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Archive for the tag "1965"
Championship won
Nurburgring, August 1, 1965. German GP Very quickly, the F1 calendar brought an end to the Ingliston Interlude and the Scots R&R that came with it: the German GP was scheduled to take place at the Nurburgring the following weekend. The press billed it as a "Championship decider" but in truth it was Jim Clark's first opportunity to clinch his second World Title. A win at the 'Ring would secure it. Should he fail to do so, then there was always Monza, or Watkins Glen…
For Jim, this was a big race for another reason: he had never won at the 'Ring. He'd always been quick, both in sports cars and F1, but always there had been problems. Now he had the almost-perfect car (the Lotus 33B, fitted with a larger-capacity oil tank in the wake of the Silverstone near-miss) and the almost-perfect engine (the 32-valve Climax V8, now running tapered valves to curb excessive oil consumption). All he needed was a trouble-free weekend.
This he had. It wasn't easy, because he backed-off a fraction late when the car was airborne in the early laps, buzzing the Climax up to 11,200 rpm; and, late in the race, when light rain began to fall, the engine lost its sharpness due to a broken exhaust. Jackie Stewart, though, had problems with the BRM, leaving Graham Hill as Jim's only real threat, while Dan Gurney's 16-valve Brabham-Climax was very slow in a straight line.
So Jim secured the 1965 Championship on the world's most demanding circuit. He started from the pole; he was never headed for two hours, 10min; and he set fastest lap. It was a fitting result, you might say. Afterwards, with the garland, he was joined for the long celebratory lap in an open sports car by a beaming Graham and Dan (in neat, light blue Goodyear jacket). Win No 28
Images: LAT Photographic
Courtesy of AP, here are the Movietone News race highlights that hit the cinemas within a few days of Jim's momentous win:
Posted in Days Past, F1, Jim Clark's 1965 season and tagged 1965, F1, German GP, Grand Prix, Jim Clark, Lotus, Nuburgring, Team Lotus | Leave a comment
Five in a row for Clark
Zandvoort, Holland. July 18, 1965. Dutch GP Jim Clark's amazing 1965 season continued unabated. Following his victories in the Silverstone-Rouen double-header, Jim returned quickly to London for Wednesday's British Racing Automobile Club (BARC) function at the Grosvenor House hotel. Olympic Gold Medallist, Mary Rand, presented a special award to Jim for his Indy 500 win – but by this stage of the year it could just as well have been for his F1 success. He'd missed Monaco to win at Indy but he'd won every other GP of the season, plus the Tasman Series. Little was the time for relaxation, however, for the next day Jim flew to Zandvoort, Holland, for the Dutch GP. Jim headed the times on Friday, when the winds blew, and qualified second on Saturday in perfect conditions. Again, though, the new 32-valve Climax engine proved unreliable, obliging Clark to switch to the 16-valve spare car for the race. Thanks to British Pathe, we can now take a short look at the Dutch GP in the following video. Note a young Clive Chapman near the start, pensive in Mike Spence's helmet and goggles. Win No 27
Posted in Days Past, F1, Jim Clark's 1965 season and tagged 1965, British Pathe, Colin Chapman, Dutch GP, Jackie Stewart, Jim Clark, Lotus, Team Lotus, zandvoort
A classic victory at home
July 10, 1965. RAC British GP, Silverstone Jim Clark strolled onto the grid for the British GP wearing his fawn Sally Swart cardigan over his blue Dunlop overalls. As with all the drivers on all the cars that day, his name was big on the side of the car: "Clark". In the red-upholstered seat of the 33B (now R11 again, with the four-valve Climax) sat his dark blue Bell Magnum with its crisp, white peak. For this race he chose tan kangaroo skin "Jim Clark" driving gloves (from a range that also included red and black). No-one in the Silverstone crowd denied they were about to see an absolute master again at work. It wouldn't matter if the race was another Jim Clark walkover: that was as it should be. The home crowd accepted Clark for what he was – a quiet genius who was also a sheep farmer from the Borders. There were no complaints back then about the "lack of overtaking" or the "one or two place-changes" that would invariably characterise the race; in 1965, when the Beatles had yet to grow their hair long and Mini Coopers were genuinely mini – like the Mary Quant skirts – and the girls wore headscarves when they rode in open-topped MG Midgets, life was there to be touched, not consumed in ever-larger spoonfuls.
Jim qualified on the pole but only 0.2sec away from Graham Hill's BRM. Richie Ginther was third in the much-improved Honda, fractionally quicker than Jackie Stewart in the other BRM. Richie was quickly away from the line in a nice demonstration of Honda power but Jim was soon in front.1965 British Grand Prix.
And for much of the distance the race indeed belonged to Clark and the Team Lotus 33B. Graham Hill, in the BRM – absolutely a part of the BRM, with his graceful opposite-lock slides and his London Rowing Club Everoak helmet looking as though they were the two key fixtures around which Tony Rudd had designed the car – pushed Jim hardest; Grahamby three-quarter distance, however, the race seemed clearly to be another one for Clark. By lap 64, with 16 to run, Hill, in brake trouble, was some 35 seconds away in second place.
Then Jim's Climax V8 began to lose oil pressure – first at Stowe, momentarily, and then at Club and Woodcote. On the straights the needle would flicker back to centre. With every passing lap, the plunges grew worse; a blow-up – a rare blow-up in this final year for Coventry Climax in Formula One – seemed inevitable. What to do? What to do?
Jim had no help from the pit wall other than the usual updates about the diminishing gap. With no radio communication, Colin Chapman was oblivious to the problem. They could hear reports of what seemed to be a mis-fire but on the pit straight the Climax engine sounded strong. Jim needed to think it out for himself – think it out with all his brainpower and with the experience of his days as a part-time mechanic in the Jock McBain garage, and the time spent in many a track- and roadside moment, mending broken cars. Even in 1965 Jim could often be seen helping with wheel changes or plug checks or obscure mis-fire diagnoses at major races throughout the world.
And so he decided on a cure: he decided to kill the engine through all the fast corners, thus minimising the piston or main bearing damage when the surge was at its greatest and the lubricant at its thinnest.
He would think it through and then he would do it: he would approach Stowe in top, brake and change down to fourth – and then find neutral at probably 130 mph before switching off the engine. He would have no throttle to help him balance a slide; he would not be able to apply any power until the 33B was straight. Instead, Jim realized that he was going to have to attempt an even earlier-than-normal approach to the corner – an approach based around exactly the right moment and speed at which to rotate the car; and then, when it was more or less straight, he was going to have to declutch it back to life. All this without losing the race to a fast-approaching Graham Hill. Prior to the problem, Jim had been lapping comfortably in the mid-1min 33s/34s. Now, in switch-off mode, his lap times were up in the 1min 35/36s.
Stowe, Club, Woodcote…Jim focussed his de-clutching remedy on these three (long, fast) corners. At Copse and at Becketts he kept the engine running but again tried extending the straights as much as possible. Sometimes he fought oversteer (left); other is was understeer (below). Only the year before, when he had been giving Colin Chapman a ride around Silverstone in a Cortina-Lotus, had his boss been surprised by what he perceived to be Jim's "very early" approach to the corners. Jim had replied that this was the way he always drove, regardless of whether he was in the F1 car, the Lotus 30, the Cortina or the F2 Lotus 35.
Now, in these excruciatingly long and dramatic closing minutes, he was turning in to all the corners even earlier. He could hear the Dunlop tyres scrubbing off speed in the bland silence of the cut engine, mid-Stowe – but only in the distance, as if he was vaguely aware of aircraft flying overhead. His mind, his concentration, was a tunnel. Feel the moment. Apply the steering lock…now…engage third…de-clutch…now.1965 British Grand Prix.
Those pit signals narrated a story he didn't want to read. Once before – at the '62 International Trophy – Graham had passed him on the line at Silverstone. Literally on the line. (Bruce McLaren had also pipped him the same way in a Mini race – but that was another story.) Today it was different. Today it was Jim Clark versus the failing engine. It was the Lotus 33B, with all its grip and balance and driveability, suddenly racing within itself. And he was the man in the middle.
Three laps to go. Two. He had consistently managed to keep his lap times about two and a half seconds adrift of par. Once or twice the engine had sputtered before screaming back to life. He could see Graham in his mirrors as he reached top gear on Hangar Straight. Concentrate. One more time around Stowe. Once more around Club. The crowd, in his peripheral vision, was a waving sea of arms. Graham was with him now, catching him assuredly. Jim re-lit the Climax one more time. Third. Fourth. Abbey Curve. Fifth. Down to Woodcote. Fourth. Extend the straight. Delay the lateral load. Power on.
Chequered Flag. Last lap: 1min 36.8sec. Enough to win by 3.2 sec – a whole half-a-second more than the Clark-Hill margin in the 1964 British GP!
Cooper's Bruce McLaren, whose British GP was dogged by a problem with fourth gear, was almost lapped for the third time as Jim took the chequered flag. He quipped later in his Autosport column: "At least I'm the only driver this year who can claim to have been in a photo finish with Jim Clark!"
In the style of the day, the newspapers would report on Sunday that "Jim Clark was forced to nurse his engine in the closing laps due to a mechancial problem", with emphasis on Graham's fighting finish. Nothing more. Easy reading. Something about which to talk – a little. No-one suggested – as is clear now – that not a single other driver in the history of our sport, with the possible exception of Stirling Moss – could have won that race, that day, in the way that Jim Clark won at Silverstone.
Afterwards, the 33B was pushed up onto a flat-top. Everyone clambered aboard – Colin, with his children, Sarah, Jane and Clive; Mike Spence, who had pushed John Surtees hard on the way to finishing an excellent fourth; all the Team Lotus mechanics; and Sally, of course. A Lotus Elan split the crowds ahead. The tractor chugged forwards. Jim, remarkably fresh, shivered as a late Saturday breeze feathered in from the north. He looked around for the cardigan that wasn't there. Instantly, Jim Endruweit removed the (fawn) pullover he'd been wearing on the pit wall throughout the race. It was a perfect fit. Win No 25 (appropriately!)
Posted in Days Past, F1, Jim Clark's 1965 season and tagged 1965, British GP, Colin Chapman, Jim Clark, Silverstone, Team Lotus
F2 interlude in champagne country
July 3, 1965. Reims GP (F2) As tempting as it was to remain in France for a short break, Jim stuck to plan and returned to England with Colin after the French GP. Next on the schedule: the second French F2 race of the year, this time in the champagne region of Reims. Jim had raced regularly at the ultra-fast and dangerous triangle-in-the-fields circuit since 1960 – and in 1963, with his engine down-on-power, had scored that momentous victory in the French GP.
This year's race was very different, however. For one thing, the 37-lap F2 event was but a support race for the big Reims 12 Hour sports car event (won by the Ferrari 365P2 of Pedro Rodriguez and Jean Guichet). In other words, drivers like Clark, Jochen Rindt, Jack Brabham and Jackie Stewart were in France merely to play secondary roles…
It's also important to put races like this into context. Jim had by this stage of the year won three F1 championship races plus the Indy 500; and the following week he would be the star attraction at Silverstone for the British GP. Yet here he was, taking a relatively minor role in a 1-litre F2 car on a circuit comprising largely of straight lines. There was no question of not racing at Reims – any more than there was of not racing at Mosport four days after Indy. It was just what Jim Clark did. He raced for Team Lotus. Seen with today's perspective, however, the scope of Jim's race programme was extraordinary.
Jim raced his usual Ron Harris Lotus 35-Cosworth, qualifying third (without the aid of a tow from team-mate Mike Spence). The race immediately exploded into a six-car slipstreamer, with Jim endlessly swapping places with Rindt, Brabham, Alan Rees, Frank Gardner and Stewart. A couple of times Jim managed to out-brake the pack, and also to find quicker exits from the slow corners, but the Winkelmann Brabham teamwork (Rindt-Rees) ultimately proved unbeatable. Jochen eventually won from the ebullient Gardner (Lola-BRM) with Jim in third place.
Shock? Horror? Jim Clark finishes only third? Not a bit of it. Jim was never afraid of being beaten. It was the competition that intrigued him – that and the cars themselves. Getting the best from the cars. Driving them on the limit. He knew that his Lotus wasn't quite as quick through the air as the Brabhams or even the Lola; the critical thing was that he gave the F2 race everything he had; that was what mattered.
(The Reims F3 race, incidentally, was won by a new French coming man – a certain Jean-Pierre Beltoise, from Piers Courage and the very quick John Fenning.) Images: LAT Photographic
Posted in Days Past, F1, Jim Clark's 1965 season and tagged 1965, Jim Clark, Reims, Rheims, Ron Harris, Team Lotus
Jim Clark wins the Indy 500
In celebration of Jim Clark's historic win at the 49th Indianapolis 500, there is perhaps no better person to recount the occasion than Jim himself. This is what he wrote shortly after the race in the (rare) updated version of his autobiography, Jim Clark at the Wheel:
"Practice at Indianapolis often serves as a guide to ultimate performances, but it goes deeper than this because even such things as the time of day can influence your practice times. Also, you are not restricted to a particular grade of fuel, as you are in European racing, so it is quite easy to brew up some juice to give you a great deal more power. We tried a nitro mix in our fuel in practice and got ourselves an extra 50bhp but in the race we chose to run on alcohol and play safe. AJ Foyt, my greatest rival, ran nitro in the race.
"I found myself in the middle of the front row with AJ on the pole. Unlike 1963, however, this race was going to be run with different tactics. For one thing, I didn't expect to change tyres at all during the race; we would stop only twice (for fuel). We had the Wood Brothers from NASCAR and we knew we were going to be able to load 60 gallons in just 16 seconds. Foyt was carrying more fuel – and was using more power to counteract that.
"I had heard that he had had some gearbox trouble with the car and I guessed that all this extra power and weight might make his car suspect in the race. This is how it turned out.
"I made a good start and was first into Turn One, which, I was later told, was the first time in Speedway history this had been done. This is just one of the statistics that is thrown at you at a race like this. I don't think it means too much. On lap two Foyt was right behind me and I saw him pull out to pass. I let him go but quickly he began to slow down, and though I didn't mind him running faster than me, I didn't want him running slower. So I repassed him and kept the lead from that point onwards.
"I am often asked when I felt as thought the race was won and my stock reply is about 100 yards from the chequered flag. I did, though, begin to feel pretty confident after my first pit stop. I rejoined the track to find Parnelli Jones beside me and I didn't know if he'd had his pit stop or whether he was a lap ahead of me. I set out and passed him and then a couple of laps later my pit board read 'PLUS 58 PARNELLI'. I remember thinking 'that's good' for, although we were actually running together, he was a lap behind me on the road. Then suddenly we shot past another car I didn't recognize until I saw the number on the side: it was Foyt. He had just been in for his pit stop and when he saw us going past he got all gathered up again and started pushing hard. I let him past again and then shortly afterwards got another sign saying, 'PLUS 58, PLUS 58', telling me I was now a lap ahead of both of them.
"As I write these words Indianapolis is only a matter of three weeks behind me and I am only just beginning to realize that I did actually win the race. I remember the crowds cheering, the interviews – oh, the interviews! – and of course the wild claims of the tremendous amount of money I am supposed to have earned. At this moment I haven't the faintest idea what I have won but I know it will be nothing like the fantastic figures quoted.
"Having missed Monaco, I had some points to catch up in the World Championship table and so, for my part, Indianapolis was quickly forgotten in preparation for Spa and the Belgian GP…"
Let's hear also from two members of Jim's pit crew during the race – the very talented Australian marine engineer, Jim Smith, and Allan Moffat, the Canadian-Australian who went on to become one of the greatest racing drivers in Australian touring car history. Finally, in this Indy-related trilogy, Dick Scammell, Team Lotus Chief Mechanic in 1965, recalls how Jimmy gave him the actual gloves he used to win the Indy 500 and how he tuned in to the American Forces' Network (AFN) radio station in order to listen to the race live in the UK.
Posted in Jim Clark's 1965 season and tagged 1965, AJ Foyt, indianapolis, Indianapolis 500, Indy, Jim Clark, Lotus, Parnelli Jones, Team Lotus, The Speedway
Jim Clark's Indy 500 – the vital statistics
Jim's daily best speeds in build-up to Qualifying May 3: first laps of Speedway. Best lap: 152.500 (P2); May 4: 152.284 (P1); May 6: 154.772 (P1); May 7: 156.500 (P1); May 8: 158.926 (P1); May 9: 158.7 (P1); May 10: 157.168 (P2); May 11: 157.800 (P2); May 12: 156.9 (P3); May 13: 160.142 (P2); May 14: 160.100 (P1); May 15: (Pole day)
Jim's qualifying lap speeds: 160.772, 160.973, 160.714, 160.456 = 160.729 average (P2)
Jim's official driver stats: Home town: Duns, Scotland; Age: 29; Birthdate: March 4, 1936; Height: 5ft 8in; Weight: 160 lbs; Marital status: single
Jim's pit stops: L66 (17sec; fuel only), L136 (24.7sec; fuel only)
Jim's winning time: 3hr 19min 5.34sec
Jim's winning speed: 150.686 mph
Top three finishers 1) Jim Clark (Lotus 38-Ford); 2) Parnelli Jones (Agajanian Lotus 34-Ford); 3) Mario Andretti (Dean Van Lines "Brabham"-Ford)
Rookie of the Year: Mario Andretti
Jim's race prize money: $166,621; equivalent value in 2015: $1,251,504; Jim's share of race prize money: £46,000; equivalent value in 2015: £833,559
Additional Prizes:
Plymouth Sports Fury Convertible Pace Car; Borg-Warner Trophy; L.Strauss & Co Trophy; Bardach Brothers Ring; WFBM Trophy; John Hobbs Trophy; Wynn Oil Co diamond-studded pin; Premier Corp engraved watch; $1000 wardrobe from Dick's Mens' store, Wabash; Power twin-welder from Marquette Corp; Proto Tool Co "tote tray"; $100 merchandise certificate from Dorothy's Inc; Speedway blanket from College House studios
(Note: Jim led 190 of the 200 laps, earning an extra $28,500 at the rate of $150 per lap although Colin Chapman always reckoned they were owed another $150 for the extra lap driven by Jim when the chequered flag was waved a lap late)
Jim's Qualifying prize money: $1700; equivalent value in 2015: $12,769
1965 Festival Queen: Miss Suzanne Devine, of Chevy Chase Lane, Carmel, In.
Official race day attendance: 350,000
Posted in Jim Clark's 1965 season and tagged 1965, Colin Chapman, Ford, indianapolis, Indy 500, Jim Clark, Lotus


