Software programs and sonic mixing have become an increasingly important part of improvised music during the past few years. That's why Una Casa/Observatorio and Red Canopy, two noteworthy and idiosyncratically packaged CDs, provide unique perspectives on these concepts. Both arrive from areas off-the-beaten-impov track.
A regular CD housed in an elongated sleeve the size of a pocketbook, Una Casa/Observatorio features Buenos Aires trumpeter Leonel Kaplan and Santiago-based alto saxophonist Edén Carrasco. They`re joined on both tracks by Austrian-born, Argentina resident Christof Kurzmann, who users lloopp software throughout these extensive live presentations recorded in both Chile and Argentina. Taking the completely opposite track, Red Canopy is a 3" mini-CD consisting of seven tracks created in his Seoul recording studio by Alfred 23 Harth, best-known as a pioneering German Free Jazzer. Harth takes tracks recorded separately by local bassist Chang U Choi, pianist Soojung Kae and himself on alto saxophone, bass clarinet, taepyeongso and guitar and mixes the parts into cohesive wholes that sound no more generic or any less cohesive than many other discs.
Harth, whose prolific, almost four-decade career has included collaborations with musicians as different as German composer/keyboardist Heiner Goebbels and Italian Jazz-Metal band 7K Oaks, moved to Korea a few years ago. A graduate of the Berklee College of Music, and the Boston Conservatory, Kae has played with the Korean Philharmonic plus Jazz with Americans like alto saxophonist Jim Hobbs and cornetist Taylor Ho Bynum, as well as frequently with bassist Choi, whose experience encompasses Rock bands as well as Jazz groups. On the other CD, veteran improviser Kurzmann has worked with everyone from saxophonist John Butcher to turntablist Dieb13. Argentinean Kaplan has been a fixture on the South American improv scene for more than a decade and has also worked with players from overseas including American trumpeter Nate Wooley and French saxophonist Michel Doneda. Young Chilean Carrasco plays in a multiple of local band, as well as with the likes of German electronics expert Günter Müller and Austrian guitarist Burkhard Stangl.
Neither of the acoustic players on Una Casa/Observatorio treats his instrument any less as a sound source than Kurzmann does his max/msp-programmed software. From the top their joint abrasive growls, tongue stopping and detached whistles are as abstract as the lloopp's layered granulation. As a matter of fact, the juddering textures, quivering loops and chunky drones from the computer are more distinctively identifiable. The nucleus of "Una Casa" begins to appear as wave forms are layered with flat-line blowing and lip bubbling from Kaplan plus key percussion and reed barks from Carrasco. With the interface staccato for the most part, the only pure acoustic moments occur when the saxophonist's thin reed trills are complemented by a muted trumpet obbligato. By the finale it's Kurzmann's processed flanges and drones which distinctively blend the sound elements.
Similar, but more viscerally bestial, the track recorded in Santiago begins with a cat-like yowl and ends with the sound of a neighboring dog barking alongside the improvisations. Again the climatic variations involve timbral confusion as what appear to be electricity driven ratchets and yawns from Kurzmann latterly reveal themselves as breathed echoes from the horns without valve or key pressure. Abrasive sandpaper-like chaffing could be the result of the lloopp's granular synthesis or by one or both of the horn men striking an unyielding object. At length as the computer thumps, pitch-slides and drones conflate, staccato counterpoint is set up between altissimo reed yelps and triplet squeezes from the trumpet's highest pitches, with the sound eventually disappearing along with the pooch bark.
No household pets are present on the tracks organized in Harth's Seoul studio-workshop, but neither are the other musicians, or in truth, the saxophonist himself. Created from tracks recorded four years previously, independent of what each musician played, Red Canopy is conceptual chamber music. That it hangs together so well is a much a tribute to Harth's sound mixing as the initial improvisations.
At the same time, unlike the other CD, there's no mistaking each of the instruments' characteristic textures. "Shining" for example begins as the most legato and pseudo-impressionistic track, with Kae's moderated piano strums meeting lyrical arco motions from Choi. But few recitals are interrupted by the renal-like shrilling of Harth's double-reed taepyeongso, whose timbres are further amplified and accompanied by irregularly vibrated alto saxophone tones.
Multiple reeds are also audible on "8th Day" when Harth's biting intro is quickly joined by first one, than another in counterpoint to the first vibrations. Meanwhile Kae busies herself pummeling the piano innards, with pedal sustain. More spectacularly "13th Month" mulches together bottleneck twangs from Harth's guitar, circling split tones from his alto saxophone, stentorian bass thumps from Choi and Kae strumming and rumbling in the piano's nephritic regions.
Both of these somewhat hard-to-find CDs provide a defining look at how international musicians are harnessing electronics and minimalist concepts to their own ends. The discs are impressive because the players demonstrate their supremacy over the non-human elements. But it's also the skill of their collective planning and improvising that makes the CDs significant.


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Home » Exercise » Randy Orton Provides RK-Bro Companion Riddle Some Knowledge for WWE Longevity
Randy Orton Provides RK-Bro Companion Riddle Some Knowledge for WWE Longevity
Final month, Randy Orton hit an unimaginable milestone when he celebrated an awe-inspiring 20 years of competing in WWE and with, gratifyingly, no finish to his storied profession in sight, the "The Viper" now finds himself ready the place he can move on a few of his hard-earned knowledge to a younger protégé. M&F have been in London for an enormous present on the O2 enviornment to seek out out what recommendation the grasp of the RKO has offered to his tag workforce championship companion Matt Riddle.
Now aged 42, Randy Orton has carried out all of it in WWE. The third-generation wrestler has held 14 world heavyweight championships, earned the Cash within the Financial institution briefcase, and gained the Royal Rumble twice. The person can also be a bona fide icon, due to viral spoof movies of him RKO'ing everybody and all the pieces, however to say that "The Legend Killer" hasn't at all times been simple to get together with can be an understatement. "The Viper" has publicly acknowledged that he risked his profession within the early days as a consequence of immaturity, and has thanked the likes of Triple H and Cody Rhodes for serving to him to see the sunshine. Quick ahead to at this time, and it's Orton that's the now thought of the veteran, taking his RK-Bro companion Riddle underneath his personal wing.
Riddle, a former UFC athlete, is one other grappler with the potential to be an enormous star however may also admit to "rubbing folks up the flawed means." Nonetheless, he's adored by followers who love him for his honesty and his expertise within the ring, and we quickly came upon that having a profession that lasts upwards of 20 years with the WWE is all about weighing up the danger and rewards related to high-risk wrestling strikes, whereas additionally conducting your self as professionally as attainable outdoors of the ring. Primarily based on their feedback to M&F, there's little doubt that RK-Bro have developed right into a profitable mixture.
What recommendation would you give to Riddle to have the longevity that you just've had?
Orton: Oh, that's simple. You recognize, type of trying on the issues he's doing within the ring, and there's some high-risk stuff like for example, tonight in London, he doesn't have to danger his neck by doing a double, triple, corkscrew one thing or different off the highest rope to the ground, as a result of despite the fact that that will get an enormous response within the second, 10 seconds later all people would have forgotten about it and we'd have moved on to both the subsequent match, or the end.
You recognize, it's essential what we're doing, and we give 110% however a few of these guys, they're going so high-risk. You may't danger your profession 200 nights a 12 months. You recognize what I imply? So, it's like percentages. Dangers; you gotta take a look at all that and assess, like what makes probably the most sense for me to in a position to do that each single night time. A 'Floating Bro' off the highest rope to the ground, onto a bunch of fellows like, you're gonna be good, however there's that , there's that high-risk issue. So, possibly taking issues like that out, saving them for a WrestleMania or one thing like that, that will be proper off the highest of my head the very first thing, however he's already been doing that and also you wouldn't even discover as a result of he's one of many hardest working guys within the ring. So, like even once I'm on the apron watching him, , he's a goofball, however he's additionally one of the clever guys I've ever met, so it's like he's acquired somewhat little bit of all the pieces and in relation to the stuff he does within the ring, he doesn't maintain again. So, I assume that will be the primary factor with him, personally, is to carry again as a result of he's at all times going so exhausting, balls to the wall all the time.
Riddle, what have you ever discovered from Randy?
Riddle: What haven't I discovered? You recognize, I really feel like I've discovered loads concerning the enterprise aspect of issues and dealing with myself however not simply on the earth of wrestling, however on the earth of WWE. You recognize, as a result of I really feel like every promotion, every firm I've labored for kinda has a distinct panorama. From the UFC to WWE, to the unbiased scene, in every single place, and I really feel like he's actually helped me information by way of the waters as easily as attainable, not less than for me, as a result of I kinda ruffle feathers on a regular basis and he's been serving to me out loads with that. And naturally, in-ring capacity and simply watching Randy each night time doing what Randy does greatest, you're gonna get higher and your timing is gonna get higher, your confidence is gonna go up too … your swagger goes up on the microphone. All the things goes up, and from day one until day now, for me, not less than for me and my standpoint, it's night time and day, just like the transition and adjustments I've made and I'd say possibly from the within trying in it's exhausting to see, however from being on the within searching, it's night time and day like I mentioned and my job has gotten drastically simpler and extra enjoyable working with this man.
Courtesy of WWE
RAW Tag Staff Champions RK-Bro will workforce with Drew McIntyre at WrestleMania BackLash this Sunday to face Undisputed WWE Common Champion Roman Reigns and SmackDown Tag Staff Champions The Usos. You may see all of the motion dwell on Peacock in the US and WWE Community in every single place else.
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redpajama_set_name: RedPajamaCommonCrawl


