text:
Tel: 013397 41219 / Email: info@braemarcastle.co.uk / AB35 5XR
BRAEMAR CASTLE
Saving the Past for the Future
Younger Visitors
Castle Shop
A forbidding exterior conceals 12 authentic rooms charmingly furnished as though the chief of Clan has just stepped out. Dig deeper and discover a turbulent past which echoes the story of Scotland over the past 400 years
The Castle's original owners, the Earls of Mar were among the earliest rulers of Scotland and their power continued down the centuries. In 1628 the 2nd Earl built Braemar Castle as a base for his hunting excursions to his lands in the Braes of Mar but also to remind the local population who was in charge.
In 1689 this authority was challenged by the newly formed rebel group, the Jacobites and the Castle was set alight in the first Jacobite Uprising. By the second Jacobite Uprising in 1715, the Earl of Mar had changed sides and it was the 6th Earl who raised the standard to start the rebellion in Braemar. However, the rebellion lasted no more than a few months ending in defeat for the Jacobites and disaster for the Earl. He lost everything and fled overseas. Braemar Castle was seized by the Crown and local landowners the Farquharsons of Invercauld grasped their chance and bought the Castle.
The final Jacobite uprising led to another change of fortune for the Castle. Following the final Jacobite defeat at the Battle of Culloden in 1746, Government troops were stationed in the Castle to make sure there would be no more rebellion. When the troops finally left in 1830, the Farquharsons set about converting the Castle into the delightful family home you see today.
With visitors ranging from Queen Victoria to the present Royal family, the Castle's guest list reads like a roll call of who's who. Stories abound about the colourful residents and visitors and when you're hearing authentic stories from local residents, you know you really are experiencing authentic Scotland. For the last 10 years the Castle has been operated by the local community who are fund-raising to restore the Castle and bring it up to standard for our 21st century visitors.
Donations and sponsorship. Click here to find out more!
100% Community-Run. Click me to find out more!
Interested in volunteering? Click me to find out more!
Friends of Braemar Castle. Click here to find out more!
Clan Farquharson. Click here to find out more!
AB35 5XR
Email: info@braemarcastle.co.uk
Registered Charity: SCO38573
Click HERE to read our website terms, conditions and privacy policy.
Copyright © 2020 BRAEMAR CASTLE. Theme: Masonry Brick by Bishal Napit. Powered by WordPress.


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The wreckage of the bus. Photo supplied.
Mountain claims 14 lives
Date: 11 May 2019 By: Kaizer Nengovhela
Fourteen people were killed and many injured in a bus accident on the N1 in the Soutpansberg on Monday night. The bus, ferrying Zimbabweans from Pretoria back home, overturned near the Ingwe Hotel in the umpteenth accident on this road.
Several passengers died instantly. The injured passengers were taken to Elim, Siloam and Louis Trichardt Memorial hospital, while those who were critically injured were transferred to the provincial hospital in Polokwane.
The cause of the accident is still under investigation. News of the accident spread like wildfire. Within a short space of time, a huge number of vehicles were parked for kilometres, with people scrambling to have a glimpse of the accident scene.
According to an eyewitness, "the broken bodies were scattered all over the road. Scores of bewildered community members looked on in disbelief as the badly mutilated bodies were loaded into the hearses".
A survivor of the crash, Ms Juliet Mpandawana, said the accident could possibly have been the result of driver's fatigue. "We were supposed to leave Pretoria on Sunday for Zimbabwe, but that was not the case. We had to spend the whole night waiting for the bus till Monday morning. The bus arrived around 05:00 on Monday. The drivers did not rest. We loaded our goods and off we left for Zimbabwe. As we were not happy going back with the same drivers, we insisted on being refunded, but that fell on death ears," said Mpandawana.
She blames the driver for speeding, the overloading of goods and driver fatigue.
The mayor of the Makhado Local Municipality, Cllr Samuel Munyai, was shocked to hear about the accident. He sent his condolences to the families, friends and co-workers of the deceased.
The MEC for Transport and Community Safety, Makoma Makhurupetje, also expressed shock over the accident. "Our thoughts and prayers are with the families of the deceased during this time of grief, and we wish a speedy recovery to the injured ones. The department shares the heartache and is saddened that so many lives continue to be lost on South African roads, which not only impacts negatively on their families but on the province and the country in general,'' said Makhurupetje.
Makhurupetje called on bus drivers to take a rest and check on the roadworthiness of long-distance buses to avoid the loss of lives. "We are deeply concerned about accidents involving buses as they lead to more loss of lives, compared to ordinary motor vehicles. The drivers and vehicle fitness of long-distance cross-border buses is also a matter of deep concern to us."
He added that the time had come for law-enforcement officers to step up their routine checks on these buses to prevent this kind of accident from happening. "I also call upon drivers of buses and other public transport to take rest in between trips as the lives of passengers remain in their hands," said the MEC.
The police confirmed that they had opened a culpable homicide docket and at the time of our going to press they were still waiting for families to come and identify the bodies.
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Kaizer Nengovhela
Kaizer Nengovhela started writing stories for Limpopo Mirror more than a decade ago, in 2 000. Prior to that he had a five year stint at Phala-Phala FM as sports presenter. In 2005 Kaizer received an award from the province's premier as Best Sports Presenter. The same year he was also nominated as Best Sports Reporter by the Makhado Municipality. Kaizer was awarded the Mathatha Tsedu award in 2014.
Email: kaizerdo@webmail.co.za
One of the accident survivors, Ms Juliet Mpandawana.
A survivor of the accident with some of the children, photographed at the hospital.
Father-and-son combination win LTT Tennis Day
Dit was nie sy tyd
13 July 2019 By Andries van Zyl
Duiwe vlieg vanaf Wolmaransstad
Koben Hofmeyr se kersboodskap
24 December 2018 By Elardus van Zyl
70-jarige oorleef aanval op kleinhoewe
Lewenslange tronkstraf vir Bonnema-moordenaars
20 June 2019 By Andries van Zyl
"Minister of Blankets" dies
Police arrest possible trio crime syndicate with help of community

redpajama_set_name: RedPajamaCommonCrawl


Subject: cutting and copying and pasting in emacs.
I ran into a slight difficulty.  In emacs, i realise you can do C-w and C-SPC to cut tetxt from a buffer which can then be yanked into a buffer with C-Y.  However, if you are reviewing a buffer that is read only, you cannot grab the text out in this way.  So is there a command in emacs which allows you to copy a block rather than cut it.
Next by thread: Re: cutting and copying and pasting in emacs.


This is another shot in my "Over the Fence" series, which is in reality my neighbor's backyard. A few weeks ago I posted how this came about and you can read more about it right here.
I cannot be sure, but this car appears to be closely related to an Auto Union 1000, a compact front-wheel vehicle manufactured between 1958 and 1963. It builds a bit of a picture in my head of the kind of old cars my neighbor likes, because another one I found was also a compact, or "micro" car, from 1953.
Hidden behind a walled in area except for this little portion of the trunk, I dug the contrast between the rust and the green grass and oleanders. And despite not exactly wanting to shoot at the time I did, I kind of enjoy the little dots of light coming through the bushes.
More to come at some point…and likely a second trip through that yard.


With IPv6, there will be access issues with VPNs that require some care. Because most people will be using routable addresses, NAT can no longer be relied upon to "hide" the internal networks. As such, firewall rules must be carefully crafted to allow traffic in from remote networks. If the rules are too permissive traffic could reach LAN to LAN without actually going across the VPN!
Ensure that the WAN-side firewall rules do not permit traffic from remote LAN subnets in such situations, and only allow that traffic on the VPN interface. For example, only allow the remote LAN networks to reach the WAN side of the firewall on the VPN port(s).
If the VPN is only used for connectivity and do not care about the level of encryption (for instance, if services are already encrypted and are appropriately filtered), then with IPv6 a VPN is not needed, and traffic can be permitted to pass through LAN to LAN at the WAN interface.
IPv6 on OpenVPN works from router to router, and from client to server. The Windows client works and other notable OpenVPN clients, such as Viscosity and Tunnelblick are also working now as of their most recent versions. Clients for Android and iOS are also working.
To get IPv6 on OpenVPN tunnels, configure the OpenVPN server with an IPv6 network to use for the tunnel network, and appropriate routes as needed.
Currently IPv6 with IPsec is functional, but traffic cannot be mixed families in a tunnel. Meaning, IPv6 traffic can only be carried inside a tunnel which has IPv6 endpoints, and IPv4 traffic can only be carried over a tunnel using IPv4 endpoints. A single tunnel cannot carry both types of traffic.


text:
Q: Why does Lubuntu show less RAM than installed? I am using Lubuntu 14.04
I have two sticks of 4 GB RAM, they work fine under Windows. But when I open the LXTask it says I have 7868 MB when it should show 8192 MB.
Using no integrated graphics (Radeon R9 270X). The Athlon X4 760K does not feature them at all.
free -m output:
david@lubuntu:~$ free -m
             total       used       free     shared    buffers     cached
Mem:          7868       7118        750         11         36       2008
-/+ buffers/cache:       5073       2795
Swap:         8135          0       8135

UPDATE
The -h output still reports less than 8GB:
david@lubuntu:~$ free -h
             total       used       free     shared    buffers     cached
Mem:          7.7G       7.1G       632M        11M        38M       2.0G
-/+ buffers/cache:       5.1G       2.6G
Swap:         7.9G         0B       7.9G

A: This is because Windows and Linux have different understandings of how many bytes there are in one kilobyte, as this article explains.
For example
In Windows
Windows assumes that there are 1024 Bytes in a Kilobyte unit, and 1024 Kilobytes in a Megabyte unit etc.
In Ubuntu (GNU/Linux) …
Ubuntu assumes, a 1000 bytes constitute a Kilobyte (KB) unit, 1000 Kilobytes for a Megabyte (MB) and so on.

