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Telugu » Reviews » Evaru
Evaru Review
Review by IndiaGlitz [ Thursday, August 15, 2019 • Telugu ]
PVP Cinemas
Adivi Sesh, Regina Cassandra, Naveen Chandra
Venkat Ramji
Pearl V Potluri and Param V Potluri
Sricharan Pakala
'Evaru', starring Adivi Sesh and Regina Cassandra, hit the screens this Thursday. A thriller, it has been directed by Venkat Ramji. Here is our review of the latest Tollywood release.
When she is accused of killing DSP Ashok (Naveen Chandra), Sameera (Regina Cassandra), the wife of a multi-billionaire, defends herself saying that she had to murder him because he raped her.
Vikram Vasudev (Adivi Sesh), a compromised cop with a brilliant mind, offers to help her out in gaming the system and proving her innocence. He offers to save her from being convicted in return for a bribe. But on one condition: Sameera should tell him everything that happened.
There begins a battle of wits, a cat-and-mouse game kind of thing between Vikram and Sameera. The audience soon learns that there is more to the murder of Ashok than meets the eye.
Who is the murderer and who is innocent? What are Vikram's real motives? Answers to these and other intriguing questions are found in the second half.
By now, many know that 'Evaru' is a largely faithful remake of 'Badla' (Hindi). If 'Badla' changed some elements with respect to the Spanish original 'The Invisible Guest', 'Evaru' does much the same with respect to its spiritual parent.
Debutant director Venkat Ramji comes equipped with a captivating script that is packed with purposive twists and stunning turns. If there is any thriller that demands the audience's rapt attention every single minute, it has to be this.
When she is accused of murder, Sameera gets shaken. When Vikram meets her for the first time, she looks eerily relaxed. As the film progresses, new shades of her come to the fore.
The conversations between the duo are breathtakingly striking (due credit to Abburi Ravi, who always gives his best when Adivi Sesh is at the centre). The commendable thing is that no attempt is made to force nativity into the narrative. Notice the language of the two main characters. Nowhere do they play it to the gallery.
To be sure, you can't afford to miss any line anywhere. Since the characters speak quite fast, it becomes a litmus test at times to follow the story. This in a film that refuses to add a single extraneous shot, much less an unnecessary scene.
The way Sesh's character evolves through the film is not only organic but makes sense in retrospect. For example, the bond he develops with an unlikely character in the first half and the emotions that the bond entails, strike the right notes.
Naveen Chandra's character comes with its own share of layers. He keeps appearing in the flashbacks, which are narrated in installments and which present different versions of an incident. Sometimes, these versions are misleading, at other times they are just half-truths.
As the film progresses, the questions raised and the answers withheld keep the audience guessing. What next is always a question on the audience's mind with no predictable answers.
Murli Sharma in a relatively short role is another plus. Nihal Kodhaty is endearing as a youngster in distress. Pavithra Lokesh and other bit actors do pretty well.
Adivi Sesh delivers a nuanced performance with practised ease. As he shows guilt and pain, he looks more rounded than ever before in his career. His dialogue delivery is all the more restrained and sophisticated these days. Regina slays it with almost everything that she does. She seems to emote with her eyes that refuse to blink at times, with her body language, with her tears, and with her perplexed expressions.
Sricharan Pakala is classy when it comes to the background score. Never does the BGM dominate any scene while being a part of the narrative. Vamsi Patchipulusu's cinematography is nimble.
At 117 minutes, 'Evaru' dishes out a thoroughly engaging thriller. It's edgy and also emotional. It is brainy and also has a climax that is tailor-made for the Indian audience. With its constantly thrilling twists, the film ticks the right boxes.
ఎవరు మూవీ రివ్యూ తెలుగులో చదవండి
More About 'Evaru'
Telugu Movie Reviews


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PT Pudjiadi And Sons Tbk is an Indonesian-based company engaged in hospitality industry. It owns a number of hotels and boutique suites directly and indirectly through its subsidiaries, PT Hotel Juwara Warga and PT Hotel Jayakarta Flores. The hotels and boutique suites, marketed under the brand name Jayakarta, are located in Jakarta, Bandung, Anyer, Cisarua, Bali, Lombok, Yogyakarta and Flores, Indonesia. The Jayakarta hotels and boutique suites are operated by PT Jayakarta Inti Managemen, an affiliate of the Company and PT Hotel Juwara Warga. Its other subsidiaries include PT Jayakarta Realti Investindo and PT Bali Realtindo Benoa, which are engaged in real estate industry; PT Jayakarta Padmatama, operating The Jayakarta Residence Bali apartment, and PT Bali Boga Rasa, which is engaged in provisioning catering services.


As the Soviet Union began to collapse in the late 1980s and early 1990s, Armenia, Azerbaijan and Georgia erupted in conflict. Nagorny Karabakh, South Ossetia and Abkhazia became the focus for violent conflict that has left the South Caucasus region divided and contested for well over 20 years.
Since 1997 we have worked with a wide range of local partners to identify and address the root causes and consequences of the 1992-93 Georgian–Abkhaz war. We support people in a variety of ways to encourage debate and bring about positive change within and between their societies.
With our facilitation, members of Georgian and Abkhaz civil society are able to meet to exchange information and jointly develop practical solutions to problems, which remain stumbling blocks in the peace process. We work directly with politicians and officials where possible, and together with our partners, aim to influence the policies of local and international policy makers towards the unresolved conflict.
We have been working on the Nagorny Karabakh conflict since 2003. One of our aims is to help people to access and produce alternative sources of information. We work with local media organisations to make films and publish articles about the conflict and the peace process.
Another aim is to help people to get their voices heard at the political level. We do this by supporting a networl of NGOs in Azerbaijan working to address the challenges of prolonged displacement. We also facilitate the Karabakh Contact Group, a cross-conflict dialogue format which allows experts from all sides to analyse and discuss shared problems and their resolution, and to bring their ideas to policymakers.
We were a founder member of the European Partnership for the Peaceful Settlement of the Conflict over Nagorno Karabakh - a group of international organisations working to improve the prospects for peace in the region.
In a region dominated by geopolitics, we emphasise the role that local people can play in transforming their societies and (re-)building relations. Without taking a position on the final outcome of either conflict, we help those most directly affected to have a voice in resolving them and in shaping their own futures.
There is a real need to bring people together – within their own societies and across conflict divides – to encourage greater understanding and constructive debate about the past, present and future. We play a linking role by facilitating dialogue, feeding ideas into the official peace processes and enabling alternative viewpoints to be heard.
Discussions [on substantive issues relating to the Nagorny Karabakh conflict] have never taken place in such an in-depth and constructive way . . . and with Conciliation Resources' help we have found some points of convergence between us.


