	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	4, 0x90                         ## -- Begin function acquire_compute_pipeline_resources
_acquire_compute_pipeline_resources:    ## @acquire_compute_pipeline_resources
	.cfi_startproc
## %bb.0:
	pushq	%rbp
	.cfi_def_cfa_offset 16
	.cfi_offset %rbp, -16
	movq	%rsp, %rbp
	.cfi_def_cfa_register %rbp
	pushq	%r14
	pushq	%rbx
	.cfi_offset %rbx, -32
	.cfi_offset %r14, -24
	movq	%rdi, %rbx
	movq	_WINED3D_SHADER_TYPE_COMPUTE@GOTPCREL(%rip), %r14
	movb	(%r14), %cl
	movl	$1, %esi
	shll	%cl, %esi
	callq	_acquire_shader_resources
	movq	(%rbx), %rax
	movq	8(%rbx), %rcx
	movl	(%r14), %edx
	movl	(%rcx,%rdx,4), %edi
	movq	_WINED3D_PIPELINE_COMPUTE@GOTPCREL(%rip), %rcx
	movq	(%rcx), %rcx
	movl	(%rax,%rcx,4), %esi
	popq	%rbx
	popq	%r14
	popq	%rbp
	jmp	_acquire_unordered_access_resources ## TAILCALL
	.cfi_endproc
                                        ## -- End function
	.comm	_WINED3D_SHADER_TYPE_COMPUTE,4,2 ## @WINED3D_SHADER_TYPE_COMPUTE
	.comm	_WINED3D_PIPELINE_COMPUTE,8,3   ## @WINED3D_PIPELINE_COMPUTE
	.no_dead_strip	_acquire_compute_pipeline_resources
.subsections_via_symbols

	.section	__TEXT,__text,regular,pure_instructions
	.build_version macos, 13, 0	sdk_version 13, 3
	.p2align	2                               ; -- Begin function acquire_compute_pipeline_resources
_acquire_compute_pipeline_resources:    ; @acquire_compute_pipeline_resources
	.cfi_startproc
; %bb.0:
	stp	x20, x19, [sp, #-32]!           ; 16-byte Folded Spill
	.cfi_def_cfa_offset 32
	stp	x29, x30, [sp, #16]             ; 16-byte Folded Spill
	add	x29, sp, #16
	.cfi_def_cfa w29, 16
	.cfi_offset w30, -8
	.cfi_offset w29, -16
	.cfi_offset w19, -24
	.cfi_offset w20, -32
	mov	x19, x0
Lloh0:
	adrp	x20, _WINED3D_SHADER_TYPE_COMPUTE@GOTPAGE
Lloh1:
	ldr	x20, [x20, _WINED3D_SHADER_TYPE_COMPUTE@GOTPAGEOFF]
	ldr	w8, [x20]
	mov	w9, #1
	lsl	w1, w9, w8
	bl	_acquire_shader_resources
	ldr	w8, [x20]
	ldp	x10, x9, [x19]
	ldr	w0, [x9, x8, lsl #2]
Lloh2:
	adrp	x8, _WINED3D_PIPELINE_COMPUTE@GOTPAGE
Lloh3:
	ldr	x8, [x8, _WINED3D_PIPELINE_COMPUTE@GOTPAGEOFF]
Lloh4:
	ldr	x8, [x8]
	ldr	w1, [x10, x8, lsl #2]
	ldp	x29, x30, [sp, #16]             ; 16-byte Folded Reload
	ldp	x20, x19, [sp], #32             ; 16-byte Folded Reload
	b	_acquire_unordered_access_resources
	.loh AdrpLdrGotLdr	Lloh2, Lloh3, Lloh4
	.loh AdrpLdrGot	Lloh0, Lloh1
	.cfi_endproc
                                        ; -- End function
	.comm	_WINED3D_SHADER_TYPE_COMPUTE,4,2 ; @WINED3D_SHADER_TYPE_COMPUTE
	.comm	_WINED3D_PIPELINE_COMPUTE,8,3   ; @WINED3D_PIPELINE_COMPUTE
	.no_dead_strip	_acquire_compute_pipeline_resources
.subsections_via_symbols
