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[PS3 Review] Disgaea D2: A Brighter Darkness
The Netherworld – a place where might makes right and today's friends are tomorrow's enemies. After a long journey with many ups and downs, Laharl finally finds himself as a full-fledged Overlord. However, the other denizens of the Netherworld do not see him as such, so he sets out on a journey with his loyal(!?) vassals to receive the respect he deserves. Along the way, Laharl will meet a girl who claims to be his sister, demons with bigger than usual chips on their shoulders, and find out that even his own body holds a few surprises for him…
Disgaea D2: A Brighter Darkness is the newest Strategy RPG (SRPG) from NIS America. This game is a direct sequel to 2003's Disgaea: Hour of Darkness (PS2) and follows Laharl on his quest to become the Netherworld Overload along with his vassal Etna and the fallen angel Flonne.
Dood! Disgaea D2 (also known as Disgaea Dimension 2 in its original Japanese version) is an over-the-top Strategy RPG, in which pretty awesome and surprising attacks can happen. Expect to have a very fun time while traveling in the Netherworld with the trio!
Disgaea D2: A Brighter Darkness – Trailer
The game begins with a cut-scene presenting the main characters, you know, just in case you're not familiar with them. Laharl is the self-proclaimed Netherworld Overlord, and he's accompanied by his vassal Etna (a vassal is a kind of bodyguard), and the Fallen angel Flonne.
The first few fights in the game are meant to be a tutorial about the game system while also explaining some of the new features. Right after the tutorial, Laharl is confronted with someone who is also proclaiming herself to be the Netherworld Overlord; thus Laharl and his friends will fight in order to determine who really is the supreme ruler of the Netherworld .
Etna and Flonne, making fun of Laharl
Gameplay – outside the battles
When you're not fighting Netherworld demons, you're spending time in Laharl's castle. The castle is meant to be the hub in which you'll be shopping and setting-up your party and it offers several things to do. For instance, you can buy items and equipment for your party members, save your game (very important!) and adjust your party settings with the Dark Assembly and the Cheat Shop.
* Dark Assembly
In the Dark Assembly, you can create new characters that will fight in your party. Apart from the main characters (remember, they're Laharl, Etna and Flonne), you'll first be accompanied by Prinnies (Dood!). These creatures are Disgaea's emblematic penguin-like reincarnation of sinners and not only do they know how to fight, they can also be thrown to enemies to explode and do a lot of damage. After playing a little while, you'll be able to create more advanced characters and creatures that will fight for you until the end.
* Cheat Shop
The Cheat Shop is located outside the Castle Walls (which can only be found if you rotate the camera) and is a place in which you can change the game balance to your advantage. For example, you can decide to receive only 80% of the money from each fight in order to increase the amount of experience received. At the beginning, you can only change it from +80% to +110% for each stat, but as you progress you can introduce some crazy changes (and up to +1000% in post-game!).
* Auto-save
The game has an auto-saving feature (which can be toggled off in the menu), but although this sounds great at first, it's sadly a little against the player. For instance, each time you lose a battle, you get back to the castle with all the experience you got in the battle, and then the game auto-saves. Since I got wiped out, healing everyone costs a lot, and I often thought that the experience I got in combat was not a good trade-off for having to spend so much money, so I often reloaded my backup save game.
Gameplay – Battle system
Disgaea D2 is a relatively typical Strategy RPG. Each combat has two phases: moving and attacking. The liberty in this game is pretty impressive, and you can deliver devastating attacks with interesting results if you plan your moves correctly. In each of the battle rounds, you always fight the monsters before they can even move, so this gives you a nice head-start on the battlefield.
For instance, if two characters are side-by-side, they have a chance to do a combo attack, which does a lot more damage than if the character was attacking alone. You can also stack (yes, stack!) people on top of each other to do a tower attack, in which each member will hit the enemy, but the towers can also be used to throw some characters farther in the map. Mastering this is key for destroying strong enemies before they can even reach the weakest characters in your party.
And now, about the weakest characters… once a new character joins your party (some of them from the story, but most of them will be created in the Dark Assembly), they usually come at level 1, which means they're pretty much useless before being leveled a lot (landing hits with 0 damage, and getting insta-killed almost every time). Also, since experience is awarded when damaging or defeating enemies, strategy is required to level-up new members in your party.
Finally, newcomers to the Disgaea series will probably be surprised by the steep difficulty. The first few hours are the tutorial of the game, so this part is quite easy. As soon as those first battles are completed, the difficulty gets high VERY quickly, and I did have to grind experience in some earlier levels (a previous zone is always available and can be fought again) to help me advance. This game is not a mainstream RPG so casual players will probably want to stay away from it.
Over-the-top damage!
Disgaea D2: A Brighter Darkness is an over-the-top Strategy-RPG in which very creative and surprising attacks can be executed. Learning the game mechanics and playing it is very fun! The game is hard so it will please hardcore gamers but, like I said in my review, casual gamers might be surprised by its difficulty.
If you're a Disgaea fan, then buying D2 is a no-brainer. If you're new to the series, this is a nice entry point since, even though it's a hard game, it's easier than some of the other games in the franchise.
[review pros="Over the top Strategy RPG, Dood!
The battle mechanics
The Cheat Shop for changing the game balance on the fly
Almost limitless gameplay time" cons="This game is mainly designed for REAL hardcore gamers" score=86]
PSN Game size: 2.2GB
You can purchase Disgaea D2: A Brighter Darkness from Amazon.com here or on the PSN.
Disclaimer This review is based on a PS3 copy provided by NIS America.
[Girlfriend Review] The Last of Us
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Hyperdevotion Noire: Goddess Black Heart Now Available!... February 24, 2015 | EdEN
[Beyond PlayStation] The House of da Vinci Review
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[Beyond PlayStation] Blacksad: Under the Skin Review
Ceidz on [Review Revisited] Corpse Party
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package com.github.rjeschke.neetutils.audio;

