The Center for Creative Leadership(CTL) recently published an article on Reversed Mentoring. They define mentoring as "an experienced leader meeting with someone more junior to help him or her benefit from the greater experience." In reversed mentoring, we look to senior leaders to begin and sustain a learning relationship where the junior person mentors the senior person. Many senior leaders look to junior mentors for learning technology and data skills. Junior mentors can at the same time learn from their senior colleagues. Reversed Mentoring can push everyone out of their comfort zone and into the learning zone. Yet, this learning zone is exactly where we need to go in our multigenerational workforces.
We now have 4-5 generations working side by side in the workplace. We can leverage the strengths of everyone by offering multiple mentoring models. Reverse mentoring allows both mentor and mentee to learn. The mentors learn from the mentees. The mentees learn from the mentors.
CTL encourages norm setting when launching these mentoring relationships. They also recommend that the senior employee begin and sustain the relationship. It's important to have specific goals and know when the mentorship has ended.
The Comfort, Learning, Panic Zone image is a helpful way to navigate the opportunities of cross generational mentoring. In the comfort zone, you are leveraging your strengths and feel confident in your execution of tasks. For example, perhaps you are highly skilled in Excel spreadsheets. The learning zone requires you to stretch. For example, you are good at designing powerpoint slides and working on your delivery with a colleague. The panic zone is where your skills, strengths, energy, and performance are not aligned. For example, public speaking is a panic zone for many professionals and is often avoided in professional development plans.
As you consider a possible role for you in a reverse mentoring relationship, ask yourself these guiding questions.
What skill do you need to learn that puts you in the panic zone?
Where do you find yourself easily frustrated?
What training have you considered taking but have not found time for?
Who do you see as a rising star but need additional support to really thrive in your workplace?
Do you have a skill you'd like to share with a senior executive in your workplace?
If you are going to have a mentor, what would you need from your mentor to keep YOU in the learning zone but not the panic zone?
Who do you know who who has the skills you want to learn and would be willing to mentor you?
What skills are in your comfort zone that are perhaps in a colleagues panic zone?
We are now multigenerational workplaces. Together we can strive to stay in the learning zone and bring all our greatest talents to an organization.


9 Members (5 of them Incognito), 90 Guests & 2 Bot(s).
Clinton emails found in WH - Bombshell!!!
Steve Quayle "Jared Kushner is the Antichrist"
Tesla Unveils Self Driving Computer - "Objectively the best chip in the world"
Why Zionism has always been a racist ideology.


