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Blog > 24 hours in: Brighton
24 hours in: Brighton
The seaside city of Brighton makes for an ideal quick trip thanks to its compact size. There's enough here to keep you busy for several days, but if you've only got 24 hours you can still squeeze in a lot without feeling too rushed. Ready to explore the sights and sounds of Brighton? Follow these expert tips for the best things to see, do and eat during a 24-hour visit.
The pretty seaside city of Brighton | Photo by Brighton Urban Adventures
Early morning (7am – 9am)
Start your visit to Brighton with a walk along Hove promenade. The sun is just coming up and the air is clear, creating a stunning (and Instagam-worthy) light. The winds are usually light in the morning, the air is fresh, and the sea is often at its calmest. People will be making their way to work, either on foot or on some kind of wheeled device — bike, skateboard or roller blades. Check out the famous beach huts that sit in front of the magnificent Hove Lawns and Regency buildings. Most breakfast places don't open 'till 9am in Brighton, but you should be able to grab a coffee and some breakfast from Meeting Place Café, which opens at 7am. If you happen to be there earlier, beverages are usually available starting at 6:30am.
Morning (9am – 12pm)
Carry on walking along the seafront until you get to the Brighton Pier. The gentle stroll should take about 20 minutes. Assuming you aren't too tired, one of the best ways to see the sights in Brighton is on two wheels. Either explore on your own by renting a bike courtesy of Brighton Beach Bikes and take a ride out to the White Cliffs east of Brighton Marina. The scenery is stunning as you take the Undercliff Walk east of the marina. The crowds will be quieter at this time of day and it's the perfect way to set up the rest of your visit. With the sun reflecting off the white cliff faces and the blue sea lapping over the chalk reef, you have to pinch yourself to make sure you haven't been transported to a Greek island.
Brightly coloured beach huts in Brighton
Midday (12pm – 2pm)
What better way to refuel after a bike ride than with a plate of fish and chips on the beach?! On busy days, you might want to grab a seat wherever you find one, but try Lucky Beach Café first. They're known for using local, seasonal and organic ingredients whenever possible. If Lucky Beach is too crowded, you can try the The Regency Restaurant, one of the oldest seafront restaurants in Brighton.
If you want the complete experience, think about grabbing a take- away and eating right on the pebble beach. Be careful of the seagulls though!
Afternoon (2pm – 6pm)
Spend the afternoon exploring the Lanes and the North Laine area of Brighton, a short walk from the seafront. The Lanes was once a fishing village and is now a charming maze of alleyways down which you'll find jewellery shops, antique stores, and independent boutiques. It's single file down most of the lanes, which is good as it forces you to gaze into the shop windows.
Independent retailers and cafés are what the North Laine area is all about, known as Brighton's bohemian quarter. Here you'll find over 300 shops to browse, as well as some beautiful street art. Visit the Brighton Museum and/or the Royal Pavilion. The Pavilion is a real-life Royal palace in the heart of the city, styled on the Taj Mahal in India, and is between the Lanes and North Laine.
Evening (6pm onwards)
You're probably getting hungry after all that sightseeing. Try La Choza in the North Laine. This spot serves great Mexican street food and it's a good idea to get there early as you likely won't get in otherwise. You can't book a table, so just turn up and if they're full, you can go to a neighbouring pub (we recommend The Basketmakers) and wait for a call that your table is ready. Following dinner, head down to the beach to watch the sunset from the top of the i360 Tower (the world's tallest moving observation tower), or if don't like heights, see the sunset on the beach. Remember in the summer the sun goes down very late so you'll have plenty of time.
Brighton by night | Photo by Brighton Urban Adventures
For travellers on a short visit, we'd recommend having a layover that will allow you to spend two to three hours in the city centre, and another hour for travelling to and from the airport and building in enough time to make your flight without worrying about rushing.
The best way to get from the airport to the sites is by taking the train from Gatwick, which takes around 30 minutes.
If you want to see Brighton in two hours in the morning or afternoon, take a walking loop tour of the city. Walk straight down to the seafront from the train station, head east towards the pier, just before the pier turn right up East St. and then meander the back streets back to the station. You can see everything that makes Brighton what it is in a short space of time, stopping for something to eat before hopping back on the train.
If you're in Brighton for an evening or nighttime layover, head for food and drinks in the North Laine or try the Sussex Yeoman, a popular pub just to the right of the train station for amazing food. The North Laine is known for its bohemian atmosphere, and centuries-old pubs intertwined with modern independent cafés and restaurants. Catch some live music at the Green Door Store, a bar and live music venue underneath the station before heading back on to your train to the airport.
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There are several ways to get to Machu Picchu. For people short on time or for those with no desire to hike their way to the Sun Gate there is the option of arriving in Aguas Calientes by train and then taking a bus up to the main gate of Machu Picchu. But for those who desire a little more adventure there is the option to hike the Inca trail to the Sun Gate. This is the original main gate of Machu Picchu when it was used by the Incans.
The standard four day trek involves hiking for three days and then descending down into Machu Picchu on the fourth day. This is all arranged by tour companies as solo trekkers are not allowed to hike without a guide.
The shorter option is a full day hike from kilometer 104 of the Inca trail, ending at the Sun Gate in the afternoon. After spending the night in Aguas Calientes, you take a bus up the Machu Picchu and spend the day exploring this magical place. Tim and I chose the second, shorter option. There were several other places we wanted to see in Peru and our time was limited.
Reviews of the one day tour are mixed. Some people said the hike was mediocre and not worth the time. Apparently the scenery during the first two days of the four day trek are phenomenal and we would be missing this. Tim and I took our chances, scheduled the one day hike, and hoped for the best.
We made a great decision. Hiking the Inca trail, even the little we did, was awesome and remains one of our favorite travel memories.
Our first day started in Ollantaytambo. Here we met the other couple we would be hiking with, Lies and Mauro. Lies was Italian, Mauro was Brazilian, but they both were living in Washington DC at the time. They could speak English, Spanish, Portuguese, and Italian. Wow! Tim and I really enjoyed hiking with them.
We took a one and a half hour train ride to km 104 to start our hike to Machu Picchu. This hike would take us from the Urabamba River Valley 15 kilometers up and over several mountains to our final destination of Machu Picchu.
Tim and I each had a backpack filled with our bare essentials: camera, rain jackets, some toiletries, umbrella, clean clothes, and lots of water. Whatever we needed for the next two days we had to carry on our backs, so we brought the bare minimum.
For almost three hours we hiked up Winay Wayna, an Incan site high above the valley floor. The sun was out and it was very hot. It was also all uphill. The hike was a lot of fun but a little more strenuous than we were expecting.
Finally, we reached Winay Wayna. This was a rest point for us. We all found a comfy rock and ate the lunch provided by Pie Experiences (our tour company). The food, surprisingly, was very good (chicken, quinoa, fruit, and chocolate covered coca leaves). Clouds were rolling in which cooled things off a lot. From here the hike got easier and by now we were only two hours from Machu Picchu.
After lunch at Winay Wayna the hike continued. Now we were hiking though a rainforest, we occasionally were sprinkled on by a rain shower, and we were even lucky enough to see a rainbow.
Now we were really getting close. These are called the Monkey Steps, because you have to use your hands to climb them…unless you are Tim.
After a long ascent up yet another stone staircase and hiking along these trails the Incans make hundreds of years ago, we arrived at Intipunku (Sun Gate in Quechua). This was the moment we had been waiting for…our first view of Machu Picchu.
And there it was, off in the distance, more beautiful and more awesome than any photo or video could ever show it. And to have hiked all day through these amazing mountains to this viewpoint made it even more rewarding. Machu Picchu!
We took a break here (and a lot of photos) to just chill out and enjoy one of world's most awesome sights. Tim and I called home to the kids (who knew that we would have excellent phone service at the Incan Sun Gate) and it was so nice to hear their voices. Tyler, always very polite, wanted to know how our hike was. I knew this trip would have been a little too much for them at their ages but I still really wished Tyler and Kara were here to see this.
It was a forty minute walk from Intipunku down into Machu Picchu. Here we took the "postcard photo" of Machu Picchu and then it was time to go. By now it was 4:30, almost closing time. We would have all day tomorrow to explore.
"Excellent article and pics Julie!
The Inca Trail to Machu Picchu is one of the most famous treks in Peru. There are several tours from 1 to 5 days, however the most requested trek is the traditional 4-day trek. Each year the government of Peru has 500 spaces that normally run out for May, June and July. If you want to do the Inca Trail for those dates you must anticipate the reservation with at least 6 months.
The tour of 2 or one day is also almost always available.
My sister and I are looking for a guide from the 104Km to Sun Gate on April 22, 2019. We are staying in Ollyantambo and have purchased our train tickets already. We have reserved a hotel in Aguas Caliente. Is it possible to hire a guide for 1 day?
Great website. I have enjoyed looking over your material…..How are the insects on the Inca Trail and Machu Picchu?
Also, any information on Switzerland?
We did this hike at the end of April and we had zero issues with insects. I don't know what it would be like during other times of the year.
Very Grateful!!! I really enjoyed this trip. thanks for sharing this information.
Thanks for sharing this blog.Great!!!
Hi there! I enjoyed reading your post! I am considering doing this same hike (1-day Inca trail) and I have a few questions regarding it that I was hoping you might could answer, since you've done it. 1 – What month did you do this hike? 2 – How much did it cost? (if you don't mind (curious). 3 – What all was included for the price? 4 – You stated your kids didn't go because it would have been a bit much for them at the time. How old were they then? – I'm asking because we have 3 children who would be coming with us and I'm trying to find out if they could do the hike or not. Thanks so much!
We did the hike at the end of April. This is a great time to go…just before peak season when the trail and Machu Picchu get really crowded. There is a chance that it could rain. Maybe we got lucky but we never saw a raindrop the one week we were in Cusco/Machu Picchu. Tyler and Kara were 7 and 9. However, they really could have done this hike but it would have taken Kara awhile. I talked to our guide and he said the youngest person he took was 7 years old. It's going to be a challenging day for kids, but if they are active and adventurous and have some hiking experience, it is possible. If you are considering this, you could book a private guide for your group, then you don't have the pressure of keeping up with faster hikers in a group.
I don't recall what we paid. We did this back in 2012. We booked a group tour, 2 days 1 night with Pie Experiences. Right now, prices start at $659 per person on their website. This includes your transportation, accommodation, food, guide, and entrance fee into Machu Picchu.
Hi! What company did you book your 1 day inca trek hike with?


