text:
What is Myanmar like
What's Myanmar like?
Traffic is like hell in the main streets of Yangon and Mandalay. The Burmese were described as dignified, friendly, gentle, generous, open, balanced, friendly, individualistic, patient, childlike, carefree, open and informal. As the Burmese had done four centuries earlier, the Shan migrants who arrived with the Mongolian invasions remained behind. Burmese food is not "typical". Most dishes, however, are served in a similar way.
THE CHARACTER ISTICS AND PERSONALITY OF MYANMAR'S POPULATION
Myanmar people have been described as graceful, kind, gentle, generouse, open, balanced, kind, individualist, patient, childlike, light-hearted, open and informal." Since there is a tradition of abundant availability of groceries and year-round availability, it has been said that people in Burma do not have to worry about their futures, save money and make arrangements to prevent problems in the near term, and sometimes feel that they do not respect the belongings of others.
At the same the work and a powerful work code is very important for the Myanmarians. They are very kind and welcoming. "Although they have nothing, the locals often don't let the wealthy tourist buy food and drink. This is one of the many things you can follow in everyday life: the calm, subtile and implicit behavior of the Myanmar population.
Even though they may be lonely, subdued and impoverished, the Myanmar tribe can be as proud of their land and civilization as any other nation you will encounter. Burmese are expert at dealing with the little they have. "Myanmar's tribe, after centuries of governmental repression and deprivation, is known for its resistance as it has learnt to rely on each other from time to time - especially in a time of war.
"There is no doubt the folks here are of buddhistic and austrian ethics and they have chosen that we will simply do that," said Tim Costello, chairman of World Vision-Australia, as an everyday Burmese after Cyclone Nargis in 2008, when their administration could not intervene to provide much help that took things into their own hand.
Myanmar community works with Anah, a trait or emotion that has no English counterpart. There is also the Sanskrit term for" power" (hpon bhaga). This is used to explain the different ethnical, socio-economic and sex -specific disparities between individuals in a population.
The face is basically a sense of mutual esteem and is a vital foundation of our being. There are those who describe the West as a debt-based economy in which people's behaviour is determined by their own problems. On the other side, in Asiatic companies they are often called a sham company, in which the behaviour is often determined by the anxiety of face loss.
Often they say something like "maybe", "I am busy" or even "yes" if they really mean "no", or give an answer in a way that foreign people do not comprehend. Occasionally this behaviour leads to disorientation with Westerners who like a "yes" or "no" response and who have a tendency to believe that there is a way to say "yes" unless they are directly said "no".
Westerners often consider those who hide their feelings to be underhand or somehow untrustworthy. When measuring human beings, we are guided by how they respond in different contexts. This is not so for a man from Burma in the same position. Probably the reaction of the Myanmarese to an error or noticed issue is not a clash, but rather a tremor.
The meaning of ancestor, although not exactly translatable into English, is partially described in The Soul of a Peoples by H. Fielding Hall. One notable feature of Burma's nature is its reluctance to meddle in other people's business. Out of all the endearing characteristics of the Myanmars-and there are many of them-there is none greater than this-its lightness and tolerancer.
Lucian W. Pye studied the Myanmar psychological aspects of politics, personality and nation building. Most importantly, another unmistakable and basic Myanmar notion, the sense of ah-nar-de, which cannot be interpreted into a singular British notion. Afar-de is an emotions that rises in a person from Burma, paralyzes his will, especially prevents him from asserting his self-interest and forces him to restrain himself and meet the requirements of others.....
Obviously the people of Burma are of the opinion that the thoughts of ah-nar-de are appropriate in every situations in which the interests of some could come into dispute with those of others or in which one could be committed or indebted to another..... There seems to be a continuous battle in Burma between the search for Avza and the appeal of ah- nar-de.
Inside the single Myanmar people the conflicts between the two are often very intense; nobody can have Avza without giving the appearance that he is able to feel ah-nar-de, while on the other side anyone who seems to be overly vulnerable to the restrictions of ah-nar-de can't wait to have Avza or, as for that, even a little bit of regard.....
Her dissertation is entitled "The Burmese Concept of Anade: Its Function and Meaning in Interpersonal Relations". I' m told that she did her fieldwork in Myanmar before she submitted her diploma work. They are being trained to run around the elderly in a quiet way and are supposed to run things for them and do what the elderly require of them.
"However, saying "thank you" is not a Myanmar tradition between and within the group. There are Buddhism, Merit, Being Filial, Defilement, 2) Three boys from Myanmar and three boys from Singapore travel by rail to a football world game. The three boys from Singapore each buy a voucher at the railway stations and see how the others from Myanmar buy only one for them.
"The three of you, how are you going to get with just one ticket?" asked one of the men from Singapore. "One from Myanmar replies, "Watch and study. Singapore-based men take their places, but all three from Myanmar stuff a bathroom and lock the doors behind them.
Knocking on the bathroom doors, he says: "Ticket, please. "and only one of his arms shows up with a voucher in his hands. Singaporeans see this and are agreed that it was a pretty smart notion. So, after the match, they decided to copy the Myanmar look on the way back and start saving some moneys.
If they arrive at the train terminal, they buy a three-person pass on the way back. The Myanmar men, to their surprise, don't buy tickets. "without a ticket?" says a confused man from Singapore. "Observe and learn," another from Myanmar replies.
As they get on the bus, the three men from Singapore stuff a lavatory and soon afterwards the one from Myanmar into another lavatory in the vicinity. Soon after, one of the men from Myanmar exits the bathroom and goes to the bathroom where the men from Singapore are hidden. Then he knocked on the front doors and said: "Ticket please.
" Doors only open a gap and a one-armed man with a voucher in his hands appears. Myanmar man picks up the tickets and goes back to the bathroom. The New York Times, Washington Post, Los Angeles Times, Times of London, Lonely Planet Guides, The Irrawaddy, Myanmar Travel Information Compton's Encyclopedia, The Guardian, National Geographic, Myanmar Travel Information, The New Yorker, Time, Newsweek, Reuters, AP, AFP, Wall Street Journal, The Atlantic Monthly, The Economist, Global Viewpoint (Christian Science Monitor), Foreign Policy, Burmallibrary, United States.
Nesypyidaw Railway Station
Yangon Tadar Guest House
from Bangkok to Myeik
Fares to Yangon Myanmar
grey-necked saluki
Burma Visa Irish Passport
Burma News Hub
Burma full of hd
Yangon Myanmar Best Hotel
Traveling to Burma
How about a fox?
Meaning of the Muse
Website of Mandalay Bay
The Mergui Archipelago Hotels
Sailing to Bagan Bus
Myanmar com Google Map Www
Shedding American Curl Shorthair
Map of Nepal
Myanmar's current Foreign Minister
About Yangon
Things to see and do in Yangon
Burmese government
Sights in Burma
Myawaddy Bus and Mawlamyine
As Lwin Oo Guest House Hpa at
Burmese cuisine
Canton Gstaad
F flat
Myanmar Live, Thailand
Sydney Myanmar Consulate
The Myanmar Idd Code
Accommodation in Mandalay Myanmar
The Yangon Hotel price
Burma's best time to travel
Burma www
Myanmar Government 2016
Lancarote
Maunge
Taunggyi Mandalay
city of Magway
Mt Internet speed
Myanmar Classical Asian Films
Burma Landscape
Flight schedule from Singapore to Myanmar
Burma Hotel Address
© myanmar-image.com