This work took place and was initially completed in the San Francisco Bay Area. The film's protagonist, Roy Chan, a social movement organizer, was born in an overseas Chinese family that had immigrated from Taishan, Guangdong Province, to the Bay Area. Through having a vegetable garden, he feels connected to the blood and soul of the older generation who have passed away. When the Oakland City Council of the Bay Area planned to demolish Madison Square Park which, situated in the heart of Oakland's Chinatown, had been the place of morning exercises and gathering for many generations of overseas Chinese, Roy Chan felt that the park had accumulated the energy of overseas Chinese and that its demolition would mean the dispersion of people and energy. Therefore, he decided to organize a campaign to preserve the park, and ended up persuading the government officials and developers to abandon the plan to demolish the square. Through my conversation with him, I very much felt the influences of the culture and values of the southern Chinese region in his consciousness.
Born 1957 in Wuhan; lives in Guangzhou and Shenzhen.
Xu Tan graduated from the painting department of Guangzhou Academy of Fine Arts in 1983, and received his MA degree in 1989 from the same department, where he continued to teach till 1997. In 1993, he became a member of the "Big Tail Elephant Group" an experimental artistic group formed in Guangzhou. To this day, Xu Tan still maintains a lifestyle of a "flâneur". He is sensitive to changes in social life and culture, and constantly explores the boundaries of contemporary art. His way of working is more like that of a thinker; someof his works could not be defined at the time they were created, but fully reveal their significance today. He received the Fellowship of Asia Culture Council in New York in 2002, and a grant from the DAAD Artists-in-Berlin programme in 2004. He has been living and working between the Pearl River Delta, New York and San Francisco since 2008. Xu Tan has had solo exhibitions in San Francisco, Guangzhou, Shenzhen, Taipei, Toronto, Hong Kong, New York, Berlin. His works have been featured at the 53rd Venice Biennale, the 50th Venice Biennale, the 2nd Berlin Biennial, the 2nd Guangzhou Triennial, the 4th Gwangju Biennial, among others.


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Please feel free to come along to any of these clubs, we do have vacancies at present, young people will need to be signed up by a parent / guardian.
What happens: Sharing time, Games, Activities, Prayer, Talks. Each week has a different theme and varies in content so it's best to come along and find out if you like it.
What happens: A Christian youth club with activities, games, Bible study and prayer.


