You are provided with the abstract of a scientific paper and the abstracts of the papers it references. Your task is to write a Related Work section for the main paper. This section should concisely summarize and integrate the key points from the cited abstracts, reflecting how they relate to the main paper's contributions and context. In your summary, use numerical citation markers like [1], [2], etc., to refer to the corresponding papers.

Main Abstract:
Crowdsourcing is the primary means to generate training data at scale, and when combined with sophisticated machine learning algorithms, crowdsourcing is an enabler for a variety of emergent automated applications impacting all spheres of our lives. This paper surveys the emerging field of formally reasoning about and optimizing open-ended crowdsourcing, a popular and crucially important, but severely understudied class of crowdsourcing---the next frontier in crowdsourced data management. The underlying challenges include distilling the right answer when none of the workers agree with each other, teasing apart the various perspectives adopted by workers when answering tasks, and effectively selecting between the many open-ended operators appropriate for a problem. We describe the approaches that we've found to be effective for open-ended crowdsourcing, drawing from our experiences in this space.

Cited Abstract(s):
[1]: 

[2]: We study crowdsourcing quality management, that is, given worker responses to a set of tasks, our goal is to jointly estimate the true answers for the tasks, as well as the quality of the workers. Prior work on this problem relies primarily on applying Expectation-Maximization (EM) on the underlying maximum likelihood problem to estimate true answers as well as worker quality. Unfortunately, EM only provides a locally optimal solution rather than a globally optimal one. Other solutions to the problem (that do not leverage EM) fail to provide global optimality guarantees as well. In this paper, we focus on filtering, where tasks require the evaluation of a yes no predicate, and rating, where tasks elicit integer scores from a finite domain. We design algorithms for finding the global optimal estimates of correct task answers and worker quality for the underlying maximum likelihood problem, and characterize the complexity of these algorithms. Our algorithms conceptually consider all mappings from tasks to true answers (typically a very large number), leveraging two key ideas to reduce, by several orders of magnitude, the number of mappings under consideration, while preserving optimality. We also demonstrate that these algorithms often find more accurate estimates than EM-based algorithms. This paper makes an important contribution towards understanding the inherent complexity of globally optimal crowdsourcing quality management.

[3]: Traditional search engines are unable to support a large number of potential queries issued by users, for instance, queries containing non-textual fragments such as images or videos, queries that are very long, ambiguous, or those that require subjective judgment, or semantically-rich queries over non-textual corpora. We demonstrate DataSift, a crowd-powered search toolkit that can be instrumented over any corpus supporting a keyword search API, and supports efficient and accurate querying for a rich general class of queries, including those described previously. Our demonstration will allow conference attendees to issue live queries for image, video, and product search, as well as "play back" the results of a wide variety of prior queries issued on DataSift. Attendees will also be able to perform a side-by-side comparison between DataSift and traditional retrieval schemes.

[4]: 

[5]: In entity matching, a fundamental issue while training a classifier to label pairs of entities as either duplicates or nonduplicates is the one of selecting informative training examples. Although active learning presents an attractive solution to this problem, previous approaches minimize the misclassification rate (0--1 loss) of the classifier, which is an unsuitable metric for entity matching due to class imbalance (i.e., many more nonduplicate pairs than duplicate pairs). To address this, a recent paper [ 2010] proposes to maximize recall of the classifier under the constraint that its precision should be greater than a specified threshold. However, the proposed technique requires the labels of all n input pairs in the worst case. Our main result is an active learning algorithm that approximately maximizes recall of the classifier while respecting a precision constraint with provably sublinear label complexity (under certain distributional assumptions). Our algorithm uses as a black box any active learning module that minimizes 0--1 loss. We show that label complexity of our algorithm is at most log n times the label complexity of the black box, and also bound the difference in the recall of classifier learnt by our algorithm and the recall of the optimal classifier satisfying the precision constraint. We provide an empirical evaluation of our algorithm on several real-world matching data sets that demonstrates the effectiveness of our approach.

[6]: 

[7]: Amazon’s Mechanical Turk ( ") service allows users to post short tasks ( ") that other users can receive a small amount of money for completing. Common tasks on the system include labelling a collection of images, combining two sets of images to identify people which appear in both, or extracting sentiment from a corpus of text snippets. Designing a workow of various kinds of HITs for ltering, aggregating, sorting, and joining data sources together is common, and comes with a set of challenges in optimizing the cost per HIT, the overall time to task completion, and the accuracy of MTurk results. We propose Qurk, a novel query system for managing these workows, allowing crowdpowered processing of relational databases. We describe a number of query execution and optimization challenges, and discuss some potential solutions.

