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The DIY Guide to Hunting Big Bucks Out of State
Mark Kenyon - April 15, 2014
"You're an idiot."
Those were the words from a commenter on my personal blog when I made the claim that "anyone can kill a deer like they see on TV."
While it's true that not everyone will kill big, mature bucks, it is possible for anyone to do it. Certainly it's not a gimme, but anyone willing to make the necessary sacrifices, endure incredible amounts of hard work and remain 100 percent dedicated can do it.
For many people, the biggest obstacle is location. You can't kill bucks that aren't there. For that reason, I head out of state every year to pursue the big ones on their turf.
If you're hoping to kill a mature buck similar to those you've seen on TV or in magazines like North American Whitetail, there are ways to maximize your chances. Here's how you can successfully hunt and kill mature bucks out of state, DIY-style.
Why Go Out Of State?
As I said earlier, location is a big challenge. You can't kill bucks that aren't there. For some of us living outside the big buck "hot spots," this significantly hinders our ability to consistently hunt big deer. That's why I highly recommend exploring opportunities out of state. Despite what you may think, you can kill mature bucks out of state without having to hunt with an outfitter or spend tons of money.
By heading to greener pastures out of your own home territory, you can find hunting areas with better quality deer and less hunting pressure.
Picking Your Location
Once you've decided to head out of state, your next task is to select a location. When making this decision, I take several factors into consideration: distance from my home, quality of deer in that area, cost of license, ease of acquiring a license, availability of land (public/private) and hunting pressure.
If you're looking for "cheap" out-of-state big buck experiences without the need for license lotteries or preference points, you may want to consider states such as Ohio, Missouri, Kentucky and Indiana, all four having over-the-counter licenses available for less than $300.
Once you've picked a state, it's time to determine an area of focus. You may already know where you want to go based on things you've heard, local friends, etc. But if you haven't yet, it's time to do some research. If you want to focus on public land, review all public hunting land available using the state's DNR website, which should have maps and other information regarding public hunting and access programs.
If you're going to focus on private land, the process will be a little different. If I don't already have a general region within a state I know I want to hunt, I may consult record books or state harvest records to determine what counties have the highest number of older age class or larger antlered bucks. Once you have a county chosen, it's time to pull out your maps.
You'll first need an aerial map (online maps like Google Maps or Google Earth are great for this). I typically look for large sections of timber, swamps, river systems, ridges and timbered fingers reaching into agricultural fields. Once you've found a few general areas within your county of choice that look good, you can next pull out a plat map.
Plat maps show property borders and owner information, and they can be purchased from most county offices. Another option is to use the county GIS online map, if available. This will show the same information, but is free to access online and will have the ability to overlap an aerial map over the parcel information.
Compare your aerial map focus areas to the plat map, and start picking out the parcels that look best. Now put together a list of 10-20 properties with landowner names and their addresses.
Gaining Access
Once you have this list, it's time for a trip. Head to your destination of choice in the spring and get ready to knock on some doors. A friend of mine has had great luck asking for shed hunting permission first on his target properties, which often gets you in the door and gives you a chance to scout the property. Once you've knocked on all the doors you had listed, go back and scout or shed hunt those properties you received access for. Finally, return to the properties you're still interested in and ask for hunting permission.
Hopefully, if you've visited enough properties, you'll eventually end up with a few "yes" responses. It's not always easy, but it's worth your time and effort when you get the green light.
Now that you have a property to hunt, it's time to make preparations to hunt it. Given the likely distance from your home, you're going to need to be especially efficient in your scouting and preparation efforts. That said, I first recommend using aerial and topographic maps to identify cover related or topographical features that should indicate good deer activity.
These could be likely feeding or bedding areas, funnels, ridgelines, saddles, etc. Mark these on your maps, and then when you finally make a trip back down to the properties, focus your scouting time on these pre-identified hot spots.
If you can, use your scouting trip to hang stands or cameras. When it comes to DIY out-of-state trips, I try to fit as much as possible into each visit.
Finally, after finding an out-of-state spot to hunt, locking down a property or two and getting in some light scouting, it's time to hunt. When it comes to out-of-state DIY hunts, I have a few high-level suggestions.
First, be efficient with your hunting trips. Since your trips will likely be limited and for short periods of time, be sure to make efficient use of your trips by planning them to coincide with optimal conditions. For me that means I try to make the trip down to my out-of-state spots either when the rut is kicking or if cold fronts are hitting.
Secondly, don't pass on the first day what you would shoot on your last. Even the best planned out-of-state hunting trips are a challenge, and opportunities may not always be plenty. For that reason, whenever an opportunity presents itself, take it. If you'd shoot a buck on your last day, you probably should consider taking it when the opportunity is available.
While "TV-quality" bucks won't be killed by everyone, they are possible for anyone.
If you have dreams of hunting big bucks but feel hampered by your location, don't settle for the status quo. You can make your dreams a reality with a few gallons of gas, a willingness to travel and a good plan.
Public Land: 8
Trophy Production: 8
Harvest Numbers: 9
Hunter Density: 10
This might come as a bit of a surprise because it doesn\'t get the same press as other states, but Oklahoma has just about everything you could ask for as a deer hunter. With 1.7 million acres of well-managed public land, low hunting pressure (between 0-4 hunters per square mile), a top-20 ranking on B&C\'s list for trophy producing states and tons of cheap licenses to go around ($45 resident, $280 non-resident), you can\'t beat Oklahoma. Not only does the state have a healthy deer population of around 500,000, there are also quite a few trophies that come out of the Sooner State. We call that a formula for whitetail greatness.
2. Wisconsin
Public Land: 10
Trophy Production: 10
Harvest Numbers: 10
Hunter Density: 5
Wisconsin probably isn\'t the state most people think of when it comes to great whitetail hunting, but it certainly has the pedigree to back up a No. 2 ranking on our list. Wisconsin consistently runs among the highest deer harvest numbers in the country, has a rich stock of public hunting land and ranks No. 1 over the last decade in B&C trophy production. It has produced over 700 trophies in the last decade, which is nearly 100 more than the runner up (Illinois). The only knock against it is a high hunter density — Wisconsin has the fourth highest hunter density in the U.S. — which contributes to hunting pressure.
3. Missouri
Like the other top two states on our list, Missouri is often overlooked as a true whitetail powerhouse, but maybe that\'s why it\'s so good. The state boasts of 2 million acres of quality public hunting land and is ranked No. 6 in B&C trophy production over the last decade. Annual harvest numbers are just over 300,000, and hunter density remains fairly low, especially for the Midwest (5-8 hunters per sq. mile). With a deer population of 1.3 million and a history for producing mammoth bucks, Missouri is certainly near the front of the pack.
4. Kentucky
If ever there was a sleeper state, it\'s Kentucky. The state is probably best known for its bourbon and NCAA basketball teams, but those who\'ve hunted the Bluegrass State know what a hidden treasure it is for whitetail hunting. Kentucky offers generous seasons, reasonably priced tags and has over 1.5 million acres of public land to hunt. It placed fourth on B&C\'s trophy list and rakes in about 140,000 deer kills annually. Low hunter density (5-8 hunters per sq. mile), a deer population of almost 1 million and perhaps the best opportunity to arrow a buck in velvet all make Kentucky a whitetail hunter\'s paradise.
One of the most impressive features in Arkansas for whitetail hunters is the mind boggling amount of public land available for hunting. The state has roughly 6.4 million acres of accessible land, which is more than a lot of other Midwestern states combined. Harvest numbers are also great (almost 200,000), while trophy production ranks in the top 20 in B&C\'s record books. Tags are readily available over the counter (260,000 sold annually), while hunter density remains low (5-8 hunters per sq. mile).
6. Idaho
OK, so this might be one of the biggest upsets on the list. How can Idaho possibly outrank the likes of Kansas or Iowa? Well, let\'s take a look at the facts. Idaho has almost 1 million acres of public land in the northern part of the state alone (about two-thirds of the state is public land), which is where the state record typical whitetail was killed in 2005 (186 4/8 B&C). Kansas and Iowa, on the other hand, have little to no public land access, which means you\'ll pay high dollar for even a chance to hunt. And have fun getting an out-of-state license in Iowa. In Idaho, licenses are plentiful and sold over the counter for bargain prices ($12.75 resident, $154 non-resident), while whitetail hunters have a 40 percent success rate statewide. There is a whitetail population of about 200,000, which is definitely among the best in the West. Hunter density is ridiculously low (9.5 deer to hunter ratio), making this a DIY honey hole.
7. Texas
When you think of Texas, you think big — big belt buckles, big cowboy hats and big trucks. As with everything else, whitetail populations and harvest numbers are bigger in Texas, too. Harvest numbers are annually around 600,000 — no, that\'s not a typo — and there is a deer population of about 4 million statewide. Texas has also produced over 200 B&C trophy entries in the last decade (No. 10 overall) and it has a low hunter density (0-4 hunters per sq. mile). The only reason Texas doesn\'t rank higher on our list is lack of public land for hunting. About 97 percent of Texas is privately owned, which means it\'s pretty much private or bust. Whitetail combo hunts are fairly cheap, however, and licenses plentiful (1.1 million licenses sold a year).
8. Indiana
Indiana is also a bit of a surprise at the No. 8 spot on our list. The Hoosier State has great public land access (1 million acres), a booming whitetail population (950,000) and great prices on tags ($24 resident, $150 non-resident). Roughly 275,000 tags are sold annually, providing hunters with plenty of quality opportunities. When it comes to trophy deer, Indiana ranks No. 7 in B&C\'s record books over the last decade with over 350 entries, so there are quite a few bruisers to go around. The only real knock against Indiana is hunter density — it ranks ninth in density among whitetail states (10.8 hunters per sq. mile).
9. Ohio