This 'confusion' came into existence in the old days, due to various computer storage hardware devices, such as 'RAM' and 'ROM' using 1024 as the 'unit prefix' (for technical reasons) when converting between units (except for 'bytes').
But most other storage devices such as HDDs and Flash drives, using 1000 as the base 'unit prefix', while calculating the sizes. So there arose a bit of a confusion among the experts, which to use while displaying file sizes in different units.
For a better explanation, read the Wikipedia entry on binary prefix

The computer industry currently uses terms such as kilobyte, megabyte, and gigabyte, and corresponding symbols KB, MB, and GB, in two different ways. In citations of main memory or RAM capacity, gigabyte customarily means 1073741824 bytes. This is a power of 1024
  (specifically 10243), and 1024 is a power of 2 (specifically 210), therefore this usage is referred to as a binary prefix.
In most other contexts, the industry uses kilo, mega, giga, etc., in a manner consistent with their meaning in the International System of Units (SI): as powers of 1000. For example, a 500 gigabyte hard drive holds 500000000000 bytes, and a 100 megabit per second Ethernet connection transfers data at 100000000 bit/s. In contrast with "binary prefix", this usage is referred to as a "decimal prefix", as 1000 is a power of 10. So later, to avoid confusions, the IEC and NIST standardized them, and changed the symbols...

In usage, products and concepts typically described using powers of 1024 would continue to be, but with the new IEC prefixes.
For example, a memory module of 536870912 bytes (512×1048576) would be referred to as 512 MiB or 512 mebibytes instead of 512 MB or 512 megabytes. Conversely, since hard drives have historically been marketed using the SI convention that "giga" means 1000000000, a "500 GB" hard drive would still be labelled as such.
According to these recommendations, operating systems and other software would also use binary and SI prefixes in the same way, so the purchaser of a "500 GB" hard drive would find the operating system reporting either "500 GB" or "466 GiB", while 536870912 bytes of RAM would be displayed as "512 MiB".
In simple terms, if an operating system uses the term 'megabyte' (MB), then it should use the 1000 bytes per kilobyte (KB), 1000 kilobytes to a megabyte ('MB') etc perceptual value ('decimal prefix), while converting between the units.
If it uses the value 1024 ('binary prefix'), then it should address them as 'kibibytes' (KiB), 'mebibytes (MiB) etc.
So in that sense, it does not matter whether the OS uses the 'binary prefix' or the 'decimal prefix', what's important is that it uses the correct symbols to display them.
It is apparent that Windows is using the 'binary prefix', as if you take the first image, then you will see that it lists the size as '710,934,528 bytes'. Now take a calculator and divide it by '1024', which should give you its size in 'kibibytes'. Then re-divide it again and it will give you the value 678, which is in 'mebibytes (MiB).
Now do the same, using the second image that was taken in Ubuntu. But this time, use the value 1000 instead of 1024, and you will get the output in megabytes (MB), 710.9.
I honestly do not know about 'IEC' and 'NIST' laws and how they are applied, but Windows, since it uses the 'binary prefix', should be using symbols KiB, MiB, GiB etc rather than using KB, MB, GB etc, and therefore seems like in a direct violation as well (the paper only says 'would' though).

A: To see RAM in terms that your used to open a terminal and issue the command free -h - I have 2GB of ram in this system and my output is as follows for free -m (which returns results in "megabytes":
$ free -m
             total       used       free     shared    buffers     cached
Mem:          2005       1816        189        259        161        935
-/+ buffers/cache:        719       1285
Swap:          973         34        939

free -h returns (in human readable form):
$ free -h
             total       used       free     shared    buffers     cached
Mem:          2.0G       1.8G       151M       253M       166M       931M
-/+ buffers/cache:       756M       1.2G
Swap:         973M        34M       939M

You may find this formatting more to your liking!
Another reason why your system may report less RAM than installed is RAM reserved by the system for specific purposes, Sometimes there's a reserved video aperture on one of the BIOS setup pages. You may be able to free some up by reducing that size. There are many variables when you get down to system hardware. Your motherboard manufacturer may be able to shed more light on this for you.
You can get output on the RAM reserved by the system by issuing the command dmesg | grep BIOS | grep reserved and you may be able to decrease this by modifying settings in the BIOS, but getting it down to zero on a modern system is highly unlikely. You may also find this informative.

A: While the description about KiB/KB and so on in shaddy's answer is correct, it's not correct that the difference is between Linux and Windows, it's only about presentation in particular programs. In particular, free shows results in KiB, which is easy to check on the man page:

Show all output fields automatically scaled to shortest three digits and
display the units of print out. The following units are used:

   B = bytes
   K = kibibyte
   M = mebibyte
   G = gibibyte
   T = tebibyte
   P = pebibyte

The general rule of thumb is usually rather: HDDs: multiplier is 1000, RAM: multiplier is 1024. But best check in docs of the tools you are using.
And to the actual question: As you clarified that you have integrated graphics the correct answer is most likely that some memory is simply reserved for it.

redpajama_set_name: RedPajamaStackExchange


Close PowerPoint and all Articulate programs.
Locate your Studio installation file. If you can't find it, download it again, and save it to your computer. Use the download link in your product confirmation email, or click here.
Right-click the installation file, and select Run as administrator.
Select the option to Reinstall, and follow the prompts to complete the process.


text:
Allison Moorer, Andy Albert & Jesse Frasure Win Country Awards
Nashville's songwriter and publishing community celebrated some of the year's best in country music last week, which was packed with award shows. Downtown writers Allison Moorer, Andy Albert, and Jesse Frasure received awards for three songs in our catalog, one at each of the ceremonies: SESAC's Nashville Music Awards on Sunday, November 10; the ASCAP Country Music Awards on Monday, November 11; and the BMI Country Awards on Tuesday, November 12.
Co-written by Allison and Adam Landry, Hayes Carll's "None'ya" from his 2019 album What It Is was one of SESAC's Americana winners at the Nashville Music Awards, hosted at the Country Music Hall of Fame and Museum last Sunday. Not only did she co-write the song with Hayes, her fiancé — she is also its subject, as Hayes told Rolling Stone. Besides contributing to multiple cuts on the project, including its award-winning opener, the GRAMMY-nominated singer-songwriter recently released her acclaimed 10th studio album Blood in October — which American Songwriter called "a masterpiece."
Andy co-wrote "Good Girl" by Dustin Lynch, one of ASCAP's most performed songs of the year — which spent 40 weeks on the Billboard Country Airplay Chart. The song also earned Andy his first No. 1 at country radio, peaking in January. It was written with Dustin as well as Justin Ebach.
Last but certainly not least, the Jesse Frasure (Major Bob Music) co-written country hit "One That Got Away" by Michael Ray was one of BMI's top songs in 2019. Written alongside Josh Osborne, Matt Ramsey, and Trevor Rosen, the song peaked at No. 3 on the Country Airplay Chart, where it also remained for 40 weeks. Last year, Jesse was honored at the 2018 BMI Country Awards as its Country Songwriter of the Year.
Downtown congratulates this year's winners from all three of the performing rights organizations.


