Below are the abstract, introduction, and conclusion of a computer science research paper. Please summarize the main contribution of the work in a single sentence. Your response should include the summary and no additional text.

Paper text:

We propose a novel algorithm, Difference-Seeking Generative Adversarial Network (DSGAN), developed from traditional GAN.
DSGAN considers the scenario that the training samples of target distribution, $p_{t}$, are difficult to collect.


Suppose there are two distributions  $p_{\bar{d}}$ and $p_{d}$ such that the density of the target distribution can be the differences between the densities of $p_{\bar{d}}$ and $p_{d}$.
We show how to learn the target distribution $p_{t}$ only via samples from $p_{d}$ and $p_{\bar{d}}$ (relatively easy to obtain).


DSGAN has the flexibility to produce samples from various target distributions (e.g. the out-of-distribution).
Two key applications, semi-supervised learning and adversarial training, are taken as examples to validate the effectiveness of DSGAN.
We also provide theoretical analyses about the convergence of DSGAN.
In machine learning, how to learn a probability distribution is usually conducted in a unsupervised learning manner.
Generative approaches are developed for learning data distribution from its samples and thereafter produce novel and high-dimensional samples from learned distributions, such as image and speech synthesis BID18 ).
The state-of-the-art approaches is so-called Generative Adversarial Networks (GAN) BID6 ).
GAN produces sharp images based on a game-theoretic framework, but can be tricky and unstable to train due to multiple interacting losses.
Specifically, GAN consists of two functions: generator and discriminator.
Both functions are represented as parameterized neural networks.
The discriminator network is trained to classify whether or not inputs belong to real data or fake data created by the generator.
The generator learns to map a sample from a latent space to some distribution to increase the classification errors of discriminator.
GAN corresponds to a minimax two-player game, which ends if the generator actually learns the real data distribution.
The generator is of main interest because the discriminator will be unable to differentiate between both distributions once the generator has been trained well.
In this paper, we propose DSGAN that can produce samples from the target distribution based on the assumption that the density of target distribution can be the difference between the densities of any two distributions.
DSGAN is useful in the environment when the samples from the target distribution are more difficult to collect than those from the two known distributions.
We demonstrate that DSGAN is really applicable to, for example, semi-supervised learning and adversarial training.
Empirical and theoretical results are provided to validate the effectiveness of DSGAN.
Finally, because DSGAN is developed based on traditional GAN, it is easy to extend any improvements of traditional GAN to DSGAN.
We complete this proof.
We proposed "Difference-Seeking Generative Adversarial Network" (DSGAN) model to learn the target distribution which is hard to collect training data.