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Napoleonic Wargame Club
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NWC Future vision
Moderator: NWC Moderators
John Corbin
Post subject: NWC Future vision
Hello Members of the NWC.
We are approaching the 20th Anniversary of the Napoleonic Wargaming Club, and I wanted to take this opportunity to get everyone's help to create a vision for the club moving forward.
In 20 years, literally hundreds of Napoleonic enthusiasts have joined the club, played games, discussed the games, discussed the period, put on historical persona's, played in tournaments, trained new players, and done administrative work to keep the club going.
We are hoping you will join myself and John Corbin, Commander of the French Army, Andy Moss, Commander of the Armies of the Coalition, and others who help administer the club, in having an open discussion along the following lines:
1. What do you like about the club?
2. Why do you play games here?
3. Do you use the forums? If so, which ones and why? If not, why not?
4. What are the things we offer that cannot be found elsewhere on the web or in your home town?
5. What do you like about the games we play?
6. What needs improvement in the club?
7. What can you do to contribute to the club moving forward? Screen new players (we get spammed fairly often)? Help train new players? Handle game forms (not very time consuming)? Design tournament scenarios? Help out with tournaments?
8. What would you like to see in the future? More historical discussion? More tournaments? More team games for advanced training?
Thanks for letting us know what you think, and lets get this ball rolling.
Monsieur le Maréchal John Corbin
GrandeDuc de Piave et Comte de Beauvais
Andy Moss
Post subject: Re: NWC Future vision
From the DoR records, we have played 82 games completed in 2017 so far. These were played by 55 members.
Christian Hecht
Location: Bouches-de-l'Elbe
Its dedication to the Napoleonic Wars and that the same can be found in its membership, looking at club webpages and things like the DOR one can see that members put their heart into this club, and this dedication makes it a more than worthy endeavor to join.
Well again the dedication is it that brings me here, it's doubtful that I find any worthy opponents in any other place with my ambitious way of playing the games.
Sure, and beyond the Rhine Tavern & Pierre's Tavern I use those that I need, for example the feedback section, others are not used by me like the marketplace, not because I find them useless but because I just don't have anything that fits into that section.
Again the dedication is it, on the topic of Napoleonic Wars from a wargamer perspective there is no better place to go.
But it's also the modeling of the different sides from things like ranks & units under the command of the members to things like medals, titles or other recognitions for being an active contributing member that aren't found any where on the web not to speak of my home town.
Again dedication comes up, most other game series concentrate take the easy approach and provide a more than short experience that is forgotten as fast as one has played them through, they just seem to be things to make money with.
In our games, mainly the HPS/JTS series, you can see the dedication in every aspect, covering whole campaigns, a huge amount of scenarios, beautiful unit art, etc. and one can be sure that he is usually not wasting his time playing these games, besides being enjoyable one can usual learn something out of these games regarding history playing certain battles or campaigns can bring one much more understanding of warfare than many pages of dry text.
I think seeing how some things are done at the sister club ACWGC gives several ideas for improvement:
- Utilize the armies structure to split the workload out to all CO positions down to division CO, besides relieving the leaders it will also build the "next generation" of corps or army COs.
- Do regular muster(quarterly) conducted by the command positions of corps/division to keep contact with the members but also to sort out inactive members quicker.
- Introduce achievements similar to ACWGC, for the started some simple achievements like
A. playing all historical scenarios of a title
B. playing all scenarios of a title
C. playing a campaign of a title
D. playing all campaign of a title
could be introduced.
- Make training mandatory again and form a list of players that can act as trainers and walk members through the first games with special emphasis on the optional rules.
- Award Conduct Points & Administration Points like they are used in the ACWGC.
Personally I think my dedication in polishing the HPS/JTS series is an indirect contribute to the club. Nut on a low level command positions I might also be able to conduction certain things like musters if not too time consuming.
More historical discussion for sure, but for that to arise members should not just play away a scenario but really try to improve their knowledge about it after playing it, today there are so many sources online that can be utilized that it is not a question of money. One can see how few do it by the negligence of the feedback section.
Général Christian Hecht
Commandant en Chef de la Grande Armée
Really helpful reply. Thanks for your input Christian.
My 2 cents worth
- The people are what makes this club what it is.
- The historical discussions. As someone who loves history, I really enjoy talking about
this period.
- Again the historical aspect of it all.
- Communications and lets face it, we are all over the globe in terms of membership.
- Historical discussions, games, friendships. My home town is not known for a large
Napoleonic following.
More people to take an active role in running it. 99% of the work is done by about 5
persons. I can assure you that the admin work was greatly reduced when the DoR came on line. I still cringe when I think about doing all the French records by hand on a spreadsheet and sending dozens of emails.
1 - If you have web skills, people are needed to help with web pages
2 - If you some graphic skills, signature graphics would be nice
3 - Tournaments are a lot of fun but require effort and time. Maybe some of you have
scenario design skills?
This club has changed greatly over the years that I have been here. Great people have come and gone. The role play aspect is all but gone. We will never recapture those days from long ago but we can still be a great club.....
Bill Peters
Scott's corny jokes. Keeps me coming back for more Nap gaming! If Scott were to leave I would be on the next train heading out to find him! ROFL
Well I helped start the club. Having tried other clubs I think that this is the best on the web.
I use the forums more than most. I feel that communication on the forum is helpful. Some may not like forums and that is their call but I feel that it helps us get to know one another. Also we should be having more historical discussion. Replies should be civil and not get heated as they did in the past. I miss the historical topics.
We have a unit we command and an army structure that we fall under. While not so much a roleplaying club as it was in the past we still have some national identity with the army.
I played the BG series and continued on with the JTS series because the GUI is easy to use. I got tired of learning a new GUI all the time back in the 90s when I played other computer games. JTS GUI is simple and its BRIGHT - its not murky like a lot of other games. Also its in a WINDOW! Most games use a non-windowed process. You have to use the Tab key to switch around. Also sucks up a lot of system resources. JTS games do not.
I love the graphics of other games but they are often buggy - and their "web-shelf" life is nothing like the JTS games. I have lost track of the other Nap games that have come and gone in the 20 years I have been playing the JTS Nap games (going back to Talonsoft BG series).
I would love to play a "Empires in Arms" level game but so far none of them seem to work for a club environment. EiA would be a blast to play using the games to resolve the battles. I mean we almost have all of Europe mapped by now
Unless I am incorrect I see that a very small amount of people are actually making things happen here. I would like to see more people get involved but am realistic to know that the world economy is hurting and that people have to work longer hours to make what they need in life. Thus I know that I will not be asking for improvements in the club unless we get a nice group of new admin people to make it happen. Scott Ludwig already has a "Potty Training" medal for us guys in the Prussian army. What other medal do we really need? The list of medals he has to hand out are incredible. I am just saying that more participation in the club admin process should happen before I ask you guys to do more for us.
I wish I could help out. Game design work and club admin time never mix well for me. I would say this: if you need a scenario for a tournament let me know. I usually can put together a meeting engagement or set piece battle situation as needed. Just give me advance warning.
Yup, more historical discussion. Less arguing over our opinions and more on just providing information. A uniform image and discussion about the unit would be nice. There was a British regiment that was formed of men from Sicily that fought in the Peninsular War. They were not part of Wellington's army - served with other formations. That kind of thing. Post their uniform and then provide some information on them.
Short articles on battles. Rekindle the newsletter eventually. Folks liked the newsletter in the past. Articles on how to handle forces in the game would be nice.
Bill Peters - Prussian civilian observer
Scenario Designer for John Tiller Software "Napoleonic Battles" and "Panzer Campigns" series games
Ernie Sands
GREAT responses from all. Keep them coming as all input is welcome and very helpful.
President, Colonial Campaigns Club
Paul Synnott
John Corbin wrote:
I have a bit of HTML experience, although I'm by no means an expert. I'd be happy to help out if I can. What kind of scenarios are you interested in?
Mike Friedman
This won't be a popular opinion with everyone, but I know there are others here that think the same thing. At the least, it's a discussion worth having.
I think it might be time to do away with the armies or to drastically restructure them and provide some kind of meaning to belonging to an army.
There was a time when the club was a lot more active and there were more members that enjoyed and participated in the role-playing aspect of being a member of a specific unit and army. Although that never held my interest, I can freely admit that the army setup added something unique to this club.
Today, I think the current army structure just adds extra work to the members that are gracious enough to volunteer their time in keeping the club going and potentially just looks confusing to people who are thinking about joining the club. I understand the idea behind the "associate members" addition, but I think that just muddied the waters even more.
I would not be opposed to getting rid of the armies and having a straight ladder structure.
If not that, then just have two sides without all the army units and cut down on all the promotions, medals, etc.
If you are going to keep the armies or restructure them, I think you really need to put them to use. Right now, belonging to one side or the other does not really mean anything.
One thing that could be done to make the armies have some sort of meaning is to utilize the games to have some sort of persistent war going on. This would take some thought and work to initially organize, but probably would not be all that hard to maintain afterward.
So you pick some theatre of war.... say it starts with Prussia and Austria. Players from each army can play one another in any of the titles from Eckmuhl, Wagram, and Jena-Auerstedt. Play as many games as you want, whatever scenarios you want. Or there could be a set batch of scenarios you have to choose from. Give a time frame such as 6 months.
If the Allies win more games than the French, we use the Leipzig and Bautzen games next followed by the Campaign 1814 title. If the French win, we move into Russia. If the Allies win in France or the French win in Russia, that side wins the war.
This is just a really simple outline. Someone could think of a more complex setup and flow than this.
You could have a persistent war in this way that lasts 18-24 months. At the end of that, start over and do it again.
It makes what side you are on matter and might generate some interest to bring in new members.
Outside of doing something like that, I think it is time to just wipe away the armies and greatly simplify things.
If we remove the armies we do not differ anymore from those clubs that are already on the web. The club wouldn't gain anything from it but would start to dwindle.
The meaning of belonging to an army is in the huge historical background that one can find in it, be it the side(French/Allies), the Army, the corps, the division or the unit itself. If there isn't something that finds your affection in all of this one must wonder what interest one could have in the Napoleonic Wars at all.
Activity and the lack of role-playing isn't alone a problem of the NWC, I see this decline in other clubs or MMOs too. That is the real life that got a lot harder for most of us in the past 10-15 years and the people just don't have the time for doing their hobbies like the once did them.
I'm also not sure that the problem with the structure is, basically we find this in any of the HPS/JTS game and if one can't wrap his head around an OOB he is likely not able to play these games at all.
I neither see a benefit in a straight ladder club, nor in removing all units and with them all the rich background. Same counts for medals, promotions, etc. as all this is making the club interesting and adds flavor to it.
Giving a meaning to an army is a nice idea, but I do not see the need to dumb all we have just to enable some kind of community warfare, especially if the backbone of the club is still only the HPS/JTS series as the other games are almost not played. And even in the HPS/JTS series campaigns are seldom played, so retooling the club to do community warfare is the way to go as that will suit even fewer people.
If one wants to fight big wars he should better consider different games like "Wars of Napoleon" or doing boardgames over VASSAL. Adding theses VASSAL games to the club would surely yield more benefit.
Christian Hecht wrote:
I fully understand the OOB. That's not the problem.
My point was that right now I could switch units within an army or switch sides completely, and I highly doubt my experience as a member of the club would be any different. The army structure is not really being used in any meaningful way, so is there a point to keeping it?
My comment was just to suggest that maybe a discussion should happen about restructuring things to simplify the club and encourage growth again. Very few new members are coming in. The forum is all but dead except for a handful of posters, which probably is not helping to attract new members either.
If the current trends continue, will there be much of anyone left in the club in another 10 years? I'm guessing the club leadership is concerned about that exact thing, which is why this thread was started in the first place.
Mike - I assume you have been in these clubs for sometime but here is my two cents:
1. Ladder club wont work with most of us. We already have The Blitz for that. Andy Moss, myself, others are already in that club. We dont need another ladder club.
2. What you are considering for an "ongoing war" is not a bad idea. That part I like. I dont like giving up the army concept.
3. Medals - someone mentioned more medals.... I am for more participation by members for things like directing tournaments (which John Corbin has had to do ...), helping with training, mentoring players AFTER training, that kind of thing.
The lovely artwork of the site should be enough of a draw. The main thing comes when the member joins. What happens next? Does someone stay in touch with them? Is training available after they finish their initial training game.
I have helped more than one player in the club learn more about the system after their training game. Taught them about the Disorder recovery process through the leadership test. Defensive setups. That kind of thing.
But as has been pointed out many people are working long hours these days and the ability to participate is not always there.
My admin days are over as I do game design work and get in the odd game here and there. Others have family commitments.
Getting more to participate is the key. The more in admin helping to add in features the better.
Here is the problem with most ladder clubs too .. the guy that has been in the club the longest is harder to "de-throne" by a new comer that is actually a better player. The older member has racked up a lot of game points but the new member is better. That is where the old Avalon Hill rating system would be good. The players are weighed over a given period and the ladder adjusts. Thus its not as much on how many games you complete but over a 6 month period how well the players have performed during that time period.
Its possible to have something like that in this club without sacrificing the army format.
The CCC has bounties. Each leader captured is a bounty and there is a bounty form that the members turn in. Each month there are Bounty points handed out. I never got into that but there are those who love it. Its still going on in the CCC too.
I think guys like Ernie and Scott (and others) that are leaders in all three of the clubs may have some good ideas too. They have perspective of what works and what doesn't.
One thing that is nice to see .. all three clubs seem to have gotten away from any form of conflict within the ranks. That is really nice to see.
I wish more people would chat on the forum too like in the old days. It seems that gone are the days when folks poked fun at Colin "The Peacock" Knox and so on. The banter on the forum is what made the forum fun along with good historical comment.
End of my 2 cents. ...
Mark Hornsby
Location: Co Durham, England
I would like to add to this discussion if I may.
I agree the army structure needs to stay it's what makes this club what it is.
There has and continues to be a lot of restructuring going on to make the armies better, their webpages exciting, colourful and inviting. New medals and awards. In LGA a new Guard Corp. Tournaments have started and I dare say will continue.
What I think the club needs to look at is the expansion into other aspects of the hobby. Napoleonic wargaming is the second biggest period after Ancients, it even beats WW2. There are hundreds of wargames clubs throughout the world playing everything from boardgames to table top wargames, almost a quarter of them are in isolated areas and it might be the only club for hundreds of miles but on top of that how many people don't have that access to a club. In this day and age we can play a computer game over the internet why not a boardgame or a table top wargame. We pay out 40 dollars for a computer game yet 40 dollars gets a sizeable army in 2mm, 3mm, and 6mm which could refight most battles. Boardgames are the same.
I have a wealth of information, I have over 10,000 uniform plates plus more I can get off the net. I have over 500 battlefield and campaign maps. I have over 900 various orders of battle as well as army structure. I have a book now long out of print detailing every country, state, duchy, etc. that took part in the Napoleonic Wars with their structure, from 1805 to 1815. There are loads of information on the internet but most people don't know where to look. Why not create a resource or library so this information could be tapped into by members and advertise it
We need to put ourselves out there and I know this is something Scott has been doing and I will say the LGA is changing to accommodate this. John can you contact me, I'd like to discuss something with you.
This club is by no means stagnant or dying, it is a wonderful place and I am truly humbled to have met the many people on here, no matter what side they choose to join. (Obviously LGA, best) but this is a growing hobby and I think there is room in the club for all types whether you want to refight Borodino on a computer or traverse the vineyards of Italy on a table top wargame or refight the entire peninsula war on a boardgame or just get information for your model diorama or research into a battle.
I understand people are needed to help run things but by looking at each system we use we can use program and web design to take this from us. Make life easier.
When Mark mentions 500 maps it already makes me drool, I'm into maps and that so much that I downloaded a truck load of daily high quality ww2 OKW maps for which I needed several 50GB blurays to store them.
Forming our own library would be interesting but makes me wonder what our server can handle regarding traffic volume and storage, some things like maps in high quality would need a lot storage and cause a lot traffic, all that has to be paid for.
Still if we would form such a library, one that encompasses everything from uniforms over maps to game resources we would surely draw attention way beyond pure gaming aspects onto our club.
This is where we have to weigh things up. Do we concentrate purely on the games or do we branch out into other aspects of the hobby and period. Look at the pros and cons if you like. Personally I think that at least a logistical exercise into what would be involved such as cost, server capacity and also who updates/run things. But I think everything needs to be looked at. Christian, a little unsure but would more members coming into the club for the resources be good or bad?
Jump to: Select a forum ------------------ The Napoleonic Wargame Club Board Rhine Tavern Opponent Finder Feedback Section Musket and Pike - The Seven Years War (JTS) Napoleonic Battles - Republican Bayonets on the Rhine (JTS) Napoleonic Battles - Campaign Marengo (JTS) Napoleonic Battles - Campaign Austerlitz (HPS / JTS) Napoleonic Battles - Campaign Jena-Auerstedt (HPS / JTS) Napoleonic Battles - Campaign Eylau-Friedland (JTS) Napoleonic Battles - Bonaparte's Peninsular War (JTS) Napoleonic Battles - Wellington's Peninsular Campaign (JTS) Napoleonic Battles - Campaign Eckmuhl (HPS / JTS) Napoleonic Battles - Campaign Wagram (HPS / JTS) Napoleonic Battles - Napoleon's Russian Campaign (HPS / JTS) Napoleonic Battles - Campaign Bautzen (JTS) Napoleonic Battles - Campaign Leipzig (JTS) Napoleonic Battles - Campaign 1814 (JTS) Napoleonic Battles - Campaign Waterloo (HPS / JTS) Rise of Prussia (Gold & Original) (AGEOD) Napoleon's Campaigns (AGEOD) Wars of Napoleon (AGEOD) Les Grognards (HistWar) Napoleon (HistWar) Commander: Napoleon at War (Matrix / Slitherine) Crown of Glory: Emperor's Edition (Matrix) Battleground Napoleon in Russia (Talonsoft) Battleground Prelude to Waterloo (Talonsoft) Battleground Waterloo (Talonsoft) Battleground Napoleonic Wars (Matrix) Napoleon's Marketplace The Reading Room


