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Cristin Tierney Gallery opens exhibition of new and recent works by Francisco Ugarte
Francisco Ugarte, Untitled (2" Brushstroke No. 1), 2017. 2 works: acrylic on canvas; acrylic on paper. Canvas: 59 x 104 1/3 inches (149.9 x 265 cm). Paper: 14 x 17 inches (35.6 x 43.2 cm). Courtesy the artist and Cristin Tierney Gallery, New York.
NEW YORK, NY.- Cristin Tierney Gallery is presenting Three Lines, One Square, an exhibition of new and recent paintings, works on paper, and video by Francisco Ugarte. It is the artist's second solo show with the gallery. The exhibition will remain on view through Friday, July 7th.
The works in Three Lines, One Square revolve around one of the most basic concepts in art: the line. Created at different scales and on different supports, each is comprised of a single line placed squarely at the center of the picture field and rendered in a restricted palette of black. Although the works appear to be simple brushstrokes at first, they are actually highly finished and exact interpretations of earlier acrylic studies. Copied faithfully down to the minutest detail, the paintings transform the artist's original intuitive and spontaneous action into an intentional and precise gesture.
In becoming the subject of the work, the lines are elevated from generative tool to conceptual vessel. No longer simple compositional elements, their isolation invites a new reading. The video Untitled (Car), for example, mimics the horizontality of the brushstrokes in the paintings, and hints at a parallel interest in landscapes. Yet despite their evocative simplicity and suggestion of various art historical motifs, the artist is insistent that the works are nothing more than paintings of lines. For him, they represent an attempt to create art using only the most fundamental tools and concepts available to the artist. The exhibition's sparse installation similarly removes all extraneous elements to encourage the viewer to slow down. As in all of Ugarte's oeuvre, prolonged looking and contemplation reward viewers with a privileged view of objects distilled to their fundamental elements, their true essences revealed.
Francisco Ugarte holds a BA in Architecture from the Western Institute of Superior and Technological Studies. He has had solo exhibitions at Marfa Contemporary, the Clemente Orozco Museum, and the Experimental Museum El Eco. Select group exhibitions include The Bass Museum of Art, Raúl Anguiano Museum of Art, Museo Jumex, Salón ACME, and Museo Nacional de Arte. His work is held in the Charpenel Collection, Colección Jumex, Coppel Collection, Mattatuck Museum, Orange County Museum of Art, and the Cabañas Cultural Institute, and he was awarded residencies at the Careyes Foundation and Casa Wabi, both in Mexico. In fall 2016, he produced a site-specific installation with SiTE:LAB in Grand Rapids, Michigan. The artist lives and works in Guadalajara.
Exhibition at MKG Hamburg brings together over 100 posters by Keith Haring
Auction house pulls 'stolen' leaders' autographs from Spain sale
Sotheby's sale offers a journey through British art
Exhibition looks at Picasso's experimentation and collaboration in printmaking
The British Museum brings the works of Hokusai to the big screen
15 designers dominate demand and dollars for vintage furniture
From CIA analyst to beer historian: the heady resume of Theresa McCulla
Mondrian Restoration Project leads to 'The Discovery of Mondrian'
50th anniversary of 'The Summer of Love' rolls out music rarities at Heritage Auctions
Linda Pace Foundation announces groundbreaking of new exhibition space designed by Sir David Adjaye
Anna Laudel Contemporary exhibits works by Fernando Botero
Spanish writer Juan Goytisolo dies, aged 86
Japanese ceramic sculptor Shozo Michikawa opens exhibition at Lacoste Gallery
Nationalmuseum in Stockholm will be supported by a new American Friends Foundation
Crystal Bridges Museum of American Art presents Chihuly: In the Gallery and In the Forest
Hall of Fame sportswriter Bill Madden's lifetime memorabilia collection to be auctioned
Julie Saul Gallery exhibits complete series of fifty-seven paintings by Maira Kalman
Pen and ink drawings attributed to van Gogh will headline Woodshed's June 21st art auction
Spink to offer a 1776 pewter Continental Dollar
Museum presents exhibition featuring transformations in book publishing, 1860-1920
Exhibition at MCA Denver surveys the past 10 years of Jenny Morgan's painting career
The FLAG Art Foundation exhibits new paintings and small-scale sculptures by Rebecca Ward
Tidalectics: TBA21-Academy's first exhibition opens at Thyssen-Bornemisza Art Contemporary


Skype fixed a problem where calls were dropped after returning to a call that was in hold mode. FYI: I managed to crash Skype by simply starting it up. So, there are still bugs left to be squashed.
Skype notes two features not available in this update: Making a call over 3G (WiFi only) and push notifications.
The sound quality seemed quite good during my brief tests.


This picture of Free Cat Adult Coloring Pages is really cute cat coloring pages for your child. You can to download for nothing by clicking the DOWNLOAD button under the collection. It will be connected to a new window. Do right click on the picture, then choose save picture as… After that you are enable to changed the file name and the folder where you want to store the file. Then click the save button.
Check out these pictures affiliated to Free Cat Adult Coloring Pages, hope it is useful..


Over the last couple of years, I have become prone to daydream. At least I think they are daydreams. I suppose I must fall asleep for a small number of seconds, in which these dreams occur. They are not like 'ordinary' dreams, insofar as I am aware of their brevity and suddenness, but also, and more curiously, they interfere with my fading memory. In other words, they don't have the implausibility of 'ordinary' dreams. I 'wake' from them wondering whether I have been remembering something in reverie or whether I have merely been asleep. All very odd. Thoughts on this from my myriad readers most welcome.


text:
Best-selling books for the week of Feb. 6, 2011
By Marin Independent Journal and Nick Bensen |
PUBLISHED: February 6, 2011 at 12:00 a.m. | UPDATED: July 19, 2018 at 5:59 a.m.
Marin fiction
1. "The Empty Family" by Colm Toibin
2. "You Know When the Men Are Gone" by Siobhan Fallon
3. "The Memory of Love" by Aminatta Forna
4. "The Help" by Kathryn Stockett
5. "Damage" by John Lescroart
6. "Lord of Misrule" by Jaimy Gordon
7. "The Girl Who Kicked the Hornet's Nest" by Stieg Larsson
8. "Room" by Emma Donoghue
9. "Clara and Mr. Tiffany" by Susan Vreeland
10. "Matterhorn" by Karl Marlantes
Marin nonfiction
1. "Battle Hymn of the Tiger Mother" by Amy Chua
2. "Never in My Wildest Dreams" by Belva Davis with Vicki Haddock
3. "The Good Daughter" by Jasmin Darznik
4. "Unfinished Business" by Lee Kravitz
5. "Spiritual Envy" by Michael Krasny
6. "Contested Will" by James S. Shapiro
7. "Cleopatra" by Stacy Schiff
8. "A Small Furry Prayer" by Steven Kotler
9. "The Wave" by Susan Casey
10. "Unbroken" by Laura Hillenbrand
national fiction
1. "Tick Tock" by James Patterson and Michael Ledwidge
3. "Strategic Moves" by Stuart Woods
4. "The Inner Circle" by Brad Meltzer
5. "Shadowfever" by Karen Marie Moning
7. " The Sentry" by Robert Crais
8. "Dead or Alive" by Tom Clancy with Grant Blackwood
9. "Call Me Irresistible" by Susan Elizabeth Phillips
10. "The Confession" by John Grisham
national nonfiction
1. "Unbroken" by Laura Hillenbrand
3. "The Hidden Reality" by Brian Greene
4. "The Next Decade" by George Friedman
5. "The 4-Hour Body" by Timothy Ferriss
6. "Decision Points" by George W. Bush
7. "The Investment Answer" by Daniel C. Goldie and Gordon S. Murray
9. "Sexy Forever" by Suzanne Somers
10. "Autobiography of Mark Twain" Edited by Harriet Elinor Smith
Marin best-sellers compiled from Book Passage and Depot Bookstore book sales. National best-sellers from Publisher's Weekly.
Nick Bensen
John Adams opera 'Antony and Cleopatra' will debut in SF
Live performing theaters in Bay Area find ways to bounce back from pandemic
'Diva' Pete Davidson misses 'SNL' rehearsals to be with Kim Kardashian, report says

redpajama_set_name: RedPajamaCommonCrawl


We act as your independent strategic energy partners. We will identify where savings can be made throughout your entire energy value chain. We will then leverage proven technology and true innovation, to manage and deliver the changes needed to realise these savings.
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Eco roof lights are designed with a triple-glazed build and it is injected with Krypton maximising energy efficiency within your windows.
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It's a divorce battle that pitches Moscow against London, involving tax havens, sumptuous properties, a mega-yacht and priceless art. Now, the acrimonious row between Farkhad Akhmedov, a Putin ally and oligarch, and his former wife has taken a new, rancorous twist.
After more than three years fighting a high court ruling ordering Akhmedov to pay Tatiana Akhmedova, who is British, hundreds of millions of pounds, his lawyers have involved the international police agency Interpol in their attempts to stop her from seizing his assets. The highly unusual development has triggered claims that Akhmedov's lawyers are abusing the legal process, claims that have been strongly rejected.


Earlyspace worked with teachers and administrators, engineers, and local officials to create a whimsical natural playspace design that met the regulatory requirements for this environmentally sensitive space, while offering a range of opportunities to move, explore, play and learn.
Our authorized contractor and crew worked to transform the 1/3 acre outdoor space of this newly renovated building, and by the first day of school, the space was ready for children with two natural sand play areas, slides built into fragrant herb-planted hills and a sparkling 50' mosaic stream with a kid powered pump. In the shady woods children can build with planks and stumps, climb fallen trees and follow meandering woodland paths.
Over 300 mostly native plants provide four seasons of interest, along with raised beds outside the classroom windows for children's gardening, benches and swings for resting and observing and open lawns for games, running and cloud watching.
Nancy listened to everything we envisioned in our new playspace and worked tirelessly with us to create an exceptional design that fit our needs. I like to call her the plant artist! She carefully arranged plants throughout the playspace to create a canvas of color, sound, smell, touch, and taste. We got more than a play area, it's an extension of the classroom, a place where children continue to learn. It's incredibly beautiful and picturesque, and best of all the children adore it.


