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S03E01 — Crunch Time
Guillermine
Summary of Guillermine
Guillermine's badges
Guillermine collected 37 badges thanks to their activities on BetaSeries:
Happy New Year : You've watched an episode on New Year's Day. Best way to start the New Year. — 20 days ago
Happy Halloween : You watched an episode on Halloween, you fear nothing. — On 31 October 2018
Night Owl : Seven episodes over seven nights. Do you ever sleep at all? — On 25 August 2018
Nomad : Even on your phone, you like to explore Internet, but still not Internet Explorer. — On 29 July 2018
Independence Day : You watched an episode on the 4th of July, we will not go quietly into the night! — On 4 July 2018
Star Wars Day : You watched an episode on this special day. May the force be with you. — On 4 May 2018
Lá fhéile Pádraig : You watched an episode on Saint Patrick's Day, let's celebrate now. — On 17 March 2018
Merry Christmas : You watched an episode instead of attending the family dinner. We understand you. — On 25 December 2015
Apple Fanboy : You've installed the BetaSeries app on your iPhone, Steve Jobs would be proud. — On 23 May 2014
Chatterbox : You posted 25 comments on BetaSeries, what a chatty! — On 17 May 2013
Hyperactive : Your friends updated their profile more than 30 times over the last 24 hours, they're good customers. — On 18 April 2013
3D Glasses : A hundred movies on your profile, maybe you should go see a 3D screening? Or not. — On 22 February 2013
Jerry Seinfeld : 10 sitcoms, we fear for your health, please take a deep breath. — On 12 November 2012
Benefactor : Ten watched ads, that's what we call a real support :) — On 27 January 2012
Donator : Thank your for your support of BetaSeries, we're very grateful. — On 27 January 2012
Old Hand : You've signed up to BetaSeries one year ago. Let's celebrate. — On 14 November 2011
Torrent Freak : Enjoy your 100 downloaded subtitles... — On 8 October 2011
Senior : 50 shows, we can't stop you. Go on, we don't mind... — On 9 September 2011
Hooky Player : You dare to watch shows after 1am, in the middle of the week… — On 3 August 2011
Twitterer : Your Twitter account is configured, you're now part of the big microblog family. — On 21 May 2011
Drama Queen : 10 dramas in your account? You better take tissues next time. — On 15 March 2011
Captain Spock : You're following 5 science fiction shows, watch out for the aliens. — On 15 March 2011
The Thousand : You've watched more than a thousand episodes, you're such a geek! — On 11 March 2011
Skilled : 25 watched shows, be careful or you're going to become an addict! — On 17 February 2011
Surbooking : Wow, 12 badges on your profile, we won't have any space left for new ones. — On 6 December 2010
Marathoner : You watched 6 episodes on a Sunday, that's a record! — On 6 December 2010
Pretty Eyes : You added a profile picture. Nice to meet you. — On 14 November 2010
Look at me : A month has passed and 30 episodes have been watched, you are a double clicker. — On 12 November 2010
Junior : You've watched 10 episodes from 10 different shows, that's a good start. — On 12 November 2010
Rookie : You've added your tenth show, you're starting to have an interesting profile. — On 11 November 2010
Einstein : 10 episodes over a week, it's time to bring some relativity into your life. — On 11 November 2010
Jack Bauer : You've watched more than 24 hours of episodes, call the CTU! — On 11 November 2010
Flashmob : You've watched the same episode as 75 people on that day, you're in! — On 11 November 2010
Hermit : You've watched 4 episodes in a few hours. Please do something of your life. — On 11 November 2010
Catching Up : Three episodes of the same show in a row… Looks like we have something to catch up. — On 11 November 2010
Lazy Sod : When you spend your night watching 4 episodes, don't be surprised of what people say of you. — On 11 November 2010
Beginner : You watched your first episode. Welcome on BetaSeries! — On 11 November 2010
Badges to get
Here are some examples of badges you may have while continuing your activity on BetaSeries. Be careful, this is not an exhaustive list, many others are waiting for you at the turn!
Beginner : You watched your first episode. Welcome on BetaSeries!
Skilled : 25 watched shows, be careful or you're going to become an addict!
Junior : You've watched 10 episodes from 10 different shows, that's a good start.
Senior : 50 shows, we can't stop you. Go on, we don't mind...