text:
Msdn.microsoft.com - App Developer Agreement
App Developer Agreement from Msdn.microsoft.com. The live version of this document is available at http://msdn.microsoft.com/en-us/library/windows.... This document is a part of Docracy's Terms of Service Tracker project, which tracks changes to terms of service and privacy policy documents of many of the world's top websites.
APPLICATION DEVELOPER AGREEMENT
Important This version of the App Developer Agreement is for your information only. Some countries/regions might require a different version of this agreement. If you have registered as an app developer, you can view your agreement at http://go.microsoft.com/fwlink/p/?LinkID=221922.
Thank you for your interest in building apps for Windows. This agreement describes the relationship between you and Microsoft Corporation (or the Microsoft subsidiary in the region where you live) and governs your use of the Windows Store and the Developer Website.
By submitting an application (or "app", as we refer to them in the Windows Store) or related materials to Microsoft, you represent and warrant to us that you have the authority to accept this agreement, and you also agree to be bound by its terms. Throughout this agreement, we refer to you as a developer, but we understand that in some cases, you may be a publisher submitting apps that you did not develop.
1) WINDOWS STORE ACCOUNT. To submit apps to the Windows Store, you must open a Windows Store developer account through the developer website. Microsoft may verify information you submit when you set up your Store account. You may be required to pay an account fee to submit your app for certification. Your Store account is only for your use, and you are responsible for all activity that takes place with your Store account. If you fail to keep your account in good standing (for example, by failing to pay fees, if any, associated with the account, by giving Microsoft incorrect or outdated information, or by repeatedly submitting apps that violate this agreement, abuse the Store service, or interfere with any other party's use of the Store service) Microsoft may revoke your Store account, remove your apps from the Windows Store, delete app ratings and reviews, and retain associated account fees (if any) and pursue any other remedies available to Microsoft.
2) SUBMISSION, EVALUATION, CERTIFICATION, AND DISTRIBUTION OF APPS.
a. Submission. You must submit to Microsoft each app that you wish to make available through the Windows Store, including any updates to each app. Microsoft will retain (or destroy) all copies of the app and other materials you submit. It will not return them, so you must maintain your own backup copies.
b. Desktop App Submission. You may submit an app description for one or more desktop apps to the Windows Store. Notwithstanding anything else in this agreement, you understand that Microsoft will not offer any desktop apps through the Store and only Windows Store apps are made available through the Windows Store. Microsoft may, but is not required to, list the desktop app in the Windows Store together with a link you provide, to a website where users can acquire the app. You are solely responsible and agree to maintain that website and provide an updated link to Microsoft if the url changes. Desktop apps are any apps built using APIs other than the APIs for Windows Store apps that run on Windows 8.
c. Updates to Apps. You may submit updates to apps for certification and distribution through the Windows Store. Those updates are subject to all of the requirements of this agreement.
d. Evaluation and Testing. You may use the Windows App Certification Kit to test your app on a Windows 8 enabled device.
e. Certification. Microsoft will evaluate each app (including any updates) you submit to determine whether it complies with this agreement (which includes the Certification Requirements) and other policies made available to you (if any). Microsoft will not make any app available in the Windows Store unless and until the app is certified by Microsoft. That process is described in more detail in the Certification Requirements.
f. Content. You are solely responsible for selecting all content made available through your app(s), including your Marks. "Marks" means, for each app, the name, trademarks, logos, icons, titles, product descriptions, and screenshots you provide to Microsoft for use in connection with the marketing and distribution of your app through the Windows Store.
g. Responding to Claims. If Microsoft receives a claim from a third party requesting that your app be changed or removed, Microsoft may refer that claim to you. You must comply with the notice as soon as reasonably practicable, together with any other requirements in Microsoft's Notice and Takedown policies at http://go.microsoft.com/fwlink/p/?LinkID=224390 . If you discover that your app violates the terms of this agreement, you must immediately notify Microsoft and work with Microsoft to repair the app.
h. Making a Claim. If you believe another app violates your rights, you may submit a claim to Microsoft in accordance with Microsoft's Notice and Takedown policies.
i. App Availability. Microsoft has no obligation to make any app available that you submit, even if that app is Certified.
j. App Placement and Promotion. Microsoft will, in its sole discretion, make all decisions regarding placement or promotion of apps in the Windows Store.
k. DELETED.
l. Removal Policies. Microsoft may remove or suspend the availability of any app from the Windows Store for any reason or no reason. Microsoft also may disable previously downloaded copies of an app if Microsoft believes that the app could cause harm to end users or their devices, third parties or any network, or to comply with any judicial process, government order or lawsuit settlement. Unless your app is removed or disabled for breach of this Agreement or in response to an infringement allegation (in which case Section 10.b will apply), Microsoft will pay to you the amounts owed, if any, in connection with the distribution of your app before removal or disablement.
m. Modification or Discontinuance. The Windows Store is the property of Microsoft. Microsoft may change or discontinue the Windows Store at any time.
3) APPOINTMENT AS AGENT OR COMMISSIONAIRE; LICENSES.
a. Appointment of Microsoft. The Windows Store is a forum through which apps are made available by developers to Windows users. Microsoft's role is to provide the technology and services to enable this forum, and to process the related purchases, returns and chargebacks for you. You appoint Microsoft to act as your agent or commissionaire, as applicable, for these purposes. If your app is designated as preinstallable by an OEM or other channel partner, or "channel exclusive", you authorize us to make your app available to the designated OEM or channel partner on your behalf.
b. License to Microsoft. You grant to Microsoft the worldwide right to: host, install, use, reproduce, format, make available to customers (including through multiple tiers of distribution), and sign the app (including by removing preexisting signatures) all for purposes of exercising Microsoft's rights and responsibilities under this agreement, including performing certification of your app and conducting penetration or other testing for identification of security vulnerabilities. Microsoft may also evaluate your app periodically after it becomes available in the Windows Store, to verify that it continues to comply with this agreement and remains compatible with Windows. You also grant Microsoft the worldwide, royalty-free right to publicly perform and display, duplicate and demonstrate your app, pieces of your app, or associated Marks and materials, at trade shows and industry events, and to advertise or promote your app in any and all media.
c. Unpublishing an App. If you use the unpublish functionality in the Dashboard , then within a reasonable period of time Microsoft will cease distribution of the requested app, except as permitted under Section 10.b of this agreement. To unpublish an app, you should submit a metadata only update destined for no markets.
d. Product Ratings. The Windows Store will allow users to comment on and rate apps. Microsoft may use those ratings and other data to determine the placement or marketing of apps in the Windows Store. Your apps may be subject to user ratings with which you may not agree. You may not attempt to manipulate ratings for your app or any other app, and you may not rate your own app. You may contact Microsoft if you have any questions or concerns regarding these ratings.
e. Right to Use Marks. You grant Microsoft, its agents, licensees and affiliates the right to use, reproduce, display, publicly perform and publish your entity name and the Marks for each app, in connection with the distribution and marketing of the app through the Windows Store and in any marketing campaigns, presentations and press releases for the app, Windows operating system and/or Windows Store that Microsoft may elect to engage in.
f. Privacy Policy. If your app enables access to and the use of any Internet-based services, or otherwise collects or transmits any user's personal information, you must maintain a privacy policy. You are responsible for informing customers of your privacy policy (including by submitting that policy to us for display to customers). Your privacy policy must (i) comply with applicable laws and regulations, (ii) inform users of the information collected by your app and how that information is used, stored, secured and disclosed, and (iii) describe the controls that users have over the use and sharing of their information, and how they may access their information. You must also provide access to your privacy policy in the app's settings as displayed in the Windows settings charm.
g. License to Customer for Windows Store apps. You, not Microsoft, will license the right to install and use each app to customers. You may provide a license agreement to the customer for your app. That license agreement or other terms that govern a customer's use of your app (including any privacy policy), or a link to them, must be delivered to Microsoft for publication via the product description materials you provide to Microsoft. If you do not provide such materials, then the Standard Application License Terms, attached as Exhibit A, will apply between you and customers of your app. If you provide your own license agreement, your license must, at a minimum, (a) permit the customer to download and run the app on up to five Windows 8 enabled devices that are associated with that customer's Microsoft account, without payment of any additional fees to you (from either Microsoft or customer), (b) include "disclaimer of warranty" and "limitation on and exclusion of remedies and damages" sections that are at least as protective as Exhibit A and (c) disclaim any support services from Microsoft and the customer's device manufacturer and network operator (if applicable). Your license terms must also not conflict with the Standard Application License Terms, in any way, except if you include FOSS, your license terms may conflict with the limitations set forth in Section 3 of those Terms, but only to the extent required by the FOSS that you use. "FOSS" means any software licensed under an Open Source Initiative Approved License.
h. Roaming. Your Windows Store app must be licensed and technically enabled to support "roaming." Roaming is a Windows 8 feature that enables users to use your app on up to 5 Windows 8 enabled devices at any one time, unless you identify your app as eligible for distribution by only named OEMs, or on only an ARM or X86 processor. In such case, the app must support roaming to the eligible OEM or processor specific machines. Only the most recently distributed version of your app will be roamed to consumers.
i. License to Microsoft Mark. Effective as of: (i) the general availability date for Windows 8, (ii) the day Microsoft makes your app available for download in the Windows Store, and (iii) for so long as your app continues to be made available in the Windows Store, Microsoft grants you a worldwide, nonexclusive, nontransferable, royalty-free license to use the Microsoft Mark in connection with advertising for your app, solely as described at the logo use specifications posted at: http://go.microsoft.com/fwlink/p/?linkid=254841. The Microsoft Mark is also described at that site. Microsoft may change this URL, but if it does, Microsoft will use reasonable means to redirect you to any new URL where the specifications are posted. Microsoft may, with reasonable notice to you, change the specifications to include a new Microsoft Mark. Microsoft reserves all rights not expressly granted herein. You may not: (i) use the Microsoft Mark in a way that may cause confusion about ownership of the Microsoft Mark or whether the app is a Microsoft product, (ii) do or say anything that implies affiliation with, or sponsorship, endorsement or approval by Microsoft other than as contemplated by this Agreement, (iii) use the Microsoft Mark in a way that implies that non-licensed products meet Microsoft's certification requirements, (iv) register, adopt or use any name, trademark, domain name or other designation that includes or violates Microsoft's rights in the Microsoft Mark or any Microsoft trademark in the Microsoft Mark, (v) use the Microsoft Mark in a way that would damage Microsoft's reputation or goodwill in the Microsoft Mark, (vi) alter, animate or distort the Microsoft Mark or combine it with any other symbols, words, images or designs. You must display the following trademark notice on all materials where the Microsoft Mark is used: "Windows and the Windows logo are trademarks of the Microsoft group of companies." Microsoft is the sole owner of the Microsoft Mark and associated goodwill, and the sole beneficiary of the goodwill associated with your use of the Microsoft Mark. You will not acquire any right, title or interest in the Microsoft Mark because of your use of the Microsoft Mark. You hereby assign and will assign in the future any rights you may acquire in the Microsoft Mark as a result of your use of the Microsoft Mark under this license, along with the associated goodwill. You will reasonably assist Microsoft at Microsoft's expense in protecting the Microsoft Mark. Microsoft will determine, in its sole discretion, whether to take legal action to enforce or defend its rights in the Microsoft Mark and will control any legal action concerning the Microsoft Mark.
4) APP REQUIREMENTS. Each app you submit to Microsoft for distribution through the Windows Store must meet the following requirements:
a. Certification Requirements. The app, including any app that contains FOSS, must comply with this Agreement, the Certification Requirements and any other materials provided to you by Microsoft, as any of these may be revised from time to time.
b. Local Law. The app and your marketing of the app must comply with the laws of each territory or country into which you request distribution of the app. This includes: (i) data protection, privacy and other laws and regulations relating to collection and use of user information by your app (ii) telecommunications laws and (iii) content ratings regulations. If you are required to make any disclosures to consumers prior to sale or download of the app, you must provide those in the app description field. Those may include your full contact information, notice that an app supports in-app purchases, or other disclosures. You must make such notices sufficiently prominent as is required by local law. Your app must not require further export, import or technology control licensing from any government. You must disclose to Microsoft any controlled technology employed, used or supported by your app. You may not use the Windows Store or any services or tools made available for the development of apps for any illegal activity.
c. Third Party Rights. Your app, including any app that contains FOSS, must not infringe or misappropriate any intellectual property or personal right of any third party. You will obtain and maintain all necessary rights, clearances and consents, and pay all performance, licensing and reuse fees, including any consideration associated with providing music or video related content in and through your app. If your app includes FOSS, you must comply with all applicable FOSS licensing terms, including any source availability requirements.
d. FOSS Software. If your app includes FOSS, it must not cause any non-FOSS Microsoft software to become subject to the terms of any FOSS license.
e. In-App Commerce. You may elect to support purchasing options from within your app. You are not required to use Microsoft's commerce engine to support those purchases. If you choose to use Microsoft's in-app purchase commerce engine, purchases will be subject to the terms of this Agreement, including without limitation the Store Fee and licensing and roaming requirements. You may not use Microsoft's in-app purchase commerce engine to support the sale of physical goods from within your Application. If your Application uses a non-Microsoft commerce engine, you must disclose that information in the product description.
f. Sweepstakes and Charitable Contributions. If your app is used to facilitate or collect charitable contributions or to conduct a promotional sweepstakes or contest, you must do so in compliance with applicable law. You must also state clearly that Microsoft is not the fundraiser or sponsor of the promotion. You may not use the Microsoft commerce engine to facilitate charitable contributions or sweepstakes.
5) APP PRICING, PAYMENTS, TRANSACTIONS AND TAXES.
a. App Pricing. When you submit an app, you will designate the price (if any) to be charged to customers by selecting one of the app price points that are listed in the Dashboard, and Microsoft will charge customers that price (or its reasonable equivalent in local currency) for the license to your app as acquired through the Windows Store.
