Recovering from childbirth is what I imagine recovering from an Ironman would be like… it's long and it requires patience or you can hurt yourself further. Plus, it's different for everyone, and for the same person it may vary depending on the particular race. With Super Girl, there was a lot that nobody told me about what the immediate aftermath of childbirth would be like. So, thanks a lot for nothing friends who had kids before me. I was not prepared for the cramping or feeling like my insides were going to fall out with every step I took. I started to feel more myself around a month and was back into my workout routine around 2 months postpartum. Recovery with Super Toddler was pretty similar, but a bit more difficult because I was on bed rest the last three weeks of my pregnancy. I was careful though, and eventually PR'd a 5k when he was 6 months old (21 minutes-ish).
At 12 days post partum, I woke up with very odd symptoms. Like, check with Dr. Google odd. Typically, when you consult Dr. Google, Web MD, Wrongdiagnosis.com, etc, you get about 821 different diagnoses and turn into a hypochondriac, and there's a 99% chance that you don't have any of those ailments. For me, there was pretty much just one possibility. The next day I had the same symptoms so I called my doctor, who, after an ultrasound, confirmed that I had retained part of the placenta. Gross. On Super Baby's 2 week birthday, I had to undergo a procedure under anesthesia to get everything cleared out, lest I bleed to death at home. It really wasn't a huge deal, until I lost a ton of blood on the operating table. Whoops, so that was scary. Fortunately, I narrowly avoided a transfusion although my doctor threatened me with an overnight stay to monitor my hemoglobin. No thanks, I have a baby to attend to.
Since then, I took it easy for almost two weeks. I was left severely anemic, which coupled with newborn sleep deprivation, has made me extra sleepy. I know right- so weird that losing a lot of blood and waking up every 3-5 hours makes me tired. I have been taking iron and getting in as many naps as possible, and have gone to bed early every night which means I can't watch Game of Thrones with Super Dad on Sunday nights when it airs. So no spoilers on facebook people, I need my sleep.
On Monday, I went for my first run. It lasted 5 minutes. Later I thought my lady parts would fall out but it was just a side effect of the massive iron consumption (google it… I am not going to overshare that much). Yesterday I ran for 10 minutes straight ( that was a mile. Holy moly) and did five one minute "sprint" intervals. And by sprint I mean running at about a 4 second per faster pace than my 10 minute jog. But I felt good, and I stopped myself before I was utterly cashed. Plus, it was 90 degrees out.
Reigning it in is hard. I really want to head out tomorrow and run 20 minutes, then 30, then an hour, but I know that I have to be smart about it or I will hurt any number of organs or body parts that would not have been remotely affected by even a 2 hour run in the morning and an evening Crossfit beating in the past. Childbirth puts your body through the ringer, and just like there is pressure for endurance athletes to get back to training after a race, lest they lose the base they had built up after 6 months of heavy training, there is too much pressure on women to not only crush their workouts until hours before giving birth, but to return to "beast mode" before their milk comes in. Too much? Sorry, not sorry. It's true. I am done procreating, and have the rest of my life to run marathons, do an Ironman, learn how to do a muscle up pull-up, and Rx+ a WOD. For now it's all about keeping this tiny human alive, keeping myself from going insane (aka, sleep as much as possible), and being there to have fun with my other Super kids now that summer is here and the pool is open!
I may be contradicting myself in three weeks when I feel awesome and head back to Athletic Lab for some punishment, but for now, I am trying to be smart about my recovery mode. Beast mode can wait.


text:
exigentrecords.com
Rock Music Is Dead
Latest / By joseph
Rock music is dead. It's been a long time since the last true rock star, and the genre …
Rock Music Is Dead Read More »
Pop Rock Musicals
With the new Broadway musical "The Band's Visit" currently receiving critical acclaim, pop rock songs are making a …
Pop Rock Musicals Read More »
Funny Rock Music Memes
In the past, music has been a source of inspiration and entertainment for many people. However, as time …
Funny Rock Music Memes Read More »
River Rock Music Festival
The River Rock Music Festival is an annual summer music festival held in the City of Richmond, British …
River Rock Music Festival Read More »
Kids Rock Music
Kids Rock Music is a music festival for kids that aims to teach children about the importance of …
Kids Rock Music Read More »
Rock Musical Movie
Rock musical movies are a relatively new phenomenon in film. They usually focus on the story of one …
Rock Musical Movie Read More »
Indie Music Rock
Indie music is a genre of alternative rock, pop punk and emo that originated in the United States …
Indie Music Rock Read More »
How to Make Music: A Beginner's Guide
How to Make Your Own Background Music?
What to Wear to a Music Concert: The Ultimate Guide
How to Download Music on Samsung Phone for Free?
How to Download Music From Computer to Smartphone?
Why Does Apple Music Censor Bad Words?
Rock Music Cruises 2022
How to Cancel Apple Music on iTunes
Doctor Who (Piano Sheet Music) – The Best of the Best
Who Gave Up Their Seat the Day the Music Died?
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redpajama_set_name: RedPajamaCommonCrawl


Alibaba offers 9,317 no.1 finish stainless plate products. About 87% of these are stainless steel sheets, 1% are dishes & plates, and 1% are machining. A wide variety of no.1 finish stainless plate options are available to you, such as astm, jis, and aisi.
4mm NO.1 Super Mirror Stainless Steel plate 430 304. Stainless Steel, Stainless Steel Coil, Stainless Steel Plate manufacturer / supplier in China, offering Decorative Mirror Finish Color Stainless Steel Sheet 201, Hot Rolled Stainless Steel Coil 304 201 316 316L 430, Supply Hot Rolled 304 Stainless Steel Coil No. 1 Finished and so on.
mm ba finish stainless steel plate - alibaba. 2.5 mm Thick 2B BA No.1 Finished Stainless Steel Sheet with low price . US $2250.0-2300.0 / Ton . ... Tags: Stainless Steel Sheet Price Per Kg5mm Thickness Stainless Steel Sheet | 3mm Stainless Steel Sheet . 1mm 4mm thick mirror finish stainless steel sheet .
Stainless Steel Plate 316, 12mm Thick Steel Plate, Stainless Steel Plate manufacturer / supplier in China, offering 12mm Thick Stainless Steel Plate 316 6mm Thick, Wear Resistant ASTM A572m-07 Corten Steel Plate, 0.5mm Stainless Steel Coil 202 and so on.
Tianjin TEDA Ganghua Trade Co., Ltd. 201, 201 No. 1, 201 Stainless Steel manufacturer / supplier in China, offering 201 Stainless Steel Plates No. 1 Finish Hr, 6082 T6 Aluminum Plate 6061 T6 Aluminium Sheet, Netting Mild Steel Stainless Steel Aluminum Metal Perforated Sheet Mesh and so on.
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1.5mm thick stainless steel 304 plate price m2 . Brand name. RONSCO . Standard. GB, ASTM, UNS, EN1, JIS, KS, IS, AS, ... 6 processing platform such as "Shearing,cutting,surface finish,forming,welding and machine platforms". ... 1mm thick decorative metal sheets 1mm thick 304 stainless steel plate 4mm thickness 304 steel coil.
weiku› Products 201 2B stainless steel trade offers directory and 201 2B stainless steel business offers list. Trade leads from 201 2B stainless steel Suppliers and 201 2B stainless steel buyers provided by weiku.


Cotton farmer M. C. Clayton moved his ginning business here from Fannin County in the early 1950s. He then opened a store for his employees and a café for the farmers bringing their crops in. The Clayton Gin became a favorite meeting place and the industrious (and evidently fair-dealing) Mr. Clayton essentially built a community here. A Baptist church was organized in the early 1960s and in the mid 1980s the population reached 116 – a figure that has remained through the 2000 census.


Product #21477 | SKU 13041009 | 0.0 (no ratings yet) Thanks for your rating!
The speaker has an 8" composite fiberglass woofer and a 1" soft dome tweeter to provide clear, natural audio reproduction with a wide frequency response. The woofer is white to add unique contrast to the black cabinet for a combination of a classic 70's look and modern style. There is a slotted bass port on the front of the cabinet that helps to extend low frequency response while reducing distortion and turbulence. A precise directivity waveguide around the tweeter provides consistent coverage and a wide sweet spot.
The speaker has a biamplified Class-AB design that provides 80W to the woofer and 30W to the tweeter to deliver a strong performance with low distortion. The rear panel offers XLR, 1/4", and RCA inputs for wide compatibility with a variety of professional and consumer audio systems and devices. Input sensitivity and HF trim controls let you customise the speaker's performance, and there is also a soft limiter to ensure smooth operation. The speaker also has a selectable 115/230V operating voltage for international use.