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The Hungry Five is the collective name given to five Green Bay, Wisconsin area businessmen who were instrumental in keeping the Green Bay Packers franchise in operation during its early years. Together, they raised funds, incorporated the team as a non-profit corporation, sold stock, established the Green Bay Packers Board of Directors and otherwise promoted the franchise.
The Hungry Five consisted of Curly Lambeau, Andrew B. Turnbull, attorney Gerald Francis Clifford, Dr. W. Webber Kelly and Leland H. Joannes. Turnbull was the Packers' first president and publisher of the Green Bay Press-Gazette. Joannes was the president for 17 years, helping guide the Packers through the Great Depression, near bankruptcy and a second stock sale. Kelly served one year as president, and also as team physician and as a board member. Clifford handled the team's legal affairs for 28 years. All have been inducted into the Green Bay Packers Hall of Fame.
Despite their years of service, only coach/player Curly Lambeau was ever paid a salary. They were christened "The Hungry Five" by Milwaukee Journal sportswriter Oliver E. Kuechle because they always seemed to have their hands out for money, since the franchise was often in financial trouble.
Green Bay Packers - Stock & Financial History (via the Wayback Machine)
Resources Edit
Names, Larry D (1987). The History of the Green Bay Packers: The Lambeau years, part one, Wautoma, Wisconsin: Angel Press.
Ward, Arch (1946). The Green Bay Packers; A story of professional football, New York: G.P. Putnam's Sons.
This page uses content from Wikipedia. The original article was at Hungry Five.
The list of authors can be seen in the page history. As with American Football Database, the text of Wikipedia is available under the GNU Free Documentation License.
Retrieved from "https://americanfootballdatabase.fandom.com/wiki/Hungry_Five?oldid=33459"


