	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function InitD3D9ResourceManager
_InitD3D9ResourceManager:               ## @InitD3D9ResourceManager
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r14
	movq	%rdi, %r15
	movq	(%rsi), %rax
	movl	(%rax), %esi
	movl	$1, %edi
	callq	_max
	movl	%eax, %ebx
	leaq	16(%r15), %rdi
	leal	(%rbx,%rbx,2), %eax
	leal	4(,%rax,4), %esi
	callq	_AlignedAlloc
	movl	%eax, %edi
	callq	_FAILED
	testq	%rax, %rax
	je	LBB0_2
## %bb.1:
	leaq	L_.str(%rip), %rdi
	callq	_DPRINT1
	movq	_DDERR_OUTOFMEMORY@GOTPCREL(%rip), %rax
	jmp	LBB0_3
LBB0_2:
	movl	%ebx, (%r15)
	movq	%r14, 8(%r15)
	movq	_D3D_OK@GOTPCREL(%rip), %rax
LBB0_3:
	movl	(%rax), %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Could not allocate texture heap"

	.comm	_DDERR_OUTOFMEMORY,4,2          ## @DDERR_OUTOFMEMORY
	.comm	_D3D_OK,4,2                     ## @D3D_OK
	.no_dead_strip	_InitD3D9ResourceManager
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function InitD3D9ResourceManager
_InitD3D9ResourceManager:               ; @InitD3D9ResourceManager
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x1
	mov	x20, x0
	ldr	x8, [x1]
	ldr	w1, [x8]
	mov	w0, #1
	bl	_max
	mov	x21, x0
	add	x0, x20, #16
	mov	w8, #12
	orr	w9, wzr, #0x4
	madd	w1, w21, w8, w9
	bl	_AlignedAlloc
	bl	_FAILED
	cbz	x0, LBB0_2
; %bb.1:
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	bl	_DPRINT1
Lloh2:
	adrp	x8, _DDERR_OUTOFMEMORY@GOTPAGE
Lloh3:
	ldr	x8, [x8, _DDERR_OUTOFMEMORY@GOTPAGEOFF]
	b	LBB0_3
LBB0_2:
	str	w21, [x20]
	str	x19, [x20, #8]
Lloh4:
	adrp	x8, _D3D_OK@GOTPAGE
Lloh5:
	ldr	x8, [x8, _D3D_OK@GOTPAGEOFF]
LBB0_3:
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh2, Lloh3
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGot	Lloh4, Lloh5
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Could not allocate texture heap"

	.comm	_DDERR_OUTOFMEMORY,4,2          ; @DDERR_OUTOFMEMORY
	.comm	_D3D_OK,4,2                     ; @D3D_OK
	.no_dead_strip	_InitD3D9ResourceManager
.subsections_via_symbols
