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Download Book Infinity Engine in PDF format. You can Read Online Infinity Engine here in PDF, EPUB, Mobi or Docx formats.
Author : Neal Asher
File Size : 55. 27 MB
Format : PDF, ePub, Mobi
Read : 1226
Infinity Engine is the third and final novel in the Transformation series, by bestselling science fiction author Neal Asher, following Dark Intelligence and War Factory. A man battles for his life, two AIs vie for supremacy and a civilization hangs in the balance . . . Several forces now pursue rogue artificial intelligence Penny Royal, hungry for revenge or redemption. And the Brockle is the most dangerous of all. This criminal swarm-robot AI has escaped confinement and is upgrading itself, becoming ever more powerful in anticipation of a showdown. Events also escalate aboard the war factory. Here Thorvald Spear, alien prador, and an assassin drone struggle to stay alive, battling insane AIs and technology gone wild. Then the Weaver arrives - last remnant of a race that died out two million years ago. But what could it contribute to Penny Royal's tortuous plans? And beyond the war factory a black hole conceals a tantalizing secret which could destroy the Polity. As AIs, humans and prador clash at its boundary, will anything survive their explosive final confrontation?
Infinity Engine Transformation 3
Format : PDF, Mobi
Infinity Engine is the third and final novel in the Transformation series, by bestselling science fiction author Neal Asher, following Dark Intelligence and War Factory. "Asher is a modern master of Sci-Fi" Starburst magazine A man battles for his life, two AIs vie for supremacy and a civilization hangs in the balance . . . Several forces now pursue rogue artificial intelligence Penny Royal, hungry for revenge or redemption. And the Brockle is the most dangerous of all. This criminal swarm-robot AI has escaped its confinement and is upgrading itself, becoming ever more powerful in anticipation of a deadly showdown. Events also escalate aboard the damaged war factory station where Penny Royal was constructed. Here Thorvald Spear, alien prador, and an assassin drone struggle to stay alive, battling insane AIs and technology gone wild. Then the Weaver arrives - last of the Atheter, resurrected from a race that suicided two million years ago. But what could it contribute to Penny Royal's tortuous plans? And beyond the war factory a black hole conceals a tantalizing secret which could destroy the Polity. As AIs, humans and prador clash at its boundary, will anything survive their explosive final confrontation? PRAISE FOR THE TRANSFORMATION SERIES "Beautifully paced ... does just as well as at slam-bang action scenes as at painting frightening pictures" Publishers Weekly, starred review "Blends large portions of horror and mystery into an SF tale of revenge and redemption ... a complex and satisfying work" Library Journal, starred review "Hardboiled, fast-paced space opera epic ... Asher's books are similar to the world of Iain M. Banks' Culture universe, but the Polity is arguably a much darker and more vicious environment - and all the better for it" TheRegister.co.uk
Beneath A Starless Sky
Author : David L Craddock
Dungeons & Dragons became a cornerstone of gaming culture by providing players with dice, sheets of paper, and guidebooks that teased the imagination-all the tools they needed to build their own worlds. Influenced by all-night D&D sessions, the video game developers at Black Isle Studios and BioWare had a thought: Leave the dice-rolling to computers, letting players focus solely on creating characters and embarking on unforgettable adventures.The result was Baldur's Gate, a computer roleplaying game (CRPG) featuring breathtaking scenes, compelling characters, dozens of quests, and deep tactical battles. As financial turmoil plagued their parent company, a small team of developers broke away from Black Isle and set out to create unforgettable adventures of their own.From the early days of Fallout and Baldur's Gate, to the formation of Obsidian Entertainment and the company's fateful crowdfunding campaign that averted financial ruin, Beneath a Starless Sky explores the making of the Infinity Engine CRPGs and the critically acclaimed Pillars of Eternity franchise.-Based on over 40 hours of interviews with developers from Black Isle and Obsidian-Go behind-the-scenes to witness the creation of the celebrated Infinity Engine CRPGs: Baldur's Gate, Planescape: Torment, Icewind Dale, Baldur's Gate II, and Icewind Dale II -Relive the dramatic moments that led to Obsidian's record-setting Kickstarter, and the making of 2015's Pillars of Eternity and 2018's Pillars of Eternity II: Deadfire-Sit in on a discussion of the past, present, and future of roleplaying games with Obsidian's co-founders, writers, and directors
Infinity Over Zero
Author : Cole Coonce
Genre : Automobiles, Racing
Format : PDF, ePub, Docs
meditations on maximum velocity and the land speed record
Performance And The Medical Body
Author : Alex Mermikides
Genre : Medical
This edited collection focuses on performance practice and analysis that engages with medical and biomedical sciences. After locating the 'biologization' of theatre at the turn of the twentieth century, it examines a range of contemporary practices that respond to understandings of the human body as revealed by biomedical science. In bringing together a variety of analytical perspectives, the book draws on scholars, scientists, artists and practices that are at the forefront of current creative, scientific and academic research. Its exploration of the dynamics and exchange between performance and medicine will stimulate a widening of the debate around key issues such as subjectivity, patient narratives, identity, embodiment, agency, medical ethics, health and illness. In focusing on an interdisciplinary understanding of performance, the book examines the potential of performance and theatre to intervene in, shape, inform and extend vital debates around biomedical knowledge and practice in the contemporary moment.
Plunkett S Entertainment Media Industry Almanac 2006 The Only Complete Guide To The Technologies And Companies Changing The Way The World Shares En
