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Alice Кotlyarenko
How To Design Emotional Interfaces For Boring Apps
Apps, User Interaction, UI
Alice is a staff writer at MacPaw, a product company based in Ukraine. She takes a user-centered approach to whatever she does, be it how-to articles for blogs … More about Alice ↬
New Adventures in Front-End, 2022 Edition
Quick summary ↬ When your product deals with repetitive tasks, it's hard to keep users excited about it. That's where UI comes into play. Let's talk about elements that make an interface more emotional.
There's a trickling line of ones and zeros that disappears behind a large yellow tube. A bear pops out of the tube as a clawed paw starts pointing at my browser's toolbar, and a headline appears, saying: "Start your bear-owsing!"
Between my awwing and oohing I forget what I wanted to browse.
Products like a VPN service rarely evoke endearment — or any other emotion, for that matter. It's not their job, not what they were built to do. But because TunnelBear does, I choose it over any other VPN and recommend it to my friends, so they can have some laughs while caught up in routine.
Humans can't endure boredom for a long time, which is why products that are built for non-exciting, repetitive tasks so often get abandoned and gather dust on computers and phones. But boredom, according to psychologists, is merely lack of stimulation, the unfulfilled desire for satisfying activity. So what if we use the interface to give them that stimulation?
I sat with product designers here at MacPaw, who spend their waking hours designing not-so-sexy things like duplicate finders and encryption apps, and they shared five secrets to more emotional UIs: gamification, humor, animation, illustration, and mascots.
There's some debate going on around the use of gamification in UIs: 24 empirical studies, for example, arrived at varying conclusions as to how effective it was. But then again, effectiveness depends on what you were trying to accomplish by designing those shiny achievement badges.
For many product creators, including Akar Sumset here, the point of gamification is not letting users have fun per se — it's gently pushing them towards certain behaviors via said fun. Achievements, ranks, leaderboards tap into the basic human need of esteem, trigger competitiveness, and supposedly urge users to do what you want them to, like make progress, keep coming back to the app, or share it on social media.
Gamification can succeed or fail at that, but what it sure achieves is an emotional response. Our brain is packed full of cells that control the levels of dopamine, one of the major neurochemicals of happiness. When something enjoyable happens, these neurons light up and trigger a release of dopamine into the blood, but what's even better, if this pleasant event is regular and can be predicted, they'll light up and release dopamine before it even happens. What does that mean for your interface? That expecting an enjoyable thing such as the next achievement will give the users little shots of happiness throughout their experience with the product.
Gamification in UI: Gemini 2 And Duolingo
When designing Gemini 2, the new version of our duplicate finder for Mac, we had a serious problem at hand. Reviewing gigabytes of files was soul-crushingly boring, and some users complained they quit before they were done. So what we tried to achieve with the achievements system is intensify the feeling of a crossed-out item on a to-do list, which is the only upside of tedious tasks. The space theme, unwittingly set with the app's name and exploited in the interface, was perfect for gamification. Our audience grew up on Star Wars and Star Trek, so sci-fi inspired ranks would hit home with them.
Within days of the release, we started getting tweets from users asking for clues on the Easter Egg that would unlock the final achievement. A year after the release, Gemini 2 got the Red Dot Award for a design that exhibits "clarity and emotion." So while it's hard to measure how motivating our achievement system has been, it sure didn't leave people cold.
Another product that got it right — and has by far the most gamified interface I've seen — is Duolingo, an online service and mobile app for learning languages. Trying to master a foreign tongue from scratch is daunting, especially if it's just you and your laptop, without the reassurance that comes with having a teacher. Given how quickly people lose interest in their language endeavors (speaking from experience here), Duolingo would have to go out of its way to keep you hooked. And it does.
Whenever you complete a quick 5-minute lesson, you earn 10 points. Take lessons 30 days in a row? Get an achievement. Complete 20 lessons without a single typo? Unlock another. For every baby step you take, your senses are rewarded with triumphant sounds and colorful graphics that trigger the release of that sweet, sweet dopamine. Eventually, you start associating Duolingo with the feeling of accomplishment and pride — the kind of feeling you want to come back to.
If you'd like to dive deeper into gamification, Gabe Zichermann's book "Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps" is a great way to start.
You've Got To Be Joking
Victor Yocco has made a solid case for using humor in web design as a tool to create memorable experiences, connect with users, and make your work stand out. But the biggest power of jokes is that they're emotional. While we still don't fully understand the nature of humor, one thing is clear: it makes humans happy. According to brain imaging research, funny cartoons activate the reward network in the limbic system — the same network that responds to eating, music, sex, and mood-altering drugs. In other words, a good joke gives people a kind of emotional high.
Would you want that kind of reaction to your interface? Of course. But the tricky part is that not only is humor subjective, but the way we respond to it depends a lot on the context. One thing is throwing in a pun on the launch screen; a completely different is goofing around in an error message. And while all humans enjoy humor in this or that form, it's vital to know your audience: what they find hilarious and what might seem inappropriate, crude, or poorly timed. Not that different from cracking jokes in real life.
Humor in UI: Authentic Weather and Slack
One app that nails the use of humor — and not just as a complementary comic relief, but as a unique selling proposition — is Authentic Weather. Weather apps are a prime example of utilitarian products: they are something people use to get information, period. But with Authentic Weather, you get a lot more than that. No matter the weather, it's going to crack you up with a snarky comment like "It's ducking freezing," "Go home winter," and my personal favorite "It's just okay. Look outside for more information."
What happens when you use Authentic Weather is you don't just open it for the forecast — you want to see what it comes up with next, and a routine task like checking the weather becomes a thing to look forward to in the morning. Now, the app's moody commentary, packed full of f-words and scorn, would probably seem less entertaining to my mom. But being the grumpy millennial that I am, I find it hilarious, which proves humor works if you know your audience.
Another interface that puts fun to good use is Slack's. For an app people associate with work emergencies, Slack does a solid job creating a more humane experience, not least because of its one-liners. From loading screens to the moments when you're finally caught up with all your chats, it cracks a joke when you don't see it coming.
With such a diverse demographic, humor is a hit and miss, so Slack plays safe with goofy puns and good-natured banter — the kind of jokes that don't exactly send you rolling on the floor but don't annoy or offend either. In the best case scenario, the user will chuckle and share the screenshot in one of their channels; in the worst case scenario, they'll just roll their eyes.
More on Humor: "Just Kidding: Using Humor Effectively" by Louis R. Franzini.
Get The World Moving
Nearly every interface uses a form of animation. It's the natural way to transition from one state to another. But animations in UI can serve a lot more purposes than signifying a change of state — they can help you direct attention and communicate what's going on better than static visuals or copy ever could. The movement stimulates both visual and kinesthetic learning, which means users are more likely to stay focused and figure out how to use the thing.
These are all good reasons to incorporate animation into your design, but why does it elicit emotion, exactly? Simon Grozyan, who worked on our apps Encrypto and Gemini Photos, believes it's because in the physical world we interpret animated things as alive:
"We are used to seeing things in movement. Everything around us is either moving or changing appearance because of the light. Static equals dead."
In addition to the relatable, lifelike quality of a moving object, animation has the power of a delightful and unexpected thing that brings us a lot more pleasure than a thing equally delightful but expected. Therefore, by using it in spots less habitual than transitions you can achieve that coveted stimulation that makes your product fun to use.
Animation in UI: Encrypto and Shazam
Encrypto is a tiny Mac app that encrypts and decrypts your files so that you can send them to someone securely. It's an indispensable tool for those who care about data security and privacy, but not the kind of tool you would feel attached to. Nevertheless, Encrypto is by far my favorite MacPaw app as far as design is concerned, thanks to the Matrix-style animated bar that slides over your file and transforms it into a new secured entity. Encryption comes to life; it's no longer a dull process on your computer — it's mesmerizing digital magic.
Animation is at the heart of another great UI: that of Shazam, an app you probably have on your phone. When you use Shazam to find out what's playing, the button you tap starts sending concentric circles outward and inward. This similarity to a throbbing audio speaker makes the interface almost tangible, physical — as if you're blasting your favorite album on a powerful sound system.
More on Animation: "How Functional Animation Helps Improve User Experience".
As Blair Culbreth argues, polished is no longer enough for interfaces. Sleek, professional design is expected, but it's the personalized, humane details that users smile at and forward to their friends. Custom art can be this detail.
Unlike generic imagery, illustration is emotional, because it communicates more than meaning. It carries positive associations with cartoons every person used to watch as a child, shows things in a more playful, imaginative way, and, most importantly, contains a touch of the artist's personality.
"I think when an artist creates an illustration they always infuse some of their personal experience, their context, their story into it," says Max Kukurudziak, one of our product designers. The theory rings true — a human touch is more likely to stir feelings.
Illustration in UI: Gemini Photos and Google Calendar
One of our newest products Gemini Photos is an iPhone app that helps you clear unneeded photos. Much like Gemini 2 for desktop, it involves some tedious reviewing for the user, so even with a handy and handsome UI, we'd have a hard time holding their attention and generally making them feel good.
Like in many of our previous apps, we used animations and sounds to enliven the interface, but custom art has become the highlight of the experience. As said above, it's scientifically proven that surprising pleasurable things cause an influx of that happiness chemical into our blood, so by using quirky illustrations in unexpected spots we didn't just fill up an empty screen — we added a tad of enjoyment to an otherwise monotonous activity.
One more example of how illustration can make a product more lovable is Google Calendar. Until recently there was a striking difference between the web version and the iOS app. While the former had the appeal of a spreadsheet, the latter instantly won my heart with one killer detail. For many types of events, Google Calendar slips in art that illustrates them, based on the keywords it picks up from event titles. That way, your plans for the week look a lot more exciting, even if all you've got going on is the gym and a dentist appointment.
But that's not even the best thing. I realized that whenever I create a new event, I secretly hope Google Calendar will have art for it and feel genuinely pleased when it does. Just like that, using a calendar stopped being a necessity and became a source of positive emotion. And, apparently, the illustration experiment didn't work for me alone, because Google recently rolled out the web version of their calendar with the same art.
More on Illustration: "Illustration That Works: Professional Techniques For Artistic And Commercial Success" by Greg Houston.
What A Character
Cute characters that impersonate products have been used in web design and marketing for years (think Ronald McDonald and the Michelin Man). In interfaces — not quite as much. Mascots in UI can be perceived as intrusive and annoying, especially if they distract the user from an important action or obstruct the view. A notorious example of a mascot gone wrong is Microsoft's Clippy: it evoked nothing but fear and loathing (which, of course, are emotions, but not the kind you're looking for).
At the same time, studies show that people easily personify things, even if they are merely geometric figures. Lifelike creatures are easier to relate to, understand the behavior of, and generally feel some way about. Moreover, an animated character is easier to attribute a personality to, so you can broadcast the characteristics of your product through that character — make it playful and goofy, eager and helpful, or whatever you need it to be. With that much-untapped potential, mascots are perfect for non-emotional products.
The trick is timing.
Clippy was so obnoxious because he appeared uninvited, interrupted completely unrelated tasks, and was generally in the way. But if the mascot shows up in a relatively idle moment — for example, the user has just completed a task — it will do its endearing job.
Mascots in UI: RememBear and Yelp
TunnelBear Inc. has recently beta launched another utility that's cute as a button (no pun intended). RememBear is a password manager, and passwords are supposed to be no joke. But the brilliance of bear cartoons in RememBear is that they are nowhere in sight when you do serious, important things like creating a new entry. Instead, you get a bear hug when you're done with stage one of signing up for the app and haven't yet proceeded to stage two — saving your first password. By placing the mascot in this spot, RememBear avoided being in the way but made me smile when I least expected it.
Just like RememBear, Yelp — a widely known app for restaurant reviews — has perfect timing for their mascot. The funny hamster first appeared at the bottom of the iOS app's settings so that the user would discover it like an Easter egg.
"At Yelp we're always striving to make our product and brand feel fun and delightful," says Yoni De Beule, Yelp's Product Design manager. "We reflect Yelp's personality in everything from our fun poster designs and funny release notes to internal hackathon projects and Yelp Elite parties. When we found our iPhone settings page to be seriously lacking in the fun department, we decided to roll up our sleeves and fix it."
The hamster in the iOS app later got company, as the team designed a velociraptor for the Android version and a dog for the web. So whenever — and wherever — you use Yelp, you almost want to run out of recommendations, so that you can see another version of the delightful character.
If you'd like to learn how to create your own mascot, there's a nice tutorial by Sirine (aka 'Miss ChatZ') on Envato Tuts+.
To Wrap It Up…
Not all products are inherently fun the way games, or social media apps are, but even utilities don't have to be merely utilitarian. Apps that deal with repetitive tasks often struggle with retaining users: people abandon them because they feel bored, and boredom is simply lack of stimulation. By using positive stimuli like humor, movement, unique art, elements of game, and relatable characters we can make users feel a different way — more excited, less distracted, and ultimately happier.
"Emotional Design: Why We Love (Or Hate) Everyday Things," Don Norman
"Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences (Voices That Matter)," Stephen P. Anderson
(cc, ra, il)


