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Top 25 Schools in the U.S. with Game Design BS Programs – 2019 College Rankings
Written by ACR Staff. Last updated May 21, 2019.
What are the top Game Design BS programs?
Top 25 Game Design BS Programs – 2019 College Rankings
1 University of Southern California California
2 Carnegie Mellon University Pennsylvania
3 University of Utah Utah
4 Rochester Institute of Technology New York
5 DigiPen Institute of Technology Washington
6 University of California, Santa Cruz California
7 Massachusetts Institute of Technology Massachusetts
8 Southern Methodist University Texas
9 University of California, Irvine California
10 DePaul University Illinois
11 Rensselaer Polytechnic Institute New York
12 Georgia Institute of Technology Georgia
13 University of Washington Washington
14 Drexel University Pennsylvania
15 Northeastern University Massachusetts
16 Full Sail University Florida
17 University of Texas at Austin Texas
18 Academy of Art University California
19 Texas A&M University Texas
20 North Carolina State University at Raleigh North Carolina
21 University of Wisconsin, Whitewater Wisconsin
22 University of Denver Colorado
23 Becker College Massachusetts
24 University of North Carolina at Charlotte North Carolina
25 Clemson University South Carolina
Below are the Top 25 game design schools and colleges offering Bachelor of Science (BS) degree programs for 2019. For an explanation of ranking criteria, click here.
1. University of Southern California, Los Angeles, California
University of Southern California (USC) houses Viterbi School of Engineering, home to the Department of Computer Science. Here, students can earn a BS in Computer Science (Games). Per the school, the 128 credit hour program is designed to provide students with "a solid grounding in computer science and a cross-disciplinary background in game development."
Topics covered in the cross-disciplinary game development portion of the degree program include game production, visual design for games and interactives, computer animation, video game programming, game hardware architectures, game engine programming, serious game development, introductory and intermediate game design. The program also includes two semester-long final game projects.
Students in the program have access to USC's prestigious GamePipe Laboratory. Sponsored by Intel, Sony, and other technology companies, the Lab produces a "Demo Day," which allows students to showcase their work. The semiannual event attracts game industry reps, reporters, faculty, students, and hundreds of spectators from across the country.
Graduates of the BS program "will be capable of engineering next-generation games and simulations and their technologies in the entertainment and serious game fields." In addition, graduates will be able to "further their education in graduate programs in game development and computer science."
2. Carnegie Mellon University, Pittsburgh, Pennsylvania
Carnegie Mellon University offers a Bachelor of Computer Science and Arts (BCSA) with a Concentration in Game Design in collaboration with the School of Computer Science-Computer Science Department, the College of Fine Arts-Integrative Design, and Arts and Technology (IDeATe). Per the school, the degree "provides an ideal technical, critical and conceptual foundation for students interested in pursuing fields that comprehensively meld technology and the arts, such as game design, computer animation, computer music, recording technologies, interactive stagecraft, robotic art and other emerging media."
Students must choose an art concentration from the School of Architecture, Art, Drama or Music. Students choose their computer science concentration established by the School of Computer Science. Game course highlights include Game Engine Programming, Design Educational Games, Computer Game Programming, Computer Graphics, Experimental Animation, IDeATe: Art of Robotic Special Effects, Technical Animation, and Animation Art and Technology.
Another unique component of the program is IDeATe Collaborative Studios. Studios include Game Engine Programming offered by the Robotics Institute, Research Issues in Game Development offered by the Entertainment Technology Center (ETC) at CMU, and Programming for Game Designers—also offered by the ETC.
Students must complete 380 unit to graduate from the program—this includes 40 free elective units to "broaden and deepen" their chosen concentration.
3. University of Utah, Salt Lake City, Utah
The University of Utah (The U) has an Entertainment Arts and Engineering (EAE) Interdisciplinary Teaching Program that offers a BS in Games (BSG). Per the school, the program is designed "specifically for students who aspire to hold careers within the professional games industry or a related field, such as simulation, edutainment, or visualization."
The new program "provides a technical grounding in mathematics and computational skills, core knowledge in the design and production of digital playable experiences, and specialization options that prepare students for technical supervision, tools development and overall game design." Course highlights include Alternative Game Development, Survey of Games, Digital Content Creation, and Programming. Students will complete a senior project and internship opportunities are available.
The University's School of Computing also offers a BS in Computer Science with an emphasis in Entertainment Arts and Engineering (EAE) and a five-year BS/MS. Courses cover video game design and development, 3D animation, and computer-generated special effects, in addition to the full Computer Science curriculum. BS EAE students will also complete a senior project worth six credit hours.
4. Rochester Institute of Technology, Rochester, New York
Rochester Institute of Technology (RIT) is home to the B. Thomas Golisano College of Computing and Information Sciences (GCCIS), which houses the School of Interactive Games & Media (IGM). Here students can earn a BS in Game Design and Development or a BS in New Media Interactive Development.
The GCCIS IGM Game Design and Development program emphasizes game programming and cooperative education (co-op). The co-op is a required, full-time paid work experience that provides students with an opportunity to learn on the job in real-world industry settings. Students must complete two semesters, full-time, which amounts to a minimum 35-hour work week over the course of an academic semester. Past co-op companies include Microsoft, Sony Interactive Entertainment, Sapient-Razorfish, Google, EA, Epic Games, Cartoon Network, Seagate, Hi-Rez Studios, and many others.
In addition to the co-op experience, students in the BS in New Media Interactive Development program will explore casual games, physical computing, production, web, mobile, and more. All GCCIS IGM students have the opportunity to take any minor or enroll in a double major.
5. DigiPen Institute of Technology, Redmond, Washington
DigiPen Institute of Technology houses the Department of Game Software Design and Production, which offers a BS in Computer Science and Game Design, a BS in Computer Science in Real-Time Interactive Simulation (BS in RTIS), and a five-year BS in RTIS/MS in Computer Science. The BS in Computer Science and Game Design is a cross-disciplinary program that highlights a heavy course load of both software engineering and design projects, the opportunity to design "fun and interesting game concepts, systems, and mechanics," and the study of math, physics and computer science principles.
Multidisciplinary team projects make up a core component of the program, allowing students to collaborate with other student designers to create original games. Graduates of the program are prepared to seek careers such as Game Designer, Gameplay Programmer, and Systems Designer.
The BS in RTIS offers "extensive training in mathematics and physics," says DigiPen, students in the program also "work both individually and collaboratively to learn the fundamentals of Game Design, Production, and Programming. Additionally, they write game design documents and technical design documents, learn how to schedule tools and techniques, and participate in the full production of several games."
The BS/MS allows students to tailor elective coursework, study design and development, and write and defend a thesis
DigiPen student games have won 57 Independent Games Festival awards (more than any other school) and to date, more than 550 companies around the world have hired DigiPen graduates. DigiPen alumni have been credited on more than 1,000 commercial game titles.
6. University of California, Santa Cruz, Santa Cruz, California
The University of California - Santa Cruz (UCSC) houses the Jack Baskin School of Engineering (BSOE), which started the first undergraduate game major in the University of California System in 2006. Offered through BSOE's Department of Computer Science (CS) and Computational Media (CMPM), undergraduate options include a BS in Computer Science: Computer Game Design.
Per the school, this four-year disciplinary degree program focuses on "the construction and design of interactive computer games." Students in the program will also receive a "rigorous education in computer science, in concert with a broad introduction to those aspects of art, music, narrative, digital media, and computer engineering most relevant to games."
Freshmen will be introduced to game design, in their sophomore year, students will engage in a game programming experience, and in their junior and senior years, students will take two upper-division digital media electives, and an intensive senior-year game design studio where they will work in teams to develop a substantial video game.
All students gave access to The Center for Games and Playable Media at UC Santa Cruz (CGPM), which houses UCSC's five games-related research labs including the Expressive Intelligence Studio — one of the largest technical game research groups in the world. The focus of the Center is on playable projects that prove faculty and student research ideas.
CGPM also "boasts one of the largest interdisciplinary faculties, drawn from Computer Science, Psychology, Economics, Computer Engineering, Literature, Theatre, and Art." CGPM partners include Google, eBay, Sony, Papaya, Microsoft Studios, EA, NSE, DARPA, the MacArthur Foundation, and the John S. and James L. Knight Foundation.
7. Massachusetts Institute of Technology (MIT), Cambridge, Massachusetts
Massachusetts Institute of Technology (MIT) is home to the MIT Game Lab, the MIT Education Arcade, and the Singapore-MIT GAMBIT Game Lab. Together, the labs provide the opportunity to study, design, and develop games as a supplement to several degree programs. This means students who are interested in games can create their own program of study.
Undergraduate degree options for aspiring game designers include a BS in Comparative Media Studies (CMS) with a Games and Interactive Media "Cluster," a BS in Computer Science and Engineering, a BS in Brain & Cognitive Science and a BS in Business. Students in the BS in CMS program can expect to take course such as Advanced Games Studio, Design and Development of Games for Learning, Creating Video Games, Game Design, Media Industries and Systems: The Art, Science and Business of Games, and Games for Social Change, and Writing for Videogames.
The BS in Brain & Cognitive Science is designed for those interested in psychological games and behavioral change. The BS in Business is for those interested in studying business practices required for creating their own game company. The BS in Brain & Cognitive Science is offered through the MIT Department of Brain and Cognitive Sciences and the BS in Business is offered through MIT Sloan School of Management.
8. Southern Methodist University, Dallas, Texas
Southern Methodist University (SMU) is home to Lyle School of Engineering, which houses the Computer Science and Engineering Department. Here, aspiring game designers can earn a BS in Computer Science with a Game Development Track. The program requires 32 credit hours in math and science, 47 in computer science, six credits in engineering leadership, six advanced elective credits, and 9-18 elective/track credits for a total of 100-103 credit hours.
The Game Development Track consists of 18 credit hours and a Gaming Design Project. Students in this program must be admitted to the SMU Guildhall Certificate Program. Per the school, "SMU Guildhall works collaboratively across disciplines and industries to train the next generation of game developers." Established in 2003, the Guildhall was the first in the world to offer a master's degree in interactive technology and it is the only program with specializations in all four cornerstones of game development (Art, Design, Production, and Programming).