REDWOOD CITY, Calif. – June 27, 2013 – Equinix, Inc. (Nasdaq: EQIX), the global interconnection and data center company, today announced that SugarSync, a premium service that lets you access, sync and share all of your files and folders across all your computers and mobile devices, has renewed its contract with Equinix and continues to expand in Equinix's SV4 International Business Exchange™ (IBX®) data center in Silicon Valley.
An Equinix customer since 2007, SugarSync has experienced significant growth over the last three years. Accordingly, its infrastructure has doubled in Equinix's SV4 and SV2 data centers. The company plans to expand its footprint in SV4 while consolidating some of the equipment in its older cages.
With Equinix, SugarSync has direct access to the world's top Tier-1 carriers, networks and internet service providers (ISPs) making it easy for SugarSync to quickly and efficiently connect with its business partners and end-users.
According to a recent survey conducted by SugarSync, the cloud is now considered a critical small business tool, with 90 percent of respondents seeing file and folder sync and 85 percent viewing back up as "very important." New work styles and mobility are driving cloud adoption, as indicated by the 80 percent of respondents who have remote workers.
Remote access is a critical feature for SugarSync's end-users, giving them anytime, anywhere access to their documents, photos, videos, music and more from any computer or mobile device. Equinix provides close proximity to mobile carriers so that SugarSync can ensure an optimal mobile experience to its customers and continued growth in the mobile market.
"Thanks to our relationship with Equinix, we've had the physical density and flexibility to partner with a number of carriers using different networking options over time. With high availability and plentiful network options to choose from, Equinix is ideally suited to provide SugarSync the low-latency bandwidth and high uptime we need to continue to grow our business."
"Our ongoing relationship with SugarSync demonstrates our commitment to providing maximum value to our customers. As SugarSync continues to grow globally, we hope that Equinix's geographically dispersed footprint gives the company the scalability and reach to cost-effectively take on new customers."
SugarSync is a free service that helps you sync your life. With SugarSync you can backup, sync and share all of your documents, photos, music and movies so that you can access them from your laptop, iPhone, iPad, Android, BlackBerry, or any other device. SugarSync puts all your stuff at your fingertips from any other computer or mobile device, enabling you to do more with your stuff while on the go.
Launched in 2008 and based in San Mateo, CA, SugarSync currently has millions of users worldwide in over 120 countries. Brands such as Samsung, Lenovo, Fujitsu, SanDisk, France Telecom-Orange, Korea Telecom, SoftBank Mobile, Best Buy and more have selected SugarSync as a partner to bring cloud services to their customers. For more information, please visit www.SugarSync.com, follow us on Twitter @SugarSync or onFacebook.com/SugarSync.


We in progress of collecting sites and pages of other Berni collectors if you know of one please email us the link!
"Bernie Wrightson Master Horror Comics Artist" on FaceBook. You will need to join, but it is well worth it!


text:
use 5.10.0;
use strict;
use warnings;

package Seq::Tracks::Base::Types;

our $VERSION = '0.001';

# ABSTRACT: Defines general track information: valid track "types",
# track casting (data) types
# VERSION

use Mouse 2;
use Mouse::Util::TypeConstraints;
use namespace::autoclean;
use Scalar::Util qw/looks_like_number/;
use Math::SigFigs qw(:all);
use DDP;
#What the types must be called in the config file
# TODO: build these track maps automatically
# by title casing the "type" field
# And therefore maybe don't use these at all.
state $refType = 'reference';
has refType => (is => 'ro', init_arg => undef, lazy => 1, default => sub{$refType});

state $scoreType = 'score';
has scoreType => (is => 'ro', init_arg => undef, lazy => 1, default => sub{$scoreType});

state $sparseType = 'sparse';
has sparseType => (is => 'ro', init_arg => undef, lazy => 1, default => sub{$sparseType});

state $regionType = 'region';
has regionType => (is => 'ro', init_arg => undef, lazy => 1, default => sub{$regionType});

state $geneType = 'gene';
has geneType => (is => 'ro', init_arg => undef, lazy => 1, default => sub{$geneType});

state $caddType = 'cadd';
has caddType => (is => 'ro', init_arg => undef, lazy => 1, default => sub{$caddType});

state $vcfType = 'vcf';
has vcfType => (is => 'ro', init_arg => undef, lazy => 1, default => sub{$vcfType});

has trackTypes => (is => 'ro', init_arg => undef, lazy => 1, default => sub{
  return [$refType, $scoreType, $sparseType, $regionType, $geneType, $caddType, $vcfType]
});

enum TrackType => [$refType, $scoreType, $sparseType, $regionType, $geneType, $caddType, $vcfType];