Ohio comes in at the No. 9 spot on our list as a big time trophy-producing whitetail state with solid harvest numbers and lots of public land access. There are hundreds of thousands of acres of public land opportunities to choose from, a healthy whitetail population of about 750,000 and plenty of licenses to snatch up (about 420,000 annually). On top of that, Ohio is the No. 3 overall B&C trophy producer in the last decade with nearly 450 entries. Though regions vary, most of the state allows you to take four deer. There were 217,000 deer harvested in 2012, which just shows how much opportunity there really is. The biggest drawback is hunter density — Ohio is the fifth most dense whitetail state (12.3 hunters per sq. mile) in the U.S.
10. Illinois
I\'m going to try to calm the Illinois crowd down a bit with some logic and a few facts, because they\'re probably feeling a little bit like Brady Quinn at the NFL draft right about now. Yes, Illinois is a top trophy producer (No. 2 for B&C trophy entries in the last decade), has big harvest numbers (181,451 annually) and has a legendary image in the whitetail world. But here\'s the thing: the state is virtually all private land. With a total land mass of 37 million acres, less than 1 percent is available for public land hunters. And if you do want to go the outfitter route, you\'re going to pay through the nose for it. Illinois is a great place to hunt whitetail if you\'ve got wads of cash, own your own land or know the right people, but that doesn\'t fit the description of most whitetail hunters.
11. Virginia
Virginia may well be the best deer hunting location on the East Coast. It ranks in the top 20 in B&C trophy entries and has over 2 million acres of public hunting land (about 10 percent of the state is open to the public). Harvest numbers are massive (250,000), with a deer population of about 1 million and 72,000 licenses sold each year. The one setback — and the reason it doesn\'t rank higher — is a fairly high hunter density (10.9 hunters per sq. mile), which means hunting pressure can definitely be elevated in some areas.
12. Kansas
I can already feel the scorn coming from Kansas right about now. Here\'s a helpful suggestion: sometimes writing an angry letter and tearing it up helps. Just a thought. Like so many other notable whitetail states, Kansas scored poorly on public land access. That said, Kansas has a strong whitetail population (600,000), about 100,000 deer killed each year and a low hunter density (0-4 hunters per sq. mile). It ranks 8th in B&C trophy production, which doesn\'t always justify the heavy price tag of out-of-state licenses ($419), and that\'s before we start talking about outfitter fees.
13. Mississippi
Mississippi may be one of the most progressively managed states when it comes to whitetail hunting, which is why it ranks in the top 15. There are about 2 million acres of public land, 280,000 deer killed annually and huge trophy production in recent years. About 50 percent of Mississippi\'s trophies have been killed since 2000 — a testimony to wise management. Deer herds are at about 1.75 million, with about 222,000 licenses sold annually. The state is a bit thick with hunters (10.2 hunters per sq. mile), and out-of-state licenses can be relatively pricey ($300).
14. Nebraska
Although the state is sometimes better known for upland bird hunting, Cornhusker football and College World Series baseball, Nebraska is also a hotbed for some fantastic whitetail hunting. There\'s quite a bit of public land to go around (1 million acres), a strong deer population (350,000) and decent trophy deer opportunities (Nebraska ranks No. 11 in B&C trophy production over the last decade). Harvest numbers are solid each year (60,548) and there are some old deer in the state (Wesley O\'Brien\'s state record non-typical, killed in 2009, was 284 B&C).
Though some may not believe it, Minnesota has more to offer than famously stereotypical northern accents, ice hockey and freezing cold winters. Eleven percent of the land in Minnesota is publicly owned, which means there is a lot of great access for deer hunters. The state ranks 9th in B&C trophy production, averages about 200,000 deer kills a year and has a relatively low to moderate hunter density (5-8 hunters per sq. mile). There are about 1 million deer statewide, though a high number of licenses (800,000) and pressure during gun season are definitely setbacks.
Along with states like Wisconsin and Pennsylvania, Georgia is a top state for deer kills each year. About 410,000 deer were killed in 2012, which comes out of a population of about 1.2 million. Roughly 300,000 licenses are sold annually, so there is a fair amount of pressure in some areas, especially when a state that size has only 1 million acres of public land available for hunting. Still, Georgia has plenty of deer, easy access to tags and a great success rate.
When it comes to whitetail hunting, Iowa is probably one of the first states we think of. And rightly so. It\'s got great trophy production (No. 4 in B&C trophy entries over the last decade) and a reputation for producing big bucks every year. Unfortunately, Iowa has almost nothing to offer by way of public land, and the draw system is painful to say the least. Harvest numbers are solid (120,000 annually) and hunter density is low (6.7 hunters per sq. mile), which means that Iowa is a mixed bag. It can be great, depending on who you ask.
18. Pennsylvania
There\'s a lot of great things to say about Pennsylvania, including the insane number of deer harvested there each year (336,000). The state has about 4 million acres of public land and ranks in the top 20 for B&C trophy entries in the last decade. Only a few states produce more deer kills than Pennsylvania annually. A solid deer population (1.2 million) and abundant licenses (800,000) make for an opportunity-rich deer hunting experience. Why doesn\'t Pennsylvania rank higher, you ask? It has the highest hunter density in the U.S. (20.5 hunters per sq. mile) and can be a nightmare come opening morning of deer season.
19. South Dakota
South Dakota may be the pheasant hunting Mecca of the U.S., but it also has some great deer hunting. With a whopping 5 million acres of public land, an extremely low hunter density (0-4 hunters per sq. mile) and 250,000 whitetails to chase across the state, South Dakota easily makes this list. About 70,000 whitetails are harvested each year, and it ranks in the top 20 for B&C entries in the last decade. The problem is a complicated licensing system and the difficulty of trying to hunt with a rifle as a non-resident.
New York is mainly known by outsiders for what comes out of the Big Apple and its anti-gun, anti-soda mayor, but as residents will tell you, there\'s a whole lot more to the state than that. For one, there are great whitetail hunting opportunities. New York has a deer population of about 1 million, provides plenty of licenses each year (800,000) and has produced some trophy deer in the last decade (it ranks in the top 20). The problem can be access, which also translates into higher hunting pressure. New York also has the third highest hunter density in the U.S. (15.1 hunters per sq. mile), which doesn\'t help with the problem.
Mark Kenyon runs Wired To Hunt, one of the top deer hunting resources online, featuring daily deer hunting news, stories and strategies for the whitetail addict.
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Home Game Reviews Eldritch Horror Review
Eldritch Horror Review
Review of: Eldritch Horror
Board Game Review By:
Last modified:Jul 10, 2014
We review the new cooperative board game Eldritch Horror. Set in the Cthulhu Mythos, Eldritch Horror will have players traveling around the globe as they attempt to solves the mysteries of the Ancient Old One who is trying to awaken from his slumber.
Almost a decade ago, Fantasy Flight Games released a little board game called Arkham Horror. This was a cooperative game of investigation and adventure themed around the Cthulhu Mythos. Arkham Horror went on to spawn 8 different expansions while it skyrocketed in popularity. Yet as popular as Arkham Horror was, it wasn't without its flaws. The game, while really fun, was a chore to teach and had some really fiddly rules.
In 2013, Fantasy Flight Games once again went to the Cthulhu well (having visited said well in 2011 with Elder Sign) and emerged from the hidden depths with a new game to appease the Great Old Ones. Eldritch Horror is an adventure game that will launch players out of the confines of Arkham and take them around the world as they try and banish the great Ancient Ones. Eldritch Horror has been heralded for having a similar feel as Arkham Horror, but with much more streamlined rules and an overall easier play. Did they succeed? Read on!
Eldritch Horror is a globe-trotting adventure game for 1-8 players that plays in about 2-3 hours. Eldritch Horror plays best with 4 players.
Game Overview:
Players have 4 different Ancient Ones they can face. Each one gave the game their own, unique spin.
Ancient evil is stirring from its slumber. It's up to you and your fellow adventurers to seal off this awakening horror before it's too late. In this cooperative adventure game, players will be traveling around the world, fighting monsters, solving mysteries, and equipping up, all in the hopes of banishing the Ancient One who is threatening to destroy all we hold near and dear.
During the game, players will visit a variety of locations around the known world and the "Other World." Using an easy skill check system, players must overcome tests and fight monsters if they hope to succeed. Solve three of the Ancient One's mysteries before the doom track runs out and the players will win the game. If the Ancient One awakens, it may already be too late…
Game Components:
Fantasy Flight Games is no stranger to putting out an awesome looking game and Eldritch Horror is no exception. The game has a ton of well-illustrated thematic art. The first thing you will probably notice is the plethora of card decks that comes with the game. This can turn Eldritch Horror into a bit of a table hog. While there are many decks in Eldritch Horror, I do wish they were a bit thicker (more on that later).
In addition to the card decks, players get a number of various tokens, counters, and dice to be used during the game. All are both functional and well made. Finally, there are many dual sided investigator sheets (each with their corresponding standup token) for the players to choose from. One side has all the relevant in-game stats for the investigator and the other side has a paragraph of flavor text and what happens when the investigator goes insane/gets knocked out.
Eldritch Horror provides a good amount of value for a players gaming dollar and I don't really have any complaints with what comes in the box.
There are 12 unique investigators, each of which has their own abilities, skills, and life values.
One of the selling points for me with Eldritch Horror was how easy it was to learn how to play. I remember spending a half an hour teaching Arkham Horror and still not feeling like we knew everything. Well I'm happy to report that Eldritch Horror succeeds in its quest to make a more streamlined Cthulhu adventure game.
To start, players choose which Ancient One they will be facing. Four options are included in the game. Then, each player selects a unique investigator (out of 12 choices) and collects their starting equipment. The games various decks are shuffled (over a dozen of them) and the players are ready to begin.
The game play in Eldritch Horror is played over a series of rounds. Each round is divided into three parts:
1. Action Phase
In the action phase, players can take 2 different actions. Their choices are:
• Travel: Move to an adjacent location. There are three types of locations: cities, wilderness, and sea spaces.
• Rest: Heal one Stamina and Sanity
• Trade: Trade items with another player
