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Home / Amendment of particulars of claim / England and Wales / IPEC / Jeremy Phillips / Passing off / Gama v Pal: court disposes of wet wipe application
Gama v Pal: court disposes of wet wipe application
Jeremy Tuesday, July 28, 2015 - Amendment of particulars of claim, England and Wales, IPEC, Jeremy Phillips, Passing off
Gama Healthcare Ltd v Pal International Ltd, an extempore decision last Friday from Judge Richard Hacon in the Intellectual Property Enterprise Court (IPEC), England and Wales, and noted only on the subscription-only Lawtel service, is one of those small and -- to some -- insignificant -- procedural cases that form part of the very fabric of judicial dispute resolution. At the heart of it was Gama's application to amend its particulars of claim in an action for passing off in relation to its packaging for clinical wet wipes used in the healthcare industry.
Gama produces the Clinell range of wipes
Gama, who alleged passing off in relation to the similarity between its packaging and that used by Pal for its wet wipe products, wanted to amend its particulars of claim in order to allege that there would be post-sale confusion when its products were reordered and that, given the visual similarity of the products, Pal's product code would be mistakenly taken for its own, or mistakenly taken from Pal's marketing materials, by consumers who intended to order Gama's product. On that basis, Gama argued, Pal's products were instruments of deception calculated to deceive end users, giving rise to damage to its product range.
A selection of Pal products
Said Gama, the amendments were no more than particulars of arguments that had already been raised. They required no further evidence or disclosure from it, and only a limited disclosure from Pal --who would still have plenty of time to deal with the new arguments before trial, one of which was the alleged misapplication of Pal's wet wipe training guidance to its own products. Not fair, said Pal: there's a costs cap in the IPEC and its costs were unlikely to be recovered; the cost-benefit test applicable in the IPEC weighed against amendment and there were no exceptional circumstances to permit amendment under the Civil Procedure Rules, CPR r.63.23(2) [Katnote: Part 63 of the CPR deals with intellectual property claims].
Judge Hacon gave a thoughtful appraisal of the issues involved and, on balance, allowed the amendments to the particulars of claim.
* Part.63 of the CPR had three aims: (i) to require the parties to work out the totality of the case by the time of the case management conference at the latest; (ii) the provision of all evidence for a full understanding of the case by the time of the exchange of evidence at the case management conference in order to promote settlement before trial and accurate offers to settle under Part 36 of the CPR, and (iii) to minimise applications between the case management conference and trial prompted by late ideas of what might be argued at trial.
* Rule 63.23(2) of the CPR provided that "save in exceptional circumstances, the court will not permit a party to submit material in addition" to that ordered following the case management conference. While amendments to pleadings did not constitute additional "material", they would not be allowed if they required the submission of further evidence -- which was only permitted in exceptional circumstances.
* In the IPEC [being a relatively cheap, cheerful and informal forum for the determination of IP claims] it was always to a degree a judgment call whether particular aspects of an argument should be in a pleading, or whether it was sufficient to leave those to be dealt with in evidence or in the parties' skeleton arguments.
Hmm.The Kats are not amused ...
* The amendments Gama sought here passed the test in r.63.23(2), but also needed to meet the cost-benefit test in the IPEC. None of the amendments were key or central matters that were self-evidently going to be highly material at trial. In relation to one proposed amendment, the matters had already been dealt with in Gama's evidence and substantially dealt with by Pal: if that amendment were allowed, not much would be generated in additional costs. However, if Pal had to deal with the issue of training in relation to the wet wipes, that issue could lead to more substantial evidence or cross-examination at trial and its effect on the trial outcome could not now be known.
* On balance, the amendments were permitted, subject to one aspect of alleged post-sale confusion -- that alleged deficiencies in Pal's product would be attributed to Gama -- a point that had been taken at the case management conference and could not be raised again.
* Pal was permitted to adduce evidence in relation to wet wipe training in National Health Service hospitals and any further evidence thought appropriate, and, after trial, might want to make further submissions in relation to costs incurred by that evidence.
This Kat thinks the decision must be right. It's not as if the amendments would introduce some completely fresh issue or send Pal scurrying off in all directions in search of relevant material of its own in order to defend some previously uncontemplated claim. Merpel agrees, but with this caveat: amendments of this sort are more likely to be sought and granted, she thinks, in respect of a tort such as passing off, since this is a legal wrong with an open weave, in which the manifestation of the tort can often be characterised in so many different ways. If the action were for trade mark or patent infringement, she thinks the chances of getting away with post-case-management amendments miht be slimmer.
(Non) disposal of wet wipes here, here and here
The Lawtel note does not show the parties' respective wipe packaging and the illustrations above were the closest to similar packaging that this Kat could lay his paws on via a Google Image search. If anyone has more confusingly similar images, do please share them.
Gama v Pal: court disposes of wet wipe application Reviewed by Jeremy on Tuesday, July 28, 2015 Rating: 5
Passing off
Michael Factor Tuesday, 28 July 2015 at 11:09:00 GMT+1
Jeremy,
I think the problem is that you are looking at the packaging. Clearly the correct perspective is the look and feel of the wipes themselves and the likelihood of confusion they cause.
Apart from industrial wipes for removing solvents, it is very difficult to tell them apart merely by wiping.
Surely the test is whether a black cat using the wipe in a coal cellar would know the difference.
Jeremy Tuesday, 28 July 2015 at 12:03:00 GMT+1
Michael -- just to clarify: the reference to the packaging rather than to the wipes themselves isn't my invention; it's mentioned explicitly in the Lawtel note.
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The Most Succesfull Students Of The University Of Tuzla
Successfully Realized Workshops and Re-Training within the Erasmus+ Project "INTERBA" at the University of Tuzla
Professor Elvis Ahmetović was elected as a corresponding member of the Academy of Sciences and Arts of Bosnia and Herzegovina in the Department of Technical Sciences
Solemn promotion of graduates and masters of the University of Tuzla
Meeting of the Management of the University of Tuzla with the Founder of BH Futures Foundation
Master's / Doctoral Theses
Steering Board
Administration / Services
Rectors
Honorary Doctorate
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Quality Assurance Manual of UNTZ
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IR OFFICE
Successfully Completed CONNECT 2022 Project
September 12, 2022 September 13, 2022 adminapunitzLatest News, News, news-2022
The sixth Connect project was successfully completed this year. As part of it, the "Science Camp" was held in Mostar from August 25 to 28, 2022. After that, the "Connect 2022" symposium was held in Neum from August 29 to September 3, 2022. The project was funded by the German Academic Exchange Service DAAD.
e-mail:nir@untz.ba
Tuzla, 12 September 2022
The sixth Connect project was successfully completed this year. As part of it, the "Science Camp" was held in Mostar from August 25 to 28, 2022. After that, the "Connect 2022" symposium was held in Neum from August 29 to September 3, 2022.
The project was funded by the German Academic Exchange Service DAAD. The participants were professors, assistants, students, and colleagues from universities in Frankfurt, Tuzla, Mostar, Banja Luka, Novi Sad, and Zagreb. More information about the Connect project is available on the following website https://www.connect2020.online/.
The Minister of Education and Science of the Tuzla Canton, Ahmed Omerović, Doctor of Science, Vice-rector for inter-university cooperation in the country and abroad at the University of Tuzla, Professor Vesna Bratovćić, and Professor Mirza Hadžimehmedović from the University of Tuzla delivered a short talk via video link to support the Connect project.
Through lectures and various workshops, students had the opportunities to gain knowledge about writing applications for projects, creating mobile applications, science communication, the role of scientists in modern society, etc. At the end of the symposium, the students presented their works prepared in collaboration with mentors during their stay in Mostar and Neum.
The participants from the University of Tuzla were Professor Elvis Ahmetović and students Ajla Mandalović, Edina Ibrić, Aida Gogić, and Nedžad Jaganjac.
Professor Elvis Ahmetović delivered a lecture at Connect 2022 entitled "Tips for writing project proposals" and presented essential elements and tips in writing project applications. Also, he mentored four students from different universities (Tuzla, Banja Luka, Mostar, Novi Sad) on the topic related to writing project proposals.
During Connect 2022 project and symposium in Neum, a new project proposal for Connect 2023 was prepared and sent to the German Academic Exchange Service DAAD. The leader of this project is Professor Marcus Bleicher from the J.W.Goethe-University of Frankfurt.
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Over A Billion Frozen As Investors Pull Money From Multi-Billion Fund Manager
Posted on 08/28/2018 In WallSt, ZeroHedge
At the start of August we reported that Swiss multi-billion asset manager, GAM Holdings announced it has frozen withdrawals at some of its bond funds after a surge in redemptions from clients who sought withdraw their money following the suspension of manager Tim Haywood, the latest in a series of setbacks that sent the company's shares into a tailspin.
Tim Haywood
GAM's troubles started in July amid market speculation that a market neutral quant fund GAM had purchased in October 2017, Cantab Capital Partners, was in trouble, with some pointing fingers at AQR. Perhaps, but it turns out that GAM was also involved when the fund warned of a writedown due to losses at one of its quant hedge funds. The announcement launched a slide in its shares that only accelerated after this week's suspension of Haywood, who headed the firm's second-largest "unconstrained" strategy, and a warning by CEO Alex Friedman that clients may allocate less money to the firm because of volatile market conditions, accelerated the slump.
Fast forward to today, when GAM Holdings said it would start paying back investors in its frozen bond funds, but some will get money out faster than others. According to Bloomberg, the Swiss fund will initially return 74% to 87% of the assets in Luxembourg and Irish-domiciled funds that were previously run by suspended bond manager Tim Haywood. Investors in Haywood's Cayman Islands-based hedge fund will only get about 60% in early September, with another 5% expected by the end of that month and the remainder paid out over time depending on market conditions.
In other words, over a billion in investor funds will be indefinitely frozen in a GAM side pocket due to "illiquid" conditions, which is strange considering the S&P just rose above 2,900 and if there was ever a market that was liquid, it is now. One dreads to imagine what would happen to fund that had to satisfy redemption requests when asset prices were falling.
And while GAM investors were shocked by the July 31 announcement that it had suspended Haywood, triggering a flood of redemption requests and forcing the firm to freeze affected funds, fears quickly spread and some investors in separate strategies also pulled money, leading to an estimated $2.3 billion in net outflows through Aug. 17.
According to Bloomberg calculations, the liquidation schedule suggests that the strategy's hard-to-sell holdings are particularly concentrated the Cayman hedge fund, which had about $2.79 billion in assets before it was frozen.
Hedge funds generally can hold a larger share of illiquid investments than funds that are sold to the general public. But the Cayman fund may also have been impacted when Australian investors pulled hundreds of millions just prior to Haywood's suspension after an adviser changed its recommendation.
And this is where a potential scandal may be brewing, because as Bloomberg reported earlier this month, an Australian feeder fund that funneled money to the hedge fund lost about A$849 million ($624 million), or three quarters of its assets, within a few weeks. The amount was equal to roughly 18% of total assets in the hedge fund strategy. And, as Bloomberg noted previously, GAM had said that withdrawal requests of more than 10 percent within a short period of time would typically trigger a reporting requirement.
To be sure, the company finds nothing untoward in the redemption:
GAM said before that the redemptions from the Australian feeder "followed business as usual meetings with a consultant, which did not include any discussion on the subsequent suspension of Tim Haywood."
We leave that one to the regulators.
For now, the bigger question is just what was Haywood investing in that made it so illiquid. It turns out that while much of the holdings in Haywood's strategies were "high-quality, liquid assets" such as Treasuries, he also invested in harder-to-sell instruments among which the the Absolute Return Bond Fund listed transactions with Liberty Industries PPA Limited, a vehicle linked to Sanjeev Gupta's Liberty House Group conglomerate. The fund had also invested in Laufer Limited, a funding vehicle linked to supply-chain finance provider Greensill.
As we reported previously, the fund also had "integrated additional strategies like trade financing into the products." Haywood also oversaw 2.9 billion francs in trade finance funds and 653 million francs in other fixed-income portfolios.
Hardly liquid.
Meanwhile, sensing trouble ahead, the fund's board of directors and management "unanimously felt that suspension was absolutely the right course of action when faced with a cumulative pattern of potential misconduct," GAM said, adding that a public announcement was required as Haywood had responsibility for a significant proportion of GAM's assets under management.
The board then threw Haywood under the bus:
GAM has said that Haywood may have breached due diligence requirements and signed contracts alone where two signatures were required. Haywood also breached the company's gifts and entertainment policy by not seeking the required pre-approval and used his own personal email for work, the company said this month.
But don't worry: the company vows that Haywood's alleged transgressions were an isolated incident that hasn't led to losses for clients, and has maintained that the manager's honesty is not in question.
Judging by the rising redemptions across funds that were not directly controlled by Haywood, the investing public is not exactly convinced.
As for what happens next to GAM, Zuercher Kantonalbank analyst Michael Kunz said that "all this is reminiscent of the equity funds that in the wake of increased outflows during the financial crisis of 2008 were suddenly sitting on private equity positions that had become entirely too large."
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I received this set of questions about my view of parables as stated in my book Many Things in Parables from a doctoral candidate in Australia. My comments in italics follow the questions.
[Q] This is not actually a question about one of your blog posts, but rather about one of your books. I have been reading "Many Things in Parables" and am not sure if I quite understand how you conceptualise parables as symbol/poetic fiction.
[A] "Parables as symbols" is a suggestion made by the late New Testament scholar Norman Perrin but the idea has never attracted any interest among scholars. You are correct that I regard parables as poetic fictions. They are invented stories, creations of Jesus' ingenuity and observations of life around him. I do not regard parables as symbols; see pages 65-66 of Many Things in Parables.
[Q] I *think* that what you are saying is something like this: Parables are polyvalent partly because rather than expecting the reader/hearer to stand outside and analyse them, they invite her/him to enter their world and will therefore evoke different responses from different people, depending on what they bring to the parable.
[A] The nature of narrative is to engage readers and draw them into its narrative world—as the late Bob Funk put it "to take up roles in the narrative." Polyvalence/polysemy (the potential for generating multiple meanings) thus is innate to narrative, as the history of parables scholarship clearly shows with its multiple contradictory explanations given to the same story.
[Q] Some parables also function as allegories? metaphors? because they are so constructed that they draw the reader/hearer out of the parable in a particular direction – ie, it is obvious to what or whom various elements of the parable refer. If this is the case, then the intention is that the parable has referential qualities. If not, it isn't appropriate to try to analyse it in this way.
[A] Metaphor and allegory, deliberately created as such, use either heightened or unusual language to deliberately refer the mind "away-from-here" to some other specific thing. Allegory and metaphor are also reading strategies. In the case of allegory certain language in parables is regarded as heightened or unusual and is thought to serve as code or a cipher for something else. In the case of metaphor the reading strategy is to regard the entire narrative as a figure describing one thing under the guise of something else—i. e., the narrative is not really about a woman making dough (Matt 13:33), but rather about the kingdom of God. I argue, however, that those parables of Jesus, which have not been modified by early Christian interpretation (like Mark 12:1-8, par.; but compare the more realistic version in the Gospel of Thomas), on the other hand, are realistic narrative. Their realism works against their being allegory or metaphor, and serves as a brake to fanciful interpretations. Those who want to argue that parables are allegory or metaphor must validate their judgment by identifying the language in the parable that deliberately propels the mind outward in the target direction of the interpretation, and must show how such language is a deliberately designed "trigger" to lead the mind out of the story in a specific direction.
[Q] Another part of the polyvalence of parables comes from the fact that they are open ended – they have no conclusions that tell readers how they should react, nor do they make moral judgements on characters, so readers make sense of them out of what they bring to it.
[A] From my perspective you have stated the situation correctly.
[Q] While there is no one 'correct' interpretation, there is a range of plausible historical readings.
[A] Yes, that is my view. Readers of the parables who allow themselves to be guided by the realism of the parable will find a range of plausible readings for the parable that a fair person would likely admit: "yes, I can see how you came up with that reading. Readers who disregard the realism of the parables will inevitably produce what I regard as implausible readings, such as Mark does with regard to The Sower (4:14-20). Implausible readings leave one perplexed as to how the interpreter arrived at such a reading of the parable.
[Q] Some people may not respond at all to a particular parable (and that's not a problem), but if they do, the parable will suggest to them different ways of experiencing and living in the world.
[A] Narrative, which a parable is, can raise a reader's awareness of new ways of viewing and acting in the world, but it can also influence a reader to challenge former cherished beliefs and ideas—it is simply in the nature of narrative to do that. Frank Kermode said that narratives "are ways of finding things out"—nothing mysterious about it. So narratives that are read carefully can either change a person's life, or at the very least unsettle the old way of life.
[Q] The comparative frames and interpretations are later additions, rather than from Jesus, so we need to look at the parables without them to get the full range of possible meanings.
[A] Yes! Precisely so! When the fictional story-world of Jesus stops, readers enter the evangelist's story-world about Jesus. Interpretations of the parables are from the evangelist's story-world about Jesus. Only the story originates with Jesus; interpretations come either from the evangelists or early Christian interpretation. I have argued in a separate essay that Mark is likely responsible for the introductory frame "the kingdom of God is like...." If that is correct, Jesus himself never used his parables as metaphors or symbols for the kingdom.
[Q] Would that be a reasonable summary? Have I misunderstood, or missed out something critical?
[A] See pages 83-88 of Many Things in Parables for my brief statement of my own view, its critique by Amos Wilder, and my response to Wilder. Two essays published on parables since the appearance of Many Things in Parables may or may not add something further to the approach to parables as poetic fictions: "Flawed Heroes and Stories Jesus Told: The One about a Killer," pp. 4.3023-56 in Tom Holmén and Stanley Porter, Handbook for the Study of the Historical Jesus (2011); and "Survivors of the Crucifixion. Searching for Profiles in the Parables," pp. 165-80 in Ruben Zimmerman and Gabi Kern, eds., Hermeneutik der Gleichnisse Jesu (2008).


