Subway Partners: Subway Partners is an online web portal which is implemented for the employees working at Subway. It allows the employees and restaurant owners to get access to the resources offered by Subway. Through this portal, they can access the information related to their employment. You can check your work schedules and benefits also. Below, we have updated the information related to Subway Partners. Also, we have provided the 'Subway Partners Login Procedure' in detail.
Subway Partners Portal is available for 24/7. It can only be accessed by employees or restaurant owners of Subway. For accessing the site, you will need the login credentials. Each employee has a unique username and password which is provided by the hiring manager at subway store. If you didn't get them, you can contact the HR department at your store. They will provide you with login credentials and then you can directly login to the portal. Check the login requirements in the below section. Also, check the login procedure along with the detailed instructions.
In order to log in to the Subway Partners Web Portal, you will require a few things. Also, you need to follow the instructions as mentioned below.
Subway Partners Login credentials i.e. Username and Password.
Visit the official website of Subway Partners or click on the official website.
Enter your Password in the required space.
Then, click on 'Login' button.
And, Yes! you are done.
Now, you can access the information you want.
Visit the login page of Subway Partners.
After that, you need to provide the registered email address in the required box.
Then, you will receive the username registered with that email address.
If you don't remember the email address contact your coordinator (if you are a development agent, field consultant, franchisee, or development agent office staff), contact your franchise owner (if you are a store employee).
After that, enter the valid username in the required space.
Then, your password will be emailed to the email address registered to this username.
Subway is an American privately held fast food restaurant franchise that primarily sells submarine sandwiches(subs) and salads. Subway is one of the fastest-growing franchises in the world. As of June 2017, has approximately 45,000 stores located in more than 100 countries. More than half of the stores are located in the United States. It is the largest single-brand restaurant chain and the largest restaurant operator in the world. In 1965, Fred DeLuca borrowed $1,000 from friend Peter Buck to start "Pete's Super Submarines" in Bridgeport, Connecticut.
That's all about 'Subway Partners'. This post mainly focuses on the login procedure of Subway Partners. We have also provided the information which will be helpful to reset your username or password. Also, you will find a brief summary of the Subway company. Contact details of Customer Service Team are also updated here. And, we hope that this information was useful to you. If you still have any questions regarding this post, let us know them through your comments.


Slot Tournaments, just like many other Tourneys', they are exciting and fun to play. It is an added thrill for the competitive type, relishing the fact that you are up against other players. Not only is it the prize money that is in people's sites, but the chance of winning the title is just as important to some of the competitors in Slots Tourneys, and probably other tournaments aswell.
The fact that you are aware of your potential losses in advance makes tournaments very appealing to some players. The way that tourney players can know this is because the Slot Tournaments have a fixed entry fee which all tourney participants are aware of ahead of time. So the only real loss the tourney player will have is the cost of the entry fee.
Because these Slot Tournaments are quite easy to play it is making them quite popular and are in demand. The slot tourney player does not really require any special skill so this gives everyone a chance at winning and that is why these Slot Tournaments are so inviting to all types of players. Just like any other slot machine you are going to need luck on your side.
Slot Tournaments have a very straightforward and uncomplicated set-up. Each player is given an assigned slot machine and this is done during the sign up/ registration process to enter the tournament.
Once you have completed registration and given the slot machine number, you will also be given the time that you will be playing. This is a dedicated time frame, once you get the go ahead, you will take a seat at your designated slot machine, with your number.
An official will tell you when to start, and once he does, you should play like there is no tomorrow because you only have a certain amount of credits and time before he tells you to stop.
The most frequent arrangement is for each slots tourney player to be given 1,000 credits and 20 minutes within to play them. The credits that you win through-out your playing time will be shown on a separate meter, and each time you press the spin button, these credits are deducted form you're starting credits. This is amount is usually 3 credits for a maximum bet.
You must remember that you are not able to replay any credits that are won, and the credits that are left over at the end of your time, will be lost, as your machine will lock and play time is finished.
Then the meter will be recorded and compared to all the other tournament players and this will determine who the winner will be.
Once your game has come to an end you will be required to wait at your slot machine until one of the officials comes to check and record your score. Most times the official will ask you to initial the results as a way to verify your score and then once that is done you are then able to leave the slot machine.
In most of the casinos there are only a certain amount of machines that are able to be reserved for a tournament. In these cases you will notice that there will be more than one session so that all players get a chance to play in the tournament. Usually they will have an updated list or leader board showing the leaders after every round.


I just have to brag a little — I've won awards from Southwestern Watercolor Society, Irving Art Association, and Trinity Arts Guild!
This November in IAA's Collage, Assemblage and Printmaking Exhibit, my watercolor monoprint "Leftovers" won 2nd Place in Printmaking. It was composed of leftover ghost prints from several images, thus the name.
This September in the 51st Southwestern Watercolor Society Members Exhibition, my acrylic monotype/painting called "Just a Step to the Left…" received the Creative Catalyst Merchandise Award. Yep, it's a reference to Rocky Horror.
In the 13th Annual Irving Wildlife and Domestic Animal Juried Art Competition, my acrylic monoprint / painting "Escape from Shroedinger's Box" received a 3rd Place in Mixed Media.
In the 59th Annual Irving Art Association 2014 Members Juried Exhibit, my collage "Reading for the Moon" received a 3rd Place in Mixed Media. It was made from acrylic monoprints. My son Sean has claimed it, so it's going into his art collection.
Sorry, no picture available yet for "Burgess Falls". This picture is watercolor on Yupo paper; all the rest are monoprints.
Congratulations, Sharon! Well-deserved awards. My favorite is Cat Dance. Love seeing what you are doing.


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Tkachenko equalized the role of the Nazis and the USSR in the Babi Yar tragedy
Minister of Culture Alexander Tkachenko following the MP Viatrovich actually leveled the role of the USSR and Nazi Germanyin the Babi Yar tragedy, saying that «victims of totalitarian regimes»lie at the site of the mass murder of Kiev Jews by the Nazis.
Tkachenko said this at the premiere of SergeyLoznitsa's film «Babi Yar», which took place in Babi Yar, according to eyewitnesses.
«Before the film, officials spoke-Deputy Prime Minister for euro-x@euro, I don't remember the last name, a young lady, and Minister of Culture Tkachenko. The lady again mentioned the Holodomor neither to the village nor to the city.
I have the right to write about it, my family was twice as thinned during the Holodomor. But why, on the 80th anniversary of the BY, what are you trying to achieve? Tkachenko went further and said that here, below us, lie the victims of totalitarian regimes. The next step is to repent to the Germans for the Jews, » writes businessman Garik Korogodsky.
People's Deputy Maxim Buzhansky was also outraged by Tkachenko's statement.
«So, those who gathered more than a hundred thousand people and shot them in Babi Yar, and those who fought on foot from Stalingrad to Auschwitz, broke down the gates and stopped the gas chambers, are the same thing?
Can the minister go further and assume that, for example, half a million Jews who served in the Red Army is the same as half a million SS men, what are the problems?», — wrote in his message on the Telegram channel People's Deputy Maxim Buzhansky.
Source: A country
UOC church seized in Vinnytsia region
Years without a sentence. How Ukraine slows down attacks on «wrong» journalists

redpajama_set_name: RedPajamaCommonCrawl


This is an incredible story and sounds like it could result in a lawsuit for violating the rights of the elderly.
A St. Augustine, Florida man says that on Christmas Eve, his 65-year-old wife was moved to an Illinois nursing care center in Elmwood, without his approval or knowledge. Viola Jane White, 65, has been a patient at Kindred Hospital in Green Cove Springs, west of Jacksonville. She needs dialysis and a ventilator to live. Christmas eve, William White got a call from the hospital that his wife had been flown to Illinois.
What angers him is that the hospital staff decided that they didn't need her husband's approval to go.
"They said she agreed to it. She can't even sign her name. She don't know what day it is," White said to First Coast News. White got a letter last September stating that his wife's Medicaid and Medicare benefits would be exhausted by mid-November. In order to stay at Kindred Hospital, White would have to come up with $1,000 a day.
But a federal program to serve the elderly should not be dictated by state. White says he was told the only option for his wife was to move out-of-state so she could receive Medicaid and Medicare.
"I said I don't agree to send my wife 1,000 miles away. I'm 72 years old!" White said, adding that he doesn't know when he'll get to see her again.
Professional intervention is needed here. Patients and their families express their wishes in writing to a nursing home or care facility and to violate those wishes, whether they be end of life issues or basic rights to fair and decent treatment cannot and should not be violated without consequences.
If you or someone you know has been the victim of nursing home abuse in Florida, contact the experienced attorneys at Farah and Farah today for a free consultation of your case.


