text:
Strategy Sep. 9, 2021, 2:14 PM
Hurricane Ida flooding highlights the need to aggressively invest in transportation infrastructure
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An auto executive explains why the company's $7,000 tiny electric vehicle that 14-year-olds can drive is the future of urban transit
Citroen has created a "non-conformist" electric urban mobility quadricycle. The Ami doesn't require a driver's licence to operate and can subsequently be driven by 14-year-olds. The mini mobility unit starts at around $US7,059 including VAT and is available for purchase in several European countries. Potential customers can also rent the […]
Uber is launching a tool to help commuters take trains — a possible olive branch to battered public transport
Uber is launching a new tool aimed at helping commuters make train journeys. The tool, called "Make My Train," is being rolled out to two rail networks: the Long Island Rail Road (LIRR) in New York and Caltrain in San Francisco's Bay Area, which are used by a combined 360,000 […]
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Apple is making a big expansion into Seattle, with plans to put 2,000 employees in two towers blocks away from Amazon's HQ
Apple announced its expansion in Seattle to a 650,000-square-foot office space by the end of 2019. Apple will increase its presence in Seattle to 2,000 employees over the next five years. This is double its goal of 1,000 total employees in three years, announced in December 2018. The company will […]
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The San Francisco Bay Area's housing crisis is so out of control, a median-priced home costs $820,000 — here are 5 ways to help fix the problem
The San Francisco Bay Area is one of the most unaffordable places to live in the US. A new report explores several solutions that could alleviate the Bay Area's affordable housing crisis, namely in the East Bay. The report, compiled by the Bay Area Council Economic Institute, says that Bay […]
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Elon Musk will build a test tunnel for his high-speed Loop system in LA — but angry residents claim the plan is being rushed
On May 17, Elon Musk outlined his Boring Company's plan to build a test tunnel for a high-speed transit system underneath several neighbourhoods of Los Angeles, California. Two community groups, made up of LA residents, filed a lawsuit against the City of LA, because local officials will allow the company […]
This mesmerising GIF shows how Manhattan's population doubles during the daily commute
A data scientist created a GIF that displays hourly population changes in Manhattan over the course of a week. At Midtown's peak, it has over 680,000 people during the day, more than 10 times its overnight population. The Lower East Side, a neighbourhood that's almost entirely zoned residential, sees the […]
South Korea wants to build a $35 billion high-speed railway to connect North Korea with the world
Amid peace negotiations between South and North Korea, the nations announced a plan to build a massive rail line connecting several cities in China and Russia to the Korean Peninsula. Retrofitting North Korea's railways would enable increased speeds of 60 mph and heavier loads. The larger goal could be to […]
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China's 'bullet train' network is the largest in the world — and it's about to get even bigger
Stretching 15,500 miles, China's "bullet train" network is already the largest in the world. By comparison, the second biggest high-speed rail network – in Spain – measures just 1,926 miles. But by the end of 2018, China's will get even longer. China Railway Corp, the country's government-owned train operator, will […]
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13 cities that are starting to ban cars
Starting in November, Madrid will bar non-resident vehicles from driving anywhere in the city center. The only cars that will be allowed downtown will be those that belong to locals, zero-emissions delivery vehicles, taxis, and public transit like buses. While this goal may seem ambitious, Madrid seems to have been […]
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Seattle is building the world's first floating passenger train
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With "bridging the Pacific" as our motto, we are pleased to offer international expos in 2016 to be held in Istanbul (Turkey), Chennai (India), Beijing (China), Fort Lauderdale (USA), and Bangkok (Thailand). Power your business via this proven marketing platform of establishing business relationships face-to-face and build your global audience by attending our expos.
Exhibition Profile: Recognized as the industry's LARGEST and MOST EXTENSIVE event for business solutions providers (IT VARS, Imaging VARS, Copier/Printer dealers, Mailing Systems & Telephony providers), ITEX will once again bring you top-notch, vendor-neutral education and partnership opportunities to steer your company into the future of office technology.


Thoughtful addition of color makes a neutral kitchen design special.
HGTV's House Hunters Renovation recently featured Beautiful Habitat Design & Decoration. In the episode, Owner Tennille Wood helps homeowners implement a stunning new kitchen design featuring an open floor plan, mostly neutral color scheme, traditional style with modern touches, and just the right amount of color.
In case you're unfamiliar with the television show, House Hunters Renovation features home buyers looking to purchase a house requiring significant updates. They tour three options and then select and purchase one. Cameras roll as the home renovation project is underway, charting progress while the homeowners turn their new property into their dream home, and finally reveal the completed results.
Producers selected Beautiful Habitat Design & Decoration from several Denver-area interior designers who auditioned for the show which aired on March 31, 2018.
Once the couple had possession of their new home, the renovation took about eight weeks from start to finish. This overhaul converted a dated home with three separate spaces — kitchen, dining room and living room — into one large, open room in order to improve the overall flow of the space. And, while keeping the construction of the space fairly neutral, Wood incorporated color in all the right places for a lively design.
The renovation started by removing a wall between the kitchen and living room, rearranging kitchen appliances and adding an island. This design uses shaker cabinets in a beautiful Irish cream color with a touch of grey for a more modern and interesting look.
To increase cohesiveness between the three spaces, carpet in the dining room and living rooms and vinyl floors in the kitchen had to go, favoring new hardwood floors throughout. Wood and the homeowners selected a dark stain to complement but not match the stain used in the ceiling beam and barn door to the pantry.
By using classic styles associated with traditional design and adding bold colors and unexpected touches to the mix, Wood implemented a design style she affectionately calls "new traditional." Because the homeowners both really like blue — they even have a blue KitchenAid mixer they wanted out on display — the color choice was easy to brighten up this neutral color palette.
For an accent color to work well, it must be repeated. Color, just used in one place, could appear overlooked or accidental, but three or more repetitions spread across the space will look cohesive and intentional.
"We added the custom valance for texture and color, an important aspect of any good kitchen design," Wood says. The blue fabrics and accessories have the right balance to complement one another. The window valance and barstools have similar scale and colors to avoid the space becoming too busy.
In the living room, poofs add texture and repeat the cream and blue color scheme. Blue accents also show up in the flower pots and throw pillows as well. The homeowners updated the existing dining chairs themselves with new blue upholstery. The large floral artwork gives a modern twist to the traditional space.
Adding color to a neutral kitchen is all about the details including custom window coverings and upholstery. And it's carrying those colors throughout other spaces that creates a true designer, finished look.
Maybe you're ready to take on your own interior design or remodel project? Fill out our pre-consultation form now!


text:
/*------------------------------------------------------------------------
 * filename - matherr.c
 *
 * function(s)
 *        matherr - user-modifiable math error handler
 *-----------------------------------------------------------------------*/

/*
 *      C/C++ Run Time Library - Version 5.0
 *
 *      Copyright (c) 1987, 1992 by Borland International
 *      All Rights Reserved.
 *
 */

#include <math.h>

#ifdef _Windows
#include <_win.h>
#endif

#ifdef  UNIX_matherr
#include <stdio.h>
#include <process.h>

char *whyS [] =
{
    "argument domain error",
    "argument singularity ",
    "overflow range error ",
    "underflow range error",
    "total loss of significance",
    "partial loss of significance"
};

/*------------------------------------------------------------------------*

Name            matherr - user-modifiable math error handler

Usage           #include <math.h>
                int matherr(struct exception *e);

Prototype in    math.h

Description     When  exceptions are  detected in  the math  library then a
                call is made  to  _matherr()  with all the available
                information.

                That function does very little, except to map the exception
                "why"  into either  ERANGE or  EDOMAIN in  errno. Its  main
                purpose is  to act as  a focal point  for changes in  error
                handling.

                For example,  if you were  writing a spreadsheet  you might
                replace  this function with one which pops up an error
                window explaining something like:

                        "log (-2.0) caused domain error, in cell J7"

                and then longjmp() to a  reset state in the spreadsheet and
                await the next command from the user.

                The default version  of Turbo C's matherr routine masks
                underflow and precision errors; others errors are considered
                fatal.  It serves as a hook that you can replace when
                writing your own math error handling routine.

                The rationale for masking underflow and precision errors
                is that these are not errors according to the ANSI C spec.
                Consequently, you will get
                        exp(-1000) = 0
                        sin(1e100) = NAN
                without any error or warning, even though there is a total
                loss of precision in both cases.  You can trap these errors
                by modifying matherr.

                The possible errors are
                        DOMAIN, SING, OVERFLOW, UNDERFLOW, TLOSS, PLOSS
                and listed in <math.h>.  As explained above, UNDERFLOW and
                TLOSS are masked by the default matherr.  PLOSS is not
                supported by TC and is not generated by any library functions.
                The remaining errors, DOMAIN, SING, and OVERFLOW, are fatal
                with the default matherr.

                You  can  modify  matherr  to  be  a  custom error handling
                routine (such as one that catches and resolves certain type
                of  errors); the  modified matherr  should return  0 if  it
                failed to resolve  the error, or non-zero if  the error was
                resolved. When matherr returns non-zero, no  error message
                is printed, and errno is not changed.

                The  important thing  is  that  we  don't  know what error
                handling you want, but you are assured that all errors will
                arrive at  matherr() with all  the information you  need to
                design a custom format.

                We  do not  ship as  standard the  function named matherr()
                which may be  familiar to UNIX users, since  the ANSI x3j11
                draft specifies  an incompatible style. This  version is as
                close as we could get  without breaking the ANSI rules. You
                can, however, convert this version to the UNIX style if you
                prefer. The necessary code is included but switched off.

Return value    The default return  value for matherr is simply  0.
                matherr can also modify  e->retval, which propagates through
                _matherr back to the original caller.

