Sometimes the indication light is turned on after the end of usage of IONEX-toothbrush, though it should not be. Why does it happen and should I be concerned?
The battery has a surplus of energy, and lights turning on occasionally will not shorten its life. Just wait a little and see, what is happening. In 90% of cases, when the light is turned on after use, it gets solved by itself in a few days or up to 3 weeks.
However, if the light is turned on continuously for one month or more, and the battery would therefore run out sooner than expected, we will exchange it for a new one; just send it back after the light goes out (include your address and receipt data) and we will send you a replacement. We guarantee for circuit and battery operation in 3 months upon the date of purchase.
If the toothbrush does not work (the light does not turn on despite the correct usage), we will replace it in period up to 3 months from the date of purchase, if you provide a bill (receipt) number.
How is it possible that IONEX-tootbrush removes plaque and tartar without any hard brushing?
This is the point of using this brush.
IONEX toothbrush works on the principle of polarity which states that each element in nature has either a positive or a negative charge. Elements of the same polarity repel each other, while elements of different polarities attract each other. When holding a wet IONEX toothbrush in your hand and placing it on your teeth (add also the water into the mouth-it is a good conductor), an electrical circuit is closed and an indicator light on the toothbrush turns on. This is made possible by the battery inside the toothbrush. The circuit causes the head of the IONEX toothbrush to become negatively charged, while your tooth enamel temporarily changes polarity from negative to positive, which causes plaque to detach from the enamel and transfer to the negatively charged head of the IONEX toothbrush. This is how all the plaque from even the most inaccessible places is succesfully removed. This cannot be achieved by any other regular toothbrush but IONEX toothbrush. Regular cleaning with the IONEX toothbrush effectively and reliably protects you from tooth decay, cavities, bad breath, inflammation of the gums and other nuisances.
Of course, if you would not be satisfied with the product, you may return it within 14 (fourteen) days. The goods must be undamaged and in original (also undamaged) packaging.
Please note that the air cleaning results might show in more than 3 weeks time, because it depends on how heavy the air is polluted and on the season (during winter time the air is more polluted).
To test how polluted the air in your surroundings is, place a white piece of paper under your ionizer and determine the period within which the pollution occurs on this paper – might be in three days, after one week or up to three weeks.
Please see the corresponding section on the bottom of the webpage.
Where to place the ionizer for efficient air cleaning?
To clean the air quickly and efficiently, it is better that the ionizer is placed as high as possible – over 1.80 m. Negative ions slowly fall to the ground in a long arc and on their way bind to all the pollution in the air.
How to perform negative ion therapy?
The negative ions are essential for all indoor spaces (especially for those full of synthetic materials); they clean the air and bring to us a better concentration and well-being, relieve us from stress, headaches, respiratory illnesses.
It is strongly recommended to inhale the negative ions at the carbon brush more times a day. This ion therapy help with all the problems, associated with the shortage of negative ions, asthma, allergies, hypertension, stress and unhealthy work and living environments.
A regular every day (and night) negative ion therapy is recommended for prevention against colds and other infectious diseases as well as for strengthening the immune system of children, in order to achieve optimal results.
To perform a negative ion therapy, simply inhale negative ions near the carbon brush as many times a day and as long as possible, but at least 10 minutes per inhalation and about 3 hours per daytime (can be in more sessions). The ionizer should be placed as near as possible, because the largest amounts of negative ions can be found in vicinity of the carbon brush. All-night therapy is also advised in all cases of allergies, asthma, hypertension, all kinds of respiratory diseases, weak immune system, hormonal imbalance, etc. To perform a night therapy, just place the ionizer on a nightstand or near the bed to inhale the negative ions all night long.
Alleviation of symptoms will show in a few days to a few weeks, but complete removal of all symptoms can be achieved only by every day regular therapy (as described) in 6 months to 1 year period. Please note, that there is no upper limit how long to inhale the negative ions – as long as possible and as many times as needed. IONEX air ionizer does never ever emit any harmful ozone, so the inhalation is completely safe. This is why we have achieved such great results and complete elimination of allergy symptoms, as references from many satisfied customers in book Negative ions as a method of healing describe.
Is IONEX air ionizer suitable for children?How to perform negative ion therapy?
If I understand correctly, it is not necessary to clean any filters?
The negative ions bind to all the particles in the air, joint particles drop on the ground and surfaces and stays there until you wipe it off.
It is important that the amount of negative ions is very large, so they can quickly clean the air and many negative ions still remain in the air after cleaning to bring us therapeutic effects when inhaled.
How to clean my ionizer?
Always unplug the IONEX air ionizer from the electrical grid and discharge it before you clean it. Discharging means placing the plug onto the carbon brush for a moment the ionizer – do it on the daily basis to release the static electricity. Do the same procedure, if your ionizer starts emitting crackling sounds – this means, too much static electricity has accumulated (to prevent the crackling sounds and electric shocks, do not place the ionizer on metal surfaces). Only use a slightly moist cloth (preferably a microfibre cloth) to simply wipe the appliance, focusing especially on the carbon brush. Wipe it at least once a month. If the brush is hard and sticky on touch, you can use a small amount of mild soap to dissolve the dirt. Make sure to wipe all the soap off and let the carbon brush dry. When dry, spread the fibres in the brush as wide as possible. Before you plug the appliance back, the carbon brush must be completely dry.
Never immerse the IONEX air ionizer into water or any other liquid, nor rinse it under the tap. Do not put anything into the hole with carbon brush.
We advise that you also clean the immediate surroundings of the IONEX air ionizer as the bulk of the dirt from the air is disposed in its vicinity. The frequency of cleaning of the IONEX air ionizer depends of the quantity of pollution in the air.
Can we have windows open, while the ionizer operates?
Windows and doors can be opened, because the negative ions do their mission – to promptly remove from the air all the pollution that enters into the living spaces. Only during winter, when the concentration of particulate matter (PM) is really high and the outdoor air is heavily polluted with soot, smoke and smog, it is recommended that you have windows closed to prevent the pollution entering the building.
You can rest assured, the air will not be be stale and stuffy, because negative ions will purify it.
Every time I hold the ionizer which is turned on and I accidentally touch something made of metal, I get a slight electric shake… is this normal?
Firstly we would like to emphasize that static electricity is not dangerous, so no worries here, but it is just unpleasant. People are strongly charged with static electricity (positive charge) due to environmental conditions (many synthetic materials are surrounding us). When you touch a metal object (f.i. a car) you get a static shock. It's the same if you touch the ionizer, the static electricity gets released.
The solution to these static electricity shocks is that the ionizer is not placed on metal surfaces in the first place. To release the static electricity, unplug the IONEX air ionizer and place the electric plug onto the carbon brush on a daily basis. In this way you remove all the static electricity that has been accumulating at the carbon brush. Do the same procedure, if your ionizer starts emitting crackling sounds – this means, too much static electricity has accumulated.
Second solution we recommend is placing the ionizer on a higher shelf /cupboard, not on a desk. The negative ions can cover longer distance if the ionizer is placed higher and they do not attach to laptop / computer screens / printers too soon (if the do, the get destroyed).
I've noticed that after prolonged use the wall or ceiling has become black in some parts. I was wondering whether it is harmful? Why is this happening and how to clean it?
This phenomenon is quite normal for the ionization of air. In fact, you can be horrified to see how polluted the air is, even if the does not seem so at the first glance.