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December 2020 December 6, 2020 December 4, 2020
Minecraft 1.17 Update
By Vivienne Forstner
Minecraft, one of the best selling games of all time, is known for its blocky design, age-friendly gameplay, and of course, the mobs. Any living entity in the game, whether it be a simple sheep or the mighty ender dragon, is called a mob. The developers of Minecraft are constantly changing and adding to the list of mobs to keep the game interesting and provide new opportunities and challenges. On October 3rd, 2020, Minecraft's Twitter account held a live poll where players of the game could vote for the next mob they wanted to be added. There were three options to choose from, the first being the Moobloom, a friendly yellow cow that grows buttercups on its back and interacts with bees. The second was the Iceologer (which I personally think should have been called the "chillager" as a combination of "chill" and "pillager") which is a hostile pillager who lives on mountain tops and hurls deadly ice clouds at players. The third and final option was the glow squid, a mob similar to the one already in the game except for the fact that, wait for it, it glows.
Minecraft fans of all specialties, from speedrunners to PVP experts to coders (and even just casual players), endorsed which mob they wanted to win. Initially, it was believed that the main competition was between the iceologer and the moobloom. The glow squid, while cool in theory, was not advertised as bringing any new material into
the game. Not to mention, the name is a bit misleading. Minecraft's current lighting mechanics can't actually support a moving light source. Many people thought that it would be a helpful addition to deep sea explorations, especially since the 1.13 addition of the drowned; an underwater zombie that can bear tridents and is a real pain in the butt when trying to do any type of underwater explorations. Drowneds are notorious for sneaking up on you at the most inconvenient times, so a new light source would help you to be able to spot them before they spot you. However, it seems so far that glow squids will emit light similar to an enderman's eyes. They will be able to be seen from a distance and will most likely have particles surrounding them, but they will not create any extra light to the surrounding area.
The glow squid definitely has a lot of potential. I hope that they will drop some sort of new resource. A regular squid usually drops one ink sac that can be used to make black dye. I'm hoping that the glow squid will drop an ink sac that can be used to make glowing dye, or at least a dye that gives off a similar effect that enchanted armor does.
In addition to this, the long-awaited caves and cliff update was announced! It's going to introduce several new materials, mobs, and biomes that are going to really improve the game. Mountain and cave generation is going to see a massive upgrade, as they were outdated and needed some new properties. This will be the first update to the overworld since the Buzzy Bees update from December 2019.
Four new and incredibly interesting mobs are going to be added – the glow squid (which was a result of the mob vote), axolotls, goats, and the warden. The warden is by far the most exciting out of these. It's a hostile mob that lives in the depths of the dark caves. One of the warden's most interesting qualities is that it's blind. This is the first blind mob in Minecraft. The warden is extremely powerful and can one-tap players in
most armor with the exception of diamond and netherite (which, even in that case, it only takes about two or three hits). The way it sees is through another new item called a sculk sensor, which basically allows it to use echolocation. This inadvertently introduced a way to make wireless redstone, which will no doubt be used for complex and creative projects by the redstoners of Minecraft.
Overall, this update will majorly change the way the game is played. It will add infinite creative opportunities and a new type of challenge for players new and old. Everyone is patiently waiting for summer 2021 to explore this awesome new update.
Posted in December 2020
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2 replies on "Minecraft 1.17 Update"
Francesca Burke says:
This article was extremely informative, especially because I have limited knowledge about Minecraft. Personally I wanted the moobloom to win, but I suppose a glowing squid is nice too. Awesome job Vivienne!!
Grace Dai says:
I'm also super excited for this update! (nevermind the fact that i'll probably never fight the warden) Lush caves and cave rafting sounds like 8yr old me's dream! In my opinion, the Moobloom should have been chosen. They could have different flower variants, maybe even shear them to get flowers, and make all kinds of new flowers! Its a shame that we have to wait till next summer though 😦

redpajama_set_name: RedPajamaCommonCrawl


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Hi, I'm coming to stay with you for two weeks. Can I be considered for any offers, such as the resort coupons?
Thanks for sharing heal full article.


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Sisters of St. Joseph of Carondelet January 21, 2021
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Syracuse Catholic School Office to Honor Sister Anna Mae Collins, CSJ, with the Light the Way Award
Sister of St. Joseph of Carondelet Anna Mae Collins, CSJ, principal of Notre Dame High School in Utica, New York, is co-recipient of the Syracuse Diocesan Catholic Schools' Witness to Faith Award. Sister Anna Mae shares the award with Sally Lisi, principal of Immaculate Conception School in Fayetteville, NY. Sister Anna Mae began her career in Catholic education in 1973 as a teacher at St. James School, Johnson City, NY. She has been at Notre Dame High School since 1988. The award will be presented at the seventh annual Light the Way Dinner on January 25 at the Oncenter in Syracuse.
SHINING LIGHTS
Catholic School Office to honor six individuals at Light the Way Dinner
The Catholic Sun, December 6, 2012
by Claudia Mathis, staff writer
Sister Anna Mae has been shaping the minds of Catholic school students since 1973 when she began serving as a teacher at St. James School in Johnson City. "I've always been respectful of the students and open to them," said Sister Anna Mae. She hopes that by her example, young people will in turn show respect to others.
Sister Anna Mae also taught at St. Mary's School in Clinton from 1974 to 1980 before serving as principal at St. John the Evangelist School in New Hartford from 1981 to 1986. From 1986 to 1988, Sister Anna Mae was principal at Notre Dame Junior High, North. From 1988 to 2004, she served as assistant principal at Notre Dame Junior/Senior High School before being appointed principal of the school.
Sister Anna Mae was surprised to learn she would receive the award. "I felt overwhelmed when I learned that I had been nominated by my faculty," she said. "I am very appreciative of the award and I feel honored."
"Sally and Sister Anna Mae are experienced Catholic school leaders that inspire the people around them to work harder and harder each day," commented Mominey. "This particular award is meant for people of their caliber, namely, to honor those that have distinguished themselves as dedicated, professional Catholic educators. Just ask their faculty members; both of them are revered by the teachers they lead."
Finish reading the article in The Catholic Sun!