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Thomas McLeod ist der Name folgender Personen:
*Thomas McLeod (Polarforscher) (1873–1960), schottischer Polarforscher
 Thomas Gordon McLeod (1868–1932), US-amerikanischer Politiker

Siehe auch:
 Tommy McLeod (1920–1999), schottischer Fußballspieler

redpajama_set_name: RedPajamaWikipedia


What: Pop-Up invitation to join our team, The Santa Monica Airport Association!
Why: Because you might want to join us as a volunteer and help us spread the good news.
Why else? So if you want you can tell your story for video-taped testimonials for others to see.
Why else? Because it's fun. Face it, people that see the beauty and necessity of flight are a cool group of people.
We hope you can join us, and feel free to bring a friend!


text:
Dell Inc. is a technology company that develops computers and network hardware for high performance networking in both small and large businesses. Collect metrics for monitoring and alerting from Dell hardware including:

* Dell PowerEdge
* Dell iDRAC
* Dell EMC Isilon

For a complete list of all the metrics collected from Dell devices, see the [Network Device Monitoring documentation][1].

## Setup

To install and configure the SNMP integration, see the [Network Device Monitoring][2] documentation.

## Data Collected

### Metrics

For details of monitored metrics see the [Network Device Monitoring documentation][1].

### Service Checks

The Dell integration does not include any service checks.

### Events

The Dell integration does not include any events.

## Further Reading

Additional helpful documentation, links, and articles:

* [Monitor SNMP with Datadog][3]

## Troubleshooting

Need help? Contact [Datadog support][4].

[1]: https://docs.datadoghq.com/network_performance_monitoring/devices/data
[2]: https://docs.datadoghq.com/network_performance_monitoring/devices/setup
[3]: https://www.datadoghq.com/blog/monitor-snmp-with-datadog/
[4]: https://docs.datadoghq.com/help/

redpajama_set_name: RedPajamaGithub


Case Hut is the premier destination for designer phone case fashion. Browse our range of Smartphone Cases, Covers & Accessories for the Samsung Galaxy S6 Phone. Including Gels, Wallets, Flip cases, Hard Backs, Armbands & more, you are sure to find the answer at Case Hut.


text:
module Mms
  module Mms::Users
    def self.table_name_prefix
      'mms_mms_users_'
    end
  end
end


A Jeremy Kyle Show guest confessed to getting the munchies and eating his kids' packed lunches because of his drug habit.
Dylan was also accused of pawning his two children's games consoles after being brought onto the ITV show by his mother-in-law Sharon.
Struggling wife Kirsty had finally reached her limit with his shocking behaviour and wanted to confront her husband about his issues.
He refused to take a lie detector test and then claimed he wasn't asked to take one, despite Jeremy revealing he was offered twice and blasting him for saying "BS" on his show.
Dylan then claimed he wasn't asked by his wife, who then appeared on stage.
Revealing what she said to his researchers, Jeremy said: "He gets the munchies in the middle of the night because of his drug addiction and eats the kids packed lunches I've made for the next day."
The audience giggled while Dylan desperately tried to fight his corner.
Dylan finally seemed to realise his behaviour was unacceptable as they came towards some sort of resolution.
He admitted: "I'm not proud of what I do, smoke weed and get aggressive. I stopped for a few months but started again. I don't want to sit there and wake up like that."
Jeremy Kyle viewers took to Twitter to have a go at the father.
One viewer said: " #jeremykyle much on the kids lunch. so don't feed him let him let him go with out. better still kick him out."
Another added: "PACKED LUNCH THIEF! OVER THE LINE! #jeremykyle "
A third said: "He gets the munchies and knicks his kids pack lunch cos of addiction such.a classy father #JeremyKyle @itvjeremykyle "


text:
Top 20 Best Victoria II Mods To Download
BY Paolo Owyong This post may contain affiliate links. If you buy something we may get a small commission at no extra cost to you. (Learn more).
Victoria 2 is part of Paradox Interactive's main line of grand strategy games, alongside Europa Universalis and Hearts of Iron.
We have a lot of options when it comes to the strategy genre, but Victoria separates itself as one of the most ambitious recently.
Though categorized by some as a "wargame," Victoria's main focus is for you to build one of 200 playable nations through careful economic and political management.
Letting warfare take a back seat, Victoria separates itself from most other strategy games. And if that's not reason enough to get you playing again, well maybe some of these mods could pique your interest.
You'll be needing a paradoxplaza account to access some of these mods, but you can always sign up for free!
20. SexiiColours
Check Out This Mod
As with most older games, the Victoria 2 modding community has taken it upon themselves to provide a number a graphics mods that bring the look of the game closer to current standards.
Let's not get carried away, though. It would be completely absurd to expect any mod to make the game look like recent AAA titles.
Yet if you're looking for minor tweaks that make the game easier on the eyes, SexiiColours is a great place to start.
Not only does the mod add variety in terms of color, but it makes eveything easier to play as well.
Country colors have been modified to make them more easily identifiable, while maintaining a sense of historical accuracy.
19. Flag Tweak Mod Pack Conversion
Another simple visual tweak, this time focuses on country flags.
Modder unmerged created custom flag designs to better reflect different government types within different countries.
Yes, he's also aware that the base game already includes different flags for democracy, monarchy, republic, communist, and fascist governments.
But he feels there's room for improvement (like most modders). And this is the result.
Some unmerged flag designs include minor changes to add historical accuracy, while others have improved quality for an overall better aesthetic.
18. Danevang's Map Fertilizer
If we're improving color-coding for countries and flags, might as well add some flare to the world map as well.
In Victoria 2, you'll be spending crazy amounts of time on the world map.
So why wouldn't you want it to look nicer?
This mod adds tons of detail to the map, showing more terrain and textures for land masses. Oceans have been improved as well, now showing topography and ocean depths.
As you probably expect, this mod will take a toll on lower-end PCs. If you feel your current setup can't handle it, worry not, because Danevang also provides us with a low-res version.
It may not be as detailed as the normal mod, but it still looks better than what you get in vanilla.
17. Modestus' Vic2MapMap
Another map mod, this time focusing much more on improving land terrain.
Modestus' Vic2MapMap adds a ton of detail in terms of map terrain, with the aim of making it look like an actual map.
Vic2MapMap really makes the terrain pop. You can now see forests, mountains, snow, and fields from a macro perspective.
Some users also claim better unit visibility and overall improved performance when using this mod, so that's great as well. Give it a try to see what you think.
16. Victoria 2 Advisor (a.k.a. Lint)
Other than graphical upgrades, there are a few utility mods that can help in ways you'd never expect.
Victoria 2 requires a ton of statistical analysis. It can get pretty overwhelming with the sheer amount of information you have to process.
Though it has already improved user-friendliness from the first Victoria game, it can still be quite daunting for newer players – and the Victoria 2 Advisor aims to help with that.
How it works is that you feed the Advisor a save file, and it gives you loads of helpful information like missed research, clergy and leader values, naval overviews, and much more.
It'll help you get back to speed quickly, whether you've put the game down for a while or are just having difficulty remembering everything that was going on when you last played.
15. Save Game War Analyzer
For more specific save game analysis, these next two utilities could be just as useful.
The first of the two is the Save Game War Analyzer, which basically presents all war-related information for any Victoria 2 save file.
This mod will give you an overview of all wars that have occurred in the save, with each war having a much more detailed menu to dive into.
It shows who participated, when the wars occurred, as well as details on resources lost. Neat!
14. Save Game Economy Analyzer
As I mentioned earlier, Victoria 2 tries to move the focus away from warfare and more towards economical advancements instead.
With that said, the Save Game Economy Analyzer will definitely come in handy.
As you play you'll need all the information you can get to make informed decisions for your nation, and things always get more complex over time.
Similar to the War Analyzer, the Economy Analyzer displays crucial information like goods consumption, export and import charts, population details, and unemployment figures, all at a glance.
13. Player's Enhancement Mod
When it comes to quality of life mods for Victoria 2, the Player's Enhancement Mod is as good as it gets.
It basically aims to improve user accessibility without affecting much in terms of default gameplay.
It makes a few UI changes, including better info screens that no longer obstruct map view. Plus terrain attributes can now be seen on province images, and a modified influence slider where unique colors make it easier to determine the amount.
There are also a few sound enhancements included for revolts, construction, and research completion.
12. Age of Colonialism
Going deeper into the world of Victoria 2 mods, there are actually a lot that make bigger changes in terms of gameplay.
Some aim to give you completely new scenarios to play through, while others just aim to improve overall experience without altering too much of the base game.
A great example of the latter is Age of Colonialism.
It's more of an overall balance mod that aims to fix base game mechanics that fans thought were faulty.
Some issues addressed include overpowered colonies, super-speed assimilation, and repetitive election events.
One of the biggest changes here is the more realistic technology spread.
Farming technology is now affected by a number of additional factors like literacy, consciousness, and militancy.
Another update is the improved AI, where they're better equipped to make smarter advancement decisions on their own.
This mod adds so many rebalances that it'll feel like a different game, without actually changing too much of the game… install the mod and it'll make sense.
11. ZinnMod
Another rebalance mod here, ZinnMod offers a different take on fixing game-breaking or ineffective mechanics.
Some examples of changes include a lowered national focuses requirement, assimilation and religious conversion changes, and an expanded effect of crimes.
Values for unit experience gain and slave increase have also been rebalanced.
At this point, it's really a matter of preference depending on which feels more balanced to you.
I recommend giving both a try to see which you like better.
10. Apocalypse 1836
Before we get into the more serious overhaul mods for Victoria 2, I always like to throw something in just for fun.
Apocalypse 1836 is an interesting scenario mod as it brings zombies to your Victoria 2 playthrough.
You heard that right, zombies!
The mod revolves around the premise that in 1836, there was an outbreak of a form of the Solomon Virus which basically turned people into zombies.
The zombies take the form of a new rebel type, while we're introduced to a new government type as well – State of Emergency.
It's up to you to navigate through the 19th century while the population is being invaded by the undead. Sounds fun!
9. Modern Age Mod
Now here's another really super fun mod, this time taking the game in a more modern direction.
The year is 1992 instead of 1836.
The Berlin Wall has fallen, reuniting Germany.
The USSR is extinguished and democracy is now prevalent across Eastern Europe.
It's a completely different era and therefore a completely different game.
Technologies have changed to reflect the time period, along with new events, nation statistics, and units that are based on actual historical data.
If you're looking for a more up-to-date iteration of Victoria 2 with more modern history, this is the way to go.
8. Kaiserreich
Kaiserreich is an alternate history mod that's actually based on a different mod created for Hearts of Iron.
Kaiserreich aims to retell history as if the Germans won WWI, reflecting how the world might have looked now.
Included here is an extended timeline covering 1921-2000, plus new units, a revamped technology tree, and new nations to play as.
There's tons to discover in this mod, and it's great for a completely fresh Victoria 2 experience.
You can even win the space race and be the country to put a man on the moon!
7. Cold War Enhancement Mod
If you feel like expanding on the warfare aspect of Victoria 2, the Cold War Enhancement Mod is a great place to start.
This also moves the focus to more modern times, CWEM focuses on the events of the Cold War fought between the USA and the Soviet Union.
There are a number of interesting gameplay changes here, like the introduction of an age system.
This gives different bonuses based on age, making some eras better for warfare than others.
Events that occur throughout the playthrough are also historically accurate, making this the best mod for this particular timeframe.
6. New Era Mod
The New Era mod takes a different approach to modernizing Victoria 2.
It's actually based on HPM or the Historical Project Mod, which you'll see pretty soon on this list.
Now the New Era Mod adds two new campaigns to play through, the first starting in 1920 towards the end of the Great War.
The second campaign places you in 1936 where tensions are rising and you're on the verge of starting WWII.
What happens next is completely up to you.
5. Historical Project Mod
The Historical Project Mod is one of the more popular mods on this list, by far.
Impressive as it is, I will say it's a project made solely by one man who aimed to make Victoria 2 as realistic as possible.
HPM doesn't make drastic changes really, as the creator didn't want to stray too far from vanilla gameplay.
But the little subtleties here and there add up & make for a refined Victoria 2 experience.
Some changes include the introduction of slavery growth, new reforms, optional elections, and an improved AI.
4. Historical Flavour Mod
HFM is a direct result of the Historical Project Mod.
And it's fantastic.
It basically builds on HPM, giving players a lot more options, decisions, and storylines to follow.
This lets you explore some alternate histories that weren't available in HPM.
If you're looking for a solid expansion to the base game, HPM is a great choice.
However, if you're looking for something a little bit "out there" in terms of staying true to the base game, HFM is definitely great for that.
3. Pop Demand Mod
The Pop Demand Mod, or PDM, started out as an open community discussion on economy balance and improvement suggestions for Victoria 2.
Eventually becoming a full mod release, PDM is the most comprehensive compilation of improvements based from community feedback.
The biggest changes PDM makes are in terms of economy.
Aside from carefully rebalancing existing mechanics, the economy is also expanded with the introduction of 20 new commodities.
When you install this and see for yourself, you'll likely never play without it.
2. Blood and Iron
Blood and Iron is another complete overhaul mod that places more focus on warfare rather than diplomacy.
There are loads of changes to explore here in terms of how you fight for control of certain territories.
And there are new units and mechanics, including new Casus Belli options to diversify warfare in the game.
Beyond battle-related changes, the mod also introduces historical events that weren't included in the base game. Just to add some flavor to your campaign experience.
1. Divergences of Darkness Mod
The Divergences of Darkness Mod is probably the most expansive alternate history mod for Victoria 2.
It poses some of the most interesting "what ifs" which take the game in different directions just not possible by default.
And that's the point of modding, right?
With Divergences of Darkness you'll find a lot of "points of divergence" that derail historical events, like China continuing naval exploration or Isabella of Spain marrying a Portugese prince instead of Ferdinand II.
Those are only a few of the possibilities the mod offers, but you can check the description and forum thread for more details.
If you'd like to explore what might come with a lot of potential tangents in history, absolutely give this mod a try.
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redpajama_set_name: RedPajamaCommonCrawl


