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Matter - Antimatter: Annihilation
XO (OLPC) - Give one, get one
At one for the price of two, as reported by the BBC. I've written about this particular project several times now, as I think it's pretty cool and worthy of everyone's attention. I think I've also mentioned how I thought it would be a cool idea if they made it available for sale, and now it is in the US with the 'give one, get one' scheme that essentially allows you to buy one laptop and pay the cost of another laptop for a child in a developing country, making it effectively a charitable donation. The cost at present is considerably higher than initially envisaged (2x$100 < $399), but it's expected to come down eventually...
Posted by Antimatter at 22:30 No comments: Links to this post
Labels: computers, news, technology
MST3K - Parts: The Clonus Horror
I wrote about Michael Bay's 'The Island' a while ago, and was referred to Parts: The Clonus Horror, the film that 'The Island' shamelessly cribbed from. A detailed description of the liberal thievery can be found here.
Parts: The Clonus Horror is a truly awful low budget film, but its ideas weren't all that bad despite the ham fisted way in which those ideas were developed. Thankfully I watched the MST3K version of the film, which is an utterly hilarious way to watch it and perhaps the only way to watch it without losing your sanity! It's a riotous ninety minutes that puts 'The Island' in context, and to shame in terms of sheer entertainment value!
Labels: comedy, horror, movies, sci-fi
Babylon 5 - In the Beginning (1998)
Ah, Babylon 5... watching it has become such a regular feature in my entertainment diet that entering the B5 universe is like hanging out with old friends. I've now finished all five seasons of the original series (I'll review season 5 soon), and just recently watched this TV movie prequel. It isn't mind blowing, but it stands as a nice companion piece to the series.
'Babylon 5: In the Beginning' tells the story of the Earth-Minbari War and takes place around 10 years before the events of the first season of the series. It is told from the points of view of both the Earth and Minbari and introduces major characters into the B5 timeline while also setting up the Shadow War. Earth forces, seeking to learn more about the Minbari, send out an expedition towards Minbari space. Londo Mollari (Peter Jurasik) is involved with Earth affairs as a Centauri liaison, and he tries to warn Earth's government to leave the Minbari alone; but his advice falls on deaf ears and a series of unfortunate events leads to the Earth forces inadvertently killing Minbari leader Dukhat (Reiner Schoene), which causes Delenn (Mira Furlan) and the Gray Council to declare a Holy War against Earth. G'Kar (Andreas Katsulas) becomes involved with Earth when he sells weapons to them to fight the Minbari. Commander John Sheridan (Bruce Boxleitner) plays a major role during the war when he takes command of the Lexington and destroys the Minbari flagship, a key moment of the conflict. Susan Ivanova (Claudia Christian) and Dr. Stephen Franklin (Richard Biggs) make brief appearances as well. The Minbari side of the story focuses on the coming of the Shadow War, the seeds of conflict within the Minbari castes, the role of the Rangers, and the emergence of the Vorlons to help guide the younger races in the battle against the Shadows.
The movie features a lot of characters from the show that would have been around and involved in events at the time, and for the most part their integration into the storyline is believable. Some, like Dr. Franklin's appearance, stretch plausibility and seem to contradict the series somewhat. The story doesn't really add anything new to what is established in the series, but it does flesh it out and fill in all the details and tie it all together very neatly. The integration is, as far as I can tell, spot on plot-wise, and there are even scenes taken from the series that are stitched together seamlessly with the newer footage. This movie is certainly not a standalone, and I find it hard to believe that it'll be enjoyable for those who haven't seen the show - it feels like a patchwork of events that have been alluded to in the show loosely strung together in a narrative framework. Bluntly put, it has very little value on its own and should only be watched after having seen the show even though it chronologically occurs before those events. To a newcomer it would appear interesting and conveys some of the depth of B5, but I imagine that it would also be unsatisfying and more than a little confusing.
The performances are fairly good, but again due to the mishmash nature of the various storylines no one really makes a strong impression, and really it's mostly plot with little in the way of character depth. The production values are pretty much on par with the show (it was filmed between seasons 4 and 5), while being higher budget with some impressive effects set pieces. It also has moments that feel more visually cinematic than anything in the show, but ultimately it feels like a very long episode (the series has multi part mini story arcs that easily trumps this in terms of scale and drama).
'In The Beginning' is one for the fans and a curiosity for everyone else. It may not have been wholly necessary for the B5 Universe, but it is a really cool addition that fleshes out the show's backstory and realizes things that were only hinted at. There are some very cool moments, such as Sheridan's battle with the Minbari in the asteroid field and his first meeting with Delenn, mankind's first encounter with the Minbari, and the final scenes with Londo asking for more alcohol (you have to know the story to understand that comment). An excellent movie for any B5 fan, and as far as prequels go it is rock solid in terms of continuity and far, far better than prequels from certain other sci-fi franchises (hint: their names begin with 'Star').
Labels: babylon 5, drama, sci-fi, tv
Sleep the sleep of the dead!
Good news for me, I think! The BBC reports that new research by the University of Warwick and University College London suggests that both increasing or decreasing from seven hours of sleep is bad for one's health. Alright, this kind of research always seems neither here nor there and the conclusions regarding too much sleep are, by the researchers' own admission, not very clear. Too little sleep is always bad -
...the result of sleep curtailment to create more time for leisure and shift-work, has meant that reports of fatigue, tiredness and excessive daytime sleepiness are more common...
I feel that way even though I get seven hours (usually), so my personal sleep requirement must be higher than that! DAMMIT! I barely manage seven as it is! And according to the research, changing from seven could be risky... heh heh, so it looks like it's safest to stick to seven. Which is all I have time for anyway, so I guess in the end it's good news for me. Sort of.
Labels: health, musings, news, science
Nausicaa of the Valley of the Wind (1984)
I've praised the works of Hayao Miyazaki before, and it looks like I'll be doing it again in this review. Last time I was writing about his most recent film, 'Howl's Moving Castle'. This time I'm writing about one of his earliest feature films, one that appears to be the first to have embodied all of the traits that are now hallmarks of his work.
'Nausicaa of the Valley of the Wind' takes place in Earth's distant future and tells the story of a girl named Nausicaa. The world was ravaged by a disaster a thousand years ago and has degenerated into an agrarian society with rudimentary technologies. The planet is being covered in a poisonous forest called the 'Sea of Decay' where deadly giant insects and creatures called 'Ohmu' roam, and the growth of the forest is encroaching on the remaining scattered human settlements. Nausicaa is the Princess of a small, peaceful settlement - the Valley of the Wind - which has managed to live in relative harmony along the border of the Sea of Decay.
Trouble hits the Valley when they get caught in the middle of a conflict between two warring nations, Pejite and Tolmekia. Pejite unearths an ancient biological weapon which is stolen by Tolmekia and inadvertently ends up in the Valley; the Valley is then invaded by Tolmekian Princess Kushana and her army and used as a staging point for unleashing the weapon (it becomes too dangerous to move). Both sides seek to use the weapon, first against each other and then against the 'Sea of Decay' to prevent it from covering the whole planet and wiping out mankind. Nausicaa, who is peace loving and who is studying the Sea of Decay to try and understand it, is naturally resistant to their plans and becomes entwined in events as she tries to prevent and violence from taking place.
That's only a broad summary, and the actual events and range of characters is far more complex. There are multiple storylines that occur concurrently and that all come together in a very satisfying and spectacular conclusion. There are other supporting characters in the mix, such as the mentor figure Lord Yupa, a young Pejitean (?) named Asbel, a man from the Valley named Mito, and an ambitious but smart Tolmekian soldier named Kurotowa. The wonderful thing about these supporting characters is that they are all fully realized and memorable in their own right, each with his or her own idiosyncrasies. And then there's Nausicaa herself, who is a headstrong and noble protagonist trying to make sense of a fantastical and dangerous world while being caught in the middle of various factions and their interests. She is an empathetic, charismatic, and inspiring leader with an adventurous spirit, and becoming invested in her story is simply inevitable.
The film is a mix of large scale events and smaller, more intimate ones that are layered with spiritual undertones. As can be gathered from the story description, the Miyazaki themes of environmental destruction and nature's unsympathetic retaliation, supernatural / mutant anthropomorphised creatures, and war and militaristic arrogance are all in there front and centre, and are as compelling as always. Nature is portrayed as being beautiful but also deadly; there's no overly cutesy stuff in here, with even the cute animals being capable of viciousness while, ironically, the hideous and scary beasts are sometimes docile. This sincere approach to depicting a complex world that is less black and white and more shades of gray is another of the film's attributes that raises it head and shoulders above its less accomplished brethren.