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unser Zentralgestirn (Sonne) » m result after placing third and second
Herkunft u. Entwicklung unserer Zivilisation » Unser Sonnensystem und dessen Himmelskörper » unser Zentralgestirn (Sonne) » m result after placing third and second
#1 | m result after placing third and second 20.04.2019 04:32
lebaobei123
INDIAN WELLS, Calif. -- Defending champions Rafael Nadal and Maria Sharapova were upset in the third round of the BNP Paribas Open on Monday. First, Sharapova went down to qualifier Camila Giorgi, 6-3, 4-6, 7-5, giving the young Italian her first victory over a top-five player. Then, Nadal followed on the main stadium court, losing 6-3, 3-6, 7-6 (5) to Alexandr Dolgopolov of Ukraine. Nadal staged a furious rally in the third. He won three straight games, including a break of Dolgopolov, to tie it at 5. Both players held serve to send the match into the tiebreaker. They slugged it out from the baseline accompanied by a noisy soundtrack, with fans yelling and cheering. Los Angeles Lakers star Pau Gasol watched nervously from Nadals box. Nadal led 4-2 before Dolgopolov won three straight points to take a 5-4 lead. The Ukrainian hit two forehand winners and came up with a big service winner. "I had enough breaks to win the match, but I didnt play enough well from the baseline then to be solid with my serve," Nadal said. "I didnt go for the points. I played with too many mistakes." Nadal evened it at 5-all, but he hit the ball long to set up match point. Dolgopolov served what he thought was an ace, but it was called out. He challenged the call and it showed the ball barely missed tagging the T. Dolgopolov put his second serve into play and produced a cross-court forehand that the worlds top-ranked player couldnt return. "Its a moment for the people to be proud a little bit for someone from their country," Dolgopolov said, referring to the political upheaval going on between Ukraine and Russia. "Its good to make some results and make the people forget a little bit and have some happy moments in the news." Dolgopolov had more errors (49) than winners (36). Last month, Nadal defeated Dolgopolov to win the Rio de Janeiro title. The Ukrainian has risen quickly in the ATP Tour rankings, going from No. 57 to 31st after a strong February, posting three wins against top-20 players in Rio and made the semifinals in Acapulco. Before Nadal was sent packing, Sharapova committed 58 errors in her first loss to a player ranked outside the top 30 since Wimbledon last year. "Shes someone that doesnt give you much rhythm," Sharapova said. "Shes quite aggressive, but some shots she hits incredible for a long period of time. Sometimes they go off a bit. If Im speaking about my level, it was nowhere near where it should have been." Ranked 79th in the world, Giorgi made it through qualifying to play Indian Wells for the first time. She improved to 3-2 against top-10 opponents. The 22-year-old led 4-2 in the final set, but Sharapova broke Giorgi twice to tie it at 5. "I was trying to just play my game, and maybe I accelerate more than the other set," Giorgi said. "I just play more aggressive." Giorgi then broke Sharapova at love before serving out the match, overcoming her 11th double fault to set up match point. Giorgi had 48 unforced errors and 24 winners. Awaiting Giorgi in the fourth round will be fellow Italian Flavia Pennetta, who beat No. 16 seed Sam Stosur 6-4, 3-6, 6-1. American Sloane Stephens was to play Ana Ivanovic, and Tommy Haas took on Kei Nishikori of Japan in night matches. Tied 4-all in the third, Sharapova was broken when her forehand was called long and Sharapova raised her arms. The chair umpire took the gesture to mean Sharapova was challenging the call, and the call showed the ball was out. Sharapova argued she was only throwing her arms up as if to ask, "Who made the call?" But the umpire disagreed, and Sharapova retreated to her sideline chair trailing 5-4. Australian Open champion Stan Wawrinka routed 29th-seeded Andreas Seppi of Italy 6-0, 6-2. Andy Murray outlasted Jiri Vesely of the Czech Republic 6-7 (2), 6-4, 6-4 in his second straight three-set match, and four-time tourney champion Roger Federer defeated 27th-seeded Dmitry Tursunov of Russia 7-6 (7), 7-6 (2) with an ace on match point. Murray had 47 of the 99 unforced errors during the nearly three-hour match in the 80-plus-degree heat of the Southern California desert. The third set featured six service breaks, with Murray taking the last two. Top-seeded Li Na defeated Karolina Pliskova of the Czech Republic 6-3, 6-4, while American Sloane Stephens beat 11th-seeded Ana Ivanovic 7-6 (3), 6-4. Arizona Diamondbacks Jerseys ." One game is checked off, 15 remain and the next one to get crossed out could come Tuesday night when the defending champion Heat host the Milwaukee Bucks in Game 2 of their Eastern Conference playoff series. Curt Schilling Jersey .ca! There is plenty of blame to be shared as a result of the most recent NHL player (Pittsburghs Brooks Orpik) to be evacuated from the ice on a stretcher following an ugly incident Saturday night in Boston. http://www.diamondbacksapparelsshop.com/customized-c-4/. -- Cole De Vries had a couple of key strikeouts during what could have been the inning that doomed him to defeat against the Kansas City Royals, allowing him to escape further damage and keep the game tied up. Luis Gonzalez Jersey .com) - Eric Fehrs goal 42 seconds into overtime lifted the Washington Capitals to a 5-4 come-from-behind victory over Columbus, halting the Blue Jackets seven-game win streak. Randy Johnson Jersey . Gerald Green and Miles Plumlee? Green had bounced around the NBA when he wasnt playing overseas. The Pacers gave up on Plumlee after just one season. Now Green and Plumlee are key cogs in the Suns surprising breakout season.BORMIO, Italy -- American teenager Mikaela Shiffrin fought through snow, rain and deep ruts to win her second World Cup slalom of the season Sunday, displaying her ability to deal with all types of conditions a month before the Sochi Olympics. The 18-year-old Shiffrin led by 0.03 seconds after the opening run and ending up winning by 0.13 ahead of Maria Pietilae-Holmner of Sweden for the sixth victory of her career. "I was really psyched to win again," said Shiffrin, who was 12th and second in her previous two slaloms. "Its been a fight all season and I feel like, if Im not perfectly ready, then the win goes to somebody else. So I was really trying to prepare myself and be ready to go today no matter what the conditions or the visibility." Nastasia Noens of France moved up from 13th after the first run to finish third, 0.62 behind. Shiffrin was only 0.01 ahead of Pietilae-Holmner at the final checkpoint but she excelled on the steep finishing gates to add to her lead. Conditions were difficult with snow falling on the top part of the course and rain at the bottom in the opening run, with spectators holding up umbrellas. During the second run, it was snowing at both the top and bottom. "Its always a big confidence booster to have good skiing in different conditions," Shiffrin said. "I never wanted to be a racer who could only win on hard snow or just soft snow, or just a steep pitch or just a flat. I want to be really good in all-around conditions and getting a win today has given me a lot of confidence that I can ski out of ruts in the second run." Overall World Cup leader Maria Hoefl-Riesch stood fifth after the opening run but lost control shortly into her second trip down and skied off course. Austrian specialist Marlies Schild recovered from a poor opening run -- she was 15th -- to finish sixth, with her younger sister Bernadette Schild placing fourth. Marie Michele Gagnon of Lac-Etchemin, Que., moved from 16th to fifth after an solid second run in tough conditions gave her a combined time of 2:01.52. Gagnon moved up to third in the World Cup slalom standings and eighth overall.dddddddddddd "Im happy with the result," Gagnon said. "It was one of those races where you have to be flexible and do whatever you can. It was half rain, half snow. "I had a pretty tough time just to make it to the bottom in the second run because I was really wild but I was charging. It was pretty tough." Erin Mielzynski of Collingwood, Ont., was 17th in 2:02.29. Marlies Schild won the past two races to set the record for most World Cup slalom victories with 35 and trailed Shiffrin by just two points in the discipline standings entering the race. Shiffrin now leads by 62 points, with four more slaloms left to defend her season-long title from last year, when she also won the gold medal in the slalom at the world championships in Schladming, Austria. It was Shiffrins third consecutive podium result after placing third and second in a giant slalom and slalom last weekend in Lienz, Austria. Her other win this season came in Levi, Finland, in November. "Im very excited with how my season is going right now and I think I can do better, too," Shiffrin said. Pietilae-Holmners only two victories came in the 2010-11 season. "Ive been struggling with injuries the past two years," she said. "I tore the ACL in my knee two years ago after my best season then had shoulder surgery last spring." Noens only previous podium result came in a slalom in Flachau, Austria, three years ago. "Its been a while," the 25-year-old Noens said. "Its great to be back up here a month before the Olympics." Resi Stiegler, the only other American starter, was 40th in the first run and failed to qualify for the second leg. Four-time overall winner Lindsey Vonn skipped the race as she continues to rest her injured knee. The race was moved from Zagreb due to a lack of snow in Croatia, where Shiffrin also won last year. A mens slalom is scheduled for Monday night on the Stelvio. The Sochi Games start Feb. 7. ' ' '
t of you in the middle of the game and take t » « Ryder Cup team, who won his first US PGA


