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UN GAMES SPORTING DISCIPLINE RULES
Athletics (Men)
The competition shall be held in accordance with the General Rules of the Games and those of the International Amateurs Athletics Federation
Each team will consist of a minimum of 4 and a maximum of 6 participants, one of whom will act as captain.
The host organization will provide the services of a judge and other necessary officials.
The athletics competition shall consist of a relay and a 10-12 km road and/or cross country race in which both men and women will participate.
The relay will be a four person relay covering 4 distances of 1000 metres, 800 metres, 600 metres and 400 metres. The races will be held, as appropriate, either on a track or on a suitable road or cross country course.
All team members will participate in the 10-12 km road or cross country race.
The scoring shall be as follows: the winning team shall receive 12 points; the team finishing second: 10 points; the third: 8 points; the fourth: 7 points, the fifth: 6 points, etc.
In the 10-12 km, the placing of the first four participants of each team shall be added together, and the team with the lowest total shall be the winner, the team with the next lowest total shall place second, etc. The points shall then be attributed as indicated in paragraph 6 above.
In case two or more teams obtain the same totals in any event their respective ranking shall be determined according to their respective best placed participant.
The team with the highest number of points shall be the winner of the athletics competition. If two or more teams obtain the same number of points, their ranking shall be determined on the basis of their score in the 10-12 km race.
The judge shall communicate the results of each event to the discipline coordinator in writing, duly certified by the team captains.
Athletics (Women)
Each team will consist of a minimum of four and a maximum of six participants, one of whom will act as captain.
The athletics competition shall consist of a relay and a 10-12 km road and/or cross-country race in which both men and women will participate.
The relay will be a four-person relay covering 4 distances of 1000 metres, 800 metres, 600 metres and 400 metres. The races will be held, as appropriate, either on a track or on a suitable road or cross-country course.
All team members will participate in the 10-12 km road or cross-country race.
In the 10-12 km race the placing of the first three participants of each team shall be added together, and the team with the lowest total shall be the winner, the team with the next lowest total shall place second, etc. The points shall then be attributed as indicated in paragraph 6 above.
The competition shall be held in accordance with the General Rules of the Games and those of the International Amateur Basketball Federation (FIBA), except as otherwise provided in these Rules.
Each team shall consist of not more than 12 players, one of whom shall act as captain. Female players are encouraged to participate.
At the beginning of the Games, each team shall submit to the host organization a list of its players, which shall include the number of each player and the colour of the team´s uniform. Thereafter, changes in the designated number for each player shall only be made by agreement with the basketball discipline coordinator and communicated to the official score-keepers.
The host organization shall designate two referees for each match from among officially recognized referees of the national FIBA association of the host country, and a total of four to six official referees for the tournament. If necessary, the basketball discipline coordinator of the host organization, in consultation with officially designated referees of the host country, shall designate officially licensed referees of other countries present at the competition, or players registered for the competition with experience as basketball referees but not competing in a match at the time. The host organization shall also designate 1-2 official score-keepers per match from a local basketball club or venue.
The host organization shall provide 5-10 regulation-size good quality balls for practice/warm-up prior to each match. The choice of the game ball shall be solely the decision of the designated referees. The host organization shall also ensure a gymnasium for the competition, which meets FIBA standards for basketball court dimensions and markings, benches for players, scoring tables and equipment for each scheduled match, and in consultation with the basketball discipline coordinator, other facilities and equipment necessary for the competition as far as possible.
The basketball discipline coordinator of the host organization shall draw up the schedule of matches in accordance with the standings of the previous years' Games, as set out below in paragraph 6.
The competition shall be organized on the basis of two rounds as follows:
Round 1: In the event of five or fewer teams, each team shall play all the other teams in a first round. In the event of 6 or more teams, by decision of the basketball discipline coordinator of the host organization, the teams shall be placed into two Groups of 3-4 teams each (or three Groups of 3 teams each in the event of 9 or more teams) on the basis of the teams' final standing in the previous year's competition, or as necessary the team's most recent IAG basketball competition. The number of Groups shall be determined by the number of competing teams so as to ensure that each group has an equal number of teams as far as possible; in the event that there are an uneven number of teams in the competition, one group may have more teams than the other. The first Group will include as far as possible the previous year's Champion, Third-Place, Sixth-Place and Eighth-Place teams and the second Group will include the previous year's Second-Place, Fourth-Place, Fifth-Place and Seventh-Place teams. The basketball discipline coordinator of the host organization may change this ranking prior to the start of the competition in the interests of balance among the Groups and the tournament, and shall communicate the proposed ranking to the captains prior to the start of the competition.
Each team within a Group will play other teams in that Group. The winning team shall be awarded two points. Subject to the available facilities and schedule of matches, in case of a tie at the end of regulation time, one or more overtime periods will be played to determine the winner. In the event of limited facilities and playing time due to a large number of teams in competition, a tie will be declared and each team shall be accorded one point. Failure of a team to be present or to continue a match will result in a forfeit, with the other team being awarded two points. The classification of teams at the end of the first round shall be determined by the total number of points. In case of an equal number of points among teams in a Group, the classification shall be determined first by the difference in points scored vs. points allowed between the teams finishing in a tie, and second by the difference in total number of points scored and allowed among all teams in the Group.
Round 2: The top-ranked teams from the first round shall play semi-final matches, to be followed by a Championship and a Third-Place match. In the event of five or fewer teams, only the top four teams shall compete in semi- final, Championship and Third-Place matches. In the event of six or more teams, according to the Groups described above, there shall be semi-final matches between the top two teams of each Group as follows:
First-Place Group 1 vs. Second Place Group 2 First-Place Group 2 vs. Second Place Group 1.
The winners of these matches shall play for the Championship, and losing teams shall play for Third-Place. In the event of ties at the end of regulation time during this round, overtime periods of five minutes shall be played to determine the winner.
In the event of eight teams, Third-Place teams of each Group shall play for 5th place, and Fourth-Place teams of each Group shall play for 7th place. Teams finishing below Fourth-Place in a Group shall not play a final game.
First-round matches shall be four quarters of 8 minutes each; the time may be lengthened to 10-minute quarters by agreement among the captains and the basketball discipline coordinator if facilities and available playing schedules permit. Classification matches for 5th and 7th place shall be four quarters of 8 minutes, or 10 minutes each by agreement of the respective team captains and the basketball discipline coordinator, subject to available facilities and playing schedules. Semi-final, Championship and 3rd place matches shall be four quarters of 10 minutes each. Half-times between the end of the second and beginning of the third quarters shall last for 5 minutes during all first-round and semi-final games, and 10 minutes during the Championship and 3rd place games. The time may be shortened by agreement of the respective captains and the basketball discipline coordinator in the interests of the playing schedule and use of facilities. The time between the first and second and the third and fourth quarters in all matches shall be one minute as per FIBA rules. Each team shall have only one time-out during the first and second and the third and fourth quarters, except for the Championship and 3rd place matches, during which each team will be allowed two time-outs in the first half (first two quarters) and three timeouts in the second half (third and fourth quarters) as per FIBA rules.
Each player shall be permitted a maximum of four personal fouls in all games of 8 minute quarters and a maximum of five personal fouls in all games of 10 minute quarters. Each team will be permitted a maximum of three team fouls per quarter in all games of 8 minute quarters after which the bonus rule for foul shots shall be applied. In the Semi- final, Championship and 3rd place games of 10 minute quarters, the FIBA rule of four team fouls prior to the bonus shall apply.
At the end of each match, the referees shall communicate the score sheets to the basketball discipline coordinator, having verified their accuracy and duly signed them.
If there are enough women participants who so request it, the basketball discipline coordinator of the host organization may organize a 3 vs. 3 competition for women players during the Games provided facilities, playing schedules and other organizational matters permit. Each women's team shall have a minimum of four female players (or three by agreement of the host organization basketball coordinator where a team is unable to present four players). The number of matches will be determined according to the number of teams, available facilities and playing schedules. The length of the matches shall be determined by the host organization basketball coordinator in consultation with the basketball captains of each organization presenting a team in accordance with one of the following formulas:
four quarters of 6 or 8 minutes each, with time-outs only between the quarters (option 1)
played until one team scores (10, 15 or 20) baskets (or 20, 30 or 40 points), with a half- time of 5 minutes after one team scores half of the points (option 2). If the time is decided by the total number of baskets, a 3-point basket will count as 2 points; if the time is decided by the total number of points, a 3-point basket will count as 3 points.
Subject to available facilities and playing schedules, in agreement with all captains the basketball discipline coordinator of the host organization may also organize as far as possible an "All-Star Game" with a team from a local basketball club of the host country in the course of the competition (option 1), or as an alternative, an "All-Star Game" (open to both men and women) chosen from among volunteers proposed by the captains of the teams participating in the basketball competition (option 2). If option 1, the basketball captains will propose 1-3 players from each of their teams to form the UN All Star Team. If option 2, the two teams shall be selected based on players from the teams in each group, i.e. Group 1 team players form one team and Group 2 players form the other team.
The competition shall be held in accordance with the General Rules of the Games and those of FIDE. The competition shall be smoke free.
Each team shall, in principle, consist of five players and one reserve. One of the team members shall act as captain.
Should the overall number of registered participants be less than that required for a meaningful competition between five-player teams, the teams may be reduced to four or even three players each, subject to approval at the pre-Games captains' meeting. In exceptional circumstances, when even this proves impractical, the competition may be conducted under the SWISS system of individual encounters with the players' individual results being added up to create a team result.
Participants are expected to have a basic knowledge and standard of chess play corresponding to a minimum Elo rating of 1400 (Class C) and some tournament experience, including use of the chess clocks and recording of moves.
Each team shall submit a list of its players by order of merit to the tournament director, for the alignment of the players from the first to the fifth boards. The ranking of the players shall be strictly respected throughout the competition.
At the beginning of the competition, the team captains shall appoint a jury (one representative from each team) to settle any dispute that may arise. The jury members shall be present throughout the competition and the jury's decisions, by simple majority, shall be final.
The host organization shall provide the services of a qualified tournament director (non-playing) to keep the match records, to ensure the strict observation of the rules and the smooth functioning of the competition, and to convene the jury, if necessary.
