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Godfather Game
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Review of: Godfather Game
For the first time ever, The Godfather officially comes to you as a brand new mobile game in an untold tale of money, power, and corruption. Don Vito Corleone. Der Pate ist ein Computerspiel von Electronic Arts, das am März erschien. Das Actionspiel orientiert sich an Spielen wie Mafia oder Grand Theft Auto. Die Entwickler haben viele Schauspieler des Films "Der Pate" mit dem. The Godfather (DVD-ROM) - PC by Electronic Arts: indyradio.nu: Games.
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Der Pate ist ein Computerspiel von Electronic Arts, das am März erschien. Das Actionspiel orientiert sich an Spielen wie Mafia oder Grand Theft Auto. Die Entwickler haben viele Schauspieler des Films "Der Pate" mit dem. Im Jahr erschien der Nachfolger Der Pate 2 für Windows, Xbox und Playstation 3. Weblinks[Bearbeiten | Quelltext bearbeiten]. The Godfather: The Game. The Godfather the Game - Xbox by Electronic Arts - Kostenloser Versand ab 29€. Jetzt bei indyradio.nu bestellen! The Godfather (DVD-ROM) - PC by Electronic Arts: indyradio.nu: Games. For the first time ever, The Godfather officially comes to you as a brand new mobile game in an untold tale of money, power, and corruption. Don Vito Corleone. In order to encourage players to truly take on the role of their own Corleone henchman, EA Games' The Godfather offers a "MobFace" custom character creator. A problem caused after applying SilentPatch into the european version of the game Create a savefile in the original european indyradio.nu without any mods,.
The Godfather the Game - Xbox by Electronic Arts - Kostenloser Versand ab 29€. Jetzt bei indyradio.nu bestellen! Der Pate ( Videospiel) - The Godfather ( video game). Aus Wikipedia, der freien Enzyklopädie. Nicht zu verwechseln mit The. For the first time ever, The Godfather officially comes to you as a brand new mobile game in an untold tale of money, power, and corruption. Don Vito Corleone. Die Region ist unterteilt in fünf Stadtteile, die jeweils von einer Familie beherrscht werden. Die Kämpfe könnten besser sein. Neuheiten Slot Casino Online Free Freeslotmaschine. Das Spiel wurde erstmals am Amazon Gratis Casino Spielen Online Kunden finden, gewinnen und binden. I have found out that this only happens in the xbox version but Putzen Spiele any case that is the only downfall that I have seen. It does a little, but only a little.
Godfather Game Install Game Video
The Godfather 2 Full Walkthrough Gameplay LongPlay Complete Game
Godfather Game - Beschreibung
Get this game, especially for the cheap price it is now on Amazon. Alle Produktinformationen Kundenfragen und Antworten Kundenrezensionen. Shopbop Designer Modemarken. Wenn der Spieler zu diesem Zeitpunkt weiter spielt und Aldo alle vier rivalisierenden Familienverbindungen bombardiert, wird er zum Don Diamond Da New York befördert. However, the killing of Sollozzo rebounds on Aldo, Freeslotmaschine Frankie is kidnapped by thugs Tipico.De Livewetten killed by Bruno Tattaglia in St. Players take the role of a small-time thug, newly inducted into the Corleone family and looking to make it big. Parents Pub Slots be cautioned with this game. Nintendo Power. Unser Modell stellt eine bedeutende Innovation Holiwood Casino, die über das bisherige Angebot hinausgeht.
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The Godfather 2 Full Walkthrough Gameplay LongPlay Complete Game I propose to upload a pirate form of the game I know both "The Godfather" games have been removed from Steam a long time ago, but does anyone know if. The Godfather The Game for Xbox improves in nearly every way upon its current-gen counterparts, and it's easy to see why the next-gen version was so late. Der Pate ( Videospiel) - The Godfather ( video game). Aus Wikipedia, der freien Enzyklopädie. Nicht zu verwechseln mit The. A story about family, respect and loyalty, The Godfather book by Mario Puzo and film by Paramount Pictures serve as inspiration for the game as you join the.
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Von den Steuerelementen schrieb er: "Manchmal scheinen sich die Bewegungen nicht richtig zu registrieren, es sei denn, Sie verwenden übertriebene Gesten. The voice acting is top notch for a video game and the gun shots, car engines, and other ambient sounds are great. In der Zwischenzeit wird Vito aus dem Krankenhaus entlassen und Aldo zum Soldaten befördert , was ihn offiziell zu einem Mann der Familie Corleone macht. First you got to find a business ripe for the taking. I don? Overall rating: 8. The dialogue is as strong as Thing 4, and there's much to be said for Casino Slot Machine Games For Free Online Godfather theme running throughout the Mississippi Casinos, but I've learned something in my time playing sandbox titles. The Wii version would also feature Fuzbal Live enhanced "BlackHand" control system making use of the Wii Remote 's unique capabilities. Golden Galaxy Casino 26, at pm. This isn't Star Godfather Game - there's no pod racing and Cantina Dance Dance Revolution included Casino Games Rental the benefit of the games industry. I know they're Grand Ivey Casino real people, I really do, it's just the sign of a great game when these possibilities are taken into account This is based on a year-old masterpiece, so it has a positive duty to be great, or not use the name. Businesses under the protection of Freeslotmaschine rival mob families Tattaglia, Barzini, Cuneo, and Stracci are guarded like miniature Fort Knoxes. And my personal beef - vocal NPCs.
I wanted so badly to be enjoying myself, with all the effort that had gone into the characters and likenesses, but I wasn't allowed to.
And now I am cross. Being a baker in the late s wasn't easy. Yeast was scarce and flour had been replaced by its cheaper sister, sand.
Also, bread was illegal. The reason people flocked to the profession was the hats, the arousing mushroom shape attracting dozens of potential mates and providing the perfect hiding place for a single bowling skittle.
This explains why bakers hang around in groups of ten unless it's your second go. Grand Theft Auto's got the s and '90s covered, and the Don's not about to start a turf war, so his game hearkens back to the '40s and '50s, when cars were black and suits were brown, but green money and red blood still determined who's king of the streets.
The game's story line weaves in and out of the events in the classic Mario Puzo book and Coppola film of the same name.
The GTA games are big'uns, with new areas or cities to open up as you progress and enough minigames and side activities to keep the violence-lovin' corrupt youth of America busy for weeks and weeks.
And while The Godfather seems more epic because of its grand Mafia tale, it also feels more limited in scope. From what I've seen so far, the very brown, old-timey New York doesn't seem to offer much in terms of variety in environments, but in the final game, you'll see more of the city as you take over territories from rival families.
Side missions include breaking up illegal rackets to make them your own, of course and "convincing" local shops that you're their new landlord and need the rent money, but you won't be playing basketball or lifting weights here-- everything fits into the Godfather context.
Combat's the best part of The Godfather so far. You can target and shoot individual body parts, which is no big deal. But when it's time to get up close and personal, you have several melee options: throw a guy against a wall or off the roof, punch with quick jabs or giant haymakers It isn't that often I get a chance to revisit a title, but it is always a great chance to reexamine old ideas.
To that end, I'd like to point you at our reviews for the PS2 and Xbox version of this game. I though that this game was good the first time I played it and this is no different.
What is different is that it's even better this time. Most of the game is identical to the original versions, as the alterations made for the Xbox seem to revolve around small enhancements that improve the game play already there.
First, you'll find additional missions to extend the length of the game. You can now hire other members of the family to assist you in battle, making some of the harder combats much easier.
There's more to do when extorting business, an overall graphical upgrade, more appearance options, and you can even bribe cops to fight for you.
All in all, some really excellent changes. None of this would matter much, if it weren't for the presentation. The game does look better, and from what I could tell by comparison, it also offered a longer draw distance.
There's something nice about looking at the Empire State Building from a couple of miles away. For a real bang, light something up and watch it explode.
It looks really amazing now. From an audio perspective, I've revised my previous opinion. The dialogue is as strong as ever, and there's much to be said for the Godfather theme running throughout the game, but I've learned something in my time playing sandbox titles.
I really think that something like the radio from GTA is an important part of any of these games. Lacking anything to run in the background, it's like there's a distinct absence from the game.
As if an important character is nowhere to be seen. I know that the timeline of the game would've made it difficult to include some sort of background chatter system, but I think it is quite important.
All in all, this is a good game. With the little additions, I'd say that this is definitely the version to own, as it simply has that much more to offer.
At first I had memories of every franchise title that had come before. Blade 2. Enter the Matrix. Shocking, horrifying games that served only to teach us that movies and video games don't mix.
It wasn't until I remembered Riddick: Escape from Butcher Bay, one of the few successes that I stopped sweating in fear.
Fortunately, it looks like Godfather is well worth playing. This game has two things going for it right off the bat. First, it was designed to be at least a pseudo-sandbox title, following in the tradition of games like Grand Theft Auto , which promised a great deal of freedom.
The Blackhand Edition uses both the Wii Remote and the Nunchuk ; if an enemy is on their knees, the player can pull the controllers upwards to lift them off the ground.
Similarly, swinging the controllers from side to side swings an enemy around. Melee combat is similar to Wii Sports Boxing - the player literally throws the type of punch they want Aldo to throw in the game.
The remote can also be used for executions, which require specific gestures, for opening doors, and for reloading weapons. For example, to reload a shotgun, the player must move the Nunchuk upwards and then quickly downwards to mimic the pump action of the weapon, and to reload a revolver, the player must flick the Nunchuk as if emptying the cylinder.
Released on the same day in March as the Wii version, and developed alongside it, the PlayStation 3 version was the last version of the game announced, and was not revealed until January 10, , when GameFly listed it under the title The Godfather: The Don's Edition.
The Don's Edition features a more basic form of the gesture-based BlackHand control scheme seen in the Wii version. As in the Wii, if the player wishes to lift someone from their knees, they simply pull the controller upwards.
Swinging the controller from side to side swings the enemy likewise. Slamming someone against a wall is accomplished by pushing the controller away from the player.
Unlike in the Wii version, however, where shooting and driving were handled using the Wii Remote, in The Don's Edition , shooting and driving are controlled using the analog sticks.
Unique to The Don's Edition are the "Corleone challenges". These are time based minigames that have no effect on the story. The player must see how much of a certain action they can accomplish in a given time - such as how many different execution styles they can perform, how many banks they can rob, or many businesses they can extort etc.
When the game first came out, the player's scores were uploaded to an online leaderboard. However, the mini-games are still playable.
The Godfather received "generally favorable reviews" on all systems except the PlayStation Portable, which received "mixed or average reviews.
You'll hear and see these key scenes unfolding in front of you, but you'll be in the house, the car, the church, or the hospital as a close associate, rather than a bystander.
You'll feel like an insider who's part of a great powerful narrative, and the feeling is eerily remarkable. Despite obvious areas in need of improvement, I had a blast playing The Godfather.
Praising the use of the license, he wrote "the game is best viewed as a complementary addition to the Godfather universe," calling it "an ultimately entertaining sandbox game that doesn't really do much to help or hurt the license.
But there's more gunplay, more Blues Brothers -inspired car chases, and more thuggery in general, in 30 minutes of the game than in the entire movie trilogy.
That said, it's hard to play The Godfather without thinking that this was a missed opportunity. He too was more impressed with Mob Wars mode than Story Mode, writing "it sounds like the makings of an experiment gone awry, like some sort of Frankenstein's monster of game design, but it's actually playable--and even fun.
There are some flashes of a good game in there, and you might have fun for the first couple of hours, but unfortunately that enjoyment is fleeting, and you'll be left feeling aggravated and disappointed.
GameSpy' s Justin Speer scored it 3 out of 5. He too was critical of the connection between Story Mode and Mob Wars, and concluded "it can't hold itself together well enough to deliver a really satisfying game experience.