[8]: Crowdsourcing is the de-facto standard for gathering annotated data. While, in theory, data annotation tasks are assumed to be attempted by workers independently, in practice, data annotation tasks are often grouped into batches to be presented and annotated by workers together, in order to save on the time or cost overhead of providing instructions or necessary background. Thus, even though independence is usually assumed between annotations on data items within the same batch, in most cases, a worker's judgment on a data item can still be affected by other data items within the batch, leading to additional errors in collected labels. In this paper, we study the data annotation bias when data items are presented as batches to be judged by workers simultaneously. We propose a novel worker model to characterize the annotating behavior on data batches, and present how to train the worker model on annotation data sets. We also present a debiasing technique to remove the effect of such annotation bias from adversely affecting the accuracy of labels obtained. Our experimental results on synthetic and real-world data sets demonstrate that our proposed method can achieve up to +57 improvement in F1-score compared to the standard majority voting baseline.

[9]: Evaluating workers is a critical aspect of any crowdsourcing system. In this paper, we devise techniques for evaluating workers by finding confidence intervals on their error rates. Unlike prior work, we focus on "conciseness"---that is, giving as tight a confidence interval as possible. Conciseness is of utmost importance because it allows us to be sure that we have the best guarantee possible on worker error rate. Also unlike prior work, we provide techniques that work under very general scenarios, such as when not all workers have attempted every task (a fairly common scenario in practice), when tasks have non-boolean responses, and when workers have different biases for positive and negative tasks. We demonstrate conciseness as well as accuracy of our confidence intervals by testing them on a variety of conditions and multiple real-world datasets.

[10]: We consider the problem of human-assisted graph search: given a directed acyclic graph with some (unknown) target node(s), we consider the problem of finding the target node(s) by asking an omniscient human questions of the form "Is there a target node that is reachable from the current node?". This general problem has applications in many domains that can utilize human intelligence, including curation of hierarchies, debugging workflows, image segmentation and categorization, interactive search and filter synthesis. To our knowledge, this work provides the first formal algorithmic study of the optimization of human computation for this problem. We study various dimensions of the problem space, providing algorithms and complexity results. We also compare the performance of our algorithm against other algorithms, for the problem of webpage categorization on a real taxonomy. Our framework and algorithms can be used in the design of an optimizer for crowd-sourcing platforms such as Mechanical Turk.

[11]: 

[12]: 

[13]: We consider a crowdsourcing database system that may cleanse, populate, or filter its data by using human workers. Just like a conventional DB system, such a crowdsourcing DB system requires data manipulation functions such as select, aggregate, maximum, average, and so on, except that now it must rely on human operators (that for example compare two objects) with very different latency, cost and accuracy characteristics. In this paper, we focus on one such function, maximum, that finds the highest ranked object or tuple in a set. In particularm we study two problems: given a set of votes (pairwise comparisons among objects), how do we select the maximum? And how do we improve our estimate by requesting additional votes? We show that in a crowdsourcing DB system, the optimal solution to both problems is NP-Hard. We then provide heuristic functions to select the maximum given evidence, and to select additional votes. We experimentally evaluate our functions to highlight their strengths and weaknesses.

[14]: 

[15]: 

[16]: 

[17]: 

[18]: Given a batch of human computation tasks, a commonly ignored aspect is how the price (i.e., the reward paid to human workers) of these tasks must be set or varied in order to meet latency or cost constraints. Often, the price is set up-front and not modified, leading to either a much higher monetary cost than needed (if the price is set too high), or to a much larger latency than expected (if the price is set too low). Leveraging a pricing model from prior work, we develop algorithms to optimally set and then vary price over time in order to meet a (a) user-specified deadline while minimizing total monetary cost (b) user-specified monetary budget constraint while minimizing total elapsed time. We leverage techniques from decision theory (specifically, Markov Decision Processes) for both these problems, and demonstrate that our techniques lead to upto 30 reduction in cost over schemes proposed in prior work. Furthermore, we develop techniques to speed-up the computation, enabling users to leverage the price setting algorithms on-the-fly.

[19]: 

[20]:
Expertise. The PI has conducted extensive research on optimizing boolean crowdsourcing [4] [13] [20] [16] [10] [5] [15] [6] [14] [9] [18] [2] [8] , and the design of optimized crowd-powered systems---the database Deco [17] [1] [19] [7] [11] , and search engine DataSift [3] [12] . The PI's work brings together techniques from databases, data mining, and crowdsourcing, and has been published in top-tier venues. In the last four years, the PI has published 20 papers on the topic , and over 50 overall, with an h-index of 20 , garnering four best paper award citations VLDB'10, KDD'12, ICDE'14, ICDE'16 and three best dissertation awards on the topic SIGMOD Jim Gray Award, SIGKDD Dissertation Award Runner-up, Stanford Dissertation Award (one each from databases and data mining). Given his expertise in boolean crowdsourcing, the PI is well-equipped to take on the challenges in open-ended crowdsourcing.