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Yuko Suzuhana, vocalist of Wagakki Band, reveals details on her upcoming solo album with teaser trailer!
# movie
# yukosuzuhana
Yuko Suzuhana, the vocalist of Wagakki Band – the band known for fusing traditional Japanese music with rock – has released details on her upcoming solo album, scheduled for release on November 23rd. The details came via a trailer teasing the upcoming release.
Two of the songs on the album, titled "CRADLE OF ETERNITY", feature in the upcoming PS4/PS Vita game from Bandai Namco Entertainment "SD Gundam GGENERATION GENESIS", which will be released on November 22nd, and were written by Yuko herself. The songs are "Eisei no Cradle", used as the game's opening theme; and "Remains", used as the game's ending theme. A third song, "Senka no Touka", also features on the album, and was used as an insert song in the anime "Mobile Suit Gundam: Iron-Blooded Orphans".
There's also news on Wagakki Band themselves. The band will play a two-day show at Tokyo Metropolitan Gymnasium on February 17th/18th to celebrate the start of the new year, with the Friday show being dubbed "Yuki no Utage" and the Saturday show "Sakura no Utage".
Yuko Suzuhana 1st Solo Mini Album「CRADLE OF ETERNITY」
On Sale: November 23rd, 2016 – http://yuko-suzuhana.jp/
Wagakki Band Live "Dai Shin Nen Kai 2017 Tokyo Metropolian Gymnasium Yuki no Utage・Sakura no Utage"
February 17th/18th, 2017 – http://wagakkiband.jp/live/detail.php?id=1000871
■Related Article: Wagakki Band's Yuko Suzuhana Starts Solo Project! All New Gundam Insert Song by the Vocalist!
Next » My Film Recommendation: Pulled Into the Story by Minami Hamabe's Character in Let Me Eat Your Pancreas
My Film Recommendation: Pulled Into the Story by Minami Hamabe's Character in Let Me Eat Your Pancreas
# ASOBINEXT
# MOSHI MOSHI NIPPON_PR
ASOBINEXT is a new project launched by event management and talent agency ASOBISYSTEM, which is known for managing artists like Kyary Pamyu Pamyu. The project aims to create next generation icons who will promote their unique personalities and outlooks to the world using social media and in turn bring about new forms of culture.
As part of ASOBINEXT, MOSHI MOSHI NIPPON will be publishing content from each talent that is tied to ASOBINEXT in the form of their favourite and recommended things. Today, we are joined by ASOBINEXT's Haruna Tamura, an actor and YouTuber, whose film recommendation in this edition is the live-action adaptation of Let Me Eat Your Pancreas.
The story is centred on two individuals who, at the start of their relationship had never really spoken about anything in particular… initially. "Me," the male protagonist in the film, comes across a diary in a hospital waiting room and discovers it belongs to his classmate Sakura Yamauchi. He learns in the diary that she has a pancreatic illness.
Sakura is a very popular girl in Me's class, and he never thought she would be suffering from such a fatal illness. She had kept it a secret, with only the people in her family knowing about it. And so begins a bittersweet love story between the plain and simple Me and Sakura, his complete opposite who is the popular one of the class.
There are different cast members in Let Me Eat Your Pancreas for playing both the present and past selves of the characters.
The characters of the past, 12 years ago, are played by the following: Minami Hamabe as Sakura Yamauchi, Takumi Kitamura as Me/Haruki Shiga, Karen Otomo as Kyoko, and Yuma Yamoto as Gamu-kun.
This film marked the first time Minami and Takumi had starred in film together, and it was a huge success amongst viewers who shed tears at the relationship between the ill-stricken girl, and the boy who found her diary that details her experiences of living with said illness.
Playing the characters of the present is: Shun Oguri as Haruki Shiga, Keiko Kitagawa as Kyoko, and Yusuke Kamiji as Gamu-kun. Comments from viewers who have watched the film often pointed towards how Shun and Yusuke gave authentic performances of Haruki and Gamu-kun grown-up together, and how they Keiko Kitagawa's dress was spot on. I was drawn in by how they all knew each other at school.
My Favourite Part
The highlight of the film for me which I want to point out to everyone is Minami Hamabe's portrayal of Sakura Yamauchi. She purposely puts energy into her performance, and that really left an impression on me. The world of the movie and the real world are two completely different things. Of course, this character doesn't really exist, but when I watched the performance I felt I understood her. There was a real affinity there. As the story progresses, so too does the illness grow more serious, so what I want is for people to pay attention to her facial expressions, her demeanour, and such, as that happens.
I first watched this film when I was a 3rd year high school student. Since the film is set in the same school year, the story had an even greater impact on me. I was able to learn the bittersweet-ness of romance as well as the preciousness of life. To this day, I think it remains my favourite film.
I was captured by the array of emotions that Minami Hamabe portrays in particular. There are a lot of parts that I can relate to from being a student to becoming an adult. It's a very easy story to get behind, so if you're reading this, I'd love it if you checked it out.
Minami Hamabe and Takumi Kitamura are also starring in the film Omoi, Omoware, Furi, Furare which is showing now too. I want to go and see it for myself to see how they have both grown.
Haruna Tamura
Actor and YouTuber. He has played major roles in drama series and films and has over 1 million subscribers on his YouTube channel. He is working towards appearing at Fun Fest. He's skilled at baseball and his hobbies include watching movies and playing games.
My Film Recommendation | 5 Nostalgic Japanese Movies
As part of ASOBINEXT, MOSHI MOSHI NIPPON will be publishing content from each talent that is tied to ASOBINEXT in the form of their favourite and recommended things. Today, we take a look at 5 recommended nostalgic Japanese films from ASOBINEXT's Mirai who makes sure to watch at least one film a week.
・Film Summary
The film follows three sisters: Sachi, Yoshino, and Chika who all live in the house of their grandparents in Kamakura where they all grew up together. One day, they receive news of the death of their father. At his funeral, they meet their 14-year-old half-sister Suzu for the first time, whose mother is already dead. She had been living with their father and her stepmom after he remarried. When the eldest daughter Sachi looks at Suzu as the sisters are saying goodbye to her, she invites Suzu to go and live with them in Asakusa. Suzu agrees to go, and thus begins the sisters' journey together to deepen their relationship with Suzu. Its a very 'Japanese' film in many ways, and has a nostalgic Asakusa feel to it from the scenery and how people interact with one another.
・Why I Chose This Film
The story really gripped my heart. It's heartwarming, sad, and has a kind of nostalgia I can't quite put my finger on which makes me want to go back home. I love Asakusa, the setting of the movie, and go there every year to have fun with my family. We're also four siblings, brothers and sisters, so this film felt more relatable to me as I watched it. If you're someone who feels like they want to return to their hometown, or see someone you treasure, or want to feel something Japanese, then I recommend giving this film a go!
In the early summer, Satsuki and her younger sister Mei move into the countryside with their father to be closer to their mother who is hospitalised. They meet a mysterious creature who Mei gives the name "Totoro," a being which cannot be seen by adults. Satsuki and Mei get whisked into a fantastical world as we see them grow.
I've loved it since I was a kid. It's one of Ghibli's films I've always watched. The film is set to be set in 1952 during the Showa Period. I was born in the Heisei Period so I wasn't even born yet when the film was released. Even so, this is a film that continues to receive love, so much so that it wouldn't be an exaggeration to say that it's known to all in Japan, and all have seen it. I believe there are still lots of kids who are watching Totoro even now. This film is an emotion that continues to live in our hearts as a memory, one that's like a dream we had when we were young. I want the people of the world to watch this regardless of their age or gender!
Always: Sunset on Third Street
Mutsuko Hoshino arrives in Tokyo from Aomori Prefecture to begin her employment at the auto repair shop Suzuki Auto. Captivated by the prospect of living and working in the sparkling city of Tokyo, Mutsuku is disappointed to find that Suzuki Auto is actually a rundown shop in Tokyo's lower districts. Despite this, she goes into her job with will-power and positivity, and finds herself becoming a member of the Suzuki family. There is also the struggling writer Ryunosuke Chagawa, who accepts the custody of Junnosuke from Hiromi. Junnosuke is the orphaned offspring of the previous tenant of the building where Hiromi opens a bar. All of the cast members convey love, courage, and warmth in this story about being human.
The moment I saw this film, it felt like I had been transported back in time to 1926, even though I was born in the Heisei Period and not the Showa Period. Despite that, it still fills me with a sense of nostalgia, and it makes me well up with a feeling of courage. The film is set in a time where smartphones, PCs, and TVs aren't a thing yet, so it really made me realise the importance of our connection to others. I want to recommend this film to anyone who wants to know about old time Japan, or is looking for a film with heart!
©2010映画「君に届け」製作委員会 ©椎名軽穂 / 集英社
Sawako is avoided by her classmates in elementary school because of her appearance which leads them to name-call her "Sadako," the main character from the film The Ring. They also call her a zashiki-warashi, a child spirit. But her father teachers her that a zashiki-warashi is a spirit that actually makes people happy. This makes her happy, since her motto is to "do one good thing a day." When she becomes a high school stduent, she meets a certain boy, which marks the start of this cute and pure love story.
This is my favourite of Japan's love stories. It makes you feel that pure, butterfly stomach kind of youthful love. The music and the backgrounds in the film serve to add another layer to their relationship too. The film makes you want to cheer the two of them on from the shadows as they come to face complicated emotions they have never felt before. Everyone should check this out, regardless of age or gender, if they're wanting a heart-throb story or feel like returning to their youthful days!
Korede iinoda! Eiga Akatsuka Fujio
This film covers the life of manga artist Fujio Akatsuka—known for such popular series as Tensai Bakabon—and his 35 year relationship with his editor Toshiki Takei. You get to learn about the unique life of the manga artist, who has been called a genius.