Author : Jack W. Plunkett
Genre : Business & Economics
Format : PDF, Kindle
The electronic age is bringing sweeping changes to entertainment and media of all kinds, including publishing, broadcasting and film. Multimedia, the Internet and other digital media outlets for entertainment and information are being refined at a rapid rate. Media giants are merging and making big acquisitions. This book covers these exciting developments and provides profiles on hundreds of leading firms in film, radio, television, cable, new media, and publishing of all types including books, magazines and newspapers. It contains thousands of contacts for business and industry leaders, industry associations, Internet sites and other resources. You'll get in-depth profiles of nearly 400 of the world's top Entertainment & Media firms: our own unique list of companies that are the leaders in this field. Here you'll find complete profiles of the hot companies that are making news today, the largest, most successful corporations in all facets of the Entertainment and Media Business, from broadcasters to film production companies, casino operators to theme park companies, publishers of books and magazines to video game designers, and much more. Our corporate profiles include executive contacts, growth plans, financial records, address, phone, fax and much more. This innovative book offers unique information, all indexed and cross-indexed more for each firm! Our industry analysis section provides an exceptional discussion of business and market trends. The book includes statistical tables covering revenues for several industry sectors. Purchasers of either the book or PDF version can receive a free copy of the company profiles database on CD-ROM, enabling key word search and export of key data.
Author : Diane Carr
Genre : Games
Format : PDF, Docs
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest–growing areas of the internet. Games are no longer just kids′ stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game–play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role–playing and action–adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.
Prador Moon
Will humanity survive first contact? The worlds of the Polity stretch from Earth Central into the unfathomable reaches of the galactic void. And when humanity finally encounters alien life – in the form of massive, hostile carnivores known as the Prador – there can only be one outcome. Total warfare. Chaos reigns as, caught unawares, the Polity struggles to regain control. It must try and remake itself into a military society as starships clash, planets fall and space stations are overrun. But for Jebel Krong and Moria Salem, trapped at the centre of the action, this war is far more than a clash of cultures or technology versus brute force. This war is personal. Prador Moon is one of Neal Asher's most explosive excursions into the Polity universe. It's also an action-packed prequel to the dramatic events in Neal Asher's Spatterjay novels.
The Line Of Polity
Old enemies meet on new worlds in The Line of Polity, the second novel in Neal Asher's popular Agent Cormac series. At the frontiers of human-occupied space, the Miranda space station has been utterly destroyed. Earth Central assigns Agent Ian Cormac to discover the truth, because the alien bioconstruct Dragon seems the most likely culprit. Meanwhile, rebellion is brewing on Masada. The planet's people are enslaved on the surface, living in fear of their overlords in orbit, who punish transgressions with laser strikes. Leaving their compounds also means death, as monstrous predators roam the toxic wilderness. Civil war looms, while a rebel biophysicist brings lethal Jain technology to this world. Agent Cormac must find out what connects these events, if he is to avert catastrophe. The Line of Polity is followed by Brass Man, the third title in the Agent Cormac series.
Shadow Of The Scorpion
Some secrets are too hard to bear . . . Following the human vs prador war, Ian Cormac signs up with Earth Central Security. He's sent out to restore order on worlds devastated by alien bombardment. But he learns humanity can be far more dangerous – even those closest to him. Amidst the tragic ruins left by wartime atrocities, Cormac discovers in himself the cold capacity for violence. It's a quality that'll make him one of Earth's top agents. Haunted by childhood memories of a sinister scorpion-shaped war drone, and the burden of losses he doesn't remember, he'll discover some hard truths. These will set him on a course of vengeance, where he'll have to use all his hard-won skills just to stay alive. A standalone prequel to Neal Asher's explosive Agent Cormac series.
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Family hotel "Villa Santa Maria" is a different hotel in elegant Rhodope style, that seems to be embraced by the surrounding unique nature. The apartments and rooms are furnished with fine and elegant taste and ensure guests home and harmonious atmosphere. The modern facilities in the hotel rooms and apartments make them ideal for rest and relaxation in the Rhodopes. The rooms are designed and furnished so as to ensuring maximum comfort. Family suites are comfortable and functional and they are perfect for those who come with their families.
All rooms have SAT TV, bathroom, free Wi- fi internet, mini bar, hairdryer. In the apartments there are bathtubs. Each room has a balcony with stunning views of the Batak dam.
Attention to details and incredible views make the hotel preferred location in the region. Available to the guests are 3 apartments and 6 double rooms. All bedrooms are with king-size, anti-stress mattress. The apartments are furnished with a sofa bed where can sleep two children up to 12 years.
Apartment with one bedroom- a convenient and comfortable living room and a bedroom. Maximum accommodation – 2 adults and 2 children.
Mansard apartment – penthouse apartment, consisting of a cozy living room, bedroom and three terraces with east and south view. Maximum accommodation – 2 adults and 2 children.
Double room – maximum accommodation – 2 adults and 1 children up to 10 years.
We remind our dear guests that smoking is prohibited and pets are not allowed in all hotel rooms.