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Master And Student
Invest in Knowledge
What exactly is the nuclear deal?
At the crux of this entire political conundrum, the core issue, which lays quite forlorn and forgotten is the nuclear issue. Today the politicians might have turned it into an opportunity to topple the UPA Govt but few remember that it all started with the nuclear deal.
Surely few of these politicians would have actually taken the effort to read the 82-page nuclear deal and tried to understand what it is all about. Somehow that does not come as a surprise at all! So without getting into the "political" angle of it, let us take a look at what exactly is this nuclear issue. What would India gain if UPA wins the vote and what we stand to lose if the deal gets cancelled?
What exactly is nuclear power?
Nuclear power is generated using Uranium, which is a metal mined in various parts of the world. It produces around 11% of the world's energy needs, and produces huge amounts of energy from small amounts of fuel, without the pollution that you'd get from burning fossil fuels.
Where does India currently stand on nuclear power?
In India, nuclear power is being produced under the Nuclear Power Corporation of India. Seventeen reactors are under operation and five reactors are under construction. These power projects are highly capital intensive and currently, takes care of 2.8% of the power needs of the country. Amongst the 30 countries in the world that use nuclear power, India's rank at 27 is one of the lowest.
Why nuclear power?
To take India's economic growth rate to greater heights, there is no doubt that power would be required as the main fuel for this growth. Though coal, thermal and hydro fuel would remain India's dominant energy mix, it cannot continue to depend on coal alone. Global warming considerations and the immediate availability of clean coal technologies may constrain the coal route at least in the short term. Hydropower may also face constraints that arise from changes in the hydrological cycle triggered by long term climatic change. Hence having nuclear power in India's energy portfolio is crucial for preserving India's energy security
What does 123 agreement mean?
The 123 Agreement is the terms of engagement which operationalizes the treaty agreement between India and USA for transfer of civil nuclear technology. India's right to test nuclear weapons, guarantees of lifetime fuel supply and India's right to reprocess the spent fuel have all been covered in this agreement.
What is the Hyde Act?
The Henry J. Hyde United States-India Peaceful Atomic Energy Cooperation Act of 2006, it is known as the Hyde Act. It is the legal framework for this deal and provides the legal basis for the 123 Agreement with India.
What would the deal with USA mean for India?
The Govt has chalked out a roadmap wherein over the next 25 years, through the deal, it has set a target of generating 20,000 MWe (unit of nuclear power) as against the current 3,900 MWe.
The biggest advantage, which the UPA Govt is actually seeking is projecting to the world that it an ally of USA, which is a superpower in the world of today. The deal would provide India with access to American civilian nuclear technology. It would finally open up the door to US military technology, especially the fascinating US missile defense system.
Once the new reactors are set up, and they go critical without any time overrun, the nuclear power generation would take care of 8% of India's total power requirement. More than 80% of the power generated in India comes from coal and thermal. And that will continue but just as oil has become critical today, coal will also one day reach such a stage. And unless we have backups ready, our entire country could get unplugged. Having nuclear power could help India, over the long run, offset the rising cost of coal.
Yes, price of uranium is also mounting. Between 2005 (when the India-US nuclear deal was first proposed) and 2007 (when the 123 Agreement was finalised), since then, the spot price of uranium has quadrupled. According to a June 2008 market assessment, a further 58 per cent increase is expected. But remember unlike oil, we are dealing with more mature economies here who will supply uranium and hopefully, they will prevent the present cartelization which we see in oil.
What is the cost of nuclear power?
At present, power from existing nuclear reactors costs, after huge subsidies, between Rs 2.70 and Rs 2.80 per kWh. The coal-fired Sasan mega power project in Madhya Pradesh will be supplying power at Rs 1.196 per unit. The real cost of power from existing nuclear reactors is around Rs 4 per unit; the cost of power produced by new reactors will be around Rs 5.50 per unit. But the economies of scale would soon start giving the advantages. Plus, these costs are today at the present levels of coal price, so when price of coal escalates further, cost would only go up.
What would the deal mean to Indian companies?
India has plans to set up 15 plants over the next 20 years. Business worth $100 billion is expected to be generated from this nuclear deal over the next 20 years. Apart from USA and France, which would benefit immensely, Indian companies too will get a part of this juicy pie. Over 400 Indian companies are expected to benefit, mainly for those involved in making equipment for nuclear power plants.
Why did the Left withdraw support?
The Left alleged that the deal would undermine the sovereignty of India's foreign policy. It has also stated that the Indian government was hiding certain clauses of the deal, which would harm India's indigenous nuclear program.
Posted in CurrentAffairs on July 23, 2008 by rn |
Copyright © Master And Student

redpajama_set_name: RedPajamaCommonCrawl


Meeting with John was well worth it! We learned so much.
Conducted 2 Hour Training on Google Maps for a wonderful business owner in Baldwin County. Taught the importance of having a thoroughly filled out Google My Business Listing for their place of business. Showed how easy it could be to post to their Google My Business listing from either their laptop or their cell phone. Enabled the ability to post to their Google Listing as well as adding business descriptions, services, pictures and how to allow your constituents to message you. Great training for great people. Thank you for the opportunity.


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Any martial art has to be compromised in training for the sake of safety. This is as true today as it was in times past. In fact, some Renaissance training swords, often referred to as fechtfedern or federschwerter, have survived in museum collections and can also be spotted in some treatises. Today, protective equipment at DIMICATOR comprises fencing mask with integral back flap, plus neck protection. Sleeveless fencing vest and groin protection are recommendable. Bucklers are particularly well suited to guard one's hands, so light leather or fencing gloves suffice. Sharp swords are only used for cutting practice and solo drills. Partner exercises and freeplay are carried out with appropriate blunt training steel swords.


A resource for caterers and caregivers of people with swallowing difficulties (dysphagia). People with dysphagia may live at home, in nursing homes, hostels or a hospital setting. Nursing, catering and other staff members need to be informed about the special needs of these patients. In the community, family members are also frequently required to take on caregiving roles and must be well versed in all aspects of the day-to-day care of the person with dysphagia.


Send a link of property IA0001215660 to your family and friends.
Cosy family home within walking distance (300 meters) from the beach.
Low maintenance face brick and ideally situated as a holiday home.
This House, located in Wavecrest, Jeffreys Bay / Eastern Cape, is currently for sale. This property is marketed by Jeffreys Bay for R 854 000. It has 3 bedrooms, 1 bathrooms and approximately 586 square meters. The price per square meter for this property is R 1 457. For further information on this property, nearby schools and amenities, please contact the agent. It has been listed on ImmoAfrica.net since May 14, 2018.


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William Charles Sutherland (June 7, 1865 – March 2, 1940) was the second Speaker of the Legislative Assembly of Saskatchewan (1908–1912), i.e., the presiding officer of the  legislature.  Sutherland was a Liberal Member of the Legislative Assembly who was first elected in the first general election on December 13, 1905, to the first legislature of the newly formed Province of Saskatchewan.

Sutherland represented the electoral district of Saskatoon, and served with Premier Walter Scott. He was re-elected in the 1908 and 1912 elections to represent Saskatoon County. On May 23, 1906, Sutherland introduced a resolution to move the capital of the province from Regina to Saskatoon, but the motion was defeated by a vote of 21–2 in the legislature. He died on March 2, 1940.

Saskatoon Club

Sutherland, Fred Engen, F. S. Cahill, H.L. Jordan and James Straton were the first members of the executive committee for the Saskatoon Club. The Saskatoon Club was established as a club for social purposes to serve business, professional and community leaders as a supplement the role of the Board of Trade in Saskatoon and Saskatchewan.

A Legacy Honored, A Life Remembered
On the 30th day of August, 1909 Sutherland, Saskatchewan was officiated a village incorporated under the namesake of William Charles Sutherland. This, in honor of the Sutherland's pioneering political role of service as community councilman  in 1906, during the early phases of the neighbourhood formation.
He was an area rancher who later farmed, and practised law in the Saskatoon area. Jno Henry, Charles Willoughby, Wm Richardson, Wm Chas Sutherland, Frederick Engen, and Albert Herman Hanson owned the land at Section 29 Township 36 Ramge 5 West of the Third Meridian.
According to the City of Saskatoon archives, William Charles Sutherland "helped to secure the University of Saskatchewan for Saskatoon."

External links
Government Relations | Office of Protocol and Honours
SASKATCHEWAN SPEAKERS OF THE LEGISLATIVE ASSEMBLY
SASKATCHEWAN MEMBERSHIP OF THE LEGISLATURES *
Saskatchewan's Top News Stories: Politics Liberals Carry Saskatchewan--Scott Government Sustained But *[http://saskliberal.ca/ Saskatchewan Liberals

References

Speakers of the Legislative Assembly of Saskatchewan
Politicians from Saskatoon
Canadian civil servants
20th-century Canadian historians
Canadian male non-fiction writers
Saskatchewan Liberal Party MLAs
Writers from Saskatoon
1865 births
1940 deaths

