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å October 2016
í Unit 12: Overview & Assignment
Unit 2 Launch: Monday Oct 3 2016
Lucy's Opening Intro/Talk on Maps and Mapping
How can designers map?
How does mapping lead to new ways of seeing?
This Unit is about exploring the visual language of maps and as a way to express interests, opinions, observations, or points of view about a physical site and its attending associations, stories, qualities, and intersections.
"Maps can lie, wield power and even start wars. But Mapping, which describes the process of selecting and plotting information spatially, suggests a way of looking beyond the finished artefact, thereby eluding the charges leveled against the map. In recent discourse, mapping emerges from the ashes of the imperial map in a blaze of hopeful rhetoric: it is participatory, generative, revealing, enabling, performative."
—P. Hall, 2012 from On Mapping and Maps
In the simplest terms, maps are print- or screen-based images that represent land, boundaries, location, or geography. They are produced by cartographers and work to simplify and reduce physical reality into useful and useable 2-dimensional tools.
But some maps describe political, social, artistic, even personal data; they can be factual or fictional; they can be subversive and persuasive. Maps can help to make arguments, point out problems, express quantity, and identify detail. Maps can aggregate one kind of information while omitting another altogether. Maps can act like a lens on a place or frame a point of view.
To experience both the craft of making —— and the task of communicating —— with reductive visual elements such as the kind often used in the world of maps and mapping.
To develop a sensitivity to place and space
To practice research methods
To learn to read a site
To transform observations into data, and data into stories
To learn to mine a place for message, idea, story, opinion
To practice abstraction: the act of translating information into readable, abbreviated, and condensed form.
To develop a visual language that can be understood by others.
To become aware of the kinds of work (theoretical, practical, or art-based) that is being produced in the world of mapping, and to see how it might impact a designer's practice.
In this project you will choose a location — a "site" — to map (ideally near RISD). You will study your site and working from the materials you gather in your analysis, you will explore the possibilities that lie within the language of mapping. The goal will be to design a collection of maps based on the information you uncover and observe about your site, and the stories that might emerge from your observation.
For Mon Oct 3 / First phase
Choose a public site:
Select a site that is meaningful to you in some way.
If possible, it should be a short walking distance of the Design Center.
The site can be an important, interesting, or banal location. It can be a place that is politically or emotionally significant to you, or visually & sensorily compelling. It should be a place where people gather or pass through, such as parks, squares, memorials, monuments, plazas, street corners, etc.
It can be heavily or sparsely populated, but it must be a public space in which people gather or move through with some frequency.
It should not be so big that you can't visually take it in at once.
Make a quick analysis of your chosen site:
Make note of each of the following 15 aspects / characteristics / qualities (make notes, keywords, photos, sketches). Visit your site at least twice, day and night. Feel free to identify other characteristics not listed here, but include at least these 15:
Categories of Observation (aka Domains)
Users How do they move through, what are the trajectories, what is
Behaviors What are people doing and why are they there? What else is there? Animals? Cars? Children?
Functionality What is the site used for
Structures Built or existing elements, lamps, hydrants, benches, pavements, trees, etc. How did they get there, what is their use?
Material qualities What is the predominant material, underfoot, at eye level, above; how do materials intersect or join?
Sensory qualities What are the smells, sights, sounds; do they change at different times of day
Scale Is the place Big Small Cozy Open Closed, etc.
History What is the site's history, its reason for being, significant moments or events
Progression How has it changed; is it still changing
Geology What lies beneath it; what is its geologic story
Physical Geography Where is it, how is it shaped and located
Social Geography Are there class, economic, or civic distinctions or intentions
Personal What do you feel, think, remember about this site
What could this site be used for Future potential
Problems What needs solving or improving
Unit 12 Schedule — Maps and Mapping
Due for Wed. Oct 5 Dig Deeper and Start Mapping
Choose 8 of the 15 categories of observation and do further research and ideation. Show visual evidence of any and all research accomplished. Begin your 8 mappings (size: 10 x 10 in.) one for each category of observation; show drafts/beginnings for 4 mappings.
Due for Mon Oct. 10
Show 8 mappings, on the wall. Show any supportive research.
Consider: layers and strata in your methodology. Consider the relationship between visual mode and meaning. Consider what to show and what to remove
Digging deeper and starting mapping
As you commit to 8 (out of 15) categories of observation, be comprehensive as you learn more about your site and begin to develop a position, a statement, or a point of view. The depth of your research should help you determine what (and how) you want to say with your maps.
You are graphic designers exploring and innovating around the visual language of maps and mapping. Make 8 visual mappings/maps based on each of eight chosen categories. Your maps should be square —— 10×10 in. (or bigger) and while they can be quick and relatively simple, you should pay close attention to the method you use to visualize your content. How are you controlling your presentation of the information you are expressing. What kind of line, type, image, message. Is a key or legend needed to understand your visual grammar or symbology. How are choosing to simplify, condense, communicate?
Your maps/mappings can be expressive or unconventional but should be legible in some way. They should communicate, and consider appropriate methods and intended message. Develop, and experiment with, different modes of visual language and mapping expressions. You are reducing, simplifying, editing, highlighting, quantifying and locating certain elements. What visual forms make sense for your point of view?
Your 8 maps should attempt to simplify, signify, communicate:
Use the following visualization modes. Choose methods for expressing or delineating your information appropriately:
Line and shape (vector, hand drawn)
Graph and symbol
Image (Photograph, drawing)
Word (text and type)
Color (how can color be used to identify certain characteristics)
Pattern (for differentiation)
Keys or Legends (for helping your readers)
There will be two more phases;
Then the project culminates on Oct 19
and will end with an exhibit in the GD Commons.
Due for Wed, Oct 12
— Show your 8 mappings, refined, and show /proposals/beginning drafts for a 9th more open "map" (This time the dimension and media and form and message are completely open and the focus becomes a more editorial voice, an opinion or point of view). This 9th mapping is the edit. This 9th mapping is the story. It represents what you want to say having done the work of the first 8 mappings, which were your search and research. This final mapping can either utilize aspects from your previous 8 maps or present a new form altogether. How do you stage and frame the story? Consider the installation of your work and the role of typography/language to communicate your project.
Due for Mon Oct 17
9th "map" (new work) show iterations, versions
Due for Wed Oct 19
All 8 maps plus new 9th "map." Also consider introducing the work back into the site and documenting the site.
Meet in the COMMONS to install the work in an exhibit.
Monday Oct 24 Unit 12 Crit in Commons.
The 9th map
Media for this final "map" is open. This new work should tell a story about the site, or about some component of the site, and should emerge from the first 8 rounds of exploration. It can use elements designed in the first 8 maps, or begin a whole new approach.
A final (optional) step: introduce your "map" to the site!!
Bring an element of your map(s) back into the site itself.
Consider the hows and whys of this / discuss in class–
Media is up to you. Document the final work.
Final install / exhibit in GD Commons Oct 19
Crit in Commons Oct 24
Your 8 maps
Your 9th map
Documentation of the site with map element(s)
From "Between the Map and the Territory"
A thesis by C. Fisher Schwartz
"The map is demonstrative of a basic human impulse, the desire to understand our surroundings and our position within the world. Through the activity of mapmaking, we aspire to comprehend comprehensively, but the very nature of the map allows for only partial understanding. Despite this objective for total knowledge, the blank space of a map is a necessity; in order for a map to be useful it must leave some aspects out. This blank space, along with other blanks in visual representation, is an active silence, and holds meaning in its absence.
While the map attempts to represent a territory, the two become conflated as the map shapes our perception of the space it depicts. As mapping conventions become normalized, the map appears to be an authoritative depiction of a physical space. However, it presents not only what is sensed in the world, but an accumulation of knowledge constructed by society. The map can never reproduce the terrain, but rather combines the real with the representational scheme, the natural with the ideological. We do not simply traverse the physical world but an architecture constructed by the lines of the map.
If exploration is the act of forming a world, then un-discovery is the act of taking it apart, akin to the fracturing of post-modernism. However, in the dissemblance of uncertain times, there is an opportunity to visualize new, alternate spaces, to reconstruct through imagination." — Carla Lacey Fisher Schwartz
"The city is a living entity, [it is] something far more than a clever configuration of lines. The city changes every day, every hour of the day. It is constantly modifying itself. And it is fully alive in the way it reacts and responds to our actions. It is endlessly fascinating in the same way humans are. They can be exhausting, they can be destructive. But they contain endless possibilities too." — Rafael Schacter, curator, A(by)P
(feel free to add more links)
http://www.brooklynstreetart.com/theblog/2015/01/21/50-ways-to-map-the-city-per-street-and-graffiti-artists/#.V_EYopMrLMV
http://learning.blogs.nytimes.com/category/lesson-plans/geography/maps/?_r=0
https://www.l2inc.com/about
And then right after watch this (risd alum) Nick Felton:
https://www.youtube.com/watch?v=jpLrq881tGk
Note the way data becomes simplified and mapped to various and multiple categories. How is it persuasive? How is it not?
http://www.janetzweig.com/public/WESTSac.html
https://www.youtube.com/watch?v=ldSkPqZKBl0
http://www.edwardtufte.com/bboard/q-and-a?topic_id=1
https://vimeo.com/117036240 Banjamin Bratton on Stacks
http://thirteen.fibreculturejournal.org/fcj-089-repopulating-the-map-why-subjects-and-things-are-never-alone/
http://marknystrom.com/
http://mapmaker.nationalgeographic.org/#/
http://mthvn.tumblr.com/post/38098461078/thecloudthestateandthestack
Data.gov / US gov's open source data library, searchable by place (tons of resources for Providence!)
Open Street Map / an open source map resource
Stamen / cartography firm in Boston
NYT election story / excellent example of a clear story told through mapped data
Transit Maps / good blog focused on evolution of transit maps
Denis Wood / and his poetic maps of his neighborhood Boylan Heights, mapping street signs, graffiti, lamps, cars, jack-o-lanterns (This American Life)
his 'signs' map (PDF)
http://www.believermag.com/issues/201201/?read=interview_wood
http://www.deniswood.net/content/papers/Fine%20Line.pdf
http://visual-memory.co.uk/daniel/Documents/S4B/sem02.html
https://www.theguardian.com/technology/2012/aug/28/google-apple-digital-mapping
https://persuasivemaps.library.cornell.edu/ (thank you Michelle Devlin!)
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How to find a small steam engine for electronics project?
I want to prepare the hardware parts for electronics project dealing with solar energy.
1. Use solar cells and just connect them to rechargeable lithium batteries with DC regulators.
2. Demonstrate one of the other technologies; like, parabolic troughs, concentrated tower or heliostat.
1. Which is the best route to go with, in electronics diploma project or in real life?
2. If I needed a steam engine, a small one for the project, where to find it? I didn't find it on Aliexpress.
Re: How to find a small steam engine for electronics project?
Do you want a burner-fired steam engine with a direct or belt-driven generator, or a direct-solar-concentrator / hot-working-fluid powered one ??
Proof of concept, or more than a few Watts ??
But, given the eye-watering cost of the better miniature steam engines, unless you can locate a local steam enthusiast, you may do better looking at the small Stirling hot-air engines. Some are even intended as 'demonstrations' of your project, will spin a tiny generator, light some LEDs.
The end-fired variety, where the hot bulb is readily accessible at one side, would allow switching modes between convenient fuel-burner and bulky solar concentrator.
Another option would be a solar powered sterling engine if you decide to go that route. I think you can find them on eBay.
you could get decent fluid recovery.
A demo solar project has greater impact if it makes something move. Say, a motor spinning a propeller.
The motor needs to be extremely efficient if you intend it to run from a small photovoltaic panel.
Or a lit bulb which heats air which spins a pinwheel overhead.
Miniature steam engines are available for over $50. I don't think they run on electricity. Their paint and polish look so professional that it would become the centerpiece, capturing admiration away from your project. Same with a Stirling engine.
First of all thank you all so much for the responses and the considerable replies.
I think Photovoltaic is not related to these four types because it doesn't use steam for its operation.
What I want is either Photovoltaic system or one of the four types which apply certain kind of heat concentration and then heating water to get steam.
So, if I go with solar cells then I don't need steam engine, else I would need one.
What's the key difference to me now, is that if I got a steam engine and applying one of the four types then that would be a nice action in the project final demonstration in the college. But also al the same time I would like also to prove a theoretical point of which method is better Concentrated Solar Power or PV cells.
Yes a small project for diploma graduation.
Really :) that's nice, could you send me some links?
you may do better looking at the small Stirling hot-air engines. Some are even intended as 'demonstrations' of your project, will spin a tiny generator, light some LEDs.
Yes I found some of these engine on aliexpress but they need burn effect to work, I need to find something which receives steam pressure and convert that to rotating speed.
Oh really! that's cool, so I guess I can disassemble the part which could contain the water, and connect that to a hose to receive the steam pressure. Would that work?
Thank you so much for the provided ideas, you are really helping me a lot of thinking about the project hardware. So you mean I can predict the actual project environment of the sun by the "incandescent spot-lamp"? Could that really provide some heat with the lenses?
Yes, well actually the basic structure for the project; would be just solar cells, rechargeable batteries and a voltage regulator. But this project would look really simple and not entertaining in diploma final project demonstrations. So I want something more complicated and has more hardware and maybe also to simulate the operation in power plants which work completely or partially on the solar energy.
That's why I want to involve a steam engine and also a sun tracker system would be nice too. Also I want to provide a theoretical point of the effectiveness of this project and it's more effective than PV cells or the opposite.
You could consider air motors, perhaps one with stainless hard parts and high temp tolerant seals (how hot is the steam, or working fluid?). Put it inside a pressure pot and you could get decent fluid recovery.
That's a brilliant idea. Also I had a problem with the search key words :) I was search with "steam engine, generator .. etc." didn't think of "air motors".
That's pretty much what I want on the steam conversion to rotating speed part and also the converting rotating speed to electric energy.
Now, I just need a sun tracker, rechargeable batteries and a voltage regulator. And the final demo design of the project.
1. Develop PV system with rechargeable batteries and simulate power plants which apply this kind of solar energy conversion system.
2. Develop on of the 4 Concentrated Solar Power methods, which requires air motors and also lenses, mirrors.
The PV system sounds a lot easier than one of the Concentrated Solar Power methods, but I'm also considering the action of demonstration and a prove for the effectiveness of the followed methods to be the most effective in our region, as we live in Saudi Arabia, so we have a lot of sun there :) It's almost always sunny.
Some years ago I had considered building a small system that used freon instead of water. My inspiration was from transferring liquid freon from one tank to another. Connect a full tank to a empty tank and the pressure quickly equalizes and no liquid is transferred. Now set the empty tank in a tub of ice water and the freon starts to migrate over to the empty tank. The flow of gas from one tank to another would drive the motor. All the same basic principles just less heat needed to boil the fluid. But and idea is as far as I went with it.
A simple steam engine is Hero's aeolipile. Just maybe it develops enough speed and torque, so that you could attach the shaft of a small cassette motor, turning it into an electric generator.
Or it might be easier to have a stationary tank of water, generating steam which drives a turbine (or farm type windmill).
Notice the windmill is attached to a small motor, generating electricity through wires.
Here is a toy manufacturer.
They build small steam engines. Working models.
Oh yeah I got the idea, you have two tanks. One is full of freon which a gas which you can condense by the other empty tank which is cooled by ice. Then the freon is attracted to the empty tank and so until the first tank is empty, then you close the pipes and switch the process, am I right?
So you can take advantage of the freon reaction to the cooled tank, and drive the motor with the gas transfer pressure.
Yes, interesting so this is the basic principle demonstrations to how steam power generation work. Yes I understand that I've looked to videos at YouTube about Parabolic Troughs and they work and the other types of concentrated solar power methods.
1. 3-way traffic system with speed and red light radars.
2. Building electricity saving power system which includes sensors; like, PIR for motion and IR for counting people in the building and air conditioning package ON/OFF system.
3. Highways alarm system to traffic jams for people in the back so they could avoid getting into the jam and change their ways.
I still need to find 2 more projects for the whole group. I'm still thinking of the solar power plant but I don't know what's the best for our sunny region in Saudi Arabia because one of the trainees told me that he has solar cells at his home and he doesn't need sun trackers as the system works in one position, here where I started to forget about this project.
Thanks, I think I can tell them to build me a custom steam engine, but I think that would cost them a fortune.
It seems fitting to make two projects, one for each application of solar energy: electric and heating. Both are important.
To make a model, I picture a foot square board, and 100 or 200 small mirrors reflecting light up to a central tower. The mirrors might be made from small squares of aluminum foil, or shiny sheet metal. Each must be positioned individually, a tedious job.
The tower can have a photovoltaic panel at top, or a metal tank carrying water.
The panel might charge a capacitor for a few minutes, which powers a bulb for a few seconds whenever you shield the project from light.
The water can turn to steam and drive an engine, or circulate to a heat exchanger. Etc.
Tilt the board so that light focuses onto the tower. That is easy to adapt to any direction, rather than moving a hundred little mirrors. If you want to mimic a tracking system for each mirror, it will be more realistic but also a great deal of work.
Yes, that's the general idea. The main drawback is that it's a closed loop system. Water steam can just be discharged into the atmosphere so there is no back pressure. You wouldn't want to do that with freon. So your power is limited by how fast you can condense the gas.
From what I understand it's not that solar trackers aren't needed. It's more a matter of cost and maintenance. I see that there are "fluid powered solar trackers". This might be a way to kill two birds with one stone. Although it's not steam powered it does demonstrate how heating a fluid can produce useful work. Just a thought.
1. 3-way traffic system with red light and speed radars.
2. Power saving system in buildings.
3. Measurement system for traffic issues and jams in highways.
All are not complicated and work on simple control strategy.
Thank you for the description idea, it should look good, but as the department is not interested in this kind of project because it need like complicated mechanical system, then I would think of more simpler projects.
I was thinking in a hurry at the start, didn't realize how this project would be hard to do, I like it from the demonstration aspect and that what I wanted to do because it also has a good theoretical points for the description of the project at the show day, also our country has a sunny region feature. Also our country is interested in the renewable energy sources.
But the students >> I can't evaluate their interest, because we are a technical college. This project has more technical background and it's not just electronics, it has points of electrical power generation topics.
I'm also thinking of the effort we put in such project and how the department would appreciate this project in comparison to other electronics projects, this is something that I really want to know.
But anyway, I would call this project a halt for now, also there are different projects I have to look for, so I have other hardware questions, I don't know if it would be OK to post it here or open a new one.
Is it unlimited pressure with the freon? Unlike the steam pressure. What's the difference? How "discharged into the atmosphere so there is no back pressure" where it's in a closed loop, so there's no way for steam to run away? Sorry maybe not a professional question but I don't have a scientific background about this.
OK, so you mean they aren't so efficient. But they are used in big solar power plants. So, how would I measure the effectiveness of this process?
I see that there are "fluid powered solar trackers". This might be a way to kill two birds with one stone. Although it's not steam powered it does demonstrate how heating a fluid can produce useful work. Just a thought.
Beside this thread which is a question of a good idea about a steam engine model for solar project.
I have another question about sensors, can I ask it here or open a new thread?
Start a new thread if you wish to discuss a different project than the title of this thread. Your list of choices all are suitable topics to ask about at this forum.
I actually now working on these 4 projects, and assigned for the groups of trainees.
I'm now working on just approving the project designs, parts and sensors.
I'm trying to finish them as simple as possible, if I needed more details and an investigation in a specific issue then yes it's the time to open a new thread.