text:
LE15, Celestial Wizard by Perth Pewter, Free Shipping, MSRP ($195.00), Limited Edition Pewter Figurine
Made to order in New York, United States. Perth Pewter, a division of Medieval Productions, has launched a brand new catalog. New in the original packaging.
Celestial Wizard, a design by Ray Lamb, depicts a mighty wizard looking to the heavens and holding a crystal ball in his hand, he summons all his power. This Limited Edition is mounted on a polished wooden base, stands approximately 7-inches tall and adorned with 11 beautiful Swarovski crystals. (Color of crystals may vary.)
(Photo colors may not match the actual colors)
Each Limited Edition is signed by the artist and numbered. The Celestial Wizard, a 7 1/2" tall, was sculpted by Ray Lamb. It has limited to 2,500 in number; it will be officially retired by Perth Pewter and will no longer be available for sale. Once retired, this collectible statue may continue to increase in value! Do not lose the Letter of Authenticity of the "Celestial Wizard", which accompanies this item as this may cause the item to depreciate to half its value!
Made to order - Delivery 30 to 40 days
Limited Edition by Ray Lamb - Perth Pewter Figurines
Magnificent Medieval Figurine
Extremely Intricate Engraving Work
Made of High Quality Pewter
Makes a Superb Collectible or Home Decor Item
Mounted on a polished wooden base
Fine Swarovski crystals
Stand 7.5" tall
Made in United States
1 * Statuette
1 * Wood pedestal
1 * Letter of Authenticity
The Art Of Pewter Casting
Pewter was first used around the beginning of the Bronze Age in the Near East. The earliest piece of pewter found is from an Egyptian tomb from 1450 BC.
Pewter is a malleable metal alloy, traditionally 85-99% tin, with the remainder consisting of copper, antimony, bismuth and sometimes, less commonly today, lead. Silver is also sometimes used. Copper and antimony act as hardeners while lead is common in the lower grades of pewter, which have a bluish tint. It has a low melting point, around 170-230 C (338-446 F), depending on the exact mixture of metals. The word pewter is likely a variation of the word spelter, a term for zinc alloys (originally a colloquial name for zinc).
The constituents of pewter were first controlled in the 12th century by town guilds in France. By the 15th century, the Worshipful Company of Pewterers controlled pewter constituents in England. This company originally had two grades of pewter, but in the 16th century, a third grade was added. The first type, known as "fine metal", was used for tableware. It consisted of tin with as much copper as it could absorb, which is about 1%. The second type, known as "trifling metal" or "trifle", was used for hollowware and is made up of fine metal with approximately 4% lead. The last type of pewter, known as "lay" or "ley" metal, was used for items that were not in contact with food or drink. It consisted of tin with a 15% lead. These three alloys were used, with little variation, until the 20th century.
Older pewters with higher lead content are heavier, tarnish faster, and oxidation gives them a darker silver-gray color. Pewters containing lead are no longer used in items (such as cups, plates, or jewelry) that will come in contact with the human body due to health concerns stemming from the lead content. Modern pewters are available that are completely free of lead, although many pewters containing lead are still being produced for other purposes.