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US-China Relations
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William Overholt Keynote Speaker
Senior Research Fellow in Harvard's Asia Center
Author of China's Crisis of Success
TRENDING SPEAKER TOPICS
William Overholt's Biography
William H. Overholt has been a Senior Research Fellow in Harvard's Asia Center and its Kennedy School of Government since 2008. During 2013-15 he also served as Senior Fellow and then President of the Fung Global Institute in Hong Kong. His career includes 16 years doing policy research at think tanks, ten years at Harvard University, and 21 years running investment bank research teams.
Previously he held the Asia Policy Distinguished Research Chair at RAND's California headquarters and was Director of the Center for Asia Pacific Policy; concurrently he was Visiting Professor at Shanghai Jiaodong University and, earlier, Distinguished Visiting Professor at Korea's Yonsei University. During 21 years in investment banking, he served as Head of Strategy and Economics at Nomura's regional headquarters in Hong Kong from 1998 to 200, and as Managing Director and Head of Research at Bank Boston's regional headquarters in Singapore. During 18 years at Bankers Trust, he ran a country risk team in New York from 1980 to 1984, then was regional strategist and Asia research head based in Hong Kong from 1985 to 1998.
At Hudson Institute from 1971 to 1979, Dr. Overholt directed planning studies for the U.S. Department of Defense, Department of State, National Security Council, National Aeronautics and Space Administration, and Council on International Economic Policy. As Director of Hudson Research Services, he also did strategic planning for corporations.
Dr. Overholt is the author of eight books, including China's Crisis of Success (Cambridge University Press, 2018); Renminbi Rising: The Emergence of a New Global Monetary System (Wiley, 2016) and Asia, America and the Transformation of Geopolitics (Cambridge University Press, 2007). The others are: The Rise of China (W.W. Norton, 1993), which won the Mainichi News/Asian Affairs Research Center Special Book Prize; Political Risk (Euromoney, 1982); and (with William Ascher) Strategic Planning and Forecasting (John Wiley, 1983). He is principal co-author of: Asia's Nuclear Future (Westview Press, 1976) and The Future of Brazil (Westview Press, 1978). With Zbigniew Brzezinski, he founded the periodical Global Assessment in 1976 and edited it until 1988.
Dr. Overholt serves on numerous boards and advisory boards. He has been a consultant on strategic planning and foreign affairs to the Conference Board, the U.S. Army Strategic Studies Institute, the Foreign Service Institute, Dean Witter Reynolds, A.G. Becker, and numerous corporations. He has served as political advisor to several of Asia's major political figures and has done consulting projects for the Korea Development Institute, Korea's National Defense College, the Philippine Ministry of Agrarian Reform, and Thailand's Ministry of Universities.
Dr. Overholt received his B.A. (magna, 1968) from Harvard and his Master of Philosophy (1970) and Ph.D. (1972) from Yale.
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The Fire Services Museum of Victoria is an organisation dedicated to the preservation and showcasing of fire-fighting memorabilia from Victoria, Australia and overseas. It boasts one of the largest collections of fire-fighting memorabilia in Australia, with it being located in one of its prized exhibits; the original headquarters of the Metropolitan Fire Brigade (MFB) on the corner of Gisborne St and Victoria Parade, East Melbourne.
Today the museum is run completely by volunteers each with a unique background with the fire services. Some being former and current members of the MFB, Country Fire Authority (CFA), Department of Environment and Primary Industries (DEPI) and many more other fire-related agencies.
Scania Australia are a great supporter of the Museum and we were Honered to be able to host a Board Meeting for them in the Museum. Check out the News Page for more details or have a look at the story on our Facebook Page.
The Museum now has EFTPOS and Credit Card Facilities available to make your visit much easier !
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Have an article or feature on your brigades history ?
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I had originally tried loading my 85k images. I couldn't do anything, it appears some time will be needing for all images to be imported and ready.
I tried making a new database and I get the attached login screen. Ralph is the name of my computer and I have no idea what the password is. It doesn't appear to be associated with my computer.
I had thought I'd downloaded the single user version so I'm not sure why my computer is being called a server.


text:
A.C. contractors (up to and including 1000 volts a.c.)
AS ISO/IEC 9973:2015
1 file , 1.7 MB
AS/NZS IEC 60947.4.1:2015
Low-voltage switchgear and controlgear, Part 4.1: Contactors and motor starters - Electromechanical contactors and motor-starters
Low-voltage switchgear and controlgear, Part 4.1: Contactors and motor-starters - Electromechanical contactors and motor-starters
AS/NZS 3947.4.1:2001
Low voltage switchgear and controlgear - Protection of electric motors - Current sensing protection devices for a.c. motors
Low voltage contactors - Electromechanical (up to and including 1000 V a.c. and 1200 V d.c.)
Low voltage contactors - Electromechanical (up to and including 1000 V a.c.)
A.C. motor starters (up to and including 1000 V) - Direct-on-line (full voltage) starters
A.C. motor starters (up to and including 1000 V) - Star-delta starters
A.C. motor starters (up to and including 1000 V) - Autotransformer starters
A.C. motor starters (up to and including 1000 V) - Rheostatic rotor starters
A.C. Contactors (up to and including 1000 volts a.c.)
A.C. motor starters (full voltage - up to and including 1000 V) - Direct-on-line (full voltage) starters
Direct-on-line a.c. motor starters (full voltage - up to and including 1000 V)
Thermal protection of electric motors - Thermal overload protective devices
AS C381-1967
Reduced current motor starters and controllers
Direct-on-line a.c. motor starters
AS C63-1965
Electrical contactors
Approval and test specification for thermal overload protective devices for electric motors


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text:
Transatlantic Free-trade Treaties – We almost put Europe and Belgium in danger, Michel says from China
Prime Minister Charles Michel wants to concentrate on what has been agreed about CETA, and not dwell on the difficulties of the days just before the signing. He thinks we avoided something that would have been bad for Europe and Belgium's image. Vice Prime Minister and Foreign Affairs secretary Didier Reynders praised the constructive attitude and negotiation skills of President-Minister Paul Magnette while working on CETA. Mr Reynders spoke to VRT and Le Soir this week.
"It was an excellent collaboration between Mr Magnette and myself, apart from the last few days. He didn't submit his amendments until Tuesday and Wednesday", the Prime Minister said.
The EU had given Belgium until Monday to make its decision, even though the Canada summit was originally supposed to be on Thursday. It eventually happened on Sunday, after Belgian and European authorities managed to reach an agreement.
As it was only a three day delay, "there has been minimal impact". But "the damage to Europe and Belgium would have been considerable" if things had been different, Mr Michel said. He is currently in Peking where he is discussing Belgian investment assets. Talks on CETA will continue during meetings between the Prime Minister and his Chinese hosts.
Maria Novak (Source: Belga)


text:
from __future__ import print_function
# the following is a hack to get the baseclient to import whether we're in a
# package or not. This makes pep8 unhappy hence the annotations.
try:
    # baseclient and this client are in a package
    from .baseclient import BaseClient as _BaseClient  # @UnusedImport
except:
    # no they aren't
    from baseclient import BaseClient as _BaseClient  # @Reimport

class PangenomeOrthomcl(object):

    def __init__(
            self, url=None, timeout=30 * 60, user_id=None,
            password=None, token=None, ignore_authrc=False,
            trust_all_ssl_certificates=False,
            auth_svc='https://kbase.us/services/authorization/Sessions/Login'):
        if url is None:
            raise ValueError('A url is required')
        self._service_ver = None
        self._client = _BaseClient(
            url, timeout=timeout, user_id=user_id, password=password,
            token=token, ignore_authrc=ignore_authrc,
            trust_all_ssl_certificates=trust_all_ssl_certificates,
            auth_svc=auth_svc)

