	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_get_modelview_matrix           ## -- Begin function get_modelview_matrix
	.p2align	4, 0x90
_get_modelview_matrix:                  ## @get_modelview_matrix
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rcx, %rbx
	cmpq	$0, (%rdi)
	je	LBB0_2
## %bb.1:
	movq	%rbx, %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_get_identity_matrix            ## TAILCALL
LBB0_2:
	movq	(%rsi), %r15
	movq	_WINED3D_TS_VIEW@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	leaq	(%r15,%rax,4), %r14
	movl	%edx, %edi
	callq	_WINED3D_TS_WORLD_MATRIX
	leaq	(%r15,%rax,4), %rdx
	movq	%rbx, %rdi
	movq	%r14, %rsi
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_multiply_matrix                ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3D_TS_VIEW,8,3            ## @WINED3D_TS_VIEW
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_get_modelview_matrix           ; -- Begin function get_modelview_matrix
	.p2align	2
_get_modelview_matrix:                  ; @get_modelview_matrix
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x3
	ldr	x8, [x0]
	cbz	x8, LBB0_2
; %bb.1:
	mov	x0, x19
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_get_identity_matrix
LBB0_2:
	ldr	x21, [x1]
Lloh0:
	adrp	x8, _WINED3D_TS_VIEW@GOTPAGE
Lloh1:
	ldr	x8, [x8, _WINED3D_TS_VIEW@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	add	x20, x21, x8, lsl #2
	mov	x0, x2
	bl	_WINED3D_TS_WORLD_MATRIX
	add	x2, x21, x0, lsl #2
	mov	x0, x19
	mov	x1, x20
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_multiply_matrix
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3D_TS_VIEW,8,3            ; @WINED3D_TS_VIEW
.subsections_via_symbols
