text:
class AysService:
    def __init__(self, client):
        self.client = client

    def reload(self, data, headers=None, query_params=None, content_type="application/json"):
        """
        reload AYS
        It is method for POST /ays/reload
        """
        uri = self.client.base_url + "/ays/reload"
        return self.client.post(uri, data, headers, query_params, content_type)

    def getActorByName(self, actor, repository, headers=None, query_params=None, content_type="application/json"):
        """
        Get an actor by name
        It is method for GET /ays/repository/{repository}/actor/{actor}
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/actor/"+actor
        return self.client.get(uri, headers, query_params, content_type)

    def updateActor(self, data, actor, repository, headers=None, query_params=None, content_type="application/json"):
        """
        update an actor from a template to the last version
        It is method for PUT /ays/repository/{repository}/actor/{actor}
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/actor/"+actor
        return self.client.put(uri, data, headers, query_params, content_type)

    def listActors(self, repository, headers=None, query_params=None, content_type="application/json"):
        """
        list all actors in the repository
        It is method for GET /ays/repository/{repository}/actor
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/actor"
        return self.client.get(uri, headers, query_params, content_type)

    def deleteRun(self, runid, repository, headers=None, query_params=None, content_type="application/json"):
        """
        delete a run
        It is method for DELETE /ays/repository/{repository}/aysrun/{runid}
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/aysrun/"+runid
        return self.client.delete(uri, headers, query_params, content_type)

    def getRun(self, runid, repository, headers=None, query_params=None, content_type="application/json"):
        """
        Get an aysrun
        It is method for GET /ays/repository/{repository}/aysrun/{runid}
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/aysrun/"+runid
        return self.client.get(uri, headers, query_params, content_type)

    def getJob(self, jobid, repository, headers=None, query_params=None, content_type="application/json"):
        """
        Get a jobid
        It is method for GET /ays/repository/{repository}/job{jobid}
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/job/"+jobid
        return self.client.get(uri, headers, query_params, content_type)

    def listJobs(self, repository, headers=None, query_params=None, content_type="application/json"):
        """
        List all jobs in a repo
        It is method for GET /ays/repository/{repository}/job
        filters are
        actor:str  Only list jobs of this actor
        service:str Only list jobs of this service
        action:str Only list jobs of this action
        type:str Only list jobs with this state
        serviceKey:str Only list jobs of this serviceKey
        fromEpoch:int Only list jobs from this epoch
        toEpoch:int Only list jobs till this epoch
        tags: comma-seperated list of tags to be included
        fields:str comma-seperated list of fields to be included in the response
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/job"
        return self.client.get(uri, headers, query_params, content_type)

    def executeRun(self, data, runid, repository, headers=None, query_params=None, content_type="application/json"):
        """
        execute an aysrun
        It is method for POST /ays/repository/{repository}/aysrun/{runid}
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/aysrun/"+runid
        return self.client.post(uri, data, headers, query_params, content_type)

    def listRuns(self, repository, headers=None, query_params=None, content_type="application/json"):
        """
        list all runs of the repository
        It is method for GET /ays/repository/{repository}/aysrun
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/aysrun"
        return self.client.get(uri, headers, query_params, content_type)

    def createRun(self, data, repository, headers=None, query_params=None, content_type="application/json"):
        """
        Create a run based on all the action scheduled. This call returns an AYSRun object describing what is going to hapen on the repository.
        This is an asyncronous call. To be notify of the status of the run when then execution is finised or when an error occurs, you need to specify a callback url.
        A post request will be send to this callback url with the status of the run and the key of the run. Using this key you can inspect in detail the result of the run
        using the 'GET /ays/repository/{repository}/aysrun/{aysrun_key}' endpoint
        It is method for POST /ays/repository/{repository}/aysrun
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/aysrun"
        return self.client.post(uri, data, headers, query_params, content_type)

    def archiveBlueprint(self, data, blueprint, repository, headers=None, query_params=None, content_type="application/json"):
        """
        archive the blueprint
        It is method for PUT /ays/repository/{repository}/blueprint/{blueprint}/archive
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/blueprint/"+blueprint+"/archive"
        return self.client.put(uri, data, headers, query_params, content_type)

    def restoreBlueprint(self, data, blueprint, repository, headers=None, query_params=None, content_type="application/json"):
        """
        restore the blueprint
        It is method for PUT /ays/repository/{repository}/blueprint/{blueprint}/restore
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/blueprint/"+blueprint+"/restore"
        return self.client.put(uri, data, headers, query_params, content_type)

    def deleteBlueprint(self, blueprint, repository, headers=None, query_params=None, content_type="application/json"):
        """
        delete blueprint
        It is method for DELETE /ays/repository/{repository}/blueprint/{blueprint}
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/blueprint/"+blueprint
        return self.client.delete(uri, headers, query_params, content_type)

    def getBlueprint(self, blueprint, repository, headers=None, query_params=None, content_type="application/json"):
        """
        Get a blueprint
        It is method for GET /ays/repository/{repository}/blueprint/{blueprint}
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/blueprint/"+blueprint
        return self.client.get(uri, headers, query_params, content_type)

    def executeBlueprint(self, data, blueprint, repository, headers=None, query_params=None, content_type="application/json"):
        """
        Execute the blueprint
        It is method for POST /ays/repository/{repository}/blueprint/{blueprint}
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/blueprint/"+blueprint
        return self.client.post(uri, data, headers, query_params, content_type)

    def updateBlueprint(self, data, blueprint, repository, headers=None, query_params=None, content_type="application/json"):
        """
        Update existing blueprint
        It is method for PUT /ays/repository/{repository}/blueprint/{blueprint}
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/blueprint/"+blueprint
        return self.client.put(uri, data, headers, query_params, content_type)

    def listBlueprints(self, repository, headers=None, query_params=None, content_type="application/json"):
        """
        List all blueprint
        It is method for GET /ays/repository/{repository}/blueprint
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/blueprint"
        return self.client.get(uri, headers, query_params, content_type)

    def createBlueprint(self, data, repository, headers=None, query_params=None, content_type="application/json"):
        """
        Create a new blueprint
        It is method for POST /ays/repository/{repository}/blueprint
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/blueprint"
        return self.client.post(uri, data, headers, query_params, content_type)

    def destroyRepository(self, data, repository, headers=None, query_params=None, content_type="application/json"):
        """
        destroy repo without deleting it from FS
        It is method for POST /ays/repository/{repository}/destroy
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/destroy"
        return self.client.post(uri, data, headers, query_params, content_type)

    def getCurrentRun(self, repository, headers=None, query_params=None, content_type="application/json"):
        """
        Inspect if a run is currently beeing executed
        It is method for GET /ays/repository/{repository}/scheduler/running
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/scheduler/running"
        return self.client.get(uri, headers, query_params, content_type)

    def getSchedulerStatus(self, repository, headers=None, query_params=None, content_type="application/json"):
        """
        Return status of the scheduler
        It is method for GET /ays/repository/{repository}/scheduler
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/scheduler"
        return self.client.get(uri, headers, query_params, content_type)

    def deleteServiceByName(self, name, role, repository, headers=None, query_params=None, content_type="application/json"):
        """
        delete a service and all its children
        It is method for DELETE /ays/repository/{repository}/service/{role}/{name}
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/service/"+role+"/"+name
        return self.client.delete(uri, headers, query_params, content_type)

    def getServiceByName(self, name, role, repository, headers=None, query_params=None, content_type="application/json"):
        """
        Get a service by its name
        It is method for GET /ays/repository/{repository}/service/{role}/{name}
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/service/"+role+"/"+name
        return self.client.get(uri, headers, query_params, content_type)

    def listServicesByRole(self, role, repository, headers=None, query_params=None, content_type="application/json"):
        """
        List all services of role 'role' in the repository
        It is method for GET /ays/repository/{repository}/service/{role}
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/service/"+role
        return self.client.get(uri, headers, query_params, content_type)

    def listServices(self, repository, headers=None, query_params=None, content_type="application/json"):
        """
        List all services in the repository
        It is method for GET /ays/repository/{repository}/service
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/service"
        return self.client.get(uri, headers, query_params, content_type)

    def getTemplate(self, name, repository, headers=None, query_params=None, content_type="application/json"):
        """
        Get a template
        It is method for GET /ays/repository/{repository}/template/{name}
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/template/"+name
        return self.client.get(uri, headers, query_params, content_type)

