	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function set_matrix_transpose
_set_matrix_transpose:                  ## @set_matrix_transpose
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdi, %r14
	movl	(%rdi), %edi
	testl	%edi, %edi
	jle	LBB0_7
## %bb.1:
	movq	%rsi, %r15
	movl	4(%r14), %eax
	xorl	%r13d, %r13d
	movq	_D3DXPT_FLOAT@GOTPCREL(%rip), %rcx
	jmp	LBB0_2
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_2 Depth=1
	incq	%r13
	movslq	%edi, %rdx
	cmpq	%rdx, %r13
	jge	LBB0_7
LBB0_2:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_4 Depth 2
	testl	%eax, %eax
	jle	LBB0_6
## %bb.3:                               ##   in Loop: Header=BB0_2 Depth=1
	xorl	%ebx, %ebx
	xorl	%r12d, %r12d
	.p2align	4, 0x90
LBB0_4:                                 ##   Parent Loop BB0_2 Depth=1
                                        ## =>  This Inner Loop Header: Depth=2
	imull	%r13d, %eax
	movslq	%eax, %rdi
	shlq	$2, %rdi
	addq	16(%r14), %rdi
	addq	%rbx, %rdi
	movl	8(%r14), %esi
	movq	(%r15), %rax
	leaq	(,%r13,4), %rdx
	addq	(%rax,%rbx,2), %rdx
	movl	(%rcx), %ecx
	callq	_set_number
	movq	_D3DXPT_FLOAT@GOTPCREL(%rip), %rcx
	incq	%r12
	movslq	4(%r14), %rax
	addq	$4, %rbx
	cmpq	%rax, %r12
	jl	LBB0_4
## %bb.5:                               ##   in Loop: Header=BB0_2 Depth=1
	movl	(%r14), %edi
	jmp	LBB0_6
LBB0_7:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_D3DXPT_FLOAT,4,2               ## @D3DXPT_FLOAT
	.no_dead_strip	_set_matrix_transpose
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function set_matrix_transpose
_set_matrix_transpose:                  ; @set_matrix_transpose
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	ldr	w9, [x0]
	cmp	w9, #1
	b.lt	LBB0_7
; %bb.1:
	mov	x19, x1
	mov	x20, x0
	mov	x21, #0
	ldr	w8, [x0, #4]
Lloh0:
	adrp	x22, _D3DXPT_FLOAT@GOTPAGE
Lloh1:
	ldr	x22, [x22, _D3DXPT_FLOAT@GOTPAGEOFF]
	b	LBB0_3
LBB0_2:                                 ;   in Loop: Header=BB0_3 Depth=1
	add	x21, x21, #1
	cmp	x21, w9, sxtw
	b.ge	LBB0_7
LBB0_3:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_5 Depth 2
	cmp	w8, #1
	b.lt	LBB0_2
; %bb.4:                                ;   in Loop: Header=BB0_3 Depth=1
	mov	x23, #0
	mov	x24, #0
LBB0_5:                                 ;   Parent Loop BB0_3 Depth=1
                                        ; =>  This Inner Loop Header: Depth=2
	ldr	x9, [x20, #16]
	mul	w8, w21, w8
	add	x8, x9, w8, sxtw #2
	add	x0, x8, x23
	ldr	w1, [x20, #8]
	ldr	x8, [x19]
	ldr	x8, [x8, x24, lsl #3]
	add	x2, x8, x21, lsl #2
	ldr	w3, [x22]
	bl	_set_number
	add	x24, x24, #1
	ldrsw	x8, [x20, #4]
	add	x23, x23, #4
	cmp	x24, x8
	b.lt	LBB0_5
; %bb.6:                                ;   in Loop: Header=BB0_3 Depth=1
	ldr	w9, [x20]
	b	LBB0_2
LBB0_7:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_D3DXPT_FLOAT,4,2               ; @D3DXPT_FLOAT
	.no_dead_strip	_set_matrix_transpose
.subsections_via_symbols