As part of the Guildhall, in addition to what they will learn in the BS in Computer Science program, students will study character modeling virtual sculpting, anatomy, rigging and weighting, animation, environmental modeling, modularity, game engine pipelines, lighting and post-processing, concept art, complex textures and materials, technical art support, user interfaces, mobile game art, virtual and augmented reality, and team game creation.
Graduates of the Game Programs at SMU have many career options. Just a few include Game Designer, Computer Programmer, Character Artist, Game Developer, and Game Artist.
9. University of California, Irvine, Irvine, California
The University of California - Irvine (UC Irvine) is home to the Donald Bren School of Information & Computer Sciences, which offers a BS in Computer Game Science (CGS). Per the school, the program "is designed around a set of core courses that introduce the fundamentals of computer science (programming, data structures, graphics and artificial intelligence), math (statistics, linear algebra and logic), and games (games and society, game design, game engines and multiplayer games)."
Nearly thirty electives offer students the opportunity to specialize, "focusing anywhere from typical game topics such as modeling, world building and mobile games to more peripheral topics such as software design and social impacts."
Throughout the major, CGS students will "gain hands-on experience in creating a variety of digital games, for entertainment purposes, but also for education, training and engendering social change." Working in teams, students "will employ a variety of different programming languages, game platforms and hardware." Overall, the program "strongly emphasizes the technical aspects of creating games, as well as working in teams to design and implement them."
Graduates of the program continue on to graduate school or they often "find employment in the industry, whether at a major publisher, smaller studio or as self-employed freelancers. Many squarely focus on entertainment, others succeed in bringing their skills to the design and development of serious games in a variety of domains, including healthcare and education."
10. DePaul University, Chicago, Illinois
DePaul University (est. 1898) was one of the first universities to offer a game development course for smartphones. The school also offers game design programs at all levels through the College of Computing and Digital Media (CDM). Undergraduate options include a BS Game Design and Game Programming and a BS in Computer Science with a Game Systems Concentration.
Students in all Game Design programs have access to the Deep Games Laboratory and all CDM labs, including several that intersect with the program specifically, including game development and research, gameplay, virtual reality, and playtest and usability labs. The Deep Games Laboratory is a cross-disciplinary design, research, development, and assessment game lab housed in CDM that focuses on games exploring the human experience.
Recent DePaul Game Program graduates have gone on to work at Disney Interactive Studios, NeatherRealm Studios, Owlchemy Labs, Firaxis, Wargaming, Phosphor Games, Carbine Studios, Scientific Games, and many others. Several grads have gone on to form their own gaming companies, including Young Horses, whose indie hit Octodad was developed at DePaul.
11. Rensselaer Polytechnic Institute, Troy, New York
Rensselaer Polytechnic Institute (RPI) is home to the School of Humanities, Arts and Social Sciences (HASS), which offers a BS in Games and Simulation Arts and Sciences (BS GSAS) and a BS in Electronic Media, Arts, & Communication (EMAC). BS GSAS students may choose a concentration or dual BS degree from the following options: Arts (Electronic Arts), Human Computer Interaction (HCI), Computer Science, Management/Entrepreneurship, Cognitive Science, or Writing for Games.
Established in 1996, the BS in EMAC program is an interdisciplinary program that includes courses in communication as well as in digital art and animation, video, electronic music, and graphic design, supported by RPI's strong technological infrastructure. The EMAC curriculum offers concentrations in Digital Storytelling (Animation, Video, Game Design), Graphic Design, Interaction Design, Marketing Communication and Design, Sound Design and Popular Culture.
Students may enhance their education by adding a minor, dual major, study abroad, internship, or even a co-terminal graduate program.
12. Georgia Institute of Technology, Atlanta, Georgia
Georgia Institute of Technology (GeorgiaTech) offers a BS in Computational Media (BSCM) with a Games or Interaction Focus, a BS/MS in Computational Media/Digital Media, and an Accelerated 5-Year Bachelor's/Master's. Programs are offered through GeorgiaTech's College of Computing. The programs, known as Games@GT, are part of an institute-wide initiative designed to advance the game community through interdisciplinary research, funding opportunities, tech transfer and expansion of industry collaborations.
The BS in Computational Media (BSCM) with a Game Studies Focus is also supported by the School of Literature Communication and Culture within the Ivan Allen College of Liberal Arts. All Games@GT students have access to resources offered by the GVU Center at Georgia Tech and the Institute for People and Technology, as well as international campuses in China (the world's biggest games industry in terms of users and revenue) and France.
Graduates of the Game Programs at GeorgiaTech are prepared to seek careers in Interactive Game Design and Simulation, Special Effects Creation, Animation, 3-D Modeling, Robotics, Virtual and Augmented Reality and Web Design.
13. University of Washington, Seattle, Washington
University of Washington (UW) is home to the Paul G. Allen School Computer Science & Engineering, which offers a BS in Computer Science, a BS in Computer Engineering, and a Combined BS/MS. All programs offer the opportunity to focus in Graphics, Vision, Games, and Animation.
In the BS degree programs, students can work with faculty and graduate students on research; collaborate with industry partners; tackle complex design and implementation projects in capstone courses; and tailor their degree to meet their interests and goals. Sample courses include Computer Animation, Computer Graphics, Advanced Digital Design, Digital Sound, Data Visualization, and Artificial Intelligence. In addition, students can earn a Certificate in Game Design.
Students have access to three main labs at UW CSE. All are engaged in research spanning the areas of animation, computer game science, graphics, vision, and visualization. Labs include the Graphics and Imaging Lab (GRAIL), the Center for Game Science, and the Animation Research Labs. Per UW, the GRAIL group is known for "groundbreaking" research in computational photography, games for science and education, 3-D reconstruction, Internet photo collections, object recognition, human shape and motion analysis, information visualization, and animation, while researchers at the Center for Game Science use gaming to solve grand challenges, crowdsource human problem-solving to aid scientific discovery, and improve student interest and achievement in mathematics.
The Animation Research Labs is a multi-disciplinary effort that brings together faculty and students from UW CSE, the Department of Architecture, and the Schools of Art, DXARTS, Drama, and Music. The ARL is focused on advancing the state-of-the-art in animation through teaching, research, and computer-animated production in collaboration with experts from Disney Animation Studios, Bungie, Industrial Light & Magic, Microsoft Game Studios, Pixar, and many others.
14. Drexel University, Philadelphia, Pennsylvania
Drexel University is home to the College of Computing & Informatics, which offers a BS in Computer Science (BSCS) with a Concentration in Game Programming and Development (GMPD). Students may also add a Minor in Interactive Digital Media.
Per the school, the Game Programming and Development Concentration "provides conceptual understanding of game design and practical experience in the design and the development of games." Courses cover fundamentals of game design and development, large-scale game development, and special topics in educational and experimental game design.
Students in the BSCS program will benefit from Drexel's Cooperative Education Program. Founded in 1919, the program was one of the first of its kind, and it "continues to be among the largest and most renowned." Drexel Co-op, which allows students to test drive careers, network and gain experience before graduation, offers access to more than 1,700 employers in 35 states and 45 international locations. Students may also opt to conduct independent search.
Students in the BSCS program can participate in a four-year, one co-op program, a five-year three co-op program, or a five-year two co-op program (with a combined BS/MS degree).
Drexel's Westphal College of Media Arts & Design also offers a BS in Game Art and Production and Game Design & Production. Students in all programs have access to Drexel Game Design (DGD) and the RePlay Lab. DGD and RePlay are collaborative efforts between the Digital Media program (in the Westphal College of Media Arts & Design) and the Computer Science department (in the College of Computing and Informatics).
15. Northeastern University, Boston, Massachusetts
Northeastern University houses the College of Computer and Information Science (CCIS) - Khoury College of Computer Sciences. Here students can earn a BS in Computer Science and Game Development and Minors in Game Art, Game Design, Experience Design and Interaction Design. Per the school, the combined 133 credit hour BS in CCIS focuses on "building and developing games and playable media experiences" along with "courses in computer science and specialized game technology and design."
Interdisciplinary courses enable students to develop their creative and entrepreneurial abilities, as well as create a strong portfolio of game pieces." Course highlights include Building Game Engines, Games and Society, The Business of Games, Rapid Idea Prototyping for Games, Game Concept Development and Production, Software Development, Computer Graphics, and Object-Oriented Design.
The BS in Computer Science and Game Design Program requires a Game Design Capstone that offers students the opportunity to work in a large group to complete game from preproduction through implementation and testing. Internship and co-op opportunities are also available.
16. Full Sail University, Winter Park, Florida
Full Sail University has BS degrees in Game Art, Game Design, Game Development, Simulation & Visualization, and Mobile Development. In the Game Art BS, students will create 3D content and "take traditional art and animation principles and apply them to models that look, move and articulate artistically," says the school. Course highlights for the program include Game Animation, Motion Capture, and Level Assembly & Lighting.
The Game Design BS is designed to enhance the students "ability to work in a game studio environment." The program "is comprised of high-level game design and production courses that will take" students "deep into the game development pipeline." The program covers key industry concepts influencing both systems and level designs that will prepare students to prototype and evaluate their game projects. Course highlights include Game Mechanics, Game Balancing, and Prototyping.
The BS in Game Development guides students through the entire game development cycle, from pre-production to finished product. Course highlights include Artificial Intelligence, Engine Development, and Data Structure and Algorithms. Graduates will have the ability to create program code for 3D graphic display, multiplayer gaming, artificially intelligent opponents, and real-time virtual environments.
The BS in Simulation & Visualization equips students with the programming and critical-thinking skills needed to study and design virtual systems. Course highlights include Virtual and Augmented Reality, Artificial Intelligence, and Computer Graphics. Through hands-on experience, students will develop their "tech savvy in order to keep pace with an ever-evolving industry."
The Game Art and Game Design BS degrees are available on campus and online.
17. University of Texas at Austin, Austin, Texas
The University of Texas - Austin (UT Austin) offers a BS in Computer Science with a Concentration in Game Development (BS CS), along with a unique program for all aspiring game designers. The collaboration between the College of Fine Arts (CoFA), the Computer Science Department (CS), the Radio-Television-Film Department (RTF), and the Center for Arts and Entertainment Technologies (CAET) is formerly known as the Game and Mobile Media Applications (GAMMA) program.
