text:
The Hyperloop One test track in Nevada measures 1,640 feet long. Hyperloop One
Should the Hyperloop Be for Cities or Suburbia?
One company is making progress on the technology, but where it ends up is an open question.
After years of uncertainty and skepticism over the future of Hyperloop, one of the companies pioneering the technology eagerly marched to Washington, D.C., last week with some news: the vision of supersonic transportation via a series of airtight tubes is actually tangible now.
Hyperloop One recently announced that it has built the U.S.'s first testing site, a 1,640-foot long full-scale track in the deserts of Nevada, putting the company one step ahead of its competitors in the race to build Elon Musk's futuristic transportation system. Engineers have already begun testing some components, including the propulsion system and the vacuum. The company plans to have a full system test—what it calls its "Kitty Hawk" moment—by the end of this year. It's also collaborating with regulators in Dubai to create a framework for testing the system's safety and feasibility, according to CEO Rob Lloyd. And if all goes as planned, cities across the U.S. could become metro stops just minutes apart from one another.
So where should the Hyperloop go? Eleven U.S. teams from Hyperloop One's Global Challenge stood under a soft blue glow inside a D.C. conference room on Thursday as they presented their ideas for the futuristic ride. Together they represent 35 metro areas that could someday be connected by the Hyperloop. Team Nevada proposed a 454-mile route running from Reno to Las Vegas, carrying freight from one of the country's largest industrial centers to the state's most popular city. "Our highways and railroads are gridlocked trying to move freight throughout the country, and we have a society that wants things on demand," says Sondra Rosenberg, the assistant director of planning at the Nevada Department of Transportation. According to her team's proposal, the state's freight flow is expected to grow from 132 million tons in 2015 to 191 million tons by 2045, which would be worth $305 billion. On the Hyperloop, that could be placed on pods big enough to fit a shipping container and whizzed to its destination in a matter of minutes.
The proposed route in Nevada. (Hyperloop One)
Meanwhile, Texas hopes to connect five of its major cities for commuters' sake, aiming to ease traffic congestion on the highways and zip commuters from, say, Austin to Dallas in just 20 minutes. Team Florida proposed a route that would boost local tourism between Orlando and Miami, while the Midwest team aims to connect Chicago, Columbus, and Pittsburgh.
The teams are among 35 semi-finalists (and just a fraction of the 2,600 applicants from over 100 countries), which will soon be narrowed down to just 12 finalists. "We're looking for those first two or three routes around the world to start construction, and we're working with the [Dubai] government to improve the safety case," Lloyd tells CityLab, adding that he wants to see at least one of those routes be in the U.S. "This event is really our official kickoff as to how we're going to move forward in collaborating with the U.S. government."
Lloyd says Hyperloop will likely be approved for freight transport first, which would allow the company to demonstrate the safety of such an advanced system. Ultimately, though, it would be capable of transporting both cargo and human passengers. But while much of the focus has been on the safety and reliability of the technology—and rightly so—Alan Berger, a professor of urban design and landscape architecture at MIT, has been thinking about where and how to design the routes so it benefits the most people.
His argument: build it around the cities.
According to the centric city model, the city center is at the middle but commuters and the working class tend to live along the outer layers. (Wikipedia Commons)
Berger was among the panelists speaking at the event, and also one of the judges reviewing the 11 proposals the day before. His role was to help the "technology minds" understand the urban planning issues around mobility in the U.S. "The Hyperloop shouldn't go into the city," he says. "It should be trying to capture, in a concentric city model, all the peripheral movement." Most people, he adds, move from one periphery area to another instead of traveling into the city, anyway. In that sense, the system should work for people living in suburban or ex-urban areas, which he says make up some 70 percent of the American population.
The critical mobility issue for that population is that they're tied to the car, Berger says; these areas often lack mass transit systems that connect with other low density areas. "In a concentric city, there's a lot more activity moving around, so there's no need [for the Hyperloop] to go into the center of the city," he tells CityLab. "Instead, take care of where there is no transportation solution other than ones with heavy carbon footprints and high impact on watersheds and natural habitat."
Even if there were a high-speed rail system, Berger argues that it doesn't solve the first- and last-mile problem—that is, people still need to drive a car to and from the station. He imagines that Hyperloop could one day accommodate autonomous vehicles, shooting them right through the tube to the commuter's destination. That way, passengers won't have to leave their vehicles until the very end.
The proposed route in Texas would allow commuters to live hundreds of miles from their office and get to work in just minutes. (Hyperloop One)
To Berger, "that's most interesting urban scenario—when those technologies are packeted together, and the last-mile part is solved." Of course, the future of AV itself is still unclear, and the Hyperloop is still at the very early stages of testing. The science and technology seems promising, but there are still several barriers to making the Hyperloop a reality, one of them being the government.
Speaking on the panel was former U.S. Secretary of Transportation Anthony Foxx, who has long voiced his support for new transportation technology. He also emphasizes that the Hyperloop can't happen without government cooperation. "The government has to understand that sometimes you regulate when you have mature technology," he told the audience. "But sometimes you have to think in terms of creating outcomes that you want … and letting the innovation reach those outcomes and creating dialogue with the industry as that happens."
And as many have pointed out, acquiring land will be one of the biggest hurdles. Aside from funding, local support, and potential economic return, Lloyd says his company is also judging the proposals based on how well the teams "identify a logical right-of-way" to build the actual track and stations. Most proposals imagine the Hyperloop—either built underground or sitting on pillars above ground—spanning across vast unused and flat land.
Inside Hyperloop's Lab
Dubai's Interest in the Hyperloop Is Shockingly Sensible
The Hyperloop Will Never Be Superior to High-Speed Rail
Eric Jaffe
Proponents of the Hyperloop cite elements like its elevated structure and the potential of operating along existing highway right-of-way as a key reason why the system would be cheaper than building a high-speed-rail, which would require outright land acquisition. But as a feasibility report from the Department of Transportation points out, "the technology is still conceptual and in very initial testing, there is uncertainty in both the underlying infrastructure needed to operate a system and the cost to construct it."
Not to mention the bureaucratic hurdles. For a Hyperloop route to go along Interstate 5 in California, the company would require cooperation from a handful of government agencies: Caltran, the state, and all the municipalities that route crosses through, according to Christopher Hawthorn, the architecture critic for the L.A. Times. "So the political complications that have made life difficult for supporters of high speed rail will not disappear if and when Hyperloop is ready to be built," he said in a video interview for Van Alen Sessions.
But when it comes to getting public and governmental support, Lloyd isn't worried. When asked how federal regulators in D.C. responded to the idea during their visit, he assures me that they were positive. "We waited to come to D.C., when we had clear signs of ground swell of support from several states," he says, "and when we're just months away from the full-scale demonstration of the technology. And we've built a team here now so that we can sustain conversation with the biggest potential customer in the world—the U.S."
@linpoonsays
Linda Poon is a staff writer at CityLab covering science and urban technology, including smart cities and climate change. She previously covered global health and development for NPR's Goats and Soda blog.
A 13,235-Mile Road Trip for 70-Degree Weather Every Day
This year-long journey across the U.S. keeps you at consistent high temperatures.
John Metcalfe


For this post, I'm going to be referring back to EWD215 ("A Case against the GO To Statement", as Dijkstra called it, or "Goto Considered Harmful" as it is perhaps more commonly known).
Rubin advances two ideas to support his position: first, that no study has indicated that goto is in fact "harmful", and second, that there are problems for which a solution that uses goto is shorter and simpler.
This first argument is not only superfluous but actively damaging to Rubin's position; it is in fact an instance of argumentum ex silentio. (This is an invalid move because Rubin is asserting that no studies have shown it to be harmful, which is a subtly but importantly different assertion than that studies have shown it to be non-harmful. To my knowledge there have been no studies conclusively showing either way, but that's not important to this discussion). All replies to this essay I have seen ignore this particular argument entirely, which is probably for the best because EWD215 never uses the word "harmful" once, except in the ACM title which Dijkstra himself did not pick.
The second argument is more interesting to me, especially because I think it's a position I agree with in the general case. Unfortunately the presentation of this article does Rubin no favors here, as the code samples presented are chewed up by the three-column layout the ACM is using here. Essentially, he presents a problem (given X, an N by N integer matrix, print the index of the first nonzero row), followed by what he considers optimal goto and goto-less solutions. This is of course all done in Pascal because everything is terrible.
Way too many people decided they wanted in on this discussion at this point. A number of them were published in the ACM's letters section. (If you can't read that I'm really sorry; the US government killed the man who wanted you to be able to.) I'm going to pull out a couple of these replies and ignore the rest. I will also attempt to ignore the title (I assume the ACM put this here) of this unholy mess: """"'GOTO Considered Harmful' Considered Harmful" Considered Harmful?""".
Interestingly, what I've written there is in fact a slightly more modern version of Chuch Musciano's response, not Moore's. Musciano uses this code for something different though - he seems to take the view that this isn't idiomatic Pascal, and that the best way to solve the problem is with a sentinel boolean. He doesn't really articulate any of this, just asserts it, so it's hard to tell.
It's okay, I guess? The whole time I was writing that I had to resist a serious urge to go full Haskell and zip [0..] with a reduce and so on.
There are a couple other objections, but I'm not going to go into them because I'd rather talk about literally anything else now.
So Dijkstra replied again in EWD1009. And I wept tears of joy that the word "harmful" appears nowhere in his response.
The first half comes across to me as weirdly petty - Djikstra divides his response into -five- six points (normal people do not number normal things starting from zero please come on), the first four of which are nits on Rubin's code (only two of which are actual problems for execution). And that pretty much sets the tone of the rest of this response.
In Rubin's message, I mentioned he complained about Dijkstra's original argument being "academic". It's entirely possible that I felt that criticism unfair because I have the hindsight of having read EWD1009. And boy howdy is this thing ivory towering over everything.
Point five (which Dijkstra helpfully calls "4") is explaining that the behavior of short-circuiting and and or is a problem. For some reason this is formulated as an anti-Rubin position. I had to stare at Rubin's code for surprisingly long to even see what he was complaining about (while (j <= n) and (x[i, j] = 0)as it turns out) because this is actually a very important common pattern in languages with NULLable values (i.e., if (p != NULL && *p ==3) needs to not perform the dereference without checking that the dereference is safe first).
There's a great line at the end I wanted to highlight: "The whole correspondence was carried out at a level that vividly reminded me of the intellectual climate of twenty years ago". It seems history is cyclic, and EWD1009 reminds me of the negative attitudes prevalent in computing today: elitism and hypocrisy.
Alright I'm tired of talking about angry Dijkstra now. I want to go back to Rubin for a moment, and look specifically at his first example. Let's ignore that it uses a break command in Pascal despite Pascal not having such a statement.
and I'd like to point out how horrible that is. We've got an empty label being used to point to the end of the block - or if you prefer, a block end keyword as the only contents of a label - with fall-through into the label.
I'm not going to actually set up a Pascal environment, but I'm reasonably confident that even if it isn't totally valid it is clear enough to convey my meaning. This is one line longer than Rubin's third example (which he calls nine lines, despite it being clearly ten; is this the zero indexing Dijkstra loves so much?) and I much prefer it, though I really don't like this language.
I was going to make most of this post be a screed about how many programmers are now afraid of the goto construct and avoid it at all costs, but I really don't have much to say about that. Despite what Dijkstra might want, goto is used to paper over accidental language design issues - lack of break in Pascal, etc..
which results in something much more manageable.


