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Environmental Policy & Plan
The Queens' College Environmental Policy outlines our commitment to act decisively on the climate emergency, by mitigating our contribution to the climate emergency and crisis in biodiversity. In practical terms, this means reducing the College's carbon footprint and waste output and improving biodiversity on the College site. It establishes four goals:
To reduce the College's net overall carbon footprint by 50% from its 2020 level by 2030 and to net zero by 2045.
To manage all activities, buildings and estates to promote environmental sustainability, to conserve and enhance natural resources and to reduce environmental pollution.
To balance the needs of current members and staff against those of the future.
To collect, audit and publish data regarding the College's environmental impact.
To monitor progress towards these goals, the College has developed an Environmental Plan. The plan outlines outlines College activities, projects, operations and change initiatives which will help promote environmental sustainabaility, aiming to highlight progress against the aspirations of our environmental policy and to encourage continual improvement in our environmental performance.
The main goals outlined in the plan are:
Reduce energy consumption, especially of energy derived from fossil fuels, in all College property.
Maximise the proportion of waste that is recycled and minimise the quantity of non-recyclable refuse.
Ensure that improvements, purchases and developments are environmentally sound.
Minimise the use of unsustainable transport by its staff and students.
Minimise consumption of water.
Preserve and promote the characteristic biodiversity of the College for present and future students, visitors and staff.
Ensure that the environmental policy is enacted, enforced and reviewed.
The Queens' College Environmental Committee consists of Fellows, staff member and student representatives from the JCR and MCR and meets once a term. The committee will monitor progress made towards the aims of our environmental policy and continally review the measures of the plan, ensuring that our efforts are working and considering other actions that could be taken to accelerate progress.
There are a number of other initiatives in College towards the main aims of the policy, including:
Dedicated officers on both the MCR and JCR, with teams formed of members across both student bodies
Our students are involved in the Green Impact Challenge - a university-wide challenge - on behalf of Queens'
A dedicated Queens' Nature and Environmental Society, to gather enthusiasm and support for student-led initiatives in the College
Tutorial & academic staff policies
Data Management (GDPR)
Prevent Policies
Charter of Foundation 1448
Queens' Green Week


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Hannah Sandoval Author
Fantasy Author, Professional Ghostwriter
Writing Techniques
Flavors of Fantasy: List of Fantasy Subgenres
September 6, 2018 August 7, 2019 Hannah S.
Fantasy is about making the impossible possible, and even commonplace, in a world that doesn't live by our rules. It is the ultimate escapism genre.
But fantasy is a large genre. If you're writing or planning to write a fantasy novel, and you plan to submit to publishers, they're going to want to know where exactly your book fits in the market. To provide that answer, you need to know the subgenres.
Arthurian
When most people think classic fantasy, they think medieval … and British. (They also usually think Tolkien, but that's beside the point here.) So, it's not surprising that there's a whole subgenre dedicated to one of the most iconic medieval British legends—King Arthur and the Knights of the Round Table. It's got magic, sword fights, quests, chivalry, and forbidden romance. Plenty of fodder for reimaginings and retellings. These days, it's become pretty played out, but hey, you could be the one to revive it.
Contemporary (Urban) Fantasy
This is just about the hottest thing on the market right now, especially on YA shelves. Think Cassandra Clare's interlocking Mortal Instruments, Infernal Devices, and Dark Artifices series (and there are two more trilogies to come; pardon me while I squeal in excitement).
Fantasy elements + modern setting = contemporary fantasy.
Incorporating any feature of classic fantasy, like magic of any kind, fairies, elves, or mystical monsters into your own backyard will work. Typically, "urban" fantasy takes place in urban, big city settings, but that's not a hard and fast rule. You want a dragon to terrorize a small rural town? You want Fae to snatch away high schoolers in suburbia? Write to your heart's content. That's why the more official term is contemporary fantasy, not urban.
This subgenre rides a fine line between horror and fantasy. Many people often use the terms Dark Fantasy and Paranormal Fantasy interchangeably because you're usually dealing with classic monster-types, like vampires, werewolves, demons, witches, etc. Those creatures/character-types are typically referred to as paranormal.
The biggest identifiable difference between Dark Fantasy and Supernatural Horror is the violence levels. If the story is extremely graphic and violent, it's Supernatural or Occult Horror. If the story contains violence, but does not give it center stage (think PG-13), it's Dark Fantasy.
I'd also say that in Dark Fantasy, there's a huge trend of making the paranormal characters the protagonists, whereas in Supernatural Horror, they're pretty much always the antagonists. Though there are always exceptions.
Fantastic Alternate History
This is historical fiction with magic thrown into the mix. You usually have a real-life historical figure involved (not necessarily as a main character), but you're retelling that figure's story (or the story of their era) with magical elements. As a rule of thumb, Fantastic Alternate History takes place in eras and regions where magic was not accepted as real. So no Middle Ages. No Salem Witch Trials. Think more like Ben Franklin shooting lightning bolts from his finger tips, or a British orphan boy from the early 1800's who discovers he can perform spells in the vein of Harry Potter.
This is the ultimate classic. We're talking Lord of the Rings classic here. The fate of an entire race or nation hangs in the balance, and it's up to a band of heroes to put things right. There's usually a quest involved. A massive final battle. Most often, the threat is an individual of unusual or incredible power who has rallied (or is rallying) an army with the desire to reshape the world in his/her twisted image. Without an extremely powerful villain and a huge enemy army, it's hard to put the whole world at stake.
You'll typically find the classic fantasy elements here like the dominance of magic, creatures such as elves and dwarfs, medieval flare, sword fights, etc., but it's not actually required. Some element of unreality must be present, or else its not actually fantasy, but as long as you have some fantastical element and the fate of the world (or a huge chunk of it) at stake, you've got high fantasy.
Heroic Fantasy
Depending on who you talk to, this subgenre may also be known as Sword and Sorcery, or it may be considered as an overlapping genre of the Sword and Sorcery subgenre, with very subtle differences (so subtle that I myself don't really see a difference at all and am firmly in the camp of "they're interchangeable"). Either way, the main characteristic is that it centers on a single hero or heroine as he or she seeks to overcome hardship in an exciting adventure of magic and swordplay. It typically centers around war.
The central hero usually has humble beginnings or some sort of weakness that must be overcome. What generally sets it apart from High Fantasy is that the battles waged are personal to the character and/or the character's kingdom, and do not influence the fates of an entire race or nation. Think Conan the Barbarian.
Juvenile/Young Adult
Juvenile and Young Adult Fantasy can be written in any of the other subgenres. What set them apart are, first and foremost, the age range of the protagonists. Typically, in Juvenile, protagonists are 8-12 years old, and in YA, 12-18. They are also typically shorter, especially juvenile novels or the first book in a YA series. Think about the Harry Potter books. The first three books are significantly shorter than the last four. That's because the readers in the target market are growing up with Harry. The first books are shorter and more digestible, and as Rowling moves the series firmly into YA rather than riding the Juvenile/YA line, the books become larger.
Violence, or more like the lack thereof, is another key characteristic. This is far more important in Juvenile, where you want to lean more toward bruises and cuts, and far away from blood and guts. In YA, the boundary of what's acceptable is growing wider. Over the last decade or so, YA books have started to broach darker topics and include far more violence (even outside the fantasy genre). And they certainly don't shy away from death. However, as a general rule of thumb, if you're dealing with violent fantasy battles in YA, don't linger on the gore. Heroes and villains can be run through with swords, blasted with nasty magic spells, or get arrows through their eyes, but don't go into detail about what comes out of those wounds, if you get my drift.
Is That Really All of Them?
No. There are a number of smaller subgenres and crossover genres within fantasy. But, they either straddle a fine line with another genre, don't apply to just fantasy (such as the epic), or are so minute in deviation from another subgenre that it would be difficult to extract one from the other (similar to Heroic Fantasy and Sword and Sorcery).
Tagged Fantasy, fiction, genres
Published by Hannah S.
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Raquelle recently shared snaps of a whirlwind vacation with the singer, amid news that her ex-boyfriend Justin Bieber proposed to new girlfriend Hailey Baldwin. Or, as Cosmopolitan purports, is she sneakily suggesting that Bieber and Baldwin's relationship won't be strong enough to survive?
The same friend went on to say: "They just do what they want to do without handlers or other random interference".
She's known to keep her inner circle close, especially after the shocking news that former flame Justin Bieber became engaged to Hailey Baldwin last weekend.
Shortly after, Baldwin was spotted wearing her giant engagement ring, which she has since had resized in NY. Source said Hailey purchased a diamond encrusted ring with the initials, "JB", for Justin to wear.
According to The Blast, the couple headed to Pristine Jewelers so that Hailey's ring could be re-sized and she could purchase something special for Justin.
The mega-watt pair came in alone, without a security detail, and managers say they shopped like any normal couple while taking pictures with anyone who asked. As everyone knows, Bieber's breakout hit in 2010 was titled 'Baby'.
The 21-year-old model took to Insta to post a fire bikini selfie sans engagement ring then deleted it shortly after, but not before fans were able to screenshot it and post it to Twitter for our archives. "So committed to spending my life getting to know every single part of you loving you patiently and kindly", Bieber wrote on Instagram as part of a longer declaration of love. "No words could ever express my gratitude".