Today, the program (the University of Texas at Austin Game Development and Design Program) allows participating students to "individually build their pertinent skills within their respective degree programs, then come together to collaboratively develop 2D and 3D games for AR/VR, mobile, online, and personal computer platforms in the program's culminating experience: The Capstone Course," says the school.
Game students also have the opportunity to work "alongside organizations such as UT's EGaDS! and IGDA Austin," and with local game and mobile studios, and industry professionals.
Students may earn a certificate in CS Game Development, CS Mobile Computing, CoFA Digital Art Production, CoFA Digital Audio Composition & Production, CoFA Digital World Designer or RTF Visual Effects & Animation. Certificates are awarded in addition to the undergraduate degree in any given program outside of the Game Development and Design Program.
A Five-Year BS/MS Integrated Program in Computer Science is also available. The program culminates in a Capstone Course, which includes 2D Game Development and the 3D Game Development Studio. All CS programs offer internships and the opportunity to obtain permanent employment in game development and interactive entertainment.
Graduates of all Game Programs at UT Austin are "ready to design, develop, and provide leadership for the exploding growth in AR/VR, game, mobile app, and creative media agencies and studios in Texas and around the world."
18. Academy of Art University, San Francisco, California
Academy of Art University offers a BS in Game Programming. Per the school, the multidisciplinary teaches "specialized aspects of design such as monetization, unique control types, rapid development via iteration, and production methods working in teams." Course highlights include Programming for Games, Data Structures & Algorithms, AAA Game Engine Architecture, Vector, Matrices, & Transformations, Network Programming, Scripting for Mobile Games, Artificial Intelligence, Systems Design, and Indie Game Programming.
The BS program includes an internship, collaborative projects, and Games Portfolio Preparation. Students will graduate with a solid grasp of the fundamental game art principles, including knowledge of game engine technology, and pre-production and production environments.
The Game Development programs at Academy of Art prepare students for positions such as Game Designer, 3D Modeler, Concept Artist, UI/UX Designer, and many others.
19. Texas A&M University, College Station, Texas
Texas A&M University offers a BS in Visualization. Students in the program may add a Minor in Game Design and Development. Per the school, the undergraduate Visualization curriculum "integrates elements of fine arts, three-dimensional design, scientific inquiry and digital technology to provide a broad, wide-ranging educational experience. The core of the program is the studio experience, which explores the relationship between theory and practice through a variety of exercises and projects using traditional and electronic media."
Other program highlights include access to the Departments Learning Interactive Visualization Experience Lab and a required semester away during the Junior year, followed by a capstone proposal and studio during the Senior year. Established in 2014, the Lab "provides space for graduate and undergraduate students to create game prototypes while learning about game theory, the art and science of the visual image and game history. In the lab, through research and rigorous scientific process, students collaborate with specialists from visualization, educational psychology, computer science and engineering to create innovative, interactive software."
Graduates of the program are prepared for employment in such fields as user interface and web design, the entertainment industry (game design and development, animation and visual effects), as well as fields such as modeling and simulation, data analytics and other fields where visualization contributes to understanding. Graduates may also "enter graduate programs that emphasize digital media in either computer science or art/design."
Visualization program alumni can be found working as creative talent for Hollywood's leading animation and special effects studios including Pixar, Blue Sky, Walt Disney Animation Studios, Industrial Light and Magic, DreamWorks Animation, Rhythm & Hues Studios and Reel FX.
20. North Carolina State University at Raleigh, Raleigh, North Carolina
North Carolina State University (NC State) offers a BS in Computer Science (CSC) with a Game Development Concentration. Per the school, the BS program "allows the student to develop an understanding of the scientific and technological principles associated with the design and development of computer and console games for both entertainment and serious applications."
Students will take all of the courses required for the CSC as well as Game Design and Development, Artificial Intelligence (AI), Building Game AI, Computer Models of Interactive Narrative, Human-Computer Interaction, and Computer Graphics. Students are also required to take Advanced Graphics Projects and Advanced Game Development Projects. Internships and study abroad opportunities are also available, and electives run the gamut from Game Studies and Fiction Writing to Fantasy, Film and Science Fiction.
Students will also benefit from The Digital Games Research center (DGRc). Created in May of 2007, the center was designed to "undertake an ambitious agenda of research, education and outreach activities in the area of games and games technologies."
"Housed in the Department of Computer Science, the center's faculty include colleagues from the colleges of Education, Engineering, Design, Management and Humanities and Social Sciences that collaborate on a wide range of research and educational initiatives which focus on new modes of entertainment and interaction in digital worlds."
21. University of Wisconsin – Whitewater, Whitewater, Wisconsin
University of Wisconsin-Whitewater (UW-W) houses the College of Arts and Communication, home to the Department of Art and Design. Here, students can earn a BS degree in Gaming Technology or Communication/Gaming. Per the school, Gaming Technology students "will develop the programming skills and software development expertise required for cross-platform real-time interactive graphics and game development. Students focus on building a solid base of programming skills necessary to take on real-world challenges related to developing games, mobile apps, websites and more."
Course highlights for the program include C++ Sequence, Artificial Intelligence, Game Engine/Modding, and Graphics Programming. An Internship, Special Topics and Independent Study are also part of the program as well as a required Team Project.
Communication/Gaming course highlights include Video Production, Sound and Image, Game Development, Social Media Optimization, and Advanced Audio Techniques. Students in the program will "focus on the role of games in developing culture and communicating messages, intersections and interactions between audio and video, and approaches for the optimization of social media." Practicum courses provide "real-world opportunities for students to hone their skills in a variety of areas, including web video production, motion graphics, composition/scoring, advanced web development and marketing."
Two team-based projects courses provide a capstone for the degree programs. In addition, all students may participate in the MAGD Expo—a juried show of interactive entertainment, 3D, 2D, aural, virtual and animated creative work held annually at the University of Wisconsin, Whitewater.
22. University of Denver, Denver, Colorado
University of Denver (DU) is home to the Daniel Felix Ritchie School of Engineering and Computer Science, which offers a BS in Game Development. The program requires a Minor in Mathematics, and a second art-related Minor. A cognate of five approved classes from Art and Emergent Digital Practices is also required.
A heavy focus is placed in on developing computer science and programming skills, while building a strong foundation in the artistic, critical, and design elements of games. Students will have the option to "focus either on the appreciation, understanding and production of art, or on the critical, technical and design elements of digital media." Students will also have access to study abroad and travel opportunities, as well as internships and cooperative education opportunities.
Graduates of the BS program will be prepared to seek positions in game development and "effectively collaborate with artists and others throughout the development process."
23. Becker College, Worcester, Massachusetts
The Design Division at Becker College houses the Interactive Media Design program. Established in 2006, the program began with just 12 students. Today, the program has 600 students, which led to expanded academic offerings and resources, such as the MFA in Interactive Media and the $7.3 million Colleen C. Barrett Center for Global Innovation and Entrepreneurship. The Center provides student's access to a Game Studio and Augmented Reality/Virtual Reality Lab.
Besides a variety of game programs and resources, including the BS in Applied Computer Science with a Game Programming Specialization, Becker College houses the Massachusetts Digital Games Institute (MassDiGI). Established in 2011, "MassDiGI is the result of creative collaboration among academia, industry and government, aimed at fostering the growth of the game industry and innovation economy." It is a statewide center, "designated by the Commonwealth, for entrepreneurship, academic cooperation and economic development across the Massachusetts digital and video games ecosystem."
Students work on real game properties, government simulation projects, and educational and serious games that the school says "are making a difference in people's lives." Students participate in internships and externships, and are exposed to networking opportunities with industry professionals at conferences such as the Game Developers Conference (GDC) and Boston's PAX East, where they debut the games they created.
Becker students have produced digital technology applications for John Hancock, Meditech, UMass Medical School, Oracle, the Internal Revenue Service, and the U.S. Army, to name a few.
24. University of North Carolina at Charlotte, Charlotte, North Carolina
University of North Carolina at Charlotte (UNC Charlotte) is home to the College of Computing and Informatics, which houses the Department of Computer Science. Here, students can earn a BS in Computer Science with a Concentration in AI, Robotics, and Gaming. An undergraduate Certificate in Game Design may also be added to the program.
Course highlights for the BS include AI for Computer Games, Game Design and Development, Advanced 3D Computer Graphics, Interactive Computer Graphics, Game Engine Construction, Intelligent Robotics, Machine Learning, and Visualization and Visual Communication. The program also requires a Capstone Course, which highlights Game Design and Development Studio and Intelligent and Interactive System Studio.
In addition to a variety of in-demand courses, students in the BS program have access to internship and study abroad opportunities, as well as paid opportunities. Internships last a minimum of 5 weeks and 80 hours in a given semester. UNC Charlotte interns can work up to 40 hours a week during summer and up to 20 hours per week in the fall and spring semesters.
Paid opportunities are available through the Co-op Program. Students may work three alternating full-time semesters of work and full-time semesters of school, two back-to-back full-time semesters of work, or three parallel part-time semesters of work with part-time semesters of school. The program is designed to help students gain experience in a professional setting before graduating.
25. Clemson University, Clemson, South Carolina
Clemson University is home to the College of Engineering and Science, which offers a BS or Combined BS/MS in Computer Science. Course highlights include Algorithms and Data Structures, Software Engineering, Computer Security, Computer Graphics, Game Design and Network Programming. To enhance the degree, students may Minor in DPA, which emphasizes Games, Visual Effects, and Computer Animation.
Per the school, the Computer Science curriculum is more "technically oriented than the Computer Information Systems curriculum." The program prepares students for employment in the Computer Software field or for continued study toward an advanced degree in Computer Science. With the Minor in DPA, graduates are prepared to work in all areas of game design as well.
Top Game Design Schools and Colleges in North Carolina - 2019 College Rankings
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Top 10 Game Design Schools and Colleges in the Southwest – 2019 College Rankings
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package org.apache.geode.internal.cache.persistence;

