	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function wglUseFontBitmaps_common
_wglUseFontBitmaps_common:              ## @wglUseFontBitmaps_common
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	subq	$104, %rsp
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%r8d, -108(%rbp)                ## 4-byte Spill
	movl	%ecx, -60(%rbp)                 ## 4-byte Spill
	movl	%edx, %ebx
	movl	%esi, %r12d
	movl	%edi, -48(%rbp)                 ## 4-byte Spill
	xorl	%eax, %eax
	callq	_IntGetCurrentDispatchTable
	movq	%rax, %r14
	movq	_TRUE@GOTPCREL(%rip), %rax
	movl	(%rax), %r15d
	movq	_GL_UNPACK_ALIGNMENT@GOTPCREL(%rip), %r13
	movl	(%r13), %edi
	leaq	-116(%rbp), %rsi
	callq	*32(%r14)
	movl	(%r13), %edi
	movl	$4, %esi
	callq	*(%r14)
	addl	%r12d, %ebx
	movl	%ebx, -112(%rbp)                ## 4-byte Spill
	cmpl	%r12d, %ebx
	jbe	LBB0_40
## %bb.1:
	movl	%r12d, %eax
	xorl	%ecx, %ecx
	movq	%rcx, -56(%rbp)                 ## 8-byte Spill
	xorl	%r13d, %r13d
	xorl	%r15d, %r15d
	movl	-60(%rbp), %r12d                ## 4-byte Reload
	movl	%eax, %ebx
	movq	%r14, -128(%rbp)                ## 8-byte Spill
	jmp	LBB0_4
	.p2align	4, 0x90
LBB0_2:                                 ##   in Loop: Header=BB0_4 Depth=1
	movl	-88(%rbp), %r9d
	movl	-84(%rbp), %r8d
	movq	$0, (%rsp)
	xorl	%edi, %edi
	xorl	%esi, %esi
	xorl	%edx, %edx
	xorl	%ecx, %ecx
LBB0_3:                                 ##   in Loop: Header=BB0_4 Depth=1
	callq	*%rax
	movl	-104(%rbp), %ebx                ## 4-byte Reload
	movl	-100(%rbp), %r15d               ## 4-byte Reload
	incl	%r12d
	xorl	%eax, %eax
	callq	*8(%r14)
	incl	%ebx
	cmpl	-112(%rbp), %ebx                ## 4-byte Folded Reload
	je	LBB0_41
LBB0_4:                                 ## =>This Loop Header: Depth=1
                                        ##     Child Loop BB0_19 Depth 2
                                        ##       Child Loop BB0_22 Depth 3
                                        ##     Child Loop BB0_28 Depth 2
                                        ##       Child Loop BB0_32 Depth 3
	movq	_GGO_BITMAP@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	cmpl	$0, -108(%rbp)                  ## 4-byte Folded Reload
	je	LBB0_6
## %bb.5:                               ##   in Loop: Header=BB0_4 Depth=1
	leaq	_wglUseFontBitmaps_common.identity(%rip), %rax
	movq	%rax, (%rsp)
	movl	-48(%rbp), %edi                 ## 4-byte Reload
	movl	%ebx, %esi
	leaq	-96(%rbp), %rcx
	xorl	%r8d, %r8d
	xorl	%r9d, %r9d
	callq	_GetGlyphOutlineW
	jmp	LBB0_7
	.p2align	4, 0x90
LBB0_6:                                 ##   in Loop: Header=BB0_4 Depth=1
	leaq	_wglUseFontBitmaps_common.identity(%rip), %rax
	movq	%rax, (%rsp)
	movl	-48(%rbp), %edi                 ## 4-byte Reload
	movl	%ebx, %esi
	leaq	-96(%rbp), %rcx
	xorl	%r8d, %r8d
	xorl	%r9d, %r9d
	callq	_GetGlyphOutlineA
LBB0_7:                                 ##   in Loop: Header=BB0_4 Depth=1
	movl	%eax, -44(%rbp)                 ## 4-byte Spill
	leaq	L_.str(%rip), %rdi
