The distinction between a trap and an undead creature blurs when you introduce a haunt—a hazardous region created by unquiet spirits that react violently to the presence of the living. The exact conditions that cause a haunt to manifest vary from case to case—but haunts always arise from a source of terrific mental or physical anguish endured by living, tormented creatures. A single, source of suffering can create multiple haunts, or multiple sources could consolidate into a single haunt. The relative power of the source has little bearing on the strength of the resulting haunt—it's the magnitude of the suffering or despair that created the haunt that decides its power. Often, undead inhabit regions infested with haunts—it's even possible for a person who dies to rise as a ghost (or other undead) and trigger the creation of numerous haunts. A haunt infuses a specific area, and often multiple haunted areas exist within a single structure. The classic haunted house isn't a single haunt, but usually a dozen or more haunted areas spread throughout the structure.
When a haunt is triggered, its effects manifest at initiative rank 10 in a surprise round. All characters in the haunt's proximity can attempt to notice the haunt at the start of this surprise round by making a notice check). All haunts detect life sources and trigger as a result of the approach of or contact with living creatures, but some haunts can be tricked by effects like hide from undead or invisibility. On the surprise round in which a haunt manifests, positive energy applied to the haunt (via channeled energy, cure spells, and the like) can damage the haunt's hit points (a haunt never gains a Will save to lessen the damage done by such effects, and attacks that require a successful attack roll to work must strike AC 10 in order to affect the haunt and not merely the physical structure it inhabits). Unless the haunt has an unusual weakness, no other form of attack can reduce its hit points. If the haunt is reduced to 0 hit points by positive energy, it is neutralized— if this occurs before the haunt takes its action at initiative rank 10, its effect does not occur.
A haunt can have virtually any effect identical to an existing spell effect, but often with different—and distinctly more frightening or unnerving—sensory or physical features than that spell effect normally has. (A haunt that has an effect not identical to an existing spell is certainly possible, but this requires designing a new spell effect.) A haunt might cause a room to explode into flames (duplicating fireball or fire storm), infuse a chamber with fear (duplicating cause fear, scare, or fear), or try to frighten a target to death (duplicating phantasmal killer or slay living). How the haunt's effects manifest are left to you to determine.
Caster Level: This is the haunt's effective caster level for the purposes of dispelling any ongoing effects with dispel magic, and for determining the results of spell effects it creates.
Notice: This indicates the skill check and DC required to notice the haunt in the surprise round before it manifests. The sensory input for what a successful check notices— such as a faint ghostly wailing, a smell of burning flesh, or fresh blood oozing from the walls—is listed in parentheses after the DC.
Effect: This details the haunt's exact effects, including a description of how the haunt manifests.
Step 1—Determine Base CR: A haunt's base CR is equal to 1 + the level of the spell it duplicates.
Step 2—Determine Actual CR: Select the elements you want the haunt to have and add up the adjustments to its CR to arrive at the haunt's final CR (see Table: CR Modifiers for Haunts).
Step 3—Determine Caster Level: A haunt's caster level is equal to its actual CR score.
Step 4—Determine Hit Points: A haunt's hit points are equal to twice its CR (or equal to its CR × 4.5 if the haunt is persistent).
Step 5—Calculate Attacks and Save DCs: A haunt's attack modifier (if one is needed) is equal to its CR. If a haunt's spell effect allows a saving throw to resist or negate the effect, the save DC is equal to 10 + the level of the spell + the ability modifier of the minimum ability score needed to cast that level of spell.
The GM may elect to treat all neutralized haunts (those reduced to 0 hp) as CR 1 rapping spirits while they reset. Using this option, haunts retain enough ectoplasmic fortitude to linger in the area, where they attempt to convey their needs to the living. While these knockings are still potentially frightening, communication with these feeble spirits can be established by working out a series of codes (such as one rap for "yes" and two for "no") or by calling out words, numbers, and letters for selection by the spirits.
While the spectre always behaves according to the original haunt's alignment, only the most malevolent spirits would deny themselves a chance at final rest. Some mediums carry flat, lettered boards known as "talking boards," or planchettes—small, wheeled boards with chalk or charcoal extending below—to better facilitate communication with spirits.
Adjudicating the mind-affecting, fear-based effects of a haunt's primary attack can be problematic for characters outside the haunt's range or those immune to such effects. This can deprive some PCs of the ability to witness the haunt's story elements and thus assist allies plagued by a haunting presence. Fortunately, a haunt's secondary effects are less absolute. A haunt's secondary effect should reflect its primary effect in some manner, in ways all PCs can witness. For example, a spectral vermin haunt should still manifest a visible, ghostly phantom of a scurrying, skeletal rat swarm to those immune to the effect or beyond its range, even though the haunt's primary effect does not affect those PCs. This enables PCs to not only witness the haunt's secondary effect so as to better interpret a haunt's clues, but also to more easily recognize when fellow PCs are afflicted and need assistance.
Haunts created using spells with non-instantaneous durations can also create problems. If the haunts do not have the persistent quality, it is unclear whether these spells continue with their normal durations after the haunt's surprise-round attack. To resolve this matter, consider creating haunts with durations as persistent haunts.
Dispel evil can eject a haunting presence if the spell is cast quickly; the caster must succeed at a caster level check with a DC equal to 10 + the haunt's CR + 1 for each month that the creature or object has been possessed.
Bound haunts possess items when created, and gain mobility at the cost of having their tragic fates tied to physical objects that are more easily destroyed. These haunts spontaneously manifest at scenes of great terror, as the psychic residue of tragic events seeps into items tied to the events. Once bound to an item, an item-bound haunt uses all of the normal rules for haunts, with the radius of its effects centered on the haunted object. Some effects may have special triggers based on the item's nature, such as haunted instruments being played or weapons being used. The haunting presence adds 5 to the break DC for its possessed item, and doubles the item's hardness and hit points.
While they sometimes seem beneficial to their hosts at first, such haunts inevitably seek their hosts' destruction.
Individuals possessed by such haunts must always take a standard action to retrieve stored items, unless it would normally take longer. In addition, any item the host drops lands 10 feet away in a random direction. A possessing haunt uses all normal rules for haunts, with the radius of its effects centered on the haunted subject, who takes a —2 penalty on all saving throws against the haunt's effects. Subject to the GM's discretion, haunted creatures may suffer tormenting dreams that cause 1 point of drain each day to an ability score appropriate for the haunt.
Some haunts are intrinsically connected with incorporeal undead entities (most commonly ghosts) and manifest as displays of the associated creatures' fractured psyches.
Chained haunts can be destroyed only by bringing final rest to their connected entities. Chained haunts can be used to illustrate and emphasize a ghost's tragic story. For example, a series of chained haunts could be spread across the site of a ruined mansion: while the linked creature—a ghost— dwells in the attic where it was murdered, a downstairs bedroom might manifest a bleeding walls haunt to emphasize the scene of a tragic loss pertinent to the ghost's history; a demanding dead haunt might cause a trespasser to dig up a shallow grave in the garden where the ghost's corpse is buried; and the murder weapon might roam the halls of the mansion, manifesting as a malignant weapon haunt.
Some PCs may wish to establish communication with haunts that have been neutralized (reduced to 0 hit points) but not yet destroyed. Regardless of the haunts' original powers or CRs, GMs may elect to have neutralized haunts revert to rapping spirits or possessing dead haunts during their reset periods. Likewise, GMs may elect for rejuvenating undead such as ghosts and poltergeists to assume one of these states during rejuvenation periods.
While still potentially frightening or even malevolent, these haunts can potentially communicate by using a code (such as one rap for —yes— and two for —no—) in response to called out words, numbers, and letters. Those in contact with a demanding dead haunt, on the other hand, typically whisper messages in darkened seance chambers, or scribble writing at the haunt's suggestion. In either case, such spirits are often unreliable, always cryptic, and never able to convey knowledge beyond what they knew in life.
Diplomacy, spells such as calm spirit*, and comforting environments such as darkened seance cabinets can all improve a spirit's attitude. Some characters attempting to communicate with haunts carry flat, lettered boards known as talking boards, cone-shaped spirit trumpets, or writing planchettes—small, wheeled boards that write with chalk or charcoal pencils. While these are mundane items with no inherent magic of their own, in the hands of those with properly established rapports, these tools increase the efficiency of messages received from haunts, doubling the rate of communication from two signals (raps, letters, etc.) per round to four signals per round.
Haunt templates can be applied to any existing haunt.
A typical haunt can be harmed within the area of its manifestation, but an elusive haunt's source is in a separate location. An elusive haunt can be damaged only at its source, and can manifest far away from that source, up to 100 feet per point of CR. The elusive element typically increases a haunt's CR by 1. If the haunt is also persistent, the elusive property increases the haunt's CR by 2.
A latent haunt's effects are subtle and come into effect only if a creature who fails a save against the haunt fulfills a particular condition, such as visiting a certain location or performing a specific action. For example, a latent haunt may rest among the graves of victims of a serial killer, and only demonstrate its effects if the affected creature enters the killer's manor. Latent haunts affecting a creature treat that creature as their source, and can be detected and damaged by any means that would detect or damage the haunt. A latent haunt works best if the DC of the skill check to notice it is unusually high for its CR.
A tenacious haunt clings desperately to its existence. When the haunt is required to attempt a saving throw, instead of automatically failing, it can attempt a saving throw with a bonus equal to 2 + its CR.
An unyielding haunt has all of the properties of a tenacious haunt, except when it succeeds at a saving throw against a spell or effect that would normally deal it damage, it instead takes no damage.
Haunts that are not tied to undeath are not vulnerable to positive energy, and cannot be detected with spells such as detect undead or evaded with spells such as hide from undead.
They have their own sets of vulnerabilities and defenses.
Dimensional instabilities are areas where the boundary between the Material Plane and another plane is thin and rifts between the planes frequently open. They take damage from effects that oppose the connected plane's fundamental nature. For example, a dimensional instability associated with the chaotic evil Abyss takes damage from good or lawful spells or effects, and an instability tied to the Elemental Planes of Fire takes damage from water and cold effects.
Instabilities can even provide benefits to those who know how to cultivate them.
The sample haunt appeared when an ancient wizard bound 666 demons. Over time, the boundary between the Abyss and his summoning chamber grew thin, and the plane's influence fractured the binding circle he carved into the floor, creating tiny rifts that flicker into existence at irregular intervals.
In addition to good and lawful effects, the haunt is vulnerable to other damage associated with good or law at the GM's discretion, such as the extra damage from a holy weapon.
When a mortal creature enters the area, it's presence provokes curiosity from the other side. The instability begins spewing a demon each round, and continues doing so for 1 minute. Use the following chart to determine what demon appears. These demons are not summoned.
Benefit A character can channel the instability's power by spending 1 minute in the area while performing a ritual to focus its energy, requiring a DC 30 Knowledge (arcana) or Knowledge (planes) check. If she succeeds, she gains the fiendish template for 24 hours, and her alignment shifts one step closer to chaotic evil. If she fails, she is pulled into the Abyss.
The instability can only be permanently closed with a miracle or wish spell. A hallow spell tied to a dimensional anchor can temporarily prevent the instability's effects.
These haunts are tied to the reality-warping influence of beings beyond comprehension. The only way to hold these haunts at bay is to draw upon dark knowledge, but such knowledge comes at a cost. As a full-round action, any character within the haunt's area can attempt an appropriate Knowledge check to perform a short rite, utter an arcane word, or otherwise quell the maddening influence (DC = 15 + the haunt's CR). If successful, the haunt takes 5 points of damage plus additional damage equal to the amount the character exceeded the DC.
The haunt detailed below is an example of a maddening influence formed at the site of a mass ritual suicide. The murmurs worm their way into the minds of all who hear them and leave lasting wounds.
The whispers drift toward sentient beings, particularly those whose minds they have touched before. Each creature in the area must succeed at a DC 16 Will save or take 1d8 points of Wisdom damage, or 1 Wisdom damage on a successful save (or if you are using the sanity system, 1d6 points of sanity damage on a successful save or 2d8 points on a failed save). The DC increases by 1 for each round a creature spends within the haunt's area (these rounds need not be consecutive, though a given creature's DC resets to 16 after 24 hours and whenever the haunt is dispersed). Each time a creature damages this haunt, it must succeed at a Will save with a DC equal to its Knowledge check result or take 1d4 Wisdom drain (or, if you are using the sanity system, 1d8 points of sanity damage on a successful save or 2d10 points on a failed save).
The haunt is destroyed if the corpses of all the cultists who created it are cremated and buried on consecrated ground.
Each spell, no matter how weak, leaves its signature on the world for a short time, which spellcasters can perceive as a lingering magical aura. When dozens of powerful spells are hurled against each other over a small area, reality itself can form scars that affect all who come near them.
Magical scars have auras and count as ongoing spell effects for the purposes of detect magic and similar spells. A successful Spellcraft check to identify a scar reveals its effect and its weakness, and, if it succeeds by 10 or more, the scar's benefit. A creature can't attempt to activate a benefit it hasn't identified.
Spells that automatically reveal the nature of magical effects, such as greater arcane sight, automatically reveal all of these properties. The destruction conditions for magical scars are more obscure, and require research or exploration to uncover.
The arcane storm haunt arose when a pair of evokers dueled to the death centuries ago. An echo of the duel still rages at the site of their battle, and the charred ground tells the bitter tale.
Each round, the arcane storm fires a bolt of energy to hit as many creatures as possible in its area (Reflex DC 15 halves).
This functions as per lightning bolt, except the energy type cycles between acid, cold, electricity, and fire. The storm is immune to the most recent type of energy damage it has dealt.
Benefit A character who fails the save against one of the arcane storm's bolts and does not reduce the damage in any way (such as energy resistance) can attempt a DC 16 Will save to harness a fraction of the storm's power. A character who harnesses the storm's power gains 5 charges. He can spend 1 charge as a free action to add 1d6 points of damage of the same energy type as that of the channeled bolt to either an evocation spell that deals damage matching any of the storm's four energy types or to a natural attack or unarmed strike. A creature can gain charges from the arcane storm only once.
The arcane storm is destroyed if a character successfully counterspells four of its bolts in a row.
As per foster hatred, except any creature that fails a DC 19 Will save becomes hostile toward members of the raiders' ethnic group.
To destroy the haunt, two people, one each of the villagers' and raiders' ethnicity must reveal their true love for one another (typically by marrying) within the haunt's area.
A murder or other violent death lingers as bloody marks that harm any creature touching the surface on which they appear.
Bloody handprints slowly appear on the surface. Anyone touching the surface takes 1d6 points of damage.
The bloody handprints vanish if the surface is thoroughly cleaned and scrubbed with holy water.
A lord with a terrible secret caught a servant snooping through his papers. He knocked the servant over the head and threw her into a disused dumbwaiter, which he jammed between floors. The servant awoke the following day, and her desperate attempts to escape infuse the walls that contained her.
The sound of claws scraping on the inside of the wall echoes throughout the hallway. Creatures within its area must succeed at a DC 11 Will save or be shaken for 1d4 rounds.
A character who finds the servant's body and removes her from behind the wall destroys the haunt forever.
A chorus of agitated raps and blows rings out from nearby hard surfaces (limited to those capable of being physically manipulated by mage hand) as unquiet spirits convey their unrest to the living. All who hear the supernatural knocks are affected by a cause fear effect (Will DC 11 negates).
Depending on its alignment, a rapping spirit typically asks for its mortal remains to be laid to rest or for the PCs to seek revenge for its death. Fulfilling the request dismisses the haunt.
Cold spots are echoes of spirits too weak to manifest as ghosts. They can occur alone or cluster around significant areas.
The temperature suddenly plummets below freezing.
All creatures within the radius are affected as if they had been outside in cold weather for 1 hour, taking 1d6 points of nonlethal damage unless they succeed at a DC 15 Fortitude save. The cold temperature lingers for 10 minutes, but has no additional mechanical effect.
If the cold spot is destroyed with holy fire (such as with flame strike), it never returns.
Some spirits take joy in terrifying the living. Spectral screams are collections of lesser spirits who have banded together to increase the amount of terror they can spread.
Spectral forms of disembodied heads emerge from the floor and scream at everyone in the area, their jaws distending to an impossible width. Creatures are affected by scare. The spectral heads take pride in terrorizing their victims; if a creature succeeds at a DC 16 Intimidate check to demonstrate its own frightening nature, the spirits decide the PC is the true winner of the current contest, after which they lose interest in the PCs for 1 hour as if reduced to 0 hit points.
The spectral screams haunt is destroyed if a creature spends 8 consecutive hours sleeping in its area.
This haunt seeks to influence the actions of the living, targeting a victim with a suggestion effect or a heightened command (save DC 14 for either). Depending on the haunt's alignment and goals, the suggested actions may be malicious (such as subtly putting its victims in harm's way or sowing antagonistic interactions) or benign (such as prompting mysterious automatic writings or unconscious utterances in hopes of communicating its ambitions to the world of the living).