A typical European casting alloy contains 94% tin, 1% copper, and 5% antimony. A European pewter sheet would contain 92% tin, 2% copper, and 6% antimony. Asian pewter, produced mostly in Malaysia, Singapore, and Thailand, contains a higher percentage of tin, usually 97.5% tin, 1% copper, and 1.5% antimony. This makes the alloy slightly softer.
About Perth Pewter
Ian Carter was the owner and founder of Perth Pewter, known to most as John Carter. John started his company around 1973 called, Superior Models Inc. It was mainly a Hobby Company, making Models of World War 2 Submarines and Ships. He also did quite a bit of contract work for other companies. In 1975, Pewter was becoming quite popular and started a Sub-Division of Superior Models Inc. Called, Perth Pewter Designs and Collectibles. In the beginning, most of the Perth Pewter Designs were created by the Artist James Lane Casey, Ron Spicer, Ray Lamb, and John Dennett.
The current owner of Perth Pewter, Peter Stachowiak, was not only John's apprentice; he was also like John's son. Peter started working with John in 1983. John shared ALL of his knowledge and secrets with Peter, concerning the ''Tricks of the Trade'' of pewter designs, molds etc. knowing that someday, Peter would be taking over Perth Pewter. Peter, at the young age of four, had already developed a love for working with metal, as he would help his Father cast fishing sinkers and small soldier figurines. So, it was no surprise to Peter's Family that he would follow his dream and work with pewter.
In 1998 John Carter retired. Just as John had planned, Peter then took over the company, having all copyrights to Perth Pewter Designs and still maintaining a working relationship with the artist behind the Perth Pewter Designs. Ian John Carter passed away in March of 2002. His legacy will continue to live on through Perth Pewter, with Peter maintaining the high standards, craftsmanship, and quality, just as John had always done.
Since Perth Pewter was originally a Sub-Division of Superior Models, Some of the items will have the Superior Models Logo along with the Artist Signature on the bottom of the item, while other items will have the Perth Pewter Logo along with the Artist Signature on the bottom. Some items will even have both the Superior Models and the Perth Pewter Logo on the bottom. The Original Owner, John Carter, did not find it necessary to immediately change the Logo from Superior Models, on the bottom of the items, over to Perth Pewter, even though he was selling the items under the Perth Pewter Name. Nor did he change some of the items from Superior Models over to Perth Pewter on the bottom of the Item. So, even though some of the items may say Superior Models on the bottom, they are very much Authentic Perth Pewter Items and Signed by the Artist that created the Design.
*WARNING DOES NOT APPLY TO THIS PRODUCT
LE31, The Water Wizard by Perth Pewter, Free Shipping, MSRP ($285.00), Limited Edition Pewter Figurine
LE20, Enchantment by Perth Pewter, Free Shipping, MSRP ($285.00), Limited Edition Pewter Figurine
LE27, Awakening by Perth Pewter, Free Shipping, MSRP ($285.00), Limited Edition Pewter Figurine
LE03, Magic Master by Perth Pewter, Free Shipping, MSRP ($300.00), Limited Edition Pewter Figurine
LE23, Blasting Of The Dark Tower by Perth Pewter, Free Shipping, MSRP ($400.00), Limited Edition Pewter Figurine
LE08, Sinbad The Sailor by Perth Pewter, Free Shipping, MSRP ($350.00), Limited Edition Pewter Figurine
LE11, Mermaid by Perth Pewter, Free Shipping, MSRP ($600.00), Limited Edition Pewter Figurine
LE21, The Rescue of the Princess by Perth Pewter, Free Shipping, MSRP ($750.00), Limited Edition Pewter Figurine

