	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gen_ffp_instr
_gen_ffp_instr:                         ## @gen_ffp_instr
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$56, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%r9, -88(%rbp)                  ## 8-byte Spill
	movl	%esi, %r12d
	movq	%rdi, %r13
	testq	%rdx, %rdx
	leaq	L_.str.1(%rip), %rax
	leaq	L_.str.2(%rip), %rsi
	cmovneq	%rax, %rsi
	testq	%rcx, %rcx
	leaq	L_.str(%rip), %rax
	cmoveq	%rsi, %rax
	testq	%rdx, %rdx
	movq	32(%rbp), %r14
	movq	24(%rbp), %r15
	cmoveq	%rsi, %rax
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
	movq	16(%rbp), %rcx
	movq	_tempreg@GOTPCREL(%rip), %rax
	cmpq	%r8, (%rax)
	leaq	L_.str.3(%rip), %rax
	leaq	L_.str.4(%rip), %rdx
	cmoveq	%rax, %rdx
	movq	%rdx, -72(%rbp)                 ## 8-byte Spill
	xorl	%esi, %esi
	movl	%r12d, %edx
	callq	_get_argreg
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	movl	$1, -52(%rbp)                   ## 4-byte Folded Spill
	movq	%r13, %rdi
	movl	$1, %esi
	movl	%r12d, %edx
	movq	%r15, %rcx
	callq	_get_argreg
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	movl	$2, %r15d
	movq	%r13, %rbx
	movq	%r13, %rdi
	movl	$2, %esi
	movl	%r12d, %edx
	movq	%r14, %rcx
	callq	_get_argreg
	movq	-88(%rbp), %rsi                 ## 8-byte Reload
	movq	%rax, %r9
	leaq	-128(%rsi), %rax
	cmpq	$24, %rax
	ja	LBB0_35
## %bb.1:
	leaq	LJTI0_0(%rip), %rcx
	movslq	(%rcx,%rax,4), %rax
	addq	%rcx, %rax
	movq	-80(%rbp), %r14                 ## 8-byte Reload
	movq	-72(%rbp), %r13                 ## 8-byte Reload
	jmpq	*%rax
LBB0_15:
	leaq	L_.str.10(%rip), %rsi
	movq	%rbx, %rdi
	movq	%r13, %rdx
	movq	%r14, %rcx
	movq	-48(%rbp), %r8                  ## 8-byte Reload
	jmp	LBB0_18
LBB0_35:
	leaq	L_.str.26(%rip), %rdi
	addq	$56, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_FIXME                          ## TAILCALL
LBB0_2:
	movq	%r9, -48(%rbp)                  ## 8-byte Spill
LBB0_3:
	leaq	L_.str.5(%rip), %rsi
	movq	%rbx, %rdi
	movq	%r13, %rdx
	movq	%r14, %rcx
	movq	-48(%rbp), %r8                  ## 8-byte Reload
	jmp	LBB0_11
LBB0_30:
	movq	-64(%rbp), %rax                 ## 8-byte Reload
	movq	%rax, (%rsp)
	leaq	L_.str.24(%rip), %rsi
	movq	%rbx, %rdi
	movq	%r13, %rdx
	movq	%r14, %rcx
	movq	-48(%rbp), %r8                  ## 8-byte Reload
	jmp	LBB0_33
LBB0_28:
	leaq	L_.str.19(%rip), %rsi
	movq	%rbx, %rdi
	movq	-48(%rbp), %r15                 ## 8-byte Reload
	movq	%r15, %rdx
	xorl	%eax, %eax
	movq	%r9, %r12
	callq	_shader_addline