We're having a party and you're invited! Come celebrate 50 years of St. Ambrose in Baltimore. Tickets will go on sale in February, and in the mean time save the date for the Gala.
Through their Priority Markets Program, the Wells Fargo Foundation has awarded $80,000 to St. Ambrose for the preservation of the Union Avenue apartments. This garden style apartment complex, home to 54 families, will receive substantial renovations to assure that it meets the competitive standards of today's market and that it is viewed as an asset to this community. With a severe deficit in the number of affordable rentals in the City, this funding from Wells Fargo represents a significant investment in the community and assures an improved quality of life for the residents.
Our Host Home Program is taking off! The program identifies, screens, and trains community members who volunteer to host youth aged 18-24 that are in need of immediate housing. Last week we held our second training session for another seven hosts hoping to make a difference for homeless youth in Baltimore.
You could be a host too!
Our next two training sessions will be on February 17th and on March 17th. Contact Renee Stainrod at renees@stambros.org or at (410) 366-6180 ext. 233 if your interested.
Malatto has been homeless for the past 3 years. During that time he has stayed with friends and different homeless shelters across the city. Now he is eagerly anticipating the start of St. Ambrose's Host Home Program. Hear what this program means to him in this video.
Thank you to all our donors who gave to our Adopt-A-Family and Annual Fund campaigns! There are too many to name here, but we grateful for each and every one.


Years before releasing his self-titled Charlie Treat EP — a collection of melodic, lyric-heavy songs, caught somewhere between organic folk, Americana and lushly-layered pop/rock — Charlie Treat grew up on a farm in New England.
It was a rural childhood. From a young age, Treat identified with the working-class music that suited his surroundings. Field hollers. Work songs. Delta Blues. Folk songs. He loved it all, steadily building the bedrock for a songwriting career that would nod to his early influences while also expanding far beyond them.
He left home at 20 years old with an acoustic guitar and $2,000. Hunting for the right music scene, he busked his way across the country while chronicling his travels with daily entries in a journal. It was a Keruoac-worthy experience, and when Treat finally returned to New England, he did so with a stronger sense of the world around him. The experience shaped his music. After several years in Boston — where he performed as a folksinger and released two solo albums — Treat headed to Nashville, looking to reinvent his musical approach once again.
Charlie Treat marks his first release as a Nashville resident, but that doesn't mean Treat has stopped looking far beyond his own environment for inspiration. Full of sociopolitical insight, metaphysical musings and literary references, these five songs cast a wide — and at times spiritual — net, connecting Treat's personal experiences to the world at large. "Look Around" spins the story of a nature walk between two lovers while also zooming out to make observations about the wider world around them. "Lonely Believer" is both a song about pursuing unrequited love and a song about pursuing a true connection with the universe, while "Please Don't Miss Me" references The Odyssey, likening Odysseus' journey to that of a road-warrior musician hitting the road.
Recorded in East Nashville, the EP shines a light not only on Treat's poetry-caliber lyrics, but also the community of musicians who surround him. Members of Devon Gillfillian's group fill the backup band, while Jesse Thompson — bassist for the Americana band Forlorn Strangers — serves as producer. Juan Solorzano, Forlorn Strangers' Benjamin Lusk and Maybe April's Alaina Stacey all make appearances, as well. Inspired by Motown, Leon Russell, and the Beatles' Abbey Road recordings, the group worked quickly, arranging songs on the fly and nailing their performances in two or three takes. Everyone contributed ideas to the production process. It was a team effort, with Thompson at the driver's seat and Treat leading the band on acoustic guitar and piano, singing each autobiographical song in a voice that both swoons and swaggers. Behind him, the band whips up a kitchen-sink symphony of Americana atmosphere, piling grand piano, organ, Rhodes, acoustic guitar, bass, drums, Wurlitzer, lap steel and other instruments into glorious heaps, with Treat's barking harmonica calling out above the noise.
"The bullets around us, the fall from the mountains makes each step a precious move," Treat sings in the final line of "Look Around," summing up the EP's philosophy in a dozen or so words. Charlie Treat is a record about the value of danger, vulnerability and struggling against odds. With struggle comes growth, after all. And with these five songs, Charlie Treat shows just how far he's grown since those days in New England.


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Blue Shield Top Choice On California Exchange
By Chad Terhune	 February 10, 2016
For the first time in three years, Blue Shield of California leads enrollment in the state's insurance exchange while Oscar, a closely watched newcomer, experienced a slow start.
The Covered California exchange said it won't release enrollment figures by company until later this month, and insurers declined to share specifics until then. But interviews with industry officials indicate some insurers, such as Blue Shield and Molina Healthcare Inc., picked up more business while others lost ground during the Affordable Care Act's third open enrollment.
Until now, Anthem Inc. had led Obamacare enrollment in California with 30 percent share of the market. But now rival Blue Shield has jumped ahead.
"Our competitive position did improve," said Ken Wood, senior vice president of consumer markets at San Francisco-based Blue Shield. "A better price position meant better retention and more new enrollment."
A spokesman for Anthem declined to discuss the company's California results ahead of the exchange's announcement. But last month, the company said its Obamacare enrollment in California and 13 other states was 30 percent lower than expected and rivals' lower rates were one reason. Anthem Blue Cross is California's largest for-profit insurer.
"We aren't experiencing the overall market growth on the public exchanges that we projected when we laid out our five-year plan and unsustainable pricing in some markets is hurting our historic market share," Anthem Chief Executive Joseph Swedish said during a Jan. 27 conference call with analysts and investors.
Last week, Covered California said about 425,000 new enrollees had picked out coverage but more last-minute applicants were being counted. Nearly 1.2 million consumers had renewed their policies, bringing enrollment to about 1.6 million.
This story can be republished for free (details).
Enrollment totals will increase some as many people rushed to beat the Jan. 31 sign-up deadline. But the final tally will likely drop because some people don't pay their initial premium or they find coverage elsewhere.
The California exchange added two new insurers for this year — Oscar and UnitedHealth Group Inc. — but neither garnered much enrollment, according to sources who spoke on the condition of anonymity.
Both Oscar and UnitedHealth are only selling policies in a limited number of regions and each insurer had less than 1,000 enrollees by early January.
Covered California had denied UnitedHealth's bid to sell statewide during 2016 and instead limited the insurer to five of the state's 19 rating regions, primarily rural counties in Northern California. Then in November, the company announced heavy losses on individual policies across the country, and it cut back on marketing of exchange coverage companywide.
Oscar, on the other hand, blanketed Southern California with ads touting its high-tech, customer friendly approach to healthcare. But its initial sales in Los Angeles and Orange counties were modest, according to sources who saw preliminary enrollment totals.
The New York company was a relative unknown in California and going up against established insurers with strong name recognition and existing networks of doctors and hospitals. The company hasn't commented on its California enrollment, but overall it covers more than 125,000 people in New York, New Jersey, Texas and California.
"We are thrilled by the reaction we have received entering the California marketplace this year," Oscar Chief Executive Mario Schlosser said in a statement. "Our priority is to provide simple, intuitive healthcare for our new members and we look forward to continued expansion and growth throughout the state."
HMO giant Kaiser Permanente appears on track to remain in third place in Covered California, behind Blue Shield and Anthem. Molina, based in Long Beach, also made substantial gains during open enrollment after a smaller presence the first two years, according to people familiar with the market.
Peter Lee, executive director of Covered California, said the exchange plans to release detailed data on enrollment by health plans and ethnicity later this month. The state spent $29 million on marketing during the recent open enrollment to attract the uninsured and persuade existing enrollees to renew.
"Most of us are healthy. But you need to remind people just because you didn't use your insurance it's still something you need," Lee said. "Health insurance marketplaces need to be constant sales and renewal machines."
Blue Shield of California Foundation helps fund KHN coverage in California.
Chad Terhune: cterhune@kff.org,	@chadterhune
Covered California Health Industry Insight Insurance Open Enrollment
By Chad Terhune


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Ather Energy 2nd manufacturing facility in Hosur by 2022
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India's leading rating agency ICRA has estimated that the revenue decline for the Indian auto component industry will be limited to 6-8% in FY2021 supported by the better-than-expected demand pick-up across most seg...
Interview with Vishal Mathur, Senior Vice President, LMD Truck Business, VECV
Vishal Mathur, Senior Vice President, LMD Truck Business – VECV elaborates upon VECV's Light & Medium Duty (LMD) business in India, the company's product offering and the several advantages offered by Eicher trucks....
Hyundai, Kia debut virtual reality design evaluation system
Hyundai Motor Company and Kia Motors Corporation have debuted a new virtual reality (VR) design evaluation system at the brands' global design headquarters. The new system, introduced to the Namyang Research and Dev...
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Lumax announces JV with Francisco Albero S.A.U to make Oxygen Sensors
With the Indian automotive industry gearing up for a leap frog to BS VI norms by 2020 many manufactures have invested heavily in technology and R&D. The Lumax DK Jain Group announced a joint venture with Francisco A...
Interview with Sanjay Gupta,Sr. Director, NXP Semiconductors.
Interview with Sanjay Gupta, Sr. Director, NXP Semiconductors. Gupta says that according to IMS Research, the global market for automotive electronics is set to rise to Rs.13.04 lakh crore ($240 billion) in 2020.
Interview with Ayush Lohia, CEO, Lohia Auto Industries Limited
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The latest ruling of the National Green Tribunal (NGT) banning diesel vehicles with engine capacities of 2000cc and above has sent the entire Indian auto industry in a state of shock and disbelief. The NGT bench hea...
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Automotive supplier Continental supplies vehicle manufacturers with a wide-ranging portfolio of secure and reliable solutions for accessing vehicles and starting engines. Continental is heavily involved in the ongoi...
Interview with Akash Passey & Suresh Chettiar of Volvo Bus
With Volvo coming in these were the key things that changed. We bought in rear engines, brought in bus chassis, and we brought in a complete bus concept. The effect of that was very positive in the initial years esp...
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The Rs 50,000 crore Indian tyre industry today has a few reasons to smile and a few reasons to frown. On the one hand, after a lull in the industry while the demand for tyres in 2015-16 is seeing a growth coupled wi...
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The Electric Motor seems to have scored over the conventional internal combustion engine in the Union Budget 2015-16. And rightly so! The electrical vehicle industry has been bleeding profusely in the last few years...
Bentley delivers 11020 cars globally, records 9pc growth in 2014
Super luxury car maker Bentley strengthened its position as the world's most sought after luxury car brand after announcing 2014 as the company's record breaking year. The company deliver 11,020 cars during the year...
European auto industry embracing 48v hybrids
Controlled Power Technologies (CPT), a major sponsor of the recent 48V hybrid vehicle conference in Germany, together with leading car makers and tier 1 suppliers, discussed the need for an internationally agreed 48...
Interview with Quah Beng Chieh, Head of Marketing, Asia Pacific FARO Singapore
FARO a US company based out of Florida has changed how things are measured around the world, not only in the automotive industry, but almost every aspect of the world from architecture, to ship building, to aerospac...
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Interview with Sanjay Walia & Sudhir Jain of Uno Mindia Group
Interview with Sanjay Walia is VP-Corporate Marketing and Sudhir Jain is Executive Director-Group CFO of UNO Minda
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Interview with Péter Bolesza, Vice President, EEU & Emerging Markets at NNG LLC.
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By ModCloth on 01/30/2009 in Misc.
This week's cute find is a Korean cold and flu song. Stay healthy everyone!
P.S. Can anyone translate this?
They make post nasal drip look ADORABLE!
They kind of look like Teletubbies, but they are way too cute for words!
If it were Japanese, I might be able to translate it. Sorry, I don't know Korean.
omg it's so cute …but they're all so sick and now I feel bad for thinking it's too adorable for words!
awwww, I love this song.
Snapping cold, please leave us alone !
I really hate you !
I think I rather like the similar poo song.. if only THAT was translated!


