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Q: iOS download and save image inside app Is it possible for me to download an image from website and save it permanently inside my app? I really have no idea, but it would make a nice feature for my app.

A: Although it is true that the other answers here will work, they really aren't solutions that should ever be used in production code. (at least not without modification)
Problems
The problem with these answers is that if they are implemented as is and are not called from a background thread, they will block the main thread while downloading and saving the image. This is bad.
If the main thread is blocked, UI updates won't happen until the downloading/saving of the image is complete. As an example of what this means, say you add a UIActivityIndicatorView to your app to show the user that the download is still in progress (I will be using this as an example throughout this answer) with the following rough control flow:

*

*Object responsible for starting the download is loaded.

*Tell the activity indicator to start animating.

*Start the synchronous download process using +[NSData dataWithContentsOfURL:]

*Save the data (image) that was just downloaded.

*Tell the activity indicator to stop animating.

Now, this might seem like reasonable control flow, but it is disguising a critical problem.
When you call the activity indicator's startAnimating method on the main (UI) thread, the UI updates for this event won't actually happen until the next time the main run loop updates, and this is where the first major problem is.
Before this update has a chance to happen, the download is triggered, and since this is a synchronous operation, it blocks the main thread until it has finished download (saving has the same problem). This will actually prevent the activity indicator from starting its animation. After that you call the activity indicator's stopAnimating method and expect all to be good, but it isn't.
At this point, you'll probably find yourself wondering the following.

Why doesn't my activity indicator ever show up?

Well, think about it like this. You tell the indicator to start but it doesn't get a chance before the download starts. After the download completes, you tell the indicator to stop animating. Since the main thread was blocked through the whole operation, the behavior you actually see is more along the lines telling the indicator to start and then immediately telling it to stop, even though there was a (possibly) large download task in between.
Now, in the best case scenario, all this does is cause a poor user experience (still really bad). Even if you think this isn't a big deal because you're only downloading a small image and the download happens almost instantaneously, that won't always be the case. Some of your users may have slow internet connections, or something may be wrong server side keeping the download from starting immediately/at all.
In both of these cases, the app won't be able to process UI updates, or even touch events while your download task sits around twiddling its thumbs waiting for the download to complete or for the server to respond to its request.
What this means is that synchronously downloading from the main thread prevents you from possibly implementing anything to indicate to the user that a download is currently in progress. And since touch events are processed on the main thread as well, this throws out the possibility of adding any kind of cancel button as well.
Then in the worst case scenario, you'll start receiving crash reports stating the following.

Exception Type: 00000020 Exception Codes: 0x8badf00d

These are easy to identify by the exception code 0x8badf00d, which can be read as "ate bad food". This exception is thrown by the watch dog timer, whose job is to watch for long running tasks that block the main thread, and to kill the offending app if this goes on for too long. Arguably, this is still a poor user experience issue, but if this starts to occur, the app has crossed the line between bad user experience, and terrible user experience.
Here's some more info on what can cause this to happen from Apple's Technical Q&A about synchronous networking (shortened for brevity).

The most common cause for watchdog timeout crashes in a network application is synchronous networking on the main thread. There are four contributing factors here:

*

*synchronous networking — This is where you make a network request and block waiting for the response.

*main thread — Synchronous networking is less than ideal in general, but it causes specific problems if you do it on the main thread. Remember that the main thread is responsible for running the user interface. If you block the main thread for any significant amount of time, the user interface becomes unacceptably unresponsive.

*long timeouts — If the network just goes away (for example, the user is on a train which goes into a tunnel), any pending network request won't fail until some timeout has expired....

...

*watchdog — In order to keep the user interface responsive, iOS includes a watchdog mechanism. If your application fails to respond to certain user interface events (launch, suspend, resume, terminate) in time, the watchdog will kill your application and generate a watchdog timeout crash report. The amount of time the watchdog gives you is not formally documented, but it's always less than a network timeout.

One tricky aspect of this problem is that it's highly dependent on the network environment. If you always test your application in your office, where network connectivity is good, you'll never see this type of crash. However, once you start deploying your application to end users—who will run it in all sorts of network environments—crashes like this will become common.

Now at this point, I'll stop rambling about why the provided answers might be problematic and will start offering up some alternative solutions. Keep in mind that I've used the URL of a small image in these examples and you'll notice a larger difference when using a higher resolution image.

Solutions
I'll start by showing a safe version of the other answers, with the addition of how to handle UI updates. This will be the first of several examples, all of which will assume that the class in which they are implemented has valid properties for a UIImageView, a UIActivityIndicatorView, as well as the documentsDirectoryURL method to access the documents directory. In production code, you may want to implement your own method to access the documents directory as a category on NSURL for better code reusability, but for these examples, this will be fine.
- (NSURL *)documentsDirectoryURL
{
    NSError *error = nil;
    NSURL *url = [[NSFileManager defaultManager] URLForDirectory:NSDocumentDirectory
                                                        inDomain:NSUserDomainMask
                                               appropriateForURL:nil
                                                          create:NO
                                                           error:&error];
    if (error) {
        // Figure out what went wrong and handle the error.
    }

    return url;
}

These examples will also assume that the thread that they start off on is the main thread. This will likely be the default behavior unless you start your download task from somewhere like the callback block of some other asynchronous task. If you start your download in a typical place, like a lifecycle method of a view controller (i.e. viewDidLoad, viewWillAppear:, etc.) this will produce the expected behavior.
This first example will use the +[NSData dataWithContentsOfURL:] method, but with some key differences. For one, you'll notice that in this example, the very first call we make is to tell the activity indicator to start animating, then there is an immediate difference between this and the synchronous examples. Immediately, we use dispatch_async(), passing in the global concurrent queue to move execution to the background thread.
At this point, you've already greatly improved your download task. Since everything within the dispatch_async() block will now happen off the main thread, your interface will no longer lock up, and your app will be free to respond to touch events.
What is important to notice here is that all of the code within this block will execute on the background thread, up until the point where the downloading/saving of the image was successful, at which point you might want to tell the activity indicator to stopAnimating, or apply the newly saved image to a UIImageView. Either way, these are updates to the UI, meaning you must dispatch back the the main thread using dispatch_get_main_queue() to perform them. Failing to do so results in undefined behavior, which may cause the UI to update after an unexpected period of time, or may even cause a crash. Always make sure you move back to the main thread before performing UI updates.
// Start the activity indicator before moving off the main thread
[self.activityIndicator startAnimating];
// Move off the main thread to start our blocking tasks.
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
    // Create the image URL from a known string.
    NSURL *imageURL = [NSURL URLWithString:@"http://www.google.com/images/srpr/logo3w.png"];

    NSError *downloadError = nil;
    // Create an NSData object from the contents of the given URL.
    NSData *imageData = [NSData dataWithContentsOfURL:imageURL
                                              options:kNilOptions
                                                error:&downloadError];
    // ALWAYS utilize the error parameter!
    if (downloadError) {
        // Something went wrong downloading the image. Figure out what went wrong and handle the error.
        // Don't forget to return to the main thread if you plan on doing UI updates here as well.
        dispatch_async(dispatch_get_main_queue(), ^{
            [self.activityIndicator stopAnimating];
            NSLog(@"%@",[downloadError localizedDescription]);
        });
    } else {
        // Get the path of the application's documents directory.
        NSURL *documentsDirectoryURL = [self documentsDirectoryURL];
        // Append the desired file name to the documents directory path.
        NSURL *saveLocation = [documentsDirectoryURL URLByAppendingPathComponent:@"GCD.png"];

        NSError *saveError = nil;
        BOOL writeWasSuccessful = [imageData writeToURL:saveLocation
                                                options:kNilOptions
                                                  error:&saveError];
        // Successful or not we need to stop the activity indicator, so switch back the the main thread.
        dispatch_async(dispatch_get_main_queue(), ^{
            // Now that we're back on the main thread, you can make changes to the UI.
            // This is where you might display the saved image in some image view, or
            // stop the activity indicator.

            // Check if saving the file was successful, once again, utilizing the error parameter.
            if (writeWasSuccessful) {
                // Get the saved image data from the file.
                NSData *imageData = [NSData dataWithContentsOfURL:saveLocation];
                // Set the imageView's image to the image we just saved.
                self.imageView.image = [UIImage imageWithData:imageData];
            } else {
                NSLog(@"%@",[saveError localizedDescription]);
                // Something went wrong saving the file. Figure out what went wrong and handle the error.
            }

            [self.activityIndicator stopAnimating];
        });
    }
});

Now keep in mind, that the method shown above is still not an ideal solution considering it can't be cancelled prematurely, it gives you no indication of the progress of the download, it can't handle any kind of authentication challenge, it can't be given a specific timeout interval, etc. (lots and lots of reasons). I'll cover a few of the better options below.
In these examples, I'll only be covering solutions for apps targeting iOS 7 and up considering (at time of writing) iOS 8 is the current major release, and Apple is suggesting only supporting versions N and N-1. If you need to support older iOS versions, I recommend looking into the  NSURLConnection class, as well as the 1.0 version of AFNetworking. If you look at the revision history of this answer, you can find basic examples using NSURLConnection and ASIHTTPRequest, although it should be noted that ASIHTTPRequest is no longer being maintained, and should not be used for new projects.

