text:
import Visualization from "./../visualization";

export default class ScatterPlot extends Visualization {

    constructor(width, height, particleContainer, options) {
        super(width, height, particleContainer);

        this.boundaries = this.getBoundaries(options.schema);
        this.nominalDict = {};
        this.options = options;

        this.addAxes();
        this.addLabels(options.features, "Superstore");
        this.addTicks(this.boundaries);
    }

    /**
     * Add Labels to the diagram
     * @param features
     * @param title
     */
    addLabels(features, title) {
        const xLabel = new PIXI.Text(features.x, {
            fontSize: "14px",
            fontFamily: "Arial"
        });
        xLabel.anchor = new PIXI.Point(0.5, 0.5);
        xLabel.x = this._width / 2;
        xLabel.y = this._height - 20;
        this.addChild(xLabel);

        const yLabel = new PIXI.Text(features.y, {
            fontSize: "14px",
            fontFamily: "Arial"
        });
        yLabel.anchor = new PIXI.Point(0.5, 0.5);
        yLabel.x = 20;
        yLabel.y = this.padding + this.heightVisualization / 2;
        yLabel.rotation = -Math.PI / 2;
        this.addChild(yLabel);

        const titleLabel = new PIXI.Text(title, {
            fontSize: "16px",
            fontFamily: "Arial"
        });
        titleLabel.anchor = new PIXI.Point(0.5, 0.5);
        titleLabel.x = this._width / 2;
        titleLabel.y = this.padding / 2;
        this.addChild(titleLabel);
    }

    addAxes() {
        const axes = new PIXI.Graphics();
        axes.lineStyle(1, 0x111111, 1);

        // y axis
        axes.moveTo(this.padding - 10, this.padding);
        axes.lineTo(this.padding, this.padding);
        axes.lineTo(this.padding, this.heightVisualization + this.padding + 10);

        // x axis
        axes.moveTo(this.padding - 10, this.heightVisualization + this.padding);
        axes.lineTo(this.widthVisualization + this.padding, this.heightVisualization + this.padding);
        axes.lineTo(this.widthVisualization + this.padding, this.heightVisualization + this.padding + 10);

        this.addChild(axes);
    }

    /**
     * Add ticks along the axes
     */
    addTicks(boundaries) {
        const ticks = new PIXI.Graphics();
        ticks.lineStyle(1, 0x111111, 1);

        switch (boundaries.schema) {
            case "date numeric":
            case "nominal numeric":
                this.drawNominalTicks.call(this, ticks, boundaries.values.maxX, boundaries.values.uniqueX, "x");
                this.drawNumericalTicks.call(this, ticks, boundaries.values.minY, boundaries.values.maxY, "y");
                break;

            case "numeric date":
            case "numeric nominal":
                this.drawNumericalTicks.call(this, ticks, boundaries.values.minX, boundaries.values.maxX, "x");
                this.drawNominalTicks.call(this, ticks, boundaries.values.maxY, boundaries.values.uniqueY, "y");
                break;

            case "date date":
            case "nominal nominal":
                this.drawNominalTicks.call(this, ticks, boundaries.values.maxX, boundaries.values.uniqueX, "x");
                this.drawNominalTicks.call(this, ticks, boundaries.values.maxY, boundaries.values.uniqueY, "y");
                break;

            case "numeric numeric":
                this.drawNumericalTicks.call(this, ticks, boundaries.values.minX, boundaries.values.maxX, "x");
                this.drawNumericalTicks.call(this, ticks, boundaries.values.minY, boundaries.values.maxY, "y");
                break;

            default:
                throw new Error(`Schema not handled ("${schema}")`);

        }

        this.addChild(ticks);
    }

    /**
     * Creates ticks on the x axis
     * @param {Integer} x
     * @param {Object} labelText
     * @param {PIXI.Graphics} ticks
     */
    addTickX(x, labelText, ticks, rotate) {
        const tickLabel = new PIXI.Text(labelText, {
            fontSize: "12px",
            fontFamily: "Arial"
        });
        tickLabel.anchor = new PIXI.Point(0.5, 0.5);
        tickLabel.x = this.padding + x;
        tickLabel.y = this.padding + this.heightVisualization + 16;

        tickLabel.anchor = new PIXI.Point(0, 0.5);
        tickLabel.rotation = Math.PI / 4;

        this.addChild(tickLabel);

        ticks.moveTo(this.padding + x, this.padding + this.heightVisualization);
        ticks.lineTo(this.padding + x, this.padding + this.heightVisualization + 8);
    }

    /**
     * Creates ticks on the y axis
     * @param {Integer} y
     * @param {Object} labelText
     * @param {PIXI.Graphics} ticks
     */
    addTickY(y, labelText, ticks) {
        const tickLabel = new PIXI.Text(labelText, {
            fontSize: "12px",
            fontFamily: "Arial"
        });
        tickLabel.anchor = new PIXI.Point(1, 0.5);
        tickLabel.x = this.padding - 10;
        tickLabel.y = this.padding + y;
        tickLabel.rotation = Math.PI / 4;
        this.addChild(tickLabel);

        ticks.moveTo(this.padding, this.padding + y);
        ticks.lineTo(this.padding - 8, this.padding + y);
    }

    drawNominalTicks(ticks, maxValue, uniqueValues, axis) {
        let iteration, addTickFnc;
        if (axis === "x") {
            iteration = this.widthVisualization;
            addTickFnc = this.addTickX;
        }
        else {
            iteration = this.heightVisualization;
            addTickFnc = this.addTickY;
        }

        let pxStep = iteration / maxValue;
        let counter = -1;
        for (let key in uniqueValues) {
            let val = (++counter) * pxStep + pxStep / 2;
            this.nominalDict[key] = this.nominalDict[key] || {};
            this.nominalDict[key][axis] = val;
            addTickFnc.call(this, val, `${key}`, ticks, true);
        }
    }

    drawNumericalTicks(ticks, minValue, maxValue, axis) {
        const pxDistanceBetweenTicks = 100;

        let iteration, addTickFnc;
        if (axis === "x") {
            iteration = this.widthVisualization;
            addTickFnc = this.addTickX;
        }
        else {
            iteration = this.heightVisualization;
            addTickFnc = this.addTickY;
        }

        let amountMarker = Math.floor(iteration / pxDistanceBetweenTicks);
        let pxStep = iteration / amountMarker;
        let range = Math.abs(maxValue) + Math.abs(minValue);
        let valMapped = Math.abs(maxValue).map(0, range, 0, iteration);

        let val = valMapped;

        // this is only needed to turn x axis from left to right
        if (axis === "x") {
            let tmp = maxValue;
            maxValue = minValue;
            minValue = tmp;
        }

        let labelText;
        while (val >= 0) {
            labelText = Math.round(val.map(
                        0,
                        iteration,
                        maxValue,
                        minValue
                    ) * 100) / 100;
            addTickFnc.call(this, val, labelText, ticks);
            val -= pxStep;
        }

        val = valMapped + pxStep;
        while (val < iteration) {
            labelText = Math.round(val.map(
                        0,
                        iteration,
                        maxValue,
                        minValue
                    ) * 100) / 100;
            addTickFnc.call(this, val, labelText, ticks);
            val += pxStep;
        }
    }

    /**
     * Adds the items to the diagram
     * @param {Array} data
     * @param {Object} features
     */
    drawData(newParticles) {
        let x, y;
        let transitionType = $("select.transition").val();
        let moveOriginBy = this.options.sizeParticles / 2;

        switch (this.boundaries.schema) {

            case "date numeric":
            case "nominal numeric":

                for (let i = 0; i < this.particles.length; i++) {
                    x = this.nominalDict[this.particles[i].data[this.options.features.x]].x - moveOriginBy;
                    y = parseFloat(this.particles[i].data[this.options.features.y]);
                    y = y.map(this.boundaries.values.minY, this.boundaries.values.maxY, 0, this.heightVisualization) + moveOriginBy;

                    this.particles[i].alpha = 1;

                    if (newParticles) {
                        this.particles[i].transitionTo(x + this.padding, this.heightVisualization + this.padding - y, this.options.sizeParticles, this.options.sizeParticles, "none");
                    } else {
                        this.particles[i].transitionTo(x + this.padding, this.heightVisualization + this.padding - y, this.options.sizeParticles, this.options.sizeParticles, transitionType);
                    }
                }
                break;

            case "numeric date":
            case "numeric nominal":

                for (let i = 0; i < this.particles.length; i++) {
                    x = parseFloat(this.particles[i].data[this.options.features.x]) - moveOriginBy;
                    x = x.map(this.boundaries.values.minX, this.boundaries.values.maxX, 0, this.widthVisualization);
                    y = this.nominalDict[particles[i].data[this.options.features.y]].y + moveOriginBy;

                    this.particles[i].alpha = 1;

                    if (newParticles) {
                        this.particles[i].transitionTo(x + this.padding, y + this.padding, this.options.sizeParticles, this.options.sizeParticles, "none");
                    } else {
                        this.particles[i].transitionTo(x + this.padding, y + this.padding, this.options.sizeParticles, this.options.sizeParticles, transitionType);
                    }
                }
                break;