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Fundada a 28 de Junho de 1978, a Associação Académica da Universidade de Aveiro (AAUAv) é uma associação estudantil representativa de todos os estudantes da Universidade de Aveiro. Tem a sua sede na "Casa do Estudante", situada no Campus Universitário de Santiago, Agra do Crasto, em Aveiro, em instalações da Universidade de Aveiro.
O seu papel é a representação, bem como a promoção da defesa do estudante da Universidade de Aveiro, no qual se rege pela lei vigente e pelos seus estatutos.

Além dos Órgãos Sociais, a estrutura da AAUAv é, também, composta por quatro comissões da Direção e por 48 núcleos, estando estes subdivididos em núcleos Culturais, Desportivos, Associativos e de Curso.

A Direção é atualmente liderada por António Alves, o qual tomou posse, juntamente com os restantes órgãos a janeiro de 2019.

Órgãos Sociais da AAUAv
 Mesa da Assembleia Geral
 Conselho Fiscal e de Jurisdição
 Direção (Administração Interna, Desporto e Cultura, Política Educativa, Apoio aos Núcleos, Comunicação e Imagem)

Ligações externas
 Página da AAUAv
 Página da Universidade de Aveiro
 Página do Facebook da AAUAv

Instituicoes ensino superior
Fundações em Portugal em 1978

redpajama_set_name: RedPajamaWikipedia


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Choose Search.fozhand.com and press button "Remove from Opera"
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text:
56. National Intelligence Estimate1
NIE 4–64
Washington, October 21, 1964.
LIKELIHOOD OF A PROLIFERATION OF BW AND CW CAPABILITIES
To assess the capabilities and intentions of additional countries to achieve biological and lethal chemical warfare capabilities during the next three years or so.
This estimate excludes the USSR and its Warsaw Pact allies, since these countries have been considered in NIE 11–10–63: "Soviet Capabilities and Intentions with Respect to Chemical Warfare," dated 27 December 1963, Secret;2 and NIE 11–6–64: "Soviet Capabilities and Intentions with Respect to Biological Warfare," dated 26 August 1964, Secret.3 These estimates also contain general information on BW and CW agents, delivery systems, military doctrine, and defense measures.
[Page 167]
Our consideration of BW agents includes all those suitable for use against personnel, livestock, crops, and materiel; consideration of CW agents excludes incapacitating and riot control agents, and smoke, flame, and defoliant chemicals.
This estimate does not concern itself with BW or CW as instruments for clandestine use in assassination, small-scale terrorism, and the like.
Summary and Conclusions
For any reasonably modernized state, and even for many of the less developed nations, there are few obstacles in the way of acquiring at least some BW and CW capability. The technology underlying BW and CW is widely known or easily obtainable through open sources; the physical facilities required to develop and produce agents are in great part quite easily adaptable from existing chemical and pharmaceutical facilities; the means of delivery comprise a wide range of conventional weapons and even non-military equipment; and, overall, the costs are relatively small, at least for an offensive capability appropriate to most states' conceivable needs. (Paras. 8–12)
Yet despite these considerations, there is not now a trend toward the proliferation of BW or CW capabilities in the world. Such proliferation could occur during the next few years, notably through a snowballing process of mounting fear and suspicion, and of action and reaction on the part of particular sets of adversaries among the middle and smaller powers, but proliferation cannot now be judged likely. (Paras. 17–24)
A number of factors work to restrain BW and CW proliferation. The very fact that many states could achieve a capability with relative ease gives these weapons the quality of a two-edge sword. Prudence would dictate that countries deciding to acquire an offensive or retaliatory capability should also undertake to develop a defensive capability, and the requirements of doing so would add to the price, almost prohibitively if adequate provision were made for civilian needs. Most military doctrine on CW, and even more so on BW, lays emphasis on the defensive aspects of the problem, which is some evidence of a reluctance to be the first user. And finally, there exists an almost universal popular moral and psychological abhorrence of these forms of munitions, which adds to official reluctance to contemplate their use. (Paras. 2–7, 17–24)
[3 paragraphs (20 lines of source text) and 4-line table not declassified] (Paras. 1, 16)
Almost any semi-industrialized country could easily acquire token native capabilities in either field (i.e., enough for one or two attacks on important targets). Any country could quietly acquire [Page 168] through commercial channels at least a token capability in the less toxic World War I-type CW agents. (Paras. 1, 16)
Present evidence does not warrant an estimate that any nation is now determined to achieve a meaningful operational capability in either BW or CW during the next few years. We believe that most states will remain reluctant to do so. Nonetheless, some may proceed toward this goal, as a deterrent or retaliatory measure in case a potential adversary develops a capability, as a supplement to nuclear weapons, or possibly as the best available substitute for them. [3 lines of source text not declassified](Paras. 17–24)
[Here follow the Discussion section (pages 4–8); Part II. Capabilities (pages 8–9); Part III. Intentions (pages 9–11); and Appendix (page 13).]
Source: Johnson Library, National Security File, National Intelligence Estimates 4, Arms and Disarmament, Box 1. Secret; No Foreign Dissem; Controlled Dissem. A cover sheet, prefatory note, title page, and table of contents are not printed. According to the prefatory note, the CIA and the intelligence organizations of the Departments of State and Defense and the National Security Agency participated in the preparation of this estimate. Representatives of the State Department, DIA, and NSA concurred; the AEC and FBI representatives abstained, the subject being outside their jurisdiction.↩
Not found.↩
A copy is in the Johnson Library, National Security File, National Intelligence Estimates 11–64, USSR, Box 3.↩
AECBWCIACWDIAFBINIENSAUSSR

redpajama_set_name: RedPajamaCommonCrawl


Buy your roundtrip ticket on BART before the show. Better yet get a Clipper Card.
The weather was Cool and clear.. I wore Jeans and a heavy jacket..
The weather was sunny. Bring sweatshirt.. I wore t shirt and hoddie with sneakers..
Take Bart, parking was $35. A serious rip off!
The weather was chilly. I wore Jacket, layer up..
The weather was cold . I wore A sweater and a jacket.
If you park in the lot park up to the front and to the right side. Then when you leave keep an eye out but there is an exit that will let you out directly onto 880 that not very many people will be trying to go. Everyone will be trying to go to the left to get out and you will be stuck in the parking lot for over an hour if you wait.
Plan on having a GREAT time with the 2013 Oakland Athletics!
Eat outisde the park to save money. Inside the park to compete the baseball experienced!
BART is the way to go!
Check the weather forecast and prepare with layerd clothing.
Next time we'll take BART.


Few days back oneplus co-founder carl pei announced that face unlock will arrive in oneplus 5. Face unlock feature was first introduced in oneplus 5T. Due to immense popularity and requests oneplus 5 users will be getting this face unlock feature on their device too. co-founder of the company might also bring the face unlock in oneplus 3 and oneplus 3T device users.
In the latest update of OxygenOS open beta 3 oneplus has enabled the face unlock for oneplus 5. This update also includes performance and security improvements including December security patch.
Follow the mentioned steps one by one.and It will definitely help you to enable face unlock on your oneplus 5 device.
You will have to flash the oxygen os beta build to get this feature. To begin first of all take a full backup of device including your important apps and data. It can damage your device if you don't follow any these steps properly. Do it at your own risk, Gadgetcubes will not be responsible if anything goes wrong.
Download the latest oxygen os open beta 3 build for oneplus 5. click on the link to download.
After downloading now place the downloaded file in the internal storage of your device.
Now switch off your device by pressing the power key for few seconds.
Now choose your language, English preferred.
Click on install from internal storage.
Then click on the install button.That's it.
It will take around around 20 minutes to complete the installation process. And after installing reboot your device.
Now open up your oneplus 5. Go to settings and click on security and lock screen. Boom ! you will see a new option of face unlock in your oneplus 5. Now click on add face data and now follow the on-screen instructions to verify and add your face to start using the face unlock in your oneplus 5.
After testing we've found that the face unlock feature works extreme faster and it's pretty much convenient. By this trick you can get face unlock feature in your oneplus 5 device right now.
For more updates and tricks, follow us on facebook , twitter.


Long ago, it should have been obvious to Blind Freddy that the Labour move to destroy the House of Lords had zero to do with democracy and all to do with effectively gathering power into the Prime Minister's hands.
To the purists, apologies for this first version below but the unmangled, traditional song follows this travesty: On the first day of Christmas, my true love sent to me: Mandy hanging from a pear tree.
The new Bulava missile doesn't work because the quality control of so many contributors is uneven plus: The first in a series of the new Borei-class nuclear submarines has already been launched and has been undergoing sea trials.
In Haaretz: Opposition leader Tzipi Livni on Tuesday urged Sweden's foreign minister, Carl Bildt, to abandon an EU plan to issue an official call for the division of Jerusalem between Israel and the Palestinians.


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Home / Display Car Models / Classic / 1:18 BMW 2002 Turbo – 1973 – Green Metallic
1:18 BMW 2002 Turbo – 1973 – Green Metallic
SKU 155026206 Categories Classic, Display Car Models
Manufacturer: Minichamps
BMW produced this range of compact executive cars from 1966 to 1977. The car was sold in either a single-carburetor or dual-carburetor high compression when the car first came out in 1966. The 2002 turbo was launched in 1973 as BMW's first turbocharged production car. It was introduced right before the 1973 oil crisis and less than 1700 were built.
BMW is a German multinational company, founded in 1916 as a manufacturer of aircraft engines. BMW
produces luxury vehicles and motorcycles. Its headquarters are in Germany's capital, Munich,
and supplies the vehicles worldwide. A major emphasis of BMW is based on product innovation and
development, and quality and reliability.
Minichamps was founded in 1990 as a die-cast car producer in Aachen, Germany under the name of Paul's Model Art GmbH. The original company was the Danhausen, a trade company that made 1:43 scale models and sold them over the counter and mail order. From 1971 to 1993 the company published the famous Danhausen World Model Car Book. Danhausen was owned by the grandsons of Emma Danhausen – Hans Peter and Paul Gunter Lang. There was a dispute between the brothers in the late 1980's. That is when Paul formed the Paul's Model Art. Diecast models were made more for the adult clientele and holding their value was a big question that needed to be answered. Minichamps' excellent quality has been noticed by Mercedes-Benz, Audi, Porsche, Volkswagen, Opel, and BMW.
1:18 Nissan Fairlady Z-L (S30) – Red Metallic
£179 Read more
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text:
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redpajama_set_name: RedPajamaGithub


How to fix a water damaged eyeshadow!
Everyone has that one eyeshadow which looks so much better when its wet. Mine was a single eyeshadow from NYX.
After using it wet for a few months I realized that I didn't like the look of the shadow. I also noticed that it wasn't as pigmented anymore.
I had two options: scrape of the top (risk damaging it) or find a non evasive way to get off the of layer.
After racking my mind for a while I found some masking tape. Check out the results in the video below!
Brilliant! Thanks for posting, I just ruined one of the colours in my Kryolan palette with a wet shadow brush. Definitely going to try this.
Thank you for the comment but I do not allow URL's in my comments.
omg you have no idea how timely your post is for me!! I recently ruined one of my new Naked 2 shadows (YDK to be exact) by using it with MAC Fix + ... I swear, I was about to reach for the scraper until I saw this post!! thanks so much, I'm trying your method right now!!!
wonderful ideas!!! thanks so much for sharing!!!!
this is so helpful. I have some shadows with water damage. I'm gonna try this.
Thank you for the tip!! I just bought a palette and used it wet and i thought I ruined my favorite eyeshadow.
World MasterCard Fashion Week is Here!!
I love Montagne Jeunesse Masks!


text:
layout: post
title:  Extending Space Documents
categories: XAP97
parent: document-api.html
weight: 100
---

{% summary %}Extending the SpaceDocument class{% endsummary %}

# Overview

While documents provide us with a dynamic schema, they force us to give up Java's type-safety for working with typeless key-value pairs. GigaSpaces supports extending the SpaceDocument class to provide a type-safe wrapper for documents which is much easier to code with, while maintaining the dynamic schema.