NSURLSession
Lets start with NSURLSession, which was introduced in iOS 7, and greatly improves the ease with which networking can be done in iOS. With NSURLSession, you can easily perform asynchronous HTTP requests with a callback block and handle authentication challenges with its delegate. But what makes this class really special is that it also allows for download tasks to continue running even if the application is sent to the background, gets terminated, or even crashes. Here's a basic example of its usage.
// Start the activity indicator before starting the download task.
[self.activityIndicator startAnimating];

NSURLSessionConfiguration *configuration = [NSURLSessionConfiguration defaultSessionConfiguration];
// Use a session with a custom configuration
NSURLSession *session = [NSURLSession sessionWithConfiguration:configuration];
// Create the image URL from some known string.
NSURL *imageURL = [NSURL URLWithString:@"http://www.google.com/images/srpr/logo3w.png"];
// Create the download task passing in the URL of the image.
NSURLSessionDownloadTask *task = [session downloadTaskWithURL:imageURL completionHandler:^(NSURL *location, NSURLResponse *response, NSError *error) {
    // Get information about the response if neccessary.
    if (error) {
        NSLog(@"%@",[error localizedDescription]);
        // Something went wrong downloading the image. Figure out what went wrong and handle the error.
        // Don't forget to return to the main thread if you plan on doing UI updates here as well.
        dispatch_async(dispatch_get_main_queue(), ^{
            [self.activityIndicator stopAnimating];
        });
    } else {
        NSError *openDataError = nil;
        NSData *downloadedData = [NSData dataWithContentsOfURL:location
                                                       options:kNilOptions
                                                         error:&openDataError];
        if (openDataError) {
            // Something went wrong opening the downloaded data. Figure out what went wrong and handle the error.
            // Don't forget to return to the main thread if you plan on doing UI updates here as well.
            dispatch_async(dispatch_get_main_queue(), ^{
                NSLog(@"%@",[openDataError localizedDescription]);
                [self.activityIndicator stopAnimating];
            });
        } else {
            // Get the path of the application's documents directory.
            NSURL *documentsDirectoryURL = [self documentsDirectoryURL];
            // Append the desired file name to the documents directory path.
            NSURL *saveLocation = [documentsDirectoryURL URLByAppendingPathComponent:@"NSURLSession.png"];
            NSError *saveError = nil;

            BOOL writeWasSuccessful = [downloadedData writeToURL:saveLocation
                                                          options:kNilOptions
                                                            error:&saveError];
            // Successful or not we need to stop the activity indicator, so switch back the the main thread.
            dispatch_async(dispatch_get_main_queue(), ^{
                // Now that we're back on the main thread, you can make changes to the UI.
                // This is where you might display the saved image in some image view, or
                // stop the activity indicator.

                // Check if saving the file was successful, once again, utilizing the error parameter.
                if (writeWasSuccessful) {
                    // Get the saved image data from the file.
                    NSData *imageData = [NSData dataWithContentsOfURL:saveLocation];
                    // Set the imageView's image to the image we just saved.
                    self.imageView.image = [UIImage imageWithData:imageData];
                } else {
                    NSLog(@"%@",[saveError localizedDescription]);
                    // Something went wrong saving the file. Figure out what went wrong and handle the error.
                }

                [self.activityIndicator stopAnimating];
            });
        }
    }
}];

// Tell the download task to resume (start).
[task resume];

From this you'll notice that the downloadTaskWithURL: completionHandler: method returns an instance of NSURLSessionDownloadTask, on which an instance method -[NSURLSessionTask resume] is called. This is the method that actually tells the download task to start. This means that you can spin up your download task, and if desired, hold off on starting it (if needed). This also means that as long as you store a reference to the task, you can also utilize its cancel and suspend methods to cancel or pause the task if need be.
What's really cool about NSURLSessionTasks is that with a little bit of KVO, you can monitor the values of its countOfBytesExpectedToReceive and countOfBytesReceived properties, feed these values to an NSByteCountFormatter, and easily create a download progress indicator to your user with human readable units (e.g. 42 KB of 100 KB).
Before I move away from NSURLSession though, I'd like to point out that the ugliness of having to dispatch_async back to the main threads at several different points in the download's callback block can be avoided. If you chose to go this route, you can initialize the session with its initializer that allows you to specify the delegate, as well as the delegate queue. This will require you to use the delegate pattern instead of the callback blocks, but this may be beneficial because it is the only way to support background downloads.
NSURLSession *session = [NSURLSession sessionWithConfiguration:configuration
                                                      delegate:self
                                                 delegateQueue:[NSOperationQueue mainQueue]];

AFNetworking 2.0
If you've never heard of AFNetworking, it is IMHO the end-all of networking libraries. It was created for Objective-C, but it works in Swift as well. In the words of its author:

AFNetworking is a delightful networking library for iOS and Mac OS X. It's built on top of the Foundation URL Loading System, extending the powerful high-level networking abstractions built into Cocoa. It has a modular architecture with well-designed, feature-rich APIs that are a joy to use.

AFNetworking 2.0 supports iOS 6 and up, but in this example, I will be using its AFHTTPSessionManager class, which requires iOS 7 and up due to its usage of all the new APIs around the NSURLSession class. This will become obvious when you read the example below, which shares a lot of code with the NSURLSession example above.
There are a few differences that I'd like to point out though. To start off, instead of creating your own NSURLSession, you'll create an instance of AFURLSessionManager, which will internally manage a NSURLSession. Doing so allows you take advantage of some of its convenience methods like -[AFURLSessionManager downloadTaskWithRequest:progress:destination:completionHandler:]. What is interesting about this method is that it lets you fairly concisely create a download task with a given destination file path, a completion block, and an input for an NSProgress pointer, on which you can observe information about the progress of the download. Here's an example.
// Use the default session configuration for the manager (background downloads must use the delegate APIs)
NSURLSessionConfiguration *configuration = [NSURLSessionConfiguration defaultSessionConfiguration];
// Use AFNetworking's NSURLSessionManager to manage a NSURLSession.
AFURLSessionManager *manager = [[AFURLSessionManager alloc] initWithSessionConfiguration:configuration];

// Create the image URL from some known string.
NSURL *imageURL = [NSURL URLWithString:@"http://www.google.com/images/srpr/logo3w.png"];
// Create a request object for the given URL.
NSURLRequest *request = [NSURLRequest requestWithURL:imageURL];
// Create a pointer for a NSProgress object to be used to determining download progress.
NSProgress *progress = nil;

// Create the callback block responsible for determining the location to save the downloaded file to.
NSURL *(^destinationBlock)(NSURL *targetPath, NSURLResponse *response) = ^NSURL *(NSURL *targetPath, NSURLResponse *response) {
    // Get the path of the application's documents directory.
    NSURL *documentsDirectoryURL = [self documentsDirectoryURL];
    NSURL *saveLocation = nil;

    // Check if the response contains a suggested file name
    if (response.suggestedFilename) {
        // Append the suggested file name to the documents directory path.
        saveLocation = [documentsDirectoryURL URLByAppendingPathComponent:response.suggestedFilename];
    } else {
        // Append the desired file name to the documents directory path.
        saveLocation = [documentsDirectoryURL URLByAppendingPathComponent:@"AFNetworking.png"];
    }

    return saveLocation;
};

// Create the completion block that will be called when the image is done downloading/saving.
void (^completionBlock)(NSURLResponse *response, NSURL *filePath, NSError *error) = ^void (NSURLResponse *response, NSURL *filePath, NSError *error) {
    dispatch_async(dispatch_get_main_queue(), ^{
        // There is no longer any reason to observe progress, the download has finished or cancelled.
        [progress removeObserver:self
                      forKeyPath:NSStringFromSelector(@selector(fractionCompleted))];

        if (error) {
            NSLog(@"%@",error.localizedDescription);
            // Something went wrong downloading or saving the file. Figure out what went wrong and handle the error.
        } else {
            // Get the data for the image we just saved.
            NSData *imageData = [NSData dataWithContentsOfURL:filePath];
            // Get a UIImage object from the image data.
            self.imageView.image = [UIImage imageWithData:imageData];
        }
    });
};

// Create the download task for the image.
NSURLSessionDownloadTask *task = [manager downloadTaskWithRequest:request
                                                         progress:&progress
                                                      destination:destinationBlock
                                                completionHandler:completionBlock];
// Start the download task.
[task resume];

// Begin observing changes to the download task's progress to display to the user.
[progress addObserver:self
           forKeyPath:NSStringFromSelector(@selector(fractionCompleted))
              options:NSKeyValueObservingOptionNew
              context:NULL];

Of course since we've added the class containing this code as an observer to one of the NSProgress instance's properties, you'll have to implement the -[NSObject observeValueForKeyPath:ofObject:change:context:] method. In this case, I've included an example of how you might update a progress label to display the download's progress. It's really easy. NSProgress has an instance method localizedDescription which will display progress information in a localized, human readable format.
- (void)observeValueForKeyPath:(NSString *)keyPath
                      ofObject:(id)object
                        change:(NSDictionary *)change
                       context:(void *)context
{
    // We only care about updates to fractionCompleted
    if ([keyPath isEqualToString:NSStringFromSelector(@selector(fractionCompleted))]) {
        NSProgress *progress = (NSProgress *)object;
        // localizedDescription gives a string appropriate for display to the user, i.e. "42% completed"
        self.progressLabel.text = progress.localizedDescription;
    } else {
        [super observeValueForKeyPath:keyPath
                             ofObject:object
                               change:change
                              context:context];
    }
}

Don't forget, if you want to use AFNetworking in your project, you'll need to follow its installation instructions and be sure to #import <AFNetworking/AFNetworking.h>.
Alamofire
And finally, I'd like to give a final example using Alamofire. This is a the library that makes networking in Swift a cake-walk. I'm out of characters to go into great detail about the contents of this sample, but it does pretty much the same thing as the last examples, just in an arguably more beautiful way.
// Create the destination closure to pass to the download request. I haven't done anything with them
// here but you can utilize the parameters to make adjustments to the file name if neccessary.
let destination = { (url: NSURL!, response: NSHTTPURLResponse!) -> NSURL in
    var error: NSError?
    // Get the documents directory
    let documentsDirectory = NSFileManager.defaultManager().URLForDirectory(.DocumentDirectory,
        inDomain: .UserDomainMask,
        appropriateForURL: nil,
        create: false,
        error: &error
    )

    if let error = error {
        // This could be bad. Make sure you have a backup plan for where to save the image.
        println("\(error.localizedDescription)")
    }

    // Return a destination of .../Documents/Alamofire.png
    return documentsDirectory!.URLByAppendingPathComponent("Alamofire.png")
}

