text:
How ToGaming
Which is better to use: Discord or Skype when you're gaming? This is a pertinent inquiry, given the ever-increasing number of people using Discord. Therefore, the solution has been outlined in this section.
The discussion on which is better to utilize for online gaming, Discord vs. Skype, has been lengthy and challenging. Both of these platforms are accessible to players worldwide, come with many advantages and features, and do not cost anything to use.
Nevertheless, we'd want to end the discussion once and for all: is Discord or Skype superior for online gaming?
Let's begin by contrasting the many aspects of the products.
To put it plainly and simply, Discord is superior to Skype in every conceivable respect in terms of the capabilities made available by each platform. While Skype provides direct messaging and phone call services, it does not have the "voice chatroom" capability available on Discord, Ventrilo, TeamSpeak, and other older gaming platforms. Skype's direct messaging and voice calling features are available to users.
This causes it to fall significantly short in our evaluation since, in contrast to Discord, where you are free to wander into any open chatroom, Skype requires you to make a direct phone call to the person you wish to speak with to initiate communication.
Having stated that, for a considerable amount of time, the capability of video chatting offered by Skype was more significant than that provided by Discord. Because Skype was initially designed for video chatting, this functionality has always been the program's primary strength. On the other hand, it is essential to point out that since it was first released, Discord has been working to improve the quality and dependability of the video calling capabilities that are available on its platform. Evers a result, though it occasionally experiences specific bugs, it is currently competitive with Skype.
There are advantages to using Skype for voice and video calls over Discord. To begin, Skype can host video conversations with as many as 25 participants. On the other hand, a video call on Discord can only have ten individuals participating at any given moment. Although this should not influence the vast majority of gamers, it might be a deal breaker for the odd user with a large number of companions. In addition, Skype can make calls to other phone numbers, including landlines, but Discord users can only make calls to one another.
In addition, unlike Skype, Discord is equipped with a screen-sharing function that has been improved in some way. Although both programs have the potential of sharing displays, Discord gives you the option to share only a portion of the screen rather than the entire thing if that's what you want. This implies that you can filter off other people's chat messages when sharing a screen with them, for example, while gaming. It is a feature that is quite popular among gamers. Although neither platform enables native screen recording, there are third-party applications available for both platforms that may fulfill this function.
In the beginning, the purpose of Skype was not to serve as a game platform but as a calling platform. Although it was utilized in this capacity for a considerable amount of time due to the apparent absence of any other free alternatives, it was never designed with gamers in mind the way that Discord is.
On the other hand, Discord was developed with the player in mind from the beginning. If you compare Skype and Discord side by side, you'll see that this mindset is represented in both systems' aesthetic choices, layout, settings, features, and even marketing strategies.
It is essential to point out that one of the primary practical differences between Discord and Skype is the maximum file size that can be sent using each service. The free version of Discord has a file size restriction of 8 MB, whereas the paid edition of Discord increases that limit to 50 MB. Skype's native file transfer capability is capped at 300 MB. When we utilize Discord, this might be a minor annoyance, particularly when we wish to submit an image or video.
The fact that Discord is server-based is undoubtedly one of its significant benefits in comparison to Skype. In addition, discord is more secure than Skype in terms of keeping your chat and call data private since that data is always confined to the server you are using.
On the other hand, Discord has privacy regulations that aren't quite as user-friendly as Skype's, which we should point out while discussing security in general. So if you are concerned about maintaining your privacy, the latter platform is probably the best choice for you to continue with.
As a result of its architecture centered on client computers rather than servers, Skype lacks the sense of community that characterizes Discord. Inviting friends to join servers is simple; once they do so, you can host several chatrooms and conversations by creating sub-channels and text channels inside that server. Comparatively, using Discord is more like strolling into a room full of your friends and sitting down to speak with them, whereas using Skype is more akin to picking up the phone and calling someone.
Compared to Discord, the absence of servers that Skype offers is, in our opinion, the latter's greatest weakness. However, because it was developed specifically for gamers, Discord has numerous improvements like this one. Unfortunately, this is only one of them.
Discord is the winner when it comes to the many technical specifications. However, the amount of bandwidth and storage space that Discord and Skype consume will likely be the most contentious issue for gamers. The clear winner in this category is Discord, which was developed to free up additional resources for your computer to utilize while you game.
It's also important to point out that Discord makes far less use of bandwidth than Skype does. Unlike Skype, which sends out an ongoing audio stream, Discord only broadcasts voices when other users are speaking.
Premium capabilities are available on both platforms as well; however, most users won't find the paid features of Skype beneficial because those functions are primarily concerned with placing calls to real phone numbers. On the other hand, Discord's subscription plan grants users access to a greater variety of emotes and animated avatars, in addition to a higher level of realism when screen sharing. Unfortunately, discord Nitro did not provide free Nitro games with their membership for quite some time; however, this has been no longer the case recently.
A more detailed comparison of the features offered by Discord vs. Skype can be found below.
It appears that the more established video-chatting network, Skype, is going the way of the dinosaur in favor of Discord. This is unfortunate for Skype. Skype offers no advantages over Discord except for a more extensive file size restriction and more significant group call limits. The whole appearance of Skype is a little bit old as well. The guiding principle of Discord's design is reflected in its slogan, which reads, "by gamers, for gamers."
In terms of performance, Skype was superior to Discord for a considerable time; however, as Discord has risen in popularity, the latter has become significantly more dependable. In addition, the quality of the calls has improved dramatically, and the video quality has made tremendous strides since it was initially introduced.
Discord will be your go-to option for almost every scenario, regardless of whether you are a casual player or a professional gamer. However, given that both apps are available for no cost, there is no valid reason not to retain Skype installed for the unlikely event that you would need to conduct a video conversation with more than ten individuals.
DiscordSkype
What Is The Difference? – Chromebook vs Laptop


As a leading dental practice in Oklahoma, we at Oklahoma Dental understand the anxiety and inconvenience associated with any kind of surgery. Our skilled and caring staff will be with you every step of the way. Most oral surgeries performed at our Yukon, Del City and South Oklahoma City locations are completed in less than an hour.


When the United States initially opposed the establishment of a permanent International Criminal Court (ICC) in The Hague - a court meant to try war criminals from nations where the legal order and recourse to a court system had collapsed, while averting the politicized nature of ad hoc tribunals like the ICTY or the ICTR - it seemed a bit odd. It seemed to go against a long history of US support for and championing of international legal institutions - something the US always found to work in its favor. After all, the charter of the ICC (the Rome Statute) contains a subsidiarity clause (see Article 17), which states that a case is only admissible to the ICC when the home country of the accused, or the country where the crime was perpetrated, as applicable, is unable or unwilling to prosecute the accused. In other words, the ICC does not inherently have jurisdiction over individuals who could easily be prosecuted in their home countries where a functioning legal system exists (even if such a legal system were to decide to dismiss the charges in accordance with its own laws and procedures). The ICC will not get involved if another, more suitable forum exists to prosecute any given defendant. Furthermore, a nationally diverse prosecutorial staff and various approval steps (see Article 15) would ensure that politics would not be a determining factor in deciding which persons to prosecute and which not. Thus, the oft-cited fear that US soldiers or members of government would be dragged before the ICC in political show trials instigated by America's enemies is rather unrealistic and far fetched. US opposition seemed unnecessary and its vehemence startling.
When the United States Congress in 2002 then went as far as passing the American Servicemembers' Protection Act (derisively called the "Hague Invasion Act") and bullying third world countries into not ratifying the Rome Statute by threatening to withhold previously promised aid, US opposition to the ICC took on a distinctly grotesque flavor. The Hague Invasion Act not only prohibits US courts and authorities from providing any assistance to the ICC or any parties to any trial at the ICC and prohibits US courts from extraditing any persons to the ICC. More egregiously, it authorizes the President to extract by military force, if necessary, any "covered United States persons" in the custody of the ICC. In other words, the Act authorizes the US to militarily invade the sovereign country of The Netherlands, heretofore also known as a US ally and member of NATO. One might ask why anyone would need such gross overkill? Many intervening events would have to go grossly wrong for a US servicemember or politician to end up before the ICC in the Hague: he would have to be caught by a country ill-disposed towards the US and finally The Netherlands (and all countries represented in the pre-trial chamber and the prosecutor's office of the ICC) would have to be willing to destroy their good political relationship with the US by accepting custody over such an individual and turning him over to the ICC. Note, however, that the protection afforded by this act does not extend merely to members of government and the military. The president is allowed to invade in order to extract all "covered United States persons". The definitions section (2013) tells us that "covered United States persons" includes "other persons employed by or working on behalf of the United States Government". Similar protections are extended to "covered allied persons".
Now fast-forward to 2007 and the various scandals surrounding Blackwater USA and other private mercenary companies providing "security" in Iraq under no-bid US government contracts. Two days before leaving Iraq, American proconsul L. Paul Bremer executed the infamous Order 17 which placed all US personnel and foreign contractors beyond the reach of Iraqi law. Persons like the Bulgarian gunner and the Fijian pilot, employees of Blackwater shot in the most recent incident, would be prototypical examples of persons who could be hauled before the ICC fairly easily. Rule of law in Iraq is non-existent and these individuals do not operate under military rules of engagement and are not accountable to military command structures or military discipline. The US government would certainly not bat an eyelash over a Bulgarian gunner in Dutch custody per se. But putting him to trial would, during the discovery and testimony part of the trial, expose the sordid depth of US involvement in atrocities against the civilian population and/or collaboration with unsavory characters from various local militias. Could it be that US opposition to the ICC was to a great part driven by a long-standing desire to privatize war?