#Convert types; Could move the conversion code elsewehre,
#but I wanted types definition close to implementation

subtype DataType => as 'Str' => where { $_ =~ /number|number\(\d+\)/ };#['float', 'int', 'number', 'number(2)'];

# float / number / int can give a precision in the form number(2)
state $precision = {};
state $typeFunc = {};
#idiomatic way to re-use a stack, gain some efficiency
#expects ->convert('string or number', 'type')
sub convert {
  #my ($self, $value, $type)
  #    $_[0], $_[1],  $_[2]
  if(!$typeFunc->{$_[2]}) {
    my $idx = index($_[2], '(');

    # We're given number(N) where N is sig figs
    if($idx > -1) {
      my $type = substr($_[2], 0, $idx);

      $typeFunc->{$_[2]} = \&{$type};
      # if number(2) take "2" + 0 == 2
      $precision->{$_[2]} = substr($_[2], $idx + 1, index($_[2], ')') - $idx - 1) + 0;
    } else {
      # We're given just "number", no precision, so use the type itself ($_[2])
      $typeFunc->{$_[2]} = \&{$_[2]};
      $precision->{$_[2]} = -1;
    }
  }

  return $typeFunc->{$_[2]}->($_[1], $precision->{$_[2]}); #2nd argument, with $self == $_[0]
}

# This is useful, because will convert a string like "1.000000" to an int
# And this will be interpreted in msgpack as an int, rather than a long string
# Similarly, all numbers *should* be storable within 9 bytes (float64),
# whereas if we sprintf, they will be stored as strings
# Will always take the smallest possible value, so will only be stored as float
# if needed
sub number {
  #my ($value, $precision) = @_;
  #    $_[0], $_[1],
  if (!looks_like_number($_[0] ) ) {
    return $_[0];
  }

  #Saves us up to 8 bytes, because otherwise msgpack will store everything
  #as a 9 byte double
  if(CORE::int($_[0]) == $_[0]) {
    return CORE::int($_[0]);
  }

  # Add 0 to prevent from being treated as string by serializers
  if($_[1] > 0) {
    return 0 + FormatSigFigs($_[0], $_[1]);
  }

  # No precision given, just ducktype into a number
  return 0 + $_[0];
}

#moved away from this; the base build class shouldn't need to know
#what types are allowed, that info is kep in the various track modules
#this is a simple-minded way to enforce a bed-only format
#this should not be used for things with single-field headers
#like wig or multi-fasta (or fasta)
# enum BedFieldType => ['chrom', 'chromStart', 'chromEnd'];

no Mouse::Util::TypeConstraints;
__PACKAGE__->meta->make_immutable;

1;

redpajama_set_name: RedPajamaGithub


text:
Charles Henri Ford (10. února 1908 – 27. září 2002) byl americký básník, romanopisec a filmař.

Život
Narodil se v roce 1908 v Brookhavenu ve státě Mississippi jako Charles Henry Ford. Pravopis prostředního jména si změnil na "Henri", aby se vyhnul otákám ohledně vztahu s podnikatelem Henrym Fordem. Jeho mladší sestrou byla herečka Ruth Ford. Počátkem třicátých let žil v Paříži, v roce 1932 trávil čas s Paulem Bowlesem v Tangeru, kde mj. přepisoval knihu Nightwood od Djuny Barnesové. V roce 1933 vyšel v Paříži (Obelisk Press) jeho román The Young and Evil, který napsal spolu s Parkerem Tylerem. V roce 1934 se usadil v New Yorku a v roce 1938 vydal svou první velkou sbírku básní The Garden of Disorder. Později následovala řada dalších. V roce 1940 založil s Tylerem literární a umělecký magazín View. V roce 1966 natočil krátkometrážní film Poem Posters, v němž vystupovali William Seward Burroughs, Jonas Mekas, Andy Warhol a další. V roce 1971 následoval celovečerní snímek Johnny Minotaur. Sám vystupoval mj. ve filmech Piera Heliczera. V sedmdesátých letech žil v Káthmándú. V roce 2001 o něm byl natočen celovečerní dokumentární film Sleep in a Nest of Flames.

Odkazy

Poznámky

Reference

Externí odkazy

Američtí básníci
Američtí romanopisci
Američtí experimentální režiséři
LGBT Američané
LGBT spisovatelé
Gayové
Narození v Mississippi
Narození 10. února
Narození v roce 1908
Úmrtí v New Yorku
Úmrtí 27. září
Úmrtí v roce 2002
Muži