                When matherr returns 0, (indicating that it was not able to
                resolve the error) _matherr sets  errno and prints an error
                message.

                When matherr returns non-zero, (indicating that it was able
                to resolve the error) errno is not set and no messages are
                printed.

*-------------------------------------------------------------------------*/
int _FARFUNC matherr (struct exception *e)
{
#ifdef _Windows
    char errMsg[ 80 ];
    sprintf (errMsg,
        "%s (%8g,%8g): %s\n", e->name, e->arg1, e->arg2, whyS [e->type - 1]);
    _errorExitBox( errMsg, 1 );
#else
    fprintf (stderr,
        "%s (%8g,%8g): %s\n", e->name, e->arg1, e->arg2, whyS [e->type - 1]);
    exit (1);
#endif
}
#else

int _FARFUNC matherr(struct exception *e)
{
        if (e->type == UNDERFLOW)
        {
                /* flush underflow to 0 */
                e->retval = 0;
                return 1;
        }
        if (e->type == TLOSS)
        {
                /* total loss of precision, but ignore the problem */
                return 1;
        }
        /* all other errors are fatal */
        return 0;
}

#endif

redpajama_set_name: RedPajamaGithub


text:
Kapsovec (Lysichiton), česky též někdy uváděný jako toulcovka, je rod rostlin z čeledi árónovité, zahrnující pouze 2 druhy. Kapsovec americký pochází ze západních oblastí Severní Ameriky a kvete žlutě, zatímco kapsovec kamčatský kvete bíle a pochází z Ruského Dálného východu a Japonska. Oba druhy mají přízemní růžici poměrně velkých listů a kvetou v časném jaře.

Kapsovce jsou občas pěstovány i v České republice jako působivé vlhkomilné byliny. Je možno je vidět např. v Průhonickém parku. Kapsovec americký byl používán v severozápadních oblastech Severní Ameriky jako léčivka a nouzově i jako potrava.

Popis
Oba druhy kapsovce jsou vytrvalé, poměrně robustní byliny. Listy jsou lesklé, krátce řapíkaté, s eliptickou, podlouhle vejčitou nebo obkopinatou, na bázi klínovitou až téměř uťatou čepelí, uspořádané v přízemní růžici. Žilnatina je zpeřená. Toulec je bílý nebo žlutý, člunkovitého tvaru, za zralosti otevřený a neuzavírající palici. Palice je téměř válcovitá. Květy jsou oboupohlavné, s okvětím. Plody jsou zelené bobule, zanořené v dužnatém vřeteni palice.

Rozšíření
Rod zahrnuje pouze 2 druhy s výrazně disjunktním rozšířením v mírném pásu severní polokoule. Kapsovec americký se vyskytuje v západních oblastech Severní Ameriky od Aljašky po Kalifornii.
Kapsovec kamčatský pochází z Ruského Dálného východu (Chabarovsk, Kamčatka, Kurily, Sachalin, Přímořský kraj) a Japonska.
Kapsovce rostou na vlhkých až bažinatých stanovištích, kapsovec americký i v podmáčených lesích, v nadmořských výškách do 1400 metrů.

Ekologické interakce
Květenství kapsovce amerického nepříjemně páchnou (odtud název skunk cabbage, skunkové zelí) a lákají různé mouchy, brouky a roztoče. Jako hlavní a specializovaní opylovači byli identifikováni dospělci drabčíka Pelecomalium testaceum, kteří se v květenstvích shromažďují často ve velkém množství, a to zejména v samčí fázi kvetení. Živí se pylem.
Kapsovec kamčatský má méně vyhraněný způsob opylování. Jako hlavní návštěvníci květenství byly pozorovány různé mouchy, které bez zjevného užitku ososávají povrch toulce, aniž by konzumovaly pyl. Bylo prokázáno také opylování větrem.
Samoopylení je u kapsovců zabráněno protogynií (čnělky dozrávají dříve než prašníky), u kapsovce kamčatského však existuje krátká překryvná fáze, během níž je samoopylení možné.

Plodenství kapsovce amerického po uhnití stopky padají na zem a moučnatý obal semen vlivem vlhkosti gelovatí. Semena vyhledávají různí živočichové, mezi nimiž převažují hlodavci. Ačkoliv většinu semen (okolo 99 %) zkonzumují, přispívají k šíření semen. Gelovitý obal působí antifungicidně proti patogenním houbám.
Semena kapsovce kamčatského plavou na hladině a jsou šířena vodou. Plody konzumují medvědi a klíčivá semena byla nalezena i v medvědím trusu.

Prehistorie
Listy podobné listům kapsovce jsou známy z období kampánu (svrchní křída).

Taxonomie
Rod Lysichiton je v rámci čeledi Araceae řazen do podčeledi Orontioideae. Tato nevelká podčeleď zahrnuje pouze 2 další, příbuzné rody: Orontium a Symplocarpus.

Zástupci
 kapsovec americký (Lysichiton americanus)
 kapsovec kamčatský (Lysichiton camtschatcensis)

Význam

Kapsovce jsou občas pěstovány jako vytrvalé, vlhkomilné okrasné rostliny s nápadným květenstvím. Oba druhy jsou vysazeny např. v blízkosti Podzámeckého rybníka v Průhonickém parku. Existuje také zahradní kříženec obou druhů, známý jako Lysichiton × hortensis.

Kapsovec americký sloužil v minulosti Indiánům jako nouzová potrava. Velké listy se používaly podobně jako dnes voskový papír. Listy se hojně používaly v domorodém lékařství severozápadu Severní Ameriky jako obklady na spáleniny, zranění, odvar z kořenů na revma, artritidu, spáleniny aj., vnitřně na bolesti břicha a koliku.

Pěstování
Kapsovce vyžadují hlubokou, výživnou, vlhkou až zamokřenou půdu a polostinné stanoviště. Kvetou v předjaří.

Odkazy

Reference

Externí odkazy

Árónovité
Okrasné trvalky
Flóra subarktické Ameriky
Flóra západní Kanady
Flóra severozápadu USA
Flóra jihozápadu USA
Flóra východní Asie
Flóra ruského Dálného východu

redpajama_set_name: RedPajamaWikipedia


text:
Los Angeles Town Hall
Group photo of attendees at the Los Angeles Strong Workforce Town Hall Meeting
Bringing together the business community and the education community at the LA Strong Workforce Town Hall Meeting.
(L) Dr. Alma Salazar, Vice President of Education and Workforce Development, Los Angeles Area Chamber of Commerce; (R) Van Ton-Quinlivan, Vice Chancellor, Workforce and Economic Development, California Community Colleges Chancellor's Office
Los Angeles Area Town Hall held at the Chamber of Commerce.
Town Hall in Los Angeles invokes business voices for stronger workforce.
Robust conversations at the Los Angeles Town Hall clearly have a commitment from business, community colleges and other community leaders.
Click thumbnails to view other galleries.

redpajama_set_name: RedPajamaCommonCrawl


Self-contentment… remember what that feels like? Do you remember who you were before you had kids? Do you remember what you loved to do and the things that brought you joy?
As a single mom I know that for many years I felt like there was nothing more to me than just being Mom. It was a feeling that is hard to nail down sometimes. The best way I can describe it is a sort of hollow feeling inside. Like there is a part of you that just isn't there anymore.
All those things that I used to do, that brought me happiness, I simply stopped doing after my kids were born. Because I was a single mom with little to no help, it just seemed impossible.
There was no way I would have the time or energy to work on self-contentment.
So many things that had to be done to care for my kids and give them full lives, that I forgot about my own life. Self-contentment, self-care – those became things of the past.
I became simply mom. Nothing more to me than that. And I thought that was how it was supposed to be.
You see, after a while that hollowness – it starts to become all consuming. You start to feel lost somehow. Yeah, you are still doing everything you need to do in order to be super-mom. But it feels like a chore.
Like you have to force yourself to continue with the day to day. You still love your kids more than anything – but your life…you don't really love that.
Which is NOT a good thing, because whether you realize it or not, your kids can feel that. You may try to hide it – but they instinctively know.
Somewhere along the way we decided that we needed to put ourselves last in order to be good moms. We don't. We need to be right up there in the top two!
First the kids, then right along side them – US!
We need to feel that we are just as important and our goals and dreams are also just as important. Now, I am not saying you should ditch your kids and run off to Paris to become and artist. BUT – if art is something that you love, then it should STILL be a part of your life.
Music, art, fashion, architecture, guitar, dance… if you love it, and it feeds your soul, it NEEDS to be a part of your life! Self-contentment is so much more important than you may realize. You need to feel like a whole person if you want to be the best mom you can be.
Even if you can only take 30 minutes a day to feed your passion – at least that is something. Do the things that bring you joy (provided they are not bad habits). You will feel better and BE better. It will feel like a part of your self is returning, I promise!