text:
US8043151B2 - Trading game simulation method - Google Patents
Trading game simulation method Download PDF
computing machine
Charles Pickelhaupt
2008-10-27 Application filed by Charles Pickelhaupt filed Critical Charles Pickelhaupt
238000004088 simulation Methods 0 abstract description title 84
230000000694 effects Effects 0 abstract description 6
239000007858 starting materials Substances 0 claims 7
239000003138 indicator Substances 0 description 3
239000003550 marker Substances 0 description 1
A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
A63F3/00—Board games; Raffle games
A63F3/00003—Types of board games
A63F3/00063—Board games concerning economics or finance, e.g. trading
A63F3/00069—Stock-market games
A63F1/00—Card games
A63F1/04—Card games combined with other games
A63F9/00—Games not otherwise provided for
A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
A63F2009/2483—Other characteristics
A63F2009/2485—Other characteristics using a general-purpose personal computer
A63F2009/2486—Other characteristics using a general-purpose personal computer the computer being an accessory to a board game
A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
A63F2300/807—Role playing or strategy games
A trading simulation game that emulates the roles of market makers and traders involved in the securities market. The simulation allows for random market activity by specifying a starting market price and employing a subset of a pool of market-affecting items to modify the starting price and determine the final game price. Items in the subset are incrementally revealed to simulation participants during play, and designated participants may make the first offer to trade. All participants simultaneously make and accept offers to buy and sell the simulated security without restriction, based on the public and private information they have and their dynamic estimates of the final game price. Trades are tracked, and they are settled at the final game price when all items are revealed. The use of a subset of a pool of market-affecting items allows for probability-based strategy similar to popular card games like blackjack and poker.
The present invention relates to a market trading simulation. Various financial games have been created to entertain and to educate people about how financial markets work. The present invention provides the volatility, competition, and sophistication of an actual market. In a number of significant respects, this invention is an improvement on other market trading simulations.
BACKGROUND OF INVENTION
The trading simulation game emulates the roles of market makers and traders in a security market. The simulation employs a single pool of market-affecting items or electronic versions of the same, allowing random market activity with the benefit of probability-based strategies similar to that of popular card games like blackjack and poker.
The pool of items represents events that affect the final settlement price of the security being traded in the simulation. The events can vary based on the specific market being simulated, but events might include corporate news, economic indicators, legal proceedings, regulatory actions, marketing successes, global events, acts of God, etc. These items and the effects they have can be used in educational scenarios to teach the impact of the events on real market pricing.
The trading simulation begins at a given starting price, and a randomized subset of the pool of items is distributed to the players and optionally to a central depository. Items in the subset are incrementally revealed with rounds of the simulation, modifying the starting price for the security being traded. One or more participants in the simulation may optionally be given the responsibility of offering each round's first bid and ask prices for the security being traded. In each round, all participants simultaneously offer any number of dynamic bid and ask prices without restriction, based on the information each has that no one else has and their own estimates of the final game price. Any player may simultaneously accept an offer from any other player, thus buying and selling the agreed quantity of shares at any agreed price.
Each round ends when participants can no longer reach agreement on a price to trade, and then one or more of the distributed subset of market-affecting items are incrementally revealed. When all rounds of trading are completed, all items are revealed to all players, determining the final game price. Any open positions are closed at the final game price to determine participants' profits and losses. The participant with the most profit is the winner. If multiple participants have the identical highest profit, the game ends in a tie between those participants.
The trading simulation game offers numerous benefits over the prior art mechanisms. By setting a starting price and incrementally modifying that price with market-affecting items, negative prices can be avoided for realism and simplicity. The use of incrementally revealed private and shared items enables advanced probability-based game strategies. As in global markets, there are neither time limits on the rounds nor any restrictions on the offers that can be made, and all players participate simultaneously. The entire simulation can, in at least one embodiment, be entirely represented by a deck of cards with no other pieces or parts. In addition, the novel tally sheet makes tracking trades and calculating profits and losses significantly easier than in any prior art.
The instant invention, as illustrated herein, is clearly not anticipated, rendered obvious, or even present in any of the prior art mechanisms, either alone or in any combination thereof. The instant invention, a method of trade simulation gaming, has several novel and non-obvious approaches over previous simulation games. Thus the several embodiments of the invention are illustrated herein.
Therefore it is an object of the instant invention to provide a market trading simulation game that accurately simulates the activities of market makers and traders.
It is an object of the instant invention to provide a market trading simulation game that provides a market trading simulation of heightened interest.
It is an object of the instant invention to provide a market trading simulation game that can be adapted to various ability levels.
It is an object of the instant invention to provide a market trading simulation game that can serve to substantially educate participants about how the market being simulated actually works in a real world setting.
It is an object of the instant invention to provide a market trading simulation game that provides randomized play with calculable probabilities of particular items appearing.
It is an object of the instant invention to provide a market trading simulation game, wherein the unveiling of concealed items during the simulation grants participants insight into the simulation's final settlement price.
It is an object of the instant invention to provide a market trading simulation game, wherein all participants can make bids and trade with other participants in a substantially unrestricted a manner.
It is an object of the instant invention to provide a market trading simulation game, wherein all participants can make offers and trade with other participants in a substantially unrestricted a manner.
It is an object of the instant invention to provide a market trading simulation game, wherein a pre-determined starting price avoids the possibility of negative market prices.
It is an object of the instant invention to provide a market trading simulation game, wherein said simulation game comprises a small number of distinct pieces and parts.
It is an object of the instant invention to provide a computer-based market trading simulation game that accurately simulates the activities of market makers and traders.
It is an object of the instant invention to provide a computer-based market trading simulation game that provides a market trading simulation of heightened interest.
It is an object of the instant invention to provide a computer-based market trading simulation game that can be adapted to various ability levels.
It is an object of the instant invention to provide a computer-based market trading simulation game that can serve to substantially educate participants about how the market being simulated actually works in a real world setting.
It is an object of the instant invention to provide a computer-based market trading simulation game that provides randomized play with calculable probabilities of particular gaming items appearing.
It is an object of the instant invention to provide a computer-based market trading simulation game, wherein the unveiling of concealed items during the simulation grants participants insight into the simulation's final settlement price.
It is an object of the instant invention to provide a computer-based market trading simulation game, wherein all participants can make bids and trade with other participants in a substantially unrestricted a manner.
It is an object of the instant invention to provide a computer-based market trading simulation game, wherein all participants can make offers and trade with other participants in a substantially unrestricted a manner.
It is an object of the instant invention to provide a computer-based market trading simulation game, wherein a pre-determined starting price avoids the possibility of negative market prices.
It is an object of the instant invention to provide a computer-based market trading simulation game, wherein said simulation game comprises a small number of distinct pieces and parts.
These together with other objects of the invention, along with various features of novelty which characterize the invention, are pointed out with particularity in the claims and Detailed Description of the Embodiments Sections, and drawings of this application, with all said sections also adding to this disclosure.
FIG. 1 illustrates one embodiment of the multi-player trading simulation, wherein various cards are depicted that represent various events and information designations.
FIG. 2 illustrates a flow chart diagram of the various steps that are taken in the execution sequence of one embodiment of the instant invention.
FIG. 3 various elements used in a particular market trading simulation configuration for casual game play, wherein trades are tracked by participants on their own tally sheets.
FIG. 4 illustrates a particular tally sheet for tracking each participant's trades during the simulation.
FIG. 5 illustrates various elements used in a particular market trading simulation configuration suitable for casino play, wherein trades are tracked on behalf of participants, wherein their aggregated summary information is available to all participants.
FIG. 6 illustrates a particular chart for displaying opposing participants and their aggregated summary information during the game simulation embodied in FIG. 5.
FIG. 7 illustrates a diagram layout of one embodiment of a multi-player trading game system from one game participant's perspective, wherein that participant manages their own information and game materials.
FIG. 7A illustrates one graphical embodiment for displaying an opposing participant's status in the multi-player trading game system illustrated in FIG. 7.
FIG. 7B illustrates a second graphical embodiment for displaying an opposing participant's status in the multi-player trading game system illustrated in FIG. 7.
FIG. 8 illustrates one embodiment of a computing machine capable of executing the multi-player trading simulation.
DETAILED DESCRIPTION OF THE DISCLOSED EMBODIMENTS
The detailed description set forth below in connection with the appended drawing is intended as a description of presently preferred embodiments of the invention and does not represent the only forms in which the present invention may be constructed and/or utilized. The description sets forth the functions and the sequence of steps for implementing the method set forth in the instant invention. However, it is to be understood that the same or equivalent functions and sequences may be accomplished by different embodiments that are also intended to be encompassed within the spirit and scope of the invention, such as implementing methods that include providing direct and indirect payments to a service provider, a central manager facilitating this method and clients as well as methods providing that said payments are flat rate or percentage based. Also alternative embodiments of the instant invention are intended to encompass service providers that provide any form of service to a client.
The embodiments of the instant invention realize a particular market trading simulation suitable for trade simulation gaming, wherein participants may not be in the same proximity and/or may posses individually unique desirable configurations. As partially illustrated in FIGS. 7 and 8, the instant trading simulation gaming invention allows for embodiments to facilitate gaming across a network, including but not limited to the Internet. Commonly, in any given embodiment of the instant invention, one participant's 2 perspective may be a graphically generated user interface to manage their own play, wherein the graphically generated user interface generates graphical depictions for other simulation participants. Note, in at least one embodiment of the instant invention each participant can have their own similar or distinct view of the same simulation, displaying any appropriate information involving the simulation.
In at least one embodiment of the instant market trading simulation gaming invention, as partially illustrated in FIG. 3, a participant 2 or non-participant 32 (i.e. dealer, see FIG. 5) shuffles the deck 3 and deals two cards face-down on the layout 1 to each participant 2, forming their private information 4 that will contribute to the final settling price of the simulated security. Also illustrated in FIG. 1 of this particular embodiment, in the center of the layout 1 is the shared information 5, wherein said shared information comprises five graphically generated downward facing cards and that may contribute to the final settlement price of the simulated security. Note for purposes of this particular embodiment, the cards comprising the shared information 5, are dealt by either the participant 2 or dealer 32. The participant 2 or dealer 32 then announces the starting price for the simulation (commonly said starting price is a value of 100). Further, shown in FIG. 1, is wherein a participant 2 or dealer 32 designates a second participant 2 to that participant's left as the party responsible for starting the simulation, optionally giving that person a distinctive marker 7. In other embodiments, no participant 2 is designated as responsible for starting the simulation.
In at least one embodiment of the instant invention, a following step involves a participant 2 or dealer 32 setting aside the deck of remaining unused cards 3 without being allowed to view the remaining unused cards (as they will not be used in the simulation).
In at least one embodiment of the instant invention, a following step involves each participant 2 looking at their private cards 4 and considering the impact those cards will have when they are unveiled and contribute to the final settlement price. Each participant 2 then calculates their own estimate of the final settlement price at the end of the game. The actual settlement price will in this particular embodiment be calculated by applying all the shared information 5 and private cards' 4 values to the simulation's starting price.
FIGS. 3-8 substantially illustrate various embodiments of the trade simulation game, wherein once a game is open for a round of trading each round substantially proceeds by performing the substantially non-linear market making and trading steps described in the paragraphs below.
In at least one embodiment of the instant invention, the simulation allows for participants 2 and optionally dealers 32 to place wagers 30 (see FIG. 5) on the simulation before, during or after each round of trading.
In at least one embodiment of the instant invention a participant 2 responsible for starting the simulation and designated by the distinctive card 7 is required to be the first to "make a market", offering a price at which they will buy shares of the simulated stock 62 and a price at which they will sell shares of the simulated stock 63 (note stock market traders use the word "bid" to refer to the lower buy price and the word "ask" to refer to the higher sell price).
In at least one embodiment of the instant invention any participant 2 may make their own market by offering any buy/bid 62 and sell/ask 63 prices they choose.
In at least one embodiment of the instant invention, at least one participant 2 may retract or modify their bid 62 and ask 63 prices at any time during the simulation, but if another participant 2 accepts their bid or ask price prior to the retraction or modification, the offering participant 2 must trade with the accepting participant 2 at the offered price.
In at least one embodiment of the instant invention, every offer a participant 2 makes must include both a buy/bid 62 and a sell/ask price 63, wherein no restriction is made on whether these offers are better or worse than other existing offers made by other players.