I am currently accepting adolescents 14 years and older and adults as new clients. To schedule an intake appointment, contact me today. Each session costs $100 per hour. I accept Medicaid and Anthem Blue/Cross Shield insurance health plans.


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Playwright Arthur Miller's archive opens to researchers
December 5, 2019 - Harry Ransom Center
The complete archive of Arthur Miller, one of America's most acclaimed playwrights, is now available for teaching and research use at the Harry Ransom Center at The University of Texas at Austin.
"With the opening of the Arthur Miller papers, the Harry Ransom Center becomes the essential destination for the study of the life and work of this giant of the American theatre," said Stephen Enniss, director of the Ransom Center. "My colleagues and I look forward to supporting the work of students and scholars who will study this archive for new insight for generations to come."
Arthur Miller (1915–2005) established the collection with two donations of his early manuscripts in 1961 and 1962, including drafts of "All My Sons," "Death of a Salesman," "The Crucible," and other early plays. The archive expanded significantly with the acquisition of his remaining papers in 2017. This united and complete collection of Miller's personal and professional papers is the primary record for research and study into the life and work of this major American playwright.
This expansive collection of more than 300 boxes documents every phase of his remarkable career, from his earliest writing while a student at the University of Michigan, through his major work of the 1940s and '50s, through the writing of his late plays. The archive includes more than 50 journals compiled from the 1940s through the 2000s, family correspondence, working drafts of all of his plays (including unpublished work), notebooks, and correspondence with notable theatrical and literary colleagues including Edward Albee, Saul Bellow, Norman Mailer, Cynthia Ozick and John Steinbeck.
"There is a lot more to this archive than just his manuscripts," said Ransom Center Cline Curator of Theatre and Performing Arts Eric Colleary. "This collection captures his ideas and personal thoughts and contains fragments of writings never completed, all of which helps paint a much broader image of Miller. There is a great deal here that has never been seen before."
Miller's contribution to the American theatre is immeasurable. His creative work includes essential plays such as "Death of a Salesman" (1949), "The Crucible" (1953) and "A View from the Bridge" (1955), which continue to have contemporary relevance. Over a distinguished career, Miller received many honors including three Tony Awards, the Kennedy Center Honors, the Theatre Guild National Award, an honorary Molière Award, the National Book Foundation Medal for Distinguished Contribution to American Letters, and a Pulitzer Prize for "Death of a Salesman."
Inge Morath (American, b. Austria 1923–2002), [Arthur Miller in his study, Roxbury, Connecticut], 1987. Gelatin silver print, 20.2 x 25.2 cm. © Inge Morath/Magnum Photos. Arthur Miller Papers, Harry Ransom Center.
Tony Award for Best Play given to Arthur Miller for Death of a Salesman, 1949. Arthur Miller Papers, Harry Ransom Center.
As a public figure and intellectual, Miller was highly engaged with social and political issues of his time, which is also reflected in the collection. From 1965 to 1969, Miller was president of International PEN (Poets, Playwrights, Editors, Essayists and Novelists), an organization that evolved into an international advocacy group for human rights and freedom of expression. The Ransom Center also holds the papers of PEN International and English PEN, which include substantial materials related to Miller's work with the organization. A recent project funded by the National Endowment for the Humanities and completed by the Center resulted in a new online finding aid for researchers and access to teaching guides and nearly 5,000 digitized PEN records at ransom.center/PEN.
Selection from Arthur Miller's three-volume FBI file, 1985. Arthur Miller Papers, Harry Ransom Center.
"This archive captures current events, social concerns and the morality of the time, because Miller is writing very much in the moment of significant historical events in 20th-century American history," Colleary said. "We expect a broad range of research interest not only about Miller, but also projects about McCarthyism and the communist witch hunts, American politics in the '50s and '60s, and Miller's efforts dealing with censorship on an international level. You can trace the roots of the Cold War in the Great Depression through his experiences. The papers center around Miller, but Miller also becomes a way to look at so many important moments in history."
Miller's archive resides alongside the papers of other major American playwrights, including Tennessee Williams and Lillian Hellman. His influence on playwrights, actors and writers is evident in the collection materials, and he is a key figure connecting dozens of collections held at the Ransom Center.
The archive is now accessible, and scholars researching his work may access the newly cataloged papers in the Reading and Viewing Room. The current finding aid is available online at ransom.center/arthurmiller.
Filed Under: Research + Teaching, Theatre + Performing Arts Tagged With: Arthur Miller, PEN International


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Q: Initialize select2 on select change with alpine js I have a form with a select, and on change (and when a certain option is chosen) I would like another select to become visible. That second select uses select2. I use Alpine JS (in Laravel) for that.
The problem is that the second select is not visible on page load and that the query code to initialize the select2 on document ready is not loaded.
When I choose the specific value in the first select, the second select shows, but the width of it is very small.
How can I initialize select2 dynamically?

    <select x-model='vervoerswijze' class="text-gray-500 form-select block w-full mt-1 shadow-sm rounded-md border-gray-300 focus:border-indigo-300 focus:ring focus:ring-indigo-200 focus:ring-opacity-50">
      <option>Kies een optie</option>
      <option value="1">Winkel</option>
      <option value="2">Met gebruiker(s)</option>
    </select>

    <x-jet-label class="text-gray-500 font-normal text-base mb-4" for="Gebruikers" value="{{ __('Selecteer gebruikers') }}" />
    <select wire:model="gebruikerinwagen"  class="select2 text-gray-500 form-select block w-full mt-1 shadow-sm rounded-md border-gray-300 focus:border-indigo-300 focus:ring focus:ring-indigo-200 focus:ring-opacity-50" multiple="multiple">
      @foreach ($gebruikers as $gebruiker)
        <option value="{{ $gebruiker->id }}">{{ $gebruiker->first }} {{ $gebruiker->last }}</option>
      @endforeach
    </select>

A: You might be able to do the following
<template x-if="vervoerswijze == 2">

    <x-jet-label class="text-gray-500 font-normal text-base mb-4" for="Gebruikers" value="{{ __('Selecteer gebruikers') }}" />
    <select x-data="initSelect2($el)" wire:model="gebruikerinwagen"  class="select2 text-gray-500 form-select block w-full mt-1 shadow-sm rounded-md border-gray-300 focus:border-indigo-300 focus:ring focus:ring-indigo-200 focus:ring-opacity-50" multiple="multiple">
      @foreach ($gebruikers as $gebruiker)
        <option value="{{ $gebruiker->id }}">{{ $gebruiker->first }} {{ $gebruiker->last }}</option>
      @endforeach
    </select>

</template>

The key changes are to:

*

*to initialise Select2 when the relevant select is rendered on the page (using Alpine.js x-data)

*use an x-if (instead of x-show) so that the select is only rendered when necessary (and therefore select2 only gets initialised when necessary)

redpajama_set_name: RedPajamaStackExchange


TP Organics successfully implemented a stakeholder forum in July of 2009 with EU umbrella organisations, Small and Medium Enterprises (SMEs), representatives of the European Commission, civil society and research community. The first public consultation round on the first draft of the SRA was completed and a specified consultation for the SME has been launched.
Currently the Strategic Research Agenda SRA, the second major document of TP Organics, is finalized. The aim is to secure the broadest possible participation and ownership and therefore consults the organic sector and stakeholders.
The current consultation is running until October 26, 2009. Suggestions with highest priority will then be included in the SRA as proposals for research topics.
In December 2009, the final findings will be presented to the EU institutions to get a last feedback before the document is officially published.