{% comment %}
![document_arch.jpg](/attachment_files/document_arch.jpg)
{% endcomment %}

{% plus %} Do not confuse this with [Document-POJO interoperability](./document-pojo-interoperability.html), which is a different feature.

# Creating the Extension Class

Let's create a type-safe document wrapper for the **Product** type described in the [Document Support](./document-api.html) page. The extensions are:

- Provide a parameterless constructor, since the type name is fixed.
- Provide type-safe properties, but instead of using private fields to store/retrieve the values, use the getProperty/setProperty methods from the SpaceDocument class.

Here's an example (only parts of the properties have been implemented to keep the example short):

{% highlight java %}
public class ProductDocument extends SpaceDocument {
    private static final String TYPE_NAME = "Product";
    private static final String PROPERTY_CATALOG_NUMBER = "CatalogNumber";
    private static final String PROPERTY_NAME = "Name";
    private static final String PROPERTY_PRICE = "Price";

    public ProductDocument() {
        super(TYPE_NAME);
    }

    public String getCatalogNumber() {
        return super.getProperty(PROPERTY_CATALOG_NUMBER);
    }
    public ProductDocument setCatalogNumber(String catalogNumber) {
        super.setProperty(PROPERTY_CATALOG_NUMBER, catalogNumber);
        return this;
    }

    public String getName() {
        return super.getProperty(PROPERTY_NAME);
    }
    public ProductDocument setName(String name) {
        super.setProperty(PROPERTY_NAME, name);
        return this;
    }

    public float getPrice() {
        return super.getProperty(PROPERTY_PRICE);
    }
    public ProductDocument setPrice(float price) {
        super.setProperty(PROPERTY_PRICE, price);
        return this;
    }
}
{% endhighlight %}

# Registering the Extension Class

If your only intention is to write/update document entries, creating the extension class is sufficient - from the space's perspective it is equivalent to a `SpaceDocument` instance. However, if you attempt to read/take entries from the space, the results will be `SpaceDocument` instances, and the cast to `ProductDocument` will throw an exception.
To overcome that, we need to include the document wrapper class in the type introduction:

{% highlight java %}
public void registerProductType(GigaSpace gigaspace) {
    // Create type descriptor:
    SpaceTypeDescriptor typeDescriptor =
        new SpaceTypeDescriptorBuilder("Product")
        // ... Other type settings
        .documentWrapperClass(ProductDocument.class)
        .create();
    // Register type:
    gigaspace.getTypeManager().registerTypeDescriptor(typeDescriptor);
}
{% endhighlight %}

This wrapper type-registration is kept in the proxy and not propagated to the server, so that from the server's perspective this is still a virtual document type with no affiliated POJO class.

# Using the Extension Class

The following code snippet demonstrate usage of the `ProductDocument` extensions we've created to write and read documents from the space.

{% highlight java %}
public void example(GigaSpace gigaSpace) {
    // Create a product document:
    ProductDocument product = new ProductDocument()
        .setCatalogNumber("hw-1234")
        .setName("Anvil")
        .setPrice(9.99f);
    // Write a product document:
    gigaSpace.write(product);

    // Read product document using a template:
    ProductDocument template = new ProductDocument()
        .setName("Anvil");
    ProductDocument result1 = gigaSpace.read(template);
    // Read product document using a SQL query:
    SQLQuery<ProductDocument> query = new SQLQuery<ProductDocument>("Product", "Price > ?")
        .setParameter(1, 5.5f);
    ProductDocument result2 = gigaSpace.read(query);
    // Read product document by ID:
    ProductDocument result3 = gigaSpace.readById(new IdQuery<ProductDocument>("Product", "hw-1234"));
}
{% endhighlight %}


text:
The Neolithic Transition and the Genetics of Populations in Europe
Albert J. Ammerman & Luigi Luca Cavalli-Sforza
This book explores the shift from hunting and gathering to agriculture as a way of life and the implications of this neolithic transition for the genetic structure of European populations.
Originally published in 1984.
The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.
Albert J. Ammerman
Luigi Luca Cavalli-Sforza
Social Science - Sociology - General
Hardcover: $87.50 ISBN: 9780691640068 Add to Cart
Hardcover: £68.00 ISBN: 9780691640068 Add to Cart