Applying cement shoes to the experience, [EA have] stripped all of the open world gameplay from this version, leaving nothing but the lame missions and a putrid Risk -like minigame.
GameSpy 's David Chapman scored the Xbox version 4 out of 5, calling it "definitely the version to pick up. Perry also scored it 7.
If you played the current-gen version, this plays exactly the same, but every so often you'll see or experience a surprising little tweak.
But gamers have higher expectations for next-generation titles, and The Godfather looks and plays exactly like what it is: a good upgraded current-gen game.
Game Informer ' s Matt Helgeson scored it 7. Tellingly, none of them really address the fundamental gripes that dragged the game down in the first place.
The low- poly character models, stilted animation and bland texture detail of the original is exposed even more once you see it running in high def.
Like so many openworld games, there's a moreishness to it that keeps you going even when so many alarm bells are ringing about where EA went wrong.
But let's face it, The Godfather should have been far better than it is. It would go on to win the March "Wii Game of the Month" award.
Really, it just feels like you're suggesting what should happen and then hoping it does. Other than the high-definition output, it doesn't look like anything has been noticeably changed.
Texture resolution is pretty bad, some of the effects are very last-gen and it really does look like you're playing a PS2 game in HD. EA has done a great job of expanding nearly every facet of the game, [but] with last-gen visuals, a frustrating city layout and other issues that plagued the original release, it's still far from perfect.
Greg Mueller from GameSpot scored both versions 7. Of the controls, he wrote "at times the movements don't seem to register properly unless you use exaggerated gestures.
And the actual gameplay here isn't half-bad. But like slapping the word "art" on a toilet, there's a constant dissonance between the license and the gameplay.
The Godfather sold well across all platforms. In the first week of the game's North American release, the PlayStation 2 version was Blockbuster's top rental title, with the Xbox version coming in second.
Together, the two titles rented more copies than the rest of the top ten combined. From Wikipedia, the free encyclopedia.
Not to be confused with The Godfather video game. Philip Campbell Mark Winegardner [1]. Bill Conti Ashley Irwin. We have seen the film hundreds of times and have read the book many times as well.
We are experts in this fiction and are excited about the opportunity to work with this material [ We realized early on that we need to be bold enough to take it to where it needs to go in the interactive space.
Puzo had this freedom with the book, and Coppola had a similar freedom with the movie. We deserve the opportunity to evolve the fiction for the interactive space--to dare to be bold and make an open- and living-world Godfather experience rather than just making a movie game.
By taking advantage of the capabilities of the platform we have been able to add significant detail to the world and to create a dynamic quality that supports the dynamic new gameplay [ The first glance up Mott Street or the Bowery in Little Italy will reveal a much higher level of visual density [ EA discontinued multiplayer support and decommissioned the servers in Retrieved June 9, Retrieved June 5, Pocket Gamer.
Retrieved April 26, June 9, Retrieved June 17, Retrieved June 7, February 10, Retrieved June 8, The Godfather Xbox Instruction Manual. Electronic Arts.
Retrieved February 23, Retrieved June 12, Scene: Mob Tactics: Extortion. You want to earn some protection money? First you got to find a business ripe for the taking.
To extort the owner, you got to convince him that it's in his interest to pay us. Each merchant folds under different kinds of pressure, and everyone has a weakspot [ But be careful; a man can only take so much.
Push them too far, and they'll snap, maybe even take you on. Scene: Mob Tactics: Families. There are five families out there kid, each controlling their own neighborhood.
First, there's the Tattaglias from Brooklyn [ You don't want to run into them on a dark night in their New Jersey stronghold [ One family controls Midtown, the Barzinis [ Little Italy used to be our turf, but the rvial families keep moving in and hitting our businesses.
Scene: Mob Tactics: Rackets. Rackets are all over town, usually in some crappy little shop with a dirty secret. These shops are called fronts , and they're hiding the illegal racket stuff that's being pushed on the streets [ To be a real earner, you have to find the warehouse supplying the fronts [ Taking over a hub is the key to breaking the rival family's backs.
Scene: Mob Tactics: Vendetta. Be careful out there, if you're thinking of taking out a rival family, they won't take it lying down.
Killing rival soldiers and hitting their businesses will cause their vendetta level to rise [ During a mob war, every Corleone is a target.
They'll hunt us down, and start torching our businesses. Scene: Mob Tactics: Heat. It's the old story kid; make trouble, and the cops are going to be all over you.
But the bigger the crime, the more heat that comes down on your head; cops will be everywhere, and they won't be too friendly [ Grease some palms with this guy, and he'll make sure all his lackeys look the other way if you want to wave your gun around.
Hell, they might even fight for you. Retrieved June 6, March 11, Retrieved June 11, January 6, January 20, January 18, Retrieved June 10, Retrieved June 13, July 13, Retrieved June 16, Game Informer.
Archived from the original on January 19, Archived from the original on January 23, Archived from the original on August 4, Game Informer : Archived from the original on June 26, While you have the freedom to slip out of the main story and mess around in a lifelike if awfully dark and dingy WWII-era New York, everything is tedious.
Beating protection money out of shopkeepers, buying money-earning backroom rackets like casinos and whorehouses, and pulling hits are actions beleaguered by repetition.
You extort the same bakeries and gambling dens and whack nearly identical out-of-favor wiseguys again and again. Only those who want to crank their completion percentages into the 90s to become don of New York will bother playing too much takeover or Murder, Inc.
Oddly, this ultimate objective kicks in almost arbitrarily at that point and has nothing to do with the story missions.
Moreover, although committing extortion and running rackets has a mob feel that would make Sonny Corleone proud, it is often absurdly difficult to pull off.
Businesses under the protection of the rival mob families Tattaglia, Barzini, Cuneo, and Stracci are guarded like miniature Fort Knoxes.
Try to squeeze some cash out of a penny-ante booze can and you typically have to take out a half-dozen or more heavily armed goons who kill with a couple of shotgun blasts.
And the camera switches to a tight, over-the-shoulder angle whenever you draw a weapon, making it tough to keep an eye on baddies or even to move competently around corners.
Unsophisticated mission design and racketeering repetition make it less ideal for non-fans, however. Download Link. Magnet Link. Tags: crime , sandbox , shooter , third-person shooter.
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Es gibt viele Ereignisse bei denen man Preise und Godfather Game Gold gewinnen kann, die einem gut weiter helfen im Spiel. When hostilities arise, you will have to use strength, intimidation, and intelligence to protect your assets, as well as your Book Of Ra Iphone Download. The only gripe I had was the controls are a little goofy to get used to for a newbie when you're fighting it kind of reminds me of Fight Night, the boxing video game. In Bezug auf die Verzögerung erklärte der Online Waffen Spiele Produzent David De Martini: "Die Version Iphone In Itunes Anzeigen Spiels wird später in diesem Jahr veröffentlicht, und wir werden die Zeit zwischen unserem Schiff im März und dem Schiff in Freeslotmaschine Version nutzen, um die Hardware mit einem Schlüssel voll auszunutzen. Mehr von diesem Entwickler Alle anzeigen.
Godfather Game Haben Sie eine Frage?
Otherwise, I know you'll love this game. Bei "Einschüchterung" bewegt der Spieler seine Einheiten auf der Karte und versucht, konkurrierende Unternehmen zu erpressen. Amazon Business Kauf auf Rechnung. I Caesars Casino Online Bonus Code Reccommend this game Godfather Game anyone but just bear in mind EA is Game Bitcoin to try to ge t you with the whole weapons thing. Alle Godfather Game Kundenfragen und Antworten Kundenrezensionen. Er enthüllte, dass die Entwickler eng mit Mark Winegardnerdem Autor von The Godfather Returns, zusammengearbeitet hattenum sicherzustellen, dass die Handlung im Kanon der Erzählung blieb und den richtigen Ton beibehielt. März Bitte versuchen Sie es erneut.
It appears this is the direction EA is heading towards, rather than a bland exploit 'em up. Here's hoping. The Mafia , Eh? When they're not extorting money from local businesses, they're taking mistresses and killing each other in front of the kids.
It's a romantic world, the most famous and well-respected film of which - after Mickey Blue Eyes of course - is The Godfather. You know the film even if you haven't seen it Mention Francis Ford Coppola to a newborn infant, and he or she will say: "The one with the horse's head and the silent scream in the third film, right?
Making a game of a film with such awesome stature could be seen as needless. This isn't Star Wars - there's no pod racing and Cantina Dance Dance Revolution included for the benefit of the games industry.
If you love the film, you'll feel an immediate sense of relief when you start the game - the facial detail is excellent. The cut-scenes are well-acted and lip-synched, as you've every right to expect with the late Brando on-board.
But as you go through the training missions, this relief will become muddled with a mild sense of discomfort The hand-to-hand combat system is plainly designed for the analogue sticks of a console controller.
Pull back to raise your fist push forward to punch. Sounds intuitive. But translate that motion to a mouse, make it wildly unresponsive, and you'll need a square metre of desk space just to accommodate your own dumb flailing.
The keyboard alternatives amount to a mute 'sorry about the mouse thing', and it's a real shame, because what could have been a natural way to chuck people around their own shop has been coated in treacly faff and fed to a fat clumsy idiot.
Extortion gives you a regular income to back up your mission earnings, and to get businesses under your wing, you have to 'negotiate' with the owner.
Raise your fist, smash up the shop, kneecap a customer, it all serves to up your earnings provided you don't go too far.
It gives a good sense of progress, seeing the mini-map change as your empire grows. But as the only distinguishing feature between this and superior titles, it's just not enough.
My involvement in the game was constantly broken by stupid oversights. I spent the last of my money bribing an officer, yet somehow had the cash Luca needed to complete the mission.
I drove over a member of the Corleone family, and he responded with a cheerful "watch out for this guy - lie's going places". And my personal beef - vocal NPCs.
Give them a wider range or shut them up. In five minutes of play, I heard. Maybe four. I know they're not real people, I really do, it's just the sign of a great game when these possibilities are taken into account This is based on a year-old masterpiece, so it has a positive duty to be great, or not use the name.
And it's not It's not great at all. I wanted so badly to be enjoying myself, with all the effort that had gone into the characters and likenesses, but I wasn't allowed to.
The game's story line weaves in and out of the events in the classic Mario Puzo book and Coppola film of the same name. The GTA games are big'uns, with new areas or cities to open up as you progress and enough minigames and side activities to keep the violence-lovin' corrupt youth of America busy for weeks and weeks.
To that end, I'd like to point you at our reviews for the PS2 and Xbox version of this game. Warehouses supply rackets, and hubs supply warehouses.
Both warehouses and hubs are heavily guarded, and the player must fight their way inside, and find the boss, who they can then intimidate as with business owners and racket bosses.
Warehouses pay out more than rackets and hubs pay out more than warehouses. Once the compound is destroyed, that family has been defeated.
To destroy a compound, the player must fight their way inside and then plant a bomb. All compounds have two buildings, both of which must be bombed, and are heavily guarded by soldiers and enforcers aligned with the controlling family.
As the player takes over rival families' businesses and kills their men, their vendetta level will rise. If it gets too high, a mob war will break out.
This results in members of the opposing family attacking the player on sight, and going after Corleone-owned businesses, rackets, warehouses and hubs.
The only way to win a mob war is to either bomb a rival family business in retaliation or bribe an FBI agent to distract the opposing family until the vendetta level has lowered.
As well as vendetta levels, the player must also be aware of "heat" during the game. Shooting rival family members in public, killing innocent people, or attacking police officers will all raise heat levels.
If the level gets too high, police will fire upon the player on sight. To avoid this, the player can bribe police to ignore them for a while. Alternatively, bribing a police captain will earn the player a specific among of time during which the police will turn a blind eye to illegal actions.
