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Biology Department Research Colloquium 2007
"If we knew what it was we were doing, it would not be called research." — Albert Einstein
Biology Course Descriptions
BIO 149 — Human Biology
Non-majors course
Semester hours: 3 (3R) Offered: I Instructor: Staff
Survey course designed for nonmajors who have only a high school background in the sciences. Covers the major areas of human structure, function, nutrition and genetics. Examination of both the normal condition and examples of disorders in this condition. Discussion of related topics of current interest.
Note: This course may not be taken for credit toward the Biology major.
BIO 201 — General Biology: Organismal and Population
Semester hours: 3 (3R) Offered: I, II Instructor: Staff
Organismal and population biology with emphasis on organismal diversity, structural and functional strategies of organisms, ecological and behavioral relationships, and evolutionary mechanisms. The diversity of adaptive specialization based on the fundamental unity of life is the theme of the course.
BIO 202 — General Biology: Cell and Molecular
Semester hours: 3 (3R) Offered: I, II, S Instructor: Staff
Introduces the conceptual bases of biology and presents the molecular and cellular aspects of metabolism, genetics, and other selected systems. Prerequisite: one year of college or high school chemistry of sufficient depth and rigor to enable the student to participate in the study of the molecular aspects of biology.
Prerequisites: P: Understanding Natural Science course; CHM 105 or CHM 203 or IC
Note: The prerequisite for BIO 202 is a one-year high-school chemistry course of sufficient depth and rigor to enable the student to participate in the study of the molecular aspects of biology.
BIO 205 — General Biology: Organismal and Population Laboratory
Semester hours: 1 (3L) Offered: I Instructor: Staff
Laboratory activities designed to reinforce introductory knowledge in evolution, biological diversity, ecology, and plant and animal physiology. Students will be introduced to basic biological laboratory techniques and principals of experimental design and analysis.
Prerequisites: P or CO: BIO 201
Note: BIO 205 replaces the old BIO 212 lab.
BIO 206 — General Biology: Cell and Molecular Laboratory
Semester hours: 1 (3L) Offered: II Instructor: Staff
Laboratory activities designed to reinforce introductory knowledge in molecular and cellular biology and genetics. Students will learn basic biological laboratory techniques and principals of experimental design and analysis.
BIO 297 — Directed Research
Semester hours: 0-2 Offered: I, II, PS, S Instructor: Staff
An introduction to laboratory or field methods intended to prepare students for independent research. This course may not be repeated; research students should enroll in BIO 397 or 497 in subsequent semesters.
Prerequisites: P: IC
Note: SA/UN grading No more than 12 semester hours of credit may be accrued in any combination of BIO 297, 397, 493, 495, and 497.
BIO 311 — Biostatistics
(Same as EVS 311)
Semester hours: 4 (4R, 3L) Offered: I, II, S Instructor: Staff
Introduction to statistical methods, data display, and experimental design as applied to biological studies. Data analysis is conducted using open-source statistical software. Does not count as a laboratory course.
Prerequisites: P: BIO 201 & 202; Mathematical Reasoning course
BIO 315 — Foundations of Ecology and Evolution
Semester hours: 3 (3R) Offered: I, II Instructor: Kraemer
Introduces the ecological principals governing interactions between organisms and their environment and the change of populations and species over time in the process of evolution. This is the cornerstone, population-focused course in the biology major.
Prerequisites: BIO 201 & 202 or IC
Satisfies: Population/Ecology/Evolution requirement
BIO 317 — Genetics
Semester hours: 3 (3R) Offered: I, II, S (OD) Instructor: Brockhouse/Cho
Science of heredity and variation. Basic principles of Mendelian genetics, cytogenetics, molecular genetics, human genetics and evolution are examined.
Prerequisites: P: BIO 201, 202, 205 & 206; P or CO: CHM 205 or CHM 285
Satisfies: Molecular/Cellular Biology requirement
BIO 318 — Genetics Laboratory
Semester hours: 1 (3L) Offered: I Instructor: Brockhouse
Laboratory projects designed to illustrate basic genetic principles will be conducted with the aid of bacteria, fungi, and Drosophila as experimental organisms.
Satisfies: Lab requirement
BIO 335 — Zoology
Semester hours: 4 (3R, 3L) Offered: I Instructor: Shea
Biological concepts and principles exemplified by both invertebrates and vertebrates with emphasis on animal diversity, morphology, evolution, and ecological relationships.
Prerequisites: P: BIO 201, 202, 205 & 206; Mathematical Reasoning course
Satisfies: Lab requirement, Organismal Biology requirement
BIO 341 — Botany
Semester hours: 4 (3R, 3L) Offered: I Instructor: Taylor
Modern biological concepts and principles exemplified by the plant kingdom with emphasis on plant diversity, taxonomy, and evolution.
Prerequisites: P: BIO 201 & 202
BIO 350 — Fundamentals of Microbiology
Semester hours: 4 (3R, 3L) Offered: I Instructor: Franke
This course is designed to provide an overview of the structure, matabolism, physiology, ecology, and interactions of microorganisms such as bacteria, archaea, fungi, protists, helminths, and viruses. We as well as microorganisms that benefit the hosts they inhabit or play key roles in the global ecosystem.
Prerequisites: P: BIO 201, 202, 205 & 206
Note: BIO 350 course is an upper-level elective for the BIO minor but does NOT count for the Biology major. Biology majors should take BIO 451
BIO 362 — Cell Structure and Function
Semester hours: 3 (3R) Offered: I, II, S (OD) Instructor: Staff
Emphasizes the fundamental importance and experimental underpinnings of knowledge in cell biology. The course consists of four segments; 1) common techniques in cell biology research, 2) basic principles of cell structure and function including membranes, vesicular transport, protein sorting, and the cytoskeleton, 3) how cells multiply, assemble into tissues, and interact with their environment, and 4) cell motility, the immune response, and cancer.
BIO 363 — Cell Structure and Function Laboratory
Semester hours: 1 (3L) Offered: I Instructor: Cavanaugh
This course is designed to deepen students' understanding of cell biology through a series of hands-on laboratory experiements. Using both biochemical and optical techniques we will explore many processes discussed in BIO 362. Students will also identify the location and potential role of an unknown protein.
BIO 371 — Animal Behavior
Semester hours: 3 (3R) Offered: I, S Instructor: Burk/Worthington
Evolutionary aspects of animal behavior, including physiological bases of behavior, social behavior, behavioral ecology and genetics of behavior.
Satisfies: Organismal Biology requirement
BIO 372 — Animal Behavior Laboratory
Semester hours: 2 (3L) Offered: II Instructor: Burk
Introduction to animal behavior research methods using structured observations and experiments in laboratory and field settings.
Prerequisites: P or CO: BIO 371 or EVS 371
Satisfies: Certified Writing, Lab requirement
BIO 383 — Vertebrate Natural History
Semester hours: 3 (3R) Offered: II Instructor: A. Rivera
Lecture series designed to provide students with a modern overview of vertebrate diversity. Lectures encompass ancestry, major adaptive shifts between classes of vertebrates, geographic distribution based on physiological limits, specialized feeding and locomotor modes, courtship patterns, reproductive strategies, and conservation issues. Useful foundation material for students desiring additional depth in vertebrate biology; complimentary content to that of BIO 333. Recommended as useful prior to enrollment in BIO 440 (Field Biology of the Desert Southwest) and for students seeking a general understanding of vertebrate life, or those who are interested in teaching biological sciences.
BIO 384 — Vertebrate Natural History Laboratory
Semester hours: 1 (3L) Offered: II Instructor: A. Rivera
Laboratory exercises that will provide experience in the following areas: dissection of representatives of each major vertebrate class with emphasis on the diagnostic differences between groups; identification and preservation of vertebrate specimens. Field trips are available on a limited basis.
BIO 385 — The Ecology, Geography and Health of Lakes
Semester hours: 4 (3R, 3L) Offered: PS (AY) Instructor: Schalles
A summer field course that examines lakes in the North Central Rocky Mountains regions of the United States. This course is a combination of lectures and field and laboratory studies of the physical, chemical and biological properties of lakes in a landscape context. The effects of human impacts on lake ecology and ecosystem health are emphasized. The course includes field work at lakes and regional field stations in northern Iowa (Iowa Lakeside Laboratory on West Okoboji Lake), the Boundary Waters and Lake Superior in Minnesota, the hyperalkaline Western Nebraska Sandhills, and alpine lakes in the Colorado Rockies (University of Colorado's Mountain Research Station at Niwot Ridge).
Prerequisites: P: BIO 201, 202, 205 & 206 and IC
Satisfies: Certified Writing, Lab requirement, Population/Ecology/Evolution requirement
BIO 390 — Environmental Science
Semester hours: 3 (3R) Offered: Instructor: Vinton
