text:
Q: Understanding a rank 2 type alias with a class constraint I have code that frequently uses functions that look like
foo :: (MyMonad m) => MyType a -> MyOtherType a -> ListT m a

To try to shorten this, I wrote the following type alias:
type FooT m a = (MyMonad m) => ListT m a

GHC asked me to turn on Rank2Types (or RankNTypes), but didn't complain when I used the alias to shorten my code to
foo :: MyType a -> MyOtherType a -> FooT m a

By contrast, when I wrote another type alias
type Bar a b = (Something a, SomethingElse b) => NotAsBar a b

and used it in a negative position
bar :: Bar a b -> InsertTypeHere

GHC loudly yelled at me for being wrong.
I think I have an idea of what's going on, but I'm sure I could get a better grasp from your explanations, so I have two questions:

*

*What are the type aliases actually doing/what do they actually mean?

*Is there a way to get the terseness in both cases?

A: You can think of typeclass constraints essentially as implicit parameters -- i.e. think of
Foo a => b

as
FooDict a -> b

where FooDict a is a dictionary of methods defined in the class Foo.  For example, EqDict would be the following record:
data EqDict a = EqDict { equal :: a -> a -> Bool, notEqual :: a -> a -> Bool }

The differences are that there can only be one value of each dictionary at each type (generalize appropriately for MPTCs), and GHC fills in its value for you.
With this in mind, we can come back to your signatures.
type FooT m a = (MyMonad m) => ListT m a
foo :: MyType a -> MyOtherType a -> FooT m a

expands to
foo :: MyType a -> MyOtherType a -> (MyMonad m => ListT m a)

using the dictionary interpretation
foo :: MyType a -> MyOtherType a -> MyMonadDict m -> ListT m a

which is equivalent by reordering of arguments to
foo :: MyMonadDict m -> MyType a -> MyOtherType a -> ListT m a

which is equivalent by the inverse of the dictionary transformation to
foo :: (MyMonad m) => MyType a -> MyOtherType a -> ListT m a

which is what you were looking for.
However, things do not work out that way in your other example.
type Bar a b = (Something a, SomethingElse b) => NotAsBar a b
bar :: Bar a b -> InsertTypeHere

expands to
bar :: ((Something a, SomethingElse b) => NotAsBar a b) -> InsertTypeHere

These variables are still quantified at the top level (i.e.
bar :: forall a b. ((Something a, SomethingElse b) => NotAsBar a b) -> InsertTypeHere

), since you mentioned them explicitly in bar's signature, but when we do the dictionary transformation
bar :: (SomethingDict a -> SomethingElseDict b -> NotAsBar a b) -> InsertTypeHere

we can see that this is not equivalent to
bar :: SomethingDict a -> SomethingElseDict b -> NotAsBar a b -> InsertTypeHere

which would give rise to what you want.
It's pretty tough to come up with realistic examples in which a typeclass constraint is used at a different place than its point of quantification -- I have never seen it in practice -- so here's an unrealistic one just to show that that's what's happening:
sillyEq :: forall a. ((Eq a => Bool) -> Bool) -> a -> a -> Bool
sillyEq f x y = f (x == y)

Contrast to what happens if we use try to use == when we are not passing an argument to f:
sillyEq' :: forall a. ((Eq a => Bool) -> Bool) -> a -> a -> Bool
sillyEq' f x y = f (x == y) || x == y

we get a No instance for Eq a error.
The (x == y) in sillyEq gets its Eq dict from f; its dictionary form is:
sillyEq :: forall a. ((EqDict a -> Bool) -> Bool) -> a -> a -> Bool
sillyEq f x y = f (\eqdict -> equal eqdict x y)

Stepping back a bit, I think the way you are tersifying here is going to be painful -- I think you're wanting the mere use of something to quantify its context, where its context is defined as the "function signature where it is used".  That notion has no simple semantics. You should be able to think of Bar as function on sets: it takes as arguments two sets and returns another.  I don't believe there will be such a function for the use you are trying to achieve.
As far as shortening contexts, you may be able to make use of the ConstraintKinds extension which allows you to make constraint synonyms, so at least you could say:
type Bars a = (Something a, SomethingElse a)

to get
bar :: Bars a => Bar a b -> InsertTypeHere

But what you want still may be possible -- your names are not descriptive enough for me to tell.  You may want to look into Existential Quantification and Universal Quantification, which are two ways of abstracting over type variables.
Moral of the story: remember that => is just like -> except that those arguments are filled in automatically by the compiler, and make sure that you are trying to define types with well-defined mathematical meanings.