This is my last post in the series; Making Word Problems More Engaging.
Creating analogies for students to understand addition and subtraction is important. Whether you use Trevon, Bobby, Jada, and Maya, or come up with your own characters is not important. What is important is giving students a complete conceptual understanding of addition and subtraction.
The last situation we need to discuss is Comparison. Kids know how to compare. We make comparisons very naturally and begin doing so at a young age. (You can read more about this in my post on Teaching Addition and Subtraction Part Three.) For now it is important for students to see different ways to look at the Comparison situation.
The comparison situation isn't taught in the Common Core Standards until 1st grade (1.OA.A), but using this situation is a great way to challenge Kindergarteners. Remember, seeing the third quantity, "the difference," takes time, but seeing the difference is critical for students' understanding and ability to communicate about the comparison situation.
You may want to pull out the work mat for Comparing Numbers Phase three and have students use it to hold the objects for the word problems below. It will trigger students' past experiences with comparisons and help them make connections.
Here are the four scenes for Comparison. I have used color to distinguish sets of pencils and flowers. I just printed them on two different colors of card stock.
Want to challenge your students? Give your students numbers like 1, 4, and 5, then ask them to put them in the correct blanks to make the stories true. Most students will use a guess and check method, but it would be a different way to use the word problems and make the students think about what each blank represents, either the 1st number, the 2nd number, or the difference.
In this series I wanted to give you some tools to help engage students in word problems and understand addition and subtraction. Remember, good stories engage us. I'm sure there are a few very imaginative students in every class; harness their imaginations for math! They won't know what has hit them because chances are they probably had math stereotyped as just numbers.
What is your favorite math story? Where do you see Comparison Word Problems in the real world?
Read the entire Making Word Problems More Engaging series here.


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When is the cheapest time to fly from Kaua'i to Ontario (FUS - ONT)?
When flying from Kaua'i to Ontario, the time of day you decide to fly out makes little to no difference towards the overall price you'll pay on tickets.
Cheap flights from Kaua'i to Ontario in January, February 2022
The best prices found for Kaua'i to ONT flights for January, February
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Useful info, stats and facts about Kaua'i to Ontario flights.
What airport do you fly into for flights to Ontario from Kaua'i?
Most people fly into Ontario (ONT) if they book a flight to Ontario from Kaua'i. Ontario is conveniently located just 3.1 mi from Ontario's city center.
Which airlines flying from Kaua'i to Ontario have flexible cancellations due to COVID-19?
United Airlines and American Airlines are some of the carriers that may have flexible cancellation policies. You can use our site to filter for other airlines that may also have this kind of flexibility.
Can I find flights from Kaua'i to Ontario for under $300 on Cheapflights?
Yes, there are multiple flights from Kaua'i to Ontario for under $300. The cheapest flight booked recently is on Multiple Airlines for just $229, but on average you can expect to pay $319.
Are there last-minute flights available from Kaua'i to Ontario for under $400?
There are currently 17+ open flights from Kaua'i to Ontario within the next 7 days for less than $400.
What are the cheapest airlines to fly from Kaua'i to Ontario one-way?
To fly one-way, consider booking your trip with Hawaiian Airlines, which is currently one of the cheapest options available, starting at $110. United Airlines flights start at $115 while deals on Delta start at $134 one-way.
What are the cheapest flights from Kaua'i to Ontario?
While on average a flight from Kaua'i to Ontario is generally $279, our data shows the cheapest flight currently is $174. When looking at the most popular route, (Lihue - Ontario), you can expect to pay $258 for that flight.
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Can I fly to Ontario from Kaua'i right now?
Information is based on travel restrictions for travel to Ontario within the United States
Most visitors from Kaua'i need to provide a negative COVID-19 test result and/or quarantine to enter Ontario.
Visitors from Kaua'i must present a negative RT-PCR (NAAT) or Antigen (quick-test) test taken 24 hours before departing to Ontario.
Visitors from Kaua'i are not required to quarantine after entering Ontario.
Can I fly back to Kaua'i from Ontario?
Returning to Kaua'i from Ontario
Visitors from Ontario must present a negative RT-PCR (NAAT) or Antigen (quick-test) test taken 24 hours before departing to Kaua'i.
Visitors from Ontario are not required to quarantine after entering Kaua'i.
Alternative routes for Kaua'i to Ontario
Honolulu to San Josefrom $118 pp
Hilo to Sacramentofrom $129 pp
Kahului to San Josefrom $136 pp
Honolulu to San Diegofrom $143 pp
Honolulu to Sacramentofrom $144 pp
Hilo to San Franciscofrom $152 pp
Departure points for flights from Kaua'i to Ontario
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Flights from Lihue to Ontariofrom $372 pp
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While visiting the National Museum of American History (NMAH) you might find yourself in some of the newly opened exhibits in 3 West and as the museum fatigue sets in, you find a couch to take a break on. While you're sitting, you look across the room at the flat screen televisions lining the wall. As you watch them, you might become confused as to why a museum is showing a video of a Minecraft version of the famous "Oregon Trail" video game. Next on the screen is a dystopain adaption of Washington, D.C. (Fall Out 3), then a detective walking the streets of a post-World War II Los Angeles (L.A. Noire), then a hooded figure wandering the streets of New York City during the Revolutionary War (Assassin's Creed III). The point is- you might not have expected to see video game footage down the hall from the Ruby Slippers.
While I sat there to see what other games were included, I also took the time to observe visitor reactions towards the display. For some, they excitedly pointed out to their group that they played the games shown, others were understandably confused, and in the case of an older married couple sitting next to me- while they never played L.A. Noire, they pointed at a theater being shown in the game that they actually visited.
Next to the televisions is a touch screen tablet that gives more background about this display and each video game being shown.
So- why is this important? Why should video games be given attention like this by national museums, or emerging public historians like myself? In our discussion about Schmidt's examination of the historical accuracy of language used in Downton Abbey, some in our class brought up the importance of examining the presentation of history in popular culture. This doesn't mean as historians we're obligated to pick apart every episode of a show or a cutscene in a video game to point out its inaccuracies. Instead, seeing digital mediums like video games as tools for historical learning can lead us to important opportunities when engaging with the public.
Minecraft: Education Edition offers teachers pre-made, educational maps that they can use as interactive learning activities in class, like the Oregon Trail map seen above.
Video games are not entirely accurate to the period they are depicting; however historians have been known to work with developers in creating this content. For example, Assassin's Creed III employed the help of professional historians in the recreation of Revolutionary America. Whether they are completely accurate or not, video games are popular, and some of the most successful games in recent years have been games with historical themes. This is important to understand as historians, especially public historians, because a lot of people are constructing their knowledge about history by playing these games (or engaging with other forms of pop culture).
The goal of this project, then, would be to 1.) examine how the public engages with historical video games; 2.) how historians participate in the development of such games; and 3.) discover how museums or other institutions, groups, organizations can use these resources in their interpretation of history.
Great topic! I really like how you took us from the starting point for the exhibit and then stepped out to the broader issues around it. My primary suggestion on this is that if you choose to run with this as a project it would be best to try and anchor the work you do in the exhibit itself. That is, you could reach out to and talk to the curators about the ideas behind the exhibit, you could then see if you could get permission to talk with/interview some of the visitors exploring the exhibit, and then lastly you could go ahead and do your own interpretive analysis of how the impressions of visitors connect with the intentions of curators and your own interpretations of the games. That would give you a very concrete and specific set of materials to work with.
If you do want to do something different, I think your main challenge is that you likely need to zero this in a lot more than it is now. There is a growing body of research on history in video games and most of that work advances by focusing on a specific game or specific set of games in a particular context. So you could do something on public memory and The Oregon Trail, or on how history functions in Carmen Sandiego, etc. But it would likely work best if you find a way to zoom in on a few titles or contexts.