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Idle Workers After Build Command
Published on May 4, 2016 November 2, 2018 by Max
In this short post, I will discuss how having idle workers after build commands can have its advantages, even though the disadvantages are obvious.
Unlike Probe and Drone, Scv has to "stick" to the structure it's building, and it will just stop next to the building when it's completed. This is what I mean by idle worker after a build command is issued.
This happens in top level games, as you can see from the GSL final vod below (time stamped). TY's two Scvs on the top right were not doing anything after the Supply Depots they built had completed. These workers could have been mining, and hence, idle workers are lost mining time.
However, this does not occur every time. In the same game below (different time stamp), TY's Scv returned to mining right after the Scv had completed the Supply Depot at the ramp.
This is because the Scv had been issued a queued command to return to mining after the building was completed. This can be done by selecting a worker to build a building, then hold shift and right click on a mineral patch. Thus, after the first command of building a building is completed, the Scv will execute the subsequent command you have queued through the shift key and that is to return to a mineral patch.
The question is, do these top players want their workers to return to mining immediately after every building they have built? If yes, then the players are basically not being "perfect" with their mechanics based on what they intend to do within their capability. Imperfect mechanics is actually a plausible explanation because workers idle more often in later part of the game when there are more things happening at the same time, and it makes sense that the players spend their apm and attention on other more important things. Mechanically, it is not that much of a chore to shift click the workers back to mining, especially when you already have the muscle memory down after issuing a build command. This leads me to think about it from a different angle.
What if the idle workers are intentional? At face value, this is lost mining time. But is there any advantage in having idle workers? I think there actually are merits.
Let's start with what happens when you have idle workers. The idle worker sign will show up on the bottom left of the screen if you have any idle worker. You can select it by clicking the idle worker hotkey (default is F1), and you can select all idle workers with ctrl + F1.
Image is taken from Liquipedia
This idle worker sign in fact tells you that your building has completed if you have no other idle worker. It has two practical implications.
It allows you to carry out your build order better. For example, you want to build a Starport right after the Factory is completed. You don't need to have your screen locked on the Factory to ensure you know it is completed, because the idle worker sign tells you when the Factory is completed.
It reminds you to keep building Supply Depots in the mid to late game. There will be a point in the game that you just have to keep making Supply Depots to ensure you are not supply blocked. A simple way is to have two to three workers to keep building Supply Depot after they are done with the previous ones. This should also be an easy way to prevent you from building too many at one go.
These two implications clearly are not applicable if one has perfect mechanics, but they certainly make macro easier for an average person. Like I have mentioned earlier, idling workers after building happens more often later in the game, and the second reason is actually consistent with this observation.
I actually thought of another less likely reason. You will select multiple Scvs from the mineral line when you want to build multiple buildings, and often you will select more than the necessary number of Scvs when you select them with a "mouse boxing" way. Interestingly, if you issue a queue command for the workers to go back to mining, the unused selected workers will all move to the one mineral patch you have selected and bounce around.
For instance, when you want to build three Supply Depots, you will have to select at least three Scvs. If you happen to select five workers and issue command to build three Supply Depots, three workers will start building the structures and the two unused workers will continue to do what they are doing (i.e., mining). However, when you also have the shift right click on a mineral patch command issued, the two unused workers will move to that mineral patch. This unnecessary movement will mess up the mining workers temporarily, and this is indirectly lost mining time. Therefore, it may be better to not issue a queue command if you are going to box multiple workers. This again is consistent with the observation I mentioned, you only box select multiple workers because you want to build multiple buildings which usually only happen in the later part of the game. Generally, you will select one specific worker to build a building in the early game, and hence, it is better to use the queue command.
Just to be clear, these reasons are based only on my logical thinking through observation, and they are not meant to be conclusive.
Leave your comment and share how you execute your build command.
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Categories Mechanics•Tags Scv, StarCraft, Worker
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9 thoughts on "Idle Workers After Build Command"
whartanto2 says:
From the WoL days, Apollo's tutorial (remember him?) always state the thumb rule for Terran: 1 SCV per base dedicated to supply depot full time. So 2 base = 2 SCV, 3 bases, 3 SCV. Those SCV never goes back to mining etc until 200 supply. These days Mule is less valuable thus supply drop is less punishing. But not getting supply blocked is still the most important fundamental , second only to always build SCVs until desired saturation. Playing Terran is very sequential, very monotonous, unlike Zerg and Toss.
Maxilicious says:
Now that you mention it, the number does sound reasonable. Two for two bases, and three for three bases. Good point.
Patrick Dunn says:
I've mentioned this in another avenue yesterday, but I wanted to propose here that we can utilize the window between structures beginning and workers being Idle. It's a unique aspect to Terran. I see a lot of players boxing their workers, often multiple times over to get the specific selection. I like to use the "Select Builder," hotkey to select them.
How is the "select builder" hotkey relevant to this topic? I don't see how the pros and cons of shift right click on a mineral patch are changed with this hotkey.
It's changed entirely.
You'll be adding the new structures to your control group before they finish (or you should be).
And you'll be macro'ing before the structures finish (or you should be).
And when you're weaving out of your Macro Production, tap "Select Builder," to access SCVs.
Less Mouse Boxing, Less superfluous actions (rallying to Minerals just to cancel or change the action before it comes to fruition).
The only time I ever Shift + Click is when the structure won't be added to a control group (Turret/Depot/Sensor Tower). And even then, I find myself Ctrl + Clicking ANY depot on screen to access all the SCVs building depots on screen; it's really nice–especially when the depots are scattered around.
Alexandre Savard says:
I just discovered from your post that, the same way I can selct multiple idle workers with control + select idle worker key, I can do just the same with control + select building SCVs! As you say, this can be very useful in the situations where the different buildings ordered at the same time were spread apart; in that scenario, rather than boxing then individually or worse, boxing them and accidentaly boxing a combat unit popping out of a production building, I can simply select both buildings, add them to my control group (assuming they are of the same type, e.g. two factories, two barracks etc.) and hit control + select building SCVs to rally them back to gold. I could actually make a small video about this eventually, along with the idle worker tip (a video by Jakatak already explained it, though). Although the select idle worker and select building SCV cases aren't exactly the same, it is clear to me how they both relate to proper base/workers management.
no need to hold Ctrl when using the "Select builder" command. if you have a control group with a few rax and a factory under construction, for example, you can simply press the hotkey for the control group and then press the select builder hotkey to select all SCVs for any under-construction buildings that are in the control group.
I hate that Blizz hasn't cleaned up this technique. There are still issues when it comes to the type of structure selected. There are some bug-like nuances with Command Centers.


I am using Gtranslate now for allmost a year and i try to build up a complete network with it.
I am very interested if there is any roadmap available for the future development. I have, for example, sended in an idea because i am still having issues with knowing which parts i have translated and which not.
I bet there are more ideas coming in from other customers.
Maybe you can make a voting system where all users can add & vote for featured wanted? Or a special forum category for future development?
Re: Roadmap !? - Future Development?


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Events in Google History: 20 Significant Moments at 20 Years as a Company
Here are 20 major events in Google history as the Search Engine giant clocked 20 recently.
Larry Page and Sergey Brin start to show investors their novel search engine, initially called BackRub, which ranks search results based on links back to individual pages, rather than keywords.
Google got interest from 4 angel investors namely: Andy Bechtolsheim (Sun Microsystems co founder), Jeff Bezos (Amazon.com founder), Ram Shriram (former Amazon executive) and David Cheriton (Stanford professor).
Page and Brin try, unsuccessfully, to sell Google to the now-defunct Excite. Later in the year, Google raises $25 million from Sequoia Capital, Kleiner Perkins Caufield & Byers and others.
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Google launches its first April Fool's Day prank, called MentalPlex. MetalPlex asked people to project a mental image of what they want to search for while staring at an animated GIF.
Google makes its first acquisition in its corporate history, buying Deja, which forms the basis of Google Groups.
Google officially enters pop culture vernacular, as with a character of the TV show "Buffy the Vampire Slayer" making a reference to 'Googling' someone. Yahoo offers to buy Google for $3 billion, but Google declines.
Google moves into 1600 Amphitheatre Parkway in Mountain View, leasing buildings from the Silicon Graphics. 1600 Amphitheater Parkway would become the nexus for the Googleplex, which now spans hundreds of thousands of square feet of office space in Mountain View.
Google goes public in August 2004 at $85 per share, raising a little over $1.9 billion.
Google Maps and Google Earth were launched, undercutting the paid GPS navigation market.
Google buys YouTube for $1.6 billion. Despite the hefty price tag, YouTube remains one of Google's most profitable acquisitions to date, generating billions of dollars per year in video advertising revenue.
Google buys advertising service DoubleClick for $3.1 billion.
Google begins distributing early versions of the Android operating system to phone manufacturers. T-Mobile's G1 is the first smartphone to run Android.
Google crosses a major milestone, with people making more than 1 billion search queries on the site per day. The site becomes the dominant search engine in the U.S., with 65% market share.
Google launches its first branded smartphone, the Nexus One.
Google buys Motorola Mobility for $12.5 billion. Three years later, Google sold Motorola Mobility to Lenovo for $2.9 billion.
Google reports annual revenue of more than $50 billion.
Google launches Chromecast, a dongle that allows people to stream content from their phones or computers to a TV.
Google buys DeepMind, a U.K.-based artificial intelligence company, for $625 million. It also picks up home automation startup Nest for $3.2 billion.
Google restructures itself as Alphabet, a holding company that owns several companies, including Google.
Google launches its line of smart home speakers, powered by Google Assistant.
European regulators hit Google with a $2.7 billion fine, for promoting its own shopping results over results from competing shopping services.
Internal protests prompt Google to cancel its involvement in Project Maven, a government effort to use artificial intelligence to automatically process military drone footage.
READ ALSO: How to Redesign a Website -Best Strategy for Small Business
5 thoughts on "Events in Google History: 20 Significant Moments at 20 Years as a Company"
Abolaji Simon
Hi ObadeYemi,
What a nice post. Indeed its a good thing to keep note of such events like this. In most cases we tend to forget important and historic events.
Thanks for reminding us.
Thanks for reading Simon. I appreciate.
Usman Ghani
On a lighter note, in contrast, there should be events as well written which changed the SEO perspective. such as Google Panda and Penguin.
Thanks Usman for the suggestion. It has been entered into my to-do list. Cheers!
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Q: Huawei push and SDK statistics issues Why access Huawei Push and SDK statistics report " java.lang.RuntimeException: Unable to get provider com.huawei.agconnect.core.provider.AGConnectInitializeProvider: java.security.InvalidParameterException: url is null "?
Access mode:
implementation'com.huawei.hms:push:4.0.3.300'

implementation 'com.huawei.hms:hianalytics:5.0.0.301'

A: You have integrated the Huawei Analytics kit and Push services. The analysis kit requires developers to select a data storage location. The related information is stored in the agconnect-services.json file. After the analysis kit function is enabled and the storage location is configured, download the JSON file again and integrate it to the project.