Alamofire.download(.GET, "http://www.google.com/images/srpr/logo3w.png", destination)
    .validate(statusCode: 200..<299) // Require the HTTP status code to be in the Successful range.
    .validate(contentType: ["image/png"]) // Require the content type to be image/png.
    .progress { (bytesRead, totalBytesRead, totalBytesExpectedToRead) in
        // Create an NSProgress object to represent the progress of the download for the user.
        let progress = NSProgress(totalUnitCount: totalBytesExpectedToRead)
        progress.completedUnitCount = totalBytesRead

        dispatch_async(dispatch_get_main_queue()) {
            // Move back to the main thread and update some progress label to show the user the download is in progress.
            self.progressLabel.text = progress.localizedDescription
        }
    }
    .response { (request, response, _, error) in
        if error != nil {
            // Something went wrong. Handle the error.
        } else {
            // Open the newly saved image data.
            if let imageData = NSData(contentsOfURL: destination(nil, nil)) {
                dispatch_async(dispatch_get_main_queue()) {
                    // Move back to the main thread and add the image to your image view.
                    self.imageView.image = UIImage(data: imageData)
                }
            }
        }
    }

A: Since we are on IO5 now, you no longer need to write images to disk neccessarily.
You are now able to set "allow external storage" on an coredata binary attribute.
According to apples release notes it means the following:

Small data values like image thumbnails may be efficiently stored in a
  database, but large photos or other media are best handled directly by
  the file system. You can now specify that the value of a managed
  object attribute may be stored as an external record - see setAllowsExternalBinaryDataStorage:
  When enabled, Core Data heuristically decides on a per-value basis if
  it should save the data directly in the database or store a URI to a
  separate file which it manages for you. You cannot query based on the
  contents of a binary data property if you use this option.

A: Asynchronous downloaded images with caching
Asynchronous downloaded images with caching
Here is one more repos which can be used to download images in background

A: You cannot save anything inside the app's bundle, but you can use +[NSData dataWithContentsOfURL:] to store the image in your app's documents directory, e.g.:
NSData *imageData = [NSData dataWithContentsOfURL:myImageURL];
NSString *imagePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"/myImage.png"];
[imageData writeToFile:imagePath atomically:YES];

Not exactly permanent, but it stays there at least until the user deletes the app.

A: As other people said, there are many cases in which you should download a picture in the background thread without blocking the user interface
In this cases my favorite solution is to use a convenient method with blocks, like this one: (credit -> iOS: How To Download Images Asynchronously (And Make Your UITableView Scroll Fast))
- (void)downloadImageWithURL:(NSURL *)url completionBlock:(void (^)(BOOL succeeded, UIImage *image))completionBlock
{
    NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url];
    [NSURLConnection sendAsynchronousRequest:request queue:[NSOperationQueue mainQueue]
                           completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
                               if ( !error )
                               {
                                   UIImage *image = [[UIImage alloc] initWithData:data];
                                   completionBlock(YES,image);
                               } else{
                                   completionBlock(NO,nil);
                               }
                           }];
}

And call it like
NSURL *imageUrl = //...

[[MyUtilManager sharedInstance] downloadImageWithURL:[NSURL URLWithString:imageURL] completionBlock:^(BOOL succeeded, UIImage *image) {
    //Here you can save the image permanently, update UI and do what you want...
}];

A: That's the main concept. Have fun ;)
NSURL *url = [NSURL URLWithString:@"http://example.com/yourImage.png"];
NSData *data = [NSData dataWithContentsOfURL:url];
NSString *path = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
path = [path stringByAppendingString:@"/yourLocalImage.png"];
[data writeToFile:path atomically:YES];

A: Here's how I download an ad banner. It's best to do it in the background if you're downloading a large image or a bunch of images.
- (void)viewDidLoad {
    [super viewDidLoad];

    [self performSelectorInBackground:@selector(loadImageIntoMemory) withObject:nil];

}
- (void)loadImageIntoMemory {
    NSString *temp_Image_String = [[NSString alloc] initWithFormat:@"http://yourwebsite.com/MyImageName.jpg"];
    NSURL *url_For_Ad_Image = [[NSURL alloc] initWithString:temp_Image_String];
    NSData *data_For_Ad_Image = [[NSData alloc] initWithContentsOfURL:url_For_Ad_Image];
    UIImage *temp_Ad_Image = [[UIImage alloc] initWithData:data_For_Ad_Image];
    [self saveImage:temp_Ad_Image];
    UIImageView *imageViewForAdImages = [[UIImageView alloc] init];
    imageViewForAdImages.frame = CGRectMake(0, 0, 320, 50);
    imageViewForAdImages.image = [self loadImage];
    [self.view addSubview:imageViewForAdImages];
}
- (void)saveImage: (UIImage*)image {
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    NSString* path = [documentsDirectory stringByAppendingPathComponent: @"MyImageName.jpg" ];
    NSData* data = UIImagePNGRepresentation(image);
    [data writeToFile:path atomically:YES];
}
- (UIImage*)loadImage {
    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    NSString *documentsDirectory = [paths objectAtIndex:0];
    NSString* path = [documentsDirectory stringByAppendingPathComponent:@"MyImageName.jpg" ];
    UIImage* image = [UIImage imageWithContentsOfFile:path];
    return image;
}

A: Here is code to download an image asynchronously from url and then save where you want in objective-c:->
    + (void)downloadImageWithURL:(NSURL *)url completionBlock:(void (^)(BOOL succeeded, UIImage *image))completionBlock
        {
            NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url];
            [NSURLConnection sendAsynchronousRequest:request
                                               queue:[NSOperationQueue mainQueue]
                                   completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
                                       if ( !error )
                                       {
                                           UIImage *image = [[UIImage alloc] initWithData:data];
                                           completionBlock(YES,image);
                                       } else{
                                           completionBlock(NO,nil);
                                       }
                                   }];
        }

A: If you are using AFNetworking library to download image and that images are using in UITableview then You can use below code in cellForRowAtIndexPath
 [self setImageWithURL:user.user_ProfilePicturePath toControl:cell.imgView];

-(void)setImageWithURL:(NSURL*)url toControl:(id)ctrl
{
    NSURLRequest *request = [NSURLRequest requestWithURL:url];
    AFImageRequestOperation *operation = [AFImageRequestOperation imageRequestOperationWithRequest:request imageProcessingBlock:nil success:^(NSURLRequest *request, NSHTTPURLResponse *response, UIImage *image) {
        if (image) {
            if([ctrl isKindOfClass:[UIButton class]])
            {
                UIButton btn =(UIButton)ctrl;
                [btn setBackgroundImage:image forState:UIControlStateNormal];
            }
            else
            {
                UIImageView imgView = (UIImageView)ctrl;
                imgView.image = image;
            }

    }

}
                                                                                failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error) {
                                                                                NSLog(@"No Image");
                                                                                }];

[operation start];}

A: You can download image without blocking UI with using  NSURLSessionDataTask.
+(void)downloadImageWithURL:(NSURL *)url completionBlock:(void (^)(BOOL succeeded, UIImage *image))completionBlock
 {
 NSURLSessionDataTask*  _sessionTask = [[NSURLSession sharedSession] dataTaskWithRequest:[NSURLRequest requestWithURL:url]
                                            completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {
    if (error != nil)
        {
          if ([error code] == NSURLErrorAppTransportSecurityRequiresSecureConnection)
                {
                    completionBlock(NO,nil);
                }
         }
    else
     {
      [[NSOperationQueue mainQueue] addOperationWithBlock: ^{
                        dispatch_async(dispatch_get_main_queue(), ^{
                        UIImage *image = [[UIImage alloc] initWithData:data];
                        completionBlock(YES,image);

                        });

      }];

     }

                                            }];
    [_sessionTask resume];
}

A: Here is a Swift 5 solution for downloading and saving an image or in general a file to the documents directory by using Alamofire:
func dowloadAndSaveFile(from url: URL) {
    let destination: DownloadRequest.DownloadFileDestination = { _, _ in
        var documentsURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
        documentsURL.appendPathComponent(url.lastPathComponent)
        return (documentsURL, [.removePreviousFile])
    }
    let request = SessionManager.default.download(url, method: .get, to: destination)
    request.validate().responseData { response in
        switch response.result {
        case .success:
            if let destinationURL = response.destinationURL {
                print(destinationURL)
            }
        case .failure(let error):
            print(error.localizedDescription)
        }
    }
}


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text:
Q: How can I clip INSIDE a shape in HTML5 canvas? I've found a number of examples for clipping the outside region of an arc (e.g.: this example).  I can't seem to figure out how to clip inside the arc shape instead.
Here is an example of how I'm currently clipping the outside region, which is essentially the opposite of what I want:
ctx.save();

ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2, false);
ctx.clip();

ctx.beginPath();
ctx.lineWidth     = 1;
ctx.shadowBlur    = 10;
ctx.shadowOffsetX = shadowOffset;
ctx.shadowColor   = '#000000';
ctx.strokeStyle   = '#000000';
ctx.arc(x, y, radius, 0, Math.PI * 2, false);
ctx.stroke();

ctx.restore();

A: You can use context.globalCompositeOperation="xor" to remove from your existing image based on any path or drawing.
This compositing mode will "undraw" the existing pixels using any drawing you do after applying the compositing.
In this case, the existing image will be "undrawn" based on your arc:

Here is code and a Fiddle:  http://jsfiddle.net/m1erickson/9DuJL/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>

<style>
    body{ background-color: ivory; }
    #canvas{border:1px solid red;}
</style>

<script>
$(function(){

    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");

var img=new Image();
img.onload=function(){
    ctx.save();
    ctx.drawImage(img,0,0);
    ctx.globalCompositeOperation="xor";
    ctx.beginPath();
    ctx.arc(106, 77, 74, 0, Math.PI * 2, false);
    ctx.closePath();
    ctx.fill();
    ctx.restore();
}
img.src="http://i.imgur.com/gwlPu.jpg";

}); // end $(function(){});
</script>

</head>

<body>
    <canvas id="canvas" width=200 height=158></canvas>
</body>
</html>

A: Available options
For irregular shapes you can use two techniques:

*

*Composite mode

*Clipping

IMHO the better choice to use the actual clipping mode or the composite mode destination-out.
As markE says in his answer xor is available too, but xor only inverts alpha pixels and doesn't remove the RGB pixels. This works for solid images with no transparency, but where you have existing pixels with transparency these might give you the opposite effect (becoming visible) or if you later use xor mode with something else drawn on top the "clipped" area will show again.
Clipping
By using clipping you can simply use clearRect to clear the area defined by the path.
Example:
/// save context for clipping
ctx.save();

/// create path
ctx.beginPath();
ctx.arc(x, y, radius, 0, 2 * Math.PI);
ctx.closePath();

/// set clipping mask based on shape
ctx.clip();

/// clear anything inside it
ctx.clearRect(0, 0, offset, offset);

/// remove clipping mask
ctx.restore();

ONLINE DEMO FOR CLIPPING
Source image: an image that has partial semi-transparent pixels and full transparent where the white from background comes through -

Result:
We punched a hole in it and the background shows through:

Composite mode: destination-out
Using composite mode destination-out will clear the pixels as with clipping:
ctx.beginPath();
ctx.arc(offset * 0.5, offset * 0.5, offset * 0.3, 0, 2 * Math.PI);
ctx.closePath();

/// set composite mode
ctx.globalCompositeOperation = 'destination-out';
ctx.fill();

/// reset composite mode to default
ctx.globalCompositeOperation = 'source-over';

ONLINE DEMO FOR COMPOSITE MODE:
Result:

Same as with clipping as destination-out removes the pixels.
Composite mode: xor
Using xor in this case where there exists transparent pixels (see online example here):

Only the alpha values was inverted. As we don't have solid pixels the alpha won't go from 255 to 0 (255 - 255) but 255 - actual value which result in non-cleared background using this mode.
(if you draw a second time with the same mode the "removed" pixels will be restored so this can be utilized in other ways).

A: You surely can clip using the 'inverted' clip shape of your style : just draw first the
screen outline, then draw your clipping path -without using beginPath-, then  close the path and clip.
This way the shape you describe is a 'hole' within the screen.
The path function must describe a closed path.
A demo is here : http://jsfiddle.net/gamealchemist/9DuJL/40/
We can see that it works even with several shapes,
provided they do not intersect.

The code looks like :
// clips the canvas with the invert of provided path function
// if pathFunction is an array, remove clips defined by all functions
function clipRevert(pathFunction) {
    ctx.beginPath();
    ctx.rect(0, 0, canvas.width, ctx.canvas.height);
    if (Array.isArray(pathFunction)) pathFunction.forEach(execute);
    else pathFunction();
    ctx.clip();
}

function execute(fn) {
    return fn();
}

example of use : (will draw an image using reversed clip of a circle) :
function circlePath(x, y, r) {
    ctx.arc(x, y, r, 0, Math.PI * 2, true);
}

window.clipRevertExample = function () {
    ctx.save();
    ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
    clipRevert(circlePath.bind(null, 100, 60, 40));
    ctx.drawImage(img, 0, 0);
    ctx.restore();
}

Last remark : you can in fact choose an arbitrary base shape to substract from.

redpajama_set_name: RedPajamaStackExchange


text:
Police: Cab driver robbed at gunpoint
Brittany Horn
A taxi cab driver was robbed at gunpoint early Tuesday morning, according to Dover police.
Officers were called about 2:20 a.m. after a 63-year-old man working for City Cab was robbed at the corner of Mary and Bradford streets while sitting inside his vehicle, said Master Cpl. Mark Hoffman, a spokesman with Dover Police Department.
The man approached the driver while pointing a handgun at his head and demanded money, Hoffman said. The driver complied and turned over an undisclosed amount of cash before the armed man fled from the vehicle, he said.
The man was described as light-skinned with braided hair, about 5 feet 8 inches and about 180 pounds.
STORY: Police arrest 3 in meth lab bust near Houston
STORY: Policeseek 3 men in armed carjacking in Wilmington
Anyone with information should contact police at (302) 736-7130. Tips may also be provided to Delaware Crime Stoppers at 1-800-TIP-3333, at tipsubmit.com or through the Dover Police Department MyPD Mobile App.
Contact Brittany Horn at (302) 324-2771 or bhorn@delawareonline.com. Follow her on Twitter at @brittanyhorn.

redpajama_set_name: RedPajamaCommonCrawl


Sedum spurium (Caucasian stonecrop or two-row stonecrop) is a flowering plant in the orpine family, Crassulaceae.
Sedum spurium is a herbaceous plant with alternate, simple leaves, on creeping stems. The flowers are pink, borne in spring through fall.
^ a b Sedum spurium 'Tricolor' at Missouri Botanical Garden Plant Finder. Retrieved 1 September 2014.
This page was last edited on 19 March 2018, at 15:33 (UTC).