GUYS. This book was amazing.
It's kind of funny because when I read the blurb for this book, all I read was that the Devil comes to this Southern USA town and I knew I wanted to read it. I don't read blurbs often so I didn't read the rest, but just that one or two sentences was enough for me.
But the book is about so much more than that. It's about a loss of innocence. It's about families and communities and friendship and sibling relationships and romantic relationships. It covers race issues and LGBT issues and even different than usual psychological issues. And the book does them all WELL. It does not overload you with content, it has a really nice balance.
The characters in this book are absolutely so well written. Many times throughout the novel I found it impossible to believe that she was a debut author because this was so well written. Sal, Fielding, Grand, his parents, Elohim, all of them were just so fleshed out. They were complex and complicated, filled with so many feelings and backstories and conflict, and yet they were simple. Prone to human desires and human feelings that everyone feels. Throughout the novel it was hard to see who the villain was. There were obvious villains, but there were moments where I questioned who was bad and who was good. But then I realized that that was the brilliance of the way the author wrote these characters, they were human, they were flawed and could be both bad and good.
I loved the setting of the story. I loved this small southern town where it was incredibly hot all summer. There were times when just the descriptions of the heat made me feel like I was experiencing it with them. I could picture this town and all its inhabitants perfectly because it was a simple, yet elaborate, setting.
Overall, there's just not enough praise I could give this book. I may have had problems with the book, if I did I honestly don't remember them as by the end I completely had forgotten them. If I had issues, they clearly weren't important. This book broke my heart. It made me feel angry, upset, and even, although rarely, happy. I feel like I lived through this book with the characters and that's not a small thing for me to say. As a debut novel this is amazing, as a novel in general this is still amazing. Tiffany McDaniel definitely has a reader in me for life because I just loved everything about this book so much.