In at least one embodiment one of the instant invention, a participant 2 to be offering the best (highest) buy/bid price 62 and another participant 2 may substantially simultaneously be offering the best (lowest) sell/ask price 63.
In at least one embodiment of the instant invention, the layout area 70 comprises and indicates the best (highest) bid 74 and the best (lowest) ask 71, wherein graphical user interactive devices (such as a buy button 73 and such as a sell button 76) are provided for conveniently accepting those best offers (see FIG. 7).
In at least one embodiment of the instant invention, any participant 2 may accept the bid 62 or ask 63 of any other participant 2.
In at least one embodiment of the instant invention, this acceptance can be made verbally or with the aid of graphical user interactive devices (such as a user centric buy button 64) or (such as a user centric sell button 65). The quantity of the trade is confirmed, and in some embodiments, the most recent trade price 21 is updated.
In at least one embodiment, each participant 2 records the transaction on their own trade tally sheet 10 (see FIG. 4), recording:
a unique indicator 6 of the participant 2 they traded with in the corresponding box in the Trade With column 11;
an indicator of whether the recording participant was the buyer or the seller in the corresponding box in the Sell/Buy column 12;
the sale price 62 (bid price) of another participant 2, into its corresponding box in the Sell Price column 13 in instances when the recording participant 2 was the seller;
the purchase price 63 (ask price) of another participant 2, into its corresponding box in the Buy Price column 14 in instances when the recording participant 2 was the buyer; and
the number of shares traded into the corresponding box in the Number of Shares column 16.
In at least one embodiment, each participant's aggregate information 20 (see FIG. 4) may be updated when a trade takes place, wherein said aggregate information 20 comprises:
a Player column 22 for displaying a unique identifier 6 for each participant 2;
a Shares Held column 23 for displaying the total positive, negative, or zero quantity of purchased and not sold or sold and not purchased shares by each simulation participant 2;
an Average Price column 24 for displaying an average price each simulation participant 2 bought or sold their quantity of shares for 23;
a Realized Profit/Loss column 25 for displaying any interim profit or loss realized by each simulation participant 2 at substantially the current time in the simulation; and
a Net Worth as of Last Price column 26 for displaying the dynamic estimated grand total profit or loss for each simulation participant 2, based on the last trade price 21.
In at least one embodiment of the invention the simulation round continues with participants 2 that are optionally making bid 62 and ask 63 offers based on their own estimates of the final settlement price, wherein said participants 2 are dynamically informed with information comprising:
information about participant's 2 private cards 4 provided in the bid 62 and ask 63 prices of other participants 2;
observed prices at which each participant 2 trades; and
odds of seeing cards that haven't been unveiled at the current point in the simulation.
The market making and trading continues until no participant 2 is still willing to modify their bid 62 and/or ask 63 prices to entice a trade. The trading round is then over and in particular embodiments the last trade price is recorded as the round's closing price 77.
In at least one embodiment of the instant invention a participant 2 or dealer 32 turns over a shared card 5, unveiling a value that may have an effect on the final settlement price when it is applied to the simulation's starting price during the final phase of the simulation. In this embodiment a participant 2 designated by the distinctive card 7 is responsible for starting the simulation, wherein said distinctive card 7 and the responsibility for starting the simulation associated with said distinctive card 7 is passed clockwise. With this new shared card unveiled, each participant 2 updates their estimate for the final settlement price, and the next round of trading begins as specified above.
When all shared cards 5 are unveiled, in at least one embodiment of the instant invention allows for each participant 2 to unveil one of their two private cards 4. In this embodiment a participant 2 designated by the distinctive card 7 is responsible for starting the simulation, wherein said distinctive card 7 and the responsibility for starting the simulation associated with said distinctive card 7 is passed clockwise. With this new shared card unveiled, each participant 2 again updates their estimate for the final settlement price, and the final round of trading begins as specified above.
After the last round of trading ends, all remaining face-down private cards 5 are unveiled, and the simulation's final settlement price is calculated by applying all dealt cards' values to the simulation's starting price. Then each participant 2 uses this final settlement price to sell any shares they purchased and to buy back any shares they sold during the simulation. In at least one embodiment of the instant invention, each participant 2 will use their own trade tally sheet 10 (see FIG. 4) to record:
the final settlement price in the Sell Price column 13 in instances when the corresponding box in the Sell/Buy column 12 indicates the transaction was a buy;
the final settlement price in the Buy Price column 14 in instances when the corresponding box in the Sell/Buy column 12 indicates the transaction was a sell;
the per-share gain or loss for each trade in the Gain/Loss column 15, wherein the per-share gain or loss for each trade is determined by subtracting each trade's purchase price located in its corresponding box in the Buy Price column 14 from that trade's sale price, found in its corresponding box in the Sell Price column 13;
the profit or loss for each trade in the Profit/Loss column 17, calculated by multiplying each trade's per-share gain or loss located in its corresponding Gain/Loss column 15 by the number of shares traded, located in its corresponding Number of shares column 16; and
the grand total profit or loss for a participant 2 in the Total Profit/Loss box 18, calculated by summing all of the individual trades' profits or losses located in the Profit/Loss column 17.
In at least one embodiment of the invention, all participants 2 announce their grand total profit or loss, and the winner of the simulation is the participant 2 with the most profits. Since all participants 2 traded in a closed simulation only with other participants 2, the sum total of all participants' 2 grand total profits or losses located in the Total Profit/Loss box 18 will be exactly zero.
FIG. 8 illustrates a block diagram of one embodiment of a trading game system 200. In this embodiment, the trading game system 200 comprises a computing device 202 that may be adapted to communicate with a remote device 204 via a network 206. In another embodiment, the computing device 202 may be a server system that is coupled to a wide area network (such as the Internet) and adapted to host a trading game for multiple distributed users via the network. In another particular embodiment, the trading game system 200 can be implemented without a network connection to allow a single user to play against the computer (i.e., against simulated users 228).
The computing system 202 is adapted to receive input from an input device 208, such as a keyboard, a mouse, a stylus, another input device, or any combination thereof. Further, the computing system 202 can transfer data to a display device 210. In various embodiments, the computing system 202 is a personal computer, a portable electronic device, or any combination thereof. In other embodiments, the computing system 202 is personal digital assistant (PDA), a portable phone, a media player (adapted to process audio, video, text, or any combination thereof), another portable electronic device, or any combination thereof. Further, in various embodiments the display device 210 can be integrated with the computing system 202.
The computing system 202 includes a network interface 212 that is adapted to communicate with the network 206 and includes a processor 214 that is coupled to the network interface 212. Further, the computing system 202 includes an input interface 218 adapted to receive user inputs from the input device 208. Additionally, the computing system 202 includes a display interface 220 that is adapted to communicate display data to the display device 210. The processor 214 is also coupled to a storage device or memory 216, which is adapted to store instructions that are executable by the processor to perform the trading game. In a particular embodiment, the computing system 202 can be a server system that includes one or more servers and the processor 214 may be processing logic that is distributed across multiple servers. In this particular instance, an authentication module 224 can be integrated with the computing device 202 or the trade game 222 to authenticate users. Also in this particular instance, a billing module 234 can be integrated with the computing device 202 or the trade game 222 to coordinate payments to and from users such as those for access to the computing system and settling of wagers.
1. A computer-based method of simulating market trading for game play experience comprising the steps of:
using a computing machine to represent the randomizing of a plurality of sets of market information, wherein each member of said plurality of sets of market information is represented by at least one game playing card;
using a computing machine to represent associating at least one of said plurality of sets of market information to at least one player;
using a computing machine to represent declaring a starting market price;
using a computing machine to represent allowing for at least one individual player of said at least one player to observe at least one of said plurality of sets of market information associated to said at least one individual player;
using a computing machine to represent making an offer of at least one bid to at least other individual player of said at least one player by at least one other individual player of said at least one player; and
using a computing machine to represent making an offer of at least one quantity of shares of said at least one bid to at least one individual player of said at least one player by at least one other individual player of said at least one player.
2. The computer-based method of simulating market trading for game play experience of claim 1, wherein said method further comprises the steps of using a computing machine to represent associating to at least one central information depository at least one of said plurality of sets of market information and using a computing machine to represent at least one member of said at least one player observing at least one of said plurality of sets of market information associated to said at least one central information depository, wherein said at least one of said plurality of sets of market information was associated with said central information depository during said step of associating to at least one central information depository at least one of said plurality of sets of market information.
3. The computer-based method of simulating market trading for game play experience of claim 2, wherein said method further comprises the steps of using a computing machine to represent making an offer of at least one ask to at least one individual player of said at least one player by at least one other individual player of said at least one player and using a computing machine to represent making an offer of at least one quantity of shares of said at least one ask to at least one individual player of said at least one player by at least one other individual player of said at least one player.
4. The computer-based method of simulating market trading for game play experience of claim 3, wherein said method further comprises the steps of:
using a computing machine to represent accepting an offer of said at least one bid made by at least one individual player by at least one other individual player;
using a computing machine to represent accepting an offer of said at least one quantity of shares of said at least one bid made by at least one individual player by at least one other individual player;
using a computing machine to represent accepting an offer of said at least one ask made by at least one individual player of said at least one player by at least one other individual player of said at least one player; and
using a computing machine to represent accepting an offer of at least one quantity of shares of said at least one ask made by at least one individual player of said at least one player by at least one other individual player of said at least one player.
using a computing machine to represent making at least one new offer of at least one bid by an individual player of said at least one player to at least one other individual player of said at least one player;
using a computing machine to represent making at least one new offer of at least one quantity of shares of at least one bid by at least one individual player of said at least one player to at least one other individual player of said at least one player;
using a computing machine to represent making at least one new offer of at least one ask by an individual player of said at least one player to at least one other individual player of said at least one player; and
using a computing machine to represent making at least one new offer of at least one quantity of shares of at least one ask by at least one individual player of said at least one player to at least one other individual player of said at least one player.
using a computing machine to represent revealing by at least one individual player of said at least one player at least one member of said plurality of sets of market information associated to said at least one individual player to all other individual players of said at least one player;
using a computing machine to represent calculating a final settlement price; and
using a computing machine to represent closing open positions when final settlement price is determined by said at least one player.
using a computing machine to represent designating one individual player with a starter role;
using a computing machine to represent allowing said designated one individual player with a starter role to begin the making of offers of said at least one bid;
using a computing machine to represent allowing said starter to begin the making of offers of said at least one ask;
using a computing machine to represent allowing said designated one individual player with a starter role to begin the making of offers of shares of at least one bid;
using a computing machine to represent allowing said designated one individual player with a starter role to begin the making of offers of shares of at least one ask;
using a computing machine to represent continuing to re-designate other individual players with said starter role, wherein one additional individual player is re-designated with said starter role after one turn of play; and
using a computing machine to represent according accepted trade information, wherein said trade information comprises accepted quantity of shares and an accepted price.
US12/259,278 2008-10-27 2008-10-27 Trading game simulation method Active 2030-03-09 US8043151B2 (en)
US12/259,278 US8043151B2 (en) 2008-10-27 2008-10-27 Trading game simulation method
US13/197,538 US20110285085A1 (en) 2008-10-27 2011-08-03 Trading Game Simulation Method
US13/197,538 Continuation US20110285085A1 (en) 2008-10-27 2011-08-03 Trading Game Simulation Method
US12/259,278 Active 2030-03-09 US8043151B2 (en) 2008-10-27 2008-10-27 Trading game simulation method
US13/197,538 Abandoned US20110285085A1 (en) 2008-10-27 2011-08-03 Trading Game Simulation Method
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US8128487B2 (en) 2012-03-06 Compensating participants of virtual environments
US7572187B2 (en) 2009-08-11 Video game environment that tracks help and advice provided to other player characters
Makowski et al. 2001 Perfect Competition and the Creativity of the Market
KR100387413B1 (en) 2003-06-18 Game for teaching fundamental aspects of personal finance, investing and accounting
US8973821B1 (en) 2015-03-10 Conversion/transfer of non-negotiable credits to entity independent funds
US20020013762A1 (en) 2002-01-31 Virtual venture trade game system and venture target related information distributing system
Parsons et al. 2011 Auctions and bidding: A guide for computer scientists
Stout 2002 The investor confidence game
JP2007523408A (en) 2007-08-16 Dynamic Paris Mutuel Market
US8360867B2 (en) 2013-01-29 Video game which delivers an offer to a player
US9737819B2 (en) 2017-08-22 System and method for a multi-prize mystery box that dynamically changes probabilities to ensure payout value
Schilling 2003 Technological leapfrogging: Lessons from the US video game console industry
Free format text: PAYMENT OF MAINTENANCE FEE, 8TH YR, SMALL ENTITY (ORIGINAL EVENT CODE: M2552); ENTITY STATUS OF PATENT OWNER: SMALL ENTITY

