	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_write_monocolor_span        ## -- Begin function gl_write_monocolor_span
	.p2align	4, 0x90
_gl_write_monocolor_span:               ## @gl_write_monocolor_span
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r9, -112(%rbp)                 ## 8-byte Spill
	movq	%r8, -88(%rbp)                  ## 8-byte Spill
	movq	%rcx, -64(%rbp)                 ## 8-byte Spill
	movq	%rdx, -56(%rbp)                 ## 8-byte Spill
	movq	%rsi, %r14
	movq	%rdi, %r12
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	movq	%rax, -48(%rbp)
	movq	_MAX_WIDTH@GOTPCREL(%rip), %rax
	movl	(%rax), %ebx
	shlq	$3, %rbx
	movq	%rbx, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %r13
	movq	_GL_TRUE@GOTPCREL(%rip), %rax
	movq	(%rax), %r15
	movq	%rbx, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, -80(%rbp)                 ## 8-byte Spill
	movq	%rbx, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, -96(%rbp)                 ## 8-byte Spill
	movq	%rbx, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, -72(%rbp)                 ## 8-byte Spill
	movq	%rbx, %rax
	movq	%r15, %rbx
	movq	40(%rbp), %r15
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, -104(%rbp)                ## 8-byte Spill
	movq	%r13, %rdi
	movl	$1, %esi
	movq	%r14, %rdx
	callq	_MEMSET
	movq	_WINCLIP_BIT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, (%r12)
	jne	LBB0_2
## %bb.1:
	movq	_GL_BITMAP@GOTPCREL(%rip), %rax
	cmpq	%r15, (%rax)
	je	LBB0_2
## %bb.4:
	cmpq	$0, 104(%r12)
	jne	LBB0_5
LBB0_7:
	cmpq	$0, 96(%r12)
	jne	LBB0_8
	jmp	LBB0_10
LBB0_2:
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	%r13, %r8
	callq	_clip_span
	testq	%rax, %rax
	je	LBB0_85
## %bb.3:
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	movq	(%rax), %rbx
	cmpq	$0, 104(%r12)
	je	LBB0_7
LBB0_5:
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	%r13, %r8
	callq	_gl_scissor_span
	testq	%rax, %rax
	je	LBB0_85
## %bb.6:
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	movq	(%rax), %rbx
	cmpq	$0, 96(%r12)
	je	LBB0_10
LBB0_8:
	movq	_GL_POLYGON@GOTPCREL(%rip), %rax
	cmpq	%r15, (%rax)
	jne	LBB0_10
## %bb.9:
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	%r13, %r8
	callq	_stipple_polygon_span
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	movq	(%rax), %rbx
LBB0_10:
	cmpq	$0, 72(%r12)
	je	LBB0_25
## %bb.11:
	movq	%rsp, %r15
	movq	_MAX_WIDTH@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	shlq	$3, %rax
	callq	____chkstk_darwin
	addq	$15, %rax
	andq	$-16, %rax
	subq	%rax, %rsp
	movq	%rsp, %rdx
	testq	%r14, %r14
	movq	32(%rbp), %rbx
	je	LBB0_23
## %bb.12:
	cmpq	$4, %r14
	jae	LBB0_14
## %bb.13:
	xorl	%eax, %eax
	jmp	LBB0_22
LBB0_14:
	movq	%r14, %rax
	andq	$-4, %rax
	movq	%rbx, %xmm0
	pshufd	$68, %xmm0, %xmm0               ## xmm0 = xmm0[0,1,0,1]
	leaq	-4(%rax), %rdi
	movq	%rdi, %rsi
	shrq	$2, %rsi
	incq	%rsi
	movl	%esi, %ecx
	andl	$7, %ecx
	cmpq	$28, %rdi
	jae	LBB0_16
## %bb.15:
	xorl	%edi, %edi
	jmp	LBB0_18
LBB0_16:
	andq	$-8, %rsi
	xorl	%edi, %edi
	.p2align	4, 0x90
LBB0_17:                                ## =>This Inner Loop Header: Depth=1
	movdqa	%xmm0, (%rdx,%rdi,8)
	movdqa	%xmm0, 16(%rdx,%rdi,8)
	movdqa	%xmm0, 32(%rdx,%rdi,8)
	movdqa	%xmm0, 48(%rdx,%rdi,8)
	movdqa	%xmm0, 64(%rdx,%rdi,8)
	movdqa	%xmm0, 80(%rdx,%rdi,8)
	movdqa	%xmm0, 96(%rdx,%rdi,8)
	movdqa	%xmm0, 112(%rdx,%rdi,8)
	movdqa	%xmm0, 128(%rdx,%rdi,8)
	movdqa	%xmm0, 144(%rdx,%rdi,8)
	movdqa	%xmm0, 160(%rdx,%rdi,8)
	movdqa	%xmm0, 176(%rdx,%rdi,8)
	movdqa	%xmm0, 192(%rdx,%rdi,8)
	movdqa	%xmm0, 208(%rdx,%rdi,8)
	movdqa	%xmm0, 224(%rdx,%rdi,8)
	movdqa	%xmm0, 240(%rdx,%rdi,8)
	addq	$32, %rdi
	addq	$-8, %rsi
	jne	LBB0_17
LBB0_18:
	testq	%rcx, %rcx
	je	LBB0_21
## %bb.19:
	leaq	(%rdx,%rdi,8), %rsi
	addq	$16, %rsi
	shlq	$5, %rcx
	xorl	%edi, %edi
	.p2align	4, 0x90
LBB0_20:                                ## =>This Inner Loop Header: Depth=1
	movdqa	%xmm0, -16(%rsi,%rdi)