Is a "smart phone" required for membership?
A "smart phone" is not required but would certainly make it more convenient to take advantage of all the benefits of the program. A cell phone with text messaging is sufficient as long as there is regular (daily) access to a computer and email. For those that need to restrict computer use, it is possible to limit access to only the applications required by the ReachYES program. If you aren't comfortable using technology, ReachYES probably isn't a good fit for you.
← Is a "smart phone" required for membership?


This is the year that Wizards of the Coast goes really big. They are in the midst of launching the next edition of Dungeons & Dragons and to tie-in with that they are releasing a series of linked novels that tell of how all the changes to the D&D settings, such as the Forgotten Realms, end up happening. Each book is written by Wizards' top talent and links to existing series. Bob Salvatore's The Companions is the first tale of The Sundering and it is also the latest novel in Dark Elf Drizzt Do'Urden's epic saga that has lasted for a great number of novels.
Paul S. Kemp's latest, The Godborn, is the second book in The Sundering and it is also the latest in his Erevis Cale series that has lasted for seven novels thus far and doesn't look like its going to stop anytime soon. I read the novel last month and it proved to be just as damn good a read as the previous two trilogies. There were a lot of plot threads left open at the end of the Twilight War trilogy, even as Paul provided a very satisfying, but emotional, conclusion. With the new novel, he addresses many of them and creates yet more mysteries, maintaining a healthy balance between the two.
Being the eighth novel in the saga of Erevis Cale, the Chosen of Mask (the God of shadows and thieves), it is hard to talk about events herein without referring to events that have already happened in the series. There are a lot of momentous things that have already happened and now they all come to a head as the Realms begin to tear themselves apart, as all the gods make their play for the event that will be known down the ages as the Sundering. The Godborn deals with Vasen Cale, the son of Erevis and Varra. At the end of Shadowrealm, the third Twilight War novel, we knew that Varra had been spirited away by Mask as a favour to Erevis so that she could survive the events of the Cycle of Night, the great apocalyptic event that would ensure the ascendance of Shar, the Goddess of loss and the night.
That's where we find ourselves when the novel begins. To keep Varra safe and to make his own move for the Sundering, Mask brought her several decades forward in time and gave her in to the care of the followers of Amaunator, formerly known as Lathandar, the God of the dawn and hope. Varra passes in childbirth but the boy is raised by Lathander's followers and grows up to be one of them, enjoying high station in the out-of-way monastery. However, much as with Paul's other Erevis Cale novels, Vasen isn't the sole POV character, not by a long shot. We also get to see some extensive scenes from returning characters like Riven, Rivalen, Mephistopheles and Magadon too. And much joy was had.
Riven is one of my favourite characters in the entire series and its great to see him return for another outing. He is older, more grizzled, more tired, and more ready to just end everything. Along with Erevis, he was marked by Mask as his Chosen, and in the absence of his friend he has soldiered on for nearly a century. He's had to shoulder all the responsibilities of being the Chosen of Mask by himself for all that time. He has felt incomplete and he has been buried under those expectations. When he finds about Vasen, he sees a sign from Mask and he ensures that Erevis' child grows up to be worthy of his father's legacy. Through the entire novel, these are the kinds of things we see from him. When I first met Riven in the Erevis Cale Trilogy, he was Erevis' bitter rival. Since then he's grown to be Erevis' most steadfast friend, a true friend, the kind that is rare to see. And he's been loyal.
This comes to an incredibly satisfying conclusion later on in the novel when Riven and Vasen go to visit Mephistopheles and set things right as they should be, as Mask decrees it. I was waiting for that to happen all through, and when it happened, I couldn't really stop myself from jumping up and down in glee. Come on, it was expected, it had to happen, and it was all glorious. Glorious.
Rivalen proved to be a very different character this time around. He's completely lost in his service to Shar and there isn't any depth that he will not go to in order to further his Goddess' plans. The Godborn marks his further descent. Its fascinating to see him since his situation is extremely complicated. There are things that he did in his past that put him at odds with his brother, and even with his father. There are familial complications involved here that directly affect Rivalen and in many ways these complicated prove to be his undoing. Watching that entire debacle unfold was one of the most satisfying experiences in the novel.
And finally we have Magadon, the half-breed son of Mephistopheles, the Archduke of Cania, the Lord of the Eighth. Magadon has always struggled with his devilish heritage and his father has made him a pawn in his vendetta against Asmodeus, the Lord of the Nine Hells who is also a god, but this time it is Mags who gets the one-up. His father made him suffer during the events of Twilight War, and the mind-mage finally gets his revenge on his father, in the best way possible. Another air-pumping moment.
Throughout the novel, we continue to see how each of these characters, and more besides, continue to develop. They are the heroes of sorts that define the other struggles taking place across the Realms. For Vasen it all comes down to acknowledging his heritage. Since he was conceived during Erevis' tenure as a Chosen of Mask, having already undergone the transformation process that turned him into someone akin to one of the Shadover with his entire body made out of the stuff of shadows, Vasen is very much the same. This marks him out from the very beginning and is just one of the many things that the young man has to accept. For Riven, it all comes down to acknowledging that his entire service to Mask has indeed been something to be regarded highly. He just has to take that final step. For Rivalen and Mephistopheles, it is all about fulfilling their devious plans and becoming supreme within their spheres of influence. That's what it all comes down to.
The action in the book is grander than it has been throughout the entire series. Everything is on a whole different scale. Paul's action choreography is one of the reasons why I love to read his novels since he writes them extremely well and The Godborn is no exception to that. They are always packed with tons of excitement and anticipation, with things able to go either way.
Of course, since this book is also a part of The Sundering, we need to see some references to that event happening. Curiously, much as with Bob Salvatore's The Companions we don't really see all that much, aside from references as to how the Shadovar are collecting an entire group of potential Chosen since their leaders are seeing signs that some monumental changes are on the horizon and they want to be kept abreast of it all, they want to be able to understand what's happening as it all comes about. In hindsight, I can tell you that it isn't until Erin M. Evans' The Adversary, the third Brimstone Angels novel from the author and the next book in this event series that we really get to see more of that aspect of this entire event. So that was the only downside to The Godborn. I didn't really learn anything about the big event.
Other than all of that, this book proved to be just as excellent as Paul's previous novels in the series. The incredible scope of his novels always exposes so many different sides of the Realms and that's one of the best things about his writing. He writes to surprise you, amaze you and just in general show off the incredible diversity of the Realms. As a relative new reader to the setting, this is an approach that works extremely well for me.
More Erevis Cale: Erevis Cale Trilogy, Twilight War Trilogy.
Posted on November 23, 2013, in Book Reviews, Review Central and tagged Book Review, Cycle of Night, Demons, Devils, Drasek Riven, Epic Fantasy, Erevis Cale, Fantasy, Forgotten Realms, Gods, magic, Mask, Paul S. Kemp, Review, Review Central, Shadovar, Shar, The Sundering, Vasen Cale, Wizards of the Coast. Bookmark the permalink.	5 Comments.