In the Xbox , Wii, and PlayStation 3 versions, bribed police will fight on the player's side in shootouts with rival families.
In addition to extorting businesses and attempting to destroy rival families, the player must also engage in story missions. Completing story missions is the only way for the player to advance in rank in the Corleone family, moving from Outsider through the ranks of Enforcer, Associate, Soldier , Capo , Underboss , Don and, finally, Don of NYC.
However, completing all of the storyline missions will only take the player to the level of Underboss.
To achieve the Don of NYC level, the player must take over all rival businesses, rackets, warehouses, and hubs, destroy all compounds, and own every safehouse.
Apart from progressing in rank in the Corleone family, the other method of progression in the game involves "Respect. Respect can be earned by numerous means, such as completing missions, extorting businesses, taking over rackets, blowing up safes, bribing police officers, robbing banks, successfully flirting with women, entering new areas, carrying out execution maneuvers, or performing hits and favors.
The game begins in Little Italy in Johnny Trapani voiced by Adam Harrington , an intermediate ranking member of the Corleone family , is meeting his wife Sarafina Sirenetta Leoni when their bakery explodes.
Trapani is ambushed and gunned down by soldiers from the Barzini family , with Emilio Barzini Michael Kopsa telling him "sorry Johnny, it's just business.
Sarafina comes to see Vito at his daughter's wedding, telling him that Aldo has fallen in with a disreputable group of young thieves.
Gatto has been assigned to take revenge on two men who attacked the daughter of the local undertaker Bonasera, a friend of Vito's.
Several days previously, Vito refused to enter the cocaine trade with Sollozzo. Knowing that Sollozzo feels angered by this refusal, Vito is worried about revenge, and has sent Brasi to pretend he is unhappy working for the Corleones and wishes to join the Tattaglia family , who are supporting Sollozzo.
However, Bruno and Sollozzo kill Brasi, witnessed by Aldo through a window. He flees, meeting Monk and his sister Frankie Jennifer Copping. As Aldo explains what happened, there is an attempted hit on Vito nearby.
Impressed with Aldo's bravery, Tom gives him the rank of Enforcer, and Clemenza sends him to guard Vito in the hospital.
Whilst there, Aldo meets Frankie, and the two make plans to go on a date. As a Tattaglia hit squad arrives, Aldo gets Frankie out of the building while Michael has a nurse move Vito's bed.
However, Tom arrives and claims that they are private detectives legally employed to guard Vito, and the police reluctantly leave.
At the compound, Tom promotes Aldo to Associate. Realizing it was Paulie who sold Vito out to Sollozzo, Sonny orders Clemenza to have him killed; in turn, Clemenza assigns the hit to Aldo.
Rocco and Aldo decapitate Woltz' prized stallion , and place the head in his bed as he sleeps, terrifying him into casting Fontane.
Sollozzo and McClusky arrange a meeting with Michael to try to bring the conflict to a peaceful resolution. However, Michael wants to assassinate them, and Clemenza has Aldo hide a gun in the toilet of the restaurant where the meeting is taking place.
Aldo then drives Michael to the docks, where he leaves for Sicily. Meanwhile, Vito is released from the hospital and has Aldo promoted to Soldier , officially making him a made man of the Corleone family.
Shortly thereafter, a group of Tattaglia soldiers kill Frankie. Sonny tells Aldo that Bruno Tattaglia ordered the hit, and is hiding at his funeral home.
A furious Aldo heads there and kills Bruno. As Aldo returns to the compound, Sonny speeds off in a car. Carlo Rizzi has attacked Sonny's sister, and Sonny is heading to their house to kill him.
On his way, he is killed by a Tattaglia hit squad. Aldo arrives moments later, interrogating the leader, who tells him the hit was not ordered by Philip Tattaglia Bill Meilen , but by Emilio Barzini, who is secretly pulling Tattaglia strings.
Upon hearing of Sonny's death, Vito calls an end to the war and arranges to meet the heads of the families.
At the meeting, he assures Tattaglia there will be no retribution for the death of Sonny, on the condition that Michael be allowed to safely return to America.
The families agree to this, and Vito makes peace with Tattaglia. After Michael returns, he becomes the new Don, with Vito retiring , and shortly thereafter, dying.
Michael promotes Aldo to Caporegime. They storm the hotel, and Monk kills a lone FBI agent, before escaping. Aldo realizes that Monk himself is the informant.
Michael calls, telling Aldo he knew there was an informant but was unsure if it was Monk or Aldo, and the job was a ruse to smoke out the culprit.
Aldo follows Monk, who admits he blamed the Corleone family for Frankie's death, and allied with the Cuneo family. Incredulous with Monk's betrayal, Aldo kills him.
Aldo returns to the compound to see Tessio held at gun point. Tom explains Tessio had set Michael up to be murdered - he had arranged a meeting between Michael and the Barzini family at which Michael would be killed.
Aldo heads to the meeting with Tessio, killing the Barzini assassins and then killing Tessio. Michael then summons Aldo to a church in Little Italy where he is acting as godfather for his sister's son.
Michael then promotes Aldo to Underboss. If the player keeps playing at this point, and Aldo bombs all four rival family compounds, he is promoted to Don of New York.
The Godfather was first announced by Electronic Arts on March 10, No other details were revealed except for the fact that it would "likely be an M-rated game," making it EA's first ever M-rated title.
Slated for a third quarter release in on as yet unspecified current generation systems , EA showed a pre-rendered cutscene depicting Vito Corleone drinking wine, scratching his cheek, and then looking into the camera and saying "Some day, and that day may never come, I may call upon you to do a service for me.
But until that day, accept this, as a gift. Gameplay details remained unknown until January , when Famitsu published an interview with producer Hunter Smith.
He revealed the game would be an open world title in the vein of the Grand Theft Auto games , and that, at present, developers EA Redwood Shores had one-hundred-and-twenty staff working full-time on the game, with that number expected to increase to two-hundred in the coming months.
He stated that EA had wanted to make an open-world game for some time; "We wanted to make a title with the same style of open world, but with a strong background, one where you build human relationships while creating your own story.
All three had also allowed EA to use their likenesses in the game, with both Caan and Duvall doing facial motion capture work.
Although Brando had died in July of the previous year, he had recorded dialogue for the game prior to his death, in what was his last acting job. It was also revealed that EA had acquired the rights to Nino Rota 's score for the film.
Executive producer David De Martini stated "We are incredibly excited and honored to have the opportunity to bring the fiction of The Godfather to life in a video game.
The Godfather movies raised the standard for cinematic achievement with their high level of drama and intense storytelling, and in fall gamers will be able to experience that dangerous and living world of The Godfather for themselves.
At the event, it was announced that a playable demo would not be available until the E3 event in May. David De Martini explained the game had already been in development for two years, including a full year of preproduction and research.
He revealed the developers had worked closely with Mark Winegardner , author of The Godfather Returns , to ensure the storyline stayed within the canon of the narrative, and maintained the correct tone.
De Martini also stated that as well as Rota's score, Bill Conti and Ashley Irwin had composed one-hundred minutes of new music for the game.
In the build-up to E3 in May, EA announced the game would also be released for a next-generation platform ; the Xbox The demo debuted the "BlackHand" control system, [14] [16] which had been developed by the inventor of the swing mechanism in the Tiger Woods PGA Tour franchise.
Speaking to GameSpot in June, David De Martini stated the original idea for the project was Paramount's , who first approached EA about a game adaptation of the film in early After numerous meetings, the concept was decided upon; a "dual-story" game that would feature a character moving through an open world and rising through the ranks of the Corleone family, whilst at the same time, following the plot of the film.
De Martini explained. Our approach to this project has been very simple. We set out to make a great open- and living-world game, one that would stand on its own even without the Godfather license.
Then, once we had accomplished that mission and made a very innovative game, the plan was to add all the Godfather flavor and texture to make the experience even more memorable.
He stated "We wanted the game to heavily focus on what went on behind the scenes and in the living world. Not the ordering around but rather the actual activities that the order takers had to do on a daily basis to move the family interests forward.
We want you to walk the streets and experience the realities of the life that you have created through how you play the game. If you are more violent, the world you live in becomes more violent.
If you play in a more balanced way, the streets are more balanced, and people are not as prone to draw guns and shoot. To put it another way, we are creating a world with a memory and a world with consequences.
When we push these two dimensions, the world starts to feel alive--it has feelings and becomes more dynamic.
Many game makers in this genre set out to create life as we know it and then fall hopelessly short. Our model represents a significant innovation beyond what has shipped to date.
Although Brando did record dialogue prior to his death, "his actual voice will not appear in the game [ After publication of the article, EA confirmed "we recorded multiple sessions with a sound-alike to capture the entire performance of the Don Vito character, something we were not able to do with Mr.
Although it was already known that Al Pacino had turned down the opportunity to voice Michael Corleone , the article also revealed he had refused to lend his likeness to the game.
On July 13, EA announced the game would also be ported to the Wii. Although they revealed no further information, they did state the port would be custom built to take advantage of the Wii Remote.
Releasing the game in early allows us more time to perfect the open-world experience of being a member of the Corleone family.
In January , speaking to GameSpot , De Martini said of the delay, "When you are dealing with a property like The Godfather , you have to take special care in making sure your work meets the level fans have come to expect from the franchise.
With this fiction in our game, we had to hit a home run. I am tremendously thankful that EA gave our team the time we needed to get it right.
I think it turned a good game into a great one. Last year when we were looking at the November window, we realized we were going to make compromises in quality that we didn't find acceptable.
When that was made clear to us, based on schedules and other things, we had a long discussion on this side with regard to what would be the appropriate thing to do with this particular license, this particular property, this particular game, and when we shook all of that out, it was just too important for us to get this right.
To risk something that's going to be good, instead of something that's great. I mean, when you're dealing with The Godfather , so many people have so many expectations of what you're going to deliver it's critically important that you pick a vision for that project and you stay on that vision.
He responded,. I knew nothing about it. I went and I took a look at what it was. What they do is they use the characters everyone knows and they hire those actors to be there and only to introduce very minor characters.
And then for the next hour they shoot and kill each other. Posted in: Shooter , Third Person Shooter. What compatibility do you use with this game?
It starts and then shuts down before starting completely. I tried both XP options. One is with service pack 2, the other one is with service pack 3.
I already installed the crack. Do you know any other options? YYou can play a demo that does not work, and you can go to amazon and buy it, but its not a PC version you get to, its a playstation game.
How is this site help? My mistake on the link, but this game does work. Any advice would be helpful, Thank you! Use winrar or 7zip to extract. Any help would be enormously appreciated!
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text:
Q: How to determine valid strings in a language described by a regular expression? I am having trouble understanding how to determine a valid string for given regular expressions. I know the answers since an answer key was provided, but there are no explanations and would greatly appreciate it if someone can explain how the following answers are determined:
Provide a valid string in the languages described by each of the following regular expressions, with alphabet ∑ = {0, 1, 2}.
(a) 0(010)*1
answer: 01, 00101, 00100101, 00100100100101
(b) (21 ∪ 10)*0012
answer: 001, 001222, 21001, 10001, 210012, 2121001222, 102121001
(c) 1*(200)* ∪ 100*01
answer: 1, 200, 111, 11200200, 111200200200, 1001, 1000001, 10000001
Thank you!