text:
Top 10 Most Paid Players in the PSL 2022
Most Paid Players in PSL 2022
10. Peter Shalulile Monthly Salary- R400 000 per month
9. Thapelo Morena Monthly Salary: R400,000 per month
8. Gaston Sirino Monthly Salary: R400,000 Per Month
7. Kermit Erasmus Monthly Salary: R450 000 per month
6. Denis Onyango Monthly Salary: R450 000 per month
5. Itumeleng Khune Monthly Salary: R480,000 Rands
4.Deon Hotto Monthly Salary: R500,000 a month
Most Paid Player in PSL 2022
4. Andile Jali Monthly Salary: R550 000 Per Month
3. Khama Billiat Monthly Salary: R850,000 Per Month
2. Samir Nurkovic Monthly Salary: R950,000 per month
1. Keagan Dolly Monthly Salary: R1,450,000 per month
These are the Most Paid Players in PSL 2022: In this article, we are looking to highlight the players in the South African Premier Soccer League whose services attract the highest fees. We want to know a little about them on and off the field, as well as find what lessons we can learn from them. Without further time-wasting let us now discover the top 10 highest paid soccer players in the South African Premier Soccer League.
CHECK THIS OUT : Taxi Associations in South Africa 2022 : Full List of Taxi Associations
The South African Premier Soccer League (PSL) is one of the most developed football leagues in the whole of Africa. One of the major reasons why this is so is that the league manages to retain its best players. But in order to retain the most skillful players, you have to pay them well. That is why we have the highest-paid PSL players in South Africa being so full of skill. If you do not pay them well, other teams are eager to steal them away from you.
Top 10 Most Paid Players in PSL 2022 (South Africa)
When you know how much your favorite player earns, chances are that you will work hard to become a star just like he is. This applies to all those aspiring to be great soccer players in the future. Check out the following figures for the highest-paid players you know. Remember that what a player earns depends on several factors, including the club they play for. On average, though, most footballers earn between R100,00 to R120,000 per month.
CHECK THIS OUT : The Undertaker Net Worth 2022
Peter Shalulile is living comfortable off the sweat and tears of playing football. His salary at Mamelodi Sundowns is currently pegged at R400 000. As of 2022, Peter Shalulile has a net worth of US$300 000.
He is currently reliant on his salary from Mamelodi Sundowns FC and paid guest appearances.
Mamelodi sundowns most expensive player Thapelo Morena shares the sames amount Gaston Sirino with at R400,000.
Mamelodi sundowns player Gaston Sirino also earns 400 000 Per Month. One of the creative players at Mamelodi Sundowns earning an estimated R400,000.00 per month salary.
Making the list of Highest Paid Players In PSL 2022. And to prove his worth, Gaston had a transfer-price tag of R90 Million to move to Al Ahly in Egypt from Sundowns which they couldn't offer.
Kermit Erasmus has been playing professional football for 13 years and has reaped tremendously. His salary at Mamelodi Sundowns is currently pegged at R450 000.
CHECK THIS OUT : Siphesihle Ndlovu Salary at Orlando Pirates 2022
As of 2022, Kermit Erasmus has a net worth of US$600 000. He is currently reliant on his salary from Mamelodi Sundowns FC.
Highest Paid Player in The PSL 2022
Denis Onyango is a Ugandan professional footballer who currently plays for Mamelodi Sundowns. He is an international player who has played for clubs in Uganda, Ethiopia, and South Africa. Onyango is also the Ugandan Cranes goalkeeper and captain.
His net worth has been growing significantly. Denis Onyango has a net worth of $5 million and earns R450 000 as salary.
Please share to 3 SOCCER GROUPS on Facebook or WhatsApp
Itumeleng Khune is not just one of the highest-paid PSL players; he is also one of the most respected figures. In fact, so much is his talent that he used to be the overall highest earner before Khama Billiat took over the position. Itumeleng Khune plays as a goalkeeper for Kaizer Chiefs, he is a South African national.
Itumeleng Khune is not just the goalkeeper for Kaizer Chiefs; He is also the goalkeeper for the South African national team. Itumeleng Khune rose to relevance in 2007 after he saved three goals during a match against Mamelodi Sundowns in the finals for Telkom knockouts.
Itumeleng Khune makes around R480,000 every month. Top 10 PSL Highest Paid Players 2022
Namibian international Deon Hotto is set to become one of the highest paid players in the Premiership after it emerged that he will earn over R500,000 a month at Orlando Pirates next season.
Andile Ernest Jali is a South African footballer who plays for Mamelodi Sundowns in the Premier Soccer League and the South African national football team.
Andile Jali earns R550 000 Per Month at Mamelodi Sundowns. Mamelodi Sundowns Highest Paid Players 2022.
Highest Paid Player in The PSL 2022 [ Itumeleng Khune is 2nd ]
Khama is the highest-paid PSL player in the South African Premier Soccer League. His move to Kaizer Chiefs did not come cheap; the experienced Zimbabwean is one of the highest-rated soccer players in the land. For his experience, flair, and contributions to the team, the dogged Zimbabwean takes home an annual income of R10 million.
After moving from the highest paying club to the biggest club in the country, Khama makes over R800k per month before tax. He would take home over R500k after-tax deductions, making him the highest-paid player in the country.
Khama Billiat of Kaizer Cheifs takes home a monthly salary of about R833,333; a figure that represents eight times the average salary of most footballers in South Africa. That is because Khama Billiat is certainly not an average player. He is an influential figure on the field; motivating his teammates to get results.
PSL Highest Paid Players
On the 2nd of July 2019, Nurkovic moved to Kaizer Chiefs in South Africa for an undisclosed fee. His market value at the time of transfer was $200,000 and has increased drastically to US$3 million (R15-million at the current exchange rate).
Samir Nurkovic recently signed a new deal with Amakhosi, making him the most expensive player in the club. He's reported to be earning over R1 million per month from the club after his salary increase of 30%.
Nurkovic plays as a striker for Chiefs and adds more value to the club since his return to play. Top 10 PSL Highest Paid Players 2022
The Serbian forward will be earning around US$800,000 per annum in salaries making him one of the highest paid in South Africa.
Keagan Dolly will return to the South African Premier Soccer League in July 2021 to play for Kaizer Chiefs, where he previously played.
At the time of writing, Keagan Dolly's monthly salary is estimated to be R1,450,000 in Rands, which is roughly 90,000 Euros in Euros per month.His remuneration exceeds that of any other player in the Premier Soccer League (the PSL).
They have to be very talented, capable, and good with the supporters. Another factor that facilitates the payment of high salaries is when players win trophies and being among the highest-paid PSL players. This increases their value because they can only be approached by teams who have the ambition to. – Newshub360.net
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text:
Delair powers ENEDIS's quest for optimised grid inspection operations
On: 4 December 2018 In: Power & Utilities
In a big step for the powerline and drone industry, Delair and ENEDIS light the path towards an industrialised drone-based solution that could lead to digitalised and optimised power line management worldwide.
There are 1.3 million kilometers of power lines in France serving 36 million customers. Around 350,000km of these are aerial medium-voltage lines, which must be kept at a specified distance from trees or other vegetation.
With most of the French population relying on this network for their electricity, it is crucial that ENEDIS, the operator, maintains these lines effectively according to the country's official regulations.
If power lines are not preserved effectively, the energy supply can be disrupted, or, worse, they can become hazardous.
Goal: Improve power line inspections using long-range drones
"At ENEDIS, inspections are held every three years using helicopters with LIDAR sensors," explains Michel Cordonnier, Head of the Technical Department at ENEDIS. "They are also carried out on the ground by inspection agents at more frequent intervals, particularly for fast-growth areas."
While the present system works, ENEDIS is seeking a new inspection model that operates more frequently and increases productivity.
The ideal solution would not only offer a more precise and agile method of vegetation control, but also, in the longer term, enable ENEDIS to benefit from preventative and predictive pruning campaigns.
"With 350,000km of aerial medium-voltage lines, ENEDIS is actively interested in the possibilities that long-range drones offer in terms of regular inspection flights over our grids," says Michel Cordonnier.
For the moment we cover 110,000km every year, as well as inspections after unexpected weather conditions.
Pilot project in figures
500km of power lines
56 flight hours
5 protocols with airports
3566km of BVLOS flights
Top Five Flight Facts
First partnership in France between drone and power grid operator
Pilot is one of largest drone operations in Europe
No incidents, even in controlled airspace
Security protocols secured in five airports
DT18 first drone in the world to be BVLOS certified
Actionable Data Highlights
Preventative and predictive pruning strategies.
Digital twin of power lines.
Business analytics from AI-powered software.
Specific algorithms to solve vegetation encroachment.
Tailor-made vegetation control action plan.
Partnership: ENEDIS chooses Delair
Following a successful first collaboration five years ago, in 2018 ENEDIS partnered with Delair again on a pilot project that analysed 500km of medium-voltage power lines.
As the leading provider of professional drone-powered solutions for utilities in France, Delair provides end-to-end services at the highest level. To date, the project is one of the largest drone operations to be carried out in Europe.
Having mastered the drone value chain from mission risk assessment, flight authorisation and drone operation, to raw-data processing and business analytics, Delair is able to manage the entire campaign. During the pilot project, Delair's level of expertise regarding the flight, data capture and analysis meant that ENEDIS could focus on defining their digital data capture needs and the methodology for a new vegetation inspection flight model.
Pilot programme: one of the largest drone operations in Europe
The DT18 HD was the first UAV in the world to be certified for daily BVLOS (Beyond Visual Line of Sight) operations.
It was also the best choice for ENEDIS's 2018 pilot project, which covered a 500km electricity distribution network, making it part of one of the largest drone operations in Europe. With the ability to fly for two hours, the endurance and long-range communication capabilities of the DT18 HD are important features for corridor mapping power lines. Its 3G connectivity also means it can operate almost without limitation in France due to the extensive mobile network coverage.
Overall, the pilot project took 56 flight hours over 19 days and 3,566km of BVLOS flights to complete the mission. In fact, the entire operation was performed in BVLOS conditions, even in controlled airspace, as a result of security protocols signed with five different airports. Importantly, there were no incidents reported during this period, and Delair's UAV pilot was constantly in touch with the air traffic control towers to ensure the safety of the mission.
Results: a possible national solution
The processed data captured by the drone produces an accurate copy of the reality on the ground, including a digital twin of the power lines (dynamic digital representation) and the surrounding environments. The measurements are precise and automatically calculated by Delair's software platform, which is powered by AI and machine-learning techniques. It benefits from advanced data-processing solutions for vegetation encroachment, including specific algorithms. A detailed pruning action plan, tailor made according to ENEDIS's workflow and processes is just one of the deliverables that can improve their vegetation inspection procedures.
ENEDIS is currently analysing the results from the pilot programme. Should the Return on Experience (REX) show operational and economic benefits, Delair's end-to-end services may be deployed into ENEDIS's official operations.
The solution proposed by Delair could be an alternative solution to the on-ground inspections, particularly for complementary inspections between three-year inspections. If our conclusions are positive, the solution would potentially be rolled out nationally.
Michel Cordonnier
Let's talk about how to optimise
your construction business
Delair works with John Deere on John Deere Operations Center
Delair Expands Drone Repair and Maintenance…
CEMEX adopts delair.ai cloud-based visual…
PSE chooses Delair for pilot project to perform…


text:
Q: Função de agrupamento calculando erradamente Estou tentando escrever uma função em python que toma dois vetores, elimina duplicatas no primeiro e soma os dados correspondentes no segundo.
Meio que tentando emular a seguinte consulta MySQL:
SELECT `Price`, sum(`Volume`) FROM `Dataset` GROUP BY `Price`

Meu código está assim:
def Group(X, Y):
  temp = dict.fromkeys(X, [0, 0])
  L = range(len(X))

  for i in L:
    print('BEFORE: i=%s, temp=%s, temp[X[i]]=%s, X=%s, X[i]=%s, Y=%s, Y[i]=%s' %(i, temp, temp[X[i]], X, X[i], Y, Y[i]))

    temp[X[i]][0] += Y[i]
    temp[X[i]][1] += 1

    print('AFTER: i=%s, temp=%s, temp[X[i]]=%s, X=%s, X[i]=%s, Y=%s, Y[i]=%s' %(i, temp, temp[X[i]], X, X[i], Y, Y[i]))

  return temp

Ao chamar a função, ela deveria responder assim:
>>> a = [1, 1, 2]
>>> b = [3, 4, 5]
>>> Group(a, b)
BEFORE: i=0, temp={1: [0, 0], 2: [0, 0]}, temp[X[i]]=[0, 0], X=[1, 1, 2], X[i]=1, Y=[3, 4, 5], Y[i]=3
AFTER: i=0, temp={1: [3, 1], 2: [0, 0]}, temp[X[i]]=[3, 1], X=[1, 1, 2], X[i]=1, Y=[3, 4, 5], Y[i]=3
BEFORE: i=1, temp={1: [3, 1], 2: [0, 0]}, temp[X[i]]=[3, 1], X=[1, 1, 2], X[i]=1, Y=[3, 4, 5], Y[i]=4
AFTER: i=1, temp={1: [7, 2], 2: [0, 0]}, temp[X[i]]=[7, 2], X=[1, 1, 2], X[i]=1, Y=[3, 4, 5], Y[i]=4
BEFORE: i=2, temp={1: [7, 2], 2: [5, 1]}, temp[X[i]]=[5, 1], X=[1, 1, 2], X[i]=2, Y=[3, 4, 5], Y[i]=5
AFTER: i=2, temp={1: [7, 2], 2: [5, 1]}, temp[X[i]]=[5, 1], X=[1, 1, 2], X[i]=2, Y=[3, 4, 5], Y[i]=5
{1: [7, 2], 2: [5, 1]}

Mas está respondendo assim:
>>> a = [1, 1, 2]
>>> b = [3, 4, 5]
>>> Group(a, b)
BEFORE: i=0, temp={1: [0, 0], 2: [0, 0]}, temp[X[i]]=[0, 0], X=[1, 1, 2], X[i]=1, Y=[3, 4, 5], Y[i]=3
AFTER: i=0, temp={1: [3, 1], 2: [3, 1]}, temp[X[i]]=[3, 1], X=[1, 1, 2], X[i]=1, Y=[3, 4, 5], Y[i]=3
BEFORE: i=1, temp={1: [3, 1], 2: [3, 1]}, temp[X[i]]=[3, 1], X=[1, 1, 2], X[i]=1, Y=[3, 4, 5], Y[i]=4
AFTER: i=1, temp={1: [7, 2], 2: [7, 2]}, temp[X[i]]=[7, 2], X=[1, 1, 2], X[i]=1, Y=[3, 4, 5], Y[i]=4
BEFORE: i=2, temp={1: [7, 2], 2: [7, 2]}, temp[X[i]]=[7, 2], X=[1, 1, 2], X[i]=2, Y=[3, 4, 5], Y[i]=5
AFTER: i=2, temp={1: [12, 3], 2: [12, 3]}, temp[X[i]]=[12, 3], X=[1, 1, 2], X[i]=2, Y=[3, 4, 5], Y[i]=5
{1: [12, 3], 2: [12, 3]}

Já na 1ª execução do laço a função erra, pois quero que ela acrescente o valor em Y[0] somente em temp[1][0], e não em temp[2][0] também.
Alguém consegue enxergar o que estou fazendo de errado?
Desde já agradeço!