redpajama_set_name: RedPajamaWikipedia


Babies learn about the world through their senses, and their biggest sensory organ is their skin. Beginning with childbirth, a baby's first experiences are through his skin—feeling the uterus squeezing him out into the world, sensing the cold air on his skin, being rubbed or gently slapped on the bottom to start his first breath, and being brought to suckle at his mother''s breast.
Just as baby animals need to be licked and stroked for healthy development, human babies also need to be touched. And parents are naturally drawn to touch their babies—to stroke their skin, play with their fingers and toes, kiss the top of their head, blow raspberries on their belly, and cuddle them to their body.
Infant massage is simply an extension of what you naturally do. It consists of specific techniques for touching and stroking your baby. For centuries, infant massage has been a traditional practice in Asian, African and Latin American cultures, and it has recently gained widespread popularity around the world.
Over the past two decades, research has demonstrated that infant massage has many benefits for babies and parents. Experts agree that nurturing, physical contact helps promote your baby''s physical and emotional development. It also builds a strong bond between you and your baby, and contributes to your confidence and well-being as a parent.
Many studies have found that infant massage is particularly beneficial for babies at risk for physical and developmental problems. Hospitalized premature babies who receive regular infant massage are found to be more alert and active, and show improved circulation, breathing, growth, and development. Benefits for the babies are found to be similar whether a trained professional or the parent performs the massage. Another study of mothers with post-partum depression found that practicing regular infant massage improved the mothers' ability to play with and soothe their baby, and the babies became less fussy, more responsive and developed better sleep patterns.
Advocates of infant massage believe that it can benefit all babies and parents. Most parents find it can take a while to get "in sync" with their new baby. During your baby's awake periods each day, you begin to observe her calm times and fussy times. You begin to learn when and how to engage and stimulate your baby, and when and how to calm her when she is fussy. Over time, you will learn how to feed your baby, touch your baby, talk and sing to your baby, and use your facial expressions to engage your baby in a graceful dance—reading your baby's cues, responding to her, reading your baby's reply, and responding again. Giving your baby a regular massage can help you learn your baby's responses to your touch, and help your baby learn to experience input and respond in a relaxed way. Your gentle touching, combined with your reassuring smile and voice helps your baby learn to trust you, relax, and feel comfortable with his body.
Infant massage is a particularly good way for fathers to connect with their baby and with their own gentle, nurturing side. Many fathers lament that mothers and babies have a unique physical attachment developed through pregnancy and breastfeeding, which a father could never achieve. But infant massage provides the opportunity for fathers to develop an intimate, physical connection and bond with their baby.
There are many different techniques for infant massage. What is common among the massage techniques is that they gently stimulate the baby's skin and the underlying muscles and organs, thereby stimulating the baby's circulation, digestion and nerve growth.
Ask your baby's doctor about whether your baby might benefit from infant massage. Generally, you can start massaging your newborn as long as her condition is stable, being careful to avoid sensitive areas such as the umbilical cord before it has fallen off.
You can massage your baby during the daytime or evening when she is alert and quiet. This could be after a feeding, before or after a nap, after a bath, or before bedtime. The aim is to massage your baby's entire body, one part at a time. Generally the massage begins with the baby's feet and progresses up the baby's body toward the baby's head, which can be more sensitive.
Many parents find that their newborns are more sensitive to their skin being exposed and their bodies being handled, and they tolerate only gentle and brief sessions. But over the next 6 months, most babies increase their comfort with massages and can enjoy longer sessions. Older infants and toddlers may squirm and crawl away, but you can still find quiet times when your children can continue to enjoy massages.
1) Begin with baby's feet. Using your thumb and index finger, stroke from toe to heel along the sole of the foot and toe to ankle on the top of the foot.
2) Now, hold baby's leg gently at the ankle with one hand and using a slow, gentle circular motion, stroke from baby's ankle to hip with alternating hands.
3) Move to baby's hands. Open baby's hand with your thumb and gently stroke the palm and top of the hand. Gently roll each of baby's fingers between your index finger and thumb.
4) Hold baby's wrist with one hand and stroke from the wrist to the shoulder. Then, massage around each shoulder with gentle, small, circular motions.
5) Using a circular motion and light touch, stroke baby's tummy in a clockwise direction below the rib cage. Avoid baby's naval if the cord is still attached.
6) Then, place both hands on the center of baby's chest. Gently stroke out to the sides, bring your hands down and then back up to the center of the baby's chest.
7) Cradle baby's head with you hands. Using both thumbs, gently stroke baby's head in a circular motion, moving around crown and ears. Avoid baby's soft spots.
8) Place baby on tummy. Start with both hands together on baby's back. Slowly stroke baby from the shoulders to the buttocks and back to the shoulders.
To find out more or to take a class in infant massage, ask your local pediatrician, parent resource center, or children's hospital for a referral to a certified infant massage instructor; or visit the International Association of Infant Massage at www.iaim-us.com.


"Your robot puppy is so sweet," says Skipper. "Can I play your game?" "Of course, I am just preparing the user stories for a proof of concept, have patience," Barbie says, laughing, "I'll need to learn some C# though to use Unity to turn it into a full game, but I like learning new languages"


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Joseph Heller: A Biography
You are here: Home / William Shakespeare Resources / 20 Best American Writers / Joseph Heller: A Biography
Joseph Heller (1923 –1999)
Joseph Heller was an American writer of satirical novels, short stories and plays. Although he wrote several acclaimed novels, his reputation rests firmly on his masterpiece, the great American anti-war satire, Catch 22. Because of the quality of the novel and the impact it has made on American culture it has catapulted Heller into the ranks of the great American writers.
In that novel the main protagonist, Yossarian, poses a question which is one of the great questions of modern times: has this huge industrial military that we've constructed become more deadly and powerful than the cause for which it was constructed?
The phrase, "Catch-22″ has become a buzz-phrase for anyone caught in a dilemma. Soon after the novel came out the term became the cult favourite for the anti-Vietnam, baby-boom generation that was coming of age in the mid- and late-60s. And since then it has entered the American lexicon, and firmly into the English language generally.
Collins Dictionany defines it as such: "Catch-22 n. 1. a situation in which a person is frustrated by a paradoxical rule or set of circumstances that preclude any attempt to escape from them. 2. a situation in which any move that a person can make will lead to trouble."
Yossarian's dilemma is summed up by "Catch-22" of the air force's code of practice, which specified that a concern for one's safety in the face of dangers that were real and immediate was the process of a rational mind. One of the characters, Doc Daneeka, explains to Yossarian what it means when talking about another flyer's situation. The pilots have to fly increasing numbers of missions and they are all looking for ways of avoiding that, including pretending to be crazy. Doc Daneeka says: "Orr would be crazy to fly more missions and sane if he didn't, but if he was sane he had to fly them. If he flew them he was crazy and didn't have to; but if he didn't want to he was sane and had to." That sums up the circulatory, contradictory situation that is "Catch 22." In other words, the only sane reaction to war is to recognise its madness. But in doing so, and proving his sanity, Yossarian makes himself eligible to fly more missions. As Yossarian puts it: "That's some catch, that Catch-22". The doctor, whose job is to save lives only so that they can be put in danger again, can only agree that "it's the best there is."
Apart from providing a phrase to the English language, the novel transformed the collective patriotic thought of fighting the heroic war. For this, more than anything else, Heller will be remembered. And the novel introduced a new era of writing about war – that of criticism, derision and awareness of the realities of war. It is a highly entertaining 'laughing out loud' novel with multiple comic situations that hurl satire at every aspect of war. Using satire, black humour and stark, undefeatable logic, the book argues that war is insane, that the military is insane, and, what is more, that modern life itself is insane too.
Catch 22 is considered a classic today: it was no. 7 on the Modern Library's list of the top 100 novels of the century. It has now sold more than 10 million copies. Heller encapsulated the great dilemma for modern Western human beings when he pointed out that "everyone in my book accuses everyone else of being crazy. Frankly, I think the whole society is nuts – and the question is: What does a sane man do in an insane society?"
Read biographies of the top 20 American authors >>
Read biographies of the top 10 English writers >>
Read biographies of the 30 greatest writers ever >>


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ABC Entertainment President discusses new prime-time shows this fall
By Sandy Kenyon
These may be the dog days of summer for many people, but in Hollywood, it's the busy season: the peak of production for Peak TV as this age of quality television has often been called.
As the networks get ready for the new fall season, ABC is looking for life after what the network's chief programmer calls, "a roller-coaster ride."
For a network built on diversity in prime time, a racist tweet by Roseanne Barr, the star of the ABC's highest-rated series last season, posed a particular challenge.
"It was a nerve-wracking few weeks, I am not going to lie to you," ABC's Entertainment President, Channing Dungey said. "But I feel really good about where we landed."
Dungey wasted no time firing Barr: dismissing her within hours of the star's offensive tweet.
The rest of the cast will continue as "The Connors" with none of its profits going to the disgraced performer.
"What I learned professionally is that swift and decisive action is the best when you're confident about the course of action that you're supposed to take, to just do it and get it done, and I feel really good about that decision that we made," Dungey said.
Entertainment reporter Sandy Kenyon reminded her she'd been tested and everybody inside this network, outside this network said, 'Channing did a great job.' Dungey said it felt great to have the support of senior management, Ben Sherwood (Co-chair, Disney Media Networks) and Bob Iger (Disney Chairman & CEO).
Any prime-time schedule is ultimately built on hits which makes "The Good Doctor" especially welcome to Dungey.
"What I think we've done, there is an emotional story that people connect with week-in and week-out," she said about the show.
Now the challenge is to mine more ratings gold from shows like a comedy about "Single Parents" or dramas like "The Rookie" with Nathan Fillion from "Castle" as the LAPD's oldest recruit.
And look for diversity to remain very important: Cedric Yarbrough from "Speechless" summed up the feelings of many performers when he said he was, "very proud to be part of the network because this network tries to encompass what America is."
A special needs teen is at the core of the show. Yarborough speaks for actor Micah Fowler so he has play two parts with two slightly different voices. "Speechless" is back Friday, Oct. 5. "The Good Doctor" comes back Sept. 24.
* More local news
arts & entertainmentabc primetimetelevisionabcsandy kenyonabc premieres
Woman killed in deadly subway attack was advocate for homeless