    def listTemplates(self, repository, headers=None, query_params=None, content_type="application/json"):
        """
        list all templates
        It is method for GET /ays/repository/{repository}/template
        """
        uri = self.client.base_url + "/ays/repository/"+repository+"/template"
        return self.client.get(uri, headers, query_params, content_type)

    def deleteRepository(self, repository, headers=None, query_params=None, content_type="application/json"):
        """
        Delete a repository
        It is method for DELETE /ays/repository/{repository}
        """
        uri = self.client.base_url + "/ays/repository/"+repository
        return self.client.delete(uri, headers, query_params, content_type)

    def getRepository(self, repository, headers=None, query_params=None, content_type="application/json"):
        """
        Get information of a repository
        It is method for GET /ays/repository/{repository}
        """
        uri = self.client.base_url + "/ays/repository/"+repository
        return self.client.get(uri, headers, query_params, content_type)

    def listRepositories(self, headers=None, query_params=None, content_type="application/json"):
        """
        list all repositorys
        It is method for GET /ays/repository
        """
        uri = self.client.base_url + "/ays/repository"
        return self.client.get(uri, headers, query_params, content_type)

    def createRepository(self, data, headers=None, query_params=None, content_type="application/json"):
        """
        create a new repository
        It is method for POST /ays/repository
        """
        uri = self.client.base_url + "/ays/repository"
        return self.client.post(uri, data, headers, query_params, content_type)

    def addTemplateRepo(self, data, headers=None, query_params=None, content_type="application/json"):
        """
        add a new actor template repository
        It is method for POST /ays/template_repo
        """
        uri = self.client.base_url + "/ays/template_repo"
        return self.client.post(uri, data, headers, query_params, content_type)

    def getAYSTemplate(self, name, headers=None, query_params=None, content_type="application/json"):
        """
        get an AYS template
        It is method for GET /ays/templates/{name}
        """
        uri = self.client.base_url + "/ays/templates/"+name
        return self.client.get(uri, headers, query_params, content_type)

    def listAYSTemplates(self, headers=None, query_params=None, content_type="application/json"):
        """
        list all AYS templates
        It is method for GET /ays/templates
        """
        uri = self.client.base_url + "/ays/templates"
        return self.client.get(uri, headers, query_params, content_type)

    def updateTemplates(self, repository, headers=None, query_params=None, content_type="application/json"):
        """
        update all actors in template repo
        """
        uri = self.client.base_url + "/ays/repository/" + repository + "/template/" + "update"
        return self.client.get(uri, headers, query_params, content_type)

redpajama_set_name: RedPajamaGithub


Two of the biggest changes in my life over the last year in work and personal life were moving from being an engineering more into a management/leadership role and having a child 5 months ago with my girlfriend.
When reflecting about both changes I could see similarities between how my move into management and our child impacted me and my girlfriend in different ways. Especially how we perceive our own productivity and what that means for our own personal happiness.
Moving from engineering to management/leadership can be really hard, it definitely was for me. It took me quite a while so it was interesting to see the same patterns come up when my girlfriend started to be a stay-at-home mom.
While the leadership part of moving into management was a large hurdle and deserves its own post in the future, I want to focus on how I started to perceive my own productivity and how that made me super unhappy for a long time.
I had a really hard time adjusting to the manager schedule as it is vastly different from the maker schedule, sitting down and coding for hours.
Over time at Codeship I did a lot of marketing, sales and product work and less and less engineering. For a long time this felt unproductive because often I was just supporting somebody elses goal, like making a specific sale, helping with content or giving feedback on product strategy. While I think (and hope) that helped those specific people to get their stuff done, I didn't feel like I was shipping anything myself.
So sometimes I would just build something because I wanted to feel like I was shipping. This wasn't particularly productive for me though and frustrated the engineering team.
Now I see similar patterns happening to my girlfriend over the last months. A young child is obviously a ton of work. Often it's not just about doing specific things, but just being there with the child, holding her when she is sleeping, because she needs a body to sleep on. This means you're just sitting there and can't really do anything directly as it would wake her up. At the end of the day this often felt frustrating to my girlfriend because she didn't feel like she got anything done that day, her list of things to do at home or in the garden grew longer, when in fact she was there for the child the whole day.
When you're in those situations you need to adjust what you perceive as being productive work. You need to see the unblocking of a colleague and watching TV with your sleeping child as a task that was also shipped. Of course this should never be an excuse for getting less stuff done than you can or want to. Just that you need to be realistic what impact you can and should have on your team or your family and connecting your own personal happiness to that and not a past measurement of success or impact.
And often while those optimisations seem small, e.g. 30 minutes here, an hour there of more productive time for your team, that time adds up very quickly.
Read Manager and Maker schedule. This is definitely required reading for anyone who moves into any kind of leadership role. You need to understand how your day possibly changes and how you can keep a good balance between meetings and your own productive work.
Make sure you set aside times regularly where you can fully focus on specific tasks for hours and everyone knows you should only be interrupted when necessary. Put this in your calendar as well so it's really blocked off.
Have regular small coding side projects that are non-critical to the company (if it's critical have somebody else do it) so you can keep a close to coding and tech, while not disrupting the core of your company. Better internal tooling, tools for other parts of the company or similar things could be something to pick up.
Make sure information about blockers your team has reaches you async. E.g. Something I like to do is have an async Standup in Slack where people add blockers and tasks. Once you're up and see somebody is blocked you can ping them so they reach out whenever they want/need to so you can unblock them which feels great in the morning.
But most importantly have regular 1/1s with your team where you ask them for feedback and how you can improve. At Serverless I did a 1⁄1 with everyone every week for 15 minutes talking strictly about tasks they have been and will be working on. Every 3 weeks we di a deep dive 1⁄1 to talk about how happy they are and anything they want to talk about. They will either tell you things that could be better (which means you can improve) or they tell you that they are actually happy, feel productive and focused.
Your job as their manager is making sure they know where everything is heading and getting everything out of the way that blocks them. If they tell you thats where they are, congrats you're doing a good job. This feedback loop helped keep me focused and happy.
Be open and share your struggle to adjust to this with your team and your managers. They will understand and be able to help you.
Thanks to Laura Frank for her thoughts and feedback. She recently was promoted to Director of Engineering at Codeship and is amazing! And of course thanks for review from my Girlfriend Theresa as well.


text:
CHVRCHES' Music to be Featured in the Music Mixing Game DropMix
Photo: Harmonix/Hasbro
CHVRCHES' hit single "The Mother We Share" will be featured in the music mixing game DropMix due out this September from Harmonix and Hasbro. Details from Harmonix call DropMix, "a fast-paced music mixing game where players create one of a kind mixes by playing cards featuring hit songs from award-winning artists." Click here to learn more about this exciting new music game and watch the official trailer below.

redpajama_set_name: RedPajamaCommonCrawl


Waffle Bakers | Gold Medal Products Co.
Waffles are easy to add to your concession menu. You can serve waffles with toppings, make your own waffle cones for a tasty addition to ice cream, or create waffles on a stick (dipped in chocolate) for a new treat called fudge puppies. Choose from non-stick giant cone bakers to round or square Belgian waffle equipment. You'll have fresh, hot waffles in minutes.