This 70-year-old female is interested in facial rejuvenation using fillers. Her specific concern is related to her perioral area.
On physical examination, her perioral area shows significant marionette lines and smoker lines as well as volume loss to her smile lines. To address her concern I have recommended Juvederm Ultra Plus and Restylane Silk. She has elected to undergo procedure with our nurse injector, Rene' Thomas. Overall rejuvenation has been restored by addressing the wrinkles and she is very pleased with her results.


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The El Paso County Sheriff's Office Emergency Services Division is responsible for supporting the statutory requirements of the Sheriff's Office as it relates to wildland fire, which includes coordinating and insuring forest and prairie fire responses. The Sheriff's Office is also responsible for fire investigations in the unincorporated areas of El Paso County, providing for Search and Rescue, assisting with the counties Hazardous Materials Response Team. We are also actively engaged in providing planning, preparation, and training for any emergency or disaster that affects the County. The El Paso County Emergency Operations Center (EOC) is also supported by Sheriff's office personnel, as well as several of our affiliated volunteer teams.


The HCA (Hydroxycitric Acid) in Garcinia Cambogia Fruit's rind is creating lots of excitement for It is possible role in weight control. Garcinia cambogia has become remarkably popular in recent month which have given rise to lots of makers selling to merchandise to make some quick cash. Men are advised to follow the steps below to ensure they get high quality products that will not lead to any adverse garcinia cambogia side effects. Once persons stick to the above criteria, they'll have a greater likelihood of getting garcinia products that are safe so they wont need to worry about potential side effects.
When you add in a little extra activity or a few less calories you'll see more weight loss. Therefore, if you need to purchase Pure Garcinia Cambogia, you should do so just from an official web site to ensure that what you are getting is the real deal. Since its appearance in The Dr. Oz show in 2012 as a miracle" weight loss supplement, Green coffee bean extract has sky rocketed in sales. This supplement doesn't depend on caffeine as a weight loss substance as there isn't quite as much caffeine in it compared to its regular roasted cousins.
You're going to find yourself slipping away from your weight reduction targets and focusing on other things if you do not pursue new advice in different directions. This post should have given you excellent advice so you could use it to be sure that you're losing the most weight at the right time. First of all I went Vancouver shopping downtown on Seymour Street but could not find a retailer that sold this nutritional supplement in I went to purchase my garcinia supplements and a friend told me about Finlandia Pharmacy on Broadway road. Hummm... let's see there are so many people losing weight within day purportedly with this unique weight reduction supplement , and so I went back an attempted another bottle.
The good news is that you could now purchase this nutritional supplement for weight loss online, where it isn't only more affordable than it's at Walmart, but you'll get a money back guarantee. There aren't a lot of retail stores that will give you a guarantee on the effectiveness of a diet pill, and that's why you don't want to purchase Garcinia Cambogia at Walmart. Fat loss is difficult for most of us but the natural nutritional supplement referred to as Garcinia Cambogia may help.
Now, garcinia cambogia extract has become easily available as a reasonable weight-loss supplement. Garcinia cambogia comprises a substance known as hydroxycitric acid (HCA), which researchers assert speeds up the weight reduction process by prohibiting fat production while reducing an individual's appetite. The weight is subsequently discard naturally as the body releases stored fat in a person's body. Coupled with a diet that is healthful and proper exercise GCE helps boost weight loss and fat reduction.
Garcinia fruits are also called Malabar tamarind, and the HCA extracted from them is much like citric acid, based on the University of Michigan Health System. The HCA content typically measures the dosage of garcinia supplements, says the University of Pittsburgh Medical Center. I never learned of this fruit, but I may seek garcinia cambogia results 1 month (he has a good point) it outside if it's great for weight loss.
A: Weight loss pills can only target fat in general, not a special place of fat. Doesn't mean everything can be targeted by it only because garcinia is nicknamed the holy grail". Vita-Web does have a joint pain relief nutritional supplement that is safe to take in combination with garcinia. A: One firm created a garcinia product without garcinia to stand out and advertised that garcinia doesn't work with calcium. Consider it, if calcium destroys garcinia's effectiveness, that means that you can not absorb any calcium in your diet for fear of destroying your weight loss plan.


Villa Modarawatta is a refurbished 150-year-old walauwa on the banks of Koggala Lake. This wonderful old walauwa was once the idyllic setting for the Sinhala film classic `Gamperaliya'. It has been caringly refurbished maintaining its traditional architecture of courtyards and verandahs, ornate doors and windows and timber roofs. The interiors are spacious with Dutch period antiques and local art. The sprawling gardens spread across two acres of coconut and fruit trees that attract numerous birds. A large fig tree stands tall at the entrance. Lay in a planter's chair on the verandah and gaze out on to the lake as fisherman lay their nets and cormorants patiently await their catch. A train on the southern railway chugs by from time to time but only briefly disturbs the peace. Villa Modarawatta is rented by the room or as a whole and can accommodate up to eight guests. Bookings are accepted for a minimum of two night's stay and the entire villa needs to be booked for families with children under 12 years.
There are four double bedrooms furnished with four-poster antique beds fitted with mosquito netting. In-room facilities include overhead ceiling fans, tea/coffee facility, and hairdryer. Ensuite bathrooms have h/w showers.
Super Deluxe Rooms: These two rooms are more spacious and open out to private verandahs overlooking the gardens.
Deluxe Rooms: The two Deluxe rooms are smaller in size and open on to the central courtyard.
The living room has books, CD player, and sofas; there is also wifi. Right around is a spacious verandah opening out to the garden and lake views. Eat in the dining room which has a 10-seater antique table, on the verandah or in the garden under the shade of a Frangipani tree. Sri Lankan and western cuisine is served. Fresh juices, wine, and other alcoholic beverages are available. The swimming pool is set amidst tall trees and overlooks the lake. There is a garden pavilion by the poolside where you can have a relaxing Ayurvedic massage. The gardens were landscaped by the one-time head gardener who is now the owner of Brief garden retreat. Villa Modarawatta is staffed with a manager, housekeepers, and gardeners.
This four-bedroom guesthouse is just five minutes inland from the Galle Coast beaches and 20 minutes to Galle Fort. The journey down the Southern Highway from the airport is less than three hours or take the Air Taxi which lands in Koggala. If you are heading to the hills afterwards, we offer competitive rates on a sea plane service from Koggala lake to Hatton.


text:
Goatwhore signs w/ Metal Blade Records
Wednesday, July 21, 2004 8:44 AM PT
New Orleans outfit Goatwhore, featuring Soilent Green frontman Ben Falgoust, has officially signed with Metal Blade Records. According to the band, "This is a very big step for us and will surely open up new doors for us to expand." The group will release their Metal Blade debut in mid-2005. Here's a statement from Metal Blade owner and CEO, Brian Slagel:
"We are very excited to welcome Goatwhore to the Metal Blade Family. They are already a great band, with a great career and we plan on taking them to the next level."
In related news, the group has finally found a replacement for drummer Zak Nolan, who left the group in January. The new guy is Zack Simmons, of Phoenix, AZ, and he's been practicing with the group since early-June.
Related: Goatwhore, Metal Blade Records
• Goatwhore announce new album, premiere song
• Goatwhore announce new album title, release date
• Goatwhore unveils album details, new song
• The Crown announce new album, debut first single

redpajama_set_name: RedPajamaCommonCrawl


text:
using UnityEngine;
using UnityEngine.EventSystems;
using System.Collections;
using UnityEngine.Events;

public class PlayerTarget : MonoBehaviour{

    [SerializeField] private bool IsRed = false;

    [SerializeField] private GameObject m_RocketJunk;
    [SerializeField] private GameObject m_RocketSprd;
    [SerializeField] private GameObject m_RocketPull;

    [SerializeField] private ParticleSystem m_LauncherEffect;

