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Player Participation
Laveral Apr 12, 2019, 02:21 pm
My group is just getting into Rivers Run Red and are into the first month of Kingdom building. The problem I'm having is that only one player wants to actually participate in the kingdom building process. A couple of the others will put their two cents in, but it's only that and really even they only give minimum effort and just let the one guy do the work. Most of the group seem. Ore interested in killing monsters and getting loot than the actual story line and the kingdom building part. This makes the whole thing difficult and frustrating because we have been gaming together for years. They did fine going through other APs that I've ran. They are a more action oriented group, but when I mentioned doing this AP they seemed excited at the prospect of building there own kingdom. I now think they were just excited about having there own kingdom and ruling over others.
This may be more of just a rant, but I do need some good GM advise on handling things for the game or maybe I should put the game on hiatus and move to another AP that is less work for them.
Thanks in advance for ay advise you can give on handling my players.
rkotitan Apr 12, 2019, 02:31 pm
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path Subscriber
I would consider turning the Kingdom building system to a downtime element perhaps run through a google spreadsheet or document. Share it with your group through email etc and ask those interested to provide input or discuss it in downtime. If it is actually slowing down and making regular game time a chore then it's best to take it out of the regular session.
Either that or drop the kingdom building all together. I've not run or read Kingmaker so I'm not sure how much the kingdom building element is important to the content of the session.
That is my suggestion. I had to relegate the relationship and caravan mechanic from Jade Regent to downtime on discord with my players otherwise I'm sure they would be gone by now.
That's just the thing. I have been trying to do it through a Google doc and email and still only one guy mainly participates. I get very little replies from anyone else, and when they do reply it is just to agree with the guy that has already done the work.
To me, the kingdom building in Kingmaker is a featured part of the game. If you take away the kingdom building element there is no Kingmaker.
Warped Savant Apr 13, 2019, 06:12 am
I find Kingdom Building is difficult for most groups. There's usually one number cruncher that's good at figuring out the best options (either the most beneficial or the most story appropriate... it changes, depending on the person) and the others default to what that one player says.
Getting people to all care is incredibly hard and getting everyone to equally voice their opinion typically means that, rather than working together, they're actually just arguing about everything. (Which usually turns bad).
So long as the one player enjoys figuring out the kingdom stuff and the others don't mind that one being in charge of it you're honestly fine. (Assuming everyone is enjoying the game.)
You can't force someone like a mechanic in the game.
Wolfgang Volos Apr 14, 2019, 08:07 am
I had a fair bit of trouble with kingdom building with my first run of Kingmaker and it was ultimately what ended that campaign. Well, that and the fact that my wife couldn't stand the other player's attitudes. This second run has been going really well in regards to kingdom building. The first few kingdom turns were rough and they almost went bankrupt after a botched Economy roll. One player, the rules savvy guy, took the time to read and understand the rules better on the buildings and improvements. After he figured it out, he explained it to the others. Once the whole group had a basic grasp of what was good for the kingdom, rules wise, they were able to plan out their choices alot better. It was still rough, but I made sure they took plenty of adventuring time between kingdom turns so no one got bored. Before I knew it the whole group was looking forward to the kingdom turns. I almost always have an event happen, good or bad, to keep things interesting. I guess I just eased them into it gradually and tried to tie the NPCs they cared about into the things they were building.
Sunderstone Apr 14, 2019, 06:43 pm
Laveral wrote:
While I don't think you are alone in this feeling, IMHO of course, I do think you are somewhat of a minority. It's still Kingmaker without the clunky optional mechanics.
I've seen a lot of different types of players in 40+ years, most want to roleplay, murderhobo, loot stuff, etc. Maybe one of my former players would go for the mini-game stuff. The same player loves all the mini-games in the Final Fantasy series of video games and platinums any other games he gets his hands on.
I'm not saying that a majority dislikes the kingdom building rules either (at least from my browsing these threads over the years), but a great many posters here said it eventually bogged them down where they either just handwaived it all later, got bored, or flat out just stopped using them. Maybe the novelty just wears off after awhile.
Also, unless you are using the Ultimate Campaign sourcebook, the original Kingdom Building rules are kind of broken, IIRC.
I'm also in agreement with Savant on this too.
If you have a player who likes that aspect of the campaign and is willing to do the work involved, then why not just let him? As long as you are all enjoying the campaign, everyone wins.
Personally, I wish Paizo would drop the "mini-game bloat". Some just are poorly thought out and/or playtested, like the Trust mechanic in book one of Carrion Crown. Getting background story and/or research to PCs out of the insular townsfolk of Ravengro shouldn't come down to a lucky die roll IMHO. The party should earn their trust as they help them in the coming days with the strange things that begin to happen. That's how us older Grognards did it in Ravenloft ;).
Another example of these rules being tedious is the Provision Point system in Ironfang Invasion. Everything can be done far simpler with just roleplaying it out instead of constant calculations. Need them pesky refugees to relocate? The caves get more darkland visitors. Food and Water scarce? Don't need the calculations to figure that out, maybe the increasing patrols make it harder to hunt or forage in the open, maybe the hobgoblins want fresh food too?
There's a chance that I may be running KM myself soon. The Kingdom building rules will not be used, and mass combat will be just background noise instead. Especially since I'm replacing alot of book 5 with "Prisoners of the Blight" (Book 5 of Ironfang Invasion).
Standard Disclaimer*** YMMV.
pennywit Apr 15, 2019, 06:26 am
My group was somewhat into it; it helps that we're a bunch of middle-aged nerds. I maintained buy-in in part by incorporating mini-plotlines in with the kingdom-building turns. And by the time we got to the point where it was a huge kingdom with several small cities, I asked for general directions rather than saying, "OK, how many houses do you want to build in City A."
Some things I did to keep things lively:
* When my players went a long time before claiming the Temple of the Elk, a group of paladins of Erastil claimed it for themselves. My players then had to negotiate with the paladins' leader or else take that spot by war. (They negotiated)
* The Kingdom of Sootscale was a semi-ally, but was also expansionist. My players had to deal with them claiming hexes.
* When we were deep in kingdom-building, I used "Kingdom reports" to keep things lively. Each player received rumors, side quests, and such pertaining to the things he was in charge of.
Gargs454 Apr 15, 2019, 08:44 am
I'm pretty fortunate in that most of my players are pretty invested in the Kingdom Building aspect of the campaign. There are two that are a bit tuned out, though one was earlier until his first character died. The two that are a bit tuned out are moreso because their characters are.
That said, I don't completely agree that the actual kingdom building is an integral part of the campaign, rather just the growth of the kingdom (heck, the AP even gives the kingdom in the background rules). So with that said, what I would likely do in the situation described by the OP is check with the other players (the non-invested ones) and see if they are even want to partake in that phase of the game. If not, you can just deal with the one player that is invested and give an update before each session.
Another alternative that could work fairly well would be to turn the kingdom turns into seasons rather than months. By having a kingdom turn every three months or so, it better allows the PCs to have their time adventuring and only occasionally return to deal with the kingdom stuff. The bottom line of course is that not every player wants to get involved in all the minutiae and there's nothing wrong with that. Additionally, if you are not worrying too much about the kingdom turns, it might give you more time to develop the story elements of the game, which then get your players more invested in the story.
For my mileage, I think that the KM AP provides a very solid foundation for a campaign, but it's just that, a foundation. Its the good and bad about a sandbox game. Lots of great hooks tossed around, but not much development of them. I thin the most successful KM campaigns will require a good deal of flexibility on the part of the GM (not saying OP isn't already doing that btw). You need to listen to your players and watch them. See what they are gravitating to, what they are focusing on. Heck, even the BBEG needs a lot more development by the GM (IMHO) than is in the AP because otherwise, said BBEG kinda comes out of left field.
I agree about the BBEG in this campaign. I have been trying to leave subtle hints in the way of a symbol for her that the PCs will run across from time to time. I even had her reincarnate one of the PCs that died earlier in the campaign, because the Player preferred that character for this campaign, after the group killed the Stag Lord.
I have definitely been using Ultimate Campaign instead of the rules in the Kingmaker book.
Thanks for the advise everyone.
If it falls apart I'm going to scrap it and go to a way more adventure oriented/dungeon crawly type of AP.
Spatula Apr 16, 2019, 10:46 am
I've had similar frustrations with this sort of thing. Some players just aren't going to take certain steps, whether it's kingdom turns or doing all their character stuff out of session or what have you. So I would say to do the turns with the one player that is interested. You can't force the others to care.
And in any case the kingdom rules are kinda boring once the kingdom is beyond the early growing pains. You build stuff but there's no built-in pushback or scarcity of resources unless you've changed around the AP a fair amount (or unless the players have expanded beyond their means). Events are resolved with checks that can only fail on a 1, and even if they fail it's just a couple of numbers off the kingdom's big bonuses. It can be fun in a "I'm making a thing in the way that I want to" way (which is better done with 1 player anyway), but it's not very good as a mini-game.
What makes Kingmaker interesting and different from other APs, IMO, are the part of rulership that aren't represented by the kingdom rules.
KujakuDM Apr 17, 2019, 04:55 am
You are also a player in the game. Explain that this is a part of the campaign you are running and need them to be more invested.
If they aren't interested still after asking nicely then think about a different AP.
I moved directly to Iron Gods after Kingmaker, it might be more what they are looking for.
Tim Schneider 908 Apr 18, 2019, 12:39 am
Have you asked the players why they're not enthused by the kingdom building aspect?
Maybe it's become too mechanical for them - perhaps a more free-flowing design would be better. I modified it heavily for my group, mostly making them a little easier, because they felt like it had to be solved & that they were failing at it (They had some early bad luck & a few things that compounded it). By taking some of the sting out & also being a bit more free-flowing with situational bonuses around thematic ideas (Like giving them a temporary loyalty & stability bonus when they built a shrine for a player who died) they started treating it more as a cool thing they could build & less as a puzzle to mathematically solve.
Maybe they just don't like it as much as they thought - and maybe you should either make it less of a focus or even change AP's if you don't want to run kingmaker with a light touch on the kingdom side.
Without knowing why your players aren't engaged it's hard to know what fix would help.
PFRPGrognard Apr 18, 2019, 12:32 pm
Just let the one guy run it. There isn't really a way to force the others to participate. Kingdom Building is a major part of Kingmaker, hence the name. If your group doesn't like Kingdom Building, then it's probably the wrong AP to run.
Phntm888 Apr 19, 2019, 12:50 pm
My one gaming group finished Kingmaker a couple years ago, and right around the end of book 3, we took the Kingdom Building aspect to Skype calls since only two of us players were really into it. A third player would provide input, but it wasn't really a thing for the other two. It just became easier for us to pick a night between sessions and do it online.
Given that the Kingmaker AP includes sidebars for "Kingdom in the Background", I don't think the Kingdom Building system was necessarily a core theme of the AP, but the idea of the PCs being founders of a fledgling and growing Kingdom in an area hostile to civilization is. Paizo clearly anticipated that some players wouldn't be into the Kingdom Building mechanics part of it and gave the GM a way to handwave that part of the game, while keeping the core theme. It's still a great AP with a good story, though, so try not to let the other players' lack of interest in the mechanically-dense Kingdom Building rules get in the way of the fun of the rest of the AP.
Well, I started using Discord and some of them seem to get involved in it a little bit more with that. The main guy is doing the kingdom building ideas for the most part, but others got on and discussed how to do each month also.
I have thought about going to another AP. I even started reading Tyrants Grasp the last couple of weeks just in case.
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So after a very long absence I finally made a trip to the Gold Coast this past weekend (Admittedly it was for a Roller Derby tournament) and decided to take a few extra days to get reacquainted with the parks.
I hopped off the plane and headed straight to Movie World. I was dissapointed that Superman was under maintenance but I haven't had a chance to ride Green Lantern yet. I was really annoyed when rocking up to the front gate to see that Green Lantern was also not operating. It would have been nice if they had this information on the website or on their hotline (of which I checked both). Not wanting to really visit having 2 major attractions down I decided to cut my losses and head over to Dreamworld.
To say it's been a while since i've been here would be an understatement. The last time I visited The Giant Drop was only new. Overall though I was pretty impressed with the park. It was clean and tidy and everything was operating. I was very unimpressed with HWSW as they only had 1 ride op to man the ride. Cycles were taking upwards of 5 minutes and the wait was around 45 minutes. It was still just as rough as I remember it being back when it was a Luna Park the last time I rode it. Aside from the Rapids and Log ride everything else was a pretty short wait. The highlight of the first day was definitely the ride op on BuzzSaw. That guy really enjoys his job, my favourite quote from him to a girl who was screaming BEFORE the ride even started was "Don't worry if you fall i'll catch you". Day 2 he was working on Pandemonium and was cracking wise the whole time.
What happened to Sea World? I was very dissapointed overall with Sea World. The first impression that they made was terrible. I got there about an hour after opening time and had to wait 45 minutes just to get inside. I was handed the usual promotional stuff and a computer printed map on a piece of A4 paper. With the food court area getting the new roof getting around was difficult and very poorly signed, Jet Rescue seems to be abandoned in a corner all by itself (It was a walk on). Most of the rides were a walk on but I couldn't help thinking that there really wasn't much to do for the older crowd. There's certainly lots of rides for kids but not for teenagers or adults. The animal exhibitions though were great. One thing I did notice, sorry if this has already been posted somewhere, but there seemed to be some work going on around the old Sea Viper site.
So that was my quick trip up to the Gold Coast. Overall things were OK, not great but OK. One thing that I did find interesting though through talking with the ride ops was that the parks were all on offpeak mode now that the QLD school holidays were over. When I mentioned that it was only QLD that was back at school and that most states were still off on holidays they mentioned that management only looked at QLD school holidays. I thought that this was a bit short sighted seeing as many of the tourists on the Gold Coast, hell even from less than an hour away across the border, were still on holidays.
Bummer, I was at MW on Saturday. Green Lantern did get going eventually. It had a big line at first, but it dropped off a bit in the middle of the day. I was disappointed Superman wasn't running too, I hoped it would be going during the day like the previous week, but oh well.
Sea World was ridiculous to get in on Monday too. I got there super early because they were opening at 1.30pm and I had the Shark Encounter at 2pm.
I don't think it's the first thing any parks think of when they first discover a problem in the morning checks is to run and post it on the internet. From my experience, a ride that is found wanting in the morning will run at some point during the day. At Christmas the WWF was having problems waking up in the morning (She had a big day before). The staff at the gate told us to ask at any ride attendant if she was out of bed yet and they would find out. I thought that was pretty good customer service.
What do you mean by what happened to Sea World? Sea World has always been a family park and never been a teenager park.
The highlight of the first day was definitely the ride op on BuzzSaw. That guy really enjoys his job, my favourite quote from him to a girl who was screaming BEFORE the ride even started was "Don't worry if you fall i'll catch you". Day 2 he was working on Pandemonium and was cracking wise the whole time.
I agree Sea World was never aimed at teenagers.
lack of food options because the main food court was closed.
Things like that all add up over the course of the day.