text:
UK plans to throw in a few offensive wrinkles in Belk Bowl
CHARLOTTE (WKYT) -- The Kentucky coaching staff has had an extended period of time to prepare for Tuesday's Belk Bowl and that means throwing in a few new wrinkles we haven't seen. It's no secret that Kentucky plans to run the ball, but even that can be dressed up a bit.
Photo by Britney Howard | UK Athletics
"When you have somebody like Lynn, as talented as he is, you can be very creative with the way you dressed things up in the way you present things even out of formations and motions and plays," said Kentucky head coach Mark Stoops.
"It comes down to the basics, each game comes down to being physical blocking, making people miss, playing physical and on the other side just the opposite just being physical up front with great position on the football, making good tackles, making competitive plays. That's ultimately what it is going to come down to," said Stoops.
Mark Stoops and the Wildcats are going for their second straight bowl win on Tuesday and this will be a great opportunity to send out Lynn Bowden and the seniors on a high note.


In India, they're literally one in a billion.
In a $1,500 No-Limit Hold'em event at the 2014 World Series of Poker, they're one in a handful.
Aditya "Intervention" Agarwal serves as a de facto leader and mentor to the small clan of professional Indian poker players who find their way to the WSOP each year.
Agarwal -- better known as Intervention or Adi due to the abundance of Aditya's -- is India's top-earning live and online player.
Agarwal has been playing the WSOP since 2007 and has been uniting Indian players to play poker long before that.
When Adi was in college, he learned poker and rallied up his Indian friends so they could work together to improve their games. Now, seven years later, he's doing the same thing ... but for stakes a bit higher than the $5 buy-in tournaments he played in college.
Every year Adi mentors and teaches Indian players the ways of live and online poker. Some of them find their way down to Las Vegas for the WSOP.
This year, one of Adi's apprentices is another Aditya -- Aditya Sushant.
"It's now or never right?" Sushant said about choosing this year to come to the WSOP.
Sushant's there-are-too-many-Aditya's nickname is "Sushi." This isn't only Sushi's first WSOP, it's his first time visiting the United States.
A night out on the town let Sushi see the city up close and personal. It was much more fun than any movie or article made it out to be -- however unprofitable that night was.
Sushi, who hails from Chennai, is also used to the heat. Chennai reaches triple-digit heat (Fahrenheit) in the summer and has humidity levels that often exceed 80 per cent.
One thing Chennai doesn't have, though? The massive poker fields the WSOP does.
"I was a bit blown away by just the scale of things," Sushi said. "The number of people, like when there were 8,000 people playing the Millionaire Maker.
Sushi didn't cash in the Millionaire Maker but he did go deep in another large field. The $1,000 Turbo drew 1,473 players and Sushi finished 94th to earn $2,293.
Sushi plans on playing several of the $1,000 and $1,500 events and -- if the bankroll allows it -- the Main Event.
It's the biggest spectacle in poker and quite a distance from when Sushi started playing online in Chennai back in 2008.
Sushi then ended up in Goa -- a tropical casino-ridden poker paradise on the west coast of India that all Indian poker players eventually find their way to -- in December 2010.
There, he met Adi and won the 25,000 rupee Indian Poker Championship event for 626,000 INR (USD $13,680). Then he went pro. Sushi kept playing and started learning under Adi, who also staked him.
Sushi's game and bankroll continued to improve and he spread his poker wings. Sushi soon found himself in Macau and the PCA playing in the largest events of his life.
Now he's taking his biggest shots here at the WSOP.
Adi and Sushi aren't the only Indian players in contention this summer though. Also featured in the photo are Akash Malik and Amit Ajwani.
All four players are in Event #26, $1,500 NLHE, and all four are vying to be India's first WSOP bracelet winner.
Follow along with their progress on our 2014 WSOP page.
Congrats aditya "sushi" for this achievement. Im trying to become a poker pro.


text:
package org.ajabshahar.platform.resources;

import com.google.gson.JsonObject;
import org.ajabshahar.platform.daos.GenreDAO;
import org.ajabshahar.platform.models.Genre;
import org.junit.Before;
import org.junit.Test;
import org.mockito.Mock;
import org.mockito.Mockito;

import javax.ws.rs.core.Response;
import java.util.Arrays;
import java.util.LinkedHashSet;
import java.util.Set;

import static org.junit.Assert.assertEquals;
import static org.mockito.Mockito.when;

public class GenreResourceTest {
    private GenreResource genreResource;
    private static final long MOCKED_ID = 1;

    @Mock
    private GenreDAO mockedGenreDAO;

    @Mock
    private Genre mockedGenre;

    @Before
    public void setUp() {
        mockedGenre = Mockito.mock(Genre.class);
        mockedGenreDAO = Mockito.mock(GenreDAO.class);
        genreResource = new GenreResource(mockedGenreDAO);
    }

    @Test
    public void shouldGetGenreById() {
        when(mockedGenreDAO.findById(MOCKED_ID)).thenReturn(mockedGenre);

        Response response = genreResource.getGenreById(MOCKED_ID);

        assertEquals(response.getEntity(), mockedGenre);
        assertEquals(Response.Status.OK.getStatusCode(), response.getStatus());
    }

    @Test
    public void shouldReturn_NOT_FOUND_ErrorCodeIfGenreNotFound() {
        when(mockedGenreDAO.findById(MOCKED_ID)).thenReturn(null);

        Response response = genreResource.getGenreById(MOCKED_ID);

        assertEquals(Response.Status.NOT_FOUND.getStatusCode(), response.getStatus());
    }

    @Test
    public void shouldGetGenres() {
        Set<Genre> mockedGenres = new LinkedHashSet<>(Arrays.asList(mockedGenre));
        when(mockedGenreDAO.findAll()).thenReturn(mockedGenres);

        Response response = genreResource.listAllGenres();

        assertEquals(Response.Status.OK.getStatusCode(), response.getStatus());
    }

    @Test
    public void shouldReturn_NOT_FOUND_ErrorIfNoGenresExist() {
        when(mockedGenreDAO.findAll()).thenReturn(null);

        Response response = genreResource.listAllGenres();

        assertEquals(Response.Status.NOT_FOUND.getStatusCode(), response.getStatus());
    }

    @Test
    public void shouldCreateAGenre() {
        JsonObject genreJson = new JsonObject();

