Recent developments and innovations in the field of touch screen gloves have made it entirely possible to make them from leather. As leather gloves have always been the most fashionable choice for gloves, their popularity still prevails. Leather gloves work best for keeping your hands warm while you're outside, in addition to looking great. Leather touchscreen gloves not only work well with touchscreens because of their material's relatively excellent conductivity, but they are often resistant to water, wind, soil and even microbes. In order to find leather touchscreen gloves that will work well, you need to find the very best fit possible. Knit gloves, mostly due to their cost, are among the most popular, worldwide. They're easy to find, easy to use, and just about everyone can afford to buy them. A lot of daily activities are much easier to manage while wearing knit gloves. Their down side is they only keep your hands warm up to a point and it's pretty difficult finding a pair that will fit closely enough to use for touchscreen ease.
Woven gloves can be pretty expensive, some even more so than leather gloves, yet more people prefer these to the knit ones. They are often made from synthetic material such as polyester, polyurethane, nylon or spandex. Woven gloves can easily be customized depending to needs, particular tasks and weather conditions. On woven touchscreen gloves, the conductive material can usually be found on the fingertips of the gloves, which makes their use a little awkward. And as with the other two types, it is critical to find a good fit.
You will need to try different gloves on to see which fit the best, which offer the features you most want from your gloves, and then determine if you can afford them. As touchscreens are here to stay, touchscreen gloves will continue to improve, hopefully offering optimum sizing options along with the other features that people most want and need.
Understanding CCTV and Security Camera Terminology	To Navigate or Not to Navigate?


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New movies: 'One for the Money,' 'The Grey'
Al Alexander
Jan 27, 2012 at 12:01 AM Jan 27, 2012 at 2:27 AM
Open this to watch the trailers for movies opening this week.
ONE FOR THE MONEY
Katherine Heigl's decision to swap her scrubs on "Grey's Anatomy" for a lucrative movie career is looking about as bad as trading Jeff Bagwell for Larry Anderson. As proof, I offer this alleged comedy based on Janet Evanovich's novels in which she plays a sexy bounty hunter on the tail of her high school crush. It's so bad the studio won't even prescreen it for critics.
MAN ON A LEDGE
Sam Worthington plays a disgraced ex-cop who escapes from prison and heads straight for Manhattan's Roosevelt Hotel, where he perches himself on a narrow ledge some 20 stories up, threatening to jump if his name isn't cleared. Elizabeth Banks and Ed Harris co-star.
Liam Neeson has become a box office lion in winter with "Taken" and "Unknown," and looks to continue that trend with this men-vs.-wolves thriller set in the days following a plane crash in a remote, frozen section of Alaska.
ALBERT KNOBBS
Oscar nominations for Glenn Close and Janet McTeer should help boost the prospects of this little indie about women pretending to be men in order to secure employment in 19th-century Ireland. Mia Wasikowska, Jonathan Rhys Meyers and Aaron Johnson co-star.
A SEPARATION
Here's your chance to see the overwhelming favorite to win this year's Oscar for best foreign language film. It's a doozy, too, beginning with an Iranian couple seeking a marital separation and ending in a place you never expected to go.
Director Frederick Wiseman's documentary goes behind the scenes of one of Paris' most popular strip clubs, The Crazy Horse cabaret.

redpajama_set_name: RedPajamaCommonCrawl


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text:
  <TITLE>SoundFi Web Sending Tone</TITLE>

Envoie d'une tonalite.

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redpajama_set_name: RedPajamaGithub


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Legions of confused Mac OS X Mountain Lion users are being created
appleimage uploader
Maybe you have already noticed that starting from Mac OS X 10.8 (Mountain Lion), Apple had changed the popup displayed when you try to open a web page with a Java applet.
A signed applet comes with a signature which should be verified by a browser, which checks if the code signing certificate is valid and issued by a trusted source. As soon as the signature is verified, an applet is launched in the browser. Technically, signed applets can get more control over a client computer, like access to the file system, registry and so on. The Java standard admits that a web browser should show a popup window in order to get approval from a user. On PCs this popup window is modest and just informs a user that an applet that is signed with a verified certificate is about to launch.
Apple decided to go a different way. Apple displays the popup windows which you see in this post. It says that "the digital signature could not be verified" even if it is signed with the correct certificate. Of course, end-users, who are not computer-savvy, are confused with this dialog and click the "Deny" button, which prevents the launching of the applet. They then cannot use important services (e.g. banking software) that they go to websites for, or try to contact a company's technical support.Companies cannot do anything because the problem with the applet's confusing message is out of their control. All they can do is to instruct users to click the "Allow" button. It sounds very simple but the problem is pretty serious because there are so many confused users who, ironically, are preventing themselves from getting services. If you Google this problem, you will find that a lot of companies all over the world are running afoul of this issue.
Apple support keeps saying that the verification logic has been changed in Mac OS X 10.8. "Unidentified developer" means a source other than the Mac App Store or a Developer ID-identified developer. Taking into account that Java applets cannot participate in the Mac OS Developer program, there is no way to address this issue on Apple platforms. This is really sad news...


Fate/Extella Link released in Japan today, and with it came some costume DLC. Costume DLC that makes the main game all the more worthwhile. We are, of course, talking about swimsuits.
Related reading: Our review of the original Fate/Extella on the Nintendo Switch.
The swimsuit DLC is being released in two waves, with the first wave available now (in Japan) for 1,840 yen (about $20), and the second set releasing on June 14 for 2,080 yen (about $23 or so). Over here in the west we have to wait until Fall (Spring for those of us in Australia and New Zealand) to get our hands on it, but at least we've got a new trailer showing off all the bikini bods from the first wave to whet the appetite.
The other reason to get the game is the fact that the first was the best Warriors-like game that wasn't made by Koei Tecmo. That's a good reason to get excited about the sequel too. But now we have swimsuits!


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Binghamton's Bundy
Someone at a gathering Ruth & I attended on Easter Sunday said there was nothing to do in Binghamton, NY. I disagree. It's the home of the multi-purpose Bundy Museum of History & Art, a 5 Compass destination. Local citizen Tom gave us a wonderful tour during which he shared his recipe for Guinness Chocolate Cupcakes. Tom recently made 240 of them for a relative's wedding.
The Bundy House is not just another dwelling to tour. It is, in my opinion, one of the best period-furnished family homes I've ever been in, and the house itself is only part of what the Bundy experience has to offer any visitor. The Bundy home was built and lived in by Harlow E. Bundy and his wife Julia. His name might not mean anything to you unless you already know about his unquestioned place in business and Binghamton history. Julia had money and provided the funds to build the Queen Anne Victorian mansion that they lived in with their growing family for 14 years. Today, it would probably cost about $2,000,000 to build and furnish. This mansion is deservedly on the National Register. The current very Victorian furnishings were not owned by the Bundys, but the fireplaces, staircase, windows, and carefully selected decor provide a genuine glimpse into Victorian Era splendor. There's even a brief glimpse of some wallpaper originally used in the house. Harlow was, by reputation, not well liked but he did have a business mind. For example, he made a crafty deal with the organizers of the famous 1893 Chicago Columbian Expo to exhibit his products. They were a hit.
Harlow and his brother Willard, a local jeweler, founded the Bundy Manufacturing Company. This company made accurate and dependable time keeping devices, among them were clocking-in time-keepers that were useful in an era when local industries were growing. The Bundy Manufacturing Company owners created a complimentary company called International Time Recorder. By 1924 their business acumen evolved into a company called International Business Machines, more commonly known today as IBM.
The Bundy home is far more than just an elegant Victorian mansion that has become the main museum part of the Bundy experience. Its 3rd floor has been transformed into an art gallery and locally popular facility attracting photographers. In the Annex and Carriage House is a radio station, a clock exhibit, a theater, and the Rod Serling Archive. Rod Serling was host and contributor to an early, very popular TV show called The Twilight Zone, which ran for 5 years. Serling was from Binghamton. His roots influenced his work, and this, surely the world's main Rod Serling exhibit, explores his life and career with film props, memorabilia, and more. Jordan Peele of Get Out and Mad TV fame, has revived The Twilight Zone in 2019.
Please let me re-emphasize. The Bundy Museum of History & Art is far more than just a period mansion that travelers can visit. It's a valid reason to go to Binghamton, New York, when you're in the area.
This entry was posted on Monday, April 22nd, 2019 at 8:44 pm	and posted in New York State.	You can follow any responses to this entry through the RSS 2.0 feed.
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Rajkumari Gupta (born 1902, Kanpur) was a freedom fighter known for her Role in Kakori conspiracy.
Rajkumari Gupta served jail terms in 1930, '32 and '42 for Kakori Conspiracy.

Early life
Rajkumari Gupta was born in 1902 in Banda Zilla of Kanpur. Gupta married Madan Mohan Gupta when she was in early 13 years of age.

Freedom struggle
Rajkumari Gupta along with her husband formed a close connection with Mahatma Gandhi and Chandrashekar Azad at Allahabad. Gupta's role as described by newspapers was supplying guns and passing seceret letters to the fellow nationalists involved in Kakori Conspiracy. With the abrupt stoppage of the Non-Cooperation Movement in 1924, Rajkumari was drawn more into revolutionary ideas and landed in the close circle of Chandrashekhar Azad. Having established close links with the revolutionaries, particularly Chandrashekhar Azad, Rajkumari began delivering secret messages and materials to Chandrashekar Azad comrades in the Hindustan Socialist Republican Association (HRA) without the knowledge of her husband and in-laws.

As mentioned in Women in the Indian National Movement: Unseen Faces and Unheard Voices, 1930-42 by SuruchiThapar-Bjorkert, Walking in afield hiding firearms under her garment, she got arrested. Her in-laws disowned her upon hearing the news. They even went onto claim in the local newspaper Vir Bhagat, that they didn't have any relationship with her. Gupta led a secluded life after this incident.