The Israel aviation industry got off on the wrong foot when it was first founded. Israel Aerospace Industries (IAI) would complement their smart weapons systems with executive jets for Americans. They've been making these jets since the 1970s, handing the bare planes to Gulfstream for personalization.
These executive jets are still responsible for 8% of the revenues earned by Israel Aerospace Industries. They're also not a profitable product for the industry. The average sale of a bare plane to Gulfstream results in the loss of 1 million shekels, or the equivalence of almost $300,000 per aircraft.
Other companies within the Israel aviation industry look for ways to find profitability. 73% of IAI's sales come through military contracts. There is $11.5 billion worth of orders on backlog. Even with all of these potential successes in place, the aviation division continues to lose money.
What can one of the largest companies in Israel, along with one of its largest industries, do to support the local economy and become more profitable?
The security presence in Israel for the aviation industry is one of the most stringent in the world. Ben Gurion offers a reputation of being a place where innocent travelers are detained for hours at a time. There are stories of missed flights, intrusive personal and luggage checks, and even strip searches. With that kind of reputation, warranted or not, it reduces the desire of some travelers to visit.
There is also the issue of regional security to consider when visiting Israel. You are barred from entry to specific individual nations in the Middle East if you have evidence of a visit to the country.
Then there are the security stickers which apply to you. You're profiled based on the risk you pose, which makes it another layer of difficulty for the average traveler while the security forces work to keep the country safe.
Growth in the Israel aviation industry continues despite these challenges because the country offers numerous benefits to the traveler. You'll discover historical sites, modern urban centers, and stunning beaches to enjoy. Orders continue to flow in, but unless the value of that work offers profits, future growth will continue to struggle for this critical industry.


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Ronaldo's Portugal outgunned by Suarez and Cavani's Uruguay
Alex Baker
FC Yahoo June 30, 2018, 7:56 PM UTC
In the global battle of the super strikers, it was advantage South America as Luis Suarez and Edinson Cavani's Uruguay knocked Cristiano Ronaldo's Portugal out of the World Cup Saturday. Following Lionel Messi and Argentina's earlier loss to France, the result arguably marked the second time in one day that the world's greatest player had been eliminated from the tournament.
There were just seven minutes on the clock at Fisht Stadium in Sochi when Suarez and Cavani combined to devastating effect to put the South Americans ahead. It was Cavani who launched the attack, switching play to the opposite flank where his ball found a charging Suarez. The Barcelona striker burst down the wing and cut around his marker to find space at the edge of the box to cross the ball back across goal for Cavani to head in at the far post.
Suarez finds Cavani at the back post to put Uruguay up 1-0 early in the game! pic.twitter.com/BUlHpqWSI0
— FOX Soccer (@FOXSoccer) June 30, 2018
Uruguay did an excellent job of minimizing Portugal's chances as the half wore on. But the European side came out fighting after the break. Pepe pulled one back just 10 minutes into the second half, outjumping the Uruguayan defense to head a corner from Raphael Guerreiro past keeper Fernando Muslera and make it 1-1.
Pepe equalizes for Portugal!
The defender finds himself free in the box and heads it home to make it 1-1 with over 30 minutes left to play. pic.twitter.com/oJbXZKuKwT
But Uruguay responded almost instantly. Just moments before being subbed off for Christian Rodriguez, midfielder Rodrigo Betancur collected the ball on the break and under pressure from two charging Portugal defenders, crossed it to Cavani. The PSG striker took a first time hit to boot a shot past a diving Rui Patricio to score what proved the match-winner.
PURE. CLASS.
Cavani one-times a curler into the back of the net to re-take the lead for Uruguay. pic.twitter.com/JZhmTqE1s4
Ronaldo fails to fire
It's unfair to write Portugal off as a one-man team. It is still the reigning champion of Europe after all. But Ronaldo has been at the heart of much of what went right for Portugal at this World Cup. In a match where the Real Madrid superstar registered just a single shot on goal, the full extent of the mediocrity of his teammates was exposed for all to see.
Ronaldo may have provided the fireworks in the early stages of this tournament, but if World Cup success is the standard by which we measure greatness, neither Ronaldo or Messi ultimately did enough to lift one over the other. Both failed to progress beyond the Round of 16 and both will leave Russia still in search of their first goal in the knockout stages of a World Cup. Modern soccer's great debate looks set to continue.
Luis Suarez of Uruguay shakes hands with Cristiano Ronaldo of Portugal during the 2018 FIFA World Cup Russia Round of 16 match between Uruguay and Portugal at Fisht Stadium on June 30, 2018, in Sochi, Russia. (Getty Images)
What's the ceiling for Uruguay?
Despite being one of just five teams to have won the World Cup more than once and boasting two of the finest strikers in European soccer in its attack, Uruguay flew under most people's radar heading into this World Cup. Even topping its group did little to raise expectations for coach Oscar Tabarez's team in the tournament's opening stages. But one thing Uruguay didn't do, was drop any points as it racked up successive wins against Egypt, Saudi Arabia, and Russia, without ever managing to look overly troubled.
The opening goal against Portugal was the first time this World Cup we saw the full extent of just what a fully unleashed Cavani and Suarez might be capable of as we head into the business end of the tournament. At the other end of the field, there's a rock-solid defense anchored by Atletico Madrid center back pairing, Diego Godin and Jose' Gimenez, that's given up just one goal in four matches at the 2018 World Cup.
If there's a concern for Uruguay going forward, it may be whether or not Suarez can do it without his strike partner, if the injury that saw Cavani limp off with the aid of Ronaldo proves serious.
More World Cup on Yahoo Sports:
• Bushnell: Power ranking the Round of 16
• MVPs and LVPs of the group stage
• Dates, kickoff times for the Round of 16
• What could replace yellow cards as FIFA's last-ditch tiebreaker?


Tenzin Choegyal's singing, particularly with the Metta String Ensemble and particularly the Crane Nomad song reached into those places humming with a bit of futility, of loss collecting in dark corners of the soul. The timing was perfect, right before an MRI to see if I have MS, ALS, or some other crippling illness. I suspected it is the same battle I've fought for over 20 years but the concern shook me up. Choegyal's voice pulls soul parts back from the edge of the abyss… beautiful healing… insta-weep and weep of the best kind of cleansing.
His expression takes me back to a childhood filled with some of the most beautiful, mystical singing imaginable…good medicine.


Katie Weatherup is a shamanic practitioner, a Reiki master, and a former mechanical engineer. Her unique perspective on shamanism centers on the application of each person's spiritual and intuitive abilities to the issues attending everyday life from a pragmatic, "what works" point of view. She helps people find their way back to themselves, all the parts they have lost, forgotten, denied, and disowned. Shamanism is a staple of her healing business, Hands over Heart. Currently residing in San Diego, she teaches classes in shamanic journeying and offers individual healing sessions and soul retrieval. Katie's commitment to healing work is part of her deep commitment to her own growth and healing. For more information, visit her website at www.handsoverheart.com.