        Response response = genreResource.createGenre(genreJson.toString());

        assertEquals(Response.Status.OK.getStatusCode(), response.getStatus());
    }

    @Test
    public void shouldReturnINTERNAL_SERVER_ERROR_If_Cannot_CreateAGenre() {
        Response response = genreResource.createGenre(null);

        assertEquals(Response.Status.INTERNAL_SERVER_ERROR.getStatusCode(), response.getStatus());
    }
}

redpajama_set_name: RedPajamaGithub


text:
Find a Doctor or Researcher
The Johns Hopkins Hospital
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Find by Last Name
Michael Xavier Repka, M.D., M.B.A.
Vice Chair for Clinical Practice, Wilmer Eye Institute
Professor of Ophthalmology
Amblyopia, Ophthalmology, Pediatric Eye Diseases, Pediatric Ophthalmology, Strabismus ...read more
Amblyopia; Strabismus; Neuro-ophthalmology in children; Cataract in infants and children ...read more
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Dr. Michael X. Repka
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Request your next appointment through MyChart
Outside of Maryland & Washington D.C.
Johns Hopkins Medicine - Green Spring Station
Appointment Phone: 410-583-2800
10753 Falls Road
Pavilion II
Lutherville-Timonium, MD 21093 map
600 N. Wolfe Street
Wilmer Eye Institute
Baltimore, MD 21287 map
Michael X. Repka, M.D., M.B.A., is the David L. Guyton, M.D., and Feduniak Family Professor of Ophthalmology at the Wilmer Eye Institute. He specializes in pediatric ophthalmology, strabismus, retinopathy of prematurity and pediatric neuro-ophthalmology. His clinical practice includes an interest in the management of strabismus and amblyopia. In these areas, he has a special interest in using alternatives to patching for the management of amblyopia and using strabismus surgery, botulinum toxin and adjustable sutures to treat strabismus. He also performs cataract surgery and intraocular lens implantation on children with cataracts and has a special interest in pediatric neuro-ophthalmology involving normal and abnormal visual development and the effect of injury and tumor on the visual system of the child.
Dr. Repka received his M.D. degree from Thomas Jefferson University and completed his ophthalmology residency at Wills Eye Hospital. He completed fellowships in neuro-ophthalmology and pediatric ophthalmology at the Wilmer Eye Institute and joined the faculty in 1985. In addition to his clinical responsibilities, Dr. Repka is the vice chair for clinical practice at Wilmer.
Dr. Repka is the past chairman of the Pediatric Eye Disease Investigator Group and past president of the Maryland Society of Eye Physicians and Surgeons. He is medical director of Government Affairs of the American Academy of Ophthalmology.
Chief, Division of Pediatric Ophthalmology and Adult Strabismus
Professor of Pediatrics
Departments / Divisions
Ophthalmology - Strabismus and Pediatric Ophthalmology
Johns Hopkins Children's Center
Wilmer Eye Institute Research
MD; Medicine; Sidney Kimmel Medical College of Thomas Jefferson University (1979)
Ophthalmology; Thomas Jefferson University Hospital (1983)
Ophthalmology; Johns Hopkins University School of Medicine (1985)
American Board of Ophthalmology (Ophthalmology) (1985)
Activities & Honors
2019 Top Doctors, Baltimore magazine, 2019
Recent News Articles and Media Coverage
Tele-ophthalmology Takes Hold, Johns Hopkins Medicine (Nov. 2020)
Implementing, Adapting to Protocol Changes for Clinical Practice, Ophthalmology Times (Aug. 2020)
Technology May be Harming Kids' Eyes, WTOP (Aug. 2015)
Why Couldn't the Baby See?, Washington Post (Sept. 2013)
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The Municipal Affairs Commission (MAC) is responsible for external advocacy on behalf of students to the City of Kingston, and other stakeholders, as well as facilitating internal programming and resources that connect Queen's students to the Kingston community. You can apply to volunteer for any of the committees and services below!
Contact Søren Christianson, the Commissioner of Municipal Affairs, if you have any questions!
The Housing Resource Centre (HRC) offers support for students who are experiencing a conflict with a landlord or housemate in a safe and confidential space. Training is provided to volunteers in order to answer questions and provide information on property standards, leases, tenant rights, house hunting, home security, and more.
The Holiday Housecheck program helps reduce student concerns about break-ins over winter break. By assigning students to check houses, the program improves the security of student homes and gives student volunteers a unique opportunity for involvement.
The Deputy Commissioner of Programs oversees the financial operations and projects of the Generations, Kaleidoscope, and Breakfast Club committees. They serve as a resource for committee members, and communicate updates between them and the Commissioner.
The Deputy Commissioner of Information & Advocacy oversees the financial operations and projects of the United Way, High School Liaison, and Helping Young People Excel (HYPE) committees. They serve as a resource for committee members, and communicate updates between them and the Commissioner.
The Deputy Commissioner of Outreach assists the Commissioner in planning and marketing all external events thrown by the Commission. In addition, they are responsible for representing the AMS in inter-stakeholder meetings in the municipality, as designated by the Commissioner.
Greenovations aims to offset carbon emissions by completing free energy-saving retrofits on homes in the University District. Greenovations initiatives improve the energy efficiency of University District homes by replacing old or burnt out light-bulbs, showerheads, and more!
Kaleidoscope gives Queen's students an opportunity to make a meaningful and lasting impact on the life of an at-risk Kingston elementary school student. Each volunteer (or "big buddy") is paired up with a "little buddy" who they visit for one hour each week. The big and little buddies also participate in Kaleidoscope's annual Craft Day, Movie Day, and Carnival.
The High School Liaison program runs various events that aim to educate and assist high school students with the upcoming transition to university. These include "Degree-for-a-Day" during which high school students from Kingston spend a day on Queen's campus, and the High School Ambassadors program, which allows volunteers to visit high schools and talk to students about university life.
Generations provides a unique opportunity for Queen's students to brighten the days of Kingston seniors through weekly visits to local retirement homes. Generations also holds two major events (Silver Bells and Senior Prom) for seniors and volunteers during the year.
The Breakfast Club is a volunteer program that allows Queen's students to spend time in elementary schools serving breakfast to and socializing with at-risk youth in Kingston. By ensuring children are well fed in the morning, The Breakfast Club leaves kids more focused and ready to learn during the day.
The United Way Committee serves to fundraise for the United Way Kingston, Frontenac, Lennox and Addington branch, as well as to raise awareness on campus about how United Way and its associated agencies help the local community. Each year, the Queen's United Way Committee raises over $20,000 through student opt-out fees and fundraisers.
HYPE is a tutoring program that allows Queen's students to give back to their community by volunteering in local Kingston high schools. Once a week, HYPE volunteers offer their tutoring services to students in various subjects and can also help on specific projects upon request.
Youth Mentoring Youth develops curriculum and strategies to engage students in Kingston elementary schools. The goal of Youth Mentoring Youth is to facilitate a 'behavioural shift' by promoting environmentally-conscious practices to younger children.


