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'Game of Thrones' Recap: 'Breaker of Chains'
Will Dany break some more chains?
BY LARISSA MRYKALO
This week's "Game of Thrones" begins with an overlapping of last week's glorious Purple Wedding episode and then takes off running. Not only do we get to flinch and clench over the antics in King's Landing, but we get to catch up on how The Hound and Arya are doing, as well as the doom and gloom in Castle Black and a literal pissing match in Meereen. Hold on tightly to your cup of Dornish wine, it's going to be a bumpy ride.
An Awkward Repass in King's Landing
It seems like Joffrey's death unleashed a cloud of horny over King's Landing. Maybe it was in that fog where the creepy ship filled with Littlefinger's (call me Petyr) lust for Sansa was residing? Ser Dontos did his duty to Littlefinger and brought Sansa safely to him on the Love Boat but instead of getting paid, he gets murdered. Wait ... did Littlefinger know Joffrey was going to be murdered and Sansa would need refuge? Dontos sure whisked her away quickly as Joff was left spewing snot. Plus, Littlefinger even manufactured that necklace Dontos gave her as a gift for saving his life. Oh that's right, "we're all liars here." The fog and the plot thickens.
Back on dry land, Margaery is pondering her queen status with her grandmother, Lady Olenna. Grams recollects how when her husband died, she had to look at that doughy lump's dead body. Gotta love her bluntness. She tells Margaery, who thinks she's cursed based on her two short-lived marriages, that this really isn't the time to think about if she's the queen or not. Plus, it was probably easier watching Joff die than to be married to him. She reassures Margaery that her next marriage will most likely be much easier.
The last time we saw King Joffrey he was purple and gross and now he's all cleaned up but has creepy eye stones on him. I'm not sure which is worse. Tywin gives his grandson and future king, Tommen, a lesson on what makes a great king. Tommen makes some good guesses (holiness, justice, strength) but Tywin tells him how those qualities lead to the downfall of other kings, including his "father" Robert. "A wise king knows what he knows and what he doesn't." To be a success, a king needs to listen to his advisors (read: grandpa). Poor Cersei is just staring at her dead son while her other son is being groomed to take the position and potentially meet the same fate if he too sucks at being king.
As Tywin walks out and continues to advise Tommen, Jaime walks in. In my head I'm saying "Uh oh, I know what scene is coming." Jaime asks for some alone time with Cersei and their dead son. Cersei pleads with Jaime to kill Tyrion because he basically told her her joy would turn to ashes in her mouth. Jaime hesitates and Cersei continues to plead for him to avenge the death of their baby boy. They embrace and kiss but she pulls away. He's mad at himself for loving such a hateful woman and then end up having rough sex next to their son's casket. Cersei pushes him away but sort of allows it and it's a bit confusing as to just how legitimately rapey this scene is. "It's not right!" "I don't care!" This was about as debaucherous as you can get.
Or wait, maybe a five-way with Prince Oberyn and his lovah, Ellaria Sand took the debauchery prize? A close-up ass shot introduces a sex feast with Oberyn proclaiming that if you're not into both sexes, you're "missing half the world's pleasure." The sexcapade is then rudely interrupted by Tywin, and the lovely naked people scatter by request.
Tywin interrogates Oberyn about his knowledge of Joffrey's death and his vast knowledge of poison as well. Tywin seems suspicious but not really and then offers him a spot on Tyrion's jury in exchange for a meeting with The Mountain...aka the man who raped and murdered his beloved sister. Oberyn wants his revenge. Oberyn is also amused that Tywin needs Dorne but Tywin reminds Oberyn that they need each other thanks to Dany and her dragons. An alliance is formed and Oberyn will sit on the jury with Tywin and Mace Tyrell. Plus he attains a spot on the Small Council.
Tyrion is chained in his cell and Podrick pays him a visit with some provisions. Pod informs him that his trial is pending and that he can call some witnesses. Tyrion is shocked but everyone he mentions is a no-go, including his wife who is missing. Pod also mentions that he was approached and bribed to testify against him. Tyrion begs Pod to send Jaime to him and then for Pod to leave for his own safety. "This is farewell." Tyrion just keeps losing the people he loves and trusts and this sucks.
Bad Doggy!
On their way to Arya's auntie's house, she and The Hound take a break and end up on a farmer's land. They're confronted by the farmer and his daughter but Arya says that her "father" fought for the House of Tully. The farmer becomes a fan and offers them a roof and meal. They break bread and devour rabbit stew with them and the man offers The Hound a job because he looks like a he'd be a good worker and protector. Big mistake. The Hound ends up beating and robbing the poor man and running off. Arya runs off screaming after him. He says they'll be dead come winter anyway and silver is no use to a dead man. What a jerk.
And Thenn the Wildlings Came
Another bad break-up in order to protect a woman? I guess that it's nice of Sam to want Gilly and her baby to be safe. She's the one woman around a hundred horn dogs in Castle Black. She actually wants to know if Sam fantasizes about her like the other men probably do. Damn it, Sam! She likes you. Oh here's a brill idea Tarly, set her up in a whorehouse cleaning and taking care of babies. No pervy dudes would ever come into that establishment. He does make it clear that he doesn't want her doing "other work."
Meanwhile back at a nice village, the Wildlings want to make a point and brutally attack. Ygritte sure as hell improved on her shooting skills, didn't she? A poor young boy has to watch his parents get murdered and a Thenn tell him that he's going to eat them. The Thenn asks the boy if he knows where Castle Black is and as a warning, run there and tell them of this horrid scene.
The boy safely arrives and informs them of the attack. The Wildlings are trying to get them to let down their defenses and attack them when their job is to be protecting the wall. Oh hey there, Jon Snow, nice to see you! What say you? Things are really getting messy here and when two of Craster's men stumble into the camp, they realize how weak they are and this needs to be resolved. This whole scene was a bit confusing but will certainly be clarified, albeit in a messy way.
Stannis wants Ser "I'm All Fancy, I Can Read Now" Davos to read a letter informing them of Joffrey's death. Stannis is all freaked out that the leech he threw into the fire at Melisandre's urging is what killed his nephew. Davos assures him that houses are behind him to assist in his attaining the Throne but Stannis isn't impressed. Davos then reminds him that soldiers win wars, not visions or prophecies.
School is now in session. Davos visits Shireen for his reading lesson. They discuss the difference between pirates and smugglers and read from a book about Bravos. Davos gets a brilliant idea to have Stannis' daughter pen a letter to the Iron Bank of Bravos, posing as her dad. Oh that crafty smuggler! Let's just hope she doesn't dot the i's with hearts.
Best Introduction Ever!
Dany and her bitchin' entourage arrive at the entrance of Meereen. Meereen is the largest of the Slaver's Cities and she's come to release the slaves as she's done in Astapor and Yunkai. The curious and concerned residents look on and a single rider is released for their large door. He is a champion and one of her champions is to fight him. He mocks her and her castrated army by taking a piss. The men close to her offer to fight him but they are too valuable to her. Then, Daario steps up to the plate. He came from nothing and will die with nothing so hey, let me handle this, babe. She agrees.
Daario then pulls the "I don't need no stinking horse." card and stands there smugly as the horse charges at him. Did you love that wink as much as I did? As the horse and rider approach, he whips out a dagger, knocks it a little kiss and takes down the horse and then the rider. I bet his heart rate didn't rise about 75. Arrows fly at him and he too takes a piss. This was an overall epic scene that only got better.
Dany introduces herself to the stunned crowd by informing them that she will free them of their slavery and that they're sleeping with the enemy. Then, her army catapults chambers full of slave collars at the city. This seemed a bit dangerous, no? The slaves note that she's not full of crap and that they might stand a chance at freedom. Maybe the slaves should just pee on their masters?
What did you think of this week's episode? It wasn't as jaw dropping as last week's except for the rapecest.
Tune in to HBO at 9 p.m. ET next Sunday for "Oathkeeper." Here's a peek...
Ep. 34: Preview
Labels: Breaker of Chains, Game of Thrones, HBO, recap, TV


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Rise of the Triad (negli USA Rise of the Triad: Dark War) è un videogioco di tipo sparatutto in prima persona, sviluppato e pubblicato il 21 dicembre 1994 da Apogee Software.

La versione shareware, che conteneva livelli diversi rispetto a quelli visti nel gioco finale e un solo personaggio giocabile, è stata chiamata Rise of the Triad: The HUNT Begins.

Il 20 dicembre 2002 il codice sorgente del gioco è stato pubblicato con licenza GNU General Public License. Nel 2013 è stato realizzato un reboot dal titolo omonimo, dal 2014 in vendita su Steam.

Trama
Il giocatore impersonerà un membro della squadra HUNT (High-risk United Nations Task-force), gruppo di specialisti delle nazioni unite in missioni segrete. Arrivate sull'isola di San Nicolas, al largo di Los Angeles, dove, in un vecchio monastero, avverrebbero strani culti deviati di una setta segreta. Durante una ricognizione, state investigando, degli uomini armati spuntati dal nulla distruggono l'imbarcazione della squadra; un prigioniero, riuscito a scappare dal monastero, informerà la HUNT che il piano dei cultisti, aiutati da un'armata di soldati mercenari, è quello di uccidere milioni di persone in onore del loro capo El Oscuro; l'unico modo di fermare i propositi omicidi della setta è di addentrarsi nel monastero, e sconfiggere tutti gli adepti fino allo scontro finale con lo stesso El Oscuro.

Modalità di gioco
A differenza di Doom, ROTT ha un gameplay più lineare, specie per la particolare conformazione dei livelli. Il gioco si articola in una trentina di livelli - ripartiti in quattro episodi - al termine di ognuno dei quali bisognerà affrontare un boss finale; tuttavia presentà una buona varietà di armi e nemici, oltre che a numerosi elementi innovativi tipici di un gioco a piattaforme come passerelle sospese, jump pad, e numerose trappole disseminate lungo tutte le mappe. Il gioco supporta anche la modalità multiplayer.

Personaggi
Ogni personaggio si differenzia per punti ferita, velocità, altezza e precisione di sparo. La scelta del personaggio influisce sul modo in cui si affrontano le varie situazioni di gioco.

Taradino Cassatt (incluso nella versione shareware): Ha caratteristiche intermedie.
Thi Barrett: È più veloce di Taradino, ma il resto delle sue statistiche è piuttosto bilanciato.
Doug Wendt: Ha più punti ferita di tutti, ma è molto lento. Ha una precisione di tiro intermedia
Lorelei Ni: È la più veloce e ha la miglior precisione di sparo, ma ha meno punti ferita di tutti.
Ian Paul Freeley: Ha un maggior quantitativo di punti ferita rispetto a Taradino, ma è più lento.