The 2009 Nissan Murano midsize sport-utility vehicle (SUV) is completely redesigned and based on Nissan's "D" platform shared with the 2007 Altima. The SUV has a base price range of $27,750-$31,850 and a variety of available safety features. The strengths and weaknesses, engines, and optional equipment of the vehicle are also provided.
The 2007 Nissan Murano midsize sport-utility vehicle, with a base price range of $27,750-$31,850, offers secure handling, good utility, and strong, efficient V6 powertrain. The strengths and weaknesses, engines, optional equipment, and safety features of the vehicle are provided.


text:
Justin McMillin • Digital Strategy | Email Marketing Expert
About Justin
Digital Strategy | Email Marketing Expert
Justin joined the George Washington University's Division of Development and Alumni Relations' Marketing Communications team in April 2013. Justin specializes in digital communications, with an emphasis in email marketing and content strategy. Prior to joining GW, Justin worked in digital communications at George Mason University and the University of Colorado. Justin received a BS in Political Science in 2008 from Arizona State University and a M.Ed from Northern Arizona University in 2011.
Digital Strategist, Digital Communications & Customer Relations
4/13/2013 – Present • Washington, DC
Implement and oversee digital communication strategies that support the activation, engagement, retention, and loyalty of more than 250,000 George Washington University constituents/customers.
Design, manage and send over 5,000 unique emails resulting in over 16,000,000 confirmed deliveries.
Conduct A/B tests and leverage Google Analytics data to optimize and improve design, enhance user experience, and increase digital conversion rates.
Develop digital marketing strategies and contribute to content creation by writing subject lines, preview text, body copy and calls to action that comply with various spam and permission laws.
Design mobile optimized emails and landing pages using current HTML/CSS trends and industry best practices.
Manage and support ongoing multi-phased campaigns using organic and value-driven methods aimed at improving the integrity of constituent/customer data.
Assistant Director, Constituent Engagement
05/2012 – 04/2013 • Fairfax, VA
Implemented and oversaw digital communication strategies that support the activation, engagement, retention, and loyalty of more than 28,000 School of Management constituents.
Designed and distributed emails to over 16,000 School of Management constituents/customers.
Increased the school's total subscriber base by 57%.
Identified new streams of constituent biographic data; over 9,400 constituent data fields were updated in less than six months.
Manager, Digital Communications
University of Colorado Denver
05/2011 – 05/2012 • Denver, CO
Implemented and oversaw digital communication strategies that support the activation, engagement, retention, and loyalty of more than 80,000 University of Colorado Denver constituents.
Trained university digital communicators, provided email marketing workshops, and spoke at regional marketing conferences.
Designed and maintained over 50 landing pages, 16 event registration forms, and 11 electronic newsletters.
Provided a wide array of resources to university digital communicators via cu.edu/ecomm.
Bachelor of Science (B.S.), Political Science
Master of Education (M.Ed), Career and Technical Education
© 2016 • Justin McMillin


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Hospital Interiors / Dolby Suburbs
[Image: "Mix House" by Joel Sanders Architect, Karen Van Lengen/KVL, and Ben Rubin/Ear Studio].
Between cross-country moves, book projects, wild changes in the online media landscape over the past few years, and needless self-competition through social media, my laptop has accumulated hundreds and hundreds, arguably thousands, of bookmarks for things I wanted to write about and never did. Going back through them all feels like staring into a gravesite at the end of a life I didn't realize was mortal.
For example, the fact that the scent of one of Saturn's moons was created in a NASA lab in Maryland—speculative offworld perfumery—and that, who knows, it could even someday be trademarked. Or that mountain-front suburban homes in Colorado were unwittingly constructed over mines designed to collapse—and that of the mines have already begun to do so, taking surface roads along with them. Or the sand mines of central Wisconsin. Or the rise of robot-plant hybrids. Or the British home built around a preserved railway carriage "because bizarre planning regulations meant the train could not be moved"—a vehicle frozen into place through architecture.
In any case, another link I wanted to write about many eons ago explained that legendary producer and ambient musician Brian Eno had been hired to design new acoustics for London's Chelsea and Westminster hospital, part of an overall rethinking of their patient-wellness plan. Healing through sound. "The aim," the Evening Standard explained, "is to replicate techniques in use in the hospital's paediatric burns unit, where 'distraction therapy' such as projecting moving images on to walls can avoid the need to administer drugs such as morphine."
This is already interesting—if perhaps also a bit alarming, in that staring at images projected onto blank walls can apparently have the same effect as taking morphine. Or perhaps that's beautiful, a chemical testament to the mind-altering potential of art amplified by modern electrical technology.
Either way, Eno was brought on board to "refine" the hospital's acoustics, much as one would do for the interior of a luxury vehicle, and even to "provide soothing music" for the building's patients, i.e. to write a soundtrack for architecture.
We are already in an era where the interiors of luxury cars are designed with the help of high-end acoustic consultants, where luxury apartments are built using products such as "acoustic plaster," and where critical governmental facilities are constructed with acoustic security in mind—a silence impenetrable to eavesdroppers—but I remain convinced that middle-budget home developers all over the world are sleeping on an opportunity for distinguishing themselves. That is, why not bring Brian Eno in to design soothing acoustics for an entire village or residential tower?
Imagine a whole new neighborhood in Los Angeles designed in partnership with Dolby Laboratories or Bang & Olufsen, down to the use of acoustic-deflection walls and carefully chosen, sound-absorbing plants, or an apartment complex near London's Royal Academy of Music with interiors acoustically shaped by Charcoalblue. SilentHomes™ constructed near freeways in New York City—or, for that matter, in the middle of nowhere, for sonically sensitive clients. Demonstration suburbs for unusual acoustic phenomena—like Joel Sanders et al.'s "Mix House" scaled up to suit modern real-estate marketers.
At the very least, consider it a design challenge. It's 2020. KB Home has teamed up with Dolby Labs to construct a new housing complex covering three city blocks near a freeway in Los Angeles. What does it look—and, more to the point, what does it sound—like?
Author Geoff ManaughPosted on August 25, 2018 Categories BLDGBLOGTags Acoustics, Ambient Music, Architecture, Bang & Olufsen, Ben Rubin, Blogging, Botany, Brian Eno, Britain, Chemistry, Colorado, Development, Dolby Laboratories, England, Healing, Health, Hospitals, Hybrids, Joel Sanders, Juilliard School, Karen Van Lengen, KB Home, Los Angeles, Maryland, Mines, Music, NASA, Noise, Perfume, Plants, Real Estate, Robot-Plant, Sand, Saturn, Scent, Smells, Social Media, Sound, Soundtracks for Architecture, Speculative Offworld Perfumery, Suburbs, WisconsinLeave a comment on Hospital Interiors / Dolby Suburbs
New Digs
[Image: A "Lunar Rendezvous Simulator" (1962), courtesy NASA].
After much ado, including multiple near-moves and abandoned attempts, I have finally gone over to WordPress, with BLDGBLOG now residing here at bldgblog.com. Please update any bookmarks or links you might have to the site—but please also be sure to update your RSS feed:
http://www.bldgblog.com/feed/
You can also find individual tags and categories that you might like and subscribe specifically to them, as well—for example:
http://www.bldgblog.com/tag/a-burglars-guide-to-the-city/feed/
http://www.bldgblog.com/topics/los-angeles/feed/
Meanwhile, the new site offers a bunch of cool tools, such as a "Headlines" category that publishes only in the right-hand column—think of it as a kind of expanded Twitter feed for news items and quick links—as well as the ability to use marginal H6 tags for secondary asides and commentary.
Undoubtedly, there will be many details that still need fixing—that is, posts with no tags, missing links, or strange formatting—but I'll get to those over the next few weeks.
Finally, I owe huge, huge thanks to Jim Webb for his help with CSS and coding; Jim absolutely knows his stuff and makes a fantastic teacher. Consider hiring him for any site needs of your own.
And don't forget to update your RSS!
Author Geoff ManaughPosted on January 7, 2016 January 12, 2016 Categories BLDGBLOGTags Blogging, Home Sweet Home, News, Publishing, RSSLeave a comment on New Digs
[Image: "The New Establishment" by Peter Kelly, courtesy of Blueprint].
There's an interesting and provocative article in the most recent issue of Blueprint called "The New Establishment," by Peter Kelly. In it, Kelly takes issue with the lack of formal criticism in architecture blogging today, writing that "one tends not to find rigorous criticism of significant new buildings" on sites such as Strange Harvest, things magazine, and BLDGBLOG.
Instead, he suggests, a "like-minded" community of writers has arisen, one "that prefers speculative musing and celebrates increasingly niche interests." He adds, with not a small shade of foreboding, that, "as blogs become a more important part of the establishment, a more realistic and rigorous approach to architectural criticism online is urgently needed." After all, "As traditional publishing media and institutions become less influential, one wonders where architects can go to find informed, intelligent criticism of their work."
These are absolutely valid points. I agree wholeheartedly that a more vigorous critique of the built environment is needed, as it will always be; I've said this before, in fact, and I have not changed my mind since then. Infrastructure, the growth of police power in urban space, pedestrianization and mass transit schemes, improved access to cultural institutions, the politics of military landscapes, healthy housing projects, aging and the city—all of these topics need more coverage and broader public discussion. Kelly is right to suggest as much.
But what I find deeply confusing about Kelly's article is that, rather than read websites or blogs which do, in fact, offer "criticism of significant new buildings," as he puts it, Kelly specifically and only focuses on websites that claim to do nothing of the sort (with perhaps one exception: Kieran Long's Bad British Architecture).
As such, Kelly's article feels a bit like listening to someone who's just spent two weeks looking around the classical music section only to come out complaining that he couldn't find any death metal. Well, no shit: you were in the wrong section, and it's your mistake not ours.
In fact, it is illogical to assume that, because this site in particular is more likely to post about topics like weaponized climate modification, Greek mythology, strange infestations, narrative film, haunted house novels, paleontology, and so on, rather than about a new suite of renderings released by Rem Koolhaas, or a new museum in outer Rome, that I am therefore uninterested in seeing buildings and their architects held accountable to rigorous standards of design. As it happens, I am very interested in that; I just don't tend to write those pieces myself.
To draw an analogy, Kelly seems to be assuming that, because someone plays guitar, they must be willfully obstructing the careers of people who instead play saxophone. Kelly, in this context, plays saxophone; he wants a bigger audience for people who play saxophone; so he writes an article not critiquing other people who play saxophone but deliberately selecting a group of guitar players so that he can make the obvious point that they don't play sax—and this is what passes for serious architectural criticism? No wonder its audience has evaporated.
What amazes me about these sorts of critiques of blogging—and they are becoming more and more common and predictable today, now that interest in academic architectural discourse has faded (if there was ever interest in it) in favor of other, more energetic, unapologetically interdisciplinary writing styles—is that these critics are actually complaining about the lack of something they themselves purport to do.
Put another way, writers like Kelly are complaining about the unacknowledged side-effects of their own inadequacy as architecture critics. If they had actually known what they were doing in the first place, then people would never have lost interest in "rigorous criticism of significant new buildings."
That is, speaking directly to Peter Kelly, if you want to see a more vigorous critique of real buildings, then, by all means, go ahead and show us how it's done. Make it popular again. Find an audience for that type of writing and cultivate it. Convincingly demonstrate the power of the genre you so openly wish to celebrate.
But for Kelly to complain that BLDGBLOG doesn't tour Alice Tully Hall, for instance, and offer constructive feedback for the architects is like complaining that Point Break doesn't have anything to say about the design of the High Line, or that The Hobbit lacks exegetical interludes about the theories of Walter Benjamin—but neither of those things are about that, and they're not without value because of it. They are, we might say, valued otherwise: performing an altogether different cultural function than the one whose absence Kelly mourns.
In fact, it's a serious methodological flaw for critics like Kelly to read only the blogs that aren't about building criticism—he cites BLDGBLOG, Pruned, Tim Maly's Quiet Babylon, and so on—in order to make the point that today's blogosphere is lacking in building criticism. Talk about shooting your own skeet. It's not only lazy, it's tautological and it betrays a total lack of commitment to original research.
To use another musical analogy, it's like listening to smooth jazz for six years and then complaining that not one of those songs had vocals by Dave Mustaine—well, you were listening to the wrong kind of music.
Pointing out that BLDGBLOG doesn't offer traditionally recognizable formal criticism of the built environment misses the fact that the modus operandi of this blog is all but precisely not to do that. Indeed, this blog is and always has been very consciously about architecture and landscape in a representationally broad sense: exploring how spatial environments appear in film, literature, mythology, games, dreams, and comics, and to write about the otherwise radically under-reported side-effects of buildings and cities, from freak local weather systems and invasive species to psychiatric disorders and rodents. In fact, I would say that BLDGBLOG has never claimed to be a place "where architects can go to find informed, intelligent criticism of their work." I don't want to do that; that is not my goal as an architecture writer. But that doesn't mean—nor does it in any way imply—that I don't want to see other writers successfully demonstrate how that sort of criticism is done.
Again, to address writers and critics such as Kelly: you all have had so long to prove your point about the value of serious architectural research. You claim absolute, if not unique, critical priority for a style of architecture writing that you yourselves fail to produce in any convincing manner, and you've failed to find any real audience for the very thing you are hoping to promote. Even now, you have blogs, zines, pamphlets, international magazines, Ph.D. funding, radio shows, whole university departments, conferences, and teaching opportunities at your disposal. You can make documentaries for the BBC. Your words and ideas should speak for themselves.
With that in mind, how exactly is your failure to find an audience—indeed, even to find more writers like yourselves willing to write this stuff, surely a damning absence if there ever was one—the fault of a loose group of bloggers who prefer "speculative musing" and "increasingly niche interests"? What exactly are you saying here—that we are Katy Perry to your Shostakovich? Is that a universally negative thing?
To use a wildly overblown historical metaphor, it's a bit like seeing a lost group of battle-shocked British troops suffering from amnesia as they wander down the streets of Philadelphia in the summer of 1778, asking, in all seriousness, why there isn't more British influence on display. But one of the reasons we came here in the first place was to get away from people like you.
In any case, having said all that, I want to reiterate that I actually agree with the underlying premise of Peter Kelly's article: that we need more direct and engaged criticism of the built environment. This is true, and Kelly is right. We need more Christopher Hawthornes and fewer Nicolai Ouroussoffs. We need more Matthew Coolidges and fewer Philip Jodidios. We need the next J.G. Ballard.
But until architecture critics can find a way to make formal building criticism interesting, entertaining, emotional, funny, adventurous, sexy, or thrilling, it—and its popular appeal—will languish. If people like Kelly can't bring it upon themselves to reinvigorate their chosen discipline, then it's not the fault of Sam Jacob or Alex Trevi if they fail. We're back to the saxophone/guitar thing: what you need to do, Peter Kelly, is learn to play your saxophone so well that everyone else stops liking guitar; you can't just complain about successful guitar players. Or, in market-speak: put us guitar players out of business by offering the world better music. If you can do something amazing, then I want to hear it, too.
Consider this an open appeal, then, to all architecture critics unnecessarily scared of blogs: produce the texts you want us to read & study. Find writers working in the genre you're actually talking about and constructively team up with them to promote good and rigorous criticism. Use multiple media. Cast your net wide. Don't assume that to entertain is to lose critical insight. Remember that sometimes the most "significant new buildings" in public life today are not museums and concert halls, but film sets and game environments.
Indeed, Alex McDowell is a more influential architect than David Chipperfield, which means covering McDowell's work is not just fringe speculation. Grand Theft Auto generates more conversations about crime and the city than the writings of Adolf Loos, which means discussing GTA is not just self-indulgent musing.
After all, there is absolutely no reason in the world why we can't have blogs that "celebrate increasingly niche interests" alongside blogs that offer "rigorous criticism of significant new buildings"—in fact, there is no reason in the world why a single blog couldn't simultaneously perform both functions. It would be a dream to read.
Imagine a world, then, where critics like Peter Kelly actually step up and demonstrate how to do the things they so enjoy pointing out as lacking in others. If they could succeed at this—and find an audience, and push an agenda, and gather influence, and raise the stakes of what it means to be an architecture blogger—then we would all, as writers and readers and builders, be stronger because of it.
And, if they don't succeed—if they can't pull it off—then they should do better than to pin the blame on others.
Author Geoff ManaughPosted on November 11, 2010 February 1, 2018 Categories BLDGBLOGTags Architectural Criticism, Architecture, Blogging, Criticism, Culture, Culture Wars, Peter Kelly, Politics, Publishing, Writing39 Comments on Critical Condition
Nocturnal Projections
[Image: A dream of freeways above the city, at Postopolis! LA; I believe this was from Ted Kane's presentation. Photo by Dan Hill].
One Postopolis!, a minor car accident, and 500 miles later, I'm back in the rain of San Francisco. I owe a huge thanks to everyone who came out for the event last week, from my fellow bloggers (Bryan, Jace, David A./David B., Régine, and Dan) to Joseph Grima and the crew of Storefront for Art and Architecture, by way of ForYourArt, who found us the venue, organized several daytrips, and brought the whole thing into real time.
Thanks not only for coming along to see it unfold, but for sticking with us through microphone feedback, near-freezing rooftop temperatures, and the odd delay. If you get a chance, definitely visit the websites of the people who presented to learn more about their work; you can find links here.
Author Geoff ManaughPosted on April 7, 2009 December 27, 2015 Categories BLDGBLOGTags Architecture, Blogging, Cities, Culture, Event, Infrastructure, Los Angeles, Postopolis, UrbanismLeave a comment on Nocturnal Projections
Plants Without Borders: An Interview with Sara Redstone
London-on-Sea
The London Time Ball
Signal-Blocking Architecture and the Faraday Home
Bedrock: The Film
art/space
A bulge in the floor now 100 feet high