Which thumbnail image would most convince you to click on today's video?
The post August Favourites / Market Research appeared first on A Model Recommends.
The post YSL La Laque Vault appeared first on British Beauty Blogger.
Well this is an unusual one: a moisturiser that feels velvety to the touch but seems to melt into fresh-feeling perfection the moment it hits the skin. And then, despite this gorgeous fresh feel, manages to keep oiliness in check as well as hydrate. What is this marvel of a formulation? It's Clinique's Pep-Start HydroBlur Moisturizer!
The Pep-Start HydroBlur almost didn't make it onto my face, because for some reason I assumed that it was solely a mattifying product. Perhaps because it's oil-free, or maybe because I spotted the word "matte" in the PR blurb, I don't know. Luckily I'm a faffer and a potterer and I like to stick my fingers into jars and squeeze product out of tubes even if I know that the product's unsuitable for my current skin conditions, because actually Pep-Start HydroBlur turned out to be quite the hydrating wonder cream. I mean it's not rich – it wouldn't sort out overly parched skin or the sort of dryness that makes you want to rub your face with a pack of lard – but it's an excellent lightweight troubleshooter if you're dehydrated.
It's a bit of a double whammy effort, too: great on the oil-less moisturisation front, but with a secret weapon in the form of the "blur" part. Now look, these blurring products – there's only so much they can do. I mean, they're clever and everything, and they do create a sort of soft-focus veil over the skin, but if you've blemishes then they'll still be visible, so will redness and so will deep wrinkles. What they can do (and what HydroBlur seems to do very proficiently) is skim over fine lines a bit so that the skin just looks fresher and less knackered. The blurry part coupled with the excellent hydration part is a winning combo when it comes to plumping out and semi-disguising those crepey little creases. This makes Pep-Start a great day cream if you have oily or combination skin and want to look fresh-faced and moisturised rather than clogged-up and greasy; it's also good if you just have "normal" skin, no oiliness, but want a light sorbet style moisturiser that will sit well beneath makeup.
Pep-Start HydroBlur actually works very well as a primer, if you like to keep your skincare and makeup steps minimal and fuss-free. It's suggested that the product can be used throughout the day for "touch-ups" over makeup, but personally I think that this type of thing can be a bit of a disaster zone. What possible benefit could you get from disturbing your makeup by slathering a cream on over the top, no matter how lightweight? I've tried it, it's not for me. If you're getting oily then use a good powder – the Hourglass Ambient Lighting ones are amazing for keeping glow but deadening down any oily shine – I just wouldn't faff about with creams and things that need patting in.
The final masterstroke when it comes to Clinique's Pep-Start HydroBlur Moisturizer is the price – £24. Very, very reasonable I feel, especially as the texture of the product is so beautiful and the semi-matte finish so pleasing. And that hydration! It's really rather excellent. If you're after something to keep your oiliness in check but don't want to look and feel as though you've just spent eight days in the Sahara then it's absolutely worth a try.
I suspect there'll be some sort of online meltdown on the 10th January because – brace yourselves – that's the day that Caroline Hirons' first ever skincare product will go on sale. If you are an avid Hirons follower (to be honest, I don't know of any other type – once you get started on her beauty blog you're likely never to leave) then this news will no doubt make your heart beat that bit faster. Caroline's sharp eye for great skincare formulations and her experience in the industry mean that whatever products she decides to create will be the stuff of beauty dreams.
And the first, in collaboration with the increasingly popular (and really quite excellent) brand Pixi, is a stroke of genius: the Caroline Hirons Double Cleanse. Two cleansers, one pot, easy and fast-but-very-thorough cleansing with minimal fuss. If you're reading the phrase Double Cleanse and thinking huh? then let me explain, because it's probably something you do anyway without really putting a name to it. It is, quite simply, cleansing once (to remove makeup and break down dirt and so on) and then, after removing your cleanser with a flannel or what have you, cleansing again. (Albeit with a different cleanser, if we're being strict about things, but I'm trying to keep things basic here!) Two cleanses. Double Cleanse.
If you don't already do this, then humour me and do a little experiment; remove your foundation and what have you with a white flannel and one lot of cleanser. Balm, gel wash, cream cleanser, whatever you usually use. Now rinse the flannel clean and go back in for another cleanse. I can almost guarantee that there will still be crap coming off and that the second cleanse will finish things off nicely.


Best Local Seo Company Avondale Estates GA | Computer Construction Company, Inc.
Success on the internet is dependent on the Avondale Estates GA digital marketing company you choose to provide SEO services to your website. SEO services are essential to increase traffic to your website. SEO Services is the foundation of any digital marketing campaign whether you are looking to drive traffic from a local Avondale Estates GA area or a national campaign.
We started as an Avondale Estates SEO company in 2001 and due to algorithm changes and new platforms to provide leads on; we have transitioned into a digital marketing agency through the years. We offer only the highest quality of digital marketing services and many of our tools are possessed by a handful of digital marketing companies throughout the world.
A Combination Of Our Marketing Tools Produce Killer Marketing Campaigns in Avondale Estates GA!


text:
Q: curl_multi not running second request I'm trying to send data to two different URLs using curl_multi and get an URL from the response of one of the URLs and redirect the user.
So far everything works except the second request is not being processed.
Here is my code:

// create both cURL resources
$ch1 = curl_init();
$ch2 = curl_init();

// set URL and other appropriate options
//--------------------------CH1
curl_setopt_array($ch1, array(
  CURLOPT_URL => "https://my.crm.com/api/signup",
  CURLOPT_RETURNTRANSFER => true,
  CURLOPT_ENCODING => "",
  CURLOPT_MAXREDIRS => 10,
  CURLOPT_TIMEOUT => 30,
  CURLOPT_HTTP_VERSION => CURL_HTTP_VERSION_1_1,
  CURLOPT_CUSTOMREQUEST => "POST",
  CURLOPT_POSTFIELDS => '{"userip":"'.$_REQUEST['ip'].'","firstname":"'.$_REQUEST['firstname'].'", "lastname":"'.$_REQUEST['lastName'].'", "email":"'.$_REQUEST['email'].'", "password":"'.$_REQUEST['password'].'", "phone":"'.$_REQUEST['phonenumber'].'", "prefix":"'.$_REQUEST['phonecode'].'" }',
));
//-------------------------CH2
curl_setopt_array($ch2, array(
  CURLOPT_URL => "https://my2.crm2.com/api/signup",
  CURLOPT_RETURNTRANSFER => true,
  CURLOPT_ENCODING => "",
  CURLOPT_MAXREDIRS => 10,
  CURLOPT_TIMEOUT => 30,
  CURLOPT_HTTP_VERSION => CURL_HTTP_VERSION_1_1,
  CURLOPT_CUSTOMREQUEST => "POST",
  CURLOPT_POSTFIELDS => '{"userip":"'.$_REQUEST['ip'].'","firstname":"'.$_REQUEST['firstname'].'", "lastname":"'.$_REQUEST['lastname'].'", "email":"'.$_REQUEST['email'].'", "password":"'.$_REQUEST['password'].'", "phone":"'.$_REQUEST['phonenumber'].'", "prefix":"'.$_REQUEST['phonecode'].'" }',
));

//create the multiple cURL handle
$mh = curl_multi_init();

//add the two handles
curl_multi_add_handle($mh,$ch1);
curl_multi_add_handle($mh,$ch2);

// While we're still active, execute curl
$active = null;
do {
    $mrc = curl_multi_exec($mh, $active);
} while ($mh == CURLM_CALL_MULTI_PERFORM);

while ($active && $mrc == CURLM_OK) {
    // Wait for activity on any curl-connection
    if (curl_multi_select($mh) == -1) {
        continue;
    }

    // Continue to exec until curl is ready to
    // give us more data
    do {
        $mrc = curl_multi_exec($mh, $active);
    } while ($mrc == CURLM_CALL_MULTI_PERFORM);
}

//close the handles
curl_multi_remove_handle($mh, $ch1);
curl_multi_remove_handle($mh, $ch2);
curl_multi_close($mh);

//responses

$response1 = curl_multi_getcontent($ch1);
$response2 = curl_multi_getcontent($ch2);

//read response and redirect
$json_array = json_decode($response1, true);
$loginurl = $json_array['data'];
header("Location: $loginurl");

I have tried different solutions but I still cannot get that second request ($ch2) to work.

A: there's several things wrong with your code, but i suspect you dont get content #2 because you close the multi_handle before fetching the results... in fact, i'm surprised you get the first content, even.
but first i want to complain about this:
curl_setopt_array($ch1, array(
    CURLOPT_URL => "url",
    CURLOPT_RETURNTRANSFER => true,
    CURLOPT_ENCODING => "",
    CURLOPT_MAXREDIRS => 10,
    CURLOPT_TIMEOUT => 30,
    CURLOPT_HTTP_VERSION => CURL_HTTP_VERSION_1_1,
    CURLOPT_CUSTOMREQUEST => "POST",
    CURLOPT_POSTFIELDS => '{"userip":"' . $_REQUEST['ip'] . '","firstname":"' . $_REQUEST['firstname'] . '", "lastname":"' . $_REQUEST['lastName'] . '", "email":"' . $_REQUEST['email'] . '", "password":"' . $_REQUEST['password'] . '", "phone":"' . $_REQUEST['phonenumber'] . '", "prefix":"' . $_REQUEST['phonecode'] . '" }',
));