	movdqa	%xmm0, (%rsi,%rdi)
	addq	$32, %rdi
	cmpq	%rdi, %rcx
	jne	LBB0_20
LBB0_21:
	cmpq	%r14, %rax
	je	LBB0_23
	.p2align	4, 0x90
LBB0_22:                                ## =>This Inner Loop Header: Depth=1
	movq	%rbx, (%rdx,%rax,8)
	incq	%rax
	cmpq	%rax, %r14
	jne	LBB0_22
LBB0_23:
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	%r13, %rcx
	callq	_gl_alpha_test
	testq	%rax, %rax
	movq	%r15, %rsp
	je	LBB0_85
## %bb.24:
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	movq	(%rax), %rbx
LBB0_25:
	cmpq	$0, 88(%r12)
	je	LBB0_28
## %bb.26:
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	%r13, %r8
	callq	_gl_stencil_span
	testq	%rax, %rax
	je	LBB0_85
## %bb.27:
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	-88(%rbp), %r8                  ## 8-byte Reload
	movq	%r13, %r9
	callq	_gl_depth_stencil_span
	movq	_GL_FALSE@GOTPCREL(%rip), %rax
	movq	(%rax), %rbx
	jmp	LBB0_32
LBB0_28:
	cmpq	$0, 80(%r12)
	je	LBB0_32
## %bb.29:
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	-88(%rbp), %r8                  ## 8-byte Reload
	movq	%r13, %r9
	callq	*16(%r12)
	cmpq	%r14, %rax
	jae	LBB0_31
## %bb.30:
	movq	_GL_FALSE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rbx
LBB0_31:
	testq	%rax, %rax
	je	LBB0_85
LBB0_32:
	movq	_NO_DRAW_BIT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, (%r12)
	je	LBB0_33
LBB0_85:
	movq	___stack_chk_guard@GOTPCREL(%rip), %rax
	movq	(%rax), %rax
	cmpq	-48(%rbp), %rax
	jne	LBB0_87
## %bb.86:
	leaq	-40(%rbp), %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_33:
	movq	%rbx, -88(%rbp)                 ## 8-byte Spill
	movq	56(%r12), %rax
	testq	%rax, %rax
	jne	LBB0_36
## %bb.34:
	cmpq	$0, 64(%r12)
	jne	LBB0_36
## %bb.35:
	cmpq	$0, 48(%r12)
	je	LBB0_79
LBB0_36:
	movq	%rax, -120(%rbp)                ## 8-byte Spill
	movq	24(%rbp), %r11
	testq	%r14, %r14
	movq	-80(%rbp), %r8                  ## 8-byte Reload
	movq	-96(%rbp), %r9                  ## 8-byte Reload
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	movq	-112(%rbp), %rdi                ## 8-byte Reload
	movq	32(%rbp), %r10
	movq	-104(%rbp), %rbx                ## 8-byte Reload
	je	LBB0_48
## %bb.37:
	cmpq	$1, %r14
	jne	LBB0_39
## %bb.38:
	xorl	%ecx, %ecx
LBB0_45:
	testb	$1, %r14b
	je	LBB0_48
## %bb.46:
	cmpq	$0, (%r13,%rcx,8)
	je	LBB0_48
## %bb.47:
	movq	%rdi, (%r8,%rcx,8)
	movq	16(%rbp), %rdx
	movq	%rdx, (%r9,%rcx,8)
	movq	%r11, (%rax,%rcx,8)
	movq	%r10, (%rbx,%rcx,8)
LBB0_48:
	cmpq	$0, 64(%r12)
	je	LBB0_50
## %bb.49:
	subq	$8, %rsp
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	pushq	%r13
	pushq	%rbx
	pushq	%rax
	callq	_gl_logicop_rgba_span
	jmp	LBB0_52
LBB0_50:
	cmpq	$0, -120(%rbp)                  ## 8-byte Folded Reload
	je	LBB0_53
## %bb.51:
	subq	$8, %rsp
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	-80(%rbp), %r8                  ## 8-byte Reload
	movq	-96(%rbp), %r9                  ## 8-byte Reload
	pushq	%r13
	pushq	%rbx
	pushq	-72(%rbp)                       ## 8-byte Folded Reload
	callq	_gl_blend_span
LBB0_52:
	addq	$32, %rsp
LBB0_53:
	cmpq	$0, 48(%r12)
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-80(%rbp), %r8                  ## 8-byte Reload
	movq	-96(%rbp), %r9                  ## 8-byte Reload
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	je	LBB0_55
## %bb.54:
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	-80(%rbp), %r8                  ## 8-byte Reload
	movq	%r9, %r15
	pushq	%rbx
	pushq	%rax
	callq	_gl_mask_color_span
	movq	-80(%rbp), %r8                  ## 8-byte Reload
	movq	%r15, %r9
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	addq	$16, %rsp
LBB0_55:
	xorl	%r15d, %r15d
	cmpq	$0, -88(%rbp)                   ## 8-byte Folded Reload
	cmoveq	%r13, %r15
	subq	$8, %rsp
	movq	%r12, %rdi
	movq	%r14, %rsi
	pushq	%r15
	pushq	%rbx
	pushq	%rax
	callq	*40(%r12)
	addq	$32, %rsp
	movl	(%r12), %eax
	movq	_ALPHABUF_BIT@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_57
