text:
'use strict';

goog.provide('Blockly.Msg.he');

goog.require('Blockly.Msg');

Blockly.Msg.ADD_COMMENT = "הוסף תגובה";
Blockly.Msg.AUTH = "בבקשה נא לאשר את היישום הזה כדי לאפשר לעבודה שלך להישמר וכדי לאפשר את השיתוף על ידיך.";
Blockly.Msg.CHANGE_VALUE_TITLE = "שנה ערך:";
Blockly.Msg.CHAT = "שוחח עם משתף פעולה שלך על-ידי הקלדה בתיבה זו!";
Blockly.Msg.CLEAN_UP = "Clean up Blocks";  // untranslated
Blockly.Msg.COLLAPSE_ALL = "צמצם קטעי קוד";
Blockly.Msg.COLLAPSE_BLOCK = "צמצם קטע קוד";
Blockly.Msg.COLOUR_BLEND_COLOUR1 = "צבע 1";
Blockly.Msg.COLOUR_BLEND_COLOUR2 = "צבע 2";
Blockly.Msg.COLOUR_BLEND_HELPURL = "http://meyerweb.com/eric/tools/color-blend/";  // untranslated
Blockly.Msg.COLOUR_BLEND_RATIO = "יחס";
Blockly.Msg.COLOUR_BLEND_TITLE = "ערבב";
Blockly.Msg.COLOUR_BLEND_TOOLTIP = "מערבב שני צבעים יחד עם יחס נתון(0.0 - 1.0).";
Blockly.Msg.COLOUR_PICKER_HELPURL = "http://he.wikipedia.org/wiki/%D7%A6%D7%91%D7%A2";
Blockly.Msg.COLOUR_PICKER_TOOLTIP = "בחר צבע מן הצבעים.";
Blockly.Msg.COLOUR_RANDOM_HELPURL = "http://randomcolour.com";  // untranslated
Blockly.Msg.COLOUR_RANDOM_TITLE = "צבע אקראי";
Blockly.Msg.COLOUR_RANDOM_TOOLTIP = "בחר צבא אקראי.";
Blockly.Msg.COLOUR_RGB_BLUE = "כחול";
Blockly.Msg.COLOUR_RGB_GREEN = "ירוק";
Blockly.Msg.COLOUR_RGB_HELPURL = "http://www.december.com/html/spec/colorper.html";  // untranslated
Blockly.Msg.COLOUR_RGB_RED = "אדום";
Blockly.Msg.COLOUR_RGB_TITLE = "צבע עם";
Blockly.Msg.COLOUR_RGB_TOOLTIP = "צור צבע עם הסכום המצוין של אדום, ירוק וכחול. כל הערכים חייבים להיות בין 0 ל100.";
Blockly.Msg.CONTROLS_FLOW_STATEMENTS_HELPURL = "https://github.com/google/blockly/wiki/Loops#loop-termination-blocks";  // untranslated
Blockly.Msg.CONTROLS_FLOW_STATEMENTS_OPERATOR_BREAK = "צא מהלולאה";
Blockly.Msg.CONTROLS_FLOW_STATEMENTS_OPERATOR_CONTINUE = "המשך עם האיטרציה הבאה של הלולאה";
Blockly.Msg.CONTROLS_FLOW_STATEMENTS_TOOLTIP_BREAK = "צא אל מחוץ ללולאה הכוללת.";
Blockly.Msg.CONTROLS_FLOW_STATEMENTS_TOOLTIP_CONTINUE = "דלג על שאר הלולאה והמשך עם האיטרציה הבאה.";
Blockly.Msg.CONTROLS_FLOW_STATEMENTS_WARNING = "אזהרה: בלוק זה עשוי לשמש רק בתוך לולאה.";
Blockly.Msg.CONTROLS_FOREACH_HELPURL = "https://github.com/google/blockly/wiki/Loops#for-each";  // untranslated
Blockly.Msg.CONTROLS_FOREACH_INPUT_INLIST = "in list";  // untranslated
Blockly.Msg.CONTROLS_FOREACH_INPUT_ITEM = "for each item";  // untranslated
Blockly.Msg.CONTROLS_FOREACH_TITLE = "לכל פריט %1 ברשימה %2";
Blockly.Msg.CONTROLS_FOREACH_TOOLTIP = "לכל פריט ברשימה, להגדיר את המשתנה '%1' לפריט הזה, ולאחר מכן לעשות כמה פעולות.";
Blockly.Msg.CONTROLS_FOR_HELPURL = "https://github.com/google/blockly/wiki/Loops#count-with";  // untranslated
Blockly.Msg.CONTROLS_FOR_TITLE = "תספור עם %1 מ- %2 ל- %3 עד- %4";
Blockly.Msg.CONTROLS_FOR_TOOLTIP = "Have the variable '%1' take on the values from the start number to the end number, counting by the specified interval, and do the specified blocks.";  // untranslated
Blockly.Msg.CONTROLS_IF_ELSEIF_TOOLTIP = "תוסיף תנאי לבלוק If.";
Blockly.Msg.CONTROLS_IF_ELSE_TOOLTIP = "לסיום, כל התנאים תקפים לגבי בלוק If.";
Blockly.Msg.CONTROLS_IF_HELPURL = "https://github.com/google/blockly/wiki/IfElse";  // untranslated
Blockly.Msg.CONTROLS_IF_IF_TOOLTIP = "תוסיף, תמחק, או תסדר מחדש כדי להגדיר מחדש את הבלוק If.";
Blockly.Msg.CONTROLS_IF_MSG_ELSE = "אחרת";
Blockly.Msg.CONTROLS_IF_MSG_ELSEIF = "אחרת אם";
Blockly.Msg.CONTROLS_IF_MSG_IF = "אם";
Blockly.Msg.CONTROLS_IF_MSG_THEN = "then";  // untranslated
Blockly.Msg.CONTROLS_IF_TOOLTIP_1 = "אם ערך נכון, לבצע כמה פעולות.";
Blockly.Msg.CONTROLS_IF_TOOLTIP_2 = "אם הערך הוא אמת, לבצע את הבלוק הראשון של הפעולות. אחרת, לבצע את הבלוק השני של הפעולות.";
Blockly.Msg.CONTROLS_IF_TOOLTIP_3 = "אם הערך הראשון הוא אמת, לבצע את הבלוק הראשון של הפעולות. אחרת, אם הערך השני הוא אמת, לבצע את הבלוק השני של הפעולות.";
Blockly.Msg.CONTROLS_IF_TOOLTIP_4 = "אם הערך הראשון הוא אמת, לבצע את הבלוק הראשון של הפעולות. אחרת, אם הערך השני הוא אמת, לבצע את הבלוק השני של הפעולות. אם אף אחד מהם אינו נכון, לבצע את הבלוק האחרון של הפעולות.";
Blockly.Msg.CONTROLS_REPEAT_HELPURL = "https://en.wikipedia.org/wiki/For_loop";  // untranslated
Blockly.Msg.CONTROLS_REPEAT_INPUT_DO = "תעשה";
Blockly.Msg.CONTROLS_REPEAT_TITLE = "חזור על הפעולה %1 פעמים";
Blockly.Msg.CONTROLS_REPEAT_TOOLTIP = "לעשות כמה פעולות מספר פעמים.";
Blockly.Msg.CONTROLS_WHILEUNTIL_HELPURL = "https://github.com/google/blockly/wiki/Loops#repeat";  // untranslated
Blockly.Msg.CONTROLS_WHILEUNTIL_OPERATOR_UNTIL = "חזור עד ש...";
Blockly.Msg.CONTROLS_WHILEUNTIL_OPERATOR_WHILE = "חזור כל עוד";
Blockly.Msg.CONTROLS_WHILEUNTIL_TOOLTIP_UNTIL = "בזמן שהערך שווה לשגוי, תעשה מספר חישובים.";
Blockly.Msg.CONTROLS_WHILEUNTIL_TOOLTIP_WHILE = "כל עוד הערך הוא אמת, לעשות כמה פעולות.";
Blockly.Msg.DELETE_BLOCK = "מחק קטע קוד";
Blockly.Msg.DELETE_X_BLOCKS = "מחק %1 קטעי קוד";
Blockly.Msg.DISABLE_BLOCK = "נטרל קטע קוד";
Blockly.Msg.DUPLICATE_BLOCK = "שכפל";
Blockly.Msg.ENABLE_BLOCK = "הפעל קטע קוד";
Blockly.Msg.EXPAND_ALL = "הרחב קטעי קוד";
Blockly.Msg.EXPAND_BLOCK = "הרחב קטע קוד";
Blockly.Msg.EXTERNAL_INPUTS = "קלטים חיצוניים";
Blockly.Msg.HELP = "עזרה";
Blockly.Msg.INLINE_INPUTS = "קלטים פנימיים";
Blockly.Msg.KF_ANIMATION_BOOLEAN_HELPURL = "";  // untranslated
Blockly.Msg.KF_ANIMATION_BOOLEAN_MESSAGE = "current animation";  // untranslated
Blockly.Msg.KF_ANIMATION_CURRENT_HELPURL = "";  // untranslated
Blockly.Msg.KF_ANIMATION_CURRENT_MESSAGE = "current animation";  // untranslated
Blockly.Msg.KF_ANIMATION_CURRENT_TOOLTIP = "Returns the current animation that is playing on this game object.";  // untranslated
Blockly.Msg.KF_ANIMATION_FRAME_HELPURL = "";  // untranslated
Blockly.Msg.KF_ANIMATION_FRAME_MESSAGE_AFTER = "animation frame";  // untranslated
Blockly.Msg.KF_ANIMATION_FRAME_MESSAGE_BEFORE = "goto";  // untranslated
Blockly.Msg.KF_ANIMATION_FRAME_TOOLTIP = "Goes to the selected frame in the current animation. If at the end of an animation it will go to the first frame, or the start if at the end.";  // untranslated
Blockly.Msg.KF_ANIMATION_NUMBERS_HELPURL = "";  // untranslated
Blockly.Msg.KF_ANIMATION_NUMBERS_MESSAGE = "current animation";  // untranslated
Blockly.Msg.KF_ANIMATION_NUMBERS_TOOLTIP = "Returns a number related to the selected field..";  // untranslated
Blockly.Msg.KF_ANIMATION_PLAY_HELPURL = "";  // untranslated
Blockly.Msg.KF_ANIMATION_PLAY_MESSAGE = "play animation";  // untranslated
Blockly.Msg.KF_ANIMATION_PLAY_TOOLTIP = "Starts playing an animation on this gameobject.";  // untranslated
Blockly.Msg.KF_ANIMATION_STATE_HELPURL = "";  // untranslated
Blockly.Msg.KF_ANIMATION_STATE_MESSAGE = "current animation";  // untranslated
Blockly.Msg.KF_ANIMATION_STATE_TOOLTIP = " The state of the current animation.";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_BOOLEAN_HELPURL = "";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_BOOLEAN_TOOLTIP = "Returns the state of a property selected.";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_COLLISIONS_CAN_TOOLTIP = "Can this gameobject be touched on the selected side? 'Any' means one or more sides. Collisions must be enabled.";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_COLLISIONS_HELPURL = "";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_COLLISIONS_MESSAGE_AFTER = "side";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_COLLISIONS_MESSAGE_BEFORE = "on";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_COLLISIONS_TOOLTIP = "Is this gameobject touching on the selected side? 'Any' means one or more sides. Collisions must be enabled.";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_COLLISIONS_WAS_TOOLTIP = "Was this gameobject touching on the selected side last frame? 'Any' means one or more sides. Collisions must be enabled.";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_GRAVITY_HELPURL = "";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_GRAVITY_MESSAGE = "gravity";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_GRAVITY_TOOLTIP = "Returns the selected gravity value.";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_NUMERIC_HELPURL = "";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_NUMERIC_TOOLTIP = "Returns a value for the selected property.";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_PHYSICS_ENABLED_HELPURL = "";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_PHYSICS_ENABLED_MESSAGE = "get physics enabled";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_PHYSICS_ENABLED_TOOLTIP = "A boolean indicating if physics are enabled or not.";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_ROTATION_FROM_HELPURL = "";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_ROTATION_FROM_MESSAGE = "get rotation based on";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_GET_ROTATION_FROM_TOOLTIP = "Returns a rotation for the property based on a selected property.";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_PROBE_HELPURL = "";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_PROBE_LAYER_HELPURL = "";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_PROBE_LAYER_MESSAGE_ONE = "collidable object of";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_PROBE_LAYER_MESSAGE_THREE = "and is on the layer";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_PROBE_LAYER_MESSAGE_TWO = "side exists at";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_PROBE_LAYER_TOOLTIP = "Returns a boolean indiciating if a colliable object (with the collision shape AND layer as passed) exists at the location passed.";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_PROBE_MESSAGE = "collidable object exists at";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_PROBE_TOOLTIP = "Returns a boolean indiciating if a colliable object exists at the cooridnates passed. ";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_SET_BOOLEAN_HELPURL = "";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_SET_BOOLEAN_MESSAGE = "set";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_SET_BOOLEAN_TOOLTIP = "Sets a boolean property selected.";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_SET_COLLISIONS_HELPURL = "";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_SET_COLLISIONS_MESSAGE_AFTER = "side collisions to";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_SET_COLLISIONS_MESSAGE_BEFORE = "set";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_SET_COLLISIONS_TOOLTIP = "Sets the sides of this gameobject that can collide with other gameobjects.";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_SET_GRAVITY_HELPURL = "";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_SET_GRAVITY_MESSAGE = "set gravity";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_SET_GRAVITY_TOOLTIP = "Sets the global gravity property to a value passed.";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_SET_NUMERIC_HELPURL = "";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_SET_NUMERIC_MESSAGE = "set";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_SET_NUMERIC_TOOLTIP = "Sets a numeric property selected.";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_SET_PHYSICS_ENABLED_HELPURL = "";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_SET_PHYSICS_ENABLED_MESSAGE = "set physics enabled";  // untranslated