Course presents a balanced, scientific approach to the study of the environment and stresses the application of ecological concepts within a systems perspective. Topics include ecological concepts, population principles, endangered species and habitats, resources, air and water pollution, environmental health, and global perspectives.
Prerequisites: P: BIO 201, 202, 205 & 206 or CHM 205 & 206 (or CHM 285 & 286)
BIO 397 — Directed Independent Research (Extramural)
Semester hours: 0-3 Offered: I, II, PS, S Instructor: Taylor
A program of independent study emphasizing laboratory or field research, intended for students working with mentors not part of the Biology faculty.
Note: SA/UN grading. The instructor of record acts as program coordinator. No more than 12 semester hours of credit may be accrued in any combination of BIO 297, 397, 493, 495, and 497.
BIO 415 — Evolution
Semester hours: 3 (3R) Offered: II Instructor: Burk
A comprehensive introduction to the fundamental paradigm of modern Biology. Topics include the origin and history of life; historical development of evolutionary theory; genetic basis of evolution; evolutionary mechanisms; organismal diversity, speciation and phylogenetic methods of analysis; evolutionary aspects of biological subdisciplines; and selected special topics.
BIO 419 — Molecular Genetics Laboratory
Semester hours: 2 (3L) Offered: II Instructor: Cho/Austerberry
Laboratory activities using contemporary methods of genomic inquiry. Emphasis on fundamental aspects of gene structure and function.
Prerequisites: P: BIO 317 or IC
BIO 425 — Development of Biological Thought
Semester hours: 3 (3R) Offered: PS (OD) Instructor: Brockhouse
This travel course will examine the development of the intellectual tools used in the natural sciences, particularly Biology, while visiting many of the institutions and locations in which the advances were made. The course will be held in London, UK and will include both lectures and field trips.
Prerequisites: P: BIO 201, 202, 205 & 206 or IC
Note: FLPA course
BIO 432 — Immunology
Semester hours: 3 (3R) Offered: II Instructor: Shibata
This lecture course is designed to present the basic principles and concepts of immunology. Topics such as organization of the immune system, evolution of the immune system, and cellular and molecular mechanisms used by the immune system to protect organisms from disease are discussed in detail. Additionally, course material examines the practical application of immunological experimental advances in basic and medical science.
Prerequisites: P: BIO 201, 202, 205 & 206, and BIO 317 or BIO 362
BIO 433 — Vertebrate Comparative Anatomy
Semester hours: 4 (3R, 3L) Offered: II Instructor: G. Rivera
Lecture and laboratory study of the comparative morphology of representative members of the phylum Chordata. Lectures incorporate the developmental and evolutionary bases of anatomy. Useful background for pre-health majors and those enrolling in BIO 449 or BIO 461. This course by content and by instruction is designed to provide a useful foundation for students that go on to take BIO 449, Animal Physiology and/or BIO 467, Developmental Biology. For students who want a thorough background in vertebrate biology, it also serves as the compliment to BIO 483, Vertebrate Natural History.
BIO 435 — Coastal and Estuarine Ecology
Coastal and Estuarine Ecology is a 3½ week, intensive travel course. Participants experience, first-hand, the great diversity of marine ecosystems of the Gulf of Mexico, Tropical Atlantic, and Southeastern Atlantic regions. The class will examine tropical coral reef, sea grass, and mangrove communities, barrier islands (salt marshes, beaches, mudflats), and diverse open water habitats (lagoons, bays, tidal creeks and rivers, and near-shore shelf waters). The course emphasizes physical, chemical, and biological concepts applied to coastal habitats, with an emphasis on adaptations of marine organisms to their environments, ecological relationships, sampling methods and site characterizations, and threats to coastal ecosystems. The class stays at nationally recognized oceanographic and coastal field stations in Florida, Georgia, and Mississippi. The Creighton 18' Sundance Skiff and field station boats serve as work platforms and provide access to various habitats.
Prerequisites: P: One organismal-level or field course in biology, or IC
Satisfies: Lab requirement, Population/Ecology/Evolution requirement
BIO 439 — Parasitology
Semester hours: 4 (3R, 3L) Offered: II Instructor: Shea
A survey of protozoan, helminth, and arthropod parasites with emphasis on their morphology, taxonomy, life histories, and host/parasite relationships. Includes parasites of medical and ecological importance.
Prerequisites: P: Any 300 or higher level BIO course; Mathematical Reasoning course; Ethics course
Satisfies: Lab requirement, Organismal Biology requirement or Population/Ecology/Evolution requirement
BIO 445 — Environmental Physiology
Semester hours: 3 (3R) Offered: Instructor: G. Rivera
Impact of environmental changes and environmental extremes on animals and their physiological mechanisms. Examines primarily vertebrates and their responses to variations in temperature, pressure, and salinity. Basic physiological principles associated with each adaptive response covered in lecture and reading assignments.
Prerequisites: P: BIO 335 or BIO 383 or BIO 433 or BIO 449
Satisfies: Certified Writing, Organismal Biology requirement
BIO 449 — Physiology
A study of the functions of animals from the cellular to the organ-systems level with emphasis on vertebrate systems physiology.
Prerequisites: P: BIO 201, 202, 205 & 206; Junior standing
BIO 450 — Animal Physiology Laboratory
Semester hours: 1 (3L) Offered: I Instructor: A. Rivera
Laboratory exercises designed to illustrate several physiological processes in animals, including cellular and whole animal metabolism, heart and muscle function, osmoregulation and responses to thyroxine and cold acclimation.
BIO 451 — Microbiology
Semester hours: 4 (3R, 3L) Offered: II Instructor: Fassbinder-Orth
Microbiology is the study of organisms too small to be seen with the naked eye. Despite their small size, these organisms are ubiquitous and play important roles in human health, industry, and the functioning of ecosystems. This course is designed to cover a wide range of material in lecture and through laboratory exercises, introducing students to the breadth of microbial diversity and physiology, as well as the basic techniques used in microbiology.
Satisfies: Lab requirement, Molecular/Cellular Biology requirement
BIO 460 — Environmental Remote Sensing
Semester hours: 4 (3R, 3L) Offered: II Instructor: Schalles
This course is an introduction to the techniques of observing the Earth from air- and space-bourne instruments. We will cover the basic issues of geometry and scale associated with making these instrument measurements, electromagnetic properties of Earth surface metals, the range of instruments used to observe the Earth, and applications of satellite remote sensing to geological and environmental materials. The course will involve an independent research project utilizing remote sensing data and software.
Prerequisites: P: BIO 201, 202, 205 & 206; or ATS/EVS 113 & 114; or EVS 113 & 114; or IC
BIO 461 — Entomology
Semester hours: 4 (3R, 3L) Offered: I (AY) Instructor: Burk
Introduction to insect biology with emphasis on the major insect groups. Anatomy, physiology, and behavior of insects and their ecological, agricultural, and medical importance.
BIO 462 — Neurobiology
Semester hours: 3 (3R) Offered: I Instructor: Shibata
Introduction to the fundamental concepts of comparative neurobiology and the neural basis of behavior. Topics covered include the cell biology of the neuron, neural systems, sensory systems, motor systems, sensory-motor integration and higher brain functions, the interactions between hormones, brain and behavior, and human neurobiology. Lectures emphasize the comparative approach of studying the structure and function of nervous systems by using both invertebrate and vertebrate model systems to illustrate how the brain controls behavior.
Prerequisites: P: BIO 201, 202, 205 & 206; BMS 404 or BIO 433 or BIO 449
Satisfies: Molecular/Cellular Biology requirement or Organismal Biology requirement
BIO 463 — Neurobiology Laboratory
Semester hours: 2 (6L) Offered: I Instructor: Shibata
Introduction to neurobiological and behavioral research methods using experimental techniques to understand functional aspects of neurophysiology and the neural basis of behavior.
BIO 464 — Neurobiology of Disease
Semester hours: 3 (3R) Offered: II Instructor: King
To understand neurological disease, its profession, and discover novel therapeutics requires in-depth knowledge of the cellular and molecular underpinnings of the disorders. Students will revisit concepts from pre-requisite courses but apply them to the function and activity of the brain and to circumstances where normal biology breaks down.
Prerequisites: P: BIO 202 and BIO 362
BIO 467 — Developmental Biology
Semester hours: 4 (3R, 3L) Offered: I Instructor: Reedy
Animal development with emphasis on the higher vertebrates. Gametogenesis, cleavage patterns and basic body plans, organ system formation, embryo-maternal relationships. Control of growth, differentiation, and morphogenesis.
Prerequisites: P: BIO 201, 202, 205 & 206; Ethics course
BIO 471 — Conservation Biology
Semester hours: 3 (3R) Offered: I Instructor: Burk