Adapted from what used to be a neighborhood post office, this trendy wine bar is awash in candlelight, earthy colors, and dark wood furniture. It's also distinguished by a glass garage door that blurs interior and exterior space when the weather cooperates. The stylish mid-century style is replete with artisanal touches, plenty of open, communal spaces, and even a hand-carved wood wine wall. The menu is rustic and flavorful, defined by bruschettas, paninis, antipasti, and salads. Knowledgeable servers are happy to help with wine selections, which hail from across the world and are available by glass and bottle. Great for couples or groups.


text:
ec() {
    echo $* 1>&2
    $*
}

# expecting a gh-pages symlink in a root directory
GH_PAGES_PATH=`readlink gh-pages`
# ensure that git repository exists there
ec git -C $GH_PAGES_PATH status > /dev/null

ec mvn clean install

ec java -jar mysql-streaming-test-connectorj/target/benchmarks.jar -rf json -rff jmh-connectorj-result.json > jmh-connectorj.log
ec java -jar mysql-streaming-test-mariadb/target/benchmarks.jar -rf json -rff jmh-mariadb-result.json > jmh-mariadb.log

echo '[' > jmh-results.json
cat jmh-connectorj-result.json >> jmh-results.json
echo ',' >> jmh-results.json
cat jmh-mariadb-result.json >> jmh-results.json
echo ']' >> jmh-results.json

ec mv jmh-results.json $GH_PAGES_PATH

echo "Don't forget to push gh-pages!"

redpajama_set_name: RedPajamaGithub


text:
Published May 19, 2009 1:41 am
Man Walking Home Struck By Car
DESERT HOT SPRINGS- A man struck by a vehicle while crossing Hacienda Avenue in Desert Hot Springs suffered a broken leg, and the driver was cited for having a suspended license, police said.
The injured man, whose name was withheld, was crossing Hacienda near Tamar Drive when a vehicle crossed over the double yellow lines to pass another vehicle and struck the man about 2 p.m. Monday, according to police.
The man was taken to hospital with a broken leg, police said.
The driver, Michael Madrid, was cited at the scene for driving with a suspended license, and his vehicle was impounded, police said.
Anyone with information should call the Desert Hot Springs police at (760) 329-2904.


To ensure you are thinking at your fullest capacity, you must create a conducive environment. Following these steps will create that conducive environment.
Have good writing tools around you at all times.
Capture all your relevant ideas. A good tip is to use high-quality pens, as these may inspire you to think deeper because you want to use them. You should also keep paper around for the same reason you keep writing tools: you need somewhere to capture all your ideas. Whiteboards and easels are another good way to capture ideas, as they present a lot of space for you to jot down ideas, and they are also great in meetings.
Applications such as word processors, mind mappers, spreadsheets, and presentation programs can help you get all your ideas in one place. Plus, they can be easily edited.
Establish a good reference-filing system.
Keep all your notes and ideas filed away so you can refer to them whenever you need to.


text:
Pence Stumps Virginia: 'It's a Battleground State'
September 28, 2020 September 27, 2020 Corinne Murdock
Donald Trump's Senior Campaign Advisor John Pence, nephew to Vice President Mike Pence, visited Virginia last Saturday for two events encouraging citizens to vote.
The "Get Out and Vote" trail made stops in Amelia County and Fluvanna County, following President Trump's Friday night rally in Newport News.
"This is the 'jobs' President. When he cut regulations, when he got the federal government out of the way, we saw an economy that reached historic low unemployment," Pence stated in his speech at the first event in Amelia. "Joe Biden is weak. Donald Trump is standing up for our country, standing up for our jobs. And he will do it every single day. Peace through strength."
Pence endorsed Republican delegate and congressional candidate Nick Freitas. The delegate also spoke at Trump's rally the night before.
Freitas predicted that his opponent, Congresswoman Abigail Spanberger (D-VA-7), would "drop a ton of attack ads" following their weekend of successful GOP events. The two have yet to debate. Freitas explained to The Virginia Star that Spanberger hasn't agreed to one.
"I understand why Democrats don't want to take the stage. Campaigning on a platform of 4 trillion in taxes and funding a Green New Deal – it's not something you want to have to answer in a debate, especially when people are just trying to get back to work."
Overall, Freitas described the energy as "incredible" throughout the weekend. Freitas and Spanberger are scheduled to appear in a forum on October 20th.
In Fluvanna, Pence came onstage to fire up voters during Republican congressional candidate Bob Good's "God, Guns and a Good Time" rally. The event also featured a performance from country music star John Rich, who subsequently introduced Pence.
"I'm just here to ask you to go vote: to go vote for our conservative values, to go vote for what makes this country great," stated Pence. "And if we do that we can re-elect our president for four more years. In the Pence family, my uncle has always said that he's Christian, he's conservative, and he's Republican – in that order. And that's how he's leading this country, this President."
Pence also emphasized the significance of the turnout at Trump's rally the night before. The Virginia Star reported that 14,000 people showed up for the rally rather than the expected 5,000. Pence said the numbers reflected Virginians' awareness that "freedom is up for a vote."
Pence then shared with the Fluvanna crowd that Trump had officially nominated Amy Coney Barrett to the Supreme Court earlier that day. In the midst of the controversy over Barrett as the next Supreme Court justice, President Trump's campaign is positioning itself as the ardent defender of the Constitution.
"This is someone that will be the first mother of young children serving on the court. A mother of seven, a Christian woman that is going to keep the Constitution, that is going to interpret the law as written. She's not going to legislate from the bench, and this President is doing that every day," Pence stated.
Samantha Cotten, Regional Communications Director for the Trump campaign, affirmed that they have made over two million voter contacts in Virginia. Insider polling for the Trump-Pence campaign classifies Virginia as a potential top-tier battleground state.
Corinne Murdock is a reporter at The Virginia Star and the Star News Network. Follow her latest on Twitter, or email tips to [email protected].
News, Politics, President Donald Trump, The South, VirginiaAbigail Spanberger, Amy Coney Barrett, Congresswoman Spanberger, Donald Trump, Four more years, John Pence, John Rich, Mike Pence, Nick Freitas, President Donald Trump, President Trump, Presidential Election 2020, Supreme Court Nomination, Trump 2020, Trump Rally, Trump-Pence 2020, Vice President Mike Pence, Vice President Pence, VP Pence
Carol Swain Commentary: Critical Race Theory and the Decline of American Justice
Vote Fraud Hits Virginia as Hundreds of Voters Receive Multiple Ballots