	leaq	L_.str.20(%rip), %rsi
	jmp	LBB0_17
LBB0_25:
	leaq	L_.str.16(%rip), %rsi
	movq	%rbx, %rdi
	movq	-48(%rbp), %r15                 ## 8-byte Reload
	movq	%r15, %rdx
	xorl	%eax, %eax
	movq	%r9, %r12
	callq	_shader_addline
	leaq	L_.str.17(%rip), %rsi
	jmp	LBB0_17
LBB0_29:
	movq	-48(%rbp), %r8                  ## 8-byte Reload
	movq	%r8, (%rsp)
	leaq	L_.str.21(%rip), %rsi
	jmp	LBB0_27
LBB0_26:
	movq	-48(%rbp), %r8                  ## 8-byte Reload
	movq	%r8, (%rsp)
	leaq	L_.str.18(%rip), %rsi
LBB0_27:
	movq	%rbx, %rdi
	movq	%r13, %rdx
	movq	%r14, %rcx
	jmp	LBB0_33
LBB0_4:
	movl	$4, %r15d
LBB0_5:
	movl	%r15d, -52(%rbp)                ## 4-byte Spill
LBB0_6:
	leaq	L_.str.6(%rip), %rsi
	jmp	LBB0_7
LBB0_31:
	movq	%r9, (%rsp)
	leaq	L_.str.25(%rip), %rsi
	movq	%rbx, %rdi
	movq	%r13, %rdx
	movq	%r14, %rcx
	movq	-64(%rbp), %r8                  ## 8-byte Reload
	jmp	LBB0_32
LBB0_36:
	leaq	L_.str.22(%rip), %rsi
	movq	%rbx, %rdi
	movq	-48(%rbp), %rdx                 ## 8-byte Reload
	xorl	%eax, %eax
	movq	%r9, %r15
	callq	_shader_addline
	leaq	L_.str.7(%rip), %rsi
	movq	%rbx, %rdi
	movq	%r15, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.23(%rip), %rsi
	movq	%rbx, %rdi
	movq	%r13, %rdx
	movq	%r14, %rcx
	xorl	%eax, %eax
	callq	_shader_addline
	jmp	LBB0_37
LBB0_24:
	movq	_WINED3DTA_TEXTURE@GOTPCREL(%rip), %rax
	movq	(%rax), %rcx
	movq	%rbx, %rdi
	xorl	%esi, %esi
	movl	%r12d, %edx
	movq	%r9, %r15
	callq	_get_argreg
	leaq	L_.str.14(%rip), %rsi
	movq	%rbx, %rdi
	movq	%rax, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.15(%rip), %rsi
	movq	%rbx, %rdi
	movq	%r13, %rdx
	movq	%r14, %rcx
	movq	%r15, %r8
	movq	-48(%rbp), %r9                  ## 8-byte Reload
	jmp	LBB0_18
LBB0_22:
	movq	_WINED3DTA_TEXTURE@GOTPCREL(%rip), %rax
	jmp	LBB0_20
LBB0_21:
	movq	_WINED3DTA_TFACTOR@GOTPCREL(%rip), %rax
	jmp	LBB0_20
LBB0_23:
	movq	_WINED3DTA_DIFFUSE@GOTPCREL(%rip), %rax
	jmp	LBB0_20
LBB0_19:
	movq	_WINED3DTA_CURRENT@GOTPCREL(%rip), %rax
LBB0_20:
	movq	(%rax), %rcx
	movq	%rbx, %rdi
	xorl	%esi, %esi
	movl	%r12d, %edx
	movq	%r9, %r15
	callq	_get_argreg
	movq	%r15, (%rsp)
	leaq	L_.str.13(%rip), %rsi
	movq	%rbx, %rdi
	movq	%r13, %rdx
	movq	%r14, %rcx
	movq	%rax, %r8
LBB0_32:
	movq	-48(%rbp), %r9                  ## 8-byte Reload
LBB0_33:
	xorl	%eax, %eax
	callq	_shader_addline
LBB0_34:
	addq	$56, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_16:
	leaq	L_.str.11(%rip), %rsi
	movq	%rbx, %rdi
	movq	-48(%rbp), %r15                 ## 8-byte Reload
	movq	%r15, %rdx