A: There are essentially three parts to a type signature:

*

*variable declarations (these are usually implicit)

*variable constraints

*the type signature head

These three elements essentially stack.  Type variables must be declared before they can be used, either in constraints or elsewhere, and a class constraint scopes over all uses within the type signature head.
We can rewrite your foo type so the variables are explicitly declared:
foo :: forall m a. (MyMonad m) => MyType a -> MyOtherType a -> ListT m a

The variable declarations are introduced by the forall keyword, and extend to the ..  If you don't explicitly introduce them, GHC will automatically scope them at the top level of the declaration.  Constraints come next, up to the =>.  The rest is the type signature head.
Look at what happens when we try to splice in your type FooT definition:
foo :: forall m a. MyType a -> MyOtherType a -> ( (MyMonad m) => ListT m a )

The type variable m is brought into existence at the top level of foo, but your type alias adds a constraint only within the final value!  There are two approaches to fixing it.  You can either:

*

*move the forall to the end, so m comes into existence later

*or move the class constraint to the top

Moving the constraint to the top looks like
foo :: forall m a. MyMonad m => MyType a -> MyOtherType a -> ListT m a

GHC's suggestion of enabling RankNTypes does the former (sort of, there's something I'm still missing), resulting in:
foo :: forall a. MyType a -> MyOtherType a -> ( forall m. (MyMonad m) => ListT m a )

This works because m doesn't appear anywhere else, and it's right of the arrow, so these two mean essentially the same thing.
Compare to bar
bar :: (forall a b. (Something a, SomethingElse b) => NotAsBar a b) -> InsertTypeHere

With the type alias in a negative position, a higher-rank type has a different meaning.  Now the first argument to bar must be polymorphic in a and b, with appropriate constraints.  This is different from the usual meaning, where bars caller chooses how to instantiate those type variables.  It's not
In all likelihood, the best approach is to enable the ConstraintKinds extension, which allows you to create type aliases for constraints.
type BarConstraint a b = (Something a, SomethingElse b)

bar :: BarConstraint a b => NotAsBar a b -> InsertTypeHere

It's not quite as terse as what you hoped for, but much better than writing out long constraints every time.
An alternative would be to change your type alias into a GADT, but that has several other consequences you may not want to bring in.  If you're simply hoping to get more terse code, I think ConstraintKinds is the best option.

redpajama_set_name: RedPajamaStackExchange


text:
Q: PrimeFaces 5.1 p:datatable filter is destroyed by update datatable I'm updating my web application to PF5.1  (was in PF4.0)
A simple update on the
 component now destroy totally my datatable FILTER.
update=":#{p:component('tbl_queue')}"

I had to change my column filter because of the new PF5.1 version, so I modified my filters with :
<f:facet name="filter"  >

        <f:selectItem ... />
        <f:selectItems ... />

</f:facet>

And the old filters version was :

...

EDIT : My request is simple, it's to do a remove on a filtered datatable by selection (and to keep the filter alive). It was possible on PF4.0, it seems not of PF5.
Like that :
Step 1 : Filter the datatable

Step 2 : Remove one line by clicking 'Envoyer' = Remove (J91GT N9 03:17:00)

It's working fine on PF4, but I can't find a solution to do the same in PF5.
EDIT 2:

     <f:facet name="filter" >

            <f:selectItem itemLabel="Aucun" itemValue="#{null}" noSelectionOption="true" />
            <f:selectItems value="#{queueModificationController.nameBumperOptionsString}" />

    </f:facet>
                <h:outputText value="#{c.name_bumper}" />

        //...

        //...
        //...

