Vrocks have been in D&D for a long time now. They look like humanoid buzzards, covered in dirty feathers and the occasional spike. A pair of functional wings sprouts from their back, and they have lizard tails. They're on both the MM and the MV.
Vrocks have Int 12 but that doesn't see to do them any good. Vrocks are famously disloyal even among demons, betraying their current master as soon as someone they see as stronger comes around. They'll also frequently plot to overthrow their superiors, though those schemes rarely amount to anything. In other words, Vrocks behave just like Starscream! I can totally see a band of them pledging loyalty to the PCs during an adventure, pinky-swearing they'll turn good, and backstabbing them in the worst possible moment. The PCs ḱnow it's coming, and the vrocks know the PCs know. How far can the PCs take this alliance before it falls apart?
Aside from plotting and backstabbing, vrocks like to engage in wholesome demonic pasttimes such as tearing people to pieces while laughing maniacally.
The MM Vrock is a Large Elemental Humanoid (demon), and a Level 13 Skirmisher with 132 HP. It has darkvision and variable resistance 10 (2/encounter). It flies with speed 8 and moves on land at speed 6.
Its basic attack is a Reach 2 claw, and they can make a Flyby Attack where they fly their speed and make a claw attack at any point along the way. This doesn't provoke opportunity attacks from the target of the claw.
They can also let loose a Stunning Screech that recharges on a 6, targets the Fortitude of everyone on a Close Burst 3 and stuns affected targets for a turn. This is not a selective attack, so the vrock's allies can potentially be affected by it!
When first bloodied, the vrock emits a cloud of Spores of Madness in a Close Burst 2. This targets the Will of any non-demons in the area, does poison damage, and dazes (save ends). So I guess this is what they have instead of blood?
The MV Vrock loses its Stunning Screech and has fixed damage math, but is otherwise identical.
I thought I was in for another bland rage machine, but what I got was Vulture Starscream! They're nifty. I'm a bit divided on the removal of the Stunning Screech in the MV update. On the one hand stuns are rough, and non-selective area attacks are a pain for your teammates. On the other hand it captures the vrock's Chronic Backstabbing Syndrome so well!
Abyssal Eviscerators first show up in 4th Edition in the Monster Manual 2, but since they're also in the Monster Vault we're getting to look at them a bit early.
The name says it all, really. Abyssal Eviscerators come from the Abyss, and they like to eviscerate. At Int 7, they don't know how to do much else, but then again they don't want to. They frequently find themselves under the command of stronger demons, or summoned by mortal demonologists of middling skill and above.
Abyssal Eviscerators are Medium Elemental Humanoids (demons), and Level 14 Brutes with 173 HP. The MM2 and MV versions are identical aside from the fixed math. They have Speed 5, Variable Resistance 15 (2/encounter), and no special senses.
Their basic attack is a claw, and they can also Grab at-will for slightly less damage, an attack which obviously starts a grab if it hits. The MV version specifies the demon can only grab at most two creatures at once, which is sensible because it only has two large hands.
Abyssal Eviscerators can also bite grabbed targets as a minor action, doing 6 automatic damage to them. They can only do this once per round normally, but can do it up to 3 times per round while bloodied.
Nothing special here, really. These guys are basically paragon-tier evistros and should be used in the same way.
I'm always surprised how little 4e's original demons (Is this one of them?) lean into the "horrid beast-men" aspect, considering it's the first edition that sat down and said it. The eviscerator's got digitigrade legs and a face that could be called bat-like, but is otherwise a spikey-skinned humanoid, which is usually the devil aesthetic.
Everything about "abyssal eviscerator" says "created for the D&D Miniatures game" to me, though I dunno if it's 3e or 4e. Probably 3e. 3e monsters go for kind of that Wayne Barlowe approach of trying to make monsters look evolved rather than chimerical, which didn't stick super well (the 3.0 marilith illustration attempted to make her human parts much less humanlike, and that interpretation didn't last very long). Maybe they were trying to give this guy a family resemblance to the balor?
But yeah, I like demons chimerical. I'd rather have something resembling the original piscodaemon's outrageous look than the abyssal eviscerator any day.
I like mine more outre. Juiblex was always one of my favorites.
We're almost through the Demons... but not through the D's, oh no.
In fourth edition, the Babau first appears on the Monster Manual 3. We're viewing them ahead of time because they also appear on the Monster Vault.
The general thrust of demons in 4e is that they're not fond of complex schemes, which are more of a devil thing. Babaus are one of the exceptions to that rule. You see, there's this demon lord called Graz'zt who is not a former primordial like the other demon lords. Instead, he was an archdevil who got it into his mind to invade the Abyss. Why did he do that? I don't know. The lore in the MM3 mentions the Blood War, but I didn't think that was still a thing in this edition. Maybe it's a vestige of his backstory from Planescape, or maybe the Blood War has a different explanation for its existence here.
Anyway, shortly after getting to the Abyss, Graz'zt was corrupted by the seed of evil and decided to stay around and become a demon lord. Glasya, another archdevil and daughter of Asmodeus, was not pleased by that. She went after him and ran him through with her sword. When the drops of blood from that wound hit the ground of the Abyss, they became babaus, and their number was so great they drove Glasya back to the Hells, and their continued presence helped build Graz'zt's power base and make his claim to demon lordship stick.
Being the spawn of Graz'zt, babaus are extraordinarily subtle and cunning for demons. This means they like to kidnap people to torture later instead of killing them all right away. They can be found working alongside other demons, even though they're even less trusted than usual due to their continuing loyalty to their creator.
They look like skeletally thin humanoids with dark gray skin coated in slime, a spine-like tail, and a weird horn that looks like a scorpion stinger growing out of the back of their heads. All of this in addition to the usual demonic claws and fangs.
Since the babau is from the Monster Manual 3, its stats are identical in that book and in the Monster Vault. It's a Medium Elemental Humanoid (demon), and a Level 13 Skirmisher with 127 HP. They run with Speed 7.
The babau has acid resistance 5, plus variable resistance 20 usable 2/encounter. It's coated in acidic slime that deals 5 acid damage to anyone who attacks it with a melee attack.
This demon has two basic attacks, a bite and a claw. It can only use one of them per standard action, unless the target is granting combat advantage. Then it can use both. Each attack only does about half the level-appropriate damage for a skirmisher by itself, so the babau should really strive to gain combat advantage when fighting. The bite also does 5 ongoing acid damage, or 10 if the demon is bloodied.
As a minor action, the babau can perform a Murderous Abduction. This teleports an adjacent creature up to 7 squares and then immediately teleports the babau next to it. The victim grants combat advantage to the babau for a turn. This recharges whenever the babau drops someone to 0 HP. I'm guessing it reserves the power for then a PC is close to dropping.
I'm gonna have to go with "meh" on this one. I'm not a fan of Graz'zt. The whole babau backstory feels kinda shoehorned in. They somehow brought back the Blood War and Graz'zt, something which I feel was completely unnecessary. I was never a fan of Mr. Apostrophe.
As for the babaus themselves, they seem a bit too hard to use properly, since they absolutely must gain combat advantage to do level-appropriate damage with their attacks. The abduction power makes it seem that they'd be best employed in terrain with obstacles that are hard to overcome without teleportation, but then they can't teleport back even if they drop the abducted PC. And if the PC doesn't fall on that first turn, then the demon is now stranded far from its own allies and together with an angry PC.
In this case, I'm fine with the lack of animal features due to their unique origin.
Interestingly, this backstory is repeated almost word-for-word in the 5e Volo's Guide, minus the familial relationship between Glasya and Graz'zt. Graz'zt also remains a defected archdevil across editions.
Oh wait, I misread the book! Glasya is not said to be Graz'zt's daughter in the MM3, she's still Asmodeus' daughter. I'll fix the post.
I'll always be favorably inclined towards Graz'zt simply because of his place as one of the central villains of Tales of Wyre. That said, this babau does seem rather unintimidating.


Accelerated Study in Associate Programs Initiative | Stella and Charles Guttman Foundation, Inc.
The Accelerated Study in Associate Programs (ASAP) is CUNY's nationally acclaimed program to help motivated community college students earn their degrees as quickly and successfully as possible. CUNY established the program in 2007. An independent research study showed that by 2010, 55 percent of the original cohort of ASAP students had graduated, compared with a 24.7 percent graduation rate among a similar group of CUNY community college students. This impressive graduation rate continues to be about three times the national rate.
Six CUNY community colleges have ASAP programs on their campuses. Key features of ASAP include a consolidated course schedule (morning, afternoon or evening), cohorts by major, small class size, required full-time study and comprehensive advisement and career development services. Financial incentives include tuition waivers for financial aid-eligible students and free use of textbooks and monthly MetroCards for all students.
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Learn more about the Accelerated Study in Associate Programs.
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text:
Die Offene Parlamentarische Debatte (OPD) ist ein Format, also ein bestimmtes Regelwerk, des Debating. Es versteht sich als turniertaugliches akademisches Debattierformat, das die Sportlichkeit der Parlamentarischen Debatte und den Realismus der Publikumsdebatte miteinander vereint. In Deutschland ist es neben dem British Parliamentary Style (BPS) das bedeutendste Format. Die Deutsche Debattiermeisterschaft wird abwechselnd in OPD und BPS ausgetragen. Eine Debatte im Format OPD erfordert neun Redner, von denen sechs in zwei Dreierteams (Regierung und Opposition) und die übrigen drei unabhängig als fraktionsfreie Redner agieren. Die Vorbereitungszeit nach Bekanntgabe des Themas beträgt 15 Minuten, die Redezeit pro Fraktionsredner sieben und pro fraktionsfreiem Redner dreieinhalb Minuten.