	xorl	%eax, %eax
	movq	%r9, %r12
	callq	_shader_addline
	leaq	L_.str.12(%rip), %rsi
LBB0_17:
	movq	%rbx, %rdi
	movq	%r13, %rdx
	movq	%r14, %rcx
	movq	%r12, %r8
	movq	%r15, %r9
LBB0_18:
	xorl	%eax, %eax
	addq	$56, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_shader_addline                 ## TAILCALL
LBB0_12:
	movl	$2, -52(%rbp)                   ## 4-byte Folded Spill
LBB0_13:
	leaq	L_.str.7(%rip), %rsi
	movq	%rbx, %rdi
	movq	%r9, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.8(%rip), %r9
LBB0_14:
	leaq	L_.str.9(%rip), %rsi
LBB0_7:
	movq	%rbx, %rdi
	movq	%r13, %rdx
	movq	%r14, %rcx
	movq	-48(%rbp), %r8                  ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
	movl	-52(%rbp), %eax                 ## 4-byte Reload
	cmpl	$4, %eax
	je	LBB0_37
## %bb.8:
	cmpl	$2, %eax
	jne	LBB0_34
## %bb.9:
	leaq	L_.str.27(%rip), %rsi
	jmp	LBB0_10
LBB0_37:
	leaq	L_.str.28(%rip), %rsi
LBB0_10:
	movq	%rbx, %rdi
	movq	%r13, %rdx
	movq	%r14, %rcx
	movq	%r13, %r8
LBB0_11:
	xorl	%eax, %eax
	addq	$56, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_shader_addline                 ## TAILCALL
	.cfi_endproc
	.p2align	2, 0x90
	.data_region jt32
.set L0_0_set_15, LBB0_15-LJTI0_0
.set L0_0_set_2, LBB0_2-LJTI0_0
.set L0_0_set_3, LBB0_3-LJTI0_0
.set L0_0_set_30, LBB0_30-LJTI0_0
.set L0_0_set_28, LBB0_28-LJTI0_0
.set L0_0_set_25, LBB0_25-LJTI0_0
.set L0_0_set_29, LBB0_29-LJTI0_0
.set L0_0_set_26, LBB0_26-LJTI0_0
.set L0_0_set_4, LBB0_4-LJTI0_0
.set L0_0_set_5, LBB0_5-LJTI0_0
.set L0_0_set_6, LBB0_6-LJTI0_0
.set L0_0_set_31, LBB0_31-LJTI0_0
.set L0_0_set_36, LBB0_36-LJTI0_0
.set L0_0_set_34, LBB0_34-LJTI0_0
.set L0_0_set_24, LBB0_24-LJTI0_0
.set L0_0_set_22, LBB0_22-LJTI0_0
.set L0_0_set_21, LBB0_21-LJTI0_0
.set L0_0_set_23, LBB0_23-LJTI0_0
.set L0_0_set_19, LBB0_19-LJTI0_0
.set L0_0_set_16, LBB0_16-LJTI0_0
.set L0_0_set_12, LBB0_12-LJTI0_0
.set L0_0_set_13, LBB0_13-LJTI0_0
.set L0_0_set_14, LBB0_14-LJTI0_0
LJTI0_0:
	.long	L0_0_set_15
	.long	L0_0_set_2
	.long	L0_0_set_3
	.long	L0_0_set_30
	.long	L0_0_set_28
	.long	L0_0_set_25
	.long	L0_0_set_29
	.long	L0_0_set_26
	.long	L0_0_set_4
	.long	L0_0_set_5
	.long	L0_0_set_6
	.long	L0_0_set_31
	.long	L0_0_set_36
	.long	L0_0_set_34
	.long	L0_0_set_34
	.long	L0_0_set_34
	.long	L0_0_set_24
	.long	L0_0_set_22
	.long	L0_0_set_21
	.long	L0_0_set_23
	.long	L0_0_set_19
	.long	L0_0_set_16
	.long	L0_0_set_12
	.long	L0_0_set_13
	.long	L0_0_set_14
	.end_data_region
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.space	1