1: use CURLOPT_POST, not CURLOPT_CUSTOMREQUEST (for one, it's just the right thing to do, and libcurl actually understands that you want a POST request then, rather than some nonstandard request)
2: what do you think will happen if $_REQUEST['password'] includes " ? it would corrupt your json, making it unparsable...
3: via manipulating $_REQUEST['password'] (or any other variable there), your code is vulnerable to JSON injection, hackers can for example spoof their IP, giving a fake userip (if you don't know what JSON injection is, it's kindof like SQL Injection, but they can inject JSON data (like a spoofed userip) instead of SQL commands, looks like:  {"data":"real_data","data":"evil_hacker_injected_version_of_data_that_will_replace_it_because_it_is_the_last_definition_of_data"}  )
use json_encode() to safely create your json, like this:
curl_setopt_array($ch1, array(
    CURLOPT_URL => "url",
    CURLOPT_RETURNTRANSFER => true,
    CURLOPT_ENCODING => "",
    CURLOPT_MAXREDIRS => 10,
    CURLOPT_TIMEOUT => 30,
    CURLOPT_HTTP_VERSION => CURL_HTTP_VERSION_1_1,
    CURLOPT_POST => 1,
    CURLOPT_POSTFIELDS => json_encode(array(
        'userip' => (string) $_REQUEST['ip'],
        'firstname' => (string) $_REQUEST['firstname'],
        'lastname' => (string) $_REQUEST['lastName'],
        'email' => (string) $_REQUEST['email'],
        'password' => (string) $_REQUEST['password'],
        'phone' => (string) $_REQUEST['phonenumber'],
        'prefix' => (string) $_REQUEST['phonecode'],
    ))
));

... and here
do {
    $mrc = curl_multi_exec($mh, $active);
} while ($mh == CURLM_CALL_MULTI_PERFORM);

you're checking the wrong value, $mh is NEVER CURLM_CALL_MULTI_PERFORM , you want to compare it to $mrc, not $mh
(also CURLM_CALL_MULTI_PERFORM has been removed by the libcurl developers because so many people used it wrong, and that happened years ago, it's no longer needed in modern code.)
in addition to that, i don't like the way you implemented the loop at all.. try this instead:
while (1) {
    do {
        $mrc = curl_multi_exec($mh, $active);
    } while ($mrc == CURLM_CALL_MULTI_PERFORM);
    if (!$active) {
        break;
    }
    curl_multi_select($mh);
}

but with all that said, i believe your real problem is that you run curl_multi_remove_handle() & curl_multi_close() BEFORE you call curl_multi_getcontent().

redpajama_set_name: RedPajamaStackExchange


Pop star Lady Gaga outbid Michael Jackson memorabilia collectors to purchase 55 items from the late recording artist's wardrobe.
London's spring/summer 2013 Fashion Week saw pop sensation Lady Gaga open Philip Treacy's Michael Jackson-themed comeback show - and it appears that her catwalk moment has given her a taste for Jackson-esque garments.
Outbidding Michael Jackson memorabilia collectors at a sales event administered by Julien's Auctions on December 2, the 26-year-old singer purchased 55 pieces from the wardrobe of the late King of Pop.
Though the specifics have not yet been revealed, auctioneer Darren Julien - who donned a specially-designed sequinned glove for the event - noted that the jacket Jackson wore during his 'Bad' tour fetched $240,000 (£150,000).
Two of Michael's crystal-encrusted gloves were sold for more than $100,000 (£62,000) each. Other items from the former 'Beat It' singer's tour wardrobe saw bidders fork out fees in a similar price bracket.
The singer - whose real name is Stefani Joanne Angelina Germanotta - posted the following message on Twitter: "The 55 pieces I collected today will be archived & expertly cared for in the spirit & love of Michael Jackson, his bravery, & fans worldwide."
No more Jackson-inspired collaborations for Philip Treacy and Lady Gaga anytime soon, then.


First of all, I'd like to thank the developers for all their efforts and skills! This game is only v0.3 but it's already ahead of the competition! I've been a fan of sci-fi games since like Terminal Velocity back in 1995 (which Everspace reminds me a bit btw ) and I've played a lot of them, but it is such a pleasure to play such a beautiful and fun game!
1) Add a zoom. I think it would be nice to be able to see enemy bases/ships from a distance to be able to plan an attack or just appretiate the view or huge ships. It can also work with long distance weapons like one of the enemies (I've seen a rogue scout (I think) with a cloak and somekind of a sniper rifle).
2) Pause button. At the moment there is "appretiate-the-view-button" Z, but you don't see collectables and enemies. I guess, as long as you can pause the game with Z anyway, it might be easier to add "show stuff" function. Again, to be able to plan a battle or just look around and see what to collect without being shot.
3) Disable aiming at your own bots/allies. During a heavy fight I tend to auto-aim at my own bots, instead of enemies. I might want to destroy my bot, AFTER the fight if it's damaged and I need a new one (btw, would be a nice feature too, to just remove old bot when a new is dispatched, so that you don't have to shoot it). But during the fight you don't actually see it right away and you might accidentally shoot a few rockets or pulses at your own allies. Maybetprioritizing the aiming at enemies first and then at allies will help.
4) Scanning bot. I've seen on the forums people were asking for salvage/mining bots, which I kinda like, but I think that tractor beam would heavily overlap with them. My idea is to make a scanning bot, that will scan the location, like the scanning probe, but it will not draw the attention of the enemies, yet it will take much longer to scan.
5) Also, please make tractor beam a perk. I've seen it couple of times on the forums, I think it's a great idea!
6) Mercenaries or bribes. A place or a market where you can hire a mercenary or bribe corporate fleet vessels to fight on your side. Would make a huge sense, when there are more missions, where you have to take down lots of enemies. I know there's a perk where G&B should spawn near you if you're being attacked (which btw, never occured to me, though I have it maxed), but what if I like outlaws more? Would be really cool to hire a corvette or a drone carrier to assault a freighter I would though limit those allies to only one sector, similar to a probe.
7) If there are factions and reputation, I would love to see G&B thank me every time I shoot those rogue pilots near their stations. Vice versa, if I shoot down every G&B vessel on my way, I would love to see rogues leave me alone, if not fight on my side.
8) More diversity in sectors. Don't get me wrong, this game is super beautiful! Yet, I think it will only benefit from greater variety in sectors. The first time you play the game is freaking awesome to look at those backgrounds! But then you start to notice that every sector is a bunch of asteroids on an orbit of a planet/sun.
For example, dusty sectors. Something like the ones you have with the clouds, but those are volumetric and you can see their shape, while I'm suggesting just put a haze on the whole sector (very similar when you're inside the plasma cloud), visibility limited and you can see clouds of dust as you fly through. Would be an awesome sector if you need to fly it through quickly and there are tons of debris there. For example, those are acidic clouds that deal damage over time and you have only a few minutes to find a gate, which your HUD doesn't show.
9) At the moment you can only progress forward through the star map. I actually wanted to explore the whole sector before moving on the next one. Would sound like a good idea especially if you take a look at someone else's suggestion about secret sectors and making few entry/exit points in a sector. I would also suggest making a few sectors with scripted loot and missions (something similar to the last mission), so that people will have a chance to look for those sectors. Or you can have scripted pirate/colonial/g&b bases with specific missions.
Also, at the moment the difficulty progresses pretty quickly and sometimes I end up in a sector with no fuel or very little and no nano bots and absolutely no enemies and no stations, while few sectors behind I couldn't carry more fuel and nano-bots. I'd love to warp back, recharge and go further.
If you absolutely hate the idea of doing anything with the fuel and just want to leave it as it is, maybe you can consider giving us a possibility to send a fake distress call, to lure some ships and if you manage to shoot them down you get just enough for one jump? Or call in a trader that will sell you fuel for 5x its usual rate. To give you more options instead of just risking the jump.
11) Black hole doesn't always kill you. I've actually never tried to enter the black hole, but I have a strong feeling you just die But what if there's a small chance you can enter a secret region with either lots of resources from wrecked ships or hostile enemies with nice look? Back to that idea with sector sectors.
12) Markets. Sectors with a huge market station, lots of non-hostile vessels and a really strong security, in case you dare to attack anyone. You can buy or exchange rare components there. One small trader vessel standing alone in the middle of nowhere like it is now looks sad and lonely You get a feeling that it's a huge universe with advanced technology, but no one except for G&B, outlaws, okkar and you, which makes it... empty sort of. I'd love to see non-faction NPC, trade routs, huge ships that don't attack you or simply random explorers.
13) It's a small idea, but would be nice if heavy-ship could smash smaller asteroids. You can smash a bot, but I haven't seen it with asteroids.
14) Different factions/races. This is probably way too complicated to implement, but might be worth looking for a DLC or a sequel - a possibility to select a faction or even race with it's own set of ships/guns with similar features.
a) Racing. I think I've seen one suggestion on the forum. I just want to evolve the idea a bit. I would limit it to scout ship, or different race types for different vessels, similar to truck or sports car racing. And you can either have a racing with or without the weapons. Racing tracks can be either in space, through the gates, or in a huge asteroid. If you're using a scout ship, then it's all about the speed and hard turns, you can have a blaster and one mine, for example. If you're using a heavy ship it's all about pushing your opponents out of the way, with lots of mines on the track and heavy power-ups to be used.
c) Scientific expedition. Sounds too fancy, but the idea is that a random group of scientists asks you to go to a specific sector to collect either the data or artifact. The sector either is filled with anomalies or is swarming with goo or any other alien life form. For example, they are studying the goo and how they mate, so they've made a device that makes the mating sounds. You go to a sector, play the device and then try to stay alive for a couple of minutes, until the data is gathered. Could be fun!
d) Theft. You're asked to steal something from another faction. And I guess would be nice to have different approaches for different ship types. You can either use a cloak with scout ship, or if you use interceptor steal the passing codes to get to the enemy base first and then flee, or just shoot them all with a heavy ship.
e) Spy missions. Again, for scout ships only, where you need to go to a certain location and intercept a message/package/whatever and then escape before you're shot.
g) Drone missions. Similar idea. You're given a drone to operate. You pretend to be a mining drone, but you need to sneak past the security and make a diversion, for example. I understand that last two are not quite rogue-like, but might give a nice break from the main campaign.
h) Deliver goods. You already have similar types of mission, but you can only scout a certain location for a loot box and then deliver them to a vessel. If you actually implement going back and forth through sectors, would be awesome to have missions that stretch for a couple of sectors. You can either get a mission to collect rare plasma in sector X, which is one warp away. Or similar to keys from Elite enemies, you can find rare goods randomly and then have traders buy them for cash. Or simply, you have to deliver good from one sector to another and you're being attacked. This can be also smuggler missions, where you're given restricted goods and you need to get them through sector being controlled with colonial warships, that scan you, for example.
i) Shoot a view. May sound silly, but I'd play one or two of those. The idea is that some random NPC asks you to shoot (screenshot) a few locations for him/her. Might be something simply beautiful, or a well guarded base. You just shoot a few enemies and then screenshot the location or simply enjoy the view with no fights for a few credits.
j) In Terminal Velocity (I've mentioned that old game) you have missions, where you have to fly to a base, shoot the vessels guarding it, shoot the turrets, fly through the base with lots of closing doors and mines, destroy the core or get a powerup and fly away. You can make similar with a huge asteroid or a small surface area, like in the last mission. Those missions were fast paced and pretty straight-forward. Basically, it's the same idea you have, but instead of flying around the whole sector the mission is condensed to a small area with a faster pace.
Yeah, I will stop here. I hope that wasn't too much… sorry for making you read all of this if you had, but I really hope you get at least some ideas that you like!
And again, thanks for the great game that Everspace is already!
Thanks for your input! These are a lot of suggestions and I doubt we will find the time to implement or even discuss them all. Maybe you should pick just a handful of suggestions that you favor the most and which do not change the whole game. Then we could comment on those.
I guess, that makes sense.
4) Add scanning bot, which scans the sector slowly without bringing hostiles, like the scanning probe.
1) Do you mean auto-aiming or locking?
2) No, that's what we want to avoid. It's always forward, we don't want the runs become too long.
3) Then you will always have the full range when the perk is leveled up for everyone, like the sensor range right now. We try to keep some things out of the perk system. What would be the advantage?
4) We thought of something like this: A scanning drone which flies next to you and scans the area around you.
Your suggestions are appreciated, @pr3t3nd3r ! Glad you were able to narrow them down.
With number 1, are you utilizing the lock-on feature? And are you playing from a controller? With a mouse/keyboard, I'm not sure I've had an issue firing at non-hostile/friendly targets during a firefight, especially since the player drone color was changed to green, but I know the fire-assist is a bit wider for controllers.
In regards to number 2, I like the idea of a "calm" sector where the time we can spend is much greater. Perhaps it is an enemy-free zone with just a little bit of resources/wrecked freighters/containers about the area. A space like this could feel ominous yet look stunning, setting some powerful moods. I still think there would need to be some kind of timer to push the player forward, though. Perhaps the Okkar Interceptors wouldn't warp in for twice as long?
I like the idea behind number 3, but I think it is more of a hindrance to some great mechanics already in place. Having the Tractor Beam as a Device creates a good element of customization for the player. Being able to decide between a combat-active tool or passive-utility creates the kind of depth during gameplay that we need; it doesn't force us to go a specific route, and it allows it to be changed on a whim DURING a run.
Having a Tractor Beam as a Perk would take away this feature, making it feel underwhelming until it was finally upgraded. Simply put, the intended design for the bonus-granting device isn't to always have it, but decide between it. I think it fits into the game really well as it is.
Finally, number 4. I think if Scanning Bots are added, the functionality of Scanning Probes should be changed. Some time back, I hatched an idea about having Probes acquire information for the Sector Map while Bots gained information of the area. You can read more about this post here.
All in all, thank you for your feedback and ideas! I'm excited to see what changes Everspace has in store for us in the future.
1) Yeah, I was talking about the lock-on system. It bugs me off pretty often especially when you try to lock on an enemy far away. You can clearly see the red square, but if's an outlaw attacking G&B base you will most likely lock on someone either close to you, or on a G&B fighter and not an outlaw. This also happens in a middle of a fight sometimes.
I play on a keyboard and mouse.
2) Will there be any changes to the star map then? At the moment it's a little confusing. If there's no strong story reason for running away from something, then why only forward? I was a bit surprised when I found out I cannot warp to all the sectors that are connected to the one that you're in at the moment. When you try to warp out from one of the middle sectors and see a star map, the middle ones are usually connected between each other, but you won't be able to warp between them, you only have to get one step closer to the gate. I was just thinking what's the point of the map and interconnections between sectors if it doesn't really give you a lot?
That's why I've tried to come up with suggestions as to the free roaming in sectors or at least well scripted sectors with more info on the map about the sector, so that it makes sense to select one area over the other, because at the moment the map is there just to click and proceed.
I like the idea of the bulky Gunship having a Perk to extend it's Tractor Beam range; seems to fit the functionality of the vessel while assisting it's weakness of mobility.
Regarding the Tractor Beam device, I feel like in its current state it's a little underwhelming and doesn't have much utility. The cost of dedicating a device slot to something that only increases pickup range rarely seems worth it to me, and I replace it as soon I have something better. So I agree that it either needs to be rolled into being a perk for the Gunship, or it needs to do something more than just increase pickup range.
- Activate to Pull very distant targeted pickups towards you, though I can only think of Black Holes being a useful scenario for this one, and it effectively already helps with this.
- Anti-mine defence, passive/activate to push nearby mines away.