redpajama_set_name: RedPajamaWikipedia


text:
MLK Day: 5 women who played a vital role in the civil rights movement
Heather L. Whitley
16 January 2023, 9:00 am ·8-min read
Coretta Scott King is one of the many women who have been dubbed the backbone of the civil rights movement. (Photo: Getty)
Today we celebrate the legendary civil rights activist Dr. Martin Luther King Jr. and the many women who also played integral roles in the fight against racial, economic and gender inequalities in America. From lunch counter sit-ins to nonviolent marches, those within the movement paved the way for the passage of both the Civil Rights Act of 1964 and the Voting Rights Act of 1965. Here are five of those women who helped champion King's mission of social justice and peace.
CORETTA SCOTT KING — a partner in peace
Coretta Scott King was an activist before her marriage to Dr. Martin Luther King Jr., continued her work alongside her husband and for many years following his assassination. (Photo: Getty)
Coretta Scott first joined the civil rights movement as a college student in Ohio. In 1952, while attending the New England Conservatory of Music, she met Boston University student Martin Luther King Jr. By 1954, the two had married and moved to Montgomery, Ala. "I was married to my husband, but I also became married to the cause. It was my cause and that's the way I felt about it," Coretta Scott King told the American Academy of Achievement in a 2004 interview. Over the years, King traveled the world alongside her husband, working on rallies, protests and speeches while raising their four children.
It was my cause and that's the way I felt about it."Coretta Scott King, human rights activist and wife of Dr. Martin Luther King, Jr.
On April 27, 1968 — just weeks after King's assassination — she delivered her late husband's speech on the Vietnam War and said this about women: "I have great faith in the power of women who will dedicate themselves wholeheartedly to the task of remaking our society. I believe that the women of this nation and of the world are the best and last hope for a world of peace and brotherhood." King continued her husband's legacy, establishing the King Center in Atlanta and spearheading the campaign to establish Martin Luther King's birthday as a national holiday. Coretta Scott King died in 2006.
MARIAN WRIGHT EDELMAN — an activist for the poor
Children's Defense Fund Founder Marian Wright Edelman was selected by Dr. Martin Luther King Jr. to coordinate the Poor People's Campaign. (Photo by Charley Gallay/Getty Images)
After graduating from Yale Law School in 1963, Marian Wright Edelman became the first Black woman admitted to the Mississippi State Bar. She worked as a civil rights attorney with the Legal Defense Fund of the National Association for the Advancement of Colored People (NAACP) and became an adviser to Martin Luther King. During a visit to Washington, D.C., Edelman shared her frustrations about the widespread poverty in Mississippi with then-presidential candidate Robert F. Kennedy. Kennedy gave Edelman a message to deliver to King. "He was sitting, always — constantly at the end — by himself trying to figure out what was the next step to take," said Edelman in a 2012 MAKERS interview. "When I told him what Robert Kennedy had said, to bring the poor to Washington, his face lit up. He made me think I was an angel delivering a message."
Edelman said King used this message to launch his war on poverty, but tragically, his efforts were cut short. "His last Sunday sermon title, which he had called in on the day of his assassination to his mother in Memphis, he told her he was going to preach on why America may go to hell the next Sunday. It was, again, if we don't share our richness, the blessings of our wealth, with all of those who need the basic necessities of life, we're going to go to hell."
After King's death, Edelman continued to work on his Poor People's Campaign in Washington, D.C., where she created a group that later became the Children's Defense Fund, a human rights organization that advocates for and protects children across America.
MAHALIA JACKSON — the inspiration behind the speech
Known as the Queen of Gospel, Mahalia Jackson was a trusted friend to Dr. Martin Luther King Jr. and traveled with him to perform at rallies and demonstrations. (Photo by Lennart Steen/JP Jazz Archive/Getty Images)
There are few speeches as iconic as the 1963 "I Have a Dream" speech delivered by Martin Luther King at the March on Washington. But some may not realize those celebrated words almost didn't happen. World-renowned gospel singer, Mahalia Jackson, performed at the Lincoln Memorial that day and was sitting behind King as he spoke. "While he was reading from the texts of the speech, there was a shout from his favorite gospel singer, Mahalia Jackson," King's adviser and speechwriter Clarence B. Jones told the Wall Street Journal. "She shouted to him, 'Tell them about the dream, Martin! Tell them about the dream!'" Jones said King looked at Jackson briefly and then moved his prepared notes to the side and grabbed the lectern. "I turned to the person standing next to me and I said, 'These people out there, they don't know it, but they're about ready to go to church,'" said Jones. What followed was a spontaneous outpouring of inspiration that helped transform the nation.
In addition to being the catalyst for King's famous speech, Jackson was a trusted friend of the reverend, who often called her when he was feeling down so she could sing to him. She traveled with King, performing at rallies and demonstrations, and even sang at his funeral. Mahalia Jackson died in 1972.
DIANE NASH — a leader of lunch counter sit-ins
U.S. President Joe Biden presents the Presidential Medal of Freedom to Diane Nash, a founding member of the Student Nonviolent Coordinating Committee. (Photo by Alex Wong/Getty Images)
In 1960, Diane Nash was selected to lead a group of Nashville, Tenn. college students who were fighting against segregation. "I remember thinking we are facing white, racist businessmen and politicians, and who are we? A group of students, 18, 19, 20 years old!" Nash told MAKERS in a 2012 interview. After extensive planning, Nash organized the first set of sit-ins targeting six lunch counters. Two weeks later, a mob attacked the protesters. "We had prepared for that in the workshops. Everybody who went had pledged to be nonviolent. When they announced that we were under arrest, everyone got up and walked willingly to the patrol wagon. And when the police turned around, a whole new set of demonstrators had taken seats at the lunch counter."
Under Nash's leadership, the students persisted and by that May, Nashville became the first Southern city to integrate its lunch counters. This past summer, the 84-year-old activist was presented the Presidential Medal of Freedom. "Her activism echoes the call of freedom around the world today," President Biden said at the ceremony. "And yet, she is the first to say the medal is shared with hundreds of thousands of patriotic Americans who sacrificed so much for the cause of liberty and justice for all."
ELLA BAKER — a voice for nonviolence
Portrait of American Civil Rights activist Ella Baker (1903 - 1986), the NAACP (National Association for the Advancement of Colored People) Hatfield representative, as she sits behind a desk covered with paperwork, Washington DC, September 18, 1941. (Photo by Afro American Newspapers/Gado/Getty Images)
Known as the "mother of the civil rights movement," Ella Baker was a grassroots activist even before the movement began. She served as director for multiple offices of the NAACP, eventually becoming the highest-ranking woman in the organization. Baker later helped form the Southern Christian Leadership Conference (SCLC), where she worked alongside Martin Luther King Jr. However, Baker's and King's philosophies did not always align. "To be very honest, the movement made Martin rather than Martin making the movement. This is not a discredit to him. This is, to me, as it should be," Baker said in a 1968 interview. "I've never felt it necessary for any one person to embody all that's needed in a leadership for a group of people. So, as far as Martin was concerned, as far as anybody else is concerned, they were only a part of a whole. And the most important thing was and still is, in my mind, is to develop people to the point that they don't need the strong, savior-type leader." Baker went on to mentor the young activists who founded the Student Nonviolent Coordinating Committee, the group credited with organizing the 1961 Freedom Rides. Ella Baker died in 1986.
Fake screenshot attributes article on vaccine risks to UK professor
While health authorities consistently say the benefits of Covid-19 vaccination outweigh the risks, an image shared on social media appears to show an article from The Conversation questioning why unvaccinated individuals failed to warn others about the safety of the shots. But the photo is altered; the nonprofit outlet did not publish the piece, which originated on an apparent satire website."A lot of us knew from the get go that something just didn't add up so we did our own research from publi