Introduction to the science of biodiversity preservation. Relevant principles of ecology, population genetics, and behavioral biology; aspects of biodiversity, threats to biodiversity and strategies for limiting them; protected area design and management; ecological economics, environmental ethics, sustainable development, and the interplay between human needs and biodiversity preservation.
Prerequisites: P: BIO 201, 202, 205 & 206, or IC
BIO 481 — Terrestrial Ecology
Semester hours: 4 (3R, 3L) Offered: I, S (OD) Instructor: Vinton
Introduction to the interactions of organisms and the environment, especially the biology of populations, communities, and ecosystems. Individual adaptations, the nature of the environment, population dynamics, and community organization are stressed. Laboratory exercises include field trips to terrestrial habitats.
BIO 485 — Marine and Freshwater Ecology
Semester hours: 3 (3R) Offered: I Instructor: Schalles
An introduction to the community structure, biological production, and physical and chemical properties of aquatic ecosystems. The major features of water columns, benthic substrates, and lotic zones will be reviewed and compared.
BIO 486 — Freshwater Ecology Laboratory
Semester hours: 2 (3L) Offered: I Instructor: Schalles
Introduction to methods for analyzing lake, stream, and wetland habitats. Exercises will examine physical and chemical properties, biological production and food chains, and water quality of freshwater ecosystems.
Prerequisites: P or CO: BIO 485 or IC
BIO 490 — Seminar in Undergraduate Biology Laboratory Instruction
Required of all undergraduate Teaching Assistants in those semesters in which they are teaching. Course provides instruction in both course content and its effective communication. Emphasis on laboratory and field skills, preparation of examinations, classroom supervision, and student evaluation. Course may be repeated up to a maximum of four times.
BIO 492 — Seminar in Undergraduate Classroom Instruction
Required of all undergraduate Teaching Assistants supporting lecture-based courses in those semesters they teach. Course provides instruction in course content and its effective communication, fair and constructive grading techniques, and management of course records. Specific duties will vary depending on the requirements for specific courses.
BIO 493 — Directed Independent Readings
Semester hours: 1-3 Offered: I, II, S Instructor: Staff
Assigned readings in the student's area of interest. Course is only an addition to and not a substitution for any portion of the major requirement. No more than 12 semester hours of credit may be accrued in any combination of BIO 493, 495, and 497.
BIO 495 — Directed Independent Study
A program of independent study with emphasis on activities other than laboratory or field research. (Examples include library research or special course attendance). Course is only an addition to and not a substitution for any portion of the major requirement. 2-4 C and/or L. No more than 12 semester hours of credit may be accrued in any combination of BIO 493, 495, and 497.
BIO 497 — Directed Independent Research
A program of independent study with emphasis on laboratory or field research. Course is only an addition to and not a substitution for any portion of the major requirement.
Note: No more than 12 semester hours of credit may be accrued in any combination of BIO 297, 397, 493, 495, and 497.
BIO 501 — Bioinformatics: Genomics Approach
Semester hours: 4 (3R, 3L) Offered: II (AY) Instructor: Cho
Introduction to the field of bioinformatics and genome science. Lectures will discuss the pivotal role of bioinformatics in metabolizing the massive amounts of biological information generated from genome projects. Students will also have hands-on experiences of data mining, processing, and analysis, using computer software publically available or hand-coded by students.
BIO 517 — Current Topics in Genetics
Semester hours: 3 (3R) Offered: I Instructor: Brockhouse
A lecture/discussion course which examines contemporary issues in genetics. Topics include, but are not limited to molecular and genetic aspects of autoimmune disease, aging, behavior, cancer, development, evolution, genomics, proteomics, etc. In addition, methods which accompany such studies, such as bioinformatics and in silico biology, will also be examined. Both faculty and students are involved in presenting information.
Prerequisites: P: BIO 317; Oral Communication course
Satisfies: Certified Writing
BIO 520 — Genomes and Chromosomes
Semester hours: 4 (3R, 3L) Offered: I (AY) Instructor: Brockhouse
The chromosome is the physical basis of genetics in Eukaryotes, and controls major aspects of gene regulation. In this course, we will examine the structure, function and behavior of eukaryotic chromosomes. The accompanying laboratory will emphasize modern genome-wide approach, including student participation in a genome project focusing on disease transmitting flies.
Prerequisites: P: BIO 317
BIO 523 — Environmental Toxicology
Semester hours: 3 (3R) Offered: II Instructor: Schalles
Principles of environmental tolerance, bioenergetics and nutrition, homeostasis, and toxicology and disease will be developed and related to the organismal, population and community levels and to comparative responses to environmental disturbance. The course uses a reading/discussion format.
BIO 532 — Current Topics in Cellular and Molecular Biology
Semester hours: 3 (3R) Offered: II Instructor: Staff
Interactions between nucleic acids and proteins responsible for cell growth, division, and development. Assumes basic knowledge of biomolecules and gene expression. Tipics include DNA and chromatin structure and modification, DNA cloning and sequencing, DNA replication and repair, DNA recombination and transposition, regulation of gene expression (transcription, RNA processing, translation, and protein modification), functions of non-coding RNAs, genomics, and analytical techniques of molecular/cellular biology. Original scientific literature study including student-facilitated discussions and a term paper.
Prerequisites: P: Any two of the following: BIO 317, BIO 351, BIO 362, BIO 451, CHM 371, or IC
BIO 539 — Ecology of Zoonotic Diseases
Semester hours: 3 (3R) Offered: I Instructor: Fassbinder-Orth
Over the past few decades there has been a resurgence of zoonotic diseases such as SARS and Avian Influenza. Why do zoonotic diseases emerge, and what factors lead to epidemics? This course will address these questions, and apply an ecological approach to an understanding of epidemiology in wildlife populations.
Prerequisites: P: BIO 201, 202, 205 & 206, and one of the following: BIO 390, BIO 432, BIO 451, or BIO 481; Contemporary Composition course; Oral Communication course
BIO 541 — Advanced Topics in Plant Biology
Semester hours: 3 (3R) Offered: II (AY) Instructor: Taylor
This course focuses on historical and current questions in plant biology. Students will explore the evolution, function, and development of plants from the genetic, cellular, and organismal perspective. Specific topics may include organogenesis, cell differentiation and expansion, hormone function, plant responses to stimuli, and the evolution of plant tissues and organs.
Prerequisites: P: BIO 201, 202 & 205, and BIO 341, 317, or IC
BIO 545 — Plant Diversity and Evolution
Semester hours: 4 (3R, 3L) Offered: II (AY) Instructor: Taylor
An investigation of the diversity, morphology, and evolution of fossil and living plants. Topics emphasized include the origin of land plants, plant life cycles, evolution of the vascular cylinder, leaf, seed and flower, and the origin of flowering plants.
Prerequisites: P: BIO 201 & 202, and Senior standing or IC
BIO 559 — Current Topics in Physiology
Semester hours: 3 (3R) Offered: I, II, S (OD) Instructor: Cullum
This course provides an in-depth examination of one or more physiological topics through a combination of lecture, discussion and student presentations. Reference materials will include textbooks, book chapters, review articles and the primary literature. Topics may include but are not limited to aspects of environmental, comparative and evolutionary physiology, as well as mammalian and human physiology. In most semesters the focus will be on current research, but historical aspects of some subjects may also be addressed.
Prerequisites: P: BIO 449; Oral Communication course; Contemporary Composition course
BIO 567 — Current Topics in Neuroscience
This course will provide an introduction to processes regulating the development of the mammalian central nervous system. Attention will be given to how classic research findings in the field of developmental neuroscience have formed the modern understanding of the formation, functioning, and repair of the central nervous system.
Prerequisites: P: BIO 462 or IDC 662; Oral Communication course
BIO 580 — Current Topics in Ecology
Semester hours: 3 (3R) Offered: II Instructor: Vinton
The focus of this course will be advanced topics in ecology, with an emphasis on the concepts and current approaches in ecosystem ecology. Primary literature will serve as a key resource for students. The structure and function of several model ecosystems will be explored in detail, with particular attention to the concepts of biodiversity, productivity, decomposition and nutrient cycling. In addition, the degree of human alteration of ecosystem structure and function as well as consequences for global ecological processes will be presented.
Prerequisites: P: BIO 390 or BIO 481 or BIO 485 or EVS 390; Oral Communication course; Contemporary Composition course
© 2001-21 Creighton University • Last modified March 5, 2012


