text:
  <input type="hidden" name="attr_VERFDP" value="2.6" />
  <input type="hidden" name="attr_VERSION" value="2.6" />

  <input type="hidden" name="attr_UNIVERS" value="COC" />

  <input type="hidden" name="attr_JETNORMAL" value="1d@{ETATDE}" />
  <input type="hidden" name="attr_JETSUP" value="2d@{ETATDE}kh1" />
  <input type="hidden" name="attr_JETSUPHERO" value="{2d@{ETATDE}kh1, 0d20+10}kh1" />
  <input type="hidden" name="attr_JETRISQUE" value="1d12" />
  <input type="hidden" name="attr_JETINF" value="2d@{ETATDE}kl1" />
  <input type="hidden" name="attr_JDEX" value="1d@{ETATDE}" />
  <input type="hidden" name="attr_JDEXSUP" value="2d@{ETATDE}kh1" />
  <input type="hidden" name="attr_JDEXSUPHERO" value="{2d@{ETATDE}kh1, 0d20+10}kh1" />
  <input type="hidden" name="attr_JDEXRISQUE" value="1d12" />

  <input type="hidden" name="attr_FOR_BUFF" value="0" />
  <input type="hidden" name="attr_DEX_BUFF" value="0" />
  <input type="hidden" name="attr_CON_BUFF" value="0" />
  <input type="hidden" name="attr_INT_BUFF" value="0" />
  <input type="hidden" name="attr_PER_BUFF" value="0" />
  <input type="hidden" name="attr_CHA_BUFF" value="0" />
  <input type="hidden" name="attr_ATKCAC_BUFF" value="0" />
  <input type="hidden" name="attr_ATKTIR_BUFF" value="0" />
  <input type="hidden" name="attr_ATKMAG_BUFF" value="0" />
  <input type="hidden" name="attr_ATKMEN_BUFF" value="0" />
  <input type="hidden" name="attr_PSYINFLU_BUFF" value="0" />
  <input type="hidden" name="attr_PSYINTUI_BUFF" value="0" />
  <input type="hidden" name="attr_INIT_BUFF" value="0" />
  <input type="hidden" name="attr_DEF_BUFF" value="0" />
  <input type="hidden" name="attr_DEP_BUFF" value="0" />

  <input type="hidden" name="attr_CONDITION" value="" />
  <input type="hidden" name="attr_PCONDITION" value="" />

  <input type="hidden" name="attr_LAST_PV" value="" />

  <input type="hidden" name="attr_QRYMOD" value="?{Carac. ?|Force,@{FOR}|Dextérité,@{DEX}|Constitution,@{CON}|Intelligence,@{INT}|Perception,@{PER}|Charisme,@{CHA}}" />
  <input type="hidden" name="attr_QRYMODT" value="?{Carac. ?|Force,@{FOR_TEST}|Dextérité,@{DEX_TEST}|Constitution,@{CON_TEST}|Intelligence,@{INT_TEST}|Perception,@{PER_TEST}|Charisme,@{CHA_TEST}}" />

  <input type="hidden" name="attr_RANG_VOIE1" value="0" />
  <input type="hidden" name="attr_RANG_VOIE2" value="0" />
  <input type="hidden" name="attr_RANG_VOIE3" value="0" />
  <input type="hidden" name="attr_RANG_VOIE4" value="0" />
  <input type="hidden" name="attr_RANG_VOIE5" value="0" />
  <input type="hidden" name="attr_RANG_VOIE6" value="0" />
  <input type="hidden" name="attr_RANG_VOIE7" value="0" />
  <input type="hidden" name="attr_RANG_VOIE8" value="0" />
  <input type="hidden" name="attr_RANG_VOIE9" value="0" />

  <input type="hidden" name="attr_CARACS" value="" />

  <input type="hidden" name="attr_MODS_ATC" value="" />
  <input type="hidden" name="attr_MODS_ATD" value="" />
  <input type="hidden" name="attr_MODS_MEN" value="" />
  <input type="hidden" name="attr_MODS_MAG" value="" />

          Nom

            <input class="sheet-nobox" name="attr_character_name" title="@{character_name}" type="text" />

          Profil

            <input class="sheet-nobox" name="attr_PROFIL" title="@{PROFIL}" type="text" />

          Famille

            <input class="sheet-nobox" name="attr_FAMILLE" title="@{FAMILLE}" type="text" />

          Niveau

            <input class="sheet-nobox" name="attr_NIVEAU" title="@{NIVEAU}" type="number" value="1" min="0" />

          Type

            <select class="sheet-pjstatus" name="attr_type_personnage" size="1" title="@{type_personnage}">
              <option value="pj" selected>PJ</option>
              <option value="pnj">PNJ</option>
              <option value="vehicule">Véhicule</option>
            </select>

          Sexe

            <input class="sheet-nobox" name="attr_SEXE" title="@{SEXE}" type="text" />

          Âge

            <input class="sheet-nobox" name="attr_AGE" title="@{AGE}" type="text" />

          Taille

            <input class="sheet-nobox" name="attr_TAILLE" title="@{TAILLE}" type="text" />

          Poids

            <input class="sheet-nobox" name="attr_POIDS" title="@{POIDS}" type="text" />

  <input type="radio" name="attr_type_fiche" class="sheet-hidden-tab sheet-fp1" value="pj" checked="checked">
  <input type="radio" name="attr_type_fiche" class="sheet-hidden-tab sheet-fp2" value="vehicule">
  <input type="radio" name="attr_type_fiche" class="sheet-hidden-tab sheet-fp3" value="pnj">

    <input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="caracs" checked="checked">
    <input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="voies">
    <input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="equip">
    <input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="config">

                  CARAC.

                  Valeur
                  Mod.
                  Bonus
                  Test

                    <button class="sheet-boxtitre" type="roll" name="JET_FOR" title="Jet de Force" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Force}} {{subtags=Test}} {{carac=[[@{FOR_SUP}[Dé] + [[@{FOR_TEST}]][Bonus] ]] }}"> FOR</button>

                    <select class="sheet-selectmin" name="attr_FOR_SUP" title="@{FOR_SUP} Caractéristique Normale ou Supérieure/Héroïque (règle p.138)">
                      <option value="@{JETNORMAL}" selected>N Normale</option>
                      <option value="@{JETSUP}">S Supérieure OU Héroïque</option>
                      <option value="@{JETSUPHERO}">H Supérieure ET Héroïque</option>
                    </select>

                    <input type="number" name="attr_FORCE" title="@{FORCE}" value="10" min="0" />

                    <input type="number" name="attr_FOR" title="@{FOR}" value="floor((@{FORCE}-10)/2)" disabled />

                    <input type="number" name="attr_FOR_BONUS" value="@{FOR_BUFF}" title="@{FOR_BONUS} Bonus au Test" disabled />

                    <input type="number" name="attr_FOR_TEST" title="@{FOR_TEST}" value="@{FOR}+@{FOR_BONUS}" disabled />

                    <button class="sheet-boxtitre" type="roll" name="JET_DEX" title="Jet de Dextérité" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Dextérité}} {{subtags=Test}} {{carac=[[@{DEX_SUP}[Dé] + [[@{DEX_TEST}]][Bonus] ]]}}"> DEX</button>

                    <select class="sheet-selectmin" name="attr_DEX_SUP" title="@{DEX_SUP} Caractéristique Normale ou Supérieure/Héroïque (règle p.138)">
                      <option value="@{JDEX}" selected>N Normale</option>
                      <option value="@{JDEXSUP}">S Supérieure OU Héroïque</option>
                      <option value="@{JDEXSUPHERO}">H Supérieure ET Héroïque</option>
                    </select>

                    <input type="number" name="attr_DEXTERITE" title="@{DEXTERITE}" value="10" min="0" />

                    <input type="number" name="attr_DEX" title="@{DEX}" value="floor((@{DEXTERITE}-10)/2)" disabled />

                    <input type="number" name="attr_DEX_BONUS" value="@{DEX_BUFF}" title="@{DEX_BONUS} Bonus au Test" disabled />

                    <input type="number" name="attr_DEX_TEST" title="@{DEX_TEST}" value="@{DEX}+@{DEX_BONUS}-(@{DEFARMUREON}*@{DEFARMUREMALUS})" disabled />

                    <button class="sheet-boxtitre" type="roll" name="JET_CON" title="Jet de Constitution" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Constitution}} {{subtags=Test}} {{carac=[[@{CON_SUP}[Dé] + [[@{CON_TEST}]][Bonus] ]]}}"> CON</button>

                    <select class="sheet-selectmin" name="attr_CON_SUP" title="@{CON_SUP} Caractéristique Normale ou Supérieure/Héroïque (règle p.138)">
                      <option value="@{JETNORMAL}" selected>N Normale</option>
                      <option value="@{JETSUP}">S Supérieure OU Héroïque</option>
                      <option value="@{JETSUPHERO}">H Supérieure ET Héroïque</option>
                    </select>

                    <input type="number" name="attr_CONSTITUTION" title="@{CONSTITUTION}" value="10" min="0" />

                    <input type="number" name="attr_CON" title="@{CON}" value="floor((@{CONSTITUTION}-10)/2)" disabled />

                    <input type="number" name="attr_CON_BONUS" value="@{CON_BUFF}" title="@{CON_BONUS} Bonus au Test" disabled />

                    <input type="number" name="attr_CON_TEST" title="@{CON_TEST}" value="@{CON}+@{CON_BONUS}" disabled />

                    <button class="sheet-boxtitre" type="roll" name="JET_INT" title="Jet d'Intelligence" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Intelligence}} {{subtags=Test}} {{carac=[[@{INT_SUP}[Dé] + [[@{INT_TEST}]][Bonus] ]]}}"> INT</button>

                    <select class="sheet-selectmin" name="attr_INT_SUP" title="@{INT_SUP} Caractéristique Normale ou Supérieure/Héroïque (règle p.138)">
                      <option value="@{JETNORMAL}" selected>N Normale</option>
                      <option value="@{JETSUP}">S Supérieure OU Héroïque</option>
                      <option value="@{JETSUPHERO}">H Supérieure ET Héroïque</option>
                    </select>

                    <input type="number" name="attr_INTELLIGENCE" title="@{INTELLIGENCE}" value="10" min="0" />

                    <input type="number" name="attr_INT" title="@{INT}" value="floor((@{INTELLIGENCE}-10)/2)" disabled />

                    <input type="number" name="attr_INT_BONUS" value="@{INT_BUFF}" title="@{INT_BONUS} Bonus au Test" disabled />

                    <input type="number" name="attr_INT_TEST" title="@{INT_TEST}" value="@{INT}+@{INT_BONUS}" disabled />

                    <button class="sheet-boxtitre" type="roll" name="JET_PER" title="Jet de Perception" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Perception}} {{subtags=Test}} {{carac=[[@{PER_SUP}[Dé] + [[@{PER_TEST}]][Bonus] ]]}}"> PER</button>

                    <select class="sheet-selectmin" name="attr_PER_SUP" title="@{PER_SUP} Caractéristique Normale ou Supérieure/Héroïque (règle p.138)">
                      <option value="@{JETNORMAL}" selected>N Normale</option>
                      <option value="@{JETSUP}">S Supérieure OU Héroïque</option>
                      <option value="@{JETSUPHERO}">H Supérieure ET Héroïque</option>
                    </select>