• Prepare for Travel: If a player is in a city, they may purchase a ship or train ticket. These can be combined with the travel action to move an extra space.
• Acquire Assets: At any given time, there are 4 items available in the receive area. Players roll a number of dice equal to their influence skill. The player gains assets of his choice from the reserve with total value equal to or less than the number of successes rolled (5 or 6 on a 6-sided die counts as a success). Items have different costs, usually ranging from 1-4. Players can also take a debt card to add 2 to their total of successes. But eventually the debtor will come to collect…
• Special: Most characters have a special action on their character sheets.
There are a variety of encounter cards in Eldritch Horror, each of which usually involves the players making a skill check to gain a benefit.
2. Encounter Phase
Each player has an encounter based on where they are located. First, if there is a monster(s) on their space, they must fight them. If they clear the location of monsters, they can then have an encounter. To have an encounter, a player draws a card from the appropriate deck. Each major city will also have a hint on the game board for what type of encounter a player can expect there (gaining skill points, spell cards, etc.).
Encounters have a paragraph of flavor text and then usually a skill check. Skill checks work just like the Acquire action listed above, but might use any of one the player's six different skills. Pass the test and you gain the listed bonus. Fail and sometimes there are consequences.
This phase is also how players can win the game. Each Ancient One will have 3 mysteries that need to be solved for the players to win. Clue tokens will be spawned around the board, and many times players will have to travel to one of these locations and then, during the encounter phase, they can follow the directions on the mystery card to try and solve it. When it is solved, the next mystery will be drawn for the players to solve.
3. Mythos Phase
This is how the game messes with the players. Mythos cards act as a sort of timer in the game and help keep the action moving. Each mythos card will have a series of icons on the top that must be resolved (from left to right). These involve advancing the doom and omen track, spawning monsters, gates, clue tokens, and The Reckoning. The Reckoning is probably the most feared (and somewhat cumbersome) part of the game. When the Reckoning comes, players must check all over the board for any card or monster with the reckoning symbol. This is when monster effects happen, debt collectors come calling, and injuries take their toll. Players will hate the reckoning, but it does add a lot of tension to the game (more on that later). Finally the mythos card will have some event text on it, sometimes good, but usually bad for the investigators.
If, at the end of the Mythos phase, the investigators have solved 3 of the Ancient Ones mysteries, they win the game. If the doom marker reaches the end of its track, the Ancient One awakens and the players are in for a really hard battle (or immediate loss).
Players will have 2 actions on their turn they can take. Almost always one of these will be slowly moving around the game's expansive board.
If Fantasy Flight Games (FFG) was indeed trying to create a streamlined adventure game, then they hit the nail on the head with Eldritch Horror. I don't want to spend too much time comparing Arkham Horror to Eldritch horror, because they are both great games in their own right, but Eldritch Horror is so much easier to get to the table. The rules can be explained in less than ten minutes and the game just flows so smoothly. Gone are the days of keeping track of money, ability sliders, monsters stopping movement, having to travel somewhere to buy items, and a question of what to do on your turn. Just about everything in Eldritch Horror feels natural and makes sense.
The Mythos cards are easy to understand and help keep the game moving along. Players will also learn to fear these cards.
Now that's not to say that it's a perfect game. There are still some fiddly bits that can slow things down. Hunting down all the reckoning symbols when you need to check those effects can be a pain, especially late in the game when there is a lot going on. Condition cards can also sometimes feel a little redundant (do we really need both delayed and detained card?). But overall, turns in Eldritch Horror feel incredibly smooth.
The action system is a great mechanic that works really well in Eldritch Horror. Players have 6 options to choose from and they all make sense and keep the game play moving. Need to heal? Just spend an action. Want to buy? Just spend an action. Thankfully, players are not required to move to different locations to heal and buy. This keeps the game moving and the players focused on their goal.
Speaking of buying, the "acquire assets" action was a creative choice that works really well. I like that I don't have to keep track of money or try to focus on earning it. This keeps me focused on defeating the Ancient One, not getting a job. I roll my dice and take what I can get. And just so I'm not completely dependent on the luck of the roll, there is that tempting debt card. I love the debt system. The card sits there and teases you with a better item, but in the back of your mind, you know that debt collector will someday show up at your door.
And that's also one of my favorite parts about Eldritch Horror. On the back of every debt, condition and spell card is…something. At different times during the game players will be required to flip over their cards and read the effects. Your debt collector might be just some hired goons, but they also could be a powerful wizard. That paranoia condition you've been dealing with? Well it might come back to bite you in the butt during the next reckoning. I love the mystery these cards bring to the table. It adds a lot of tension to the game that fits in really well with the theme.
Well that could have ended better…
Speaking of the theme, that's where this game really shines. FFG did a great job of creating a story that unravels during the game. Every encounter card is packed full of thematic flavor text and each investigator has their own back story as to who they are. Eldritch Horror does a great job of sucking you in with its story and keeping you glued to the game board.
The story on those cards also brings me to one of Eldritch Horror's biggest needs: an expansion. Out of the box there are only 8 cards in each location deck. After many plays (especially in a 6+ player game) you will start seeing repeats. When you get the same exact dark ritual to stop, the theme starts to break down. Eldritch Horror is begging for an expansion of more cards. Thankfully, just such an expansion is right around the corner.
Even though Eldritch Horror can support up to 8 players, I wouldn't recommend playing it with more than four. When you get into the 6 player range, the game can take close to 3 hours and that feels a bit too long for this game. But in the 3-4 player range, Eldritch Horror really shines. It allows players to work together (some investigators work better with other players) and coordinate their actions, all without dragging the game out too long.
At the start of this review we asked if FFG succeeded in creating a streamlined adventure game that was easy to get to the table. The answer was a resounding yes. I've already gotten Eldritch Horror to the table more times than I can count and I've loved every play of it. The theme just draws you in and the game doesn't get bogged down with many unnecessary rules.
Being a cooperative game, I expected the game play to be challenging and I was not let down. We are at less than a 40% win ratio. We've also lost a few games on the very last turn which helps to speak to the game's balance. The Mythos cards do a great job of prodding the investigators along during the game and keeping things interesting.
Eldritch Horror is a fantastic game for those looking for some adventure in the Cthulhu Mythos. The game is easy to learn, plays smoothly, and is highly thematic. For anyone that wants to go up against the Ancient Ones, this one's worth a look.
If you are interested in getting a copy for yourself, it's about $40
Final Score: 4.5 Stars – A fantastic trip into the Cthulhu Mythos. Eldritch Horror is both easy to play and highly thematic.
• Streamlined Game play
• Highly thematic
• Easy to learn and teach
• Game plays out different each time
• Not enough encounter cards in each deck
• Game feels a bit too long with 6+ players.
Gamer Game
David Apr 8, 2014 At 4:04 pm
Hi, thanks for this great review. Would this be a fun game for people interested in the Cthulu myth/folklore? I don't hate Lovecraft but I really am not into it at all. It's like how I feel about Bob Marley. Everyone seems to love him as a cult figure. I think his work is ok but I wouldn't go out of my way to get a Marley album. Would Eldritch Horror still be enjoyable for someone like me?
Tony Mastrangeli Apr 8, 2014 At 7:15 pm
If you like adventure games then I would say yes. You don't really have to be into the Cthulhu mythos to enjoy Eldritch Horror. At it's heart, it's a game about building up your guy and trying to stop the bad guy before he wakes up. The theme is very rich in Eldritch Horror, but if you don't care about the theme, you can easily just skip the flavor text.
Andy K Dec 21, 2014 At 1:10 pm
Great review! The wife and I are looking for our next game and this seems like the one.
Matte Feb 14, 2016 At 11:35 pm
I could not disagree more on the "easy" part. The rule book is very poorly worded and during the first game, if you weren't currently taking a turn, you were in the books or on the phone-internet looking for a rule clarification.
We played 3.5 hours and beat our 1st of 3 mysteries, and the group gave up out of utter boredom. I will try another game knowing more of the intricacies up front (after i find a few people who arent already totally turned off by the game) but I seriously doubt it could be fun—This is hard to explain, but you don't feel like you have any agency in the attacks. And the combat is confusing. And it is anti-climatic to boot.
I would instantly enjoy the game more if there was an incentive to team up with others. I don't think there is enough flavor to bring the players together for the initial hump/commitment to the cause.
Or maybe the events need to be staggered in phases. You have no chance to collect yourselves and prioritize at the beginning. Nor or is there is a feeling of rush when you get behind. The pacing is oddly stagnant considering the world is at stake. I compare this to another FFG product "dead of winter" which had many similar confusions but triumphed due to player motivations, better risk/reward tasks, to name a few.
As a person who does enjoy a bit of complexity, I still this find too much. And so very dry.
Tony Mastrangeli Feb 15, 2016 At 7:29 am
Thanks for the comment. We'll have to agree to disagree on the rulebook. I think it's very well done and rarely had issues learning the game or referencing it.
I will agree that combat isn't the best, but it's also not a focus of the game. As for the difficulty, that's to be expected in a fully cooperative game. They have to be hard since it's all the players vs the game. I've not had as rough a go as you've had though. Most of our games are very close.
But in the end of the day, it's not for everyone. I love it and if you don't like it, don't feel the need to force yourself to play it.
And Dead of Winter is not a FFG game, it's Plaid Hat Games. 🙂
Rick Martin Apr 18, 2017 At 3:39 pm
I love the game but agree with others that the rule booklets are horrible for those wanting to learn the rules. They need to release a combined rule booklet with examples. They also need to clarify issues with card text not being easily understandable in how it relates to game rules. None-the-less, I give it an 8 out of 10.