            case "date date":
            case "date nominal":
            case "nominal date":
            case "nominal nominal":

                for (let i = 0; i < this.particles.length; i++) {
                    x = this.nominalDict[this.particles[i].data[this.options.features.x]].x - moveOriginBy;
                    y = this.nominalDict[this.particles[i].data[this.options.features.y]].y + moveOriginBy;

                    this.particles[i].alpha = 1;

                    if (newParticles) {
                        this.particles[i].transitionTo(x + this.padding, y + this.padding, this.options.sizeParticles, this.options.sizeParticles, "none");
                    } else {
                        this.particles[i].transitionTo(x + this.padding, y + this.padding, this.options.sizeParticles, this.options.sizeParticles, transitionType);
                    }
                }
                break;

            case "numeric numeric":

                for (let i = 0; i < this.particles.length; i++) {
                    x = parseFloat(this.particles[i].data[this.options.features.x]);
                    y = parseFloat(this.particles[i].data[this.options.features.y]);

                    x = x.map(this.boundaries.values.minX, this.boundaries.values.maxX, 0, this.widthVisualization) - this.options.sizeParticles / 2 - moveOriginBy;
                    y = y.map(this.boundaries.values.minY, this.boundaries.values.maxY, 0, this.heightVisualization) - this.options.sizeParticles / 2 + moveOriginBy;

                    this.particles[i].alpha = 1;

                    if (newParticles) {
                        this.particles[i].transitionTo(x + this.padding, this.heightVisualization + this.padding - y, this.options.sizeParticles, this.options.sizeParticles, "none");
                    } else {
                        this.particles[i].transitionTo(x + this.padding, this.heightVisualization + this.padding - y, this.options.sizeParticles, this.options.sizeParticles, transitionType);
                    }
                }
                break;

            default:
                throw new Error(`Schema not handled ("${this.boundaries.schema}")`);
        }
    }

    /**
     * @param dataStore
     * @returns {{schema: string, values: {}}}
     */
    getBoundaries(schema) {
        schema = `${schema[dataStore.currentSelection.x]} ${schema[dataStore.currentSelection.y]}`;
        let result = {}, nominals, numerics;

        switch (schema) {

            case "date numeric":
            case "nominal numeric":
                nominals = dataStore.data.getNominalBoundaries(dataStore.currentSelection.x, false, "x");
                numerics = dataStore.data.getNumericalBoundaries(dataStore.currentSelection, false, "y");

                Object.assign(result, nominals, numerics);
                break;

            case "numeric date":
            case "numeric nominal":
                nominals = dataStore.data.getNominalBoundaries(dataStore.currentSelection.y, false, "y");
                numerics = dataStore.data.getNumericalBoundaries(dataStore.currentSelection, false, "x");

                Object.assign(result, nominals, numerics);
                break;

            case "date date":
            case "nominal nominal":
                result = dataStore.data.getNominalBoundaries(dataStore.currentSelection, true);

                break;

            case "numeric numeric":
                result = dataStore.data.getNumericalBoundaries(dataStore.currentSelection, true);
                break;

            default:
                throw new Error(`Schema not handled ("${schema}")`);
        }

        return {
            schema: schema,
            values: result
        };
    }
}


text:
En mathématiques, la torsade est une caractéristique d'un ruban à deux faces fermé de l'espace .
Comme son nom l'indique, ce nombre décrit comment le ruban est torsadé, c'est-à-dire le nombre de tours faits par le ruban.

Formule générale
Pour calculer la torsade d'un ruban, il suffit d'observer un bord du ruban ()
en se déplaçant le long de l'autre bord (). Lors d'un déplacement de longueur
le long de , on observe que le point de  le plus proche se déplace d'un angle
. Le déplacement le long de  doit se faire sans rotation
autour de , ce qui correspond à un transport parallèle. La torsion du ruban est alors
. La définition de la torsade est donnée par la
formule

On compte la torsade en nombre de tours, d'où le dénominateur .

La torsade n'est pas nécessairement un nombre entier car après un tour de ruban parcouru
par transport parallèle, on ne revient pas nécessairement avec la même orientation.
La différence entre le nombre de tours perçus par un observateur intrinsèque faisant
un transport parallèle et un observateur extérieur qui compte les croisements des
deux bords du ruban s'appelle l'entortillement.

Cas d'un ruban dont un bord est dans un plan
Si on a un ruban dont un bord est contenu dans un plan la torsion
décrit alors de façon univoque la position de l'autre bord par rapport à ce
plan. Dans ce cas, la torsade est un nombre entier car après un tour on doit
revenir au point de départ. Si l'on a un ruban presque plat, le résultat sera
un nombre proche d'un entier.

Autre formule pour la torsade

Donnons une orientation au ruban. Cela correspond à prendre un sens
de parcours pour chaque bord, les bords vont dans le même sens.
Choisissons une direction de l'espace  (c'est-à-dire
que  est un vecteur de norme
unité) et projetons le ruban sur un plan orthogonalement à cette
direction. Notons par des flèches le sens de parcours des projections
des bords. Comptons alors les croisements entre les projections des bords
(les bords doivent être différents) de la façon suivante :

On appelle la somme de ces nombres .
La valeur de  est indépendante de l'orientation choisie pour le ruban.
C'est le résultat qu'on obtient en calculant la formule (1) lorsque la courbe est
aplatie. Si l'on fait maintenant la moyenne sur toutes les directions de projection
 possibles, on obtient une deuxième formulation de la torsade

L'entortillement d'un ruban, ajouté à sa torsade, est un nombre entier appelé enlacement
ce résultat est appelé théorème de White.

Références

Théorie des nœuds

redpajama_set_name: RedPajamaWikipedia


text:
Parma students now required to wear a mask to school
The district's superintendent said masks will have to be worn inside for the next three weeks.
Credit: KTVB
Author: KTVB Staff
Published: 5:25 PM MDT September 3, 2021
Updated: 5:25 PM MDT September 3, 2021
PARMA, Idaho — As COVID-19 cases are on the rise in southwest Idaho, another local school district is taking precautions to keep its students safe.
Parma School District Superintendent Stoney Winston has written a letter to parents and guardians telling them that students will now be required to wear face coverings when inside and when physical distancing is not possible.
He wrote that COVID-19 cases are on the rise in the community and trending in the wrong direction, getting close to the red category, which means there is substantial spread of the virus.
The number of absences is greater than 5%, and close to 15% in some buildings. Winston attributed those numbers to illness and people in quarantine.
The mask mandate will start on Tuesday, Sept. 6 and run through Friday, Sept. 24. Winston said he hopes this policy will lead to a decrease in COVID-19 numbers.
He added that the district wants to avoid going to a hybrid instructional model, and cancel sporting and other school events.
Masks will be made available for every student in the Parma School District, which consists of three schools.
Although Winston stated this is a requirement for the next three weeks, he left the door open for some students to go unmasked. He concluded his letter this way:
I understand that this will be welcomed news for some and very unwelcomed news for others. Please note the time period in this request is only three weeks to stop the upward trend. We will reevaluate at that time. Those students that are adamant about not wearing a mask need to maintain physical distance of 6 feet.
COVID-19 cases cause another Idaho school to temporarily close its doors
Nampa school to temporarily close due to staff shortage
Students at Payette High School going to remote learning
Facts not fear: More on coronavirus
See our latest updates in our YouTube playlist:
Rise in respiratory diseases pushing Idaho hospitals to capacity

