	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function gen_yv12_read
_gen_yv12_read:                         ## @gen_yv12_read
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$88, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rdx, -120(%rbp)                ## 8-byte Spill
	movq	%rsi, %r14
	movq	%rdi, %rbx
	movq	(%rsi), %rdi
	callq	_arbfp_texture_target
	movq	%rax, -112(%rbp)                ## 8-byte Spill
	leaq	L_.str(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	_gen_yv12_read.yv12_coef(%rip), %rsi
	movq	%rbx, %rdi
	callq	_shader_arb_append_imm_vec4
	leaq	L_.str.1(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.2(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.3(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%r14, -104(%rbp)                ## 8-byte Spill
	movq	(%r14), %rax
	movq	_WINED3D_GL_RES_TYPE_TEX_2D@GOTPCREL(%rip), %rcx
	cmpq	(%rcx), %rax
	jne	LBB0_2
## %bb.1:
	leaq	L_.str.15(%rip), %rax
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	leaq	L_.str.14(%rip), %rax
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	leaq	L_.str.13(%rip), %rax
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
	leaq	L_.str.12(%rip), %rax
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	leaq	L_.str.11(%rip), %rax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	leaq	L_.str.10(%rip), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	leaq	L_.str.9(%rip), %rax
	movq	%rax, -64(%rbp)                 ## 8-byte Spill
	leaq	L_.str.8(%rip), %r15
	leaq	L_.str.7(%rip), %r13
	leaq	L_.str.6(%rip), %r12
	leaq	L_.str.5(%rip), %r14
	leaq	L_.str.4(%rip), %rsi
	jmp	LBB0_3
LBB0_2:
	leaq	L_.str.16(%rip), %rsi
	movq	%rbx, %rdi
	movq	%rsi, -64(%rbp)                 ## 8-byte Spill
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.17(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.13(%rip), %rax
	movq	%rax, -96(%rbp)                 ## 8-byte Spill
	leaq	L_.str.23(%rip), %rax
	movq	%rax, -88(%rbp)                 ## 8-byte Spill
	leaq	L_.str.15(%rip), %rax
	movq	%rax, -80(%rbp)                 ## 8-byte Spill
	leaq	L_.str.22(%rip), %rax
	movq	%rax, -72(%rbp)                 ## 8-byte Spill
	leaq	L_.str.21(%rip), %rax
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	leaq	L_.str.20(%rip), %rax
	movq	%rax, -48(%rbp)                 ## 8-byte Spill
	leaq	L_.str.11(%rip), %r15
	leaq	L_.str.19(%rip), %r13
	leaq	L_.str.10(%rip), %r12
	leaq	L_.str.9(%rip), %r14
	leaq	L_.str.18(%rip), %rsi
LBB0_3:
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	%r14, %rsi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	%r12, %rsi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	%r13, %rsi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	%r15, %rsi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	-64(%rbp), %rsi                 ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	-48(%rbp), %rsi                 ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	-56(%rbp), %rsi                 ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	-72(%rbp), %rsi                 ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	-80(%rbp), %rsi                 ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	-88(%rbp), %rsi                 ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	-96(%rbp), %rsi                 ## 8-byte Reload
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.24(%rip), %r14
	movq	%rbx, %rdi
	movq	%r14, %rsi
	movq	-112(%rbp), %r15                ## 8-byte Reload
	movq	%r15, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.25(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	-104(%rbp), %r12                ## 8-byte Reload
	movq	(%r12), %rax
	movq	_WINED3D_GL_RES_TYPE_TEX_2D@GOTPCREL(%rip), %r13
	cmpq	(%r13), %rax
	leaq	L_.str.26(%rip), %rax
	leaq	L_.str.27(%rip), %rsi
	cmoveq	%rax, %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	%r14, %rsi
	movq	%r15, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.28(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.2(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	(%r12), %rax
	cmpq	(%r13), %rax
	jne	LBB0_4
## %bb.5:
	leaq	L_.str.29(%rip), %rsi
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.15(%rip), %r14
	leaq	L_.str.30(%rip), %rsi
	jmp	LBB0_6
LBB0_4:
	leaq	L_.str.33(%rip), %r14
	leaq	L_.str.32(%rip), %rsi
LBB0_6:
	movq	%rbx, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movq	%rbx, %rdi
	movq	%r14, %rsi
	xorl	%eax, %eax
	callq	_shader_addline
	leaq	L_.str.31(%rip), %rsi
	movq	%rbx, %rdi
	movq	%r15, %rdx
	xorl	%eax, %eax
	callq	_shader_addline
	movq	-120(%rbp), %rax                ## 8-byte Reload
	movb	$97, (%rax)
	movq	_TRUE@GOTPCREL(%rip), %rax
	movl	(%rax), %eax
	addq	$88, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__const
	.p2align	4                               ## @gen_yv12_read.yv12_coef
_gen_yv12_read.yv12_coef:
	.long	0x3f2aaaab                      ## float 0.666666686
	.long	0x3e2aaaab                      ## float 0.166666672
	.long	0x3f555556                      ## float 0.833333373
	.long	0x3eaaaaab                      ## float 0.333333343