I nomi di Lorelei Chen, Taradino Cassatt e Thi Barrett erano stati ideati da Tom Hall per la versione preliminare di Doom.

Armi
Esistono tre tipi di armi: a proiettili, a missili e magiche. Le prime hanno le munizioni infinite, mentre le altre sono limitate. Si possono portare solamente quattro tipi di armi contemporaneamente: pistole e mitragliatrice, una a missili e una magica.

Armi a proiettili:
Pistola (Beretta 92FS) - arma iniziale.
Pistola doppia (Beretta 92FS) - due pistole, raddoppia il danno.
MP40 - mitragliatrice automatica.

Armi a missili:
Bazooka - un semplice lanciarazzi; si possono portare 10 munizioni alla volta.
Heat-Seeker - lanciarazzi a ricerca di calore; si possono portare 7 munizioni alla volta.
Drunk Missile - spara 5 razzi a ricerca di calore; si possono portare 7 munizioni alla volta.
Flamewall -  lancia un razzo che, esplodendo, crea un devastante muro di fuoco; si possono portare 5 munizioni alla volta.
Firebomb - simile alla precedente, esplodendo provoca un incendio a forma di "T", che però può anche danneggiare il giocatore. Si possono portare 5 munizioni alla volta.
Split Missile - premendo normalmente il tasto di fuoco, quest'arma spara due razzi a ricerca di calore che viaggiano in direzione opposta; se il tasto viene premuto più a lungo, spara un razzo che si divide in seguito. Si possono portare 7 munizioni alla volta.

Armi magiche
The Dark Staff - spara una palla di fuoco che trapassa ogni nemico sulla sua linea di azione; si possono portare 7 munizioni alla volta.
The Excalibat - mazza da baseball incantata, ha due modalità di fuoco: premendo rapidamente il tasto di fuoco, l'attacco è "corpo a corpo"; se il tasto viene premuto più a lungo lancia una serie di palle da baseball esplosive. Si possono portare 10 munizioni alla volta.

Oggetti bonus

Bonus salute
La salute può essere rigenerata in vari modi:
Raccogliendo i pasti dei monaci (Monk meal o Priest porridge). Il porridge, se viene colpito da un missile, diventa caldo e rigenera più salute.
Raccogliendo i cristalli magici.
Bevendo da una fonte.

Armature
Giubbotto Antiproiettile - rende temporaneamente immuni ai proiettili.
Armatura d'amianto - rende temporaneamente immuni ai missili e al fuoco.
Maschera anti-gas - si trova nelle aree in cui ci sono trappole di gas cianuro. Va raccolta per proteggersi dal gas, che consumerà gradualmente la salute del personaggio.

Power-up
God Mode - il giocatore diventa temporaneamente una sorta di dio, invulnerabile e capace di sparare sfere energetiche che dissolvono letteralmente i nemici.
Dog Mode - trasforma temporaneamente il giocatore in un cane, rendendolo invincibile oltre che più basso. Mentre si è in "dog mode", il giocatore può attaccare i nemici azzannandoli oppure, tenendo premuto il tasto per sparare, può produrre un potentissimo ululato che elimina tutti quelli vicini.
Mercury Mode - permette al giocatore di volare.

Questi due power-up sono dannosi:

Shrooms Mode - simula l'effetto delle droghe allucinogene: la visuale comincerà a dondolare avanti e indietro e i nemici e i vari oggetti saranno visibili come sagome colorate.
Elasto Mode - praticamente, rende il giocatore "di gomma": la frizione sarà eliminata e rimbalzerà in maniera incontrollata sui muri.
Esiste infine il Random Power che elargisce un power-up casuale, sia esso positivo o negativo.

Bonus vita
Oggetti vita - appaiono come delle medaglie con il simbolo egizio dell'ankh. Raccogliendone 100 si verrà ricompensati con una vita extra.
Vite extra- sono delle capsule con il simbolo dell'ankh. Danno una o tre vite extra. Se si raccolgono quando si sta per morire rigenerano solo la salute.

Ultimo bonus riguarda il coltello, che si può recuperare presso alcune statue e permette di liberarsi facilmente dalle reti.

Nemici
I nemici umani sono stati creati digitalizzando fotografie e voci dei dipendenti della Apogee; quelli robotici derivano da modelli creati da Gregor Punchatz, già autore di alcuni mostri di Doom. Erano state pianificate, tra le altre cose, delle versioni femminili delle guardie, poi tagliate per mancanza di spazio. Alcuni elementi si trovano tra il materiale bonus della versione CD-ROM del gioco.

Low Guard - il nemico più comune.
High Guard - soldato dotato di mitragliatrice.
Lightning Guard - ha l'abilità di rubare le vostre armi, oltre che a fingersi morto.
Triad Enforcer - lancia bombe a mano.
Strike Patrol - evita i vostri attacchi.
Overpatrol - lanciano delle reti per immobilizzarvi.
Death Monk - rubano la vostra vita.
DeathFire Monk - lanciano palle di fuoco.
Robot Guard - robot.

Boss
General Darian - primo boss che si incontra, ha un bazooka e attiva delle trappole.
Sebastian "Doyle" Krist - secondo boss, è seduto su una poltrona mobile da dove lancia razzi e altri tipi di esplosivi.
NME (Nasty Metallic Enforcer Boss) - terzo boss, un robot molto resistente che lancia razzi a ricerca di calore.
El Oscuro - boss finale, utilizza gli stessi attacchi con il quale viene attaccato.

Multiplayer
La modalità multiplayer, oltre a supportare fino a 11 persone in contemporanea, possiede 9 diversi stili di gioco, tra cui una molto simile all'attuale capture the flag, oltre a un grande numero di opzioni che permettono di modificare le regole degli incontri. Con l'ultima versione del gioco, la 1.3, è stata introdotta la possibilità di utilizzare un microfono per comunicare con gli altri partecipanti al gioco, caratteristica innovativa per l'epoca.

Le modalità implementate sono:

Normal - modalità deathmatch classica.
Score More - modalità deathmatch, dotata di punteggio variabile a seconda del tipo di uccisione.
Collector - modalità priva di armi, vince chi colleziona più simboli detti Triad (dei power-up a forma di simbolo del gioco) sparsi nei livelli.
Scavenger - simile alla precedente, ma si utilizzano le armi.
Hunter - un giocatore, a turno, impersona la preda, ed è privo di armi; gli altri partecipanti lo devono uccidere per guadagnare punti.
Tag - un giocatore, a turno, impersona it. Deve trovare altri giocatori e premere il tasto azione su di essi; questo li fa diventare a loro volta it, oltre che a guadagnare un punto.
Eluder - i giocatori devono trovare un Eluder, un power-up che si muove.
Deluder - come il precedente, ma l'Eluder deve essere distrutto.
Capture the Triad - stesse regole della modalità capture the flag.

Sviluppo
Venne sviluppato da un gruppo di sviluppatori della Apogee, chiamato Developers of Incredible Power, composto fra gli altri da Tom Hall, il medesimo che iniziò a lavorare sul motore grafico di Prey.

Il gioco sfrutta una versione pesantemente modificata del motore di Wolfenstein 3D, di cui inizialmente era concepito come seguito, con il titolo di "Wolfenstein 3D: Part II". Le limitazioni più evidenti sono soffitti e pavimenti privi di variazioni di altezza e profondità, e muri con angoli esclusivamente orientati di 90 gradi. Per ovviare alla mancanza della variazione di altezza, sono stati creati dei particolari sprite (chiamati "gravitational anomaly disks"), dove il giocatore può salire. Altri effetti includono vetri che possono essere distrutti, la nebbia presente in alcuni livelli, piattaforme che fanno saltare il giocatore e buchi dei proiettili sui muri.

ROTT è stato il primo titolo ad ottenere un punteggio di 4 su 4 dalla RSAC (Recreational Software Advisory Council). Nel 1995 uscì una versione chiamata Rise of the Triad: The Hunt Begins (Deluxe Edition), versione shareware alla quale erano stati aggiunti 6 livelli inediti, e distribuita dalla LaserSoft.

Nel 2002 è stato reso disponibile, in maniera gratuita, il codice sorgente del gioco, che è stato convertito per la maggior parte dei sistemi: Windows, Linux, Mac OS, Xbox, PSP, Dreamcast e Nintendo DS. Il 16 febbraio 2010 è stato portato su iPhone.

Un reboot venne annunciato il 2 agosto 2012 al QuakeCon, e successivamente pubblicato il 31 luglio 2013.

Espansione
Nel 1995 fu pubblicato un add-on ufficiale denominato Extreme Rise of the Triad; oltre che a una serie livelli aggiuntivi creati da Tom Hall e Joe Siegler, includeva anche un generatore di mappe casuali e altro materiale relativo al gioco; l'espansione fu poi pubblicata come freeware nel 2000.

