	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_hw_label
_shader_hw_label:                       ## @shader_hw_label
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	movq	%rdi, %rax
	movq	8(%rdi), %rcx
	movq	(%rcx), %rdx
	movq	8(%rcx), %rdi
	movq	_FALSE@GOTPCREL(%rip), %rcx
	movl	(%rcx), %ecx
	movl	%ecx, 8(%rdx)
	movq	(%rdx), %rcx
	movq	_ARB@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	jne	LBB0_2
## %bb.1:
	popq	%rbp
	retq
LBB0_2:
	movq	(%rax), %rax
	movq	(%rax), %rax
	movl	(%rax), %edx
	leaq	L_.str(%rip), %rsi
	popq	%rbp
	jmp	_shader_addline                 ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_FALSE,4,2                      ## @FALSE
	.comm	_ARB,8,3                        ## @ARB
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"l%u:\n"

	.no_dead_strip	_shader_hw_label
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_hw_label
_shader_hw_label:                       ; @shader_hw_label
	.cfi_startproc
; %bb.0:
	mov	x8, x0
	ldr	x9, [x0, #8]
	ldp	x9, x0, [x9]
Lloh0:
	adrp	x10, _FALSE@GOTPAGE
Lloh1:
	ldr	x10, [x10, _FALSE@GOTPAGEOFF]
Lloh2:
	ldr	w10, [x10]
	str	w10, [x9, #8]
	ldr	x9, [x9]
Lloh3:
	adrp	x10, _ARB@GOTPAGE
Lloh4:
	ldr	x10, [x10, _ARB@GOTPAGEOFF]
Lloh5:
	ldr	x10, [x10]
	cmp	x9, x10
	b.ne	LBB0_2
; %bb.1:
	ret
LBB0_2:
	ldr	x8, [x8]
	ldr	x8, [x8]
	ldr	w2, [x8]
Lloh6:
	adrp	x1, l_.str@PAGE
Lloh7:
	add	x1, x1, l_.str@PAGEOFF
	b	_shader_addline
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh6, Lloh7
	.cfi_endproc
                                        ; -- End function
	.comm	_FALSE,4,2                      ; @FALSE
	.comm	_ARB,8,3                        ; @ARB
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"l%u:\n"

	.no_dead_strip	_shader_hw_label
.subsections_via_symbols