This comedy film is set in the 1970s and shows how the popular weekly manga magazine Weekly Shonen Sunday came about, a magazine which it wouldn't be an exaggeration to call the start of Japanese manga. Of course, if you love Japanese manga, you should watch this, but I want all of the people of the world who are interested in the history of Japanese anime to see it!
A 19-year-old affiliated with ASOBINEXT and known for her trademark black bob hair. Her hobby is watching movies—she watches one a week. Her goal for the future is to become an idol that stands out from the crowd and can work not just in Japan but around the world. She wants to work in many areas and endeavours to become a person that people look up to.
Lorenzo Ferro and Yutaro Discuss the True Crime Film 'El Angel' | MMN Interview
02.August.2019 | FEATURES / MOVIE
# yutaro
The 2018 Argentine-Spanish true crime film El Angel is set to hit theatres in Japan this year on August 16.
The movie is inspired by the real-life Argentine serial killer Carlos Robledo Puch. It was screened at the 2018 Cannes Film Festival and was chosen for the Best Foreign Language Film at the 91st Academy Awards in the Argentine category. The film caught public attention and has enjoyed great success, and that's in huge part thanks to Argentina actor Lorenzo Ferro, a newcomer who has made his acting debut with his role as Puch. He plays the character naturally and effortlessly, capturing the seemingly "pure" looks of Puch coupled with his evil intent, a killer who had free reigns to do whatever he needed to do to achieve his goal. The 60s-70s fashion that Ferro dons in the film is also a highlight worthy of note.
MOSHI MOSHI NIPPON spoke to Ferro who came to Japan to promote the film, and Yutaro, who is the same age as Ferro, and is a model that has recently become very busy in the acting world. We questioned them about them about the film, the character role, and fashion.
*Interview translated from Japanese.
──What are your thoughts after having seen El Angel, Yutaro?
Yutaro: This was actually my first time watching an Argentine movie. The first thing that piqued my interest was the unique sound of the language. With the story, when I heard that it was about a serial killer I thought it would be a pretty graphic portrayal, but it wasn't. Even people who aren't good with graphic and shocking kinds of films would be able to watch this.
──That kind of reasoning and moral compass [which the film depicts] makes you feel kind of uneasy, doesn't it?
Yutaro: Obviously the things that the protagonist Carlos does is against the law and morally wicked, but he himself doesn't believe any little thing he does is bad. He moves on instinct which in his mind is somehow acceptable, and that's dangerous. Was it hard for you to create the character, Lorenzo?
Lorenzo: It really was tough. I hadn't played a character until then, so the first thing I had to learn was just being in front of a camera. Playing the role came after. I had to become "friends" with the movie and "friends" with the camera. Those were the first things I needed to do to fulfill my commitment.
The whole shoot took around a month and a half, but prep time was half a year. During that time I practised playing piano and mastered riding a bike. It was a lot of work, but when I finally saw the completed movie, I felt it was definitely worth all the effort.
Yutaro: When you're playing someone who is far from anything like yourself, prep time is really important, isn't it? You have to gather material on the role and really use your imagination. I also make sure to properly communicate with the director before shoots. I ask about the film's theme and intent. If our perceptions don't match then it's not going to hold up on screen.
Lorenzo: It's definitely important to respect the director and communicate with them effectively. When we were filming, I wanted to make sure I didn't forget to see the director as a friend. For instance, if the hierarchal relationship is overly strict and the director is the kind of person to look down on you and order you around, then you can't build trust. I also think the best kind of relationship is when you can give your own opinion. Saying to them like, "That was no good, was it?" [laughs] "Why do I gotta do the same thing 40 times!?" You should be frank and express your doubts.
Yutaro: Speaking of that, it's important to have trust with your fellow cast members too. I believe that even if you're filming together, if you can't build that trust, that subtle distance between you will be conveyed [in the scene]. You yourself have got to try and converse with them in a positive manner. Go out for a meal together before a shoot, talk together about your roles.
──You live your days laboriously, Yutaro, including as an actor. What does a time look like for you when things get particularly tough?
Yutaro: I've recently been doing a lot of shoots for multiple films at the same time. When that happens I find it very important to maintain retention so that I don't forget my roles. In that sense, I also find that it's important to look at how you spend your time outside of shoots when you're working an acting job.
Lorenzo: Oh, yeah! Having spare time during shoots is a curse as an actor [laughs] Even if you fire yourself up―preparations are done, you've done your warmups, and you say, "Right, time to shoot!"―you have to start from zero again if you have time until the next shoot. That happens quite a lot.
──So you're demanded to have self-discipline too. El Angel is set in 1970s Buenos Aires. The fashion and interior designs seen in the film really stood out.
Yutaro: For me personally the women's clothes left an impression on me, particularly the one piece that Carlos's mother wears. The clothes that Carlos wears in each scene too. They're plain and simple but cool. I liked the leather jacket he wore when he went on a double date with his pal Ramón.
Lorenzo: Wow, you really took in at all the little details. The influence for Carlos and Ramón was drawn heavily from James Dean and Marlon Brando who were both popular actors at the time.
Yutaro: Oh, really?
Lorenzo: Like smoking cigarettes and wearing a leather jacket. We naturally had an amazing stylist who prepared our outfits for us. We were both also conscious of people like James Dean and Marlon Brando when we played Carlos and Ramón.
──What kind of clothes do you like, Lorenzo?
Lorenzo: I usually wear the kind of thing I have on now. I have a lot of rough-looking clothes. I really like fashion, my wardrobe is packed [laughs] The more clothes you have the harder it is to decide what to wear, so I really want to just wear the same t-shirt, pants and shoes all the time [laughs].
Yutaro: I looked at your Instagram, you wear t-shirts with Japanese games and anime characters on them, don't you? You have a Super Mario one on today, and I saw a Pokémon one on your Instagram. I like how you venture to wear t-shirts of games that were popular a while back now.
Lorenzo: Really? Thanks, that makes me happy. The overalls you have on now are really cute, but I think that's because it's something that would suit you. If I wore something like that I'd probably look like a clown [laughs].
Yutaro: Do you have a criteria when picking out a character t-shirt?
Lorenzo: Well, I try not to wear t-shirts of franchises I don't like, or games I haven't played yet, or of bands I've never listened to before [laughs]. I'm wearing a Mario t-shirt today but there's still much I don't know about Japanese games or culture. I'm interested in many different cultures of many different countries, so I want to know more about Japan.
Yutaro: In that case, let's go shopping together in Harajuku next time!
Writer: Takanori Kuroda
Photographer: MURA
Models: Yutaro, Lorenzo Ferro
Translator: Joshua Kitosi-Isanga
©2018 CAPITAL INTELECTUAL S.A / UNDERGROUND PRODUCCIONES / EL DESEO
Release Date: August 16, 2019 (Japan)
Cinemas: Shibuya CINE QUINTO, Human Trust Cinema Yurakucho, Shinjuku Musashino-kan, and elsewhere across Japan
Director: Luis Ortega
Producers: Pedro Almodóvar, Agustin Almodóvar (Wild Tales, 2014)
Distributor: Gaga Corporation
Japanese Subtitles: Rie Harada
Official Website: https://gaga.ne.jp/eiennibokunomono
Yutaro was born in Hiroshima on June 3rd 1998. His modeling career has earned him lots of attention as a fashion icon of the new generation. The famous model also works as a "charisma" shop assistant. Yutaro has gained his reputation as a "mysterious and handsome guy" from his appearance on Japanese variety shows. His debut was made on the show "Gyoretsu no Dekiru Horitsu Sodanjo" and has since then appeared on numerous different TV shows. He challenged himself to appear on stage for the very first time in March this year and is gaining popularity by the day for his diverse work.
Toshio Suzuki & Studio Ghibli Exhibition Bound For Nagasaki This Summer
10.July.2019 | ANIME&GAME / SPOT
# Away
# Huis Ten Bosch Nagasaki
# nagasaki
# Spirited
# Studio Ghibli
The second run of the Toshio Suzuki & Studio Ghibli Exhibition is set to take place at Huis Ten Bosch in Nagasaki from July 13 to September 23. The event is focused on longtime Studio Ghibli producer Toshio Suzuki and centres on specific "words" he wishes to convey through this work.
The exhibition had its first run in Tokyo back in April this year. We covered that event in detail so be sure to give it a read.
The enormous 3-meter tall Yubaba & Zeniba centrepiece will return at the Nagasaki exhibition. Visitors can draw omikuji fortunes from the display which have Suzuki's keywords written on them along with his explanation of them. You can take these home with you―a perfect addition for your Studio Ghibli collection!
An extremely special merchandise shop will also open at the site with exclusive items and products on sale and decor and decorations that will have you feeling you have stepped right into an enchanting world woven by Studio Ghibli.
Fan: ¥702 (Tax Included)
Get your hands on an official Spirited Away fan to cool yourself down at the event this summer. On one side is an illustration of Yubaba and on the other some powerful words from Suzuki.
Tote Bag: ¥1,620 (Tax Included)
Express your love for Studio Ghibli everyday with this tote bag featuring the same illustration of Yubaba―which is the main visual for the exhibition―on the side. It's big enough to be worn on your shoulder making it a convenient day-to-day item.
Tea-Towel: ¥1,296 (Tax Included)
This beautiful tea towel is made in collaboration with dyed goods company Chikusen who have been around since the Edo period. It has a traditional indigo blue colour and is made from high quality material. A perfect gift and souvenir for any fan of Studio Ghibli.
We can't forget the themed food menu either. You'll find it on the first floor of Huis Ten Bosch at the Tea Salon.