Daz 3D is pleased to announce Daz Studio Pro BETA - version 4.11.0.335!
Changed the label of the "Edit Gradient Colors…" action to "Edit Weight Display…"
An option for providing (selecting) a Submenu has been added; the popup is dynamically displayed/populated based on the submenu hierarchy within the chosen "Root Menu"
Added support for "CMS Cluster Directory"
"<application_home>/resources/Script IDE/…" and "<mapped_native_dir>/data/resources/Script IDE/<vendor_name>/<product_name>/…" and "<daz_connect_product>/data/resources/script ide/<vendor_name>/<product_name>/…"
!! IF YOU HAVE NOT UPGRADED TO THE 4.9 GENERAL RELEASE, IT IS HIGHLY RECOMMENDED THAT YOU BACKUP YOUR CONTENT DATABASE IN DAZ STUDIO 4.x BEFORE LAUNCHING THIS VERSION !!
!! IF YOU HAVE NOT ALREADY MIGRATED FROM THE VALENTINA DB BASED CMS, IT IS HIGHLY RECOMMENDED THAT YOU MIGRATE TO THE POSTGRESQL BASED CMS BEFORE LAUNCHING THIS VERSION !!
The first time you launch Daz Studio 4.9+, any data that exists in the content database is migrated so that it can be used in Daz Studio 4.9+.
Daz Studio 4.9+ uses the same PostgreSQL database as Daz Studio 4.6 and later, and/or other applications, such as Carrara.
After the initial migration operation, edited metadata in Daz Studio 4.8 will not be migrated to Daz Studio 4.9+.
A workaround is to export User Data from Daz Studio 4.8 and reimport User Data in Daz Studio 4.9+.
*Note: The entries below come directly from the NVIDIA Iray 2018.0.1 release notes. Some entries, such as any mention of Linux, etc, currently have no bearing on Daz Studio itself but are included for completeness.
The AxF SDK 1.5.1 has been integrated. This adds support for GGX fitting targets (AxF SVBRDF profile version 3).
Carpaint with less than 3 specular lobes are now handled correctly.
The compatibility of carpaint flakes has been improved.
The sub-clearcoat component baking has been fixed for the case that all lobes have zero roughness.
An importer option axf_module_prefix can now be used to modify the module name under which imported MDL is stored. Defaults to axf (which is the previous behavior).
The changes require that the updated nvidia/axf_importer/axf_importer.mdl is used.
Extended the handling of shadow rays for section plane capping in IRT Now the case of shadow rays through semi-transparent materials is handled correctly and it matches the Iray Photoreal result. Handling of camera rays through semi-transparent materials added. The result does not match Iray Photoreal.
Compilation time for very simple material expressions has been improved.
If bump map parameters of MDL layering functions (e.g. df::weighted_layer) were not explicitly provided, they did not correctly default to state::normal() but to the inherited normal of the current BSDF (e.g. a parent layer's bump). This has been fixed.
For the caustic sampler, dispersion with spectral rendering enabled was handling wavelengths incorrectly. This bug led to rainbow-colored caustics, even if the emission spectrum was narrow and has now been fixed.
Fixed missing emission from emissive objects with decals in IRT Objects with emissive materials would not actually appear emissive in IRT if they had decals assigned.
Fixed brightness differences between IRT and Iray Photoreal for irradiance probes.
Fixed wrong appearance of section plane colors for IRT when one of their component is negative. Result now matches Iray Photoreal.
Fixed an issue with brightness levels in IRT when using clipping planes. The problem was due to VPLs not being placed in a scene that was completely enclosed but also having a clipping plane that would cut it open - it would suddenly turn bright when the camera moved inside it.
Irradiance probes had shown strong sampling artifacts. With this extension the sampling patterns disappear entirely in some scenes, in some others they change into other patterns but they are a lot less annoying than before.
Fixed the handling of MDL archive conflicts in the same search root: it is an error if a qualified MDL name, or its prefix, can be resolved in more than one archive or package.
The MDL core compiler now explicitly generates an error message if a variant of a function returning a deferred size array type is created, which is forbidden by the MDL specification. Before, this case was forbidden, but the error message was "undefined symbol" for the deferred array size symbol.
The archive API now creates MDL archives in strict mode, i.e. forbids MDL modules that do not strictly follow the MDL spec.
The usage of the ternary operator at the root of a compiled material is now avoided by the MDL compiler. Instead, the operator is moved down to ensure that the root is always a material construction.
Rare random crashes during JIT compilation for CPU have been fixed.
Inconsistent sampling between the CPU and GPU version of the mi::neuraylib::IBaker has been fixed and sampling now takes place at the center of the pixel when only one sample per pixel is requested for baking.
Denoiser had a problem to denoise green noise. Fixed with new training run for HDR and LDR images.
Fixed denoising alpha channel when memory tiling has become effective.
Fixed the issue that when Denoiser runs on multiple GPUs that the image sometimes was garbled.
Resolutions was clipped at 3000, now replaced by accurate calculation.
The directional color curve is now fully represented which yields correct rendering of color shifting paints.
Car paints with refractive clear coat are now supported.
These improvements are realized via measured BRDFs in MDL. This behavior can optionally be disabled by a material parameter: if disabled, the material will not use the measured BRDF and potentially render incorrectly though.
Flake statistics are derived from the measured flake BTF data in the AxF.
Flakes are enabled by default if present in the AxF file. They can be disabled by a material parameter.
The material exposes artistic controls to modify flake size, intensity, and reflection roughness.
Section plane capping has been implemented.
This adds two new options: "section_caps_enabled" (default off) that enables section caps. If the feature is enabled, parts of the objects that are cut open by a section plane will be closed with a virtual surface along the section plane. The surface has a diffuse material with a color that can be controlled via the "section_caps_color" option.
Note that the detection of which parts to cover depends on normal orientation and that surface and geometry normals must be oriented consistently.
Ray tracing performance on Volta has been improved.
GPU ray tracing performance has been improved along with memory usage being decreased.
All newly defined MDL 1.4 distribution functions have been implemented.
UDIM-style texturing is now supported.
The new standard annotations ui_order(), enable_if(), thumbnail(), and usage() have been added.
The quality of the MDL distiller results has been improved.
A note about the expected HDR range: the RGB values in the color buffers must not be too low (dark). The HDR version of the denoiser expects the RGB values in the range from zero to 10000. If they are too low, like close to zero, the denoiser might create wrong colors and artifacts in the denoised image. This will be simplified in the next version of Iray. An automatic exposure control will be provided in a future version of the denoiser.
Enabling "TITAN Xp Star Wars Edition" GPUs has been fixed. These cards are now properly recognized.
The sample_size_u and sample_size_v material parameters are now correctly set for carpaint materials.
The implementation of df::thin_film previously converted the ior parameter to a scalar. It is now correctly used as a color.
The incorrect implementation of the curve of df::directional_factor has been fixed.
A regression in backplate quality has been fixed.
Random crashes in the MDL compiler during displacement of special materials have been fixed.
Variants of materials with default values containing relative resource URLs have been fixed.
Using a material parameter for the gamma mode of texture material parameters has been fixed.
Functions returning size-deferred arrays with the same size as a parameter but a different element type have been fixed.
MDL compiler auto-import of enum values has been fixed.
Support for Tensor Core on Volta GPUs has been added to the denoiser. The Tensor Core accelerates inference in the denoiser up to three times on GV100 GPUs.
Denoiser training sets have been updated. Features are preserved better.
Automatic tiling in the denoiser has been improved to reduce memory consumption.
Support for PCX in the FreeImage image plugin has been disabled due to security issues.
Ambiguous overload error messages in the MDL compiler have been improved.
MDL compiler error messages have been improved regarding semantic version numbers.
A bug in the Iray Bridge networking code has been fixed that could cause slowdowns and even connection timeouts for scenes with a huge number of elements.
An incorrect conversion of the anisotropy rotation in the axf importer plugin has been fixed.
An incorrect weighting of the sub-clearcoat BRDF for carpaint has been fixed that generally resulted in a too dark appearance.
Numerical issues with self-intersection with instancing enabled have been addressed. Bug #18605 and #17748.
Using a bloom postprocess no longer sets the alpha channel to zero for RGBA images.
The camera attribute tm enable tonemapper is now correctly handled when using Iray Bridge.
An issue has been fixed where GPUs were not properly detected on Grid. Nvbug #200336679.
The normal buffer now outputs a weighted average of all BSDF bump maps, not only the main material bump.
The normal buffer now always creates normalized output, even if the camera transformation contains scaling.
The firefly filter heuristics have been improved.
Fix rare appearances of NaN of Infinity floating point values in the output buffers.
User mode instancing has been partially fixed. Geometry is now flattened into the lowest ancestor in the scene graph with the instancing attribute set to false. If none such ancestor exists the object is flattened into the root node. Bug #18683.
The computation of the ray depth through cutouts has been fixed. Bug #18652. Previously, there could be crashes on CPU or hangs on GPU. This also addresses a potential hang in the render call to Iray Interactive. Bug #18621.
Various crashes and artifacts in network mode have been fixed.
Missing or wrong MDL compiler warnings regarding dependency annotations have been fixed. Bug #18417.
MDL compiler auto-import has been fixed. Bug #18656.
A missing major version dependency check for imported MDL modules in the MDL compiler has been added. Bug #18416.
Missing index functions for arrays of imported types haven been added.
A wrong limit for the over?ow check on decimal literals has been fixed.
A crash on CPUs with AVX512 capabilities has been fixed.
A useless/wrong error message containing <ERROR> as a type name has been fixed.
*Note: No Iray SDK 2017.1.3 has been released. Only a MDL SDK 2017.1.3 has been made available.
The performance when rendering a scene with camera transform motion, but without geometry transform motion, has been improved.
The "tm_enable_tonemapper" attribute has been added to be able to specify a tonemapper that will only be used to steer the firefly filter, but will not actually tonemap the image.
Html5 video support for newer versions of Chrome (>= 62) has been fixed.
A crash with object motion has been fixed. The crash was triggered when using OptiX Prime and rendering on CPU and GPU at the same time.
Rendering with the caustic sampler enabled and MDL materials requiring JIT compilation could fail with high probability on the GPU and fall back to CPU rendering, which has now been fixed.
A regression of convergence performance (e.g. more noise) has been fixed that was visible mostly in simple materials/lighting setups like a diffuse object lit from a mostly uniform environment.
The handling of 3d textures in the CUDA baker has been fixed.
The gamma correction of used textures when baking MDL expressions on the GPU has been fixed.
A GPU memory leak in the baker if CUDA baking is used, has been fixed.
A dependency to vcomp110.dll in FreeImage 3.17.0 introduced in Iray 2017.1 beta has been removed.
If a device crashed, the CPU rendering fallback wasn't triggered. This has been fixed.
Iray 2017.1 introduced a performance regression. "Light-weight" changes like changing the camera between rendering calls caused an unnecessary copy of the internal scene representation, which for larger scenes led to a considerable slowdown. This has been fixed.
A crash has been fixed that could occur when distilling MDL materials that used a mix of bsdf components that were only default initialized or empty.
A regression in the look of some backplates, including backplates using the color offset or color scale features has been fixed.
Adaptive network bandwidth control was throttling down network bandwidth more than intended in a rare case. This has been addressed.
Unnecessary render restarts if rendering with more than one render context are now avoided.
Artifacts with stereo images and SSIBL (screen space image based lighting) have been fixed.
When rendering two stereo images at once.
When rendering a stereo image for one eye with spherical camera.
When rendering in batch mode.
Wrong colors when using scalar input/mono mode textures have been fixed.
The render mode Iray Realtime has been removed from this release.
Only certain scene elements can appear as children of instances and groups. It is no longer possible to attach other scene elements.
Support for reading and writing builtin attributes of type mi::Float64 has been added to the mi importer and exporter by mapping them from and to "scalar".
The default interpolation of IES light profiles in case the input grid is not equidistant has been improved.
A new scene option "matte area lights visible" has been added to make matte area lights optionally visible.
The degrain filters have been re-enabled.
The scene option "animation_time" is now passed to /tt mdl_state::animation_time when rendering with Iray Photoreal or Iray Interactive.
The default baker resource in IMdl_distiller_api::create_baker() has been changed to BAKE_ON_CPU.
Distilling now supports compiled materials created with class compilation (flag Compilation_options::CLASS_COMPILATION in function call IMaterial_instance::create_compiled_material).
The function ICompiled_material::depends_on_global_distribution() has been added.
Generated PTX code is now cached in order to improve performance when baking the same expression more than once.
Support for the bidirectional scattering distribution function (BSDF) in nvidia::df has been added to the MDL distiller targets.
The denoiser now attempts to automatically adapts the GPU memory usage to the memory available on the GPUs. This allows to denoise larger images even on GPUs with relatively small memory sizes.
The log output when using the deep learning based denoiser has been improved.
A crash bug in Iray Bridge when decoding using the NVIDIA hardware h264 decoder because of an incompatibility with CUDA 9.0 has been fixed.
A crash bug when editing a material on a mesh with multiple materials has been fixed.
The .mi export of MDL material attributes has been fixed.
Attributes of MDL material instances were not correctly exported to the .mi format, causing syntax errors on following imports. This has been corrected.