Although we realise that a lot of children's therapy happens through play and leisure activities we felt it important to have a section for those who are involved in physiotherapy and occupational therapy working with children.
At Active Hands our mission statement is to help those with hand function weakness to perform independent tasks. As children grow they need to learn to do things for themselves. Our gripping aids can help children to perform activities for themselves – such as self-feeding. A chunky cutlery grip can be used with our gripping aids to enable children to feed themselves. Once used the cutlery grips can go into the dishwasher and the gripping aids into the washing machine.
There are many activities that our gripping aids can assist with. Why not get children involved in gardening, holding a watering can, or trowel, or playing a sport?
A branch of a charity called 'Personal Ponies' based in Florida discovered our gripping aids and found several ways in which they could be used for independent activities. One child, Kelsie, was able to feed, groom and wash her pony by herself – and she was delighted to be able to do so!
Your active hands have enabled some of the children and adults we work with to have an "I can" attitude about being so independent! We can't thank you and your company enough for your generosity. Some asked me just the other day what the difference was if I am child was doing an activity assisted by HAND OVER HAND or by using Active Hands. The assistance that active hands offers is the freedom to DO IT BY MYSELF! !! I regret not taping Kelcie 's first experience…squealing I DID IT!!! THAT WAS SOOOOOOO COOOOOL!!!!
Our products by others section contains may other items that can aid independence – like table-top scissors, zubits (shoe fasteners) and zip grips.
Children love to join in with play activities but for those with hand function weakness joining in can be difficult. Our Mini or General Purpose gripping aids take away the hurdle of not being able to grip allowing children to participate. They can grip onto a wide variety of equipment such as; toys, games equipment, instruments, gardening tools etc. This helps a child to be included in the team or group and learn to work alongside other children.
For many children holding a pen, paintbrush or pencil is impossible due to lack of hand grip. Our Small Item gripping aid has a palm pad that holds the item for you. The palm pad can then be attached, at any angle, to the glove section so that children can make marks on paper, or an easel.
The Small Item aid is also good for many other items like a toothbrush, hairbrush, drumstick or any small diameter item.
A child who has one weak side will often default to using their stronger hand, this can make it difficult to improve strength in the weaker side. Putting a toy or instrument in the other hand with a Mini gripping aid can encourage the child to use the weak side more.
Our gripping aids are great for use with a wide variety of exercise and rehabilitation equipment such as exercise machines, anti-gravity machines, walkers or gym equipment.
Active Hands mini and General Purpose aids are not only great for those with weak hand grip but they also have a role to play with those who struggle to maintain a grip on handle bars, such as those with dystonia. Active Hands had a grandfather get in touch with us to let us know how his grandson, Parker had benefitted from our gripping aids.
"I wanted to write back and explain how well your active hand gripper worked for my grandson. My grandson has a genetic disorder generally referred to as Micro Cephaly with symptoms similar to cerebral palsy. He cannot speak, sit up, walk or control arms but is such a warm hearted little guy who loves to ride an adaptive bike. For some reason, his little legs work on the pedals!


text:
Best Android apps for 2022
By Lisa Fuson On Sep 17, 2022
Mobile phones have evolved beyond a device for making and receiving calls, becoming a big part of our lives. We use them for everything, including working on documents, finding new recipes, and even playing casino games such as new UK online slots. Finding and using the best apps will help you do all these things and more, so let's look at the best apps you can find in the Google Play Store.
If you love to draw but don't like carrying around pens and paper wherever you go, Sketchbook could be the app you're looking for! Sketchbook is a graphics software app created for drawing and sketching on your Android device. As well as standard sketches, you can even use this app to create animations and bring your drawings to life.
One of the great things about having a Kindle is that you don't have to lug around books with you if you want to read something; they're all available on a portable device. But what do you do if you don't have your Kindle with you? Well, you can access all the books in your Kindle library from the Amazon Kindle app. Simply log in with your Amazon account, and all your texts will be there to read.
Over the past couple of years, Zoom has seen an enormous rise in popularity. It's a fantastic app for hosting business meetings, at-home school lessons, or just for chatting with friends over a video call. Their audio transcript feature makes it perfect for business meetings, as you have a record of precisely what was said. They also have virtual backgrounds, so you can make yourself look like you're anywhere in the world!
Finding the perfect messaging application is challenging, as many of them do the same things. Telegram sets itself apart by designing features that benefit businesses, such as the self-destructive message feature, which destroys a message after a set time – perfect for messages containing sensitive information. It's also free to use and supports groups of up to 200,000 people.
Learning a language is tough, and most people don't have the time or the money to take formal classes. Duolingo offers an easy and convenient way to learn a language, with thousands of lessons in dozens of languages on their app. You can practice speaking, reading, writing, and listening in your chosen language for free, though a paid version is available if you don't like ads.
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The way people consume content has evolved dramatically over the past few years. People are moving away from traditional forms of media and looking for content creators that better reflect their interests, such as video gaming. Twitch is one of the world's premiere streaming platforms, with tens of thousands of people live streaming content in one place. Whatever your interests are, you can find someone streaming it, and you can watch them all on the Twitch app.
Netflix is one of the world's most popular TV and movie streaming platforms, with millions of people subscribed to their content. If you download the Netflix app for your Android device, you can watch the entire library straight from your phone. You can even pick up where you left off from your previous session, so there is no need to scroll through to find where you were.
PayPal is an e-wallet that allows you to easily make online transactions and send payments to your friends and family. You can fund the wallet with a debit card or a bank account, and you can even link those to your PayPal account, making payments even more accessible. You can manage your account directly from the PayPal app, and you can even buy cryptocurrency with your wallet funds.
Having to organize a taxi on a night out is such a hassle. From picking the taxi company to finding the number and phoning them, it's not what you need when you want to get home. Uber is an app that allows you to book a taxi directly from your phone. Not only that, but you know exactly how far away they are, how much it will cost, and what car they drive.
Have you ever heard a song on the radio at a party and wanted to know what it was? Rather than listening to the lyrics (if there are any!) and searching for it on Google, open the Shazam app, press and hold the button, and after a couple of seconds, you'll get the name of the song and the artist. Shazam even keeps a record of songs you've listened to, so you can easily find them again.
There's no shortage of things you can do with your mobile phone these days. The critical thing to remember is that you must have the best apps to make the most of your phone's capabilities, so be sure to check out the Google Play Store to see what's available.
Lisa Fuson 221 posts 0 comments
Lisa has been covering Netflix since 2014, and has spent up to 10 years covering the comings and goings of the Streaming library. Currently resides in the United Kingdom. Outer Banks, Ozark, Black, and On My Block, and Stranger Things are among my favourite Netflix series.
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Kodak, Bantam Colorsnap, 828 roll film. Photograph gallery.
Continuing the theme of contemporary pictures where they are available, this is me. Aged 2 in September 1965 with my truly magnificent Triang Truck. This is the whole image area, I resisted the temptation to crop the image.
A slightly cropped image from the Bantam Colorsnap, taken in August 1961. It's a basic camera to say the least, but capable of pretty good results, it must be - you can see the time on the original, its 4:45. Actually, this is quite an achievement, as the break off on the self energising shutter is quite harsh.
It is now a little poignant to know that both the vibrant people in the picture are no longer with us.


The C-Max is a very popular MPV. With 3 individual rear seats, there is room for everyone in comfort, and a good size boot. It benefits from excellent fuel economy, and low running costs making it a firm family favourite. Air conditioning is standard along with Quickclear windscreen, 16" Alloy wheels, Rear parking sensors, Remote central locking and Bluetooth for those safe and legal calls.


In December 2016, the fire service of Zone Val de Sambre celebrated the official opening of its new fire station in Sambreville, Belgium. It was the culmination of a 10 year and €6.7 million project. The new fire station has a large hall of 2400 m2 for the engines and vehicles, 2700 m2 of office space including the dispatch centre, a crisis control room and meeting rooms, along with a gym, a catering area and other facilities for the firefighters.
The station houses 128 professional and voluntary firefighters, 22 ambulance personnel, 21 higher officers, 29 sub officers, 6 officers and 6 administrative employees. The fire station serves six municipalities with a total population of 88,000. Every year, 2,500 fire interventions and 4,000 ambulance interventions are carried out. The location of the new building was a strategic choice, near estates that accommodate companies in the chemical industry such as Solvay. Moreover, the new fire station is located next to the training centre for the fire brigades of the province of Namur. This enables the Zone Val de Sambre station and the training centre to contribute to, as well as benefit from each other.
It was not enough to improve training. Local municipalities and Fire Service leadership also wanted to reduce emergency response time, better maintain equipment and offer more comfort to personnel. "Here we have a building that combines operational, administrative, technical and logistic services. This means that the heating system had to be equally flexible," says Marc Gailly, Sales Agent for Belgian Reznor distributor Molimex-therm. "The firefighters need a convenient place to work in, cook their meals, stay in shape and have a shower. The ambulance area and garage must be comfortable and the main hall required a minimum temperature of 5°C".
Therefore, Molimex-therm, together with contractor Techniterm, had to supply a flexible and efficient solution, more specifically high efficiency heating for large spaces.
Reznor's gas fired unit heaters combined with destratification fans proved to be the perfect solution for large spaces. In the main hall, Techniterm installed three Reznor RHeco 50 gas fired unit heaters. Two RHeco 25 unit heaters were foreseen for the ambulance area and garage.
Reznor's high efficiency RHeco is a unit heater with the lowest NOX and CO2-emissions on the market today: under 25 ppm; NOX class 5. These fully condensing gas fired heaters have a thermal efficiency of 109% NCV at partial load and 100% at full load.
In conventional unit heaters, some of the energy from the combusted gas and air mixture is lost in the flue gases that are vented outdoors. In the RHeco however, these flue gases are led through a secondary heat exchanger, in which the flue gases condense to below the dew point. When water vapour, which naturally occurs in flue gases, condenses, its latent heat will also be transferred to the heat exchanger and thereby to the air flow from the unit heater. Hence, less energy is needed to heat up the space.
To further improve the efficiency of the warm air heating system, six Reznor destratification fans push risen warm air from the space under the roof back to the ground level. By recirculating air, temperature gradients are reduced. With destratification fans, energy loss through the roof is avoided, and warm-up time will be significantly reduced.


text:
La Coppa dei Campioni 1978-1979 fu la 24ª edizione del massimo torneo calcistico europeo per squadre di club maggiori maschili.