A demanding dead typically asks for rest for its mortal remains or the resolution of desires unfulfilled in life. Fulfilling the request dismisses the haunt.
Foreboding mists lurk in ill-kept graveyards, drawing their substance from the unrest of all who are buried below. They manifest regardless of the weather, and target the minds of those who fail to recognize they are not entirely real.
A chilly fog descends, twisting and condensing into claws that grab and prod those within it. This fog functions as per haunting mists (DC 13).
Casting consecrate on the ground underneath the mist prevents it from returning.
The spirits of those unfortunate souls who are buried alive sometimes clamber to force others to share their fate.
On the first round, spectral gravediggers create a single 15-foot-deep pit covering the haunt's entire radius. Creatures in the area must succeed at a DC 15 Reflex saving throw or fall to the bottom of the pit, taking 2d6 points of damage.
Creatures who succeed leap to a square at the edge of the pit. The walls of the pit are uneven (Climb DC 20). On the second round, the spectral gravediggers fill the pit with loose, spectral dirt, burying everyone still inside. Buried creatures are pinned, but they can reduce their condition to grappled with a successful DC 15 Strength check. They take 1d6 points of nonlethal damage each minute, and begin to suffocate after 10 minutes. Creatures outside of the pit can dig out the buried creatures. Each 5-foot cube of spectral dirt weighs 1,000 pounds; a creature can move 5 times her maximum load worth of dirt per minute, or 10 times her maximum load if she has a shovel. If the haunt is dispersed, buried creatures automatically rise to the surface.
The haunt can be permanently destroyed if a character finds the bones of the person who was buried alive, exhumes them, coats them in holy water, and reburies them in a temple of their patron deity.
This free-roaming haunt wanders the vacant halls of old manors and dank dungeons. When the haunt is triggered, the skeletal remains of spectral rats burst forth from every crack and crevice of the room, scurrying over the area and voraciously consuming trespassers, as the summon swarm spell.
A character must ritually kill a common cat in the area. The cat's ghost manifests and consumes the ectoplasmic swarm over the course of 1 week, earning both the cat and the rats permanent rest.
The regret of those who arrived too late to spare others a terrible fate can manifest as a haunt. A belated arrival haunt often arises near another haunt or undead, representing the fate that these regretful spirits were not fast enough to stop. A belated arrival haunt is often chained to a ghost but a necrocraftis a truly horrifying alternative.
The spectral forms of several people take faltering steps before falling to their knees and wailing with grief. All creatures in the area are exhausted (no save, as per waves of exhaustion) and are slowed for 13 minutes as per slow unless they succeed at a DC 16 Will saving throw.
These spirits find rest only if those they could not save lead them to the afterlife.
After a merchant was murdered at a party being held to celebrate his latest venture, his spirit was obsessed with finding his killer and exacting vengeance. It has clung to his body for years, hoping for a hapless grave robber to inadvertently become the pawn of his unfinished business.
The merchant's spirit subtly possesses the creature who touched his corpse (even if the creature touched it with a tool), as per riding possession (Will DC 17 negates), except he and the host can communicate telepathically. He nudges his host toward investigating his murder. On any day his host makes progress, he is pleased and grants his host a +2 morale bonus on skill checks. If his host does not make progress for 1 week, he curses his host in a fit of rage. This functions as per bestow curse (Will DC 16 negates), except the spirit can remove it whenever he chooses. He can apply one new curse per week.
The merchant's spirit can rest only if the murderer dies in an act of revenge. If the murderer dies of other causes before this can happen, the merchant's spirit demands another form of harsh vengeance against the murderer's memory or family.
Sometimes a weapon that slays a powerful witch or hag becomes tainted by the victim's malignant hatred.
Although haunted weapons often still bear holy marks from the original owners or relics like bones from a revered saint, these are never sufficient to contain the malevolence that dwells within the weapon.
Whenever the wielder of the haunted weapon threatens a critical hit with the weapon, the area immediately resonates with a cacophonous cackling. All creatures within a 35-foot radius centered on the weapon suffer the effects of a song of discord spell (Will DC 17 negates) for the next 8 rounds. If the weapon's wielder is affected, she gains a +2 bonus on the critical confirmation roll.
The weapon must be boiled in the cauldron of a willing hag's coven, which destroys both the weapon and the cauldron at the same time.
When the sting of betrayal lingers beyond the grave, it can manifest as a disjointed mass of confused and paranoid spiritual energy that can turn even the closest of allies against one another.
As dozens of cloaked figures swarm the area, the line between friend and foe blurs, and paranoia descends upon everyone within the haunt's area, as per confusion (Will DC 15 negates). Furthermore, creatures within the haunt's area must attempt a DC 15 Will saving throw against the haunt's curse. Until it is removed, the curse forces its victims to attempt saving throws against spells, including those designated harmless. Additionally, the victims cannot benefit from any effect that requires them to treat another creature as an ally, such as flanking or aid another. Remove curse can remove this effect.
The betrayal haunt is destroyed if a victim falls unconscious or dies because of damage it took on behalf of another creature in the area. Any spell or ability that allows for the transfer of damage, such as shield other or a life oracle's lifelink ability, satisfies this haunt's requirement. This doesn't work if the characters in question colluded to manufacture the damage transfer to destroy the haunt; it works only if it was a truly selfless act of protecting another.
Watery grave haunts typically travel aboard ghost ships, protecting the ghost vessel's passengers. When the ghost ship's captain boards an enemy vessel, the watery grave haunt drifts aboard as well.
A ghostly tendril of water erupts from the sea and forces itself into the lungs of a living creature aboard the ship, which then begins to drown. This functions as per suffocation (Fortitude DC 17 negates). The haunt affects one additional victim each round until it is dispersed.
The watery grave haunt is destroyed if the ghost ship's captain is permanently destroyed.
This haunt hides within a host's body, at first offering tempting boons to make the host comfortable with their presence before ultimately seeking the host's destruction.
This haunt subtly possesses a living host as possession* (Will DC 20 negates) in order to sow fear and injury in the wider world. When it first possesses a host creature, the insidious presence may offer enticing boons for several months using its shadow conjuration effect (such as summoning allies to assist the host). But soon, the haunt's inner malignancy takes over as it uses its shadow conjuration (DC 18 where applicable) to produce harmful or even deadly effects against its host.
This powerful entity has CR of 12, learns to utilize greater shadow conjuration (DC 22 where applicable), has a caster level of 14, has a radius of 60 feet when not possessing a creature, and has 54 hit points.
An insidious presence can be destroyed only if an innocent creature willingly accepts it into its body and then intentionally sacrifices its life to destroy the haunt forever.
A swarm of disembodied mouths fills the area. Each humanoid creature in the area must succeed at a DC 21 Fortitude save or be paralyzed, as per mass hold person. The maws swarm around paralyzed creatures, dealing them 4d6 points of damage per round. Elves are immune to the effects of this haunt.
Living (though not necessarily sentient) creatures with a combined weight of at least 10,000 pounds must be left in the area to be devoured over the course of a single day.
Among the most frightening diseases are those that cause their victims' bodies to rot away. A living decay haunt arises when an epidemic of such a disease devastates a population.
The area fills with a potent miasma that reeks of decaying flesh. Everyone within the radius must succeed at a DC 20 Fortitude save or contract the disease living rot, as detailed below, except they bypass the latent/carrier state. Within the haunt's area, the disease's frequency increases to 1 round and its save DC increases to 20. Characters who succeed at this saving throw are not immune; they must attempt a new saving throw each round they remain in the haunt's area. Reducing the haunt to 0 hit points does not remove the disease. A character who casts remove disease on the living decay haunt deals it an amount of damage equal to her caster level.
Casting heal on each remaining body in the original victims' mass grave (or a single casting of mass heal) prevents this haunt from returning.
An eternal pyre is formed from the spirits of people who were burned alive during an overzealous witch trial. It hates all living beings, but it has a strong bond of kinship with the witchfire who arose from the most powerful of those spirits. The witchfire often lurks within the haunt's area, as her witchflame intensifies the power of the pyre's strikes, which in turn heal her.
A pillar of black and red flames manifests within the haunt's area each round. This pillar functions as per flame strike (Reflex DC 19 negates), except its damage is half fire and half negative energy.
Destroying the witchfire also destroys the eternal pyre haunt.
A sadistic alchemist conducted experiments on test subjects within his remote laboratory. When he was finished with his subjects, he threw them into a vat of harsh chemicals to dissolve. His victims' spirits have permeated the vat, and they reach out with their oozing spectral forms toward any who come near.
The chemical vat boils and froths, and spits its contents at everyone within its range each round as a ranged touch attack (+15 to hit, 4d6+6 points of damage). This damage ignores damage reduction and energy resistance. A creature hit by the chemicals must succeed at a DC 18 Fortitude save or become liquefied, as its bones and muscles melt into a pile of oozing flesh. The DC of this saving throw increases by 1 for each chemical ball that has hit the creature in the past 24 hours. A liquefied creature cannot carry, use, or wear any items, and its Dexterity score is reduced to 1. It loses all physical attacks, and it cannot cast spells with verbal or somatic components.
It gains a slam attack appropriate for a creature of one size category larger than its size (for example, 1d6 points of damage if Medium). Additionally, it gains immunity to critical hits, flanking, paralysis, poison, polymorph, sleep, and stun. A liquefied creature reverts to its normal state if the haunt is reduced to 0 hit points; otherwise, only a limited wish, miracle, regenerate, or wish spell can restore it.
All of the alchemist's research notes must be collected and thrown into the vat.
The spirits responsible for this haunt were scared to death, and in their attempt to force mortals to understand their fear, they cause their victims' hearts to race faster and faster until they explode.
The spectral form of a giant beating heart appears, and the hearts of everyone within the haunt's area begin to accelerate out of control. All creatures within the area are sickened, and must succeed at a DC 21 Fortitude save each round or be dazed and take 1d6+2 Constitution drain. If a creature who fails this saving throw has fewer than 10 hit points or reaches a Constitution score of 0, its heart forcefully explodes out of its chest, killing it instantly. The pressure of the explosion throws fragments of rib cage in all directions, dealing 2d6 points of slashing damage to all creatures within 10 feet (Reflex DC 21 negates). Creatures without hearts are immune to this haunt.
The heart explosion haunt is destroyed if a good-aligned creature spends 3 days motionlessly meditating in the center of its area.
Several copies of the same colossal dragon's tail snake through the haunt's area. Each round, the tails attempt to grab and constrict each creature in the area (+18 to hit, 2d6+6 points of damage plus grab, CMB +35, constrict 2d6+18 points of damage). Each round a creature takes damage from the tail's constrict ability, one of its limbs (randomly determined) snaps into pieces, and it must succeed at a DC 22 Fortitude save or be nauseated for 1d4 rounds. Cure spells are not sufficient to repair the severely broken bones this haunt produces—only heal or stronger magic can mend them. Snapped limbs cannot be used for any purpose; having a snapped leg reduces a creature's movement speed by half when using its legs, and having more than half a creature's legs snapped prevents it from using any form of movement that uses its legs.
The crushing terror haunt is destroyed if the bodies of the linnorm's victims are retrieved from the cave where it stores them, reassembled, and buried.
A horde of armor-clad spectral soldiers rises from all sides.
On the haunt's initiative count, five soldiers beset each creature in the area, and each soldier makes a single incorporeal touch attack with a spectral sword (+12 to hit, 2d6+9 points of damage/19–20). Creatures in the haunt's area can attack the soldiers, but even if they destroy an individual soldier, five soldiers continue to attack each of the creatures each round until they disperse the haunt.
The final soldier will rest only once the ancient general, who has risen as a graveknight antipaladin, is permanently destroyed.
A thriving metropolis on the top of a cliff customarily executed criminals by throwing them off the precipice, until the spirits of the condemned hurled the city's head magistrate over the edge as well.
The haunt causes all creatures within the haunt's area along the cliff's edge to plummet 200 feet to the ground, dealing 20d6 points of damage. The haunt temporarily negates spells, spell-like abilities, and supernatural abilities within its area as per antimagic field, except it does not block effects that deal positive energy damage. The haunt's entire area is always difficult terrain. Extraordinary abilities, such as a monk's slow fall ability, reduce falling damage as normal. The haunt lifts creatures back to the top of the cliff on each subsequent round, but it must then succeed at a combat maneuver check to bull rush each creature off the cliff (CMB +25). Creatures with natural flight can attempt a Fly check opposed by the haunt's CMB to control their descent and take no damage.
The current head magistrate of the city must go to the cliff's edge and issue individual pardons by name to everyone who was ever thrown off the cliff, even those whose names were never recorded.
This dungeon directs its malevolence toward everyone inside of it. Its interior is under the effects of guards and wards at all times. If this ability is dispelled, the haunt recreates it when it resets the following day. Once per minute, the dungeon can gather a collection of furniture and other items to form an animated object. It can create one Colossal animated object; alternatively, it can create two Gargantuan animated objects, four Huge animated objects, and so on. It can control up to four times as many animated objects as it can create in a minute (for a total CR of 15). For the purposes of detecting creatures, the haunted dungeon and its animated objects have blindsight out to a range of the entire area of the haunt, even through walls.
If the entire dungeon is simultaneously placed under the effects of hallow, the haunt is destroyed.
A flayed suicide haunt arises from the spirits of people tortured beyond insanity, until no remnants of their former essence remain. Only kytons are capable of the depths of depravity required to produce this powerful, disturbing vestige of suffering.
Hundreds of razor-sharp knives appear and carve into the skin of those in the haunt's area. An affected creature can attempt a DC 25 Fortitude save to maintain the connection between its skin and its body. On a successful save, the creature takes 10d6 points of slashing damage.
Creatures that fail this saving throw take 20d6 points of slashing damage as they are flayed alive. The skin of each flayed creature animates into a necromantic puppet that single-mindedly tries to kill its source. The skin carries all of the creature's equipment (and thus the creature loses access to this equipment), has access to all of its abilities, and shares its statistics, except its hit point total is equal to half the original creature's maximum hit points. If the skin uses one of the creature's limited-use abilities, it counts against the creature's total uses for the day. A flayed creature is permanently sickened, and is staggered from the pain unless it succeeds at a DC 25 Fortitude save at the beginning of its turn. Even if she defeats her necrotic skin, a flayed creature's skin never regrows naturally, and can only be restored with regenerate.
A flayed herald of a deity must be reunited with its skin and cured of its madness to give the haunt its final rest.
If a character manages this feat, all flayed suicide haunts in existence on any plane are instantly destroyed.
The soul vortex is a gaping wound in the fabric of reality connected to the Negative Energy Plane. One may form at the site of a massive tragedy that claims hundreds of thousands of lives. The soul vortex annihilates the souls of anyone unfortunate enough to encounter it, and rips through the protections that even the most experienced adventurers consider unassailable.
A black vortex appears in the center of the haunt's radius, and tugs inexorably on the souls of all creatures within its reach. Each round, before it targets their souls, the vortex first targets the magic protecting them, affecting each creature with a greater dispel magic effect that targets death ward or any other spells that would prevent level drain first. After the dispelling effect, the creature must succeed at a DC 23 Will save to partially resist the vortex's pull. On a success, the creature takes 1d4 negative levels. On a failure, that creature's soul is wrenched out of its body and destroyed. Only miracle or wish can reconstitute a soul that the vortex devours. The vortex gains 5 temporary hit points for each level it drains— treat devouring a soul as draining as many negative levels as it would normally take to kill the creature. These temporary hit points stack and last for 1 hour. The soul vortex haunt is immune to the spells heal and mass heal. Creatures normally immune to fear lose that immunity within this haunt's radius.
The soul vortex haunt can only be destroyed if the phylactery of a lich of CR 20 or higher that is currently destroyed and awaiting rejuvenation is cast into it. This act destroys both the vortex and the phylactery.
A twisted wish haunt can only arise in the most extraordinary circumstances, when a genie noble of considerable power dies with vengeance in its heart. It rests in places like wells or fountains where people go to make wishes, so it can use its powers frequently.
The twisted wish haunt collects the wishes of those who come near it, and stores them until it decides to grant them at its leisure and in its own warped fashion. The haunt understands all languages, as per tongues, and does not need to manifest to hear every spoken wish and read every written wish within its radius. The haunt can manifest once per day to cast wish to grant any wish from its collection.
It does not need to wait for a creature to enter its radius to manifest. The twisted wish is immune to the spells heal and mass heal. Unlike the effects of a typical haunt, the wishes this haunt grants do not count as fear effects. The haunt can fly at a speed of 10 feet even when it is not manifested, but it rarely chooses to do so unless its current region isn't providing enough victims, or it perceives someone as a potential threat.
The sheer number of wish spells this haunt can bring to bear makes it nearly invincible. Only the direct intervention of a deity can destroy the twisted wish haunt.