redpajama_set_name: RedPajamaCommonCrawl


The following guide provides information on books and publications which focus on business valuation for financial reporting purposes. Each entry listed below includes the name of the source or publisher, a brief description of the resource's features, and notes any information that is available free online.
Third edition of this publication provides practical guidance on valuing business interests and assets for financial reporting and impairment analysis purposes, with topics covered in the text including fair value measurements and reporting, fair value in business combinations, noncontrolling interests and impairment, and valuation of tangible assets and intangible assets for impairment analysis purposes.
Publication provides guidance on measuring fair value in a business combination and subsequently testing the value of these assets for impairment, with topics covered in individual chapters including fair value standards and concepts, business combinations, goodwill impairment analysis, valuation approaches and methods, valuing contingent consideration, and auditing fair value measurements.
Comprehensive guide addresses various aspects of fair value for financial reporting purposes, with topics covered in this guide including fair value concepts and framework, using the income, market, and cost approaches in measuring fair value, valuing liabilities transferred and contingent liabilities, business combinations, allocation of purchase price, impairment analysis, and auditing fair values.
Text focuses on fair value accounting and its application for financial reporting purposes, with topics covered in the guide including merger and acquisition transaction accounting, allocation of purchase price in a business combination, fair value of property, plant, and equipment under Sarbanes-Oxley, valuation of liabilities, testing for impairment, and selecting and working with an appraisal specialist.
Topics covered in this guide include what is fair value and what is fair value reporting, how appraisers develop fair value, allocation of purchase price in business combinations, determining the fair value of specific types of tangible and intangible assets, valuing liabilities and contingent consideration, testing goodwill for impairment, valuing stock options, auditing valuation reports, and selecting an appraiser.
Chapter 6 of this edition addresses fair value in financial reporting, with topics covered in this chapter including application of the fair value standard to business combinations and asset impairment tests, interpretation of fair value for financial reporting purposes compared to other standards of value (e.g., fair market value, investment value, and fair value in dissenting shareholder cases), and audit issues.
Valuation guide covers the steps involved in performing a goodwill impairment analysis, discussing the pros and cons of performing a goodwill impairment test in-house, the expectations of company management, and the various steps involved in completing a valuation analysis, and offering some suggestions and recommendations on how to ensure a smooth asset impairment testing process.