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Grasshopper is led by an executive team comprised of the firm's Founder & CEO, Azeem M. Qureshi and seven executives. Grasshoppers' stability results from its ownership culture, rigorous recruiting standards and highly collegial environment.
AZEEM M. QURESHI
Azeem M. Qureshi founded Grasshopper Energy in 2007. As President & CEO, he's transformed Grasshopper into one of North America's leading solar energy companies. Since inception, he has spearheaded over $1 billion in funding to further drive the expansion of it's asset base.
With his on-going commitment to accelerating advancements in sustainability; this forward-thinking entrepreneur has taken the company beyond Canadian borders to the U.S., Japan, Australia and Western Europe. When he's not leading his team, Azeem is a sought-after expert in the renewable energy sector, primarily as a senior advisor on policy and regulatory matters. He is also on the board of United Nations intergovernmental organization Be Energy IGO and Racer Machinery International. Azeem graduated from the University of Guelph with his Honours B.Sc. in Systems and Computer Engineering, with a specialty in Mechatronics. Before Grasshopper Solar, he managed a consulting business that helped Fortune 500 companies streamline operations. Today, he continues to thrive on creative thinking, innovative ideas and the ability to change lives by providing access to sustainable energy.
LEO MEDNIK
Leo Mednik is Grasshopper Solar's management team advisor. He plays an integral part in spearheading the company's efforts to raise capital and manage the large-scale business.
Leo earned his B.Sc. in Finance and International Business from NYU's Stern School of Business and then went on to work in the financial sector for companies like Valuation Research and BNP Paribas SA. Before joining Grasshopper Solar, Leo was the co-founder and CFO of Eclipsall Energy, where he successfully negotiated contracts with multi-nationals like Panasonic, JA and Jinko Solar.
CHRIS JODHAN
General Counsel & Corporate Development
Chris Jodhan is General Counsel and head of Corporate Development for Grasshopper Solar overseeing all aspects of legal, human resources, strategy and enterprise risk management for the corporation.
Chris boasts an impressive legal track record working for a tier one bay street legal firm and a rich history of in-house counsel positions at various organizations across Canada. Early in his career he appeared before all levels of administrative tribunals and courts and later shifted practice to corporate law, commercial litigation and M&A. Today, he is a key member of the Grasshopper Solar executive team working closely with the CEO on major acquisitions, credit facility negotiations and EPC development.
TUDOR ULIANOVSCHI
SVP, Global Government Relations
H.E. Tudor Ulianovschi has served as Minister of Foreign Affairs of the Republic of Moldova and has a distinguished career in diplomatic service of over 15 years. He was posted in the United States, Middle East, Europe, including Ambassador to the United Nations and to the World Trade Organization. Minister Tudor Ulianovschi holds a LLM from the Free International University of Moldova and is a PhD candidate. He is also author of multiple publications.
Minister Tudor Ulianovschi holds a LLM from the Free International University of Moldova and is a PhD candidate. He is also author of multiple publications.
JONATHAN PERSAUD
Jonathan Persaud has always been motivated by his desire to help businesses succeed and people achieve their goals. At Grasshopper Solar, he's able to do both.
A veteran of start-ups and established companies alike, Jonathan joins the team with more than 20 years of management experience at the senior or executive level. Seven years ago, he was drawn to working in the solar energy field because of its fast pace, ever-changing technology and ability to make the world a better place. Today, he's contributed to aggregate development of over 260MW. Jonathan has studied at both Ryerson University and York University, where he earned certifications in Electrical Engineering Technology and Business Administration.
Himanshu Sarin
VP, Corporate Finance
Himanshu Sarin is responsible for all corporate finance functions at Grasshopper. He has previously held positions with a solar power producer and an investment bank with total transaction volume of C$8Bn+. He is a CFA charter holder and an MBA in finance.
Ryan Ward
Corporate Controller
As the leader of Grasshopper Solar's accounting team, Ryan is key to developing its functions as the group continues to grow. He brings nearly twenty years of progressive experience in finance, operations and strategic management to the company.
Some of his notable accomplishments include mergers, restructuring and ERP implementations. Before joining the team, Ryan held senior financial positions in the distribution, hospitality and assurance industries. Ultimately, this avid cyclist was drawn to the renewable energy sector's rapid growth; and felt right at home in Grasshopper Solar's start-up culture. Ryan received his Bachelor of Business Administration specializing in Accounting from Bishops University and is a Chartered Professional Accountant (Ontario), CPA, CGA.
Green Crc LRG@3x
5935 Airport Road, Suite 210
Mississauga, ON L4V 1W5
350 Park Avenue, 16th floor
Level 2, Marunouchi Nijubashi Building
3-2-2 Marunouchi, Chiyoda-ku Tokyo 100-0005
© 2022 Grasshopper Energy Corporation.