While the animation is obviously not as refined as in more recent films, 'Nausicaa' is still a joy to behold and full of the visual splendour you would expect from Miyazaki There's no computer assisted imagery and the details are not as fine, but it's still a spectacular film. The designs are distinctive and wonderful and the vistas are breathtaking, with the flying sequences where Nausicaa rides a glider being particularly captivating and memorable. The film is full of little details and quirks that breathe life into the world and characters on display, with movements and expressions that speak volumes in ways that even many live action films fail to approach. The design on all of Miyazaki's films embraces a stylized reality - the world is full of beauty and wonder, but it can also be unattractive as well and at times horrifying. As I said, there's nothing cutesy, and not all people are good looking idealized paragons of humanity. Again, a more complex and realistic world view. This is also apparent in the action and violence in the film, where people get hurt and die and where there are consequences, which in turn makes those moments far more exciting and involving.
It's longer than the average cartoon, and one could argue that it is very deliberately paced; there are a lot of character moments in the film that break up the action sequences. This in no way means that the film is boring, though, as almost everything that happens is absolutely compelling from start to finish, and when action takes place it is well staged and exciting. Apart from the slightly dated animation, the only real weak spot in this film is the synthesized music, which is fairly good but lacks the grandness and beauty of the orchestral scores heard in newer Miyazaki films. One could also argue that Princess Mononoke is akin to a technically superior remake of this film, though to me they feel like different entities with some plot similarities; in any case, 'Nausicaa' is in no way made obsolete by the existence of 'Mononoke'.
I've now seen yet another amazing film from Hayao Miyazaki. It seems improbable that he has been on a continuous winning streak that has spanned over two decades, but it's true. I still have a handful of his films to see, and will be doing so ASAP, but have little doubt that they'll be brilliant, or at the very least just plain good. 'Nausicaa of the Valley of the Wind' is a magnificent epic film that is up there with my favourite Miyazaki films and is well worth watching.
Posted by Antimatter at 20:24 2 comments: Links to this post
Labels: animation, drama, fantasy, movies, sci-fi
The Mummy (1999)
In the summer of 'The Phantom Menace', there were some other excellent 'event' films playing that managed to dampen the pain of the punch to the solar plexus that was George Lucas' highly anticipated prequel. 'The Matrix', of course, is the obvious one that comes to mind. Stephen Sommers' 'The Mummy' is another that still holds up today as a fun adventure film that hasn't been eclipsed by newer effects extravaganzas or tarnished by its inferior sequels (though I've only seen 'The Mummy Returns' once and remember it being an overblown sequel, I'll be checking it out again soon just to make sure I was right the first time).
'The Mummy' begins with a prologue that introduces us to Imhotep (Arnold Vosloo), high priest of the Ancient Egyptian Pharaoh Seti I, who has an illicit affair with the Pharaoh's queen Anck Su Namun (naked & painted Patricia Velasquez). The two kill the Pharaoh but are caught, and Imhotep is mummified alive in the most horrific, and hitherto unused, punishment known to the Egyptians. Several millennia later, in the 1930s, Rick O'Connell (Brendan Fraser) discovers the location of the ancient Egyptian city of Hamunaptra, which coincidentally is where Imhotep was entombed. Librarian / archaeologist Evey Carnahan (Rachel Weisz) and her fortune seeking brother Jonathan (John Hannah) hire him as a guide to take them there. The journey is fraught with danger as they are attacked by a mysterious group who are dedicated to keeping people out of Hamunaptra; it seems that Imhotep's punishment was a curse so horrific that if he were ever to be awakened from his tomb he would have unspeakable powers (yeah I know, I'd love to be punished like that too), and so the guardians of Hamunaptra keep strangers out to prevent a catastrophe.
Naturally, after our heroes get to Hamunaptra they awaken Imhotep, aka 'The Mummy', who begins to acquire powers at an alarming rate that will allow him to take over the world if left unchecked! It's left to our heroes to use their wits, courage, and physical prowess to bring the mad mummy priest's grand plans crashing down!
Alright so it's a fairly cheesy film, that goes without saying. But it isn't one that has lofty ambitions for artistic greatness, it's a film that's meant to be a fun adventure, and considering what it's aiming for it succeeds brilliantly. The story itself is not too bad and holds together well in its own sketchy way. It has a very balanced structure that sets up its world and characters well in the first act, builds up to the unleashing of the Mummy (an event that happens around halfway into the film), and continues to raise the stakes until the action filled finale. It's worth noting that this isn't a horror film but more a light adventure, and there are no scares present despite the subject matter. This fact is evident in the visual approach to the Mummy and the other creatures, which are computer generated and are portrayed in a slightly wacky style.
Speaking of the CGI, it hasn't aged all that well, but it isn't bad and sits comfortably with the goofy tone of the film. The overall production values are satisfying even if they are not particularly impressive. There's plenty of action and adventuring throughout and it's all well handled by director Stephen Sommers, with the scenes being a blend of action and comedy where the characters' personalities contribute immensely to the proceedings. And while this is an effects heavy film, compared to his subsequent films Sommers' use of effects here seems downright restrained (which is a good thing, as Van Helsing proved).
The script is basically exposition interspersed with jokes, and while the characterization is pretty sketchy the cast more than makes up for it. These guys know what kind of movie they're in, and they play their roles in the requisite exaggerated manner. They're all stereotypes without depth, and they play it up for all it's worth. Brendan Fraser is hardly one's idea of action man material, but he's convincing in this, goofy grin and all; sure, the fight scenes between him and a bunch of mummies look bizarre and it's obvious that he's just swinging wildly against thin air, but it all adds to the film's charm. And Rachel Weisz is just plain adorable as the effervescent and tenacious Evie. John Hannah rounds out the central trio with his comical turn as the avaricious brother. Arnold Vosloo doesn't do much as the Mummy apart from glaring and smirking, and most of the time he's covered in special effects anyway, but the guy still makes an impression. Oded Fehr makes a memorable appearance as the leader of the protectors of Hamunaptra, and his character is a badass despite being a complete failure in the context of the story (seriously, the character contributes virtually nothing apart from one scene). And then there's Sommers' regular Kevin J O'Connor as the annoying villainous sidekick. He has a few funny moments, but I just can't stand the guy and thus I thoroughly enjoyed his final scene in which he gets his comeuppance!
I love this movie; I've seen it many times now and never grow tired of it. And while I may be a little biased here, I think that objectively it is well made and succeeds as being a modernized old fashioned fun adventure. It has a decent story, an epic scope coupled with a light hearted tone, crowd pleasing and well executed action sequences, and a terrific cast that holds everything together. And the rousing score by Jerry Goldsmith is the icing on the cake! 'The Mummy' is, simply put, a wonderful piece of entertainment.
Labels: action, adventure, comedy, fantasy, horror, movies
Miami Vice (2006)
I've never seen an episode of the original TV Series on which this film is based, but apparently it's quite far removed from its source material despite being directed by Michael Mann, who was one of the series' original producers.
'Miami Vice' is about a team of undercover police officers, headed by Sonny Crockett (Colin Farrell) and Ricardo Tubbs (Jamie Foxx), who infiltrate a drug dealer's (Luis Tosar) organization. Trudy (Naomie Harris) is one of the team and is also Tubbs' girlfriend. Isabella (Gong Li) is the drug dealer's business associate / lover who winds up falling for Crockett. The story basically revolves around how Crockett and Tubbs work their way into the organization and gather intelligence, while also dealing with their personal relationships.
The main thing about this film is its style. It's not a conventional police thriller; it's shot in a pseudo documentary manner and attempts to be ultra realistic. The style is pretty cool and unique for the genre, and most of the time it succeeds in giving off a realistic vibe. The procedural aspects have an air of authenticity, and the grittiness and unflinching depictions of the dangers involved in this sort of work make for some very tense scenes. The problem is that often that adherence to realism seems to occur at the expense of being engaging. The actual storyline is not particularly original or interesting, and given the running time not that much actually happens. And while stylistically realistic some of the events still feel like cliche, resulting in a realistic looking vision of typical Hollywood thrillers as opposed to something that actually reflects reality.
There's also a dourness permeating the film that makes it very hard to like. Apart from the procedural aspects of their work, the feeling of team cohesion amongst the cops is non existent. There's no camaraderie, and the duo of Crockett and Tubbs don't have much of a rapport, with only a few subtle moments in the film even hinting at friendship. The romance between Crockett and Isabella suffers from the same problem - it feels cold and hollow, yet we're meant to believe that they are deeply in love. Ironically, the relationship between Tubbs and Trudy is far more believable but is relegated to playing second fiddle. The performances are all solid but no one really stands out.
Criticisms aside, there are things to appreciate in 'Miami Vice', some of which I've already mentioned. The plot isn't spoon-fed to the audience and it requires a bit of concentration to keep up with all of the details, which results in minimal use of grating exposition and enhanced realism. Thematically the film examines the nature of undercover work and the toll it takes on the people who have to infiltrate criminal organizations while still trying to hold on to their humanity, and I think it does it reasonably well. The action sequences, being steeped in a documentary style, are very tense and exciting affairs. The film is also visually impressive, though Mann's use of HD digital cameras gives the film that annoying cheap look that I find quite distracting.