Blockly.Msg.KF_ARCADEPHYSICS_SET_PHYSICS_ENABLED_TOOLTIP = "Set the state of this objects arcadephysics component.";  // untranslated
Blockly.Msg.KF_BLOCK_DEPRECATED = "Warning: This block is being discontinued";  // untranslated
Blockly.Msg.KF_CAMERA_CENTER_ON_INSTANCE_HELPURL = "";  // untranslated
Blockly.Msg.KF_CAMERA_CENTER_ON_INSTANCE_MESSAGE = "center camera on";  // untranslated
Blockly.Msg.KF_CAMERA_CENTER_ON_INSTANCE_TOOLTIP = "Centers the cameras to the instances current position.";  // untranslated
Blockly.Msg.KF_CAMERA_GET_HELPURL = "";  // untranslated
Blockly.Msg.KF_CAMERA_GET_MESSAGE = "camera";  // untranslated
Blockly.Msg.KF_CAMERA_GET_READ_ONLY_HELPURL = "";  // untranslated
Blockly.Msg.KF_CAMERA_GET_READ_ONLY_MESSAGE = "camera";  // untranslated
Blockly.Msg.KF_CAMERA_GET_READ_ONLY_TOOLTIP = "Returns a selected read only property on the camera.";  // untranslated
Blockly.Msg.KF_CAMERA_GET_SPEED_HELPURL = "";  // untranslated
Blockly.Msg.KF_CAMERA_GET_SPEED_MESSAGE = "camera pan speed";  // untranslated
Blockly.Msg.KF_CAMERA_GET_SPEED_TOOLTIP = "Returns the cameras pan speed.";  // untranslated
Blockly.Msg.KF_CAMERA_GET_TOOLTIP = "Returns a selected property on the camera.";  // untranslated
Blockly.Msg.KF_CAMERA_LOCK_ON_HELPURL = "";  // untranslated
Blockly.Msg.KF_CAMERA_LOCK_ON_MESSAGE = "lock camera on";  // untranslated
Blockly.Msg.KF_CAMERA_LOCK_ON_TOOLTIP = "Locks the camera to an Instance passed.";  // untranslated
Blockly.Msg.KF_CAMERA_PAN_TO_HELPURL = "";  // untranslated
Blockly.Msg.KF_CAMERA_PAN_TO_MESSAGE = "camera to";  // untranslated
Blockly.Msg.KF_CAMERA_SCALE_GET_HELPURL = "";  // untranslated
Blockly.Msg.KF_CAMERA_SCALE_GET_MESSAGE = "camera scale";  // untranslated
Blockly.Msg.KF_CAMERA_SCALE_GET_TOOLTIP = "Returns the values for the cameras scale on the selected axis.";  // untranslated
Blockly.Msg.KF_CAMERA_SCALE_HELPURL = "";  // untranslated
Blockly.Msg.KF_CAMERA_SCALE_MESSAGE = "camera scale";  // untranslated
Blockly.Msg.KF_CAMERA_SCALE_TOOLTIP = "Sets the camera scale on the selected axis to a value passed.";  // untranslated
Blockly.Msg.KF_CAMERA_SET_HELPURL = "";  // untranslated
Blockly.Msg.KF_CAMERA_SET_MESSAGE_AFTER = "to";  // untranslated
Blockly.Msg.KF_CAMERA_SET_MESSAGE_BEFORE = "set camera";  // untranslated
Blockly.Msg.KF_CAMERA_SET_SPEED_HELPURL = "";  // untranslated
Blockly.Msg.KF_CAMERA_SET_SPEED_MESSAGE = "set camera pan speed";  // untranslated
Blockly.Msg.KF_CAMERA_SET_SPEED_TOOLTIP = "Sets the cameras pan speed to a value passed.";  // untranslated
Blockly.Msg.KF_CAMERA_SET_TOOLTIP = "Sets a selected property on the camera to the value passed.";  // untranslated
Blockly.Msg.KF_CAMERA_STATE_HELPURL = "";  // untranslated
Blockly.Msg.KF_CAMERA_STATE_MESSAGE = "is camera";  // untranslated
Blockly.Msg.KF_CAMERA_STATE_TOOLTIP = "Returns true if the statement is correct.";  // untranslated
Blockly.Msg.KF_CAMERA_UNLOCK_HELPURL = "";  // untranslated
Blockly.Msg.KF_CAMERA_UNLOCK_MESSAGE = "unlock camera";  // untranslated
Blockly.Msg.KF_CAMERA_UNLOCK_TOOLTIP = "Unlocks the camera.";  // untranslated
Blockly.Msg.KF_CLASSES_CREATE_INSTANCE_HELPURL = "";  // untranslated
Blockly.Msg.KF_CLASSES_CREATE_INSTANCE_MESSAGE_AFTER = "at";  // untranslated
Blockly.Msg.KF_CLASSES_CREATE_INSTANCE_MESSAGE_BEFORE = "create new instance of";  // untranslated
Blockly.Msg.KF_CLASSES_CREATE_INSTANCE_TOOLTIP = "Creates a new instance of a class type at the location specified.";  // untranslated
Blockly.Msg.KF_CLASSES_CREATE_INSTANCE_WITH_VAR_HELPURL = "";  // untranslated
Blockly.Msg.KF_CLASSES_CREATE_INSTANCE_WITH_VAR_MESSAGE_AFTER = "of";  // untranslated
Blockly.Msg.KF_CLASSES_CREATE_INSTANCE_WITH_VAR_MESSAGE_BEFORE = "create new";  // untranslated
Blockly.Msg.KF_CLASSES_CREATE_INSTANCE_WITH_VAR_TOOLTIP = "Creates a new instance of a class and assigns a variable to the instance.";  // untranslated
Blockly.Msg.KF_CLASSES_GET_ALL_INSTANCES_HELPURL = "";  // untranslated
Blockly.Msg.KF_CLASSES_GET_ALL_INSTANCES_MESSAGE = "get all instances of";  // untranslated
Blockly.Msg.KF_CLASSES_GET_ALL_INSTANCES_TOOLTIP = "Returns a list of all the instances with that class.";  // untranslated
Blockly.Msg.KF_CLASSES_GET_BY_TEXT_HELPURL = "";  // untranslated
Blockly.Msg.KF_CLASSES_GET_BY_TEXT_MESSAGE = "get class of";  // untranslated
Blockly.Msg.KF_CLASSES_GET_BY_TEXT_TOOLTIP = "Returns a class of the text passed.";  // untranslated
Blockly.Msg.KF_CLASSES_GET_INSTANCE_HELPURL = "";  // untranslated
Blockly.Msg.KF_CLASSES_GET_INSTANCE_MESSAGE = "instance of";  // untranslated
Blockly.Msg.KF_CLASSES_GET_INSTANCE_TOOLTIP = "Selects the corresponding instance.";  // untranslated
Blockly.Msg.KF_CLASSES_INSTANCE_HELPURL = "";  // untranslated
Blockly.Msg.KF_CLASSES_INSTANCE_MESSAGE = "class of";  // untranslated
Blockly.Msg.KF_CLASSES_INSTANCE_TOOLTIP = "Returns the class of the selected instance.";  // untranslated
Blockly.Msg.KF_CLASSES_SELECTOR_HELPURL = "";  // untranslated
Blockly.Msg.KF_CLASSES_SELECTOR_TOOLTIP = "Returns the class selected.";  // untranslated
Blockly.Msg.KF_COORDINATE_CREATE_HELPURL = "";  // untranslated
Blockly.Msg.KF_COORDINATE_CREATE_MESSAGE = "create new location at";  // untranslated
Blockly.Msg.KF_COORDINATE_CREATE_TOOLTIP = "Creates a new location";  // untranslated
Blockly.Msg.KF_COORDINATE_GET_ANGLE_HELPURL = "";  // untranslated
Blockly.Msg.KF_COORDINATE_GET_ANGLE_MESSAGE = "angle to location";  // untranslated
Blockly.Msg.KF_COORDINATE_GET_ANGLE_TOOLTIP = "Get angle from (0, 0) to this location";  // untranslated
Blockly.Msg.KF_COORDINATE_GET_HELPURL = "";  // untranslated
Blockly.Msg.KF_COORDINATE_GET_MESSAGE_ONE = "get";  // untranslated
Blockly.Msg.KF_COORDINATE_GET_MESSAGE_TWO = "of";  // untranslated
Blockly.Msg.KF_COORDINATE_GET_TOOLTIP = "Returns the numeric value for the passed location";  // untranslated
Blockly.Msg.KF_COORDINATE_SET_HELPURL = "";  // untranslated
Blockly.Msg.KF_COORDINATE_SET_MESSAGE_ONE = "set";  // untranslated
Blockly.Msg.KF_COORDINATE_SET_MESSAGE_THREE = "to";  // untranslated
Blockly.Msg.KF_COORDINATE_SET_MESSAGE_TWO = "of";  // untranslated
Blockly.Msg.KF_COORDINATE_SET_TOOLTIP = "Sets the selected axis to a defined value for the passed location";  // untranslated
Blockly.Msg.KF_DEVICE_COCOON_MESSAGE = "running on mobile?";  // untranslated
Blockly.Msg.KF_DEVICE_COCOON_TOOLTIP = "TRUE if the game is running in mobile mode. Mobile mode is set when you use Playtest On Mobile or create a Cocoon build. Mobile devices do not have keyboards, so use this block to set up alternate control schemes.";  // untranslated
Blockly.Msg.KF_DEVICE_COCOON_URL = "";  // untranslated
Blockly.Msg.KF_EVENT_ANIMATION_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_ANIMATION_MESSAGE_AFTER = "has";  // untranslated
Blockly.Msg.KF_EVENT_ANIMATION_MESSAGE_BEFORE = "When the animation";  // untranslated
Blockly.Msg.KF_EVENT_ANIMATION_TOOLTIP = "Fires events when a selected event occurs on the animation passed.";  // untranslated
Blockly.Msg.KF_EVENT_CONSTANTLY_DROPDOWN_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_CONSTANTLY_DROPDOWN_MESSAGE = "";  // untranslated
Blockly.Msg.KF_EVENT_CONSTANTLY_DROPDOWN_TOOLTIP = "Executes every frame. The order of execution depends on the choosen dropdown item.";  // untranslated
Blockly.Msg.KF_EVENT_CONSTANTLY_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_CONSTANTLY_MESSAGE = "Constantly";  // untranslated
Blockly.Msg.KF_EVENT_CONSTANTLY_TOOLTIP = "The event triggered every frame";  // untranslated
Blockly.Msg.KF_EVENT_CREATE_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_CREATE_MESSAGE = "When created";  // untranslated
Blockly.Msg.KF_EVENT_CREATE_TOOLTIP = "The event triggered when this game object is created";  // untranslated
Blockly.Msg.KF_EVENT_INSTANCE_PROPERTIES_SET_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_INSTANCE_PROPERTIES_SET_MESSAGE_ONE = "When key";  // untranslated
Blockly.Msg.KF_EVENT_INSTANCE_PROPERTIES_SET_MESSAGE_TWO = "updates";  // untranslated
Blockly.Msg.KF_EVENT_INSTANCE_PROPERTIES_SET_TOOLTIP = "";  // untranslated
Blockly.Msg.KF_EVENT_INST_INPUT_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_INST_INPUT_MESSAGE = "When the player ";  // untranslated
Blockly.Msg.KF_EVENT_INST_INPUT_TOOLTIP = "The event is triggered when the player releases/presses (click/touch) a given instance";  // untranslated
Blockly.Msg.KF_EVENT_INST_PRESS_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_INST_PRESS_MESSAGE = "When the player presses on ";  // untranslated
Blockly.Msg.KF_EVENT_INST_PRESS_TOOLTIP = "The event triggered when the player presses a click/touch on the given instance.";  // untranslated
Blockly.Msg.KF_EVENT_INST_RELEASE_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_INST_RELEASE_MESSAGE = "When the player releases over ";  // untranslated
Blockly.Msg.KF_EVENT_INST_RELEASE_TOOLTIP = "The event triggered when the player releases a click/touch on the given instance.";  // untranslated
Blockly.Msg.KF_EVENT_KEY_INPUT_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_KEY_INPUT_MESSAGE = "When";  // untranslated
Blockly.Msg.KF_EVENT_KEY_INPUT_TOOLTIP = "The event is triggered when the player presses/releases the given key on their keyboard.";  // untranslated
Blockly.Msg.KF_EVENT_KEY_PRESS_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_KEY_PRESS_MESSAGE = "When the player presses";  // untranslated
Blockly.Msg.KF_EVENT_KEY_PRESS_TOOLTIP = "The event triggered when the player presses the given key on their keyboard.";  // untranslated
Blockly.Msg.KF_EVENT_KEY_RELEASE_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_KEY_RELEASE_MESSAGE = "When the player releases";  // untranslated
Blockly.Msg.KF_EVENT_KEY_RELEASE_TOOLTIP = "The event triggered when the player releases the given key on their keyboard.";  // untranslated
Blockly.Msg.KF_EVENT_LEVEL_START_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_LEVEL_START_MESSAGE = "When the level";  // untranslated
Blockly.Msg.KF_EVENT_LEVEL_START_TOOLTIP = "Executes when the current level starts. Only executes when a level starts up.";  // untranslated
Blockly.Msg.KF_EVENT_MESSAGE_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_MESSAGE_MESSAGE_BEFORE = "When I receive";  // untranslated
Blockly.Msg.KF_EVENT_MESSAGE_TOOLTIP = "Run the enclosed code when the specified message is received. Useful for passing commands between game objects.";  // untranslated
Blockly.Msg.KF_EVENT_MESSAGE_VALUE_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_MESSAGE_VALUE_MESSAGE_ONE = "When I receive";  // untranslated
Blockly.Msg.KF_EVENT_MESSAGE_VALUE_MESSAGE_TWO = "with a";  // untranslated
Blockly.Msg.KF_EVENT_MESSAGE_VALUE_TOOLTIP = "Run the enclosed code when the specified message is received. If a value was passed along with the message, it is stored in a variable. Useful for passing commands and data between game objects.";  // untranslated
Blockly.Msg.KF_EVENT_POST_CONSTANTLY_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_POST_CONSTANTLY_MESSAGE = "Post Constantly";  // untranslated
Blockly.Msg.KF_EVENT_POST_CONSTANTLY_TOOLTIP = "Triggered every frame AFTER the constantly event blocks.";  // untranslated
Blockly.Msg.KF_EVENT_PRE_CONSTANTLY_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_PRE_CONSTANTLY_MESSAGE = "Pre Constantly";  // untranslated