The Tier 1 Summon Raids provide a new farming tier beyond Omega Raids. Host the raid to unlock the 4★ uncap for the corresponding summon.
While these raids drop Omega Weapons it is not recommended you farm them here as you won't get any Elemental Quartz.
Instead, farm these raids for the very rare Tier 1 Summon Weapons. While you most likely won't fill your grid with these weapons having one or two can be quite good even at 0★.
These raids are notable for their Tier 1 Summon Weapons and Anima for summoning Grand Order.
The most important weapons are Ecke Sachs, Ancient Ecke Sachs, Cortana and Olden Cortana.
Less important but still good are Auberon and Ancient Auberon.
Each raid can be challenged two times per day and require either 50 Whorls or 6 Dragon Scales of the corresponding element.
Farming these raids for Omega Weapons is generally discouraged as they do not drop Summons. Only switch to these raids once you have a sizable supply of Elemental Quartz.
Hosting these raids require materials also required for crafting more important things such as Revenant Weapons, Bahamut Weapons and unlocking Eternals.
The drop rate of Tier 1 Summon Weapons in Chest 1 is ridiculously low, especially for the Omega variant (Ancient/Olden). Red chests are thus very valuable, especially the Host chest.
Location: Chapter 8: Valtz Duchy - Kushathra Works, Underground Factory Start (Whorls), Start (Scales)Network Errors will appear if the hosting conditions are not met.
3-hit Fire damage to random allies.
Duration: 80 seconds? on self.
Multi-hit, large Fire and Water damage to random allies.
Location: Chapter 12: Auguste Isles - Auguste Falls Start (Whorls), Start (Scales)Network Errors will appear if the hosting conditions are not met.
Freerhen Alp Traum N 100-50Verification needed.
Freerhen Alp Traum N 50-0Verification needed.
Jheneland Focus OD 100-50Verification needed.
Jheneland Focus OD 50-0Verification needed.
(Effect can be passed to ally by using a skill.
Large Water damageAround 8000 damage.
Use any buff removal skill on Macula MariusVerification needed.
Casts Jheneland Focus for all parties on next turn.Verification needed.
Base charge diamonds change to ◇◇.
Location: Chapter 4 (118): Port Breeze Archipelago - The Airship Grandcypher Start (Whorls), Start (Scales)Network Errors will appear if the hosting conditions are not met.
Duration: 2 turns on all allies.
Multi-hit Wind and Fire damage to random allies.
Casts Wind and Fire Ringlets.
Location: Chapter 20: Albion Citadel - Erste Empire Battleship Start (Whorls), Start (Scales)Network Errors will appear if the hosting conditions are not met.
. Removes 1 debuff on Apollo.
Unleashes True Power+ (Strength is renewed).
Location: Chapter 24: Mist-Shrouded Isle - Dispirra Cliff Start (Whorls), Start (Scales)Network Errors will appear if the hosting conditions are not met.
Duration: 4 turns. Removes one debuff from foe.
Duration: 3 turns on one ally. Removes one debuff from foe.
This page was last modified on 23 December 2017, at 22:48.


text:
Hilmer Motorsport était une écurie de sport automobile allemande fondée en 2013, remplaçant l'écurie portugaise Ocean Racing Technology. En 2014, elle remplace l'écurie d'Igor Mazepa en GP3 Series.

L'écurie participe au GP2 Series en 2013, 2014 et 2015 et au GP3 Series en 2014.

Résultats en GP2 Series

Résultats en GP3 Series

Notes et références

Écurie de sport automobile en Allemagne


Assistant Dean & Chief Marketing Officer of Isenberg School of Management and a candidate in Isenberg's Online MBA program. She leads a cross functional team that supports many of the school's most important strategic initiatives, and spearheaded the development of the "We Drive the Driven™" branding campaign.
Before joining Isenberg in June of 2013, she developed and implemented successful marketing and communications plans for a variety of well-known companies and brands including Kraft Foods, Kao Brands, Unilever, Cadbury-Adams, Diageo, Merrill Lynch and more. Her nearly 20 years of experience working in New York, London and the Midwest has run the gamut of consumer marketing: from shooting beauty ads with celebrities to launching complex financial and pharmaceutical products.
Chris has a BA in English, Women's Studies and Political Science from Villanova University.


Hearts manager Csaba Laszlo is still hoping that he can secure the services of a new striker before the January transfer window closes.
It's been strongly suggested now that Csaba will have to sell a player before he can bring any more in, and it could well be that this will happen in what is likely to be a frantic last 48 hours of the transfer window as we enter this weekend.
Whether or not our manager will get his man though, is still very much up in the air – as we know there is much that can happen in a very short space of time when it gets to this time of year, so we just have to hope that we get a rub of the green here in terms of timing i.e. someone doesn't nick Berra so late that Csaba has no time to subsequently tie up a deal elsewhere with some of the proceeds.
'Last night I spoke with a striker, a very interesting guy. He must decide himself if he would like to come to the Scottish league but definitely we are trying. He is under contract with a European team at the moment.
'We must wait to see what happens over the next few days. We have one or two options and I spoke with Anatoli and Mr Romanov about this. I told them my idea but I also told myself I have to concentrate on my job and the Hamilton game tomorrow.
'Mr Romanov was very co-operative in this direction. To get a good striker it is not easy. You must always be careful with what type of player you can get. Heart of Midlothian, in the past, took a lot of quick decisions and with these we did not always have a lucky hand.
I really hope we can get someone in, we need not only more competition for striking places, we need more quality.
Well if we do, it won't be Porter. I love this quote – "You must always be careful with what type of player you can get. Heart of Midlothian, in the past, took a lot of quick decisions and with these we did not always have a lucky hand". Csaba is a true master of the English euphemism !!!


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O circuito integrado TTL 7450 é um dispositivo TTL encapsulado em um invólucro DIP de 14 pinos que contém duas portas combinadas AND-NOR, sendo uma porta expansível.

Função lógica

Ligações externas
-Datasheet do SN7450 (Texas Instruments)

Série 7400


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Iraqi security arrest three Islamic State terrorists in Samarra
by Mohammed Ebraheem Jun 23, 2019, 12:43 pm
Representational photo
Samarra (IraqiNews.com) – Iraqi security forces arrested on Sunday three members of the Islamic State terrorist group, who are accused of committing terror acts in Samarra city in Salahuddin.
In a press statement, the security media cell said that three IS terrorists, who are wanted by the Iraqi judiciary, were arrested in Samarra city on charges of belonging to the group's so-called Samarra military wing and carrying out terrorist attacks.
All legal procedures were taken against the IS terrorists.
On Saturday, security forces apprehended a smuggler on charges of transferring a number of the Islamic State members from Syria to Iraq after receiving accurate information.
Iraq declared the collapse of Islamic State's territorial influence in November 2017 with the recapture of Rawa, a city on Anbar's western borders with Syria, which was the group's last bastion in Iraq.
IS declared a self-styled "caliphate" in a third of Iraq and neighboring Syria in 2014. A government campaign, backed by a U.S.-led international coalition and paramilitary forces, was launched in 2016 to retake IS-held regions, managing to retake all havens, most notably the city of Mosul, the group's previously proclaimed capital.
Despite the group's crushing defeat at its main havens across Iraq, Islamic State continues to launch sporadic attacks against troops with security reports warning that the militant group still poses a threat against stability in the country.
BaghdadISIS NewsIslamic StateMosulSalahuddinSamarraSyria
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Iraqi militiamen foil Islamic State plot to infiltrate into Salahuddin


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A Nice Idea Every Day sign to Partizan
David Knight - 31st Mar 2014
Berlin-based directing duo A Nice Idea Every Day have signed to Partizan for worldwide representation for music videos and other projects.
A Nice Idea Every Day are Vivien Weyrauch and Fabian Röttger, who started working together while studying cinematography at university. In their interest in new camera techniques, they developed a distinctive 3D camera shift technique that has become a signature style in their work, including their music videos for Mint Julep's Aviary and To The Sea and Bring Me The Horizon's Shadow Moses.
They have also directed videos for Parma Violets and Panama, and their videos have been screened on festivals and in museums around the world including the Hammer Museum in Los Angeles, the International Short FIlm Festival in Toronto and the Los Angeles Film Festival.
• Watch A Nice Idea Every Day's showreel here.
Gesaffelstein's Pursuit leads awards in Music Videos category at 2014 D&ADs
Natalia Maus appointed video commissioner at Island Records
Lewis Rose signs to Park Village
Multi award-winning London-based director and writer Lewis Rose has joined Park Village for commercials, content and music videos.
Promo News - 8th Feb 2018
Academy & A+ sign Nadia Lee Cohen
Nadia Lee Cohen has joined A+ for music video representation, and sister company Academy Films for commercials in the UK.
David Knight - 9th Feb 2018
Stephanie Walton joins COMPULSORY
COMPULSORY has announced the appointment of Stephanie Walton in the role of Head of New Business & Development, to expand on the London-based production company's profile in the commercial …
Promonews - 11 months ago
Phil Lee joins Untold Studios as Creative Director
Phil Lee, longtime video commissioner at XL Recordings, who departed the label at the end of last year, has now joined Untold Studios as creative director.


During what was otherwise a pretty boring Super Bowl, horror fans were teased with the concept of a reboot of The Twilight Zone.
Jordan Peele, the man who brought us the fourfold Oscar-nominated Get Out last year, will be fronting the re-imaging of the 1950s telly show, he announced during the sports event.
After a few weeks of waiting, eager anticipators and Peele fans have been treated to the first glimpse of the new show's aesthetic and some hints at plot.
Knowing Peele, it'll leave you feeling unsettled as hell.
The TV show has been around for decades, first debuting in the late 50s, before being rebooted in 1985, then again in 2002.
But with American actor, comedian, writer, producer, and director, Jordan Peele on board, it's sure to offer a newfound modern take on the creepy and mysterious with a side of social commentary.
He brought the viewing audiences a truly horrible, self-aware and mesmeric experience with Get Out, an examination of racial bigotries and biases with a despicably violent supernatural twist.
Meanwhile, The Twilight Zone reboot trailer showcases a stellar cast featuring Adam Scott (Parks and Recreation) Kumail Nanjiani (Silicon Valley), John Cho (Harold & Kumar), Tracy Morgan (30 Rock) Steven Yeun (The Walking Dead) and many more.
Following the trailer's release, Scott took to Twitter to say how pleased he is to be involved.
As a kid I would wait all day in anticipation for The Twilight Zone rerun every night at 11pm, and had to keep the volume low so I wouldn't get caught staying up so late.
Mind was blown every time. It's still my favourite show and I can't believe I got to be a part of it.
The original by which a young Scott's mind was blown featured horror tropes such as living dummies, mannequins and dolls who just wouldn't die, vampires and werewolves, Frankenscience doctors and some serious Oedipal complexes.
The producers even did wax figures long before Pairs Hilton got skewered in scenes which would go down in cinematic history.
With all that horror gold to build upon, as well as new CGI technologies, The Twilight Zone (version 789356817896159) is set to be pretty epic.
The first two episodes of Twilight Zone premiere on CBS All Access on April 1.