/**
 * A 12dB allpass filter realized using a 12dB SVF.
 *
 * @author René Jeschke (rene_jeschke@yahoo.de)
 */
public class Allpass12dB
{
    private final SVF12dB svf;

    /**
     * Constructor.
     *
     * @param fs
     *            Sampling rate.
     */
    public Allpass12dB(double fs)
    {
        this.svf = new SVF12dB(fs);
        this.svf.setRawQ(1);
        this.setCutoff(fs * 0.1);
    }

    /**
     * Sets the cutoff of this filter in Hz.
     *
     * @param cutoff
     *            The cutoff.
     */
    public void setCutoff(double cutoff)
    {
        this.svf.setCutoff(cutoff);
    }

    /**
     * Sets the clipper of this filter.
     *
     * @param clipper
     *            The clipper.
     * @return this.
     */
    public Allpass12dB setClipper(Clipper clipper)
    {
        this.svf.setClipper(clipper);
        return this;
    }

    /**
     * Resets this filters state.
     */
    public void reset()
    {
        this.svf.reset();
    }

    /**
     * Processes an input sample.
     *
     * @param input
     *            Input sample.
     * @return Processed input.
     */
    public double process(double input)
    {
        this.svf.process(input);
        return this.svf.high() - this.svf.band() + this.svf.low();
    }
}