The pollution on your wall has come from the air. These are so-called submicron particles of soot and exhaust gases, which are notice on the wall as a gray powder) are the most harmful and carcinogenic. It is always present in the air (it just could not be seen due to its microscopic size) and we inhale it at all times if it is not removed by an ionizer. It accumulates more intensely around the ionizer, because there are more negative ions that catch the dusty particles, and we notice it as a gray powder. Negative ions bind with these pollution particles, such as: dirt, dust, formaldehyde, resin excretions, viruses, bacteria, odours, mite faeces, dead skin particles – and neutralize them. They drop to the floor due to the gravity and cannot be lifted any more, having been ionised. They are not harmful any more, because they cannot get inhaled any longer.
Even the smallest, most hazardous air impurities of size 0.01 microns – cigarette smoke, pollen, PM particles and aerosols – are successfully removed. They are the greatest risk to the health as biological defend mechanisms do not cope efficiently with such pollution. Negative ions also remove odours, as they are just submicron particles that enter the nostrils and we perceive it.
The pollution can easily get vacuumed and wiped off.
The only problem are dirty walls – in this case we recommend to protect the wall behind it with some transparent foil or to paint with acrylic or washable paint, especially, if your ionizer always stands in the same place.
What is the difference between old 2007model and new 2016 model?
We have listened to your needs and feedback. Compared to 2007 model, the design of 2016 model has been improved by removing the switch at the top, so the appliance does not emit a disturbing light anymore. This makes the new 2016 model better adjusted to usage in bedrooms. Instead of the switch, the operation of the 2016 model can be checked by a small indicator light next to the carbon brush, which turns on automatically when the ionizer is plugged into the power outlet. The new model has the latest technology components, which enables longer life-span of the appliance. The most important difference is in output voltage, the 2016 model has higher voltage, which means, the negative ions flow faster. This is especially beneficial for negative ions therapy performance and for faster and better results.
2016 model is smaller (11 x 5 cm) and therefore more adopted to the need of a modern person – you can carry it to work, on holidays, on a trip, to a spa, etc.
Can the negative-ion-output quantity of the IONEX air ionizer be measured by an ion counter?
Until now we have not found an ion counter advanced enough to be able to measure the huge output of IONEX air ionizer (4,5 x 107 negative ions/cm3/second and 0,51 x 1013 negative ions/second). Our measurements were made in specially constructed hermetically sealed lab with ducts where measuring the negative ions in the air flow was possible. We found only ion counters for 2.000.000 ions/cm3/sec but this is not enough, the number keeps spinning when it reaches the maximum.
Sometimes I get sleepy while driving my car, especially when air condition is on. For preventing this from happening I open my window from time to time. Would a car air ionizer help me with my problem?
This is a great summary on what is happening in a car due to the lack of negative ions. Under the laws of physics a car acts like a Faraday cage because of the automotive metal bodywork and consequently, there are no negative ions inside the car. When there are no negative ions present, we soon feel exhausted, tired, sleepy, even if we just read a book in a car, not drive. This effect can cause seriously dangerous situations. We recommend placing the IONEX car air ionizer on a dashboard of your car to improve the concentration, alertness, prevent tiredness and in the first place to clean the air from dangerous carcinogenic gas fumes, soot, dust that would otherwise accumulate in your lungs at all times.
Am I supposed to smell anything when IONEX air ionizer is on? How do I see if it works?
No, you are not supposed to detect any special smell, though some more ion-sensitive people describe the smell of negative ions as 'fresh clean smell like after the storm'. The IONEX ionizer does not ventilate the air, so do not expect any strong breeze or noise. There is just a light breeze present when you get closer to the carbon brush, when the voltage in a building is higher (app. 230-240V). The result of air ionization is noticeable in a few days, when the pollution from the air starts to accumulate especially around the ionizer (you can notice a dark dusty circle around it – it is dark because of all the gas exhaust, soot, smoke and dust in the air). You can place a white paper under the ionizer to test it. The accumulation time of course depends on the air pollution. The air is fresh and clean. The result is also visible when a sunbeam shines into a room – when air is ionized there is no floating dusty particles in the air anymore!
What is the difference between an air ionizer and a humidifier with ionization button that can be turned on?
A huge difference. An air ionizer, we will speak of IONEX air ionizer at this point, emits huge amounts of negatively charged small air ions from a carbon brush.
A humidifier emits water vapour. An air ion (electron of an atom) and a droplet of water vapour is a huge difference. Why? A water droplet does not attach itself to dust or other dirt in the air like air ions do, so it has no cleaning / purifying effects. Besides this a water droplet does not bring a therapeutic effect like negative ions do. The negative ions are essential for all processes in a human body, since they balance different functions, open the airways, lower the stress hormone, histamine, balance the blood pressure, lower the pain at headaches and wounds, improve the concentration and work performance and prevent us from different air-transmitted infections and colds.
These two devices are not compatible, because an air ionizer needs a high voltage (4500V) to break an atom (of carbon) to release a negative ion, and has a low power (1,6W); on the contrary a humidifier needs a bigger power (usually 40W or so) and small voltage (110 – 220V). A device with a high voltage and a higher power would be lethal! So usually the ionization button does not bring true ionization. We tested some of them with ionoscope and there were no negative ions detected. There should be huge amounts of negative ions present to clean the air and to also feel the therapeutic effects. And a ionization source should be visible, not hidden, so the negative ions have a free way to open air and do not get destroyed by hitting any barriers.
Why is IONEX air ionizer more expensive than other air ionizers?
Because its production costs a lot due to all the high-quality materials, especially the unique carbon brush. The carbon brush is an important part which enables a long-term usage of the IONEX air ionizer (more than 10 years) and never emits harmful ozone like other ionizers do. All measurements of negative ions and confirmation there is no ozone present, certification fees (RoHS, TÜV, GS,…) are also included in the price. But we have been keeping the same price from the beginning of production.
Should I turn the ionizer off after some time and can I use it in bathroom?
No, the ionizer can be turned on all the time. Sure, IONEX air ionizer is safe to use also in bathrooms or other places with higher humidity. We have made a test and proved that the water has no influence on the operation of the ionizer nor it causes any dangerous situations. It is especially recommended in bathrooms without windows. Because it is usually a smaller space, it is enough to place it in a bathroom about two times a week for a few hours.
What about the ozone output of IONEX air ionizer, since some air ionizers are known to release ozone?
Ozone is harmful and dangerous substance, causing people to cough. This is why we tried so hard to find a material that does not release any ozone. We succeeded and for this purpose the IONEX air ionizer uses a unique patented carbon brush for emitting the negative ions. All measurements were made at the Institute of Jožef Stefan in Ljubljana, Slovenia, EU, to prove there is no ozone present when IONEX air ionizer is operating during all its lifetime (which is over ten years). Other ionizers, that use metal needle/metallic pins, plasma or membranes, also emit ozone. One attribute worth mentioning is also the amount of negative ions produced. IONEX air ionizer produces the largest amounts of negative ions measured (4,5 x 107 negative ions/cm3/second and 0,51 x 1013 negative ions/second) , that is ten times more than others. This is why we have such a great feedback from people that cured their allergies, asthma / bronchitis conditions and hypertension.
How big area is the IONEX air ionizer capable to clean?