Negative "nominal_luminance" values are now clamped to zero.
Rendering errors which happened in some cases when using the deep learning based denoiser with Iray Photoreal and multiple hosts have been fixed.
A bug causing too bright lighting with translucent materials and irt_indirect_light_mode==2 has been fixed.
A bug causing triplanar projections to be ignored has been fixed.
Spotlight material was always facing the +Z axis when applied to emissive geometry. This has been fixed.
A bug has been fixed that caused erroneous behavior when setting the aperture blade count to 1 or 2.
A bug causing erroneous ground shadows in the left eye image when rendering stereo images has been fixed.
A crash which appeared in some cases when using the same texture in multiple texture slots of an MDL material has been fixed.
A crash which appeared in some cased when using Iray Interactive with the deep learning based denoiser has been fixed.
A crash bug in the MDL distiller that could occur when diffuse BSDFs were combined for the diffuse_glossy target has been fixed.
A crash bug when distilling a simple_glossy_bsdf in an MDL module of MDL version 1.2 or lower has been fixed.
A bug in the distiller when encountering a 0-initialized normal has been fixed.
A bug in the distiller causing materials with mixed EDFs to fail has been fixed.
A a crash in the MDL compiler which occured when compiling a material expression containing a call to float3(float,float,float).y(float3) created using IExpression_factory has been fixed. Bug #18530.
NULL is now returned if IValue_factory::create_invalid_df() is called with an argument of a resource type instead of a distribution function type, which fixes a crash bug.
Crashes happening in some cases in the MDL compiler when used in multi-threaded environments have been fixed.
The FreeImage plugin now uses FreeImage 3.17.0. On Windows, this adds a dependency to vcomp110.dll. The dependency will be removed in a later release.
Iray is now CUDA 9 based to allow for compute version 7.x (Volta generation) support.
Support for compute version 2.x (Fermi generation) has been removed due to CUDA 9.
Color conversions have been optimized.
The color space of AxF import is now configurable.
On Linux, plugins are no longer loaded with the RTLD DEEPBIND flag since it causes problems with Address Sanitizer (see https://github.com/google/sanitizers/issues/611). The original reasons for that flag are gone, and its absence did not reveal any problems so far.
The performance of both decals and projectors handling when adding or removing decals or projectors, respectively, has been improved.
NaN value handling in .mi import and export has been generalized. Whenever the .mi exporter detects NaN values in geometric data, it dumps them in the appropriate format. This enables the .mi importer to detect these values and replacing them by the value '1.' allowing the continuation of the import. Both exporter and importer warn about such occurrences.
If the methods reset_file() or reset_reader() fail, they no longer change the resource in any way.
The loading of light profiles with non-equidistant angles has been improved. If no explicit resolution is specified in the API call, we attempt to choose a resolution that maintains the angles given in the .ies file as close as possible.
Support for a camera sub-window has been implemented for streaming mode (scheduler mode set to interactive or synchronous). This was only supported with scheduler mode set to batch before.
Nvenc (NVIDIA h264 hardware encoder) can now handle the Rgb pixel type natively in addition to Rgba.
Nvcuvid (NVIDIA h264 hardware video decoder) can now handle the Rgb pixel type natively in addition to Rgba.
Hardware h264 video decoding has been disabled for Fermi GPUs since they are no longer supported by Bridge.
The cloud render context options "video_formats_interactive" and "video_formats_batch" of type String have been added that control the video format per canvas for interactive/synchronous and batch scheduler mode, respectively. The old video_format option remains and is equivalent of setting/getting video_formats_interactive.
The min/max_bitrate cloud render context option is used as the total bitrate and will now be evenly divided amongst all the layers of all canvases of the render target. Previously, each layer would get the specified bitrate rather than share it since multi-canvas/layer was not taken into account.
Support has been added for the special Bridge video format "disabled" which is handled just like any other video format except that no data is sent with the frame and the video sink will receive a canvas with resolution 0x0. This feature is supported by Bridge Video, so it can also be used by Dice Bridge applications.
A new image denoiser pass has been added. This deep learning-based pass replaces the previous degraining mechanism in Iray Photoreal. Consequently, the following options have been removed: "progressive_rendering_filtering", "iray_black_pixel_filtering_max_frame", "iray_degrain_filtering", "iray_degrain_filtering_radius", and "iray_degrain_filtering_blur_difference". They are replaced by "post_denoiser_available", "post_denoiser_enabled", and "post_denoiser_start_iteration". See the manual for details.
All postprocessing operations can now run on either CPU or GPU so interactive performance is further improved if a CUDA capable device is enabled.
Convergence speed on long running renderings has been improved.
Interactive performance in general has been optimized.
A new refract_backplate option has been added: instead of only thin walled materials, perfectly specular/refractive materials are now also allowed to connect to the backplate image.
The performance on compute version 6.0 cards (Pascal generation) has been optimized.
Texture sharing on NVLINK capable systems: A new render context option "iray_nvlink_peer_group_size" has been added. Enabled CUDA devices are divided into peer groups of the specified size. The group size needs to be a factor of the total number of enabled CUDA devices. Textures are subsequently shared between CUDA devices in a peer group and each texture is only uploaded to one of the devices in the peer group.
Vertex motion blur support has been added.
The performance for many non-overlapping decals on a single object with tight decal bounds has been improved.
Noise for volumes with a colored scattering coefficient has been reduced.
The firefly filter is now less agressive, most notably, glossy highlights are usually more correct now.
The (already deprecated) architectural sampler has been removed.
Support for cpu fallback in the render configuration has been added.
The interface IModule has been extended to allow enumeration of constants as well as struct and enum types declared in an MDL module.
The methods set_name() and get_name() have been added to IValue enum. They allow setting and getting the value of an enum by its string representation.
The deprecated interface IValue_invalid_ref and enum value VK_INVALID_REF have been removed. Use IValue_invalid_df / VK_INVALID_DF for references to distribution functions, or the regular resource value interface with NULL as name for resources.
PTX code generation has been improved, leading to faster rendering performance if JIT compilation is triggered for a MDL material.
PTX code generation for newer GPU generations has been improved in addition.
The MDL core compiler now suggests the correction of possible misspelled entity names inside error messages.
Texture lookups in JIT generated code have been slightly speeded up.
The error handling in the MDL core compiler when a syntax error inside an enum value occurs has been improved.
Rare crashes that could happen while textures were processed have been fixed.
When the "enabled decals" attribute is given but is empty, all decals are now ignored altogether. Bug #18317.
When too many interactions happened between two transaction commits, there was a chance that some changes would get lost. This is now avoided and handled more conservatively. Bug #17528.
Projectors don't have a bounding box. This was handled incorrectly before. Bug #18457.
Logging of license handling has been improved. In certain cases erroneous messages were issued. Bug #18450.
MDL array constructor function calls in .mi export are now ignored. This avoids issuing superfluous error reports from the .mi export. Bug #17336.
.mi export of indices for multiple texture spaces has been fixed. Indices for multiple texture spaces were pointing to the same vectors. Now each texture space is handled correctly. Bug #18349 and NvBug #1912271.
The parsing of incorrect $include lines has now better error reporting. Bug #18436.
A synchronization bug has been fixed where changes were not detected correctly when executing a sequence of Bridge jobs using the same transaction where changes were made between job executions.
Canceling a Bridge job could cause the transaction to be aborted in some cases. This has been fixed.
A bug has been fixed where no synchronous frame was requested when switching the video format. This is needed especially when switching from a lossy/disabled format to a lossless format to make sure that the returned frame contains all the data asked for.
Swirl on poles in stereo renderings has been fixed.
Occasional stripes in the alpha channel have been fixed. Bug #294009.
Decal priorities were not correctly handled. This has been fixed. Bug #18280.
Light Path Expression results for some cutout opacity cases have been fixed.
Rendering artifacts when rendering only on the CPU and with the caustic sampler scene option enabled have been fixed.
Flake noise and mono bitmap recoloring have been fixed. Bug #18456.
When rendering light path expressions (LPEs) along with an alpha channel, the alpha channel is no longer constant 1.0, but now contains the correct alpha value for this LPE instead.
When using a solid color as the backplate, along with inverse-tonemapping of the backplate enabled, and enabled backplate contributions for reflections and/or refractions, the contribution of the backplate now has correct intensity (used to be too dark, depending on tonemapper settings).
Wrong cutout opacity handling (resulting in overall too dark renderings) in some rare cases has been fixed.
Slow startup times with measured materials have been fixed. Bug #18373.
A memory leak when destroying scopes has been fixed. Bug #18365.
The missing import of type names that are only used inside the default parameters when a material is created from a material Instance using the create material API has been fixed. Bug #18461.
A crash inside the MDL core compiler has been fixed that occured on rare conditions if a wrong function declaration was processed.
The start position of postfix expressions in the MDL core compiler that led to wrong positions inside error messages has been fixed.
Is anyone else experiencing significantly longer scene load and save times compared to 4.10? In other news resolving the mouse handling issue is a godsend.
I'm having a problem getting a new dforce kerenel module compiled.
I get the prompt telling me I need a new, I click "ok" it compiles for about 3 seconds then I get the error message popup saying "Error initializing OpenCL"
The kernels compiled OK for me, and I haven't noticed a slowdown in file loading or saving. My GPU seems to run a few degrees cooler while rendering. It may be too early to tell whether that is an illusion.
I thought that the event loop code for the viewports were going to be refactored but I saw no mention of that in the release notes.
I am still testing the viewport for event loop improvements but in my initial tests with the Universal Tool gizmo selected: the icon gizmos on the right f the viewport only need me hover over them a couple of seconds before mouse over event selects the correct gizmo & after clicking the requested action is pretty quick.
So I have to try more complex scenes but the scene I testing with was moderately complex (recent products : Collective3D's Neighborhood, G8M with fibre hair & eyebrows & geoshell to be wet, & the Public Pool) so my great is A- on the event loop improvements!
Second scene - not nearly as responsive but still doable with 5 - 10 seconds mouse over time. It uses the recent Tree Swing scene with swing hidden, G8M wearing G3M Highlander outfit, & same G8M character as previous scene. Still a B- though.
What are your system specs, especially graphics?
Huh... Installing the Beta (via DIM), goes fine, no issues - starting the Beta, no issues - checking the library: LOTS of issues. Basically, nothing is showing - I get "file not found" on every single asset. The assets are listed, but not working.
Any clue how to render a stereo image, I''ve looked everywhere and I see no trace of it. But if you look and the changelog it's mentioned a few times.
Do you have the content paths mapped? If it is the first time that you have installed a Beta, you would need to map the paths in Content Directory Manager.
/So.... where's the "see denoiser post below" Because I don't see it. Unless its buried in ones of those Iray update posts.
The main post(s) are still being edited, but in the meantime see the various Deep Learning Denoiser sections.
Weird. I decided THIS TIME I'm going to use the beta but the only thing that's showing in my DIM are the plugins but no DAZ Studio 4.11 Public Bulid. Did you guys pull it to fix some stuff? I have all the appropriate boxes ticked off to get the Public Build's in my prefs so not sure what's going on!
Having a strange problem with some poses, when the shin bends right or left it distorts the thigh. Once this happens the figure becomes corrupt and has to be reloaded. I've tested these poses in 4.10 and they work as expected. So not sure what's going on. This happens to the genesis 8 male amd female. Also not all poses that have a bend on the shin cause this problem. I have a bunch of poses i created and most of them have the same problem, not sure if anyone can test, i've also included the pose.
Same here, double checking each step, exact same 4.11 stuff but no actual daz studio 4.11. Also funny that the same impression happened here as: "oh, they might have just found a serious production issue and pulled build back".
Try leaving the limits on.
The limits are on for rotation.
THANK YOU for fixing the wonky camera, now I can work with far less frustration again!
I'm not sure if this is an issue or not, but I can't seem to save individual lights normally where they don't replace all others in the scene. Saving them as Scene Subsets works fine, but choosing "Selected lights" doesn't prevent them from clearing all others when loaded into a scene, even when drag/dropping them. Like I said, using Scene Subsets works great but I just don't remember if that's how saving lights has always been.
Hmm. for some reason all but the ds 4.11 program files show up in DIM for me. The 4.11 beta files for decimator, measure metrics etc. show up. but NOT the program file itself. Checked my download filters and to be sure have set them that all available files show. When looking for 4.10 the DS 4.10 files show up.... Does DIM a hardware check before listing available files? (I don't have DIM on my render system, but on an older system, just and only for dl the beta versions, and that worked fine until now with the 4.11 version...... I DO NOT use DIM for installing/managing - I've got my own (preferred and tried, tested and working for a decade now) manual install.