Die Offene Parlamentarische Debatte schafft eine Synthese der beiden Hauptrichtungen akademischer Debattierformate, der Parlamentarischen Debatte und der Publikumsdebatte. Von ersterer übernimmt sie die Organisation der Redner in zwei Fraktionen, die einander ausschließende Positionen vertreten und einander Fraktionsdisziplin schulden, sowie die Berücksichtigung gegnerischer Zwischenfragen während der Reden. Von letzterer übernimmt sie die aktive Integration des Publikums mit eigenständigen Redebeiträgen im Herzen der Debatte, eine Ausrichtung der Debattanten auf die Zuhörer und die Berücksichtigung von Zwischenrufen aller Teilnehmer, die zusammengenommen zu einer realistischeren Redesituation führen als in den teilweise von den ursprünglichen Persuasionszielen losgelösten Parlamentarischen Formaten mit unproduktiver Eristik.

Die Kombination dieser Elemente führt in der Offenen Parlamentarischen Debatte zu einem Format, das sowohl im Clubbetrieb als auch im Turnierbetrieb mit einigen schlagenden Vorteilen aufwartet.
Im Clubbetrieb profitieren die Debattanten von der Möglichkeit, überzeugende Reden zu üben, die über bloße argumentative Schlüssigkeit hinaus, das Publikum vollständig erreichen und bewegen. Reine Scheingefechte werden von der aufmerksamen Hörerschaft umgehend durch Zwischenrufe und von den Fraktionsfreien Redner durch Positionierung auf der Gegenseite abgestraft. Anfängern im Verein bieten die unterschiedlichen Redezeiten von Fraktionsrednern und Fraktionsfreien die Möglichkeit eines leichteren Einstiegs und stufenweise Verlängerung der Redezeiten. Gleichzeitig werden durch dieses Variantenreichtum unterschiedliche Spannungsbögen und Redegliederungen trainiert.

Die Flexibilität des Formats ermöglicht im Clubbetrieb zudem eine Integration von neun bis zwölf Teilnehmern und damit eine Anpassung an den jeweiligen Andrang von Rednern in der Debatte und einen nahezu fließenden Übergang von einer Debatte zu mehreren parallel geführten gleichzeitig.
Durch die geheime Abstimmung am Beginn jeder Debatte und das offene Votum an ihrem Ende bekommen die Redner zudem einen guten Eindruck von der Effektivität ihrer Reden. Das Publikum erhält ein weiteres Beeinflussungsmoment, das die Debatte bis zum Schluss hin spannend hält. Es ist allerdings anzumerken, dass die entscheidende Teamwertung auf Turnieren meist von Juroren übernommen wird.

Schließlich bietet die OPD im Clubbetrieb die Möglichkeit, bei Interesse die debattierten Themen im Vorfeld der Debatte überblicksartig zu recherchieren und damit den Auseinandersetzungen mehr Tiefgang zu verleihen. Diesem Zweck dient die Festlegung der Fragestellung einige Tage vor der jeweiligen Debatte.

Im Turnierbetrieb bietet das Regelwerk der Offenen Parlamentarischen Debatte ebenfalls einige Vorteile, da Wettkämpfe in diesem Format besonders fair und spannend ausfallen.
Die Integration der fraktionsfreien Redner im Turnier, die sich in den Finalrunden aus den besten Rednern der bereits ausgeschiedenen Teams rekrutieren, bietet Teams und Rednern unabhängig voneinander die Möglichkeit, sich für das Finale zu qualifizieren. Dadurch werden verstärkt auch heterogene Teams möglich und Spannungen innerhalb der Fraktionen reduziert, denn: Kein guter Redner bleibt auf der Strecke.

Die Bereitstellung von geschlossenen Entscheidungsfragen (im Gegensatz zu offenen Themen bei anderen Formaten) ermöglicht es beiden Fraktionen die kurze Vorbereitungszeit vor der Turnierdebatte optimal zu nutzen und sich gleichermaßen zu präparieren. Die symmetrische Aufteilung der an einem Turnier teilnehmenden Teams auf die Positionen in der Debatte sorgt für einen vollständigen Ausgleich möglicher Vorteile, Schwierigkeiten oder Herausforderungen in Regierung, Opposition oder als Fraktionsfreie Redner. Jedes Team tritt an jeder Position in den Vorrunden gleich oft an. Der Einfluss der Setzungen oder des Loses auf das Turnierergebnis wird damit minimiert.

Juroren und Präsidenten wie auch den Debattanten wird gleichermaßen die Erfüllung ihrer jeweiligen Rolle im Turnier erleichtert, da sich erstgenannte nicht mehr in der Doppelaufgabe von angesprochener Zuhörerschaft und bewertenden Dritten befinden. Die Fraktionsfreien Redner und das Publikum sind die Adressaten der Überzeugung in der Debatte, die Jury bewahrt ihre Neutralität außerhalb der eigentlichen Debatte.

Schließlich sorgt das absolute Bewertungssystem im Turnierbetrieb für den Verzicht auf selektive Paarungen und Gruppierungen der Teilnehmer. In einem OPD-Turnier kann jedes Team auf jedes andere treffen und punktet ausschließlich in Abhängigkeit von seinen eigenen Leistungen. So finden Debatten mit unterschiedlichsten Paarungen statt, die Debattanten lernen verschiedenste Debattierstile der stärkeren und schwächeren Gegner kennen und treffen in jeder Debatte auf Vertreter von vier weiteren Teams. Dies hilft den Geist der Debattierturniere als Ort des Wettkampfs, des Austauschs und der persönlichen Weiterentwicklung zu bewahren.

Weblinks

 OPD Service Site
 Kurzregeln der OPD als PDF-Datei (209 kB)
 Kommentiertes Regelwerk (PDF; 248 kB)

Diskussion
Gesprächsveranstaltung

redpajama_set_name: RedPajamaWikipedia


text:
Dust 514 PS3 beta begins Thursday for Mercenary Pack purchasers
$20 promotion for CCP Games' free-to-play first-person shooter gives customers access to all beta events, $20 of in-game currency, exclusive weapons and armor.
By Brendan Sinclair on June 26, 2012 at 3:34PM PDT
Dust 514 doesn't officially launch until later this year, but eager PlayStation 3 gamers can already shell out money to try the free-to-play first-person shooter ahead of schedule. CCP Games is now offering the Dust 514 Mercenary Pack on the PlayStation Network, a bundle that will give players an array of perks for the EVE Online spin-off shooter.
Gamers can get Dust-ed for $20 starting today.
For $20, the Mercenary Pack includes access to all of the game's beta events, including the first one scheduled to kick off this Thursday. Additional beta events are set for every other weekend going forward, and Mercenary Pack owners will also have exclusive access to the game on weekends in between. The Mercenary Pack also includes $20 worth of Aurum, Dust 514's in-game currency, as well as a 30-day boost that increases earned skill points by 50 percent, and an assortment of armor, weapons, and other in-game items.
Dust 514 was announced in 2009 and had been in development for three years at that point. The game is integrated with EVE Online such that Dust 514 players will operate as mercenaries within the PC massively multiplayer online role-playing game universe. Player-controlled corporations in the EVE Online world will be able to enlist Dust 514 players to fight territorial disputes on their behalf, and even conduct orbital bombardments to even the playing field.
For more on Dust 514, check out GameSpot's previous coverage.

redpajama_set_name: RedPajamaCommonCrawl


States come in all sizes, some are big in area but small in population and some are small in area and big in population while most are a variation of both. The point is this no state is disqualified because it has too many or too few people as the Constitution articulates no threshold for either and no state has ever been kicked out of the Union because it's too large or too small in size. For these to reasons I've decided to write letters to the Congressional delegations of Wyoming and Rhode Island and will ask them to cosponsor H.R. 265 in the House and/or offer the companion bill in the Senate.
Rhode Island is the smallest state (although still much bigger than DC) but they seem to do just fine on their own and have done just fine since it entered the Union as one of the original states, post colonial era. Somehow, despite not have much land they've functioned as a state for over 200 years… simply amazing! And then there's Wyoming, they have only 573,000 people in their state, yep less than DC but somehow they seem to operate just fine as a state and quite frankly don't seem to like too much outside interference.
So look out Congressional Delegations from Rhode Island and Wyoming, I'm reaching out to you so you can help us make the case for statehood under the slogan: DC Statehood Now…(because size doesn't matter)!
If you want to join me in writing to these members of the House and Senate please email me at unitedforstatehood@gmail.com.


text:
Q: Weird behavior when using small caps and slanted fonts with fontspec in XeLaTeX I use XeLaTeX and the fontspec package.
Now, I like to use Linux Libertine as standard font. The slanted (not italics) characters are stored in a different font. Now, to use them with \slshape, I have to select them explicitly:
\setmainfont[
    SlantedFont={Linux Libertine Slanted O},
    SmallCapsFeatures={Letters=SmallCaps},
    Mapping=tex-text, Numbers=OldStyle, Variant=01, Ligatures={TeX, Common}, Contextuals=WordFinal,
    % Style=Alternate, Ligatures={Rare, TeX, Common}
            ]{Linux Libertine O}

As you can see, the slanted font is selected in the SlantedFont={Linux Libertine Slanted O} argument.
When I use \slshape in my document now:
{\slshape \lipsum[1-2]}

It creates the correct slanted text.
(\usepackage{lipsum} is further up in the file.)
Now, when I want to use small caps I use \scshape:
{\scshape \lipsum[3-4]}

The text is slanted small caps! To circumvent this, I have to comment out the SlantedFont argument in \setmainfont, this makes the small caps upright, but I lose slanted text capabilities.
How do I make both behave corectly?