That depends on how polluted the air is. In general, one IONEX air ionizer is capable to clean whole house or apartment, if you move it from one space to another. If the air is normally polluted, it can clean a room of 50 m2 in 3-4 hours. If there are for instance smokers in a room, it takes longer (about 4-8 hours) to clean the air of the same room. For spaces when there are a lot of people (such as offices, waiting rooms, hotel lobbies, public places), it is better to use more ionizers at the same time because the air is stuffed with bacteria, viruses, odours,…) We recommend that an ionizer is turned on 24/7 (non-stop), regardless whether it is being used at home or work or other places. In this way the pollution in the air will be removed constantly and when the sun shines in a room, there will be no floating particles visible in a sunbeam.
No. The ionizer can be used by all age groups at all health conditions, especially by asthmatics, people with allergies, high blood pressure, weak immune system, people under stress, children, during flu and cold season, in public spaces, etc.
What is the life span of the IONEX air ionizer? Does the carbon brush need to be replaced after some time?
The life span of IONEX air ionizer is over ten years. The carbon brush does not need replacing, but it needs to get cleaned at least once a month or more often, if there is cigarette smoke indoor. Just unplug the ionizer from the power outlet and wipe its housing and the carbon brush with a slightly damp soft cloth, preferably a microfibre cloth. This will prevent the brush from getting sticky and dirt-coated since it blocks the ions from getting released into the air. If the brush is hard and sticky on touch, you can use a small amount of mild soap to dissolve the dirt. Make sure to wipe all the soap off and let the carbon brush dry. When dry, spread the fibres in the brush as wide as possible. Before you plug the appliance back, the carbon brush must be completely dry.
The point is not about a neutralization, but about removing the pollution from the air. Negative ions attach themselves to all the particles floating in the air, for instance: dust, cigarette smoke, bacteria, viruses, odors, mite feces and other allergens. The joint particle is heavy and drops to the ground due to the gravity. These ionized particles cannot get airborne again and cannot be inhaled anymore – in this way we prevent the accumulation of dirt in lungs and other tissues which can never be removed again and is the main cause for different respiratory illnesses.
It is known that too many positive ions are dangerous to human health. I wonder if it is the same with too many negative ions? Does the ionizer have a timer or something to control it?
Great quantities of negative ions certanly do not harm human health, on the contrary; they are very beneficial since they improve general immune system, lower the level of stress hormone, level of histamine, blood pressure, improve the mood and vitality of cells. If huge quantities of negative ions were in any way dangerous, people would not feel so well and elevated by waterfalls, especially by Niagara waterfalls, where the highest concentration of negative ions in the world was measured.
A timer is not needed. Actually we had to put in much effort to reach the highest quantity of negative ions.
You can track your parcel on this website. Please choose the English language in the upper right corner. You can also choose mobile version there.
Enter the security code and tracking number, and you should be able to see the results.
The date of delivery does not include the day of sending of the consignment, Saturday, Sunday, any holidays and the time when the consignment is retained in the country of destination at the customs office (if performing the customs procedure is necessary). Please consider that in December and during other holidays the turnover of postal items is considerably increased and that these (otherwise informative) delivery dates are slightly longer.
Such shipments can be monitored via internet for all countries throughout the journey, only when all carriers in the transfer provide data to the tracking system.
In the opposite case, the shipments can only be queried by completing the inquiry. We as the sender can file this inquiry at our local post no sooner than 14 days after sending with a confirmation of sending. The inquiry process may take up to two months from the beginning of the inquiry. Sometimes it is better to wait up to 21 days before filing the inquiry, as 98% od packages gets delivered in this period.
We will start the inquiry upon your request, sent to our customer service at: ionex@ionex.si.
Please let our customer service know if you have received the package in the meantime.
We ship worldwide. For shipping costs, not specified below, please send your inquiry to ionex@ionex.si.
Free shipping for orders over 400 EUR is intended for consumers only, not for distributors or other companies.
Our partner in shipment delivery are DPD and Post of Slovenia.
No additional charges (custom or import duties) will be applied to your shipment.
The price of the items do not include customs and import duties which will vary from country to country. You may be required to pay these when you accept shipping of the items from your courier. If you refuse to accept shipping of the items you have purchased, the courier may return the items to Ionex d.o.o. In the event this happens, Ionex d.o.o. may be required to pay additional charges to the courier in respect of the cost of return including customs and import duties that were payable by you. We will look to recover these costs from you by deducting the relevant amount from any refund owed to you.
We understand that you might not be at home to sign for your parcel; therefore it can be left in a safe place or left with a neighbour at your request.
Please be aware that any instructions left are only requests and are not guaranteed. If this isn't possible, a calling card will be left which will include details of how to re arrange shipping.
Usually, you will be able to collect your parcel at your local post office or the courier will deliver it again, if the parcel was shipped via DPD parcel service.
Do you ship to po box and bfpo addresses?
We love everyone equally however we are unable to ship to PO box and BFPO addresses.
Please allow up to 14 business days for your parcel to be returned to Ionex d.o.o. We will send you a confirmation email once it has arrived. You will receive an additional email once your return has been processed. If you haven't heard any communication from us after the 14 business day timescale, please contact our Customer Care Team with your order number and details of the items returned.
If you've returned more than one order in the same parcel, please allow an additional 72 hours for all your returns to be completed.
To exercise the right of withdrawal, you must inform us of your decision to withdraw from this contract by an unequivocal statement, sent by e-mail (ionex@ionex-ionizers.com or ionex@ionex.si ) in 14 days from the date you received the goods. If the cooling off period expires on a non-working day, your deadline is extended till the next working day. It is not enough to just send the goods back.
Please include a copy of the invoice, phone number, e-mail and bank account number where you want to receive the reimbursement to.
You may also electronically fill in and submit the withdrawal form on ionex-ionizers.com website, but it is not obligatory. You can access the withdrawal form here. If you use this option, we will communicate to you an acknowledgement of receipt of such a withdrawal by e-mail without delay.
You should send back the goods without undue delay and in any event not later than 14 days from the day on which you communicate your withdrawal from this contract to us. The deadline is met if you send back the goods before the period of 14 days has expired.
You will have to bear the direct cost of returning the goods. You can choose the least expensive type of standard delivery offered e.g. by ordinary post), but make sure, the goods are unused and undamaged, in its undamaged original packaging and the outer packaging is packed in a bubble wrap. Please do not stick labels directly onto the original box, put it in a bubble wrap or PVC bag first.
IONEX d.o.o., Slomskova 25, SI-1000 Ljubljana, Slovenia, EU.
We currently don't offer item exchanges. If you would like to exchange an item, we would recommend returning the unwanted item back to us for a refund and placing a new order.
You must obtain proof of postage just in case your order is lost on its way back to IONEX d.o.o. Failure to do so may result in us not being able to process your return.
Do i have the right to cancel?
You have the right to cancel your contract within 14 days from when you receive your order.
We will refund to you the full price you paid for the item without the shipping charges that you paid up. The refund will be made to you using the same method of payment as you used for the original transaction. Note that you are responsible for the cost of returning your item to us and that if you use our returns methods the cost of returning the item will be deducted from your refund.
You can return any unwanted items back to us within 28 days of shipping. Returned items must be in their original and unused condition.
We reserve the right not to refund you if you return items to us outside the terms of our Returns Policy. Please view 'HOW DO I RETURN AN ITEM?' for more information.
