	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_select_frontend
_shader_select_frontend:                ## @shader_select_frontend
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	cmpl	$129, %edi
	je	LBB0_1
## %bb.2:
	movl	%edi, %esi
	cmpl	$128, %edi
	jne	LBB0_4
## %bb.3:
	movq	_sm4_shader_frontend@GOTPCREL(%rip), %rax
	popq	%rbp
	retq
LBB0_1:
	movq	_sm1_shader_frontend@GOTPCREL(%rip), %rax
	popq	%rbp
	retq
LBB0_4:
	leaq	L_.str(%rip), %rdi
	callq	_WARN
	xorl	%eax, %eax
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_sm1_shader_frontend,4,2        ## @sm1_shader_frontend
	.comm	_sm4_shader_frontend,4,2        ## @sm4_shader_frontend
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Invalid byte code format %#x specified.\n"

	.no_dead_strip	_shader_select_frontend
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_select_frontend
_shader_select_frontend:                ; @shader_select_frontend
	.cfi_startproc
; %bb.0:
	cmp	w0, #129
	b.eq	LBB0_3
; %bb.1:
	mov	x1, x0
	cmp	w0, #128
	b.ne	LBB0_4
; %bb.2:
Lloh0:
	adrp	x0, _sm4_shader_frontend@GOTPAGE
Lloh1:
	ldr	x0, [x0, _sm4_shader_frontend@GOTPAGEOFF]
	ret
LBB0_3:
Lloh2:
	adrp	x0, _sm1_shader_frontend@GOTPAGE
Lloh3:
	ldr	x0, [x0, _sm1_shader_frontend@GOTPAGEOFF]
	ret
LBB0_4:
	stp	x29, x30, [sp, #-16]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 16
	mov	x29, sp
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
Lloh4:
	adrp	x0, l_.str@PAGE
Lloh5:
	add	x0, x0, l_.str@PAGEOFF
	bl	_WARN
	mov	x0, #0
	ldp	x29, x30, [sp], #16             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpAdd	Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.comm	_sm1_shader_frontend,4,2        ; @sm1_shader_frontend
	.comm	_sm4_shader_frontend,4,2        ; @sm4_shader_frontend
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Invalid byte code format %#x specified.\n"

	.no_dead_strip	_shader_select_frontend
.subsections_via_symbols