import static java.util.Collections.emptyMap;
import static java.util.Collections.emptySet;
import static java.util.stream.Collectors.toCollection;
import static java.util.stream.Collectors.toSet;
import static org.assertj.core.api.Assertions.assertThat;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.ArgumentMatchers.anyBoolean;
import static org.mockito.ArgumentMatchers.eq;
import static org.mockito.ArgumentMatchers.isNotNull;
import static org.mockito.ArgumentMatchers.isNull;
import static org.mockito.ArgumentMatchers.same;
import static org.mockito.Mockito.RETURNS_DEEP_STUBS;
import static org.mockito.Mockito.doThrow;
import static org.mockito.Mockito.inOrder;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.times;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import static org.powermock.api.mockito.PowerMockito.doThrow;

import java.time.Duration;
import java.util.HashSet;
import java.util.Set;
import java.util.stream.IntStream;

import org.junit.Before;
import org.junit.Rule;
import org.junit.Test;
import org.junit.contrib.java.lang.system.RestoreSystemProperties;
import org.mockito.InOrder;

import org.apache.geode.CancelCriterion;
import org.apache.geode.cache.CacheClosedException;
import org.apache.geode.cache.persistence.ConflictingPersistentDataException;
import org.apache.geode.distributed.internal.ReplyException;
import org.apache.geode.distributed.internal.membership.InternalDistributedMember;
import org.apache.geode.internal.cache.CacheDistributionAdvisor;
import org.apache.geode.internal.cache.CacheDistributionAdvisor.InitialImageAdvice;
import org.apache.geode.internal.lang.SystemPropertyHelper;

public class PersistenceInitialImageAdvisorTest {
  @Rule
  public RestoreSystemProperties restoreSystemProperties = new RestoreSystemProperties();

  private InternalPersistenceAdvisor persistenceAdvisor;
  private CacheDistributionAdvisor cacheDistributionAdvisor =
      mock(CacheDistributionAdvisor.class, RETURNS_DEEP_STUBS);
  private PersistenceInitialImageAdvisor persistenceInitialImageAdvisor;

  @Before
  public void setup() {
    when(cacheDistributionAdvisor.getDistributionManager().getConfig().getAckWaitThreshold())
        .thenReturn(15);

    persistenceAdvisor = mock(InternalPersistenceAdvisor.class);
    when(persistenceAdvisor.getCacheDistributionAdvisor()).thenReturn(cacheDistributionAdvisor);
  }

  @Test
  public void clearsEqualMembers_ifHasDiskImageAndAllReplicatesAreUnequal() {
    persistenceInitialImageAdvisor = persistenceInitialImageAdvisorWithDiskImage();

    InitialImageAdvice adviceFromCacheDistributionAdvisor = adviceWithReplicates(3);
    when(cacheDistributionAdvisor.adviseInitialImage(isNull(), anyBoolean()))
        .thenReturn(adviceFromCacheDistributionAdvisor);

    persistenceInitialImageAdvisor.getAdvice(null);

    verify(persistenceAdvisor, times(1)).clearEqualMembers();
  }

  @Test
  public void adviceIncludesAllReplicates_ifHasDiskImageAndAllReplicatesAreUnequal() {
    persistenceInitialImageAdvisor = persistenceInitialImageAdvisorWithDiskImage();

    InitialImageAdvice adviceFromCacheDistributionAdvisor = adviceWithReplicates(3);
    when(cacheDistributionAdvisor.adviseInitialImage(isNull(), anyBoolean()))
        .thenReturn(adviceFromCacheDistributionAdvisor);

    InitialImageAdvice result = persistenceInitialImageAdvisor.getAdvice(null);

    assertThat(result.getReplicates())
        .isEqualTo(adviceFromCacheDistributionAdvisor.getReplicates());
  }

  @Test
  public void adviceIncludesNoReplicates_ifHasDiskImageAndAnyReplicateIsEqual() {
    persistenceInitialImageAdvisor = persistenceInitialImageAdvisorWithDiskImage();

    when(cacheDistributionAdvisor.adviseInitialImage(isNull(), anyBoolean()))
        .thenReturn(adviceWithReplicates(9));
    when(persistenceAdvisor.checkMyStateOnMembers(any())).thenReturn(true);

    InitialImageAdvice result = persistenceInitialImageAdvisor.getAdvice(null);

    assertThat(result.getReplicates()).isEmpty();
  }

  @Test
  public void adviceIncludesAllReplicates_ifReplicatesAndNoDiskImage() {
    boolean hasDiskImage = false;
    persistenceInitialImageAdvisor = persistenceInitialImageAdvisor(hasDiskImage);

    InitialImageAdvice adviceFromCacheDistributionAdvisor = adviceWithReplicates(9);

    when(cacheDistributionAdvisor.adviseInitialImage(isNull(), anyBoolean()))
        .thenReturn(adviceFromCacheDistributionAdvisor);

    InitialImageAdvice result = persistenceInitialImageAdvisor.getAdvice(null);

    assertThat(result.getReplicates())
        .isEqualTo(adviceFromCacheDistributionAdvisor.getReplicates());
  }

  @Test
  public void obtainsFreshAdvice_ifAdviceIncludesNoReplicatesAndPreviousAdviceHasReplicates() {
    InitialImageAdvice previousAdviceWithReplicates = adviceWithReplicates(1);

    persistenceInitialImageAdvisor = persistenceInitialImageAdvisorWithDiskImage();

    when(cacheDistributionAdvisor.adviseInitialImage(isNotNull(), anyBoolean()))
        .thenReturn(adviceWithReplicates(0));
    when(cacheDistributionAdvisor.adviseInitialImage(isNull(), anyBoolean()))
        .thenReturn(adviceWithReplicates(1));

    persistenceInitialImageAdvisor.getAdvice(previousAdviceWithReplicates);

    InOrder inOrder = inOrder(cacheDistributionAdvisor);
    inOrder.verify(cacheDistributionAdvisor, times(1))
        .adviseInitialImage(same(previousAdviceWithReplicates), anyBoolean());
    inOrder.verify(cacheDistributionAdvisor, times(1)).adviseInitialImage(isNull(), anyBoolean());
    inOrder.verify(cacheDistributionAdvisor, times(0)).adviseInitialImage(any(), anyBoolean());
  }

  @Test
  public void attemptsToUpdateMembershipViewFromEachNonPersistentReplicate_ifAllReplicatesAreNonPersistent() {
    persistenceInitialImageAdvisor = persistenceInitialImageAdvisorWithDiskImage();

    InitialImageAdvice adviceWithNonPersistentReplicates = adviceWithNonPersistentReplicates(4);

    when(cacheDistributionAdvisor.adviseInitialImage(isNull(), anyBoolean()))
        .thenReturn(adviceWithNonPersistentReplicates, adviceWithReplicates(1));

    // Make every attempt fail, forcing the advisor to try them all.
    doThrow(ReplyException.class).when(persistenceAdvisor).updateMembershipView(any(),
        anyBoolean());

    persistenceInitialImageAdvisor.getAdvice(null);

    for (InternalDistributedMember peer : adviceWithNonPersistentReplicates.getNonPersistent()) {
      verify(persistenceAdvisor, times(1)).updateMembershipView(peer, true);
    }
  }

  @Test
  public void updatesMembershipViewFromFirstNonPersistentReplicateThatReplies() {
    persistenceInitialImageAdvisor = persistenceInitialImageAdvisorWithDiskImage();

    InitialImageAdvice adviceWithNonPersistentReplicates = adviceWithNonPersistentReplicates(4);

    when(cacheDistributionAdvisor.adviseInitialImage(isNull(), anyBoolean()))
        .thenReturn(adviceWithNonPersistentReplicates, adviceWithReplicates(1));

    doThrow(ReplyException.class) // Throw on first call
        .doNothing() // Then return without throwing
        .when(persistenceAdvisor).updateMembershipView(any(), anyBoolean());

    persistenceInitialImageAdvisor.getAdvice(null);

    // The second call succeeds. Expect no further calls.
    verify(persistenceAdvisor, times(2)).updateMembershipView(any(), anyBoolean());
  }

  @Test(expected = CacheClosedException.class)
  public void propagatesException_ifCancelInProgress() {
    persistenceInitialImageAdvisor = persistenceInitialImageAdvisorWithDiskImage();

    CancelCriterion cancelCriterion = mock(CancelCriterion.class);
    when(cacheDistributionAdvisor.getAdvisee().getCancelCriterion()).thenReturn(cancelCriterion);
    doThrow(new CacheClosedException()).when(cancelCriterion).checkCancelInProgress(any());

    persistenceInitialImageAdvisor.getAdvice(null);
  }

  @Test
  public void returnsAdviceFromCacheDistributionAdvisor_ifNoOnlineOrPreviouslyOnlineMembers() {
    persistenceInitialImageAdvisor = persistenceInitialImageAdvisorWithDiskImage();

    InitialImageAdvice adviceFromCacheDistributionAdvisor = new InitialImageAdvice();

    when(cacheDistributionAdvisor.adviseInitialImage(isNull(), anyBoolean()))
        .thenReturn(adviceFromCacheDistributionAdvisor);
    when(persistenceAdvisor.getPersistedOnlineOrEqualMembers()).thenReturn(new HashSet<>());