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cd ..
sudo rm -rf $(pwd)
cd ..
sudo git clone https://github.com/bvesperman/Sector67RaspberryPiAccessControl.git
cd Sector67RaspberryPiAccessControl
DIR=$(pwd)
os='Linux raspberrypi'
MAIN=$DIR/space_machines/main.py
kernalinfo=$(uname -a)
if [[ "$kernalinfo" =~ "$os" ]]; then
    echo "OS is $os, running apt-get"
	isRPi=true
	CONF=$DIR/space_machines/rpi-machine.conf
    sudo apt-get install python-dev
	sudo apt-get install vlc
	sudo sed -i.backup 's|.*BLANK_TIME=.*|#BLANK_TIME=0|; s|.*BLANK_DPMS=.*|#BLANK_DPMS=off|; s|.*POWERDOWN_TIME=.*|#POWERDOWN_TIME=0|' /etc/kbd/config #disable screensaver/ screen blanking
	sudo sed -i.backup "s|#FILEPATH#|$MAIN|; s|#CONFPATH#|$CONF|" $DIR/bin/space_machines.service # enters the file path into the service file
	sudo cp $DIR/bin/space_machines.service /lib/systemd/system/space_machines.service #makes script run on boot
	sudo chmod 644 /lib/systemd/system/space_machines.service
	sudo systemctl daemon-reload
	sudo systemctl enable space_machines.service
	sudo systemctl disable serial-getty@ttyAMA0.service #disable serial TTY
else
    echo "OS is not $os, vlc might need to be installed manually."
	isRPi=false
	CONF=$DIR/space_machines/machine.conf
fi
#cd $DIR
#git checkout Better-dependencies
cd $DIR
sudo python -m pip uninstall $DIR
sudo python -m pip install $DIR

sudo python $MAIN $CONF

redpajama_set_name: RedPajamaGithub


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Q: Firefox only fires XMLHttpRequest upload load and loadend events once *download* has finished Can anyone else confirm this, or am I doing something wrong?
In Firefox the XMLHttpRequest upload events load and loadend only fire once download has finished, not when upload has finished. Also the progress event doesn't get fired at the end of the upload.
See this example: http://geo.kitten-x.com/testupload.html
I believe that Chrome behaves correctly in that the progress bar goes all the way across to 100% and then the load and loadend events are fired, and then once the script ends the result is posted. In Firefox the load and loadend events only fire once the script has finished.

A: Apparently these events fire when the download starts instead of when the upload finishes. Which is a known issue, discussed here: https://bugzilla.mozilla.org/show_bug.cgi?id=637002
The Firefox devs argue that until the download starts there is no way to know that the upload has completed as it might still be buffered somewhere (and in some cases might have to be resent).
UPDATE
The solution is to have your second page start returning output as soon as possible, for example in PHP with:
ob_implicit_flush(true);
for ($i = 0; $i < ob_get_level(); $i++)
  ob_end_clean();
echo ' ';

redpajama_set_name: RedPajamaStackExchange


text:
O Campeonato Angolano de Hóquei em Patins é a maior competição de clubes Angolanos da modalidade Hóquei em Patins, e actualmente também a maior em África. A competição é disputada no sistema de todos contra todos a três voltas.

Classificação Final

Ligações Externas
Angola
 http://www.fap-patinagem.com/uploads/files/Palmares.doc
 http://www.angop.ao/angola/pt_pt/noticias/desporto/2000/10/45/,5c6bd47d-fb65-4868-a5a6-e21830be98ea.html

FAP

Competições de hóquei em patins de Angola
Campeonato_Angolano_de_Hóquei_em_Patins_de_2000
Campeonato_Angolano_de_Hóquei_em_Patins_de_2000


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text:
Reform, Standards and Teacher Identity: Challenges of Sustaining Commitment
Day, C., Elliot, B. and Kington, Alison ORCID: https://orcid.org/0000-0001-5619-2353 (2005) Reform, Standards and Teacher Identity: Challenges of Sustaining Commitment. Teaching & Teacher Education, 21 (5). pp. 563-577. ISSN 0742-051X
Day Elliot Kington 2005.pdf - Published Version
Official URL: http://www.sciencedirect.com/science/article/pii/S...
Teacher commitment has been found to be a critical predictor of teachers' work performance, absenteeism, retention, burnout and turnover, as well as having an important influence on students' motivation, achievement, attitudes towards learning and being at school (Firestone (1996). Educational Administration Quarterly, 32(2), 209–235; Graham (1996). Journal of Physical Education, Recreation and Dance, 67(1), 45–47; Louis (1998). School Effectiveness and School Improvement, 9(1), 1–27; Tsui & Cheng (1999). Educational Research and Evaluation, 5(3), 249–268). It is also a necessary ingredient to the successful implementation, adaptation or resistance reform agendas. Surprisingly, however, the relationship between teachers' motivation, efficacy, job satisfaction and commitment, and between commitment and the quality of their work has not been the subject of extensive research. Some literature presents commitment as a feature of being and behaving as a professional (Helsby, Knight, McCulloch, Saunders, & Warburton (1997). A report to participants on the professional cultures of Teachers Research Project, Lancaster University, January). Others suggest that it fluctuates according to personal, institutional and policy contexts (Louis (1998). School Effectiveness and School Improvement, 9(1), 1–27) and identify different dimensions of commitment which interact and fluctuate (Tyree (1996). Journal of Educational Research, 89(5), 295–304). Others claim that teachers' commitment tends to decrease progressively over the course of the teaching career (Fraser, Draper, & Taylor (1998). Evaluation and Research in Education, 12 (2), 61–71; Huberman (1993). The lives of teachers. London: Cassell). In this research, experienced teachers in England and Australia were interviewed about their understandings of commitment. The data suggest that commitment may be better understood as a nested phenomena at the centre of which is a set of core, relatively permanent values based upon personal beliefs, images of self, role and identity which are subject to challenge by change which is socio-politically constructed.
Staff and students at the University of Worcester can access the full-text via the UW online library search. External users should check availability with their local library or Interlibrary Requests Service.
http://library.worc.ac.uk/resources/libr...
http://www.sciencedirect.com/
Alison Kington


A review by arts correspondent Matthew Westwood.
A play about two childhood friends who experience life's changes of fortune has won one of Australian theatre's most-prestigious prizes.
To read the full review download the PDF here or head over to the article on The Australian here.
The Lysicrates Foundation is an Australian public company limited by guarantee and is the trustee of a public fund known as The Lysicrates Cultural Fund, which is endorsed by the Australian Taxation Office as a deductible gift recipient.
The Lysicrates Foundation is a not-for-profit organisation and its events are free to attend.
If you would like to help fund the performing arts and visual arts scene in Australia, please donate by clicking on the button below.