text:
Data Science & Machine Learning Trends You Cannot Ignore
EntirewebNewsBot
Digital transformation has become the new mantra for companies to thrive in the digital age.
Data science and machine learning are two major assets in the digital transformation era.
Digital transformation has become a necessity for businesses. It is the way forward for all businesses, regardless of size and scope. However, it should be more than simply digitizing your processes. Digital transformation should be about re-imagining your business processes with cutting-edge technology and artificial intelligence like data science and machine learning. This would help eliminate manual labor and accelerate growth with collaborative technologies like chatbots, virtual assistance and augmented reality, while having a seamless user experience across all channels – online, mobile app and website – with the help of an integrated CMS that can adapt to any screen size.
With the above thoughts in mind, let's look at four new DSML trends you cannot ignore.
Most digital transformation initiatives focus on creating a digital front-end, with a strong focus on customer-facing channels. While that's obviously important, a lot of organizations forget about the back-end and the data that's being used by their systems. This is a mistake, as intelligent automation can help bridge the gap between the front-end and the back-end systems and processes. It's a key element that can help organizations curate data, which is then used to enrich customer experiences and create personalized marketing campaigns, among many other things. An integrated CMS with an intelligent automation system can automatically pull customer data into content, provide real-time insights about customers and their behavior, and suggest personalized content for different channels.
Augmented reality lets you digitize your business processes by visualizing information. It can help you create exciting customer experiences by enabling them to see and interact with information in their physical environment. This technology has been used for gaming and entertainment for a long time, but now businesses are leveraging it for digital transformation. With augmented reality, you can create interactive product catalogues, digital manuals and helpful visual guides to engage customers and employees.
Chatbots and Voice Recognition
Digital transformation is about more than just creating engaging customer experiences; it's also about making sure that those experiences are accessible on any platform. Coupled with voice recognition, chatbots can be used across all customer channels, including websites and apps, to provide information, schedule appointments, and answer basic questions. A key element of digital transformation is making your business accessible to customers no matter where they are or what device they're using.
Unified Experience Across Devices
A unified experience across devices ensures that customers experience the same content and functionality regardless of what platform they're using. For example, let's say a customer wants to learn more about your product. With a unified experience across devices, the customer would be able to access information about the product from their computer or mobile device. This way, if a customer is on the go and has limited screen real estate, they can still access the information they need.
A digital transformation is necessary for businesses to grow and thrive. However, it takes more than just digitizing processes. With the help of data science and machine learning, organizations can reimagine how they work with new technology and tools. Thereby, they can create an integrated experience across devices and channels, with a seamless flow for customers and employees.
Related Topics:DataData Science & Machine Learning Trends You Cannot IgnoreIgnorelearningMachineSciencetechnologyTrends
The Dark Side of Wearable Technology
NTT DATA UK&I partners with Google Cloud
Radware launches a spinoff of its cloud security business
How Sports Organizations Are Using AR, VR and AI to Bring Fans to The Game
Wayback Machine: 5 Alternatives To Try
Donald Trump's Facebook and Twitter Return Hit a Major Snag
Duncan is an award-winning editor with more than 20 years experience in journalism. Having launched his tech journalism career as editor of Arabian Computer News in Dubai, he has since edited an array of tech and digital marketing publications, including Computer Business Review, TechWeekEurope, Figaro Digital, Digit and Marketing Gazette.
Radware, a provider of cyber security and application delivery solutions, has revealed the spinoff of its Cloud Native Protector (CNP) business to form a new company called SkyHawk Security.
To accelerate Skyhawk Security's development and growth opportunities, an affiliate of Tiger Global Management will make a $35 million strategic external investment, resulting in a valuation of $180 million. Tiger Global Management is a leading global technology investment firm focused on private and public companies in the internet, software, and financial technology sectors.
Skyhawk Security is a leader in cloud threat detection and protects dozens of the world's leading organizations using its artificial intelligence and machine learning technologies. Its Cloud Native Protector provides comprehensive protection for workloads and applications hosted in public cloud environments. It uses a multi-layered approach that covers the overall security posture of the cloud and threats to individual workloads. Easy-to-deploy, the agentless solution identifies and prevents compliance violations, cloud security misconfigurations, excessive permissions, and malicious activity in the cloud.
"We recognize the growing opportunities in the public cloud security market and are planning to capitalize on them," said Roy Zisapel, Radware's president and CEO. "We look forward to partnering with Tiger Global Management to scale the business, unlock even more security value for customers, and position Skyhawk Security for long-term success."
The spinoff, which adds to Radware's recently announced strategic cloud services initiative, further demonstrates the company's ongoing commitment to innovation. Skyhawk Security will have the ability to operate with even greater sales, marketing, and product focus as well as speed and flexibility. Current and new CNP customers will benefit from future product development efforts, while CNP services for existing customers will continue without interruption.
Radware does not expect the deal to materially affect operating results for the second quarter or full year of 2022.
Tags: Radware
AR, VR, and AI in sports are changing how fans experience and engage with their favorite games.
That's why various organizations in the sports industry are leveraging these technologies to provide more personalized and immersive digital experiences.
How do you get a sports fan's attention when there are so many other entertainment options? By using emerging technologies to create unforgettable experiences for them! Innovative organizations in the sports industry are integrating AR, VR and AI in sports marketing and fan engagement strategies. Read on to discover how these innovative technologies are being leveraged to enhance the game-day experience for sports fans.
AUGMENTED REALITY IN SPORTS
AR is computer-generated imagery (CGI) that superimposes digitally created visuals onto real-world environments. Common examples of AR include heads-up displays in cars, navigation apps and weather forecasts. AR has been around for decades, but only recently has it become widely available to consumers through mobile devices. One of the best ways sports organizations can use AR is to bring historical moments to life. This can help fans connect to the past in new ways, increase brand affinity and encourage them to visit stadiums to see these experiences in person. INDE has done just that, creating an augmented reality experience that lets fans meet their favorite players at the NFL Draft.
VIRTUAL REALITY IN SPORTS
VR is a computer-generated simulation of an artificial environment that lets you interact with that environment. You experience VR by wearing a headset that transports you to a computer-generated environment and lets you see, hear, smell, taste, and touch it as if you were actually there. VR can be especially impactful for sports because it lets fans experience something they would normally not be able to do. Fans can feel what it's like to be a quarterback on the field, a skier in a race, a trapeze artist, or any other scenario they'd like. The VR experience is fully immersive, and the user is able to interact with the content using hand-held controllers. This enables users to move around and explore their virtual environment as if they were actually present in it.
ARTIFICIAL INTELLIGENCE IN SPORTS
Artificial intelligence is machine intelligence implemented in software or hardware and designed to complete tasks that humans usually do. AI tools can manage large amounts of data, identify patterns and make predictions based on that data. AI is already influencing all aspects of sports, from fan experience to talent management. Organizations are using AI to power better digital experiences for fans. They're also using it to collect and analyze data about fan behavior and preferences, which helps organizers better understand what their customers want. AI is also changing the game on the field, with organizations using it to make better decisions in real time, improve training and manage player health. Much of this AI is powered by machine learning, which is a type of AI that uses data to train computer systems to learn without being programmed. Machine learning is the reason why AI is able to evolve and get better over time — it allows AI systems to adjust and improve based on new data.
MERGING THE REAL AND VIRTUAL
VR and AR are both incredible technologies that offer unique benefits. VR, for example, is an immersive experience that allows you to fully imagine and explore another virtual space. AR, on the other hand, is a technology that allows you to see and interact with the real world while also being able to see digital content superimposed on top of it. VR and AR are both rapidly evolving and can have a significant impact on sports marketing. By using both technologies, brands and sporting organizations can create experiences that bridge the real and virtual. This can help sports marketers create more engaging experiences that truly immerse their customers in the game.
Technologies like AR, VR and AI in sports are making it possible for fans to enjoy their favorite games in entirely new ways. AR, for example, can help sports lovers experience historical moments, VR lets them immerse themselves in the game, and AI brings them more personalized and immersive digital experiences. The best part is that sports fans can also use these technologies to interact with one another and feel even more connected.
Wearable technology, such as smartwatches, fitness trackers, and other devices, has become increasingly popular in recent years.
These devices can provide a wealth of information about our health and activity levels, and can even help us stay connected with our loved ones. However, there is also a dark side to wearable technology, including issues related to privacy, security, and addiction. In this article, we will explore some of the darker aspects of wearable technology and the potential risks associated with these devices.