The next Torah Study will be held on Monday, April 29th at the home of Robert and Ryah Blumenthal. The parashat is Achrei Mot, Leviticus 16:1 to 18:30. The meeting will be from 10:00-11:30 with lunch following.


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Easy to Hack Into a Model S, Security Expert Warns
Tesla Model S electric sedans can be located and unlocked by criminals remotely simply by cracking a six-character password using traditional hacking techniques, according to a newly released research.
Tesla owner and author of books on hacking Nitesh Dhanjani, said at a conference in Singapore on that he recently conducted a study of the Tesla Model S sedan and found several design flaws in its security system.
Dhanjani said he has passed on his findings to Tesla. He said his review did not uncover any hidden software vulnerabilities in the car's major systems.
Model S can only be driven when a key fob is present, but it can be unlocked via a command to the car transmitted wirelessly over the Internet, according to Dhanjani.
If a password is stolen or cracked, someone could locate and gain access to the car and steal its contents, but not drive it, Dhanjani said.
Users are required to set up an account secured by a six-character password when they order the car. This password is used to unlock a mobile phone app and to gain access to the user's online Tesla account.
"The Tesla Model S is a great car and a fantastic product of innovation. Owners of Tesla as well as other cars are increasingly relying on information security to protect the physical safety of their loved ones and their belongings. Given the serious nature of this topic, we know we can't attempt to secure our vehicles the way we have attempted to secure our workstations at home in the past by relying on static passwords and trusted networks. The implications to physical security and privacy in this context have raised stakes to the next level," Nitesh Dhanjani said during a presentation at the Black Hat Asia security conference in Singapore.
Tesla has demonstrated innovation leaps and beyond other car manufacturers. It is hoped that this document will encourage owners to think deeply about doing their part as well as for Tesla to have an open dialogue with it's owners on what they are doing to take security seriously.
You can read Dhanjani's findings here.
Mar 31, 2014 Blagojce Krivevski
A Record 12,000 Miles Around The U.S. With A Model SEVs Saving 100m a Year in Refueling Costs
Hertz Adds Tesla Model S Sedan to Dream Cars Fleet
A Record 12,000 Miles Around The U.S. With A Model S
March 31, 2014 Electric Car Newsmodel s, Nitesh Dhanjani, tesla, tesla model s

redpajama_set_name: RedPajamaCommonCrawl


Set within an endless sandscape, this enchanting, heavenly resort transports guests to a majestic world of Arabian nights and desert adventures. The Al Wadi Desert Hotel is the first desert resort in the United Arab Emirates to offer luxury accommodation in an all-pool villa concept. Guests can explore all that the 100 hectare Al Wadi Nature Reserve has to offer, admiring the diverse, indigenous flora and fauna. The Activity Centre opens the door to a whole host of once-in-a-lifetime experiences, from learning to hunt using falcons and owls to horseback rides and camel safaris. Sunset desert rides and picnics in the desert are perfect for couples. From the Khan Zaman Tent you can climb atop a camel and watch the sun set over the sand dunes. Guests have access to Ras Al Khaimah's Beach where water sports are available in the beautiful Arabian Gulf. Sail in a traditional Arab Abra boat on an Abra Sunset Cruise and watch the sun go down across the ocean - an extremely romantic experience to share with a loved one.
For relaxation and tranquillity the resort's award winning spa offers a range of treatments. The Rainforest Experience takes couples through 16 hydrothermal therapies each leaving guests feeling more and more rejuvenated. There is also a 18-hole championship golf course on site.
Accommodation is exquisitely designed to fit in with the Arabian desert, incorporating Middle-Eastern patterns into the furnishing and linens. Traditional and spacious, the Al Rimal Deluxe Pool Villas each have a private sundeck and swimming pool. Tented Pool Villas have floor-to-ceiling glass windows immersing guests in their desert surroundings. Bathrooms are gorgeous and grand.
Combining breath-taking outdoor settings and the finest locally sourced cuisines, dining at the Al Wadi Desert Hotel is an extraordinary experience. Have an intimate meal at the top of Safran Tower, a BBQ under the moonlight or a refreshing drink at Samar Lounge. Complete your Arabic experience, sampling some authentic specialities at Al Waha.