TheraVine is a comprehensive skin and body care range of the highest quality that will take you on an adventure of scientific skin transformation and sensory pleasure.
TheraVine™ offers a selection of cutting edge facial treatments and therapeutic, innovative body treatments.
Essential Oils & Botanicals for Natural skin beauty & healing plus Luxury treatment experiences with sensory indulgence.
And paraben free product options are available.
We invite you to ask to experience one of our exceptional professional treatment offerings with a representative in your area and to discuss your business needs. We look forward to growing a happy and longstanding partnership with you and trust that TheraVine™ shall add value to your business.


18/10/2010 · So you're a new contractor trying to find jobs to bid in your state/area and don't know where to look. Do you just wait for advertising to send jobs to bid your way?... Electrical estimating is the art of predicting how much it will cost to do an electrical project. The good news first. The good news is you CAN learn to estimate electrical.
As the electrician on the job, it's your responsibility to figure in all of these things when presenting a bid to your client. Here are some tips to help. Here are some tips to help. Check your potential client's references for good credit and acceptable payment history.
How Does Commercial Electrical Estimating Work?
Estimating Software for Electrical & Plumbing Contractors Win more profitable business and improve your professional image. Bill Ruffner, TurboBid's founder, discovered firsthand in 2007 that necessity was indeed the mother of invention.
Electrical bidding is a big part of your business. Read our tips on what to consider when figuring out how to bid electrical jobs. Read our tips on what to consider when figuring out how to bid electrical jobs.