    def build_pangenome_with_orthomcl(self, params, context=None):
        """
        :param params: instance of type "BuildPangenomeWithOrthmclParams"
           (Input parameters of build_pangenome_with_orthomcl method.
           input_genomeset_ref - optional input reference to genome set
           object (alternative way is input_genome_refs); input_genome_refs -
           optional input list of references to genome objects (alternative
           way is input_genomeset_ref); output_workspace - workspace for
           saving resulting pangenome; output_pangenome_id - name of
           resulting pangenome object; num_descriptions - [blastp, -v] Store
           one-line descriptions for this number of database sequences.
           Default value is 100000. num_alignments - [blastp, -b] Store
           alignments for this number of database sequences. Default value is
           100000. evalue - [blastp, -e] Expect value (E) for saving hits.
           Default value is 1e-5. word_size - [blastp, -W] Word size of
           initial match. Valid word sizes are 2-7. Default value is 3.
           gapopen - [blastp, -G] Cost to open a gap. Default value is 11.
           gapextend - [blastp, -E] Cost to extend a gap. Default value is 1.
           matrix - [blastp, -M] Scoring matrix name. Default value is
           BLOSUM62. threshold - [blastp, -f] Minimum score to add a word to
           the BLAST lookup table. Default value is 11. comp_based_stats -
           [blastp, -C] Use composition-based statistics (0: no
           composition-based statistics; 1: Composition-based statistics as
           in NAR 29:2994-3005, 2001; 2: Composition-based score adjustments
           as in Bioinformatics 21:902-911, 2005, conditioned on sequence
           properties; 3 - Composition-based score adjustment as in
           Bioinformatics 21:902-911, 2005, unconditionally). Default value
           is 2. seg - [blastp, -F] Filter query sequence with SEG (yes/no).
           Default value is yes. lcase_masking - [blastp, -U] Use lower case
           filtering in query and subject sequence(s). Default value is
           false(0). xdrop_gap_final - [blastp, -Z] Heuristic value (in bits)
           for final gapped alignment. Default value is 25. window_size -
           [blastp, -A] Multiple hits window size, use 0 to specify 1-hit
           algorithm. Default value is 40. use_sw_tback - [blastp, -s]
           Compute locally optimal Smith-Waterman alignments. Default value
           is false(0). mcl_p - [mcl, -P] Prune number. Default value is
           10000. mcl_s - [mcl, -S] Selection number. Default value is 1100.
           mcl_r - [mcl, -R] Recovery number. Default value is 1400. mcl_pct
           - [mcl, -pct] Recovery percentage. Default value is 90. mcl_warn_p
           - [mcl, -warn-p] Warn if pruning reduces mass to this weight.
           Default value is 10. mcl_warn_factor - [mcl, -warn-factor] Warn if
           pruning reduces entry count by this value. Default value is 1000.
           mcl_init_l - [mcl, -l] Initial loop length. Default value is 0.
           mcl_main_l - [mcl, -L] Main loop length. Default value is 10000.
           mcl_init_i - [mcl, -i] Initial inflation. Default value is 2.0.
           mcl_main_i - [mcl, -I] Main inflation. Default value is 1.5.) ->
           structure: parameter "input_genomeset_ref" of type
           "ws_genomeset_id" (The workspace ID for a GenomeSet data object.
           @id ws KBaseSearch.GenomeSet), parameter "input_genome_refs" of
           list of type "ws_genome_id" (The workspace ID for a GenomeSet data
           object. @id ws KBaseGenome.Genome), parameter "output_workspace"
           of type "workspace" (Name of workspace.), parameter
           "output_pangenome_id" of type "ws_pangenome_id" (The workspace ID
           for a Pangenome data object. @id ws KBaseGenomes.Pangenome),
           parameter "num_descriptions" of Long, parameter "num_alignments"
           of Long, parameter "evalue" of String, parameter "word_size" of
           Long, parameter "gapopen" of Long, parameter "gapextend" of Long,
           parameter "matrix" of String, parameter "threshold" of Long,
           parameter "comp_based_stats" of String, parameter "seg" of String,
           parameter "lcase_masking" of type "boolean" (Indicates true or
           false values, false = 0, true = 1 @range [0,1]), parameter
           "xdrop_gap_final" of Double, parameter "window_size" of Long,
           parameter "use_sw_tback" of type "boolean" (Indicates true or
           false values, false = 0, true = 1 @range [0,1]), parameter "mcl_p"
           of Long, parameter "mcl_s" of Long, parameter "mcl_r" of Long,
           parameter "mcl_pct" of Long, parameter "mcl_warn_p" of Long,
           parameter "mcl_warn_factor" of Long, parameter "mcl_init_l" of
           Long, parameter "mcl_main_l" of Long, parameter "mcl_init_i" of
           Double, parameter "mcl_main_i" of Double
        :returns: instance of type "BuildPangenomeWithOrthmclResult" (Output
           results of build_pangenome_with_orthomcl method. One of
           'pangenome_ref' and 'error' fields should be defined.) ->
           structure: parameter "pangenome_ref" of type "ws_pangenome_id"
           (The workspace ID for a Pangenome data object. @id ws
           KBaseGenomes.Pangenome), parameter "report_name" of String,
           parameter "report_ref" of String
        """
        return self._client.call_method(
            'PangenomeOrthomcl.build_pangenome_with_orthomcl',
            [params], self._service_ver, context)

    def status(self, context=None):
        return self._client.call_method('PangenomeOrthomcl.status',
                                        [], self._service_ver, context)