text:
3 Companies Sued For Polluting Drinking Water With Chemicals Associated With Cancer
Jordan Lancaster Reporter
New Jersey sued three companies Tuesday for allegedly polluting drinking water with so-called "forever chemicals" that have been associated with certain types of cancer and may harm fetuses and newborns.
The state Attorney General's Office and the Department of Environmental Protection (DEP) filed a lawsuit claiming that the companies have continued to release and failed to clean up pollutants, resulting in contaminated drinking water on opposite sides of the state, the Associated Press reported. Solvay Specialty Polymers USA, Arkema Inc, and Honeywell International are all named in the lawsuit as allegedly being responsible for the polluting. (RELATED: Here's How Trump's Environmental Legacy Stacks Up With Obama's Record)
The "forever chemicals" have been used for over 60 years to create stain-proof clothing and non-stick cookware. The chemicals get their name because of their inability to break down, meaning they accumulate in the air, water, soil, and fish. Forever chemicals have been associated with several illnesses including kidney and testicular cancer and can harm fetuses and newborns, according to the report.
A 2007 – 2009 survey found that part of the Delaware River in Gloucester County had the highest levels of contamination by toxic per- and polyfluoroalkyl substances (PFAS) in the world at that time, according to the Associated Press. New Jersey officials said that in 2014, a drinking water supply in Paulsboro was found to have the highest levels of contamination anywhere in the world.
Scientists have found that a soil microbe found in New Jersey wetlands can break down harmful per- and polyfluoroalkyl substances, or PFAS. Often referred to as "forever chemicals," PFAS are found in household products like non-stick pans and dental floss. https://t.co/Dzu4rODfRo pic.twitter.com/WFtNHGYAch
— Yale Environment 360 (@YaleE360) September 29, 2019
"The days of free passes and soft landings for polluters in New Jersey are over," New Jersey Attorney General Gurbir Grewal said according to the Associated Press. "The corporations we're suing knew full well the potential harms they were inflicting on our environment but chose to forge ahead anyway."
"When companies disregard the laws meant to protect our environment, they can expect to pay," Grewal added.
The lawsuit also alleges that there are multiple groundwater pollutants at the Quanta property, which was closed in 1981. The hazardous substances include arsenic, asbestos, benzene, chromium, lead, PCBs, and other pollutants, which exist in the property's groundwater, soil, and wetlands, the lawsuit alleges. Honeywell is the successor to several entities that operated there since the early 1900s.
For years, environmental officials in New Jersey have been trying to collect damages for polluted drinking water. Three lawsuits are still pending from 2018 regarding pollution in 4 locations in New Jersey, the Associated Press reported. DuPont, ExxonMobil, Sherwin Williams, and other companies were sued in 2019 for pollution in 9 locations around New Jersey.
Tags : environment tech lawsuit new jersey pollution
Jordan Lancaster


text:
Roti (hindi: रोटी ; język pendżabski: ਰੋਟੀ ; urdu: روٹی ; Gudżarati: રોટલી) – odmiana smażonych na patelni placków, powszechna w Indiach i Azji Południowo-Wschodniej, przygotowywana z mąki pszennej, niekiedy z dodatkiem mąki kukurydzianej lub mączki z soczewicy. W przeciwieństwie do ćapati, do masy na roti dodaje się tłuszcz.

Przypisy

Kuchnie azjatyckie
Placki
Kuchnia indyjska
Potrawy z soczewicy

redpajama_set_name: RedPajamaWikipedia


text:
I'm proud of this photo99
2in1 Surface with Linux option94
Windows Central Community
Windows Central News Discussion & Contests
Best 2016 Olympic Games apps for Windows 10
https://forums.windowscentral.com/showthread.php?t=434247&s=778cb2294437945631699b1b8ff3f3eb&p=3533553&viewfull=1#post3533553
WindowsCentral.com
The 2016 Olympic Games in Rio de Janeiro kick off this week. The games offer a wide range of sporting events that include golf, gymnastics, swimming, track and more. While many are planning on attending the games in Rio, millions more will enjoy the global competition from the comfort of home.
There are several great Windows 10 apps to help keep you up to date on all the medal-winning action. The Windows 10 Mobile versions of these apps are perfect to use while on the go and the PC versions can be enjoyed from the comfort of your living room.
There aren't many dedicated Summer Games apps for Windows 10, and that's okay. But there are several excellent general sports apps that will serve you well long after the closing ceremony in Rio here are the best.
Full story from the WindowsCentral blog...
« HP Elite x3 pre-orders begin in Australia for $1,199 | Satya Nadella talks about learning from cricket, buying LinkedIn and more in interview »
HP Elite x3 pre-orders begin in Australia for $1,199
By WindowsCentral.com in forum Windows Central News Discussion & Contests
Windows Phone 8.1 Dropbox app updated with Windows 10 Mobile features
ASUS' latest ad for the ZenBook 3 shows how powerful beauty can be
Win 10 Anniversary update stalled.
By Windows Central Question in forum Ask a Question
Microsoft shortens Windows 10 recovery rollback to 10 days to help save space


text:
Altenrüthen ist ein Stadtteil der Stadt Rüthen im Kreis Soest. Ende Dezember 2021 hatte die Ortschaft 489 Einwohner.

Lage
Altenrüthen befindet sich nordwestlich von Rüthen. Die Fläche beträgt 6,94 km². Nach Eingemeindung im Jahr 1975 lebten hier 85 Einwohner je Quadratkilometer.

Geschichte
Altenrüthen wurde ursprünglich Rüden (Ruethe, Ruothino, Rudin, Riudiun, Rudino) genannt. Der heute nicht mehr vorhandene Haupthof Rüden bei Altenrüthen war der Stammsitz des mittelalterlichen Adelsgeschlechts der Rüdenberger. Erstmals urkundlich erwähnt wurde das Dorf im neunten Jahrhundert im Propsteiregister der Abtei Werden und als Riudiun auch in den Corveyer Traditionen (älterer Teil, 826–876). Laut Schelhasse hat Altenrüthen einer alten fränkischen Mark ("marca riudiana") und einer Gografschaft den Namen gegeben. 1072 wurde Altenrüthen als Ruothino vom Erzbischof Anno II. von Köln dem Kloster Grafschaft zu dessen Stiftung übertragen. 1802 wurde Altenrüthen ein Teil von Hessen und 1815 von Preußen. 1816 kam der Schultheißbezirk Altenrüthen in den neuen Kreis Lippstadt. 1828 wurde aus dem Schultheißbezirk Altenrüthen die Gemeinde Altenrüthen. Einige Jahre später entstand das Amt Altenrüthen mit 16 Gemeinden. In den 1930er-Jahren wurde das Amt Rüthen aus dem Amt Altenrüthen und der Stadt Rüthen gebildet. Am 1. Januar 1975 wurde die Gemeinde Altenrüthen in die Stadt Rüthen eingemeindet.

Bevölkerungsentwicklung

 1861: 357 Einwohner
 1939: 372 Einwohner
 1950: 612 Einwohner
 1961: 500 Einwohner
 1970: 484 Einwohner
 1974: 588 Einwohner
 1975: 588 Einwohner
 2011: 520 Einwohner
 2014: 511 Einwohner
 2021: 489 Einwohner

Gebäude und Sehenswürdigkeiten
Ortsbildprägend ist die katholische Pfarrkirche St. Gervasius und St.-Protasius. Sehenswert ist auch das denkmalgeschützte Pfarrhaus. Als historisch bedeutsam erweist sich der Kreuzweg auf dem Altenrüthener Friedhof: Etwas versteckt, eingelassen auf der Innenseite der südlichen Kirchhofsmauer, reihen sich, unterbrochen durch das o. g. Pfarrhaus, sieben alte Kreuzwegstationen aneinander. Gleichartig gestaltet, stellen sie sozusagen eine Prachtausgabe der typischen barocken Heiligenhäuschen aus Rüthener Grünsandstein dar. "Ihre eigentliche Bedeutung als Baudenkmal liegt aber in der religiösen Besonderheit dieses Ensembles: Es handelt sich um einen Kreuzweg in der ursprünglichen Form der sogenannten 'Sieben Fußfälle'. Sie kam auf um 1500 als Vorläufer der späteren Kreuzwege mit vierzehn Stationen. Ensembles in Form der 'Sieben Fußfälle' sind nur noch ganz selten anzutreffen. Die Altenrüthener Gruppe ist einzigartig in Westfalen, nur in Bayern ist ein weiterer Kreuzweg dieses Typs bekannt."