A: First of all, this question is related to the regular expressions in the formal language theory, not the regular expressions that are used in software development (the latter are patterns for string search, a real-life software implementation based on the concepts defined in the former).
In your question, a regular expression is a description of a set of strings that match this expression. Characters 0, 1, and 2 match themselves, while * character means that the previous character or group of characters (in parentheses) can be repeated 0 or more times, and ∪ character is a union operator.
Given that, we see that regular expression 0* matches an empty string and the following strings: 0, 00, 000, etc. Similarly, (0 ∪ 1)* matches an empty string, 0, 1, 00, 01, 10, 11, etc. - basically, any string built by 0 and 1. Regex 01*2 matches all strings that start with one zero, followed by one or more ones, and end with 2 (e.g. 02, 012, 0112, etc).
Based on that, the regular expression in your first example can be translated into English as 'a string that starts with 0, followed by a group of three digits 010 that occur zero or more times, followed by 1', so all of the given answers match. In the second example though, only 210012 matches the regular expression, all other answers don't match (or maybe you missed * at the end: if the regular expression is (21 ∪ 10)*0012* the answers will immediately make more sense). I'll leave the third example for you.
Note that in all three cases, there are many more strings that match the given expressions, not just those given in answers.

redpajama_set_name: RedPajamaStackExchange


text:
Remove Music, Art, and Culture filter Music, Art, and Culture
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Beyond Any Nation's Universe of Obligation
Beyond National Sovereignty: How to Protect Citizens From Their Own Government
Learn about some of the challenges delegates faced in drafting the Universal Declaration of Human Rights.
Building Support on the Home Front
Explore the role of propaganda in World War I, and take a closer look at one of the most successful British propaganda campaigns featuring nurse Edith Cavell.
Bystanders at Hartheim Castle
Consider why the residents of Hartheim kept silent about the evidence of mass murder they witnessed in their town throughout World War II (Spanish available).
Casualties of World War I
View data on the casualties of World War I and consider the impact the losses had on each country.
Choiceless Choices
Consider the experiences of Jewish prisoners who were forced to help German guards murder other prisoners.
Christian Churches and Antisemitism: New Teachings
Consider how Christian churches confronted their legacy of antisemitism in the years following the Holocaust.
Civil Rights as Human Rights
Learn about the connection between the Universal Declaration of Human Rights and the struggle for civil rights in the United States.
Colonizing Poland
Learn about the Nazis' plan to rearrange the population of Poland, which resulted in the displacement of more than a million ethnic Poles and Jews (Spanish available).
Coming of Age During War
How do your childhood experiences shape your identity? For Japanese author and Nobel Laureate Oe Kenzaburo, World War II remains one of these memories and became a seminal part of his identity as an author.
Commemorating the War
View and analyze John Singer Sargent's memorial to World War I, the painting Gassed.
Confronting Denial of the Armenian Genocide through Art
Learn how Los Angeles-area artists marked the 100 year anniversary of the Armenian Genocide.

