text:
1st-episode schizophrenia
Maternal T-gondii, offspring bipolar disorder and neurocognition
Freedman, D., Bao, Y. Y., Shen, L., Schaefer, C. A., Brown, A. S.
Psychiatry Research 2016, 243: 382-389
Prenatal exposure to maternal Toxoplasma gondii (T. gondii) IgG antibody titer has been associated previously with an increased risk of offspring schizophrenia (SZ) and cognitive impairment. We examined maternal T gondii, offspring bipolar disorder (BP) and childhood cognition using a population based birth cohort. Maternal sera, drawn in the third trimester, were analyzed for T. gondii IgG antibody titer, and offspring cognition at ages 5 and 9-11 was measured with the Peabody Picture Vocabulary Test (PPVT) and the Raven Matrices (Raven). Raw scores were standardized and the ages combined. Potential cases with BP from the cohort were identified by database linkages. This protocol identified 85 cases who were matched 1:2 to controls. Maternal T. gondii IgG was not associated with the risk of BP in offspring. Neither moderate [HR = 1.43 (CI: 0.49, 4.17)] nor high IgG titer [HR=1.6 [CI: 0.74, 3.48)] were associated with offspring BP. Associations were not observed between maternal T gondii and BP with psychotic features or BP type 1. In addition, maternal T gondii was not associated with childhood cognition. Our study suggests that T. gondii may be specific to SZ among major psychotic disorders, though further studies with larger sample sizes are required. (C) 2016 Elsevier Ireland Ltd. All rights reserved.
Tagged: 1st-episode schizophrenia, adult schizophrenia, birth cohort, cognition, cognitive impairment, congenital toxoplasmosis, danish draft-board, infectious agents, mood disorders, neurodevelopment, of-the-literature, ppvt, prenatal exposure, psychotic disorders, raven matrices, spectrum disorder, Toxoplasma gondii
Neurobiological studies on the relationship between toxoplasmosis and neuropsychiatric diseases
Fabiani, S., Pinto, B., Bonuccelli, U., Bruschi, F.
Journal of the Neurological Sciences 2015; 35:3-8
Toxoplasma gondii is a widespread protozoan parasite infecting approximately one third of the world population. After proliferation of tachyzoites during the acute stage, the parasite forms tissue cysts in various anatomical sites including the Central Nervous tissue, and establishes a chronic infection. Clinical spectrum normally ranges from a completely asymptomatic infection to severe multi-organ involvement. Many studies have suggested T. gondii infection as a risk factor for the development of some neuropsychiatric disorders, particularly schizophrenia. During the last years, a potential link with other neurobiological diseases such as Parkinson disease and Alzheimer disease has also been suggested. This review will focus on neurobiological and epidemiological data relating infection with T. gondii to neuropsychiatric diseases. (C) 2015 Elsevier B.V. All rights reserved.
Tagged: 1st-episode schizophrenia, brain, encephalitis, expression, gondii infection, immune-response, kynurenic acid, mechanisms, neurobiology, neurological diseases, neurotransmitter pathway, risk behavior, schizophrenia spectrum disorders, seroprevalence, t. gondii
Meta-analysis of anti-Toxoplasma gondii IgM antibodies in acute psychosis
Monroe, J.M., Buckley ,P.F., Miller, B.J.
Schizophrenia Bulletin 2015; 41: 989-998
Tagged: 1st-episode schizophrenia, episode schizophrenia, general-population, individuals, infection, meta-analysis, northern mexican city, prevalence, psychosis, recent-onset, relapse, toxoplasmosis, urinary-tract-infections, viral antibodies
Different presence of Chlamydia pneumoniae, herpes simplex virus type 1, human herpes virus 6, and Toxoplasma gondii in schizophrenia: meta-analysis and analytical study
Gutierrez-Fernandez, J., del Castillo, J. D. D., Mananes-Gonzalez, S., Carrillo-Avila, J. A., Gutierrez, B., Cervilla, J. A., Sorlozano-Puerto, A.
Neuropsychiatric Disease and Treatment 2015;11: 843-852
In the present study we have performed both a meta-analysis and an analytical study exploring the presence of Chlamydia pneumoniae, herpes simplex virus type 1, human herpes virus 6, and Toxoplasma gondii antibodies in a sample of 143 schizophrenic patients and 143 control subjects. The meta-analysis was performed on papers published up to April 2014. The presence of serum immunoglobulin G and immunoglobulin A was performed by enzyme-linked immunosorbent assay test. The detection of microbial DNA in total peripheral blood was performed by nested polymerase chain reaction. The meta-analysis showed that: 1) C. pneumoniae DNA in blood and brain are more common in schizophrenic patients; 2) there is association with parasitism by T. gondii, despite the existence of publication bias; and 3) herpes viruses were not more common in schizophrenic patients. In our sample only anti-Toxoplasma immunoglobulin G was more prevalent and may be a risk factor related to schizophrenia, with potential value for prevention.
Tagged: 1st-episode schizophrenia, analytical study, chlamydia-pneumoniae, chlamydophila-pneumoniae, cognitive impairment, epstein-barr-virus, herpes simplex virus type 1, human herpes virus 6, infectious agents, meta-analysis, nucleic-acid sequences, polymerase chain-reaction, prenatal immune activation, psychiatric patients, Schizophrenia, Toxoplasma gondii, ultra-high risk
Latent toxoplasmosis and human
Dalimi, A., Abdoli, A.
Iranian Journal of Parasitology 2012; 7: 1-17
Toxoplasmosis is one of the most common parasitic diseases worldwide. Although estimated that one third of the world's population are infected with Toxoplasma gondii, but the most common form of the disease is latent (asymptomatic). On the other hand, recent findings indicated that latent toxoplasmosis is not only unsafe for human, but also may play various roles in the etiology of different mental disorders. This paper reviews new findings about importance of latent toxoplasmosis (except in immunocompromised patients) in alterations of behavioral parameters and also its role in the etiology of schizophrenia and depressive disorders, obsessive compulsive disorder, Alzheimer's diseases and Parkinson's disease, epilepsy, headache and or migraine, mental retardation and intelligence quotients, suicide attempt, risk of traffic accidents, sex ratio and some possible mechanisms of T gondii that could contribute in the etiology of these alterations.
Tagged: 1st-episode schizophrenia, alzheimers-disease, behavioral parameter, congenital toxoplasmosis, cryptogenic epilepsy, gondii infection, kynurenic acid, mental disorder, parasite toxoplasma, parkinson's disease, serum interleukin-6, taxoplasma gondii, toxoplasmosis, traffic accidents
BehaviorCognitive functionsMental healthReviews
Toxoplasmosis as a cause for behaviour disorders – overview of evidence and mechanisms
Fekadu A, Shibre T, Cleare AJ.
Folia Parasitologica 2010; 57: 105-113
Background - There is growing interest in the role of microbial agents in the causation of psychiatric disorders. The neurotropic protozoan parasite Toxoplasma gondii is one of the main candidates and has been associated with various psychiatric conditions, including schizophrenia. Methods - A narrative review of the literature from the main medical databases (Medline, PubMed, PsycINFO), Google Scholar and Google using combinations of applicable terms. Results - T. gondii affects the brain in both the acute and the latent stages of infection causing apparent brain pathologies in infected rodents and both immuno-compromised and immuno-competent humans. In immuno-competent individuals, behavioural disorders are primarily related to the latent stages of the illness. Behavioural/mental disorders that include schizophrenia, mood disorders, personality changes and cognitive impairments may be related to infection with T gondii. Evidence for a behavioural effect of T gondii comes from observational reports in animal models and controlled behavioural analysis in humans. Indirect clues of infection also come from raised seroprevalence or serotitres of antitoxoplasma antibodies among those with mental disorders. The pathophysiologic mechanism through which T gondii may exert its effect is not clear, but direct impact on the brain and changes in neuroimmunomodulation, neurotransmission and some gene-environment interactions are postulated. Conclusion - There is evidence supporting a potential role of T gondii infection in the onset of some behavioural disorders. Confirmation of such a role would prove a significant breakthrough in the search for the aetiology, treatment and prevention of behavioural disorders, such as schizophrenia. However, the associations remain preliminary.
Tagged: 1st-episode schizophrenia, agents, antibodies, behavioural disorder, decreased level, gondii infection, individuals, mental-health surveys, mood, mood disorders, novelty seeking, personality changes, review, risk, Schizophrenia, Toxoplasma gondii, toxoplasmosis
A possible relationship between Toxoplasma gondii and schizophrenia: A seroprevalence study
Dogruman-Al, F., Aslan, S., Yalcin, S., Kustimur, S., Turk, S.
International Journal of Psychiatry in Clinical Practice 2009; 13: 82-87.
Objective. Schizophrenia is a pervasive neuropsychiatric disease of uncertain etiology. We aimed to investigate a possible association between Toxoplasma gondii infection and schizophrenia in this study. Method. We selected individuals with schizophrenia (n=88) and tested them with commercially available enzyme-linked immunosorbent assay (ELISA) for anti-Toxoplasma IgG and IgM antibodies and compared these seropositivity rate to those of controls without psychiatric disease (n=88). Results. The rate of IgG antibody in the schizophrenia patients (47.7%) was higher than the control groups (20.4%) (P0.001). We did not find any anti-Toxoplasma IgM seropositivity in both schizophrenia patients and control group. In schizophrenic patients with and without anti-Toxoplasma IgG groups statistical analysis did not reveal any correlation between demographic variables and Toxoplasma infection. Conclusion. Our findings supported previous studies indicate that T.gondii may play a role in etiopathogenesis in some cases of schizophrenia.
Tagged: 1st-episode schizophrenia, anti-toxoplasma igg, anti-toxoplasma igm, antibodies, association, behavior, bipolar disorder, brain, exposure, individuals, infection, necrosis-factor-alpha, Schizophrenia, Toxoplasma gondii
Epidemiological evidences from China assume that psychiatric-related diseases may be associated with Toxoplasma gondii infection
Zhu, S., Guo, M. F., Feng, Q. C., Fan, J. M.,
Neuroendocrinology Letters, 2007, 28: 115-120
In recent years, the effect of Toxoplasma gondii infection on psychiatric-related aspects has been increasingly recognized. T gondii has a high affinity for brain tissue where tachyzoites may form tissue cysts and persist life long. In recent years, 15 serological surveys about T gondii infection and psychiatric diseases have been carried out in different areas in China. Studies showed that the prevalence of antibodies against T gondii in psychotic patients was much higher than in normal persons; statistically differences were significant. Studies also reported that raising cats or enjoying the habit of eating raw or under cooked meet were potential risk factors for the infection of T gondii. The epidemiological and serological evidence support the hypothesis that some psychiatric diseases such as schizophrenia or mental retardation might be linked to T gondii infection.
Tagged: 1st-episode schizophrenia, antibodies, behavior, cats, host, novelty seeking, parasites, personality changes, psychiatric-related disease, rattus-norvegicus, toxoplasmosis