b. Store Fees. You will pay Microsoft a Store Fee for each of your apps that Microsoft makes available through the Windows Store. Microsoft may deduct and retain the store fees you owe Microsoft from any amounts it receives from customers for those apps. You will also pay any store fees that Microsoft does not deduct, within five (5) days after you receive a written request. The Store Fee is the percentage of Net Receipts that is retained by Microsoft as a fee for making your app available through the Windows Store. That percentage is 30%, unless and until your app takes in total Net Receipts of USD$25,000, after which time the percentage is 20% for that app. Net Receipts are the total amount collected from customers in connection with the download of your app through the Windows Store, minus any (i) sales, use or VAT/GST taxes collected from customers for remittance by Microsoft; (ii) amounts refunded to customers; and (iii) amounts owed to Microsoft under this agreement.
c. Payment Terms. Microsoft will pay you an amount equal to the Net Receipts for your app, minus the Store Fee (the "App Proceeds") as full compensation for your app as made available to customers from the Windows Store, on a monthly basis, unless the Net Receipts are less than US$200 (or its equivalent in local currency), in which case Microsoft may elect to carry forward the amount owed to subsequent months until the total amount owed is more than USD$200 (or its equivalent in local currency).
d. Payment Processing. Microsoft will pay you the App Proceeds in accordance with Microsoft's then-current payment policies and in the manner you indicated during the Windows Store account setup. Microsoft is not responsible for delay, loss or misapplication of payment because of incorrect or incomplete information supplied by you or a bank or for failure of a bank to credit your account. If you are outside of the United States of America, Microsoft may remit payment to you in the local currency of your address for payment, using Microsoft's then current rates for converting USD into or from your local currency. The amount you actually receive will depend in part on the rates and fees imposed by your financial institution and on any applicable tax withholding requirements, and the amount you receive will be inclusive of any sales, use, or value-added taxes that may be chargeable between you and Microsoft. You must provide Microsoft with all financial, tax and banking information requested so Microsoft can pay you under this agreement. Microsoft will notify you of any changes to the required information. Your failure to keep such information current and accurate may result in Microsoft's removal of your app from distribution and forfeiture of amounts owed to you under this agreement. A customer will be deemed to have paid in full for your app when Microsoft receives payment from the customer, and Microsoft's failure to remit the amounts owing to you will not affect a customer's rights to the app.
e. Retaining Costs. If Microsoft removes your app(s) from the Windows Store and/or any customer's device(s) for breach of this agreement or in response to an allegation of intellectual property infringement, Microsoft may deduct any costs incurred in connection with the removal of such app (s) from any App Proceeds. If Microsoft terminates or suspends your Store account for breach of this agreement, Microsoft will deduct any costs incurred in connection with closing or suspending your Store account from any App Proceeds otherwise payable to you.
f. Taxes on Payments. You are responsible for your own taxes, including taxes unique to where you reside, that are related to payments you may receive under this agreement. You are also responsible for paying any sales, use, or value-added taxes (if any) in connection with the Store Fee that Microsoft collects from you. If taxes are required to be withheld on any amounts to be paid by Microsoft to you, Microsoft will deduct such taxes from the amount owed and pay them to the appropriate taxing authority and will secure and deliver to you an official receipt for any such taxes withheld. Microsoft will use reasonable efforts to minimize such taxes to the extent permissible under applicable law, and each party will reasonably cooperate with the other to obtain the lowest tax rates or elimination of such taxes pursuant to the applicable income tax treaties.
g. Reconciliation and Offset. You are responsible for all costs and expenses for returns and chargebacks of your app, including the full refund and chargeback amounts paid or credited to customers. Refunds processed after you receive the App Proceeds will be debited against your account. Microsoft may offset any amounts owed to Microsoft (including the refund and chargeback costs described in this paragraph) against amounts Microsoft owes you. Refunds processed by Microsoft can only be initiated by Microsoft; if you wish to offer a customer a refund, directly, you must do so via your own payment processing tools.
h. Taxes on App Transactions. If you choose to have Microsoft make your app available for customers in the United States, any current member country of the European Union, Canada, Norway, Switzerland, Taiwan or Liechtenstein (Remittance Countries), Microsoft (or its billing service provider) will collect and remit sales, use, goods and services, value added or similar taxes, if any, applicable to your app as made available in such country(s) through the Windows Store. In any country other than the Remittance Countries, Microsoft will not remit any sales, use, goods and services, value added or other similar tax. You are responsible for determining whether you have an obligation to register, collect, and remit taxes in any country other than the Remittance Countries, and you must designate the sales price of your app to include any applicable taxes that you are obligated to collect and pay in those countries. For additional tax information and requirements please see MSDN.
6) WARRANTIES. You represent, warrant and undertake to Microsoft that:
a. You have the power and authority to enter into this Agreement and to fully perform your obligations under this agreement;
b. Your app, together with all advertising or other materials accessible from or that provide access to your app, complies with and will continue to comply with all requirements of this agreement, including the Certification Requirements;
c. You are at least 18 years of age (or the age of full legal capacity in your location) on the date you submit your app(s) to Microsoft;
d. Listing and distribution of your app in the Windows Store does not and will not violate any agreements to which you are a party or of which you are otherwise aware, and does not and will not misappropriate or infringe the intellectual property or proprietary rights of any third party;
e. Microsoft's exercise of the rights you grant under this agreement will not obligate Microsoft or its subsidiaries to pay any third party any amounts; and
f. The information you provide to Microsoft under or in connection with this agreement is true, accurate, current, and complete.
7) CONFIDENTIALITY. During the term of this agreement and for five (5) years after, the recipient of Confidential Information under this agreement will hold in confidence, and will not use or disclose any of the other party's Confidential Information to a third party, except contractors who are performing on the receiving party's behalf and only subject to confidentiality terms at least as protective as this section. "Confidential Information" means all information that a party designates as confidential, or which, under the circumstances of disclosure, ought to be treated as confidential. If Microsoft exposes you to any customer personal information, then between you and Microsoft, that personal information is Microsoft Confidential Information and you will return to Microsoft, or destroy that information, immediately upon Microsoft's request. Confidential Information does not include information that is or becomes known to the receiving party without a breach of this agreement or any other confidentiality obligation owed to a disclosing party. If you have any questions as to what comprises Microsoft Confidential Information, you will consult with Microsoft. This section does not prohibit either party from responding to lawful requests from law enforcement authorities. You also agree that Microsoft may aggregate business intelligence metrics and report that information in non-identifiable form via the Developer Portal.
8) ACCESS TO TRANSACTION DATA. Even though Microsoft is your agent or commissionaire as described in Section 3(a), Microsoft will not provide you access to any personal information submitted by customers through the Windows Store, including transaction data. You waive, release and disclaim any claim or right you may have to request access to such information. Microsoft's only reporting obligation to you is to provide you the reporting capabilities we are required to provide under applicable tax laws and regulations.
9) DISCLAIMER, LIMITATION OF LIABILITY, AND DEFENSE OF CLAIMS.
a. DISCLAIMER OF WARRANTY. WE PROVIDE THE WINDOWS STORE AND DASHBOARD "AS-IS," "WITH ALL FAULTS," AND "AS AVAILABLE." YOU BEAR THE RISK OF USING THE WINDOWS STORE AND DEVELOPER PORTAL. TO THE EXTENT PERMITTED BY LOCAL LAW, MICROSOFT EXCLUDES ANY IMPLIED WARRANTIES OR CONDITIONS, INCLUDING THOSE OF PRODUCT LIABILITY, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, WORKMANLIKE EFFORT, AND NON-INFRINGEMENT, RELATING TO THE WINDOWS STORE AND DEVELOPER PORTAL.
b. LIMITATION OF LIABILITY. YOU CAN RECOVER FROM MICROSOFT AND ITS AFFILIATES ONLY DIRECT DAMAGES UP TO AN AMOUNT EQUAL TO YOUR ACCOUNT FEE (OR $1, IF THERE IS NO ACCOUNT FEE). YOU AGREE NOT TO SEEK AND WAIVE ANY RIGHT TO RECOVER ANY OTHER LOSSES OR DAMAGES, INCLUDING WITHOUT LIMITATION CONSEQUENTIAL, LOST PROFITS, SPECIAL, INDIRECT, PUNITIVE OR INCIDENTAL DAMAGES. THESE LIMITS AND EXCLUSIONS APPLY EVEN IF MICROSOFT KNEW OR SHOULD HAVE KNOWN ABOUT THE POSSIBILITY OF THE DAMAGES. THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU BECAUSE YOUR STATE OR COUNTRY MAY NOT ALLOW THE EXCLUSION OF CERTAIN DAMAGES.
c. Duty to defend. You will defend, indemnify and hold harmless Microsoft and its subsidiaries from and against (including by paying associated any costs, losses, damages or expenses and attorneys' fees) any and all third party claims: (i) that your app infringes any proprietary or personal right of a third party; (ii) alleging your breach of this agreement, (iii) relating to the use of or inability to use the app, including any product liability claims; or (iv) by any tax authority based on any nonpayment or underpayment of any sales, use, goods and services, value added or other similar tax, including any associated penalties and interest, in any country other than the Remittance Countries. Microsoft will notify you promptly in writing of the claim and, at your reasonable request, provide you with reasonable assistance in defending the claim. You will reimburse Microsoft for any reasonable out-of-pocket expenses incurred in providing that assistance. You will not make any settlement or compromise of a claim, or admit or stipulate any fault or liability on Microsoft part with respect to any claim covered by this section without Microsoft's express, prior written consent.
10) TERM AND TERMINATION.
a. General. This agreement will remain in effect until terminated. You or Microsoft may terminate this agreement at any time for any reason or no reason, upon at least sixty (60) days' written notice. Either party may terminate this agreement in the event of an uncured material breach of this agreement by the other party which termination will be effective thirty (30) days after the other party's receipt of written notice of the breach.
b. App Retention. If you terminate this agreement or request that Microsoft remove your app from the Windows Store, Microsoft may retain a copy of the affected app(s), indefinitely. Unless the app was removed from the Windows Store because of a court order relating to intellectual property infringement, Microsoft may reproduce and continue to make the app(s) available only to customers who previously downloaded the app(s) under the terms of the customer's existing license, or for storage management, backup and restore, or technical reasons.
11) MISCELLANEOUS
a. Notices. All notices that you provide to Microsoft under this agreement must be sent to Microsoft as described at http://go.microsoft.com/fwlink/p/?LinkID=221914.
b. Assignment. Microsoft may assign this agreement (or any rights or duties under it) at any time. You may not assign this agreement or any rights or duties under it without the express written consent of Microsoft.
c. Subcontractors. Microsoft may sublicense its rights under this agreement to third parties to assist Microsoft in performing its obligations or exercising its rights under this agreement. Microsoft will, subject to the terms of this agreement, be responsible for the performance of such third parties.
d. English Language. The parties intend for this agreement to be written and interpreted solely in English. Any notices required or provided under this agreement will be in English. In the event of any conflict between the English version of this agreement or any notices and a translation, the English version will prevail.
e. Choice of Law and Venue. This agreement is governed by the laws of Washington State. You irrevocably consent to the exclusive jurisdiction and venue of the courts in King County, Washington.
f. Limitation on Claims. To the maximum extent permitted by local law, any claim related to this agreement or to the Windows Store must be filed within one year of the claimant first becoming aware of the claim. If it is not filed within that time, then the claim is permanently barred.
g. No Waiver. A party's failure to enforce any rights under this agreement will not be deemed a waiver of the same right on another occasion, or of the right to enforce any other right under this agreement. Microsoft's decision to make an app available on the Windows Store will not be deemed a waiver of any rights Microsoft may have under this agreement, including for violations of the Certification Requirements or other content related terms.
h. Survival. Sections 2(g), 9h), (j) and (l), 3(c), (d) and (e), 6-9, 10(b), and 11 will survive any termination or expiration of this agreement.
i. Not Exclusive. This agreement is nonexclusive, and nothing in this agreement restricts you or Microsoft from entering into other, similar agreements with other marketplaces or app developers, or from acquiring, licensing, developing, manufacturing, or distributing similar or competing technologies.
j. Updates. Microsoft may update this agreement at any time in its sole discretion. Microsoft will indicate the last date on which the agreement was modified at the top of the agreement. By submitting an app and/or any related materials under this agreement, you agree to be bound by the terms and conditions contained in the agreement then in effect on the date of submission. Those terms will apply to apps that you submit on and after that date, until the terms are updated again. If you do not agree with an update, you have no right to, and must not, submit an app or any related materials.
STANDARD APPLICATION LICENSE TERMS
These license terms are an agreement between you and the application developer. Please read them. They apply to the software application you download from the Windows Store, including any updates or supplements for the application, unless the application comes with separate terms, in which case those terms apply.
BY DOWNLOADING OR USING THE APPLICATION, OR ATTEMPTING TO DO ANY OF THESE, YOU ACCEPT THESE TERMS. IF YOU DO NOT ACCEPT THEM, YOU HAVE NO RIGHT TO AND MUST NOT DOWNLOAD OR USE THE APPLICATION.
The application developer means the entity licensing the application to you, as identified in the Windows Store.
If you comply with these license terms, you have the rights below.
1. INSTALLATION AND USE RIGHTS; EXPIRATION. You may install and use one copy of the application on each of up to five (5) Windows 8 enabled devices that are affiliated with the Microsoft account associated with your Windows Store account.
2. INTERNET-BASED SERVICES.
a. Consent for Internet-Based or Wireless Services. The application connects to computer systems over the Internet, which may include via a wireless network. Using the application operates as your consent to the transmission of standard device information (including but not limited to technical information about your device, system and application software, and peripherals) for internet-based or wireless services.
b. Misuse of Internet-based Services. You may not use any Internet-based service in any way that could harm it or impair anyone else's use of it or the wireless network. You may not use the service to try to gain unauthorized access to any service, data, account or network by any means.
3. SCOPE OF LICENSE. The application is licensed, not sold. This agreement only gives you some rights to use the application. Application developer reserves all other rights. Unless applicable law gives you more rights despite this limitation, you may use the application only as expressly permitted in this agreement. You may not
work around any technical limitations in the application;
reverse engineer, decompile or disassemble the application, except and only to the extent that applicable law expressly permits, despite this limitation;
make more copies of the application than specified in this agreement or allowed by applicable law, despite this limitation;
publish or otherwise make the application available for others to copy; or
rent, lease or lend the application.