All games will be officiated by FIBA international league rules. Using high level officials, and professional equipment.
After applicants get accepted, players get set in "Free Agent" pool. Whereas players are drafted and divided up amongst the six teams in the league.
June 23rd- August 16th (Mon, Tues, Thursday evenings) ; a 6 team league, where each team will play opponents throughout the regular season ( creating seeding). Ending with a unique playoff bracket to crown the champion.


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Journey through forests, mountains and seas with Corentin Schieb
Corentin Schieb (@corentin.schieb) is a France-based photographer and filmmaker with a focus on lifestyle documentary and exploration. He captures his adventures and journeys on the road with his subjects being friends rather than models. While he enjoys capturing scenes of life, friendship, love, encounters, good and bad times, he's looking for the raw beauty of the youth through its act of escaping from regular lives, and its idea of freedom.
'Through travelling, spending time with my friends and meeting new people, I'm trying to capture the simple but ephemerals moments and the beauty of lost time. I'm looking for the raw beauty of this youth through its act of escaping from regular lives, and its idea of freedom.'
Tell us about your Canadian Road Trip series
It started from a simple idea to join a long-time friend who had been living in Montreal for over a year. It was the first time I set off towards North America, so with my backpack and cameras, I took that opportunity to explore the endless roads, impressive cities and wild nature of eastern Canada.
From Montréal I traveled a little over 3500 miles through the regions of North Quebec / Baie-James, Saguenay / Lac Saint-Jean, Gaspésié and Bas-Saint-Laurent. It was a 2 months journey between forests, mountains and seas.
I was exploring the various aspects of the Canadian lifestyle, whether it was in the big cities or the wild countryside. I was following encounters and listening to the stories of people I was meeting on the road.
I captured this journey on film but it's simply not enough to describe what I have experienced and what I have seen. And even then with more words, more photographs, it's difficult to capture that special feeling and all these moments I've collected. Long walkings in the mountains. Naked bathing in the lakes and rivers. Summer nights spent on rooftops with beers and friends. Evenings by the fire listening to music. Waking up with the first rays of sunshine over the ocean. I would take all of this everyday!
What other photographers and filmmakers have been inspirational to your work?
I've been a huge fan of Larry Clark's work, both photographic and filmmaking. I would say David Lynch and Stanley Kubrick as well. Beyond their visuals, I love the fact that music is a big part of their work.
What makes a memorable image?
I think it really depends on the personal or emotional connection that the viewers can have somehow with an image. Anyone can have a different interpretation of one photo with a possible broad spectrum of feelings. But I think the importance of that connection for a photographer lies in the ability to speak with his heart through the lens.
What do you want viewers to take away from your work?
Positive vibes, and maybe a desire to wander and explore.
What are some of your favourite photography books?
I do not have a lot of books about photography, I'm more into poetry books. My favourite one is Les Fleurs du Mal by Charles Baudelaire.
What has been the most incredible thing you've captured on camera?
I lived in Berlin for a couple of years and one of the most impressive things I captured there was the new year's eve firework. With some long-time friends and a couple of beers, we were standing on my flat share's rooftop at night, and fireworks were exploding just right above our heads! For hours we could see the entire city all around us with a non-stop flash flood of sounds and colours. It was a breathtaking experience, an incredible memory shared with my closest friends.
Your favourite scene / location you've ever shot?
It was an abandoned factory located near Berlin, for a dance/performance shoot. The large factory halls had trees growing out of the concrete and vegetation was wrapping around metal pillars. The light was amazing, warm winter sun rays were passing through the roof, reflecting on broken glass, illuminating the whole place.
How has social media played a role in your work?
It has played an increasingly important role so far in the visibility of my work, but it also gave me the opportunity to travel, meet people, discover places and share experiences I wouldn't have otherwise been able to without social media. The experiences and memories that are part of my photography work.
Aside from that positive effect, I do hope that social media does not equal a demise of print. Sharing a digitalised photographs on instagram is accessible to anyone, but there's something truly authentic and irreplaceable about physical photograph that you can hold in your hands and watch, whether it's a piece of art or a simple memory.
What advice would you give yourself if you started all over again?
Stay away from routine and take pictures as much as you can.
View more of Corentin's work at corentinschieb.com and @corentin.schieb.
Up next, Surreal dreamscapes with Hungarian photographer Marietta Varga.
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Categories: Photography & Film
Tags: Canada, Photography, Travel
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Production company and creative studio Masses Collective have released a new film directed by Matt Dempsey in response to the current knife crime epidemic in London for The Barbican's Art of Change film series.
Bottomless Brunch with Ilka & Franz
Ilka & Franz are a German/ Austrian photographer duo based in London. Their work blurs the lines between portraiture and still life and is often humorous with an unexpected twist.
Oneiric storytelling with Paris photographer Marta Bevacqua
Marta Bevacqua is an Italian photographer based in Paris, "lost in stories about dreams."
Contact on
Privacy Policy + T&C's
Copyright 2018 © Wild Minded | All Rights Reserved.

