	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function wined3d_cs_exec_set_light_enable
_wined3d_cs_exec_set_light_enable:      ## @wined3d_cs_exec_set_light_enable
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%r13
	pushq	%r12
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -56
	.cfi_offset %r12, -48
	.cfi_offset %r13, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movq	%rsi, %r15
	movq	%rdi, %rbx
	movq	8(%rdi), %r14
	movl	8(%rsi), %esi
	callq	_wined3d_state_get_light
	testq	%rax, %rax
	je	LBB0_6
## %bb.1:
	movq	%rax, %r13
	movl	(%rax), %r12d
	movq	(%r14), %rsi
	movq	(%r15), %rcx
	movq	%rbx, %rdi
	movq	%rax, %rdx
	callq	_wined3d_state_enable_light
	cmpl	%r12d, (%r13)
	jne	LBB0_2
## %bb.5:
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
LBB0_6:
	leaq	L_.str(%rip), %rdi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_ERR                            ## TAILCALL
LBB0_2:
	movq	_STATE_LIGHT_TYPE@GOTPCREL(%rip), %rax
	movl	(%rax), %esi
	movq	%r14, %rdi
	callq	_device_invalidate_state
	cmpq	$0, (%r15)
	je	LBB0_4
## %bb.3:
	movl	(%r13), %r12d
LBB0_4:
	movl	%r12d, %edi
	callq	_STATE_ACTIVELIGHT
	movq	%r14, %rdi
	movl	%eax, %esi
	addq	$8, %rsp
	popq	%rbx
	popq	%r12
	popq	%r13
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_device_invalidate_state        ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"Light doesn't exist.\n"

	.comm	_STATE_LIGHT_TYPE,4,2           ## @STATE_LIGHT_TYPE
	.no_dead_strip	_wined3d_cs_exec_set_light_enable
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function wined3d_cs_exec_set_light_enable
_wined3d_cs_exec_set_light_enable:      ; @wined3d_cs_exec_set_light_enable
	.cfi_startproc
; %bb.0:
	stp	x24, x23, [sp, #-64]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	.cfi_offset w23, -56
	.cfi_offset w24, -64
	mov	x20, x1
	mov	x23, x0
	ldr	x19, [x0, #8]
	ldr	w1, [x1, #8]
	bl	_wined3d_state_get_light
	cbz	x0, LBB0_3
; %bb.1:
	mov	x22, x0
	ldr	w21, [x0]
	ldr	x1, [x19]
	ldr	x3, [x20]
	mov	x0, x23
	mov	x2, x22
	bl	_wined3d_state_enable_light
	ldr	w8, [x22]
	cmp	w8, w21
	b.ne	LBB0_4
; %bb.2:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	ret
LBB0_3:
Lloh0:
	adrp	x0, l_.str@PAGE
Lloh1:
	add	x0, x0, l_.str@PAGEOFF
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_ERR
LBB0_4:
Lloh2:
	adrp	x8, _STATE_LIGHT_TYPE@GOTPAGE
Lloh3:
	ldr	x8, [x8, _STATE_LIGHT_TYPE@GOTPAGEOFF]
Lloh4:
	ldr	w1, [x8]
	mov	x0, x19
	bl	_device_invalidate_state
	ldr	x8, [x20]
	cbz	x8, LBB0_6
; %bb.5:
	ldr	w21, [x22]
LBB0_6:
	mov	x0, x21
	bl	_STATE_ACTIVELIGHT
	mov	x1, x0
	mov	x0, x19
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	ldp	x24, x23, [sp], #64             ; 16-byte Folded Reload
	b	_device_invalidate_state
	.loh AdrpAdd	Lloh0, Lloh1
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.cfi_endproc
                                        ; -- End function
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"Light doesn't exist.\n"

	.comm	_STATE_LIGHT_TYPE,4,2           ; @STATE_LIGHT_TYPE
	.no_dead_strip	_wined3d_cs_exec_set_light_enable
.subsections_via_symbols