A: In this particular case it's sufficient to omit the SmallCapsFeatures key:
\documentclass{article}
\usepackage{fontspec}
\setmainfont[
    SlantedFont={Linux Libertine Slanted O},
    SmallCapsFont={Linux Libertine O},
    SmallCapsFeatures={Letters=SmallCaps},
    Mapping=tex-text, Numbers=OldStyle, Ligatures={TeX, Common}, Contextuals=WordFinal,
            ]{Linux Libertine O}
\begin{document}
{\slshape Abc}

{\scshape Def}

{\scshape\itshape Ghi}

{\scshape\slshape Lmn}

\end{document}

A: adding ItalicFeatures gets you part of the way there...my eyes aren't good enough to tell the difference....
\setmainfont[
    ItalicFont={Linux Libertine O}, ItalicFeatures={SmallCapsFont={Linux Libertine O Italic}},
    SlantedFont={Linux Libertine Slanted O},
    SmallCapsFont={Linux Libertine O},
    SmallCapsFeatures={Letters=SmallCaps},
    Mapping=tex-text, Numbers=OldStyle, Ligatures={TeX, Common}, Contextuals=WordFinal,
            ]{Linux Libertine O}

 {\slshape Abc}

{\scshape Def}

 {\scshape\itshape Ghi}

{\scshape\slshape Lmn}%

an image similar to above....GHI and Lmn are the same...but slanted or italic

redpajama_set_name: RedPajamaStackExchange


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In case you have made up your thoughts, great.
There are various ways to take the trail in the path of your North Star. You might be of service to others in many various ways: feeding the homeless, tutoring high school kids, instructing those that can't how you can read, home-sitting for a buddy, carpooling, running a blog, contributing your time and money to a charity you help, or sharing a meal with a shut-in. All of these actions lead to the same North Star: being of service to others.
Simply how dangerous is risk? Animals and human beings alike have needs for packaging. One other factor within the pricing of the road is the contract settlement between the service and the client. Friends and family are one of the best referrals as you already have a relationship, so contemplate that uncle who you may not have seen for a number of years with a building business in Glasgow, would he need extra leads?
YOU'VE HEARD A WEAK LINK WILL BREAK A CHAIN. Yep, John Zitzner has gone from success to significance. He's the proprietor of the Affiliate Energy Group and MyAffiliatePowerSite, and a very good example of what it takes to create huge passive earnings. In this article I want to talk about how you can develop passive revenue to generate profits a large scale too!


text:
Q: MongoDB aggregation - distance sort inside aggregation pipeline I need to perform search by text and return results sorted by distance.
The first solution was to perform $geoNear query and than to perform a $match to get needed results. This solution is way problematic because my $geoNear stage has results limit and in this case items that are far away from input point won't appear even if they match the $match stage.
If I do a $match as first stage then I have a distance sort problem. The $geoNear is not an option since it has to be in first stage by definition. I can calculate the distance by myself and sort the results but this won't work since I do paging.

*

*Note: my aggregation performs search in a different table and than performs additional lookups before I get results that need to be sorted

It seems to me like a chicken and an egg problem.


text:
Blitzen Trapper brings songs, stories
Mark Jordan
Special to The Commercial Appeal
Although his band is a key presence on the fertile Portland, Oregon, music scene, you are not likely to run into Eric Earley, the lead singer and songwriter for the alternative folk-rock outfit Blitzen Trapper, swapping tunes with fellow troubadours in one of the city's ubiquitous coffeehouses.
"I've never been in for songwriters' nights and that kind of thing," says Earley, whose reserved demeanor seems ill suited for the format that is often as much about talking about songs as performing them. "I don't generally like to talk. It's not something I ordinarily do."
Which makes Blitzen Trapper's current tour, which wraps up this weekend with a penultimate show Saturday at the Hi-Tone Café, all the more remarkable. "Songbook: A Night of Stories & Songs" is just that, a stripped-down acoustic show featuring songs from throughout the band's 16-year career as well as, much to Earley's consternation, the stories behind them.
"This is pretty much uncharted territory for me," he says. "But the show has solidified. It kind of makes sense to me now. I've figured out all the different stories that I like and want to tell about where the songs come from, the inspiration for stuff. I talk about my family here and there and talk about high school days being in bands and stuff."
To that last point, the show has memorably featured the band performing a medley of favorites from their high school days, including songs by Smashing Pumpkins and Pearl Jam. Although their influence is less obvious today, such bands were central to Blitzen Trapper when it first formed in 2000 with the name Garmonbozia, an obscure reference to David Lynch's "Twin Peaks" universe, which is similarly rooted in the Pacific Northwest.
As the members discovered Bob Dylan and Neil Young, the band's music moved beyond psychedelic-tinged grunge toward a relentlessly experimental folk-rock sound. Changing their name in 2003, Blitzen Trapper took a couple of albums to find their footing with the new direction, but their 2007 indie release "Wild Mountain Nation," an eclectic mix of folk bliss and guitar-fueled histrionics that introduced a Wilco influence into the mix, broke the band, landing them on many end-of-the-year lists and earning them a deal with vaunted Seattle label Sub Pop. Subsequent releases like 2008's "Furr" and 2010's "Destroyed of the Void" burnished the band's reputation for pushing the envelope with excellent, tuneful results.
Although Blitzen Trapper has released eight albums, in recent years the group has been focused less on studio noodling than on their live shows. They have become a steady touring presence of late, and as proof the band has released three live albums in the past two years, including the just released "Live at Third Man Records," recorded at Jack White's record store/performance venue in Nashville.
"That was special," says Earley of the set, which because of its technical demands is a real test of a band's live chops. "You go into their studio concert space, and they record it straight to vinyl as you play it for the audience. You get up there and this light goes on, and that's how you know they're starting to cut the vinyl, and you play for 22 minutes and you stop and they flip it and start cutting again, and you play again when the light comes on. But you've got a full audience, so it's like a real live show but with a scientist guy in the windowed room cutting the vinyl."
Blitzen Trapper's previous live record was "Live Harvest," a Record Store Day promotion that was a song-by-song reinterpretation of the 1972 album "Harvest" by the band's musical Gandalf, Neil Young.
In between, Blitzen Trapper recorded their eighth studio album, last year's "All Across This Land." Given the band's emphasis on touring these days, it's no surprise that Earley found inspiration for the record in the great road songs of artists ranging from Bruce Springsteen to R.E.M. with a little Laurel Canyon and James Gang thrown in. The road motif was taken a step further with the band adopting a relatively straightforward approach to recording.
"I wanted to make a record that was kind of simple and emblematic of what we do on stage," says Earley. "There's not a lot of bells and whistles on the record. It's basically about the songwriting."
With their acoustic tour wrapping up. Blitzen Trapper is already planning to go back into the studio to record a new album, a collection of songs Earley has written for an original stage production being mounted in March by Portland Center Stage. But while he's eager to get back in the studio, Earley says Blitzen Trapper's love affair with the road — driven in no small part by the shifting realities of the music industry — is unlikely to come to an end anytime soon.
"Nobody really cares about records any more. It's all about live shows at this point," he says. "The records are just kind of marketing tools. I like working in the studio, but it has little impact or import anymore. I don't care. I like playing live. It's better. It's more real, I guess."
With Kacy & Clayton. 9 p.m. Saturday. Big room. Tickets: $15 in advance, $17 day of show. 18 and up. 412-414 N. Cleveland. hitonecafe.com


At one point in their lives, He Jingjing and her fiance Lu Lai had everything in the world going for them. They lived in Guangdong in southeast China, had government jobs lined up and they were engaged to be married.
Then, suddenly and without warning, JingJing fell ill at work and slipped into a coma. She has been unconscious ever since that fateful day in 2011. Two years after she became comatose, her family made an extremely difficult decision.
Jingjing's family finally decided to take her off life support.
But, before they did, they wanted to celebrate their daughter's short life.
So, they threw her a 28th birthday celebrateion. Then, Lai and JingJing had the wedding ceremony they never got to.
Her family and her husband said goodbye to her years before they should have.
No family should have to say goodbye to their daughter on her 28th birthday. But this family found some beauty in the midst of an unfathomable tragedy.