Navigating the Los Angeles real estate market can be tough, especially when it comes to probate real estate. To truly succeed, you need a dedicated, experienced probate real estate broker on your side – and that's where Mike Millea Probate Real Estate can help. Mike Millea is a real estate broker in Los Angeles with years of experience. Our office regularly handles residential, commercial, investment, and probate real estate transactions for our clients. If you're considering selling probate real estate property, the law offices of Mike Millea are here to help you do it.
When Is a Home Sold in Probate?
The probate sales process is how the state deals with distributing the possessions of a deceased person in the absence of a will or a legitimate heir. Real estate properties go into the probate sales process when their owner passes away without completing a last will and testament, or without bequeathing their property to an heir. In these cases, the court must intervene using a probate sale. Probate sales can be a complicated process, but with the right real estate broker, you can secure great terms for our probate property.
In a certain sense, probate property sales work the same way as any other real estate sale. The only difference is that because the original owner of the property is deceased, the court administers the sale and requires a more complex process to ensure the property sells for the best price possible. But just like any other home for sale, the process starts by choosing an asking price and marketing the property.
The first step of the probate process is for the representative or executor of the estate to hire a real estate agent and sign a listing agreement. The real estate agent will work with a court-appointed independent appraiser to decide on an asking price, then list the home as for sale under that price. The real estate agent then markets the home, showing it to prospective buyers just like any other property for sale.
If a buyer is interested in buying the home, they must make a minimum deposit of 10% of the asking price. The executor can then either accept the offer outright or make a counteroffer, similar to any other real estate transaction. Once the buyer and seller agree on a price, they need to get the court's approval – this is an added step to prevent collusion between the two properties.
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After the waiting period is over, the sale begins – and here's where probate sales differ from normal real estate. Probate properties are sold auction-style, with the original interested buyer and any other interested parties able to bid on the property. The re-listed price is used as the starting price for the property, and interested buyers will usually bid on the property in increments of $5,000 until a final price and buyer is agreed upon. Once the auction ends, the highest bigger must put down a 10% deposit immediately – and if no one bids on the property, it goes the original interested buyer.
Hire a Probate Real Estate Agent: The probate process can be remarkably complex, and it takes an experienced real estate broker to navigate it successfully. Mike Millea specializes in probate properties and will work to make the entire process streamlined, efficient, and profitable.
Know the Law: Every state has unique probate laws, and California is no exception. It's important to study up on your local probate regulations or to hire a probate real estate agent with an intimate knowledge of them.
Learn Probate Legal Jargon: While having an experienced broker is vital, it also helps to be familiar with common probate real estate terms and the process in general. Take a look at this Glossary of Probate Terms created by the California Supreme Court for help.
The probate process can help you sell properties you couldn't otherwise, but it's also highly complex. At the law offices of Mike Millea, we've been helping our clients score great deals on probate real estate for years, and we work to keep the process as easy as possible. Contact us today to learn more about how we can help you sell your probate real estate today!


It may sometimes take a few day (after the blog has been published), before the images will appear on the gallery.
Feel free to contact me if you cannot find your favorite image or a specific species and I will make it available to you.
PS: Today I was again in Richards Bay and I did not take any animal pictures, so I have uploaded a picture I took last year in July on Thanda (Two young male Lions). Enjoy the image!
Christian, I've already started making a list of my favs as they come in from your new place so I can order some. I can already see that your a going to make it hard for me to choose just which ones.They are all great from past to present. So I will have to make choices from my fav list or my place would be busting at the seams with pics. H.A.G.D.


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text:
Old Saraighat bridge under repair|File image
Assam: Speedy repair work on at old Saraighat bridge in Guwahati
Overhaul for the rail-cum-road bridge was initiated by Northeast Frontier Railway on March 15; likely to be completed by mid-June
11 Apr, 2019 at 08:55 AM
Guwahati: Repair work is going on in full swing at Guwahati city's old Saraighat Bridge over Brahmaputra river in Assam.
The overhaul for the rail-cum-road bridge was initiated by Northeast Frontier (NF) Railway on March 15, and is likely to be completed in a period of 90 days, by mid-June.
The old Saraighat Bridge is currently closed for repair work
EastMojo image
A statement by NF Railway said that work will be done round the clock, and, 80 identified deck slabs of the bridge will be replaced. After completing the slab, an asphalt layer will be laid over the bridge after replacing all expansion joints.
The Saraighat Bridge, a first-of-its-kind bridge over Brahmaputra, was commissioned in 1963. It is a significant channel which sees a huge volume of rail and road movement every day.
As per reports, the total cost of construction of the bridge was around Rs 10.65 crore and the total length of it is 4,258 feet. The bridge has 12 spans and 14,000 tonnes of steel, 4.2 cubic feet concrete, and 40,000 tonnes of cement. 100 million cubic feet of earthwork were used to construct the bridge. A 40-foot clearance is kept from the normal high flood level to ensure free navigation under the bridge.
A companion three-lane concrete road bridge was inaugurated in 2017.
Renovation work is on in full swing at the old Saraighat bridge over river Brahmaputra in Guwahati, Assam
The Saraighat Bridge was commissioned in 1963
AssamGuwahatiSaraighat BridgeBrahmaputra riverNF RailwaysOld saraighat bridge