redpajama_set_name: RedPajamaGithub


text:
Gaurav Barick
Mr. Gaurav Barick is a proud alumnus of Indian Institute of Foreign Trade, New Delhi & an Investment Banker specialized in Valuation, Private Equity, FDI, Equity Research, Portfolio Management and M&A. He earned an MBA-Finance from Indian Institute of Foreign Trade & currently he is pursuing his Ph.D. -International Finance from the same Institute. Mr. Barick has almost 10 years of Investment Banking & Policy Making experience with top Public and Private sector organizations. Emerging Economies are one of its core strategic areas for conducting Research, Investment, Cross-border acquisitions, FDI & Valuation. Currently, Gaurav is working on many initiatives covering US, UK, Russia, India, Brazil, Singapore & South Africa. During the 10- year tenure as an Investment Banker, he has completed more than 700 Valuation & more than 30 Merger & Acquisitions across different Context & Industries.
Stories By Gaurav Barick
How do you estimate the value of a brand?
Brand valuation is a smart and risky approach to selling a product in terms of a brand-product match.
How to conduct a proper business valuation
Determining the realistic value is always a challenging part, hence it has been said that business valuation is not just calculation; it is the process to...

redpajama_set_name: RedPajamaCommonCrawl


A lobby group of Thai generals, politicians, academics and business people have joined with Chinese interests to persuade Bangkok to revive the plan to build a $28bn, 140-km canal across Thailand's Kra isthmus, allowing ships to avoid the congested Straits of Malacca.
According to the Nikkei Asian Review, the group includes some of the country's "most influential figures".
Thailand is presently led by military junta headed by General Prayuth Chan-ocha, whose regime ruled out building the canal in the immediate future owing to its projected cost and the symbolic effect of dividing the country.
However, the lobby group is arguing that if a feasibility study were to be approved, the canal could be funded by Chinese banks as part of China's grand One Belt, One Road vision.
The campaign to dig the channel is being spearheaded by a group of retired generals who have formed the Thai Canal Association. The group is working with researchers from Peking University and the Thai–Chinese Trade Association to survey the proposed route and drum up popular support for its implementation.
The group has set up public meetings to promote the project in Thai provinces it could run through, including Trang, Nakhon Si Thammarat, Phatthalung, and Songkhla.
One meeting in May was told that the project would consist of two canals, each 140km long, 400m wide and 30m deep. Development projects would also be undertaken on both sides and deepwater ports would be built at either end. The budget was estimated at around 1.68 trillion baht, or $50.5bn, and the projected income for Thailand would be around $3.6bn a year.
Nicholas Farrelly, a regional expert at the Australian National University, told the Nikkei Asian Review that he did not rule out the possibility of the retired generals winning their campaign, especially as the junta needed to boost the Thai economy and stabilise the country's precarious political situation.
The goal of the Kra canal would be to bypass the Straits of Malacca, which lie between the island of Sumatra and the Malay peninsula. These are 890km in length, 2.5km wide at their narrowest point and 25m deep at their shallowest. More than 94,000 vessels pass through the straits each year, making them the busiest in world. Altogether it is estimated that about a quarter of the world's traded goods pass through, including 80% of the oil and gas imports of China, Japan and South Korea.