text:
import PropTypes from 'prop-types';
// material
import { Popover } from '@mui/material';
import { alpha, styled } from '@mui/material/styles';

// ----------------------------------------------------------------------

const ArrowStyle = styled('span')(({ theme }) => ({
  [theme.breakpoints.up('sm')]: {
    top: -7,
    zIndex: 1,
    width: 12,
    right: 20,
    height: 12,
    content: "''",
    position: 'absolute',
    borderRadius: '0 0 4px 0',
    transform: 'rotate(-135deg)',
    background: theme.palette.background.paper,
    borderRight: `solid 1px ${alpha(theme.palette.grey[500], 0.12)}`,
    borderBottom: `solid 1px ${alpha(theme.palette.grey[500], 0.12)}`
  }
}));

// ----------------------------------------------------------------------

MenuPopover.propTypes = {
  children: PropTypes.node.isRequired,
  sx: PropTypes.object
};

export default function MenuPopover({ children, sx, ...other }) {
  return (
    <Popover
      anchorOrigin={{ vertical: 'bottom', horizontal: 'right' }}
      transformOrigin={{ vertical: 'top', horizontal: 'right' }}
      PaperProps={{
        sx: {
          mt: 1.5,
          ml: 0.5,
          overflow: 'inherit',
          boxShadow: (theme) => theme.customShadows.z20,
          border: (theme) => `solid 1px ${theme.palette.grey[500_8]}`,
          width: 200,
          ...sx
        }
      }}
      {...other}
    >
      <ArrowStyle className="arrow" />

      {children}
    </Popover>
  );
}

redpajama_set_name: RedPajamaGithub


text:
IM PROPERTIES REVEALS BIRMINGHAM'S NEW £30 MILLION OFFICES
IM Properties > News > 2017 > IM PROPERTIES REVEALS BIRMINGHAM'S NEW £30 MILLION OFFICES
Birmingham's business community gathered at what has been heralded as the city's most upmarket office scheme, as IM Properties (IMP) revealed it's £30m redevelopment of 55 Colmore Row – delivering 160,000 sq ft of much-needed Grade A space to the city's property market.
One of the region's largest investors and developers, the unveiling marked the climax of a significant journey for IMP, which began in mid-2014 when it bought the hugely historic building for circa. £33m and began its epic transformation, completely remodeling all but the Grade II listed Victorian facade.
The completion of the mixed-use scheme's timing couldn't be better, as interest in Birmingham from companies and organisations looking to take space in its Central Business District (CBD) is at an all-time high.
Law firm Pinsent Masons has already signed up for 40,000 sq ft over two floors, and upmarket Argentinian restaurant chain, Gaucho, has taken 15,000 sq ft on the lower ground-floor. Both tenants shared in IMP's vision for the building. Talks are also underway with another high-end leisure operator.
IMP's investment director, John Hammond, sees the redevelopment as a key element of Colmore Row's renaissance, helping bring the historic boulevard back to its origins as the heart of the city's business community.
"I have to admit I'm extremely proud of what we've achieved at 55 Colmore Row. Many were daunted by the enormity of this project and thought we were brave to take it on.
"However, from the beginning, we had a clear vision of how we wanted to inject a new energy and life into the building. Thanks to our highly skilled in-house project delivery team, we have managed with construction partners, Morgan Sindall, to pull off an extremely complex build, in a tight site, and most importantly to budget.
"By retaining the magnificent facade and restoring the stunning banking hall, which had been hidden away for years, what has evolved is a vibrant, sustainable and contemporary, upmarket office space with a new heart and soul.
"Now one of Birmingham's most prestigious business addresses, set within a much talked about location with a first class amenity offer, we can see that this has been the right building, in the right place at the right time and this is certainly being demonstrated by the level of enquiries our agents are receiving."
Ashley Hancox executive director from the Birmingham offices of CBRE, who act as joint agents with Savills on 55 Colmore Row added:
"Without exception, the response from the guests was one of amazement and admiration. They were wowed by both the outstanding reception area housed in the old Banking Hall – a unique gem in our cityscape and the outstanding office environment that combines exciting and contemporary workspace with unrivalled views across Birmingham's Colmore Business District. We are excited to be promoting such an important development for the city and on behalf of IMP."
Coleshill based IM Properties is one of the largest privately owned property companies in the UK and a significant investor in the Midlands. Blythe Valley Business Park, Mell Square Shopping Centre, Birch Coppice and The Hub are amongst its portfolio.

redpajama_set_name: RedPajamaCommonCrawl


Hong Kong Medical Journal, 2006, v. 12 n. 1, p. 33-39 How to Cite?
Objective. To study the outcome of children with acute lymphoblastic leukaemia who were treated using a protocol including one or two delayed intensifications. Design. Prospective single-arm multicentre study. Setting. Five designated children cancer units of the Hospital Authority of Hong Kong. Patients. Children aged between 1 and 17.9 years with newly diagnosed acute lymphoblastic leukaemia seen from November 1997 to December 2002. Intervention. Chemotherapy was modified from a German Berlin-Frankfurt-Muenster 95 (BFM95) protocol that included a delayed intensification similar to the induction phase repeated 5 months after diagnosis. High-risk patients were given double delayed intensification. Main outcome measures. Overall survival and event-free survival of the whole group and the three risk groups (standard-, intermediate-, and high-risk groups), and comparison with historical controls. Results. A total of 171 patients were recruited with a median age at diagnosis of 5.57 years (range, 1.15-17.85 years). The induction remission rate was 95.3% and non-leukaemia mortality during remission was 2.3%. At 4 years, the relapse rate of this (HKALL97) study was significantly lower than that of the HKALL93 study (15.7 vs 37.3%; P<0.001). The 4-year overall survival of HKALL97 and HKALL93 studies were 86.5% and 81.8%, respectively (P=0.51). The 4-year event-free survival for HKALL 97 and HKALL93 studies were 79% and 65%, respectively (P=0.007). Nonetheless the difference of event-free survival was most remarkable in the intermediate-risk group: 75.6% and 53.1% for HKALL97 and HKALL93 studies, respectively (P=0.06). Conclusion. A more intensive delayed consolidation phase improved the outcome for children with acute lymphoblastic leukaemia by reducing relapses at 4 years. The early treatment complications were manageable and non-leukaemia mortality during remission remained low.


text:
package mb.statix.spec;

import java.io.Serializable;
import java.util.Collection;
import java.util.HashMap;
import java.util.Map;

import org.metaborg.util.tuple.Tuple2;

import com.google.common.collect.ImmutableCollection;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableListMultimap;
import com.google.common.collect.ImmutableSet;
import com.google.common.collect.ListMultimap;
import com.google.common.collect.SetMultimap;

import mb.nabl2.terms.ITerm;
import mb.statix.solver.completeness.CompletenessUtil;

/**
 * An immutable set of rules.
 */
public final class RuleSet implements Serializable {

    private static final long serialVersionUID = 1L;

    /** The rules, ordered from most specific o least specific guard. */
    private final ImmutableListMultimap<String, Rule> rules;
    /**
     * The independent rules. If a rule name is not in this map, an independent version of its rules has not yet been
     * created.
     */
    private final Map<String, ImmutableSet<Rule>> independentRules = new HashMap<>();

    /**
     * Makes a new ruleset from the specified collection of rules.
     *
     * This function will ensure the rules are correctly ordered from most specific to least specific guard.
     *
     * @param rules
     *            the rules to put into the ruleset
     * @return the resulting ruleset
     */
    public static RuleSet of(Collection<Rule> rules) {
        final ImmutableListMultimap.Builder<String, Rule> builder = ImmutableListMultimap.<String, Rule>builder()
                .orderValuesBy(Rule.leftRightPatternOrdering.asComparator());
        rules.forEach(rule -> builder.put(rule.name(), rule));
        return new RuleSet(builder.build());
    }

    /**
     * Initializes a new instance of the {@link RuleSet} class.
     *
     * @param rules
     *            the multimap of rule names to rules, ordered from most specific to least specific guard
     */
    public RuleSet(ListMultimap<String, Rule> rules) {
        this.rules = ImmutableListMultimap.copyOf(rules);
    }

    /**
     * Returns a map of rule names to a list of rules.
     *
     * The rules are returned in order from most specific to least specific guard.
     *
     * @return the map of rules
     */
    public ImmutableListMultimap<String, Rule> getRuleMap() {
        return this.rules;
    }

    /**
     * Gets the names of all the rules in the ruleset.
     *
     * @return the set of rule names
     */
    public ImmutableSet<String> getRuleNames() {
        return this.rules.keySet();
    }