redpajama_set_name: RedPajamaCommonCrawl


Nearly two years on from when it was first announced, Seth Rogen and The Lonely Island are still hard at work developing their Fyre Festival spoof.
The pitch presentation for the failed Fyre Festival leaks online, shedding light on how organizers were able to pull a lot of money from investors.
Alan King, as featured in the Netflix documentary Fyre: The Greatest Party That Never Happened, enjoys being the newest meme sensation.
Netflix and Hulu dropped Fyre Fest movies within days of each other, but which Doc should you invest your time in, Fyre or Fyre Fraud?
Two documentaries about the ill-fated Fyre Festival recently premiered on Hulu and Netflix. We break down the highlights to determine which is best.
Hulu beats Netflix to the punch and releases its own Fyre Island documentary, Fyre Fraud, days before Netflix's Fyre is set to drop.
The official trailer for Netflix's upcoming documentary FYRE: The Greatest Party That Never Happened showcases the failed music festival.
The first trailer for Netflix's documentary, Fyre, recalls the failed music festival, letting viewers relive the madness that made headlines.


The Insperity Invitational is thrilled to partner with the Annika Foundation to offer young girls the opportunity to learn from one of the best golfers to ever play the game, Annika Sorenstam. This unique event asks girls (ages 6-12) to write an open letter to other girls their age telling them why they love the game of golf. Of the letters submitted, 40 finalists are chosen by Annika and the committee to attend the inspirational clinic during the final round of the Insperity Invitational on Sunday, May 5.
The day will begin with lunch in the clubhouse as the last groups begin their final round. Following the last tee time, the girls will make their way to the driving range to learn from Annika and other local teaching professionals. The girls will be divided into four groups and rotate through stations taught by Annika covering the fundamentals of driving, putting, and the importance of fitness.
Following the station work, Annika puts on a clinic focusing on the mental side of the game which covers everything from pre-round warmups to shot execution. During the clinic, Annika fields many questions from the girls and is able to share her passion and insights with the next generation.
After the clinic and photos with Annika, the girls will walk over to the 18th hole and watch the final groups from under the ropes as they finish their round and a champion of the 2019 Insperity Invitational is decided.
If you would like to submit a letter online, please email to taylorb@annikafoundation.org.


text:
namespace System.Web.UI.WebControls {

    using System;
    using System.ComponentModel;
    using System.Data;

    /// <devdoc>
    /// Represents a Parameter that gets its value from the application's request parameters.
    /// </devdoc>
    [
    DefaultProperty("CookieName"),
    ]
    public class CookieParameter : Parameter {

        /// <devdoc>
        /// Creates an instance of the CookieParameter class.
        /// </devdoc>
        public CookieParameter() {
        }

        /// <devdoc>
        /// Creates an instance of the CookieParameter class with the specified parameter name and request field.
        /// </devdoc>
        public CookieParameter(string name, string cookieName) : base(name) {
            CookieName = cookieName;
        }

