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Arc 16: Monarch / chapter
Monarch 16.13: Checkmate
September 6, 2019 September 6, 2019 Krixwell Jace1 Comment
Source material: Worm, Monarch 16.13
Blogged: September 4-5, 2019
Let's finally wrap up this Arc!
This could be a very, very important chapter in the story, in which Skitter and co. finally deal with Coil once and for all and save Dinah, but maybe that will still take another Arc to pull off. I think if we're not saving Dinah here, Coil's going to hang onto her until the bitter end.
Tattletale is at the most risk in this chapter, but Coil is certainly not going to be happy to have the remaining Undersiders interfering with whatever he has planned for her, and their getting back together with Skitter despite his efforts and then working actively against him might cause him to write them off as a lost cause and therefore valid targets.
If we're lucky, maybe we'll learn something more about Cauldron and Coil's involvement with them here. At this point it seems about time for Taylor to start learning a little more about them beyond "they exist and sell powers".
Not that I expect to start dealing with them immediately after Coil. First the Undersiders will need to face keeping things running without Coil on top, which might be difficult if they don't somehow get access to his funds. But I'm getting ahead of myself.
I'm curious to see whether the Travelers will be involved in this chapter, dashing Genesis' hopes.
Let's jump in!
Looks like I was wrong last time… right, it's Tuesdays and Saturdays, isn't it. That makes a whole lot more sense than Tuesdays and Thursdays.
With Grue's help, I seated myself on the intact edge of the destroyed swarmbox, scattering my insects to the walls and ceiling of the room. Grue paced a little, while I eyed Imp and Bitch.
…so, uh.
I pictured the swarmbox as way too small to sit on the edge of.
My female teammates didn't look entirely convinced, and I couldn't blame them.
Yeah, that's fair.
They'd just seen someone who matched my description attacking them. The nighttime darkness and the lack of city lights hadn't helped, and the obscuring swarm of bugs had helped hide the details from the moment the impostor gave them reason to suspect her.
and she'd been seemingly using your power, with only Grue's power able to "confirm" that it wasn't you.
In quotes because even that could be fooled.
"What happened?" Grue asked me.
"We arrived at the place he was keeping Dinah, she grabbed my hand, we turned around, and the headlights flashed. Then I was somewhere else."
Quick recap time.
"He switched to his highbeams, momentarily. Don't know about the others, but my eyes had adjusted to the dark. I couldn't see anything, used my darkness to try to cover us in case he was pulling something, but nothing happened.
Clever, Coil.
Turned around and you were fine."
"Except it wasn't me."
Grue nodded slowly. "Looked like you, sounded like you."
"I don't know how. Genesis?"
Damn, I liked that theory, but here it is as the first solid option she suggests. I doubt she's right when it comes up like this.
"Didn't strike me as much of an actor."
"Then I don't know," I said, feeling lame. I knew I didn't sound convincing.
Same. The changeling remains a mystery.
"What happened? Was he only trying to separate you from us?"
"I'm ninety-five percent sure he tried to kill me."
Pfft. I realize it's because of her suspicions that he might have gambled on her getting out, but it's still kind of funny to see her giving it a solid 5% chance that teleporting her to a deathtrap, shooting her, locking her in a burning room, burning the rest of the building and attempting and somewhat succeeding at shooting her way more was not supposed to kill her.
"What's the other five percent?" Grue asked.
"I'm not a hundred percent sure of anything. But he didn't have a bomb waiting to go off when I arrived, so that leaves me with some doubt. He did shoot me, and set the building on fire around me. And he had soldiers waiting to gun me down if I stepped outside."
A solid five percent.
The bomb is a fair point though.
"No," I said, shaking my head. "Doesn't make sense. Just as easy for 'Skitter' to disappear with Dinah, leaving you guys angry but still loyal.
Yeah, there was nothing about what happened last chapter that suggested real Skitter showing up was part of the plan.
I think the way he wanted it, I'd die of the gunshot or burn up in a housefire,
Or both. Don't leave an identifiable body.
and he could use the lack of living reporters in Brockton Bay alongside some bribe money for the Travelers to ensure you guys didn't know what he'd pulled.
Right, I suppose just about all of the reporters died or "died" at the election.
Maybe something comes out later about me betraying you, to put it in perspective and put any lingering doubts to rest."
The longer you can keep your reunion from Coil, the better of a shot you have. How good are you at acting, Grue? Imp?
…Bitch?
"He teleported you into a burning house, shot you, surrounded you with soldiers. And you escaped," Imp said.
Yes and it was awesome.
"Barely." I touched the knot of metal where the bullet had settled in my armor. "I guess it's bulletproof after all. I got away because of stuff he wasn't aware of, mainly. My costume, tactics I've been using in the field, the fact I had a gun. Don't know if Calvert knew about that. Are you okay, Rachel?"
Cape names when in costume, Skitter.
I know it doesn't matter too much right here and with Rachel McNoSecretIdentity over here, but if you get into the habit of calling one of them by civilian name in costume situations, it'll be that much easier to slip with someone else.
And yes, Coil's ignorance is your friend.
Rachel didn't respond. Her head was turned my way, and I could imagine her staring, trying to read me. Her hand gripped the chain at Bastard's neck.
Doesn't quite know what to make of all these Words, maybe?
"It wasn't me," I told her.
"It wasn't her," Grue confirmed. "I saw with her power. That box was controlling the bugs."
Bitch nodded slowly. I couldn't see her expression to know whether she was glaring at me or narrowing her eyes behind her mask.
Does that have to be an either/or?
"If you have any doubts," I said, "You can stay in a position to attack me if something happens. One whistle or one hand signal away from commanding Bastard or Bentley to tear me apart. I hope you won't leap to any conclusions, but-"
"Look, I get it, feel free to be wary."
That's a nice sentiment, I suppose?
"It's fine."
"Are you sure? Because I don't want there to be any hard feelings or… I don't want there to be hard feelings." I'd almost said retaliation, but I'd decided I didn't want to bring that up.
No hard feelings, or harder feelings.
"It's fine," she said, and there was a touch of anger to the words. "This shadow and dagger shit pisses me off."
Rachel would hate the entire country of Cairhien from the Wheel of Time. And the Aes Sedai. And a ton of other characters.
At least she'd definitely be a Wolfsister.
"Cloak and dagger," Imp offered.
Close enough.
Bitch made a low, grunting noise in her throat that fell somewhere between a huff of anger, a belch and a grunt.
I'm trying to make that sound now and it's weird.
"The way you acted before, the way that person acted when she shot me and the way you're acting now, none of it makes sense, and maybe that's 'cause I'm stupid. But I'm going to handle this my way. Next time someone shoots at me, I kill them. Or I have Bastard eat their hands and feet."
…you know what, fair enough.
Can't imagine Grue approves, though.
"You shouldn't maim people," I said.
"Says the person who just emptied a gun clip at us," Imp said.
Seems Imp still doesn't believe.
Come on, Imp, if anyone here knows how perceptions can be manipulated and things aren't always what they seem, it's you.
When Grue and I turned her way, she raised her hands, "Kidding. I'm just kidding."
Oh. Good. 😛
…that is, if you were…
"…Want me to kill them instead?" Bitch asked.