                    <input type="number" name="attr_PERCEPTION" title="@{PERCEPTION}" value="10" min="0" />

                    <input type="number" name="attr_PER" title="@{PER}" value="floor((@{PERCEPTION}-10)/2)" disabled />

                    <input type="number" name="attr_PER_BONUS" value="@{PER_BUFF}" title="@{PER_BONUS} Bonus au Test" disabled />

                    <input type="number" name="attr_PER_TEST" title="@{PER_TEST}" value="@{PER}+@{PER_BONUS}" disabled />

                    <button class="sheet-boxtitre" type="roll" name="JET_CHA" title="Jet de Charisme" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Charisme}} {{subtags=Test}} {{carac=[[@{CHA_SUP}[Dé] + [[@{CHA_TEST}]][Bonus] ]]}}"> CHA</button>

                    <select class="sheet-selectmin" name="attr_CHA_SUP" title="@{CHA_SUP} Caractéristique Normale ou Supérieure/Héroïque (règle p.138)">
                      <option value="@{JETNORMAL}" selected>N Normale</option>
                      <option value="@{JETSUP}">S Supérieure OU Héroïque</option>
                      <option value="@{JETSUPHERO}">H Supérieure ET Héroïque</option>
                    </select>

                    <input type="number" name="attr_CHARISME" title="@{CHARISME}" value="10" min="0" />

                    <input type="number" name="attr_CHA" title="@{CHA}" value="floor((@{CHARISME}-10)/2)" disabled />

                    <input type="number" name="attr_CHA_BONUS" value="@{CHA_BUFF}" title="@{CHA_BONUS} Bonus au Test" disabled />

                    <input type="number" name="attr_CHA_TEST" title="@{CHA_TEST}" value="@{CHA}+@{CHA_BONUS}" disabled />

                  ÉTATS PRÉJUDICIABLES

                    <input type="radio" name="attr_ETATDE" value="20" title="@{ETATDE} Jet d'un d20 pour tous les tests" checked> Normal</input>

                    <input type="radio" name="attr_ETATDE" value="12" title="@{ETATDE} Jet d'un d12 pour tous les tests"> Affaibli</input>

                    <input type="checkbox" name="attr_POISSE" title="@{POISSE} Moins bon de deux d20 pour tous les tests" value="1" /> Poisse

                    <button type="action" class="sheet-iconbtn" name="act_cond_aveugle" title="Aveuglé">

                    </button>
                    <button type="action" class="sheet-iconbtn" name="act_cond_effraye" title="Effrayé">

                    </button>
                    <button type="action" class="sheet-iconbtn" name="act_cond_etourdi" title="Etourdi">

                    </button>
                    <button type="action" class="sheet-iconbtn" name="act_cond_immobilise" title="Immobilisé">

                    </button>
                    <button type="action" class="sheet-iconbtn" name="act_cond_panique" title="Paniqué">

                    </button>
                    <button type="action" class="sheet-iconbtn" name="act_cond_ralenti" title="Ralenti">

                    </button>
                    <button type="action" class="sheet-iconbtn" name="act_cond_renverse" title="Renversé">

                    </button>
                    <button type="action" class="sheet-iconbtn" name="act_cond_surpris" title="Surpris">

                    </button>

                        COMBAT
                        Base
                        Mod.
                        Div.
                        Total

                          <button class="sheet-boxtitre" type="roll" name="JET_CAC" title="Jet d'attaque au contact" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Au Contact}} {{subtags=Attaque}} {{attaque=[[@{JETNORMAL}cs20cf1[Dé] + [[@{ATKCAC}]][Bonus] ]]}}"> AU CONTACT</button>

                          <input type="number" name="attr_ATKCAC_BASE" value="0" title="@{ATKCAC_BASE} Score de base" />

                          <select class="sheet-carac" name="attr_ATKCAC_CARAC" title="@{ATKCAC_CARAC}" size="1">
                            <option value="@{FOR}" selected>FOR</option>
                            <option value="@{DEX}">DEX</option>
                            <option value="@{CON}">CON</option>
                            <option value="@{INT}">INT</option>
                            <option value="@{PER}">PER</option>
                            <option value="@{CHA}">CHA</option>
                          </select>

                          <input type="number" name="attr_ATKCAC_DIV" title="@{ATKCAC_DIV} Bonus divers" value="@{ATKCAC_BUFF}" disabled />

                          <input type="number" name="attr_ATKCAC" title="@{ATKCAC}" value="@{ATKCAC_BASE}+@{ATKCAC_CARAC}+@{ATKCAC_DIV}" disabled />

                          <button class="sheet-boxtitre" type="roll" name="JET_TIR" title="Jet d'attaque à distance" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=À Distance}} {{subtags=Attaque}} {{attaque=[[@{JETNORMAL}cs20cf1[Dé] + [[@{ATKTIR}]][Bonus] ]]}}"> À DISTANCE</button>

                          <input type="number" name="attr_ATKTIR_BASE" value="0" title="@{ATKTIR_BASE} Score de base" />

                          <select class="sheet-carac" name="attr_ATKTIR_CARAC" title="@{ATKTIR_CARAC}" size="1">
                            <option value="@{FOR}">FOR</option>
                            <option value="@{DEX}" selected>DEX</option>
                            <option value="@{CON}">CON</option>
                            <option value="@{INT}">INT</option>
                            <option value="@{PER}">PER</option>
                            <option value="@{CHA}">CHA</option>
                          </select>

                          <input type="number" name="attr_ATKTIR_DIV" title="@{ATKTIR_DIV} Bonus divers" value="@{ATKTIR_BUFF}" disabled />

                          <input type="number" name="attr_ATKTIR" title="@{ATKTIR}" value="@{ATKTIR_BASE}+@{ATKTIR_CARAC}+@{ATKTIR_DIV}" disabled />

                          <button class="sheet-boxtitre" type="roll" name="JET_MEN" title="Jet d'attaque mentale" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Mental}} {{subtags=Attaque}} {{attaque=[[@{JETNORMAL}cs20cf1[Dé] + [[@{ATKMEN}]][Bonus] ]]}}"> MENTAL</button>

                          <input type="number" name="attr_ATKMEN_BASE" value="0" title="@{ATKMEN_BASE} Score de base" />

                          <select class="sheet-carac" name="attr_ATKMEN_CARAC" title="@{ATKMEN_CARAC}" size="1">
                            <option value="@{FOR}">FOR</option>
                            <option value="@{DEX}">DEX</option>
                            <option value="@{CON}">CON</option>
                            <option value="@{INT}" selected>INT</option>
                            <option value="@{PER}">PER</option>
                            <option value="@{CHA}">CHA</option>
                          </select>

                          <input type="number" name="attr_ATKMEN_DIV" title="@{ATKMEN_DIV} Bonus divers" value="@{ATKMEN_BUFF}" disabled />

                          <input type="number" name="attr_ATKMEN" title="@{ATKMEN}" value="@{ATKMEN_BASE}+@{ATKMEN_CARAC}+@{ATKMEN_DIV}" disabled />

                          <button class="sheet-boxtitre" type="roll" name="JET_MAG" title="Jet d'attaque magique" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Magique}} {{subtags=Attaque}} {{attaque=[[@{JETNORMAL}cs20cf1[Dé] + [[@{ATKMAG}]][Bonus] ]]}}"> MAGIQUE</button>

                          <input type="number" name="attr_ATKMAG_BASE" value="0" title="@{ATKMAG_BASE} Score de base" />

                          <select class="sheet-carac" name="attr_ATKMAG_CARAC" title="@{ATKMAG_CARAC}" size="1">
                            <option value="@{FOR}">FOR</option>
                            <option value="@{DEX}">DEX</option>
                            <option value="@{CON}">CON</option>
                            <option value="@{INT}">INT</option>
                            <option value="@{PER}">PER</option>
                            <option value="@{CHA}" selected>CHA</option>
                          </select>

                          <input type="number" name="attr_ATKMAG_DIV" title="@{ATKMAG_DIV} Bonus divers" value="@{ATKMAG_BUFF}" disabled />

                          <input type="number" name="attr_ATKMAG" title="@{ATKMAG}" value="@{ATKMAG_BASE}+@{ATKMAG_CARAC}+@{ATKMAG_DIV}" disabled />

                          <button class="sheet-boxtitre" type="roll" name="attr_JET_INIT" title="@{JET_INIT} Initiative" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Initiative}} {{subtags=Combat}} {{carac=[[@{INIT_JET} &{tracker}]]}}"> INITIATIVE</button>

                          <button class="sheet-boxtitre" type="roll" name="attr_NEXT_INIT" title="@{NEXT_INIT} Actions multiples si jet d'Init > 20, 30, etc..." value="@{togm}&{template:co1} {{perso=@{selected|character_name}}} {{subtags=Initiative}} {{name=Action suivante}} {{desc=(A)ction / (M)ouvement à Init-[[10 &{tracker:-}]]}}"> Suite</button>

                          <input type="number" name="attr_INIT_CARAC" title="@{INIT_CARAC}" value="@{DEXTERITE}" disabled />

                          <input type="number" name="attr_INIT_DIV" title="@{INIT_DIV} Bonus divers" value="@{INIT_BUFF}" disabled />

                          <input type="number" name="attr_INIT" title="@{INIT}" value="@{INIT_CARAC}+@{INIT_DIV}-(@{DEFARMUREON}*@{DEFARMUREMALUS})" disabled />

                        VITALITÉ

                          <button class="sheet-boxtitre" type="roll" name="JET_DV" title="Jet de Dé de Vie" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Dé de Vie}} {{subtags=Vitalité}} {{DV=[[ 1d@{DV}[Dé de Vie] + [[@{CON}]][CON] ]]}}"> DV</button>

                          <select class="sheet-carac" name="attr_DV" size="1" title="@{DV} Dé de Vie">
                            <option value="0" selected>-</option>
                            <option value="4">d4</option>
                            <option value="6">d6</option>
                            <option value="8">d8</option>
                            <option value="10">d10</option>
                            <option value="12">d12</option>
                          </select>

                        PV

                          <input type="number" name="attr_PV_max" title="@{PV|max} Points de Vie maximum" value="0" />

                          PV restants
                          <input type="number" name="attr_PV" title="@{PV} Points de Vie restants" value="0" />

                          DM temp.
                          <input type="number" name="attr_DMTEMP" title="@{DMTEMP} Dommages Temporaires" value="0" />

                          <input type="checkbox" name="attr_BLESSURE" title="@{BLESSURE}" value="1" />
                          Blessure Grave
                          <input type="number" name="attr_SEUILBG" title="@{SEUILBG} Seuil de blessure grave" value="0" />

                        DÉFENSE

                          Armure
                          <input type="checkbox" name="attr_DEFARMUREON" value="1" checked title="@{DEFARMUREON} Armure portée" />

                        DEX
                        Div.
                        Action défensive
                        Total

                        DEF
                        10+

                          <input type="number" name="attr_DEFARMURE" title="@{DEFARMURE} Armure" value="0" />

                          <input type="number" name="attr_DEFCAR" value="@{DEX}" title="@{DEFCAR} Modificateur de Dextérité" disabled />

                          <input type="number" name="attr_DEFDIV" title="@{DEFDIV} Bonus divers" value="@{DEF_BUFF}" disabled />

