	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_leader_end                     ## -- Begin function leader_end
	.p2align	4, 0x90
_leader_end:                            ## @leader_end
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_leader_succeed,8,3             ## @leader_succeed
	.comm	_leader_layer_game,8,3          ## @leader_layer_game
	.comm	_leader_layer_def,8,3           ## @leader_layer_def
	.comm	_defsong,4,2                    ## @defsong
	.comm	_failed,4,2                     ## @failed
	.comm	_gamesong,4,2                   ## @gamesong
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.globl	_leader_end                     ; -- Begin function leader_end
	.p2align	2
_leader_end:                            ; @leader_end
	.cfi_startproc
; %bb.0:
	ret
	.cfi_endproc
                                        ; -- End function
	.comm	_leader_succeed,8,3             ; @leader_succeed
	.comm	_leader_layer_game,8,3          ; @leader_layer_game
	.comm	_leader_layer_def,8,3           ; @leader_layer_def
	.comm	_defsong,4,2                    ; @defsong
	.comm	_failed,4,2                     ; @failed
	.comm	_gamesong,4,2                   ; @gamesong
.subsections_via_symbols