Have you ever wondered what the future will look like? Sure, flying cars, space travel and exotic alien races may be interesting, but the real question is: what will we be doing with our free time? Many science-fiction movies and shows have endeavored to answer the question, and they commonly come back to card games and games of chance.
Featured throughout Star Wars films, animated shows and video games, Sabacc uses a total of seventy-six cards which can each have a negative or positive value (some cards can be flipped to either).
The goal of Sabacc is to get as close to the absolute value of 23 as possible; essentially, it's a more complicated version of blackjack. Each round, players can either stand with the cards they have or play one of their cards.
Sabacc is a fantastic example of a game that has seemingly simple rules with rather complex outcomes, as each player must develop their own strategy to get as close to either 23 or -23 as possible.
The Star Trek franchise, as with my science-fiction franchises, makes the (reasonable) assumption that poker will remain a standard card game for many years to come. In Star Trek: The Next Generation, characters often play poker games, including 5 Card Draw and 5 Card Stud, which is featured as the Captain's game of choice in the final scene of TNG.
Interestingly, 5 Card Stud is known as one of the earliest types of Stud poker, and dates back to the Old West; it relates directly into the Star Trek theme of the "final frontier." It's easy to see why the writers would assume that poker would make it to the stars.
Little more than a passing reference on the show itself, the canon rules of Tall Card remain a mystery–yet it's actually been turned into a real game. Unlike other card games, Tall Card has two decks; one a set of numbered cards and the other, oddly, a set of discs bearing fruit.
Tongo appears familiar… until the characters start talking about it. A combination of cards and roulette, this game is about more than just its rules; like poker, there is a heavy psychological component. Much of the game involves strategy and posturing, as each player is able to "acquire," "confront," "evade" or "retreat" at each turn – though the exact specifics of each action is not generally defined.
Confusingly, Tongo also uses a myriad of financial terms: indexing the margin, leveraging the buy-in and indexing the exchange. So while it could be found in a modern day casino, it would probably be played by a very distinct subset of players.
A poker-like offshoot with hexagonal marked cards, Pyramid was featured in the original Battlestar Galactica – though it was strangely replaced with a sports-based game later on. Pyramid involved a deck of 52 cards, all with different symbols which, one must presume, had some meaning. By all appearances, it was played extremely close to poker – and those willing to play a hand of Pyramid themselves will find the game very similar.
So what have we learned about card games of the future? They range from insanely incomprehensible to extremely familiar. Card games, overall, really haven't changed much for decades – and they aren't likely to change significantly for many centuries to come. For now, you can take solace in the fact that your kids – and their kids, and their kids after that – will probably be playing games very similar to poker.