text:
Q: Neat way of computing functions on key-value pairs Suppose you have a have list with key - value pairs. Neither
keys, nor values, nor the pair are required to be unique.
The following example
a -> 1
b -> 2
c -> 3
a -> 3
b -> 1

would be valid.
Now suppose I want to associate to any key value pair (k->v) another value V,
which has the following properties:

*

*it is the same for two pairs, if their keys are identical

*it is uniquely determined by the set of key-value pairs in the entire list

This sounds abstract, but for example the sum, the maximum and counting function qualify as examples
 Pair    SUM    MAX  COUNT
a -> 1    4      3     2
b -> 2    3      2     2
c -> 3    3      3     1
a -> 3    4      3     2
b -> 1    3      2     2

I am looking for a fast methods/data structures to compute such functions on the entire list.
If the keys can be sorted, one can simply sort the list, then iterate through the sorted list, and compute the function V in each block with identical keys.
I am asking whether there are nice methods to do this, if the values are not comparable or one does
not want to change the order of the entries.
Some thoughts:

*

*Of course, one could apply a hash function to the keys, in order to obtain sortable keys.

*Of course, one could also store the original position of each pair, then do the sorting, then compute
the function, and finally undo the sorting.

So essentially the question is already answered. However, I am interested in whether
there are more elegant solutions maybe using some adapt data structure
EDIT: To clarify Sunny Agrawal comment, what I mean by associate. Well this is also part of the question on how to nicely arrange the data structure.
In my example, I would get another list/map  with (k->v) as key  and V as value. However, it might make sense to not arrange the data that way. I require, that V is stored in such a way that for given k it needs constant time to obtain V.