Note

Voci correlate
 Apogee Software
 Tom Hall
 Wolfenstein 3D

Collegamenti esterni

redpajama_set_name: RedPajamaWikipedia


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Songs of the Week: Chromatics, Schoolboy Q, Scooter Island, and 'Ye All Day
Christopher Polk/Getty Images
by Amos Barshad
Kanye West, "All Day"
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"All Day" is a free-floating B-side, which explains why we only have this extremely lo-fi version you hear here. From what sessions this arose is unknown, although it does sound at least vaguely Yeezus-y. Plus Rick Rubin, annotating over at Genius (keep gettin' dem checks, Rick!), has recently pointed out that "[s]omething we talked about with Kanye was doing an alternate version of Yeezus, because there are so many versions of songs, great versions. There are versions just as good as what's on the album, just different. I know as a fan of the album, I'd like to hear that. Maybe some day, whenever he wants. But it exists! That shit exists." Yes, hopefully, we do get to hear that one day. For now, though, presumably, our man will remain on his newfound mission to make every last living soccer mom in the known universe rock with him. 'Ye all day. 'Ye all day.
Chromatics, "Yes (Love Song From Lost River)"
For a minute there, Ryan Gosling was so hot — so hot, he just had to hop in the director's chair real quick. It didn't quite pan out, at least so far: The result, Lost River (originally How to Catch a Monster), was rocked at Cannes, and will be getting only a VOD and limited theatrical release on April 10. But who cares about all that: It has also now given us this gorgeous new Chromatics song, so it's obviously an unequivocal success. Congratulations on being a wonderful director, Ryan Gosling!
Danny Brown, "Fresh Off the Boat"
Eddie Huang's ABC sitcom Fresh Off the Boat has already inspired enough spirited and nuanced race-relations commentary to fill half the syllabus of an American Culture Studies seminar. And the footnotes are pretty good, too! Turns out, the show's theme song — which, as per the ongoing conversation, nods and undercuts stereotypical tropes; that gong so heavy, man — has been whipped up by the madman Danny Brown. Network television — so hip right now!
Beyoncé, "Haunted" (Fifty Shades of Grey remix)
It seems like people are already pre-mad about 50 Shades of Grey, so let's at least point out that it gave da gawd Dakota Johnson a paycheck and it gave us these pretty rad Beyoncé remixes and so let's maybe relax a tiny bit. Hear 'em at Vulture.
Your Old Droog, Kinison
Your Old Droog is a white rapper from Coney Island who got famous because people thought he was old Nas secretly pretending to be young Nas. Now he's back with an EP that name-checks and samples Sam Kinison, Rage Against the Machine, Porno for Pyros, and Blind Melon. Right, right. Cool.
Scooter Island feat. Junglepussy, "Not Yours"
Scooter Island is Matt FX Feldman, the music supervisor on Broad City; appropriately, this little number first popped up on this week's episode, after a respectful and courteous round of pegging. Junglepussy is the wild Brooklyn MC who dropped her debut, Satisfaction Guaranteed, earlier this year, and raps her ass off — "I be in the jungle eating" what "off my tits"? — and is most certainly hungry for more. Together, they make bangers.
Purity Ring, "Repetition"
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An appropriate title for Purity Ring's new single, seeing as all their songs sound the same [air horn] [air horn] [air horn] amirite???!!! Um, but, also, this is a nice preview of the upcoming Another Eternity from the duo — who, yes, certainly have a trademark sound, but since when is sounding distinctively like yourself a bad thing?! — and you can hear it at around 8:28 of the BBC interview above.
Chris Brown and Tyga feat. Schoolboy Q, "Bitches and Marijuana"
https://www.youtube.com/watch?v=l2mYJAxF7bs
Chris Brown is the oiliest, smarmiest dude working in music today, although his pal Tyga does make a good case for that particular crown. Together or apart, they make the kind of music you hate to admit you can't stop listening to. The latest example: "Bitches and Marijuana," a track crafted in the image of the previously inescapable "Loyal." Thank God for the presence of Q, then, whose hedonism always feels a touch less misogynistic and a touch more nihilistic: his girl "wanna be's with a star" and "get the keys to the car," yes, but she also "wanna lick on every scar."
Chastity Belt, "Time to Go Home"
Chastity Belt are a four-piece group from Seattle that knows that all you need for a perfect night out is your pals, your shoes for dancing, your phones for selfies, your fists for air-punching, and at least one shirtless dude in a for-some-reason-beyond-creepy Macklemore mask.
J Mascis, "Fade Into You"
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Re: Chromatics, you know what else is gorgeous? Mazzy Star's "Fade Into You" is gorgeous. Dinosaur Jr.'s J Mascis's "Fade Into You"? Um, slightly less gorgeous! He went for it, though — he definitely did go for it. And so this weekend, in karaoke rooms across the nation, let this be inspiration to us all. All those epics you never had the range for? The notes you thought you just could never wrap around? Celine? Whitney? Pavarotti?! Tonight is the night.
Filed Under: Music, Songs of the Week, Kanye West, Schoolboy Q, Danny Brown, J. Mascis, Dinosaur Jr, Purity Ring, Chris Brown, Chastity Belt, Scooter Island, Junglepussy
Amos Barshad has written for New York Magazine, Spin, GQ, XXL, and the Arkansas Times. He is a staff writer for Grantland.
Archive @ AmosBarshad
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'The Facts Are the Least You Can Rely On': Director Danny Boyle Talks 'Steve Jobs' October 12, 2015
A Killer Trump, Miley's Dead Petz, and Hillary Two-Times: Your 'SNL' Season Premiere Check-in October 5, 2015
See all from Amos Barshad
Songs of the Week: The Return of Adele October 23, 2015
Star Wreck: The Noble Badness of the Wachowskis' 'Jupiter Ascending' Trumps the Abominable 'Seventh Son'
Who Has the Upper Hand? Adam McKay vs. Judd Apatow

redpajama_set_name: RedPajamaCommonCrawl


text:
Legs McNeil on 'Please Kill Me – The Uncensored Oral History of Punk'
Meet Dan and Dan! Dan Reed, Music Director and Afternoon Host at WXPN/Philadelphia and Dan DeLuca, Music Critic and Columnist for the Philadelphia Inquirer sit down on a bi-weekly basis to talk MUSIC! This year marks the 20th Anniversary of the classic rock book 'PLEASE KILL ME - The Uncensored Oral History of Punk'. Authors Legs McNeil and Gillian McCain chronicled one of the most exciting and revolutionary periods in the history of music. On the podcast, Dan and Dan talk to Legs about the evolution of punk music and hear amazing stories about the emergence of artists like Iggy Pop, The Ramones, Debbie Harry and more! The book is a must-read and trust us, this podcast is a must listen! All that, plus the guys review the new Frank Ocean albums and pick their seminal punk anthems. - Thu, 01 Sep 2016 09:33 EDT
Patterson Hood of Drive-By Truckers
Meet Dan and Dan! Dan Reed, Music Director and Afternoon Host at WXPN/Philadelphia and Dan DeLuca, Music Critic and Columnist for the Philadelphia Inquirer sit down on a bi-weekly basis to talk MUSIC! 'What It Means' is a socially and politically-charged new song from the southern rock band Drive-By Truckers. Patterson Hood, frontman for DBT, calls in to discuss the meaning of the song and the reaction that he has received so far. He also gives us some insight into the band's new album 'American Band' and their upcoming tour. - Thu, 11 Aug 2016 10:53 EDT
Music Rivalries with Author Steven Hyden
Meet Dan and Dan! Dan Reed, Music Director and Afternoon Host at WXPN/Philadelphia and Dan DeLuca, Music Critic and Columnist for the Philadelphia Inquirer sit down on a bi-weekly basis to talk MUSIC! We talk music rivalries on this edition of the podcast! Steven Hyden is the author of a new book called 'Your Favorite Band Is Killing Me: What Pop Music Rivalries Reveal About the Meaning of Life'. Dan and Dan welcome Steven to talk Beatles vs. Stones, Oasis vs. Blur, Kanye vs. Taylor and what these rivalries say about us. Plus, with the DNC in Philly, Dan and Dan tell us which song they'd pick as a campaign song if they were running for President. Listen now to find out what they picked! - Wed, 27 Jul 2016 10:42 EDT
Meet Dan and Dan! Dan Reed, Music Director and Afternoon Host at WXPN/Philadelphia and Dan DeLuca, Music Critic and Columnist for the Philadelphia Inquirer sit down on a bi-weekly basis to talk MUSIC! The Insane Clown Posse are one of the most polarizing acts in music, but as we find out on our podcast they're also one of the most misunderstood. They've created an unlikely empire and author Steve Miller details how in his new book 'Juggalo- Insane Clown Posse and the World They Made'. Steve offers a firsthand account of the band and their Juggalo fanbase subculture. It is truly fascinating. Plus as Dan and Dan return from Summer break, they offer a brand new two minute drill and pick their songs of the week. - Thu, 14 Jul 2016 11:22 EDT
What Make a Great Frontman (woman)?
Meet Dan and Dan! Dan Reed, Music Director and Afternoon Host at WXPN/Philadelphia and Dan DeLuca, Music Critic and Columnist for the Philadelphia Inquirer sit down on a bi-weekly basis to talk MUSIC! Mick Jagger? Bruce Springsteen? Iggy Pop? Beyonce? Yes, all great frontmen and women but the question we examine on this week's show is 'what make a great frontman'? Dan and Dan break down the qualities and characteristics of great band leaders, and decide which legendary frontmen are the best of the best. Plus, a brand new two minute drill and a homework assignment designed to honor the great Muhammad Ali. - Thu, 09 Jun 2016 11:22 EDT
«StartPrev6789101112131415NextEnd»


Summary: Dee is off to see a very special person on a very special day.
Dee was up bright and early on Mother's Day; he had somewhere to be. As far as he was concerned, this was one of the most important days of the year.
Picking up the gifts he'd bought, he headed for the subway; taking his car into the neighbourhood where he was going was never a good idea if he wanted to keep all his hubcaps, and wheels for that matter. Cars parked there could be stripped to practically nothing in twenty minutes; he'd seen it happen. There was no way he'd risk his ride, he loved that car, but not as much as he loved the woman he was on his way to visit.
By the time he reached the orphanage, he was surrounded by a horde of kids, all wanting to know if he'd brought them anything.
"Yeah, about that." Dee's expression turned serious.
"Dee, has something happened?" Mother was instantly concerned.
"You're welcome. And no sharing the candies, they're all for you." Dee doubted she'd listen, but it was worth a try.
"I do." He put the kettle on and got out the cups as Mother sat down at the kitchen table.
He had no memory of his birth mother, but it didn't matter, because Dee knew that Mother Maria Lane was the only Mother he'd ever need.


1st Capital Bank's vision is to invest in long-term relationships that enhance the financial health and wellbeing of our communities.
Earning a satisfactory return for our shareholders.
The success of 1st Capital Bank is therefore completely dependent on maintaining long-term profitable relationships which are mutually beneficial to our customers, our employees, our shareholders, and our entire communities.
The Board of Directors of 1st Capital Bank is a group of experienced local business people with a wide range of professional backgrounds. Their deep roots within their communities and their passion to create a locally managed community bank resulted in the formation of 1st Capital Bank. Their dedication and commitment continues in their quest to make 1st Capital Bank the premier community bank for California's Central Coast.
The Executive Officers of 1st Capital Bank have extensive experience in community banking. As trusted financial leaders who have a passion for community banking, they are focused on delivering a "best in class" financial institution to our customers, shareholders, and local communities.
The Regional Presidents and Directors of Client Relations of 1st Capital Bank are veteran bankers who share an extensive knowledge of their market area and a strong commitment to providing customized solutions for their clients.


text:
Q: How to create simple module in magento 2 I'm new to magento2.
I want to create simple Hello World module in magento 2.
How to create this module?

A: Well this is a broad question but my best advice would be to check the official Magento 2 samples.
You can find them here: https://github.com/magento/magento2-samples

This project is a collection of samples to demonstrate technologies introduced in Magento 2. You will find the most simple extension along with samples that incrementally add features to lead you through a exploration and education of the Magento 2 platform.