redpajama_set_name: RedPajamaCommonCrawl


Size of webpage is 0,4 kB. Page has 0 outgoing and 1 inbound links. IP address of komparify.com is 52.76.10.69. Page was loaded in 0,38 seconds. Nameservers are c.root-servers.net, e.root-servers.net, f.root-servers.net, h.root-servers.net, i.root-servers.net.


text:
Futuridium EP Deluxe - Coming to PS4 and PSV in July!
Soon on a PS4 and PS Vita near you.
Joy O´ plenty indeed. Because if you havn´t heard it yet. Mixedbag´s 3D shoot-em-up game "Futuridium EP Deluxe". Are coming to PS4 and PS Vita in July. Futuridium has been available for iOS and MAC for quite sometime now.
But soon it´s finally game on time for the PS4 and PSV owners!
About Futuridium EP Deluxe:
"You are a lone starship pilot who get lost in a dimensional loop just before a battle: with a limited and constantly depleting energy bar your only hope is to fly as fast as possible over enormous space dreadnoughts and destroy all the cyan power cubes, replenishing your energy tank and revealing the ship's power core, which must be destroyed to move to the next ship."
2014-06-14 @ 18:14:00 |T| (Indiespel) Comment (0)
Taggar: Futuridium EP Deluxe, Futuridium, Mixedbag, PS Vita, Playstation 4, Sony
Hedgewars! - The baby of Sonic and Worms
If you mix Sonic the hedgehog with Worms, then you get Hedgewars!
It looks like Worms (Team 17) will get some competition. Cuz Hedgewars! are based on the same concept as Worms (with It´s own uniq twist). But instead of worms, It´s hedgehogs that tries to kill each other. But still, I wonder if Team 17 knows of Hedgewars?
It also makes one wonder If they could actually sue the makers of Hedgewars (cuz It looks like Worms). I hope not (cuz that would most likely be the end of Hedgewars!), but that thought just stroke my mind. Anyhow, I just tried the 0.9.20 beta, and It's bloody fun!
So If you like worms, then why wont you give Hedgewars a chance? ;)
Taggar: Hedgewars!, Sonic the hedgehog, Sonic, Worms, Hedgewars Project
The indiE3 project - An alternative online video-game event
The indie edition of E3, pretty much.
I´ve got nothing bad to say about E3 2014. Because i had a blast from start to end. And i´m still going through all the stuff that i have written down. But every coin has two sides to it. And E3 are mainly for the big AAA studios (or the really successful indie studios).
So it´s like this huge Gaming party were just a chosen few are invited. And that´s why The indiE3 project toke shape. Because it´s aimed towards all the "underrecognized developers" out there. So "if" you are a really talented, but underrecognized developer.
Then you might wanna checkout indiE3 project.
About The indiE3 project:
"the indiE3 project we want you when the industry at large doesn't. upcoming cyber-event #indiE3 June 9th-15th. we're here to show games, handle talks, and announce the newest indie projects from some of the most underrecognized developers. We Are The Next Generation."
IndiE3 Mission Statement Ten years ago, a person could go to a small event called the Electronic Entertainment Expo, sit down with an upside down cardboard box and a laptop and impress somebody with their game. Today, the cultural, economic, and technological landscapes for games and gaming culture are radically different, and if a person brought a cardboard box and a laptop to set up a booth at E3, they would be kindly but strongly asked to leave.
Unlike ten years ago, the ability to make a video game is more accessible than ever before and gaming culture has experienced an explosion of diversity and creativity, but this explosion has been largely unnoticed and ignored. We aim to change that. IndiE3 is designed to help bring coverage and exposure to those who have been marginalized and ignored. We strive to create a safe space to celebrate not only gaming culture today but the potential games have in bridging differences, healing wounds, sharing experiences, and exploring play.
Our goal is to create a platform for creators, critics, broadcasters, and community members to meet and share our love for this unique and powerful medium that we've only begun to grasp and understand. We plan to accomplish this by strictly enforcing the boundaries necessary to create safe and friendly spaces especially for those who feel they have none.
We will strive to seek out and build relationships with developers and content creators that are open, transparent, and fair. We aim to remain accessible to all who wish to showcase and share their work and their passion. And we will stay responsive and open to critique and criticism from our own communities so that we can continually grow and improve in order to carry out this mission.
Taggar: The indiE3 project, IndiE3 project, IndiE3, Indie, E3
No mans sky - A Limitless Universe
A Indie game, which, in Sean Murray's words, captures the science fiction he grew up with.
If you've seen Sony's E3 press conference, one of the things that might have jumped out at you was a very humble Sean Murray, founder of Hello Games presenting the game No Man's Sky. This was a break in momentum from the triple-A titles we were swarmed with and a welcome breather from the relatively tried-and-tested franchise iterations presented to us throughout each press conference. (I'm looking at you, Assassin's Creed 12).
This comes as a surprise console-exclusive reveal to many as similar indie games focused on exploration like Minecraft, Terraria and Starbound all started out on the PC. That was, however, before the new generation of consoles.
With Xbox One and PS4 established in the market as acceptable technological alternatives to the PC, I estimate that indie games might favour console-exclusive deals to help with development costs. We will eventually get No Man's Sky on the PC, the only question left is when.
Exclusivity deal concerns aside, No Man's Sky is no lightweight in presenting the amount of world for us to explore. Sean Murray introduces the game as "infinite, and it's one that everyone can share", focusing on the concept of the infinitely-explorable universe in the game later in his introduction. The ability to explore endlessly is great, but the ability to share somewhat conflicts with the mobility that the game wants you to have.
You see, meeting strangers in a game happens when you run into them – usually it is facilitated in online multiplayer games because there are only a finite number of places everyone can be. When your game world is infinite, will the players simply be picking up each other's "flags" (as seen in the game, all planets and wildlife have their pioneers inscribed into them) and never really seeing each other?