	movl	%ebx, %esi
	movl	%r12d, %edx
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	xorl	%eax, %eax
	callq	_TRACE
	movl	-44(%rbp), %ecx                 ## 4-byte Reload
	movq	_GDI_ERROR@GOTPCREL(%rip), %rax
	cmpl	(%rax), %ecx
	je	LBB0_42
## %bb.8:                               ##   in Loop: Header=BB0_4 Depth=1
	cmpl	%r15d, %ecx
	jbe	LBB0_10
## %bb.9:                               ##   in Loop: Header=BB0_4 Depth=1
	xorl	%eax, %eax
	callq	_GetProcessHeap
	movl	%eax, %edi
	xorl	%esi, %esi
	movq	%r13, %rdx
	callq	_HeapFree
	xorl	%eax, %eax
	callq	_GetProcessHeap
	movl	%eax, %edi
	xorl	%esi, %esi
	movq	-56(%rbp), %rdx                 ## 8-byte Reload
	callq	_HeapFree
	xorl	%eax, %eax
	callq	_GetProcessHeap
	movq	_HEAP_ZERO_MEMORY@GOTPCREL(%rip), %r15
	movl	(%r15), %esi
	movl	%eax, %edi
	movl	-44(%rbp), %edx                 ## 4-byte Reload
	callq	_HeapAlloc
	movq	%rax, %r13
	xorl	%eax, %eax
	callq	_GetProcessHeap
	movl	(%r15), %esi
	movl	%eax, %edi
	movl	-44(%rbp), %edx                 ## 4-byte Reload
	callq	_HeapAlloc
	movq	%rax, -56(%rbp)                 ## 8-byte Spill
	movl	-44(%rbp), %r15d                ## 4-byte Reload
LBB0_10:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	_GGO_BITMAP@GOTPCREL(%rip), %rax
	movl	(%rax), %edx
	cmpl	$0, -108(%rbp)                  ## 4-byte Folded Reload
	je	LBB0_12
## %bb.11:                              ##   in Loop: Header=BB0_4 Depth=1
	leaq	_wglUseFontBitmaps_common.identity(%rip), %rax
	movq	%rax, (%rsp)
	movl	-48(%rbp), %edi                 ## 4-byte Reload
	movl	%ebx, %esi
	leaq	-96(%rbp), %rcx
	movl	%r15d, %r8d
	movq	%r13, %r9
	callq	_GetGlyphOutlineW
	jmp	LBB0_13
	.p2align	4, 0x90
LBB0_12:                                ##   in Loop: Header=BB0_4 Depth=1
	leaq	_wglUseFontBitmaps_common.identity(%rip), %rax
	movq	%rax, (%rsp)
	movl	-48(%rbp), %edi                 ## 4-byte Reload
	movl	%ebx, %esi
	leaq	-96(%rbp), %rcx
	movl	%r15d, %r8d
	movq	%r13, %r9
	callq	_GetGlyphOutlineA
LBB0_13:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	_GDI_ERROR@GOTPCREL(%rip), %rcx
	cmpl	(%rcx), %eax
	je	LBB0_43
## %bb.14:                              ##   in Loop: Header=BB0_4 Depth=1
	movl	%r15d, -100(%rbp)               ## 4-byte Spill
	movl	%ebx, -104(%rbp)                ## 4-byte Spill
	movl	%r12d, -60(%rbp)                ## 4-byte Spill
	movq	_wgl@GOTPCREL(%rip), %rax
	movl	(%rax), %edi
	callq	_TRACE_ON
	testq	%rax, %rax
	je	LBB0_24
## %bb.15:                              ##   in Loop: Header=BB0_4 Depth=1
	movl	-96(%rbp), %esi
	movl	-92(%rbp), %edx
	leaq	L_.str.1(%rip), %rdi
	xorl	%eax, %eax
	callq	_TRACE
	movl	-72(%rbp), %esi
	movq	-80(%rbp), %rdx
	leaq	L_.str.2(%rip), %rdi
	xorl	%eax, %eax
	callq	_TRACE
	movl	-88(%rbp), %edx
	movl	-84(%rbp), %esi
	leaq	L_.str.3(%rip), %rdi
	xorl	%eax, %eax
	callq	_TRACE
	cmpl	$0, -44(%rbp)                   ## 4-byte Folded Reload
	je	LBB0_37
## %bb.16:                              ##   in Loop: Header=BB0_4 Depth=1
	xorl	%r15d, %r15d
