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Google Developer Student Clubs Solution Challenge Official Rules
NO PURCHASE NECESSARY TO ENTER OR WIN. VOID WHERE PROHIBITED. CONTEST IS OPEN TO RESIDENTS OF THE 50 UNITED STATES, THE DISTRICT OF COLUMBIA AND WORLDWIDE, EXCEPT FOR BRAZIL, QUEBEC, CRIMEA, CUBA, IRAN, SYRIA, and NORTH KOREA).
ENTRY IN THIS CONTEST CONSTITUTES YOUR ACCEPTANCE OF THESE OFFICIAL RULES.
The Google Developer Student Clubs Solution Challenge (the "Contest") is a skill contest where participants (students) must develop a solution that solves and addresses one or more of the United Nations 17 Sustainable Development Goals using one or more Google products or platforms. They must also submit a video to YouTube (no more than 120 seconds in length) that demonstrates how a user can utilize the solution.
The solution that you develop and video (from here on called the "Entry" will be evaluated by judges, who will choose the winner(s) in accordance with these Official Rules. The prize(s) will be awarded to the participant(s) with the highest score for the judging criteria. See below for the complete details.
1. BINDING AGREEMENT:
In order to enter the Contest, you must agree to these Official Rules ("Rules"). Therefore, please read these Rules prior to entry to ensure you understand and agree. You agree that submission of an entry in the Contest constitutes agreement to these Rules. You may not submit an entry to the Contest, and you are not eligible to receive the prizes described in these Rules unless you agree to these Rules. These Rules form a binding legal agreement between you and Google with respect to the Contest.
To be eligible to enter the Contest, you must be: (1) a student above the age of majority in the country, state, province, or jurisdiction of residence (or at least twenty years old in Taiwan) at the time of entry; (2) not a resident of Brazil, Quebec, Crimea, Cuba, Iran, Syria, or North Korea or; (3) not a person or entity under U.S. export controls or sanctions; (4) be a part of a Google Developer Student Club community (the team submitting an entry must also have at least one person that is part of a Google Developer Student Club (GDSC) in their own university or college), (5) have access to the Internet as of January 11, 2022. Contest is void in Brazil, Quebec, Crimea, Cuba, Iran, Syria, North Korea, and where prohibited by law. Employees, interns, contractors, and official office-holders of Google, UNICEF, the United Nations, and their parent companies, subsidiaries, affiliates, and their respective directors, officers, employees, advertising and promotion agencies, representatives, and agents ("Contest Entities"), and members of the Contest Entities and their immediate families (parents, siblings, children, spouses, and life partners of each, regardless of where they live) and members of the households (whether related or not) of such employees, officers and directors are ineligible to participate in this Contest. Google reserves the right to verify eligibility and to adjudicate any dispute at any time.
If you are entering as part of a company or on behalf of your employer, these rules are binding on you, individually, and/or your employer. If you are acting within the scope of your employment, as an employee, contractor, or agent of another party, you warrant that such party has full knowledge of your actions and has consented thereto, including your potential receipt of a prize. You further warrant that your actions do not violate your employer's or company's policies and procedures.
3. SPONSOR:
The Contest is sponsored by Google LLC ("Google" or "Sponsor"), a Delaware corporation with a principal place of business at 1600 Amphitheater Parkway, Mountain View, CA, 94043, USA.
4. CONTEST PERIOD:
The Contest begins at 12:00:00 A.M. Pacific Time (PT) Zone in the United States on January 11, 2022 and ends at 11:59:59 P.M. PT on May 31, 2022 ("Contest Period"). ENTRANTS ARE RESPONSIBLE FOR DETERMINING THE CORRESPONDING TIME ZONE IN THEIR RESPECTIVE JURISDICTIONS.
5. HOW TO ENTER:
NO PURCHASE NECESSARY TO ENTER OR WIN. To enter the Contest, visit the Contest website located at goo.gle/solutionchallenge ("Contest Site") on or prior to March 31, 2022 11:59 p.m. (PT) and follow the instructions for submitting the "Entry."
Please find the Entry Requirements outlined below (hereinafter, "Requirements"). Written parts of entries must be in English to be eligible. The Entry must, at a minimum, support English language use.
The Entry must:
Address one or more of the United Nations 17 Sustainable Development Goals.
Have been built and submitted only by a team of university or college students, containing a maximum of 4 total team members including the member that submits the entry.
Come from a team that has at least one person that is part of a Google Developer Student Club (GDSC) in their university or college.
Be built between:
For Round 1: April 12, 2021 - March 31, 2022.
For Round 2: April 12, 2021 - May 31, 2022.
Include a link to custom code written by members of the team submitting the entry. Ensure that it is shared appropriately and is accessible.
The link should direct the judges to a repository containing your code, which can be hosted on a Version Control System, such as Github or Bitbucket. In that repository, you should include a README.txt or README.md file in the root directory. This file should contain clear instructions on how to run their code for us to test out the solution.
Use of one or more Google products or platforms including, but not limited to:
Google Cloud - utilizes GCP to provide scalability