"No! No. Just… nevermind. But hold back a bit for now. And don't call yourself stupid. You think in a different way, that's all."
I just wanted to tell you
That the hardest thing I've faced
Wasn't the teasing or the pain
It was
Convincing myself
I wasn't stupid, strange or lame
And helping others do the same
She offered a noncommittal grunt in response.
"We should talk rescue plans," I said. "Calvert invited Tattletale to join him, probably so she wouldn't tip us off about the body double. That means she's probably caught. Regent too, since we sent him to look after her. This is the kind of situation we were hoping to avoid by playing along with his grand plan."
And the thing about Tattletale is he'll want her permanently not tipping them off about the body double. Perhaps just keeping her away from the scene so she wouldn't see it in person would accomplish that, but if I were Coil, I wouldn't trust that, and Lisa has already failed a test of loyalty to him.
Maybe he'll want her captive instead of, say, feeding her to Noelle. The tricky part would be explaining Tattletale's absence to the Undersiders, but he'd figure something out.
"Having to tackle his full forces to save Tattletale, Regent and Dinah."
Yeah, not exactly ideal but probably awesome.
"Right. If we go charging into this, we or one of his hostages will get killed."
"I could go in," Imp said. "Get them, walk them out."
Good idea, but then there's Imp's perceived weakness to cameras, which would likely make Grue even less inclined to back this plan than he'd otherwise be.
"No. He knows us. He's anticipated something like this. Probably has for the Travelers, too. He'll have planned around our powers, with counters in mind for each of us.
Yeah, true, provided he was unaffected by Imp's power at the time, which he probably was.
Unaffected, that is.
That means video cameras to keep an eye out for you."
Called it. I still don't know if that's an actual weakness of hers, but the Undersiders and Coil have every reason to believe it is.
"Pain in the ass."
"Indirect attack?" Grue suggested.
Personally, I think your best bet might be to walk in there and pretend you didn't work out what happened with Skitter, provided you can get Bitch to act well enough for that.
That would leave Skitter outside, but she prefers to attack from a distance anyway.
"It won't work if he's holed up somewhere safe. Not with the countermeasures he'll have put in place. If he's in his underground base until this all blows over, then he'll be impossible to access," I said. I had to stop to cough.
Hm. Fair point.
His countermeasures against Skitter might borrow a trick or two from Armsmaster and/or the Nine.
Nobody chimed in with an answer or idea while I recovered.
I went on. "If he's in the PRT offices, then we'll probably have to get past the Travelers, his soldiers, his PRT officers, any countermeasures he's put in place and any countermeasures the PRT put in place.
He's certainly set up some excellent protection for himself.
It'd be a question of staggering out his various lines of defense so the more questionable ones are out of sight of the good guys."
"And he still has his hostages," Grue said.
This is looking almost like a whole Arc's worth of obstacles.
"Fuck it," I groaned, then I coughed more.
"You need a hospital," Grue told me.
Would probably be useful. Gotta take care of yourself too when on these missions to save others from their deaths. There's an MLP episode about that, even.
I shook my head, then regretted it. I felt dizzy. Vaguely nauseous. It was as though simply stopping and letting the adrenaline kick down a notch was letting symptoms emerge.
Seriously, Skittershy, you need a break before you start sneezing lightning and sprouting leaves.
"Can't. Not now."
"You're nearly dead on your feet."
You should probably listen to Gruelight Sparkle.
"I'll manage," I said. I turned my eyes to the place I'd been lying while Imp stood over me. "What if I was dead?"
Bring Skitter in, playing dead, and act like you killed her in retaliation (but couldn't find Dinah)?
"Calvert doesn't have a way to know how this turned out. Do you have phone service?"
Grue reached for his phone, but Imp had hers out first. "Sure."
"He cut my phone off. I threw it away in case it could be used to track me, or in case it was how he was getting a hold on me with that teleportation device. If he suspected you, wouldn't he do the same, limit your options?"
…yes. Yes he would.
"So you think he thinks maybe something happened. Or he's waiting to see if we bought his ruse."
"He knows I was in the area. I attacked his men trying to save you guys. He had gunmen and explosives teams ready to wipe you off the map if you caught on to what that impostor was doing.
Gunmen who didn't actually attempt to fire, aside from at real Skitter.
So what happens if you call him and tell him you killed me?"
"He asks us to meet him at one of those secure locations you mentioned, and we can't refuse without revealing that we know what he tried to pull. And destroying that box might have clued him in anyways."
Tell him you caught her destroying the box for some reason you couldn't fathom.
"Fuck," I muttered.
"When the other Skitter disappeared with the girl, how did she do it? Exactly."
Using the teleport-a-potty.
"Teleporting," I said. "Threw the first flashbang, teleported out, leaving rubble and another flashbang behind."
"Mm," he said, "Okay."
"Why are you so curious about that?"
The more you know about that the better, if you're trying to sell him on a story that the truth about the changeling's escape might fuck up.
But yeah, is there something else you have in mind?
"Just thinking something through. Give me a second to think." He pointed at me, "Make sure you're taking deep breaths in the meantime. Even if it hurts."
He may not be a medical professional, but I suppose he does have some experience.
I nodded and did as he asked. For a little while, I ignored my bugs and focused on tallying the damage I'd sustained. My breath wheezed and rattled, my chest hurt every time it or something attached to it moved, and my eyes stung when I opened them. Not that there was any point.
Yeah, not gonna lie, you'll probably need a hospital visit after this. Try not to collapse at an inopportune time and sleep for three days.
Grue was pacing, breathing hard, while Imp and Bitch stood by. It was a bit of a reversal of the norm. I could sense Bitch scratching around Bastard's ears, her fingernails digging in deep to get past the areas with armor and bony spikes. Imp was on the other side of the room, leaning against one of the wooden pillars and watching her brother.
"I'm calling him," Grue announced, still panting a bit. Before any of us could protest, he said, "Quiet."
Alright, let's do this thing.
I closed my mouth.
He put the phone on speaker. I could hear it ring.
Try not to cough, Taylor.
Funny how something so mundane as the ring of a phone could sound so ominous and eerie, given the context of a situation.
At least Coil's better at being ominous than the Storm King.
"Grue," It was Calvert's voice. "What-"
"Hey, dude."
When Grue spoke, his words were growls, barks. "You better not have had anything to do with this, or I swear, this is over. We're done, gone."
Getting right into the role. Nice.
I could virtually hear Calvert switching mental gears to try to adapt to this. "Slow down and then explain. I don't know what you're talking about."
"Skitter attacked us and then she used your technology to leave the scene.
Ohh! That's how it mattered!
I know you wanted to keep that girl, but going so far as to fucking turn on us-"
"Grue," Calvert's voice was hard, firm, "Slow down. It doesn't make sense that I'd arrange things that way. Why go through the motions of giving my pet to Skitter, only to… you haven't fully explained what happened. You said she attacked you? Are you sure?"
I'll give it to Coil, he's a good actor.
"Pretty fucking sure, Coil. She shot Rachel and then turned on me. Imp disarmed her. Then she teleported away using the same device you described to us an hour ago."
Oh, they had him describe the teleporter?
Ohhh, right, I suppose he's talking about the initial confrontation, when he talked about getting teleported out in favor of his decoy.