@Currensy_Spitta has been seen wearing the Roc-A-Fella chain, which I pointed out to have ties with Bluroc. However, it seems that the former co-founder of the imprint is now putting the wheels in motion to bring back the label and put out Curren$y's forthcoming album as it's first release.
@realTalibKweli @HiTekZilla drop a 16 for HHDX. Revolutions Per Minute in stores May 18th.
Official video of Gordo's single off his MWA LP. Shoutouts to 43!


1. C. A mirror repository has no metadata, only package content. It is designed to serve packages only.
A, B, and D are incorrect. These are all actions of properties associated with either repository type.
2. B. An incorporation package is designed to keep other packages consistent with each other. It does this by preventing its member packages from being updated.


text:
Internships & Employment Resources
Main Sport Administration Page
For any student seeking to work in the sports industry, it is important to gain experience that goes beyond the classroom. This page highlights some of the opportunities that exist for students in the MSU Sport Administration and Sport Studies programs to gain practical experience in the management of sport. These opportunities include professional road trips, a guest speaker series, and work with events such as the TEAMS Conference, True South Classic, and Special Olympics. For additional information about program news and events, check us out on Facebook or Twitter. Also, you can find alumni updates and other program information in our latest newsletter.
Professional Road Trips
Professional road trips provide students with a unique opportunity to gain first-hand knowledge about the operations of a professional sport franchise by meeting with key figures in the industry. Recent professional road trips include the following:
Curriculum & Admissions
Current Student Profiles
Main Sport Studies Page
The trip to Memphis, TN included a tour of the FedEx Forum and meetings with personnel from the Grizzlies organization, capped off by attending the Grizzlies' game against the Dallas Mavericks.
The trip to Birmingham, AL allowed students to visit with executives from the Birmingham Barons (AA affiliate of the Chicago White Sox), as well as SEC and ESPN Regional executives.
The trip to Atlanta provided students with the opportunity to speak with executives from the Atlanta Falcons, Georgia Tech Athletic Association, International Sports Properties, Georgia Dome, Collegiate Licensing Company, the PGA Tour's Tour Championship, the Atlanta Sports Council, Atlanta Braves, and the Atlanta Spirit, which owns the Atlanta Thrashers, Atlanta Hawks and operate Philips Arena.
College Speaker Series
With the College Speaker Series, we seek to bring in leading figures from the sports industry to speak with undergraduate and graduate students. Such events provide an invaluable opportunity for students to hear perspectives and advice from experienced leaders who have achieved success in the industry. Recent speakers include:
Mark May, ESPN
Mark May -- a former Outland Trophy winning offensive lineman, 13-year NFL veteran, and current college football analyst for ESPN -- paid a visit to the MSU campus for the annual Lamar Conerly Honors Lecture. After his public lecture, May participated in a Q & A session with Sport Studies & Administration students about sport broadcasting, college football, and the sport media industry.
Phil Savage, Former NFL General Manager
Former NFL general manager Phil Savage spoke to students in the Sport Studies Society about working in the business of professional football. Savage, currently a radio commentator for Alabama football, served as Senior Vice President and General Manager of the Cleveland Browns from 2005-2008.
Todd Blackledge, ESPN
Todd Blackledge of ESPN took time to speak with Sport Studies and Sport Administration students about the sport broadcasting industry. Blackledge, a former NFL quarterback, has worked as a college football analyst for more than a decade.
Mitch Barnhart, University of Kentucky Director of Athletics
The second event of the Fall 2008 semester featured Mitch Barnhart, Director of Athletics at the University of Kentucky. Barnhart, who is currently in his seventh year as AD at Kentucky, spoke to students on a range of topics related to the business of college sport. Prior to joining Kentucky, Barnhart served as athletics director at Oregon State University from 1998-2002 and as senior associate AD at the University of Tennessee from 1994-1998.
TEAMS Conference Partnership
A partnership between MSU Sport Studies & Administration provides free conference registration and lodging for several students to attend the annual Travel, Events, and Management in Sports Conference & Expo. While assisting with the operational side of the event, students also have the opportunity to participate in a conference featuring exhibitors and speakers from organizations such as the National Football League, Major League Baseball, Fox Sports, ESPN, and more. For more information on the event, visit: www.teamsconference.com.
True South Classic PGA Tour Event
A partnership with MSU Sport Studies & Administration allows a group of students to travel as event operations interns to work at the True South Classic PGA Tour event in Madison, MS. Working directly with tournament operations staff, the students gain a first-hand look behind the scenes of a large-scale, professional sporting event, including experience in such areas as volunteer operations, communication and media, hospitality, event management, and more. For more information on the event, visit: http://www.truesouthclassic.com/.
Each fall and spring, a group of MSU Sport Studies & Administration students are involved in coordinating the Special Olympics Area 6 events held on the Mississippi State University Campus. The fall event includes sports such as basketball and volleyball, and is held in the Sanderson Center on campus. The spring event, meanwhile, includes a variety of track & field activities, and is held at Carl Maddox Track. In addition to providing a rewarding volunteer experience, the Special Olympics provides students the opportunity to be involved first-hand in a variety of roles related to event management as well as fundraising.
URL:https://www.kinesiology.msstate.edu/sports/news/


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smashleysparkles » Folk, Country » Bruce Miller - Anna-Marie / Life Is A Mirage
Bruce Miller - Anna-Marie / Life Is A Mirage album mp3
Bruce_Miller Country 1974 Canada
Bruce Miller is an American television writer and producer. He is best known for Eureka (2006), The 100 (2014) and The Handmaid's Tale (2017). For his work on the latter series, he won the 2017 Primetime Emmy Award for Outstanding Drama Series and Outstanding Writing for a Drama Series, as well as the Golden Globe Award for Best Television Series – Drama, which makes it the first series on a streaming platform to win an "Outstanding Series" Emmy. Bruce Miller on IMDb.
Steel Valley Senior High School. Class of 1977 · Munhall, Pennsylvania.
Creator/Executive Producer of "The Handmaid's Tale" on Hulu. I can't figure out if Josh Lyman is a good guy or a bad guy, but he's still hot so mission accomplished, Gilead.
Stevie Nicks photographed by George Hurrell for the Mirage album. Mirage spends five weeks at number one on the Billboard Top 200, and is certified 2x Platinum in the US by the RIAA. Niall is an adorable peanut by the way.
Bruce Granville Miller. Professor, Sociocultural Anthropology. Canadian Anthropology Society (CASCA) Fellow. Arizona State University, 1989. Bruce Granville Miller. Miller, Bruce G. and Daniel L. Boxberger. 1994 Creating Chiefdoms: The Puget Sound Case. 1994 Is There a Gender Gap in Tribal Elections? American Indian Quarterly 18 (1):25-44. 1994 Contemporary Tribal Codes and Gender Issues.
Anne Marie Miller is a the author of several books on the topics of sexuality, health, relationships, and ministry leadership. She has spoken at hundreds of churches, conferences, and other events over the last decade. Anne Marie lives with her husband and daughter in Texas where she is pursuing degrees in psychiatry and forensic nursing. Anne Marie has been featured in The Washington Post, Houston Chronicle's Abuse of Faith expose, and was named in Christianity Today as one of the 10 Women Who Are Changing the Southern Baptist Response to Abuse.
Related Music albums to Anna-Marie, Life Is A Mirage by Bruce Miller. Various - Noresco In Co-operation With A&M Records, Pays Tribute To Canadian Artists. Rock, Pop, Folk, World, & Country. Hal Bruce - All Alone Again. Folk, World, & Country. Bruce Springsteen - Live In Philadelphia.
Learn about Anne-Marie: her birthday, what she did before fame, her family life, fun trivia facts, popularity rankings, and more. She is a three-time world champion in karate. Her full name is Anne-Marie Nicholson. She has always been very close to her mother. She has collaborated and performed with rapper Dizzee Rascal through Rudimental. Anne-Marie Popularity.
A Anna-Marie 3:35
B Life Is A Mirage 3:55
AMX-359 Bruce Miller Anna-Marie (7", Single) A&M Records AMX-359 Canada Unknown
Performer: Bruce Miller
Genre: Folk, Country
Title: Anna-Marie / Life Is A Mirage
Other Formats: AHX APE MPC AUD RA XM AAC
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Raymond Fau - Chanter Marie (23 Prières Chantées À La Vierge Marie) download mp3
Various - Horizons 2 download mp3
Donato Ciletti - Anna Anna download mp3
Binge - Anna Kournikova download mp3
Olsen Brothers - Marie, Marie download mp3
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We started out talking a little more about fossil formation, particularly about why we get layers in rocks, what does and doesn't fossilize well,and why most things never get fossilized (they get recycled).
Then we went on a flying trip through the development of life, starting half a billion years back with the first multicellular creatures.
The first problem to solve when you move from one cell to many is: how will you hold yourself together?
All these creatures lived in the ocean and they were all invertebrates (no backbones). Some of them solved this by putting a squishy membrane around themselves (which sometimes evolved into a shell), and these were the molluscs: snails, squid, ammonites and clamlike creatures.
Others solved the problem by putting a skeleton on their outside, a feat which allows for legs, and these were the arthropods: trilobites, sea scorpians and the like.
I started with ammonites since they had made impressions with their ammonite fossils in the last class. I showed them more classically curved ammonite shells, then pictures of weirdly twisted "heteromorph" ammonites!
I had the kids make heteromorphic shapes with pipe cleaners.
At this point, I also had kids play act the different animals as they developed, paying special attention to where they had their appendages and how they could move. My photographer friend wasn't there,, so I don't have pictures.
At any rate, small worm like creatures developed early spinal cords called notocords, and these developed into the first vertebrates: fish!
Some fish developed legs and managed to squelch out onto the land: amphibians! These have their legs out to the side where fish have their fins, and their soft wet skin and eggs tie them to water.
egg by soaking it in vinegar for a few days to give them the idea of the leathery reptile eggs.
Then, suddenly, 250 million years ago, almost everything died. 96% of all water creatures and 70% of all land creatures perished in what came to be called the Permian-Triassic Extinction, or "The Great Dying." It was the worst mass extinction the planet has seen to date.
What happened? We know there were a lot of volcanoes that caused the Earth to warm rapidly, but also poisoned the atmosphere and water, and changed the ocean currents so that large area of water had no oxygen. There may also have been a large asteroid strike. Sound familiar? It was a very similar scenario that killed off the dinosaurs, but this one was much worse and it happened before the first dinosaurs developed.
This class's fossil gift was a good sized trilobite.
Mike came to us last summer, but he actually hatched from his egg a year ago today!
We love our sweet singing, jabbering, laughing, tea drinking, button stealing cockatiel!
Indeed He is Risen, Alleluia, Alleluia!
the bowl of hush held lifted to the bird's first trilling.
and if my hand reached toward you, it would pass through you.
hardens to hills and crystallizes to rocks and ripples to streams.
Blessed Triduum to all our readers, we'll be keeping you in our prayers!