Serverless functions
ML Services
Assistant / Actions on Google
Other Google products or platforms
Can include other open-source projects but must clarify where this is the case (doing so within the code is sufficient).
A team cannot reuse or resubmit a previously submitted project.
Include a video, submitted to YouTube, that is not longer than 120 seconds in length and must meet the following criteria:
It must not be derogatory, offensive, threatening, defamatory, disparaging, libelous or contain any content that is inappropriate, indecent, sexual, profane, indecent, torturous, slanderous, discriminatory in any way, or that promotes hatred or harm against any group or person, or otherwise does not comply with the theme and spirit of the Contest, at Google's discretion.
It must not contain content, material or any element that is unlawful or otherwise in violation of or contrary to all applicable federal, state, provincial or local laws and regulations the laws or regulations in any state where the video is created.
I It must not contain any content, material or element that displays any third party advertising, slogan, logo, trademark, or otherwise indicates a sponsorship or endorsement by a third party, commercial entity, or that is not within the spirit of the Contest, as determined by Sponsor, in its discretion.
It must be an original, unpublished work that does not contain, incorporate or otherwise use any content, material or element that is owned by a third party or entity.
It cannot contain any content, element, or material that violates a third party's publicity, privacy, or intellectual property rights.
I It cannot be longer than 120 seconds. If it is longer than this, judges will evaluate only the first 120 seconds.
The demo must show your working application. It must show how a user will interact with the custom code built by the team running through the User interface.
LIMIT ONE (1) ENTRY PER PERSON. Subsequent entries will be disqualified. All Round 1 entries must be received by 11:59 p.m. (PT) on March 31, 2022. All Round 2 entries must be received by 11:59 p.m. (PT) on May 31, 2022. Entries are void if they are in whole or part illegible, incomplete, damaged, altered, counterfeit, obtained through fraud, or late. All entries will be deemed made by the authorized account holder of the email address submitted at the time of entry, and the potential winner may be required to show proof of being the authorized account holder for that email address. The "authorized account holder" is the natural person assigned to an email address by an Internet service provider, online service provider, or other organization responsible for assigning the email address for the domain.
During the Contest Period, the Sponsor, its agents and/or the Judges (defined below) will be evaluating each Entry to ensure that it meets the Requirements. The Sponsor reserves the right, in its sole discretion, to disqualify any entrant who submits an Entry that does not meet the Requirements.
6. JUDGING:
Each entry will be judged by a panel of experts who are employees of Sponsor and/or are registered members of the Google Developer Expert program and/or are employees of UNICEF and/or United Nations ("Judges").
Round 1 Submission: Participants submit their entries between March 15, 2022, to March 31, 2022.
Round 1 Judging: From approximately April 1, 2022 to April 30, 2022, each Entry will be evaluated by the Judges based on the judging criteria below.
Top 50 Entries: Out of all the initial entries from round 1, Judges will select the top 50 entries. The teams that submitted these top 50 entries will be offered the opportunity to undergo mentoring with experts to improve their solution before submitting their Entry again for the Round 2 evaluation.
Round 2 Submission: Participants from the top 50 entries resubmit their entries between May 15, 2022 to May 31, 2022.
Round 2 Judging: From approximately June 1, 2022 to June 15, 2022, each Round 2 Submission entry will be reevaluated by the Judges based on the judging criteria below.
Top 10 Entries: Out of all the Round 2 Submission entries, Judges will select the top 10 potential winners based on the judging criteria below. The top 10 potential winners will get a chance to showcase their entries during the virtual 2022 Solution Challenge Demo Day livestream.
Top 3 Entries: During the livestream event, Judges will select the official top 3 potential winners for the 2022 Solution Challenge based on the judging criteria below as applied to the entries presented at the 2022 Solution Challenge Demo Day livestream.
Impact (60 points)
Does the entry establish a clear challenge focused on one or more of the United Nations 17 Sustainable Development Goals? Is it explained clearly with specific Sustainable Development Goal targets they are looking to solve? (10 points)
Does the solution address the challenge identified by the team? (20 points)
Is there evidence of a next step? Does the team display a plan for future extension in new regions if they were to continue? (10 points)
Is there evidence that the solution has been thoroughly tested with real users? (10 points)
Is there evidence that the solution was iterated upon based on user feedback? (10 points)
Technology (40 points)
Does the solution implement all the technical components needed to solve the challenge? [10]
Has the team clearly explained what Google technology they used and why and included guidance on running their code? (10 points)