redpajama_set_name: RedPajamaCommonCrawl


text:
U. S. Air Force
2020 ACS Estimate
The top three occupations in the U. S. Air Force Industry Group are Military, rank not specified, Military enlisted tactical operations & air/weapons specialists & crew members, Aircraft mechanics & service technicians, Firstline enlisted military supervisors, and Aircraft pilots & flight engineers. On average, full-time employees in the U. S. Air Force Industry Group work 45.8 hours per week and have an average annual salary of $54,258. Part-time employees in the same industry work 18.8 hours and earn an average annual salary of $24,653.
The locations with the highest concentration of employees in the U. S. Air Force Industry Group are Fountain City PUMA, CO, Wichita CountyWichita Falls City PUMA, TX, and Okaloosa County PUMA, FL. The industry that purchases the most products or services from the Hospitals Industry Group is U. S. Air Force.
A snapshot of jobs, wages, and opportunities in the U. S. Air Force Industry Group. Military, rank not specified are the most common position, but the U. S. Air Force Industry Group employs a relatively high number of Firstline enlisted military supervisors, compared to other industries.
The highest average salary in U. S. Air Force goes to Surgeons.
Showing data for the Government industry sector.
As of May 2021, there are 22.5M people employed in the Government industry. This represents a 1.33% increase in employment when compared to May 2020.
This chart shows monthly employment numbers for Government over time (non-seasonally adjusted).
Workforce (ACS Estimate)
± 12.2k
According to ACS estimates, the number of people employed in the U. S. Air Force Industry Group has been growing at a rate of 7.37%, , from 229k people in 2019 to 246k people in 2020.
The following graphic shows the share of employment in U. S. Air Force by various occupations according to ACS estimates. Military, rank not specified represent the largest share of positions held in U. S. Air Force at 18.8%, followed by Military enlisted tactical operations & air/weapons specialists & crew members with 12.3% and Aircraft mechanics & service technicians with 7.06%.
The most common occupations in the U. S. Air Force Industry Group, by number of employees, are Military, rank not specified, Military enlisted tactical operations & air/weapons specialists & crew members, Aircraft mechanics & service technicians, Firstline enlisted military supervisors, and Aircraft pilots & flight engineers.
Compared to other Industry Groups, U. S. Air Force employs an unusually high number of Firstline enlisted military supervisors, Military officer special & tactical operations leaders, and Military enlisted tactical operations & air/weapons specialists & crew members.
The highest paid occupations in U. S. Air Force, by average wage, are Surgeons, Physicians, and Other psychologists.
On average, employees in the U. S. Air Force Industry Group make $53,506 per year. This number makes U. S. Air Force the 151 highest paying Industry Group in the United States out of a total of 269 Industry Groups.
Omaha City (Northwest) PUMA, NE
This map shows which public use microdata areas (PUMAs) pay the highest average salary to employees in the U. S. Air Force Industry Group.
U. S. Air Force has a wage GINI of 0.357, which is less than than the national average of 0.478. In other words, wages are distributed more evenly in U. S. Air Force (shown in red) in comparison to the national average for those wage buckets (shown in gray).
Fountain City PUMA, CO
Wichita CountyWichita Falls City PUMA, TX
Okaloosa County PUMA, FL
This map shows the PUMAs in the United States that have revealed comparative advantage in the U. S. Air Force Industry Group.
These are locations that employ more people in the U. S. Air Force Industry Group than expected given both the size of that location's overall labor pool and the national size of the U. S. Air Force Industry Group.
Demographic information on the U. S. Air Force Industry Group in the US. Male employees tend to earn more than Female employees, with average respective salaries of $54,154 and $52,162. So too tend to earn more than other races and ethnicities in this industry.
80.9% of workers in the U. S. Air Force Industry Group are Male, making them the more common sex in the workforce. This chart shows the sex breakdown of the U. S. Air Force Industry Group.
On average, Male workers in the U. S. Air Force Industry Group make 1.04 times more than their Female counterparts. This chart shows the sex-based wage disparity in the 5 most common occupations in the U. S. Air Force Industry Group.
On average, White employees in the U. S. Air Force Industry Group earn 1.04 times more than other races and ethnicities. This chart shows the race and ethnicity-based wage disparities in the 5 most common occupations in the U. S. Air Force Industry Group.
Estimates of the sources of the costs and the purchasers of the products in the U. S. Air Force Industry Group. Based on estimates from the Bureau of Economic Analysis, this section indicates the amount of money spent by a specific industry in other industries. Manufacturing has the highest single input, by dollars, to the U. S. Air Force Industry Group, and the largest industry purchasing services from the U. S. Air Force Industry Group is Finance, insurance, real estate, rental, and leasing.
The closest comparable data for U. S. Air Force is from Active Duty Military.
Finance, insurance, real estate, rental, and leasing
The U. S. Air Force Industry Group gets the most input, by its share of the cost of all intermediate inputs, from the Manufacturing Industry. This visualization does not include labor and capital costs.
The Finance, insurance, real estate, rental, and leasing Industry purchases the greatest share of products and services from the U. S. Air Force Industry Group in order to produce other goods and services. Purchases of the U. S. Air Force Industry Group for final consumption by consumers, businesses, or government are not included here.
Outpatient care centers
Miscellaneous nonmetallic mineral product manufacturing
Other transportation equipment manufacturing


text:
Dub Pistols Announce 'Speakers and Tweeters' Vinyl Release
Dub Pistols 'Speakers and Tweeters' is finally being given the vinyl treatment!
'Speakers and Tweeters' was the first Dub Pistols LP released on the label and features the likes of Terry Hall (The Specials), Blade and T.K. Lawrence plus more, who combine to create the perfect fusion of hip-hop, ska, reggae and dub.
The record also features exhilarating covers of Blondie's 'Rapture' and The Stranglers' 'Peaches'.
Pressed on Light Blue vinyl and housed in a Gatefold sleeve, this glorious LP also includes liner notes by the late, great legend Howard Marks.
The album is available to pre-order now!
Sunday Best Sign 2Tone Icon Rhoda Dakar
Sunday Best Recordings are proud to announce the official signing of 2Tone icon Rhoda Dakar ❤ This follows the digital release earlier this year of her excellent cover of 'Everyday Is Like Sunday' (7"s due Jan) and precedes new music in 2022! Rhoda began her musical career as lead vocalist with all-female 2Tone band, The…
JW Francis Announces UK Instore Tour
Following a blistering UK headline tour with sold out shows in both London and Manchester, New York based JW Francis is back in the UK for a special acoustic instore tour! Starting in Southsea's Pie & Vinyl and finishing up in Newcastle's Reflex, JW will be travelling up the country for intimate acoustic sessions and…
BLACK FRIDAY SPECIAL! All-Dayer Event 2 for 1 Tickets!
Happy Black Friday! We're getting in on the discounted action by offering 2 for 1 tickets to our 20th Anniversary Alldayer! The offer runs for a limited time only, closing at 11.59pm on Thursday 2nd December, so if you were thinking of getting yourself a ticket, now is the perfect opportunity! With a stellar line-up…