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What methods of payment/currency do you accept?
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I love your products Do you allow wholesale?


The long-awaited entry into force of the Treaty of Lisbon significantly strengthens Parliamentary democracy in the European Union. Title II of the TEU, "Provisions on Democratic Principles", states that the functioning of the Union is founded on representative democracy, based on the direct representation of citizens in the EP and of Member States in the European Council (Article 10).
The Treaty explicitly recognises dual democratic legitimacy. At Community level, the official recognition given to codecision as ordinary legislative procedure, its extension to new fields (35 legal bases rising to 85) and the EP's election of the President of the Commission reinforce the Parliamentary system. At Council level, the statement in Article 12 that national Parliaments (NPs) contribute actively to the good functioning of the Union, completed with Protocol No. 1 on the role of national Parliaments in the European Union and Protocol No. 2 on the application of the principles of subsidiarity and proportionality, opens the door to significant progress in democratic coordination between the Union and Member States.


There are 8 primitive data types in Java. All Primitive data types are keyword in java language. Let us now look into detail about the eight primitive data types.
The byte data type can be handy in saving memory in large arrays.
The short data type can be handy in saving memory in large arrays.
Note : Java 7 allows you to use _ between digits to improve readability of code.
long is used when a wider range than int is required.
32-bit IEEE 754 floating point.
The float data type can be handy in saving memory in large arrays.
64-bit IEEE 754 floating point.
double is generally used as the data type for large decimal values.
char is used to store character.


In a powerful clan like the Hyuga, only the strongest of hearts survive. Hinata was never strong enough, until a certain person inspired her to keep trying no matter how many times she failed. But what if they had never met that snowy day in the woods, when she was at her lowest point? Hinata is forced to find her own definition of being strong. A diverging AU.
My take on two classic tropes: Naruto is promoted to chunin alongside Shikamaru, but Tsunade has an interesting stipulation.
Tensions are rising as the return of a criminal organization hunting the Tailed Beasts comes to power, and the five great nations look to each other to blame. But, everyone's got their own fish to fry and a war on the horizon isn't the only thing troubling many a shinobi's mind.
Struggling to make their way through chaos, a kage starts the technological revolution of the century, the remaining jinchuuriki try to make peace with themselves and each other, one of the two last Uchiha seeks revenge, but gets way more than he ever bargained for, and a jonin just wants to keep his people safe.
This is it. The great war that shall rend the very Earth to it's bones.
The reckoning is coming and it will spare no one.
Tsunade is old, older than anyone can imagine, but in all her years she has never felt such desperation.
With Uzumaki Naruto crippled and hospitalized, Tsunade is rushing to find a way to save him. How will this affect her and all of Konoha?
Will the result of her efforts be worth the pain?
The impact of one mistake will be greater than she would dare to imagine..
Naruto was acting strange. Sasuke wanted to fight him, needed to fight him. He'd just been beaten down by his brother, and he needed to prove to himself that he wasn't weak.
But Naruto refused to fight, and soon after- disappeared.
the Naruto-is-Colonello fic that everyone wanted but never got.
Each chapter is a different story written for a prompt to celebrate Rock Lee week 2018 on Tumblr. Some fics are longer than other and contain warnings or spoilers at the start of the chapter.
Naruto had been abducted by Orochimaru. Now that he's back, his friends try to figure out how to deal with their damaged friend. Rated for drugs and Character death.
Naruto can speak to animals, and as it turns out, they're all apparently dead set on ruining his life.
"IT'S IN OUR BLOOD. WE LIVE SOMEWHERE BETWEEN LIFE AND DEATH, WAITING TO MOVE ON. AND IN THE END WE ACCEPT IT. WE SHAKE HANDS WITH DEVILS, AND WE WALK PAST THEM."
Set in the 1910s, SHIKAMARU NARA, AN AMBITIOUS AND CUNNING BOSS WITH THE MEANS TO MOVE HIS GANGSTER FAMILY(WHO SEW RAZOR BLADES IN THE PEAK OF THEIR CAPS) UP IN THE WORLD.
A MAN WITH CHARM AND INTELLIGENCE THAT IS OFTEN MISTAKEN AS CUNNING ONLY WHEN IT'S TOO LATE FOR THE PERSON HE SCREWED OVER.


text:
Monday Lab: In a Word
Earthsea was clearly on everyone's mind in early role-playing. Due to rambling, I didn't include some of the time we spent realizing how many systems and settings dipped into its terms and the organization of magic.
It's also - at first glance - genuinely perfect for fantasy role-playing, as attractive a package as any. You've got your map, your various cultures, a strong implied history, and above all, what looks to be a worked-out system for magic. It might be a bit shy on monsters but racks the dragons way up there.
And yet what happens with magic, happens to (and by) the protagonists, and what the entire plots are about - goes elsewhere. The hero levels up, but the story isn't about leveling up. The hero faces enemies, but the stories aren't about defeating enemies. So that's one topic, that the material that seems made for nothing but straight-up gamer adventure is not being used for it.
The other topic is more appropriately discussed: that despite role-playing games' various schools/branches of magic, the odd wizard school, dragons galore, and maps upon maps, and despite the obvious embedding of Earthsea into way more titles than I'd thought before this lab time, no role-playing game has apparently done that thing with magic-centric, high-and-mighty wizard play that these books do.
What is that, and why? Why might I or anyone want to? And how would that be done?
[Here's the link to the RPG.net thread Gordon mentioned: Earthsea RPG?]
MelandaTFT: WizardDragonQuestRuneQuest
Earthsea trilogyUrsula K. LeGuinmagic
Submitted by Ron Edwards on Mon, 05/28/2018 - 00:00
Herman Duyker
Other games inspired by Earthsea
One game mentioned was Archipelago, by Matthijs Holter (Nørwegian Style).
Link to Archipelago III.
Flatland games Beyond the Wall and Other Adventures (though clearly more of an OSR game) has some clear influences theme-wise from Earthsea (though the magic in that game is as "mundane" as in most OSR games).
Clinton R. Nixon's The Princes' Kingdom (game system based on Dogs in the Vineyard) has the islands and a general Earthsea "feeling", but I don't recall it handling the magic aspects of the setting.
Dutch game Queeste (published from 1979 by Joop Oele) had an interesting magic system based on language (and very much inspired by Earthsea).
A mage has access to a number of words and grammar rules of the Old Hyksos language (more when he has a higher rank) and must weave them together to produce the desired magical effect. There also is the difference between illusion and truth, where most of the spells you weave are only illusion. The words for "reality", "real" and "make real" only get learned (become available) as you progress to the prime rank of Master Mage, though there are some words with "real" effect before that.
This is fantastic information
This is fantastic information, Herman - thanks! And if you want to run Queeste some day, count me in.
I was planning to mention the Zu magic rules from The Shadow of Yesterday during the seminar, but forgot about it in the thick of things. It's another grammar/meaning system which I found extremely fun in play and incredibly unpredictable in plot-impact.
While there's some useless
While there's some useless (to my eye) stuff in that RPG.net thread, there's a lot that echoes my thoughts - makes me wonder if I'd read it years back and the influence lingered all the way to this discussion.
More than anything else, I'm convinced it's useful to think about the manner/magnitude of impact Earthsea can deliver to a reader, and what parts of that are possible/desireable in an RPG.