"I… I see. Is Rachel all right? And who else was with you, my driver? You're all unharmed?"
There was a changeling with them, but let's not talk about her.
Also, Dinah. Better mention her.
"Your driver went ahead. No, we're all fine, except for Skitter."
"You said she teleported away."
And then they found her! 😀
"She didn't get more than two blocks away. We chased her down and stopped her."
My eyes widened a bit. I could imagine Calvert's next words before he spoke them, was already moving.
Gotta be a little surreal to listen to your boyfriend convincingly tell the tale of him and your other friends chasing you down and killing you.
That's definitely someone's kink.
"Show me. Send a picture through the phone."
…right. The tricky part. Let's arrange a murder scene.
I shifted position so I lay in the depression that Bastard's front paws had made in the swarm box. It was a scene I had to stage in seconds, using dragonflies and wasps to carry hairs across my mask, moving my hand so my wrist bent at an awkward angle where the metal folded.
Taylor's quick to react and arrange things accordingly.
The final touch was bringing all the bugs from around the swarm box to carpet me and the floor.
Interesting implication. Let's hope Coil doesn't know what happens to your bugs when you die.
Not a half second after I finished, I heard the digitized camera sound.
"I see. That's quite unfortunate. Where's Dinah?"
Ah yes. Where is Dinah indeed.
You know where Dinah is.
"I don't know," Grue said. "I'm far more interested in hearing how Skitter managed to use your technology to do this."
Incorporating that detail is such a good move. Way to get Coil's plans to wobble ever so slightly.
"You're sure?"
"I saw it with my own two eyes," Grue said. "She threw a flashbang, but light and darkness don't affect me the way they do others. You know that much."
A believable fib, I like it.
Grue was lying, adding an element Calvert wasn't aware of, to throw him off track. Good.
"I didn't, believe it or not," Calvert said. "And I don't know how she would have gotten access to the controls. One moment. I'll have to call you right back."
Controls? Interesting. So this thing operates remotely from one device, then?
My swarm felt Grue stiffen. He raised his voice, "Don't hang up on me!"
He's a good actor too, at least over the phone.
The speaker phone buzzed with the dial tone.
I suppose Coil is pretending to check on the controls to the teleporter.
And/or perhaps checking the "light doesn't affect Grue" thing with Tattletale…
We stared at each other. Or the others stared and I used my swarm sense to observe. As a group, we were still and quiet for long seconds, the dial tone still blaring.
Can you stare with a sense that is omnidirectional? I feel like a big part of staring is the idea of the sense being consistently directed one way, at the target of the stare.
Hell, how can Taylor even tell the others are staring without putting bugs on their eyes? I mean, heads turned consistently one way is one thing, but that doesn't necessarily mean someone's staring.
Grue hit the button.
"What are you doing?" I asked.
"Being aggressive, keeping him on his heels. If he's constantly defending himself, he won't be able to turn things back on us."
It worked against the Nine.
"Except he hung up. He's going to think through his options and give you an excuse when he's ready."
Which is why you call him back up?
"I didn't think he'd hang up."
I frowned. I was thinking back to the meeting I'd had with the school, when my dad had been with me and we'd accused the trio of bullying. Both Emma's dad and the school had played their little power games.
I wonder if thinking about that day helps to keep up the range boost.
"It's a tactic," I said. "He regains control of the situation by being the one who can call back, and it helps establish the idea of him being an authority figure."
Yeah, well played.
"Damn," he said. "Sorry. It made sense in my head, but I didn't think it through, I'm tired. Didn't sleep last night. I figured it was better to call sooner than later."
Oh yeah, that's right, even after sexytimes, he didn't get much sleep.
"It's okay. Maybe call him back?"
He didn't get a chance. The phone rang.
Damn. Good timing, Coil.
"This wasn't the kind of response I wanted, Coil," Grue growled into the phone, the second he'd answered.
'Course, Coil's been acting nothing but reasonable in his fake response to the accusations, but you can't just let up on him when the goal is to keep him on his back foot.
I heard the beep as he switched it to speaker phone. Calvert was already talking. "- have sequestered Regent in my custody, out of concern that he controlled Victor to have the young man hack into my systems."
…damn, nicely played, Coil. You found a way to turn this into justification for keeping Regent and probably Taylor's bestie in custody.
"You and I both know that Victor didn't have that kind of access, and we didn't know about your teleportation technology until an hour ago."
Unfortunately, that might just strengthen his justification for keeping Tattletale too. Because who else would know about and tell Taylor about the teletech?
"I fear Skitter may have known, and I'm simply covering my bases. Once we've verified what happened and that Regent wasn't complicit, I'll release him.
And what about Tattletale?
You can understand where I'm wanting to be careful, given this turn of events."
"I don't understand anything, Coil," I heard a tremor of emotion in Grue's voice. "I liked Skitter, and she's dead. The use of the teleporter says you're complicit. I want to look you in the eye and believe you weren't a part of this."
Hey, Grue, have you ever considered becoming a professional voice actor?
"We'll sort this matter out. If you'll come to my headquarters, we can discuss this."
And there's that invite Taylor pointed out earlier.
"No. Not your headquarters. Not with the possibility you pulled this shit on us. We'll meet somewhere else. Somewhere open."
And that's the use of this approach! It gets around the "and we can't refuse without revealing that we know what he tried to pull."
There was a pause. "As you wish. Name a location."
Grue, this time, was the one caught off guard. Calvert's response was fast, and Grue clearly didn't have an area in mind.
A place where we'd be able to set up faster than Calvert, ideally open, not riddled with attack routes and vantage points for his soldiers…
Taylor's mind is racing but she can't actually say anything if she comes up with something. Maybe spell it out with bugs, if it's light enough in here?
I thought of a spot, and the air caught in my throat as I suppressed a small noise. I almost coughed. I drew the word in the air with my bugs.
"The market, north end," Grue said, reading it. "You know it?"
Ooh, ooh! I wanna see what the Market is like post-Leviathan!
I need to know what happened to Fugly Bob's!
"I do. It's shut down at present."
"Right. You come with only one small squad of soldiers, bring Tattletale and Regent."
Right, how's he going to react to them bringing up Tattletale? What's his excuse there?
"If-" Calvert started.
Grue hung up on him. He looked at me, "Authority, right?"
HAH.
In your face, Coil.
"Right," I said. But all I could hear was the emotion in his voice when he'd been talking about the idea that I'd been dead. Pretending. Grue wasn't a guy who showed his emotions, he didn't strike me as an actor.
But he's been doing a really good job of it.
It seems to me that sometimes, those who do not wish to show their real emotions naturally become practiced at showing false ones.
Hearing that had affected me more than I thought it would. I didn't want to ask if it was because he really cared or if it was because he'd tapped into something else, some vulnerability that his recent trauma had left open to him.
Both. I'm gonna say both.
I coughed lightly. "The market's a good spot. His people were at the south end of town. It'll take him a bit to get there, so he won't be able to stage any kind of ambush."
Makes sense.
"It works. But if we're meeting him, what are you doing?"
"Staying nearby," I said. "I'll wait in the wings. In the meantime, we should see if we can get our hands on something that we could have Bastard maul to the point that it looks like my mutilated remains."