text:
Gears 5: the tech showcase that sets new standards for Xbox One
September 6, 2019 by www.eurogamer.net
Gears of War 4 marked a turning point for Microsoft's classic franchise, with new studio The Coalition taking over franchise development duties. Its 2016 debut delivered a gorgeous but safe instalment in the series. Gears 5, by comparison, is a revelation in pretty much every regard. It's an ambitious new take on the series, pushing gameplay into uncharted territory while delivering perhaps the most advanced and performant Unreal Engine 4 title to date – and something of a technological high point for both Xbox One consoles.
Of course, Gears is a series that has always been synonymous with pushing technical boundaries – from the very first Xbox 360 release through its various sequels, each game has served as a showcase for Unreal Engine and the skilled developers working on each project. Gears 5, however, delivers one of the greatest leaps in fidelity the series has experienced to date, with a wide range of impressive new visual features on offer alongside some serious optimisation, with Xbox One X targeting a massively ambitious 60 frames per second. With that in mind, the sheer level of detail on display in each area is staggering – especially when you consider the frame-rate and resolution targets.
So let's begin with the basics, kicking off with image quality. In the case of Gears 5, the overall solution to rendering quality is a complex one, utilising a range of techniques that have become increasingly common this generation. Yes, dynamic resolution scaling is in effect on both console versions – albeit with a twist. As expected, X targets a native 4K at the upper bounds, while the base unit tops out at 1080p. That said, actual native rendering resolution is adjusting regularly during gameplay, producing results on X such as 1584p, 1728p, 2160p and the like. Xbox One S renders at quarter resolution by comparison – including values such as 792p and 864p up to full 1080p. The gap between S and X seems par for the course then, until you realise that the enhanced machine is essentially delivering twice the frame-rate.
However, native rendering resolution is just the start of the story. Gears 5 uses a temporal upscaling solution, increasing fidelity by drawing upon information from prior frames, so resolution values aren't quite as cut and dried as you may think. View geometry is adjusted on the fly based on GPU load using dynamic resolution – this is then upscaled to match the final output such as 4K in the case of Xbox One X. It's after this point that all post-processing such as motion blur, bloom, tone-mapping and the like is applied, not to mention the HUD. So, basically, geometry rendering varies in resolution but post-effects are always rendered at full resolution, giving an overall cleaner look.
Performance in campaign mode is generally sound on both systems – the S sticks very closely to a locked 30 frames per second and performs very closely to Gears 4, significantly improved over and any all Gears outings on Xbox 360. The X is something of a revelation, however. Overall, the game runs beautifully smoothly at 60 frames per second and with only mild dips to the mid-50s accompanied by a touch of screen-tearing at the top portion of the screen when the game is really under load (perhaps an id-style 'aggressive' dynamic scaling option might help here?).
Even split-screen mode works out rather well, and again there's the sense that the Coalition has gone above and beyond the call of duty in supporting local multiplayer. Both two-player and three-player split-screen options are implemented on both S and X consoles. On the enhanced machine, the frame-rate cap drops to 30, but the action holds up pretty well regardless. The same feature is available on S consoles -but there's no such thing as a free launch in game rendering terms, and performance here can be somewhat variable. Beyond resolution and frame-rate differences, what strikes me as remarkable is how close Gears 5 looks between S and X consoles otherwise. When you look at a first-party console release, you expect a showcase event that pushes your hardware further than it's been taken before – and in this regard, there's no doubt that Gears 5 delivers here.
Loading up the campaign from scratch, the visual standard is initially set by the character rendering. Following its pre-rendered introductory credits sequence, the game drops into a gorgeous series of cutscenes and unlike Gears 4, every story-driven cinematic is rendered entirely in real-time. This is especially impressive during complex sequences where the camera quickly cuts between varying shots, with no visible texture pop-in – even while impressively detailed destruction is unleashed.
Naturally, the cast take centre-stage here and this is where we see our first major improvement over Gears 4. Each character has received a circa-50 per cent increase in overall polygon count – edges are now smoother with few visible edges present in any scene. In building the characters, artists reworked facial features and details to more accurately simulate the appearance of light playing off and shining through skin. The specularity of skin simulates the play of light off and through its surface and Gears 5 now support dual lobe specularity. By using dual specular roughness values, The Coalition creates a more natural skin effect, with a sheen that accurately replicates how light interacts with skin oil.
The eye shader is also improved with proper light scattering below the surface, dynamic iris caustics and more. The objective is to create a more realistic representation of the eye, which is a key component of natural character rendering. In addition to facial features, a lot of attention is poured into armour and clothing. Materials are now more natural and unified on the back-end, allowing the artists to build clothing which more closely simulates metal, leather and cloth.
Animation is also hugely improved over Gears 4 and taken together, the cinematic character rendering is among the best in the industry right now, standing tall alongside the likes of Naughty Dog's efforts. All of this impressive stuff is, of course, combined with other high-quality effects work. Unreal Engine 4's motion blur is top-class, producing a clean, artefact-free velocity blur that looks remarkably realistic during real-time cutscenes – and it's key to achieving a pseudo pre-rendered look. In addition, an updated depth of field effect is used during cinematics that delivers an even higher level of quality than Gears of War 4 PC's insane quality depth of field preset. This time, we get high-quality, performant bokeh depth of field across all platforms – and it too looks fantastic.
But it's the environments that really steal the show. Gears is a series that has always focused on delivering a high level of micro-detail, with richly detailed structures and objects populating each scene. There's a focus on 'destroyed beauty' that evolves in Gears 5, with The Coalition's art team handing in some colourful and vibrant worlds. It's a sequel that ditches the series' bleak colour palette in favour of vibrant blues, greens and reds, depending on the scene. This is all best experienced in HDR, where Gears 5 takes the crown as perhaps the best implementation of high dynamic range rendering I've experienced to date – to my eyes, it's easily in the same class as the phenomenal Gran Turismo Sport. The game looks decidedly different and, to my eye, superior when playing in HDR. To achieve this, machine learning was utilised to train an inverse tone-mapper for colour-space conversion, based on a large set of HDR and SDR images from other first-party Xbox games.
The start of Gears 5 sees the game lay out its stall in spectacular style, beginning on a ruined island packed with snarling branches and dilapidated facilities stretching off into the distance. The very first scene drops you in a pool of water – light pierces the surface, dancing across the bottom of a crystal-clear pool, with screen-space reflections allowing the surrounding environment to reflect across its surface. Detailed ruins and foliage encircle this pool of water, blowing gently in the breeze. Volumetric lighting is beautifully deployed throughout the game; atmospheric rendering giving the impression of density within the air. It's a feature used throughout, from beams of light piercing a dark cavern and low-hanging fog visible in the distance, to the dust and debris lit by the low-hanging sun – with a volumetric fog system contributing greatly to the atmosphere.
The second area in the game moves into more familiar territory for the Gears series with detailed urban landscapes and building interiors. The level of detail on display is impressive – with even incidental detail right down to individual snack packets rendered at an impressively high resolution. Certain textures also receive extra depth thanks to cone-step mapping. The idea here is to simulate how light interacts with a material surface in three dimensions, giving the illusion of additional geometric surface detail by shading chunks based on depth and surface normal information placed on the mesh. The results appear similar to parallax occlusion mapping but the quality is improved and performance is higher.
The third biome in Gears 5 is based on ice – an area that offers both new rendering features and gameplay concepts. One key feature is deformation, allowing characters, objects and vehicles to leave persistent, accurate trails in their wake. A tessellation shader is run on local deformation allowing the paths to appear smooth and artefact-free, while a normal map is generated dynamically from this data, allowing the deformation to remain visible even at a distance. The same technique is also used in the desert stage, with tracks from your skiff even stretching back into the distance.
Environmental interactions have clearly had a lot of thought put into them, and that extends to destruction. A new system the team calls Swift Destruction allows pre-fractured mesh objects to be destroyed using a vertex shader – this is likely how the game's destructible cover functions. Beyond this, however, there is another impressive gameplay feature in Gears 5: breakable ice. In certain areas, frozen ponds can be used to your advantage – shoot the ice and it breaks, spelling doom to any enemies standing on it. It's a small feature, but Gears is packed with new, smart technology from GPU-accelerated particles that use vertex shaders (reducing CPU impact to zero) to fully dynamic, across-the-board real-time shadows. The typical cascaded shadows maps are in place but where things get interesting is how the game handles distant shadows, with ray tracing-derived distance fields delivering more natural, more accurate soft shadows, visible across more objects at a distance.
I'd urge you to sit back and watch the video I put together for this game – I hope it emphasises what an epic technical achievement this is. But there's more to Gears 5 than technology alone and as a fan of the series, I wanted to share some thoughts about the game itself. Suffice to say, The Coalition has not left me disappointed. Yes, the core Gears gameplay is still very much in place, but there are new elements which really change things for me.
To begin with, let's discuss encounters – in a typical Gears game, you roll up to a new location, the Locust spawn and you fight them until they're gone. Crucially, it's the enemy that always initiates combat. However, Gears 5 features a number of encounters that more closely resemble an experience like Halo, where the enemies are already present in the environment – usually on patrol as you arrive. This change doesn't have a huge impact on the overall gameplay but it allows you to use a limited stealth system to get a leg up on the enemy before taking them on more directly and it alters the overall mood and atmosphere in a very positive way.
Secondly, there's the open world and this too reminds me of Halo, especially with the vehicles involved. It deviates from the linearity seen in prior Gears titles and adds some degree of variety to the action. It also helps to flesh out the world, while allowing the player to have fun with the driving mechanics. Crucially, this isn't trying to be an open world with busy work and fetch quests – but rather, it's a chance for the game to stretch its legs. The skiff is a blast to pilot, much like the Warthog reminded me almost of a simplified take on SSX. It really lends the game a different style of pacing, with longer quiet areas between the combat zones.
These changes – combined with the exciting scenery and interesting encounters – make for a Gears game that feels familiar yet fresh and I greatly enjoyed playing through it. The bottom line is that Gears 5 is not only excellent fun, but it's also one of the best-looking games on Xbox One. It runs like a dream while evolving the series in interesting new ways. It may not be quite perfect but for those looking for a brilliant triple-A gaming blockbuster, I can't recommend it highly enough. And these impressions all come from the single-player campaign – there's still horde mode and multiplayer to dip into as well. And on top of all of that, the PC version is looking extremely impressive too. We'll be reporting back on that release in the very near future.
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Journal of Drugs in Dermatology (JDD) released a clinical study highlighting the efficacy of Triple Protection Factor Broad Spectrum Sunscreen, TPF 50, to prevent skin sun damage and non-melanoma skin cancer (NMSC). In this head-to-head comparison study, investigators Enzo Emanuele MD, PhD, James M. Spencer MD, MS and Martin Braun MD found that TPF50 was more effective than both the main DNA repair and AO existing products.
Continued exposure to ultraviolet radiation (UVR) is one of the major risk factors for photo-aging and the development of NMSC. Mainstream sunscreens cannot ensure a complete protection against all molecular lesions associated with UVR exposure, making the emergence of TPF 50 a significant advance in preventive science.
"JDD offers one of the fastest routes for disseminating dermatologic information. The JDD is pleased to publish this relevant, timely breakthrough research for dermatologists. This new information is important, very beneficial and is another treatment in the dermatologist's armamentarium in preventing skin cancers," said Robins, editor-in-chief and professor emeritus of Dermatology at New York University School of Medicine.
The study entitled, An Experimental Double-Blind Irradiation Study of a Novel Topical Product (TPF 50) Compared to Other Topical Products With DNA Repair Enzymes, Antioxidants, and Growth Factors With Sunscreens: Implications for Preventing Skin Aging and Cancer, is featured in the March issue of JDD, Volume 13, Issue 3—Special Topics at AAD—with expanded distribution at the American Academy of Dermatology annual conference on March 21, 2014 in Denver, Colorado. You may access the article here.