redpajama_set_name: RedPajamaCommonCrawl


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Articles lacking sources from April 2009, Articles with invalid date parameter in template, All articles lacking sources,
American football quarterbacks
American football running backs
Boston Redskins players
Boston University Terriers football coaches
Chicago Bears players
Chicago Cardinals players
Colby Mules football coaches
Northwestern Wildcats football players
Pittsburgh Pirates (football) players
People from Moline, Illinois
Players of American football from Illinois
American football quarterback stubs
American football running back, 1900s birth stubs
Walt Holmer
This article does not cite any references or sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (April 2009)
Sport(s)
Biographical details
(1902-12-05)December 5, 1902
Moline, Illinois
August 27, 1976(1976-08-27) (aged 73)
Quarterback, running back
Walter Ree Holmer (December 5, 1902 – August 27, 1976) was an American football player and coach. He played professionally as a quarterback and running back in the National Football League (NFL) for the Chicago Bears, Chicago Cardinals, Boston Redskins, and the Pittsburgh Pirates. Holmer served as the head football coach at Boston University in 1942 and 1946 and at Colby College from 1947 to 1950. He played college football at Northwestern University.
Walt Holmer at Find a Grave
v · d · eNorthwestern Wildcats starting quarterbacks
Unknown (1882–1915) • Paddy Driscoll (1916) • Unknown (1917–27) • Walt Holmer (1928) • Unknown (1929) • Lee Hanley (1930) • Lafayette Russell (1930) • Pug Rentner (1930–32) • George Potter (1931–32) • Ollie Olson (1933–34) • Steve Toth (1935) • Fred Vanzo (1936–37) • Unknown (1938–39) • Dick Erdlitz (1940) • Bill DeCorrevont (1941) • Unknown (1942–46) • Jim Farrar (1947) • Don Burson (1948–49) • Dick Flowers (1950) • Bob Burson (1951) • Bob Bunco (1951) • Dick Thomas (1952–53) • John Rearden (1954) • Dale Pienta (1955–56) • Chip Holcomb (1957) • Dick Thornton (1958) • John Talley (1959) • Dick Thornton (1960) • Tom O'Grady (1961) • Tom Myers (1962–64) • Denny Boothe (1965) • Bill Melzer (1966–67) • Dave Shelbourne (1968) • Maurie Daigneau (1969–71) • Mitch Anderson (1972–74) • Randy Dean (1975–76) • Scott Stranski (1977) • Kevin Strasser (1978) • Mike Kerrigan (1979–81) • Kevin Villars (1981) • Sandy Schwab (1982–84) • Mike Greenfield (1984–87) • Greg Bradshaw (1988) • Tim O'Brien (1989) • Len Williams (1990–93) • Tim Hughes (1994) • Steve Schnur (1994–96) • Tim Hughes (1997) • Gavin Hoffman (1998) • Nick Kreinbrink (1999) • Zak Kustok (1999–2001) • Brett Basanez (2002–05) • Mike Kafka (2006) • C. J. Bachér (2006–08) • Mike Kafka (2008–09) • Dan Persa (2010) • Evan Watkins (2010) • Kain Colter (2011) • Dan Persa (2011−present)
v · d · eList of Arizona Cardinals starting quarterbacks
Paddy Driscoll (1920–1925)
Arnold Horween (1922–1924)
Hal Erickson (1926–1928)
Roddy Lamb (1927)
Don Hill (1929)
Bunny Belden (1930)
Walt Holmer (1931–1932)
Joe Lillard (1933)
Phil Sarboe (1934–1935)
Pug Vaughan (1936)
Pat Coffee (1937)
Jack Robbins (1938–1939)
Hugh McCullough (1940)
Ray Mallouf (1941)
Bud Schwenk (1942)
Ronnie Cahill (1943)
John Grigas (1944)
Paul Christman (1945–1949)
Jim Hardy (1949–1951)
Frank Tripucka (1950–1952)
Charley Trippi (1951–1952)
Don Panciera (1952)
Jim Root (1953–1956)
Steve Romanik (1953–1954)
Ray Nagel (1953)
Lamar McHan (1954–1958)
Ogden Compton (1955)
Mack Reynolds (1958)
King Hill (1959–1960)
John Roach (1959–1960)
George Izo (1960)
Sam Etcheverry (1961–1962)
Ralph Guglielmi (1961)
Charley Johnson (1962–1969)
Buddy Humphrey (1965)
Terry Nofsinger (1966)
Jim Hart (1967–1983)
Gary Keithley (1973)
Pete Beathard (1971)
Tim Van Galder (1972)
Gary Cuozzo (1972)
Steve Pisarkiewicz (1978–1979)
Mike Loyd (1980)
Neil Lomax (1981–1988)
Cliff Stoudt (1986–1988)
Shawn Halloran (1987)
Sammy Garza (1987)
Gary Hogeboom (1989)
Tom Tupa (1989–1991)
Timm Rosenbach (1989–1992)
Stan Gelbaugh (1991)
Chris Chandler (1991–1993)
Steve Beuerlein (1993–1994)
Jay Schroeder (1994)
Jim McMahon (1994)
Dave Krieg (1995)
Boomer Esiason (1996)
Kent Graham (1996–1997)
Jake Plummer (1997–2002)
Stoney Case (1997)
Dave Brown (1999–2000)
Jeff Blake (2003)
Josh McCown (2003–2005)
Shaun King (2004)
John Navarre (2004)
Kurt Warner (2005–2009)
Matt Leinart (2007–2009)
Derek Anderson (2010)
John Skelton (2010–2012)
Max Hall (2010)
Kevin Kolb (2011–2012)
Ryan Lindley (2012)
Brian Hoyer (2012–present)
v · d · eBoston University Terriers head football coaches
No coach (1884) • No team (1885) • No coach (1886–1887) • No team (1888–1890) • No coach (1891–1897) • No team (1898–1903) • No coach (1904–1905) • No team (1906–1916) • No coach (1917) • John MacDonald (1918–1919) • Percy L. Wendell (1920) • Charles Whelan (1921–1925) • Reggie Brown (1926–1929) • Hilary Mahaney (1930–1931) • Myles Lane (1932) • John Harmon (1933) • Pat Hanley (1934–1941) • Walt Holmer (1942) • No team (1943–1944) • Robert McKelvey (1945) • Walt Holmer (1946) • Aldo Donelli (1947–1956) • Steve Sinko (1957–1963) • Warren Schmakel (1964–1968) • Larry Naviaux (1969–1972) • Paul Kemp (1973–1976) • Rick Taylor (1977–1984) • Steve Stetson (1985–1987) • Chris Palmer (1988–1989) • Dan Allen (1990–1995) • Tom Masella (1996–1997)
Template:Colby Mules football coach navbox
v · d · ePittsburgh Pirates (Steelers) 1933 Inaugural Season Roster
Corrie Artman | Angelo Brovelli | John Burleson | James Clark | Sam Cooper | Larry Critchfield | Ted Dailey | Nick DeCarbo | Jap Douds | Tiny Engebretsen | Tony Holm | Walt Holmer | Frank Hood | Clarence Janecek | Mose Kelsch | Ray Kemp | Marty "Butch" Kottler | Mose Lantz | Jim Letsinger | Bucky Moore | Paul Moss | John "Cap" Oehler | Jess Quatse | Leo Raskowski | Don Rhodes | Gil Robinson | Elmer Schwartz | George Shaffer | Bill Sortet | Bill Tanguay | Ray Tesser | Harp Vaughan | Ed Westfall | Tommy Whelan
Head Coach: Jap Douds
This biographical article relating to an American football quarterback born in the 1900s is a stub. You can help The American Football Database by expanding it.v · d · e
This biographical article relating to an American football running back born in the 1900s is a stub. You can help The American Football Database by expanding it.v · d · e
Retrieved from "https://americanfootballdatabase.fandom.com/wiki/Walt_Holmer?oldid=265040"
Articles lacking sources from April 2009


text:
Gilbert Schlogel, né le  à Paris, est un chirurgien et écrivain français.

Carrière médicale
Interne des hôpitaux de Paris puis chef de clinique, il est affecté en antenne chirurgicale pendant la guerre d'Algérie. Il exerce ensuite la chirurgie dans une clinique de Gassin (Var) jusqu'en 1991.

Œuvre
 1981 De l'autre côté du bistouri, ed belfond
 1985 Le Malingot, Prix Littré
 1992 Les Princes du sang
 1994 Docteur Hellen, suite des Princes de sang
 1995 Rage de flic Prix du Quai des Orfèvres 1996
 1996 Victoire ou la douleur des femmes
 1998 Mort d'un médecin
 2000 Emile de Lavalette
 2001 Pulsions
 2002 Toubib
 2003 Le Crime de Sainte-Marthe : une enquête du Dr Ludovic Hébert
 2003 L'enfant de Morn'voie
 2004 Pour l'honneur d'un médecin, prix Jackie-Bouquin

 Le festival de la galère ou l'itinéraire du père Hubert
 L'Anti régime, lettre à mes frères Tropgros
 Vos vêtements et votre santé. Comment faut-il s'habiller pour préserver sa santé ?
 La Santé en vacances

Prix et distinctions
Il a été nommé chevalier dans l'Ordre des Arts et des Lettres en .
 Prix Littré 1985 pour Le Malingot
 Prix du Quai des Orfèvres 1996 pour Rage de flic
 Prix Jackie-Bouquin 2004 pour Pour l'honneur d'un médecin

Notes et références

Liens externes

Chirurgien français
Écrivain français du XXe siècle
Lauréat du prix du Quai des Orfèvres
Chevalier des Arts et des Lettres
Naissance à Paris
Naissance en décembre 1932
Romancier français du XXe siècle
Auteur français de roman policier