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text:
import css from './resolve-extensions.css';

__export__ = css;

export default css;

redpajama_set_name: RedPajamaGithub


This is a simulated view, I'm using my QuickUI library with the VNC driver and the Java window manager library. Inputs are being simulated - it's not talking to any real hardware at this stage.
It's not exactly the prettiest UI around but it's functional enough to be useful. A lot of the look and feel can be changed by updating some static icon images and the palette.
The interface is touch driven so you won't see a mouse cursor. It gives you the option to save the current samples (the floppy disk icon), record data (the circle icon) and the ability to see the high sample rate values (touch the channel graph in the summary view). Although there is a 'Settings' screen it doesn't do much at the moment.
I'm expecting the UI to change a bit over time as I implement the system in hardware and get a better feel for the timings involved but I don't think the general layout is going to change that much.
A description of the architecture of the software and how the various components interact will be coming up in a future post.


BCM attended ACHEMA in Frankfurt, Germany last week where industry 4.0 was the hot topic. But does anyone actually know what industry 4.0 is?
Firstly, it isn't a new technology. The concept behind industry 4.0 has been around for over a decade in industrial plants, but only recent technological advancements have made it possible. Many are calling it the fourth industrial revolution.
The German government kicked things off back in 2013 through a high-tech strategy document that outlined a plant to almost fully computerize the manufacturing industry without the need for human involvement.
In Victorian times, the introduction of mechanical production systems powered by steam and water started the first industrial revolution. Next, the invention of electricity brought new ways to power mechanical production systems through steam and water in the 19th century. The third industrial revolution centered on the use of electronics and IT to automate levels of industry.
Now we arrive at Industry 4.0, the era where sensor technology and the Internet of things (interconnectivity of machines) are driving the industry forward through digitization. So what is a smart factory? It's where computers and robots run all the physical functions wirelessly. Humans still maintain control over the machines through programming; we tell them to do the heavy lifting and how/when/where to do it.
Industry 4.0 could be worth trillions, not billions. According to a report by Accenture in January 2015, it concluded that an industrial-scale version of the Internet of Things, or industry 4.0 could add $14.2 trillion to the world's economy over the next 15 years. The UK alone could benefit by up to $531 billion.
The hype towards industry 4.0 has been gathering pace, and for good reason, a completely automated factory could change the face of manufacturing, simplifying the industry, giving higher production and reducing costs- what's not to like?


As the ultimate destination for family road trips, South Dakota offers the best of affordable travel with historic experiences, iconic attractions, quirky roadside stops and classic Americana ambiance. Beyond famous monuments like Mount Rushmore National Memorial and Crazy Horse Memorial, families can journey back in time to learn about the Old West. All ages will enjoy an old-fashioned chuck wagon cookout or a ride on the 1880 Train through the Black Hills. Learning becomes fun when kids join the Junior Ranger Program and dig for fossils, or discover the Night Sky Program and spend an evening under the stars at Badlands National Park. Other family favorites throughout the state include safari jeep rides to view the 1,300 bison in Custer State Park, experiencing life as a pioneer at the Laura Ingalls Wilder Homestead, and up close encounters with bears, wolves, snakes and more at Bear Country USA and Reptile Gardens. Whether you're a child or an adult, South Dakota's family offerings combine education and excitement to give you a vacation to remember. For more information, visit www.travelsouthdakota.com.