Are you gathering materials for the first week of school? This is the activity I start and end the year with The students love to see how they have grown and changed over the year.
To download the printable Time Capsule, please visit this post at Artistry of Education.


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LD Details PF Details
LD Coaches PF Coaches
LD Application PF Application Interest Form
Home Details LD Details PF Details Testimonials
Coaches LD Coaches PF Coaches FAQContact Apply LD Application PF Application Interest Form
PF Squad Coaches
Primary Coach
Krithika Shamanna
Krithika is the 2019 Curriculum Director of Public Forum at Victory Briefs. She has competed in late out-rounds of every national tournament she has attended including the University of Texas, Harvard, University of Pennsylvania, Bellaire, ASU, Dowling and the International Tournament of Champions. She has received invites to round robins such as the Bellaire Round Robin (reaching semifinals her sophomore year), Kandi King Round Robin, Harvard Round Robin and Berkeley Round Robin. Her senior year she championed the Grapevine Classic tournament (in addition to winning top speaker with perfect speaker points), Colleyville Heritage tournament and the Myers Park Invitational and has been ranked as high as #1 in the nation by Debate Rankings. Her students have reached late out-rounds at Bellaire, Grapevine, Kandi King RR, TFA and Florida Blue Key.
Bradley Tidwell
Bradley debated at All Saints Episcopal School for two years and was Public Forum Captain his senior year. During his time he qualified to the Texas State tournament, and to the NSDA national tournament both years. He also broke at nearly every TOC tournament he attended this year and broke deep at tournaments such as Bellaire, Plano West, University of Texas, Hockaday, the TFA state tournament, and many more. He also won speaker awards at Bellaire and Colleyville. Outside of PF, he qualified to the tournament of champions in extemporaneous speaking. And most notably, he placed second at the National Speech and Debate Tournament his senior year. He attended VBI before his senior season and is excited to return as a coach.
Guest Seminar Leader, Squads Manager
Nick Smith is the Squads Manager and Director of Instructional Design and Curriculum at Victory Briefs. He studied Political Science and Philosophy at the University of Minnesota. He was the Director of Debate at Hopkins for four years, a coach at St. Thomas Academy & The Visitation School, in addition to privately coaching several students. He now is the head coach at Apple Valley High School. His students have won multiple state championships, reached late elimination rounds at many major national tournaments, received numerous round robin invitations, and have frequently qualified to the TOC, NSDA Nationals, NDCA Nationals, and NCFLs. Nick has spent nine summers with the Victory Briefs Institute.
Guest Seminar Leader, Managing Director
Anthony Berryhill
Anthony Berryhill is the Managing Director at Victory Briefs. He holds a B.A. in Political Science from Stanford University, is an alumnus of Yale's Ph.D. Program in Political Theory and holds an M.B.A. Anthony was a Learning and Development Manager for GLG, a company which helps the world's largest business institutions (hedge banks, private equity firms, Top 3 management consulting firms) do research. At GLG Anthony created and lead the company's first large-scale onboarding, diversity/inclusion and operational training programs.
As a debate coach Anthony has coached TOC champions (most recently in International Public Forum in 2017) and late elim round participants at NCFL and NSDA. Most recently, Anthony coached a two-time NSDA LD qualifier in LD (14th in 2018, 8th in 2019) who was also the Oregon State Champion in LD.
As a competitor Anthony qualified to national championships in LD, Extemp and Senate Legislative Debate his senior year. Most recently Anthony was named the 2018 "America's Greatest Thinker" by winning the national Great American Think-Off, a national annual written and oral debate philosophy competition run by the New York Mills Cultural Center in Minnesota. As a coach Anthony specializes in contemporary critical theory, strategic case writing/construction, argument analysis, refutation (esp. re: kritiks) and the psychology of debate strategy.
Guest Seminar Leader
Chris Conrad
Chris Conrad debated for the Nueva School, where he amassed 5 bids to the Tournament of Champions in his senior year, won the Kandi King Round Robin, and reached finals of the James Logan Martin Luther King Invitational. Since graduating, he has primarily worked as an assistant coach for The Hill School in Pennsylvania. Chris is super excited to keep coaching at VBI this summer!
Matt Salah
Matthew Salah is the Director of Public Forum Debate at Victory Briefs. Matt Salah debated for four years at the Nueva High School in San Mateo, California. As a member of the first graduating class of his high school, Matt played a large role in founding and establishing the debate team at Nueva. Some of his most notable accomplishments include championing the Tournament of Champions (2017), the ASU Invitational (2017), and the Bronx Science Tournament (2015). Now, Matt coaches debate for Horace Mann High School, and studies political science and economics at Swarthmore college.
Ellie Singer
Ellie Singer is a graduate of the Blake School in Minneapolis, Minnesota, where she competed in public forum for four years. Her junior year, she was top speaker at the Glenbrooks, top speaker at NDCA, and placed in the top 14 at NSDA Nationals, auto-qualifying her for the ToC and Nationals in 2017. Her senior year, she received a bid and speaker award at every regular season tournament, championed the Glenbrooks, won and was top speaker at the Ivy Street Round Robin, placed 2nd at the Tournament of Champions, and also competed in world schools debate with Team USA, semifinaling at the World Schools Debating Championships. Ellie now attends Yale University where she competes in parliamentary debate.
Executive Director, Guest Seminar Leader
Chris Theis
Chris Theis is Executive Director of Victory Briefs. He currently coaches for his alma mater, Apple Valley High School (MN). He has previously coached students from Palos Verdes Peninsula High School (CA), Trinity Preparatory School (FL), Winston Churchill (TX). He currently sits on the National Debate Coaches Association's Executive Committee, the National Speech & Debate Association Lincoln-Douglas Topic Wording Committee, and the Tournament of Champions (TOC) Lincoln-Douglas Committee.
As a coach, his students have consistently reached elimination rounds at the Tournament of Champions, and have placed in the top 6 of the NSDA National Tournament. His students have won nearly every major invitational tournament (some multiple times) including: Harvard, Greenhill, Stanford, the Minneapple, Emory, CPS, Lexington, Loyola, Damus, the Greenhill Round Robin, and others.
As a competitor, he was one of only three juniors to ever win the Tournament of Champions and is the only person to win the tournament twice. He was the champion of Blake, Emory, the Iowa Round Robin twice, the Greenhill Round Robin twice, and St. Marks twice. Chris was also a semi finalist at Greenhill and the Glenbrooks, and a finalist at Berkeley. Chris was a four year qualifier to the NSDA National Tournament in Lincoln-Douglas, U.S. Extemp Speaking, and Congressional Debate. Chris has worked at thirty-seven sessions of the Victory Briefs Institute.
More Guest Seminar Leaders will be announced soon!
Victory Briefs
PO Box 803338 #40503,
330.333.2283 squads@victorybriefs.com
VBISquadsClassroomPublishingGearvBrieflyPrivacy Policy
© 2018 Victory Briefs
Victory Briefs provides summer workshops and premium resources for Lincoln-Douglas and Public Forum debate