Suzuki's Alex Rins is now a MotoGP race winner while Jack Miller made the podium after Marc Marquez crashed out of a comfortable lead at the Circuit of the Americas.
Movistar Yamaha's Valentino Rossi finished runner-up for a second race in a row, having inherited the race lead from Marquez, while Jorge Lorenzo's mechanical failure made two retirements for Repsol Honda.
Marquez had looked unbeatable for a seventh year in a row in Texas and was 3.6s up when the front end of his Repsol Honda gave way at Turn 12 on Lap 9.
The reigning world champion tried to restart the RC213V with a push from marshal but only fell off again in attempting to do so and would record a DNF.
All of that meant that Mission Winnow Ducati's Andrea Dovizioso reclaimed the championship lead with a finish of fourth position from all the way back in 13th on the grid.
Cal Crutchlow and Rossi both made strong starts from the front row but Marquez braked latest into the first corner and retained the first position which he earned in qualifying.
Marquez therefore led Rossi, Crutchlow, Pramac Ducati's Miller, Rins, Maverick Viñales, and Dovizioso, somehow, at the first sector.
Each of Crutchlow, Miller, and Rins, had moments pressuring the man in front of them in the opening stages, while Marquez reeled out a succession of fastest laps and was already 2.4s up on the field after Lap 5.
Dovizioso passed Viñales on Lap 1 and the Movistar Yamaha rider's bad opening got even worse when he was issued a ride-through for a jumpstart, only to twice take the long lap by mistake before finally filing through pit lane from 11th position on Lap 6.
Crutchlow crashed his Castrol LCR Honda while still running third at Turn 11 on Lap 6, having had a look at Rossi at Turn 12 on the preceding lap.
That mistake put Miller in a podium position but he ran a little long at Turn 11 on Lap 9 and let the #42 Suzuki Ecstar entry of Rins through.
The Australian was back in the top three when Marquez went down, by which times Rins was gaining ground on Rossi, but starting to struggle on soft compound tyres front and rear.
Dovizioso re-passed Franco Morbidelli for fourth on Lap 12 after the Petronas SRT Yamaha rider had overtaken #04 on Lap 5, and from there the minor placings looked locked in.
Rins, however, was tailing Rossi before he moved past at the downhill section on Lap 17 of 20.
The Spaniard ran wide almost immediately at Turn 11 but held the place, and again when Rossi threw his Yamaha down the inside a corner later but couldn't make the move stick.
Rins looked to have done enough as he took a 0.665s lead across the stripe to start the final lap but Rossi gained ground through the third sector and set up a tense finish.
The Italian was not close, enough, however, to go for a pass and 0.462s separated them at the chequered flag, with Miller almost eight seconds further back.
Victory for Suzuki was its first since the British MotoGP of 2016 and a first for Rins in the premier class.
"I'm so happy, I have no words to explain my feeling," said the 23-year-old.
"Thanks to Suzuki, Suzuki Japan, they did a really good job doing a good bike in all these years, and I do my maximum, I'm so happy, my feeling is incredible.
Miller's podium was only his second in the top flight after winning at Assen in 2016.
"I got pretty excited, I lost my voice again," said a hoarse 24-year-old straight after the race.
"Amazing, it was a strong weekend all-round from myself and the team. We've been chipping away and chipping away and today we got pretty lucky.
"I chose the soft front, thought it wasn't the right choice, I had a big mark on the right-hand side and I was just a sitting duck at the end there.
"I sort of had a buffer to Dovi and I just tried to manage it. I managed to drop back in the 2:05 on the last lap simply out of necessity, I had to, he was coming.
Behind Dovizioso and Morbidelli was Danilo Petrucci on the second of the factory Ducatis, with the top 10 rounded out by top rookie Fabio Quartararo (Petronas SRT Yamaha), Pol Espargaro (Red Bull KTM Factory), Francesco Bagnaia (Pramac Ducati), and Takaaki Nakagami (Idemitsu LCR Honda).
Viñales finished 11th while Lorenzo made it furthest of the two factory Hondas and their leading satellite man even if he only completed 10 laps before having to pull off.
The other not classified rider was Aleix Espargaro, who dropped his Gresini Aprilia on Lap 2.
The top four in the championship are covered by only nine points as Dovizioso leads Rossi, Rins, and Marquez, with Miller sixth at exactly a race (25 points) behind first position.
MotoGP returns to Europe for Round 4 at Jerez on May 3-5.


Solitaire stud earrings with Teardrop cubic zirconia crystals set in Sterling Silver base. These classic earrings are the perfect touch of sparkle to your bridal look. Light weight and comfortable to wear for long periods of time.
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Q: Is there a way to externally automate vs code? Is there a way to externally automate vs code?
I realize that you can make extensions in vs code with java script.
But is there a way to invoke the vs code apis externally ( ie from c# )?
For example from c# I can externally automate word, outlook, visual studio by using the running object table and com interfaces.  I doubt visual studio code has a COM interface :)