redpajama_set_name: RedPajamaGithub


text:
Spot: The Video Game
Posted by Kurt Kalata on April 13, 2013
Spot / Spot: The Video Game - Amiga, Atari ST, DOS, Game Boy, NES, C64 (1990)
This entry is part 1 of 2 in the series Spot
Spot: The Cool Adventure
Throughout the early '90s, gaming was dominated by mascots of all shapes and sizes. Maybe you preferred the good old-fashioned platforming of Mario, or maybe you liked the sheer speed of Sonic. Or maybe you had an interest of one of the many, many mascots in between. Spot was one of these mascots, but unlike most gaming mascots, he didn't start off in video games, himself. He was actually the mascot of a soft drink called 7-Up, a citrusy, clear beverage that's best compared to Sprite. Spot's been gone and forgotten for more than a decade, now. Before Spot's eventual spiral into obscurity, however, he left behind a few games across all the major systems of the time. None of them are particularly amazing, but they are very much products of their time.
Honestly, all the Spot games are pretty generic. Only one of the games actually has any mention of 7-Up at all. If you weren't aware of the soda, then you'd probably think Spot was an incredibly lazy attempt at a mascot, since he's just a red circle with sneakers and shades. (Of course, you might think that even if you know what 7-Up is.) That's not to say that you couldn't get any enjoyment from any of the Spot games, it's just that so many games do the same thing so much better, even when you factor licensed games into the equation.
Have you ever played Reversi, Othello, or Hexxagon? If so, you instantly know more or less everything about this game. Basically, Spot is a simple board game for two to four players. And why would you prefer to play this version over one of the many other variants of Reversi out there? Well, because it has Spot! And he does funny animations! And… well, that's kind of it, really.
If you've never played Reversi of any sort, how it works is that you have a square board, with each player putting a piece of their color on a corner of the board. A piece can either move one space in any direction, in which case it "copies" itself to the new space, or move two spaces, which means it'll move, but won't copy itself. Whenever a piece of your color moves next to any of the opponent's pieces, it'll change to your color, and become one of your pieces. This means, with the right moves, you could move one of your pieces just once and end up taking about six or so of your opponent's pieces. The game ends when only one player remains on the board, or when the board is entirely full, in which case, whoever has the most pieces wins.
It's honestly pretty fun once you've figured out how to play, not that it takes all that long. It can almost reach something resembling excitement if you have a good player, given how many turnarounds and comebacks you can get yourself into. You might think you've made a good move when you've captured about three of your opponent's pieces, when it turns out that he can move right into your opening you made and nab about eight of them. It's obviously not going to replace something like Gunstar Heroes for a high-octane thrill ride, but it's decent enough for what it is.
You're given a decent enough number of options for this sort of game, considering there isn't a whole lot you can do to change the rules. You can set how many players you want to be controlled by the AI, and how well the AI will play. You can also set a move timer, if you'd prefer to have to make your moves quickly. And if you're feeling really wild, you can set the board so that there are "blank" spots in it where the pieces can't go. None of these options are going to change the game all that much, of course, but it's nice that they're there.
So you might be wondering how Spot figures into a game like this. Basically, every time you make a move, Spot will pop up out of the piece and do a little animation, depending on which direction and how many spaces you move. These range from things like pole vaulting, breakdancing, cartwheeling, and about a dozen or so other animations. That's really pretty much all the involvement he actually has, aside from popping out of the screen and giving you a raspberry whenever a game finishes. The animations are pretty nice to look at, even if they tend to repeat, and they do add a little personality to what would otherwise be an incredibly generic board game.
And that's basically it. It's a very simple board game, one that doesn't have anything remotely to do with the character. And there's a funny story for that, actually. The Atari ST and Amiga versions of this game started out as a budget title called Infection, which didn't have any kind of license attached to it. When Virgin got the license, they slapped Spot onto the board game they had laying around, hiked up the price, and sold it on shelves. The original programmer released the original version for play, too, if you know how to work an Amiga emulator. It's pretty much the exact same game, only you don't get to watch Spot animate whenever you make a move. So, it's basically even MORE boring than what we got.
The Game Boy version is pretty cut down compared to the other versions. You can only have two players, which is understandable, given that you have to tell who the players are by what shade of grey they are. They've also removed nearly all the Spot animation, so whenever you move a piece, it just kind of "goops" over to where you place it. The only place Spot actually shows up is on the title screen and whenever it's your turn, where he does a flip. On the bright side, there's a really cool song that plays when the game waits for you to make a move, one exclusive to this version. The song goes on for quite a while, and it has a very Follins-esque sound to it. Problem is it stops every time you actually make a move, so the best part of the game is actually not playing it at all.
The NES version is pretty close to the computer versions, and comes with all the extra options. There's also a nice touch on the options screen where there's a TV that loops different animations, and you can "click" on the knob to change the channel. They've also replaced the scene when the game ends to Spot sticking his tongue at you to a stadium with fireworks. Maybe Nintendo thought it would make children be disrespectful to their parents or something?
The arcade version actually runs off of Amiga hardware, so it looks and sounds more or less identical to that version. The only major difference is that you have to feed coins into the machine to add to the game timer. Compared to the DOS version, the sound on the Amiga version is a little better than what you'd get from the Adlib, although not by much.
The rules of this game originally sprang from a game called Infection, released in 1988 and developed by Dave Crummack and Craig Galley. Here, the chips were meant to be cells. The original publisher was Wise Owl Software, who sold the rights to Virgin Mastertronic UK. They then sold the rights to The Leland Corporation, who created an arcade version called Ataxx. This version is more gory and features an assortment of monsters, as well as a timer. At the same time, the US branch of Virgin got the rights to the game, and that's how Spot came to be. Spot was overseen by Graeme Norton, who also went on to be one of the minds behind The 7th Guest. When programming the game, he reimplemented the ruleset and turned it into the Microscope puzzle. Like its original iteration, the chips are now cells. It's regarded as the most infamous puzzle in the game because of its overt difficulty. The iOS port of The 7th Guest is missing this puzzle, but instead was redone and released separately as an iPad-only game, under the name The 7th Guest: Infection.
Comparison Screenshots
Infection / Ataxx / The 7th Guest Screenshots
Infection (Amiga)
Infection (Amstrad CPC)
Infection (C64)
Infection (Spectrum)
Ataxx (Arcade)
Series Navigation Spot: The Cool Adventure >>
Wizardry: Legacy of Llylgamyn Seven Cities of Gold, The Wizardry V: Heart of the Maelstrom Mr. Pibb: The 3D Interactive Game Lane Mastodon vs. The Blubbermen Judge Dredd Q*Bert Wizard and the Princess Highrise Quarth
Tag: Amstrad CPC, Atari ST, Commodore 64, Commodore Amiga, IBM PC, Licensed: Food, Nintendo Game Boy, Puzzle, Virgin
Scramble Spirits


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The Honda Smart Home, winner of a Green Home of the Year Award last year, is outperforming best estimates of its water-and energy-saving features.
Designed for real-world monitoring of occupant behavior, the Honda Smart Home in Davis, Calif., just published its first 6 months of results--and they look even better than expected.The 1,945-sq. ft. home is getting even more attention now, as California continues to contend with severe drought.
"Overall, water consumption was lower than expected, thanks largely to the thrifty water habits of our occupant family. We had expected to be slightly lower than industry 'best practice' consumption, due to the compact plumbing design we employed, as well as the low-flow fixtures used. But, in fact, for the first six months of data monitoring, we are 40% below the best practice estimate!
To put this in perspective, the average American family of four uses 400 gallons of water per day, or 146,000 gallons per year, according to the EPA. Our occupant family is consuming only around 85 gallons per day!


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This property was perfect for our family of 3; however, I think it would be great for a family of 6 as well. The unit is large enough for people to have their own space and privacy. It is really clean and has all the supplies needed to cook and stay out of the busy restaurants. The management off-site is amazing. We never encountered the on-site management team. The unit is located at the back of the complex which provided a lot of privacy; however, the complex is not too big that you feel stuck in no man's land. We were walking distance to the beach which was less than a 5 minute walk.
Thank you for sharing your review for Gulf Winds East #33. We are delighted to know that you all had such a wonderful stay in this beautiful home and that you so enjoyed the great features of the home as well as being by the beach! We would love to welcome you all back again soon as our guests here in beautiful Miramar Beach, FL!
Thank you for sharing your review for Gulf Winds East #33. We are so pleased to know that you all had an enjoyable stay in this beautiful home and we hope to welcome you all back again soon as our guests here in beautiful Miramar Beach, FL!
We really enjoyed our stay here at #33! This is a very considerate and well put together rental and perfect for you stay at the most beautiful beach in the US! All the furnishings were updated and the bed in the master suite was very comfortable. I highly recommend this location and will be looking to stay here in our future visits to Destin!
The property was super nice and clean, not to much utensils in the kitchen, but everything was nice, clean, ans so close to the beach, the only bad thing is the people that stay on unit #34 were screaming all drunk and cursin and been un respectful and we could not enjoy seating outside because of that, we were a little concerned about it because when you have little ones the last thing you want them to hear and see is drunk unrespectful people.
I am so sorry about your neighbors. Please any time you have an issue with your neighbors or with the condo give us a call so we can take care of it. We answer our phones 24/7. I hope you were able to enjoy the beach and the Destin area while you were here. We hope to see you again in the future and please don't hesitate to call if you have any problems.
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The visit was much too short, but we had a fantastic time! We made last minute reservations and were thrilled with our accommodations and the friendly service we received! We would definitely recommend it and would be happy to stay there again!
Thank you for sharing your review for Gulf Winds East #33. We are so pleased to know that you all had a wonderful stay and we are delighted that we were able to offer you service that you appreciated! We hope to welcome you all back soon as our guests for another fantastic beach vacation!
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Thank you for sharing your review for Gulf Winds East #33. We are pleased to know that you all had a wonderful stay with us and that you so enjoyed the location of Gulf Winds East! We hope that you were able to contact our office so that we had an opportunity to get you some sheets. We're always available and happy to assist our guests in any way possible. We're sorry that the pool was down part of the time during your stay and we thank you for your understanding. We would love to have you all back again real soon as our guests at Gulf Winds East in Destin!
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Thank you for sharing your review for Gulf Winds East #33. We are so happy to hear that you all had an Amazing Vacation stay with us in this beautiful home! We're glad that you found the beds extremely comfortable and that you enjoyed the amenities and the decor of the home. We look forward to having you all back soon as our guests in beautiful Destin, FL!
Thanks so much for the great unit 33 at Gulf Winds East! It was clean, have everything we needed, it was quiet and no issues at all! We will come back for our next vacations definitely!
Thank you for sharing your review for Gulf Winds East #33. We are so pleased to hear that you all had a wonderful stay with us and we would love to welcome you back soon as our guests in Destin, FL!
We had a great time in destin fl. Will go back there again.The condo was clean and just a short walk to the beach.
Thank you for your review. We are happy that you all had a great time and we look forward to having you all back soon as our guests at Gulf Winds East!
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Thank you for taking the time to share your review. We are so pleased to hear that you all had a delightful vacation during your stay with us at Gulf Winds East! We're happy that you were able to utilize the updated kitchen as well as the grill, and we thank you for giving us the opportunity to fix any frig issues. We would love to have you all back soon as our guests on the Emerald Coast!
Thank you for sharing your review. We appreciate having you stay with us for your beach vacation and we welcome you back anytime as our guests on the Emerald Coast!
I had a wonderful stay. We came with a crew of 14 people. Peace, love, and harmony is true to there logo. Very nice,professional,clean.
Thank you for sharing your kind review. We appreciate having you all as our guests and we are so pleased to hear that you all enjoyed yourselves. We welcome you back anytime as our guests in Destin!