A: Pls re-download the agconnect-servies.json file from the AGC console, then add it to your Android project.  because when you turn on the analytics kit function, the console will generate some new parameters in the json file.

A: You only have to download the json of the agconnect-services and then move it inside the proyect carpet

A: Most services do require one to specify a "default data processing location":
https://developer.huawei.com/consumer/en/doc/agc-data-storage-location

redpajama_set_name: RedPajamaStackExchange


text:
Bad games that got GOOD reviews
Thread starter DOOMGUY '93
DOOMGUY '93
I recently looked at Metroid:The Other M's reception and it was positive to mixed, which dumbfounded me so I thought. There always good games that got bad reviews posts, why not bad games that got good to mixed reviews. Thoughts?
Follower of the Glorious Sun Butt.
Whatever, just wash your hands.
Well the gameplay in metroid the other M was pretty damn good, at least I really liked it, it was the story that hurt people physically so overall I would say it deserves a positive score.
I will never in a million years understand GTA IV's reception.
Bad controls, bad shooting, bad melee combat, bland and clichéd writing (some dialogue is OK, the story is crap), and terrible pacing (story and gameplay-wise).
Mr Shrike
Call of Duty 4 through 7.
OT: I would say the Pokemon games. There's just something I don't "get" with them. It was never a large part of my childhood, and I don't understand how people can give essentially the same game outstanding reviews.
Also, Dead Rising. Between awful camera, counter-intuitive controls, vague mission objectives and dull writing, I could not stand it and gave up after an hour.
R4ptur3
I didnt like dawn of war II, and that got really good reviews, why? They removed base building, only had 4 factions, limited choice of units and a quite short campaign. I have never understood it. DoW I was much better by miles. Maybe the expansions were better, but I just didn't want to waste money on them if they were similar to DoW II.
Radoh
Bans for the Ban God~
Would you look at this thread? What is this all about now, people liking things you don't like?
Seriously now, good reviews happen because the reviewers like them, and liking something is a Subjective thing. Just because you don't like a game doesn't mean the game is bad, just that you don't like it.
Blah.
CrashBang
Dragon Age 2 was bad. It felt like DLC and not a story in its own right, it was padded out by dull side quests, the characters and events were extremely boring and every building and dungeon was a copy/paste of the last one. I hate that game but so many critics loved it.
Glowbug
Prototype. I just found the game boring, dull and lifeless.
repeating integers
Perfect Dark Zero, surely. Didn't it get 9s all round?
go-10
OT - the gameplay in Other M was amazing, just like Super Metroid with 1 or 2 tweaks that improved it for me
other than 3D sections and story that game was fantastic, once you finish the game and the whole ship opens up that's when the game gets really good
Mr Shrike said:
Aww, and here I was thinking it was gonna be something earth-shattering like Portal or Ocarina of Time. But no, it's a game series that will not get you flamed - too many people on here share that exact opinion (except maybe about CoD 4...)
xplosive59
Final Fantasy 10, if you want an explaination go watch Spoony's review of it as it pretty much sums up my hates about it (and before people say "you only hate it because a popular reviewer hates it" the answer is no, i have a lways despised this game).
LostAlone
Honestly, I will never understand why a lot of games got decent write ups, but I would be hesitant to say that almost any games I've played in the last few years have been genuinely bad as such. A fair number have absolutely not been to my taste, particularly sequals that have either flogged a dead horse or outright removed the things that made the first one good... But actually 'bad' games ? Hmm...
I mean... I think FF7 is a bad game in the sense that it didn't engage me and I didn't particularly enjoy it, but its obviously a 'good' game in lots of respects.
The only really 'bad' games that I can think of are rehashed bullshit (particularly sports and driving games) and thats not because they aren't playable, its because they are utterly disinteresting.
Its all in the eye of the beholder.
I can't think of any game that was bad in the sense of being difficult to play that got good reviews.
OhJohnNo said:
I rather enjoyed both Portal games, but I must confess that I've never played a Legend of Zelda game.
There's just something about them...
Biohazard 4.
Sure .. it's fun enough. But is it really THAT good? And it didn't so much 'redefine' survival horror as throw it out the fucking window. After the first scene (approaching the town on foot), it feels like godamn John Cleese appeared and said 'and now for something completely different.'
What in the hell happened to Biohazard, Capcom ??! I want it BACK.
EDIT: And wow .. RDR? Really? I thought it was fabbo.
opeth1989
L.A Noir, everyone seems to like it, but i absolutely hated it. It got absolutely great reviews by alot of game reviewers, but for me personally, its one of the most dull games i have ever played.
The crime scenes were basically move till you feel your controller shake, and the interogations were awful. but this is just my opinion i guess.
ruben6f
Every single CoD game after 2 (I can't say anything about 3 since I didn't played it), and GTA IV.
Edit: forgot Halo Reach... I HATE THAT GAME!!


Trooper Brooke Jones-Story was killed when a semi-trailer not only did not 'move over' it travelled onto the shoulder of the road where she was inspecting another semi.
Illinois State Police (ISP) officials continue to mourn the loss of Trooper Brooke Jones-Story, #5966. On March 28, 2019, at approximately 11:24 a.m., Trooper Brooke Jones-Story conducted a traffic stop on a commercial motor vehicle on United States Route 20 westbound, just west of Illinois Route 75 in Stephenson County, to conduct a truck inspection. During the inspection at approximately 12:20 p.m., a truck tractor semi-trailer combination veered off the roadway, struck Trooper Jones-Story's squad car, struck the commercial motor vehicle Trooper Jones-Story was inspecting, and fatally struck Trooper Jones-Story, who was outside of her squad car at the time of the crash.
Trooper Brooke Jones-Story grew up in Stockton, Ill. where she attended Warren High School. She received her Bachelor of Science Degree in Criminal Justice from University of Wisconsin-Parkside in 2006. Trooper Jones-Story began her career with the ISP in June of 2007 as a member of Cadet Class 115. Upon her graduation from the ISP Academy, she was assigned to District 16 in Pecatonica; where she remained for the duration of her career. Throughout her career with the ISP, Trooper Jones-Story was recognized for her hard work, positive attitude, and for being a rising leader amongst her peers. Brooke married retired Master Sergeant Robert Story on October 13, 2012 in Galena.
For complete story, pick up the April 4 Belvidere Republican.


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text:
Les villages du Sénégal sont les cellules de base de l'administration territoriale du Sénégal. Ils sont constitués « par la réunion de plusieurs familles ou carrés en une seule agglomération ».

Les villages appartenant au même terroir sont regroupés au sein d'une communauté rurale. Ils sont administrés par un chef de village nommé.

Lors du recensement de 1988, on dénombrait  villages dans le pays. En 2013, on en compte .

Histoire
Les recherches archéologiques menées au Sénégal permettent d'établir que l'élevage et l'agriculture y étaient pratiqués au  millénaire av. J.-C.. On y trouvait donc de longue date des regroupements plus ou moins permanents d'habitations, c'est-à-dire des villages. Les plus étudiés sont les anciens villages de la moyenne vallée du fleuve Sénégal. On sait ainsi que certains sites, comme Cubalel, ont été occupés pendant tout le  premier millénaire.

Quelques sources écrites – arabes ou portugaises – ainsi que les apports de la tradition orale permettent d'éclairer l'histoire de certains villages, mais les zones d'ombre restent nombreuses.

Longtemps le village relève du droit coutumier traditionnel, incarné par le chef de village. Les prérogatives de ces autorités sont remises en cause par la colonisation qui met en place une nouvelle structure administrative, fortement centralisée et hiérarchisée. Le chef de village devient le dernier échelon d'une pyramide coiffée par le ministre des Colonies, dont l'autorité est relayée par le gouverneur-général de l'AOF, le gouverneur du Sénégal, les chefs de région et de circonscription (commandants de cercle et chefs de canton). Même si leur nomination doit être ratifiée par le gouverneur, les chefs de village ne font pas officiellement partie de l'appareil administratif colonial – d'où leur position ambiguë –, mais ils sont, de fait, tenus pour responsables de la bonne marche des affaires dans leur village. Le recensement, la collecte des impôts, la transmission des informations font partie de leurs prérogatives. Les chefs sont presque toujours recrutés au sein de la population locale et issus d'une famille à laquelle la coutume reconnaît une réelle légitimité.
Néanmoins le pouvoir traditionnel des chefs de village se désagrège peu à peu, de même que leur popularité, car ils sont de plus en plus perçus comme les représentants du colonisateur. En outre, certains tirent profit de leur position à des fins personnelles. Cette évolution profite au contraire à une nouvelle élite, les marabouts, dont l'influence s'affirme dans les campagnes.

Un jugement du  de la Cour d'Appel de Dakar avait reconnu au village « une sorte de personnalité civile coutumière ». Au moment de l'indépendance, l'article  de la loi 60-015 du 13 janvier 1960 consacre le statut du village, qui est précisé au moment de la réforme de 1972. Le village est reconnu comme la cellule administrative de base.