Blockly.Msg.KF_EVENT_PRE_CONSTANTLY_TOOLTIP = "Triggered every frame BEFORE the constantly event blocks.";  // untranslated
Blockly.Msg.KF_EVENT_REMOVE_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_REMOVE_MESSAGE = "When removed";  // untranslated
Blockly.Msg.KF_EVENT_REMOVE_TOOLTIP = "The event is triggered when this gameobject is destroyed.";  // untranslated
Blockly.Msg.KF_EVENT_STAGE_INPUT_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_STAGE_INPUT_MESSAGE = "When the stage is";  // untranslated
Blockly.Msg.KF_EVENT_STAGE_INPUT_TOOLTIP = "The event is trggered when the player either pressed or releases anywhere in the game scene.";  // untranslated
Blockly.Msg.KF_EVENT_STAGE_PRESS_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_STAGE_PRESS_MESSAGE = "When stage is pressed";  // untranslated
Blockly.Msg.KF_EVENT_STAGE_PRESS_TOOLTIP = "The event triggered when the player presses a click/touch down anywhere in the game scene.";  // untranslated
Blockly.Msg.KF_EVENT_STAGE_RELEASE_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_STAGE_RELEASE_MESSAGE = "When stage is released";  // untranslated
Blockly.Msg.KF_EVENT_STAGE_RELEASE_TOOLTIP = "The event triggered when the player releases a click/touch anywhere in the game scene.";  // untranslated
Blockly.Msg.KF_EVENT_STAGE_TOUCHED_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_STAGE_TOUCHED_MESSAGE = "When the stage is";  // untranslated
Blockly.Msg.KF_EVENT_STAGE_TOUCHED_TOOLTIP = "Executes when the stage is touched.";  // untranslated
Blockly.Msg.KF_EVENT_TIME_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_TIME_MESSAGE_AFTER = "milliseconds";  // untranslated
Blockly.Msg.KF_EVENT_TIME_SINGLE_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_TIME_SINGLE_MESSAGE_AFTER = "milliseconds have passed";  // untranslated
Blockly.Msg.KF_EVENT_TIME_SINGLE_TOOLTIP = "Triggers the inner blocks after the set period of time has occured. Warning: Does not check to see if the object was destroyed before the event fires.";  // untranslated
Blockly.Msg.KF_EVENT_TIME_TOOLTIP = "Triggers the event when the number of milliseconds set has passed. The number of milliseconds passed is not dynamic, meaning that it will not update once set.";  // untranslated
Blockly.Msg.KF_EVENT_TOUCH_ON_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_TOUCH_ON_MESSAGE = "When I am touched by";  // untranslated
Blockly.Msg.KF_EVENT_TOUCH_ON_TOOLTIP = "Triggers the inner blocks when this instance collides with the instance passed.";  // untranslated
Blockly.Msg.KF_EVENT_TOUCH_RETURN_HELPURL = "";  // untranslated
Blockly.Msg.KF_EVENT_TOUCH_RETURN_MESSAGE = "When I am touched get";  // untranslated
Blockly.Msg.KF_EVENT_TOUCH_RETURN_TOOLTIP = "Whenever this instance is touched by another instance (using arcadephysics) it will set a variable to that instance who touched it.";  // untranslated
Blockly.Msg.KF_GAME_GET_TIME_HELPURL = "";  // untranslated
Blockly.Msg.KF_GAME_GET_TIME_MESSAGE = "time";  // untranslated
Blockly.Msg.KF_GAME_GET_TIME_TOOLTIP = "Returns the associate time method associated.";  // untranslated
Blockly.Msg.KF_GAME_GOTO_LEVEL_NUM_HELPURL = "";  // untranslated
Blockly.Msg.KF_GAME_GOTO_LEVEL_NUM_MESSAGE = "go to";  // untranslated
Blockly.Msg.KF_GAME_GOTO_LEVEL_NUM_TOOLTIP = "Changes the current level to the level specified.";  // untranslated
Blockly.Msg.KF_GAME_LEVEL_SPECIAL_HELPURL = "";  // untranslated
Blockly.Msg.KF_GAME_LEVEL_SPECIAL_TOOLTIP = "A list of special levels, they include previous/current/next and the first/last levels.";  // untranslated
Blockly.Msg.KF_GAME_STAGE_GET_COLOUR_HELPURL = "";  // untranslated
Blockly.Msg.KF_GAME_STAGE_GET_COLOUR_MESSAGE = "background colour";  // untranslated
Blockly.Msg.KF_GAME_STAGE_GET_COLOUR_TOOLTIP = "Gets the colour of the game background.";  // untranslated
Blockly.Msg.KF_GAME_STAGE_GET_SIZE_HELPURL = "";  // untranslated
Blockly.Msg.KF_GAME_STAGE_GET_SIZE_TOOLTIP = "Gets the size of the games viewport on the screen.";  // untranslated
Blockly.Msg.KF_GAME_STAGE_SET_COLOUR_HELPURL = "";  // untranslated
Blockly.Msg.KF_GAME_STAGE_SET_COLOUR_MESSAGE = "set background colour to";  // untranslated
Blockly.Msg.KF_GAME_STAGE_SET_COLOUR_TOOLTIP = "Sets the colour of the game background.";  // untranslated
Blockly.Msg.KF_GAME_STAGE_SET_SIZE_HELPURL = "";  // untranslated
Blockly.Msg.KF_GAME_STAGE_SET_SIZE_TOOLTIP = "Sets the size of the games viewport on the screen.";  // untranslated
Blockly.Msg.KF_GAME_TIME_METHOD_HELPURL = "";  // untranslated
Blockly.Msg.KF_GAME_TIME_METHOD_MESSAGE = "time";  // untranslated
Blockly.Msg.KF_GAME_TIME_METHOD_TOOLTIP = "Pauses or resumes the clock, thus pausing/resume gameplay.";  // untranslated
Blockly.Msg.KF_GET_DEBUG_MODE_MESSAGE = "get debug mode";  // untranslated
Blockly.Msg.KF_GET_DEBUG_MODE_TOOLTIP = "Returns the boolean indiciating if debug mode is currently on or off";  // untranslated
Blockly.Msg.KF_GET_DEBUG_MODE_URL = "";  // untranslated
Blockly.Msg.KF_HITBOX_DIMENSIONS_GET_HELPURL = "";  // untranslated
Blockly.Msg.KF_HITBOX_DIMENSIONS_GET_MESSAGE = "get hitbox";  // untranslated
Blockly.Msg.KF_HITBOX_DIMENSIONS_GET_TOOLTIP = "Returns the selected dimensions of the hitbox in world coordinates.";  // untranslated
Blockly.Msg.KF_HITBOX_OFFSET_GET_HELPURL = "";  // untranslated
Blockly.Msg.KF_HITBOX_OFFSET_GET_MESSAGE = "get hitbox offset";  // untranslated
Blockly.Msg.KF_HITBOX_OFFSET_GET_TOOLTIP = "Returns the difference between the hitbox position and the instances position.";  // untranslated
Blockly.Msg.KF_HITBOX_POSITION_GET_HELPURL = "";  // untranslated
Blockly.Msg.KF_HITBOX_POSITION_GET_MESSAGE = "get hitbox";  // untranslated
Blockly.Msg.KF_HITBOX_POSITION_GET_TOOLTIP = "Returns the selected position of the hitbox in world coordinates.";  // untranslated
Blockly.Msg.KF_INPUT_FINGERS_HELPURL = "";  // untranslated
Blockly.Msg.KF_INPUT_FINGERS_MESSAGE = "all fingers";  // untranslated
Blockly.Msg.KF_INPUT_FINGERS_TOOLTIP = "Returns a list of all the finger objects.";  // untranslated
Blockly.Msg.KF_INPUT_FINGER_GET_BOOL_HELPURL = "";  // untranslated
Blockly.Msg.KF_INPUT_FINGER_GET_BOOL_MESSAGE = "is";  // untranslated
Blockly.Msg.KF_INPUT_FINGER_GET_BOOL_TOOLTIP = "Returns a boolean associated with the selected statement.";  // untranslated
Blockly.Msg.KF_INPUT_FINGER_GET_COORDS_HELPURL = "";  // untranslated
Blockly.Msg.KF_INPUT_FINGER_GET_COORDS_MESSAGE = "of";  // untranslated
Blockly.Msg.KF_INPUT_FINGER_GET_COORDS_TOOLTIP = "";  // untranslated
Blockly.Msg.KF_INPUT_FINGER_GET_TIMES_HELPURL = "";  // untranslated
Blockly.Msg.KF_INPUT_FINGER_GET_TIMES_MESSAGE = "of";  // untranslated
Blockly.Msg.KF_INPUT_FINGER_GET_TIMES_TOOLTIP = "A number associated with the time selected.";  // untranslated
Blockly.Msg.KF_INPUT_FINGER_LATEST_HELPURL = "";  // untranslated
Blockly.Msg.KF_INPUT_FINGER_LATEST_MESSAGE = "latest finger";  // untranslated
Blockly.Msg.KF_INPUT_FINGER_LATEST_TOOLTIP = "The finger which was used in the last event.";  // untranslated
Blockly.Msg.KF_INPUT_FINGER_SELECT_HELPURL = "";  // untranslated
Blockly.Msg.KF_INPUT_FINGER_SELECT_MESSAGE = "finger";  // untranslated
Blockly.Msg.KF_INPUT_FINGER_SELECT_TOOLTIP = "Returns the finger associated with the number passed.";  // untranslated
Blockly.Msg.KF_INPUT_KEY_DOWN_HELPURL = "";  // untranslated
Blockly.Msg.KF_INPUT_KEY_DOWN_MESSAGE1 = "key";  // untranslated
Blockly.Msg.KF_INPUT_KEY_DOWN_MESSAGE2 = "pressed?";  // untranslated
Blockly.Msg.KF_INPUT_KEY_DOWN_TOOLTIP = "Is the specified key down?";  // untranslated
Blockly.Msg.KF_INPUT_MOUSE_HELPURL = "";  // untranslated
Blockly.Msg.KF_INPUT_MOUSE_MESSAGE = "of mouse";  // untranslated
Blockly.Msg.KF_INPUT_MOUSE_TOOLTIP = "The position of the mouse in the current level";  // untranslated
Blockly.Msg.KF_INSTANCE_ADD_TAG_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_ADD_TAG_MESSAGE_AFTER = "on";  // untranslated
Blockly.Msg.KF_INSTANCE_ADD_TAG_MESSAGE_BEFORE = "tag";  // untranslated
Blockly.Msg.KF_INSTANCE_ADD_TAG_TOOLTIP = "Adds a tag passed to the given gameobject.";  // untranslated
Blockly.Msg.KF_INSTANCE_DEATH_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_DEATH_MESSAGE = "destroy";  // untranslated
Blockly.Msg.KF_INSTANCE_DEATH_TOOLTIP = "Destroys the selected instance. Destruction cannot be reverted!";  // untranslated
Blockly.Msg.KF_INSTANCE_EXECUTE_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_EXECUTE_MESSAGE = "Execute";  // untranslated
Blockly.Msg.KF_INSTANCE_EXECUTE_TOOLTIP = "Executes the text directly pasted as code.";  // untranslated
Blockly.Msg.KF_INSTANCE_GET_ALL_BY_TAG_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_GET_ALL_BY_TAG_MESSAGE = "get all children by tag";  // untranslated
Blockly.Msg.KF_INSTANCE_GET_ALL_BY_TAG_TOOLTIP = "Returns a list of all the instances that have the tag passed.";  // untranslated
Blockly.Msg.KF_INSTANCE_GET_BY_TAG_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_GET_BY_TAG_MESSAGE = "instance by tag";  // untranslated
Blockly.Msg.KF_INSTANCE_GET_BY_TAG_TOOLTIP = "Returns a single instance by the tag passed.";  // untranslated
Blockly.Msg.KF_INSTANCE_GET_DIMENSIONS_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_GET_DIMENSIONS_TOOLTIP = "Width or height of this object. Actual height includes current scale. Raw height is simply image size.";  // untranslated
Blockly.Msg.KF_INSTANCE_GET_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_GET_LOCATION_FROM_POSITION_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_GET_LOCATION_FROM_POSITION_TOOLTIP = "Gets the location of the given instance.";  // untranslated
Blockly.Msg.KF_INSTANCE_GET_TOOLTIP = "Gets the value of a selected property of the given instance.";  // untranslated
Blockly.Msg.KF_INSTANCE_GET_VISIBLE_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_GET_VISIBLE_MESSAGE = "get visibility of";  // untranslated
Blockly.Msg.KF_INSTANCE_GET_VISIBLE_TOOLTIP = "Returns visibility state of this gameobject. An alpha of zero is does not mean that the visiblity is false.";  // untranslated
Blockly.Msg.KF_INSTANCE_HAS_TAG_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_HAS_TAG_MESSAGE = "has tag";  // untranslated
Blockly.Msg.KF_INSTANCE_HAS_TAG_TOOLTIP = "Returns a boolean indicating if the gameobject has the tag or not.";  // untranslated
Blockly.Msg.KF_INSTANCE_MOVE_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_MOVE_TOOLTIP = "Changes the depth (layer ordering) of an instance passed by the selected dropdown method.";  // untranslated
Blockly.Msg.KF_INSTANCE_PROPERTIES_GET_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_PROPERTIES_GET_MESSAGE_ONE = "get key";  // untranslated
Blockly.Msg.KF_INSTANCE_PROPERTIES_GET_MESSAGE_TWO = "on";  // untranslated
Blockly.Msg.KF_INSTANCE_PROPERTIES_GET_TOOLTIP = "";  // untranslated
Blockly.Msg.KF_INSTANCE_PROPERTIES_SET_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_PROPERTIES_SET_MESSAGE_ONE = "set key";  // untranslated
Blockly.Msg.KF_INSTANCE_PROPERTIES_SET_MESSAGE_THREE = "on";  // untranslated
Blockly.Msg.KF_INSTANCE_PROPERTIES_SET_MESSAGE_TWO = "to";  // untranslated
Blockly.Msg.KF_INSTANCE_PROPERTIES_SET_TOOLTIP = "";  // untranslated