With the introduction of Tizen version 5.0, the Filesystem API has undergone a major overhaul. Many of the existing methods are deprecated and new methods are introduced. For information on the previous versions of API, see Deprecated Filesystem Guide. This guide explains about the APIs for Tizen 5.0 and its newly introduced methods.
You can access the files and directories in the device file system.
The Filesystem API is mandatory for Tizen mobile, wearable, and TV profiles, which means that it is supported on all mobile, wearable, and TV devices. All mandatory APIs are supported on the Tizen Emulators.
The Filesystem API provides access to accessible parts of the file system, which are represented as virtual root locations.
You can manage different storages on the device and retrieve additional information about the storages, which includes listing available storages and receiving storage change notifications.
You can create and delete directories in the file system.
You can delete files from the virtual file system.
You can retrieve a list of files in a directory, the URI of a file, or the file content as a DOMString.
You can read or write to a file.
You can copy and move files and directories within the virtual file system.
To access a file or directory within the virtual file system, you can use the fully qualified path, <rootname>/<path>, where <rootname> is the name of the virtual root and <path> is the relative path to the file or directory within the root. Alternatively, you can use the absolute path to a file located in the target device memory. Regardless of virtual root usage, rights to access file location as well as rights to read and write to a file are needed when applicable.
When you use a path to access the device file system, ensure that the file path encoding uses the default encoding of the platform.
You can manage different storages on the device with the FileSystemManager interface (in mobile, wearable, and TV applications).
You can retrieve additional information about the storages, including listing available storages and receiving storage change notifications with the listStorages() and addStorageStateChangeListener() methods provided by the FileSystemManager interface.
To list available storages, use the listStorages() method of the FileSystemManager interface to search for the storages available on the device.
If the search is successful, the list of found FileSystemStorage objects (in mobile, wearable, and TV applications) is passed to the success event handler.
To get storage details by storage name (the label attribute), use the getStorage() method.
The success callback receives the FileSystemStorage object containing the storage details as an input parameter.
To receive notifications on the storage state changes, for example, additions and removals, register an event handler with the addStorageStateChangeListener() method.
An event is generated each time the storage state changes.
To stop receiving the notifications, use the removeStorageStateChangeListener() method.
You can create directories using the createDirectory() method. The directory is created at path specified in parameter. You can delete directories using deleteDirectory() method. Target pointed by the path specified will be deleted from the file system.
The directory is created, in destination pointed by path and successCallback function should be called. If directory can not be created for some reason, the errorCallback is called and error message can be logged.
To delete a directory, use the deleteDirectory() method.
The second parameter defines whether the deletion is performed recursively for the sub-directories as well. If the parameter is set to false, the directory is deleted only if it is empty.
You can create directories using the createDirectory() method. The directory is created at the path specified in the parameter. You can delete files using the deleteFile() method. Target pointed by the path specified will be deleted from the file system.
You can retrieve a list of files or file URIs using the listDirectory() and toURI() methods. The URI can be used to identify the file, for example, by using it as the src attribute on an HTML img element.
To retrieve a list of all files and directories located in a specified directory, use the listDirectory() method of the filesystem object. The method returns an array of DOMString elements, each being a path with name of file inside a directory pointed by path.
To retrieve the file URI, use the toURI() method.
Firstly, open a file using the openFile() function with the mode parameter allowing to read its contents.
Use readString() or readStringNonBlocking() to retrieve the file content as a DOMString.
Use readData() or readDataNonBlocking() to retrieve the file content as a Uint8Array object (binary data).
Use readBlob() or readBlobNonBlocking() to retrieve the file content as a Blob object.
Close the file when it is not in use.
When you use readString(), readData(), readBlob() or one of their NonBlocking equivalent, FileHandle position is set right where the reading operation ended. To read file again from the beggining, use seek() method on FileHandle object.
You can read and write to a file by first using the openFile() method to open the file. You can specify the file mode. The openFile() method returns a FileHandle object (in mobile, wearable, and TV applications), which is a handle to the opened file. All actual operations, such as read, write, or close, on the file are performed through the FileHandle object based on a curent position, which can be obtained or modified through calling seek() operation on FileHandle object.
To open or create a file, use the openFile() method of the FileSystemManager interface (in mobile, wearable, and TV applications).
The method returns a FileHandle object, which is a handle to the opened or newly created file.
openFile() method used with mode 'w' creates new file or opens existing file and erases its contents. Any data contained in a file opened in that mode will be lost.
Perform all actual operations, such as reading, writing, or closing on the file through the FileHandle object based on a current position, which can be obtained or modified through calling seek() operation on FileHandle object.
use writeString() or writeStringNonBlocking() to write DOMString to file.
use writeData() or writeDataNonBlocking() to write Uint8Array object contents to file.
use writeBlob() or writeBlobNonBlocking() to write Blob object contents to file.
You can copy, move and rename files and directories within the file system with the copyFile(), copyDirectory(), moveFile(), moveDirectory() and rename() methods. During copy or move operations, if a file or directory of the same name already exists in the target location, the overwrite input parameter of the method defines whether the existing file is overwritten.
camera Location for storing pictures and videos taken by a device (supported since Tizen 2.3).
Note The ringtones virtual root is not supported on TV devices.
videos Location for storing videos.
wgt-package Location for storing Web application packages (read-only location).
wgt-private Location for the Web application private storage.
wgt-private-tmp Location for the Web application private temporary storage.