The host organization shall provide chess clocks and Staunton-type chess sets.
The host organization shall draw up the schedule of matches in accordance with the General Rules of the Games.
Each team shall play against all other teams.
Each match shall be played on five boards, with each player opposite the adversary of the same ranking (cf. paragraph 4). A reserve may be substituted to play only on the fifth board, with the other players moving up one board as applicable according to the set alignment for the team.
The first-mentioned team on the schedule of matches shall play white on the odd-numbered boards.
Teams shall be aligned on opposing sides. The player with the black pieces shall choose on which side of the board the clock will be placed. A player must move his/her piece and operate his/her clock with the same hand.
Each player shall have 60 minutes at his/her disposal for each game. If a player exhausts his/her time allocation before the end of the game, he/she loses on time if the opposing player still has sufficient material for a checkmate. If a checkmate is not possible, the game will be ruled a draw.
If a player has not arrived 30 minutes after a match has officially begun, he/she shall lose the game by default.
A player may claim, within the 60 minutes allotted to him/her, a theoretical draw in the event of the situation on the board being objectively drawn. If the opponent refuses the draw, the clock shall be stopped and the jury shall be convened to settle the dispute. If the claim is rejected, the clocks shall be restarted and the game completed. A penalty of five minutes may be imposed by the jury for frivolous claims.
The recording of moves is optional, but a player who does not record moves may lose this means of claiming a draw by repetition of moves or of contesting the result.
If a dispute arises, a player may request the intervention of the tournament director to stop the clock and to convene the jury. In this case, the clocks of the jury members shall also be stopped.
Each game won shall count as one point for the winner, and each game drawn shall count as half a point for both players.
The team obtaining the most game points during a match shall win the match. Match points shall be scored as one point for the winning team and half a point for both teams in the case of a draw.
At the end of each round, the tournament director shall communicate the results in writing to the Control Commission, together with the match records duly signed by the captains, who may enter thereon such comments and objections they may consider necessary.
The winner of the competition shall be the team with the highest total of match points (cf. paragraph 19) and the ranking of the other teams shall be according to their respective match point totals. In the case of a tie, the ranking shall be decided according to the number of game points won as a team (cf. paragraph 18). If a tie still persists, the number of games won on the first board, and if necessary, on each successive board, is taken into consideration until a decisive result is obtained.
Trophies shall be awarded to the first, second and third ranked teams.
After the close of the regular tournament by teams, a Blitz competition shall be organized. This is voluntary and in no way contributes to the overall team positions. Participation of players would be individual (not in teams). Each game would be limited to five minutes per player. The organization of the competition and the pairing of players for each round would be conducted under the SWISS system, according to the number of players enrolled. The three highest scorers may be awarded individual prizes – pending the host organisation's approval. In the case of a tie, the result of the game between the tied players would determine the outcome.
At the end of the competitions, the jury shall meet to announce the results.
The competition shall be held in accordance with the General Rules of the Games and the rules of the World Darts Federation.
Each team shall consist of a minimum of six players, plus two optional substitutes/reserves (men and/or women) one of whom shall act as captain, constituting a total of 8 players. If there are ten teams or less participating, each team shall play against all other teams; if eleven or more teams are participating, the teams shall be divided into two groups (box system). In this case, the groups will be formed according to the following priorities:
The top ranking team from the previous Games will head group A, and the second top ranking team of the previous Games will head group B.
In the event there are two teams from the same organization then they will be placed in two different groups, depending on their classification from the previous Games.
Should an organization have more than two teams then they will be delegated alternate groups by their ranking position of the previous Games. However, if these are new teams they will be delegated alternate groups by means of a random draw.
The remaining teams shall be ranked according to their ranking from the previous Games. Teams which have no ranking from the previous Games and which do not fall into either categories "b" or "c" of the group rules shall be placed in groups according a random draw.
Within each group each team shall play against every other team. There will then be play-offs between the first classified in group A and the second classified in group B, and between the second classified in group A and the first classified in group B. The final will then be played between the two winners, and the two losers of the play-offs will play each other for third and fourth place and so on. In conformity with the provisions stipulated in rule 5 of the General Rules, the de facto lowest number of players would be 4. This is the lowest number by which a team has a mathematical possibility of winning the total encounter. Teams with less than the official minimum will automatically forfeit those games in which they cannot field a legitimate player or full team.
A match will consist of:
6 singles sets of 501, one leg each, straight in double to finish, but not to start;
1 team game of 1001, one leg per game, straight in, double to finish;
One point shall be awarded to the winning team of each game totaling seven points.
The two team captains shall, prior to the start of each match, independently list, in the order of play, the names of their players. No conferring between teams is permitted as to the order of play. A team having registered reserve players may play them in the team game if so wished.
Each game shall be played on a standard bristle type board – doubles, trebles, 25 and 50 (Bull) – hung 5 feet 8 inches (173 cm) from the center of the Bull to the floor, and the throw line at least 7 feet 9.25 inches (237 cm) measured along the floor and marked with a toe line.
When throwing, players must not cross the toe line.
To determine the order of play for each game, one person from each team playing the game shall throw one dart at the board. The person whose dart is nearest the center shall be the one to begin the game.
To finish a game, the exact number left must be obtained and if a player obtains more than the requisite number with any one of his/her three darts, the score shall not count. On the next throw, the player or the next player of the same team shall throw for the previous number required.
A draw at darts is not recognized and the player, who first obtains the number required in accordance with the rules of the game, wins the game.
The 50 or Bull counts as 2 x 25 and is recognized as a double 25, which allows the match to end.
For each match played the "Home" team shall nominate a person to be the referee, the "Away" team shall nominate a per-son to be the marker.
The result of each throw must be clearly shown on a scoreboard, giving the number obtained and the number required. All scores must be recorded by the marker and checked by the referee.
No darts shall count towards the score unless the point is actually touching the board when the score is called. Darts are to be withdrawn by the player only after the referee has called the total score of the three darts, and the total score has been checked by the marker.
The referee shall call "game shot" when a player has hit the required double to finish the games. But the game shot is only valid if the darts remain in the board until retrieved by the thrower. Any darts mistakenly thrown by a player after the winning double shall not count.
The referee is the only person permitted to call the score. The referee may inform the player of the number he/she requires to finish the match, if asked.
The captain of the winning team shall be responsible for returning the score sheet to the discipline coordinator.
Disputes during any game shall be settled by the two team captains of that match and, in the event of disagreement, the dispute shall be settled by the discipline coordinator.
If a team has less than six players (with a minimum of four players) at the board 15 minutes after the appointed time of starting, that team may still play but will automatically forfeit the team game and one game for each missing player and the points will be awarded to the opposing team.
A team shall be deemed to have forfeited its right to play a match if it has less than four of its players at the board within 15 minutes from the appointed starting time. In this case, all eight points shall be given to the complete team present if the two teams are not present at the board 15 minutes after of the appointed starting time, the game shall be declared void and no points shall be awarded to either team. (The only exception being if one or both of the teams are still playing their previous match. In this case the discipline coordinator will then set a new starting time).
In case of a numeric draw in the final classification, the winning team will be decided according to the results of the direct encounter between the 2 teams.
By registering to participate as a player in the "Darts" discipline, the person concerned confirms that they have a general understanding of the rules of darts and that they possess their own set of darts.
All dartboards shall be of the "Bristle" type
All dartboards shall be adequately lit by suitably positioned light fittings (i.e. Minimum of 100 watt intensity)
All light fittings must be so positioned that they do not reflect onto the throwers eyes or onto any other player´s eyes
A raised Oche of a minimum of 38 mm high and 610 mm long shall be placed in position at the minimum throwing distance on each dartboard
Football (Men)
The competition shall be held in accordance with the General Rules of the Games and those of the International Federation of Football Associations (FIFA), except in regard to the duration of the matches, and the number of players as specified hereafter.
Each team shall consist of a minimum of 7 players, one of whom shall be the goalkeeper, and a recommended maximum of five substitutes. The goalkeeper shall wear colours which distinguish him from the other players and the referee. Four maximum substitutes are permitted per match. The minimum number of players required to start a match is 6. Teams with less than the required number forfeit the match. At the start of the Games each team will present the host organization with a list of its players, indicating which number each player shall wear during the entire competition. All substitutes will remain at the halfway line in the designated technical area until they are required to enter the field of play. Any substituted player, unless injured and is in need of treatment, shall also remain at the halfway line in the technical area. In the case of inclement weather, however, if the technical area is not covered then the designated technical area may be located to another location which will be suitably covered but does not interfere with play. No substitute may enter the field of play until the referee instructs him to enter; in any case, this would be after the substituted player has left the field of play. No player substituted may re-enter the field of play during the specific match, this includes extra time and if necessary during any penalty decider.
The playing field will be rectangular and measure between 50 and 75 metres long and 40 to 55 metres wide. The dimensions of the goal shall be 6 metres by 2m 10, with the goal area at 13 metres wide and 13 metres deep. A penalty spot should be marked 9 meters from the centre of the goal line. A line shall be drawn across the length of the pitch at the half way position. A circle of 7 metres shall be drawn from the centre point for the start and for the restart of play after a goal is scored. No opposition player may position himself within 7 metres of a free kick or corner kick or goal kick etc. unless there is an indirect free kick in the penalty area less than 7 meters from the goal line. A goal kick shall be taken from any place within an area between the goal posts and not exceeding 9 metres into the pitch. Care should be taken not to damage the penalty spot when taking a goal kick. One player from each team will be named captain who will be responsible for the discipline of his team.
At the beginning of the Games the captains shall appoint a jury, composed of one representative from each team, to settle any dispute that might arise concerning the discipline and the eligibility of the players to participate in the Games according to paragraph 14of the General Rules of the Games. The jury members shall be present during the entire competition, and the jury's decisions, by simple majority vote, shall be final.
The host organization shall provide the services of official referees. On the field, the referee´s decision shall be final and therefore cannot be appealed to the aforementioned jury nor to the Control Commission. In the 7-a-side football, it is recommended that linesmen should be players not taking part in the match.