    /**
     * Gets all rules in the ruleset.
     *
     * The rules are returned in order from most specific to least specific guard.
     *
     * @return all rules
     */
    public ImmutableCollection<Rule> getAllRules() {
        return this.rules.values();
    }

    /**
     * Gets the rules with the specified name in the ruleset.
     *
     * The rules are returned in order from most specific to least specific guard.
     *
     * @param name
     *            the name of the rules to find
     * @return the rules with the specified name
     */
    public ImmutableList<Rule> getRules(String name) {
        return this.rules.get(name);
    }

    /**
     * Gets a map of lists of rules, where the match order is reflected in (dis)equality constraints in the rule bodies.
     * The resulting rules can be applied independent of the other rules in the set.
     *
     * Note that compared to using applyAll, mismatches may only be discovered when the body of the returned rules is
     * evaluated, instead of during the matching process already.
     *
     * @return a map of a list of rules that are mutually independent
     */
    public ImmutableListMultimap<String, Rule> getAllOrderIndependentRules() {
        final ImmutableListMultimap.Builder<String, Rule> independentRules = ImmutableListMultimap.builder();
        this.rules.keySet().forEach(name -> independentRules.putAll(name, getOrderIndependentRules(name)));
        return independentRules.build();
    }

    /**
     * Gets a list of rules with the specified name, where the match order is reflected in (dis)equality constraints in
     * the rule bodies. The resulting rules can be applied independent of the other rules in the set.
     *
     * Note that compared to using applyAll, mismatches may only be discovered when the body of the returned rules is
     * evaluated, instead of during the matching process already.
     *
     * @param name
     *            the name of the rules to find
     * @return a list of rules that are order independent
     */
    public ImmutableSet<Rule> getOrderIndependentRules(String name) {
        return this.independentRules.computeIfAbsent(name, n -> RuleUtil.computeOrderIndependentRules(getRules(name)));
    }

    /**
     * Gets a multimap from names to rules that have equivalent patterns.
     *
     * @return the map from names to equivalent rules
     */
    public ListMultimap<String, Rule> getAllEquivalentRules() {
        final ImmutableListMultimap.Builder<String, Rule> overlappingRules = ImmutableListMultimap.builder();
        this.rules.keySet().forEach(name -> overlappingRules.putAll(name, getEquivalentRules(name)));
        return overlappingRules.build();
    }

    /**
     * Gets a set of rules with equivalent patterns.
     *
     * @param name
     *            the name of the rules to find
     * @return a set of rules with equivalent patterns
     */
    public ImmutableSet<Rule> getEquivalentRules(String name) {
        ImmutableList<Rule> rules = getRules(name);
        return rules.stream().filter(a -> rules.stream().anyMatch(
                b -> !a.equals(b) && ARule.leftRightPatternOrdering.compare(a, b).map(c -> c == 0).orElse(false)))
                .collect(ImmutableSet.toImmutableSet());
    }

    public RuleSet precomputeCriticalEdges(SetMultimap<String, Tuple2<Integer, ITerm>> scopeExtensions) {
        final ImmutableListMultimap.Builder<String, Rule> newRules = ImmutableListMultimap.builder();
        for(String name : rules.keySet()) {
            for(Rule rule : rules.get(name)) {
                final Rule newRule = CompletenessUtil.precomputeCriticalEdges(rule, scopeExtensions);
                newRules.put(name, newRule);
            }
        }
        return new RuleSet(newRules.build());
    }

}


When I saw this 60 Minutes report on the new To Kill a Mockingbird play, I couldn't help thinking, "Why didn't Aaron Sorkin write a completely new work to address the issues of race and justice in a modern context, as he says is his purpose?"
I've loved Sorkin's and Jeff Daniels' work through the years, but truly if they want to turn Atticus Finch into a clueless, post-modern anti-hero, they're not really doing To Kill a Mockingbird.
This production seems like little more than the exploitation of an established work of art to me. I wish that Lee's estate had not to have settled on their case against it.


text:
Ludwig Gerstein (* 11. Januar 1928 in Rotterdam; † 30. Oktober 1994 in Dortmund) war ein deutscher Bergwerksdirektor und CDU-Politiker.

Leben
Ludwig Gersteins Eltern waren der Kaufmann Johann Daniel Gerstein (1900–1985) und Ilse Koechling (1903–1985). Er studierte ab 1948 an der Albert-Ludwigs-Universität Freiburg und der RWTH Aachen. 1949 wurde er Mitglied des Corps Montania Aachen. Er war von 1966 bis 1977 Bergwerksdirektor der Zeche Hansa in Huckarde. Gerstein trat 1968 der Christlich Demokratischen Union bei. Er war von 1970 bis 1985 Kreisvorsitzender der CDU in Dortmund und von 1976 bis 1990 Mitglied des Deutschen Bundestages. Für seine Verdienste um einen parteiübergreifenden Konsens in der Energie- und Kohlepolitik erhielt er 1985 das Bundesverdienstkreuz Erster Klasse.

Literatur
 Ludwig Gerstein (1868–1954): Wie sind wir miteinander verwandt? Ergänzt von Karl Gerstein, München 1971.
 Wolfgang Reichel: Ludwig Gerstein zum Gedächtnis. In: Glückauf, Jg. 130 (1994), S. 757.

Weblinks

Einzelnachweise

Bundestagsabgeordneter (Nordrhein-Westfalen)
Träger des Bundesverdienstkreuzes 1. Klasse
CDU-Mitglied
Person (Bergbau)
Corpsstudent (20. Jahrhundert)
Deutscher
Geboren 1928
Gestorben 1994
Mann
Politiker (Dortmund)

redpajama_set_name: RedPajamaWikipedia


text:
'Gates Open for FITs and Groups'
We have now re-opened! Tickets must be booked in advance here and you can read about our Covid safety measures here.
Ginette Goulston-Lincoln, our Travel Trade Consultant is on hand to discuss your travel programmes for groups and FITS for 2021/2022 and beyond. Please contact Ginette on ginette@goulston-lincoln.com or +44(0)7958 448 002. Find out more about measures we will take to keep you safe during your visit once we can re-open.
*Please note, all group images were taken pre Covid-19 restrictions
We are open, find out more about our Covid-19 safety here.
We're Good to Go
We're Good to Go. Find out more about what that means here.
About Strawberry Field
Strawberry Field, the site immortalised by John Lennon in The Beatles hit, 'Strawberry Fields Forever', opened its iconic red gates to the public for the first time in September 2019. Previously the site of a Salvation Army children's home where the young John Lennon played in the grounds, it now serves as a unique addition to Beatles tourism. Complete with a visitor exhibition, café, shop, gardens and – with responsible tourism at its heart - the Steps at Strawberry Field programme that works to continue the tradition of giving back to the local community.
Strawberry Field, one of The Guardian's Fab Finds of the Year (Dec 12 '19 Guardian Travel), was also recognised as one of the best-loved attractions in the UK when announced as Tourist Attraction of the Year at the inaugural inews Staycation Awards November 2019 and was commended in the Neighbours and Employees category for WTM Responsible Tourism Awards 2020. The Strawberry Field site weaves together educational, cultural, heritage and spiritual elements in one site to continue inspiring future generations to come.
We look forward to discussing your requirements.
Steps at Strawberry Field comprises of four person-centred programmes offering employment, work experience, volunteering and training opportunities. Remaining true to the tradition of giving young people every best chance to succeed in life, Strawberry Field is perpetuating this legacy of care and support through these programmes which include the Steps to Work training and work placement programme for young people with learning difficulties and other barriers to employment. By visiting Strawberry Field, your groups and FIT's are directly contributing to our community work.
Visitor Highlights
Brand new for October 2020, Strawberry Field is now home to the piano that John Lennon used to compose, and record Imagine. On loan for the foreseeable future from the estate of the late George Michael, the piano was unveiled to mark what would have been John Lennon's 80th birthday. Purchased by the singer-songwriter back in 2000, Michael both composed on and played the piano, which can be heard on the title song of his Patience album. It was always his intention that the iconic musical instrument should be taken to Liverpool to be enjoyed in Lennon's home city, making the loan a real homecoming for this important piece of musical history.
Archival footage, photographs and timelines to showcase the history and heritage of Strawberry Field and the story of John Lennon.
The original iconic Strawberry Field gates, housed in the garden.
A chance to escape into the historic gardens, where a young John Lennon played as a child.
Included in the exhibition are interviews with John Lennon's sister Julia Baird, who is Honorary President of Strawberry Field, alongside a moving testimony from those who lived, worked and played at the site.
Specialist media guides to totally immerse guests through the exhibition and gardens, available in French, Spanish, Brazilian Portuguese and Mandarin.
The 'Imagine More' Café, a welcoming indoor and outdoor space that offers delicious dishes made with ingredients sourced from local producers.
Looking to the future, Strawberry Field has planning permission for the installation of a uniquely designed bandstand in the gardens.
Strawberry Field is a totally unique and authentic experience that offers a window into John Lennon's childhood and the origins of one of The Beatles best-loved songs. The award-winning heritage attraction also boasts the historic Strawberry Field gardens, offering a leafy oasis for visitors looking to relax in nature away from the city streets.
Group Features
Groups are parties of 10 or more.
Group organiser/leader/driver admitted free of charge.
Coach drivers and group leaders receive a free hot drink.
Groups can spend anything from 1 – 1.5 hours exploring exhibition, shop, gardens and café.
Dedicated staff to organise all aspects of your visit.
Private tours are available on request.
Team assisted media guided tour available on request. Before your group's visit please give us notice if you have anyone in your group who requires assistance with a device lead tour.
Coach drop off / pick up at site.
Local coach parking is available. Visitors can be dropped off via a lay by at the gate, however coaches must park elsewhere. We recommend driving down Beaconsfield Road, turning left at the traffic lights and continuing down Menlove Avenue past the residential area, 400 yards on the left. We ask that you please be respectful to our neighbours when parking.
Tickets and pricing
April 1 2021-31 March 2023
Visitor Experience Strawberry Field, Liverpool
Public Rates
Pre-Booked Groups
Fully commissionable to the travel trade, groups and FITs. For special travel trade commission rates and flexible bespoke packages for FIT/group bookings and to arrange contracts please contact Ginette. Terms & Conditions apply. We offer flexible booking arrangements.VAT/purchase tax is inclusive.
Students under 16 years and children are admitted free with a paying adult. All children must be accompanied by an adult.
School/High School groups charged at the concession rate.
Drivers, leaders and carers are admitted free of charge.
All groups must be pre-booked. Admission rate includes media audio guide available in English, Brazilian Portuguese, French, Mandarin and Spanish.
Closed on Mondays, except for private group visits.
Strawberry Field is closed on December 25th, 26th and January 1st each year.
Strawberry Field is open and accessible to everyone, thanks to its Changing Places toilet facilities. Please contact us to discuss any specific accessibility needs.
Average duration
1 hour - 1 hour and 30 minutes
All the latest news and updates from Strawberry Field.
Press enquiries and latest press releases
Find out how you can enhance your visit to Liverpool
Beaconsfield Road, Woolton, Liverpool L25 6EJ
Strawberry Field is a 20-minute taxi ride from Liverpool city centre and a short walk around the corner from Mendips (John Lennon's childhood home). We are currently working on a self-guided walk of the local area of Woolton. Any questions please let us know.
Group booking enquiries
Contact our team with your group enquiry


