The Old People Mafia is After My Husband | "It's Not Wine, it's Mommy Juice!"
This entry was posted in Mad Ramblings and tagged being old, excuses, lying just a little bit, marriage, Russell by Kristine Castagnaro. Bookmark the permalink.
Russel's gonna put the K-O in Kaopectate.
Oh my! I don't even know what you mean by that!
LOL! I love it! There's nothing like getting something for free!
Right? Usually it's free advice. Or germs or something.
Men and free stuff! Mine came home with a whole bag of swag from the Navy. I seriously thought he joined up. Amazing.
My dad was in the Navy. Hated it. Said the best thing he got out of it was learning how to play Cribbage. Then our neighbor's kid decided to join the Marines. My dad went over to have a "talk" with the neighbor kid. Suddenly he was feeling a little partial to the Navy! Of course, he didn't get any free stuff. A koozie or something probably would have made all the difference!
LOL they've been trying to get mine, too…. and he's only 28!
Eek! They need to do some database cleanup!
very cute. That free stuff will get you every single time.
Right, Poopwa? It will, won't it? Glad you stopped by, Poopwa. When I was in college, a girl in my dorm was named Sunshine. I thought she had a funny name until I saw the tag on the door two rooms down. "Fartna." I've always wondered how Fartna felt about her name. Never got the nerve to ask her. I hope she thought like you, Poopwa, life is better with a funny nickname. Aloha, Poopwa!


They're a week early, but the Twit Girls have arrived at Twitegi! Priorities, people, it's all about priorities.
Please resist the urge to click on an inappropriate area when enlarging the above picture. And praise be to @MadMark99 for selflessly taking the time to painstakingly stare at this image while preparing it for the greater good.
Guys, and, let's face it, girls ("winky face") - if this pic isn't worth a couple of quid we don't know what is. www.justgiving.com/twitgp.


text:
Thereafter, Vaclav Nelhybel made his home in America, becoming an American citizen in 1962. After having lived for many years in New York City, he moved to Ridgefield and Newtown, Connecticut, and then, in 1994, to the Scranton area in Pennsylvania. During his long career in the United States he worked as composer, conductor, teacher, and lecturer throughout the world. At the time of his death on March 22, 1996, he was composer in residence at the University of Scranton. A prolific composer, Nelhybel left a rich body of works, among them concertos, operas, chamber music, and numerous compositions for symphony orchestra, symphonic band, chorus, and smaller ensembles.
Nelhybel was a synthesist and a superb craftsman who amalgamated the musical impulses of his time in his own expression, choosing discriminately from among existing systems and integrating them into his own concepts and methods. The most striking general characteristic of his music is its linear-modal orientation. His concern with the autonomy of melodic line leads to the second, and equally important characteristic, that of movement and pulsation, or rhythm and meter. The interplay between these dual aspects of motion and time, and their coordinated organization, results in the vigorous drive so typical of Nelhybel's music.
These elements are complemented in many of his works by the tension generated by accumulations of dissonance, the increasing of textural densities, exploding dynamics, and the massing of multi-hued sonic colors. Though frequently dissonant in texture, Nelhybel's music always gravitates toward tonal centers, which makes it so appealing to performers and listeners alike.
March 12, 1996 photo: Nelhybel with his University of Scranton Wind Ensemble - one week before his death.
Vaclav Nelhybel received numerous prizes and awards for his compositions, among them, in 1947, a prize at the International Music and Dance Festival in Copenhagen, Denmark, for his Ballet In the Shadow of the Lifetree in 1954, the first prize of the Ravitch Foundation for his opera A Legend, and the Academy of Winds and Percussion Arts Award in 1978. < Tap to Return >

redpajama_set_name: RedPajamaCommonCrawl


We have designated roles in the Critical Role/Profile section of Setup. But when running a Risk Analysis & checking Critical role/profile box, nothing reports. When not checking it, results are also blank, but as expected since we have excluded them from normal risk analysis by defining them as critical role /profile.
entered in french or any other language,the report will come up empty and vice-versa.
If this is not the case with you then please provide some more detail on the issue.
Have you performed the Object Repository Sync and Full Batch risk Analysis again? This may update the reports as intended.