Bath House Dessert: ¥850 (Tax Included)
A fitting dessert for any guest of the Spirited Away bath house, look forward to a bamboo charcoal-black chocolate-sprayed vanilla ice cream, colourful sugar candy and a cookie. It's also served with iced corn tea.
Toast For Adventure Lovers: ¥650 (Tax Included)
Served with a glass of iced corn tea is a delicious egg-topped slice of toasted baked in the hotel bakery. Like you see in anime series, it makes you want to grab it, shove it between your teeth and run outside on an adventure.
Any fans of Studio Ghibli's work aren't going to want to miss out on this very special event. If you're in Japan this summer be sure you get to go.
©TS ©Studio Ghibli
Toshio Suzuki & Studio Ghibli Exhibition
Running: July 13, 2019 – September 23, 2019
Location: Huis Ten Bosch Art Museum, Huis Ten Bosch (1-1 Huis Ten Bosch Machi, Sasebo, Nagasaki Prefecture)
Time: 9:00-21:00 *Depending on day – check official website for details
*Free for those who hold any of Huis Ten Bosch's passport tickets including the 1-Day Passport, Moonlight 4 Passport, After 5 Passport, VIP Premiere Passport, and Yearly Passport
*For those who hold a Sansaku (Walking) ticket: Adults ¥800, Children ¥700, Toddlers & Preschoolers ¥500
*For those who hold a Harbour Zone-only ticket: Adults ¥1,600, Children ¥1,400, Toddlers & Preschoolers ¥1,000
(Harbour Zone Entry Price: Adults & Children ¥1,000, Children & Preschoolers ¥500)
Huis Ten Bosch Official Website: https://www.huistenbosch.co.jp/
Tokyo Ghoul S Live-Action Film Shown & Cast Give Q&A at Japan Expo in France
09.July.2019 | ANIME&GAME / MOVIE
# Tokyo Ghoul
The sequel to the live-action film Tokyo Ghoul, entitled Tokyo Ghoul S, will be released on July 19, 2019. The first film dropped in 29 countries around the world in July 2017 and went on to become a huge hit. The sequel features a whole new staff team with returning cast members.
Tokyo Ghoul S was shown at the 20th Japan Expo event in Paris, France on July 7, the first pre-release screening since its premiere in Tokyo. Several cast members including Masataka Kubota (Ken Kaneki), Shota Matsuda (Shū Tsukiyama) and Maika Yamamoto (Touka Kirishima) as well as the film producer Tomohiro Nagae appeared at the event for a Q&A session with fans.
The French fans welcomed the staff on stage with a round of applause as Kubota and Matsuda greeted them with a "Bonjour!" They got straight into the Q&A, with Kubota, who plays the half-ghoul Kaneki, explaining to the crowd, "All of you eat meat and vegetables, but ghouls are only able to eat people."
He continues, "People go mad when it's them who are to be eaten. But I think that's part of the appeal of this movie."
The producer Nagae elaborated on the film's deep theme: "One thing about this film is how universal its theme is. No matter where you go in the world, it's mutual. Humans and ghouls experience much drama throughout the franchise, but this also applies to those close to you. When you're watching the film, try thinking what would happen if you yourself became a ghoul."
When asked about their favourite characters in the films, Kubota answered Juzo Suzuya, Matsuda answered Kaneki, and Yamamoto said her own character Touka.
Matusda also earned huge cheers from the crowd with his Tsukiyama-like answer, saying: "In this film Tsukiyama says for the first time since meeting Kaneki that he wants to eat him, so now I can't think of anything else but him."
When asked what fans should look forward to in this film, Kubota simply said "Shota Matsuda!" Matsuda followed this up saying, "I believe this is a romance film between Tsukiyama and Kaneki. Look forward to that aspect of it too."
©Sui Ishida / Shueisha ©2019 "Tokyo Ghoul S" Production Committee
Tokyo Ghoul S
Based On: Tokyo Ghoul (Young Jump Comics, Shueisha) by Sui Ishida
Directors:Hiramaki Kazuhiko / Takuya Kawasaki
Screenwriter: Chūji Mikasano
Distributed by: Shochiku
Release Date: July 19, 2019 (Japan)
Official Website: http://tokyoghoul.jp/
Going on a cinema trip during Golden Week? Here's 5 films perfect for kids and adults!
01.May.2019 | ANIME&GAME / FEATURES / MOVIE / Uncategorized
# conan
# Crayon Shin-chan
Hey everyone! It's Midori again from Moshi Moshi Nippon's Editorial Department!
As this Golden Week holiday is especially long, some people are going on holiday! As the weather is pretty unpredictable, it's the perfect opportunity to get your hands on cinema tickets ー it shouldn't be crowded either! Here's five of our film recommendations. Adults as well as kids are bound to love these films and they're all showing during April and May!
Crayon Shin-chan: Honeymoon Hurricane ~The Lost Hiroshi~
Every year, there's a new Shin-chan movie! In this movie, the Nohara family explore an unknown region during their trip to Australia! The Nohara couple have never celebrated their honeymoon, so what better time than now, they thought! Father Hiroshi, however, was kidnapped by a masked figure who wants to get their hands on some treasure! The masked figure, treasure hunters and the Nohara family are against each other to retrieve Hiroshi! As the final silly adventure of the Heisei era, it's something you just can't miss! Aimyon is in charge of the theme song for this movie, so this is your chance to hear her song "Haru no Hi"!
Aimyon to Perform Crayon Shin-chan: Honeymoon Hurricane ~The Lost Hiroshi~ Main Theme
Release: Fri 19th April 2019
Official website: http://www.shinchan-movie.com/
© Yoshito Usui / Futabasha / Shinei / Television Asahi ADK
2019 ©U/F・S・A・A 2019
Detective Conan: The Fist of Blue Sapphire
The film Detective Conan: Zero the Enforcer which was released last year was the highest grossing film out of the entire Detective Conan series. In its opening weekend, The Fist of Blue Sapphire managed to top the revenue of Zero Enforcer, and we are expecting this to rise up to become the highest grossing film in the Japanese box office! The film is set in Singapore where Kaito Kid steals the blue sapphire! Kaito Kid is a popular character even in the original series and with Makoto Kyogoku added to the mix, we've got a recipe for mayhem! Adults and children are bound to love this Detective Conan movie!
Release: 12th April 2019
Official website: https://www.conan-movie.jp
©1997-2019 Gosho Aoyama/Detective Conan Design by Committee
This world-famous anime has finally become a movie! Former Pokémon trainer Tim discovers that his father has gone missing and embarks on a quest to find him. He heads to Ryme City; a city where Pokémon and people live together in harmony. Upon his arrival, he meets his father's partner Detective Pikachu, who surprisingly seems to be able to talk to him! Tim is still uncertain whether his father is even still alive, and so the pair search for Tim's father and protect Ryme City against the terrible incidents that occur during their visit! Will Tim ever be reunited with his father?! This is your chance to see Pikachu feature in a Hollywood film!
Released first in Japan on 3rd May.
Official website: https://meitantei-pikachu.jp/
© 2019 Legendary and Warner Bros. Entertainment Inc. All Rights Reserved.
© 2019 Pokémon.
「映画 #賭ケグルイ」
舞台挨拶付き先行上映会@大阪
開 催 決 定 !
4月27日(土)TOHOシネマズ梅田に #浜辺美波 さん、#森川葵 さんが登場予定‼
🎲1回目 11:00の回上映後
🎲2回目 14:00の回上映前
詳しくはコチラ🔽https://t.co/bexE2E5xym
大阪でも・・・
賭け狂いましょう! pic.twitter.com/fFBLnfm6Zq
— ドラマ&映画『賭ケグルイ』 (@kakegurui_jp) 2019年4月12日
This popular adult manga/anime is becoming a movie! The movie is set at Hyakkaou Private Academy; a school for rich kids. Here, the social hierarchy is determined by the strongest gambler. The movie features obsessive gambler Yumeko; a natural gambler who gets a thrill from taking risks and has plunged into game with sweaty clenched fists. The series currently on air is a massively popular drama series. With Minami Hamabe playing the leading part, Taishi Nakagawa, Elaiza Ikeda and many other young actors and actresses have joined forces for this! The original author and director of the series created this version of film too, and so it is a completely original story! Whether you've always been a fan or whether this is your first encounter with the series, you're bound to enjoy it!
Release: 3rd May
Official website: https://kakegurui.jp/
Check out the new poster for Disney's #Aladdin. See it in theaters May 24. pic.twitter.com/XlLCWxdulh
— Disney's Aladdin (@disneyaladdin) 2019年3月12日
Disney's classic movie Aladdin is now a live-action film! The poor, young Aladdin meets the rich princess Jasmine, and through fate, they encounter a magical genie in a lamp! The genie, who can grant three wishes, sets them on an adventure to seek what they really desire! Not only can you enjoy the movie's signature song "A Whole New World", but the live-action film features new songs created by the music teams behind La La Land and the Greatest Showman. Disney's high movie quality reputation and Will Smith's appearance as the Genie in the film are quite big topics in the news right now!
Release: 7th June
Official website: https://www.disney.co.jp/movie/aladdin.html
All these films were quite big in the news even before Golden Week! If you're tired of the crowds of tourists, how about popping to the cinema for a break?
Tokyo Ghoul Live-Action Sequel Trailer Released, Official Movie Title Revealed
11.April.2019 | ANIME&GAME / MOVIE
The official title for the upcoming Tokyo Ghoul live-action sequel-previously promoted with the tentative title Tokyo Ghoul 2-has been revealed. Tokyo Ghoul [S] will hit Japanese theatres on July 19, 2019. In line with the announcement, a new trailer has dropped.