A: Maintain 2 DS
1. List< Pair< Key_Type, Value_Type > >
2. Map<Key_Type, Stats>

where Stats is struct as follows
struct Stats
{
    int Sum;
    int Count;
    int Max;
};

First DS Contains all your key,val pairs in the order you want to store,
Second maintains the data stats for each key as shown in your example
Insert will work as follows(Pseudo C++ Code)
void Insert(key,val)
{
    list.insert(Pair(key,val))

    Stats curr;
    if(map.contains(key))
    {
        curr = map[key];
        curr.Max = Max(curr.Max, val);
        curr.Count++;
        curr.Sum += val;
    }
    else
    {
        curr.Max = val
        curr.Count = 1;
        curr.Sum = val;
    }
    map[key] = curr;
}

Complexity will be O(1) for updating list and O(lgM) for updating map
where M is no of unique Keys and
if N is total no of objects in list
Total time in inserts will be O(N) + O(NlogM)
Note: this will work if we have inserts only, in case of deletions, Updating Max will be difficult

redpajama_set_name: RedPajamaStackExchange


text:
package com.ericsson.research.trap.examples;

import com.ericsson.research.trap.TrapClient;
import com.ericsson.research.trap.TrapEndpoint;
import com.ericsson.research.trap.TrapException;
import com.ericsson.research.trap.TrapFactory;
import com.ericsson.research.trap.delegates.OnData;
import com.ericsson.research.trap.delegates.OnOpen;
import com.ericsson.research.trap.spi.TrapTransport;
import com.ericsson.research.trap.utils.StringUtil;

/**
 * Connects to the echo server and sends messages to be echoed back.
 * <p>
 * {@sample ../../../src/main/java/com/ericsson/research/trap/examples/TLSInsecureEchoClient.java sample}
 *
 * @author Vladimir Katardjiev
 * @since 1.1.4
 */
//BEGIN_INCLUDE(sample)
public class TLSInsecureEchoClient implements OnOpen, OnData
{

    /** Public reference to the object */
    static TLSInsecureEchoClient echoClient;

    // To run the demo, you must have at least one transport on the classpath.
    /**
     * Sets up an echo server and connects the delegate echo client to it.
     */
    public static void main(String[] args) throws Throwable
    {
        // Set up a server
        TLSInsecureEchoServer.main(args);

        // Create and run our client.
        echoClient = new TLSInsecureEchoClient(EchoServer.clientConfig);
    }

    /** Reference to the Trap Client */
    public TrapClient client;

    /** Message counter */
    public int        counter = 0;

    /**
     * Creates and connects a new client to the given config
     *
     * @param trapCfg
     *            The config to connect to
     * @throws TrapException
     *             Hopefully not
     */
    public TLSInsecureEchoClient(String trapCfg) throws TrapException
    {
        // Create a new Trap Client to the specified host.
        this.client = TrapFactory.createClient(trapCfg, true);

        // Tell the client to ignore the server certificate. Used for debugging signing issues.
        this.client.setOption(TrapTransport.CERT_IGNORE_INVALID, "true");

        // Tell the client to use us as a delegate.
        // We'll only handle two events this time: open and data
        this.client.setDelegate(this, true);

        // Start connecting.
        this.client.open();
    }

    // Called when the client is open (=ready to send)
    public void trapOpen(TrapEndpoint endpoint, Object context)
    {
        // Send a message!
        this.sendMessage();
    }

    // Called when the client receives data. Since we connect to the echo server, the same message should come back.
    public void trapData(byte[] data, int channel, TrapEndpoint endpoint, Object context)
    {
        System.out.println("Got message: " + StringUtil.toUtfString(data));
        this.sendMessage();
    }

    private void sendMessage()
    {
        String message = "Message {" + this.counter++ + "}";
        System.out.println("Now sending: " + message);

        try
        {
            this.client.send(StringUtil.toUtfBytes(message));
        }
        catch (TrapException e)
        {
            e.printStackTrace();
        }
    }

}
//END_INCLUDE(sample)


Lodha and Sabar tribes of Bengal are primitive tribal communities residing far away from the light of civilization since centuries. However, with the depletion of forest wealth, they are facing a nutritional crisis as they were dependent primarily on food they got from forests. Hence, the Bengal government has stepped in and are now focusing on the nutritional requirements of these underprivileged tribes. They are distributing nutritional food to Lodha and Sabar communities at subsidized rates through ration. Apart from rice and wheat at Rs 2 per kilo, they will also be able to buy pulses and soybean at lower rates. The food department is also taking precautions to ensure the quality and quantity of rice and wheat.
A survey will soon be conducted to find out the exact number of people in the Lodha and Sabar communities of the state and get a better insight into their health issues. This is being done to ensure a quality life to these backward communities where malnutrition and starvation cases are at times noticed. Regular health camps are also being conducted in these villages.
Government officials realized that despite receiving rice and wheat at Rs 2 per kilo, the Lodha and Sabar communities are succumbing to malnutrition. Therefore, the government is distributing protein-based food including soybean and pulses to address the nutrition deficiency. Ration dealers have been asked to be careful about not letting malnutrition and starvation enter any corner of the state.