	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"PARAM yv12_coef = "

L_.str.1:                               ## @.str.1
	.asciz	";\n"

L_.str.2:                               ## @.str.2
	.asciz	"MOV texcrd, fragment.texcoord[0];\n"

L_.str.3:                               ## @.str.3
	.asciz	"MUL texcrd.x, texcrd.x, coef.y;\n"

	.comm	_WINED3D_GL_RES_TYPE_TEX_2D,8,3 ## @WINED3D_GL_RES_TYPE_TEX_2D
L_.str.4:                               ## @.str.4
	.asciz	"RCP chroma.w, size.y;\n"

L_.str.5:                               ## @.str.5
	.asciz	"MUL texcrd2.y, texcrd.y, size.y;\n"

L_.str.6:                               ## @.str.6
	.asciz	"FLR texcrd2.y, texcrd2.y;\n"

L_.str.7:                               ## @.str.7
	.asciz	"MAD texcrd.y, texcrd.y, yv12_coef.y, yv12_coef.x;\n"

L_.str.8:                               ## @.str.8
	.asciz	"ADD texcrd2.x, texcrd2.y, yv12_coef.y;\n"

L_.str.9:                               ## @.str.9
	.asciz	"FRC texcrd2.x, texcrd2.x;\n"

L_.str.10:                              ## @.str.10
	.asciz	"SGE texcrd2.x, texcrd2.x, coef.y;\n"

L_.str.11:                              ## @.str.11
	.asciz	"MAD texcrd.x, texcrd2.x, coef.y, texcrd.x;\n"

L_.str.12:                              ## @.str.12
	.asciz	"MAD temp.y, coef.y, chroma.w, yv12_coef.x;\n"

L_.str.13:                              ## @.str.13
	.asciz	"MAX texcrd.y, temp.y, texcrd.y;\n"

L_.str.14:                              ## @.str.14
	.asciz	"MAD temp.y, -coef.y, chroma.w, yv12_coef.z;\n"

L_.str.15:                              ## @.str.15
	.asciz	"MIN texcrd.y, temp.y, texcrd.y;\n"

L_.str.16:                              ## @.str.16
	.asciz	"FLR texcrd.y, texcrd.y;\n"

L_.str.17:                              ## @.str.17
	.asciz	"MAD texcrd.y, texcrd.y, coef.w, size.y;\n"

L_.str.18:                              ## @.str.18
	.asciz	"ADD texcrd2.x, texcrd.y, yv12_coef.y;\n"

L_.str.19:                              ## @.str.19
	.asciz	"MUL texcrd2.x, texcrd2.x, size.x;\n"

L_.str.20:                              ## @.str.20
	.asciz	"ADD texcrd.y, texcrd.y, coef.y;\n"