Blockly.Msg.KF_INSTANCE_SELECT_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_SELECT_MESSAGE = "instance ";  // untranslated
Blockly.Msg.KF_INSTANCE_SELECT_TOOLTIP = "Selects a game object with the corresponding id.";  // untranslated
Blockly.Msg.KF_INSTANCE_SELF_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_SELF_MESSAGE = "myself";  // untranslated
Blockly.Msg.KF_INSTANCE_SELF_TOOLTIP = "The game object that this script is attached to.";  // untranslated
Blockly.Msg.KF_INSTANCE_SET_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_SET_POSITION_FROM_LOCATION_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_SET_POSITION_FROM_LOCATION_TOOLTIP = "Sets the object X and Y to a given location.";  // untranslated
Blockly.Msg.KF_INSTANCE_SET_TOOLTIP = "Sets the selected property of a given instance to a new value.";  // untranslated
Blockly.Msg.KF_INSTANCE_SET_VISIBLE_HELPURL = "";  // untranslated
Blockly.Msg.KF_INSTANCE_SET_VISIBLE_MESSAGE_AFTER = "to";  // untranslated
Blockly.Msg.KF_INSTANCE_SET_VISIBLE_MESSAGE_BEFORE = "set visibility of";  // untranslated
Blockly.Msg.KF_INSTANCE_SET_VISIBLE_TOOLTIP = "Sets whether the gameobject should be renderer or not. An alpha of zero is does not mean that the visiblity is false.";  // untranslated
Blockly.Msg.KF_INTERSECTS_CONTAINS_HELPURL = "";  // untranslated
Blockly.Msg.KF_INTERSECTS_CONTAINS_MESSAGE = "contains";  // untranslated
Blockly.Msg.KF_INTERSECTS_OVERLAPS_HELPURL = "";  // untranslated
Blockly.Msg.KF_INTERSECTS_OVERLAPS_MESSAGE = "overlaps";  // untranslated
Blockly.Msg.KF_INTERSECTS_OVERLAPS_TOOLTIP = "Checks to see if the two passed instances overlap.";  // untranslated
Blockly.Msg.KF_KEY_SPECIAL_HELPURL = "";  // untranslated
Blockly.Msg.KF_KEY_SPECIAL_MESSAGE = "key:";  // untranslated
Blockly.Msg.KF_KEY_SPECIAL_TOOLTIP = "A keyboard key. These are not letters, but actual keys. For example, + and = are the same key. Not all keyboards may have all keys.";  // untranslated
Blockly.Msg.KF_MATH_INSTANCE_HELPURL = "";  // untranslated
Blockly.Msg.KF_MATH_INSTANCE_MESSAGE_AFTER = "to";  // untranslated
Blockly.Msg.KF_MATH_INSTANCE_MESSAGE_BEFORE = "from";  // untranslated
Blockly.Msg.KF_MATH_INSTANCE_TOOLTIP = "Returns the selected value between two instances.";  // untranslated
Blockly.Msg.KF_MATH_LERP_HELPURL = "";  // untranslated
Blockly.Msg.KF_MATH_LERP_MESSAGE_ONE = "linear interpolation from";  // untranslated
Blockly.Msg.KF_MATH_LERP_MESSAGE_THREE = "by";  // untranslated
Blockly.Msg.KF_MATH_LERP_MESSAGE_TOOLTIP = "";  // untranslated
Blockly.Msg.KF_MATH_LERP_MESSAGE_TWO = "to";  // untranslated
Blockly.Msg.KF_MATH_UTILS_HELPURL = "";  // untranslated
Blockly.Msg.KF_MATH_UTILS_TOOLTIP = "";  // untranslated
Blockly.Msg.KF_MATH_XY_TO_XY_HELPURL = "";  // untranslated
Blockly.Msg.KF_MATH_XY_TO_XY_TOOLTIP = "Returns the selected value between an instance and a location passed.";  // untranslated
Blockly.Msg.KF_MESSAGING_CLASS_HELPURL = "";  // untranslated
Blockly.Msg.KF_MESSAGING_CLASS_MESSAGE_AFTER = "to all";  // untranslated
Blockly.Msg.KF_MESSAGING_CLASS_MESSAGE_BEFORE = "send";  // untranslated
Blockly.Msg.KF_MESSAGING_CLASS_TOOLTIP = "Send a message to all instances of a class you pass.";  // untranslated
Blockly.Msg.KF_MESSAGING_EVERYONE_HELPURL = "";  // untranslated
Blockly.Msg.KF_MESSAGING_EVERYONE_MESSAGE = "broadcast";  // untranslated
Blockly.Msg.KF_MESSAGING_EVERYONE_TOOLTIP = "Send a message to every gameobject.";  // untranslated
Blockly.Msg.KF_MESSAGING_EVERYONE_VALUE_HELPURL = "";  // untranslated
Blockly.Msg.KF_MESSAGING_EVERYONE_VALUE_MESSAGE_ONE = "broadcast";  // untranslated
Blockly.Msg.KF_MESSAGING_EVERYONE_VALUE_MESSAGE_TWO = "with";  // untranslated
Blockly.Msg.KF_MESSAGING_EVERYONE_VALUE_TOOLTIP = "Send a message to every gameobject along with a value.";  // untranslated
Blockly.Msg.KF_MESSAGING_INSTANCE_HELPURL = "";  // untranslated
Blockly.Msg.KF_MESSAGING_INSTANCE_MESSAGE_AFTER = "to";  // untranslated
Blockly.Msg.KF_MESSAGING_INSTANCE_MESSAGE_BEFORE = "send";  // untranslated
Blockly.Msg.KF_MESSAGING_INSTANCE_TOOLTIP = "Send a message to another game object.";  // untranslated
Blockly.Msg.KF_MESSAGING_INSTANCE_VALUE_HELPURL = "";  // untranslated
Blockly.Msg.KF_MESSAGING_INSTANCE_VALUE_MESSAGE_ONE = "send";  // untranslated
Blockly.Msg.KF_MESSAGING_INSTANCE_VALUE_MESSAGE_THREE = "with";  // untranslated
Blockly.Msg.KF_MESSAGING_INSTANCE_VALUE_MESSAGE_TWO = "to";  // untranslated
Blockly.Msg.KF_MESSAGING_INSTANCE_VALUE_TOOLTIP = "Send a message to an instance along with a value.";  // untranslated
Blockly.Msg.KF_MESSAGING_LIST_HELPURL = "";  // untranslated
Blockly.Msg.KF_MESSAGING_LIST_MESSAGE_AFTER = "to each instance in";  // untranslated
Blockly.Msg.KF_MESSAGING_LIST_MESSAGE_BEFORE = "send";  // untranslated
Blockly.Msg.KF_MESSAGING_LIST_TOOLTIP = "Send a message to every instance in a list.";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CHANGE_COLOUR_HELPURL = "";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CHANGE_COLOUR_MESSAGE_ONE = "set colour of shape";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CHANGE_COLOUR_MESSAGE_TWO = "to";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CHANGE_COLOUR_TOOLTIP = "Sets the colour a shape will render to a particular value.";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_CIRCLE_HELPURL = "";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_CIRCLE_MESSAGE_AFTER = "with a radius of";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_CIRCLE_MESSAGE_BEFORE = "create new";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_CIRCLE_TOOLTIP = "Creates a new circle object with a radius that you set.";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_LINE_HELPURL = "";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_LINE_MESSAGE_ONE = "create new";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_LINE_MESSAGE_THREE = "with a width of";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_LINE_MESSAGE_TWO = "from origin to";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_LINE_TOOLTIP = "Creates a new line object from the transforms origin to a point in space.";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_POLYGON_HELPURL = "";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_POLYGON_MESSAGE_FOUR = " edges";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_POLYGON_MESSAGE_ONE = "create new";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_POLYGON_MESSAGE_THREE = " and ";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_POLYGON_MESSAGE_TWO = "with a radius of";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_POLYGON_TOOLTIP = "Creates a new polygon.";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_RECTANGLE_HELPURL = "";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_RECTANGLE_MESSAGE_AFTER = "with a width/height of";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_RECTANGLE_MESSAGE_BEFORE = "create new";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_RECTANGLE_TOOLTIP = "Creates a new rectangle object with a width and height that you set.";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_STAR_HELPURL = "";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_STAR_MESSAGE_FOUR = "points";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_STAR_MESSAGE_ONE = "create new";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_STAR_MESSAGE_THREE = "and";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_STAR_MESSAGE_TWO = "with a radius of";  // untranslated
Blockly.Msg.KF_PRIMITIVES_CREATE_STAR_TOOLTIP = "Creates a new star object with a specified number of points.";  // untranslated
Blockly.Msg.KF_PRIMITIVES_GET_COLOUR_HELPURL = "";  // untranslated
Blockly.Msg.KF_PRIMITIVES_GET_COLOUR_MESSAGE = "get colour of shape";  // untranslated
Blockly.Msg.KF_PRIMITIVES_GET_COLOUR_TOOLTIP = "Returns the colour of a shape passed.";  // untranslated
Blockly.Msg.KF_SCRATCH_CONTROL_FOREVER_FRAMES_HELPURL = "";  // untranslated
Blockly.Msg.KF_SCRATCH_CONTROL_FOREVER_FRAMES_MESSAGE1 = "forever";  // untranslated
Blockly.Msg.KF_SCRATCH_CONTROL_FOREVER_FRAMES_TOOLTIP = "Run the code inside this block forever. The first run happens immediately. Subsequent runs occur on subsequent game frames.";  // untranslated
Blockly.Msg.KF_SCRATCH_CONTROL_REPEAT_FRAMES_HELPURL = "";  // untranslated
Blockly.Msg.KF_SCRATCH_CONTROL_REPEAT_FRAMES_MESSAGE1 = "repeat";  // untranslated
Blockly.Msg.KF_SCRATCH_CONTROL_REPEAT_FRAMES_TOOLTIP = "Run the code inside this block this many times. The first run happens immediately. Subsequent runs occur on subsequent game frames.";  // untranslated
Blockly.Msg.KF_SCRATCH_EVENTS_WAIT_HELPURL = "";  // untranslated
Blockly.Msg.KF_SCRATCH_EVENTS_WAIT_MESSAGE1 = "wait";  // untranslated
Blockly.Msg.KF_SCRATCH_EVENTS_WAIT_MESSAGE2 = "seconds";  // untranslated
Blockly.Msg.KF_SCRATCH_EVENTS_WAIT_TOOLTIP = "Wait before running the code inside this block. Code after this block will run right away.";  // untranslated
Blockly.Msg.KF_SCRATCH_GO_TO_XY_HELPURL = "";  // untranslated
Blockly.Msg.KF_SCRATCH_GO_TO_XY_MESSAGE_ONE = "go to x ";  // untranslated
Blockly.Msg.KF_SCRATCH_GO_TO_XY_MESSAGE_TWO = "y";  // untranslated
Blockly.Msg.KF_SCRATCH_GO_TO_XY_TOOLTIP = "Move this object to the position specified by x and y.";  // untranslated
Blockly.Msg.KF_SCRATCH_MOVE_STEPS_HELPURL = "";  // untranslated
Blockly.Msg.KF_SCRATCH_MOVE_STEPS_MESSAGE_AFTER = "steps";  // untranslated
Blockly.Msg.KF_SCRATCH_MOVE_STEPS_MESSAGE_BEFORE = "move";  // untranslated
Blockly.Msg.KF_SCRATCH_MOVE_STEPS_TOOLTIP = "Move this object by the specified value in the direction of its current rotation.";  // untranslated
Blockly.Msg.KF_SCRATCH_POINT_DIRECTION_HELPURL = "";  // untranslated
Blockly.Msg.KF_SCRATCH_POINT_DIRECTION_MESSAGE = "point in direction";  // untranslated
Blockly.Msg.KF_SCRATCH_POINT_DIRECTION_TOOLTIP = "Rotate this object so that it points in the specified direction.";  // untranslated
Blockly.Msg.KF_SCRATCH_TURN_LEFT_BY_DEGREE_HELPURL = "";  // untranslated
Blockly.Msg.KF_SCRATCH_TURN_LEFT_BY_DEGREE_MESSAGE_AFTER = "to the left";  // untranslated
Blockly.Msg.KF_SCRATCH_TURN_LEFT_BY_DEGREE_MESSAGE_BEFORE = "turn ";  // untranslated
Blockly.Msg.KF_SCRATCH_TURN_LEFT_BY_DEGREE_TOOLTIP = "Turn the object to the left by this many degrees.";  // untranslated
Blockly.Msg.KF_SCRATCH_TURN_RIGHT_BY_DEGREE_HELPURL = "";  // untranslated
Blockly.Msg.KF_SCRATCH_TURN_RIGHT_BY_DEGREE_MESSAGE_AFTER = "to the right";  // untranslated
Blockly.Msg.KF_SCRATCH_TURN_RIGHT_BY_DEGREE_MESSAGE_BEFORE = "turn ";  // untranslated
Blockly.Msg.KF_SCRATCH_TURN_RIGHT_BY_DEGREE_TOOLTIP = "Turn the object to the right by this many degrees.";  // untranslated
Blockly.Msg.KF_SET_DEBUG_MODE_MESSAGE = "set debug mode";  // untranslated
Blockly.Msg.KF_SET_DEBUG_MODE_TOOLTIP = "Sets the debug mode of the game";  // untranslated
Blockly.Msg.KF_SET_DEBUG_MODE_URL = "";  // untranslated
Blockly.Msg.KF_SOUND_BACKGROUND_STATE_HELPURL = "";  // untranslated
Blockly.Msg.KF_SOUND_BACKGROUND_STATE_MESSAGE = "music";  // untranslated
Blockly.Msg.KF_SOUND_BACKGROUND_STATE_TOOLTIP = "Pauses or resumes the current background track.";  // untranslated
Blockly.Msg.KF_SOUND_GET_EDITOR_HELPURL = "";  // untranslated
Blockly.Msg.KF_SOUND_GET_EDITOR_MESSAGE = "audio";  // untranslated