redpajama_set_name: RedPajamaCommonCrawl


text:
800,000 displaced by India floods
By Lindsay SteeleSeptember 4, 2018
India (MNN) – Around 800,000 people have been displaced by the rains, floods, and landslides in Kerala, India.
Historic Flooding in Kerala
"Southern India, over towards the middle of August, had historic 100-year-flooding that has affected thousands and thousands," World Mission's Greg Kelley says.
"Twenty-six-thousand homes have been totally destroyed and over 350 people have lost their lives," in Kerala alone.
Homes, buildings, bridges, and telephone lines have collapsed. Officials believe that about 6,200 miles of roads have been affected, and most, if not all, of people's possessions, animals, and crops have been destroyed.
CBS News reported that in several villages in Chengannur, cattle carcasses were even seen floating in the water.
"It's catastrophic. It's the worst natural disaster that these people have seen in their entire lifetime," Kelley says.
The northern and central parts of Kerala, including Chengannur, have been hit the hardest. These areas are home to 33 million people.
The downpours started on August 8. According to VOA News, some homes have been filled with floodwaters as high as three meters.
Waters have started receding, but rescue missions to save the thousands of stranded people continue.
P.H. Kurian, a top disaster management official in Kerala, said bottles of water are needed to transport to "remote and isolated places where some people are still stranded."
Those 800,000 people who have been evacuated are going to more than 4,000 relief shelters for humanitarian aid and shelter.
Yet, even as the weather grows milder, flood waters recede, and belongings are dug from landslides, the people's troubles won't be over.
"In the next two months, it's going to be survival mode. The people are just looking to get the next dish of food or the next container of clean water… but for so many people, it's just literally starting over," Kelley says.
"Every worldly possession they had, every item of clothing, every means of transportation, their agricultural areas, their animals, they've lost everything."
Kelley says it's imperative that the Body of Christ responds to this disaster out of love.
"What a missed opportunity if all we do is sit back and watch government entities and non-Christian NGOs respond and the Body of Christ is on the sideline. That would be a tragedy. The Body of Christ needs to recognize this as the right thing to do, but also an opportunity to have Jesus being proclaimed."
The Kerala area is a Hindu-majority population. Kelley says it was difficult for Christians to mobilize in this area previously because of the spiritual hostility to the Gospel.
However, as believers give food and clothing to the displaced, people's hearts are becoming less hostile to the Word because they see the love believers have for them and their families in their direst time of need.
"We just need to respond. We need to trust the Lord for the harvest of it all. We don't need to do it with an agenda or expectation. We just need to respond out of a heart of compassion and love and allow the Holy Spirit to touch these people's lives," Kelley says.
(Photo courtesy of World Mission via Facebook)
World Mission's partners are on the ground responding with food, water, clothing, and the Word of God.
Kelley says that right now, World Mission needs financial partners like you to help continue their effective responses.
"We have a camp that's mobilized right now that has over a thousand people in it and they need medicine. They need food. They need clothing. So, right now we're in the midst of buying these supplies for these people, and it's a great opportunity for these people to participate."
Support World Mission's efforts and pray for those who have lost everything. Pray for their future and for hope.
floodsindiakeralaministryworld mission
Alt Phone: 866-77WORLD
4200 Alpine Avenue NW
Support World Mission's efforts with humanitarian aid.
Pray for those who have lost everything. Pray for their future going forward and for hope.
WMP uses print and digital media to advance God's Kingdom
Venezuela's economic crisis prompts mass starvation, expels refugees


S. Walker singled; L. Lesueur advanced to second.
B. Mayforth singled, RBI; S. Walker advanced to third; L. Lesueur scored.
M. Handy doubled, RBI; G. Hudson scored.
S. Skuba reached first on an error by 2b, RBI; M. Handy scored.
S. Gordon singled, advanced to second, 2 RBI; S. Adams scored; S. Skuba scored, unearned.
R. Olszewski singled; S. Smith advanced to second; S. Gordon advanced to third.
S. Skuba stole second; M. Handy stole third.
S. Gordon singled, 2 RBI; S. Skuba scored; M. Handy scored.
B. Mayforth flied out to cf, sacrifice fly, RBI; L. Lesueur scored.
T. Tharp reached first on an error by 3b.
M. Speer singled; A. Speer advanced to second.
M. Handy singled, RBI; M. Speer advanced to third; A. Speer scored.
C. Conrad doubled, advanced to third on an error by 3b, RBI; J. Clarke scored.
K. Hess doubled, RBI; C. Conrad scored.
L. Lesueur doubled, RBI; K. Hess scored.
S. Walker singled, RBI; L. Lesueur scored.
B. Mayforth singled; H. Hawkryluc advanced to second.
R. Byrne to p for R. Olszewski.
S. Walker to c for H. Hawkryluc.
S. Gordon singled, advanced to second, RBI; S. Adams scored.
S. Smith singled, RBI; S. Gordon scored.
A. Speer out at second c to 2b, caught stealing; S. Smith scored.
R. Byrne hit by pitch.
K. Hess reached first on an error by 3b; C. Conrad advanced to second.
S. Smith walked, 2 RBI; S. Gordon advanced to second; S. Adams advanced to third on a wild pitch, scored; S. Skuba scored.
S. Smith stole second; S. Gordon stole third.
A. Speer walked, 2 RBI; S. Smith advanced to third, scored on a wild pitch; S. Gordon scored.


The interviews for the 'Poverty in the UK' 1968/69 survey were undertaken by fieldworkers spread across the UK. A number of these fieldworkers have been tracked down and interviewed about their recollections of working on the survey. These video interviews throw light onto how these fieldworkers were recruited and trained, how they conducted the interviews on the ground and the problems they encountered and the impact this experience had on them at the time. Below you will find interviews with Angela Avens, Andrea Cordani and Morag Macdonal and Deidre Forsyth.
Deprived areas across England and Scotland are seeing larger cuts to local authority budgets – of around £100 per head – than in more affluent ones, according to a new report published by the Joseph Rowntree Foundation.
The JRF research analyses the scale and pattern of cuts in spending on local government in England and Scotland since 2010. It also includes detailed analysis of the approaches taken by three local councils (Newcastle, Coventry and Milton Keynes).
There is a strong anti-poverty consensus among all local organisations in Glasgow (Scotland), according to a paper from a European Union-funded research programme. And a real commitment exists among political parties, the authors find, to work in partnership to meet the needs of those in poverty – though subject to the constraints of a highly centralised benefits system.
As many as 28 per cent of Londoners are living in poverty, according to a report from the New Policy Institute. This is seven percentage points higher than in the rest of England.
The report is based on a wide range of official indicators related to poverty and inequality in London. It highlights how the capital compares with the rest of the country, trends and differences between groups and boroughs, and changes both since the last report in 2011 and over the longer term.
As many as 21 per cent of London workers – 625,000 people in total – are paid below the London 'living wage', according to researchers at the Centre for Economic and Social Inclusion.
Their report, published by the Trust for London charity, explores the extent of low-paid work in the capital, the barriers to progression, 'what works' in supporting progression, and how policy and delivery could be improved in the future.


text:
Mojakisane 'Mojak' Lehoko, is a South African actor, Stand-up comedian and scriptwriter.

Personal life
He was born and raised in Johannesburg, South Africa.

Career
He started stand-up comedy acting at Cool Runnings in Melville in 2009, and his shows have featured at the Ghramstown Arts Festival. Also known as 'The Underground', Cool Runnings is the longest running comedy club in South Africa. Due to his success as a stand-up comedian, he was able to performed in numerous comedy clubs all over South Africa such as 'Parker's Comedy & Jive' (Johannesburg), 'Tings & Times' (Pretoria), 'Zula' (Cape Town) and 'Jou Ma Se Comedy Club' (Cape Town).

Then he was nominated for a Comic's choice award for the television show Late Nite News with Loyiso Gola. He also wrote the script of the show. He was nominated for an International Emmy for the show as well. He was also nominated in the Newcomer category in the inaugural Comics Choice awards.

He produced the popular television serials: The Real Jozi A-Listers, Ekasi stories and the sitcom Abomzala telecast on SABC. As a stand-up comedian, he staged one man show How Did I Get Here which became highly popular in South Africa. He then made the television series The Bantu Hour, which later nominated at the South African Film and Television Award (SAFTAs). In 2017, he became a multiple Comics Choice Awards nominee and winner of the Comics Pen Award for best writer. In the television, he worked as the host of popular programs Newsish and Woza Kleva. Then he appeared in the comedy show As a People aired in Comedy Central. Meanwhile, he made his maiden film appearance in the film Wonderboy For President directed by John Barker.

In August 2020, he appeared in the comedy film Seriously Single with a minor role. It was released on July 31, 2020 on Netflix.

Television credits
 Ekhasi Stories – 'Wannabe' – ETV (writer)
 The Real Jozi A-Listers – VuzuAmp (writer)
 Abomzala – SABC (writer)
 South African Insurance Association Sketch Series – Next of Next Week (writer)
 Opening Guys – Mzansi Magic (comedian)
 Late Nite News with Loyiso Gola – Season 1 to Season 5, ETV (writer & cast member)
 Laugh Out Loud (Part of the improvised comedy Troupe) – Mzansi Magic (improviser)
 Ses'Topla, SABC 1 (actor)