[RESOLVIDO]
Quero sinceramente agradecer mais uma vez pelas dicas e respostas valiosas! A solução que escolhi/encontrei foi:
def Group(X, Y, isSum):
    temp = dict.fromkeys(X, (0, 0))
    for i in range(len(X)):
        temp[X[i]] = (temp[X[i]][0] + Y[i], temp[X[i]][1] + 1)
    if not isSum:
        for i in temp:
            temp[i] = temp[i][0] / temp[i][1]
    return temp

E a resposta da máquina foi:
>>> a = [1, 1, 2, 3, 4]
>>> b = [5, 6, 7, 7, 8]
>>>
>>> Group(a, b, True)
{1: (11, 2), 2: (7, 1), 3: (7, 1), 4: (8, 1)}
>>> Group(b, a, False)
{8: 4.0, 5: 1.0, 6: 1.0, 7: 2.5}
>>>

Na verdade queria duas funções em uma, para emular estas duas queries:
SELECT `Price`, SUM(`Volume`) FROM `Dataset` GROUP BY `Price` ;
SELECT `Volume`, AVG(`Price`) FROM `Dataset` GROUP BY `Volume` ;

Peço desculpas ter apresentado apenas metade do problema.
Abraço a todos!

[RESOLVIDO 2]
Ai vai um complemento, com dados reais do problema:
Dataset = [
    # Tempo, Volume e Preço do par BTCUSD em [https://www.bitfinex.com/]
    (1426502898, 0.01, 292.76),
    (1426503160, 0.01, 292.77),
    (1426503169, 0.0224, 292.77),
    (1426503180, 0.304111, 292.77),
    (1426503188, 0.026, 292.77),
    (1426503194, 0.388, 292.77),
    (1426503287, 0.01, 292.76),
    (1426503287.14286, 0.202, 292.7),
    (1426503287.28571, 0.7082, 292.77),
    (1426503287.42857, 1.12, 292.75),
    (1426503287.57143, 2.57392822, 292.76),
    (1426503287.71429, 3.095, 292.77),
    (1426503287.85714, 7, 292.77),
    (1426503292, 0.22, 292.7),
    (1426503320, 0.5, 292.78),
    (1426503340, 0.5, 292.78),
    (1426503358, 0.5, 292.78),
    (1426503377, 0.01, 292.76),
    (1426503377.5, 0.49, 292.78),
    (1426503378, 0.01, 292.75),
    (1426503384, 0.01, 292.76),
    (1426503385, 0.1, 292.78),
    (1426503394, 0.01, 292.76),
    (1426503395, 0.5, 292.78),
    (1426503399, 0.01, 292.76),
    (1426503402, 0.01, 292.76),
    (1426503407, 0.01, 292.76),
    (1426503414, 0.181549, 292.78),
    (1426503414.5, 0.318451, 292.78),
    (1426503415, 0.01, 292.76)
]

partition = lambda data, pos: [i[pos] for i in data]

def Group(X, Y, isSum):
    temp = dict.fromkeys(X, (0, 0))
    for i in range(len(X)):
        temp[X[i]] = (temp[X[i]][0] + Y[i], temp[X[i]][1] + 1)
    if not isSum:
        for i in temp:
            temp[i] = temp[i][0] / temp[i][1]
    return temp

E a resposta da máquina foi:
>>>
>>> Group(partition(Dataset, 2), partition(Dataset, 1), True)
{292.77: (11.553711, 8), 292.78: (3.09, 8), 292.76: (2.6639282199999985, 10), 292.75: (1.1300000000000001, 2), 292.7: (0.42200000000000004, 2)}
>>> Group(partition(Dataset, 1), partition(Dataset, 2), False)
{0.304111: 292.77, 1.12: 292.75, 2.57392822: 292.76, 3.095: 292.77, 0.181549: 292.78, 0.5: 292.78, 7: 292.77, 0.026: 292.77, 0.202: 292.7, 0.01: 292.76000000000005, 0.1: 292.78, 0.388: 292.77, 0.318451: 292.78, 0.49: 292.78, 0.0224: 292.77, 0.22: 292.7, 0.7082: 292.77}
>>>

A: O problema com seu código é que você está usando um objeto mutável como valor padrão do seu dicionário. Quando você faz:
temp = dict.fromkeys(X, [0, 0])

Você espera que ele crie uma lista [0, 0] diferente para cada chave em X, certo? Mas não é isso que ocorre, ele está usando a mesma lista para todos os elementos! Aí, naturalmente, ao modificar uma delas se modifica as outras também...
Um meio de solucionar é usando uma tupla, que é imutável:
temp = dict.fromkeys(X, (0, 0))

...

temp[X[i]] = (temp[X[i]][0] + Y[i], temp[X[i]][1] + 1)

De todo modo por que em vez disso não usar o método groupby do Python?
>>> from itertools import groupby
>>>
>>> a = [1, 1, 2]
>>> b = [3, 4, 5]
>>>
>>> temp = {}
>>> for g,e in groupby(sorted(zip(a,b)), lambda x: x[0]):
...   e = list(e)
...   temp[g] = [sum(x[1] for x in e), len(e)]
...
>>> temp
{1: [7, 2], 2: [5, 1]}

Explicando:

*

*O zip(a,b) relaciona cada elemento de a com seu elemento correspondente de b, i.e. [(1,3), (1,4), (2,5)];

*

*O sorted é necessário, pois o groupby só funciona corretamente se a lista estiver ordenada segundo a chave de agrupamento. A ordenação padrão é suficiente, pois ele compara primeiro pelo primeiro elemento (a chave) e em seguida pelo segundo.

*O groupby agrupa essa lista pelo primeiro elemento; g então é o elemento da lista a, e e é um iterador sobre os pares agrupados;

*Para cada agrupamento, eu calculo a soma dos itens da lista b nesse agrupamento e o número desses itens, associando-os ao seu elemento g.


text:
Edie News
January 18, 2019 in Edie News, Edie, Debbie Wiseman, Edie locations, Edie locations scotland
EDIE had it's first UK public screening in Lochinver, Sutherland where the movie was largely shot. The Screen machine provided the cinema and director Simon Hunter was there to intro the movie and do a lively question and answer session afterwards.
Tags: Lochinver Edie
March 16, 2018 in Edie News
EDIE will be released across the UK by Arrow films on May 25th. The movie will be getting a wide theatrical release and publicity will start to be ramped up shortly. More information at the UK WEB SITE HERE.
Tags: Arrow films, sheila Hancock, Edie Movie, ediefilm, Edie
March 09, 2018 in Edie News, Edie
We are delighted to announce that EDIE will be screening at the Cleveland International Film Festival on April 6th, 7th, 8th 2018. Tickets can be purchased for the screening (s) at the festival box office here. We look forward to seeing you there. EDIE director Simon Hunter will be there to introduce the movie and to participate in a question and answer session afterwards.
Tags: Cleveland International Film Festival, CIFF, CIFF 2018, Cleveland
The official website for EDIE's UK release has gone live. ARROW films are releasing the movie in the UK and you can see ticket information and venues on the new website HERE.
Tags: Arrow films, edie film, Edie Movie, Edie, sheila Hancock, Kevin Guthrie, Simon Hunter
Edie was a big hit at the Dublin international film festival. Some of our crew from Ireland including our screenwriter and assistant directors reunited for the first ever Irish screening.
Tags: Dublin International Film Festival, Audi
EDIE HUGE HIT IN LAKE DISTRICT
February 23, 2018 in Edie News
EDIE packed out the opening night of the Keswick film festival in England's Lake District. Simon Hunter the films director introduced the film and took part in a lively question and answer session afterwards. (there were many mountaineers in the audience!) Simon was later interviewed by Border television news. The festival has run for over twenty years and opens in the historic Alhambra cinema in Keswick. EDIE opens across the United Kingdom on May 25th.
Tags: film festivals, Arrow films, Keswick film festival, Lake district, mountains, ediefilm, edie film
EDIE HUGE HIT AT SANTA BARBARA INTERNATIONAL FILM FESTIVAL
EDIE took the Santa Barbara international film festival by storm, playing to packed houses and was award a third screening due to it's popularity. Here's a little taste of the festival highlights.
Tags: santa barbara international film festival, Sbiff, Simon Hunter, film festivals, Edie
EDIE NORTH AMERICAN PREMIERE - SANTA BARBARA INTERNATIONAL FILM FESTIVAL
EDIE is getting its north American premiere at the Santa Barbara international film festival. The prestigious film festival takes place in February. Edie is receiving wide UK theatrical release in May 2018 but the Santa Barbara screening is a chance for the movie to play to America audiences for the first time.
Tags: Sbiff, santa barbara international film festival
WIDE UK THEATRICAL DISTRIBUTION ANNOUNCED - SPRING 2018
September 11, 2017 in Edie News
We are pleased to announce the EDIE has secured a wide UK cinema release for Spring 2018. Producer Mark Stothert said "we are so excited and pleased, it's a fitting reward for all the hard work of crew and cast. Arrow films will be our UK distributor and we will be releasing nationwide on May 25th 2018
Tags: UK distribution, Edie Movie, edie cinemas, Kevin Guthrie, Simon Hunter, sheila Hancock
NEW INTERVIEW WITH SHEILA HANCOCK AND KEVIN GUTHRIE
August 04, 2017 in Edie News
Here's an interview that Sheila Hancock and Kevin Guthrie gave to Nochn film from Hamburg, Germany at the Edinburgh International Film Festival. You can read the glowing five star review from Nochn film HERE.
Tags: Edinburgh International Film Festival, interview, sheila Hancock, Kevin Guthrie, Edie review
FIRST REVIEWS FOR EDIE...COME IN
July 05, 2017 in Edie News
The first reviews for EDIE have arrived at the Edinburgh Film Festival. We have decided to post all of them! Here they are ....
Tags: reviews, Edie review, Edie movie reviews
EDIE PREMIERES AT EIFF
The stars of EDIE hit the red carpet in Edinburgh this week. Sheila Hancock, Kevin Guthrie and Amy Manson were in attendance at packed out screenings. Audience reaction was sensational and an additional screening was organised to cope with demand.
Meanwhile Sheila Hancock and Kevin Guthrie have been hard at work giving press interviews.
Tags: edfilmfest, paulbrannigan, Sheila Hancock, kevinguthrie, Edinburgh International Film Festival, amymanson
EDIE ON BBC SCOTLAND
EDIE has been one of the most talked about movies at this years Edinburgh International Film Festival. Kevin Guthrie and Sheila Hancock have been working around the clock to give interviews and help promote the movie. Here's a clip of them on BBC Reporting Scotland. Clip ©BBC
Tags: Edinburgh International Film Festival, edfilmfest
EDIE SELECTED FOR "BEST IN FEST" AT EDINBURGH
EDIE has taken the Edinbugh international film festival by storm. Both screenings completely sold out within days. EDIE has subsequently been awarded "Best in Fest" selection which earns the movie another prime time sceeening. Mark Stothert producer commented "we are bowled over with the response to EDIE in Edinburgh. Our screenings were amongst the first to sell out and everyone just adores the movie. It's so gratifying. Another screening gives the public the chance to see one of the standout performances of the year. Sheila Hancock giving perhaps the finest performance of her career." YOU CAN BOOK TICKETS HERE
Tags: edfilmfest, Edinburgh International Film Festival, Edie, sheila Hancock, Debbie Wiseman, film festivals
POST PRODUCTION ALMOST COMPLETE IN BERLIN
Edie is entering it's final stage of post production. Director Simon Hunter and the sound and grading team are working away on the final elements of the movie at Post Republic in Berlin. The movie is being mixed in state of the art Dolby Atmos.
Sound mixing EDIE in Dolby Atmos at Post Republic in Berlin, Germany
Tags: sound, post production
RECORDING THE SCORE FOR EDIE
January 31, 2017 in Music, Edie News
Edie is now entering the final month of post production on my film Edie. One of Britain's finest film composers Debbie Wiseman MBE recorded the score last week at Angel studios in Islington, London. It's truly a beautiful and poetic piece of work that richly enhances the film. The score is orchestral with solo guitar symbolising the heart of Edie, our adventuring hero. Attention has now turned to sound mixing and grading at Post Republic in Berlin, Germany.
Tags: music recording, Debbie Wiseman
December 22, 2016 in Edie News
Over the next few months we will bring you all the latest news connected with Edie. Check back here for all the latest developments and exclusive content.
Tags: welcome, Edie Movie, Edie, sheila Hancock