## %bb.56:
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	%rbx, %r8
	movq	%r15, %r9
	callq	_gl_write_alpha_span
	movl	(%r12), %eax
LBB0_57:
	movq	_FRONT_AND_BACK_BIT@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_85
## %bb.58:
	movq	%r15, -88(%rbp)                 ## 8-byte Spill
	movq	-104(%rbp), %r15                ## 8-byte Reload
	testq	%r14, %r14
	movq	-112(%rbp), %r10                ## 8-byte Reload
	movq	32(%rbp), %r8
	movq	24(%rbp), %r9
	je	LBB0_70
## %bb.59:
	cmpq	$1, %r14
	jne	LBB0_61
## %bb.60:
	xorl	%eax, %eax
LBB0_67:
	testb	$1, %r14b
	je	LBB0_70
## %bb.68:
	cmpq	$0, (%r13,%rax,8)
	je	LBB0_70
## %bb.69:
	movq	-80(%rbp), %rcx                 ## 8-byte Reload
	movq	%r10, (%rcx,%rax,8)
	movq	-96(%rbp), %rcx                 ## 8-byte Reload
	movq	16(%rbp), %rdx
	movq	%rdx, (%rcx,%rax,8)
	movq	-72(%rbp), %rcx                 ## 8-byte Reload
	movq	%r9, (%rcx,%rax,8)
	movq	%r8, (%r15,%rax,8)
LBB0_70:
	movq	_GL_BACK@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r12, %rdi
	callq	*24(%r12)
	cmpq	$0, 64(%r12)
	je	LBB0_72
## %bb.71:
	subq	$8, %rsp
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	-80(%rbp), %r8                  ## 8-byte Reload
	movq	-96(%rbp), %r9                  ## 8-byte Reload
	pushq	%r13
	pushq	%r15
	pushq	-72(%rbp)                       ## 8-byte Folded Reload
	callq	_gl_logicop_rgba_span
	jmp	LBB0_74
LBB0_39:
	movq	%r14, %rdx
	andq	$-2, %rdx
	xorl	%ecx, %ecx
	jmp	LBB0_40
	.p2align	4, 0x90
LBB0_44:                                ##   in Loop: Header=BB0_40 Depth=1
	addq	$2, %rcx
	cmpq	%rcx, %rdx
	je	LBB0_45
LBB0_40:                                ## =>This Inner Loop Header: Depth=1
	cmpq	$0, (%r13,%rcx,8)
	je	LBB0_42
## %bb.41:                              ##   in Loop: Header=BB0_40 Depth=1
	movq	%rdi, (%r8,%rcx,8)
	movq	16(%rbp), %r15
	movq	%r15, (%r9,%rcx,8)
	movq	%r11, (%rax,%rcx,8)
	movq	%r10, (%rbx,%rcx,8)
LBB0_42:                                ##   in Loop: Header=BB0_40 Depth=1
	cmpq	$0, 8(%r13,%rcx,8)
	je	LBB0_44
## %bb.43:                              ##   in Loop: Header=BB0_40 Depth=1
	movq	%rdi, 8(%r8,%rcx,8)
	movq	16(%rbp), %rsi
	movq	%rsi, 8(%r9,%rcx,8)
	movq	%r11, 8(%rax,%rcx,8)
	movq	%r10, 8(%rbx,%rcx,8)
	jmp	LBB0_44
LBB0_72:
	cmpq	$0, 56(%r12)
	je	LBB0_75
## %bb.73:
	subq	$8, %rsp
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	-80(%rbp), %r8                  ## 8-byte Reload
	movq	-96(%rbp), %r9                  ## 8-byte Reload
	pushq	%r13
	pushq	%r15
	pushq	-72(%rbp)                       ## 8-byte Folded Reload
	callq	_gl_blend_span
LBB0_74:
	addq	$32, %rsp
LBB0_75:
	cmpq	$0, 48(%r12)
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	%r15, %rbx
	movq	-80(%rbp), %r15                 ## 8-byte Reload
	movq	-96(%rbp), %r13                 ## 8-byte Reload
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	je	LBB0_77
## %bb.76:
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	%r15, %r8
	movq	%r13, %r9
	pushq	%rbx
	pushq	%rax
	callq	_gl_mask_color_span
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-72(%rbp), %rax                 ## 8-byte Reload
	addq	$16, %rsp
LBB0_77:
	subq	$8, %rsp
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	%r15, %r8
	movq	%r13, %r9
	movq	-88(%rbp), %r15                 ## 8-byte Reload
	pushq	%r15
	pushq	%rbx
	pushq	%rax
	callq	*40(%r12)
	addq	$32, %rsp
	movq	_GL_FRONT@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r12, %rdi
	callq	*24(%r12)
	movq	_ALPHABUF_BIT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, (%r12)
	je	LBB0_85
## %bb.78:
	movq	%rbx, %r8
	leaq	8(%r12), %rbx
	movq	8(%r12), %rax
	movl	8(%rax), %ecx
	movl	%ecx, 4(%rax)
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	%r15, %r9
	callq	_gl_write_alpha_span
LBB0_84:
	movq	(%rbx), %rax
	movl	(%rax), %ecx
	movl	%ecx, 4(%rax)
	jmp	LBB0_85
LBB0_61:
	movq	%r14, %rcx
	andq	$-2, %rcx
	xorl	%eax, %eax
	movq	-80(%rbp), %rdx                 ## 8-byte Reload