    InitialImageAdvice result = persistenceInitialImageAdvisor.getAdvice(null);

    assertThat(result).isSameAs(adviceFromCacheDistributionAdvisor);
  }

  @Test
  public void adviceIncludesReplicatesThatAppearWhileAcquiringTieLock() {
    persistenceInitialImageAdvisor = persistenceInitialImageAdvisorWithDiskImage();

    InitialImageAdvice adviceBeforeAcquiringTieLock = new InitialImageAdvice();
    InitialImageAdvice adviceAfterAcquiringTieLock = adviceWithReplicates(4);

    when(persistenceAdvisor.getPersistedOnlineOrEqualMembers()).thenReturn(persistentMemberIDs(1));
    when(persistenceAdvisor.getMembersToWaitFor(any(), any())).thenReturn(emptySet());
    when(persistenceAdvisor.acquireTieLock()).thenReturn(true);

    when(cacheDistributionAdvisor.adviseInitialImage(any(), anyBoolean()))
        .thenReturn(adviceBeforeAcquiringTieLock, adviceAfterAcquiringTieLock);

    InitialImageAdvice result = persistenceInitialImageAdvisor.getAdvice(null);

    assertThat(result.getReplicates()).isEqualTo(adviceAfterAcquiringTieLock.getReplicates());
  }

  @Test(expected = ConflictingPersistentDataException.class)
  public void propagatesException_ifIncompatibleWithReplicateThatAppearsWhileAcquiringTieLock() {
    persistenceInitialImageAdvisor = persistenceInitialImageAdvisorWithDiskImage();

    InitialImageAdvice adviceBeforeAcquiringTieLock = new InitialImageAdvice();
    InitialImageAdvice adviceAfterAcquiringTieLock = adviceWithReplicates(4);

    when(persistenceAdvisor.getPersistedOnlineOrEqualMembers()).thenReturn(persistentMemberIDs(1));
    when(persistenceAdvisor.getMembersToWaitFor(any(), any())).thenReturn(emptySet());
    when(persistenceAdvisor.acquireTieLock()).thenReturn(true);

    when(cacheDistributionAdvisor.adviseInitialImage(any(), anyBoolean()))
        .thenReturn(adviceBeforeAcquiringTieLock, adviceAfterAcquiringTieLock);

    doThrow(ConflictingPersistentDataException.class).when(persistenceAdvisor)
        .checkMyStateOnMembers(any());

    persistenceInitialImageAdvisor.getAdvice(null);
  }

  @Test
  public void announcesProgressToPersistenceAdvisor_whenWaitingForMissingMembers() {
    persistenceInitialImageAdvisor = persistenceInitialImageAdvisorWithDiskImage();

    setMembershipChangePollDuration(Duration.ofSeconds(0));
    HashSet<PersistentMemberID> offlineMembersToWaitFor = memberIDs("offline member", 1);
    Set<PersistentMemberID> membersToWaitFor = new HashSet<>(offlineMembersToWaitFor);

    when(persistenceAdvisor.getPersistedOnlineOrEqualMembers()).thenReturn(offlineMembersToWaitFor);
    when(persistenceAdvisor.getMembersToWaitFor(any(), any())).thenAnswer(invocation -> {
      Set<PersistentMemberID> offlineMembers = invocation.getArgument(1);
      offlineMembers.addAll(offlineMembersToWaitFor);
      return membersToWaitFor;
    });

    when(cacheDistributionAdvisor.adviseInitialImage(null, true))
        .thenReturn(adviceWithReplicates(0), adviceWithReplicates(1));

    persistenceInitialImageAdvisor.getAdvice(null);

    InOrder inOrder = inOrder(persistenceAdvisor);
    inOrder.verify(persistenceAdvisor, times(1)).beginWaitingForMembershipChange(membersToWaitFor);
    inOrder.verify(persistenceAdvisor, times(1)).setWaitingOnMembers(isNotNull(),
        eq(offlineMembersToWaitFor));
    inOrder.verify(persistenceAdvisor, times(1)).endWaitingForMembershipChange();
    inOrder.verify(persistenceAdvisor, times(1)).setWaitingOnMembers(isNull(), isNull());
    inOrder.verify(persistenceAdvisor, times(0)).setWaitingOnMembers(any(), any());
  }

  private PersistenceInitialImageAdvisor persistenceInitialImageAdvisor(boolean hasDiskImage) {
    return new PersistenceInitialImageAdvisor(persistenceAdvisor, "short disk store ID",
        "region path", cacheDistributionAdvisor, hasDiskImage);
  }

  private PersistenceInitialImageAdvisor persistenceInitialImageAdvisorWithDiskImage() {
    boolean hasDiskImage = true;
    return persistenceInitialImageAdvisor(hasDiskImage);
  }

  private static InitialImageAdvice adviceWithReplicates(int count) {
    Set<InternalDistributedMember> replicates = members("replicate", count);
    return new InitialImageAdvice(replicates, emptySet(), emptySet(), emptySet(), emptySet(),
        emptySet(), emptyMap());
  }

  private static InitialImageAdvice adviceWithNonPersistentReplicates(int count) {
    Set<InternalDistributedMember> nonPersistentReplicates = members("non-persistent", count);
    return new InitialImageAdvice(emptySet(), emptySet(), emptySet(), emptySet(), emptySet(),
        nonPersistentReplicates, emptyMap());
  }

  private static Set<InternalDistributedMember> members(String namePrefix, int count) {
    return IntStream.range(0, count).mapToObj(i -> namePrefix + ' ' + i)
        .map(name -> mock(InternalDistributedMember.class, name)).collect(toSet());
  }

  private static HashSet<PersistentMemberID> memberIDs(String namePrefix, int count) {
    return IntStream.range(0, count).mapToObj(i -> namePrefix + ' ' + i)
        .map(name -> mock(PersistentMemberID.class, name)).collect(toCollection(HashSet::new));
  }

  private static HashSet<PersistentMemberID> persistentMemberIDs(int count) {
    return memberIDs("persisted online or equal member", count);
  }

  private static void setMembershipChangePollDuration(Duration timeout) {
    System.setProperty(
        SystemPropertyHelper.GEODE_PREFIX
            + SystemPropertyHelper.PERSISTENT_VIEW_RETRY_TIMEOUT_SECONDS,
        String.valueOf(timeout.getSeconds()));
  }
}

redpajama_set_name: RedPajamaGithub


text:
Q: How do i change the data of my notification to be the data from the comment in laravel I have set up notifications so that when a user comments on another users post the owner of the post receives a notification to let them know of the comment.
but at the moment the notification just says displays what is added to the return statement in the following:
public function toArray($notifiable) {
    return [
        'data' => 'Test notification'
    ];
}

But when a user posts a comment i want to replace the 'Test notification' with the following:
the name of the user that commented on the post saying for example:
'John commented on your post'

how do i do this so that it always displays the users name of the person thats commented.
if this helps i have passed in the user, comment and post at the top in the construct function like this:
public function __construct(User $user, Post $post, Comment $comment) {

    $this->user = $user;
    $this->comment = $comment;
    $this->post = $post;
}

A: Usually the $notifiable will be the User. So you can use it if this is the case with your code.
If not, working with the code you provided you will do something like that
public function toArray($notifiable) {
    return [
        'data' => $this->user->username.' commented on your post',
        'email' => $this->user->email
    ];
}

You can learn more about the $notifiable on the doc here https://laravel.com/docs/8.x/notifications#using-the-notifiable-trait

A: have a look at this article. it has answers to all of your questions.
the medium blog answer link

redpajama_set_name: RedPajamaStackExchange


Everyone loves tacos, am I right?
I'm about to make Taco Tuesday (or any other day, for that matter) become a reality in your house.
I particularly love fish tacos, but if you're like me, you assume that making them at home is a difficult or major undertaking. It's so not! I made these last night in under 30 minutes, and they were so delicious and easy that I decided I had to share the recipe with you. I even whipped up a very fast and healthier version of the traditional creamy Baja-style sauce to drizzle on the tacos. This is a perfect weeknight meal, or a fun dinner party recipe to make for friends.
Most people with whom I work and interact in life are intimidated by making fish at home, but it's seriously one of the easier proteins to cook, whether by stove or oven.
I used wild cod that I got from Whole Foods that was in the freezer, but any delicate, flaky white fish will do. I quickly defrosted it by running it under hot water (put the fish in a ziploc while you do this). Snapper, halibut, or mahi mahi would work. You can make this recipe gluten free or paleo.
Non-stick skillet. Don't use cast iron for fish. I use a Green Pan.
mayo. You can use egg free mayo; healthy store-bought mayo, or make your own.
These are healthy (not the breaded and fried kind) and are gluten free and can be made dairy free. I made these with what I had in my refrigerator (totally did not plan ahead for this recipe). For example, I didn't have limes, so I used lime essential oil. I didn't have sour cream to add to the taco sauce, so I used greek yogurt. The sauce probably would have been fine with just the mayo and other ingredients. You could also use plain coconut yogurt for the Baja sauce.
1 to 1.5 pounds of fish will yield about 4 tacos, so plan accordingly. You'll need to marinate the fish for 15 minutes prior to cooking. You can make the Baja sauce and slaw (or just shred some cabbage if that's all you have) and set up the condiments (salsas, avocado, hot sauce, etc) while the fish marinates.
Easy and healthy fish tacos that can be made gluten and dairy free.
Make the marinade: combine olive oil, chili powder, cumin, cayenne, lime, and salt in a bowl and submerge and coat the fish. Top with freshly ground black pepper.
Leave for 7-8 minutes, then flip the fish and coat and leave an additional 7-8 minutes.
Heat non-stick skillet over medium-high heat and add 1 tbsp coconut oil. I added a little butter too for flavor.
When skillet is hot, add fish skin-side down (or if it's skinless, just guess which side the skin was on. You'll probably guess right).
Cook for 3-4 minutes, then carefully flip. Cook an additional 2-5 minutes. Totally depends on your stove, but total cooking time ranges from 5 to 10 minutes.
Fish will be flaky but not tough. Remove from heat and let it rest for a few minutes while you heat the tortillas.
It will continue cooking while it rests, so remove it right before you think it's finished cooking. Drizzle pan sauce over it while it rests.
While the fish is marinating, make the Baja sauce: Combine 1/3 cup (roughly) mayo, 1-2 tsp Sriracha, 1/4 cup yogurt, 1 tsp garlic powder, and 1-2 tbsp lime juice. I didn't measure any of this, so just go by what tastes good to you. I tend to like more Sriracha in mine.
You can also make a slaw. I just chopped some green cabbage because that's what I had on hand, but you could mix purple cabbage with apple cider vinegar and sliced radishes, cilantro, red onion, garlic, tomatoes, jalapenos, etc. Try topping with cotija, a mild Mexican cheese.
Once the fish is finished, heat the tortillas in the oven, in a dry pan on the stove, or directly over a gas flame on the stove.
To assemble, add fish, slaw, and sauce to tortillas, and top with chopped avocado, salsa, cotija, etc, if desired. I had tropical salsa on hand, and it was delicious! You could also serve these with raw kraut instead of slaw for a probiotic hit. Farmhouse Cultures has a jalapeno kraut that would be perfect. Invite friends over for a taco night!
I love cooking fish in my cast iron grill pan. Why do you say not to?
Hi Mary. I found your side and it is amazing. Lots of information stuff I couldn't find in others sides. Thank u so much for sharing with us.
I subscribed. U look glowing and energetic on the pictures.
All the best to u.


