/*
 * Copyright © 2017 Collabora Ltd.
 *
 * This file is part of vkmark.
 *
 * vkmark is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation, either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * vkmark is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with vkmark. If not, see <http://www.gnu.org/licenses/>.
 *
 * Authors:
 *   Alexandros Frantzis <alexandros.frantzis@collabora.com>
 */

#include "default_benchmarks.h"

std::vector<std::string> DefaultBenchmarks::get()
{
    return std::vector<std::string>{
        "vertex:device-local=true",
        "vertex:device-local=false",
        "shading:shading=gouraud",
        "shading:shading=blinn-phong-inf",
        "shading:shading=phong",
        "shading:shading=cel",
        "cube",
        "clear"
    };
}

/*
 * Copyright © 2017 Collabora Ltd.
 *
 * This file is part of vkmark.
 *
 * vkmark is free software: you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation, either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * vkmark is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with vkmark. If not, see <http://www.gnu.org/licenses/>.
 *
 * Authors:
 *   Alexandros Frantzis <alexandros.frantzis@collabora.com>
 */

#include "default_benchmarks.h"

std::vector<std::string> DefaultBenchmarks::get()
{
    return std::vector<std::string>{
        "vertex",
        "shading:shading=gouraud",
        "shading:shading=blinn-phong-inf",
        "shading:shading=phong",
        "shading:shading=cel",
        "cube",
        "clear"
    };
}

--- 
+++ 
@@ -25,7 +25,8 @@
 std::vector<std::string> DefaultBenchmarks::get()
 {
     return std::vector<std::string>{
-        "vertex",
+        "vertex:device-local=true",
+        "vertex:device-local=false",
         "shading:shading=gouraud",
         "shading:shading=blinn-phong-inf",
         "shading:shading=phong",
main: Add device-local variations of the vertex scene to the default benchmarks