The staff line-up too has been kept under wraps until now. In charge of screenwriting is Japanese playwright Chūji Mikasano who worked on the Touken Ranbu musical as well as on both the anime and stage play adaptations of Tokyo Ghoul. It will be directed by Hiramaki Kazuhiko and Takuya Kawasaki with Masanori Morikawa of CHRISTIAN DADA returning again as costume designer.
The new trailer features both returning characters from the first film as well as new ones. The standout scene from the trailer is seeing Shuu Tsukiyama's (Shota Matsuda) obsession with Kaneki (Masataka Kubota). Kaneki declares him a pervert when Tsukiyama explains to him he wants to eat Kaneki while Kaneki is eating something himself.
A stylish new visual was also released featuring Kaneki, Touka and Tsukiyama.
©Sui Ishida / Shueisha ©2019 "Tokyo Ghoul [S]" Production Committee
Tokyo Ghoul [S]
RADWIMPS Will Perform Soundtrack for Makoto Shinkai's New Film 'Weathering With You'
10.April.2019 | ANIME&GAME / MOVIE / MUSIC
# RADWIMPS
# Shinkai Makoto
# Weathering with You
It has been announced that Japanese rock band RADWIMPS will perform the soundtrack for the upcoming animated film Weathering with You written and directed by Makoto Shinkai. The film is set for release on July 19, 2019.
The veil has finally been lifted on the highly-anticipated next movie from Shinkai with the first promo video that also features the main theme song by RADWIMPS.
It has already been three years since Makoto Shinkai's 2016 film phenomenon Your Name. took the world by storm. The romantic fantasy drama also featured music written by RADWIMPS. The theme song written by them for Shinkai's new animated feature is entitled Ai ni Dekiru Koto wa Mada Aru Kai. When Shinkai received the song he felt strongly that this was a film he had to make.
The story follows Hodaka Morishima, a high school student who leaves his home on an island to move to Tokyo. He finds a job as a writer but when he starts working he finds that it rains every single day. He meets a mysterious young girl named Hina Amano who is able to manipulate the weather to stop the rain and clear the sky.
The promo video that was released today features scenes compiled by Shinkai himself. We see once more the beautifully delicate world that Shinkai has crafted with the sky and rain. We also get to hear RADWIMPS's song which elevates the emotional tone of the visuals.
Shinkai first made the offer to RADWIMPS for this film in August 2017. Like with Your Name., he and the band have had regular meetings throughout the entire writing and production process. The film will contain many vocals parts written by RADWIMPS for important scenes in addition to the rest of the soundtrack.
Yojiro Noda, the frontman for RADWIMPS, released the following statement regarding their involvement: "We are RADWIMPS and we have been tasked with writing the music for Makoto Shinkai's film Weathering with You. In the summer of 2017, we suddenly received an e-mail from him asking if we would read the film script. I replied saying I would gladly do so. That's where our story with Weathering with You begins."
He continues: "Even now they are working diligently on the film. We have been given the chance to be involved in the story side of things more than last time. I feel happy to be able to work on something with such stable teamwork. Every single day we are e-mailing Shinkai back and forth as we progress with the work. Perhaps we're even more incessant than couples in love. Shinkai is no different from the first time we worked with him. He looks at his work more dead on, genuinely, stubbornly, and sometimes clumsily than anyone else. And all the staff are fully supporting him. I am proud to have the opportunity to join him on a new adventure once more."
He finishes by saying: "I sometimes feel as if I've hit a wall, but I will squirm my way forward. I will go with eagerness and not lose just like Hodaka and Hina [in the film]. I hope everyone who watches this film are filled with sunny joy. Please look forward to it."
Director Makoto Shinkai also commented on working with RADWIMPS for the music: "I sent Yojiro the script for Weathering with You that I had then only just completed on August 26, 2017, exactly a year after the release of Your Name.. At first, I hadn't intended to send him an offer to write the music, but I personally had to know what kind of sounds he could hear in his head from reading this script. I subsequently received [the song] Ai ni Dekiru Koto wa Mada Aru Kai, and felt strongly that this was a film I had to make. I understood deeply within myself the reason why I had sent Yojiro the script."
He continues: "The first conversation I had with them when it was decided that we would make the film together with RADWIMPS once more was: 'Let's do this as if it's our first time' and 'Let's do something different from before.' We wouldn't do the same thing but we would do something more interesting. Because we worked together every single time, and with Your Name. in mind, I felt in my mind that we would be able to deliver to viewers something even better. That's the same for the film overall. It's different from last time, but to ensure there's even more surprise and excitement packed in, the staff are giving it everything they've got right now."
He concludes: "I would be overjoyed if people look forward to seeing and hearing the new story and music."
Writer/Director/Screenwriter: Makoto Shinkai
Music: RADWIMPS
Production: "Weathering with You" Production Committee / STORY inc.
Production Company: CoMix Wave Films
Distributor: Toho
Official Website: https://www.tenkinoko.com/
Wreck-It Ralph Themed Cafe to Open in Omotesando on April 19
10.April.2019 | ANIME&GAME / FOOD
# collaboration cafe
# Disney
To celebrate the Japanese MovieNEX release of Ralph Breaks The Internet (2018), the sequel to Disney's animated 2013 film Wreck-It Ralph, a cafe themed on the movie will open on the 3rd floor of Tokyu Plaza in Omotesando on April 19 for a limited time.
Ralph Breaks The Internet is set six years after the events of the first film. Ralph and Vanellope find themselves setting off on a new adventure when they find a wi-fi router in their arcade.
The cafe will be decorated in cute cherry blossom pink.
Happy Meal Box: ¥1,590 (Before Tax)
Heart Ippai Salad: ¥1,490 (Before Tax)
A fun menu will be prepared inspired by the characters in the film.
Acrylic Key Rings (9 Designs, Chosen Randomly): ¥750 (Before Tax)
Clear Pouch: ¥1,400 (Before Tax)
Fans can also get their hands on a selection of exclusive cute merchandise too including stationery and other bits and bobs.ポ
Those who book a table in advance will receive one of six possible film stills (above top). Arriving at the cafe will also get you one of 10 possible hologram stickers (above bottom).
When you dine at the cafe you'll will also get one of these 9 coasters.
Enter the online world wide Ralph and friends at this very special cafe!
Ralph Breaks The Internet – MovieNEX Release Celebration OHMYCAFE
Running: April 19, 2019 – June 2, 2019
Location: Tokyu Plaza Omotesando Harajuku Floor 3F (4-30-3 Jingumae, Shibuya, Tokyo)
Official Website: https://ohmycafe.jp/
Children of the Sea Film Adaptation 1st Trailer Released
# Children of the Sea
The first trailer for the upcoming animated film adaptation of Daisuke Igarashi's manga series Children of the Sea has been released.
The film is set for release in Japan on June 7, 2019. It is being animated by Studio 4°C who are known for their adaptation of Taiyō Matsumoto's Tekkonkinkreet which won the 2008 Japan Academy Prize for Animation of the Year.
The trailer opens with a scene of a humpback whale with the words "Nobody is aware of most of what goes on in the ocean" overlaid. It mentions the earth being made up of 71% water and from that how much we can really see or know. The film is set to explore these adventures for us.
From there we see the beginning of protagonist Ruka's (Mana Ashida) summer holiday. She encounters two boys, Umi and Sora, who were raised by dugongs. We also witness a mysterious memory Ruka has of when she was a child followed by the start of the trio's adventure to solve the mysteries of the ocean.
The trailer is accompanied by music from Joe Hisaishi who captures the wildness of the ocean in his melodies. He released the following statement: "What's interesting about this movie is that it has things you wouldn't expect as story. You could call it philosophical. I stuck to a minimalist music style for the entire picture, so it has been quite a challenge as a film score. The film inspires the viewer's imagination of the universe's memories and the effervescence of life."
©2019 Daisuke Igarashi・Shogakukan / "Children of the Sea" Production Committee
Official Website: www.kaijunokodomo.com
QUEEN BEE Will Perform Theme Song For the Upcoming Film 'Sadako'
09.April.2019 | MOVIE / MUSIC
# sadako
A new trailer for the latest entry to the Ring film franchise Sadako has been released. The film is set to premiere on May 24, 2019 in Japan. Check out the new trailer below.
The original Ring film was released in Japan in 1998 and was directed by Hideo Nakata. It is an adaptation of Koji Suzuki's horror novel of the same name about a cursed video that when watched kills the viewer seven days after watching.
QUEEN BEE made headlines last month for performing a cover of feels like HEAVEN which is being used in promotional videos for the film including the one above. In more recent news, it has just been announced that their new song Seisen ("Holy War") will be used as the film's main theme song.
The track will be included on the band's upcoming new album Ju ("Ten") which will drop on May 22, 2019 just before the film's release.
A new promo visual has also been released featuring the protagonist Mayu about to close her camera shutter as some familiar hands show their ghoulish hands from behind her. This poster is creepy enough to have us thinking we're already cursed by looking at it!
Official Website: sadako-movie.jp
©2019 "Sadako" Production Committee
QUEEN BEE – "Ju"
First Press Limited Edition (CD+DVD): ¥4,500 (Before Tax)
Regular Edition (CD-Only): ¥3,000 (Before Tax)
Official Website: http://www.ziyoou-vachi.com/
New Teaser Trailer Released for Live-Action Adaptation of Manga 'The Fable'
# manga
# The Fable
The Fable is a manga series written by Katsuhisa Minami. It was first published in Weekly Young Jump in 2014. Since then it has gone on to sell over 2.8 million copies and in 2017 it won a Kodansha Manga Award. A live-action adaptation was announced last year.
A second trailer for the film was just released. See it here: https://youtu.be/ilymmtP6RVo
Junichi Okada will play the role of the fabled protagonist Akira Satō, a skilled killer hidden somewhere in Osaka. He must reside there as an ordinary citizen for one year in order for his boss to lay low. His boss is somebody he has obeyed since childhood.