…you sure? That seems like an easier bluff to call than the Undersiders leaving her somewhere instead of carrying a corpse halfway across town.
"There a butcher still in service anywhere?" Grue asked.
You'd better pig your words carefully. Which animal carcass would you compare Skitter to?
"We'll figure something out," I replied.
Section blocks are useful for that.
That was perfectly timed, since I was looking for a good spot to stop for the night. 🙂
[End of session]
So here's the deal.
It turns out that splitscreen and the help tool in the WordPress editor don't get along. I clicked it by accident and it whited out the entire page, even removing all the content from the tag that should contain everything I'd written for this chapter in the page's code.
And like a chump, I hadn't been saving regularly, and autosave has been busted for a while.
AND IT HAD TO BE THIS FUCKING SESSION
It seems to me that everything I've written over the past, what, six hours? has been irretrievably lost. So I guess I'll just have to do a rough recap of my reactions to the confrontation with Coil.
I am very sorry about this.
The Market being basically just an empty parking lot made a lot of sense.
I questioned why Skitter wasn't wearing the lower half of the new costume with the upper half of the old one, if the raccoon double was only wearing the upper half of the new one.
We soaked the body, the wig in particular, with the blood of the dead raccoon.
"Alright, who's on pentagram-drawing duty? I'll get the candles."
When Skitter said Coil only brought four soldiers, I pointed out that it was only four soldiers that she could sense. I turned out very right about that.
I liked Coil having figured out that it was a ruse, and questioned whether his "other resources" had anything to do with the changeling.
I was interested to find that apparently cameras are a weakness for Imp's power.
The long negotiation for the dead man's switch was a lot of back and forth, but I enjoyed it.
A little before Taylor said what she was going to say to Lisa and what Lisa would reply, I pointed out that Coil knows their code (fucking gangrene) and would be able to tell a changeling how it worked.
I was never under the impression that Taylor was actually giving up on her own and the other Undersiders' survival during the negotiations.
There's something beautiful about Coil casually admitting to torturing one of his subordinates in another world while attempting to shift the blame to the Undersiders.
The limitations of Leet's power are interesting. It seems that because he has made bombs before, in Shell, any bomb coming near his other tech will foul it up.
Bitch saying her piece about Coil's word is beautiful.
"I'll have your dogs shot if you say another word," Calvert said.
This particular line would not only potentially get a similar response from Skitter as when he threatened Bitch directly, but it also goes directly against one of his previous promises.
I heard a wave crash against the shore, not far away. Long seconds passed.
"Not right now, Leviathan, we'll call you back later."
"Stringbean" got me googling to see if those were green or yellow, but without the space in "string bean" I mostly just got black and white images of some old-timey banjoist.
Tattletale's plot, getting the soldiers on her side, was absolutely beautiful.
I liked the mention of going into the CEO's office back in Agitation, because that was odd enough back then that it had to be very early set-up for this.
Welcome to the Undersiders, Ballistic. Wasn't expecting you, but glad to have you.
"Someone's got to stay and be a real leader to this team." Genesis you can't just go around murdering your teammate like that
"Everything you have is mine already," Tattletale cut in. "You've been dethroned, C-man.
TT: Let's not discount the rad service of the C–man, ok?
Coil starts grasping at all the straws towards the end. Even Cauldron, suggesting with certainty that the Doctor could cure Noelle. Interesting.
By the time he promises a million to anyone who shoots an Undersider it's kind of hilarious.
I took a step forward, then made myself take another.
This is a really good line. The first step is easy. The second step is hard.
During the buildup to Taylor killing Coil, going through the various people whose lives Taylor has put at risk or contributed to the ends of, I did a whole thing extending the thing about the steps being hard into a metaphor about the stairway down to the edge of a cliff. I can't do it justice in this recap and it's my biggest loss here.
"You're not a killer," Calvert said.
"No…" I replied. I couldn't see, so I screwed my eyes closed, felt the moisture of tears threatening to spill forth. I took in a deep breath.
"…But I suppose, in a roundabout way, you made me into one," I finished. I aimed the gun and fired.
This is such a good moment. A fantastic culmination of all those steps.
I felt Tattletale's arm settle around my shoulders. "We're done. This is over."
It's over. Checkmate.
It wasn't Tattletale or Grue that sat down beside me, but Rachel. She took my hand in hers, held it fiercely. I wasn't sure what to make of it, so I simply accepted it.
This particular bit, aside from making me go "Aww, she's being supportive in her own way!", reminded me a little of the way I ended the latest chapter of my MLP fic Reflections in Black and Pink:
[Reflections]
Clypeus walked up to her. He stopped himself from asking, again, if she was alright – he could plainly see that she wasn't. Tears were pooling in her eyes. What did ponies do in situations like this? What could he do? He kept quiet and did the only thing he could think of.
He couldn't understand, but he could give. So he sat down next to her and gave her his company as she began to sob.
It was shortly after the section block that I lost my progress, so let's take it from there.
We stopped at Coil's underground base. Tattletale's underground base. It was a relief to escape the silence of the van, surreal to be in the dim noise of downtown again. Much of the area still lacked power, but there were the noises of the occasional car, of people clamoring on the bottom floor of an apartment building. City noises.
This was what I read.
I suppose it really is Tattletale's underground base now.
"You okay?" Grue asked.
She seems to be somewhat in shock at what she just did.
"More bothered by the fact that I'm not bothered," I said. I knew how little sense I was making, but I didn't feel like elaborating.
No, I get that. That's a relatable feeling, to be honest.
"But you're okay?"
I nodded, coughed fiercely for a few seconds.
Well. Mentally okay. Should probably still go to the hospital.
"Our next stop after this is the hospital."
"Okay," I agreed.
As it had been at sunset, the base was empty. The metal walkway sang with my footsteps as I walked to the far end of the complex. I stopped at a door without a handle.
It opens by telekinesis.
"Here," Tattletale said. She held Calvert's cell phone. Held it up and pressed a sequence of buttons.
Is this where Dinah is? Are they about to save her for real now?
The door clicked open. I forced my fingers into the gap and hauled it open. Heavy and metal.
There was one more door, one with a key lock. Tattletale stepped over to the desk and got the key, opened it.
Helpful to have a power that makes it easy to find the key, eh?
Dinah was inside with an unassuming man in a turtleneck sweater and corduroy pants.
I've never heard a description that could more obviously be Dr. Pitter.
"Go," Tattletale told the man. "Your boss is dead. Just go."
Bye bye.
He fled.
"I'm going to get Regent," she said. "Think we'll leave Shatterbird in her soundproof cage for now, just to be safe."
Seems reasonable.
I nodded absently. I was holding on to Grue for support, watched as Dinah stood from the bed and slowly approached.
Hug?
I doubt Dinah realizes how much Skitter has worked to free her, though.
Her voice was barely above a whisper as she stared down at the ground between us, "I've been waiting for this for so very long."
But she does seem to realize this means she's free.
It didn't sound like an accusation. More the words of someone who had been forced to watch the clock for days, weeks, months. Anticipating a possible moment that might never come.
Yeah, I don't think she's the type to be rescued like this and go "sheesh, why didn't you come sooner".
"I'm sorry," I said. "I'm sorry it took so long."