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Latest Mariusz Blaszczak News
Defense chiefs fail to resolve dispute on tanks for Ukraine
RAMSTEIN AIR BASE, Germany (AP) — Ukraine will have to wait longer to find out if it will get advanced German-made battle tanks. A dispute over sending the tanks from Western allies to help Ukraine against Russia's invasion played out both in public and private on Friday, as more...
Poland signs deal to buy 2nd batch of U.S. Abrams tanks
WARSAW, Poland (AP) — Poland's defense minister on Wednesday signed a deal to buy a second batch of U.S Abrams main battle tanks as Warsaw beefs up its defensive capabilities and strengthens military cooperation with Washington in light of Russia's war in neighboring Ukraine. ...
France to provide 2 satellites, receiving station to Poland
WARSAW, Poland (AP) — France will provide Poland with two observation satellites and a receiving station under a deal sealed Tuesday in Warsaw which Poland says will help its armed forces recognize threats early. Polish Defense Minister Mariusz Błaszczak, after meeting with his...
With vote ahead, Polish leader turns up anti-German rhetoric
WARSAW, Poland (AP) — Poland's ruling party leader claims Germany seeks to dominate Europe. He warns that Poles could end up under the "German heel." He snubs a German offer of anti-missile systems before Poland eventually accepts them — but gets in an anti-German dig along the way. ...
Poland reverses course, accepts German air defense system
WARSAW, Poland (AP) — Poland's defense minister said Tuesday that his country will accept a Patriot missile defense system which Germany offered to deploy to Poland last month. The German offer was made after an errant missile fell in Poland near the border with Ukraine, killing...
First delivery of S. Korean heavy weapons comes to Poland
GDYNIA, Poland (AP) — Polish President Andrzej Duda and the country's defense minister on Tuesday took delivery of a first shipment of tanks and howitzers from South Korea, hailing the swift implementation of a deal signed in the summer in the face of the war in neighboring Ukraine. ...
Poland upsets some by rebuffing German air defense system
WARSAW, Poland (AP) — Poland's government says an anti-missile system which Germany offered to send to Poland should instead go to Ukraine, a proposal that is a likely non-starter for Berlin because it would significantly ratchet up NATO involvement in Ukraine. Poland's...
Germany offers Poland Patriot missiles to defend airspace
WARSAW, Poland (AP) — Germany has offered Eurofighters and Patriot defense systems to Poland to help it defend its airspace, Defense Minister Christine Lambrecht told German newspapers in comments published Monday. "We have to position ourselves in the alliance even better in terms...
Poland lays razor wire on border with Russia's Kaliningrad
WARSAW, Poland (AP) — Polish soldiers began laying razor wire Wednesday along Poland's border with the Russian exclave of Kaliningrad after the government ordered the construction of a barrier to prevent what it fears could become another migration crisis. Defense Minister Mariusz...


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New analytical model for e-sports predicts who is winning – and why
by Lund University
Credit: Skärmavbild 2016-03-11 kl. 12.54.39
A new analytical model for e-sports developed by researchers in Sweden, Denmark and Germany, not only helps game developers better understand how players perform, but can also predict the outcome of the game.
E-sports is the term used for the increasingly popular phenomenon of competitive computer and video gaming, where individuals or teams play against each other in various online environments. The game has millions of active players around the world that play tournaments and compete for prestigious prizes. In addition, games broadcasted live over the Internet and on TV attract millions of viewers.
The new model – which was applied to the game Defense of the Ancients (DOTA) – can be used to generate detailed statistics about the players' performances, and even analyse how individual confrontations between players affect the outcome of a game. Based on the players' behaviour, game developers can gain insight into recurring patterns in their performance, and discover ways to improve the game.
"The model provides analysts with ways to better communicate to their audience what's happening in a game. Sometimes the game moves so quickly that it is hard to see exactly what's happening", says co-researcher and cognitive scientist Tobias Mahlmann from Lund University in Sweden.
The fact that the games take place in a digital environment means that there is an opportunity to obtain significantly more detailed statistics about a game than in, for instance, a real life football game.
The model, developed by a team of researchers from Lund University in Sweden, Aalborg University in Denmark and Ludwig-Maximilians Universität in Germany, utilises this opportunity, and can help gamers and developers dig deep into the data, and generate an even more comprehensive picture.
"The opportunity to be able to analyse games in depth and evaluate tactics is interesting to analysts and game developers, but also to the players themselves", says Tobias Mahlmann.
Gamers who buy advantages are respected less by other players
More information: Researchers Tobias Mahlmann, Matthias Schubert and Anders Drachen will present the model and accompanying paper "Esports Analytics through Encounter Detection" at the MIT Sloan Sports Analytics Conference in Boston, 11–12 March.
Provided by Lund University
Citation: New analytical model for e-sports predicts who is winning – and why (2016, March 11) retrieved 16 July 2019 from https://phys.org/news/2016-03-analytical-e-sports.html
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text:
Tiffany Gabbay
Delta Planes Collide on Runway at Boston Airport
Passengers weren't even alarmed.
Hundreds of passengers were reportedly evacuated from two Delta jets after they collided on a runway at Boston's Logan International Thursday evening.
While taxing for take-off the wing of a large 767 passenger jet reportedly clipped the tail section of a smaller commuter Comair jet. The commuter plane is reported to have sustained major damage to its tail fin.
But thank goodness for small miracles. Aside from one passenger allegedly complaining of "neck pain" so far no serious injuries have been reported. A Boston Herald report states that most of the passengers weren't even alarmed.
After the collision, the 767 jet reportedly returned to the terminal to unload its passengers, while the Comair passengers had to be bused back to the terminal.


Amazon's new Unlimited Cloud Drive service is here!
And #1 best-selling tech author Charles Tulley is here to show you how to use it! In this guide book, you'll learn how Amazon's Cloud Drive service works, how to use it on the web, on mobile devices and on your PC, how to change, upload, download and delete files, plus so much more! Step-by-step screenshots and detailed instructions will help you learn and master this amazing new service!


Featuring a full-anterior universal blade on one end and a mini anterior universal blade on the other, PDT's Mini Me Universal Curette has a light, ergonomic handle to reduce hand fatigue and pinch. PDT instruments are ideally weighted, featuring the most ergonomic handle with knurling to the instrument shank to provide increased comfort with less hand fatigue and pinch. PDT's focus on ergonomics greatly reduces the development of musculoskeletal disorders.