Herman, I think I (and maybe Ron) should have asked and listened to more about how the Earthsea-ish game you actually played went!
Morgan Allen
Belated Thoughts
(Just a heads-up- the link to that rpg.net thread is missing a colon after the https, so it doesn't actually work.)
I was actually hoping to join this seminar, but scheduling didn't work out and I wasn't really intimately familiar with a magic system that would do the job, so... I'll try to catch up later.
I *did* sketch out a heavily adapted d20 system about ten years back, but I was mostly concerned with taking setting-notes and writing up lists of dis/advantages and having a nice geometric arrangement to the skill/attribute system (the idea was to sync up with the 9 great runes and/or the 9 masters of Roke.) My eventual ambition was to have some kind of uber-crunchy agglutinative spell-seed system based on a comprehensive Old Speech lexicon before the madness of the notion finally settled on me.
If I were doing it today, I'd probably crib the object/verb mechanics from Ars Magica, maybe a streamlined version of complications/artha from burning wheel, and let the players gradually invent their own lexicon with suitable knowledge skills. I dunno, would that work?
@Herman: Is there an English translation for Queeste floating around anywhere? Running pdfs through google translate is a little awkward.
More Belated Thoughts
"To hear, one must be silent." I should probably have watched the full video before I posted.
I agree very much with the idea that a wizard's ability to Name a thing would be, at the least, greatly agumented by familiarity/belief/intimacy with a particular subject, and that there's a strong moral or philosophical component to the magic system. I have no definite ideas for how to model it mechanically, but surely other games have mechanisms for tracking and/or integrating relationships or memories or karmic effects?
Physical Endurance and School specialisation: I seem to remember that Ged broke out in a sweat when he repaired the Ring of Erreth-Akbe, lapsed into a coma after his early illusion-spell on Gont, and that the Archmage died of exhaustion (?) while closing the portal after his summoning contest with Jasper. So there's probably some room for this kind of resource expenditure as a course of last resort? There is also *some* indication that wizards can have defined 'talents' for particular forms of magic, such as Alder (in the Other Wind) having a knack for Mending, or Ged taking to illusion particularly easily, and presumably the masters of Roke didn't get their roles assigned at random.
Ged gives a brand-new true-name to one of the Dyers of Lorbanery after she starts shouting her old one to all and sundry. So apparently 'making it up' is possible under some circumstances.
I would lean toward the view that the series as a whole gives a fairly prominent role to non-wizards, or at least to those whose power is either minor or latent or expressed in different terms- Lebannen's arc is very Arthurian, after all, and Tehanu being half-dragon (?) might be another variant worth examining.
Would the topic of gender be worth examining here, given that it's quite significant in the setting and partly motivated Le Guin to re-examine some of the setting's metaphysics in later books?
Hi! Great feedback &
Hi! Great feedback & commentary.
For memory/et cetera, emotional connection type effects - yes, that's the kind of mechanic that I think might help if these features were to be put at that level of design (could go into the diagram, I mean). Our points about that level of design being "half the battle," necessary but not sufficient, would still apply. I'd love to see someone work with the HeroQuest SRD this way.
Your points about fatigue are exactly what led me in that direction in my attempts sometime around 1981.
I tried to be very specific that we were talking only about the original three books, and at least in my case, I was focusing on those precise publications, with those covers and those illustrations. I'd rather stay with that here. We did talk it over during the seminar, and it was a little too rambly to include, but the point was that authorial intent and ideological content turned out not to matter for what we were talking about. The idea wasn't to model Earthsea exactly (and thus open the question of what Earthsea "really is"), but rather to identify the power of this magic in this story, such that it became a story about the magic but still relevant to the human-actual reader, and to see how that might be done in role-playing, for whatever intention or ideology might happen to obtain for the people playing.
That's fair. I know that a lot of readers noticed a distinct shift in emphasis in the later books, and while I personally appreciated them as postscripts and corrections of a sort, I also know they didn't grip me by the throat in quite the same way as The Farthest Shore.
I'm afraid the Studio Ghibli adaptation of Earthsea didn't sit well with me at all, particularly given that Hayao Miyazaki (the director's father) was originally entrusted with the project, and was the only person that Le Guin would basically give a blank cheque to do what he wanted with the material. The sci-fi adaptation I could excuse on the basis of run-of-the-mill incompetence, but given the Ghibli's otherwise strong track-record this verged on outright tragedy. In general I feel it's a pity that Le Guin didn't live to see her material done justice in some other medium.
To be clear, I think you've put your finger on some of the underlying themes and emotional concerns of the trilogy much better than I was able to articulate to myself, so I feel genuinely impressed and enlightened on that front. If and when you did ever get around to sketching out that system, I'd be there to playtest in a heartbeat.
A more literary comment on Earthsea
I came across this article in The Guardian from october 2015, and while not directly game-related, it does talk about what makes Earthsea different:
David Mitchell on Earthsea – a rival to Tolkien and George RR Martin
I can carp about nerdrage as
I can carp about nerdrage as if I were above all that, but man, one of those authors in the title is not in the caliber of the other one and LeGuin by any stretch, and what was that bit about Utopia? (there's something very Guardian in claiming slavery is basically unobjectionable as long as skin color isn't involved)
Anyway. Yes, to the point of the seminar and focusing on what the article is about, that's a good call.
The Martin hate makes me weep
The Martin hate makes me weep.
On a more serious note and to address the topic at hand. So is this the problem of how theme intersects with 'the thing'?
The Karate kid and Earthsea are kind of similar right. An angry young man has his call to adventure and enters the world of (Karate/Magic) 'THE THING' where mastery at the end is interlinked with the thematic pay off. It's only when the character learns (faces his pride and it's consequences/becomes balanced) that they can use their new thematic understanding to master THE THING and win the day.
So in the Karate kid, gaining balance thematically allows him to use the literal balance of the crane kick. THE THING could be almost anything. The Force, interpretative dance, selling shares, or whatever.
As soon you make that mechanical though, you kind of lock the theme down. I mean you could have a rule 'when your character learns that his fear of failure is holding him back, get an automatic success on your next 'the thing' roll.' That's kind of lame though. Furthermore, in Earthsea it's a creative use of 'the thing'. Making a literal rule 'when you face your pride and it's consequences, you get to call a Gebbeth by their true name'. Would mess up the creative use aspect even if such a thing were desirable.
You get can even worse edge cases. In Neuromancer case is a hacker but it's not his hacking skill that allows him to do the hacking stuff at the end. It's his cathartic scream when he faces up to his own sense of regret and loss. That seems very hard to put into rules.
Except maybe in keyword systems like Heroquest. At that point you could literally roll 'sense of loss' against 'computer defence'. There are other systems where you could make it part of the narration. Roll to beat the Gebbeth, ok you do, but how?'
In practice, when such situations have occurred in my play. Either the rules tend to get thrown out the window in favour of negotiation or we use 'ok you win, but how?'
Is this mostly a case of how having rich (sometimes almost incidental) background colour can later become a part of the situation?
... maybe?
The distinction I see is that The Karate Kid and the bevy of work it represents offer a platitude that few would disagree with, and which confirms a 1:1:1 relationship among physicality, ethics, and desirable outcomes. Whereas A Wizard of Earthsea, and I'll consider it in complete isolation, goes stepwise through several points that are emphatically not like that.