It really begs the question, especially when the game seems to want you to travel across planets like a nomad rather than having a home planet you stay on. Sharing aside, the gameplay experience will undoubtedly be unique as it combines both land and space exploration in a fully-realized 3D game.
The E3 trailer gives us a glimpse of other gameplay aspects like wildlife demeanours (aggressive/ non-aggressive) as well as voxel resource blocks. With the emphasis on exploration, I highly doubt construction will be a feature in this game.
Inter-planetary trading and planetary governance might be the secondary mechanics and motivations to continue pioneering new planets, however, as observed in the convoy-like ships in the trailer.
Stay up-to-date with Sean Murray @NoMansSky and Hello Games @Hellogames. Sean Murray also posts at playstation.blog, and you can check out his pre-E3 blog post here.
/Chen Yiji
Taggar: No mans sky, Hello Games, Mass Effect, Mmo, Indie
Habitat are coming to Steam early access in July
Habitat are one hell of a crazy space/simulator action game.
It seems like the folks at 4gency and Versus Evil are having a really good time at E3 in L.A. Because they just announced that their space simulator game "Habitat", will be released on Steam early access in July. In other words, we should soon be able to create all sorts of madness in space very, very soon!
"(Austin, TX) June 10, 2014 -- Indie publisher Versus Evil, in partnership with Seattle based indie developer 4gency, today announced that Habitat: A Thousand Generations in Orbit, will be included in the [email protected] games line-up in the Microsoft booth at this year's 2014 Electronic Entertainment Expo (E3 Expo), located at the Los Angeles Convention center from June 10-12 The team also revealed that gamers will be able to play an early version of the game for the first time ever when it launches on Steam's Early Access program in July.
"We couldn't be more thrilled to have a demo of Habitat at this year's E3 Expo," said Charles Cox, founder of 4gency. "It's an honor to have the [email protected] team select the game as part of their product lineup. We are really excited to show off this early build to the crowd at E3 and are looking forward to demonstrating why Habitat is truly one of a kind."
"Habitat is already incredibly fun to play, even at this early stage," said Steve Escalante, general manager of Versus Evil. "The team is working hard to get the game ready for an Early Access launch on Steam in early July. We are looking forward to hearing what gamers think of Habitat, so the team can continue to improve the game and grow it to a fully featured space survival experience."
More details about the early access program will be announced soon."
About Habitat:
In Habitat: A Thousand Generations in Orbit players assume the role of 'Commander' and lead a team of engineers to gather a variety of debris found in Earth's orbit, turning it into habitable space stations that can support human life.
As players combine different elements of debris, explore space and mine the resources found there, a fully expandable tech tree can be researched. However surviving in a zero gravity universe in the face of constant crisis also relies on the player's ability to master physics- driven flight simulation as well as turning some of their creations into deadly kinetic orbital weapons that will be needed to take out the enemy when necessary.
Taggar: Habitat A Thousand Generations in Orbit, Habitat, A Thousand Generations in Orbit, 4gency, Kickstarter, Indie
Woolfe - The Red Hood Diaries
I really like this version of the Little red riding hood.
I can´t say that im a huge fan of the Little red riding hood story. Sure, i liked the book as a kid. But as i got older, i started to like more dark stories (Alice in Wonderland for ex). But i might actually give Grins Steampunk version of Little red riding hood, a go.
Im talking about the sidescrolling/action platform game "WoolfeThe Red Hood Diaries". Which (imo) seems like a nice mix of both steampunk, and the same darkness (and madness) that exists in American Mcgee's "Alice" series.
So im going to keep an close eye on Woolfe. Cuz i really like the concept, and the trailer made my day. So if you feel the same way about Woolfe. Then don´t forget to vote for the game on indieDB!
About Woolfe - The Red Hood Diaries:
"Non-sugarcoated steampunk fairy tale, full of drama and dark twists. A vengeful Red Riding Hood confronts her nightmares and demons in a dark sidescroller odyssey.
This dark but magical platform game is filled with winks to familiar fairy tales and visual elements reminiscent of masters such as Tim Burton and Anthony Pieck. Woolfe is inspired by story elements from the original, more cruel pre-Grimm versions of Little Red Riding Hood. More updates coming very soon, but hope you like it already..."
Taggar: Woolfe, The Red Hood Diaries, Grin, Little red riding hood, Steampunk
The new stuff ——————- Futuridium EP Deluxe - Coming to PS4 and PSV in July! Hedgewars! - The baby of Sonic and Worms The indiE3 project - An alternative online video-game event No mans sky - A Limitless Universe Habitat are coming to Steam early access in July Woolfe - The Red Hood Diaries Konami gives thumbs up to a fan-made Metal Gear remake Unity developer profile - Camouflaj Nether - Live action trailer and the full release via Steam Jagged Alliance: Flashback - Now for Linux! Son of Nor are now backed up by Viva Media and bitComposer Red Goddess - The final 48 hours on Kickstarter The Crow's Eye - The second teaser trailer Telepath Tactics - A mix of Fire Emblem and Disgaea Pahelika: Revelations HD - Now on Steam Greenlight Overgrowth - Steam early access and the Alpha 206 Starpoint Gemini 2 - Update v0.7014 Mighty No. 9 - The very first gameplay trailer Prison Architect Alpha 21 - Changes and bug fixes Blockstorm is now available on Steam Early Access
Pick your month ——————- Juli 2014 Juni 2014 Maj 2014 April 2014 Mars 2014 Februari 2014 Januari 2014 December 2013 November 2013 Oktober 2013 September 2013 Augusti 2013 Juli 2013 Juni 2013 Maj 2013 April 2013 Mars 2013 Februari 2013 Januari 2013 December 2012 November 2012 Oktober 2012 September 2012 Augusti 2012 Juli 2012 Juni 2012 Maj 2012 April 2012 Mars 2012 Februari 2012 Januari 2012 December 2011 November 2011 Oktober 2011 September 2011 Augusti 2011 Juli 2011 Juni 2011 Maj 2011 April 2011 Mars 2011 Februari 2011 Januari 2011 December 2010 November 2010 Oktober 2010 September 2010 Augusti 2010 Juli 2010 Juni 2010 Maj 2010 April 2010 Mars 2010 Februari 2010 Januari 2010 December 2009 November 2009 Oktober 2009 September 2009 Augusti 2009 Juli 2009 Juni 2009 Maj 2009 April 2009 Mars 2009 Februari 2009 Januari 2009