4. DOCUMENTATION. If documentation is provided with the Application, you may copy and use the documentation for personal reference purposes.
5. TECHNOLOGY AND EXPORT RESTRICTIONS. The Application may be subject to United States or international technology control or export laws and regulations. You must comply with all domestic and international export laws and regulations that apply to the technology used or supported by the application. These laws include restrictions on destinations, end users and end use. For information on Microsoft branded products, see www.microsoft.com/exporting.
6. SUPPORT SERVICES. Microsoft and your hardware manufacturer are not responsible for providing support services for the application. If Microsoft is the application developer, it may provide support services, but is not obligated to do so under this agreement. Contact the application developer to determine what support services are available.
7. ENTIRE AGREEMENT. This agreement, any applicable privacy policy, and the terms for supplements and updates are the entire agreement between you and application developer for the application. If Microsoft is the application developer, this agreement does not change the terms of your relationship with Microsoft with regard to Windows, including the Windows Store.
8. APPLICABLE LAW.
a. United States. If you acquired the application in the United States, Washington state law governs the interpretation of this agreement and applies to claims for breach of it, regardless of conflict of laws principles. The laws of the state where you live govern all other claims, including claims under state consumer protection laws, unfair competition laws, and in tort.
b. Outside the United States. If you acquired the application in any other country, the laws of that country apply.
9. LEGAL EFFECT. This agreement describes certain legal rights. You may have other rights under the laws of your state or country. This agreement does not change your rights under the laws of your state or country if the laws of your state or country do not permit it to do so.
10. DISCLAIMER OF WARRANTY. TO THE FULLEST EXTENT PERMITTED BY LAW, (A) THE APPLICATION IS LICENSED "AS-IS," "WITH ALL FAULTS," AND "AS AVAILABLE" AND YOU BEAR ALL RISK OF USING IT; (B) THE APPLICATION DEVELOPER, ON BEHALF OF ITSELF, MICROSOFT (IF MICROSOFT IS NOT THE APPLICATION DEVELOPER), AND EACH OF OUR RESPECTIVE AFFILIATES, VENDORS, AGENTS AND SUPPLIERS, GIVES NO EXPRESS WARRANTIES, GUARANTEES, OR CONDITIONS IN RELATION TO THE APPLICATION; (C) YOU MAY HAVE ADDITIONAL CONSUMER RIGHTS UNDER YOUR LOCAL LAWS THAT THIS AGREEMENT CANNOT CHANGE. APPLICATION DEVELOPER AND MICROSOFT EXCLUDE ANY IMPLIED WARRANTIES OR CONDITIONS, INCLUDING THOSE OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
11. LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES.
TO THE EXTENT NOT PROHIBITED BY LAW, YOU CAN RECOVER FROM THE APPLICATION DEVELOPER ONLY DIRECT DAMAGES UP TO THE AMOUNT YOU PAID FOR THE APPLICATION OR $1.00, WHICHEVER IS GREATER. YOU WILL NOT, AND WAIVE ANY RIGHT TO, SEEK TO RECOVER ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL, LOST PROFITS, SPECIAL, INDIRECT OR INCIDENTAL DAMAGES FROM THE APPLICATION DEVELOPER.
This limitation applies to
anything related to the application or services made available through the application; and
claims for breach of contract, breach of warranty, guarantee or condition, strict liability, negligence, or other tort to the extent permitted by applicable law.
It also applies even if
repair, replacement or a refund for the application does not fully compensate you for any losses; or
application developer knew or should have known about the possibility of the damages.
Summary of changes
Links to document
March 20, 2013 4.6
Synchronized version numbers between App Developer Agreement and Certification Requirements
December 12, 2012 4.5
Section 1 UPDATED—includes statement about abusing the Store service.
Version 4.5 App Developer Agreement
October 19, 2012 4.0
Section 2k REMOVED
Section 3c UPDATED—includes how to unpublish an app
Section 4b REVISED—includes information on what information you need to disclose
Installation and Use Rights, Expiration REVISED—removed references to pre-release versions of Windows 8.
Disclaimer of Warranty REVISED—updated for clarification
July 9, 2012 3.0
Section 1 REVISED—account fee may be required to submit apps
Section 3a REVISED—includes information on preinstallable apps for OEMs
Section 3i ADDED—information on license to Microsoft Mark
Section 4e REVISED—added clarifications for in-app commerce
Section 5 REVISED—expanded to reflect capability to charge for apps
Section 9c REVISED—Updated information to include tax authority, nonpayments, and other payment details
May 7, 2012 1.1 ADA
Updated ADA for Release Preview
Build date: 6/21/2013
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» Dante's Inferno
Dante's Inferno Review
Provides an enjoyable experience with a unique and fairly compelling setting to explore
Posted by Daniel Aaron on July 14, 2010 - 1:50am EST
Visceral Games' Dante's Inferno is an action/adventure title based loosely off of the first part of poet Dante Alighieri's Divine Comedy, whereby the writer is transmuted from a casual observer into a vigilant warrior, as he battles through the nine circles of Hell in order to win back the love of his life, Beatrice, from the clutches of the demon Lucifer, who stole her away after Dante broke his vow of faithfulness that he had made to Beatrice. The first order of business for Dante, then, is to find a decent weapon, and what better weapon to use to fight your way through Hell than Death's scythe, promptly acquired at the beginning of the game by ironically murdering the grim reaper with his own weapon. That accomplished, Dante begins charting his wayward path, guided by the classical poet Virgil, (ever at the ready with quotes from the book that the game draws its source material from), into the deepest bowls of Hell itself.
What will be most immediately recognizable for most gamers is the gameplay. The common complaint I've heard is that the game overall takes a bit too much inspiration from God of War, and perhaps it does a bit, but there is also something about the game that makes it very often feel very sort of Castlevania-ish, as it were, which gives it a certain special appeal to me, as I am a huge fan of the Castlevania games. I will acquiesce to the combat being very similar to God of War, where stringing together combo chains of light and heavy attacks are the keys to swift and relatively painless victories, but as such a combat system overall manages to keep the gameplay fun, I won't fault it too heavily for that.
Another similarity is that there is an upgrade system, though the emphasis here is on two different primary classes of upgrades that can be performed: "Holy" and "Unholy", respectively. "Holy" classes primarily determine the strength of attacks that utilize the power of a crucifix relic that is received from Beatrice, and is a weapon that again causes me to think about the Castlevania games. "Holy" classes also bring about such benefits as a shield power that, at higher levels, also restores your health. The "Unholy" classes, on the other hand, predominately give more power to your attacks that utilize Death's scythe.
Both classes are upgraded by using the "souls" of defeated enemies, or by freeing or condemning the shades of various historical figures and such that Dante encounters along his journey. To the best of my knowledge, however, doing either more "Holy" or "Unholy" actions doesn't really affect the story at all, so the player's choices in this area are more exclusively determined by the kind of strategy they prefer to use while engaged in combat. Outside of that, there are certain achievements to be gained based on a player's actions in these areas, usually centered around reaching certain specific level caps in either the "Holy" or "Unholy" class. Also, don't expect to be able to upgrade everything in one playthrough, so repeating the game is a necessity if you want achievements for upgrading to maximum both "Holy" and "Unholy" powers.
As far as other gameplay aspects go, exploration is fairly linear, with the player's progress halted occasionally by various waves of enemies that must be defeated before progressing to the next section. Players will also want to be wary of hidden power-ups in the form of "relics" which are gathered by either trekking off the beaten path a little ways or by having extended conversations with the shade of the poet Virgil, who will often doll out these little treasures after a second or third prompting of conversation by the player. These various "relics", also in classes of "Unholy" or "Holy", are like accessories that can be equipped in order to bolster certain aspects of the character, from gaining more soul points or by making certain attacks or weapons more powerful. It will be noted, however, that some require the player to have reached a specific level in either their "Holy" or "Unholy" powers. There are other hidden collectibles as well, but relics are the main thing to keep an eye open for
Further progression throughout the world at times often requires taking control over specific demonic mounts (called "infernal beasts" by the game), obtained after dismounting their current rider. These sections are fairly short, but also fairly abundant as well, and they can be quite a lot of fun, and are often times used to reach a new location of the world. Also prevalent throughout the game are quick-time events, which are utilized in a variety of different scenarios, from gaining control of the "infernal beasts", to defeating boss fights, or even (somewhat annoyingly), opening doors and chests that contain health, magic, or souls to use for upgrades.
As far as boss fights go, there are some that require the utilization of various objects and contraptions in the environment, or by wearing down an enemy with regular attacks until a certain amount of damage has been dealt. The player at this point usually has to perform a quick-time event in order to seriously injure or defeat the boss. There are also, however, a decent amount of boss fights that require more complete use of your combo skills until the boss' health meter is fully depleted (forgoing the use of any quick-time event). These can be some of the hardest, though, and in particular the final boss is, appropriately so, quite a challenge to defeat, and requires either a lot of fortitude and patience, or dialing down the difficulty if you are on a higher setting (which, fortunately doesn't affect any achievements).
Graphics are solid, from character models to monster designs, to the equally beautiful yet nightmarish surroundings that players will find themselves in, there is very little to complain about here. The only real criticisms I can give is the somewhat bland character design of Dante himself, as well as maybe a few repeating elements that the player has to climb or swing on in order to progress to the next part of a level, but this could be said about many games. The monster designs are another thing that calls to mind thoughts of the Castlevania series. However, owing once again to its heavily borrowing from the God of War franchise, a lot of the enemy types, especially the most annoying ones, will be fairly recognizable, having only a different design and a name change. The most compelling thing I can say about the graphics is that the variety of the level design and environments always kept me interested to see what the next area would look like
I would even dare to say that, overall, I enjoy this game more than I do God of War, though in the long run the God of War games may be a bit better designed, at least in a few areas, but there is something compelling about the setting, in all its grotesque glory, and the story, while by no means as good as several others I could mention, is at least intriguing enough to keep you interested in what happens next.
It is also worth noting that the PlayStation 3 version of the game is called the "Divine Edition". Compared to the Xbox's regular edition, the PS3 version includes various bonuses such as a digital art book, developer commentary, digital copy of the poem, the game's soundtrack and a DLC code for future content. The "Divine Edition" is the only version for PS3, and given the same price point as the Xbox 360 version, provides a better value
When all is said and done, Dante's Inferno provides an enjoyable experience with a unique and fairly compelling setting to explore. It's not a perfect game, of course, and you may want to, assuming you have a Playstation, pick up the God of War games instead. However, if you are simply tired of roaming around ancient Greece, or if you want what might perhaps be described as a more fleshed out version of the Hades levels from the God of War series, then this game is certainly compelling and interesting enough to be worth checking out, especially as the game play, for all that it borrows, does still manage to keep the high fun factor of the series that it most exclusively borrows from intact. Barring all of that, you could simply read Dante Alighieri's epic poem, and playing this game may perhaps inspire you to do so.
Our ratings for Dante's Inferno on PlayStation 3 out of 100 (Ratings FAQ)
Compelling monster designs and disturbing yet beautiful environments make the journey through Hell a fairly immersive experience. Divine Edition bonuses provide good value.
Sure, it borrows a lot from God of War, but hopefully most gamers will remember how much fun that series is and give this one a go, especially if they'd like a change of scenery.
The story is serviceable and interesting enough, but if you're only playing for the story, you should probably just read the source material. The environments and setting are quite appealing, though, in a largely disturbing sort of way.
Game runs smoothly and the controls are fairly fluid, though there are some combo attacks you may find yourself using on a regular basis. Sound design is top-notch.
For those who liked the combat in the God of War series but might prefer a change of setting and a different story, Dante's Inferno is certainly an enjoyable experience.
US: February 9, 2010
UK: February 12, 2010
Visceral Games
Xbox 360 (Reviewed)
Our Review of Dante's Inferno
"Provides an enjoyable experience with a unique and fairly compelling setting to explore"
Dante's Inferno is ranked #660 out of 1633 total reviewed games. It is ranked #63 out of 107 games reviewed in 2010.
659. Shatter
660. Dante's Inferno
Developer: Visceral Games
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Mad Men Gets Streaming Deal, Will Add Disclaimer Before Blackface Episode
Mad Men has found new streaming homes in Amazon Prime and AMC and will add a disclaimer before a season 3 episode that features Roger Sterling in blackface.
By Alec Bojalad | July 2, 2020 |
Photo: Frank Ockenfels 3 | AMC
Despite being off the air for half a decade, AMC's classic period drama Mad Men has found itself in the middle of quite a busy week.
On July 1, Lionsgate, the production company behind Mad Men, cut deals with Amazon and AMC (the show's original network) for streaming and re-run rights to the series. All 92 episodes of the show will be available to stream on Amazon Prime's IMDb TV channel on July 15. Amazon Prime also received international rights to the show and will make it available to stream around the world soon. Meanwhile, AMC's portion of the deal will begin in the fall and will mean that the network will be able to re-air episodes and also host them online for streaming video on demand purposes.
Additionally Starzplay will host the series in Europe, Latin America and Japan beginning Oct. 1.
Of course, Mad Men re-enters the streaming world at a time when many streaming providers are re-thinking some of their library title's use of blackface in certain episodes. Netflix and Hulu have struck one episode of Community from their servers. At the creators' request, Hulu has also removed three episodes of Scrubs and several more of 30 Rock. Mad Men, however, will take a different approach to its sole episode depicting blackface, according to Variety.
The season 3 installment "My Old Kentucky Home" features a moment in which ad executive Roger Sterling (John Slattery) dons blackface to sing the episode's title song at a party. Neither the scene or episode will be removed but instead the episode will feature a disclaimer when viewed on Amazon Prime's IMDb TV. The disclaimer reads:
"In its reliance on historical authenticity, the series producers are committed to exposing the injustices and inequities within our society that continue to this day so we can examine even the most painful parts of our history in order to reflect on who we are today and who we want to become. We are therefore presenting the original episode in its entirety."
Recently HBO Max adopted a similar disclaimer policy for one of its library titles in Gone with the Wind. As protests for racial justice sprung up across the country. WarnerMedia removed the film from its servers entirely before adding it back with historical context.
Mad Men was created by Sopranos-writer Matthew Weiner and premiered on AMC in 2007. The show is set at ad agency Sterling Cooper in the 1960s and follows lead character Don Draper (Jon Hamm) and several others throughout the decade.
Tags: AmazonAMCMad Men
Alec Bojalad | @alecbojalad
TV Editor at Den of Geek and Television Critics Association member. Based in Cleveland, Ohio. Very upset about various sporting events.
Read more from Alec Bojalad
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Botanical illustration - coloured - Antimima dualis. Dissected drawings of fruit & leaves are included. Drawn from a collection from the veld at Koekenaap by J.H. Kleijnhaus(National Botanical Garden 2006/34). This illustration was split from Mesem Plate No. 2665.