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ABC Mouse / Age of Learning
Age of Learning and the 10th Anniversary of ABCmouse
Age of Learning, one of the top educational technology producers of digital and online learning programs for children, celebrated a major milestone this year. Its flagship product, ABCmouse.com Early Learning Academy, marked its 10th anniversary.
While the ABCmouse.com website launched publicly in 2010, the Age of Learning team, including leading childhood education professionals, had already spent more than three years planning, developing, and testing ABCmouse before it launched with an early learning curriculum covering preschool through kindergarten and offering more than 2,000 learning activities. Just six months later, ABCmouse received the first of its many awards, the Parents' Choice Gold Award. In 2014, Age of Learning released ABCmouse Early Learning Academy as an iOS and Android app, making its comprehensive early learning curriculum—now with more than 5,000 learning activities—available on tablets and smartphones. Since then, ABCmouse has regularly ranked as one of the leading children's learning app in both the kids and learning categories of the App Store. In 2015, ABCmouse hit another major benchmark when the first 1 billion learning activities were completed on the program. This number has grown exponentially, and to date, children have now completed over 7 billion learning activities on ABCmouse.
Age of Learning has also continuously worked to keep the ABCmouse product growing to meet the needs of older children and to make the curriculum even more comprehensive: adding a 1st grade curriculum to ABCmouse in 2016 and a 2nd grade curriculum in 2017. The ABCmouse curriculum now offers five times the number of learning activities—more than 10,000—than it did when Age of Learning launched it 10 years ago! There's even a new My ABCmouse Classroom Live experience within ABCmouse, delivering daily classes with on-demand instruction led by real teachers and independent learning activities, a high-priority feature Age of Learning developed rapidly in 2020 to better meet the growing needs of children affected by pandemic-related school closures who were homeschooling.
Doug Dohring, the founder and Chairman of Age of Learning, first began working on ABCmouse after realizing the potential of creating a children's website focused on a high-quality early education curriculum. By combining a comprehensive, standards-based curriculum designed by education experts with an engaging entertainment platform that makes learning fun for kids, the Age of Learning team has successfully helped educate millions of children all over the United States. Reflecting Age of Learning's commitment to help children everywhere build a strong foundation for academic success, the company launched a series of Education Access Initiatives to reach millions of additional children by offering the full, award-winning ABCmouse program at no cost to teachers, libraries, and community centers, including afterschool programs and public housing authorities throughout the U.S.
ABCmouse isn't just popular—it works! And Age of Learning is committed to funding independent research to evaluate and report on its efficacy. Three large-scale research studies assessed the effectiveness of ABCmouse and concluded that the program helps accelerate children's learning and helps them advance in phonics, vocabulary, literacy, and numeracy. One study reported that children who frequently used ABCmouse scored more than 50 percent higher than children who had not subscribed to the site on reading and math skills assessments.
The ABCmouse team at Age of Learning has been incredibly proud of its success in the U.S. and has worked to extend the reach of ABCmouse globally. Two years ago, Age of Learning partnered with Tencent to launch the ABCmouse English Learning Academy in China to great success. The program, designed for children ages three to eight, features more than 5,000 different learning activities and includes games, songs, and language books. After the success of ABCmouse in China, Age of Learning forged a partnership the following year with Rakuten to offer the ABCmouse English Learning Academy exclusively Japan. The company expects its global expansion to accelerate in the coming years, with ABCmouse reaching into Europe and South America. In 2020, Age of Learning also launched the Age of Learning Foundation, a non-profit philanthropic organization to extend the company's education outreach efforts to the children furthest from opportunity worldwide.
At the Age of Learning 10th anniversary company event, founder Doug Dohring spoke to his company about their success over the last decade.
"Through ABCmouse, we've made a difference in the lives of millions of children, parents, and teachers. The success of this project is based on the talent within our team. I am incredibly proud of the work our staff have done with ABCmouse over the past decade and am excited to see what we can accomplish with the next." – Doug Dohring, founder and Chairman of Age of Learning, Inc.
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Note: While Amazon.com claims 92,102 reviews, we counted 90,202 available on their site.
Amazon on Android.. A match made in Heaven !!
Dec 26, 2014 1 of 1 found this helpful.
2,958 of the 90,202 total reviews for this product are unverified purchases. The unverified purchasers have rated this product an average of 2.8 while the verified purchasers have rated this product an average of 3.8. Based on our statistical modeling, the discrepancy in average rating between these two groups is significant enough to believe that the difference is not due to random chance, and may indicate that there are unnatural reviews.
17,289 of the 90,202 reviewers have only reviewed this product. While this is more One-Hit Wonders than we'd expect to see, it does not appear to have a significant impact on the overall rating.
1,114 of the 90,202 reviewers have never written a verified purchase review. The Never-Verified Reviewers have rated this product an average of 3.0 while the reviewers who have written at least one verified purchase review rated this product an average of 3.8. Based on our statistical modeling, the discrepancy in average rating between these two groups is significant enough to believe that the difference is not due to random chance, and may indicate that there are unnatural reviews.
9,608 of the 90,202 reviewers have had at least one of their past reviews for another product deleted. The Take-Back Reviewers have rated this product an average of 3.9 while the reviewers who don't have any deleted reviews in their history have rated this product an average of 3.7. Based on our statistical modeling, the discrepancy in average rating between these two groups is significant enough to believe that the difference is not due to random chance, and may indicate that there are unnatural reviews.
1,816 of the 90,202 reviewers have written multiple reviews but posted all of them on a single day. The Single-Day reviewers have rated this product an average of 3.9 while all other reviewers rated this product an average of 3.8. Based on our statistical modeling, the discrepancy in average rating between these two groups is significant enough to believe that the difference is not due to random chance, and may indicate that there are unnatural reviews.
8,663 of the 90,202 reviewers have substantial overlapping product review history. These reviewers have rated this product an average of 4.0 while the reviewers who have a more unique product review history rated this product an average of 3.7. Based on our statistical modeling, the discrepancy in average rating between these two groups is significant enough to believe that the difference is not due to random chance, and may indicate that there are unnatural reviews.
We discovered a total of 3,810 deleted reviews for this product, with an average rating of 3.8. Even though deleted reviews don't affect the average rating, the fact that action was taken to delete reviews raises some red flags about the integrity of the reviews for the product as whole.
We counted 90,202 reviews for this product over the span of 1,599 days, an average of 56.4 reviews per day. If these reviews were created randomly, there would be a 99.9% chance that we would see 83 or fewer reviews on any given day.
In total, we found that 41,113 reviews were created on just 337 days. This is an excessively high number of reviews submitted on these high volume days.
In total, we found that 27,460 reviews (or 30%) are within an overrepresented word count group. While this is more reviews from overrepresented word count groups than we'd expect to see, the discrepancy in ratings between reviews with overrepresented word groups and all other reviews isn't significant enough to rule out the possibility of it being due to random chance.
In total, we found that 42274 reviewers (or 47%) are within an overrepresented participation group. While this is more reviews from overrepresented participation groups than we'd expect to see, these reviews do not appear to have a significant impact on the overall rating.
460 of the 90,202 total reviews for this product use substantial repetitive phrases between them. This is within an acceptable range and it does not appear to be significantly affecting the overall rating for this product.
3,581 of the 90,202 reviewers have reviewed other products for this brand. This is within an acceptable range and it does not appear to be significantly affecting the overall rating for this product.
7 of the 90,202 total reviews for this product admitted to receiving a free or discounted product in exchange for a review. This is within an acceptable range and it does not appear to be significantly affecting the overall rating for this product.