We found 2 listings for FedEx Field, Landover. Select a show for details. Below the concert list is a list of all songs and snippets played at this location. Click on the song title to view the song's page, containing details of every known performance. Click on the number in brackets beside the song's title to view the dates on which it was performed at this location.
We found 33 different songs played during these shows.
Songs from 8 U2 albums have been played during these shows. Snippets are not counted.
Other locations U2 played in Landover.
All other locations U2 played in Maryland.


text:
Q: How do I limit the object graph in JAX-RS on a per method basis? I have an entity class that contains usernames and email addresses. For some part of my application I require a list of users with the id, username and email address. For other parts I require a list WITHOUT specific fields (namely email address in this case) being sent across the wire. Is there an annotation I can put on a method that limits the object graph created that I can put on the getListWithoutEmails method?
i.e. @LimitTo(value = { "id", "username" }) or @Ignore(value = { "emailAddress" })
Environment is Wildfly and its pre-bundled JAX-RS.
Here is the entity class
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlRootElement;

@XmlRootElement
@XmlAccessorType(XmlAccessType.NONE)
public class User {
  @XmlElement
  private Long id;
  @XmlElement
  private String username;
  @XmlElement
  private String emailAddress;
}

Here is the JAX-RS class
import java.util.List;

import javax.ws.rs.Consumes;
import javax.ws.rs.GET;
import javax.ws.rs.Path;
import javax.ws.rs.PathParam;
import javax.ws.rs.Produces;
import javax.ws.rs.core.MediaType;

@Path("userList")
@Consumes(MediaType.APPLICATION_JSON)
@Produces(MediaType.APPLICATION_JSON)
public class UserList {
  @GET
  @Path("/getListWithEmails/{start:\\d+}/{limit:\\d+}/{sortColumn}/{sortDirection}")
  @HasRoleEmailReader
  public List<User> getListWithEmails(@PathParam("start")
  final int start, @PathParam("limit")
  final int limit, @PathParam("sortColumn")
  final String sortColumn, @PathParam("sortDirection")
  final String sortDirection) {
    getUsers(...);
  }

  @GET
  @Path("/getListWithoutEmails/{start:\\d+}/{limit:\\d+}/{sortColumn}/{sortDirection}")
  public List<User> getListWithoutEmails(@PathParam("start")
  final int start, @PathParam("limit")
  final int limit, @PathParam("sortColumn")
  final String sortColumn, @PathParam("sortDirection")
  final String sortDirection) {
    getUsers(...);
  }

  ...
}

A: JAX-RS is not responsible for serializing custom return types, so you should also look into whatever framework is used for the actual serialisation process. Since I don't know what library is used, I give you some general steps that should do what you want to achieve:

*

*Create a custom annotation for you method.

*Create a MessageBodyWriter - you can add @Produce to restrict it to JSON return types.

*Implement isWritable, check the annotations argument for your annotation here.

*Implement writeTo. If the annotation is present, customize the serialization process. How to do this depends on the serialization library you use. Maybe it has a feature to ignore properties, maybe you need to do it by hand.

*Add @Provider to your resource class to use the writer.

redpajama_set_name: RedPajamaStackExchange


The comedian transfers from the West Village's Cherry Lane Theatre after a sold-out summer run.
'The New One' runs through Jan. 20 at the Cort Theatre.138 W. 48th St., thenewone.com.
Comedian, actor and Brooklyn resident Mike Birbiglia has made the journey from the West Village to Broadway — literally.
To promote the Broadway transfer of his enjoyable one-man show "The New One," Birbiglia recently led a crowd in a two-and-a-half-mile march from Off-Broadway's Cherry Lane Theatre (where the show played a sold-out limited run over the summer) to Broadway's Cort Theatre. Not a bad publicity stunt, plus good exercise.
Similarly to his previous work (such as "Sleepwalk With Me") Birbiglia relies upon a well-honed "nice guy" persona. In doing so, he comes off as heartfelt and relatable — not so different from any given audience member who is figuring out life as it goes along. There is an appealing smoothness and simplicity to his shows, which tend to be autobiographical in nature. Birbiglia excels at offering fun anecdotes, dramatizing conversations with offstage characters, making Seinfeld-style observations about daily life and performing occasional physical bits.
Directed by Seth Barrish, with additional writing by poet Jessica Hope Stein (who is Birbiglia's wife) "The New One" would appear at first glance to be a pretty generic title for a new stand-up show, but it actually turns out to have a substantive secondary meaning.
It focuses on Birbiglia's hesitant and bewildered transition into fatherhood, from being steadfast against having any children (a good chunk of the show consists of an extended list of reasons as to why he considers himself unfit to take care of any child) to his wife's pregnancy and the arrival of their daughter.
At my performance, after comparing children to a deadly contagious disease and claiming that "kids hold us back," Birbiglia noticed a few children in the audience, so he gently tried to break the news to them about what they can expect out of life.
Birbiglia also briefly discusses several of his medical conditions, including a sleeping disorder, which once led to a life-threatening incident (previously revealed in "Sleepwalk With Me") and now requires him to sleep under lock and key in a custom-made straitjacket made of sheets.
Running approximately 80 minutes, the show loses some steam as it goes along, trading bite for sentimentality and taking meandering turns, but overall it is very funny and well-constructed. Parenthood is well-worn territory for comedians, but Birbligia manages to be fresh, revealing and (as always) relatable.


text:
Q: Are there any good ways to speed up IE when running watir-webdriver I am running a suite of roughly 200 test cases that take about 45 minutes running Chrome. When I use IE, the tests take almost 2 hours and suffer from intermittent errors that are coming from timeouts.
I have read that turning the screenshots off will help, but that does not seem to have been much help.

A: The only significant time improvement in running tests that I know about is to run them in parallel. The other option is to get involved in development of Internet Explorer driver and make it faster. :)

A: One of the other ways to make tests run even faster on IE would be to use watir-classic. This works only if you're not using too much watir-webdriver specific stuff - e.g. not accessing underlying selenium-webdriver driver instance directly in your tests and so on. If you're using the public API then it should work quite well.
I'm not aware of how to make tests to run in parallel on Windows, because the popular library parallel_tests does not work on this platform.


text:
DNA reference library a game-changer for environmental monitoring
A new DNA reference library which is set to transform how Australia monitors biodiversity was announced today by CSIRO, Australia's national science agency, along with the library's first campaign which is supported by founding partner, Minderoo Foundation.
The National Biodiversity DNA Library (NBDL) aims to create a complete collection of DNA reference sequences for all known Australian animal and plant species. Just like COVID wastewater testing, it will enable DNA detected in the environment to be assigned to the species to which it belongs.
CSIRO Director of the NBDL Jenny Giles said environmental DNA (eDNA) analysis has the potential to create a revolution in biodiversity monitoring.

redpajama_set_name: RedPajamaCommonCrawl


text:
namespace Editor
{
	class EntityGravityWell : public EntityBase
	{
		EditorGravityWellFile* m_data;

		void updateShape() override;
		void updateData() override;

	public:
		EntityGravityWell(const QString &text, GameWidget* gameWidget, EditorGravityWellFile* data);
		~EntityGravityWell();

		void setupUI(EntityDataWidgets* widgets) override;

		void setPosition(const vx::float2a &p);
		void setRadius(f32 r);
		void setForce(f32 f);