	movq	-96(%rbp), %rsi                 ## 8-byte Reload
	movq	-72(%rbp), %rdi                 ## 8-byte Reload
	jmp	LBB0_62
	.p2align	4, 0x90
LBB0_66:                                ##   in Loop: Header=BB0_62 Depth=1
	addq	$2, %rax
	cmpq	%rax, %rcx
	je	LBB0_67
LBB0_62:                                ## =>This Inner Loop Header: Depth=1
	cmpq	$0, (%r13,%rax,8)
	je	LBB0_64
## %bb.63:                              ##   in Loop: Header=BB0_62 Depth=1
	movq	%r10, (%rdx,%rax,8)
	movq	16(%rbp), %rbx
	movq	%rbx, (%rsi,%rax,8)
	movq	%r9, (%rdi,%rax,8)
	movq	%r8, (%r15,%rax,8)
LBB0_64:                                ##   in Loop: Header=BB0_62 Depth=1
	cmpq	$0, 8(%r13,%rax,8)
	je	LBB0_66
## %bb.65:                              ##   in Loop: Header=BB0_62 Depth=1
	movq	%r10, 8(%rdx,%rax,8)
	movq	16(%rbp), %rbx
	movq	%rbx, 8(%rsi,%rax,8)
	movq	%r9, 8(%rdi,%rax,8)
	movq	%r8, 8(%r15,%rax,8)
	jmp	LBB0_66
LBB0_79:
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	-56(%rbp), %r15                 ## 8-byte Reload
	movq	%r15, %rdx
	movq	-64(%rbp), %rbx                 ## 8-byte Reload
	movq	%rbx, %rcx
	movq	%r13, %r8
	callq	*32(%r12)
	movl	(%r12), %eax
	movq	_ALPHABUF_BIT@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	je	LBB0_81
## %bb.80:
	xorl	%r9d, %r9d
	cmpq	$0, -88(%rbp)                   ## 8-byte Folded Reload
	cmoveq	%r13, %r9
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	%r15, %rdx
	movq	%rbx, %rcx
	movq	32(%rbp), %r8
	callq	_gl_write_mono_alpha_span
	movl	(%r12), %eax
LBB0_81:
	movq	_FRONT_AND_BACK_BIT@GOTPCREL(%rip), %rcx
	testl	%eax, (%rcx)
	movq	-88(%rbp), %r15                 ## 8-byte Reload
	je	LBB0_85
## %bb.82:
	movq	_GL_BACK@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r12, %rdi
	callq	*24(%r12)
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	%r13, %r8
	callq	*32(%r12)
	movq	_GL_FRONT@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r12, %rdi
	callq	*24(%r12)
	movq	_ALPHABUF_BIT@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	testl	%eax, (%r12)
	je	LBB0_85
## %bb.83:
	leaq	8(%r12), %rbx
	movq	8(%r12), %rax
	movl	8(%rax), %ecx
	movl	%ecx, 4(%rax)
	xorl	%r9d, %r9d
	testq	%r15, %r15
	cmoveq	%r13, %r9
	movq	%r12, %rdi
	movq	%r14, %rsi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	movq	-64(%rbp), %rcx                 ## 8-byte Reload
	movq	32(%rbp), %r8
	callq	_gl_write_mono_alpha_span
	jmp	LBB0_84
LBB0_87:
	callq	___stack_chk_fail
	.cfi_endproc
                                        ## -- End function
	.comm	_MAX_WIDTH,4,2                  ## @MAX_WIDTH
	.comm	_GL_TRUE,8,3                    ## @GL_TRUE
	.comm	_WINCLIP_BIT,4,2                ## @WINCLIP_BIT
	.comm	_GL_BITMAP,8,3                  ## @GL_BITMAP
	.comm	_GL_FALSE,8,3                   ## @GL_FALSE
	.comm	_GL_POLYGON,8,3                 ## @GL_POLYGON
	.comm	_NO_DRAW_BIT,4,2                ## @NO_DRAW_BIT
	.comm	_ALPHABUF_BIT,4,2               ## @ALPHABUF_BIT
	.comm	_FRONT_AND_BACK_BIT,4,2         ## @FRONT_AND_BACK_BIT
	.comm	_GL_BACK,4,2                    ## @GL_BACK
	.comm	_GL_FRONT,4,2                   ## @GL_FRONT
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_gl_write_monocolor_span        ; -- Begin function gl_write_monocolor_span
	.p2align	2
_gl_write_monocolor_span:               ; @gl_write_monocolor_span
	.cfi_startproc
; %bb.0:
	stp	x28, x27, [sp, #-96]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 96
	stp	x26, x25, [sp, #16]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #32]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #48]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #64]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #80]             ; 16-byte Folded Spill
	add	x29, sp, #80
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	sub	sp, sp, #80
	stp	x6, x7, [x29, #-152]            ; 16-byte Folded Spill
	mov	x26, x5
	stur	x4, [x29, #-136]                ; 8-byte Folded Spill
	mov	x27, x3
	mov	x25, x2