La competizione fu vinta - per la quarta volta nella sua storia, dopo il Real Madrid nel 1955-56, l'Inter nel 1963-64 ed il Celtic nel 1966-67 - da una squadra esordiente nella manifestazione, il Nottingham Forest.

La finale, disputatasi il 30 maggio 1979 alle 21:15 allo Stadio Olimpico di Monaco di Baviera contro la squadra svedese del , vide gli inglesi prevalere 1-0 con un goal di Trevor Francis. Alla successiva Coppa Intercontinentale, tuttavia, prese parte il Malmö FF in luogo del rinunciatario Nottingham.

Formula

Compagini ammesse
L'edizione 1978-1979 della Coppa dei Campioni vide l'allargamento del lotto delle squadre partecipanti a 33, ossia la totalità delle eleggibili. Assieme al Liverpool, qualificato automaticamente come vincitore della manifestazione, si riattivò il posto riservato alla squadra campione d'Albania.

Formula
La manifestazione si svolse secondo il consueto formato ad eliminazione diretta, con gare ad andata e ritorno, eccetto la finale. Il numero dispari delle squadre partecipanti obbligò la UEFA ad introdurre un turno preliminare da disputarsi poco prima dell'inizio del torneo: per l'occasione si affrontarono le squadre campioni di Francia e di Romania.

Date

Squadre partecipanti

 Lokomotiv Sofia
 Zbrojovka Brno

 Odense
 Haka

 Liverpool
 Nottingham Forest
 Bohemian
 Linfield
 ÍA
 Juventus
 Partizan Belgrado
 Progres
 Valletta
 Lillestrøm

 Wisla Cracovia

 Steaua Bucarest
 Rangers

 Grassopphers
 Fenerbahçe
 Újpest

Risultati

Tabellone

Turno preliminare

Sedicesimi di finale

Ottavi di finale

Quarti di finale

Semifinali

Finale

Formazioni:

Statistiche

Classifica marcatori

Note

Voci correlate
Coppe europee
Competizioni UEFA per club
Statistiche delle competizioni UEFA per club
Coppa UEFA 1978-1979
Coppa delle Coppe 1978-1979
Supercoppa UEFA
Coppa Intercontinentale 1979
Statistiche dei trofei internazionali di calcio

Collegamenti esterni

Calcio nel 1978
Calcio nel 1979
Edizioni della Coppa dei Campioni

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India's Digital economy and its roots "The India Stack"
'Make in India' campaign launched in Tunis.
Lecture-demonstration on Yoga in Tunis on Friday, 6th June 2014.
Press Release on a seminar on 'Gandhian thought' organized on 5th October, 2013 in Tunis.
Shanti – A dazzling spectacle of classical Indian dance on July 28, 2013.
Holi, the festival of colours, celebrated with joy in Tunis on April 20, 2013.
Ambassador visited Jam'a Zitouna University on February 22, 2013.
ITEC Day celebrated with Indian fervor in Tunis on February 28, 2013.


text:
The Family Gathering: Aka our "non-wedding"
There's no good way to say this: But Phil and I just got committed. Well, we'd been committed to each other for a while. But we decided to recognize our ongoing commitment with our families in a ceremony called "The Family Gathering."
People who don't overthink these things would just call this a wedding. But overthinking things is one of our favorite sports. And, as a behavioral scientist, I'm excited to re-write the script for this celebration and add some spice that makes it more 'behaviorally informed.'
Not surprisingly, we ended up ditching most of the 'status quo' wedding traditions. We created our own version of a ceremony that was better fitted for our values, goals, and peculiarities.
Where we landed likely isn't right for everyone, but we will freely admit — and pictures expose — that we're proud of the output!
Here are a few highlights of the full experience:
1) There was no proposal.
In November of 2017 Phil didn't ask Kristen for her hand. Nor was Kristen wasn't waiting for Phil to ask for her hand. Instead, we decided — together — that the time was right to solidify our bond. It was a scheduled conversation vs. a proposal. It was still heartfelt and romantic, but we treated it like a big decision and spent the necessary time, energy and deep thoughtfulness talking it through.
2) We are doing two ceremonies — a 'family only' and a 'friends only'
We couldn't really figure out how to simultaneously solve for both friends and family, so we didn't even try. Both groups play important but different roles in our lives and we ask for each to support our relationship in different ways.
Our goals for our family celebration: Quality time, quality time, quality time. Despite our almost 4 year relationship, our families hadn't yet spend much time together. We wanted to use the ceremony as an opportunity to have them really get to know each other. Two design choices allowed us to do this: Keeping it intimate (25 people — first cousins or closer) and spreading events over a casual 3-day weekend rather than a single blowout night.
It didn't take long for our families to get over the initial formality and start joking with each other like … well … family.
Mom and Rick being Mom and Rick
We'll have a seriously epic Friend Ceremony and Celebration in 2019. A goal for our Friends Ceremony will be to lock in an intimate group of friends into our family and co-cement a life together.
2) At the ceremony, we did all the talking.
For the formal programming, we did something unusual and grabbed the mic for a full hour rather than handing it over to a officiant. We were a little worried our families wouldn't be able to sit patiently for an hour (and so were they!) but it turned out this concern was misplaced — our families are actually pretty interested in what we have to say about our relationship.
What did we cover? First, we shared the story of our relationship — how a job interview became a deep friendship and then evolved into something romantic 1.5 years later. Not everyone in our families knew the finer details here.
Kristen's 1st question to Phil
Next, we shared thoughts on our relationship philosophy and lessons learned so far. This turned into a debate with the audience, who had far more experience in relationships (Phil's Uncle Bobby asked "what are your KPIs for success??" which is a question we didn't even plant!) We talked transparently about hopes and fears for the future — the possibility for children and buying a communal property for our friends. We opened the floor for questions.
Our view on kids (ice, ice baby for now…)
3) We committed to principles not vows.
Vows tend to be a one-way street — you vow to do something for the other person. These are helpful but lack an element of co-creation. If the whole is really greater than the sum of it's parts, we need to address how we want to live life together and what type of life we're committing to creating. We had six principles and we will revisit them every year. Some address the high level 'what' (e.g., help each other to step out of our comfort zone) and some address the 'how' of our relationship design (e.g., 3 month check ins). We ended by telling the other person what we admire about them.
OUR PRINCIPLES:
Mutually Assured Non Complacency: No sitting still. Push each other to keep moving.
Nourish Our People — Friends and Family: A relationship doesn't exist in a vacuum. The health of the people around us is the health of our relationship.
Nourish Our Relationship: Never go a week without connection. Do a "PlayDay" (our version of a thoughtful check-in) every 3 months.
Be Individuals, Together: We will maintain our identities. We will create space. We will avoid getting in the way of the other's risk taking
Value Experiences And People — Not Things: No hedonic treadmills
We Won't Take Ourselves Too Seriously
Sharing admirations for each other
4) It was really fun (read: dunk tank).
Kristen's twin sister Brittany (officiant) did an amazing job of adding fun and surprises to the ceremony. The main surprise was when she handed us swimsuits and pointed us in the direction of a dunk tank. Other surprises included life size cut outs and a sing-along rendition of Lean On Me.
Getting booted into the dunk tank by Rick
Bonus details for people who like details:
Dress code was non normative for weddings: Kristen wore a yellow dress because she wanted a yellow dress more than a white dress. Men weren't allowed to wear ties and suit coats. These things don't tend to be that comfortable in July in DC and we wanted people to be comfortable.
We didn't do rings. Rings feel a bit too possessive for us. They are a wonderful ritual and can be very meaningful, but for us we don't want the default to be signaling to the world we're 'taken'.
We're are ditching the anniversary. Don't make us start from 0! It's amazing newly married couples are willing to just ditch all the progress they have made and revert to a new countdown timer. Did the pre-marriage time not matter??? Likewise, when people ask us how long we've been together, we're including the last 3.6 years of commitment prior to July 13th, 2018. This public commitment and ceremony is a continuation of our love for each other vs. the start of it.
A game before the ceremony: The afternoon of the ceremony we did an interactive, playful activity — a GoGame Scavenger Hunt. This competitive but fun game was a perfect way to break the ice between families.
Venue was Phil's parents' house. Inviting people into your home is more intimate than an external venue.
We asked for help. Attendees were asked to document their relationship advice (written and video) so we can hold onto their words of wisdom.
Legally we didn't get actually married. Economically it will not be smart for us to get legally married given loan and tax implications for at least the next year. We recommend most couples look into this prior to signing the marriage docs. We did sign a lender agreement with our banker (pictured below) to lock us in, at least financially!
Those little hot dogs were served. Those things are delicious, why do we only eat them at weddings?
Signing a loan document
Taking each other as "partners in crime"
Ahhhhh!
Classic posed picture
Singing "lean on me"
Our housemates from RGB delivered 3 pizzas in the middle of the ceremony with RGB spelled out
RGB!!
A successful rebrand
OK, there was one friend. Kristen's best friend Ali came to keep it real.
Phil's dad taking aim at the dunk tank
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text:
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Chris Brown has been banned from buying monkeys for six months
The 30-year-old rapper was told in court on Wednesday (04.12.19) that he cannot own another primate until June 6, 2020, and has to pay $35,000 to the retreat where his monkey Fiji is now living after he kept the cheeky Capuchin at his home in California without obtaining a Restricted Species Permit from California Fish and Wildlife back in 2017, TMZ reports.
The judge also told him if he sticks to the programme then the charges will be dropped after June 6 but it will be up to the monkey retreat to decide whether he can visit Fiji.
The 'Loyal' hitmaker landed himself in hot water two years ago when he shared a video clip on his Instagram account of his then-three-year-old daughter Royalty with Fiji.
Within 36 hours of him posting the footage, California Fish and Wildlife received "a dozen or so tips on the incident" and executed a search warrant on January 2, 2018.
The city's wildlife department's employee Captain Patrick Foy said that Chris was not at home when the search on his home in Los Angeles was carried out but his staff handed the primate over to the authorities and he agreed to co-operate with them.
The case was then forwarded to the Los Angeles City Attorney for the next step of the process as it is illegal to own a monkey in California without obtaining a permit.
However, the 'Privacy' hitmaker's lawyer Mark Geragos said at the time: "We are confident that the City Attorney has more pressing problems than monkey business."
The crime could've landed Chris behind bars for six months, but he'll no doubt be relieved to hear that he got away with a hefty fine instead as he's just become a father again.
Chris' ex-girlfriend Ammika Harris gave birth to their son Aeko last month.
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Dartmouth to Offer Need Blind Admissions to Foreign Students
In an attempt to attract more foreign students, Dartmouth College in New Hampshire says it will admit international students regardless of their ability to pay tuition.
International students will be admitted through a "need blind" process used for U.S. students.
The college charges about $80,000 per year for tuition and accommodation.
"Talent is spread all across the world," college president Philip Hanlon told the Financial Times. "We want to remove any financial barriers. This move benefits every student on campus, not just international ones. Tomorrow's leaders have to be global citizens. By us bringing together students from all over the world ... they will learn from their peers."
A variety of factors has led to decreased numbers of international students applying to U.S. colleges. These include rising costs, stricter visa policies and the COVID-19 pandemic.
Dartmouth said its most recent class took in 14% international students, compared to 8% in 2013 when Hanlon took charge.
A handful of other universities is taking similar measures.
In the Dartmouth College statement, Hanlon said that while there was no target, he expected "international applications will skyrocket" and would not be surprised if the proportion reached 25 percent in the coming decade.
"Dartmouth has stepped up recruitment abroad, diversifying from students often drawn from richer families in Canada, Europe, China and India to offer financial aid to those from countries such as Kenya, Vietnam and Brazil," the report said.
The Carolina Hurricanes and New York Rangers flexed their muscles in their last outings by matching their top offensive performances ...
Russian ace flew to Australia despite being Covid positive
Russian tennis star Andrey Rublev says he entered Australia despite being positive for CovidAndrey Rublev has said he flew to ...