Blockly.Msg.KF_SOUND_GET_EDITOR_TOOLTIP = "Gets audio from the Editor";  // untranslated
Blockly.Msg.KF_SOUND_GET_MUTE_HELPURL = "";  // untranslated
Blockly.Msg.KF_SOUND_GET_MUTE_MESSAGE = "mute";  // untranslated
Blockly.Msg.KF_SOUND_GET_MUTE_TOOLTIP = "Sets the mute state of the selected piece of audio by a boolean passed.";  // untranslated
Blockly.Msg.KF_SOUND_GET_VOLUME_HELPURL = "";  // untranslated
Blockly.Msg.KF_SOUND_GET_VOLUME_MESSAGE = "get volume";  // untranslated
Blockly.Msg.KF_SOUND_GET_VOLUME_TOOLTIP = "Gets the volume of all sounds played. A number from 0 - 100.";  // untranslated
Blockly.Msg.KF_SOUND_HELPURL = "";  // untranslated
Blockly.Msg.KF_SOUND_PLAY_BACKGROUND_HELPURL = "";  // untranslated
Blockly.Msg.KF_SOUND_PLAY_BACKGROUND_MESSAGE = "play music";  // untranslated
Blockly.Msg.KF_SOUND_PLAY_BACKGROUND_TOOLTIP = "Starts playing the specified music from the beginning.";  // untranslated
Blockly.Msg.KF_SOUND_PLAY_EFFECT_HELPURL = "";  // untranslated
Blockly.Msg.KF_SOUND_PLAY_EFFECT_MESSAGE = "play sound effect";  // untranslated
Blockly.Msg.KF_SOUND_PLAY_EFFECT_TOOLTIP = "Plays the given sound effect once.";  // untranslated
Blockly.Msg.KF_SOUND_SET_MUTE_HELPURL = "";  // untranslated
Blockly.Msg.KF_SOUND_SET_MUTE_MESSAGE = "mute";  // untranslated
Blockly.Msg.KF_SOUND_SET_MUTE_TOOLTIP = "Sets the mute state of the selected piece of audio by a boolean passed.";  // untranslated
Blockly.Msg.KF_SOUND_SET_VOLUME_HELPURL = "";  // untranslated
Blockly.Msg.KF_SOUND_SET_VOLUME_MESSAGE = "set volume";  // untranslated
Blockly.Msg.KF_SOUND_SET_VOLUME_TOOLTIP = "Sets the volume of all sounds played. A number from 0 - 100.";  // untranslated
Blockly.Msg.KF_SOUND_STOP_BACKGROUND_HELPURL = "";  // untranslated
Blockly.Msg.KF_SOUND_STOP_BACKGROUND_MESSAGE = "stop the current music";  // untranslated
Blockly.Msg.KF_SOUND_STOP_BACKGROUND_TOOLTIP = "Stops playing the current music and clears the playhead. If resumed it will start from the beginning.";  // untranslated
Blockly.Msg.KF_SOUND_TOOLTIP = "A list of all the sounds included in the game.";  // untranslated
Blockly.Msg.KF_TEXT_ALIGNMENT_SET_HELPURL = "";  // untranslated
Blockly.Msg.KF_TEXT_ALIGNMENT_SET_MESSAGE_ONE = "set text alignment of";  // untranslated
Blockly.Msg.KF_TEXT_ALIGNMENT_SET_MESSAGE_TWO = "to";  // untranslated
Blockly.Msg.KF_TEXT_ALIGNMENT_SET_TOOLTIP = "Sets the alignment of a textfield to a selected value in the dropdown";  // untranslated
Blockly.Msg.KF_TEXT_COLOUR_GET_HELPURL = "";  // untranslated
Blockly.Msg.KF_TEXT_COLOUR_GET_MESSAGE = "get font colour of";  // untranslated
Blockly.Msg.KF_TEXT_COLOUR_GET_TOOLTIP = "Returns the font colour of a textfield";  // untranslated
Blockly.Msg.KF_TEXT_COLOUR_SET_HELPURL = "";  // untranslated
Blockly.Msg.KF_TEXT_COLOUR_SET_MESSAGE_ONE = "set font colour of";  // untranslated
Blockly.Msg.KF_TEXT_COLOUR_SET_MESSAGE_TWO = "to";  // untranslated
Blockly.Msg.KF_TEXT_COLOUR_SET_TOOLTIP = "Sets the font colour of a passed textfield to a colour passed";  // untranslated
Blockly.Msg.KF_TEXT_CREATE_HELPURL = "";  // untranslated
Blockly.Msg.KF_TEXT_CREATE_MESSAGE_ONE = "create new";  // untranslated
Blockly.Msg.KF_TEXT_CREATE_MESSAGE_TWO = "with text";  // untranslated
Blockly.Msg.KF_TEXT_CREATE_TOOLTIP = "Creates a new textfield.";  // untranslated
Blockly.Msg.KF_TEXT_FAMILY_SET_HELPURL = "";  // untranslated
Blockly.Msg.KF_TEXT_FAMILY_SET_MESSAGE_ONE = "set font family of";  // untranslated
Blockly.Msg.KF_TEXT_FAMILY_SET_MESSAGE_TWO = "to";  // untranslated
Blockly.Msg.KF_TEXT_FAMILY_SET_TOOLTIP = "Sets the font family that a textfield should use.";  // untranslated
Blockly.Msg.KF_TEXT_FONT_PRESETS_HELPURL = "";  // untranslated
Blockly.Msg.KF_TEXT_FONT_PRESETS_TOOLTIP = "Returns the string which identifies the font family selected";  // untranslated
Blockly.Msg.KF_TEXT_NUMERIC_GET_HELPURL = "";  // untranslated
Blockly.Msg.KF_TEXT_NUMERIC_GET_MESSAGE_ONE = "get";  // untranslated
Blockly.Msg.KF_TEXT_NUMERIC_GET_MESSAGE_TWO = "of";  // untranslated
Blockly.Msg.KF_TEXT_NUMERIC_GET_TOOLTIP = "Returns the current value of the selected property from a textfield";  // untranslated
Blockly.Msg.KF_TEXT_NUMERIC_SET_HELPURL = "";  // untranslated
Blockly.Msg.KF_TEXT_NUMERIC_SET_MESSAGE_ONE = "set";  // untranslated
Blockly.Msg.KF_TEXT_NUMERIC_SET_MESSAGE_THREE = "to";  // untranslated
Blockly.Msg.KF_TEXT_NUMERIC_SET_MESSAGE_TWO = "of";  // untranslated
Blockly.Msg.KF_TEXT_NUMERIC_SET_TOOLTIP = "Sets the numeric value of a textfield to the value passed";  // untranslated
Blockly.Msg.KF_TEXT_TEXT_GET_HELPURL = "";  // untranslated
Blockly.Msg.KF_TEXT_TEXT_GET_MESSAGE = "get text of";  // untranslated
Blockly.Msg.KF_TEXT_TEXT_GET_TOOLTIP = "Returns the text of a textfield";  // untranslated
Blockly.Msg.KF_TEXT_TEXT_SET_HELPURL = "";  // untranslated
Blockly.Msg.KF_TEXT_TEXT_SET_MESSAGE_ONE = "set text of";  // untranslated
Blockly.Msg.KF_TEXT_TEXT_SET_MESSAGE_TWO = "to";  // untranslated
Blockly.Msg.KF_TEXT_TEXT_SET_TOOLTIP = "Sets the text which a textfield should display textfield to a string passed";  // untranslated
Blockly.Msg.KF_TEXT_WEIGHT_SET_HELPURL = "";  // untranslated
Blockly.Msg.KF_TEXT_WEIGHT_SET_MESSAGE_ONE = "set text weight of";  // untranslated
Blockly.Msg.KF_TEXT_WEIGHT_SET_MESSAGE_TWO = "to";  // untranslated
Blockly.Msg.KF_TEXT_WEIGHT_SET_TOOLTIP = "Sets the font weight of a textfield to a selected value in the dropdown";  // untranslated
Blockly.Msg.KF_TYPE_BOOLEAN = "True/False";  // untranslated
Blockly.Msg.KF_TYPE_INSTANCE = "Instance";  // untranslated
Blockly.Msg.KF_TYPE_NUMBER = "Number";  // untranslated
Blockly.Msg.KF_TYPE_STRING = "Text";  // untranslated
Blockly.Msg.KF_WRITE_MSG = "write";  // untranslated
Blockly.Msg.KF_WRITE_TOOLTIP = "Used to log a message in the console and to display it on the debug screen.";  // untranslated
Blockly.Msg.KF_WRITE_URL = "";  // untranslated
Blockly.Msg.KIWI_CAMERA_SHAKE_OFFSET_HELPURL = "";  // untranslated
Blockly.Msg.KIWI_CAMERA_SHAKE_OFFSET_MESSAGE1 = "shake camera";  // untranslated
Blockly.Msg.KIWI_CAMERA_SHAKE_OFFSET_MESSAGE_AMP = "pixels over";  // untranslated
Blockly.Msg.KIWI_CAMERA_SHAKE_OFFSET_MESSAGE_DUR = "seconds";  // untranslated
Blockly.Msg.KIWI_CAMERA_SHAKE_OFFSET_TOOLTIP = "Shake the camera by wobbling its offset values for a duration (in seconds). Who knows what might happen if you edit the offset during the shake?";  // untranslated
Blockly.Msg.KIWI_INSTANCE_CENTER_ANCHOR_POINT_MSG = "center anchor point of";  // untranslated
Blockly.Msg.KIWI_INSTANCE_CENTER_ANCHOR_POINT_TOOLTIP = "Set the anchor point/pivot of an instance to its center.";  // untranslated
Blockly.Msg.KIWI_MECHANICS_EASING_HELPURL = "";  // untranslated
Blockly.Msg.KIWI_MECHANICS_EASING_MESSAGE1 = "ease";  // untranslated
Blockly.Msg.KIWI_MECHANICS_EASING_MESSAGE2 = "using";  // untranslated
Blockly.Msg.KIWI_MECHANICS_EASING_TOOLTIP = "Apply easing to a number from 0-1. Easing smooths out linear transitions and interpolations: it can make things start and/or stop smoothly, or create other cool effects. Useful in tweens.";  // untranslated
Blockly.Msg.LISTS_ADD_HELPURL = "";  // untranslated
Blockly.Msg.LISTS_ADD_MESSAGE_ONE = "in list";  // untranslated
Blockly.Msg.LISTS_ADD_MESSAGE_THREE = "to the";  // untranslated
Blockly.Msg.LISTS_ADD_MESSAGE_TWO = "add";  // untranslated
Blockly.Msg.LISTS_ADD_TOOLTIP = "Adds a value to either the front or to the end of a list provided.";  // untranslated
Blockly.Msg.LISTS_CREATE_EMPTY_HELPURL = "https://github.com/google/blockly/wiki/Lists#create-empty-list";  // untranslated
Blockly.Msg.LISTS_CREATE_EMPTY_TITLE = "צור רשימה ריקה";
Blockly.Msg.LISTS_CREATE_EMPTY_TOOLTIP = "החזר רשימה,באורך 0, המכילה רשומות נתונים";
Blockly.Msg.LISTS_CREATE_WITH_CONTAINER_TITLE_ADD = "רשימה";
Blockly.Msg.LISTS_CREATE_WITH_CONTAINER_TOOLTIP = "תוסיף, תמחק, או תסדר מחדש כדי להגדיר מחדש את הבלוק If.";
Blockly.Msg.LISTS_CREATE_WITH_HELPURL = "https://github.com/google/blockly/wiki/Lists#create-list-with";  // untranslated
Blockly.Msg.LISTS_CREATE_WITH_INPUT_WITH = "צור רשימה עם";
Blockly.Msg.LISTS_CREATE_WITH_ITEM_TOOLTIP = "הוסף פריט לרשימה.";
Blockly.Msg.LISTS_CREATE_WITH_TOOLTIP = "צור רשימה עם כל מספר של פריטים.";
Blockly.Msg.LISTS_GET_INDEX_FIRST = "ראשון";
Blockly.Msg.LISTS_GET_INDEX_FROM_END = "# מהסוף";
Blockly.Msg.LISTS_GET_INDEX_FROM_START = "#";
Blockly.Msg.LISTS_GET_INDEX_GET = "לקבל";
Blockly.Msg.LISTS_GET_INDEX_GET_REMOVE = "קבל ומחק";
Blockly.Msg.LISTS_GET_INDEX_LAST = "אחרון";
Blockly.Msg.LISTS_GET_INDEX_RANDOM = "אקראי";
Blockly.Msg.LISTS_GET_INDEX_REMOVE = "הסרה";
Blockly.Msg.LISTS_GET_INDEX_TAIL = "";  // untranslated
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_FIRST = "מחזיר את הפריט הראשון ברשימה.";
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_FROM_END = "מחזיר פריט במיקום שצוין ברשימה. #1 הוא הפריט האחרון.";
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_FROM_START = "מחזיר פריט במיקום שצוין ברשימה. #1 הוא הפריט הראשון.";
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_LAST = "מחזיר את הפריט האחרון ברשימה.";
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_RANDOM = "מחזיר פריט אקראי מהרשימה.";
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_FIRST = "מסיר ומחזיר את הפריט הראשון ברשימה.";
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_FROM_END = "מסיר ומחזיר את הפריט במיקום שצוין ברשימה.  #1 הוא הפריט האחרון.";
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_FROM_START = "מסיר ומחזיר את הפריט במיקום שצוין ברשימה.  #1 הוא הפריט הראשון.";
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_LAST = "מסיר ומחזיר את הפריט האחרון ברשימה.";
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_RANDOM = "מחק והחזר פריט אקראי מהרשימה.";
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_REMOVE_FIRST = "הסר את הפריט הראשון ברשימה.";
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_REMOVE_FROM_END = "מחזיר פריט במיקום שצוין ברשימה. #1 הוא הפריט האחרון.";
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_REMOVE_FROM_START = "מחזיר פריט במיקום שצוין ברשימה. #1 הוא הפריט הראשון.";
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_REMOVE_LAST = "הסר את הפריט הראשון ברשימה.";
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_REMOVE_RANDOM = "הסר פריט אקראי ברשימה.";
Blockly.Msg.LISTS_GET_SUBLIST_END_FROM_END = "ל # מהסוף";
Blockly.Msg.LISTS_GET_SUBLIST_END_FROM_START = "ל #";
Blockly.Msg.LISTS_GET_SUBLIST_END_LAST = "לאחרון";
Blockly.Msg.LISTS_GET_SUBLIST_HELPURL = "https://github.com/google/blockly/wiki/Lists#getting-a-sublist";  // untranslated
Blockly.Msg.LISTS_GET_SUBLIST_START_FIRST = "לקבל חלק מהרשימה החל מהתחלה";
Blockly.Msg.LISTS_GET_SUBLIST_START_FROM_END = "לקבל חלק מהרשימה החל מ-# עד הסוף";
Blockly.Msg.LISTS_GET_SUBLIST_START_FROM_START = "לקבל חלק מהרשימה החל מ-#";
Blockly.Msg.LISTS_GET_SUBLIST_TAIL = "";  // untranslated
Blockly.Msg.LISTS_GET_SUBLIST_TOOLTIP = "יוצרת עותק של חלק מסוים מהרשימה.";
Blockly.Msg.LISTS_INDEX_OF_FIRST = "מחזירה את המיקום הראשון של פריט ברשימה";
Blockly.Msg.LISTS_INDEX_OF_HELPURL = "https://github.com/google/blockly/wiki/Lists#getting-items-from-a-list";  // untranslated
Blockly.Msg.LISTS_INDEX_OF_LAST = "מחזירה את המיקום האחרון של פריט ברשימה";