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5 Best HyperX Gaming Headsets
A division of Kingston Technology, HyperX is one of the brands that simply gets it right when it comes to gaming headsets. Few other products can match HyperX gaming headsets in price-performance ratio and build quality, not to mention their mic quality is one of the best. While they are not as customizable as other gaming headsets, with limited or non-existent app support, they offer better value for the money than most other products in the same price range.
If you want to buy a HyperX headset for PC and console gaming but are having a hard time narrowing down your options, this product guide is for you. Below are the five best HyperX gaming headsets currently out right now – including a budget option and a wireless headset.
HyperX Cloud Stinger
Type: Wired over-ear
Controls: On-cup
Comfortable memory foam earpads.
HyperX Cloud Alpha S
Controls: On-cup, in-line
Detachable mic and audio cable.
HyperX Cloud Orbit S
Multiple audio modes and EQ presets.
HyperX Gaming Headsets Comparison Table
S 4.5 Wired over-
ear Detachable
boom mic On-cup USB-A,
USB-C, 3.5
mm analog Check Price
Stinger 3.6 Wired over-
ear Non-
boom mic On-cup 3.5 mm
analog Check Price
boom mic On-cup, in-
line USB-A, 3.5
Revolver S 3.9 Wired over-
boom mic In-line USB-A, 3.5
S 4.0 Wireless over-
boom mic On-cup USB wireless
transmitter Check Price
1. Top Pick: HyperX Cloud Orbit S
Editor's Rating: 4.5/5
The Cloud Orbit S is the best and most premium headset in the current HyperX lineup, featuring an advanced 3D audio technology not seen in most other gaming headsets on the market. It's a wired headset based on the similarly high-end Audeze Mobius, boasting planar magnetic drivers that are more normally found on audiophile headphones. It's basically a cheaper, wired-only Mobius with a different boom mic and color scheme.
An over-ear headset with closed ear cups, the Cloud Orbit S is a well-designed gaming headset with a muted color scheme that makes for a more discreet look. It has memory foam earpads covered with artificial leather and includes a detachable boom mic. Its mostly plastic frame is sturdy and durable, but its build quality is slightly disappointing for such an expensive product, especially considering the excellent build qualities of other HyperX Cloud headsets (excluding the budget Stinger series).
In addition to the detachable boom mic, the Cloud Orbit S includes three different audio cables: a USB-A cable, a USB-C cable, and an analog cable terminating in a 3.5 mm plug. Both USB cables can be used for charging the headset. A soft pouch is also included. Unlike with the Cloud Alpha S and other wired headsets with virtual surround sound, both USB cables lack an integrated sound card. Instead, the Cloud Orbit S itself has a built-in digital signal processor (DSP).
Comfort is a mixed bag for the Cloud Orbit S. On one hand, it has soft and spacious earpads that don't become too hot after just a couple of hours of continuous use. Additionally, its mostly plastic build makes it lighter, which is notable since planar magnetic headphones are usually heavier than dynamic headphones. But on the other hand, it has a tight clamp that can be uncomfortable for long gaming sessions, especially if you have a large head.
The Cloud Orbit S has the most complete control scheme among the headsets in this guide, but it can be confusing at first since all the controls are crammed into the left ear cup. It has a power button, a 3D button, a headset volume wheel, a mic volume wheel, and a mic mute switch, with the former four also assigned to other functions, which are not customizable on the HyperX Orbit desktop software.
The power button can be used to play or pause music while the 3D button is used for adjusting the 3D audio settings and for switching between analog and digital inputs. In addition to its main function, the headset volume wheel can be used for skipping tracks when listening to music and for disabling the USB charging. The mic volume wheel also has two additional functions: You can use it for cycling between EQ presets and for changing the USB audio mode, with the option to switch between 7.1 surround sound, two-channel, and Hi-Res audio modes.
Featuring Audeze planar magnetic drives and Waves Nx 3D audio technology, the Cloud Orbit S is one of the best-sounding gaming headsets. In its default sound profile, it has an extremely precise and deep bass, a balanced mid-range, and a clean treble. It's good for all-around media consumption, including watching movies and listening to podcasts and music. You can switch between different EQ presets for a more tailored listening experience, but you can't create your own preset using the Orbit desktop app.
With its 3D audio and head tracking feature, the Cloud Orbit S offers a truly immersive and realistic experience in certain games. It makes for better sound positioning, helping you locate enemies more easily in first-person shooters. Playing virtual reality games is also better with the headset. Using the Orbit desktop app, you can adjust many aspects of the 3D audio. Although its 3D audio doesn't really add much in some games, the Cloud Orbit S is an all-around headset suitable for different kinds of games, with its good mic quality being especially beneficial for online multiplayer gaming.
The headset is compatible with PC, consoles, and mobile devices, but its full audio features are only supported on PC via USB connection. On PS4, Xbox One, and Nintendo Switch, you're limited to stereo mode no matter which audio cable is used. Despite its wired connectivity, the Cloud Orbit S still requires battery power to be functional and can't be used as a completely passive headset. At 50 percent volume, it can run up to 10 hours per charge when using an analog connection.
If you can spend more than $300 on a gaming headset, the Cloud Orbit S is one of the best options on the market. It's an excellent headset with advanced 3D audio technology, multi-platform compatibility, a clear mic, and a comprehensive control scheme. Its build quality and comfort are also good, though not on par with other Cloud headsets. If you don't care about the head tracking feature, you can check out the more affordable Cloud Orbit instead.
Microphone: Detachable boom mic
Connectivity: USB-A, USB-C, 3.5 mm analog
Great sound quality
Advanced 3D audio technology
Good mic quality
Comprehensive on-cup controls
Multiple audio modes and EQ presets
Low sound leakage
No passive playback
Tight clamp
2. Budget: HyperX Cloud Stinger
One of the best budget gaming headsets, the Cloud Stinger is our recommended product if you have a more limited budget and can only spend around $50 for a HyperX headset. It's better than the more entry-level Cloud Stinger Core, with better build materials. You can get it for just around $40-50, which makes it the only product under $100 in this guide.
The Cloud Stinger is a wired headset with an over-ear form factor and closed-back ear cups, similar to many other gaming headsets on the market. It has a non-detachable boom mic that can swivel upward and a similarly non-removable cable terminating in a 3.5 mm analog plug. Its build quality is decent for a budget headset, but it's mostly made of plastic. It has a metal-reinforced headband and memory foam earpads, with the former making for a sturdier frame.
Although its tight fit can be uncomfortable for some people, the Cloud Stinger is generally comfortable to wear continuously for long gaming sessions. It's considerably lighter than the Cloud Orbit S and has spacious ear cups that allow for a decent amount of breathability. You can use this headset for extended gaming sessions, with its swiveling ear cups making it less cumbersome to wear around your neck while taking a short break.
Compared to the Cloud Orbit S, the Cloud Stinger has a more limited control scheme, only including basic gaming controls. It has a volume slider on the right ear cup and a boom mic that can be swiveled upward to disable the mic. That's it. While limited in functions, the on-cup control scheme is easy to use in the middle of a game, with the boom mic's swivel-to-mute function being especially beneficial when playing online multiplayer games.
The Cloud Stinger is a decent-sounding headset with a bass-heavy sound signature, which is common among gaming headsets. It has a detailed but recessed mid-range and a decent treble that is not too sharp. Its soundstage is also wider than that of many other closed-back headsets, which is beneficial when playing first-person shooter games. In addition to its decent sound quality, the headset also has a great boom mic. The mic's recording quality and noise reduction are both good, making it ideal for voice chat during online multiplayer gaming.
With its closed ear cups, the Cloud Stinger provides decent passive sound isolation. Its sound leakage is relatively low at moderate volume levels, while its noise isolation is good enough for simply gaming at home. It's decent at reducing ambient chatter and can block a good amount of high-frequency noises, but it fares poorly against low-frequency noises.
Like other wired headsets with an analog connection, the Cloud Stinger is compatible with PC, PS4, Xbox One, Nintendo Switch, and any other device with a headphone port. Although it can be inconvenient in some situations, its wired connectivity removes any latency issues, which is important in gaming. Unlike the Cloud Orbit S, the headset is a completely passive headset and doesn't require battery power to be fully functional.
Despite its limited features, the Cloud Stinger is a good gaming headset that stands out as one of the best options under $50 regardless of brand. It's comfortable to wear for long hours and has an easy-to-use control scheme for quick adjustments in the middle of a game. Its boom mic is great while its build quality and sound quality are decent for the price. HyperX also sells a variant with 7.1 virtual surround sound – the Cloud Stinger S – which sells for around $10 more, but its surround sound feature doesn't really add much.
Microphone: Non-detachable boom mic
Connectivity: 3.5 mm analog
Great mic quality
Comfortable memory foam earpads
Steel headband slider
Swivel-to-mute mic function
On-cup volume control
Limited controls
Non-detachable boom mic
Non-removable audio cable
3. Best Value: HyperX Cloud Alpha S
If you want a HyperX headset that offers excellent value for the money, the two best options are the older Cloud II and the more recently released Cloud Alpha S. The popular Cloud II is more affordable and can be bought for around $80 or less. But if you can stretch your budget to around $100-130, the Cloud Alpha S is the better option, offering better long-term value. It's better-built and more durable and includes additional controls, not to mention it has an improved driver design.
The Cloud Alpha S is a wired over-ear headset with a muted color scheme that makes it less flashy than other gaming headsets. Its build quality is excellent and slightly better than that of the more premium Cloud Orbit S, with its sturdy metal frame being the most notable part in its construction. It has closed ear cups made of high-quality plastic and includes a detachable cable, which adds to its durability. It comes with a removable boom mic that connects to the left ear cup and includes a windscreen.