Buses – All buses will enter Indian Crest through 4th street. Students will be dropped off at the gym entrance and proceed to the cafeteria if it is prior to 7:30. Buses will exit Route 113.
Walkers/Bikers – Students walking to school may enter the main entrance or gym entrance beginning at 7:15 AM. Students should use the sidewalk and crosswalks. There is a bike rack located in the lower parking lot near the main entrance. Students who ride bikes are reminded to lock their bikes at all times.
Car Riders – Students who are dropped off by car may enter the building beginning at 7:15 AM and proceed to the cafeteria until 7:30. Cars may enter 4th Street or Route 113. However, the entrance in which a car enters they must also exit.
If you enter 4th street, once you arrive at the stop sign you will then pull to the left into the car lane. Students will exit the car and walk across the cross walk. Cars will then turn left into parking lot and loop back to the 4th street exit.
If you enter Route 113, you will turn left into the parking lot and pull up along the curb as far as you can. Students should exit onto the sidewalk and proceed in the gym entrance. Cars will then loop back out and make a right to exit to Route 113.
This process should eliminate any through traffic with the exception of buses.
Buses – Bus students are dismissed at 2:45. Buses will be lined up in the bus lane and students should check their bus location in afternoon home base.
Walkers/Bikers/Car Riders – Students who walk, ride a bike or a car will dismiss once the buses are cleared, usually 2:50. Walkers and bikers should cross in crosswalks and use sidewalks.
Car Riders – Cars should plan on entering and exiting the same way.
If you enter 4th street, once you arrive at the stop sign pull to the left into the car lane. Cars will have to also park along the curb leading to the stop sign. Please do not pull into the bus lane. Once students are loaded into cars we ask cars to make a left and loop around the parking lot to exit 4th street.
If you enter Route 113, you will turn left into the parking lot and pull up along the curb as far as you can. Students should enter cars on the sidewalk side. Cars will then loop back out and make a right to exit to Route 113.


We all suffer from tragic occurrences in our lives. In the end, however, it is these experiences that mould us into becoming the best version of ourselves. We must learn to balm the wounds in our hearts, heal the scars in our souls, and let go of unfortunate events out of our control to move to a happier state of being. The path to happiness lies beyond the crossroads where adversity meets realisation.


Some experts fear deal will mean higher prices.
OTTAWA — The Competition Bureau is asking Canadians for their thoughts on BCE's proposed deal to buy Manitoba Telecom Services.
The federal regulator is reviewing the proposed takeover as well as a side agreement that would see BCE sell a portion of the MTS wireless business to Telus.
The bureau says comments can be shared with the regulator through its website.
BCE announced an agreement last week that it would buy MTS in an offer that valued the company at $3.9 billion, including debt.
The deal would also see BCE sell about one-third of Manitoba Telecom's monthly contract wireless customers and one-third of the MTS stores in Manitoba to Telus.
The Competition Bureau is reviewing the deal to see if it is likely to substantially lessen or prevent competition.


text:
#include "GameFBOAssets.h"
#include "GameViewConstants.h"
#include "CgFxPostSmokey.h"
#include "CgFxPostUberIntense.h"
#include "CgFxPostFirey.h"
#include "CgFxBloom.h"

#include "../GameModel/GameModel.h"
#include "../GameModel/GameItem.h"

#include "../GameSound/GameSound.h"

GameFBOAssets::GameFBOAssets(int displayWidth, int displayHeight, GameSound* sound) :
sound(sound), bgFBO(NULL), fgAndBgFBO(NULL), finalFSEffectFBO(NULL), tempFBO(NULL), colourAndDepthTexFBO(NULL),
blurEffect(NULL), inkSplatterEffect(NULL), bloomEffect(NULL),
stickyPaddleCamEffect(NULL), shieldPaddleCamEffect(NULL), smokeyCamEffect(NULL), icyCamEffect(NULL),
uberIntenseCamEffect(NULL), fireBallCamEffect(NULL), bulletTimeEffect(NULL),
drawItemsInLastPass(true), inkSplatterEventSoundID(INVALID_SOUND_ID) {

    assert(sound != NULL);

	// Framebuffer object setup
	this->fgAndBgFBO            = new FBObj(displayWidth, displayHeight, Texture::Nearest, FBObj::DepthAttachment);
	this->bgFBO                 = new FBObj(displayWidth, displayHeight, Texture::Nearest, FBObj::DepthAttachment);
	this->finalFSEffectFBO      = new FBObj(displayWidth, displayHeight, Texture::Nearest, FBObj::DepthAttachment);
	this->tempFBO               = new FBObj(displayWidth, displayHeight, Texture::Nearest, FBObj::DepthAttachment);
    this->colourAndDepthTexFBO  = new FBObj(displayWidth, displayHeight, Texture::Nearest, FBObj::DepthTextureAttachment);

	// Effects setup
	this->blurEffect = new CgFxGaussianBlur(CgFxGaussianBlur::Kernel3x3, this->fgAndBgFBO);
	this->inkSplatterEffect	= new CgFxInkSplatter(this->tempFBO, GameViewConstants::GetInstance()->TEXTURE_INKSPLATTER);
    this->bloomEffect = new CgFxBloom(this->fgAndBgFBO, this->blurEffect);
	this->stickyPaddleCamEffect = new CgFxFullscreenGoo(this->tempFBO);
	this->stickyPaddleCamEffect->SetColour(GameViewConstants::GetInstance()->STICKYPADDLE_GOO_COLOUR);

	this->smokeyCamEffect = new CgFxPostSmokey(this->tempFBO);

	this->icyCamEffect = new CgFxPostSmokey(this->tempFBO);
	this->icyCamEffect->SetTechnique(CgFxPostSmokey::POST_ICY_TECHNIQUE_NAME);
	this->icyCamEffect->SetScale(0.4f);
	this->icyCamEffect->SetFrequency(0.4f);

	this->uberIntenseCamEffect = new CgFxPostUberIntense(this->tempFBO);
	this->fireBallCamEffect    = new CgFxPostFirey(this->tempFBO);
    this->bulletTimeEffect     = new CgFxPostBulletTime(this->tempFBO);

	this->SetupPaddleShieldEffect();
}

GameFBOAssets::~GameFBOAssets() {
	delete this->bgFBO;
	this->bgFBO = NULL;
	delete this->fgAndBgFBO;
	this->fgAndBgFBO = NULL;

	delete this->finalFSEffectFBO;
	this->finalFSEffectFBO = NULL;

	delete this->tempFBO;
	this->tempFBO = NULL;

    delete this->colourAndDepthTexFBO;
    this->colourAndDepthTexFBO = NULL;

	delete this->blurEffect;
	this->blurEffect = NULL;
	delete this->inkSplatterEffect;
	this->inkSplatterEffect = NULL;
	delete this->stickyPaddleCamEffect;
	this->stickyPaddleCamEffect = NULL;
	delete this->smokeyCamEffect;
	this->smokeyCamEffect = NULL;
	delete this->icyCamEffect;
	this->icyCamEffect = NULL;
	delete this->uberIntenseCamEffect;
	this->uberIntenseCamEffect = NULL;
	delete this->shieldPaddleCamEffect;
	this->shieldPaddleCamEffect = NULL;
	delete this->fireBallCamEffect;
	this->fireBallCamEffect = NULL;
    delete this->bulletTimeEffect;
    this->bulletTimeEffect = NULL;

    delete this->bloomEffect;
    this->bloomEffect = NULL;
}

FBObj* GameFBOAssets::RenderInitialFullscreenEffects(int width, int height, double dT) {
    this->bloomEffect->Draw(width, height, dT);
    return this->fgAndBgFBO;
}