She shook her head, "I'm the one who's sorry, you were trying hard and I set you up, so you'd go the way where your friends tried to kill you. I shouldn't have-"
Why did you go along with that? I assume you were forced to?
"Hey, it's okay. It offered us the best chances in the end, right?"
She bobbed her head in a nod.
Ahh. She saw better odds in the longer run.
A second later, she was running to me, wrapping her arms around my midsection.
I winced in pain as her forehead banged against my chest.
Of course there has to be some pain in the sweetness somehow. Even this.
"Medical care," Grue said.
"For both of us," I replied. "Dinah and me."
Good call. Though, uh, it's worth noting that Dinah is a known victim of Coil's kidnapping, so it might be risky as far as secret identities go.
As a trio, we stepped out onto the walkway, where Tattletale and Regent should have been waiting.
Um?
But I could see Regent at the end of the walkway, and Tattletale wasn't with him. She was hurrying down the spiral stairs just to Regent's left.
Or, uh, down I suppose.
What's going down?
I leaned over the walkway, as much as I was able with the pain in my chest and Dinah clinging to my midsection. My eyes went wide. A moment later, I was hurrying after Tattletale, holding Dinah's hand in one of my own and Grue's elbow in the other.
Is it Noelle?
We stopped when we reached Tattletale. She stood facing the vault door. The one that was used to seal Noelle within.
Is it… still attached?
There were two vault doors, one set behind the other, and both were ruined, the one closest to us nearly folded in half, hanging by one hinge.
Well then. Did she leave with the Travelers or is she on the loose and a threat to deal with in Arc 17?
"A final act of spite," Tattletale said. She looked at the phone in her hand. "He made sure she heard our conversation."
Oh. Well played, Coil.
"You didn't notice?"
"He was using his ability to create alternate worlds to throw my power for a bit of a loop. I was more focused on the possibility that he had a loyal soldier in the ranks or a sniper waiting in the distance, ready to take a shot at one of us."
That's fair. There was a lot to keep track of.
The odor that wafted from the open vault was like sweat and rotten meat. It was dark. Nothing about it gave the sense of a teenage girl's living space.
"On a scale of one to ten," I asked, "Just how bad is this?"
"Measured in chapters it will take to deal with, of course."
"Let me answer your question with another question," Tattletale said. "You think we could convince the PRT to turn on the air raid sirens?"
Well damn.
You know.
Those sirens that are only used for Endbringers.
I'm hyped for Arc 17 already.
End of Monarch 16.13
It just had to happen with that chapter section. *sighs*
This was a really good one, and as expected, a really important one. The final showdown against Coil involved surprisingly little fighting, but that's never been a requirement for a satisfying ending for me.
Yes, I know, I complained about that in Arc 7, but that one had a lot of build-up for very little payoff even in terms of the talking, whereas here the talking was excellent payoff paired with a couple very big moments for Taylor. She has finally killed someone on purpose, she's beaten Coil, she's freed Dinah. And Tattletale was great too.
I'm looking forward to seeing what kind of role Ballistic will have going forward, especially since the next big thing to deal with appears to be Noelle. Which also has me hyped, not just for the whole dealing with her but for finally finding out more about what the hell is going on with her.
Next up, we have Arc Thoughts and a K6BD blog, but after that it's on to 17.1 (no Interlude here, apparently), which I think will pick up shortly after this. Damn, is Taylor even going to have time to get any medical treatment? Probably not.
"an intense few days, an intense few weeks," indeed.
See you soon for the Arc Thoughts!
[Discord]
Eldritch Raccoon Entity:
[among other memes]
Bun-Ra:
That Raccoon Navy post was written by a raccoon, no one can convince me otherwise
You can't prove that
We should also give them swords.
I cite this as my evidence
Krixwell llǝwxiɿꓘ:
They need swords to take revenge on the main protagonists of Worm, who have killed at least three raccoons by the point I'm at in the story.
[horrified custom emote]
Worm sounds like bad content, killing raccoons is
Never kill raccoons.
Always love them.
I didn't have the heart to tell them the latest raccoon's death was in vain.
Between: 16.12
Arc Thoughts: Monarch
One thought on "Monarch 16.13: Checkmate"
Shay Guy (@shay_guy) says:
OUCH. >_< Of all the scenes for bad luck to wipe out… this is why I use Typio Form Recovery.
Still, this is a hell of a chapter. More than 570,000 words after Taylor realized what Coil had used her for in Buzz 7.11 — more than a third of the whole gigantic story — she's finally accomplished the Herculean task that's been driving her ever since, with foreshadowing for the resolution going back to Tattletale disappearing to the office during the bank robbery. Taylor takes her first life, and Dinah is free at last. Possibly the most exhilarating climax yet.
And then. Well. Air raid siren time.
With Taylor still a wreck — the bullets, the fall, the smoke. And oh yeah, she's still blind.


text:
CGF Podcast
Flyer Gallery
China Gaming Federation
Video Games in China
Street Fighter II Tournament
On Thursday, January 29th we hosted our 7th tournament, and the first of 2016: Street Fighter II: Turbo. This was the first legitimately retro game tournament that we've hosted, and this timeless gem felt like the perfect one to start with. The version that we played was the SNES iteration of Street Fighter II, emulated on PC and played with wireless controllers. The tournament style was a round robin stage in groups of four (eliminated down to two), followed by a double elimination final stage. There were 13 participants and those who went to the final stage were Pernille, Charlie, Dan C., Austin, Steve, Ryan and Cubby. The final stage consisted of 13 matches which were intense. A handful of competitors emerged as best in group, performing the precision combos which put Street Fighter on the map. This was the first fighting game tournament that we've hosted and it did not disappoint: there was much yelling and tension as a handful of matches were nail-biters. One match even ended in a super-rare double K.O. As a bonus, this tournament was conducted just one week before the 15th anniversary of Street Fighter II, which was released on February 6th, 1991. Happy birthday, Street Fighter II! Results from the tournament below.
Group & Final Stage Brackets
Click the tabs at the top of the embedded content below to toggle between group and final stage results: In the end, Ryan eliminated Charlie and Steve handily beat Ryan to emerge as the victor. Sadly, Street Fighter II is no longer available for purchase on modern platforms. But on the bright side the latest iteration, Street Fighter V, comes out shortly. Here's a link to that game: Street Fighter V on Steam
Chengdu Gaming Federation © 2019
To Preserve, Promote and Play

redpajama_set_name: RedPajamaCommonCrawl


Databricks' vision is to empower anyone to easily build and deploy advanced analytics solutions. The company was founded by the team who created Apache Spark, a powerful open source data processing engine built for sophisticated analytics, ease of use, and speed. Databricks is the largest contributor to the open source Apache Spark project. The company has also trained over 20,000 users on Apache Spark, and has the largest number of customers deploying Spark to date. Databricks provides a just-in-time data platform, to simplify data integration, real-time experimentation, and robust deployment of production applications.


text:
Our 10 favourite hotel views in Asia
by Amelia Curran August 7, 2019 0 comment
I don't know many travellers who haven't had a 'moment' with a special view. They inspire awe, wonder and contentment; the very best views in the world feel almost life-affirming. Whether it's waking up to the mist rising from a forest canopy or toasting a sundowner over twinkling city lights, an incredible view is hard to beat. Here are a few of the best hotel views in Asia, as selected by our team of passionate Asia specialists. If you're a sucker for a beautiful vista, these are all for the bucket list.