text:
package me.jeffmay.neo4j.client.ws

import akka.actor.Scheduler
import me.jeffmay.neo4j.client._
import me.jeffmay.neo4j.client.cypher.CypherStatement
import me.jeffmay.neo4j.client.ws.json.DebugFormats
import me.jeffmay.neo4j.client.ws.json.rest.RestFormats._
import me.jeffmay.neo4j.client.ws.json.rest._
import me.jeffmay.util.ws.{ProxyWSClient, TimeoutWSRequest}
import org.slf4j.Logger
import play.api.libs.json.{JsValue, Json}
import play.api.libs.ws.{WSAuthScheme, WSClient, WSRequest, WSResponse}

import scala.concurrent.duration._
import scala.concurrent.{ExecutionContext, Future}
import scala.util.Try

class WSNeo4jClient(
  wsClient: WSClient,
  val config: Neo4jClientConfig,
  logger: Logger,
  implicit private val scheduler: Scheduler,
  implicit private val executionContext: ExecutionContext
) extends Neo4jClient with Proxy {
  client =>

  import WSNeo4jClient._
  import WSRequestWithException._

  override def self: Any = (wsClient, config)

  def copy(
    ws: WSClient = this.wsClient,
    config: Neo4jClientConfig = this.config,
    logger: Logger = this.logger,
    scheduler: Scheduler = this.scheduler,
    executionContext: ExecutionContext = this.executionContext
  ) = {
    new WSNeo4jClient(ws, config, logger, scheduler, executionContext)
  }

  lazy val ws: WSClient = new ProxyWSClient(wsClient) {
    override def url(url: String): WSRequest = {
      new TimeoutWSRequest(wsClient.url(url), config.timeout)
    }
  }

  override def withCredentials(username: String, password: String): Neo4jClient =
    this.copy(config = config.copy(credentials = Neo4jBasicAuth(username, password)))

  override def withBaseUrl(baseUrl: String): Neo4jClient =
    this.copy(config = config.copy(baseUrl = baseUrl))

  override def withStatsIncludedByDefault(includeStatsByDefault: Boolean): Neo4jClient =
    this.copy(config = config.copy(includeStatsByDefault = includeStatsByDefault))

  override def withTimeout(timeout: FiniteDuration): Neo4jClient =
    this.copy(config = config.copy(timeout = timeout))

  protected def http(path: String): WSRequest = {
    require(!path.isEmpty, "path cannot be empty")
    require(path.charAt(0) == '/', "path must be an absolute path starting with '/'")
    import config.credentials.{password, username}
    ws.url(config.baseUrl + path).withAuth(username, password, WSAuthScheme.BASIC)
  }

  override def passwordChangeRequired(): Future[Boolean] = {
    val request = http(s"/user/${config.credentials.username}")
    request.getAndCheckStatus(Set(200)).map { resp =>
      (resp.json \ "password_change_required").asOpt[Boolean] contains true
    }
  }