Common Buckwheat Hull is a short season crop that grows well on low-fertility areas where the soil is well drained. Too much fertilizer especially nitrogen reduce its yields. The presence of pollinators greatly increases the yield. The nectar from buckwheat flower makes a dark colored honey. In India Buckwheat is sometimes used as a green manure, as a plant for erosion control, Human Feed and some other uses too.


Pinkies out! If you're a tea lover, you're actually doing your body good just by drinking tea. For those of you that aren't tea drinkers, here are six health benefits that may change your mind.
These antioxidants offer many health benefits for the body. A cup of tea a day may help keep the doctor away.
Tea offers several mental benefits including mental clarity and relaxation.
The antioxidants in tea, polyphenols, show promise in preventing various types of cancer.
The polyphenol theanine in tea affects the neurotransmitters in your brain in a way that can result in a calm state of mind. So, keep calm and drink tea.
Not only can unsweetened tea be flavorful, it also contains virtually no calories. Now that's a win-win situation!
An 8 ounce cup of tea contains about 50 mg of caffeine, which can provide your body a little bit of energy if you're feeling tired or lagging during the day.
There are many benefits to drinking tea, even more than what we have on this list. Start reaping these benefits with our refreshment services program, which offer a great selection of premium teas. And by the way… it's never too late to start liking tea, non-tea drinkers!


Who Are You Looking For In Stamping Ground, Kentucky?
Run a search by name for anyone in Stamping Ground, Kentucky & get free white pages information instantly. Stamping Ground, Kentucky white page directory listings include full name, phone number and address.


text:
Q: Docker - accessing files inside container from host I am new to docker.
I ran a node-10 images and inside the running container I cloned a repository, ran the app which started a server with file watcher. I need to access the codebase inside the container, open it up in an IDE running on the windows host. If that is done, then I also want that as I change the files in the IDE these changes induce the filewatcher in the container.
Any help is appreciated. Thanks,

A: It depends on what you want to do with the files.
There is the docker cp command that you can use to copy files to/from a container.
However, it sounds to me like you are using docker for development, so you should mount a volume instead, that is, you mount a directory on the host as a volume in docker, so anything written to that directory will show up in the container, and vice versa.
For instance if you have the code base that you develop against in C:\src on your windows machine, then you run docker like docker run -v c:\src:/app where /app is the location that node is looking in.  However, for Windows there are a few things to consider since Docker is not native in Windows, so have a look at the documentation first.

A: The concept you are looking for is called volumes. You need to start a container and mount a host directory inside it. For the container, it will be a regular folder, and it will create files in it. For you, it will also be a regular folder. Changes made by either side will be visible to another.
docker run -v /a/local/dir:/a/dir/in/your/container

Note though that you can run into permission issues that you will need to figure out separately.

A: Hi I think you should use mount volumes for the source code and edit your code from your IDE normally:
docker run -it -v "$PWD":/app -w /app -u node node:10 yarn dev

here docker will create an image setting the working dir to "/app", mount the current dir to "/app" and run "yarn dev" at start up with the "node" user (none root user)
Hope this is helpfull.