Businesses have found a new way to success with cloud servers. Cloud is a platform that provides hosting services along with other beneficial solutions. The platform of cloud is a ray of hope with the passing time and it is an integral part of advancement in IT sector. The industry of web hosting has experienced a remarkable change for the better. These days, web hosting service providers offers a vast range of solutions and hosting plans to the customers. Clients have the complete liberty to select the best hosting plan that suits their business requirements. Businesses are looking out for different ways to gain the competitive edge over their competitors. It has been proved that with cloud solutions businesses can leverage their business.
Most of the businesses are switching towards new technology that available to make a difference. Cloud server hosting is one of the best among the latest innovations which are remarkable in the web industry. Businesses have given nods over the cloud servers and most of them have selected cloud server for different ideal solutions.
Cloud server hosting offers disaster recovery of your data. There is nothing dangerous than losing your business confidential data. If your data is stored in a hard disk, it can be lost due to system crash or for any other reasons. Cloud is the only platform which ensures your data storage on a virtual data center with the proper data backups. Cloud solutions are part of emerging technologies and these have attracted several businesses and the organizations have realized the benefits from the cloud and its usage.
Cloud also enables data sharing with some easy and simple steps. With cloud one can share huge data, images easily and the safety of data is assured. Cloud platform enables several unique features and solutions. So, it is important that you select your web hosting type carefully next time.


Hello, Yoga for all students and graduates!
We are about to launch another session of the Yoga for All Training and we would love to feature some of your feelings and experiences about the course on our website and social media.
We would be ever so grateful if you could fill out the form below, so people interested in the course can hear from you!
How would you describe the Yoga for All Training?
How has the Yoga for All Training changed your practice and/or your teaching?
What was your biggest "A-Ha" moment in the course?
If you had a friend that was thinking of taking this training, what would you tell them?


text:
Q: iTunes 11 search library on description no longer works I upgraded to iTunes 11 and the search functionality appears to have changed.  I can't search by the Description of a track, which was useful when searching through a library of TV shows that we have saved.
How do I get back the ability to search by the description?

A: On the search magnifying glass, I clicked off "search entire library" and then iTunes would perform the search on the description.  Works great.


text:
Q: List.remove does not appear to be working properly I am developing in Java on Netbeans IDE 7.4 on Windows 7.  I am using the following code to progressively remove and shift elements in a list of strings.
static void RemoveSubsequence(List<String> entries, int start, int end){
    int removeIndex=start+1;
    String debugStr;
    for (int i=removeIndex; i<end; ++i){
        debugStr=entries.remove(removeIndex);
    }
}

The following are the results for 13 elements in the list starting with index removeIndex.  The first column shows the initial values while the next two columns shows the results of the first two iterations.  The first iteration works perfectly but the second iteration changes what should be 624 (second row) to 634.
634 624 624
624 624 634
624 624 634
624 634 624
634 624 634
624 634 624
634 624 634
624 634 776
634 776 672
776 672 624
672 624 776
624 776 776
776 776 672

A: I think i understand what you are intending to do now, sorry.
If you want to remove a subset of the list, what you should do is keep removing the item at index "Start", and remove that same index "End - Start" times.
int times = end - start;
For (int i= 0; i < times; i++)
{
   String listItem = list.remove(start);
}
Now your list has removed all the required items.

A: I would remove the entry from the List first, and then assign the string value of debugStr. See if that helps.


text:
"We're just like you": Healthcare, social stigma, and COVID-19 through the eyes of an individual with traumatic brain injury
By Rachael Han, Tanisha Martheswaran, Madelyn Mauro, and Laura Tsai
At age 17, a few weeks into her senior year of high school, Amanda Smart was driving home from soccer practice one typical afternoon when she ran a stop sign. She did not see the truck speeding from the other side of the intersection—until it collided with her car.
She woke up in the hospital two months later, confused and unable to recall prior memories: "For me, I had gone to bed the night before as a junior… and then I woke up the next morning in the hospital. That's what it seemed like to me." Even some of the concerned faces at the foot of her bed were unrecognizable to her. "I had no idea who my boyfriend was… I knew him as a friend, but I had no idea I was dating him." Only the pictures and cards surrounding her hospital bed put together a hazy picture of the months before and after the crash. Explaining the reason for her memory loss, Amanda's doctor informed her that she had sustained a traumatic brain injury (TBI) from the car accident (Amanda Smart, personal communication, October 25, 2020).
Amanda, now 42 years old, represents one of over 55.5 million individuals with TBIs worldwide (ASHA). However, she concedes that her experience with TBI — namely her positive outcomes from therapy, supportive school programs, and a close relationship with her neurologist — is "probably completely different than other people's."
Traumatic brain injuries (TBIs) — which can be defined as forceful blows, injuries, or bumps to the head that lead to long-term changes in behavior and cognitive capabilities — represent a common but often misunderstood source of mortality and lifelong disability.
Perhaps one of the most jarring aspects of TBIs is the fact that they can happen to anyone, as some of the leading causes of TBIs include falls, car accidents, and sports-related injuries. However, the resulting brain injury differs in severity for every person. Some TBIs can be fatal: an average of 155 people died each day in 2014 from sustaining a severe TBI (CDC, 2019). However, an increasing number of individuals with TBIs face lifelong repercussions of their brain injuries, including impaired memory, weakened sensation and movement abilities, and permanently altered day-to-day functioning with regard to social interaction, attention, and stigmatization (NIH, 2020).
Because no cure exists for TBIs, recent research has been geared towards the identification of druggable targets and addressing the inhibitory factors that cause post-TBI neurodegeneration in the mammalian brain, combating chemical stress to glial cells, and developing stem cell therapies to replace lost neurons. Furthermore, efforts have been made to overcome the physiological barriers against controlled drug delivery for patients with traumatic brain injury through the development of more effective drug deliverables, including nanocarriers, osmotic pumps, and cell-penetrating peptides (Ng et al, 2019).
Yet despite the promising advances in research, many individuals with TBIs in the United States currently face a healthcare system that falls short in providing the adequate care and support needed throughout the recovery for a brain injury. Individuals with TBI often report, for example, that the healthcare providers they've interacted with have been insufficiently aware of brain injury-specific symptoms, a phenomenon that often leads to misdiagnosis, delay in proper treatment, and the erosion of healthy communication between the individual and their care team (Dams-O'Connor et al, 2018).
Amanda acknowledges that she was fortunate to be paired with doctors and specialists who prioritized communication with her throughout her recovery. "I was never in the situation where people didn't believe me [about my symptoms]," she says. In fact, Amanda continues even today to regularly see the neurologist who guided her through the first months of her injury. "[Dr. Katz] is kind of like someone I can confide in, can talk to about anything, and I wish everybody could have as good of an experience as I had. I've been to school with people with TBI and in support groups, and some of those other individuals have definitely experienced [miscommunication from their care providers]."
The prevalence of such miscommunication, however, is unfortunately not the only barrier to navigating the healthcare system faced by individuals with TBIs. Although receiving specialist care is often invaluable to the treatment regimen for TBI, cognitive symptoms typical of TBIs—such as memory impairment and diminished locomotive ability—can make scheduling and accessing regular medical appointments difficult. While some specialist offices have adopted accommodations such as lengthened appointment times to allow for individuals with TBIs to establish a regular communication and reminder plan with their provider, such examples are sparse, leaving most individuals with TBIs to face this obstacle on their own (Dams-O'Connor et al, 2018).
Therefore, organizations that provide accessible resources and, in particular, social support for individuals with TBIs and their caregivers play a critical role in rehabilitation. For instance, the student-run organization Harvard Synapse aims to serve this mission through student-led peer support groups and social events to foster personal connections among the TBI community. "The beautiful thing about TBI peer support groups is that people with different TBIs already have this innate understanding and they have this space to feel accepted and encouraged by others," says Michaela Benedict, a student peer support group director.
But the onset of the COVID-19 pandemic nearly upended the foundation of these organizations, which rely on in-person gatherings for socialization. In an attempt to curb the social isolation, student leaders of Harvard Synapse quickly adopted the virtual platform Zoom to continue their support of the brain injury community. In fact, virtual events, such as Zoom peer support groups, have increased access for those with mobility issues and reduced geographical barriers, allowing individuals with TBIs to call in from anywhere in the country. The option to turn off one's video or access the meeting by phone has also helped those facing social anxiety, enabling them to participate on their own terms, with comfort and flexibility.
Amanda describes these virtual support groups as an important means for connection especially during these times of hardship and stagnation. "I know that not everybody is continuing to go to work or continuing to be out in everyday life and everything, so this [virtual peer support group] is definitely a huge connection. It's much appreciated." Even today, she keeps in touch with student buddies and individuals with TBIs whom she has met through various brain injury advocacy organizations over the years. To Amanda, these relationships have been constant sources of encouragement, inspiring her to advocate for others with TBIs in her community. Since sustaining her TBI, Amanda has run for Boston City Council and worked for the Brain Injury Association of Massachusetts. "I don't think that anybody should feel hindered from doing something because they have a brain injury," she says.
Amanda hopes that through community education, more individuals will not only become aware of the obstacles that individuals with TBI have to overcome, but more importantly, also recognize the similarities that we all share—in the hopes that societal stigmas will be broken, differences will be embraced, and empathy will be extended towards those with brain injury. "I know that sometimes people are scared if someone's a little a bit different. There might be a time
that we walk differently, talk differently, or just keep our heads down because it helps our vision. We may not look exactly like everybody else, but on the inside, we're the same."
With current research aiming to discover a long-awaited cure for traumatic brain injury, coupled with the healthcare inequities that often face the millions of patients with TBI and their caregivers, community support has played an essential role in not only alleviating the physical and emotional burdens that arise from battling a lifelong condition, but also in providing sources of motivation and camaraderie that prove especially meaningful in times in isolation, such as that of our current climate.
Rachael Han is a recent graduate of Harvard College (Class of 2020). She concentrated in Neuroscience.
Tanisha Martheswaran is a junior at Harvard College concentrating in Human Developmental and Regenerative Biology.
Madelyn Mauro is a sophomore at Harvard College concentrating in Human Developmental and Regenerative Biology.
Laura Tsai is a junior at Harvard College concentrating in History and Science.
American Speech-Language-Hearing Association. (n.d.). Traumatic Brain Injury in Adults. Retrieved 20 October, 2020, from https://www.asha.org/PRPSpecificTopic.aspx?folderid=8589935337&section=Incidence_and_Prevalence#:~:text=According%20to%20the%20National%20Center,population%20(CDC%2C%202015)
Brain Injury Alliance Connecticut. (n.d.). Brain Injury Facts and Statistics. Retrieved 10 October, 2020, from http://www.biact.org/understanding-brain-injury/brain-injury-facts-statistics
Centers for Disease Control and Prevention. (2019). TBI: Get the Facts. https://www.cdc.gov/traumaticbraininjury/get_the_facts.html
Dams-O'Connor, K., Landau, A., Hoffman, J., & St De Lore, J. (2018) Patient perspectives on quality and access to healthcare after brain injury, Brain Injury, 32:4, 431-441. https://doi.org/10.1080/02699052.2018.1429024
National Institute of Neurological Disorders and Strokes. (2020). Traumatic Brain Injury: Hope Through Research. NIH https://www.ninds.nih.gov/Disorders/Patient-Caregiver-Education/Hope-Through-Research/Traumatic-Brain-Injury-Hope-Through#whatis
Ng, S. Y., & Lee, A. (2019). Traumatic Brain Injuries: Pathophysiology and Potential Therapeutic Targets. Frontiers in cellular neuroscience, 13, 528. https://doi.org/10.3389/fncel.2019.00528
Smart, A. (2020, Oct. 25). Personal interview [personal video interview].