If the referee sends a player off the field, he/she shall report the matter to the jury at the end of the match. According to the gravity of the offence, the jury may take whatever measure it considers necessary (e.g. excluding the offender from playing the next match).
Each team shall bring to the Games two sets of numbered jerseys, each set of a different colour, and shall provide one regulation-size football before the start of each match.
The host organization shall draw up the schedule of matches in accordance with paragraph 11 of the General Rules of the Games:
If there are seven teams or less participating in the competition, each team shall play against all other teams. The team gaining the most match points (see para. 11) shall win the competition, and the final ranking of the other teams shall be ac- cording to their total of match points.
If there are eight teams or more participating in the competition, the teams shall be divided into two or three groups, within each group, each team shall play against every other team, and the ranking of the teams within the groups shall be as described in paragraph 9(a). There shall then be a final round for all teams.
Each match shall consist of two 25-minute periods, with a 5-minute interval between them. However, in the case of the final round (cf. para. 9b), the matches shall consist of two 30-minute periods, with a 5-minute interval between them.
Points awarded for the matches are as follows: the winning team: 3 points; the loser: 0 point; a draw: one point each.
If a team refuses to play or if a match is stopped by the referee through the fault of one of the teams, the other team shall be considered to have won 2-0 and shall be attributed three match points.
At the end of each match, the referee shall communicate the results in writing to the discipline coordinator, together with the match records duly signed by the team captains.
In determining the final ranking of teams in a single group (cf. para. 9(a) or 9(b)), if two or more teams have obtained the same number of match points, they shall be ranked on the basis of their respective goal difference (number of goals scored less the number of goals conceded). If there is still a tie, the teams concerned shall be ranked according to the total number of goals each one has scored and, if necessary, according to the results of the direct matches between them. If there is still a tie, the ranking of the teams concerned shall be determined by the drawing of lots.
In the case of the final matches between teams in different groups (cf. 9b), if the score is tied at the end of regular time, two 5-minute periods of extra time shall be played. If the score is tied at the end of the extra time, each player actually playing at the end of the extra time will take a penalty, leading to an initial series of 7 penalties. In the case of a draw after the first series of 7 penalties, a new series is started with the same players, until a result is obtained with a difference of goals for the same number of kicks.
Correct footwear shall be worn for all games. Boots with studs in them shall only be worn on natural earth pitches. For games played on artificial surfaces then boots with studs in them shall not be permitted. On such surfaces normal sports shoes should be worn. Players, in the case of games being played on both types of surface, should bring both types of footwear.
Football (Women)
Each team shall consist of a minimum of 7 players, one of whom shall be the goalkeeper, and a recommended maximum of five substitutes. The goalkeeper shall wear colours which distinguish her from the other players and the referee. Four maximum substitutes are permitted per match. The minimum number of players required to start a match is 6. Teams with less than the required number forfeit the match. At the start of the Games each team will present the host organization with a list of its players, indicating which number each player shall wear during the entire competition. All substitutes will remain at the halfway line in the designated technical area until they are required to enter the field of play. Any substituted player, unless injured and is in need of treatment, shall also remain at the halfway line in the technical area. In the case of inclement weather, however, if the technical area is not covered then the designated technical area may be located to another location which will be suitably covered but does not interfere with play. No substitute may enter the field of play until the referee instructs her to enter, in any case this would be after the substituted player has left the field of play. No player substituted may re-enter the field of play during the specific match, this includes extra time and if necessary during any penalty decider.
The playing field will be rectangular and measure between 50 and 75 metres long and 40 to 55 metres wide. The dimensions of the goal shall be 6 metres by 2m 10, with the goal area at 13 metres wide and 13 metres deep. A penalty spot should be marked 9 meters from the centre of the goal line. A line shall be drawn across the length of the pitch at the half way position. A circle of 7 metres shall be drawn from the centre point for the start and for the restart of play after a goal is scored. No opposition player may position herself within 7 metres of a free kick or corner kick or goal kick etc. unless there is an indirect free kick in the penalty area less than 7 meters from the goal line. A goal kick shall be taken from any place within an area between the goal posts and not exceeding 9 metres into the pitch. Care should be taken not to damage the penalty spot when taking a goal kick. One player from each team will be named captain who will be responsible for the discipline of his team.
At the beginning of the Games the captains shall appoint a jury, composed of one representative from each team, to settle any dispute that might arise concerning the discipline and the eligibility of the players to participate in the Games according to paragraph 15 of the General Rules of the Games. The jury members shall be present during the entire competition, and the jury's decisions, by simple majority vote, shall be final.
Each team shall bring to the Games two sets of numbered jerseys; each set of a different colour, and shall provide one regulation-size football before the start of each match.
If there are seven teams or less participating in the competition, each team shall play against all other teams. The team gaining the most match points (see para. 11) shall win the competition, and the final ranking of the other teams shall be ac-cording to their total of match points.
The golf tournament will be governed by the General Rules of the Games and by the Rules of the Royal Ancient Golf Club of St. Andrew and the local rules of the golf course where the competition will be played.
A team shall consist of a minimum of 4 and an optional maximum of 6 players (men/ women), one of whom shall act as captain.
The host Organization shall provide a qualified tournament director to check the handicap cards as well as to keep the official records. The director's decision shall be final.
The tournament will be conducted over 2 days. Each competitor will play one 18-hole round per day; each round will be a STABLEFORD competition.
Only certified handicaps not exceeding 24 for MEN and 28 for LADIES shall be taken into account. Certified handicaps shall be dated not more than two months from the date of the competition.
The team score for the tournament will be the sum of the best four individual scores from each round.
In case of a tie between two or more teams, or two or more players, the ranking will be based on the results of the 18 holes of the second day. In the event of further ties, the teams or players concerned will be ranked according to the results obtained at the 18th hole of the last round, the 17th hole, and so on. If it is still not possible to reach a final result, this will be determined by the drawing of lots.
Team prizes shall be awarded to the team ranking first, second and third.
Swimming (men)
The competition shall be held in accordance with the General Rules of the Games and those of the International Swimming Federation.
Each team will consist of a minimum of 4 swimmers, plus one optional reserve one of whom will act as captain.
Each team may be represented in each race by one swimmer only, and each swimmer may participate in two individual races maximum, plus the relays.
The host organization shall be responsible for providing the official judges and timekeepers. These must be members of the official swimming federation of the host country.
The races included in the programme are as follows: Fixed events
50 metres back stroke
100 metres breast stroke
50 metres butterfly
100 metres free style
4 x 50 metres medley relay (in the following order: backstroke, breast stroke, butterfly and free style)
4 x 50 metres freestyle relay
One additional event to be decided by the host organization, either:
50 metres free style, or
100 metres individual medley (in the following order: butterfly, backstroke, breast stroke, and free style).
Preliminary heats in the case of more entrants than lanes:
The preliminary encounter for each race shall consist of two heats, each with the same or nearly the same number of entrants. The composition of heats and lanes for each heat shall be determined by a draw. If there are at least as many lanes as teams, there will be no preliminary heats.
In the case of preliminary heats, the winner of each preliminary race, together with those who obtain the next (four) best times, shall qualify for the finals.
The points awarded to each team at the end of each final individual race will be as follows in the case of nine teams:
First place – 10 points
Second place – 8 points
Third place – 7 points
Fourth place – 6 points
Fifth place – 5 points
Sixth place – 4 points
Seventh place – 3 points
Eighth place – 2 points
Ninth place – 1 point
Non-participation or disqualification – no points
The points awarded to each team at the end of each final relay will be double those awarded for individual races, as follows in the case of nine teams:
Second place – 16 points
Third place – 14 points
Fourth place – 12 points
Fifth place – 10 points
The team obtaining the highest number of points shall win the competition. If two or more teams have the same number of points, they will be classified on the basis of the best placing achieved in the final.
The composition of the heats and the allotment of lanes will be determined by a draw which will take place during a meeting of the team captains and the discipline coordinator as soon as the number of teams competing is confirmed.
Not later than one hour before the start of the competitions, the captain of each team shall hand over to the judges the list of participants for each individual race and the composition of teams for the relay.
Swimming (Women)
Each team will consist of a minimum of 4 swimmers, plus one optional reserve one of whom will act as captain
100 metres individual medley – (in following order: butterfly, backstroke, breast stroke, and free style).
The preliminary encounters for each race shall consist of two heats, each with the same or nearly the same number of entrants. The composition of heats and lanes for each heat shall be determined by a draw. If there are at least as many lanes as teams, there will be no preliminary heats.
Table Tennis (Men)
The competition shall be held in accordance with the General Rules of the Inter-Agency Games and the rules of the International Table Tennis Federation (ITTF), except where the present competition rules provide otherwise. (The ITTF Rules regarding rackets plus their coverings apply).
Each team shall consist of three players with the option of two additional reserves; one of whom shall act as captain. A reserve may replace a player in a singles match not yet begun or play in a doubles match in accordance with paragraph 5 below. The host organization shall provide the services of a chief referee to keep the match records and to settle any dispute which may arise. The chief referee's decision shall be final.
The host organization shall provide table tennis balls and sufficient tables for the competition, as well as one or more tables for training. The minimum playing area per table shall be 10 x 5 meters, but preferably 14m long, 7m wide and 5m high. The host organization shall establish the schedule of encounters in accordance with paragraph 11 of the General Rules of the Games.
Each encounter shall normally be played on one table and shall consist of a maximum of 10 matches, consisting of one round of three singles matches, followed by a doubles match, a second round of 3 singles matches and, if necessary, a third round of 3 singles matches. After the first round of singles matches have been completed, each team shall nominate two players, one of whom may be a reserve, for the doubles match. If after the second round of singles matches the score is 6-1 or 7-0, the encounter shall be considered over. Otherwise, the final round of singles matches shall be played until a winning score is achieved (6-2 or 6-3 or 6-4) or a tie results (5-5).
Each match shall be played on one table and shall consist of a maximum of 5 sets, and decided on the basis of the best of 5 sets.
For each encounter the match points shall be attributed as follows: the winning team shall receive 2 match points; in case of a tie (5-5), each team shall receive 1 match point.
The competition shall comprise three rounds: (a) qualifying, (b) semi final, and (c) final. If warranted by a smaller number of participating teams, the competition may be decided in round-robin modus (each team playing against every other team).