text:
God of War (2005 video game)
"God of War (video game)" redirects here. For the 2018 video game, see God of War (2018 video game).
God of War is a third-person hack and slash action-adventure video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). First released on March 22, 2005, for the PlayStation 2 (PS2) console, it is the first installment in the series of the same name and the third chronologically. Loosely based on Greek mythology, it is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, a Spartan warrior who serves the Olympian Gods. The goddess Athena tasks Kratos with killing Ares, the God of War and Kratos' former mentor who tricked Kratos into killing his wife and daughter. As Ares besieges Athens out of hatred for Athena, Kratos embarks on a quest to find the one object capable of stopping the god once and for all: Pandora's Box.
SCE Santa Monica Studio
WW: Sony Computer Entertainment
JP: Capcom
David Jaffe
Shannon Studstill
Designer(s)
Programmer(s)
Tim Moss
Charlie Wen
Steve "Scat" Caterson
Marianne Krawczyk
Alexander Stein
Keith Fay
Gerard Marino
Mike Reagan
Ron Fish
Winifred Phillips
Winnie Waldron
Cris Velasco
Marcello De Francisci
Kinetica[a]
Bluepoint Engine[b]
PlayStation 3[c]
PlayStation Vita[d]
NA: March 22, 2005
EU: July 8, 2005
JP: November 17, 2005
NA: November 17, 2009[2]
JP: March 18, 2010[1]
AU: April 29, 2010[3]
EU: April 30, 2010[4]
God of War Saga
NA: August 28, 2012
NA: May 6, 2014[5]
EU: May 9, 2014
AU: May 14, 2014
JP: May 15, 2014[6]
The gameplay of God of War focuses on combo-based combat, achieved through the player's main weapon—the Blades of Chaos—and a secondary weapon acquired later in the game. It features quick time events that require the player to complete various game controller actions in a timed sequence to defeat stronger enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options. It also features puzzles and platforming elements.
God of War sold more than 4.6 million copies worldwide, making it the eleventh best-selling PlayStation 2 game of all time. Regarded as one of the best action-adventure games for the platform, it won several "Game of the Year" awards. In 2009, entertainment website IGN named God of War the seventh-best PlayStation 2 game of all time. It has been highly praised for its graphics, sound, story, and gameplay and has been hailed as one of the greatest video games ever made. Success of the game led to the development of seven more games and expansion into other media. The game and its first sequel, God of War II, were remastered and released in November 2009 as part of the God of War Collection, and in 2012, the remastered version was re-released as part of the God of War Saga, both for the PlayStation 3 (PS3). A novelization of the game was published in May 2010 and a film adaptation has been in development since 2005.
GameplayEdit
Further information: Common gameplay elements in the God of War series
God of War is a third-person single player action-adventure video game with hack and slash elements, viewed from a fixed camera perspective. The player controls the character Kratos in combo-based combat, platforming, and puzzle game elements, and battles Greek mythological foes that include undead soldiers, harpies, minotaurs, Medusa and the Gorgons, cyclopes, wraiths, Sirens, satyrs, centaurs, cerberuses, and boss opponents—the Hydra and a giant minotaur known as Pandora's Guardian.[7] Platforming elements require the player to climb walls and ladders, jump across chasms, swing on ropes, and balance across beams to proceed through sections of the game. Some puzzles are simple, such as moving a box so that the player can use it as a jumping-off point to access a pathway unreachable with normal jumping, but others are more complex, such as finding several items across different areas of the game to unlock one door.[8]
Throughout the game world, the player finds green, red, and blue chests that contain orbs of the corresponding color. Green orbs replenish the player's health, blue orbs replenish magic, and red orbs provide experience for upgrading weapons and magic and replenish the Rage meter, which, if full, allows for the usage of the Rage of the Gods ability. Red orbs are also collected by killing foes and destroying certain inanimate objects.[9] The player can also find Gorgon Eyes and Phoenix Feathers that increase the length of the Health and Magic Meters, respectively.[10]
CombatEdit
Kratos (in air) attacks the Hydra with the Blades of Chaos. The HUD in the upper left corner displays the Health Meter. The number indicates the number of red orbs the player has collected. The green meter at the bottom of the screen shows the opponent's health.
Kratos' main weapon is the Blades of Chaos: a pair of blades attached to chains wrapped around the character's wrists and forearms. In gameplay, the blades can be swung in various maneuvers. Later in the game, Kratos acquires a secondary weapon called the Blade of Artemis: a large sword that offers alternative combat options.[11] Kratos also learns to use four magical abilities (like Zeus' Fury, which allows him to throw lightning bolts at distant targets) which allow him to kill individual and multiple targets. Other magical abilities include Medusa's Gaze, Poseidon's Rage, and Army of Hades.[12] A relic called Poseidon's Trident allows Kratos to breathe underwater and navigate through this environment.[10] Early in the game, Kratos acquires a special ability called Rage of the Gods, which provides temporary invulnerability and increased attack damage.[13]
In combat, a quick time event (QTE) is initiated when the player has weakened a strong foe. The player performs a sequence of actions on the game controller shortly after an image of its circle button appears as an on-screen prompt. This allows for limited control of Kratos during a QTE cinematic sequence, which, if successful, ends the battle; failure usually results in damaging Kratos.[14] Similar in function is a quick time sex mini-game that occurs when Kratos encounters female twins; this became a regular feature throughout the series until God of War: Ghost of Sparta (2010).[15]
When the game is completed, a challenge mode—ten trials called the Challenge of the Gods—is unlocked; this requires players to complete a series of specific tasks. The player may unlock bonus costumes for Kratos, behind-the-scenes videos, and concept art of the characters and environments, as rewards. Completion of each difficulty level unlocks additional rewards.[16]
SynopsisEdit
SettingEdit
God of War is set in an alternate version of ancient Greece populated by the Olympian gods, Titans, and other Greek mythological beings. With the exception of flashbacks, the events of the game are set between those of the games Chains of Olympus (2008) and Ghost of Sparta (2010). There are six locations explored, including fictional versions of the real-world Aegean Sea and Athens, and fictional locations of the Desert of Lost Souls, the Temple of Pandora, the Underworld, and a brief scene on Mount Olympus.[17]
The Aegean Sea setting includes a mass of shipwrecked vessels.[17] Athens is a war-torn city under assault by Ares, the God of War;[18] beyond the city is the Desert of Lost Souls, a vast and windy desert of ancient ruins. The majority of the game occurs in Pandora's Temple, which is chained to the back of the Titan Cronos, who crawls through the desert.[19] The massive temple, constructed by the architect Pathos Verdes III, is filled with traps and monsters, and has three sections dedicated to the Titan Atlas and gods Poseidon and Hades, respectively.[20] The Underworld is a fiery realm with spiked pillars full of souls and flaming versions of previously encountered enemies. Athens is the scene of the final battle before a denouement on Mount Olympus in the God of War's throne room.[17]
Main article: Characters of God of War
The protagonist of the game is Kratos (voiced by Terrence C. Carson), a Spartan warrior who serves the Olympian Gods. Other characters include a host of Greek gods, such as Athena (Carole Ruggier), the Goddess of Wisdom and Kratos' ally and mentor; Ares (Steven Blum), the God of War and main antagonist; Poseidon (Fred Tatasciore), the God of the Sea; Aphrodite (Carole Ruggier), the Goddess of Love and Sexuality; Zeus (Paul Eiding), the King of the Gods; Artemis (Claudia Black), the Goddess of the Hunt; and Hades (Nolan North), the God of the Underworld. Several of the gods aid Kratos with magic or weapons. Minor characters include the Oracle of Athens (Susan Blakeslee), the gravedigger (Paul Eiding), the body burner (Christopher Corey Smith), and the boat captain (Keith Ferguson). Other characters appear in flashbacks, including Kratos' wife Lysandra (Gwendoline Yeo), his daughter Calliope, the Barbarian King, and a Village Oracle (Susan Blakeslee). The game is narrated by Linda Hunt.[21][22]
Artwork of Ares, the main antagonist.
Kratos is a warrior who serves the Greek gods of Olympus. Flashbacks reveal that he was once a successful captain in the Spartan army and led his men to several victories before being defeated by a barbarian king. Facing death, Kratos called on the God of War, Ares, whom he promised to serve if the god would spare his men and provide the power to destroy their enemies. Ares agreed and bonded the Blades of Chaos, a pair of chained blades forged in the depths of Tartarus, to his new servant. Kratos, equipped with the blades, then decapitated the barbarian king.[23]
Kratos waged war at the behest of Ares, eventually leading an attack on a village occupied by worshipers of Athena. Unknown to Kratos, Ares had secretly transported Kratos' wife and daughter to the village; during his frenzied attack on its temple, Kratos accidentally killed them. Although Ares believed this act would free Kratos to become the perfect warrior, the Spartan instead renounced his pledge of servitude to the god. The oracle of the destroyed village cursed Kratos by bonding the ashes of his dead family to his skin, turning it ash-white and earning him the nickname, "Ghost of Sparta". Plagued by nightmares of his horrible deed, Kratos vowed to serve the other gods in hope of ridding himself of the visions.[23]
When the game starts, Kratos has been serving the gods for ten years. He kills the Hydra on behalf of Poseidon, but he has grown tired of his service and suffering. He summons Athena, who states that if Kratos performs one final act—the murder of Ares—he will be forgiven for killing his family. Ares is waging war on the city of Athens out of hatred and jealousy of his sister Athena, who assigns Kratos to destroy Ares because Zeus has forbidden divine intervention. Athena guides Kratos to the war-torn Athens. After a strange encounter with a gravedigger who encourages him to continue his task, Kratos battles his way to Athens's oracle, finds her, and learns that the only way to defeat Ares is with Pandora's Box, a mythical artifact that grants the power to kill a god.[23]