	leaq	L_.str.4(%rip), %rdi
	xorl	%eax, %eax
	callq	_TRACE
	cmpl	$0, -92(%rbp)
	je	LBB0_38
## %bb.17:                              ##   in Loop: Header=BB0_4 Depth=1
	movq	%r13, %r12
	jmp	LBB0_19
	.p2align	4, 0x90
LBB0_18:                                ##   in Loop: Header=BB0_19 Depth=2
	andq	$-4, %r12
	addq	$4, %r12
	leaq	L_.str.8(%rip), %rdi
	xorl	%eax, %eax
	callq	_TRACE
	incl	%r15d
	cmpl	-92(%rbp), %r15d
	jae	LBB0_24
LBB0_19:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_22 Depth 3
	leaq	L_.str.5(%rip), %rdi
	xorl	%eax, %eax
	callq	_TRACE
	cmpl	$0, -96(%rbp)
	je	LBB0_18
## %bb.20:                              ##   in Loop: Header=BB0_19 Depth=2
	xorl	%ebx, %ebx
	movl	$128, %r14d
	jmp	LBB0_22
	.p2align	4, 0x90
LBB0_21:                                ##   in Loop: Header=BB0_22 Depth=3
	addq	%rax, %r12
	xorl	%eax, %eax
	callq	_TRACE
	incl	%ebx
	shrl	%r14d
	cmpl	-96(%rbp), %ebx
	jae	LBB0_18
LBB0_22:                                ##   Parent Loop BB0_4 Depth=1
                                        ##     Parent Loop BB0_19 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	xorl	%eax, %eax
	testl	%r14d, %r14d
	sete	%al
	movl	$128, %ecx
	cmovel	%ecx, %r14d
	movzbl	(%r12,%rax), %ecx
	leaq	L_.str.7(%rip), %rdi
	testl	%ecx, %r14d
	je	LBB0_21
## %bb.23:                              ##   in Loop: Header=BB0_22 Depth=3
	leaq	L_.str.6(%rip), %rdi
	jmp	LBB0_21
	.p2align	4, 0x90
LBB0_24:                                ##   in Loop: Header=BB0_4 Depth=1
	cmpl	$0, -44(%rbp)                   ## 4-byte Folded Reload
	je	LBB0_37
## %bb.25:                              ##   in Loop: Header=BB0_4 Depth=1
	movl	-92(%rbp), %esi
	xorl	%r15d, %r15d
	testl	%esi, %esi
	je	LBB0_38
## %bb.26:                              ##   in Loop: Header=BB0_4 Depth=1
	movl	-96(%rbp), %r9d
	addl	$31, %r9d
	movl	%r9d, %r14d
	shrl	$5, %r14d
	cmpl	$2, %r14d
	movl	$1, %r10d
	movl	$1, %r8d
	cmovael	%r14d, %r8d
	movl	%r8d, %r11d
	andl	$-2, %r11d
	movl	$-1, %eax
	movq	-56(%rbp), %rcx                 ## 8-byte Reload
	jmp	LBB0_28
	.p2align	4, 0x90
LBB0_27:                                ##   in Loop: Header=BB0_28 Depth=2
	incl	%r15d
	addl	%r14d, %r10d
	decl	%eax
	cmpl	%esi, %r15d
	jae	LBB0_35
LBB0_28:                                ##   Parent Loop BB0_4 Depth=1
                                        ## =>  This Loop Header: Depth=2
                                        ##       Child Loop BB0_32 Depth 3
	cmpl	$32, %r9d
	jb	LBB0_27
## %bb.29:                              ##   in Loop: Header=BB0_28 Depth=2
	cmpl	$64, %r9d
	jae	LBB0_31
## %bb.30:                              ##   in Loop: Header=BB0_28 Depth=2
	xorl	%ebx, %ebx
	jmp	LBB0_33
	.p2align	4, 0x90
LBB0_31:                                ##   in Loop: Header=BB0_28 Depth=2
	movl	%r10d, %edx
	xorl	%ebx, %ebx
	.p2align	4, 0x90
LBB0_32:                                ##   Parent Loop BB0_4 Depth=1
                                        ##     Parent Loop BB0_28 Depth=2