/**
 * Used to animate and do any time-related activities with the FBOs.
 */
void GameFBOAssets::Tick(double dT) {

	for (std::map<FBOAnimationType, std::map<FBOAnimationItem, AnimationMultiLerp<float> > >::iterator iter1 = this->fboAnimations.begin();
		iter1 != this->fboAnimations.end(); ++iter1) {

        std::list<std::map<FBOAnimationItem, AnimationMultiLerp<float> >::iterator > toRemove;
		std::map<FBOAnimationItem, AnimationMultiLerp<float> >& currAnimSet = iter1->second;
		for (std::map<FBOAnimationItem, AnimationMultiLerp<float> >::iterator iter2 = currAnimSet.begin(); iter2 != currAnimSet.end(); ++iter2) {
			bool finished = iter2->second.Tick(dT);
			if (finished) {
				toRemove.push_back(iter2);
			}
		}

        for (std::list<std::map<FBOAnimationItem, AnimationMultiLerp<float> >::iterator >::iterator iterRemove = toRemove.begin();
                iterRemove != toRemove.end(); ++iterRemove) {
            currAnimSet.erase(*iterRemove);
        }
	}
}

/**
 * Used to resize the FBO assets (usually to the screen/window size).
 */
void GameFBOAssets::ResizeFBOAssets(int width, int height) {
	delete this->bgFBO;
	this->bgFBO = new FBObj(width, height, Texture::Nearest, FBObj::DepthAttachment);
	delete this->fgAndBgFBO;
	this->fgAndBgFBO	= new FBObj(width, height, Texture::Nearest, FBObj::DepthAttachment);
	delete this->finalFSEffectFBO;
	this->finalFSEffectFBO	= new FBObj(width, height, Texture::Nearest, FBObj::DepthAttachment);

	delete this->tempFBO;
	this->tempFBO = new FBObj(width, height, Texture::Nearest, FBObj::DepthAttachment);

    delete this->colourAndDepthTexFBO;
    this->colourAndDepthTexFBO = new FBObj(width, height, Texture::Nearest, FBObj::DepthTextureAttachment);

	delete this->blurEffect;
	delete this->inkSplatterEffect;
	delete this->stickyPaddleCamEffect;
	delete this->smokeyCamEffect;
	delete this->icyCamEffect;
	delete this->uberIntenseCamEffect;
	delete this->shieldPaddleCamEffect;
	delete this->fireBallCamEffect;
    delete this->bulletTimeEffect;

    delete this->bloomEffect;

    this->smokeyCamEffect   = new CgFxPostSmokey(this->tempFBO);
	this->blurEffect = new CgFxGaussianBlur(CgFxGaussianBlur::Kernel3x3, this->fgAndBgFBO);
	this->inkSplatterEffect = new CgFxInkSplatter(this->tempFBO, GameViewConstants::GetInstance()->TEXTURE_INKSPLATTER);
	this->bloomEffect       = new CgFxBloom(this->fgAndBgFBO, this->blurEffect);
    this->stickyPaddleCamEffect = new CgFxFullscreenGoo(this->tempFBO);
	this->stickyPaddleCamEffect->SetColour(GameViewConstants::GetInstance()->STICKYPADDLE_GOO_COLOUR);

	this->icyCamEffect = new CgFxPostSmokey(this->tempFBO);
	this->icyCamEffect->SetTechnique(CgFxPostSmokey::POST_ICY_TECHNIQUE_NAME);
	this->icyCamEffect->SetScale(0.4f);
	this->icyCamEffect->SetFrequency(0.4f);

	this->uberIntenseCamEffect	= new CgFxPostUberIntense(this->tempFBO);
	this->fireBallCamEffect     = new CgFxPostFirey(this->tempFBO);
    this->bulletTimeEffect      = new CgFxPostBulletTime(this->tempFBO);
	this->SetupPaddleShieldEffect();

	debug_opengl_state();
}

/**
 * Used to activate / setup any item-related effects that have to do with
 * any use of the FBO assets.
 */
void GameFBOAssets::ActivateItemEffects(const GameItem& item) {

	switch (item.GetItemType()) {

		case GameItem::PoisonPaddleItem: {
				// Poison items cause the blur to get fuzzier, tell the blur to do this
				this->blurEffect->SetPoisonBlurAnimation(true);
				// Make items also blurry - in order to do this they must be drawn before the post-processing effects
				this->drawItemsInLastPass = false;
			}
			break;

		default:
			break;
	}
}

/**
 * Used to deactivate any item-related effects that have to do with
 * any use of the FBO assets.
 */
void GameFBOAssets::DeactivateItemEffects(const GameItem& item) {

	switch (item.GetItemType()) {

		case GameItem::PoisonPaddleItem: {
				// Turn off the poison blur effect
				this->blurEffect->SetPoisonBlurAnimation(false);
				this->drawItemsInLastPass = true;
			}
			break;

		default:
			break;
	}
}

/**
 * Render all fullscreen effects that are required at the very
 * end of the 3D pipeline.
 */
void GameFBOAssets::RenderFinalFullscreenEffects(int width, int height, double dT, const GameModel& gameModel) {

    this->blurEffect->Tick(dT);

	// Use these to ping-pong our final fullscreen effect shader passes
	FBObj* inputFBO		= this->finalFSEffectFBO;
	FBObj* outputFBO	= this->tempFBO;
	FBObj* swapFBO		= NULL;

	if (this->inkSplatterEffect->IsInkSplatActive()) {
 		this->inkSplatterEffect->SetInputFBO(inputFBO);
		this->inkSplatterEffect->SetOutputFBO(outputFBO);
		this->inkSplatterEffect->Draw(width, height, dT);
		swapFBO = inputFBO;
		inputFBO = outputFBO;
		outputFBO = swapFBO;

        // The ink splatter might no longer be active, in this case we turn off any effects that
        // got toggled when it was activated
        if (this->inkSplatterEffect->IsInkSplatVisible()) {
            sound->ToggleSoundEffect(GameSound::InkSplatterEffect, true, this->inkSplatterEventSoundID);
        }
        else {
            sound->ToggleSoundEffect(GameSound::InkSplatterEffect, false, this->inkSplatterEventSoundID);
        }
	}

    // This is a bit of a hack to make sure that the radial blur doesn't cause strange artifacts
    // around the edges of the screen when bullet time mode is activated...
	const PlayerPaddle* paddle = gameModel.GetPlayerPaddle();
	if (paddle->GetIsPaddleCameraOn()) {

		if (paddle->HasPaddleType(PlayerPaddle::StickyPaddle)) {

			// We take inverse of the alpha of the paddle to fade the sticky goo effect properly while in paddle cam mode
			float stickyGooAlpha = 1.0f - paddle->GetAlpha();
			this->stickyPaddleCamEffect->SetFadeAlpha(stickyGooAlpha);
			this->stickyPaddleCamEffect->SetInputFBO(inputFBO);
			this->stickyPaddleCamEffect->SetOutputFBO(outputFBO);
			this->stickyPaddleCamEffect->Draw(width, height, dT);

			swapFBO = inputFBO;
			inputFBO = outputFBO;
			outputFBO = swapFBO;
		}

		if (paddle->HasPaddleType(PlayerPaddle::ShieldPaddle)) {

			float shieldAlpha = 1.0f - paddle->GetAlpha();
			this->shieldPaddleCamEffect->SetFadeAlpha(shieldAlpha);
			this->shieldPaddleCamEffect->SetInputFBO(inputFBO);
			this->shieldPaddleCamEffect->SetOutputFBO(outputFBO);
			this->shieldPaddleCamEffect->Draw(width, height, dT);

			swapFBO = inputFBO;
			inputFBO = outputFBO;
			outputFBO = swapFBO;

			this->uberIntenseCamEffect->SetFadeAlpha(shieldAlpha);
			this->uberIntenseCamEffect->SetColour(GameModelConstants::GetInstance()->SHIELD_PADDLE_COLOUR);
			this->uberIntenseCamEffect->SetInputFBO(inputFBO);
			this->uberIntenseCamEffect->SetOutputFBO(outputFBO);
			this->uberIntenseCamEffect->Draw(width, height, dT);

			swapFBO = inputFBO;
			inputFBO = outputFBO;
			outputFBO = swapFBO;
		}

        if (paddle->HasSpecialStatus(PlayerPaddle::FrozenInIceStatus)) {
            // The paddle camera is on and the paddle is frozen in ice, make everything frozen/frosty for the player...
            // We take inverse of the alpha of the paddle to fade the effect properly while in paddle cam mode
            float icyAlpha = 1.0f - paddle->GetAlpha();
            this->icyCamEffect->SetFadeAlpha(icyAlpha);
            this->icyCamEffect->SetInputFBO(inputFBO);
            this->icyCamEffect->SetOutputFBO(outputFBO);
            this->icyCamEffect->Draw(width, height, dT);