    [SerializeField] private GameObject m_AimGuide;
    public GameObject GetGuide { get { return m_AimGuide; } }

	public GameObject bulletPrefab;
	public GameObject muzzle;

	public float moveSpeed = 5;
	public float rocketSpeed = 15;

	public float delayTimer = 0;

    public int RocketType = 1;
	public float rocketPower;

	public bool spaceKeyDown = false;

	public bool touchDown = false;
	public bool touchUp = false;

	float anglePlayer;

	private GameObject touchPointer;

    private EventSystem eventsystem;

    void Start()
    {
        eventsystem = GameObject.FindObjectOfType<EventSystem>();
    }

    public void Rotate(bool _rotLeft)
    {
        if(_rotLeft)
        {
            if (anglePlayer + (30 * Time.deltaTime * moveSpeed) < 0 && transform.tag == "LauncherBLUE")
                transform.Rotate(0, 0, 30 * Time.deltaTime * moveSpeed, Space.World);
            else if (anglePlayer + (30 * Time.deltaTime * moveSpeed) < 180 && transform.tag == "LauncherRED")
            {
                transform.Rotate(0, 0, 30 * Time.deltaTime * moveSpeed, Space.World);
            }
        }
        else
        {
            if (anglePlayer - (30 * Time.deltaTime * moveSpeed) > -180 && transform.tag == "LauncherBLUE")
                transform.Rotate(0, 0, -30 * Time.deltaTime * moveSpeed, Space.World);
            else if (anglePlayer - (30 * Time.deltaTime * moveSpeed) > 0 && transform.tag == "LauncherRED")
            {
                transform.Rotate(0, 0, -30 * Time.deltaTime * moveSpeed, Space.World);
            }
        }
    }

	void Update()
    {
		anglePlayer = Mathf.Atan2(transform.up.y, transform.up.x) * 180 / 3.14f;

        if (GameStateHandler.Instance.CurrentState == GameStateHandler.GameState.End)
            return;

		if (IsRed && !Application.isMobilePlatform)
        {
            if (Input.GetAxis("Red Player Rotate Left") > 0.1f)
            {
                Rotate(true);
            }
            else if (Input.GetAxis("Red Player Rotate Right") > 0.1f)
            {
                Rotate(false);
            }

            if (Input.GetAxis("Red Player Fire") > 0.1f && delayTimer <= 0)
            {
		        spaceKeyDown = true;
            }
            else if (Input.GetAxis("Red Player Fire") < 0.1f && rocketPower > 0.01f)
            {

				StartRocketSpawn();
            }
        }
		else if (!IsRed && !Application.isMobilePlatform)
        {
            if (Input.GetAxis("Blue Player Rotate Left") > 0.1f)
            {
                Rotate(true);
            }
            else if (Input.GetAxis("Blue Player Rotate Right") > 0.1f)
            {
                Rotate(false);
            }

            if (Input.GetAxis("Blue Player Fire") > 0.1f && delayTimer <= 0)
            {
                spaceKeyDown = true;
            }
            else if (Input.GetAxis("Blue Player Fire") < 0.1f && rocketPower > 0.01f)
            {

				StartRocketSpawn();
            }
		}
		if (touchDown && delayTimer <= 0)
		{
			spaceKeyDown = true;
		}
		if (touchUp && rocketPower > 0.01f)
		{
			StartRocketSpawn();
			Debug.Log("StartRocketSpawn");
		}

		if (spaceKeyDown) {
			rocketPower += Time.deltaTime;
			if (rocketPower <= 2)
				transform.Find ("Cannon/AimGuide").transform.localPosition = new Vector3 (0, transform.Find ("Cannon/AimGuide").transform.localPosition.y + Time.deltaTime * 2, 0);

		} else {
			transform.Find ("Cannon/AimGuide").transform.localPosition = new Vector3 (0, 0, 0);
			rocketPower = 0;
			spaceKeyDown = false;
			touchDown = false;
			touchUp = false;
		}
		delayTimer -= Time.deltaTime;
	}

    void OnDisable()
    {
		Debug.Log ("on disable player shoot");
		if (spaceKeyDown)
        {
            SpawnRocket();
            spaceKeyDown = false;
            delayTimer = 0.5f;
            transform.Find("Cannon/AimGuide").transform.localPosition = new Vector3(0, 0, 0);
        }
    }
    private void StartRocketSpawn()
	{
        m_LauncherEffect.Play();
        SpawnRocket();
        spaceKeyDown = false;
        touchDown = false;
        touchUp = false;
        delayTimer = 0.5f;
        transform.Find("Cannon/AimGuide").transform.localPosition = new Vector3(0, 0, 0);
        Manager_Audio.Instance.PlayEffect(Manager_Audio.EffectsType.Shoot);
        GameStateHandler.Instance.SwitchState();
    }
    private void SpawnRocket()
	{
		Debug.Log ("SpawnRocket");
		//Hold for 2 second for max power
		if (rocketPower > 2)
			rocketPower = 2;

		rocketPower = 1.1f + rocketPower / 2  * 0.25f;

		rocketPower /= 2;

        GameObject _Rocket;
        //RocketType
        if (RocketType == 1) {
			_Rocket = (GameObject)Instantiate (m_RocketJunk, muzzle.transform.position, Quaternion.identity);

			Vector3 velocity = muzzle.transform.up * rocketSpeed;
			_Rocket.GetComponent<Rigidbody> ().velocity = velocity;
			_Rocket.transform.eulerAngles = new Vector3 (0, 0, 90 + Mathf.Atan2 (-velocity.y, -velocity.x) * 180 / 3.14f);
			_Rocket.GetComponent<RocketOrbitBehavior> ().maxSpeed *= rocketPower;

			anglePlayer = Mathf.Abs(anglePlayer);
			if(anglePlayer > 90){
				anglePlayer -= 90;
				anglePlayer = 90 - anglePlayer;
				_Rocket.GetComponent<RocketOrbitBehavior> ().GravIntensity += anglePlayer / 90 * 2.2f;
			}else
			{
				_Rocket.GetComponent<RocketOrbitBehavior> ().GravIntensity += anglePlayer / 90 * 2.2f;
			}
		} else if (RocketType == 2)
		{
			_Rocket = (GameObject)Instantiate (m_RocketSprd, muzzle.transform.position, Quaternion.identity);

			Vector3 velocity = muzzle.transform.up * rocketSpeed;
			_Rocket.GetComponent<Rigidbody> ().velocity = velocity;
			_Rocket.transform.eulerAngles = new Vector3 (0, 0, 90 + Mathf.Atan2 (-velocity.y, -velocity.x) * 180 / 3.14f);
			_Rocket.GetComponent<RocketOrbitBehavior> ().maxSpeed *= rocketPower;

			anglePlayer = Mathf.Abs(anglePlayer);
			if(anglePlayer > 90){
				anglePlayer -= 90;
				anglePlayer = 90 - anglePlayer;
				_Rocket.GetComponent<RocketOrbitBehavior> ().GravIntensity += anglePlayer / 90 * 2.2f;
			}else
			{
				_Rocket.GetComponent<RocketOrbitBehavior> ().GravIntensity += anglePlayer / 90 * 2.2f;
			}
		} else if (RocketType == 3)
		{
			_Rocket = (GameObject)Instantiate (m_RocketPull, muzzle.transform.position, Quaternion.identity);

			Vector3 velocity = muzzle.transform.up * rocketSpeed;
			_Rocket.GetComponent<Rigidbody> ().velocity = velocity;
			_Rocket.transform.eulerAngles = new Vector3 (0, 0, 90 + Mathf.Atan2 (-velocity.y, -velocity.x) * 180 / 3.14f);
			_Rocket.GetComponent<RocketOrbitBehavior> ().maxSpeed *= rocketPower;

			anglePlayer = Mathf.Abs(anglePlayer);
			if(anglePlayer > 90){
				anglePlayer -= 90;
				anglePlayer = 90 - anglePlayer;
				_Rocket.GetComponent<RocketOrbitBehavior> ().GravIntensity += anglePlayer / 90 * 2.2f;
			}else
			{
				_Rocket.GetComponent<RocketOrbitBehavior> ().GravIntensity += anglePlayer / 90 * 2.2f;
			}
		}

		if (transform.tag == "LauncherBLUE")
			transform.eulerAngles = new Vector3 (0, 0, 180);
		if (transform.tag == "LauncherRED")
			transform.eulerAngles = new Vector3 (0, 0, 0);

		rocketPower = 0;
    }
}

redpajama_set_name: RedPajamaGithub


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I've been using PC 2.0 since it was in beta.
The developer is ridiculously responsive to concerns and feature suggestions, and, as a result, the product is one of the most mature and definitely the fastest on the market.
The most notable missing feature is a keyword search, but that should be here in the next month he says!