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Overview About Clients Teachers Referral Program Contact APPLY 813-297-6422
Connecting Talented Educators with World-Class Universities,
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The English Language Excellence Program by Mission Search is the choice selection for universities, colleges, private sectors, and educational leaders who understand the importance of putting their students first. Our track record for success is based on our expertise in recruitment as well as our partner-first approach in our relationships with our clients.
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Our strict hiring process includes a thorough vetting of each candidate's educational and employment history along with reference and background checks. All candidates are native English-speaking teachers with experience in education at the university-level in the United States. Only the top teachers make it through this process to represent Mission Search. That's why we take a rigorous approach to recruitment that includes a seven-step protocol.
Founded in 1998, Mission Search Corporation began as a recruiting and consulting company for hospitals in Florida. We quickly became a leader in placing healthcare professionals throughout the United States, and have successfully completed search engagements and interim assignments for major well-known hospitals, academic medical centers, community hospitals and free-standing clinics. We apply the same rigor and principles in hiring qualified English teachers for positions in universities in the Middle East and Saudi Arabia.
7-Step Hiring Excellence Protocol
Native English-speaking teacher resumes screen per client requirements.
Phone interviews scheduled and conducted by Mission Search introducing candidates to the hiring process and details of the teaching position. Candidate profiles are completed and reference checks are collected.
Approved candidate qualifications summaries are forwarded to client's representative for review.
Clients conduct phone and video conference interviews and inform the Mission Search Recruitment Manager of their decisions to hire or pass.
Selected candidates must pass all background and credential checks including: education, employment and references.
After the background check is successfully completed, final selected candidates are contacted by Mission Search and given offer of employment.
Teachers are issued new hire packets containing information regarding airline tickets, housing, daily transportation, and other benefits.
My recruitment experience with Kristen and her team was second to none. This is clearly a reflection of professional leadership within the organization. I look forward to a long-term working relationship with Mission Search and highly recommend working with them.
Antonio, English Instructor
"Mission Search has helped me find a great job opportunity in one of the most reputable universities in KSA. They also followed up with me to make sure I received the best and the most comfortable service when I arrived to the work place. In addition, the head of the recruiters, Kristen, is always available and open to any question. I am really grateful to be part of the team."
Wafaa, English Instructor
"I applied for an ESL position in Saudi Arabia on Mission Search. I received a prompt reply from their Recruiting Manager, Kristin Henderson, to set up an interview. Her approachable personality made me very comfortable and relaxed throughout our conversation. More importantly, Kristen is very diligent and has an acute consciousness of the labor code and foreign employment laws in Saudi Arabia thus I got precise answers to my questions. Keep up the wonderful performance!"
Ines, English Instructor
A Dedicated Partner You Can Depend On
Our partners have come to rely on our expertise in consulting, recruitment and placements that are second to none in our industry. We are Joint Commission certified, an honor that upholds the most stringent and rigorous standards that have allowed us to become the leaders in staffing. For more information about our organization and to request more information about our international English Language Excellence Program – please contact us today.
Joseph@MissionSearch.com
JOSEPH SALIM
Our unique program connects the most talented American teachers and places them in the leading universities, colleges, and private sectors in the Middle East.
VP English Language Excellence Program


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WARNO: Early Access Impressions
The Cold War is hot again
Bryan Finck
Apr 9, 2022 • 11 min read
It's an eerie feeling, to review a game that brings to life an imagined Cold War-era conflict in Europe while an actual Cold War-reminiscent conflict is happening in Ukraine. But such is human nature, the relentless need for power and prestige, so we are once again reliving the past in the present day.
That having been said, I am 100% the target audience for this game. A lifelong reader of Tom Clancy novels and various other technothrillers, the scenes that WARNO brings to life have been played out in my imagination for more than 30 years. And it does bring them to life, in vivid fashion. There is a massive amount of promise in this real-time strategy(RTS) title, with a solid track record from developer Eugen Systems pointing, eventually, toward a fascinating playground for Cold War grognards.
Source: Eugen Systems.
WARNO envisions a World War III scenario in Cold War-era Germany between NATO and the Warsaw Pact countries. The game is in the earliest of Early Access states, so these impressions come from a very small slice of the full package. The game's Skirmish mode is the only single-player option available as of writing. Multi-player is working in some fashion, though I did not test it and the creation of an account with Eugen is required to use it.