The benefit to China from the Kra canal would be to shave up to three days off ships' journeys between the Pacific and Indian oceans. It would also reduce the strategic dependence of the Chinese economy on its Indonesian sea routes, which is also a main motivation behind the drive for new overland corridors to the west encapsulated in Beijing's One Belt, One Road strategy.
The Sydney Morning Herald notes that the canal has long figured in Chinese long-term plans. In 2005, a report for then US Defence Secretary Donald Rumsfeld leaked to The Washington Post said China was prepared to underwrite a project lasting 10 years and employing 30,000 workers.
In May 2015, news emerged that China and Thailand had signed a memorandum of understanding to advance the Kra canal project, and had set up the China–Thailand Kra Infrastructure Investment and Development Company – which is where the cost estimate of $28bn came from. However, it was reported that both Chinese and Thai governments had denied there was any official agreement to build the canal.
Singapore is situated on the Malacca straits and might be expected to lose some of its "zero deviation" traffic (that is, ships that do not have to alter course to call in). In a speech earlier this year, Josephine Tao, Singapore's senior minister of state, said it was too early to determine the impact of port developments and the Kra canal on Singapore.
By shortening a major trade route , this canal will expedite international trade and thus help to stabilize dispatch times to avoid costly delays and higher shipping costs as well ! Money saved is money earned and such earnings should cover the initial outlay within the redemption period agreed upon! However to allay the General's fear's of dividing his country :could not sufficient two way freeways be built in as North/South tunnels below the bottom level of this Kra Canal ( before flooding takes place) to allow full two way access by road and rail and thus avoid the huge cost of very high suspension bridges at a much later stage!!?? I think that the increased spin off income from such a canal can be made to pay for such vital sub-canal freeways!!
Having knowledge of the area of projected KRA Chanal, my thoughts wander back to the pro's and con's discussions related to the Panamacanal as well as the Suezcanal, which both have turned out to become a major essential part of sea transport of our time. Unfortunately in Denmark we hessitated to long in the same way and Germany beat us by constructing the succesful Kielercanal.
Obviously there will be some international grudge over the displacement of the profitable income of the current seatransport - BUT THAT'S JUST BUSINESS.
highways criss-cross Thailand and having a new deepsea port in Dawei.
TRY TO IMAGINE THE NOISE AND POLLUTION THAT WILL BE THE OUTCOME.
accidents, and the current seaways are too long and dangerous by all means.
HERE IS LOTS OF COSTS, TIME, POLLUTION, ENERGY AND LIFES TO SPARE.
other joining investors - with the growing awareness against corruption.
A UNIQE OPPORTUNITY FOR WORK, EDUCATION AND WORLDVIDE RESPECT.
John....It's an industrial port - what did you expect? Tho industrial ports can have a certain beauty and it helps pump in money into the economy. And ships don't really have a lot of sound if you ever been to Singapore or Hong Kong and watched the large ship sail pass every day.