redpajama_set_name: RedPajamaWikipedia


text:
ACC Basketball Power Rankings: Week 10
What happened in the ACC over the past week, and where do these 15 teams subjectively rank in comparison to each other? The TNIAAM staff dives in...
By John Cassillo@JohnCassillo Jan 9, 2014, 1:00pm EST
Share All sharing options for: ACC Basketball Power Rankings: Week 10
Each week (sort of), the TNIAAM basketball staff will be ranking all 15 ACC teams in a completely subjective manner, just like everyone else on the internet does. Feel like we're completely off base? Can it Chime in with your own ACC power rankings below.
We're back! It's been a few weeks. And... Oh wow. ACC, what's the deal? We were joking back in December when we said this conference was Syracuse and 14 other teams. Now, well, it's sort of true. SU's one of just two ACC teams with two losses or less overall and one of just four teams that has yet to suffer a loss in league play. Eight teams have double-digit win totals already, but that's also deceptive. This conference is bad. There's just no way around it.
Interested in seeing the individual voter breakdown (#HonorYourContract)? Check out the Google Doc here!
1. Syracuse Orange (15-0) (2-0) (LW: 1)
Last Week: W, 49-44 over Miami; W, 72-52 over Virginia Tech
Highest Position: 1; Lowest Position: 1
Syracuse didn't look great against Miami, but more than made up for it against Virginia Tech. In front of maybe five or six people down in Blacksburg, the Orange watched the Hokies launch up 40-foot jumpers while they just waited and then pulled away in the second half. Tyler Ennis has been phenomenal of late, and it may have been most noticeable in this contest. Three big three-pointers, seven assists and just one turnover? Guy's a machine.
2. Pittsburgh Panthers (14-1) (2-0) (LW: T-3)
Last Week: W, 74-62 over NC State; W, 79-59 over Maryland
So if the ACC's going to have a shot this year, it looks like the new guys are going to have to do all the heavy lifting? Now of course, Pitt's gaudy record is a result of playing the dregs of the basketball world for the most part, but this team does have some promise. Not only do they rebound reasonably well, but they also move the ball around and know how to finish off streaky shooting teams. They can score, but defense is still very much their calling card.
3. Duke Blue Devils (12-3) (1-1) (Last Week: 2)
Last Week: L, 79-77 to Notre Dame; W, 79-57 over Georgia Tech
Duke's big issue, as it has been all season, is defense. And an over-reliance on Jabari Parker who's cooled off a bit now that teams have a little game film on him. He's still an elite player -- don't get me wrong. Bu the freshman can't do it all on his own either. As he goes, so does this team, which could very well be their undoing both in ACC play and the NCAA Tournament.
4. Wake Forest Demon Deacons (11-4) (1-1) (LW: 6)
Last Week: W, 73-67 over North Carolina; L, 74-51 to Virginia
Wake's a solid team that plays well on the boards, but it's still hard to like what you see on the defensive end. They're still establishing their identity at this juncture of the season -- made most evident by the rock fight UVa dragged them into tonight, which then turned into a blowout. Like several other ACC squads they're a two-man show. If Devin Thomas and Codi Miller-McIntyre aren't playing well, neither are the Deacs.
5. Virginia Cavaliers (11-4) (2-0) (LW: 5)
Last Week: W, 62-50 over Florida State; W, 74-51 over Wake Forest
Highest Position: 4; Lowest Position: 11
Can Virginia fulfill its lofty preseason expectations? They're still a long way from the top-20 team they were projected as, but the Hoos have started to bounce back after a rocky start. Two nice wins to start conference play are great, and they're a perfect example of UVa playing their game. It's ugly and is a perfect recipe to beat a team like Syracuse. So despite our distaste for this plodding defensive style, it does work.
6. North Carolina Tar Heels (10-5) (0-2) (LW: T-3)
Last Week: L, 73-67 to Wake Forest; L, 63-57 to Miami
Some of the ballots were turned in prior to last night's debacle, so forgive us for having the Heels this high up. As bipolar as ever, UNC has now swung in the worst direction possible to start ACC play -- two losses to two inferior teams. Yes they have quality non-conference wins, but there's still nothing assured for this group. North Carolina needs to stat showing up, and they'll have their first chance to prove themselves in-conference this Saturday... against SU.
7. Florida State Seminoles (9-4) (0-1) (LW: 8)
Last Week: L, 62-50 to Virginia
Of all the middle-of-the-pack teams, Florida State may have the best resume of all, with every loss coming to a quality team, plus a victory over UMass. Their issue in ACC play, however, will be scoring points. They like to play slow and around the rim. You're probably sensing a theme at this point. A lot of these teams are built to give Syracuse a hard time, despite perceived (and actual) inferiority.
8. Notre Dame Fighting Irish (10-5) (1-1) (LW: 10)
Last Week: W, 79-77 over Duke; L, 77-70 to NC State
The Irish have been an enigma all year. Lose by just three to Ohio State, then need overtime to beat Canisius. Beat Duke up in South Bend, then let NC State run past them in the same building just a few days later. Notre Dame's a streaky shooting team that needs threes to fall in order to win. There's nothing new here. When it works, they're nearly unstoppable. When it doesn't... this team's fairly mediocre, at best.
9. NC State Wolfpack (11-4) (1-1) (LW: 9)
Last Week: L, 74-62 to Pittsburgh; W, 77-70 over Notre Dame
That road win over Notre Dame could look really nice come the end of the year. It may even get people to forget about the NC Central loss. Either way, the Pack are a much-improved team over the course of this season, and one that presents a lot of possibilities. On any given night they can either challenge a ranked team or be challenged by an inferior opponent. Actually... this is no different than any other ACC team not named Syracuse.
10. Clemson Tigers (10-3) (1-0) (LW: 8)
Last Week: W, 62-60 over Boston College
Another team that can't score points. And they struggled against Boston College of all teams (shudders). The Tigers rely on one man -- K.J. McDaniels -- to handle the scoring and rebounding. Everyone else is replaceable. I still don't believe in their offense, and ultimately don't think they're a tournament team. But if they can start grabbing some ACC wins, it's going to be on McDaniels's shoulders.
T-11. Miami Hurricanes (9-6) (1-2) (LW: 14)
Last Week: L, 49-44 to Syracuse; W, 63-57 over North Carolina
Miami impressed me the other day against Syracuse. Up in the Dome -- a strange environment for them -- they held their own with the second-ranked team in the country and went punch for punch for nearly the full 40 minutes. That takes some guts -- something that was proven in last night's victory over a reeling UNC team. The 'Canes are not going to win the ACC again this season. But Jim Larranaga's group is going to win at least a few games they "shouldn't."
T-11. Maryland Terrapins (10-6) (2-1) (LW: 12)
Last Week: W, 77-61 over Georgia Tech; L, 79-59 to Pittsburgh
Highest Position: 10; Lowest Position: 12
I guess they can take solace in being a slight cut above the league's basement. Maryland relies solely on the flawed Dez Wells to win games, and will happily lose with that strategy seemingly every time. They've also got a severe size disadvantage (no one's over 6'9") that we saw Pitt exploit this week, and will see other teams exploit going forward as well.
13. Georgia Tech Yellow Jackets (6-3) (0-0) (LW: 11)
Last Week: L,77-61 to Maryland; L, 79-57 to Duke
Who designed this schedule? Tech hasn't played a home game since December 16, and at this point, hasn't beaten a quality opponent since December 3. Nothing's going right for the Yellow Jackets, as could most obviously be surmised by the 16-point loss to the Twerps. If they have any chance of competing (already minimal), it would have been with the help of Robert Carter Jr.. But now that he's out for the year (likely), they're toast.
14. Virginia Tech Hokies (8-6) (1-1) (LW: 13)
Last Week: L, 72-52
For a second the other night, I really thought the Hokies were just going to keep launching up 40-footers and praying they went in. The strategy was unsustainable, but that is Virginia Tech in a nutshell. They're passable defensively and actually collect a fair share of boards (40.2 per game). The issue's that shooting percentage, though -- ranked 213th in the country. Cut down on the bad shots and maybe good things start happening.
15. Boston College Eagles (4-11) (0-2) (LW: 15)
Last Week: L,73-58 to Harvard; L, 62-60 to Clemson
This is a team that scheduled itself to death. Just five true home games up to this point. I'd say two throwaway games on the slate (both wins for them, thankfully). They've only collected one victory since Thanksgiving (a 17-point W over D-II Philadelphia U.) and it looks like things are just rolling downhill. The only possible saving grace is the return of big (7'1") center Dennis Clifford who came back during the Clemson game. If the big man can get going, they at least may find themselves able to hang around a defensive struggle or two.
Follow @NunesMagician Follow @SBNationCFB
ACC Basketball Introduction Vanishes, Reappears Post-Game; How Close Were Our Predictions?
Syracuse vs. North Carolina: The Hottest Ticket In Town (This Week, At Least)
Syracuse Sports Make Me Drink: ACC Overview/Boston College Preview
Syracuse 72 - Virginia Tech 52: All's Fair In Lobs & Scores
This Is How The Dickie V Sausage Is Made


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From the design table of Arthur Defever, one of the most well balanced and aesthetically pleasing hull to be built by Defever, this particular yacht was the only one built with a single engine, harkening back to Art's beginnings in the commercial fishing boat designs, she was one of Arthur's personal boats and named after his first wife "Dulcie" currently "Mariposa".
True trawler displacement hull, flush deck, which results in enormous interior space and open deck space, enclosed fly bridge with crows nest, covered side and aft decks, fantastic pilothouse, walk-in engine room.
No expense spared by current owner.
Additional information and pictures to come.