text:
PC Games > Time Management Games > Elven Legend
Elven Legend
While traveling the world, you discover the destroyed Elven Kingdom. An evil witch has captured the royal family and disappeared into the dark lands of the north! Princess Aerin has asked for your help to restore the kingdom and save her parents from captivity. Meet creepy monsters, defeat scary beasts and meet new friends as you help Aerin find the strength to banish the witch from the Elven Kingdom!
Mixture of Time Management and Strategy
Spectacular fantasy atmosphere
Repair buildings, restore trees and use unique units
Five unique locations, from forests to snowy mountains
Elven Legend is rated 3.2 out of 5 by 38.
Rated 4 out of 5 by Justy1002 from Not what I expected...in a good way This review is based on a 60 minute demo. The game has about 40 levels that I counted on the map. There are three modes of play. Relaxed, Normal, and Professional. I chose Professional, and wish I chose normal for two reasons. One, you can't change modes of play once you choose, unless you change players. Two, Professional is more like Professional Cyborg. I completed 11 levels before the demo was over, and I probably made three stars on four out of 11 levels. Professional is really, really challenging, which I liked, but didn't give myself enough time to try and figure out the strategy. So for the reviewer who said the game was a bit on the "easy breezy side", was obviously playing Relaxed mode. I wish I would have changed players to test Normal mode to see how challenging that was, compared to Professional mode. I would suggest anyone else who hasn't tried the game to do this, to see if it's worth your money/credit. Other reviews expressed issues with the tutorials not giving enough information, or the narrative flashing by too quickly to read, and the mouse movement feeling sluggish. I can say I did not experience these issues. There is a button in the top left corner with a question mark in it that gives information about Resources, Building, Blockers, and Time. This may be helpful to some. There are 11 achievements that I counted, which seemed like an afterthought. Your mission goals are presented to you prior to the start of the level, as well as the bonuses you receive for that level. Bonuses include things like speedy workers, time freeze, +1 resources, etc.. If you mouse-over the bonus it will tell you what it is on this screen. Oddly enough, if you mouse-over the bonus on the actual game screen, it doesn't give you a description which is strange. Additionally, your goals are also listed on a 'hideaway' scroll on the top right of the screen. I found this to be irritating. I prefer to have the goals in view at all times at the bottom or top of the screen like most other TM games. You can queue ahead on Professional mode, so I assume you can also queue ahead on Relaxed and Normal modes. I actually liked the graphics for the game and didn't feel they were childish, but that's just my opinion. The music was also fitting for the theme. I did, however, find the voices highly irritating and repetitive. Luckily, you can turn the voice all the way down low so you don't even hear it. All in all, I liked the game.
Rated 4 out of 5 by tatajojo from Surprise :) Well, I must confess that I downloaded the demo without any type of expectation and even some prejudice, it just shows that you should not judge a book by its cover! The graphics looked ordinary and I thought, ok lets give it a go...wey hey! I was really surprised , especially on the level of challenges. It allows you to play in a "professional" mode and it really gives you a run for your money! To get 3 stars is really tricky and that overcomes the other issues within the game: you really need to think the strategy carefully and I am only at level 12 after purchasing the game yesterday. What I like the most is that it is not obvious what you should build first, in most similar games you have to get the sawmill upgraded in order to build the other buildings etc; in this game not two levels follow the same pattern of building and/or picking up the resources, therefore I gave it a high mark. The issues I have belong to a domain I cannot mention in this review :( Anyway, overall, great challenges are scarce in Time Management games, hence I warmly recommend this game
Rated 4 out of 5 by fantastillion from Sweet game Really a nice game, where you have to collect things like wood and so on. A little bit hard to take the mouse - so slow! But really nice!
Rated 4 out of 5 by rpadder from elven would be a good game for kids a lot of levels
Rated 4 out of 5 by Karavan from A different strategy gives better results I almost did not buy this game because of negative reviews about the difficulty in getting 3 stars. I am glad I gave it a chance. I first just played aiming just to pass each level to learn the game. I play a lot of time management games and love to get 3 stars so at first was a bit frustrated. Then I realize that I had to pay close attention to resources at all times. If I had to wait for resources (which was a complaint of other reviewers) I was using the wrong strategy. After I realized that I started to get three stars and the game was entertaining. Good graphics etc. The negative reviews are a bum rap for this game.
Rated 3 out of 5 by megwoman25 from Too Hard For Me! I am not an expert at TMs like I am at HOGs but usually with a little bit of strategy I can get the 3 stars on most levels or at least the 2nd or 3rd time. However past the first 6 levels on normal, I found it impossible to get more than 1-2 stars and trust me I tried. I did start over the game at one point and put it on relaxed but I just find these games so boring without a timer challenging me. However close to the end of the game, the levels started getting easier but then the final level I could not do in the allotted time and once time runs out, you have to start all over. And what really irked me was when the timer ran out there was still blue in the timer so I always thought I had more time then I did... However I am not sure its the levels that are challenging but the pace of the game. I found the cursor to not be as fluid as it should be. It felt sticky even though it wasn't. The cursor is way too big but even changing its settings doesn't help. There is strategy needed because if you go down a certain path you can get stuck and need to start over. Some levels I played 3-5 times and still could not get a better score even when trying other roads. It seemed like there was just one correct road but even that one didn't make a lot of sense. The bonus buttons don't seem to help all that much. Make sure you mouse over the bonus buttons before starting the level because you won't know what they are for once in the game which I found really annoying! In some TM builder games, the main house gets more workers as time goes on like you start with 2 instead of 1. This is not the case in this game as you always start with ONE and you always have to add another which I think is a waste of time and materials. This game was too frustrating for me, not a lot of fun and the mechanics made it even worse. It isn't the worst TM I have played but its definitely not the best either. Even when a TM game is too hard for me, half the time I keep playing it not even caring if I get the 3 stars if the game is fun and has merit. This game was a chore to finish and the last level is impossible so I gave up. I see there is a now a sequel to this game. I can only hope that the developers read some of these reviews and tweaked the game a bit. I recommend this game to expert TM players or people who just really love these games. Since TM games seem to be few and far between, this game will fill the time but don't be surprised if you don't finish it or fall asleep. A good cure for my insomnia!
Rated 3 out of 5 by PetraElster from Cute, but way too hard. This game is almost perfect. Good storyline, great graphics. Pros also include the possibility to turn off music and vocals, and it offers three game difficulties to choose from: relaxed, normal and professional. The great big dissapointment is that even in normal mode the game is impossible to beat. There is a good walkthrough in BFG forum and the player that wrote it really spared no effort to beat the game. I am an experienced player and my favorite genre is TM. Professional mode was so hard I gave up after the first 5 levels and started over in Normal mode. I played happily and felt well challenged until level 24, when I went after the walkthrough. Turns out level 24 is unbeatable. Ok, I thought... one level out of 40 isn´t so bad, but after level 27 I just didn´t bother with getting the stars anymore. The game stopped being fun and felt more like a chore, at least for me, who am the kind of player who likes to complete the levels with all the stars. After level 30 each level takes at least a dozen trials to get properly finished in Normal mode. I can´t even imagine how many times one has to repeat a level to get every click right when playing in professional mode. Other than that, the game is nice. If you do not care about completing the levels perfectly, enjoy cute characters and a nice little fairytale storyline, this game is for you.
Rated 3 out of 5 by faeriepatch from Not the best, not the worst. Graphics are ok. You can choose to use the timer or not which is always appreciated in TM games. You have to choose the right path or you don't get the necessary amount of provisions and have to start the level again, so this was interesting. That's about all I can say for the positive. I usually don't mind the repetitive responses from the workers, but I turned the voices off half way through the first level. The characters were bland and the story was so poor I forgot about its 10 minutes in and just played the game. The game itself was slow. I don't know how anyone could get through playing it with the timer. It took so long for the provisions to load, I just played with one little lone helper. No point in having more than one hanging around waiting. The game cannot be compared to any of the Viking games, Island Tribes, 12 Labors of Hercules or countless others. I am going to recommend it because I did play it through to the end and it was not the worst TM game I have played and I may play it again, however, if you have not played any of the games mentioned above, buy then first.