Organisation actuelle

Le village
Le décret 73-703 du , promulgué par le président Senghor, précise les modalités de création et d'organisation des villages.

Le village réunit plusieurs familles ou carrés en une seule agglomération, éventuellement divisée en quartiers et parfois dotée de hameaux. Dans un pays où une partie de la population n'est pas complètement sédentarisée, il est admis que des campements ou groupements de familles semi-permanents ou semi-nomades peuvent être assimilés à des villages.

La création d'un nouveau village est marquée par plusieurs étapes : avis du Conseil rural et du Comité départemental de développement, arrêté du gouverneur de région sur proposition du préfet, approbation finale du ministre de l'Intérieur.

Les répertoires de villages, mis à jour après chaque recensement, sont établis par arrondissements. Les dernières listes publiées sont celles issues du Recensement général de la population et de l'habitat de 1988.

Le chef de village
Les conditions de nomination et de cessation de fonctions du chef de village, ainsi que ses attributions sont redéfinies par le décret 96-228 du , promulgué sous la présidence de Abdou Diouf.

La nomination d'un chef de village requiert plusieurs étapes : consultation des chefs de carrés, arrêté du préfet sur proposition du sous-préfet, approbation du ministre de l'Intérieur. Le chef de village prête alors serment.

Le candidat à ce poste doit remplir plusieurs conditions : être de nationalité sénégalaise, âgé d'au moins 25 ans, résider dans le village et satisfaire quelques autres critères physiques, moraux et administratifs.

Le chef de village est le représentant de l'autorité administrative dans le village. Il est notamment chargé de veiller à l'application de la loi, des mesures de police, des mesures sanitaires, des actions de développement et de protection de l'environnement. Il participe au recensement de la population et tient les cahiers de l'état civil. Il est également chargé de la collecte de l'impôt.

Galerie

Notes

Voir aussi

Articles connexes
 Subdivisions du Sénégal
 Régions du Sénégal
 Départements du Sénégal
 Arrondissements du Sénégal
 Communes d'arrondissement du Sénégal
 Communes du Sénégal
 Communautés rurales du Sénégal
 Villes du Sénégal

Bibliographie

Répertoires
 Répertoire des villages du Sénégal : classement alphabétique par circonscription administrative, population autochtone au  janvier 1958, Ministère du Plan et du Développement, Service statistique, 1958, 159 p.
 Répertoire des villages du Sénégal, Direction de la Prévision et de la Statistique, Sénégal, 1972, 111 p.
 Répertoire des villages du Sénégal par région (Recensement général de la population et de l'habitat de 1988), Direction de la Prévision et de la Statistique, 10 vol., 1. Région de Dakar, 14 p. ; 2. Région de Ziguinchor, 32 p. ; 3. Région de Kolda, 64 p. ; 4. Région de Diourbel, 61 p. ; 5. Région de Saint-Louis, 59 p. ; 6. Région de Louga, 86 p. ; 7. Région de Tambacounda, 52 p. ; 8. Région de Kaolack, 87 p. ; 9. Région de Fatick, 65 p. ; 10. Région de Thiès, 63 p.

Essais
 Cheikh Bâ, Les Peul du Sénégal : étude géographique, Nouvelles Éditions africaines, Dakar, 1986, 394 p.
 C. Bouquillion-Vaugelade et B. Vignac-Buttin, « Les unités collectives et l'urbanisation au Sénégal. Étude de la famille Wolof », in Guy Lasserre (dir.), La croissance urbaine en Afrique noire et à Madagascar (colloque de Talence, 29 septembre-2 octobre 1970), CNRS, Paris, 1972, 14 p.
 Bruno A. Chavane, Villages de l'ancien Tekrour : recherches archéologiques dans la moyenne vallée du fleuve Sénégal, Karthala, Paris, 1985 (rééd. 2000), 188 p.
 Djibril Diop, « Le village et les quartiers », in Décentralisation et gouvernance locale au Sénégal. Quelle pertinence pour le développement local ?, Paris, L'Harmattan, 2006,
 Gerti Hesseling, Histoire politique du Sénégal : institutions, droit et société (traduction Catherine Miginiac), Karthala, 2000, 437 p.
 Jean-Paul Minvielle, Migrations et économies villageoises dans la vallée du Sénégal : étude de trois villages de la région de Matam, ORSTOM, Dakar, 1976, 129 p.
 Pierre Nicolas, Naissance d'une ville au Sénégal : évolution d'un groupe de six villages de Casamance vers une agglomération urbaine, Karthala, Paris, 1988, 193 p.
 Paolo Palmeri, Retour dans un village diola de Casamance, L'Harmattan, 1995, 488 p.
 R. Rousseau, « Le village ouolof (Sénégal) », in Annales de géographie, vol. 104, 1933,
 EL H M T. Dans la région de Thies, Département de Mbour, Sous-préfecture de Sindia, Communauté rurale de DIASS, le 'Village de Mbayard d'où se trouve précisément le Massif de NDIASS représente l'historique du serere SAAFENE mais surtout la culture coutumière et sans doute l'usage propre de la langue SAAFI SAAFI.

Liens externes
 Répertoire des villages officiels du Sénégal (base de données PNDL)
 Code des Collectivités locales annoté (juin 2006, 408 p.)

redpajama_set_name: RedPajamaWikipedia


text:
661.302.4494 — [email protected]
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© 2023 pearGate Software, LLC. All Rights Reserved.


text:
So, we heard you like RPGs.
We like RPGs too.
You'll be glad to hear that the Dungeons & Dragons Gift Sets are hitting the shelves once more, along with a stack of Eberron – Rising from the Last War (In both limited edition and regular varieties) for those of you who desire a modern and innovative take on the tried and tested fantasy tropes. If the D20 doesn't scratch your RPG itch and you seek something more savage, you won't leave disappointed this holiday season.
Savage Worlds Adventure Edition is the latest edition of the award-winning Savage Worlds Role Playing Game, presenting a streamlined and polished version of the fast playing RPG that players have grown to love.
Following up on that, if the acronyms M.D.C. cause you to break out in hives spontaneously, you'll be happy to know that the classic Robotech setting is now available as a setting for the Savage Worlds RPG.
Alternatively, take a trip into space with Teens in Space, a mechanical sequel to the indie darling Kids on Bikes. A streamlined world building and storytelling system allows for fast paced interstellar science fiction adventures as you venture into the cosmos with friends at your side.
Then there's always stuff to be added to the board game pile with Obscurio, an image based deduction game ala Dixit and Mysterium with a nasty twist. In Obscurio, you race to evade a sorcerer's illusions and exit by selecting the correct cards, hard enough on its own without presence of a hidden traitor in the group.
Or you can just punch things. Marvel Contest of Champions BattleRealm is now in stock. An tabletop evolution of the popular mobile game, Contest of Champions Battlerealm places you in charge of a team of Marvel heroes as you battle across realms taken directly from the comics.
While you're here, check out our Secret Santa shelves, including an array of titles sorted by price to suit any last-minute XMAS Gifting you have in mind.
By Kenneth K|2019-12-19T19:28:46+08:00December 11th, 2019|News|