        /// <devdoc>
        /// Creates an instance of the CookieParameter class with the specified parameter name, database type, and
        /// request field.
        /// </devdoc>
        public CookieParameter(string name, DbType dbType, string cookieName)
            : base(name, dbType) {
            CookieName = cookieName;
        }

        /// <devdoc>
        /// Creates an instance of the CookieParameter class with the specified parameter name, type, and request field.
        /// </devdoc>
        public CookieParameter(string name, TypeCode type, string cookieName) : base(name, type) {
            CookieName = cookieName;
        }

        /// <devdoc>
        /// Used to clone a parameter.
        /// </devdoc>
        protected CookieParameter(CookieParameter original) : base(original) {
            CookieName = original.CookieName;
            ValidateInput = original.ValidateInput;
        }

        /// <devdoc>
        /// The name of the request parameter to get the value from.
        /// </devdoc>
        [
        DefaultValue(""),
        WebCategory("Parameter"),
        WebSysDescription(SR.CookieParameter_CookieName),
        ]
        public string CookieName {
            get {
                object o = ViewState["CookieName"];
                if (o == null)
                    return String.Empty;
                return (string)o;
            }
            set {
                if (CookieName != value) {
                    ViewState["CookieName"] = value;
                    OnParameterChanged();
                }
            }
        }

        /// <devdoc>
        /// Creates a new CookieParameter that is a copy of this CookieParameter.
        /// </devdoc>
        protected override Parameter Clone() {
            return new CookieParameter(this);
        }

        /// <devdoc>
        /// Returns the updated value of the parameter.
        /// </devdoc>
        protected internal override object Evaluate(HttpContext context, Control control) {
            if (context == null || context.Request == null) {
                return null;
            }

            HttpCookieCollection cookieCollection = ValidateInput ? context.Request.Cookies : context.Request.Unvalidated.Cookies;
            HttpCookie cookie = cookieCollection[CookieName];
            if (cookie == null) {
                return null;
            }
            return cookie.Value;
        }

        /// <summary>
        /// Determines whether the parameter's value is being validated or not.
        /// </summary>
        [
        WebCategory("Behavior"),
        WebSysDescription(SR.Parameter_ValidateInput),
        DefaultValue(true)
        ]
        public bool ValidateInput {
            get {
                object o = ViewState["ValidateInput"];
                if (o == null)
                    return true;
                return (bool)o;
            }
            set {
                if (ValidateInput != value) {
                    ViewState["ValidateInput"] = value;
                    OnParameterChanged();
                }
            }
        }
    }
}

redpajama_set_name: RedPajamaGithub


Do you want to know more about The Constitutional Act of Denmark?
A street festival to celebrate diversity!
On May 22-24th, 100 developers, designers and retail experts will come together at the Future of Retail Hackathon in Aarhus.


19 Litre Cornelius Keg Postmix Ball Lock Cordial Fitting.
By buying this product you can collect up to 71 loyalty points. Your cart will total 71 loyalty points that can be converted into a voucher of $1.78.
Guaranteed to hold 100% Pressure. Pressure tested 19L second hand stainless-steel post mix keg imported from the USA with standard Cornelius ball lock fittings. Stored with pressure to ensure seals.
Please note that the presure release valve is now built into the lid (tamper free safety valve), slightly different from previous model with the manual pull ring pressure release valve.


text:
Boat Tours in Lake George, New York
Campgrounds in Lake George, New York
Things to Do at Lake George Village in New York
Richard Corrigan, Leaf Group Updated March 15, 2018
Lake George is open for tourism year-round. (Photo: Stockbyte/Stockbyte/Getty Images )
Activities in Lake George, New York
The Best Restaurants in Cooperstown, New York
A jewel of blue water surrounded by the rolling foothills of the Adirondack Mountains, Lake George – and the village that shares its name - offer limitless opportunities for relaxation and recreation. Lake George Village, nestled along the southern shore of its namesake lake, is a perfect jumping-off point for any Lake George vacation. From fishing and boating to top-notch local shopping and dining options, there are countless ways to enjoy spending time in this charming Upstate New York village.
Take to the Water
The lake itself is the main attraction at Lake George Village, and it's ripe for exploration. Take a swim at Million Dollar Beach, a favorite summer hangout just minutes from the heart of town, or bring a four-legged friend to play at the nearby Lake George Dog Beach. Hop aboard a charter boat with Lake George Sport Fishing to try your hand at fishing for bass and lake trout, or launch your own watercraft at the Million Dollar Beach public launch site. For a more relaxing option, rent a canoe or kayak from Lake George Kayak Company and explore the lake's quiet coves and more than 170 islands.
Eat Local, Drink Local
Lake George offers an endless array of great dining options. Start the day with fresh coffee and house-made baked goods at Caffe Vero, then grab lunch at the Boathouse restaurant on the back patio overlooking the lake. For dinner, the Adirondack-inspired farm-to-table cuisine at Bistro LeRoux is hard to beat. The Lake George area is also home to a wide range of local breweries, wineries and distilleries – be sure to check out the local tastes at Adirondack Winery and the Adirondack Pub and Brewery, both in Lake George Village.
Go Where the Action Is
For the adrenaline junkie, Lake George offers plenty of opportunities to get the blood pumping. The Adirondack Extreme Adventure Course includes zip lines and an aerial tree-top course in Bolton Landing, N.Y., just a few miles up the lakeshore. Parasailing Adventures offers incredible views from high above Lake George, while Halfmoon Dive Charters provides a glimpse into the underwater world of reefs and shipwrecks deep beneath the lake's surface. And be sure to set aside a little time to tame the roller coasters and to swoosh down the waterslides at The Great Escape & Splashwater Kingdom, less than 6 miles from Lake George.
Get Back to Nature
For all the thrills that can be had at Lake George, its most rewarding attribute may be its wildness. Much of the lakeshore remains undeveloped, providing ample opportunity to immerse yourself in the natural world. The Lake George Wild Forest spans more than 70,000 acres around the lake, and includes campsites, fishing access and miles of remote hiking trails. The lake also offers a chance to camp out on your own private island. The state-operated Lake George Islands Campgrounds, accessible only by boat, include nearly 400 shoreline campsites on 44 islands scattered around Lake George. For a less remote camping option, Lake George Battleground Campground is located within walking distance of Lake George Village.
Lake George: Lake George Beaches
Lake George Sportfishing
Lake George: Docks & Launch Sites on Lake George
Lake George Kayak Co.
Lake George: Lake George Cafes & Breakfast Spots
Lake George: Restaurants on Lake George with Patio Dining
Lake George: Organic / Local Farm
Lake George: Wineries, Breweries & Distilleries in Lake George
Lake George:Experience Lake George's Extreme Adventures
Lake George: Amusement Parks & Attractions in Lake George
New York DEC: Lake George Wild Forest
New York DEC: Lake George Islands Campgrounds
New York DEC: Lake George Battleground Campground
Fort William Henry Museum: Ghost Tours
A Beautiful Balloon: Balloon Rides
Adirondack Bicycle Tours, Inc.
Adirondack Regional Tourism Council: Lodging Results
Adirondack Folk School: Welcome
House of Frankenstein Wax Museum
LakeGeorge.com: Lake George Restaurant Choices
Richard Corrigan has been a full-time freelance writer since 2009, and has always considered himself lucky to be able to combine his passion for travel with his love of writing. His work has appeared online on USA TODAY Travel, LIVESTRONG.com, AZCentral and 10Best.com.
Walking Trails in Lake George, New York
Places to Stay on Seneca & Keuka Lake in New York
Campgrounds on the East Side of Lake George in New York
Places to Visit at Lake George, New York
New York State Adirondacks Campgrounds
East Coast US Travel»
New York Travel»
Time Shares»
Lake George New York»