text:
Article stubs, Crackers, Royal Guard,
Knights of Daventry (KQGS)
Characters (KQC1)
Kings (KQGS)
Llwedor
Princes (KQGS)
Princesses (KQGS)
Humans (KQGS)
Grandfathers (KQGS)
Fathers (KQGS)
Grandsons (KQGS)
Royal Family (KQGS)
Graham Family (KQGS)
Graham (KQGS)
Teens (CH1)
Twenties (CH1)
Thirties (CH3)
Fifties (CH4)
Senior (CH5)
King's Quest Chapter I: A Knight To Remember
King's Quest Chapter II: Rubble Without A Cause
King's Quest Chapter III: Once Upon A Climb
King's Quest Chapter IV: Snow Place Like Home
King's Quest Chapter V: The Good Knight
Biological Overview
Llewdor[1]
Valanice (KQGS) Wife
Alexander (KQGS) Son
Rosella (KQGS) Daughter
Cassima (KQGS) Daughter-in-law
Edgar (KQGS) Son-in-law
Gartholomew Grandson
Gwendolyn Granddaughter
Virtues and Affiliations
Bravery, Wisdom, Compassion (all three in-game choices)
Cracker family (KQGS), Graham Family (KQGS) (Team Sovereign)
Wedzel Wolf Watch Program (in-game choice)
Voice actor(s)
Voiced by
Josh Keaton (Young)
Christopher Lloyd (Old)
Graham is the narrator and the main player character in the King's Quest reboot. He is the husband of Valanice (either Vee or Neese), and father to a son and daughter, Alexander and Rosella. He is based off the original Graham from the classic series.
This article discusses the alternate reimagined history (for the character, and specifically the various choice, events, and situations Graham is able to experience through decisions that follow the Bravery, Wisdom, and Compassion virtue paths (as well any differences introduced by his reimagined backstory). See also KQGS timeline.
Graham is not a native of Daventry, but in his teens immigrated there from the far away northern land of Llewdor[2] to become a new knight of Daventry and Royal Guard.[3]
There are three main versions of Graham's story based on choices made (Graham (Bravery), Graham (Wisdom), and Graham (Compassion)), and each of those divide along two paths based on chosen wife which ultimately get reflected in the Tapestry of Time.
Graham grew up outside of Daventry[4] in the far north[5], in the land of Llewdor[6][7]. His father was a knight, and his grandfather was a knight, and his great-grandfather was a dentist, his great-great-grand father was a knight. He comes from a long line of nobles and one dentist known for protecting crowns[8] Ever since he was a child he used to read about the kingdom of Daventry in his guide books, and wanted to visit its famous land marks. His second dream was to become a knight. He lived with his mother. He and his sisters were animal people. They owned two pet jinxes, a circus of weevils, were-hogs, and a miniature chimera. He had no friends other than his pet gerbil Triumph the Third which he saw as human.
He started looking for knight jobs while he was still in Knight School (KQGS) the academy where he majored in All Things Adventuring and minored in Creative Costuming and created his own uniforms. It was there where he studied to be a knight, but once he graduated all the opportunities dried up. Daventry was his last shot. His mother designed his cape, putting all kinds of pockets in it to hold things. She gave him the feather he kept in his favorite blue Adventurer's Cap, and also made his favorite choco-chip pancakes, and custard pies.
A Knight to Remember Edit
During his teens (age 16) he learned of a Knight Audition in Daventry in a brochure, and decided to travel there to take part in it. Finishing his choco-chip pancake breakfast his mother prepared for him, he left his mother behind. Reaching Daventry the same day (or a few days later), he had nothing but trouble from the first few minutes he had been in the Kingdom for the first time.
Graham missed the Parade of Hopeful Knights, but caught up with the knights near the Tournament Theatre. He discovered that the challengers were stuck and couldn't reach the theatre due to a missing bridge. Graham 'assisted' each knight with a way to cross the river, finally coming across one final method, using his wits. He made his own raft, and rowed across the river. One of the knights, a small individual named Manny, found a path to simply walk across the river, congratulated Graham on his abilities, and offered to become his friend, and work together towards winning the tournament.
Graham made it in time for the Tournament intro ceremony, and after learning about his fellow knights, the Tournament began. Graham was tasked with finding the eye of a hideous beast as the first challenge before they could start on the tournament (Graham had several options to choose from). Graham also discovered the Forest Well following foreigner knight Achaka into it *he may have been told to look for the missing knight). While Graham caused problems for the knight including waking it up from its slumber, Achaka and Graham soon learned to help each other despite not understanding each other's language, and Achaka even taught Graham how to use a bow and arrow.
Both finally reached the Dragon's resting spot and Achaka attempted to defeat it. Unfortunately the dragon awoke Graham was able to escape (possibly with one of the dragon's eyes), but while attempting to defend himself the Achaka was killed in a fiery blast. It was an event that would forever have an impact on his life. Afterwords he met Manny who told him that Achaka respected him, and wanted him to continue in the tournament.
Next Graham found a way to beat Acorn in the Duel of Strength, and Whisper in the Duel of Speed guaranteeing him a place in the final challenge the Duel of Wits, where he could win a chance to become not only a knight, but also the potential heir to the kingdom.
After successfully defeating Manny and winning the final competition, it turned out, that it had been a ploy by Manny to become the next king. But after being revealed, and having the citizens turn on him, he escaped. Soon after, Graham joined Daventry's army. Early on he helped push the Wedzel Wolves back north to Serenia, and even helped restore trade, and the flow of gold to the weakening nation. Not only had he won an opportunity to become a knight of Daventry, he also won the oppertunity to become the next heir. His father could not be less proud when he learned of King Edward's decision.
In his twenties (now 21), after becoming the 'greatest knight in all of Daventry', he was sent on his last major quest by King Edward to find the kingdom's stolen Magic Mirror (KQGS), the mirror that could forsee and warn of danger in the land, and tell the stories of the past. Along the way, he solved the 'impossible riddle', climbed a beanstock, played a jig for the leprechauns, and even had a mushroom that made him shrink. He was able to recover the kingdom's other lost treasures, including a magic shield and a magic chest filled with gold.
Graham had looked everywhere in the kingdom for the mirror, but it was in the last place he had to look. He entered the Forest Well which he hadn't visited since the loss of Achaka, and found that Bed Caves had changed since he last been there. Old passages had collasped, and new passages could be accessed with the help of rickety bridges made out of Beds and mattresses. Graham discovered evidence of evil wizard, which controlled the Well Dragon, the large dragon he had encountered when he first came to Daventry.
After a series of adventures avoiding the dragon, obtaining the mirror, a raft ride on a mattress in an underground river, chased by the Dragon, Graham made his escape with the mirror back to the entrance to the well. Just before he climbed out, Graham made an important choice on how to defeat/escape the dragon, which had an impact later in his life.
Rubble Without a Cause Edit
Not long after becoming the new king, the kingdom was at war with the Stone Goblins who were stealing stuff and kidnapping subjects in the Northwestern region of the kingdom. An inexperienced Graham found himself kidnapped by the Goblins after he left the safety of his castle, to visit his subjects in the small village in the region.
Weakened, and trapped for days or weeks he was forced to live off cold porridge piped into his cell. But after a while even that food ran out. Soon after he was let out of his cell, and enslaved by the Goblins who made him do chores for them. Graham discovered other fellow citizens of Daventry who had been kidnapped, and were near starvation.
Finally helping as many prisoners as possible he frees one of them, and they help him escape the prison and reach the Goblin Castle, where Graham encounters the Goblin King, and convinces him to free all the prisoners, and let them return to Daventry.
Once Upon A Climb Edit
In his 30s (some 8-9 years later)[9], after the events of the second chapter, King Graham, traveled far to Kolyma looking to save a princess from a tower to be his queen. He makes a long trek to get to the tower. No matter how far along the path Graham travels, the tower still looms in the distance, seemingly not changing in size.
Graham eventually gets to the tower with his future queen in it, only to find two women waiting for him. Not only that, Graham now finds himself stuck at the top of the tower with both of them.
Graham, during his attempt to escape gains affinity with one of the princesses until finally deciding on asking one to join him as the queen of Daventry. Along the way, he explores the awkwardness of love and dating while attempting to gain freedom from the evil witch Hagatha.
Snow Place Like Home Edit
Not more than a year or two later, Graham had married his bride and they became the parents of two lovely twins. Not long after Manny, now revealing his true name Manannan (KQGS), reappeared at the castle. He burst into the castle keep killing or incapacitating several of the guards, and bursting into the King and Queen's bedroom where the twins were also being kept. Graham had already jumped out of bed to try to protect the twins but was magically stopped. He and his wife were magically bound to their bed, while Manannan explained his reasons for being there, and kidnapped Alexander, renaming Gwydion before leaving.
Graham searched around Daventry and sent out messages to friends to look for his kidnapped son, but never heard a thing. He searched the goblin holes, finding an entrance to the Well Bedroom, where he found a piece of cloth from Alexander's blanket but not much else.
For 18 years Graham never stopped looking for his son, but the everyday work of castle life began to take much of his time, in signing addendums and laws. The kingdom remained peaceful during the period, and Graham went on many adventures with his daughter.
Not long after Rosella's 18th birthday, while they were working on law paperwork, and thinking about having a winter holiday vacation, while taking a break to have a staring contest with his daughter, Alexander bust through the doorway of the Great Hall, announcing his return from Llewdor. Graham remembered him instantly calling out Alexander, while the boy announced himself as Gwydion. The family was overjoyed to see each other, and decided to take that vacation. They traveled to the location where Valanice's long-time childhood had last been seen, only to discover that the region had been frozen over.
The Good Knight Edit
Many years later (some thirty years later, Graham is between 70s and 80s), he attempts to find an adventure in his old age, not wanting to sit around. Despite having some small adventures such as putting out fires and saving treasures, a huge fire suddenly erupts in the village. Once Graham rushes back home, he learn that Manannan had created the fire, in order to lure him out for one final test of wits.
Once Graham finds the keys to go into Manannan's lair, he has flashbacks on various parts of the older games. Finally, he confronts Manannan, where they have a final game of wits, through five different tests. Both Graham and Manannan complete each of the five tests, resulting in Manannan to give Graham an option of two goblets: one contained a harmless liquid, while the other contains an irreversible elixir that would destroy anything from the inside out. Despite Graham successfully choosing the harmless drink, Manannan pours the liquid over the kingdom of Daventry through a portal. In order to save the kingdom he had created, Graham was forced in a split second decision to place his hand over the elixir, sacrificing himself for the kingdom. In anger, Manannan begins to torture Graham, causing Mordack/Mordon to realize that Graham had saved him from goblin abuse, not Manannan. In anger at Graham's torture, Mordack/Mordon crushes the crystal keeping Manannan alive, defeating him once and for all. The story then switches to present day, with Gwendolyn telling her grandfather his final adventure one last time. Graham then sees Achaka one last time, and knew it was time to have his true final adventure.
Present Edit
An aging King Graham (said to be in his 90s) reflects on his life of adventure with his granddaughter Gwendonlyn, after she comes to visit Daventry over the Summer (or early Fall, see Seasons (KQGS)).
Graham first tells her the story of his quest to find the Magic Mirror of Daventry, and how he earned the kingdom by rescuing it. After a reunion with her cousin Gart, she learns that Graham was being treated by doctors, wizards and magic elves, and was expected to have a few years left. She also learns that both have signed up for a jousting tournament.
She brings Graham's medicine to him, and asks him for advice, he tells her the best way to do that would be through a story. She asks for a story with more Dragons, and Graham decided to tell her the story of how he came to Daventry and became a knight, and his own tournament he attended. What she learns from the story is applicable to the tournament and Graham's advice helps her win. As this happens the guards call the children into the castle as there had been an accident and Graham had fallen, and broken his arm.
A few days after the tournament and his tuble, Graham is up late, thinking about his first duties after becoming King of Daventry, as he looks over kingdom's lawbooks, researching Addendum 48677. He accidently knocks the book off his side table, while putting it down, and gets angry and knocks his medicine supply all over the floor. He notices Gwendolyn outside his door, who had been startled by the storm, and his temper, comes in to join him. Graham decides to tell her a story about 'fear and anxieting' and coming to face it. He continues the story of how he and many of the people of his kingdom were kidnapped not long after he became king.
Some, weeks later (in The Good Knight), Graham tells Gwendolyn the mysterious cause of his death, which can't he healed by any means. He starts off by telling her his final adventure (roughly 1-10 years before his death).
After Graham tells Gwendolyn the final chapter of his life, she and Gart have one final moment before finally leaving their grandfather. Despite coming to terms with his death, Gwendolyn wakes with a start, and slowly walks to his room, looking at the different banners (Tapestry of Time) that had been placed for him (reflecting on the choices you made during his life). Finally, Gwendolyn comes to his room to see that Graham was gone, and instead was a note, telling her to live off her legacy, not his. After looking at different things in Graham's room, Gwendolyn sees her own future in the magic mirror, grabbing Graham's adventuring cap as she rushes off to start her own adventures.
Epilogue Edit
Inexplicably Graham reappears in the epilogue, and now Gwendolyn is the one telling the stories to her Grandfather.[10]
Graham has blue eyes similar to his appearance in KQ4 and KQ1 SMS, or his single description in Kingdom of Sorrow novel, or the eye icons in KQ5 on PC.
While other knights returned from their quests trailing bloody victories behind them, Graham returned with friendly dragons and yeti companions.[11]
Graham was a bit of a "mommy's boy" in his youth.
Graham likes to pun a lot. He also doesn't know how to swim (and apparently never did learn to swim[12]). Despite his inability to swim he wished he could Neptune's Kingdom (KQGS) once in his life, but never got the chance before he died. Growing up outside of Daventry, Graham heard many tales were shared about the world around his family. Some real, some legend, and others purely superstition.