CNG: Printed Auction CNG 75. INDIA, Medieval. Chalukyas of Kalyana (Western Chalukyas). Jayasimha II Jagadekamalla. 1015-1043. AV Pagoda (3.81 g).
Sale: CNG 75, Lot: 1255. Estimate $500.
INDIA, Medieval. Chalukyas of Kalyana (Western Chalukyas). Jayasimha II Jagadekamalla. 1015-1043. AV Pagoda (3.81 g). Plain flan with punchmarks: Lion standing left with right foreleg raised (6), two sri, and "Jaya" in Kannada / Blank. Chattopadhyaya 109-110; Mitchiner, South I 275-276. Good VF.


text:
The Lucy Hypothesis
Genealogy research to the max! Author Lynn Hutchison writes a riveting YA novel that includes WV History and one researcher's ancestry through the discovery of amazing new drug.
The Lucy Hypothesis quantity
Young genealogist, Lucy Westfall, adds far more than the usual dates and places to her family tree when she participates in a genealogy study; time travel takes on a whole new dimension. Experience the nature, history, and beauty of West Virginia and beyond as you travel with her on her adventures through the near and distant past.
Lynn Hutchison
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Lynn Hutchison is a native of West Virginia whose ancestors teased young George Washington on the western Virginia frontier. He attended Ohio Wesleyan University where he majored in Math, Physics, and Astronomy, hoping, as did all too many others at the time, to follow in John Glenn's as footsteps. A switch to Computer Science led him to graduate work and a Master's degree from the University of Arizona and then to Texas, where he worked on the space shuttle. He subsequently returned to Ohio and spent the next 39 years developing industrial computer software.
In his youth, he spent summers tending the family's homestead in Braxton County, West Virginia, and pursuing his interest in birding and star-gazing. Those interests expanded to include family history, local history, genealogy, paleontology, and researching his DNA. A skilled woodworker, he retired to his hand-crafted, mountaintop cabin on the homestead, to care for the land near where the events in this story take place.
He authored the book West Virginia Westfalls Their Place in America's History; the research papers The Truth about Nicholas Gibson, Landowners of the Flatwoods; and several other works.
Whether seeking a rare bird, climbing the family tree, or rummaging through the attic, Lynn reminds readers to keep digging.
West Virginia: Lasting Impressions

redpajama_set_name: RedPajamaCommonCrawl


text:
Пра́вда — український народовецький літературно-науковий журнал, вперше надрукований у Львові 1 квітня 1867 року. Журнал виходив у Львові з перервами до 19 червня 1898 року.

Друкуючи на своїх сторінках статті історичного, етнографічного, літературного і мовного характеру та художні твори як східноукраїнських (Пантелеймона Куліша, Марка Вовчка, Олекси Стороженка, Івана Нечуя-Левицького, Михайла Старицького, Миколу Костомарова та інших), так і західноукраїнських (Осип-Юрія Федьковича, Данила Млаки, Василя Ільницького, Федора Заревича, Володимира Навроцького, Володимира Шашкевича, Івана Франка та інших) письменників і культурно-громадських діячів, «Правда» стала «лучником» між західною і східною частинами українських земель.

Дати, періодичність виходу і назва
Видавався у Львові протягом 1867—1898 років із перервами:
 1 квітня 1867—1870 — видавався під назвою Правда (письмо наукове и литературне);
 з серпня 1870 до квітня 1872 — перерва;
 з 15 квітня 1872 — 1879 — видавався під назвою Правда (письмо літературно-політичне);
 1879—1880 — видавався під назвою Правда (місячник для словесности, науки и політики);
 з квітня 1880 до жовтня 1888 — перерва;
 1888—1898 — видавався під назвою Правда (місячник для словесности, науки и політики).

Періодичність:
 1867 — видавався 3 рази на місяць, щодекади, тобто 1, 11, 21, числа кожного місяця;
 1868—1870 — 4 рази на місяць, як тижневик;
 1872—1878 — 2 рази на місяць;
 1879 — 1 раз на місяць;
 1880 — неперіодично.

Історія видання

1867—1870
Заснований журнал з'явився за ініціативи українсько-галицької молодої громади: Олександра Барвінського, Євгена Желехівського, Володимира Навроцького, Олександра Огоновського, Андрія Січинського та матеріальної підтримки Пантелеймона Куліша та О. Кониського.

Журнал став головним виданням другого періоду народовецької журналістики. Виник за матеріального сприяння Пантелеймона Куліша (він і був головним рушієм журналу), який доручив видання Лонгину Лукашевичу, асекураційному уряднику, та Іванові Микиті, судовому ад'юнкту. 15 листопада 1869 останній поступився місцем Анатолю Вахнянину.

Свою назву журнал дістав від Шевченкових слів, що як епіграф, були успадковані від журналу «Мета»: «В своїй хаті своя правда і сила і воля!» З цих поетичних рядків і бралися слово «Правда», у значенні — «Своя правда», тобто своя українська національна ідея. Заснований як літературно-наукове видання, часопис надавав свої сторінки для широкої хроніки, представлення політичних матеріалів, дискусій з питань сучасного суспільного життя.

З 1868 року став тижневиком у форматі А4. Редактор Анатоль Вахнянин (педагог і композитор, засновник і перший голова товариства «Січ» у Відні і товариства «Просвіта» у Львові), Олександр Огоновський (професор права Львівського університету), Олександр Барвінський.

Куліш був головним рушієм журналу (повість «Потомки українського гайдамацтва», автобіографія «Жизнь Кулиша»). У літературному відділі відзначився Іван Нечуй-Левицький («Дві московки», «Гориславська ніч, або Рибалка Панас Круть», переклад казки Салтикова-Щедріна «Повість про те, як мужик харчував двох генералів», «Критичний огляд»). Також публікувалися Марко Вовчок («Кармелюк», «Невільничка»), Омелян Партицький («Одповід московським журналам»), Євген Згарський («Народна філософія…», «Сліди поганської просвіти на Русі…», «Неофіти»), брати Барвінські та інші.

У 1869 році між Кулішем і галицькими народовцями спалахнув конфлікт, спровокований москвофілами. Його наслідком стало падіння авторитету Куліша у редакції «Правди». Він покинув журнал, а без його участі та фінансової підтримки «Правда» влітку 1870 року припинила виходити.

1872—1880
У квітні 1872 року «Правду» відновили. Її номінальним редактором значився Олександр Огоновський. Але по виданню третього числа 1876 відмовився від цієї праці і 9 номерів підписав до друку Лонгин Лукашевич. За даними тернопільського дослідника Петра Гуцала, якийсь час редактором був Ганкевич Володимир.

Від 13 числа 1876 року редакторську посаду зайняв Володимир Барвінський. «Правда» другого періоду продовжувала відігравати роль центрального літературно-наукового журналу. Публікуються Юрій Федькович («Як козам роги виправляють», 12 поезій з книжки «Дикі думи»), Іван Нечуй-Левицький (уривки з повісті «Хмари», «Запорожці», «Баба Параска та баба Палажка», «Бідний думкою багатіе» та інші), Панас Мирний («Україні», «Лихий попутав», «Подоріжжя од Полтави до Гадячого», «П'яниця»), Іван Франко («Олівець»), Михайло Драгоманов («Література російська, великоруська, українська і галицька») та інші. У публіцистиці і літературній критиці велася полеміка з опонентами, утверджувалася позитивна програма діяльності.

1888—1898
Видання поновлене у 1888 році за ініціативи Володимира Антоновича та Олександра Кониського.

Протягом 1888—1893 років «Правда» видавалася як щомісячник, а 1894—1898 роках — двічі на місяць.

Редакторами часопису наприкінці 1880-х — у 1-й половині 1890-х років були А. Березинський, П. Кирчів, Є. Олесницький, І. Стронський. Видавець — О. Барвінський.

Після відновлення у 1888 році обстоювала політичні позиції правого крила народовців, зокрема розгорнула інтенсивну кампанію супроти москвофільства та активно пропагувала українську мову та літературу, а також виступала у 1890-х роках за врегулювання українсько-польських взаємин на політичних засадах «нової ери». Значна увага приділялася висвітленню соціально-політичного та національно-культурного становища українців у Наддніпрянській Україні та Галичині.

Наприкінці 1880-х — у 1-й половині 1890-х років із часописом співпрацювали Павло Грабовський, Борис Грінченко, Михайло Коцюбинський, Агатангел Кримський, Михайло Комаров, Осип Маковей, Юліан Романчук, Людмила Старицька-Черняхівська, Іван Стешенко, Кирило Студинський та інші.

З критикою політичної позиції «Правди» виступали у своїх творах Михайло Драгоманов, Михайло Павлик, Іван Франко та інші.

Редактори
Першим головним редактором «Правди» був Лонгин Лукашевич. У наступні роки серед редакторів часопису були: Іван Микита (1867—1869), Анатоль Вахнянин (1869—1870), Олександр Огоновський (1872—1875), Володимир Барвінський (1876—1879), М. Желехівський, Є. Олесницький, І. Стронський, П. Кирчів, А. Березинський, С. Кульчицький. Головними помічниками при редакції у 1867—1869 роках були — Євген Згарський, Михайло Коссак, Володимир Лучаківський, Омелян Партицький та Корнило Сушкевич.