                          <select class="sheet-carac" style="width: 80px" name="attr_DEFACT" size="1" title="@{DEFACT} Actions défensives">
                            <option value="0" selected>-</option>
                            <option value="2">Simple</option>
                            <option value="4">Totale (L)</option>
                          </select>

                          <input type="number" name="attr_DEF" value="10+(@{DEFARMURE}*@{DEFARMUREON})+@{DEFCAR}+@{DEFDIV}+@{DEFACT}" title="@{DEF}" disabled />

                        Malus

                          <input type="number" name="attr_DEFARMUREMALUS" title="@{DEFARMUREMALUS} Malus aux Tests de DEX et à l'Init. quand l'armure est portée." value="0" />

                        RD

                          <textarea name="attr_RDS" title="@{RDS} Réduction(s) des DM" placeholder="Réduction(s) des DM"></textarea>

            ARMES / ATTAQUES
            ATTAQUE
            CRIT.
            DM
            PORTÉE
            SPÉCIAL

        <fieldset class="repeating_armes">

            <input class="options-flag" name="attr_armeoptflag" type="checkbox" title="Montrer/cacher les options">y

                    <button type="roll" class="sheet-neutre" name="attr_jet" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{subtags=Attaque}} {{name=@{armenom}}} {{portee=@{armeportees}}} {{desc=@{armejetn} @{armelim}}} {{@{armeatt}[[@{armejetd}cs>@{armecrit}cf<@{armeinct}[Dé] + [[@{armeatk}]][Attaque] + [[@{armeatkdiv}]][Bonus] + (@{armebuff}) ]]}} {{@{armedmg}[[[[@{armedmnbde}d@{armedmde}@{armedmrel}@{armedmvrel}]][Dé DM] + ([[@{armedmcar}]])[Mod.DM] + (@{armedmdiv})[Bonus DM] + (@{armebuffdm}) ]]}} {{dmtype=@{armedmtype}}} {{degats2=@{armedmg2}}} {{dm2type=@{armedm2_desc}}} {{special=@{armespec}}}" />

                    <input type="text" name="attr_armenom" title="@armenom}" style="width: 125px; font-weight: bold;" placeholder="Arme/attaque" />

                    <input type="checkbox" name="attr_armeatt" title="@{armeatt} Faire un jet d'attaque pour toucher" value="attaque=" checked="checked" />
                    <select class="sheet-carac" style="width: 87px;" name="attr_armeatk" title="@{armeatk}" size="1">
                      <option value="@{ATKCAC}" selected>CONTACT</option>
                      <option value="@{ATKTIR}">DISTANCE</option>
                      <option value="@{ATKMEN}">MENTAL</option>
                      <option value="@{ATKMAG}">MAGIE</option>
                    </select>+
                    <input type="number" style="width: 32px;" name="attr_armeatkdiv" value="0" title="@{armeatkdiv} Bonus d'attaque divers" />
                    <input type="hidden" name="attr_armebuff" value="" />

                    <input type="number" name="attr_armecrit" style="width:32px;" min="2" max="20" value="20" title="@{armecrit} Seuil de Critique (par défaut 20)" />

                    <input type="checkbox" name="attr_armedmg" title="@{armedmg} Faire un jet de dommages" value="degats=" checked="checked" />
                    <input type="number" style="width:32px;" name="attr_armedmnbde" value="1" title="@{armedmnbde} Nombre de dés de dommage" />
                    <select class="sheet-carac" style="width:47px;" name="attr_armedmde" size="1" title="@{armedmde} Dé de dommage">
                      <optgroup label="Normal">
                        <option value="3">d3</option>
                        <option value="4">d4</option>
                        <option value="6" selected>d6</option>
                        <option value="8">d8</option>
                        <option value="10">d10</option>
                        <option value="12">d12</option>
                      </optgroup>
                      <optgroup label="Sans limite">
                        <option value="3!">d3</option>
                        <option value="4!">d4</option>
                        <option value="6!" selected>d6</option>
                        <option value="8!">d8</option>
                        <option value="10!">d10</option>
                        <option value="12!">d12</option>
                      </optgroup>
                    </select>+
                    <select class="sheet-carac" style="width:52px;" name="attr_armedmcar" size="1" title="@{armedmcar} Modificateur aux dommages">
                      <option value="0" selected>-</option>
                      <optgroup label="Mod. de Base">
                        <option value="@{FOR}">FOR</option>
                        <option value="@{DEX}">DEX</option>
                        <option value="@{CON}">CON</option>
                        <option value="@{INT}">INT</option>
                        <option value="@{PER}">PER</option>
                        <option value="@{CHA}">CHA</option>
                      </optgroup>
                      <optgroup label="Mod. de Test">
                        <option value="@{FOR_TEST}">FOR</option>
                        <option value="@{DEX_TEST}">DEX</option>
                        <option value="@{CON_TEST}">CON</option>
                        <option value="@{INT_TEST}">INT</option>
                        <option value="@{PER_TEST}">PER</option>
                        <option value="@{CHA_TEST}">CHA</option>
                      </optgroup>
                    </select>+
                    <input type="number" style="width:32px;" name="attr_armedmdiv" value="0" title="@{armedmdiv} Bonus de dommage divers" />
                    <input type="hidden" name="attr_armebuffdm" value="" />

                    <input type="text" name="attr_armeportee" placeholder="Portée" title="@{armeportee}" />
                    <input type="hidden" name="attr_armeportees" value="" />

                    <textarea name="attr_armespec" placeholder="Notes, capacités spéciales, effet ..." title="@{armespec}"></textarea>

                    <input type="checkbox" name="attr_arme_al" style="width: 12px;" title="@{armelim} Action limitée (L)" value="1" />
                    <input type="hidden" name="attr_armelim" value="" />
                    <input type="text" name="attr_armejetn" class="sheet-carac" style="width: 230px; font-weight: bold;" placeholder="Nom de l'attaque" title="@{armejetn}" />
                    <select name="attr_armejetd" class="sheet-carac" style="width: 30px;" title="@{armejetd} Jet d'attaque : Normal, 'Risque' = avec d12, 'Expert' = meilleur de deux d20">
                      <option value="@{JETNORMAL}" selected>N - Normal</option>
                      <option value="@{JETRISQUE}">R - Risque (d12)</option>
                      <option value="@{JETSUP}">E - Expert (max 2 d20)</option>
                    </select>

                    <input type="number" class="sheet-carac" style="width: 32px;" name="attr_armeinct" min="1" max="19" value="1" title="@{armeinct} Seuil d'incident de tir (par défaut 1)" />

                    <input type="text" class="sheet-carac" style="width: 115px;" name="attr_armedmtype" title="@{armedmtype}" placeholder="Type DM">
                    <select class="sheet-carac" style="width: 40px;" name="attr_armedmrel" title="@{armedmrel} Relance dés de DM = (r)eroll -- 1 seule fois = (r)eroll (o)nce">
                      <option value="" selected>-x- Pas de relance DM</option>
                      <option value="r">-r- Relance DM (r)</option>
                      <option value="ro">-o- Relance DM 1 seule fois (ro)</option>
                    </select>
                    <input type="text" class="sheet-carac" style="width: 45px;" name="attr_armedmvrel" title="@{armedmvrel} Seuil de relance (relance les 1 si non indiqué)" />

                    <input type="text" class="sheet-carac" style="width: 50px;" name="attr_armedm2_de" placeholder="1d6" title="@{armedm2_de}" />
                    <input type="text" class="sheet-carac" style="width: 190px;" name="attr_armedm2_desc" placeholder="Type de dommage supp." title="@{armedm2_desc}" />
                    <input type="hidden" name="attr_armedmg2" value="" />

        </fieldset>

              <textarea class="sheet-boxinputleft" style="height: 5em;" name="attr_mods_atk" title="Modificateurs de circonstances" placeholder="Ex: ATD -5 Portée double; DM ATD +[PER] Visée" value=""></textarea>

            CAPACITÉS DU PERSONNAGE

            Voie 1
            Voie 2
            Voie 3

            R

              <input type="text" style="font-weight: bold;text-align: center;" name="attr_voie1nom" title="voie1nom" placeholder="Nom de la Voie n°1" />

              <input type="text" style="font-weight: bold;text-align: center;" name="attr_voie2nom" placeholder="Nom de la Voie n°2" />

              <input type="text" style="font-weight: bold;text-align: center;" name="attr_voie3nom" placeholder="Nom de la Voie n°3" />

            1

              <textarea name="attr_voie1-1" title="voie1-1"></textarea>

              <textarea name="attr_voie2-1"></textarea>

              <textarea name="attr_voie3-1"></textarea>

            2

              <textarea name="attr_voie1-2" title="voie1-2"></textarea>

              <textarea name="attr_voie2-2"></textarea>

              <textarea name="attr_voie3-2"></textarea>

            3

              <textarea name="attr_voie1-3" title="voie1-3"></textarea>

              <textarea name="attr_voie2-3"></textarea>

              <textarea name="attr_voie3-3"></textarea>

            4

              <textarea name="attr_voie1-4" title="voie1-4"></textarea>

              <textarea name="attr_voie2-4"></textarea>

              <textarea name="attr_voie3-4"></textarea>

            5

              <textarea name="attr_voie1-5" title="voie1-5"></textarea>

              <textarea name="attr_voie2-5"></textarea>

              <textarea name="attr_voie3-5"></textarea>

            Voie 4
            Voie 5
            Voie 6

            R

              <input type="text" style="font-weight: bold;text-align: center;" name="attr_voie4nom" placeholder="Nom de la Voie n°4" />

              <input type="text" style="font-weight: bold;text-align: center;" name="attr_voie5nom" placeholder="Nom de la Voie n°5" />

              <input type="text" style="font-weight: bold;text-align: center;" name="attr_voie6nom" placeholder="Nom de la Voie n°6" />

            1

              <textarea name="attr_voie4-1"></textarea>

              <textarea name="attr_voie5-1"></textarea>

              <textarea name="attr_voie6-1"></textarea>

            2

              <textarea name="attr_voie4-2"></textarea>

              <textarea name="attr_voie5-2"></textarea>

              <textarea name="attr_voie6-2"></textarea>

            3

              <textarea name="attr_voie4-3"></textarea>

              <textarea name="attr_voie5-3"></textarea>

              <textarea name="attr_voie6-3"></textarea>

            4

              <textarea name="attr_voie4-4"></textarea>

              <textarea name="attr_voie5-4"></textarea>

              <textarea name="attr_voie6-4"></textarea>

            5

              <textarea name="attr_voie4-5"></textarea>

              <textarea name="attr_voie5-5"></textarea>

              <textarea name="attr_voie6-5"></textarea>

          <input type="checkbox" class="sheet-block-switch" name="attr_voies789">Plus de voies

                Voie 7
                Voie 8
                Voie 9

                R

                  <input type="text" style="font-weight: bold;text-align: center;" name="attr_voie7nom" placeholder="Nom de la Voie n°7" />

                  <input type="text" style="font-weight: bold;text-align: center;" name="attr_voie8nom" placeholder="Nom de la Voie n°8" />

                  <input type="text" style="font-weight: bold;text-align: center;" name="attr_voie9nom" placeholder="Nom de la Voie n°9" />