text:
The Free Library > Business and Industry > Aerospace and defense industries > National Defense > February 1, 2006
The Free Library > Business and Industry > Business > National Defense > February 1, 2006
The Free Library > Date > 2006 > February > 1 > National Defense
Truman turns into virtual playground for navy crews.
<a href="https://www.thefreelibrary.com/Truman+turns+into+virtual+playground+for+navy+crews.-a0142569459
MLA style: "Truman turns into virtual playground for navy crews.." The Free Library. 2006 National Defense Industrial Association 18 Jan. 2021 https://www.thefreelibrary.com/Truman+turns+into+virtual+playground+for+navy+crews.-a0142569459
Chicago style: The Free Library. S.v. Truman turns into virtual playground for navy crews.." Retrieved Jan 18 2021 from https://www.thefreelibrary.com/Truman+turns+into+virtual+playground+for+navy+crews.-a0142569459
APA style: Truman turns into virtual playground for navy crews.. (n.d.) >The Free Library. (2014). Retrieved Jan 18 2021 from https://www.thefreelibrary.com/Truman+turns+into+virtual+playground+for+navy+crews.-a0142569459
The Navy is investigating whether a video game that replicates operations aboard an aircraft carrier can help train ship and aviation crews.
Modeled upon flight deck operations on the aircraft carrier USS Harry S. Truman, "24Blue," was developed by the Hunt Valley, Md.-based gaming company, BreakAway, Ltd., in conjunction with the Center for Naval Aviation Technical Training.
The objective of the game is to launch a sequence of fixed-wing aircraft--including the F-18 Hornet, the EA-6B Prowler and the S-3B Viking--off the carrier quickly, before it is attacked, says Mike McShaffry, head of the company's Austin, Texas, studio.
"If you don't run it in 40 minutes, the Sparrow missiles and the [close-in weapon system] cannons fire off on the carrier, and you have a failure case, because you didn't do your job fast enough," he says.
To give the game as much fidelity as possible, the Navy's Education and Training Command flew McShaffry and three of the game's development team out to the USS Truman for a first-hand look at how crews handle flight deck operations.
The experience was illuminating and educational, says McShaffry, and allowed the team to design realistic scenarios.
"For example, the Viking can't fold its wings down on the fourth catapult while the jet-blast deflector shield on the third is up, because they would actually collide," he says.
Maneuvering aircraft without running into anything else or off the deck and burning fellow crewmembers with jetwash were only some of the other hazards he and his team learned.
"All these dangers, these things can happen to crewmembers and air craft on the real flight deck. So we tried to model that as realistically as we possibly could," says McShaffry.
At the Serious Games Summit in Arlington, Va., McShaffry gave National Defense a demonstration of the PC-based simulation prototype. Using a standard game-controller, players can select various hand signals that allow the flight deck character to direct aircraft. The simulation looks and plays much like any commercial first-person action game. It is designed to prompt players on their next objective, such as whether to launch a particular aircraft or to move it to a different location on deck so that another one may pass.
"A lot of people that are signing up to join the Navy are kids who understand video game technology. And so they expect a very high degree of fidelity and interactivity," says McShaffry.
The simulations game engine, Gamebryo, is created by Emergent Game Technologies. It uses a physics system created by Ageia. BreakAway's technologies fill out the rest of the game's backbone, including the artificial intelligence system and the user interface.
The goal of "24Blue," says McShaffry, is to prove to the Navy that game technology can be used for training.
The Navy conducts basic aircraft handling and flight deck training in a traditional classroom with labs at the Naval Air Technical Training Center in Pensacola, Fla., says Angela G. Heard, head of NETC's enterprise learning and performance strategies branch. There are no simulators associated with aircraft handling training at the center, she added, but advanced training is conducted using mockups or inactive aircraft.
"We are excited about using game simulations as training and assessment applications," says Heard. "24Blue" is "engaging, relying on discovery learning principles and provides assessment capability."
BreakAway is trying to develop its "serious" side of the business, to "make sure we are the evangelists for gaming and game-based technologies over to the military side ... because the military has been a trailblazer in simulations," says Deborah Tillet, vice president for the company.
"A lot of people in the Navy, in the military, already understand that the technology is fantastic to have. I think the hard part is finding the right people in the military, and, if you're in the military, finding the right game company," says McShaffry.
Working with customers outside of the entertainment industry is often difficult for game companies.
"It's kind of like throwing apples and oranges together and hoping they mate, and they probably won't," says Tillet. Working with the military poses its own kind of challenges.
"We're often dealing with subject matter experts, somebody who's the expert on bomb and blast application. And we have to convince them that we are experts in our own right," says Tillet.
In addition to adapting to culture differences, game companies must traverse a fine line when producing military simulations to achieve a balance between entertainment and education.
"If you make something too much fun, it doesn't actually achieve the training goal, and so it's a very tricky thing to do," says McShaffry.
Tillet says BreakAway met with NETC representatives in December 2004. Subsequently, "24Blue" was born. Following the team's July visit to the USS Truman, the production of the simulation began in earnest last September.
It didn't take very long for the team to complete the product, says McShaffry. In November, the company presented a prototype to NETC officials at a gaming and simulation conference in Orlando, Fla.
The response was really positive, says McShaffry. Experienced Navy aircraft controllers came up to the company's booth and tested out the simulation. Some weren't garners, he says, but they learned the interface in 60 seconds. Some even thought it was a done product and expressed interest in picking up a copy to brush up on their skills in preparation for deployment.
As the Navy continues to analyze the game, the BreakAway team is working on the details for moving on to the second phase of the project, says McShaffry.
"I think the Navy would really love for this to become officially America's Navy' so it's not just a training tool, but it's also a recruiting tool," he says.
COPYRIGHT 2006 National Defense Industrial Association
Copyright 2006, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.
Jean, Grace
National Defense
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'America's Army': game branches out into real combat training.
Road warrior: rivals gear up to build new tactical trucks.
Gambling industry
Naval education
Military aspects
PCU Ronald Reagan (CVN 76): Navy's newest carrier--just add water.
Records and anniversaries. (People Planes Places).
City crews spend winter in the park.
Rescues.
The buckeye stops here.
Battle experiments: live and virtual troops mix in amphibious exercise.
Harry S. Truman (CVN 75).
PROFESSIONAL READING.
Battling from the pier: Navy's virtual training exercises expanding in realism and scope.