Ultimately, use of a realistic aesthetic doesn't mean story and character need to be compromised - Mann's own Collateral is a fine example of this - and this is where 'Miami Vice' fails. It's an interesting and original take on the genre, but I think it would have been better if it had been more committed to fully embracing realism in the story OR toned down on the overly serious procedure-heavy aspects and breathed more life into its characters. As it stands it is only partially committed to both, making for a fairly good film that I don't like at all and have no desire to revisit.
Labels: action, crime, drama, movies, thriller
Half-Life 2 (2004)
I wrote about my first impressions of 'Half-Life 2' an eon ago. Sadly the limited amount of time I had available precluded me from playing the game as much as I would have liked, with the end result being a frustratingly drawn out gaming experience. Nevertheless, I finally managed to finish the game and am ready for the world to hear my thoughts!
'Half-Life 2', is the sequel to the legendary, revolutionary 1999 FPS 'Half-Life' (which was revolutionary in the way it used existing technology to craft a uniquely involving gaming experience). HL2 continues the story of Gordon Freeman, who has been in stasis since the events of the first game. It's some time in the future, and the world has been taken over by alien overlords called the Combine. Gordon - i.e. the player surrogate - finds himself in an East European looking city where the people are subjugated in a police state headed by one of the scientists from the Black Mesa Facility, Dr. Breen, who is collaborating with the aliens. Gordon is soon aided by Barney, a security guard from the first game, who gets Gordon up to speed on current events and introduces him to members of the resistance, including Dr. Eli Vance of Black Mesa and his daughter Alyx. It also turns out that, following his heroics in the first game, Gordon is now seen as a messianic figure by the resistance and his return has rekindled their hopes of overthrowing the Combine.
The story that follows is a standard action adventure as Gordon has to run from point A to B to save people and aid the resistance, with further details about the Combine situation being doled out on occasion. In the first game the scope was small - a portal to another world opened up at a research facility, hostile aliens came to Earth, military forces were sent in to clean up the mess, and a shady guy in a suit seemed to know all about what was going on - but this time round it's a much larger story, and Gordon's role in events is relatively minor. This aspect of the game is quite frustrating; by the game's end, you'll learn very little more about the big picture than you learn from the first few levels. Presumably the subsequent 'episodes' provide more details, but it's disappointing from a narrative viewpoint. And while the flow of the game is quite smooth and levels segue well, the first half of the game descends into a repetitive routine where you find yourself running from one resistance base to the next. Fortunately the second half mixes things up and is more involving.
The level design cleverly introduces you to the game engine in the early stages by essentially being 'on rails' and forcing you to complete simple tasks, thereby learning the game mechanics. It also shows off the stunning design and production values (probably aged by now, but to my out of touch self it was good stuff) by letting you experience a detailed city environment right from the get go before sending you off into the comparatively dull levels of canals, deserts, and tunnels. The macabre Ravenholm level, which sits in between some of the less interesting levels, is quite cool however and prevents tedium from setting in. Things get much better when you return to buildings and city landscapes again, and fortunately there are no alien levels with tricky jumping sequences as there were in HL1! The game is, overall, very atmospheric thanks to the level design, graphics, and sound. The voice acting is also of a very high quality throughout. The design of the various units and creatures is also excellent and it all gels together nicely to create a compelling universe.
'Half-Life 2' features a nice balance between different gameplay elements, with exploration, gun battles, narrative elements and the occasional puzzle cropping up regularly and never overstaying their welcome. The physics engine used isn't completely realistic but it adds a lot to the believability of environments, and the incorporation of the gravity gun is terrific, particularly in the awesome last few levels where you get to go crazy with it! The set pieces throughout the game are impressive, with 'scripted' events and thrilling sequences such as ones where you have to defend a position against hordes of baddies or take out giant tripodal alien machines called 'Striders'. The combat, sadly, doesn't seem as fun as I remember HL1 being, with the enemy AI being fairly unimpressive. Maybe it's just nostalgia, but I remember feeling like I was actually taking on intelligent adversaries in part 1, while in HL2 they just seem to stand around or run predictably and get killed (and I wasn't playing on the easiest difficulty setting, either). The same can be said for the new 'team based' combat where you get allies following you around - their inclusion is fun for a while and useful at times, but they don't seem particularly smart, occasionally running into enemy fire without the slightest hint of concern.
Other new gameplay elements introduced into the sequel include vehicles, which are fun for a while but grow tiresome fairly quickly, and a very cool gimmick where you get to control a bunch of alien 'antlions' using 'pheromone pods' and maneuver them into taking out your enemies for you! Not so cool is the inclusion of a few 'infinite enemy' sequences, where the bad guys just keep on coming at you until you move on to another part of the level. Some of the new alien baddies are also very annoying, like the weird skinless howling creature and the guy that throws poisonous face huggers at you. The selection of weapons is very similar to HL1 with the exception of the gravity gun, and this is no bad thing as the weapons in the first part were very cool. As always, the best weapons are the tried and true submachine gun, pistol, and shotgun, though the new pulse rifle is also very effective. And of course, there's Freeman's trademark crowbar, still useful for walloping head crabs and zombies!
Overall, 'Half-Life 2' is an excellent though somewhat flawed game that isn't quite up to the amazing standard of the first part (though, when I replay that it'll probably seem ancient, but hey, it was superior in its time). The storyline in particular is less satisfying, and the ending is a frustrating cliffhanger that doesn't offer the simple and satisfying closure of part 1. I was entertained for the most part, but was occasionally bored and annoyed for stretches as well. Some of my frustrations with the game were undoubtedly the result of the stop start way in which I played the game; coming back to a game after a month away is always a bit difficult! The second half of the game does redeem the missteps of the first and the overall experience is, all things considered, pretty terrific. I'm looking forward to playing the sequel episodes, which I shall hopefully finish before the decade is out!
Labels: action, adventure, sci-fi, videogames
Entourage - Season 1 (2004)
You know how there are shows that are good - as in objectively well made - that you think you'll like on paper but don't? 'Weeds' is one of those for me. 'Entourage' is another. I don't dislike them, truth be told, but I never really found myself looking forward to an episode of either of the two comedies.
'Entourage' is a 30 minute HBO comedy series about the life of an up and coming Hollywood star, Vincent Chase (Adrian Grenier), and his entourage, which comprises his brother Johnny "Drama" (Kevin Dillon), manager / best friend Eric (Kevin Connolly), and friend "Turtle" (Jerry Ferrara). His agent Ari Gold (Jeremy Piven) also plays a significant role in events. The show is basically about their interactions and the stuff they get up to, like attending parties, hooking up with other celebrities, and sleeping around. But it also deals heavily with the Hollywood business aspect of their lives, with Vince launching a new movie, dealing with the critical consensus and box office, appearing on talk shows, chasing after promising scripts, and dealing with difficult directors and producers. Other sub-stories involve Vince's entourage - Drama is trying to find acting work while living in his younger brother's shadow, Eric deals with managing Vince's career and his ex and current girlfriends, and Ari does his best to keep Vince happy as his agent.
There's a lot of swearing, drugs, sex and nudity on the show as befits its presence on HBO and its subject matter - lifestyles of filthy rich celebrities. Which is my main problem with the show - I generally abhor this sort of thing, and while its all very fascinating to watch (the show is reputedly based loosely on the experiences of Mark Wahlberg, one of the producers), I find it hard to actually like anyone on the show. I don't really give a damn about any of the characters! I guess I didn't really expect the show to revel so much in its hedonism, but revel it does; these aspects of the show quickly grow tiring. The writing is funny however, with entertaining scenarios and situations being dreamed up by the writers on a regular basis. The performances are terrific across the board as well, particularly Jeremy Piven, who steals the show whenever he appears on screen. There are also plenty of fun cameos to look out for.
Despite my apathy towards it, I guess 'Entourage' still appealed to me more than 'Weeds' did, probably because I enjoy movies so much that the behind the scenes wheelings and dealings depicted here piqued my interest, and it's fun to see the Hollywood battle between art and commerce being played out on screen. I watched one season of 'Weeds 'and thought about watching the second at the time, but don't really feel the desire to do so anymore; I can say with some confidence that I will be watching more of Entourage, though I'm not certain for how long I will continue to find it compelling.
Labels: comedy, tv
Madness? THIS... IS... SPARTA!
The trailers for '300' were simply amazing, perfectly crafted to be full of rousing spectacle and machismo, and the use of 'Just Like You Imagined' by Nine Inch Nails was inspired. It promised an original, visually spectacular, relentless action spectacular - and the final film delivers pretty much as advertised. Based on the comic by Frank Miller, '300' was directed by 'Dawn of the Dead' (2004 remake) helmer Zack Snyder, whose next project is the anticipated / dreaded adaptation of Alan Moore's Watchmen (haven't read it yet! [bows head in shame]). It is the second ultra stylized film, following 'Sin City', that replicates the visual style of its Frank Miller crafted source material.