		EntityShapeType getShapeType() const override;

		const vx::float2a& getPosition() const;
		f32 getRadius() const;
		f32 getForce() const;

		const EditorGravityWellFile* getData() const { return m_data; }

		static EntityType getStaticType() { return EntityType::GravityWell; }
	};
}


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text:
Exclusive: U.S. Pushes Back Against U.N. Anti-Violence Resolutions U.S. Pushes Back Against U.N. Anti-Violen...
U.S. Pushes Back Against U.N. Anti-Violence Resolutions
Wary of creeping international law, U.S. diplomats fight a rearguard action to limit the scope of two U.N. resolutions on women and children.
By Colum Lynch
| November 13, 2017, 1:13 PM
The General Assembly hall at U.N.'s New York headquarters on May 12, 2006. (Chris Hondros/Getty Images)
The Donald Trump administration is trying to limit the scope of United Nations anti-violence resolutions that aim to bolster protections for women and children.
The fight is playing out in closed-door U.N. negotiations, with a legalistic U.S. approach meant to defend states' rights under the U.S. Constitution, including the right of parents and schools to physically discipline children.
But other U.N. delegates and critics say that the American stance could set back international efforts to secure legal protections from violence for women and children around the world. For instance, Russia largely decriminalized acts of domestic violence earlier this year.
American conservatives have long been suspicious of what they see as U.N. threats to U.S. sovereignty, and especially U.N. efforts to broaden the rights of children. They view those efforts as a threat to parental control over their offspring and to the practice of corporal punishment, which is still legal in public schools in more than 20 states in the United States, particularly in the South. The United States is the only country in the world that is not party to the 1990 Convention on the Rights of the Child.
The point of the first resolution under consideration at the U.N., said one of several delegates who spoke to Foreign Policy on condition of anonymity because of the confidential nature of the negotiations, is to "press the principle that it is never okay to use violence against children."
The nub of the matter: the condemnation of "all forms of violence." The United States proposed replacing that with the phrase "unlawful violence," according to a copy of a confidential negotiating text reviewed by FP.
During a closed-door meeting on Nov. 3, the U.S. delegate noted that some mild forms of violence against children — including corporal punishment — are legal in the United States and many other countries, according to several diplomatic sources.
U.S. government lawyers say "they need to use the term 'unlawful' in order to safeguard States' rights," the delegate added. But the U.S. proposal raised concerns among several delegations that Washington wants to preserve legal wiggle room to justify some acts of violence.
"We had a pretty absurd discussion on the Convention for the Rights of the Child," said one European ambassador. "They want to speak of unlawful forms of violence against children, implying there are lawful forms of violence against children."
The U.S. diplomatic push comes amid conservative fears of legal liberal overreach.
"There seems to be an expanding definition of what violence means that is pretty concerning," said the Heritage Foundation's Brett Schaefer. He noted reports that controversial speech can sometimes be considered violence on college campuses. "This language opens the door to an expansive definition of violence and could come into conflict with the way we understand it," he said.
Still, since General Assembly resolutions are not legally binding, "I'm not sure how much efforts should be put into this," he said.
On Monday, the European Union, which is leading the negotiations over children's rights, plans to formally present its anti-violence resolution without including Washington's amendment. That would leave the the United States two main options. It could back down, allowing the resolution to be adopted, and then state U.S. reservations. Or it could force the General Assembly to put the measure to a vote, a strategy that would likely highlight Washington's isolation.
A spokeswoman for the U.S. mission to the United Nations declined to comment while the talks are underway and did not respond to a request to identify the U.S. negotiators.
During that Friday meeting, the U.S. delegate also noted that other offensive activities, such as pornography, have legal, constitutional protections in the United States.
"The room was taken aback," said one European diplomat.
The chairperson responded that child pornography is illegal in the United States, and asked the official to seek clarification on his government's position. But in an effort to address U.S. concerns, the European Union agreed to amend the language to make it clear it was only condemning child pornography. The United States has not raised any concerns about pornography during subsequent negotiations.
The negotiations are playing out against the backdrop of a growing international movement to end corporal punishment. Currently, 53 nations have laws prohibiting the use of corporal punishment against children.
A majority of U.S. states have outlawed corporal punishment in schools, including the use of a wooden paddle. But several states, particularly in the Midwest and South, preserved the practice, with 15 states still explicitly permitting it as of 2016. A 2009 study by the American Civil Liberties Union and Human Rights Watch of the practice's application showed that it was primarily used to discipline children with disabilities.
The U.S. position hasn't won any support, even from among the nearly three dozen countries that allow some form of whipping, flogging, or caning of minors. Delegates from countries like Saudi Arabia, Afghanistan, and Singapore say the U.S. proposal is not necessary.
U.S. pushback hasn't been limited to violence against children.
A draft resolution obtained by FP shows that the Trump administration also sought to remove language granting detained children the legal right to "maintain contact with their family through correspondence and visits from the moment they are arrested." The U.S. prefers weaker language indicating detained children should be "permitted" to maintain such contact with their families. A Nov. 9 draft of the resolution indicated that the U.S. had failed to win support for this amendment either.
And in a separate U.N. resolution promoting a more central role for women in development, the United States also pressed earlier this month for an amendment prohibiting only "unlawful violence" toward women.
In a closed-door meeting last week, a U.S. negotiator noted that a comprehensive ban all forms of violence might pose a risk to generally acceptable activities, like hockey or boxing, according to a second European ambassador and one other source.
Critics shot back.
"The Trump administration has gone beyond disparaging multilateralism to take unprecedented positions that are completely out of line with global consensus and that deliberately hurt women," said Shannon Kowalski, director of advocacy and policy at the International Women's Health Coalition, which has been closely tracking the negotiations.
"By taking such an extreme position, the U.S. would turn into a leading voice for perpetuating abuse and denying justice to millions of women and girls in countries where some of the most common forms of violence are still legal," she said.
Colum Lynch is a senior staff writer at Foreign Policy. Twitter: @columlynch
Tags: Children, Exclusive, Human Rights, Trump, United Nations, women's rights