text:
Ballyhoo
Species of fish
For other uses, see Ballyhoo (disambiguation).
Least Concern (IUCN 3.1)[1]
Class: Actinopterygii
Order: Beloniformes
Family: Hemiramphidae
Genus: Hemiramphus
H. brasiliensis
Hemiramphus brasiliensis
(Linnaeus, 1758)
Esox brasiliensis Linnaeus, 1758
Hemiramphus brownii Valenciennes, 1847
Macrognathus brevirostris Gronow, 1854
Hemirhamphus filamentosus Poey, 1860
The ballyhoo halfbeak or ballyhoo (Hemiramphus brasiliensis) is a baitfish of the halfbeak family (Hemiramphidae). It is similar to the Balao halfbeak (H. balao) in most features. Ballyhoo are frequently used as cut bait and for trolling purposes by saltwater sportsmen.[2][3] The fish is reported to have caused ciguatera poisoning in humans.[4]
Also known as balahu, redtailed balao, and yellowtail ballyhoo, ballyhoo can be seen above the waters skimming the surface to escape from their predators. The appearance is similar to skipping stones on the water.[citation needed]
2 Distribution and habitat
Description[edit]
The body shows typical halfbeak shape with an elongated lower jaw and cylindrical elongated body.[4] They have no spines on fins, but do have 13-14 rays of their dorsal fins and 12-13 rays on their anal fins.[4] The longest recorded Jumping halfbeak was 55 cm long, but most do not exceed 35 cm. There is no ridge between nostril and eye. It feeds mainly on sea grasses and small fish.[4]
Distribution and habitat[edit]
Ballyhoo is distributed in tropical-warm temperate latitudes on both sides of the Atlantic.[1] In Florida, USA, they inhabit shallow bank areas or grassflats associated with coral reefs.[5][6]
^ a b Collette, B.; Polanco Fernandez, A.; Aiken, K.A. (2015). "Hemiramphus brasiliensis". IUCN Red List of Threatened Species. 2015: e.T15521927A15603430. doi:10.2305/IUCN.UK.2015-4.RLTS.T15521927A15603430.en. Retrieved 20 November 2021.
^ McBride, Richard S., Lisa Foushee, and Behzad Mahmoudi. 1996. Florida's Halfbeak, "Hemiramphus" spp., Bait Fishery [1] Marine Fisheries Review. 58(1-2): 29-38.
^ McBride, Richard S.. 2001. Landings, value, and fishing effort for halfbeaks, "Hemiramphus" spp., in the South Florida Lampara Net Fishery [2] Proceedings of the 52nd Gulf Caribbean Fisheries Institute. 52: 103-115.
^ a b c d Froese, Rainer; Pauly, Daniel (eds.) (2015). "Hemiramphus brasiliensis" in FishBase. 07 2015 version.
^ McBride, Richard S., and Justin R. Styer. 2002. Species Composition, Catch Rates, and Size Structure of Fishes Captured in the South Florida Lampara Net Fishery http://spo.nwr.noaa.gov/mfr641/mfr6413.pdf. Archived 2016-12-08 at the Wayback Machine Marine Fisheries Review. 64(1): 21-27.
^ McBride, Richard S., Justin R. Styer, and Rob Hudson. 2003. [3] Spawning cycles and habitats for ballyhoo (Hemiramphus brasiliensis) and balao (H. balao) in south Florida Fishery Bulletin 101:583–589.
McBride, Richard S., and Paul E. Thurman. 2003. Reproductive Biology of Hemiramphus brasiliensis and H. balao (Hemiramphidae): Maturation, Spawning Frequency, and Fecundity. Biol. Bull. 204: 57–67. [4]
Temporal Dynamics of Reproduction in Hemiramphus brasiliensis (Osteichthyes: Hemiramphidae)
Photos of Ballyhoo on Sealife Collection
Taxon identifiers
Wikidata: Q515014
Wikispecies: Hemiramphus brasiliensis
EUNIS: 131660
FishBase: 1059
GBIF: 2368950
iNaturalist: 179572
IUCN: 15521927
WoRMS: 159279
This order beloniformes related article is a stub. You can help Wikipedia by expanding it.
Retrieved from "https://en.wikipedia.org/w/index.php?title=Ballyhoo&oldid=1056229418"
IUCN Red List least concern species
Hemiramphus
Fish of the Atlantic Ocean
Fish described in 1758
Taxa named by Carl Linnaeus
Beloniformes stubs
Articles with unsourced statements from February 2011

