You are provided with the abstract of a scientific paper and the abstracts of the papers it references. Your task is to write a Related Work section for the main paper. This section should concisely summarize and integrate the key points from the cited abstracts, reflecting how they relate to the main paper's contributions and context. In your summary, use numerical citation markers like [1], [2], etc., to refer to the corresponding papers.

Main Abstract:
We consider the problem of a robot learning the mechanical properties of objects through physical interaction with the object, and introduce a practical, data-efficient approach for identifying the motion models of these objects. The proposed method utilizes a physics engine, where the robot seeks to identify the inertial and friction parameters of the object by simulating its motion under different values of the parameters and identifying those that result in a simulation which matches the observed real motions. The problem is solved in a Bayesian optimization framework. The same framework is used for both identifying the model of an object online and searching for a policy that would minimize a given cost function according to the identified model. Experimental results both in simulation and using a real robot indicate that the proposed method outperforms state-of-the-art model-free reinforcement learning approaches.

Cited Abstract(s):
[1]: We introduce SE3-Nets, which are deep networks designed to model rigid body motion from raw point cloud data. Based only on pairs of depth images along with an action vector and point wise data associations, SE3-Nets learn to segment effected object parts and predict their motion resulting from the applied force. Rather than learning point wise flow vectors, SE3-Nets predict SE3 transformations for different parts of the scene. Using simulated depth data of a table top scene and a robot manipulator, we show that the structure underlying SE3-Nets enables them to generate a far more consistent prediction of object motion than traditional flow based networks.

[2]: 

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[4]: Wooden blocks are a common toy for infants, allowing them to develop motor skills and gain intuition about the physical behavior of the world. In this paper, we explore the ability of deep feed-forward models to learn such intuitive physics. Using a 3D game engine, we create small towers of wooden blocks whose stability is randomized and render them collapsing (or remaining upright). This data allows us to train large convolutional network models which can accurately predict the outcome, as well as estimating the block trajectories. The models are also able to generalize in two important ways: (i) to new physical scenarios, e.g. towers with an additional block and (ii) to images of real wooden blocks, where it obtains a performance comparable to human subjects.

[5]: 

[6]: Tactile exploration refers to the use of physical interaction to infer object properties. In this work, we study the feasibility of recovering the shape and pose of a movable object from observing a series of contacts. In particular, we approach the problem of estimating the shape and trajectory of a planar object lying on a frictional surface, and being pushed by a frictional probe. The probe, when in contact with the object, makes observations of the location of contact and the contact normal.

[7]: 

[8]: We propose a polynomial force-motion model for planar sliding. The set of generalized friction loads is the 1-sublevel set of a polynomial whose gradient directions correspond to generalized velocities. Additionally, the polynomial is confined to be convex even-degree homogeneous in order to obey the maximum work inequality, symmetry, shape invariance in scale, and fast invertibility. We present a simple and statistically-efficient model identification procedure using a sum-of-squares convex relaxation. Simulation and robotic experiments validate the accuracy and efficiency of our approach. We also show practical applications of our model including stable pushing of objects and free sliding dynamic simulations.

[9]: 

[10]: Understanding physical phenomena is a key competence that enables humans and animals to act and interact under uncertain perception in previously unseen environments containing novel object and their configurations. Developmental psychology has shown that such skills are acquired by infants from observations at a very early stage. In this paper, we contrast a more traditional approach of taking a model-based route with explicit 3D representations and physical simulation by an end-to-end approach that directly predicts stability and related quantities from appearance. We ask the question if and to what extent and quality such a skill can directly be acquired in a data-driven way bypassing the need for an explicit simulation. We present a learning-based approach based on simulated data that predicts stability of towers comprised of wooden blocks under different conditions and quantities related to the potential fall of the towers. The evaluation is carried out on synthetic data and compared to human judgments on the same stimuli.

[11]: 

[12]: We present a framework for efficient inference in structured image models that explicitly reason about objects. We achieve this by performing probabilistic inference using a recurrent neural network that attends to scene elements and processes them one at a time. Crucially, the model itself learns to choose the appropriate number of inference steps. We use this scheme to learn to perform inference in partially specified 2D models (variable-sized variational auto-encoders) and fully specified 3D models (probabilistic renderers). We show that such models learn to identify multiple objects - counting, locating and classifying the elements of a scene - without any supervision, e.g., decomposing 3D images with various numbers of objects in a single forward pass of a neural network. We further show that the networks produce accurate inferences when compared to supervised counterparts, and that their structure leads to improved generalization.

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[15]: 

[16]: Humans demonstrate remarkable abilities to predict physical events in complex scenes. Two classes of models for physical scene understanding have recently been proposed: "Intuitive Physics Engines", or IPEs, which posit that people make predictions by running approximate probabilistic simulations in causal mental models similar in nature to video-game physics engines, and memory-based models, which make judgments based on analogies to stored experiences of previously encountered scenes and physical outcomes. Versions of the latter have recently been instantiated in convolutional neural network (CNN) architectures. Here we report four experiments that, to our knowledge, are the first rigorous comparisons of simulation-based and CNN-based models, where both approaches are concretely instantiated in algorithms that can run on raw image inputs and produce as outputs physical judgments such as whether a stack of blocks will fall. Both approaches can achieve super-human accuracy levels and can quantitatively predict human judgments to a similar degree, but only the simulation-based models generalize to novel situations in ways that people do, and are qualitatively consistent with systematic perceptual illusions and judgment asymmetries that people show.
Another alternative, which is becoming increasingly popular, addresses these challenges through end-to-end learning [2] [12] [9] [10]4 [15] [1] [11] [16] [10] [4] [13] [7] [5] . This involves the demonstration of many successful examples of physical interaction and learning the controls for solving a problem as a function of the sensing input. These approaches, however, usually require many physical experiments to effectively learn. The proposed method aims to be more data-efficient, and can quickly adapt online to minor changes in object dynamics. Furthermore, it is not clear for existing methods how uncertainty, a consequence of learning from a small number of data points, could be handled in a principled way. Note that there is a significant body of work on learning sliding models of objects using white-box optimization [8] [3] [6] . It is not clear, at the moment, if these methods would perform better than the proposed approach. A drawback of white-box methods is that they are often used only in simple setups, such as pushing planar objects [8] .