Now that it has been officially released, I would like to tell everyone about Michael Martin's most recent book, Transfiguration: Notes Toward A Radical Catholic Reimagination of Everything. This book is Martin's manifesto, his declaration of how we ought to see and interact with the world around us. It is not, however, a program. Martin isn't here to tell us all the ins and outs of how we ought to put the radical Catholic reimagination of everything into practice. Rather, he wants to draw our attention to better ways of knowing, of seeing the world around us.
There many things I could focus on as reviewer. But I would rather keep this review short and not reveal too much so that you will desire to read the book for yourself. So first, I would like to discuss two points of contention. In the second chapter, "Art as Eschatology," Martin discusses the need for art to look forward rather than back. In one swipe he takes a swing at Great Books Programs and Lewis, Tolkien, and O'Connor. I will leave O'Connor to be considered by those who know her better. I will also leave the Greek Books to my next section on education in Martin's book. Rather, my focus is on Lewis and Tolkien.
Martin writes, "This is even the case with the all-too-habitual invocations of inhabitants of a more recent past—C.S. Lewis, J.R.R. Tolkien, or Flannery O'Connor—and whose acolytes often see fit to adopt the requisite uniforms of beards, pipes, tweeds, if not crutches and peacocks. These tombs are beautiful, brothers and sisters, but they are still tombs" (37). I understand what Martin means. Devotees of Lewis and Tolkien can be a peculiar bunch, thinking that the height of art or life was to be found in the 1940s and 50s. This is, of course, untrue. Of course, I also take this a bit personally since I do have a proclivity for tweed and pipe tobacco. Nevertheless, I think Martin too dismissive here as much of what he goes on to write about I have found and learned to love first through the works of both Lewis and Tolkien. Even if one tried to claim that much of their work is a look back, it is so only in order to then look forward.
My next point of contention comes from the third chapter, "The Reimagination fo Education and the Postmodern Sophiological Hedge School." Here Martin takes to task not only the Great Books programs that have been growing for the last 60 or so years but also the rise of Catholic Classical schools. He points instead to the hedge schools of occupied Ireland, where Catholics taught children in secret. Here I am even more understanding of Martin's point. Accreditation, standardized testing, and mimicry of secular models of learning have led many Catholic schools astray. Still, I find his characterization does not fully fit the very school in which I currently work. Here again, of course, I could just be personally biased, but I think things may be more hopeful, or be better prepared for the kind of education he envisions, than he allows.
These two points of contention aside, I cannot recommend this book enough. In such a short space, Martin has clearly and beautifully expressed better ways of knowing and understanding reality. All of this, as should be expected for readers of Martin, comes through a sophianic lens. Science, for instance, ought to be undertaken in and as a relationship between the knower and the things to be known. Martin holds Goethe, David Bohm, and Rupert Sheldrake as scientists not of the laboratory but of creation, of the cosmos. And it is this, the cosmological that ties together the entire book.
"Cosmological awareness" is a fancy way to say that we need to attend to and interiorize the rhythms of nature and their relationship to the Church year. This would have different applications in the southern hemisphere than in the northern, of course, but, wherever one lives, it should not be all that difficult to connect the two.
I am reminded not only of Louis Bouyer, but of Dante and Tolkien and Lewis, here. The claim we ought to be making as Catholics is that the liturgical calendar is disclosive of reality, not simply in some ethereal, spiritual sense, but in a real, phenomenological sense. Christmas being celebrated on December 25th, whether in conjunction with the Winter Solstice or the Summer (depending on one's hemisphere) is on purpose and not simply an accident of history. What is more, December 25th has a name, not a date, and this should change how we encounter it.
Wholistic, were it not such a buzzword, is precisely the word I think most would understand as the key to Martin's Transfiguration. He, of course, would prefer such words as sophianic, sophiological, or even cosmic/cosmological. And he would be right. Still, his emphasis is on the whole, an integrated whole where everything in creation touches everything else. And thus our science, our art, and our education ought to serve as aids and examples of this reality. Whatever issues I may take with aspects of Martin's approach, his emphasis on the whole is, in my opinion, precisely the right one and precisely the one we need now more than almost anything else.
So take up this book and read. Prove Martin wrong that his contemporaries will not act on his words. By all means challenge him, but do not ignore him. We do so, I fear, to our peril.


Well - on the off chance that I get enough votes at BarCamp in the morning... here's my presentation for BarCamp Bangkok 2.
A while back - and thanks mainly to an open source project created by Alexander Groß (a Now Playing Plugin for Windows Live Writer) I discovered the Windows Installer XML (WiX) project. WiX is pretty cool. It's an XML script based compiler and linker that creates .MSI install packages. Because it's script and command-line driven - it fits well into automated build and deployment systems (using build tools like NAnt or MSBuild).
I've generally kept all my utility and helper classes in a separate solution, separated into namespaces for Strings, Data, Web, Math, Image helpers etc... all static classes (slowly being updated with extension method versions as well).
So for my demo at BarCamp - I've created a SampleUtils solution - with NAnt and WiX and a fairly well organized solution that shows how this can all be put together.
The solution layout looks like this... (screen shot to the right).
Again - if I get the chance. I'll do a quick run through of the NAnt build file (I've annotated the targets). And then a quick look at the WiX scripts. Demo the build process and then deploy the library using the installer - followed by a Console app that uses the library to make a few calls... (at least that's the plan).
Here are links to the source package for the demo (all lib and tools included so it will build as soon as you run build-release.bat) as well as the slide deck.
Good luck T, I'm sure you won't need it. Wix is definitely a cool project and worth spreading the word. Don't forget to mention the WIX addin for Visual Studio, a really good selling point.
Cheers Dermot. I've installed Votive as well. Not sure yet - but if feels a little like we're headed back into Visual Studio to build - or at least creating a dependency between WiX and MSBuild. I think I prefer the clean WiX scripts that are build environment independent. Barcamp Bangkok day one was excellent - really good atmosphere and some interesting talks too.... will blog about it later.