If you've ever used MS Excel, Google Sheets or any other spreadsheet platform before, you will adapt and use our spreadsheets without any hassle.
By allowing others to edit the cells you can create your web applications. And they don't have to look like the spreadsheets. Menu, toolbar and formula bar are not available in published mode. Additionally, user can turn off the grids, row and column headers or change background colour (more options to come).
We will discuss each item below.
Spreadsheet settings – specify the global settings for your spreadsheet.
Sheet settings – set the settings specific for the current sheet.
Publish – publish your spreadsheet to others. Specify mode (spreadsheet or static table [as of Oct '18 still in development]) and limit the accessibility to the spreadsheet – you can make it available to all, only to the TotalSheets users or only to the specific users.
Save speadsheet as new – duplicate current spreadsheet.
Copy sheet – duplicate current sheet in spreadsheet.
Undo / Redo, Cut, Copy, Paste – self-explanatory.
Paste special – This function allows you to paste only values or only properties from copied / cut cell(s).
Find and replace – Find and replace text in the current sheet. Check 'Match case' and/or 'Match entire cell content'. Replace single or all matches at once.
Remove row / column – self-explanatory.
Clear cell – clear all content of the selected cell(s).
Clear comment – remove cell comment.
Sort – sort column(s) or range. Select 'sort by column' and order of sorting.
Delete sheet – delete current sheet.
Move sheet – change order of the sheet in the sheet tabs bar.
Cell format – opens a window where you can change cells's format: General, Number, Currency, Date, Percentage, Custom Number, Custom Text.
Font size – choose font size for the cell(s).
Border – specify borders for the cell(s).
Align – text align (horizontal and vertical) for the cell(s).
Text wrapping – change to wrap or no wrap.
Row height / Column width – set dimensions in pixels. The row or column header(s) need to be selected to activate this option.
Clear formatting – remove formatting for the selected cell(s).
New row / New column – new row(s) or column(s) will be inserted before the selected one(s).
New sheet – new sheet will be added at the end of sheet tab panel. Move the sheet to desired location with 'Move sheet' function.
Chart – insert a chart into the selected cell. Currently users can choose a chart from RGraph or jQuery Sparklines libraries (more to come).
Link – add a link to external website.
Comment – add a comment to the selected cell.
Function – insert a predefined function. Currently approximately 150 functions are available (more to come).
Manage functions – edit or delete user functions.
Font – choose a font for the selected cell(s).
Font properties – specify bold, italic, underline and strikethrough for the selected cell(s).
Superscript / Subscript – add superscript / subscript to the selected text in the cell.
Merge / Unmerge – merge or unmerge selected cells.
Text color – specify colour of text in the selected cell(s).
Fill color – specify colour of fill in the selected cell(s).
Function – opens a window with predefined functions.
Expand – expand formula bar to full screen formula editor. The formula editor helps to present content of cell in more organised way (you can split a formula into lines with tabs).
The users can change order of tabs either in Edit menu or by clicking & dragging selected tab.
Currently only a decimal point can be used.
More description for each item will be added subsequently in the following weeks.


If you like sugar and you like fun, you've come to the right website.
Welcome friends, to the dessertiest place on the web. Maybe you've come to order from our extensive cake and treat menu, commission an original creation, book a party or catering event, or just look at the screen and drool. We're just glad you're here. So click around and let your eyes feast on our sugary heaven. You'll be happy to know viewing our site is 100% calorie free.
Check out our most recent treats. Follow us on instagram @sugarspunfun.
3172 E. Ponce de Leon Ave.


of Adobe RoboHelp with the inaugural Adobe Tech Comm Enterprise Summit 2011!
they dispel myths about technical writing and simplify content strategy.
go-to-market, and driving productivity. Rub shoulders with the "who's who"
of the technical communication industry. Get featured in video interviews.
Participate in fun-filled on-the-spot contests and win exciting prizes.
Enjoy the exclusive Adobe hospitality…while you learn, network, and grow!
curriculum to this innovative and growing program.
and an active relationship with Twin Cities' employers and practitioners.
interdisciplinary setting for teaching and research.
- Ph.D. must be completed by August 20, 2012.
- Demonstrated effectiveness in university-level teaching.
- Demonstrated commitment to linking theoretical and practical learning.
- Industry or other relevant, practical experience.
technologies, publishing and editing, and interaction design.
- One page statement of teaching philosophy.
- Three letters of recommendation.
a motor vehicle records check.


A Country That Works For Everyone.
Welcome to the website of Newark Conservative Association. We're here to support our councillors and Parliamentary candidate, Robert Jenrick. We work hard to get a better deal for this area through our parish, district and county councils, as well as in Westminster and Brussels - so please use this website to find out what we're doing for you and your family.


Are you having a difficult time teaching your preschooler the alphabet? Games are really great ways for preschoolers to play and learn at the same time! Lately I've had lots of fun coming up with simple games to play with my preschooler to help him learn to recognize the letters of the alphabet!
Cover a letter games are a very simple concept. You have a die, spinner or use flashcards containing the letters you want your child to practice and then set up a game board with those letters scattered all over. The object of the game is for the players to cover all the letters.
To make this game you'll need some paper plates, a black marker, and some spider stickers or plastic spiders. Then simply draw a spider web on the paper plate with black marker and write a letter in each section of the spider web. We are only practicing the first six letters so, some of the letters are on the game board twice.
To play, each child or player takes a turn rolling the letter die and covering one letter each turn. The player who covers all the letters on their spider web game board is the winner. This is a very quick game, since there are only about eight letters on each game board (depending on how you make the game).
I made two game boards, one for my son and one for me, but this game could also be played individually or with a group. You just need to make more spider web game boards and have enough spiders for everyone!
Follow Samantha @Stir the Wonder's board Halloween on Pinterest.
Where did you find the cute spiders to cover the letters and I also want to know how you made the dice?
Hi Charleen, Thanks for stopping by! The spiders are actually stickers and I picked them up this year at Michael's craft store. To make the nice I used a foam counter cube and wrote the letters on it with a sharpie!


I just love the look of this thing. I know it's a useful device to help people – but I can't help smiling every time I see it. Can you imagine passing Bob from Accounting in the hall and he's got this thing on? How would you high-five him?
A recipient of the prestigious Medical Design Excellence Award, this is the hand fitness trainer that can slow the progression of osteoarthritis and mitigate the effects of repetitive-motion injuries in the hands.
By flexing your hand in the opposite direction of its typical motion, the trainer strengthens the extensor muscles in your hands, wrists, and elbows, helping to reduce the painful symptoms of carpal tunnel syndrome, tennis elbow, and tendonitis.


Copyright 2019 Sunshine Express Media.
individual authors for permission to reprint.
Hello there my friend and welcome to the 2019 April/May edition of The Sunshine Express!
holiday snack and enjoy the good news.
PO Box 411, Nucla, CO, 81424.
1/8 Col.(biz card)$70; Front or Back banner $160; Website Ads $90/3mo.
symbolism. Hawks are symbols of spirit, wisdom and power. The hawk is the messenger.
has keen eyesight, it is about opening our eyes and seeing that which is there to guide us.
Hawk is also about new beginnings and always moving forward along the correct path.
The Sunshine Express fishing derby.


The dentists at Front Range Dental Center PLLC serve Fort Collins, and the following dental communities: Timnath, Windsor, Loveland, LaPorte, Windsor, and Cheyenne, Wyoming.
KöR Whitening Deep Bleaching™ is the newest, most revolutionary, and the most effective tooth whitening system ever developed. It is a comfortable and easy process which will whiten even tetracycline (dark) stained teeth. Through this process of teeth whitening, patients have reported little to no sensitivity. With KoR Whitening Deep Bleaching™ you will be able to drink coffee, tea, and red wine without affecting your bright white smile.
KoR Whitening Deep Bleaching™ is a perfect whitening system for patients of all ages, including teenagers and baby boomers. It was developed by Rod Kurthy, a cosmetic dentist and teeth whitening expert. KoR Whitening Deep Bleaching™ is now being offered by cosmetic dentists, Dr. Kathryn Radtke and Dr. Brad Eckhardt, at Front Range Dental Center.
KoR Whitening is not a one or two hour procedure. It is a four week long process that starts with your dentist at Front Range Dental Center taking an impression of your teeth in order to have custom made teeth whitening trays created. Your trays are created in KoR's dental lab in California. It will take approximately ten days to have your custom made teeth whitening trays created in their lab and then returned to Front Range Dental Center.
After the two weeks of at home teeth bleaching the patient would need to return for their third appointment with the dentist at Front Range Dental Center to finish the teeth whitening process. This appointment would be between one and two hours in length, in which the dentist would examine your teeth and do an in office laser teeth bleaching.
KoR Whitening Deep Bleaching™ recommends periodic at home maintenance to help keep your teeth permanently white. Wearing your custom trays one night each month is the recommended maintenance to keep your white smile looking fantastic!
Please call Front Range Dental Center, your Fort Collins dentist, at 970-673-7321 to schedule your dental appointment for the KoR Whitening Deep Bleaching™. Front Range Dental Center PLLC is located in Fort Collins, Colorado and our dentists also serve the following dental communities: Timnath, Windsor, Loveland, LaPorte, Wellington, and also Cheyenne, Wyoming.


