	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_dump_dst_param
_shader_dump_dst_param:                 ## @shader_dump_dst_param
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdi, %r14
	movl	(%rsi), %ebx
	addq	$4, %rsi
	callq	_shader_dump_register
	testl	%ebx, %ebx
	je	LBB0_9
## %bb.1:
	movq	_WINED3DSP_WRITEMASK_ALL@GOTPCREL(%rip), %rax
	cmpl	(%rax), %ebx
	je	LBB0_9
## %bb.2:
	leaq	L_.str(%rip), %rsi
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	_WINED3DSP_WRITEMASK_0@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_4
## %bb.3:
	leaq	L_.str.1(%rip), %rsi
	movq	%r14, %rdi
	movl	$120, %edx
	xorl	%eax, %eax
	callq	_shader_addline
LBB0_4:
	movq	_WINED3DSP_WRITEMASK_1@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_6
## %bb.5:
	leaq	L_.str.1(%rip), %rsi
	movq	%r14, %rdi
	movl	$121, %edx
	xorl	%eax, %eax
	callq	_shader_addline
LBB0_6:
	movq	_WINED3DSP_WRITEMASK_2@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_8
## %bb.7:
	leaq	L_.str.1(%rip), %rsi
	movq	%r14, %rdi
	movl	$122, %edx
	xorl	%eax, %eax
	callq	_shader_addline
LBB0_8:
	movq	_WINED3DSP_WRITEMASK_3@GOTPCREL(%rip), %rax
	testl	%ebx, (%rax)
	je	LBB0_9
## %bb.10:
	leaq	L_.str.1(%rip), %rsi
	movq	%r14, %rdi
	movl	$119, %edx
	xorl	%eax, %eax
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_shader_addline                 ## TAILCALL
LBB0_9:
	popq	%rbx
	popq	%r14
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3DSP_WRITEMASK_ALL,4,2    ## @WINED3DSP_WRITEMASK_ALL
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"."

	.comm	_WINED3DSP_WRITEMASK_0,4,2      ## @WINED3DSP_WRITEMASK_0
L_.str.1:                               ## @.str.1
	.asciz	"%c"

	.comm	_WINED3DSP_WRITEMASK_1,4,2      ## @WINED3DSP_WRITEMASK_1
	.comm	_WINED3DSP_WRITEMASK_2,4,2      ## @WINED3DSP_WRITEMASK_2
	.comm	_WINED3DSP_WRITEMASK_3,4,2      ## @WINED3DSP_WRITEMASK_3
	.no_dead_strip	_shader_dump_dst_param
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_dump_dst_param
_shader_dump_dst_param:                 ; @shader_dump_dst_param
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #48
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
	ldr	w20, [x1], #4
	bl	_shader_dump_register
Lloh0:
	adrp	x8, _WINED3DSP_WRITEMASK_ALL@GOTPAGE
Lloh1:
	ldr	x8, [x8, _WINED3DSP_WRITEMASK_ALL@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
	cmp	w20, #0
	ccmp	w20, w8, #4, ne
	b.eq	LBB0_9
; %bb.1:
Lloh3:
	adrp	x1, l_.str@PAGE
Lloh4:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
Lloh5:
	adrp	x8, _WINED3DSP_WRITEMASK_0@GOTPAGE
Lloh6:
	ldr	x8, [x8, _WINED3DSP_WRITEMASK_0@GOTPAGEOFF]
Lloh7:
	ldr	w8, [x8]
	tst	w8, w20
	b.eq	LBB0_3
; %bb.2:
	mov	w8, #120
	str	x8, [sp]
Lloh8:
	adrp	x1, l_.str.1@PAGE
Lloh9:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
LBB0_3:
Lloh10:
	adrp	x8, _WINED3DSP_WRITEMASK_1@GOTPAGE
Lloh11:
	ldr	x8, [x8, _WINED3DSP_WRITEMASK_1@GOTPAGEOFF]
Lloh12:
	ldr	w8, [x8]
	tst	w8, w20
	b.eq	LBB0_5
; %bb.4:
	mov	w8, #121
	str	x8, [sp]
Lloh13:
	adrp	x1, l_.str.1@PAGE
Lloh14:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
LBB0_5:
Lloh15:
	adrp	x8, _WINED3DSP_WRITEMASK_2@GOTPAGE
Lloh16:
	ldr	x8, [x8, _WINED3DSP_WRITEMASK_2@GOTPAGEOFF]
Lloh17:
	ldr	w8, [x8]
	tst	w8, w20
	b.eq	LBB0_7
; %bb.6:
	mov	w8, #122
	str	x8, [sp]
Lloh18:
	adrp	x1, l_.str.1@PAGE
Lloh19:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
LBB0_7:
Lloh20:
	adrp	x8, _WINED3DSP_WRITEMASK_3@GOTPAGE
Lloh21:
	ldr	x8, [x8, _WINED3DSP_WRITEMASK_3@GOTPAGEOFF]
Lloh22:
	ldr	w8, [x8]
	tst	w8, w20
	b.eq	LBB0_9
; %bb.8:
	mov	w8, #119
	str	x8, [sp]
Lloh23:
	adrp	x1, l_.str.1@PAGE
Lloh24:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
LBB0_9:
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #48
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGotLdr	Lloh5, Lloh6, Lloh7
	.loh AdrpAdd	Lloh3, Lloh4
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpLdrGotLdr	Lloh15, Lloh16, Lloh17
	.loh AdrpAdd	Lloh18, Lloh19
	.loh AdrpLdrGotLdr	Lloh20, Lloh21, Lloh22
	.loh AdrpAdd	Lloh23, Lloh24
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3DSP_WRITEMASK_ALL,4,2    ; @WINED3DSP_WRITEMASK_ALL
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"."

	.comm	_WINED3DSP_WRITEMASK_0,4,2      ; @WINED3DSP_WRITEMASK_0
l_.str.1:                               ; @.str.1
	.asciz	"%c"

	.comm	_WINED3DSP_WRITEMASK_1,4,2      ; @WINED3DSP_WRITEMASK_1
	.comm	_WINED3DSP_WRITEMASK_2,4,2      ; @WINED3DSP_WRITEMASK_2
	.comm	_WINED3DSP_WRITEMASK_3,4,2      ; @WINED3DSP_WRITEMASK_3
	.no_dead_strip	_shader_dump_dst_param
.subsections_via_symbols