Rated 3 out of 5 by romaddy from Can't get 3 stars! TM games are my favorite and over many years I've played A LOT of them. I love a good challenge to get 3 stars on a level and I have yet to play a game where I haven't been able to get 3 stars after some tries. But on many of the levels in this game I really think it is impossible! On other levels it's almost too easy. The level of challenge isn't consistent. Other than that, I enjoyed playing this game. I would not recommend it if getting 3 stars is what you like to do!
Rated 3 out of 5 by Ziggy_Zigster from Had promise, but failed to deliver. While it's nice to see BFG add a new TM/Strategy game to its catalog, I'm not too impressed with this addition. The graphics are okay, about average for a TM game. You have three game modes to choose from: Relaxed (no timer), Normal and Expert mode. You also have a list of achievements to collect. I like TM games that have added things like achievements/trophies. My two main issues with this game are the timer and the annoying voice-overs. The music is pleasant but repetitive. The constant repeating of phrases 'I'm almost done' or 'I love my job' get annoying rather quickly. Then there is the timer. When you struggle to get 3 stars on the third level, it doesn't bode well for the game. I get that this is a TM 'strategy' game. But I don't expect frustration like that unless you either in 'Expert' mode or in a later level. But at level 3 you are still learning the aspects of the game. I think it's more of a developers error. Considering, for me anyways, that not being able to get the 3 stars boils down to 'waiting' for resources says to me they didn't put much thought into the process. If you don't care about playing timed or about achievements, you may enjoy this game. But for me, it's a no buy. I would REALLY like to see more TM games that are the likes of the 'Royal Envoys', 'Island Tribes' or 'Northern Tales' series.
Rated 3 out of 5 by ArmyMomOkc from I wanted to like this game I am an avid TM player and after reading glowing reviews I gave it a try. I'm glad I used a half off coupon to purchase this game because it was a disappointment. The only pro I found was being able to que tasks. Items are hard to click on and is one of the most irritating things I encountered. The main character is sooo slow, is another irritant. She moves much slower than the workers, just slowly strolls to the final task to finish the level. I'm not impressed by the graphics, some characters are too big and get in the way of being able to select items. I have just about every TM game you can name. Several I have played multiple times, this won't be one of those. I don't think I will even finish it.
Rated 3 out of 5 by Yaelle from Its Okay These are some things that I noticed about Elven Legend: 1. There are bonuses to be used in each level, but when you mouse over or click on them, you cannot tell what they do/are 2. It claims to have achievements, but but buuuut...those are not actual achievements so much as occurrences that will eventually happen. For instance, if you play long enough, youre sure to end up collecting x amount of wood. Then collecting X higher amount of wood. And the same with each other resource. There's no challenge or strategy with that - its sort of like those jobs where people get paid to just show up. 3. Its not actually a Time Mgmt game - there's nothing to manage, simply clicking on resources and then running back to the building carrying them. 4. The graphics are awesome - I used to see games with similar styles of graphic, but then they'd only use that for the cut scenes or intro & I'd always be disappointed. 4. I don't know how on earth one reviewer described this as easy - it is HARD HARD HARD - I played on the middle difficulty setting. I think that was normal? Wasn't untimed (whats the point in that?? but wasn't the brutal difficulty) 5. I think that I'm reluctantly going to pass on this one. There was a time when I hungrily devoured every kingdom builder game, especially the ones with the fairy tale sorts of themes. But this game needed a bit more - maybe some mini-games or achievements...and because of what I listed in #1, #2 and #3 here, I guess I'll have to keep waiting.
Rated 3 out of 5 by Chigirl78 from I want to give this higher stars...but I'm struggling. I play TM games often and usually at the expert level after my first go round. For some reason this games tutorial isn't helpful enough to get me to beat even the beginning levels with 3 stars (I'm playing on Normal mode). I'm almost through the trial period and am hesitant on purchasing this game, for fear that I will not really know what I'm doing. Is it just me or is anyone else having this same problem?
Rated 3 out of 5 by Altmoabit from Where have I seen this before? It must be really hard to come up with new TMGs because this is a mix of all that came before. Nothing new. Cute graphics, annoying repeat phrases. Collect food etc, built farms etc, etc etc. But I guess I should not complain too much because it seems to be easier to make HOGs than others.
Rated 3 out of 5 by RICHIEFL from Sit and Wait, Sit and Wait A cute game, as is Elven 2, but too much time is spent waiting for "resources" to appear. I played this and 2 and in both games there was no way to plan how to complete each task in each level without having to wait, wait, wait for resources to appear. I would have liked them both much better if the games moved faster (which is why I play "Colossus" and the "Roads of Rome" series over and over). Such a shame for an otherwise nice game.
Rated 2 out of 5 by Stacii10 from Shocking English! I usually love this type of game, but didn't make it past 5 minutes into the demo... The language and grammar used by the game, tutorial and characters is appalling, and this unfortunately completely ruined it for me.
Rated 2 out of 5 by elizaew from Disappointing I bought this game because of the great reviews. Also, I love TM games. Unfortunately, this one does not know what it wants to be. The graphics are for kids. The play is very very hard. Even a TM expert has a hard time getting gold stars at expert levels. The music is awful.. I can't recommend it.
Rated 2 out of 5 by granraven3 from Cute, but. . . First of all, the story flashes so fast I couldn't read it. If you can't read the story you don't know what's going on. Second it felt like my mouse was moving through something thick and slippery. It was hard to land on what you need to click on. I only made it through two levels before I gave up.
Rated 2 out of 5 by rolliby from Elven Legend is Droll The play is plodding and slow. There is no real "strategy" play here. I didn't even finish the trial time - which is unusual for me. The instructions are poor, the action is labored. All the sound items were annoying. I won't buy this one.
Rated 2 out of 5 by draytongirl from Very Childish Cute,,, yes, but very annoying voice over "I love my job" There are much better games of this type out there. The graphics are bright and very childish. This game is for the children that is if they can get 3 stars. I will give this game a miss.
Rated 2 out of 5 by hibc60 from another one I just could not get into saw great reviews gave it about three tries. kept having me do the same thing over and over and wanted me to go into the pit but for some reason could not go into it and nothing happened so don't understand good reviews did not do it for me unfortunately.
Rated 2 out of 5 by Scottar from Game too Tough for 3 Stars A fun, colorful game for preteens, but impossible for 3 stars past level 23. Graphics are good, non offensive puritan quality music is conventional, boring. You can play- through without getting 3 stars to the bonus game in casual mode. In normal time mode their is just enough time for getting 3 stars, except for level 24 & 26 and beyond that I gave up on trying to get 3 stars as it seemed impossible the way the game was set up. If I had 30~60 sec more time I could have made 3 stars on each of the 2 levels I played it all kinds of ways and even played by a walk-through on the forum and I still end up shy of 3 stars. Nowhere can I find any one who did get 3 stars at that level. Many time limit games are good for developing logic skills that become useful in later life for kids. Got for brain stimulation for seniors also. Best to play in the casual mode to get a feel for each level while finding objects. Then in normal mode you can play for 3 stars while not having to worry about finding objects. The later games in this series has object finds for bragging rights. Some of them have points earning to build a place or object.
Rated 2 out of 5 by winterstorms from maybe if game worked I have tried this game 9 separate times and it always fails on the same level, 20 something with feeding wolves. Game just wont let me complete the task so can not continue.
Rated 2 out of 5 by roxxie99 from Very Annoying! So not thought out very well - a lot of waiting to get supplies - would not buy, played some of the demo - it drove me nuts - will check out #2 to see if they have worked out the problems.
Rated 1 out of 5 by Marie_Kai from Gave me a headache The huge graphics gave me a headache. "I am almost done" and "I love my job" declared every time your worker moves is just irritating. Got through two episodes of a very short game. The overall premise is tired and the story line stolen from a few dozen other games.
Rated 1 out of 5 by vernete from Sloppy cursor control ruins this game for me! i can't get past the first half dozen parts as the cursor control make it too difficult. also, when hovering on an item to pick up, it may take 3 or 4 tries before it actually gets added to your inventory. the developers need to do something about the sloppy control.
Rated 1 out of 5 by Mari2006 from Reminds me of another game.... Hmmm - Something about this game is a lot like Hercules or something. Either way too much like that other game.
Rated 1 out of 5 by paramiti from VERY POOR TM GAME For Starters the Game is Super Buggy Too many Buggy Issues to mention Then the Expert level Which is Called "Professional" is a Joke Scientifically Impossible to get Gold as Expert I got Gold on Expert all the way up to level 20 And then Science stepped in and said Impossible For the Rest of the Levels Skip this Game
Rescue the captured lords of the Elven Kingdom in an exciting time management strategy game set in a fantasy world.