The story is based on the historical Battle of Thermopylae that took place in the 5th Century BC between the Greeks led by Spartan King Leonidas (Gerard Butler) and the invading Persians led by King Xerxes I (Rodrigo Santoro). The plot is basic - Leonidas is forced to defend Sparta from an invading horde with only a small contingent of his army because the Spartan priests and oracle forbid war during an ongoing sacred festival. The Spartans, together with a few allies, block a narrow mountain pass and battle against the far superior numbers of the Persians, but suffer minimal losses thanks to their superior training and ability. Meanwhile, Leonidas' Queen Gorgo (Lena Headey) attempts to convince the Spartan council to send the army to back Leonidas.
It's no surprise how this story ends - it recounts arguably the most famous last stand in history - but the film isn't really too concerned with plot, apart from the stuff involving Queen Gorgo. Instead, its focus is more on theme, style, and visceral impact. The story is told as a flashback narrated by the only Spartan survivor of the battle, Dilios (David Wenham), who was sent away by Leonidas on the last day to spread the word on their heroic defense of Sparta. This narrative device naturally allows the film to take fantastical liberties and to embellish details.
A large part of the film focuses on building up the Spartans as a near mythical fighting force, demonstrating their complete and utter commitment to creating a nation of warriors who embrace combat in every aspect of their lives, both physical and mental. The Spartans are presented as a sort of idealized notion of mankind, being courageous and noble and loving freedom while also embodying physical perfection. The script enhances this mythic effect by having most of their lines be especially grand and stoic.
Once the milieu and characters established, the rest of the film concerns itself with style and action. The visuals are, as I said, highly stylized with a reddish-orange hue to everything and computer generated environments. These elements are very distinctive and memorable, and the film is very visually arresting, like a living painting. These visuals help to create a distorted world featuring fantastical elements - the Persians are depicted as having deformed mutants and massive beasts in their ranks, and Xerxes himself is a veritable giant.
The action on display is stunning and features incredibly violent and dynamic sequences that cut between slow-mo and ultra-fast repeatedly within long continuous takes, stuff that certainly hasn't been seen before. Snyder prevents the action from becoming stale by frequently changing the adversaries that the Persians throw at the embattled Spartans, and although it still does occasionally feel a little repetitive, the brutal impact of the clashes never really diminishes, right up to the Spartans last stand. The secondary story focusing on Gorgo is less gripping and dabbles with a few political elements that attempt to add some substance and weight to the story. These scenes work to give a breather between the battles, but ultimately go nowhere and only serve to send ambiguous political messages.
There's one performance in this film to write home about, and that's Gerard Butler's. His filmography shows nothing impressive before '300' as far as I can tell, so his work in this comes as quite a surprise, though there were certainly signs of a good performance in the trailers. Butler's Leonidas is imposing and commands attention whenever he's on screen, and it's easy to believe that he inspires the devotion of his men. He's fearless, brash and belligerent, but he's also contemplative and burdened by his responsibility to Sparta.
And then there's the physicality. This applies to all of the guys playing the Spartans; their commitment to the roles in terms of their physical appearance is almost worthy of the characters that they're playing. These guys look and move like the greatest warriors on the planet, and are absolutely convincing. David Wenham and Lena Headey are alright in their roles, with Wenham's narration being quite good even if it does intrude on proceedings a little too often. An honourable mention for Rodrigo Santoro, whose Xerxes is menacing and downright creepy.
'300' is a unique cinematic experience, one that probably won't be to everyone's taste thanks to its proclivity for copious bloodletting, nudity, and graphic sex. For those less sensitive souls it represents an entertaining and engrossing action fest, full of visual splendour and thrilling battle sequences (even if they don't always feel as epic as other recent medieval battle scenes). I expected to be entertained, and I was, and doubtless will be again when I revisit the film.
Labels: action, drama, history, movies, war
I AM IRON MAN!
The Iron Man trailer is now available online, direct links are at Dave's Trailer Page. This looks incredible! I don't know jack about Iron Man, but Jon Favreau's adaptation is going to be good if this trailer is any indication. I mean, the cast is terrific on paper - Robert Downey Jr, Terence Howard, Gwyneth Paltrow, and Jeff Bridges - and Favreau proved he had the special effects chops with Zathura, but I still didn't expect it to seem so... cool! I was expecting a B-level superhero film like The Punisher, Daredevil, or Fantastic Four, but this looks like being a bona fide well made, well intentioned film!
Robert Downey Jr. seems like genius casting as a cocky, self-centred multi-millionaire arms dealer. I'm glad this isn't going for an overly dark or dour approach and has some humour thrown in. It may be another origin story, but this origin actually seems a little more interesting than most. The glimpses of Iron Man in action, although it was mostly of the first bulky suit that he creates, looks spectacular! And the actual costume... wow, it looks stunning!
It's due for release in May 2008, so there's a long way to go, but I'm already dying to see it.
Labels: comic book, movies, news, superhero
District B13 (2004)
'District B13', or 'Banlieue 13' in its native French, is one of the most exhilarating and pure action movies I've seen in a long time, probably the best martial arts flick since 'Ong Bak'. I mention 'Ong Bak' simply because this film has the same insane level of incredible, unique, breathtaking action. 'District B13' isn't similar in terms of the type of action on screen, though - this one revolves around the 'parkour' style that has, subsequent to the film's release, found it's way into several Hollywood films.
Set in the near future, it tells the story of Leito (David Belle) and Police Captain Damien (Cyril Raffaelli). Leito is an inhabitant of a cordoned off, lawless ghetto area of Paris called B13. He's a decent guy trying to fight against organized crime, but in the film's opening act we see him betrayed by the police and locked up following an incredible chase sequence in and around an apartment complex. Captain Damien is an undercover cop who, like Leito, has superb fighting skills that he uses to bring down a criminal gang singlehandedly during his introduction sequence. When an armed nuclear warhead is stolen and taken to B13 by the resident crime-lord Taha (Bibi Naceri), Damien teams up with Leito to get into B13 and disarm it before it goes off - which will happen within 24 hours. Their secondary objective? Free Leito's sister Lola (Dany Verissimo) from Taha's clutches.
It's a slight but fun plot that serves to provide a framework for the 85 minute-long action fest. It's not vapid though, being an unsubtle representation of social inequality in France (this came out before the Paris riots) and the indifference shown towards poorer minority groups. The friction between Leito and Damien is also based on this social disparity, with each character representing their particular segment of society. Damien, and by extension the society he represents, is only guilty of naivety and ignorance about the situation in B13, with most of the blame being laid at the feet of an apathetic government that sees the ghetto as an ugly blemish. It's not deep stuff, and the characters are sketchy, but for the type of film it is, it's more than enough.
The real fun stuff is in the action sequences; the film is worth watching even without sound, because that's how visually engaging the action is. It's not the conventional martial arts that you'll see in a typical kung fu movie either, it's parkour. The impact of watching parkour in this film is not diminished at all by the fact that it has found its way to the mainstream. If anything this makes the Hollywood friendly parkour scenes look poor in comparison! There's heaps of dexterous leaping around, bouncing of walls, death defying jumps, and bone crunching kicks and punches to enjoy. David Belle and Cyril Raffaelli don't have much to do in terms of conventional acting, but as with most martial arts actors they make up for it in spades with their physical prowess.
'District B13' is an immensely entertaining action film that is unashamed of its genre. It's a thrill ride from start to finish with a layer of social commentary thrown in to give it that little bit of substance. Plus, it's unique enough in style to stick in your head well after the credits roll. A must see action film.
Labels: action, adventure, movies, sci-fi
The Bourne Supremacy (2004)
After the excellent 'Bourne Identity' introduced lethal assassin Jason Bourne and his amnesia ridden predicament to audiences and received critical acclaim and financial success, a follow up was inevitable. Taking over the reins from Doug Liman for the second outing (and eventually the third) was director Paul Greengrass, who managed to create a film that met expectations by improving on the first one while taking the storyline in an interesting new direction.
'The Bourne Supremacy' begins with a CIA operation to gather evidence on a traitor in the agency being foiled by an unknown individual, who we later learn is a mercenary assassin named Kiril (Karl Urban). A fingerprint planted on the scene points to the culprit being Jason Bourne (Matt Damon), an agent from the Treadstone project who disappeared two years earlier. Pamela Landy (Joan Allen), the agent in charge of the botched operation, sets out to find Bourne and is assigned to work with former Treadstone overseer Ward Abbott (Brian Cox) on the case.
Meanwhile, Bourne and his partner Marie (Franka Potente) are now living in Goa, where he continues to try and piece together his past. Kiril has tracked them down and arrives in Goa to kill Bourne, but fails. An incensed Bourne, believing Kiril to be from Treadstone, sets out to find out why they came after him and to exact revenge. His journey leads him to Berlin, where Landy and her team are set up; it's also where Bourne made his first kill, a hazy memory that has started to haunt his dreams and his conscience. What follows is a tense series of encounters between Bourne , the CIA, and law enforcement agencies as he gathers information and learns more about his past. All of which involves thrilling chases and fights that lead up to a surprising and unconventional conclusion.