text:
Congressional testimony on economic consequences of climate change
Since it's basically a blog post, here's the oral testimony I gave last week to the House Budget Committee during the Hearing on "The Costs of Climate Change: Risks to the U.S. Economy and the Federal Budget." If you have hours to spare, you can watch the whole hearing or read the full (referenced) written testimony. It's not every day that someone asks you summarize a decade of research progress from your field in 800 words, so it seems worth documenting it somewhere.
Thank you Chairman Yarmuth, Ranking Member Womack, and members of the Committee for inviting me to speak today.
My name is Solomon Hsiang, and I am the Chancellor's Professor of Public Policy
at the University of California, Berkeley and currently a Visiting Scholar at Stanford. I was trained in both economics and climate physics at Columbia, MIT, and Princeton. My research focuses on the use of econometrics to measure the effect of the climate on the economy.
The last decade has seen dramatic advances in our understanding of the economic value of the climate. Crucially, we now are able to use real-world data to quantify how changes in the climate cause changes in the economy. This means that in addition to being able to project how unmitigated emission of greenhouse gasses will cause the physical climate to change, we can now also estimate the subsequent effect that these changes are likely to have on the livelihoods of Americans.
Although, as with any emerging research field, there are large uncertainties and much work remains to be done. Nonetheless, I'd like to describe to you some key insights from this field regarding future risks if past emissions trends continue unabated.
First, climate change is likely to have substantial negative impact on the US economy. Expected damages are on the scale of several trillions of dollars, although there remains uncertainty in these numbers. For example, in a detailed analysis of county-level productivity, a colleague at University of Illinois and I estimated that the direct thermal effects alone would likely reduce incomes nation-wide over the next 80 years, a loss valued at roughly 5-10 trillion dollars in net present value. In another analysis, a colleague from University of Chicago and I computed that losses from intensified hurricanes were valued at around 900 billion dollars. Importantly, these numbers are not a complete accounting of impacts and other notable studies report larger losses.
Second, extreme weather events are short-lived, but their economic impact is long-lasting. Hurricanes, floods, droughts, and fires destroy assets that took communities years to build. Rebuilding then diverts resources away from new productive investments that would have otherwise supported future growth. For example, a colleague at Rhodium Group and I estimated that Hurricane Maria set Puerto Rico back over two decades of progress; and research from MIT indicates that communities in the Great Plains have still not fully recovered from the Dustbowl of the 1930s. As climate change makes extreme events more intense and frequent, we will spend more attention and more money replacing depreciated assets and repairing communities.
Third, the nature and magnitude of projected costs differs between locations and industries. For example, extreme heat will impose large health, energy, and labor costs on the South; sea level rise and hurricanes will damage the Gulf Coast; and declining crop yields will transform the Plains and Midwest.
Fourth, because low income regions and individuals tend to be hurt more, climate change will widen existing economic inequality. For example, in a national analysis of many sectors, the poorest counties suffered median losses that were 9 times larger than the richest.
Fifth, many impacts of climate change will not be felt in the marketplace, but rather in homes where health, happiness, and freedom from violence will be affected. There are many examples of this. Mortality due to extreme heat is projected to rise dramatically. Increasingly humid summers are projected to degrade happiness and sleep quality. Research from Harvard indicates that warming will likely elevate violent crime nationwide, producing over 180,000 sexual assaults and over 22,000 murders across eight decades. Colleagues at Stanford and I estimate that warming will generate roughly 14,000 additional suicides in the next thirty years. Increasing exposure of pregnant mothers to extreme heat and cyclones will harm fetuses for their lifetime. These impacts do not easily convert to dollars and cents, but they still merit attention.
Sixth, populations across the country will try to adapt to climate change at substantial cost. Some adaptions will transform jobs and lifestyles, some will require constructing new defensive infrastructure, and some will involve abandoning communities and industries where opportunities have deteriorated. In all cases, these adaptations will come at real cost, since resources expended on coping cannot be invested elsewhere.
Lastly, outside of the US, the global consequences of climate change are projected to be large and destabilizing. Unmitigated warming will likely slow global growth roughly 0.3 percentage points and reduce political stability throughout the tropics and subtropics.
Together, these findings indicate that our climate is one of the nation's most important economic assets. We should manage it with the seriousness and clarity of thought that we would apply to managing any other asset that also generates trillions of dollars in value for the American people.
Labels: climate change, economics, policy
Congressional testimony on economic consequences o...


This usually means you got an overrun while receiving a packet. This has to do with DMA and the FIFO, like a Transmit Underrun, except in this case, the DMA engine can't copy the packet into memory as fast as the data is coming from the network, and the packet gets dropped. Like the Transmit Underrun, this is generally due to poor hardware.


Here are the many hundreds of submissions we received from people all over Canada in response to our campaign question: If we're really going to get to the other side of eating disorders, something's gotta give ... What is it?
The question was the anchor to a 7-month digital campaign, a public rally in Vancouver, and a massive, year-long film project.
Broadly speaking, some fifteen themes emerged from the campaign submissions we received, and these eventually informed the content of our short film series. It's by acting on these various perspectives that we -- as individuals, as institutions, as a society -- might "lock arms" against this disease and really get to the other side.
We are definitely in need of more public outpatient options with less wait times for support of those struggling.
One thing that's gotta give is the lack of cooperation between Provincial Health Systems.
We can get ahead of this illness and stop others from being gripped by it in two ways: as a culture and through the government. I believe that if I had grown up in a home that empowered, encouraged, and facilitated a sense of self-worth that I would not have been vulnerable to the illness. I was not set-up to be resilient to the illness. We need, as a culture in Canada, to take care of each other.
Something's Gotta Give is a constructive exposé of the true barriers we face in overcoming eating disorders, in really getting to the other side of this disease. It's a call for meaningful change, for urgent action. On everyone's part.


Smartron has launched t.phone P smartphone in India. It features a 5.2-inch 2.5D curved glass display powered by Snapdragon 435 SoC with 3GB RAM and 32GB of internal storage.
Dual SIM device runs Android 7.1.1 (Nougat) with support for tcloud, tcare and tstore as well as tronX's assistive and predictive AI. On Camera, it has a 13-megapixel rear camera with LED flash and a 5-megapixel front camera. Smartron T.phone P comes with a metal back, has a fingerprint sensor on the back. Packed with a 5000mAh battery that promises up to 2 days battery life on a single charge.
Commenting on the launch, Amit Boni, Vice President Sales and Marketing, Smartron said, The tphone P is inspired by the multi-faceted, on the move, globally aware Indian consumer. This is a person who expects more from his phone without any compromises and without stretching the seams of his pockets. With a massive 5000mAh battery and an all-metal body, we've merged power and beauty into the tphone P. To top it, we have layered it with Qualcomm Snapdragon 435 processing might to give millions of Indians an enviable device at an exceptional price.
Ayyappan Rajagopal, Senior Director – Mobiles at Flipkart said: We are glad to launch the tphone P exclusively on Flipkart and are happy to expand our customers' choices in the budget/pocket-friendly segment. The new phone checks all the right boxes offering customers best-in-class technology and design at affordable prices. We are determined to bring customers more innovation, superlative choices and a richer experience to constantly keep them excited and maintain our market leadership in this segment.
Smartron tphone P comes in Black color, is priced at Rs. 7,999 and will be available exclusively from Flipkart starting from January 17.


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How is Southern Company Creating Performance-based Standards with Drones in the Energy Sector?
Not too long ago, Southern Company announced that it would be expanding its drone program through a partnership with Skyward, a Verizon company. The partnership should help Southern Company unlock use cases for flying beyond visual line of sight (BVLOS) and realize further value from the technology, which has already proven to make a difference for one of the leading producers of clean and affordable energy. However, it's a development that means as much to the company in the present as it does for their future.
We've previously detailed what it meant to make UAS part of the daily work at Southern Company, but the process to enable these changes wasn't simple or easy. With more than 80 years of history, established processes around everything from how certain pieces of infrastructure are inspected to what it means to keep people safe when a power line is down have been tested and proven. Nonetheless, the obvious benefits of employing drones – increased safety, improved workflow and reduced costs to Southern Company customers –have fueled the adoption of the technology across their business units which this Skyward partnership will further expand.
Defining the Increased Safety Value
Southern Company maintains a fleet of more than 80 aircraft and 60 remote pilots across its business units with use cases in generation, distribution, transmission and storm damage assessment and response. Drones have already proven to enable a strong ROI for Southern Company, but the safety implications of the technology are proving to be even more notable, especially in situations that are inherently unsafe or dangerous.
"Southern Company has deployed drones in support of the last five major hurricanes that have impacted the Southeast," said Dean Barefield, Southern Company UAS Program Manager. "The technology enabled crews to quickly and accurately assess damaged areas, efficiently coordinate response efforts and in many cases restore power ahead of schedule. In Puerto Rico, drones were used to pull more than 72,000 feet of rope for electrical conductor across varying terrain elevations and dense jungle canopy. With limited helicopter support, the alternative method would've taken crews months, whereas using drones it was completed in only a few weeks. With use cases in transmission, distribution, generation and storm damage assessment, we continue to see significant cost savings."
Southern Company's partnership with Skyward is ultimately designed to help advance the company's drone fleet management solutions and research and development, and the company uses various metrics to indicate the effectiveness of these efforts. Ultimately though, all of it stems from a commitment to the safety of their employees and customers, which is especially evident in these situations that are inherently unsafe or dangerous. Through the Skyward platform, Southern Company employs a robust fleet management system which augments their safety management system, but that's just part of the value it represents to the company.
Significantly Improving UAS Asset Management with Skyward
The Skyward platform has enabled Southern Company to capture important historical data and create performance-based standards. They believe this approach not only best postures them for the future regulatory environment, but that it also enables them to better serve their current customers. These differences represent the distinct advantages of the technology but are not the only ones that led to the partnership.
"We found Skyward appealing for many reasons, but the company's foundation in aviation and computer science really stood out to us," Barefield told Commercial UAV News. "We felt confident that their depth of regulatory knowledge would allow us to improve efficiency in managing our extensive nation-wide operations. The Skyward platform will significantly improve UAS asset management, situational awareness and provide streamlined access to controlled airspace through the LAANC function, greatly increasing operational readiness across the Southern System and positioning us to unlock use cases for flying BVLOS."
Not every Part 107 pilot will be flying in a BVLOS environment, and there will undoubtedly be additional training and certifications required. These potential benefits are coupled with the ones that can be utilized today. The fleet management platform allows Southern Company to plan missions, identify and mitigate risks, track historical as well as current operations, and capture valuable performance-based data. In its present state, the platform has already streamlined Southern Company processes, provided increased situational awareness and enhanced safety of flight. There are just some of the immediate benefits and opportunities that drone technology represents to Southern Company and for the energy sector, which is something energy organizations of all types and sizes need to understand.
The Future of UAS in the Energy Sector
Southern Company believes that the future of drone connectivity resides in LTE. This belief made Skyward a natural selection for the company, but it's just part of what they believe it will mean to adopt and utilize drones in the energy sector. Stakeholders in a similar position need to be considering what it means for them to determine whether or not now is the right time for them to take a serious look at drone technology. That being the case, what kind of questions should stakeholders be asking of and from potential partners?
"Solicit the advice of your organization's leadership and ensure that the initiative aligns with their strategies and priorities," Barefield explained. "Depending on the size of the organization, a steering committee may be better suited to help shape the initiative. Two of the most important questions we had to answer were; 'how do we employ the technology to its full capability and where do we want to be tomorrow.' We recommend a program built around performance-based standards in line with current aviation best practices. This will enable you to exploit the benefits of the current environment while posturing for the undefined future regulatory environment."
This advice and approach has allowed Southern Company to find the right drone technology partner as they work to create metrics that are helping to guide the execution of their activities. Doing so has already enabled increased safety, improved workflow and reduced costs to Southern Company customers that will be further expanded in the near future.
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Chief Priorities: Pittsburgh Police Chief Cameron McLay makes waves by doing the right things
"I am the Chief of Police for the City of Pittsburgh and all of its citizens."
By Charlie Deitch
Before he was elected mayor, I talked to Bill Peduto many times about the importance of hiring the right police chief. And many times he told me that while it was his priority, selecting a new chief had to be done the right way.
As his first term trudged along, I admit that I worried that the selection of a new chief was not really a priority. And I grew annoyed that the "New Pittsburgh" that Peduto had promised was being led by interim Chief Regina McDonald, who had been appointed by former Mayor Luke Ravenstahl after the resignation of former Chief Nate Harper.
Indeed, many other mayoral initiatives, and hires, would be announced before Cameron McLay was named interim chief in September and sworn in, in December. But since then, one thing has become crystal-clear: Cam McLay was worth the wait. That became obvious with a series of events in recent weeks.
In a Dec. 23 letter to the community, first published in The New Pittsburgh Courier, McLay announced that he was placing Officer Dave Derbish on desk duty until a federal investigation into the November 2012 Leon Ford shooting was complete. Derbish shot Ford following a traffic stop. Ford was acquitted of aggravated assault in September, while the jury failed to reach a decision on several other charges. Prosecutors have not yet decided whether to try Ford again on those charges.
But throughout the whole ordeal, Derbish remained on the street, much to the displeasure of community activists, until McLay acted last month
"If we, the police, are to regain legitimacy, we must assure those calling for change that we hear and understand them, and are committed to police accountability," McLay wrote in the letter. "... Accountability is one of our core values, and we must respect the integrity of the outside investigation of our actions, honor the findings when they are determined, and, in the process, demonstrate to our communities of color that we hear and understand the pain."
Until that move by McLay, there had been no official actions taken by anyone in authority to assure the public that the shooting of Ford was being looked at.
In Ford's case, the only person facing legal troubles was the young man himself, who was detained for what seemed to be an exorbitant amount of time for an alleged moving violation. On a video recording, officers can be heard saying that they believed Ford was someone else and that he was lying about his identity. But the police were wrong about that. And a young man was left paralyzed, an officer was left on the street and the community was left wondering what in the hell was going on.
To his credit, McLay has begun answering the community's concerns. If that had been all he was up to, it would have been a nice start. But on New Year's Eve, the new chief was out and about in uniform Downtown, at First Night festivities. He stopped for a cup of coffee, began talking to some young protesters and had his picture taken with a sign that read: "I resolve to challenge racism @ work #endwhitesilence."
Police-union officials took immediate issue with McLay. Union president Howard McQuillan told KDKA that "The chief is calling us racists. He believes the Pittsburgh Police Department is racist." It's no surprise that the union, which rarely seems to have an issue with officer conduct, would attack McLay for holding the sign. In years past, a riled-up union usually meant backpedaling by the administration and police brass. But not this time. Peduto stood by his chief and even tweeted out the hashtag: #IsupportChiefMcLay.
There are a lot of people who support Chief McLay right now. Some of them are folks who might have given up hope that there would ever be anyone in police leadership who understands that there are deep divides between the department and the African-American community. Don't get me wrong: I know that even among police, McLay is not alone in his beliefs. But because of the culture within the department, until he arrived we'd never really heard from those like-minded officers.
Hopefully, through McLay's leadership and guidance, those are the officers we're going to start hearing about on a regular basis — those that will help usher in change for the better.
"I am the Chief of Police for the City of Pittsburgh and all of its citizens," McLay said in response to the photo flap.
The police/community relationship in this city has long suffered under an apparent "us vs. them" volatility. But listen to his words and watch his actions and you'll see that McLay doesn't want this to be an "us" or "them" situation. He's pushing for "we" — everyone working together to make this situation better.
That's a plan we should all support.
Speaking of Pittsburgh Left
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Beef Honey Comedy Show
@ Richard Vaux Masonic Hall
Sat., Jan. 18, 7-9:30 p.m.