1. Privacy Concerns
Source: Deloitte
Wearable technology can collect and transmit a significant amount of personal data, including location, health information, and more. This data is often shared with third parties, such as app developers and advertisers, and can be used to track and target users with personalized advertising. Additionally, many wearable devices lack robust security measures, making them vulnerable to hacking and data breaches. This can put users' personal information at risk and expose them to identity theft and other cybercrimes.
2. Security Risks
Source: MDPI
Wearable technology can also pose security risks, both to the individual user and to organizations. For example, hackers can use wearable devices to gain access to sensitive information, such as financial data or personal contacts, and use this information for malicious purposes. Additionally, wearable technology can be used to gain unauthorized access to secure areas, such as buildings or computer systems, which can be a major concern for organizations and governments.
3. Addiction Issues
Source: Very Well Mind
The constant connectivity and access to information provided by wearable technology can also lead to addiction. The constant notifications and the ability to check social media, emails and other apps can create a constant need to check the device, leading to addiction-like symptoms such as anxiety, insomnia and depression.
4. Health Risks
Source: RSSB
Wearable technology can also pose health risks, such as skin irritation and allergic reactions caused by the materials used in the device. Additionally, the constant use of wearable technology can lead to poor posture and repetitive stress injuries, such as carpal tunnel syndrome. It is important for users to be aware of these risks and to take steps to protect their health, such as taking regular breaks from using the device and practicing good ergonomics.
Wearable technology has the potential to be a powerful tool for improving our health, fitness, and overall well-being. However, it is important to be aware of the darker aspects of wearable technology and the potential risks associated with these devices. By understanding the privacy, security, addiction, and health risks associated with wearable technology, users can take steps to protect themselves and their personal information. Additionally, by being aware of these risks, organizations can take steps to protect their employees and customers from the potential negative effects of wearable technology.
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text:
Fuzzy Logic Toolbox
Getting Started with Fuzzy Logic Toolbox
Fuzzy Inference System Modeling
Fuzzy Inference Process
Fuzzify Inputs
Apply Fuzzy Operator
Apply Implication Method
Aggregate All Outputs
Defuzzify
Fuzzy Inference Diagram
Fuzzy inference is the process of formulating the mapping from a given input to an output using fuzzy logic. The mapping then provides a basis from which decisions can be made, or patterns discerned. The process of fuzzy inference involves all the pieces that are described in Membership Functions, Logical Operations, and If-Then Rules.
This section describes the fuzzy inference process and uses the example of the two-input, one-output, three-rule tipping problem from The Basic Tipping Problem. The basic structure of this example is shown in the following diagram:
Information flows from left to right, from two inputs to a single output. The parallel nature of the rules is an important aspect of fuzzy logic systems. Instead of sharp switching between modes based on breakpoints, logic flows smoothly from regions where one rule or another dominates.
Fuzzy inference process comprises of five parts:
Fuzzification of the input variables
Application of the fuzzy operator (AND or OR) in the antecedent
Implication from the antecedent to the consequent
Aggregation of the consequents across the rules
Defuzzification
A fuzzy inference diagram displays all parts of the fuzzy inference process — from fuzzification through defuzzification.
The first step is to take the inputs and determine the degree to which they belong to each of the appropriate fuzzy sets via membership functions (fuzzification). In Fuzzy Logic Toolbox™ software, the input is always a crisp numerical value limited to the universe of discourse of the input variable (in this case, the interval from 0 through 10) . The output is a fuzzy degree of membership in the qualifying linguistic set (always the interval from 0 through 1). Fuzzification of the input amounts to either a table lookup or a function evaluation.
This example is built on three rules, and each of the rules depends on resolving the inputs into several different fuzzy linguistic sets: service is poor, service is good, food is rancid, food is delicious, and so on. Before the rules can be evaluated, the inputs must be fuzzified according to each of these linguistic sets. For example, to what extent is the food delicious? The following figure shows how well the food at the hypothetical restaurant (rated on a scale from 0 through 10) qualifies as the linguistic variable delicious using a membership function. In this case, we rate the food as an 8, which, given the graphical definition of delicious, corresponds to µ = 0.7 for the delicious membership function.
In this manner, each input is fuzzified over all the qualifying membership functions required by the rules.
After the inputs are fuzzified, you know the degree to which each part of the antecedent is satisfied for each rule. If the antecedent of a rule has more than one part, the fuzzy operator is applied to obtain one number that represents the result of the rule antecedent. This number is then applied to the output function. The input to the fuzzy operator is two or more membership values from fuzzified input variables. The output is a single truth value.
As is described in Logical Operations section, any number of well-defined methods can fill in for the AND operation or the OR operation. In the toolbox, two built-in AND methods are supported: min (minimum) and prod (product). Two built-in OR methods are also supported: max (maximum), and the probabilistic OR method probor. The probabilistic OR method (also known as the algebraic sum) is calculated according to the equation:
probor(a,b) = a + b - ab
In addition to these built-in methods, you can create your own methods for AND and OR by writing any function and setting that to be your method of choice.
The following figure shows the OR operator max at work, evaluating the antecedent of the rule 3 for the tipping calculation. The two different pieces of the antecedent (service is excellent and food is delicious) yielded the fuzzy membership values 0.0 and 0.7 respectively. The fuzzy OR operator simply selects the maximum of the two values, 0.7, and the fuzzy operation for rule 3 is complete. The probabilistic OR method would still result in 0.7.
Before applying the implication method, you must determine the rule weight. Every rule has a weight (a number from 0 through 1), which is applied to the number given by the antecedent. Generally, this weight is 1 (as it is for this example) and thus has no effect on the implication process. However, you can decrease the effect of one rule relative to the others by changing its weight value to something other than 1.
After proper weighting has been assigned to each rule, the implication method is implemented. A consequent is a fuzzy set represented by a membership function, which weights appropriately the linguistic characteristics that are attributed to it. The consequent is reshaped using a function associated with the antecedent (a single number). The input for the implication process is a single number given by the antecedent, and the output is a fuzzy set. Implication is implemented for each rule. Two built-in methods are supported, and they are the same functions that are used by the AND method: min (minimum), which truncates the output fuzzy set, and prod (product), which scales the output fuzzy set.
Sugeno systems always use the product implication method.
Since decisions are based on testing all the rules in a FIS, the rule outputs must be combined in some manner. Aggregation is the process by which the fuzzy sets that represent the outputs of each rule are combined into a single fuzzy set. Aggregation only occurs once for each output variable, which is before the final defuzzification step. The input of the aggregation process is the list of truncated output functions returned by the implication process for each rule. The output of the aggregation process is one fuzzy set for each output variable.
As long as the aggregation method is commutative, then the order in which the rules are executed is unimportant. Three built-in methods are supported:
max (maximum)
probor (probabilistic OR)
sum (sum of the rule output sets)
In the following diagram, all three rules are displayed to show how the rule outputs are aggregated into a single fuzzy set whose membership function assigns a weighting for every output (tip) value.
Sugeno systems always use the sum aggregation method.
The input for the defuzzification process is a fuzzy set (the aggregate output fuzzy set) and the output is a single number. As much as fuzziness helps the rule evaluation during the intermediate steps, the final desired output for each variable is generally a single number. However, the aggregate of a fuzzy set encompasses a range of output values, and so must be defuzzified to obtain a single output value from the set.
There are five built-in defuzzification methods supported: centroid, bisector, middle of maximum (the average of the maximum value of the output set), largest of maximum, and smallest of maximum. Perhaps the most popular defuzzification method is the centroid calculation, which returns the center of area under the curve, as shown in the following:
While the aggregate output fuzzy set covers a range from 0% though 30%, the defuzzified value is between 5% and 25%. These limits correspond to the centroids of the cheap and generous membership functions, respectively.
The fuzzy inference diagram is the composite of all the smaller diagrams presented so far in this section. It simultaneously displays all parts of the fuzzy inference process you have examined. Information flows through the fuzzy inference diagram as shown in the following figure.
In this figure, the flow proceeds up from the inputs in the lower left, across each row, and then down the rule outputs in the lower right. This compact flow shows everything at once, from linguistic variable fuzzification all the way through defuzzification of the aggregate output.
The following figure shows the actual full-size fuzzy inference diagram. Using a fuzzy inference diagram, you can learn a lot about how the system operates. For instance, for the particular inputs in this diagram, you can see that the implication method is truncation with the min function. The max function is used for the fuzzy OR operation. Rule 3 (the bottom-most row in the diagram shown previously) has the strongest influence on the output. The Rule Viewer described in The Rule Viewer is an implementation of the fuzzy inference diagram.
Foundations of Fuzzy Logic
Fuzzy Logic Toolbox Documentation