text:
'So grateful to potentially save a life'
St. Michael's awarded for commitment to organ and tissue donation
Toronto, October 9, 2019
By Ana Gajic
When Rosemin thinks of her sister Zahara, she remembers her love of family, her infinite generosity and the way she could light up a room.
So when a cerebral hemorrhage brought Zahara to the intensive care unit (ICU) at St. Michael's Hospital and Rosemin learned her sister had signed up to be an organ donor, she wasn't surprised.
"The fact that she thought to help people that she didn't know through organ donation – that's just the kind of person she was," Rosemin said.
Zahara, 45, passed away in the ICU. With the help of the St. Michael's team and the support of her family, she was able to become an organ donor and fulfill her last wish.
Supporting patients and their families through organ and tissue donation
This year, St. Michael's has been awarded the Provincial Conversion Rate Award from Trillium Gift of Life Network (TGLN) for the teams' work with organ and tissue donation and for supporting families through a difficult and important process.
On behalf of St. Michael's, Sonya Canzian receives the Provincial Conversion Rate Award from Trillium Gift of Life Network.
Every year, TGLN sets a goal for the Provincial Conversion Rate, asking hospitals to meet the target conversion rate of 63 per cent. The conversion rate is the percentage of potential organ donors (patients who die in a hospital setting and are deemed medically suitable for donation) who become actual donors. St. Michael's met the goal this year with 18 organ donors, leading to 73 transplants, as well as 35 tissue donors. St. Joseph's Health Centre, another site of Unity Health Toronto, also met this year's conversion goal.
"Every eligible family is offered the opportunity to save lives through organ and tissue donation as part of our effort to create the best end-of-life care experiences," said Sonya Canzian, vice-president of Clinical Programs at St. Michael's, and chief nursing and health professions officer. "We're proud to receive this award, on behalf of all our staff and families who work together to enhance lives through donation."
This year, St. Michael's is also recognizing three hidden heroes of organ and tissue donation, whose efforts help the hospital save and improve lives:
Trisha Bazilewich, a clerical assistant in Perioperative Services
Nicole Fricker, a clinical assistant in the Trauma/Neuro ICU
Kaitlynn Kylie, a registered nurse in the Emergency Department
The impact of donation on staff and families
For Emily Boyle, a registered nurse in the Trauma/Neuro ICU, supporting families is a key part of her role. She sees the impact the team's work with organ and tissue donation has on families grieving their loved ones.
"For the families who do decide to move forward with donation, they're always focused on helping someone else," she said. "It's hopeful to be able to know that their loved one's memory will live on in this way and know that they've helped somebody."
The teams at St. Michael's were able to offer Rosemin a sense of comfort and relief at a difficult time, she said.
"It was painful to see my sister in the hospital bed, not moving and not talking. But the teams at St. Michael's treated her with respect. They kept her very comfortable and they gave us time to spend with her until the very end. That was one of the most important things they did for us and it was amazing.
"We are so grateful to them. So grateful Zahara was able to potentially save someone else's life."
Sign up to be a donor, or check your registration status online today at our donor drive.

redpajama_set_name: RedPajamaCommonCrawl


text:
Drawn to television: Amercian animated SF series of the 1980s
Lincoln Geraghty
Much attention has been paid to sf film and more recently television, yet animation, as part of these media, is still a relatively untouched area within sf scholarship. Perhaps because of the controversial and somewhat inaccurate perception, noted by Paul Wells, that animation is 'an innocent medium, ostensibly for children, and largely dismissed in film histories' (Understanding 187), sf scholars have ignored the plethora of animated media texts that can be considered part of the genre because sf on television has itself at times been accused of such childish things. Seemingly bucking this trend are the Japanese anime features, such as Akira (Otomo Japan 1988) and Ghost in the Shell (Oshii Japan 1995), which have attracted more scholarly interest, not least because of their 'mature' subject matter, graphic depictions of violence and thematic concerns with the cyborg, technology and the claustrophobic urban environments of dystopian futures. Animated sf on television, particularly American, is largely ignored since it both attracts a young audience and is emblematic of the insidious nature of the television industry, whereby only the potential for a show to make advertisers – and thereby the networks – money drives the production of new content. This drive for profit, seeing the audience as merely consumers, is one of the reasons why animation took so long to embed itself in prime-time schedules. While this essay is an attempt to address the imbalance in sf scholarship, to bring a focus on television animation, I cannot claim to discuss every series there has been. I do suggest, however, that by paying closer attention to the historical, industrial and cultural contexts of just a few examples of the animated genre we can see how important and influential they have been and continue to be today.
Science Fiction Film and Television
https://doi.org/10.3828/sfftv.2010.19
10.3828/sfftv.2010.19
Dive into the research topics of 'Drawn to television: Amercian animated SF series of the 1980s'. Together they form a unique fingerprint.
Television Engineering & Materials Science 100%
Animation Arts & Humanities 97%
television Social Sciences 77%
1980s Arts & Humanities 69%
Cyborgs Engineering & Materials Science 40%
Violence Engineering & Materials Science 33%
genre Social Sciences 33%
Anime Arts & Humanities 32%
Geraghty, L. (2010). Drawn to television: Amercian animated SF series of the 1980s. Science Fiction Film and Television, 3(2), 287-300. https://doi.org/10.3828/sfftv.2010.19
Geraghty, Lincoln. / Drawn to television: Amercian animated SF series of the 1980s. In: Science Fiction Film and Television. 2010 ; Vol. 3, No. 2. pp. 287-300.
@article{a378f92799dc436d82a1469473ed1825,
title = "Drawn to television: Amercian animated SF series of the 1980s",
abstract = "Much attention has been paid to sf film and more recently television, yet animation, as part of these media, is still a relatively untouched area within sf scholarship. Perhaps because of the controversial and somewhat inaccurate perception, noted by Paul Wells, that animation is {\textquoteleft}an innocent medium, ostensibly for children, and largely dismissed in film histories{\textquoteright} (Understanding 187), sf scholars have ignored the plethora of animated media texts that can be considered part of the genre because sf on television has itself at times been accused of such childish things. Seemingly bucking this trend are the Japanese anime features, such as Akira (Otomo Japan 1988) and Ghost in the Shell (Oshii Japan 1995), which have attracted more scholarly interest, not least because of their {\textquoteleft}mature{\textquoteright} subject matter, graphic depictions of violence and thematic concerns with the cyborg, technology and the claustrophobic urban environments of dystopian futures. Animated sf on television, particularly American, is largely ignored since it both attracts a young audience and is emblematic of the insidious nature of the television industry, whereby only the potential for a show to make advertisers – and thereby the networks – money drives the production of new content. This drive for profit, seeing the audience as merely consumers, is one of the reasons why animation took so long to embed itself in prime-time schedules. While this essay is an attempt to address the imbalance in sf scholarship, to bring a focus on television animation, I cannot claim to discuss every series there has been. I do suggest, however, that by paying closer attention to the historical, industrial and cultural contexts of just a few examples of the animated genre we can see how important and influential they have been and continue to be today.",
author = "Lincoln Geraghty",
doi = "10.3828/sfftv.2010.19",
journal = "Science Fiction Film and Television",
publisher = "Liverpool University Press",
Geraghty, L 2010, 'Drawn to television: Amercian animated SF series of the 1980s', Science Fiction Film and Television, vol. 3, no. 2, pp. 287-300. https://doi.org/10.3828/sfftv.2010.19
Drawn to television: Amercian animated SF series of the 1980s. / Geraghty, Lincoln.
In: Science Fiction Film and Television, Vol. 3, No. 2, 2010, p. 287-300.
T1 - Drawn to television: Amercian animated SF series of the 1980s
AU - Geraghty, Lincoln
N2 - Much attention has been paid to sf film and more recently television, yet animation, as part of these media, is still a relatively untouched area within sf scholarship. Perhaps because of the controversial and somewhat inaccurate perception, noted by Paul Wells, that animation is 'an innocent medium, ostensibly for children, and largely dismissed in film histories' (Understanding 187), sf scholars have ignored the plethora of animated media texts that can be considered part of the genre because sf on television has itself at times been accused of such childish things. Seemingly bucking this trend are the Japanese anime features, such as Akira (Otomo Japan 1988) and Ghost in the Shell (Oshii Japan 1995), which have attracted more scholarly interest, not least because of their 'mature' subject matter, graphic depictions of violence and thematic concerns with the cyborg, technology and the claustrophobic urban environments of dystopian futures. Animated sf on television, particularly American, is largely ignored since it both attracts a young audience and is emblematic of the insidious nature of the television industry, whereby only the potential for a show to make advertisers – and thereby the networks – money drives the production of new content. This drive for profit, seeing the audience as merely consumers, is one of the reasons why animation took so long to embed itself in prime-time schedules. While this essay is an attempt to address the imbalance in sf scholarship, to bring a focus on television animation, I cannot claim to discuss every series there has been. I do suggest, however, that by paying closer attention to the historical, industrial and cultural contexts of just a few examples of the animated genre we can see how important and influential they have been and continue to be today.
AB - Much attention has been paid to sf film and more recently television, yet animation, as part of these media, is still a relatively untouched area within sf scholarship. Perhaps because of the controversial and somewhat inaccurate perception, noted by Paul Wells, that animation is 'an innocent medium, ostensibly for children, and largely dismissed in film histories' (Understanding 187), sf scholars have ignored the plethora of animated media texts that can be considered part of the genre because sf on television has itself at times been accused of such childish things. Seemingly bucking this trend are the Japanese anime features, such as Akira (Otomo Japan 1988) and Ghost in the Shell (Oshii Japan 1995), which have attracted more scholarly interest, not least because of their 'mature' subject matter, graphic depictions of violence and thematic concerns with the cyborg, technology and the claustrophobic urban environments of dystopian futures. Animated sf on television, particularly American, is largely ignored since it both attracts a young audience and is emblematic of the insidious nature of the television industry, whereby only the potential for a show to make advertisers – and thereby the networks – money drives the production of new content. This drive for profit, seeing the audience as merely consumers, is one of the reasons why animation took so long to embed itself in prime-time schedules. While this essay is an attempt to address the imbalance in sf scholarship, to bring a focus on television animation, I cannot claim to discuss every series there has been. I do suggest, however, that by paying closer attention to the historical, industrial and cultural contexts of just a few examples of the animated genre we can see how important and influential they have been and continue to be today.
U2 - 10.3828/sfftv.2010.19
DO - 10.3828/sfftv.2010.19
JO - Science Fiction Film and Television
JF - Science Fiction Film and Television
Geraghty L. Drawn to television: Amercian animated SF series of the 1980s. Science Fiction Film and Television. 2010;3(2):287-300. https://doi.org/10.3828/sfftv.2010.19


Well done to all of the Year 1 children on their fantastic Harvest Assembly!
We enjoyed the wonderful singing, dancing and learning all about Harvest.
Thank you to the Year 1 staff for preparing the children so well.
. All food donations have been sent to Atherton Food Bank.
In Science we have been learning about carnivores, herbivores and omnivores.
The children enjoyed investigating 'dinosaur poo' to determine whether the creature was in fact a meat eater, plant eater or both.
The chicks had a weekend away at Mrs Meighan and Mrs Pounceys houses. They got spoilt rotten and had a great time and are growing fast.
We have 7 chicks in the infants and 9 chicks in the juniors.
The wings are really starting to develop and it's amazing to see how they have changed since they were eggs less than a week ago.
The junior chicks have started the week in year 6 and will be working their way around the juniors. They are growing fast. They are Nova Browns and generally the brown ones are girls and the yellow ones boys.
They have moved around school and spent time in every class and all of the children have had a chance to see, look after and handle the chicks.
It is amazing how much they have grown over the week and sometimes hard to believe that just over a week ago they were still eggs.
It has been a wonderful experience having them in school and one that all the children seem to have enjoyed.
Some wonderful memories have been made. Unfortunately, their time with us has come to an end and they are now going to a farm.
We have all had a great time looking after the chicks and they will be greatly missed.
Thanks again to the Friends Association for funding this.
In Geography, the children worked together in groups to create messy maps.
Their maps illustrated the journey which was made in the story 'We Are Going on a Bear Hunt'.
They used materials found around the classroom to create their 3D maps.
As part of the English lesson, the children took part in a hot seating session whereby children took turns taking on the role of the characters from the story Little Red Riding Hood and asking the characters specific questions.
We hope that you have enjoyed looking at our Year 1 Topic Work!
From Miss Bailey, Mrs Meighen & Mrs Copley and all of the children.