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Q: How to read several columns with similar name with pandas? I'm reading a csv file with pandas and the file has several columns with similar names, such as column1, column2,..., column50. Is there a way to tell pandas to read these columns (there are others I don't need) without having to type all of them manually to usecols=['column1','column2',...etc.]?

A: Just create that as
..., usecols = [f'column{i}' for i in range(1,51)]

this creates a list of strings with values column1, ..., column50

redpajama_set_name: RedPajamaStackExchange


Growing and eating your own herbs, fruit and veg is a great way to learn about where food comes from and tempt even the fussiest of eaters to try new things!
Not everyone has a garden but it's amazing how many things can be grown in pots on a windowsill. There are lots of opportunities to get involved in community growing projects across the local area….
Meanwhile Gardens works to bring a garden into the life of the local community. Those aged 16 and over can join the team of volunteer gardeners to learn about horticulture, meet new people, and gain some practical skills and experience on the four acre site.
The physic garden is a space for children to get in touch with nature and participate in a range of activities including 'chicken club' (you guessed it – helping to look after the resident chickens!), potting and tending to plants, and other activities with a creative twist. Check out the website for details of regular family sessions.
A bit further afield is the Holland Park Ecology Centre. The centre runs a full programme of events and has an edible forest teaching garden. There are lots of free fun activities for children and families all year round. They also run environmental themed holiday activities, which cost £4.30 per two hour session and are generally suitable for five to ten year olds. These involve plenty of eco fun such as planting mini gardens in a pot and learning how woodland animals communicate.
There are a number of community kitchen gardens in and around Golborne, where residents can grow their own fresh fruit and vegetables for free. A community kitchen garden consists of a number of small veg plots which are allocated to individual residents or community groups, so they can grow their own fresh produce.
Most of the kitchen gardens in and around Golborne are on housing estates and therefore are only open to the residents of that estate. If you are interested in having a plot, then register at Community Kitchen Garden on the website above to see a list of where the community kitchen gardens are.
Free gardening advice and support is offered as well, so don't worry if you haven't gardened before.
Check out the Vertical Veg website for tips and advice about growing food in containers and small spaces.
The BBC gardening website contains lots of really simple step-by-step guides to growing a whole range of fruit and vegetables.
The National Trust has put together a handy guide on what can be grown each month of year plus tasty recipes if you are stuck for ideas!


The Hampton 7′ International Olympic Bar (IB-500-CE) is an excellent entry level piece. This bar is perfect for home use and small vertical market applications.
The Hampton 7′ International Olympic Bar, (IB-500-CE) is an excellent entry level piece. This bar is perfect for home use and small vertical market applications.