                                        ## =>    This Inner Loop Header: Depth=3
	leal	-1(%rdx), %edi
	movl	(%r13,%rdi,4), %edi
	addl	%eax, %esi
	imull	%r14d, %esi
	addl	%ebx, %esi
	movl	%edi, (%rcx,%rsi,4)
	movl	%edx, %esi
	movl	(%r13,%rsi,4), %esi
	movl	-92(%rbp), %edi
	addl	%eax, %edi
	imull	%r14d, %edi
	addl	%ebx, %edi
	incl	%edi
	movl	%esi, (%rcx,%rdi,4)
	addq	$2, %rbx
	movl	-92(%rbp), %esi
	addl	$2, %edx
	cmpq	%rbx, %r11
	jne	LBB0_32
LBB0_33:                                ##   in Loop: Header=BB0_28 Depth=2
	testb	$1, %r8b
	je	LBB0_27
## %bb.34:                              ##   in Loop: Header=BB0_28 Depth=2
	movl	%r15d, %edx
	imull	%r14d, %edx
	movl	%r15d, %edi
	notl	%edi
	addl	%edi, %esi
	addl	%ebx, %edx
	movl	(%r13,%rdx,4), %edx
	imull	%r14d, %esi
	addl	%ebx, %esi
	movl	%edx, (%rcx,%rsi,4)
	movl	-92(%rbp), %esi
	jmp	LBB0_27
	.p2align	4, 0x90
LBB0_37:                                ##   in Loop: Header=BB0_4 Depth=1
	movb	$1, %r15b
	jmp	LBB0_38
	.p2align	4, 0x90
LBB0_35:                                ##   in Loop: Header=BB0_4 Depth=1
	xorl	%r15d, %r15d
LBB0_38:                                ##   in Loop: Header=BB0_4 Depth=1
	movq	_GL_COMPILE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movl	-60(%rbp), %r12d                ## 4-byte Reload
	movl	%r12d, %edi
	movq	-128(%rbp), %r14                ## 8-byte Reload
	callq	*24(%r14)
	movq	16(%r14), %rax
	testb	%r15b, %r15b
	jne	LBB0_2
## %bb.39:                              ##   in Loop: Header=BB0_4 Depth=1
	movslq	-92(%rbp), %rsi
	movslq	-72(%rbp), %rdx
	movq	%rsi, %rcx
	subq	-80(%rbp), %rcx
	negq	%rdx
	movl	-84(%rbp), %r8d
	movl	-96(%rbp), %edi
	movl	-88(%rbp), %r9d
	movq	-56(%rbp), %rbx                 ## 8-byte Reload
	movq	%rbx, (%rsp)
                                        ## kill: def $esi killed $esi killed $rsi
	jmp	LBB0_3
LBB0_40:
	xorl	%r13d, %r13d
	xorl	%ebx, %ebx
	movq	_GL_UNPACK_ALIGNMENT@GOTPCREL(%rip), %rax
	jmp	LBB0_45
LBB0_41:
	movl	$1, %r15d
	jmp	LBB0_44
LBB0_42:
	movq	_FALSE@GOTPCREL(%rip), %rax
	movl	(%rax), %r15d
	jmp	LBB0_44
LBB0_43:
	xorl	%r15d, %r15d
LBB0_44:
	movq	_GL_UNPACK_ALIGNMENT@GOTPCREL(%rip), %rax
	movq	-56(%rbp), %rbx                 ## 8-byte Reload
LBB0_45:
	movl	(%rax), %edi
	movl	-116(%rbp), %esi
	callq	*(%r14)
	xorl	%eax, %eax
	callq	_GetProcessHeap
	movl	%eax, %edi
	xorl	%esi, %esi
	movq	%r13, %rdx
	callq	_HeapFree
	xorl	%eax, %eax
	callq	_GetProcessHeap
	movl	%eax, %edi
	xorl	%esi, %esi
	movq	%rbx, %rdx
	callq	_HeapFree
	movl	%r15d, %eax
	addq	$104, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_TRUE,4,2                       ## @TRUE
	.comm	_GL_UNPACK_ALIGNMENT,4,2        ## @GL_UNPACK_ALIGNMENT
	.section	__TEXT,__const
	.p2align	2                               ## @wglUseFontBitmaps_common.identity
_wglUseFontBitmaps_common.identity:
	.long	0                               ## 0x0
	.long	1                               ## 0x1
	.space	8
	.space	8
	.long	0                               ## 0x0
	.long	1                               ## 0x1