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Panzer Paladin (Switch) Review
by Zachary Miller - July 21, 2020, 6:00 am EDT
Discuss in talkback!
This loving Tribute tribute wears its inspirations on its sleeves but manages to find its own identity.
Once I found out that Panzer Paladin was developed by Tribute Games, who were also responsible for my beloved Mercenary Kings, I figured I'd be in for a good time, and indeed, it does not disappoint. Here, players take control of a rescue android named Flame who pilots a big mech called GRIT. The game's story mimics an anime from the '80s—including sometimes questionable English—and concerns a massive hoard of demonic invaders intent on taking over Earth, and it's up to Flame and GRIT to kick their asses. The story—told through cutscenes—is entirely too brief and I wound up wishing there was more, but it's always charming.
To give you some idea of what Panzer Paladin is like, take the level selection and general level design of Mega Man, the sword combat of Zelda II, and the dual role of Blaster Master. That's the basic recipe, but like the Darksiders series, Panzer Paladin successfully weaves these inspirations into something unique. Our daring duo travel to countries all over the world to halt the demonic threat, each of which is lorded over by a boss. GRIT doesn't have a gun of any kind, but attacks with comically large melee weapons which are dropped by enemies or found in each level. There are a dizzying array of armaments, many of which reflect the areas they're found in. Hockey sticks in Canada, katanas in Japan, macuahuitl clubs in Mexico, etc. You'll also find frying pans, chainsaws, and massive skull maces. When you defeat a boss, they'll drop their unique weapons, too.
Every weapon, however, has a durability rating—hitting enemies or breaking walls slowly decreases that durability, and the weapon will eventually break. The twist is that voluntarily breaking a weapon before it's destroyed (by holding ZL + ZR) will cast a spell that will temporarily benefit you in some way. There are fourteen spells total, and every weapon has one. Some of these spells are passive buffs, but others can heal you, improve your next weapon's durability, allow you to fire a Zelda-like energy ball from your next weapon, or even give you wings!
These spells are important for your survival, especially the healing spells, because enemies don't drop health pickups. You can find health-restoring energy tanks in each stage, but they're very rare and must be utilized by Flame while outside of GRIT.
In addition, GRIT's swordfighting style is similar to Link's in Zelda II. GRIT has an omnipresent shield which will repel many attacks, but you have to match your enemy's high or low gambits. It's unfortunately not always clear—I found some enemy telegraphing animations to be a bit too similar, but it's not a big deal. Most enemies who engage in swordfighting also have a shield, and GRIT will also have to attack high or low to deal with them. GRIT can also use an upward jab and a down-thrust. The upward jab is also functionally your double jump. I was having a tough time with some of the platforming until I realized this. GRIT's standard jump has about the same range and required precision as the old-style Castlevania games, but using the upward jab is a huge help.
Finally, Flame will occasionally have to eject from GRIT to explore areas that GRIT cannot fit through. Luckily, she'll always eventually come across a teleportation pad that will summon GRIT to her. Despite her small stature, Flame is no slouch. She can jump just as high as GRIT, has her own health bar, and wields a long-range energy whip that doubles as a grappling hook. If GRIT is disabled via enemy or boss attacks, Flame will pop out and try to avenge her fallen comrade. I've finished off three bosses using Flame! Her Achilles' heel is spikes, which merely damage GRIT but kill Flame outright.
I will say that even on Normal difficulty, Panzer Paladin is a tough game, especially early when your health has not been upgraded. In between levels, you can sacrifice saved weapons in a laboratory to enhance GRIT's health. Until you start doing that, however, expect to rely heavily on healing spells, especially during boss fights. You can, however, toggle the difficulty on the stage select screen. The bosses are wonderfully diverse, deliciously metal, and each battle is completely unique, but expect some to put up a tougher fight than others. I also want to highlight the game's music, which is generally excellent and, for some reason, brings to mind the score from Bionic Command: Elite Forces.
Outside of the game proper, Panzer Paladin offers some interesting bonuses. You can toggle a screen filter that mimics a CRT display, and even a curved CRT display, which is actually how I prefer to play it. There's a super cool Blacksmith mode where you can design your own weapons which will then be found during the game. There's a Speedrun mode, in which each level has its own leaderboard (you can even activate a ghost). Beating the story unlocks an interesting version of New Game+ in which the levels designs change pretty significantly, and Tournament Mode, which is essentially a leaderboard-leaning Boss Rush.
I was extremely taken by Panzer Paladin, but I do have some minor gripes. My biggest issue is that the game's camera occasionally forces you to make some blind drops, a couple of which turned out be bottomless pits. The first part of the final area is the biggest offender here, but there were several times where I just wasn't sure where I could and could not safely jump. I wish more folks would adopt WayFoward's Shantae solution for bottomless pits, but here we are. Finally, each level is quite long and while that's not a bad thing in itself, I wish there were more checkpoints. Checkpoints, by the way, are completely optional (you have to sacrifice a weapon). Each level has one main checkpoint and another one right before the boss fight. It's always a kick in the teeth to fall in a pit right before the boss fight and have to go all the way back to the checkpoint.
Overall, though, Panzer Paladin is a charming, satisfying platformer that I enjoyed immensely. It even manages to do the impossible: make at least one aspect of Zelda II enjoyable.
Several bonus modes, including the ability to craft your own weapons
Toe-tapping soundtrack
Tons of weapons to play with
Wonderful art design and story scenes
Levels can be quite long
Surprisingly challenging right out of the gate
The occasional leap (or drop) of faith
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Developer Tribute Games
Worldwide Releases
Panzer Paladin
Release Jul 22, 2020
Publisher Tribute Games
Rating Everyone 10+
gamePanzer Paladin [Switch]
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text:
United Nations 6
India trip 7
''Beyond Vietnam'', Address on 4/4/67
Clergy and Laymen Concerned About Vietnam, King, Bennett, Commager, Heschel Speak on the War in Vietnam.
Heschel, Abraham Joshua
Let America Be America Again
''The Casualties Of The War In Vietnam'', Address on 2/25/67
Clergy and Laymen Concerned About Vietnam, King, Bennett, Commager, Heschel Speak on the War in Vietnam
Heschel, Abraham
Pike, Douglas
Holmes, Oliver Wendell
Gandhi Marg 11 (October 1967): 185-194.
Khan, Ghenghis
''The Future of Integration,'' Address on 1/19/68
William Boyer, ed., Issues 1968., Lawrence, Kansas: University Press of Kansas, 1968. pp. 47-69
Ham (Biblical figure)
Fulbright, J. William (James William)
''Vietnam and the Stuggle for Human Rights,'' Address on 4/4/67
Speeches by the Rev. Dr. Martin Luther King, Jr, About the War in Vietnam. New York: CALCAV, [6/68], pp. 1-13.
A Time to Break Silence
Geneva Accords
1 John 4:7-8,12
labc-MiU
Labadie Collection, University of Michigan, Hatcher Library, Ann Arbor
''Vietnam Is Upon Us,'' Address on 2/6/68
Speeches by the Rev. Dr. Martin Luther King, Jr, About the War in Vietnam. New York: CALCAV: [6/68], pp. 21-25.
A Proper Sense of Priorities
Galley, ''The Role of the Behavioral Scientist in the Civil Rights Movement'', Address on 9/1/67, in Black Americans and White Racism
Goldschmid, Marcel L.
Miller, S.M.
Gouldner, Alvin
Frazier, Edward Franklin
Matthews, Donald R.
Protho, James W.
Lipsit, Martin
Loomis, Charles P. [American Sociological Society]
American Psychological Assocation
American Sociological Society
Black Americans and White Racism
Applied Sociology
Black Bourgeoisie
Negroes and the New Southern Politics
The Negro in Politics
''The Domestic Impact of the War in Vietnam,'' Address on 11/11/67
Drum Major 1 (1971): 14-17.
Reagan, Ronald
McGovern, George S. (George Stanley) [United States. Congress. Senate]
Grant, Ulysses S. (Ulysses Simpson)
Debs, Eugene V. (Eugene Victor)
National Labor Leadership Assembly for Peace
''Call for an International Boycott of Apartheid South Africa,'' Address on 12/10/65
New Orleans, La.: New Orleans Anti-Apartheid Coalition
Verwoerd, Hendrik Frensch
Dart, Raymond
Hunter College
ACOA-ARC
American Committee on Africa Papers, Amistad Research Collections, Tulane University, New Orleans, La.


text:
VBO may refer to:

 Vainu Bappu Observatory
 Vertex Buffer Object, an OpenGL extension for faster rendering of triangles
 Verbond van Belgische Ondernemingen, the Federation of Belgian Enterprises


text:
Q: Not able to fetch Data from Stored Procedure IN Clause I am trying to execute a store Procedure but not able to fetch the data from it.
Below is the Store Procedure.
USE test
GO
CREATE PROCEDURE SELECT_IDs @idList nvarchar(1750)
AS
BEGIN TRY
SELECT DISTINCT child FROM example WHERE parent IN (@idList)
UNION
SELECT DISTINCT parent FROM example WHERE child IN (@idList)
END TRY
BEGIN CATCH
SELECT ERROR_NUMBER() AS ErrorNumber;
END CATCH
GO

EXEC SELECT_IDs @idList = ['100','101'];

After executing the above procedure it is giving me no data where as if i run the same select query it is giving me data.
SELECT DISTINCT child FROM example WHERE parent IN ('100','101')

After reading the comments i tried the below code but not working.
/*
Splits string into parts delimitered with specified character.
*/
CREATE FUNCTION [dbo].[SDF_SplitString]
(
@sString nvarchar(2048),
@cDelimiter nchar(1)
)
RETURNS @tParts TABLE ( part nvarchar(2048) )
AS
BEGIN
if @sString is null return
declare @iStart int,
        @iPos int
if substring( @sString, 1, 1 ) = @cDelimiter
begin
    set @iStart = 2
    insert into @tParts
    values( null )
end
else
    set @iStart = 1
while 1=1
begin
    set @iPos = charindex( @cDelimiter, @sString, @iStart )
    if @iPos = 0
        set @iPos = len( @sString )+1
    if @iPos - @iStart > 0
        insert into @tParts
        values  ( substring( @sString, @iStart, @iPos-@iStart ))
    else
        insert into @tParts
        values( null )
    set @iStart = @iPos+1
    if @iStart > len( @sString )
        break
end
RETURN
END

And Modified the stored Procedure to
USE test
GO
CREATE PROCEDURE SELECT_IDs @idList nVarchar(2048)
AS
BEGIN TRY
SELECT DISTINCT child FROM example WHERE parent IN ([dbo].[SDF_SplitString]
('@idList',',')) or child IN ([dbo].[SDF_SplitString]('@idList',','))
UNION
SELECT DISTINCT parent FROM example WHERE parent IN ([dbo].[SDF_SplitString]
(@idList,',')) or child IN ([dbo].[SDF_SplitString](@idList,','))
END TRY
BEGIN CATCH
SELECT ERROR_NUMBER() AS ErrorNumber;
END CATCH
GO

But getting the issue : Cannot find either column "dbo" or the user-defined function or aggregate "dbo.SDF_SplitString", or the name is ambiguous.