On top of that you can find many tutorials if you search "magento 2 create module" in Google

A: Let's name the module StackExchange_HelloWorld.
you will need these files:
app/code/StackExchange/HelloWorld/registration.php - the registration file
<?php
\Magento\Framework\Component\ComponentRegistrar::register(
    \Magento\Framework\Component\ComponentRegistrar::MODULE,
    'StackExchange_HelloWorld',
    __DIR__
);

app/code/StackExchange/HelloWorld/etc/module.xml - the module declaration file
<?xml version="1.0"?>
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="urn:magento:framework:Module/etc/module.xsd">
    <module name="StackExchange_HelloWorld" setup_version="2.0.0" />
</config>

app/code/StackExchange/HelloWorld/etc/frontend/routes.xml - the frontend routing file
<?xml version="1.0"?>
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="urn:magento:framework:App/etc/routes.xsd">
    <router id="standard">
        <route id="helloworld" frontName="helloworld">
            <module name="StackExchange_HelloWorld" />
        </route>
    </router>
</config>

app/code/StackExchange/HelloWorld/Controller/Index/Index.php - the index controller
<?php
namespace StackExchange\HelloWorld\Controller\Index;

use Magento\Framework\App\Action\Context;
use Magento\Framework\View\Result\PageFactory;

class Index extends \Magento\Framework\App\Action\Action
{
     protected $resultPageFactory;
     public function __construct(
        Context $context,
        PageFactory $resultPageFactory
    )
    {
        parent::__construct($context);
        $this->resultPageFactory = $resultPageFactory;
    }
    public function execute()
    {
         $resultPage = $this->resultPageFactory->create();
         $resultPage->getConfig()->getTitle()->set(__('Hello World'));
         return $resultPage;
    }
}

app/code/StackExchange/HelloWorld/view/frontend/layout/helloworld_index_index.xml - the layout file
<?xml version="1.0"?>
<page layout="2columns-left" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="urn:magento:framework:View/Layout/etc/page_configuration.xsd">

        <referenceContainer name="content">
            <block class="Magento\Framework\View\Element\Template" template="StackExchange_HelloWorld::index.phtml" />
        </referenceContainer>

</page>

app/code/StackExchange/HelloWorld/view/frontend/templates/index.phtml - the template for the block

Hello World

after you are done, run this in the console

php bin/magento setup:upgrade

You should be able to see the result at the url [ROOT]/helloworld

A: I also just tried yesterday and succeeded to make my own hello world magento 2 module. I followed this tutorial to create a simple Magento 2 module, there are 6 steps as below
=> Step 1: Make module folder:

app/code/Magentoexplorer/Helloworld

=> Step 2: Add module.xml to declear the module
    <?xml version="1.0"?>
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="urn:magento:framework:Module/etc/module.xsd">
    <module name="Magentoexplorer_Helloworld" setup_version="1.0.0" />
</config>

=> Step 3: Create registration.php to register the module
\Magento\Framework\Component\ComponentRegistrar::register(
    \Magento\Framework\Component\ComponentRegistrar::MODULE,
    'Magentoexplorer_Helloworld',
    __DIR__
);

=> Step 4: How to Install, Enable or Disable/remove the module
cd [magento_directory]
php bin/magento setup:upgrade

=> Step 5: Route of the module.
create app/code/Magentoexplorer/Helloworld/etc/frontend/routes.xml
<?xml version="1.0"?>
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="urn:magento:framework:App/etc/routes.xsd">
    <router id="standard">
        <route id="magentoexplorer" frontName="helloworld">
            <module name="Magentoexplorer_Helloworld" />
        </route>
    </router>
</config>

=> Step 6: Controller and action.

app/code/Magentoexplorer/Helloworld/Index/Index.php

<?php
namespace Magentoexplorer\Helloworld\Controller\Index;

class Display extends \Magento\Framework\App\Action\Action
{
  public function __construct(
\Magento\Framework\App\Action\Context $context)
  {
    return parent::__construct($context);
  }

  public function execute()
  {
    echo 'Hello World';
    exit;
  }
}

A: The best module for you to follow would be this one: https://github.com/magento/magento2-samples/tree/master/sample-module-newpage
It's focused on the frontend for Magento 2. You can maybe use this module and transform it into your own module.

A: The most bare module is easy enough:

*

*Inside app/code create your folder for Vendor and Module. I.e. app/code/MyCompany/FirstModule

*Inside the FirstModule folder add a registration.php
DIR
);

*Inside the same folder, create an etc folder, like app/code/MyCompany/FirstModule/etc

*In the etc folder create a module.xml

And voila. That's it. You can now activate your module via SSH with the bin/magento module:enable MyCompany_FirstModule command.

A: To create module in Magento 2, folowing steps are required:

*

*Create directories.

*Configuration of Module

*Registration of Module

*Front End Router File

*Create Controller

*Create Block

*Frontend layout File

*Frontend Template File

*Module Activation

A: Below is the tutorial for simple module
https://www.mageplaza.com/magento-2-module-development/
You can also download below module
https://github.com/tzyganu/Magento2SampleModule
There are lots of module creator available for Magento 2. Here are some links
http://cedcommerce.com/magento-2-module-creator/
https://amasty.com/magento-2-module-creator.html
Hope it helps :)

A: To create Hello World module in Magento 2.
For Best Use PHP Storm
To create Hello World module, you need to complete the following high-level steps:
Best Practice Use PHP Storm
Step 1: Create the folder of Hello World module
Step 2: Create module
Step 3:  Register the Created Module
Step 4: Enable the module
Step 1: Create Folder of HelloWorld
Name of the module is defined as "VendorName_ModuleName". First part is name of the vendor and last part is name of the module: For example: Sathya_HelloWorld.
##### create file directory as
Magento2/app/code/Sathya/HelloWorld

Step 2: Create Module
it is necessary to create etc folder and add the module.xml file
app/code/Sathya/HelloWorld/etc/module.xml

Contents would be:
<?xml version="1.0"?>
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="urn:magento:framework:Module/etc/module.xsd">
   <module name="Sathya_HelloWorld" setup_version="1.0.0">
   </module>
</config>

Step 3 : Register the Created Module
Create Registration.php file
 app/code/Sathya/HelloWorld/registration.php

Contents would be:
<?php
\Magento\Framework\Component\ComponentRegistrar::register(
    \Magento\Framework\Component\ComponentRegistrar::MODULE,
    'Sathya_HelloWorld',
    __DIR__
);

Step 4: Enable the module
Before enable the Module make sure whether the Module is created or not. For that run the command from the Magento root directory as.
 php bin/magento module:status

It Lists all the Disabled Modules
######  Sathya_HelloWorld
To enable the Module run the command as:
 php bin/magento module:enable Sathya_HelloWorld

Also there is an another way to enable it. Which will be  explained later.

Please upgrade your database: Run "bin/magento setup:upgrade" from the Magento root directory.
Let run the command:
  php bin/magento setup:upgrade

Please run
  php bin/magento setup:static-content:deploy

Then run (optional)
  php bin/magento setup:static-content:deploy -f

To add route, it is necessary to create routes.xml file
app/code/Sathya/HelloWorld/etc/frontend/routes.xml

Content would be:
<?xml version="1.0" ?>
<config xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="urn:magento:framework:App/etc/routes.xsd">
    <router id="standard">
        <route frontName="helloworld" id="helloworld">
            <module name="Sathya_HelloWorld"/>
        </route>
    </router>
</config>

The directory and file you need to create is:
app/code/Sathya/HelloWorld/Controller/Index/Test.php

Contents would be:
<?php
namespace Sathya\HelloWorld\Controller\Index;

class Test extends \Magento\Framework\App\Action\Action
{
    protected $_pageFactory;

    public function __construct(
        \Magento\Framework\App\Action\Context $context,
        \Magento\Framework\View\Result\PageFactory $pageFactory)
    {
        $this->_pageFactory = $pageFactory;
        return parent::__construct($context);
    }

    public function execute()
    {
        echo "Hello World";
        exit;
    }
}

After completed, please run command  to clear cache
php bin/magento c:f

Check your Module by entering  URL now should be as:
 http://< YourDomain.com >/helloworld/index/test

A: Here is an easy example to start with custom module.
https://learn2code2web.com/2020/12/14/magento-2-custom-module-development/

A: To create a "Hello, World!" module in Magento 2, you will need to follow these steps:
Create a module directory structure:
First, you will need to create a directory structure for your module. The recommended structure is as follows:
app/code/Vendor/Module/

├── composer.json
├── etc
│   ├── module.xml
├── registration.php
Vendor and Module should be replaced with your own vendor and module names, respectively.
The composer.json file is used to manage dependencies for your module.
The etc directory will contain the module.xml file, which is used to declare your module to Magento.
The registration.php file is used to register your module with Magento.
Create the module.xml file:
In the etc directory, create a file named module.xml with the following contents:
<?xml version="1.0"?>

Replace Vendor and Module with your own vendor and module names.