Rajkumari Gupta, an associate of Chandra Sekhar Azad, while speaking on behalf on all women in a freedom struggle in interaction with the author Sagari Chhabra said,  "Humko jo karna tha, kiya" (What We have to do, we did). Further she says,  "Hum upar se Gandhivaadi the, neeche se krantivaadi" (We were Gandhians from above; underneath we were revolutionaries).

See also

 Kakori Conspiracy
 Indian independence movement

References

Women Indian independence activists
Indian independence activists from Uttar Pradesh
19th-century Indian women
19th-century Indian people
1902 births

Year of death missing
Date of birth missing

redpajama_set_name: RedPajamaWikipedia


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Preview: 2020 Kia Telluride
Kia's on a Rocky Mountain high of late, entering more segments and launching more new models. The latest one is a bit of a big deal. Literally. The three-row Telluride is the biggest crossover the company has ever produced. The automaker says that this is its first model designed specifically for America. Though we'll make that specifically for
Test Drive: 2020 Kia Telluride SX V6
Hands up: who remembers the Kia Borrego? Anyone? You know: V8 engine, headlights that look like they come from a Lexus RX, grille that looks like it's borrowed from a Grand Caravan? Three-row seating? Anybody? No? There's just far too much to like here. Well, that doesn't surprise me, really. It wasn't a bad vehicle, it just wasn't real
By Dan Heyman
Kia Prices 2020 Telluride at $44,995
Kia today announced a $44,995 starting price for its all-new Telluride SUV – the company's largest vehicle to date and its first designed specifically for North America – which arrives this month at Canadian dealerships as a 2020 model. The 2020 Kia Telluride will initially be available in EX ($44,995) and SX ($49,995) trims, and an SX Limited v
Best 3-Row SUV: Kia Telluride
Determining a winner in the competitive three-row crossover segment isn't easy, especially with all the impressive new entries, but our experts agreed that the Kia Telluride embodied the best qualities that buyers would prioritize in this class, and have voted this new vehicle as the Best 3-Row SUV for 2020. It would be an understatement to say
Trucks and SUVs
If you're eyeing up the new 2020 Kia Telluride for your next crossover, you'll need to begin preparing your wittiest comebacks to comments and questions about its tremendous size, as these will come fast and often. The Telluride is Kia's largest machine, and if you've got the sort of family that tends to stretch the storage and space of a vehi
By Justin Pritchard
The pace at which automotive fashion and innovation moves these days is enough to make this year's darling next year's has-been. That left the largest Kia SUV to date, which managed to scoop up just about every award possible and leave the automotive media gobsmacked, at risk of feeling less-than-fresh in its sophomore year. Bucking the trend, h
By Jeff Wilson
2020 Hyundai Palisade vs Kia Telluride Comparison Test
Story by Sami Haj-Assaad. Photographs by Sami Haj-Assaad and Michael Bettencourt. Additional photography by Daniel Beaulieu. The Kia Telluride and Hyundai Palisade are almost identical in terms of platform, powertrain, and specs, but they have more than enough differences to make choosing one a tough decision. Fortunately, we've spent a good ch
2020 Kia Telluride vs Subaru Ascent Comparison Test
Subaru has been bringing a steady stream of new and updated vehicles to market – and to critical acclaim. The automaker's three-row SUV, the Ascent, is all new and showcases some clever engineering in adapting its philosophies and experiences to a larger vehicle. This Ascent is the largest vehicle Subaru makes, making it ideally sized to take on Ki
2020 Hyundai Palisade vs Kia Telluride vs Subaru Ascent Comparison Test
Whether you have a house full of energetic rugrats or a coop full of moody teens, a three-row vehicle is the perfect partner. However, more and more buyers are skipping the traditional minivan and wagon body styles in favour of large crossovers like the Subaru Ascent, Kia Telluride, and Hyundai Palisade. These three seem perfect for hauling the fam
Finalists: 3-row SUV
If you're looking for the ultimate family vehicle, it could be tough to decide between a three-row SUV or a minivan. Automakers are putting a lot of effort into three-row SUVs, with these vehicles offering more style, features, technology, space and capability than any minivan. Many of these vehicles come standard with all-wheel-drive, although a f
2021 Finalists: 3-Row SUV
The minivan used to be the people-mover of choice, but now, those who need to haul a household primarily look at three-row SUVs. Every model on our shortlist of finalists can carry seven or eight occupants, and their seats can be folded or flipped down when maximum cargo space is required. As with all categories, we've narrowed this down to our
Best Cars of the 2018 Los Angeles Auto Show
Hollywood may be a town of glitz and glam, but the brightest gems currently found in the city are the faceted headlights of the myriad vehicles on display at the 2018 Los Angeles Auto Show. We've been covering all the news and previews coming out of California this week – here are the highlights. Best in Show Jeep Gladiator Stephan
What New Models are Coming in April?
At the moment, there are upwards of 250 distinct car, crossover and truck models for sale in Canada. It's hard enough to keep track of the vehicles that are available in showrooms now, much less the scheduled arrivals for new, redesigned or significantly updated models. In order to help you (and, quite frankly, us) keep track, we're startin
2020 North American Car, Utility, and Truck of the Year Award Winners Announced
From nine finalists in three categories, the North American Car, Utility, and Truck of the Year (NACTOY) award winners have been announced at the TCF Center in Detroit. The awards, which traditionally had been awarded at the North American International Auto Show that has moved to the summer starting this year, were voted on by 54 jurors from acros
Top 10 Best Car Interiors: Wards Auto 2020
Every year, the industry analysts at Wards Auto take a look at all of the significant new car, truck, and SUV interiors in the business and pick out the best. Out of 32 nominated vehicles this year, the analysts have crowned 10 winning interiors for 2020. Yes, some of these are big dollar rides, but there are some reasonably priced models on the li


Every author dreams of earning good reviews for his or her books. Isabella's niece Grace Livingston Hill wrote stories that always seemed to win critics' praises.
On April 6, 1930 this review of Ladybird appeared in newspapers across the country.
That's a nice review that Grace certainly would have appreciated!
And the interesting thing is that Ladybird is still widely read today. Reader sites like Goodreads.com give Ladybird 4 stars out of 5—Not bad for a book written almost 90 years ago!
Have you read Grace Livingston Hill's novel Ladybird? What did you think of it? Do you agree with the reviewer?
This post is part of our Blogiversary Celebration! Leave a comment below or on Isabella's Facebook page to be entered in Friday's drawing for a $25 Amazon gift card!
Chances are, you're reading this post because you love Isabella Alden's books.
From the time her first book, Helen Lester, was published in 1865, Isabella enjoyed success as an author.
From The Brooklyn (New York) Standard Union, October 22, 1890.
When Isabella wrote her novels, there were no Internet sites like Goodreads or online retailers like Amazon for readers to post their reviews of Isabella's books.
Instead, Isabella's books were reviewed by literary editors in newspapers across the country.
Readers of all classes, from the serious to the frivolous, can read this story with entertainment and rise from its perusal refreshed.
The New England Farmer (Boston), August 1, 1896.
From The San Francisco Call, September 22, 1901. Click on the image to read the entire review.
But reviews like "Pittsburgh's" were few and far between. On the whole, Isabella's novels were well received, and millions of Isabella's faithful fans relied on those reviews to notify them when her new books were available for purchase.
Several times, in her stories and memoirs, Isabella mentioned keeping a scrapbook; it's possible that's where she kept clippings of her book reviews.
And if that's true, she probably also kept reviews of the books written by her niece, Grace Livingston Hill.
You can click here to read the full review, which includes a very nice publicity photo of Grace.
How about you? Have you ever written a book review and published it in print or online?
How much do you rely on other people's book reviews when deciding what books to buy?


The Onion A.V. Club has been reviewing classic Simpsons episodes, starting with "Simpsons Roasting on an Open Fire" and working its way forward. Today, Nathan Rabin reviewed the third season opener, "Stark Raving Dad," best known as the Michael Jackson even though Jackson's name appeared nowhere in the credits. In the review, Rabin points out the strangeness of Jackson's anonymous-but-not performance and some of its racial implications.
For reasons lost on the show's writers and producers, Jackson insisted on having a white soundalike record the singing for the episode, though the show's crew suspects he might have swapped in his own singing at the last minute. This further complicates and problematizes the show's racial element; a white man was hired by a famous black man to sing in the famous black man's unmistakable voice while he, Michael Jackson, did the speaking voice for an anonymous white man who wants the world to think he's a famous black man. Got that?
Thesis! Really, why does Michael Jackson Studies not exist already?