text:
This article was published on April 30, 2014
Foxconn focuses on social with deal to invest up to $9.6m in microblogging service Mig33
Jon Russell
Jon Russell was Asia Editor for The Next Web from 2011 to 2014. Originally from the UK, he lives in Bangkok, Thailand. You can find him on T (show all) Jon Russell was Asia Editor for The Next Web from 2011 to 2014. Originally from the UK, he lives in Bangkok, Thailand. You can find him on Twitter, Angel List, LinkedIn.
Foxconn is upping its focus on social media after it announced plans to invest up to $9.6 million in mobile social network Mig33, via its Foxconn International Holdings business.
Mig33 began as a feature phone-based social network, but it branched out into smartphones with a major revamp last year that positioned it as a microblogging platform. The site claims 3.8 million monthly active users, and it recently expanded its focus on celebrity and musician fan engagement with the acquisition of Deadoralive.com.
Details of the Foxconn investment are basic at this point. FIH will invest an initial $2.2 million in Mig33, with a view to increasing that by $7.4 million once its parent company completes a listing on the Australian Securities Exchange. Mig33 will open a development center in Taiwan — near Foxconn HQ — which the company says will focus on "business development efforts and extending the company's reach into the mobile ecosystem".
Mark your calendar for June 16 & 17!
Tickets to TNW 2022 are available now!
We spoke to Steven Goh, CEO of Project Goth, the company that owns Mig33. While he didn't confirm any specific tie-ins between the two companies, pre-bundling Mig33 on devices seems a key goal. Goh is aiming to have the app loaded on 10 million new devices per month from the start of 2015, which is around one quarter of Foxconn's monthly output.
"FIH can't guarantee anything, as typically their deals are pure hardware only, but the company would be a peak connection in Asia. There are only one or two organizations out there with that much influence in phones, so you can imagine the doors that this deal is going to open," Goh told TNW.
Best known as the company that builds Apple's iPhones and devices for other smartphone players, Foxconn has spent the last year or so diversifying its business. During that time it has set up a fund for wearable technology, unveiled its own smartwatch, bid for a 4G license in Taiwan, launched a crowdfunding platform, and more.
Headline image via AFP/Getty Images
Published April 30, 2014 - 7:11 am UTC


text:
What Carl Schuricht said
New informations and/or suggestions are always welcome.
Excerpt from "Carl Schuricht" (5)
Between 1900 and 1910 the music of Strauss, Mahler and Bruckner was still arousing much controversy. I would say the same for that of Debussy, Reger, Stravinsky, Schoenberg, Ravel and Delius. A little later Hindemith, Bartok and Honegger entered the lists. If you glance through the programmes of my Wiesbaden days you will find all these names, and many others now famous. And you will observe that I gave the first performances of many works which afterwards became classics. Do for your generation, my dear friend, what I did for mine. If you have rendered no service to the art of your contemporaries you will have done nothing of any value. It is better to serve than to exploit.
A few lines back I wrote the name of Delius. A British subject but of German origin, Delius had been intended by his parents for a commercial career. At the age of twenty he was working an orange plantation in Florida. It was there that he began to study music on his own, and then he left America to settle in Europe. I heard his Seadrift, based on the poem by Walt Whitman, performed at a festival held in Essen in I906 with the composer present. As I listened to this music, which is so undeservedly sneered at nowadays, I forgot orchestra, singers and audience and lost myself in a dream from which I only awoke the next morning I went to see Delius. He was a charming man, natural, sensitive and good-hearted. "I am like Brünnhilde", he said to me: "I have eight sisters..." As for me, I declared to him, "I haven't got an orchestra yet, but as soon as I have the first work I'll play is your Seadrift!" And I kept my promise, at Frankfurt, though I slightly rearranged the orchestration which I considered imperfect. Delius was in the audience again that evening. He embraced me and said, "You did well to re-touch the orchestration. It's something I should never have given anyone permission to do, but with you it's different, because I realize you are fond of me"
At this point, I think, the young musician for whom these words are intended will pluck me by the sleeve and tell me that he does not know how to take this anecdote. Take it, then, as a proof that one can sometimes put love for a musical work in the place of respect for the text. "Sometimes", I said.
Here now are a few pieces of practical advice: I hope they will obscure the memory of over-long digressions.
For me reading affords a rest from music. I have devoured entire libraries, musical and non-musical. For professional study, that is, the art of conducting, the writings of Wagner and Weingartner have been of great use to me. But Plato, the Greek tragedians, all great writers in general and a few whimsical ones in particular have enriched or amused me very seasonably. Read too, and show those who know you that one can be at the same time a good musician and a cultured man.
(Schuricht admired Joseph von Eichendorff and Adalbert Stifter.)
Complete text will be available after discussion with KISTER S.A.
Excerpt from a text by Schuricht titled "Creation and Re-creation" (1)
The interpretative artist should be endowed, first and foremost, with that kind of spiritual musical intuition which permits him to sense the original impulse of the work he is interpreting; and secondly with the gift of making clear in his own presentation the essence which he sees.
We know that to a talented interpretative musician illumination often comes at the first reading of a score. It does not consist in escape from his own being but rather in the apparent awakening by the rays of the creator's genius of congenial forces in the interpreter, and these point him along the path of re-creation.
Such illumination loses nothing of its absolute character nor of its intensity in the period when the interpreter is penetrating the structure and details of the work; throughout his exploration he seems to be ever joined to the creator by a wonderful link that leads him through the creative process which the work itself underwent.
If the interpretative artist is fortunate enough to touch the "active nucleus" of the musical cell, whence stem all the forces which govern the work, this "nucleus" will guide him even in the smallest details. And then the general conception, the tempos and nuances, the ways by which the force in the work is to be expressed, will impose themselves on him as it were of their own accord; and all apparent freedom of interpretation will thus follow logically from the relationships of those forces which form the texture of the work.
And eventually, the interpretative artist will transmit "pure music" to the listener, winning for him a conviction in his deepest soul of possessing something ineffable.
Of course if the governing inspiration of a work is not apparent to the interpreter at first reading, he will endeavour to discover by slow plodding the interpretation and the "Active nucleus" which will make plain to him the essence of the work and open up to him the road to unknown territories.
In a letter to the VPO in March, 1955
"In attempting to to express the feelings that were awakened in the depths of my soul by your incomparable art and wonderful dedication, I have become ever more aware that words cannot do justice to such an experience. I stand before you, my heart overflowing with gratitude and admiration; and yet it is impossible to express what I feel concerning the unforgettable experience of the perfection with which your mastery moulded Beethoven and Bruckner. Permit me, this time in spirit, to shake your hands most warmly."
Confided to David Drew in 1956
"When I was young, I concentrated on the modern composers: Stravinsky, Bartok, Hindemith, and so on. I still love them, of course, but nowadays I am more and more in demand as an interpreter of the classical and romantic composers. I am an exponent of an old tradition. I have nothing against the music of today, but I feel it is important to rejuvenate the sense of tradition."
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text:
Depeche Mode Just Behind Justin Timberlake On U.K. Midweek Chart
by Roger Wink, VVN Music on March 28, 2013
There are still a couple of days left, but the midweek chart for British Album sales, as published by the Official Charts Company, has Depeche Mode's new album, Delta Machine, just 4,000 copies behind Justin Timberlake's 20/20 Experience which is in its second week of release.
Every one of the group's twelve previous studio albums made the British top ten, but only 1993's Songs of Faith and Devotion and 1997's Ultra actually made it to the top. Their last album, 2009's Sounds of the Universe, peaked at number 2.
Timberlake sold 106,000 copies of his album in the U.K. last week, making it the biggest sales week for an title this year.
Also hanging in very strong is David Bowie's The Next Day which is currently at number 3.
Debuts, at midweek, include Eric Clapton's Old Sock at number 10 (he did better in the U.S.), Simple Minds' Celebrate: The Greatest Hits at 15 and Iron Maiden's Maiden England '88 at 20.
Final charts will be released on Sunday.
More from vvnmusic.com
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Tagged as: David Bowie, Depeche Mode, electro, Eric Clapton, Iron Maiden, Justin Timberlake, Midweek Charts, pop, rock, Simple Minds, U.K., U.S.A.
New David Bowie Available Now, Plus Record Store Day Release Announced
To celebrate what would have been David Bowie's 73rd birthday, Parlophone have announced two releases from the star.
David Bowie's 'Life On Mars' Played On 17th Century Church Bells
The sound of David Bowie's 'Life On Mars' played on 400-year old church bells in Amsterdam was heard booming from a 400-year old cathedral this week.
Revisiting Pat Metheny's Classic Moment With David Bowie 'This Is Not America'
In 1985 American jazz fusion musician Pat Metheny collaborated with David Bowie for the mind-blowing theme to 'The Falcon and the Snowman', 'This Is Not America'.
New Music Releases for 15 November 2019
Major new titles coming this week from: Celine Dion, Madeon, Lil' Peep, Bruce Springsteen (live), David Bowie, Winston Surfshirt, Ronnie Wood, Milky Chance, Lady Antebellum, Fall Out Bog (GH2), Tory Lanez (mixtape), Paul Kelly (GH2), Westlife and the 'Frozen 2' soundtrack.
Jason Singh's The Voices Supergroup To Perform At Memo Music Hall
The Voices Supergroup featuring Shannon Noll, Jason Singh, Andrew De Silva and Tim Watson will perform the music of Tom Petty, Jimi Hendrix, Marvin Gaye, Roy Orbison, Jim Morrison, John Lennon, George Michael, David Bowie, Michael Hutchence, Amy Winehouse, Prince, Elvis, Whitney Houston in their new show Heaven's Greatest Hits at Memo Music Hall St Kilda on 15 November.
Mattel Has Made A David Bowie Ziggy Stardust Barbie Doll
David Bowie's sci-fi alter ego Ziggy Stardust is being made into a Barbie.
R.I.P. Rip Torn 1931-2019
Actor Rip Torn, who played opposite David Bowie in 'The Man Who Fell To Earth', has died at his home in Connecticut at the age of 88.