redpajama_set_name: RedPajamaStackExchange


So, I am opening this 2018 with a something big, and of which I'm very proud and happy.
Christina Dodwell's been one of my real-life heroes for the last 25 years, ever since I discovered her books in a London bookstore (Hatchard's, if you really must know).
My personal favorites are An Explorer's Handbook (great fun, and a great resource for a writer) and A Traveller in China (because of my old fascination with China and all that — we discussed this already), followed suit by A Traveler on Horseback in Eastern Turkey and Iran.
Now, the great news: I was granted permission to reprint an interview that was originally posted on the website of the Long Riders' Guild, in which Miss Dodwell talks about her experiences as a traveler and an explorer.
I am extremely grateful to Christina Dodwell, to Basha O'Reilly who conducted the original interview, and everybody at the Long Riders' Guild, for this great opportunity.
So, here goes. I'm sure you guys will enjoy the ride.
Christina was born in Nigeria, West Africa, and educated in England. Her life of remarkable adventure began by chance in 1975, when she made a 20,000-mile journey round Africa by horse, camel and dug-out canoe. She followed that up with solo journeys in Papua New Guinea, China, Siberia, Madagascar, Turkey and Iran.
Christina has made 3 television films and more than 40 radio documentary programmes for BBC Radio 4 – several have received distinguished merit awards. She has worked for the Consulate of Madagascar in London for fourteen years and in 1995 she founded The Dodwell Trust, a charity dedicated to the Third World.
Christina was awarded the Mungo Park Medal by the Royal Scottish Geographical Society in 1989.
Like Isabella Bird and Rosita Forbes, Christina demonstrates enormous courage, a keen eye for detail, an insatiable curiosity about the local people and great respect for their culture.
Isabella Bird, as I remember she was the first woman invited to be a Fellow of the RGS, and therefore opened the field of exploration to the wider world of women, making it acceptable and respectable for women. She may not be one of the most famous explorers, but she was certainly among the most influential.
My mother, she told me often that it's OK to be different, not to want a sedentary life was OK too. She was born and raised in China, where grandpa worked while grandma rode horses and mules on distant forays of exploration through China – during the time of the warlords. After their marriage my parents moved to West Africa for 15 years, where I was born and raised in the bush.
When I was 24 I told her about my plans for a few years of travel, she said she had complete confidence in my ability to survive. Her confidence in me gave me the confidence I needed to handle many tricky situations.
As to what would happen if I disappeared without trace, we agreed to keep in touch by letter at least once every 3 months, and that after 3 months of no word she could think about looking for me. In fact it happened twice, the first time was while I was on horseback in Southern Africa and, instead of calling out Search and Rescue, she used 'the Grapevine' and she sent a message through friends of friends to the South African farmers and fishermen, telling me to write home urgently. The grapevine worked because no one forgets seeing a solo woman travelling on horseback. Her message only took 2 weeks to reach me.
None really, maybe Tschiffely's Ride by Aimé Tschiffely, which I enjoyed in my teens though it had no immediate impact, or maybe Wind, Sand and Stars by Antoine de St. Exupéry that I loved reading and is the desert. Not that I like deserts.
African Queen with Katherine Hepburn, and Humphrey Bogart playing a drunk chap.
If you were travelling to the South Pole in the "Heroic Age," would you prefer to travel with Shackleton, Amundson or Scott, and why?
Whichever got back with the least horrendous suffering, so it has to be Amundson.
After having had so many adventures in so many countries, what was the most dangerous situation you survived?
Would it be bandits or are they less dangerous than rivers in flood and airborne engine-failures in dust storms? Hard to know, I think that nature is more dangerous than people.
What is the greatest sacrifice you have made to be an explorer?
Nothing I would not give up, willingly.
People's expectation of how things should work. Telephones that work. And of course technology today.
It would be helpful to have a modern map of Madagascar, my most recent OS maps are dated 1951.
Please tell us what prompted you to found the Dodwell Trust.
Lack of others. I like to do what others don't or can't do – and let others do the things they can do.
Back in 1993 when I found the model for radio drama serials for social and economic development, and I knew I could make it a national radio top rating show because I'd experience of radio production and enough contacts, I was given an honest and capable associate in Tana, and funds were offered by UNICEF and USAid.
The oldest books, to learn about what was there in 1700s and 1800s, and go knowing what used to be there and is probably still there.
Nothing, only their fears. And maybe scorpions.
Creating friendships in third world, and creating awareness in the West about development issues.
The effects of the Dodwell Trust in Madagascar.
What's your greatest concern for the future of exploration?
Trivialisation, or package tour exploration such as the South American travel tours which planned to find uncontacted peoples – there were no restrictions about people travelling with colds and flu, though germs can be disastrous for those with no immunity.
Categories: Companions on the Road | Tags: Christina Dodwell, interview, Long Riders Guild, The Dodwell Trust | Permalink.


text:
Q: R How to apply function to rows of grouped dataframe? Suppose I have a dataframe generated like this
dataframe <- data.frame(name = (rep(c('A', 'B', 'C', 'D'), 25)), probe = rep(number, each = 4), a = rnorm(100), b = (rnorm(100)+1), c = (rnorm(100)+5))

> head(dataframe)
  name probe           a           b        c
1    A     1  0.03394554  2.97384424 4.173368
2    B     1  1.64304498  2.67977648 5.027671
3    C     1  0.35266588  1.62455820 5.664635
4    D     1 -1.24197302  0.29907974 5.243112
5    A     2 -0.20330593  0.45405930 6.603498
6    B     2 -1.06909795 -0.02575508 4.318659

The samples are in the columns. Variables are in the rows.
I need to calculate the ratio (A+B)/(C+D) for very set of samples using the same probe, such as when probe == 1 or probe == 2.
I can groupby by probe.
But it seems functions can be applied to the columns, how to apply functions to the rows in a groupby object?
Thanks for the help!

A: I'd reshape.
library(dplyr)
library(tidyr)

df %>%
  gather(variable, value, -name, -probe) %>%
  spread(name, value) %>%
  mutate(ratio = (A+B)/(C+D) )

A: Or we could use recast from reshape2.  It is a convenient wrapper for melt/dcast.  We add the new column 'ratio' after the reshape.
library(reshape2)
transform(recast(df, measure.var=c('a', 'b', 'c'),
     probe+variable~name, value.var='value'), ratio= (A+B)/(C+D))


I have worked. I have not worked. Have you worked?
No, I haven't finished yet.
Yes, I have already finished.
She's just finished her job.
" He has just taken the medicine."
I have met that girl before I met that girl at the beach last Saturday.
Have you seen Nancy recently? Did you see Nancy yesterday?
We have discussed this issue a few times. We discussed this issue last month.
I have had some tests this week. I had some tests last week.
Exercise on the present perfect simple and continuous.