redpajama_set_name: RedPajamaStackExchange


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There are 50 exotic weapons in 'Destiny' right now — and we've ranked them all
Gjallarhorn is perhaps the most well-known exotic weapon in "Destiny."
Exotic weapons are the rarest and coolest-looking guns in "Destiny," the popular shooter from the makers of "Halo." Each one has its own unique perk, designed to help you in clever ways other guns can't.
With the latest expansion dropping last month, "Destiny" now has a whopping 50 different exotic weapons, so we thought it'd be fun to rank them all. Now, for some background, I've personally played over 1,000 hours of "Destiny" since 2014, and I've acquired and used a vast majority of these weapons. These exotic weapon rankings are not just based on their unique abilities, but also their overall usefulness. Since you can only equip one exotic weapon at a time, it helps to know which ones are worth that valuable slot.
50. Dreg's Promise
In-game description: "Wait for enemy to make a mistake. Die. Stand by for Ghost Resurrection. Repeat as necessary."
Exotic perk: "High ricochet shock rounds with enhanced target acquisition."
Bottom line: Dreg's Promise is a sidearm — a quick-shooting pistol — that suffers from a poor damage output and low rate of fire. It also often requires an entire clip, if not more, to down any single enemy. It's not better than any other exotic weapon on this list. Let's move on.
49. The First Curse
In-game description: "...is when death becomes an afterthought."
Exotic perks: "Bonus to range, stability, and movement speed when aiming down sights. First precision kill of this weapon's magazine refills it, granting bonuses to movement speed while aiming down sights, range and stability until player reloads."
Bottom line: The First Curse is disappointing to use, especially since it requires a relatively long questline to get it. It has an extremely slow rate of fire and lacks the impact required to compensate for that slowness.
48. Necrochasm
In-game description: "Eternity is very close. Can you feel yourself slipping?"
Exotic perk: Precision kills with this weapon trigger a Cursed Thrall explosion.
Bottom line: Though Necrochasm has one of the best attack values in the game, its bullets have extremely low impact and its exotic perk, while cool (blue fiery explosions from landing a headshot is pretty cool), is only really effective against low-tier mobs, and not much else. You have better options for your primary slot.
47. Fabian Strategy
Exotic perk: This weapon has increased handling, stability and rate of fire when enemies are close.
Bottom line: Almost everything about this gun is average: average stability, average impact, and an average exotic perk. And that exotic perk is not very good: It only provides minimal boosts to your stats, which is hardly meaningful in a serious firefight. Only use this gun in low-stakes situations.
46. Pocket Infinity
In-game description: "You cannot shake the feeling that this is less a weapon than a doorway."
Exotic perk: "Fires in full auto mode and has a chance to return rounds that miss to the magazine."
Bottom line: Despite having a nice perk, and being only one of two automatic exotic fusion rifles in "Destiny," Pocket Infinity is undone by its poor stats: namely, a low magazine size and poor range. It also has a brutally-long charge time, which could easily get you killed in a close firefight. If you want an exotic fusion rifle, there's a couple of better ones further down this list.
45. Touch of Malice
In-game description: "Let them feel every lash, every curse, every touch of malice that they first dealt to me."
Exotic perk: "Final round of the magazine regenerates and deals bonus damage at the cost of the wielder's life force. Three rapid kills will return a portion of the wielder's health."
Bottom line: While Touch of Malice is one of the most difficult guns to obtain in "Destiny," and it has one of the coolest-looking designs in the game, this gun is decidedly niche. It's really only best in end-game activities, where you'll need the extra firepower granted by the exotic perk. It shines in the final act of the King's Fall raid, for example. But the downside to the weapon's perk — bonus damage at the cost of your life force — means you can accidentally kill yourself while using it. You'll have to be very careful with this gun and know when to use that perk.
44. Nemesis Star
In-game description: "What is the answer when the question is extinction?"
Exotic perks: "On trigger pull, this weapon's initial burst has a higher rate of fire. When holding down the trigger, range and accuracy increase as rate-of-fire decreases. Kills grant bonus Grenade energy."
Bottom line: Nemesis Star is a solid gun with a couple of fun perks that justify its "exotic" status. So why does it rank so low on this list? Simply, this is an exotic heavy weapon that deals solar damage, and there several better alternatives in that department. This is good for taking out lower-tier enemies thanks to that extra grenade energy perk, but you might want to consider another one of the machine guns or rocket launchers on this list to fell a bigger boss.
43. Patience and Time
In-game description: "If you've got it, they'll never see it coming."
Exotic perk: "You gain active camouflage from aiming down sights."
Bottom line: Aside from its exotic perk, which only gives you camouflage when you're aiming down sights (the effect doesn't hold once you start shooting, or look outside the scope), this is a pretty solid sniper rifle. Its reload speed isn't great, but it has excellent stability, so you can unload pot shots on bosses and small mobs with relative ease. It's not a bad gun, but its exotic perk, which can certainly save your life, will only help you temporarily.
42. Ace of Spades
In-game description: "Don't play your hand unless you're sure you have that ace in the hole."
Exotic perk: "Precision kills move one round from your ammo reserves into the magazine."
Bottom line: This gun is unfortunately only available for the hunter subclass, but if you do happen to get this gun, it's a good time. It comes with Firefly, a perk where precision kills create explosions, but precision kills also immediately give you more ammo back, so you can just keep on shooting. It's a good gun that works in all sorts of activities, if you're into hand cannons — but there are a few more notable ones on this list.
41. Hereafter
In-game description: "Huddled at the mountain's base, we had no choice but to beat our ploughshares into swords once more."
Exotic perks: "Crouching increases scope zoom and makes it easier to aim under fire. Magazine is refunded if all shots fired are precision kills. Precision kills with this weapon have the chance to cause a bright flash that can blind nearby enemies."
Bottom line: If you ever played "Halo," this gun is nearly identical to the default sniper rifle from that game, both in looks and feels. But of its three perks, only one of them is truly useful: Blinding a group of enemies with a killshot can be very helpful to control a hostile situation. But the other big perk, where you can refund your magazine if all your shots are precision kills, depends way too much on the situation and your particular skill level. It's a nice-looking gun, but there are better snipers available.
40. Boolean Gemini
In-game description: "Fight your way!"
Exotic perks: "Bonus Agility on precision kills. Stacks up to three times." OR "Bonus Armor on non-precision kills. Stacks up to three times."
Bottom line: One of my favorite aspects of the Boolean Gemini is the way it sounds — each shot has a satisfying ping to it. But otherwise, it's an extremely standard scout rifle. It's easy to get in the game, hence its standard stats and relatively pedestrian exotic perks. Honestly, there are better legendary scout rifles out there. But the Boolean Gemini is still fun for playing around with, even if other weapons are more deserving of that valuable exotic slot.
39. No Land Beyond
In-game description: "Every hit blazes the path to our reclamation."
Exotic perks: "This Exotic Sniper Rifle can be equipped in the primary weapon slot. Increased precision damage. Kills briefly increase damage against next target."
Bottom line: Nine out of 10 times you encounter someone using No Land Beyond, it's in a casual multiplayer format. Some people are extremely good with this gun (looking at you, KJHovey), but its usefulness is pretty limited to one-on-one encounters. It's not good at all for handling mobs of enemies or big bosses.
38. Trespasser
In-game description: "You are not welcome." — Unknown "I beg to differ." — Shiro-4
Exotic perks: "This weapon fires bursts of bullets with deadly accuracy. Reloading after a kill causes the next burst to be a longer, more powerful superburst."
Bottom line: Trespasser is a solid sidearm, but sidearms in general are still by and large better fitted for multiplayer matches as opposed to campaign missions, strikes, and raids. The "superburst" exotic perk is fun, but doesn't do too much more damage than typical burst. Its range is also subpar, which doesn't help either. Still, it's fun to play around with.
37. The Young Wolf's Howl
In-game description: "To the first of the new Iron Lords."
Exotic perk: "Use to unleash a fiery solar eruption that weakens enemies and deals damage over time."
Bottom line: There's an interesting conundrum about The Young Wolf's Howl. This sword is roughly as powerful as the other swords on this list, but it unfortunately costs more ammunition to use than those other swords. Also, compared to the only other solar exotic sword in the game, this does do a teensy bit less damage, which can make the difference between killing a big boss, or running out of ammo and getting killed by one. So while it's a nicely-designed sword, it's unfortunately behind the others on this list due to its significant ammo needs and lack of comparable damage.
36. The Chaperone
In-game description: "My mother had a shotgun we called the Chaperone. Kept us alive out there, before we got to the City."
Exotic perks: "This weapon fires a single precision slug. Grants Agility boost. Precision kills briefly grant bonus handling, range and precision damage with this weapon. Three rapid precision kills while Born on the Road is active will return two rounds to the chamber."
Bottom line: I love the design of The Chaperone. The gun itself is slick, and the sights are designed to look like a pair of horns. Devilish, indeed. But unfortunately this gun is only adequate in Crucible multiplayer matches, especially since its high range can really close the gap in a one-on-one firefight; it's really not a good choice for any of the bigger activities like strikes or raids, though, since you really need precision kills to take advantage of its exotic perks — and those aren't easy to get if you're being mobbed.
35. Hard Light
In-game description: "Ionized polymer synballistic attack platform. The system's lethality is dynamically robust across tactical spaces."
Exotic perk: "Rounds fired from this weapon have no damage falloff, overpenetrate targets and ricochet off hard surfaces."
Bottom line: I love Hard Light, with its futuristic look and sound effects, but it's only truly useful in certain situations. In Crucible multiplayer matches, it's a gem. Its rounds bounce off surfaces, which isn't always effective for one-on-one firefights, but it can be helpful when groups of enemies are bunched up near a wall. Unfortunately, the impact of each bullet is pretty weak, so you'll need to be accurate to be effective.
34. Universal Remote
In-game description: "To the untrained eye, this beast is a junker. To the trained eye however, this junker... is a beast."
Exotic perk: "Range and precision damage increases greatly while aiming down the sights."
Bottom line: That in-game description is apt. In the right hands, Universal Remote can be extremely effective, particularly in multiplayer matches where shotgunners tend to rule anyways (it's easy to run up to someone and unleash one shot). But this gun, despite its great range, has poor reload speed and low impact, so you'll need to get off a few shots to kill bigger targets. It's a fun gun, but it depends on your particular skill level and ability to handle close encounters.
33. Queensbreakers' Bow
In-game description: "Despite the Breakers' treachery, Her Majesty still stands."
Exotic perks: "Long-range sights with slower charge time, greater damage, and ammo and charge displays." OR "Low-zoom sights with faster charge time and ability energy display."
Bottom line: This is a really fun gun with a unique design (it has two scopes since it's supposed to be used by Fallen aliens, which have four eyes) and some interesting perks to play around with. On one hand, this is indeed a fusion rifle, so each shot takes a couple of seconds to charge. On the other hand, the Queensbreakers' Bow acts like a sniper rifle — it can do considerable damage, which is great for bosses or stronger enemy types. But here's a kicker: Though it acts like a sniper, Queensbreakers' Bow can hold way more ammo than a typical sniper, which can really make the difference in any given situation.
32. Super Good Advice
In-game description: "This weapon is full of it."
Exotic perk: "Almost all shots that miss their target will return to your magazine."
Bottom line: That exotic perk sounds pretty good, right? It is! The only problem is, this gun has low damage and extremely low stability, making it really hard to handle. So even though you'll get back almost all the bullets you miss, you might miss a lot. It's really best used on mobs of low-tier enemies. Just hold onto the trigger and have fun.
31. Lord of Wolves
In-game description: "By this right alone do I rule."
Exotic perk: "Kills with this weapon rally nearby allies with +3 recovery. Lasts 30 seconds."
Bottom line: This gun is a bit niche, but it is excellent at what it does. It has the worst range of any primary weapon in "Destiny," but up close, this gun is absolutely brutal. It even looks brutal. It essentially acts like a shotgun that fires a burst of bullets. In particular, it's a beast in multiplayer.
30. SUROS Regime
In-game description: "Nostalgia as a weapon of war. Style as a hallmark of victory."
Exotic perk: "The bottom half of each magazine deals bonus damage and has a chance to return health when dealing damage."
Bottom line: Suros Regime was my very first exotic gun in "Destiny." And back in the day, it used to destroy people in multiplayer matches in just a few shots. It was way overpowered, and I loved it. Suros Regime gives you two incentives to nail your precision shots: it gives you bonus damage, and it gives you health back. It's not quite as effective as it used to be, but it's still fun to play around with in strikes and missions.
29. Khvostov 7G-0X
In-game description: "An ancient instrument of war, renewed and enhanced by Guardian power—not unlike you."
Exotic perk: "When held, this weapon grants +2 character Agility."
Bottom line: You might be wondering, "what's with the lack of exotic perks?" Great question: If you look at the other non-exotic perks of this gun, you'll see its exotic nature comes in its myriad of options. You can choose to have this gun fire in automatic, semi-automatic, or burst fire modes — no other gun can do that. You can choose this gun to have more range, or more stability, or more ammo. You can even choose the gun's rate of fire. Since this is meant to be an exotic version of the first gun you ever use in "Destiny," Bungie wanted to make it flexible for any playstyle. It is fun to play with, but it nonetheless lacks a "wow" factor that other exotics have to make them truly feel special. Still, this is a solid gun in nearly any situation.
28. Plan C
In-game description: "Good fighters have contingency plans. Great fighters don't need them."
Exotic perk: "Charge and equip times are very short immediately after weapon swap."
Bottom line: Plan C is one of the best, if not the best, fusion rifle in "Destiny." This weapon can be devastating if you use it right. Plan C is a rare weapon that can counteract players that run up to you and shotgun you to death. Since you have increased movement speed and brief charge time when swapping from another weapon, you can quickly unleash a torrent of bullets that'll vaporize almost anyone in the Crucible, and most low- to mid-tier enemies in the game.
27. Hawkmoon
In-game description: "Stalk thy prey and let loose thy talons upon the Darkness."
Exotic perk: "Two more random bullets in your magazine deal considerable bonus damage."
Bottom line: Hawkmoon is the best, most balanced, and most stylish hand cannon in "Destiny" — and yet, it used to be so much better. The gun was a bit overpowered, since its perks could randomly stack to give you incredibly powerful bullets on occasion, but these days, the magazine size is smaller and the perks can't stack on one another. Still, the design of the gun — the talon on the bottom, and the wings on the side — is still one of my favorite things.
26. Tlaloc
In-game description: "Release the storm. Hold nothing back."
Exotic perk: "This weapon has better handling, rate of fire and stability while the wielder's Super is charged."
Bottom line: Charging your Super in "Destiny" is important: It can help you unleash devastating attacks, or defenses to help you and your whole team. But it's not always appropriate to use your Super as soon as it's ready; sometimes, you want to wait. And for those players who wait to use their Supers, this gun is perfect. Its exotic perk, which only activates when your Super is ready but not being used, essentially gives you one of the fastest-firing scout rifles in the game, and it's nearly perfect for any kind of activity. It's a shame this gun is exclusive to Warlocks.
25. Thunderlord
In-game description: "They rest quiet on fields afar... for this is no ending, but the eye."
Exotic perk: "This weapon fires faster and more accurately the longer the trigger is held."
Bottom line: Thunderlord was one of the first exotic weapons in "Destiny" that truly lived up to its name. It has the highest impact, range, stability and reload speed among heavy exotic machine guns. It's great for bosses, and it's fun to bring into multiplayer as well. It's a gun that also looks great and sounds great. Well worth the exotic slot.
24. Monte Carlo
In-game description: "There will always be paths to tread and methods to try. Roll with it."
Exotic perk: "Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill."