text:
Home › Posts tagged 2D Mario
2D Mario
Will Odyssey Deliver on the Mario Formula?
Posted on 10/08/2017 by Scott — 2 Comments ↓
It's hard to believe, but this month marks another monumental game release from Nintendo! Joining the ranks of games discussed for decades like Super Mario Bros., Super Mario World, and Super Mario 64 is the newest game we won't stop talking about for generations: Super Mario Odyssey. Link did a fantastic job carrying Nintendo's new console through its infancy, but the torch is being passed to the plumber himself. Buckle up folks, this is gonna be big.
There's no doubt Odyssey will sell millions, even a few tens of millions, or that it will be a hot topic for the entire Switch lifespan and beyond. But that's not to say it's a guaranteed hit. What we don't know yet is: will it be good? Will it be truly great?
The potential is there. The track-record is evident in the series' preceding entries. All Mario needs to do is avoid a few pitfalls, stick to what has worked, and wow us from time to time. A combination of tried-and-true best practices and fresh experiences will create a masterpiece.
Half of the puzzle has already been completed. The fresh ingredients: totally accounted for. We won't be left wanting for any wow-factor, as already evidenced by numerous surprising trailer moments: Mario jumping out of a realistic city street's manhole, Mario's hat being alive, the game has T-Rexes… just to name a few.
Today, what I'm concerned with is this: Did the developers keep what worked from previous entries in the series? From the short time I've played Mario's new adventure, and from what I've seen of others' gameplay, I'm not so sure. I keep looking for those non-negotiable Super Mario elements, and unfortunately, some of them aren't evident. Take a look for yourself.
Tight Controls
If we choose to ignore the Arcade Mario Bros. title, we can safely say that the Mario series has always featured tight controls. Whether you were making pixel-perfect adjustments with a D-Pad, or performing aerial cartwheels with an analog stick, the player always had complete and finite control over the mustachioed hero's movements. However, Nintendo is pushing a control scheme on this game that will prove to be unideal. They say that disconnected Joy-Con with motion controls is the best way to experience Odyssey. However, that leaves us with the Switch's signature small sticks (or S.S.S.S. for short). The analogue sticks on Switch aren't very tall, and thus have a reduced range of motion. That's fine for games like Breath of the Wild, where your character is often traversing in the same direction for long periods. But for intricate platforming, more range is needed.
I would recommend the Pro Controller as an alternative, but we run into further complications with that scheme, just like we do in Handheld mode: motion controls disappear (good), and are replaced with complicated combinations (bad). You would think with all the face- and shoulder-buttons at the Switch's disposal, simple assignments would suffice, but unfortunately, performing the spinning-Cappy-throw (for example) requires you to physically spin Mario in a circle before hitting the Cappy button.
Another area you will notice the absence of tight controls is in 2D segments—you know—the really cool-looking 8-bit graffiti art portions? As attractive as those look in trailers, it's really weird and off-putting to play with a modern controller. Imagine trying to navigate the original Super Mario Bros. with an analogue stick, and you'll get an idea of the sensation. Furthermore, 3D "rules" of Mario still apply during these retro levels, which means running into a Goomba doesn't make you shrink down, but you lose part of your life meter instead, resulting in a feeling of disconnect.
If there's one thing Super Mario Maker proved, it's that we all have a long way to go in becoming level designers. The community generated courses simply caused me to appreciate Nintendo's internal team more, who have proved time and time again that they can carefully craft experiences that will pull newcomers and veterans through to the end. Each level in a Mario game has clear goals, features, and themes. In Super Mario Odyssey, this clear-cut level design might be ditched in favor of an overly-open, sprawling collection of miniature attractions. Places to earn Moons are abundant, which could be a detriment to more meaningful challenges.
Progression Structure