Literatur

 Ulrich Grun: Kreuzweg auf dem Altenrüthener Friedhof, in: Kreis Soest (Hrsg.): Kalender des Kreises Soest, Soest 1990, ZDB-ID 619151-4, S. 32

Einzelnachweise

Ortsteil von Rüthen
Ehemalige Gemeinde (Kreis Soest)
Ersterwähnung im 9. Jahrhundert
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text:
Jimquisition: The 100% Objective Review
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Colour Scientist
71 POSTED: 3 Nov 2014 14:02
Zachary Amaranth:
Colour Scientist:
Please, you're just pushing your own agenda due to your conflict of interest and professional bias. Your status as a non-professional is irrelevant.
For more on this, please read my upcoming publication The Ethical Adventures of James Gournalism
The fact that you consider yourself a professional only pushes the narrative that you are a professional victim. Stop trying to harass and bully me with your narrative of punditry!
If I can't hear you, it must be a straw man.
Please stop trying to derail the thread.
If you do not desist, I shall put you on my ignore list but continue to try to engage you in conversation.
See how you like them apples.
veloper
Steve2911:
veloper:
What many gamers are simply looking for is reviewers who judge games consistently by a reasonably set of criteria (usually some variant on the old set of gameplay, story, gfx and sound) even if they don't actually use a scorecard.
Do you not find this incredibly boring though? Do you not think games as a medium deserve more than that? Because this is the sort of shit you got in game magazines in the 90s. We've come a long way since then.
I find it informative. How boring a piece is depends on the style or humor of the game reviewer.
MrFalconfly
MrFalconfly:
Also, I made it clear that while I don't like the mechanic, it's well thought out, and it's not a dealbreaker (unless you're like me).
I would hope that we would be mature and literate enough to understand that when someone talks about the combat feeling disconnected, they were talking opinion with or without such a label.
"That's your opinion" or "you're biased" come off as playground retorts, and really, demanding that we be told these things strikes me as the demand to infantilise us. At the same time, that's what it looks like all this outrage against bias and for objectivity and fairness in reviews is: a campaign to treat us like spoiled children. Which is fitting, because that campaign gives us all the appearance of being spoiled children.
What campaign?
I thought we were talking about how best to meet everybody regarding this issue of reviews (obviously some want them to be as "objective" as possible, and some want to hear the opinions of a reviewer that they find they share opinions with).
If you're talking about #Gamergate, then here's a nifty little video (well "little" is a bit of a misnomer. It's a 4 hour long discussion, but it's pretty good.).
C.S.Strowbridge
Thanatos2k:
C.S.Strowbridge:
A professional review is not supposed to tell me whether the reviewer liked the game. A professional review is supposed to tell me whether *I* will like the game.
Unless the critic is psychic and can read your mind or predict the future, this is impossible.
The closest a critic can do is tell you if they personally liked a game, movie, book, etc. and explain why. If you agree with their reasons, you will probably feel the same way as they do.
And yes, your own personal ideology matters in this regard. If someone didn't like a game, because they felt it was racist, sexist, homophobic, etc. and you also dislike games that are racist, sexist, homophobic, etc., then this information will help you decide if you may like or dislike this game as well.
Video game reviews must be about more than technical aspects of the game like frame rate. They must include information about the story and characters.
It's really not impossible.
~SNIP!~
So you want to ignore anything that isn't technical. Great. You want pretty much exactly what Jim Sterling gave you with this parody review. Additionally, comparing one game to another is only remotely useful, if the person reading the review has played the previous game and if you haven't, then by your own standards, they have failed at their job. That part I agree with you. If you need to have played a previous game that isn't in the same series to understand a review, then that review was poorly written.
Personally, if the reviewer doesn't go into plot and characters, then I think they have failed at their jobs. Any discussion of plots and characters are necessarily going to involve personal politics and are absolutely going to be subjective.
blackrave
Well, that was a video with moving pictures and some sound.
I guess...
Rellik San:
Did... did I miss a meeting?
You can't miss something you weren't invited to in the first place.
I could say that "it isn't you, it's us", but that would be a lie.
Thing is we met and unanimously voted to exclude you from our group.
Simply put we have higher standards.
(you can't run the world with low standards, obviously)
Have a nice life!
P.S. We already changed location of meetings so don't even bother coming back.
wizzy555
There was actually some useful information in that review, although admittedly it would be far shorter if you remove all the redundancy.
If it doesn't sound boring without going out of your way to make it sound boring then it's hardly a valid point.
Likewise I could do a spoof of a subjective review.
"The colours make me think of the moors in the springtime and for some reason the animations make me think of wildberries fermenting in a French wine cellar"
Dakkagor
If you haven't played any other video games you're going to have a bad time figuring out what's worth playing then, mostly objective reviews or not, because you have no idea what makes a good or bad game. Many games are only good to experienced gamers (Read: Dark Souls) Most reviews are assumed to be for a player who has some experience playing video games as it is, so I don't see a problem here.
Spec Ops The Line is a tricky situation. You can objectively compare it to other shooters (and it'll come up short) but you can also emphasize this isn't the point of the game without too much subjectivity. Spec Ops the Line is a borderline unreviewable game as it is, because it has a very specific audience, and a large number of people who simply would not like it. It's almost a "Fan of bro shooters - 6/10, not a fan of bro shooters but liked shooters before the Halo generation - 10/10" situation. I'm perfectly fine with some leeway in those cases.
When I say (other game) I mean that in regards to your comment that a 'objective' review would reference and compare a games mechanics to another games mechanics. You can't assume that everyone has played every game. This is why some subjectivity has to be allowed, even encouraged.
Ah, but you are now being 'subjective' about Spec Ops. We both share an opinion that the game is not about the core gameplay, but the story and the message, but that is all it is, an opinion. Just because it is a widely held one does not make it 'objective'. How do game reviewers decide who gets leeway, what system is implemented? Do all reviews have to pass through some central counting house to ensure only a minimum amount of 'subjectivity'? If you are subjective, you can totally review Spec-Ops: The Line. Did you like its story? Why? Did you agree/disagree with its points? Why? What did you think of the core gameplay, and how did that affect the story, did it enhance or detract?
Every one of those questions can only be answered with a subjective answer, a point of view. Asking for anything else does the game, and the job of being a reviewer, a grave disservice.
Captcha: Spread the net. These days, I think we need to contain it. . . .
IronMit
I was unaware being objective meant speaking in a monotone voice.
Jim, 3 steps ahead of the rest of us plebs, as always
T_ConX
No wonder you guys are so afraid of GamerGate; you simply have no clue about what actual objectivity looks like, and imagine it as some sort of soulless fact sheet.
It's not that hard. Just write what you think about the game and compare it to similar games. How does it tackle common shortcomings of the genre? Does the game make some risky design or narrative choices that either pay off or fall flat? Does it provide value for the consumer? How replayable is it?
Oh, and don't have sex with someone who worked on the game. I really shouldn't have to say it, but doing that is a big no-no!
Aw fuck, that's too hard. Just keep claiming GamerGate is nothing but misogynist trolls so you'll be spared the painful effort of having improve yourself. Mountain Dewritos and sloppy emo blowjobs for all!
Callate
I'm waiting for the obverse parody, something along the lines of "The cover of this game is blue, blue is a terrible color, 0/10."
I understand the frustration some people feel about demands for "objective" reviews, but pretending that the issue is black and white isn't helping. One definition of "subjective" is that it's a view corresponding to only one person (Merriam-Webster, "4a (1) : peculiar to a particular individual : personal [subjective judgments]") And aside from the inevitable jerk who is actually saying "Your review is bad because I disagree with the conclusion", I think that's what people are really annoyed with- the reviewer who is giving an opinion that doesn't apply or isn't useful to large portions of the game's audience, who isn't taking that audience into account. And the attendant fact that said review is being tallied into an over-all score by sites like metacritic, and others' narrative about the game's underlying themes, structure, or message- which isn't directly the reviewer's fault, of course, but is an all-but-inevitable consequence.
I tend to feel that a good reviewer can utterly hate the product they're reviewing- whether it's a game, book, movie, restaurant, whatever- and still pass along information that will lead me to believe I'll enjoy it. I'm sure that there are people who have seen a game declared "too hard" and taken it as a personal challenge, for example. But there's an uncomfortable space where the reviewer takes it upon themselves to review the people who would enjoy the product- and you don't have to look far to find that; glance at Moviebob's reviews of "The Equalizer" or "Divergent", and the less he likes the underlying product, the more venom the perceived audience is likely to get for their presumed appreciation of it.
I will say right now that I really appreciate the knowledge and insight that Bob Chipman brings to much of his work. But he would be a better reviewer if that particular attitude was one he could leave at the door. And I would say the same of any critic.
Madmonk12345
ShakerSilver:
When I hear people wanting "objective" reviews, I feel like the word they're looking for is "impartial", which is something most reviews should indeed strive for. We all have our personal/political biases, but when you're representing your outlet and giving a review to a larger audience (which will also be submitted to aggregators like Metacritic and affect people's jobs), the reviewer's biases should be proportional to what a general audience wants to hear. I feel like more sites would benefit from having contributors write op-ed pieces about certain games (or games) and delve into a more personal critique (without a numbered score being aggregated) while leaving more technical or general criticisms for reviews.
Yes, that's exactly how I feel as well. The review should be for the consumer. The personal op-ed piece can be about the reviewer and whatever they want to praise/whine about.
Which consumers? The consumers of the game in question? The consumer of the genre in question?
Shouldn't these reviews appeal to people who haven't bought the game already, including people who perhaps don't buy games regularly in that genre, people who aren't "consumers" in that genre?
For example, I initially wasn't a consumer of Modern Military FPSes or FPSes in general. When I heard Yahtzee really liked(Well, as much as one can like) Spec Ops: The line, I knew it was something I couldn't ignore. Because he like me didn't really enjoy MMSes, I knew I would likely share his opinion and even have my outsider opinions on MMSes considered and evaluated by the game, so I jumped on the opportunity After weeks of messing with Wine on my Mac in a foolish attempt to forego the inevitable, I gave up and spent $700 or so on a PC laptop just to play Spec Ops: The Line because the way it presented itself to me looked like something I couldn't live without courtesy of that review. This made me a consumer of FPSes as I went on to buy Far Cry 3 and Bioshock Infinite after that. I was so sold on it I even went out and convinced my non-gamer-identifying father to play Spec Ops all the way through.
Don't these kind of reviews leading people who aren't consumers of a genre to consume that genre demonstrate the value in making reviews that keep in mind the perspectives of people who aren't the direct audience of the genre in question?
shrekfan246
IronMit:
Well, obviously.
How else could you be objective than to remove all inflection from your voice? Intonation belies the mask of objectivity!
Trishbot
I THINK I get the joke on this one? A critique on the problems of game journalism having any sort of bias because of who they are, where they're from, and who they know? Maybe?
... Look, the only thing I know for certain is that I keep trying to forget FF13 was a thing and that Square Enix wasted a whole console generation on Lightning and her merry band of idiots, and that I may have instead put "Lost Odyssey" in my collection right after FF12 on my shelf instead...
Thanatos2k
Well I mean, what I had there was only a fraction of the review. You'd do the same thing for the graphics, the music, the controls, yadda yadda.
Then we get to the story (and/or characters), and this is the minefield where the reviewer will be tempted to shove their agenda in, but you must hold back. You should be talking most about the *structure* of the story, and why it works or not with reasons why. Spoilers also factor in. Pacing is another good area you can analyze that's not as subjective. Talking about the writing is more objective than talking about the content/direction of the story. You give a summary of the story and its direction, because that's what the reader is interested in the most.
The real kicker here is to identify if something you're complaining about in the story or characters is likely to be shared by your audience, or if it's a PERSONAL ISSUE. If it's a personal issue, either don't mention it, or downplay the significance of this part of your critique, and then do not let it factor into your score. Mentioning it is fine, because some of your audience might agree, and it may be a deal breaker to them. But preaching at your audience will simply enrage those that don't agree. I think the characters in FF13 (aside from Sazh) are some of the worst characters ever to grace a video game, but I know that it's a personal thing. I would attack some of the writing instead, which has far more objective flaws in it than the characters. (SERAHHHHHHHHHHHHHHHHH)
Then you bring it all together, and you don't dock points for your pathetic contrivances. I've seen reviewers claim to dock points for some of the stupidest insignificant reasons imaginable they KNEW weren't going to be shared by their audiences while already firing up the "It's my opinion you can't tell me I'm wrong" defense, and it has no place in professional reviews.
Should the review be pretty long with all this content? Yep. Probably take you a while to get it right too with all the research and content to look at. Such is life for a professional.
Dakkagor:
Ah, but you are now being 'subjective' about Spec Ops. We both share an opinion that the game is not about the core gameplay, but the story and the message, but that is all it is, an opinion.
It really isn't though, because it's very clear that it was also the intent of the developers that the game is not about the core cover-based-shooter gameplay.
I mean, if you wanted to be sure, you could ask the developers if that was the case. I'm sure they'd be happy to confirm it. (You're a professional, right? Not above asking the source?)
Figuring out "What the developers intended" is a huge part of being a professional reviewer, and in the parts of your review that are subjective you should be focusing a lot on whether they were successful or not.
Something Amyss
I think you got too authentic for me. There's only one thing left to do.