References

External links

 Mojak Lehoko archive
 One Night Stands: Tell Us More with Mojak Lehoko

Living people
South African male film actors
South African male television actors
South African stand-up comedians
South African writers
Year of birth missing (living people)

redpajama_set_name: RedPajamaWikipedia


This section is reserved for Arts News that comes our way via press releases from theatres in the area, or newspaper articles about arts events that are not theatre reviews.
Quebec video artist and set designer Stéphanie Jasmin has won the $100,000 Siminovitch Prize in Theatre.
The 38-year-old gets $75,000 and the right to choose a protégé to receive $25,000. Jasmin chose emerging set designer Max-Otto Fauteux, with whom she has collaborated on past UBU productions.
firs read on the CBC site. Monday, 5 November, 2018.
By Peter Robb Ottawa's theatre wunderkind Jordan Tannahill has won the Governor General's Literary Award for English Drama for his collection Botticelli in the Fire and Sunday in Sodom.
Tannahill, who lives in the United Kingdom these days, is currently finishing work on a Virtual Reality theatre piece called Draw Me Close which will premiere at the Young Vic Theatre in London in January. The piece is a co-production with the National Film Board and the National Theatre of London. An earlier version was seen at the recent Venice Biennale.
Tannahill is active in a wide range of artistic endeavours including film and writing for dance. His text is featured in the Akram Khan Company production of Xenos which was recently at the National Arts Centre. He has also written a first novel called Liminal.
Tannahill has previously won a GG for Age of Minority: Three Solo Plays in 2014. And his script Concord Floral was a finalist in 2016. Botticelli in the Fire and Sunday in Sodom jointly won the 2016 Toronto's Theatre Critics Award for Best New Canadian Play.
Tannahill joins Sarah Henstra who won the award for English fiction for her first novel The Red Word (ECW Press) a murky and twisted story about sexual assault on a college campus.
The Colouring of Mind and Memory in Le Dire de Di.
Student review by Hannah Skrypnyk in the theatre criticism class of Janne Cleveland (Carleton University) The play was written and performed in French.
Latest postings concerning free expression of opinion no matter what that opinion is.
The New Yorker and the New York Review of Books are two of the most respected titles in journalism. So when both of them fold under pressure over matters of free expression in the course of a month you know that we are in trouble.
Par Anne Diatkine — 20 septembre 2018 à 17:06 paru dans Libération.
Le directeur de la Schaubühne à Berlin monte avec la Comédie-Française la pièce de Shakespeare «la Nuit des rois…» qui multiplie les jeux de rôle et de genre.
critical-stages. sign up to our news letter and contribute to the site.
Issue 17 has just appeared No. 17 vient de sortir.
Essai sur le métier du critique théâtral: Catherine Voyer-Lèger.
Dans Métier critique, l'essayiste et blogueuse Catherine Voyer-Léger insiste sur l'importance de la responsabilité partagée dans le mal-être de l'espace critique actuel. Les milieux culturels autant que les artistes qui y gravitent, tout en passant par les grands patrons médiatiques et ceux qu'ils dirigent – les critiques eux-mêmes –, tout le monde a sa responsabilité et doit faire sa part pour que la critique demeure vivante, pertinente et démocratique. Ne vous méprenez donc pas, malgré son titre, ce n'est pas uniquement le métier de critique qui y est analysé, mais bien l'organigramme médiatique complet, car il semblerait qu'il faille trouver un coupable.
at the new dance centre on Daly Ave.
Animée par Hugues Beaudoin-Dumouchel, et dans le cadre de Théâtre Action, la rencontre a dévoilé les titres et les résumés des pièces et des extraits qui seront mis en lecture par huit compagnies professionnelles de partout en province, du 21 au 23 septembre prochains, à La Nouvelle Scène Gilles Desjardins. La programmation se distingue par la richesse et la variété des textes proposées, qui s'adressent à un vaste auditoire, de l'enfance à l'âge adulte.


It has a Turkish restaurant and offers air-conditioned guestrooms with balconies and panoramic views.
Grand rooms have modern furnishings and marble bathrooms with a hairdryer. They come equipped with a TV, minibar, and safety deposit box.
Each morning the hotel restaurant provides a buffet breakfast with hot tea and fresh fruit. In the bar soft drinks are served alongside Turkish spirits. Many seafood restaurants are a 5-minute walk away.
Guests can find most cultural and historical centres nearby, including the Armenian and Orthodox Churches. Public transportation links are one kilometer away. The hotel offers 24-hour front desk service and on-site private parking is available at a surcharge.
All children under 8 years stay free of charge when using existing beds.
Up to three older children or adults are charged EUR 10 per person per night for extra beds.


Current and historical debt to equity ratio values for Sundance Energy Australia (SNDE) over the last 10 years. The debt/equity ratio can be defined as a measure of a company's financial leverage calculated by dividing its long-term debt by stockholders' equity. Sundance Energy Australia debt/equity for the three months ending December 31, 1969 was 0.00.
Sundance Energy Australia Limited is focused on the acquisition and development of oil and gas. Its asset primarily located in premier North American resource plays. Sundance Energy Australia Limited is headquareted in DENVER CO.


A new release of gPodder is out. This version brings the new extensions system, with already quite a few of the old "hooks" ported. The extensions framework will also be used to bring back MP3 player sync capabilities in future versions, but this feature didn't make it into 3.1.0. Other changes include a re-designed and improved QML UI for MeeGo 1.2 Harmattan (with the ability to lock the screen into portrait-only mode), and various improvements to the Gtk UI, including a live "progress icon" in the episode list for downloads in progress. Windows users will be happy to know that gPodder now checks for updates and offers to download a newer version when one is available (this feature can be disabled in the configuration). The configuration is now saved in a JSON file instead of a .ini-style file to accomodate for the flexible configuration options of the new extension modules.
For packages in distributions, see the downloads page. A special thanks to Bernd Schlapsi, who has devoted much of his time getting the extensions framework ready and the hook scripts ported.
Please note that the Desktop version of gPodder 3 does not yet contain the MP3 player syncing feature. This is also the reason why the Ubuntu PPA won't be updated to the 3.x releases yet. Users depending on MP3 player syncing are recommended to stay on gPodder 2.20.1 until we get MP3 player syncing into the 3.x releases. When MP3 player syncing lands in 3.x, we will start updating the Ubuntu PPA again. Ubuntu users not requiring the MP3 player sync feature can use gPodder 3 packages from Debian Experimental in the meantime. See this blog post for more information and add your use cases and offer for volunteering to this wiki page. Thanks for your help!
Just started trying out the new version in wine (under Ubuntu 10.04), and so far, I like it. I especially like the division between audio and video. I do miss the buttons at the top (download, play etc.), but that could be platform dependent.
I also miss the "go to download folder" option, but that's really a luxury problem in a luxury program, so not something I would switch programs for.
I'm eagerly awaiting the mp3 player support. Keep up the good work.
I tried a version for Ubuntu and it looks great. Can't wait until it's in the official repo, gPodder is the only program that works reliably with my iPod.