L_.str.21:                              ## @.str.21
	.asciz	"MAD temp.y, size.y, coef.w, size.y;\n"

L_.str.22:                              ## @.str.22
	.asciz	"ADD temp.y, temp.y, -coef.y;\n"

L_.str.23:                              ## @.str.23
	.asciz	"ADD temp.y, size.y, coef.y;\n"

L_.str.24:                              ## @.str.24
	.asciz	"TEX temp, texcrd, texture[0], %s;\n"

L_.str.25:                              ## @.str.25
	.asciz	"MOV chroma.x, temp.w;\n"

L_.str.26:                              ## @.str.26
	.asciz	"ADD texcrd.y, texcrd.y, yv12_coef.y;\n"

L_.str.27:                              ## @.str.27
	.asciz	"MAD texcrd.y, size.y, coef.w, texcrd.y;\n"

L_.str.28:                              ## @.str.28
	.asciz	"MOV chroma.y, temp.w;\n"

L_.str.29:                              ## @.str.29
	.asciz	"MUL texcrd.y, texcrd.y, yv12_coef.x;\n"

L_.str.30:                              ## @.str.30
	.asciz	"MAD temp.y, -coef.y, chroma.w, yv12_coef.x;\n"

L_.str.31:                              ## @.str.31
	.asciz	"TEX luminance, texcrd, texture[0], %s;\n"

L_.str.32:                              ## @.str.32
	.asciz	"ADD temp.x, size.y, -coef.y;\n"

L_.str.33:                              ## @.str.33
	.asciz	"MIN texcrd.y, texcrd.y, size.x;\n"