Along with the detachable audio cable and boom mic, the headset includes a soft pouch (for protecting the headset against dust), a supplementary USB cable, and an extra pair of earpads. Unlike the default earpads, which are covered in leatherette, the extra earpads are coated in more breathable fabric. Both earpads are made of soft memory foam, similar to most other HyperX headsets.
Suitable for long gaming sessions, the Cloud Alpha S is very comfortable to wear, beating both the Cloud Orbit S and the Cloud Stinger in overall comfort. It's lightweight, stays securely on your head, and doesn't feel too tight, which is a plus if you have a large head. The default leatherette earpads are already comfortable, but if you want better breathability, you can swap them out for the fabric earpads.
The Cloud Alpha S has user-friendly on-cup and in-line controls, with the latter located on the USB cable that connects to the analog audio cable. The on-cup control is simply composed of two bass sliders that allow for independent bass adjustment. On the USB control box, you'll find a virtual surround sound button, a mic mute switch, volume buttons, and game/chat balance buttons. The mic mute switch is located along the edge while the rest of the buttons are on the front panel.
While not the most detailed, the Cloud Alpha S is a good-sounding headset that will work well for different kinds of games, including racing games, action-adventure games, and RPGs. You can easily adjust the bass using the sliders on the ear cups, with three levels to choose from for each side. Sadly, the virtual surround sound feature doesn't really add much. It's not entirely bad, but the overall sound quality is better when simply using the headset in stereo mode.
The Cloud Alpha S also has great mic quality, which is perfect if you play a lot of online multiplayer games and actually talk with other players. The flexible boom mic has good recording quality and does a great job of separating your voice from background noise. You can adjust the mic volume and enable or disable mic sidetone on the HyperX NGenuity software, which has a nice user interface but falls short in customization options.
Regarding sound isolation, the Cloud Alpha S is a bit better than the Cloud Stinger. Its capability to block out ambient noise at different ranges is about the same, but its sound leakage is lower. Lower sound leakage is beneficial if you don't want to disturb people around you with your game audio. If you use the headset as regular headphones (without the mic), the low sound leakage will allow you to increase the music volume for better noise isolation without worrying too much about disturbing people around you, especially in an office setting.
You can use the Cloud Alpha S on different gaming platforms. Using the 3.5 mm analog cable, you can directly connect it to PS4 and Xbox One controllers, a Nintendo Switch Lite, a regular Nintendo Switch in handheld mode, and other devices with a headphone port. On PC, you can use the analog cable only or connect it with the USB cable; the latter is the better option due to the added functionality of the integrated control box.
Overall, the Cloud Alpha S is an all-around gaming headset that offers excellent value for the money, especially if you can get it for around $100. Its build quality is one of the best among gaming headsets regardless of price range while its mic quality is great. It's comfortable to wear, with two types of earpads to choose from, and has good sound quality. Although it falls short in some aspects, it's a great headset for gaming on both PC and consoles, with its analog and digital connection options allowing for easy compatibility.
Connectivity: USB-A, 3.5 mm analog
Detachable mic and audio cable
Adjustable bass level
Includes two types of earpads
Underwhelming virtual surround sound
Limited software customization options
4. HyperX Cloud Revolver S
The Cloud Revolver S is a wired headset with a distinct design that easily separates it from all the other products in this guide. It's notable for having the best soundstage among Cloud headsets, which makes it especially suitable for first-person shooters and open-world games. It's compatible with PC and consoles, offering both analog and digital connection options.
Featuring a dual headband, the Cloud Revolver S has a unique design that makes it more eye-catching than all the other headsets in this guide. It has a metal outer frame and an inner suspension strap with a self-adjusting mechanism. As with other HyperX headsets, it has large ear cups that will easily wrap around most ears. With or without its boom mic, it definitely looks like a gaming headset, even with its subdued color scheme. Its overall build quality is good, but not as good as that of the Cloud Alpha S, not to mention its non-detachable analog cable hurts its durability.
Unlike the Cloud Alpha S, the Cloud Revolver S is a mixed bag in overall comfort. On one hand, it has soft memory foam earpads with leatherette covers that feel nice on the skin. Its clamp is not too tight while its self-adjusting headband can easily accommodate large heads. But on the other hand, it's less stable and feels heavier on the head – it's actually the second-heaviest headset here, right after the Cloud Orbit S, which has planar magnetic drivers.
For controls, the Cloud Revolver S includes a detachable USB cable with a small control box, similar to the Cloud Alpha S and the Cloud II. The control box has a mic mute button, a virtual surround sound button, and separate dials for adjusting the headset volume and mic volume. A dedicated EQ button is also included, with three different EQ presets to choose from, not counting the default sound setting.
The Cloud Revolver S is a good-sounding headset with a balanced sound and a wide soundstage that is notable for a closed headset. As mentioned above, it has the best soundstage among HyperX Cloud headsets (the virtual soundstage of the Cloud Orbit S is another story). This allows for better sound positioning, making it easier to locate enemies in certain games. It also has a virtual surround sound feature, but it doesn't really make for a jaw-dropping audio experience.
In other performance aspects, the Cloud Revolver S is mostly good. Its mic quality is great, especially regarding noise reduction. Its sound leakage is also relatively low, which is beneficial for the people around you. But its noise isolation is subpar: The headset reduces a good amount of high-frequency noises but struggles against background chatter and low-frequency noises.
With its default analog plug and supplementary USB cable, the Cloud Revolver S can connect with pretty much any gaming device currently out on the market. The USB cable is for gaming on PC and PS4 consoles. But with the analog cable, which has a 3.5 mm plug, you can connect to any device with a headphone port – including PS4 and Xbox One controllers, mobile devices, and Nintendo Switch consoles. The wired connectivity eliminates latency issues, which is important for gaming.
Selling for around $150, the Cloud Revolver S is definitely worth the money, especially if you want a closed-back headset with a large soundstage. Its build quality, controls, and sound quality are good while its boom mic is great for both gaming and non-gaming use. While not as comfy as the Cloud Alpha S, it's still good for long gaming sessions. Its analog connection allows for easy compatibility with different gaming devices while its USB cable adds more functions.
Controls: In-line
Sturdy metal frame
Removable mic
Good controls
Wide soundstage
Adjustable sound via EQ presets
Non-detachable analog cable
Mic positioning can be awkward
Subpar noise isolation
5. HyperX Cloud Flight S
Editor's Rating: 4/5
Among the best HyperX gaming headsets mentioned here, the Cloud Flight S is the only one that uses wireless technology. It's an over-ear headset for gaming on PC, PS4, and Nintendo Switch, featuring low-latency wireless connectivity and Qi wireless charging. It sells for about $160, which makes it the second-most expensive product on this list, right after the Cloud Orbit S.
The Cloud Flight S is a well-designed headset with a detachable boom mic and memory foam padding covered in artificial leather. Its mostly plastic build is good, with both the headband and the ear cups appearing sturdy. It comes with a USB wireless transmitter and a micro USB charging cable, but unlike some wireless headsets, it lacks an audio cable for wired mode.
Although its tight clamp can be uncomfortable for some people, the Cloud Flight S is generally comfortable to wear continuously for a few hours. It's lightweight and has soft earpads that allow for a decent amount of breathability. The ear cups can rotate to a flat position, which makes the headset less cumbersome to wear around your neck while taking a short break.
Like other wireless headsets, the Cloud Flight S has on-cup controls. On the right ear cup, you'll find a textured dial for adjusting the volume. The other ear cup has a power button, a virtual surround sound button, and four customizable buttons on the backplate. In their default settings, the four customizable buttons are set to mic mute, game/chat balance, and mic sidetone. You can change their functions on the HyperX NGenuity software, with media controls and mic volume being some of the options.
The overall performance of the Cloud Flight S is mostly good. Its sound quality in stereo mode is good while its mic quality is great, which is beneficial if you love to play online multiplayer games. Its 7.1 virtual surround sound feature is decent, but audio quality is still better in stereo mode. With the USB wireless transmitter, the headset allows for low-latency wireless connectivity. Wireless range is also good, with HyperX claiming up to 20 meters (around 65 feet).
At 50 percent volume, the Cloud Flight S can run up to 30 hours per charge, which is one of the best marks among wireless gaming headsets. This makes it suitable for gaming marathons and allows it to stay charged for an entire week if you only use it for gaming for a few hours per day. It also has an auto-off feature, which activates when no audio is playing for a certain amount of time, conserving power. You can charge the headset with either the included micro USB charging cable or a Qi wireless charging dock, which needs to be bought separately.
Unfortunately, the Cloud Flight S is limited to wireless mode, with no option to switch to wired mode when the battery is low or fully drained. As mentioned above, it doesn't come with an audio cable, which is disappointing since its predecessor – the Cloud Flight – includes one. Moreover, the headset doesn't work with Xbox One consoles, but it can connect to a docked Nintendo Switch.
If you prefer a wireless headset, check out the Cloud Flight S. It's one of the best wireless gaming headsets under $200. It has a comfortable over-ear design, a great mic, a very long battery life, and customizable on-cup controls. It supports Qi wireless charging and allows for low-latency wireless connectivity on PC, PS4, and Nintendo Switch. While not as well-built as the Cloud Alpha S and the Cloud Orbit S, its build quality is good, with its matte finish making for a more premium look.
Type: Wireless over-ear
Connectivity: USB wireless transmitter
Low-latency wireless connectivity
30-hour battery life
Customizable on-cup controls
Supports Qi wireless charging
Auto-off feature
No wired mode option
Tight clamp can be uncomfortable
Long charging time
Best Headphones with Microphones of 2019
All Ears: 27 Surprising Statistics About Headphones
Best Headphones Under $150
Is There a Difference Between Speaker Cables and Regular Wires?