Grahams character is influenced by many many choices either Bravery, Compassion, or Wisdom (or the mix of all three).
Honesty is not one of Graham's virtues and he willingly lies to others sometimes to hide his thefts and kleptomania, and embellish his stories, or his background. He is even capable of cheating (though he does put the blame on that at Manny being a bad influence).
Graham can be a bit naive and gullible at times, and even a tad neurotic and exciteable. He is a bit geeky. His favorite jelly beans are popcorn.
While scrawny in his youth, by his 30s he bulked out, albeit still lanky with an exceptionally long neck, arms and legs. By his 50s he's still pretty strong, but has let his gut out a bit.
Graham had much interest in magic as a youth, and was even a fairly competent spell caster if needed to be. In fact he has much latent magical ability residing inside of him, but he never actually took the time to foster. After the kidnapping of his son, he began to shun magical altogether, in particular the 'snapping' required in certain magical spells. But after his son's return who saw Graham's potential, and with his help he was teech him how to cast the Fireball spell, that the prince had previously learned from the The Sorcery of Old (KQGS).
Graham maybe able to speak to animals or understand them, or at least knows the language of certain civilized animal-like races. He appears to know the Squirrel (KQGS) races language (but they are an actual civilization and not just animals). He may know the language of the Gerbils, as evidenced by his speaking to Triumph. However, he may just be monologuing to himself, and speaking to animals like the average pet owner does, while imagining what the pet's reply would be if it could actually answer back. He also attempts to speak to birds, rabbits, and other animals, but they seem to act indifferent to him, and there is no evidence of them 'answering back'. Graham does show interest in magic of "understanding language of creatures" which seems to suggest that his knowledge of animal languages is limited, and that he wish he knew more.
In his old age, Graham suffers extreme dementia, and its affecting his personality, and it gets worse as the days pass, as he forgets details to his stories (memory loss), loses motor control (bedridden), sleep deprivation (insomnia, staying up late into the night), depression, irritable outbursts to his family, and starts to hallucinate (see ghosts), and fearful pleading. As well as going through the stages of grief as he comes to terms with his imminent death.[13][14][15][16]
Titles and nicknames Edit
Old King Graham
Young Graham
Grandpa Graham
Graham of Llewdor
Representative of Llewdor[17]
Sir Graham
Graham the Squire
Graham the Wise/King Graham the Wise/The Wise
Graham the Brave/King Graham the Brave
Graham the Soft of Heart
Graham the Compassionate/King Graham the Compassionate
King Graham the Imbecile
King of Daventry
King Graham
Honey Bee/Bridge Bee/Bee
Bandi/Bandicoot/Bridge Bandicoot
King Honeybee
King Bandicoot
King Goosey
Mister Bandi
Bridge Troll
Goose/Goosey/Bridge Goose
Twinkletoes
Skinny Jeans/Skinny Pants
Skinny Teenager
Little Feather
King Boy
Kingly One
Princess Graham
Grahammy
Logic Lad
Mr. Majesty
Good Knight
Mister One Shiney Gold Coin
Royal Assistant to the King/Royal Assistant
Dad/Daddy/Padre/Father/Pops
Pestering Padre
Grandfather/Grandpa/Grampa
Dueling Archer
Monologuing Archer
Grandpa Ghost
Pun King
Graham Cracker - Graham's last name is claimed to be Cracker as per the original series (and in other Sierra material), but in Daventry he is never allowed to actually say it. "My name is Graham, last name Cr-" This is a nod back to his full name according to KQ2 ("What is Graham's last name? Cracker", an Easter egg), KQ2 Hintbook, the King's Quest Companion and also nodded to in KQ1SCI, and Quest for Glory I. For more info, see below.
Whisper misnaming Edit
Graham (Bravery)
Graham (Wisdom)
Graham (Compassion)
Graham's wardrobe (KQGS)
Graham (original series)
Graham (Hoyle I)
Graham (Hoyle 3)
Graham (KGBGC)
Graham (novels)
Graham (Tony Hawk's Pro Skater 5)
Choice Details Edit
Chapter I: A Knight to Remember Edit
Dragon Edit
Shoot the dragon in the eye.
Free it.
Distract it
How to win a duel Edit
A deft maneuver
A quick-witted distraction
An act of kindness even in victory.
Choose a wheel Edit
Bread (with tip)
Bread (no tip)
Shield (with tip)
shield (no tip)
Table top (with tip)
Table top (no tip)
Choose where to give a tip Edit
see above choice for other versions
Baker Shop (no wheel)
Alchemist Shop (no wheel)
Blacksmith (no wheel)
Befriend Olfie Edit
Threaten Olfie (or back off)
Impersonate a troll (or mess up)
Offer to feed him.
Extentuating Circumstances Edit
I didn't hear about the date change
(My mom wouldn't let me leave before I finished breakfast
I don't know what extenuating means
Amaya's Apprentice Edit
Become apprentice
Defeat goblins Edit
Kill goblins
Disarm goblins
Wedzel wolves Edit
Keep gate closed, and get Wedzel Patch
Leave gate open more than twice (no patch for Graham)
Merchant of Miracles Edit
Buy ticket (different ways to get it)
Don't buy ticket
Save Merchant from goblins
Let Merchant be kidnapped
Dragon's Eye Edit
Have Achaka shoot the dragon (get eye)
Stop Achaka
Picnic Edit
Knock down bee hive on table (Wente stung)
Get rid of beehive (two solutions)
Achaka and Dragon Edit
Go during hideous eye quest
Go after hideous eye competition
Hideous Eye Edit
Bravery Path Edit
Choose Dragon's eye
Get alternative eye from Manny
Wisdom path Edit
Substitute eye/lantern
Compassion path Edit
Give pie to Olfie
Pillare's mouthpiece Edit
Use sleeping leaf
Use hypnosis powder
Duel Wits Edit
Don't cheat
Defeat Manny Edit
Knife (Bravery)
Bird Bombs (Wisdom)
Pie (Compassion)
The Boulder Edit
Have Acorn push boulder.
Have Amaya destroy boulder with Crumbler.
Save Triumph Edit
Acorn helps
Have Amaya cut down tree.
Chapter II: Rubble Without A Cause Edit
Kingly Choices Edit
Uniform Colors Edit
Sunset Scarlet
Foot Rub Edit
Opposite Day Decree Edit
Save Mr. Fancycakes
Save Bramble Fey.
Give Frog to Hobblepots (as food, they remember fly wings)
Leg of meat can be used to feed self, giant rat, or any of the prisoners.
Chapter 3 Once Upon a Climb Edit
Dinner Guest
Picture of Amya
Picture of Chester
Pictureof Bramble
Retreving the Vase
Vee's Spear
Queen Valanice Edit
Depending on who you want to be Graham's Wife, choices here determine to both choosing one of them to marry you and becoming the perfect royal couple. To determine which princess you'll marry is based on who you go to first doing favours for or to talk.
Who ever you do the most favours for will be your wife, and to become a perfect couple you would need to impress them with things they like when going on the mini adventures with them. By proving your smarts and common sense for Vee and or being adventurous and fun for Neese.
Princess Vee of Easten Kolyma Edit
Proposing to Vee first
Saving Vee's green trunk
Help putting all of Vee's belongings away
Using her spear to Retreve the Vase
Talking to Vee first while cleaning up
Win with Vee at a game of
Princess Neese of Western Edit
Proposing to Neese first
Saving Neese's purple pot
Help put all of Neese's belongings away
Using an acorn to give to a squirrel to retreve the vase
Chapter 4 Snow Place Like Home Edit
Chapter 5 The Good Knight Edit
Llewdor homeland Edit
It's a point of contention among some fans as to the location of Graham's homeland, where he grew up. Fans have their own views, and Activision and The Odd Gentlemen didn't help by forcing a story detail in Chapter 1 in which Graham either claims he's from Llewdor to Olfie (lieing or half-truths depending on fans point of views), or not (other choices he doesn't mention anything about his homeland to the trolls, all depending on the characters' choices. As well as Waddles claiming he is a 'representative from Llewdor no matter what choices the player made, or claims the player made to the trolls. Further more Activision claims that Graham is from Llewdor in their story FAQ for the game.
Graham's homeland begins fairly murky in Chapter 1 (other than one or two lines in which he is claimed to be from Llewdor).
In Chapter 1, Graham at first mentions that he is not from Daventry, and grew up somewhere outside of Daventry. This is similarly repeated in Chapter 2, and Chapter 3. This differs from the backstory given in classic King's Quest material which had him growing up as a child in Daventry (but somewhat closer to the account in the KQ novels).
The Merchant of Miracles states he's just a boy, and doens't know where he is from, but its probably hard to pronounce", another indication he's from outside Daventry, however he's clearly meant to be joking (it's likely a reference to how several KQ games take place in lands that get mispronounced by players and voice actors alike, Llewdor included). The people of Daventry and fellow knights do not seem to know who he is, another indication that he has come to Daventry from a far away land.[18] Graham also says it was his 'first day in Daventry' which also support this as well. He states in Chapter three that he wasn't originally from Daventry but is a transplant from a land in the far north.
In Chapter 1 depending on the player's choices, Graham can claim he's from Llewdor to the trolls when he first initially encounters Olfie (but he maybe is lying at this point, or at least partially lying, as he claims to know the native troll dance of Llewdor). However, if you take one of the other conversation choices, Olfie will never 'find out' about Graham's 'homeland' from this method (and yet still indicate that Graham is from Llewdor).
The fact remains that no matter what you choose when talking to Olfie (and Olfie doesn't learn about "Llewdor" from you), Waddles and Pillare will still peg Graham as having come from Llewdor (perhaps indicating that they have figured it out by some other means: again perhaps clothing, his dance style, accent, the use of 'bells' or whatever).
The Activision website further states that Graham is from Llewdor, and explains that Waddles had learned about this and figured this out from his resourcefulness and the 'news' spreading about Graham.
11. Waddles the Bridge Troll is calling me the "Representative of Lwedor" even though he shouldn't be aware of this title. Is there something wrong?
No. Waddles is just very resourceful and plugged into the news.
Which still states the idea that Graham is from "Llewdor/Lwedor".
In Chapter 1, Graham also mentions that he was with his mother that morning, which seems to indicate that Daventry is within a half-day's journey of his homeland (Llewdor is also within a half-day to day journey from Daventry in KQ3, and some of the spinoff material, so Llewdor could still be a possibility, however it's also seemingly disputed as Amaya has also lived in Llewdor, and Graham surprisingly has no reaction to learning this (although he may have already figured it out in the same way Waddle's did (perhaps due to clothing style, accent, or other indicators), see below, so it wouldn't be much of a surprise to him). Likewise in Chapter 4, Graham learns that Alexander was held for years in Llewdor, one would think that he would be shocked to hear his son was hidden away in his former homeland (even if he has tried to forget about his old homeland as much as possible over the years). Granted he is altogether shocked about his son's return in general (while he makes no references to Llewdor himself, Llewdor is already a place he knows of by other means (in his past), so the country itself wouldn't be much of a surprise, just that Manannan was hiding there, he's already shocked about most of what has been revealed about his son and the evil wizard).
Chapter 3 only offered a few new clues about his homelands and hometown that it lies to the far north, is apparently the home of were- creatures, weevils, chimaera, and jinxes. There are also oak trees there. It also indicates that the Knight School lies in the north. Some of these details could fit Llewdor, Eldritch, or even Serenia which all border the Infinite Desert and Serenia woods (we're the were- races live). which suggest he lives near all these locations. We also learn that 'acorns' and oak trees are important part of his home town.[19] Acorns were associated with Llewdor in the original King's Quest series.
The only thing throwing a small wrench into the Llewdor backstory is that in Chapter 5, its is learned that assumptions of their being a Llewdor Troll Guild was completely wrong, but this doesn't indicate anything about the truth or the subject of Graham's homeland. Just their assumptions about there being a guild there (and any details related to that guild such as their 'use of bells').
Graham Cracker Edit
Graham mentions he has a last name but is always interrupted before he can mention it.
"Cr-" is a nod to a running joke in the Sierra series and published material that Graham's full name is Graham Cracker. Likely not meant to be taken seriously, and some fans speculate it could be a name that starts with "Cr-" but could mean something else, or a name that sounds SIMILAR enough to "Cracker" that of course people joke about it, or Graham was simply lieing and about to tell a joke, if Acorn can call himself Sir Cumference (why not Graham make a pun name joke out of his first name, in chapter 3 Graham uses his own name in a another pun, as well as his attempts to give other puns for names.). However, many fans just go with Graham Cracker out of amusement, or entertainment, or take enjoyment from it. Leading to Tumblr/Twitter hashtag #Graham Cracker"' as well as fan art marked with Graham Cracker, and even in fan fiction, and reviews.[20][21][22][23]
Tony Hawk's easter egg Edit
Graham appears as an unlockable skateboarder in Tony Hawk's Pro Skater 5. The game may also include a 'Cedric' reference as their appears to be an owl wearing a crown on one of the skateboards.
Cut material Edit
Graham would have gotten another nickname from Whisper in CH2: 'Sparkly Head'
↑ https://support.activision.com/articles/en_US/FAQ/King-s-Quest-A-Knight-to-Remember-Story-Issues-FAQ#collapse11
↑ http://www.polygon.com/2015/5/10/8581201/kings-quest-voice-cast-reveal-video-christopher-lloyd-josh-keaton-zelda-williams
↑ Graham (KQC2): ""
↑ Graham (KQC3)
↑ Trolls (KQC1) Mr. Bridge Bandicoot, representative of Llwedor, on behalf of myself, Mr Bridge Bee, representing Llwedor, on behalf of myself", "Mr Bridge Goose, representing Llwedor, on behalf of myself", "Let him in, Pillare; he is a representative from our sister guild in Llwedor.", Graham (KQC1)
↑ You come from a long line of logically-minded nobles. And one very clever dentist., "Well, my father was a knight, and my grandfather was a knight, and my great grandfather... well, he was a dentist, but his father was a knight. Basically, I come from a long line of protecting crowns
↑ see age of Taylor Fey
↑ Epilogue: pause and death screens
↑ https://www.destructoid.com/king-s-quest-developer-talks-silent-film-influences-possible-wii-u-port-296732.phtml
↑ Chapter 5 old man dream sequence
↑ https://www.gameskinny.com/j9pvv/kings-quest-a-journey-into-ailing-minds
↑ https://waypoint.vice.com/en_us/article/4w35wb/love-loss-and-failing-to-find-an-escape-in-games
↑ https://techraptor.net/content/kings-quest-review
↑ http://www.justadventure.com/2013-05-20-21-09-14/3624-king-s-quest-chapter-5-the-good-knight-review
↑ Lwedor (sic), https://support.activision.com/articles/en_US/FAQ/King-s-Quest-A-Knight-to-Remember-Story-Issues-FAQ
↑ https://www.youtube.com/watch?v=BtE7i3LGBCQ&feature=youtu.be
↑ OldGraham (KQC3): A tiny detail I left out. I began my journey to Daventry with nothing to my name except the cape on my back, the hat on my head, and a small acorn from my hometown inside my pocket.
↑ http://www.eurogamer.se/articles/2015-08-01-kings-quest
↑ http://maheni.deviantart.com/art/My-smol-flower-fawn-son-aka-Graham-Cracker-607640370
↑ http://jankybones.tumblr.com/post/135450027007/heres-the-drawing-i-did-for-the-hepader-of-mine
↑ http://jankybones.tumblr.com/tagged/Graham-Cracker
Retrieved from "https://kingsquest.fandom.com/wiki/Graham_(KQGS)?oldid=104145"