The main sequence is that when searching for the Shadow, he first identifies it as "my enemy," and is led astray - he has to summon "my Shadow" instead, and then to name it - with his own name. This is not a platitude, it's a position statement at the whole-story level, and like all good position statements is going to meet with staunch opposition from thinking people who happen to think otherwise.
(Oh no! It's divisive! So terrible)
It is possible to mandate such things with named traits and mechanics. "Now choose something valid and controversial, pick a side," as a rule ... but to go to my Spione and Shahida as examples, they are accessed through stealth variables for dramatic expression through decision/action later, rather than placing the question in bald clinical (boring) in front of the player or players, for purposes of chin-stroking discussion. For example, in Spione, you do choose whether the operation your principal is part of is on "this" side or "that" side in Cold War terms, but the real crisis arises between your personal acquaintances and spying at all, for anyone. The issue is not the principal's loyalty or completion of a mission but rather emotional authenticity, and the price that is exacted even for losing it to the extent that they already have, to say nothng of later in play.
I also think this overall issue is a matter of picking it up at the table and meaning it, rather than having it sit there in the rules and procedures to be appreciated there. Everyone in the seminar, at one point or another, expressed that position. In game terms, one could play an Earthsea type setting, canonical or not. The question is whether it's a fun little fantasy hits all the reminders, "Master of Herbalism," et cetera, and we make a memorable but standard story with a digestible platitude ("wow, love really did matter to that guy," "gee, vengeance carries a cost," "golly, war sucks, but they sure were brave and saved us all"); or whether only too far is far enough emerges from play, from ourselves, and from exactly how we are expressing those very selves via what we imagine and say.
How many heroes are there?
Earthsea only had a few heroes. Ged, Tenar/Arha, and a few mentioned in the back story, like Erreth-Akbe.
So who are the players supposed to play? Some wizard who might have an adventure or two and ends up being the local wizard on an island?
It's not an uncommon problem when adapting source material.
Very true. As a detail, I'd
Very true. As a detail, I'd include Arren/Lebannen as a protagonist too, for a total of three. But that's not my point; which is, we're not necessarily talking about playing Earthsea the game, but rather, role-playing in such a fashion as to produce work of this caliber, especially concerning "meaningful" magic. In such a game, there wouldn't be a Sparrowhawk; there'd be a lot of wizards like Jasper or as a positive example, Vetch, but the point would not be "you can be one of these guys," but rather, "how will you transcend the problems they cannot."
The Glorantha tradition in role-playing has always included its minority community, or scattered like-minded individuals, who strive toward that in play. I or we discovered it in our game of Hero Wars fifteen years ago. It is obviously an ambitious ideal and the trajectory for this material has more often than not focused elsewhere, or stumbled if I were speaking harshly. I think the extremely recent versions of HeroQuest and RuneQuest are tuned toward that ideal in different systemic ways.
To get Gloranth-y for a moment, the first necessary notion toward that end is to disavow characters like Kallyr Starbrow or even Argrath as the epic protagonists. There aren't any. The way is open - and very hard - for your characters to do it.
That also leads to much debate concerning Illumination, especially whether it is or isn't in the rules in the various versions since 2000. I better stop before I hit TMI.
Only Too Far
"...or whether only too far is far enough emerges from play, from ourselves, and from exactly how we are expressing those very selves via what we imagine and say."
I'm reminded of another quote from the master summoner, where "as a man's real power grows and his knowledge widens, ever the way he can follow grows narrower; until at last he chooses nothing, but does only and wholly what he must do." I wonder how compatible that is with sustained player agency, and if so, how you'd model it mechanically?
I don't know if it's a counterpoint or an illustration, bug or feature so to speak, but there is also the problem that the major source of antagonism in these stories also derives from 'going too far'. (Hob's unwavering avarice vs. Ged's unwavering sacrifice, say.) Perhaps it's as simple as saying that belief/goals become more powerful, both for good and ill, the longer they remain unchanged? (I am reflexively thinking of the Burning Wheel approach here, which I'm fairly comfortable with, but perhaps that feels a little on-the-nose to you.)
I'll also put in my two cents that the early books of a Song of Ice and Fire are terrific reads, even if the plot-padding becomes a serious problem in later installments. *scurries away*
I'm reminded of another quote
That's what the design of my game in development, Vigil, is all about, courtesy of its parent design, The Path of Journeys by Ram Hull. Terrifyingly, it seems to be working.
That ties into your next point, about antagonism. Ultimately this viewpoint, or angle of attack or experience regarding stories, loses the notion of bad guys and good guys, and yet brings morality front and center in terms of saying, or sharing, with others, the question of what is "good" to you? Without tropes signaling what to think, without semiotics coding for you to identify with.
Yes, Hob and Ged are antagonists. And yes, in a fairly enjoyable way, Ged is the good guy and Hob the bad. But why? The virtue of The Farthest Shore is that it's not particularly reassuring, in its answer, merely that you are willing to choose. Someone else can choose Hob's way, if they want, and many have - more, arguably, and more successfully, than otherwise.
Ged and Lebannen triumph, in that particular fiction. In reality, I fear we are actually traversing the Mountains of Pain, and wondering if coming out, all the way through, can ever happen.
If we aren't talking about
If we aren't talking about Earthsea, then the question of background/setting becomes open.
Personally, I would go with the Shelleys (Percy Bysshe AND Mary), plus, naturally, Samuel Taylor Coleridge.
I'm not sure what the resulting game would be, but I would be happy to play it.
Ozymandias, Frankenstein and Kubla Khan. And that's just the beginning.
Not an elf in sight.
That's how those fantasy RPG
That's how those fantasy RPG authors from the 70s were thinking!
Vigil sounds like it's developing nicely...
I do remember Lebannen voicing the idea that the Balance itself would act as a fundamental check on the abuse of wizardly power, and Ged's response- "Who allows? Who forbids?"- is far from reassuring.
As much as the conflict is uncertain and internalised, however, I don't think the original trilogy ever really hints that good and evil are blurred or relative- you have to turn to the later books for any suggestion that the Old Powers are reflections of human worship rather than extradimensional malevolent entities, or that the Lore of Peln can be used to heal. All something of a departure from "It is light that defeats the dark".
I agree! That's an important
I agree! That's an important point. The trilogy's content reminds me much more of Camus' existentialism, in which the lack of absolute or at least of simplistic good and evil does not absolve the individual of right-and-wrong, but rather demands that they be judged and acted upon. Or as Nietzsche put it a few decades earlier, just because there's no Good and Evil, doesn't mean there's no good and bad.
Camus? Ha!
But Satre, at least, tells us about the afterlife.
Again, I have no idea what this game would look like, but I would play it.
Of course there is always the Samuel Beckett game, where you hang around and encounter Wandering Monsters, ... OK, I'm being silly here.
Beruthiel kitty
Trust, being, and authenticity
As many times as I've read the trilogy, I never made the connection between To Know Is To Name from the first book and giving Arha hers back in the second. It makes an already beautiful passage even more moving: Ged names Arha immediately after she stops pretending she doesn't care what happens to him; when she trusts another person enough to show her vulnerableness for the first time since being with her parents. Then Ged looks at her and says, "Take care, Tenar."