To be perfectly honest, I'm most concerned about this one. We just discussed the plethora of Moons that this game contains, and it doesn't excite me. 120 Power Stars was a lot to collect in Mario 64, but it was manageable thanks to a cohesive overworld that guides you to specific worlds, and specific tasks within those worlds. The developers of this new Switch title tout the fact that gameplay is returning to a sandbox nature, but that implementation can be taken too far.
In past Mario games, you know if you're missing something. You know if a world is incomplete, and if a level was too difficult to clear for the time being.
In Odyssey you are provided with a list of Moons collected (with dates), but how will you know where new ones are? How will you know if you got all the Moons in a certain area, except one that you're missing one in the corner? How much backtracking will be involved, and how many Moons will I pass up simply because I didn't think to ground-pound a certain summit, or break an inconspicuous box?
You see, I'm a Shrine kind of guy. I love counting down from 120, hearing my Sheikah Slate alert me to a Shrine's proximity as I enter a new area of the map… but you'll never catch me trying to collect all the Korok Seeds. And I'm afraid that Moons are more akin to Seeds than Shrines. I hope I'm wrong.
Power-Ups
Gotta love Mario's power-ups, right? Fire Flowers, Capes, Penguin Suits, Boo Mushrooms, and more! Well, they're gone, folks. At least, that's what this quote from the game's producer heavily implies:
So when we wanted to create Mario games this time around we wanted to focus on the actions Mario can do and in previous Mario games he was able to get power-ups and new abilities. But this time around when we were making many different prototypes and changed our approach that found capturing or "possessing" enemies worked well so we stuck with that. -Mr. Koizumi
It's unfortunate, to see such a mechanic go. In 2D Mario games, getting a Super Mushroom and earning that feeling of added security and power is iconic. In 3D titles, power-ups haven't ever been as strongly implemented, but as a result, getting a Fire or Ice Flower felt like a treat. These elements have been discarded in favor of Cappy.
Speaking of Cappy, he's the new gimmick! New entries often feature a defining "gimmick," be it Yoshi, Fludd, or over-the-top new power-ups like the Cat Suit. These open up whole new gameplay opportunities and dictate much of the level design. Odyssey's most prominent and promising mechanic is Capture, which satisfies this aspect of the Mario formula nicely.
Let's just hope Cappy doesn't turn out to be the new Navi, eh?
Mario music typically accomplishes two things. One: it's catchy, and it gets stuck in your head. Two: it provides strong location associations. You can close your eyes and know exactly when Mario is underwater, in a dessert, or in Bowser's castle. Did you just hear each of those themes in your head? I haven't seen enough to know if Odyssey will deliver on this front, but there's a good chance it will.
Enemies & Bosses
Baddies in the Mushroom Kingdom are always fun to stomp, and they don't usually get repetitive or bothersome like the creatures in Metroid: Samus Returns. Hopefully, this game's design will still lend itself to some combat, rather than just Capturing the majority of enemies in sight.
Bosses, while providing a spectacle, are typically an easy three-hit affair. This is an area where the new Switch title could easily improve upon tradition, and make boss encounters more intricate and memorable.
What would a Mario game be without charm? Character design, animations, music, and polish all create a compound for charm. Mario may be formidable when facing the forces of evil, but he's equally adorable.
So… what's this about real tyrannosaurus rexes roaming around? And realistic, proportionate humans walking alongside Mario in New Donk City?
I'm really questioning these design choices, and have been ever since the game was revealed.
Overall, Super Mario Odyssey appears to be a hodge-podge.
That's the word for it. Just a big stew of locations, art-styles, new and old Mario sensibilities, and certainly a gigantic mix of objectives and tasks.
Will such a recipe, with that many ingredients, actually turn out well? I sure hope so, because I'm a day-one customer and lifetime Mario fan. I do trust Nintendo, but I'm not fully sold on this new direction, and I know I won't be unless I take the game home and it proves me wrong. If that happens, I'll update you! Fortunately, I'm entering the experience with low expectations, and that's the safest posture to take. We'll find out on October 27th!
Tagged with 2D Mario, 3D Mario, Breath of the Wild, Korok Seeds, Mario, Nintendo, Shrines, Super Mario Odyssey, Switch, Zelda


