You are presented with multiple paper abstracts, alongside the associated literature review and chapter titles. Given the provided information, you are going to do a literature review. Please generate a coherent literature review that synthesizes the content, draws connections between different works, highlights major findings, and identifies any gaps in the existing research.

Literature Review Title: Diving Deeper into Underwater Image Enhancement: A Survey 
Chapter Title:  UGAN 
1. Abstract of Cited Paper (BIB001):  Restricted Boltzmann machines were developed using binary stochastic hidden units. These can be generalized by replacing each binary unit by an infinite number of copies that all have the same weights but have progressively more negative biases. The learning and inference rules for these "Stepped Sigmoid Units" are unchanged. They can be approximated efficiently by noisy, rectified linear units. Compared with binary units, these units learn features that are better for object recognition on the NORB dataset and face verification on the Labeled Faces in the Wild dataset. Unlike binary units, rectified linear units preserve information about relative intensities as information travels through multiple layers of feature detectors. 
2. Abstract of Cited Paper (BIB002):  We introduce Adam, an algorithm for first-order gradient-based optimization of stochastic objective functions, based on adaptive estimates of lower-order moments. The method is straightforward to implement, is computationally efficient, has little memory requirements, is invariant to diagonal rescaling of the gradients, and is well suited for problems that are large in terms of data and/or parameters. The method is also appropriate for non-stationary objectives and problems with very noisy and/or sparse gradients. The hyper-parameters have intuitive interpretations and typically require little tuning. Some connections to related algorithms, on which Adam was inspired, are discussed. We also analyze the theoretical convergence properties of the algorithm and provide a regret bound on the convergence rate that is comparable to the best known results under the online convex optimization framework. Empirical results demonstrate that Adam works well in practice and compares favorably to other stochastic optimization methods. Finally, we discuss AdaMax, a variant of Adam based on the infinity norm. 
3. Abstract of Cited Paper (BIB003):  In recent years, supervised learning with convolutional networks (CNNs) has seen huge adoption in computer vision applications. Comparatively, unsupervised learning with CNNs has received less attention. In this work we hope to help bridge the gap between the success of CNNs for supervised learning and unsupervised learning. We introduce a class of CNNs called deep convolutional generative adversarial networks (DCGANs), that have certain architectural constraints, and demonstrate that they are a strong candidate for unsupervised learning. Training on various image datasets, we show convincing evidence that our deep convolutional adversarial pair learns a hierarchy of representations from object parts to scenes in both the generator and discriminator. Additionally, we use the learned features for novel tasks - demonstrating their applicability as general image representations. 
4. Abstract of Cited Paper (BIB004):  Training Deep Neural Networks is complicated by the fact that the distribution of each layer's inputs changes during training, as the parameters of the previous layers change. This slows down the training by requiring lower learning rates and careful parameter initialization, and makes it notoriously hard to train models with saturating nonlinearities. We refer to this phenomenon as internal covariate shift, and address the problem by normalizing layer inputs. Our method draws its strength from making normalization a part of the model architecture and performing the normalization for each training mini-batch. Batch Normalization allows us to use much higher learning rates and be less careful about initialization, and in some cases eliminates the need for Dropout. Applied to a state-of-the-art image classification model, Batch Normalization achieves the same accuracy with 14 times fewer training steps, and beats the original model by a significant margin. Using an ensemble of batch-normalized networks, we improve upon the best published result on ImageNet classification: reaching 4.82% top-5 test error, exceeding the accuracy of human raters. 
5. Abstract of Cited Paper (BIB005):  There is large consent that successful training of deep networks requires many thousand annotated training samples. In this paper, we present a network and training strategy that relies on the strong use of data augmentation to use the available annotated samples more efficiently. The architecture consists of a contracting path to capture context and a symmetric expanding path that enables precise localization. We show that such a network can be trained end-to-end from very few images and outperforms the prior best method (a sliding-window convolutional network) on the ISBI challenge for segmentation of neuronal structures in electron microscopic stacks. Using the same network trained on transmitted light microscopy images (phase contrast and DIC) we won the ISBI cell tracking challenge 2015 in these categories by a large margin. Moreover, the network is fast. Segmentation of a 512x512 image takes less than a second on a recent GPU. The full implementation (based on Caffe) and the trained networks are available at http://lmb.informatik.uni-freiburg.de/people/ronneber/u-net . 