Some of the most impressive types of costumes are illusion costumes. As the name implies, they create the illusion that the person inside of the costume is attached to another person, object or creature. The most common type of illusion costumes make the costume wearer look like they are riding a horse or other animal or that another person is carrying them. Of course there is only one …... 1/01/2019 · Plan your costume. Evaluate your finds from the step above and plan your costume. Some costumes rest on their simplicity but on the whole don't let your costume rely on one prop, but try to make every part count.
ive done this, and it is my most effective build. nightingale armour not only looks great, but provides reduction to illusion costs. invisibility, calm, frenzy and daggers are the way forward.
Spellbinding. Cast spells with this beautiful Illusion Eyes Kit. Complete with silver stick ons for the tops and bottoms of the eyes with silver rhinestones, white glitte goo, eyelashes and eyelash glue, you'll be the sparkliest person in the room.
This year I decided to make my own Halloween costume, just for something fun to do with my kid, and to hopefully win the "Best Costume" prize at our neighbor's Halloween Party!
Your feet make up the dinosaurs legs and fake riders legs complete the illusion. Requires 4-AA batteries. Requires 4-AA batteries. Morris Costumes Adult Unisex Walking Illusion Witch Brew Costume One SIze.


You know how when you enter the grocery store, there's a receptacle where you can recycle your plastic shopping bags? I always see it and think, "That's a good idea. I should bring mine." I've actually succeeded in this mission only once, though: partially because I forget, partially because I try to use my own shopping bags as much as possible, and partially because any plastic bags I bring home end up being repurposed for trash disposal.
When I first began reading about municipal bans on single use plastic shopping bags, I shrugged. It didn't seem like it would be successful. People are reluctant to give up their conveniences, and getting into the habit of always having a shopping bag with you is a lifestyle shift. Paper bags create waste too (and kill trees), so relying on those isn't a sound alternative.
But then I started reading about plastic bag bans actually going into effect . . . and not just in places like Europe, China, and California, but major cities like New York, Los Angeles, DC, and Chicago, . . . and small towns too. Right here in Massachusetts, there are 64 cities and towns with restrictions on single use plastics bags. Plymouth banned them in February 2017, and Duxbury's ban went into effect this past January. Boston's ban begins at the end of the year. It was time for me to start paying attention. So I did some research. Here's what I learned.
Every year, Americans discard 100 billion single use plastic bags. According to a survey in 2012 by the Mass Food Association, a grocery industry group, the average market in Massachusetts dispensed 2,682,643 plastic bags, or 51,000 per week. The typical amount of time each bag is in use is just 12 minutes. No more than 14% are recycled. These bags are our third largest source of litter, behind cigarette butts and bottle caps.
What happens to these bags when we've discarded them? They don't just disappear. Plastic can be recycled, but it doesn't biodegrade. Instead, over time, it breaks down into increasingly smaller fragments, eventually becoming particles of microplastic that can do grievous harm to animals, the oceans, and our environment in general. That's why bans on single use plastic bags are important.
From the start, single use plastic bags are harmful to the environment. The oil or gas required to produce them, and the greenhouses gases released during production, simply do not justify their very short lifespan. We're depleting non-renewable resources in order to make bags that continue to do harm in their afterlife.
It takes 200+ years for a single use plastic bag deposited in a landfill to decompose. During this time it releases methane gas and carbon dioxide. If incinerated instead, it releases, toxic fine particles into the air.
In the oceans, where many of these bags ultimately end up, tiny fragments of plastic are consumed inadvertently by fish and other sea animals. These toxins move up the food chain, eventually appearing — too small for us to see or taste them — in the fish we eat.
Have you heard about the colossal gyres of plastic trash floating in our oceans? One, off the coast of California, is estimated to be 1-2 times the size of Texas! To date, there is no effective way to clean these up. Which unfortunately means that sea animals are dying off in great numbers – about 100,000 dolphins, seals, turtles, porpoises and whales per year – plus another 2 million birds – all from ingesting, or becoming entangled in, single-use plastic bags.
What Kinds of Bags Get Banned?
Single use plastic shopping bag bans are becoming increasingly popular because they significantly decrease plastic waste while encouraging the use of more sustainable (often cloth) shopping bags. These bans don't prohibit heavier plastic bags, nor the ones used as barrier for fresh meat, nor those used for produce, newspapers or dry cleaning. The only bags banned are the thin single use plastic disposable type most commonly found at grocery store checkouts. Recyclable paper bags remain available at no cost to the consumer, plus many stores sell inexpensive reusable shopping bags.
Some plastic shopping bag bans apply only to stores larger than 3000 square feet, or stores with more than one location in a town. Others, like Marshfield's affect all stores. When enacted by the town and approved by the state Attorney General, these bans allow stores 6 months to deplete their plastic bag stock, plus they can apply for an additional 6-month grace period.
If you live in a town that does not presently ban these bags, you can still choose not to use them personally. You might also advocate for a ban in your own town.


A catechism of heraldry : explaining the nature and use of arms and armoury, rules of blazoning and marshalling coats of armour, heraldic terms, &c. &c.
67 pages : illustrations, coats of arms ; 14 cm.
illustrated with numerous engravings in wood.
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text:
Press Center GDC 2012 Intel Shows New Version Of Game Development Tools
Intel Shows New Version Of Game Development Tools
SAN FRANCISCO — Intel has introduced a new version of its suite of game developer tools. Intel Graphics Performance Analyzers (GPA) 2012 allows developers of smartphone and tablet games to be able to use Intel tools to optimize game performance. Additionally, a new power metric capability can analyze how the game affects battery life, enabling developers to ensure games run longer on mobile devices. Intel-powered Android-based smartphones and tablets will be supported later this year.
Previously available only on PC platforms, Intel GPA helps developers improve the experience of game and media applications by accessing tools to analyze and optimize performance on Intel Core and Intel Atom processor-based platforms. The tool suite enables developers to enhance application performance on smartphones, tablets, Ultrabooks and PCs. Developers can also optimize Web content for browsers that support hardware-accelerated rich media, including Microsoft Internet Explorer 9, Google Chrome and Mozilla Firefox.
"Gaming is one of the largest consumer segments for smartphones, but nobody wants a game that drains a smartphone battery," said Craig Hurst, Intel's director of Visual Computing Product Management. "There are few choices for developers who want to optimize apps for power, so Intel GPA 2012 introduces power metrics, ensuring that a game not only has great performance, but also runs longer on Ultrabooks, Android tablets and smartphones."
The Intel GPA tool suite includes:
- Intel GPA System Analyzer – Analyzes game performance and identifies potential bottlenecks that slow down performance or affect graphics. This tool allows developers to perform optimization experiments to fine-tune performance without changing application code. New in Intel GPA 2012, Intel GPA System Analyzer now supports a standalone mode that enables real-time analysis of application performance on smartphones, tablets and Ultrabooks, including Android devices. Intel GPA System Analyzer can be used to analyze an application's power usage and how it will affect battery life on mobile devices.
- Intel GPA Frame Analyzer – Offers application developers deep frame analysis of individual application elements such as shaders, textures and pixel history. Intel GPA Frame Analyzer shows the visual and performance impact of each individual element in real time without affecting the application source code.
- Intel GPA Platform Analyzer – Developers can visualize performance of application tasks and the effect on devices by viewing CPU metrics and graphics workloads. PC application developers can also see how their software would perform in a multi-core environment. Intel GPA Platform Analyzer has been rebuilt from the ground up for the release of Intel GPA 2012 to provide more system behavior information. Additionally, the tool is capable of handling large volumes of data to emulate application performance on an extended run.
- Intel GPA Media Analyzer – When used in conjunction with Intel® Media SDK, Media Analyzer enables developers to see how effectively an application uses hardware-accelerated video encode and decode in real-time.
Intel GPA 2012 is available as a free download at: www.intel.com/software/gpa.
Maxon July 3D and Motion Design Show lineup announced
Maxon has announced the lineup for the July 3D and Motion Design Show, the latest in its free series of artist-focused streaming content for 3D and motion graphics artists. Taking place on Wednesday, ...
Maxon presents final 3D and Motion Design Show of 2022
Maxon, the developers of professional 3D modeling, animation, rendering and motion design software solutions, have announced the line-up for the final 3D and Motion Design Show of 2022, taking place o ...
Industry Insights: A Flair for innovation
The history of motion control reflects the history of VFX itself in many ways. If you look at the hardware, it has evolved over nearly fifty years from jerry-built, individual set-ups kludged together ...