Best hotels for iconic views
Amanjiwo, Indonesia
Without a doubt, Amanjiwo has one of the most remarkable hotel views in Asia. As you approach the entrance to the hotel, the mystical Borobodur appears on the horizon. Past the lobby, the hotel crawls down a verdant hill, with views of paddy fields and woodland all unfurling around the ancient temple. In the far distance, four volcanic peaks tower over the horizon. It is truly extraordinary, and, when combined with the luxurious amenities of impeccable service that you can expect from Aman properties, becomes a real once-in-a-lifetime stay. Head to the Aman website to watch their inspiring video on the property.
Water Garden Sigiriya, Sri Lanka
One of our very favourite properites in Sri Lanka's cultural triangle, Water Garden Sigiriya is just 20 minutes from the main attractions but feels pleasantly rural. Thirty luxurious villas are dotted among a network of rivers and streams modelled on the ancient water gardens of Sigiriya, with rolling green farmland beyond. But the pinnacle of the views here is that of Sri Lanka's most iconic site itself, Sigiriya Rock Fortress: this tranquil haven offers one of the best places to soak it up in the entire area.
Best hotels for mountains views
Gangtey Lodge, Bhutan
There is no shortage of exceptional hotel views in the unique Himalayan kingdom of Bhutan, but the vista from Gangtey Lodge has to be one of our absolute favourites. The property is a luxurious converted farmhouse in the rolling hills of the Phobjikha (Gangtey) Valley. Retreat here after a long day's hiking to welcoming service, hot apple cider, and magnificent views from the terrace, a toasty fire lit behind you.
Phu Chaisai, Thailand
Most visitors to Thailand flock to Bangkok or the beaches, meaning that the mountainous regions in the north are surprisingly little-explored. Up near Chiang Rai you'll find the glorious Phu Chaisai mountain resort, a little slice of heaven encased in bamboo structure and lush green hills. The irresistible restaurant is perfectly placed for cocktails or dinner with a view, and waking up to such incredible vistas is a real treat.
Camellia Hills, Sri Lanka
Sri Lanka's hill country is astronomically beautiful, and there is a wealth of remarkable hotels from which you can enjoy it. We love Camellia Hills for its intimacy: with only five bedrooms in a converted tea planter's bungalow, you feel like you have the breathtaking landscapes all to yourself. It's located in the mountains of Dickoya in the western hills, a lesser explored region, and offers exceptional views of the Castlereagh Reservoir, tea fields, and pine forests. A great option for families too.
Best hotels for city views
Glenburn Penthouse, Kolkata
High above the hectic streets of Kolkata, you'll find Glenburn Penthouse, a colonial retreat with unparalleled views of the city. As this property was opened by owners of the renowned Glenburn Tea Estate, you can be sure of impeccable design and elegant rooms. Take in excellent views of the Maidens and the iconic Victoria Memorial from the rooftop pool or as you tuck into afternoon tea.
The Peninsula, Bangkok
On the banks of Bangkok's Chao Phraya River, you'll find the Peninsula Hotel, a property famous for its exceptional service and fantastic central location. And, at 39 storeys high, it's the perfect place to gaze upon the Bangkok skyline. Each of the rooms has been designed to showcase the views from all angles, and even the pool area provides an excellent platform from which to soak up the city.
Best hotels for waterside views
Luang Say Lodge, Laos
A simple lodge built into the banks of the Mekong River, Luang Say Lodge is the perfect place to enjoy the extraordinary riverside scenery after a day of cruising in Laos. It has 25 charming wooden cabanas linked by panelled walkways that are rustic yet stylish, and a central restaurant serving good food and wine. The town of Pak Beng is just a 15 minute walk away, but most people tend to spend an evening here relaxing with the magnificent views.
Nihi Sumba, Indonesia
For unparalleled views over one of the best beaches in Indonesia, it has to be Nihi Sumba. This intimate island retreat is one of the most exclusive spots in the country, with miles of untouched coastline just waiting to be explored and admired. Views can be best enjoyed from the sand at an ocean-front dinner, from the edge of your private infinity pool or from the window of your luxury treehouse. Take your pick.
CURIOUS ABOUT ASIA?
Head to our website for more ideas and information about travelling to Asia.
The evolution of fashion in Bhutan
The Passing of Knowledge: Sri Lanka's Vintage Cars
The Untold Story of Indonesia's Fishermen
Amelia is the Content Editor at ETG. Her interest in travel was piqued when she travelled to India aged 13 and, after studying English Literature at university, she headed to Central America and Japan. At ETG, she has found a role that combines her love of writing and travel, managing the company tone of voice, blog and newsletter, as well as creating guides to Asia, videos and more. Since joining the team in 2017, she has spotted orangutans in Borneo, explored rural northern Thailand and fallen head over heels for Sri Lankan cuisine. She is currently working remotely from Marseille, enjoying la vie française and eating more cheese than health or good sense would recommend.
@2019 Experience Travel Group


text:
KR100945860B1 - Method for random access - Google Patents
Method for random access Download PDF
신무용
유병한
정수정
삼성전자주식회사
2007-12-14 Application filed by 삼성전자주식회사, 한국전자통신연구원 filed Critical 삼성전자주식회사
2007-12-14 Priority to KR1020070131500A priority Critical patent/KR100945860B1/en
Disclosed is a method for transmitting a composite automatic retransmission request of an uplink packet transmitted by a mobile station in an uplink during a random access procedure to a base station.
The base station receives the preamble for random access and assigns a first identifier to the preamble. The base station transmits allocation information of the first downlink resource by indicating the second identifier corresponding to the group belonging to the preamble, and transmits the allocation information and the first identifier of the first uplink resource through the first downlink resource. Then, the base station receives the uplink packet through the first uplink resource, and if there is an error in the uplink packet, it displays the allocation information of the second uplink resource for retransmission as the first identifier. The base station transmits a negative response corresponding to the uplink packet and re-receives the uplink packet through the second uplink resource.
OFDMA, HARQ, random access, uplink, downlink
Random access method {METHOD FOR RANDOM ACCESS}
The present invention relates to a random access method in a wireless communication system. In particular, the present invention relates to a method of operating HARQ of an uplink channel during a random access procedure in a wireless communication system.
The present invention is derived from the research conducted as part of the IT growth engine technology development of the Ministry of Information and Communication and the Ministry of Information and Communication Research and Development (Task Management Number: 2005-S-404-13, Task name: 3G Evolution wireless transmission technology development).
In a mobile communication system using OFDMA for broadband high-speed data transmission, an uplink is a path for a base station to transmit a data packet to a mobile station, and the data packet transmitted is an uplink packet.
In the Automatic Repeat Request (ARQ) scheme, the UE checks whether the received uplink packet is in an error state and, when an error is detected, the base station requests retransmission of the uplink packet to the mobile station.
A hybrid high speed downlink packet (HARQ) method is a method of controlling errors by combining a retransmission request according to the automatic retransmission request method and a forward error correction request made in a physical layer. In OFDMA systems, a complex automatic retransmission request scheme is introduced to improve throughput.