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Previews: Friday's featured football…
Previews: Friday's featured football playoff games in the Inland area
Heritage's Issac Ika Tuatala #15 carries the ball past Paloma Valley's Jeffrey Peterson #20 during their game Friday October 12, 2018.
By Stephen Ramirez and John Murphy |
PUBLISHED: November 1, 2018 at 7:25 p.m. | UPDATED: November 1, 2018 at 7:39 p.m.
Previews on the Inland area's featured high school football playoff games Friday.
All games at 7 p.m., unless noted
HERITAGE (7-3) AT UPLAND (8-2)
Game Info: The host Highlanders look to rebound after a 34-20 loss to Rancho Cucamonga that cost them the Baseline League title and a top-four seed. Upland, which had won five consecutive games before last week's loss, still looks like it could do some damage in a loaded Division 2. Senior Cameron Davis leads Upland with 1,421 yards rushing and 16 touchdowns. He's been held under 100 yards once and ran for 150 and two scores against Rancho Cucamonga. Quarterback Evan Rowe has thrown for 1,180 yards and 11 touchdowns. Heritage finished second in the Ivy League behind top seed Rancho Verde. The Patriots, like the Highlanders, also had a five-game winning streak end with a league-title showdown last week. Heritage leans on its run game and features the two-headed monster of senior Ika Tautala, who has rushed for 867 yards and 12 touchdowns, and junior Kenny Teter, who has run for 849 yards and 11 scores. Senior Trey Goodlow has 574 yards and four touchdowns. The winner likely gets No. 3 seed Norco (8-2) in the second round. The Cougars host Redlands East Valley (7-3).
REDLANDS EAST VALLEY (7-3) AT NORCO (8-2), 7:30 p.m.
Game info: REV fell to host Norco 52-37 in non-league after spotting the Cougars an early 21-0 lead. "We were shell-shocked by their up tempo (offense) and loud student section which is right behind the end zone," REV coach Rich Lunsford said. "It's ridiculous there with the music and fans and everything, but a great environment for the home team. We just weren't read for it." REV will have to contain Cougar QB Shane Illingworth who has thrown for 2,158 yards and completed 22 TD passes against six interceptions. His favorite receiver is John Navarette who has caught 31 passes for 609 yards and six TDS. Norco has two capable backs in freshman Jadyn Ott (107 carries, 883 yards, 11 TDs) and DJ Ford (98-850-9). Blake Beecher paces the Cougar defense with 11.5 TPG and eight sacks and Jeremiah Flores has four interceptions. Norco's only losses were to Servite and Centennial. Besides the usual offensive stars for REV – QB Myles Herrera, receivers Isaiah Holiness, Jalen Livingston, Anthony Waters II, Brandon Wells and RB Manuel Castaneda – the Wildcats have been getting strong play from defenders Jeremy Waymire, Isaiah Bradford, Mi'kel Reed, Brady Sheehan and Brandon Stallone. Reed had 11 tackles in a win against Citrus Valley and an interception return for a TD in the Wildcats' Smudge Pot triumph against rival Redlands.
PALOMA VALLEY (5-5) AT CAJON (9-1)
Game info: Cajon is top-seeded in D3 after winning league, section and SoCal titles in 2017. The Cowboys' only loss was 41-36 to Heritage on Sept. 21 and they have impressive wins against Murrieta Valley, Redlands East Valley and Oak Hills, not to mention a 48-7 non-league triumph against Paloma Valley. As always, QB Jayden Daniels leads the way. Daniels and Murrieta Valley's Hank Bachmeier are tied for the most career TD passes in section history with 154 apiece. Daniels is also closing in on the section career passing yardage record of USC signal-caller JT Daniels who formerly played at Mater Dei. This season Daniels has thrown for 3,167 yards and 44 TDs with three interceptions and has rushed for 985 yards on 95 carries with 11 TDs. He has a galaxy of stars joining him on offense with RBs Daniel Fortune (441 yards rushing, six TDs) and super freshman Freddy Fletcher (155 yards, two TDs), whom coach Nick Rogers likens to former Cajon star Walter Kazee. "He's not overly big, but he has power, vision and quickness," Rogers said of Fletcher. The Cowboy receivers, led by 6-8 Darren Jones (49 catches, 875 yards, 12 TDs), are scary good. Cajon pass-catchers Gibson (29-606-8), Devin Murray (51-592-8) and Lorenzo McMillan (170 yards receiving against Carter) complement Jones nicely. Among the other Cowboys to watch are defenders Jonathan Perkins (10.5 tackles per game), Trayvonne King (10 sacks), Jason Mitchell and Josh Hatchett. Nevada commit Cameron Stephens is in concussion protocol and will not play in this game, Rogers said. Paloma Valley finished fourth in the Ivy League and, like Cajon, played Heritage, losing 42-14. QB Mason Carvalho has rushed for 1,495 yards but does not throw much. RB Dereus Dortch has added 916 yards on the ground and Jalen Rembert has chipped in with 480 yards rushing to go along with two interceptions on defense. Jacob Torres paces the Wildcat stopper unit with 7.5 tackles per game. The Wildcats ended the regular season on a three-game losing streak after defeating North, Temecula Valley, Notre Dame-Riverside and Arlington in succession during the middle of the season.
CHINO HILLS (6-4) AT YORBA LINDA (8-2)
Game Info: The Huskies needed overtime to defeat Etiwanda last week and earn a playoff spot. They've leaned on senior Walter Carl III all season and will likely do so again. He has rushed for 1,648 yards and 22 touchdowns, including 170 and three scores in the win over Etiwanda. The Huskies, who finished third in the Baseline League, also look to senior Brayden Fawcett, who has thrown for 1,320 yards and 12 touchdowns. Yorba Linda, which has won six out of its seven, finished second in the Crestview League. The Mustangs are also committed to the run. But use two to attack opposing defenses. Junior Keaton Haddad has rushed for 1,127 yards and 13 touchdowns and James Festini has run for 927 and 12 scores. Quarterback Giovanni Micallef has thrown for 899 yards and nine touchdowns.
CHAPARRAL (7-3) AT OAK HILLS (8-2), 7:30 p.m.
Game info: Oak Hills is the champion of the Mojave River League and defeated explosive league foe Apple Valley impressively, 35-26. The Bulldogs' losses are to Heritage and Cajon. Oak Hills QB Josh Stewart has passed for 861 yards and 7 TDs and rushed for 238 and six scores. The Bulldogs have a potent 1-2 punch at RB in Martinique Finn (1,265 yards rushing, 13 TDs) and Isaiah Gray (998 yards, 12 TDs). Jakim Allah has latched onto 17 Stewart passes for 351 yards and two TDs and Jose Macias leads the defense with 6.6 tackles per game. Bulldogs OL Jason Rodriguez (6-7, 330) is a load and is committed to USC. The Bulldogs have won five consecutive games and have outscored opponents 340-141 this season. Chaparral's losses came at the hands of Murrieta Valley, Vista Murrieta and Murrieta Mesa as the Pumas finished tied for third in the Southwestern League. Puma QB Orlando Ornelas has passed for 1,525 yards and 11 TDs and rushed for 640 yards and eight TDs. RB Elgin Vasquez leads the ground game with 724 yards and 10 TDs and WR Koale Schroeder is Ornelas' favorite target. Tristen Ramirez paces the defense with 10.7 tackles per game and two sacks.
COLONY (6-4) VS. LA SERNA (9-1) AT CALIFORNIA HS
Game Info: This is a rematch of a Week 3 matchup that the host Lancers rallied for a 37-30 victory on the road. La Serna averaged 41 points again in rolling to the Del Rio League title. Colony, which tied for second in the Palomares League, will need to do a better job against Lancers quarterback Andrew Henriquez, who threw for 153 yards and three touchdowns in the first meeting. He has 1,730 yards passing and 24 touchdowns for the season. La Serna also features senior Nikolas Otero, who has rushed for 715 yards and nine scores. He had 110 in the first matchup. Colony senior Elijah Monroe has rushed for 1,087 yards, but has missed the past two games due to injury and is unsure for Friday. Senior quarterback Joseph Tesimale picked up the slack, throwing for 292 yards and three touchdowns and running for 120 and two scores in a 42-21 win over Alta Loma last week. He'll likely need similar production this week.
LOS ALTOS (4-6) AT AQUINAS (9-1)
Game info: The visiting Conquerors tied for third in the Hacienda League with a 2-3 record and are on a two-game losing streak, averaging just 73 yards passing and 74.1 rushing per game for the season. QB David Hacegaba completes 47 percent of his passes, with a dangerous target being Zechariah Rodriguez who averages 20.5 yards per catch. RB Rene Zaldivar churns for 5.7 yards per carry. Defensively, Joel Garcia leads the way. Aquinas has not lost since dropping its opener 7-2 to St. Margaret's on Aug. 17, winning nine consecutive games including an impressive 9-0 victory against Kaiser. The Falcons, who have won three section titles in this millennium, are the No. 1 seed in CIF-SS Division V. RB Andrew Kellstrom averages 6.7 yards per carry and WR Ethan Medeiros 18.1 yards per catch. Defense is a strength for Aquinas, and the Falcons are led by Juan Ortega (six tackles per game), Malakai Vaipulu (five TPG, 11 sacks)and Anthony Cooper (four interceptions).
CITRUS VALLEY (7-3) AT NOTRE DAME-RIVERSIDE (8-2)
Game info: Citrus Valley is always dangerous, coached by former Redlands East Valley mentor Kurt Bruich. The Blackhawks finished third in the Citrus Belt League, losing to Cajon and REV in league and Colony to open the season. Citrus Valley had an impressive 24-7 win against Yucaipa to end the regular season. QB Jonathan Calderon has passed for 1,274 yards and 12 TDs and has a dependable target in Jesus Guzman (40 catches, 641 yards, seven TDs). RBs Jordan Garcia-Frye (592 yards rushing, six TDs) and Adonis Melton (389 yards, eight TDs) lead the ground game. Defensively, Danny Lockhart, Jacob Moi and Perry Amador have been solid. The Titans won the Sunbelt League with a 3-0 record and are on a four-game winning streak. Notre Dame's only losses were to Aquinas and Paloma Valley. QB Rodney Koenig has thrown for 2,085 yards and 23 TDs and rushed for 601 yards and seven scores. Josh Green averages 4.3 yards per carry on the ground. Koenig has a trio of fine receivers in Ashton Authement (33 catches, 613 yards, 11 TDs), Tyler Mosley (27-608-7) and Aidan Koenig (28-370-1). Max Anderson (9.3 tackles per game) paces the Titan defense.
SULTANA (4-6) AT KAISER (9-1)
Game info: Besides getting the hang of feeding his just-arrived, 2-month-old, adopted daughter, Kaiser coach Billy Cardosi has been preparing his team for another game this season against Mojave River League fourth place Sultana. The Cats already defeated the Sultans 41-6 in the season opener. "They've improved and they're well-coached and they play in a tough league," Cardosi said of the Sultans. Kaiser is coming off a 5-0 league season that included a 28-21 victory last week against Grand Terrace in a battle for the Sunkist League title. RB Christian Hunter again led the way with 17 carries for 172 yards and three touchdowns. For the season, Hunter has rushed for a state-leading 2,404 yards, to go along with 36 touchdowns. QB Trey Tribble, a sophomore, has also been clutch of late and has passed for 658 yards and nine TDs and run for 584 yards and four scores. The Cats have won eight consecutive games following a 9-0 non-league loss to Aquinas on Aug. 24. Other players to watch for Kaiser include defenders Joey Trejo, Jose Carmona, Coop Wright, Ruben Duarte (8.1 tackles per game) and Gabriel Ortiz (8.4 TPG). An injury has caused some shuffling at QB for Sultana which has had both Nathaniel Glass and Angelo Mastandrea under center. Both have thrown for under 400 yards, but both are capable runners. Jose Ramirez leads the Sultans in rushing with 635 yards and four TDs and Javier Hernandez paces the defense with 9.1 TPG. Sultana only had 200 yards in offense against Kaiser the first time around.
Stephen Ramirez