6. Abstract of Cited Paper (BIB006):  This paper proposes Markovian Generative Adversarial Networks (MGANs), a method for training generative networks for efficient texture synthesis. While deep neural network approaches have recently demonstrated remarkable results in terms of synthesis quality, they still come at considerable computational costs (minutes of run-time for low-res images). Our paper addresses this efficiency issue. Instead of a numerical deconvolution in previous work, we precompute a feed-forward, strided convolutional network that captures the feature statistics of Markovian patches and is able to directly generate outputs of arbitrary dimensions. Such network can directly decode brown noise to realistic texture, or photos to artistic paintings. With adversarial training, we obtain quality comparable to recent neural texture synthesis methods. As no optimization is required at generation time, our run-time performance (0.25 M pixel images at 25 Hz) surpasses previous neural texture synthesizers by a significant margin (at least 500 times faster). We apply this idea to texture synthesis, style transfer, and video stylization. 
7. Abstract of Cited Paper (BIB007):  Generative Adversarial Networks (GANs) are powerful generative models, but suffer from training instability. The recently proposed Wasserstein GAN (WGAN) makes progress toward stable training of GANs, but sometimes can still generate only low-quality samples or fail to converge. We find that these problems are often due to the use of weight clipping in WGAN to enforce a Lipschitz constraint on the critic, which can lead to undesired behavior. We propose an alternative to clipping weights: penalize the norm of gradient of the critic with respect to its input. Our proposed method performs better than standard WGAN and enables stable training of a wide variety of GAN architectures with almost no hyperparameter tuning, including 101-layer ResNets and language models over discrete data. We also achieve high quality generations on CIFAR-10 and LSUN bedrooms. 
8. Abstract of Cited Paper (BIB008):  Image-to-image translation is a class of vision and graphics problems where the goal is to learn the mapping between an input image and an output image using a training set of aligned image pairs. However, for many tasks, paired training data will not be available. We present an approach for learning to translate an image from a source domain $X$ to a target domain $Y$ in the absence of paired examples. Our goal is to learn a mapping $G: X \rightarrow Y$ such that the distribution of images from $G(X)$ is indistinguishable from the distribution $Y$ using an adversarial loss. Because this mapping is highly under-constrained, we couple it with an inverse mapping $F: Y \rightarrow X$ and introduce a cycle consistency loss to push $F(G(X)) \approx X$ (and vice versa). Qualitative results are presented on several tasks where paired training data does not exist, including collection style transfer, object transfiguration, season transfer, photo enhancement, etc. Quantitative comparisons against several prior methods demonstrate the superiority of our approach. 
9. Abstract of Cited Paper (BIB009):  Autonomous underwater vehicles (AUVs) rely on a variety of sensors - acoustic, inertial and visual - for intelligent decision making. Due to its non-intrusive, passive nature and high information content, vision is an attractive sensing modality, particularly at shallower depths. However, factors such as light refraction and absorption, suspended particles in the water, and color distortion affect the quality of visual data, resulting in noisy and distorted images. AUVs that rely on visual sensing thus face difficult challenges and consequently exhibit poor performance on vision-driven tasks. This paper proposes a method to improve the quality of visual underwater scenes using Generative Adversarial Networks (GANs), with the goal of improving input to vision-driven behaviors further down the autonomy pipeline. Furthermore, we show how recently proposed methods are able to generate a dataset for the purpose of such underwater image restoration. For any visually-guided underwater robots, this improvement can result in increased safety and reliability through robust visual perception. To that effect, we present quantitative and qualitative data which demonstrates that images corrected through the proposed approach generate more visually appealing images, and also provide increased accuracy for a diver tracking algorithm.

Literature Review:
Recently, Underwater Generative adversarial network (UGAN) BIB010 is proposed to improve the underwater image quality. For discriminator, UGAN chose WGAN-GP (Wasserstein GAN with gradient penalty) BIB008 to enforces the soft constraint on the output concerning its input via the Lipschitz on the gradients norms instead of clipping the gradients in some range. The discriminator is fully convolutional and is similar to BIB004 except batch normalization BIB005 is not applied to the weights of convolutional layers. Furthermore, the discriminator outputs 32×32 feature matrix similar to PatchGAN BIB007 . The generator is motivated by CycleGAN BIB009 , comparable to the encoder-decoder network of UNET BIB006 . The encoder of UGAN BIB010 is composed of convolutional layers having filter sizes of 4 × 4 with a stride of two followed by batch normalization BIB005 and leaky ReLU (slope of 0.2). Similarly, the decoder portion consists of deconvolutional layers followed by ReLU BIB002 only except the last layer where TanH is used to restrict distribution between -1 and 1. The evaluation and training are achieved on the subsets of ImageNet BIB001 . Moreover, two types of underwater images are collected i.e. one set of 6,143 images without distortion and another set of 1,817 images with distortion. The Adam BIB003 is used as optimizer with a fixed learning rate of 10 −4 for 100 epochs. The input to the network is 256×256×3, while loss is a linear combination of 1 and Earth-Mover or Wasserstein-1 distance.