"Local and state law enforcement have confirmed that TJ Lane has escaped from an Allen County prison. Chardon Local School District officials have been in contact with law enforcement and are closely monitoring the situation.
The safety and well being of all students, staff, and community remain our highest priority, district officials are taking steps to ensure that counseling and support services are available during the day on Friday for those that may require assistance.
We're working to bring you more details as they become available.
Only to get another call around midnight saying schools will be closed. You can imagine our community panic and then relief when he was caught. We are a strong community and the overwhelming support from all over has been amazing and most welcomed. I for one will not give another thought to that monster who so unconscionably murdered three young people on February 27, 2012. He holds no power over us.
Thank you for all your overwhelming support.


We'll post in hopes our Visitors can help. Visitors - If you can help please respond below by selecting the "Click here to post comments" link.
From what I can see I believe you will have to list each hormone individual as I did not see a code for male hormone panel unless I overlooked some.


After the first democratic elections in South Africa, the 21st of March was declared to be Human Rights Day – to celebrate the nation's progress with respect to Human Rights and remind South Africans of "the gross extent of human rights violations" and the events surrounding the Sharpeville Massacre. This year, the National Human Rights Month Celebration coincides with the centenary of former President Nelson Rolihlahla Mandela and Ms Albertina Sisulu. Nelson Mandela and Albertina Sisulu were national icons and heroes of the liberation struggle, who shaped the country's vision, mission and value system, fighting against inequality and the abuse of human rights. In commemoration, the Government of South Africa announced that the 2018 Human Rights theme is the heroes of the liberation struggle. In South Africa, Anti-Racism Week is held annually from March 14th to 21st – linking Human Rights with the Elimination of Racial Discrimination.
Today is not just a day to remember the injustices and discrimination that happened in the past; but, also to embrace the 'fundamentals of human rights, equality for all and cultural diversity in South Africa'. As part of that call, we at AFS Interculture South Africa are commemorating Human Rights Day by appreciating the dignity and worth of every human being and of all nations and cultures.
In 2013 the UN General Assembly, proclaimed the International Decade for People of African Descent which commenced on 1 January 2015 and will end on 31 December 2024, with the theme "People of African descent: recognition, justice and development".
AFS was founded upon the idea of service and grew into an exchange programme that our founders hoped would maintain and strengthen the international friendships and understanding that they had fostered during their wartime humanitarian work. Today, in South Africa, we aim to actively connect people – in order to learn to live and work together – by creating understanding and harmony between the diverse cultures within South Africa and globally. For it is only through understanding each other that we can stand together for all of our rights.
Over the past 70 years, AFS has helped people from different cultures learn how to live together and become global citizens through a worldwide network of more than 50,000 volunteers. Working with schools and education experts around the globe through our study abroad and other programmes, AFS has developed educational strategies and activities to help on the path to understanding and acceptance.
As members or supporters of AFS, let us confront hateful speech with thoughtful dialogue. Let us welcome our differences, instead of ignoring them. Let us recognise our prejudices and strive to overcome them by seeking diversity. As global citizens, the more just and peaceful world that we want must be for everyone.


Wide receivers are a critical component and core building block for all fantasy football teams, so it's important to stay on top of the wide receiver situations and any depth chart changes throughout each week of the fantasy football season.
By staying on top of all the wide receiver changes and in-season position battles, you can adjust your rosters off the waiver wire, find sleepers or potential breakouts, and dominate your fantasy football leagues.
As more injury news and updates get released throughout the week, and more clarity is brought to the various WR situations, we will be updating our Week 16 wide receiver depth charts up until Sunday's games. Be sure to check back here for any last minute updates before setting your Week 16 lineups.


Heating and ventilation solutions manufacturers Jaga Heating Products have published a new video explaining why they decided to venture into the world of Building Information Modelling.
Presented by Jaga's UK Managing Director Phil Marris, the video sees him discuss how the Government's 2016 Level 2 BIM mandate acted as a catalyst for Jaga's BIM adoption, the feedback the firm received from architects and contractors they approached during their research stage and how they worked closely with BIM object creators bimstore to get the best advice and service they needed in-order to kick start their BIM journey.
"They [bimstore] told us that it's important to provide facilities managers and building operators with good quality O&M information, so we'd made sure that's all included too." It is important that this information is available as BIM is as much about a building's entire lifecycle and its keep-up as it is about the construction process.
Watch the video below and click here to learn more.
Have you used Jaga's products or do you have a similar success story with bimstore? Let us know in the comments!