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St. Louis Game Time homepage Horizontal - White St. Louis Game Time St. Louis Blues Schedule, Roster, News, and Rumors | St. Louis Game Time
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April Fools Comes Early!
By gallagher@StLouisGameTime Feb 7, 2008, 8:12pm CST
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By Sean Gallagher
In a "scandal" that has alternately been called mean, ridiculous, stupid and unintentional, St. Louis' hockey buzz expert, media multitasker and sometime-employee of the team he is paid to report on objectively, Andy Strickland created a perfect storm of rumors, speculation, pants-wetting anxiety and general chaos among the fans of the Blues on Wednesday.
Strickland, best known for his radio work and his blog work on a national hockey rumors website, started a maelstrom when he posted that he would be announcing "big news" on his radio show later that day. In the ensuing hours, Blues fans everywhere went collectively nuts.
Included in the rumors were implications that Peter "broken hoof" Forsberg had been signed by the team, that Barret Jackman, Bryce Salvador and/or Christian Backman had been traded and that the Blues had been sold to a new ownership group based in Saskatoon. OK, we made up that last one, but given the fervor of the threads that were created at the STLtoday site, we are pretty confident that if we'd floated that one out there, people would have believed it.
Hell, even guys on local rock radio guys were confirming deals that hadn't happened.
Unfortunately, when the rubber hit the road and Strickland's radio show started, he related that his "big news" was only big when considering the size of the human who was at the center of the story. Matt Walker, one of this blog's favorite players, by the way, had asked for a trade.
It remains to be seen how the requested trade of a 7th defenseman could possibly be construed as big news, the announcement itself touched off an even bigger wave of Blues webjunkies going crazy. The aftermath of the threads was that while no one actually went and got pitchforks and torches to go find Strickland, the masses did the virtual world's equivalent, even opening threads questioning Strickland's intelligence quotient.
Whether you were sucked in by the hype, enjoyed the madness of the posting, felt betrayed by the "big news", leapt to defend Strickland or were simply saddened that Matt Walker might actually get traded, you have to admit, it did bring to light just how crazy people get for this team now that the ship if finally getting headed in the right direction.
As for us, our favorite part was when the "DJ King and his Condo" blog posted a seeming hint at the rumors, which was quickly picked up by a poster and listed as "I talk to a Blues player occasionally and he said...."
Holy shit, do we love the internets.


I read this article and found it very interesting, thought it might be something for you. The article is called Mark Palmer and is located at http://www.thecomedyagency.co.uk/artists/mark-palmer/.
Before moving to the UK in 2012, Mark was known as the only 100% "clean" stand-up comic in SA. This landed him work with such notable companies as the Protea Hotel Group, Ford, iTouchSA and many more.
Clean, classy, clever … a genuinely likeable guy … his delivery smooth and well-pitched.
Year after year, Mark took a different solo show to Grahamstown National Arts Festival (their version of Edinburgh) with critical acclaim.
With a comedic voice heavily influenced by Jerry Seinfeld, Mark's ability to blend a theme or topic with one of today's funniest comedy routines is unparalleled. His smart, sometimes loud and often opinionated brand of comedy has made him an audience favourite wherever he performs.
As Jerry Seinfeld said, "Funny is funny. Clean humour, if it's good, works anywhere." It doesn't matter that Mark Palmer happens to be clean. He's funny. And funny is the thing that matters when you're watching a comedian. And having a comedian that is both clean and funny is a rare thing. But you are thinking it must be difficult to work clean all the time, right? "Clean comedy is easy. Funny comedy is hard." Mark is both.
South African comic Mark Palmer proving the highlight of my night. His jokes were told as part of a story and each segued perfectly into the next – some audience members were laughing so much they actually had to leave the room to recover.


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During the 3D design the specifications from the egg-incubating company needed to be taken into account. The main idea was to build a gripper that could hold and release an egg using as less energy as possible. With this designed mechanism the opening and closing of the gripper requires energy but there is no need for current to keep the egg gripped.
The first idea for the up and down movement of the platform was using a rack and pinion mechanism. Due to cost and complexity the use of pulleys and belts was preferred. The main problem was here that the belts needed to be tensioned and thus a tension mechanism needed to be designed as well. Once the entire design was completed, the 3D printing and assembling part could start.
Tolerance on the precision
During the assembly of the 3D printed parts a few problems were encountered. Due to imperfections of the printer some holes were too small or even too big. Screwing through the parts would force the screw in but after some time wear occurred and the connections were loosening (even when threads were made). The tolerance on the position of holes (designed for assembling) was determined by the precision of the used printer, the Ultimaker 2+, and was much larger than expected (several millimeters).
Reprinting was avoided as much as possible for time and material considerations and thus in some cases glue was used for additional fixation in case the screw connection would fail. Due to these imperfections, asymmetries,etc friction and imbalance became more and more relevant. Drilling and filing managed to reach satisfying conditions but there was still some friction and imbalance in the structure (most of it between the head fixation for the stepper motor actuating the pulleys).
Insufficient torque
For the electronics part everything was first tested separately. The main challenge was of course to combine everything using a PCB and to control everything at the same time with an Arduino. Replacing the potentiometer of the servo to control the opening/closing required some tuning with a real egg. The control of the stepper with the provided required some research and tuning to get a smooth turning using half steps.
When placing the stepper on the structure the stepper did not have enough power/torque to make the platform go up and down. At certain moments the stepper skipped steps (magnetic field was too small compared to the torque that it needed to apply). By turning to the potentiometer on the driver one can control the current that goes to the coils of the stepper and thus the current was tuned in such a way that there was enough torque and the nominal power of the stepper was not exceeded.