Blockly.Msg.LISTS_INDEX_OF_TOOLTIP = "מחזירה את האינדקס של המופע ראשון/אחרון של הפריט ברשימה.  מחזירה 0 אם טקסט אינו נמצא.";
Blockly.Msg.LISTS_INLIST = "ברשימה";
Blockly.Msg.LISTS_ISEMPTY_HELPURL = "https://github.com/google/blockly/wiki/Lists#is-empty";  // untranslated
Blockly.Msg.LISTS_ISEMPTY_TITLE = "%1 הוא ריק";
Blockly.Msg.LISTS_ISEMPTY_TOOLTIP = "מחזיר אמת אם הרשימה ריקה.";
Blockly.Msg.LISTS_LENGTH_HELPURL = "https://github.com/google/blockly/wiki/Lists#length-of";  // untranslated
Blockly.Msg.LISTS_LENGTH_TITLE = "אורכו של %1";
Blockly.Msg.LISTS_LENGTH_TOOLTIP = "מחזירה את האורך של רשימה.";
Blockly.Msg.LISTS_REPEAT_HELPURL = "https://github.com/google/blockly/wiki/Lists#create-list-with";  // untranslated
Blockly.Msg.LISTS_REPEAT_TITLE = "ליצור רשימה עם הפריט %1 %2 פעמים";
Blockly.Msg.LISTS_REPEAT_TOOLTIP = "יוצר רשימה המורכבת מהערך נתון חוזר מספר פעמים שצוין.";
Blockly.Msg.LISTS_SET_INDEX_HELPURL = "https://github.com/google/blockly/wiki/Lists#in-list--set";  // untranslated
Blockly.Msg.LISTS_SET_INDEX_INPUT_TO = "כמו";
Blockly.Msg.LISTS_SET_INDEX_INSERT = "הכנס ב";
Blockly.Msg.LISTS_SET_INDEX_SET = "הגדר";
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_INSERT_FIRST = "מכניס את הפריט בתחילת רשימה.";
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_INSERT_FROM_END = "מכניס את הפריט במיקום שצוין ברשימה.  #1 הוא הפריט האחרון.";
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_INSERT_FROM_START = "מכניס את הפריט במיקום שצוין ברשימה.  #1 הוא הפריט הראשון.";
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_INSERT_LAST = "מוסיף את הפריט בסוף רשימה.";
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_INSERT_RANDOM = "הוסף פריט באופן אקראי ברשימה.";
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_SET_FIRST = "מגדיר את הפריט הראשון ברשימה.";
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_SET_FROM_END = "מגדיר את הפריט במיקום שצוין ברשימה.  #1 הוא הפריט האחרון.";
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_SET_FROM_START = "מגדיר את הפריט במיקום שצוין ברשימה.  #1 הוא הפריט הראשון.";
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_SET_LAST = "מגדיר את הפריט האחרון ברשימה.";
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_SET_RANDOM = "מגדיר פריט אקראי ברשימה.";
Blockly.Msg.LISTS_SPLIT_HELPURL = "https://github.com/google/blockly/wiki/Lists#splitting-strings-and-joining-lists";  // untranslated
Blockly.Msg.LISTS_SPLIT_LIST_FROM_TEXT = "יצירת רשימה מטקסט";
Blockly.Msg.LISTS_SPLIT_TEXT_FROM_LIST = "יצירת טקסט מרשימה";
Blockly.Msg.LISTS_SPLIT_TOOLTIP_JOIN = "Join a list of texts into one text, separated by a delimiter.";  // untranslated
Blockly.Msg.LISTS_SPLIT_TOOLTIP_SPLIT = "Split text into a list of texts, breaking at each delimiter.";  // untranslated
Blockly.Msg.LISTS_SPLIT_WITH_DELIMITER = "with delimiter";  // untranslated
Blockly.Msg.LOGIC_BOOLEAN_FALSE = "שגוי";
Blockly.Msg.LOGIC_BOOLEAN_HELPURL = "https://github.com/google/blockly/wiki/Logic#values";  // untranslated
Blockly.Msg.LOGIC_BOOLEAN_TOOLTIP = "תחזיר אם נכון או אם שגוי.";
Blockly.Msg.LOGIC_BOOLEAN_TRUE = "נכון";
Blockly.Msg.LOGIC_COMPARE_HELPURL = "https://en.wikipedia.org/wiki/Inequality_(mathematics)";  // untranslated
Blockly.Msg.LOGIC_COMPARE_TOOLTIP_EQ = "תחזיר נכון אם שני הקלטים שווים אחד לשני.";
Blockly.Msg.LOGIC_COMPARE_TOOLTIP_GT = "תחזיר נכון אם הקלט הראשון גדול יותר מהקלט השני.";
Blockly.Msg.LOGIC_COMPARE_TOOLTIP_GTE = "תחזיר נכון אם הקלט הראשון גדול יותר או שווה לכניסה השנייה.";
Blockly.Msg.LOGIC_COMPARE_TOOLTIP_LT = "תחזיר אמת (true) אם הקלט הראשון הוא קטן יותר מאשר הקלט השני.";
Blockly.Msg.LOGIC_COMPARE_TOOLTIP_LTE = "תחזיר אמת אם הקלט הראשון הוא קטן יותר או שווה לקלט השני.";
Blockly.Msg.LOGIC_COMPARE_TOOLTIP_NEQ = "תחזיר אמת אם שני הקלטים אינם שווים זה לזה.";
Blockly.Msg.LOGIC_NEGATE_HELPURL = "https://github.com/google/blockly/wiki/Logic#not";  // untranslated
Blockly.Msg.LOGIC_NEGATE_TITLE = "לא %1";
Blockly.Msg.LOGIC_NEGATE_TOOLTIP = "Returns true if the input is false. Returns false if the input is true.";  // untranslated
Blockly.Msg.LOGIC_NULL = "null";
Blockly.Msg.LOGIC_NULL_HELPURL = "https://en.wikipedia.org/wiki/Nullable_type";  // untranslated
Blockly.Msg.LOGIC_NULL_TOOLTIP = "תחזיר ריק.";
Blockly.Msg.LOGIC_OPERATION_AND = "ו";
Blockly.Msg.LOGIC_OPERATION_HELPURL = "https://github.com/google/blockly/wiki/Logic#logical-operations";  // untranslated
Blockly.Msg.LOGIC_OPERATION_OR = "או";
Blockly.Msg.LOGIC_OPERATION_TOOLTIP_AND = "תחזיר נכון אם שני הקלטים נכונים.";
Blockly.Msg.LOGIC_OPERATION_TOOLTIP_OR = "תחזיר נכון אם מתקיים לפחות אחד מהקלטים נכונים.";
Blockly.Msg.LOGIC_TERNARY_CONDITION = "בדיקה";
Blockly.Msg.LOGIC_TERNARY_HELPURL = "https://en.wikipedia.org/wiki/%3F:";  // untranslated
Blockly.Msg.LOGIC_TERNARY_IF_FALSE = "אם שגוי";
Blockly.Msg.LOGIC_TERNARY_IF_TRUE = "אם נכון";
Blockly.Msg.LOGIC_TERNARY_TOOLTIP = "בדוק את התנאי ב'מבחן'. אם התנאי נכון, תחזיר את הערך 'אם נכון'; אחרת תחזיר את הערך 'אם שגוי'.";
Blockly.Msg.LOG_HELPURL = "";  // untranslated
Blockly.Msg.LOG_MESSAGE = "Log";  // untranslated
Blockly.Msg.LOG_TOOLTIP = "Log a value to the console";  // untranslated
Blockly.Msg.MATH_ADDITION_SYMBOL = "+";
Blockly.Msg.MATH_ARITHMETIC_HELPURL = "https://he.wikipedia.org/wiki/ארבע_פעולות_החשבון";
Blockly.Msg.MATH_ARITHMETIC_TOOLTIP_ADD = "תחזיר את סכום שני המספרים.";
Blockly.Msg.MATH_ARITHMETIC_TOOLTIP_DIVIDE = "Return the quotient of the two numbers.";  // untranslated
Blockly.Msg.MATH_ARITHMETIC_TOOLTIP_MINUS = "החזרת ההפרש בין שני מספרים.";
Blockly.Msg.MATH_ARITHMETIC_TOOLTIP_MULTIPLY = "החזרת תוצאת הכפל בין שני מספרים.";
Blockly.Msg.MATH_ARITHMETIC_TOOLTIP_POWER = "Return the first number raised to the power of the second number.";  // untranslated
Blockly.Msg.MATH_CHANGE_HELPURL = "https://en.wikipedia.org/wiki/Programming_idiom#Incrementing_a_counter";  // untranslated
Blockly.Msg.MATH_CHANGE_TITLE = "change %1 by %2";  // untranslated
Blockly.Msg.MATH_CHANGE_TOOLTIP = "הוסף מספר למשתנה '%1'.";
Blockly.Msg.MATH_CONSTANT_HELPURL = "https://en.wikipedia.org/wiki/Mathematical_constant";  // untranslated
Blockly.Msg.MATH_CONSTANT_TOOLTIP = "Return one of the common constants: π (3.141…), e (2.718…), φ (1.618…), sqrt(2) (1.414…), sqrt(½) (0.707…), or ∞ (infinity).";  // untranslated
Blockly.Msg.MATH_CONSTRAIN_HELPURL = "https://en.wikipedia.org/wiki/Clamping_%28graphics%29";  // untranslated
Blockly.Msg.MATH_CONSTRAIN_TITLE = "constrain %1 low %2 high %3";  // untranslated
Blockly.Msg.MATH_CONSTRAIN_TOOLTIP = "Constrain a number to be between the specified limits (inclusive).";  // untranslated
Blockly.Msg.MATH_DIVISION_SYMBOL = "÷";
Blockly.Msg.MATH_IS_DIVISIBLE_BY = "מתחלק ב";
Blockly.Msg.MATH_IS_EVEN = "זוגי";
Blockly.Msg.MATH_IS_NEGATIVE = "שלילי";
Blockly.Msg.MATH_IS_ODD = "אי-זוגי";
Blockly.Msg.MATH_IS_POSITIVE = "חיובי";
Blockly.Msg.MATH_IS_PRIME = "ראשוני";
Blockly.Msg.MATH_IS_TOOLTIP = "Check if a number is an even, odd, prime, whole, positive, negative, or if it is divisible by certain number. Returns true or false.";  // untranslated
Blockly.Msg.MATH_IS_WHOLE = "שלם";
Blockly.Msg.MATH_MODULO_HELPURL = "https://en.wikipedia.org/wiki/Modulo_operation";  // untranslated
Blockly.Msg.MATH_MODULO_TITLE = "שארית החילוק %1 ÷ %2";
Blockly.Msg.MATH_MODULO_TOOLTIP = "החזרת השארית מחלוקת שני המספרים.";
Blockly.Msg.MATH_MULTIPLICATION_SYMBOL = "×";
Blockly.Msg.MATH_NUMBER_HELPURL = "https://en.wikipedia.org/wiki/Number";  // untranslated
Blockly.Msg.MATH_NUMBER_TOOLTIP = "מספר.";
Blockly.Msg.MATH_ONLIST_HELPURL = "";  // untranslated
Blockly.Msg.MATH_ONLIST_OPERATOR_AVERAGE = "ממוצע של רשימה";
Blockly.Msg.MATH_ONLIST_OPERATOR_MAX = "מקסימום של רשימה";
Blockly.Msg.MATH_ONLIST_OPERATOR_MEDIAN = "חציון של רשימה";
Blockly.Msg.MATH_ONLIST_OPERATOR_MIN = "מינימום של רשימה";
Blockly.Msg.MATH_ONLIST_OPERATOR_MODE = "שכיחי הרשימה";
Blockly.Msg.MATH_ONLIST_OPERATOR_RANDOM = "פריט אקראי מרשימה";
Blockly.Msg.MATH_ONLIST_OPERATOR_STD_DEV = "standard deviation of list";  // untranslated
Blockly.Msg.MATH_ONLIST_OPERATOR_SUM = "סכום של רשימה";
Blockly.Msg.MATH_ONLIST_TOOLTIP_AVERAGE = "Return the average (arithmetic mean) of the numeric values in the list.";  // untranslated
Blockly.Msg.MATH_ONLIST_TOOLTIP_MAX = "תחזיר את המספר הגדול ביותר ברשימה.";
Blockly.Msg.MATH_ONLIST_TOOLTIP_MEDIAN = "תחזיר את המספר החיצוני ביותר ברשימה.";
Blockly.Msg.MATH_ONLIST_TOOLTIP_MIN = "תחזיר את המספר הקטן ביותר ברשימה.";
Blockly.Msg.MATH_ONLIST_TOOLTIP_MODE = "Return a list of the most common item(s) in the list.";  // untranslated
Blockly.Msg.MATH_ONLIST_TOOLTIP_RANDOM = "תחזיר רכיב אקראי מרשימה.";
Blockly.Msg.MATH_ONLIST_TOOLTIP_STD_DEV = "Return the standard deviation of the list.";  // untranslated
Blockly.Msg.MATH_ONLIST_TOOLTIP_SUM = "Return the sum of all the numbers in the list.";  // untranslated
Blockly.Msg.MATH_POWER_SYMBOL = "^";
Blockly.Msg.MATH_RANDOM_FLOAT_HELPURL = "https://en.wikipedia.org/wiki/Random_number_generation";  // untranslated
Blockly.Msg.MATH_RANDOM_FLOAT_TITLE_RANDOM = "שבר אקראי";
Blockly.Msg.MATH_RANDOM_FLOAT_TOOLTIP = "Return a random fraction between 0.0 (inclusive) and 1.0 (exclusive).";  // untranslated
Blockly.Msg.MATH_RANDOM_INT_HELPURL = "https://en.wikipedia.org/wiki/Random_number_generation";  // untranslated
Blockly.Msg.MATH_RANDOM_INT_TITLE = "random integer from %1 to %2";  // untranslated
Blockly.Msg.MATH_RANDOM_INT_TOOLTIP = "Return a random integer between the two specified limits, inclusive.";  // untranslated
Blockly.Msg.MATH_ROUND_HELPURL = "https://en.wikipedia.org/wiki/Rounding";  // untranslated
Blockly.Msg.MATH_ROUND_OPERATOR_ROUND = "עיגול";
Blockly.Msg.MATH_ROUND_OPERATOR_ROUNDDOWN = "עיגול למטה";
Blockly.Msg.MATH_ROUND_OPERATOR_ROUNDUP = "עיגול למעלה";
Blockly.Msg.MATH_ROUND_TOOLTIP = "עיגול מספר למעלה או למטה.";
Blockly.Msg.MATH_SINGLE_HELPURL = "https://en.wikipedia.org/wiki/Square_root";  // untranslated
Blockly.Msg.MATH_SINGLE_OP_ABSOLUTE = "ערך מוחלט";
Blockly.Msg.MATH_SINGLE_OP_ROOT = "שורש ריבועי";
Blockly.Msg.MATH_SINGLE_TOOLTIP_ABS = "החזרת הערך המוחלט של מספר.";
Blockly.Msg.MATH_SINGLE_TOOLTIP_EXP = "Return e to the power of a number.";  // untranslated
Blockly.Msg.MATH_SINGLE_TOOLTIP_LN = "החזרת הלוגריתם הטבעי של מספר.";
Blockly.Msg.MATH_SINGLE_TOOLTIP_LOG10 = "Return the base 10 logarithm of a number.";  // untranslated
Blockly.Msg.MATH_SINGLE_TOOLTIP_NEG = "החזרת הערך הנגדי של מספר.";
Blockly.Msg.MATH_SINGLE_TOOLTIP_POW10 = "Return 10 to the power of a number.";  // untranslated
Blockly.Msg.MATH_SINGLE_TOOLTIP_ROOT = "Return the square root of a number.";  // untranslated
Blockly.Msg.MATH_SUBTRACTION_SYMBOL = "-";
Blockly.Msg.MATH_TRIG_ACOS = "acos";
Blockly.Msg.MATH_TRIG_ASIN = "asin";
Blockly.Msg.MATH_TRIG_ATAN = "atan";
Blockly.Msg.MATH_TRIG_COS = "cos";
Blockly.Msg.MATH_TRIG_HELPURL = "https://en.wikipedia.org/wiki/Trigonometric_functions";  // untranslated
Blockly.Msg.MATH_TRIG_SIN = "sin";
Blockly.Msg.MATH_TRIG_TAN = "tan";
Blockly.Msg.MATH_TRIG_TOOLTIP_ACOS = "Return the arccosine of a number.";  // untranslated
Blockly.Msg.MATH_TRIG_TOOLTIP_ASIN = "Return the arcsine of a number.";  // untranslated
Blockly.Msg.MATH_TRIG_TOOLTIP_ATAN = "Return the arctangent of a number.";  // untranslated
Blockly.Msg.MATH_TRIG_TOOLTIP_COS = "Return the cosine of a degree (not radian).";  // untranslated
Blockly.Msg.MATH_TRIG_TOOLTIP_SIN = "Return the sine of a degree (not radian).";  // untranslated