We've mentioned before the impossibility of fulfilling your dream of witnessing polar bears and penguins mingling together in peaceful cohabitation, but here's an easy way to remember why: The word "Arctic" comes from the Greek word for bear, and "Antarctic," in Greek, means exactly the opposite, without bear.
If you cruise to the Arctic, or North Pole, it's doubtful you'll tire of watching these fuzzy, white land mammals go about their daily business, but in the rare occurrence you see them interacting together, it might make more sense if you actually understand what they're saying.
Though polar bears live in isolation for most of the year, there are instances when communication is necessary. Mating season (Spring), for example, usually takes place in a private area, though there have been a few lucky humans to witness this fantastic seduction scene. A male approaches a female with a series of low, gentle tones, which are often reciprocated with a playful rolling in the snow. Afterward, the couple will move to secrecy in hopes of hiding from any potential threats; for example, other male bears looking to encroach on the fun and are willing to fight for the female prize. Mating is often a bloody battle for the male as he fights off unwelcome intruders for weeks, hoping to ensure he is the only one to impregnate his chosen female.
Mother polar bears birth two or three cubs, and then spend up to three years caring for and training them. The offspring come to know the distinct sound of their mother's voice, which is spoken through various grunts and snarls to offer both encouragement and warnings about pending danger. In this time they will learn how to hunt and survive on their own in the bitter cold of their homeland.
Hunting is an intricate art in a polar bear's life, and most cubs learn by watching. Their main prey is ringed seal, which require the bears to be stealthy and quick. Polar bears will often linger around an ice opening (created by a seal as a breathing hole) and wait for the seal to surface for air. Other times, the bear will sneak up on a seal while resting on a sheet of ice, requiring a slow and silent forward crawl where a bear will freeze in place at the sight of movement, much like a human child will do if trying to hide and scare an elder.
One might think that such carnivorous, solitary animals would be greedy with their food, but that's not necessarily the case. Often times a polar bear will share his catch, especially if it's large (they also feast on walrus and whale if such prey becomes easily available), if the beggars ask politely. This requires submitting to the successful hunter in a kneeling approach, followed by a circle around the imminent meal and a gentle nudge of nose-to-nose contact before the mendicant is allowed to eat.
But polar bears aren't always so friendly. If you witness a bear with a lowered head making hissing or snorting sounds, he's most likely aggravated. If the sound morphs into loud roars or growls, he's upset; a deep, low growl is a warning sign. If he charges, head down and ears back, the attack is most definitely out of anger. You won't want to be too close in any of these instances.
However, if the bear instigates what looks like a fight by wagging his head from side to side, touching mouths with another, and then standing on his hind legs, it's likely just a request to play. The bears will then try to knock each other over with their forepaws in a procedural game of war.
The Arctic is full of natural entertainment and wondrous surprises. Book your cruise today and you could find yourself with a front row seat to the best wildlife show on Earth.


IT hiring has been on the rise since the start of 2011, and IT staffing executives expect that growth to continue through the rest of the year, despite recent bad economic news.
"Despite the economic woes we've been hearing about, I haven't on the ground seen any change in demand [for IT workers]," says Shane Bernstein, managing director of IT staffing firm Q. "In fact, demand keeps increasing. Every week I hear [from our clients], 'We have a lot more positions coming down the pipeline that we need to fill.'"
Q works with small, midsize and large companies in technology and other industries. "No one has put budgets on hold. No one has put hiring freezes on," adds Bernstein. "The economy hasn't affected us yet. This is not to say that it won't, but I haven't seen it."
Andrew Speer, senior vice president of technology services for IT staffing firm Technisource, and Jeff Freeland, CEO of Santa Clara, Calif.-based Astreya, are also bullish about the IT job market through the end of the year. Speer says requests for temporary workers, temp-to-perm hires and permanent placements are all on the rise at Technisource. Consequently, he adds, IT workers are in a "wonderful" position to land new jobs.
Astreya's staffing business, which specializes in placing IT infrastructure workers (systems administrators, network engineers and system and network architects), is also growing--by 27 percent over the last year, says Freeland.
Speer admits that he was nervous about Technisource's services business 10 days ago, when the stock market bottomed out and S&P announced its downgrade. He thought those events might cause Technisource's customers to begin putting some IT projects on the backburner, but like Q's Bernstein, he has not observed or heard of any customers delaying any projects.
Astreya's staffing business hasn't been affected by this most recent round of bad economic news either. "Across the board, we haven't heard one client say, 'Because of this downgrade or because of the economy in the U.S. or Europe, we're going to slow things down,'" says Freeland. "We've been reassured by our clients that things are going to continue. They're still hiring and hiring faster across the board in different skillsets. That's as good a guarantee as we're going to get."
Even many IT professionals are optimistic about the job market. Forty-four percent of those polled by staffing firm Technisource during the second quarter reported feeling confident they could find a new job. Nearly three-quarters (71 percent) of IT professionals aren't worried about getting laid off. In fact, IT professionals' confidence in their employers' futures climbed to its highest level—70 percentage points—since the fourth quarter of 2007.
CIOs are slightly more cautious about their hiring plans than the staffing executives. According to a survey of 1,054 IT decision-makers conducted between May 26 and June 3, 2011 on behalf of technology solutions provider CDW, only 19 percent of IT departments plan to hire in the next six months. The better news? Only seven percent anticipate staff cuts.
Staffing industry executives are bullish about IT hiring despite economic concerns because IT departments cut so deeply and delayed so many projects during the recession of 2008 and 2009. They can't afford to put any more projects on hold, they say.
"The project delays that occurred over the last three years have really impacted companies' ability to be nimble and efficient," says Speer. "So many companies kicked off projects toward the end of last year, and they are working really, really hard to get those across the [finish] line."
Speer says Technisource's clients in the financial services industry started a lot of projects at the end of 2010. They're getting close to finishing them up and plan to start new ones, he says. Technisource's retail clients are also in the middle of a slew of IT projects.
Freeland also believes IT hiring will remain strong through the remainder of the year simply because "businesses across the board are so dependent on IT infrastructure and technology, that slowing down or stopping is impossible," he says.
Tom Richards, COO of CDW, expects that businesses will continue to invest in IT through the end of the year as a way to cut costs or improve productivity, as they've done in previous downturns. The IT hiring and budget survey CDW conducted in early June shows that 90 percent of IT decision makers at large companies and 89 percent of IT decision makers at midsize companies plan to purchase new hardware over the next six months. Approximately 40 percent of IT leaders plan to install new software over the next six months. Virtualization, cloud computing, mobility and security are also high spending priorities for CIOs over the next six months, according to the CDW survey.
Speer says Windows 7 implementations are also spurring companies to hire contract and permanent IT staff. They need IT workers to plan and carry out these implementations, to integrate other enterprise applications with it, and in many cases to upgrade the hardware that the software will run on, he adds.
The four IT jobs that are currently in highest demand at Technisource are project managers, business analysts, application developers and IT security professionals, says Speer. He expects these positions to remain in demand through the rest of 2011, even if the economy continues its southbound trajectory.
Q's clients are seeking all manner of software developers: Java, .NET, open source, PHP, Ruby on Rails and Python, says Bernstein. Systems administrators are also in demand, along with product managers and project managers.
"Folks that have experience and can wear multiple hats are faring the best," says Speer. "If you have project management experience plus coding experience, you're a hot commodity."
Even if the economy forces CIOs to make cuts, Speer expects them to cut areas such as the help desk before they put projects on hold and cut project managers and developers. For example, a CIO whose help desk currently answers every call after one ring and resolves most trouble tickets after the first call might scale back staff and service so that calls are answered after the fifth ring and trouble tickets take three calls before they're resolved.
"IT has a number of levers it can pull, not just from a cost-savings perspective but as it relates to protective decisions, and the service desk is one such lever," says Speer.


Does your nose have a sweet tooth? If so, these are the stickers you need! All of these fluffy character stickers have that irresistible and yummy cotton candy scent tucked inside them. Scratch to sniff cotton candy scents from stickers with unicorn, panda, cat designs and more.
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A street staple with a timeless waxed canvas construction, the matte finish Dulcey Jacket delivers function in a classic package. Drawing from hoodie lines, the men's hooded waxed canvas jacket is finished with 3000mm clear coating and lined with crinkle ripstop with horizontal quilting. Functional design details include rib at the cuffs and hem, an exposed centre front zipper and welt pockets. Trims are kept to a minimum, including a woven flag label at the side seam, leather label at the left sleeve, leather cord stoppers at the hood drawcord and a tonal tree logo at the chest.


This month, we've taken a couple long weekends to see old friends and old cities. Our first destination was the great city of Minneapolis where Brendan and I used to live. We visited the U of M campus, which had so many new buildings since the last time we were there! We of course took some lovely strolls around Lake of the Isles, Lake Calhoun, and Lake Harriet, and hit up our favorite brunch spot, Bad Waitress.
And, of course, no trip is complete without a stop at Matt's Bar for the original Jucy Lucy (yes, that is spelled correctly). A giant burger completely exploding with molten cheese - what could be better?
Our second travel weekend brought us back to New York City. We had a wedding to attend on Long Island, but we got in Friday evening and met up with some other wedding guests for a bit of Manhattan exploration. I only snapped a few pics, but it is always magical to be in that city. We had some delicious tapas followed by a ridiculous peanut butter/chocolate/banana/pure joy sundae at Max Brenner Chocolate. Holy food baby!


Highland Park is not a typical church where members come to be served and entertained. Here, we discover that by God's love He has adopted us into His family. As members of His family, God transforms us to be His ambassadors in our homes, schools, community, city and world.