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redskittlesonly
Hypergates, Artifacts, new campaigns, and new civilizations arrive this winter.
January 16, 2019 1:00:00 PM from Galactic Civilizations III Forums
What started as a crusade has become a war of retribution.
Stardock's award-winning space strategy game, Galactic Civilizations III is about to get its biggest expansion yet. Galactic Civilizations III: Retribution adds new playable civilizations, a story-driven campaign, Precursor artifacts, Hypergates and much more.
Across the galaxy, ancient alien artifacts are being discovered, giving civilizations powerful new capabilities. Meanwhile, as civilizations try to carefully balance building an economy, funding an ever growing war machine, and engaging in diplomacy, the humans of Sol III have invented a game-changing new technology - Hypergates - which, when connected, allow for rapid transit across the galaxy.
With two new major civilizations and the concluding campaign to the Galactic Civilizations III backstory that serves this massive space 4X sandbox game, Retribution asks the question: How will you rule your galaxy?
The new features in Galactic Civilizations III: Retribution include:
Artifacts - Powerful items buried on planets across the galaxy will give your civilization instant-access to new abilities.
Hypergates - Construct powerful gateways that, when linked, allow your fleets to travel rapidly across hyperspace.
Major Civilizations: Drath and Korath - The manipulative Drath pull the strings across the galaxy while the Korath rely on extermination. Each has its own set of special abilities, bonuses, and ship parts.
Supply Ships - Supply ships can be constructed to deliver goods and services to your other planets to aid in their development.
New Technology Tree - A top to bottom overhaul of the technology tree adds depth and sharpens the strategic choices in your research options.
Retribution Campaign -The malevolent Drengin Empire made a terrible mistake underestimating humanity's strength, and the climactic battle that will follow may end in their extinction.
Galactic Civilizations III: Retribution is coming this Winter!
For more information, visit www.galciv3.com/retribution
Galactic Civilizations III is the largest space strategy sandbox ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest in this single or multiplayer 4X strategy game. How will you rule your galaxy?
DivineWrath
Reply #1 January 16, 2019 2:41:48 PM
I want hypergates!
Cargo ships also sound useful.
This expansion will be huge. Easily the biggest one we've done yet (bigger than Crusade). I hate having to get the announcement down to 400 words or so. It's torture!
G_Kar
I'm just shocked. My only small disappointment is lack of playable Korx.
AegisWolf78
Wait a sec, if I remember correctly the Drath shipset was added to the game back with Altarian Prophecies DLC. That means this expansion will rework it or replace it with a completely new one (maybe with new parts)?
Fulgrymm
These artifacts, are they an expansion on the idea of the Precursor relics from the Lost Treasures DLC?
ScrivenerOfLight
Reply #6 January 16, 2019 10:07:11 PM
Quoting Frogboy,
Since you hate trimming an announcement like this down to 400 words... you could always unburden yourself and give us a little more detail... just saying. Don't want you feeling tortured...
Reply #7 January 17, 2019 12:27:06 AM
Quoting ScrivenerOfLight,
Also, a lil clarification for us here: Cargo Ships will be just Freighter with a different role or an entire new class of ships?
emporer317
Reply #8 January 17, 2019 3:29:32 AM
While I like the main points of this expansion. I am wondering if this expansion will be fixing any of the issues with multiplayer instability? And if not will you be planning on fixing it up so that a playthrough no longer ends with a crash. Since sadly that is the main issue that my friend and I have had. The game either crashes at the host's 2nd turn, or on the host's 2nd turn we find that it is impossible to continue without restarting from our last auto save. And that usually fixes that, however it does not deal with the later crash that happens much later in the game. Although to be fair we haven't been able to even get that far recently as the multiplayer game would crash as soon as the game loaded right into the galaxy map.
I honestly feel that dealing with these quality of life issues will help a great deal with the game and its replay-ability, as well as help keeping new players interested. Since from what I've read many new players just loose interest after they realize how unstable the multiplayer is especially when the playthrough that they have been doing with their friends ends up wasted time when the game reaches a point where it just crashes.
GalCivius
Hypergates sound cool definately. I'm looking forward to this XP
Quoting AegisWolf78,
I'm under the impression that it'll be something you build at ship yards and send to planets. Convert ship production to a one time boost to social production. Maybe 50 points of ship production converts to 50 points of social production. It could be 100, 200 or some other number of ship production to 50 points of social production (for balance reasons). I'm under the impression that they will be like how constructors used to be in regards to starbases. You used to upgrade your starbase by sending ships with constructor modules to starbases, and each constructor module would be used to add or upgrade a starbase module.
Of course, the advantage I'm expecting is the ability to build these cargo ships at worlds that are already developed, or have high production, and send them to worlds that are underdeveloped, or are short on production. You use the cargo ships to develop your worlds.
I could be wrong though. In that case, I would strongly insist that stardock change what they're going to do and do my impression instead.
Horemvore
Its right there in the screenshot.
Enginner Ship
"Delivers emergancy Military Construction to the Shipyard of it's destination planet."
I will assume the Worker Ship will:-
"Delivers emergancy Social Construction to the colony of it's destination planet."
From the screenshot, it looks like it will be an ordinary Cargo Hull with an additional module that does X upon arrival at X destination.
I'd be interested to hear if you plan on updating/revising the battle mechanics at all? The role system is kinda moot/pointless as are certain tactical components (guardian drones).
If you're revamping the whole tech tree, it would seem an opportune time to ensure that what we research matters.
Pawel25
Quoting Gauntlet03,
I think they will, not sure thought if it will be included in this expansion. Would be awesome if it was.
Belgian Bro6789
Reply #14 January 18, 2019 4:16:35 PM
I believe the combat in the game could be improved on as well. Because the combat was basically the same as galciv 2 I waited until Intrigue to buy this game, because I didn't really like the combat in 2 but only after having played other space strategy games. Other than the randomness of the defences, it makes no sense only one fleet survives and the other one keeps fighting until they are all dead but in 3 I still find it one of the weakest aspects. Is it vital for the game to resolve the combat in one turn? With that I mean wouldn't it open more strategies and tactics if ship combat was only a limited amount of rounds/moves so a losing fleet could fight a series of battle while retreating to a more defensible location or ambush. When I started writing this, the text became longer and longer so I will include this short introduction to the next sections, first I would like to discuss the various weaknesses Galciv3 has compared to it's competition, after that I would like to discuss what I think are the game's strengths.
After a long time of barely any space empire management games there are now a lot of them, some even very popular. Some of these games have similar aspects of Galciv2 and Galciv3 some of those are done better in my opinion in newer games. In my opinion these are some of the weaker aspects compared to the competition.
1. Empire creation. Now there are no 4x games that do this particularly well and while it gets the job done I think galciv has been caught up by the competition on this one. There are a few issues why I consider other games doing this better, firstly it is rather complex and consuming, especially with all the custom dialogue. In Stellaris it is super easy and fast to set up a somewhat unique space empire it even does the harders part, comming up with a name. The downside to what stellaris has is that dispite looking really cool the empires play rather similarly because you only change some numbers arround. This brings me to my second point, in galciv3 empire creation also barely changes anything on how you need to play. The most impactful choice is choosing what kind of life form you want to be. In this regard Endless Space 2 has the most interesting choises before you start the game namely all the empires play vastly different and require different strategies. The downside of Endless Space 2 is that custom empires us one of the existing ones as a template so you're not really free in your choices. I believe that Galciv3 needs to strike a balance between these two to make empire creation a lot more fun.
2. The Government. I really liked that there is some planning to be done when expanding but the tone is just off. You can suddenly become a kingdom to shift to be a republic 20 or so weeks later. When I picked empire as my first pick I got a really cool event telling me the new emperor ascended to the throne with a little bonus on approval. Pretty neat, but who is this emperor? Last time I checked my leader was DL Bradley. The first time I got the chance to go for a government that allows for more colonies I went for the republic. So that emperor must have gave up his power willingly? This creates a wierd context but I believe this can be solved by making 'upgrade' paths for the various governments with some interlinking chains. You should always be able to go from more democratic to more autoritarian given the right context.
This could also be complemented by the party system, why not use election results for active gameplay decisions. Maybe different parties are vying for power in the senate just like in Endless Space 2 which has a simple but fun political system that reacts on what is happening in the galaxy and the choices you make. This makes your country feel alive, those parties in turn could give you missions so you can choose what election promisses will be fulfilled. For example the war party could insist on developing a new ship, or a new weapon type or maybe they insist on sending your diplomat that's going to negotiations with your neighbour over a border dispute in your latest battleship instead of a personel transport. Maybe when your a kingdom the king wants to review the fleet on the national holiday and you're asked to send a huge part of your fleet to the home world for inspection. These missions could be choosen freely but choosing one and completing one gives a small boost to that faction, some may steer more towards autocracy while others maybe steer more towards democracy.
Citizens could also be involved in these mechanics. Every party in the senate could have one specific citizen as leader the ones filling posts in your government could be based on the election result (a big merchant party could possibly result in different merchant bonusses for the different posts, a military coup results in military citizens on those posts). The government officials should also be placed on the map so you can send them to other planets when needed. Maybe the economy on some of your worlds has taken a down turn why not send your minister of financial affairs or maybe a minister of industry or the minister (these could also be missions from parties. The main reason for this is to make context for what is happening, make your empire feel alive and make peaceful times have interesting decisions as well.
3. The Crises/Events. This point has more or less been made in the former one most of these just happen randomly and off the map. This makes them a bit obscure and distant from your empire. While both stellaris and endless space 2 both have quest and events that actively involve the player. The precursor quest chains in stellaris are really cool and adventurous (the first time). There is also this random quest of a comet crashing on one of your worlds, in stellaris you have to send your fleet to blow it up. Maybe some of these events can be made to happen on the map itself it will involve the player more and the map of these games is what sets them appart from most other space 4x games (I'll elaborate on that later).
4. The combat. This is the main reason I put off on buying this game until Intrigue came out, it's because it is too random. Is it vital for the game to resolve the combat in one turn (this goes for land combat as well)? Wouldn't it be more fun if the combat was designed with series of tactics that your admirals can use leaving you to choose the overarching strategy for the war (defensive/offensive)? I don't think the player should have any direct controle because that would make the game take too long.
Battles are often very one sided maybe it should be difficult to communicate to focus fire (could be explaned with cyber warfare/enemy jamming communications). Perhaps the amount of devastation can be attributed to your admiral making a fatal mistake by being having the fleet manouver he choose to be directly countered by his opponent. Your ship design could effect this as well. The different roles can be confusing for new players because escorts and guardians are basically the same, assaults and interceptors are also basically the same. Maybe slim down the different roles to just capitals and screens/escorts. But their actual role might differ because of what position they have in the fleet and/or wing formation. Maybe the modules could be adapted to special battle tactics, like boarding pods, or catapults for your carriers to make your drones close the distance with the enemy in an instant. In my last game I designed a frigate class that was basically one big gun, it was a mass driver with all the range buffs, armour piercing, etc. I saved it as a capital-role but in the battles it appeared on the front line, not really a handy place for a long range glass canon. As for carrier balance, maybe the drones they have could be designed the same way as a legion. Instead of a legion is would represent a carrier air group or CAG you could build a few extra of these so you only need to swap them as your carrier returns to port while the damaged group stays behind to get repairs.
One of the post of Brad talked about the removal of some of the special techs maybe they could be taken out the tech tree but assigned to secret labs. Labs build by scientists on dead worlds or an asteroid field you don't need. Maybe there is a dead planet with crystals or elerium that makes for a perfect test site for shields weapons or an asteroid that can be used as a shooting range. If weapons could have multiple "upgrades", perhaps this could give you the choice, should I go for the new weapon in the tech tree or should I try and improve the old one a bit. As for retro fitting ships, refitting them with a remodel of an older weapen could be cheaper than upgrading them with a complete new weapon. So perhaps scrap those ships to just build new ones or sell them to a minor faction.
Wars could also do with some logistical elements like maybe armour needs to be repaired and fuctions as a seperate healt bar or missles being really powerful but only limited supply because they take up more space. This could force you to plan when you want to go on campaign on the other side of the galaxy. There could be a mechanic that you need to take supply ships or use your legions to set up temporal supply bases on dead planets just behind the front line or make a deal with a major or minor nation to use their ports/starbases for repairs.
The camera is also problematic, it's hard to get a really good view of your ships in battle while this could easily be one of the most fun experiences in the game, seeing your very own designs in action. If the ships should fly slower in more orderly formations to give a better view of what is going on.
Gal civ 3 on the other hand has some strengths compared to the competition, I think these are:
1. The ship designer. This one really makes it stand out amoung the competition, you can be infinitely creative with this and seeing your ships on the map is really cool. It has some downsides for me however mostly ui oriented which I posted this in another thread, except for one. When galciv3 was announced I really hoped the designers had taken a look at the designers used in Spore. I was studying mechanical engineering when I first tried spore (years after it was released) and it struck me that it looked like a very rudimentary version of actual design software. There are a lot of parts in the galciv ship designer but most of them could be redundant if there were more options to manipulate individual parts. And secondly in spore you could choose the texture and the colour during the last step of making your design. Wouldn't it be cool if your fleet of veteran ships had a tiger print or some warpaint in galciv3. I highly doubt that this will ever be focus for this edition of the game, change to it is also not really necessary since it's way ahead on the competion at this.
2. The map. While it might eat a ton RAM compared to other games this game choose for a hex boardgame like map. But in my opinion this map is not utilized to it's full potential. There could be lot more enviromental effects that set the stage of the game. Think about it, the geography of earth has to some extend dictated the course of history. The book La Méditerraneé by Fernand Braudel for example was an extensive study of the mediterranean, I wont bother you with the details but one of his findings was that history or time moves at different speeds when studying different objects. Braudel concluded that there are 3 different scales for time when studying history: 1. Long term (geography), 2. mid-long term (business cycle), 3. short term (political decisions, wars, battles). Very interesting but what does this mean? I means that what we see on the surface has been in the making in processes that are slow and hard to notice.
In gal civ terms that could mean that showing the map (geography)and the economic game some love and with just the right balance would create a natural eb and flow in the game for things to happen, and create context to why wars happen other then: "I want your planets." Changes to the map could be the radiation nebula damaging armour and hull until you have the right level of shields to go through them (there could be things hidden behind or in the nebula that you can only reach safely later in the game), or block all sensor range through the nebula (ideal for surprise attacks) or maybe there are only some paths through the nebula which could be very precious trade routes to the empire on the other side. Maybe drop the notion that one tile is one parsec to give us massive black holes (ship speed could be reduced near then, don't get too close!), massive red giants that damage ships without proper shields with their radiation, binary star systems (or any type of star system that has been observed so far). Give different ships different effects like fighting in an asteriod field giving huge bonusses to smaller ships, or give ships defensive bonusses in them that stack for a couple of turns like in Legend of the Galactic Heroes when one feet had entrenched itself in an asteroid field. All in all the map could provide this seemingly unchanging playground only slowely changing but maybe prompting empires to react. (maybe mega events could turn this equilibrium upside down, like a super massive black hole that keeps growing, or a star that's about to go supernova)
3. The U.P.. This system too is not used to it's full potential I believe. Why not spice up the endgame and make it integral to some of the victory conditions. The diplomatic victory could be trying to unite the UP and form a sort of federal government, this unification could be a series of steps that might lead to wars within the UP on what kind of shape the government of this federation will have. This could set up the game for massive wars at the end not focussed on annexing but push your will through on the shape of this federation. Minor factions could be intergrated in this system. There could be more posts than just chairman. (also the timer for choosing the leader of the UP needs to go down drastically the game is mostly already decided before the first term is up)
This might have become a ridiculously long post, I'm sorry. . But I believe if galciv wants to keep up with the competition it really needs to focus on it's weaker aspects and even further improve on the parts that already set it appart from it's competitors.
Reply #15 January 19, 2019 11:09:54 AM
You know, this might be the first time in long while that I've been excited about GalCiv 3 news. I haven't liked many features, updates, or DLC. Things like Administrators, Citizens, Governments, etc are I haven't liked. I'm really hoping that I'll like this new expansion.
Quoting Belgian Bro6789,
I think the battle viewer could display things in a more cool/epic/spectacular fashion. I use mainly the "cinematic" view and for some reason stuff like truly dramatic flyby scenes or spectacular views can happen, but do occur not that often.
Very often I get views from far away with all ships being tiny which is less interesting IMO, and not what I'd call "cinematic". Some more variety in FX would also be good.
The Gfx/FX side is clearly better than GC II, but IMO watching stuff in the battle viewer is not the exactly the most exciting part of the game.
Sure the game has much more to offer that just good visuals, which why I love playing it, but improving things can't hurt, as long it doesn't take away from the other content or leads to absurd spec requirements.
Let's see what the new XP does in this regard.
Quoting GalCivius,
To be perfectly honest, I'm content with the visuals generally. I would rather the dev team focus on content-related issues, bugs, imbalances, exploits, etc. I know an expansion isn't built on these things, and I do look forward to new features and a fresh look...
That said, I do not see the battle viewer as strictly a visual component of the game. I often use it to gauge how my fleets are working. What ship ends up in front, who is shooting at what time, etc. So, if the dev team can make the battle viewer more user-friendly for analysis and prettier at the same time, that'd be awesome.
I'm not sure how (or if) the expansion is going to change the combat mechanics or ship roles, but I hope that any mechanics changes are visually obvious in the viewer to keep the viewer relevant (i.e., more than just eye candy).
Sir_On_The_Edge
The artist does not work on the other parts of the game, hiring is difficult as quality of work is important. For these reasons, it's a fallacy to assume that by working on visuals, other areas are not being worked on.
Quoting Sir_On_The_Edge,
I understand that, and I wasn't suggesting that the artist(s) would work on programming or writing or anything else. I did not say or assume "that by working on visuals, other areas are not being worked on." I said "I'm content with the visuals generally" and that "I would rather the dev team focus on" other things. I also said while I would enjoy prettier graphics, such graphics would be great coupled with functionality (e.g., usefulness of the battle viewer).
So, I politely disagree with your characterization of what I said.
As far as your response, I agree that working on visuals does not inherently mean that other areas of the game are not being worked on.
But do consider the following: artists cost money as do programmers as do writers as do voice actors, etc. I'm assuming the resources for this expansion are not unlimited; therefore, allocating more budget to art means reducing the percentage of the budget spent on other parts of the game. And I'm fine with that.
Also, I'm not denigrating Stardock, because it is, I think, an efficiently run company based on what it accomplishes with the number of people on a given team.
Whoever on the dev team is in charge of managing the budget and figuring out how much time and resources to invest in what parts of the game has an unenviable job because, at the end of the day, some people are going to want more of X while others will want more of Y and others more of Z. Pleasing the most people and having a product you can be proud of at the end of the process is a tight-rope act, and I think Stardock does a pretty good job at it.
All I was trying to communicate is that for me, personally, I think the game looks good (it could look better, sure), and I'd be okay with more of the budget going to things other than art. My game-play enjoyment is enhanced by the art but founded on other things--and so those other things are what I'm most interested in.
But do consider the following: artists cost money as do programmers as do writers as do voice actors, etc. I'm assuming the resources for this expansion are not unlimited; therefore, allocating more budget to art means reducing the percentage of the budget spent on other parts of the game.
Good visuals are a selling point as well, not only a cost factor, so they could easily add to the budget (if "only" for future content).
In the end it comes all down to what devs and players value having in their games. I'm one of those guys who think games who do well gameplay-wise _and_ visually are possible and worth striving for.
I certainly do not think bad about the game's visuals in general, but when it comes to decisions about what to improve all fields should be taken into account IMO, esp. when we're talking about a bigger addon/XP like this one ahead.
I agree--great visuals can be a strong selling point. Your "only" is right, though. I assume Stardock projects their estimated (i.e., hoped for) revenues as part of their budgeting process.
And I feel that the new cargo ship feature that is coming up can be a far more interesting part of the game by being used to create trade routes, as such each planet would send a cargo ship every few turns to the planet it is connected to which once arrived would give bonuses to said planet. However at the same time these cargo ships could also be intercepted by a pirate or enemy faction that is at war with the owner of the cargo ship. If the cargo ship is destroyed then the killer of the ship gains credits and some sort of resources while at the same time the planet that sent the cargo ship gains a debuff of some sort which would give more incentive to protect your trade routes. I'm sure more can be added.
Another bit of annoyance for me is when the AI just declare war even though it has no way to really do anything. Maybe instead of declaring war--it starts to focus more of building up its forces if you piss it up in any way and once its forces are large enough it will finally declare war. That way the AI will then be a true threat.
Heck we can go even further with this and have these trade routes between planets be an integral part of a faction's economy.
NinaDragonBorn
finally this is good news
dragoaskani
Awesome stuff, winter is too vague. You could just tell us founders when to expect it?