        <p:commandButton
            action="#{productionQueue.updateAfterSending()}"
            value="Validation"
            update=":#{p:component('tbl_queue')}"
            <f:setPropertyActionListener value="#{c}"
                target="#{productionQueue.selectedCart}" />

--
@ManagedBean(name = "productionQueue")
@SessionScoped
private ArrayList<CartInQueueConsult> cartQueue; //filled by Database in bean initialisation
private ArrayList<CartInQueueConsult> filteredCartQueue = new ArrayList<CartInQueueConsult>(cartQueue);

        public void updateAfterSending()
        {
            ... (remove in database)
            filteredCartQueue.remove(selectedCart);
            cartQueue.remove(selectedCart);
        }

EDIT : MCVE Example of the error :
Errors :
 - 1: The filter is not working (strange thing because all of my filters are working properly on no-MVCE example
 - 2: When you remove a Line with the button "Remove" the Filters are broken (my initial problem)
import java.io.Serializable;
import java.util.ArrayList;

import javax.annotation.PostConstruct;
import javax.faces.bean.ManagedBean;
import javax.faces.bean.ViewScoped;
import javax.faces.model.SelectItem;

@ManagedBean(name = "testController")
@ViewScoped
public class TestController implements Serializable
{
    private ArrayList<String> cartQueue;

    private String selectedCart;

    private ArrayList<String> filteredCartQueue;

    private SelectItem nameBumperOptionsString[] = {new SelectItem(1,"1"),new SelectItem(2,"2"),new SelectItem(3,"3"),new SelectItem(4,"4"),new SelectItem(5,"5")};

    @PostConstruct
    public void initialize()
    {
        cartQueue = new ArrayList<String>();
        cartQueue.add("1");
        cartQueue.add("2");
        cartQueue.add("3");
        cartQueue.add("4");
        cartQueue.add("5");
        cartQueue.add("6");
        filteredCartQueue = cartQueue;
    }

    public void remove()
    {
        try
        {
            filteredCartQueue.remove(selectedCart);
            cartQueue.remove(selectedCart);
        }
        catch (Exception ex)
        {
            System.out.println("EXCEPTION : "+ ex.getMessage());
        }
    }

    public ArrayList<String> getFilteredCartQueue() {
        return filteredCartQueue;
    }

    public void setFilteredCartQueue(ArrayList<String> filteredCartQueue) {
        this.filteredCartQueue = filteredCartQueue;
    }

    public SelectItem[] getNameBumperOptionsString() {
        return nameBumperOptionsString;
    }

    public void setNameBumperOptionsString(SelectItem nameBumperOptionsString[]) {
        this.nameBumperOptionsString = nameBumperOptionsString;
    }

    public ArrayList<String> getCartQueue() {
        return cartQueue;
    }

    public void setCartQueue(ArrayList<String> cartQueue) {
        this.cartQueue = cartQueue;
    }

    public String getSelectedCart() {
        return selectedCart;
    }

    public void setSelectedCart(String selectedCart) {
        this.selectedCart = selectedCart;
    }
}

_

       <f:facet name="filter"  >

                <f:selectItem itemLabel="Nothing" itemValue="#{null}" noSelectionOption="true" />
                <f:selectItems value="#{testController.nameBumperOptionsString}" />

        </f:facet>

            <h:outputText value="#{c}" />

                <f:setPropertyActionListener value="#{c}" target="#{testController.selectedCart}" />

--
EDIT 3 : Lib :

A: Your code looked fine and it worked fine for me too. I was never able to reproduce your problem and therefore I was not able to pinpoint the true root cause.
Your concrete problem is most likely caused by having a dirty runtime classpath with a bunch of servletcontainer specific libraries (never do that!) and a heavily outdated JSF implementation (more than 5 years old). And indeed, when you cleaned up the runtime classpath and upgraded the JSF implementation, it worked fine for you too.