Declare my complete and undying love for you, and hope my girlfriend doesn't see it. Which she will. Because I'll probably link her to this post.
People have been pushing for this so-called "objective" journalism for well over a year. But I think you know what and have decided not to address my point instead.
And for some reason, instead of discussing it, now you're talking about talking about it. Which is not talking about it. Actually, I think Colour Scientist was more on topic.
while we're at it, if you can't make your own arguments, I'm not interested. If you have to link to four hours of someone else, I'm not interested. If you don't personally have anything to say, then I'm not going to bother engaging you further.
If you feel you have a point, I'd be interested in hearing it.
erttheking
The only way "Objective criticism" could make any sense is if it was something that was factually true and there are very few places where I can see that helping in a video game review. Sure you can say "The ocean is orange when it's supposed to be blue" that would be objective, but aside from massive glaring mistakes like that that anyone who isn't blind and deaf would be able to notice, criticisms are going to be subjective. I'm playing SMT: Strange Journey right now, and a lot of people have said that the music is bad. I think the music is very good at setting the tone. There's no "objective criticism" that can be made here because there is no "objective" answer to whether music is good or not.
A bad review is personal opinion...no...a review is personal opinion either, because quality of a game isn't like miles or kilometers. You can't measure them, there's no indisputable amount.
So every single reviewer is supposed to tell the world whether Thanatos2k would like the game? I'll pass. Wise ass comments aside, that's impossible. There are 7 billion people on this planet, and a reviewer can't see into the minds of every single one. The Halo fanbase gets split in half every single time a new game gets released, one half saying it's the best thing since sliced bread, and the other half saying that it's a disgrace to the entire series. Which side is right and which side should the reviewer agree with? Neither because you can't be "objective" about these things. And what if my own personal ideology helps me decide if I find a game more enjoyable? What if a game gives you an achievement specifically for killing black people and only black people, am I not allowed to let decrease my enjoyment? And let's get something straight. Personal politics make their way into everything. Heck, your personal politics are flooding your posts right now, as are mine. They shape every single thing we say. You don't want a review free of politics. You want a review that agrees with YOUR politics.
No, they're considered a joke because a 7.5 is apparently something people throw a fit over and demand boycotts over. (Looks at Polygon review of Bayonetta 2) Because of "bias" or something.
No, you're pretty much saying just that. You're saying the reviewer can't really talk about anything you might disagree with, that's more or less what you're saying. Also can I just appreciate the irony of you criticizing the pushing of an agenda while you're trying to push your own agenda on journalists?
Hey. Consumer here. I don't want your "objective" reviews. I'm quite content with how Jim is speaking for me.
shrekfan246:
The fact that he's using spoken words indicates a clear verbal bias.
Sigmund Av Volsung
Review used adjectives and conditionals: not objective.
a^0/10
It's a bit weird though, since I started a review series to highlight how limited objectivity is in game reviews :P
Did I subconsciously reach out to Jim? Am I doing the will of Jim "Fucking" Sterling? :O
I must spread the gospel! >.>
On topic: you can't make an objective review. That's an oxymoron, because we're dealing with entertainment and art, which are built on conveying emotions and expressions, so it's impossible to apply an objective measure to something that is spawned by subjectivity without it being limiting to the point of uselessness.
What you can do however, is make informed reviews. Your review is still subjective, but an informed one allows for the reader to engage in a better dialogue over why they like for what reasons, and making them question their financial decisions. Providing arguments for and against is also good(albeit time consuming, as would be contextual research), as it can still inform readers who would disagree with the actual review.
Also I'd like a mandatory gif of a burning strawman in every review ever. Just to send a message.
Kekkonen1
This got boring real quick.
I agree that there are no perfectly objective reviews, of course personal bias effects everyone, albeit to a different degree. But this isn't an example of a "100% objective review". This was just an example of a stupid person doing a review. For example the text that appears on the screen when you talk about lightning about how lightning is eletricity and this character aren't is just one example of stupid in this video. You dont have to sound like a robot with brain damage just to get your point across. Even someone like me that generally likes you videos and agrees with your point couldnt even watch half.
Hazy992
T_ConX:
It's not that hard. Just write what you think about the game and compare it to similar games. How does it tackle common shortcomings of the genre?
Believing that a genre has shortcomings means you are making a judgement on it, ie forming an opinion.
Does the game make some risky design
Stating that something is risky is a subjective standpoint. What might be risky to you might be conservative to somebody else
or narrative choices that either pay off or fall flat?
Again this is making a judgement on the quality of the work. To say this is not subjective makes no sense.
Does it provide value for the consumer?
How do you quantify value? How do you make an objective call on how much value for money something is? Is there a scientifically agreed Value Quotient that I just don't know about?
How replayable is it?
Again this is completely subjective. You might find something infinitely replayable, but I might not. You see how that works.
This was debunked months ago, I can't believe people are still parroting this.
What does that have to do with anything?
you simply have no clue about what actual objectivity looks like
What's that phrase about stones and glass houses again?
I'm not a native English speaker. English is my second language.
I'm genuinely confused now. I just saw the vid and tried to give my Two Cents for what they were worth.
Please don't hurt me x(
The only solution to that would be for him to not only provide a complete transcript and braille printout, but to also beam his words directly into the brains of his viewers. Perhaps through some sort of device that causes the viewers to speak the words themselves as they read them?
erttheking:
I already addressed this above. I'm not sure why people are treating objectivity like a binary condition. It's a scale. And you should be attempting to be as close to the objective side of the scale as possible in a review meant to inform consumers.
Then we get to the story (and/or characters), and this is the minefield where the reviewer will be tempted to shove their agenda in, but you must hold back.
In your subjective opinion they should.
You should be talking most about the *structure* of the story, and why it works or not with reasons why. Spoilers also factor in. Pacing is another good area you can analyze that's not as subjective.
HA! Clearly you've never seen critics disagree about the pacing of a movie, book, etc. I've seen the same movie praised for its deliberate pace and savage for moving at a glacial pace.
Talking about the writing is more objective than talking about the content/direction of the story. You give a summary of the story and its direction, because that's what the reader is interested in the most.
Again, in your subjective opinion that is what you are interested in.
The real kicker here is to identify if something you're complaining about in the story or characters is likely to be shared by your audience...
Again, there is no "audience", because games are mainstream. Nothing will be shared by a majority of the audience, so you either tell you subjective opinion, or you give a review like the one Jim Sterling gave in this video
Mentioning it is fine, because some of your audience might agree, and it may be a deal breaker to them. But preaching at your audience will simply enrage those that don't agree.
And the line between mentioning and preaching is purely subjective. In How to Train Your Dragon 2, Gobber makes an off-handed remake that hints he's gay. I've seen people react saying the filmmakers were shoving homosexuality down their kids' throats.
Then you bring it all together, and you don't dock points for your pathetic contrivances.
And yet again, this is your subjective opinion. If you find the characters or the plot sexist, racist, etc., you should absolutely dock points for that and tell the audience why you did so.
I've seen reviewers claim to dock points for some of the stupidest insignificant reasons imaginable they KNEW weren't going to be shared by their audiences while already firing up the "It's my opinion you can't tell me I'm wrong" defense, and it has no place in professional reviews.
In your 100% purely subjective opinion, it has not place in a professional review.
This opinion is not based on facts and logic.
In fact, the more I read your posts, the more I think your definition of "Objective" is "Don't say anything political that I don't agree with."
Dear Jim,
Game Reviewing in my mind has always been opinion articles. Aside from technical issues I understand fully that reviewing a game relies almost fully on subjectivity. The game is too long, the game is too short, the story was boring, the story was interesting, the mechanics were garbage, the mechanics were great.
It's all opinion as far as the eye can see.
So while I advocate very much for ethics in journalism. The only crossover I'd see is if there's a relationship between the reviewer and someone involved with the development of the game. In which case I'd expect a disclosure of relationship and all is good.
But I very much rely on my reviewer's taste in games. For example, you share my humor in a lot of ways so games you recommend like the Stanely Parable ended up being spot on. You and I have different tastes in horror so our horror genres are frequently off. Because of that, I know to go for comedy games you recommend while taking a step back from the horror games. That's perfectly fine and exactly how things should be.
So keep on with the great work and please don't think that all of us advocating for ethics in journalism thinks that somehow a subjective review must magically start to be objective.
Objective doesn't mean you aren't allowed to be informative.
For instance you could've said that most maps in ff13 are lines with little to no junctions.
You could've said that the game expects you to read the codec textlogs to comprehend the story.
You could've said that the tutorial lasts around 16 hours and that your levels are capped as the game drip feeds them to you.
Those are all facts and you're only being subjective if you add a "and I (don't) like it".
You're missing the point on purpose and that just makes you look like a bufoon.
Those are not facts...
- Some could argue that, while the story was linear (like most JRPG), the maps had a lot of open spaces filled with debris. Admittedly, they were mostly empty, with a clear entrance and a clear exit...
- Some could argue that they didn't need to read the codec textlogs to comprehend the story, so you turned a personal experience into a "fact".
- Some could argue that they took much less to reach Chapter 13, so your estimate is skewed at best. Some could also argue that those sections were not a "tutorial", but that the game kept introducing new options and mechanics along the way (the same way Zelda and Metroid introduce new moves, items and mechanics during most of their games).
Those are also "objective facts" from their perspective.
As everything, objective information should be interpreted not only on what it says, but on how it says it (for example, one could say "this cake taste like shit", which could be subjectively bad (if you don't like the taste of shit), subjectively good (if you are into that), or objectively neutral (if it does, literally, taste like shit)). Because of that, the only way to be truly objective, factual and neutral is to reduce everything to its most literal meaning. Sure, Jim is using hyperbole to make his point, but "Final Fantasy XIII is a videogame developed by Square Enix" is as objective as it gets...
Well someone finally used the "it's all opinion so no one can be wrong" defense. I should have known it was coming.
The inflection of each person's voice will clearly colour the perception of the review and introduce bias! You're just as bad as those shills at BLOWtaku, PolyWRONG, WHY-GN, and GameNOT!
100 POSTED: 3 Nov 2014 14:43
....A scale? Either something is objective or it isn't. Either it's unaffected by bias or it isn't.
See, this is why I don't take these criticisms seriously. The people who give them keep misusing the word objective. And you should be objective to inform consumers? What objectively do the consumers need to know? How do you know what the consumer wants to hear? How do you know they don't want to hear what the reviewer's personal biases are?
Why would you want to ask a games developer? I thought we wanted an objective review! When you ask the developer what they intended you are going to pick up their biases. And they will obviously tell you what they want you to put in your review. People would complain that the reviewer is corrupt, and selling the developers line. For petes sake, half the internet is on fire over this (remember, its about ethics in video game journalism)
Yes, figuring out what the developer intended is part of being a reviewer. Its also completely subjective. Whether they got the message across or actually made a good game worth playing is completely based on your own opinion, your own subjectivity. I can read the statistics for the game from the back of the box. I want to know if its enjoyable. And finding a selection of reviewers with similar/differing opinions and checking my own biases against them will tell me if I will enjoy that game.
Tinybear
To all people, THIS VIDEO IS NOT ABOUT THE 100% OBJECTIVE REVIEW. How the hell can you not see that? This is Jim Sterling saying that he's fucking close to giving up on being a voice of reason when the consumer just keeps supporting horrible practices, even defending them. How people keep buying Ubisoft games even though Ubi has spat in the face of their customers over and over again.
Again, if you can't see that this is how he is trying to convey his despair of how the gamer consumer base is just about the most subservient sheep to be herded, and how tiring it is seeing people defend the game industry. Quite simply, he's sick of being trying to get people to see how they are abused, and instead receive shit from them. It's really like trying to talk to someone stuck in an abusive relationship. It's a hellishly thankless job, and sometimes you really just wanna go "fuck it, if they wanna get smacked around on a daily basis, let em".
Therefore, Jim sterling, if you are reading this, I hope you know there are those of us who do appreciate it, who try to take wisdom from what you say, and who have actually stopped buying games from certain publishers because of this. Don't lose hope please. And do remember that throughout history, it seems that for paradigms to change, it usually takes time (unfortunately, often the time it takes for certain buggers to die of old age).
Well someone finally used the "it's all opinion" defense. I should have known it was coming.
And your reply completely ignored the rest of his argument and didn't counter the tenth of it you did comment on anyway.
I don't know how to say this any clearer, but this is simply not true. It's understandable that anything you write is affected by bias, but the degree at which the bias informs the opinion is NOT a static value.
I'm sorry, I've given up on "Quote Warrior" style debates. I find they are the most worthless method of communicating on the internet.
Dude, opinions are by their very nature biased. What are you supposed to do? Give an opinion that's only kind of biased?
So what? You're not replying because you don't like how he formatted his reply? Really?