The effects of hoarding can be substantial on one's well-being and overall happiness. A cluttered or severely junk-filled home can make simple tasks near impossible and create an unsanitary environment that is just not a great place to be. Typically the most difficult part of the hoarding cleanup process isn't the cleanup itself, but the process of convincing the homeowner to accept that they must begin cleaning up.
We cater for deceased estate and hoarding rubbish collection by offering a full-service rubbish collection and clean. A process developed to leave you with a spotless and ready-to-use space by the time our team leaves.
Our team is hands-on and responsive during the clean, so we are able to leave specific items that have value and generally collect rubbish that the owner wants to be taken away. We ensure that no matter the size of your rubbish removal project, we can handle it, with our expertise, collection vehicles and passion for getting the job done.
The most common items that are required to be collected are typically rubbish and clutter. Simply, junk. Clutter can ruin a space, make it look dirty and stain both walls and floors if it's left too long. Our professional teams are able to deal with the removal of rubbish and general clutter fairly easily and in not much time at all, depending on how much there is.
We make sure to check more thoroughly in hoarding and deceased estate rubbish collections for items that may have sentimental value or seem more important, so you don't need to worry about personal items being thrown away by accident.
The disposal of old furniture and decor may also be required if the items are old, unused or simply broken. If these items have been too heavy for you to remove without assistance then there's no longer any need to worry. Our crew will do all the heavy lifting and move any furniture to our trucks for disposal.
When a removal consists of furniture we make sure that these items are either recycled, dismantled or disposed of correctly to reduce landfill waste.
If garden waste has built up over time in a front or backyard we are able to remove this for you, this often includes yard trimmings, branches, palm fronds and more.
All green waste is transported to either a recycling facility to be turned into mulch or wood chips or taken to a certified green waste landfill facility.
When entire homes are required to be cleaned and all their contents and rubbish removed there are often a lot of appliances either hidden behind clutter or throughout the home. This can include things like microwaves, TVs and more.
We are able to collect these items for disposal and recycle at the nearest recycling facility or landfill sites, though we always try to choose the most environmentally friendly option.
As hoarding and deceased estate rubbish collection involve the removal of almost countless categories of items the cleanup and disposal are affected by a number of regulations which dictates the removal and disposal of e-waste, chemicals and hazardous materials as well as steels and recyclables.
We always ensure to separate and dispose of each item type correctly and in accordance with these regulations to mitigate the possibility of a penalty.
Our team will completely remove all of the hoarded rubbish and clutter within the home that you don't wish to keep without needing you to lift a finger. We do all the heavy lifting and even the actually detachment of drawers and cabinets from their fixtures or walls.
Our team works with customers in the suburbs, inner cities and rural areas to assist in the disposal of hoarding and deceased estate rubbish collection.
We are able to visit homes, apartments and even sheds to offer our collection and disposal services to those who need it most and want back a safe, tidy and clutter free space. We make sure to not pass any judgment under any circumstance as cleaning up hoarding and deceased estates is often a difficult process.
The most common settings for our hoarding and deceased estate rubbish removal are homes and townhouses. We make sure to not make too much of a disturbance in the neighbourhood when cleaning and removing rubbish and other items from homes during a cleanup.
Our teams do all the cleanup work exclusively, though a hands-on owner or resident can simply step in and assist with the removal of items that may be important or sentimental, giving you peace of mind that important items are not discarded.
Locations like apartments, duplexes and units are also frequently visited by our teams. We know as these homes are closer together there is an emphasis on being as non-disruptive as possible and to also not block or cover shared driveways or doorways.
If the area you need cleaned up and rubbish removed from is a shed, or a multi-living shed and a home, we can help with this too. No matter how much clutter, rubbish or number of appliances and furnishings you need to be removed, our team can easily lift and load them all into our rubbish removal vehicles.
We make sure that the entire process is seamless by either having a plan of action for the removal or consulting with you throughout the process just to make sure what we're removing is correct.
Hoarding and deceased estate rubbish and general clutter can severely dampen your lifestyle. Living in a cluttered and uninviting space, or not knowing what to do with a deceased family members belongings can be the cause of high-stress levels and general lack of motivation and stability.
To combat this, a professional and empathic rubbish removal companies like ours are able to do all of the work for you so you can be greeted with an entirely clean and tidy space and never have to deal with or look at all of the rubbish or mess again.
Deceased estate and hoarding garbage, rubbish & stock removal will begin.
The removal of general waste is typically straightforward, efficient and is a necessity for all homes. Our team is able to complete this task prior to any of the larger items being removed and will give a brief look at the home or area being partially cleaned and give you a sense of what the final result will look like.
We are able to easily lift and load any furniture or any home furnishings that are damaged or broken or that you simply want us to remove and dispose of. These items are normally disposed of as they have been damaged due to being surrounded by clutter or are simply too dirty to clean.
When we dispose of these items we focus on the most environmentally friendly option, which can either be recycling, deconstruction or reuse. Though, if it must be sent to landfill we ensure it is done so responsibly.
In homes that have been subject to hoarding, beds and mattresses are often used as shelving and a space to put things on. This means that these items often have no other choice but to be thrown away due to the mattress and frame being damaged or entirely split.
Normally these items can't be take away in a car or ute as they are too large, but with our rubbish removal vehicles, we are able to easily dispose of bed frames and mattresses.
A few items that are normally difficult to dispose of properly are e-waste and appliances. As these items aren't typically meant to be thrown into landfill, we make sure to take computers, or printer and light bulbs to the correct facilities for recycling and deconstruction.
A professional, efficient and affordable hoarding or deceased estate rubbish removal is the best way for you to declutter a room, your yard or any other space so you can use it more effectively. Our team boasts years of experience, quality equipment and appropriate clothing to dispose of all types of household waste, no matter the size.
We focus on providing a service that offers a compassionate and full-service clutter and rubbish removal. Get in touch with us and make an appointment today.


QTales, a project to develop a collaborative ecosystem for European SMEs to create and exchange multi-plot interactive ebooks/multimedia apps for children, has recently released a new version of its QTales social platform for ebook co-authoring at qtales.com.
The QTales project began in early 2015, and was established to build a set of multi-platform editing/authoring tools along with players for interactive ebooks developed using the QTales framework. QTales has been designed with young creators in mind, allowing them to foray into a creative domain typically dominated by adults.
"The QTales platform is a great opportunity for young authors, illustrators, etc., to promote themselves and their work," according to QTales Project Manager Delia Petacchi from Forma Camera, an Italian partner in the project.
After signing up for QTales at qtales.com, users begin by creating a new ebook and then editing it in the QTales authoring application (also downloadable for Windows and Mac), adding various multimedia elements including images, audio, mini games and more for a more captive interactive experience. Users can then choose to submit their ebooks for further curation, inviting those with complementary skills to enhance their ebook further.
"QTales is not [just] another social platform, it is a social platform for professionals who wish to join a new era for the traditional second generation book industry," said Constantine Abazis, Chief Project Manager with Publisto in Greece.
The eventual aim is to establish QTales as a known brand for next generation ebook production within the European publishing industry. The ebooks can be interacted with using a set of easy-to-use QTales players for popular mobile devices and operating systems.
The authoring portal is at qtales.com. QTales is funded under the European Union's Horizon 2020 programme (ICT-18-2014 645588), and will produce its final version of the QTales platform this summer. You can find out more about QTales in this recent video on YouTube or by visiting the project site.
Leaders from the EU app economy gathered in Brussels on 13 February for the launch of the Eurapp study report "Sizing the EU App Economy", where guest speakers including Neelie Kroes and Rovio's Peter Vesterbacka discussed the future of the EU app economy. Eurapp is a year-long project run by NUI Galway and Gigaom to look at the opportunities and challenges facing the EU app economy.
EU developers will take in €17.5 billion in revenue in 2013, and the study forecasts that figure will increase to €63 billion in five years. However, you might be surprised where a lot of that revenue comes from. In addition to €6 billion in app sales, in-app spending for virtual goods, and advertising, EU developers recognised €11.5 billion in 2013 from contract labour. And much of the developer-for-hire business is for companies that are not really in the apps business per se, but use apps to support and market their mainstream offerings like financial services, retailing, and packaged goods.
Fewer than half of the independent developers that were surveyed by the study said they were offering services for hire, so that is a potentially untapped market for startups. Similarly, half of the enterprises that did their own in-house development also used third-party developers. Also, in-house developers are by and large more satisfied in achieving their commercial objectives than independents, many of which are frustrated by low prices, free products, or barely-emerging ad revenues.
EU developers face more business than technical bottlenecks. Increasing users' willingness to pay for apps is problematic, but better discovery vehicles could help relieve high customer acquisition costs. Similarly the study saw an opportunity for an EU marketplace where companies needing app development could identify, negotiate with, and hire contract developers.
Eurapp is one strand of the Startup Europe manifesto for entrepreneurship and innovation in the EU, and the project is being carried out by the 's Insight Centre for Data Analytics at NUI Galway and Gigaom Research.
The launch event also featured talks from other leading figures in the app and tech startup space: Peter Vesterbacka, Chief Marketing Officer at Rovio, who leads the marketing and brand strategy for the Angry Bird video game franchise, one of the EU's top app success stories; Simon Schaefer has angel invested in many European startups and app companies (including 6Wunderkinder, the creators of Wunderlist) and founded the Factory in Berlin, a 16,000 square metre startup campus; and Gemma Coles is director of mobile strategy for Mubaloo, one of Europe's leading enterprise and consumer mobile app development companies.