Don't forget your pet, bring this portable bowl and bottle with you on the road!
• A portable 2-in-1 BPA-free plastic pet water bottle and bowl.
• Fill the bottle with water and squeeze into the bowl when your pet gets thirsty; holds up to 17.5 oz of water.
• Comes with a color-coordinated nylon lanyard that can be attached to leash, backpack, or hung up when not in use.
• Every order supports the nonprofit organization K9s for Warriors, dedicated to providing service canines to members of the military who suffer from trauma or disability as result of post-9/11 military service.


Can I change my Blinksale URL / domain?
Have you changed the name of your business? Or are you just sick of it?
1. You will have to be willing to resend your invoices to clients for their reference since the link that you have provided them with will no longer be good.
2. You will want to close all of your open invoices to cut down on having to resend any.


text:
Yahoo Autos writer: Cold states should mandate snow tires
By John Huetter on February 8, 2016
Legal | Repair Operations | Technology
Amid all the high-tech solutions under development to reduce crashes, a Yahoo Autos writer has argued for the low-tech answer of cold states mandating snow tires.
"I know this isn't a popular statement, but it's true: Winter tires are better, safer, and, quite frankly, should be required by law in states with severe winters," Scott Burgess opened a Feb. 1 post.
While it didn't call for a mandate, Car & Driver late last year also argued that far more than the current 25 percent of Snow Belt drivers ought to use snow tires (in a fun story about trials at Finland's all-year-round-icy Test World).
Either option would cut into repairers' crash season. Quebec, which required them in 2008 between Dec. 15-March 15, found the tires cut crashes by at least 5 percent, even though 90 percent of the population already used them, according to the New York Times in 2011. In 2014, a Quebec agency representative estimated the drop to be 4 percent in a WCAX story.
"We noticed before that the 10 percent of motorists using all-season tires were implicated in 33 percent of accidents in winter," province Ministry of Transport spokeswoman Caroline Larose told the newspaper.
Burgess noted that Germany mandates cars must have "mud+snow" tires between about October to Easter, and insurers probably wouldn't cover damage if you omitted them during that time.
Where do you store the tires, particularly if you live in an apartment? At a tire shop or dealership, Burgess argued.
"Not everyone has a garage to keep them, and they can be a pain to move around," he wrote. "But there are potential easy solutions. Dealerships or tire shops could easily store them for customers, and create a reason for customers to visit twice a year to have the tires changed and the vehicle looked over—which is how they do it in Germany."
WCAX.COM Local Vermont News, Weather and Sports-
That could be profitable, though we'd question the "easily." More likely, the tire brand would have build some kind of tire-swapping warehouse and pay it off with some fee to the customer.
Burgess described his testing of regular and winter BFGoodrich tires in Maine, a study which involved by driving 25 mph and slamming on the brakes at a slick of a Maine road.
"The difference was dramatic," he wrote. "The Advantage tires stopped the RAV4 in 107 feet. The Winter Slalom KSI tires stopped the RAV4 in 71 feet. That's the difference between stopping at the traffic light or in the middle of the intersection."
It's hard to picture such a law ever taking hold in America. The New York Times 2011 piece observed that no states had contacted Quebec about its law. Many states don't even have mandatory vehicle inspections, and comments on the post blasted Burgess and drivers who hadn't figured out they should just drive slow in the winter.
Still, it and the Car & Driver piece are crash-related calls to action on national forums worth noting here.
"Get A Grip: Colder States Should Mandate Winter Tire Use"
Yahoo Autos, Feb. 1, 2016
"Winter-Tire Test: Six Top Brands Tested, Compared"
Car & Driver, November 2015
"In Quebec, Winter Tire Law Reaps a Modest Measure of Success"
New York Times, Dec. 7, 2011
Studded tires are shown in snow. (Kichigin/iStock/Thinkstock)
Amid all the high-tech solutions under development to reduce crashes, a Yahoo Autos writer has argued for the low-tech answer of cold states mandating snow tires. (Screenshot of www.yahoo.com/autos)


If you are Searching for product items by either Eastern, or Long Sleeve currently, we have found 32 Similar Results Found!
Eastern Michigan Eagles, Womens, Plus "Sizes" Slant Script Long Sleeve T-shirt - (Green).
Michigan State Spartans, Womens, Plus "Sizes" Slant Script Long Sleeve T-shirt - (Green).
Michigan State Spartans, Womens, Plus "Sizes" Slant Script T-shirt - (Green).
Cent Michigan Chippewas, Womens, Plus "Sizes" Slant Script Long Sleeve T-shirt - Maroon.
Eastern Michigan Eagles, Womens, Plus "Sizes" Dora Long Sleeve T-shirt - (White).
Eastern Kentucky Colonels, Womens, Plus "Sizes" Slant Script Long Sleeve T-shirt - Maroon.
Western Michigan Broncos, Womens, Plus "Sizes" Slant Script T-shirt - (Brown).
Eastern Michigan Eagles, Womens, Team Strong Long Sleeve Slim Fit T-shirt - (Green).
Eastern Michigan Eagles, Womens, Everyday Slim Fit Long Sleeve T-shirt - Kelly (Green).
Eastern Michigan Eagles, Womens, Plus "Sizes" Dora T-shirt - (White).
Eastern Michigan Eagles, Womens, Personalized Football Slim Fit Long Sleeve T-shirt - Kelly (Green).
Wisconsin-green Bay Phoenix Womens, Plus "Sizes" Slant Script Long Sleeve T-shirt - (Green).
Eastern Michigan Eagles, Everyday Long Sleeve T-shirt - (Green).
Eastern Michigan Eagles, Youth Midsize Long Sleeve T-shirt, – (Green).
Eastern Michigan Eagles, Team Strong Long Sleeve T-shirt - (Green).
Eastern Michigan Eagles, Personalized Basketball Long Sleeve T-shirt - (Green).
Eastern Michigan Eagles, Bigandtall Classic Primary Long Sleeve T-shirt - (Green).
Southeastern Louisiana Lions, Womens, Plus "Sizes" Slant Script Long Sleeve T-shirt - (Green).
Eastern Michigan Eagles, Womens, Double Bar Tri-blend V-neck T-shirt - (Green).
Eastern Michigan Eagles, Womens, Personalized Basketball Slim Fit T-shirt - (Green).
Eastern Michigan Eagles, Womens, Team Strong Slim Fit T-shirt - (Green).
Eastern Michigan Eagles, Womens, Everyday Slim Fit T-shirt - Kelly (Green).
Eastern Michigan Eagles, Womens, Lets Go Tri-blend V-neck T-shirt - (Green).
Eastern Michigan Eagles, Personalized Basketball T-shirt - (Green).
Eastern Michigan Eagles, Double Bar Tri-blend T-shirt - (Green).
Eastern Michigan Eagles, Double Bar Pullover Hoodie - (Green).
Eastern Michigan Eagles, Team Strong T-shirt - (Green).


Haunui Farm has constantly been among the leading vendors at the yearling sales throughout our history. Yearling preparation is an art-form and it is what we do well across all sale levels.
Sale-toppers, session-toppers and, million dollar yearlings in New Zealand and Australia have been major milestones in our history. However, it's not always the sale topping results that are in fact our greatest achievements.