: Syndromic diarrhea (SD), also known as phenotypic diarrhea (PD) or tricho-hepato-enteric syndrome (THE), is a congenital enteropathy presenting with early-onset of severe diarrhea requiring parenteral nutrition (PN). To date, no epidemiological data are available. The estimated prevalence is approximately 1/300,000–400,000 live births in Western Europe. Ethnic origin does not appear to be associated with SD. Infants are born small for gestational age and present with facial dysmorphism including prominent forehead and cheeks, broad nasal root and hypertelorism. Hairs are woolly, easily removed and poorly pigmented. Severe and persistent diarrhea starts within the first 6 months of life (≤ 1 month in most cases) and is accompanied by severe malabsorption leading to early and relentless protein energy malnutrition with failure to thrive. Liver disease affects about half of patients with extensive fibrosis or cirrhosis. There is currently no specific biochemical profile, though a functional T-cell immune deficiency with defective antibody production was reported. Microscopic analysis of the hair show twisted hair (pili torti), aniso- and poilkilotrichosis, and trichorrhexis nodosa. Histopathological analysis of small intestine biopsy shows non-specific villous atrophy with low or no mononuclear cell infiltration of the lamina propria, and no specific histological abnormalities involving the epithelium. The etiology remains unknown. The frequent association of the disorder with parental consanguinity and/or affected siblings suggests a genetic origin with an autosomal recessive mode of transmission. Early management consists of total PN. Some infants have a rather milder phenotype with partial PN dependency or require only enteral feeding. Prognosis of this syndrome is poor, but most patients now survive, and about half of the patients may be weaned from PN at adolescence, but experience failure to thrive and final short stature.
Syndromic diarrhea – Phenotypic diarrhea – Tricho-hepato-enteric syndrome – Intractable diarrhea of infancy with facial dysmorphism – Trichorrhexis nodosa and cirrhosis – Neonatal hemochromatosis phenotype with intractable diarrhea and hair abnormalities – Intractable infant diarrhea associated with phenotypic abnormalities and immune deficiency.
To date, several types of early onset intractable diarrhea of infancy (IDI) have been recognized [1–8]. Some of them involve primary epithelial abnormalities such as microvillous atrophy also called microvillous inclusion disease  and, more recently, intestinal epithelial dysplasia also called tufting enteropathy [6, 7], while others are related to autoimmune disorders or complex syndromes involving mitochondrial disease or glycosylation proteins. The so-called "syndromic diarrhea" is an IDI syndrome associated with phenotypic abnormalities .
Syndromic diarrhea (SD), also known as Phenotypic diarrhea (PD) or Tricho-hepato-enteric syndrome (THE), is a congenital enteropathy presenting with early-onset severe intractable diarrhea in infants born Small for Gestational Age (SGA) and associated with non-specific villous atrophy with low or no mononuclear cell infiltration of the lamina propria nor specific histological abnormalities involving the epithelium. The diarrhea is associated with facial dysmorphism, immune disorders and, in some patients, early onset of severe liver cirrhosis.
SD is a newly described clinicopathologic entity with intractable diarrhea in infants. Two cases have been reported by Stankler et al. as unexplained diarrhea and failure to thrive in two siblings with unusual facies and abnormal scalp hair shafts . To date, the largest series involving 8 cases presenting a syndrome of intractable diarrhea associating phenotypic abnormalities and immune deficiency has been reported by Girault D et al. in 1994 . Further case reports have confirmed the existence of the new entity [11–15]. Some cases reported by Girault D et al.,1994 presented with an early-onset severe cholestatic disease that rapidly progressed to cirrhosis and death . A recent report (including two cases with severe liver disease) and the review of the published cases suggested that these patients have the same heterogeneous disease (inappropriately separated into different entities), suggesting that SD and THE are two sides of a now well recognized disease of unclear origin .
SD appears to be much less common than microvillous atrophy [5, 7] or intestinal epithelial dysplasia [6, 8]. Many cases are not yet recognized since the description of this disorder is recent. To date, no epidemiological data are available. However, the prevalence can be estimated at around 1/300,000–400,000 live births in Western Europe. The largest cohort of patients has been reported at the Necker-Enfants Malades Hospital in Paris, France . The prevalence does not seem to differ significantly between ethnic groups. The disease seems to be more common in regions with a higher degree of consanguinity.
The patients present with diarrhea starting within the first 6 months of life (≤ 1 month in most cases). Severe malabsorption leads to early and severe protein energy malnutrition with failure to thrive and patients require parenteral nutrition (PN). Diarrhea persists while on bowel rest on PN. All affected infants have several features in common [Additional file 1]. They are small for gestional age (<10° percentile) and have an abnormal phenotype. All have facial dysmorphism with prominent forehead and cheeks, broad nasal root and hypertelorism (Figure 1). Most children have difficulties with fine motor movements and are mentally retarded. They have a distinct hair abnormality: woolly hair that is easily removed and poorly pigmented even in children of Middle Eastern origin. Microscopic analysis of the hair shaft reveals non-specific abnormalities: twisted hair (pili torti), aniso- and poilkilotrichosis, trichorrhexis nodosa and longitudinal breaks (Figure 2), and trichothiodystrophy. Some cases were reported with trichorrhexis blastysis under scanning electron microscopy [10, 11]. In the same cases, biochemical analysis of hairs revealed several anomalies of the amino acid pattern, including a low cystine content in the cases of trichothiodystrophy. There is currently no specific biochemical profile. Around half of the patients have liver disease [Additional file 1].
Typical facial dysmorphism with prominent forehead and cheeks, broad nasal root and hypertelorism. Abnormal hairs are woolly, easily removed and poorly pigmented.
Microscopic analysis of the hair shaft showing trichorrhexis nodosa and longitudinal breaks.
From the reported cases in the literature, biopsies were performed during gastrointestinal endoscopy, at the time of referral to institutions or later at intervals depending on the therapeutic schedule. Biopsy specimens were stained with hematoxylin and eosin. Small intestine biopsies of the patients with SD show moderate (Figure 3) or severe villous atrophy with inconstant mononuclear cell infiltration of the lamina propria and absence of epithelial abnormalities (Figure 4). Histopathologically, there are no specific abnormalities. Few data using electron microscopy currently exist and, therefore, a precise description is not available. From our own experience (unpublished data) electron microscopy showed normal organization of the brush border, absence of anomalies of desmosomes and no remarkable picture suggesting ulstrastructural morphological changes. Extensive case reports and specimen collection should allow further studies to be performed.
In patients presenting with liver disease, pathological analysis of the liver usually shows macronodular cirrhosis with normal extra-hepatic ducts. Light microscopy examination shows extensive fibrosis or cirrhosis. Perl's staining shows iron depositions involving the hepatocytes and, to a lesser extent, the Kupfer cells. This aspect is consistent with neonatal hemochromatosis as suggested by Verloes et al. .
Published profiles have been studied by performing a complete immunologic work-up, including analysis of the T- and B- cell populations, and mitogen (PHA, concavaline A, PWM), antigen (Candida albicans, tetanus toxoid) and allogenic cell-induced lymphocyte proliferation. Serum immunoglobulin levels and specific antibody titers to poliovirus, tetanus, Diphteria toxoid and Bordetella pertussis were also measured in most reports. Functional T-cell immune deficiency with defective antibody production was described in the original report . Patients had defective antibody responses despite normal serum immunoglobulin levels, and defective antigen-specific skin tests despite positive proliferative responses in vitro. Further reports, in which extensive immunologic work-ups have been done, confirmed immune dysfunction. Several cases presented with monoclonal hyper IgA and/or hypo IgG [9, 12]. The search for an abnormal immune profile and immune dysfunction should be part of the diagnosis work-up in the case of suspected SD.
Among the congenital forms of hair dysplasia, tricorrhexis nodosa (TN) is very common and can be present in several pathologic conditions [16–19]. TN is the most common defect in the hair shaft, leading to hair breakage . The primary abnormality is a focal loss of cuticles, causing fraying of the cortical fibers [21, 22]. As emphasized by Landers et al., TN may occur congenitally or can be acquired from chemical or physical trauma. Congenital TN has been associated with several syndromes including arginosuccinaciduria , citrullinemia [24, 25], Menkes syndrome , Netherton disease [27, 28], and syndromes associated with trichothiodystrophy hair shaft defect . SD patients have defective antibody responses despite normal serum immunoglobulin levels, and defective antigen-specific skin tests despite positive proliferative responses in vitro. The cause of this functional immune deficiency and of this severe protracted diarrhea is unknown. The relationship between low birth weight, dysmorphism, severe diarrhea, hair shaft defect, immune deficiency and neonatal hemochromatosis-like liver disease is unclear. The coexistence of morphological, trichological and immunological abnormalities with early-onset intractable diarrhea disproportionate to the mucosal architectural abnormality (consistent with a primary enterocyte abnormality) suggests either mutations within several genes, inherited together by linkage disequilibrium, or, more probably, interference with a higher level of control, such as a patterning gene as seen in the Netherton syndrome which is an autosomal recessive congenital ichthyosis featuring chronic inflammation of the skin, hair anomalies, epidermal hyperplasia with an impaired epidermal barrier function, failure to thrive and atopic manifestations. The disease is caused by mutations in the SPINK5 gene encoding the serine proteinase inhibitor lympho-epithelial Kazal-type inhibitor [30, 31]. The characteristic hair abnormalities may allow a more focused search for candidate mutations, as relatively few genes have been implicated in hair development.
The frequent association of the disorder with parental consanguinity and/or affected siblings suggests a genetic origin with an autosomal recessive transmission [Additional file 1]. The gene involved in this congenital inherited disease has not yet been identified. Ethnic origin does not appear to be associated with the disease. Extensive case reports and specimen collection should allow future genetic studies to be performed.
Most patients also have abnormal hair with tricorrhexis nodosa, immune deficiency, long-term growth failure and mental retardation in common. Liver disease is associated in about half of the patients and is variable in severity.
Early management consists of total parenteral nutrition (TPN) using central venous catheter in an experienced clinical setting. Patients usually have persistent diarrhea and, in enterally fed patients, malabsorption is severe. Its mechanisms are unknown, as villous atrophy is usually not as severe as the diarrhea is, and small bowel bacterial overgrowth or specific malabsorption have never been documented in these patients. Long-term PN is required for achieving growth even if catch up growth, in patients born SGA, cannot be achieved. Attempts at enteral feeding should be performed in all cases using semi-elemental diet or amino-acid formulas. Some patients will tolerate progressive increase of enteral feeding making them able to be weaned from PN. However, normal growth velocity is not always achieved on full enteral feeding. Course may vary according to the concomitant liver disease, the severity of the digestive disease and the occurrence of infections. It is well reflected by the reported cases [Additional file 1]. It is important to note that the liver disease is, in some cases, already present at onset of diarrhea and before diagnosis is established. In these cases, the liver disease is due to the disease rather than to the PN, suggesting that the PN should be carefully adapted according to the liver disease. Indeed, the associated liver disease may be worsened by a long-term inappropriate PN (continuous PN, lipid free, complicated by infections etc.) with rapid course to end-stage liver disease and patient death.
Finally, the prognosis of this type of intractable diarrhea of infancy is poor, with >25% of the currently reported patients who died between the ages of 2 and 5 years, some of them with early onset of cirrhosis. In the largest but oldest series, five of the eight children reported died within 5 years due to sepsis or cirrhosis, despite aggressive intervention . More recent case reports described better survival with long-term PN dependency or PN weaning in some cases [11–15]. In many patients, the severity of intestinal malabsorption and diarrhea makes them dependent on a daily long-term PN with subsequent risk of complications. However, it seems that some infants have milder phenotype with partial PN dependency or require only enteral feeding. In spite of adequate protein energy supplies, growth velocity remains low and final stature very short [9, 11–14]. Attempts with recombinant human growth hormone was used in one patient (data unpublished), but failed to improve growth and final stature. Most of the reported patients have intellectual deficiency of variable severity. Some were too young when they died to be thoroughly evaluated.
This very rare and heterogeneous syndrome has a poor prognosis with early death, liver cirrhosis or failure to thrive, and short stature with intellectual deficiency in the survivors. The heterogeneity of SD as well as the very different associated symptoms makes it very difficult to find an approach for understanding the genetic origin of the disease.
Prognosis has improved since the description of the first case with SD. Most patients now survive and about half of the patients may be weaned from PN at adolescence, but experience failure to thrive and final short stature.