I can't think about how to get the emotional authenticity, as Ron called it, of that moment in play unless it's emergent. Or Ged's "Trust...that is one of its names. It is a very great thing. Though each of us alone is weak, having that we are strong, stronger than the Powers of the Dark."
The one mage who was not mentioned in the Lab epitomizes many of the problems addressed in it: what does one do in gaming terms with the Master Patterner? Because if anyone tries to reduce him to a collection of Detect spells, I will throw myself screaming into the Lips of Paor. He doesn't do, so what are the mechanics for just being?
And how does one address what I think of as the Hitchcock Problem? Part of what makes the Patterner dramatically compelling is so much of what he is being left to our imagination. To pin him down with mechanics removes that mystery or, to paraphrase another talky-wizard, once you write on it, it's no longer white.
So I'd be interested in hearing more details about what made those Hero Wars sessions of fifteen years ago work in this respect. And, by the way, I'm glad to know I'm not the only one who doesn't think "epic protagonist" when I see Argrath.
It's not safe to reply
It's not safe to reply without reviewing more carefully, but ... (and with the provision that I've read only the original trilogy, and the Lab was limited to it) ...
My reading of the trilogy includes the point that in each story, the authoritative mages are, well, wrong. Or useless. Or at the limits of their knowledge, which is fine as far as it goes, but not only has limits, but hits them. They come off as over-educated, not in a bad or evil way, but as having talked themselves into a sensible but safe understanding of things.
No one can explain to Ged or help him regarding his shadow. He has to figure out the entire concept from scratch. The Master Namer says it has no name; he's wrong. Even Ogion, who rightly prefers not to "talk" himself into corners, can keep Ged from dying or going mad, but nothing more regarding what to do.
Ged's on his own in the Tombs. I don't recall any direct references, but since he's a pretty bad-ass respected guy at home (no longer a trouble-making student), my inference is that no one at Rolke dares challenge the ancient cult and the earthly/unearthly power they draw upon. It's beyond them.
The whole premise of The Farthest Shore is not only that the other mages are hands-off about the problem (as in the second), but already shattered and ruined by it. In the previous story he had to do end-runs around concepts; now he has to end-run the whole friggin' cosmos.
As I say, it's one reader's view. If it has any merit, relative to the text, then in turning to role-playing, you and I are struck by the fact that the superficial hobby notion that when you do X, here is the rule for X; when you get big and strong, you will be able to do Y, and so, waiting for you for later, here is the rule for Y, is absolutely impossible to use toward this view.
Instead, you must have a game author who is willing to take this view toward his or her own work, especially the notion that someone else will do something with it (without knowing what that will be); and now, you need players/users of the game who share that view, will seize the opportunity as they perceive it, and do with it as they will.
I will say that I know this applies to Glorantha (i) because I wanted to do it myself as soon as I read Cults of Terror, in the early 1980s, and (ii), acknowledging the risk of gregging, because twenty years later Greg confirmed it to me personally and enthused about it - if we haven't over-used this term - authentically. The long-awaited heroquesting rules are intended for their users to re-shape the concepts, not just rules or powers, by which we understand the reality of the heroes. It's about society, ethics, gods or God, identity, and purpose. But what about those things? The game says, you tell me.
We should probably have a conversation about the Hero Wars material. A bit of reflection about it can be found in my essay Goddess of Rape.
I just read the essay. In one of my earlier emails I said that the more I found out about Glorantha, the less I liked it. I see now that the very things about it that provoked me may be those that if literally brought to the table could result in a deeper level of play. And there is certainly enough in the Earthsea series approach to magic that could do the same.
As a gamer returning from years of early Glorantha through RuneQuest, would enjoy talking about Hero Wars more. I just read the core rules and then HeroQuest Glorantha this summer. Would that involve moving that part of the conversation to a different page?
I could say more but had better put this out first: the novels are so evocative that there are aspects of them worth talking about on their own merits. Would you prefer that we restrict the observations here to features of the novels that inform play?
The Glorantha discussion
The Glorantha discussion would fit very well as an Actual Play post that reflects on your early experiences with RuneQuest and the setting. That alone would be grounds for comparison with plenty of other people here, and it could grade into a Hero Wars/Quest comparison too. I don't know if you've seen Gray Sage or Panel: RuneQuest and Glorantha at Gothcon, but they include a range of comparative experiences. There's a lot of actual play posting here about my fun with the 1979 rules (2nd edition, although the text doesn't call itself that) too.
Let's not dive into a pure novels-reading chat about Earthsea here. I offered my thoughts on one variable above because it was relevant to the role-playing discussion: the idea that in-setting magical-skill leveling up, by whatever name, was not the same thing as achieving the degree of action and proactive insight that Ged displays.
I'm totally OK with discussing the books in line with post's topic. However, that topic is definitely not "how do we play or write an Earthsea RPG." And getting into whatever you or I may have seen or thought we saw in the novels as a topic of its own sounds like a recipe for madness, and certainly there are other websites devoted to that kind of discussion.
Sounds good. I've just read your "Narrativism: Story Now" essay, which addresses the majority of my issues. I'll also check out the Gothcon panel and Gray Sage. If I still have questions about HeroQuest and Glorantha after that, I'll gather my thoughts for an Actual Play post. If you're interested in my thoughts on Glorantha, I'll post regardless of whether I still have questions, but don't expect anything particularly profound.
PS---Dont forget about the Monday Lab about The Pool. Subtle nudge nudge.

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By John Heilig
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The School of Global Access at Bow Valley College is proud to present their new resource, A Practical Guide to Teaching ESL Literacy, at the Brown Bag Lunch series. This series highlights ongoing projects, resource development, and applied research at the College.
ESL literacy learners bring a wide range of skills and experience to Canada and to our classrooms. They are also in the process of learning English and developing their literacy skills for the first time and have a unique set of learning needs. There are increasing numbers of ESL literacy learners accessing English language learning programs across Canada. Bow Valley College is experienced with teaching learners, building curriculum, developing resources, and sharing knowledge in the field of ESL literacy.
A Practical Guide to Teaching ESL Literacy, released in the fall of 2018, is a new resource that draws on a mixture of applied research and classroom practice. It presents instructors with a comprehensive exploration of the who, what, and how of teaching ESL literacy. It blends research and theory with practical teaching approaches and accessible tips for the classroom.
Bow Valley College is excited to share this resource.


Managers are critical to strong sustainable performance. Good employee relations strengthens engagement which can minimise misconduct and enhance commitment, performance and retention. Giving your managers the skills, knowledge and support to strengthen their relationship with employees will improve team performance and significantly reduce the time spent dealing with absence, time management and other daily issues - freeing managers to drive delivery of their objectives.
We provide training to those new to management to help them understand their roles and responsibilities and refresher training to experienced managers to keep their skills and knowledge up-to-date. Our training programs, which can be delivered in-house, are designed to fit the capabilities and experience of your team and will enhance their people management effectiveness. Our trainers are CIPD qualified and experienced managers with proven track records of achieving success through people and will provide the practical knowledge and skills required to help your managers get results! We also provide coaching and training to staff with HR operational responsibilities. We will share tools and techniques to provide your staff with the skills they need to support your managers and ensure compliance with employment legislation.