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text:
Fighting and Making Up
We rushed to the hospital for the second time in two days, because Scarlette had had another accident. I didn't understand, how did she manage to keep getting herself hurt? The first time at the waterfall, I know she told me that she had fallen in. But this time, I knew that someone had attacked her, there was no way that she could make this happen by herself. I'd have to get the truth out of her when she recovers a little.
"Andy?" I snapped out of my daydream, seeing that we were at the hospital. Ashley motioned for me to carry Scarlette inside the emergency room.
"Hello, nurse?" Ashley called a young woman over who instantly looked worried at my girl's state.
"What happened?" she asked us.
"Honestly, we don't know. But we need help, please!" I said, as she nodded and told us to follow her. Soon enough, Scarlette was lying in a bed in one of the rooms and one of the doctors was attending to her. The same nurse from earlier came to us in the waiting room.
"Hello, Mr. Biersack. I'd like to ask you and Mr. Purdy a few questions. I need to know how you found Miss Moore, where, and what time, that sort of thing."
I took a deep breath and told her the story. "Well, we're in a band, Black Veil Brides. My girlfriend - Scarlette - she's also in a band. Her band had just finished playing their set and it was time for us to play ours, so I was onstage and I didn't see her go outside. She hadn't been feeling too well so she probably went outside for some fresh air, that's what her band members said. She didn't return for half an hour, so they started to get worried. We went out to look for her and then I got a phone call from Ash saying that he'd found her."
The nurse turned to Ashley. "And where did you find her?"
"I was walking past a really dark alleyway around 10 minutes away from the venue that we were playing at when I say someone lying on the ground there. I moved closer and I realized that it was Scarlette - she was cut and bruised and I don't know how because I didn't see anyone else there. That's when I called Andy and then we brought her here," he said.
"Well, it seems like she's been attacked by someone," the nurse said. "Has she been hurt before, recently?"
I felt uneasy as I thought about how it was just yesterday that we were in the hospital for Scar. "Well uh, yes, actually. Yesterday she almost drowned in a waterfall. She told us that she fell in and I believed her... but now I'm not so sure..." I trailed off. The nurse's eyes widened.
"This is quite serious, do you realize that Mr. Biersack?" she questioned as I nodded. "It seems as if there is someone there that wants to harm her, do you have any idea who they could be?"
"No, I really don't," I said, trying to think. Her parents hadn't spoken to her in ages, I was quite certain that it couldn't have been Jack but I couldn't think of anyone else. It could have been a crazed fan maybe? But I shook my head. I doubted it.
"Well, the doctor has finished examining her. You may go and visit," she said as she left the room.
"Ash, what are we gonna do? This is seriously messed up..." I said, scratching the back of my neck.
"I don't know man. We'll have to tell Jon about this and maybe arrange some kind of extra security or something, but you have to ask Scarlette about it first. I wonder why she lied about the waterfall incident..." he said.
"Yeah, I was thinking that too. I don't know what's going on. She didn't tell me anything else," I said truthfully. Just then, Ashley got a call from Jinxx, who wanted to know where they were. The doctor that had been with Scarlette told me that I could go in now.
"She's a little beaten up, with some bruises and cuts, but she'll be okay," he said, as I thanked him for helping her. He left me then to go and talk to her. I walked in and the second she saw me, she burst into tears. I ran over to her quickly.
"No, Scarlette, baby, don't cry, please," I said, hugging her as tight as I could without hurting her. "What's wrong?"
"Andy- I- I don't know what to do!" she exclaimed. My heart ached from seeing how distressed she was.
"You have to tell me the truth now," I said, "how did you really end up in the waterfall yesterday?" She gulped.
"Andy, I told you already - I fell," she said, but I could sense that she was nervous.
"Scarlette," I said sternly, "you've been in the hospital twice in these past two days because you've gotten hurt. And this one? I know you couldn't have "fallen" in the alley. You need to tell me what's really been happening.
"But, I-" she tried to continue but I interuppted.
"No, Scarlette!" I said, raising my voice a little but instantly regretting it when I saw her reaction. Tears had begun to form in her eyes again but she tried to keep them away.
"Listen, Andy," she said, a little less nervous and more bold now. "I told you, I fell into that waterfall. Why can't you believe me?"
"I'm not saying I don't. But the point is that I know it was something else today. Those cuts," I said, pointing at the ones on her forehead, "you couldn't have gotten those just by yourself. What really happened?" She was silent.
"I knew it. I knew that it was something else. I don't get why you're lying to me, Scarlette. Relationships don't work unless the two people trust each other," I said. I started to get annoyed and before I said anything that I was going to regret, I left the room. I saw Ashley waiting by the door, and he looked at me when I walked out.
"Woah man, what happened?" he asked. He probably sensed that I was annoyed.
"Scarlette won't tell me anything. It's really getting me frustrated because it's like she doesn't trust me," I said, annoyed.
"Listen Andy, whatever's happened, it's probably really hard for her to cope and to talk about it. Of course she trusts you. She told me once that she felt safe with you, unlike anyone else. That's gotta mean something, right?" he tried.
"Whatever," I said, still mad. I got like this when I was annoyed, but I couldn't help it. "I'm gonna go back to the hotel, you stay with Scarlette. It's best if I'm on my own for a few hours, I need to cool down." He nodded and I saw him go to Scarlette as I left the building, getting into a taxi and going back to the hotel.
After Andy walked out, I started to cry quietly again. He seemed really mad at me and he had every right to be, because I had lied to him and he knew it. I knew that relationships were all about trust and all of that and I wanted to tell him, I really did, but I was scared to. The person sending the texts was dangerous and I knew that he would try to hurt Andy if I told him about it. The door opened again and I saw Ashley standing there, nervous. I rubbed my eyes quickly and tried to smile.
"Hey Ash," I said softly. He didn't say anything but just walked over and gave me a big hug, exactly what I needed. It was nice but I already missed Andy's arms. I was scared that he was angry enough not to love me anymore.
"Scarlette, you don't need to tell me anything. Because I know you don't want to. But listen, when Andy gets mad he turns weird. He doesn't mean a lot of the stuff he says. Don't worry, he'll be back to normal in a few hours after he's cooled down. I nodded, hoping that he was right.
The doctor came in at that moment and told me that I was free to go. Ash helped me up and we walked to the exit together, getting into a taxi and going back to the hotel.
Once we got up to our floor and went into Jinxx and Jake's room, where everyone was, Sammi and Alexa and everyone else gave me hugs and told me that it would be alright. I couldn't see Andy anywhere though.
"Hey guys, where's Andy?" I asked tentatively.
"Oh he's outside... he left to smoke a few minutes ago," said Jinxx. I sighed.
"Okay, thanks. I'm just gonna go back to my room," I said, heading to the room that I shared with Andy and closing the door, flopping down onto the bed and thinking. My phone buzzed in my pocket and immediately I felt almost sick with nervousness, I had a strong feeling that it was that guy again. And I was correct.
From: Blocked Number
Huh, out of the hospital again are we? I will admit, you're a strong one. But not strong enough. I will get you, when you least expect it. Watch out...
I locked my phone and threw it on the ground, covering myself with the blanket. Someone came into the room and peeled it off, looking up I saw that it was Sammi.
"Hey Scar," she said, "how are you feeling?"
"I feel awful. Not only do these cuts hurt like hell, but I'm tired, and worst of all Andy's mad at me."
"No honey, he isn't mad at you! He just told us that he feels like you can't trust him. He's been in so many relationships where the girl has cheated so trust is really important to him. Don't take it personally," she said.
"I do trust him though! He's one of the people on this earth that I trust the most! I love him Sammi! I told him that! I haven't said those words to anyone in almost 4 years because I didn't mean it until now. It's unbelieveable I know, because I swore I would always hate him, but it's quite the opposite actually," I exclaimed, tears forming in my eyes again. She seemed surprised after my little speech and hugged me tightly.
"Oh Scarlette, I had no idea you such strong feelings for him," she said.
"But I do, and... Sammi... I'm scared. I'm scared that he's so mad at me that he's fallen out of love with me. Every guy does... in the end," I said, speaking my worst fear out loud.
"You really think that I'd stop loving you for something so small?" I heard from the doorway. Andy stood there, a surprised and hurt expression on his face. I looked at him, not saying anything. I bit my lip and tried to stop the tears from flowing down my face. Sammi gave me a quick last hug and left the room, for us to be able to talk alone.
"Scarlette. I love you, a lot. And I'm so, so sorry. I pressured you when you weren't feeling well and you were hurt, and that was so selfish of me. But please don't ever feel that way. You mean so much to me. Even when you hated me, I still cared for you. I love you... more than I can ever scream. And my thoughts wouldn't change because of something so small," he walked to the bed and sat down on it next to me. I immediately scooted over so that I was cuddled into his side. He wrapped his arms around me, surprised that I was forgiving him easily, but happy.
"Andy, I'm sorry okay? I was being dumb, and I was just so scared because every guy I've ever been with treats me like shit and breaks up with me over the smallest things," I said, looking into his eyes.
"Well, I'm not like other guys, Scar. You're so special and they're all idiots for letting you go," he said, as he leaned in closer and kissed me on the lips. He put his arms around my waist as I put mine around his neck. We fell back onto the bed and continued to kiss, and I was trying to show that I forgived him and that I was glad that he had forgived me. He kissed me harder, probably wanting me to know the same thing.
His hands went to my jacket to slip it off, which I let him do. I did the same with his and soon enough they were on the floor. He started to take my shirt off when I stopped him.
"Andy..."
"What's the matter?" he asked, breathing heavily.
"I don't know... I mean..."
"Babe, don't be insecure," he said, as if he was reading my mind. "You're so beautiful okay?" I nodded slightly as he kissed me again, this time I let him take my shirt off.
"You see what I mean?" mumbled onto my lips. "So beautiful," he said and kissed me more. I lifted his shirt over his head and discarded it onto the floor as well. Tracing his many tattoos with my hand, I smiled a little as I saw the goosebumps appear.
"I love your laugh," he said, looking into my eyes. I blushed, not saying anything. I just kissed him more, and things started to get even more heated. I hadn't had sex in years - yeah that sounded weird but I hadn't. Not after Brandon. And it was slightly scary but I loved Andy and I knew he loved me, so it was okay.
"Wait Andy, have you got... you know," I said, hoping he'd get the message because I didn't want to say it. That would be awkward.
He smirked. "Yeah, right here," he said, pulling a condom out of his pocket.
"You.. carry those with you in your pocket?" I asked.
"Yeah, actually Ash puts one in all of our pants on tour. 'Never know when you're gonna get lucky,' he says." I laughed as he leaned down on the bed so that he was hovering over me. He smashed his lips onto mine and we continued at it for the rest of the night.
It made me forget about the blocked number. For now.
aaaand that's where i'm leaving it. for now... i might update tomorrow! hope you enjoyed this chapter guys :]