Once you have become a Permanent Resident, you need to maintain your status by accumulating at least 2 years of "residence" every 5 years. There are a number of different ways to meet your residence obligations even if you need to travel extensively. We can help you plan.
When you become a permanent resident, you are issued with a permanent resident card which is valid for 5 years. As a permanent resident, you have an obligation to accumulate at least 730 days (2 years) of "residence" in every 5 year period. A person in possession of the permanent resident card is presumed to have valid permanent resident status.
Outside Canada accompanying your permanent resident spouse or parent employed on a full-time basis by a Canadian business or by the federal/provincial government.
Also, if you can show humanitarian and compassionate considerations that can explain your absence from Canada, you may also be able to overcome any breach of the residency obligation. Factors to be considered include the extent of the non-compliance, reasons for departure and stay abroad, degree of establishment in Canada, ties to Canada, and any hardship that may be caused to you or your family members in Canada if you lose your status in Canada.
If you are employed on a full-time basis by a Canadian business, and are assigned on a full-time basis to a position outside Canada temporarily, and have a position to return to in Canada, you may meet the residency obligation even though you spend time outside Canada. In examining these arrangements, Canadian immigration will seek to determine if they are genuine, and challenge them if they were merely set up for the purpose of meeting the immigration residence requirements.
When you apply to renew your permanent resident card more than 5 years after landing, you will be required to state your residency information for the 5 years immediately prior to your application. If you have not met the residency obligation, it may lead to a determination that you have lost your status as a permanent resident. Should that happen, you may have the right to appeal the loss of your status to the Immigration Appeal Division, but this must be exercised within strict time limits.
At Lowe & Company, we can analyze your situation and help you plan to meet your residence obligation, assist you with the application to renew your PR card, and if necessary, represent you on appeal to the Immigration Appeal Division.


At Specialist Clinics of Australia, we get you in for an initial consultation for a careful assessment of the area and estimation. If you're happy with our assessment, then we double-check to make sure you're happy with the areas of the body you want liposculpture to be performed.
In your second consultation, we will take photos and measurements, go through consent forms and the details of aftercare required. You'll be measured for a compression garment and provided with a thorough quote. When you are ready, we will book in a date most suitable to you. Liposculpture procedures are usually done on a Friday and we'll ask you to return on a Saturday for a post-procedure check up. Patients are able to walk out of the clinic after their procedure so there is minimal downtime.
Most people are able to go back to work on Monday. You'll be wearing a garment full-time for 2 weeks and will be a little tender and usually there's not much bruising. People who do strenuous physical activity work may wish to take the first few days off.
Your next appointment date with Specialist Clinics of Australia is two weeks before the planned procedure. This is where we finalise all the surgery arrangements and make any last minute assessments. We will weigh and measure you at this time and give a prescription for preventative antibiotics to be commenced on the day of surgery. We always check that you're happy with the pre-treatment photos and check you have a properly fitted garment and are comfortable in wearing it.
With payment, we require you to pay a 25% deposit at this visit to proceed with your booking. Then, we require you to pay the balance one week before your procedure date.
We carefully go through the procedure consent forms with you. We'll give you these written consent forms to take home and require you to return these signed consents on the day of the procedure.
You'll arrive on your designated time on the day of the procedure. We recommend you have a light breakfast as this is not a general anaesthesia and is done while you're awake under local anaesthesia. On arrival, you'll be given oral medication and when the procedure commences, you'll be given some intramuscular pain killers. This will make you feel drowsy, so you'll need someone to drive you there. It's forbidden under law to drive yourself home after a procedure like this.
When the procedure's completed, you'll put on your body garment. We'll make an appointment for you to come the following morning the check the wound and to change the dressing. You'll be required to wear the body garment full time for two weeks, then for 12 hours a day for the following two weeks either during the day or night. Final assessment is made two months after the liposculpture and final photography and measures are completed.


text:
Validation of static gravity field models using GRACE K-band ranging and GOCE gradiometry data
Hashemi Farahani, H.
Ditmar, P.G.
Klees, R.
De Teixeira da Encarnacao, J.G.
Liu, X.
Zhao, Q.
Guo, J.
Civil Engineering and Geosciences
Geoscience & Remote Sensing
The ability of satellite gravimetry data to validate global static models of the Earth's gravity field is studied. Two types of data are considered: K-band ranging (KBR) data from the Gravity Recovery and Climate Experiment (GRACE) mission and Satellite Gravity Gradiometry (SGG) data from the GOCE (Gravity field and steady-state Ocean Circulation Explorer) mission. The validation is based on analysis of misfits obtained as the differences between the data observed and those computed with a force model that includes, in particular, a static gravity field model to be assessed. To facilitate the model assessment on a region-by-region basis, we convert KBR data into so-called range combinations, which are approximately equivalent to the intersatellite accelerations.We only use the accurately measured components of SGG data, that is, xx, yy, zz and xz components with x, y and z being along-track, cross-track and radial axes.We perform the validation in spectral and spatial domain. The latter requires elimination of low-frequency noise in the misfit data with a subsequent averaging over pre-defined blocks. Only 'independent' data are used, that is, those that have not been used in the production of the models under consideration. The proposed methodology is applied to eight models: EGM2008 (truncated at degree 250), EIGEN-6C (truncated at degree 250), two GRACE-only models (ITG-Grace03 and ITGGrace2010s) and four (satellite-only) combined GRACE/GOCE models (GOCO01S, EIGEN- 6S, GOCO02S and DGM-1S). The latter is a novel model developed at Delft University of Technology in collaboration with GNSS Research Centre of Wuhan University. The GRACE KBR and GOCE SGG data demonstrate a pronounced sensitivity to inaccuracies of EGM2008 in 5–22 mHz (27–120 cycles-per-revolution, cpr) and 10–28 mHz (54–150 cpr) frequency ranges, respectively. The latter data also show a high sensitivity to inaccuracies of ITGGrace2010s in 25–37 mHz (135–200 cpr) frequency range. From the validation in the spatial domain, it is confirmed that independent data of both types allow a difference in performance of the models to be observed, despite the fact that the duration of these data is much shorter than that of data used to produce those models. It is shown that EGM2008 performs weaker than the combined GRACE/GOCE models (up to the highest spectral sensitivity of the validation data). Considering the root mean square misfits related to the zz gravity gradient component, the differences in performance are: 76–83 per cent in the continental areas poorly covered by terrestrial gravimetry measurements (Himalayas, South America and Equatorial Africa); 4–16 per cent in the continental areas well covered by these measurements (Australia, North Eurasia and North America); and 11 per cent in theworld's oceans (65?S–65?N). The identified differences in the regions of the latter two categories are related to the added value of the GOCE mission. It is shown that ITG-Grace03 and ITG-Grace2010s are of a much lower accuracy than EGM2008 in the gravimetrically well-surveyed continental areas: by 62–70 and 19–35 per cent and in the world's oceans: by 54 and 18 per cent, respectively. Nevertheless, the former models show a higher accuracy in the gravimetrically poorly surveyed continental areas: by 62–69 and 69–75 per cent, respectively. This difference is explained mostly by a loss of information content of ITG-Grace03 when it was combined with terrestrial gravimetry data to produce EGM2008. The KBR and SGG test data identify this loss of information content in 4–23 mHz (22–124 cpr) and 9–26 mHz (50–140 cpr) frequency ranges, respectively. It is shown that EIGEN-6C also suffers from a similar problem but in a much less pronounced manner. In South America, for instance, this model is found to perform somewhat poorer than its satellite-only counterpart, that is, EIGEN-6S, by about 12 per cent. The combined GRACE/GOCE models show in the poorly surveyed continental areas a higher accuracy than ITG-Grace2010s: by 23–36 per cent, which is attributed to the added value of the GOCE mission data. GOCO02S outperforms GOCO01S by not more than 2–5 per cent. DGM-1S and GOCO02S show an almost similar performance against SGG test data. However, the former model shows a slightly better agreement with KBR test data. Both models agree with test data better than EIGEN-6S.
satellite gravity
gravity anomalies and earth structure
geopotential theory
http://resolver.tudelft.nl/uuid:cdf78ffe-8719-4364-b027-dba0c9cf1517
https://doi.org/10.1093/gji/ggt149
Geophysical Journal International, 194 (2), 2013
(c) 2013 The Author(s)
PDF 295774.pdf 17.09 MB
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