text:
Nov. 8th, 2003 at 2:39 AM
WHAT HE SAID!
Arrogant, ignorant, degrading pricks, who feel the need to put other people down because of who they are, how they feel, what they believe, and what upsets them...
Whiny, crybaby assholes who feel the need to blame their miserable pathetic lives on others and lower others to make themselves feel better...
People who pretend to be something they're not and decide that it's necessary to attack others (physically, mentally, and emotionally) because they're not the same as them...
Certain folks who deem it appropriate to call people who are happily in-love "pathetic" out of sheer jealousy and unhappiness with their own lives...
If you fall into any of the above categories:
FUCK YOU.
courtesy of ytseconan
Current Mood: indescribable
tiredofdreaming
Wow... who did that?
i don't think he meant anyone in particular...
i think he was just getting annoyed at all the stupid people in the world
*nods a lot*
and i was too... so i stoled it.
ytseconan
Courtesy of ME!!
*gasps*
You stole it from me!!
...And you don't know it right now, but you're about ten feet behind me... Muhahahahahaha!!
Re: Fuck you car cop.....
*cracks up* jeff... you kill me sometime
Re: Courtesy of ME!!
bah...
What a dumb shit. Who would say something like that? Some seventeen-year-old, probably.
tiredofdreaming : Random Scribbling [+1]
ytseconan : Courtesy of ME!! [+3]
ytseconan : Random Scribbling [+0]


The intersection of Art and Science is usually defined as, "Wonder" and that is where the magic really happens.
In the past year, we have become entrenched in digital technology. ODL operates in the cloud, has a multitude of 3d printers, employs 3D game designers, and this is just the beginning of a new phase in orthodontic history.
Small commercial and in-house labs starting to embark on the transition are intimidated and struggle with the technology. Moreover, they ask how we took the first step. I do not have much of an answer except to get your feet wet. To be honest, I do not have much sympathy as the process is painstaking and takes some grit with a bit of finesse to make it successful. When we took those initial steps is was messy and usually left a dirty footprint. Each lab has to go through it, and there is no way around it. No shortcuts.
If there is one tidbit I can provide, it is creating a system or process to manage the digital workflow. Initially, doctors were taught mostly by the scanner reps that once you submit a case, it magically ends up back to the office in half the time. Moreover, why wouldn't it since cases did not have the initial transit time traveling from the post office to the lab? Of course, reality tells a different story. Introducing 3D is cumbersome and disruptive to the standard workflow.
We look at technology as the savior to problems, in our case, providing a more accurate representation of a patient's dentition. For the practice, having a better fitting appliance and a shorter turn-around time. That is the beauty of science. Very clear, to the point, and should work almost every time. When reality kicks back in, science falls short without the art of implementation by its side.
In the lab environment, the real challenge is not so much bringing in the technology as knowing how to use and implement it. We see many practices and labs buying scanners and 3d printers thinking that the "in-between" portion from scan to print will somehow come together. For us, it took eight years to build a digital team, transition from fabricating appliances on plaster to plastic, and become familiar with the in's and out's of the technology. This know-how enables us to stay on schedule with production when things go haywire.
When it comes to digital dentistry in a commercial or in-house lab setting, know that the real payoff is not in the technology itself as much as the art of implementation.


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Gallery|In Pictures
In Pictures: The life of South Africa's Desmond Tutu
An uncompromising foe of apartheid, Tutu worked tirelessly, though non-violently, for its downfall.
Desmond Tutu laughs as crowds gather to celebrate his birthday by unveiling an arch in his honour outside St George's Cathedral in Cape Town, South Africa, on October 7, 2017. [Mike Hutchings/Reuters]
Desmond Tutu, South Africa's Nobel Peace Prize-winning activist for racial justice and retired Anglican archbishop of Cape Town, died on Sunday at the age of 90.
An uncompromising foe of apartheid – South Africa's brutal regime of oppression against the Black majority – Tutu worked tirelessly, though non-violently, for its downfall.
The buoyant, blunt-spoken clergyman used his pulpit as the first Black bishop of Johannesburg and later archbishop of Cape Town as well as frequent public demonstrations to galvanise public opinion against racial inequity at home and globally.
Tutu's death on Sunday "is another chapter of bereavement in our nation's farewell to a generation of outstanding South Africans who have bequeathed us a liberated South Africa" President Cyril Ramaphosa said in a statement.
"From the pavements of resistance in South Africa to the pulpits of the world's great cathedrals and places of worship, and the prestigious setting of the Nobel Peace Prize ceremony, the Arch distinguished himself as a non-sectarian, inclusive champion of universal human rights."
Retiring Archbishop of Cape Town Desmond Tutu, right, greeting President Nelson Mandela at a service in Cape Town, on June 23, 1996, held to celebrate the end of Tutu's tenure as leader of the Anglican Church in South Africa. [Guy Tillim/AP Photo]
Archbishop Desmond Tutu shares a joke with the Dalai Lama after their meeting. The Dalai Lama was in South Africa on a short visit, the first by the Buddhist leader. [File: Mike Hutchings/Reuters]
Tutu, right, with his wife Leah, left, at a church service in St George's Cathedral in Cape Town, South Africa, on October 7, 2021, as Tutu celebrated his 90th birthday. [Nardus Engelbrecht/AP Photo]
Former US President Barack Obama, left, is pictured alongside Tutu as he visits his HIV Foundation Youth Centre and takes part in a health event with youth in Cape Town, June 30, 2013. [File: Jason Reed/Reuters]
Tutu, centre, accompanied by Deputy Mufti of Jerusalem Muhammad Saeed Jamal, right, and head of the Anglican Church in Israel, Bishop Samir Kafity (on Tutu's left), walks past the Al-Aqsa Mosque, on December 23, 1989. [File: Anat Givon/AP Photo]
Tutu speaks to a crowd at New York's City Hall on May 28, 1986. Tutu was in New York to drum up support for a rally on June 14 for sanctions against South Africa and apartheid. Manhattan Borough President David Dinkins is standing in the background to the right. [File: Susan Ragan/AP Photo]
Tutu and his wife Leah admire the view from China's Great Wall at Badaling outside Beijing on August 13, 1986. Tutu was visiting China at the invitation of religious groups. [File: Neal Ulevich/AP Photo]
In this photo from February 26, 2013, Tutu, right, and Myanmar opposition leader Aung San Suu Kyi speak during a press briefing after the Nobel laureates' meeting at her residence in Yangon, Myanmar. [File: Khin Maung Win/AP Photo]
Nelson Mandela, centre, and Tutu, right, arrive at a football stadium to take part in an open-air service for the country's Christian community, in the township of Soweto, southwest of Johannesburg, on May 8, 1994. [File: Desmond Boylan/Reuters]