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#TBT Mir Space Station Launched
History Space TBT
Thirty-four years ago today, the Mir Space Station was launched from Baikonur Cosmodrome. Mir had a long and impressive history, setting the stage for the ISS. Mir was deorbited in March 2001 (here's why and how).
Mir hosted more than 23,000 scientific experiments, resulted in more than 78 spacewalks for a total time of 359 hours and 12 minutes, and was home to Sergei Krikalev for a record 463 days (unexpectedly longer than planned due to the end of the USSR during his stay).
Mir as seen from space. / NASA
Tags: spacemir
An American in Russia's Orbit
An exclusive interview with Norm Thagard, the first American to spend an extended period of time on the Mir Space Station.
Where We First Touched Outer Space
The world's largest and most active space port is situated in the middle of the Kazakh desert. Largely off-limits to outsiders, it is an unusual mix of hi-tech and low-key. And it was from here, just over 50 years ago, that humankind first reached out to touch the stars.
Survival Russian
Survival Russian is an intensely practical guide to conversational, colloquial and culture-rich Russian. It uses humor, current events and thematically-driven essays to deepen readers' understanding of Russian language and culture. This enlarged Second Edition of Survival Russian includes over 90 essays and illuminates over 2000 invaluable Russian phrases and words.
Davai! The Russians and Their Vodka
In this comprehensive, quixotic and addictive book, Edwin Trommelen explores all facets of the Russian obsession with vodka. Peering chiefly through the lenses of history and literature, Trommelen offers up an appropriately complex, rich and bittersweet portrait, based on great respect for Russian culture.
Marooned in Moscow
This gripping autobiography plays out against the backdrop of Russia's bloody Civil War, and was one of the first Western eyewitness accounts of life in post-revolutionary Russia. Marooned in Moscow provides a fascinating account of one woman's entry into war-torn Russia in early 1920, first-person impressions of many in the top Soviet leadership, and accounts of the author's increasingly dangerous work as a journalist and spy, to say nothing of her work on behalf of prisoners, her two arrests, and her eventual ten-month-long imprisonment, including in the infamous Lubyanka prison. It is a veritable encyclopedia of life in Russia in the early 1920s.
The Frogs Who Begged for a Tsar
The fables of Ivan Krylov are rich fonts of Russian cultural wisdom and experience – reading and understanding them is vital to grasping the Russian worldview. This new edition of 62 of Krylov's tales presents them side-by-side in English and Russian. The wonderfully lyrical translations by Lydia Razran Stone are accompanied by original, whimsical color illustrations by Katya Korobkina.
At the Circus
This wonderful novella by Alexander Kuprin tells the story of the wrestler Arbuzov and his battle against a renowned American wrestler. Rich in detail and characterization, At the Circus brims with excitement and life. You can smell the sawdust in the big top, see the vivid and colorful characters, sense the tension build as Arbuzov readies to face off against the American.
Red Star Tales: A Century of Russian and Soviet Science Fiction
For over 100 years, most of the science fiction produced by the world's largest country has been beyond the reach of Western readers. This new collection changes that, bringing a large body of influential works into the English orbit.
The Pet Hawk of the House of Abbas
This exciting new trilogy by a Russian author – who has been compared to Orhan Pamuk and Umberto Eco – vividly recreates a lost world, yet its passions and characters are entirely relevant to the present day. Full of mystery, memorable characters, and non-stop adventure, The Pet Hawk of the House of Abbas is a must read for lovers of historical fiction and international thrillers.
Murder at the Dacha
Senior Lieutenant Pavel Matyushkin has a problem. Several, actually. Not the least of them is the fact that a powerful Soviet boss has been murdered, and Matyushkin's surly commander has given him an unreasonably short time frame to close the case.
How to Live 100 Russian Years
The 22 heroes in this volume were all born in 1917 – Russia's year of revolution. They lived through Civil War, Collectivization, World War II, the Cold War, and the collapse of the USSR. Indeed, their lives are a living reflection of the past Russian century, and their stories show us a side of history not available in any other resource.
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The boom in pet businesses has entrepreneurs vying for their spots as top dogs.
Editor's note: What kind of pet business should you start? Read "10 Pet Businesses to Start" to get some ideas.
Susan Benesh, president of Posh Poochy Inc., a Columbia, South Carolina, manufacturer of clothing, collars and accessories for dogs, thanks her beloved bichon frisé and pug for their inspiration. The idea of launching a pet company began when strangers stopped Benesh in the street to ask her where she bought the cute sweaters and collars her two pooches were wearing. Benesh realized that the items she enjoyed crafting for her own canines could make her some money.
Benesh, who formerly owned a small publishing company, began investigating the field by visiting independently owned, high-end pet boutiques in cosmopolitan markets such as Atlanta, Los Angeles and New York City. They instantly wanted to carry her items, and she soon had trouble keeping up with demand. She sent out free samples to other retailers around the nation and listened to their feedback. In addition, she conducted Google searches to obtain information and statistics on the pet industry. Benesh also compared her pricing and offered a differential that other high-end dog apparel makers didn't provide. For instance, instead of charging $1,200 for dog beds that few people will buy, Benesh's beds cost between $195 and $225.
With sales already surpassing $1 million this year, Posh Poochy's merchandise is sold at 400 pet shops in the United States and around the world, as well as online. Benesh and her three employees work out of an office and warehouse, totaling 3,000 square feet.
"You've got to have a specialty, be more affordable than what's out there and not try to compete with the big pet stores if you're starting out," says Benesh, 47, who launched Posh Poochy in 2003.
Benesh is part of an explosion in pet businesses that is inspiring many new entrepreneurs to start their own ventures offering a product or service for Rover, Fluffy or almost any kind of animal you can think of. Since many animal businesses can easily be launched at home with little capital, entrepreneurs are lining up by the dozen to sell their wares. Based on attendance at the American Pet Products Manufacturers Association's recent annual trade shows, an estimated 125 to 150 new pet business are created each year, and there are no visible signs of a slowdown anytime soon, says Andrew Darmohraj, vice president and deputy managing director of the Greenwich, Connecticut-based organization.
Just look at the numbers spurring this continuous growth. Pet spending has more than doubled in the past 11 years--from $17 billion in 1994 to a projected $35.9 billion by the end of this year, according to statistics from the APPMA. Fueling this trend are empty nesters lavishing attention and money on their pets, young adults who are having children later and currently put their time and energy into their animals, and a pet industry that has become more sophisticated at consumer marketing, points out James Chung, president of Reach Advisors LLC, a Belmont, Massachusetts, business strategy and research consultancy. The influence of mass media--including popular cable channels like Animal Planet--has also made the family pet more revered than ever, Darmohraj adds.
In fact, the pet business is now the seventh largest retail segment in the nation, with consumers spending more on their beloved creatures than they do on candy or toys, according to the APPMA. And a whopping 63 percent of all U.S. households--or 69 million homes--have a pet.
But don't think it's too late for you. There is still plenty of room for new ventures--as long as they offer something novel or really useful. "The pet industry, unlike many others, is almost recession-proof," Darmohraj says. "Consumers will always be willing to spend money on their animals no matter what, like they would on their kids."
Despite the existing demand, you need to carefully research a product or service to find out if there is enough of a need for it, or conversely, if your segment of the market is oversaturated. You also need to put aside the notion that just because you adore your dog or cat, owning an animal business will automatically be fun and easy.
"People think, 'Oh, I love dogs, so I'll start a dog-sitting business in my home.' It's not that easy when you're dealing with animals that aren't your own, and you shoulder a tremendous responsibility when you're taking care of someone else's pet," says Gene Fairbrother, Dallas-based lead business consultant for the National Association for the Self-Employed and president of MBA Consulting Inc. "You also have to check with your state licensing board to make sure you have the proper license and liability insurance."
For instance, about half the states have some kind of kennel ordinance and licensing, says Jim Krack, executive director of the American Boarding Kennels Association in Colorado Springs, Colorado. Dog day-care and boarding centers are rapidly expanding to include services like hydrotherapy for dogs, even offering video access for pet owners who are traveling and want to see their pets in action at such facilities. If you are considering starting a business with such services, Krack says, you definitely could have a leg, or paw, up on the competition.
Scott Smith, 34, CEO and co-owner of New York City's Biscuits & Bath, can attest to the long hours involved with running a canine overnight, day-care and grooming center. Even though he and COO and co-owner John Ziegler, 34, unequivocally adore dogs, operating the three locations of their full-service facility and managing their 95 employees is a nonstop commitment.
"I love dogs and am fascinated by this industry, but it is hard work," says Smith, who owns a black Labrador retriever. "I sleep with my cell phone on right next to my bed. After all, the dogs we handle are like children to their owners, and we have to treat them as such, with the utmost care and attention."
The business began in 1990 with Ziegler dog-walking and pet-sitting in other people's homes. He eventually opened a dog gym and boarding facility in 1998, after his clients complained that they had no reliable, comfortable place to leave their pets when they traveled or even while they were at work. He conducted more research, speaking to Manhattan doormen, who are often left with the responsibility for apartment owners' dogs when the owners are away. They, too, attested to the lack of quality boarding facilities. Ziegler began paying doormen $50 referral fees when they recommended clients to him, and the business grew from word-of-mouth, Smith says.
But Biscuits & Bath also blossomed due to major points of distinction that set it apart from other Manhattan boarding centers. It had staff working in the locations 24 hours a day; provided cageless boarding with large corrals instead of harsh, steel cages; and charged affordable rates ($55 for a day of boarding)--even for pricey Manhattan. Armed with a background in consulting and an MBA, Smith joined the business in 2003 with hopes of growing it even more. The company, which had sales of more than $3 million in 2004, plans to open two more locations by year-end, and hopes to add two or three more centers in the New York City area next year, says Smith.
Just as Ziegler spoke to doormen for feedback, you need to query your market. If you are looking to distribute a product or service, for instance, talk to independent pet-shop owners or kennels to obtain their input. They also can distribute your product or help you promote your service, with a cut of sales given back to them. It's easier to break in this way than through the large pet-store chains, which have a set protocol for buying products on a national level and are usually less likely to take on the wares of a local entrepreneur.
"This is a very fragmented industry, and it makes the most sense to sell your product or service through the mom-and-pop retailers first, not the big guys," Chung says. "You also want to test the waters before you invest your money in your own shop or kennel, since that requires a much bigger capital investment."
Alisa Puga Keesey, 41, owner and founder of SheaPet, which manufacturers natural shea butter skin-care products for dogs and cats, test-marketed her merchandise in about 20 pet shops across her state before she began her company three years ago. She also sent product catalogs to 1,000 high-end boutiques nationwide. Puga Keesey's three-employee Santa Cruz, California, company projects sales of $1 million for 2005, and her products--which include shampoos, sprays and creams--are currently sold in 300 pet stores and at 30 veterinary practices worldwide.
"We even hired a publicist to get the word out on our products, which had never been seen before in the pet industry," says Puga Keesey.
In addition to surveying your market, experts recommend that you attend some of the many pet expos offered across the nation. There are 30 trade and consumer shows held every year both regionally and nationally, Darmohraj estimates. You'll have the chance to see what other entrepreneurs are offering, and which products or services are popular with the buying public. For instance, the World Wide Pet Industry Association Inc.'s annual trade show, called SuperZoo, is held every September in Las Vegas. It attracts 10,000 attendees and 500 exhibitors, says executive vice president Doug Poindexter. The Arcadia, California, organization also sponsors three large annual consumer shows--two in Southern California and one in Michigan. And there's the APPMA's Global Pet Expo, which is the largest and most attended annual pet products trade show in the world.
Says Puga Keesey, "By going to about three shows in our first year of business, we soon realized that we had a unique kind of product that was attracting a lot of attention."
If you have no background in the pet field, first consider working part time for a noncompetitor for a few months to see what is and isn't selling, and what you can do better or differently with your proposed product or service, Poindexter says. This is especially true if you are considering opening a day-care or boarding facility. These are labor-intensive businesses and may not be quite what you had expected, Krack says.
It also helps if you've been a consumer of the product or service, either through your own pets or through others you know. For instance, Puga Keesey found that shea butter soothed her Rhodesian Ridgeback's itchy skin. She then brought in a chemist to refine the shea butter into a sellable product and launched her company. Doug Grabe, 40, chairman of Bridgeport, Connecticut-based Atomic Pet--which manufactures illuminated pet collars and leashes--first used his merchandise for his two dogs. If you don't have personal experience like Puga Keesey or Grabe, form a focus group of pet owners, and ask them what they want and don't want.
A related background can also serve you well. Grabe, who has 10 employees and expects sales to reach $2.5 million in 2005, used his experience as a sales and marketing executive in the technology field to help promote his products. He was able to sell his items through small retailers as well as big-box stores like PetCo by knowing how to approach their buyers. His high-tech know-how even enabled him to create the special power pack that illuminates his accessories, which sell for $20 (collars) and $25 (leashes).
"If you have a passion for pets, related skills, and an innovative product or service, you can enter this industry and make real money," says Grabe, whose company manufactures about 400,000 leashes and collars a year that are sold through distributors worldwide.
In addition, observe the market closely by visiting several competitors in your area--perhaps with your own pet. "If you notice that a doggy day-care center or pet boutique in your area is getting a high volume of business--but no repeat business--then you know there is a demand out there and they are just not doing something right," Chung says. "That may leave an opportunity for you to come in and do it right."
Also, be willing to tinker and alter your product or service often, since trends in the pet arena can come and go quickly. "You want to keep tabs on any population shifts, to make sure that item will still be popular in a couple of years," says Poindexter. "This is why you need to be flexible in the pet world and go with the flow. It's just that kind of industry."
World Wide Pet Industry Association Inc.
Laura Koss-Feder is a freelance business and features writer in Oceanside, New York, who has written for Business Week, The New York Times and Time.