redpajama_set_name: RedPajamaCommonCrawl


text:
"Then I can rest assured."
Hearing those words, Yun Changqing grinned.
What he was most afraid of was himself.
What if he were to go mad and die
After all, no matter how good the Yin-yang immortal technique was, it would not work without him.
After he had Ye Xiaos guarantee, he could boldly cultivate without worries.
However, thinking about it carefully, his initial worry seemed to be unnecessary.
That was because Ye Xiao would never harm his fellow members of the Xuan Yuan god clan.
If he were to go berserk, it would be impossible for Ye Xiao to teach him.
"Oh right, it just so happens that you came over today.
Let me explain it to you."
"Alright, alright."
Please Keep reading 0n MYB0XNOVEL(.)COM
Yun Changqing nodded.
Ye Xiao immediately asked,
"How much have you cultivated to"
"Ive cultivated to about three percent now."
Was it that difficult to cultivate
The later one cultivated a cultivation technique, the harder it was to cultivate.
Based on that level, Ye Xiao estimated that Yun Changqing would probably need to cultivate for God knows how many years if he wanted to completely master it.
At that moment, he could not help but sigh in his heart once again.
It was too difficult for him
However, thinking about it carefully, after all, not everyone had the Golden Book divine soul like him.
Sigh! How helpless!
Ye Xiao then explained the Yin-yang immortal technique to him.
With his help, Yun Changqing managed to comprehend about one-tenth of it in the next half a day.
Adding in the three percent that he had comprehended previously, it reached at least 12 to 13 percent.
Not bad, he could still be considered a promising child.
In the next few days, Ye Xiao sped up his cultivation and allowed himself to advance to the late stage of the peak of the Heavenly Immortal realm.
That way, he was only one step away from becoming a Great Immortal.
However, Ye Xiao discovered a problem.
That was that if he wanted to advance to become a Great Immortal, it would cause a Lightning Tribulation.
please keep reading on MYB0XN0VEL(dot)C0M
According to the information he had, the Great Immortal realm and the Imperial Immortal realm would cause an Immortal Lightning Tribulation.
There was another problem, which was that the moment one advanced to the Great Immortal realm, the amount of energy required was extremely huge.
At least in the ordinary world, it would definitely not be able to meet that energy requirement.
Originally, when space-time was broken, the immortal energy from the immortal world would also be able to do so.
However, that mischievous act by the demonic sect had messed up the space-time barrier, causing the immortal energy to be temporarily cut off.
For the time being, there was no way for it to come down.
Looks like, when he really wanted to advance, he should have gone to the immortal world.
He could go to the immortal world and advance to the Great Luo Immortal.
He would cultivate for another two days and accumulate some martial arts comprehension before deciding.
Moreover, at that moment, Ye Xiao suddenly felt that there was an unusual fluctuation over at Xuan Yuan Mountain.
It was as if there was a special evil energy.
That caused Y Xiao to be unable to help but frown.
Looks like Murong Fengyun should have failed his closed-door cultivation, right
Things like the Yin-yang immortal technique were ultimately too high-end.
If an ordinary person wanted to casually come into contact with it, they would be severely injured.
At the very least, their cultivation would be completely crippled, at the very worst, they would be possessed by the devil and fall into the demonic path.
There was even a possibility that they would immediately die, their souls would be scattered, and they would fall into the land of death.
At that moment, the other partys undulations were transmitted over once again.
Ye Xiao could feel that Murong Fengyun was about to be unable to endure it any longer.
His consciousness was resisting the violent energy accumulated in his body.
If he failed and his body was controlled by that violent energy, then he would become a slave of the immortal technique and subsequently become a killing machine without his own consciousness.
After taking a deep breath, Ye Xiao immediately disappeared from where he was.
On the Xuany Yuan Mountains side, Elder Qin and the other Grand Elders all had anxious expressions.
They were naturally able to sense the danger at that moment.
The fluctuations coming from within the Xuan Yuan Mountain were getting stronger and stronger.
They knew that it would not take long before the third Grand Elder would definitely not be able to hold on.
Unless there was a prodigy who could step out and help him suppress the immortal technique that was revolting within his body.
However, where was he going to find a prodigy in such a short time
Just as everyone was panicking, a golden light suddenly appeared.
Everyones expressions changed.
"Theres an enemy!"
They immediately used their cultivation techniques in an attempt to block the golden light.
However, the other partys speed was simply too fast.
Although they had already noticed the other party and successfully used their immortal technique, the other partys speed was many times faster than theirs.
Almost at the instant they had just made a move, the other party had already flashed past in front of everyone and disappeared without a trace.
Following that, the entire Xuan Yuan Mountain was enveloped by a powerful energy, making it impossible for them to charge in.
Ye Xiao came to the inner part of the Xuan Yuan Mountain and saw the third Grand Elder, Murong Fengyun.
Like a crazy lunatic, he was grabbing his hair, knelt on the ground with both knees, and kowtowed non-stop.
The ground was smashed into pieces by his forehead.
The powerful immortal energy in his body was constantly running around in his meridians.
Even from the outside, one could see the meandering under his skin, as if there were earthworms.
The black and white energy that represented the Yin-yang immortal technique was constantly emitting layers of light on the surface of his body.
It circled around his body and looked like a yin-yang pattern.
The moment he saw Ye Xiao, it was as if he had found an outlet to vent his anger.
With a furious roar, he charged toward Ye Xiao.
At that moment, he had already lost his intelligence.
He could not differentiate between east, west, south, north, good, and evil.
He only wanted to vent the energy in his body.
Through battle and slaughter, he wanted to vent the terrifying energy in his body.
However, just as he arrived beside Ye Xiao, his body suddenly stopped.
A terrifying aura also erupted from Ye Xiaos body.
It was the same Yin-yang immortal technique as him.
However, Ye Xiaos power was terrifying in quantity and not in disorder.
A black and white aura expanded from his body, enveloping Murong Fengyun within.
The Yin-yang immortal technique on Murong Fengyuns body seemed to have sensed something and began to slowly calm down, following the normal path.
Ye Xiao then slowly extended a finger and tapped the space between his brows.
In an instant, his energy guided the Yin-yang immortal technique in Murong Fengyuns body, following the normal path and traversing a great circle.
After doing all of that, Ye Xiao turned around and left.
Meanwhile, Murong Fengyuns gaze gradually returned to normal.
He only had a faint perception of what had happened earlier.
Although he did not know who Ye Xiao was because he did not see his appearance clearly.
Even so, he knew that that person knew the Yin-yang immortal technique just like him, and was even stronger than him.
He had already cultivated the Yin-yang immortal technique to perfection.
Therefore, the moment he woke up, he did not have time to think too much.
He immediately used all his strength and disappeared from where he was and rushed out of Xuan Yuan Mountain.
Elder Qin and the others who were outside the Xuan Yuan Mountain saw that scene and could not help but turn pale with fright.
"Grand Elder, are you alright"
Murong Fengyun opened his mouth and asked,
"Did you see anyone walk out from here"
"There was a person who went in just now and came out very quickly, but his speed was too fast.
We couldnt catch up with him at all.
In the blink of an eye, he disappeared."
Hearing that, Murong Fengyun could not help but let out a deep sigh.
"Its a pity that we couldnt see him."
"Grand Elder, who was he… "
Murong Fengyuns expression was solemn.
"If my guess is correct, he should be the powerhouse prodigy hidden in the Xuan Yuan god clan.
"Just now, I fell into an energy deviation and couldnt save myself at all.
At the most critical moment, he saved me.
"If it werent for him, I would have died a long time ago.
"Moreover, not only that, but he should also know the Yin-yang immortal technique, and its the complete version of the Yin-yang immortal technique!"
Hiss!
After hearing that sentence, everybodys scalp was feeling a burst of numbness.
Although they had known that the Xuan Yuan god clan hid a prodigy but what they did not expect was that they would see each other again.
Besides, he saved the third Grand Elder.
Even more, he also practiced the Yin-yang immortal technique to perfection!
That persons strength was simply too terrifying.
"Grand Elder, do you want me to immediately investigate and find out his identity"
"No need! Since he doesnt want to reveal his identity, why should we force him
"Moreover, from what he has done these two times, it seems that he has no ill intentions towards us.
"Since he has no ill intentions, he is our friend.
"The Great Qin immortal sect only has respect for their friends! This respect also includes respecting his wishes."
"In the next period of time, we can not be careless.
Even though the Sky Demon has fallen, the demonic sect as a whole is still very rampant.
"It would not be long before they once again extend their demonic claws towards the Xuan Yuan god clan.
"From today onwards, no one is allowed to go out.
We must strictly guard and not allow any demonic cultivator to infiltrate us."
"Yes, Sir!"
The crowd quickly dispersed and carried out their orders.
Murong Fengyun, on the other hand, looked at the depths of the Xuan Yuan divine territory with a grave expression and sighed.
'Who are you Since you are not our enemy, why are you not willing to come out and meet us
However, he soon shook his head and did not think about that matter anymore.
Instead, he returned to the inner parts of the Xuan Yuan Mountain and continued to cultivate the Yin-yang immortal technique.
That person had operated the Yin-yang immortal technique in his body to follow the normal route in his body, so he had gained some new insights.
Strike while the iron is hot.
He should cultivate the Yin-yang immortal technique a few more times to consolidate it.
After that, he should no longer suffer from the energy deviation.
What he needed to do next was to continue to cultivate the Yin-yang immortal technique according to the proper route.
It would not take long for him to master the entire Yin-yang immortal techniques.
He had needed ten years to master the Yin-yang immortal technique before, but after that, he could master it in two or three years.
The other party had shortened his time by at least two or three times!
Moreover, he had only attacked once.
Murong Fengyun could not help but sigh.
"What a God!"


See what Yarmouth's salt water public beaches have to offer.
Discover what the local fresh water public beaches have to offer.
Download a copy of the Beach and Disposal Area Sticker application.
Learn the rules regarding beach stickers.
See how much the fees are for public beaches.
Find general information about Yarmouth's parks and playgrounds.
Look here to find the addresses and contact information for local health care resources.


text:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">

<title>OntheLine Calculator</title>

On The Line

    Home affordability calculator for historical simulation

BETA version, last updated October 12, 2010

    REVISE: How much house can you afford to buy? How it works (*add historical dimension*): To arrive at an "affordable" home price, we followed the guidelines of most lenders. We've allowed a total debt-to-income ratio of no more than 36 percent. And we have assumed a housing payment-to-income ratio of 28% for our conservative estimate, and 33 percent for the aggressive one. Before buying, however, you should also factor in other savings needs, including retirement and college.

RETHINK and REWRITE assumptions for each year: We've assumed a 30-year mortgage term, annual property tax of $3,500 and homeowners insurance of $481 -- the national average. And we do not factor in private mortgage insurance, which you'll owe if your downpayment is less than 20 percent of the purchase price. It averages from $50 to $80 per month. Plug in your own numbers for more tailor-made results.

Historical simulation year [to be inserted]

Enter your economic profile data [mort rates to be inserted automatically]

<form name="frmHouseAfford">

      Gross annual income:
      $ <input type="text" name="income" size="10" onChange="process_input(this)" class="inputtextTLS">

      Downpayment amount:
      $ <input type="text" name="down" size="10" onChange="process_input(this)" class="inputtextTLS">

      Monthly debt:
(eg. student loan, credit card payments)
      $ <input type="text" name="debt" size="10" onChange="process_input(this)" class="inputtextTLS">

      Mortgage rate:

      <input type="text" name="intrate" size="10" onChange="process_input(this)" class="inputtextTLS" value="5">
       %

      Annual property taxes:
      $ <input type="text" name="taxes" size="10" onChange="process_input(this)" class="inputtextTLS" value="3500">

      Annual homeowner insurance:
      $ <input type="text" name="insurance" size="10" onChange="process_input(this)" class="inputtextTLS" value="481">

Results

      Maximum house price:
      <input type="text" name="price_max" size="10" class="inputtextTLS">

      Loan amount:
      <input type="text" name="loan_amt_max" size="10" class="inputtextTLS">

      Monthly mortgage payment:
      <input type="text" name="pmt_max" size="10" class="inputtextTLS">

      Taxes/homeowner insurance:
      <input type="text" name="taxins_pmt_max" size="10" class="inputtextTLS">

      Total monthly payment:
      <input type="text" name="total_pmt_max" size="10" class="inputtextTLS">

<input type="hidden" name="lmt_factor_max" size="10"><input type="hidden" name="lmt_factor_min" size="10">

Source: modified version of CNN personal finance calculator
Credit: Redesigned by Thomas Bachant (UConn MAGIC) and Jack Dougherty (Trinity)

redpajama_set_name: RedPajamaGithub


There's no better way to keep your family close than with the sterling silver Initial Bar Necklace with Birthstones.
Each expertly crafted silver bar can have the initial of a loved one engraved on it and, to make it even more distinct, add a Swarovski birthstone to each charm.
Initial Bar Necklace with Birthstones can include up to five bars so all of your extra special family members can be featured on this necklace.
The necklace comes complete with a sterling silver chain.
Measurements: 12mm x 6mm \ 0.23" x 0.47"


This project is for people in Berlin, who are living here as refugees or non-refugees. They will get to know each other, explore the town together and produce audio content. This can be coverages, featueres or interviews as podcasts, which will be available on this website in the section "transmissions". Besides their will be a tour of audio interventions, which are interacting with particular sites in Berlin and which focus on issues brought up by the participants of the project.