Rescue parrots aren't needy or misfit parrots. Rescue companion parrots are companions with friends, history and health. The only one being rescued in an adoption will be you!
We all know how cute baby birds are. They look up at you with those big eyes and your heart melts. If young enough they beg for food in the cutest way by bobbing their little head up and down while making a cute little baby sound. What you need to know is this. That pretty and cute baby will grow up, just like our children, and develop their own personalities, not yet visible to the unsuspecting human. Hopefully you are not trying to feed an un-weaned baby bird without the proper education and support systems. It may look like an easy task and yes, most intelligent people can learn to hand feed. The hard part is yet to come however. Knowing when baby is or isn't digesting its food, keeping baby warm, knowing how to properly wean baby without causing hunger or psychological issues is a whole different ball game. Baby birds are very susceptible to illness. Food fed while too cold causes baby's crop to stop working. Feeding food that is too hot can burn holes through its thin walled crop causing serious injury and need for possible surgery to repair a hole that allows food to leak out leaving baby with no nutrition.
Even with a weaned baby bird, you may be the one to feed, love, offer treats, and clean the cage for the baby, but when it finishes developing its personality, you may suddenly find yourself NOT the chosen one! Just as with human children, baby birds develop different views on life and their chosen one as they grow. Hopefully your family is onboard with having this bird when it decides one of them is the chosen one instead of you. Hopefully you have educated yourself with reliable information on bird behavior to keep baby well socialized. Notice there are lots of "hopefully's" when purchasing a baby bird or even an adult bird.
When you choose to adopt an adult bird, basically, what you see is what you get. Most re-homing/ rescue organizations require that you spend time bonding with the bird before adoption. They already know much about the bird's behavior's, likes and dislikes. They educate you while you interact with the bird you want to adopt, answer your questions, and provide you with valuable information relating to your bird. They also offer ongoing support if any problems arise.
There is a huge myth that adult birds that are available for adoption are "broken" or were given up due to their "bad behavior" or other perceived faults. The truth is, most birds that are given up to shelters or rescue groups are there through no fault of their own! The top reasons given for relinquishing a bird are; the human's health, change in financial situation or housing situation, loss of job and other changes in the human's life, not due to anything the bird has done. Yes, you will see plucked birds in shelters sometimes but the majority, are not, plucking does not mean the bird was abused or neglected in its previous home or that something is wrong with it. Plucking in 98% of cases is a behavioral issue that may or may not stop. The other 2% are medical reasons.
As the age of bird owners increases, the number of households with birds increases so does the number of birds looking for new homes. Some areas have already begun to euthanize and many more will follow over the next decade. Parrot rescues are full and yet there are more unwanted birds needing placed. Grants and financial assistance for parrot rescues are very few and far between, leaving them to find individual donors and fundraisers to support the care of their birds. Please adopt, don't shop!


The heart of our ethical commitment is to be who we say we are, and to act as we say we will act. So when we say that we will act as neutral third parties in a conflict we must do two things—explain what that means (good luck with that) and act accordingly. I have argued before that neutrality need not be our defining purpose or identity. Neutrality is at best a tool or strategy, and at worst a blind alley that can lead us to act against our own values. And our values are the key to our effectiveness.
Our purpose ought to be to assist people to deal with conflict effectively, constructively, wisely, and peacefully. We do that in many ways and from many vantage points. Sometimes we act as third parties assisting people in conflict to have a constructive discussion, one that frequently results in agreements about issues important to them. However, there is no ethical or strategic imperative requiring that conflict interveners only act as neutral third parties.
Often, we can be most effective by working with individual parties as allies, strategists, coaches, or advocates. At other times, our focus is on designing or managing systems of interaction. We can be effective in all these roles, but we must be clear about which role we are playing at any given time.
When we act as third parties, ought we not ensure that we maintain a neutral stance as interveners and throughout our lives? But we always carry our history and values with us. I have been a lifelong supporter of unions, a former union activist, and a proponent of empowering unions to be more effective advocates for workers. Surely, that ought to disqualify me as a labor-management mediator? But it doesn't. In fact most of the mediators who work on labor management disputes for federal or state agencies come from union or management backgrounds. This experience is often essential for understanding how collective bargaining or grievance procedures work, and it actually enhances their credibility as third parties.
space within which parties can negotiate.
To me, this is a core ethical responsibility. We ought not remain silent when we see people abused or bullied or when we hear hateful speech or actions. Our silence does not make us more credible third parties—in the long run it makes us less trustworthy.
So what is our commitment to neutrality really about? When I say that I am acting as a neutral third party, I mean that my goal is to help disputants have the conversation they need to have, and that I will not intentionally advocate for one person's legitimate interests at the expense of another. I will be transparent about any connection I have with the parties and any way I may stand to benefit from a particular outcome.
Often the answer is that there is no outside connection or benefit. But we can rarely offer "pure" neutrality in this interconnected world. What we can be clear about are our intentions. And the power of these intentions derives from our beliefs. If we believe that conversations across our differences are important, and that there is great value in skilled third parties helping others to have difficult conversations; if we believe that people need help with having these conversations and not just with achieving desired outcomes, and if we believe that parties are better judges of what they need than we are, then we are offering aspirational neutrality—the only kind of neutrality that we can actually promise.


voor heling op fysiek niveau, maar ook van de illusie van dualiteit.
Want wij zijn allen een.
This is a powerful Tibetan healing mantra to release us from the illusion of separation.
Our offering to you in these turbulent times.
beneath it all, we are all brothers and sisters in this world.
Namaste. Share it with your friends - we need each other right now.


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Polar explorers are left out in the cold
A freeze of a different kind may force the closure of Italy's research programme in the Antarctic.
Cuts in the 2006 national budget threaten the Mario Zucchelli Station in Terra Nova Bay, which has been operating for more than 20 years. Italy's role in the Italo-French base of Concordia, which this year continued to operate through the winter for the first time, is under threat.
Collaboration with foreign scientists, including members of the British Antarctic Survey, is also in jeopardy.
"Our annual €30 million (£20.5 million) has disappeared from the budget," said Carlo Alberto Ricci, a geologist at Siena University and president of Italy's Antarctic Commission.
"We received assurances from the research ministry that it is doing its best to obtain funds, but the budget was just approved by the Senate and there was no amendment in our favour," Professor Ricci said. "We are now hoping for a last-minute amendment in the Chamber of Deputies."
Italy's role in the Antarctic dates back to the 1960s. The salaries of Italians working there are covered by their respective universities and research institutes, but central government funds are needed for running costs, including at least seven flights a day, by helicopter or Twin Otter, between the Terra Nova Bay and Concordia stations.
From the Zucchelli station, expedition leader Giuseppe de Rossi said:
"Cutting our budget will not save money. An Antarctic station cannot be abandoned. It must be carefully and completely dismantled and removed, to safeguard the environment.
"For several years this would cost much more than keeping it running. But we do not even want to think of such a possibility."
Professor Ricci said: "There is sponsorship from companies supplying clothing and other equipment, but this is a small fraction of the costs.
"In October, Education and Research Minister Letizia Moratti signed a new agreement on collaboration with her French counterpart Francois Goulard as President Jacques Chirac and Prime Minister Silvio Berlusconi looked on. It is unthinkable that Italian research in the Antarctic, which has been extremely successful, should suddenly end."


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Pakistan Embassy says saddened over Jalalabad stampede
Parwez Karokhil
KABUL Embassy in Kabul on Wednesday expressed its deep grief and sadness over reports of deaths and injuring of people in a stampede near the country's consulate in eastern Nangarhar province.
At least 15 people were killed including eleven women as jostling broke out among thousands of people applying for visa at a stadium in Jalalabad, five kilometers away from the Pakistan Consulate.
About 3000 people had assembled in the open ground to collect token needed for applying for a visa when the stampede broke out.
The Pakistan mission in Kabul in a statement said the incident took place after applicants for Pakistani visa were being gathered and organized by the provincial Afghan authorities.
The statement said "we sympathize with the families of those who lost their lives and those who have been injured in this unfortunate incident."
It added "we would like to emphasize again that in view of brotherly relations between Pakistan and Afghanis, Pakistan embassy in Kabul and consulates in Jalalabad, Kandahar and Mazar-i-Sharif would continue to issue multiple entry visas to the Afghan applicants for their visits to Pakistan for family, business, medical treatment, education and others purposes.
Pakistan has recently announced its new visa policy for enhanced facilitation to Afghan nations for long term multiple entry visa which is being implemented by the embassy and consulates in Afghanistan.
"The embassy remains continued to ensure smooth and effective management of visa applicants at our end. We seek understanding and cooperation of Afghan people and authorities for better and secure management of the Afghan visa applicants."
Pak Embassay


For LCL cargo that cannot fill an entire ocean freight container, you pay ONLY for the space used in the container, but NOT for the entire container.
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1 Cubic Foot = 12" X 12" x 12" In.
Please contact us if you would like us to pick up and deliver your cargo to the warehouse. The final invoice will be based on the actual weight and dimensions from the cargo receiving terminal. Quote includes all charges up to the cargo's arrival at the destination container freight station. Rates do not include destination charges, customs clearance, duties and taxes.