  override def changePassword(newPassword: String): Future[Unit] = {
    val request = http(s"/user/${config.credentials.username}/password")
    request.postAndCheckStatus(Some(Json.obj("password" -> newPassword)), Set(200))
      .map(_ => ())
  }

  private def requestTxn[T](url: String, statements: Seq[CypherStatement])(convert: RawTxnResponse => Try[T]): Future[T] = {
    import DebugFormats._
    statements.foreach { stmt =>
      logger.debug(s"Executing Cypher statement: ${Json.prettyPrint(Json.toJson(stmt))}")
    }
    val rawBody = RawStatementTransactionRequest.fromCypherStatements(statements)
    val jsonBody = Json.toJson(rawBody)
    val request = http(url)
    request.postAndCheckStatus(Some(jsonBody)).flatMap { resp =>
      // TODO: Handle version / json format errors with common recovery code
      val respBody = resp.json.as[RawTxnResponse]
      if (respBody.isSuccessful) {
        // Do the conversion in the same thread. Any thrown exceptions will fold into the failed case
        Future.successful(convert(respBody).get)
      }
      else {
        Future.failed(statusCodeException(request, Some(jsonBody), resp, respBody.neo4jErrors))
      }
    }
  }

  override def openTxn(): Future[OpenedTxnResponse] = openTxn(Seq())

  override def openTxn(statement: CypherStatement): Future[SingleOpenedTxnResponse] = {
    requestTxn("/db/data/transaction", Seq(statement)) {
      _.asOpenedTxnResponse(statement)
    }
  }

  override def openTxn(statements: Seq[CypherStatement]): Future[OpenedTxnResponse] = {
    requestTxn("/db/data/transaction", statements) {
      _.asOpenedTxnResponse(statements)
    }
  }

  override def openAndCommitTxn(statement: CypherStatement): Future[SingleCommittedTxnResponse] = {
    requestTxn("/db/data/transaction/commit", Seq(statement)) {
      _.asCommittedTxnResponse(statement)
    }
  }

  override def openAndCommitTxn(statements: Seq[CypherStatement]): Future[CommittedTxnResponse] = {
    requestTxn("/db/data/transaction/commit", statements) {
      _.asCommittedTxnResponse(statements)
    }
  }

  override def commitTxn(ref: TxnRef, alongWith: Seq[CypherStatement]): Future[CommittedTxnResponse] = {
    requestTxn(ref.url, alongWith) {
      _.asCommittedTxnResponse(alongWith)
    }
  }
}

object WSNeo4jClient {

  def apply(
    ws: WSClient,
    config: Neo4jClientConfig,
    logger: Logger,
    scheduler: Scheduler,
    executionContext: ExecutionContext
  ) = new WSNeo4jClient(ws, config, logger, scheduler, executionContext)

  def flattenHeaders(headers: Map[String, Seq[String]]): Seq[(String, String)] = {
    headers.toSeq.flatMap {
      case (header, values) => values.map(header -> _)
    }
  }

  def statusCodeException(request: WSRequest, requestBody: Option[JsValue], response: WSResponse, errors: Seq[Neo4jError]): StatusCodeException = {
    new StatusCodeException(
      request.method,
      request.url,
      flattenHeaders(request.headers),
      requestBody.fold("")(Json.prettyPrint),
      response.status,
      Try(response.json).map(Json.prettyPrint) getOrElse response.body,
      errors
    )
  }

  def unexpectedStatusException(request: WSRequest, requestBody: Option[JsValue], response: WSResponse): UnexpectedStatusException = {
    new UnexpectedStatusException(
      request.method,
      request.url,
      flattenHeaders(request.headers),
      requestBody.fold("")(Json.prettyPrint),
      response.status,
      Try(Json.prettyPrint(response.json)) getOrElse response.body
    )
  }
}

redpajama_set_name: RedPajamaGithub