Every coin has two sides. So does the city of Istanbul. On one side there are gorgeous, historic mosques, palaces, city walls and towers.
The Grand Bazaar is one of my favorite places to saunter around, sip tea, sniff spices. Here you can buy a fez, a hookah or the freshest Turkish Delight in the world.
But Istanbul also is endless traffic jams, modern skyscrapers and overcrowded Metros. I enjoyed buying an Istanbul card what allows you to travel on subways, trams and busses by simply scanning the card. It's always a fun challenge to figure out how to buy such a card in a foreign city, how to upload money on it and then use it. The other challenge, of course, is figuring out where you're going…. But with a subway map and a good sense of direction, I got exactly where I wanted to be. Besides, people were very kind and helpful. One young man wanted to speak English and asked how he could help. Other times people pointed and smiled and were always helpful.
We enjoyed Turkish coffee along a tiny alley, seated on cushions where kissing was not allowed! Then we found the old train station and feasted on warm bread with melted cheese. We goggled at so many breads, dripping honey combs, warmly coloured fruit juices. And everywhere are cats. Istanbul is a city where cats reign.
Each evening I eat at a different, local place: shish kababs, döner (shaved roasted meat), warm thin bread, soft cheese, juicy tomatoes. One night we took another Metro and ventured out to crowded Taksim, a square in a very busy neighbourhood. An endless stream of people walked down the narrow street. Not many beggars to be seen, but some made money by playing music or selling trinkets. Stores included western clothing shops like H&M but also fantastic butcher shops, shops with long strands of something that looked like a skinny sausage but was actually a skin of fruit leather filled with walnuts… And flowers, beautiful flower stalls.
The highlight was going out for dinner with an old friend and several new ones from the school. The restaurant was called Gazebo. I would have never found it since the entrance was a green pathway, like a little alley next to a house, leading to a most wonderful covered terrace along the banks of the Bosphorus. Not only did we enjoy the great food but the view over the water of bridges and barges, fishes and twinkling lights was amazing. From the European side, we watched the Asian side of this bustling city that straddles two continents. Especially once a full moon cast its path across these fabled waters that connect the Sea of Marmara to the Black Sea.


