You are provided with the abstract of a scientific paper and the abstracts of the papers it references. Your task is to write a Related Work section for the main paper. This section should concisely summarize and integrate the key points from the cited abstracts, reflecting how they relate to the main paper's contributions and context. In your summary, use numerical citation markers like [1], [2], etc., to refer to the corresponding papers.

Main Abstract:
Manipulation in clutter requires solving complex sequential decision making problems in an environment rich with physical interactions. The transfer of motion planning solutions from simulation to the real world, in open-loop, suffers from the inherent uncertainty in modelling real world physics. We propose interleaving planning and execution in real-time, in a closed-loop setting, using a Receding Horizon Planner (RHP) for pushing manipulation in clutter. In this context, we address the problem of finding a suitable value function based heuristic for efficient planning, and for estimating the cost-to-go from the horizon to the goal. We estimate such a value function first by using plans generated by an existing sampling-based planner. Then, we further optimize the value function through reinforcement learning. We evaluate our approach and compare it to state-of-the-art planning techniques for manipulation in clutter. We conduct experiments in simulation with artificially injected uncertainty on the physics parameters, as well as in real world tasks of manipulation in clutter. We show that this approach enables the robot to react to the uncertain dynamics of the real world effectively.

Cited Abstract(s):
[1]: One of the most basic skills a robot should possess is predicting the effect of physical interactions with objects in the environment. This enables optimal action selection to reach a certain goal state. Traditionally, these dynamics are described by physics-based analytical models, which may however be very hard to find for complex problems. More recently, we have seen learning approaches that can predict the effect of more complex physical interactions directly from sensory input. However, it is an open question how far these models generalize beyond their training data. In this work, we analyse how analytical and learned models can be combined to leverage the best of both worlds. As physical interaction task, we use planar pushing, for which there exists a well-known analytical model and a large real-world dataset. We propose to use a neural network to convert the raw sensory data into a suitable representation that can be consumed by the analytical model and compare this approach to using neural networks for both, perception and prediction. Our results show that the combined method outperforms the purely learned version in terms of accuracy and generalization to push actions not seen during training. It also performs comparable to the analytical model applied on ground truth input values, despite using raw sensory data as input.

[2]: This paper investigates real-time control strategies for dynamical systems that involve frictional contact interactions. Hybridness and underactuation are key characteristics of these systems that complicate the design of feedback controllers. In this research, we examine and test a novel feedback controller design on a planar pushing system, where the purpose is to control the motion of a sliding object on a flat surface using a point robotic pusher. The pusher-slider is a simple dynamical system that retains many of the challenges that are typical of robotic manipulation tasks. Our results show that a model predictive control approach used in tandem with integer programming offers a powerful solution to capture the dynamic constraints associated with the friction cone as well as the hybrid nature of the contact. In order to achieve real-time control, simplifications are proposed to speed up the integer program. The concept of Family of Modes (FOM) is introduced to solve an online convex optimization problem by selecting a set of contact mode schedules that spans a large set of dynamic behaviors that can occur during the prediction horizon. The controller design is applied to stabilize the motion of a sliding object about a nominal trajectory, and to re-plan its trajectory in real-time to follow a moving target. We validate the controller design through numerical simulations and experimental results on an industrial ABB IRB 120 robotic arm.

[3]: For applications such as Amazon warehouse order fulfillment, robots must grasp a desired object amid clutter: other objects that block direct access. This can be difficult to program explicitly due to uncertainty in friction and push mechanics and the variety of objects that can be encountered. Deep Learning networks combined with Online Learning from Demonstration (LfD) algorithms such as DAgger and SHIV have potential to learn robot control policies for such tasks where the input is a camera image and system dynamics and the cost function are unknown. To explore this idea, we introduce a version of the grasping in clutter problem where a yellow cylinder must be grasped by a planar robot arm amid extruded objects in a variety of shapes and positions. To reduce the burden on human experts to provide demonstrations, we propose using a hierarchy of three levels of supervisors: a fast motion planner that ignores obstacles, crowd-sourced human workers who provide appropriate robot control values remotely via online videos, and a local human expert. Physical experiments suggest that with 160 expert demonstrations, using the hierarchy of supervisors can increase the probability of a successful grasp (reliability) from 55 to 90 .

[4]: Simulations are attractive environments for training agents as they provide an abundant source of data and alleviate certain safety concerns during the training process. But the behaviours developed by agents in simulation are often specific to the characteristics of the simulator. Due to modeling error, strategies that are successful in simulation may not transfer to their real world counterparts. In this paper, we demonstrate a simple method to bridge this "reality gap." By randomizing the dynamics of the simulator during training, we are able to develop policies that are capable of adapting to very different dynamics, including ones that differ significantly from the dynamics on which the policies were trained. This adaptivity enables the policies to generalize to the dynamics of the real world without any training on the physical system. Our approach is demonstrated on an object pushing task using a robotic arm. Despite being trained exclusively in simulation, our policies are able to maintain a similar level of performance when deployed on a real robot, reliably moving an object to a desired location from random initial configurations. We explore the impact of various design decisions and show that the resulting policies are robust to significant calibration error.
In this paper, however, we are mainly interested in real-time planning which can be used in a closed-loop system to respond dynamically to changes during execution. [1] present a learning approach for planar pushing tasks in closed-loop form. They train a neural network, which takes the visual state of the environment as input, and feeds the appropriate physical properties extracted from the scene to an analytical model of the task. Hogan and Rodriguez [2] apply a feedback control scheme that can alternate between different interaction modes to control a tool pushing a slider on a planar surface. To avoid learning a behavior that exploits the idiosyncrasies of the physics model in the simulation environment, [4] propose randomizing the physics parameters in the simulation environment during the learning phase for a pushing task. These approaches have proven capable in real world manipulation. However, they focus on manipulating a single object whereas we are interested in multi-object interaction present in cluttered spaces. [3] tackles this problem by relying on a expert human demonstrator and a DNN to control 2-DOF of a robot arm to reach a target object on a cluttered surface.