Skirmish allows anywhere from two to twenty players (the ones who aren't you are AI-controlled) to duke it out on roughly 8 maps representing a gorgeously handcrafted, virtual West German landscape, with painstakingly created real-world hardware to do all the shooting and exploding. The hardware is all pulled from reality, appropriate for the late-80s setting of course, with the attention to detail the developer is known for at the very center of the experience.
Full of sound and fury
Though not the most important part of an RTS, the graphics are a good place to start, and they are truly fantastic, beginning with the landscapes themselves. Zoomed out to the fullest extent, the bird's eye view gives a vantage point with which to plan your strategy in broad strokes. But with a scroll of the mouse wheel, you can zoom in anywhere, from blades of grass and individual trees to the smallest of buildings in the towns that dot the map. In those towns, cars sit abandoned with doors ajar, their occupants clearly having fled in the face of existential threats raining down from above.
The details make the cities feel real, even though at this point there are no civilian inhabitants modeled in the game (it's unclear if there ever will be). And once the shooting starts, the cities and lands show the cruel fate of war, exploding and burning, convincingly devastated by the combat taking place upon their backs. Dust plumes rise from vehicles plowing across fields, over hills, along roads. Dark smoke rises to the sky, marking the end of a tank here, a mortar there, and countless lives everywhere.
Once combat is joined, the spectacle is a sight to behold. With a wide view, you can watch as mortars trace their deadly arc towards enemy positions, tracer fire streaks across the map, and smoke trails crisscross the sky. Planes streak low to attack ground targets and fighter jets cycle off missiles and flares in their attempts to both kill the enemy and avoid their own deaths.
Zoom in once more and watch each lovingly crafted tank fire its devastating main gun, flames belching forth in great gasps as the machines rock backward convincingly. Armored personnel carriers zip across the land firing their 50-caliber guns and anti-tank missiles zip away from their launchers on the way to deliver their deadly payload.
It's all very heady stuff, and the artists are to be commended for their work. In a game like this, authenticity is essential, and it appears much work has gone into making the player see that these virtual units look, feel, and operate as closely as possible to their real-world counterparts.
Part and parcel of the experience is the sound design, and Eugen has gone to great lengths to make this a convincing and essential part of the player's enjoyment. Sampling in real life the units that are portrayed in the game leads to an impressive soundscape that truly adds to the experience. From the squeaking of tank tracks to the whirring of machine guns, the concussion of tank cannons to the sound of helicopter rotors, it's all here.
The unmistakable sound of the United States A-10 Warthog's GAU-8 cannon sticks out in my mind, sounding so spot-on it's as if it was lifted directly from battlefield videos. Audiophiles will want to set up a few AI-only engagements just to zoom in on the various units and enjoy the sounds of the battlefield as war explodes around them. Radio traffic is present here as well and really adds to the feeling of being in the chaos, as enemy sightings and reports of contact abound, all realistically voiced. The overall feeling is one of truly being on the field, and a good pair of headphones will greatly add to the sense of immersion.
Setting the stage for battle
Hardcore strategy fans may scoff that the graphics are nice but ultimately unnecessary, so let's discuss how WARNO actually plays, shall we? It is important to note that, while there is a manual to be read, having some degree of familiarity with the RTS genre is imperative at this point, as there are no tutorials and very little hand-holding here. The learning curve can be quite steep in this early access state of the game's development. The devs have added some useful mouse-over tooltips that help the situation, but in the heat of battle, it's sometimes hard to rely on those.
Clicking into Skirmish mode from the main menu gives a few options, with the map choice being chief among them. One map is long and narrow, making quick conflict inevitable. Other maps are designed for anywhere from 4 to 20 players, with the attendant increase in size making it possible to hold massive battles that could take hours to set up. Importantly, at this stage, only one game type is available, that being Capture the Flag where strategic points on the map must be taken and held, though other types are sure to be included in later updates.
Once the map is chosen, players pick how to populate it, as they choose their own country while assigning AI players to allied and opposing forces. Those AI players have multiple levels of intelligence so choosing your level of challenge is simple. At the time of writing, the game offers the United States, the Soviet Union, West Germany, and East Germany as combatants, with more to come in later updates. Oddly I had no luck in creating a true AI vs AI match here, as it seemed there always had to be a player-controlled faction. You can place multiple AI-controlled forces on each side of the conflict, but you will always be controlling a force, something that may be changed later in development.