text:
ACCEPTED

#### According to
Index Fungorum

#### Published in
null

#### Original name
Uromyces aemulans

### Remarks
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redpajama_set_name: RedPajamaGithub


I tacked on another 400+ miles to my journey as Miss Minnesota in the past two days! Call me silly, but I think it's fun to keep track! Miss America flies an average of 20,000 miles a month! By the end of this year, we'll know how far Miss Minnesota travels!
As I mentioned before, I met with Sherrie Kenny, the CEO of the Autism Society of Minnesota, on Tuesday to discuss my role as AuSM's new official spokesperson. I am so excited to use my voice as Miss Minnesota this year to advocate for something I am so passionate about.
On Wednesday morning, I headed to Gillette Children's Hospital for the Firefighter's Carnival fund raiser. For over 50 years, the St. Paul firefighters and other emergency response personnel have hosted this carnival for the children at Gillette. The kids had a blast! They could play games, win prizes, have their picture taken and made into buttons, and get their faces painted! This was my first time at Gillette as Miss Minnesota. I enjoyed meeting the people with whom I will be working as I advocate for Children's Miracle Network Hospitals. It is going to be a great year!
To support this wonderful charity organization, please donate to my CMN account.
That afternoon, I hopped back into my car to drive down to Minnesota Lake for the annual Festag Days Queens' Tea, parade, and queen coronation. This was the most fun I have had so far during my first month as Miss Minnesota! I arrived in Minnesota Lake just in time to enjoy a delicious dinner provided by the Festag queen committee. Afterward, I rode in a fabulous red Corvette in the Festag parade. A big thank you to Ken for being my chauffeur! Following the parade, I headed to the outdoor stage with the 11 ladies vying for the title of Miss Festag. I had a fantastic time joking around with George the emcee. We had the audience in a complete uproar. A huge thank you to the Festag queen committee for hosting me and many former Miss Minnesotas over the years at their event! I had an amazing time! I hope they will continue this wonderful tradition for years to come!


As one of the finest Canadian Art Galleries. Oceanside Art Gallery features original paintings by artists from Vancouver Island and across Canada. We are located in the Oceanside area of Vancouver Island in the town of Qualicum Beach, British Columbia.
Our vision is to create an exciting venue for Canadian Fine Artists. Art Lovers can experience and purchase original paintings created by some of Canada's most accomplished together with emerging contemporary fine artists.
We are dedicated to providing a positive experience for all. There is always something fresh to view.
We are constantly changing things up in our Modern Boutique Gallery.
Plans for 2019 include several shows featuring new artists to Oceanside Art Gallery in addition to new pieces from existing gallery artists.


Heavy machinery and exterior walls of large buildings or concrete objects can be especially hard to clean immaculately. Trying to do so by hand will take a great deal of time and effort all the while adding to the likelihood that spots will be missed or unable to access. Those that have a business consisting of heavy machinery or are looking to have their walls restored should turn to a professional dry ice blasting rental service to perform the work. A dry ice blasting rental service has high end equipment and all the personal protective wear needed to perform the job safely and effectively. The professional employees will come out and freeze off much of the dirt, grime and wear that have taken a liking to these objects and restore it in a way that could not be done by hand. It is important however to know what to look for when hiring a co2 blasting service so that the job can be done properly.
Companies that are looking for dry ice blasting companies to perform intricate cleaning on their equipment or facilities will need to look for experience above all else. A dry ice blasting rental service with experience is likely still around because they perform quality work. Along with experience, it is also essential that you research reviews from former clients that will illustrate their respective satisfaction levels with each dry ice blasting rental service in the area. Keep these two thoughts in mind so that you can enlist the best dry ice blasting Minnesota experts available in the area.
The internet is where you should go to learn more about the details of different Minnesota dry ice blasting companies. Here you will be able to look up the experience levels and reviews on all co2 cleaning agencies in the area to get an idea of which one to favor for the job. Along with experience and customer satisfaction ratings, you might want to compare prices of the various dry ice blasting rental services to ensure you are getting a good deal as well.
There are some structures and pieces of heavy machinery that simply cannot be cleaned thoroughly with conventional methods. Those that are in need of extensive state of the art cleaning are encouraged to seek out a dry ice blasting rental service to perform the work. Check the internet for the best environmental cleaning services in your particular area and have them work on your objects for optimal results.


Unfortunately, this is not informative at all. What you need to do is to describe the possible turn of events which lead to the crash, send us a savegame, and a crash log (WOGCRASHLOG.TXT or HD_CRASH_LOG.TXT if they are updated right after the crash). These files can be found in the root game directory.
Also, tell me if the crash occurs again after reloading Autosave, or not.
Sorry, I looked for log files and couldn't find any. I was hoping the displayed message would make sense. I've now searched my entire computer and there is no WOGCRASHLOG file.
I have reloaded the save, and playing a few more turns, there were no further crashes. I'll try to finish the game when I have time.
When I tried to go to the castle I got this crash.
Where should I send crashlog file?
No need to do that. This bug has its own topic here. Just look around the bug reports subforum.
Probably, we already fixed it for the next update. Still testing.
Please, look for open threads with your specific problem next time. If you are unsure, you can always create a new topic.
The installation deleted my older 0.8 folder and lost everything there. I think this shouldn't happen, or at least keep some folders unchanged like maps or other files people might have there. For me this wasn't an issues since (luckily) I had a backup for the map I am making.
However I had another folder with some sorted maps I tried/still have to try. And those where lost.
Or maybe this only happened to me?
The installation deleted my older 0.8 folder and lost everything there.
But it cannot happen without your input. Only if you deleted the Mods folder before installation it can actually be that way.
The H3SW installer does not delete anything.
Please, use other threads for your unrelated questions.