If its inspiration you are looking for, or the ease and potential cost savings of individualising existing plans, then maybe our plan range is an option for you?
You still get to work alongside a builder, not a Salesperson, and you still experience the unique service we offer and our superior quality guarantees!
Our same highly qualified staff will build your home and you will have access to the same dedicated personnel and your own online job management portal.
Each plan can be easily modified to suit your tastes and unique lifestyles. Cladding can be altered to suit your environment and tastes or, rooms can be shifted to suit your section. The team at Chatterton Builders will be on hand right from the start to advise you on the ease and potential cost of any changes, material selection and the latest building products. These plans also suit our energy efficient builds utilising structural insulated panels instead of conventional timber frames.
If you would like to find out more about our plans, discuss modification, or designing as an energy efficient home then please call us now or arrange a free initial consultation using the form below.


text:
MVP Race
Rookie Ladder
Defender Rankings
10 Things To Know
NBA Mailbag
2020 Playoffs | West finals: (1) Lakers vs. (3) Nuggets
Despite dropping Game 3, it's still Lakers' series to lose
Los Angeles needs to fix some key issues, namely Kyle Kuzma's play and 3-point shooting
Shaun Powell
The team that's leading the last six quarters of the Western Conference finals isn't the team that's leading the Western Conference finals. The Lakers are just an Anthony Davis Game 2 buzzer-beater from flipping their 2-1 advantage into a 1-2 deficit, and now the search begins in-house to discover why this is the case.
They were out-hustled and outplayed through much of Game 3, save for a fourth-quarter flurry triggered by "Playoff" Rajon Rondo, which briefly put a scare in the Nuggets before Jamal Murray perked up and Denver prevailed 114-106. There's perhaps a sense of resignation in Laker World because this won't be a sweep, yet L.A. still brings Davis and LeBron James, so there's no trace of panic. This remains LeBron's series to lose.
Yeah, but …
Did the Lakers, after six straight wins, simply ease their foot off the pedal Tuesday? Or is there a simmering of Laker issues that, if not properly addressed, could give the Comeback Nuggets another reason to believe in themselves? Maybe it's a combination of both.
> Game 4: Lakers vs. Nuggets, Thursday at 9 ET on TNT
When a team that flaunts a pair of first-team All-NBA members rips through the first two rounds, and then sees their supposed biggest threat in the West — that would be the Clippers — get eliminated, then perhaps human nature takes over and a bit of overconfidence seeps in. You couldn't blame the Lakers for that; happens every year to someone.
"We didn't come out aggressively or physically," said Davis. "We know we have to play from start to finish."
If that's what they're guilty of more than anything else, then their problems are resolvable, certainly after the Nuggets just got their attention.
But there are a few annoying headaches that will make things harder for the Lakers (if not in this series, then in the NBA Finals should they advance that far). At the very top is Kyle Kuzma.
Before the playoffs, coach Frank Vogel said Kuzma "must be our third-best player." There are times when Kuzma isn't the third-best player off the bench. He's still an enigma wrapped in a riddle, a seasonlong tease, a skilled player who every now and then will escape the fog that suffocates him, but mostly doesn't.
On the other bench Tuesday, the Nuggets got a breakout game from Jerami Grant and saw some glimmer from Monte Morris. Basically, someone other than Murray and Nikola Jokic surfaced for Denver and that's largely why they won.
Meanwhile, Kuzma had a soft 11 points and one rebound in 26 minutes and was mostly invisible. There was one hair-pulling moment when, in the final minutes while the Lakers furiously rallied to come within three points, Kuzma pump-faked a wide-open shot.
With the exception of one game in each of the first two rounds — that's two games out of 13 now — Kuzma had what could be classified as an impact. Nothing major, but reasonable. Isn't he supposed to be a difference-making third-wheel who feasts on open shots and takes advantage of having LeBron and AD command all the attention?
Another issue for the Lakers, and this isn't breaking news here, is their 3-point shooting. In Game 3, they took 26 from deep and made six. Aside from the poor percentage, the Lakers settled too often on lazy 3s. That played right into the Nuggets' hands. Remember, L.A.'s size was and is to its advantage. When the Lakers refuse to "play big," the Nuggets can compete more comfortably with them.
Danny Green was supposed to supply that element to this team — that's why they gave him a three-year contract last summer — yet he's 5-for-17 so far against the Nuggets. If he doesn't make the shot, Vogel can't justify keeping him on the floor.
Finally, the Lakers may go the entire series without finding a defensive solution for Murray. This was largely expected; Murray is on a major roll in these playoffs and the Jazz and Clippers had no answer for him, either. When his team began to crumble and shiver late in the fourth quarter Tuesday, Murray bailed them out with killer shots to preserve the win.
There is something that's working for the Lakers as a bonus: Vogel's decision to put Rondo on Jokic for a handful of late possessions. On paper that seems a silly strategy; Jokic is almost a foot taller. But Jokic rarely sets up on the post. He plays high, and therefore right into Rondo's hands. When Jokic has the ball, Rondo is daring him to dribble, and Jokic was clearly uncomfortable doing so in that situation. He knows Rondo will go for the steal — Rondo had a pair of steals, albeit off Murray, that nearly stole the game for L.A. Jokic was spooked by that; he didn't even try to dribble or back Rondo down, and he didn't score a basket with Rondo guarding him.
"He's our best activity-communicator, with his gambling and what not," Vogel said of Rondo. "He was a huge part of that run."
Finally, the Lakers bamboozled the Nuggets with a 2-3 zone that aided the fourth-quarter comeback. Expect L.A. to revisit this again if necessary, although the Nuggets will surely watch the tape and try to counter with something.
"You're looking for something to give your team a spark," explained Vogel, "to change the game. It worked down the stretch but the hole we dug ourselves was too much to overcome."
Before the game, Vogel joked how the Lakers needed to adjust to the high altitude in Denver for this game. Well, that was good for a few yuks. Weirdly, the Lakers then went and appeared out of gas in Orlando. Their issues are fixable. But they might want to get the toolbox out right away, before the plucky Nuggets get drunk on confidence and make a brave attempt to go a shocking two-for-two against L.A. basketball teams.
Shaun Powell has covered the NBA for more than 25 years. You can e-mail him here, find his archive here and follow him on Twitter .
The views on this page do not necessarily reflect the views of the NBA, its clubs or Turner Broadcasting.
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Unafraid Nuggets continue to show improvement in each game against top-seeded Lakers
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Kyle Kuzma symbolically crowned LeBron James after Sunday's win vs. the Clippers
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Ayton (ankle sprain) exits early vs. Pistons
The Suns star suffered an ankle injury in the 1st quarter vs. Pistons on Sunday.
Robertson looks back at '68 benefit game in honor of MLK
Robertson organized 27 players to participate in an exhibition game and raise money for Dr. King's Southern Christian Leadership Conference.
Durant out indefinitely with sprained MCL
Brooklyn's star forward suffered the injury during the 2nd quarter against New Orleans on Saturday.
LaVine's MRI reveals no structural damage to knee
The Bulls star is not expected to miss significant time after exiting early from Friday's game against the Warriors.
Wizards' Unseld enters Health and Safety Protocols
Assistant Pat Delany will take over lead coaching duties on Saturday against Portland.
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Indiana Destination Development Corporation Established, Board Appointed
INDIANAPOLIS - (July 17, 2020) – Effective July 1, the Indiana Office of Tourism Development (IOTD) evolved into the newly created Indiana Destination Development Corporation (IDDC). The Indiana State Legislature created the quasi-government agency after a recommendation from the 2017 Tourism Task Force.
"This move will create a seamless experience for our tourism and talent attraction partners," said Lt. Governor Suzanne Crouch. "The IDDC's mission is to attract and retain business, talent, students and visitors to our great state."
Governor Eric Holcomb appointed Elaine Bedel as Secretary & CEO of IDDC on November 11th, 2019. Bedel previously served as President of the Indiana Economic Development Corporation (IEDC), the state's lead economic development agency.
"The goal is to tell Indiana's authentic story," said Bedel. "IDDC will collaborate with partners around the State to showcase Indiana as a great place to learn, earn, visit and live."
IDDC operates as a joint public-private agency, governed by a seven-member board appointed by the governor. Governor Holcomb today announced those appointments:
Allison Barber (Indianapolis), President and COO of the Indiana Fever, who will serve through June 30, 2023.
Matt Eckert (Schnellville), President and CEO of Holiday World & Splashin' Safari, who will serve through June 30, 2024.
Stephen Ferguson (Bloomington), Chairman of the Board of Cook Group Incorporated, who will serve through June 30, 2023.
Dana Huber (Borden), Vice President of marketing and public relations at Huber's Orchard, Winery & Vineyards, who will serve through June 30, 2024.
William Knox (Fishers), Director of Grand Park Sports Campus, who will serve through June 30, 2024.
The Governor appointed Crouch as the chair of the board, and the IEDC President or designee will also have a board seat.
Misty Weisensteiner, director of IOTD, will transfer to the IDDC, along with staff members.


text:
Q: Responsive Background CSS Landing Good Afternoon
Trying to make responsive background on my landing, and for some reason i couldn't
I was trying to use height: auto, height: 100% and margin: 0 auto; The height 100% worked but it didn't cover to down of my screen, i had it more than i need.
Here is my code:
    .crossfade > figure {
  animation: imageAnimation 48s linear infinite 0s;
  backface-visibility: hidden;
  background-size: cover;
  background-position: center center;
  height: 470px;
  left: 0px;
  opacity: 0;
  position: absolute;
  top: 189px;
  width: 100%;
  background-color: rgba(0,0,0,.3);
  background-blend-mode: darken;
  z-index: 0;
}