Див. також
 Газета по-українськи
 Український тиждень

Примітки

Джерела та література
 Ясь О. В. Правда //

Посилання

 Журнал Правда (письмо наукове і літературне) [Рочник III. Під редакцією Наталя Вахнянина (1869) [PDF] Джерело: Google Books
 Журнал Правда (часть літературно-наукова) [Рочник V. Під редакцією д-ра Олександра Огоновського (1872) [PDF], Джерело: Google Books
 Журнал Правда (часть літературно-наукова) [Рочник VIII. Під редакцією д-ра Олександра Огоновського (1875) [PDF] Джерело: Google Books
 Журнал Правда (часть літературно-наукова) [Рочник ХІ, Т. ІІ. Під редакцією М. Желехівського (1878) [PDF]

Львівські історичні періодичні видання
Друковані видання, засновані 1867
Засновані в Україні 1867
Українськомовні журнали України
Друковані видання, закриті 1898

redpajama_set_name: RedPajamaWikipedia


Start both days with a generous breakfast after which you'll head out with your guide to go fishing for the rest of both days. Depending on the season, weather and your fishing preferences our guides will select the best fishing location. Lunch and refreshments are provided. At the end of the day you'll enjoy homemade cooking at the restaurant. Adding the second fishing day to your trip gives you the opportunity to fish a completely different lake from the first day giving you the change to explore more of this great country!
• 3 Breakfasts, 2 Shore Lunches & 3 dinners.
Prices (per person). Prices are based on double occupancy. Single supplements are $225 per person. All prices are in Canadian dollars, click the convert link to check USD prices. 5% G.S.T. applicable to all rates. Prior to booking please review our Terms & Conditions. Call or email us to book this package.


text:
require "vagrant/plugin/manager"

module VagrantPlugins
  module CommandPlugin
    module Action
      # This middleware lists all the installed plugins.
      #
      # This is a bit more complicated than simply listing installed
      # gems or what is in the state file as installed. Instead, this
      # actually compares installed gems with what the state file claims
      # is installed, and outputs the appropriate truly installed
      # plugins.
      class ListPlugins
        def initialize(app, env)
          @app = app
        end

        def call(env)
          manager = Vagrant::Plugin::Manager.instance
          plugins = manager.installed_plugins
          specs   = manager.installed_specs

          # Output!
          if specs.empty?
            env[:ui].info(I18n.t("vagrant.commands.plugin.no_plugins"))
            return @app.call(env)
          end

          specs.each do |spec|
            # Grab the plugin.
            plugin = plugins[spec.name]

            system = ""
            system = ", system" if plugin && plugin["system"]
            env[:ui].info "#{spec.name} (#{spec.version}#{system})"
            env[:ui].machine("plugin-name", spec.name)
            env[:ui].machine(
              "plugin-version",
              "#{spec.version}#{system}",
              target: spec.name)

            if plugin["gem_version"] && plugin["gem_version"] != ""
              env[:ui].info(I18n.t(
                "vagrant.commands.plugin.plugin_version",
                version: plugin["gem_version"]))
              env[:ui].machine(
                "plugin-version-constraint",
                plugin["gem_version"],
                target: spec.name)
            end

            if plugin["require"] && plugin["require"] != ""
              env[:ui].info(I18n.t(
                "vagrant.commands.plugin.plugin_require",
                require: plugin["require"]))
              env[:ui].machine(
                "plugin-custom-entrypoint",
                plugin["require"],
                target: spec.name)
            end
          end

          @app.call(env)
        end
      end
    end
  end
end

redpajama_set_name: RedPajamaGithub


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T&R Performance was established in 1998. Our mission is to provide excellent customer service and top-notch quality work to our customers. We specialize in CUSTOM SUSPENSION (lift kits, lowering kits, air suspension), PERFORMANCE UPGRADES (superchargers, exhaust, intakes, computer upgrades, rear end gear changes, nitrous, headers, big brake kits, diesel performance, etc.), AUDIO/VIDEO (head units, navigation, XM/Sirius radio, DVD systems, custom subwoofer enclosures, fiberglass, marine, etc.), OFFROAD FABRICATION (long travel suspension, fiberglass fenders, engine cages, bed cages, spare tire mounts, prerunner bumpers, sandrails, Rhinos, RZRs etc.), ACCESSORIES (spray-on bed liners, grills, lighting, HID conversions, wheels/tires, gauges, side steps,etc.). What ever your desire T&R can handle it, no problem!


text:
Mark Clelland Whipple, 1954-1988
Mark Whipple, a devoted husband and father whose life was committed to proclaiming the Good News, died February 28, 1988, at age 34.
He was the husband of Chris Whipple and father of Kimberly, 9; Matthew, 3; and Jessica, 9 months; the son of Jack and Jane Whipple of Clinton, Iowa; and the brother of Lynne of Boston.
He had held pastoral positions in these locations: 1980, associate pastor of Faith United Methodist Parish, Centerville, Iowa; 1982, McCanless Memorial, South Boston; 1983, Tyler, Hampton; 1985, Fellowship-Linville-Edom; 1986, Whaleyville-Somerton.
He was a 1976 graduate of the University of Iowa and a 1979 graduate of Wesley Theological Seminary. He was ordained a deacon in the United Methodist Church in 1978 and an elder in 1981.
His widow and children now make their home in Clinton, Iowa.
[Editor's Note: The following tribute to the Rev. Mark C. Whipple first appeared in the Sun, a community news section of The Virginian-Pilot and The Ledger Star. The author, John Pruitt, is editor of the Sun and is lay leader of Whaleyville United Methodist Church.]
It was one of those days that played across so many stages of life. The early part of Tuesday, March 1, was spent helping finalize a memorial service for a friend who died much too young. And that evening, our family heard students at Elephant's Fork Elementary School sing, with an exuberance reserved for children, of the promise of spring and the new life it brings,
My friend, Mark C. Whipple, also was my pastor. Just as his life touched so many people, his death also has affected more lives than he possibly could have imagined.
A modest person who was a far better listener than talker, I think he would have been surprised that his influence went beyond the sphere of his congregations, Somerton and Whaleyville United Methodist churches. That it did was so obvious at the memorial service and in the offerings of sympathy to his widow.
Such a tragedy -- was 33 and the father of children 9 years old, 3 years old and 9 months old -- brings more questions than can ever be answered.
Why does such a young man die when many older, suffering people who would find sweet relief in death linger on? Why are these children deprived of a father, his widow robbed of a spouse? And why should his pastorates be so grieved?
Mark's answers, of course, would be in his faith. Yet he undoubtedly would tell us that some questions simply do not have answers. In getting to know Mark, I got to know some of the triumphs and defeats of being a minister. Despite growing up in the church,
I never before had given much consideration to the special qualities demanded of the shepherd leading a flock of unique individuals. Imagine a job in which every single person you lead is, in effect, your boss.
Imagine a job description that calls for you to be tender and compassionate with every member of your congregation, yet demands that you be thick-skinned enough to withstand any barb hurled your way.
Imagine being expected to be a model family man, yet being expected also to spend full time visiting hospitalized members, shut- ins and anyone who might need the special support of a minister,
Add to that the requirement that you always be inspiring in the pulpit, even when things that would bring most of us down have taken their toll.
It's not that Mark complained about these things. He knew when he got into the ministry what the demands would be. And despite being sometimes physically down because of heart problems, he kept right on going.
In fact, he talked about that in his last sermon, proclaiming that it is far better to burn out than to rust out.
Mark would expect his family and friends to keep right on going now. We really don't have much choice, I think he would say. But beyond that, he also would say that for those of the Christian faith, life goes on. Including his.
As we watched the elementary school children Tuesday night, I thought of Mark. I think he would have found it uplifting to know that on the same day his friends mourned him, there was a children's program titled, "Spring is Near."
I think he would have proclaimed "Amen'" when a children's chorus sang with enthusiasm, "Gonna rise up singing/It's a brand new day'"
-John Pruitt


text:
if [ -z $1 ]; then
    echo "Usage: ./start.sh numGameServers [hostname]"
    exit 1
fi

if [ -z $2 ]; then
  HOSTNAME="localhost"
else
  HOSTNAME=$2
fi

# Params
CENTRAL_SERVER_PKG="distributed2048/runners/cservrunner"
GAME_SERVER_PKG="distributed2048/runners/grunner"
CLIENT_SERVER_PKG="distributed2048/runners/crunner"
CENTRAL_HOSTNAME=localhost
CENTRAL_PORT=25340
GAME_SERVER_PORT=15551
NUM_GAME_SERVERS=$1

# Build and install the Central Server binary
go install ${CENTRAL_SERVER_PKG}
if [ $? -ne 0 ]; then
   echo "FAIL: code does not compile"
   exit $?
fi

# Build and install the Game Server binary
go install ${GAME_SERVER_PKG}
if [ $? -ne 0 ]; then
   echo "FAIL: code does not compile"
   exit $?
fi

# Build and install the Game Server binary
go install ${CLIENT_SERVER_PKG}
if [ $? -ne 0 ]; then
   echo "FAIL: code does not compile"
   exit $?
fi

# Commands
CENTRAL_SERVER=$GOPATH/bin/cservrunner
GAME_SERVER=$GOPATH/bin/grunner
CLIENT_SERVER=$GOPATH/bin/crunner

echo "SCRIPT STARTING CENTRAL SERVER ON PORT ${CENTRAL_PORT}"
${CENTRAL_SERVER} -port=${CENTRAL_PORT} -gameservers=${NUM_GAME_SERVERS} &
${CLIENT_SERVER} &
sleep 2

FIRST_PORT=$(((RANDOM % 10000) + 10000))
for (( i=0; i < $NUM_GAME_SERVERS; i++))
do
    # Pick random ports between [10000, 20000).
    GAME_SERVER_PORT=$(($FIRST_PORT + $i))
    echo "SCRIPT STARTING GAME SERVER ON PORT ${GAME_SERVER_PORT}"
    ${GAME_SERVER} -port=${GAME_SERVER_PORT} -central=${CENTRAL_HOSTNAME}:${CENTRAL_PORT} -hostname=${HOSTNAME} &
    GAME_SERVER_PID[$i]=$!
    sleep 1
done

echo "SCRIPT STARTED ALL CRAP"