Does the video demonstration show the working application and how a user will interact with the solution? Does the demo show how the solution makes effective and appropriate use of the features of the chosen Google product or platform? (10 points)
Can the technology, in its current form or minor structural changes, support more users and increased scale often attributed to success and growth? (10 points)
Judges will evaluate and attribute a score to each Entry made up of scores based upon the above-listed judging criteria. From Round 1 Submission entries, the top 50 entries that receive the highest overall scores will be selected as the potential top 50 shortlist. From Round 2 Submission entries, the top 10 entries that receive the highest overall scores will be selected as the potential top 10 winner(s). Out of the top 10 potential winner(s), judges will choose the official top 3 potential winner(s) for the 2022 Solution Challenge based on the above-listed judging criteria as applied to the entries presented at the 2022 Solution Challenge Demo Day livestream. From the top 10 entries presented at the 2022 Solution Challenge Demo Day Livestream, the top 3 entries that receive the highest overall scores will be selected as the top 3 potential winner(s) for the 2022 Solution Challenge. In the event of a tie, the Entry that received the higher score from the Judges in the category of "Impact" will be selected as one of the potential winner(s). In the event a potential winner is disqualified for any reason, the Entry that received the next highest total score will be chosen as the potential winner.
On or about June 15, 2022, the potential top 10 winner(s) will be selected and notified by telephone and/or email at Sponsor's discretion. If a potential winner does not respond to the notification attempt within 5 days from the first notification attempt, then such a potential winner will be disqualified, and an alternate potential winner will be selected from among all eligible entries received based on the judging criteria described herein. With respect to notification by telephone, such notification will be deemed given when the potential winner engages in a live conversation with the Sponsor or when a message is left on the potential winner's voicemail service or answering machine by the Sponsor, whichever occurs first. Except where prohibited by law, each potential winner may be required to sign and return a Declaration of Eligibility and Liability and Publicity Release and provide any additional information that may be required by the Sponsor. If required, potential winners must return all such required documents within 21 days following attempted notification or such potential winner will be deemed to have forfeited the prize and another potential winner will be selected based on the judging criteria described herein. In the event the potential winner is a minor, their parent or legal guardian must sign the documents and return them as described herein. All notification requirements, as well as other requirements within these Rules, will be strictly enforced.
In the event that no entries are received, no prize will be awarded. Determinations of judges are final and binding.
7. PRIZES FOR CONTEST WINNERS:
Top 50 Entries: Will receive branded T-shirts (ARV: $15). 1 per student on each qualifying team. All qualifying teams will receive a Certificate.
Top 10 Entries (maximum 4 participants per Entry): will be awarded an opportunity to showcase their entries to Googlers and developers all around the world during the virtual 2022 Solution Challenge Demo Day, Virtual mentorship from Googlers and GDEs, including Swag box (with Branded items: T-shirt, stickers, backpack, etc.; ARV: $250).
Contest Finalists (maximum 4 participants per Entry): Each individual from the additional 7 recognized teams will receive a Cash Prize of $1,000 per student. Winnings for each qualifying team will not exceed $4,000.
Top 3 Contest Winners (maximum 4 participants per Entry): Each individual from the top 3 winning teams will receive a Cash Prize of $3,000. Winnings for each qualifying team will not exceed $12,000.
In addition, Winning Teams will be featured on Google Developers channel(s) to have their stories published and shared with relevant audiences.
Odds of winning any prize depend on the number of eligible entries received on or before March 31, 2022 11:59 p.m. (PT) and the skill of the entrants. The prize(s) will be awarded within approximately 10-12 weeks of receipt by Sponsor of final prize acceptance documents. No transfer, substitution, or cash equivalent for the prize(s) is allowed, except at Sponsor's sole discretion. The Sponsor reserves the right to substitute a prize, in whole or in part, of equal or greater monetary value if a prize cannot be awarded, in whole or in part, as described for any reason. Value is subject to market conditions, which can fluctuate, and any difference between actual market value and ARV will not be awarded. The prize(s) may be subject to restrictions and/or licenses and may require additional hardware, software, service, or maintenance to use. The winner shall bear all responsibility for using the prize(s) in compliance with any conditions imposed by such manufacturer(s) and any additional costs associated with its use, service, or maintenance. Contest Entities have not made, and Contest Entities are not responsible in any manner for any warranties, representations, or guarantees, express or implied, in fact, or law, relating to the prize(s), regarding the use, value, or enjoyment of the prize(s), including, without limitation, its quality, mechanical condition, merchantability, or fitness for a particular purpose, with the exception of any standard manufacturer's warranty that may apply to the prize(s) or any components thereto.