Holiday Inn Silom Bangkok is right in the heart of the shopping, business and nightlife district, situated on colourful Silom Road, overlooking the river, near New Road.
The famous Chao Phraya river is only a 15 minute walk away from where you can take a long tail boat to the Grand Palace and Temple of the Emerald Buddha.
The hotel is approximately 40-90 minutes drive from Don Muang International Airport depending on the day and time.


Discover the best of New Zealand's North and South Islands on this holiday. You will experience a blend of culture and cosmopolitan living in the North Island and then be overwhelmed by the awe inspiring beauty of the South Island.
GPT Exclusive! Book by 30 Apr 2019 and save £180 per person. Saving applies to Sep 11, 26. Terms and conditions apply. Subject to availability.
Please note: Dinner on Day 1 not included for anyone arriving later than 8pm.
Panoramic viewing, air-conditioning and seat belts.
Wood grain tray table with built in cup holder.
Seat side personal storage area providing easy access to your travel bag.
Personal audio control unit with multiple music channels and a complimentary set of headphones.
Individual USB point for charging your camera, mobile phone and iPod.
Stylish centre galley area equipped with refrigerated drinking fountain and fridge units.
Complimentary daily on board Wi-Fi allowance.
Carefully selected, stylish hotels are hand-picked to enhance your Ultimate Touring experience, each highly regarded for its superior level of comfort, extensive facilities and location.
Be treated as a VIP and enjoy the exclusive extra's such as the TranzAlpine rail journey and High Tea at Larnach Castle. All have been carefully chosen to enhance your holiday enjoyment. On the final night you'll enjoy an intimate farewell dinner including selected beverages with your new found friends…….that's an Ultimate Tour.
This tour is operated by Grand Pacific Tours. All prices are a guide only and subject to change. Prices are a starting price and will vary depending on departure date and time of booking. Hotel and peak supplements may apply. Any special offers are subject to availability and black-out dates and may be withdrawn at any time.
On arrival into Auckland you will be met and transferred to your hotel. This evening meet your travelling companions over a complimentary pre-dinner drink.
Today is a free day. Choose from the many optional activities available, including the Cape Reinga coach trip via Ninety Mile Beach or a spectacular scenic flight. Or maybe you'll embark on a voyage of discovery and enjoy the beauty of this area by sailing aboard the iconic R. Tucker Thompson Tall Ship. The waters here are a playground for penguins, dolphins and gannets. This evening is also free and you may like to enjoy a relaxing dinner cruise (optional).
Today begins with a gondola ride at the Skyline Rotorua for breakfast, with spectacular views and time for a thrilling luge ride! Next stop is the Agrodome for an action packed hour of farming entertainment and education that's unlike anything you've seen before. Enjoy some free time this afternoon before travelling to Te Puia to see the boiling mud pools and awesome geysers that Rotorua is famous for. This evening experience an entertaining Maori Hangi and Concert.
Depart Rotorua and travel along the Thermal Explorer Highway to Huka Falls and Lake Taupo. Continue to Napier known as "The Art Deco Capital", where a city tour will showcase the most comprehensive collection of art deco buildings in the world. Enjoy a ride on the Hawkes Bay Express followed by free time to explore the fascinating architecture.
Travel South this morning through the Wairarapa, an emerging cool-climate wine region. Drive through the scenic Rimutaka Mountain Range into Wellington, then enjoy a city tour of the nation's capital which will highlight the history and culture on show here.
Tour through Marlborough Country, famous for its food and wine then travel to the seaside village of Kaikoura. Continue onto the garden city of Christchurch for an introductory city sights tour.
See the snow-capped peaks of the Southern Alps as you travel south along the West Coast. Continue via the Haast Pass, an area of stunning beauty before arriving into picturesque Queenstown, a year round resort situated on the shores of magical Lake Wakatipu. This evening is free and you may choose to dine out at one of the many fine restaurants.
Today is a free day. There are plenty of sightseeing options and your Coach Captain is available to assist. You may wish to enjoy the thrill of a jet boat ride, a heritage tour of the scenic Skippers Canyon or the helicopter ride of a lifetime. This evening board the vintage steamship TSS Earnslaw and cruise across Lake Wakatipu to Walter Peak Station. On arrival sit back and relax, as you are treated to the best of New Zealand's high country cuisine in the Colonel's Homestead. After dinner enjoy a short farm tour then reboard the TSS Earnslaw for as you cruise back to Queenstown.
Enjoy a leisurely start this morning before travelling to Arrowtown, an old gold mining village where you visit the Lakes District Museum. Continue to Te Anau, the gateway to Fiordland. Tonight after dinner you may like to visit the Te Anau Glow Worm Caves (optional).
Travel via Gore and Balclutha to Dunedin known as the "Edinburgh of the South". Enjoy an informative city tour followed by some free time to explore at leisure.
Travel along the Otago Peninsula to Larnach Castle where you will hear of its tragic and scandalous history on a guided tour. Enjoy time to wander around this Garden of International Significance followed by morning tea. Follow the Waitaki River and see Lake Benmore as you travel to Mount Cook for your overnight stay.
Marvel at Mount Cook, New Zealand's highest peak, this morning. The opportunity is available to enjoy a scenic flight (optional, weather permitting) over the Southern Alps. Continue to Lake Tekapo and view the brilliant turquoise water, visit the Church of the Good Shepherd and see the Sheep Dog Statue before arriving into Christchurch. This evening enjoy a farewell dinner including selected beverages with your new found friends.
Time to say goodbye; you'll be transferred to the airport for your flight home.


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Breed Profile: German Shorthaired Pointer
Meet the efficient, effective, do-it-all Swiss Army Knife of hunting dogs
By Bill Miller
Its versatility is legendary. Even those unfortunate enough to not spend much time in the outdoors know about the Swiss Army Knife. It's a pocketknife, but it's so much more. It's also a can opener, a corkscrew, a scissors, a saw, a file, even a tweezers and a toothpick
Typical Teutonic design principles make it functional, rugged … some say, over-built. Its color, the simple Swiss Army logo, and even its silhouette, are all iconic. When you look at it, you know exactly what it is and its purpose for being. If you are happy owning a single knife for all your outdoor needs, the Swiss Army Knife is a superb choice.
Now take that description, but put it into the nomenclature of bird dogs. You have aptly and precisely described the German Shorthaired Pointer (GSP). If you are the kind of hunter (and we're intentionally omitting the modifiers "bird" and "upland" here) who wants one dog with the capability to handle any task – in the field and at home – the GSP is a superb selection.
As might be expected from German efficiency, the name of the German Shorthaired Pointer is very specific and to the point. Germany is where it was developed. It indeed has short hair, which is a main differentiator between it and the Verein Deutsch Draathar (which translates to True German Wirehair) and the German Longhaired Pointer. And it is primarily a pointer of upland birds, but it is so much more.
Informal nicknames are simply "short hair" and GSP.
BREED HISTORY
The GSP was recognized by the American Kennel Club in 1930, but in its native Germany its origins date back to the 17th century or before. According to the AKC, it's likely the GSP descended from an early breed called the German Bird Dog which itself was a combination of even earlier breeds. Along the way, there was influence of Spanish and English pointers as well as several hounds and tracking dogs. The first studbook for GSPs didn't show up until 1870.
The silhouette of a German Shorthaired Pointer locked on point, one paw lifted in the air, frozen in space and time except for the slightest quiver of that stubby tail pointed straight back, will make a bird hunter's heart skip a beat … or several. While the silhouette is universal, the color and pattern of a GSP's coat is far, far from it. Most GSP coats incorporate dark brown, called "liver", and some are black. The dog's head is usually solid or nearly solid while the body can range from solid to patched to freckled to nearly all white.
The GSP is a continental pointing dog – meaning its origins are on the continent of Europe rather than the British Isles. As is the trademark of continental breeds, the GSP has a docked tail. You may think this an unnecessary and archaic ritual, but then you've probably never hunted quail in the prickly pear or ruffed grouse in blackberry brambles or pheasants in frozen cattails, thorny plum thickets or dense willow tangles. A long tail beating the cover in merciless thorns is quickly converted into a bloody, painful, infection-prone mess. And back in their history when shorthairs' predecessors were used for cornering dangerous game like wild boar, a long tail was just another appendage onto which cornered quarry could grab a fatal hold.
The GSP is currently the 11th most popular breed in the American Kennel Club registries. It's third in the AKC sporting breeds behind only the Labrador and Golden retriever, and the GSP is the most popular pointing breed. It's also the most popular breed registered with the North American Versatile Hunting Dog Association (NAVHDA).
In its "Aims, Programs, Test Rules" NAVHDA defines versatility as "the dog that is bred and trained to dependably hunt and point game, to retrieve on both land and water, and to track wounded game on both land and water." This standard could well be the definitive description of the characteristics of the GSP. Tack on a biddable nature that makes a properly socialized shorthair a great family pet and guardian, and you have even more evidence equating the GSP breed to the iconic SAK (Swiss Army Knife) … one dog to do it all.
TRAINING THE GSP
While the shorthair has genetics for ultimate hunting versatility, it takes the right training and environment to bring it out. GSPs tend to mature faster than other pointing breeds, but owners must resist the temptation to push too fast or train on a timetable.
Focus on the basics of obedience first. Only then should you turn to simple fieldwork. Don't graduate to more advanced skills until the foundation is securely established and proven.
If you're new to the versatile breeds, attend NAVHDA events and get to know the owners in your local breed club and versatile breed training groups.
BREED COMMUNITY
To learn more about the breed, its standards, and what a GSP is capable of, check out resources from:
• American Kennel Club
• German Shorthaired Pointer Club of America
• North American Versatile Hunting Dog Association
It's not hard to see that GSP is the Swiss Army Knife of hunting dogs. With the right training it will handle any upland bird situation with aplomb. It will retrieve the birds you shoot, as well as web-footed fowl, and furred game like rabbits and squirrels if you ask it to. Given a chance, it will even do a masterful job of tracking down that whitetail you hit "just a little too far back." The cherry on top is that with the right socialization and the chance to get good exercise every day, a shorthair makes a terrific family dog and all-around good citizen, to boot.
Is the Swiss Army Knife the "BEST" knife for every task under the sun? Nope. None is. But with one on your side, there's not much you can't do and do very well!
SAK = GSP.