                1

                  <textarea name="attr_voie7-1"></textarea>

                  <textarea name="attr_voie8-1"></textarea>

                  <textarea name="attr_voie9-1"></textarea>

                2

                  <textarea name="attr_voie7-2"></textarea>

                  <textarea name="attr_voie8-2"></textarea>

                  <textarea name="attr_voie9-2"></textarea>

                3

                  <textarea name="attr_voie7-3"></textarea>

                  <textarea name="attr_voie8-3"></textarea>

                  <textarea name="attr_voie9-3"></textarea>

                4

                  <textarea name="attr_voie7-4"></textarea>

                  <textarea name="attr_voie8-4"></textarea>

                  <textarea name="attr_voie9-4"></textarea>

                5

                  <textarea name="attr_voie7-5"></textarea>

                  <textarea name="attr_voie8-5"></textarea>

                  <textarea name="attr_voie9-5"></textarea>

            Jets de Capacités

        <fieldset class="repeating_jetcapas">

                <button type="roll" class="sheet-neutre" name="attr_jet" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{subtags=Capacité}} {{name=@{jetcapanom} @{jetcapalim}}} {{carac=[[@{jetcapanbde}d@{jetcapade}@{jetcapatypjet} + [[@{jetcapacarac}]] + @{jetcapadiv}]] }} {{jet=@{jetcapatitre}}} {{desc=@{jetcapavoie}}} {{text=@{jetcapadesc}}}" />

                <input type="text" name="attr_jetcapanom" title="@{jetcapanom}" style="font-weight: bold;" placeholder="Nom du Jet de capacité" />

                <input type="checkbox" name="attr_jetcapa_al" style="width: 12px;" title="@{jetcapalim} Action limitée (L)" value="1" />
                <input type="hidden" name="attr_jetcapalim" value="" />
                <input type="number" style="width:32px;" name="attr_jetcapanbde" value="1" title="@{jetcapanbde} Nombre de dés" />
                <select class="sheet-carac" style="width:50px;" name="attr_jetcapade" size="1" title="@{jetcapade} Dé">
                  <option value="4">d4</option>
                  <option value="6">d6</option>
                  <option value="8">d8</option>
                  <option value="10">d10</option>
                  <option value="12">d12</option>
                  <option value="@{ETATDE}" selected>d20 (ou d12 si Affaibli)</option>
                </select>
                (
                <select class="sheet-carac" style="width:30px;" name="attr_jetcapatypjet" size="1" title="@{jetcapatypjet} Option du jet : normal, meilleur dé, moins bon dé, sans limite">
                  <option value="">N - Normal / additionner tous les dés</option>
                  <option value="kh1">S - Garder le meilleur dé</option>
                  <option value="kl1">I - Garder le moins bon dé</option>
                  <option value="!">E - Explosif (jet ouvert / sans limite)</option>
                </select>) +
                <select class="sheet-carac" style="width:60px;" name="attr_jetcapacarac" size="1" title="@{jetcapacarac} Modificateur du jet">
                  <option value="0" selected>-</option>
                  <option value="@{NIVEAU}">NIV</option>
                  <optgroup label="Mod. de Base">
                    <option value="@{FOR}">FOR</option>
                    <option value="@{DEX}">DEX</option>
                    <option value="@{CON}">CON</option>
                    <option value="@{INT}">INT</option>
                    <option value="@{PER}">PER</option>
                    <option value="@{CHA}">CHA</option>
                    <option value="@{QRYMOD}">Choix</option>
                  </optgroup>
                  <optgroup label="Mod. de Test">
                    <option value="@{FOR_TEST}">FOR</option>
                    <option value="@{DEX_TEST}">DEX</option>
                    <option value="@{CON_TEST}">CON</option>
                    <option value="@{INT_TEST}">INT</option>
                    <option value="@{PER_TEST}">PER</option>
                    <option value="@{CHA_TEST}">CHA</option>
                    <option value="@{QRYMODT}">Choix</option>
                  </optgroup>
                  <optgroup label="Attaques">
                    <option value="@{ATKCAC}">ATC</option>
                    <option value="@{ATKTIR}">ATD</option>
                    <option value="@{ATKMEN}">MEN</option>
                    <option value="@{ATKMAG}">MAG</option>
                  </optgroup>
                </select>+
                <input type="number" style="width:32px;" name="attr_jetcapadiv" value="0" title="@{jetcapadiv} Bonus divers" />

                <input type="text" name="attr_jetcapatitre" style="width:100%;" placeholder="Compétence (CARAC)" title="@{jetcapatitre}" />

                <input type="text" name="attr_jetcapavoie" style="width:100%;" placeholder="Voie, rang" title="@{jetcapavoie}" />

                <textarea name="attr_jetcapadesc" placeholder="Description" title="@{jetcapadesc}"></textarea>

        </fieldset>

        Traits
        <fieldset class="repeating_traits">

                <button type="roll" name="attr_chat" class="sheet-output" value='/w "@{character_name}" &{template:co1} {{perso=@{character_name}}} {{name=@{traitnom}}} {{subtags=@{traittype}}} {{text=@{traitdesc}}}'>w</button>

                <input type="text" style="font-weight: bold;" name="attr_traitnom" placeholder="Nom du trait" title="@{traitnom}" />

                <input type="text" name="attr_traittype" placeholder="Origine/Type de trait" title="@{traittype}" />

                <textarea name="attr_traitdesc" placeholder="Description" title="@{traitdesc}"></textarea>

        </fieldset>

ÉQUIPEMENT

Consommables

              Argent :
              <input type="text" style="width:230px;" name="attr_BOURSE" title="@{BOURSE}" placeholder="Rien ? C'est la pauvreté !" />
              <input type="number" name="attr_encombrement" title="@{encombrement} Encombrement total" value="@{total_enc}" disabled>
              / <input type="number" name="attr_seuil_enc" title="@{seuil_enc} Seuil d'encombrement (FOR)" value="0" />

            <fieldset class="repeating_equipement">

                <input type="text" style="width: 280px;" name="attr_equip-desc" title="@{equip-desc}" />
                <input type="number" name="attr_equip-enc" style="width: 30px;" value="0" title="@{equip-enc} Encombrement" />
                Qté
                <input type="number" name="attr_equip-qte" style="width: 35px;" value="1" title="@{equip-qte}" />

            </fieldset>

RÈGLES OPTIONNELLES

                  <button type="roll" class="sheet-boxtitre" title="Utilisation d'un PC" name="attr_JET_PC" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=@{PC_DESC}}} {{subtags=Bonus}} {{desc=@{character_name} utilise un @{PC_DESC} et obtient un bonus de @{PC_BONUS}}}" /> PC

                  <button type="roll" class="sheet-boxtitre" title="Jet de Récupération" name="attr_JET_PR" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Récupération}} {{subtags=Vitalité}} {{DV=[[1d@{DV}[Dé de Vie] +[[@{CON}]][CON] +@{NIVEAU}[Niveau] ]]}}" /> PR
                PM

                  <input type="number" name="attr_PC_max" value="0" title="@{PC|max} Points de Chance MAX" />

                  <input type="number" name="attr_PR_max" value="0" title="@{PR|max} Points de Recup. MAX" />

                  <input type="number" name="attr_PM_max" value="0" title="@{PM|max} Points de Mana MAX" />

                  <input type="number" name="attr_PC" value="0" title="@{PC} Points de Chance courants" />

                  <input type="number" name="attr_PR" value="0" title="@{PR} Points de Recup. courants" />

                  <input type="number" name="attr_PM" value="0" title="@{PM} Points de Mana courants" />

Divers

            <fieldset class="repeating_materiel">

                <input type="text" name="attr_mat-desc" title="@{mat-desc}" />

            </fieldset>

Autres ressources

            <fieldset class="repeating_ressources">

                <input type="text" style="width: 290px;" name="attr_res-desc" title="@{res-desc}" />
                Valeur :
                <input type="number" name="attr_res-nbr" value="1" title="@{res-val}" />

            </fieldset>

                Notes

                  <textarea name="attr_notes" style="height:10em;" title="@{notes}"></textarea>

              Jets
              <select class="sheet-carac" style="width: 80px;" name="attr_togm" title="@{togm}" size="1">
                <option value="" selected>Normaux</option>
                <option value="/w gm ">Cachés</option>
              </select>

              Initiative
              <select class="sheet-carac" style="width: 90px;" name="attr_INIT_JET" title="@{INIT_JET}" size="1">
                <option value="@{INIT}" selected>Normale</option>
                <option value="[[@{INIT}]]+1d6!">Variable</option>
                <option value="{[[@{INIT}]]+1d6!, ([[@{INIT}]]*2)+0d6}kl1">Cyberpunk</option>
              </select>

              Bonus PC :
              <input type="text" style="width: 80px;" name="attr_PC_BONUS" title="@{PC_BONUS}" />  (
              <input type="text" style="width: 150px;" name="attr_PC_DESC" title="@{PC_DESC}" />)

              <button type="action" class="sheet-iconbtn" name="act_reset" title="Re-calculer attributs (rangs, encombrement)">r</button>

              Encombrement
              <input type="checkbox" name="attr_use_encombrement" title="@{use_encombrement} Gérer l'encombrement" value="1" />

BUFFS

            FOR:

              <input class="sheet-buff" type="text" name="attr_FOR_BUFF_LIST" placeholder="<Type> : <Valeur>; <Type> <Valeur>..." />

              <input class="sheet-buff" type="number" name="attr_FOR_BUFFS" value="@{FOR_BUFF}" disabled />

            DEX:

              <input class="sheet-buff" type="text" name="attr_DEX_BUFF_LIST" placeholder="<Type> : <Valeur>; <Type> <Valeur>..." />

              <input class="sheet-buff" type="number" name="attr_DEX_BUFFS" value="@{DEX_BUFF}" disabled />

            CON:

              <input class="sheet-buff" type="text" name="attr_CON_BUFF_LIST" placeholder="<Type> : <Valeur>; <Type> <Valeur>..." />

              <input class="sheet-buff" type="number" name="attr_CON_BUFFS" value="@{CON_BUFF}" disabled />

            INT:

              <input class="sheet-buff" type="text" name="attr_INT_BUFF_LIST" placeholder="<Type> : <Valeur>; <Type> <Valeur>..." />

              <input class="sheet-buff" type="number" name="attr_INT_BUFFS" value="@{INT_BUFF}" disabled />

            PER:

              <input class="sheet-buff" type="text" name="attr_PER_BUFF_LIST" placeholder="<Type> : <Valeur>; <Type> <Valeur>..." />

              <input class="sheet-buff" type="number" name="attr_PER_BUFFS" value="@{PER_BUFF}" disabled />

            CHA:

              <input class="sheet-buff" type="text" name="attr_CHA_BUFF_LIST" placeholder="<Type> : <Valeur>; <Type> <Valeur>..." />

              <input class="sheet-buff" type="number" name="attr_CHA_BUFFS" value="@{CHA_BUFF}" disabled />

            ATC:

              <input class="sheet-buff" type="text" name="attr_ATKCAC_BUFF_LIST" placeholder="<Type> : <Valeur>; <Type> <Valeur>..." />

              <input class="sheet-buff" type="number" name="attr_ATKCAC_BUFFS" value="@{ATKCAC_BUFF}" disabled />

            ATD:

              <input class="sheet-buff" type="text" name="attr_ATKTIR_BUFF_LIST" placeholder="<Type> : <Valeur>; <Type> <Valeur>..." />

              <input class="sheet-buff" type="number" name="attr_ATKTIR_BUFFS" value="@{ATKTIR_BUFF}" disabled />

            MAG:

              <input class="sheet-buff" type="text" name="attr_ATKMAG_BUFF_LIST" placeholder="<Type> : <Valeur>; <Type> <Valeur>..." />

              <input class="sheet-buff" type="number" name="attr_ATKMAG_BUFFS" value="@{ATKMAG_BUFF}" disabled />

            MEN:

              <input class="sheet-buff" type="text" name="attr_ATKMEN_BUFF_LIST" placeholder="<Type> : <Valeur>; <Type> <Valeur>..." />

              <input class="sheet-buff" type="number" name="attr_ATKMEN_BUFFS" value="@{ATKMEN_BUFF}" disabled />

            INIT:

              <input class="sheet-buff" type="text" name="attr_INIT_BUFF_LIST" placeholder="<Type> : <Valeur>; <Type> <Valeur>..." />

              <input class="sheet-buff" type="number" name="attr_INIT_BUFFS" value="@{INIT_BUFF}" disabled />

            DEF:

              <input class="sheet-buff" type="text" name="attr_DEF_BUFF_LIST" placeholder="<Type> : <Valeur>; <Type> <Valeur>..." />

              <input class="sheet-buff" type="number" name="attr_DEF_BUFFS" value="@{DEF_BUFF}" disabled />

        <input type="checkbox" class="sheet-block-switch" name="attr_menacex">Menace-X

                <button class="sheet-boxtitre" type="roll" name="JET_PSI" title="Jet d'attaque PSI" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=PSI}} {{subtags=Attaque}} {{attaque=[[@{JETNORMAL}cs20cf1[Dé] + [[@{ATKPSI}]][Bonus] ]]}}"> Attaque PSI</button>

                <input type="number" name="attr_ATKPSI_BASE" value="0" title="@{ATKPSI_BASE}" />

                <input type="number" name="attr_ATKPSI_CARAC" value="@{INT}" title="@{ATKPSI_CARAC} Mod. d'INT" disabled />

                <input type="number" name="attr_ATKPSI_DIV" value="0" title="@{ATKPSI_DIV}" />

                <input type="number" name="attr_ATKPSI" value="@{ATKPSI_BASE}+@{ATKPSI_CARAC}+@{ATKPSI_DIV}" title="@{ATKPSI}" disabled />

              DEF PSI
              10+

                <input type="number" name="attr_DEFPSI_CARAC" value="@{CHA}" title="@{DEFPSI_CARAC} Mod. de CHA" disabled />

                <input type="number" name="attr_DEFPSI_ATK" value="@{ATKPSI}" title="@{DEFPSI_ATK}" disabled />

                <input type="number" name="attr_DEFPSI_DIV" value="0" title="@{DEFPSI_DIV}" />

                <input type="number" name="attr_DEFPSI" value="10+@{DEFPSI_CARAC}+@{DEFPSI_ATK}+@{DEFPSI_DIV}" title="@{DEFPSI}" disabled />

          Type :
            <input type="text" class="sheet-nobox" style="width: 75%;" name="attr_VEHICULE" title="@{VEHICULE}" />

          Description :
            <input type="text" class="sheet-nobox" style="width: 75%;" name="attr_VEHICULE_DESC" title="@{VEHICULE_DESC}" />

          Pilote :
            <input type="text" class="sheet-nobox" style="width: 75%;" name="attr_PILOTE" title="@{PILOTE} Nom du pilote" />

          FOR
          AGI
          PV
          DEF
          Blindage (RD)

            <input type="number" name="attr_FOV" value="0" title="@{FOV} Force du véhicule" />

            <input type="number" name="attr_AGI" value="0" title="@{AGI} Agilité du véhicule" />

            <input type="number" name="attr_PVV" value="0" title="@{PVV} Points de Vie courants" />  /
            <input type="number" name="attr_PVV_max" value="0" title="@{PVV|max} Points de Vie MAX" />

           Base :
            <input type="number" name="attr_DEFV_BASE" value="0" title="@{DEFV_BASE} DEF de base" /> + DEX :
            <input type="number" name="attr_DEFV_DEX" value="0" title="@{DEFV_DEX} DEX du pilote" /> =
            <input type="number" name="attr_DEFV" value="@{DEFV_BASE}+@{DEFV_DEX}" title="@{DEFV} DEF du véhicule" disabled />

            <input type="number" name="attr_RDV" value="0" title="@{RDV} Blindage" />

        Jets du véhicule

      <fieldset class="repeating_jetv">

              <button type="roll" class="sheet-neutre" name="attr_jetv" value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=@{jetvnom}}} {{subtags=@{VEHICULE}}} {{carac=[[@{jetvnbde}d@{jetvde}@{jetvtypjet} + [[@{jetvcaracp}]][Bonus] + [[@{jetvcarac}]][Véhicule] + @{jetvdiv}[Divers] ]]}} {{desc=@{jetvdesc}}}" />

              <input type="text" name="attr_jetvnom" title="@{jetvnom}" style="font-weight: bold;" placeholder="Nom du Jet de véhicule" />

              <input type="number" style="width:32px;" name="attr_jetvnbde" value="1" title="@{jetvnbde} Nombre de dés" />
              <select class="sheet-carac" style="width:50px;" name="attr_jetvde" size="1" title="@{jetvde} Dé">
                <option value="4">d4</option>
                <option value="6">d6</option>
                <option value="8">d8</option>
                <option value="10">d10</option>
                <option value="12">d12</option>
                <option value="@{ETATDE}" selected>d20 (ou d12 si Affaibli)</option>
              </select>
              (
              <select class="sheet-carac" style="width:30px;" name="attr_jetvtypjet" size="1" title="@{jetvtypjet} Option du jet : normal, meilleur dé, moins bon dé, sans limite">
                <option value="">N - Normal / additionner tous les dés</option>
                <option value="kh1">S - Garder le dé Supérieur / le plus haut score</option>
                <option value="kl1">I - Garder le dé Inférieur / le plus bas score</option>
                <option value="!">E - Explosif (jet ouvert / sans limite)</option>
              </select>
              ) +
              <select class="sheet-carac" style="width:50px;" name="attr_jetvcaracpil" size="1" title="@{jetvcaracp} Mod. du personnage">
                <option value="0" selected>-</option>
                <optgroup label="Mod. de Base">
                  <option value="@{FOR}">FOR</option>
                  <option value="@{DEX}">DEX</option>
                  <option value="@{CON}">CON</option>
                  <option value="@{INT}">INT</option>
                  <option value="@{PER}">PER</option>
                  <option value="@{CHA}">CHA</option>
                </optgroup>
                <optgroup label="Mod. de Test">
                  <option value="@{FOR_TEST}">FOR</option>
                  <option value="@{DEX_TEST}">DEX</option>
                  <option value="@{CON_TEST}">CON</option>
                  <option value="@{INT_TEST}">INT</option>
                  <option value="@{PER_TEST}">PER</option>
                  <option value="@{CHA_TEST}">CHA</option>
                </optgroup>
                <optgroup label="Attaques">
                  <option value="@{ATKCAC}">ATC</option>
                  <option value="@{ATKTIR}">ATD</option>
                  <option value="@{ATKMEN}">MEN</option>
                  <option value="@{ATKMAG}">MAG</option>
                </optgroup>
              </select>
              +
              <select class="sheet-carac" style="width:50px;" name="attr_jetvcarac" size="1" title="@{jetvcarac} Mod. du véhicule">
                <option value="0" selected>-</option>
                <option value="@{FOV}">FOR</option>
                <option value="@{AGI}">AGI</option>
              </select>
              +
              <input type="number" style="width:32px;" name="attr_jetvdiv" value="0" title="@{jetvdiv} Bonus divers" />
              <input type="hidden" name="attr_jetvcaracp" value="" />

              <textarea name="attr_jetvdesc" placeholder="Description" title="@{jetvdesc}"></textarea>

      </fieldset>

    <input type="radio" name="attr_tab_pnj" class="sheet-tab sheet-tab1" value="caracs" checked="checked">
    <input type="radio" name="attr_tab_pnj" class="sheet-tab sheet-tab2" value="config">

              Attributs

                  <button class="sheet-boxtitre" type="roll" name="jet_pnj_for" title="Jet de Force" value="@{pnj_togm}&{template:co1} {{perso=@{character_name}}} {{name=Force}} {{subtags=Test}} {{carac=[[@{pnj_jetfor}cs20cf1[Dé] + [[@{pnj_for}]][FOR] ]] }}"> FOR

                  <input class="sheet-carac" name="attr_pnj_for" type="number" title="@{pnj_for}" />
                  <select class="sheet-carac" style="width: 30px;" size="1" name="attr_pnj_jetfor" title="@{pnj_jetfor}">
                    <option value="1d20" selected>N - Normale</option>
                    <option value="2d20kh1">S - Supérieure</option>
                  </select>

                  <button class="sheet-boxtitre" type="roll" name="jet_pnj_dex" title="Jet de Dextérité" value="@{pnj_togm}&{template:co1} {{perso=@{character_name}}} {{name=Dextérité}} {{subtags=Test}} {{carac=[[@{pnj_jetdex}cs20cf1[Dé] + [[@{pnj_dex}]][DEX] ]] }}"> DEX

                  <input class="sheet-carac" name="attr_pnj_dex" type="number" title="@{pnj_dex}" />
                  <select class="sheet-carac" style="width: 30px;" size="1" name="attr_pnj_jetdex" title="@{pnj_jetdex}">
                    <option value="1d20" selected>N - Normale</option>
                    <option value="2d20kh1">S - Supérieure</option>
                  </select>

                  <button class="sheet-boxtitre" type="roll" name="jet_pnj_con" title="Jet de Constitution" value="@{pnj_togm}&{template:co1} {{perso=@{character_name}}} {{name=Constitution}} {{subtags=Test}} {{carac=[[@{pnj_jetcon}cs20cf1[Dé] + [[@{pnj_con}]][CON] ]] }}"> CON

                  <input class="sheet-carac" name="attr_pnj_con" type="number" title="@{pnj_con}" />
                  <select class="sheet-carac" style="width: 30px;" size="1" name="attr_pnj_jetcon" title="@{pnj_jetcon}">
                    <option value="1d20" selected>N - Normale</option>
                    <option value="2d20kh1">S - Supérieure</option>
                  </select>

                  <button class="sheet-boxtitre" type="roll" name="jet_pnj_int" title="Jet d'Intelligence" value="@{pnj_togm}&{template:co1} {{perso=@{character_name}}} {{name=Intelligence}} {{subtags=Test}} {{carac=[[@{pnj_jetint}cs20cf1[Dé] + [[@{pnj_int}]][INT] ]] }}"> INT

                  <input class="sheet-carac" name="attr_pnj_int" type="number" title="@{pnj_int}" />
                  <select class="sheet-carac" style="width: 30px;" size="1" name="attr_pnj_jetint" title="@{pnj_jetint}">
                    <option value="1d20" selected>N - Normale</option>
                    <option value="2d20kh1">S - Supérieure</option>
                  </select>

                  <button class="sheet-boxtitre" type="roll" name="jet_pnj_per" title="Jet de Perception" value="@{pnj_togm}&{template:co1} {{perso=@{character_name}}} {{name=Perception}} {{subtags=Test}} {{carac=[[@{pnj_jetper}cs20cf1[Dé] + [[@{pnj_per}]][PER] ]] }}"> PER

                  <input class="sheet-carac" name="attr_pnj_per" type="number" title="@{pnj_per}" />
                  <select class="sheet-carac" style="width: 30px;" size="1" name="attr_pnj_jetper" title="@{pnj_jetper}">
                    <option value="1d20" selected>N - Normale</option>
                    <option value="2d20kh1">S - Supérieure</option>
                  </select>

                  <button class="sheet-boxtitre" type="roll" name="jet_pnj_cha" title="Jet de Charisme" value="@{pnj_togm}&{template:co1} {{perso=@{character_name}}} {{name=Charisme}} {{subtags=Test}} {{carac=[[@{pnj_jetcha}cs20cf1[Dé] + [[@{pnj_cha}]][CHA] ]] }}"> CHA

                  <input class="sheet-carac" name="attr_pnj_cha" type="number" title="@{pnj_cha}" />
                  <select class="sheet-carac" style="width: 30px;" size="1" name="attr_pnj_jetcha" title="@{pnj_jetcha}">
                    <option value="1d20" selected>N - Normale</option>
                    <option value="2d20kh1">S - Supérieure</option>
                  </select>

                  <button class="sheet-boxtitre" type="roll" name="jet_pnj_init" title="Jet d'Initiative" value="@{pnj_togm}&{template:co1} {{perso=@{character_name}}} {{name=Initiative}} {{subtags=Combat}} {{carac=[[@{pnj_init}[Init.] + @{pnj_init_var}[Dé(s)] &{tracker}]]}}"> Init.