The buzz is back, and G2E is all the better for it. We look at the industry's finest suppliers and products from G2E 2018.
At this year's G2E, IGT showcased a wide variety of innovative gaming, digital, and systems solutions to demonstrate why it is "Your Best Bet".
Upon entering IGT's massive 25,000 square-foot booth, attendees were greeted by three impressively large 35-foot screens that rotated content depicting IGT's G2E portfolio highlights such as three new The Price is Right-themed Slots. The company incorporated exciting components from the popular game show within three new engaging games:The Showcase Showdown on the MegaTower Universal cabinet, The Price is Right Video Slots on the CrystalCurve ULTRA cabinet and The Price is Right Plinko Slots on the CrystalDual+ Stepper cabinet.
A major focal point within IGT's booth was the company's sports betting solution, PlayShot. Attendees received comprehensive demonstrations of the versatile, market-ready solution which has emerged as the leading platform for casino and lottery operators within the developing US sports betting market. Continuing its legacy as the leader in sports betting and gaming innovation, the company debuted its CrystalBetting terminal, which combines the familiarity of a slot machine with the functionality of a sports betting kiosk. The new hardware gives players a comfortable way to enjoy in-play and pre-match wagers while viewing live sporting events, all within the same display.
Once again putting a new spin on a classic theme, IGT demonstrated its commitment to the Wheel of Fortune game family with the new Wheel of Fortune 4D More Money Video Slots. The title combines the player-favourite Wheel of Fortune theme with the thrill of gesture recognition and mid-air haptic technologies, enabling players to physically interact with the game's graphics. Fans of the iconic game were able to spin a larger-than-life wheel for a chance to win fun promotional prizes within the booth.
Adding to the company's growing 4D portfolio is American Gods Video Slots. The new game features characters and scenes from the edgy TV show, and its vibrant graphics look stunning on the CrystalCurve TRUE 4D gaming machine.
A significant factor in this interest and growth within the industry is the extraordinary speed of technological evolution; this facet was displayed in impressive fashion by Quixant, the leading global suppliers of outsourced gaming hardware solutions. However, just as much as its cutting-edge products such as the new QMax-2 and QXi-7000 platforms and 27" "floating" monitors attracted attention, it was the hidden myriad benefits behind them that were enthralling and enthusing the crowds.
Quixant's Gaming Ecosystem, a wide variety of differentiators ranging from simple game portability between different geographical markets to comprehensive on-board security features, took centre stage. A particular focus was the innovative new software tool portfolio, including QxVDR – a powerful video decoding and rendering library that enables smooth multi-layer graphics at low CPU usage levels. Alongside this, the innovative remote system monitoring provided by QxATS, QxBOOT's significantly increased BIOS time-efficiency, and a dedicated LED management solution were all received positively.
Making its international debut for Merkur, as G2E opened its doors, was what will be the first in a whole new 4K large screen cabinet range, the Allegro. Featuring a 43" curved Ultra HD monitor plus the latest Gforce Ultra HD multigame technology platform, attractive lighting concept, ergonomically assured seating position and optional video touch button panel, Allegro is sleek, curvy – and presenting Merkur Gaming entertainment in a new skin.
Shown in the Allegro cabinet were the sci-fi themed Secret Area 150, Asian Tower, a game of risk and reward and the highly colourful Neon Panther. The Merkur booth (which was displaying more than 120 games in total) featured the latest creations from Merkur Gaming's global array of game design teams, including Sunshine Games, Merkur's Las Vegas-based dedicated games development studio with a total focus on creating exceptional and entertaining game content for the USA.
As always, G2E was a presentation of the Gauselmann Group's strength and depth in global gaming solutions with Merkur Gaming being joined by cash handling experts GeWeTe and, reflecting the current focus on the US liberalisation of sports betting, Cashpoint displayed their market leading solutions and created many new business contacts in this lucrative sector.
GeWeTe – the European specialist for cash management/redemption and sports betting solutions – was in strong demand at the G2E event. GeWeTe offers an unbeatable range of solutions – for every application there is the right solution. The GeWeTe has complete control over the development and production processes, ensuring the company can act quickly to ensure that new applications are met with new solutions. The team works very closely with its customers to gain optimal market information, resulting in the best products for the market – made exactly to market requirements.
GeWeTe is today a global company. This could be seen on the GeWeTe booth within the Merkur Gaming stand. GeWeTe offers local service in North and South America through the Merkur offices. That means that customers here can benefit from proven German technology with local service to match.
E-gaming's Urbain Thewissen approaches G2E with vigour and energy, as he spreads word of the company's great products around the globe. At G2E, the company met with one of their key partners, E-gaming Mexico, to learn about Mexico's growth in 2018 – a year with the biggest growth of installed machines for E-gaming, and with an increase in local production thanks to the great interest from the market. Urbain told Casino International that manufacturing was already fully booked until August 2019, adding: "Our product has a very high player attraction in the Mexican territory, and soon game content from our most successful games will be offered to several Mexican online casinos.
The show also saw E-gaming's Urbain meet with several key Colombian and Panamanian operators, two more countries where the company is enjoying great success. Urbain elaborated: "There are already a lot of orders confirmed, there is a forecast of installation of minimum 600 terminals for 2019 in those two countries alone." It looks like 2019 will be a big year for E-gaming!
A lot of visitors stopped at Spintec's booth to try the new Karma GEN2 product line. For the first time in the United States, Spintec showcased its Automated Roulette and Automated Sic Bo with eight playing stations and a stand-alone playing station – and visitors were amazed by the new product line. Its sophisticated and compact design, user friendly interface and comfortable seating make for a great gaming experience that both players and operators appreciate.
In addition to Karma GEN2, Spintec presented also its Aura Automated Roulette with 10 playing stations, and Aura Multigame with virtual and live options.
Cummins Allison showed the new JetScan MPX 8200 at G2E, which the company says will deliver 30% greater throughput to a soft count room. This multi-pocket currency sorter is Cummins Allison's most advanced high-volume sorter, offering customers more productivity than ever. This significantly advanced product is part of a continuing mission to offer casino properties solutions that enhance operations and offer excellent value.
Innovation gives customers what they want: increased productivity that maximizes the use of soft count room personnel. With faster speeds and greater throughput, the JetScan MPX 8200 enables count rooms to be more efficient, finish drops quicker and report totals to accounting sooner.
This year's G2E Vegas was the busiest US event that Euro Games Technology, its subsidiaries – EGT Multiplayer and EGT Interactive, and its partner for the US, Reel Games Inc., have ever experienced. The show was full of meetings with customers from North America, South America (Panama, Peru, Colombia, Argentina, Paraguay, Mexico), Asia (Malaysia, the Philippines, Singapore, Sri Lanka, South Korea), Europe and Africa and ended with numerous deals, enquiries and consultations about the many paths to success the Bulgarian manufacturer has to offer to its clients.
The visitors from the US appreciated the three Chinese-themed jackpot systems at the booth – the debuting Dragon's Turn with 4 progressive levels, the already installed in the country Fu Gui Rong Hua with the new 58-580 and 88-880 bet patterns especially designed for it, and the Cai Shen Kingdom, all presented in the P-42V Stand Up Curved cabinets. The Super Premier 75 and Super Premier cabinets with their curved spacious displays and highly comfortable seats were also widely discussed at the show, as well as the next generation terminals of EGT Multiplayer – the S-Line series, and the T-Line touch roulette table with an automated wheel.
Also of note is GFL Bonusing Rewards, which we first saw at G2E Asia and which is finding customers all over the world. It's a jackpot reward system that utilises casino promotion budgets to fund mystery jackpots, creating an exciting 'in it to win it' prize pool independent of the base game.
The GFL Bonusing Rewards system is very straightforward and appealing to players and operators alike. Funded completely by the casino's marketing budget, the awards can be configured by a percentage contribution based on the table minimum, with players enrolled in the chance to win a prize just by participating in the hand. The only operational requirement is for the dealer to register players via a dealer console which then confirms them as taking part with the player position indicated on the display. With no additional steps, game speed and player experience are not affected.
SUZOHAPP is the only global company providing a comprehensive offering of components for casino and sports betting OEMs. This includes but is not limited to LCD monitors featuring top quality brands such as Elo Touch Solutions, Wells Gardner, Ceronix, and SUZOHAPP's very own VisionPro, in addition to touchscreens, bill validators, printers, coin mechanisms, LCD button decks, push buttons, barcode scanners, locks, toppers, USB chargers, power supply, and more.
Furthermore, at G2E SUZOHAPP announced its new partnerships with Everi Payment Inc. and Digitote. The partnership with Everi should accelerate and advance cash management and automation within the gaming industry while partnering with Digitote helps SUZOHAPP develop customised sports wagering software applications that will provide a scalable, flexible hardware and software offering to the quickly emerging US sports betting industry and the larger international customer base.
Product highlights for North America were in great abundance on the NOVOMATIC booth at G2E in Las Vegas, with targeted cabinets, content, progressives and systems, confirming a clear focus of accelerated growth into the market.
The new slot title based on the iconic TV show of the 80s – MacGyver – created a standout impression at G2E. Presented on the towering NOVOSTAR V.I.P. 3.50 and compact V.I.P. Lounge 2.32 cabinets, NOVOMATIC's latest IP title proved a major attraction on the show floor. Appealing to a wide audience, this retro-style game joins Angus "Mac" MacGyver on a mission to unlock safes and defuse bombs for the chance to win prizes and three progressive levels. Visitors to the NOVOMATIC booth expressed great enthusiasm for the game while taking their photo with a giant roll of duct tape, paper clips and matches.
New titles driven for the US market, created by the NOVOMATIC Americas Mount Prospect studio and the Winfinity Games and 707 Games studios in Austria, were on full display and gave a clear signal that NOVOMATIC's new, targeted content is making a mark in the North American market.
Gaming Arts arrived at G2E to demonstrate its commitment to innovation and growth through a unique blend of current and evolutionary products and technology. G2E marked a defining period in the company's history with the launch of more than ten new products and features, including dozens of new slot themes, in what was Gaming Arts' largest G2E booth so far.
The spotlight of Gaming Arts' diverse product portfolio was its inaugural collection of video reel slots, GA Reels. Its Class III library of content was designed with the gambler in mind through fun and approachable game content. With stunning game content and exciting play mechanics, GA Reels offers more than ten exciting new slot game titles consisting of four series: Pop'N Pays, Da Fa Ba, Dice Seeker, and Casino Wizard.
The world's first casino-wide interactive promotional game system, SuperPROMO, demonstrated an entirely new method of operating casino promotions at G2E through four fully customizable mobile games which can be awarded to targeted players for virtually any type of promotion. These mobile promotional games are delivered to players by casino personnel on a mobile tablet and promoted across a casino's digital enterprise to deliver an new level of social interactivity across the entire casino floor.
Never before has APEX Gaming had such a large amount of gaming solutions on display at G2E. Operators were introduced to innovative jackpot solutions, individual slots from the Pinnacle family, the EVO gaming platform, electronic roulette, iDROP Tito Table solutions for live gaming, live gaming tables, card shufflers and accessories.
The Jackpot Islands are already a well-known brand in the USA, with the initial Dragon Egg and Leonardo's Code games bringing real alternatives to casinos. These games have brought pleasure to many players in North America. Operators were keen to learn about the new developments and were extremely excited. The latest solution – Clover Link – was also greeted with enthusiasm. Clover Link offers a total of four different games that have the additional feature of showing how the clovers (magnets or bricks) can be activated during the game. The beauty of this series of jackpot games is that it is available in a whole series of jackpot hardware configurations.
The fact that Clover Link can simply be managed both for internal casino connections as well as Wide-Area is something that has been well received by operators as well as having the flexibility of many different island and wall-mount configurations.
The success story of iDROP continues and the latest additional to the family – the iDROPs – was the focus for many visitors to the stand. It can manage 250 bills (and tickets) at one time at a validation rate of up to six per second.
The entire live gaming range was also on display – including live gaming tables and a series of innovations, including the Ball and Dice Tester and the Roulette Wheel Leveller with a leveling base.
Dallmeier returned from a successful G2E where the company launched their new innovative Smart Casino Solutions, which were extremely well received by show visitors.
Invited guests saw Dallmeier's recently-released Casino Automation Technology (CAT) solution for BlackJack, as well as the company's Facial Recognition, People Tracking and People Counting solutions as well as many more modules that improve business and security management in casino environments.
In recent years Dallmeier has invested heavily in research and development with a vision to create innovative operational systems for real-time management of many different business areas way beyond traditional security applications. Dallmeier solutions give casino operations complete control of all areas of their properties, such as Gaming, Hotel, Retail and Strategic Marketing as well as significantly improve traditional Security and Surveillance applications. Dallmeier has a worldwide reputation from over three decades of advanced surveillance technology, the market-leading Panomera technology being the latest innovation. Dallmeier is now ready to pursue different business opportunities and strategies, aiming to place itself as a leading strategic partner for the casino operators. Developing solutions that utilise video-captured data to optimise key business processes. At G2E, Dallmeier demonstrated how casinos can use video-based technologies as true business enablers, improving overall profitability of casino operations.
Casino Technology has proved once again to be heading on an upward development trajectory in Latin America with multiple commitments made during G2E Las Vegas. The strong line-up of solutions for land-based and online gaming shown by the company consisted of premium slot machines, captivating mutigames, advanced casino management systems and white label platforms as well as the next generation of online games.


Americans generated 11.5 million tons of glass in 2010 – about 27 percent of which was recycled, according to the EPA. Nearly 90 percent of recycled glass is used to make new containers. But creative greenies are finding some slightly more unconventional uses for the material – filtering water, crafting jewelry and even decorating casinos.
Flint, Mich. native Tim Whaley is taking his own innovative approach to glass recycling – use it to create stunning countertops for homes and businesses.


Am 11. und 12. Mai 2011 veranstaltet der Softwarepark Hagenberg gemeinsam mit CATT die "International Cooperation Days Hagenberg". Die hochwertige Matching-Veranstaltung bietet Firmen und Forschungseinrichtungen die Möglichkeit Projektpartner zu finden und Problemstellungen sowie Kompetenzen im IT-Bereich einem internationalen Fachpublikum darzustellen.
Ziel der Veranstaltung ist es, neue Projektkooperationen zu schaffen. Auch die RISC Software GmbH beteiligt sich organisatorisch und mit hochwertigen Vorträgen an dieser Veranstaltungen und lädt ihre Kunden und Partner zu diesem sehr interessanten Event ein.
The 7th European Framework Programme for RTD (FP7) is the most important instrument for transnational and excellent research projects ranging from fundamental to applied research. High funding rates and possibilities to work with European partners are only a few advantages. Mr. Oluf Nielsen from the European Commission will be the lead speaker of this day with detailed information about FP7, ICT and the € 700 million which will be available for the forthcoming calls in ICT.
The second day of the International Cooperation Days is dedicated to cooperation and project development. Project ideas emerged on the previous day shall be made concrete. Six workshops dealing with the topics smart, mobile, secure, interactive, parallel and social as challenge for future ICT-developments will be held with the aim to discover common interests and to build project consortia for innovative future cooperation projects.