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Cash in: The real deal
Meal deal options can be an effective way of boosting sales, writes Aidan Fortune. Just follow a few simple rules and you can't go wrong
Food to go is an established footfall driver and offers high margins, but you could be getting even more out of it by providing meal deals in your store. Selling a selection of products at a discounted price can not only generate more sales, but help out your time-strapped customers.
Kepak convenience business unit controller Angela Daulby says that retailers need to be offering meal deals to satisfy consumer demand for fast food on the go. "HIM CTP research discovered that 79% of purchases in convenience stores are consumed immediately or within two hours, highlighting a big opportunity for retailers to tap into the food-to-go market through meal deals," says Daulby. "Meal deals are now very familiar to consumers as they appear more frequently on the high street. They offer value for money which is very important for today's consumer and help make the lunchtime decision simpler for shoppers."
Retailer's view
"We offer bacon sandwiches and hot drinks as part of a meal deal. It's very popular in the morning and lunchtime, especially with builders who work in the area. We used to offer a jacket potato as part of the deal, but that didn't sell as well so we stopped that. It's important to know which deals work and which don't, and modify your range accordingly."
Tessa Randell, Londis Southwater,West Sussex
Nisa retailer Kishor Patel says that meal deals provide another reason for customers to visit your store. "As well as generating more footfall for the store, offering meal deals keeps you at the forefront of consumers' minds," he says. "If they know they can get a quick meal deal option at your store, they will keep coming back."
Oxxygen Marketing Partnership's Max Jenvey explains that for meal deals to work properly retailers need to offer up plenty of choice. "More flexibility in the products retailers offer in a meal deal will increase interest and consumer desire," he says. "If the consumer is confined to a small number of choices, the less likely they are to like those products. If there is more flexibility, the more likely the retailer is to attract different interests of the various customers, therefore selling more meal deals."
Although he says that the traditional meal deal option of a sandwich, packet of crisps and soft drink is still the most popular with customers, Kishor is trying to vary his offering. "There is definitely room to push the price up to £4 and offer a share size soft drink or crisps," he says. "I'm also considering offering a scratchcard or magazine as part of a meal deal. It's still early days for these options but you need to think outside the box to attract customers."
Daulby makes another point: "Retailers need to ensure that offers are well communicated, and siting the products together is essential."
Easy options
At their simplest level meal deals need only comprise prepackaged components such as a pasty, bag of crisps and can of Coke, points out Country Choice marketing controller Stephen Clifford. "However, these lack the appeal of a freshly made product a handmade filled baguette or breakfast bap with a coffee is a far more attractive alternative," he says.
Clifford also recommends soup as a low-cost option for retailers as part of a meal deal offer. "Soup is a very popular lunchtime choice for consumers, although it is very seasonal, from September through March," he says. "Providing soup as a food-to-go item is very simple operationally a soup kettle and three or four varieties of chilled soup rotated daily are all that's needed."
He adds that merchandising can also be kept to the basics. "Meal deals can be created by simply using shelf-talkers to link products, such as having a poster by the coffee machine telling people that coffee is half-price with a baguette, and the same on the sandwich fixture."
*Advertise. Hand out promotional leaflets to inform customers about meal deals.
*Concentrate on merchandising. Place posters of meal deals inside and outside your store to encourage impulse purchases
*Make a splash. Create meals deals around special dates such as Valentine's Day and Mother's Day
*Taste testing. Introduce customers to new meal deals and gauge their success at the same time by offering free taste tests *Give the meal deals a name it helps creates an identity. You can also use pictures or logo to appeal to customers.
Meal deals aren't just confined to breakfast and lunch, either. There is an avenue for retailers to increase the number of purchasing occasions by offering deals suitable for evening meals. "There is definitely an opportunity for evening meal deals," asserts Max Jenvey. "Consumers are often pressed for time, not least because of irregular and long working hours, which means fewer people have time for lunch. These pressures can also intrude on evening meal preparation and eating."
Clifford says that for evening deals, retailers need to consider fast food options that also include alcohol products.
"Breakfast and lunch deals tend to revolve around coffee or a soft drink with a main product," says Clifford. "However, in the evenings there has been success with pizza and wine, or curries and beer."
Kishor says that he will be trialling evening meals in his stores in the coming weeks. "We're hoping to offer a curry with a four-pack of beer and dessert and depending how it performs it may become a permanent offering," he says.
Daulby adds that retailers shouldn't worry too much about waste if they decide to offer evening meals. "By installing a microwave retailers can offer hot meal deals throughout the day, without the concerns over waste and additional labour costs associated with food-to-go counters," she says. "Hot snacking products, such as Rustlers and UGO's Deli Café, have longer shelf lives than sandwiches, resulting in less waste."
While waste may not be an issue, price can be a concern for retailers testing the water with meal deals. With the big supermarkets getting in on the act, independents may feel that the multiples can undercut them when it comes to meal deal prices. However, convenience stores still have the edge thanks to their flexibility of opening hours, according to Jenvey. "Convenience is an overriding consideration in choosing a c-store, whether it's because it is nearby, which ranks first in importance with consumers (HIM Food to Go Study 2010) or because of its longer opening hours (ranks third)," he says. "Price does rank second in importance, indicating that c-stores cannot allow their prices to drift too far away from the supermarket levels. They don't have to be lower prices, but they can't be too much higher."
Unfazed by the multiples, Kishor says that consumers are willing to pay more for premium offerings. "We charge about £3 for a deal and I think this is a fair price," he says. "The price lets customers know that they are quality products. In fact, if a meal deal is too cheap consumers won't buy it as they will think that it products aren't a good quality."
Clifford agrees that convenience stores shouldn't fear the multiples. "There is always pressure on prices from the major supermarkets, but a recent survey by IGD among food-to-go buyers showed price to be sixth on their list of priorities," he says. "Food-to-go buyers first and foremost look for quality and freshness, followed by convenience and service. If you offer choice, quality and a friendly service, people will pay."
Breakfast basics
Many people buy their breakfast in c-stores, but their choices can be surprising. Tracy West looks at the varied options for starting the day.
What consumers eat at breakfast is becoming more and more varied. Here's a selection of new options
A healthy start
Last year was busy with healthy options in the breakfast cereals market so what's hot for 2008?
More Products In Depth
Six things you need to know about Petcare
How c-stores are becoming top dogs in a growing category
8 things you need to know about Healthier Snacking
As HFSS snacks take a bow it's all change for 2022
5 things you need to know about Breakfast
Find out how to make your breakfast category sales rise and shine


