You are presented with multiple paper abstracts, alongside the associated literature review and chapter titles. Given the provided information, you are going to do a literature review. Please generate a coherent literature review that synthesizes the content, draws connections between different works, highlights major findings, and identifies any gaps in the existing research.

Literature Review Title: Method card design dimensions: a survey of card-based design tools 
Chapter Title:  Analysis of card-based design tools 
1. Abstract of Cited Paper (BIB001):  Researchers have explored the design of ambient information systems across a wide range of physical and screen-based media. This work has yielded rich examples of design approaches to the problem of presenting information about a user's world in a way that is not distracting, but is aesthetically pleasing, and tangible to varying degrees. Despite these successes, accumulating theoretical and craft knowledge has been stymied by the lack of a unified vocabulary to describe these systems and a consequent lack of a framework for understanding their design attributes. We argue that this area would significantly benefit from consensus about the design space of ambient information systems and the design attributes that define and distinguish existing approaches. We present a definition of ambient information systems and a taxonomy across four design dimensions: Information Capacity, Notification Level, Representational Fidelity, and Aesthetic Emphasis. Our analysis has uncovered four patterns of system design and points to unexplored regions of the design space, which may motivate future work in the field. 
2. Abstract of Cited Paper (BIB002):  We describe a new form of interactive living media used to communicate social or ecological information in the form of an empathetic ambient media. In the fast paced modern world people are generally too busy to monitor various significant social or human aspects of their lives, such as time spent with their family, their overall health, state of the ecology, etc. By quantifying such information digitally, information is semantically coupled into living microorganisms, E. coli. Through the use of transformed DNA, the E. coli will then glow or dim according to the data. The core technical innovation of this system is the development of an information system based on a closed-loop control system through which digital input is able to control input fluids to the E. coli, and thereby control the output glow of the E. coli in real time. Thus, social or ecological based information is coupled into a living and organic media through this control system capsule and provides a living media which promotes empathy. We provide user design and feedback results to verify the validity of our hypothesis, and provide not only system results but generalized design frameworks for empathetic living media in general.

Literature Review:
There are many examples of cards being used to assist or provide structure to the design. We selected and examined eighteen card systems through direct use and reviewed the accompanying literature to gain an understanding of the authors' intentions for use. As first steps toward describing the various card-based systems, we identified five design dimensions. While this is not an exhaustive survey, it begins to provide a sketch of the card-based method landscape and highlights key differences among the attributes of many card-based tools. This approach has been used to articulate the design space of various examples of interactive media BIB003 BIB002 , and is used in the present paper to encourage the design community to engage and develop the field of card-based tools. When examined according to these dimensions, three broad groups of card systems emerge suggesting possible archetypes or design patterns BIB001 . A secondary contribution is that our review assists the review and selection of cards for design researchers and practitioners.