text:
The O2 London Limited
Companies • None supplied • The O2 London Limited
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The O2 London Limited is a Private Limited Company. Company number assigned by Companies House is 09006296. The company was incorporated on Wednesday 23rd April 2014, so the company age is 2 years 2 months 9 days. The company registration status is Active. We have no data about company Standard Industrial Classification (SIC). The O2 London Limited register address is 15 COOMBE ROAD, Kingston upon Thames (area code: KT2 7AB). The company's country of origin is UNITED KINGDOM. The company changed its name 2 times. On Tuesday 3rd March 2015 the name changed to The O2 London Limited.
The O2 London Limited is a private limited company, located in Kingston upon Thames, United Kingdom. It is a limited by shares, British proprietary company. Since 1987, the company is headquartered in 15 COOMBE ROAD Kingston upon Thames KT2 7AB UNITED KINGDOM. The O2 London Limited was registered on 23-04-2014. We brings you a complete range of reports and documents featuring legal and financial data, facts, analysis and official information from Main UK Registry. Less 10 work in the company. Capital - 336,000 GBP, sales per year - Approximately 899,000 GBP. The O2 London Limited is Private Limited Company.
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text:
E05: Eastwatch
dragonstone to the wall in a day?
By dantares83, August 14, 2017 in E05: Eastwatch
1 hour ago, Fiery Heart said:
I must have missed the words "One day later...". Why would you assume that only one day is meant to have passed? Why not just use your imagination and assume that the necessary amount of time has passed... Instead of looking for reasons to complain. It's a bit unreasonable, to say the least, to think that this TV show should document the entirety of each long journey, of which there are many. Are you also pissed off that you don't get to see more characters having poos and wees? Are you outraged that the characters on this TV show apparently don't have a digestive system?
Start by reading the thread before jumping to conclusions.
DarkBastard
2 minutes ago, Corvinus said:
My point was that Hacksaw Ridge is not a good example, because the film tells the viewer exactly how much time passed between Virginia and Okinawa - 1 year. And ultimately the film fails a bit at that, as I mention in the spoilers, but it's not that important, as the film is about a different kind of journey.
On the other hand, in GoT, we see warfare from the pov characters that are involved in making strategic decisions, we see battles, troop movements etc., yet with details glossed over, because the show has decided that only the final destination is important, and the journey is not. And that is poor writing.
I don't disagree with you on that, and it would have been easier to stomach by holding the final scene over to the next episode...to at least give us a physical pause if not a cinematic one.
I think it would be cheesy if they put in "one week later..." at the bottom of the screen. It's a tough call, and I think we all knew it would have to happen from the start (for those who read the books first), whether we admitted it to ourselves or not. They could easily do the series for 12 seasons and still not cover everything...and I guarantee people would complain that the pace is too slow.
People are going to bitch no matter what...the best we can do in order to not let it ruin the experience is to just accept that timelines are shortened, and the feeling of time warping is going to come into play. As an OCD person, I had to do that, and it doesn't bother me anymore.
Ser Snowflake
20 hours ago, ShadowKitteh said:
It happens in the books too, it just doesn't bug you, because you're reading, not watching.
And just for the record, it doesn't bother everyone. And it doesn't even bother the people who treat this like they're watching 24, consistently. Like those back-to-back Cersei/Jamie scenes in S7E1 that no one had a problem with, even though clearly time had passed.
I've watched every episode of GOT.
The books have some issue with time as well.....but nothing like the show. (See Victarian's chapters from ADWD.)
You seem to have an either or attitude regarding time in GOT. There is a middle ground between either having a "24" format regarding the show or having Jon teleport from DS to Eastwatch in one episode. Euron attacking Yara's fleet and then subsequently sailing to CR to ambush the fleet that transported Greyworm to CR is equally ridiculous. It was also stupid how Varys sailed from Mereen to Dorne and than back to Mereen, only to sail back to Westeros is stupid and nonsensical given the huge distance between the two places.
I've had a problem with GOT every since the fifth season, after D&D ran out of source material. The quality of the show has declined drastically. Seasons 1-4 were classics. Seasons 5-7 have been underwhelming. I wonder if GRRM really gave D&D some sort of outline to how the rest of the series was supposed to go. It doesn't appear that D&D are following GRRM's blueprint.
Lord Lannister
Hear Me Purr
Location:Enchanted Rock
Naturally this is a result of the compressed season more than anything. Still it's disappointing. They could've easily gotten another episode or two without much more expense just by letting the dialogue flow a bit more naturally. Some of the most interesting conversations and character moments have been when people are randomly traveling. I should've liked to see Euron gloat over Yara's imprisonment or victory over Dany's fleet at Casterly Rock. Dickon and Randyll getting some moments to discuss their shifting allegiances and maybe even Sam and Heartsbane. Jaime and Bronn planning their moves after Highgarden's fall further, Theon planning to rescue his sister, maybe even some more scenes wit Jon. Tyrion and Davos having any sort of conversation enroute, Gendry should have something to say to a Lannister also. To say nothing of the short scenes that could be expanded upon. Jaime and Tyrion should've had much more to say during their reunion. So much missed potential this season.
Tywinelle
On 15/08/2017 at 11:22 AM, daemonTheBlack said:
Yes they should have shown every second of the weeks-long trip to the wall, with Jon Snow brooding and Jorah daydreaming, until they finally reach their destination in season 31. Because like in every TV show or movie in history, unless they show it happening, it did not happen.
Marlom
On 15.8.2017 at 5:22 AM, daemonTheBlack said:
Maybe we have some DBZ Fans here.
20 Episodes showing Goku's trip to Namek.
Drayzen
7 hours ago, Lord Lannister said:
I'm more disappointed in this than the "time traveling". The show has become very streamlined in regards to plotlines and dialogue. If it doesn't serve the endgame it's no longer in the show.
To make things a bit easier to accept try to think of things this way:
Seasons 1-4 things were relatively calm in Westeros. Politics were the focal point. The threat of Winter was not much of a threat at all. Daenerys was not a threat. This left the story to focus on the politics of Westeros and develop the characters.
As the threat of the White Walkers arrives and Daenerys becomes more of a threat, the show takes a shift to action. The "wheel is being broken" so to say and things that were set in motion slowly over the first seasons are finally clashing. The White Walkers don't want to talk, they want to kill. The war for the throne has come to it's final chapter. Didnt everyone want the final chapter to be action packed? It was always meant to be more characters just taking action to survive VS sitting around talking about things for another 2 seasons.
Armand Gargalen
Hedge Knight
Location:Salty Shore
20 hours ago, iprayiam said:
Because more and more, everything in the show is being cast in the light of the most impossible travel time of them all: The Army of the Dead's endless march on the Wall.
It's being used more and more as a catalyst for urgency, yet apparently incredible time span can pass while people and armies teleport all over Westeros and back without the Army of the Dead getting anywhere. An army that doesn't need to sleep, rest, or food to boot.
They've been politely on pause while everybody else gets perfectly ready and all other wars get kindly wrapped up. They're being used as both an immanent threat AND a stall for time, which is jarringly at odds. And many of us fear that after seven years of hype, the final apocalyptic confrontation will underwhelm as it gets pushed further and further into a bookend of the series.
Come on, man they are zombies. Zombies are slow. Have you not watched any zombie films?
Lurid Jester
Location:On watch
6 hours ago, Armand Gargalen said:
World war Z?
those zombies would be in Dorn by now.
Forlong the Fat
On 8/14/2017 at 10:26 PM, ser jaime canister said:
To everyone whining that they don't want to see the traveling happen on-screen:
there is an army of the dead marching towards the Wall. We know FOR CERTAIN that they are marching at the same time that Jon is on Dragonstone treating with Dany, and that they were as far from the Wall as Bran and Meera. How slowly are we supposed to believe they're traveling that in the time it will have taken then to reach the Wall we've had:
Bran and Meera make it back to the Wall
Bran and Meera make it back to Castle Black
Jon travel to Dragonstone
Jon treat with Dany
Grey Worm and the Unsullied take Casterly Rock
News reach Dany and co. at Dragonstone
Dany and the Dothraki hit the Lannister army
Dany and Drogon get back to Dragonstone
Jorah make it all the way to Dragonstone from the Citadel
Tyrion meet with Jaime
Jon and crew decide to capture a wight
Jon and crew make it from Dragonstone to Eastwatch-by-the-sea
AND PRESUMABLY
Jon capture a wight
Jon take that wight back to the Wall
Jon take that wight to King's Landing
Cersei decides "yeah sure whatever" and sends her forces to the Wall
Jon and the entirety of the Westerlands/Reach/Ironborn(?)/Dornish(maybe)/Riverlands forces make it to the Wall
and not find every single member of the Night's Watch (and the North) slaughtered?
We don't know that the army of the dead is marching toward the wall during that period. We know very little about what they are doing or why. They may be rounding up the last straggling wildlings to build their army. They may be doing some magical stuff to get stronger. The show has not suggested that they are simply making a beeline for the wall.
On 8/17/2017 at 7:48 AM, falcotron said:
Part of the reason people assume, and complain about, ridiculously implausible travel times that aren't stated anywhere is that when the travel times are stated, they usually are ridiculously implausible.
For example, we know for a fact that Jaime went from King's Landing to Casterly Rock to Highgarden to King's Landing in under 14 days, including the time to empty out CR, win the siege of HG, loot the Tyrell lands, and transport all that gold and food. That's flat-out impossible, even by the most conservative geography assumptions.
And it's not just the show—GRRM frequently seems to forget he made Westeros the size of South America rather than the size of Britain.
Still, I don't get why people are complaining 7 seasons in, especially about one of the few scenes that we don't actually know for sure involved impossible travel times.
Where was it stated that Jaime's trip took less than 14 days?
falcotron
Illegally Modified Hubot
1 hour ago, Forlong the Fat said:
Jaime and Cersei are in bed when Mycroft Hilary Lazarus arrives to demand payment of the crown's debts to the Iron Bank. This is the earliest Jaime can possibly have left—the morning of Cersei's first meeting with the banker.
Cersei tells the banker she will pay within a fortnight.
Later, at the end of the trip, Jaime and Tarly talk about how the gold, at the very head of the supply train, has just made it through the gates of KL, just before Dany and the Dothraki attack.
We then see Cersei meet the banker again and give him the gold, on time. So it must be within a fortnight of the first meeting. So the latest Jaime can possibly have finished his trip is the evening 14 days after the morning he left.
By the way, every time I read this subject, I expect the next line to be "click here for one weird trick the coachlines don't want you to know!"
Illiterati
5 minutes ago, falcotron said:
I don't recall seeing Cersei give the gold to Tycho. I recall him lauding her for her efficiency, and telling her they can work a new arrangement out....once he has received the gold.
I could be wrong, but I thought that scene was before the gold was announced to have made it into KL.
25 minutes ago, Illiterati said:
So you're suggesting that when he was praising and flattering her for her efficiency and begging to lend her more money, she was actually late with her repayment and had failed in her promise, and Jaime was still weeks or months away, but at least she tried, and that's what the Iron Bank cares about?
1 minute ago, falcotron said:
No, I am suggesting that by Tycho's own words, he didn't have the payment yet.
5 minutes ago, Illiterati said:
Even if you assume Tycho was for some reason happy with the possibility that the gold might get there in the future, rather than with the fact that the gold was being loaded through the gates at the moment, that still doesn't help anything. Let's stretch things as far as humanly possible: Cersei had just gotten a raven from Highgarden, and Jaime hadn't even started on the last leg of his journey back from HG to KL. A medieval army still pulled off the trip from KL to CR, the trip from CR to HG, and the siege of HG all in 14 days, which is still impossible by over an order of magnitude.
This is like someone saying "How can Santa deliver toys for a billion children in only 16 hours?" and you answer, "If he takes optimal advantage of timezones instead of flying the obvious route, he really has 24 hours."
My point is that at the moment that conversation took place, Dany hadn't barbecued a good number of Jaime's soldiers plus the Tarlys. That attack was a gamechanger. We don't know whether Cersei paid him or not, as D&D chose not to show that.
But yes, taking the gold and transporting it back in 4 days seems illogical.
Yes, that's all true. The fact that the show went out of its way to have Jaime and Tarly talk about how the gold is all at the head of the train and has already made it through the gates implies pretty strongly that Cersei does get the gold to pay back the IB on time and take out another loan to hire mercenaries, because otherwise there was no point to that scene (and because otherwise Cersei has nothing left to fight with).
But she did still unexpectedly lose most of her army and either one or both of her two generals (depending on whether Bronn or Tyrion rescues Jaime this weekend), so yeah, it's definitely a gamechanger.* Presumably this means Cersei goes from wanting the GC as a nice-to-have insurance policy to absolutely needing the GC, and maybe even all the available mercs in Essos, just to stay in the war.**
But that doesn't change what I said: Jaime went from King's Landing to Casterly Rock to Highgarden to (at last part of the way back to) King's Landing in under 14 days, which is flat-out impossible. And it's just the latest in a large number of cases, both in the show and in the books, when people have definitely traveled at impressive speeds for 21st century motorized technology (or when Westeros shrunk from the size of South America to the size of England).
* Also, all the food being burned up, instead of taken to KL by Jaime or retaken by Dany, ought to be a gamechanger, but I'm guessing we're never going to hear about that again.
** Although the armistice is an even bigger gamechanger. Now all Cersei has to do is agree to the armistice, hold onto the gold for now, use her leftover forces to help defeat the dead, and then after it's all over bring in the GC to defeat the tattered and exhausted remnants of the opposition armies (at whatever chokepoint she chooses, thanks to her complete naval superiority).
It is absolutely explicitly stated that the gold got safely to Cersei. What we don't know is whether she paid the IB.
Go To Topic Listing E05: Eastwatch