	.comm	_GGO_BITMAP,4,2                 ## @GGO_BITMAP
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Glyph: %3d / List: %d size %d\n"

	.comm	_GDI_ERROR,4,2                  ## @GDI_ERROR
	.comm	_FALSE,4,2                      ## @FALSE
	.comm	_HEAP_ZERO_MEMORY,4,2           ## @HEAP_ZERO_MEMORY
	.comm	_wgl,4,2                        ## @wgl
L_.str.1:                               ## @.str.1
	.asciz	"  - bbox: %d x %d\n"

L_.str.2:                               ## @.str.2
	.asciz	"  - origin: (%d, %d)\n"

L_.str.3:                               ## @.str.3
	.asciz	"  - increment: %d - %d\n"

L_.str.4:                               ## @.str.4
	.asciz	"  - bitmap:\n"

L_.str.5:                               ## @.str.5
	.asciz	"      "

L_.str.6:                               ## @.str.6
	.asciz	"*"

L_.str.7:                               ## @.str.7
	.asciz	" "

L_.str.8:                               ## @.str.8
	.asciz	"\n"

	.comm	_GL_COMPILE,4,2                 ## @GL_COMPILE
	.no_dead_strip	_wglUseFontBitmaps_common
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function wglUseFontBitmaps_common
_wglUseFontBitmaps_common:              ; @wglUseFontBitmaps_common
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #208
	.cfi_def_cfa_offset 208
	stp	x28, x27, [sp, #112]            ; 16-byte Folded Spill
	stp	x26, x25, [sp, #128]            ; 16-byte Folded Spill
	stp	x24, x23, [sp, #144]            ; 16-byte Folded Spill
	stp	x22, x21, [sp, #160]            ; 16-byte Folded Spill
	stp	x20, x19, [sp, #176]            ; 16-byte Folded Spill
	stp	x29, x30, [sp, #192]            ; 16-byte Folded Spill
	add	x29, sp, #192
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	.cfi_offset w25, -72
	.cfi_offset w26, -80
	.cfi_offset w27, -88
	.cfi_offset w28, -96
	mov	x23, x4
	mov	x25, x3
	mov	x20, x2
	mov	x28, x1
	str	w0, [sp, #72]                   ; 4-byte Folded Spill
	bl	_IntGetCurrentDispatchTable
	mov	x22, x0
Lloh0:
	adrp	x8, _TRUE@GOTPAGE
Lloh1:
	ldr	x8, [x8, _TRUE@GOTPAGEOFF]
Lloh2:
	ldr	w21, [x8]
	ldr	x8, [x0, #32]
Lloh3:
	adrp	x19, _GL_UNPACK_ALIGNMENT@GOTPAGE
Lloh4:
	ldr	x19, [x19, _GL_UNPACK_ALIGNMENT@GOTPAGEOFF]
	ldr	w0, [x19]
	add	x1, sp, #76
	blr	x8
	ldr	x8, [x22]
	ldr	w0, [x19]
	mov	w1, #4
	blr	x8
	add	w8, w20, w28
	str	w8, [sp, #44]                   ; 4-byte Folded Spill
	cmp	w8, w28
	b.ls	LBB0_39
; %bb.1:
	mov	x20, #0
	mov	x27, #0
	str	wzr, [sp, #60]                  ; 4-byte Folded Spill
	mov	w24, #128
Lloh5:
	adrp	x26, l_.str.6@PAGE
Lloh6:
	add	x26, x26, l_.str.6@PAGEOFF
Lloh7:
	adrp	x19, l_.str.7@PAGE
Lloh8:
	add	x19, x19, l_.str.7@PAGEOFF
	str	x22, [sp, #32]                  ; 8-byte Folded Spill
	str	w23, [sp, #28]                  ; 4-byte Folded Spill
	b	LBB0_4
LBB0_2:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldp	w5, w4, [sp, #88]
	mov	w0, #0
	mov	w1, #0
	mov	x2, #0
	mov	x3, #0
	mov	x6, #0
LBB0_3:                                 ;   in Loop: Header=BB0_4 Depth=1
	blr	x8
	add	w25, w25, #1
	ldr	x8, [x22, #8]
	blr	x8
	add	w28, w28, #1
	ldr	w8, [sp, #44]                   ; 4-byte Folded Reload
	cmp	w28, w8
	b.eq	LBB0_40
LBB0_4:                                 ; =>This Loop Header: Depth=1
                                        ;     Child Loop BB0_19 Depth 2
                                        ;       Child Loop BB0_21 Depth 3
                                        ;     Child Loop BB0_26 Depth 2
                                        ;       Child Loop BB0_28 Depth 3
Lloh9:
	adrp	x8, _GGO_BITMAP@GOTPAGE
Lloh10:
	ldr	x8, [x8, _GGO_BITMAP@GOTPAGEOFF]
Lloh11:
	ldr	w2, [x8]
	add	x3, sp, #80
	cbz	w23, LBB0_6
; %bb.5:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w0, [sp, #72]                   ; 4-byte Folded Reload