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« Best of Enemies
The Man from U.N.C.L.E. »
The formation and eventual breakup of seminal rap group N.W.A (Niggaz with Attitude) is the subject of Straight Outta Compton. The biopic mainly charts the careers of 5 artists from Compton, California who greatly influenced hip hop in the 90's and beyond. In 1988 N.W.A was dubbed "the worlds most dangerous group". Much of this due to their explicit and profanity-filled lyrics about urban crime and the gangster lifestyle. The FBI even sent them a warning letter. In retrospect, they couldn't have asked for better publicity. Their music, including songs like "F— tha Police," received no airplay from mainstream radio. Yet publicity fueled the album's success and their popularity grew with the masses.
Any memoir must edit facts in order to streamline a narrative. Straight Outta Compton is definitely a bit guilty of selective history. The lineup of N.W.A. began with Arabian Prince, DJ Yella, Dr. Dre, Eazy-E, and Ice Cube. Although N.W.A formed in 1986, MC Ren actually didn't join until 1988 just before the release of their first album Straight Outta Compton. Arabian Prince left shortly after but he did contribute to their debut. As a matter of fact, he appears on the album cover. So why doesn't he rate a mention here? Even a bus driver gets a credit. Delving a little into this personnel shakeup would've been nice.
The film mainly centers on members Ice Cube (real life son O'Shea Jackson, Jr.), Dr. Dre (Corey Hawkins) and Eazy-E (Jason Mitchell). DJ Yella (Neil Brown, Jr.) and MC Ren (Aldis Hodge) are key people too but remain somewhat in the background. All of the aforementioned three get ample screen time, but interestingly it's Eazy-E's story that is the most compelling. From drug dealer to last minute replacement rapper, his drama is never short on surprises. His solo debut single "Boyz-n-the-Hood" is presented as almost an afterthought. Short of stature with a voice pitched in a higher register, his characteristics belie an intriguing personality. The strength of his business partnership with manager/friend Jerry Heller (Paul Giamatti) was a development I wasn't expecting.
Straight Outta Compton does a nice job of encapsulating a fairly dense plot that juggles a myriad cast of characters. The era leading up to N.W.A's creation is dramatized but also the period following their breakup. Dr. Dre's association with Suge Knight is detailed, as well as his split from Death Row records amid rising tensions, to form his own label Aftermath. At 2½ hours, it is a bit long but there is still a lot of interesting material here. The first half that focuses on N.W.A's inception and transformation is best. Occasionally director F. Gary Gray falls victim to the standard rise and fall cliches of music biographies. The fable succeeds most when detailing the harsh realities of urban LA that inspired the song lyrics of their true-to-life tales. They were rallying against poverty and prejudice. We're given news events that establish a timeline. The Rodney King trial is referenced for example. In light of current ongoing media investigation of police brutality, their social commentary rings even truer today. The details behind N.W.A is something of which I knew little. Yet the movie gave me a reason to care. The complex evolution of how influential artists popularized a burgeoning subgenre called gangsta rap, is frequently fascinating.
This entry was posted on August 16, 2015 at 10:40 pm and is filed under Biography, Drama, Music with tags 2015. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
15 Responses to "Straight Outta Compton"
abbiosbiston Says:
I am quite looking forward to this. My mum is a massive NWA fan so I grew up listening to this stuff. Her favourite is Fuck the Police.
My parents listened to The Beatles and Fleetwood Mac.
Melina Says:
LOL. Thank you for this and all your reviews Mark. Almost always in agreement with your conclusions.
"The details behind N.W.A is something of which I knew little. Yet the movie gave me a reason to care." — this pretty much describes how I will be going into this movie. I'm glad to hear it will pay off by watching, because I've been truthfully, on the fence about seeing this at all. It sounds good but I had the thought I'd be watching this just for the sake of reviewing it later. But now I think i might actually learn from and enjoy it.
In 1988, N.W.A and indeed gangsta rap in general, was considered far outside the rap mainstream. This was the era of DJ Jazzy Jeff & The Fresh Prince. N.W.A sold albums but received no airplay. It wasn't until the late 1990s that gangsta rap became a dominant force on the pop charts. This is the story of how that all began. Think of it like a history lesson.
reel411 Says:
happy to hear how fascinating this is
The acting really surprised me. Thought the casting looks-wise when looking at the trailers was great, but I was skeptical of how the performances would come across, especially Ice Cube's son, who did an great job in his first ever role.
I don't think it necessarily deserves Oscar noms (some people have been floating it around) but I wouldn't be shocked if it did receive a few.
Universal is pursuing an Oscar push. They had a screening for Academy voters in Beverly Hills on Saturday.
cj53 Says:
The acting here is top notch and so is the direction by F. Gary Gray, the man who was behind the original "Friday"(with Ice Cube and Chris Tucker), "The Negotiator"(with Kevin Spacey and Samuel L. Jackson), the underrated crime thriller "Set It Off"(with Queen Latifah, Vivica Fox, Jada Pinkett-Smith, Kimberly Elise),"Law Abiding Citizen"(with Gerald Butler and Jamie Foxx),not to mention his remake of the crime thriller "The Italian Job"…..it is really surprising that F. Gary Gray absolutely NAILED IT in this biopic based on the real life story of 'the world's most dangerous group' in hip-hop that blazed a trail beyond expectations and made America aware of what was happening…."Straight Outta Compton" needed to be told……fascinating and riveting throughout with a electrifying performance coming from O'Shea Jackson, Jr. (the son of the legendary rapper Ice Cube)…A MUST SEE FILM OF THE YEAR!!!!
rayman007@hotmail.com
I was also impressed with actor Jason Mitchell who portrayed Eazy-E. His story was the most incredible.
This was a great music history lesson for me. I knew who NWA was, but didn't listen to them or know any of their songs. They did a great job showing me their rise to fame. The acting was great too. It was raw yet polished. 4 stars.
It was a music history lesson, although they left a lot out too. Definitely glossed over some ugly truths.
Straight Outta Compton is a bit long, but I think it does a good job condensing NWA's story into something that feels cohesive. I felt like the first half was the best like you did. I agree that the movie succeeds most when concentrating on the harsh realities of urban LA that inspired NWA's music. However when Eazy-E is diagnosed with HIV, I feel like the movie picks up steam for some really great drama. I was pretty happy with how they wrapped everything up and left things. I think the picture ends on a strong note.
Easily Director F. Gary Gray's most successful movie. Although The Italian Job was a pretty big hit in 2003.