	mov	x21, x1
	mov	x22, x0
	ldr	x20, [x29, #24]
Lloh0:
	adrp	x8, ___stack_chk_guard@GOTPAGE
Lloh1:
	ldr	x8, [x8, ___stack_chk_guard@GOTPAGEOFF]
Lloh2:
	ldr	x8, [x8]
	stur	x8, [x29, #-88]
Lloh3:
	adrp	x19, _MAX_WIDTH@GOTPAGE
Lloh4:
	ldr	x19, [x19, _MAX_WIDTH@GOTPAGEOFF]
	ldr	w8, [x19]
	lsl	x8, x8, #3
	mov	x9, x8
Lloh5:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh6:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x10, x8, #15
	and	x12, x10, #0xffffffff0
	sub	x23, x9, x12
	mov	sp, x23
Lloh7:
	adrp	x9, _GL_TRUE@GOTPAGE
Lloh8:
	ldr	x9, [x9, _GL_TRUE@GOTPAGEOFF]
Lloh9:
	ldr	x24, [x9]
	mov	x9, x8
Lloh10:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh11:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	sub	x9, x9, x12
	stur	x9, [x29, #-112]                ; 8-byte Folded Spill
	mov	sp, x9
	mov	x9, x8
Lloh12:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh13:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	sub	x9, x9, x12
	stur	x9, [x29, #-120]                ; 8-byte Folded Spill
	mov	sp, x9
	mov	x9, x8
Lloh14:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh15:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	sub	x9, x9, x12
	stur	x9, [x29, #-128]                ; 8-byte Folded Spill
	mov	sp, x9
	mov	x9, x8
Lloh16:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh17:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x8, sp
	sub	x8, x8, x12
	mov	x28, x8
	mov	sp, x8
	mov	x0, x23
	mov	w1, #1
	mov	x2, x21
	bl	_MEMSET
	ldr	w8, [x22]
Lloh18:
	adrp	x9, _WINCLIP_BIT@GOTPAGE
Lloh19:
	ldr	x9, [x9, _WINCLIP_BIT@GOTPAGEOFF]
Lloh20:
	ldr	w9, [x9]
	and	w8, w9, w8
Lloh21:
	adrp	x9, _GL_BITMAP@GOTPAGE
Lloh22:
	ldr	x9, [x9, _GL_BITMAP@GOTPAGEOFF]
Lloh23:
	ldr	x9, [x9]
	cmp	w8, #0
	ccmp	x9, x20, #4, eq
	stp	x27, x25, [x29, #-104]          ; 16-byte Folded Spill
	b.ne	LBB0_3
; %bb.1:
	mov	x0, x22
	mov	x1, x21
	mov	x2, x25
	mov	x3, x27
	mov	x4, x23
	bl	_clip_span
	cbz	x0, LBB0_27
; %bb.2:
Lloh24:
	adrp	x8, _GL_FALSE@GOTPAGE
Lloh25:
	ldr	x8, [x8, _GL_FALSE@GOTPAGEOFF]
Lloh26:
	ldr	x24, [x8]
	ldur	x27, [x29, #-104]               ; 8-byte Folded Reload
LBB0_3:
	ldr	x8, [x22, #104]
	cbz	x8, LBB0_6
; %bb.4:
	mov	x0, x22
	mov	x1, x21
	ldur	x2, [x29, #-96]                 ; 8-byte Folded Reload
	mov	x3, x27
	mov	x4, x23
	bl	_gl_scissor_span
	cbz	x0, LBB0_27
; %bb.5:
Lloh27:
	adrp	x8, _GL_FALSE@GOTPAGE
Lloh28:
	ldr	x8, [x8, _GL_FALSE@GOTPAGEOFF]
Lloh29:
	ldr	x24, [x8]
LBB0_6:
	ldr	x27, [x29, #16]
	ldr	x8, [x22, #96]
	cbz	x8, LBB0_13
; %bb.7:
Lloh30:
	adrp	x8, _GL_POLYGON@GOTPAGE
Lloh31:
	ldr	x8, [x8, _GL_POLYGON@GOTPAGEOFF]
Lloh32:
	ldr	x8, [x8]
	cmp	x8, x20
	ldur	x20, [x29, #-96]                ; 8-byte Folded Reload
	b.ne	LBB0_9
; %bb.8:
	mov	x0, x22
	mov	x1, x21
	mov	x2, x20
	ldur	x3, [x29, #-104]                ; 8-byte Folded Reload
	mov	x4, x23
	bl	_stipple_polygon_span
Lloh33:
	adrp	x8, _GL_FALSE@GOTPAGE
Lloh34:
	ldr	x8, [x8, _GL_FALSE@GOTPAGEOFF]
Lloh35:
	ldr	x24, [x8]
LBB0_9:
	ldr	x8, [x22, #72]
	cbz	x8, LBB0_21
LBB0_10:
	mov	x20, sp
	ldr	w8, [x19]
	lsl	x8, x8, #3
	mov	x9, x8
Lloh36:
	adrp	x16, ___chkstk_darwin@GOTPAGE
Lloh37:
	ldr	x16, [x16, ___chkstk_darwin@GOTPAGEOFF]
	blr	x16
	mov	x9, sp
	add	x8, x8, #15
	and	x8, x8, #0xffffffff0
	sub	x2, x9, x8
	mov	sp, x2
	cbz	x21, LBB0_19
; %bb.11:
	cmp	x21, #8
	b.hs	LBB0_14
; %bb.12:
	mov	x8, #0
	b	LBB0_17
LBB0_13:
	ldur	x20, [x29, #-96]                ; 8-byte Folded Reload
	ldr	x8, [x22, #72]
	cbnz	x8, LBB0_10
	b	LBB0_21
LBB0_14:
	and	x8, x21, #0xfffffffffffffff8
	dup.2d	v0, x27
	add	x9, x2, #32
	mov	x10, x8
LBB0_15:                                ; =>This Inner Loop Header: Depth=1
	stp	q0, q0, [x9, #-32]
	stp	q0, q0, [x9], #64
	subs	x10, x10, #8
	b.ne	LBB0_15
; %bb.16:
	cmp	x8, x21
	b.eq	LBB0_19
LBB0_17:
	sub	x9, x21, x8
	add	x8, x2, x8, lsl #3
LBB0_18:                                ; =>This Inner Loop Header: Depth=1
	str	x27, [x8], #8
	subs	x9, x9, #1
	b.ne	LBB0_18
LBB0_19:
	mov	x0, x22
	mov	x1, x21
	mov	x3, x23
	bl	_gl_alpha_test
	mov	sp, x20
	cbz	x0, LBB0_27
; %bb.20:
Lloh38:
	adrp	x8, _GL_FALSE@GOTPAGE
Lloh39:
	ldr	x8, [x8, _GL_FALSE@GOTPAGEOFF]
Lloh40:
	ldr	x24, [x8]
	ldur	x20, [x29, #-96]                ; 8-byte Folded Reload
LBB0_21:
	ldr	x8, [x22, #88]
	cbz	x8, LBB0_24
; %bb.22:
	mov	x0, x22
	mov	x1, x21
	mov	x2, x20
	ldur	x3, [x29, #-104]                ; 8-byte Folded Reload
	mov	x4, x23
	bl	_gl_stencil_span
	cbz	x0, LBB0_27
; %bb.23:
	mov	x0, x22
	mov	x1, x21
	ldp	x3, x2, [x29, #-104]            ; 16-byte Folded Reload
	ldur	x4, [x29, #-136]                ; 8-byte Folded Reload
	mov	x5, x23
	bl	_gl_depth_stencil_span
Lloh41:
	adrp	x8, _GL_FALSE@GOTPAGE
Lloh42:
	ldr	x8, [x8, _GL_FALSE@GOTPAGEOFF]
Lloh43:
	ldr	x24, [x8]
	b	LBB0_26
LBB0_24:
	ldr	x8, [x22, #80]
	cbz	x8, LBB0_26
; %bb.25:
	ldr	x8, [x22, #16]
	mov	x0, x22
	mov	x1, x21
	mov	x2, x20
	ldur	x3, [x29, #-104]                ; 8-byte Folded Reload
	ldur	x4, [x29, #-136]                ; 8-byte Folded Reload
	mov	x5, x23
	blr	x8
Lloh44:
	adrp	x8, _GL_FALSE@GOTPAGE
Lloh45:
	ldr	x8, [x8, _GL_FALSE@GOTPAGEOFF]
Lloh46:
	ldr	x8, [x8]
	cmp	x0, x21
	csel	x24, x8, x24, lo
	cbz	x0, LBB0_27
LBB0_26:
	ldr	w8, [x22]
Lloh47:
	adrp	x9, _NO_DRAW_BIT@GOTPAGE
Lloh48:
	ldr	x9, [x9, _NO_DRAW_BIT@GOTPAGEOFF]
Lloh49:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_29
LBB0_27:
	ldur	x8, [x29, #-88]
Lloh50:
	adrp	x9, ___stack_chk_guard@GOTPAGE
Lloh51:
	ldr	x9, [x9, ___stack_chk_guard@GOTPAGEOFF]
Lloh52:
	ldr	x9, [x9]
	cmp	x9, x8
	b.ne	LBB0_67
; %bb.28:
	sub	sp, x29, #80
	ldp	x29, x30, [sp, #80]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #64]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #48]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #32]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #16]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp], #96             ; 16-byte Folded Reload
	ret
LBB0_29:
	ldr	x8, [x22, #56]
	cbnz	x8, LBB0_32
; %bb.30:
	ldr	x9, [x22, #64]
	cbnz	x9, LBB0_32
; %bb.31:
	ldr	x9, [x22, #48]
	cbz	x9, LBB0_62
LBB0_32:
	ldur	x19, [x29, #-96]                ; 8-byte Folded Reload
	ldp	x17, x16, [x29, #-152]          ; 16-byte Folded Reload
	cbz	x21, LBB0_37
; %bb.33:
	mov	x9, x23
	ldp	x11, x10, [x29, #-120]          ; 16-byte Folded Reload
	ldur	x12, [x29, #-128]               ; 8-byte Folded Reload
	mov	x13, x28
	mov	x14, x21
	b	LBB0_35
LBB0_34:                                ;   in Loop: Header=BB0_35 Depth=1
	add	x13, x13, #8
	add	x12, x12, #8
	add	x11, x11, #8
	add	x10, x10, #8
	add	x9, x9, #8
	subs	x14, x14, #1
	b.eq	LBB0_37
LBB0_35:                                ; =>This Inner Loop Header: Depth=1
	ldr	x15, [x9]
	cbz	x15, LBB0_34
; %bb.36:                               ;   in Loop: Header=BB0_35 Depth=1
	str	x26, [x10]
	str	x17, [x11]
	str	x16, [x12]
	str	x27, [x13]
	b	LBB0_34
LBB0_37:
	ldr	x9, [x22, #64]
	cbz	x9, LBB0_39
; %bb.38:
	str	x23, [sp, #-16]!
	mov	x0, x22
	mov	x1, x21
	mov	x2, x19
	ldp	x4, x3, [x29, #-112]            ; 16-byte Folded Reload
	ldp	x6, x5, [x29, #-128]            ; 16-byte Folded Reload
	mov	x7, x28
	bl	_gl_logicop_rgba_span
	b	LBB0_41
LBB0_39:
	cbz	x8, LBB0_42
; %bb.40:
	str	x23, [sp, #-16]!
	mov	x0, x22
	mov	x1, x21
	mov	x2, x19
	ldp	x4, x3, [x29, #-112]            ; 16-byte Folded Reload
	ldp	x6, x5, [x29, #-128]            ; 16-byte Folded Reload
	mov	x7, x28
	bl	_gl_blend_span
LBB0_41:
	add	sp, sp, #16
LBB0_42:
	ldr	x8, [x22, #48]
	ldp	x25, x3, [x29, #-112]           ; 16-byte Folded Reload
	mov	x2, x19
	ldp	x20, x19, [x29, #-128]          ; 16-byte Folded Reload
	cbz	x8, LBB0_44
; %bb.43:
	mov	x0, x22
	mov	x1, x21
	ldp	x3, x2, [x29, #-104]            ; 16-byte Folded Reload
	mov	x4, x25
	mov	x5, x19
	mov	x6, x20
	mov	x7, x28
	bl	_gl_mask_color_span
	ldp	x3, x2, [x29, #-104]            ; 16-byte Folded Reload
LBB0_44:
	ldr	x8, [x22, #40]
	cmp	x24, #0
	csel	x24, x23, xzr, eq
	str	x24, [sp, #-16]!