redpajama_set_name: RedPajamaCommonCrawl


text:
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@section('content')

        @include('flash::message')

{{ trans('validation.edit.user').':' }} {{ $user->full_name }}

                @include ('partials.errors')
                {!! Form::model($user,['route' => ['users.update',$user], 'method' => 'PUT']) !!}

                  @include('users.partials.fields')
                  <button type="submit" class="btn btn-primary">{!! trans('validation.edit.user') !!}</button>
                  @if(Auth::user()->role==="admin")
                    {!! trans('pagination.back') !!}
                  @endif
                {!! Form::close() !!}

@endsection

redpajama_set_name: RedPajamaGithub


What do I want to be when I grow up? Everyone asks themselves this question when they're young. Unfortunately, since not everyone can be a princess or a cowboy, we invited the children of our employees and their friends to our internal Girls & Boys' Day to give them some introduction and insight into a variety of professions within our company. Most of the children already knew where their mum or dad work, but only a few of them knew anything about the actual tasks they undertook every day.
Colleagues across different departments put together exciting workshops to give the 11 to 14-year-old girls and boys an idea of the wide range of activities going on here. From programming exercises to user-friendly tests for our games, to artistic logo designs – our young participants were treated to a diverse program.
Tom-Henry from our server development department used a programming puzzle to demonstrate some of the basic concepts that go into programming and gave every child a chance to prove their coding skills on a laptop. Individual building blocks with commands had to be arranged in the proper order so that the figure on the screen moved in the right direction. This activity challenged the children's ability to think logically.
For their artistic side, our creativity workshop offered the participants a variety of different activities to try: with Jenny, one of our vector artists, the group learned how to build a vector graphic of a peacock chick for our game Big Farm. The final designs were printed out so that every child could take home a beautiful souvenir of the day. Julian from our corporate art team offered a different kind of creative task. He set up a small photography workshop where the participants could photograph each other. With tips from Julian, the kids shot professional portraits and saved a digital copy onto a flash drive to take home. Esther, who also works in our corporate art team, gave an introduction to event design, using our last company party as an example. Esther described the process of designing posters showing childhood heroes and also went through the steps of creating a logo.
The children learned about a completely different kind of job in our usability laboratory. This is where we test the user friendliness of our games. Joshua from our UX team explained the procedures and mechanisms behind these tests, as well as why they are important for our products.
Lisa from our onboarding team explained what kind of support our international employees receive before and after starting in our company, since we have employees of more than 60 different nationalities who have moved to Hamburg just to work here. The children learned about cultural differences by thinking up typical German traits and comparing them with the traits that are typical in other countries.
By late that afternoon, all of the 16 children had passed through the workshops and accepted their participation certificates with pride. We're pleased that this event provided us with an opportunity to give the children a variety of insights into our company and maybe even start them on the path to their future careers. We hope that one day we can welcome one or more of the participants as colleagues at Goodgame Studios!


text:
Religion & Fortune
Voting picks up in Chhattisgarh amid blast, clash
Youngisthan on November 11, 2013
Balloting picked up as the day progressed in the first phase of the Chhattisgarh assembly elections Monday while a trooper was injured in a huge blast in Kanker and a candidate was left bloodied in a clash between Congress and BJP workers.
Maoists disrupted voting in forest areas at nine polling booths in Bijapur, Sukma, Konta and Antagarh assembly constituencies.
A Border Security Force (BSF) trooper was injured in a bomb blast in Kanker district while a bomb weighing about 10 kg was recovered in Bijapur, police said.
Congress and Bharatiya Janata Party (BJP) workers clashed in Jagdalpur and Konta assembly constituencies. Congress candidate from Jagdalpur Samu Kashyap was injured in the clash and was taken to hospital.
Polling for 18 assembly seats in Chhattisgarh's Maoist strongholds, which began early Monday on a dull note as several polling booths in the forested interiors were deserted, began to pick up pace as the day progressed.
There was tight security for the first phase polling for 12 seats in Bastar division and six seats in Rajnandgaon district in which a little over 29 lakh voters will exercise their franchise.
The `None of The Above' (NOTA) option, widely called `Right to Reject', is also making its debut in India in the Chhattisgarh polls.
Voting began for 13 seats at 7 a.m. sharp while it started at 8 a.m. for the remaining 5 seats. The majority of polling booths in the forested areas of Bastar wore a deserted look in the early hours.
Voting in constituencies where polling began at 7 a.m. will end at 3 p.m. so that polling officials can return safely from Maoist areas by sunset.
In urban areas such as Jagdalpur town, Kanker and in Rajnandgaon city, polling began at a brisk pace and long queues were seen at several booths.
In Rajnandgaon, where BJP candidate and Chief Minister Raman Singh is contesting, women and youth could be seen queuing up at polling booths.
-IANS
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Youngisthan .
Youngisthan.in is a youth media company that has dedicated itself as a fun & developmental platform for the young population of India. The youth can find their daily dose of Information, Counselling as well as Entertainment here at Youngisthan.in