	mov	x1, x28
	mov	w4, #0
	mov	x5, #0
Lloh12:
	adrp	x6, _wglUseFontBitmaps_common.identity@PAGE
Lloh13:
	add	x6, x6, _wglUseFontBitmaps_common.identity@PAGEOFF
	bl	_GetGlyphOutlineW
	b	LBB0_7
LBB0_6:                                 ;   in Loop: Header=BB0_4 Depth=1
	ldr	w0, [sp, #72]                   ; 4-byte Folded Reload
	mov	x1, x28
	mov	w4, #0
	mov	x5, #0
Lloh14:
	adrp	x6, _wglUseFontBitmaps_common.identity@PAGE
Lloh15:
	add	x6, x6, _wglUseFontBitmaps_common.identity@PAGEOFF
	bl	_GetGlyphOutlineA
LBB0_7:                                 ;   in Loop: Header=BB0_4 Depth=1
	mov	x21, x0
	stp	x25, x21, [sp, #8]
	str	x28, [sp]
Lloh16:
	adrp	x0, l_.str@PAGE
Lloh17:
	add	x0, x0, l_.str@PAGEOFF
	bl	_TRACE
Lloh18:
	adrp	x8, _GDI_ERROR@GOTPAGE
Lloh19:
	ldr	x8, [x8, _GDI_ERROR@GOTPAGEOFF]
Lloh20:
	ldr	w8, [x8]
	cmp	w21, w8
	b.eq	LBB0_41
; %bb.8:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w4, [sp, #60]                   ; 4-byte Folded Reload
	cmp	w21, w4
	b.ls	LBB0_10
; %bb.9:                                ;   in Loop: Header=BB0_4 Depth=1
	bl	_GetProcessHeap
	mov	w1, #0
	mov	x2, x27
	bl	_HeapFree
	bl	_GetProcessHeap
	mov	w1, #0
	mov	x2, x20
	bl	_HeapFree
	bl	_GetProcessHeap
Lloh21:
	adrp	x20, _HEAP_ZERO_MEMORY@GOTPAGE
Lloh22:
	ldr	x20, [x20, _HEAP_ZERO_MEMORY@GOTPAGEOFF]
	ldr	w1, [x20]
	mov	x2, x21
	bl	_HeapAlloc
	mov	x27, x0
	bl	_GetProcessHeap
	ldr	w1, [x20]
	mov	x2, x21
	bl	_HeapAlloc
	mov	x20, x0
	mov	x4, x21
LBB0_10:                                ;   in Loop: Header=BB0_4 Depth=1
Lloh23:
	adrp	x8, _GGO_BITMAP@GOTPAGE
Lloh24:
	ldr	x8, [x8, _GGO_BITMAP@GOTPAGEOFF]
Lloh25:
	ldr	w2, [x8]
	str	w4, [sp, #60]                   ; 4-byte Folded Spill
	add	x3, sp, #80
	cbz	w23, LBB0_12
; %bb.11:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	w0, [sp, #72]                   ; 4-byte Folded Reload
	mov	x1, x28
	mov	x5, x27
Lloh26:
	adrp	x6, _wglUseFontBitmaps_common.identity@PAGE
Lloh27:
	add	x6, x6, _wglUseFontBitmaps_common.identity@PAGEOFF
	bl	_GetGlyphOutlineW
	b	LBB0_13
LBB0_12:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	w0, [sp, #72]                   ; 4-byte Folded Reload
	mov	x1, x28
	mov	x5, x27
Lloh28:
	adrp	x6, _wglUseFontBitmaps_common.identity@PAGE
Lloh29:
	add	x6, x6, _wglUseFontBitmaps_common.identity@PAGEOFF
	bl	_GetGlyphOutlineA
LBB0_13:                                ;   in Loop: Header=BB0_4 Depth=1
Lloh30:
	adrp	x8, _GDI_ERROR@GOTPAGE
Lloh31:
	ldr	x8, [x8, _GDI_ERROR@GOTPAGEOFF]
Lloh32:
	ldr	w8, [x8]
	cmp	w0, w8
	b.eq	LBB0_42
; %bb.14:                               ;   in Loop: Header=BB0_4 Depth=1
	str	x28, [sp, #48]                  ; 8-byte Folded Spill
	str	x25, [sp, #64]                  ; 8-byte Folded Spill
Lloh33:
	adrp	x8, _wgl@GOTPAGE
Lloh34:
	ldr	x8, [x8, _wgl@GOTPAGEOFF]
Lloh35:
	ldr	w0, [x8]
	bl	_TRACE_ON
	cbz	x0, LBB0_22
; %bb.15:                               ;   in Loop: Header=BB0_4 Depth=1
	ldp	w8, w9, [sp, #80]
	stp	x8, x9, [sp]
Lloh36:
	adrp	x0, l_.str.1@PAGE
Lloh37:
	add	x0, x0, l_.str.1@PAGEOFF
	bl	_TRACE
	ldr	x8, [sp, #96]
	ldr	w9, [sp, #104]
	stp	x9, x8, [sp]
Lloh38:
	adrp	x0, l_.str.2@PAGE
Lloh39:
	add	x0, x0, l_.str.2@PAGEOFF
	bl	_TRACE
	ldp	w9, w8, [sp, #88]
	stp	x8, x9, [sp]
Lloh40:
	adrp	x0, l_.str.3@PAGE
Lloh41:
	add	x0, x0, l_.str.3@PAGEOFF
	bl	_TRACE
	ldr	x25, [sp, #64]                  ; 8-byte Folded Reload
	cbz	w21, LBB0_30
; %bb.16:                               ;   in Loop: Header=BB0_4 Depth=1
Lloh42:
	adrp	x0, l_.str.4@PAGE
Lloh43:
	add	x0, x0, l_.str.4@PAGEOFF
	bl	_TRACE
	ldr	w8, [sp, #84]
	cbz	w8, LBB0_32
; %bb.17:                               ;   in Loop: Header=BB0_4 Depth=1
	mov	w28, #0
	mov	x25, x27
	b	LBB0_19