Money Prizes. Money prizes will be awarded in U.S. dollars and may be delivered in the form of cash, gift card, or other cash equivalent. Google may work with an authorized third-party to convert money prizes into a local currency. You understand that Google has sole discretion to choose which currency exchange rate to apply in order to convert any money prize into a non-U.S. dollar currency.
8. OTHER WINNERS:
One publicly voted favorite Entry (anyone including participants, students, friends and/or family members of the participants, 2022 Solution Challenge Demo Day viewers would be able to vote for their favorite entry from among the top 10 entries). The entry that receives the most votes from public viewers during the 2022 Solution Challenge Demo Day will be selected as the publicly voted favorite potential winner(s). The publicly voted favorite potential winner(s) will receive an additional customized swag kit (ARV: $129).
9. TAXES:
PAYMENTS TO POTENTIAL WINNERS ARE SUBJECT TO THE EXPRESS REQUIREMENT THAT THEY SUBMIT TO GOOGLE ALL DOCUMENTATION REQUESTED BY GOOGLE TO PERMIT IT TO COMPLY WITH ALL APPLICABLE STATE, FEDERAL, LOCAL, AND FOREIGN (INCLUDING PROVINCIAL) TAX REPORTING AND WITHHOLDING REQUIREMENTS. ALL PRIZES WILL BE NET OF ANY TAXES GOOGLE IS REQUIRED BY LAW TO WITHHOLD. ALL TAXES IMPOSED ON PRIZES ARE THE SOLE RESPONSIBILITY OF THE WINNERS. In order to receive a prize, potential winners must submit the tax documentation requested by Google or otherwise required by applicable law, to Google or the relevant tax authority, all as determined by applicable law including, where relevant, the law of the potential winner's country of residence. The potential winner(s) are responsible for ensuring that they complies with all the applicable tax laws and filing requirements. If a potential winner fails to provide such documentation or comply with such laws, the prize may be forfeited and Google may, in its sole discretion, select an alternative potential winner.
10. GENERAL CONDITIONS:
All federal, state, provincial, and local laws and regulations apply. Google reserves the right to disqualify any entrant from the Contest if, in Google's sole discretion, it reasonably believes that the entrant has attempted to undermine the legitimate operation of the Contest by cheating, deception, or other unfair playing practices or annoys, abuses, threatens or harasses any other entrants, Google, or the Judges.
11. INTELLECTUAL PROPERTY RIGHTS:
By submitting an Entry in this Contest, the entrant warrants and represents that they owns or has the right to use the intellectual property in the Entry for the purpose of the Entry. Further, the entrant agrees that if any portion of the Entry should be deemed to be owned by the entrant that they will, as a condition of entry, grant Google a perpetual, irrevocable, worldwide, royalty-free, and non-exclusive license to use, reproduce, publicly perform, publicly display and create a derivative work from, any Entry that Participant submits solely for the purposes of allowing Google to test and evaluate the Entry for purposes of the Contest and to advertise, display, demonstrate, or otherwise promote the Contest. The participant specifically agrees that Google shall have the right to use, reproduce, publicly perform, and publicly display the Entry in connection with the advertising and promotion of the Contest via communication to the public or other groups, including, but not limited to the right to make screenshots, animations and video clips available for promotional purposes.
12. PRIVACY:
Participant acknowledges and agrees that Google may collect, store, share, and otherwise use personally identifiable information provided during the registration process and the Contest, including, but not limited to, name, mailing address, phone number, and email address. Google will use this information in accordance with its Privacy Policy (http://www.google.com/policies/privacy/), including for administering the Contest and verifying Participant's identity, postal address, and telephone number in the event an entry qualifies for a prize.
Participant's information may also be transferred to countries outside the country of Participant's residence, including the United States. Such other countries may not have privacy laws and regulations similar to those of the country of Participant's residence.
If a participant does not provide the mandatory data required at registration, Google reserves the right to disqualify the Entry.
Participant has the right to request access, review, rectification or deletion of any personal data held by Google in connection with the Contest by writing to Google at this email address: developerstudentclubs-support@google.com.
13. PUBLICITY:
By accepting a prize, the entrant agrees to Sponsor and its agencies use of their name and/or likeness and Entry for advertising and promotional purposes without additional compensation, unless prohibited by law.
14. WARRANTY, INDEMNITY AND RELEASE:
Entrants warrant that their Entries are their own original work and, as such, they are the sole and exclusive owner and rights holder of the submitted Entry and that they have the right to submit the Entry in the Contest and grant all required licenses. Each entrant agrees not to submit any Entry that (1) infringes any third-party proprietary rights, intellectual property rights, industrial property rights, personal or moral rights or any other rights, including without limitation, copyright, trademark, patent, trade secret, privacy, publicity or confidentiality obligations; or (2) otherwise violates the applicable state or federal law.