A: If you are using SQL Server 2016 and above, then try using STRING_SPLIT
USE test GO
    CREATE PROCEDURE SELECT_IDs @idList nvarchar(1750) AS BEGIN TRY
    SELECT DISTINCT child
    FROM example
    WHERE parent IN
        (SELECT value
         FROM STRING_SPLIT(@idList, ','))
    UNION
    SELECT DISTINCT parent
    FROM example
    WHERE child IN
        (SELECT value
         FROM STRING_SPLIT(@idList, ',')) END TRY BEGIN CATCH
    SELECT ERROR_NUMBER() AS ErrorNumber; END CATCH
GO

EXEC SELECT_IDs @idList = '100,101';

UPDATE 1.0 - Integrating function for split
Modify your STORED PROCEDUREas mentioned below, It seems you missed SELECT clause for the function call.
USE test GO
CREATE PROCEDURE SELECT_IDs @idList nVarchar(2048) AS BEGIN TRY
SELECT DISTINCT child
FROM example
WHERE parent IN (SELECT * FROM SDF_SplitString(@idList, ','))
  OR child IN (SELECT * FROM SDF_SplitString(@idList, ','))
UNION
SELECT DISTINCT parent
FROM example
WHERE parent IN (SELECT * FROM SDF_SplitString(@idList, ','))
  OR child IN (SELECT * FROM SDF_SplitString(@idList, ',')) END TRY BEGIN CATCH
SELECT ERROR_NUMBER() AS ErrorNumber; END CATCH GO


When your child enrolls in online middle school or high school in Hemet, they get one-on-one time with teachers and guidance from career and college counselors. We are proud to provide students with a learning atmosphere that enhances academic performance. While you can come to one of our locations to meet with a teacher in person, the majority of the coursework will be done in the environment the student is already in. Whether traveling or at home, students and parents are thrilled with the results of Hemet virtual school.
These are five of the most popular reasons families sign up for virtual learning, and there are many more that you will discover on your own.
Being educated in an environment like a traditional school comes with a lot of challenges. There are many distractions such as loud classroom atmospheres and teachers that are stretched for time. Because of these distractions, students are all learning at the same pace. However, that doesn't mean that the speed that teachers are moving through a subject is going to be right for your child. Hemet online courses/classes are designed so that the student moves forward when the time is right for them.
It's no secret that family schedules can get hectic, and online school helps with that. Not only can you skip the commute to school, but you also make the schedule. This gives the parent more control over scheduling and students learn how to be more responsible when it concerns their academic success.
Whether your child wants to go to college after going to a Hemet online high school or they are ready to start a career, the courses are designed to give them a well-rounded education, so they can move forward in life with confidence.
Unlike traditional schools, you aren't being shuffled around to the different rooms that may not provide the learning environment that increases productivity and education. At a virtual school, you choose the atmosphere.
Don't think just because your child is enrolled in an online school that you won't have access to real teachers. Teachers call daily and are available to meet with at one of our locations. Students also have lessons on whiteboards to ensure they have access to a visual explanation of the concepts being learned.
Get in Touch with an Advisor Today!
Our advisors are ready to help you learn more and explain the enrollment process. We know that this is a significant decision for the future of your child, and that's why we are available to answer questions and address any concerns. We look forward to seeing all of our students succeed in academics and in life, and we encourage you to get in touch.


On December 13, 2007, Noriko Kariya met Salina Jordan at the Roseland Ballroom for a schedule four rounds Bantamweight bout.
Almost defenseless, gloves down and awkwardly punching from the waist, Salina Jordan somehow summoned the spirit to keep standing for the first two rounds under a heavy, unchecked left and right bombardment from Noriko Kariya. But early in the third, seeing Salina, clumsy and dizzied, and with no sign of fatigue from the Noriko onslaught, the referee stopped the fight.
No mystery tonight, she won this match by TKO.


Which car do you HATE most?
PLEASE NAME A FEW NAMES OF THE WORST cars to ever come onto the road!!!
Re: Which car do you HATE most?
The 56th member of this Forum.
Especially that they,eastern european cars in general, are outdated by others.I can't understand why they can't make some thing stylish.
Racing is life, anything that happens before or after is just waiting.
Can you give us a reason why you hate these cars? Especially Audi?.
Well for Audi: I owned two Audis (An Audi V8 (the first V8 audis) and a Audi 100 2.5 TDI) an they both sucked. And the current audis are ugly and uncomfortable.
I hate VAG just as a company, the way they work how they manage their cars. They make 5x the same car but with a different look. I'm also glad the Piëch era is over.
Conceptually I agree. Looks great though.


Today are going to discuss how to use Design Force rule editor to calculate track impedance.
Calculate the track width value from the characteristic impedance and layer configuration by using a field solver.
In [Layer Configuration] on the [Board Configuration] tab, set the thickness, resistivity, dielectric constant, and loss tangent values for all the layers.
If the layer to be calculated is a power or ground layer, the power or ground layer located closest (upward or downward) to that layer is handled as a reference layer.
Click the [Calculate Char. Z -> Track Width] button in the upper part of the [Track width stack] table to open the dialog.
From the track width stack list, select the track width stack.
Calculate the track width value using a field solver until the specified rounding precision is reached.
Click the [Calculate Track Width] button. The calculation result is displayed in the [Track width] cell.
The range of track width that can be calculated is between 0.00001 mm and 5 mm.
Click the [Apply calculated results to track width stack] button to apply the track width value obtained from the calculation to the track width rule stack.
Differential Pairs are handled a little differently.
Click the [Calculate Diff. Z -> Track Width] button in the upper part of the [Differential pair rule stack] table to open the dialog.
From the track width stack list, select the differential pair rule stack.
Select [Track width] from [Calculation mode], and specify [Target Diff. Z] and [Track spacing].
Select [Track spacing] from [Calculation mode] and specify [Target Diff. Z] and [Track width].
Calculate the track width and spacing values using a field solver until the specified rounding precision is reached.
Click the [Calculate Track Width (Spacing)] button. The calculation result is displayed in the target cell (track width or spacing).
The range of track width and spacing that can be calculated is between 0.00001 mm and 5 mm.
Click the [Apply calculated results to diff. rule stack] button to apply the track width and spacing values obtained from the calculation to the differential pair rule stack.
Brian Gilman is an applications engineer at Zuken USA. He started at Zuken in 2009 after spending over 20 years at Invensys.
Next story Why do you need a Drawing Notes Manager?


text:
Notes for other articles
Home » Notes for other articles
The first Matrix movie was about learning the 'reality' and basic 'rules' of the Matrix world, and its connection to the concealed worlds of the programs, and the Oracle. This is also the first soul level of Nefesh, the 'basic' soul. There is a 'spark' at this level that needs to awaken to see that, "this is not the real world." (What Morpheus called the 'splinter' in Neo's mind.) Existence in the Matrix corresponds to our own present world, where many remain unaware of the spiritual worlds beyond our senses.
There is of course one other key aspect to the story (that we have brought up in previous articles. That is that The Matrix has a "back story" only alluded to by Morpheus but explained in other sources outside of the movies. As we will show, this has everything to do with events in The Matrix Resurrections.
The Matrix Reloaded focused on the complexities of the world of programs, with multiple Smiths, the Merovingian, Persephone, and the Architect. Neo also had key discussions about programs with the Oracle on the park bench, and with Councilor Hamaan. Kabbalistically, the program world is the in-between world that aligns with the angelic realm. Both oversee and run things.
This second movie has Neo experiencing doubts, dreams and multiple new barriers. These are what we experience at the second soul level of Ruach as we struggle to deal with new spiritual realities that are unclear to us. This is where many people turn back or diverge from their advancement.
The focus of the third movie, The Matrix Revolutions, is the world of the Oracle, and her explaining great mysteries to Neo. (Which, as she told him, he was not ready for until he reached this level!) This is the world of Beriah (the beginning of 'Creation').
Matrix Revolutions is also the third soul-level of the Neshama for Neo, which is that of making a connection with the Divine. Morpheus, Trinity, Niobe, and even Smith, all connect with the Oracle in this movie. The Neshama soul level, and the world of Beriah, relate to the highest level of personal consciousness attainable to us in this life. (Check out the fuller explanation of her Temet Nosce sign to Neo.)
It's a Mom & Pop Shop
The World of Existence (that of the Architect/Analyst) is a reflection of the divine seamless transparent consciousness that preceded it. His is the world of "composite" unity. Whereas we could know nothing about what preceded that, at this initial level of existence we can identify and give definition to concepts, that would soon materialize in the actual Creation.
The next world of the Oracle is called Beriah, meaning 'creation.' In kabbalah, the world of Existence (Atzilut) is associated with the 'father' aspect of the Creator, whereas the world of Beriah is that of the 'mother.'
This is precisely how it is understood in the Matrix:
If I am the father of the matrix, she would undoubtedly be its mother.
Though it may seem these two worlds are very divided, it's important to note that from the perspective of the Source (the Creator) all is 'one.' This is especially pertinent to the creation of 'man,' who was created "male and female."
The Zohar, the preeminent text of kabbalah. associates these two aspects of 'man' with the masculine and feminine dimensions of these worlds of Emanation (the Architect/father) and Creation (the Oracle/mother). It explains that 'man' was created from both.
As with how the Architect described to Neo, this involved a "two-part process" made of the idea of singular perfection (his world) with that of hers, which is one of differentiation.
In Zohar terms, the original unrestricted 'light' of the world of Emanation, required the addition of 'darkness-light' (the original light with the added restriction) of the feminine.
This requires careful reading:
Is there such a division between Father and Mother, that from the side of the Father, Man has been formed in the way of emanation, and from the side of the Mother in the way of creation?"… It is not so, since the Man of emanation was both male and female, from the side of both Father and Mother, and that is why it says, 'And God said, Let there be light, and there was light': let there be light from the side of the Father, and there was light from the side of the Mother; and this is the man of two faces. This 'man' has no 'image and likeness'. Only the supernal Mother had a name combining light and darkness-light.
Zohar 1:22b
The text presents the idea of the feminine (the Oracle) combining the light with what is called "darkness-light." The latter is what gives the light defintion. They work hand-in-hand.
Bina is thus the actualization of chochma, and malchut is the actualization of the emotions. In both cases, the male principle is the abstract idea and the female principle is its concretization. (Analyst & Oracle – Neo & Trin all unifying) ………….. The two Biblical archetypes for these two facets of femininity are the two wives of Jacob, Leah and Rachel. Leah is represented by the first hei of the Divine Name, and Rachel by the second hei. Since the four letters represent a sequential, descending process in the act of creation, this means that Leah (the "upper" hei) represents a higher level of spirituality than Rachel (the "lower" hei). Leah personified bina; Rachel personified malchut.
"The Mystical Aspects of Feminity," Moshe-Yaakov Wisnefsky
Are We Tracking All These Women?
We first published our article, the Elevation of the Feminine back in October of 2020. In it, we said to expect to see several female characters play new/major roles in the coming fourth movie. The only surprise to us
especially concerning the return of Sati.
With regard to where we are heading
Sati return …
In a primeval state the daughter is fully integrated in the father, together consituting the androgynous form of divine wisdom. Indeed in this state it is not even appropriate to conceive of father and daughter as distinct hypostases — but in a secondary stage, the daughter splits off from the father, and she is given to the son so that the original balance of gender will be restored. In order to restore that balance, the daughter had to be given to the son for she could no longer pair with the father.
"Language, Eros, Being: Kabbalistic Hermeneutics and Poetic Imagination," Elliot R. Wolfson
Notes for other articles2022-04-232022-04-23https://matrix4humans.com/wp-content/uploads/2020/05/matrix4humans-logo.pngMatrix4Humanshttps://matrix4humans.com/wp-content/uploads/2020/05/matrix4humans-logo.png200px200px
Zoom Conference Agenda: The MatrixUncategorized
The Shekinah and the PeopleUncategorized