A 3 credit report can be useful for a variety of reasons. There are three major credit reporting agencies: Experian, Equifax, and TransUnion, and each of them have their own information about your credit, so to get a good credit report, you have to use all 3. Fortunately, you can get a 3 credit report for about $24, and this will tell you all you need to know about your credit rather than wasting time with a so called free online credit report.
Many institutions need to know your 3 credit report before they will approve of you, and so knowing your credit record can give you a heads up on your chances of receiving all kinds of services. For example, a home loan will not be given if you have a bad credit score, and neither will you qualify for low cost life insurance, a credit card with a low apr, or sometimes even a lease on a house or car. So knowing your 3 credit report can be a shortcut to save you time applying to services which you won't receive.
Getting the bad fraud charges off of your 3 credit report score can be a major hassle. Once my mom had serious charges on her 3 credit report because someone was applyng for a cell phone using her name from Detroit, and the company would not believe it was not her, even though it was a different residence. To get them to believe it, she had to produce several pieces of identity and mail, as well as her home title to show where she was living. They would not believe that her address was what she said it was until she showed them lots of proof. What a hassle.
There are many ways you can improve your credit score. One of them is to own credit cards and regularly pay off your payments to show that you are reliable and can be trusted with credit. If you regularly pay off your balance and are on time with gas, phone, electric, and utility bills, this also can help. In the long run, it is worth it for you to keep your credit good, because it means you qualify for better interest rates, bigger lines of credit,equity line of credit,home equity line of credit ,low apr credit card, and all kinds of other financial benefits that you wouldn't have otherwise. Really, it's easy and you've got nothing to lose.
This entry was tagged au tradelines, bad credit, credit repair, tradelines. Bookmark the permalink.


text:
Q: Loss optimization of $max$ function I have to find the function $f(x)$ that minimizes the expression $$ L(y, f(x)) = \left\{\begin{array}{ll} \max(0, 1 - yf(x)), & yf(x) \geq 0 \\
         1 - kyf(x), & otherwise\end{array}\right.$$
where $y \in \mathbb{R}$ and $k \geq 1$.
I know that I may have to take a look at the different intervals, but I don't seem to find a start.

A: By simple inspection, the minimum value of $L(y,f(x))$ is zero.
 Thus, for any $y \in \mathbb{R}-\{0\}$, the constant functions $f(x) =  c$ such that $cy >1$ are optimal solutions.
Edit:
Actually, all functions  $f(x)$ such that $$\min \limits_{x} ~~ f(x) \geq c,$$  are also solutions.

redpajama_set_name: RedPajamaStackExchange


That's the magnitude of educational cuts Superintendent Dr. Paul Fried will be recommending in his presentation to the Mamaroneck School Board on Tuesday, February 2 at 7 pm in the Hommocks Auditorium (see details on the agenda below).
Without the cuts, Dr. Fried has estimated that mandated increases will push the budget up 9%. Last year's budget was $120,695,077, an increase of 3.23% over the previous year (with the STAR program factored in).
Last week, Dr. Fried announced that he had been unsuccessful in getting the teachers to consider re-opening the contract to allow the implementation of budget efficiencies that he believes are preferable to options currently available.
"The leadership of the MTA has indeed refused to open the contract," said Ann Borsellino, who had been unavailable for comment last week. Last year the teachers led the way in this district and made concessions without opening the contract.
Ms. Borsellino pointed out that the MTA was keeping an open mind and asking for further details.
Dr. Fried said last week that some proposals may require negotiations with the Mamaroneck Teachers Union over elements in the current contract.
The budget meeting for February 2 has been moved from the high school to the Hommocks Auditorium, to accommodate the anticipated crowd.
Dr. Fried will follow the same organization for each initiative. Index cards will be distributed at the end of the session for use by anyone who has not had a chance to speak. The superintendent's office will read and consider all comments.
And people of the community reply, that they will turn down a proposed budget that would require that they increase the amount of money (taxes) they give to the school district!
As Robert Half said, 'People try to live within their income so they can afford to pay taxes to a government that can't live within its income.
1. the budget number on the second paragraph is wrong. I believe it is 10 times higher.
2. surely, thoroughly educated teachers, with a profusion of Ed Drs, MA, PhDs, can read the press or listen to the news and understand the rough outline of the financial predicament. Do they need more information about the dire situation of our national, state, local economy? Maybe they do. Ms Borsellino just proves to us again how out of touch she and her constituents are with the real world.
My apologies: I omitted a "0″ when typing in the budget figure. The number now shown is correct.
Thanks for using your sharp eyes!
NO NEW TAX INCREASES…get real people. Teachers only pay 6% of their medical insurance and are crying about it? How would they like to pay no portion of their health insurance and be UNEMPLOYED??? These are tough economic times…Join the real work force..for those fortunate to hold jobs.
The teachers gave up 1/2 day's pay and the above tiny contribution to their benefits. THESE ARE REAL CONCESSIONS? Why is it not obvious that if we reneged on the contract and the teachers went on strike, there would be over hundreds of candidates vying for their positions, many of whom would be happier and more qualified at fulfilling them? Maybe then they would be willing to earn their positions teaching at the most desired school district in the nation. Yet we need a superintendent and a Board that has the grit to face off with them. With the New Secretary of Education, and the initiatives in education, they must know that their days are numbered.


Welded Wedge wire johnson screen filter pipe is manufactured by a V or wedge shaped wire around an internal array of longitudinal support rods. Each intersection point of this wire is fusion welded. The V or wedge shaped profile wire wraps around the support rods over the full length of the screen creating a continuous slot opening, hence the screen allows water (oil) to enter your well freely in ample quantities while at the same time keeps the majority of sand and gravel out of the well.
1) The sand filter tubes have the efficient sand prevention performance can preferably forbid the formation particle and fulfill the need of sand control.
2) Even filter pores, high permeability and anti-blocking.
4) Stainless material has the corrosion resistant ability of antacid, alkali and salt, can easily suit the special requirement of the petroleum well. And the slot wont be enlarged because of the corrosion.
5) Multiple structure was welded together with stable filtering pore which made the strong non-deformability.


See the first-ever official Star Wars concert in Singapore!
Relive John Williams' beloved music live while watching the entire movie on a giant screen.
Star Wars: The Last Jedi will be released in theaters worldwide soon, so this is the perfect time to rediscover in an unprecedented and impressive experience as a cinema orchestral concert. More than 70 orchestra musicians will play the soundtrack live at the prestigious Esplanade Theatre. Created by five-time Academy Award®-winning composer John Williams, the epic music will take on a new dimension when played live with the movie projected on the big screen, with all of its dialogue and sound effects.
In Star Wars: The Force Awakens, thirty years after the defeat of the Galactic Empire, the galaxy faces a new threat from the evil Kylo Ren (Adam Driver) and the First Order. When a defector named Finn (John Boyega) crash-lands on a desert planet, he meets Rey (Daisy Ridley), a tough scavenger whose droid contains a top-secret map. Together, the young duo joins forces with Han Solo (Harrison Ford) to make sure the Resistance receives the intelligence concerning the whereabouts of Luke Skywalker (Mark Hamill), the last of the Jedi Knights.
Oscar®-winning composer John Williams' ubiquitous Star Wars "Main Title" theme has become part of popular culture since it was first heard accompanying Star Wars: A New Hope in 1977. It is no surprise that Williams' orchestral compositions for Star Wars are among the most beloved and recognizable themes in cinematic history, from the classic "Main Title" theme introduced in Star Wars: A New Hope to the ominous "Imperial March" from Star Wars: The Empire Strikes Back to the stirring "Duel of the Fates" from the prequel trilogy. After creating the scores for all six of the previous Star Wars films, Williams returned to compose and conduct his signature sweeping music for The Force Awakens. The powerful score will resonate like never before at the Esplanade Theatre.
An official Star Wars concert is coming to Singapore for the first time, an event not to be missed!


text:
Study Evaluating Subjects With Distal Renal Tubular Acidosis
This is a phase 3, prospective, multicenter, randomized, double-blinded, placebo-controlled, study product withdrawal study comparing the efficacy of ADV7103 versus placebo in preventing the development of metabolic acidosis defined by serum bicarbonate level in pediatric (6 months to < 18 years of age) and adult (18 to 65 years of age) subjects with primary dRTA.
Distal Renal Tubular Acidosis
Between 6 Months and 65 Years
Female or male subjects ≥ 6 months of age and ≤ 65 years of age at time of consent;
Subject presents with a previous diagnosis of primary dRTA of at least 4 months duration for subjects < 12 years of age, and at least one year for those ≥ 12 years of age, based on documented history of non-anion gap, hyperchloremic, hypokalemic metabolic acidosis;
Subject requires ≥ 0.9 mEq/kg/day of alkali therapy to maintain serum bicarbonate levels above the LLN for the laboratory providing results;
Female subject who is pregnant or lactating or has plans for pregnancy during the study;
Subject has evidence of proximal tubule dysfunction (eg, hypophosphatemia, low serum uric acid, glycosuria, or amino aciduria);
Subject presents with another diagnosed condition as a potential etiology for her/his dRTA (eg, systemic lupus erythematosus, Sjogren's syndrome), in the opinion of the Investigator;
Subject requires therapy with potassium sparing diuretics, angiotensin converting enzyme inhibitors, angiotensin II receptor blockers, trimethoprim, drospirenone and other progestins, nephrotoxic antibiotics, penicillins, tacrolimus, or medications known to delay gastric emptying or otherwise interfere with absorption of study product;
Subject has evidence of obstructive uropathy or other findings on renal ultrasound associated with Visit 1 expected to require intervention during the course of the study, in the opinion of the Investigator;
Subject has any of the following laboratory abnormalities associated with Visit 1:
AST and/or ALT > 1.5x upper limit of normal (ULN)
Serum potassium > 5.0 mEq/L or hypokalemia accompanied by clinical symptoms (eg, muscle cramps) or significant ECG changes (eg T wave depression, U wave elevation)
Estimated glomerular filtration rate (eGFR) < 60 mL/min/1.73 m2 (according to the updated Schwartz formula for children and Chronic Kidney Disease - Epidemiology Collaboration [CKD-EPI] formula for adults)
Total bilirubin > ULN, except with known Gilbert's disease.
Subject has been hospitalized or had outpatient surgery (other than minor skin and dRTA disease-related procedures or ear tube placement) in the past 6 months or is planning surgery in the next 6 months;
Parallel Assignment
Quadruple (Participant, Care Provider, Investigator, Outcomes Assessor)
Active Comparator
ADV7103 Patients continue to receive ADV7103 twice a day at their open label dose over 6 days
Drug: ADV7103
Each dose of ADV7103 contains a fixed ratio of 1/3 of ADV7103-CK (potassium citrate) and 2/3 of ADV7103-BK (potassium bicarbonate) based on the mass of active substances. The strength is 6.44 (± 10 %) mEq/g of ADV7103 (alkalinizing power).
Potassium Citrate and Potassium Bicarbonate
Placebo Comparator Patients receive matched placebo twice a day until they reach a bicarbonate level of 18mEq/L
Placebo is a combination of 2 mm green coated lactose granules and 2 mm white coated lactose granules. Each dose of placebo contains a fixed ratio of 1/3 of green granules and 2/3 of white granules.
Montefiore Medical Center
Patricia Flynn, RN
PFLYNN@montefiore.org
Advicenne Pharma
The study will target enrolling at least 4 subjects in each of the following age groups: 6 months - 23 months; 2-11 years, and ≥ 12 years. Subjects will be in the study for up to 21 weeks. After screening and enrollment, subjects will participate in an 8-12 week open label period where there dose of ADV7103 will be titrated to effect, then continued for the remainder of the open label period. Periodic measurements of bicarbonate and potassium levels will be collected during this period. Following the open-label period, subjects will enter a 6-day randomized withdrawal period. For this portion of the study, subjects will be admitted to an inpatient setting. A follow-up period up to four weeks on re-established therapy completes the trial. Subjects will have the opportunity to subsequently enter a long-term, open label extension.
This study (NCT03644706) was last processed and updated on 1/9/2020 by ClinicalTrials.gov.