for (( i=0; i < $NUM_GAME_SERVERS; i++))
do
    wait ${GAME_SERVER_PID[$i]}
done

exit 0


Now that the iPhone 6 has included NFC capabilities is there any plans to make the rings compatible with them?
I think it would be awesome to expand your market to the apple world, but how likely is this to happen?
There are a couple of discussions on that topic - the ball is in Apple's court. The rings are already compatible.
NFC is locked up at present and only really useful for payments, this is an artificial limitation that Apple has placed on their product in order to promote their own payment method above other distractions.
There may be a way through this via a jailbreak. But at this point I don't think anyone can say for sure.
The only way to get Apple's attention and get them to change something is to be vocal about what you want.
Reading the iFixit teardown: https://www.ifixit.com/Teardown/iPhone+6+Teardown/29213#s69255 it would appear that the iPhone 6 doesn't have the usual NFC flat coil antenna. This would make sense if it's just designed to emulate a card for Apple Pay rather than energise tags. I'm guessing that they chose this instead of a standard flat coil antenna due to the metal back - a standard coil antenna wouldn't work very well behind a metal plate.
Given that it might be hard to energise a tag without such an antenna, I wouldn't put money on the NFC ring working if someone writes their own jailbroken app to drive the NFC chip, as the NFC ring is an order of magnitude harder to read than normal NFC tags (apparently this is a "feature" but it means I can't even use it with a case on my Nexus 7, and none of my other NFC readers can read it at all...).
So it's much more likely that there's no NFC API simply because it wouldn't be that much use rather than any more fanciful reasons.
Actually, that antenna looks like it should be a near perfect match with the nfc rings (assuming I'm looking at the right one and Apple have stuck to their usual antennas for phone and wifi).
It makes sense to design it that way to compensate for the size of the antenna window they have there, and what you're assuming doesn't actually make sense - a credit card is much larger so if it can emulate that then here should be nothing holding it back except user access to the hardware.
Can someone illustrate which part of the board they think is the NFC Antenna?
Yeah nah man, that's the lcd screen.
Look at the far left of the picture, antenna with 4 apparent connections to the logic board.
Purple is nxp65v10, nfc module and secure element and to the bottom left of the green is an as3923 nfc booster IC which should be more than enough to get a small antenna like that rocking properly.
AMS make some interesting stuff but they're most notable for their up to 1 watt NFC booster ICs with inbuilt antenna auto tuning.
What this effectively means is that you can make your coil pretty much however you want it and the AS3923 will compensate an insane amount for a poor antenna design/implementation.
Now I gather from your post that you got to the sub-heading. I'd like to point out that 'mobile payments' are a use of NFC technology, not a hardware type so much.
AFAIK they will both do payments (anyone care to comment on that? I've never tried).
IF the Apple would let you touch it's precious NFC unit with a third party app then I really can't see any reason why it would not work with a passive device like the NFC Ring.
It's not a problem with the protocols because they're based on the NFC standard.
It shouldn't be a power issue because of that IC which should compensate for the antenna and bring the power output up to an appropriate level.
It shouldn't be a problem with the size of the NFC antenna because as long as it produces a strong enough RF field then there will be interaction with a passive device.
Pretty much the only thing I can see that is stopping use with passive tags is the lack of access to the hardware from user space.
That's not to say it's a definite, but I can't see why it should be impossible.


text:
360 Degree Perspective
Fresh Starts
social and behavior change communication
online resource centers
event and meeting planning
innovation and results
people and systems
research and policies
Below are some of our core areas of expertise.
Creating Effective Partnerships
Government agencies and private businesses share many common goals. Too often, however, they do not share the language or the tools needed to effectively work together. Public Strategies partners with high-level public officials and community leaders to provide critical guidance, strategic planning and implementation services. We can pilot programs, facilitate leadership forms, convene experts and enhance public ventures through activities such as:
Customize solutions for public sector clients. For example, in 2003, Public Strategies was asked by the Oklahoma Department of Human Services to design and implement a comprehensive social service program targeting low-income couples expecting a child. This program resulted in an evidence-based program serving thousands of expectant couples each year in Oklahoma County. This innovative program has well-documented positive impacts and is being replicated in other communities.
Provide training and learning opportunities for partners. Employers may not seek government-funded programs for their services without an effective intermediary who understands the needs of the business community. Public Strategies delivers a publicly funded relationship education course to the business community through its Winning the Workplace Challenge program.
Manage and market public programs or services. Public Strategies brings the resources and capabilities of a private marketing firm to every project. We have partnered with government entities to highlight their services and develop marketing plans to reach target audiences.
Monitor and report on project implementation benchmarks. If something is not documented in a management information system, it did not happen. Public Strategies understands that government agencies need to document and measure program operations. We have strong systems for measuring outcomes and use this data to manage our implementation efforts.
Conduct field research. Field research conducted by Public Strategies can lead to program adjustments that advance the project goals. Because program and service delivery adjustments are made in a timely manner, Public Strategies has garnered the trust of state and national officials.
Examples of partnerships where Public Strategies has worked collaboratively with the public sector include:
Title of Project
Public Partner
2010–current
Promise Neighborhoods
Oklahoma City Public Schools
Develop a strategy for child success, beginning at birth and through high school graduation, to include educational, employment, community and provider engagement and other strategies in community transformation.
Oklahoma Marriage Initiative
Oklahoma Department of Human Services
Develop and manage a statewide training network and a web-based system for managing thousands of trainees in the delivery of community based services; extensive training in service delivery strategies to every kind of human services organization; develop program/curriculum adaptations; execute large- and small-scale events.
National Healthy Marriage Resource Center
U.S. Dept. of Health and Human Services, Administration for Children and Families, Office of Family Assistance
Design and implement a web-based clearinghouse; manage communications strategy for the dissemination of marriage and relationship education resources to professionals and policymakers; develop products and convene the field to share lessons learned.
Moving Research to Practice
Research and promising practices are at the core of effective human services. Public Strategies strives to develop relationships with the research community and bridge the gap with practice. We have established a Research Advisory Group to guide the actions of the Oklahoma Marriage Initiative and Family Expectations. We have also participated in rigorous research and evaluation studies and led surveys and focus groups to inform various initiatives and programs. Examples include:
Public Strategies conducted focus groups with low-income expectant couples, analyzed existing services, reviewed educational materials and met with potential community partners to design the Family Expectations Program.
Public Strategies convened an interdisciplinary and bi-partisan team of researchers in the fields of sociology, psychology and economics to inform a statewide healthy marriage strategy in two states; this team developed a survey instrument that has been replicated by other states.
Building Strong Families and Communities
Public Strategies has built its national reputation on efforts to strengthen families. Beginning with the Oklahoma Marriage Initiative, which built capacity through existing social services providers and networks throughout Oklahoma, and working directly with expectant couples in our Family Expectations program, Public Strategies has expanded to strengthen families through literacy, parenting and employment programs for Oklahomans.
Public Strategies launched Family Expectations in the fall of 2005 and was responsible for recruiting participants, delivering services and reporting outcomes. Since 2005, we have served more than 7,500 parents of new babies. Family Expectations is the largest initiative of its kind in the United States. It grew from six employees to a staff of 70 in just two years. More than 100 couples/families enroll every month and can choose from an average of seven educational workshops per week. In addition to the workshops, a number of family support and supplemental activities are provided.
It's My Community Initiative
Our mission statement is more than just words. We put those words into action. In partnership with our non-profit sister organization, It's My Community Initiative, and other community and business leaders, our mission of helping others is realized through various programs benefiting children and families in our community:
Whatever It Takes Northeast OKC – A place-based, education-focused program modeled after Harlem Children's Zone and creates a pathway from birth to college to career to ensure the success of children.
Reading Explorers – A robust elementary school reading program giving students opportunities for brighter futures by helping them to read at grade-level, thereby improving their rates of high school graduation and successful futures.
Work Ready Oklahoma – A best-practices employment service that helps financially vulnerable individuals succeed in the workplace.
We continually adapt to the changing needs of the communities we serve, legislative and administrative directives, research findings and promising practices from the field
Public Strategies' strengths lie in our inter-disciplinary approach, our wide range of services and programs and our commitment to positively impacting the public good
© 2020 Public Strategies. All Rights Reserved. Designed by: Public Strategies.
3 East Main Street


text:
Category «Science»
These Legs Don't Lie! Harumi's Legacy as the Strongest Mimic
January 26, 2023Fantasy, ScienceComments: 6
Harumi can't remember much, like who she is or where she came from, but one thing's for certain… She's somehow been reborn as a treasure-chest-shaped monster—a mimic! And no sooner than she gets her bearings, she gets unceremoniously dumped into a labyrinth full of other monsters and told she must survive for at least five …
Your Forma
January 17, 2023Adventure, ScienceComments: 1
In an alternate 2023, the Your Forma, a miraculous "smart thread" technology initially developed to treat a massive outbreak of viral encephalitis, has become an integral part of daily life. But these convenient devices come with an invasive drawback—they record every sight, sound, and even emotion their users experience. For electronic investigator Echika Hieda, diving …
Sasaki and Peeps
January 16, 2023Fantasy, ScienceComments: 10
SWORDS AND SORCERY! PSYCHIC BATTLES?! MAGICAL GIRLS?!?! Tired and unfulfilled by his dead-end job, Sasaki decides to adopt Peeps, an adorable pet Java sparrow. Peeps, however, is really Piercarlo, a powerful sage from another world! After Peeps bestows Sasaki with magic and the ability to cross worlds, the two decide to export household items for …
So You Want to Live the Slow Life – A Guide to Life in the Beastly Wilds
November 30, 2022Fantasy, Romance, ScienceComments: 1
Another World In The Center of Japan! Mikura Moriya expected a quiet and peaceful life in the forest when he inherited his great-grandfather's house and enormous orchard. Someone had to keep the family business running, so he quit his job and decided to live off the land. But the house isn't in any old forest. …
Did I Seriously Just Get Reincarnated as My Gag Character.!
November 16, 2022Fantasy, ScienceComments: 8
Toru Aikawa is a university student who spends his days going through the motions of attending school and working at a local convenience store. The only time he really feels alive is when he's playing the massive multiplayer VR game Real World Online. One day, he has a stroke of luck: he's hit by a …
Vivy Prototype
October 20, 2022Fiction, ScienceComments: 5
In an age when artificial intelligence has become integral to human life, AI songstress Vivy captures people's hearts with her enthralling voice at a theme park, NiaLand. When a mysterious AI who calls himself Matsumoto appears and claims to be from one hundred years in the future, he warns Vivy of the coming apocalyptic battle …
Demon Lord 2099
June 28, 2022Fantasy, ScienceComments: 4
THE FUTURE WAITS FOR NO ONE The cyberpunk metropolis Shinjuku—a massive city-state bedecked with neon signs, towering skyscrapers, and the latest cutting-edge technology. It is here, in year 2099 of the Fused Era, where the legendary Demon Lord Veltol has his second coming five centuries in the making. But this landscape is nothing like the …
Ride Your Wave
May 26, 2022Fantasy, Romance, ScienceComments: 0
Carefree Hinako moves to a small seaside town to surf. When her new apartment catches fire, she's rescued by Minato, a gentle firefighter with a heart of gold. The two soon begin surfing together, and before they know it, they're falling in love. But their young romance comes to an abrupt halt when tragedy strikes. …
The Tunnel to Summer, the Exit of Goodbyes
One summer morning before school, Kaoru hears an unsettling rumor–of a mysterious tunnel that can grant any wish to those who enter it, but ages them dramatically in exchange. At first, he writes it off as nothing more than an urban legend, but that very night, he happens upon the selfsame passage: the Urashima Tunnel. …
Beast † Blood
September 3, 2020Action, Fiction, Romance, ScienceComments: 2
Desperate to escape her successful sister's shadow, Euphemia seeks independence as a biotech researcher fixated on destroying Nightz, a dangerous narcotic sought across the colonies. She never believed her life was in danger until a group of men pulled her from her car at gunpoint. Euphemia had also never met a Beast Blood, the nonhuman …
True Tenchi Muyo!
September 26, 2019Fiction, ScienceComments: 3
Before Masaki Tenchi was born, before Ryoko was released–there was a galactic empire, and the man who would come to rule it all. Based on the hit Tenchi Muyo! Ryo-Ohki OVA series, this canonical light novel trilogy explores the lore that shapes the past, present, and future of the sprawling Tenchi Muyo! universe. Travel back …