To the maximum extent permitted by law, each entrant indemnifies and agrees to keep indemnified Contest Entities at all times from and against any liability, claims, demands, losses, damages, costs, and expenses resulting from any act, default, or omission of the entrant and/or a breach of any warranty set forth herein. To the maximum extent permitted by law, each entrant agrees to defend, indemnify and hold harmless the Contest Entities from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) any Entry or other material uploaded or otherwise provided by the entrant that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, (b) any misrepresentation made by the entrant in connection with the Contest; (c) any non-compliance by the entrant with these Rules; (d) claims brought by persons or entities other than the parties to these Rules arising from or related to the entrant's involvement with the Contest; and (e) acceptance, possession, misuse or use of any prize or participation in any Contest-related activity or participation in this Contest.
Entrant releases Google from any liability associated with: (a) any malfunction or other problem with the Contest Site; (b) any error in the collection, processing, or retention of entry information; or (c) any typographical or other error in the printing, offering or announcement of any prize or winners.
15. ELIMINATION:
Any false information provided within the context of the Contest by any entrant concerning identity, mailing address, telephone number, email address, ownership of right or non-compliance with these Rules or the like may result in the immediate elimination of the entrant from the Contest.
16. INTERNET:
Contest Entities are not responsible for any malfunction of the entire Contest Site or any late, lost, damaged, misdirected, incomplete, illegible, undeliverable, or destroyed Entries or entry materials due to system errors, failed, incomplete or garbled computer or other telecommunication transmission malfunctions, hardware or software failures of any kind, lost or unavailable network connections, typographical or system/human errors and failures, technical malfunction(s) of any telephone network or lines, cable connections, satellite transmissions, servers or providers, or computer equipment, traffic congestion on the Internet or at the Contest Site, or any combination thereof, including other telecommunication, cable, digital or satellite malfunctions which may limit an entrant's ability to participate.
17. RIGHT TO CANCEL, MODIFY OR DISQUALIFY:
If for any reason the Contest is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures, or any other causes which corrupt or affect the administration, security, fairness, integrity, or proper conduct of the Contest, Google reserves the right at its sole discretion to cancel, terminate, modify or suspend the Contest. Google further reserves the right to disqualify any entrant who tampers with the submission process or any other part of the Contest or Contest Site. Any attempt by an entrant to deliberately damage any website, including the Contest Site, or undermine the legitimate operation of the Contest is a violation of criminal, and civil laws and should such an attempt be made; Google reserves the right to seek damages from any such entrant to the fullest extent of the applicable law.
18. NOT AN OFFER OR CONTRACT OF EMPLOYMENT:
Under no circumstances shall the submission of an entry into the Contest, the awarding of a prize, or anything in these Rules be construed as an offer or contract of employment with either Google or the Contest Entities. You acknowledge that you have submitted your Entry voluntarily and not in confidence or in trust. You acknowledge that no confidential, fiduciary, agency or other relationship or implied-in-fact contract now exists between you and Google or the Contest Entities and that no such relationship is established by your submission of an Entry under these Rules.
19. FORUM AND RECOURSE TO JUDICIAL PROCEDURES:
These Rules shall be governed by, subject to, and construed in accordance with the laws of the State of California, United States of America, excluding all conflict of law rules. If any provision(s) of these Rules are held to be invalid or unenforceable, all remaining provisions hereof will remain in full force and effect. To the extent permitted by law, the rights to litigate, seek injunctive relief or make any other recourse to judicial or any other procedure in case of disputes or claims resulting from or in connection with this Contest are hereby excluded, and all Participants expressly waive any and all such rights.
20. ARBITRATION:
By entering the Contest, you agree that exclusive jurisdiction for any dispute, claim, or demand related in any way to the Contest will be decided by binding arbitration. All disputes between you and Google of whatsoever kind or nature arising out of these Rules, shall be submitted to Judicial Arbitration and Mediation Services, Inc. ("JAMS") for binding arbitration under its rules then in effect in the San Jose, California, USA area, before one arbitrator to be mutually agreed upon by both parties. The parties agree to share equally in the arbitration costs incurred.
21. WINNER'S LIST:
You may request a list of winners after July 1, 2022 but before February 1, 2023 by sending a self-addressed stamped envelope to:
1600 Amphitheater Parkway Mountain View, CA 94043 USA
(Residents of Vermont need not supply postage).