For communication with a base station in a mobile communication system, the mobile station attempts to connect with the base station. After connection, the base station controls the mobile station. At this time, the upper layer (RRC layer) is responsible for access to the system and resource management of the entire system, and in the lower layer (MAC layer, physical layer), a short period of radio resource management and data management using radio resources are considered. It is in charge of sending and receiving. Therefore, in order to access the system, the base station and the upper layer of the terminal should exchange messages for connection request and connection establishment. The random access method of the access method is a method mainly used for transmission of messages generated during initial access to the system or uplink data transmission of intermittent characteristics. The random access method is a method in which mobile stations randomly transmit packets with the same transmission authority without control of the base station.
However, if the random access preamble is selected by the mobile station without control of the base station, the same preamble may be selected between different mobile stations. If there are mobile stations that have selected the same preamble, the base station recognizes one mobile station and transmits the uplink resource allocation and the preamble response including this information.
When several mobile stations that select the same preamble transmit access request message packets of each RRC layer using radio resources allocated to the preamble, collisions may occur between the access request message packets.
An object of the present invention is to provide a HARQ operation for safely transmitting control information when a mobile station performs a random access procedure to a base station, when retransmission due to a collision by several mobile stations is generated by a message packet transmitted to the base station. It is to provide a random access method.
According to an aspect of the present invention, the random access providing method of the base station comprises the steps of receiving a preamble for random access, allocating a first identifier to the preamble, the second identifier corresponding to the group to which the preamble belongs to the Transmitting allocation information of a first downlink resource; transmitting the first identifier through a first downlink resource.
According to another feature of the present invention, the random access method of the mobile station comprises the steps of transmitting a preamble for random access, receiving the allocation information of the first downlink resource through a first identifier corresponding to the group to which the preamble belongs, And receiving allocation information of a first uplink resource and a second identifier assigned to the preamble through a first downlink resource, and receiving the first identifier through the first uplink resource.
As described above, according to the embodiment of the present invention, when the mobile station performs a random access procedure to the base station, when the mobile station performs a random access procedure, when the message packet transmitted to the base station is retransmitted due to collision by several mobile stations, control information Can be delivered safely.
DETAILED DESCRIPTION Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings so that those skilled in the art may easily implement the present invention. As those skilled in the art would realize, the described embodiments may be modified in various different ways, all without departing from the spirit or scope of the present invention. In the drawings, parts irrelevant to the description are omitted in order to clearly describe the present invention, and like reference numerals designate like parts throughout the specification.
Throughout the specification, when a part is said to "include" a certain component, it means that it can further include other components, without excluding other components unless specifically stated otherwise. In addition, the terms "… unit", "… unit", "module", etc. described in the specification mean a unit that processes at least one function or operation, which may be implemented by hardware or software or a combination of hardware and software. have.
In this specification, a mobile station (MS) includes a terminal, a mobile terminal (MT), a subscriber station (SS), a portable subscriber station (PSS), and a user equipment. It may also refer to a user equipment (UE), an access terminal (AT), and the like, and may include all or some functions of a mobile terminal, a subscriber station, a portable subscriber station, a user device, and the like.
In the present specification, a base station (BS) is an access point (AP), a radio access station (Radio Access Station, RAS), a Node B (Node B), a base transceiver station (Base Transceiver Station, BTS), MMR ( Mobile Multihop Relay) -BS and the like, and may include all or part of functions such as an access point, a radio access station, a Node B, a base transceiver station, and an MMR-BS.
1 is a view showing an initial connection method and a reconnection method of the random access method according to an embodiment of the present invention.
As shown in Fig. 1, in order to connect to the system, the lower layer of the mobile station 100 transmits a random access preamble to the base station 200 (S101). When the base station 200 receives the random access preamble, the base station 200 transmits a response information message for the preamble to the mobile station 100. When the response information message is transmitted to the mobile station 100, a response message is configured for each preamble belonging to the same group and transmitted through the traffic channel for efficiency of resource usage.
Upon receiving the random access preamble, the base station 200 assigns an identifier (for LTE, C-RNTI) that can be distinguished in the base station to the preamble. For example, the base station 200 according to 3G Third Generation Long-Term Evolution (LTE) allocates a Cell-Radio Network Temporary Identity (C-RNTI). On the other hand, the mobile station 100 has not been assigned an identifier that can be distinguished in a base station for traffic channel resource utilization.
The base station 200 transmits downlink channel assignment information DL_CI to the mobile station 100 so that the mobile station can receive a response message for the preamble (S102). In detail, the base station 200 transmits downlink channel allocation information by indicating the identifier corresponding to the group to which the preamble transmitted by the mobile station 100 belongs.
The mobile station 100 receives the preamble response message and checks the corresponding information (S103). The response message includes uplink resource allocation information used by the mobile station 100 when transmitting the message, and includes an identifier that can be distinguished in the base station allocated by the base station for the corresponding mobile station.
The mobile station 100 transmits a connection request message to the base station 200 in order to transmit an uplink packet through the allocated uplink resource (S104). Here, HARQ is applied when transmitting an uplink packet through a traffic channel.
If there is an error in the uplink packet, the base station 200 newly allocates an uplink resource for retransmission and transmits the uplink channel allocation information corresponding to the allocated resource to the mobile station 100 by displaying the identifier as an identifier (S105). ).
The mobile station 100 receives a negative acknowledgment (NACK) for the uplink packet (S106). The mobile station 100 receiving the negative response performs HARQ retransmission of the access request message in order to retransmit the uplink packet through the newly allocated uplink resource (S107).
Next, the initial connection method and the reconnection providing method of the random access providing method according to an embodiment of the present invention will be described in detail with reference to FIGS. 2 and 3.
2 is a view showing an initial access method and a reconnection method of the random access method of the base station according to an embodiment of the present invention.
First, in the random access procedure, the mobile station 100 has not been assigned an identifier in the base station 200 for traffic channel resource utilization.
The base station 200 receives a random access preamble from the mobile station 100 using a separate random access channel (S201). Upon receiving the random access preamble, the base station 200 assigns an identifier (for LTE, C-RNTI) that can be distinguished in the base station to the preamble (S202).
The base station 200 displays an identifier corresponding to the group to which the preamble belongs and transmits downlink channel allocation information to the mobile station 100 (S203). In addition, the base station 200 transmits a response message including the uplink control information and the identifier to the mobile station 100 through the downlink channel allocation information (S204).
The base station 200 receives an access request message from the mobile station 100 in order to receive an uplink packet through an uplink resource (S205). If there is an error in the uplink packet, the base station 200 newly allocates an uplink resource for retransmission, and displays uplink channel allocation information corresponding to the allocated resource as an identifier and transmits it to the mobile station 100 (S206). ).
The base station 200 transmits a negative response corresponding to the uplink packet (S207), and performs HARQ re-receipt of the access request message to re-receive the uplink packet through the newly allocated uplink resource (S208).
3 is a view showing an initial connection method and a reconnection method of the random access method of the mobile station according to an embodiment of the present invention.
As shown in FIG. 3, the mobile station 100 transmits a random access preamble to the base station 200 by using a separate random access channel (S301). Here, the mobile station 100 has not been assigned an identifier that can be distinguished in a base station for traffic channel resource utilization.
