	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function wined3d_cs_exec_reset_state
_wined3d_cs_exec_reset_state:           ## @wined3d_cs_exec_reset_state
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r15
	movq	8(%rdi), %rax
	movq	(%rax), %r14
	leaq	4(%rdi), %rbx
	movq	%rbx, %rdi
	callq	_state_cleanup
	movq	%rbx, %rdi
	xorl	%esi, %esi
	movl	$4, %edx
	callq	_memset
	leaq	4(%r14), %rdx
	movq	_WINED3D_STATE_NO_REF@GOTPCREL(%rip), %rax
	movq	_WINED3D_STATE_INIT_DEFAULT@GOTPCREL(%rip), %rcx
	movl	(%rcx), %r8d
	orl	(%rax), %r8d
	movq	%rbx, %rdi
	movq	%r15, %rsi
	movq	%r14, %rcx
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_state_init                     ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3D_STATE_NO_REF,4,2       ## @WINED3D_STATE_NO_REF
	.comm	_WINED3D_STATE_INIT_DEFAULT,4,2 ## @WINED3D_STATE_INIT_DEFAULT
	.no_dead_strip	_wined3d_cs_exec_reset_state
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function wined3d_cs_exec_reset_state
_wined3d_cs_exec_reset_state:           ; @wined3d_cs_exec_reset_state
	.cfi_startproc
; %bb.0:
	stp	x22, x21, [sp, #-48]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 48
	stp	x20, x19, [sp, #16]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #32]             ; 16-byte Folded Spill
	add	x29, sp, #32
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x19, x0
	ldr	x8, [x0, #8]
	ldr	x20, [x8]
	add	x21, x0, #4
	mov	x0, x21
	bl	_state_cleanup
	mov	x0, x21
	mov	w1, #0
	mov	w2, #4
	bl	_memset
	add	x2, x20, #4
Lloh0:
	adrp	x8, _WINED3D_STATE_NO_REF@GOTPAGE
Lloh1:
	ldr	x8, [x8, _WINED3D_STATE_NO_REF@GOTPAGEOFF]
Lloh2:
	ldr	w8, [x8]
Lloh3:
	adrp	x9, _WINED3D_STATE_INIT_DEFAULT@GOTPAGE
Lloh4:
	ldr	x9, [x9, _WINED3D_STATE_INIT_DEFAULT@GOTPAGEOFF]
Lloh5:
	ldr	w9, [x9]
	orr	w4, w9, w8
	mov	x0, x21
	mov	x1, x19
	mov	x3, x20
	ldp	x29, x30, [sp, #32]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #16]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp], #48             ; 16-byte Folded Reload
	b	_state_init
	.loh AdrpLdrGotLdr	Lloh3, Lloh4, Lloh5
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3D_STATE_NO_REF,4,2       ; @WINED3D_STATE_NO_REF
	.comm	_WINED3D_STATE_INIT_DEFAULT,4,2 ; @WINED3D_STATE_INIT_DEFAULT
	.no_dead_strip	_wined3d_cs_exec_reset_state
.subsections_via_symbols