DIVIDED is a Docu Series on disparity in New York created by the 2016 Video Storytelling class.
Develop storytelling skills in video, audio, photo and mobile.
A film shot in virtual reality for the anti-Trump rally in New York.
M.S. students have many opportunities to learn and develop multimedia journalism skills during the fall and spring semesters. Students have options for taking production classes in these disciplines: video storytelling, audio storytelling, photojournalism and mobile journalism. Additionally, most non-production classes also feature some multimedia production training.
Students are given intensive instruction in the use of professional multimedia tools, but classes are always deeply focused on developing reporting and storytelling skills.
Video storytelling classes teach students to shoot on professional-level video cameras and to edit on industry-standard software. Students are trained to identify video-worthy stories, to effectively interview subjects and to film compelling sequences and scenes. These classes are designed for students interested in producing films for the web and cinema.
Audio storytelling classes focus on breaking news as well as documentary storytelling techniques. Students are trained to report, interview, script and edit compelling audio stories suited for radio broadcast or podcasting. These classes are designed for students looking to work on radio, in digital newsrooms or independently.
Photojournalism classes cover in great detail the mechanics and artistry of photography. Students are taught how to report and photograph using professional-level cameras and to edit photos on industry-standard software. Students are also taught the aesthetics, ethics and history of photojournalism. These classes are designed for students interested in becoming photojournalists with deep technical and reporting skills.
Mobile journalism classes focus on using mobile and social tools to report, produce and distribute breaking news stories. Using iPhones, apps and social media platforms, students are taught to report and produce high-quality journalism on fast deadlines. Students are also trained in best practices for social publication and promotion. These classes are appropriate for any student looking to work in a modern newsroom.
In addition to these classes, many instructors encourage and work with students to incorporate multimedia elements into their reporting.


