_glsl_binop
	.long	L_.str.4-l_reltable.shader_glsl_binop
	.long	L_.str.3-l_reltable.shader_glsl_binop
	.long	L_.str-l_reltable.shader_glsl_binop
	.long	L_.str.2-l_reltable.shader_glsl_binop
	.long	L_.str.1-l_reltable.shader_glsl_binop
	.long	L_.str-l_reltable.shader_glsl_binop

.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_glsl_binop
_shader_glsl_binop:                     ; @shader_glsl_binop
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #64
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x20, x0
	ldr	x8, [x0, #16]
	ldr	x19, [x8]
	ldr	w0, [x0]
	sub	w8, w0, #128
	cmp	w8, #11
	b.hs	LBB0_2
; %bb.1:
Lloh0:
	adrp	x9, l_switch.table.shader_glsl_binop@PAGE
Lloh1:
	add	x9, x9, l_switch.table.shader_glsl_binop@PAGEOFF
	ldr	x21, [x9, w8, sxtw #3]
	b	LBB0_3
LBB0_2:
	bl	_debug_d3dshaderinstructionhandler
	mov	x1, x0
Lloh2:
	adrp	x0, l_.str.10@PAGE
Lloh3:
	add	x0, x0, l_.str.10@PAGEOFF
	bl	_FIXME
Lloh4:
	adrp	x21, l_.str.9@PAGE
Lloh5:
	add	x21, x21, l_.str.9@PAGEOFF
LBB0_3:
	mov	x0, x19
	mov	x1, x20
	bl	_shader_glsl_append_dst
	mov	x22, x0
	ldr	x1, [x20, #8]
	add	x3, sp, #8
	mov	x0, x20
	mov	x2, x22
	bl	_shader_glsl_add_src_param
	ldr	x8, [x20, #8]
	add	x1, x8, #4
	mov	x3, sp
	mov	x0, x20
	mov	x2, x22
	bl	_shader_glsl_add_src_param
	ldr	w2, [sp, #8]
	ldr	w4, [sp]
Lloh6:
	adrp	x1, l_.str.11@PAGE
Lloh7:
	add	x1, x1, l_.str.11@PAGEOFF
	mov	x0, x19
	mov	x3, x21
	bl	_shader_addline
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #64
	ret
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"+"

l_.str.1:                               ; @.str.1
	.asciz	"&"

l_.str.2:                               ; @.str.2
	.asciz	"/"

l_.str.3:                               ; @.str.3
	.asciz	"<<"

l_.str.4:                               ; @.str.4
	.asciz	">>"

l_.str.5:                               ; @.str.5
	.asciz	"*"

l_.str.6:                               ; @.str.6
	.asciz	"|"

l_.str.7:                               ; @.str.7
	.asciz	"-"

l_.str.8:                               ; @.str.8
	.asciz	"^"

l_.str.9:                               ; @.str.9
	.asciz	"<unhandled operator>"

l_.str.10:                              ; @.str.10
	.asciz	"Opcode %s not yet handled in GLSL.\n"

l_.str.11:                              ; @.str.11
	.asciz	"%s %s %s);\n"

	.no_dead_strip	_shader_glsl_binop
	.section	__DATA,__const
	.p2align	3                               ; @switch.table.shader_glsl_binop
l_switch.table.shader_glsl_binop:
	.quad	l_.str.8
	.quad	l_.str.4
	.quad	l_.str.7
	.quad	l_.str.6
	.quad	l_.str.5
	.quad	l_.str.4
	.quad	l_.str.3
	.quad	l_.str
	.quad	l_.str.2
	.quad	l_.str.1
	.quad	l_.str

.subsections_via_symbols