Event held in Hilo, Texas. Provides event and travel information, winners' names and videos.
Culinary competition held every two years in Lyon, France with teams from across the globe. With information about the British academy and a description of the competition.


text:
Q: Set a delay for sending emails (php mail or via cake php) I'm using this code to send emails via a website programmed in Cakephp.
$email = new CakeEmail('smtp');
$email->to(array($user['email'] => $user['first_name']." ".$user['last_name']));
$email->emailFormat('both');
$email->from(array('info@domain.nl' => 'Domain'));
$email->subject('Registratie domain.nl');
$email->template('registration_mail');
$email->viewVars(array('user' => $user));
$email->send();

How can I set a delay of 5 minutes before the system sends out this e-mail?
In cake php: app\config\email.php I find the settings used to send this email. I changed timeout to 300 but the mail is send < 30 seconds after registration.
Any suggestions appreciated.

A: Have a look at the cakephp-queue plugin of dereuromark


PLM and cost. The topic is important and heavily debated among vendors, customers and industry pundits. Major established PLM vendors are keeping bar high, cloud vendors and open source innovators are trying to find alternatives to existing licensing mechanisms and upfront PLM payments. For most of the people, cloud and/or web is usually associated with free and inexpensive. In my view, this is a feeling developed by most of web giants.
It made me think about PLM and Cloud PLM specifically. Does it mean public cloud can make PLM more expensive and to instal servers and engage IT is actually more cost effective? Looking on PLM companies announcing their support for cloud deployment, it sounds like a contradiction.
Here is my take. I believe, PLM system that used to manage product development processes has low utilization. It is actually opposite to what you can potentially see with CAD, PDM and other engineering systems. EMC examples are probably focused on storages and other devices that have high utilization. In cloud and server business, utilization matters.
What is my conclusion? PLM cloud services is too broad definition to decide about what will be cost effective model to support it. Utilization matters. Therefore depends on the type of services, amount of data, availability, usage intensiveness and many other parameters, you can come to the point where to keep hosted service can be more efficient. In the past, PLM vendors didn't differentiate between resources used to store data and managing entire process lifecycle. It made everything equally expensive. To enable downstream PLM usage, the license model and PLM cost should be different. Public cloud is here to help. Just my thoughts….
There are places where the lines between public cloud and private cloud are beginning to blur. I suspect this trend will continue until the point is totally moot.
Steve, Yes, I agree private vs. public cloud is not B&W. The trend will be to blur it even more as you said.


On November 2, 2016, Ruth Negga sat down with BAFTA New York for a candid interview about her career and latest projects. The event was moderated by Rajendra Roy and held at Retro Report in New York City.
On October 19th, 2016, Aaron Taylor Johnson sat down with BAFTA New York for a candid interview about his career and latest projects. The event was moderated by Joe Neumaier and held at Retro Report in New York City.


Digital Construction Week is the only event series in the UK for innovation and technology in the built environment. Elecosoft will be a part of the two day exhibition which includes free seminars, workshops and classes.
We will be demonstrating our software solutions including Powerproject, IconSystem and ShireSystem on Stand E70 and our team will be on hand to answer any questions you may have about the range of software and services offered by Elecosoft.


text:
Bellway to depart from inner city living
Housebuilder Bellway has announced record half-year pretax profits for the six months to 31 January of £100.8m - up nearly 15%. The Times. Daily Telegraph. Financial Times
Average house prices were up 4% to £173,000 and Bellway said there was fierce competition for homes priced at under £250,000, particularly in London and the Thames Gateway. It pointed to a 'stable but competitive' housebuilding market, although it cautioned it was not experiencing the 9% house price inflation signalled by mortgage lenders.
'The feeding frenzy of a few years ago has ended,' said John Watson, Bellway chief executive. 'The market could not have kept pushing two or three times wage inflation. For the growth to be sustainable, there had to be a bit of a slowdown and that has to be good for the long-term health of the sector.'
'There are too many high-rise apartment buildings in cities such as Birmingham, Leeds and Manchester so we are moving away from this type of product,' he added.
Gaming company's 16,500 sq ft pre-let at Riga building
Video game designer Sumo Group has been named as the first tenant to pre-let space at named as the first tenant at Gateshead Council's Riga building.
Rockwell submits plans for quayside tower in London
Rockwell has submitted plans to replace a three-storey office building in Tower Hamlets with a 40-storey mixed use development.
CIT secures pre-lets at City's 12 Arthur Street
CIT has secured two pre-lettings at its City of London office building 12 Arthur Street totalling 20,049 sq ft.


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Santa Barbara based nonprofit, the Gwendolyn Strong Foundation (GSF), was selected as 1 of 25 charities nationwide vying for donations ranging from $125,000 to $1,000,000 through the American Giving Awards, presented by Chase. Voting will take place on Facebook from November 27, 2012 through December 4,, 2012. The results, along with features on all 25 participating charities, will be announced during the American Giving Awards program airing nationwide on NBC on December 8, 2012.
The GSF is dedicated to increasing global awareness of spinal muscular atrophy (SMA), the #1 genetic killer of young children, accelerating research focused on ending this cruel disease, and supporting families impacted by SMA and other life-altering conditions. The GSF plans to use donations received from Chase to grant life-changing Apple iPads to those with severe disabilities through its Project Mariposa technology grant program.
The iPad is an incredible device for those with severe disabilities assisting with education, independence, and in some cases empowering people to communicate – literally speak – for the first time in their lives. To date, the GSF has granted 100 iPads to those with SMA through its Project Mariposa technology grant program.
"For the typical person an iPad is a nice-to-have luxury item but for people with severe disabilities this $500 device literally changes their life and opens their world," said Bill Strong. "Through our Project Mariposa grant program we've seen firsthand the enormous need and positive impact an iPad has on people with conditions like SMA and we're excited about significantly expanding that program with funds received from Chase!"


A little good news on the labor front today, as North Carolina's unemployment rate dropped to 9.6%, the News and Record reported today. The rate was 9.7% last month.
If you're looking for work, please remember that Greensboro Public Library would like to help. We've got a full-time employment counselor named Kim Hailey, as well as some great resources on our Job and Career Information page.
Guilford County's unemployment rate for August fell 4/10s of a percent from July to 10.5%, the News and Record reported Friday.
Most counties in North Carolina saw a drop last month. Overall, the State's jobless rate stands at 9.8%.
Please remember that if you're looking for work, Greensboro Public Library would like to help. You can check out our Job & Career Information page here, and our full-time career counselor, Ms. Kim Hailey, who works out of Central Library, is of course here to help.
Unemployment in North Carolina fell to 9.8% in July, the News and Record reported today. The state's jobless rate had exceeded 10% every month since February 2009.
Earlier in August, the Labor Department reported that national unemployment for July remained unchanged versus the previous month at 9.5%. A state-by-state analysis shows that jobless rolls declined in 27 states and the District of Columbia, rose in 20 states, and remained unchanged in 3. But North Carolina was one of only a handful of states which saw a statistically significant change. Overall, summer unemployment around the country is pretty flat.
Please remember, if you're jobless Greensboro Public Library would like to help. You might want to check out our Job and Career Information page.
We've also got some good news for job seekers. Our new Career Counselor, Kim Hailey, just started this week! We expect Kim to be a great addition to our staff.
The State of North Carolina's county unemployment data is out today, and it suggests the recovery is still a little shaky with 45 counties showing month over month increases in June.
Guilford's jobless is now 10.9%, up from 10.6% in May.
Please remember, if you're in the ranks of the unemployed and looking for work, Greensboro Public Library would like to help. Why not try out our Job and Career Information page?
Unemployment Down Again in N.C.
Just a brief note here that North Carolina's unemployment rate was down for May to 10.3%, the News and Record reported today.
This is the third straight month of declines since February's 11.2%.
As for the national picture, the jobless rate dropped to 9.7%, a decline of .2% versus April, but, according to this MSNBC article, this may be attributable to the fact that lots of folks have simply given up looking.
As always, if you're looking for work, please remember Greensboro Public Library's job search page.
Where: Central Library, 219 N. Church St.
Seniors are invited to Central Library for the Fifth Annual Spring Job Fair. Representatives from area companies will be available to talk with senior citizens about employment and volunteer opportunities. Companies and organizations that will be on hand include: Adecco, Bayada Nurses, The Carillon, Comfort Keepers, EJ's Staffing Services, Goodwill, Guilford County, GTCC, Home Health Professionals, Home Instead Senior Care, Key Resources, Volunteer Center of Greensboro and more.
The Greensboro Public Library serves job seekers with computers to help search for available positions and fill out online job applications. Customers can also create resumes with our online ResumeMaker software, take computer classes and learn new job skills.
For more information on the Library's Senior Job Fair, please contact Belinda Lam at 373-2169.