text:
Title: The Girls I've Been
Author: Tess Sharpe
Publisher: Hachette Children's
Intended Audience: Young Adult
TW: read the full list by the author here.
Tropes: friends to lovers, lovers to friends, found family, morally grey main character.
Rebecca. Samantha. Haley. Katie. Ashley.
All the girls come with stories. And they all come with consequences.
The Girls I've Been, Tess Sharpe
By the age of 18, Nora O'Malley has lived many, many lives. Raised on secrets and lies, she was trained by her con artist mother to be whichever 'perfect daughter' she needed. Even years after she escapes the life she was thrown into, she can't quite seem to leave it behind her. When she finds herself as a hostage in a bank robbery — with her older sister outside acting as a hostage negotiator, her current girlfriend Iris and her ex-boyfriend-turned-best-friend Wes inside with her — it isn't long before Nora realises she has to both call on all the experiences from her past in order to get the people she loves out alive. Switching between flashbacks into Nora's childhood, important points in her histories with Iris and Wes and the present events of the robbery, we see how all the girls Nora has been have shaped the girl and the survivor that she is today.
I remember seeing this book on so many people's anticipated releases lists for this year and being immediately captured by the title and concept, so much so that it went straight on my TBR without me looking into it much further. I will make a small disclaimer that I am not usually drawn to YA thrillers but something about the con artistry aspect and the setting really intrigued me. I was lucky enough to get my hands on an e-arc for it, so thank you again to NetGalley UK and Hachette Children's Group for sending me what is set to be a very strong contender for my favourite book of the year.
First of all, the writing of this book was spectacular: fast-paced and engaging from start to finish, this was one of those whirlwind books where I would look at the clock and realise hours had gone by without me realising because I was so engrossed in the story. The escalation of the bank robbery was an absolute masterclass in story-telling, each reveal giving way to a new secret or link to the main character's past and creating such a cool build in tension. The flashbacks had a cinematic 'jump cut' quality to them that ripped you from the present events and the shorter chapters, used sparingly to give a bit of context, feel very much like a conspiratorial break in the fourth wall. It's easy to understand why this book has already been secured by Netflix for a movie adaptation as the story already feels as though it could stand up against the likes of Ocean's Eleven and Money Heist for a younger audience. Sharpe's writing style was consistently frenetic — if that's even possible? — throughout the whole book which only added to the tension and turbulent pace of the story. I cannot begin to imagine the planning that went into piecing together the timelines and plot points, every twist was both shocking and satisfying in equal measure.
What didn't kill me didn't make me stronger, it made me a victim. But I made me stronger. I made me a survivor.
The thing I'm often put off by when it comes to YA thrillers is the logic aspect of it – how is it that a high-schooler can debunk the mystery Scooby-Doo style with seemingly no experience? If there's one thing Nora O'Malley isn't short of, it's experience. Her upbringing and everything she's been through make it much easier to justify her supreme problem-solving skills and her ability to talk circles her opposition. I really enjoyed Nora's voice as the narrator, I found myself very invested in the outcome of her plot to escape and her relationships with the other characters.
My favourite thing about this story was the element of found family surrounding these characters, particularly between Nora and Wes. The two of them held each other up through every hardship and you could really see the love that they've built for each other on their journey from exes to "franken-friends". The author has spoken previously about how she believes that survivors are sometimes drawn to each other and I think these three characters illustrate that sentiment perfectly. It was both heartwarming and heartbreaking seeing them reveal so much of themselves to each other under such harrowing circumstances, all three of them were very guarded, strong people but very distinctive in both their approach to the circumstances and their growth as the plot progressed. Along with the survivor rep, Nora and Iris are both bisexual women and Iris has endometriosis, a condition which Sharpe herself lives with and one I haven't seen touched on very often in fiction. The final pages of the physical copy also include information regarding sexual and domestic violence and endometriosis and resources for those struggling.
I know it's mid january but like… is it too early to crown the girls I've been by @sharpegirl my book of the year? I'm in awe, 5 stars, review to come 🤯
— quinn✨ (@pagesofquinn) January 14, 2021
I distinctly remember finishing this book and having to stop myself from immediately rereading it. Then this morning, when my pre-order arrived, I had to stop myself from rereading it again! To say I enjoyed The Girls I've Been would be an understatement – it blew my tiny mind! I think any fans of Sadie by Courtney Summers would really enjoy this one, along with those who loved One of Us Is Lying and Chelsea Pitcher's books. Will I start picking up more YA thrillers now? If they'll be as knock-out as this one was, most definitely.
Find The Girls I've Been on: Goodreads | StoryGraph | Waterstones | Barnes & Noble | Bookshop.org
book review, own voices, review, tess sharpe, the girls i've been, thriller, young adult
My 2020 Reading Wrap-Up: Thoughts and Stats from a Very Strange Year
January Wrap-Up
12 thoughts on "Review: The Girls I've Been by Tess Sharpe"
cossette @teatimelit says:
29th Jan 2021 at 3:06 pm
loved reading this review! i'm not a big thriller reader but your love for this book has convinced me to add it to my TBR! 🤍 love you quinn !
29th Jan 2021 at 11:35 pm
thank you coco! I'm normally not a thriller reader at all but I'm so in love with this one 💛
mary @teatimelit says:
loved reading this review quinn, definitely adding to my tbr!
thank you mary! 💛💛
ahaana @ Windows to Worlds says:
30th Jan 2021 at 4:23 am
ahh the girls i've been has been on my tbr forever!! i loved your review so much, and i definitely have to read it soon so we can fangirl about it together haha!! 💖
yes!!! definitely, I need someone to scream about it with 😂💛
caitlyn@teatimelit says:
31st Jan 2021 at 11:30 pm
this review made me even more excited for this book! lovely, lovely review quinn!
1st Feb 2021 at 1:23 am
thank you so much, cait!
January Wrap-Up – Venus in Books says:
1st Feb 2021 at 2:12 pm
[…] Read w/Cossette from Tea Time Lit + Quinn from Pages of QuinnMalibu Rising by Taylor Jenkins Reid – in progress **I got about a third of the way through.. […]
January Wrap-Up – pagesofquinn says:
5th Feb 2021 at 6:07 pm
[…] who'd listen. I'm not gonna talk to much about this one here as I posted my full thoughts in my review last week but just know I absolutely adored this book and cannot wait to reread […]
January Wrap-Up – Windows to Worlds says:
[…] Quinn reviews one of my most anticipated 2021 releases – The Girls I've Been by Tess Sha… […]
My Favourite Thrillers: Recommendations from a crime-avoidant reader. – pagesofquinn says:
26th Feb 2021 at 4:56 pm
[…] do already have a full, spoiler free, 5 star review up for this one from a little while ago so I won't blab too much here but so far this is […]
Leave a Reply to My Favourite Thrillers: Recommendations from a crime-avoidant reader. – pagesofquinn Cancel reply