Zion National Park may be our most favorite national park in the United States. That is saying alot considering I have been to 148 of them. While it may not be as large as many, Zion is just difficult to match in terms of incredible granduer, variety of ecosystems, interesting geology, and accessibility and approachability. While Zion Canyon may be 2000 feet deep, it just feels more inviting and doable than something like the Grand Canyon. It is also possible to visit both the rim areas and the canyon bottom in all seasons.
We love Zion so much that when we taught in Page, AZ for one year, we visited Zion a total of eight times. And, we love the West Rim trail so much, that we hiked it four of our visits. So, I am intimately familiar with this trail and love to share it with visitors.
To start the trail, park at the Zion Visitor Center and take the shuttle to The Grotto. From here, follow the trail across the Virgin River and then turn right. The trail initially starts parallel to the river and then begins climbing through a series of steep switchbacks along the cliff face toward Angel's Landing above. After climbing about 400 feet in elevation, the trail will turn into a cool narrow slot called Refrigerator Canyon.
The section of the trail levels out, offering a respite from the sun and the sweat of climbing. In this cool canyon, white firs, Douglas firs, and ponderosa pines find refuge from the hot summer sun. At the back of the canyon, the trail takes a sharp right and then begins a series of amazingly steep and tight switchbacks called Walter's Wiggles.
At the top of the Wiggles, you will meet the trail intersection with Angels Landing. Angels Landing is a narrow finger of rock that juts out nearly 1000 feet above the canyon below. It has chains in places to help you hold onto the extremely narrow trail, so that you do not fall off into the canyon. It is not for the faint of heart, that is for sure. It will take an additional 30 minutes or so to get to the top of Angels Landing.
If you plan to get to the very top of the West Rim, then stay left. The trail will continue to slowly climb. There will be an amazing observation point to the right that offers views of the Zion Narrows below and up the Virgin River canyon above that. The trail will climb until reaching a plateau of sorts and then briefly descends into a wooded basin known as Little Siberia at the base of Majestic Mountain. Here, the forests became thicker and dry streambeds are lined with beautiful bigtooth maples, box elder, ash, gambel oak, and other deciduous trees which add glorious color to the park in autumn.
The trail will continue moving west toward the white sandstone headwall above, gaining elevation all along the way. At the back of the basin, the trail takes a sharp right and then climbs along the very side of this sheer sandstone cliff. To the west, the 10,000 foot Pine Valley Mountains become visible. To the north, the views now open up to include the Pink Cliffs of the Virgin Rim at the headwaters of the Virgin River near Cedar Breaks.
The trail climbs until reaching the top of the Horse Pasture Plateau at nearly 7000 feet. From the top of the plateau, the views seem to go on forever, but the canyon bottom is not visible. There is a muddy spring at the top called Cabin Spring. The trail continues from here along the top of the plateau to Lava Point in another 9 miles. But, now that you have reached the summit of the West Rim, it is time to head back. Although the constant descent can be tough on the knees, the nice thing about the return is that you can see all of the canyons and cliffs you could not see behind you on the ascent.
We are headed to Zion this weekend and plan to do the west rim trail in this fashion as an out and back. Thanks for the description and the photos.
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Holter ECG Cable I also think that it is a calculated move for him to have halted his divorce proceedings; he has to have some ulterior motive, whether it be for press, public perception or something else, I haven't quite put my finger on it yet.


text:
Q: Cannot resolve method 'getText()' on TextView / error: boolean cannot be dereferenced? I'm getting this error when attempting to call 'getText' on a TextView in an if statement.  The strange thing is that when I call the same method on the same view in a Log statement right before the if statement, no error pops up.  I've looked at many other similar questions, and I've tried cleaning and rebuilding my build to no avail. When I try to run it, the error that comes up is error: boolean cannot be dereferenced.  TextView is not a primitive type, so I believe I should be able to call a method on it. I have the method below, please let me know if any other code is required.
private void doSearch(Cursor query) {
        // get a Cursor, prepare the ListAdapter
        // and set it
        Cursor c = query;
        startManagingCursor(c);

        String[] from = new String[] {"QUANTITY", "_id"};
        int[] to = new int[] {android.R.id.text1};
        SimpleCursorAdapter cursorAdapter = new SimpleCursorAdapter(this, android.R.layout.simple_list_item_1, c, from, to);
        mListView.setAdapter(cursorAdapter);
        Log.e("doSearch method:", "has been called");

        mListView.setOnItemClickListener(
                new AdapterView.OnItemClickListener() {
                    public void onItemClick(AdapterView<?> parent, View view,
                                            int position, long id) {
                        // When clicked, log with the TextView text
                        Log.e("doSearch method:", "Answer: " + ((TextView) view).getText()); //no error here

                        if(cMap.containsKey((TextView) view).getText()){ //error here
                            //start new activity
                        } else if (chMap.containsKey((TextView) view).getText()){//error here
                            //start new activity
                        } else if (aMap.containsKey((TextView) view).getText()){//error here
                            //start new activity
                        }

                    }
                });
    }

Thanks so much for any help.

A: You are passing the View as an argument to containsKey:
cMap.containsKey((TextView) view).getText()

should be
cMap.containsKey(((TextView) view).getText())

The error you are getting basically says that cMap.containsKey(view).getText() is not a boolean

redpajama_set_name: RedPajamaStackExchange


The ADMS-FT50 software allows you to program memory channels and menu settings of the radio.
ADMS-FT50 works with authentic versions of this radio worldwide including the FT-50R and FT-50E. Click here for more Information.
Program memories and other settings of the FT-50 radio.
USB-57A Cable USB to 4-conductor 3.5mm plug programming cable.
Windows version requires Microsoft Windows 7, Windows 8/8.1, Windows 10.


text:
JSP Document Book 90
Click to open PDF JSP_Book_90
90.002 Church History Library– source searches – notes
90.010 Cummings, Horace, "Conspiracy in Nauvoo," The Contributor, 5: 251-60, SLC: Magazine Printing, April, 1884. (Copy from magazine.)
90.016 Bennett, John C., "Bennett's Affidavit," The Pittsburgh Morning Chronicle, July 29, 1842, typescript.
90.017 Carter, John, letter re: JCB's adulteries, The Wasp, 1 (oct. 1, 1842), no. 24, page 1, col 2.
90.018 Bennett, John C., Letters to Sangamo Journal transcripts
90.043 Bennett, John C., History of the Saints, excerpts
90.044 Bennett, John C. History of the Saints, Table of Contents.
90.069 Smith, Joseph III, to Audentia Andersion," October 17, 1905. Transcript.
90.069 Smith, Joseph III, to B. M. Anderson. Undated. Transcript.
90.070 Smith, Joseph III, Ministerial Diary, January 1, 1876-December 21, 1876, P2, J106, CofC Archives. Transcript, excerpt.
90.074 Smith, Joseph III, letters, transcripts.
90.081 Lawrence Foster. "Sex and Conflict in New Religious Movements: A Comparison of the Oneida Community under John Humphrey Noyes and the Early Mormons under Joseph Smith and his Would-Be Successor," Nova Religio Feb 2010, Vol. 13, No. 3: 34–58.
90.095 Harrell, Charles, Excerpts from This is My Doctrine on "The Restoration," "The Gospel Plan," and "Salvation for the Dead."