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Workshops & Gatherings
Deep Dive Workshops Foundational Series Taste Of Honey Workshops Women's Healing Circles
Resources About Get In Touch
DEEP DIVES WORKSHOPS
Dive deep into the sweet nectar and explore these unique workshops.
Deep Dive Workshops
Deep Dives are named as such for a reason: this is a space to dive deep into a particular topic or tool; this is a space to dive deeper into yourself.
An immersive two-hour experience that will deepen your understanding and expand your toolkit through in-depth explorations led by Ladan and other guest experts. (Note: This is not your typical webinar. Expect to move and engage your body, and take up space.)
All the play, laughter, and joy as we experiment, practice, and dive deep with the tools throughout the workshop. Expect to build new connections, while tapping into the wealth of wisdom within.
"I have appreciated the movement processes you introduced with heart and enthusiasm. It is a treat to share this with the community while also being on my own."
Deep Dive Workshops Returning Fall 2022
Voice, Vibration & Change
Returning Fall of 2022
The Yogic Teachings tell us using the tool of sound is the fastest way to bring about change in the body and mind. Movement, breath, visualization, & meditation are all valuable tools to move us into different ways of being in our bodies and minds, but there is something about the vibration of sound that moves things along differently. There is a profound change in the physical body when sound is added to physical movement.
Making sounds helps in healing and realigning our bodies, mind and spirits. This is why humans have sung, chanted, grunted and made sounds for as long as we can look back. Western Medicine is just now catching up to the health benefits of making sounds, including boosting our immune system, reducing pain, and lessening anxiety.
Facilitated by guest instructor yogi & Yoga Shala Founder Jody Kurilla, this Deep Dive workshop will be an exploration of sound and movement using calming and energizing practices. This is not singing, so not to worry if you think you can't carry a tune, and don't fret about the movement either as it's gentle and inviting. Time will be given for discussion and questions throughout the workshop.
All Levels are welcome.
Check out the video of a short conversation between Ladan Yalzadeh and Guest Instructor Jody Krullia.
Deep Dive Details
Date: Returning Fall of 2022
*Check out the brief intro video to the workshop featuring guest instructor, Jody Kurilla HERE .
Add your name to the Waitlist
Learn the Language of Your Body
When asked, most of us agree that wisdom has a quality of "knowing" that goes far beyond intellectual understanding. Wise people have a way of effortlessly penetrating and expressing qualities like clarity, humor, stability, compassion and discernment. At times, they even seem to straddle the world of the mundane and the supernatural. Aristotle said "knowing yourself is the beginning of all wisdom."
Most of us use our thoughts as a primary mode of knowing ourselves, but our thoughts are mostly occupied with managing our daily responsibilities and to-do lists. Our thoughts are also restricted to words that emerge from our conscious mind and are limited in revealing the vast Knowing our Soma (greek word for Body) contains.
T.I.M.E.S., the acronym for Thoughts, Images, Movements, Emotions, and Sensations, is adopted from renowned somatic therapist Kimberly Ann Johnson and stands for all the languages with which our bodies reveal their wisdom T.I.M.E.S. is a key tool for listening to the body.
In this Deep Dive workshop you will learn to listen to your body's languages. By parsing out how our bodies speak to us, we can get out of unhelpful and limiting patterns, gain new perspectives and unlock our innate wisdom and creativity. Through this, we can begin to understand and appreciate the fullness of our lives.
Check out the short introduction video by instructor Ladan Yalzadeh.
Facilitator: Ladan Yalzadeh
*Check out the brief intro video to the workshop featuring your instructor, Ladan Yalzadeh HERE.
Embodying The Elements
We are part of nature. Our bodies are nature. Chinese medicine describes wood, fire, earth, metal, and water as the basic elements of the material world, including us. Each element is associated with different body organs, colors, flavors, sense perception, emotions, and seasons. Better known as Five Element Theory, it is suggested that the five elements play a role in the balance of energies in the body, contributing to everything from personality traits to health and well-being.
Join in this interactive Deep Dive where we'll learn more about the Five Elements while exploring our own experience of them inside our bodies. We'll explore these dynamic energies, ways they interact, change and balance each other.
Let's welcome spring by exploring your body and its trajectory, guided by the understanding of the elements and their interconnectedness with the cardinal directions, seasons, and our bodies.
"A very warm and supportive environment for self-examination, learning, and sharing."
Join our vibrant community and come home to your body.
Join our community and instantly receive a gift of a body-based mediation practice: How to Start an Awareness of the Body Practice. It's a great practice that gently lands you in your body and restores your body-mind balance. You can do it any time of day and for as long as you want to. ENJOY!
Subscribe to the Honey and the Temple newsletter and receive a gift of a body-based mediation practice: How to Start an Awareness of the Body Practice.
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Subscribe to our Newsletter and get the latest from Honey in Temple. Plus, get this free eBook when you sign up!


Date: Wednesday, 13 July 2016, at 8:04 p.m.
Until August 0.05 betamethasone cream uk C-M: "No, you need to stay on the phone for a moment. You could try a warm bath but if you collapse, become unconscious, unresponsive, faint, cold or clammy it's 999. Keep this line free and if you haven't heard back from them in 90 minutes you need to call us back again."
Francesco -- Wednesday, 13 July 2016, at 8:04 p.m.


Did you know that Trampoline is an Olympic Sport? Starting at the 2008 Olympic games, Trampoline has become an Olympic sport. The sport of Trampoline & Tumbling have three apparatus; Trampoline, Double Mini Trampoline, and Power Tumbling. Your child will learn the basics in all three, while increasing their balance, flexibility, strength and air awareness.
Turn your back yard trampoline in to a constructive activity or a competitive sport. The gymnastics revolution has both. Our classes meet once a week and our teams meet twice a week, from beginner to advanced. Our Trampoline & Tumbling Team swept the medals in 2009, when every member of our team earned the titles of State Champions. JOIN THE REVOLUTION!
This class is for the young child who is literally "bouncing off the wall" they will bounce their way through learning while focusing on trampoline skills and floor tumbling.


In a laboratory setting, many products like soda pop, bleach, soap, and salt can kill the EHD virus, and other viruses. However, hunters would never give deer any of these when they are sick, or as a deterrent to prevent disease. Hunters don't put out salt blocks to cure EHD. It's much more complicated than that. A product may work in a laboratory setting, but may have no relevance in the real world. What do we mean by this?
It is NOT an automatic jump from in vitro (in a lab setting) to in vivo (in animal). If it was that easy, we would have the cure for EHD, HIV, Influenza, and other viruses in a pill form.
Recent talk of a potential EHD cure has prompted us to speak to the science of what we know…and we do know a thing or two about the EHD viruses, and other viruses. Yes, viruses plural, you read that right – there are eight known stereotypes of the EHD virus, three types in the United States. How do we know?
We know this because we own laboratories, veterinary clinics, and animal nutrition companies. First and foremost we are scientists. Our founders have started three USDA licensed laboratories, (who have sold products nationally and internationally). We are microbiologists, animal nutritionists, and have fifteen veterinarians on staff. Our laboratory developed the first significant commercial EHD vaccine from isolates submitted by state deer breeder associations. One point we want to make crystal clear is that there is no proven cure to date for EHD, and anyone making that claim would not be able to get it approved by the USDA or the FDA at this time, thus making a false claim. We do not claim to "cure" EHD. What we can do is promote immunity and herd health. We got our start in the deer feed industry because of requests for help in the fight against EHD outbreaks. We formulated our supplements with ingredients that studies have shown would stimulate a positive immune response, and since we can't line up wild deer in chutes for vaccinations, we put ingredients in our supplements with known health promoting benefits.
Ani-Logics Outdoors® exclusive Ani-Shield TX4® technology includes probiotics for improved digestion and gut health, vitamins for overall health, targeted minerals like copper, zinc, selenium, and manganese, in the chelated form, for up to 70% increased absorption rates, and a mix of essential oils for their health promoting properties. As a side note, our laboratory received a federal grant to study essential oils, and their efficacy rates against disease, but we don't limit ourselves strictly to EHD or blue tongue. Our focus is of a much broader spectrum. Many animals also die due to the secondary diseases that take advantage of a weakened immune system, which is why we have also focused on products that have anti-viral, anti-inflammatory, anti-bacterial, and anti-fungal properties. And there are other benefits of a healthy immune system, like increased bone and antler growth and reproductive health.
We have touched on health, but we still need to talk about something unmentioned by the competition – ATTRACTION and PALATABILITY, a sometimes overlooked, but very real factor. It's extremely challenging to make ingredients, like vitamins and minerals, palatable to whitetails. It is the very reason kid's vitamins are now yummy, "gummy" vitamins instead of the chalky, bad tasting vitamins of old. You can have the healthiest diet formulation in the world, but if the deer refuse to eat it, the health benefits are useless. We realize that there are a lot of attractants out there, but it is important to remember that attraction is not nutrition, it's possible that you can have nutrition with amazing attraction. Ani-Logics™ offers exactly that; with exclusive Invisi-Scent Technology® designed to lure deer in with amazing long-range attraction, and hold deer on your hunting ground with unbelievable palatability!
The priorities may differ from hunter to hunter, or season to season, but Ani-Logics™ is the only company that can offer the complete 4-focus package. We rolled the best of all things into our deer feed!
Ani-Logics™ continues to strive for quality and excellence in their products. Continuing laboratory research and field-testing, along with the development of new and improved products means that Ani-Logics™ is a company committed to providing customers better products with superior results and service as a top priority after the sale!
When you are ready for some real science to take your herd to the next level, please visit www.anilogics.com for all your deer feeding needs.
We're here with honest answers and scientific solutions.


Invisalign Stop provides expert advice regarding Invisalign products and teeth health in general. On top of that we regularly publish all sorts of articles related to hygiene, healthy living and safety.
If you have any questions concerning Invisalign or would like to discuss any issue covered by our areas of expertise, please get in touch with us. Simply use the form below to drop us an e-mail. Thank you!


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Star Wars Battlefront II es un videojuego de disparos en tercera y primera persona, el cual tiene lugar en el universo de Star Wars. Es la secuela del videojuego Star Wars: Battlefront del año 2015. Fue desarrollado por EA DICE, en colaboración con Criterion Games y Motive Studios y publicado por Electronic Arts.

Tras su lanzamiento, Battlefront II recibió críticas mixtas de los críticos. El juego recibió críticas generalizadas sobre el estado de loot boxes, lo que podría dar a los jugadores ventajas sustanciales en el juego si compran loot boxes con dinero real. Una respuesta del equipo de la comunidad de EA en Reddit sobre el tema se convirtió en el comentario más desfavorecido en la historia del sitio, y en respuesta EA finalmente eliminó temporalmente las micro-transacciones del juego.

Modo de juego

Star Wars Battlefront II presenta un modo historia, un sistema de clases de personajes personalizables y contenido basado en las películas de la franquicia, como vehículos y mapas basados en los distintos planetas que han aparecido en las trilogías de Star Wars, la precuela y la secuela. También presenta héroes y villanos, los cuales son jugables; la lista de héroes incluye a Luke Skywalker, Leia Organa, Han Solo, Chewbacca, Lando Calrissian, Yoda, Rey, Darth Vader, El Emperador Palpatine, Boba Fett, Bossk, Iden Versio, Darth Maul y Kylo Ren. Posteriormente se añadieron los personajes Obi-Wan Kenobi y Anakin Skywalker para el bando de los héroes, además del General Grievous y el Conde Dooku para el bando de los villanos.