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FESTIVAL DATES, LINEUPS, AND SCHEDULES
BottleRock Napa Valley Festival 2020
Oct 02 - Oct 04 2020
Napa Valley, California (Napa Valley Expo)
$369 (GA); $849 (VIP)
BottleRock Napa Valley 2020 announces its eighth annual festival lineup today, featuring over 75 musical acts including headline artists Red Hot Chili Peppers, Dave Matthews Band, Stevie Nicks, Miley Cyrus, Khalid and Anderson .Paak & The Free Nationals. The three-day music, wine, craft brew and culinary festival will take place in the heart of the City of Napa at the Napa Valley Expo from October 2nd – 4th.
Update: Due to the coronavirus, BottleRock Napa Valley has been moved from May to October 2020.
Select year 2020 2019 2018 2017 2016 2015
Articles & Photos
Anderson .Paak & The Free Nationals
Festival schedule is not released yet.
Aftershock 2021 Lineup: Metallica, My Chemical Romance, Limp Bizkit, Mastodon, Rancid, Gojira, and More
The lineup also features Social Distortion, Volbeat, The Offspring, Rise Against, and many more.
by Spencer Kaufman October 22, 2020, 3:13pm
Jason Isbell, Yola, Shamir Playing Come Together: Mental Health Music Festival
Celebrate World Mental Health Day with Son Little, Jade Bird, American Authors, and more.
by Ben Kaye October 07, 2020, 5:15pm
Metallica's Charity Organization Donates $250,000 to Wildfire Relief Efforts
The band previously donated to COVID-19 relief efforts earlier this year.
by Jon Hadusek September 29, 2020, 12:38pm
What's Streaming on Netflix in October 2020
Featuring Bly Manor, Hubie Halloween, The Trial of the Chicago 7, and plenty more tricks and treats.
by Michael Roffman September 23, 2020, 11:11am
Emma Ruth Rundle and Thou Share New Song "The Valley" Ahead of Collaborative Album: Stream
May Our Chambers Be Full is due out on October 30th.
by Jon Hadusek
Facebook Moves to Prevent Election Interference, Bans New Political Ads Beginning October 27th
The platform is also cracking down on post that mislead about how to vote and the pandemic's impact on voting.
by Ben Kaye September 03, 2020, 2:04pm
Blumhouse to Release Four New Horror Movies on Amazon This October
Four more films will follow in 2021.
by Michael Roffman August 13, 2020, 3:42pm
Aftershock Festival 2021: Metallica and My Chemical Romance to Headline
The festival effectively rescheduled its 2020 iteration to October 7-10th, 2021, adding a fourth night.
by Jon Hadusek July 24, 2020, 4:43pm
Austin City Limits 2020 Festival Officially Canceled
Instead, the Texas festival will celebrate its 20th anniversary in October of next year.
by Nina Corcoran July 01, 2020, 2:45pm
BottleRock Fest 2020
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Don't Miss Your Shot at THE AVANT-GUARDS #2
by First Comics News on February 5, 2019 Don't Miss Your Shot at THE AVANT-GUARDS #22019-02-05T02:35:23-08:00 - News
A First Look at the Game Plan for Success in Basketball and Love
LOS ANGELES, CA (February 4, 2018) – BOOM! Studios today revealed a first look at THE AVANT-GUARDS #2, continuing the all-new twelve issue series from writer Carly Usdin (creator of the critically-acclaimed Heavy Vinyl) and artist Noah Hayes (Wet Hot American Summer) about a ragtag group of friends who band together to build the first ever basketball team at their historic woman's art college, available in stores February 2019.
Olivia "Liv" Bates, art major and basketball enthusiast, loves nothing more than a challenge, whether it's on or off the court, so when she decides that new transfer student Charlie Bravo is the perfect fit for the team (and possibly for Liv), she gives it everything she's got and more. Liv ends up recruiting the rest of the budding Georgia O'Keeffe College of Arts and Subtle Dramatics basketball team to approach their new potential team member. But Charlie's got a complicated past and a thorny relationship with team sports, and Liv might lose Charlie entirely by pushing too hard, too fast. Will she manage to convince Charlie to give her and basketball a try or will her hail mary shot miss the net and cost her the team?
THE AVANT GUARDS #2 features a main cover by Hayes and a variant cover by Cara McGee (Black Canary: Ignite, Dodge City).
"Olivia Bates is a force of nature who dreams up the impossible and gets it done but when it comes to recruiting Charlie, she might have gone a bit overboard. Now she's got to find a way to convince Charlie that her love of the game is more than enough reason to give the Avant-Guards a chance to accept her as a team member and as a friend." said Shannon Watter, Senior Editor, BOOM! Studios. "It's a herculean task but Liv is up to the challenge and as we get to know the rest of the Avant-Guards in this issue, we'll find that everyone Liv recruited also has the drive and passion to help build their dream team."
THE AVANT-GUARDS is the latest release from BOOM! Studios' award-winning BOOM! Box imprint, home to groundbreaking original series such as Lumberjanes by Shannon Watters, Grace Ellis, Brooklyn Allen, and Noelle Stevenson; Giant Days by John Allison, Lissa Treiman, and Max Sarin; Misfit City by Kiwi Smith, Kurt Lustgarten, and Naomi Franquiz; Fence by C.S. Pacat and Johanna The Mad; and Goldie Vance by Hope Larson and Brittney Williams.
Print copies of THE AVANT-GUARDS #2 will be available for sale on February 27, 2019 at local comic book shops (use comicshoplocator.com to find the nearest one) or at the BOOM! Studios webstore. Digital copies can be purchased from content providers like comiXology, iBooks, Google Play, and the BOOM! Studios app.
For continuing news on THE AVANT-GUARDS and more from BOOM! Studios, stay tuned to www.boom-studios.com and follow @boomstudios on Twitter.
https://www.firstcomicsnews.com/dont-miss-your-shot-at-the-avant-guards-2/https://www.firstcomicsnews.com/wp-content/uploads/2017/11/Boom-Box-logo-600x257.pnghttps://www.firstcomicsnews.com/wp-content/uploads/2017/11/Boom-Box-logo-150x64.png 2019-02-05T02:35:23-08:00 First Comics NewsNews
A First Look at the Game Plan for Success in Basketball and Love  LOS ANGELES, CA (February 4, 2018) – BOOM! Studios today revealed a first look at THE AVANT-GUARDS #2, continuing the all-new twelve issue series from writer Carly Usdin (creator of the critically-acclaimed Heavy Vinyl) and artist Noah Hayes...
news@firstcomicsnews.comAdministratorYour First Place For Comics News since October 18, 1998First Comics News
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SUBLIME PARTNERS WITH Z2 COMICS FOR AN ORIGINAL GRAPHIC NOVEL CELEBRATING THEIR ICONIC LEGACY – SUBLIME: $5 AT THE DOOR
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GUARDIANS OF THE GALAXY #13 KICKS OFF MARVEL'S NEW SPACE AGE


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Home » Drink Driver who killed two people in horror crash is jailed for five years
Drink Driver who killed two people in horror crash is jailed for five years
A drink-driver who killed two people and seriously injured another in a devastating high speed crash has today (Monday 3 June) been jailed.
Benjamin Bosden was found to have a blood-alcohol level well in excess of the legal limit and to have been travelling at well over the 60mph speed limit when the tragic incident occurred on the A267 at Cross-In-Hand.
The crash on 9 September 2017 claimed the lives of local residents David and Linda Evans, described by relatives and friends as "a shining example of a fun-loving couple with a zest for life."
It also left his 18-year-old female passenger with life-threatening injuries requiring emergency surgery.
Bosden also sustained serious injuries following the collision, which occurred at about 11.30pm that day.
The 20-year-old student, of Rushlake Green, Heathfield, had been driving a Mini Countryman, John Cooper Works model, northbound when he crossed into the southbound carriageway and smashed into a Ford Ranger travelling in the opposite direction, just north of Meres Lane. The speedo on the Mini was found stuck at 112mph immediately after the collision.
David and Linda's family said: "The irresponsible and thoughtless actions of one young man have caused the death of two people. This has led to the immeasurable, intense and wide-ranging grief and feelings of devastation in the lives of so many family members and friends. These lives can never be the same."
Bosden had pleaded guilty at an earlier hearing to two counts of causing death by dangerous driving and one of causing serious injury by dangerous driving, which takes into account the offences of speeding and drink-driving.
At Lewes Crown Court on Monday 3 June, he was sentenced by Her Honour Judge Christine Laing QC to a total of five years' imprisonment.
Addressing Bosden at sentencing, she said: "You drove at a frankly ludicrous speed for the conditions and alcohol played a significant part. You showed a flagrant disregard for the rules of the road and an utter disregard for the serious danger you posed for other road users."
The Investigating Officer, PC Shirley Ross, of the Serious Collision Investigation Unit, said: "This collision was another tragic case where lives were needlessly lost and others devastated.
"Bosden's decision that day to get behind the wheel of a high powered car and to drive in the reckless manner that he did, having consumed alcohol, was nothing short of dangerous.
"This case is another stark warning to all drivers, particularly those in this young age bracket, of the devastating consequences of exceeding speed limits and driving whilst under the influence of alcohol.
"Our advice is simple – drink OR drive; never both."