text:
Clippers get out of 'defensive rut'…
Clippers get out of 'defensive rut' in win over Suns
Phoenix held to 44 first-half points three days after 76ers went off for 76 in the first half
Phoenix guard and former USC Trojan De'Anthony Melton finds the key crowded with Clippers in the first half Friday, Jan. 4, 2019, in Phoenix. (AP Photo/Rick Scuteri)
By Mirjam Swanson | mswanson@scng.com | Southern California News Group
PUBLISHED: January 5, 2019 at 2:09 p.m. | UPDATED: January 5, 2019 at 2:16 p.m.
It might've sounded cliché, but the Clippers knew what ailed them in their 119-113 New Year's Day loss to the Philadelphia 76ers.
"It was all defense," Clippers Coach Doc Rivers said Tuesday. "Like, before the game, if you had told me, 'OK, Doc, you're going to score 28 in the first quarter and 30 in the second,' you would say, 'OK, we're right there, should be winning.' But we were not."
No, sir. The Clippers put up a respectable 58 points at halftime, but in that span they also gave up 76 first-half points to the 76ers – the symmetry of which Rivers, at least, found amusing.
Much more amusing than what occurred defensively.
"It just feels like right now we're in this defensive rut where we have to search for the right unit, the right group of guys to give us defensive fight," Rivers said after that loss to Philadelphia. "And it's hard to win that way, so we need everyone to join in."
In Friday's 121-111 victory in Phoenix, where the Clippers led by as many as 29 points in the second quarter, defense proved more of a group effort.
After getting a practice to address their defensive shortcomings, the Clippers held the Suns to 44 first-half points, tied a season-high with 12 steals, limited Devin Booker's opportunities and again stymied Deandre Ayton. The rookie center is averaging 16.7 points per game, but he scored a season-low four points Friday — the same total he put up his first time facing the Clippers on Dec. 10.
Forward Danilo Gallinari told reporters in Phoenix he enjoyed the effects of the extra energy he'd prescribed to boost the team's D.
"The defense was on point," Gallinari said. "We were executing the game plan perfectly, and we were playing very aggressive, we played perfect defense."
Well, sort of. Phoenix went on a 22-5 run and outscored the Clippers 34-23 in the third quarter.
"But other than that," Gallinari said. "Our defense was pretty good."
TUNE IN, AMERICA
After two thrilling meetings this season, the third installment of Clippers vs. Warriors will be must-see TV — at least that's how ESPN expects basketball fans to view it.
The network announced Friday it would replace the previously scheduled Jan. 18 matchup between the New Orleans Pelicans and Portland Trail Blazers with the Clippers' game that night against Golden State at Staples Center.
The #Warriors and #Clippers game on Jan. 18 will now be on ESPN, replacing #Pelicans and #Blazers.https://t.co/TZVo5e26YV
— Warriors Nation (@SFWarriorNation) January 5, 2019
Entering the season, the Clippers didn't have any games scheduled to air on ESPN or ABC, and just three on TNT, plus 12 on NBA TV.
By comparison, when the 2017-18 season began with Blake Griffin and DeAndre Jordan on the team, the Clippers were allotted 31 national TV appearances.
Sign up for Home Turf and get exclusive stories every SoCal sports fan must read, sent daily. Subscribe here.
In their first meeting with Golden State, the Clippers won a 121-116 overtime game at home that proved all the more dramatic because of the infighting among the Warriors on their bench and in their locker room.
In the teams' second game, Steph Curry's layup with 0.5 seconds left lifted the Warriors to a 129-127 victory.
DELGADO'S BIG NIGHT
Two-way center Angel Delgado made history in the Agua Caliente Clippers' 112-94 victory over the Oklahoma City Blue on Friday in Ontario.
The G League's leading rebounder pulled down a league-record 31 boards. It was his third game this season with at least 20 rebounds.
Kawhi Leonard, Clippers dispatch Kings for 5th straight win
Clippers' secret weapon: French
Clippers' Patrick Patterson showing plenty in reserve
Clippers say their 'chemistry is amazing,' and it's showing on the court
Kawhi Leonard, Clippers overwhelm Pacers at Staples Center
A charismatic 6-foot-10 rookie from Seton Hall, Delgado also scored 22 points in the victory, giving him the first 20-point, 30-rebound game in the G league history.
Clippers lottery pick Jerome Robinson also played with Agua Caliente on Friday, dropping 28 points in 27 minutes.
The Clippers' other two-way player, Johnathan Motley, was activated by the L.A. Clippers on Friday for the first time this season. He checked with 29.8 seconds left the game at Phoenix and was called for a foul.
ICYMI: Player of the Game, @AngelDelgado set a new @nbagleague record in last night's win with 31 rebounds against the Oklahoma City Blue. 🔥
🎥: https://t.co/EFCaj6dbJy#WeAreIE pic.twitter.com/TlMAQ56Q2D
— AguaCalienteClippers (@ACClippers) January 5, 2019
It's safe to say #2WayPlayer @AngelDelgado is a BEAST on the boards 💪
Delgado set the #NBAGLeague single-game rebounding record with the @ACClippers on Friday night in a 22-point, 31-rebound performance 👏@SetonHallMBB ↗ @ACClippers ↔ @LAClippers pic.twitter.com/QEgaQvg7w6
— NBA G League (@nbagleague) January 5, 2019
los-angeles-clippers
Mirjam Swanson | Reporter
Mirjam Swanson covers the Clippers, the NBA and the LA Sparks for the Southern California News Group. Previously, she wrote about LeBron James and the rest of the Dream Team at the 2004 Olympics (where, yes, they took bronze), Tiger Woods winning the U.S. Open on one leg, and had a tour reporting on city government, education and the occasional bear in a backyard.
mswanson@scng.com
Follow Mirjam Swanson	@MirjamSwanson
More in Clippers


text:
import java.util.LinkedHashSet;
import java.util.Set;

public class THashSetExample {
    public void linked() {
        <caret>Set<String> local = new LinkedHashSet<>();
    }
}


text:
Q: Getting the values of objects stored inside an array of arrays and sum them Java I Have an Array of Objects that contains 4 parameters. valueMAX valueMIN valueAVERAGE, TIME.
My problem is that sometimes this array can get huge, and I'm trying to split the array in little ones so I can make an average value. and insert it as a unique value.
for example: my array is 300 objects, and i'm splitting it in 20 arrays inside an another array.
how i can loop the array of arrays so i can get only the valueMAX of the objects, sum it and store it?
I'm gonna paste some pieces of my code so i can get things clearer
JSONArray resultArray= response.getJSONArray("result");
             Trends trends = new Trends();

//adding values to primary array
 for(int i=0; i<resultArray.size(); i++) {
                 oggTrend.add(new Trends(trends.getRealDate(response.getJSONArray("result").getJSONObject(i).getIntValue("clock"))
                         , Double.parseDouble(response.getJSONArray("result").getJSONObject(i).getString("value_max"))
                         , Double.parseDouble(response.getJSONArray("result").getJSONObject(i).getString("value_avg"))
                         , Double.parseDouble(response.getJSONArray("result").getJSONObject(i).getString("value_min"))));
             }

             int resultSize = resultArray.size();