LBB0_18:                                ;   in Loop: Header=BB0_19 Depth=2
	and	x8, x25, #0xfffffffffffffffc
	add	x25, x8, #4
Lloh44:
	adrp	x0, l_.str.8@PAGE
Lloh45:
	add	x0, x0, l_.str.8@PAGEOFF
	bl	_TRACE
	add	w28, w28, #1
	ldr	w8, [sp, #84]
	cmp	w28, w8
	b.hs	LBB0_22
LBB0_19:                                ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_21 Depth 3
Lloh46:
	adrp	x0, l_.str.5@PAGE
Lloh47:
	add	x0, x0, l_.str.5@PAGEOFF
	bl	_TRACE
	ldr	w8, [sp, #80]
	cbz	w8, LBB0_18
; %bb.20:                               ;   in Loop: Header=BB0_19 Depth=2
	mov	w22, #0
	mov	w8, #128
LBB0_21:                                ;   Parent Loop BB0_4 Depth=1
                                        ;     Parent Loop BB0_19 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	cmp	w8, #0
	csel	w23, w24, w8, eq
	cinc	x25, x25, eq
	ldrb	w8, [x25]
	tst	w23, w8
	csel	x0, x19, x26, eq
	bl	_TRACE
	add	w22, w22, #1
	lsr	w8, w23, #1
	ldr	w9, [sp, #80]
	cmp	w22, w9
	b.lo	LBB0_21
	b	LBB0_18
LBB0_22:                                ;   in Loop: Header=BB0_4 Depth=1
	cbz	w21, LBB0_31
; %bb.23:                               ;   in Loop: Header=BB0_4 Depth=1
	ldr	w11, [sp, #84]
	cbz	w11, LBB0_34
; %bb.24:                               ;   in Loop: Header=BB0_4 Depth=1
	mov	x8, #0
	mov	w9, #0
	ldr	w10, [sp, #80]
	add	w10, w10, #31
	lsr	w12, w10, #5
	cmp	w12, #1
	csinc	w13, w12, wzr, hi
	lsr	x14, x10, #5
	mov	w15, #-1
	ldr	x22, [sp, #32]                  ; 8-byte Folded Reload
	ldr	w23, [sp, #28]                  ; 4-byte Folded Reload
	ldr	x25, [sp, #64]                  ; 8-byte Folded Reload
	ldr	x28, [sp, #48]                  ; 8-byte Folded Reload
	b	LBB0_26
LBB0_25:                                ;   in Loop: Header=BB0_26 Depth=2
	add	w9, w9, #1
	sub	w15, w15, #1
	add	x8, x8, x14
	cmp	w9, w11
	b.hs	LBB0_29
LBB0_26:                                ;   Parent Loop BB0_4 Depth=1
                                        ; =>  This Loop Header: Depth=2
                                        ;       Child Loop BB0_28 Depth 3
	cmp	w10, #32
	b.lo	LBB0_25
; %bb.27:                               ;   in Loop: Header=BB0_26 Depth=2
	mov	x16, #0
LBB0_28:                                ;   Parent Loop BB0_4 Depth=1
                                        ;     Parent Loop BB0_26 Depth=2
                                        ; =>    This Inner Loop Header: Depth=3
	add	w17, w8, w16
	ldr	w17, [x27, w17, uxtw #2]
	add	w11, w15, w11
	madd	w11, w12, w11, w16
	str	w17, [x20, w11, uxtw #2]
	add	x16, x16, #1
	ldr	w11, [sp, #84]
	cmp	x13, x16
	b.ne	LBB0_28
	b	LBB0_25
LBB0_29:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	w21, #0
	b	LBB0_37
LBB0_30:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	w21, #1
	b	LBB0_33
LBB0_31:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	w21, #1
	b	LBB0_35
LBB0_32:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	w21, #0
LBB0_33:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x22, [sp, #32]                  ; 8-byte Folded Reload
	ldr	w23, [sp, #28]                  ; 4-byte Folded Reload
	b	LBB0_36
LBB0_34:                                ;   in Loop: Header=BB0_4 Depth=1
	mov	w21, #0
LBB0_35:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x22, [sp, #32]                  ; 8-byte Folded Reload
	ldr	w23, [sp, #28]                  ; 4-byte Folded Reload
	ldr	x25, [sp, #64]                  ; 8-byte Folded Reload
LBB0_36:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x28, [sp, #48]                  ; 8-byte Folded Reload
LBB0_37:                                ;   in Loop: Header=BB0_4 Depth=1
	ldr	x8, [x22, #24]
Lloh48:
	adrp	x9, _GL_COMPILE@GOTPAGE
Lloh49:
	ldr	x9, [x9, _GL_COMPILE@GOTPAGEOFF]
Lloh50:
	ldr	w1, [x9]
	mov	x0, x25
	blr	x8