For as long as I can remember, my younger sister and I have always been responsible for making our school lunches. It was something my mum established as a norm for us growing up – a non-negotiable.
To this day, I've always been more of a lunch packer than someone who eats out. You might have caught me chatting in this post about how I've been making lunch, smoothies and snacks for friends at work, so I guess the long-established habit is actually paying off. While the primary school version of myself thought of it as a chore, the adult me actually really enjoys it!
In all this meal prep, I've learned my fair share of lessons and tricks. Today I'm sharing 6 hacks for make-ahead salad success, plus a 2017 update on one of the blog's oldest recipes (and best, in my opinion). Let's get into it!
There's nothing worse than packing yourself an amazing lunch, remembering to bring it with you to work, and then realizing that it's leaked all over your bag, car, fridge etc. I can certainly speak from experience here!
In order to prevent messes and disappointment, I recommend getting yourself some containers with really good seals. The ones I have are Snapware by Pyrex, which I got from Costco but are also available on Amazon. I also have some plastic ones with great snapping lids for backup, but glass is ideal because you don't have to worry about chemicals from plastic leaching into your food.
If you prefer, mason jars are always a safe bet as well. I've found that 750-1L ones are the best size to use, and the 1L size allows you put greens into the top of the jar without having to smush them down. If you're making a layered jar, you just need to ensure that you've got a bowl to eat out of later or else you probably won't be able to mix the ingredients very easily.
Be sure to remove tough stems and massage the greens with whatever dressing you use. Ideally, the dressing contains an acidic component (like vinegar or citrus juice) which will help break down the fibre. This reduces the amount of chewing you need to do, although I always recommend thoroughly chewing your food for better digestion!
Shred them up nice and small. It's amazing how many more greens you'll eat if you're not trying to put huge leaves in your mouth! Chopping them up with a sharp knife will help to make all of the ingredients in your salad approximately the same size, which means you're more likely to get a little bit of everything in each bite. Just watch out for your fingers. ?
The reason I like to use at least some sturdy greens instead of all thinner varieties like spinach and lettuces is because they don't get soggy when they sit in the fridge, mixed with the other ingredients for a few days. You absolutely can use those lighter greens (and I shred those too), but if you really really want your greens crispy, just know you might want to use a little less dressing. The sturdy greens are also more nutrient dense, so you'll get more bang for your health buck.
This is more of a 'safety first' tip than one that has to do with taste. When I make big-batch salads on Sundays, I find that I can get away with putting beans and lentils in anything I eat between Monday and Thursday. However, when it comes to meat and fish, I err on the cautious side and only pre-cook what I know I'll use within 2-3 days max. This is especially the case if I'm preparing lunch for other people, and while it may seem like extra mid-week work, I think you'll agree it's better to be safe than sorry!
Regarding those beans and lentils, I know they can take longer to prepare so you'll be happy to know you can cook as much as you'll need for the week in a single batch. Simply freeze extra portions in air-tight containers once they've cooled. Like grains, beans freeze well and all you'll need to do is set them back in the fridge to thaw the night before using them.
One more note about cooked things in salads or other dishes with crisp raw produce: Wait for the warm things to cool before sealing them in a container with your other ingredients. Otherwise, the warmth creates condensation on the lid and things tend to get soggy.
As many of you know, I'm a huge advocate for using fresh herbs over dried and love how they can instantly take the flavour of any dish to a higher level. Not only will adding them to your salads reduce the need to add a ton of dressing for flavour (and thus reduce the calorie content), but using fresh herbs in big batch cooking also reduces the likelihood of waste. On that note, if you do find yourself with extras, you can always puree them with a bit of olive oil and freeze them in ice trays. Voila – instant flavour cubes to add to your next pasta or marinade.
Avocado, crispy chickpeas, boiled eggs and apples are 3 that I always add the morning I'm about to take my lunches to work. For avocado and apples, you've probably had the experience of seeing them go brown, right? There's nothing wrong with the food when it does this and it's still perfectly fine to eat – it just doesn't look as pretty. If you really have to add them ahead of time, you can prevent some of the browning (due to oxygen exposure) by squeezing lemon or lime juice on top. I still prefer to add them the morning of when cooking for other people – simply because it looks more fresh.
As for hard boiled eggs, I'll peel these in advance but find that again, they look better when sliced and added to salads the day they're going to be eaten. Often times if they're sealed in the same container as the other salad ingredients and stores in the fridge for multiple days, the yolks soften and don't have as nice of a texture.
Lastly, the crispy chickpeas – I make these in my oven using a whole bunch of different spice combos, and they're something my teammates at work LOVE so it's a weekly ritual! My tricks to keeping them crisp are to leave them at room temperature (rather than in the fridge), and to toss the roasted chickpeas onto the top of each salad the morning they're being served. This prevents absorption of any moisture from the other ingredients.
This fabulous (current fave) dressing that goes well on everything, shared over the weekend on Instagram. Garlic, nutritional yeast, apple cider vinegar, tamari and tahini – BOOM.
Garlic tahini, ginger miso tahini, lemon tahini, hemp tahini…. I think I might have a thing for tahini??
Ginger citrus vinaigrette, sesame ginger vinaigrette, apple cider vinaigrette.
Generally, any combinations of miso, tahini, nutritional yeast, garlic, tamari, and a vinegar or citrus juice of some kind tend to turn out well!
Seasonings: salt-free seasoning, black pepper, Himalayan sea salt, dried herbs (if you don't have fresh ones), and spices. I also really like kelp or dulse flakes, which are dried seaweed flakes that have a salty taste but don't taste like the sea. A little goes a long way and these also provide iodine which supports thyroid health.
Nuts: Ideally raw and organic. I love these cashews, almonds, brazil nuts, pecans, walnuts and pistachios.
Alrighty, are we hungry yet? I hope so, because this Quinoa Trailblazer Salad puts all of the above into practice and is hands-down one of my favourite and top-rated lunch recipes. It's also one of the oldest recipes on the blog. Until recently, the salad had a photo that didn't do it justice (read: it was hideous). I remade it a week ago with a few upgrades (like tamari maple roasted almonds!), and absolutely loved the result. I think you will too!
Light up your tastebuds and make boring work lunches a thing of the past. This Quinoa Trailblazer Salad with Tamari Maple Almonds is sure to make your co-workers jealous!
Roast the almonds: Preheat the oven to 375F and line a baking sheet with foil. In a bowl, toss the almonds in maple syrup and tamari, then sprinkle with sea salt. Drizzle the coconut oil on top and toss again to coat. Lay them in a single layer on the baking sheet. Roast for 15-20 minutes, shaking the pan occasionally and flipping the almonds for even roasting.
Make the dressing: Combine all ingredients in a small jar and shake until evenly incorporated.
In a very large bowl, stir together all remaining ingredients for the salad. Pour the dressing over top and toss well to coat. Let the salad sit for a minimum of 10 minutes to allow flavours to develop.
Do you tend to eat the same thing all week, or do you mix it up a lot?
What are some of your go-to dressings or fun ingredients that take your salads up a notch?
Any lunch prep tips I missed? Let's hear them!
Great post!! Until recently I never thought of salads as a substantial lunch option. Truth to told, I tried a pre-made salad from the produce section recently and thought, not only can I make this myself for a lot less money, I can punch it up with protein and fiber rich ingredients that will get me through the afternoon. I've been experimenting with sturdy veggies and hearty toppings. I can't wait to try your ideas!!