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The Newest Consumer(s): There's more than just one kind of cannabis user
Thursday, September 5th, 2019 - 9:25 am
By Gregory Furgala
Canada has a new demographic — officially, at least. With legal cannabis widely available, consumers who partake now constitute a new set of data points, providing business owners, restaurant operators included, new insights into understanding and catering to them.
Market research firm Technomic is amongst those exploring the category. For the first quarter of 2019, Technomic sent out a survey based on its Ignite Consumer survey, a well-established tool measuring consumer restaurant and menu preferences, with questions added about cannabis use and restaurants. The result, Courting Cannabis Consumers, confirmed a handful of widely-held beliefs — it turns out that cannabis users really are more prone to cravings — but also demonstrated that cannabis users can't simply be understood as a single monolithic category. Instead, the same demographic fault lines defining other groups continue to play a role. Age and health are key differentiators, for example, although other typically important factors, like income, play next to no role.
Fun and Function
Despite the media bandwidth cannabis occupies, Technomic's study found that only a minority of Canadians intend to consume cannabis — it is a sizeable minority, though. Across demographics, 19 per cent planned to use cannabis recreationally, 11 per cent medicinally, and 9 per cent both recreationally and medicinally. Moreover, 70 per cent of recreational consumers visit restaurants once per week, a 20 per cent jump over their non-using counterparts, while 61 per cent of medicinal users do the same. They may not be as numerous non-users, but their habits are worth noting.
Perhaps the biggest predictor of restaurant usage amongst cannabis users is the reason they're consuming cannabis to begin with. Recreational and medicinal users have different concerns and are looking to satisfy different needs when dining out. While the former tend to be health-agnostic, medicinal consumers are not, likely because of health concerns they're treating with cannabis in the first place. The two categories track with age, as well, with consumers between the ages of 18 to 44 greatly over-indexed for recreational use compared to the general population. By contrast, 18- to 24-year-olds (Gen Z) indexed at 143, and 25- to 35-year-olds (Millennials) indexed at 175, and 35- to 44-year-olds indexed at 125. At over 45, that index drops to 60, making for a comparatively under-represented senior set amongst recreational smokers. Seventy per cent of recreational users also visit restaurants at least once per week. That older set still partakes though — the 65-plus group indexed at 134 for medicinal use. Generally speaking, young people enjoy cannabis for fun; seniors use it as a remedy.
Craving Convenience
While foodservice segments across the board benefit from recreational cannabis use, QSRs and convenience stores benefit most. Recreational users reported visiting them 28 and 25 per cent more often, respectively, than non-users. Cafes and retailers saw 22 per cent of consumers say they visit them more often, with that figure dropping to only 16 per cent more often for the upscale restaurant segment. As was noted, recreational users are eager to enjoy craveable options, particularly if they're portable and name-brand. Those numbers are significantly lower for medicinal users, with only 15 per cent of respondents saying they go to QSRs more often, although food retailers remained somewhat consistent at 19 per cent.
Technology use is another notable differentiator, especially amongst the 18-45 segment dominating recreational use, and operators looking to insinuate their restaurants as the go-to post-toke spot should adjust accordingly. As a group, recreational cannabis users are more fluent with technology non-users, but what's desired from it is different among age groups. Millennials, for example, are aging and accruing family and professional obligations. As a result, they're typically more preoccupied with convenience, making speed and app-enabled ordering, pickup and delivery critical for this set. By contrast, Gen Z responds more favorably to free wifi and video entertainment.
Product Rollout
Cannabis users have different wants based on the reason they partake in the first place, as well as their age. But before taking them into account, restaurateurs ought to look around their dining room to get an idea of their core customer, then build outward from there. Given the diversity amongst cannabis users, most foodservice operators are likely catering to them in some respect already, so further capitalizing on at least one of the sub-demographics is likely a matter of adjusting, not overhauling.
Tags: cannabis, consumer data, market data, Technomic
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Posted in Marketing, Menu DesignTagged cannabis, consumer data, market data, Technomic