For the qualifying round, the teams shall be divided into two groups, A and B. The two teams which placed first and second in the previous Games shall not be placed in the same group. Each team shall play against every other team in its group.
At the end of the qualifying round, the teams shall be ranked in each group according to the number of match points they obtained (cf. para. 6). In case of a tie, the teams concerned shall be ranked according to the number of matches won minus those lost. If there is still a tie, the teams concerned shall be ranked according to the total number of sets won minus those lost.
The semi final round shall be played according to the following model, adapted to the number of teams competing:
Encounter I: the 1st ranked team of Group A vs. the 2nd ranked team of Group B
Encounter II: the 1st ranked team of Group B vs. the 2nd ranked team of Group A
Encounter III: the 3rd ranked team of Group A vs. the 4th ranked team of Group B
Encounter IV: the 3rd ranked team of Group B vs. the 4th ranked team of Group A
For the final round:
The winners of Encounters I and II shall play each other for 1st and 2nd places in the competition;
the losers of Encounters I and II shall play each other for 3rd and 4th places in the competition;
the winners of Encounters III and IV shall play each other for 5th and 6th places in the competition;
the losers of Encounters III and IV shall play each other for 7th and 8th places in the competition.
In case of a tie during a final encounter, the teams concerned shall be ranked as indicated in paragraph 10.
At the end of each encounter, the chief umpire shall communicate the results to the discipline coordinator, together with the match records duly signed by the team captains.
Table Tennis (Women)
Each team shall consist of two players with the option of one additional reserve; one of whom shall act as captain. A reserve may replace a player in a singles match not yet begun or play in a doubles match in accordance with paragraph 5 below.
The host organization shall provide the services of a chief referee to keep the match records and to settle any dispute which may arise. The chief referee's decision shall be final.
Each encounter shall normally be played on one table and shall consist of 5 matches, consisting of one round of two singles matches, a doubles match, and then followed by the remaining two singles matches. Each team shall nominate two players, one of whom may be a reserve, for the doubles match. The encounter shall be considered over if the final score is 3-2, 4-1, or 5-0.
The competition shall comprise three rounds: (a) qualifying, (b) semi final, and (c) final. If warranted by a smaller number of participating teams, the competition may be decided in a round-robin modus (each team playing against every other team).
Volleyball (Men)
The competition shall be held in accordance with the General Rules of the Games and those of the International Volleyball Federation.
Each team shall consist of nine players, or ten if a libero is used; one of whom shall act as captain.
At the beginning of the Games, each team shall submit to the host organization a list of its players, indicating the number of each player and the colour of the team uniform. During the entire competition, the number worn by each player shall be the same as indicated on the official list.
The host organization shall provide the services of official referees who are active members of the Volleyball Federation of the host country. On the court, the referee´s decision shall be final.
Each team shall provide two regulation-size balls for each encounter.
The host organization shall draw up the schedule of encounters in accordance with paragraph 11 of the General Rules of the Games.
If there are 6 teams or less participating in the competition, each team shall play against every other team. The team gaining the most points (see para.7) shall win the competition, and the final ranking of the other teams shall be according to their total of points.
If there are 7 teams or more participating in the competition, the teams shall be divided into two groups; within each group, each team shall play against every other team, and the ranking of the teams within the groups shall be as described in paragraph 5(a). There shall then be a semi-final in which the winning team from group A shall play against the second in group B, and the winning team of group B shall play against the second in group A. The winners of the semi-finals shall play against each other for first and second places, whereas the losers of the semi-finals shall play against each other for third and fourth places.
Each encounter shall be decided on the basis of:
5 sets, if there are 6 teams or less;
3 sets, if there are 7 teams or more.
For each encounter, two match points shall be awarded to the winning team and one point to the loser. In case a team concedes an encounter or refuses to play, the encounter shall be considered won by the other team 3-0 or 2-0 (cf. paragraph 6) and each set shall be counted 25-0.
The team obtaining the most points shall win the competition, and the ranking of the other teams shall be according to their respective total of points. If two or more teams obtain the same number of points, their ranking shall be determined according to the number of sets won and lost, and if necessary, according to the number of points won and lost in the sets played.
At the end of each encounter, the referee shall report the results in writing to the discipline coordinator together with the match records duly signed by the team captains.
Volleyball (Women)
For each encounter, two points shall be awarded to the winning team and one point to the loser. In case a team concedes an encounter or refuses to play, the encounter shall be considered won by the other team 3-0 or 2-0 (cf. paragraph 6) and each set shall be counted 25-0.
Pool‐Billiards/snooker (Eight Ball)
The competition shall be held in accordance with the General Rules of the game and the Eight Ball Rules as approved by the World Pool-Billiard Association (WPA), the Governing Body of Pool. See the Official WPA Website for the General Rules, Eight Ball Rules & Definitions used in the Rules.
Teams: A team is composed exclusively of two players, either gender, or a mixed team of which one of whom shall act as captain. If there are 10 teams or less, each team shall play against each other; if there are eleven or more teams, the teams shall be divided into groups (box system playing Round Robin). The number of groups will be decided by:
the number of teams participating
the number of available tables
In the event of Round Robin groups being played, the top team of each group shall progress to a knock-out stage resulting in a final between two teams. Depending on the number of groups and the group sizes, more than 1 team may progress from each group to the knock-out phase; this is decided at the beginning of the tournament by the discipline coordinator(s) in agreement with the team captains once the number of teams participating is known.
Playing Format: The playing format will be a best-of-five rubbers format. An encounter consists of two singles matches, a doubles match, and then two reverse singles matches:
Rubber 1: Singles match: Player 1 Team A vs Player 1 Team B
Rubber 3: Doubles match: Player 1 & 2 Team A vs Player 1 & 2 Team B
Each match played will be best of 3 racks. This may change depending on the number of teams: it may be increased if there are a low number of teams, or it may be reduced to a best of 1 rack if there are many teams. The discipline coordinator(s) in agreement with the team captains have the authority to decide at the beginning of the tournament which format to adopt.
Determining the First Break: The player winning the lag has the option to determine who has to execute the first break shot. The lag is the first shot of the match and determines order of play. The player who wins the lag chooses who will shoot first. The players will place a ball on each side of the table behind the head string and near the head string. The players will shoot at about the same time to make each ball contact the foot cushion with the goal of returning the ball closer to the head cushion than the opponent.
Points: One point will be awarded to the winning team of each rubber totaling 5 points over the 5 rubbers to be played.
Points Draw: In case of a numeric draw in the final classification, the winning team will be decided according to the results of the direct encounter between the 2 teams
Smoke Free: The venue where participants will be playing is to be NO SMOKING.
Notes: By registering to participate as a player in the "Pool-Billiards (Eight Ball)" discipline, the person concerned confirms that they have a good knowledge and understanding of the General Rules & Eight Ball Rules.
All tables & equipment should fit the specifications set out by the WPA. See the Official WPA Website for details.
The location in which the discipline is taking place should provide cues for participants to play with. Participants may bring their own cue to play with if they so choose.
The competition shall be held in accordance with the General Rules of the Games and those of the World Squash Federation for singles play.
Each team shall consist of a minimum of three men and a maximum of four men and one lady, plus one optional reserve. One of the players will act as captain. During any given encounter, a team must play as if four men and one lady were present. Any missing combinations will be forfeited.
Play is Point a Rally (PAR) to 11 points (every point counts);
At 10-10 a player must win by two points;
A match is the best of 3 sets;
A player may not play for more than one team;
Before each encounter, the captains of the two teams shall exchange their team rosters, according to ranking, showing which players are scheduled for specific matches. Subsequently, no substitution shall be allowed, except if a player falls ill or is injured or fails to report for his or her scheduled match;
Once an encounter has been scheduled, cancellation by either team shall be counted as a victory for the opposing team by default: 11-0, 11-0;
Each encounter shall consist of four men's singles matches and one ladies singles match;
The competition shall consist of one round only, and each team shall play against every other team. In case of many participating teams, the games will be played in two groups. Semi finals shall be played between A1 vs. B2 and A2 vs. B1, and the final shall be played between the resulting winners. The best 3-4 teams of the previous year shall be seeded according to their placing of the previous IAGs. The host organization shall establish the schedule of encounters in accordance with paragraph 11 of the General Rules of the Games. Final group compositions depend on available courts;
In case of a draw in any given group, the number of sets and eventually the points shall be the deciding factors.
At the end of each encounter, the chief umpire shall communicate the results in writing to the discipline coordinator, together with the match records duly signed by the team captains;
The host organization shall provide the services of a chief umpire to record the results and to resolve any dispute that may arise. The chief umpire's decisions shall be final;
The host organization shall designate an umpire for each match, and for this purpose may call upon players not involved in a match of their own;
The host organization shall provide standard yellow dot balls.
Object of the Game
The object of netball is to score more points than your opponent. A netball game lasts for a regulation 20 minutes. This is split into two quarters, with each quarter lasting 10 minutes.
A referee or umpire is allowed to call time and when they do, the time keeper will stop the timer, which begins again when play starts again. There is a maximum of two minutes allowed for an injury.
Players, Playing positions and their roles on the court
This is a ball sport usually played by women comprising of two teams of seven players each. The game is played on a rectangular court divided into thirds with a raised goal at each end. Players' movements are restricted on court as they are assigned "positions" within the team that define their role below;
Goal Shooter
To score goals and to work in and around the circle with the GA
Goal Attack
To feed and work with GS and to score goals
To feed the circle players giving them shooting opportunities
To take the centre pass and to link the defence and the attack
Wing Defence
To look for interceptions and prevent the WA from feeding the circle
Goal Defence
To win the ball and reduce the effectiveness of the GA
To work with the GD and to prevent the GA/GS from scoring goals
Rules of Netball
Scoring - A goal is scored in netball when the ball is passed to a player in the goal third who shoots the ball through their opponent's goal ring. Only the Goal Shooter or Goal Attack can score goals in netball and they must be within the semi-circle when they shoot. To win in netball you must score more points than your opponent. The netball ball must be moved around the court by passing and there are a number of different passes available to a player. The ball must be worked to the Goal Shooter and Goal Attack players, who attempt to shoot from inside the semi-circle.
Only the GS and GA are able to score goals for your team. They must be wholly inside the goal circle to shoot.
Obstruction - Obstruction of a player in possession of the ball - A player attempting to intercept or defend the ball must be at least 1 metre away from the player with the ball. This distance is measured from the landing foot of the player in possession of the ball. Thus any attempt at intercepting or defending the ball must be made at length, or the move will result in a penalty pass to be awarded for obstruction.