Bottom line: This gun is extremely useful in the right hands, mainly due to its perk: the ability to recharge your melee ability. That means Titans can use their lightning fists more often, Hunters can use smoke bombs more often, and Warlocks can use energy drain more often, for example. And when paired with other pieces of exotic armor, which can further reduce your melee cooldown or let your melee kills help recharge your Super ability, the Monte Carlo can be a lethal tool in nearly any situation.
23. Bolt-Caster
In-game description: "With your own hands you forged the mighty Bolt-Caster. Now take it in hand and unleash its thunder."
Exotic perk: "Use to shoot a beam of Arc Light from your sword creating a lingering electrical storm."
Bottom line: It's fun to hack and slash at stuff, but this is the only sword that can shoot out a whirling electrical storm directly in front of you, which is an awesome effect and useful in almost any situation, from a big boss to a multiplayer match where someone is too far away.
22. Dragon's Breath
In-game description: "Burn the world. Burn it all."
Exotic perk: "Rounds fired from this weapon leave a Solar Flare upon detonation."
Bottom line: Dragon's Breath is one of my favorite weapons in "Destiny." It feels like the designers had fun with this one, from the look of the rocket launcher to the exotic perk, which, in my opinion, is one of the best in the game. The appropriately-titled perk "Napalm" basically leaves a giant pool of fire wherever you shoot it, which is particularly good for the game's many stationary bosses. It's not quite as useful in multiplayer matches, but it will absolutely earn you some street cred.
21. Thorn
In-game description: "To rend one's enemies is to see them not as equals, but objects—hollow of spirit and meaning."
Exotic perk: "Rounds pierce targets and cause lingering damage over time."
Bottom line: Ah, Thorn. In the first year of "Destiny," I killed more enemies with this gun than any other gun. But I think I also got killed by this gun equally often. Thorn is the result of a difficult and long exotic questline, but at least in the first year of "Destiny," where hand cannons were perhaps too overpowered compared to other weapon types, Thorn reigned supreme. Besides being a hard-hitting cannon, getting shot with Thorn would turn your screen green and distort your vision, making you easier to kill. It used to be one of the cheapest guns in the game, and I loved every moment of it. Unfortunately, Bungie has tweaked the meta so hand cannons in general are much less effective, but this gun was a great time back in the day. I hope it makes a resurgence someday. (Side note: The lore behind this gun is fantastic.)
20. Ice Breaker
In-game description: "Please replace these components if use causes fatal damage: HEAT SINK. MAGAZINE. OPERATOR"
Exotic perk: "Cannot be reloaded. Regenerates ammo over time. Ice Breaker's victims spontaneously combust, dealing damage to others nearby."
Bottom line: In the first year of "Destiny," I probably hid behind this gun a little too often. But frankly, this was a great gun for beginners, simply because of its exotic perk: You never reload the gun, it just regenerates ammo over time. And back in the day, Ice Breaker refilled its ammo fairly quickly, which was perfect for popping bosses in strikes or raids while largely staying in your hiding spot, far away from the action. The gun is largely irrelevant these days, since it can't be leveled up to meet the current meta in the game, but you can still use it in Crucible multiplayer matches. It's not quite as effective as it used to be, but I'll always remember its former greatness.
19. Zen Meteor
In-game description: "Complete awareness, complete focus. A mind sharpened by diligence to a single deadly point."
Exotic perk: "Grants explosive rounds. Rapid kills with every round in the clip load an extra, higher-damage round for 5 seconds [called Dynamite]. The extra round from Dynamite causes a massive explosion."
Bottom line: Zen Meteor's Dynamite perk is a ton of fun: Killing stuff gives you an extra, singularly powerful shot, which creates a massive explosion — the front of the gun actually glows red to let you know you have a massive payload ready to go. It's good on smaller mobs, but it's also extremely capable in many other situations.
18. The Last Word
In-game description: "Yours…not mine."
Exotic perk: "The weapon can be fired quickly and continuously. Improved stability and target acquisition when firing from the hip."
Bottom line: You'll often see some of the best players, particularly in the Crucible, using the Last Word. That's because it has probably the best time-to-kill ratio in the game. Just a few quick shots — made possible since you can hip fire and unload shots like a cowboy — can down an enemy player. This gun isn't so great in public activities, where you typically need more ammo to get the job done, but its abilities in multiplayer more than makes up for that.
17. No Time To Explain
In-game description: "A single word is etched onto the inside of the weapon's casing: 'Soon.'"
Exotic perk: "Body shots with this weapon increase precision damage for a short time. Precision hits are immediately returned to the magazine."
Bottom line: The long and convoluted questline to get this gun was unforgettable, and this gun thankfully justifies that journey. With body shots contributing to precision damage, and precision damage immediately returning ammo to your magazine, you can unload on bosses or mobs of enemies with equal effectiveness. In some cases, this can mean near-unlimited ammo. Oh, and you can fire the gun in full-auto mode, meaning you can just hold onto the trigger and watch stuff die. It's pretty neat.
16. The Jade Rabbit
In-game description: "What kind of harebrained scheme have you got in mind this time?"
Exotic perk: "Chain body shots to gain bonus damage on your next precision shot and return ammo to the mag."
Bottom line: The Jade Rabbit might be the best long-range scout rifle in the game, and definitely one of my favorites. You won't need a sniper with this one; it's perfect for downing any kind of enemy at long range thanks to its exotic perk, which lets you chain body shots and head shots to give you extra precision damage and extra rounds back in your magaizne. Pair it with a shotgun and you'll have a great time.
15. Dark-Drinker
In-game description: "With your own hands you forged the mighty Dark-Drinker. Now take it in hand and slake its thirst."
Exotic perk: "Use to unleash a spiral of Void energy in all directions."
Bottom line: Basically, it can hack and slash like the other exotic swords, but it also has a special spin move so you can attack enemies all around you. It's effective for many bosses, and it's one of the few void exotic heavy weapons in the game. And, like the other swords, you can also use it to block gunfire or other attacks, which is useful in many situations. It's a well-rounded exotic with a solid unique perk.
14. Outbreak Prime
In-game description: "I've done the math. When you pull this trigger, one plus one equals zero. Every time."
Exotic perk: "Enemies that take repeated hits from this weapon spawn SIVA nanites that attack other enemies. Fallen take extra damage. Precision kills release a SIVA nanite swarm that attacks other enemies."
Bottom line: It's tough to know what's more epic: the questline involved in getting this gun in the first place, or its awesome effect where small red stuff bursts out of your bullets to attack your enemies a second time. To be honest, getting this gun is half the fun of owning it. I'll let the man who discovered it explain how to get it, but the effort is well worth it: Outbreak Prime looks incredible, with its black and red geometry and circuitry, it's an incredibly solid and stable gun, and it has a great perk that's useful for attacking multiple enemies at once.
13. Vex Mythoclast
In-game description: "...a causal loop within the weapon's mechanism, suggesting that the firing process somehow binds space and time into..."
Exotic perk: "This weapon has no charge time. It fires a single bolt with each trigger pull."
Bottom line: The only way to obtain the Vex Mythoclast is to beat the Vault of Glass raid on hard mode and hope for the best — it's an extremely rare drop, even when you do those things. But as a proud owner of one from back in the day, I can tell you this gun used to be one of the best weapons in the game. There's a famous YouTube video of it tearing through people in the Crucible, showing how overpowered it was. It's technically a fusion rifle, but it shoots single bullets quickly and accurately that it feels more like a futuristic lightweight machine gun. I also love the look of this gun. I miss this gun.
12. The 4th Horseman
In-game description: "It's not a holdout weapon, it's a pathfinder."
Exotic perk: "This weapon can be fired in full auto mode. Kills with this weapon have the chance to grant bonus ammo to the magazine."
Bottom line: This gun feels like you're holding onto dear life to a bucking bronco. Since it can be fired in full-auto, the gun kicks upward with a single trigger pull, and will keep firing. It has poor range, but when you're right in the face of your target, there is no better gun or shotgun in the game, period. That said, you do need to be very close to your target, which can be dangerous in some situations, like raids.
In-game description: "...is where you seek it."
Exotic perk: "Rounds fired from this weapon seek their targets aggressively."
Bottom line: Truth is one of the best rocket launchers in the game, and one of the most fun weapons to use in general. It has incredible velocity and great reload speed for a launcher, but its exotic perk is the best part: Once you aim at your target, the rocket will try to avoid any nearby obstacles to hit your target. There have been many documented occasions in multiplayer matches where Truth rockets will go all over the map, up into the air and all the way back down to earth, just to find its target. It's hilarious at times, but not when you're on the other end of it.
10. Invective
In-game description: "I tried to talk them down. They made a grab for my Ghost. After that it was a short conversation."
Exotic perk: "This weapon regenerates ammo over time."
Bottom line: Invective is easily one of the most versatile shotguns, and worthy of an exotic slot. It's a fundamentally well-balanced weapon — its stability and range are both best-in-class — it can be fired in full-auto mode, and it's the only shotgun that can regenerate ammo over time, which is useful since most shotguns can't carry much ammo to begin with.
9. Black Spindle
In-game description: "Your only existence shall be that which I weave for you out of sorrow and woe."
Exotic perk: "Rapidly landing three precision shots will refill the magazine from your reserves."
Bottom line: This gun is an exotic reincarnation of the legendary sniper rifle Black Hammer, which you could get from the Crota's End raid in the first year of "Destiny." Black Hammer was easily one of the best guns in the game, but its perk was so exotic that Bungie decided to outmode that gun and make this new exotic one, which looks and acts more or less the same. Black Hammer's original perk refilled your magazine but didn't count against your reserves, but Bungie changed that, which essentially let you fire at a stationary target infinitely. Still, if you nail all your precision shots, Black Spindle will let you unload your entire clip — around 18 shots — without having to reload at all, which is a huge time-saver, and often a life-saver.
8. Telesto
In-game description: "Vestiges of the Queen's Harbingers yet linger among Saturn's moons."
Exotic perk: "Fusion projectiles attach and detonate with a delayed Void blast. Multikills with this weapon spawn Orbs for your allies."
Bottom line: Telesto is easily one of my favorite guns, as it's perfect for strikes and group activities — particularly when there's a void burn modifier active, which makes all void damage more effective. Telesto is the only gun that can shoot projectiles that attach to a surface and detonate with a blast. And since it does void damage, and very few exotic weapons deal void damage, this gun is worth keeping leveled up and in your inventory.
7. Sleeper Simulant
In-game description: "Subroutine IKELOS: Status=complete. MIDNIGHT EXIGENT: Status=still in progress."
Exotic perk: "Weapon's laser tears through enemies and ricochets once on hard surfaces. Laser upgrades to allow multiple ricochets on hard surfaces."
Bottom line: When it comes to dealing damage on bosses, it doesn't get much better than Sleeper Simulant. It sadly can't carry much ammo, so every shot is important — but every shot is incredibly powerful. Expect to do heavy damage every time you charge your weapon, which has the chance to ricochet off a surface and hit the target again (particularly if it's close to a wall). It can tear through multiple enemies, or just one big one. Great for any situation. (Also, the design is just bonkers futuristic, and I love it.)
6. Bad Juju
In-game description: "If you believe your weapon wants to end all existence, then so it will."
Exotic perk: "After each kill, this weapon will reload instantly and increase damage for a short time. Kills will help charge your super."
Bottom line: Bad Juju is one of the best guns for group activities, hands-down. Every kill instantly reloads your magazine, so you can shoot at endless lower-tier enemies as long as they keep coming. And better yet, every kill helps charge your super, which allows you to generate more orbs for your allies more often so they can use their supers. When it was first released, it was a terrible gun, but Bungie listened to the community, made a few tweaks, and now we have one of the best all-around weapons in the game. Thanks, Bungie.
5. Red Death
In-game description: "Vanguard policy urges Guardians to destroy this weapon on sight."
Exotic perk: "Each kill heals you and speeds up reloads."
Bottom line: Red Death is the ultimate insurance policy. I can't tell you how many times this gun has saved my life when I was on the brink of death. Since kills heal you, you can get into an intense firefight in the Crucible, or in a public activity, and keep your health in check simply by killing something. It really makes the difference in raids, where you're often under fire by multiple enemies, but it's truly great in any situation, thanks to its solid stability and range.
4. Zhalo Supercell
In-game description: "An upcycled torrent of righteous thunder."
Exotic perks: Arc projectiles have the chance to chain lightning when enemies are close together. Double kills with this weapon charge a small amount of Super energy and return ammo to the magazine.
Bottom line: This gun is just incredibly satisfying to use. It's one of the rare primary weapons that can deal out elemental damage — arc, specifically — but it's essentially a tiny version of the Thunderlord machine gun, as it shoots electric bullets that can chain to other enemies. And the exotic perk makes it even better: killing more than one enemy, which is easy since the lightning chains between multiple enemies, gives you ammo back and helps charge your Super ability. I pretty much take this with me on public activities any chance I get.
3. Raze-Lighter
In-game description: "With your own hands you forged the mighty Raze-Lighter. Now take it in hand and feed its flames."
Exotic perk: "Use R2/RT to launch into a Solar Light uppercut."
Bottom line: You've seen other swords on this list, but none deals more damage, more effectively, than Raze-Lighter. Yes, it hacks and chops, but the special attack — a solar uppercut — is the special sauce. It destroys bosses perhaps better than any other weapon in "Destiny," if you're able to get that close. Multiple people with Raze-Lighters can down almost any high-tier enemy in seconds. And, like the other swords, it can block attacks and gunfire. Highly recommended for public activities.
2. MIDA Multi-Tool
In-game description: "Select application: Ballistic engagement. Entrenching tool. Avionics trawl. Troll smasher. Stellar sextant. List continues."
Exotic perk: "This weapon boosts move speed and fires on a hair trigger."
Bottom line: With "multi-tool" in the name, you'd expect this gun to be versatile. It is extremely versatile — and then some. There is, in my opinion, no better-feeling gun in the game. It's perfect for downing enemies quickly at a distance, since it fires on a hair trigger and it's extremely stable, but it also works great for anything mid-range as well. Another nice perk is the added agility, which lets you zip around the field. This gun is so well-balanced, it's one of my absolute favorites. I use it for any kind of meaningful Crucible match.
1. Gjallarhorn
In-game description: "If there is beauty in destruction, why not also in its delivery?"
Exotic perk: "Rounds fired from this weapon split into tracking cluster missiles upon detonation."
Bottom line: The Gjallarhorn is simply the best weapon in "Destiny." If you were to choose one weapon to sum up what "Destiny" is all about, this is it: An overpowered exotic rocket launcher that tracks its targets, explodes, splits into three smaller cluster projectiles, which then hit the target again and explode. And if that's not enough pomp for you, the gun is covered with gold — specifically, from the armor of dead Guardians who fell at the Battle of Twilight Gap (since you asked).
In the first year of "Destiny," Gjallarhorn was easily the rarest gun in the game. It could randomly drop from several activities, including the raids, but it was extremely rare — so rare, in fact, that getting a Gjallarhorn to drop for you became a YouTube phenomenon. You have to watch these videos to get a sense of how significant this gun is.
In the game's early days, Gjallarhorn was actually quite a divisive weapon. Since it was so overpowered — but also so, so rare — it became a way for players to only accept some players and not others into their activities. Since matchmaking is largely done online, you'd find plenty of people only asking for people of a certain level, and "must have Gjallarhorn." It was seriously that good.
Bungie retired Gjallarhorn last year for "The Taken King" expansion, only to revive it in "Rise of Iron." It's much easier to get now, since there's an actual questline to get it. And the gun isn't quite as effective as it was in the first year, since Bungie made those secondary cluster projectiles less effective, but it's still a terribly good gun and probably the best choice for many strike and raid activities.
Here's a sample of what it felt like to have a Gjallarhorn drop from you in the first year of "Destiny."
More: Features Destiny Bungie Video Games