text:
$100 gas-rebate proposal called bipartisan flop
By Carl Hulse and David D. Kirkpatrick and the New York Times
WASHINGTON -- The plan by Senate Republicans to mail out $100 checks to soothe taxpayers' misery about gas prices is drawing scorn from the very people it was intended to help.
Aides for several Republican senators reported a surge in calls and e-mail messages from constituents ridiculing the rebate as a paltry and transparent attempt to pander to voters in advance of the midterm elections in November.
"The conservatives think it is socialist bunk, and the liberals think it is conservative trickery," said Don Stewart, a spokesman for Sen. John Cornyn, R-Texas, noting that the criticism was coming from across the ideological spectrum.
Angry constituents have asked, "Do you think we are prostitutes? Do you think you can buy us?" said another Republican senator's aide, who was granted anonymity to discuss the feedback because the senator had publicly supported the plan.
Conservative talk-radio hosts have been particularly vocal. "What kind of insult is this?" Rush Limbaugh asked on his radio program Friday. "Instead of buying us off and treating us like we're a bunch of [prostitutes], just solve the problem."
In commentary on Fox News Sunday, Brit Hume called the idea "silly."
The backlash comes at a time when the rising price of gas has put the public in a volatile mood and polls show cynicism about Congress at its highest level since 1994.
Still, Eric Ueland, chief of staff to Sen. Bill Frist of Tennessee, the Republican leader, said the rebate was an important short-term step as part of a broader array of measures that Republicans say began with last year's energy bill. Constituents "believe government ought to step up to the plate rather than loll around in the dugout," Ueland wrote in an e-mail Sunday.
As members of Congress returned from their spring recess during which they heard earsful about gas prices above $3 a gallon, both parties have raced to propose solutions that might take effect before the fall elections. Democrats were pushing for a 60-day suspension of the federal gas tax of 18.4 cents per-gallon, and the Senate Republican leadership settled on the rebate as a preferable alternative.
Senate Republican leadership and finance-committee aides said Republicans feared that oil companies, which pay the tax, would not pass on the savings from the tax suspension or that the laws of supply and demand would push the price up again. And then there was the likely opposition of House Republicans, who have been reluctant to jeopardize the flow of the gas-tax revenue to the highway trust fund that underwrites road and bridge projects.
"Our folks thought it might amount to nothing for consumers," said one aide who was granted anonymity in order to discuss internal leadership deliberations.
The $100 figure was determined by Frist's office, which calculated that the average driver would pay about $11 per month in gas taxes over nine months. (Taxpayers with adjusted gross incomes above about $146,000 would be ineligible for the checks.)
Part of broader plan
The rebate was the signature element of a broader plan announced Thursday that included new incentives for refineries and hybrid cars as well as drilling in the Arctic National Wildlife Refuge in Alaska and an accounting change that would force oil companies to pay higher taxes on fuel sold from inventories.
The proposal would also give the executive branch new authority to set fuel standards for cars, an idea that will get a hearing in the House this week.
David Winston, a Republican pollster who advises the Senate Republican leadership, called the rebate plan an intuitive way to show voters Republicans are on their side. "It is like putting the American family budget ahead of oil-company profits," he said. "How do you help the American families out? Well, give them some money."
Flood of disapproval
But instead disapproval started flowing in almost as soon as the idea surfaced, aides in several Republican offices said. One senior aide to a Southern lawmaker said the calls were surprisingly harsh, with those weighing in quite "hacked off." Some complained that the rebate would amount to only two fill-ups at the gas station.
Even though some voters have been outspoken in their opposition to the $100 rebate, Democrats still want credit for being the first to think of putting money back in taxpayers' pockets. A few days before the Republicans went public with their plan, Rep. Debbie Stabenow, D-Mich., had proposed a rebate of $500, a figure she said was more commensurate with what higher gas prices will cost Americans this year.
She also assailed Republicans for linking their rebate to opening the arctic refuge to oil drilling. Republicans know the Alaskan drilling "is highly controversial and not going to happen," Stabenow said. "I question their sincerity in putting this forward."
Long-term solution needed
When the Republican program might reach the Senate floor is uncertain. Frist had initially suggested he might try to attach the plan to the emergency-spending bill the Senate is debating, but aides said that is now less likely and that Republicans might ultimately bring their proposal forward on its own.
In interviews on television news programs Sunday, several Republicans emphasized the need for long-term solutions and played down the rebates.
"I don't think much about the $100 rebate," Sen. Trent Lott, R-Miss., said on CNN's Late Edition. "We're going to have to produce more domestic oil, natural gas. We're going to have to build pipelines, liquefied natural-gas plants."
Sen. Lisa Murkowski, R-Alaska, struck a similar note on the CBS program Face the Nation. "I don't think it's a real answer," she said. "It's a temporary Band-Aid. I don't think that it's, again, the long-range solution."


The Heritage timepiece is a grand manifest in the refinement and aesthetics. With inventive and meticulous architecture of its dual balance wheel, a sleek profile of the hands, timekeeping is optimized to the highest amplitude. Encased with a refined gold coated titanium dial and a high quality rose-gold coated 316L stainless steel casing lie the the two hearts of this exclusive timepiece that is powered by a 26 jewel automatic movement with a 60-hour power reserve. Made for the dedicated watch lover with a genuine taste for fine mechanical art.
I love the watch as a whole, if I were to make any modifications I would have the face a fraction smaller; I would have preferred to have the metal clasp on the strap in order to extend the strap's longevity as well as ease of application; as well as a matching buckle&/clasp of 'gold' would have been preferred in order to match the watch face.
Other than those minor changes I'm very happy with my watch.


Think you have to put up with your mean mother or drunk uncle again at your big holiday meal this year? Think again. Rona and I discuss five ways to make challenging relationships less difficult over the holidays.
I am having difficulty opening the article "How to deal with difficult relatives over the holidays".


If you have any questions or comments, don't hesitate to contact me.
If you are in the area, feel free to visit me at my studio in Reykjavík. Use the map here on the side to find the place. I might be out painting so it would be better to call ahead.