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Top 7 Metal Gear Boss Fights
September 2, 2015 September 10, 2015 Hank
4. The Boss (MGS3)
When you think about it, Metal Gear Solid 3 is really about three things: camouflage, CQC, and great boss fights, all of which come into play during Snake Eater's final epic battle. Voyevoda is arguably the best soldier in the Metal Gear Solid universe, and she proves herself not only as the ultimate adversary, but also the greatest teacher to ever step on the battlefield. All of that is on show in Snake's poignant final battle with her at the conclusion of Snake Eater.
The Boss is Naked Snake's mentor, teaching him everything about the battlefield, love, and betrayal. Despite her seemingly selling out America, she's not out to kill Snake but rather to test him. Her final fight with him puts all those skills to the test, including the CQC attacks that she invented. Defeating her is bittersweet, but destined to happen as the student must defeat the master. But if beating The Boss is such a great victory, why are we still crying at her grave alongside the man who became Big Boss? This is a great boss fight that sticks with you long after it's over.
3. Liquid Ocelot (MGS4)
Who'd have thought seeing two old men beating the shit out of each other would rank so high? When it's a beatdown you've been waiting years to see, a bloody battering like this one is just what the doctor ordered (note: most doctors disapprove of senior citizen brawls). After avoiding death, affixing Liquid Snake's arm to his body, building his own army, and generally being a dick in every Metal Gear Solid game, Ocelot finally gets what's coming to him in Guns of the Patriots' finale.
As music and HUDs pop up to remind you of the previous Metal Gear Solid games, Solid Snake and Liquid Ocelot throwdown in a 3D sortie worthy of Virtua Fighter or Tekken. It's a long, drawn out fight with particularly good combos and some extra-cinematic jaw-rattlings. You'll find yourself shouting "Stay down!" as the two wobbly fighters keep dishing out punishment minute after minute, but when it's all over, you know Ocelot isn't walking away alive. It ain't pretty, but it's still a fitting conclusion.
2. The End (MGS3)
Sniper Wolf certainly has a compelling story, but the prize for Metal Gear Solid's greatest sniper was never in question. Even though he's over 100 years old, The End is one of the toughest challenges you'll face in any MGS title, mainly because he's just so darn crafty at avoiding you. While you wander the battlefield with nary a clue, he plugs away from afar with tranquilizer after tranquilizer, just toying with you until you can finally find where the old bastard is dug in.
This boss fight is Snake Eater's best use of the massive jungle, spanning three different zones where Snake is constantly being hunted by the greatest shooter there ever was. Nearly every tool at Snake's disposal can be used to track The End, whether you use a directional mic to hear his breathing, flip on the UV goggles to find his heat signature, or just watch the screen like a Magic Eye poster hoping to the faintest of movement or scope reflection. Speaking of variety, there's also many different ways this fight can be completely avoided. Not only can you take out The End early at a warehouse (though the game doesn't alert you to this fact), you can also simply leave your system alone for a week (or futz with your system's clock). As the internal clock ticks away, The End will finally succumb to old age. It's not the most honorable win, but for a fight this challenging, it's worth cheating sometimes.
1. Psycho Mantis (MGS)
For how great just about every Metal Gear Solid boss fight is, this is the first one to break through and show you the real possibilities of a battle in a series as post-modern as this one. Psycho Mantis isn't just a floating creep; he's a fourth-wall-breaking baddie who not only fucks with Snake's head, but the player's psyche as well. The memories of this battle haunted Snake all the way up to Metal Gear Solid 4, but it's stuck with us even longer.
Not only does Mantis read your memory card to see how often you've saved, he also can identify if you've played any other Konami games of the mid-to-late 90s. If that wasn't crazy enough, he later reaches through the screen and grabs ahold of your controller to show you his power (provided you own a Dualshock). When you finally figure out how to beat him, you realize that the rules for battle in the Metal Gear Solid series are anything but traditional. Psycho Mantis is a boss battle at its most unpredictable and interactive, showing the developers' incredible creativity at every turn.
So, how'd we do? Think we're totally off base? Or did we get it all right? Tell us all in the comments, why don't ya?
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12 thoughts on "Top 7 Metal Gear Boss Fights"
ImAliveOMG says:
I always take issue with Psycho Mantis being at the top of these lists, because while it was impressive in 1998, there's no real way to experience the fight properly anymore. In order to get the full, intended experience you need to play on a PS1 with a CRT television and no knowledge going into it, which is impossible at this point. Personally, I place Big Boss being melted with a spray can and a lighter as the best fight of the series.
Greed E says:
No surprise for Psycho Mantis being number 1, but I personally prefer the challenge of The End and the emotional stakes of The Boss. The End took me three hours to beat in an afternoon, simply just trying to find him and having to pull the trigger at the end of The Boss's fight was one of the hardest things I've had to do in a game. Can we agree that MGS3 is the best game of the series?
Yep, I agree. I've only played the Gamecube remake, but I found Psycho Mantis underwhelming. MGS3 is a masterpiece all the way through, and one of my favorite games ever.
Psycho Mantis is an interesting boss fight but it holds no place in my heart as I only started the Metal Gear series a little over a year ago. I was spoiled on the tricks and weirdness and was left with a pretty lame fight.
The Boss, on the other hand, has so much more going for it with the stakes, emotional attachment to the characters, the culmination of the entire game and that AWESOME music.
Taylor Grimes says:
Awesome Top 7.
I've never played an MGS game, but after the crazy Phantom Pain reviews I downloaded Ground Zeroes and played through that before 5. Luckily I found a few YouTube videos that summarized the story up until that point, but MAN there's a shitload of backstory. Really interesting style and world Kojima has built.
On a separate note: any chance of you guys doing TDAR-style coverage of the weekly top sevens in your Bonus Time episodes? That would be a cool incentive for would-be patrons as well as a trowback for longtime fans. I always enjoyed you guys vocalizing your thoughts on each entry and revealing you you ended up with the order.
Stabby Joe says:
I only played the first Metal Gear Solid and Ground Zeroes so for TPP I'm looking through plot summaries for context as I do not have the patience or time to replay every game… that said I wouldn't mind playing the others at some point in the future if only to experience some of these unconventional gameplay approaches.
Sotenga says:
Psycho Mantis as the number one boss is as certain as death and taxes! But I can't blame anyone for it, it is a pretty amazing battle. What I especially like is that it takes place in a well-furnished office, of all things. Fights in places not really meant for fighting just amuse me for some reason, and it's why I also really like the Ninja fight in MGS1. It may not have made the list, but having to rely on melee combat while your former comrade exclaims his masochistic tendencies is memorable enough. Taking place in a computer lab makes it even more fascinating somehow.
Also, maybe this question deserves a separate thread, but what's anyone's least favorite fight from the series? I'm saying Vamp from MGS4, out of the ones I remember. That was… messy. It was also followed by one of the worst scenes in the series, and that's all I'm sayin'.
Brendalf says:
while all of these bosses are most memorable in their own right what isnt sadly the most remembered is the toughest boss of all metal gear history, i call him the ladder boss from mgs 3. you climb and you climb and keep on climbing, you never know when you are at the top you never realize how long that ladder really is! the ladder boss can drive one insane from not knowing how long you have been on it, days? months? nobody ever talks about the ladder boss.
ObiSeanKenobi says:
Great list and the MGS series probably has the best boss battles in all of video games. I always like the simplicity of The Sorrow in MGS 3 and how the way you played the game influenced what happened in the battle.
Knight Dehumidfier says:
Nothing is more memorable than Metal Gear 2: Solid Snake's boss known as Running Man, who is just a man who runs. That's it. That's his gimmick.
He loses a few points for not threatening to break your goddamn spine.
I never played Snake Eater, just watched one of my best friends play every second of the game. The End was one of the most entertaining portions of that game. I would rank him number one over Psycho Mantis, a fight I actually played.
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Latest NewsTour News
Caldwell best of the Irish at inaugural Celtic Classic
IrishGolfer.ie
Jonathan Caldwell (Photo by Richard Heathcote/Getty Images)
Jonathan Caldwell is the best of the Irish after day one at the inaugural Celtic Classic at the Celtic Manor Resort.
Caldwell returned a round of -3 (68) which was a bit of a mixed bag containing four birdies and three bogeys but the highlight of his day was undoubtedly his eagle '2' on the par four 15th. The Northern Irish golfer finds himself T22, just four shots off the lead held by Thomas Pieters heading to the second round.
Of the other Irish players in the field Ardglass native Cormac Sharvin is T73 after a level par round while Gavin Moynihan ensured a difficult day, carding a three over par round which included six bogeys and he is well down the field in T108.
Paul McGinley is currently bringing up the rear for the Irish contingent after a four over par tally which included two double bogeys on the 3rd and 7th.
At the head of proceedings Thomas Pieters holds a one shot lead on his return to golf following a superb first round 64.
The 28-year-old Belgian has not played since the Commercial Bank Qatar Masters in March but he showed no sign of rust at the Celtic Manor resort with a seven under par round that included eight birdies and a single bogey.
The four-time European Tour winner, who became a father for the first time to daughter Florence during the hiatus caused by the coronavirus pandemic, never looked back after dropping his only shot of the day on the second, coming home in 29 to move one shot clear of England's Toby Tree and Australian Jake McLeod.
"I putted well and kept my ball in play, so I didn't really get myself in trouble. It was tough pulling clubs sometimes and I put some new grips on which were very slippery, so I was struggling with that all day," said Pieters.
"(The chip in on 17) was a little Pete Cowen special. It was grass against us, a little downhill so I tried to draw it, hit my spot and lucky it went it. It was a good shot.
"Fatherhood has been fantastic. I miss my little baby girl, but I am thankful I can play golf right now. It is the first event in five months, so it feels nice to get out there and actually put a score down."
Tree also only dropped a single shot on the second hole in his six under par round of 65, while McLeod eagled the last to jump in to a share of second place. "I loved it. It's a bit different to what we have played the last few weeks – a bit bigger, longer. It's in great nick. It was a pleasure this morning, good weather, no wind, said Tree."
Meanwhile, Italian Edoardo Molinari – who starred in Europe's 2010 Ryder Cup win at the Newport venue – is a shot further back on five under par, alongside his compatriot Guido Migliozzi and commented; "A 66 is always nice – a birdie at the last as well. It's always nice coming back here, obviously I have good memories. It's a golf course where in The Ryder Cup year I played well before The Ryder Cup, so it definitely suits my eye. I've had quite a few good finishes here in the past. Good memories both from The Ryder Cup and other tournaments."


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Schumer's delay on defense policy bill prompts bipartisan gripes
Only twice before has the Senate finalized its defense authorization this late in the year
Oklahoma Sen. James M. Inhofe says foreign threats make it imperative that Democrats bring the annual defense policy bill to the Senate floor soon. (Tom Williams/CQ Roll Call)
By Mark Satter
Posted November 2, 2021 at 2:10pm, Updated at 4:21pm
The chairman of the House Armed Services Committee on Tuesday buttressed complaints from Republican lawmakers that Senate Majority Leader Charles E. Schumer was taking too long to bring the annual defense policy bill to the floor.
"I am very distressed. It's all sitting right there and for some reason Schumer has decided not to do it and there's no reason for that," Adam Smith, D-Wash., told reporters.
Smith's gripe came just hours after Senate Republicans held a news conference to decry the New York Democrat's decision to prioritize nominations and other issues thus far this fall.
"We're in the most dangerous position our country has ever been in. Our top priority is national security, and that's what this bill is," said James M. Inhofe, the Oklahoman who is the ranking Republican on the Senate Armed Services Committee. "I have no idea why we don't have floor time now."
The Senate panel approved the fiscal 2022 National Defense Authorization Act in July on a 23-3 vote. It would authorize a mammoth $777.9 billion for U.S. defense programs. The House passed its version of the NDAA on Sept. 23.
No one expects the delay to upend the bill. Congress has enacted a defense authorization bill for 60 straight years.
But what first seemed like simply a Republican effort to paint Democratic priorities as misplaced took on a more serious tone when Smith joined their calls for floor action. "I've reached out to Schumer's office and and have basically been told 'Leave us alone, we'll get to it when we get to it,' and that's not encouraging," Smith said. "I do think this is an unfortunate error on the part of Schumer."
Only twice before, in 2013 and 2014, has the Senate finalized its version of the NDAA this late in the year.
Foreign threats cited
Competition with Russia and China was top of mind for many of the complaining senators.
"Look around the world — China is threatening to invade Taiwan, you see Kim Jong Un shooting rockets with nuclear capabilities, you see Russia building its nuclear arsenal and supporting terrorists," said Texas Republican John Cornyn, who criticized Schumer for confirming "low-level nominations rather than deal with our national security."
"We better wake up and smell the hypersonic missiles, because that's a huge problem coming our way from Russia and China," said Alabama Republican Tommy Tuberville, referencing China's recent missile test.
Should the Senate not pass the NDAA by year's end, there are other options. The legislation could instead go directly to the "big four," the leaders of the House and Senate Armed Services committees, who would hammer out the differences between their bills.
Schumer's office did not immediately respond to requests for comment.