Ensuring a divorce is as amicable as possible is in the best interest of all parties involved. Mediation can help. Though not always required by the court, mediation is a beneficial and cost-effective opportunity to resolve important issues before they progress.
During mediation, a neutral third party – your mediator – will listen to the concerns of both parties and attempt to find a common ground or a solution that is agreeable to everyone. A mediator is different from a judge in that he or she does not make decisions or judgments; rather, the goal is to assist the former partners in reaching an agreement. It is not unusual for divorce mediators to make agreements uniquely suited to the former couple and their needs.
While divorce mediation can be incredibly helpful, it is not ideal for all parties. Good candidates for mediation are typically disputants with respectful relationships toward one another, a mature communication style, the ability to articulate their needs and wants, and the capacity to respect the needs and wants of their former partner. Sensitive topics are often discussed during the mediation process, and it is important to keep this in mind when considering legal mediation. Mediation is not a good fit for parties where violence has occurred at any point.
It is cost-effective. In fact, a successful mediation can reduce the cost of litigation by 40% to 60% percent.
The mediation process is less stressful than appearing in court. Mediation sessions are typically held in a calm, neutral environment. On the other hand, the divorce process can be quite a trying time, and not having to appear before a judge can absolutely lessen the emotional burden.
Mediation serves to foster cooperation instead of conflict.
Children often benefit from mediation too. Less conflict means a more peaceful home and a greater chance of successful co-parenting and joint custody.
The mediator's job is to help both parties, so each individual can feel confident that the mediator has his or her best interests in mind. He or she is completely impartial.
Mediation can simplify the divorce process. Even if you do not come to an agreement on everything, mediation services often help couples reach a resolution on most major issues.
Mediation is confidential. Your mediator cannot be called to testify against you.
While the state of Texas does not mandate mediation in all family law cases, many judges require it. Per the Texas Family Code, the court will enter a final order based on the agreements reached in mediation. Texas is unique in that it has been a major proponent of mediation since the early 1990s. In fact, up to 80% of Texas divorce cases are settled in mediation. Because of this, the greater Houston area is home to numerous highly-qualified family lawyers and mediators. Andrew J. Bolton, ESQ can help you determine whether mediation is a good fit for you. Call us to get started today.
Contact us also to learn about divorce mediation in Conroe and Huntsville, Texas.


PO mode is able to help the knowledgeable translator, being fluent in many languages, at taking advantage of translations already achieved in other languages she just happens to know. It provides these other language translations as additional context for her own work. Moreover, it has features to ease the production of translations for many languages at once, for translators preferring to work in this way.
An auxiliary PO file is an existing PO file meant for the same package the translator is working on, but targeted to a different mother tongue language. Commands exist for declaring and handling auxiliary PO files, and also for showing contexts for the entry under work.
Here are the auxiliary file commands available in PO mode.
Seek auxiliary files for another translation for the same entry (po-cycle-auxiliary).
Switch to a particular auxiliary file (po-select-auxiliary).
Declare this PO file as an auxiliary file (po-consider-as-auxiliary).
Remove this PO file from the list of auxiliary files (po-ignore-as-auxiliary).
Command A (po-consider-as-auxiliary) adds the current PO file to the list of auxiliary files, while command M-A (po-ignore-as-auxiliary just removes it.
The command a (po-cycle-auxiliary) seeks all auxiliary PO files, round-robin, searching for a translated entry in some other language having an msgid field identical as the one for the current entry. The found PO file, if any, takes the place of the current PO file in the display (its window gets on top). Before doing so, the current PO file is also made into an auxiliary file, if not already. So, a in this newly displayed PO file will seek another PO file, and so on, so repeating a will eventually yield back the original PO file.
The command C-c C-a (po-select-auxiliary) asks the translator for her choice of a particular auxiliary file, with completion, and then switches to that selected PO file. The command also checks if the selected file has an msgid field identical as the one for the current entry, and if yes, this entry becomes current. Otherwise, the cursor of the selected file is left undisturbed.
For all this to work fully, auxiliary PO files will have to be normalized, in that way that msgid fields should be written exactly the same way. It is possible to write msgid fields in various ways for representing the same string, different writing would break the proper behaviour of the auxiliary file commands of PO mode. This is not expected to be much a problem in practice, as most existing PO files have their msgid entries written by the same GNU gettext tools.
However, PO files initially created by PO mode itself, while marking strings in source files, are normalised differently. So are PO files resulting of the the `M-x normalize' command. Until these discrepancies between PO mode and other GNU gettext tools get fully resolved, the translator should stay aware of normalisation issues.


What is Birth Boot Camp?
The birth of a baby is one of the most important events in life. Birth Boot Camp is a 10 week natural childbirth preparation series to help prepare expectant women and their partners. In addition to receiving an awesome 150pg handbook, our classes focus on how you can work with your baby, your body, and your partner to have a safe and satisfying birth. We address all the issues and choices birthing women encounter as well as train couples in many different techniques for approaching an un-medicated birth. Every woman's best birth is different, and Birth Boot Camp will help you find yours.
Prefer to take classes online? Contact us for a coupon!


This special commemorative issue invited you to rally behind Team New Zealand in its defence of the world's most prestigious and hotly contested yachting prize: The America's Cup.
New Zealanders have long been renowned for their ability to beat the odds in international competition, with a proud tally of medal-winning performances in a variety of sports. However, 1995 heralded a whole new dimension to our success when Team New Zealand brought home the world's most prestigious and hotly contested yachting prize: The America's Cup. This magnificent achievement was only superseded in 2000, when Team New Zealand once again competed against the world's elite sailors - and once again proved their agility and strength on the water by retaining the 'Auld Mug'.
February 2003 brought with it an opportunity for a hat-trick, as Team New Zealand pitted their wits and skills against a new challenger. New Zealand Post spurred the team on with these three Team New Zealand - The Defence stamps - that had captivating images of the Team New Zealand crews racing out on the beautiful Hauraki Gulf.
A miniature sheet was available that set the stamps in their most appropriate location - Auckland's Hauraki Harbour, the venue for New Zealand's America's Cup racing in 2003.
Two first day covers added new angles to the Team New Zealand - The Defence stamp issue. One is a side-on graphic visual of a Team New Zealand yacht. The other demonstrated the sophistication of this sport, with an image of Team New Zealand's sleekly elegant yachts.
You could read more of the story of New Zealand's extraordinary yachting achievements and find out what makes our crews so difficult to beat on the water in a Team New Zealand - The Defence presentation pack. The pack included all the stamps as well as a miniature sheet and a first day cover.
De la Rue 103gsm red phosphor stamp paper.
These stamps remained on sale until 7 January 2004.


text:
Pantea Arteshbod (fl. 539 BC), was a Persian Lieutenant Commander. She served in the army of Cyrus the Great.

She played an important role in the Battle of Opis in 539 BCE. She also assisted her husband in the formation of the 10,000 'Persian Immortals'. She was not the only woman to serve in the army, as the Lieutenant Commander Artunis (c. 500–540 BC), daughter of general Artebaz, also served in the army of Cyrus (or alternatively Darius I). They are often put forward as representative of other female Ancient Persians soldiers, as it is known that women could serve in the Ancient Persian army.