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Q: python venv "activate.bat vs activate.ps1 vs deactivate.bat" I named my virtual environment .venv.
I went into .venv/Scripts/ and there were activate.bat and Activate.ps1. My guess is that I need to run activate.bat or Activate.ps1 to access the virtual environment, but I don't know the difference between activate.bat and Activate.ps1.
And I want more. what is difference between activate.???and deactivate.bat?
Also, why isn't deactivate.ps1 there?
And I am using powershell.
Looking on the internet, it says to use activate.bat, but they seem to use cmd. I want powershell.

A: ps1 is for powershell and bat is for cmd.


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Can Emma Raducanu Repeat Her 2021 Success?
Last Updated on 20 Dec 2021 8:16 pm (UK Time)
She may only be 19-year-old, but Emma Raducanu has quickly ascended towards the top of the tennis world, especially in her home country of the UK, where she has big hopes on her shoulders.
After landing the 2021 US Open, she is no longer a player without pressure. She is a name considered by those who are betting on tennis at Betfair, and with odds of 14/1 on her to win the Australian Open, the first major of 2022, the bookmakers are certainly not taking any risks with her.
While that first event will be one to measure Raducanu at the start of the season, it is her home Grand Slam event that will really be a measure of where she is in the middle of the season. Expect the home favourite to feature in many tennis predictions as Wimbledon draws closer and given that she is just 15/2 already to win that tournament, bookmakers are again predicting a lot of support to be behind her.
Winning a Grand Slam event is not easy, and some players go their entire career without winning one. In many ways, the fact that Raducanu already has one at just 19 means that she has less pressure on her shoulders, but given her growth in popularity, she is certainly in the limelight more.
How Will 2022 Play Out for Emma Raducanu?
There are three major events on the calendar that Raducanu will be targeting for success. They begin with the 2022 Australian Open, an event she has committed herself to, despite expected quarantine measures that will be in place for players as they fly into Australia.
This is an early chance to shine, but if she doesn't manage to do well, then there are two further big events for her to focus on as we move through the year.