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The Family Center provides care to enrich, support, heal and preserve the spirit and wholeness of all life.
Our specialty is compassionate care for individuals, children, families, senior citizens and groups, and our experienced therapists provide a presence that comprises the first step in a client's healing journey. People of all faiths, cultures and economic backgrounds are welcomed. No one is turned away because of inability to pay.
The mission of The Family Center is to provide services that enrich, support and preserve the spirit and wholeness of all life.
Individual, marriage and family therapy
The Family Center was created in 1995 as a sanctuary from the complex challenges of both today's world and "managed" health care. Founder and director Madeleine Lane, a licensed marriage and family therapist, had been serving at large, nonprofit agencies and found that meeting a client's most basic, practical needs too often fell outside the boundaries in this corporate setting. She was determined to initiate a new model of treatment that could restore wholeness within families yet not fall prey to bureaucratic constraints.
Madeleine Lane, SSND, MA, LMFT, is a clinical member of the American Association of Marriage and Family Therapy; practicing as a licensed Marriage and Family therapist. She is the founder of The Family Center with over thirty years of educational, pastoral and counseling experience, including being a spiritual director. She serves as a national guest speaker, facilitator, workshop presenter and is an adjunct university professor. Madeleine's area of expertise is grief counseling with families dealing with untimely deaths and suffering. "For me it has been a gift to journey with individuals and families and to help make life a little lighter in our world today." To contact Madeleine, please call 314-963-9600.
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The Family Center is grateful to be comprised of a group of affiliated therapists, doctors, healthcare professionals, healing modalities, and acupuncture. With each professional possessing unique and specialized skills, we can offer a blend of personalized services based on someone's specific needs. Please contact us at 314-963-9600 if you would like to learn more about the services in connection with The Family Center.
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On my Q6600 cores 0/1 are at 100% use and are ~2500PPD. However, cores 2/3 are sitting anywhere from 10 to about 30% cpu usage and get miserable speeds.
Solution seems to be to delete the WU and get a different one.
Now.... how to make this EASY to do?
Delete the vmware 'folding.zip' created folder, or just let the WU pass and get done. No problem on your end.
They fold so slow I can't actually complete it by the deadline.
I right click on the client in FAHmon, click on view client files and delete the work folder. Folding then downloads a new WU.
GENIUS! I've been deleting my VM and reconfiguring. THANK YOU!
Yeah I did not know this either. I'll make a note of it and add it to my FaHMon tutorial!!
You know, I ASSumed that wouldn't work because the files would be in use. I was trying to do it by logging into the VM and killing off the processes by PID, etc.
So have i dammit, well now i know, and knowing is half the battle!
well now i know, and knowing is half the battle!
Oh... and I didn't know that either.
That's info that would be good in the VMware setup sticky thread.
Last edited by somecanadianguy; August 30, 2009 at 02:57 PM.


The fifth event in the "BioSC Spotlight" series took place in Bonn on February 4, 2019. This time the focus was on factors that influence whether a new technology can enter the market, such as value chain partners, competitors, public and private standards. Scientists from academia and industry held a total of eight specialist lectures. The World Café "Transfer of bio-based inventions into the market" offered the opportunity for intense discussion.


In "Meta-Messages," I explore the context behind (using reader danjack's term) "meta-messages." A meta-message is where a comic book creator comments on/references the work of another comic book/comic book creator (or sometimes even themselves) in their comic. Each time around, I'll give you the context behind one such "meta-message."
Today, we look at a suggestion by Tobias F. about how Dave Cockrum's resignation letter was put into an issue of "Iron Man" to tease his resignation.
"Iron Man" #127 (by Bob Layton, David Michelinie and John Romita Jr.) featured Tony Stark's spiral into alcoholism. He treated his longtime butler, Edwin Jarvis, like a total jerk. This led to Jarvis quitting.
Written by Dave Cockrum, the letter was his resignation from his staff position at Marvel (he continued to work for them as a freelance artist, though). He says some nasty stuff about Editor-in-Chief Jim shooter and the overall environment at Marvel at the time. Someone (not either of the two writers on the book, Bob Layton and David Michelinie) put the letter into the comic just to have a laugh at Cockrum's expense.
Honestly, all said and done, it was a pretty benign piece of teasing. It's unlikely that it would have gone any further (well, I mean, it would have definitely confused people, but I'm sure they would have moved on), except that David Michelinie wanted to explain what happened in the letter column to "Iron Man" #130 because he didn't like that it happened. He apologized and promised that something like that wouldn't happen again.
Okay, thanks for the suggestion, Tobias! If anyone else has a suggestion for a future "Meta-Messages," drop me a line at brianc@cbr.com!


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Emilio Lussu (Armungia, 4 de diciembre de 1890 - Roma, 5 de marzo de 1975) fue un escritor, político y militar italiano.

Biografía
Nació en Armungia, en la isla italiana de Cerdeña en 1890. Se casó en 1912 con la escritora y traductora Joyce Salvadori, y dos años más tarde, en 1914, se licenció en Derecho en Cagliari. Partidario de la intervención de Italia en la Primera Guerra Mundial contra los imperios centrales, fue oficial de la Brigada Sassari (constituida en su mayor parte por campesinos y pastores sardos) que en 1916 fue enviada a las montañas alrededor de Asiago para crear un frente que resistiese el descenso de los austriacos  hacia Vicenza y Verona.

Esta experiencia inspiró a Lussu la obra literaria por la cual es más conocido, Un año en el Altiplano, y que escribió años más tarde, en 1937. Se trata de una importantísima memoria, que describe con sobriedad la vida de los soldados italianos en trichera así como la irracionalidad y el sinsentido de la guerra.

Fundador del Partido Sardo de Acción, fue un activo político antifascista y uno de los fundadores del movimiento Justicia y Libertad.

Bibliografía

Obras de Emilio Lussu
 1929 La catena
 1933 Marcia su Roma e dintorni
 1936 Teoria dell'insurrezione
 1936 Per l'Italia dall'esilio
 1938 Un año en el Altiplano (Un anno sull'Altipiano), publicado en castellano por Libros del Asteroide en 2010.
 1950 Teoria dell'insurrezione: saggio critico
 1958 La clericalizzazione dello Stato e l'arcivescovo di Cagliari
 1968 Sul Partito d'azione e gli altri
 1976 Il cinghiale del diavolo e altri scritti sulla Sardegna
 1976 Essere a sinistra: democrazia, autonomia e socialismo in cinquant'anni di lotte
 1979 Lettere a Carlo Rosselli e altri scritti di Giustizia e libertà
 1986 Discorsi parlamentari
 1987 La difesa di Roma
 1991 Alba Rossa Un libro di Joyce ed Emilio Lussu

Notas

Novelistas de Italia del siglo XX
Antifascistas
Personas de Cerdeña
Brigadistas internacionales de Italia
Antifascistas de Italia
Fallecidos en Roma
Nacidos en la provincia de Cerdeña del Sur
Sepultados en el Cementerio protestante (Roma)

redpajama_set_name: RedPajamaWikipedia


It all started in December 2016, when OUTLET PARK, the largest fashion outlet in the Baltic States, decided to spread some good and very stylish news – beloved designer clothes and accessories are coming to Vilnius!
Since there certainly is something to boast, we agreed that such news couldn't pass quietly. So with three high fashion models and more than 40 fashion brands ahead, we started the bright and adventurous image campaign.
On a roof fancy yellow van, inside the teal colored cardboard boxes, style is coming to town. And so is Christmas, by the way! So let's get dressed chic and go to meet them.