The Fable is packed with action scenes. For Okada to play the lead role he received training from fighting instructor Alain Figlarz who has worked Hollywood hits as The Bourne Identity, Taken 2 and Taken 3, and Lucy on which he has worked alongside Matt Damon, Liam Neeson and others respectively.
Talking about working with Junichi Okada, Figlarz praised his physical strength, commenting: "I have never seen an actor move as quickly as he can."
The newly-released trailer showcases behind-the-scenes footage of action scenes with Figlarz and Okada and the scale to which the crew are going to for the epic fight scenes, such as a scene with Sota Fukushi, who plays Hood, performing some acrobatic stunts.
The other cast members also gave praise to Okada's performance during the video. Mizuki Yamamoto, who will play Misaki, and Fumino Kimura, who will play Yōko, both called him a pro when it comes to action and someone they can feel safe around.
Kōichi Satō, who plays The Boss, said: "Okada is a man of action and someone who supports the staff and other actors."
The Fable will hit Japanese theatres on June 21, 2019.
Official Website: http://the-fable-movie.jp/
©2019 "The Fable" Production Committee


The medical team consists of four general surgeons, who are part of the Department of Surgery at Hôpital du Sacré-Coeur de Montreal, which is affiliated with the University of Montreal. All four are professors at the University of Montreal, and have dedicated their efforts and talents to the treatment of morbid obesity. As pioneers in the field of obesity surgery, we are the only surgery specialist group that offers all four types of obesity surgery.
Dr. Henri Atlas received his medical degree in Belgium at the University of Louvain in 1961. An associate of the Royal College of Physicians and Surgeons of Canada in 1967, he began his career at Hôpital du Sacré-Coeur de Montreal in 1970. He grew the general surgery services and established the first Unit of Traumatology in Quebec in 1976.Always on the lookout for technology, he was one of the first to get on board with laparoscopic surgery in the 1990s. With that in mind he has, in recent years, spent most of his time in bariatric surgery by laparoscopy.
Dr. Ronald Denis, a graduate of the University of Montreal in 1975, joined Hôpital du Sacré-Coeur de Montreal in 1984 after an impressive Traumatology Fellowship in Detroit. He then joined Dr. Atlas' team and was involved in the implementation of laparoscopic surgery. Dr. Denis has been the Head of the Department of Surgery since 1997 and has achieved important progress for the Department, in traumatology and for other disciplines. In 2003, Dr. Denis was a key figure in obtaining the Da Vinci surgical robot for the hospital. It was the first in Quebec and one of the few in Canada. Through the acquisition of the Da Vinci robot, the number of people undergoing bariatric surgery has grown tremendously because its level of accuracy goes beyond what is attainable in conventional laparoscopy.
Dr. Pierre Garneau received his medical degree at Laval University in Quebec City in 1991. He completed his residency in general surgery at the University Laval, and had the opportunity to work with the team of Dr. Picard Marceau, one of the fathers of bariatric surgery. Dr. Garneau has been a member of the General Surgery team at Hôpital du Sacré-Coeur de Montreal since 1997 and is currently chief of general surgery .
After completing a Bachelor of Science in Biology at McGill University, Dr. Pescarus continued his medical studies at the University of Montreal. After a 5-year residency in General Surgery completed in the hospitals of the University of Montreal, he continued his subspecialty in Canada with a one-year fellowship in Bariatric and Minimally Invasive Surgery at McMaster University. Subsequently, he underwent a second fellowship in Portland, USA to further his knowledge in esophageal and gastric surgery as well as in the new field of therapeutic endoscopy. Upon his return to Quebec, he joined the surgery department of the Hôpital du Sacré-Coeur and became Assistant Professor at the University of Montreal. His three areas of expertise are minimally invasive bariatric surgery, diaphragmatic and gastric surgery, as well as therapeutic endoscopy.


JERRY'S BEST BETS : Thursday best bets !!
Quiet start to the week with just the one bet so far ,two cards on Thursday at Wolverhampton & Kempton not great deal of interest at Wolverhampton, though there look very interesting 5 furlong claiming stakes at Kemptons evening meeting.
GOLDEN SHINE :Failed to stay 7 furlongs last time at Wolverhampton when finishing disappointing 9th,though the return to 5 furlongs is sure to suit here,ran fair third in claimer at Wolverhampton over 5 furlongs behind Lady Prodee only beaten neck & head after racing wide.Looks well weighted in this claimer off 8 stone and should go well.
VERDICT : JOHNNY HANCOCKS & GOLDEN SHINE are closely matched on there running earlier last month at Wolverhampton when only head separated the pair.GOLDEN SHINE is 2lb better off here and that may be enough to turn the tables and at the prices looks the better value bet.


text:
Q: Howto use an existing source package (work in progress,some classes not compiled) in java into netbeans I have an ongoing project done in command line .I have almost 20 classes written .However, now I want to continue my work in Netbeans . It will be tedious to create files,copy and paste into netbeans. Is there any way to open the whole directory of my project as package in netbeans or any other way around the problem?

A: Simply create a new netbeans project of your app type (jar/war/...)

*

*Copy paste the source files in appropriate dir

*Add the required lib

A: Thanks,Jigar.Actually  your help worked for compiled classes. As for sources I had to do this :  Project Window >Source Packages>(Right Click)>Properties>Sources>Add Folder>(now select the folder)>OK. Now, I have no problem with compiled and not compiled files.Thanks.

redpajama_set_name: RedPajamaStackExchange


text:
How Swarm Works
What Is Swarm?
Swarm Certification
The Ultimate Guide to Innovation Teams
BECAUSE INNOVATION IS A TEAM SPORT
Research on innovation teams is limited
What is an innovation team?
How are innovation teams different from regular teams?
What skills do innovation teams need?
Glossary of the 8 Innovation Skills
What are the usual approaches to forming innovation teams?
How to lead innovation teams
What other factors drive high-performance innovation teams?
Today, large organizations face an imperative to innovate. The accelerating pace of change, shifting consumer demands, and globalization make innovation unavoidable. And with the impressive market returns of the most innovative companies – from Apple to Google to Netflix – innovation is highly desirable. For these reasons, there is increasing interest in how organizations can improve their capacity to innovate and better manage the innovation process by designing innovation teams.
At the same time, work has become increasingly collaborative. This is due to several factors, including the increasing complexity of products, the changing generational make-up of the workplace, and ubiquitous web-based collaboration tools. With today's complex products – from smartphones to smart foods – no single employee has the knowledge to develop all of the components. This necessitates large teams to conceive and bring these products to market.
And with Gen X, Gen Z and Millennials making up so much of the workforce today, there is an expectation that individual employees can contribute and will be heard. Finally, collaborative tools – from Zoom to Slack – have become commonplace, making teamwork more feasible. For these reasons, 80 percent of companies with more than 100 employees use a team-based approach, and in innovation settings, this ratio is even higher (Kratzer et al.). The amount of time employees spend engaged in collaborative work has increased roughly 50 percent and takes up 80 percent or more of their time (Cross et al.). And according to a Microsoft study, we are on twice as many teams as we were five years ago (Wright et al.).
Given this trend, it is surprising that so little is known about designing and managing innovation teams. This is a serious gap in corporate innovation management given the imperative to innovate and ubiquitous nature of teams in work today. The Ultimate Guide to Innovation Teams aims to at least partially fill that gap. We have pulled together multiple research studies, many of which are not available to the general public, to summarize what is known about high performing innovation teams.
First off, there are a number of limitations to innovation teams research:
Most of the research is on existing innovation teams. As anyone who has served on a team knows, each team tends to establish their own social norms early on – whether that is based on the leader's style, the context in which they were formed, or group chemistry. It becomes difficult to separate these group norms from other factors.
Ideally, any research findings on existing teams should be validated by applying the findings to the design of new teams.
If the same results are achieved on a new team, the research is not only further validated, but can be put to use more broadly.
Studying teams is logistically challenging. To reach reliable conclusions, researchers need access to a large number of stable teams, with their leaders' and employers' full cooperation. However, most of the research on innovation teams involves a relatively small number of teams.
Google's Project Aristotle studied 180 teams. But 180 teams is not a large sample, given the many factors to control for, including team tenure, size, and purpose. (However, these were not innovation teams.)
And Project Aristotle was conducted only within Google, so it may not be generalizable to other companies and sectors.
Finally, even if this research was more complete, the tools are still lacking to leverage this knowledge in the design and day-to-day management of teams.
There are a host of collaboration tools to track and divvy up work on teams. But to our knowledge, no tool exists to aid managers in the design of innovation teams, or to improve their performance over time.
Despite the limitations of innovation team research, there are several useful concepts underpinned by thoughtful research. Let's start by defining what an innovation team is. An innovation team is a group of two or more persons whose purpose is to deliver new ideas, new methods, new approaches, new inventions, new materials and/or new applications that drive value in the market.
An innovation team is a group of two or more persons whose purpose is to deliver new ideas, new methods, new approaches, new inventions, new materials and/or new applications that drive value in the market.
Traditionally, innovation teams were R&D teams, usually located at company headquarters. The members had deep technical and scientific knowledge. But over the past twenty or so years, nudged by the Open Innovation movement, companies have expanded their innovation efforts beyond R&D.
Today, innovation occurs in research, packaging, marketing, logistics, and every process and location of the business. So today, innovation teams are cross-functional, often virtual, and exist across the full range of company functions. In fact, Thomas Igeme of LinkedIn said, "Innovation teams need to be thought of differently, and the number of teams that can afford not to be innovation teams is dwindling."
Innovation teams need to be thought of differently, and the number of teams that can afford not to be innovation teams is dwindling.