Blockly.Msg.MATH_TRIG_TOOLTIP_TAN = "Return the tangent of a degree (not radian).";  // untranslated
Blockly.Msg.ME = "אותי";
Blockly.Msg.NEW_VARIABLE = "משתנה חדש...";
Blockly.Msg.NEW_VARIABLE_TITLE = "שם המשתנה החדש:";
Blockly.Msg.ORDINAL_NUMBER_SUFFIX = "";  // untranslated
Blockly.Msg.PROCEDURES_ALLOW_STATEMENTS = "לאפשר פעולות";
Blockly.Msg.PROCEDURES_BEFORE_PARAMS = "עם:";
Blockly.Msg.PROCEDURES_CALLNORETURN_CALL = "";  // untranslated
Blockly.Msg.PROCEDURES_CALLNORETURN_HELPURL = "https://he.wikipedia.org/wiki/שגרה_(תכנות)";
Blockly.Msg.PROCEDURES_CALLNORETURN_TOOLTIP = "להפעיל את הפונקציה המוגדרת על-ידי המשתמש '%1'.";
Blockly.Msg.PROCEDURES_CALLRETURN_HELPURL = "https://he.wikipedia.org/wiki/שגרה_(תכנות)";
Blockly.Msg.PROCEDURES_CALLRETURN_TOOLTIP = "להפעיל את הפונקציה המוגדרת על-ידי המשתמש '%1' ולהשתמש הפלט שלה.";
Blockly.Msg.PROCEDURES_CALL_BEFORE_PARAMS = "עם:";
Blockly.Msg.PROCEDURES_CREATE_DO = "ליצור '%1'";
Blockly.Msg.PROCEDURES_DEFNORETURN_DO = "";  // untranslated
Blockly.Msg.PROCEDURES_DEFNORETURN_HELPURL = "https://en.wikipedia.org/wiki/Procedure_%28computer_science%29";  // untranslated
Blockly.Msg.PROCEDURES_DEFNORETURN_PROCEDURE = "לעשות משהו";
Blockly.Msg.PROCEDURES_DEFNORETURN_TITLE = "לביצוע:";
Blockly.Msg.PROCEDURES_DEFNORETURN_TOOLTIP = "יצירת פונקציה ללא פלט.";
Blockly.Msg.PROCEDURES_DEFRETURN_HELPURL = "https://en.wikipedia.org/wiki/Procedure_%28computer_science%29";  // untranslated
Blockly.Msg.PROCEDURES_DEFRETURN_RETURN = "להחזיר";
Blockly.Msg.PROCEDURES_DEFRETURN_TOOLTIP = "יצירת פונקציה עם פלט.";
Blockly.Msg.PROCEDURES_DEF_DUPLICATE_WARNING = "אזהרה: לפונקציה זו יש פרמטרים כפולים.";
Blockly.Msg.PROCEDURES_HIGHLIGHT_DEF = "הדגש הגדרה של פונקציה";
Blockly.Msg.PROCEDURES_IFRETURN_TOOLTIP = "אם ערך נכון, אז להחזיר ערך שני.";
Blockly.Msg.PROCEDURES_IFRETURN_WARNING = "אזהרה: בלוק זה עשוי לשמש רק בתוך הגדרה של פונקציה.";
Blockly.Msg.PROCEDURES_MUTATORARG_TITLE = "שם הקלט:";
Blockly.Msg.PROCEDURES_MUTATORARG_TOOLTIP = "הוסף קלט לפונקציה";
Blockly.Msg.PROCEDURES_MUTATORCONTAINER_TITLE = "מקורות קלט";
Blockly.Msg.PROCEDURES_MUTATORCONTAINER_TOOLTIP = "הוסף, הסר או סדר מחדש קלטים לפונקציה זו";
Blockly.Msg.REMOVE_COMMENT = "הסר הערה";
Blockly.Msg.RENAME_VARIABLE = "שנה את שם המשתנה...";
Blockly.Msg.RENAME_VARIABLE_TITLE = "שנה את שם כל '%1' המשתנים ל:";
Blockly.Msg.TEXT_APPEND_APPENDTEXT = "הוספת טקסט";
Blockly.Msg.TEXT_APPEND_HELPURL = "https://github.com/google/blockly/wiki/Text#text-modification";  // untranslated
Blockly.Msg.TEXT_APPEND_TO = "אל";
Blockly.Msg.TEXT_APPEND_TOOLTIP = "Append some text to variable '%1'.";  // untranslated
Blockly.Msg.TEXT_CHANGECASE_HELPURL = "https://github.com/google/blockly/wiki/Text#adjusting-text-case";  // untranslated
Blockly.Msg.TEXT_CHANGECASE_OPERATOR_LOWERCASE = "לאותיות קטנות (עבור טקסט באנגלית)";
Blockly.Msg.TEXT_CHANGECASE_OPERATOR_TITLECASE = "לאותיות גדולות בתחילת כל מילה (עבור טקסט באנגלית)";
Blockly.Msg.TEXT_CHANGECASE_OPERATOR_UPPERCASE = "לאותיות גדולות (עבור טקסט באנגלית)";
Blockly.Msg.TEXT_CHANGECASE_TOOLTIP = "Return a copy of the text in a different case.";  // untranslated
Blockly.Msg.TEXT_CHARAT_FIRST = "get first letter";  // untranslated
Blockly.Msg.TEXT_CHARAT_FROM_END = "get letter # from end";  // untranslated
Blockly.Msg.TEXT_CHARAT_FROM_START = "get letter #";  // untranslated
Blockly.Msg.TEXT_CHARAT_HELPURL = "https://github.com/google/blockly/wiki/Text#extracting-text";  // untranslated
Blockly.Msg.TEXT_CHARAT_INPUT_INTEXT = "in text";  // untranslated
Blockly.Msg.TEXT_CHARAT_LAST = "get last letter";  // untranslated
Blockly.Msg.TEXT_CHARAT_RANDOM = "get random letter";  // untranslated
Blockly.Msg.TEXT_CHARAT_TAIL = "";  // untranslated
Blockly.Msg.TEXT_CHARAT_TOOLTIP = "Returns the letter at the specified position.";  // untranslated
Blockly.Msg.TEXT_CREATE_JOIN_ITEM_TOOLTIP = "Add an item to the text.";  // untranslated
Blockly.Msg.TEXT_CREATE_JOIN_TITLE_JOIN = "צירוף";
Blockly.Msg.TEXT_CREATE_JOIN_TOOLTIP = "Add, remove, or reorder sections to reconfigure this text block.";  // untranslated
Blockly.Msg.TEXT_GET_SUBSTRING_END_FROM_END = "to letter # from end";  // untranslated
Blockly.Msg.TEXT_GET_SUBSTRING_END_FROM_START = "to letter #";  // untranslated
Blockly.Msg.TEXT_GET_SUBSTRING_END_LAST = "to last letter";  // untranslated
Blockly.Msg.TEXT_GET_SUBSTRING_HELPURL = "https://github.com/google/blockly/wiki/Text#extracting-a-region-of-text";  // untranslated
Blockly.Msg.TEXT_GET_SUBSTRING_INPUT_IN_TEXT = "in text";  // untranslated
Blockly.Msg.TEXT_GET_SUBSTRING_START_FIRST = "get substring from first letter";  // untranslated
Blockly.Msg.TEXT_GET_SUBSTRING_START_FROM_END = "get substring from letter # from end";  // untranslated
Blockly.Msg.TEXT_GET_SUBSTRING_START_FROM_START = "get substring from letter #";  // untranslated
Blockly.Msg.TEXT_GET_SUBSTRING_TAIL = "";  // untranslated
Blockly.Msg.TEXT_GET_SUBSTRING_TOOLTIP = "Returns a specified portion of the text.";  // untranslated
Blockly.Msg.TEXT_INDEXOF_HELPURL = "https://github.com/google/blockly/wiki/Text#finding-text";  // untranslated
Blockly.Msg.TEXT_INDEXOF_INPUT_INTEXT = "in text";  // untranslated
Blockly.Msg.TEXT_INDEXOF_OPERATOR_FIRST = "find first occurrence of text";  // untranslated
Blockly.Msg.TEXT_INDEXOF_OPERATOR_LAST = "find last occurrence of text";  // untranslated
Blockly.Msg.TEXT_INDEXOF_TAIL = "";  // untranslated
Blockly.Msg.TEXT_INDEXOF_TOOLTIP = "Returns the index of the first/last occurrence of the first text in the second text. Returns 0 if text is not found.";  // untranslated
Blockly.Msg.TEXT_ISEMPTY_HELPURL = "https://github.com/google/blockly/wiki/Text#checking-for-empty-text";  // untranslated
Blockly.Msg.TEXT_ISEMPTY_TITLE = "%1 is empty";  // untranslated
Blockly.Msg.TEXT_ISEMPTY_TOOLTIP = "Returns true if the provided text is empty.";  // untranslated
Blockly.Msg.TEXT_JOIN_HELPURL = "https://github.com/google/blockly/wiki/Text#text-creation";  // untranslated
Blockly.Msg.TEXT_JOIN_TITLE_CREATEWITH = "יצירת טקסט עם";
Blockly.Msg.TEXT_JOIN_TOOLTIP = "Create a piece of text by joining together any number of items.";  // untranslated
Blockly.Msg.TEXT_LENGTH_HELPURL = "https://github.com/google/blockly/wiki/Text#text-modification";  // untranslated
Blockly.Msg.TEXT_LENGTH_TITLE = "length of %1";  // untranslated
Blockly.Msg.TEXT_LENGTH_TOOLTIP = "Returns the number of letters (including spaces) in the provided text.";  // untranslated
Blockly.Msg.TEXT_PRINT_HELPURL = "https://github.com/google/blockly/wiki/Text#printing-text";  // untranslated
Blockly.Msg.TEXT_PRINT_TITLE = "הדפס %1";
Blockly.Msg.TEXT_PRINT_TOOLTIP = "להדפיס טקסט, מספר או ערך אחר שצוין";
Blockly.Msg.TEXT_PROMPT_HELPURL = "https://github.com/google/blockly/wiki/Text#getting-input-from-the-user";  // untranslated
Blockly.Msg.TEXT_PROMPT_TOOLTIP_NUMBER = "בקש מהמשתמש מספר.";
Blockly.Msg.TEXT_PROMPT_TOOLTIP_TEXT = "בקשה למשתמש להזין טקסט כלשהו.";
Blockly.Msg.TEXT_PROMPT_TYPE_NUMBER = "בקשה למספר עם הודעה";
Blockly.Msg.TEXT_PROMPT_TYPE_TEXT = "בקשה להזנת טקסט עם הודעה";
Blockly.Msg.TEXT_TEXT_HELPURL = "https://en.wikipedia.org/wiki/String_(computer_science)";  // untranslated
Blockly.Msg.TEXT_TEXT_TOOLTIP = "A letter, word, or line of text.";  // untranslated
Blockly.Msg.TEXT_TRIM_HELPURL = "https://github.com/google/blockly/wiki/Text#trimming-removing-spaces";  // untranslated
Blockly.Msg.TEXT_TRIM_OPERATOR_BOTH = "למחוק רווחים משני הקצוות";
Blockly.Msg.TEXT_TRIM_OPERATOR_LEFT = "למחוק רווחים מימין";
Blockly.Msg.TEXT_TRIM_OPERATOR_RIGHT = "למחוק רווחים משמאל";
Blockly.Msg.TEXT_TRIM_TOOLTIP = "להחזיר עותק של הטקסט לאחר מחיקת רווחים מאחד או משני הקצוות.";
Blockly.Msg.TODAY = "היום";
Blockly.Msg.VARIABLES_DEFAULT_NAME = "פריט";
Blockly.Msg.VARIABLES_GET_CREATE_SET = "ליצור 'הגדר %1'";
Blockly.Msg.VARIABLES_GET_HELPURL = "https://github.com/google/blockly/wiki/Variables#get";  // untranslated
Blockly.Msg.VARIABLES_GET_TOOLTIP_GLOBAL = "Returns the value of this global variable. Global variables persist for the duration of the game.";  // untranslated
Blockly.Msg.VARIABLES_GET_TOOLTIP_LOCAL = "Returns the value of this local variable. Local variables persist for the duration of a function or event.";  // untranslated
Blockly.Msg.VARIABLES_SET = "הגדר %1 ל- %2";
Blockly.Msg.VARIABLES_SET_CREATE_GET = "ליצור 'קרא %1'";
Blockly.Msg.VARIABLES_SET_HELPURL = "https://github.com/google/blockly/wiki/Variables#set";  // untranslated
Blockly.Msg.VARIABLES_SET_MESSAGE_ONE = "set";  // untranslated
Blockly.Msg.VARIABLES_SET_MESSAGE_TWO = "to";  // untranslated
Blockly.Msg.VARIABLES_SET_TOOLTIP_GLOBAL = "Sets this variable to be equal to the input which will persist for the duration of the game.";  // untranslated
Blockly.Msg.VARIABLES_SET_TOOLTIP_LOCAL = "Sets this variable to be equal to the input which will persist for the duration of the function or event.";  // untranslated
Blockly.Msg.VARIABLES_TYPE_ANY = "any";  // untranslated
Blockly.Msg.VARIABLES_TYPE_ARRAY = "list";  // untranslated
Blockly.Msg.VARIABLES_TYPE_BOOLEAN = "true/false";  // untranslated
Blockly.Msg.VARIABLES_TYPE_CLASS = "class";  // untranslated
Blockly.Msg.VARIABLES_TYPE_COLOUR = "colour";  // untranslated
Blockly.Msg.VARIABLES_TYPE_COORDINATE = "location";  // untranslated
Blockly.Msg.VARIABLES_TYPE_INSTANCE = "instance";  // untranslated
Blockly.Msg.VARIABLES_TYPE_NUMBER = "number";  // untranslated
Blockly.Msg.VARIABLES_TYPE_POINTER = "finger/pointer";  // untranslated
Blockly.Msg.VARIABLES_TYPE_SOUND = "sound";  // untranslated
Blockly.Msg.VARIABLES_TYPE_STRING = "text";  // untranslated
Blockly.Msg.PROCEDURES_DEFRETURN_TITLE = Blockly.Msg.PROCEDURES_DEFNORETURN_TITLE;
Blockly.Msg.LISTS_GET_SUBLIST_INPUT_IN_LIST = Blockly.Msg.LISTS_INLIST;
Blockly.Msg.LISTS_SET_INDEX_INPUT_IN_LIST = Blockly.Msg.LISTS_INLIST;
Blockly.Msg.PROCEDURES_DEFRETURN_PROCEDURE = Blockly.Msg.PROCEDURES_DEFNORETURN_PROCEDURE;
Blockly.Msg.LISTS_CREATE_WITH_ITEM_TITLE = Blockly.Msg.VARIABLES_DEFAULT_NAME;
Blockly.Msg.MATH_CHANGE_TITLE_ITEM = Blockly.Msg.VARIABLES_DEFAULT_NAME;
Blockly.Msg.PROCEDURES_DEFRETURN_DO = Blockly.Msg.PROCEDURES_DEFNORETURN_DO;
Blockly.Msg.LISTS_GET_INDEX_HELPURL = Blockly.Msg.LISTS_INDEX_OF_HELPURL;
Blockly.Msg.TEXT_CREATE_JOIN_ITEM_TITLE_ITEM = Blockly.Msg.VARIABLES_DEFAULT_NAME;
Blockly.Msg.CONTROLS_IF_MSG_THEN = Blockly.Msg.CONTROLS_REPEAT_INPUT_DO;
Blockly.Msg.LISTS_INDEX_OF_INPUT_IN_LIST = Blockly.Msg.LISTS_INLIST;
Blockly.Msg.PROCEDURES_CALLRETURN_CALL = Blockly.Msg.PROCEDURES_CALLNORETURN_CALL;
Blockly.Msg.LISTS_GET_INDEX_INPUT_IN_LIST = Blockly.Msg.LISTS_INLIST;
Blockly.Msg.KF_MATH_XY_TO_XY_MESSAGE_AFTER = Blockly.Msg.KF_MATH_INSTANCE_MESSAGE_AFTER;
Blockly.Msg.CONTROLS_FOR_INPUT_DO = Blockly.Msg.CONTROLS_REPEAT_INPUT_DO;
Blockly.Msg.CONTROLS_FOREACH_INPUT_DO = Blockly.Msg.CONTROLS_REPEAT_INPUT_DO;
Blockly.Msg.CONTROLS_IF_IF_TITLE_IF = Blockly.Msg.CONTROLS_IF_MSG_IF;
Blockly.Msg.CONTROLS_WHILEUNTIL_INPUT_DO = Blockly.Msg.CONTROLS_REPEAT_INPUT_DO;
Blockly.Msg.KF_MATH_XY_TO_XY_MESSAGE_BEFORE = Blockly.Msg.KF_MATH_INSTANCE_MESSAGE_BEFORE;
Blockly.Msg.CONTROLS_IF_ELSEIF_TITLE_ELSEIF = Blockly.Msg.CONTROLS_IF_MSG_ELSEIF;
Blockly.Msg.TEXT_APPEND_VARIABLE = Blockly.Msg.VARIABLES_DEFAULT_NAME;
Blockly.Msg.CONTROLS_IF_ELSE_TITLE_ELSE = Blockly.Msg.CONTROLS_IF_MSG_ELSE;