L_.str.1:                               ## @.str.1
	.asciz	".xyz"

L_.str.2:                               ## @.str.2
	.asciz	".w"

	.comm	_tempreg,8,3                    ## @tempreg
L_.str.3:                               ## @.str.3
	.asciz	"tempreg"

L_.str.4:                               ## @.str.4
	.asciz	"ret"

L_.str.5:                               ## @.str.5
	.asciz	"MOV %s%s, %s;\n"

L_.str.6:                               ## @.str.6
	.asciz	"MUL %s%s, %s, %s;\n"

L_.str.7:                               ## @.str.7
	.asciz	"SUB arg2, %s, const.w;\n"

L_.str.8:                               ## @.str.8
	.asciz	"arg2"

L_.str.9:                               ## @.str.9
	.asciz	"ADD_SAT %s%s, %s, %s;\n"

L_.str.10:                              ## @.str.10
	.asciz	"SUB_SAT %s%s, %s, %s;\n"

L_.str.11:                              ## @.str.11
	.asciz	"SUB arg1, const.x, %s;\n"

L_.str.12:                              ## @.str.12
	.asciz	"MAD_SAT %s%s, arg1, %s, %s;\n"

	.comm	_WINED3DTA_CURRENT,8,3          ## @WINED3DTA_CURRENT
L_.str.13:                              ## @.str.13
	.asciz	"LRP %s%s, %s.w, %s, %s;\n"

	.comm	_WINED3DTA_TFACTOR,8,3          ## @WINED3DTA_TFACTOR
	.comm	_WINED3DTA_TEXTURE,8,3          ## @WINED3DTA_TEXTURE
	.comm	_WINED3DTA_DIFFUSE,8,3          ## @WINED3DTA_DIFFUSE
L_.str.14:                              ## @.str.14
	.asciz	"SUB arg0.w, const.x, %s.w;\n"

L_.str.15:                              ## @.str.15
	.asciz	"MAD_SAT %s%s, %s, arg0.w, %s;\n"

L_.str.16:                              ## @.str.16
	.asciz	"SUB arg0.w, const.x, %s;\n"

L_.str.17:                              ## @.str.17
	.asciz	"MAD_SAT %s%s, arg0.w, %s, %s;\n"

L_.str.18:                              ## @.str.18
	.asciz	"MAD_SAT %s%s, %s.w, %s, %s;\n"

L_.str.19:                              ## @.str.19
	.asciz	"SUB arg0, const.x, %s;\n"

L_.str.20:                              ## @.str.20
	.asciz	"MAD_SAT %s%s, arg0, %s, %s.w;\n"

L_.str.21:                              ## @.str.21
	.asciz	"MAD_SAT %s%s, %s, %s, %s.w;\n"

L_.str.22:                              ## @.str.22
	.asciz	"SUB arg1, %s, const.w;\n"

L_.str.23:                              ## @.str.23
	.asciz	"DP3_SAT %s%s, arg1, arg2;\n"

L_.str.24:                              ## @.str.24
	.asciz	"MAD_SAT %s%s, %s, %s, %s;\n"

L_.str.25:                              ## @.str.25
	.asciz	"LRP %s%s, %s, %s, %s;\n"

L_.str.26:                              ## @.str.26
	.asciz	"Unhandled texture op %08x\n"

L_.str.27:                              ## @.str.27
	.asciz	"MUL_SAT %s%s, %s, const.y;\n"

L_.str.28:                              ## @.str.28
	.asciz	"MUL_SAT %s%s, %s, const.z;\n"