The role of "regular teams" is to sustain and maximize existing products and revenue streams in order to exploit the organization's existing advantages for as long as possible. Innovation teams differ from regular teams because they are, by definition, creating something new. Thus they operate in greater uncertainty. There are often few rules or guardrails for innovation teams. And not everyone thrives in uncertainty.
There are structural differences as well. Sometimes innovation teams work outside of the everyday operations of the "mothership," the core, existing business. This can pose additional challenges such as limiting their access to resources and rapid feedback. And even when innovation teams succeed at developing a novel concept, they face barriers to acceptance, because change inevitably threatens the status quo.
Finally, because of the greater uncertainty involved, innovation teams tend to oscillate between inductive and deductive processes. So as Thomas Ikeme says, "Where ordinary teams work at a steady pace, innovation teams are more 'wavy'." These are just a few of the ways in which innovation teams are different from regular teams.
Like any teams, innovation teams need the relevant functional skills related to the project. But innovation teams also need specific "soft skills," and these skills differentiate them from regular teams. At the most basic level, innovation teams need the same skills that individual innovators need to succeed.
A large-scale study on innovation outcomes was performed across numerous industry segments. It was conducted on a large international sample of serial innovators and a general population control group. The research, over four waves, revealed eight behaviors or innovation talents that distinguish serial, successful innovators from the general population. These eight behaviors are highly predictive of real-world innovation outcomes such as profitability, global expansion, acquisitions and IPOs. In order to thrive, innovation teams need to be made up of individuals with a sufficient degree of these skills.
Let's first look at these eight skills that innovators need in general, then we will pick up on the impact of leadership and touch on several additional dimensions that impact innovation teams.
The Eight Innovation Skills
Glossary of the Eight Innovation Skills
Here is a brief summary of the eight innovation skills:
The ambition to tackle big opportunities, the initiative to instigate new ventures, to pursue them with intensity, and to persist through setbacks.
The self-confidence to dissent from inherited approaches, to break boundaries, to thrive in uncertainty.
A fascination with novelty, obsession with problem-solving, ability to make uncommon connections, the mindset to continuously grow.
The ability to relate to diverse stakeholders, to navigate a complex organization for resources, to persuade, and attract a team.
Interest in all aspects of a venture, the drive to beat the competition, a comfort and facility with the financial aspects of innovation, including managing risk.
A large capacity for information, ability to recognize emerging patterns, and to reflect on underlying systems.
Resourcefulness, adaptability, and the ability to pivot your approach to reach goals, based on the changing context.
The motivation to benefit others and to make the world better through innovation.
You can delve into more detail on the eight innovation talents, and learn about innovators who embody each of these talents, in this simple guide.
Innovation teams with coverage of all eight innovation talents out-perform those with gaps. You can easily strengthen a team with gaps by adding team members, mentoring and training. Read more about innovation training here.
A weak team (left) lacks Disrupt, Control. and Deliver skills.
A strong team (right) has coverage of all eight critical innovation talents.
So far we know that: (1) innovation teams operate in very different conditions than regular teams; and (2) innovators have very distinct skills from regular workers. Despite this, organizations tend to form innovation teams in much the same way as they form regular teams. They tend to assemble team-members based on their functional skills and/or with representation from different functions, such as R&D, finance, and marketing.
But as Thomas Ikeme pointed out, "Where functional skills and expertise drive ordinary teams, mindset and intrinsics rule the day on innovation teams." We can't agree more. Clearly we need to form innovation teams taking into account intrinsics, such as those captured in the eight innovation skills above.
At the skill level, there are several key points to keep in mind:
First, the team members need to possess adequate levels of the eight innovation skills, both separately and collectively.
Second, these skills should be commensurate with the project's degree of change from the current product or process.
The further away the task is from the current product or process, the more of these eight innovation skills the team members need to have.
In addition, the team benefits from its members bringing different skills, versus hanging on a single strong innovator.
The team also benefits when each team member knows their own profile and the skills the other teammates bring.
The leader's profile should be aligned with the project goals, e.g. the leader should have a high degree of innovation skill to lead a Transformational project.
The leader's innovation skills and leadership style can either bring out the members' strengths, or bottle them up.
So far, we have discussed the innovation skills of team members. In addition, leadership is one of the most important factors in the outcomes of innovation teams. While leadership may not be enough to overcome individual team-members' native talents, or the force of outside context, it can make the most of both. As with innovation teams in general, the research on innovation team leaders tends toward small studies. However, there is statistical evidence that certain leadership approaches are correlated with innovation team outcomes.
The first body of research surrounds what is called "Transformational Leadership." This approach (put forth by Bass, 1985) describes leaders who encourage team members to perform above and beyond expectations by:
Acting as a positive role model
Communicating an attractive vision for the future
Encouraging independent and creative thinking; and
Being caring and nurturing
Subsequently, the concept of Ambidextrous Leadership has been proposed and blossomed into a movement in innovation circles. Ambidextrous Leadership describes a leader's ability to use both "Opening behaviors" and "Closing behaviors" and flexibly switch between the two. Opening leadership behaviors include:
Experimenting with different ideas
Allowing different ways to accomplish a task
Motivating to take risks
Giving possibilities for individual thinking and action
Allowing errors
Encouraging learning from errors
Whereas Closing Leadership behaviors include:
Monitoring/controlling goal attainment
Establishing routines
Taking corrective action
Controlling adherence to rules
Sanctioning errors
Sticking to plans
An Australian study found that Opening leadership behaviors positively and significantly predicted team innovation, especially when Closing leadership behaviors were also strong (Zacher et al.). Team innovation was highest when both Opening and Closing leadership behaviors were strong, as opposed to when only one was strong, or both were weak. Opening and Closing leadership behaviors predicted team innovation more than a Transformational Leadership style.
While the results of this study are intriguing, one wonders whether the researchers distinguished between the innovation phases in their survey. Certainly, Opening leadership behaviors are more important during the conceptual phase of innovation; and Closing leadership behaviors are more crucial during the Implementation phase. Once you have your rocket ship ready to launch and are counting down to blast-off, you can't be experimenting with core designs and materials. By then, all systems must work as designed and be bullet-proof. So when applying this theory to your teams, we would introduce more nuance in applying the behaviors to the innovation phases.
Also we believe there is an important distinction between "top-down, 'command and control'" leadership and "Closing leadership behaviors." For innovation teams to succeed long-term, leaders must empower them, vs. controlling and punishing them. 'Command and control' leadership imposes a top-down decision on teams, whereas coaching models and supports the teams' own good decision-making skills and habits. Great innovation leaders don't catch their teams a fish, but rather, they teach them to fish.
On the topic of leadership styles, we are privileged to speak with a great innovation leader: Evren Eryurek, Director of Product Management at Google Cloud, and former SVP & CTO of GE Healthcare. Evren knows from experience how leading innovation teams differs from leading ordinary teams. He says, "The top leader has to be the right person for any innovation to work. A 'command and control' style doesn't work, in my opinion. Instead you need to Inspire, Coach, and Empower, in that order. And you have to be present globally for teams, encourage them to take risks and walk the talk. If you cut their budget in the first financial challenge, then you demoralize innovation teams."
Let's unpack Evren's sage advice:
Innovators, more than regular employees, tend to be mission- and vision-driven. And an inspiring mission ignites teams' ambition to reach for 10x better goals, and the grit and persistence to reach them. To inspire an innovation team, ask them to explain their Massive Transformation Purpose (or MTP) in ten words or less. Then mirror that mission back to them when they are at a crossroads about a feature or business model. Which decision aligns with their MTP? Push them to be not 5 percent better, but 10x better than the competition or any substitute – not only in their product, but also in their business model, marketing, and culture.
A coach is more of a peer or mentor than a top-down manager. As a coach, it is better to ask the innovation team questions than to tell them what to do. Ask what experiments they have conducted and what they have learned from them. Ask them what product-market fit will look like, and what metrics they are using to detect if they are approaching this Holy Grail state. Do they need 10 enterprise customers, or 1 million freemium subscribers to demonstrate product-market fit? How many daily active users, and what percentage of customers need to renew or upgrade? Ask the kinds of questions that lead them to think through their assumptions. Encourage them to pay attention to real data, not donning "happy ears," only hearing what they want to hear.
We believe that innovation teams do not perform well under tight, top-down management and demands for frequent, conventional reporting. This is not because they are such unbridled free spirits. It is because innovation teams often operate in greater ambiguity, at accelerated speeds, and on different metrics than the main business.
If you ask an innovation team for a 10-year inflation-adjusted revenue projection of their new product when it is only a minimum viable product (MVP), you are wasting your time and theirs. Even if they comply, there is about a two percent chance the projections will be accurate. But you just took the team away from the more important work of testing their MVP with potential customers. Instead of "managing." which conveys a sense of control over the teams, you are better off empowering innovation teams to make customer-centric decisions.
Leading an ordinary team requires the leader to Manage, Coach and Inspire, in that order. Whereas with innovation teams, one needs to Inspire first, then Coach, then Empower.
— Evren Eryurek, Google
What other factors drive high performance innovation teams?
So far we have discussed the skills of individual team members and the impact of leadership, In addition, there are several other dimensions that come into play when innovators are assembled as a team, These include diversity, conflict, friendliness and network effects.
How much diversity should innovation teams have? And what kind?
Recently, there has been more appreciation of the role of diversity in innovation teams. In an effort to create mental diversity, which can increase team creativity, many companies try for demographically diverse teams. This approach involves including historically underrepresented groups like women and non-whites, or diverse age groups, on teams. However, there is debate around whether demographic diversity really brings mental diversity.
A study published in Harvard Business Review found a difference between inherent and acquired diversity. Inherent diversity involves traits you are born with, such as gender, ethnicity, and sexual orientation. Acquired diversity involves traits you gain from experience. In a meta-analysis of 30 years of research, it was found that having teams with innate diversity (gender, age, ethnicity) is not enough (Hewlett et al.).