References

6th-century BC births
6th-century BC deaths
Women in ancient warfare
Women in war in the Middle East
Women of the Achaemenid Empire
6th-century BC women
6th-century BC Iranian people

redpajama_set_name: RedPajamaWikipedia


text:
Q: I have a dynamic array using the new operator, but only some of the elements contain a value and others dont. How do i check this? int *arr = new int[3];
arr[0] = 1;
arr[2] = 3;

for (int i = 0; i < arr.size(); i++)
{
    if(arr[i] exists/initialized) // what would be the condition?
        std::cout << arr[i] << " ";
}

I'm trying to print elements from the array that are initialized, and ignore elements that aren't.
So, the above code would print out:
1 -1231409875 3

I want to fix this so that it outputs:
1 3

A: You cannot read from uninitilized elements, theirs values is indeterminate and reading them is undefined.
You can use a  bool array of same size, initialize all its elements to false and every time you initialize something in the other array you set the corresponding element to true.
 int* arr = new int[3];
 bool* has_value = new bool[3]{};

 arr[0] = 1;
 has_value[0] = true;
 arr[1] = 42;
 has_value[1] = true;

 for (size_t i= 0;i<3; ++i) {
       if (has_value[i]) std::cout << arr[i] << " ";
       else std::cout << "* ";
 }

As mentioned in comments, if you use a contiguous portion of the array starting at the first element, it is sufficient to store the number of already initialized elements.

redpajama_set_name: RedPajamaStackExchange


text:
package com.cookingfox.chefling.api;

/**
 * Hooks for a {@link CheflingContainer}.
 */
public interface CheflingContainerListener {

    /**
     * Called before the {@link CheflingBuilder} applies all added {@link CheflingConfig} instances.
     * At this point the config mappings are not yet available.
     *
     * @param container The current container instance.
     */
    void preBuilderApply(CheflingContainer container);

    /**
     * Called after the {@link CheflingBuilder} applied all added {@link CheflingConfig} instances.
     * At this point all config mappings are available.
     *
     * @param container The current container instance.
     */
    void postBuilderApply(CheflingContainer container);

    /**
     * Called before the container disposes all stored instances and clears all mappings. At this
     * point all instances and mappings are still available.
     *
     * @param container The current container instance.
     * @see CheflingLifecycle#dispose()
     */
    void preContainerDispose(CheflingContainer container);

    /**
     * Called after the container disposed all stored instances and cleared all mappings. At this
     * point all instances and mappings are no longer available.
     *
     * @param container The current container instance.
     * @see CheflingLifecycle#dispose()
     */
    void postContainerDispose(CheflingContainer container);

}

redpajama_set_name: RedPajamaGithub


text:
Occupation Index
Economist - Federal Salaries of 2009
Pay Rates for "Economist"
How much does an Economist in the federal government get paid? $107,285.05* *Based on the 2009 average.
$451.67M TOTAL SALARY
GS MOST COMMON PAYSCALE
Economist was the 68th most popular job in the U.S. Government in 2009, with 4,225 employed. The most common payscale was the general schedule payscale.
In 2009, the Bureau of Labor Statistics hired the most employees titled Economist, with an average salary of $89,000.
Government Economist jobs are classified under the General Schedule (GS) payscale. The minimum paygrade for a Economist job is GS-6, and the highest paygrade that can be attained within this job series is GS-15. Remember that the starting and maximum yearly pay listed above reflect base pay only - your actual salary will be higher based on the Locality Pay Adjustment for the area in which you work.
This occupation includes positions that require application of a professional knowledge of economics in the performance of duties that include: research into economic phenomena, analysis of economic data, and the preparation of interpretive reports; advice and consultation on economic matters to governmental officials and private organizations or citizens; and the performance of other professional work in economics including supervision and the direction of economists engaged in the various economics programs of the Federal Government.
Science, technology, engineering, and mathematics (STEM) professions fall under this job category. Due to the growing focus of them STEM fields, individuals in this job category tend to advance more quickly than employees in the other job categories. Jobs in this category are being added quickly and many organizations have trouble finding qualified individuals. Individuals in this job category typically recieve pormotions of 2 grade increases at a time until they reach GS-12.
Agencies that have hired an Economist
Employees Hired
Bureau of Labor Statistics 1,238 $88,999.83
Bureau of Economic Analysis 269 $103,262.71
Economic Research Service 232 $118,514.35
Departmental Offices 230 $126,907.95
Internal Revenue Service 225 $98,954.82
Department of Energy 176 $106,630.12
Environmental Protection Agency 164 $113,641.94
Federal Trade Commission 76 $139,828.20
National Oceanic and Atmospheric Administration 69 $107,267.30
Office of Comptroller of Currency 65 $158,474.00
Foreign Agricultural Service 64 $96,414.33
Commodity Futures Trading Commission 61 $138,265.97
Federal Deposit Insurance Corporation 61 $111,469.38
Offices, Boards and Divisions 59 $142,816.85
Federal Communications Commission 55 $147,438.29
International Trade Administration 54 $110,817.07
Centers for Disease Control and Prevention 52 $98,256.54
Agency for International Development 50 $98,529.86
Bureau of the Census 48 $93,349.29
U.S. International Trade Commission 43 $112,254.70
Natural Resources Conservation Service 40 $96,160.43
Social Security Administration 36 $119,829.53
Federal Aviation Administration 36 $118,349.67
Securities and Exchange Commission 34 $179,632.91
Centers for Medicare & Medicaid Services 31 $114,495.00
Farm Service Agency 31 $125,538.90
Forest Service 29 $92,414.38
Office of the Chief Economist 28 $146,001.61
Agricultural Marketing Service 27 $110,195.78
Animal and Plant Health Inspection Service 24 $108,319.58
Food and Drug Administration 24 $113,421.88
Bureau of Reclamation 24 $84,752.63
Assistant Secretary for Policy Development and Resolution 21 $119,992.24
National Institute of Standards and Technology 20 $125,637.05
Office of the Secretary, Research and Technology 19 $87,412.47
U.S. Coast Guard 19 $98,282.11
Federal Housing Finance Agency 18 $5,285.71
Risk Management Agency 17 $93,360.65
Geological Survey 17 $103,503.00
Department of State 17 $127,207.41
Economics and Statistics Administration 16 $141,308.56
Agency for Healthcare Research and Quality 16 $141,355.06
Bureau of Ocean Energy Management, Regulation., & Enforcement 15 $111,706.47
National Institutes of Health 15 $98,379.47
Federal Railroad Administration 14 $122,461.50
Occupational Safety and Health Administration 13 $113,777.69
Grain Inspection, Packers & Stockyards Administration 13 $99,938.46
Office of Management and Budget 13 $145,098.08
Bureau of International Labor Affairs 12 $121,851.83
Rural Business-Cooperative Service 12 $124,021.58
Surface Transportation Board 12 $113,285.92
National Science Foundation 11 $140,333.18
Transportation Security Administration 10 $96,372.70
Small Business Administration 10 $122,870.80
Consumer Product Safety Commission 10 $121,683.70
Office of Assistant Secretary for Policy 10 $134,116.00
Council of Economic Advisers 9 $66,766.67
Veterans Health Administration 8 $120,070.00
Bureau of Land Management 8 $96,547.25
Employee Benefits Security Administration 8 $98,360.88
Overseas Private Investment Corporation 8 $99,693.75
Department of Homeland Security Headquarters 7 $135,039.43
U.S. Fish and Wildlife Service 7 $113,163.14
Export-Import Bank of the United States 7 $109,111.86
Food Safety and Inspection Service 6 $119,883.83
Office of Senior Coordinator for Southeast/Caribbean 6 $78,870.50
Office of the Secretary of the Interior 6 $116,621.50
Federal Maritime Commission 6 $109,824.83
Office of Secretary of Transportation 6 $140,669.67
Office Secretary Health and Human Services 5 $137,546.20
Assistant Secretary for Housing-Federal Housing Commissioner 5 $125,723.20
Office of Senior Coordinator for Mid-Atlantic 5 $80,983.00
Office of Senior Coordinator for Southwest 5 $81,559.60
Office of Inspector General (Department of Transportation) 5 $92,054.20
Maritime Administration 5 $127,025.60
Pension Benefit Guaranty Corporation 4 $116,060.75
Patent and Trademark Office 4 $102,687.00
Mine Safety and Health Administration 4 $134,838.75
Office of Thrift Supervision 4 $168,462.50
Office of Senior Coordinator for Rocky Mountains 4 $87,325.50
Office of the U.S. Trade Representative 3 $150,526.33
Bureau of Customs and Border Protection 3 $110,945.33
Office of Senior Coordinator for New England 3 $81,944.33
Office of Senior Coordinator for Pacific/Hawaii 3 $123,623.67
Office of Senior Coordinator for Northwest/Alaska 3 $98,657.67
Institute of Education Sciences 3 $137,068.00
Equal Employment Opportunity Commission 3 $129,455.67
Food and Nutrition Service 3 $102,262.67
Nuclear Regulatory Commission 3 $116,114.33
Railroad Retirement Board 3 $92,799.00
Federal Transit Administration 2 $126,109.00
National Highway Traffic Safety Administration 2 $83,413.50
Federal Motor Carrier Safety Administration 2 $104,834.50
Employment and Training Administration 2 $86,164.50
Women's Bureau 2 $113,007.00
Assistant Secretary for Fair Housing and Equal Opportunity 2 $115,803.50
Farm Credit Administration 2 $167,385.50
Office of Senior Coordinator for Midwest 2 $92,456.00
Rural Housing Service 2 $123,143.50
National Park Service 2 $105,359.50
Rural Utilities Service 2 $119,006.50
Office of Surface Mining, Reclamation and Enforcement 2 $104,915.00
Office of Budget and Program Analysis 2 $89,376.00
Millennium Challenge Corporation 2 $129,152.50
Federal Highway Administration 2 $127,007.50
Bureau of Citizenshp and Immigratn Services 1 $102,721.00
Agricultural Research Service 1 $123,269.00
Bureau of Immigration & Customs Enforcement 1 $106,145.00
African Development Foundation 1 $130,118.00
Federal Emergency Management Agency 1 $117,919.00
National Telecommunications and Information Administration 1 $153,200.00
Domestic Nuclear Detection Office 1 $149,025.00
National Credit Union Administration 1 $101,013.00
Assistant Secretary for Public and Indian Housing 1 $104,314.00
Office of Secretary of Labor 1 $162,900.00
Office of Senior Coordinator for New York/New Jersey 1 $106,847.00
Employment Standards Administration 1 $95,026.00
Office of Planning, Evaluation and Policy Development 1 $95,026.00
U.S. Mint 1 $73,175.00
Deputy Assistant Secretary for Program & Data Analysis 1 $133,543.00
Civil Rights 1 $130,118.00
Bureau of Transportation Statistics 1 $92,723.00
Departmental Administration 1 $109,570.00
Economist Pay Distribution
The average pay for an Economist is $107,285.05. The highest paid Economist made $242,300 in 2009.
Common Economist Payscales
Payscale
Number of Economist Employees
GS - General Schedule 3,182
ZP - Scientific And Engineering Professional 345
GM - Emp Covered By Pmrs Termination Provisns 101
ES - Senior Executive Service 91
NB - Ofc Of Comptroller Of The Currency Only 65
CT - Commodity Futures Trading Commission Pos 61
CG - Corporate Graded 59
AD - Administratively Determined Rates, Not E 59
FV - Faa Core Compensation Plan 36
SK - Sec Emp Formerly Under Gs, Gm, And Ez 31
EF - Consultant (5 U.s.c. 3109) 31
ED - Expert (5 U.s.c. 3109) 30
FP - Foreign Service Personnel 25
** - 19
SL - Senior Level Positions 15
FO - Foreign Service Officers 13
IR - Irs Broadband Class And Pay System Pos 11
SV - Trans Security Admin Emp Other Than Exec 10
EI - Advisory Committee Member (other) 8
AP - Admin, Profess, & Scientific Career Path 6
EH - Advisory Committee Member (5 U.s.c. 3109 5
GG - Grades Similar To General Schedule 4
TG - Ofc Of Thrift Supervision Salary Schedul 4
SO - Sec Emp Formerly Under Es Pay Plan 3
MC - Emp Of Millennium Challenge Corporation 2
VH - Professional, Admin., And Managerial 2
EX - Executive Pay 2
RS - Senior Biomedical Research Service 1
CU - Credit Union Employees 1
EJ - Dept Of Energy Org Act Excepted Service 1
EM - Fdic Executive-level Positions Only 1
CM - Fdic Suprv And Mangr Pos Below Exec Lev 1
Starting Paygrade: $32,716.00 / year base pay at paygrade GS-6, Step 1
Maximum Paygrade: $138,572.00 / year base pay at paygrade GS-15, Step 10
Category: Professional and Scientific
Occupation Family: 0100 SOCIAL SCIENCE, PSYCHOLOGY, AND WELFARE GROUP
Other Jobs at the GS-6 Paygrade
GS-6 is the starting paygrade for Economist jobs. Here are some other Federal Government jobs that can be held by employees at the GS-6 paygrade.
Occupation Category
Starting Paygrade
Maximum Paygrade
Cargo Scheduling Technical and Medical Support GS-1 GS-9
Equal Employment Opportunity Administrative and Management GS-4 GS-15
Military Pay Clerical and Administrative Support GS-1 GS-9
Soil Science Professional and Scientific GS-6 GS-15
Educational Therapist Professional and Scientific GS-6 GS-15
Search for Economist Jobs
Average Economist Pay Trend from 2004 to 2017
In 2004, the average pay for an Economist was $87,989. Since then, the average pay has increased to $121,424 in 2017.
The series code of this occupation is 0110.
Source: www.federalpay.org/employees/occupations/economist/2009