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What Harry Styles fans wore for "Harryween"
By Pedro M. Baker	 Last updated Nov 2, 2021
The stylists, as Harry Styles fans like to call themselves, dressed as a tribute to their flamboyant idol for his Love on Tour concerts. For the final stop at Madison Square Garden over the weekend, which coincided with Halloween, they went above and beyond. Mr Styles, who has been hailed, rightly or wrongly, as a David Bowie for a new generation, urged fans to arrive in disguise. Just to say, they got the mission, wearing some semblance of the star's signature boa feathers and moss. The costume extravaganza, presented as Harryween, was a hybrid celebration of the flowery, genderless style of the Prince of Pop and a traditional Allhallows Eve – a veritable fashion show that rivaled cosplay conventions and the most fanciful parades.
Skylar spanburgh
Occupation: mental health therapist
Home: West Virginia
Are you part of a fruit bowl?
Yes, I am a strawberry. I am here with my fiance. It's a banana. My costume is from a website called Dolls Kill.
What about that schoolgirl beret?
It's mine. I thought it would be cute, like a strawberry top.
Your bag is an imitation watermelon corner. What is it about?
Harry sings a lot about strawberries and watermelons, like in his song "Watermelon Sugar".
What do these words tell you?
Hmm, how do you say that? I think it's about making a woman happy.
Grace Kudelka
Occupation: video seller
Home: Chicago
You make a pretty milkmaid.
In fact, this costume is inspired by the movie "Midsommar". It is the female lead role right after she became May Queen. I've always wanted to do this outfit and thought this would be a great time to show it off.
Have you plucked your wreath of roses in a garden?
I did it. The flowers are from Goodwill. I took a wire hanger, made a circle, wrapped it in stuffing, cut out the flowers and glued them. I made most of my costume out of a bed sheet and cut out stencils to decorate it
What do you think of this pre-concert fashion show?
It's an incredible community experience. Everyone here is at the top of their game and on the same page. You can talk to anyone online and make a new friend.
José Couvertier
Occupation: lawyer
Home: San Juan, RP
Tell us about that shirt-slash-blouse you're wearing.
It's by a Puerto Rican designer, Herman Nadal. It's kind of an interpretation of Harry's aesthetic, but the designer is local, very Caribbean, very fun.
What does the look say about Harry Styles?
Harry is very present. He is the face of Gucci.
Does that make it authentic?
I like to think he has a say in what he wears. He is a creative artist who dresses as a form of self-expression. He's a bit of a Gucci, a bit of himself. But he is genuine.
Olivia Cruz and Koranda Orrico
Occupation: substitute teacher
Home: New York City
Even in this crowd, your green hair is a beacon.
I am an Oompa Loompa.
Until the pants, it seems.
These pants came as part of another costume. I cut them short, tied suspenders in the back and pinned them in the front.
The collar also makes a statement.
That's what they wear to the chocolate factory.
Koranda
Occupation: an accountant
Are your red coat and glasses high end cosplay?
I just thought, Harry is very over the top and camp, so why not camp out and mimic his vibe too.
The frightening season is upon us. Make the most of Halloween, safely, with help from The Times.
What makes him worthy?
He is real, one of the most authentic artists working today. He knows how to connect. That's what he did with so many people here.
Noreen Hofving and Dora Teising
Occupation: Marketing student at Fashion Institute of Technology
You look like a bride from a fantasy western.
It was the idea. Originally we were going to order like these big dresses with boas on it from Amazon. But it didn't work. So I was kind of like, let's just be brides. Let's wear these glittery cowboy hats with sails. Hats are the basis of our look.
You are sprawled out on the sidewalk making a poster. What will he say?
Our friend Caroline came in lobster. The message will therefore read: "Have you ever seen a lobster dance?" I think that's something Harry would react to.
What if he does?
Maybe he will dance with her.
Isabel Ketner and Michèle Ketner
Occupation: software engineer
Home: Torrance, California
You look like a pair of mermaids. Was that the goal?
No, I wanted a "Mamma Mia!" moment with my mom. But mom did the full suit, and I did the little one. Who Said Software Engineers Can't Have Fun?
Occupation: household
It's an adventurer costume. What was the source?
It is a combination of the Internet. We wanted to do a mother-daughter look. The inspiration started with Harry. But it's also "Mamma Mia!"
Christy Fey and Brian Willoughby
Occupation: Director, Complaints Department, Kentucky Postal Service
Home: Louisville, Ky.
Your helmet is a statement. Does he have a name?
It was a fascinator that I have worn before. I added some pinks to make it fuller and matched it with this little floral dress that I wear over a turtleneck.
Do I see a theme here?
It's kind of a cross-pollination between Harry and Hollywood. We felt like a lot of people would have Halloween themes. We wanted to get off the beaten track a bit.
Occupation: executive at Konica Minolta USA
You are perfectly coordinated.
I pride myself on my style, trying to keep up with the times.
But your hat seems to be a throwback.
The top hat is a must-have on Day of the Dead. We don't believe in buying costumes from a costume store. We went to Goodwill, bought flowers from Michael, and we kind of mixed it up. Two hours ago, we were putting on makeup. We had no idea what we were doing.
Ashley neagle
Occupation: artist
Home: Ann Arbor, Michigan.
Looks like you've put a lot of work into your look.
This is from Amazon.
I had no idea Amazon offered something so royal.
It's inspired by the 1920s. I'm a big fan of the 1920s. I love style, architecture and fashion.
Is there an obscure Styles connection?
Her music video "Treat People with Kindness" has a lot of references from the 1920s. I just thought I'd like to go.
Shall we go back in spirit to the roaring twenties?
Only in the sense that once this pandemic is over, we can all party, interact again.
David Gandy unveils the eponymous fashion and lifestyle brand
I usually wear basic boots, but I'm interested in these trendy styles
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Шієу () — комуна в Румунії, у повіті Бистриця-Несеуд.
 Шієу () — село в Румунії, у повіті Бистриця-Несеуд. Адміністративний центр комуни Шієу.
 Шієу () — комуна в Румунії, у повіті Марамуреш.
 Шієу () — село в Румунії, у повіті Марамуреш. Адміністративний центр комуни Шієу.


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Devastation on Ukraine's eastern front, where the notorious Wagner group is making gains | CNN
Oct 24, 2022 armed forces, conflicts and war, continents and regions, eastern europe, europe, military, military weapons, Russia, russia-ukraine conflict, Ukraine, unrest, weapons and arms
Bakhmut, Ukraine
The weather in Bakhmut deceives the senses, sunny and warm – almost peaceful.
But a deafening boom of outgoing artillery from the critical eastern Ukrainian town shook that notion out of the system, as Ukrainian soldiers on Wednesday launched offensives to try to reclaim positions from Russian forces.
Car enthusiasts rally behind teen who lost dream car in…
Three men could be seen making a run for it out of town, one with a microwave strapped to his back.
Russia's war in Ukraine has been going on for eight months. It's only when you descend into the city of Bakhmut that you really get a sense of the devastation and destitution that Russian President Vladimir Putin's invasion has wrought.
Our guide is a Ukrainian military medic, who goes by the nom-de-guerre "Katrusya." In tinted sunglasses and fatigues, she slings our convoy into the center of the city at breakneck speed.
Flashing through the windows is a near ghost town.
"For the past two months, Russians have been trying to break into the city defenses and have not been successful," she tells us between cigarettes.
She took us to see a building that had just been shelled. Our car hadn't even come to a complete halt as another artillery shell hit close by. We scrambled for cover as more artillery rained down nearby for around 20 minutes.
The attacks are normal, says Katrusya, as she leans on a wall – a picture of composure – as we take shelter from the incoming shells.
"The artillery attacks fly every day so it's never quiet here. Other parts of the city take hits many times a day," she says.
A handful of residents are still on the streets of Bakhmut. Buildings have no windows; the streets are pockmarked with craters and industrial garbage bins have merged into small pools of trash.
Those who remain seem to live in a parallel universe. They're out on their bikes, running errands, and elderly women drag their shopping trolleys behind them, though which shops are open seems a mystery.
Sergey is one of those Bakhmut inhabitants still walking the streets. Asked if he is worried about the shelling he replies, "Afraid of what, mate? Everything is going to be okay."
He then stares out into the distance, almost as if he doesn't really believe his own words.
Katrusya says that the intense fighting has cost the lives of numerous soldiers and civilians here. "I cannot give you the number, but it is a lot… there are a lot of injured from both sides and also lots of dead."
She lost her husband fighting the Russians in Bakhmut just a month ago. Only antidepressants mask the pain, she says.
The struggle for Bakhmut has grown ever more ferocious in recent days. Ukrainian President Volodymyr Zelensky has called the fighting in the city "the most difficult."
The significance of the city cannot be overstressed.
Bakhmut lies at a fork that points toward two other strategic towns in the Donetsk region: Konstantinivka to the southwest, and Kramatorsk and Sloviansk to the northwest. All three are key to Putin's total control of the region.
The scenes in Bakhmut, though, are different to those across the rest of the country, where Ukraine has largely been able to repel Russia's advance and even gain territory in recent weeks as Russian forces retreated at the end of September.
Here, Russian forces have made small, steady gains, largely thanks to the Wagner group, which is considered by analysts to be a Kremlin-approved private military company.
Reports on social media and in Russian state media say Wagner mercenaries are on the outskirts of Bakhmut, in a small village called Ivangrad.
On social network Telegram, Wagner owner Yevgeny Prigozhin has acknowledged that resistance from the city is stiff.
"The situation near Bakhmut is stably difficult, the Ukrainian troops are putting up decent resistance and the legend of the fleeing Ukrainians is just a legend. Ukrainians are guys with the same iron balls as we are," he wrote.
Katrusya says she's come up against Wagner fighters and, despite their international notoriety, they seem more like a hodgepodge of soldiers for hire, she says.
"They are a rabble. There are a few, very well-trained professional fighters, but the majority of them have found themselves accidentally fighting in this war looking for money or for the ability to get out of jail," she said.
In September, video surfaced appearing to show Prigozhin recruiting prisoners from Russian jails for Wagner, offering a promise of clemency in exchange for six months' combat service in Ukraine.
Despite her heartbreak, Katrusya's spirit isn't dimmed. The one goal is victory.
"The price for Ukraine will be enormous," she acknowledges. "We will lose the best of the best, the most motivated and trained but we will definitely win; we have no other choice, it is our land. We will win absolutely."
Opinion: An astonishing fall from grace | CNN
China's GDP failed to lift investor mood; markets spooked after Xi Jinping secures third term in power | CNN Business
Two wounded in shooting in Jerusalem, police say, after synagogue attack leaves seven dead | CNN