Karnataka PUC Examination Results 2013 was announced on May 3 2013 at 5 PM. More than 6.5 Lakh students have written the Karnataka Second PUC Examination this year in Karnataka. It is betterto see that Karnataka Education department has published the examination results very early this year. This will help the students to utilize the available time to decide on their career and what course to choose after the PUC. The majority of the students will go for either Medical streams of Engineering streams.
The Karnataka PUC Results 2013 for Science, Commerce & Arts examination 2013 will be declared on 03-05-2013. The KSEEB 2nd PUC Results 2013 will be available online on the official website at www.karresults.nic.in. All students who were appearing in this examination may check their results (college wise, College Code, Name wise & Roll number wise) through the official website through below link.


check out andrew carl's account of our whirlwind month of Once Upon a Time Machine sales and general comic book glory at the OUaTM blog, and compare it to chris's. it's kind of a he said/he said situation.
This entry was posted in Conventions and tagged asbury park, comic con, Fabletown. Bookmark the permalink.


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Blogging, grace during grief, Inspiration, Moving forward one step at a time
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May 16, 2017 means that 15 years have slipped by since my husband David suffered a fatal heart attack while playing basketball with our son Andy at St. Christopher's School. That day seemed to shatter our rose colored world of happy endings, but the hands of those surrounding Andy, Ben and me made sure that our tragedy didn't define our destiny. There are no words in our English language that can ever fully capture our gratitude for the shoulders we leaned on or the hands that reached out to us during those darkest hours.
After spending the week-end on a scout hike with David and Ben at a boy scout hike, our friend Briscoe described David in a sympathy note. He wrote about the wonderful campsite that David and Ben had created where "everyone had a great time, and in the center of it all was a big guy with an even bigger heart making people laugh." These words still ring true about my big-hearted husband who loved and lived life to the fullest. In some ways, he lived more life in his 45 years than many of us can fathom. It makes our hearts happy to know how much love David shared. We have found solace over time in hearing and sharing memories of his life.
We have surely grieved in agonizing ways, but we have found countless silver linings scattered along our way that have kept us moving forward one day at a time. From the first moments after his fall to the cold hard floor of the gym to this beautiful blue sky May morning, we have been privileged to receive glimmers of silver light lining the storm clouds that hover overhead.
The first shimmering silver lights were the first responders who worked on his lifeless body in spite of knowing full well that he might not recover. I recently met the man who gave my husband mouth to mouth resuscitation until the medical team arrived. It is odd that in 15 years, I never had met Brock Lively who tried desperately to revive him. You have to admit that Brock's last name is interesting given his willingness to step forward to help David. You simply can't make this stuff up. He told me about rushing over to help Andy and the other boys that huddled over David. Brock said, "It was like everything was in slow motion." His description summed up our foggy recollections of that first hour.
Although Brock and I had never met until this January, his mother and I were friends through church. I knew that his own father had died at an early age leaving her a widow with 3 children to raise. When Brock and I talked recently, he told me that losing his own father at an early age had motivated him to learn C.P.R. He wanted to give others a second chance at living even though his father didn't get one. Knowing that he tried to help David in spite of his own loss was a ray of sunshine I hadn't expected to learn about fifteen years later. Helping others find hope in their stormy times encourages me to write about transforming our losses. My sons and I have helped others face adversity in their lives. Our compassion grew out of our own loss in much the same way as Brock's.
There are so many connections or silver linings that have given us new directions and full hearts in these 15 years. This short blog can't contain them all. We want to give you our thanks for lighting our path. Without these illuminations, we may have lost our way in the shadows of death. We know that silver linings really do exist! In memory of David, we hope you will continue to brighten another's journey! A song written and sung by the Honey Dewdrops named "Silver Lining" inspired my title today. From their lyrics, "You're my silver lining when it don't look good, I'm always finding, you're my silver lining." (www.TheHoneyDewdrops.com)
MatTeam on What makes me feel strong?