Obstruction of a player not in possession of the ball - Using hands to block a player off the ball is allowed as long as it is for the purpose of catching, deflecting or intercepting a pass, obtaining a rebound from an unsuccessful shot at goal, or signaling for a pass. An obstruction occurs if you mark a player with your arms out. This is because a player cannot: Move into the landing space of an opponent. Position so closely to an opponent contact is inevitable. Push, trip, hold or lean on an opponent resulting in physical contact. Knock or remove the ball from the possession of an opponent while she is holding it in her hands Or push the ball into the hands of an opponent.
Contact and Contest - When attacking, defending or playing the ball, opposing players may come into physical contact with each other. Provided the players do not interfere with each other's play or use their bodies to gain an unfair advantage over their opponent, it is deemed to be 'contest' and play continues. 'Contact' occurs when a player's actions interfere with an opponent's play whether these are accidental or deliberate. Interference may occur in the following ways;
Physical contact using any part of the body to limit an opponent's ability to move freely (this includes, but is not limited to, pushing, tripping, holding or leaning on an opponent)
Knocking or hitting a player including when shooting for goal
Placing hand/s on the ball held by an opponent
Hitting the ball held by an opponent or removing it from an opponent's possession
While holding the ball, pushing it into an opponent
A player causes contact by;
Landing in a place already occupied by an opponent before the movement began
Moving into the path of an opponent who's committed to a particular landing space
Generally, an attacker is moving into a space to receive the ball and a defender is drawn into causing contact when trying to intercept. If the attacker was in that space first, the decision goes their way and against the defender. A defender must be able to intercept the ball cleanly. However, no contact is allowed off the ball. This includes attackers pushing off, backing into or pushing through a defender to get into space to receive the ball. If the defender was in that space first, then the decision goes their way and against the attacker. Inevitable contact is described when player/s, whether moving or stationary, may not position so closely to an opponent that this player is unable to move without contacting. Simultaneous contact is described as when two opposing players contact simultaneously a tossup is taken between the two players concerned.
The umpire's role is to watch the game and determine what is 'contact' and what is 'contest' . It may not always seem obvious to you as a player why a particular decision has been made or why advantage has been played but please respect the decisions that they make. If interference occurs, the umpire will state:
which player the penalty is against
that a penalty pass has been awarded to the opposition
The umpire should stand at the position at the side of the court where they want the penalty to be taken from. If you're ever unsure where to take the penalty from, you need to look at the positioning of the umpire for guidance. Failure to set the penalty correctly in this way will result in a reversal of the penalty and a free pass to the opposing team. A lot of contact disrupts the flow of the game. It also puts your team at a tactical disadvantage because when a player is taken out of play on a penalty, they are not able to contribute to the team's defence. It's far better to pull out of a challenge if you think you're going to contact the player and concentrate on defending the next pass instead.
Starting the game – The first centre pass is decided between the two captains by the toss of a coin. The centre passes then alternate between the teams, regardless of which team has scored.
Before the whistle, all players must start in the goal thirds except the two Centres. The Centre with the ball must be wholly within the Centre Circle and must obey the footwork rule after the whistle has been blown. The opposing Centre stands anywhere within the Centre Third and is free to move. After the whistle the Centre pass must be caught or touched by a player standing in or landing wholly within the Centre third. A player must not break at the centre pass, which is moving into the Centre third before the whistle is blown for the Centre pass. A free pass would be awarded to the opposing team in any of these instances above. Players must get onside quickly at the centre pass. The Centre with the ball must hurry back to the centre circle and step straight in. If she waits for her players to get back onside, this is called "delaying play". This would result in the Centre receiving a caution, a penalty being given and advanced up the court.
Footwork in the centre circle-The footwork rule still applies in the centre circle. As soon as the Centre steps into the circle, their leading leg becomes their landing foot and the footwork rule then applies. That is, if they lift or move their landing foot and place it back down again, a free pass will be awarded to the opposing team due to footwork. The umpire will blow the whistle to start play once the Centre has placed one foot wholly in the circle.
A player can receive the ball:
With both feet grounded or jump to catch the ball and land on two feet simultaneously. You may then take a step in any direction with one foot (but not both) and pivot on the spot with the other foot. Once one foot is moved, the other is considered to be the landing foot.
With one foot grounded or jump to catch the ball and land on one foot. The landing foot cannot be moved, other than to pivot on the spot, whilst the other foot can be moved in any direction. Once the landing foot is lifted, it must not be re-grounded until the ball is released.
Hopping or dragging the landing foot is not allowed. If you break the footwork rule, a free pass will be awarded to the opposing team
Offside rule - A player with or without the ball cannot move into an area of the court that is not designated for their position. This will result in a free pass being awarded to the opposing team
Penalties- The infringer must stand out of play. This means the infringer must:
Move quickly to the position indicated
Stand beside but away from the player taking the penalty so as not to impede that player
Remain in this position and not move or take any part in play (including verbal comments) until the ball has been released.
Once the player taking the penalty pass is in the correct position, the player may choose either to play the ball immediately or to wait for the infringer to stand out of play. If the player chooses to play the ball immediately:
The infringer may not take part in play until the ball has been released or make any attempt to intercept the penalty pass
The penalty pass will be retaken if the infringer interferes with it
Please observe the above rule if a penalty is given against you
Taking free passes - You have 3 seconds from setting the free pass/penalty in which to take it. If you decide that another player would be better taking it, you must place the ball back on the floor.
Do not walk towards the other player to pass it to them (footwork) or hand it to them (short pass).
Any player allowed in that area may take the free pass/penalty.
The ball cannot be thrown over a complete third of the court without being touched or caught by a player (i.e. it cannot cross two transverse lines).
A free pass shall be taken from the area where the ball crossed the second transverse line (i.e. where the ball shouldn't have been).
Throw in -The ball is thrown back into play from the point where it went off the court. It is out of court when it contacts anything outside the court area (except the goalpost).
When taking a throw in, a player places her foot up to but not on the sideline or backline of the court. The lines are part of the court. If any part of your foot is touching the line or you step into the court in the process of taking the throw in, this is deemed to be a foul throw. At least one foot must be within 15cm (6in) of the line though.
This includes walking on the court to pass the ball to another player if you decide that they should take the throw in. In this instance, you should leave the ball on the floor outside the court for the player to then pick up.
You have 3 seconds from when you take up your position at the side of the court in which to throw the ball.
You must also wait until all players are back on the court before taking the throw in.
If any of the above occurs, a throw in to the opposing team will be awarded.
Replayed ball - A player may not replay the ball. Specifically you can't:
lose control of the ball and pick it up again if it has not been touched by another player
catch a rebound from a shot on goal if the ball has not touched the post or another player
toss the ball into the air and catch it again without it being touched by another player.
Jewellery -Players must remove all jewellery before the start of a match to avoid injury to you as a player and your opposition. This rule includes all ear piercings, including piercings high on the ear lobe. Covering piercings up with a plaster is not adequate. The only exception is a wedding band or a medical alert bracelet which can be worn but must be taped up. Failure to remove jewellery will result in a player not being allowed on court.
Nails - Nails must be kept short. As a guideline, nails should be no longer than 1mm long and should not be seen from the underside of the finger. This is to protect other players from injury.
This is not a popular rule but it will be strictly enforced to avoid any unnecessary injuries occurring to players taking part in the league. Players will not be allowed to start a match with long nails
The object of badminton is to hit the shuttlecock over the net and have it land in the designated court areas. If your opponent manages to return the shuttlecock then a rally occurs. If you win this rally i.e. force your opponent to hit the shuttlecock out or into the net then you win a point. You are required to win 21 points to win a set with most matches being best of 3 sets. Points can be won on either serve.
Players & Equipment
There are two forms of badminton, singles and doubles (it's also possible to play mixed doubles). Each player is allowed to use a stringed racket (similar to a tennis racket but with the head being smaller) and a shuttlecock. The shuttlecock is made up of half round ball at the bottom and a feather like material surrounding the top. You can only really hit the bottom of the shuttlecock and as gravity comes into play will always revert the ball side facing down. You may only hit the shuttlecock once before it either hits the ground or goes over the net.
The court measures 6.1m wide and 13.4m long. Across the middle of the rectangular court is a net which runs at 1.55m. Running along each side of the court are two tram lines. The inside lines are used as the parameter for singles match whilst the outside line is used for a doubles match.
A point is scored when you successfully hit the shuttlecock over the net and land it in your opponent's court before they hit it. A point can also be gained when your opponent hits the shuttlecock into either the net or outside the parameters.
To win a game you must reach 21 points before your opponent. If you do so then you will have won that set. If the scores are tied at 20-20 then it comes down to whichever player manages to get two clear points ahead. If the points are still tied at 29-29 then the next point will decide the winner of the set. Winning the overall game will require you to win 2 out of the 3 sets played.
Rules of Badminton
A game can take place with either two (singles) or four (doubles) players.
An official match has to be played indoors on the proper court dimensions. The dimensions are 6.1m by 13.4m, The net is situated through the middle of the court and is set at 1.55m.
To score a point the shuttlecock must hit within the parameters of the opponents court.
If the shuttlecock hits the net or lands out then a point is awarded to your opponent.
Players must serve diagonally across the net to their opponent. As points are won then serving stations move from one side to the other. There are no second serves so if your first serve goes out then your opponent wins the point.
A serve must be hit underarm and below the servers waist. No overarm serves are allowed.
Each game will start with a toss to determine which player will serve first and which side of the court the opponent would like to start from.
Once the shuttlecock is 'live' then a player may move around the court as they wish. They are permitted to hit the shuttlecock from out of the playing area.
If a player touches the net with any part of their body or racket then it is deemed a fault and their opponent receives the point.
A fault is also called if a player deliberately distracts their opponent, the shuttlecock is caught in the racket then flung, the shuttlecock is hit twice or if the player continues to infract with the laws of badminton.
Each game is umpired by a referee on a high chair who overlooks the game. There are also line judges who monitor if the shuttlecock lands in or not. The referee has overriding calls on infringements and faults.
Let may be called by the referee if an unforeseen or accidental circumstance arose. These may include the shuttlecock getting stuck in the bet, server serving out of turn, one player was not ready or a decision which is too close to call.
The game has only two rest periods coming the form of a 90 second rest after the first game and a 5 minute rest period after the second game.
If the laws are continuously broken by a player then the referee holds the power to dock that player of points with persisting fouls receiving a forfeit of the set or even the match.


