	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function shader_dump_sync_flags
_shader_dump_sync_flags:                ## @shader_dump_sync_flags
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r15
	pushq	%r14
	pushq	%rbx
	pushq	%rax
	.cfi_offset %rbx, -40
	.cfi_offset %r14, -32
	.cfi_offset %r15, -24
	movl	%esi, %ebx
	movq	%rdi, %r14
	movq	_WINED3DSSF_GROUP_SHARED_MEMORY@GOTPCREL(%rip), %r15
	testl	%esi, (%r15)
	je	LBB0_2
## %bb.1:
	leaq	L_.str(%rip), %rsi
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movl	(%r15), %eax
	notl	%eax
	andl	%eax, %ebx
LBB0_2:
	movq	_WINED3DSSF_THREAD_GROUP@GOTPCREL(%rip), %r15
	testl	%ebx, (%r15)
	je	LBB0_4
## %bb.3:
	leaq	L_.str.1(%rip), %rsi
	movq	%r14, %rdi
	xorl	%eax, %eax
	callq	_shader_addline
	movl	(%r15), %eax
	notl	%eax
	andl	%eax, %ebx
LBB0_4:
	testl	%ebx, %ebx
	je	LBB0_5
## %bb.6:
	leaq	L_.str.2(%rip), %rsi
	movq	%r14, %rdi
	movl	%ebx, %edx
	xorl	%eax, %eax
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	jmp	_shader_addline                 ## TAILCALL
LBB0_5:
	addq	$8, %rsp
	popq	%rbx
	popq	%r14
	popq	%r15
	popq	%rbp
	retq
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3DSSF_GROUP_SHARED_MEMORY,4,2 ## @WINED3DSSF_GROUP_SHARED_MEMORY
	.section	__TEXT,__cstring,cstring_literals
L_.str:                                 ## @.str
	.asciz	"_g"

	.comm	_WINED3DSSF_THREAD_GROUP,4,2    ## @WINED3DSSF_THREAD_GROUP
L_.str.1:                               ## @.str.1
	.asciz	"_t"

L_.str.2:                               ## @.str.2
	.asciz	"_unknown_flags(%#x)"

	.no_dead_strip	_shader_dump_sync_flags
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function shader_dump_sync_flags
_shader_dump_sync_flags:                ; @shader_dump_sync_flags
	.cfi_startproc
; %bb.0:
	sub	sp, sp, #64
	.cfi_def_cfa_offset 64
	stp	x22, x21, [sp, #16]             ; 16-byte Folded Spill
	stp	x20, x19, [sp, #32]             ; 16-byte Folded Spill
	stp	x29, x30, [sp, #48]             ; 16-byte Folded Spill
	add	x29, sp, #48
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	.cfi_offset w21, -40
	.cfi_offset w22, -48
	mov	x20, x1
	mov	x19, x0
Lloh0:
	adrp	x21, _WINED3DSSF_GROUP_SHARED_MEMORY@GOTPAGE
Lloh1:
	ldr	x21, [x21, _WINED3DSSF_GROUP_SHARED_MEMORY@GOTPAGEOFF]
	ldr	w8, [x21]
	tst	w8, w1
	b.eq	LBB0_2
; %bb.1:
Lloh2:
	adrp	x1, l_.str@PAGE
Lloh3:
	add	x1, x1, l_.str@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	w8, [x21]
	bic	w20, w20, w8
LBB0_2:
Lloh4:
	adrp	x21, _WINED3DSSF_THREAD_GROUP@GOTPAGE
Lloh5:
	ldr	x21, [x21, _WINED3DSSF_THREAD_GROUP@GOTPAGEOFF]
	ldr	w8, [x21]
	tst	w8, w20
	b.eq	LBB0_4
; %bb.3:
Lloh6:
	adrp	x1, l_.str.1@PAGE
Lloh7:
	add	x1, x1, l_.str.1@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
	ldr	w8, [x21]
	bic	w20, w20, w8
LBB0_4:
	cbz	w20, LBB0_6
; %bb.5:
	str	x20, [sp]
Lloh8:
	adrp	x1, l_.str.2@PAGE
Lloh9:
	add	x1, x1, l_.str.2@PAGEOFF
	mov	x0, x19
	bl	_shader_addline
LBB0_6:
	ldp	x29, x30, [sp, #48]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp, #32]             ; 16-byte Folded Reload
	ldp	x22, x21, [sp, #16]             ; 16-byte Folded Reload
	add	sp, sp, #64
	ret
	.loh AdrpLdrGot	Lloh0, Lloh1
	.loh AdrpAdd	Lloh2, Lloh3
	.loh AdrpLdrGot	Lloh4, Lloh5
	.loh AdrpAdd	Lloh6, Lloh7
	.loh AdrpAdd	Lloh8, Lloh9
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3DSSF_GROUP_SHARED_MEMORY,4,2 ; @WINED3DSSF_GROUP_SHARED_MEMORY
	.section	__TEXT,__cstring,cstring_literals
l_.str:                                 ; @.str
	.asciz	"_g"

	.comm	_WINED3DSSF_THREAD_GROUP,4,2    ; @WINED3DSSF_THREAD_GROUP
l_.str.1:                               ; @.str.1
	.asciz	"_t"

l_.str.2:                               ; @.str.2
	.asciz	"_unknown_flags(%#x)"

	.no_dead_strip	_shader_dump_sync_flags
.subsections_via_symbols