The one aspect that I missed from the first film is Franka Potente's Marie. Her relationship with Bourne added a lot of warmth and humour to the first outing, and it is missed here as she only appears briefly at the start of the film. The plus side is that Bourne is now free to unleash his full potential without having to worry about keeping someone else safe - it's not a run away movie, it's one where the protagonist brings the fight to his adversaries, and as such is a different film from its predecessor. 'Supermacy' is a lean film, with every scene being relevant to the plot or to Bourne's character. I say Bourne's character because the stories are truly about him, and he is the only character that has any real depth or development. That's not a criticism, because the journey his character goes through in this, where he's forced to confront his past and decide who he wants to be, is a substantial and well presented one, and one that transcends the standard conventions of the genre. There's a streak of morality in Bourne that makes him more than just a machine, as his choices in the film ably demonstrate.
The mystery thriller aspects of the plot are all fairly tight as well, although in some respects parts of it involve the characters playing catchup with the audience as they become aware of things we're already privy to. It's well constructed and the various threads all tie in together nicely, but I think the ostensible plot of the film actually plays second fiddle to Bourne's personal journey, and the film is all the better for it.
As with the first film, the general approach is very much grounded in reality, with everything from the fights and chases to the technology on display being realistic and only occasionally stretching credulity. It's just fantastic to watch Bourne use pen and paper and old fashioned techniques like tailing someone and getting lost in a crowd, as opposed to the phony 'hacking' and satellite tracking employed by his contemporaries. It's a genuine game of wits, and neither side gets to cheat - they all operate within the type of limitations we see in reality.
Paul Greengrass brings his unique visual style to the film by making it much grittier and at times almost documentary like with a lot of shaky camera work. Some have found it to be distracting, and while I agree that it is perhaps a little overused I think it lends the whole film an air of verisimilitude. The sequel has less sheen than the first film, which itself had very little sheen to begin with! Even the colour palette here is more subdued and murky. The action scenes are once again brutal, but this time are far more chaotic and have a very capricious feel to them. These sequences are well integrated into the story and never really feel like set pieces, and the tension levels are always high because of how organic and uncontrived they are. All in all, Greengrass built upon and improved what was great about the first film.
Matt Damon's performance here is, taken at face value, more mechanical than in 'Identity'. There he started off as a man lost in the wilderness discovering what he was, and it was easy to empathize with him. Here he has embraced his abilities with a steely resolve and is hell bent on letting the agency know that he's not to be messed with. In some respects, Bourne is the guy who's calling the shots and everyone else is struggling to keep up. The character is kept real because he is vulnerable, taking physical punishment and evading captors by the narrowest of margins. While Damon appears clinical, he never seems so superhuman that nothing could stop him, and this is the key that separates Bourne from characters like the new John McClane in Die Hard 4.0. The sordid aspects of his past and the way they affect him, and the weight of the choices he's confronted with throughout the story are perfectly conveyed by Damon, and they are brought to the fore in the excellent final scene in Russia.
There are some strong performances from the supporting cast as well. There's once again a cool and tacit villain in the form of Urban's Kiril, who like Clive Owen's Professor in the first film, embodies the same frightening skills as Bourne without any of the morality. Brian Cox is back in the role of Abbott, and this time is more in command and is far more loathsome. The best supporting performance is Joan Allen's as Landy, the tenacious and intelligent agent who is relentless in her pursuit of the truth. The character could easily have been an annoying thorn in Bourne's side, but the performance makes the character's behaviour and motivations understandable, and you always feel like she genuinely wants to get to the bottom of things and would be a great ally for Bourne if she wasn't busy tracking him down. Julia Stiles also returns as former Treadstone operative Nicky and does a reasonable job in a very minor role.
'The Bourne Supremacy' is the rare sequel that does just about everything right. It takes the trappings that worked in the first part and ramps them up while expounding on the protagonist and his personal story and taking them into brand new territory. It builds on the existing themes of morality, choice, and the cold, bureaucratic, and immoral nature of intelligence / defense agencies (this one isn't really overt, but I think it's definitely in there). Like its predecessor, 'Supremacy' is an action thriller with substance, one that delivers on all fronts. Obviously I think it's worth seeing.
Labels: action, adventure, drama, movies, mystery, thriller
Undeclared (2001-2002)
Like Freaks and Geeks before it, this Judd Apatow produced series also met an untimely demise following poor ratings. And like that show, 'Undeclared' was also very good and deserved a better fate. You might know Apatow and his crew from their recent successes like 'The 40 Year Old Virgin', 'Knocked Up', and 'Superbad'. They may be vindicated now, but their fans always knew they were the real deal from their earlier efforts. I wouldn't call myself an Apatow fan, but I am appreciative of their work and am definitely a big fan of 'Undeclared'.
'Undeclared' is a 30-minute comedy series about a group of kids (or young 'adults' to the pedantic) during their first year at college, and all of the hijinks they get caught up in. These typically involve alcohol, partying, sex, relationships, eating junk food, and wasting money. Also, occasionally studying. Yeah, that pretty much sums it up. The six protagonists - geeky Stephen, sarcastic Roy, pretty boy Lloyd, slothful Marshall, neurotic Lizzie and perky Rachel - aren't exactly deep but all of them feel like real people.
The show in general feels like it's based on reality, only slightly unhinged! This is attributable to the strong stories and writing (although apparently a lot of the Apatow crew's stuff is improvised) and the quality of acting from the cast (there's a very strong supporting cast as well, and some memorable cameos); everything feels natural and charming, even the improprieties, which seems to be the hallmark of all of Apatow's productions. The show's really funny, sidesplitting laugh out loud funny at times. And it has those moments that only the best comedies have, the moments that are hilarious but tragic at the same time, where you feel terrible about a character's predicament but can't help laughing nonetheless.
There's not much more that needs to be said. Like many sitcoms, the concept is simple and success hinges on the myriad variables that go into making the show; in this case are all pretty terrific and gel together perfectly. I liked 'Freaks and Geeks', but 'Undeclared' resonated with me more and is a show I'm certain to revisit at some point in the future.
Labels: comedy, drama, tv
The Bourne Identity (2002)
Spy thriller 'The Bourne Identity' came out of seemingly nowhere in 2002 and took everyone by surprise by being very, very good. Before its release, the subject matter seemed fairly generic and the casting of Matt Damon as a super spy assassin type seemed a strange choice. The trailer looked exciting though, and the reviews were positive. When I finally saw it, the film easily exceeded my expectations. Though it wasn't fully apparent to me on first viewing, repeat viewings have solidified in my mind its status as a truly excellent film.
It begins with a man, Jason Bourne (Matt Damon), shot and floating in the Mediterranean Sea being rescued by a fishing ship. He is brought back to health on board the ship, but has no recollection of who he is or why he was shot. When he gets to a port, he follows the only clue he has - a Swiss bank account number that was embedded in a device in his hip. Bourne gets to Switzerland and finds that the account number links to a deposit box at the bank that contains various passports, money, and a gun. Before he has time to fully process the ramifications of this discovery, Bourne is hunted down by the police for having (unwittingly) assaulted policemen the night before, an incident that also led him to discover that he had incredible hand to hand combat skills. Seeking refuge in the US Embassy earns him only a minor reprieve, as the embassy staff also try to hunt him down, which leads to an exciting escape and an encounter with a cash strapped woman outside the embassy named Marie (Franka Potente). Bourne pays Marie to drive him to Paris, which is where he believes his home to be based on the information in his 'Jason Bourne' passport.
A parallel storyline follows Bourne's superiors, Alexander Conklin (Chris Cooper) and Ward Abbott (Brian Cox), who become aware of his presence but are unable to account for his bizarre actions in Switzerland. Believing him to have gone rogue and working against the agency, they decide to have him eliminated. Meanwhile Bourne begins to realize and accept that he is in fact a well trained assassin who was probably injured during a mission. As he travels with Marie while trying to piece together his identity, the two become the targets of assassins from the agency and local law enforcement. Embroiled in danger at every turn, they forge a strong friendship, and Bourne's focus shifts to keeping the two of them alive through a series of thrilling chases and action set pieces.
That summary was way too long, but necessary to provide some context for the film. The plot isn't complex but it is certainly full of details that, for the most part, hold up to closer scrutiny. I don't think it's the overall story that sets this film apart though, as it offers nothing particularly clever or original. The script though is very good, efficiently dishing out the details of Bourne's past while also keeping things constantly moving. The characters, in particular Bourne and Marie, are well fleshed out and act and behave in a believable manner to the things they get caught up in, and there is a genuine sense of progression and discovery in Bourne's personal journey as he discovers who he is. While not quite as compelling, the scenes devoted to the actions of the agency are provide a necessary broader context for the viewer. Doug Liman does a great job in balancing the action, character, and intrigue elements. There is plenty of suspense throughout and the character moments feel real and contemplative and provide a perfect counterbalance to the frenetic and thrilling action sequences. The only real let down is the relatively weak climax, which has one ludicrous signature moment that rings false.