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text:
import email
import os
import pkg_resources
import shutil

from sphinx.util import logging

logger = logging.getLogger(__name__)

# If extensions (or modules to document with autodoc) are in another directory,
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
# sys.path.insert(0, os.path.abspath('..'))

# -- General configuration -----------------------------------------------------

# If your documentation needs a minimal Sphinx version, state it here.
needs_sphinx = '1.6.3'

# Add any Sphinx extension module names here, as strings. They can be extensions
# coming with Sphinx (named 'sphinx.ext.*') or your custom ones.
extensions = [
    'sphinx.ext.autodoc',
    'sphinx.ext.autosummary',
    'sphinx.ext.doctest',
    'sphinx.ext.intersphinx',
    'sphinx.ext.napoleon',
    'sphinx.ext.todo',
    'sphinx.ext.viewcode',
]

# Add any paths that contain templates here, relative to this directory.
templates_path = ['_templates']

# Allow markdown includes (so releases.md can include CHANGLEOG.md)
# http://www.sphinx-doc.org/en/master/markdown.html
source_parsers = {
   '.md': 'recommonmark.parser.CommonMarkParser',
}

# The suffix of source filenames.
source_suffix = ['.rst', '.md']

# The encoding of source files.
#source_encoding = 'utf-8-sig'

# The master toctree document.
master_doc = 'index'

# General information about the project.
project = u'google-cloud'
copyright = u'2014-2017, Google'

# The version info for the project you're documenting, acts as replacement for
# |version| and |release|, also used in various other places throughout the
# built documents.
#
# The short X.Y version.
distro = pkg_resources.get_distribution('google-cloud-core')
release = os.getenv('SPHINX_RELEASE', distro.version)

# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.
#language = None

# There are two options for replacing |today|: either, you set today to some
# non-false value, then it is used:
#today = ''
# Else, today_fmt is used as the format for a strftime call.
#today_fmt = '%B %d, %Y'

# List of patterns, relative to source directory, that match files and
# directories to ignore when looking for source files.
exclude_patterns = ['_build']

# The reST default role (used for this markup: `text`) to use for all documents.
#default_role = None

# If true, '()' will be appended to :func: etc. cross-reference text.
#add_function_parentheses = True

# If true, the current module name will be prepended to all description
# unit titles (such as .. function::).
#add_module_names = True

# If true, sectionauthor and moduleauthor directives will be shown in the
# output. They are ignored by default.
#show_authors = False

# The name of the Pygments (syntax highlighting) style to use.
pygments_style = 'sphinx'

# A list of ignored prefixes for module index sorting.
#modindex_common_prefix = []

# -- Options for HTML output ---------------------------------------------------

# The theme to use for HTML and HTML Help pages.  See the documentation for
# a list of builtin themes.
html_theme = 'alabaster'

# Theme options are theme-specific and customize the look and feel of a theme
# further.  For a list of options available for each theme, see the
# documentation.
html_theme_options = {
    'description': 'Google Cloud Client Libraries for Python',
    'github_user': 'GoogleCloudPlatform',
    'github_repo': 'google-cloud-python',
    'github_banner': True,
    'font_family': "'Roboto', Georgia, sans",
    'head_font_family': "'Roboto', Georgia, serif",
    'code_font_family': "'Roboto Mono', 'Consolas', monospace",
}

# Add any paths that contain custom themes here, relative to this directory.
#html_theme_path = []

# The name for this set of Sphinx documents.  If None, it defaults to
# "<project> v<release> documentation".
#html_title = None

# A shorter title for the navigation bar.  Default is the same as html_title.
#html_short_title = None

# The name of an image file (relative to this directory) to place at the top
# of the sidebar.
#html_logo = None

# The name of an image file (within the static path) to use as favicon of the
# docs.  This file should be a Windows icon file (.ico) being 16x16 or 32x32
# pixels large.
html_favicon = '_static/images/favicon.ico'

# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ['_static']

html_add_permalinks = '#'

# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
# using the given strftime format.
#html_last_updated_fmt = '%b %d, %Y'

