You are provided with the abstract of a scientific paper and the abstracts of the papers it references. Your task is to write a Related Work section for the main paper. This section should concisely summarize and integrate the key points from the cited abstracts, reflecting how they relate to the main paper's contributions and context. In your summary, use numerical citation markers like [1], [2], etc., to refer to the corresponding papers.

Main Abstract:
Mobile online social network services have seen a rapid increase, in which the huge amount of user-generated social media contents propagating between users via social connections has significantly challenged the traditional content delivery paradigm: First, replicating all of the contents generated by users to edge servers that well "fit" the receivers becomes difficult due to the limited bandwidth and storage capacities. Motivated by device-to-device (D2D) communication that allows users with smart devices to transfer content directly, we propose replicating bandwidth-intensive social contents in a device-to-device manner. Based on large-scale measurement studies on social content propagation and user mobility patterns in edge-network regions, we observe that (1) Device-to-device replication can significantly help users download social contents from nearby neighboring peers; (2) Both social propagation and mobility patterns affect how contents should be replicated; (3) The replication strategies depend on regional characteristics ( e.g. , how users move across regions). Using these measurement insights, we propose a joint content replication strategy for edge-network regions, in which social contents are assigned to users in edge-network regions according to a joint consideration of social graph, content propagation and user mobility. We formulate the replication scheduling as an optimization problem and design distributed algorithm only using historical, local and partial information to solve it. Trace-driven experiments further verify the superiority of our proposal: compared with conventional pure movement-based and popularity-based approach, our design can significantly ( @math times) improve the amount of social contents successfully delivered by device-to-device replication.

Cited Abstract(s):
[1]: Understanding user mobility is critical for simula- tions of mobile devices in a wireless network, but current mobility models often do not reflect real user movements. In this paper, we provide a foundation for such work by exploring mobility characteristics in traces of mobile users. We present a method to estimate the physical location of users from a large trace of mobile devices associating with access points in a wireless network. Using this method, we extracted tracks of always-on Wi-Fi devices from a 13-month trace. We discovered that the speed and pause time each follow a log-normal distribution and that the direction of movements closely reflects the direction of roads and walkways. Based on the extracted mobility characteristics, we developed a mobility model, focusing on movements among popular regions. Our validation shows that synthetic tracks match real tracks with a median relative error of 17 .

[2]: Mobile ad hoc networks enable communications between clouds of mobile devices without the need for a preexisting infrastructure. One of their most interesting evolutions are opportunistic networks, whose goal is to also enable communication in disconnected environments, where the general absence of an end-to-end path between the sender and the receiver impairs communication when legacy MANET networking protocols are used. The key idea of OppNets is that the mobility of nodes helps the delivery of messages, because it may connect, asynchronously in time, otherwise disconnected subnetworks. This is especially true for networks whose nodes are mobile devices (e.g., smartphones and tablets) carried by human users, which is the typical OppNets scenario. In such a network where the movements of the communicating devices mirror those of their owners, finding a route between two disconnected devices implies uncovering habits in human movements and patterns in their connectivity (frequencies of meetings, average duration of a contact, etc.), and exploiting them to predict future encounters. Therefore, there is a challenge in studying human mobility, specifically in its application to OppNets research. In this article we review the state of the art in the field of human mobility analysis and present a survey of mobility models. We start by reviewing the most considerable findings regarding the nature of human movements, which we classify along the spatial, temporal, and social dimensions of mobility. We discuss the shortcomings of the existing knowledge about human movements and extend it with the notion of predictability and patterns. We then survey existing approaches to mobility modeling and fit them into a taxonomy that provides the basis for a discussion on open problems and further directions for research on modeling human mobility.

[3]: In this paper we present a trace-driven framework capable of building realistic mobility models for the simulation studies of mobile systems. With the goal of realism, this framework combines coarse-grained wireless traces, i.e., association data between WiFi users and access points, with an actual map of the space over which the traces were collected. Through a sequence of data processing steps, including filtering the data trace and converting the map to a graph representation, this framework generates a probabilistic mobility model that produces user movement patterns that are representative of real movement. This is done by adopting a set of heuristics that help us infer the paths users take between access points. We describe our experience applying this approach to a college campus, and study a number of properties of the trace data using our framework.
Understanding mobility of users is a key to design effective delivery strategies for mobile social contents. [1] proposed to use traces of users' associations with Wi-Fi access points to investigate how users move among popular locations. Based on user mobility models, [3] found that it is possible to generate movement patterns which are statistically similar to the real movement. [2] surveyed the usage of spatial, temporal and social properties to capture the mobility behaviors.