You are provided with the abstract of a scientific paper and the abstracts of the papers it references. Your task is to write a Related Work section for the main paper. This section should concisely summarize and integrate the key points from the cited abstracts, reflecting how they relate to the main paper's contributions and context. In your summary, use numerical citation markers like [1], [2], etc., to refer to the corresponding papers.

Main Abstract:
The increasing number of robots in home environments leads to an emerging coexistence between humans and robots. Robots undertake common tasks and support the residents in their everyday life. People appreciate the presence of robots in their environment as long as they keep the control over them. One important aspect is the control of a robot's workspace. Therefore, we introduce virtual borders to precisely and flexibly define the workspace of mobile robots. First, we propose a novel framework that allows a person to interactively restrict a mobile robot's workspace. To show the validity of this framework, a concrete implementation based on visual markers is implemented. Afterwards, the mobile robot is capable of performing its tasks while respecting the new virtual borders. The approach is accurate, flexible and less time consuming than explicit robot programming. Hence, even non-experts are able to teach virtual borders to their robots which is especially interesting in domains like vacuuming or service robots in home environments.

Cited Abstract(s):
[1]: 

[2]: For mobile robots to operate in compliance with human presence, interpreting the impact of human activities and responding constructively is a challenging goal. In this paper, we propose a generative approach for enhancing robot mapping and mobility in the presence of humans through a joint, probabilistic treatment of static and dynamic characteristics of indoor environments. Human spatial activity is explicitly exploited for the purpose of passage detection and space occupancy prediction while effectively discarding false positive human detections using prior map information. In turn, this allows the execution of plan trajectories within unexplored areas by using human presence for resolving the uncertainty or ambiguity that is due to dynamic events. A series of experiments with an indoor robot navigating in close human proximity within a multi-floor building demonstrate the effectiveness of our approach in realistic conditions.

[3]: This paper presents a novel method for classifying regions from human movements in service robots' working environments. The entire space is segmented subject to the class type according to the functionality or affordance of each place which accommodates a typical human behavior. This is achieved based on a grid map in two steps. First a probabilistic model is developed to capture human movements for each grid cell by using a non-ergodic HMM. Then the learned transition probabilities corresponding to these movements are used to cluster all cells by using the K-means algorithm. The knowledge of typical human movements for each location, represented by the prototypes from K-means and summarized in a ‘behavior-based map’, enables a robot to adjust the strategy of interacting with people according to where they are located, and thus greatly enhances its capability to assist people. The performance of the proposed classification method is demonstrated by experimental results from 8 hours of data that are collected in a kitchen environment.

[4]: Observing human motion patterns is informative for social robots that share the environment with people. This paper presents a methodology to allow a robot to navigate in a complex environment by observing pedestrian positional traces. A continuous probabilistic function is determined using Gaussian process learning and used to infer the direction a robot should take in different parts of the environment. The approach learns and filters noise in the data producing a smooth underlying function that yields more natural movements. Our method combines prior conventional planning strategies with most probable trajectories followed by people in a principled statistical manner, and adapts itself online as more observations become available. The use of learning methods are automatic and require minimal tuning as compared to potential fields or spline function regression. This approach is demonstrated testing in cluttered office and open forum environments using laser and vision sensing modalities. It yields paths that are similar to the expected human behaviour without any a priori knowledge of the environment or explicit programming.

[5]: The evolution of contemporary mobile robotics has given thrust to a series of additional conjunct technologies. Of such is the semantic mapping, which provides an abstraction of space and a means for human-robot communication. The recent introduction and evolution of semantic mapping motivated this survey, in which an explicit analysis of the existing methods is sought. The several algorithms are categorized according to their primary characteristics, namely scalability, inference model, temporal coherence and topological map usage. The applications involving semantic maps are also outlined in the work at hand, emphasizing on human interaction, knowledge representation and planning. The existence of publicly available validation datasets and benchmarking, suitable for the evaluation of semantic mapping techniques is also discussed in detail. Last, an attempt to address open issues and questions is also made. Two level navigation.Cognitive navigation.Spatial semantics.

[6]: Navigating and path planning in environments with limited a priori knowledge is a fundamental challenge for mobile robots. Robots operating in human-occupied environments must also respect sociocontextual boundaries such as personal workspaces. There is a need for robots to be able to navigate in such environments without having to explore and build an intricate representation of the world. In this paper, a method for supplementing directly observed environmental information with indirect observations of occupied space is presented. The proposed approach enables the online inclusion of novel human positional traces and environment information into a probabilistic framework for path planning. Encapsulation of sociocontextual information, such as identifying areas that people tend to use to move through the environment, is inherently achieved without supervised learning or labelling. Our method bootstraps navigation with indirectly observed sensor data, and leverages the flexibility of the Gaussian process (GP) for producing a navigational map that sampling based path planers such as Probabilistic Roadmaps (PRM) can effectively utilise. Empirical results on a mobile platform demonstrate that a robot can efficiently and socially-appropriately reach a desired goal by exploiting the navigational map in our Bayesian statistical framework.

[7]: Navigation is a basic skill for autonomous robots. In the last years human-robot interaction has become an important research field that spans all of the robot capabilities including perception, reasoning, learning, manipulation and navigation. For navigation, the presence of humans requires novel approaches that take into account the constraints of human comfort as well as social rules. Besides these constraints, putting robots among humans opens new interaction possibilities for robots, also for navigation tasks, such as robot guides. This paper provides a survey of existing approaches to human-aware navigation and offers a general classification scheme for the presented methods.
In contrast to these direct approaches to incorporate additional information into maps, several works focused on the implicit integration of further information, e.g. social information [6]5 . O' [4] learn human motion patterns and update the robot's navigational map according to humans' trajectories. In addition, [6] use a map learned from robots' sensors and human trajectory observations to navigate to any goal in the environment. Human motion maps are proposed by [1] to represent the motion distribution in particular areas. Furthermore, [3] learn about human behaviors associated with areas in the environment. Another approach based on implicit observations is proposed by [2] who learn the locations of doors and staircases by observing humans' interactions around them. Virtual border teaching, as we use this term throughout the paper, is a certain form of semantic mapping [5] in that we give semantics, and space, to certain areas.