The United States House of Representatives' Committee on Energy and Commerce will listen to net neutrality advocates, and former Federal Communications Commission (FCC) chairs Tom Wheeler and Michael Powell, discuss the FCC's repeal of open internet protections today (February 7) beginning at 11 a.m. EST. Watch above to see experts like Jessica J. González, vice president of strategy and senior counsel for Free Press, testify in favor of net neutrality and the safeguards that allow communities of color to speak their truth online.
People of color were among some of the most vocal critics of the repeal, and for good reason: we have more to lose. Never before in history have barriers to entry been lower for people of color to reach a large audience with our own stories in our own words; to start small businesses; to organize for change. We are unwilling to yield our newfound access.


koctas is for losers and fakirs!
what about tekzen? tekzen is for stayla people, yo biatch!
all of their names are kinda stupid.
bauhaus? i think this one is awesome!
except that 1, nice catch!
it means house of construction in german and name of a famous school.
in which case we can not include bauhaus into that "stupid named building supplies superstores"


Help NH Audubon - Count The Birds In Your Backyard!
As the New Hampshire Audubon Society plans for their 100th Anniversary, they need your help in tallying the winter bird population. On February 8th and 9th, count the birds in your backyard and report your findings so an accurate picture of the Granite State's winter bird population can be acquired.
The NH Audubon Society was founded on February 26th, 1914 to address the declining bird population in our area. At that time, feathers, bird wings, and sometimes entire birds were used to adorn women's hats. This and several other factors took a huge toll on the bird population. Since then, many bird varieties have been able to recover thanks to the Audubon Society, but New Hampshire's winged inhabitants have changed in other ways, too. In counting up the Backyard Winter Bird Surveys of previous years, the Audubon Society has been able to detect an increase in species of birds that were previously unheard of in this area like Northern Cardinals and Tufted Titmice. As Climate Change and human populations shift, so do the populations of various birds.
For more information on this project or the Audubon Society in general visit their website. Our wildlife is just one of the many things that makes New Hampshire so unique and you can have a hand in helping to protect that.
P.s. Snap a quick photo of the birds you see and enter it in a contest from Bob's Red Mill! This week's theme is "The Unexpected", but a new one is announced every week, and the winner is rewarded with a product pack and plenty of swag! Check out the details here!
* Click images for source! Post by Julia Marchand.


Introduction: Rapid sequence induction (RSI) of general anesthesia (GA) is the fastest anesthetic in a category-1 cesarean section (C1CS) for fetal distress, but carries maternal risk. Recently, the rapid sequence spinal (RSS) has been seen as a way to avoid GA and it's risk in such cases*. In the UK, anesthetic residents (ARs) provide solo labour ward (LW) cover after hours, and so encounter cases alone, when use of an RSS is possible. We therefore surveyed AR practices for RSS in the C1CS for fetal distress.
Methods: We sent the survey to the 120 ARs in Barts & The London School of Anesthesia who did solo LW on-call.
Results: 95/120 (79%) replied. 66/95 (70%) had done an RSS in a C1CS for fetal distress. Of 66: 73% shortened normal consent; 52% routinely gave maternal oxygen (O2 - half of whom did so only for pre-oxygenation for possible GA, and half for both pre-oxygenation and intra-uterine resus (IUR)); 47% gave sodium citrate routinely; 61% did the RSS with the woman sitting, 39% left lateral; 39% did a full surgical scrub pre-RSS; 61% a quick hand wash and sterile gloves; 21% infiltrated no local anesthetic (LA) to skin; 81% used spinal opioid (fentanyl 84%, diamorphine 16%), 19% no opioid; 30% had one RSS attempt before abandoning it, 70% had two; 45% always used head down tilt post RSS for block assent; 55% wanted a block of T4 to cold before surgery, 30% accepted T7 to cold, 15% accepted loss of straight leg raise; none knew of an RSS unit protocol.
Discussion: The RSS aim in fetal distress is to rapidly and safely achieve a block for CS delivery while optimising fetal oxygenation. Almost half ARs however did not give maternal O2, which can help IUR in such cases. ARs using a lateral position for RSS, were aware of fetal benefit and potentially improved block assent. Those using the sitting position, did so as it was familiar. Results showed AR awareness of speed needed: many shortened consent; limited RSS attempts; used quick hand washes; some infiltrated no LA - quicker, though pain may lead to poor positioning; some used no spinal opioid - quicker, but at expense of post-op analgesia (most however used fentanyl - fast preparation); some used head down tilt post RSS; and accepted blocks lower than normal. Many ARs also prepared for GA during RSS: giving sodium citrate and pre-oxygenating. An RSS can safely avoid risks of GA if done well. Some ARs however did not seem to realise the speed needed: using spinal diamorphine (slow preparation); not shortening consent; doing a full scrub; and only accepting higher blocks. No AR knew of a unit protocol, and as RSS is not widely taught in the UK, practice varied. ARs are the front line in UK LWs but 30% had not even heard of an RSS. Protocols need to be developed and the RSS skill taught to ARs, it could prevent maternal morbidity and mortality.


At SpillShop, our team is dedicated to supplying quality spill response and liquid containment products to our customers across the Asia-Pacific region, helping businesses protect the environment from spills and pollution incidents. Effective environmental management involves becoming aware of how your business operations affect the surrounding environment, and making changes to reduce its impact on the natural world. Not only will this make your business more sustainable, but can increase your profitability, improve your productivity, and enhance your professional reputation.
Our first tip for making your business more environmentally sustainable is working to reduce your carbon footprint, which refers to the total greenhouse gas emissions caused by your facility. This can be achieved in many ways, from giving up paper and using more recycled products to ensuring electronics are turned off at the end of the day. Switching to more effective energy, water, and waste management systems can also help to reduce your carbon footprint, which we will discuss later in this post. Because no carbon footprint can be reduced to zero, another easy way to offset emissions is to plant more trees in your local area.
Our second tip for making your business more environmentally sustainable is to ensure that your facility is prepared for possible pollution incidents. If your business stores, transports, or disposes of chemicals and other hazardous materials, then it is essential that you have an effective emergency spill response management plan in place, and the right equipment to deal with any spills which may occur. To learn more about preparing for pollution incidents, see our posts on incident management, preparing your facility for effective spill response in 2019, and our guide to safety equipment.
Another way to create a more environmentally sustainable business is to limit your energy use as much as possible. This will not only help you save money, but make your company more energy efficient. Some options to consider include LED lighting, which has a longer lifespan and lower energy consumption than traditional incandescent bulbs, switching to gas or electric work vehicles, buying or leasing energy efficient equipment, managing standby power use, and switching to a green energy provider. Find out how much energy your facility is using and how you can improve your energy rating with the national NABERS rating calculator.
Along with energy, an easy way to reduce your bills and become more environmentally sustainable as a business is to conserve water. This could involve recycling the water used by your company, managing the runoff on a building site or facility, installing water-saving devices, or using a water meter or flow restrictor where possible to maximise water conservation. Nominating a member of your staff to be in charge of saving water can help your employees become more aware of their water use, and report leaking taps, toilets, and fittings before they become an issue. Learn more about water management in your state or territory here.
Effective waste management is a topical issue in Australia at the moment, with new anti-dumping legislation recently introduced by the NSW government to penalise the illegal dumping of waste and hazardous materials. Reducing, reusing, and recycling your waste decreases the amount of waste which ends up in landfill, and helps to conserve natural materials and resources for the future. Waste management includes all business activities where waste materials are handled, including collection, transport, processing, and disposal. Learn more about how to manage your waste using the resources in the National Waste Policy.
Our final tip for making your business more environmentally sustainable is to organise an environmental audit for your company or facility. An audit is useful for assessing the extent of damage to the environment caused by your business activities, as well as providing information on what actions can be taken. Once you know which areas of your business are producing the most waste or emissions, you can create an efficient environmental management plan to reduce your impact. Keep in mind that environmental audits must be independent, objective, transparent, and regularly performed in order to be effective.
SpillShop stocks a variety of quality spill response and liquid containment products to help you protect your business and the environment from pollution incidents, including spill kits, absorbents, granules, bunding, and drain protection. For more information, visit our FAQ page or Contact Us directly to discuss your needs.