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"Sit Down, Karen!"
N&V Staff
(Chuck Muth) – Did you catch the video over the weekend of the unmasked, raving lunatic who slapped, spit on and screamed at an 80-year-old man, "Put your f**king mask on!" even though he was eating (which the "science" says is OK)?
Not surprisingly, Patricia "Delta Airlines Karen" Cornwall also has, according to court documents, a "history of violent outbursts and destructive and erratic behavior." Go figure.
The incident reportedly began when a flight attendant trying to move the beverage cart up the aisle asked her to take a seat until the cart got by. To which this wise-ass nutjob allegedly responded, "What am I, Rosa Parks?"
That stupid response resulted in the victim of her tirade and assault telling her she wasn't black, that "this isn't Alabama and this isn't a bus." He then added, "Sit down, Karen!"
And that's when the spit hit the spam. "Karen" was hauled off the plane when it landed and arrested. Now for the rest of the story…
She is reportedly a former Playboy model/actress who once appeared in an episode of "Baywatch," as well as an episode of "Married with Children" (Season 10, Episode 17, "Calendar Girl").
And there's a Vegas connection: She's also a former NFL cheerleader for the Raiders.
Of course, none of this "air rage" crap would be happening if the stupid Biden administration would end this stupid mandatory mask requirement on planes.
More COVIDiocy
* Ran into a less violent but still obnoxious "Mask Karen" at the snack bar at the Sam's Town movie theater yesterday. Told me I had to put on an "obedience mask" to ORDER a bag of popcorn, but could take it off after I PAID for it 20 feet away at the cash register. Told him where to stick his mask – in a good Christian way of course. No sale. Enough of this schitt.
* Joe Biden promised to end COVID. He didn't. Not even close. Instead, he's issued various federal vaccine mandates which have been both ignored and challenged in court. This week he threw his hands up and declared there's "no federal solution" to the situation. Which is what conservatives have been saying all along.
* In New York City over the weekend, police arrested people in a Burger King who refused to present a "vaccine passport." This isn't your grandfather's USA.
* The CDC – you know, the "science" experts – have now cut in half the required quarantine period for COVID sufferers. The "science" originally declared 10 days was required. Now the "science" is saying the previous "science" was wrong…but we're supposed to believe them now because…well, "science."
* I don't know that there's any "science" to it, but it seems to me that if people would stop taking the COVID tests, the number of "cases" would go down and the corona-porn COVIDiots in the corporate news biz wouldn't have anything to report on.
* Question from Nevada gubernatorial candidate Joey Gilbert: "If the vaccines are supposed to stop the spread of Covid, then why is Covid spreading rapidly in places with 100% vaccination rates?" Answer: "Political science."
* If there's still a concern about having enough hospital beds for COVID sufferers, wouldn't it make sense to use money from Uncle Sam to provide more hospital beds rather than paying off agreed-to student loans?
* Would somebody please point out that in April 2020, at the height of the COVID panic, Las Vegas Mayor Carolyn Goodman was right and CNN's Anderson Cooper was wrong?
* LifeNews.com reports that "Liberal Men are Getting Vasectomies to Protest Texas Abortion Ban." As our friend and social media ninja Courtney Holland notes, "This is a win-win."
RIP to a True, American Warrior & Legend
After Jimmy Carter's failed hostage rescue mission in Iran in 1979, the Navy decided to "establish a full-time dedicated counter-terrorist team."
Dick Marcinko – who had a bounty put on his head by the North Vietnamese because of his success in disrupting their military operations while commanding SEAL Team Two at the time – was put in charge of creating the new unit, which became known as SEAL Team Six.
The same unit that finally bagged Osama bin Laden.
Part of the legend is that when SEAL Team Six was formed, there was no SEAL Team Three, Four or Five. Marcinko dubbed the unit "SEAL Team Six" to fool the Russians into thinking the U.S. actually had six such units instead of three.
Known at the "Rogue Warrior," Marcinko was as a "man's man," a true military legend and genuine American hero. He passed away on Christmas night at the age of 81.
RIP Commander. And THANK YOU for your service from a grateful nation.
"Let's go Brandon. I agree!" – President Joe Biden, 12/24/21
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Contrarians Can Make 100% Returns With Encana (TSX:ECA) Stock
The Motley Fool Canada » Energy Stocks » Parkland Fuel Corp. (TSX:PKI) Caribbean Adventure Should Pay Dividends
Parkland Fuel Corp. (TSX:PKI) Caribbean Adventure Should Pay Dividends
Will Ashworth | October 14, 2018 | More on: PKI
Parkland Fuel (TSX:PKI), what I consider to be the heir apparent to Alimentation Couche-Tard, is at it again.
On October 10, 2018, Parkland announced that it was buying 75% of SOL Investments — a Barbados-based operator of gas stations, convenience stores, and fuel distribution businesses in the Caribbean — for $1.6 billion with the option to buy the remaining 25% at 8.5 times SOL's adjusted EBITDA.
Assuming Parkland completes its purchase by the end of 2018, the option to buy kicks in at the start of 2021.
"The addition of SOL will extend our global supply reach and enable us to continue to build our supply advantage to benefit our entire business," stated Parkland CEO Bob Espey in the deal announcement press release. "With its integrated supply chain backed by an extensive distribution network, fortress assets, a premier brand portfolio and an exceptional team, SOL has built a strong market position with unparalleled regional scale."
Parkland is paying 7.5 times adjusted EBITDA for SOL. The Simpson Group, which currently owns SOL, will acquire 12.2 million shares of Parkland's stock as part of the deal's financing, giving it a 9.9% stake in the Calgary company.
What does Parkland get for $1.6 billion?
First and foremost, Parkland acquires stable revenue and earnings from 526 gas stations in the Caribbean. Its most recent annual adjusted EBITDA was $280 million.
SOL is the largest independent fuel marketer and convenience store operator in the Caribbean. Its annual fuel volume is more than 4.8 billion liters, upping Parkland's annual volume by 30% overnight while also providing it with the scale and infrastructure to expand in both the Caribbean and Latin America.
SOL's retail business accounts for about 42% of the Caribbean company's overall fuel volume. It operates gas stations in 20 countries across the region — half of which are either company owned or company leased with the remainder dealer owned and operated. Shell and Esso are the company's two most prominent retail brands, accounting for 68% of the overall retail footprint.
SOL's other businesses account for the rest. These operating segments include supply and distribution, commercial and industrial, and aviation. SOL also owns a 29% non-operating interest in SARA Refinery in Martinique. It can refine up to 16,000 barrels of oil each day.
Ride the trend
Fool contributor Brian Pacampara highlighted Parkland's 5% pop October 11 on the acquisition news, suggesting that its momentum could carry it higher, despite already gaining 75% year to date. Given all the gains, it's hard to believe that Parkland's dividend yield is still a desirable 2.6%.
"There are still plenty of small- to mid-sized independent convenience-store chains available for the right price, so it's not impossible that Parkland could become the next great consolidator in the U.S.," I wrote October 1. "Ten years ago, investors had never heard of Parkland, so I'd be reluctant to bet against it."
Parkland is primed for significant growth. This latest acquisition shows it's willing to go anywhere to get it. That's an excellent thing if you're a Parkland shareholder.
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Fool contributor Will Ashworth has no position in any stocks mentioned. Couche-Tard is a recommendation of Stock Advisor Canada.