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Q: HTML cache manifest prevents browser from loading ressources I have got a HTML manifest with the lines:
CACHE MANIFEST
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Also, the page includes e.g. jQuery and many other ressources. All of them are not loaded, except the ones named in the manifest (here: images/foo.png). How can i tell the browser to load all files but the ones explicitly defined in the manifest?
Thanks

A: HTML5 Cache Manifest: Fallback section & Network *
see the NETWORK piece, which prevents caching (also helpful in managing dynamic pages like PHP, etc)

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«Paint It, Black» —en español: «Píntalo de negro»— es una canción de rock compuesta por Mick Jagger y Keith Richards para su banda The Rolling Stones, editada como sencillo e incluida en la versión estadounidense del álbum Aftermath en 1966.

Alcanzó el número uno tanto en el Billboard Hot 100 como en el UK Singles Chart. La canción se convirtió en el tercer número uno de los Rolling Stones en Estados Unidos y sexto en el Reino Unido. Desde su lanzamiento inicial, la canción mantiene su influencia como el primer hit número uno que presenta sitar, sobre todo en el Reino Unido, donde ha sido versionado en numerosas ocasiones, incluido en álbumes recopilatorios y en películas.

En 2004, se ubicó en el puesto 174 de la Lista de Rolling Stone de las 500 mejores canciones de todos los tiempos.

Inspiración y composición

La letra de la canción busca describir la desolación y la depresión a través del uso de metáforas basadas en los colores. Inicialmente, «Paint It Black» fue escrita con una estructura pop estándar, comparada humorísticamente por Mick Jagger con las "Canciones de bodas judías". La canción establece la escena de una persona triste en un funeral, similar en términos de un número de blues o folk. A menudo se afirma que Jagger se inspiró en el libro del novelista irlandés James Joyce de 1922 Ulises, tomando el extracto, "I have to turn my head until my darkness goes" ("Tengo que girar la cabeza hasta que mi oscuridad se vaya"), refiriéndose al tema de la novela de una visión mundial de desesperación y desolación.

La canción en sí llegó a buen término cuando el multiinstrumentista de la banda, Brian Jones, se interesó por la música marroquí. Fue su primera canción que contó con un sitar instrumental. La experimentación con el sonido funcionó tan bien que la canción fue un éxito. «Paint It Black» llegó en un período crucial en la historia de The Rolling Stones, una época en que la colaboración entre Mick Jagger y Keith Richards se consolidó como el principal motor creativo de la banda. Esto es evidente en las sesiones del álbum Aftermath, donde, por primera vez, el dúo escribió la lista de temas completa.

Por su parte, Brian Jones, ensombrecido por Jagger y Richards, se aburría de las melodías de guitarra convencionales, y trataba de escribir nuevas canciones. Para aliviar el aburrimiento, Jones exploró los instrumentos orientales, más específicamente el sitar, para reforzar la textura musical y la complejidad del grupo. Tenía conexión con el sitar ya desde 1961, y habló extensamente sobre los tecnicismos de tocar el instrumento. Como multiinstrumentista natural, pudo desarrollar la melodía del sitar en poco tiempo, principalmente debido a sus estudios con el discípulo de Ravi Shankar, Harihar Rao. No mucho después de una charla con George Harrison, que recientemente había grabado el sitar en «Norwegian Wood», Jones arregló melodías básicas con el instrumento que, con el tiempo, se transformó en lo que aparece en «Paint It Black».

Grabación

La versión definitiva de «Paint It Black» fue grabada el 8 de marzo de 1966, en RCA Studios en Los Ángeles, con el productor discográfico Andrew Loog Oldham presente a lo largo del proceso. Gran parte de los arreglos tempranos y los tonos fueron modelados después para la canción de The Animals «The House of the Rising Sun», pero los Stones estaban insatisfechos con la canción, y consideraron desecharla. Sin embargo, Bill Wyman buscaba un sonido de bajo más pesado, mientras tocaba su parte en las rodillas. Wyman hizo el clic en el grupo, inspirando la melodía pentatónica de ritmo oriental. Finalmente, el sitar fue traído a la mezcla cuando Harihar Rao pasó caminando por el estudio con el instrumento en la mano.