For many folks, going to the dentist isn't always the most fun trip.
For those who have an established routine for their oral health, trips to the dentist can be a walk in the park. For others, it can be a source of dread, especially if they're prone to bad dental habits. However you might feel about the dentist, dentistry is considered one America's most trustworthy professions, so visiting a dentist shouldn't be something to fear.
Establish a level of comfort in visiting the dentist.
Teach a child about the importance of good dental hygiene. As it stands, the CDC estimates that 83% of children aged 2-17 visited a dentist in 2014. What's more, worldwide between 60 and 90% of children have dental cavities.
Looking and feeling your best requires many things. Sometimes it comes down to having the right outfit to wear when you go to an interview for a new job; sometimes it requires making sure that your car has been recently cleaned and waxed when you get ready to drive to a friend's outdoor wedding; sometimes it requires months of hard work and paying attention to what you eat and how much exercise you get. All of the time, however, looking and feeling your best requires a great smile. For people who are embarrassed of their teeth, however, no amount of attention to your clothing, your car, or your fitness plan can help you have the confidence that you need to succeed in life.
Fortunately, with the help of the latest tooth crowns and other cosmetic dentistry options, you can look and feel your best.
How good is your oral health care?
You might think, "Well, I brush every day!". If that's the case, you might want to take another look at your oral healthcare routine. Too many American adults and children today are struggling with cavities, periodontal disease, and even jaw pain because their routines aren't up to snuff. With the new year in full swing and the opportunity for good habits endless, now's a good time to do some reflecting. An upgrade on your morning and night routine will not just make you feel better, but you'll save a lot more money.
Before you look up a family dentist in your area, take a look at the list below. Here are five important ingredients to any effective oral healthcare routine.
Everyone needs to take care of their health, and this includes the teeth, too. Most Americans care a great deal about their teeth, since discolored or crooked teeth are often considered unsightly and tooth problems can be painful and distressing. Missing teeth can make eating or speech difficult, and some dental procedures may be pricey. So, most Americans take good care of their teeth in everyday life and also see a regular dentist once or twice a year. Parents may also start taking their kids to the dentist's office when the child is one or two years old, and good dental care at a dental office can prevent problems further down the road. When looking for fine dentistry, a person or parent may look for dental services in their area and choose an office to visit regularly.
The importance of a good smile permeates throughout the lives of most people. In fact, 99.7 percent of adults believe so within the social atmosphere, according to the American Academy of Cosmetic Dentistry. More importantly so, 74 percent think it goes even further by hurting them professionally whether it is a job interview or their standing in the workplace, according to the same American Academy of Cosmetic Dentistry.
What can you do to help your smile? First and foremost, get a new toothbrush. Three out of four people do not even realize how often their toothbrush should be replaced. Now that you have bought a new toothbrush, or a few to replace down the road, it is time to brush! Twice a day, at least, according to the American Dental Association. For parents, it is good if your children have a good habit of brushing their teeth, however, you should continue to spot them until they are at least 10 or 11.
Health care takes many different forms, and a common form of health care is dental care. Nearly everyone has teeth, and the proper care of one's teeth can ensure a pain-free and fully functional set of 28 teeth. Many Americans take their teeth seriously, as tooth pain can be dreadful and losing one's teeth makes speech and eating difficult. Therefore, dental care is often at the forefront of people's minds, and many Americans take themselves o their kids to the dentist. Patients may get anything from a routine cleaning and checkup all the way to wisdom teeth removal, dental implants, a root canal, or braces. How can someone find a good dentist's office for themselves or their child? And how do some of these dental care procedures work?
Going to the dentist is certainly a matter of huge importance, there is no denying this – and most people wouldn't even begin to try. After all, you only get one set of permanent teeth, and caring for them well can help to ensure that they will last you considerably even into your old age. For many people, proper dental care is routine and regular, and visiting a dental office on a regular basis and seeing a trusted dentist can help to prevent many unpleasant dental conditions, from the simple cavity to progressive gum disease.
No one wants to spend their retirement years poring over the latest selection of dentures at their local dental practice. However, dentures are certainly better than the alternative. A wise man once said that an ounce of prevention is worth a pound of cure and when it comes to dental care for your smile, the rules are no different.
When facing those trips to the dentist you may face a fear, especially if there is the potential for the dreaded root canal. It is easy to believe you are paying for pain and a treatment that is not worth its actual value.
What Does a Root Canal Cost?
It is hard to say what the standard cost of a root canal might be, as it can be different from one dental office to the next, while it also may be more expensive if it has to be done in an emergency situation or at a walk-in location. With over 15 million root canals performed annually, there may not be the need for these to be extremely expensive, but they definitely can be at times.
Research has shown that the average cost of a root canal ranges anywhere from 900 to 1300 dollars, with the associated dental crown costing between 500 and 3000 dollars. This is where it may be associated with the dental insurance that you may have, or with the dentist you see for the procedure.
Dentistry stands as one of the most popular and recognized professions today; in fact, dentistry ranks among the top 10 most trusted and ethical professions in the United States today, and this branch of medicine is a popular one for those looking to enter a career where they can help others. Higher education and apprenticeship for this job is common, and attending dental college is an essential step to becoming a dentist or a dental assistant, both of which are in-demand, well-regarded (and good paying) jobs today. Someone attending dental college or a recent graduate may get real-world experience with live patient clinics (probably under supervision) and with this hands-on dental training, a student or a recent gaduate can cover a lot of ground to becoming a full fledged dentist or a dental assistant. What are these jobs like, and how can customers and patients take better care of their teeth in everyday life?


Abergavenny, Talgarth, Brecon, Hereford and Kington. James has many years physiotherapy experience working in the NHS and private physiotherapy sector in West Wales and the West Midlands. He is a physiotherapist with a keen interest in the rehabilitation of all musculoskeletal injuries. He has attended many physiotherapy post graduate courses and conferences within UK, Ireland, Italy and Australia to keep up to date with the best current evidence of practice in physiotherapy. He uses this best evidence of practice throughout his work.
James's personal approach is to listen, assess and treat your injury. You will be given a specific physiotherapy exercise programme to rehabilitate your injury to full recovery. His physiotherapy skills include joint mobilisation and manipulation, acupuncture, soft tissue mobilisation and electrotherapy on specific injuries.
James is a keen sportsman. He has played senior rugby for University College Cork and Shannon RFC in the All Ireland First Division (All Ireland League) as well as competing in athletics at polevaulting and sprinting (senior club level). He is firmly aware of the importance of athletes and players making a full and speedy recovery to their sport. He believes in pre and post physiotherapy rehabilitation of all injuries and the return to sport as quickly as possible following injury. He treats injuries using the best available treatment protocols. He liaises closely with the orthopaedic surgeons and GP's within the counties of Hereford, Powys and Carmarthenshire. James's treatment philosophy is to consistently provide a holistic approach to each patient and to address the patient's symptoms with clear clinical judgement.
James is a full member of the Health Professions Council (HPC), a member of the Chartered Society of Physiotherapy and a member of the Acupuncture Association of Chartered Physiotherapists.
The practice is located in Talgarth town centre, within easy reach of Hay on Wye, Brecon, Crickhowell, Rhayader and Kington. An excellent sports rehabilitation service is provided in the Powys & Hereford counties. If you feel that you would prefer to have a home visit this can be easily arranged. A GP referral is not neccessary to attend physiotherapy.


text:
National Radio Airplay Network
TRACE THE SIDEWALK Trace The Sidewalk is an international collaboration of Dean Ferrito (United Kingdom) and Matthias Niehues (USA) delivering a unique blend of modern British and southern US rock styles. The first single release, "Simply Livin", grabs the listener with a catchy chorus, savvy lyrics, a southern twang, and a rockin' groove that delivers a "drive with the top-down", foot-tapping sing-along song that will move you from start to finish. www.TraceTheSidewalk.com w
New Featured Record Pool Add!
Ignacio Peña The type of artists that really capture your attention with their artistic merit and brilliant execution of musicianship are very, very few and far between. Ignacio Peña is one of those rare gems. This Puerto Rican rocker is no stranger to the industry at all though, and is completely multifaceted from writing, recording, performing, producing, directing, media creation and more. After graduating from Berklee College of Music in Boston, Peña rose to fame in the L
ESP EVOLUTION Overdose and The Lady Capri, have come together with the sole mission of saving the world from the monotony of manufactured sound! ESP EVOLUTION creates music that will evolve your musical taste buds and make you groove outside the box. Overdose, who has produced for artists such as Tank, Aaliyah, E40, and Fat Joe among others, formed ESP EVOLUTION with The Lady Capri in 2010. Overdose and The Lady Capri now create music together with the sole mission of unitin
Liquid Lunch "Uncoventional" would be the best word to describe the duo Liquid Lunch. Even from the start, through the way Ken and Michele met, their first gig, to the way they perform and flavor cover songs with their own unique style. After meeting at a dance class in May 2014, Ken Eagle and Michele Akers discovered each other's musical abilities (and after much nudging from Michele), formed a duo in late October of the same year. Their first gig was booked for a month lat
Freudz Couch Freudz Couch originated in 1992 on the indie scene touring, recording and release multiple albums and singles until 2003. Disbanding in 2003 never thinking a reunion could be possible, an unlikely reunion took place in 2016. The band released the new EP 'ego' in 2017 and currently in the process of writing a new full length LP to be released sometime in 2018. Thanks to the help of social media the bands music is being heard around the world with over 50 000 foll