	.no_dead_strip	_gen_ffp_instr
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gen_ffp_instr
_gen_ffp_instr:                         ; @gen_ffp_instr
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #128
	.cfi_def_cfa_offset 128
	stp	x28, x27, [sp, #32]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #48]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #64]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #80]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #96]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #112]            ; 16-byte Folded Spill
	add	x29, sp, #112
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x21, x7
	mov	x24, x5
	mov	x23, x1
	mov	x20, x0
	ldr	x22, [x29, #16]
Lloh0:
	adrp	x8, l_.str.2@PAGE
Lloh1:
	add	x8, x8, l_.str.2@PAGEOFF
Lloh2:
	adrp	x9, l_.str.1@PAGE
Lloh3:
	add	x9, x9, l_.str.1@PAGEOFF
	cmp	x2, #0
	csel	x8, x9, x8, ne
	cmp	x3, #0
	ccmp	x2, #0, #4, ne
Lloh4:
	adrp	x9, l_.str@PAGE
Lloh5:
	add	x9, x9, l_.str@PAGEOFF
	csel	x26, x9, x8, ne
Lloh6:
	adrp	x8, _tempreg@GOTPAGE
Lloh7:
	ldr	x8, [x8, _tempreg@GOTPAGEOFF]
Lloh8:
	ldr	x8, [x8]
Lloh9:
	adrp	x9, l_.str.4@PAGE
Lloh10:
	add	x9, x9, l_.str.4@PAGEOFF
Lloh11:
	adrp	x10, l_.str.3@PAGE
Lloh12:
	add	x10, x10, l_.str.3@PAGEOFF
	cmp	x8, x4
	csel	x19, x10, x9, eq
	mov	w1, #0
	mov	x2, x23
	mov	x3, x6
	bl	_get_argreg
	mov	x25, x0
	mov	w27, #1
	mov	x0, x20
	mov	w1, #1
	mov	x2, x23
	mov	x3, x21
	bl	_get_argreg
	mov	x21, x0
	mov	w28, #2
	mov	x0, x20
	mov	w1, #2
	mov	x2, x23
	mov	x3, x22
	bl	_get_argreg
	sub	x8, x24, #128
	cmp	x8, #24
	b.hi	LBB0_3
; %bb.1:
	mov	x22, x0
Lloh13:
	adrp	x9, lJTI0_0@PAGE
Lloh14:
	add	x9, x9, lJTI0_0@PAGEOFF
	adr	x10, LBB0_2
	ldrb	w11, [x9, x8]
	add	x10, x10, x11, lsl #2
	br	x10
LBB0_2:
	stp	x21, x22, [sp, #8]
	str	x26, [sp]
Lloh15:
	adrp	x1, l_.str.10@PAGE
Lloh16:
	add	x1, x1, l_.str.10@PAGEOFF
	b	LBB0_30
LBB0_3:
Lloh17:
	adrp	x0, l_.str.26@PAGE
Lloh18:
	add	x0, x0, l_.str.26@PAGEOFF
	mov	x1, x24
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	b	_FIXME
LBB0_4:
	mov	x21, x22
LBB0_5:
	stp	x26, x21, [sp]
Lloh19:
	adrp	x1, l_.str.5@PAGE
Lloh20:
	add	x1, x1, l_.str.5@PAGEOFF
	b	LBB0_30
LBB0_6:
	stp	x22, x25, [sp, #16]
	stp	x26, x21, [sp]
Lloh21:
	adrp	x1, l_.str.24@PAGE
Lloh22:
	add	x1, x1, l_.str.24@PAGEOFF
	b	LBB0_30
LBB0_7:
Lloh23:
	adrp	x1, l_.str.19@PAGE
Lloh24:
	add	x1, x1, l_.str.19@PAGEOFF
	mov	x0, x20
	mov	x2, x21
	bl	_shader_addline
	stp	x22, x21, [sp, #8]
	str	x26, [sp]
Lloh25:
	adrp	x1, l_.str.20@PAGE
Lloh26:
	add	x1, x1, l_.str.20@PAGEOFF
	b	LBB0_30
LBB0_8:
Lloh27:
	adrp	x1, l_.str.16@PAGE
Lloh28:
	add	x1, x1, l_.str.16@PAGEOFF
	mov	x0, x20
	mov	x2, x21
	bl	_shader_addline
	stp	x22, x21, [sp, #8]