text:
Home » Reviews » Biden » US Election defined: Why 270 is the magic quantity, Trump's greatest path to reelection and the way Biden wins
US Election defined: Why 270 is the magic quantity, Trump's greatest path to reelection and the way Biden wins
To win the White House, a candidate must win at least 270 electoral votes. The incumbent's best route hinges on winning Florida and Pennsylvania. Biden is laser-focussed on Michigan, Wisconsin and Pennsylvania
File image of Joe Biden. PTI
Washington: What's all this hubbub about 270? It's not about the 270 whales stranded this fall on Australia's island state of Tasmania. It's not about congestion on Interstate 270 feeding commuters into Washington, DC.
It's about who's going to sit in the White House for the next four years.
The Electoral College
Nearly 2.9 million more people voted for Hillary Clinton in the 2016 presidential election, but she still lost.
President Donald Trump won because he took the Electoral College, under a system set up in the US Constitution and refined through the centuries.
This is where the magic number comes into play.
To win the White House, a candidate must win at least 270 electoral votes.
That's a majority of the 538 that are up for grabs in the 50 states.
Each state is allotted a different number of electoral votes, based on how many representatives it has in the House, plus its two senators.
California has the most electoral votes with 55. Texas is next with 38 electoral votes. The candidate who wins New York or Florida can pocket 29 electoral votes toward the race to get 270. Illinois and Pennsylvania each have 20. Rounding out the top 10 list of states with the most electoral votes is Ohio with 18; Georgia and Michigan with 16 and North Carolina with 15.
Trump's best path
Trump has several paths to 270, but his best route hinges on winning Florida and Pennsylvania. If he wins both states and holds onto North Carolina and Arizona, which he narrowly carried in 2016, and also Georgia and Ohio, which he won in 2016 but is now competitive, he will win.
With 29 electoral votes, Florida is arguably the most crucial state for Trump. A loss there would make it nearly impossible for him to retain the White House.
What Biden needs
Democrat Joe Biden's campaign is laser-focused on the states in the Midwest and close by that Trump flipped in 2016: Michigan, Wisconsin and Pennsylvania. He's also making a big play for Arizona, a state that hasn't backed a Democratic presidential candidate since 1996.
Biden is also redoubling his focus on Florida, the biggest prize among the perennial battlegrounds and a state that would virtually block Trump's reelection if it swings Democratic.
US Election 2020 Live Updates: Polls open in New York, New Jersey, Virginia, Connecticut and Maine
அதிமுகவுக்கு டாடா குழுமம் தேர்தல் நிதி: ரூ46.78 கோடி வழங்கியது
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Protein skimmers are an essential part of aquarium health. If you've had a tank for a while, then you know this already. If you are new to having fish as pets, this is a very important part of the process that needs to be addressed. A Fish tank protein skimmer works to prevent organic waste from breaking down and help keep nitrate levels low. Some tank filtration systems will claim to be "skimming free" but the best way to fight harmful build up is to implement a protein skimmer in the tank.
You're going to have options when it comes to saltwater protein skimmers and your options are going to change based on the size and overall design of the tank you've acquired. Though some aquarium kits come with small protein skimmers as part of the included filtration system, the majorities do not and you'll likely find yourself in need of purchasing one. To that end, it's important to know exactly how protein skimmers work, the importance of using them in saltwater fish tanks, and the best installation designs you can find.
As with any piece of mechanical filtration, there are some ground rules to how you should go about doing your research. There are different types of pumps that work with different currents, so you'll want to check any aquarium protein skimmer against the filtration system already in place. You'll also need to check sizing and placement options. Some can hang on sides of the tank and some need a more integrated placement within the filtration system. It's all about your research before buying, which, hopefully, this guide will help you to cut down on and help you find the best protein skimmer for your setup.
This is an example of a 40 gallon protein skimmer that's designed to fit in with a preexisting filtration system. Specifically, it fits in perfectly at the back of a BioCube Aquairum design. It's a quick and simple set up and includes a heavy-duty air pump, air flow valve, skimmer and tubing.
As sizing goes, this protein skimmer weighs a littler over a pound which makes it an easy install and won't add much weight to the overall tank design. Despite being designed for a BioCube, this works in a variety of tanks but it's sensitive to water level so keep that in mind before dropping it into a tank that's more than 40 gallons.
The only real drawback is it sometimes lacks foaming of protein build up and the pump itself being too small for some larger capacity tanks. But otherwise it seems to work pretty well with a variety of different fish tanks up to 40 gallons.
This 30 gallon protein skimmer is a compact little device that makes it a great option for any smaller aquariums, though it can work with anything up to 30 gallons. The placement design allows for it to work quietly as well. The air to water contact on this one is increased by a proven needle-wheel impeller design.
Despite being more compact than the previous design, this mini protein skimmer does weigh almost a half pound more but in the grand scheme of things, it doesn't amount to much when it's still under 2 pounds. It's easy to open for cleaning and the built in channel conceals the power cord. There's also an option for mounting within the aquarium using the provided suction cups.
The drawback on this one is that it isn't designed for long term use. It is known to start failing after a while of use and even leak a bit. So if you want something that will last you through the years, you might want to go with another model, but it's a great option for first timers.
This design is a counter current protein skimmer. It's another compact design and comes preassembled to allow for low maintenance in installation and set up. It works with tanks up to 30 gallons and has a height capacity of 12.06 inches. It includes a two-way plastic valve and hanger and is designed to be easily-adjusted when needed.
At 11 ounces, it's the most lightweight so far, weighing just over a half pound. It's great for use in saltwater tanks and reef tanks. There are plenty of placement options that include suction cups to attach it to the sides of a tank. It takes up a small amount of space of less than 4 inches all around.
The drawback on this one is that it isn't a plug and go unit. There are some items you need to buy to complete the ensemble and get it working, including tubing and a pump. So before you buy, know that you need to purchase some extra items before you can plug it in and start going.
Among the protein skimmers on this list, this has the one of the lower water capacity limits of up to 20 gallons. It's got a footprint of 11 inches all together and has installation options of both interior and sump. It's got an easy to remove collection cup and the pump is a OTP-200/5 Watt.
It's 1.3 pounds which makes it still a pretty light weight pump. This internal skimmer is equipped with a bubble diffuser, a solid mounting bracket, and a user-friendly raiser pipe. It works with both wet and dry sumps, nano tanks, and full display aquariums (up to 20 gallons).
This 20 gallon protein skimmer is more of a starter skimmer than a long term skimmer. It works fine, but the quality is slightly lower compared to other models reviewed in this guide. So if you need a starter protein skimmer, this is a great option, but if you want something that's going to last you longer, go with another design.
This protein skimmer is designed for up to 35 gallon tanks and, just looking at it, it's a bit of a more intense protein skimmer we've got on this list. It's highly energy efficient, using only 4 watts of energy. It includes a magnet suction cup mounting system, turning it into a hang on protein skimmer if you so desire to install it that way. It's got an adjustable air control and foaming level as well.
This fish tank protein skimmer is one of the heaviest so far weighing 2.2 pounds It's designed specifically for nano tanks and mini ref aquariums. It's got a unique intake design that draws from the water's surface to reduce bio-slick. The venture air pump adds countless small bubbles for capturing waste in the most concise and encompassing way.
It works well but the one flaw in it all is that the installation is not as simple as you'd like it to be and the user guide doesn't help much on that end. So if this is your first tank, you might want to seek some assistance before you dive in to assembling it yourself. But once put together, it's an excellent protein skimmer.
This is a slightly different design on the protein skimmer than what we've seen so far. It forgoes the compact, cylindrical design for a wider design. It utilizes a needle wheel and intake venturi that's highly adjustable. It also included a filter cartridge with carbon for capturing toxins.
It weighs just under 2 pounds and doesn't feature the most compact or easy to place design. The installation, however, is simple and can work for tanks up to 20 gallons, filtering through 110 gallons per hour. The only option is to use it as a hang on skimmer so keep that in mind before purchasing it as well.
The drawback to this nano protein skimmer is the amount of bubbles it produces, which can be cumbersome. It also isn't so easily adjustable once placed on the tank. So it might be a bit of a cumbersome choice if you want something more compact and easy to adjust.
This is a protein skimmer that works for tanks up to 40 gallons. It includes built in red and white pipefittings to help you identity components easy and quickly, as well as add some aesthetic flare to the overall design. It's got a highly efficient pinwheel pump and has a cone reaction chamber to help collect bubbles efficiently. The design renders a small footprint area. All material is from impact resistant high quality acrylic.
It's on the heavier end of the spectrum at 2.6 pounds and can only be placed as a hang on protein skimmer. While it can only do up to 40 gallons, it's recommended for nothing below 15 gallons on the other end of the spectrum. The air intake has a max of 180L/H.
There's no variable placement options for this protein skimmer, it's an internal hang on protein skimmer only and is a US only power plug. Otherwise, it works well, is user friendly, and looks pretty good while doing it.
This is another slightly out of place design. It still utilizes the compact tall design but has some components sticking out in odd ways. It's got a great flow rate of 110 gallons per hour and an energy efficient pump that runs on 5 watts of electricity. It skims the surface constantly for bio-slick and is great be use in saltwater and marine aquariums.
It's pretty lightweight, weighing just under a pound and includes everything you need with no additional purchases for components necessary. It improves the water quality with the removal of nutrient build up, oxygen exchange, and light penetration. Using it below a 20 gallon tank could result in the need to clean and change it often, so it's best for higher up on that spectrum.
This pump works great but it does come at the price of noise, being one of the louder protein skimmers on this list. It's also highly temperamental to water level so you'll want to make sure you're being as exact as possible where that is concerned.
There's a lot that goes into keeping a fish tank clean and healthy and a protein skimmer is a huge part of that. You'll want to make sure you have one that works and works well. Other parts of this include checking the noise levels, the water levels, how much energy it uses, etc. But the most important thing is to get a protein skimmer that's safe for the size and type of tank you're using.
Watch for warnings and downsides while shopping and get yourself the best protein skimmer option you can, and possibly even a cheap protein skimmer, to make a happy home for your fish! Let us know in the comments which one you plan to go with or if you have any questions.


text:
// Copyright ©2005, 2006 Freescale Semiconductor, Inc.
// Please see the License for the specific language governing rights and
// limitations under the License.
// ===========================================================================
//	VEDrawingAgent.cpp			© 1996-97 Metrowerks Inc. All rights reserved.
// ===========================================================================
//
//   Created: 06/17/96
//     $Date: 2006/04/12 08:48:13 $
//	$History: VEDrawingAgent.cpp $
//
//	*****************  Version 7  *****************
//	User: scouten      QDate: 02/20/97   Time: 18:27
//	Updated in $/Constructor/Source files/CO- Core/Editors/Views/User interface
//	Improved commenting.
//
//	*****************  Version 6  *****************
//	User: Andrew       Date: 2/04/97    Time: 9:08p
//	Updated in $/ConstructorWin/Sources
//	Initial merge of changes for MSVC build
//
//	*****************  Version 5  *****************
//	User: scouten      QDate: 01/24/97   Time: 15:06
//	Updated in $/Constructor/Source files/CO- Core/Editors/Views/User interface
//	Update for the refactored RFMap classes.
//
//	*****************  Version 4  *****************
//	User: scouten      QDate: 11/20/96   Time: 10:12
//	Updated in $/Constructor/Source files/Editors/Views/+ Generic view editor/+ User interface
//	Fixed a bug in HitTestDisplayObject that allowed some classes to be
//	unclickable (especially LButton).
//
//	*****************  Version 3  *****************
//	User: scouten      QDate: 11/16/96   Time: 23:24
//	Updated in $/Constructor/Source files/Editors/Views/+ Generic view editor/+ User interface
//	Added code to handle resource map change messages.
//
//	*****************  Version 2  *****************
//	User: scouten      QDate: 11/13/96   Time: 13:36
//	Updated in $/Constructor/Source files/Editors/Views/+ Generic view editor
//	Rearranged view editor classes.
//
//	*****************  Version 1   *****************
//	User: scouten      Date: 10/16/96   Time: 02:00
//	Created
//	Comment: Baseline source 15 October 1996.
//
// ===========================================================================

	// Prefix file for Windows build
#ifdef WINVER
  #include "ctor.h"
#endif

// ===========================================================================

#include "VEDrawingAgent.h"

	// Core : Editors : Views : Data model
#include "VEModelObject.h"

	// Core : Editors : Views : User interface
#include "VELayoutView.h"

	// MacOS : Resource manager
#include "RFMap.h"
#include "RFResource.h"

// ===========================================================================

#pragma mark *** VEDrawingAgent ***

// ---------------------------------------------------------------------------
//		* VEDrawingAgent()
// ---------------------------------------------------------------------------
//	Constructor

VEDrawingAgent::VEDrawingAgent()
{
	mLayoutView = nil;
	mDisplayPane = nil;
	mCantMove = false;
}

// ---------------------------------------------------------------------------
//		* ~VEDrawingAgent
// ---------------------------------------------------------------------------
//	Destructor

VEDrawingAgent::~VEDrawingAgent()
{
}

// ===========================================================================

#pragma mark -
#pragma mark ** initial configuration

// ---------------------------------------------------------------------------
//		* SetModelObject
// ---------------------------------------------------------------------------
//	Set the object that we'll be drawing on screen.

void
VEDrawingAgent::SetModelObject(
	VEModelObject*	inModelObject)
{

	// Validate pointers.

	ValidateThis_();
	ValidateObject_(inModelObject);

	// Remember this object and listen to its changes.

	mModelObject = inModelObject;
	mModelObject->AddListener(this);

}

// ---------------------------------------------------------------------------
//		* SetSelection
// ---------------------------------------------------------------------------
//	Set the selection for this view editor. The drawing agent is responsible
//	for drawing and removing selection indications.

void
VEDrawingAgent::SetSelection(
	DMSelection*	inSelection)
{

	// Validate pointers.

	ValidateThis_();
	ValidateObject_(inSelection);

	// Remember selection pointer and listen to its change message.

	mSelection = inSelection;
	mSelection->AddListener(this);

}

// ---------------------------------------------------------------------------
//		* SetLayoutView
// ---------------------------------------------------------------------------
//	Set the layout view that we belong to. The drawing agent occasionally
//	uses this information to trigger redraws, etc.

void
VEDrawingAgent::SetLayoutView(
	VELayoutView*	inLayoutView)
{

	// Validate pointers.