Let's be 100 percent clear: Diversity and inclusion are the right things to do for social equity reasons alone. But true diversity is more than skin-deep. The HBR article refers to 2-D diversity as the presence of both inherent and acquired diversity. Companies with 2-D diversity out-innovate and out-perform others. "Employees at these companies are 45 percent more likely to report that their firm's market share grew over the previous year and 70 percent more likely to report that the firm captured a new market."
Developing the eight innovation skills can enhance acquired diversity: e.g. developing employees' ability to relate to diverse stakeholders, respond to emerging patterns, synthesize diverse sources of data and thrive in ambiguity. Instilling these innovation skills in your workforce may just be a shortcut to acquired diversity and achieving 2-D diversity.
How much conflict is good for innovation teams?
There is a widely-held belief that divergent opinions and perspectives increase the creative performance of innovation teams. Indeed, disagreement can benefit teams by generating more flexible thinking, deeper consideration of options, new approaches, and a better understanding of issues.
A very thorough piece of research was done on the impact of conflict (or "team polarity") on innovation team performance. It was found that in the upfront, conceptualization phase of innovation, polarity positively influences creative performance of innovation teams. However, in the backend or commercialization phase, and in tasks with lower degrees of complexity, polarity negatively impacts the creative performance of innovation teams (Kratzer et al.).
The researchers also categorized innovation team tasks according to the degree of change they involved from the current product or process. They found that polarity hinders teams doing tasks with low product or process change, because polarity hinders efficiency.
When a high degree of product or process change is involved, polarity improves team performance…up to a certain threshold. The relationship is a Goldilocks situation, where the bed needs to be neither too soft nor too hard. In more scientific terms, the relationship is described with an inverted U-shaped curve.
Common issues on innovation teams
An earlier study on polarity in virtual product development teams found that the relationship between polarity and performance varies across eight different issues (Engelen et al.). The eight issues are based on NewProd, a method that predicts market success of new products with 84 percent accuracy. NewProd lists eight issues that predict market success, including:
"How unique and superior is this proposed new product?"
"How much of an economic advantage does this offer the customer?"
"How compatible is the new product with our company's resources?"
"Is this a mass market, or a niche product needing a lot of customization?"
"How competitive is this market we are entering?"
The researchers measured team polarity on these same eight issues. They found that the effects of polarity tend to vary by the issue itself:
Polarity decreases team success when it centers on:
Product superiority and uniqueness
Economic advantage for the customer
Technological resource compatibility
Product customization/specialization (is this a mass or niche product?)
Polarity increases team success when it centers on:
Overall product/company resource compatibility
Newness to the firm
Polarity serves to a certain threshold, then undermines team success when it centers on:
Market need, growth and size
Market competitiveness
The researchers conclude that team managers should try to prevent polarity (team debate) about the issues that decrease team success. However, to us, the underlying issue here does not seem to be the team disagreement, but the fact that a new product simply must have these qualities to succeed in the market, regardless of the team's opinions. For example, a product should be superior and unique, and must have economic benefit to the customer, whether the team believes it has or not. High levels of team disagreement on these fundamentals perhaps suggests that the product is not clearly superior or unique and does not clearly benefit the customer, conditions which are hard to overcome.
One final point on team conflict that we wish could go without saying. Interpersonal conflict, which is conflict aimed at a person's being, is always toxic. Whereas conflict aimed at the content of the agenda can be productive. As Google found in its Project Aristotle in the report, "What Google Learned From Its Quest to Build the Perfect Team", leaders should create "psychological safety" on their teams and promote conversational turn-taking so that members feel safe offering ideas and input. Nothing kills psychological safety faster than the fear of personal put-downs or attacks.
Are friendly innovation teams more successful?
A very novel piece of research focused on the impact of friendly and friendship relationships on innovation teams (Kratzer et al.). Think about how common this stereotype is: the innovation team plays billiards together on breaks and goes out for beers on Friday nights. The difference between "friendly" and "friendship" is that friendly relationships involve informal, non-work-related interactions at work but keep it at the surface; whereas friendships involve an emotional connection and time spent together outside of work. This research confronted two opposite theories on friendliness and innovation teams: on the one hand, friendliness is supposed to increase team cohesiveness; on the other hand, it leads to distraction, groupthink and free-riding.
The research found that both very low and very high levels of friendly, non-task related communication impede innovation team performance. It seems this is another case of "Goldilocks." A team so formal as to exclude all non-task related communication would not be very stimulating or creative. On the other hand, too much non-task related communication means nothing is getting done.
However, the research found that friendship relationships had positive effects on innovation team performance. Because the interactions take place outside of work based on genuine interest in the other person, it speaks to a deeper bond and does not impede focus at work.
How do networks affect innovation teams?
In addition to certain skills, and the right mix of conflict and friendship, innovation teams clearly need rapid access to information and knowledge. Access to information and the ability to discuss new knowledge with other teams can accelerate or hinder innovation team success.
A very interesting study looked at the position of various innovation teams within a global network, measuring their access to information, the flow (uni-directional or reciprocal), and whether the team, on balance, sends or receives more information (Leenders et al.). Do they tend to go to the nearest source for information, or do they seek out varied sources, even if those sources are less efficient? The study discusses three concepts: centrality (the location of each actor in the network), centralization (the degree to which a group depends on one or a few actors); and degree (the number of ties an actor maintains).
The more creative teams used more diverse sources of information – not only the shortest, most direct route to information. The more efficient teams, in contrast, stuck to the more convenient information sources, but were less creative.
The more creative innovation teams used more diverse sources of information, not only the shortest, most direct route to information.
This finding makes sense. The research on individual innovation talent, mentioned above, found that Information Capacity, Novelty-Seeking and Relating skills are highly correlated with success in innovation. One wonders whether teams with a high degree of these traits in their members might seek out more diverse sources of information, regardless of their position in a network.
This finding about information exchanges aligns with another study of high-performing teams (though not specific to innovation teams) (Pentland). This study found that three factors explain team performance:
Energy, measured by the number and the nature of exchanges among team members;
Engagement, which reflects the distribution of energy among team members; and,
Exploration, involving communication that members engage in outside their team.
Feedback on team interactions over the course of the study improved team performance.
This study used physical sensing devices worn by team members, which is cost-prohibitive at large scale, intrusive and, with virtual teams, impractical. In our view, a more fundamental study is needed to predict team energy, engagement and exploration before the team is formed. What psychographic traits predict team energy, engagement and exploration? What traits in the team leader encourage team energy, engagement and exploration?
In conclusion, the interaction of individual team members' skills, leadership style, and contextual factors can produce an almost infinite number of dynamics on innovation teams.
An innovation leader should focus his/her attention on:
Forming a team with the right functional skills, innovation skills, and 2-D diversity.
Inspiring the team with a big vision, coaching and empowering vs managing and controlling them.
Applying Opening and Closing leadership behaviors as suited for the phase of the innovation project.
Encouraging the team to seek out diverse sources of information, whether the team is positioned centrally in the network or not.
Moderating conflict where and when it is productive, especially in the upfront, conceptualization phase, but never tolerating interpersonal conflict.
Here are the fifteen key points in this article:
Despite the imperative to innovate, and the ubiquitous nature of teams in work today, there is surprisingly little science about designing and managing innovation teams.
Research on innovation teams is logistically challenging. As a result, most of the research is on small numbers of existing innovation teams.
Innovation teams differ from regular teams in part because:
a. They are creating something new and thus operate in greater uncertainty.
b. They may work outside of the core, existing business and thus face greater barriers to acceptance and resources; and,
c. They tend to oscillate between inductive and deductive processes.
Innovation teams need coverage of eight innovation skills: Drive, Disrupt, Create, Connect, Control. Think, Deliver and Give. Teams with coverage of the eight innovation skills out-perform other teams.
Where functional skills and expertise drive ordinary teams, mindset and intrinsics rule the day on innovation teams.
Several other dimensions come into play when innovators are assembled as a team:
a. Diversity
b. Conflict
c. Friendliness; and,
d. Network effects.
There is more to diversity than demographics. Companies with 2-D diversity (inherent and acquired diversity) out-innovate and out-perform others.
In the upfront, conceptualization phase of innovation, team conflict positively influences creative performance. However, in the commercialization phase (and in tasks with lower degrees of complexity), team conflict negatively impacts performance.
The relationship between team conflict and team performance varies across eight different product development issues.
Both very low and very high levels of friendly, non-task related communication impede innovation team performance. Teams need enough friendliness to be cohesive, but not enough to be distracting.
The structure and position of teams in a network can affect their access to knowledge.
More creative innovation teams use diverse sources of information. More efficient innovation teams stick to the more convenient information sources, but are less creative.
Innovation is becoming an imperative to firms' survival, and teams are the default form of work today. So the ability to design and manage innovation teams is an important topic in corporate innovation. We hope that this brief overview of some of the key ideas in innovation team research both stimulates you and saves you years of trial and error.
Suzan Briganti
Suzan Briganti grew up in Silicon Valley since before it was called that. During her early career, Suzan played a key role in many industry firsts: from the first internet-enabled consumer electronics, to the first female sexual desire drug; and ten successful new consumer packaged goods products.
Suzan has founded three successful start-ups: an eponymous fashion accessories brand; an innovation consultancy called Totem; and now Swarm Vision, the innovation system that drives rapid innovation results in large enterprises, with the workforce you already have. Swarm is used by Fortune 1000 companies and government agencies to transform themselves for the innovation age.
Suzan earned the DIVA Designer of the Year Award for her fashion start-up, several patents, and won HR Tech Product of the Year for the Swarm Innovation Profiler. Suzan represents the United States on TC 56,000, Innovation Management standards.