1. a lavish meal; feast.
2. a ceremonious public dinner, as to honor a person or benefit a charity.
3. to have or attend a banquet; feast.
4. to entertain with a banquet.
dinner party, dinner - a party of people assembled to have dinner together; "guests should never be late to a dinner party"
2. banquet - a meal that is well prepared and greatly enjoyed; "a banquet for the graduating seniors"; "the Thanksgiving feast"; "they put out quite a spread"
noun feast, spread (informal), dinner, meal, entertainment, revel, blowout (slang), repast, slap-up meal (Brit. informal) Last night he attended a state banquet.
The premiums within their possible grasp were three: a bookcase, a plush reclining chair, and a banquet lamp.
First, therefore, I say you cannot have a perfect palace except you have two several sides; a side for the banquet, as it is spoken of in the book of Hester, and a side for the household; the one for feasts and triumphs, and the other for dwelling.
It is one object of our task, however, to present scenes of the rough life of the wilderness, and we are tempted to fix these few memorials of a transient state of things fast passing into oblivion; for the feudal state of Fort William is at an end, its council chamber is silent and deserted; its banquet hall no longer echoes to the burst of loyalty, or the "auld world" ditty; the lords of the lakes and forests have passed away; and the hospitable magnates of Montreal where are they?
For without you mortals hold no banquet, -- where one does not duly pour sweet wine in offering to Hestia both first and last.
The last act of this eventful life took place in his native district: some local mandarin gave a great banquet in honour of the distinguished poet, whom he had rescued, half drowned and famishing, from the ruined shrine by the shore where the waters had cast him up.
Giovanni, therefore, did not fail in any attentions due to his nephew, and he caused him to be honourably received by the Fermians, and he lodged him in his own house, where, having passed some days, and having arranged what was necessary for his wicked designs, Oliverotto gave a solemn banquet to which he invited Giovanni Fogliani and the chiefs of Fermo.
This accomplished, and arrayed in his splendid shaggy garments, he went to Ozma's banquet hall and found the Scarecrow, the Wizard and Dorothy already assembled there.
Assume,'' he said, ``fair lady, the mark of your sovereignty, to which none vows homage more sincerely than ourself, John of Anjou; and if it please you to-day, with your noble sire and friends, to grace our banquet in the Castle of Ashby, we shall learn to know the empress to whose service we devote to-morrow.
THE night was still young when there came one to the entrance of the banquet hall where O-Tar of Manator dined with his chiefs, and brushing past the guards entered the great room with the insolence of a privileged character, as in truth he was.
It was now the day of the banquet to the butchers, about which we have already heard.
But it was after noon now, and the royal guests must prepare their toilets for the grand banquet at which they were to assemble that evening to meet the reigning Princess of this Fairyland; so Queen Zixi was shown to her room by a troop of maidens led by Jellia Jamb, and Bud and Fluff presently withdrew to their own apartments.