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What is important to look during this inspection?
In general terms we are inspecting the installation with regard to personal safety, equpment age, deterioration, equipment corrosion and overload.
Suitability and external influence to the power system should also be included. At this point it is a good idea to get from the client any documentation that is relevant to the installation (like plans, drawings, previous test results and certification/if any, fuse charts and so on.
You should also make it clear that you will require access to all parts of the building and that the electricity supply will need to be turned off at some point. It is also a good idea to ask the client if they are aware of any alterations that have been carried out, as this information may be useful to you during inspection.
The visual inspection of any installation is as important as any testing that is carried out on an installation; if you are not familiar with the building it is also a good opportunity to find your way around first.
The first part of a visual inspection is to ensure that the system is safe to test and that you have enough information to be able to carry out the test safely.
Generally, a good place to start would be the supply intake; this will give a reasonable indication of the age, type and size of the installation.
The type of power supply system – is it TT, TNS or TNCS?
Are the conductors imperial or metric?
What type of protection is there for the final circuits?
Is the consumer's unit labelled correctly?
Is the earthing conductor in place?
What size is the earthing conductor?
Is the earthing conductor green or green and yellow?
Are all of the circuits in one consumer's unit or are there two or three units that need combining?
Is there any evidence of equipotential bonding? Remember! It must start at the main earthing terminal.
What size is the equipotential bonding? Is it large enough?
Is there a residual current device (RCD)? If so has it a label attached? Is it a voltage or current operated type?
If alterations have been carried out is there documentation available for them, along with test results?
What size is the supply fuse? Is it large enough for the required load?
Are the meter tails large enough?
Are the seals broken on supply equipment? If they are it could indicate that the system has been tampered with since it was first installed and perhaps closer investigation is required.
Have any alterations or additions been made?
Would any alterations or additions affect the required disconnection time for the circuit concerned?
This list is not exhaustive and installation conditions may require more. When the visual inspection of the supply intake area is complete, that is a good time to look around the building to make sure that there are no very obvious faults.
All of this should be carried out before removal of any covers.
Are accessories fixed to the wall properly? Are they missing or damaged?
Are the accessories old with wooden back plates?
Are the socket outlets round pin or square? Is there a mixture of both?
Have cables been installed in vulnerable situations?
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Are earthing clamps to BS 951 standards and correctly labelled?
If gas, water is bonded using the same conductor, ensure that the conductor is continuous and not cut at the clamp.
Is the supplementary bonding in place in bathroom?
Has the bedroom had a shower installed? If so, are the socket outlets 3 metres from the shower and RCD protected?
Are the cables of different voltage bands segregated? Low voltage, separated extra low voltage (SELV), telephone cables or television aerials should not be fixed together (although they are permitted to cross).
Whilst these items are being checked, look in any cupboards for sockets or lights. If your customer is uncomfortable with this it is vitally important that you document any areas that cannot be investigated in the extent and limitation section on the Periodic Inspection Report.
During this purely visual part of the inspection you will gain some idea of the condition of the installation, and indeed any alterations which have been carried out by a qualified tradesman or by a cowboy/girl.
Clearly, if it is an old installation, an electrical installation certificate must be completed and some of the items listed above will apply. However, if it is a new installation, access to all areas must be secure; if this is not possible then the certificate should not be issued. Again, this list is not exhaustive but will not require removal of any fittings, etc.
Providing that you are happy that the installation is safe to tamper with, a more detailed visual inspection can be carried out and the dreaded but necessary form filling can be started.
Once again begin at the consumer unit. Before you start, this must be isolated. The Electricity at Work Regulations 1989 states that it is an offence to work live. Once you remove a cover you will be working live if you do not isolate it first.
Having carried out the safe isolation procedure, remove the cover of the consumer unit.
Your first impression will be important – has care been taken over the terminations of cables (neat and not too much exposed conductor)?
Are all cables terminated and all connections tight (no loose ends)?
Are there any signs of overheating?
Is there a mixture of protective devices?
Are there any rubber cables?
Are there any damaged cables (perished or cut)?
Have all circuits got Circuit Protective Conductors (CPCs)?
Are all earthing conductors sleeved?
On a photocopy of a Schedule of Test Results record circuits, protective devices and cable sizes.
Look to see if the protective devices seem suitable for the size cables that they are protecting.
Note any type D or 4 circuit breakers – these will require further investigation.
Are all barriers in place?
Have all of the circuit conductors been connected in sequence, with phase, neutral and CPC from circuit number 1 being in terminal number 1 – preferably the highest current nearest the main switch?
Have any protective devices got multiple conductors in them, are they the correct size (all the same)?
Is there only one set of tails or has another board been connected to the original board by joining at the terminals?
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text:
Imane Boudlal rejects Disney's substitute hijab
Posted on August 24, 2010 by Bob Pitt
The Muslim restaurant hostess whom Disney has prohibited from wearing her hijab, a religious head scarf, while at work has rejected as "offensive" what the entertainment giant describes as an attempt to accommodate her.
The hostess has been sent home from work without pay seven times since Aug. 15 when, just days after the Islamic holy month of Ramadan began, Imane Boudlal, 26, wore her hijab to work. She was offered a choice between working in a location out of view of customers or going home.
Boudlal had tried for two months to reach an accommodation with the company, which said it was considering her request for a "religious accommodation," requests Disney says it considers.
Disney officials yesterday offered Boudlal a hat to wear on top of a bonnet in place of her own white headscarf that the company has said doesn't meet the "Disney look."
After trying on the new uniform, Boudlal told her managers it does not meet her religious needs. Boudlal said she found the hat embarrassing, especially because she would be the only restaurant employee forced to wear it.
"The hat makes a joke of me and my religion, and draws even more attention to me," Boudlal said. "It's unacceptable."
"They don't want me to look like a Muslim," Boudlal continued. "They just don't want the head covering to look like a hijab."
Workers at Disney are represented by the union, Unite Here, Local 11, which is backing Boudlal in her fight.
"This is an important fight for all workers, regardless of their religious beliefs or background," said Leigh Shelton, a union spokesperson. "For all workers, human rights are not something that should be checked at the door. On the job, we all still have our human rights."
Shelton blasted Disney for what she called "hypocrisy."
"They boast about how they support inclusiveness and encourage cultural diversity with all their 'It's a Small World After All' stuff and then they turn around and deny this young woman her right to wear her head scarf."
People's World, 23 August 2010
This entry was posted in Hijab, Resisting Islamophobia, USA, Women by Bob Pitt. Bookmark the permalink.