            swapFBO = inputFBO;
            inputFBO = outputFBO;
            outputFBO = swapFBO;
        }
	}
	else if (GameBall::GetIsBallCameraOn()) {
		const GameBall* camBall = GameBall::GetBallCameraBall();
		assert(camBall != NULL);

		if (gameModel.IsBallEffectActive(GameBall::GhostBall)) {
			// The ball camera is on and we're in ghost ball mode, make everything smokey/foggy for the player...
			// We take inverse of the alpha of the ball to fade the smokey effect properly while in ball cam mode
			float smokeyAlpha = 1.0f - camBall->GetColour().A();
			this->smokeyCamEffect->SetFadeAlpha(smokeyAlpha);
			this->smokeyCamEffect->SetInputFBO(inputFBO);
			this->smokeyCamEffect->SetOutputFBO(outputFBO);
			this->smokeyCamEffect->Draw(width, height, dT);

			swapFBO = inputFBO;
			inputFBO = outputFBO;
			outputFBO = swapFBO;
		}

		if (gameModel.IsBallEffectActive(GameBall::IceBall)) {
			// The ball camera is on and we're in ice ball mode, make everything frozen/frosty for the player...
			// We take inverse of the alpha of the ball to fade the effect properly while in ball cam mode
			float icyAlpha = 1.0f - camBall->GetColour().A();
			this->icyCamEffect->SetFadeAlpha(icyAlpha);
			this->icyCamEffect->SetInputFBO(inputFBO);
			this->icyCamEffect->SetOutputFBO(outputFBO);
			this->icyCamEffect->Draw(width, height, dT);

			swapFBO = inputFBO;
			inputFBO = outputFBO;
			outputFBO = swapFBO;
		}

		if (gameModel.IsBallEffectActive(GameBall::UberBall)) {
			// The ball camera is on and we're in uber ball mode, make the screen pulse with intensity...
			// We take inverse of the alpha of the ball to fade the smokey effect properly while in ball cam mode
			float uberAlpha = 1.0f - camBall->GetColour().A();
			this->uberIntenseCamEffect->SetFadeAlpha(uberAlpha);
			this->uberIntenseCamEffect->SetColour(GameModelConstants::GetInstance()->UBER_BALL_COLOUR);
			this->uberIntenseCamEffect->SetInputFBO(inputFBO);
			this->uberIntenseCamEffect->SetOutputFBO(outputFBO);
			this->uberIntenseCamEffect->Draw(width, height, dT);

			swapFBO = inputFBO;
			inputFBO = outputFBO;
			outputFBO = swapFBO;
		}

		if (gameModel.IsBallEffectActive(GameBall::FireBall)) {
			float fireAlpha = 1.0f - camBall->GetColour().A();
			this->fireBallCamEffect->SetFadeAlpha(fireAlpha);
			this->fireBallCamEffect->SetInputFBO(inputFBO);
			this->fireBallCamEffect->SetOutputFBO(outputFBO);
			this->fireBallCamEffect->Draw(width, height, dT);

			swapFBO = inputFBO;
			inputFBO = outputFBO;
			outputFBO = swapFBO;
		}
	}
    else {
        // Neither the ball or paddle camera is on - the player could be entering, exiting or
        // experiencing the ball bullet time for the boost mechanic, update the bullet time effect
        // with the current boost state and possibly draw it
        this->bulletTimeEffect->UpdateAndDraw(dT, gameModel.GetBallBoostModel(), inputFBO, outputFBO);
    }

	assert(inputFBO != NULL);
	assert(outputFBO != NULL);
	assert(outputFBO != inputFBO);

	inputFBO->GetFBOTexture()->RenderTextureToFullscreenQuad(1.0f);

	this->finalFSEffectFBO = inputFBO;
	this->tempFBO = outputFBO;
}

/**
 * Activates the ink splatter effect - a full screen effect drawn
 * at the end of the engine pipeline.
 */
void GameFBOAssets::ActivateInkSplatterEffect() {
    // Activates the ink splat, but there's an animation, so we don't apply the splatter effect just yet
	this->inkSplatterEffect->ActivateInkSplat();

    this->inkSplatterEventSoundID = sound->PlaySound(GameSound::InkSplatterEvent, false, true);
}
/**
 * Deactivates the ink splatter effect.
 */
void GameFBOAssets::DeactivateInkSplatterEffect() {
    // Stops the ink splat immediately -- need to kill the sound too
	this->inkSplatterEffect->DeactivateInkSplat();
    sound->ToggleSoundEffect(GameSound::InkSplatterEffect, false, this->inkSplatterEventSoundID);
    this->inkSplatterEventSoundID = INVALID_SOUND_ID;
}

void GameFBOAssets::SetupPaddleShieldEffect() {
	this->shieldPaddleCamEffect	= new CgFxFullscreenGoo(this->tempFBO);
	this->shieldPaddleCamEffect->SetColour(Colour(1, 1, 1));
	this->shieldPaddleCamEffect->SetDisplacement(0.02f);
	this->shieldPaddleCamEffect->SetScale(1.5f);
}

redpajama_set_name: RedPajamaGithub


A mechanical whir. The organic crack of wood being split by metal. The rhythm thud of feet on concrete. A robotic 'head' peers into the room.
"Drop your weapons. You are surrounded."
Not fiction, but a genuine training drill that the US Marine Corps Warfighting Lab and employees of the Defense Advanced Research Projects Agency (DARPA) are carrying out with Spot, a quadruped prototype robot.
Spot is a dog - a 72 kilo robotic dog made by the Alphabet-owned Boston Dynamics. Controlled by a radio link from a laptop computer and an Xbox 360 controller from a range of 500 metres, the US military is actively exploring just how they can use robots like Spot in the field. Boston Dynamics has said that the system is so simple, children as young as four are able to control the robot.
"The Marines have been very receptive to the new technology, embrace it and come up with new ideas we couldn't even dream up," said Capt. James Pineiro, the branch head for Marine Corps Warfighting Lab. "Spot is great and has exceeded the metrics that we've provided. We see it as a great potential for the future dismounted infantry."
By sending Spot into a potential hostile environment, such as an occupied building, the Marines are able to scope out potential hostiles, trigger traps and keep live personnel out harms way.
But this isn't a finished model - Spot is just a taste of things to come.
"We continue to invest in research and development of robotics and autonomy to find ways to reduce threat to Marines and enhance our capability at the same time," said Pineiro.
Who knows - the next version of Spot might be carrying its own gun.
Take a closer look at Spot below.


Kwame Yesu undoubtedly doing great with his music lets out another under jam ReBo Tribe, after the chill-type, circumstantial 'Matter', with the title 'Lemme'.
According to him, this new tune is inspired by the experience of an artiste friend Questo.
'Lemme' features in-house producer/artiste and "Wiase Ye D3" hitmaker Quamina MP.
Do enjoy every second as it sure is going to get you grooving from beginning to the end.


As you read the accounts of the Judges you can't help but be saddened by what happens when God's people descend into apathy, compromise the covenant which God gave, and delight in evil. While Judges is one of the saddest portions of Scripture, we should look for how God is behind even the darkest chapters, bringing about the happy endings. Notice that God never leaves His people long in their sins without raising up a judge. It is striking that when God sets about to reform His people He raises up servants who bring judgment. Judgement is one of the ways which God brings a people to cry out for His mercy. The promise in the book of judges is that God would one day send a Judge who would judge His people in righteousness and truth (Ps. 96:13).
While in the English Bible, as well as historically, the story of Ruth is nestled in the time of the judges, the Hebrew Bible arranges things a bit differently. Ruth follows Proverbs, and precedes the Song of Solomon. This produces an interesting rhetorical narrative arc. Proverbs warns against the strange woman, and ends with an admonition to King Lemuel to find a virtuous woman (Pro. 31). The story of Ruth uses this contrast to highlight the faithfulness of Ruth. Ruth is a "stranger" (Ruth 2:10), and thus every good Hebrew boy, Boaz included, should be wary. But at the climax of the story Boaz declares that she is a virtuous woman (Ruth 3:11). In fact, Ruth's faith in the God of Israel leads her to lay claim to the promises and laws which God afforded a woman in her position: a redeemer to marry her and care for her. Because of her faith and persistence to cling to the God of Israel and His promises, she is joined to the lineage of the Messiah.
As always, when you commit to reading God's word daily, don't be surprised if you miss a day or two here or there. Business happens. However, always jump back in. As you read through the dark moments of Scripture, always remember that the brightest part of the story is actually the brightest: when Jesus died for our sins.


Team finished third in GTD standings with a victory at Lime Rock Park and additional podiums at Road America, Mazda Raceway Laguna Seca and Road Atlanta.
Finished fifth in 2015 WeatherTech Championship GTD team standings. … Patrick Lindsey won two poles and joined Spencer Pumpelly in winning at Mazda Raceway Laguna Seca and Petit Le Mans.
Finished 15th in 2014 TUDOR Championship GTD team standings, best finish second at Canadian Tire Motorsport Park (Patrick Lindsey and Kevin Estre).
Had three second-place finishes in 2013 Rolex Series GT competition (Patrick Long and Patrick Lindsey).
Competed in 11 of 13 races in 2012, finishing 10th at Detroit Belle Isle, Road America and Watkins Glen while leading five races for 32 laps.
Porsche Profile- Porsche Pair Podiums. No. 912 911 RSR Works Car and No. 73 911 GT3 R Take Pair of Second-Places.