Rush's has grown up to be a reputed fast food center of present age. However, the initiative was started at an edge of a dairy farm around the region of St. Andrews in 1940. The restaurant got immense popularity for its sandwiches and other dairy products, during early 1960s. Rush got tremendous acceptance and became famous under the able leadership of George Rush. The restaurant even started the race of custom made fresh food production on a commercial basis in the region of Columbia throughout 1960s and 1970s. The restaurant is highly efficient and fast to deliver meticulous food preparation using high grade ingredients.
There are currently 0 consumer reviews about Rush's available. Share your review.
Please take a note that you are about to post a public review about Rush's corporate office on CorporateOffice.com. This review will be public, so please do not post any of your personal information on this website. If you would like to contact the corporate offices of Rush's, please use their contact information such as their phone number, website, and address listed above to contact them. However, sometimes staff from Rush's headquarters do read the reviews on this website.


text:
Q: Dropdown menu inside column is not getting properly rendered when there are less number of rows I am trying to show a drop-down menu inside of the datatables.
When there are sufficient rows in the datatable, dropdown menu appears normally:

When there are not enough rows, dropdown menu gets hidden behind datatable:

I guess, this problem happens because overflow property of .dataTables_scrollHead and .dataTables_scrollBody is set to auto. I tried changing to visible and then drop-down appears properly but then the top level buttons like "export" / "search" etc. become un-clickable.
Tried setting high z-index value on drop-down menu, but that also does not help.
How can I fix this?

Adding a demo:
Please see 4'th column from last viz. "Last actioned":   http://live.datatables.net/jocotuze/24

redpajama_set_name: RedPajamaStackExchange


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Larkin's Overtime Winner Bests Bismarck, 3-2
AUSTIN, Minn. – In a game that the Austin Bruins didn't lead until the final whistle, Austin managed to fight off the Bismarck Bobcats in thrilling fashion, winning 3-2 in overtime.
With the playoffs only a little over a month away, the Bruins knew how important this weekend's series with Bismarck would be. Following the last meeting between the two teams in which the Bobcats swept the Bruins on Riverside Arena ice, it went without saying that the Bruins weren't going to allow that to happen a second time. The first period started with each team feeling one another out, but if the Bruins were to prevent a third consecutive loss to Bismarck, they'd have to come from behind. Just over five minutes in, George Grannis netted his tenth goal of the season to give the visitors a 1-0 lead.
Bismarck's narrow margin held up until the second period when Josef Mysak rifled a shot from the slot past Bismarck netminder Andrew Miller to even the score. The goal, scored on the power-play, was Mysak's sixth point in his last four games and his thirteenth goal of the season. With things dead-locked at 1-1, it looked as though the teams would be headed to the second intermission still tied, but Grannis managed to swat a puck about waist high past Bruins goalie Brett Miller to give Bismarck a 2-1 edge with less than three minutes remaining in the period.
Coming into the third, the Bismarck Bobcats boasted a record of 21-1-1-0 when leading after two periods. Austin wasted no time to level the score for the second time, when Dante Sheriff broke down the right side and cut to the front of the night. With a man draped on his back, Sheriff was able to push the puck through the open legs of Andrew Miller. Down the stretch, Bismarck had their chances including a flurry of back-door opportunities, all of which were shut down by Brett Miller.
In the overtime period, both teams alternated rushes but following a partial line change, Hugh Larkin was able to slip behind the Bismarck defense. The Livonia, MI, native took a perfectly placed stretch pass from Tiernan Shoudy and made no mistake when we snapped off a wrist-shot past Andrew Miller to send the Riverside Crowd into a frenzy.
With the win, the Bruins improve to 26-15-2-5 on the season while the Bobcats fall to 28-12-5-3. As for goalies, Brett Miller earns the win for Austin having stopped 23 of the 25 shots he faced, while Andrew Miller was handed the loss while stopping 23 of 26 Bruins shots.
The two teams will meet for the second game of the weekend series on Saturday night and fans can get tickets for the game at any of the Bruins vendors including Games People Play, Hy-Vee, Holiday Inn, and Jim's Marketplace.
BRUINS ALUMNI REPORT: Lamppa Commits to Penn State, Zmolek and Petrick Rolling On In College
Bruins Surrender Three Unanswered Goals, Drop Close One to Bismarck, 3-2


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'Stealth' crashes on takeoff at U.S. box office
Sun Jul 31, 2005 02:23 PM ET
By Dean Goodman
LOS ANGELES (Reuters) - Moviegoers shot down a costly action movie for the second consecutive weekend as the $100 million military film "Stealth" opened at No. 4 with sales of just $13.5 million, according to studio estimates issued on Sunday.
SOURCE - http://go.reuters.com/newsArticle.jhtml?type=entertainmentNews&storyID=9223939
WSWS : Book Review
Military interference in American film production
Operation Hollywood: How the Pentagon shapes and censors the movies
by David L. Robb
By Mile Klindo and Richard Phillips
Operation Hollywood: How the Pentagon shapes and censors the movies by David L. Robb, a former journalist for Daily Variety and the Hollywood Reporter, is a timely work. Published in 2004, a year after the US-led occupation of Iraq, it exposes one of the dark secrets of American movies—military interference in film production and Hollywood's acquiescence to it.
While collaboration between the US military and Hollywood, of course, is not a new phenomenon, few moviegoers realise how much control the Pentagon has over the American film industry. Citing letters, internal memos and interviews with producers, writers and directors, Robb's book contains valuable information about its insidious and destructive influence on American cinema.
SOURCE - http://www.wsws.org/articles/2005/mar2005/holl-m14.shtml
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The three Red Bull/KTM riders made history when they crossed the checkered flag at the sixth round of the AMA Supercross Series each finishing inside the top ten aboard their KTM 350 SX-F race machines.
It could be the orange mohawk (see picture), his hometown crowd or more experience on the bike, but one thing is for sure, something clicked for Red Bull/KTM's Andrew Short at the sixth round of the series in Houston, TX.
In practice, Short put together his best showing all season. He qualified sixth fastest just a second off the pace of James Stewart who turned the fastest lap. Ken Roczen, in his first-ever SX class race, turned the 9th fastest time and Mike Alessi rounded out the group in 13th.
Short was up first in heat number one. The start of this race was quite tricky as it was a very short straightaway followed by a tight left hand turn. Short picked the very inside gate for his heat. He actually didn't get a great jump but as everyone pushed to the outside around the first corner he snuck his KTM right up the inside and came out 4th around the turn. Short turned up the heat within the first few corners quickly moving into 2nd position behind early leader Ryan Dungey. Short held his pace and chased Dungey the entire 8 lap heat to qualify 2nd overall.
Roczen and Alessi were up next in heat number two. Roczen picked the same gate Short had while Alessi was lined up about five more in toward the box. When the gate dropped Alessi came out swinging in 4th place with Roczen a few spots back in 7th. On the first lap Roczen collided with Ivan Tedesco but managed to stay on two wheels. "When I hit Tedesco I jammed my foot hard and it hurt the same heel I had injured earlier in the season. It was hard to ride but I knew I needed to keep going to qualify to the main," remarked Roczen. Alessi stayed in 4th position for the first two laps before dropping briefly to 5th. Meanwhile Roczen picked up the pace and moved forward. He was able to overtake Alessi with two laps to go to qualify into his first-ever SX main event with a 6th place finish. Alessi finished right behind him in 7th place.
All three Red Bull/KTM riders lucked out at the start of the SX main event by avoiding the first turn pile up. Short came around the first turn in 6th, Roczen was running about 9th and Alessi managed to work his way up to 10th at the end of the first lap after being pushed off the track in turn one.
From lap one to the finish all three KTM riders remained inside the top ten. Short held 6th throughout the majority of the race. On the final lap he began to close in on the 5th place ride of Brett Metcalfe. After the first rhythm section past the finish, Short was able to make the pass on Metcalfe and move into the top five. He went on to finish 5th overall. "I was so excited to get 5th today. It was my goal to break into the top five at this race and I am so happy to have achieved that in front of my hometown crowd. We made huge progress with the bike this week and everything feels like it is coming together right now. I was also able to move up in points today," mentioned Short after the race. Short now sits 6th in overall points.
His teammate, Roczen also turned some heads aboard the bigger bike. Roczen started in 9th position and moved up to 8th on the third lap. He held that position throughout the remainder of the race and was able to capitalize on Metcalfe's crash at the end to finish 7th.
"I was not thinking very positive before the main event because my heel was still hurting me from the heat. But it was not bad in the main and I forgot about the pain when I was riding. I am so excited to finish inside the top ten. I was more nervous than I had ever been going into this race. The guys in the SX class have been my heroes for a long time and it was pretty cool to get to race with them. I am very happy to have raced this event and hope to do a few more," stated the happy 16 year-old after his impressive 7th place finish.
Helping the team make history by being the third KTM 350 SX-F in the top ten was Mike Alessi. He came around the first lap in 10th position and rode a strong consistent race maintaining his position through the end of the race to mark his first top ten of the season.
"The last two weeks I have made some changes to my program and am slowly gaining back some confidence. My goal was to get inside the top ten and now I just want to remain consistent and hopefully back it up in San Diego. I am really pumped for the team tonight. To have all riders finish inside the top ten is great for the Red Bull/KTM team and especially the 350 SX-F," stated Alessi after the main event.
All three riders will pack their bags and head back to California for the 7th round of the series to be held at Qualcomm Stadium in San Diego, CA next weekend. Short and Alessi will return to action in the SX class while Roczen will step back onto his Lites bike to race the fifth round of the West SX Lites Series.