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https://www.chron.com/neighborhood/memorial/news/article/Texans-Can-Academies-offer-their-students-13097774.php
Texans Can Academies offer their students counseling services
By Tracy Maness
Published 12:00 am CDT, Wednesday, July 25, 2018
Through providing 24/7 counseling services, Texans Can Academies hope to see more students at their 13 campuses across succeed and graduate.
Photo: Courtesy Photo
Texans Can Academies hope to help their students facing depression, high stress and other issues by providing a 24/7 confidential counseling hotline and access to free off-campus counseling appointments.
The new program began May 1 for the network of 13 charter schools in Houston, Austin, Dallas, Fort Worth and San Antonio. Their three area campuses are located in southwest Houston at 9745 Bissonnet, in north Houston at 3401 Hardy, and by Hobby Airport at 9020 Gulf Freeway.
Chief of Schools James Ponce said even prior to the new program, the 13 schools had worked in their own ways to assist students with their personal and mental health problems.
"We were offering social services, counseling, paying for health services and more on a campus-by-campus basis. We didn't have a district-wide system to offer mental health services to all of our students at all of our schools," Ponce said. "We already were addressing the need for mental health services to our kids, but not on a 24-hour basis and not to the same level at each campus."
Ponce enlisted the help of Paul Fleming, president of Student Assistance Programs & Training Services (SAP / TS), LLC, who then designed the pilot program for the high school students. Fleming said the business is modeled after his experience with employee assistance programs, which allow working adults the ability to make a make a phone call anytime to talk through their issues and also schedule appointments with counselors.
Students will be able to call the Texans Can Academy hotline when they are in need of someone to listen or help them work through their issues, Fleming said.
"The hotline, really a crisis intervention service, immediately connects a troubled student with an experienced clinician (psychologist or master's level therapist) to talk through their problem, provide comfort and direction and motivate them to accept counseling through the program," he said.
Fleming said a big part of the new program is the off-campus counseling appointments students in need will receive. The students can have three appointments for each problem in their lives, and Fleming said family members can be included in the counseling if family relationships are part of the issue.
Ponce said Texans Can Academies recognized the need to help their students cope with life's problems, especially those at their Houston campuses following last year's hurricane, so that they focus on their education.
"We know that many of our students live very stressful lives," Ponce said. "We had a lot of students at our three Houston campuses greatly affected by Hurricane Harvey last year and saw how that trauma affected them. We are about removing barriers to education and have always viewed this as one we needed to act on."
According to Ponce, the program will cost Texans Can Academies $1.13 a month per student. He said the cost will be worth it to see the success of the students, many of whom would not be able to afford the services otherwise.
"Mental health has a stigma to it, and it is expensive and hard to find the help you need," Ponce said. "If our kids can call someone 24 hours a day, seven days a week and talk privately through their problems, they will feel better about themselves and be more prepared for their school day."
For more information about Texans Can Academies, vist https://www.texanscan.org/.
tracy.maness@hcnonline.com
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The excuse for doing nothing
Published 4 years ago on 21 May 2015
By Hafiz Noor Shams
MAY 21 — I had a short consulting stint once long ago with a small firm. A lot of consultants like sexy terms but the one phrase that comes to my mind today is "analysis paralysis": the analysis goes on and on in an infinite loop, leaving no space for action at all.
Analysis paralysis is becoming an excuse to do nothing as we face a refugee crisis in the Andaman Sea. Since the crisis is a complex issue, there are so many questions begging an answer.
Should we let them in? Where would we house them in Malaysia if we do? How long should they stay? Should Malaysia bear the cost alone? Should they be allowed to work in Malaysia? Should someone else take them later?
Should we not put pressure on Myanmar to stop persecuting the Rohingyas, accept them as equal and thus address the issue at its root cause? Would more come if we let the refugees reach our northern shores? Are they legitimate refugees? How do we get to the smugglers? How do we prevent this from snowballing?
Activists wrapped in burial shrouds lie in for a silent protest in solidarity with the Rohingya migrants, near Merdeka Square in Kuala Lumpur, Malaysia May 30, 2015. ― Reuters pic
Rohingya and Bangladeshi migrants attend Friday mass prayers at an immigration shelter in Medan, in Indonesia's North Sumatra province May 29, 2015 in this photo taken by Antara Foto. ― Reuters pic
An Indonesian police officer walks beside Rohingya migrants as they walk to collect breakfast at a temporary shelter in Aceh Timur regency, Indonesia May 27, 2015. — Reuters pic
A young Rohingya migrant waits in line to collect breakfast at a temporary shelter in Aceh Timur regency, Indonesia May 27, 2015. — Reuters pic
A young Rohingya migrant who arrived in Indonesia last week by boat plays inside a temporary shelter in Aceh Timur regency, Indonesia May 27, 2015. — Reuters pic
Rohingya migrants who arrived recently by boat receive their breakfast at temporary shelter in Kuala Langsa, in Indonesia's Aceh Province May 25, 2015. — Reuters pic
Rohingya migrants who arrived recently by boat eat their breakfast at temporary shelter in Kuala Langsa, in Indonesia's Aceh Province May 25, 2015. — Reuters pic
Indonesian health workers check on the condition of a Rohingya migrant, who arrived recently by boat, at a temporary shelter in Kuala Langsa, in Indonesia's Aceh Province May 25, 2015. — Reuters pic
Bangladeshi migrants, who arrived in Indonesia this week by boat, carry wood to be used as flooring inside their tents at a temporary shelter in Aceh Timur regency, near Langsa in Indonesia's Aceh Province May 24, 2015. — Reuters pic
Rohingya migrants who arrived in Indonesia this week by boat wait to receive new clothing at a temporary shelter for refugees in Aceh Timur regency, near Langsa in Indonesia's Aceh Province May 24, 2015. — Reuters pic
A migrant who arrived in Indonesia this week by boat washes outdoors at the end of the day at a temporary shelter in Aceh Timur regency, near Langsa in Indonesia's Aceh Province May 24, 2015. — Reuters pic
A Rohingya migrant mother, who recently arrived in Indonesia by boat, holds a placard for her son getting a picture taken for identification purposes inside a temporary compound for refugees in Aceh Timur regency, Indonesia's Aceh Province May 21, 2015.
Rohingya migrants, who recently arrived in Indonesia by boat, attend a mass prayer inside a temporary compound for refugees in Aceh Timur regency, Indonesia's Aceh Province May 21, 2015.— Reuters pic
Rohingya migrant children who arrived by boat, receive biscuits from a volunteer at the port of Julok village in Kuta Binje, Indonesia's Aceh Province, May 20, 2015. — Reuters pic
A volunteer (left) lifts up a Rohingya migrant who arrived by boat, onto a truck for medical treatment, at the port of Julok village in Kuta Binje, Indonesia's Aceh Province, May 20, 2015. — Reuters pic
A Rohingya child, who arrived by boat, drinks water at the port of Julok village in Kuta Binje, Indonesia's Aceh Province, May 20, 2015. — Reuters pic
A volunteer gives biscuits to Rohingya migrants who arrived by boat at the port of Julok village in Kuta Binje, Indonesia's Aceh Province, May 20, 2015. — Reuters pic
A Rohingya mother, who arrived by boat, hands her child to a volunteer at the port of Julok village in Kuta Binje, Indonesia's Aceh Province, May 20, 2015. — Reuters pic
Rohingya migrants women, who recently arrived in Indonesia by boat, holds their new mattresses, for sleeping, inside a shelter in Kuala Langsa, in Indonesia's Aceh Province, May 19, 2015. — Reuters pic
Rohingya migrants, who recently arrived in Indonesia by boat, sit while waiting for their breakfast inside a shelter in Kuala Langsa, in Indonesia's Aceh Province, May 19, 2015. — Reuters pic
Rohingya migrants carry their belongings to a bigger shelter inside a temporary compound for refugees in Kuala Cangkoi village, Lhoksukon, Indonesia's Aceh Province May 18, 2015. — Reuters pic
A Rohingya migrant woman carries a bottle of drinking water in Kuala Cangkoi village in Indonesia's Aceh Province May 18, 2015. — Reuters pic
Rohingya migrants queue up for their breakfast in Kuala Cangkoi village in Indonesia's Aceh Province May 18, 2015. — Reuters pic
A Malaysian navy vessel patrols waters near Langkawi island, May 17, 2015. — Reuters pic
Migrants are seen aboard a boat tethered to a Thai navy vessel, in waters near Koh Lipe island, May 17, 2015. — Reuters pic
A Rohingya migrant holds a red balloon as he stands beside a temporary toilet in Kuala Cangkoi village in Aceh May 17, 2015. — Reuters pic
A Rohingya migrant woman covers her face in Kuala Cangkoi village inIndonesia's Aceh Province May 17, 2015. — Reuters pic
Rohingya migrants stand in line with plates for breakfast in Kuala Cangkoi village in Indonesia's Aceh Province May 17, 2015. — Reuters pic
A Rohingya migrant holds her child's hand as they wait for breakfast inside a temporary compound for refugees in Kuala Cangkoi village in Indonesia's Aceh Province May 17, 2015. — Reuters pic
Not all of the questions can be answered immediately and satisfactorily. As a layperson, I definitely do not have the answers. Even those in power struggle to provide any.
In the absence of a clear answer, shamefully the default action is doing nothing except for turning the boats back to the open sea. Casually reading the news, we know that there are deaths as governments stand still with doors shut. They have nowhere to go as their food and water supply dwindle.
Our own government is under pressure to open up but sadly they can take heart from some members of public – be they columnists, letter writers, activists or just a voice on the internet – suffering from analysis paralysis.
They want all the questions to be answered first before we do anything beyond turning the boats away, leaving the weak and the oppressed to the sharks.
How long it will take to answer the questions, nobody knows. These Malaysians, paralyzed by questions, are so afraid of making mistakes that they must have their certainties. Do not be emotional, they would say. "Think, think!" shout the Vulcan-wannabes, effectively telling the government to stay on course.
The truth is that there will be nothing to think about when all the refugees die. Solutions that come too late are no solution at all. So I charge these Malaysians as lacking urgency.
They are those in the exam halls wanting all the time in the world to complete their papers. Think however much you want. Take your time. But when the time is up and the sheet is empty, you will get an F.
We are a relatively rich country, even as the corrupt powers that be brew their financial scandals in Kuala Lumpur and Putrajaya, even as we have poor of our own. And we are perpetually in need of workers. Our country is young and we need all the manpower to build our infrastructure. We can afford to have the refugees in while we find a solution to the mess.
But I feel the issue is never about money. Instead, we are short on humanity.
All of that analysis paralysis is just a way to hide our heartlessness.
* This is the personal opinion of the columnist.