text:
2023 Show Reel
Many of the videos I produce are informational in nature. Using staff presentation via teleprompter, along with interviews of real people that made use of the given service, provides the viewer with the information and the assurance that it is valid. The use of supporting footage, b-roll of activities being spoken about, adds to the story.
I am a big believer in text elements supporting the spoken word. Some people absolutely need both the visual and audio to grasp a concept, all people learn more completely with both in place. Those text boxes aren't shown in this compilation video but are in several of the videos elsewhere on this site such as this one.
In 2023 we added Korean language videos and realized that we can script, capture video and edit in any language. To do so takes the right people in their respective roles, but adds greatly to the reach of a set of videos. In 2023 we will be adding two more languages to the roster!
If you like what you see here, dive a bit deeper, please. A wide range of videos can be found (here) that include fun charitable events, some corporate branding and topics that I simply find interesting or pretty. Thanks for visiting!
Authenticity in any communication is critical to reaching people at a place where they believe what they see and hear. A rehearsed script can, for informational purposes, be of great value. A rehearsed or overly prepared interview subject, on the other hand, can come across as disingenuous and lose much in the reception. Typically, authentic communications are based upon a testimonial or other proof of worth. These stories are best captured and shared in an unrehearsed video interview.
I have come to call much of the work I do "Attract & Inform Videos." Whether about a social service, a corporate communication or a fun event, the purpose of the video is first to attract the viewer and keep them engaged so that they can get the information they need to decide their next steps. Often, the "inform" portion is scripted content delivered via teleprompter assisted presentation by a staff member. The authenticity of a real person, who may not present as well as a professional actor in role, provides the opportunity to identify them as staff, i.e., real, and allows for their presentation to be less than perfect.
The "attract" portion of the video is comprised of two elements, b-roll and interview. For example, the interviewee is speaking about speech therapy and the video cuts from showing them in their office to b-roll showing a speech therapist working with a child on their enunciation.
The video interview process is much more than simply showing up and asking questions. Research is needed beforehand to discover the intent of the organization, their manner of achieving those goals, the nature of the volunteers and employees and many other factors. Similarly, knowledge of the public perception is important, particularly that of the demographic aim of the video.
Using real people in advertising requires a unique skill set of the interviewer. Having the knowledge of the research noted above, the interviewer must be able to ask questions in a manner that invites the person to discover, in their own way, the answer. It is in their discovery that authenticity is expressed, both in facial expression and the pauses that come with genuine thought. When a person is first confronted with a question they hadn't previously considered it is their micro-expressions that reveal their intent, their tempo of speech that reveals their consideration of the statement they are making. Seeing and hearing this in a relevant video, chosen for pertinent subject matter and watched with interest, draws the viewers empathetic response, inspiring them to action.
Employment & Day Services for People with Disabilities – Frank D. Lanterman Regional Center
One of the many things I love about California is the heart of the state. We are, communally, a giving and caring people. The Regional Centers, each its own not-for-profit foundation, provide services to people with disabilities. In an effort to reach out to a wider audience and inform them of these services, videos in two languages needed to be created. Here is the story of two individuals in their English language version. Both also gave Spanish language interviews that were made use of.
The Covid-19 pandemic did cause a pause in production of several months. We are in Los Angeles, after all, and Frank D. Lanterman Regional Center is in the mid-Wilshire area, one of the hotbeds of the virus in a hotbed city. Elder was interviewed at OUE Skyspace prior to the pandemic. For Jose's interview in August of 2020 we made use of a tight area behind his apartment building. Another interview, yet to be posted, was captured at a local elementary school courtyard.
We are an amazing community that can do amazing things when we set our mind to it.