The Play Next row is a system-managed channel that is shared by all TV apps.
It's the first row under favorite apps and appears before any app's channel.
Use the Play Next row to keep users engaged. It is not meant to replace your channels but rather to display content that's immediately relevant .
As you progress through this codelab, you will learn about the different scenarios when your app should add to the Play Next row. This codelab focuses only on the Play Next row.
To learn more about how to create your own channel, check out thehome screen channels codelab.
Note: The Play Next row is called the "Watch Next" row in the codelab and documentation. They are the same thing.
This codelab shows how to add, update, and remove programs from the Play Next row on the launcher screen.
WATCH_NEXT_TYPE_CONTINUE indicates that a user has started watching content.
WATCH_NEXT_TYPE_NEXT indicates that the content is the next part of a series, for example next TV show in a season.
WATCH_NEXT_TYPE_WATCHLIST means the user has manually added content to a 'watchlist'. The system uses this type when adding to the Play Next row from the home screen.
WATCH_NEXT_TYPE_NEW means that the content is new. For example, a new season of a TV show that the user watches is released.
This codelab shows how to use the first three types. WATCH_NEXT_TYPE_NEW is not covered here.
Now that you understand how to use the Play Next row, let's download a project and start coding!
This codelab uses Android Studio.
Select the step_1 configuration and press the run button in the menu bar.
You should see two categories (Recommendations and Dramas) with four movies in each. The Dramas are randomized so the order of the movies may be different.
There should be a default channel for this app on the home screen. The default channel is the "Recommendations" category.
Add a program to the Play Next row by long pressing on a program to open the context menu in the Recommendations channel.
Once a program is in the Play Next row, it can be removed by long pressing and select the "remove from play next" menu option.
Note that when you remove an item from the Play Next row it is not deleted it is only hidden. This behavior becomes important if the program is added back to the row sometime later. This is described in greater detail in the next section starting with step 4.
step_1 is the base app that each successive step is based on.
In each step, you'll add more and more code to the step_1 app.
The other modules can be used as checkpoints to compare your work with the solution at each step along the way. The step_final module is the complete app whereas the other step_X modules are only completed up to their respective step in the codelab.
MainFragment displays the different categories of movies.
WatchNextTvProvider and ChannelTvProviderFacade are abstractions that interact with the TV content provider.
database/ MockDatabase is a mock local movie/category database. For simplicity, the same list of movies is used for all of the categories. This is done for illustrative purposes only, a real app would organize its content with more structure.
model/ Movie stores metadata about a movie. Note that the database includes movies that are really just clips. This is also for simplicity. A real app should never put clips in the Play Next row, only movies and TV shows.
model/ Category stores metadata about a category. Each category contains a list of movies.
watchlist/WatchlistManager manages a user controlled watch list of content from the app.
This codelab uses MediaPlayer but the same concepts can be applied to ExoPlayer or any player that supplies callbacks for current position, change in player state, and when playback completes.
There are several code snippets to copy into the project. If you get lost on a step, search the project for "TODO: Step" to find the file with the next step. Just be mindful to search within the module that contains the code you are working on.
Add a Play Next item when the user stops watching so they can continue watching later.
When the user stops watching a show before it ends, you can add it to the Play Next row to allow future viewing. This is the primary use of Play Next. The app adds the content into the Play Next row with a progress indicator.
Let's first look at the PlaybackVideoFragment to understand how the app handles playback.
We use MediaSessionCompat and PlaybackTransportControlGlue to manage playback. In PlaybackVideoFragment.onCreate(), we add the callback function, SyncWatchNextCallback to the transport control glue.
The SyncWatchNextCallback class controls the content in the Play Next row. It is called when the playback state changes or completes.
You must implement two methods in the SyncWatchNextCallback class. Let's start with the onPlayStateChange() method.
The onPlayStateChange() method lets us know if the video has paused or resumed. If the video has paused, we should update the Play Next row with the current position of the video. Using this callback method is more accurate than using a timer or relying on onStop() or onPause()of the fragment since it supplies the current state of the player.
Update the method to schedule a job in the background to add the video to the Play Next row. Add the following code after the TODO: Step 1.
// TODO: Step 1 - Update the Play Next row when the video is paused.
// Get the current position to update the progress bar in the UI.
// Schedule the video to be added in a background job.
The scheduleAddToWatchNextContinue() method schedules a JobService for you. You need to update the WatchNextTvProvider to add the video to the Play Next row. In order to add a video, you should verify that the video does not exist in the Play Next row already. In the next section we break down how to add a video and prevent duplicates from appearing.
Always remove content from the Play Next row when playback completes. When your app cleans up after itself, it helps build user trust.
Before we leave the callback, let's schedule a job to remove the program once playback completes. Add the following code after the TODO: Step 2.
// TODO: Step 2 - Schedule remove the program from the Play Next row.
Advanced Tip: You can remove content when the credits start playing for movies or TV shows, since the user has watched most of the content and might exit early. If you can't determine when the credits start, you can remove the program a few minutes before the movie ends.
If the program does not exist in the Play Next row, then add it.
If the program exists and it is visible, update its entry.
If the program exists but it's invisible (because the user removed it) you must delete the invisible program and add it back again to the Play Next row.
Does the program exist in the Play Next row?
Copy the following code below the TODO: Step 3 into the addToWatchNextRow() method.
// removed, and check if we should update the program.
// Check if the movie is in the watch next row.
// If the program is not visible, remove it from the Tv Provider, and treat the movie as a new watch next program.
// TODO: Step 6 - Create the content values for the Content Provider.
We need to implement findProgramByMovieId() and removeIfNotBrowsable().
Starting with findProgramByMovieId(), we want to query the home screen's database for the watch next programs. The content provider returns all programs that our app has added.
Note that we cannot query for a specific result. The TV Provider queries do not support selections and where clauses.
The movie's id is in the TvContractCompat.WatchNextPrograms.COLUMN_INTERNAL_PROVIDER_ID column so it can link the app's data with what is shown on the home screen.
Best Practice: Use the COLUMN_INTERNAL_PROVIDER_ID column to link an app's content with what is stored in the home screen's database.
Copy the following code below TODO: Step 4 in the findProgramByMovieId() method.
// TODO: Step 4 - Find the movie by our app's internal id.
If the program exists but is not visible, we need to delete it. The column in the database that represents if a program is visible is called COLUMN_BROWSABLE. Since we read the cursor into an object, we can check against the program's isBrowsable() method.
Copy the following code below TODO: Step 5 in the removeIfNotBrowsable() method.
// TODO: Step 5 - Check if a program has been removed from the UI by the user.
// If so, then remove the program from the content provider.
We need to create the content values to be stored in the home screen's database. If we are updating the program, we can reuse the values from the existing program.
We then update the watch next type to be more accurate. Setting the type to WATCH_NEXT_TYPE_CONTINUE enables the progress indicator in the UI.
Updating the last engagement time raises the priority of the program to be shown at the front of the list.
Lastly, we set the playback position so that the UI can render an accurate progress indicator.
Copy the following code below TODO: Step 6 into the addToWatchNextRow() method.
// Update the Watch Next type since the user has explicitly asked for the movie to be added to the Play Next row.
// TODO: Step 9 Update the watch next type.
Lastly, we should either update or insert the program into the content provider.
Copy the following code below TODO: Step 7 into the addToWatchNextRow() method.
// TODO: Step 7 - Update or add the program to the content provider.
Start playing the Rushmore video and at any point return home to see the video appear in the Play Next row. When the video completes, the program shall disappear.
Compare your code to the solution in the step_2 module.
How to use callbacks for MediaPlayer to listen to playback state changes.
How to synchronize content in the Play Next Row.
How to clean up after yourself.
The next section goes into more detail on how to keep users engaged by adding the next piece of content in a series to the Play Next row.
The Play Next row is a great way to keep users engaged with episodic content. The next show in a series can be added to the Play Next row when the current video finishes playback.
Best Practice: when the final episode of a season completes, add the first episode of the next season to the Play Next row. Do not add a program that opens the season details within your app. All content in the Play Next row should start playing when selected.
In the Movie data class there is a link to the next movie in the series.
The codelab has the "Rushmore" video linked with the "Explore Treasure Mode with Google Maps". In the MockDatabase, you can see how the two movies are linked.
This codelab overloads how movie content types areused with the Play Next row for demonstration purposes. Only episodic content, such as TV shows, should use this feature of the Play Next row.
Upon the completion of the "Rushmore" video, the "Explore Treasure Mode with Google Maps" video should appear in the Play Next row and the "Rushmore" video should be removed.
Go to the onPlayCompleted() method in the SyncWatchNextCallback class in PlaybackVideoFragment.
Add the following code after the TODO: Step 8 comment. This code schedules a JobService in the background to add the movie.
// TODO: Step 8 - Schedule the next video to be added to the Play Next row.
When you run the app and watch the "Rushmore" video, the next video should be added to the Play Next row. However, the metadata says "Resume watching". This is because the watch next type is not set appropriately.
In the WatchNextTvProvider change the builder to use the supplied watch next type. Change the watch next type to be watchNextType instead of TvContractCompat.WatchNextPrograms.WATCH_NEXT_TYPE_CONTINUE.
Since the code for adding to the Play Next row is the same regardless of the type, you can pass the watch next type into the method.
Watch the "Rushmore" video to the end. The "Explore Treasure Mode with Google Maps" video should appear with metadata indicating that it is the next video for the user to watch.
Compare your code to the solution in the step_3 directory.
How the watch next type affects the metadata.
The home screen lets your app know when users select content. The next section shows how your app can handle the user interaction to improve your app's behavior.
The home screen broadcasts events when users manipulate programs in channels and the Play Next row. Your app can listen for these events and respond accordingly.
This codelab focuses on the two actions related to the Play Next row but there are other types of actions associated with the home screen.
The codelab manages a watchlist that users can add movies to be watched later. When you add a movie to the watchlist, it also appears in the Play Next row with type WATCH_NEXT_TYPE_WATCHLIST. This is the same type that the system uses when adding a program from a channel to the Play Next row. To learn more about how the watchlist works, read the WatchlistManager class.
From the movie details screen, add a movie to the watchlist. Go back to the home screen and the movie appears in the Play Next row.
The app should listen to the events from the home screen and update the watchlist accordingly.
A BroadcastReceiver listens to intents emitted by the home screen. When it receives an intent, the program id is provided with the key EXTRA_WATCH_NEXT_PROGRAM_ID in the extras for the receiver to find the associated movie.
The system only knows of the ID of the Play Next program. The app needs to manage the relationship between the watchNextProgramId, channelProgramId, and internalId with respect to the same movie.
Modify the WatchNextNotificationReceiver class to get the program id from the extras of the intent. Add the following code below TODO: Step 9.
When the program is removed from the Play Next row (ACTION_WATCH_NEXT_PROGRAM_BROWSABLE_DISABLED), find the movie using the watch next program id and remove it from the watchlist.
Add the following code to the when expression after TODO: Step 10.
// TODO: Step 11 remove the movie from the watchlist.
// A program has been removed from the watch next row.
// TODO: Step 12 add the movie to the watchlist.
The app can also listen for the opposite. If a user adds a movie to the Play Next row from the home screen, the app can add that movie to the watchlist.
When a user adds a program to the Play Next row, the system sends an intent with both the watch next program id and the program id from the channel. The app uses the program id to find the corresponding movie to add to the app's watchlist.
Add the following code to the when expression after TODO: Step 11.
When you run the app, you are able to maintain the app's watchlist by adding and removing movies from the Play Next row.
Compare your code to the solution in the step_final directory.
How user actions on the home screen trigger events that affect Play Next row.
How to synchronize an app's internal data with data that's stored in the system.
You have completed the codelab and are now an expert with the Play Next row!
To learn more, visit the documentation, check out the sample, or complete the codelab on channels and programs.