text:
Outlander Season 3 Episode 6 Review & Reaction | AfterBuzz TV
Hosts discuss Outlander for the episode "A. Malcolm"
AFTERBUZZ TV — Outlander edition, is a weekly "after show" for fans of Starz's Outlander. In this show, hosts Tiona Hobson, Rachel Goodman, and Emily Harlan break down the episode 6.
ABOUT OUTLANDER:
Outlander is an American-British television drama series based on the historical time travel Outlander series of novels by Diana Gabaldon. Developed by Ronald D. Moore and produced bySony Pictures Television and Left Bank Pictures for Starz, the show premiered on August 9, 2014. It stars Caitriona Balfe as Claire Randall, a married World War II nurse in 1945 who finds herself transported back to Scotland in 1743, where she encounters the dashing Highland warrior Jamie Fraser (Sam Heughan) and becomes embroiled in the Jacobite risings.
In 1945, former World War II nurse Claire Randall and her husband Frank are visiting Inverness, Scotland. Exploring the standing stones at Craigh na Dun, Claire faints after she touches the highest stone, and awakes to find herself in the middle of what appears to be a skirmish between Redcoats and rebel Scottish Highlanders. Rescued from an attack by Frank's sinister double, Redcoat Captain Jonathan "Black Jack" Randall, she uses her medical training to help the injured Scotsman Jamie Fraser. Claire realizes that Randall is Frank's ancestor, and that she seems to have traveled backward in time to 1743. Her skills earn her a place at Castle Leoch as a healer, but she is a veritable prisoner of Clan MacKenzie and cannot travel to the stones to try to return to her own time. Claire and Jamie get closer, and she comes to understand that the Scotsmen are covertly collecting funds for the Jacobite army. Knowing from history that their cause is destined to fail and many Highlanders will die, Claire tries to warn them off. She learns that Randall and Jamie have a bitter history, and Jamie marries Claire to protect her from the sadistic Randall. Claire and Jamie realize they have feelings for each other, but she is still torn thinking about Frank. In 1945, Frank is losing hope that he will find Claire, just as she is delighting in her new marriage to Jamie in the past. Both finally ready to accept that they are lost to each other, circumstance brings Frank and Claire to the standing stones, two centuries apart. They hear each other calling through time, but before Claire can touch the stones she is captured again by Randall's men.
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The Sandman | Comic to Screen: Hob Gadling | #Shorts


text:
<?php

/**
 * @package Ligaverwaltung
 * @link https://github.com/fiedsch/contao-ligaverwaltung/
 * @license https://opensource.org/licenses/MIT
 */

/**
 * Content element "Liste aller Mannschaften einer Liga".
 *
 * @author Andreas Fieger <https://github.com/fiedsch>
 */
class ContentMannschaftenuebersicht extends \ContentElement
{
    /**
     * Template
     *
     * @var string
     */
    protected $strTemplate = 'ce_mannschaftenuebersicht';

    public function generate()
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            /** @var \BackendTemplate $objTemplate */
            $objTemplate = new \BackendTemplate('be_wildcard');
            $objTemplate->title = $this->headline;
            $objTemplate->wildcard = "### " . $GLOBALS['TL_LANG']['CTE']['mannschaftenuebersicht'][0] . " ###";
            // $objTemplate->id = $this->id;
            // $objTemplate->link = 'the text that will be linked with href';
            // $objTemplate->href = 'contao/main.php?do=article&table=tl_content&act=edit&id=' . $this->id;

            return $objTemplate->parse();
        }

        return parent::generate();
    }

    /**
     * Generate the content element
     */
    public function compile()
    {
        if (!$this->saison) {
            return;
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        $ligen = \LigaModel::findBy(
            ['saison IN (' . join(",", array_map('intval', deserialize($this->saison))) . ')'],
            [],
            ['order' => 'tl_liga.spielstaerke ASC, tl_liga.name ASC']);

        $arrLigen = [];
        $arrDetails = [];

        foreach ($ligen as $liga) {
            //$mannschaften = \MannschaftModel::findByLiga($liga->id, ['order' => 'name ASC']);
            $mannschaften = \MannschaftModel::findBy(['liga=?','active=?'],[$liga->id,'1'], ['order' => 'name ASC']);
            if ($mannschaften === null) {
                continue;
            }
            $arrLigen[$liga->id] = $liga->name;
            $arrDetails[$liga->id] = [];

            foreach ($mannschaften as $mannschaft) {
                $arrTc = [];
                $spieler = \SpielerModel::findBy(
                    ['pid=?', '(teamcaptain=1 OR co_teamcaptain=1)'],
                    [$mannschaft->id],
                    ['order' => 'tl_spieler.teamcaptain DESC, tl_spieler.co_teamcaptain DESC']
                );
                if ($spieler) {
                    foreach ($spieler as $sp) {
                        $arrTc[] = $sp->getTcDetails();
                    }
                }
                $spielort = $mannschaft->getRelated('spielort');
                $arrDetails[$liga->id][] = [
                    'mannschaft' => $mannschaft->getLinkedName(),
                    'tc'         => $arrTc,
                    'spielort'   => [
                        'name'    => $spielort->name,
                        'phone'   => $spielort->phone,
                        'website' => $spielort->website,
                    ],
                ];
            }
        }

        $this->Template->ligen = $arrLigen;
        $this->Template->details = $arrDetails;
    }

}


This May, we'll be at the Millbrook Proving Grounds for the DAF Experience Ride & Drive event.
Featuring the full range of New DAF vehicles, Land Rover Challenge, and Ariel Atom Experience. If you've received an invitation confirm your place with your local DAF Dealer now.


This intimate Villa San Juan Capistrano wedding was casual, elegant and classy. I loved capturing the playful spirit of Steve and the sentimental relationship between Kathleen and her daughter. The Villa is one of my favorite local venues; it almost requires no decoration with trees, ivy and Spanish architecture surrounding and filling the space.


text:
Council Environment Committee reviews priorities for 2016
Ever wonder how Charlotte City Council splits up the work of governing a city of over 800,000 people? Committees, of course! There are five committees, or "Focus Areas", that council members serve on. Here's what the Environment Committee is up to as they kick off 2016.
Before the commitee's first meeting of the year, Mayor Jennifer Roberts shuffled the membership to include two returning committee members, John Autry (Chair) and Claire Fallon. Newly elected council member James Mitchell will serve as Vice-Chair, with Al Austin and Patsy Kinsey also joining the committee. Meet them here.
Since three of the five members are newly appointed to their committee roles, city staff took some time to review the Fiscal Year 2016 Focus Area Plan for the Environment Committee.
This plan is the most visionary it's ever been, and we're thrilled about that! Council member John Autry commended city staff on establishing baseline indicators for the plan's goals around water, energy, waste, air, and Smart City (using technology to improve efficiency of operations). "It's been a long time coming and I'm really glad to see it happening!" said Autry.
Assistant City Manager Hyong Yi explained that there are goals for both city operations as well as the overall population of Charlotte. "What's new about this plan compared to previous focus area plans is how we've split the goals into sections. How are we making the city's operations better? And what are we doing to make the community better?"
Then it was time for some trash talk. Director of the city's Solid Waste Services (SWS), Victoria Johnson, talked about the challenges of meeting the city's goals for waste reduction. She summed up her major concerns with a slide titled "What Keeps the SWS Director Up at Night".
1. Lack of an integrated waste system: Did you know that the City of Charlotte picks up trash and recycling from single-family homes, but then Mecklenburg County is responsible for disposing of it? As Council member John Autry pointed out, "Our ability to divert more from the landfill is limited by (the City) only being in control of collection, not disposal."
Our take: This is an ongoing challenge for Charlotte, but we shouldn't let it stand in the way of diverting waste from the landfill. An example of a great choice made in the past was when the city began collecting yard waste to be composted instead of landfilled.
The city could pilot a volume-based waste disposal program. Numerous large and small cities including Austin, St. Louis, and even our neighbor Gastonia have drastically reduced how much waste goes to the landfill by charging customers based on how much trash they send to the landfill rather than charging every customer a flat rate. We think that's pretty fair! Do you recycle as much as possible and only need to set out a small trash can each week? Why should you have to pay the same as your neighbors who toss everything into the trash?
2. Concern about traveling the road to Zero Landfill: Waste departments make money by selling the recyclable materials they collect. Unfortunately, the prices they receive for those materials are dropping globally.
Our take: We're optimistic that SWS can overcome this challenge, because we're in good company. This is a challenge that every other city is also facing.
Let's take note of best practices from around the country for maximizing our revenue from recycling. One way that residents can help is by recycling properly. Keep contaminated and non-recyclable materials out of your recycling bin. They lead to lower revenues when the material is sold.
When all is said and done, we need to maintain and strengthen our recycling program because it's critical to becoming a more sustainable city. As the second fastest growing large city in the nation, building more landfills to bury waste that could easily be recycled is a terrible use of our precious remaining open land. And trucking our excess waste out of the area wouldn't exactly be a sustainable alternative to dealing with it locally.
3. More apartments: An anticipated 13,000 apartment units will be added to Charlotte in 2017! Yet the city doesn't provide recycling service to large multi-family properties. It's up to the owners of these properties to decide whether to contract with a company to provide recycling service to their tenants.
Our take: Growing Charlotte sustainably will require more construction of condo and apartment buildings. That's a pretty smart way to grow because it concentrates growth in a smaller area, which protects open land while also making it easier for people to walk, bike, and ride transit to work.
But living in a multifamily building shouldn't come at the price of not being able to recycle. Although there are free drop-off recycling centers throughout the county, many apartment residents are unable to drive to them often enough to drop off their accumulated recyclables. Others cannot drive at all.
This morning I snapped a few photos at my apartment complex to illustrate some of the frustrations that I and many other apartment-dwelling Charlotteans experience.
My apartment complex has 7 recycling bins for hundreds of residents, and they're a 5 minute walk from some units.
Some days there's so much trash dumped in the recycling area, it's impossible to reach the bins.
And this is at a property where recycling is at least offered! Is it fair to allow owners of apartment complexes to choose whether or not to offer recycling service to their residents? We're big fans of multifamily housing because it's overall a very sustainable way to live. But the ability to recycle at home shouldn't be a privilege only available to residents of higher income properties where property owners recognize recycling as an amenity. Recycling should be provided as an essential service to all residents, with the same priority as providing heat and water.
4. Solid Waste Study: Charlotte is reviewing its entire process of waste collection and disposal to determine how it can be improved. The Environment Committee will hear a report on this study at their February meeting before it's taken to the Budget Committee.
Our take: We're eager to hear about the findings of this study and hopeful that it will lead to bold action to divert waste from the landfill.
Interested in attending an Environment Committee meeting? They're open to the public and we attend most of them, so drop us a comment and we'll look for you at the next one! Meetings are typically held held in room 280 of the Charlotte-Mecklenburg Government Center (600 East 4th Street) on the second Wednesday of each month. Always check the agenda before going in case of cancellation or room change.