	.comm	_TRUE,4,2                       ## @TRUE
	.no_dead_strip	_gen_yv12_read
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function gen_yv12_read
_gen_yv12_read:                         ; @gen_yv12_read
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #144
	.cfi_def_cfa_offset 144
	stp	x28, x27, [sp, #48]             ; 16-byte Folded Spill
	stp	x26, x25, [sp, #64]             ; 16-byte Folded Spill
	stp	x24, x23, [sp, #80]             ; 16-byte Folded Spill
	stp	x22, x21, [sp, #96]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #112]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #128]            ; 16-byte Folded Spill
	add	x29, sp, #128
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	str	x2, [sp, #40]                   ; 8-byte Folded Spill
	mov	x22, x1
	mov	x20, x0
	ldr	x0, [x1]
	bl	_arbfp_texture_target
	str	x0, [sp, #32]                   ; 8-byte Folded Spill
Lloh0:
	adrp	x1, l_.str@PAGE
Lloh1:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
Lloh2:
	adrp	x1, _gen_yv12_read.yv12_coef@PAGE
Lloh3:
	add	x1, x1, _gen_yv12_read.yv12_coef@PAGEOFF
	mov	x0, x20
	bl	_shader_arb_append_imm_vec4
Lloh4:
	adrp	x1, l_.str.1@PAGE
Lloh5:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
Lloh6:
	adrp	x1, l_.str.2@PAGE
Lloh7:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
Lloh8:
	adrp	x1, l_.str.3@PAGE
Lloh9:
	add	x1, x1, l_.str.3@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	ldr	x8, [x22]
Lloh10:
	adrp	x9, _WINED3D_GL_RES_TYPE_TEX_2D@GOTPAGE
Lloh11:
	ldr	x9, [x9, _WINED3D_GL_RES_TYPE_TEX_2D@GOTPAGEOFF]
Lloh12:
	ldr	x9, [x9]
	cmp	x8, x9
	b.ne	LBB0_2
; %bb.1:
Lloh13:
	adrp	x8, l_.str.15@PAGE
Lloh14:
	add	x9, x8, l_.str.15@PAGEOFF
Lloh15:
	adrp	x8, l_.str.14@PAGE
Lloh16:
	add	x8, x8, l_.str.14@PAGEOFF
	stp	x8, x9, [sp, #16]               ; 16-byte Folded Spill
Lloh17:
	adrp	x8, l_.str.13@PAGE
Lloh18:
	add	x8, x8, l_.str.13@PAGEOFF
	str	x8, [sp, #8]                    ; 8-byte Folded Spill
Lloh19:
	adrp	x26, l_.str.12@PAGE
Lloh20:
	add	x26, x26, l_.str.12@PAGEOFF
Lloh21:
	adrp	x28, l_.str.11@PAGE
Lloh22:
	add	x28, x28, l_.str.11@PAGEOFF
Lloh23:
	adrp	x19, l_.str.10@PAGE
Lloh24:
	add	x19, x19, l_.str.10@PAGEOFF
Lloh25:
	adrp	x27, l_.str.9@PAGE
Lloh26:
	add	x27, x27, l_.str.9@PAGEOFF
Lloh27:
	adrp	x23, l_.str.8@PAGE
Lloh28:
	add	x23, x23, l_.str.8@PAGEOFF
Lloh29:
	adrp	x24, l_.str.7@PAGE
Lloh30:
	add	x24, x24, l_.str.7@PAGEOFF
Lloh31:
	adrp	x21, l_.str.6@PAGE
Lloh32:
	add	x21, x21, l_.str.6@PAGEOFF
Lloh33:
	adrp	x25, l_.str.5@PAGE
Lloh34:
	add	x25, x25, l_.str.5@PAGEOFF
Lloh35:
	adrp	x1, l_.str.4@PAGE
Lloh36:
	add	x1, x1, l_.str.4@PAGEOFF
	b	LBB0_3
LBB0_2:
Lloh37:
	adrp	x27, l_.str.16@PAGE
Lloh38:
	add	x27, x27, l_.str.16@PAGEOFF
	mov	x0, x20
	mov	x1, x27
	bl	_shader_addline
Lloh39:
	adrp	x1, l_.str.17@PAGE
Lloh40:
	add	x1, x1, l_.str.17@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