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Today, We Get Rebirthed: The Final Fantasy VII Stream Recap
Posted on Thursday 16th June 2022 at 23:01 by Rangers51
Well, I think we all got what we wanted there, yes? Short and sweet as promised, today's stream clocked in at just under fifteen minutes long but included a bucket of Final Fantasy VII detail. The stream led a montage of clips from Remake and Intergrade, with the announcement of a release on Steam tomorrow, June 17, with Steam Deck compatibility. They followed with an introduction from Yoshinori Kitase, and a bit of merch.
The merch shown was not groundbreaking by and large, though I think it's the first time I've seen the jewelry they showed. A Compilation of Final Fantasy VII vinyl album looked new to me, too, and it's planned for release this August as well as a special CD album and streaming playlists.
Kitase followed up with a brief video of the upcoming third season of The First Soldier, the Final Fantasy VII battle royale mobile fighter. Like every seasonal game in the genre, there's new content coming. That was followed by a moderately long look at Ever Crisis, the mobile game that runs through the Compilation of Final Fantasy VII in a new way. It's kind of hard to describe what I think this game is going to be exactly, as it styles things a little differently in various clips, but it appears to be a Final Fantasy VII version of the Final Fantasy XV game released for Switch, where everything was a bit simplified and a lot more chibi to present the plot to a new audience. It's coming for a closed beta sometime in 2022 for both iOS and Android.
Kitase returned again to lead into the first truly big news of the stream, a remaster of Crisis Core. To me, you can obviously see it's not a full remake, as the graphical quality doesn't look like it got the full Final Fantasy VII Remake treatment; that said, it's hard to say how much of that might be due to the stream itself. We should see some stills very soon. Called "Final Fantasy VII: Crisis Core Reunion," it's going from official announcement today, in June, to a targeted release in "this Winter" across all current consoles and Steam.
Then, finally, one more lead-in from Kitase to give us what I called last week: Final Fantasy VII is getting its next part in Winter 2023. It's now called "Rebirth," meaning that "Remake" has been retired as the name for solely the first part; and, as has been widely considered, it's the second part of a trilogy. The third part is as yet un-named (may I suggest "Resolution?") and of course has nothing resembling a release window, so for now we will have to content ourselves on part two. This new episode looks like it's going to go heavy into Cloud's mental troubles as depicted in the middle part of the original, with a lot of content that feels like misdirection in the voiceovers from Aerith, Cloud, and Tifa, subtitles asking "What is Fact and What is Fiction?," and very brief glimpses of Meteor and... well, you all know the scene. Of course, it's releasing only for PlayStation 5 at launch. Kitase, along with confirming the name and the trilogy, mentioned that the team is still "hard at work" on Rebirth.
And that was it - I have to say it's probably everything we wanted and expected from 15 quick minutes. I no longer lament the loss of E3. Here's the video if you missed it:
Posted in: Final Fantasy VII
Rangers51
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Glenn Magus Harvey Comment 1: 2022-06-18 06:23
I was about to ask about the names.
If Remake is the first part and Rebirth is the second, then what's Intergrade?
Rangers51 Comment 2: 2022-06-18 20:05
Quote (Glenn Magus Harvey @ 18th June 2022 00:23)
I'm not sure if this is a riddle or not!
Intergrade is the DLC/add-on/what have you that added in a new storyline for Yuffie that was not covered in the original FF7 or any of the rest of the Compilation. I haven't gotten to play it yet because I don't have a PS5 and I wouldn't buy the whole game again at full price to get it on PC, so maybe someone else can give more detail than that.
NinjaViet86 Comment 3: 2022-06-30 13:25
I bet next DLC will be about Vincent!
Quote (Rangers51 @ 18th June 2022 15:05)
Haha, I was genuinely confused.
Thanks for clearing that up.
Stiltzkin Comment 5: 2022-07-29 07:35
The third part is as yet un-named (may I suggest "Resolution?")
Reunion!
Or at least, I'd have been fairly confident of this if it wasn't used for the name of the crisis core remaster.
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Thrilling roller coasters, exciting games of lazer tag, sliding down hills, singing along to musical performances, and being spun through Wonder Woman's Lasso of Truth – these are just a handful of the exciting things to see and do at the amusement parks in San Francisco. Some of the places are specifically designed for younger patrons, especially Children's Fairyland or Pixieland Amusement Park, while others, like Boomers! Livermore, California's Great America, and Six Flags Discovery Kingdom, are fun for people of all ages. So, if you find yourself looking for something to do in the Golden Gate City, pack up your family and friends and head to one of the following amusement parks in San Francisco.
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Six Flags is renowned throughout the nation for being one of the most thrilling and fun-packed amusements parks, so expect just as much excitement at San Francisco's Six Flags Discovery Kingdom. There is lots to see and do based on your age and what interests you; Discovery Kingdom has thrill rides, family rides, kids' rides, animal attractions, animal encounters, and other entertaining live shows and performances. There are over 15 thrill rides, with some of the most popular being Kong, SUPERMAN Ultimate Flight, and Wonder Woman Lasso of Truth. Even the littlest thrill seekers will love it at Six Flags, especially at the Acme Fun Factory, which is a giant two-story indoor playhouse filled with foam.