text:
namespace CRM
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    partial class MainView
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainView));
            this.btnEditCust = new System.Windows.Forms.Button();
            this.btnRemCust = new System.Windows.Forms.Button();
            this.btnAddCust = new System.Windows.Forms.Button();
            this.listView = new System.Windows.Forms.ListView();
            this.btnSave = new System.Windows.Forms.Button();
            this.btnLoad = new System.Windows.Forms.Button();
            this.pictureBox1 = new System.Windows.Forms.PictureBox();
            this.btnHlp = new System.Windows.Forms.Button();
            this.pBarMood = new CRM.NewProgressBar();
            ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
            this.SuspendLayout();
            //
            // btnEditCust
            //
            this.btnEditCust.Location = new System.Drawing.Point(93, 332);
            this.btnEditCust.Name = "btnEditCust";
            this.btnEditCust.Size = new System.Drawing.Size(75, 23);
            this.btnEditCust.TabIndex = 0;
            this.btnEditCust.Text = "Edit";
            this.btnEditCust.UseVisualStyleBackColor = true;
            this.btnEditCust.Click += new System.EventHandler(this.btnEditCust_Click);
            //
            // btnRemCust
            //
            this.btnRemCust.Location = new System.Drawing.Point(174, 332);
            this.btnRemCust.Name = "btnRemCust";
            this.btnRemCust.Size = new System.Drawing.Size(75, 23);
            this.btnRemCust.TabIndex = 0;
            this.btnRemCust.Text = "Remove";
            this.btnRemCust.UseVisualStyleBackColor = true;
            this.btnRemCust.Click += new System.EventHandler(this.btnRemCust_Click);
            //
            // btnAddCust
            //
            this.btnAddCust.Location = new System.Drawing.Point(12, 332);
            this.btnAddCust.Name = "btnAddCust";
            this.btnAddCust.Size = new System.Drawing.Size(75, 23);
            this.btnAddCust.TabIndex = 0;
            this.btnAddCust.Text = "Add";
            this.btnAddCust.UseVisualStyleBackColor = true;
            this.btnAddCust.Click += new System.EventHandler(this.btnAddCust_Click);
            //
            // listView
            //
            this.listView.Location = new System.Drawing.Point(13, 13);
            this.listView.Name = "listView";
            this.listView.Size = new System.Drawing.Size(690, 268);
            this.listView.TabIndex = 1;
            this.listView.UseCompatibleStateImageBehavior = false;
            this.listView.SelectedIndexChanged += new System.EventHandler(this.listView_SelectedIndexChanged);
            //
            // btnSave
            //
            this.btnSave.Location = new System.Drawing.Point(492, 332);
            this.btnSave.Name = "btnSave";
            this.btnSave.Size = new System.Drawing.Size(75, 23);
            this.btnSave.TabIndex = 2;
            this.btnSave.Text = "Save";
            this.btnSave.UseVisualStyleBackColor = true;
            this.btnSave.Click += new System.EventHandler(this.btnSave_Click);
            //
            // btnLoad
            //
            this.btnLoad.Location = new System.Drawing.Point(573, 332);
            this.btnLoad.Name = "btnLoad";
            this.btnLoad.Size = new System.Drawing.Size(75, 23);
            this.btnLoad.TabIndex = 2;
            this.btnLoad.Text = "Load";
            this.btnLoad.UseVisualStyleBackColor = true;
            this.btnLoad.Click += new System.EventHandler(this.btnLoad_Click);
            //
            // pictureBox1
            //
            this.pictureBox1.Image = ((System.Drawing.Image)(resources.GetObject("pictureBox1.Image")));
            this.pictureBox1.Location = new System.Drawing.Point(343, 287);
            this.pictureBox1.Name = "pictureBox1";
            this.pictureBox1.Size = new System.Drawing.Size(60, 39);
            this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
            this.pictureBox1.TabIndex = 3;
            this.pictureBox1.TabStop = false;
            //
            // btnHlp
            //
            this.btnHlp.Location = new System.Drawing.Point(654, 332);
            this.btnHlp.Name = "btnHlp";
            this.btnHlp.Size = new System.Drawing.Size(49, 23);
            this.btnHlp.TabIndex = 5;
            this.btnHlp.Text = "Help";
            this.btnHlp.UseVisualStyleBackColor = true;
            this.btnHlp.Click += new System.EventHandler(this.btnHlp_Click);
            //
            // pBarMood
            //
            this.pBarMood.Location = new System.Drawing.Point(255, 332);
            this.pBarMood.Maximum = 200;
            this.pBarMood.Name = "pBarMood";
            this.pBarMood.Size = new System.Drawing.Size(231, 23);
            this.pBarMood.Step = 200;
            this.pBarMood.TabIndex = 4;
            //
            // MainView
            //
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(715, 358);
            this.Controls.Add(this.btnHlp);
            this.Controls.Add(this.pictureBox1);
            this.Controls.Add(this.pBarMood);
            this.Controls.Add(this.btnLoad);
            this.Controls.Add(this.btnSave);
            this.Controls.Add(this.listView);
            this.Controls.Add(this.btnAddCust);
            this.Controls.Add(this.btnRemCust);
            this.Controls.Add(this.btnEditCust);
            this.Name = "MainView";
            this.Text = "5";
            this.Load += new System.EventHandler(this.Form1_Load);
            ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
            this.ResumeLayout(false);

        }

        #endregion

        private System.Windows.Forms.Button btnEditCust;
        private System.Windows.Forms.Button btnRemCust;
        private System.Windows.Forms.Button btnAddCust;
        private System.Windows.Forms.ListView listView;
        private System.Windows.Forms.Button btnSave;
        private System.Windows.Forms.Button btnLoad;
        private System.Windows.Forms.PictureBox pictureBox1;
        private NewProgressBar pBarMood;
        private System.Windows.Forms.Button btnHlp;

    }
}


text:
Celia and Nonna's heart-warming connection
Celia and Nonna
Writer: Victoria Lane
Illus: Kayleen West
Ford Street Publishing
Like many books, 'Celia and Nonna' began with a line of truth, says author Victoria Lane, with the narrative exploring the relationship between a granddaughter and grandmother, and how they reconnect following change. Describe your book: 'Celia and Nonna' is a significant and heart-warming picture book about the special bond between children and grandparents – and what happens when life changes.
What was the inspiration for this book? The starting point of the story was that sense of nostalgia, or loss, for all the lovely things that Celia and Nonna used to do together. I'm sure many of us either have strong memories of our grandparents, or watch our kids with our own parents, and wish some of those moments could last forever.
Describe the main character: Celia finds her own way to make the changing relationship with her beloved Nonna still special, with a creative solution that I hope will inspire other kids and parents in a similar situation.
What was your favourite book as a child and why? Probably 'The Secret Garden', by Frances Hodgson Burnett, because my Dad bought me a really beautiful hardback edition. I was also a huge fan of historical fiction, anything by Rosemary Sutcliff or Penelope Lively, and fantasy series like Susan Cooper's 'Over Sea, Under Stone'.
What is your favourite book for children now, and why? I LOVE 'Iggy Peck, Architect' for its originality, and 'Herman and Rosie' for its perfect pitch.
Who is your favourite author? It changes frequently, but over the years I do keep coming back to Raymond Carver for short fiction and A.S. Byatt for long, intricately woven stories. In children's literature, I love Deb Abela's Max Remy series and the entire Our Australian Girl series, especially 'Lina' by Sally Rippin and 'Pearlie' by Gabrielle Wang.
Home: No matter how far I roam… I still call Melbourne home… But I do still have a big soft spot for New York, where I lived for seven years.
Where do you write? We have an open room at the front of the house. It would be lovely if it had a door, though.
If I wasn't a writer I'd be... Um… a financial journalist? Oh hang on, I already am.
Other than writing I'm passionate about... Reading, and my kids. And my kids, reading. I also love gardens, but not weeding. And singing. I've been a member of various gospel choirs over the years, from Brooklyn to Brunswick.
'Celia and Nonna' is published by Ford Street Publishing and distributed by Macmillan. It can be ordered through bookstores if they don't have it in stock. 'Celia and Nonna' is available online at Readings and Booktopia.
Find out more about Victoria at her blog, follow Victoria on Twitter, and check out her Facebook page.
#childrensbooks #picturebooks #writing