The things that really elevate the film are the tone, milieu, and performances. There's a great deal of restraint from everyone involved in this film, and its refreshing. It has an almost old fashioned feel to it. There are no flashy effects, no unnecessarily showy camera-work, no phony tech jargon, no outrageously over the top set pieces, and no cartoon gadgets. The world inhabited by these characters feels much like our world, with real people and real technology. Everything takes place in real locations, and nothing is over designed - offices are set up in ordinary looking office buildings with ordinary looking employees, not futuristic tech zones with hundreds of wall mounted LCD panels. There's no posing and nothing happens for the sake of looking cool; everything happens to further the story and the characters. Even the action sequences, while appearing choreographed, are an exercise in economy, with the all the players in the conflict genuinely trying to bring each other down as quickly as possible.
I guess a lot of the credit for that has to go to the writer, director, production designers and the stunt/action choreographers, and perhaps to Ludlum's original novel (which I will be reading shortly, and which I've heard bears little similarity to the film). They seem to have realized that these stories are far more exciting when they stretch suspension of disbelief only a little and only when necessary. I should also mention that while there is restraint, the film doesn't feel 'cheap' by any means, and you certainly get your money's worth on screen.
Which brings me to the performances. Matt Damon, who knew? Well, actually, everyone's known for the last five years or so, but at the time his Bourne was a revelation. It makes perfect sense, in retrospect, to have a nondescript looking guy as a super assassin. Damon looks like he could blend in and disappear at any time, but he is also absolutely convincing in all the other facets of the role, particularly the physical ones. The guy looks like he could take on a bunch of armed guards the way he does - it's the combination of physical ability and the clinical and ruthless efficiency of movement that makes Bourne believable. Also convincing is the way he conveys the incredible intelligence and analytical powers the character possesses, always sizing up a given situation. At times he seems like a machine, but fortunately Damon also reminds you how human the character is. Besides the physical beatings he takes, his emotional quest to discover who he is and the dawning horror of what he can do are evinced throughout the film.
It helps that Damon is given terrific company in the form of Franka Potente, who was so memorable in 'Run Lola Run'. As with Damon, she's atypical in the role of sidekick and love interest. She comes across as intelligent and quirky and also a little lonely, and Bourne's friendship, life threatening as it is, seems strangely like a welcome interruption to her life. She provides Bourne with emotional support and is strong enough as a personality to avoid being just another damsel in distress. The two actors also play off of each other well and have some funny and sweet moments. The rest of the cast are very good, but the focus is always on the two leads with everyone else being a distant third. Chris Cooper has the next biggest role, and he's solid as the man in charge of the super agent project, 'Treadstone'. Julia Stiles, Brian Cox, and Adewale Akinnuoye-Agbaje also do good work in their supporting roles. Very memorable is Clive Owen in a minor, near dialogue-free role as a sinister agent who comes after Bourne and Marie.
So yeah, I'm obviously a big fan of this movie, as I am of its sequel (haven't seen Ultimatum yet, can't wait!). It's one of the best action thrillers out there - it's exciting, intelligent, features compelling characters, and is grounded in minimalism - and is destined to be part of one of the best movie trilogies around. Worth watching for all film fans, and especially for those who feel jaded by the too superficial nature of other recent entries in the genre.
Labels: action, adventure, movies, mystery, thriller
Street Fighter (1994)
This movie has an IMDB rating of 3.0 / 10! I wasn't surprised to learn that it had a poor score, but I was surprised that it was that low! 'Street Fighter', based on the hugely popular early nineties Capcom fighting game series, is by any objective measure a terrible film; but it's also one of those 'so bad it's good' films, a genuine guilty pleasure that fans of cheesy action films and perhaps fans of the game will enjoy.
Given the source material, it's hardly surprising that the adaptation is a little thin on substance. The game featured 16 or so fairly diverse characters from all over the world who each had his or her own sketchy little storyline. The movie basically throws much of the backstory from the game away and manages to contrive a scenario where these wacky and disparate characters somehow come together in a single storyline. So the film characters are roughly true to the game in terms of physical appearance, nationality, and arguably personality, but that's about it - their personal histories are different, but given the quality of the stories in the game this isn't such a bad thing. The movie's story revolves around a fictional country called Shadaloo where the evil warlord M Bison (Raul Julia) has taken some aid workers hostage and has given three days for the world to pay a multi billion dollar ransom. The courageous Colonel Guile (Jean Claude Van Damme), who leads the Allied Nations forces stationed in Shadaloo, is charged with rescuing the hostages. Meanwhile, hustlers Ken (Damian Chapa) and Ryu (Byron Mann) are trying to con gun runner and Bison ally Sagat (Wes Studi) in a phony weapons deal, while reporter Chun Li (Ming-Na) has her own grudge against Bison and is doing more than just reporting on the unfolding situation.
There's a whole bunch of other characters, virtually all 16 of 'em show up in some degree or another, but the ones I have listed are the main players. There's actually a surprisingly complex load of hokum going on with all of these characters and their agendas, but it's all superficial and campy, and it all serves but one purpose - to lead up to some entertaining and comical action and fight scenes. The thing that elevates this script from being just another stupid action flick is the tone - it's filled with comical moments and lines throughout which are actually quite funny. The script seems to know that the story and subject matter are cheesy, even if not all of the actors do. I'm not even sure the director does, because it's all played very straight faced, which just enhances the ludicrousness on display!
Jean Claude Van Damme, well he's always funny, and he seems like one of the actors who strangely enough was in on the joke and had a good time. Though there is that one scene where he delivers an 'inspiring' speech to his troopers, one of the (unintentionally) funniest moments in the film. The other actor who really was in tune with the material was Raul Julia, who's performance is just pure genius. His over the top megalomania is hilarious, but also he exudes power and menace at the same time and thus prevents the character from becoming just a joke. The guy easily steals the show, although it helps that he has some of the best lines. Ming-Na and Kylie Minogue take things way too seriously, while Chapa and Mann as Ken and Ryu are fun if a little bland and unmemorable. The rest of the cast just vary between attempting to be serious and having a laugh. The whole movie is like that; it's just bizarrely uneven throughout, and all the more fun for it! If it had been all serious or all jokey, it wouldn't be quite as endearing, truth be told.
The production values are not too shabby - it doesn't look good, but neither does it look bad and the on location shooting and large number of extras lend it a somewhat epic feel that transcends its budgetary limitations. Director Steven de Souza's work is completely nondescript and generic and, as I said, he is not completely in tune with the comical nature of the script - or maybe he is, and this is all a part of the joke, in which case it's a sort of genius (but I doubt it).
So, basically, 'Street Figher' is a terrible but fun film, an action movie without depth or thematic substance or any genuinely good qualities on display. It is still a hoot thanks to some game performances and writing that enhance the craziness of the story, setting, and characters and make the whole thing an entertaining and yes, memorable, 100 minutes of celluloid.
Labels: action, adventure, comedy, movies, sci-fi
From my first post: "I have no set framework for what this blog will be about. As with most blogs, I reckon it'll be about anything, but will lean heavily towards entertainment (movies, tv shows, books, games) and technology, with healthy doses of random gibberish thrown in for good measure. Hopefully the wayward wanderers who stumble upon this site will find something interesting or entertaining, or at the very least mildly amusing."
Entertainment and technology obsessed geek with too much time on my hands. Or perhaps I'm misallocating the time I have!
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Feb. 9, 2017 / 2:22 PM
Study shows how some insulin-producing cells survive in diabetes
Researchers have identified how insulin-producing cells can change to survive being destroyed in type 1 diabetes.
Researchers at Yale University have uncovered a method that enables certain beta cells to survive an immune system attack in type 1 diabetes. Photo by jaytaix/PixaBay
Feb. 9 (UPI) -- A new study from Yale University has uncovered the way insulin-producing cells that are destroyed in type 1 diabetes can change and survive.
Type 1 diabetes is an autoimmune disease where the immune system destroys beta cells, the cells that produce insulin in the pancreas.
After diagnosis of type 1 diabetes, the pancreas often still produces small amounts of insulin. This period, called the honeymoon period, can last anywhere from weeks to months to years.
Researchers at Yale, in collaboration with the Broad Institute of MIT and Harvard University, used mice models to uncover how some beta cells can survive being destroyed by the immune system.
RELATED Doctors use growth factor to protect the retina in diabetics
The team identified a sub-population of beta cells that resist attack by the immune system by using a "duck and cover" approach. Cells express molecules that inhibit immune response and gain "stemness," a stem-cell-like ability to revert back to an earlier stage of development where they can persist and grow despite immune attack.
"During the development of diabetes, there are changes in beta cells so you end up with two populations of beta cells," Dr. Kevan Herold, professor of immunobiology and senior author of the study, said in a press release. "One population is killed by the immune response. The other population seem to acquire features that render it less susceptible to killing."