The small club was abuzz in anticipation of sharing an intimate night with Mr. Hart. This being a Sunday night, Mickey stuck with tradition and opened the show with the staple, "Samson and Delilah." It also gave the rhythm section an early opportunity to flex their muscles. South African drummer, Ian Herman introduced himself quickly from behind his kit along with longtime Hart collaborator, Sikiru Adepoju on the talking drum. As Mickey led the madness from behind his prominent drum display, soulful singer Crystal Hall could not be ignored with her passionate take on this classic. The band sounded outstanding and a thrill rippled throughout the dedicated fans. "Let There Be Light" was the beginning of four new songs in a row, all off the new release. It was refreshing to hear so much new material. The songs were mostly upbeat with vocal duties shared between Crystal and keyboardist, Tim Hockenberry. The material was less spacey yet easier to dance to than previous Mickey's projects, like Planet Drum. They closed out the first set with a rousing cover of "Papa Was a Rolling Stone" and a heartfelt "Franklin's Tower." The latter of the two gave lead guitarist, Gawain Mathews plenty of space to show off his chops. He was much more calculated and less busy than most guitarists put in his situation. He approached the notes delicately and by the response of the crowd, it was effective.
The second set began in familiar territory with Mickey's oddity, "Heartbeat." The melodic number gave the all-star rhythm section room to communicate and explore. This worldly jam had the heads dancing in a tribal fashion. After an inspired "Endless Skies," we got what we all hoped for when this lineup was released: Dave Schools dropping the famous bass bombs that led into "The Other One." He did not disappoint as he led the band though a cracking rendition. A spirited Fire on the Mountain closed the second set on a high note, but the best lay ahead.
After receiving a well-deserved applause the band struck a perfect balance with the encore. First up was the fragile Jerry ballad, "Stella Blue" and Chrystal handled the lyrics tastefully, giving it a gospel feel. Then, the band turned the heavy hearts around with a fitting "Goin' Down the Road Feeling Bad" before ending the night with the coveted "We Bid You Goodnight."
Mickey Hart manages to combine his two passions with this latest project – a jam band, with aspects of his world music. The result is nothing short of astonishing. Spacing out the Grateful Dead classics amongst new material gives the songs more gravity, therefore packing a more spiritual punch. If you are a Deadhead that's looking for something different, do yourself a favor and see this band.


Telecentre Europe Annual report for 2016 was presented to members at TE General Assembly on 9 March in Brussels and was approved together with financial documents.
The report summarises 2016 in numbers and covers topics from strategic organisational priorities, improving services to members, and influencing public policy to new partnerships, campaigns, events, and projects.
Policy and advocacy wise, in 2016 Telecentre Europe reinforced its position as an expert on digital skills and inclusion in policies, networking, and implementation strategies. Telecentre Europe saluted the launch of the New Skills Agenda for Europe, that recognizes digital skills as basic skills, together with numeracy and literacy. In relationship to the Skills Agenda, we actively contributed to the Coalition for Digital Skills and Jobs Secretariat, where our role is to support European Commission on setting new National Coalitions. Also, we have been proactive in contributing to developments regarding the DIGCOMP 2.0 framework, and to the new Upskilling pathways initiative, guaranteeing digital skills for low-skilled adults.


To see the source code either right click using mouse and click or view page source(it might different; according to browser) or press Ctrl+u in keyboard.
Then search for emoji; you might get some code similar to below code, if you haven't removed earlier.
Now a days emoji is a fascinating way to express feeling by using some specific symbols, that's why this code bloat is used to add support for emoji's in older browsers. For those who is gaining most traffic are from modern browsers, it's a good idea to remove the scripts and get faster page loading. We will discussed about how to remove emoji script but later on.
Since I am working in the field of Digital Marketing and as well as a web developer, I thought it is necessary to talk about this. Lets discuss something more about emoji and impact of emoji on your website.
The first script, twemoji.js, is a helper library. You pass in a string (or HTML node), and it replaces emoji codes (e.g. \xF0\x9F\x8D\x94) with their image equivalents (hamburger).
Next, wp-emoji.js listens for DOM changes. For newer browsers, it uses MutationObserver to call twemoji.parse(document.body) when changes are detected.
Where the problem lies with emoji?
Very slow and CPU-intensive: The emoji script constantly listens for changes to the DOM. This is theoretically good for AJAX-based plugins where content is being refreshed on-the-fly. However, the process of actually replacing emoji codes with images can be very slow and CPU-intensive.
Malware Infection: If you are using Google Adwords or Bing Ads, there are maximum chances is that they will disapprove all of the ads which will lead to particular site in which this code is available.
As I am a digital market-in and also developer, I can say there is no big issue with the code but main problem is the signature of code it matching with Malware. Due to this reason, somehow you have to get rid of this problem.
You can scan you site for free from http://scanner.pcrisk.com.
Search Engine Rank: Search engine bots are always active to index website and to give their user best and safe content on search page. if your website is infected by some bugs then it might lead to low index or put you in black listed websites. That's why my suggestion to keep your website bug free.
I think above mentioned problem makes some sense. Then how to resolve this problem. when I started to dig out to resolve this problem. I got mainly to solution one is compression of js file and another is just to remove.
In case of compression I am not sure, will this work or not because even though if we compress wp-emoji-release.min.js file still functionality will same.
That's why I prefer to go with removal of emoji code. Let's see how to remove/disable emojis code.
Ryan Hellyer was nice enough to write the Disable Emojis plugin. Simply install the plugin, and your site will no longer include emoji support.
if you affraid to install plugin, there is another way to remove these code from your website is add some code snippet to your wordpress file, follow below steps.
Login to your website using FTP.
Open function.php file (wp-content> themes> CURRENT THEME > function.php).
Add either of below code in the bottom of function.php.
or use below code instead of above one with more specific instruction.


I was very fortunate to grow up in the era that I did. A time when kids came home from school and went outside to play. Where pick up baseball, basketball and football games were a thing of beauty and a joy to be a part of. Life was so much different back then. Yea, yea, I know, this already makes me feel old. But, life was just different in the 1980's. My birthday is in December and I would always have a birthday party on a Saturday. The highlight was a football game we would have in my front lawn before we went inside for food and fun. I would actually ponder who to invite so we would have even teams. (I know, crazy, right?) Every party was great and my dad's old 8mm movie camera recorded all the footage that we still have today. It was just a different era.
I started with all this because I feel there is so much of this generation today that doesn't take advantage of all that life has to offer. Communication is boiled down to a text, tweet, instagram or snapchat post. The other day I went to the dentist. As I sat in the office and watched the show that was on HGTV, I noticed everyone there was looking down to their phones and was isolated from the real world unless the receptionist called their name. I see this all the time. Restaurants, malls, schools, we can't go 10 minutes without "checking" something. I remember when my grandparents would tell me about the depression and life without tv and me thinking how tragic. But now, our youth has replaced playing outdoors and talking to one another with texting and messaging. Now, I do it myself as well, but, I would prefer to TALK to someone face to face and have a conversation rather than text half sentences on my tiny phone using my pudgy fingers!
I know it is the way of life today and our technology has driven our lives for the past 10 years. But, there are dangers to messaging texting and posting. When you can sit behind a screen or phone and say something without looking at the person, as we have seen on many occasions, what can be said is often vile, cruel and hurtful. Things we would not say in person but feel the safety of a screen to hide behind. Is this really great for our culture? Can the young minds of today actually verbally communicate with each other? I don't think so. Is our youth growing up learning to help and work with others? I really can't say for sure. What would they do if social media didn't exist? Would they know how to handle interpersonal relationships?
Another example of being lost in a phone happened last year in Polk County, Florida. A 27-year-old woman was walking on a sidewalk and approached a railroad crossing. With the train approaching and the conductor blowing the whistle, she continued to walk looking down texting not having any idea that a 100ton train was coming. Well, sure enough, she NEVER looked up and was hit by the train and thrown several feet. Here is the YouTube clip: https://www.youtube.com/watch?v=5ClUvrz-7pA She was treated for a broken arm and other trauma. No other info was given on her condition. But I cannot, for the life of me, understand how you can walk by a crossing and not even think about looking up for the train especially with a loud horn blowing. Didn't we all learn to look both ways before crossing? Oh wait, that was the 1980's. What is on the phone that is so important to not even consider looking where you are going?
The news reporter for the story didn't say whether or not the phone survived.


text:
Ubley – wieś w Anglii, w hrabstwie ceremonialnym Somerset, w dystrykcie (unitary authority) Bath and North East Somerset. Leży 16 km na południowy zachód od miasta Bristol i 179 km na zachód od Londynu. Miejscowość liczy 335 mieszkańców.

Przypisy

Wsie w hrabstwie Somerset


text:
Opportunity and satisfaction in a public bureaucracy
Sonia Ospina
Strategies to Reduce Inequality
Journal of Business and Economic Review
Ospina, S. (1991). Opportunity and satisfaction in a public bureaucracy. Journal of Business and Economic Review, 4(2), 70-90.
Opportunity and satisfaction in a public bureaucracy. / Ospina, Sonia.
In: Journal of Business and Economic Review, Vol. 4, No. 2, 1991, p. 70-90.
Ospina, S 1991, 'Opportunity and satisfaction in a public bureaucracy', Journal of Business and Economic Review, vol. 4, no. 2, pp. 70-90.
Ospina S. Opportunity and satisfaction in a public bureaucracy. Journal of Business and Economic Review. 1991;4(2):70-90.
Ospina, Sonia. / Opportunity and satisfaction in a public bureaucracy. In: Journal of Business and Economic Review. 1991 ; Vol. 4, No. 2. pp. 70-90.
@article{8abc18525f63449db19ecdef848cb427,
title = "Opportunity and satisfaction in a public bureaucracy",
author = "Sonia Ospina",
journal = "Journal of Business and Economic Review",
T1 - Opportunity and satisfaction in a public bureaucracy
AU - Ospina, Sonia
JO - Journal of Business and Economic Review
JF - Journal of Business and Economic Review


text:
Real answer: "We've got a project underway to address this," said Jeff Moore, traffic engineer with the city of Asheville. "We're going to split the side streets so each side street approach has its own phase. That will allow left turns to occur at the same time that people are going through straight."
That would be for West Haywood Road and Craven Street.
"Riverside will have its own phase for when left turns and (traveling straight) through occur," Moore said. "Right now, both directions on Riverside are under one phase."
This is the best option because they can't do a "protected left" here because the two side streets can't be widened. The bridge over the French Broad River is two lanes, and the intersection has buildings close to the roadway.
Relief is coming soon.
"We're hoping to have it all installed by the first of the year," Moore said.
The traffic is fairly high through this busy intersection in the River Arts District. Riverside Drive in this area carries about 7,000 vehicles a day, while Craven Street carries about 2,000 and West Haywood 1,700, Moore said.
Question: It has been over seven weeks since the Tourists played their last game here for the season. Yet, the stadium lights illuminate every day before dark and stay on for at least several hours afterwards. Is there someone at City Hall who focuses on saving on our municipal electric bill, or or are we symbolically supporting Duke Power's bottom line?
My answer: I suspect it's just one of the "12 Cycles of the Light" season that we're in.
Real answer: "Our lights have not been on since our last game in mid-September," said Brian DeWine, owner/president of the Asheville Tourists. "I'm going to guess the lights the reader is seeing are the lights over at Memorial Stadium, which we do not control at all."
He is indeed correct.
"What the reader is seeing is right next door to McCormick at Memorial Stadium," said Debbie Ivester, assistant director with the Asheville Parks & Recreation Department. "Memorial Stadium is scheduled most every night for sport activities such as soccer, ultimate Frisbee and football. Lights are on at about 5-6 p.m., and stay on until about 9-10 p.m.
This is the opinion of John Boyle. To submit a question, contact him at 232-5847 or jboyle@citizen-times.com.


