	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_sm1_is_end
_shader_sm1_is_end:                     ## @shader_sm1_is_end
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -24
	movq	%rsi, %rbx
	movq	%rsi, %rdi
	callq	_shader_sm1_read_comment
	movq	(%rbx), %rax
	movq	(%rax), %rcx
	movq	_WINED3D_SM1_END@GOTPCREL(%rip), %rdx
	cmpq	(%rdx), %rcx
	jne	LBB0_1
## %bb.2:
	addq	$8, %rax
	movq	%rax, (%rbx)
	movq	_TRUE@GOTPCREL(%rip), %rax
	jmp	LBB0_3
LBB0_1:
	movq	_FALSE@GOTPCREL(%rip), %rax
LBB0_3:
	movl	(%rax), %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3D_SM1_END,8,3            ## @WINED3D_SM1_END
	.comm	_TRUE,4,2                       ## @TRUE
	.comm	_FALSE,4,2                      ## @FALSE
	.no_dead_strip	_shader_sm1_is_end
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_sm1_is_end
_shader_sm1_is_end:                     ; @shader_sm1_is_end
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x1
	mov	x0, x1
	bl	_shader_sm1_read_comment
	ldr	x8, [x19]
	ldr	x9, [x8]
Lloh0:
	adrp	x10, _WINED3D_SM1_END@GOTPAGE
Lloh1:
	ldr	x10, [x10, _WINED3D_SM1_END@GOTPAGEOFF]
Lloh2:
	ldr	x10, [x10]
	cmp	x9, x10
	b.ne	LBB0_2
; %bb.1:
	add	x8, x8, #8
	str	x8, [x19]
Lloh3:
	adrp	x8, _TRUE@GOTPAGE
Lloh4:
	ldr	x8, [x8, _TRUE@GOTPAGEOFF]
	b	LBB0_3
LBB0_2:
Lloh5:
	adrp	x8, _FALSE@GOTPAGE
Lloh6:
	ldr	x8, [x8, _FALSE@GOTPAGEOFF]
LBB0_3:
	ldr	w0, [x8]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	ret
	.loh AdrpLdrGotLdr	Lloh0, Lloh1, Lloh2
	.loh AdrpLdrGot	Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh5, Lloh6
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3D_SM1_END,8,3            ; @WINED3D_SM1_END
	.comm	_TRUE,4,2                       ; @TRUE
	.comm	_FALSE,4,2                      ; @FALSE
	.no_dead_strip	_shader_sm1_is_end
.subsections_via_symbols