The study, which was published in Cell Metabolism, could lead to strategies to treat type 1 diabetic patients, including testing drugs to potentially modify the beta cell sub-population to create insulin-producing cells.
RELATED Is there a link between diabetes and pancreatic cancer?
"The next question is, can we recover these cells so that there is insulin production in someone in type 1 diabetes," Herold said.
RELATED Scientists have mapped methylome in insulin-producing islets
Presidential inaugurations through the years

redpajama_set_name: RedPajamaCommonCrawl


Ahhh the best flavors of summer…some melty marshmallows and chocolate on top of crunchy graham crackers. Who wants to have a bonfire right this second? I do. But since I live in a little apartment in the city, I'll have to settle for some of these delicious cheesecakes to get my s'mores fix. Never to fear! These are freakin' amazing 🙂 Oh yeah, and they're more decadent and healthier than the real thing anyways!
Ever since I made my Guiltless Cherry Protein Cheesecakes a couple of weeks ago, I've had [guiltless] cheesecake on the brain 🙂 And I've come up with a few flavors, but before I bust out the ones for fall (ehem…pumpkin), I felt like I should put up one last summer shindig. In cheesecake form. Speaking of guiltless – these are only 70 calories each with 6 grams of protein!
The trick to getting these to cook evenly and not crack is to stick them in a water bath while baking! Read all about it on my last cheesecake post.
Just like the cherry cheesecake I made, the texture of this s'mores cheesecake is still creamy and luxurious like a real cheesecake! The s'mores protein I used has some built in texture in the form of tiny little marshmallow and graham cracker specks that add some character 🙂 The cottage cheese gives it that cheesecake flavor, the cocoa powder ups the chocolate game and the vanilla Greek yogurt makes it perfectly sweet without all the fat. If you don't want to hunt down the Cellucor S'mores protein powder, just use regular chocolate protein powder. And if you want the S'mores protein but can't find it, check out Amazon!
In a food processor or Nutribullet, process graham cracker and ground flaxseed until it reaches a fine powder like consistency (or you can just smash it up in a Ziplock bag). Mix in 1 tsp almond milk, then divide evenly into 7 silicone baking cups. Press the crust into the bottom of the baking cups. Set aside.
In a food processor or Nutribullet, blend cottage cheese and egg white until smooth. Mix in Greek yogurt, protein powder, cocoa powder, remaining almond milk and 2 packets of Truvia until smooth. Pour evenly into baking cups, leaving about 1/4 inch space at the top of the cups.
Place cheesecake cups into larger baking dish and fill dish with water until almost even with the top of the cheesecake filling. Bake at 325 degrees for 20-23 minutes or until centers of cheesecake are still a little jiggly (like Jello).
Allow cheesecakes to cool in the water bath until water is room temperature, then remove cheesecakes from water bath and refrigerate, uncovered for at least an hour before serving (best if refrigerated overnight before serving).
Before serving, top cheesecakes with marshmallow fluff, mini-chocolate chips and additional pieces of graham cracker if desired.
How delicious are these protein cheesecakes. Definitely need to recreate the recipe, love how healthy it is for you!
These look so delicious and healthy too! I just wanted to let you know that I have a food photo submission site (Simply Creative Recipes) and I am linking to this post if you don't mind. You are welcome to submit your recipes to my site if you'd like.
Thanks Alyssa! I'll check it out.


Quick, what's the biggest problem smartphone manufacturers need to overcome today? If you said "battery life," you'll be happy to know that Huawei is making important strides in alleviating that issue.
On Friday, the company announced its Watt Lab — a part of Huawei's Central Research Institute — has developed lithium-ion batteries that it claims can be charged 10 times as fast as currently available batteries.
In one video demonstrating the technology (below), a smartphone battery is charged to 68% in two minutes, while a smartphone charged with a standard charger only gets 2% of battery life. There's a an important caveat to that test, though: The battery used has a capacity of 600 milliamp-hours (mAh), which is a lot lower than batteries you'll find in today's smartphones.
The other demonstration (below) is far more interesting, as it shows a 3000mAh battery charged with Huawei's new technology. In a mere five minutes, the battery jumps from zero to 48%. Huawei did not set up a second device for comparison, but we doubt you'll get half of that in five minutes on any other phone.
For comparison, Samsung claims you can get four hours worth of battery life in 10 minutes with its fast-charging technology, built into the Galaxy S6; Droid-Life's testing showed only a 9% increase (from 5% to 14%) in five minutes.
To achieve these results, Huawei says it "bonded heteroatoms to the molecule of graphite in anode, which could be a catalyst for the capture and transmission of lithium through carbon bonds."
While ultra-fast battery charging would definitely improve our mobile lives, it can have a detrimental effect on battery lifespan, and it can also generate a lot of heat. Huawei says its technology does not decrease energy density or battery lifespan, though it doesn't mention how it deals with the heat issue.
According to the company, the batteries underwent "many rounds of testing, and have been certified by Huawei's terminal test department." There's no word on when we might actually see these batteries (or smartphones containing them) on the market.


With nearly 3500kms of coastline, Morocco is a land of sights and wonders that could lead you to the perfect surf destination!
September to April is the best surf season in this area, and through winter, the South Atlantic can send some decent size swells charging into the coastline's famed long right-handers with good consistency. Strong northerly winds blow from mid-April and will make a mess of most spots until the northern hemisphere autumn, although there's usually not a lot of swell around this time anyway.


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Time for a Raise in the Minimum Wage
ColumnJune 06, 2013
By Amy Goodman and Denis Moynihan
The 50th anniversary of Martin Luther King Jr.'s "I Have a Dream" speech is rapidly approaching, commemorating the historic Aug. 28, 1963, March on Washington.
But 45 years ago, 1968, the year of his assassination, King was waging the Poor People's Campaign to eradicate poverty. He addressed the congregation at the National Cathedral in Washington, D.C., saying: "We are challenged to rid our nation and the world of poverty. Like a monstrous octopus, poverty spreads its nagging, prehensile tentacles into hamlets and villages all over our world. Two-thirds of the people of the world go to bed hungry tonight. They are ill-housed; they are ill-nourished; they are shabbily clad. I've seen it in Latin America; I've seen it in Africa; I've seen this poverty in Asia."
That was March 31, 1968, four days before he was assassinated in Memphis, Tenn., where he had gone to march in solidarity with striking sanitation workers.
The minimum wage that year was at its historic high, in terms of real purchasing power. It was first established in 1938 by President Franklin D. Roosevelt, who said "Our nation so richly endowed with natural resources and with a capable and industrious population should be able to devise ways and means of insuring to all our able-bodied working men and women a fair day's pay for a fair day's work."
Forty-five years after King launched his Poor People's Campaign, poverty is again at crisis levels. That all-important bulwark against poverty, the minimum wage, is now $7.25 per hour, a result of a bill signed into law by President George W. Bush. President Barack Obama, when he was first elected, promised a minimum wage of $9.50 by 2011. In his 2013 State of the Union address, having failed to make that goal, he said: "Tonight, let's declare that in the wealthiest nation on Earth, no one who works full time should have to live in poverty, and raise the federal minimum wage to $9 an hour. This single step would raise the incomes of millions of working families. It could mean the difference between groceries or the food bank; rent or eviction; scraping by or finally getting ahead."
Consumer advocate Ralph Nader is not impressed by the president's rhetoric. "Has there been a bigger con man in the White House than Barack Obama?" Nader asked angrily. "He hasn't lifted a finger since he made those statements … he said nothing for four years on raising the minimum wage. He made no pressure on Congress. He hasn't even unleashed people in his own White House on this issue."
Nader is out with a new book, "Told You So," which is fiercely critical of the Obama administration on a wide range of issues, from coddling corporate criminals to the treatment of prisoners at Guantanamo. He continued, on the minimum wage: "The cruelty is unbelievable here. We are an advanced Third World country. We have great military equipment and science and technology. Half of the people in this country are poor. They can't even pay their bills. They're deep in debt. … Thirty million workers in this country are making less today than that workers made in 1968, inflation-adjusted. These are the workers who clean up after us, grow our food, serve us in the stores, take care of our ailing grandparents. … These are the workers that are most underemployed, underinsured. They work in often the most dangerous situations. They don't have unions."
Nader, a four-time presidential candidate, is calling for people to issue a "summons" to their respective members of Congress in the form of a petition obtainable at the website TimeForARaise.org, and to demand public meetings during the congressional recess in August.
And it's not just Ralph Nader. The International Human Rights Clinic at New York University's School of Law has just released a new study, "Nourishing Change: Fulfilling the Right to Food in the United States." They report that 50 million individuals—that's one in six Americans—live in a household that cannot afford adequate food. Of these, nearly 17 million are children. Despite this, Congress is moving to weaken food security program funding, like food stamps.
King's words from that National Cathedral speech ring true today, as we face again the crisis of poverty and hunger: "There is nothing new about poverty. What is new is that we now have the techniques and the resources to get rid of poverty. The real question is whether we have the will."