                  <input class="sheet-carac" name="attr_pnj_init" type="number" title="@{pnj_init}" />

DEF / RD

                  <input class="sheet-carac" name="attr_pnj_def" type="number" title="@{pnj_def}" /> /
                  <input class="sheet-carac" name="attr_pnj_rd" type="number" title="@{pnj_rd}" />

PV

                  <input class="sheet-carac" name="attr_pnj_pv" type="number" title="@{pnj_pv} PV courants" /> /
                  <input class="sheet-carac" name="attr_pnj_pv_max" type="number" title="@{pnj_pv|max} PV MAX" />

              Divers

              <textarea name="attr_pnj_divers" style="border: 1px solid; height: 15em;" title="@{pnj_divers}"></textarea>

                Attaques
                Toucher
                Crit.
                DM
                Portée
                Spécial

          <fieldset class="repeating_pnjatk">

                  <button type="roll" class="sheet-neutre" style="width: 25px;" name="attr_jet" value="@{pnj_togm}&{template:co1} {{perso=@{character_name}}} {{subtags=Attaque}} {{name=@{atknom}}} {{portee=@{atkportee}}} {{@{atkatt}[[@{atkjet}cf1cs>@{atkcrit}[Dé] + [[@{atkbonus}]][Attaque] ]]}} {{@{atkdmg}[[@{atkdmnbde}d@{atkdmde}[Dé DM] + [[@{atkdmbonus}]][Mod.DM] ]]}} {{special=@{atkspec}}}" />

                  <input type="checkbox" name="attr_atkatt" title="@{atkatt} Faire un jet d'attaque pour toucher" value="attaque=" checked="checked" />
                  <input type="text" class="sheet-carac" style="width: 180px;" name="attr_atknom" title="@{atknom} Nom de l'arme / attaque" />
                  <select class="sheet-carac" style="width: 30px;" name="attr_atkjet" title="@{atkjet} Jet d'attaque normal (d20) ou expert (meilleur de deux d20)">
                    <option value="1d20" selected>N Normal</option>
                    <option value="2d20kh1">E Expert</option>
                  </select>
                  <input type="number" class="sheet-carac" style="width: 35px;" name="attr_atkbonus" title="@{atkbonus} Bonus d'attaque" value="0" />

                  <input type="number" class="sheet-carac" style="width: 35px;" name="attr_atkcrit" title="@{atkcrit} Seuil de critique" value="20" />

                  <input type="checkbox" name="attr_atkdmg" title="@{atkdmg} Faire un jet de dommages" value="degats=" checked="checked" />
                  <input type="number" class="sheet-carac" style="width: 35px;" name="attr_atkdmnbde" title="@{atkdmnbde} Nombre de dés de DM" value="0" />
                  <select class="sheet-carac" style="width: 45px;" name="attr_atkdmde" title="@{atkdmde} Dé de DM">
                    <optgroup label="Normaux">
                      <option value="3">d3</option>
                      <option value="4">d4</option>
                      <option value="6">d6</option>
                      <option value="8">d8</option>
                      <option value="10">d10</option>
                      <option value="12">d12</option>
                    </optgroup>
                    <optgroup label="Sans limite">
                      <option value="3!">d3</option>
                      <option value="4!">d4</option>
                      <option value="6!" selected>d6</option>
                      <option value="8!">d8</option>
                      <option value="10!">d10</option>
                      <option value="12!">d12</option>
                    </optgroup>
                  </select>
                  +
                  <input type="number" class="sheet-carac" style="width: 35px;" name="attr_atkdmbonus" title="@{atkdmbonus} Bonus aux DM" value="0" />

                  <input type="text" class="sheet-carac" style="width: 35px;" name="attr_atkportee" title="@{atkportee} Portée" value="" />

                  <textarea class="sheet-carac" name="attr_atkspec" title="@{atkspec} Autres effets"></textarea>

          </fieldset>

            Capacités

          <fieldset class="repeating_pnjcapas">

                  <button type="roll" class="sheet-neutre" style="width: 25px;" name="attr_jet" value="@{pnj_togm}&{template:co1} {{perso=@{character_name}}} {{subtags=Capacité}} {{name=@{capanom}}} {{text=@{capadesc}}}" />

                  <input type="text" class="sheet-carac" style="width: 200px;" name="attr_capanom" title="@{capanom} Nom de la capacité" />

                  <textarea class="sheet-carac" name="attr_capadesc" title="@{capadesc} Description de la capacité"></textarea>

          </fieldset>

          <input type="checkbox" class="sheet-block-switch">Importer statblock

                <textarea class="sheet-boxinputleft" name="attr_statblock" style="height: 10em;" placeholder="Coller ici un statblock copié depuis le PDF"></textarea>

                <textarea name="attr_sbresult" style="border: 1px solid; height: 5em;"></textarea>

          Jets
          <select class="sheet-carac" style="width: 75px;" name="attr_pnj_togm" title="@{pnj_togm}" size="1">
            <option value="" selected>Normaux</option>
            <option value="/w gm ">Cachés</option>
          </select>

          Initiative variable
          <input type="checkbox" name="attr_pnj_init_var" title="@{pnj_init_var}" value="[[1d6!]]" />

<rolltemplate class="sheet-rolltemplate-co1">

        {{perso}}

        {{subtags}}
        {{name}}

      {{#portee}}

        Portée : {{portee}}

      {{/portee}}

      {{#desc}}

{{desc}}

      {{/desc}}
      {{#DV}}

        PV gagnés
        {{DV}}

      {{/DV}}
      {{#carac}}

        {{#jet}}
          {{jet}}
        {{/jet}}
        {{^jet}}
          Jet
        {{/jet}}
        {{carac}}

      {{/carac}}
      {{#test}}

        {{test}}

        {{#rollWasCrit() test}}

{{test_crit}}

        {{/rollWasCrit() test}}
        {{#rollWasFumble() test}}

{{test_fumble}}

        {{/rollWasFumble() test}}
      {{/test}}
      {{#attaque}}
        {{#rollWasCrit() attaque}}

          Critique !

        {{/rollWasCrit() attaque}}
        {{#rollWasFumble() attaque}}

          Fumble !

        {{/rollWasFumble() attaque}}

          Jet
          {{attaque}} contre DEF

        {{#degats}}

          Dégâts

            {{degats}} {{#rollWasCrit() attaque}}
             + {{degats}} {{/rollWasCrit() attaque}} {{dmtype}}

          {{#degats2}}

            +
            {{degats2}} {{dm2type}}

          {{/degats2}}
        {{/degats}}
      {{/attaque}}
      {{^attaque}}
        {{#degats}}

          Dégâts
          {{degats}} {{dmtype}}

          {{#degats2}}

            +
            {{degats2}} {{dm2type}}

          {{/degats2}}
        {{/degats}}
      {{/attaque}}
      {{#special}}

{{special}}

      {{/special}}
      {{#text}}

{{text}}

      {{/text}}

</rolltemplate>

redpajama_set_name: RedPajamaGithub


text:
The most popular car colour in the UK last year revealed
Grey overtook black as the most popular new car colour in 2018, a 19th straight year of monochrome.
You have to go back to 1999 for the last year that a colour topped the charts, with silver, black white and grey the most popular finishes for almost the last two decades.
Registrations of both black and grey were down on 2017 numbers, but grey's -1.1 per cent drop to 495,127 was enough to see it topple black from the top spot as the colour fell -7.3 per cent to 478,154. Just over one in five of 2018's 2.4 million new car registrations were painted grey, according to the figures released this week by the Society of Motor Manufacturers and Traders (SMMT).
The most popular car colours since 1997. SMMT
Orange on the up
In line with the new car market's performance in 2018, demand for most colours in the top 10 was down year on year, apart from orange and beige, which saw significant increases of +37 per cent and +28 per cent. Orange jumped up to seventh place, while beige made its first appearance in the top 10 since 2014 as a number of new and upgraded models had the colour as an option.
The top three colours maintained a strong grip on the chart – 59 per cent of new cars registered in the UK in 2018 were grey, black or white. It's been nine years since a primary colour last sat in the top three, but blue maintained its solid fourth position, while red knocked white down a place to introduce more colour to the top five.
Cream saw the biggest overall percentage drop, with just 559 drivers opting for the colour during 2018, down -34 per cent. Meanwhile, although nearly 7,000 motorists tried to bring a bit of sunshine to UK roads, demand for yellow cars also fell by a third (-34 per cent). White has been the biggest loser in recent years, with more than 132,000 fewer cars registered in white last year than in 2015 when it reached its peak.
White tops lists in Scotland but Northern Ireland feeling grey
Scots bucked the national trend, putting white on top, but in Northern Ireland and Wales the grey mood was prevalent. Blue made a podium appearance in all three countries as buyers opted for a splash of colour. Meanwhile English drivers made the most of the 118 different colours available on the market, registering 116 of them in 2018, while just 53 different colours were registered in Northern Ireland.
Mike Hawes, SMMT Chief Executive, said, "There are more opportunities than ever to personalise your new car to your exact taste, and UK motorists have approached the challenge with gusto in 2018. With around 80 new or upgraded models coming to market in 2019 equipped with the latest low and zero-emission powertrains, advanced safety tech and exciting comfort and convenience features, it's great that buyers have so much to choose from."
The top ten car colours in 2018. SMMT