# If true, SmartyPants will be used to convert quotes and dashes to
# typographically correct entities.
#html_use_smartypants = True

# Custom sidebar templates, maps document names to template names.
html_sidebars = {
    '**': [
        'about.html',
        'navigation.html',
        'relations.html',
        'searchbox.html',
    ]
}

# Additional templates that should be rendered to pages, maps page names to
# template names.
#html_additional_pages = {}

# If false, no module index is generated.
#html_domain_indices = True

# If false, no index is generated.
#html_use_index = True

# If true, the index is split into individual pages for each letter.
#html_split_index = False

# If true, links to the reST sources are added to the pages.
#html_show_sourcelink = True

# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
#html_show_sphinx = True

# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
#html_show_copyright = True

# If true, an OpenSearch description file will be output, and all pages will
# contain a <link> tag referring to it.  The value of this option must be the
# base URL from which the finished HTML is served.
#html_use_opensearch = ''

# This is the file name suffix for HTML files (e.g. ".xhtml").
#html_file_suffix = None

# Output file base name for HTML help builder.
htmlhelp_basename = 'google-cloud-doc'

html_context = {}

# -- Options for LaTeX output --------------------------------------------------

latex_elements = {
# The paper size ('letterpaper' or 'a4paper').
#'papersize': 'letterpaper',

# The font size ('10pt', '11pt' or '12pt').
#'pointsize': '10pt',

# Additional stuff for the LaTeX preamble.
#'preamble': '',
}

metadata = distro.get_metadata(distro.PKG_INFO)
author = email.message_from_string(metadata).get('Author')
# Grouping the document tree into LaTeX files. List of tuples
# (source start file, target name, title, author, documentclass [howto/manual]).
latex_documents = [
    ('index', 'google-cloud.tex', u'google-cloud Documentation',
     author, 'manual'),
]

# The name of an image file (relative to this directory) to place at the top of
# the title page.
#latex_logo = None

# For "manual" documents, if this is true, then toplevel headings are parts,
# not chapters.
#latex_use_parts = False

# If true, show page references after internal links.
#latex_show_pagerefs = False

# If true, show URL addresses after external links.
#latex_show_urls = False

# Documents to append as an appendix to all manuals.
#latex_appendices = []

# If false, no module index is generated.
#latex_domain_indices = True

# -- Options for warnings ------------------------------------------------------

suppress_warnings = [
    # Temporarily suppress ths to avoid "more than one target found for
    # cross-reference" warning, which are intractable for us to avoid while in
    # a mono-repo.
    # See https://github.com/sphinx-doc/sphinx/blob
    # /2a65ffeef5c107c19084fabdd706cdff3f52d93c/sphinx/domains/python.py#L843
    'ref.python'
]

# -- Options for manual page output --------------------------------------------

# One entry per manual page. List of tuples
# (source start file, name, description, authors, manual section).
man_pages = [
    ('index', 'google-cloud', u'google-cloud Documentation',
     [author], 1)
]

# If true, show URL addresses after external links.
#man_show_urls = False

# -- Options for Texinfo output ------------------------------------------------

# Grouping the document tree into Texinfo files. List of tuples
# (source start file, target name, title, author,
#  dir menu entry, description, category)
texinfo_documents = [
    ('index', 'google-cloud', u'google-cloud Documentation',
     author, 'google-cloud', 'Python API for Google Cloud.',
     'Miscellaneous'),
]

# Documents to append as an appendix to all manuals.
#texinfo_appendices = []

# If false, no module index is generated.
#texinfo_domain_indices = True

# How to display URL addresses: 'footnote', 'no', or 'inline'.
#texinfo_show_urls = 'footnote'

# This pulls class descriptions from the class docstring,
# and parameter definitions from the __init__ docstring.
autoclass_content = 'both'

# Automatically generate API reference stubs from autosummary.
# http://www.sphinx-doc.org/en/master/ext/autosummary.html#generating-stub-pages-automatically
autosummary_generate = True

# Configuration for intersphinx:
intersphinx_mapping = {
    'google-auth': ('https://google-auth.readthedocs.io/en/stable', None),
    'google-gax': ('https://gax-python.readthedocs.io/en/latest/', None),
    'grpc': ('https://grpc.io/grpc/python/', None),
    'requests': ('http://docs.python-requests.org/en/master/', None),
    'pandas': ('http://pandas.pydata.org/pandas-docs/stable/', None),
    'python': ('https://docs.python.org/3', None),
}

# Static HTML pages, e.g. to support redirects
# See: https://tech.signavio.com/2017/managing-sphinx-redirects
# HTML pages to be copied from source to target
static_html_pages = [
    'datastore/usage.html',
    'dns/usage.html',
    'bigquery/usage.html',
    'runtimeconfig/usage.html',
    'spanner/usage.html',
]

def copy_static_html_pages(app, exception):
    if exception is None and app.builder.name == 'html':
        for static_html_page in static_html_pages:
            target_path = app.outdir + '/' + static_html_page
            src_path = app.srcdir + '/' + static_html_page
            if os.path.isfile(src_path):
                logger.info(
                    'Copying static html: %s -> %s', src_path, target_path)
                shutil.copyfile(src_path, target_path)

def setup(app):
    app.connect('build-finished', copy_static_html_pages)

redpajama_set_name: RedPajamaGithub


Home > Services > Mental Health Care & Counseling > Crisis Intervention > Resources in Crisis Intervention.
Found 5 Categories	in Crisis Intervention.
Found 101 Resources in Crisis Intervention. Displaying results 1 - 10.
Ages 5 years - 64 years.


Join us for the 13th Annual King of the County BBQ Challenge and Music Festival - Held over Father's Day weekend, Saturday June 15th 10am-6pm and Sunday June 16th 10am-5pm. Live Music, BBQ Food, & Vendor Booths This BBQ extravaganza and music oriented event is an all-in-one outdoor family festival, with live music, art & craft vendor booths, snack food vendors, and of course, the best finger-lick-in BBQ food around brought to you by Big Jim's BBQ, Liberation Foods and Big Joe's BBQ! Bring Dad to the festival for a fun and unique Father's Day experience! Free Admission & Parking The festival is held at Waterfront Park in Martinez, California.
Lot's of vendors- Arts and Crafts, Snack Foods, Informational and commercial, BBQ Foods!
Backyard BBQ competitors complete for the "title" of King of the County! YUM!!


In case you didn't guess, yes, I was nominated for another tag. *Silently sighs because I just did one* What I don't really understand why this is an award, and the other was a tag. I mean, they're practically the same except this has WAY TOO MANY NOMINATORS! Well, I guess it would be nominees. Anyhow, I won't be doing that many.
I can't think of anyone! I mean, everyone I nominated for the last tag. If you want to do this, just comment down below. Here are the facts.
Haha, seven things you probably didn't know about me!
Well, you might have known I was American if you looked at my previous posts. You also might have known I like hamburgers and I'm tall. Those are things I refer to a lot.
All right, well, that's over. Did you enjoy it? Nope? Thought so.
Guys, it's almost Christmas ! *Gasp* Are y'all ready?
Hehe! I know! So close to Christmas!!! Well, I'm glad you liked my story. I had fun writing that "nonsense" that in the end just makes the reader laugh and shake their head.
Curious…why do you like R. E. Lee? I really like him too but I'm wondering what your thoughts are. Can't wait for CRW!
Well, this is a bit of a touchy subject. General Lee was one of the best military strategist of that time and perhaps of American history. Even his enemies knew it! But without Jackson, Lee would never would have accomplished what he did, since Jackson had much more of a drive and less gentlemenish-ness.
Lee also was an amazing Christian.


Achieving Fellowship in the Academy of General Dentistry (FAGD) is one of the few added distinctions a general dentist can achieve. The Academy of General Dentistry (AGD) is the only professional association exclusively serving the interests and needs of general dentists. To earn Fellowship in the AGD, dentists must take more than 500 hours of education courses in various disciplines and pass a rigorous exam. The award is presented to general dentists in a formal ceremony. Dr.DiSano has been working towards this distinction for several years and is currently out of town to take his examination. Dr.DiSano has always believed in providing superior care and working towards this Fellowship has ensured that he is continuing to provide his patients with the best and most cutting-edge care. This unique distinction will allow him be included as one of the mere 7% of general dentists achieving this level of proficiency. This is a huge honor that Dr.DiSano has been determined to achieve and we are all so proud of him for this goal! Congratulations Dr.DiSano!