Writing about this series is a joy – with much to look forward to over eight episodes.
Plus scroll down for more series three production photos.
Posted in News and tagged 2018, Alexis Georgoulis, Barbara Flynn, Callum Woodhouse, Christopher Hall, Daisy Waterstone, Drama, ITV, Josh O'Connor, Keeley Hawes, Lee Morris, Milo Parker, Niall McCormick, Roger Goldby, Sally Woodward Gentle, Sid Gentle Productions, Simon Nye, The Durrells. Bookmark the permalink.


Kierran Allen Photography | Having a Vision.
As photographers we have a higher sense of imagination and what that allows us to do is see images before they even happen. Seeing things in the future that could actually happen, that's having vision.
Now when I talk about having vision im not talking about things that could happen tomorrow, next week or even a month from now. Im talking about 4 years from now, what are you going to become or what are you going to achieve in the next 4 years. Having vision is what keeps me going and what drives me.
You have got to live in the forward, forget about the past or even things that are happening in your life right now. Take some time to really think about what it is you really want to achieve, you see the problem most people have is that they are living in the future but they are still talking about the present and the past.
You need to go into your future every single day, your imagination and vision has to take you to that next level, you need to see yourself there, see yourself living that life and see yourself achieving those goals you have set.
There were many days I personally wanted to give up, give in to the pressure but I had to keep telling myself, keep seeing, keep imagining, keep driving, keep motivating myself, I had to keep seeing what I am now and what I was going to become. And trust me when I say this, pushing through everything when nothing around you is succeeding is the best thing for your personal development you could ever do!
One thing I have learnt over the years is you will never reach or achieve your goals if you don't use your imagination and have vision. And don't get me wrong, there will be things to overcome, obstacles to get past, opportunities you will miss and things you will fail at. It's those who persevere and have faith that achieve greatness. Think about this, no person who has achieved greatness has done it without overcoming problems!
The first step in having the right mindset is believing in your vision, forget about how hard you think it is, forget about any negative aspects and most of all forget about others saying it cant be done because if you really believe it can be done, you are already halfway there!
You are where you are because of who you are, and who you are is a sum total of the vision you had for your life!
6 years ago when I first started out in photography I made myself a promise, that I would do what ever it takes no matter the circumstances to achieve my vision I had for myself. I wanted to photograph wildlife full time and travel the world shooting things I wanted to, rather then letting money dictate the direction of my lens. My dedication to my vision has brought me to this point!
What I am today is a product of my imagination and it all started with a vision!
Thanks for sharing your thoughts. I hope many young people read them. Your images are so striking.. well I have no words to describe them, so inspiring. Keep up the good work.


I cannot even begin to explain how honored I am to have such amazing clients!
They truly become close friends of mine and I love being able to capture the big moments of their lives!
Thank you to my sweet friends for taking the time to write these!
And just in case you are interested, you can write a review here!
"Our experience with Ashley Eiban photography was incredible. Ashley made it a priority to get to know us as a couple well in advance of our wedding day and took the time to sit down with us several times in the process to talk. She was always quick to respond to any text/email and she would fit us into her packed schedule promptly which always impressed us.


Award-winning professional artist Christine Maeda highlights the beauty of the desert in this collection of paintings. A realist, her style combines fine art and art deco with bright colors that bring a sense of movement to her subjects. Maeda is self-taught and continually growing her talents. She holds a degree in psychology, but has studied art and art techniques all her life and began to paint just over a decade ago. Her works have been featured in many publications, shows and galleries, and she currently has two children's books published. By studying the old masters, she has learned to use layers of light and to capture expressions and features unique to the subject matter she paints. She enjoys giving the audience viewing her paintings something to think about, to wonder what the subjects are quietly saying.


Or so it feels at the moment – I'm off to Devon tomorrow with the rest of the Selfs Selves Selfs Selves family for a week, which will be another week spent being grateful that I haven't agreed try and squeeze a dissertation into my summer. This evening I got back from seeing Lucy on a trip which included me playing Scrabble (I came third but not last, which is what I will hold on to), many baby photos and a trip to Drayton Manor theme park. I really do hope that I never stop enjoying rollercoasters, because it really would open up a bit of a void in my schedule of experiences which justify being alive but don't make me fatter. Really, what's not to love?
'G-Force' is suuuch a good film! Ella and I saw it in 3D last week.
Yeah, I enjoyed it too, Sanna. Darwin rules!


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Home News Updates WORSHIPPERS ATTACK ENFORCEMENT OFFICERS IN AGEGE
WORSHIPPERS ATTACK ENFORCEMENT OFFICERS IN AGEGE
Cross Section of Worshippers at the Agege Central Mosque visited by the Taskforce.
The Lagos State COVID-19 Taskforce, mandated by the State Government to monitor and enforce compliance against public gatherings exceeding 25 people, was on Tuesday attacked by some Muslim worshippers at the Agege Central Mosque.
Speaking on the incident, the General Manager, Lagos State Environmental Protection Agency (LASEPA) and leader of the Taskforce, Dr. Dolapo Fasawe condemned the attack and described it as barbaric and uncalled for, saying "our people are out to protect the residents of the State and yet were attacked for doing their jobs".
She stated that the State Government will not hesitate to sanction violators to serve as a deterrent to others, adding that it was obvious the gathering did not comply with the directive of Governor Babajide Sanwo-Olu on public gathering and social distancing.
According to her, Taskforce team COVID-19, comprising of Lagos State Environmental Protection Agency (LASEPA), Lagos Safety Commission and the Rapid Response Squad, saw the Muslim faithful observing their evening prayer (Solatul Eshai) in a large congregation, contrary to the directive on total lockdown to stem the tide of the COVID-19 pandemic in the State.
"However, a drama ensued when some of the Muslim youths sighted the team and became aggressive, unruly and started to attack the team. Others in the mosque, numbering about 300 rushed out chanting ALLAHU AKBAR and joined them in the attack by throwing stones at the vehicles. All entreaties to talk to the Imam failed as the youth were persistent. But the Police escort rose to the occasion by curbing further attacks and ensuring the safety of the team", she disclosed.
Fasawe revealed that the Agency has been enjoying support and compliance from religious houses and was surprised that the congregation of a mosque that was visited last week could default and also attack government officials trying to enforce compliance.
In her words, "The team has visited several places of worship and have been able to enlighten them and advocate the social distancing approach in all gatherings. But in this instance, the mosque was filled to capacity. The essence of social distancing is to curtail the spread of Coronavirus. The people are endangering their lives and those of their neighbours".
While noting that the State Government remains committed to protecting all residents, Dr. Fasawe promised to escalate the matter to appropriate quarters because such gathering should not be allowed to continue in the interest of all.
In his own remark, the Director-General, Lagos State Safety Commission and Co-Leader of the Taskforce, Mr. Lanre Mojola observed that the leadership of the two prominent religious organisations in the State had been adequately sensitised and carried along in the fight against the COVID-19 pandemic.
"But we won't relent, we will continue to appeal to our people to heed advice. Prayers can be observed at home, businesses can be resuscitated but this deadly virus is dangerous if not well managed and timely controlled. If not for us, but for our families, friends and neighbours, let us do the needful and observe safety measures at all times," he added.
Majola, therefore, implored all Lagosians to comply fully with the directive as the present administration will not hesitate to apply the law when necessary.
Recall that the Lagos State Special Taskforce on COVID-19 was recently inaugurated by the State Government to enforce the executive orders toward curtailing the spread of the Coronavirus pandemic
Agege Central Mosque
LASG
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