	str	x26, [sp]
Lloh29:
	adrp	x1, l_.str.17@PAGE
Lloh30:
	add	x1, x1, l_.str.17@PAGEOFF
	b	LBB0_30
LBB0_9:
	stp	x22, x21, [sp, #16]
	stp	x26, x21, [sp]
Lloh31:
	adrp	x1, l_.str.21@PAGE
Lloh32:
	add	x1, x1, l_.str.21@PAGEOFF
	b	LBB0_30
LBB0_10:
	stp	x22, x21, [sp, #16]
	stp	x26, x21, [sp]
Lloh33:
	adrp	x1, l_.str.18@PAGE
Lloh34:
	add	x1, x1, l_.str.18@PAGEOFF
	b	LBB0_30
LBB0_11:
	mov	w28, #4
LBB0_12:
	mov	x27, x28
LBB0_13:
	stp	x21, x22, [sp, #8]
	str	x26, [sp]
Lloh35:
	adrp	x1, l_.str.6@PAGE
Lloh36:
	add	x1, x1, l_.str.6@PAGEOFF
	b	LBB0_26
LBB0_14:
	stp	x21, x22, [sp, #16]
	stp	x26, x25, [sp]
Lloh37:
	adrp	x1, l_.str.25@PAGE
Lloh38:
	add	x1, x1, l_.str.25@PAGEOFF
	b	LBB0_30
LBB0_15:
Lloh39:
	adrp	x1, l_.str.22@PAGE
Lloh40:
	add	x1, x1, l_.str.22@PAGEOFF
	mov	x0, x20
	mov	x2, x21
	bl	_shader_addline
Lloh41:
	adrp	x1, l_.str.7@PAGE
Lloh42:
	add	x1, x1, l_.str.7@PAGEOFF
	mov	x0, x20
	mov	x2, x22
	bl	_shader_addline
	str	x26, [sp]
Lloh43:
	adrp	x1, l_.str.23@PAGE
Lloh44:
	add	x1, x1, l_.str.23@PAGEOFF
	mov	x0, x20
	mov	x2, x19
	bl	_shader_addline
	b	LBB0_29
LBB0_16:
Lloh45:
	adrp	x8, _WINED3DTA_TEXTURE@GOTPAGE
Lloh46:
	ldr	x8, [x8, _WINED3DTA_TEXTURE@GOTPAGEOFF]
Lloh47:
	ldr	x3, [x8]
	mov	x0, x20
	mov	w1, #0
	mov	x2, x23
	bl	_get_argreg
	mov	x2, x0
Lloh48:
	adrp	x1, l_.str.14@PAGE
Lloh49:
	add	x1, x1, l_.str.14@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	stp	x22, x21, [sp, #8]
	str	x26, [sp]
Lloh50:
	adrp	x1, l_.str.15@PAGE
Lloh51:
	add	x1, x1, l_.str.15@PAGEOFF
	b	LBB0_30
LBB0_17:
Lloh52:
	adrp	x8, _WINED3DTA_TEXTURE@GOTPAGE
Lloh53:
	ldr	x8, [x8, _WINED3DTA_TEXTURE@GOTPAGEOFF]
	b	LBB0_21
LBB0_18:
Lloh54:
	adrp	x8, _WINED3DTA_TFACTOR@GOTPAGE
Lloh55:
	ldr	x8, [x8, _WINED3DTA_TFACTOR@GOTPAGEOFF]
	b	LBB0_21
LBB0_19:
Lloh56:
	adrp	x8, _WINED3DTA_DIFFUSE@GOTPAGE
Lloh57:
	ldr	x8, [x8, _WINED3DTA_DIFFUSE@GOTPAGEOFF]
	b	LBB0_21
LBB0_20:
Lloh58:
	adrp	x8, _WINED3DTA_CURRENT@GOTPAGE
Lloh59:
	ldr	x8, [x8, _WINED3DTA_CURRENT@GOTPAGEOFF]
LBB0_21:
	ldr	x3, [x8]
	mov	x0, x20
	mov	w1, #0
	mov	x2, x23
	bl	_get_argreg
	stp	x21, x22, [sp, #16]
	stp	x26, x0, [sp]
Lloh60:
	adrp	x1, l_.str.13@PAGE
Lloh61:
	add	x1, x1, l_.str.13@PAGEOFF
	b	LBB0_30
LBB0_22:
Lloh62:
	adrp	x1, l_.str.11@PAGE
Lloh63:
	add	x1, x1, l_.str.11@PAGEOFF
	mov	x0, x20
	mov	x2, x21
	bl	_shader_addline
	stp	x22, x21, [sp, #8]
	str	x26, [sp]
Lloh64:
	adrp	x1, l_.str.12@PAGE
Lloh65:
	add	x1, x1, l_.str.12@PAGEOFF
	b	LBB0_30
LBB0_23:
	mov	w27, #2
LBB0_24:
Lloh66:
	adrp	x1, l_.str.7@PAGE
Lloh67:
	add	x1, x1, l_.str.7@PAGEOFF
	mov	x0, x20
	mov	x2, x22
	bl	_shader_addline
Lloh68:
	adrp	x22, l_.str.8@PAGE
Lloh69:
	add	x22, x22, l_.str.8@PAGEOFF
LBB0_25:
	stp	x21, x22, [sp, #8]