	ldr	x8, [x22, #16]
	tbnz	w21, #0, LBB0_2
; %bb.38:                               ;   in Loop: Header=BB0_4 Depth=1
	ldp	w0, w1, [sp, #80]
                                        ; kill: def $w1 killed $w1 def $x1
	sxtw	x1, w1
	ldrsw	x9, [sp, #104]
	neg	x2, x9
	ldr	x9, [sp, #96]
	sub	x3, x1, x9
	ldp	w5, w4, [sp, #88]
                                        ; kill: def $w1 killed $w1 killed $x1
	mov	x6, x20
	b	LBB0_3
LBB0_39:
	mov	x27, #0
	mov	x20, #0
	b	LBB0_44
LBB0_40:
	mov	w21, #1
	b	LBB0_43
LBB0_41:
Lloh51:
	adrp	x8, _FALSE@GOTPAGE
Lloh52:
	ldr	x8, [x8, _FALSE@GOTPAGEOFF]
Lloh53:
	ldr	w21, [x8]
	b	LBB0_43
LBB0_42:
	mov	w21, #0
LBB0_43:
Lloh54:
	adrp	x19, _GL_UNPACK_ALIGNMENT@GOTPAGE
Lloh55:
	ldr	x19, [x19, _GL_UNPACK_ALIGNMENT@GOTPAGEOFF]
LBB0_44:
	ldr	x8, [x22]
	ldr	w0, [x19]
	ldr	w1, [sp, #76]
	blr	x8
	bl	_GetProcessHeap
	mov	w1, #0
	mov	x2, x27
	bl	_HeapFree
	bl	_GetProcessHeap
	mov	w1, #0
	mov	x2, x20
	bl	_HeapFree
	mov	x0, x21
	ldp	x29, x30, [sp, #192]            ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #176]            ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #160]            ; 16-byte Folded Reload
	ldp	x24, x23, [sp, #144]            ; 16-byte Folded Reload
	ldp	x26, x25, [sp, #128]            ; 16-byte Folded Reload
	ldp	x28, x27, [sp, #112]            ; 16-byte Folded Reload
	add	sp, sp, #208
	ret
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpAdd	Lloh7, Lloh8
	.loh AdrpAdd	Lloh5, Lloh6
	.loh AdrpLdrGotLdr	Lloh9, Lloh10, Lloh11
	.loh AdrpAdd	Lloh12, Lloh13
	.loh AdrpAdd	Lloh14, Lloh15
	.loh AdrpLdrGotLdr	Lloh18, Lloh19, Lloh20
	.loh AdrpAdd	Lloh16, Lloh17
	.loh AdrpLdrGot	Lloh21, Lloh22
	.loh AdrpLdrGotLdr	Lloh23, Lloh24, Lloh25
	.loh AdrpAdd	Lloh26, Lloh27
	.loh AdrpAdd	Lloh28, Lloh29
	.loh AdrpLdrGotLdr	Lloh30, Lloh31, Lloh32
	.loh AdrpLdrGotLdr	Lloh33, Lloh34, Lloh35
	.loh AdrpAdd	Lloh40, Lloh41
	.loh AdrpAdd	Lloh38, Lloh39
	.loh AdrpAdd	Lloh36, Lloh37
	.loh AdrpAdd	Lloh42, Lloh43
	.loh AdrpAdd	Lloh44, Lloh45
	.loh AdrpAdd	Lloh46, Lloh47
	.loh AdrpLdrGotLdr	Lloh48, Lloh49, Lloh50
	.loh AdrpLdrGotLdr	Lloh51, Lloh52, Lloh53
	.loh AdrpLdrGot	Lloh54, Lloh55
	.cfi_endproc
                                        ; -- End function
	.comm	_TRUE,4,2                       ; @TRUE
	.comm	_GL_UNPACK_ALIGNMENT,4,2        ; @GL_UNPACK_ALIGNMENT
	.section	__TEXT,__const
	.p2align	2                               ; @wglUseFontBitmaps_common.identity
_wglUseFontBitmaps_common.identity:
	.long	0                               ; 0x0
	.long	1                               ; 0x1
	.space	8
	.space	8
	.long	0                               ; 0x0
	.long	1                               ; 0x1

	.comm	_GGO_BITMAP,4,2                 ; @GGO_BITMAP
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Glyph: %3d / List: %d size %d\n"

	.comm	_GDI_ERROR,4,2                  ; @GDI_ERROR
	.comm	_FALSE,4,2                      ; @FALSE
	.comm	_HEAP_ZERO_MEMORY,4,2           ; @HEAP_ZERO_MEMORY
	.comm	_wgl,4,2                        ; @wgl
l_.str.1:                               ; @.str.1
	.asciz	"  - bbox: %d x %d\n"

l_.str.2:                               ; @.str.2
	.asciz	"  - origin: (%d, %d)\n"

l_.str.3:                               ; @.str.3
	.asciz	"  - increment: %d - %d\n"

l_.str.4:                               ; @.str.4
	.asciz	"  - bitmap:\n"

l_.str.5:                               ; @.str.5
	.asciz	"      "

l_.str.6:                               ; @.str.6
	.asciz	"*"

l_.str.7:                               ; @.str.7
	.asciz	" "

l_.str.8:                               ; @.str.8
	.asciz	"\n"

	.comm	_GL_COMPILE,4,2                 ; @GL_COMPILE
	.no_dead_strip	_wglUseFontBitmaps_common
.subsections_via_symbols