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text:
With focus on peace in Indian Ocean, navy conducts largest war games
Written By: Sidhant Sibal WION
New Delhi, Delhi, India Published: Feb 15, 2021, 02:29 PM(IST)
Indian Navy starts patrol Photograph:( AFP )
The exercises are aimed at testing the combat readiness of the Indian Navy
With a focus on peace and stability in the Indian Ocean region, the Indian Navy is conducting its largest biennial war games — the biennial Theatre Level Operational Readiness Exercise (TROPEX 21). The exercise commenced in early January and all the operational units of the Indian Navy — ships, submarine, aircraft as well as the units of the Indian Army, Indian Air Force, and Coast Guard are taking part in it.
Being conducted over a vast geographical expanse of the Indian Ocean region, the exercises are aimed at testing the combat readiness of the Indian Navy. This especially when geopolitical changes are increasing in the region. During the "weapon work up phase" of the Tropex exercises, multiple "on target" missiles, torpedoes, and rockets were tested.
Also read| PM Modi hands over Arjun battle tank to Indian Army
Tropex has two other phases — one was coastal defense exercise "sea vigil" from January 12 to 13, which saw the participation of not only Navy but also coast guard, marine police of 13 coastal states and union territories, followed by tri-service joint amphibious exercise AMPHEX 21 which was conducted in the Andaman and Nicobar group of Islands.
Meanwhile, as Tropex was on, Pakistan conducted its own naval exercises — Aman 2021 that is seen as a coup by Islamabad since it saw the attendance of 45 countries — NATO, Russia. While the exercises are also seen as a "project to build a positive image", not much is achieved on-ground as compared to Malabar exercises last year between India, Japan, Australia, and the US.
Also read| India says it prevented unilateral change of status quo at LAC
Also, modern geopolitics has increasingly been less about who got a bigger gun. In terms of humanitarian support and deliverables, last year saw Mission Sagar by the Indian Navy providing food and medical assistance to countries in the region amid the pandemic. Mission Sagar 1 provided support to five Indian ocean island countries, while Mission Sagar 2 provided support to four East African nations and SAGAR-III to two South-East Asian nations. In addition to this, under operation Samudra Setu, India brought back 3992 Indian Nationals who were stranded globally as covid impacted global travel.
Meanwhile, on February 11, 2021, Pakistan conducted a successful Training Launch of Babur Cruise Missile IA, with a range of 450 kilometres. Babur Cruise Missile is capable of engaging targets at Land and Sea with high precision. This is the third test of nuclear-capable missiles carried out over the past three weeks. The test launch of submarine-launched cruise missile (SLCM) Babur comes at the time when Pakistan is hosting its multinational naval drill titled "AMAN 21", which literally means peace.


United Biscuits (UB) has partnered with recycling firm TerraCycle UK to introduce a scheme allowing consumers to post used biscuit wrappers to be recycled into every day goods such as waste bins and watering cans.
United Biscuits has cooled reports that it is developing a milk chocolate version of its traditionally dark chocolate orange-flavoured treat, Jaffa Cakes, casting it off as 'rumours'.
Players looking to capitalise on the growing African market may move for parts of United Biscuits (UB) following speculation of a split ahead of a £500m sale.
United Biscuits (UB) recently became the first major UK food manufacturer to achieve zero waste to landfill at its UK sites. Its sustainability head shares ways other manufacturers can do the same.
Snacks giant United Biscuits has announced plans to use inland waterway shipping to transport goods in Northern Europe in a move it says will save 31% on CO2 compared to road transport and eventually help it cut costs.
Reports about the imminent break-up of United Biscuits (UB) are not true, said an industry source.
United Biscuits' (UB) is aiming to increase the number of its suppliers signed up to the Supplier Ethical Data Exchange (Sedex) system to 80 per cent by the end of 2011, the firm said in its recent sustainability report.
United Biscuits (UB) has announced plans to shed around 85 jobs at its McVitie's biscuit factory in Glasgow, and has begun a consultation with staff and unions in a bid to ensure voluntary rather than compulsory redundancies.
In a move that has caught market analysts by surprise, UK based snack and biscuit maker, United Biscuits, is reportedly close to a deal with leading Chinese food group Bright Food in terms of a buy out.
Campbell Soup Company is considering making a move on the biscuit arm of the British-based firm United Biscuits, according to press reports.
Global snack giant United Biscuits was fined £10,000 last week by the UK's Health and Safety Executive (HSE) after a worker had two fingers sliced off by a mixing machine.
A new Swiss company has been formed called Wild Flavors GmbH, bringing together the global food ingredients companies that bear the Wild name under a new structure.
The snacks and biscuits division of UK manufacturer United Biscuits could be parcelled out to different buyers, according to a research firm's analysis of the market following media reports the company is to be sold by its private equity owners.


text:
package com.xeonlab.redmine.cli.options;

import org.apache.commons.cli.Options;

/**
 * @author Konstantin Simon Maria Moellers
 * @version 2015-01-22
 */
public class OptionsFactory {
    private OptionsFactory() {
    }

   public static Options createOptions() {
        Options options = new Options();

        options.addOption(new UrlOption());
        options.addOption(new ApiKeyOption());
        options.addOption(new ProjectOption());
        options.addOption(new TrackerOption());
        options.addOption(new StatusOption());
        options.addOption(new AssignedToOption());
        options.addOption(new MeOption());
        options.addOption(new OpenOption());
        options.addOption(new ClosedOption());

        return options;
    }
}


text:
Sheath your sword, return to work, Ibadan Poly Mgt. urges striking workers
Akinade Adepoju
The Polytechnic, Ibadan students at the entrance of the campus
The management of The Polytechnic, Ibadan has appealed to the striking workers of the institution to return to work and pave way for further negotiations.
The appeal is contained in a statement issued by the institution's Registrar, Modupe Fawale, and made available to newsmen on Monday in Ibadan.
The workers had, on Monday, commenced an indefinite strike to press home their demand for the implementation of the new national minimum wage introduced by the Federal Government in 2019.
According to her, "This strike is premature and will inflict a lot of damage on the activities of the institution, most especially the ongoing first semester examination which had suffered series of postponements.
"The management wishes to appeal to the striking workers to return to the negotiation table with the government, as the strike will only put more strain on the activities of the institution," she said.
Fawale appealed to the striking unions to unlock all the gates leading to the institution, as there were lots of stakeholders who would suffer from the action.
"Many stakeholders, with intent to visit the institution for transactions, will not be able to gain access, while the staff members residing within the polytechnic and their families will also suffer untold hardship.
"The health facilities, by this action, will also not be available to the staffers, most especially those residing within the institution. This strike, in all ramifications, may be counter-productive and thus, further negotiations should be explored," she said.
The Polytechnic Ibadan
Workers strike
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