redpajama_set_name: RedPajamaGithub


text:
, Take-Two Interactive announces that Grand Theft Auto Online has just enjoyed its biggest quarter yet. The massively lucrative online mode broke two records in the three-month period ended June 30: most earnings in a single quarter, and most monthly active users (MAUs), both of which were driven by massive engagement from new content updates like the Gunrunning DLC.
GTA Online contributed to Take-Two's quarterly performance across the board, from the $418.2 million in net revenues (up 34% YoY) earned during the period to the $348.3 million in net sales (up 28% YoY) gleaned in fiscal Q1'18. Bear in mind the company earned these revenues without releasing a new game, and 94% of earnings were from catalog titles. Take-Two Interactive CEO Strauss Zelnick confirms GTA Online was the single most largest contributor to the $171.468 million earned from recurring consumer spending during the period, which was boosted by a massive 71% year-over-year.
"Grand Theft Auto V and Grand Theft Auto Online continue to outperform our expectations during the first quarter, nearly four years after their initial release," Mr. Zelnick said during the company's quarterly earnings call.
"Grand Theft Auto Online delivered its best quarter ever, substantially exceeding our net sales expectations and was once again the single-largest contributor to recurring consumer spending. Rockstar Games has continued to drive sustained engagement and growth in recurring consumer spending with the ongoing release of free additional content.
"On the heels of the substantial new Gunrunning update, June and July became our two biggest months ever for GTA Online monthly active users. Rockster Games will cotninue to support the game going forward."
Read Also: Digital drives big quarterly earnings for Take-Two
GTA Online is also one of the company's biggest drivers for digital supremacy, followed by annual sports releases like NBA 2K17 and WWE 17. Thanks to earnings from microtransactions, DLC, add-ons, and full game downloads, the company's digital earnings tower above physical revenue. Digital accounted for 64% of total net revenues during the quarter, or $268.235 million, whereas physical accounted for 36% with $149.981 million.
The company's lucrative properties are also making most of their money on consoles. Consoles pulled in 82% of net revenues in the fiscal Q1'18 period, continuing a consecutive six-year quarterly streak.
Due to Grand Theft Auto Online's massive success, Take-Two forecasts that earnings won't slow down until the third quarter. GTAO earnings for fiscal Q2'18 are expected to break previous guidance and the online mode isn't expected to moderate until the third quarter, where it will continue to moderate throughout the fourth quarter from January - March 2018.
"As a result of Grand Theft Auto Online's performance in the first quarter we now expect the game to deliver net sales growth during fiscal 2018 and another consecutive year of record results," Mr. Zelnick affirmed during the call.
Rockstar Games will continue supporting GTA Online with free content updates well into the current and next fiscal years.
Fiscal Q1'18 Earnings At-A-Glance
Net Revenues
$418.2 million
up 34% year-over-year
biggest contributors: GTA Online, GTA V, NBA 2K17
catalog made up 94%
Digitally-delivered Net Sales
Recurrent Consumer Spending
$171.468 million
52% of digitally-delivered net sales
41% of total net revenue
$60.276 million
up 255.92% year-over-year
Digitally-delivered Net Revenue
GTA V and Grand Theft Auto Online boost TakeTwo earnings
GTA 6 microtransactions likely, should follow GTA Online
GTA 6 may be shorter than GTA V with more multiplayer focus
GTA Online earns big for Take-Two
GTA V hits 120 million sales, breaks microtransaction records
This new GTA 6 rumor suggests the game is based in Virginia, USA
> NEXT STORY: Take-Two iterates Borderlands 3 tease for 2018
< PREVIOUS STORY: Digital drives big quarterly earnings for Take-Two

redpajama_set_name: RedPajamaCommonCrawl


Super Electric specializes in residential electrical work. Super Electric is the best you will find to handle all your electrical projects. Super Electric only employs qualified, licensed journeyman electricians with over 10 years of experience to guarantee an excellent experience for you at every stage of your project. Super Electric is ready to handle every electrical need you have. We are experts in 100 amp and 200 amp electrical service upgrading and we have the skills and experience to get the job done right the first time. We are the leading choice in St. Paul & Minneapolis for electrical service upgrading. My skilled, licensed journeyman electricians make sure there are no visual disruptions to any of your walls or ceilings because of our attention to detail. Our customers refer us to family and friends and they see why we are so highly recommended. Call Super Electric today at 651-222-8288 for a Free Firm Estimate, and let us show you how top notch service and experience can make all the difference!
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Description: Get a fresh style to your character with new hair styles, outfits, jewellery, bling and much more! Give a treatment with nice spa treatments as well as sculpting their nails to perfection. Great for the beauticians, try the best salon game now. . Beauty Salon Makeover is a Makeover Games.


With the Peg Perego Silver Polaris Sportsman 850 Ride On, your child will have a sweet ride of their own to enjoy! Take outdoor playtime to the next level. Now your little one will have a new way to get around the park, backyard or almost any terrain. The large traction wheels with red line traction bands are designed to function like real ATV vehicles, so your child can ride over dirt, grass or hard ground. This battery operated ride on features a super power 24 volt rechargeable battery. The charger is included, too, so the ride just keeps going! Your little one can ride in safe yet fun speeds up to 3.5 to 7 mph. Designed for children ages 5 to 10 years old. This realistic kids vehicle comes with a Smart Pedal variable speed accelerator for extra riding time and control, so your little one will have the smoothest ride on the block. Accessories include front and rear luggage racks, a switch to reverse easily like a real car and a flip-up backrest, so their friend can join them on their adventure. Now your little one can conquer the neighborhood streets, local trails and soon enough, the world, as they ride in this durable battery powered ATV!


When Will Smith made wearing track suits famous during the 90s, it was widely accepted for men roaming the streets in extravagant pieces of velvet. Long before that, it was during the 70s and 80s (not so much) that the entire tracksuit trend had begun. They continued to make a mark on men's wardrobe for years, but somehow the over-the-top fashion fell. However, a few seasons back, they were introduced in the fashion circuit; and it will be safe to declare that they have changed the fashion world again. But this time for the best!
Tracksuits are considered to be risky because of their extravagance. But if you master the art of taming them, you can turn every head on the street. Want to know how to accomplish this feat? Here is a list of ways to dawn a tracksuit.
One of the safest ways to wear a tracksuit is to opt for the either top or bottom look. Pick the jacket of a custom tracksuit and throw it over your casual attire. A plain white tee, a pair of jeans and plimsolls. The jacket of the tracksuit is comfortable to wear and looks stylish when picked in dark and basic shades. Avoid any kind of embellishments to keep the look anchored.
The joggers (the bottom of a tracksuit) are excellent fashion choices for all those who love to keep it simple and comfy. Team the pair with a plain t-shirt and a denim jacket on the top. It will add the required panache to your appearance. A pair of sneakers or loafers can work depending on the choice of occasion you plan to attend.
If you are in a mood to experiment and want to take it a notch higher, then learn how to anchor your look. Layering up is always a great option for all, especially when wearing it with a tracksuit. Wear a t-shirt inside, for that is the simplest and easiest layer you can find. Pick the right footwear, for example, plimsolls or sneakers. No added accessories and you will be fine. The key to wearing a tracksuit is to keep the look simple and not overcomplicate it. Once you master the art of simple dressing, a tracksuit will be just another daily wear for you. From sports teams jackets to tracksuits, prominent manufacturers have a variety of the same displayed in their inventory that can be purchased by retailers in bulk at discounted prices.


Is your old mattress and bed frame simply not cutting it anymore? At Rent-A-Center, we totally understand that every home needs a bedroom that's both comfortable and calming. That's why we offer quality furniture that goes beyond your basic needs. We also think it's important to make sure that every bedroom is furnished with high-quality pieces you can depend on, whether you're renting them for six months or six years. Our pieces feature durable construction, but also unique craftsman details. Our furniture is sourced from the industry's top brands, ensuring that you receive the bedroom furnishings you want, from a company you trust.
Any bedroom in your home – be it your own room, a guest bedroom, or a room for kids – can benefit from our Morrisville bedroom sets. In fact, we carry complete bedrooms and bedroom sets, providing you with all the necessities you need to fully furnish your bedroom in no time. When renting a bedroom group from Rent-A-Center, you can furnish the entire bedroom, from mattress to nightstand. You'll get a fully assembled room that's inviting and uniform in design, but unique in style. With a great selection online and in our stores, you have so many options when it comes to furnishing the bedrooms in your apartment or home. A set typically includes a bed frame with headboard, a dresser, mirror, 5-drawer chest, and 2-drawer nightstand, available in a variety of finishes and with all kinds of hardware. Our bedroom furniture also includes sturdy beds with strong frames and quality craftsmanship; comfortable mattresses in many different sizes, that are constructed with the latest technology; and bunk beds and kids bedroom sets that focus on safety and function, as well as style.


Word of the Day app to expand your vocabulary on a daily basis. Features To Do List: - Add ability to listen to the word. - Go to previous word of the days. - Send word of the day via email or sms. Thanks to Doc31 from the forums for the lovely graphics.


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Behind the Scenes at Cirque du Soleil's Amaluna
Greg Archer - San Francisco
Cirque du Soleil's breathtaking "Amaluna" pushes previous creative boundaries and establishes itself as one of the most captivating and enterprising outings to unfold under the Big Top in some time.
That is no easy feat, considering the fact that the venerable entity, based in Quebec, has given birth to more than 18 shows—many of which tour nationally and internationally, while others such as "KÀ," "O," and "The Beatles LOVE" are stationed in Las Vegas.
Any way you swing it from the uneven bars, it's hard to deny the allure of a creative beast that has attracted more than 100 million spectators since it launched 1984. But 20 years ago, only 73 people worked for Cirque du Soleil. And today? It's a booming enterprise with more than 5,000 employees worldwide, including more than 1,300 artists. Fun fact: The company's employees and artists comprise more than 50 nationalities and speak 25 different languages.
"Amaluna," which has been enjoying a healthy run in the Bay Area since late last year and heads to New York City March 20, surpasses expectations with a rather unique twist: For the very first time the show's cast is nearly all female.
"One of the main things Cirque said to me early on was that they were considering doing a show that would be an homage to women," says director Diane Paulus. "It was an opportunity I could not pass up. It's usually 25 percent women to 75 percent male in a typical show. We are nearly the opposite ratio."
I jet setted behind the scenes of "Amaluna," which was eventful if not strenuous. Take a look:
For ticket information and tour dates, or to learn more about Cirque du Soleil and "Amaluna," visit the website.
Greg Archer
Bleecker Street Bistro: Comfort Food at a Comforting Price Joshu-ya Brasserie in Berkeley: Top Grade Sushi, Top Quality Tapas


Toronto, ON (Feb. 15, 2017) – Specialist insurer Beazley has unveiled plans to offer TV & film producers errors and omissions (E&O) coverage, as well as media liability coverage for a broad range of media companies, expanding the product range available through the company's newly acquired Canadian operations.
Earlier this month, Beazley announced its acquisition of Canada-based Creechurch Underwriters. Beazley's media liability coverages will be made available through its new local offices in Toronto, Montreal and Vancouver.
Beazley's media and entertainment team provides E&O coverage for TV, film, webisode and theatre production as well as media professional indemnity and media liability products. The broad TV and film E&O coverage offers production companies protection against claims including libel and slander, breach of confidentiality, intellectual property infringement and other risks through annual and multi-year policies of up to five years, with the ability to add named additional insureds.
Beazley plc (BEZ) is the parent company of specialist insurance businesses with operations in Europe, the US, Latin America, Asia, the Middle East and Australia. Beazley manages six Lloyd's syndicates and, in 2016, underwrote gross premiums worldwide of $2,195.6 million. All Lloyd's syndicates are rated A by A.M. Best.
For more information, visit www.beazley.com.


text:
Q: Data fusion pipeline- wrangler transformation not working Datafusion pipeline
Source  is a csv file in GCS
Wrangler -- > Tried to validate few columns like below
Mobile_Number(column) -- > send to error --> value matches regex expression - >^[0]?[789]\d{9}$
When the similar transformations are added, wrangler is failing with errors.
And also how to check the records that were filtered during validation. I can't even find which
validation has failed.

redpajama_set_name: RedPajamaStackExchange


Aegis was founded with the belief that every voice counts and that the best ideas don't have to come from management. We have an open-door policy for all employees that encourages entry-level Aegonians to feel free to speak with any executive about anything from ideas to improvements. We regularly send out surveys and create touch points for our team to give us feed back on how we're doing. We create events that encourage Aegonians to get to know each other and management, creating bonds and comfort levels that encourages open dialogue.
The crown jewel of these events is our annual retreat Life of an Aegonian (LOA). Participation in this retreat is not determined by longevity or performance. In order to get invited, an Aegonian has to win a contest. That's right, each year we have six competitions, from a crazy excel challenge to taking the best picture of our rubber rhino mascot Reggie (if you want your own Reggie the Rhino, see below on how to get one!**). We like to think these competitions open up this retreat to just anyone in the company, regardless of location, experience or positions. Our winners end up being a very cool cross-section of the company each with unique perspectives.
Our LOA winners and the top executives of the company spend a weekend together (at some pretty spectacular locations). Our goals are simple – to gain insight from the ground up, create trust among the attendees and to give our team a voice and hand in the evolution of Aegis Project Controls. LOA cultivates the development of relationships within our Aegis family. We eat together, share stories and get to know one another away from the office. It is a time to be open, ask questions and share ideas.
At the end of each LOA we walk away with new friendships, a better understanding of our company and a list of ideas that we've discussed, poked, prodded and chewed on. We're proud to say that each year we've implemented more than 90% of these ideas and suggestions. This year, we're headed to a Dude Ranch outfitted with custom shirts and cowboy hats. We will embrace ranch life Aegis-style, with horseback riding, pontoon rides and bonfires with the accompanying s'more kit, of course.
Life of an Aegonian is truly a special event because it allows our employees to be at the forefront of defining Aegis as a business and culture. Whether it's our first employee, or our 100th, at LOA each Aegonian's voice matters equally. We cannot wait to hear what everyone has to say this year.


For hikers ánd scientists: What to do in Reykjavik if you're stuck in it?
"Hikers and scientists?" you may think. "Why?" Well, it has something to do with their reasons for travelling to Reykjavik. Hikers, obviously, will go to Iceland for …. (and here it comes) … hiking. So scientists, guess what?!, go to Iceland for science. For the record, I actually heard from one of my professors that many scientific congresses take place in Reykjavik, because of its perfect location for both Europeans and Americans. Anyway, what the hikers and scientists have in common is that they visit a city for other purposes than visiting this city. I can't blame them for doing so; not only because I'm a hiking scientist, but most of all because Reykjavik gave me the impression of being a dull, ugly city.
Apparently, Reykjavik is the world's most northern capital (so says Wikipedia) and more than half of the entire country's inhabitants live here. So you would expect something impressing, wouldn't you? Even though I was only in Reykjavik in between the Landmannalaugur trail and my flight, I still had expectations that were left unfulfilled. The real city center consisted of only a few streets, the rest of the city looked poor and overall, I was missing this special atmosphere that most European cities have.
So what to do in Reykjavik if you're stuck in it?!
1.Escape the city, do the golden circle.
Who doesn't allow himself a spare day on a hiking or scientific trip and who doesn't want to see some of the country's most – so they say – iconic and stunning sights? Yes, it's awefully touristic, but who cares? You're a tourist too – I have to remember myself about this from time to time – and how cool is it to see Geysir (oh yes, this is where the word geyser originates from) and Strokkur (the active geyser), Gullfoss, the Golden Falls, and the Thingvellir National Park in one day?
The Thingvellir National Park is the place where the American and Euroasian continental plates are pulling apart and impressed me the most, although seeing a geyser eruption was also quite an experience: I had never seen that before. Definitely worth the money of a bus tour or car rent for this 300-km route.
I'm not the typical wildlife/animal-lover as you may have guessed from my love for the outdoors, so I had not expected that whale whatching would be só amazing. We booked the express tour at Special Tours (really recommended!) and the speed of our boat was already rewarding. Seeing puffins – definitely worth nominating for coolest bird ever – gave me feelings of deja vu. Vividly, I remembered my almost face-to-face encounter with these funny birds on a puffin rock in Norway. They were further away than back then, but still close enough to observe their colored bills; it's not without reason that they are sometimes called "clowns of the sea". The puffins were funny, but then the whales came. It was magnificent. No other words to desribe it, so GO GO GO!
3. Walk to the harbour to eat icecream at Valids Icecream Parlor.
They sell the best Italian icecream that I've ever tasted (and I've been to Italy!) You can simultaneously buy your ticket for a whale tour in the harbour.