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Home » The Hagia Sophia: A landmark that was converted from a church to a mosque, to a museum, and then mosque again
The Hagia Sophia: A landmark that was converted from a church to a mosque, to a museum, and then mosque again
The Hagia Sophia is a major historical monument and a UNESCO World Heritage Site located in Istanbul, Turkey. The sixth-century architectural masterpiece is famous for reflecting the various religious changes the Mediterranean region faced over the years. Originally built to serve as a cathedral, the Hagia Sophia was later converted into a mosque, then a museum, and then back to a mosque.
In 537 A.D., the Hagia Sophia was originally built to become the world's largest cathedral under the Greek Orthodox Christian Church. It was considered one of the finest architectural monuments under the Byzantine Empire and included mosaics of Christian art made from gold, silver, and colorful stones. It also incorporated structural pieces from every province ruled under the empire.
A millennium later, the Byzantine Empire was triumphed by the Ottomans in the 15th century. Because Islam was the Ottoman Empire's main religion, the Hagia Sophia was converted to a mosque where Muslims could pray. Its original Christian art was then covered up and Islamic calligraphy was displayed instead. Four slim columns, which are traditional features of a mosque, were also added to surround the building outside. The monument lasted as a mosque for the next 500 years.
In 1928, Turkey became a secular state, and the mosque was soon converted into a museum. During this time, Christian art was uncovered and allowed to coexist next to the Ottoman's Islamic art.
In 2020, a controversial decision was made by the state of Turkey. The Hagia Sophia was converted back to a mosque. The decision was met with much scrutiny as protestors argued the landmark was rightfully a Christian church. Nonetheless, the Hagia Sophia was converted to a mosque and Muslims were able to worship at the monument again.
The Hagia Sophia is considered one of Istanbul's most historical artifacts. While the building now serves as a Muslim house of worship, the 1,500-year-old landmark still attracts millions of tourists a year.
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The CourtroomSupreme Court
SC: Prior Experience at the Bar Does Not Make a Judicial Officer Eligible to Be Elevated as a High Court Judge
By Liji Anna Thomas
Supreme CourtEkjot Kaur - January 21, 2021 0
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Liji Anna Thomas
A Full Bench comprising of Justice S.A Bobde, Justice A.S Bopanna, and Justice V. Ramasubramanian held that the judicial officers cannot club their experience as an advocate for being eligible for promotion as a judge of the High Courts.
Brief Facts of the Case
Petitioners and Respondents were appointed as District Judges of Tamil Nadu by direct recruitment via a government order in 2011. Article 217(2)(a) prescribes completion of 10 years for elevation to the High Court as Judges. Thus, the parties in the case have not completed 10 years of service as Judicial Officers, as on date.
But at the time of their appointment as District Judges, the Petitioner Nos. 1 to 6 had already practised for more than 10 years as advocates. Petitioner No. 7 had practised as an advocate for 9 years and 10 months. Petitioner No. 8 had practised for 8 years and 6 months.
The grievance raised by the Petitioners is that despite being the senior-most in the cadre of District Judges, they have been overlooked. Instead of them, their juniors were recommended for elevation to the High Court as Judges. The interpretation of Article 217(2) is under question.
Arguments in the Court
To determine the eligibility of a person to be a High Court Judge, Article 217(2)(a) and Article 217(2)(b) together with Explanations (a) and (aa) should be applied . Thereby, the experience gained as advocates before the service rendered by them as Judicial Officers should be clubbed together.
Interpretation of Explanation (a) that only a person who resigned from judicial service and became an Advocate will be eligible to club both the periods will be unfair. It will be hostile discrimination of Judicial Officers, offending Article 14.
Court's Observations
Article 217(2)(a) and 217(2)(b) for the appointment of High Court judges, have an "or" clause between them. It denotes that experience of 10 years in the Judicial Office (as Judges) or 10 years as an advocate in the High Court.
The second part of clause 2 of Article 217 is stated as explanations (a) and (aa). Explanation (a) is to be read with 217(2)(a) alone. The explanation states that the experience as an advocate in the High Court is to be "after" the service as a judicial officer.
The Bench explained that this rule of interpretation does not allow for the experience had at the Bar as advocates, before joining judicial service.
If any of the petitioners stop to be Judicial Officers and become Advocates, they may be eligible to be considered against the quota intended for the Bar under Article 217(2)(b). But while continuing as Judicial Officers, Explanation (a) cannot be invoked. It applies only to those who have become advocates after having held a judicial office as under Article 217(2)(a).
Article 217(2) does not guarantee anyone with the "right to be appointed" as a judge of the High Court. The contention of the application of Article 14 does not arise.
Court's Decision
The eligibility of appointment as a High Court judge does not club the experience as an advocate before the service as a Judge in the Subordinate Courts.
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There's a pattern in my life. I work for a while, about a year or two, in one place, then move on. Sometimes I'll find something new almost immediately, like when I came back from the UK, but other times there are these stretches of weeks or months of nothing much.
I'm there again. At first it's great to have a much-needed, well-deserved vacation; then the days melt into each other and you don't really know where you are anymore.
- Have a routine. Have specific meal times, for example. I doesn't have to be hectic or too clear-cut, as when you're working or studying, but hacine some structure in your day helps you feel somewhat grounded.
- Take care of yourself. Staying at home most of the time is no excuse to stop eating healthy or exercising. Doing that will actually make you feel worse about yourself and that's what you want to avoid.
- Get out of the house. Even if it's just grocery-shopping, going outside and meeting people will help you improve your mood.
- Do something you've been wanting to do. This is the time to take up that activity you never found time for, whatever ir is. Not only will it make you happy, you will gain new skills and probably meet new people. It's an all-around win.
What do you do when you are unemployed for longer than expected? How do you deal with it?


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I need to STOP the program from sending ALL of the plates to the imagesetter. In all of my loaded drivers, I only have an option of In-Rip serperations, what happened to the Seperations and being able to select JUST the plates I want to send.
Any body help me please.