	str	x26, [sp]
Lloh70:
	adrp	x1, l_.str.9@PAGE
Lloh71:
	add	x1, x1, l_.str.9@PAGEOFF
LBB0_26:
	mov	x0, x20
	mov	x2, x19
	bl	_shader_addline
	cmp	w27, #4
	b.eq	LBB0_29
; %bb.27:
	cmp	w27, #2
	b.ne	LBB0_31
; %bb.28:
	stp	x26, x19, [sp]
Lloh72:
	adrp	x1, l_.str.27@PAGE
Lloh73:
	add	x1, x1, l_.str.27@PAGEOFF
	b	LBB0_30
LBB0_29:
	stp	x26, x19, [sp]
Lloh74:
	adrp	x1, l_.str.28@PAGE
Lloh75:
	add	x1, x1, l_.str.28@PAGEOFF
LBB0_30:
	mov	x0, x20
	mov	x2, x19
	bl	_shader_addline
LBB0_31:
	ldp	x29, x30, [sp, #112]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #96]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #80]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #64]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #48]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #32]             ; 16-byte Folded Reload
	add	sp, sp, #128
	ret
	.loh AdrpAdd	Lloh11, Lloh12
	.loh AdrpAdd	Lloh9, Lloh10
	.loh AdrpLdrGotLdr	Lloh6, Lloh7, Lloh8
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpAdd	Lloh15, Lloh16
	.loh AdrpAdd	Lloh17, Lloh18
	.loh AdrpAdd	Lloh19, Lloh20
	.loh AdrpAdd	Lloh21, Lloh22
	.loh AdrpAdd	Lloh25, Lloh26
	.loh AdrpAdd	Lloh23, Lloh24
	.loh AdrpAdd	Lloh29, Lloh30
	.loh AdrpAdd	Lloh27, Lloh28
	.loh AdrpAdd	Lloh31, Lloh32
	.loh AdrpAdd	Lloh33, Lloh34
	.loh AdrpAdd	Lloh35, Lloh36
	.loh AdrpAdd	Lloh37, Lloh38
	.loh AdrpAdd	Lloh43, Lloh44
	.loh AdrpAdd	Lloh41, Lloh42
	.loh AdrpAdd	Lloh39, Lloh40
	.loh AdrpAdd	Lloh50, Lloh51
	.loh AdrpAdd	Lloh48, Lloh49
	.loh AdrpLdrGotLdr	Lloh45, Lloh46, Lloh47
	.loh AdrpLdrGot	Lloh52, Lloh53
	.loh AdrpLdrGot	Lloh54, Lloh55
	.loh AdrpLdrGot	Lloh56, Lloh57
	.loh AdrpLdrGot	Lloh58, Lloh59
	.loh AdrpAdd	Lloh60, Lloh61
	.loh AdrpAdd	Lloh64, Lloh65
	.loh AdrpAdd	Lloh62, Lloh63
	.loh AdrpAdd	Lloh68, Lloh69
	.loh AdrpAdd	Lloh66, Lloh67
	.loh AdrpAdd	Lloh70, Lloh71
	.loh AdrpAdd	Lloh72, Lloh73
	.loh AdrpAdd	Lloh74, Lloh75
	.cfi_endproc
	.section	__TEXT,__const
lJTI0_0:
	.byte	(LBB0_2-LBB0_2)>>2
	.byte	(LBB0_4-LBB0_2)>>2
	.byte	(LBB0_5-LBB0_2)>>2
	.byte	(LBB0_6-LBB0_2)>>2
	.byte	(LBB0_7-LBB0_2)>>2
	.byte	(LBB0_8-LBB0_2)>>2
	.byte	(LBB0_9-LBB0_2)>>2
	.byte	(LBB0_10-LBB0_2)>>2
	.byte	(LBB0_11-LBB0_2)>>2
	.byte	(LBB0_12-LBB0_2)>>2
	.byte	(LBB0_13-LBB0_2)>>2
	.byte	(LBB0_14-LBB0_2)>>2
	.byte	(LBB0_15-LBB0_2)>>2
	.byte	(LBB0_31-LBB0_2)>>2
	.byte	(LBB0_31-LBB0_2)>>2
	.byte	(LBB0_31-LBB0_2)>>2
	.byte	(LBB0_16-LBB0_2)>>2
	.byte	(LBB0_17-LBB0_2)>>2
	.byte	(LBB0_18-LBB0_2)>>2
	.byte	(LBB0_19-LBB0_2)>>2
	.byte	(LBB0_20-LBB0_2)>>2
	.byte	(LBB0_22-LBB0_2)>>2
	.byte	(LBB0_23-LBB0_2)>>2
	.byte	(LBB0_24-LBB0_2)>>2
	.byte	(LBB0_25-LBB0_2)>>2
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.space	1