Controversial gospel singer Ringtone has confessed that he is fasting and praying hard to buy a 2015 Range Rover to match up to Jaguar. Ringtone revealed that the 'Mwaka Huu' hitmaker recently rubbed it on his face by blocking his car.
According to Ringtone, singer Jaguar has been making fun of him and telling him to up his game. Here is what Ringtone shared on his page.
"Jaguar recently blocked my car while reversing so that I could see that he was doing better than me. I am praying to God to give me a 2015 Range Rover Sport or Vogue so that Jaguar can stop harassing me," said Ringtone.
We are following closely on his fasting and prayer, hope this gets him a Range rover.


text:
Weathermen
(thing) by pingouin Sat Nov 13 1999 at 9:24:10
Originally called "Weatherman", after Bob Dylan's You don't need a weatherman to know which way the wind blows line, it was changed shortly thereafter to the non-sexist WU. They were an offshoot of an offshoot of Students for a Democratic Society, a leading antiwar, antiestablishment 60's organization; the WU was part of the faction that wanted to "Bring The War Home" - they eventually did just that, via some terrorist acts in the US.
(person) by transform Tue Jul 25 2000 at 8:17:23
A radical Leninist-Marxist Communist group in America that was an offshoot of the anti-war effort in the '60s. They began by participating in non-violent anti-war protests, such as the 1969 Love-In and the sit-ins at Berkeley, Columbia, and many other universities. They were mostly upper-middle class college kids, but through the anti-war movement, as well as the opposition to it, they became progressively more radical.
Identifying themselves as Leninist-Marxist, the Weathermen got their name from a Bob Dylan song, where a line states that "You don't need a weatherman to know which way the wind's blowing." The Weathermen were based out of Greenwich Villiage. When their townhouse (owned by one of the member's capitalist parents) accidentally exploded during one of the many Columbia protests in 1969, the members went underground, many fleeing to Canada.
In 1970, the Weathermen published their manifesto, purporting two main goals that any Leninist-Marxist of good conscience living in America (the bastion of capitalism) would be striving for to ensure succes of the movement.
The first of these was to support the burgeoning Black Power movement (even and especially the more violent of these actions). This was because the Weathermen, much like many other communist or socialist groups of the '60s and '70s, recognized that the workers were not the most likely place to look for revolution. They recognized that the only group that was both large enough in numbers to be significant and that had been oppressed so much and so systematically that they had nothing to lose would be the African-American community. Therefore, supporting Black Power movements would encourage African-Americans to recognize and get pissed off about their subjugation, while also helping them organize.
The other action that any "self-respecting" Communist would take is to use any measures necessary to ensure the United States' losing the Vietnam War. The Weathermen also recognized that helping Communism spread in places such as Vietnam was beneficial toward supporting a global Communist influence.
The Weathermen were not, at base, a violent group of dissenters. They were clearly dissenting with the popular opinion, but violence was something that was utilized only occasionally and (usually) somewhat discretely.
The Weathermen disappeared for most of the '70s and '80s. Starting in the mid-1990s, former members began to emerge on the national and international scenes, finally feeling that they could be safe.
(thing) by narzos Sat Mar 03 2001 at 4:01:00
For all of the hullabaloo they caused at the time, and the historical attention they've recieved retrospectively, the only thing the WU actually managed to blow up was a townhouse in the East Village and a few of themselves. They never numbered more than a few hundred at most, and were long on planning and rhetoric and short on actual action.
The WU saw themselves as the beginning of an era - the vanguard of a radical guerilla war that would deliver America from the hands of Nixon and the Establishment, by any means neccessary, as the saying went. In reality, they marked an end; the disintegration of the SDS and the '60s style of student activism in general from a combination of their own radicalism, bitter factionalization, and near total infiltration by informants and provocateurs from the FBI's COINTELPRO.
Despite the fact that the WU was formed in the aftermath of the bitter disillusionment of the 1968 Democratic Convention and Nixon's ascencion to the presidency, they were the exemplars of a different kind of naïvete, the idea that you could change everything just by blowing stuff up.
Us members of the Fight Club generation would do well to look back on the mistakes of a group that actually tried to bring the whole motherfucker down, albeit in a sort of drugged-out Chairman Mao-worshipping way. Revolution ain't quite that easy.
Weather Underground Students for a Democratic Society U.K. Kiddie Terrorists A Portrait of the Artist as a Young Man
Negativland United States Military Bugle Calls Daughters of the American Revolution Kathy Boudin
You don't need a weather man to know which way the wind blows Black Power yippie Howard Zinn
The Weatherman Illinois July 7, 2005 Weather bug
DET City of Souls II HTML attributes Seven Years' War
The U.S. Military Campaign in Afghanistan USS Liberty Strikeforce: Morituri Peace in our time
Mouse Wars
For a lawyer she was surprisingly like a child. Sometimes.
Translating Poetry
Some thoughts on weaving, and the future
Why time appears to speed up with age

redpajama_set_name: RedPajamaCommonCrawl


"A big part of our team is gone. I woke up today and it's almost that you can't believe it, so many years playing together and going through so many things, it's just a different team. It's a new time that starts, we have to make the most of it. A lot of guys here are here for the first time and we will do whatever we can to support the new guys and try to win games."
"I don't look further than this season. Whatever happens this summer, I don't know the plans. A big part of the team and good friends are gone. As a competitor when you know things can happen this way you have to set your mind the right way and it's been a little challenging for me the last couple of weeks but now it's done."
As a twin, he was inspired by watching the Sedins dominate in Sweden.
On Alain Vigneault, "going from Torts to AV was like two different animals for sure. AV is very calm and I learned a lot, a lot from Torts, a lot from AV, the way they approach the game and teach the game. This year it's been a bit challenging but you learn a lot from that as well."
"I've never experienced anything like it. Ever since I was really young it was all about going for it to win and obviously when we knew we weren't going to add to get better now, that we are looking further it's a mindset that I had to work at a little bit for sure. It's new but I totally understand where we are and what needs to be done and it's important how we manage these 19 games for this group and the organization moving forward. It feels important that we dig deep and try to finish strong and then see where we are at."
On Namestnikov, "very skilled. A guy like that can open up the game with how he sees the game, it's always great to have skilled guys on your team."
He said that he looks forward to getting to know Namestnikov and seeing him in action.
On Sunday, Lundqvist was asked by John Giannone why he wanted to stay with the Rangers and said, "I love this franchise and everything they do for the players, everything they have given me for almost 13 years. I can't see myself anywhere else, I really can't. I hope this is something that I will learn from and the rest of us can learn from what we are going through and then I hope we will be very competitive real soon."
Lundqvist said earlier in the month that he wanted to stay with the Rangers.
Adam Rotter: This is the first time in Lundqvist's career where the Rangers have really looked at the future over the present. They made move after move, year after year, to build a team around Lundqvist that could compete for the Stanley Cup. They tried, they came close and now they are starting over. It's going to be tough on him but hopefully the Rangers can compete for a playoff spot and turn things around quickly.


text:
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BxDolVoteStars.prototype = Object.create(BxDolVote.prototype);
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BxDolVoteStars.prototype._getSlider = function(oElement, sParent) {
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BxDolVoteStars.prototype._getStarWidthDo = function(oElement)
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BxDolVoteStars.prototype._getStarWidthLegend = function(oElement)
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/** @} */


Are your nutrients getting to their destination? Many supplements contain multiple ingredients that are aimed to target certain health benefits like bone health, daily vitamin intake, mental focus, increased energy. Supplement manufacturers choose the right ingredients based on the benefit but sometimes delivering those ingredients to the right place in the body and ensuring they are absorbed can be challenging. That's where ABITEC comes in! ABITEC's products enhance solubility & promote emulsification of active nutraceutical ingredients (ANIs), leading to greater bioavailability. We even have a system for ensuring we SEND nutrients for absorption.
These product families can be used alone as a neat solvent or together in the formulation of self-emulsifying systems to ensure your nutrients reach their destination and are properly absorbed by the body. In addition, a SENDS formulation can reduce the amount of ANI necessary, and thereby reduces the dosing cost of the ANI in the supplement.
Captex medium-chain esters are preferred lipophilic vehicles and solvents, used alone or in combination with other excipients, in the development of solution, suspension, emulsion and microemulsion formulations for various delivery systems.
This line of highly-functional, highly reproducible medium and long chain monoglycerides can be used alone as a primary solubilizer or in conjunction, as an emulsifier, with other ABITEC ingredients.
Acconon excipients are well-characterized mixtures of polyoxyethylene mono- and diglycerides, fatty acids or fatty alcohols. They are used to improve the bioavailability of poorly water soluble drugs by direct solubilization or by acting as a stabilizing surfactant in active carrying emulsions.
*Developmental, for nutritional/food application in US only.
CAPMUL®, CAPTEX®, CAPROL®, ACCONON®, and STEROTEX® are registered trademarks of ABITEC Corporation. All information and statements given in this brochure are believed to be accurate at the time of publication. However, neither ABITEC Corporation nor any of their affiliates make any representations or warranty with respect thereto, including, but not limited to, any results obtained in the processing of the products by customers or any third party. All information and statements are intended for persons having the required skill and know-how and do not relieve the customer or user from verifying the suitability of information and statements given for a specific purpose prior to use of the products. It is entirely the obligation of the customer or user to comply with applicable laws and regulations, and also with all patent or other intellectual property rights of third parties. ABITEC CORPORATION EXPRESSELY DISCLAIMS ANY REPRESENTATIONS OR WARRANTIES OF ANY KIND, WHETHER EXPRESSED OR IMPLIED, AS TO THE ACCURACY, CURRENCY, COMPLETENESS AND/OR THE MERCHANTABILITY OR FITNESS OF A PARTICULAR PURPOSE OF ANY INFORMATION CONTAINED IN THIS BROCHURE AND/OR PRODUCT DESCRIBED OR PROMOTED IN THIS BROCHURE, INCLUDING WARRATNTIES WITH RESPECT TO INFRINGEMENT OF ANY PATENT, COPYRIGHT, OR OTHER RIGHTS OF A THIRD PARTY. We reserve the right to change product specification and it specified properties of the products without prior notice.