//method for splicing the primary array
static <T> List<List<T>> chopped(List<T> list, final int L) {
    List<List<T>> parts = new ArrayList<List<T>>();
    final int N = list.size();
    for (int i = 0; i < N; i += L) {
        parts.add(new ArrayList<T>(
            list.subList(i, Math.min(N, i + L)))
        );
    }
    return parts;
}

   if(resultSize>300 && resultSize<400) {

    //splicing the array in an array with lots of arrays that has 12 values
    ObjectSplit=chopped(oggTrend, 12);

//first loop to save the list array that contains the arrays with the objects
for (int i = 0; i < ObjectSplit.size(); i++) {

  List<Trends> list = ObjectSplit.get(i);
  System.out.println("+------list-----+");

//looping the list array that only has objects inside
for (int j = 0; j < list.size(); j++) {

//getting the average value with getter from object

    System.out.println(list.get(j).getMediaAverage() + "/----------val-------------/");

//trying to sum the average values from the objects inside list
fin += list.get(j).getMediaAverage();

   }

 }
}

when i system.out the values are this
+------list-----+
15.369/----------val-------------/
15.3316/----------val-------------/
15.3814/----------val-------------/
15.2943/----------val-------------/
15.3316/----------val-------------/
15.3814/----------val-------------/
15.2072/----------val-------------/
15.1325/----------val-------------/
15.3276/----------val-------------/
15.3004/----------val-------------/
15.1829/----------val-------------/
15.3316/----------val-------------/
+------list-----+
15.369/----------val-------------/
15.3316/----------val-------------/
15.3814/----------val-------------/
15.2943/----------val-------------/
15.3316/----------val-------------/
15.3814/----------val-------------/
15.2072/----------val-------------/
15.3316/----------val-------------/
15.369/----------val-------------/
15.3316/----------val-------------/
15.3814/----------val-------------/
15.2819/----------val-------------/
+------list-----+
15.3316/----------val-------------/
15.3814/----------val-------------/
15.2072/----------val-------------/
15.3316/----------val-------------/
15.369/----------val-------------/
15.3316/----------val-------------/
15.3814/----------val-------------/
15.2819/----------val-------------/
15.3316/----------val-------------/
15.3814/----------val-------------/
15.2072/----------val-------------/
15.3316/----------val-------------/
+------list-----+

so the values are grouped well, i don't know how to sum these 12 values and add it to an object, after it passes iterating to the next array with the next 12 objects.
sorry for the poor explanation. My English is pretty bad. I wish someone can help

redpajama_set_name: RedPajamaStackExchange


Have you blown anything up lately? Like your phone system, or your tax season process, or some new software you had to install? Owners of CPA firms are risk averse business owners. I think we often seek to avoid pain, rather than trying new things. Because if you try enough new things, you will blow stuff up. There is no way around it. Avoiding risk and pain is really normal but if you want to change yourself, your firm and our profession, then you will have to go blow some stuff up.
A story: we got rid of our phone system a while back and started using our cell phones instead. We just let an online PBX system route calls to our cell phones. Sounds cool, but it didn't work exactly right. We are on Verizon and we found out later that Verizon doesn't let us transfer calls between our team's iPhones. Not cool. So if someone calls and we need to transfer the phone call, we have to tell them to call back. Totally not cool. That has made some people upset, understandably.
But I'm not going to stop blowing stuff up. I won't do it on purpose, but I will blow stuff up if it means growing my firm in the way that I feel is best for our firm, our team and our customers. What have you blown up lately?
Jason! Great post. Thinking about blowing up our own phone system when we move offices. We're using RingCentral VoIP right now (which was a blowup from AT&T landlines), but there is a HUGE pause when clients dial extensions, and then they get confused and hang up. Are you using Grasshopper?
Also thinking about blowing up our mail system, meaning, our assistant walking to the mailbox, opening a bunch of envelopes and recycling a bunch of junkmail.
Ha! We're using RingCentral.com too! Really good program. Pretty complicated to get used to, but it does so much. Became our fax too. You likey?
Been using it for a couple of years now. Totally agree that it was hard to visualize WHAT we wanted it to do at first. The iPhone app is invaluable, as is faxing, which is awesome b/c I love to fax! just kidding. Right now everyone has IP phones and I'm thinking of ditching that and maybe using Google voice numbers instead of extensions. Who knows?!
Blowing stuff up is important because unless we've ever had to manage change ourselves we are in no position to shepherd our clients through the process. Some of us enjoy tearing things apart and putting them back together, others not so much. But we owe it to our clients to do just that.
And it may mean you have to blow up your client list. Clients that don't want to grow, that don't want to go anywhere, that don't see the value of improving systems because it means blowing stuff up…they aren't going to feel very comfortable in your firm. And that's OK. There are plenty of legacy firms just as uncomfortable with change that will be glad to take them off your hands.
Joey, we have definitely blown up our client list. By this time next year, we will be a different firm simply because we have decided to go virtual. It was a risky proposal. The clients we were not right for are leaving in mass.


text:
MichMash
New effort to extend term limits has legs
March 7, 2022 Jake Neher
Gongwer Michigan's Zach Gorchow explains this new attempt to change Michigan's term limits for lawmakers and why this effort could be different.
Jake Neher, Cheyna Roth
Michigan has some of the strictest term limits in the nation. But now there's a new effort to change Michigan's term limits for state lawmakers.
As part of the weekly series MichMash, WDET's Jake Neher and Slate's Cheyna Roth talk with Gongwer Michigan senior editor and publisher Zach Gorchow, who wrote a blog post in Gongwer titled, "At Last, A Serious Attempt To Change Term Limits."
Subscribe to MichMash on iTunes, Spotify, Google Podcasts, NPR One or wherever you get your podcasts.
Figuring out how long lawmakers should be allowed to stay in office has been a longstanding debate. House members get three two-year terms and Senate members get two four-year terms. But then once you've exhausted both those chambers, you're out for good.
These term limits started in the 1990s. In the years following, many people have said that's not enough time for our government to be effective — especially in the state House.
But the new proposal would give lawmakers a 12-year total limit on combined service. They could split that time between the House and Senate any way they want, if at all.
"The idea here is multifaceted," Gorchow says. "But it's mainly to allow members of the Legislature, specifically the House really, to build some more experience."
State House suffers most from current limits
Gorchow says that since term limits were enacted, the House is the chamber that has really suffered, given their short terms.
"You'll hear House members say often, finally, when they get to their third term, they're just starting to get good at the job and figure things out. Because, look, the number of state laws that are out there is voluminous. They're complex."
Not only are the laws complex, but as things currently stand, the time restrictions have meant that inexperienced lawmakers are put in charge of leading those with even less experience.
"Right now, we have many instances where first-term members are chairing committees," Gorchow says. "We've had Speakers with only two or four years of experience. And it's just created this tumult churn. And a number of problems really, since term limits, took effect all those years ago."
The new proposal is an amendment to the state Constitution. The group behind the petition is finalizing their language to submit to the Board of State Canvassers. Once approved, they'll begin collecting signatures for the measure to go on the November ballot. They'll need about 425,000 signatures from registered voters no later than mid-July to be on the ballot.
Effort faces time crunch
While it's a tight timeline, Gorchow thinks they might be able to get it done.
"It's not a lot of time, usually, you'd have six months to gather signatures, but they're only going to get four months," he says.
"This appears to be a group with the resources to pay signature gatherers. They haven't said they're going to do that yet, but I would assume they will."
More from MichMash:
Bills would crack down on lying petition circulators
Michigan races heat up between incumbents of same party
Political storylines to watch this year in Michigan
Three initiatives could start gathering signatures soon
Trusted, accurate, up-to-date.
WDET strives to make our journalism accessible to everyone. As a public media institution, we maintain our journalistic integrity through independent support from readers like you. If you value WDET as your source of news, music and conversation, please make a gift today.
Donate today »
Jake Neher
Jake Neher is senior producer for Detroit Today and host of MichMash for 101.9 WDET. He previously reported on the Michigan Legislature for the Michigan Public Radio Network.
Cheyna Roth
Cheyna has interned with Michigan Radio and freelanced for WKAR public radio in Lansing. She's also done some online freelancing and worked on documentary films.
Tags: term limits
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