	ValidateThis_();
	ValidateObject_(inLayoutView);

	// Remember pointer to layout view.

	mLayoutView = inLayoutView;

	// See if we need to listen to resource map

	if (ListenToMap()) {

		RFMap* map = inLayoutView->GetRFMap();
		ValidateObject_(map);

		map->AddListener(this);

	}
}

// ===========================================================================

#pragma mark -
#pragma mark ** drawing behaviors

// ---------------------------------------------------------------------------
//		* RemoveDisplayObject
// ---------------------------------------------------------------------------
//	Tear down the display for this object.

void
VEDrawingAgent::RemoveDisplayObject()
{

	// Validate pointers.

	ValidateThis_();

	// Delete the display pane.

	if (mDisplayPane != nil) {
		ValidateObject_(mDisplayPane);
		SubPaneDeleted(mDisplayPane);
		delete mDisplayPane;
		mDisplayPane = nil;
	}
}

// ---------------------------------------------------------------------------
//		* RefreshDisplayObject
// ---------------------------------------------------------------------------
//	Cause the display object to redraw itself.

void
VEDrawingAgent::RefreshDisplayObject()
{

	// Validate pointers.

	ValidateThis_();

	// See if we've created a display pane for this object.
	// If so, we can provide default behavior for drawing.

	LPane* pane = GetDisplayPane();
	if (pane == nil)
		return;
	ValidateObject_(pane);

	// There is a pane, ask it to update itself.

	pane->Refresh();

}

// ---------------------------------------------------------------------------
//		* RefreshSelection
// ---------------------------------------------------------------------------
//	Cause the selection handles on this display object to be redrawn.

void
VEDrawingAgent::RefreshSelection()
{

	// Validate pointers.

	ValidateThis_();

	// See if we've created a display pane for this object.
	// If so, we can provide default behavior for selection
	// handles.

	LPane* pane = GetDisplayPane();
	if (pane == nil)
		return;
	ValidateObject_(pane);

	// If this pane is not exposed, don't bother drawing.

	if (pane->FocusExposed() == false)
		return;

	// Okay, the lights are all green. Set up to draw.

	Rect frame;
	pane->FocusDraw();
	pane->CalcLocalFrameRect(frame);

	// Update handles in all four corners.

 	for (Boolean bottom = false; bottom <= true; bottom++) {
		for (Boolean right = false; right <= true; right++) {
			Rect handleFrame;
			CalcSelectionHandleRect(frame, handleFrame, bottom, right);
			pane->CalcPortFrameRect(handleFrame);
			pane->InvalPortRect(&handleFrame);
		}
	}
}

// ---------------------------------------------------------------------------
//		* DrawDisplayObject
// ---------------------------------------------------------------------------
//	Draw the visual representation of this object. Do NOT draw any of
//	its subpanes.

void
VEDrawingAgent::DrawDisplayObject()
{

	// Validate pointers.

	ValidateThis_();

	// See if we've created a display pane for this object.
	// If so, we can provide default behavior for drawing.

	LPane* pane = GetDisplayPane();
	if (pane == nil)
		return;
	ValidateObject_(pane);

	// There is a pane, ask it to draw itself, but not subpanes.

	if (pane->FocusDraw())
		pane->DrawSelf();

}

// ---------------------------------------------------------------------------
//		* DrawSelection
// ---------------------------------------------------------------------------
//	Draw selection handles on this object (if it is selected).

void
VEDrawingAgent::DrawSelection()
{

	// Validate pointers.

	ValidateThis_();
	ValidateObject_(mSelection.GetObject());

	// See if we've created a display pane for this object.
	// If so, we can provide default behavior for selection
	// handles.

	LPane* pane = GetDisplayPane();
	if (pane == nil)
		return;
	ValidateObject_(pane);

	// If this pane is not selected, there's nothing to draw.

	if (mSelection->IsSelected(mModelObject) == false)
		return;

	// If this pane is not exposed, don't bother drawing.

	if (pane->FocusExposed() == false)
		return;

	// Okay, the lights are all green. Set up to draw.

	Rect frame;
	pane->FocusDraw();
	pane->CalcLocalFrameRect(frame);

	StClipRgnState clipToPane;							//* 2.2d9: BUG FIX #388: don't draw selection beyond pane
	clipToPane.ClipToIntersection(frame);				//* 2.2a1: BUG FIX #623: but not beyond edges of superview

	RGBColor hiliteColor;
#ifdef WINVER
	hiliteColor = LMGetHiliteRGB();						// Altura bug
#else
	LMGetHiliteRGB(&hiliteColor);
#endif
	::RGBForeColor(&hiliteColor);

	RGBColor white = { 65535, 65535, 65535 };
	::RGBBackColor(&white);

	Boolean active = pane->IsActive();

	// Draw handles in all four corners.

 	for (Boolean bottom = false; bottom <= true; bottom++) {
		for (Boolean right = false; right <= true; right++) {
			Rect handleFrame;
			CalcSelectionHandleRect(frame, handleFrame, bottom, right);

			if (active)
			{
				Pattern thePattern;
				UQDGlobals::GetBlackPat(&thePattern);
				::FillRect(&handleFrame, &thePattern);
			}
			else {
				::EraseRect(&handleFrame);
				::FrameRect(&handleFrame);
			}
		}
	}
}

// ---------------------------------------------------------------------------
//		* HitTestDisplayObject
// ---------------------------------------------------------------------------
//	Return true if this object is hit by the specified point.

Boolean
VEDrawingAgent::HitTestDisplayObject(
	SInt32	inHorizPort,
	SInt32	inVertPort)
{

	// Validate pointers.

	ValidateThis_();

	// See if we've created a display pane for this object.
	// If so, we can provide default behavior for hit testing.

	LPane* pane = GetDisplayPane();
	if (pane == nil)
		return false;
	ValidateObject_(pane);

	// Get the revealed area of the pane or its superview.

	Rect revealed =  { 0, 0, 0, 0 };
	LView* view = (dynamic_cast<LView*>(pane));
	if (view == nil)
		view = pane->GetSuperView();
	if (view != nil) {
		ValidateObject_(view);
		view->GetRevealedRect(revealed);
	}
	else
		return false;

	Point hitPt = { inVertPort, inHorizPort };
	if (!::PtInRect(hitPt, &revealed))
		return false;

	// See if the mouse-down is within the pane's frame.
	// Do not allow subclasses of LPane to specify hit-testing.
	// Classes such as LButton will do things like testing against
	// the icon mask that make hit testing fail in Constructor.

	return pane->LPane::PointIsInFrame(inHorizPort, inVertPort);

}

// ---------------------------------------------------------------------------
//		* HitTestSelection
// ---------------------------------------------------------------------------
//	Return true if one of the selection handles was hit by the
//	specified mouse location.

Boolean
VEDrawingAgent::HitTestSelection(
	SInt32		inHorizPort,
	SInt32		inVertPort,
	Boolean&	outBottomCorner,
	Boolean&	outRightCorner)
{

	// Validate pointers.

	ValidateThis_();
	ValidateObject_(mSelection.GetObject());

	// See if we've created a display pane for this object.
	// If so, we can provide default behavior for hit testing.

	LPane* pane = GetDisplayPane();
	if (pane == nil)
		return false;
	ValidateObject_(pane);

	// See if the mouse-down is within the pane's frame.
	// If not, don't bother testing the handles.

	if (!HitTestDisplayObject(inHorizPort, inVertPort))
		return false;

	// If this pane is not selected, no handles are drawn.

	if (mSelection->IsSelected(mModelObject) == false)
		return false;

	// If this pane is not exposed, don't bother hit testing.

	if (pane->FocusExposed() == false)
		return false;

	// Okay, the lights are all green. Set up to do the hit testing.

	Rect frame;
	pane->CalcPortFrameRect(frame);

	// Test handles in all four corners.

	Point testPt = { inVertPort, inHorizPort };

 	for (Boolean bottom = false; bottom <= true; bottom++) {
		for (Boolean right = false; right <= true; right++) {
			Rect handleFrame;
			CalcSelectionHandleRect(frame, handleFrame, bottom, right);

			if (::PtInRect(testPt, &handleFrame)) {
				outBottomCorner = bottom;
				outRightCorner = right;
				return true;
			}
		}
	}

	// Didn't hit any of the handles.

	return false;

}

// ---------------------------------------------------------------------------
//		* CalcPortFrameRect
// ---------------------------------------------------------------------------
//	Return the location of the display objects in port coordinates of
//	the layout window. Note that we do not provide access to the pane
//	object itself.

Boolean
VEDrawingAgent::CalcPortFrameRect(
	Rect&	outFrame)
{

	// Validate pointers.

	ValidateThis_();

	// Set return frame to empty rect if we can't compute
	// the real frame.

	::SetRect(&outFrame, 0, 0, 0, 0);

	// See if we've created a display pane for this object.
	// If so, we can provide a bounding box for the pane.

	LPane* pane = GetDisplayPane();
	if (pane == nil)
		return false;
	ValidateObject_(pane);

	// We've got a pane, let it do the math.

	return pane->CalcPortFrameRect(outFrame);

}

// ---------------------------------------------------------------------------
//		* CalcPortFrameRectForSuperview
// ---------------------------------------------------------------------------
//	Find the frame of the enclosing view of pane we're drawing.

Boolean
VEDrawingAgent::CalcPortFrameRectForSuperview(
	Rect&	outFrame)
{

	// Validate pointers.

	ValidateThis_();

	// Set return frame to empty rect if we can't compute
	// the real frame.

	::SetRect(&outFrame, 0, 0, 0, 0);

	// See if we've created a display pane for this object.
	// If so, we can provide a bounding box for the pane.

	LPane* pane = GetDisplayPane();
	if (pane == nil)
		return false;
	ValidateObject_(pane);

	LView* superView = pane->GetSuperView();
	if (superView == nil)
		return false;
	ValidateObject_(superView);

	// We've got a pane, let it do the math.

	return superView->CalcPortFrameRect(outFrame);

}

// ===========================================================================

#pragma mark -
#pragma mark ** update notifications

// ---------------------------------------------------------------------------
//		* FindUIObject											[protected]
// ---------------------------------------------------------------------------
//	Return a pointer to the drawing agent if so requested.

void
VEDrawingAgent::FindUIObject(
	DM_FindUIObject*	inFindUIMsg)
{

	// Validate pointers.