Eighteen-year-old British wildcard Emma Raducanu is LOVING the #Wimbledon life… especially the food 😄

Read all about the teenager, who only finished her A-Levels two months ago! 👉 https://t.co/rJKSCOQo0A #bbctennis pic.twitter.com/F8NMoErS3G
— BBC Sport (@BBCSport) July 2, 2021

The next on her list will of course be Wimbledon. This is her home tournament, a big Grand Slam event and one that she was on the verge of breaking out at last season until an injury prevented her from competing and put an end to what was a very promising run.
The crowd are going to be fully behind Raducanu here. She will get all the support she needs but will have additional pressure on her shoulders. This is likely to be the event she focuses on most this season, such as the importance of Wimbledon to British players.
Lastly, rounding off the main targets in 2022, we have the US Open. This was the Grand Slam that Raducanu won in 2021, and of course, she will go there with a big push to defend her first-ever Grand Slam title.
She settled in brilliantly to the surroundings in New York and was taken in by the crowd as though she was an American player. Given the fact that her popularity has risen since then, this could be another tournament where she receives strong support, even if it is not quite at the same level as what she will get at Wimbledon.
Double mask, add a filter: How to up your PPE game without breaking the bank – National


What is street appeal and why you need it when selling your property.
Your street appeal is what drives traffic to your online listing. Without it, potential buyers are likely to scroll past without a second glance.
So, apart from professional photos, what else can you do to increase your properties street appeal?
A fresh coat of paint on your home's exterior. If the front of your home is going to see the first thing buyers see, you do not want an image of a house that has outdated colours, faded or chipped paint.
Make your entrance stand out. Direct visitors to your home or make a welcoming entrance by making it recognisable. Too many times we have visited properties only to struggle to find the front door! Consider adding your house number, a decorative bell or sign or even a seating area with cushions. Remember to have a clear path to your front door, i.e. a gravel or pebble path for visitors to follow.
Do not neglect your garden! Plants, flowers and trees and extremely important to your homes street appeal and shows people that you have a sense of pride in your home. A well-manicured lawn will certainly turn some heads! Remember to remove any garden tools, toys and other items from both your front and back yard.
Update your letter box. Seems like an odd one, but sometimes the tiny details count. Adding an interesting letter box with clear house numbers is a wonderful way to welcome your visitors.
Add a fence to your front yard or if you have one, consider a fresh coat of paint.
Make sure the roof is fixed. Broken tiles etc., can give the impression that there are problems with the house.
Have your gardens professionally landscaped.
Repaint your front door to something bold like red or black.
Add more lighting like installing solar-powered garden lights or lamps.


This island might not be big enough for both of them!
Tabitha is old money. Sean is new.
She has rich family and friends. His circle is small and cobbled together.
She is protective and stubborn. He takes what he wants without apology.
She was raised to be a lady. He acts like a gentleman.
The both have a drive to help people.
They both want the same plot of land on the island.
Toss in meddling sisters and employees, and these two are thrown together—but an emergency creates even more chaos in their persistent attraction.
Obsessed with Jane Austen and Downton Abbey, Zoe writes modern day stories of intense love with strong yet complicated characters. She loves being near the water and island living is a dream. Her writing is supervised by demanding feline critics. A small-town recluse, Zoe travels rarely for family visits but explores the world through her stories.
Who doesn't wear a tie to a gala? Tab kept her opinions to herself.
Colin barged in before Sabrina got a chance to say hi to her old friend.
"The twin Miss Buxtons. So lovely, both of you. I'd like you to meet my employer and friend, Mr. Sean Drake and his old friend Mr. Jason Carlton. This is Sabrina and Tabitha. Tab is on the board of the charity so probably off to check on dinner soon." Colin rocked back on his heels.
"I can't believe it's you," Sabrina said.
"Of course, you know Mr. Carlton from his movies and fame. Isn't it nice of him to leave Hollywood for a bit and visit normal people?" Colin gushed.
"No, Colin, we've met. Sabrina. I can't believe we never exchanged numbers." Jason hugged her.
Tab tried to conceal her surprise but caught Sean Drake watching her with a bemused hint of a smile. He was not shocked.
"How do you know my sister?" Tab asked.
"I'm sure he does. Nice to meet both of you. Have you been to Nantucket before?" Tab asked.
"No, it's more rustic than I imagined," Sean replied coolly.
"I'll ask them to start. It'll only be instrumental until after dinner." Tab loved an excuse to get away.
"I'll do it, Tab. Happy to help." Sab led Jason away.
Some sister, leaving her with Colin and a stranger. Tab took a deep breath.
"What business are you in, Sean?" Tab could play the small talk game when she needed to but it was easier when the other person seemed more interested. Sean looked about the room as though he were analyzing every detail.
"Hopefully it's the break you need. There is swimming, boating, and plenty of beaches. Also, a bit of history and charming old architecture." Tab tried her best.
"Wait, Tabitha. I would like a dance with you after the dinner. Old times' sake." Colin winked.
The room had been flooded with people in jewels bragging about the market and their portfolios or latest acquisitions.
Sab and Jason had been joined on the dance floor by a few other eager couples.
"Handsome but not very friendly," Tab replied.
"Shame." Mrs. Peters waved Tab off.


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Manuel Pellegrini welcomes "great asset" Jack Wilshere to West Ham
The Hammers boss has got down to work with his newest recruit in Bad Ragaz
Sam InkersoleWest Ham correspondent
Manuel Pellegrini has welcomed Jack Wilshere to the West Ham pre-season training camp in Switzerland as the midfielder gets down to work with his new club.
Wilshere flew out to Bad Ragaz on Monday night and was thrown straight into a triple training session on Tuesday with his new teammates having got his introductions out of the way.
The 26-year-old has signed a three-year deal with West Ham on a reported £100,000 a week wage having left Arsenal earlier this summer following a 17-year association with the Gunners.
Director of football Mario Husillos revealed on Monday he and the manager were desperate to bring Wilshere to the club following his release in north London, saying Wilshere is "a passionate man and has shown winning characteristics throughout his career."
Wilshere, Diop, Anderson - West Ham predicted XI to face Liverpool in Pellegrini's first league game
Now, Pellegrini has added his thoughts on signing the midfielder, who could make his debut in claret and blue this weekend against Wycombe Wanderers at Adams Park.
Manuel Pellegrini welcomes Jack Wilshere to West Ham's training camp in Switzerland (Image: West Ham United FC)
"We are very happy to welcome Jack to West Ham United and I look forward to working with him, starting at our training camp here in Switzerland," the Chilean said.
"Jack is a player with excellent technical ability, combined with great energy and commitment, and has proven his quality both in the Premier League and at international level.
Andriy Yarmolenko in Switzerland to complete £17.5m West Ham transfer as agent posts update
"Most importantly, he is hungry to play for West Ham, and determined to reproduce the level of performance that he has shown in the past.
"At 26, he still has many years of football in front of him, and I believe he will be a great asset for us."
The Hammers manager is set to welcome two more new signings to West Ham this week as they close in on deals for winger Andriy Yarmolenko from Borussia Dortmund and Corinthians centre back Fabian Balbuena.
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The Comics Reporter notes that it's Matthew Loux's birthday, and while I'm rather fried this evening, I'd be remiss if I didn't take the opportunity to remind you that Loux's Salt Water Taffy series of books (published by Oni Press) is an awful lot of fun. Here are my reviews of the first and second volumes. Need additional persuason? Here's what Greg McElhatton had to say about volume one and volume two. And here's Kate Dacey's review of The Legend of Old Salty at Good Comics for Kids.
It's tough to pick a book of the week, as there's interesting material in varied formats, but I ultimately have to settle on the sixth volume of Takehiko Inoue's Real from Viz Signature. This excellent drama looks at the lives of wheelchair basketball players so vividly and with such specificity that you don't need to have the slightest interest in sports to become engrossed. I certainly don't have any interest in sports, and I think the book is terrific and deeply underappreciated. So please give it a try.
Now, don't get me wrong. I'm a fan of the books in Viz's Signature line and an admirer of the imprint in general. I honestly can't think of one I don't at least enjoy. That said I do question the wisdom of unleashing quite this much product on the market at once. In addition to the aforementioned volume of Real, there's the fifth volume of Naoki Urasawa's 20th Century Boys, the fifth omnibus installment of Inoue's Vagabond, and both volumes of Inio (solanin) Asano's What a Wonderful World! That's $71.95 worth of comics, retail before taxes. It's a lot. But perhaps strong sales of books like the first volume of Rumiko Takahashi's RIN-NE (which arrives Wednesday) will help carry Viz's less commercial titles. And RIN-NE is a lot of fun, as you would expect from Takahashi. Kate Dacey has an enthsuiastic review of the first volume at The Manga Critic, and you can sample the title at The RumicWorld.
Noted just for the novelty of it, Del Rey launches its floppy comics line this week with The Talisman: The Road of Trials, based on a Stephen King/Peter Straub property, written by Robin Furth and illustrated by Tony Shasteen. Del Rey Comics doesn't seem to have a web site yet, but you can see a preview at Entertainment Weekly's site.
I enjoyed the first issue of Jeff Parker and Steve Lieber's Underground (Image), a five-part mini-series about socioeconomic machinations and spelunking peril in a mountain town in Kentucky. I fully expect to enjoy the second issue as well.
I also enjoyed the first volume of Svetlana Chmakova's Nightschool (Yen Press), collected after serialization in Yen Plus. It's a complicated supernatural adventure about various factions of night creatures and the humans who oppose them. It's got terrific art and a promisingly chunky plot. The second volume arrives Wednesday.
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