StoryApr 13, 2018Nearly 4 People Are Evicted Every Minute: New Project Tracks U.S. Eviction Epidemic & Effects
Nearly 4 People Are Evicted Every Minute: New Project Tracks U.S. Eviction Epidemic & Effects


Acute Gastroenteritis: The Dreaded "Stomach Flu"
DOCTOR'S NOTE is your convenient go-to informational hub for health tips, notes, and general practice news that keep you on the forefront of what's happening in the world of healthcare. It is written by our talented team of physicians and providers with the goal of raising awareness about today's most prominent health topics.
What are the Symptoms of Acute Gastroenteritis?
Anyone who has ever caught a gastrointestinal (GI) virus knows just how uncomfortable it can be. It is an infection characterized by nausea, vomiting, and diarrhea (greater than 3 episodes/day) usually associated with a general sense of digestive unease and discomfort. Acute gastroenteritis can develop quickly and last anywhere from overnight to up to 10 days in more severe cases. Acute gastroenteritis is common, resulting in over 1.5 million primary care visits and 220,000 hospital admissions for children annually in the United States.
While no one is immune to the Viral Gastroenteritis, the good news is that proper treatment can help you get back on your feet and on the road to recovery.
Acute gastroenteritis is an inflammation of the lining of the intestines, which can be caused by viruses, bacteria or parasites. The vast majority of cases of acute gastroenteritis are caused by viruses, with 685 million cases worldwide attributed annually to norovirus illnesses. It is sometimes referred to as the "stomach flu" by the lay public because of how suddenly symptoms can develop, however, gastroenteritis does not affect the respiratory tract and is actually not a form of the flu. As with other viruses, viral gastroenteritis can be contracted simply by coming into contact with a person who is or has recently been sick, as well as ingesting contaminated liquids or food. Viral gastroenteritis has pronounced peaks in the winter and spring.
If you or a family member experience any combination of these severe symptoms, medical attention should be sought immediately.
Diagnosing and Treating Acute Gastroenteritis?
The most common method for treating acute gastroenteritis is via rest and rehydration with sports drinks and broth (Pedialyte for young children). But oral rehydration can be challenging for those suffering from extreme nausea. A treating provider will perform an examination while also asking questions about your symptoms, including any associated recent activities. Diet guidelines may be given, such as following a BRAT diet (bananas, rice, apple sauce, and toast) for a period of time.
Certain medications to help control nausea may be prescribed in some cases, both for comfort and to allow for proper rehydration. In cases where fluids cannot be kept down, IV rehydration may be considered.
While acute gastroenteritis is relatively common and typically self-limiting, the risk of dehydration can be serious—particularly for children and the elderly. At ConvenientMD, we regularly treat acute gastroenteritis (including cases caused by norovirus) and can help ensure you or an affected family member are taking the right steps toward making a quick recovery.
Dealing with the stomach flu? Stop into any ConvenientMD location today to get treated. Just walk right in—you don't ever need to make an appointment!


Description :I am interested in distributorship of FMCG products in Kurukshetra. I have 3 shops and can manage more space as per the companys requirement. Prepared to invest Rs.20 lakhs. Kindly contact us with your product range and price quotation.


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Home › Manhattan® Minimum Advertised Price (MAP) Policy
Manhattan® Minimum Advertised Price (MAP) Policy
Manhattan®, a registered trademark of Intracom USA, Inc., has determined that its interests are best served through the adoption of a minimum advertised price ("MAP") policy. This MAP policy is designed to (1) avoid destructive intra-brand conflict between the distributors and resellers across our network, (2) encourage all its distributors and resellers to promote the sales of Manhattan products, and (3) maintain the value of the Manhattan brand.
This policy has been unilaterally adopted by Manhattan and will be uniformly enforced. The word "unilaterally" means one-sided, independent and/or by itself. Manhattan is not seeking approval, consent or agreement from any distributor or reseller, any assurance of adherence to the MAP Policy. It is entirely within the discretion of an Manhattan distributor or reseller whether to comply or not comply with this MAP policy; each must independently set its own pricing for Manhattan products.
Nothing in this MAP Policy or in any contract or agreement with Manhattan shall constitute an agreement between Manhattan and distributor/reseller that the distributor/reseller will comply with this MAP policy. Manhattan will not discuss any conditions of acceptance related to the MAP Policy, as it is non-negotiable, and will not be altered for any distributor or reseller.
Manhattan, in its sole discretion, reserves the right to discontinue doing business with any distributor/reseller that advertises any product(s) covered by this MAP Policy at a price lower than the MAP. Manhattan reserves the right to change, suspend, terminate or other modify its MAP Policy, from time to time, in whole or in part.
Products covered by MAP Policy
This MAP Policy applies to all Manhattan products for which a Minimum Advertised Price ("MAP") is specified on the current Manhattan price list provided to distributors or resellers (herein "MAP Products"). Manhattan may, in its sole discretion, modify the content of the Price List from time to time, including which products are subject to this MAP Policy and the MAP.
MAP does not establish maximum advertised prices. All distributors and resellers may offer Manhattan products at any price in excess of the MAP established for such product.
Our MAP Policy does not apply to any discontinued products, refurbished products, closeouts, demos or used merchandise. Manhattan may engage in promotions with respect to these products and as such, reserves the right to modify or suspend the MAP with respect to the affected products at its sole discretion.
Manhattan may have other promotions on specific products and reserve the right to modify or suspend the MAP with respect to the affected products at its sole discretion. Such changes shall apply equally to all Manhattan distributors and resellers.
Manhattan recognizes that distributors and resellers are free to make their own decisions to advertise and sell any Manhattan product at any price they choose, without consulting or advising Manhattan. Similarly, Manhattan will exercise its right to make its own decision regarding Manhattan distributors and resellers, product allocation and new product availability. MAP applies only to advertised prices and does not apply to the price at which the products are actually sold or offered for sale to an individual consumer within the dealer's retail location or over the telephone. Manhattan distributors and resellers are expected to unilaterally and independently determine the price at which it sells MAP Products to consumers.
This MAP Policy covers all advertisements of MAP Products in any and all media, including but not limited to, publications (including inserts, newspapers, weekly circulars, magazines, periodicals and other print media), direct mailers, flyers, newsletters, emails, preprinted materials (including posters, brochures or in-box inserts, banners and faxes), broadcasts (including radio and television advertisements), billboards, mail-order catalogs, Internet sites (including banner ads), social media sites, alternative media, apps and any other electronic media.
In-store advertising such as POPs, shelf-talkers, price tags, POS, end-cap displays, and window displays are not covered by this MAP Policy.
This MAP Policy requires that a price no less than MAP price be shown on all Internet advertising. The Policy does not in any way limit the ability of any distributor or reseller to advertise that they "have the lowest pricing" or they "will meet or beat any competitors price", that consumers should "call for their price" or phrases of similar import as long as the price advertised is not less than MAP pricing.
Website features such as "Click for Price", automated "bounce-back" pricing emails, preformatted e-mail responses, forms, and automatic price display for any MAP products prior to being placed in a customer's online shopping cart, and other similar features, are considered to be communications initiated by the distributor or reseller (rather than the customer) and thereby constitute "advertising" under this MAP policy.
Policy Violations
It is a violation of the MAP Policy for an advertisement to include language or graphics that state or imply that a MAP Product is being promoted at a price less than MAP. Examples of MAP Policy violations for an advertisement would include, but are not limited to:
Showing the price of the MAP Product with a slash line through it in a manner that states or suggests that the advertised offer is less that the MAP price given by Manhattan.
Offer an instant rebate or "$X or X% off" in a manner that states or suggests that the advertised offer is less than the MAP price given by Manhattan (unless the MAP Products are specifically identified as excluded from the offer).
Offer any MAP Products as a free or gift item.
Use language such as "sale price" or "new low price" or words such as "subtract, less, or take away" in a manner that states or suggests the advertised offer is less than the MAP price given by Manhattan.
Include language such as "price too low to print".
It shall not be a violation of this MAP Policy to advertise that a customer may "call for price" or "email for price", as long as no price is listed.
Manhattan® reserves the right to cancel any pending orders, restrict future orders or suspend a distributor/reseller account if Manhattan reasonably believes that a distributor/reseller has violated the provisions of this MAP Policy.
Manhattan is solely responsible for determining whether a violation of this Policy has occurred, as well as determining appropriate sanctions, which may include terminating distributor/reseller relationship with Manhattan.
This MAP Policy is fully integrated and supersedes any prior policy or representation regarding MAP. In the event of any dispute regarding this MAP Policy, jurisdiction and venue shall be in the state of and federal courts located in Florida, and the substantially prevailing party in any such action shall be entitled to its attorneys' fees and costs from the other party. Any unenforceable provisions shall be severed from this Policy and the remaining provisions shall remain enforceable.
Manhattan reserves the right to modify or suspend this MAP Policy upon written or electronic notice to the distributors or resellers, and/or posting on the Manhattan website.