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ACLU continues pursuing litigation against KY abortion laws
By Hillary Thornton |
Posted: Wed 12:58 PM, Mar 20, 2019 |
Updated: Wed 1:38 PM, Mar 20, 2019
FRANKFORT, Ky. (WKYT) – The American Civil Liberties Union is continuing their fight against two abortion laws passed by lawmakers this legislative session.
Photo: WKYT/Hillary Thornton
Both of those bills have also been signed into law by Governor Matt Bevin.
The ACLU says both House Bill 5 and Senate Bill 9 are unconstitutional. House Bill 5 bans abortions that are based on gender, race, or disability. Senate Bill 9, also known as the fetal heart beat law, makes it illegal to have an abortion after a heartbeat is detected, which is typically around 6 weeks.
The ACLU believes the two laws effectively ban abortion. In the case of House Bill 5, the ACLU says the state can deny an abortion if officials don't agree with a mother's reason for pursuing one. In reference to Senate Bill 9, attorneys with the ACLU claim most women don't even know they're pregnant at six weeks.
Governor Bevin signed the House Bill 5 yesterday because there was an emergency clause in the bill. It is now law.
Last week, when filing a lawsuit against both bills, the ACLU did ask for a temporary injunction blocking the bills while the litigation played out. The judge granted that for the fetal heartbeat bill but the request in regards to House Bill 5 is still pending.
Governor Bevin's administration responded to all of this saying they will aggressively defend the abortion laws.
Similar bills like these have been filed in Ohio, Tennessee, and Missouri.
Proposed bill looks to increase school resource officers
Kentucky House votes to borrow $50 million for park system
Kentucky lawmakers advance 'abortion reversal' proposal
GOP lawmaker, once unemployed, seeks to reduce benefits


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Civil Liberties / Politics
Control orders law renewed, jail without charge up to 42 days demanded: shame!
by Brian · 24 February, 2008
In September 2005 the Blair government, having introduced the odious system of control orders ('house arrest lite' without charge, trial or time limit) earlier that year, was proposing to extend to three months the period in which terrorist suspects could be imprisoned for interrogation without charge. A letter of mine, published in the (London) Times newspaper on 23 September 2005 — no longer apparently accessible on the Times website, but quoted in full at the time on this blog, qv — argued that since control orders were even more objectionable in principle than detention without charge for a few weeks for questioning provided that the latter was intensively monitored and supervised by a high court judge, parliament should trade the repeal of the control orders régime for a short extension of the maximum period of detention without charge for questioning subject to proper judicial supervision and approval.
Of course neither suggestion was adopted: the repulsive control orders régime continues, and although the proposed extension of detention without charge to three months was rejected in Blair's first parliamentary defeat, now, nearly three years later, a new prime minister and his home secretary are once again asking for an extension of detention for questioning, this time from the present 28-day maximum, already the longest in the western world, to 42 days, even though hardly anyone in or out of parliament can see any need or justification for it: and parliament agreed last week by 267 votes to 60 to renew the discredited control orders régime for yet another year.
Once again we have the worst of all possible worlds. It defies belief that only 60 MPs were prepared to stand up and be counted for the ending of control orders. Such is the potency of the fear of being labelled 'soft on terrorism' in our ruthlessly adversarial political system; such is the flabbiness of spine of our politicians, or most of them, and the blind obstinacy of our ministers.
By an irony that one may describe as delicious or savage, according to taste, —
the day after the legislation was extended for a year, the supposedly significant and sensitive intelligence used to justify imposing one of these control orders was revealed as a sham when a high court judge dismissed the control order against 25-year old British national Cerie Bullivant, ruling that there was no "reasonable suspicion" that he intended to take part in terrorism abroad… [the justification that had been advanced for the imposition of the control order]
— in the words of the British historian Andy Worthington. I can't improve on Mr Worthington's comments on these shabby events here. Please take a few minutes to read them, including the comments appended to them. A description of what it's like to be subjected to a control order, recommended in one of the comments on the Worthington blog, is also worth reading — all eight web pages of it.
Nothing changes, alas.
As long as we persist in subjecting people who are entitled to the presumption of innocence, and who have not been charged with any offence, to control orders which in many cases are sufficiently harsh to ruin their lives, or locking them up for weeks of questioning before any charge is brought against them, we are really in no position to denounce the iniquities of Guantanamo or extraordinary rendition — both undeniably worse, but only in degree. Denial of our basic civil rights, and the oppression of ordinary people on the basis of mere suspicion, are intolerable in either greater or lesser degree, and on whatever side of the Atlantic they may be practised.
Next story Prison over-crowding: fewer prisoners or more prisons? Wrong, as usual
Previous story Kenya and the end of empire: myths and facts


