/*
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 */

export const AlloyStatsFragment = `
  unitHealth
  unitMass
  massBonus
  encumbranceBonus
  maxRepairPointsBonus
  maxHealthBonus
  healthLossPerUseBonus
  weightBonus
  strengthRequirementBonus
  dexterityRequirementBonus
  vitalityRequirementBonus
  enduranceRequirementBonus
  attunementRequirementBonus
  willRequirementBonus
  faithRequirementBonus
  resonanceRequirementBonus
  fractureThresholdBonus
  fractureChanceBonus
  densityBonus
  malleabilityBonus
  meltingPointBonus
  hardnessBonus
  fractureBonus
  armorClassBonus
  resistSlashingBonus
  resistPiercingBonus
  resistCrushingBonus
  resistAcidBonus
  resistPoisonBonus
  resistDiseaseBonus
  resistEarthBonus
  resistWaterBonus
  resistFireBonus
  resistAirBonus
  resistLightningBonus
  resistFrostBonus
  resistLifeBonus
  resistMindBonus
  resistSpiritBonus
  resistRadiantBonus
  resistDeathBonus
  resistShadowBonus
  resistChaosBonus
  resistVoidBonus
  resistArcaneBonus
  mitigateBonus
  piercingDamageBonus
  piercingArmorPenetrationBonus
  falloffMinDistanceBonus
  falloffReductionBonus
  slashingDamageBonus
  slashingBleedBonus
  slashingArmorPenetrationBonus
  crushingDamageBonus
  fallbackCrushingDamageBonus
  distruptionBonus
  stabilityBonus
  deflectionAmountBonus
  deflectionRecoveryBonus
  knockbackAmountBonus
  staminaCostBonus
  physicalPreparationTimeBonus
  physicalRecoveryTimeBonus
`;

/*
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 */

export const AlloyStatsFragment = `
  hardness
  impactToughness
  fractureChance
  malleability
  massPCF
  density
  meltingPoint
  thermConductivity
  slashingResistance
  piercingResistance
  crushingResistance
  acidResistance
  poisonResistance
  diseaseResistance
  earthResistance
  waterResistance
  fireResistance
  airResistance
  lightningResistance
  frostResistance
  lifeResistance
  mindResistance
  spiritResistance
  radiantResistance
  deathResistance
  shadowResistance
  chaosResistance
  voidResistance
  arcaneResistance
  magicalResistance
  hardnessFactor
  strengthFactor
  fractureFactor
  massFactor
  damageResistance
`;

--- 
+++ 
@@ -6,39 +6,67 @@
  */
 
 export const AlloyStatsFragment = `
-  hardness
-  impactToughness
-  fractureChance
-  malleability
-  massPCF
-  density
-  meltingPoint
-  thermConductivity
-  slashingResistance
-  piercingResistance
-  crushingResistance
-  acidResistance
-  poisonResistance
-  diseaseResistance
-  earthResistance
-  waterResistance
-  fireResistance
-  airResistance
-  lightningResistance
-  frostResistance
-  lifeResistance
-  mindResistance
-  spiritResistance
-  radiantResistance
-  deathResistance
-  shadowResistance
-  chaosResistance
-  voidResistance
-  arcaneResistance
-  magicalResistance
-  hardnessFactor
-  strengthFactor
-  fractureFactor
-  massFactor
-  damageResistance
+  unitHealth
+  unitMass
+  massBonus
+  encumbranceBonus
+  maxRepairPointsBonus
+  maxHealthBonus
+  healthLossPerUseBonus
+  weightBonus
+  strengthRequirementBonus
+  dexterityRequirementBonus
+  vitalityRequirementBonus
+  enduranceRequirementBonus
+  attunementRequirementBonus
+  willRequirementBonus
+  faithRequirementBonus
+  resonanceRequirementBonus
+  fractureThresholdBonus
+  fractureChanceBonus
+  densityBonus
+  malleabilityBonus
+  meltingPointBonus
+  hardnessBonus
+  fractureBonus
+  armorClassBonus
+  resistSlashingBonus
+  resistPiercingBonus
+  resistCrushingBonus
+  resistAcidBonus
+  resistPoisonBonus
+  resistDiseaseBonus
+  resistEarthBonus
+  resistWaterBonus
+  resistFireBonus
+  resistAirBonus
+  resistLightningBonus
+  resistFrostBonus
+  resistLifeBonus
+  resistMindBonus
+  resistSpiritBonus
+  resistRadiantBonus
+  resistDeathBonus
+  resistShadowBonus
+  resistChaosBonus
+  resistVoidBonus
+  resistArcaneBonus
+  mitigateBonus
+  piercingDamageBonus
+  piercingArmorPenetrationBonus
+  falloffMinDistanceBonus
+  falloffReductionBonus
+  slashingDamageBonus
+  slashingBleedBonus
+  slashingArmorPenetrationBonus
+  crushingDamageBonus
+  fallbackCrushingDamageBonus
+  distruptionBonus
+  stabilityBonus
+  deflectionAmountBonus
+  deflectionRecoveryBonus
+  knockbackAmountBonus
+  staminaCostBonus
+  physicalPreparationTimeBonus
+  physicalRecoveryTimeBonus
 `;
Update alloy stats fragment for TradeWindow items