Lloh41:
	adrp	x8, l_.str.13@PAGE
Lloh42:
	add	x9, x8, l_.str.13@PAGEOFF
Lloh43:
	adrp	x8, l_.str.23@PAGE
Lloh44:
	add	x8, x8, l_.str.23@PAGEOFF
	stp	x8, x9, [sp, #16]               ; 16-byte Folded Spill
Lloh45:
	adrp	x8, l_.str.15@PAGE
Lloh46:
	add	x8, x8, l_.str.15@PAGEOFF
	str	x8, [sp, #8]                    ; 8-byte Folded Spill
Lloh47:
	adrp	x26, l_.str.22@PAGE
Lloh48:
	add	x26, x26, l_.str.22@PAGEOFF
Lloh49:
	adrp	x28, l_.str.21@PAGE
Lloh50:
	add	x28, x28, l_.str.21@PAGEOFF
Lloh51:
	adrp	x19, l_.str.20@PAGE
Lloh52:
	add	x19, x19, l_.str.20@PAGEOFF
Lloh53:
	adrp	x23, l_.str.11@PAGE
Lloh54:
	add	x23, x23, l_.str.11@PAGEOFF
Lloh55:
	adrp	x24, l_.str.19@PAGE
Lloh56:
	add	x24, x24, l_.str.19@PAGEOFF
Lloh57:
	adrp	x21, l_.str.10@PAGE
Lloh58:
	add	x21, x21, l_.str.10@PAGEOFF
Lloh59:
	adrp	x25, l_.str.9@PAGE
Lloh60:
	add	x25, x25, l_.str.9@PAGEOFF
Lloh61:
	adrp	x1, l_.str.18@PAGE
Lloh62:
	add	x1, x1, l_.str.18@PAGEOFF
LBB0_3:
	mov	x0, x20
	bl	_shader_addline
	mov	x0, x20
	mov	x1, x25
	bl	_shader_addline
	mov	x0, x20
	mov	x1, x21
	bl	_shader_addline
	mov	x0, x20
	mov	x1, x24
	bl	_shader_addline
	mov	x0, x20
	mov	x1, x23
	bl	_shader_addline
	mov	x0, x20
	mov	x1, x27
	bl	_shader_addline
	mov	x0, x20
	mov	x1, x19
	bl	_shader_addline
	mov	x0, x20
	mov	x1, x28
	bl	_shader_addline
	mov	x0, x20
	mov	x1, x26
	bl	_shader_addline
	mov	x0, x20
	ldr	x1, [sp, #8]                    ; 8-byte Folded Reload
	bl	_shader_addline
	mov	x0, x20
	ldr	x1, [sp, #16]                   ; 8-byte Folded Reload
	bl	_shader_addline
	mov	x0, x20
	ldr	x1, [sp, #24]                   ; 8-byte Folded Reload
	bl	_shader_addline
	ldr	x21, [sp, #32]                  ; 8-byte Folded Reload
	str	x21, [sp]
Lloh63:
	adrp	x19, l_.str.24@PAGE
Lloh64:
	add	x19, x19, l_.str.24@PAGEOFF
	mov	x0, x20
	mov	x1, x19
	bl	_shader_addline
Lloh65:
	adrp	x1, l_.str.25@PAGE
Lloh66:
	add	x1, x1, l_.str.25@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	ldr	x8, [x22]
Lloh67:
	adrp	x23, _WINED3D_GL_RES_TYPE_TEX_2D@GOTPAGE
Lloh68:
	ldr	x23, [x23, _WINED3D_GL_RES_TYPE_TEX_2D@GOTPAGEOFF]
	ldr	x9, [x23]
Lloh69:
	adrp	x10, l_.str.27@PAGE
Lloh70:
	add	x10, x10, l_.str.27@PAGEOFF
Lloh71:
	adrp	x11, l_.str.26@PAGE
Lloh72:
	add	x11, x11, l_.str.26@PAGEOFF
	cmp	x8, x9
	csel	x1, x11, x10, eq
	mov	x0, x20
	bl	_shader_addline
	str	x21, [sp]
	mov	x0, x20
	mov	x1, x19
	bl	_shader_addline
Lloh73:
	adrp	x1, l_.str.28@PAGE
Lloh74:
	add	x1, x1, l_.str.28@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
Lloh75:
	adrp	x1, l_.str.2@PAGE
Lloh76:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	ldr	x8, [x22]
	ldr	x9, [x23]
	cmp	x8, x9
	b.ne	LBB0_5
; %bb.4:
Lloh77:
	adrp	x1, l_.str.29@PAGE
Lloh78:
	add	x1, x1, l_.str.29@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
Lloh79:
	adrp	x19, l_.str.15@PAGE
Lloh80:
	add	x19, x19, l_.str.15@PAGEOFF