IN BRIEF: Uber Technologies Inc. reported $800 million quarterly net loss, its biggest ever, as the company keeps marking down its prices to put Lyft in a bind. In the first nine months of 2016, the ride-hailing company lost a colossal $2.2 billion, according to a person familiar with the matter.
Albeit, the company's revenue has continued to skyrocket even after it bowed out of China, the world's biggest taxi market. In the first nine months of this year, Uber generated $3.6 billion in net revenue and is accelerating to exceed $5.5 billion by the end of 2016.
Uber Technologies Inc., based in San Francisco, has remained silent about its financial performance even as its valuation hit $69 billion. It's more valuable on paper than Ford Motor Co. and General Motors Co. combined. In 2016, the total combined value of the fares that rides pay were - $5.4 billion in Q3, $5 billion in Q2, and $3.8 billion in Q1.
Uber is operational in more than 450 cities across Asia, Africa, Australia/New Zealand, the Middle East and the Americas. In the U.S. alone, around 450,000 drivers use the Uber app daily, according to the company.
The plunge in Uber's bookings growth can be partially attributed to the company's decision to exit China. On Aug. 1, Uber traded its China operations for a 20% stake in the local Didi Chuxing, to exit China. As per the terms of the Uber Didi Chuxing deal, the Chinese rival invested $1 billion in Uber. It seems, China's fast-growing information sector is doing everything it can to prevent American tech firms from dominating the market.
It should be noted that Uber's Q3 financials don't include the business in China, which was a part of the previous quarterly results.
Uber is said to have lost at least $2 billion in 2015 before interest, taxes, depreciation and amortization. It is on track to lose out at least $3 billion this year.
The ride-hailing service continues to lose money in the U.S. as well. After steering through a rough first quarter, it was able to make a little profit, while it lost $100 million in the U.S. in the second quarter. Its losses deepened in the third quarter said a source close to the matter. Meanwhile, ride-hailing company and Uber rival Lyft, has pledged investors that it will keep its losses below $150 million a quarter.


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This section contains free e- books and guides on C Programming, some of the resources in this section can be viewed online and some of them can be ee Tech Book Downloads; Java, Linux, SQL Database, Perl/ Python, C and C+ +, Microsoft, Programming, Security, Science ebooks, Free PDF, Ebooks & ee Computer Books, Free Mathematics Books, Directory of online free computer, programming, engineering, mathematics, technical books, ebooks, lecture notes and tutorials. Very well categorized. Equipped with both pattern and keywords search engines.
Books are very personal things. And programming books are no exception.
We all form bonds with programming books that help master the rudiments of a language, and then be able to move on to fully exploit the language' s flexibility. Here is an uncategorized list of online programming books available for free download.
The books cover all major programming languages: Ada, Assembly, Basic, C, C#. Every Java programmer loves free eBooks on Java, don' t you?
When I shared my collection of top 5 Java programming books, one of my readers asked me to share some free Java books as well.


text:
Q: How to locate elements for Appium automation on Kotlin application I am attempting to create test automation for an Android Kotlin application.
I am not seeing a way to add accessibility ids to the Kotlin project. Does anyone know how to add accessibility ids to elements in Kotlin views?
I am able to locate the elements using the Appium inspector. But the only locator option I have is by xpath.
When using the Appium inspector, all of the elements show "Interactions are not available for this element".
How can I fix this? I have access to the Kotlin project if I need to change anything there.


text:
#ifndef INTEL_BUFFEROBJ_H
#define INTEL_BUFFEROBJ_H

#include "main/mtypes.h"

struct intel_context;
struct gl_buffer_object;

/**
 * Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
 */
struct intel_buffer_object
{
   struct gl_buffer_object Base;
   drm_intel_bo *buffer;     /* the low-level buffer manager's buffer handle */
   GLuint offset;            /* any offset into that buffer */

   /** System memory buffer data, if not using a BO to store the data. */
   void *sys_buffer;

   drm_intel_bo *range_map_bo[MAP_COUNT];
   void *range_map_buffer[MAP_COUNT];

   bool source;
};

/* Get the bm buffer associated with a GL bufferobject:
 */
drm_intel_bo *intel_bufferobj_buffer(struct intel_context *intel,
				     struct intel_buffer_object *obj);
drm_intel_bo *intel_bufferobj_source(struct intel_context *intel,
				     struct intel_buffer_object *obj,
				     GLuint align,
				     GLuint *offset);

void intel_upload_data(struct intel_context *intel,
		       const void *ptr, GLuint size, GLuint align,
		       drm_intel_bo **return_bo,
		       GLuint *return_offset);

void intel_upload_finish(struct intel_context *intel);

/* Hook the bufferobject implementation into mesa:
 */
void intelInitBufferObjectFuncs(struct dd_function_table *functions);

static inline struct intel_buffer_object *
intel_buffer_object(struct gl_buffer_object *obj)
{
   return (struct intel_buffer_object *) obj;
}

#endif

redpajama_set_name: RedPajamaGithub


It has come to our attention that Jesse Jackson and several other gun control activists plan to disrupt business at Chuck's Gun Shop, 14310 S. Indiana, Riverdale, IL on Saturday, May 26th.
It's time for gun owners to stand up for what is right and put an end to these unabashed attacks on our innate right to self defense, and our constitutional right to keep an bear arms.
1. Plan on gathering at Chuck's Gun Shop & Range, 14310 South Indiana Avenue, Riverdale, IL, at 1:00 PM on May 26th for a counter protest against Jesse Jackson.
2. While at Chuck's, express your solidarity with the owners and, if you can, make a purchase. No matter how small, your loyalty to Chuck's will be greatly appreciated.
3. Prepare to confront anti-gun protesters with the truth. Don't be shy about defending what you know is rightfully yours.
4. If possible, take photographs of the anti-gun protesters and send copies to webmaster@isra.org.
5. BIKERS - If you are a motorcyclist who supports the 2nd Amendment, please plan to swing by Chuck's at about 1:00 PM on the 26th. The louder your bike is, the better.
6. TRUCKERS - If you are a trucker who supports the 2nd Amendment, please plan to swing by Chucks at about 1:00 PM on the 26th. The more noise you can make on Chuck's block, the better.
7. LONG HAUL TRUCKERS - If you are a driver who has traveled this great country, and loves every square inch of it, please try to take a short detour on Saturday and swing by Chuck's to express your support for one of our most basic rights. If you can, get on the CB, tell your buddies about this important event and have them stop by Chuck's. Let's show Jesse Jackson what real Americans think about his gun grabbing.
8. Please post this alert to every Internet blog and bulletin board that you belong to. Encourage all your friends and fellow shooters to join in this counter-protest against the gun grabbers.
Only you can defend your rights from destruction by guys like Jesse Jackson. You are the foot soldiers of freedom in our patriotic struggle to defend what is ours. The gun grabbers must not attack our rights with impunity. They're looking for a fight - let's give it to them on May 26th at Chuck's Gun Shop.


Comparison of Two Acidic Leaching Processes for Selecting the .
The leaching rates of cobalt, lithium and the other metals were above 99 % at the condition of 2 M H2SO4, 10 vol. % H2O2, 75°C, 300 rpm agitation speed, 250.
Leaching is the loss or extraction of certain materials from a carrier into a liquid and may refer to: Leaching (agriculture), the loss of water soluble plant nutrients.
processing this type of ore in terms of the Roast Leach Electrowin process and then .. leached in 250 ml HF and H2SO4, and 250 ml of HCl for 7 days. The Pb.
There are 2 types of cyanide leach mining: vat and heap leaching. . River, eventually poisoning the Danube and infecting over 250 miles of rivers in Hungary.
This separation process is called liquid solid leaching or simply leaching. Because in leaching the.


text:
Q: C++ Namespace Specification Redundant or Useful? From what I understand, function resolution occurs from inner scope to outer scope.  Therefore, in the following example, MyNamespace::foo() will be executed in both cases.
foo() {}
namespace MyNamespace
{
    void foo() {}
    void bar() {foo()}
}

foo() {}
namespace MyNamespace
{
    void foo() {}
    void bar() {MyNamespace::foo()} // redundant, or safe and expressive?
}

However, a scenario may occur in which you intend to call MyNamespace::foo(), but because you MyNamespace::foo() is not actually defined, a defined global foo() is called.
foo() {printf("I don't think you meant to call me...");}
namespace MyNamespace
{
    //foo() {}
    void bar() {foo()}
}

Therefore, is it safe and good practice to explicitly state the namespace, or is this situation not frequent enough to justify the extra verbosity?

A: For functions, I recommend avoiding namespace qualifications in general, unless needed to prevent an actual or potential ambiguity.  This is especially valuable in generic (template) code, because namespace qualification suppresses argument-dependent lookup.  Allowing the functions provided with the actual classes can lead to much better code, sometimes avoiding breakage.  For example:
namespace foo {
    template<typename T>
    struct Ctnr {
        Ctnr();
        Ctnr( Ctnr const & );
        Ctnr &operator=( Ctnr const & );
        ~Ctnr();
        // ...
        friend void swap( Ctnr<T> &, Ctnr<T> & ); // Does not throw.
    };
}
namespace bar {
    template<typename T>
    void exchange( T &lhs, T &rhs ) {
        std::swap( lhs, rhs );
    }

    static foo::Ctnr<string> state;
    void set_state( foo::Ctnr<string> new_state ) {
        // Calls std::swap, which may throw and corrupt state:
        exchange( state, new_state );
    }
}

If bar::exchange<T>() had been written using ADL, bar::set_state() would have used foo's non-throwing swap().  It would be better to write exchange() as using std::swap; swap( lhs, rhs);


text:
Vence (Venca på Provençal) er en mindre by (og kommune) i den sydøstlige del af Frankrig.
Indbyggerne kaldes "les Vençois".

Byen ligger i departementet Alpes-Maritimes, nordvest for Nice ved den franske riviera.

Klima
Klimaet er, som resten af denne del af Frankrig, præget af varme, tørre somre, milde solrige vintre og våde mellemsæsoner. Der kan
dog, på grund af områdets topografi, være signifikante variationer, selv indenfor relativt korte afstande. (Se artiklen om
klimaet i departementet.)

Demografi

Fodnoter

Henvisninger

Byer i Alpes-Maritimes