	ValidateThis_();
	ThrowIfNil_(inFindUIMsg);

	// If caller is looking for a drawing agent, we're probably it.

	if ((inFindUIMsg->mElement == (VEModelObject*) mModelObject)
	  && (inFindUIMsg->mObjectIdentifier == object_ID))
		inFindUIMsg->mObjectPointer = this;

}

// ---------------------------------------------------------------------------
//		* SelectionChanged										[protected]
// ---------------------------------------------------------------------------
//	Redraw the selection handle are if this object becomes selected
//	or unselected.

void
VEDrawingAgent::SelectionChanged(
	DM_SelectionChanged*	inMessage)
{

	// Validate pointers.

	ValidateThis_();
	ThrowIfNil_(inMessage);

	// If our element was (un)selected, redraw selection handles.

	if (inMessage->mElement == mModelObject.GetObject())
		RefreshSelection();

}

// ---------------------------------------------------------------------------
//		* ValueChanged											[protected]
// ---------------------------------------------------------------------------
//	An attribute's value has changed. If the attribute belongs to the
//	object we're displaying, call ValueChangedSelf.

void
VEDrawingAgent::ValueChanged(
	DM_ValueChange*		inMessage)
{

	// Validate pointers.

	ValidateThis_();
	ValidateObject_(mModelObject.GetObject());
	ThrowIfNil_(inMessage);
	ValidateObject_(inMessage->mAttribute);

	// See if this message pertains to the object we're displaying.

	if (inMessage->mObject == mModelObject.GetObject()) {

		// It does. Call the override hook.

		ValueChangedSelf(inMessage->mAttribute->GetKey(), inMessage->mAttribute);

	}
}

// ---------------------------------------------------------------------------
//		* ValueChangedSelf										[protected]
// ---------------------------------------------------------------------------
//	An attribute of the object we're displaying has changed. Redraw or rebuild
//	the display pane as appropriate.

void
VEDrawingAgent::ValueChangedSelf(
	FourCharCode	/* inAttributeKey */,
	DMAttribute*	/* inAttribute */)
{
	// override hook
}

// ---------------------------------------------------------------------------
//		* SubPaneDeleted										[protected]
// ---------------------------------------------------------------------------
//	Called by RemoveDisplayObject to provide a notification to other
//	drawing agents (for superviews only) that this pane is being deleted.

void
VEDrawingAgent::SubPaneDeleted(
	LPane*	inSubPane)
{

	// Validate pointers.

	ValidateThis_();
	ValidateObject_(mModelObject.GetObject());

	// First, see if the sub's deletion affects us.

	SubPaneDeletedSelf(inSubPane);

	// Okay, now pass notification along to drawing agent for
	// superelement (if there is one).

	VEModelObject* super = mModelObject->GetSuperModelObject();
	if (super == nil)
		return;
	ValidateObject_(super);

	VEDrawingAgent* superDA = super->FindDrawingAgent();
	if (superDA != nil) {
		ValidateObject_(superDA);
		superDA->SubPaneDeleted(inSubPane);
	}
}

// ---------------------------------------------------------------------------
//		* SubPaneDeletedSelf									[protected]
// ---------------------------------------------------------------------------
//	Override hook. Subclasses that maintain a pointer to contained panes
//	should override this to prevent dangling pointers.

void
VEDrawingAgent::SubPaneDeletedSelf(
	LPane*	/* inSubPane */)
{
	// override hook
}

// ===========================================================================

#pragma mark -
#pragma mark ** resource map notifications

// ---------------------------------------------------------------------------
//		* ListenToMessage										[protected]
// ---------------------------------------------------------------------------
//	Overriden to catch messages from the resource map. Calls ResourceChanged
//	if such a message is received.

void
VEDrawingAgent::ListenToMessage(
	MessageT		inMessage,
	void*			ioParam)
{

	// Validate pointers.

	ValidateThis_();

	// Dispatch message.

	switch (inMessage) {

		case Resource_Added:
		case Resource_Removed:
		case Resource_DataChanged: {
			RMMap_ChangeMessage* message = (RMMap_ChangeMessage*) ioParam;
			ThrowIfNil_(message);

			RMResource* resource = message->mResource;
			ResourceChanged(resource);
			break;
		}

		default:
			DMListener::ListenToMessage(inMessage, ioParam);

	}
}

// ---------------------------------------------------------------------------
//		* ResourceChanged										[protected]
// ---------------------------------------------------------------------------
//	A resource has been added, removed, or changed. See if it means anything
//	for our display pane.

void
VEDrawingAgent::ResourceChanged(
	RMResource*		/* inResource */)
{
	// override hook
}

// ---------------------------------------------------------------------------
//		* ListenToMap											[protected]
// ---------------------------------------------------------------------------
//	Override hook. Return true if drawing agent needs to listen to
//	resource map.

Boolean
VEDrawingAgent::ListenToMap()
{
	return false;
}

// ===========================================================================

#pragma mark -
#pragma mark ** internal accessors

// ---------------------------------------------------------------------------
//		* GetDisplayPane										[protected]
// ---------------------------------------------------------------------------
//	Internal accessor used by drawing agents and VELayoutView.
//	Get the PowerPlant pane that is used to display this object.

LPane*
VEDrawingAgent::GetDisplayPane() const
{

	// Validate pointers.

	ValidateThis_();

	// Return the pane.

	return mDisplayPane;

}

// ---------------------------------------------------------------------------
//		* CalcSelectionHandleRect								[protected]
// ---------------------------------------------------------------------------
//	Given the frame rectangle of the display object, calculate
//	the frame of one of the selection handles.

void
VEDrawingAgent::CalcSelectionHandleRect(
	const Rect&		inDisplayFrame,
	Rect&			outHandleFrame,
	Boolean			inBottomCorner,
	Boolean			inRightCorner) const
{

	const SInt16 handleSize = 5;

	// Validate pointers.

	ValidateThis_();

	// Figure handle frame for the specified corner.

	outHandleFrame = inDisplayFrame;

	if (inBottomCorner)
		outHandleFrame.top = outHandleFrame.bottom - handleSize;
	else
		outHandleFrame.bottom = outHandleFrame.top + handleSize;

	if (inRightCorner)
		outHandleFrame.left = outHandleFrame.right - handleSize;
	else
		outHandleFrame.right = outHandleFrame.left + handleSize;

}

// ===========================================================================

#pragma mark -
#pragma mark ** rebuild trigger

// ---------------------------------------------------------------------------
//		* RebuildMe												[protected]
// ---------------------------------------------------------------------------
//	Called by subclasses when a data model change means that the display
//	pane must be torn down and rebuilt.

void
VEDrawingAgent::RebuildMe()
{

	// Validate pointers.

	ValidateThis_();
	ValidateObject_(mLayoutView);
	ValidateObject_(mModelObject.GetObject());

	// Ask the layout view to rebuild this display object.
	// This drawing agent will get deleted, so we have to cache
	// the local variables on the stack.

	VELayoutView* layoutView = mLayoutView;

	layoutView->BuildObjectDisplay(mModelObject);

}


text:
52chutian.com
Game of the Future
Boards Games
Chess Puzzle
Scrabble Games
Sandbox Rpg
Life Simulation
Category: Monopoly
12/01/2021 06/04/2020 Author
A Plus Computer systems
All instructor resources will likely be made out there on our Teacher Hub shortly. However PlayOnLinux and Wine are fairly restricted on the variety of video games and applications which can be obtainable. For video games and software which aren't within the database, there is the option of utilizing a guide installation to install. Most teenagers do not restrict themselves to just a few recreation genres, as a substitute selecting to play many various kinds of games.
Genres like first-particular person shooters, preventing games, survival horror video games, and motion video games present a lot bigger variations between the percentage of boys and girls who play them. And understand that the applicability of the above method just isn't limited 16-bit MS-DOS games and apps.
Each country is prone to have its own peculiarities, so whether you wish to promote video video games in Germany , the UK , Australia , India, Russia or the USA , be sure to know the principles of the game. In video games testing, chances are you'll work throughout quite a few totally different platforms like the newest consoles from Nintendo, Sony, or Microsoft.
They may find that different rules prevail in several jurisdiction and that the acknowledged proprietor of rights in a piece will fluctuate from one jurisdiction to another, relying on whether or not it is classed as a bit of software program or as an audiovisual work.… Read More
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Basically every little thing that Cem Kaner has written in his course Black Box Software Testing is in my view relevant to both fields. Almost everything Alan Page has written about take a look at automation can also be applied to recreation testing. Most of what is included in the ISTQB testing certifications must also be legitimate. Game testing principally inherits virtually each facet of software program testing generally. Even the mindset of James Bach and his speedy software testing can mainly be tailor made for sport testing.
Classes cover subjects in synthetic intelligence, human laptop interaction, game development, and digital sound for computer games. The curriculum includes lessons for Java programming, knowledge buildings, design historical past, sport software program improvement, programming for interactive and digital media, human laptop interplay, interactive narratives, and artificial intelligence.
Its SteelSeries Engine software program platform has millions of every day customers and is built-in with games and applications. Over the years, the corporate has constructed a robust model and has leveraged this to outpace category progress globally.
A.2. BCI Game Demonstration
In the 1990s, PC video games misplaced mass-market traction to console video games, before enjoying a resurgence in the mid-2000s via digital distribution. Watch streaming videos, buy and download new video games, tackle pals with wireless play, and rather more. Once you choose up a Nintendo 3DS household system, you won't want to put it down. Years ago there was an Nvidia program that made older games … Read More
Sheppard Software: Fun free on-line learning video games and actions for kids.
This raises the prospect of purchases being lost if the distributor goes out of enterprise or chooses to lock the customer's account, and prevents resale (the ethics of which are a matter of debate). Mods can compete with official downloadable content material nonetheless, or even outright redistribute it, and their ability to extend the lifespan of a recreation can work towards its developers' plans for regular sequels. As recreation technology has become more advanced, it has additionally turn into tougher to distribute development instruments to the public. As the online game market grew to become flooded with poor-high quality cartridge video games created by numerous companies attempting to enter the market, and overproduction of high-profile releases such because the Atari 2600 variations of Pac-Man and E.T.
Three research [S139], [S143], and [S144] empirically investigated the angle of sport-person satisfaction and loyalty. No examine in the literature has directly captured a marketing strategy and a advertising plan for video games.
For instance, motor imagery is the paradigm most widely incorporated in BCI analysis; nonetheless, players may not settle for this paradigm for interplay with a computer. Rather than a sophisticated system, what the sport developer wants may be an automated module that's straightforward to use and moderately dependable.
Finally, additional interpretations and an in-depth discussion are presented in Section 5. However, investigations of inter-group interactions haven't yet been carried out. A few research have been carried out to gather totally different perspectives and opinions of researchers … Read More
Sheppard Software: Fun free on-line learning games and actions for teenagers.
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Is Python the best programming language for games and software program improvement?