text:
Pub will stay open despite visit by coronavirus sufferer
By Nikkie Thatcher
10-Feb-2020 - Last updated on 03-Mar-2020 at 10:40 GMT
Business as usual: the Grenadier pub in Hove is part of Mitchells & Butlers' Sizzing Pubs estate
Related tags: Pubs
A Hove pub has confirmed it will be staying open after a guest who has been diagnosed with coronavirus visited.
The Grenadier, which is part of Mitchells & Butlers' brand Sizzling Pubs, has been working with Public Health England (PHE) and has made the decision to keep the pub open.
A spokesperson for Sizzling Pubs said: "We can confirm we were informed by PHE that a member of the public confirmed to have contracted coronavirus visited the Grenadier prior to becoming unwell.
"We have followed the advice and worked closely with PHE, which has advised us that there is minimal ongoing risk of infection to either guests or staff and, as such, the pub remains open for business as usual."
The customer was the third coronavirus case in the UK and the NHS confirmed he called the non-emergency number when he had concerns.
NHS strategic director professor Keith Willett said: "This patient did the right thing when they had concerns about coronavirus by calling NHS 111 for advice.
"After a telephone assessment, they were advised to make their way to Royal Sussex Country Hospital Brighton for testing.
"Following a pre-arranged plan with the NHS, they drove themselves to the hospital, were tested in isolation and away from public areas of the hospitality and returned home in isolation in their own car."
Risk rise
He added: "Any travellers from China and other specified countries who have a cough, fever, or shortness of breath are advised to follow the example of this patient and call NHS 111 for advice."
At the time of publication, the Government had confirmed eight patients in England have tested positive for coronavirus. Based on the World Health Organisation's declaration that this is a public health emergency of international concern, the UK chief medical officers have raised the rise to the public from low to moderate.
This permits the Government to plan for all eventualities but it also says the risk to individuals remains low.
Related topics: Health & safety
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Obituary for Diana Teresa (Ivey) Ragland | E.F. Boyd & Son, Inc.
Diana T. Ragland was born on October 1, 1945 to Lillian and Bernard Vaughn Sr. in Cleveland, Ohio. She was a former bookeeper for many years. Diana loved shopping, playing the slot machines, playing the keyboards and cooking and spending time with her family. She was a Beloved wife of William Ragland, a loving mother of Terry and Germaine Ragland, a loving sister to three brothers, a cherished grandmother of Pierre and Chelsea and great grandmother of Dylan. Her memory will be cherished by all who loved her.


Hello! Time to hear about MORE great books. I LOVE this Book Talk Tuesday linky that Deanna does on her blog to share books. I have found so many GOOD ones this way! So here we go with my pick for this week.
Friends can get mad, and they can get over it.
If you follow me you know I love monsters and monster books. An all time favorite for both me and the kiddos is Thorndike and Nelson by Jean Jackson and Vera Rosenberry. The monsters and their monster activities are fun, but the best elements of the book have to do with friendship.
Seeing that friends can get really, really mad, and do some pretty hurtful things to the other, yet still find a way to say sorry and make peace again, is such a relief! If Thorndike and Nelson can, then so can we. We had some terrific class discussions based on this book over the years. Even if you are not as crazy about monsters as I am, you'll find these two good friends good ones to have in your collection. All readers, young and old, can relate to this friendship tale.
Check your favorite library or, a bonus– because it is an oldie but goodie, you can find it at very reasonable prices!
Click to find more great books!


text:
Chancellor Malloy kicks off Spring 2022 campus tours at Maine Law
University of Maine System (UMS) Chancellor Dannel Malloy will begin his Spring 2022 campus tours on Wednesday, March 30 at the University of Maine School of Law (Maine Law). The chancellor visits all System universities and Maine Law every semester, … Read More
System Board approves collective bargaining agreements, tenure for faculty
Editor's note: This story was updated March 29, 2022. The University of Maine System (UMS) Board of Trustees approved the new collective bargaining agreements with two faculty unions and tenure for several faculty members on March 28 at the University … Read More
With COVID currently in decline across UMS campuses and Maine, University of Maine System moves to face coverings optional for non-classroom facilities starting March 26
New face covering guidance follows latest vaccine protocols requiring students to be up to date with COVID-19 and state-mandated immunizations to study in-person in the summer and fall Orono, Maine — The University of Maine System is making face coverings … Read More
University of Maine System to review masking policies before April 1, requiring up-to-date immunizations for summer and fall in-person enrollment
Immunizations for measles, mumps and rubella (MMR), tetanus/diphtheria, and COVID-19 must be up to date for students to participate in in-person programming at Maine's public universities this summer and fall Orono, Maine — The University of Maine System is extending … Read More


FROM a skyline featuring both minarets and church spires to the call to prayer competing with lounge music in a hip cafe, Istanbul is the only major city to span two continents. While it is known for sights dating back thousands of years, it also has a fascinating, and often ignored, contemporary scene that is finally receiving international attention. As a 2010 European Capital of Culture, the city is showcasing local artists in both historic areas and new museums — yet another example of how Istanbul is among the world's most visually stimulating cities.


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This section gives the sample questions from original IELTS questions with model answers. As part of your IELTS preparation, you should practice the IELTS Sample Questions and then review your answers. The sample questions with model answers are intended to help you achieving a high band score in your IELTS exam.


Incredible custom built home offering over 7500 sqft of magnificently designed and laid-out space. Spacious, well appointed gourmet kitchen with two adjacent gathering/seating areas. Main level Master Suite. Each additional bedroom has its own private bath, as well. Large basement w/ full kitchen, bedroom & bath, rec space, living area w/ fireplace, private gym, and craft/misc. room. Tons of storage. A rare find at this price!