Season lamb skewers and grill or BBQ gently to your liking.
Wash baby spinach, place into a bowl, add dressing and toss.
Spread hommus onto the yiros and top with tomato.
Take lamb off the skewers and add to Yiros, then place baby spinach on top and roll.


72 backers pledged $16,125 to help bring this project to life.
As by force, people are drawn to the Magic Cube. They want to unravel the secrets behind the levitation and rotational forces that make the Magic Cube so special. The Magic Cube's mystery commands attention!
This makes the Magic Cube the perfect conversation piece. It's impossible not to play with it, or to ask questions about it.
MAGIC CUBE (Patent Pending) levitates and rotates prism cubes or other objects in mid-air, like magic. Through the power of magnetism, the Magic Cube creates a stunning visual presentation!
As the prism cube rotates, the solid-state embedded green laser with sophisticated optics illuminates the surfaces of the cube, creating a mesmerizing light show - on the cube, on the walls and ceilings around.
The Magic Cube's exterior is made of machine age brushed, aircraft grade aluminium, with a mirrored acrylic top. Within the cube there's a specialized solid-state embedded green laser, responsible for the stunning light show.
The Magic Cube is capable of levitating any object weighing up to 268 grams / 13 ounces. Perfect to showcase your favorite memorabilia and collectibles, or to display jewelry in a shop or at a trade show.
Whether it's in your home, office, or in a shop, the Magic Cube is bound to command the attention and stun who sees it.
Weight: 2.26 kg / 5 lbs.
Laser: Green 432 nm +/- 10, <5mW, Class III, Complies with CFR 1040.10 and 1040.11, On/Off switch on power cable.
Energy Usage: Even though it's a powerful magnet, it takes very little energy day and night and the solid state laser consumes less than 5 mW - just pennies a day!
This machine age, brushed aluminum display stand matches your MAGIC CUBE and allows your prism cubes to be displayed on their edge or flat. It's a great way to display your prism cubes when they are not in use.
As an optometrist and industrial designer, primarily ophthalmic diagnostic instrumentation, I have over 30 years experience in working and prescribing prisms for strabismus, fixation disparity, phorias, etc. As an industrial designer, I have designed, patented and built several diverse ophthalmic instruments utilizing lasers, LEDs and optics.
Moving from prototype to production is rarely easy but having the experience of bringing projects to production is not new to me. Doing this for the first time is always filled with unknowns, fortunately this is not my first Kickstarter project. I have built trust over the last 30 years working with reliable partners that deliver. We would rather have the chance to deliver the Magic Cube earlier rather than later - just as we did with our 3 in 1 Stand Up Stand in a Tube, Lumia Lamp, Versi Stand and Franken Edison Light.
I am targeting delivery for October 2015 which allows us lead time from when the project ends, funds are delivered and components ordered. I'd rather be honest from the start rather than annoying everyone with delays.
Join the Magic Cube community to receive updates + a thank-you Tweet.
Join the Magic Cube community at this level and receive one 2.54 cm/1 inch Prism Cube. FREE domestic shipping.
Join the Magic Cube community at this level and receive one 3.81cm/1.5 inch Prism Cube. FREE domestic shipping.
Receive one 2.54 cm/1 inch Prism Cube and one 3.8 cm/1.5 inch Prism Cube. FREE domestic shipping.
One display stand for showing off your prism cubes in matching Machine Age brushed aluminum.
48 HOURS ONLY - Ends 24 hours after project is launched.
Get your very own first run production. You're the first to get your hands on this amazing magnetic levitating MAGIC CUBE system. Completely assembled. Completely stunning!
Includes one 2.54 cm/1inch Prism Cube, one 3.81 cm/1.5 inch Prism Cube, one 3 of 2.54 cm/1 inch stacked together Prism Cube, ring collar, magnetic levitation, built in <5 mW green laser., AC Adaptors and aluminum enclosure with mirrored acrylic top.
Includes one display stand, one 2.54 cm/1inch Prism Cube, one 3.81 cm/1.5 inch Prism Cube, one 3 of 2.54 cm/1 inch stacked together Prism Cube, magnetic levitation, ring collar, built in <5 mW green laser., AC Adaptors and aluminum enclosure with mirrored acrylic top.
Two completely assembled MAGIC CUBE systems. Completely stunning!
Includes two 2.54 cm/1inch Prism Cube, two 3.81 cm/1.5 inch Prism Cube, two 3 of 2.54 cm/1 inch stacked together Prism Cube, magnetic levitation, two ring collars, built in <5 mW green laser, AC Adaptors and aluminum enclosure with mirrored acrylic top.
Exact shipping fee quoted at the end of project.
FIVE completely assembled MAGIC CUBE systems. Completely stunning!
Includes five 2.54 cm/1inch Prism Cubes, five 3.81 cm/1.5 inch Prism Cubes, five 3 of 2.54 cm/1 inch stacked together Prism Cubes, magnetic levitation, five ring collars, built in <5 mW green laser., AC Adaptors and aluminum enclosure with mirrored acrylic top.
TEN completely assembled MAGIC CUBE systems. Completely stunning!
Includes ten 2.54 cm/1inch Prism Cubes, ten 3.81 cm/1.5 inch Prism Cubes, ten 3 of 2.54 cm/1 inch stacked together Prism Cubes, magnetic levitation, ten ring collars, built in <5 mW green laser., AC Adaptors and aluminum enclosure with mirrored acrylic top.
Exact shipping fee quoted when project ends.


Real night vision function and ultra wide angle 180degree lens.
Pairs with up yo 8 devices. Also listen and talk to visitors using you smartphone or tablet.
Connects via your wifi or ethernet cable.
Available on android and ios samrtphones and tablets.