	mov	x0, x22
	mov	x1, x21
	mov	x4, x25
	mov	x5, x19
	mov	x6, x20
	mov	x7, x28
	blr	x8
	add	sp, sp, #16
	ldr	w8, [x22]
Lloh53:
	adrp	x9, _ALPHABUF_BIT@GOTPAGE
Lloh54:
	ldr	x9, [x9, _ALPHABUF_BIT@GOTPAGEOFF]
Lloh55:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_46
; %bb.45:
	mov	x0, x22
	mov	x1, x21
	ldp	x3, x2, [x29, #-104]            ; 16-byte Folded Reload
	mov	x4, x28
	mov	x5, x24
	bl	_gl_write_alpha_span
	ldr	w8, [x22]
LBB0_46:
Lloh56:
	adrp	x9, _FRONT_AND_BACK_BIT@GOTPAGE
Lloh57:
	ldr	x9, [x9, _FRONT_AND_BACK_BIT@GOTPAGEOFF]
Lloh58:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_27
; %bb.47:
	ldur	x20, [x29, #-96]                ; 8-byte Folded Reload
	ldp	x16, x15, [x29, #-152]          ; 16-byte Folded Reload
	cbz	x21, LBB0_52
; %bb.48:
	mov	x8, x23
	ldp	x10, x9, [x29, #-120]           ; 16-byte Folded Reload
	ldur	x11, [x29, #-128]               ; 8-byte Folded Reload
	mov	x12, x28
	mov	x13, x21
	b	LBB0_50
LBB0_49:                                ;   in Loop: Header=BB0_50 Depth=1
	add	x12, x12, #8
	add	x11, x11, #8
	add	x10, x10, #8
	add	x9, x9, #8
	add	x8, x8, #8
	subs	x13, x13, #1
	b.eq	LBB0_52
LBB0_50:                                ; =>This Inner Loop Header: Depth=1
	ldr	x14, [x8]
	cbz	x14, LBB0_49
; %bb.51:                               ;   in Loop: Header=BB0_50 Depth=1
	str	x26, [x9]
	str	x16, [x10]
	str	x15, [x11]
	str	x27, [x12]
	b	LBB0_49
LBB0_52:
	ldr	x8, [x22, #24]
Lloh59:
	adrp	x9, _GL_BACK@GOTPAGE
Lloh60:
	ldr	x9, [x9, _GL_BACK@GOTPAGEOFF]
Lloh61:
	ldr	w1, [x9]
	mov	x0, x22
	blr	x8
	ldr	x8, [x22, #64]
	cbz	x8, LBB0_54
; %bb.53:
	str	x23, [sp, #-16]!
	mov	x0, x22
	mov	x1, x21
	mov	x2, x20
	ldp	x25, x19, [x29, #-112]          ; 16-byte Folded Reload
	mov	x3, x19
	mov	x4, x25
	ldp	x27, x26, [x29, #-128]          ; 16-byte Folded Reload
	mov	x5, x26
	mov	x6, x27
	mov	x7, x28
	bl	_gl_logicop_rgba_span
	b	LBB0_56
LBB0_54:
	ldr	x8, [x22, #56]
	ldp	x25, x19, [x29, #-112]          ; 16-byte Folded Reload
	ldp	x27, x26, [x29, #-128]          ; 16-byte Folded Reload
	cbz	x8, LBB0_57
; %bb.55:
	str	x23, [sp, #-16]!
	mov	x0, x22
	mov	x1, x21
	mov	x2, x20
	mov	x3, x19
	mov	x4, x25
	mov	x5, x26
	mov	x6, x27
	mov	x7, x28
	bl	_gl_blend_span
LBB0_56:
	add	sp, sp, #16
LBB0_57:
	ldr	x8, [x22, #48]
	cbz	x8, LBB0_59
; %bb.58:
	mov	x0, x22
	mov	x1, x21
	mov	x2, x20
	mov	x3, x19
	mov	x4, x25
	mov	x5, x26
	mov	x6, x27
	mov	x7, x28
	bl	_gl_mask_color_span
LBB0_59:
	ldr	x8, [x22, #40]
	str	x24, [sp, #-16]!
	mov	x0, x22
	mov	x1, x21
	mov	x2, x20
	mov	x3, x19
	mov	x4, x25
	mov	x5, x26
	mov	x6, x27
	mov	x7, x28
	blr	x8
	add	sp, sp, #16
	ldr	x8, [x22, #24]
Lloh62:
	adrp	x9, _GL_FRONT@GOTPAGE
Lloh63:
	ldr	x9, [x9, _GL_FRONT@GOTPAGEOFF]
Lloh64:
	ldr	w1, [x9]
	mov	x0, x22
	blr	x8
	ldr	w8, [x22]
Lloh65:
	adrp	x9, _ALPHABUF_BIT@GOTPAGE
Lloh66:
	ldr	x9, [x9, _ALPHABUF_BIT@GOTPAGEOFF]
Lloh67:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_27
; %bb.60:
	mov	x19, x22
	ldr	x8, [x19, #8]!