Kratos enters the Desert of Lost Souls, and Athena tells him Pandora's Box is hidden in a temple chained to the back of the Titan Cronos—a punishment by Zeus for Cronos' role in the Great War. Kratos summons Cronos, climbs for three days before reaching the Temple entrance, overcomes an array of deadly traps and an army of monsters, and eventually finds the Box. But Ares, aware of his former servant's success, kills Kratos as he is leaving the Temple. While harpies take the Box to Ares, Kratos falls into the Underworld. He battles his way through the fiery realm, and with help from the mysterious gravedigger, who tells him Athena is not the only god watching over him, he escapes and returns to Athens.[23]
Kratos recovers Pandora's Box from Ares, opens it, and uses its power to become godlike. Despite Ares' best efforts to destroy Kratos physically and mentally, including stripping him of the Blades of Chaos and all magic, he survives and kills Ares with the Blade of the Gods, a giant sword that was being used as an ornamental bridge to Athens. Athens is saved, and Athena tells Kratos that although his sins are forgiven, the gods cannot erase his nightmares. Forsaken by the gods, he tries to commit suicide by casting himself into the Aegean Sea, but Athena intervenes and transports him to Mount Olympus. As a reward for his services to the gods, she provides Kratos with a new set of blades and the seat as the new God of War.[23]
DevelopmentEdit
Santa Monica began development of God of War in 2002, under the working title Dark Odyssey,[24] and unveiled it two years later at SCEA Santa Monica Gamers' Day 2004.[25] In a meeting with GameSpot at the 2004 Electronic Entertainment Expo (E3), the developers said there would be 15 to 25 different attacks with the player's main weapon in the final game, with a free-form combo system that would allow players to combine moves in almost any order. GameSpot said the developers described the gameplay "as merging the action of Devil May Cry with the puzzle-solving of Ico" and noted that players would be able to "sunder enemies with a single move, such as by ripping them in half".[26]
Game Director and creator David Jaffe confirmed the game would be a cinematic presentation. He said that at E3, they got to see where players were having issues with the camera system and said, "we are doing extensive focus tests, and using data compiled from E3, to find and fix the problem areas" of the cameras. He said he had the confidence that the team would fix the problems before the game's release. However, he said if players "hate cinematic camera systems, nothing we can do will help you like the God of War cameras".[27] The game uses Santa Monica's Kinetica engine, which they developed for their previous game, Kinetica (2001).[28]
Although the game is based on Greek mythology, the development team gave themselves "lots of freedom" to modify the myths, and Jaffe said they took the "coolest aspects of the subject" and wrote a story using those elements.[27] In an interview for Eurogamer, he said while the idea for God of War was his own, the concept owed a debt to Capcom because he had played Onimusha and said "let's do that with Greek Mythology". He was inspired in part by the 1981 feature film, Clash of the Titans, saying, "the real high concept for me was ... merging it with Heavy Metal magazine". He said he liked both "the kids stuff ... with Greek Mythology" and the idea of adding more adult themes such as sex and violence.[29]
After E3 2004, Jaffe told IGN that the creative team's goal was to "make the player feel brutal, letting their inner beast free and just going nuts". He said the game's combat system would have an unparalleled degree of freedom. The team designed two systems of combat: a "macro" system, which gives players the choice between normal combat, magical attacks, or using the QTE feature to kill a foe; and a "micro" system, where players press a sequence of buttons to perform different attacks.[27] Puzzles were implemented, including self-contained ones that incorporate up to three rooms of the game, and global puzzles that spread across four or five areas. Jaffe compared the game to the popular Prince of Persia series—which also incorporates puzzle and platforming elements—and said that while each puzzle in that series is a slight variation of the last, "each puzzle in God of War is its own beast".[27]
Frank Cifaldi of Gamasutra covered a speech by Jaffe on the development of God of War at the 2006 D.I.C.E. Summit in Las Vegas. Cifaldi said "God of War was a rare opportunity for a game designer" because Sony gave Jaffe nearly complete creative control to develop a game on his terms with a substantial budget. He stated that Jaffe wanted to make the game "out of passion, not fear, and that it would be a game that [Jaffe] himself, as a game player, would want to play". Jaffe said the 1981 film Raiders of the Lost Ark also inspired the development of God of War; he wanted to make players feel like he felt as a child watching that film, but did not want to put the player in the role of an adventurer, referencing The Legend of Zelda games. He elaborated that God of War was designed to be simplistic and forward-moving, but the game "is not innovative or unique, and that's intentional". Jaffe said that their system was shallow and "it forced the team to constantly create new content to trapeze the player from one area of interest to the next".[30] He said he understood modular game design—the need to have great looking, high-detail levels without having to build and texture every minuscule piece of the environment[31]—but "[he] was going to get bored" if they did not step outside of those boundaries.[30]
The demo of God of War, entitled God of War: The Hydra Battle, was released on January 1, 2005. It featured Kratos battling various opponents and ended with a portion of the Hydra battle that opens the main game.[32] The game was released on March 22 in North America,[33] July 8 in the United Kingdom, and November 17 in Japan.[34] By the end of July, it was the sixth-best-selling game of 2005 up to that point.[35] In 2006, it became available in the PlayStation 2 lineup of Greatest Hits.[34] By July 2006, the game had sold 1 million copies and earned $43 million in the United States alone. Next Generation ranked it as the 50th highest-selling game launched for the PlayStation 2, Xbox, or GameCube between January 2000 and July 2006 in that country.[36] In June 2012, Sony reported that the game sold more than 4.6 million copies worldwide.[37]
The game and its sequel, God of War II, were released in North America on November 17, 2009, as part of the God of War Collection, featuring remastered ports of both games for the PlayStation 3 platform, with upscaled graphics and support for PlayStation 3 Trophies.[38][39] It became available in Japan on March 18, 2010,[1] Australia on April 29,[40] and the UK on April 30.[41] The God of War Collection was released as a digital download on the PlayStation Store on November 2, 2010, and was the first product containing PlayStation 2 software available via download.[42] PlayStation Plus subscribers can download a one-hour trial of each game.[43] By June 2012, God of War Collection had sold more than 2.4 million copies worldwide.[37] A PlayStation Vita version of God of War Collection was released on May 6, 2014.[5] On August 28, 2012, God of War Collection, God of War III, and God of War: Origins Collection were included in the God of War Saga, under Sony's line of PlayStation Collections for the PlayStation 3 in North America.[44]
God of War: Original Soundtrack from the Video Game
Various composers
Contemporary classical music
God of War: Original Soundtrack from the Video Game, composed by Gerard K. Marino, Ron Fish, Winifred Phillips, Mike Reagan, Cris Velasco, Winnie Waldron, and Marcello De Francisci,[21] was released on CD by Sony Computer Entertainment as an exclusive product for the Sony Connect Music Store on March 1, 2005. The soundtrack was also made available for free to customers who purchased the game via a voucher code included with the game. Several of the tracks feature voice-over passages from the video game. Dave Valentine of Square Enix Music Online rated it 8 out of 10 and praised the composers for avoiding the production of "a neverending dullness of action themes". He complimented the soundtrack for having "a large number of well-developed orchestral themes, with a noticeable creative use of ancient and ethnic instrumentation".[45] Spence D. of IGN gave the soundtrack 6.9 out of 10 and also praised the use of ancient and ethnic instrumentation, but criticized the uneven transitions between tracks.[46] In March 2010, the soundtrack was released as downloadable content as part of the God of War Trilogy Soundtrack in the God of War III Ultimate Edition.[47]
1. "Escape from Madness" Gerard Marino 0:38
2. "The Vengeful Spartan" Marino 1:21
3. "Kratos and the Sea" Marino 2:21
4. "Have Faith" Marino 1:21
5. "The Splendor of Athens" Mike Reagan 2:09
6. "This City Will Be Your Grave" Marino 0:24
7. "Ares Destroys Athens" Reagan 1:13
8. "Mind the Cyclops" Reagan 2:09
9. "Athenian Battle" Reagan 3:07
10. "Exploring the Ruins" Winifred Phillips 2:02
11. "Athens Rooftops Fighting" Marino 2:39
12. "Save the Oracle Challenge" Marino 1:35
13. "Kratos' Evil Past" Marino 2:01
14. "Too Late" Marino 1:58
15. "The Great Sword Bridge of Athena" Marino 2:17
16. "What the Oracle Spoke" Marino 1:09
17. "The Story of Cronos" Marino 1:17
18. "Battle the Lethal Sirens" Reagan 2:28
19. "The Temple of Pandora" Ron Fish 0:36
20. "Pandoran Cyclopes Attack" Fish 1:42
21. "The Architect's Mysteries" Fish 2:00
22. "Zeus' Wrath Divine" Cris Velasco 3:04
23. "The Underwater World of Poseidon" Phillips 3:04
24. "Minotaur Boss Battle" Velasco 1:57
25. "Burning Visions" Fish 1:15
26. "Pandora's Box" Phillips 1:00
27. "Hades, God of the Underworld" Velasco 1:13
28. "The Fury of Ares" Fish 1:26
29. "Duel With Ares" Reagan, Velasco 2:26
30. "Enthroned on Mount Olympus" Phillips 1:57
31. "God of War End Title" Marino 5:06
Aggregate scores
GameRankings 94%[48]
Metacritic 94/100[49]
1UP.com A+[50]
Eurogamer 9/10[51]
Game Informer 10/10
GameSpot 9.3/10[53]
GamesRadar+
IGN 9.8/10[56]
God of War received "universal acclaim" according to review aggregator Metacritic with a score of 94 out of 100,[49] and a score of 94% from GameRankings.[48] Tom Lane of CNN wrote, "God of War is the type of game that makes you remember why you play games in the first place." He said it is addictive and the action is balanced with a modest amount of puzzle and platforming elements. He praised how quickly it progresses and said it "is one of the most violent [games] on the market".[57]