text:
Home Electronic Arts SimGuruGrant's Weekly Tweets on The Sims (Part 1)
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SimGuruGrant's Weekly Tweets on The Sims (Part 1)
Since his return to Twitter, SimGuruGrant has been quite the social butterfly! With so many different tweets and topics, we've decided we will round up his tweets on a weekly basis so you can read everything in one place. See here for Part 2!
*sigh* That quote. Nope. 100% committed to The Sims 4. We have too much to do still!
— Grant Rodiek (@SimGuruGrant) May 11, 2018
Hi JoAnne – I'm referring to something I said back in 2014 that has gotten me in trouble on this topic. Sorry for the confusion.
Sorry for the confusion! As Graham noted we switched a few things up on TS4 (game packs, stuff packs, free features). We have so much to make still and we're glad you guys are sticking with us. Thanks for being patient. It takes a while to make all of this!
To be fair, Sims 3 didn't have Game Packs at all, which Sims 4 has 6 of. Plus the 14 Stuff Packs that all include new gameplay, which they did not in Sims 3. Also a good number of substantial free features. Totally understand the desire for more large Expansion Packs though!
— Graham Nardone (@SimGuruGraham) May 11, 2018
Right now, I cannot. That's super lame and I know it. BUT. We're working on changing things like this. We're working on it, give us just a little time!
I have a very big hand in that, yes.
We aren't going anywhere 🙂
I will be at EA Play. And if I were working on something, it would be my favorite theme.
Fun Fact: When we interview designers, in their interview they have to design a vacuum cleaner. https://t.co/QyXlwZ9vTg
Didn't say it can or can't be done. Just thought it'd be fun to share that note. I think vacuum cleaners would be neat, but they will also be difficult to make.
An image? Of a vacuum cleaner? We aren't working on that feature currently.
The basic rule of software is that almost anything can be done. We just have to make sure it's the best use of our limited time. We know how many different things our community wants.
There are a lot of complex rules and laws (not joking, it's weird) on what we can discuss in the future. It's something we're trying to figure out how to improve actually. We want to show you folks more of what we're making.
We've found our players don't necessarily care as much about the end result as the act itself. People like things like laundry, vacuums, to tell real stories and have real routines.
Laundry Stuff is one of our most successful games. Would you consider that entertaining?
That's a good piece of it. In many ways we're helping players create a movie set almost. Not everything has to be "real."
Need to get back to things, folks. I'll try to check in tomorrow morning to read your replies. My day is full of meetings…which I had to block out like some secret government document! To protect the innocent, of course. pic.twitter.com/yfNhZeobaD
If we weren't working on something I wouldn't be employed! 🙂
That's from almost 4 years ago. The game has evolved quite a bit since launch. Yes, we didn't have everything we wanted in the game at launch.
We discuss this quite a bit. We are trying to do it in a way that lets you tell your story, see yourself, but is also respectful. We have some ideas. We hear you and know it's important. Please keep reminding us. Thank you for sharing this.
The community pack was a MASSIVE success. We want to do it again.
So, design interviews are often less about "tell us an awesome feature." They're more about making sure folks will slot in well with the team, that they love and respect The Sims, but also, we want to hear how they would make the game better. https://t.co/duDNqGW184
Very few things are a no. It's really a matter of time and what we lose making that versus something else. I don't think terrain tools are a no.
Yeah, auto-roof needs some love I think.
Back on TS3 base game I was really into Xbox 360 achievements and one of my friends/engineers named a book to make fun of me. I don't care about achievements and haven't for a long time. 🙂 https://t.co/oJViNBHeCY
Maybe! The reality is we cannot do everything at once. If we did all the stairs, we may not have dogs yet. Or we may not have apartments. Or, something else. It's always a trade off with finite time. But, we're going to keep at it!
I'm getting asked this quite a bit, and I forced you fine Simmers to pick one intentionally. It doesn't mean you won't get one, two, or all of them at some point! But, we can't do everything at once! And, if we pick a thing, we want to be better about it being the thing YOU want. https://t.co/YnRS0Z0IrC
It's a good theme! I cannot comment on whether we will or won't do it, but it's a good theme, and it's one we know you like!
Truth time: I 100% know you want to edit ceilings. I 100% don't get it! Don't worry, it's on the list. https://t.co/qdjDe2KAsL
It's tough. Everyone has ONE thing they want more than anything. And, often, the people we need to make that thing conflicts with the people to make another. If we make dogs, it might mean we have to delay stairs. We can do ceilings, but then we can't do curved walls. Etc.
Nah, you're good. I don't expect each of you to be a producer. That's what I get paid to do. We just want you guys happy and playing our game. We're going to keep working towards that.
❤ We're gonna try to get better and do more. https://t.co/pcr1Iz931u
I would love to be able to assign multiple lot types to one community lot. That way we can make malls with a cafe or food stand.
— Leah (@MrsPechler) May 16, 2018
This one is really tough. We did a LOT of prototyping on this for City Living, actually. With our current architecture and AI, this one is tough. But a lot of you want it. Seems we should kick the tires and investigate it again. https://t.co/5TJKvV675S
We're always learning. My First Pet Stuff was an experiment – we wanted to see if we could add additional content for an expansion. If I'm being honest, I'd love to add more content for retail for Get to Work.
It's interesting how My First Pet Stuff went. Community sentiment was frustrated. But, it sold well. For now we probably won't do this in the future (probably), but I still think it's interesting. Adding more content for themes that are already released.
I LOVE the passion and thoughtfulness. I've wanted to do a drafting table object for a super long time. Need to find the right pack for it.
What do you guys think of Amber's idea? https://t.co/VblrE5jozu
Ooo, I see this sentiment often. "That shouldn't be too hard, right?" You'd be so surprised at what is really really hard and what is really really easy. And again, that makes sense. This isn't what you do all day! Things that tend to be "super easy" tend to arrive sooner… https://t.co/Xa84zARDzv
I have another day full of meetings. BUT. I carved out a two hour period this morning to write some upcoming blogs. We're going to try to tell some fun stories, not just discuss features. A healthy mix as we experiment with some new stuff.
Right now lot type is really fundamental to the game's architecture.
1. What sorta of Sims can and can't appear
2. What behavior your Sims run, townies run, other families run
3. What objects can and can't be there
4. Who owns what, recognizes what they own, know what they touch https://t.co/Cr4qsKE0Zx
So, as long as I can recall, when we release new build features (roof, stairs, walls), we give them away for free. We might not give you all the content (patterns, textures), but more or less, you get them for free. Basements, new roofs in C&D, half walls. https://t.co/zNSYue85MB
We will often use the pack's budget and time to make it. That also helps us test it and so forth, and use it in the new pack. But, even back on TS2 and TS3, we give them away for free. It is more or less our standard policy.
We released aliens in Get to Work, so we probably won't be returning to them. Probably. I don't want to say never.
So, TS3 is still available, it still works. We are constantly trying to find the balance between recreating the things you (the community) love while also creating fresh experiences. If we just copy TS3…why not just play TS3? It's already all there!
Okay okay I need to work on some stuff. On a positive note, it is SO energizing to check this feed to see you excited for things we're…
-Planning to make
-Are already making
-Have already made *wink*
It's like a pot of coffee for my soul and I  it. Have a good day!
It's possible. One of the reasons we don't often expand expansion packs is that a.) only a % of the community owns each pack and b.) we don't want folks to think we deliberately withheld something to sell later. It's a catch 22.
You can blame me for no dog houses, and I stand by it. Dog houses are a weird relic of the past and not the experience we wanted. We wanted your cats and dogs to be inside, on the sofa. The dog houses have to be HUGE, which are so odd. Sometimes we will not repeat the past. https://t.co/CvMjEREgXX
Instead of dog houses, we tried to prioritize cats walking on lots of surfaces in the home and world. We wanted dogs and cats to sleep in a variety of positions. It was a trade off we decided from the start. Totally cool you want a dog house! Fair critique. https://t.co/CvMjEREgXX
Several of you have said this and I agree 100%. Ultimately it comes down to WHERE we give you options. Is it where pets sleep? How they behave? How they look? What you can do with them? Literally limitless possibilities and sadly we have to choose. https://t.co/UCfDoE1FCf
I mean, you can use fences, lock the gate so dogs can't exit. I can't recall if we have the standard metal "hurricane" fence or not.
I'll be honest, the main place I ever saw a doghouse (like not fenced off area for a dog, but that actual wooden house thing) was in the Sims, I don't think I've ever seen them in real life, so I didn't mind them not being there.
— rras1994 (@rras1994) May 16, 2018
There may come a day when a Sims game doesn't have a desktop computer. Why? Technology evolves! It sorta blows my mind to think how quickly society and the world is evolving. I personally haven't had a landline telephone since 2001 in real life. https://t.co/HiXtCAW1bZ
I meant an in-game computer for the Sims. I'm not saying we're only going mobile! https://t.co/vW1nnXjXMw
There seems to be confusion from my post. I wasn't saying we won't be on the PC in our real life world. I was saying THE SIMS that are IN THE GAME may not have a PC. In the same way we're not putting landlines in the game still. https://t.co/WS19oyDORI
We're 100% committed to the PC, speaking for my slice of the studio. There is SO much to do. TSM or console don't preclude us. Just more flavors for a huge world of Simmers. https://t.co/RGxEmf5Bri
Nice. Transparency/glass is very cool. It's…surprisingly tough. Some of these can be hard on performance, aka they can make your game "chug" or even crash. But, glass stuff is cool. Good suggestion. https://t.co/HMHfCVS0Av
We spend SO MUCH TIME improving performance, optimization, to make sure the game doesn't crash. SO MUCH.
Ok, dog houses are bad, but what about dressing them? Animals are not dolls or toys to be dressed as burgers or hot-dogs.
— Shakuahi (@DominikaNosows1) May 17, 2018
I personally own a banana and bee suit for my corgi. https://t.co/8ZWBRiUhOq
It's not a cheap feature, and at this point it is far more likely we make new, different things. Just so many other things I think you guys will like more.
The vampires have been a really big success for us. It's definitely a type of pack we know you guys like.
I think we'd like to, and MFP SP actually did well (sales wise), but the community sentiment is really negative and we don't want to aggravate folks. I'd personally love to add more retail features for Get to Work.
We try to find the right balance between free updates that everyone gets and paid DLC that funds development on bigger stuff. It's something we discuss daily.
Not currently planned (to my knowledge?) but who knows. Pretty massive uphill battle to make it load (performance optimization) and make the controls work.
We're honestly working on doing this. It'll take some time to get it right, but it's something we're working on.
@SimGuruGrant
I have a question, why are not there small telescopes in the sims 4?
— Mattia_Rcc (@Mattia_Rcc1) May 17, 2018
Because we are idiots and haven't made one yet .
We need to make one. We need to figure out the right pack to get it in thematically. But, yes, we want and need to make one. @SimGuruGraham and I discussed this Tuesday. https://t.co/rZBszGdXzQ
Speaking of easel ! Would it be possible to add a portable one in the game (or make the one we have portable) ? So our Sims could paint this beautiful sunset on Brindleton Beach or the waterfalls in Selvadorada ?  Our Sim can take a grill with them but not an easel ?