l_.str.1:                               ; @.str.1
	.asciz	".xyz"

l_.str.2:                               ; @.str.2
	.asciz	".w"

	.comm	_tempreg,8,3                    ; @tempreg
l_.str.3:                               ; @.str.3
	.asciz	"tempreg"

l_.str.4:                               ; @.str.4
	.asciz	"ret"

l_.str.5:                               ; @.str.5
	.asciz	"MOV %s%s, %s;\n"

l_.str.6:                               ; @.str.6
	.asciz	"MUL %s%s, %s, %s;\n"

l_.str.7:                               ; @.str.7
	.asciz	"SUB arg2, %s, const.w;\n"

l_.str.8:                               ; @.str.8
	.asciz	"arg2"

l_.str.9:                               ; @.str.9
	.asciz	"ADD_SAT %s%s, %s, %s;\n"

l_.str.10:                              ; @.str.10
	.asciz	"SUB_SAT %s%s, %s, %s;\n"

l_.str.11:                              ; @.str.11
	.asciz	"SUB arg1, const.x, %s;\n"

l_.str.12:                              ; @.str.12
	.asciz	"MAD_SAT %s%s, arg1, %s, %s;\n"

	.comm	_WINED3DTA_CURRENT,8,3          ; @WINED3DTA_CURRENT
l_.str.13:                              ; @.str.13
	.asciz	"LRP %s%s, %s.w, %s, %s;\n"

	.comm	_WINED3DTA_TFACTOR,8,3          ; @WINED3DTA_TFACTOR
	.comm	_WINED3DTA_TEXTURE,8,3          ; @WINED3DTA_TEXTURE
	.comm	_WINED3DTA_DIFFUSE,8,3          ; @WINED3DTA_DIFFUSE
l_.str.14:                              ; @.str.14
	.asciz	"SUB arg0.w, const.x, %s.w;\n"

l_.str.15:                              ; @.str.15
	.asciz	"MAD_SAT %s%s, %s, arg0.w, %s;\n"

l_.str.16:                              ; @.str.16
	.asciz	"SUB arg0.w, const.x, %s;\n"

l_.str.17:                              ; @.str.17
	.asciz	"MAD_SAT %s%s, arg0.w, %s, %s;\n"

l_.str.18:                              ; @.str.18
	.asciz	"MAD_SAT %s%s, %s.w, %s, %s;\n"

l_.str.19:                              ; @.str.19
	.asciz	"SUB arg0, const.x, %s;\n"

l_.str.20:                              ; @.str.20
	.asciz	"MAD_SAT %s%s, arg0, %s, %s.w;\n"

l_.str.21:                              ; @.str.21
	.asciz	"MAD_SAT %s%s, %s, %s, %s.w;\n"

l_.str.22:                              ; @.str.22
	.asciz	"SUB arg1, %s, const.w;\n"

l_.str.23:                              ; @.str.23
	.asciz	"DP3_SAT %s%s, arg1, arg2;\n"

l_.str.24:                              ; @.str.24
	.asciz	"MAD_SAT %s%s, %s, %s, %s;\n"

l_.str.25:                              ; @.str.25
	.asciz	"LRP %s%s, %s, %s, %s;\n"

l_.str.26:                              ; @.str.26
	.asciz	"Unhandled texture op %08x\n"

l_.str.27:                              ; @.str.27
	.asciz	"MUL_SAT %s%s, %s, const.y;\n"

l_.str.28:                              ; @.str.28
	.asciz	"MUL_SAT %s%s, %s, const.z;\n"

	.no_dead_strip	_gen_ffp_instr
.subsections_via_symbols