text:
Photo by Dean Mouhtaropoulos/Getty Images
Mexico, PSV star Lozano stretchered off with head injury
By Andy EdwardsJan 26, 2019, 4:13 PM EDT
Hirving "Chucky" Lozano was stretchered off the field not long after scoring a first-half brace in PSV Eindhoven's 2-1 victory over Groningen on Saturday.
[ Transfer rumor roundup: Perisic to Arsenal; Gomez to West Ham ]
Lozano was on the wrong end of an aerial challenge for the ball from Groningen defender Tim Handwerker near midfield during first-half stoppage time. Handwerker's head made contact with the side of Lozano's head before the Mexican star immediately tumbled to the ground.
The 23-year-old, who recently won the 2018 CONCACAF Men's Player of the Year award, was seen continuously moving his arms and legs as he was assessed by trainers and doctors on the field. He was reportedly sent directly to the hospital for further evaluation.
The victory, sealed by Lozano's goals in the 15th and 19th minutes, sent PSV five points clear of second-place Ajax. Lozano (13 goals in 19 league appearances) is tied for second in the Golden Boot race, two behind teammate Luuk De Jong.
[ MORE: USMNT v. Panama preview, projected starting XI ]
Lozano appears positioned to be the next CONCACAF star to make a big-money move to one of Europe's biggest clubs, following in the footsteps of U.S. men's national team wonderkid Christian Pulisic's impending move to Chelsea. Here's hoping for nothing but good news for Lozano and a speedy return to the field.
Follow @AndyEdMLS
Tags: Eredivisie, Hirving Lozano, Mexico, PSV Eindhoven, Luuk De Jong
Report: Ajax in negotiations to sign El Tri's Alvarez
By Daniel KarellJul 15, 2019, 4:53 PM EDT
One of the Mexico National Team's brightest stars appears to be heading to Ajax, where he could potentially be the replacement for one Matthijs de Ligt.
According to a report in Voetbol International, a publication in the Netherlands, Ajax technical director Marc Overmars confirmed the club's interest in signing Club America and El Tri defender Edson Alvarez. Club America are reportedly demanding nothing less than nearly $17 million for Alvarez, who has in just two years become a regular for El Tri.
[READ: USMNT's Boyd signs with Besiktas]
The report states that Wolverhampton Wanderers – which has Alvarez's El Tri teammate Raul Jimenez – and PSV Eindhoven were also interesting in signing Alvarez.
The 21-year-old made his debut for Club America as a right back under long-time Liga MX manager Ricardo La Volpe in 2016, and just a few months after his club debut, he was already playing for the national team. He was included and featured at the 2017 Gold Cup, becoming Mexico's youngest scorer in the competition (at age 19) and he then started all four of Mexico's games at the 2018 World Cup, including against Neymar and Brazil in the Round of 16.
Alvarez has continued his strong play over the past year and has moved into more of a centerback and holding midfielder role at times. He played as a No. 6 for Mexico in its 1-0 win over the U.S. Men's National Team at the 2019 Gold Cup final, at times dropping into the back line to defend while providing support in the attack.
As Alvarez is still young but continues to grow, it's a perfect time for him to join Ajax. There, he'll face even better attackers than in Liga MX, and he'll have a lot of responsibility on his shoulders to play for a prestigious club like Ajax. The pressure to perform will only make him better, like it's helped countryman Hirving "Chucky" Lozano across the Netherlands at PSV Eindhoven.
Interestingly, Alvarez would be the second summer signing for Ajax with a North American connection. Defender Kik Pierie was actually born in Boston, while his father was studying at Harvard Medical School, though he's been raised almost entirely in the Netherlands and has featured for the Oranje internationally.
Tags: Ajax, Club America, Edson Alvarez, El Tri, Mexico national team, Ba, Pote
USMNT's Boyd signs with Besiktas
Add another American to the list of players who will be playing in UEFA competitions this fall.
Turkish giant Besiktas announced on Monday that it had signed winger Tyler Boyd to a four-year contract in a transfer from Portuguese side Vitoria Guimaraes. Boyd has had a pretty impressive last six months, from scoring six goals in 14 games with Ankaragücü in the Turkish Superlig on loan, to scoring goals and making the Gold Cup roster for the U.S. Men's National Team.
[READ: Transfer Rumor Roundup]
Beşiktaşımıza Hoş Geldin Tyler Boyd 🦅 Welcome to Beşiktaş @Tyler__Boyd 💪 pic.twitter.com/zxCdpPE1aS
— Beşiktaş JK (@Besiktas) July 15, 2019
The New Zealand-born pacey winger completed a one-time switch to play for the USMNT in May, and he went on to score a brace in the USMNT's Gold Cup opener against Guyana. While Boyd made five appearances for the U.S. this summer, he was left on the bench as the U.S. bowed out to Mexico, suddenly appearing out of Berhalter's plans as quickly as he entered them.
Regardless, this is a great move for Boyd, assuming he can get some first team minutes. It's a big step up from Ankaragücü to play for Besiktas, which not only includes the heated Istanbul derbies against Fenerbahce and Galatasaray, but next season will also include at least six matches in the UEFA Europa League. By finishing third in the Turkish league, Besiktas earned a place direct in the Europa League group stage.
Of course, like we saw this summer with the USMNT, Boyd has to break into a more talented group of players and earn minutes, both for league and European matches. If he's not playing much, it's possible we won't see much of him with the national team, as Jordan Morris gets regular playing time as well as others in that position like Timothy Weah, Corey Baird and possibly Kenny Saief, now that he's back with Anderlecht.
Boyd is undoubtedly a talented player. Hopefully, this move up in stature and pressure can help the 24-year-old take his game to a new level.
Tags: Besiktas, Tyler Boyd, USMNT, Ba
Report: Manchester United "miles" apart on Maguire deal
By Kyle BonnJul 15, 2019, 2:08 PM EDT
Yesterday, the English tabloids exploded with reports that Manchester United was nearing a deal with Leicester City to make Harry Maguire the most expensive defender in the world with a $100 million deal nearly completed. Some even went so far as to suggest a medical would take place on Monday – today.
Now, there seems to be an about-face as ESPN senior writer Mark Ogden reports that the two sides are "miles away" on a potential deal, as his source describes it.
According to the report, Manchester United's last bid of $50 million is much closer to their valuation of the player, and while Leicester City is holding out for a world record bid, the two sides have not made much movement towards an agreement. They are willing to go up to $75 million with another bid, but that is still well off the Leicester City price tag.
Ogden writes that Manchester United's first choice was Dutch defender Matthijs de Ligt, but he is nearing completion on a move to Juventus, and if the reports over the last few weeks are to be believed, Manchester United was never really in play. De Ligt was handed significant wages at Juventus, something Manchester United may not have been willing to do.
They turned their sights towards Maguire, but with three weeks left in the transfer window, there apparently needs to be significant work done on a deal to move it across the finish line. Ogden writes that there is "confidence" within Manchester United that Maguire wants the move, but that's nothing if the two clubs can't come to an agreement.
Follow @the_bonnfire
Tags: Harry Maguire, Leicester City, Manchester United, Ba, Harry Maguire, Ibe, Pote
Transfer Rumor Roundup: James to Atletico, Rondon to China
By Kyle BonnJul 15, 2019, 12:29 PM EDT
It has seemed for weeks that James Rodriguez is just a formality away from becoming a Napoli player, with Real Madrid motivated to offload the Colombian and Napoli appearing equally as excited to bring him on. However, as the weeks drag on without any official announcement, things may have begun to sour.
According to a number of reports in Spain, Real Madrid were upset with Napoli president Aurelio de Laurentiis due to comments made by the Italian. With Real Madrid insisting any would-be suitor pony up immediately with a permanent deal, de Laurentiis went public with his insistence on a loan with an obligation to buy. "We are all prepared to make sacrifices for James Rodriguez, but we ask Real Madrid to make them too," de Laurentiis said to Sky Sport Italia. "We've not given up, but in order to break the ice we need Madrid to consider that rather than have an unhappy player sitting around, they should send him out to play. Perhaps on loan."
That reportedly upset Real Madrid enough to the point where they have shifted focus to Atletico Madrid, willing to deal with a direct rival rather than capitulate to Napoli's wishes. The reports also state that Rodriguez is on board, growing frustrated with Napoli's wavering desire for his services. Atletico is also an attractive destination for the Colombian given the gap up front created by the departure of Antoine Griezmann. They have spent all the Griezmann money on Portuguese youngster Joao Felix, but with such a departure, there is always a power vacuum Rodriguez could exploit.
According to Lyall Thomas of Sky Sports, Championship side West Brom has agreed to sell Salomon Rondon to Chinese club Dalian Yifang where he will reunite with manager Rafa Benitez.
The report states the deal between the clubs is done and the player now must agree to personal terms, with the possibility for official confirmation of the deal in as little as 48 hours. It is unclear what the value of the deal is, but Sky mentions that Rondon has a release clause in his contract worth $20.6 million.
Rondon spent last season on loan at Newcastle with Benitez after West Brom was relegated the season before. He was a superb creative force, scoring 12 goals across all competitions, good for second on the team behind Ayoze Perez. The 29-year-old is an experienced attacker with 78 international caps for Venezuela.
Sheffield United is preparing for its first season in the Premier League since the 2006/07 campaign, and they are looking for reinforcements to bolster their lineup and avoid the straightaway drop they faced last time in the top flight. Having already broken the club transfer record by acquiring Callum Robinson from Preston North End for $10 million, they are now looking to beat that number again.
According to The Guardian, the Blades had a $19 million bid for striker Oli McBurnie rejected by Swansea City. The Championship side is reportedly desperate to keep the 23-year-old after already offloading Daniel James to Manchester United.
McBurnie, a Leeds-born Scottish international, scored a massive 22 goals for the club in 42 Championship appearances last season as the club finished ninth in the table, plus he another two in a pair of FA Cup games. He first arrived at Swansea in the summer of 2015 in a deal with Bradford and was loaned out three separate times before sticking with the first team last season.
Roma technical director Gianluca Petrachi has issued a hands-off warning for Tottenham target Nicolo Zaniolo, saying the defender isn't for sale.
"I have to work to try to get the best out of Zaniolo," Petrachi said during a press conference for Leonardo Spinazzola's unveiling. "I am also a very practical person, I have direct contact with my players. I never put Zaniolo up for sale, nor did I say it was on the market. The market is full of surprises, but today Zaniolo is not on the market."
The 20-year-old joined from Inter last summer and signed a contract through the summer of 2023. There have been reports that Spurs are circling due to Zaniolo's unhappiness with Petrachi reportedly breaking off new contract negotiations upon his arrival. There were even rumblings of a swap deal for Spurs defender Toby Alderweireld.
The youngster was a mainstay for Roma last season once he earned a starting place in early November, making 27 Serie A appearances and scoring four goals.
Tags: Atletico Madrid, James Rodriguez, Nicolo Zaniolo, Real Madrid, Salomon Rondon, Tottenham Hotspur, Ba, Callum Robinson, Daniel James, Lee, Rafa Benitez, Toby Alderweireld
Report: Ajax in negotiations to sign El Tri's Alvarez July 15, 2019 4:53 pm USMNT's Boyd signs with Besiktas July 15, 2019 4:11 pm Report: Manchester United "miles" apart on Maguire deal July 15, 2019 2:08 pm Transfer Rumor Roundup: James to Atletico, Rondon to China July 15, 2019 12:29 pm Ajax exec Overmars makes Ziyech sales pitch to Arsenal July 15, 2019 12:12 pm Chelsea signs youth product Mason Mount to new contract July 15, 2019 10:29 am Steve Bruce resigns Sheffield Wednesday post with Newcastle move imminent July 15, 2019 9:40 am Iker Casillas handed liaison role at Porto during recovery July 15, 2019 8:00 am PL friendly roundup: Liverpool win; Everton, Saints, Norwich draw July 14, 2019 10:44 pm RBNY come back to beat NYCFC on bizarre call by refs (video) July 14, 2019 8:52 pm Griezmann thankful for 'another chance' to join Barcelona July 14, 2019 8:04 pm VIDEO: Mahrez sends Algeria to AFCON final with game's last kick July 14, 2019 6:35 pm Sounders beat Atlanta on goals from Ruidiaz, Shipp (video) July 14, 2019 6:05 pm FOLLOW LIVE, MLS Sunday: Seattle v. Atlanta, Red Bulls v. NYCFC July 14, 2019 4:00 pm Wacky extra time own-goal sends Senegal into Africa Cup of Nations final July 14, 2019 2:56 pm Transfer Rumor Roundup: Dunk to Leicester City, Everton to Arsenal July 14, 2019 1:34 pm Report: Marseille suspends Rami for lying about attending game show July 14, 2019 12:30 pm FOLLOW LIVE – AFCON semifinals features two enticing matchups July 14, 2019 11:55 am MLS Saturday Wrap: What we learned July 14, 2019 11:25 am Valencia signs Celta Vigo striker Maxi Gomez July 14, 2019 10:48 am Reports: Manchester United agree to world record Harry Maguire deal July 14, 2019 9:50 am Pulisic impressing Lampard with early preseason start July 14, 2019 8:24 am Should Chelsea risk not selling Hudson-Odoi? July 13, 2019 11:14 pm Reports: Arsenal to spend big for Pepe, Tierney July 13, 2019 9:49 pm USMNT's Novakovich scores in Reading friendly July 13, 2019 7:52 pm Premier League Friendly Roundup: Chelsea, Man United win July 13, 2019 7:29 pm Albania club says UEFA 10-year ban on fixing is "prejudiced" July 13, 2019 7:05 pm Report: Discussions being held between Newcastle and Bruce July 13, 2019 5:38 pm Dier to miss Spurs Asia tour July 13, 2019 3:55 pm Napoli, loading up to dethrone Juve, sign defensive rock Manolas July 13, 2019 2:05 pm Bologna manager Mihajlovic announces he has leukemia July 13, 2019 12:30 pm Pogba refuses to discuss transfer rumors: 'There is no need to talk' July 13, 2019 11:47 am Pogba sets up Rashford in Man United's win in Australia July 13, 2019 11:05 am Transfer rumor roundup: Bayern Munich chasing Sane, Dembele July 13, 2019 9:46 am Matthijs de Ligt left off Ajax roster for start of preseason July 13, 2019 8:38 am Quakes dominate Galaxy to sweep Cali Clasico in 2019 (video) July 13, 2019 1:12 am LAFC erases an early deficit, cruises to win in Houston (video) July 12, 2019 11:34 pm Arena's Revs blow two-goal lead, split points with DCU (video) July 12, 2019 9:12 pm FOLLOW LIVE: Three key conference clashes in MLS on Friday July 12, 2019 6:40 pm Newcastle quoted new, "far greater" price to hire Steve Bruce July 12, 2019 6:13 pm