text:
All Free Episodes
Party Down South
Because You d Party Down South
Reality Rated: 14+ (TV-14)2014 - Present5 SeasonsReturning: Date TBAOn: Free Services Paramount+ Hoopla
Free ServicesParamount+HooplaMTV
From the producers of Jersey Shore comes the most outrageous Party Down South. Follow eight young, brazen adults for one wild summer of extreme fun. Their summer vacation spot, Murrells Inlet, South Carolina, may never be the same after these fast friends work, party and bond with one another over their common love of the South.Party Down South has one or more episodes streaming on Paramount+, streaming with subscription on Hoopla, streaming via tv everywhere with MTV (Via Cable/Satellite Provider), and 9 others. It's a reality show with 75 episodes over 5 seasons. Party Down South is still airing with no announced date for the next episode or season. It has an average IMDb audience rating of 6.0 (499 votes).
Where to Watch Party Down South
Watch on Paramount+7 Days Free
TV Everywhere
☹ Sorry! Reelgood has no cast or crew data for Party Down South.
All Seasons of Party Down South
12 Episodes | Prime Video, CMT, Google Play, Hoopla, iTunes, Microsoft, MTV, Vudu, YouTube, & Rent or Buy
15 Episodes | Prime Video, CMT, iTunes, MTV, Vudu, & Rent or Buy
25 Episodes | CMT, Google Play, Vudu, YouTube, & Rent or Buy
11 Episodes | CMT, Google Play, MTV, Paramount+, YouTube, & Rent or Buy
4 episodes (5%) are available to watch free online (MTV & CMT).
35 episodes (47%) are available to stream on a subscription service (Paramount+ & Hoopla).
58 episodes (77%) are available to stream on a popular TV everywhere service (MTV & CMT).
74 episodes (99%) are available to rent or buy from $1.99 on 6 services (iTunes, Google Play, Prime Video & 3 others).
#3 Ranked in TV on CMT
#15 Ranked in TV on MTV
#251 Ranked in Reality TV
Party Down South has an average IMDb audience rating of 6.0 (499 votes). The show is popular with Reelgood users lately.
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Ink Master (2012)


This is a bug fix release containing patches for issues I encountered with my latest very large colony. Stability should be significantly improved for population > 150 colonies, and now that I'm passed gathering initial trailer footage, I should be able to focus a bit more keenly on testing, polishing, and producing more tutorial videos.
Resolved ticket #218: This was a bug that could occur when demolishing free-form structures, which would cause duplicate items to be created.
Resolved ticket #219: Fixed a bug that was preventing the minister of labor from performing his bureaucratic tasks.
Resolved ticket #220: I had accidentally deleted the tailor profession in a previous release, and this was preventing attire manufacturing.
Resolved ticket #221: This was a fix for a problem with gravity processing. Under certain circumstances, rock / soil / tile contents weren't being affected properly by gravity, causing them to hang in the air.
Resolved ticket #222: Fixed a bug where adult humans were not leaving their parents' nuclear families. This was causing them to continue living with their parents, even after they had gotten married and started nuclear families of their own.
This release consists primarily of usability enhancements, adding an engine capability to render simple particle-effect-like elements, and making the user interface a bit more attractive.
Resolved ticket #223: This was a feature request from Anachronic to smooth out how the pan-world keys work when the main UI's view controls are selected.
Resolved ticket #225: Improved the item detail dialog by rendering item sprites in it. This ticket was just to make it more attractive.
Resolved ticket #226: This was a feature request to add tracer effects for rounds discharged from firearms. It makes combat easier to follow and more visually stimulating.
Resolved ticket #227: This was a feature request from me to always highlight the tile that the mouse is over. This makes it easier to do pretty much everything, as you can tell which tile is highlighted for any tool. You've probably seen me use the render elevations view option to accomplish this before, but the red square is a proper solution to this issue.
I'm working hard on an (experimental) new way to conduct guided, mission-like tutorials, and the next release should be very cool if I can pull off what I'm trying. The video tutorials are effective, but if I can get this all working, it should provide an ultimate, guided, step-by-step, easy-as-pie mechanism for learning to play Outer Colony.
The new tutorial release is out! Version 0.5.31 has been in the works for quite some time, and I'm sorry that it's taken so long to get this release out. Preparation for the Greenlight campaign, creating promotional assets and other marketing work, and other administrative work absorbed a great deal of time. It's my hope, though, that the new tutorial system sets us on the right path toward onboarding new users in an easy and fun manner.
Resolved ticket #228: This was a feature request to add achievements to Outer Colony. We've now got a whole bunch of these.
Resolved ticket #229: This is a major usability improvement - we now render items translucently when a pending placement order exists for one. It helps a great deal in keeping track of activities that are underway.
Resolved ticket #230: This is the same principle as ticket #229, showing where pending structure nodes are being built.
Resolved ticket #239: This is the same principle as ticket #229, showing where light structures are being deployed as they're built.
Resolved ticket #231: Added tutorial steps for digging a mine shaft.
Resolved ticket #233: Added tutorial steps for deploying starting machinery.
Resolved ticket #234: Added tutorial steps for deploying light structures.
Resolved ticket #235: Added tutorial steps for moving the initial socialization area indoors.
Resolved ticket #236: Added tutorial steps for creating rooms.
Resolved ticket #237: Added tutorial steps for furnishing initial rooms.
Resolved ticket #238: Added tutorial steps for powering initial structures.
Resolved ticket #243: Updated the tutorial UI controls to show which steps have been completed in the current run of the tutorial world.
Resolved ticket #242: Wrote UI code to auto-highlight the current tutorial step.
Resolved ticket #244: Updated the splash screen to replace the link to the text tutorial with options for running the new tutorial system.
Resolved ticket #246: Added achievement categories.
Resolved ticket #245: Got Jericho started on the next contract. I added this to Mantis because I kept forgetting to do so.
Resolved ticket #240: Added mechanism for viewing achievements. The new achievement dialog can be found under the options menu.
Resolved ticket #247: Added optional view type information for tutorial steps - this helps control what the user is looking at as they make their way through the tutorial, preventing them from going off the rails.
And because I'm a spas, right on the heels of 0.3.31 comes 0.3.32. I had to fix a bug I forgot to address with auto-hiding the guided tutorial control on non-tutorial worlds.
Resolved ticket #248: This was a feature request to auto-hide the guided tutorial controls when a non-tutorial world is being played.
Version 0.5.33 is out! This release includes a number of usability improvements, bug fixes, and tutorial adjustments, as documented and proposed by Torvus.
Resolved ticket #261: This was a tutorial system bug that caused the tutorial steps to run, even when the user wasn't running the tutorial world.
Resolved ticket #257: This was a game-breaking bug that could occur when adjusting Z level views. Extra thanks to Torvus for putting in the time to figure out how to solidly reproduce this.
Resolved ticket #249: This was a tutorial clarification on Z level adjustments. The instructions should now be clearer.
Resolved ticket #260: This was a bug that could cause the map to jump around. It was caused by the same issue as ticket #261.
Resolved ticket #258: This was a serious UI bug affecting vertically shorter resolutions. The menu bar at the top of the UI would become hidden.
Resolved ticket #259: Implemented a feature request to delete world saves. This can be found under the options menu.
Resolved ticket #262: Added a menu item to return to Outer Colony's main menu screen / splash screen from the game's play-UI. This should address an old feature request from Anachronic.
Version 0.5.34 has just been released. This release includes a ton more usability enhancements, feature requests, and bug fixes, chiefly identified and suggested by Torvus and Anachronic.
Resolved ticket #268: This is a bug Anachronic found with world scrolling near map borders.
Resolved ticket #263: This is a feature request from Torvus to show pending mining orders. Huge usability improvement.
Resolved ticket #267: This is a feature request from Torvus to show pending crop planting orders. Huge usability improvement.
Resolved ticket #274: This is a feature request to add local timestamps to error logs. This helps with bug reporting.
Resolved ticket #275: Fixed a UI bug with the height of the culture policy dialog on vertically small resolutions.
Resolved ticket #266: Another big usability improvement, suggested by Torvus. The pause button will no longer clear out the most recently selected tool.
Resolved ticket #271: Another Torvus feature request, added the world deletion interface to the single player portion of the splash screen.
Resolved ticket #256: Another Torvus feature request, this one to specify what types of area designations are being viewed in the advanced view options mode. Lettering is now rendered to differentiate among area types.
Resolved ticket #255: This was another Torvus feature request. Here we added map search functionality to the in-game world map, just like on the world generation interface.
Resolved ticket #252: This is a feature request that Dave and Torvus have wanted for ages, and I should have implemented it as soon as it was asked for, as it constitutes a tremendous usability improvement. Holding down left ctrl when using the item placement tool lets you place approximately average items of the last placed item type. This makes furnishing many rooms / large areas much quicker and easier.
Resolved ticket #251: Fixed a bug in some tutorial verbiage, as identified by Torvus.
Resolved ticket #276: This was a feature request to have top-down and surface views render area designations more intelligently. It goes hand in hand with ticket #272.
Resolved ticket #272: This is another huge usability improvement, requested by Torvus. Area designation from top-down / surface views is now significantly smarter, which should ease the area management process.
To Torvus and Anachronic, way to go above and beyond with your contributions to this release!
Version 0.5.35 is out! Changes in this release consist primarily of tutorial expansion, with more bug fixes and feature requests from Torvus and Anachronic. Of note, version 0.5.35 is the first release candidate for the version we'll distribute to our expanded test group. Once this release has been exercised by current users, we'll add Mitch, CubeTwo, Minkaron, Bob12345tom, and any other forum users who'd like to try our beta out!
Resolved ticket #279: This was a feature request from Torvus to allow players to follow social network links from the human inspection dialog, easily inspecting relations.
Resolved ticket #269: This was a bug where NPCs were not being properly added back into world locations after world loading.
Resolved ticket #277: Resolved another Torvus feature request to show material stats / improve usability of the manufacturing interfaces.
Resolved ticket #284: Added tutorial steps for using the tile inspection tool.
Resolved ticket #283: Added tutorial steps for mining ore.
Resolved ticket #282: Added tutorial steps for material refining.
Resolved ticket #285: Added tutorial steps for manufacturing.
Resolved ticket #286: Added tutorial steps for crop planting.
Resolved ticket #287: Added tutorial steps for material synthesis.
Resolved ticket #293: Addressed an Anachronic feature request to highlight the next button in the tutorial control when it's needed to proceed to the next step.
Resolved ticket #232: Added tutorial steps for managing orders.
Resolved ticket #294: Fixed a variety of tutorial typos identified by Anachronic.
Resolved ticket #296: Added missing tooltips identified by Anachronic.
Resolved ticket #288: Added tutorial steps for essential room equipment.
Resolved ticket #300: Added tutorial steps for logging.
Resolved ticket #284: Added tutorial steps for plant harvesting.
Resolved ticket #299: Fixed a bug Torvus found with order visualization persistence.
Resolved ticket #298: Fixed another bug Torvus found with returning to the application's splash screen.
Resolved ticket #297: Fixed another bug Torvus found with material refineries.
Resolved ticket #284: Added tutorial steps for free form construction.
Resolved ticket #290: Added tutorial steps for child care.
Resolved ticket #302: Implemented a feature request to make feeding babies take 1/4 hour.
Version 0.5.36 is out! This is a pretty major-league sort of update, as it greatly expands the tutorial system again and addresses a variety of bugs and feature requests reported by Torvus and Anachronic.
Resolved ticket #304: This was a feature request lodged by both Torvus and Anachronic to improve item filtering throughout the game's interfaces.
Resolved ticket #306: This was a feature request I wrote to improve the effects of insurrection when a large portion of the population is unhappy.
Resolved ticket #305: This was a feature request from Torvus to make it so that text isn't editable in various portions of the UI.
Resolved ticket #303: This was a bug reported by Torvus that was tangentially related to multiple item placement.
Resolved ticket #308: This was a feature request I wrote to include an on-screen announcement system for important happenings. It's pretty cool looking.
Resolved ticket #309: This was a ticket for using the new announcement system when an insurgency is active within a colony.
Resolved ticket #310: This was a ticket to write networking code for the new scrolling text alert system.
Resolved ticket #311: This was a feature request from Anachronic to display material yields right in the material refining window.
Resolved ticket #312: This was a feature request I logged to auto-focus on the item name filter when the item placement window is opened.
Resolved ticket #313: This was a bug identified by Anachronic where tutorial step 113's completion criteria was broken, as a result of a bug in the TileView class.
Resolved ticket #314: This was a feature request from Anachronic to change tutorial node highlighting to a color that would work for colorblind users.
Resolved ticket #315: This was a bug fix for an issue relating to stockpile deletion from the top-down / surface views.
Resolved ticket #316: This was a ticket to significantly increase the tutorial system using a series of new videos for advanced topics.
Version 0.5.37 is out, but it's just a very small update to add some sprites and correct a minor, cosmetic issue identified in 0.5.36. I'm mostly cutting this release to exercise the auto-updater for all the new testers.
Resolved ticket #320: This was a feature request from Torvus to make traits and sliders easier to associate in the education policy window.
Resolved ticket #321: Jericho delivered a bunch of awesome new achievement icons, and I wanted to add these into the game.
Resolved ticket #323: Jericho delivered a bunch of new menu icons, and these clean up the appearance of the main UI.
Version 0.5.38 is out! Sorry for the barrage of releases, but this patch includes some pretty sweet usability improvements. Torvus is a veritable fountain of excellent feature requests lately, and I've been really excited about making the improvements he's asked for, so I hammered these out yesterday and today. I don't want to hold them back from him or other players, so I decided to publish the new build.
Resolved ticket #328: Fixed a bug Torvus found with top-down area designations for cemeteries.
Resolved ticket #329: Fixed a benign but annoying null pointer exception identified by the Tartle Wizard.
Resolved ticket #327: I've been really excited about this feature! This ticket covers a series of augmentations to the existing combat order systems. Now, you can bind fire teams to the 0-9 keys, and by pressing ctrl + number, you can select the unit. With a unit selected, you can right click in the world view, issuing movement commands or direct-kill orders, depending on whether you click an combatant NPC or a blank space. The idea here is to make combat commands more fluid in real time, just easing the usability of everything. You can still issue commands the old way using the toolbar buttons, and combat mechanics remain the same. These new quick-commands just help direct things in the heat of battle.
Resolved ticket #324: Implemented a genius feature request from Torvus. The manufacturing windows now tell you which sort of manufacturing station is needed to produce a given item and whether you have one.
Resolved ticket #330: This is a cosmetic feature request I made to show the structure object type sprite in the item type selection interface for manufacturing building materials.
Resolved ticket #322: Added the swimming animation for when humans, creatures, and robots are traversing water.
Resolved ticket #316: Implemented another stellar feature request from Torvus, this time to display the number of structure nodes available in the various construction windows.