Raymond Padilla of GameSpy said the gameplay is "excellent" and it has "some of the goriest, most exaggerated, and over-the-top violence I've ever seen". He praised the combo system for being generous, with players easily able to execute attack combinations, but added that it can challenge players who "throw themselves into the system".[54] Chris Sell of PAL Gaming Network wrote that the most enjoyable aspect of the combat is its simplicity. He said the QTEs are "superbly enjoyable", "highly satisfying", and most entertaining during boss fights. In regards to combining combat with platforming, Sell said, "God of War pulls it off perfectly."[58]
Lane said the story is "compelling",[57] while Sell stated that it is well laid out and rarely stalls.[58] Padilla wrote, "God of War is the best thing to happen to Greek mythology" since Harry Hamlin played Perseus in Clash of the Titans. He praised the sound as very strong, but felt that some of the voice acting and music tracks are overstated.[54] Kristan Reed of Eurogamer said the audio is "a stunningly evocative example of a well-judged dramatic soundtrack and thunderous effects".[51]
Sell stated that the graphics are "quite possibly the best on the PS2" and rival games on the Xbox. He said the character models are "excellent" and each level has its own distinctive feel.[58] Eric Blattberg of PlayStation Universe praised the graphics for being seamless, realistic, and capable of being able to run at 480p on a widescreen television. He said the textures are "great", and the environments are "stunning and unbelievably detailed."[59] Mikel Reparaz of GamesRadar noted the amount of detail, elaborating that as a consequence of the aging hardware of the PS2, "the graphics occasionally stutter or even slow down." He still gave the game a perfect score, concluding, "these problems are minor nits next to God of War's creative design, riveting plot and sheer balls-out fun. One of the best action titles on the PS2, God of War stands out as an ultraviolent masterpiece."[55]
Sell said God of War has very few flaws and that the only one worth mentioning is the camera system: he said that although the cameras do a great job of following Kratos, "there are a fair few annoying moments when you're attacked by something off-screen, or you fail to make a jump because you couldn't really see the jump properly". Other minor complaints from Sell include its lack of replayability, the amount of time it takes to upgrade items, and the final fight with Ares, which he said is "a little disappointing".[58] Reed wrote that in a few notable occasions, he found some of the platforming balancing acts "a little bothersome". He said players may be overwhelmed by the number of enemies, but they will eventually get their "brain and reactions in gear and move onto the next gripping section and feel hugely satisfied".[51]
Awards and accoladesEdit
God of War won several "Game of the Year" awards.[60] At the 2005 Spike Video Game Awards, it was named "Best Action Game" and David Jaffe won "Designer of the Year" for the game. It was also a nominee for "Game of the Year", "Best Performance by a Human Male" (TC Carson as Kratos), and "Best Original Score".[61] At the 2006 Interactive Achievement Awards, it won several awards, including "Overall Game of the Year", "Console Game of the Year", and "Action/Adventure Game of the Year".[62] In 2009, IGN named God of War the seventh-best PlayStation 2 game of all time.[63] In November 2012, Complex magazine named God of War the eleventh-best PlayStation 2 game of all time.[64]
Other mediaEdit
Robert E. Vardeman
Del Rey Books
An official novelization of the game, titled God of War, was announced in July 2009, along with a novelization of God of War II.[65] It was written by Matthew Stover and Robert E. Vardeman,[66] and was published on May 25, 2010, by Del Rey Books.[67] In an interview for Play magazine, Vardeman said a mythology book written in the 1930s got him interested in Greek mythology, and the chance to work on the God of War novel "was an opportunity not to be missed". He said giving the readers a solid plot foundation was necessary and the novel required extra material so that it did not simply follow the action of the game. Although he has not played the game, he said God of War was based on the traditional Edith Hamilton Greek mythology, essentially "the accepted mythology on steroids". Vardeman called Kratos a substantial character, continuing, "This conflict of motives makes him a great, if troubled, hero." He confirmed his work on the second God of War novel, saying there are many potential story ideas for Kratos and that "it would be a shame" if there were not additional books to fill in the details of his quests, such as stories of the time while he was a minion of Ares or before he met the Barbarian King.[68] God of War was nominated for the International Association of Tie-in Writers Scribe Award as best adapted novel in 2010.[69]
The novel recounts the events of the game and offers deeper insights into its story, explaining that Athena wanted Kratos to kill Ares and explaining how she manipulated the other gods, with the exception of Zeus, into aiding Kratos. After learning of Athena's plans, Zeus decides to aid Kratos (with magic and as the gravedigger) with the intention of Kratos becoming the new God of War after killing Ares.[70] Poseidon is persuaded by Athena when she convinces him that Ares brought the Hydra into his domain.[71] Artemis is persuaded because Ares and his minions are destroying her wilderness and its wildlife, and by aiding Kratos she will prevent future destruction.[72] Athena manipulates Aphrodite into believing that Medusa is plotting against her.[73] Hades, however, is omitted from the book, as Kratos does not meet him or gain his magic.[74] Another omission from the book is Kratos receiving a new set of blades from Athena,[75] and the Blades of Chaos is revealed to have been forged by Hephaestus in Tartarus.[76]
The god Hermes is not in the game, but in the novel, he is responsible for informing Athena that Kratos is committing suicide.[77] New characters include Coeus, the First Officer of Kratos' ship,[78] and the two servants of Medusa: Jurr and a blind man.[79] The twins encountered in the sex mini-game are revealed to be the daughters of Aphrodite named Zora and Lora.[80][81] The book also explains how certain creatures of the mythology that were slain by heroes are, apparently, still alive. For example, Zeus recollects that Hercules slew the Hydra, and Athena confirms this, but informs Zeus that the new Hydra is a newborn spawn of the Titans Typhon and Echidna, and was released by Ares.[82]
FilmEdit
A film adaptation was announced in 2005.[83] Jaffe confirmed that a script had been completed by David Self and they were looking for a director.[84] Universal Studios was committed to making the film, but Jaffe, unaware of its status,[85] eventually expressed doubt the film would be released.[86] In September 2008, Brett Ratner told UGO that he would direct the film,[87] but in February 2009, it was revealed that he had left the project to direct 2011's Tower Heist.[88] In March 2010, Santa Monica confirmed that they have no creative control over the film.[86] During the God of War – Game Directors Live documentary, filmed on September 1, 2010, Jaffe said the "script went out a year and a half ago to Daniel Craig, who plays [James] Bond, but he turned it down". He indicated an actor had since signed on for the role of Kratos, and said, "this new person is pretty good, if that ends up true".[89]
In July 2012, The Hollywood Reporter confirmed that two of the writers of Pacific Rim (2013), Patrick Melton and Marcus Dunstan, had been hired to adapt God of War into a film.[90] Melton and Dunstan told IGN that they were hired to rework Self's screenplay as it was considered to be outdated, being written before recent films in the same genre, such as Clash of the Titans (2010) and its sequel, Wrath of the Titans (2012). They said they wanted to humanize Kratos, who would begin as a mortal and still have his family, with the pivotal change being the barbarian attack. Melton added, "We're going to learn about [Kratos] and understand how he operates. So it's potentially 30 minutes ... of building up this character so that, when he ... becomes the Ghost of Sparta, we understand him as a human and ... the journey that he's going to take." According to Dunstan, "with a bigger movie like God of War, you have to go quite a bit deeper into the character as opposed to a horror film". Melton and Dunstan also said they had "big plans" for Ares, who they wanted "to build up a bit more ... so that he can become a true villain" beyond his raid of Athens.[91]
In November 2012, the writers told GameSpot that God of War would "improve on films like Clash of the Titans and Immortals by taking a step in a bolder direction." Melton said that Sony "encouraged" them to make it different from other films in the same genre. It was also confirmed that Charles Roven and Alex Gartner, the producers of the Uncharted film, would be producing the God of War film via Atlas Entertainment.[92] In early 2013, God of War: Ascension's Game Director, Todd Papy, said he did not know the status of the film.[93] The main writer behind the God of War video games (2005–2013), Marianne Krawczyk, said her main worry with the movie adaptation was casting Kratos: "The player has a personal experience with him, and then he's going to be embodied by a different actor, he's going to have a different voice, he's going to say a lot more words. So I think it will be hard to get that across," but she was hopeful that it could be done.[94] As of July 17, 2019, the film is without a director, no actors have been confirmed, a release date has not been set,[92] but the script has been "turned in",[95] and the film has a budget of $150 million USD.[91]
Since March 26, 2013, there have been no further updates about this adaptation, but following the release of 2018's God of War, rumors about a potential adaptation of that game began circulating. Pacific Rim: Uprising's (2018) director Steven S. DeKnight stated he would like to direct an adaptation of that game and talked with Sony about making it R-rated. As a big fan of the series, DeKnight said he wants to see the franchise adapted and wants Dave Bautista for the role of Kratos.[96]
2005 in video gaming
^ PlayStation 2
^ PlayStation 3/PlayStation Vita as part of God of War Collection (2009/2014).
^ God of War Collection (2009) and God of War Saga (2012)
^ God of War Collection (2014)
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^ Davis, Brandon (June 6, 2018). "Steven DeKnight Has Talked To Sony About An R-Rated 'God of War' Movie". ComicBook.com. Retrieved June 17, 2019.
Works citedEdit
SCE Santa Monica Studio, ed. (2005). God of War (Instruction manual). Sony Computer Entertainment.
Stover, Matthew; Vardeman, Robert (May 25, 2010). God of War. God of War (1st ed.). United States: Del Rey Books. ISBN 978-0-345-50867-6.
Vardeman, Robert (February 12, 2013). God of War II. God of War (1st ed.). United States: Del Rey Books. ISBN 978-0-345-50868-3.
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