Players can choose premade battlegroups with infantry-heavy or armor-heavy loadouts, or they can create their own from the various smaller units that make up a country's armies. Command, artillery, and air units are part of the mix as well, and the groups can be built down to the company level. There's a lot of customization on offer here that is beyond the scope of this piece, but suffice it to say you can go to battle with whatever you want to put on the field. Set a few game conditions like how many points are required to win and how long the matches will last, and you're off to battle.
Controlling the field
You're given a zoomed-out view of the chosen map, and with the deployment menu, you're ready to set your forces upon the field of battle. You can choose to let the game auto-deploy the battlegroup based on the given budget of points, or you can place each individual unit on the battlefield yourself. This level of control is appreciated and gives the opportunity to try out various groupings of units. I learned the hard way, for example, that forgetting to put an anti-air unit into a group with half a dozen tanks is a recipe for disaster.
Once your forces are on the field, just select "Launch Battle" and the fun begins. Clicking on an individual unit shows a menu in the bottom-right corner of the map with the usual orders such as "Move Fast", "Hunt" for enemies within a certain area, "Reverse", and even orders for dropping smoke to obscure the field. Groupings get options for so-called "Smart Orders", where you can designate an area to seize or a position to hold, with others varying on group composition.
Selecting a unit or units and right-clicking a destination gets them moving. Pathfinding, long the bugaboo of RTS games, seems mostly competent here, though much polishing is sure to happen during the early access period. Units will deploy under cover of a forest instead of sitting out in the open, and generally act in an intelligent way. Those in transit will use roads where possible and cut across areas with movement penalties only when necessary.
Combat is handled well, as selecting a unit or group and right-clicking on an enemy unit will get them attacking quickly. You can also choose the "Fire Position" command, which appoints all selected units to attack a certain point regardless of enemy presence. This is useful for attacking buildings where you suspect enemies are hiding, or simply to destroy a strategic point to deny it to the enemy. When selecting the unit or area to attack, the game gives a nice overlay showing if your unit has a line of sight to the target, the range to the target, the weapon that will be used, and your unit's chance to hit and chance of victory in the encounter.
Airpower is represented through a variety of airplanes and helicopters, and right now it feels a bit limited. Helicopters can only be told to land and change altitude, but there is no option to send them to an altitude that will protect them from small arms fire and truck-mounted by 50-caliber guns.
Choosing a fighter jet and giving it a point on the battlefield will have it loiter over the field in something resembling a combat air patrol, looking for enemy air targets to engage. Ground attack craft will do the same, though they don't appear as adept at picking out emerging targets, and don't seem capable of engaging air targets even though they have 20-mm cannons on board with which they could go after a helicopter. It's best to give them a specific target to attack and keep them as your active unit to be able to task them to another ground target if one should pop up.
As a round progresses and your "income" of points increases (based on a timer that simulates "turns"), allowing you to bring additional forces to the field, you can select which units to bring forward from reserves in rearward areas. Be careful to allow for their transit time to the front lines so as not to get caught without critically needed pieces.
Fog of war is here in a way that feels very apropos for this era. This was largely before GPS, satellites, and all of that came into major use on the tactical battlefield. Thus, if you don't have a unit in contact with the enemy, you can't see them on the map. Often you will see a unit marker pop up for a second and then disappear. It is very easy to send a helicopter on a recon trip and have it be snuffed out of existence by an unseen enemy grouping that takes it down with 50-caliber cannons or soldier-carried anti-air missiles. Ground forces can blunder into a battle they can't handle, so cautious movement and leapfrogging between areas of cover will serve your forces well. This can lead to some frustration but it is true to how battles likely would have played out at the time.
Early access issues
I noticed a few wonky things from the AI, such as troop carriers unloading their troops too far away from the objectives they were intended to occupy, thus leaving them unnecessarily open to attack. Stationary units generally do a good job attacking targets of opportunity but don't always switch quickly to new targets when the one they were tasked to destroy is killed. And it is common to see guided missiles fly crazily into the air and explode harmlessly if the unit they were tracking is destroyed. All of this is relatively minor and almost guaranteed to be ironed out later in development.