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Celebrities Who Have Never Won an Academy Award
By Nicole Briese
Jeff Kravitz/FilmMagic
Mere Oscars oversights or major disses? Hollywood's most celebrated actors and actresses aren't always the most decorated.
Despite having amassed notoriety and critical acclaim, there are plenty of stars who come up short in the awards department — at least as far as the Academy of Motion Pictures Arts and Sciences is concerned.
John Travolta, for instance, has been nominated twice but came up short of a win both times, as did his Pulp Fiction costar Samuel L. Jackson, who was nominated for the film in 1994.
Other beloved celebs, including Jennifer Aniston and Blake Lively, have never even had the honor of being recognized by the prestigious group, with no nominations to their names.
Scroll through to find out who else is still waiting on their gold statues below!
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Incoterms 2020 – international trade regulations
Incoterms 2020 – your guide to international trade regulations
Experience and expertise to help you navigate through the rules for sale of goods around the world.
Buying and selling goods in the international trade system can often be complicated with responsibilities, cost and risk to all parties needing to be determined.
To help you in the import and export of trade, the International Chamber of Commerce (ICC) introduced the International Commercial Terms (Incoterms®), which act as the world's essential terms of trade for the sale of goods. Whether you are completing a purchase order, packaging and labelling a shipment, or preparing a certificate of origin, these regulations have become part of our daily language of trade and are there to guide you.
Since the first publication of the rules in 1936, the ICC has been maintaining and developing them ever since. To help prepare businesses for the next century of global trade, the newest edition, Incoterms® 2020, came into effect on 1 January 2020 and should be referenced going forward.
The Incoterms® rules feature a series of three-letter trade terms which all have very precise meanings for the sale of goods around the world.
Rules for any mode or modes of transport:
EXW – Ex Works (named place of delivery)
Often used when making an initial quotation for the sale of goods without any costs included, EXW means that the seller makes the goods available at their premises or at another named place (works, factory, warehouse etc). The seller does not need to load the goods on any collecting vehicle, nor does it need to clear the goods for export.
FCA – Free Carrier (named place of delivery)
FCA can have two different meanings, each with varying levels of risk and cost for the buyer and seller. FCA (a) is used when the seller delivers the goods, cleared for export, at a named place which is their own premises. FCA (b) is used when the seller delivers the goods, cleared for export, at a named place which is not their premises. In both instances, the goods can be delivered to a carrier nominated by the buyer, or to another party nominated by the buyer.
CPT – Carriage Paid To (named place of destination)
Under CPT the seller pays for the carriage of goods up to the named place of destination.
CIP – Carriage and Insurance Paid to (named place of destination)
Similar to CPT with the exception that the seller is required to obtain minimum insurance for the goods while in transit.
DAP – Delivered at Place (named place of destination)
The seller is deemed to have delivered when the goods are placed at the disposal of the buyer on the arriving means of transport and ready for unloading at the named place of destination. Under DAP terms, the seller needs to manage all risks involved in bringing the goods in.
DPU – Delivered at Place Unloaded (named place of destination)
This Incoterm requires that the seller delivers the goods, unloaded, at the named place. The seller covers all the costs of transport (export fees, carriage, unloading from main carrier at destination port and destination port charges) and assumes all risk until arrival at the destination place.
DDP – Delivered Duty Paid (named place of destination)
The seller is responsible for delivering the goods to the named place in the country of the buyer, and pays all costs in bringing the goods to the destination including import duties and taxes. The seller is not responsible for unloading.
Rules for sea and inland waterway transport:
FAS – Free Alongside Ship (named port of shipment)
The seller delivers when the goods are placed alongside the vessel (e.g., on a quay or a barge) nominated by the buyer at the named port of shipment. The risk of loss of or damage to the goods passes when the goods are alongside the ship, and the buyer takes on responsibility for all costs from that moment onwards.
FOB – Free on Board
The seller delivers the goods on board the vessel nominated by the buyer at the named port of shipment or procures the goods already so delivered. The risk of loss of or damage to the goods passes when the goods are on board the vessel, and the buyer takes on responsibility for all costs from that moment onwards.
CFR – Cost and Freight
The seller delivers the goods on board the vessel. The risk of loss of or damage to the goods passes when the goods are on board the vessel. The seller must contract for and pay the costs and freight necessary to bring the goods to the named port of destination.
CIF – Cost, Insurance and Freight
The same as CFR with the addition that the seller must also obtain minimum insurance cover against the buyer's risk of loss of or damage to the goods during the carriage.
Differences between Incoterms® 2010 and 2020:
The Incoterms® FCA (Free Carrier) now provides the additional option to make an on-board notation on the Bill of Lading prior loading of the goods on a vessel.
The costs now appear centralized in A9/B9 of each Incoterms® rule.
CIP now requires at least an insurance with the minimum cover of the Institute Cargo Clause (A) (All risk, subject to itemized exclusions).
CIF requires at least an insurance with the minimum cover of the Institute Cargo Clause (C) (Number of listed risks, subject to itemized exclusions).
The Incoterms® rules Free Carrier (FCA), Delivered at Place (DAP), Delivered at Place Unloaded (DPU) and Delivered Duty Paid (DDP) now take into account that the goods may be carried without any third-party carrier being engaged, namely by using its own means of transportation.
The rule Delivered at Terminal (DAT) has been changed to Delivered at Place Unloaded (DPU) to clarify that the place of destination could be any place and not only a "terminal".
The Incoterms® 2020 now explicitly shifts the responsibility of security-related requirements and ancillary costs to the seller.
The Incoterms® do not constitute a complete contract of sale, but rather become a part of it. For its application, the following structure should be used:
"[The chosen Incoterm® rule] [Named port, place or point] Incoterms® 2020"
Example: "CIF Shanghai Incoterms® 2020" or "DAP 10 Downing Street, London, Great Britain Incoterms® 2020"
If there is no year stated in the Incoterms® then the following applies:
until December 31st 2019 the Incoterms® 2010 apply.
from January 1st 2020 the Incoterms® 2020 apply.
If a different year is stated, e. g. Incoterms® 1980, then respective terms apply.
For more details, please refer to the ICC official website: https://iccwbo.org.
Official Incoterms Wallchart (PDF)
E-book: Odpowiedzi na pytania dotyczące Incoterms 2020 (PDF)
Air Logistics
Road Logistics
Sea Logistics
The 4 essential features of contingency planning for a resilient supply chain
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Today we're talking about whether higher US interest rates cause other countries to have financial trouble, and ultimately trigger the next global financial crisis. Italy's yield on 10 year debt reached a new 4 year high this week. Pakistan has raised interest rates and signaled to the IMF that it will seek a bailout. China raised short term interest rates 5% yesterday. That's right, 5% in one day. What does all this mean?


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In his Fall 2014 fashion show, Nicolas Ghesquière paid tribute to the legendary Louis Vuitton trunk with a piece of fine jewelry, "La Petite Malle", to wear as a distinctive pendant.
With over 150 years of history, Louis Vuitton trunks are secular emblems of the House, synonymous with travel, adventure, exploration, secrets, and treasures. For his very first women's collection, Nicolas Ghesquière specifically designed miniature trunks to wear as a minaudière bag and as a refined 18 carat yellow gold pendant as seen here.
This precious talisman will now dress women's necklines in the form of three different trunks to choose from: a cubic trunk in Epi gold, an open trunk with compartments, and a rectangular trunk in sandy gold.


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Coldplay Adds West Coast Run To "Music Of The Spheres World Tour'
Coldplay is adding a West Coast run of shows to their North American leg of the Music of the Spheres World Tour.
The band will bring their stadium show to Seattle, Vancouver, San Diego and Los Angeles in September. Support will be provided by H.E.R. and 070 Shake.
Tickets go on sale Friday (January 27th).
Categories: Pulse Music
Report: Mick & Keith Recording In The Bahamas
Coldplay Announces Additional Tour Dates In Vancouver, San Diego, and Los Angeles
Paul McCartney Resurrects Mid-'90s Jeff Beck Teamup
Kim Carson & Robin Daniels
3 p.m.-7 p.m.


Between working for a large American technology firm, writing songs with Billy Hui and Peter Grant and hosting events Steve Macfarlane is an amazing singer.
Bookings. You can book Steve for all sorts of special occasions, charity shows or TV appearances either by contacting him via email on stevemacfarlane@me.com, or his Facebook Friends page or via Twitter.