El sitar se presentó en el riff, que es considerado como el más logrado de Jones, y como el establecimiento del ritmo a lo largo de la canción. Paul Trynka expresa en su libro Brian Jones: The Making of the Rolling Stones que ha notado la influencia de la interpretación de sitar de Harrison y, en particular, de la canción de The Beatles «Norwegian Wood» del álbum Rubber Soul, y dibuja paralelos en «Paint It Black», más notablemente en la melodía tartamudeante del sitar de Jones. Jones negó categóricamente cualquier conexión, diciendo que era "una basura total", cuando se le insinuaba que estaba imitando a los Beatles. Sin embargo, los arreglos de sitar de Jones comenzaron a influenciar en el desarrollo del subgénero de la música psicodélica.

Junto con este llamativo motivo instrumental, se complementa el zumbido de Jagger, y una ligera vocalización nasal. Además, «Paint It Black» destaca por el bajo pesado de Wyman, la batería de Charlie Watts y la guitarra eléctrica de Richards.

Lanzamiento y legado

«Paint It Black» fue lanzada en Estados Unidos el 7 de mayo de 1966, alcanzando el número uno en el Billboard Hot 100, posición en la que se mantuvo por 11 semanas. En el Reino Unido, la canción fue lanzada el 13 de mayo de 1966, y también se convirtió en número uno en el UK Singles Chart, manteniéndose a lo largo de 10 semanas.

Fue lanzada originalmente como «Paint It, Black», la coma siendo un error de Decca Records. Sin embargo, suscitó controversia entre los fanes sobre su interpretación racial. Después de nuevas reediciones en el Reino Unido en 1990 y 2007, «Paint It Black» trepó a los puestos 61 y 70, respectivamente.

La canción aparece en numerosos discos recopilatorios, incluyendo: Hot Rocks 1964-1971 (1971), Singles Collection: The London Years (1989),Forty Licks (2002), y GRRR! (2012). Grabaciones en vivo del tema fueron incluidas en los discos en directo Flashpoint (1991), Live Licks (2004), Shine a Light (2008), y Sweet Summer Sun: Hyde Park Live (2013).

En directo
La canción se tocó en las giras de 1966 y 1967. Pasaron 23 años hasta que fue incluida de nuevo en una gira, la Steel Wheels/Urban Jungle Tour de 1989-90. Volvería 9 años después en la segunda parte del Bridges to Babylon Tour en 1998, y en el No Security Tour de 1999.
Ya en el nuevo siglo, apareció de forma intermitente en el Licks Tour, en 2003, y desde el A Bigger Bang Tour de 2005-07 no falta en ninguna gira de los Stones.

Personal
 Mick Jagger: voz principal, armonía vocal
 Keith Richards: guitarra eléctrica, armonía vocal
 Brian Jones: guitarra acústica, sitar
 Bill Wyman: bajo, órgano Hammond, maracas, cencerro
 Charlie Watts: batería, pandereta, castañuelas
 Jack Nitzsche: piano

Posicionamiento en listas

Sencillo en las listas semanales

Sencillo en las listas de fin de año

Certificaciones

Nota: ^ Cifras de ventas basadas únicamente en la certificación

Referencias culturales

«Paint It Black» se asocia frecuentemente a la guerra de Vietnam debido a su aparición en las bandas sonoras de películas y series como Full Metal Jacket de Stanley Kubrick, o Tour of Duty. También suena durante los créditos de The Devil's Advocate, en la serie Nip/Tuck y en el primer episodio de la serie televisiva de HBO Westworld.. Durante el primer episodio de la serie Merlina fue tocada por la protagonista en una versión para cello.

La canción ha sido utilizada a lo largo de los años en numerosos videojuegos como Guitar Hero III, en el tráiler oficial de Conflict Vietnam, Rocksmith 2014, en los créditos finales de Twisted Metal: Black, en el menú de Twisted Metal Black On-line, en el tráiler de Call of Duty: Black Ops 3 y como parte de la banda sonora de Mafia III.

El luchador estadounidense de UFC Ryan Bader la usa como su canción de entrada en los eventos oficiales.

Versiones de otros artistas

 Eric Burdon y War
 VersaEmerge
 The Mighty Lemon Drops
 The Vines
 Eric Burdon y The Animals
 Anvil
 W.A.S.P.
 Chris Farlowe
 The Avengers
 Vanessa Carlton
 Rick Wakeman
 Deep Purple
 Echo & The Bunnymen
 Type O Negative
 The Black Dahlia Murder
 Deadsy
 Mephisto Walz
 Inkubus Sukkubus
 Sum 41
 Chewbacca the Wookie
 U2
 Glenn Tipton
 Earth Crisis
 Azúcar Moreno
 Ciara
 Rolling Ruanas
 The Feelies
 GOB

En español

 Los Salvajes (re-titulada como «Todo negro», 1966)
 Azúcar Moreno («Paint It Black», 1991)
 Medina Azahara (retitulada como «Píntalo de negro», 1993)
 M Clan (re-titulada como «Todo negro», 2001)
 Los Mockers («Paint It Black», 2003)
 Ratones Paranoicos («Paint It Black», 2003)
 Nico Borie («Paint It Black», 2021)

En francés

 Marie Laforêt (retitulada como «Marie-douceur, Marie-colère»)

Véase también
 Anexo:Discografía de The Rolling Stones

Referencias

Enlaces externos

Sencillos de 1966
Sencillos de 1971
Sencillos de 1990
Sencillos de The Rolling Stones
Sencillos de Decca Records
Sencillos de London Records
Sencillos de rock
Sencillos número uno en Billboard Hot 100
Sencillos número uno en Reino Unido
Sencillos número uno en Canadá
Sencillos número uno en Países Bajos
Sencillos número uno en Australia
Sencillos certificados de plata por la British Phonographic Industry
Canciones de 1966
Canciones en inglés
Canciones de rock
Canciones sobre muerte
Canciones psicodélicas
Canciones de The Rolling Stones
Canciones compuestas por Mick Jagger
Canciones compuestas por Keith Richards
Canciones producidas por Andrew Loog Oldham
Canciones de War
Canciones número uno de LOS40 (España)
Canciones sobre la guerra de Vietnam
Canciones de raga rock