redpajama_set_name: RedPajamaCommonCrawl


text:
Masterpraktikum Serious Games: Bylt - A voxel-based Build Tool
Katharina Brand
Annette Köhler
Dominik Hoffendahl
What it is about
This project is about to receive a intuitive and fast build tool. The user is supposed to create his own world, containing a self-made landscape with buildings and other objects. The only limitation he would face, is the use of a voxel-based grid. According to this grid, he could place and delete cubes to form an object. During this project, different methods are implemented to improve the build process. One of those methods is to set the build environment in Augmented Reality, displayed through a head-mounted device. As diversion to this static voxel-grid, there are multiple game levels to demonstrate different physical influences.
The idea for this voxel-based build tool emerges from the commonly known game "Minecraft" (Mojang, 2009). The point of interest is the structure of the game world, in particular with regard to the composition of multiple cubes which form up to a multifunctional terrain. In Minecraft, the player is able to shape the game world with mining resources. This process affects the environment in this respect that the terrain-cubes of the specific type are deleted. With the use of those resources, the player can build different tools and buildings, including any structure you can imagine in the shape of cubes.
A big trend among the Minecraft community is to show around what you have built. Many users are spending a lot of time to create impressive works of art. While the traditional game design element incorporated in Minecraft is the single- and multiplayer survival mode, there is a significant amount of users that simply enjoys being creative on their own servers, where they collaborate and try to recreate existing monuments or build their own works of architecture.
With Bylt we are aiming to capture the creative aspect. This game has proofed that it is possible to build realistic buildings solely based on cubes as building parts. In Minecraft, this process is integrated in the whole game concept which results in that it is not optimized regarding to speed and intuition. Because it is in first person perspective, there are foes to fend off and the user has to mine his resources beforehand, he is limited in his speed and possibilities.
The main difference to Bylt is that we are able to focus entirely on efficient building by stripping Minecraft of its survival game elements and adding our own: The physics. Whereas Minecraft is ignoring physical laws at all, we want to create real models that abide to real world guidelines. We also incorporated various examples of forces of nature, realized in playful challenges, all depending on cubes with different physical behaviors.
Build- and Play-Mode
The game is separated into two unique game modes, which the player is able to choose from right at the beginning of the game.
Sandbox/Build mode: This is the main element of Bylt. Here, the player can freely build up his own voxel-world. This world is supposed to grow over time with the Save/Load option. The work can be saved and also be loaded afterwards, at any time. The player is restricted to the grid but this does not limit the creative process. A nexample building is given in the picture below. There you can recognize a Chinese temple, build up next to a generated and then modified mountain.
TODO: add picture
Campaign/Play mode: In addition to this free building mode, there is a Play mode to make the whole game more challenging by adding different playful elements. The player is facing challenges which require to overcome natural forces like weather, explosions and raw physical forces by building structures. This mode adds physics to the game which sets it apart from the sandbox mode.
Game-Levels
Edit | Attach | Refresh | Diffs | More | Revision r1.6 - 14 Sep 2016 - 08:54 - AnnetteKoehler


text:
Q: AngularJS :: Not working Please see below code. I am not able to understand why this is not working.
Thank you in advance.

    <title></title>

        Enter first name: <input type="text" ng-model="student.firstname">
        Student Name {{student.fullname()}}!!

The expression {{student.fullname()}} comes as it is in browser.
Thank you all!! However, see very similar code below - which is working. I am struggling to get the difference.

    <title></title>

        Enter first name: <input type="text" ng-model="student.firstname">
        Student Name {{student.fullname()}}!!

A: You need to create your myapp first before using it. Also, your angular code should come after you've loaded the angularjs file.

    <title></title>

        Enter first name: <input type="text" ng-model="student.firstname">
        Student Name {{student.fullname()}}!!

A: Two things.

*

*You need to bring in Angular before your application code.

*You need to register your controller with Angular's IoC container.

I made one change for the sake of style, studentController became StudentController. This is because controllers in Angular are new-able classes or constructor functions. Idiomatic JavaScript contsructor functions should be PascalCase.

    <title></title>

        Enter first name: <input type="text" ng-model="student.firstname">
        Student Name {{student.fullname()}}!!

A: Change your script file and also remove myapp from ng-app, use your code in this way:-

    <title></title>

        Enter first name: <input type="text" ng-model="student.firstname">
        Student Name {{student.fullname()}}!!


appreciated, and we'll always continually bring the latest and breaking news to you!
PrimoSync Inc., an innovative iOS related software developer, today is proud to announce that our flagship iOS data recovery tool - Primo iPhone Data Recovery was nominated for 10 Best iPhone Data Recovery Software 2017 by BestFreeKeys.
PrimoSync Inc., the leading iOS-related developer introduces its flagship Primo iPhone Data Recovery to fully recover SMS/MMS/iMessage and all missing data for iPhone/iPad/iPod users.
PrimoSync Inc., a leading provider of iOS utility software, today released its new iOS data recovery software: Primo iPhone Data Recovery. Specially designed for the latest iOS 10 and iPhone 7/7 Plus users, it helps retrieve up to 25 types of mis-deleted, damaged or lost data from your iPhone, iPad and iPod touch.


No subspecies are listed under this species. It is usually treated as a subspecies of the Sri Lankan Mycalesis patnia Moore, 1857 – Sri Lankan Glad-eye Bushbrown.
Valappil, B. 2019. Mycalesis junonia Butler, 1868 – Malabar Glad-eye Bushbrown. Kunte, K., S. Sondhi, and P. Roy (Chief Editors). Butterflies of India, v. 2.61. Indian Foundation for Butterflies.