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Written by Nathan Carter on 10/1/2018 for PS4
More On: Assassin's Creed Odyssey
When the first Assassin's Creed game came out years ago, I honestly didn't think much of it. I thought it was an enjoyable game but nothing I'd really want to come back to. I never imagined it would become one of the biggest franchises in gaming history. I have played most of the games in the series, aside from Black Flag and Unity, but I wouldn't say I became a huge fan of the series. Well that changes now. Here we are in 2018 and Assassin's Creed returns once again in Assassin's Creed Odyssey, the second game in what I personally am calling the "reboot" series, starting with Assassin's Creed Origins. If this is what the series is, then the series has an even bigger future ahead of it, because Assassin's Creed Odyssey is not only arguably the best game in the entire series, it's absolutely one of the best games of the year.
This time around, Assassin's Creed has players traveling to ancient Greece during the Peloponnesian war between Athens and Sparta. You can choose to play as either Kassanda or Alexios, mercenaries who are also descendants of King Leonidas. Through flashbacks we see your sibling was chosen to be a sacrifice by being thrown off a cliff and you tried to stop it, with the result unfortunately being that you ended up sending both your sibling and another man off the cliff, murdering them both. You are then immediately sentenced to death by being thrown off the cliff as well. You of course manage to survive and, many years later, your Odyssey beings with you setting off into ancient Greece to find out what happened to your family.
The first thing that took me by absolute surprise was just how massive this game world is. Imagine my shock when I kept zooming out from the map to see that the area that I started in was just the tiniest of blips on the entire world map. The world is absolutely gorgeous and this is a perfect example of the kind of game where you can just roam around for hours and marvel at world around you. From beautiful mountains and oceans to towns bustling with people to wooded areas teeming with wildlife, Ancient Greece feels alive and just as much a part of game as the story that goes along with it. You can travel the world as you see fit. Either on foot, by horseback or by sea, and the game will let you know what the recommended player level is for each section of the map. This way you won't go wandering off into a place where you will just get immediately decimated for not being leveled high enough. Along with the world itself looking beautiful is the number of NPC characters and some great voice acting. The people you meet along the way are all brimming with personality. From your shipmates to NPC quest givers, you want to stay and get to know them more, you want to listen to their problems and you want to help them out. There are also day/night cycles and weather as well. You could be sailing the sea in calm waters with not a cloud in the sky. Other times, Zeus and Poseidon's wrath will reign down upon you as you will be sailing in heavy thunderstorms and raging seas.
Assassin's Creed Odyssey has a big focus this time around on role-playing elements. Practically everything you do in the world will earn you XP which can be used to purchase abilities for your character. Separated into three categories—hunter, warrior and assassin—you can purchase abilities to suit your preferred way of playing. You can focus on the hunter skill tree which can turn you into a deadly sniper with a bow and arrow. Or the warrior tree which turns you into a skilled combatant. Or the assassin tree which is helping for sneaking around and assassinating enemies. This also ties into the gear you wear and the weapons you wield. Gear is broken down into headgear, torso, arms, legs and feet. Each piece of gear you equip will increase or decrease your attributes like health, armor, damage, etc. Your inventory will fill up quickly, so it's good that you can sell gear you don't want for currency or dismantle them for upgrading parts. Regardless of whatever abilities you decide to purchase, you always need to leave room in your arsenal for probably the best and most important ability of them all. That, of course, is the Spartan Kick ability, which I expect to be at the forefront of many memes and compilation videos in the months following the release of this game. Why? Because it's amazing and is worth the asking price of the game alone. Kicking enemies off cliffs or off ships in naval battles never gets old. It's also an effective method of cheesing your way out of fights if you get into trouble. You could have an enemy come after you that is two levels higher that will take you down in a few hits, but the laws of gravity bend for no man, and a single Spartan kick off a cliff or a high location can instantly finish off an enemy.
Combat is fun and challenging at the same time. You can't go into battles just mashing buttons or you will just keep taking damage. You need to watch your opponents, time your attacks, and make sure you are dodging when you can. If you see your opponent glowing red it means they are about to come at you with an unblockable attack so you will need to dodge. If you dodge at the right moment, time will slow down allowing you to unleash a barrage of attacks for a short amount of time. You can also parry enemy attacks by pressing L1 and R1 at the exact moment an enemy attacks you. Doing this allows you to attack them with a free hit which which will deal extra damage. I also recommend grabbing the skill which allows you to strip enemies of their shields because these enemies are the ones that will give you the most trouble, especially if they are attacking in groups. There are a variety of weapons to use in the game including swords, daggers, axes, long staffs and spears, each of which controls differently. Personally I enjoy the long axes and daggers. Daggers are quick and are great for inflicting damage over time with poison or fire attacks, and the axes are great at long rage and can deal heavy damage to multiple enemies. Speaking of combat, since you are a mercenary, and depending on what part of the world you are in, you will be working for both Sparta and Athens and what you do in the world all leads up to the epic conquest battles. Attacking strongholds, killing soldiers and raiding bases will all lower the defenses of either Sparta or Athens. By attacking a nation enough, you will then be able to participate in the huge conquest battles.
Conquest battles are huge brawls with hundreds of characters on screen at once. The goal of the battle is to kill enough enemies to drain your opponent's life meter at the top of the screen before yours does. You have two choices when it comes to conquest battles: defend or attack. Depending on what part of the world you are in, this will also decide what faction you fight for. For instance you may choose to defend Sparta against an Athenian attack or you can choose to fight for Athens and then try to attack and conquer an area controlled by Sparta. Choosing to attack or defend is pretty much a risk vs. reward situation. Defending an area is always the easier option, and should you succeed you will earn one piece of epic gear. Attacking an area, however, is much more difficult but, should you succeed, you will be rewarded with two or more pieces of epic gear. Enemies are stronger when attacking and, of course, mercenaries like to show up to the battle and are pretty much there to waste your time. Since they are harder to kill, it just means that your side's meter will be draining faster. Conquest battles are a fun and easy way to earn currency and gear. Once a battle has been finished you can choose to play through it again after a certain amount of time has passed, since the game world is always changing as you play.
Speaking of the game world changing, one of the big selling points of Odyssey is the fact that your choices will have an impact on the story and the world itself. While this is true for the main story, the world itself doesn't really see too big of a change depending on the choices you make. For instance, some smaller choices you make earlier in the game will have an impact way down the line when you talk to someone and they bring up the choice that was made earlier. There are even some options you can take which may not seem insignificant but can have an impact later on.
For the sake of spoilers, I can't delve too much into the choices, but there is one that I want to bring up. This one was part of Ubisoft's official video series on YouTube about Odyssey. At one point you will find a village that has been burned down. All that is left is a family that is about to be executed because they carry the plague and the soldiers don't want it spreading around the city. You can choose to execute the family (small children included) or let them go. In the video, Ubisoft decided to let them go and of course more people died because of them. Now in my play though, I decided to have them executed because, of course, I didn't want the plague to spread. Later on in my playthrough I was yelled at because I allowed innocent people to be executed. Wait what? So were they infected or not? You can easily see the main story implications as you play through, but it's hard to really see just how your smaller choices can truly affect the world without playing through twice.
There are also romance options, but I don't really have much to say about them because I didn't really bother with them. They seemed really shallow and tacked on. You can meet someone and then the next minute you are telling them how beautiful they are and how you want to get into their robes. No subtlety whatsoever. The main story in itself can be quite the journey, but just when you think you have seen all there is to offer in Odyssey, another whole story arc opens for you. This story path revolves around a mysterious cult that has been coming after you and you decide to hunt them all down and eliminate them yourself. Now, I cannot talk too much about the cult because it contains massive spoilers, but this in itself could have been an entire game alone. You start out by only knowing a few of the cult members and have to find clues around Greece to unmask the others. Clues can be found in forts, on enemies, or by talking to NPC's in the game world. Tracking down these people is fun, as they offer a challenge and are a great way to acquire pieces of epic gear.
As I mentioned before, the world that Ubisoft has created is both beautiful and huge at the same time. Players are given the option of playing in Exploration mode which removes most of the information about where you need to go during missions, leaving it up to the player to discover it themselves. I highly recommend playing in this mode. When you have a mission to complete, you will have to talk to NPCs to get information on where you need to go. The information you get will usually be a general location, like telling you that your target is in the southeast section of a certain region. If you look on the map, you will usually see question mark icons in that area, meaning it's something you haven't discovered yet. It's enough information that you will know where you need to go, but it's not so little information that you be left wandering around like an idiot not knowing where to go or what you are supposed to do. Exploration mode also leads to big surprises as well.
Not since Legend of Zelda: Breath of the Wild have I played an open world game where I was just in constant awe as I wandered the world and kept discovering new locations, boss fights and treasures. You may be wandering around and, all of a sudden, you will stumble upon the lair of an Alpha animal, which are giant animals that are incredibly tough to defeat and can kill you rather quickly. You may be wandering around and stumble upon caves which contain tons of loot and treasures. You may also stumble upon caves that are bandit hideouts that you can raid for more loot and treasures. You may just get into a fight with a random person and find out that they had clues on them to uncovering more of the members of the cult. One time I found a random cave, defeated all of the bandits in the cave, and one of them was the member of the cult themselves without me knowing. There are endless moments like this in the game that take you by surprise and make it a ton of fun to play.
Another factor to take into consideration when you are traveling around the map is the Mercenary system. When you commit crimes such as murdering innocents, stealing, killing animals, sinking boats, etc., your bounty level will begin to rise. Somewhat like the Wanted level in Grand Theft Auto, the more crimes you commit, the higher the level and the more bounty hunters that will be coming after you. I enjoy the system because it keeps you on your toes at all times as bounty hunters are a much higher level than the player, but the execution of the system is a bit flawed. The main problem I have with the system is that bounty hunters can literally just spawn out of nowhere and almost always will spawn near you, which can ruin a mission if you aren't careful. Multiple times I was sneaking around a fort trying to loot chests, burn war supplies and kill generals, and then all of a sudden the whole thing is ruined because a bounty hunter just spawns in the area and spots me. Of course since I was spotted and forced into combat, the entire base goes on alert and comes after me. You could be in some kind of underground cave and bounty hunters will still spawn near you. Even if they are the same level as you, the bounty hunters are some of the most powerful foes in the game, and it's much easier to defeat them in a one-on-one fight than in a group. The one thing that I do like about the system is that when you kill bounty hunters, you then take their spot on the mercenary list and thus you can collect bounties on your own. By visiting the information booths in most towns or by talking to certain people, you can then go out and search for people to kill yourself. It's a fun and easy way to collect drachma and other supplies.
The best part of the game in my opinion, however, are the naval battles. While you are out on your ship you will run into warships from both Sparta and Athens and can engage with them—or you can leave them alone. It's also very cool and immersive to be sailing by and seeing ships battling with each other in the background. You can attack pirate ships as well. With resources found throughout the world, you can upgrade your warship. Here is a tip: upgrade the rowers' speed and stamina first. When you first set out with your crew, it's going to take forever to travel long distances because you can only get a short burst of speed before waiting for the stamina bar to fill up again. You will also need that speed when it comes to battles as ramming other ships. You can upgrade the cosmetics of your ship as well. From the ship itself, to the type of crew you want on the ship can all be bought and changed from the in-game store with Helix credits.
There are some free cosmetics available by logging into Uplay and you can spend your Uplay points on cosmetic options as well. If you don't care about immersion at all, you can even spend Uplay credits to have Evie Frye from Assassin's Creed Syndicate to be one of the crew members who will fight along with you in battle. Battles are fun and intense with you commanding your crew to launch javelins and arrows at enemy ships. You can even ram into them for damage. Once the ship has been fully damaged you can either ram the ship to instantly destroy it, or you can board the ship to collect extra loot. When you choose to board, your crew will jump over to the enemy ship as it's sinking. Then you have to defeat everyone on board to be declared the winner. Once you do you can loot the chests, jump back on your own ship, and watch their boat slowly sink into the sea. Amazing stuff. Navel battles are also a great way to farm resources, especially wood which is used in most of the upgrades in the game.
Playing through Assassin's Creed Odyssey it's clear to see how much time, energy, passion and care went into creating this game. Assassin's Creed Odyssey truly is going to be an odyssey for everyone that plays it. It's an absolutely massive game that is packed with tons of things to see and do and will keep everyone playing well beyond the point of when they finish the main story. With a massive world, tons of fun missions, and an intriguing story, the game guarantees that there will almost always be something to do. I can see myself playing this game until the next Assassin's Creed.
Not since Breath of the Wild have I enjoyed an open world game this much. With so much to see and do, Assassin's Creed Odyssey is one of, it not the best, game in the Assassin's Creed franchise—and absolutely a game of the year contender.
Rating: 9.5 Exquisite
I have been playing video games for as long as I can remember. My earliest gaming memories come from playing Lady Bug and Snafu on my fathers Colecovision and Intellivision respectively. It wasnt until I was 6 years old and played a Mortal Kombat 2 arcade machine in a game room at a hotel that I truly fell in love with a videogame. I have so many wonderful memories of my dad and I playing Mortal Kombat on SNES every night after dinner. Throughout my childhood NES, SNES, Gameboy and Sega Genesis were the loves of my life. Here I am 31 years old and still as much in love with videogames as I ever was.