redpajama_set_name: RedPajamaCommonCrawl


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Shake it Up: The Improvised Shakespeare Show - Review
Part of The New Normal, a Festival of the Arts
Shakespeare's been done, it is safe to say. Everyone's seen a bastardised modernisation of Romeo and Juliet that did not change their life. What they have not seen (and very much need to) is a bunch of misfits improvising an entirely new play every night with raucous laughter, live music, and a fond nod to the bard. This is the kind of jazzing up Shakesy boy needs.
Shake It Up Theatre presents an hour of brand new Shakespeare for one night only each night they perform. It would not spoil things to say that on this particular evening they performed the opening and closing performance of "The Tragedy of Amy of Skegness" a tale that turned out to be full of murder, betrayal and amusement arcades; classic Shakespeare.
Audience participation is encouraged to inform the basics of the plot but unlike other improvisational comedy shows that I have seen, the players do not use this as a crutch, their confidence in the game from the beginning reassures the audience that we are allowed to play but if things get messy, the actors hold the dice.
With absolutely no props or set and a festival kitchen crew to contend with, the troupe got to work in the space. The dialogue was fast, flamboyant and fantastic. Not quite iambic but seeing several cast members pull soliloquies, monologues and rhyming couplets out of thin-air made for impressive entertainment, especially when the jokes landed as effortlessly as they did. It also meant that the Shakespearean element was very accessible; peppering their speech with the bard's language for die-hard fans as well as dropping in topical pop-culture or satire references for younger crowd members.
The cast are quick-witted, inexhaustible and absolutely hysterical. Full of energy they sang, mimed and multi-rolled all while being socially distanced. The audience appeared to pick their favourites early on, cheering the elegant protagonist, Amy (Joe Prestwich) or booing and hissing at the villainous Big Bertha (James Alston). Yet each cast member would surprise them in turn with improvised singing from the King (James Dart) many a melodious monologue from Meredith (Abigail Clay) or deciphering a woeful "European" accent from Dudley (Fred Di Rosa). Alston, Prestwich and Dart multi-rolling as the grotesque and bizarrely acrobatic witches were a particular highlight. Each scene was accompanied by intensely theatrical compositions from a string trio of guitar (Caleb Mitchell), violin (Rose Trustman), and ukulele (Edward Kaye).
With the hope that the cast expands to showcase more diverse improvising thespians, it is clear that the talent and trust of such a collective no doubt will pave the way for an exciting future. To see this kind of comedy gold emerging in the face of adversity is a very encouraging and intrinsic inspiration. O for a muse of fire in a post-lockdown world of theatre.
Click here for the full program of the Festival
Review: Vivienne King


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Panasonic to end LCD TV panel production - FlatpanelsHD
Panasonic to end LCD TV panel production
02 Jun 2016 | Rasmus Larsen |
Panasonic will end manufacturing of LCD TV panels for its TVs by the end of September. The company will instead source LCD panels for all TVs from external partners, according to Reuters.
Ending LCD TV panel production
When Panasonic realized that the era of plasma TV was coming to an end it set up a factory in Himeji, Japan, to produce large-size LCD panels for TVs.
The Himeji plant produced IPS type LCD TV panels that Panasonic used in some of its early generations of LCD TVs. In recent years, Panasonic has only used its IPS LCD panels in affordable TVs as the panels did not live up to customer expectations for high-end TVs. This in turn has forced the company to source mainly VA type LCD TV panels for its high-end TVs from other panel manufacturers such as Innolux.
Panasonic will end in-house production of LCD TV panels at the Himeji plant by the end of September 2016 as it has failed to make LCD production profitable. The plant will drastically reduce production capacity and be repurposed to production of LCD panels for cars and medical displays.
Panasonic will continue to sell LCD TVs.
This is the latest example of how the Japanese display industry has undergone a painful decline. Not many years ago Sony ended its LCD partnership with Samsung. Toshiba and Hitachi have also ended LCD TV panel production.
This leaves Sharp as the only remaining Japanese manufacturer of LCD TV panels. However, the majority of Sharp was recently acquired by taiwanese Foxconn.
- Source: Reuters


text:
Q: Outer/tensor product in R Given p vectors x1,x2,...,xp each of dimension d, what's the best way to compute their tensor/outer/Kruskal product (the p-array X with entries X[i1,i2,..ip] = x1[i1]x2[i2]...xp[ip])? Looping is trivial, but stupid. Using repeated calls to outer works OK, but doesn't seem like the optimal solution (and will get slower as p increases, obviously). Is there a better way?
Edit:
My current best is
array(apply(expand.grid(x1, x2, x3), 1, prod), dim=rep(d, 3))

which at least "feels better"...
Edit 2: In response to @Dwin, here's a complete example
d=3
x1 = 1:d
x2 = 1:d+3
x3 = 1:d+6
array(apply(expand.grid(x1, x2, x3), 1, prod), dim=rep(d, 3))