The university crest is a stylized representation of a new life and a Phoenix leaf. Some minor adjustments were made to a design by one of the students of the Faculty of Engineering which was chosen in a university-wide design contest, and it was finalized in 1956. The phoenix is a sacred bird in Egyptian mythology that, after living for 500 years, set itself on fire within its nest and rose renewed from the ashes. The immortal bird is a symbol of Hiroshima University, which was reborn out of the ashes of Hiroshima City after it was laid to ruin by the atomic bomb.
The university song was established in 1957. The lyrics are based on the submission of Mr. Sumito Yamanaka, a student of the Faculty of Letters which was chosen in a university-wide contest. The music was composed by the Music Department at the Fukuyama Campus of the Faculty of Education where Mr. Shinichi Takata, a former conductor of the NHK Symphony Orchestra, was a professor.
The lyrics are simple and elegant, with the first verse beginning with the words, "There is light," the second with, "There is flow," and the third with, "There is green." The last words of each verse are, "Our hope is to seek truth," "We gather to strive for the good of the world," and "Our wish is to pursue beauty," respectively. These words express the unwavering desire to pursue truth, goodness, and beauty.
The university flag is green, representing rebirth from the ruins left by the atomic bomb, and has the school logo in the center. It was adopted in 1960.
University Identity (UI) questions anew the individuality and the meaning of the existence of the university by asking, "what is Hiroshima University and for what purpose does it exist?" Then it adjusts and reorganizes the philosophy of "what does the university desire to be both now and in the future?" Then, using messages and symbols that embody those ideals in a unified way, the new brand image of Hiroshima University is established.
Through language and design, Hiroshima University is carrying out communication activities to promote the establishment of identity in the minds of faculty and students.
In Phase 1, questionnaire surveys were conducted to formulate HU's Identity Strategy and Action Plan. The purpose of the survey was to understand how the faculty and students, the university constituents, as well as other related persons such as businesses, the community, alumni, and parents, perceived HU and what hopes they have of the university.
Based on the analysis of these surveys, and through comparisons with other universities and establishing HU's Vision and Midterm Goals, it was made clear that HU should work toward gaining differentiation and predominance.
In Phase 2, in addition to the words which express the ideal of the university as derived from Phase 1, "A university which fosters human resources with the desire to take on challenges and make things happen," concrete concepts and a communication mark (logo) were designed which express the essence of Hiroshima University using keywords such as the university founding spirit and university principles, goal achievement, Hiroshima, people, and the fusion of education, research, and community cooperation.


text:
Q: How to write a output file in java using GDAL library? public class Learn {

public static String getFilename(){

     String strFilename = "";
         Scanner scnr = new Scanner(System.in);
         System.out.print("Enter the file path: ");
         strFilename = scnr.next();
         return strFilename;
 }

     public static void main(String[] args) {

         gdal.AllRegister();
         Dataset inputdata = gdal.Open(getFilename(), gdalconstConstants.GA_ReadOnly);

         Dataset dataset = null;
         Driver driver = null;
         driver = gdal.GetDriverByName("GTiff");
         driver.Register();
         Band band2=null;

      Band poBand = null;

      int xsize = inputdata.getRasterXSize();
      int ysize = inputdata.getRasterYSize();
      int bandCount =inputdata.GetRasterCount();
      int pixels = xsize*ysize;
      int buf_Type = 0, buf_Size = 0, buf_xSize = 0,buf_ySize = 0;

      int[] intArray = new int[pixels];
      ByteBuffer[] bands = new ByteBuffer[bandCount];

      String filename_out = getFilename();
      System.out.println(filename_out+" "+xsize+" "+ysize+" ");

      dataset = driver.Create(filename_out, xsize, ysize, 1, gdalconst.GDT_Byte);

      dataset.SetGeoTransform(inputdata.GetGeoTransform());
      dataset.SetProjection(inputdata.GetProjection());

      band2 = dataset.GetRasterBand(1);    // writable band

      for (int band=0; band<bandCount; band++){

         poBand = inputdata.GetRasterBand(band+1);

         buf_Type = poBand.getDataType();

         buf_Size = pixels * gdal.GetDataTypeSize(buf_Type)/8;
         buf_xSize = xsize*gdal.GetDataTypeSize(xsize)/8;
         buf_ySize = ysize*gdal.GetDataTypeSize(ysize)/8;

         System.out.println(buf_Type+","+gdal.GetDataTypeName(poBand.getDataType()));

         ByteBuffer data = ByteBuffer.allocateDirect(buf_Size);
         data.order(ByteOrder.nativeOrder());

            //   reading data into "data" buffer

              poBand.ReadRaster_Direct(0, 0, poBand.getXSize(), poBand.getYSize(),      xsize, ysize, buf_Type, data);
              bands[band] = data;

      }

//generating indices;

      float[] NDVI= new float[xsize*ysize];

      Byte[] Binary_pixels= new Byte[xsize*ysize];

      for (int i=0; i< xsize*ysize; i++)
         {

            int Red = bands[3].get(i) & 0xFF;
            int NIR = bands[4].get(i) & 0xFF;

    //NDVI
            if ((NIR+Red) !=0){
                NDVI[i]= (float)(NIR-Red)/(NIR+Red);
   //               System.out.println("NDVI: " + NDVI[i]);
            }
            else {
                NDVI[i]=0;
//              System.out.println("NDVI: " + NDVI[i]);

            if (NDVI[i] > 0.3 ){

                Binary_pixels[i]= 1;
//                  System.out.println("Binary=1");
            }
            else{
                Binary_pixels[i]=0;
//                  System.out.println("Binary = 0");
            }

         }

    // writing data into band2.
          // Here I want to write a raster file using the data Binary_pixels[] as a   raster file       with the same projection and Transformations as the input file.
         // here my file is ".tif" file with 4 bands in it.

      }
     }

here am new to java coding that too using a GDAL library for Remote sensing image processing. need some help to write an image with same dimensions of input image and projection & Transforms.
Thanks in advance.

A: Look at this example.
    Dataset dataset = null;
    Driver driver = null;
    Band band = null;

    int xsize = 4000;
    int ysize = 400;

    driver = gdal.GetDriverByName("GTiff");

    ByteBuffer byteBuffer = ByteBuffer.allocateDirect(4 * xsize);
    byteBuffer.order(ByteOrder.nativeOrder());
    FloatBuffer floatBuffer = byteBuffer.asFloatBuffer();
    int[] intArray = new int[xsize];
    float[] floatArray = new float[xsize];

    dataset = driver.Create(filename, xsize, ysize, 1, gdalconst.GDT_Float32);
    band = dataset.GetRasterBand(1);

    for (int iter = 0; iter < nbIters; iter++)
    {
        if (method == METHOD_DBB)
        {
            for (int i = 0; i < ysize; i++)
            {
                for (int j = 0; j < xsize; j++)
                {
                    floatBuffer.put(j, (float) (i + j));
                }
                band.WriteRaster_Direct(0, i, xsize, 1, gdalconst.GDT_Float32, byteBuffer);
            }
        }
        else
        {
            for (int i = 0; i < ysize; i++)
            {
                for (int j = 0; j < xsize; j++)
                {
                    floatArray[j] = (float) (i + j);
                }
                band.WriteRaster(0, i, xsize, 1, floatArray);
            }
        }
    }

    dataset.delete();