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On reading Dorothy L. Sayers, Part 1
I wrote this post already couple weeks ago, but never got around to publishing it – as much as I love the Wimsey novels, I am actually a bit lost on what to write about them or about Dorothy L. Sayers herself, and this post shows it; my apologies for what looks like a really half-hearted attempt. She doesn't seem to ever manage to spark the sort of devotion I have for some other authors – she was a strong, unconventional woman who made some intriguing choices in her life, but somehow I don't connect with her like I connect with someone like Virginia Woolf or Winifred Holtby. As much as I enjoy reading all the Wimsey novels, only Gaudy Night really makes my heart sing. But, this was written, and I even made the snazzy collage of book covers, so I'm going to post this here now, and then pretend it never happened.
For the past couple of weeks, I have dwelt so much on Henry VI that I have once or twice even dreamed about it. I'm pretty much Shakespeared out, and I'm still two plays away from Love's Labour Lost. More over, those two plays are Titus Andronicus and Richard III. But, with the last blog post about Henry written and scheduled for Saturday morning, the next few days' reading will be purely for fun. I have been re-reading the Peter Wimsey novels since Christmas holiday, which means of course that I have managed to get through four and a half of them so far. In five months. With one of them being really short. Like, seriously short. Hundred pages short. This has been so far a very unimpressive project.
Dorothy L. Sayers was very much a golden age crime author; a contemporary of Agatha Christie, Margery Allingham and Josephine Tey, similar in style and approach to detective fiction. She came from a professional upper middle class background – when she was born in Oxford in 1893, her father was the Chaplain of Christ Church College and the master of its cathedral school (the house Sayers was born is on Brewer Street, across St Aldates from the college – there's a blue plaque on the wall); she was educated in the Godolphin and got a first from Oxford in 1915. Writing detective fiction was neither her first nor her primary career – she worked in advertising, wrote poetry and plays, and also translated (among other works) Dante's Divine Comedy for Penguin World Classics, and published extensively on Christian theological subjects. She lived in Bloomsbury in London, but her affiliation was always more with the Inklings than it ever was with the Bloomsbury Group. She goes as far as to gently mock the literary and artistic circles of London in several of her books, painting the "serious" authors and artists as vain and snobbish about their work.
As it's partly Sayers' fault that I ended up in Oxford, it's entirely appropriate that my first Oxford classes were next door from where she was born.
Unlike most literary detectives of his kind, Wimsey is actually chronologically tied to the period of writing, and he ages from young-ish to solidly middle-aged in the books; there's something very satisfying in the way how he is shown maturing. In the beginning he still has occasional nightmares leftover from suffering severe PTSD following WWI, and Sayers shows how his whole generation is similarly affected – young men are physically and emotionally frail, unable to work or financially support themselves, while many women have been left unmarried, their fiances killed in the front. The general clowning about cannot quite hide a certain bitterness that Wimsey harbours, bitterness that mellows into weariness as he gets older. Sayers explains in a biography by Barbara Reynolds that she made Wimsey independently vastly wealthy because at the time she was financially struggling herself:
Lord Peter's large income… I deliberately gave him… After all it cost me nothing and at the time I was particularly hard up and it gave me pleasure to spend his fortune for him. When I was dissatisfied with my single unfurnished room I took a luxurious flat for him in Piccadilly. When my cheap rug got a hole in it, I ordered him an Aubusson carpet. When I had no money to pay my bus fare I presented him with a Daimler double-six, upholstered in a style of sober magnificence, and when I felt dull I let him drive it. I can heartily recommend this inexpensive way of furnishing to all who are discontented with their incomes. It relieves the mind and does no harm to anybody.
By Gaudy Night Wimsey is working for the foreign office, and Sayers seems to have believed already in 1935 that Europe is heading towards another war that she has Wimsey is trying to prevent. In the framework, the lives of the regularly recurring characters progress as well. It is mentioned in Clouds of Witness that Wimsey's brother, the Duke of Denver, has two young children, and in Gaudy Night, one of them is a second-year undergraduate in Balliol College, Oxford. Similarly, Wimsey's friend, the police detective Charles Parker gets his promotions, marries Peter's sister Lady Mary, and has children of his own. In the fifth full-length novel, Strong Poison, Wimsey himself meets his destiny – he takes on to free one Harriet Vane, a detective novelist and Sayers' fantasy version of herself, from the gallows after she's on trial for murdering her former partner, highbrow literary author Philip Boyle. Wimsey has fallen in love with her during the trial, and proposes to her when they first meet. She seems attracted to him, but keeps rejecting his proposals for the next four novels; she owns literally her life to him, and feels that a debt of gratitude that great is not a good foundation for a relationship or marriage.
If Sayers had stopped writing after Whose body? or even after Clouds of Witness, chances are that she would be have gone unnoticed and become forgotten as a crime novelist; it is really in The unpleasantness at the Bellona Club that she comes to her own. It is a complex, unpredictable novel, and satisfying in its conclusion. Strong Poison is probably even better – Harriet may be a highly idealised character, but at the same time she's sharp and cynical enough to give her an edge, attractive and alluring as a woman but also described as "plain as a pancake" (how reliable a description this is supposed to be, is another matter; I think Harriet to be much like the actress Haydn Gwynne – not someone classically beautiful, but striking nonetheless). By any account she is a gift of a character for a reader – someone I don't want to just read about, but to be like. So much so that Gaudy Night made me to come to Oxford – which is something I'll revisit when I have read Gaudy Night again. Which will, at this rate, be probably around this time next year.
Posted in Literature, Not ShakespeareTagged A bit boring really, detective novels, Dorothy L Sayers, Literature, Lord Peter Wimsey
Shakespeare Saturday: Henry VI, Part 3
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This is my C&K September Update! I'm thinking about making this a monthly thing just to catch you all up about what's been going on if there's a gap between posts. What do you say?
How in the world is it nearly the middle of September already? This year has flown by so quickly. Punky has been back at school for a few weeks now, and our family has settled back into a scheduled routine. Before I know it, it's going to be December 1st and I'll have no Christmas preparations done.
I realize that it has been quite a while since I've posted anything, and for that, I apologize. I've hit a creative block about what topics to write about for the fall. There's only so many posts about pumpkin spice lattes or cozy sweaters that I can write before I bore myself to tears.
Lately, The Husband and I have been talking seriously about our gigantic transatlantic move; what we're taking with us, where we're going to settle down, and whether to buy a home or build our dream home on a piece of land. We've also been discussing what needs to be done here before we have a definite move date planned.
We're actually contemplating buying a piece of land that's a couple of acres; we realize that it'll be a huge undertaking and a ton of work to make the land useful to what we want it for. I've made spreadsheet after spreadsheet of all of the things we could use it for. But we do have some things in common that we're looking forward to!
Since we eat a ton of fruit (and it's expensive at the grocery store) The Husband and I both want an orchard of fruit and nut trees, as well as rows of soft fruits like raspberries and grapes. Whether those are dwarf or full-size varieties are up in the air. We've made a list of the types of flowers and vegetables we'd like to grow in our (my) garden, with David Austin roses, and English lavender for the perimeter fence and lots of perennial flowers in raised beds. We've even been watching youtube videos on beekeeping! If you want to watch them too, search for Don The Fat Bee Man on youtube. He's quite entertaining, and blunt in his delivery of "Common Sense Beekeeping".
The Husband wants to raise a chicken named Pablo Escobar, and I'd like a small mini goat herd. Of course, there would have to be a greenhouse to start seedlings before it's time to plant them in the ground (because I don't want a semi-permanent fixture of seed trays on my dining table).
Punky's wishes are included too; he requested a swimming pool, a hobbit hole type "man cave" (no girls allowed, not even mom!), and large outside play equipment like swings and a climbing wall.
But of course before all of this can happen, I have to finish the store and make it profitable. I've had a few people test out the site and give me constructive criticism about what needs to be tweaked, things that need to be added, or products that don't make sense to include. This has been tremendously helpful for me because I tend to nitpick over the smallest detail and forget to see the bigger picture.
It's honestly coming along a lot better than I expected! I'm planning on finishing it up within the next few days and finally launch. I've been toiling over it so long that I'm ready to stop having the stress of the launch looming over my head.
There have been some major changes to the store over the last two months. I moved from WordPress to Shopify, changed the name, changed the theme, and finally uploaded all of the CSV files of products. There were multiple CSV files that all needed pictures attached and product descriptions rewritten. Therefore, Magnolia Furnishings is no more! I've deleted that site after over a year and a half of work and deleted all of the associated social media accounts. It was becoming too tedious and stressful doing everything the hard way. I'm loving Shopify, btw. I'll always have a soft spot for WordPress (because my blog is run on WP framework). But it's time for an easier method for e-commerce.
The store is now located at Blush Rose Decor. We have expanded our offerings from just furniture to all sorts of different home décor, such as textiles and other types of home accessories. It looks fabulous, btw.
If you want a sneak peek, send me a message and I'll give you the password; yes, it's password protected until I finalize everything. It just makes it easier to tweak the store without displaying "Please Excuse Our Dust… We're Still Under Construction" messages.
What's in store for the Fall blog posts?
I honestly don't have a clue what to write about next. I could write about my favorite fall recipes, interesting finds on Pinterest, the store, or more stuff about Punky? Do you want to read about the things we have planned for our new home? For me, Fall is the hardest season to write about. Everything is in a lull between the excitement of summer vacation and the lead up to Thanksgiving and Christmas.
Please let me know what you want to read about. Leave a comment here or on the blog's social media accounts. I need your help!