Lloh81:
	adrp	x1, l_.str.30@PAGE
Lloh82:
	add	x1, x1, l_.str.30@PAGEOFF
	b	LBB0_6
LBB0_5:
Lloh83:
	adrp	x19, l_.str.33@PAGE
Lloh84:
	add	x19, x19, l_.str.33@PAGEOFF
Lloh85:
	adrp	x1, l_.str.32@PAGE
Lloh86:
	add	x1, x1, l_.str.32@PAGEOFF
LBB0_6:
	mov	x0, x20
	bl	_shader_addline
	mov	x0, x20
	mov	x1, x19
	bl	_shader_addline
	str	x21, [sp]
Lloh87:
	adrp	x1, l_.str.31@PAGE
Lloh88:
	add	x1, x1, l_.str.31@PAGEOFF
	mov	x0, x20
	bl	_shader_addline
	mov	w8, #97
	ldr	x9, [sp, #40]                   ; 8-byte Folded Reload
	strb	w8, [x9]
Lloh89:
	adrp	x8, _TRUE@GOTPAGE
Lloh90:
	ldr	x8, [x8, _TRUE@GOTPAGEOFF]
Lloh91:
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #128]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #112]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #96]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #80]             ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #64]             ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #48]             ; 16-byte Folded Reload
	add	sp, sp, #144
	ret
	.loh AdrpLdrGotLdr	Lloh10, Lloh11, Lloh12
	.loh AdrpAdd	Lloh8, Lloh9
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpAdd	Lloh4, Lloh5
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpAdd	Lloh35, Lloh36
	.loh AdrpAdd	Lloh33, Lloh34
	.loh AdrpAdd	Lloh31, Lloh32
	.loh AdrpAdd	Lloh29, Lloh30
	.loh AdrpAdd	Lloh27, Lloh28
	.loh AdrpAdd	Lloh25, Lloh26
	.loh AdrpAdd	Lloh23, Lloh24
	.loh AdrpAdd	Lloh21, Lloh22
	.loh AdrpAdd	Lloh19, Lloh20
	.loh AdrpAdd	Lloh17, Lloh18
	.loh AdrpAdd	Lloh15, Lloh16
	.loh AdrpAdrp	Lloh13, Lloh15
	.loh AdrpAdd	Lloh13, Lloh14
	.loh AdrpAdd	Lloh61, Lloh62
	.loh AdrpAdd	Lloh59, Lloh60
	.loh AdrpAdd	Lloh57, Lloh58
	.loh AdrpAdd	Lloh55, Lloh56
	.loh AdrpAdd	Lloh53, Lloh54
	.loh AdrpAdd	Lloh51, Lloh52
	.loh AdrpAdd	Lloh49, Lloh50
	.loh AdrpAdd	Lloh47, Lloh48
	.loh AdrpAdd	Lloh45, Lloh46
	.loh AdrpAdd	Lloh43, Lloh44
	.loh AdrpAdrp	Lloh41, Lloh43
	.loh AdrpAdd	Lloh41, Lloh42
	.loh AdrpAdd	Lloh39, Lloh40
	.loh AdrpAdd	Lloh37, Lloh38
	.loh AdrpAdd	Lloh75, Lloh76
	.loh AdrpAdd	Lloh73, Lloh74
	.loh AdrpAdd	Lloh71, Lloh72
	.loh AdrpAdd	Lloh69, Lloh70
	.loh AdrpLdrGot	Lloh67, Lloh68
	.loh AdrpAdd	Lloh65, Lloh66
	.loh AdrpAdd	Lloh63, Lloh64
	.loh AdrpAdd	Lloh81, Lloh82
	.loh AdrpAdd	Lloh79, Lloh80
	.loh AdrpAdd	Lloh77, Lloh78
	.loh AdrpAdd	Lloh85, Lloh86
	.loh AdrpAdd	Lloh83, Lloh84
	.loh AdrpLdrGotLdr	Lloh89, Lloh90, Lloh91
	.loh AdrpAdd	Lloh87, Lloh88
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__const
	.p2align	2                               ; @gen_yv12_read.yv12_coef
_gen_yv12_read.yv12_coef:
	.long	0x3f2aaaab                      ; float 0.666666686
	.long	0x3e2aaaab                      ; float 0.166666672
	.long	0x3f555556                      ; float 0.833333373
	.long	0x3eaaaaab                      ; float 0.333333343