Cross, R. et al. "Collaborative Overload." Harvard Business Review, 20 Dec. 2016, hbr.org/2016/01/collaborative-overload.
Engelen, Jo M. L. Van, et al. "Improving Performance of Product Development Teams through Managing Polarity." International Studies of Management & Organization, vol. 31, no. 1, 2001, pp. 46–63., doi:10.1080/00208825.2001.11656807.
Hewlett, Sylvia Ann et al. "How Diversity Can Drive Innovation." Harvard Business Review, 1 Aug. 2014, hbr.org/2013/12/how-diversity-can-drive-innovation.
Kratzer, J., et al. "Informal Contacts and Performance in Innovation Teams." International Journal of Manpower, vol. 26, no. 6, 2005, pp. 513–528., doi:10.1108/01437720510625430.
Kratzer, J, et al. "Team Polarity and Creative Performance in Innovation Teams." Creativity and Innovation Management, vol. 15, no. 1, 2006, pp. 96–104., doi:10.1111/j.1467-8691.2006.00372.x.
Leenders, Roger Th.a.j., et al. "Innovation Team Networks: the Centrality of Innovativeness and Efficiency." International Journal of Networking and Virtual Organisations, vol. 4, no. 4, 2007, p. 459., doi:10.1504/ijnvo.2007.015726.
Pentland, Alex "Sandy", et al. "The New Science of Building Great Teams." Harvard Business Review, 15 July 2015, hbr.org/2012/04/the-new-science-of-building-great-teams.
Wright, Lori et al. "New Survey Explores the Changing Landscape of Teamwork." Microsoft 365 Blog, 22 Jan. 2020, www.microsoft.com/en-us/microsoft-365/blog/2018/04/19/new-survey-explores-the-changing-landscape-of-teamwork/.
Zacher, Hannes, and Kathrin Rosing. "Ambidextrous Leadership and Team Innovation." Leadership & Organization Development Journal, Emerald Group Publishing Limited, 2 Mar. 2015, www.emerald.com/insight/content/doi/10.1108/LODJ-11-2012-0141/full/html.
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NRL Consulting
NRL provides guidance, facilitation and practical experience to clients that are serious about building organisational capabilities in strategic innovation and customer centricity. This normally involves a combination of assessment/diagnosis, action-oriented training, workshop facilitation and business coaching sessions for leaders and their teams.
Niall McDonagh
DigitAI
Abu Dhabi & Dubai, United Arab Emirates
DigitAI is a practice led by professionals with deep experience in business & innovation management and applied Artificial Intelligence. Our practitioners worked across numerous industries and possess deep experience in Government, Financial Services, Insurance, Consumer Products, Pharmaceuticals, Oil & Gas, and many others. Our purpose is to positively change the way people and organizations approach innovation.
Tariq Elsadik
Restless Creation
Atlantic Beach, FL USA
Tech is easy, people are hard. We help organizations get the best ideas, from the best people, solving the world's hardest problems. We drive innovation in bureaucracies by helping organizations overcome and embrace the barriers in their way. We use human-centered design toolkits to overcome cultural and biological biases, agile and SCRUM to move fast and iterate in a continuous and effective manner, and deploy good old-fashioned continuous process improvement and management best practices when the time is right.
Chris O'Keefe
RQ Genesis Ltd
We are a leadership and innovation consultancy helping leaders and organizations develop future resilience and create sustained business value in a rapidly changing world. We do this by assessing and developing leaders and helping them to design future-oriented strategies and innovation initiatives that help their organizations thrive in an uncertain future.
Jaroslav Dokoupil
Minds Alert
We coach organizations to find their unique path to radically improving their product and business growth strategies by synthesizing the best techniques from systems thinking, design thinking and agile / lean startup to envision, ideate, test and deliver nextgen initiatives. Sectors we have particular fondness for our higher-ed, libraries, professional member associations and nonprofits.
Curtis Michelson
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20-20 Innovation, Inc.
Ft. Lauderdale FL USA
We are an innovation network that works together for the better of all of our business partners. We want to empower all innovators and share with them the resources they need to succeed in starting new businesses. We are a network accelerator that supports its business partners in the innovation of large, medium-sized and small businesses. Our aim is to create a 'beehive' of 50-100 business partners that service a network of a thousand organizations which continue to innovate in the early stages, and to help transform America and the free world into "innovation nations" who flourish.
Rick Fernandez
Strategic Innovation Consulting Firm, USA
Inovo is a strategic innovation consulting firm that helps our clients prepare for an uncertain future in three ways: (1) developing a vision for the future, (2) creating strategic opportunities for investment that prepare them to win in the future and (3) designing and building innovation systems that provide them with the ability to sustain this momentum well into the future.
Ann Arbor, MI, USA
Rainer Petek Leadership & Change
Bergen, Germany
Rainer Petek is a former extreme-climber and professional mountain guide, who now works as an Organizational Development Professional. Rainer Petek helps corporate clients to get from Mount Status Quo to Mount Possible in their business, which always involves leadership development, nurturing a culture of collaboration and creating an ecosystem of innovation.
Rainer Petek
Southern Growth Studio
Memphis, TN, USA
At Southern Growth Studio we help Fortune 500, mid-market, and non-profit executives drive strong, sustainable revenue growth. Our methodical approach will help you discover new growth opportunities with measurable results. We quicken client moves into new markets or stimulate innovative leaps within an existing market.
Michael Graber
Dr. Irena Yashin-Shaw
Brisbane, Queensland, Australia
Dr. Irena Yashin-Shaw is a leading intrapreneurialism and innovation consultant and mentor in Australia working with organisations, both public and private to liberate underutilised talent.
ON ITS AXIS
Costa Mesa, CA, USA
ON ITS AXIS is an innovation services firm delivering product and people solutions customized for growing companies. Our team of strategists, designers, recruiters and engineers possess a proven track record of partnering with clients to accelerate their biggest opportunities. We provide our clients with advisory services, design and build services and talent acquisition programs that help them learn, grow and scale.
Kelly O'Connell
AgilityHealth is the world's leading measurement and growth platform for enterprises who want to accelerate their business agility journey by measuring what matters.
Valkyrie Advisory
Dr Trusko works with a range of client types – from start-ups to multi-national corporations, to governments, and not-for-profits. He facilitates his clients' development of innovation strategy, culture, and workforce development – at all stages of their innovation journey from initial strategy, to implementation, to ongoing evolution. He is also the founder and chair of the International Association of Innovation Professionals, IAOIP.org.
Dr. Brett Trusko
Innoproach
Our focus is to help organizations to create more value from innovation. With the right capability to innovate you can address new opportunities and significantly reduce the risk of becoming unrelevant. With extensive experience from working in innovative companies and with organizations from a wide range of industries we can quickly suggest a way forward that makes sense for your organization and context. We can also help you to make the change happen. Innoproach contributes as national experts to the creation of the ISO 56 000 series on Innovation Management System.
Fredrik Wiik
Sample Sponsor Invitation Email
Hello {username},
{sponsor_name} has invited you to take the Swarm Innovation Profiler to learn all about the 8 innovation skills that drive real world business results.
You'll get new insight into your own strengths as an innovator, and successful innovation teams.
Please register using this link and complete the Profiler before it expires on {expiration_date}:
https://enterprise.swarmvision.com/checkout/?level=4&discount_code={your_discount_code}
The Swarm Vision Team
www.swarmvision.com
Sample Advance Email to Send to Your Users
Dear {First Name}:
In the next few days, you will receive an invitation to complete the Swarm Innovation Profiler.
The Profiler is an innovation assessment tool developed by Swarm Vision, a Silicon Valley innovation company. It measures eight skills associated with innovation business results, from the front-end of innovation through implementation. Swarm Vision, created the Profiler based on in-depth study of serial, successful entrepreneurs and intrapreneurs. They validated the Profiler over several large-scale studies in the Americas, Europe, Asia and Africa.
The Profiler is an online survey that takes about 15-20 minutes to complete. You will receive your results immediately upon completion. Your results will help you learn about the different types of innovator skills and your unique innovator strengths. This will be helpful information for conversations with your supervisor, and for further developing your innovation strengths. It could also help you increase your contribution by helping you select roles where you might bring particular strengths.
As a valued employee of {Company Name}, we are asking you to complete the Profiler by {End Date}. We hope to learn how these skills are distributed across our workforce from different functions and how combinations of these skills contribute to strong innovation teams.
{Admin Name} Will see the aggregated results from all employees. This data will contribute to our understanding of the company's innovation capabilities and where we can improve, provide more effective training, form stronger innovation teams and offer you relevant opportunities.
Participation in the Profiler is strongly encouraged, but voluntary. You will receive an e-mail from Swarm Vision containing a link to the on-line survey. The assessment will be available until . We hope you take advantage of this opportunity to learn more about the unique capabilities that contribute to innovation, while you learn about your own personal strengths.
{Admin Name}
Sample Swarm Profiler Invitation
Dear {First Name},
We have set up an account for you on the Swarm Vision Enterprise website so that you can take our Profiler, which is designed to identify your Innovation Skills Profile.
Your login information:
URL: https://enterprise.swarmvision.com/profile/login/
Username: { Username }
Password: { User Code }
This account was set up solely for your use, so please do not share it with anyone else. If you have any trouble logging in, please email support@swarmvision.com and we will be happy to assist you.
After you complete the Profiler you will receive your results immediately. Your personal results will inform your development planning, and the aggregated data will help prioritize development support for innovators across the enterprise.
Please allow 15-20 minutes of uninterrupted time to complete the survey using a reliable internet connection. Thank you for your participation!
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redpajama_set_name: RedPajamaCommonCrawl