Mechanical issues are dangerous for any vehicle, but especially for a large commercial vehicle. All components of the truck and trailer have to be in good shape or they risk failing while the truck is in motion.
Some of the issues are more serious than others. For example, the button to roll the window down not working isn't likely to result in an accident. However, if the brakes fail, or the locking mechanisms that hold the truck to the trailer fail, there is a good chance there will be a crash. The tires can also be a source of danger. Even if the truck doesn't directly hit someone, shrapnel from a tire blowing out could be deadly.
People tend to forget that semitrucks can't stop on a dime. Instead, they must stop slowly over a great distance. This is why no driver should dart in front of a semitruck. When this happens, other motorists may be put at risk.
Driving where a truck driver can't see the vehicle, which is often called the "no zone," is also dangerous. Another issue is when drivers try to cut on the right side of a semitruck that is in the process of turning. In all of these cases, the semitruck driver might be blamed, but the other driver may have actually been at fault for the crash, and these matters need to be investigated in case your collision with a truck was at least partly caused by the driver of a third vehicle.
We live in a society that doesn't like to wait. Some retail companies offer two-day or overnight shipping on items. It takes the power of semitrucks and sometimes planes to make that happen. The dangerous part of this is that sometimes truckers are under significant pressure to make unsafe decisions, like committing hours-of-service violations or speeding to make a delivery on time. In fact, some deadlines for truck drivers are simply unrealistic, and a trucking company may be held liable if bad policy leads to an accident.
For more on these matters, please see The Lucky Law Firm's overview of truck accidents in Louisiana.


text:
BLOGregard Q. Kazoo
The official blog of the FOSTER'S HOME FOR IMAGINARY FRIENDS production crew.
We're Back
AGGGGGHHHH!! I know it's been a while since we've updated, and as Wilt would say "I'm Sorry, is that OK?" The only excuse I have is that we've been pretty busy actually making the show. So to make up for not posting any drawings during the month of June (or most of May for that matter) I'm starting July by posting a drawing with lots of drawings on it. I did this piece for a merchandising proposal.
posted by Craig "MAC" cracken @ 6:42 PM
At July 05, 2006 9:30 PM, Random said…
About bloody time!
Wait, no, that was anger. I was lookin for other one. What was it?
Oh yeah, gratitude!
Yee haw.
At July 05, 2006 9:55 PM, Anonymous said…
My kids are 2 1/2 and 1 1/2 and absolutely freak when they hear the opening song for the show. They love this show just as much as my husband and I ...Keep up the great work!
At July 05, 2006 10:28 PM, Anonymous said…
Where's Bendy, dammit?
At July 05, 2006 10:51 PM, Jeremiah said…
"I like CERIAL!"
"I like eggs."
"I like CE----RI----AL----!"
Yeah, I'm a 19 year old guy who loves Foster's Home. I think it's great how you've made it an "everybody" kind of show. I have friends my age who wouldn't give it a chance until I bugged them enough to try it. Now they think it's hilarious. I really hope to see this come out on DVD!
I also love the intro song!
Thanx Mr. Mac"genious,
At July 06, 2006 12:51 AM, Anonymous said…
Rock on updates!
That's alot of high energy imaginative goodness ya got going on in that piece. Missing Goo, but any collage with Berry that close to exploding is still wonderful.
And like the guy above me said good job on making a show that pretty much anyone, at any age, can enjoy on some level.
At July 06, 2006 1:29 AM, Anonymous said…
Your show brings joy into my life.
21 years old and I can't get enough of it!
love love!
Let's see...
Bloo in massage chair: Store Wars
Mac in undies: Partying is Such Sweet Soiree
Herriman all "blinged" up: World Wide Wabbit
I'd continue, but I think you're getting the just of it. =D
I also spot Orlando Bloo: Wilt and Bloo style. "You did Orlando Bloo without me?" Berry's in there, as is Terrence looking RATHER suspicious in the corner. Loving the Bloo with Dracula Teeth (from Squeakerboxxx, just so you know), and Jackie Khones looks FABULOUS, dahlink. Bloo's getting hit with a paddle ball in there, too. Is the whole set up supposed to be coming out of a Coco egg?
I agree with spj: where's my lovely Goo? -currently watching Go Goo Go!- Frankie seems to be wearing the same upset look she has while cleaning up one of Bloo's messes. From, of course, Imposter's Home etc. There's not Dutchess either! What is WRONG with you?
I'm just kidding.
Madame Foster shall put a stop to Terrence's shenanigans, I hope. She will, won't she?
Well, I must be boring you with my proving my obsession... so... >> <<
-dashes off to do more productive things-
At July 06, 2006 5:30 AM, TeleKawaru said…
Yay! More updates!
I missed out on seeing this show when it first started so I've only actually gotten to see about 5-6 different ones but it's definitely fantastic.
I agree that the opening song definitely rocks.
At July 06, 2006 7:43 AM, Howard said…
Love the show guys. It's been a while since a show with an air of innocence AND hilarity was on the air and you got 'em in spades. I've been as busy as you guys, it would seem, so in order to celebrate being finished with a bunch of projects, I laid on the couch all day watching the Foster's marathon on the 4th. Just call me Lump.
Love "Battle Of The Super Friends". One of my absolute favorite episodes.
Hi there! LOVE the show...and this blog!
I think I'm one of the few whose favorite character is Mr. Herriman (World Wide Wabbit = Love) so I'd really love to see some stuff of him!
Keep up the awesome job on the show (and blog!)
-Amanda (PointOfNoReturn612 on the Never Forgotten forums)
it's awesome to see sketches and such from foster's, because I love the show. To be honest this is probably my favorite cartoon I've ever seen.
At July 06, 2006 10:10 AM, Todd Kauffman said…
put that on anything and i'd buy it - fun stuff.
Yay! I love love love this show. Craig you are a man with mad skizziles! (Yes I know I'm a white girl that says "Mad Skizziles" but that's okay.) Oh well. You have inspired me to work in animation. Whenever I'm having a bad day all I have to do is draw something funny and I feel better. Either that or I watch Foster's Home For Imaginary Friends the most amazing show I have ever had the joy of watching. The first time I saw this show I was like, "Oh...My...Gosh this is better than SpongeBob SquarePants....Whoever created this is magical." And you are.....All cool and magical. I wish that I could meet you and tell you that you were all cool and magical in person but I probably can't..... :( I am saddened. My autistic cousin loves your show too and I must thank you even more for this show because he talks about it more than any of the other weird shows he watches and so then I won't be bored out of my mind when I talk to him. Yeah my autistic cousin talks about you and Tom Kenny a lot. And you guys like.....rock a lot. Good job picking the voices.....They're all cool and magical.....kinda like you. Especially Tom Kenny and Keith Ferguson......They are magical. My autistic cousin likes to have pictures of cartoon voices and he has been looking for a picture of Keith Ferguson and he would really like it if I got a picture of him so could you please post a picture of him on this site. He's Googled him for hours on end and found nothing. It would make him so happy if I could find him one so yeah. I read in an interview with you that growing up you didn't have a dad. I don't have a dad either. I don't know where he is or anything so it makes me feel really good that there is another animation nerd that can realate. I love you. You are the best animation guy ever along with Mr. Lawrence.....but you probably don't know him but that's okay because he was a writer on Rocko's Modern Life and SpongeBob SquarePants so yeah. But only the first two seasons on SpongeBob. Yeah. Sorry off topic. I keep trying to get my mom to watch your very cool creation, "The PowerPuff Girls", but she won't and she says I am immature for watching it. I just tell her, "But mom it was created by Craig McCracken and he is cool and magical." And if that doesn't work then I go with the Bloo approch....."COME OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON!"
But then I usually have to clean my room........Did I mention I love Bloo. He is my clone. I don't know how you did it but you made a character that is almost exactly like me except more annoying. But that is why I love him. Now I have to go defeat this really big scary boss guy in a video game.....gotta go.
Damnit, those are good, Craig!
So Bloo does have a flat base.
Umm.
I NEED this on a t-shirt!!!!!
I am thirteen and I absolutly love this show,especially the creativity! My favorite character is Ed because I always loved magical creatures and Eduardo reminds me of a minotaur!i see the dragon if in the pic! I love that dragon Friend in Crmie after Crime. I'm looking forwerd to new episodes and I'm dying to see Good Wilt Hunting.I want to learn more about Wilt,Eduardo and Coco's creaters.
Eduardo on the trike also from "Partying is Sweet Soiree," as if I didn't know for a 45-year old fan. The toys will be out in '07 from Mattel IIRC. I'd love to see some mass merchendise T-shirts for kids and adults!
At July 08, 2006 2:05 PM, ohmyalikins said…
LOVE it! As stated before, this is my absolute FAVORITE CN show! ;)
I want this drawing!
50-year old fan... Yeah, you had to get blogged on Boing Boing just as you got too busy to update. Happy to see it back. Happy to see "Go Goo Go" nominated. Happy to see the season premiere's in a few days. Happy to see the Network giving you a promotional push. Happy to see "I pooted" billboards. Your show just makes me happy. Keep up the wood gurk!
Too cool! LOVE this pic!
You're so talented and creative, it's astounding! *bows to your greatness*
At July 09, 2006 8:56 AM, FostersFriend said…
A beautiful introduction to july. Love all the characters at Fosters but this really tops the cake!
At July 10, 2006 4:04 PM, Jan said…
That's a nice picture =) it would be even nicer if it borders would match so that it could be used repetativly...
Man, I can't wait for the show to start again...
Merchandising proposal? I would kill for a Wilt action figue or t-shirt.
Lovely piece, Mr. McCracken, this is dying to be printed out and colored.
At July 14, 2006 5:16 AM, Kallie said…
Such a crowded image! I would love a Cheese doll of some sort...Or at least stickers. I agree with Joseph. It is dying to be printed out and colored. Oh! Perhaps a coloring book would be nice? I'm fifteen, but even I can't resist picking up some every know and then and breaking out my crayons!
I LOVE Mr. Herriman's new look hahaha
At August 01, 2006 1:24 PM, Max Density said…
There is a green, blob-like character on the show who reminds me of No Neck Joe. He is near the top of this picture between Hip-Hip Harriman and the Bloo who has his arms crossed. I wonder if it was an intentional wink to those of us who remember Craig McCracken from the Spike & Mike days?
At August 05, 2006 1:04 AM, Anonymous said…
Hey, Jeremiah? Don't worry. I'm 18, and I watch Cartoon Network in general. All cartoons, all the time. Right now, I'm watching The Talent Show competition. Where Blooregard Q Kazoo has the hiccups, and competes. Pretty good episode.
At November 19, 2006 12:41 PM, Anonymous said…
hi can you post the show berry scary scary on the i am just like her snickerdoodle?
i like berry scary can you put the show on this web site i am JUST like her snickerdoodle? NOW DO IT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
At November 27, 2006 4:34 PM, Anonymous said…
Uhhh...guys? I kind of imagined up Cheese. It's been a week now and all our shoes are gone, our car is totaled and our entire house smells of mayonnaise. Ok, here he comes. I think he wants to type.
ejrf razzle dazzle shoe block choo choo wisconson! has anyone seen my chocolate milk? it gone go bye.
At February 03, 2007 11:51 AM, Anonymous said…
Wilt is great!! He's my favorite! I see him on the picture, he was the first one I saw! Cheese is adorable (Can I have some fishy crackers?)! I like Goo (OHMYGOSHWHAT'STHAT?!!) and Coco a lot!! I'm staring to like Bloo a lot, also Mac. WILT'S GREAT!!!
At March 02, 2007 3:10 PM, Anonymous said…
I am a mother of 2 and found this show while one of the kids was flipping channels. I have fallen in love with it and now am addicted to watching it every chance I get. My kids and husband now think I am crazy but Bloo gives me such a laugh. It seems like he is a 4-5 year old on a sugar high all the time. There is not one character that I cannot relate myself or a friend to. I hope to get the DVD for my upcoming birthday....releases on March 6th!
Craig "MAC" cracken
Francis "Frankie" Foster
Coco coco co
Now it's Ed's turn
Imagining a friend
Dave and Tim Done it
Free Cheese