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Search Results: 412 books from 21 publishers. Learn more ›
History of Monster Movies
Timothy J. Bradley (author)
Publisher: Teacher Created Materials ISBN: 9781480757004
Vampires, werewolves, and aliens - oh my! The History of Monster Movies takes a thrilling look at the imaginary creatures that have scared audiences throughout the years. Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.
History of Comic Books
David Smith (author)
Bam! Pow! Zing! What do these words make you think of? If you answered "a comic," then you already know a bit about comics. But there is so much more to know! Featuring comic book heroes and villains from DC, Marvel, Dark Horse, and Image Comics, the History of Comic Books dives into the history and lasting popularity of comic books. Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students.
Pam Dase (author)
Follow the story of a battle of the bands while learning how to read and construct statistical graphs! This engaging story will help students master mathematical concepts like numerical analysis, data, and probability by teaching them how to create bar graphs, circle graphs, line graphs, line plots, histograms, and more! This engaging title features eye-catching images, exciting practice problems, easy-to-read text, STEM themes, clear mathematical charts and diagrams, and an accessible glossary and index. Students will learn just how useful their developing mathematical skills can be both inside and outside of the classroom.
Tonight's Concert
Learn how to read and construct statistical graphs and prepare for a concert! This fun story will engage readers as they master bar graphs, circle graphs, line graphs, histograms, and line plots. This engaging title features eye-catching images, exciting practice problems, easy-to-read text, STEM themes, clear mathematical charts and diagrams, and an accessible glossary and index. This title shows how simple, useful, and fun statistical graphing can be! Students will feel encouraged to see how they can use graphs to plan events of their own!
A Sense of Art
Christine Dugan (author)
Learn how architects and designers use perimeter and area to make famous works of art! In this vibrant title, readers will continue to develop their geometry skills, reviewing topics like dimensions, irrational numbers, polygons, and measurement. With the help of eye-catching images, easy-to-read text, simple practice problems, STEM topics, and clear mathematical diagrams, readers will feel confident in their ability to measure perimeter and area in useful ways!
Langston Hughes: Harlem Renaissance Writer
David H. Anthony (author)
Langston Hughes is often thought of as one of the greatest and most influential African American authors. This fascinating and inspiring biography will have readers enthralled by the life of Hughes as they learn how he became known as the voice of the Harlem Renaissance. Featuring lively images, photos, and captivating facts, this book allows readers to gain insight into how the Civil Rights Movement had an effect on Hughes' life and writing as well as important movements in the Harlem Renaissance like jazz, poetry, music, and clubs. The easy-to-read, supportive text works in conjunction with the accessible glossary and index to give readers the tools they may need to better understand the content and vocabulary.
Moira Anderson (author)
Find three-dimensional shapes while learning about architecture and historic architects! A good understanding of geometry and three-dimensional shapes is essential for architects building houses because all houses have three-dimensional shapes like pentagons and prisms. Readers can follow the process of building a house from start to finish, mastering geometric concepts through practice problems. These problems, along with clear mathematical diagrams, easy-to-read text, and vibrant images will keep readers engaged and confident in their geometry skills and STEM skills.
Shapes in Art
Julia Wall (author)
Learn about two-dimensional shapes by identifying them in famous works of art! Young readers will practice and enhance their geometry and STEM skills, identifying shapes and familiarizing themselves with new concepts and vocabulary terms like angles, tangrams, and lines of symmetry. This book provides clear diagrams and vibrant examples that will teach children about geometry and art simultaneously, while making them feel more confident in their mathematical skills. Follow-up activities encourage children to use two-dimensional shapes to make their own geometric works of art!
Leonardo da Vinci: Renaissance Artist and Inventor
Stephanie Kuligowski (author)
Leonardo da Vinci lived during the Italian Renaissance, a time of great ideas and innovation. This enlightening biography allows readers to discover how Da Vinci perfectly embodied the spirit of the Renaissance. Through detailed, stunning photos and images, easy to read text, and captivating facts, children will learn about some of Da Vinci's greatist creations as an artist, including The Last Supper and the Mona Lisa. Readers will also discover details about Da Vinci's early life, including his apprenticeship with artist Andrea del Verrocchio. A glossary and index is provided to aid in better understanding of the content and vocabulary.
Geoffrey Chaucer: Medieval Writer
Joanne Mattern (author)
Geoffrey Chaucer was a British poet during the Middle ages and is still considered one of the greatest English writers of all time. Through this intriguing biography, readers will learn about Chaucer's life as he took part in the Hundred Years War, worked for King Edward III, and went on to write the well-known collection, "The Canterbury Tales". Featuring lively illustrations, fascinating facts and sidebars, easy to read text, an accommodating glossary, and helpful index, this book will have readers excited and eager to learn more about this influential author.
The Renaissance: A Rebirth of Culture
The Renaissance was a time of cultural rebirth. Readers will learn all about Renaissance life and Renaissance education in this engaging title that explores how artists created masterpieces and explored subjects like music, architecture, and Renaissance religion, and new artistic movements like naturalism. The intriguing facts and beautiful images allow readers to see examples of Renaissance art from great artists like Michelangelo and Leonardo da Vinci. The easy to read text, accessible glossary, and helpful index work together to create a captivating reading experience.
Action! Making Movies
Sarah Garza (author)
Action! It's time to enter the world of movie magic! Readers are taken behind the scenes to find out what is needed to make a film. From the director to the actor, the director of photography to the costume designer, children will be fascinated to learn about the various aspects that go into motion pictures. With its vivid images, informational text, and impressive facts, this nonfiction title will have readers engaged through the entire book as they discover amazing facts about their favorite genre--whether it be comedy, drama, action, or horror!
Fearless! Stunt People
Jessica Cohn (author)
When stunt performers go to work, they make dangerous feats look fun and easy, but there is a lot of risk behind this profession. Explore what stunt people do to prepare and keep themselves safe for a truly unique profession. Readers will be introduced to a brief history of stunt performance as well as the latest tips and tricks, including stunt driving, professional fighting, and even digital effects such as computer-generated imagery and are encourged to explore college majors and areas of study are recommended to become a stunt person. With thrilling language and stunning images in conjunction with informational text, a useful glossary, and an interview with a real-life stunt-man, readers are sure to be fascinated and stimulated from cover to cover!
All in a Day's Work: Animator
Blanca Apodaca (author)
Lights! Camera! It's time to explore the art of animation! This fun, engaging nonfiction title allows readers to explore an exciting career as an animator. Readers will be introduced to the history of animation and find out what techniques and equipment animators used to turn their illustrations into the first animated shorts. Through stimulating facts, vivid images, sketches, photos, informative text, and an interview with a real life animator, readers will discover everything about animation, including character development, storyboarding, and even how the foley artists record sound effects!
Behind the Canvas: An Artist's Life
Step inside a studio and learn what it takes to be an artist! This nonfiction title engages readers through stimulating facts and vivid images and diagrams in conjunction with a brief background on well-known art movements such as Expressionism, Surrealism, and Impressionism, an interview with a real-life artist, a glossary, informational text, an index, and list of useful sources for learning more about art.
Art Heists
C.M. Johnson (author)
Publisher: Full Tilt Press ISBN: 9781629207339
Each Origins: Whodunnit: Heists eShort is a single chapter from the full Heists title, packaged as a mini eBook. Heists eShorts include Bank Heists, Art Heists, Heists and Hostages, and Cash and Jewel Heists.
Origami Fun: Birds
Robyn Hardyman (author)
Publisher: Bellwether Media Inc. ISBN: 9781681034386
A flock of many different birds is ready to be assembled in this makerspace title. Origami outlines ensure that young crafters will not have to "wing it" when it comes to making paper birds. Along with the clear folding instructions are bonus bird facts that just might turn kids into birders!
Origami Fun: Farm Animals
How can you raise farm animals without acres of land? This children's title has the answer, showing readers how to mountain-fold and valley-fold a cow, horse, sheep, goat, pig, chicken, and other livestock. Animal herds and flocks can form with additional paper and repeated folding.
Origami Fun: Ocean Animals
Because the ocean biome is the biggest biome in the world, it's not hard to believe that it is packed with many interesting creatures. Aspiring young paper engineers will enjoy making crafts of some of these aquatic animals to develop their paper-folding skills.
Origami Fun: Pets
Taking care of a pet can be a lot of work. A dog, for example, needs to be fed, walked, played with, and more. But the pets made of paper in this origami title are very little work. Young pet lovers will give this craft book their full attention!
Origami Fun: Aircraft
Sometimes all you need to craft a vehicle is a single sheet of paper. In this origami guide for kids, young flight enthusiasts will find easy-to-understand specs for building airplanes of all shapes and also an invitation to conduct test flights to compare the planes' speeds and flight paths.
Origami Fun: Dinosaurs
In nature, extinction is an irreversible process. Animal species that die off cannot be brought back to life. This origami how-to, however, gives young dinosaur lovers the opportunity to resurrect a stegosaurus, a triceratops, and more with paper. Making each species is as easy as 1-2-3…
Origami Fun: Holidays
Most people would agree that handmade decorations have more charm than store-bought alternatives, so this origami book teaches kids enough paper crafts to make eight popular holidays more festive! The background information on the holidays makes sure origami artists know how to best celebrate each occasion.
Sara Green (author)
Every saga has a beginning. This marketing tagline for Star Wars: Episode I— The Phantom Menace could also be the tagline for this biography of the Stars Wars brand. Young readers will travel back to a long time ago in a galaxy far, far away…
The Power Rangers are a diverse team! Throughout its history, the team has featured members from a wide variety of backgrounds. Each of the brand's many television series and movies boost its message of teamwork and inclusion. Young readers will marvel over this popular brand's uprising and continued success!