	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"PARAM yv12_coef = "

l_.str.1:                               ; @.str.1
	.asciz	";\n"

l_.str.2:                               ; @.str.2
	.asciz	"MOV texcrd, fragment.texcoord[0];\n"

l_.str.3:                               ; @.str.3
	.asciz	"MUL texcrd.x, texcrd.x, coef.y;\n"

	.comm	_WINED3D_GL_RES_TYPE_TEX_2D,8,3 ; @WINED3D_GL_RES_TYPE_TEX_2D
l_.str.4:                               ; @.str.4
	.asciz	"RCP chroma.w, size.y;\n"

l_.str.5:                               ; @.str.5
	.asciz	"MUL texcrd2.y, texcrd.y, size.y;\n"

l_.str.6:                               ; @.str.6
	.asciz	"FLR texcrd2.y, texcrd2.y;\n"

l_.str.7:                               ; @.str.7
	.asciz	"MAD texcrd.y, texcrd.y, yv12_coef.y, yv12_coef.x;\n"

l_.str.8:                               ; @.str.8
	.asciz	"ADD texcrd2.x, texcrd2.y, yv12_coef.y;\n"

l_.str.9:                               ; @.str.9
	.asciz	"FRC texcrd2.x, texcrd2.x;\n"

l_.str.10:                              ; @.str.10
	.asciz	"SGE texcrd2.x, texcrd2.x, coef.y;\n"

l_.str.11:                              ; @.str.11
	.asciz	"MAD texcrd.x, texcrd2.x, coef.y, texcrd.x;\n"

l_.str.12:                              ; @.str.12
	.asciz	"MAD temp.y, coef.y, chroma.w, yv12_coef.x;\n"

l_.str.13:                              ; @.str.13
	.asciz	"MAX texcrd.y, temp.y, texcrd.y;\n"

l_.str.14:                              ; @.str.14
	.asciz	"MAD temp.y, -coef.y, chroma.w, yv12_coef.z;\n"

l_.str.15:                              ; @.str.15
	.asciz	"MIN texcrd.y, temp.y, texcrd.y;\n"

l_.str.16:                              ; @.str.16
	.asciz	"FLR texcrd.y, texcrd.y;\n"

l_.str.17:                              ; @.str.17
	.asciz	"MAD texcrd.y, texcrd.y, coef.w, size.y;\n"

l_.str.18:                              ; @.str.18
	.asciz	"ADD texcrd2.x, texcrd.y, yv12_coef.y;\n"

l_.str.19:                              ; @.str.19
	.asciz	"MUL texcrd2.x, texcrd2.x, size.x;\n"

l_.str.20:                              ; @.str.20
	.asciz	"ADD texcrd.y, texcrd.y, coef.y;\n"

l_.str.21:                              ; @.str.21
	.asciz	"MAD temp.y, size.y, coef.w, size.y;\n"

l_.str.22:                              ; @.str.22
	.asciz	"ADD temp.y, temp.y, -coef.y;\n"

l_.str.23:                              ; @.str.23
	.asciz	"ADD temp.y, size.y, coef.y;\n"

l_.str.24:                              ; @.str.24
	.asciz	"TEX temp, texcrd, texture[0], %s;\n"

l_.str.25:                              ; @.str.25
	.asciz	"MOV chroma.x, temp.w;\n"

l_.str.26:                              ; @.str.26
	.asciz	"ADD texcrd.y, texcrd.y, yv12_coef.y;\n"

l_.str.27:                              ; @.str.27
	.asciz	"MAD texcrd.y, size.y, coef.w, texcrd.y;\n"

l_.str.28:                              ; @.str.28
	.asciz	"MOV chroma.y, temp.w;\n"

l_.str.29:                              ; @.str.29
	.asciz	"MUL texcrd.y, texcrd.y, yv12_coef.x;\n"

l_.str.30:                              ; @.str.30
	.asciz	"MAD temp.y, -coef.y, chroma.w, yv12_coef.x;\n"

l_.str.31:                              ; @.str.31
	.asciz	"TEX luminance, texcrd, texture[0], %s;\n"

l_.str.32:                              ; @.str.32
	.asciz	"ADD temp.x, size.y, -coef.y;\n"

l_.str.33:                              ; @.str.33
	.asciz	"MIN texcrd.y, texcrd.y, size.x;\n"

	.comm	_TRUE,4,2                       ; @TRUE
	.no_dead_strip	_gen_yv12_read
.subsections_via_symbols