Collision detection is also a bit haphazard, as troops and motorized units will routinely walk directly through buildings on their way to wherever they are headed. Those same units can then be seen knocking over a single lamp post in the parking lot of a supermarket.
Camera control can leave a bit to be desired as well, but I've noticed it improving with each update the developer pushes out. The WASD keys control the large cardinal movements, while the mouse wheel controls the zoom, and holding down the mouse wheel while moving the mouse controls the 360-degree X&Y-axis movement of the camera. It can be easy to move past or zoom in through the item you wanted to look at, and while it is relatively easy to correct, trying to see everything in the heat of battle can be a slight headache. Double-clicking one of your units does slave the camera to it, which is helpful for following a particular engagement and especially when trying to stick with a fast-moving aircraft.
An incredibly promising playground
There is so much to be excited about in the future of WARNO. It truly seems capable of delivering on the promise of the long-pondered NATO vs. Warsaw Pact conflicts that seemed inevitable in the Cold War years.
Eugen Systems has plans to add two more nations (the UK and France) as well as four different turn-based Army General campaigns to the final version of the game. Those campaigns look to be something similar to the Total War games, where turn-based strategic movement on the world map begets real-time tactical battles on smaller maps. More than 600 different units will be represented, with local and online matches available and Skirmish modes allowing for dream (or nightmare) scenarios to play out at your behest.
The game needs expanding and polishing to be sure, but the foundation is rock-solid. There's realism where it is required, flash and panache in the graphics and sound, and gameplay that makes you want to play another round and try out another strategy. Next up for me is creating a group of artillery, parking it on top of a mountain inside a ring of AA guns and missiles with patrolling aircraft above and tanks below to protect the guns. Can artillery, largely on its own, win an engagement in the field? I guess we'll find out.
WARNO has the potential to be an alternate-history fan's dream game, creating a sandbox where enemies can fight enemies, friends can fight friends, and the world's greatest superpowers can match wits and might on the blood-soaked fields of Europe. I'm going to be here for it, will you?


Copyright © 2018 Carmen Trumello et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
A. Couyoumdjian, R. Baiocco, and C. Del Miglio, Adolescenti e Nuove Dipendenze, Laterza, Roma, Italy, 2006.
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J. Cohen, P. Cohen, S. G. West, and L. S. Aiken, Applied Multiple Regression/Correlation Analysis for the Behavioral Sciences, Routledge, Hillsdale, NJ, USA, 2013.


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Home Article WALTER CRONKITE, BLOGGER.
WALTER CRONKITE, BLOGGER.
We've lost a number of American cultural icons in the last week, and among all that sad news there are reports that legendary newsman Walter Cronkite is seriously ill. Most are familiar -- and should be -- with his biography, how he made his name as a reporter in World War II, served as UPI's Moscow correspondent and then moved on to CBS, eventually anchoring the evening news from 1962 to 1981. I came across this video of Cronkite broadcasting the news of President John F. Kennedy's death in 1963, only one year into his job as anchor.
What strikes me first is Cronkite's calm. You wouldn't blame a reporter for displaying some emotion while discussing a story so tragic and shocking, but then again, this is a man who landed in a glider on D-Day and reported on the Battle of the Bulge. But watch closely and observe how he's doing his job, working from his desk, taking information from other journalists around him, switching to live video from Dallas, coordinating reports from the CBS affiliate there and a young Dan Rather, on the scene as CBS' national correspondent, sorting out confirmed facts and unconfirmed rumors, giving people the information they needed during that dark hour. The whole experience reminded me of reading Andrew Sullivan's blog during the the past weeks of conflict and protest in Iran. While Andrew was certainly more excited than Cronkite -- Andrew's an opinion journalist, anyway, that's his bread and butter -- the activities were the same: Aggregating multiple reports, passing on relevant video, assessing rumors and confirming them, airing skepticism and bringing together news from varied outlets and perspectives. Throughout the debates over whether blogging is journalism or not, I've always stuck by the posture that content is king. True, the medium will always be an influence, but the ultimate judge is what information is provided. Seeing Cronkite and Sullivan performing very similar work reporting on a breaking crisis should reinforce that fact. Ultimately, good journalism is a pretty straightforward task. It's just not an easy one.