Welcome to the future. Or the past.
There are things that, here on Earth, we take for granted. Things which, in a world unlike our own, can translate as treasure.
Three days ago, when the Moon invaded, we were unaware and unprepared.
The idea of life on the Moon had been long dismissed as "silly" and "too far to check again" and our attention soon turned to Mars. Little did we know that a race of mostly liquid entities lived and thrived deep beneath the Moon's hard structure. Despite our many studies, we remained blind to these beings' existence and the Moon's inner secrets.
Had we known three days ago that 80% of the Moon's core was, in fact, covered in hair, perhaps disaster could have been aborted.
The Moon People, much like us with water, had been digging for hair for Millennia. It was their gold, their home, their food.
When the Moon inexplicably stopped growing its own hair, desperation soon settled in and the Moon People began to panic. With their imminent destruction in the cards, they had no choice but to dig up to the surface, where they had avoided to venture to because it was cold and had a weird smell, to seek answers.
There, they found a flag.
A flag they did not understand.
Nonetheless, they concluded that the nearest planet was probably to blame so they set out on a voyage which could, and should have meant certain death.
The Moon People were a brave Moon people.
But they lacked hair and we had it.
Their interplanetary floating took centuries. To compare with the Earth's timeline, suffice it to say that Christopher Columbus discovered America the Thursday prior to their departure.
Now, the year was 1999 and here they were: weak and hungry for hair.
The long, uneventful and immensely slow trip had starved them and driven them to madness. Returning home with hair was no longer their mission.
Like mere liquid, hair-hungry zombies, they soon roamed the Earth in search of hair. Rendering anyone they encountered smooth all over. For head hair was not the only type of hair they were after. They wanted it all.
On the second day, the military intervened but no amounts of advanced weaponry could stop them. Bullets and big bullets just passed right through. Giant sucking devices and giant drying devices were brought in as alternatives but the Moon People had become too powerful. Somehow the hair they had consumed had made them undriable and too strong to be sucked by anything.
The third day was critical.
Earth was balding, fast, and it looked like nothing could ever stop those lunar devils. Then, an ageing Swedish physicist and aspiring boot collector by the name of Lukas Jarlsson designed a rocket which would be filled to the brim with hair and piloted by unwitting automatons (also filled with hair). Once inside, the Moon People would be trapped there and sent back to their cold, lifeless, hairless home. The spacecraft would then auto-destruct and the Moon (and its people) would be no more.
The plan was set in motion the very next half hour.
After a particularly tense build-up, the rocket finally launched with the Moon People inside. They had been lured inside thanks to Jarlsson's last minute idea to pave all the roads of Stockholm with hair all the way to the rocket's Moon People-shaped entrance. Many sacrificed their lives and their hair for this cause.
The Swedish people would never forget that day.
As the Moon People left our atmosphere, we Earthmen and Earthwomen looked on proudly, happy to once again be safe.
The Moon did not explode as planned, that was unexpected.
We all assumed the Moon People died of natural causes or perhaps simple gluttony during the voyage back.
We were free again: that's all we needed to know.
But Lukas Jarlsson had not been seen since the launch. Could he have been left inside the rocket accidentally? What would happen to him? Would they use him to grow hair for them forever? Would they devour him?
It did not matter, his life was a small price to pay for our hair.
More from Abraham M. Moon soon.
Is This The End? Or Is That?!


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Q: Grid-lines on Richtextbox wpf I'm wondering whether you can have lines separating each line in a RichTextBox, just like you would have on a normal piece of paper. I've been searching around with no luck and would appreciate it if anyone knew how to do this. Thank you!

A:  <RichTextBox TextBlock.LineHeight="20" TextBlock.LineStackingStrategy="BlockLineHeight" Padding="20,10,20,20">
    <FlowDocument>
        <Paragraph>
            Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Nam liber tempor cum soluta nobis eleifend option congue nihil imperdiet doming id quod mazim placerat facer possim assum. Typi non habent claritatem insitam; est usus legentis in iis qui facit eorum claritatem. Investigationes demonstraverunt lectores legere me lius quod ii legunt saepius. Claritas est etiam processus dynamicus, qui sequitur mutationem consuetudium lectorum. Mirum est notare quam littera gothica, quam nunc putamus parum claram, anteposuerit litterarum formas humanitatis per seacula quarta decima et quinta decima. Eodem modo typi, qui nunc nobis videntur parum clari, fiant sollemnes in futurum.</Paragraph>
    </FlowDocument>
    <RichTextBox.Background>
        <DrawingBrush TileMode="Tile" Stretch="None" Viewport="0,0,20,20" ViewportUnits="Absolute" Opacity="0.1">
            <DrawingBrush.Drawing>
                <GeometryDrawing>
                    <GeometryDrawing.Pen>
                        <Pen Brush="RoyalBlue" />
                    </GeometryDrawing.Pen>
                    <GeometryDrawing.Geometry>
                        <LineGeometry StartPoint="0,0" EndPoint="20,0"/>
                    </GeometryDrawing.Geometry>
                </GeometryDrawing>
            </DrawingBrush.Drawing>
        </DrawingBrush>
    </RichTextBox.Background>
</RichTextBox>

Result

A: The best idea I came up with is having a RichTextBox with a transparent background inside a grid with visible gridlines:

<Grid x:Name="grid" ShowGridLines="True" Height="50" Width="100">
        <Grid.RowDefinitions>
            <RowDefinition Height="Auto" />
            <RowDefinition Height="Auto" />
            <RowDefinition Height="Auto" />
        </Grid.RowDefinitions>
        <RichTextBox Grid.Row="0" x:Name="rtb" Height="50" Width="100" Grid.RowSpan="3" Background="Transparent"/>
</Grid>

redpajama_set_name: RedPajamaStackExchange


Building industry relationships and developing opportunities for U.S. agriculture in Southeast Asia were the goals of the 2018 Southeast Asia U.S. Agriculture Cooperators Conference in Kota Kinabalu, Malaysia, cosponsored by the U.S. Grains Council, U.S. Soybean Export Council and the U.S. Department of Agriculture's Foreign Agricultural Service.
The organizations joined efforts to provide Southeast Asian grain importers with the latest market and industry information on grain trade market trends during the August 2018 conference, fostering U.S. feed grain and oilseed sales into the region.
Top-level importers from the Philippines, Vietnam, Myanmar, Thailand, Malaysia and Indonesia as well as exporters from major U.S. trading companies interacted on trade and product issues as well as discussed shifting trade patterns and how to identify opportunities in the market to conduct actual sales. A contingency of U.S. farmers also connected directly with members of the overseas grain trade at the conference.
"Conferences like this allow farmers like myself to get a clear sense of the global grain market," said John Greer, USGC Asia Advisory Team (A-Team) leader and Nebraska Corn Board member, who traveled to attend the event. "Many of my contemporaries do not have a true sense of where their grain goes once they sell it locally, but coming here, meeting the buyers and getting to know end users gives me a better understanding of just how the value chain works for our industry.
USGC China Director Bryan Lohmar spoke at the conference to address the status of U.S.-China trade relations, including China's role in global feed grain markets. He focused on issues of policy, technology, trade and investment as well as his perspective on Chinese internal economics and how the current trade dispute contributes to disruption in the Southeast Asia region.
After the conference, Council attendees and staff traveled to Penang, Malaysia, to tour Soon Soon Oil Mills, a diversified, integrated oilseed, grain and oil processing company producing food and feed ingredients. There, the delegation gained insights on the coarse grains market for Southeast Asia and the future outlook for DDGS.
The group then met with executives at Malayan Flour Mill Berhad in Lumut, a regional leader in manufacturing and sales of poultry feeds, aqua feeds and raw materials. The Council is working with MFM on a U.S. corn storage study in Malaysia, conducting research trials in grain storage management to determine the best strategies for tropical weather conditions.
Meetings like the Southeast Asia U.S. Agricultural Cooperators Conference and visits to industry operations allow Council members to connect, learn from each other and facilitate trade. These events contribute to the Council's belief that exports are vital to global economic development and to U.S. agriculture's profitability.


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The key to being good isn't covering your tracks. It's being willing to show your failings. Learn how.
The quickest way to end a relationship is to lie. It doesn't matter which kind. Small lies, big lies, stupid lies. Enough white lies also do. Luckily, there's enough risk that few make this a serious habit. The dark appeal is it's a great short-term strategy. "Didn't I leave 200 shekels out for you?" The husband asks. Looking far too naïve the wife shoots back, "I didn't notice anything." The bracelet looks great on her. Sooner or later, though, the husband's going to come around asking where it came from. No normal person is creative enough to keep this up as a long-term strategy on top of the fact it wears on your soul.
Lying gets more deceptive when doing it to yourself. It's not just we can't see the normal tells: looking down and a slight tongue protrusion pushing out the rancid taste of falsehood. It's harder to catch for a more fundamental reason. Self-lies tell a more flattering story than the uncomfortable truth life tell. "I'm more competent than this guy. I was unfairly overlooked for the promotion." "I couldn't have been clearer. I surrounded by idiots!"
While lying to others temporarily reduces the burden of responsibility they'll inevitably extract from us, lying to ourselves permanently reduce the pain of personal failures. Who except ourselves would ever hold us to that truth and why would we? But it's these lies that keep the pain coming, all be it in small doses. They're the silent snake we don't notice. eventually, we're in its iron grip.
How do you escape? Paradoxically, the less attached to being "good," the more you'll get to be good. The less committed to being a "victim" the more likely you won't end up as one. The key is self-compassion. By not limiting your identity to the two-dimensional roles like good and bad (with good being the only option), you stop filtering life's experiences through it. Possibilities open. Life can be "the great teacher" putting you on the right path. Sure, you'll have to accept being clued out or at fault sometimes – a tax for the wisdom and opportunities self-compassion brings. The kindness of seeing, accepting, and forgiving your faults nurtures the iron motivation needed to actually overcome them.
Rabbi Yonasan Bender LCSW graduated from Hebrew University's School of Social Work. He works with adults, couples, and children from his private therapy practice in Jerusalem. He holds several semichos from Rav Yitzchok Berkovits, shlita. To share your thoughts, experiences, questions, or a different perspective, you can reach Rabbi Yonasan Bender LCSW at 053-808-0435 and at jerusalemtherapy@gmail.com or check out his website at www.jerusalemtherapy.org.
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