redpajama_set_name: RedPajamaCommonCrawl


text:
All posts tagged "Theatre"
Celebrating Pride with Above the Stag – Grindr: The Opera and The Penetration Play
Above The Stag is the UK's only full time LGBT+ theatre and this week, to coincide with Pride in London, they have...
Beans, a brand new adult panto, at the Canal Cafe Theatre: Review by Stephen Vowles
Panto has to be performed in an OTT fashion, with huge gestures linked to slapstick delivery. In Beans, written by Matthew Floyd...
Freddie, Ted and the Death of Joe Orton: First night review by Stephen Vowles
Don Cotter's play is both gripping and shocking and a wonderful homage to Mr Orton. The play works incredibly well on two...
Twinkle, Little Star at the Queens Hotel, Brighton: Review by Stephen Vowles
Good theatre comes together because of two key ingredients: the words and the actor uttering those words. With Twinkle, Little Star directed...
Sirens of the Silver Screen is Upstairs at the Gatehouse: Interview with creator and performer Beth Burrows
Find out things you never knew about three of Hollywood's most iconic leading ladies with the new show Sirens of the Silver...
The Tailor-Made Man at the White Bear Theatre: Interview with writer Claudio Macor
Fab new play The Tailor-Made Man takes over the White Bear Theatre from Tuesday (7 Nov) with a 25th anniversary spectacular. Writer...
Quaint Honour at the Finborough Theatre: First night review by Stephen Vowles
Dramas set in the world of public schools are certainly flavour of the month at the moment with Lord Dismiss Us doing...
Hair at The Vaults, Waterloo: First night review by Stephen Vowles
This revival marks the 50th anniversary of the original 'let's get naked, spliff smoking-infused musical' that first landed on the shores in...
Frau Welt at Hackney Showroom: Review by Stephen Vowles
Frau Welt is the wonderfully absurd story of a grand dame of the stage, starring Peter Clements in the title role. This...
Young Frankenstein at the Garrick Theatre: First night review by Stephen Vowles
From the big screen in black and white to the West End stage in full colour, Young Frankenstein is bound to be...
Le Grand Mort at Trafalgar Studios starring Julian Clary: First night review by Stephen Vowles
The late Stephen Clark wrote this play especially for Julian Clary and it's clear from the opening monologue that Julian was treasuring...
And The Rest Of Me Floats: Press night review by Stephen Vowles
The subject of being transgender and what that actually involves can be a complex subject to deal with. Outbox Theatre's current production...
Holding The Man: a story of Australian love at the Above The Stag Theatre
Holding the Man is the award-winning play by Tommy Murphy based on the memoir by Timothy Conigrave charting his relationship with his...
Gypsy Queen at the King's Head Theatre: Press night review by Stephen Vowles
When I first saw Rob Ward's very entertaining play back in October last year I commented on the fact that the play...
Royal Vauxhall at The RVT: Review by Stephen Vowles
Desmond O'Connor's timely revival of his hit comedy Royal Vauxhall is, to put it simply, stunning! It tells the story of an...
Happy, the chemsex musical at the King's Head Theatre: Review by Stephen Vowles
How does the song go? If you're happy and you know it clap your hands and as the curtain came down on...
Pageant: Review by Stephen Vowles plus BOYZ TICKET OFFER
What's so clever about Pageant is its close proximity to the truth that will have you gasping. This fabulous and very camp...
Funeral Meats at King's Head Theatre: First night review by Stephen Vowles
The producers of this year's Queer Festival currently playing to good houses at the King's Head on Islington's Upper Street have a...
Boom at Theatre 503: review by Stephen Vowles
Boom by Peter Sinn Nachtrieb is an extraordinary play that looks at the subject of apocalyptic human annihilation which, after some initial...
Coming Clean at the King's Head Theatre: First night review by Stephen Vowles
Having recently seen both My Night with Reg and Twilight Song, also written by the late Kevin Elyot, it's clearly evident that...
I Loved Lucy at the Arts Theatre West End: First night review by Stephen Vowles
Lee Tannen's I Loved Lucy is an admirably written and enthralling piece of theatre that tells the story of his friendship with American...
Briefs, Close Encounters at the Underbelly Festival: Review by Stephen Vowles
This fantastic troupe of Australian performers made a very welcome return to this year's Underbelly Festival. It's a brand new show called...
Australia Fires: 12 Hour Fundraiser on Australia Day, Sunday 26th January at The Two Brewers
The Two Brewers is holding an Australia Fires: 12 Hour Fundraiser on Australia Day,...
Bars & Cabaret News
Celebrate New Year at The Yard plus The Victoria, Rupert Street, The Old Ship, Sundowners and more
Celebrate New Year's Eve in style at The Yard Courtyard and Loft Bar in...
Bars & Clubs News
A year of success for the Ku Group
It's been another really successful year for the Ku Group with their busy venues...
Opening Times: Give it some Welly for 2020
If you want to see in the new decade in a mega friendly Soho...
Opening Times: Christmas at Two Brewers
Jimmy and his Two Brewers team of elves don't let something like Christmas get...


As the esc did not have LVP and independent solution was needed. After a little research I found these usually come as a little circuit board with an led screen that connects to the balance charger on a LIPO battery.
A LIPO battery generally has two connectors. One to connect to your model and one to charge the battery and balance the battery cells. The charge connector is not needed when the battery is in your model so you can leave a low voltage protection unit attached to it.
I managed to buy some units off ebay that work perfectly and only cost a few pounds each.
The units are simple enough. You give them a voltage you want them to warn you at and they will buzz when they drop down to it. They work well and I have never had any trouble hearing the buzzer.
I wrapped my receiver up in a party balloon and taped it and the Electronic Speed Controller up for use in the rain on Sunday. This worked fine but unfortunately did not stop me burning out my motor. This the first time I had a motor smoke and burn out on me and it was not that old.


This is a placeholder page for Demetria Velazquez, which means this person is not currently on this site. We do suggest using the tools below to find Demetria Velazquez.
You are visiting the placeholder page for Demetria Velazquez. This page is here because someone used our placeholder utility to look for Demetria Velazquez. We created this page automatically in hopes Demetria Velazquez would find it. If you are not Demetria Velazquez, but are an alumni of Menchville High School, register on this site for free now.


Oh my, maybe someone of you guys who's first language is English (or who better understands some scenes than I do) can help me.
If it concerns to understand what people say, my English isn't that bad. But in some scenes of the live action episodes I give up. There's no way for me to understand what they are saying.
For example episode 05 - The Flying Dutchman: The first dialogue of Cap'n Beane and Scroggs, right previous the intro. I can hardly figure out what they are talking about!
Is there anybody here who can bring it into written form, so that someone like me gets the idea?
I'll have a look at the scripts on the DVD set when I have time.
That's the problem, I don't need a translation because I can figure out the meaning of the dialogues (for the most part). But I want to understand the original text! And for that there are many vocables that I don't understand by hearing (maybe because these are words I don't know so far or it is some kind of dialect, slang or idiom, or they are slurred).
I started to write the dialogues down because it is fun and a wonderful practice for me to learn English, and I'm proud of how much I do understand. But there are many breaks in the text which is frustrating.
I pretty much know where you're coming from.
I absolutely love writing in English, and my "written" English is very good - if not fine. Anyway, I'm a partial fiasco when coming to "Spoken" English and trying to understand it along the way.


text:
Adoxobotys cristobalis is a moth in the family Crambidae. It is found in Mexico.