El juego presenta un modo historia a diferencia de su predecesor. La protagonista del juego, Iden Versio, líder de un grupo de Fuerzas Especiales imperiales conocido como Escuadrón Infierno, participa en múltiples eventos en los 20 años previos a The Force Awakens. Habrá segmentos en la campaña donde el jugador podrá controlar a otros personajes como Luke Skywalker y Kylo Ren. Los jugadores también pueden jugar en el modo arcade: un solo jugador fuera de línea o una cooperativa local donde los jugadores pueden elegir en qué lado jugar y en qué batallas jugar.

En lugar del contenido descargable de Pase de temporada pagado (DLC) visto en el predecesor de 2015, este juego se amplía con DLC gratuito proporcionado a todos los jugadores con una cuenta de EA gratuita. La actriz principal Janina Gavankar declaró que el DLC sería gratuito para todos los jugadores, utilizando una estructura estacional similar a Overwatch y Rainbow Six Siege. La primera temporadase se enfoca en la película Star Wars: Episodio VIII - Los últimos Jedi, e incluye a Finn y Captain Phasma como héroes, el planeta Crait como mapa, así como un mapa espacial en el planeta D'Qar.

Multijugador
Star Wars Battlefront II presenta cinco modos de juego con mayor capacidad para admitir hasta 40 jugadores simultáneos. Galactic Assault se centra en piezas únicas repartidas en los once planetas y ubicaciones que presentan las tres eras de Star Wars que involucran a un equipo de 20 atacantes contra 20 defensores. En Starfighter Assault, las batallas se llevan a cabo en el espacio y las atmósferas planetarias involucrando a 12 atacantes contra 12 defensores, ambos equipos siendo reforzados con 20 naves de IA adicionales. Las huelgas son batallas en escenarios de cuartos cercanos que involucran a un equipo de ocho atacantes con el objetivo de capturar un objetivo único de un equipo de ocho defensores; esencialmente un equipo captura la bandera. Heroes vs. Villanos es un modo de combate a muerte en equipo que involucra a los héroes y villanos en Star Wars Battlefront II basado en personajes de Star Wars; cuatro héroes del lado luminoso luchan contra cuatro villanos del lado oscuro. Blast, el modo final, es el combate a muerte estándar del equipo entre dos equipos de 10 jugadores en el que los equipos intentan alcanzar 100 eliminaciones totales combinadas antes de que el equipo enemigo pueda hacerlo.

Planetas y bandos

Planetas
 Tatooine (Palacio de Jabba)
 Tatooine (Cantina de Mos Eisley)
 Yavin 4
 Kamino
 Naboo (Hangar real)
 Naboo (Sala del trono)
 Planeta-Base StarKiller (Base)
 Starkiller
 Takodana
 Endor
 Kashyyyk
 Jakku
 Estrella de la Muerte II
 Hoth
 Crait
 Bespin
 D'Qar
 Ryloth
 Fondor
 Kessel
 Geonosis
 Felucia
 Regiones desconocidas
 Ajan Kloss
 Scarif
 Vardos

Héroes y Villanos

República Galáctica

 Yoda
 Obi-Wan Kenobi
 Anakin  Skywalker
 Chewbacca

Alianza Rebelde

 Chewbacca
 Han Solo
 Lando Calrissian
 Leia Organa
 Luke Skywalker

Resistencia

Rey
 Finn
 BB-8
 Chewbacca

Confederación de Sistemas Independientes (Separatistas)

 Darth Maul
 General Grievous
 Conde Dooku
 Bossk

Imperio Galáctico

 Boba Fett
 Bossk
 Darth Vader
 Emperador Palpatine
 Iden Versio

Primera Orden

 Kylo Ren
 Capitán Phasma
 BB-9E

Campaña
La campaña es para un solo jugador y se lleva a cabo en el universo de Star Wars, comenzando a partir de la época del Retorno del Jedi, pero en gran medida entre ella y Star Wars: El Despertar de la Fuerza. El emperador Palpatine planea atraer a una desprevenida flota de la Alianza Rebelde a una trampa usándose a sí mismo y la segunda Estrella de la Muerte, construida sobre la luna forestal de Endor, como cebo, buscando aplastar la Rebelión contra su Imperio Galáctico de una vez por todas. La unidad comando de las Fuerzas Especiales Imperiales Escuadrón Infierno, dirigida por la comandante Iden Versio, hija del almirante Garrick Versio, e integrada por los agentes Gideon Hask y Del Meeko, es crucial para el éxito de esta Batalla de Endor planificada, pero el Imperio subestimó a la Rebelión mientras su flota se reúne en Sullust.

Desarrollo y Mercadotecnia
El 10 de mayo de 2016, el desarrollo de Star Wars Battlefront II fue anunciado, dirigido por EA DICE en colaboración con el  Criterion Games y Jade Raymond's Motive Studios. La secuela del 2015 se reinicia Star Wars Battlefront características del contenido de la secuela de la trilogía de películas. el director Creativo de Bernd Diemer ha declarado que la empresa ha reemplazado el Pase de Temporada, el sistema de pago de expansión de contenido, debido a que el sistema se determinó que "fragmentaba"  la comunidad de jugadores del 2015, el predecesor del juego. La nueva expansión del sistema está diseñado para permitir a todos los jugadores "jugar más". el productor Ejecutivo Matthew Webster, anunció el 15 de abril de 2017, Star Wars Celebration que en todo el mundo donde el lanzamiento del juego sería el 17 de noviembre de 2017. Battlefront II período de prueba beta comenzó el 4 de octubre de 2017, para los jugadores que pre-ordenaron el juego. Se amplió a una beta abierta el 6 de octubre y se extendió hasta el 11 de octubre. Una de las 10 horas de la versión de prueba se hizo disponible a EA Access y Origin Access a los suscriptores el 9 de noviembre de 2017.

Un empate en la novela, Star Wars Battlefront II: el Infierno Squad, fue lanzada el 25 de julio de 2017. Escrito por Christie Golden, sirve como preludio para el juego y sigue las hazañas del Imperio Galáctico del titular escuadrón ya que busca eliminar lo que quedaba de la célula rebelde extremista de Saw Gerrera después de los acontecimientos de la película Rogue One.

El 10 de noviembre de 2017, Electronic Arts anunció el primero de una serie de contenido descargable gratuito para el juego, con los planetas D'Qar y Crait y el personajes héroe Finn y Capitán Phasma. Este contenido es una relación directa a Diciembre Star Wars: El Último de los Jedi.

Controversias
Durante el pre-lanzamiento de la beta, el juego, publicado por EA fue criticado por los jugadores y la prensa de juegos por la introducción de los sistemas de monetizacion conocidos como "loot box", que da a los jugadores sustanciales ventajas a través de los elementos adquiridos en el juego con dinero real. a pesar de que tales elementos pudieran también ser comprado con dinero del juego, los jugadores en promedio tienen a  "grindear" aproximadamente 40 horas para desbloquear un único personaje, tales como Darth Vader. de Responder a la controversia, los desarrolladores han tenido que adaptar el número de objetos del juego, que el jugador recibe a través de jugar el juego. Sin embargo, después de que el juego entró en pre-lanzamiento un número de jugadores y periodistas que recibieron la copia del pre-lanzamiento del juego reportado en diversos características controvertido de juego, tales como las recompensas de ser ajenos a la actuación del jugador en el juego.

El 12 de noviembre de 2017, un usuario de Reddit se quejó de que a pesar de que pagó $80 dólares en comprar la Edición de Lujo del juego, Darth Vader seguía siendo inaccesible para jugar, y el uso de este personaje requiere una gran cantidad de créditos de juego. Se necesitarían 40 horas de juego para acumular suficientes créditos para desbloquear un solo héroe. En respuesta a la comunidad del juego, EA's Community Team defendió los polémicos cambios diciendo su intención de hacer que los usuarios pueden ganar créditos para desbloquear héroes fue dar a los usuarios un sentido de "orgullo y satisfacción" después de desbloquear un héroe. Esto hizo que muchos usuarios de Reddit se sintieran frustrados por la respuesta, lo que generó más de 670,000 votos negativos, convirtiéndose en el comentario con más votos negativos en la historia de la plataforma. También la mayoría de ejecutivos y CEO de Disney criticaron a EA ya que estuvo manchando la imagen de su franquicia y además justo estuvieron haciendo este mercado mientras se lanzaba el Episodio VIII haciendo que su imagen vaya en mal a peor. En respuesta a la comunidad de la indignación, EA redujo el costo de los créditos para desbloquear héroes en un 75%. Los créditos de recompensa por completar la campaña también se redujeron. EA retiró temporalmente las micro transacciones por la gran avalancha de quejas de los usuarios.

Después de 2 años aprovechando el lanzamiento del videojuego Jedi Fallen Order, la serie de Disney+: The Mandalorian y pocos días del estreno del Episodio IX . EA escucho tanto Disney como los usuarios y decidió quitar las loot boxes del juego ósea quitando el pay to win, desbloqueando todos los héroes y villanos sin que tener que pagar, equilibraron el juegos tanto los niveles bajos como los altos, las microtransacciones solamente puedes comprar artículos cosméticos y añadieron nuevas armas, trajes, héroes y escenario aunque más relacionado al último episodio, siendo una de sus últimas actualizaciones.

Referencias

Enlaces externos

Videojuegos de 2017
Videojuegos de Criterion Games
Videojuegos de Digital Illusions CE
Videojuegos de Electronic Arts
Videojuegos de disparos en primera persona
Videojuegos para PlayStation 4
Videojuegos de ciencia ficción
Videojuegos de disparos en tercera persona
Secuelas de videojuegos
Videojuegos desarrollados en Canadá
Videojuegos desarrollados en Suecia
Videojuegos desarrollados en Reino Unido
Videojuegos para Windows
Videojuegos para Xbox One
Videojuegos con protagonistas femeninas
Videojuegos con antagonistas femeninas
Videojuegos de un solo jugador y de multijugador


Kingdom Hearts Toys can be a ton of fun! Wizard101 also has a lot of wonderful Toys features. Kingdom Hearts has interesting Toys features that have been extremely successful. This game gives players a unique experience with Toys excitement. Kingdom Hearts Toys lets you experience Kingdom Hearts in a whole new way. If you like Kingdom Hearts Toys, we think you'll also love Wizard101.