In the age of transparency, no organization can afford to take the risk of bribery lightly. Investors, business associates, personnel and shareholders all need to be assured that you have made every possible effort to prevent bribery at all levels of the organization. Implementing the new ISO 37001 standard and certification through an independent third party such as DQS enables you to do exactly that – here's how!
The ISO 37001 standard, published in October 2016, is designed to help an organization implement and maintain a proactive anti-bribery system. The standard, which replaced the British Standard 10500, provides a number of requirements that represent globally recognized good practice for anti-bribery. It deals with bribery by the organization and bribery of the organization.
The standard provides minimum requirements and supporting guidance for implementing an anti-bribery management system. Implementing a system in accordance with the standard considerably reduces the risk of malpractice, by installing control points where appropriate. In addition, ISO 37001 not only focuses on preventing bribery, but also on dealing with it effectively if it occurs.
After implementing the requirements of the standard, certification to ISO 37001 provides assurance to management, investors, business associates, personnel, and other stakeholders that your organization has done all that can reasonably be expected to eliminate bribery. In cases of disputes, certification can be used as evidence of due diligence. As such, the certification helps you meet the needs of your stakeholders and can give you a competitive edge.
Importantly, ISO 37001 is based on the principle of proportionality, which means that the anti-bribery measures must be proportionate to the size of the organization, the location and sectors in which it operates, as well as the scale and complexity of its activities. This makes the standard equally suitable for SMEs, which may not always face the same bribery risks as more complex organizations.
The audit can be conducted whenever you feel ready. The duration of the audit depends on the size of the site and the complexity of the processes, but is always at least 1 day. After a successful certification audit, you obtain an ISO 37001 certificate with a validity of three years. You also obtain the right to use the GC-Mark label "Verified Anti-Bribery Management", which you may use for communication purposes. To maintain certified status, surveillance audits take place in yearly intervals.
DQS is your partner for ISO 37001 certification. We schedule audits without hassle, rely exclusively on experienced auditors, create added value with intelligent audit reports and guide you through the entire certification process. For more information, please visit the website of www.dqs-cfs.de or contact the local DQS office near you. Their contact data can be found on this website at https://www.dqs-holding.com/en/contact-us/international/.


Bacon makes everything better—especially these tiny tots!
In saucepan, cook potatoes in boiling, salted water until tender, about 15 minutes; drain and cool. Gently press potatoes until cracked. In skillet, cook bacon over medium-high until crispy, 7 minutes; transfer to bowl. Cook potatoes in drippings, 3 minutes per side; season. In bowl, combine remaining ingredients; season. Top potatoes with sauce and bacon.
Tater Swap: For visual interest, mix up your spuds. Use some Yukon Golds, some small red potatoes and a few small purple ones.


text:
<?php

namespace Atrapalo\Domain\Model\Track\Entity;

use Atrapalo\Domain\Entity\Entity;
use Atrapalo\Domain\Model\Album\Entity\Album;
use Atrapalo\Domain\Model\Genre\Entity\Genre;
use Atrapalo\Domain\Model\InvoiceLine\Entity\InvoiceLine;
use Atrapalo\Domain\Model\MediaType\Entity\MediaType;
use Atrapalo\Domain\Model\PlayList\Entity\PlayList;
use Doctrine\Common\Collections\ArrayCollection;
use Doctrine\Common\Collections\Collection;

/**
 * Class Track
 */
class Track implements Entity
{
    /** @var int */
    private $id;

    /** @var string */
    private $name;

    /** @var Album */
    private $album;

    /** @var MediaType */
    private $mediaType;

    /** @var Genre */
    private $genre;

    /** @var string */
    private $composer;

    /** @var int */
    private $milliseconds;

    /** @var int */
    private $bytes;

    /** @var float */
    private $unitPrice;

    /** @var ArrayCollection */
    private $invoiceLines;

    /** @var ArrayCollection */
    private $playLists;
    /**
     * @param string $name
     * @param Album  $album
     */
    private function __construct(string $name, Album $album)
    {
        $this->invoiceLines = new ArrayCollection();
        $this->playLists = new ArrayCollection();
        $this->id = null;
        $this->name = $name;
        $this->album = $album;
    }

    public static function instance(string $name, Album $album): Track
    {
        return new static($name, $album);
    }

    /**
     * @return int
     */
    public function id()
    {
        return $this->id;
    }

    /**
     * @param int $id
     *
     * @return Track
     */
    public function setId(int $id): Track
    {
        $this->id = $id;

        return $this;
    }

    /**
     * @return string
     */
    public function name(): string
    {
        return $this->name;
    }

    /**
     * @param string $name
     *
     * @return Track
     */
    public function setName(string $name): Track
    {
        $this->name = $name;

        return $this;
    }

    /**
     * @return Album
     */
    public function album(): Album
    {
        return $this->album;
    }

    /**
     * @param Album $album
     *
     * @return Track
     */
    public function setAlbum(Album $album): Track
    {
        $this->album = $album;

        return $this;
    }

    /**
     * @return MediaType
     */
    public function mediaType(): MediaType
    {
        return $this->mediaType;
    }

    /**
     * @param MediaType $mediaType
     *
     * @return Track
     */
    public function setMediaType(MediaType $mediaType = null): Track
    {
        $this->mediaType = $mediaType;

        return $this;
    }

    /**
     * @return Genre
     */
    public function genre(): Genre
    {
        return $this->genre;
    }

    /**
     * @param Genre $genre
     *
     * @return Track
     */
    public function setGenre(Genre $genre = null): Track
    {
        $this->genre = $genre;

        return $this;
    }

    /**
     * @return string|null
     */
    public function composer()
    {
        return $this->composer;
    }

    /**
     * @param string $composer
     *
     * @return Track
     */
    public function setComposer(string $composer = null): Track
    {
        $this->composer = $composer;

        return $this;
    }

    /**
     * @return int|null
     */
    public function milliseconds()
    {
        return $this->milliseconds;
    }

    /**
     * @param int $milliseconds
     *
     * @return Track
     */
    public function setMilliseconds(int $milliseconds): Track
    {
        $this->milliseconds = $milliseconds;

        return $this;
    }

    /**
     * @return int|null
     */
    public function bytes()
    {
        return $this->bytes;
    }

    /**
     * @param int $bytes
     *
     * @return Track
     */
    public function setBytes(int $bytes): Track
    {
        $this->bytes = $bytes;

        return $this;
    }

    /**
     * @return float|null
     */
    public function unitPrice()
    {
        return $this->unitPrice;
    }

    /**
     * @param float $unitPrice
     *
     * @return Track
     */
    public function setUnitPrice(float $unitPrice): Track
    {
        $this->unitPrice = $unitPrice;

        return $this;
    }

    /**
     * @return ArrayCollection
     */
    public function invoiceLines(): ArrayCollection
    {
        return $this->invoiceLines;
    }

    /**
     * @param InvoiceLine $invoiceLine
     *
     * @return Track
     */
    public function addInvoiceLine(InvoiceLine $invoiceLine): Track
    {
        $this->invoiceLines->add($invoiceLine);

        return $this;
    }

    /**
     * Remove invoiceLine
     *
     * @param InvoiceLine $invoiceLine
     */
    public function removeInvoiceLine(InvoiceLine $invoiceLine)
    {
        $this->invoiceLines->removeElement($invoiceLine);
    }

    /**
     * @return Collection
     */
    public function playLists(): Collection
    {
        return $this->playLists;
    }

    /**
     * @param PlayList $playList
     *
     * @return Track
     */
    public function addPlayList(PlayList $playList): Track
    {
        $this->playLists->add($playList);

        return $this;
    }

    /**
     * @param PlayList $playList
     */
    public function removePlayList(PlayList $playList)
    {
        $this->playLists->removeElement($playList);
    }
}

redpajama_set_name: RedPajamaGithub


text:
Posts from April 2014.
Workers' compensation retaliation: exclusive causation no more!
By Molly Batsch on April 25, 2014 at 1:38 PM
In a decision reversing 30 years of precedent, the Missouri Supreme Court recently abandoned the "exclusive causation" standard previously applied to workers' compensation retaliation claims in favor of the considerably more lenient "contributing factor" standard. See Templemire v. W & M Welding, Inc., SC93132, 2014 WL 1464574 (Mo. Apr. 15, 2014) (en banc).
NLRB "Tackles" College Athletics
By T. Christopher Bailey on April 10, 2014 at 12:55 PM
In a decision with the potential to change the landscape of major college sports, a National Labor Relations Board ("NLRB") Administrative Law Judge ("ALJ") ruled that scholarship football players at Northwestern University are employees of the university and, therefore, entitled to hold an election to decide whether or not they wish to be represented by a union. Northwestern University immediately stated its intent to appeal the ALJ's decision, and this matter is likely to end up working its way through the federal courts, and possibly the US Supreme Court.