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AXIS Q3819-PVE Panoramic Detailed Camera Review
An Amazing Panoramic Camera
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By John Adams
Low Light Performance
The AXIS Q3819-PVE panoramic day/night camera featuring 14MP resolution and a 180-degree angle of view, has four 1/2.5-inch sensors, a combined resolution of 8192 x 1728 at 30ips, and features Axis Forensic WDR and minimum illumination numbers of 0.02 lux in colour.
Image Settings
Download the latest Axis manual for the Q3819-PVE
Test Driving AXIS Q3819-PVE
Monochrome Performance
AXIS Q3819-PVE Panoramic's 4 camera heads feature relatively long fixed focal lengths of 5.89mm with an aperture of F1.88, which is quite fast considering lens length, and the 180-degree wide views have a vertical depth of 38 degrees, making this camera ideal for large areas. However, it's going to be a narrow vertical plane in our jam-packed street application. Other features include PTRZ, Zipstream compression with H.264 baseline, high and main, H.265 compression and Motion JPEG.
This is a robust unit – the casing is rated IP66/IP67 and NEMA 4X against water and dust, and IK10-rated for impact-resistance. The cast aluminium body has a polycarbonate hard coated clear dome with a dehumidifying membrane and the camera has an operating range of -40 to 65C. It's not light for a dome, either, as I discover when shoehorning its 2.4kg bulk onto the Magic Arm and draping it over the balcony. A key piece of operational functionality is built-in motors for remote pan, tilt and roll. These aren't just handy for tweaking angles of view, they help with quirky installations, too.
There's Axis Zipstream, H.264 and H.265 (I stick with H.264), and Motion JPEG, and bitrate is configurable. It's possible to mount 2 cameras back-to-back for a complete 360-degree overview using the AXIS T94V01C Dual Camera Mount and that would be epic, though displaying it might stretch a standard video wall.
Image settings include saturation, contrast, brightness, sharpness, advanced WDR imaging of up to 120 dB depending on scene, white balance, day/night threshold, exposure mode, compression, dynamic text and image overlay, orientation aid, exposure control, noise reduction, fine tuning of behaviour at low light, and polygon privacy. There's audio input/output, with audio encoding options including 24bit LPCM, AAC-LC 8/16/32/48 kHz, G.711 PCM 8 kHz, G.726, ADPCM 8 kHz, Opus 8/16/48 kHz, 44.1 kHz ACC-LC and LPCM.
On the security side of the AXIS Q3819-PVE, there's password protection, IP address filtering, HTTPS encryption, IEEE 802.1X (EAP-TLS) network access control, digest authentication, user access log, centralized certificate management, brute force delay protection, signed firmware, protection of cryptographic keys with FIPS 140-2 certified TPM 2.0 module, and Axis Edge Vault with Axis device ID.
AXIS Object Analytics are comprehensive for humans and vehicles, with trigger conditions including line crossing and object in area, with up to 10 scenarios. There's metadata visualized with colour-coded bounding boxes, polygon include/exclude areas, perspective configuration, and ONVIF motion alarm event. Applications include AXIS Object Analytics, AXIS Fence Guard, AXIS Motion Guard, AXIS Loitering Guard, AXIS Video Motion Detection, active tampering alarm, audio detection, advanced gatekeeper, and gatekeeper.
Ubiquiti 16-Port POE Switch
Power is PoE – IEEE 802.3 at Type 2 Class 4 with a typical draw of 12W maxing at 22.5W with the integrated heater activated. There's microSD/microSDHC/microSDXC and NAS support. Operating temperature range is -40C to 65C, which is outstanding. Dimensions are 170 x 195mm as tested here – with the weather shield it's 221 x 206mm. Recommended mounting height is 4 metres – we are at about 3.5 metres in this application. I have Zipstream set to low. We're also using a different switch – it's a 16-input Ubiquiti with PoE on all ports.
user-manual_q3819pve_2202Download
My first impressions of this AXIS Q3819-PVE camera are its massive angle of view. It really reaches from one end of the street to the other through 180 degrees. It's stupendous and it takes a long time to get used to it. This is one of those cameras that makes me hate the little BenQ 1920 x 1080-pixel monitor.
I need a video wall to appreciate what I've got going on here – you could fill 4 large monitors with this view. And while angle of view is strong, depth of field is right behind it. You'd expect DoF to be strong when you've got 4 camera heads, each offering reasonably high resolution, but I'm still surprised by the fine detail of its performance.
For a narrow street view like this, the vertical angle of view I have to play with is a little shallow at 38 degrees – this AXIS Q3819-PVE camera is better suited to larger areas, but it still does an amazing job. Over the far side of the road, I can see people's lower legs going by if I want to see most the near-side pavement, but it's possible to tilt and get one or the other – this comes down to my application – depth of field opposite the camera is only 20 metres. There's a rectilinear curve in the centre of the image on the near side but it's giving me more of the scene I need.
Something I'm able to do every time I return to my workstation, is survey the entire street at one glance. It's an amazing ability and the stitched image is very seamless, with uniformity of camera performance also strong.
I find myself thinking about the quality of performance at the edges, but they are not edges of sensor and lens in the way we would think of them, thanks to those 4 camera heads. Operationally, I'm able to see all the way down the North end of Bellevue Street where traffic is moving on Albion Street. And I can see all the way down to the South end to Foveaux Street – that's variable levels of situational awareness from 200 metres end to end.
Image B – Variable levels of situational awareness from 200 metres end to end.
On one screen I can see people sitting at the pub. I can see people moving in broad contact with each other at 70 metres, I can see vehicles turning a corner, while pedestrians are crossing the street. Something to bear in mind here is that I've got this performance across the entire angle of view, all the time.
Simultaneously, I see someone leave the pub, while another person walks into the university building to the left and someone is paying for a parking ticket 40 metres away at the opposite end of the street, and there's a bicycle going by on the far side of the road, while a car approaches from the opposite end. This situational awareness is just so impressive – the AXIS Q3819-PVE will really please operators in applications that suit it.
Image B – Balanced optical performance.
Meanwhile, the optical performance of the camera is nicely balanced – colour rendition, sharpness, resistance to noise – these are all very good. As the day transitions into night the image holds together well. Faces and plates aren't easy but there's no difficulty working out what sort of car that you're looking at – the make, the model, the accessories. There's also no excessive blooming or flaring. I note some motion blur with this camera when vehicles move at right angles but that's to be expected.
Image B – Transitioning into lower light.
Monochrome performance of the AXIS Q3819-PVE is solid – tone is contributing to sharpness, depth of field is excellent. There are no dark holes in the scene. When a headlight points straight at the camera I don't have any blooming, or smearing, though I do see wee bit of blooming around a streetlight in the distance, though perhaps this is a coma aberration.
By now the shutter speed will have come back to its minimum – it's set for 1/25 of a second. I try for face recognition with light almost gone but can't snare it, even quite close to the lens when people are moving. But I've got a lot of detail in terms of clothing, accessories and footwear and ascertaining if one person is masked and another is not.
Image B – Examples of motion blur.
Overall, motion blur is well handled by the AXIS Q3819-PVE, and I don't see too much in the way of tone mapping – no one's dragging a tail. There's not much in the way of amplification artefacts. It's a busy night and I am missing nothing on this street. From the point of view of monitoring and investigations, there's full context and I can see where people are in relation to each other. That's great supporting evidence, though you'd need some tighter angles of view from cameras at choke points for face recognition.
Switching back to colour, there's some colour casting from the low-pressure sodium lamps at either end of the street but generally, this is a relatively low contrast night-time image. It's not overwrought, the reds are a little dark, but I should point out again that it's sub 4-lux at the lens. It's about quarter to seven in the evening and deep winter here in Sydney, so light is scarce. Looking at vehicles going past I'm not getting plates but I'm getting everything else, colour, model, make. I try to snare a plate close to the lens but can't. Regardless, I can see it's a silver Mercedes SUV.
Image B – AXIS Q3819-PVE – Monochrome vs Colour and field of depth.
As before, I've got strong depth of field all the way from Albion to Foveaux Streets (see below map image). Looking at the colour image, I think that maybe monochrome gives me slightly better sharpness deep into the scene, but the colour image is still good, and it pays off in other ways with extra detail. Something I've been doing throughout the test is dipping into applications, setting loitering alarms and line crossing alarms. While no one activated the loitering detection zone I set up around the uni entryway, it was a simple process and it's nice to know that you have video analytics bases covered in Axis Camera Companion.
From Albion to Foveaux Streets – A distance of 186m.
Image B – Video analytics – AXIS Q3819-PVE
Next morning, I spend some time checking out WDR performance – this is the only time I notice any variation in the stitched images – in this case the camera on the far left has a slightly different hue as it wrestles with 65,000 lux. This should come as no particular surprise. Once full sun shifts out of the frame, the stitched image returns to its composite ways.
During this part of the test, I focus on the near side pavement and again enjoy that epic angle of view. You just don't miss a single thing with this camera, and I can't help wishing I could take it down to Darling Harbour to try it out on a bigger scene. Something else I find in full daylight is that I am able to get court admissible faces and static plates to about 10-12 metres from the lens – closer is better. This comes down to the fact the 8192 x 1728-pixel resolution is being spread across the entire scene.
The AXIS Q3819-PVE Panoramic camera is a relatively specific surveillance tool that's designed for applications in public surveillance and on large sites where operators need full situational awareness to facilitate fast and fully informed decisions. The camera's ability to deliver awareness across 180-degrees is epic, day and night. The camera is rugged – it's designed mix it in the toughest environments. It would be as happy dockside monitoring the unloading of a ship as it would be installed under an eave monitoring a public square.
Fundamentally, the AXIS Q3819-PVE is a story-teller, with the ability to fill in knowledge gaps in a way tight angles of view never can. It's only a slight exaggeration to say it ensures operators miss absolutely nothing in a scene, allowing them to track multiple incidents in real time on a single camera, while delivering zero-latency updates to security or law enforcement teams on the ground. If you need a wide view, especially in live monitoring applications, this camera comes highly recommended.
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John Adamshttps://sen.news
A professional writer and editor who has been covering the security industry since 1991, John is passionate about clever applications of technology and the fusion of sensing and networking. A capable photographer John enjoys undertaking practical reviews of the latest electronic security systems.
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Fundamentally, the AXIS Q3819-PVE is a story-teller, with the ability to fill in knowledge gaps in a way tight angles of view never can. It's only a slight exaggeration to say it ensures operators miss absolutely nothing in a scene, allowing them to track multiple incidents in real time on a single camera, while delivering zero-latency updates to security or law enforcement teams on the ground. If you need a wide view, especially in live monitoring applications, this camera comes highly recommended.AXIS Q3819-PVE Panoramic Detailed Camera Review