The mobile station 100 receives the response information message for the random access preamble transmitted (S302). In this case, for resource use efficiency, the mobile station 100 receives a response information message corresponding to the preamble belonging to the same group from the base station 200 through the traffic channel. The mobile station 100 receives from the base station 200 whether to transmit a response message and control information through an identifier (for LTE, C-RNTI) that can be distinguished in the base station. Here, the identifier informs all mobile stations in the base station before performing the random access procedure as system information.
The mobile station 100 receives downlink channel assignment information through an identifier corresponding to a group to which the preamble belongs (S303).
The mobile station 100 receives the response message including the uplink resource allocation information and the identifier assigned to the preamble through the downlink channel allocation information (S304).
The mobile station 100 transmits a connection request message to the base station 200 in order to transmit an uplink packet through an uplink resource (S305).
If there is an error in the uplink packet, the mobile station 100 receives uplink channel assignment information through an identifier assigned to the preamble (S306).
The mobile station 100 receives a negative response corresponding to the uplink packet from the base station 200 (S307). In addition, the mobile station 100 retransmits the HARQ packet through the UL resource (S308).
When the HARQ scheme is applied in the uplink during the random access procedure according to an embodiment of the present invention, uplink resource information for initial transmission is included in a random access preamble response message configured for each group and transmitted. The mobile station also uses a separate identifier for the transmission of the preamble response message. In addition, if an error occurs in an uplink packet received from a base station, the mobile station uses an identifier allocated for each preamble when allocating an uplink resource for retransmission. The base station transmits the resource information allocated for retransmission through the control channel to the mobile station using the corresponding identifier.
The embodiments of the present invention described above are not only implemented by the apparatus and method but may be implemented through a program for realizing the function corresponding to the configuration of the embodiment of the present invention or a recording medium on which the program is recorded, The embodiments can be easily implemented by those skilled in the art from the description of the embodiments described above.
Although the embodiments of the present invention have been described in detail above, the scope of the present invention is not limited thereto, and various modifications and improvements of those skilled in the art using the basic concepts of the present invention defined in the following claims are also provided. It belongs to the scope of rights.
1 is a diagram illustrating a random access method according to an embodiment of the present invention.
2 is a diagram illustrating an initial access method and a reconnection providing method of a random access method of a base station according to an embodiment of the present invention.
3 is a diagram illustrating an initial connection method and a reconnection method among random access methods of a mobile station according to an embodiment of the present invention.
In the case where the mobile station performs a random access procedure to the base station, in the random access providing method of the base station,
Receiving a random access preamble from the mobile station;
Assigning a first identifier to the preamble;
Transmitting allocation information of the first downlink resource to the mobile station by indicating a second identifier corresponding to a group to which the preamble belongs;
And transmitting the first identifier to the mobile station through the first downlink resource.
The method of claim 1,
After transmitting the first identifier to the mobile station,
Receiving an uplink packet from the mobile station;
If there is an error in the uplink packet, displaying allocation information of a second uplink resource for retransmission as the first identifier and transmitting the information to the mobile station;
And receiving the uplink packet from the mobile station again through the second uplink resource.
Transmitting the first identifier to the mobile station
Transmitting a response message including the allocation information of the first uplink resource and the first identifier to the mobile station through the first downlink resource,
Receiving the uplink packet
And receiving the uplink packet from the mobile station through the first uplink resource.
And sending a negative response corresponding to the uplink packet to the mobile station.
The method of claim 4, wherein
The uplink packet is a random access method, the mobile station is a connection request message requesting access to the base station.
A method for randomly connecting a mobile station to a base station,
Transmitting a random access preamble to the base station;
Receiving allocation information of the first downlink resource from the base station through a first identifier corresponding to a group to which the preamble belongs;
Receiving allocation information of a first uplink resource and a second identifier assigned to the preamble from the base station through a first downlink resource;
And receiving the first identifier from the base station through the first uplink resource.
After receiving the first identifier from the base station,
Transmitting an uplink packet to the base station;
Receiving allocation information of a second uplink resource from the base station through the second identifier;
Receiving a negative response from the base station corresponding to the uplink packet;
And retransmitting the uplink packet to the base station through the second uplink resource.
Receiving the first identifier from the base station
Receiving a response message including the allocation information of the first uplink resource and the first identifier from the base station through the first downlink resource,
The step of transmitting the uplink packet
And transmitting the uplink packet to the base station through the first uplink resource.
KR1020070131500A 2007-12-14 2007-12-14 Method for random access KR100945860B1 (en)
KR1020070131500A KR100945860B1 (en) 2007-12-14 2007-12-14 Method for random access
KR20090063960A KR20090063960A (en) 2009-06-18
KR100945860B1 true KR100945860B1 (en) 2010-03-05
WO2014129848A1 (en) * 2013-02-21 2014-08-28 엘지전자 주식회사 Method for transmitting and receiving control information in wireless communications system and apparatus therefor
WO2007083230A2 (en) 2006-01-20 2007-07-26 Nokia Corporation Random access procedure with enhanced coverage
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text:
Globalization : a very short introduction (Fourth edition)
By: Steger, Manfred B. (Professor of Sociology, University of Hawai'i-Manoa and Honorary Professor of Global Studies, RMIT University)
Part of the Very Short Introductions series
500+ in stock Need More ?
18 cm xxvi, 148 pages : illustrations (black and white), maps (black and white)
Postgraduate, Research & Scholarly Learn More
Includes QR codes Previous edition: 2013.
Summer Promotions 2019 - up to 40% Discount
'Globalization' has become one of the defining buzzwords of our time - a term that describes a variety of accelerating economic, political, cultural, ideological, and environmental processes that are rapidly altering our experience of the world.
It is by its nature a dynamic topic. This Very Short Introduction has been fully updated for a fourth edition, to include recent developments in global politics, the global economy, and environmental issues.
Presenting globalization as a multifaceted process encompassing global, regional, and local aspects of social life, Manfred B.
Steger looks at its causes and effects, examines whether it is a new phenomenon, and explores the question of whether, ultimately, globalization is a good or a bad thing.
In this fourth edition Steger discusses some of the key features of recent years, such as the EU fiscal crisis, the rise of robot technology and new war technology with civilian usage such as drones,the Ebola epidemic in West Africa, and new identity discussions around gender fluidity and sex change in the media. ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area.
These pocket-sized books are the perfect way to get ahead in a new subject quickly.
Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.
JFFS Globalization, JHB Sociology, JP Politics & government, JPS International relations, KC Economics
Our price£4.79


text:
#ifndef RPC_ENGINE_H
#define RPC_ENGINE_H

#include <mercury_bulk.h>
#include <mercury.h>
#include <mercury_macro.h>
#include <mercury_bulk.h>

void sgdb_engine_init(na_bool_t listen, const char *local_addr);
void sgdb_engine_finalize(void);
hg_class_t* sgdb_engine_get_class(void);
void sgdb_engine_addr_lookup(const char* name, na_cb_t cb, void *arg);
void sgdb_engine_create_handle(na_addr_t addr, hg_id_t id, hg_handle_t *handle);

#endif /* RPC_ENGINE_H */

redpajama_set_name: RedPajamaGithub