The only one thing worked for me, it was:
height: calc(100vh - 189px);

189px it indent from my header menu, but is any how i can make it work without calc?
Hope you undertand what i meant
Thanks

A: Try something like:
.crossfade > figure {
  animation: imageAnimation 48s linear infinite 0s;
  background-size: cover;
  background-position: center center;
  width: 100%;
  height: 100vh;
  position: absolute;
  top: 0;
  left:0;
  right:0;
  bottom:0;
  background-color: rgba(0,0,0,.3);
  z-index: 0;
}

#menu-contact-us {
  background: #5D5D5D;
  height: 124px;
  color: #ffffff;
  width: 100%;
  position: relative;
  z-index: 1;
}

I was able to get the images to go full screen on the link that you posted

A: Try this
.crossfade > figure {
  animation: imageAnimation 48s linear infinite 0s;
  background-size: cover;
  background-position: center center;
  width: 100%;
  height: 100vh;
  position: absolute;
  top: 0;
  left:0;
  right:0;
  bottom:0;
  background-color: rgba(0,0,0,.3);
  z-index: 0;
}

redpajama_set_name: RedPajamaStackExchange


IMPORTANT: Welcome to the new Harmony Township HOA website! We hope this site provides a great venue for information sharing. The Community Directory and some of the other content on the website is restricted to registered users. All Owners must register in order to see restricted content, so please register today!
Welcome to the Harmony Township HOA Website!
This website exists to provide Harmony Township residents with information about the community and to facilitate communication with our Association Management Company and the Harmony Township Board of Directors.


text:
Spencer Patrick Patton Simpson Thacher & Bartlett LLP
1 Ropemaker St., London Ec2y 9hu, United Kingdom
London Ec2y 9hu
Simpson Thacher & Bartlett LLP
SPENCER PATRICK PATTON is registered attorney admitted in New York State in 2015. The registration number is 5383112. The company name is SIMPSON THACHER & BARTLETT LLP. The office address is 1 Ropemaker St., London Ec2y 9hu, United Kingdom. The county is Out of USA. The phone number is (0)) 207 275 6242. The law school is UNIVERSITY OF TEXAS.
Spencer Patrick Patton · 1 Ropemaker St., London Ec2y 9hu, United Kingdom
Registration Number 5383112
Full Name SPENCER PATRICK PATTON
Company Name SIMPSON THACHER & BARTLETT LLP
Address 1 ROPEMAKER ST.
LONDON EC2Y 9HU, UNITED KINGDOM
County Out of USA
Phone Number (0)) 207 275 6242
Year Admitted 2015
Judicial Department of Admission 3
Law School UNIVERSITY OF TEXAS
Status Currently registered
Next Registration Dec 2019
CityPoint, 1 Ropemaker St, London EC2Y 9HU, UK
premise: CityPoint
street_number: 1
route: Ropemaker Street (Ropemaker St)
postal_town: London
administrative_area_level_2: Greater London
administrative_area_level_1: England
country: United Kingdom (GB)
postal_code: EC2Y 9HU
longitude: -0.0899984
latlng: (51.5194907, -0.0899984)
place_id: ChIJwy2T6ascdkgRbPjAG3sWE4k
Simpson Thacher & Bartlett LLP · NYS Attorney
Ben-yusuf Massey	 Simpson Thacher & Bartlett LLP 425 Lexington Ave, New York, NY 10017
Andrei Victor Herescu	 Simpson Thacher & Bartlett LLP 1999 Avenue of The Stars Fl 29, Los Angeles, CA 90067
Eva Yunjeong Kang	 Simpson Thacher & Bartlett LLP 425 Lexington Ave, New York, NY 10017
William Butler Sheehan	 Simpson Thacher & Bartlett LLP 425 Lexington Ave, New York, NY 10017
Kuang-hsiang Lin	 Simpson Thacher & Bartlett LLP 35/f Icbc Tower 3 Garden Road, Central, Hong Kong, Hong Kong
George S. Wang	 Simpson Thacher & Bartlett LLP 425 Lexington Ave, New York, NY 10017
Lupeng Liu	 Simpson Thacher & Bartlett LLP 3901 China World Tower, Beijing, China
Etienne Renaudeau	 Simpson Thacher & Bartlett LLP Citypoint- One Ropemaker Street, London Ec2y 9hu, United Kingdom
Winnie Y. Loureiro	 Simpson Thacher & Bartlett LLP Av. Presidente Juscelino Kubitschek 1455 - 12th Fl, Sao Paulo 04543-011, Brazil
Yixiao Wang	 Simpson Thacher & Bartlett LLP 3919 China World Tower 1 Jian Guo Men Wai Avenue, Beijing 100004, China
Peter John Gordon	 Simpson Thacher & Bartlett LLP 425 Lexington Ave, New York, NY 10017
Claudette Gomez	 Simpson Thacher & Bartlett LLP 425 Lexington Ave, New York, NY 10017
Iram Huq	 Simpson Thacher & Bartlett LLP 425 Lexington Ave, New York, NY 10017
Taylor Alexander Steele	 Simpson Thacher & Bartlett LLP 425 Lexington Ave, New York, NY 10017
Aryeh E. Goldman	 Simpson Thacher & Bartlett LLP 425 Lexington Avenue, New York, NY 10017
Mark David Pflug	 Simpson Thacher & Bartlett LLP 425 Lexington Ave, New York, NY 10017
Jeffrey H. Knox	 Simpson Thacher & Bartlett LLP 900 G St Nw, Washington, DC 20001
Jae Won L. Chung	 Simpson Thacher & Bartlett LLP 1999 Avenue of The Stars Fl 29, Los Angeles, CA 90067
Kalyan Ram Venkatraj	 Simpson Thacher & Bartlett LLP 425 Lexington Ave., New York, NY 10017
Javier Jose Rivera Alvarado	 Simpson Thacher & Bartlett LLP 425 Lexington Ave, New York, NY 10017
London Ec2y 9hu · NYS Attorney
Jihyuk John Lim	 Simpson Thacher & Bartlett LLP Citypoint, 1 Ropemaker Street, London Ec2y 9hu, United Kingdom
Wheatly Aycock Macnamara	 Simpson Thacher & Bartlett LLP 1 Ropemaker St., London Ec2y 9hu, United Kingdom
Joseph Andrew Tootle	 Simpson Thacher & Bartlett One Ropemaker Street, London Ec2y 9hu, United Kingdom
Lauren Waveney Brazier	 Simpson Thacher & Bartlett LLP One Ropemaker Street, London Ec2y 9hu, United Kingdom
Noam Baruch Katz	 Simpson Thacher & Bartlett LLP 1 Ropemaker Street, London Ec2y 9hu, England
Srishti Gupta	 Simpson Thacher & Bartlett LLP Citypoint, One Ropemaker Street, London Ec2y 9hu, United Kingdom
Carol Daniel	 Simpson Thacher & Bartlett LLP 1 Ropemaker Street, London Ec2y 9hu, United Kingdom
Kelli Ann Rivers	 Simpson Thacher & Bartlett LLP Citypoint One Ropemaker Street, London Ec2y 9hu, United Kingdom
Samuel Hoyt Charlton	 Simpson Thacher & Bartlett LLP Citypoint One Ropemaker Street, London Ec2y 9hu, United Kingdom
John Raymond Loubriel	 Simpson Thacher & Bartlett LLP Citypoint One Ropemaker Street, London Ec2y 9hu, United Kingdom
Pieter Lavens	 Simpson Thacher & Bartlett One Ropemaker Street, London Ec2y 9hu, United Kingdom
Uma Sud	 Simpson Thacher & Bartlett LLP Citypoint One Ropemaker Street, London Ec2y 9hu, United Kingdom
Daniel Robert Meagher	 Winston & Strawn Citypoint One Ropemaker Street, London Ec2y 9hu, United Kingdom
Gil Jack Strauss	 Simpson Thacher & Bartlett LLP Citypoint One Ropemaker Street, London Ec2y 9hu, United Kingdom
Victoria Ashley Hartman	 Simpson Thacher & Bartlett LLP Citypoint, 1 Ropemaker St, London Ec2y 9hu, United Kingdom
John Hillyer Jennings	 Simpson Thacher Bartlett LLP The Citypoint Club Ropemaker St, London Ec2y 9hu, United Kingdom
David Earle Vann Jr	 Simpson Thacher & Bartlett LLP One Ropemaker St. Citypoint, London Ec2y 9hu, United Kingdom
Tyler Brooks Robinson	 Simpson Thacher & Bartlett LLP Citypoint One Ropemaker Street, London Ec2y 9hu, United Kingdom
Alice Rachel Prinsley	 Simpson Thacher & Bartlett Citypoint, 1 Ropemaker Street, London Ec2y 9hu, United Kingdom
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After much discussion and requests from our FIREWORKS fans on Reagans Toy Review, we have finally released our first t-shirt commemorating our most famous phrase "Get To The Safe Zone"! As you probably know our family loves celebrating New Years and 4th of July with a large variety of fireworks from 200 gram cakes to 500 gram cakes and everything in between. One thing that we preach is safety first due to the many accidents that happen every year from handling fireworks.
Super Awesome T-Shirts are there any left??