text:
Q: vqmod and replacing code within a php if statement I'm trying to create a vqmod file that replaces some text within an if statement (catalog/view/theme/themename/template/product/product.tpl):
<file name="catalog/view/theme/*/template/product/product.tpl">
  <operation>
    <search position="replace"><![CDATA[<?php echo $tab_related; ?> (<?php echo count($products); ?>)]]></search>
    <add><![CDATA[<?php echo $tab_related; ?> (<?php echo count($products); ?>)]]></add>
  </operation>
</file>

It seems that if a line of code is within an if statement, vqmod does not replace it. But this is not stated in the vqmod scripting wiki. Am I wrong here? Or am I missing something?
Either way, is there some way I can get this vqmod to work?

A: <file name="catalog/view/theme/*/template/product/product.tpl">
  <operation>
    <search position="replace"><![CDATA[]]></search>
    <add><![CDATA[]]></add>
  </operation>
</file>

You don't need to match the whole line. You can simply match the opening  tag like I have above

redpajama_set_name: RedPajamaStackExchange


text:
Texas to reject new refugees under Trump order
Houston, Jan 11
Greg Abbott, the Republican Governor of Texas, has said that the state would not accept new refugees under President Donald Trump's resettlement programme. a media report said on Saturday.
In a letter to the State Department on Friday, Abbott said that Texas had done "more than its share in assisting the refugee resettlement process", and argued that the state should be focused on "those who are already here, including refugees, migrants, and the homeless", the BBC report said.
On that basis, Abbott said he "cannot consent to initial refugee resettlement" in 2020, but added that the decision "does not deny any refugee access" to the US.
Refugees who are already settled in other states, Abbott said, would be allowed to move to Texas if they choose.
Texas has large refugee populations in several of its major cities. In the 2018 fiscal year, Texas took in 1,697 refugees - more than any other state, but a large drop from 4,768 in the previous fiscal year.
Abbott's decision means Texas will become the first US state known to do so, the BBC report added.
In September 2019, President Trump announced that states must actively consent to any resettlement of refugees after June 2020.
So far, the Governors of more than 40 other states have said they would opt in to the government programme.
Trump has made reducing immigration a key aim of his administration. He has slashed the number of refugees allowed into the country for the 2020 fiscal year to 18,000 - a record low.
About 30,000 refugees were resettled in the US during the previous fiscal year.
The previous lowest admissions figure was in 2002, after the 9/11 attacks, when about 27,000 refugees were allowed into the US.


text:
Флаг муниципального образования Ся́ськелевское сельское поселение Гатчинского муниципального района Ленинградской области Российской Федерации — опознавательно-правовой знак, служащий официальным символом муниципального образования.

Флаг утверждён 27 июня 2007 года и 6 июля 2007 года внесён в Государственный геральдический регистр Российской Федерации с присвоением регистрационного номера 3432.

Описание
«Флаг муниципального образования Сяськелевского сельского поселения Гатчинского муниципального района Ленинградской области представляет собой прямоугольное полотнище с отношением ширины флага к длине — 2:3, воспроизводящее композицию герба муниципального образования Сяськелевского сельского поселения Гатчинского муниципального района Ленинградской области в жёлтом, чёрном, белом и красном цветах».

Геральдическое описание герба гласит: «В золотом поле усеянном червлёными (красными) цветками гвоздики с червлёной главой о четырёх пламевидных зубцах (два из которых видны наполовину) отвлечённая чёрная бычья голова с серебряными зубами и рогами и червлёным языком, увенчанная золотой короной о пяти видимых листовидных зубцах (три больших и два малых)».

На интернет-портале «Российская символика», являющимся официальным государственным информационным ресурсом, формируемым под контролем Геральдического совета при Президенте Российской Федерации и Министерства связи и массовых коммуникаций Российской Федерации, приводится рисунок флага Сяськелевского сельского поселения не совпадающий с геральдическим описанием герба.

Обоснование символики
В основу флага положена фигура из герба герцогов Мекленбург-Стрелицких — отвлечённая чёрная бычья голова с серебряными зубами и рогами и червлёным языком увенчанная золотой короной о пяти видимых листовидных зубцах (три больших и два малых). Это символ достопримечательности муниципального образования Сяськелевского сельского поселения — усадебного комплекса (1861 г.) в дореволюционное время принадлежавшего Мекленбург-Стрелицким в деревне Жабино — сохранившемся ценном памятнике истории и культуры. Сохранился парк в пейзажном (английском) стиле, по которому можно судить о былом великолепии дворянских усадеб.

Бык в геральдике — символ плодородия, воплощение упорства в достижении цели, трудолюбия, настойчивости, могущества, силы и терпения. В христианской геральдике — символ евангелиста Святого Луки. В глубокой древности бык почитался многими народами в качестве священного (тотемного) животного. Коронованный бык может рассматриваться и как символ животноводческого хозяйства «Большевик» в деревне Жабино.

Красная глава о четырёх зубцах (два из которых видны наполовину) — символизирует историю муниципального образования в XX веке — создание и деятельность совхоза «Пламя». После освобождения от фашистской оккупации в 1944 году на землях бывших, разоренных войной, колхозов возникли подсобные хозяйства гатчинских и ленинградских предприятий. В августе 1949 года на базе таких хозяйств и был образован совхоз «Пламя». Первым директором совхоза был назначен Певзнер Залман Яковлевич, на время которого пришлось становление коллективного хозяйства. О прошедшей войне напоминают братские могилы в деревнях Вохоново и Акколово, мемориал курсантам-пограничникам в деревне Жабино. 227 фамилий советских солдат и офицеров выбиты на гранитных досках, что стоят на братской могиле в самом центре деревни Вохоново. Памятник, установленный на краю поля в районе деревни Акколово, напоминает о неравном бое ополченцев Балтийского завода им. С. Орджоникидзе с немецко-фашистскими захватчиками. Плохо вооружённые ополченцы в течение нескольких часов сдерживали натиск фашистов. На месте боев в деревне Жабино в 1969 году, по инициативе ветеранов Ново-Петергофского военно-политического училища и колхоза «Большевик», был открыт мемориал. Ещё одним памятным местом, свидетельствующем о Великой Отечественной войне, является памятник-танк, расположенный вблизи посёлка Учхоз на месте танкового боя 19 августа 1941 года. Тяжелый советский танк КВ-2 под командованием старшего лейтенанта З. Колобанова за несколько часов кровопролитного боя уничтожил колонну немецких танков, состоявшую из 22-х боевых машин.

Все это и многое другое заставляет жителей Сяськелевского сельского поселения относиться с уважением и низким поклоном к истории родного края

Красный цвет — мужество, храбрость, смелость, отвага, неустрашимость, символ труда, жизнеутверждающей силы, красоты, солнца и тепла.

Чёрный цвет — символ благоразумия, мудрости, скромности, честности, древности и вечности бытия.

Белый цвет (серебро) — чистота помыслов, правдивость, невинность, благородство, откровенность, непорочность, надежда.

Жёлтый цвет (золото) — могущество, сила, постоянство, знатность, справедливость, верность, символ солнечного света и урожая.

Примечания

См. также
 Флаг Мекленбурга-Передней Померании

redpajama_set_name: RedPajamaWikipedia


text:
Garry Harris has been honoured by the Shoalhaven Philatelic Society recently. He received Life Membership to the society, after first becoming a member in 1995. Garry has served as the honorary auditor since 2002 and is a regular attendee at meetings and society functions. He's always willing to assist at the Annual Stamp and Coin Days. The club was formed in 1970 to cater for the needs of stamp collectors in the Shoalhaven. At present there's 30 members from all areas of Nowra, Bomaderry, Worrigee, Culburra Beach, Shoalhaven Heads, Callala, Currarong, St George's Basin and Huskisson. The club caters for all collectors, whether you are a junior, a beginner or an advanced collector. Anyone interested in joining can contact John Pratt via johndi@shoalhaven.net.au or 4421 4624.
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Garry Harris receives Shoalhaven Philatelic Society honour
Garry Harris (left) is presented with Life Membership of the Shoalhaven Philatelic Society by president Andrew Gilliam.
Garry Harris has been honoured by the Shoalhaven Philatelic Society recently.
He received Life Membership to the society, after first becoming a member in 1995.
Garry has served as the honorary auditor since 2002 and is a regular attendee at meetings and society functions.
He's always willing to assist at the Annual Stamp and Coin Days.
Read more: Much loved Shoalhaven doctor honoured for more than 35 years of service
The club was formed in 1970 to cater for the needs of stamp collectors in the Shoalhaven.
At present there's 30 members from all areas of Nowra, Bomaderry, Worrigee, Culburra Beach, Shoalhaven Heads, Callala, Currarong, St George's Basin and Huskisson. The club caters for all collectors, whether you are a junior, a beginner or an advanced collector.
Anyone interested in joining can contact John Pratt via johndi@shoalhaven.net.au or 4421 4624.
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