, , 1

     [,1] [,2] [,3]
[1,]   28   35   42
[2,]   56   70   84
[3,]   84  105  126

, , 2

     [,1] [,2] [,3]
[1,]   32   40   48
[2,]   64   80   96
[3,]   96  120  144

, , 3

     [,1] [,2] [,3]
[1,]   36   45   54
[2,]   72   90  108
[3,]  108  135  162

A: It will be hard to beat the performance of outer. This ends up doing a matrix multiplication which is done by the BLAS library. Calling outer repeatedly doesn't matter either, since the last call will dominate both speed and memory wise. For example, for vectors of length 100, the last call is at least 100x slower than the previous one...
Your best bet to get the best performance here is to get the best BLAS library for R. The default one isn't very good. On Linux, you can fairly easily configure R to use ATLAS BLAS. On Windows it is harder, but possible. See R for Windows FAQ.
# multiple outer
mouter <- function(x1, ...) {
    r <- x1
    for(vi in list(...)) r <- outer(r, vi)
    r
}

# Your example
d=3
x1 = 1:d
x2 = 1:d+3
x3 = 1:d+6
mouter(x1,x2,x3)

# Performance test
x <- runif(1e2)
system.time(mouter(x,x,x))   # 0 secs (less than 10 ms)
system.time(mouter(x,x,x,x)) # 0.5 secs / 0.35 secs (better BLAS)

I replaced my Windows Rblas.dll with the DYNAMIC_ARCH version of GOTO BLAS at this place which improved the time from 0.5 to 0.35 secs as seen above.

A: You can use tensor package.
And also %o% function
A <- matrix(1:6, 2, 3)
D <- A %o% A

A: I find myself wondering if the kronecker product is what you want. I cannot tell from your problem description exactly what is desired, but the elements from this on a small set of arguments are the same (albeit in a different arrangement as those in produced by Chalasani solution you were criticizing as slow:
kronecker( outer(LETTERS[1:2], c(3, 4, 5),FUN=paste), letters[6:8] ,FUN=paste)
     [,1]    [,2]    [,3]
[1,] "A 3 f" "A 4 f" "A 5 f"
[2,] "A 3 g" "A 4 g" "A 5 g"
[3,] "A 3 h" "A 4 h" "A 5 h"
[4,] "B 3 f" "B 4 f" "B 5 f"
[5,] "B 3 g" "B 4 g" "B 5 g"
[6,] "B 3 h" "B 4 h" "B 5 h"

If you want products, then substitute either prod or "*". In any case offering a sample set of vectors and the desired output is a best practice in posing questions.

redpajama_set_name: RedPajamaStackExchange


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Is your little explorer on a tasting spree these days? Are you worried sick about infections and health hazards that threaten your toddler due to this habit?
If your baby has a habit of putting everything in her mouth, she is displaying a very normal behavior. Read on to know why your baby does this and what it means.
Why Babies Put Everything In Their Mouth?
When your baby is very young, she may constantly try to put her fingers and fist inside her mouth. Soon, almost anything that she can lay her tiny hands on will find its way into her mouth. Your baby's mouthing habit will keep you on your toes as it means that your need to keep an eye on her constantly. It also implies your little one is raring to explore and learn.
Until seven months of age, your baby could only grip things. Therefore, earlier she was unable to use her hands to hold, stroke or even explore objects. Now, her lips and tongue are more in her control. She can put objects in her mouth, hold them there and prod around using her tongue. Your baby's lips and tongue are the most sensitive part of her body (1). Anytime your baby wants to explore something, she will instantly try to put it in her mouth. Doing so will give her an idea about the taste, shape and texture of that object. In fact, mouthing will give your baby one of her first lessons in learning more about the world around her.
Until What Age Do Babies Continue Mouthing?
Your baby is most likely to continue mouthing almost until her second birthday. For some babies, this phase may be longer. Do not fret if your child continues to mouth things even when she is past her toddler stage. She will eventually outgrow this phase.
Your baby will put everything in her mouth out of curiosity. Scolding her will discourage her from putting things in her mouth, but it will also dampen her spirit of learning. Instead, ensure you keep only safe things around her.
Your baby will instantly find anything that is shiny, has any cords or danglers attractive. Check carefully and remove all those things that are dangerous for your baby. Remove all small and sharp objects and keep them at a safe distance.
There may be times when your baby will play the mischief and pick up an object that she should not. Telling her 'NO' in a way she understands will help you stop her from putting it in her mouth. Of course, she may not listen to you each time, so you need to repeat it.
Sometimes, your baby may be putting everything in her mouth because she is teething. Get her a few teethers that can soothe her aching gums.
Mouthing is a very important phase in your baby's growing years. It will help her understand and relate to the world around her. Encourage her to explore while making sure she is safe.
Hope you liked our post on why babies put everything in their mouth. If you have a truant toddler at home, let us know how you manage to keep her safe during the mouthing phase. Please share your advice and tips with other moms here.