A small home can present many challenges, such as design and décor. However, your home can still be stylish and sophisticated and aesthetically pleasing, regardless of the size. In this edition of homify, we have a look at easy ways to add style and elegance to your interior. Your home will look welcoming and attractive if you follow these 11 top tips to make your small home beautiful. Whether you live in a studio apartment or just a small house, the homify team with the help of experts in interior design will make your home inspirational and gorgeous.
Including a vibrant colour scheme or feature furniture might just be the stylish upgrade you need to make your small home look vibrant and inviting. Don't be afraid to go with some colourful contrast to create the home you always wanted.
Having limited space doesn't mean that your home needs to be uncomfortable and unattractive, introducing some dynamic and bright light that creates a romantic and intimate atmosphere and could just add a cosy warmth to the room.
Defining the bedroom in a studio apartment is often the most difficult thing to do, however, this stylish defined space is comfortable without overwhelming the rest of the apartment.
Incorporating personal items into the design is a great way to add a unique and quirky touch to the room. This image shows a fantastic chandelier that has been decorated with photographs… great for those who value nostalgia.
Adding a creative or artistic piece to the bedroom is a great way to deter eyes from the small size of the bedroom, while looking simple and elegant too.
Plants are a great way to liven your interior while making the room friendlier too. These stylish pot plants make for a great decorative piece regardless of the room.
This attractive and eye-catching antique piece of furniture is sophisticated and elegant, while also adding a stylish and majestic feature to the entrance.
Old and outdated joinery is one way to make your small home seem even smaller, consider updating your ancient kitchen for something more bright, open and flowing, with some clever storage to boot!
Keeping your home free of clutter is another great way to ensure that it stays beautiful and stylish. However, a neat and tidy room is not always easy, consider installing some great storage spaces and the mess will remain out of sight.
A dedicated play place in the home is a must, especially if you have small children. This will keep the mess that kids tend to make to one corner of the home and also make it easier for you to clean.
A balcony is a great way to relax, rest and unwind while enjoying some fresh air too, you might therefore consider investing in some outdoor furniture to make this space a bit more usable. Here are: 5 Avoidable Interior Design Mistakes you should be sure not to make.
How have you decorated your small home?


Our databases update every 24 hours so new products might not always show up if you've recently added them to your database.
To get around this, you'll have to refresh your search cache in Neto and then do the same for your product lists in SmartrMail.
Create a new Manual Email in SmartrMail. Next to the 'Search for a product' bar, there should be a refresh button - click it, grab a coffee, and wait at least 30 minutes, you'll be ready to go with your newest products!
Note: Neto's API doesn't have an updated resources function so we need to sync your entire data base again and map any changes. This why syncing takes at least 30 minutes.