text:
Q: How can I set unlimited retention for an compacted topic in Kafka? I am struggling to get a compacted topic working as expected.
I have a compacted topic, and messages are getting properly compacted but when old messages get older than the default retention period, they get deleted.
I want a compacted topic that has at least one value for a key indefinitely.
How to accomplish that? Do I have to override the retention period for that particular compacted topic? Or should a compacted topic keep one value of a key indefinitely by default?
My config
log.cleaner.backoff.ms = 15000
log.cleaner.dedupe.buffer.size = 134217728
log.cleaner.delete.retention.ms = 1000
log.cleaner.enable = true
log.cleaner.io.buffer.load.factor = 0.9
log.cleaner.io.buffer.size = 524288
log.cleaner.io.max.bytes.per.second = 1.7976931348623157E308
log.cleaner.min.cleanable.ratio = 0.001
log.cleaner.min.compaction.lag.ms = 0
log.cleaner.threads = 1
log.cleanup.policy = [compact, delete]

log.retention.bytes = -1
log.retention.check.interval.ms = 5000
log.retention.hours = 0
log.retention.minutes = 20
log.retention.ms = null

A: Choose only "compact" as the cleanup policy, and set an infinite retention.
log.cleanup.policy = [compact]
log.retention.bytes = -1
log.retention.ms = -1

A: I found a solution that I want to share. Unfortunately, Kafka documentation is not very clear on this, so perhaps this will help someone:
Do not set this :
log.cleanup.policy = [compact, delete]

This setting will mean that all topics, are both compacted and deleted. So your topic will get compacted as per compaction rules, but when segments (messages) get older than the set retention time (in my case it was 20 min), they get deleted as well.
Set default clean up policy to:
log.cleanup.policy = compact
or
log.cleanup.policy = delete

(log.cleanup.policy = delete is the default config)
"log.cleanup.policy = compact" will mean that topics, by default, will be set to be compacted.
When you set this default policy, you do not need to make any changes. There is no need to set log.retention to -1 or any other value. Your topics will be compacted and old messages never deleted (as per compaction rules)
"log.cleanup.policy = delete" means that topics will by default get pruned past retention time.
If you choose this default policy, then you will need to override the cleanup.policy per topic; that is, set the cleanup.policy=compact explicitly on this topic. This will turn this specific topic to use compaction, rather than delete. You do not need to adjust log.retention.
PS, Intuitively, I would think that the default "log.cleanup.policy = [compact, delete]" gets overwritten when you specify "log.cleanup.policy = compact" on per topic basis, but this is not so. With "log.cleanup.policy = [compact, delete]" you are effectively overriding how compact topics work; you change compact to be compact+delete.
PS2, if you have trouble testing and getting your topic to compact, note that only the inactive file segment can be compacted; active segment will never be compacted. So for testing, set log.segment.bytes to something small, say 10000

redpajama_set_name: RedPajamaStackExchange


text:
Two children, aged 3 and 4 tortured and starved by their aunt in Edo
Human right activist, Kola Edokpayi and his team have rescued two malnourished young children allegedly tortured by their aunt in Edo state.
According to the activist, the aunt took charge of the children after their parent's marriage fell apart and their mother absconded. Read report below:
The National Secretariat of the Joint Legal Action Aids (JLAA) where I am the State Coordinator instructed me to handle a matter where two kids were maltreated in the most barbaric and primitive manners by their Aunty who took charge of the kids after the marriage of their father and mother ended in marital imbroglio where the father and mother absconded to unknown destinations leaving their children to suffer in the hands of aunty.
We immediately contacted the person that reported the matter to our National Secretariat who gave us the description of the residence where the children were taken to in the interest of security.
Our investigation reveals that the kids were tortured by their Aunty in the most inhuman and callous manners and starved them on daily basis which made them look like kwashiokor.
Joint Legal Action Aids (JLAA) has volunteered to take the necessary legal steps possible to ensure that the culprit is brought to justice so as to serve as deterrent to the Jezebels that take delights in encroaching on the rights of Children.
Our cardinal responsibility is to defend the rights of the poor in our society as God loves the poor people that is why He created them so many.


text:
TEAMPRACTICE AREASNEWSBLOGCONTACT518 400 0672
Raysheea T. Turner, Esq.
Raysheea T. Turner, Esq. is a New York State licensed attorney and a founding partner of Wallace Turner Law. She gained her experience in private practice where she focused on Real Estate Transactions, Corporate Formations, Estate Planning, Estate and Trust Administration, Property Damage, and Subrogation. Raysheea has also assisted entrepreneurs and businesses with all aspects of their transactions, including formation, contract drafting, review, and negotiation.
Some of her many accomplishments include awards such as Albany Business Review's 40 Under 40 and
The National Black Lawyers Top 40 Under 40. Raysheea is the Proposed Board Chair for Destine Prep Charter School. She also serves on the Board of Directors for Miracle on Craig Street and the Center for Community Justice.
She stays active in the community through pro bono work for the Legal Aid Society of North Eastern New York, Prisoner's Legal Service, and The Legal Project.
"Don't sit down and wait for the opportunities to come. Get up and make them." Madam C.J. Walker
Legal Disclaimer
Statement of Client Rights
© 2021 Wallace Turner Law LLP


Summer is a beautiful time of the year and a great inspiration for artists everywhere. Whether working outdoors or indoors, nature can be a muse for creating beautiful art.
This exhibit features two series of sustainable art by Emily Bryant. The first series is a collection of invasive insect collages made of pressed invasive plant species found in Northeast Ohio. The second series features ethereal photographic collages of native species printed on sustainable bamboo paper. On display through June 30. CanalWay Center is located on Whittlesey Way, off the East 49th Street entrance of Ohio & Erie Canal Reservation, between Grant Avenue and Canal Road in Cuyahoga Heights. For more information, call 216-206-1000.
View portraits of Ohio's birds as captured by photographer and bird bander Craig Fritz. Fritz photographs birds on location, but also captures and releases birds for banding, providing an exceptional opportunity to photograph them at close range. On exhibit through June 29. Rocky River Nature Center is located at 24000 Valley Parkway in Rocky River Reservation, north of Cedar Point Road in North Olmsted. For more information, call 440-734-6660.
Spend a morning in search of early summer insects and the flowers they visit, and capture them by net and on paper. Bring art supplies and a portable seat. Old Field is located off Chagrin River Road in South Chagrin Reservation, between Route 87 and Chagrin Blvd., south of the Polo Field in Moreland Hills. For more information, call 440-247-7075.
Sunday, June 16 � 1 - 3 p.m.
Emily Bryant will be at CanalWay Center to answer questions about how she creates her artwork from invasive species. Stop by to meet her. Bryant's work is on display through June 30. CanalWay Center is located on Whittlesey Way, off the East 49th Street entrance of Ohio & Erie Canal Reservation, between Grant Avenue and Canal Road in Cuyahoga Heights. For more information, call 216-206-1000.
Sunday, June 30 � 1 - 3:30 p.m.
�Plein Air� painting is the French art of painting outdoors or �in open air.� Paint a landscape outside, in the fresh summer air. Bring painting supplies and snack for an afternoon with natural inspiration. Some watercolor supplies available to borrow. This program is for ages 12 and older. Look About Lodge is located at 37374 Miles Road in South Chagrin Reservation, between SOM Center Road/Route 91 and Chagrin River Road in Bentleyville. For more information, call 440-247-7075.
Get inspired by nature this summer with �art programs� in Cleveland Metroparks - Discover, Enjoy, Protect!