The working environment can significantly affect the effort, conduct, commitment and health of employees. Organisations have a duty to provide a safe and healthy working environment. This includes ensuring conflict, discrimination and bullying is minimised and appropriate systems are in place to stop such conduct in its tracks! The Health and Safety Executive (HSE) recognise the impact of good management practices on workplace safety. They have competency and engagement as significant factors to achieving a safe working environment. We provide training to employees to improve tolerance, acceptance, conduct, collaboration and ultimately wellbeing. Enhancing the relationships within your organisation will positively impact these factors and help your performance. We also provide training and coaching sessions to prepare employees who may be required to give evidence in internal investigations or employment tribunals, which can be an incredibly daunting experience.


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Schiphol among the greenest airports
Amsterdam Airport Schiphol is receiving international recognition in the form of an Airport Carbon Accreditation for its efforts to save the climate. Schiphol has a comprehensive programme for reducing CO2 emissions and also uses emission rights to compensate for emissions. The airport's efforts have earned it a place among the world's greenest airports. Examples of environmentally friendly measures taken by Schiphol include the use of biodiesel, reducing commuting by employees by encouraging working from home, and promoting electric transport.
From late 2014, a fleet of more than 100 fully electric taxis will be deployed for passenger taxi services at Schiphol. The airport will also be using electric buses to ferry passengers to and from aircraft. In order to conserve energy, the terminal and car parks have been fitted with LED lighting. Schiphol is conducting tests with LED lighting on the apron where the aircraft are parked. These tests include the smart operation of this LED lighting, with the lights only switching on when needed. Schiphol uses 100% recycled asphalt on the airport's roads.
Airport Carbon Accreditation
Schiphol's Airport Carbon Accreditation is the highest possible (3+). To qualify for this level of accreditation, an airport must have analysed all its emissions, drawn up effective reduction programmes and implemented them successfully, and compensated for any remaining emissions.
Check-in to sustainability
Schiphol Group anticipates and invests in a sustainable future for the airport. Schiphol Group enables connections. Connections between the Netherlands and the rest of the world and connections between people. Schiphol Group operates with respect for people, the environment and neighbouring communities. And it does so not by acting independently, but in close cooperation with travellers and it's business partners.
Schiphol Group Mediarelaties
Tеl: +31 (0) 20 - 601 26 73
Email: press@schiphol.nl


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Enabling Future Growth in Remote Areas
Black & Veatch's EPC Expertise Expands Capacity, Ensures Reliable Power Delivery in West Texas
Cassava EPC Project
Mertzon, Texas, near San Angelo
American Electric Power (AEP)
In remote West Texas, residents were experiencing power disruptions caused by aging infrastructure, and a surge in local oil production was demanding more capacity than was available. The 100-year-old transmission and distribution system simply wasn't keeping up.
American Electric Power (AEP), which serves 5.4 million customers and is one of the largest electric utilities in the United States, knew it had to upgrade its system to improve the stability of power in West Texas. And with an oil boom at hand, the utility had to prepare for future growth by providing greater capacity and higher voltage to support area oilfields.
Providing Turnkey Solutions in Power Delivery
AEP needed a complete design-build solution, and so it brought Black & Veatch on board as an EPC contractor to provide engineering, procurement and construction services, including permitting, for the new Cassava Substation.
The project involved building a new 138/69kV substation from the ground up in a remote corner of Texas. The station utilizes a three-breaker 69kV ring bus with a 138/69kV transformer and 138kV breaker. The project also built 13 miles of new 138kV overhead transmission line to replace the old existing 69kV line.
With over 40,000 miles of transmission lines, AEP has the largest transmission system in the U.S. Thus, it was critical that Black & Veatch manage the project at a level that would minimize AEP involvement, freeing up the utility's internal resources to focus on other efforts.
"It's important for AEP to have a single point of contact for execution of these projects because we are growing at a rapid pace. It allows us to execute our portfolio and effectively manage our growth."
Jason Bryant
EPC Project Manager
American Electric Power
Benefits of Self-Performing EPC
The Cassava Project is a great example of how Black & Veatch's non-union substation construction self-perform capabilities directly benefit a client. Overland Contracting, Inc. (OCI), a Black & Veatch company, served as construction contractor, responsible for construction management and safety for the entirety of the project.
"We were able to bring those crews into West Texas and do all the foundation work, the electrical work, the substation work, all in-house to deliver our product," said Andrew Sijon, OCI Construction Site Manager. We were able to provide a full product for our client from start to finish, working hand-in-hand with AEP to make sure we're giving them the best product, communicating with them on a daily basis, and making sure we meet our deadline."
Safety the No. 1 Priority
Black & Veatch had an outstanding safety record on the project, with zero recordable injuries while logging more than 51,000 man-hours.
"We had zero recordables and this was attributed to the strong safety culture that was implemented on the project, meeting the goals of both AEP and Black & Veatch," Bryant said.
Addressing & Overcoming Challenges
The project was not without its challenges. Black & Veatch overcame delays in the production schedule to complete the project both on time and on budget.
"One of the main challenges of the Cassava Project was the tough drilling conditions; there's a rock layer (limestone) under the earth here," Sijon said. "That's something we had to overcome through larger equipment and more manpower, and we were able to do that."
The project also involved addressing environmental concerns, from using weed wash stations to prevent the spread of noxious weeds to following best management practices for low-water stream crossings. And the presence of red-tailed hawks nesting in existing structures required close coordination with local environmental agencies.
Because the project butted up against private land, the project required heavy coordination between the team and area landowners to ensure minimal impact to the day-to-day operations for the landowners.
"This project shows that Black & Veatch is able to execute complex projects in remote locations—no matter the scale," Sijon said.
Asia Eyes Transmission Capacity Expansion
When expanding transmission systems, acquiring the land for new lines is often a prerequisite. As is the case in numerous countries, rights-of-way (ROW) in Southeast Asia are crowded, and utilities are finding it increasingly challenging to acquire new ROW for transmission lines, particularly in heavily populated areas. The challenges are typically around space constraints and concerns about the line design aesthetics, especially with higher-voltage lines that deliver bulk power more efficiently over long distances.
Renewables and Hydrogen Offer New Promise When It Comes to Advancing Clean Energy
Incentivizing Supply, End-Use Applications Will Enable the Transition to Green Hydrogen
Staying Ahead of Mother Nature in your Design Basis
Integrated Infrastructure Accelerates Asia Energy Transition
Building Stakeholder Consensus, a Reliable Water Supply and a More Sustainable Community
Good things are happening in California. Primarily driven by water scarcity and commitment to resilient infrastructure, communities and organizations across the state are working together to purify and reuse water previously returned to the ocean. Benefits include environmental protection, optimized investment and asset management, and development and maintenance of a more resilient water supply.
Small Town Sees Big Opportunity from Distributed Generation and Battery Storage
Black & Veatch provided engineering, procurement and construction (EPC) services for a battery energy storage and solar project composed of a 650kWac monocrystalline photovoltaic (PV) plant utilizing a horizontal single-axis tracking system. The solar PV project utilizes 150 kW SMA string Inverters, which are tied to an owner-supplied 1 MVA step-up transformer.
A Story of Collaboration, Vision of Renewable Energy
Meet Cardinal Point Wind, a sprawling wind farm that's testament to the zero-carbon development vision of Canada-based Capital Power, the project's owner. And it's symbolic of the collaboration and trust between that wholesale power generator and Black & Veatch, a global renewable energy solutions leader that stepped up to the challenge of erecting the farm.


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