— Missing / Patrice (@MisterPomme) May 17, 2018
This idea has come up on SO MANY PACKS. A part of the challenge is that it's sorta new, but not entirely new. So, we spend all this time on a thing and some players go "eh, just an easel!" But, man, I want this. https://t.co/9o0hiLYvGr
I don't remember. I didn't go to EA Play and we were so busy on Cats & Dogs I don't 'remember. Let me just say: Stay tuned. Just a few more weeks.
Sickness is tough. In some ways it just makes the game not fun. In other ways, it's like real life and it makes the game interesting, different. I think we need to think about it at some point. https://t.co/QSXIgNVvGD
This is more or less the store on TS3, which we didn't want to do on TS4. https://t.co/QxWuBJ4a3G
I work on a combination of all things TS4 PC.
Yup. It's not that Dog House is bad, but that we only were able to make items 1-100 and Dog House was 101.
Yup, totally hear you. At some point we had to choose to animate pets doing things other than sleeping. It sucks, they do so much in real life. Just a matter of priorities, balance, and trying to do a little of everything.
We think about cars a lot. We're really trying to think about how to make them interesting and incorporate them in a way that is meaningful and not just a cosmetic thing.
We know elevators are a thing the community wants.
Yes yes yes. We actually worked with a student research team lately to better analyze the custom content community, and my two biggest takeaways is that we need more normal careers and more traits. I 100% agree with you. https://t.co/XandBcamwV
"Ported over" doesn't quite work. TS2's engine/technology is now ~14+ years old and is from a completely different engine than TS3 (~10+ years old) that is from a completely different engine of TS4 (~7+ years old). https://t.co/0b7in6hFd9
Hi Stephen! We've been having conversations lately about how we need to better support your community. I cannot speak to any specifics, but it's a conversation we're having that @SimGuruNinja is a big proponent for.
I think there's always room to improve every life stage! But, like with stairs, we have to prioritize and improve them one by one. My gut check would be:
1. Teens
2. Babies
3. Elders
We just did toddlers last year, and children/toddlers got beefed up w/ Parenthood. https://t.co/Or1oxB0joq
Adding new life stages is really hard. It means we have to re-animate or scale the animation for *almost all the content in the game*. Not just the content that exists now, but will be added forever. https://t.co/ObDjfjag0P
We added toddlers "late in the game" so nothing is off the table. It's just a really big undertaking. We need to not do it casually. https://t.co/YWpq2PzlZi
We try to do 1 woohoo 1 death where possible. https://t.co/Evd77DBn8m
Producers on The Sims do a lot of things. We act as design editors, we prioritize and scope w/ design, we're the first playtesters, we help evolve the feature, we write text, oversee icons, work with marketing, communicate information…it's a weird and varied job. https://t.co/VzsQucutyA
Hi Saara – We have a lot of work to do here. It's been a focus of mine lately. I cannot speak to our plans right now, but rest assured you have been heard.
I'd like to make them more impactful. We talk about this actually. We need less "increases this by 10%" and more "this lets you do this" or "this doesn't let you do this."
Right now honestly probably not. There are so many things I'd rather we do instead first.
So far we've enjoyed spending a longer period of time on the EPs while experimenting and creating Game Packs and Stuff Packs. I think right now there are over 20 pieces of content for folks to try, not to mention features added for free. I think just looking at EPs is a mistake.
The emotion system has a complicated history! My word. Big part of my life on base game.
@SimGuruGraham is a big advocate for this.
You'll have to be patient – everything takes time. But we're always trying to improve.
I keep a framed photo of it on my desk. TS3. The sim's fire extinguisher got caught in his crotch. pic.twitter.com/x8jTUqaO2D
@SimGuruGrant Do you think bouncy castles/houses could be a possibility for TS4?
— Josh Middleton (@MiddletonPlays) May 19, 2018
I wrote a design for this on TS4 base game, I kid you not, that we cut for *very good reasons.*
But, it's a fun object. Would be a neat thing to make. https://t.co/I3VzhVHP4c
We don't hold stuff back for other packs. I'm sorry you feel that way though. Can you give a specific example?
We talk about it almost daily.
Fun Fact: For years folks see secret hints, easter eggs, etc. in our comments. I have 100% never hinted at a pack, ever, in my career. https://t.co/3T9hvSXnSJ
Someone asked about a particular moment that really stuck with me. I had zero to do with it, but when Toddlers launched at last, and we saw your reaction, a lot of us almost cried.
I don't know. Right now it's a lower priority than other things.
Not sure how or why this became our habit. Personally, I'm glad we ripped off the bandaid so we could devote and entire Game Pack to vampires. I think they're way more fun as a result. Basically, we wanted to apply more focus to them. https://t.co/OCRcDF6e1K
Uh, we are always discussing things. It just has to make sense. Right now we really want to keep the focus/love on TS4. So much to do.
You should be thankful Sarah works here b/c I would have cut cats so bad! Just The Sims 4 Dogs if you ask me! https://t.co/9MoUTnSbgV
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Castoriadis: Democracy's advocate
Cornelius Castoriadis was an economist at the OECD and its precursor, the Organisation for European Economic Cooperation (OEEC), but he was also one of the 20th century's leading thinkers on society and politics. We asked François Dosse, author of a newly-published biography, to discuss Castoriadis' thinking on democracy, a theme we'll be coming back to.
Castoriadis was highly critical of modern-day Greece, but he considered that the Ancient Greeks had created something totally new that we should think about to shake off the torpor he diagnosed in our times. In the fifth century before the current era, Greece created political democracy, with the emergence of the city, the polis, with its community of citizens and institutions whose only foundation was that which they wished to grant it. That said, Castoriadis didn't argue that this historical experience should be treated as a model. Rather, we should seize it as a fertile seed to create a true democracy.
To support his argument, Castoriadis had to break with the long-standing "continuist" vision. This sees Ancient Greece as a sketch of future Western democracy at a time when the individual didn't yet exist. This would mean that Greece was the cradle of democracy, but modern democracy went much further in the flourishing of democratic values. This view was summed up in 1890 by the historian Ernest Lavisse: "our history starts with the Greeks".
Castoriadis on the other hand based his position on the change in Ancient Greek historiography in the 1960s that looked afresh at the subject to rediscover the uniqueness of the Greeks and the exceptional nature of the Greek imagination at the time. According to Castoriadis, the polis that is born in the eighth to fifth centuries BCE is a radical invention that cannot be explained away by some causal system. The feeling of belonging to a common space and its translation into political terms cannot be reduced to a simple desire for territorialisation, since Themistocles said he was ready to found Athens again elsewhere. Castoriadis rejects all the explanations based on a single cause, for example that these cities were born because of the hoplite revolution or the demographic crisis.
The main reason for this invention is to be found in the political imagination of an autonomous community that in this way constituted itself on the basis of a voluntary collective act and rejected all forms of heteronomy. The people (Demos) proclaims its sovereignty (Autodikos) as well as political equality (Isonomia), creating an institution, the people's assembly (Ecclesia) and proclaims the rules of a society that fully assumes its autonomy, with no transcendental foundation. These Ancient Greeks created a direct democracy for the first time in human history. Castoriadis insisted on the fact that a truly democratic regime is defined in opposition to any form of the delegation of power or representation, that do however characterise modern democracy, which is nothing more than an oligarchy according to him.
In Ancient Greece, politics was not considered as a specialisation reserved for a particular social category trained to exercise authority, as opposed to activities linked to a techne. Politics is everybody's business and cannot be confiscated by a caste of wise experts. And to the extent that politics is everybody's business, practical wisdom (Phronesis) is the responsibility of the whole community of citizens.
The other facet of autonomy realised by the Ancient Greeks is existential, and concerns the relationship with the meaning of existence. Another singularity of this Ancient Greece that Castoriadis links to the political dimension, is that there is no revealed religion from Homer's era already, no promise of eternal life, of individual salvation after death, since the Greek religion offers no horizon of hope. Everything therefore is self-centred on Earthly experience and hope. As Castoriadis says, "What makes Greece is not measure and harmony, nor an evidence of truth as revelation. What makes Greece is the question of non-meaning and non-being." According to Castoriadis, this sentiment of the absurd, of the certainty of finitude, engenders a reaction that nourishes an imagination founded on rationality, the law, the cosmos.
This democratic deepening is only possible if society conquers more autonomy, a major theme of Castoriadis. It is on the horizon of all his thinking as an objective to draw ever nearer to. It has to be understood in a double sense. It is the conquest of an individual capable of giving the full force of his being (what Spinoza calls the Conatus and Ricoeur names "capability"). In this sense, Castoriadis considered psychoanalysis of great help in reconciling a desire to be and what is done, a personal realisation. But autonomy is first and foremost the fact that a society should strive consciously for its self-determination, give itself limits and rules that can be controlled and revised at any moment by the citizens.
The theme of autonomy expresses the conviction that a human society can be self-governing, both politically and as concerns the economy, deciding what it considers to be good, giving a sense to collective action. From this point of view, Castoriadis defends a radically atheist position, rejecting any form of transcendence, and all heteronomy according to which society would have rules external to itself (although this didn't stop him dialoguing with Christian intellectuals). His vision appeals to human responsibility because an autonomous society is one that is fully responsible for itself and its orientations. Human freedom lies on the horizon of autonomy. This harks back to what Thucydides meant when he said you have to choose: "rest or be free".
To me, what seems fundamental is that Castoriadis' thinking, which is never a system even if it is a very coherent whole, is a work opening on our future that gives us some keys to thinking about the 21st century. He did in fact feel early on the changeover in how we think about history, what we can call "presentism", and the crisis provoked by the collapse of one of the three terms that time is composed of, the future – the future that foundered in the tragic 20th century. It's up to our era, at the outset of the 21st century, to rethink a project of the future that isn't dreadful, to react against barbarous temptations. Castoriadis invites us to revisit our past, not as a museum or tourist attraction, but to reinforce the determination of what Koselleck calls our "horizon of expectation" and he called our "socio-historical imagination".
Castoriadis: l'avocat de la démocratie. François Dosse (The original French text of François Dosse's article)
Openness and Transparency – Pillars for Democracy, Trust and Progress Speech by OECD Secretary-General Angel Gurría at the launch of the Open Government Partnership
Democracy: What future? OECD Observer article by Patrick Love
Institutional (in)competence in 21st century politics was one of the discussions at the 2014 OECD Forum
Tags:democracy
Has one comment to "Castoriadis: Democracy's advocate"
Therese - 05/10/2014 Reply
Interesting article, and timely in light of recent news about Hong Kong residents' movement for democracy.