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Home Coronavirus COVID-19 news As COVID-19 Hits The World Hard, This Country Puts Up An Entire Village For Sale
As COVID-19 Hits The World Hard, This Country Puts Up An Entire Village For Sale
Nigelzient Coronavirus, COVID-19, news,
A Swedish village in Sala is in the market for $7.2 million (N2,783,304,000). The entire hamlet is sitting on 62 acres of land and is composed of un-gated 70 buildings.
Individual buildings in the village do not have kitchens as food are meant to be served from a central kitchen in the community to engender communal living, New York Times reports.
Some structures in the village date back to 1700 as it has been in operation for several functions for hundreds of years. There was a time it was used as a wellness retreat. Read more:
A collage of the village and a closer shot of some buildings.
One of the residents, Mats Wikman said that most of the residents are in their Middle Ages and they need more people in the community.
It should be noted that out of the villages like it built in the country, only this particular one has survived through ages with its historical essence intact.
A more detailed description of the village showed that at the centre of the community is a cluster of buildings built as hotels where they are shared bathrooms and common rooms.
"The big challenge would be to choose which houses a new owner wants to start working on," Mr. Martinsson, another resident, said. One of the things to look forward to in the community is a 19th century deconsecrated church and other lovely commercial enterprises.
Tags # Coronavirus # COVID-19 # news
See More of: Coronavirus, COVID-19, news


We bottled our 2015 Chardonnay this week!
So, this summer is flying by. Someone reminded me this morning that school bus season is almost upon us. No longer will commutes be easy and free of yellow busses with flashing lights! Before you know it, it will be Thanksgiving...and then Christmas! Did you know that there are only 17 Fridays between now and Christmas? I am not prepared for it to be the holiday season yet. This summer has not even felt like summer. I feel like I haven't seen the sun since 4th of July. I think I mentioned in one of my earlier blog posts that Matt and I got engaged over Memorial Day Weekend...and the same day that we got engaged, our offer got accepted on a house. We closed on said house the 15th of July and have been spending every waking moment painting, cutting down shrubberies, choosing carpets, choosing stain colors, sanding, and did I mention painting? SO MUCH PAINTING. On top of the house stuff, we've chosen our wedding venue (yay!!!!!!!!!!), figured out the church, found a rehearsal dinner spot, booked the band, AND I GOT MY DRESS. In addition, we've had things to do every weekend: Crossfit competitions, bridal showers in Chicago, a day at the lake with Matt's business partner, collaborative beer/wine releases, weddings for friends, weddings for family, and all types of other things. I need a nap.
I don't think that Karamoor Estate Wines knows that I need a nap. We have been moving at about 100 mph here! So much stuff has been happening, it is tough to keep it all straight! The one thing that I wanted to really fill you in on was the bottling of our 2015 Chardonnay. I LOVE this wine. I can't wait for you guys to try it. We will probably be sending it out as a special treat to our Signature Mixed Club members in September! We will release it on the web probably closer to the holidays (Kevin will be the judge on when it is truly ready!).
In addition to the Chardonnay being bottled, we are heading right into the start of harvest! We expect to be picking at least the Sauvignon Blanc the first or second week of September, with everything else following thereafter (we pick the red grapes through the end of October!). Stay tuned for some great photos to be posted on Facebook over the course of the next few weeks.
We are now offering tours!
So, last weekend was a busy one! On Friday, we were at Elmwood Park Zoo for their very first Wine Safari! We were set up by the Elk and Bison, we were pouring our Sauvignon Blanc and our Rose, and everyone was having a great time!!! I think that this is going to be a yearly event for them. If you weren't able to make it last weekend, keep an eye out for next year's date! On Sunday, we went to Tired Hands because the beer that we collaborated with them on was finally released! It was a great day. The beer was awesome, and we had a delicious three course brunch. The first course was paired with their famous Saison, the 2nd course was paired with our famous Merlot, and the 3rd course was paired with ROOMARAK! Did you know that ROOMARAK is KARAMOOR backwards? Pretty cool.
In addition to the events from last weekend, we recently implented something pretty neat for the fans of Karamoor wines. Many of you have asked to come out and see the property, to come out and taste the wines, and to be able to see the grapes. While we do not plan to open to the public, we have found a way to offer opportunities to come out to the property. Every few weeks, we will release two or three dates and a limited number of tickets for tours that can be purchased on our website (http://www.karamoorwines.com/Wines/Tours). The tours will be on a first come, first serve basis.
You may be wondering what you can expect on a Karamoor tour. Well....you can expect the tour to last about 2 hours, you can also expect to taste 5 wines (that we will choose for you), and you can also expect to have an awesome time! I will show you around the property, talk about the history of the estate, you will learn about the winemaking process, and you will meet the team. We take a lot of pride in the tours that we give (in the past, they have only ever been available to people that had bid on them at a fundraiser), and we want to keep them personal so that they will be memorable and will be a special experience for all. We hope to host you soon!!


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Ballet with Marika Brussel
On Zoom at: https://us04web.zoom.us/j/694695603
Marika Brussel is a contemporary choreographer working in the ballet genre. Informed by her background as a fiction writer, she utilizes storytelling in her dance-making. She tells contemporary stories through ballet, showing our inter-connectedness and equity as humans, from country to country, class to class, and generation to generation. Her work has explored myths (Black Air-Medea and Cora, Under and Above-Persephone), plays (Miranda's Storm- The Tempest), and personal stories such as Unraveling, a ballet about dementia. From Shadows: A ballet about homelessness, premiered in October 2017, to sold out audiences in San Francisco. Her ballet, Still Time For Impossible, looked at the climate crisis.
Her ballets have been commissioned by ARC Dance, Columbia Repertory Ballet, Bay Pointe Ballet, Emote Dance Theater, Berkeley Ballet Theater, and Ballet Theater of New Mexico. She has shown work at festivals around the country, including Dancing in the Park, Oakland Dances, West Wave, Brooklyn Ballet's First Look, PushFest, Spectordance and SJChoreoFest. Marika has held residencies at the Dresher Ensemble Residency, Moving Arts SF, SAFEhouse Arts and at Keshet coming up in 2020. She has twice been part of ODC's Pilot Project, and was a choreographer in Doug Varone's Devices 5. Her other awards include a Fleishhacker Opportunity Grant and a grant from The Classical Girl. Marika was a 2019 recipient of the University of North Carolina School of the Arts Fellowship for Contemporary Ballet. She is a current fellow at LABA East Bay.
Learn more at www.marikabrussel.com


1954 Bowman Baseball Group Lot of 95. From the wildly popular 1954 Bowman baseball issue we offer this vast assortment of 95 cards, including a great number of stars and HOFers. Highlights include: #6 Nellie Fox (HOF) (EX), #23 Hervey Kuenn (R) (VG), #45 Ralph Kiner (HOF) (EX/MT), #57 Hoyt Wilhelm (x2, HOF) (VG/EX, VG/EX), #58 Pee Wee Reese (HOF) (VG/EX), #84 Larry Doby (HOF) (VG), #90 Roy Campanella (HOF) (EX), #95 Robin Roberts (HOF) (EX), #110 Al Schoendienst (HOF) (EX), #132 Bob Feller (HOF) (VG/EX), #138 Gil Hodges (EX), #145 Billy Martin (VG/EX), #161 Yogi Berra (HOF) (VG), #164 Early Wynn (HOF) (VG/EX). The remaining cards grade EX or better with few exceptions.
Only 34 days left to consign to the 2019 July 18 - 19 Summer Sports Catalog Auction !