You are provided with the abstract of a scientific paper and the abstracts of the papers it references. Your task is to write a Related Work section for the main paper. This section should concisely summarize and integrate the key points from the cited abstracts, reflecting how they relate to the main paper's contributions and context. In your summary, use numerical citation markers like [1], [2], etc., to refer to the corresponding papers.

Main Abstract:
We propose a novel approach to recovering translucent objects from a single time-of-flight (ToF) depth camera using deep residual networks. When recording translucent objects using the ToF depth camera, their depth values are severely contaminated due to complex light interactions with surrounding environment. While existing methods suggested new capture systems or developed the depth distortion models, their solutions were less practical because of strict assumptions or heavy computational complexity. In this paper, we adopt deep residual networks for modeling the ToF depth distortion caused by translucency. To fully utilize both the local and semantic information of objects, multi-scale patches are used to predict the depth value. Based on the quantitative and qualitative evaluation on our benchmark database, we show the effectiveness and robustness of the proposed algorithm.

Cited Abstract(s):
[1]: Current object-recognition algorithms use local features, such as scale-invariant feature transform (SIFT) and speeded-up robust features (SURF), for visually learning to recognize objects. These approaches though cannot apply to transparent objects made of glass or plastic, as such objects take on the visual features of background objects, and the appearance of such objects dramatically varies with changes in scene background. Indeed, in transmitting light, transparent objects have the unique characteristic of distorting the background by refraction. In this paper, we use a single-shot light field image as an input and model the distortion of the light field caused by the refractive property of a transparent object. We propose a new feature, called the light field distortion (LFD) feature, for identifying a transparent object. The proposal incorporates this LFD feature into the bag-of-features approach for recognizing transparent objects. We evaluated its performance in laboratory and real settings.

[2]: Dealing with real transparent objects for AR is challenging due to their lack of texture and visual features as well as the drastic changes in appearance as the background, illumination and camera pose change. The few existing methods for glass object detection usually require a carefully controlled environment, specialized illumination hardware or ignore information from different viewpoints. In this work, we explore the use of a learning approach for classifying transparent objects from multiple images with the aim of both discovering such objects and building a 3D reconstruction to support convincing augmentations. We extract, classify and group small image patches using a fast graph-based segmentation and employ a probabilistic formulation for aggregating spatially consistent glass regions. We demonstrate our approach via analysis of the performance of glass region detection and example 3D reconstructions that allow virtual objects to interact with them.
Several approaches observe that the depth distortions caused by transparent objects provide meaningful clues for understanding their shapes, even in practical situations. [1] analyzed the light field distortion caused by transparent objects (e.g, a glass) and used it for recognizing the object. However, detecting depth distortion features heavily depends on the type of background; for instance, a textureless background or a scene with repeating patterns degrades the detectability. Torres-G 'omez and Mayol-Cuevas [2] segmented and roughly reconstructed transparent object from multiple color images by carefully stitching hand-crafted features for translucent objects. Yet, their algorithm is limited to a glass object with a spatially smooth surface.