text:
Taking Center Stage
Bloomington to break ground on Paul H. O'Neill Graduate Center
By Emily Batman
The new Paul H. O'Neill Graduate Center at SPEA IUB will offer big ideas room to grow.
Since the SPEA building was constructed in 1982, students have been congregating in the Tavis Smiley Atrium to catch up on their studies, meet with friends and professors, and collaborate on group projects until the early morning hours. They still enjoy sitting outside in the SPEA plaza on sunny spring days, and they still race to early morning classes with coffee they purchased in the SPEA café. But a lot has changed.
We now have more professors, including nearly 50 new full-time faculty members hired in just the past five years.
We have more students. SPEA's combined enrollment at the graduate and undergraduate levels has doubled since the year 2000.
We offer more programs. Last year alone, SPEA added new undergraduate majors in law and public policy, human resources, and environmental and sustainability studies.
And soon, we will have more space.
Construction begins winter 2016
This winter, SPEA Bloomington will break ground on the Paul H. O'Neill Graduate Center. The new space, intended to house SPEA's top-ranked graduate programs, will expand the footprint of the existing SPEA building to extend out to Tenth Street. The graduate center will connect to the existing building by shared walkways.
The plans also include a renovation of the SPEA plaza, the outdoor courtyard area that separates the current SPEA building from the Kelley School of Business. The updated plaza will include outdoor seating and functional space for students to congregate. Construction is expected to be completed in spring 2017.
"I am honored that the graduate center will bear my name, providing a place to carry on the tradition of intellectual curiosity and excellence that I found at IU 50 years ago," O'Neill said. "The O'Neill Center is a place where the next generation of leaders can come together to exchange ideas, challenge one another, and collaboratively generate solutions that make the world a better place."
Architect's rendering of the School of Public and Environmental Affairs, at night, featuring the glassed south facade of the new Paul H. O'Neill Graduate Center.
An open, transparent design
The design of the building's exterior will be handled by the University Architect's Office. The facade will have more glass than limestone, differentiating it from the adjacent Hodge Hall Undergraduate Center at the Kelley School of Business, completed in fall 2014. SPEA's new multistory glass curtain window facing Tenth Street is a reflection of SPEA's commitment to transparency in public life.
Plans for the building's interior were designed with input from a committee that included faculty and professional staff from across the School. The three-story building will include 29,000 square feet of new space. Additionally, the 6,000 square feet connecting the current building to the graduate center will be renovated as part of the project.
The first floor of the O'Neill Center will include conference space, break-out rooms for study groups, and a new information commons area intended to be a gathering place to foster meaningful dialogue and collaborative research among our graduate students.
The second floor will have new classrooms equipped with leading-edge technology to host SPEA's core MPA classes. To determine how many new classrooms were needed, the building committee examined current classroom usage and found that three to five classrooms were needed for SPEA's graduate students at any given time. The floor will also have additional break-out rooms for study groups and an executive conference room overlooking Tenth Street.
The third floor will include an executive classroom and space for the Master's Program Office, which is currently housed in the second floor of the existing SPEA building.
"I love the open feel of the SPEA building. The atrium is noisy, but it gives you the illusion that you're surrounded by a lot of people, which is helpful motivation when you're studying late into the night," said Andrea Grabner, an accelerated MPA student concentrating in nonprofit management and international development. "But there's not enough space. Our information commons is mostly used by Kelley students, and even as a graduate student, I've had classes in Ballantine and Woodburn. SPEA students will really benefit from having a new graduate center."
The graduate center project is expected to cost $12 million, funded in part by a $3 million gift from IU alumnus and long-time SPEA supporter Paul O'Neill, the largest private donation in the School's history.
"We are grateful to Paul for all he has done for IU and for SPEA and we are immensely proud that his name will be on this graduate center," said SPEA Dean John D. Graham. "The O'Neill Center will be one of the jewels on the IU campus. It will attract bright scholars and students intent on following in Paul's footsteps to careers serving the greater good."
O'Neill received a Master in Public Affairs from Indiana University in 1966 and was awarded an honorary doctorate from the University in 2014. In 1967, he joined the U.S. Office of Management and Budget, serving as deputy director from 1974 to 1977. In addition to serving as Secretary of the Treasury under President George W. Bush, O'Neill held leadership positions in the business and nonprofit sectors. He was president of International Paper, chairman of the RAND Corp., and CEO of Alcoa.
An additional $1 million gift was given by David Wang, founding chairman of the SPEA Dean's Advisory Council and a retired International Paper Co. executive. "The nation has never faced as many major policy issues as it does now," Wang said. "SPEA students are going to be the much-needed experts at the city, state, and national levels of government. This gift is intended to help SPEA prepare those students for the tremendous challenges and opportunities that are ahead."
The remaining funding needed for the O'Neill Center will come from SPEA funds, campus funds, and private gifts. There are opportunities to name classrooms and other spaces in the O'Neill Graduate Center. Funding will be used for furnishings and technology in the center, and for top priority graduate program activities.
I am honored that the graduate center will bear my name, providing a place to carry on the tradition of intellectual curiosity and excellence that I found at IU 50 years ago.
— Paul O'Neill
Ready for students in 2017
The new building will be, at minimum, silver LEED certified, as rated by the U.S. Green Building Council.
"It will be a beautiful and functional building," said SPEA Bloomington Executive Associate Dean Michael McGuire. "Secretary O'Neill makes annual trips to Bloomington to speak with SPEA students. We eagerly await the day in 2017 when those visits take place in the O'Neill Center."
The existing SPEA building, located at 1315 East Tenth Street, includes 126,844 square feet of space and has five levels. The building will continue to serve SPEA's growing undergraduate population, as well as SPEA faculty and staff.
For more information about naming opportunities in the O'Neill Graduate Center, please contact Susan Johnson at (812) 856-4868 or by email at sumjohns@indiana.edu.
Go to the SPEA Development Office
Learn more about Paul O'Neill


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