For the month of August Ruben and I will be doing the Whole30 again. Maybe that will be our thing, to always do the Whole30 every August. We decided to do the Whole30 again because we have not been eating as healthy as we should be, and we have been cheating a lot. So the Whole30 is the perfect way to get us back on track to eating healthy.
I am going to try and do a post everyday for the next 30 days. Sometimes there will be a recipe, but for the most part it may just be a picture or description of what I ate for each meal. Just to give you ideas in case you decide to do the Whole30 too!
For lunch I had indian meatballs (That recipe will be up soon!) with a side of roasted sweet potato's and broccolini, and a few grapes.
My dinner was mexican chicken topped with salsa, fresh avocado, and a side of broccolini.
I usually tend to snack a lot throughout the day, but today I was so busy at work I didn't get a chance to.
Before going to bed I felt a bit hungry so I had a handful of unsweetened coconut flakes, and called it a night!


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Gaza hit by largest Israeli airstrike since 2014
Tags: [Gaza] [ceasefire] [Israeli violence] [Hamas]
On Saturday afternoon, Gaza experienced the largest Israeli airstrike since 2014.
The developments for the violent weekend began on Friday, when thousands of Palestinians gathered as part of the on-going Great March of Return protests at the Gaza border.
According to the Health Ministry, two Palestinians were killed during Friday's protest, and more than 220 were injured.
The growing tensions escalated to rockets and mortars being fired across the border, by both Hamas and Israel.
Israel announced that the strikes against Hamas were "in response to the terror acts instigated during violent riots that took place along the security fence" on Friday.
The airstrikes on Saturday were the largest since the 2014 Gaza War.
The dozens of airstrikes on Saturday killed two Palestinian teenagers. Three Israelis were wounded from a retaliation rocket into a residential home in Israel.
Israel announced that the attacks were aimed at hitting military targets. In the morning of the raids, Israeli fighter jets hit two 'Hamas terror tunnels', along with other coastal infrastructure.
The Israeli military cited that the targets of the raids included "complexes used to prepare arson terror attacks and a Hamas terror training facility."
Israeli Prime Minister Benjamin Netanyahu stated regarding the strikes: "The Israeli army delivered its most painful strike against Hamas since the 2014 war and we will increase the strength of our attacks as much as necessary."
In the evening of the attacks on Saturday, July 14, a cease-fire agreement was announced between Hamas and Israel. The deal was brokered by Egypt.
However, a mere few hours after the deal, an explosion hit a building in Gaza on Sunday morning. Sunday morning's strikes marked the fourth airstrike within 24 hours.
The explosion killed two more Palestinians. The Gaza Health Ministry said that the airstrikes were a clear violation of the brokered cease-fire.
The Israeli Defence Forces (IDF) have said as tensions on the border are increasing, a division of the military will go ahead with a wide-scale simulating exercise in Gaza City.
The drill includes the simulation of raids, open terrorist chases, and dealing with underground threats such as bombs and explosives.
Officials of the division have said the drill is of importance, as they prepare for potential escalation against Hamas. The IDF has also stated that the drill has been in the works for over a year.
The Great March of Return protests have been ongoing since March 2018. Israel has often dismissed the grassroots demonstrations as a Hamas ploy for increasing terrorism against Israel.
Since the start of the protests, over 130 people have died and the Israeli army has injured over 15,000. The protests main demand has been for Palestinian refugees to have the right to return to their homes.
Additionally, the campaign protests the 11-year-old Gaza blockade and the move of United States embassy into Jerusalem.


An atheist activist group is claiming a victory in its ongoing effort to keep religious expression and symbols out of the U.S. armed services after it was announced that the Department of Defense is removing military edition Bibles from its exchange stores. A chaplain alliance group is asking Congress to investigate whether the action taken was religious discrimination.
The Military Religious Freedom Foundation (MRFF) said that the Holman Christian Standard Bibles editions "prominently emblazoned with exact replicas of the trademarked emblems of the Army, Navy, Marine Corps, and Air Force" could be seen as the official religious text of the four branches.
The Chaplain Alliance for Religious Liberty expressed disappointment on Tuesday over the decision by the Department of Defense officials to remove military edition Bibles from the shelves of military exchange stores.
"This is one more case of Department of Defense officials bowing to political pressure to create a 'religion free' zone in the military," said Chaplain Alliance officials.
The DoD had previously granted permission for these Bibles to use branch insignia, according to the alliance. DoD regularly allows vendors to use branch insignia for other books, for paintings, and for other items.
"This raised fears among military personnel that, in the words of an anonymous U.S. Air Force Judge advocate, it was 'a big step towards establishing the Holman Christian Standard Bible as the official religious text of the military services of the United States,'" MRFF stated.
Crews questions whether the DoD's apparent alignment with the MRFF's demand is an act of discrimination and is asking politicians to investigate.