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Make your work about what's working.
Focusing energy on what's broken feeds our challenges and ensures that we become more and more knowledgeable and articulate about what doesn't work. This deficit approach to problem solving instigates defeatism, demoralization, and blame.
The Appreciative Inquiry approach illuminates what you DO want and leverages what your organization does WELL to achieve your goals. We still generate solutions for your organizational problems. Appreciative Pathways just takes the high road to get there.
half- and full-day workshops and retreats.
long-term, multi-stakeholder, whole-system, positive-change initiatives.
Implementing the 4-I framework: Inquiring about strengths, Imagining the goal, Innovating options, and Implementing the Plan.
Encouraging inclusivity of all perspectives in the room.
Ensuring balanced and lively engagement among all participants.
Carefully attending to minutiae: No detail is too small when it comes to making sure that the entire process comes off without a hitch.
Mary Jane is a master at using clear procedures and positive questions to help take the negative emotions out of the committee's year-long discussions. We reached a solution that has been honored since and has brought the community back together. When the work of the committee is brought up in conversation, Mary Jane is always talked about as the reason why the committee was successful.
Explore how you might use Appreciative Inquiry to catalyze positive change in your work or community.
What situation is going on for you that you think might benefit from an appreciative perspective?


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VIDEO: State Rep. Rene Plasencia Prepares To Dance At 4th Annual 'Dancing for the Space Coast' On June 2
By Space Coast Daily // May 27, 2018
Florida State District 50 Representative
ABOVE VIDEO: "Coach P" Plasencia is fine-tuning his final dance routine for the 2018 "Dancing for the Space Coast," Brevard County's biggest charity event set for Saturday, June 2 at Florida Tech's Clemente Center.
BREVARD COUNTY, FLORIDA – With less than a week remaining, dancers in the 2018 "Dancing for the Space Coast" are fine-tuning their final dance routines ahead Brevard County's biggest charity event set for June 2 at Florida Tech's Clemente Center.
With a sold-out crowd ready to pack inside the Clemente Center, one of the dancers in this year's event is state representative "Coach P" Plasencia.
Plasencia was born and raised in Orlando, the son of a Cuban born father and Puerto Rican mother.
Growing up he was always reminded by his father the gift of living in a free and democratic country.
His mother taught him the value of perseverance, never allowing him to quit anything he started. His parents taught him the virtues of integrity, hard work and dedication.
Plasencia graduated from Dr. Phillips High School where his strong work ethic and dedication earned him a track and field scholarship to UCF. While at UCF, he started their first student-athlete advisory board and served as president its first two years. He earned several athletic honors and still holds the indoor mile record.
For the last 14 years, he has dedicated himself to teaching and coaching at Colonial High School. As a coach for the track and cross country programs, he has created a culture of winning and success where there once was none.
"Coach P" Plasencia is fine-tuning his final dance routine for the 2018 "Dancing for the Space Coast," Brevard County's biggest charity event set for Saturday, June 2 at Florida Tech's Clemente Center.
It is through his devotion and faith in his athletes that he was able to accomplish what no other coach in Colonial's 53-year history could. In 2011, he led his boys Cross Country Team at Colonial High School to its first-ever state title, at the same time winning Colonial's first state title in any sport.
In 2014, incumbent State Representative Joe Saunders, a Democrat, ran for re-election in the 49th District, so Plasencia ran against him. He faced Ed Rodriguez, a retired police detective, in the Republican primary.
Plasencia campaigned on his opposition to the Common Core Standards and standardized tests, saying, "We need to give teachers the ability to teach. A lot of what we do is almost clerical work." He ended up defeating Rodriguez in a landslide, winning the primary with 77% of the vote and advancing to the general election, where he faced Saunders.
Plasencia defeated Saunders and winning his first term in the legislature with 51-percent of the vote.
With a reelection on the horizon for this year, Plasencia received a solid endorsement from a group of prominent elected officials from Brevard County and City of Titusville, including Sheriff Wayne Ivey.
Plasencia's Instructor: Hannah Pickard
Hannah Pickard has been a ballroom teacher and professional competitor since 2012. and made the move to Orlando in 2014 to focus on her career in dance.
With her new home at Dance It Studio, Pickard also teaches at workshops & schools around Orlando. She holds DVIDA certifications in both Smooth & Rhythm and is a member of the National Dance Council of America.
She also holds a Bachelors of Science degree in Electronic Media Communication with a concentration in Television Production.
Before entering into the ballroom dance world, Pickard danced primarily ballet, tap, and jazz. Modern dance has also been a huge influence in Hannah's dance career with her minor in dance from Middle Tennessee State University.
Another one of her passions has been dance photography and video, and she has been able to collaborate with Dance Theatre of Tennessee, Core Project Chicago, Shelter Repertory Theater and Heritage Dance Project for many amazing mergers of the arts.
Pickard has danced professionally in Smooth and Cabaret categories. She has had the pleasure of working with many world-class coaches including Michael Chapman, David Elkin, Tommy DiTommasso, Eric Luna and Georgia Ambarian, Nick Kosovich, Gary Pierce, Wendy Johnson, Eugene Katsevman, Felipe Telona, and many others have greatly influenced her movement and teaching style.
"I look forward to continuing my dance career. I hope to challenge myself and take pieces
of everyone I coach with, collaborate with, and train with. I am a teacher, but I learn the best life lessons from my students.So many blessings have come to me through being a part of this, a large family I feel connected with in the name of art."
Last year, more than 700 attendees gathered at Florida Tech's Clemente Center for the third annual Dancing for the Space Coast. Over $250,000 was raised for local nonprofit organizations.
WATCH: Army Veteran Steve Phelps Prepares To Dance at 4th Annual 'Dancing for the Space Coast' June 2
VIDEO: Shayla Murray Prepares To Dance At 4th Annual 'Dancing for the Space Coast' On Saturday
VIDEO: Business Owner Rich Hensel Prepares To Dance At 4th Annual 'Dancing for the Space Coast'
VIDEO: Brevard's Own Jessica Andre Prepares To Dance At 4th Annual 'Dancing for the Space Coast'
VIDEO: Port Commissioner Micah Loyd Prepares To Dance At 4th Annual 'Dancing for the Space Coast'
VIDEO: Realtor Mary Goodwin Prepares To Dance At 4th Annual 'Dancing for the Space Coast' On June 2
Fourth Annual 'Dancing for the Space Coast' Set To Raise Money Tonight For Local Charities
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ABOVE MAP: Florida Tech's Clemente Center is located at 3011 Panther Place, Melbourne, FL 32901.


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Mark Cudek
Professor and Chair; Director, Peabody Renaissance Ensemble
Baltimore Consort Indianapolis Early Music Festival
A member of the Peabody faculty since 1982, Mark Cudek founded the Peabody Renaissance Ensemble in 1988 and the Peabody Consort in 1996. He is also Artistic Director of the Indianapolis Early Music Festival, a founding member of the Baltimore Consort, and founder and director of the high school early music program at Interlochen Arts Camp.
A performer specializing in early plucked strings, Mark has made appearances at the Boston Early Music Festival; Tage Alter Musik, Regensburg; the Glasgow International Early Music Festival; the Spoleto Festival, Charleston; and performed at other venues including the Vienna Konzerthaus, Teatro Nacional de Panama, New York's Metropolitan Museum, and the Kennedy Center. He has performed as a guest artist with Apollo's Fire, the Catacoustic Consort, Folger Consort, Hesperus, Piffaro, Pomerium, and the Western Wind. Selected recent performances include appearances at the Pennsylvania Shakespeare Festival, the Sonoma Bach Festival, the Santa Cruz Baroque Festival, the Houston Early Music Society, Early Music Now in Milwaukee, the San Francisco Early Music Society, the Indianapolis Early Music Festival, and at the National Gallery in Washington, D.C.
Mark's discography includes 25 recordings on the Dorian, Windham Hill, Linn, Greenhays, Golden Apple, Maggie's Music, and Koch labels. His lute transcriptions and entabulations have been published by Mel Bay and Lyra Music. His radio and television credits include NPR, CBC, the BBC, Voice of America, and CNN's World Beat and he can be heard in the films Hunter's Moon and Sleepy Hollow.
Mark earned his B.F.A. from the State University of New York at Buffalo and his M.M. from the Peabody Conservatory. Early Music America honored him with its 2001 Thomas Binkley Award for outstanding Collegium Director and its 2005 Award for Outstanding Contributions to Early Music Education. He is the 2014 recipient of the Global Achievement Award from the Johns Hopkins Alumni Association.
The Baltimore Consort: Adio Espana