	ldr	w9, [x8, #8]
	str	w9, [x8, #4]
	mov	x0, x22
	mov	x1, x21
	ldp	x3, x2, [x29, #-104]            ; 16-byte Folded Reload
	mov	x4, x28
	mov	x5, x24
	bl	_gl_write_alpha_span
LBB0_61:
	ldr	x8, [x19]
	ldr	w9, [x8]
	str	w9, [x8, #4]
	b	LBB0_27
LBB0_62:
	ldr	x8, [x22, #32]
	mov	x0, x22
	mov	x1, x21
	ldp	x20, x25, [x29, #-104]          ; 16-byte Folded Reload
	mov	x2, x25
	mov	x3, x20
	mov	x4, x23
	blr	x8
	ldr	w8, [x22]
Lloh68:
	adrp	x19, _ALPHABUF_BIT@GOTPAGE
Lloh69:
	ldr	x19, [x19, _ALPHABUF_BIT@GOTPAGEOFF]
	ldr	w9, [x19]
	tst	w9, w8
	b.eq	LBB0_64
; %bb.63:
	cmp	x24, #0
	csel	x5, x23, xzr, eq
	mov	x0, x22
	mov	x1, x21
	mov	x2, x25
	mov	x3, x20
	mov	x4, x27
	bl	_gl_write_mono_alpha_span
	ldr	w8, [x22]
LBB0_64:
Lloh70:
	adrp	x9, _FRONT_AND_BACK_BIT@GOTPAGE
Lloh71:
	ldr	x9, [x9, _FRONT_AND_BACK_BIT@GOTPAGEOFF]
Lloh72:
	ldr	w9, [x9]
	tst	w9, w8
	b.eq	LBB0_27
; %bb.65:
	ldr	x8, [x22, #24]
Lloh73:
	adrp	x9, _GL_BACK@GOTPAGE
Lloh74:
	ldr	x9, [x9, _GL_BACK@GOTPAGEOFF]
Lloh75:
	ldr	w1, [x9]
	mov	x0, x22
	blr	x8
	ldr	x8, [x22, #32]
	mov	x0, x22
	mov	x1, x21
	ldp	x3, x2, [x29, #-104]            ; 16-byte Folded Reload
	mov	x4, x23
	blr	x8
	ldr	x8, [x22, #24]
Lloh76:
	adrp	x9, _GL_FRONT@GOTPAGE
Lloh77:
	ldr	x9, [x9, _GL_FRONT@GOTPAGEOFF]
Lloh78:
	ldr	w1, [x9]
	mov	x0, x22
	blr	x8
	ldr	w8, [x22]
	ldr	w9, [x19]
	tst	w9, w8
	b.eq	LBB0_27
; %bb.66:
	mov	x19, x22
	ldr	x8, [x19, #8]!
	ldr	w9, [x8, #8]
	str	w9, [x8, #4]
	cmp	x24, #0
	csel	x5, x23, xzr, eq
	mov	x0, x22
	mov	x1, x21
	ldp	x3, x2, [x29, #-104]            ; 16-byte Folded Reload
	mov	x4, x27
	bl	_gl_write_mono_alpha_span
	b	LBB0_61
LBB0_67:
	bl	___stack_chk_fail
	.loh AdrpLdrGotLdr	Lloh21, Lloh22, Lloh23
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpLdrGot	Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh14, Lloh15
	.loh AdrpLdrGot	Lloh12, Lloh13
	.loh AdrpLdrGot	Lloh10, Lloh11
	.loh AdrpLdrGotLdr	Lloh7, Lloh8, Lloh9
	.loh AdrpLdrGot	Lloh5, Lloh6
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh24, Lloh25, Lloh26
	.loh AdrpLdrGotLdr	Lloh27, Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpLdrGot	Lloh36, Lloh37
	.loh AdrpLdrGotLdr	Lloh38, Lloh39, Lloh40
	.loh AdrpLdrGotLdr	Lloh41, Lloh42, Lloh43
	.loh AdrpLdrGotLdr	Lloh44, Lloh45, Lloh46
	.loh AdrpLdrGotLdr	Lloh47, Lloh48, Lloh49
	.loh AdrpLdrGotLdr	Lloh50, Lloh51, Lloh52
	.loh AdrpLdrGotLdr	Lloh53, Lloh54, Lloh55
	.loh AdrpLdrGotLdr	Lloh56, Lloh57, Lloh58
	.loh AdrpLdrGotLdr	Lloh59, Lloh60, Lloh61
	.loh AdrpLdrGotLdr	Lloh65, Lloh66, Lloh67
	.loh AdrpLdrGotLdr	Lloh62, Lloh63, Lloh64
	.loh AdrpLdrGot	Lloh68, Lloh69
	.loh AdrpLdrGotLdr	Lloh70, Lloh71, Lloh72
	.loh AdrpLdrGotLdr	Lloh76, Lloh77, Lloh78
	.loh AdrpLdrGotLdr	Lloh73, Lloh74, Lloh75
	.cfi_endproc
                                        ; -- End function
	.comm	_MAX_WIDTH,4,2                  ; @MAX_WIDTH
	.comm	_GL_TRUE,8,3                    ; @GL_TRUE
	.comm	_WINCLIP_BIT,4,2                ; @WINCLIP_BIT
	.comm	_GL_BITMAP,8,3                  ; @GL_BITMAP
	.comm	_GL_FALSE,8,3                   ; @GL_FALSE
	.comm	_GL_POLYGON,8,3                 ; @GL_POLYGON
	.comm	_NO_DRAW_BIT,4,2                ; @NO_DRAW_BIT
	.comm	_ALPHABUF_BIT,4,2               ; @ALPHABUF_BIT
	.comm	_FRONT_AND_BACK_BIT,4,2         ; @FRONT_AND_BACK_BIT
	.comm	_GL_BACK,4,2                    ; @GL_BACK
	.comm	_GL_FRONT,4,2                   ; @GL_FRONT
.subsections_via_symbols