text:
Clerk & Elections
Absentee Ballot Process
Any registered voter is eligible to obtain an absentee ballot for an upcoming election.
A voter who wishes to receive an Absentee Ballot Application from the Township Clerk or from the online Secretary of State application. The written request may be on a form supplied by the clerk, in a letter or on a postcard and must include the applicant's signature. Paper applications for absent voter ballots may be received by hand, via postal mail, fax or email, as long as the voter's signature is visible.
Receive by Mail
Requests to have an absentee ballot mailed to you must be submitted to the Township Clerk no later than 5 pm the Friday before the election.
Receive in Person
Absent voter ballots can also be picked up by the voter in person up until 4 pm on the day prior to the election. A voter who visits his or her clerk's office or school election coordinator's office on the day prior to the election to obtain an absent voter ballot must vote the ballot in the office; the voter is not permitted to leave the office with the ballot.
A voter who registers to vote on Election Day by appearing in person at his or her clerk's office is also eligible to obtain an absent voter ballot until 8 pm on Election Day.
Permanent Absent Voters
You can request to be placed on the Permanent Absent Voter list by contacting the Township Clerk at 586-286-9420, or by returning our Absentee Voter Form (PDF). An application will be mailed to you automatically prior to each election. You must return the completed application each time to receive an absentee ballot.
Emergency Absentee Voter Ballot
If an emergency, such as a sudden illness or family death, prevents you from reaching the polls on Election Day, you may request an emergency absentee voter ballot. Requests for an emergency ballot must be submitted after the deadline for regular absentee ballots has passed, but before 4 pm on Election Day. The emergency must have occurred at a time which made it impossible for you to apply for a regular absentee ballot. The Township Clerk will have more information about emergency absentee voter ballots.
Ballot Box Locations (PDF)
Identification Needed for Voting at Polls
Overseas & Military Voters
Polling Place Locator & Hours
Voters with Disabilities


This year's floods, which have caused tens of billions of dollars in damage already, have exacted the highest death toll since 1998, which saw the highest water levels in 50 years.
In this Tuesday, July 20, 2010 photo, a street lamp is partially emerged by the flooded Yangtze River in southwest China's Chongqing city.
With the typhoon season rolling in, Liu Ning, general secretary of the government's flood prevention agency, told a news conference authorities must ramp up preparations.
"Since 60 to 80 percent of the annual rain level occurs in June, July and August, we should be prepared to prevent and combat potential disasters," Liu said.
Tropical storm Chanthu is expected to hit China's southern island of Hainan and Guangdong province this weekend. Six to eight typhoons are expected this year.
Already, three-quarters of China's provinces have been plagued by flooding and 25 rivers have seen record-high water levels, Liu said.
"Although water levels in the upper stretches of the Yangtze River have surpassed that of 1998, the flood situation is still not as severe because the Three Gorges Dam has played a key role in preventing floods along the river this year," Liu said.


text:
Q: How do packages with multiple files work in golang? This repo has 3 go files all begin with "package lumber".
To use this package, I'm supposed to put this in my GOROOT and simply
import lumber

in my program. How do variables and types in this package connect with each other across multiple files? How does the go compiler know which file to begin reading first?
In case I want to read the package, where should I begin reading to understand the package? What exactly is the flow of things here?

A: To elaborate on jnml's answer:
When you use import "foo/bar" in your code, you are not referring to the source files (which will be located in $GOPATH/src/foo/bar/).
Instead, you are referring to a compiled package file at $GOPATH/pkg/$GOOS_$GOARCH/foo/bar.a. When you build your own code, and the compiler finds that the foo/bar package has not yet been compiled (or is out of date), it will do this for you automatically.
It does this by collating* all the relevant source files in the $GOPATH/src/foo/bar directory and building them into a single bar.a file, which it installs in the pkg directory. Compilation then resumes with your own program.
This process is repeated for all imported packages, and packages imported by those as well, all the way down the dependency chain.
*) How the files are collated, depends on how the file itself is named and what kind of build tags are present inside it.
For a deeper understanding of how this works, refer to the build docs.

A: No, you're not "supposed to put this in my GOROOT". You're supposed to execute
$ go get github.com/jcelliott/lumber

which will clone the repository into $GOPATH/src/github.com/jcelliott/lumber. Then you can use the package by importing it in your code as
import "github.com/jcelliott/lumber"

About the scoping rules: Declarations and scope

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