References

Moths described in 1978
Pyraustinae
Moths of Central America

redpajama_set_name: RedPajamaWikipedia


text:
The Brave & the innovative: Guardian of integrity Asta Soininen
As the pressure grows for businesses to mitigate carbon emissions, so does the demand for resourceful lifecycle analysts. For this Finnish sustainability researcher, her team is like a corporate Justice League, holding businesses to account on sustainability. Next, Asta Soininen wants more leaders to understand how data can judge whether ideas are sufficiently sustainable to be future-proof.
Dr. Eva Amsen 27 October 2020
As thousands of fires ravaged the Amazon rainforest in 2019, a young girl half a world away made a life-altering decision.
"I will never eat meat again because of the fires in Brazil," she stated to her mother in the kitchen of their cozy home in a wintery small town in Finland. Luckily, the girl's mother, Asta Soininen, is very well educated in discussing these kinds of complex environmental issues.
Surprised, Soininen couldn't help but ask her daughter: "Oh, do you understand how these things are connected?" And before she knew it, she was giving a lengthy kitchen lecture on the complex interactions between land use, food production and sustainability.
How all these things are linked is a concept that not even many adults fully grasp, but for Asta Soininen this sort of big picture, level-headed thinking is second nature – and essential to her work as a sustainability researcher specialized in the lifecycle analysis of renewable and circular solutions.
And what, exactly, is lifecycle analysis?
Lifecycle analysis is a methodology for weighing the different factors over the product's life that affect the environmental impact of a certain product or service. For example, together with her colleagues, Soininen is responsible for doing the lifecycle calculations that make it possible to confidently state that in 2019 Neste's customers reduced greenhouse gas emissions by 9.6 million tons, equalling to the annual carbon footprint of 1.5 million average EU citizens.
We stand up for science against the temptation of only highlighting the positive
It's a complex world of data, Excel spreadsheets and calculations that's growing in relevance, as companies are now forced to mitigate carbon emissions to meet the rapidly shifting demands of customers, employees, investors and policymakers – and most importantly, to save the planet. For more and more companies, including Neste, reductions in greenhouse gas emissions are the very core of their whole product offering, making the lifecycle analysts calculating those reductions some of the most crucial professionals for the whole business.
But while sustainability researchers are in popular demand today, it's not long ago that the whole field was an understated, or even disrespected, one in the corporate world. The U-turn in attitudes – which is still happening – is something Soininen has witnessed first-hand.
From underdog to superhero
Before she joined Neste, Asta Soininen was putting her studies in environmental sciences into use by conducting lifecycle assessment in the steel industry. At the time, sustainability wasn't widely discussed yet, and lifecycle assessment and environmental issues were treated more like a box-ticking exercise. "I felt like I was standing alone defending the facts," Soininen says. Strikingly, the events Soininen recalls are not old, but from 2014 – which goes to show just how fast attitudes towards sustainability are now shifting in business.Neste's "superhero" team of sustainability researchers are treated with respect as they uphold scientific facts and reason, but it's not like that everywhere.
Lifecycle analysis used to be treated like a box-ticking exercise
As soon as Soininen joined Neste, she encountered a world of difference. At Neste, sustainability researchers were treated with respect as they uphold scientific facts and reason. "Many people already knew a lot about life cycle assessment and sustainability when I joined in 2016. Those values have been highlighted for a long time." And that's true across different levels of the organization. "Even if you talk to the CEO, he understands the facts behind Neste's sustainability," she says. "It's just in the core of the strategy."
Lifecycle analysis itself, however, is not new: it has been around since the 1960s when people first began to calculate how consumer products affected the environment. During the global oil crisis in the 1970s, lifecycle analysis was widely used to figure out where resources were going, and how we could waste less.But the real boost for lifecycle analysis came in the 1990s and 2000s when international standards for lifecycle analysis turned it into a systematic science and made it easier to combine different calculations.
When is a zero-emissions electric car actually zero-emissions?
While standardization may not sound radical, it's what allowed lifecycle analysts to reliably answer tricky sustainability questions such as this one: If your zero-emissions electric car is powered by electricity made from fossil raw materials, is it still zero-emissions?
Over video chat from her daughter's bedroom, from where she is working remotely due to the pandemic, surrounded by flower lamps and posters that show different species of birds and butterflies, Soininen leans in. Eyes sparkling, she begins to explain how a lifecycle analyst might approach the dilemma.
The lifecycle analyst's dilemma
To find out how sustainable an electric car is, a lifecycle analyst would most likely start by calculating the vehicle's carbon footprint. "You would do that by collecting information about the materials used to produce the car and the battery, how much emissions it causes to transport it from the factory to the car dealership, how much and what kind energy it consumes over its lifecycle, and how many years you can use the car," Soininen explains. That already sounds like a lot of moving parts, but the lifecycle analyst's task is about to get even more complicated.
Soininen explains it by comparing fuel-burning cars with electric cars. "It's not only simply about electric car versus a car with combustion engine, but it's about how the energy is produced for your car," she says. "If you're using electric cars in a country where all the electricity is produced with coal or other high-emitting energy sources, then it may be better to rely on something else, like renewable fuels."
However, there's something not quite right with Soininen's hypothetical example: In reality, a single lifecycle analyst could never solve the dilemma alone. That's where something Soininen calls the 'Justice League of sustainability' comes in.
Mission: keep the facts straight
Calculating the carbon footprint of a fuel requires knowledge of anything from methods of raw material production, to the chemical processes of fuel conversion, to the impact of transporting source materials. It's impossible for any one person to be an expert on all the different factors that affect a fuel's lifetime carbon footprint.
In the sustainability assessment team at Neste, everyone brings different skills and knowledge to the table. Among Soininen's seven colleagues, some people know everything about regulations in different countries, while others are experts in calculating the sustainability of renewable plastics and chemicals – which is a very different practice from calculating the sustainability of fuels, for example. "We try to assure that there's science behind everything that we communicate."
Our mission is to make sure we're not greenwashing
When Soininen and the team can show that Neste's products really do result in decreased carbon emissions, it's a time for celebration in the company. But other times, they have to deliver discouraging news. For example, their calculations might suggest that a new way of doing things isn't as promising as expected. The job involves assessing whether new ideas are sufficiently sustainable, and how to show that scientifically, using established lifecycle assessment methods. "Our mission is to keep the facts straight and make sure we're not greenwashing."
Soininen imagines her team as collectively fighting for integrity when they're calculating and reporting the impact of renewable solutions — like the Justice League or Avengers of sustainable fuels. "We stand up for science against the temptation of only highlighting the positive," Soininen says.
But discovering scientific evidence isn't enough to advance sustainability. You also need to motivate real people in the real world to change their actions according to your findings.
Luckily, Soininen's team of superheroes has an ace up their sleeves for that.
From alarmism to positivity
"I'm kind of tired of all the negative messages on how we'll all be doomed," Asta Soininen says about sustainability communications. "That's why I'm a fan of the carbon handprint as a communication tool: it's something that shows how your impact can be positive."
The carbon handprint highlights the positive impact
The carbon handprint, a relatively new concept that Soininen's group is working on, is a measure of indicating the environmental impact of switching to more sustainable methods. While the traditional carbon footprint shows the negative effect of a product, the carbon handprint shows the positive environmental effect of using a more sustainable alternative. "It basically aims to be a more positive communication tool about emissions, highlighting the positive impact," says Soininen.
Doctor Gregory Norris, who teaches lifecycle assessment at Harvard, first coined the term "handprint" in 2012 to describe the positive environmental effect of products. A few years later, the carbon handprint became the topic of a thorough research study at the LUT University and the VTT Technical Research of Finland. "They picked this up and started a research project with a lot of stakeholders involved, including Neste," explains Soininen.
She returns to the car example to explain the tool in practice: How do you calculate the positive impact of switching from a fossil-based fuel to a renewable one?
First, you would use lifecycle calculations to determine the carbon footprint of the traditional fuel. "And then you replace it with a new, better, less emitting product. We calculate the footprint for that as well, and the difference between the two, that's the handprint."
Even though the carbon handprint is a simple shorthand to indicate the impact of a climate solution, lifecycle calculations such as this involve a lot of calculations and spreadsheets. It's not everyone's cup of tea, but Soininen thrives on sifting through the information hidden in the rows and columns of data. "I love spreadsheets", she says as she enthusiastically recalls one of her favourite calculations – that of the annual reduction in greenhouse gas emissions resulting from Neste's products.It's a complex calculation mainly because of the large amount of data that goes into it.
Calculating the final reduction in emissions is rewarding to me
The way Soininen tells it, it sounds like a scene from an action film: this intense sped-up montage of numbers and documents all leading up to a single number, putting a value to a complex web of calculations. "When you do this work from day to day for two weeks and then calculate the final answer, that's rewarding to me."
For Neste, the end goal of Soininen's work is both about helping clients towards profitable, sustainable business as well as reaching the company's own goal of carbon-neutral production by 2035 – a highly ambitious goal that inspires Soininen in her work.
But it's not all fireworks, of course. Most days, the job of a lifecycle analyst includes answering to a lot of criticism.
Exploration for carbon-neutrality
While much of the work of Soininen's team involves coming to rescue when the sustainability of a product needs to be proved, they are also actively looking for completely new sustainable solutions. Currently, Soininen and the team are exploring and scrutinizing new raw materials that could be refined into renewable fuels. That work is sometimes faced with criticism, as all the challenges related to decarbonizing traffic are hard to grasp.
"There are some critical comments against renewable liquid fuels, because it's suggested that we should mainly use electricity to replace fossil liquid fuels," Soininen explains. But as long as electric cars still tap into unsustainable sources of electricity generation in certain regions, EVs are far from a silver bullet solution. "Even in the long run, liquid fuels should remain in use where you need them the most; in regions where emissions from electricity are the highest, and in forms of transport where electricity- and hydrogen-based technologies won't be feasible any time soon."
That means it's worth figuring out how to produce those liquid fuels in a more sustainable way, with new source materials. "We use a lot of waste and residues to develop the raw materials, but we are also aiming at finding new sustainable crop-based oils, or vegetable oils."The traditional problem with vegetable oils is that they're made from a potential food source. "A lot of questions about raw materials for vegetable oils are about global food security," says Soininen. "So what we do is we look for additional sources on areas where the cultivation would not cause additional demand for land, for example marginal lands."
We could introduce oil-producing trees on degraded cattle lands
One example of this is growing winter crops on fields that are otherwise empty outside the main cultivation season. That way, no resources are taken away from food production. Another potential solution even helps to bring more food to the world's tables: "We could introduce oil-producing trees on degraded cattle lands. The gentle maintenance of the trees could then improve the soil, and we could get the cattle back to graze in the shadow offered by the trees."
Asta Soininen clearly enjoys the complexity and big picture thinking. In fact, she would love to fully devote her time to this type of explorative work.
"I sometimes miss that time when you're graduating university and you're preparing your thesis; when you were allowed to think about only this one thing," Soininen muses. (In fact, Soininen loved that time so much she's completed two Master's degrees related to environmental sciences as well as a professional Master's program in environmental management.)
The eternal balancing-act
When it comes to Soininen, she not only balances her time between responsive reporting and creative discovery at work but tries to find a suitable balance between work and home life. Luckily, it helps to live in a country that's the world leader in flexible work, with a capital that offers the best work-life balance.
Soininen avoids reading climate change news at home
Even when working from home, Asta Soininen fences off time to spend with her family, play clarinet, or explore nature in the nearby nature conservation.
She loves reading as well. "I read a lot of different things: science and philosophy, fiction, children's books, poems and everything that makes me think."
There's one thing she avoids reading about at home, though, and that is climate change news – although she can't hide the fact that she's already looking forward to the 2022 publication of the next IPCC report. "That's one report I am very eager to read even in my free time."
When it comes to the future, Soininen is optimistic. "I dream of this kind of utopia where my kids can see that it's possible to achieve the two-degree target that we're aiming at with the Paris Agreement." That will also require more and more forerunning leaders equipping their organizations with science-based knowledge on how to measure sustainability.
Soininen also hopes that we'll find a suitable combination of different sorts of renewable raw materials for our future, for example for liquid fuels. But stepping back into her role as a level-headed big-picture thinker, she points out that these solutions aren't always clear cut. For example, she says, "there are places where you need plastics". Without plastics, it would be more difficult to cut back on food waste. "We don't live in a society where you can buy food directly from producers, so it needs to be packaged to stay edible long enough so that it doesn't have to be thrown away. We just need to find ways to produce and recycle the needed plastics more sustainably." Lifecycle assessment is all about weighing these considerations and taking all the factors into account. Just like Soininen's good life philosophy, it's all about honesty and balance.
Photo: Marko Rantanen
Dr. Eva Amsen, a science writer and communicator whose work has appeared on Forbes, Nautilus and The Scientist. Twitter
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The brother of Australian cricket star Usman Khawaja has been granted bail amid accusations he framed a colleague with a fake terror hit list targeting senior politicians.
The bogus hit list - which included former prime minister Malcolm Turnbull and the Sydney Opera House - was found in a notebook at University of New South Wales on 30 August.
It did not appear from the charges that the list was linked to any credible assassination plots.
Australia batsman Usman Khawaja has asked for privacy after his older brother was arrested in New South Wales on Tuesday.
"We regret the circumstances which led to him being charged and the time he subsequently spent in custody".
On Tuesday, police alleged Mr Nizamdeen had been "set up in a planned and calculated manner" by Mr Khawaja.
"He will be spoken to in relation to the alleged attempt to pervert justice, and forgery - making a false document", NSW Police said in a statement.
Willing added that police believe Khawaja orchestrated the set up and may have been motivated by a dispute over a woman.
The documents allegedly contained plans to facilitate terrorism attacks.
Nizamdeen was later on released after a week's investigation by the police, in which it was found that the writing in the notebook did not matches his own.
Willing confirmed there is no ongoing threat to the community.
He says they've always been determined to get to the bottom of the matter and "today's arrest is the culmination of that".
"This is a matter for the police to deal with", he told reporters.


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Melton's Waterfield Leisure Centre thriving since major transformation
Waterfield Leisure Centre's current spin studio PHOTO: Supplied
John Mason
Melton's Waterfield Leisure Centre is celebrating five years since reopening its doors to the public after a major transformation.
The centre underwent a six-month refurbishment in autumn 2012, thanks to a £2.5million investment by Melton Borough Council and Everyone Active.
Waterfield Leisure Centre's previous gym PHOTO: Supplied
The previous facilities included a 20-station fitness suite and three swimming pools. The building now boasts a 75-station fitness suite, that is triple the size of the previous gym, and a group exercise studio that offers over 55 group exercise classes each week.
Everyone Active was first appointed to manage Melton Borough Council's leisure facilities in 1996. Since then, the leisure operator has been working with the council to provide first-class facilities, to encourage the local community to lead healthier, more active lifestyles.
People from across the borough have visited the revamped centre more than two million times in the past five years.
Matthew Hopkin, general manager, said: "We're dedicated to offering high-quality facilities to support everyone's fitness journey, and I'm delighted that people from across the borough have visited us so often, in a bid to improve their health and wellbeing.
Waterfield Leisure Centre's previous swimming pool PHOTO: Supplied
"I'd encourage anyone who is looking to a healthier, more active lifestyle to visit the centre and speak with colleagues."
Councillor Alan Pearson, chair of Melton Borough Council's community and social affairs committee, said: "The investment the council made into Waterfield Leisure Centre improved the facilities considerably and also enabled a wider range of activities to be delivered from the site.
"Promoting healthier communities is a priority for this council and we will continue to look at ways we can increase physical participation."
For more information about opening times, equipment, timetables and fitness classes call Waterfield Leisure Centre on (01664) 563550 or visit https://www.everyoneactive.com/centre/waterfield-leisure-centre/
Waterfield Leisure Centre's current swimming pool PHOTO: Supplied
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