text:
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class GameMaster {

    public GameObject base_note_ingame;
    public GameObject player_sphere;

    public GameEntity gameentity { get; set; }
    public InputMan inputman { get; set; }
    public MazeMan mazeman { get; set; }

    int collected_notes = 0;
    int player_spheres = 0;
    public int player_coord_x = 0;
    public int player_coord_y = 0;
    float base_note_speed_x = 0F;
    float base_note_speed_y = 0F;

    Vector3 player_target_position;

    public bool base_note_reached_center = false;
    bool player_sphere_moving = false;
    public bool player_can_move = true;

    public class TakenPath {
        public int coord_x { get; set; }
        public int coord_y { get; set; }
        public int taken_direction { get; set; }
    }

    public class TakenPaths {
        public List<TakenPath> taken_path { get; set; }
        public int redrawn_counter = 0;
    }

    public List<TakenPath> player_saved_path_coordinates = new List<TakenPath>();
    public List<TakenPaths> player_saved_paths = new List<TakenPaths>();

    public void game_update() {

        // move player
        if (player_spheres == 0 && base_note_reached_center == true && inputman.player_pressed_action_once()) {
            base_note_script next_base_note_script = gameentity.get_base_note_script_from_game_object(base_note_ingame);
            next_base_note_script.send_next_note_flying();

            spawn_player_sphere(0.3F);
            player_can_move = true;
        }
        else {
            check_base_note_reach_center();
            player_movement();
        }
    }

    void move_current_note() {

        if (base_note_ingame == player_sphere) {
            return;
        }

        bool allow_movement = true;
        bool note_collected = false;

        if (player_sphere_moving == true) {
            bool direction_pressed = false;
            if (player_sphere.transform.position.z >= -4.3F) {
                if (inputman.player_pressed_right() || inputman.player_pressed_left()
                    || inputman.player_pressed_down() || inputman.player_pressed_up()) {

                    direction_pressed = true;
                }
            }

            // MOVE TIME

            Vector3 new_position = Vector3.Lerp(player_sphere.transform.position, player_target_position, Time.deltaTime * 10);

            if (direction_pressed == true) {
                Vector3 pressed_target_position = new Vector3(player_coord_x, player_coord_y, -4.3F);
                new_position = Vector3.MoveTowards(player_sphere.transform.position, pressed_target_position, 0.1F);
            }

            player_sphere.transform.position = new_position;

            float distance = Vector3.Distance(new_position, player_target_position);

            allow_movement = false;
            gameentity.adjust_camera();

            if (distance < 0.1F) {
                allow_movement = true;
                note_collected = check_note_collection();

                if (distance < 0.01F) {
                    player_sphere_moving = false;
                    player_sphere.transform.position = player_target_position;
                }
            }
        }

        if (allow_movement && !note_collected) {
            // CONTROL TIME
            maze_field_script current_maze_field = gameentity.get_maze_field_script(player_coord_x, player_coord_y);
            bool direction_pressed = false;

            if (inputman.player_pressed_right()) {
                if (current_maze_field.removed_right() == true) {
                    player_coord_x++;
                    player_sphere_moving = true;
                    direction_pressed = true;
                }
            }
            if (inputman.player_pressed_down() && !player_sphere_moving) {
                if (current_maze_field.removed_bottom() == true) {
                    player_coord_y--;
                    player_sphere_moving = true;
                    direction_pressed = true;
                }
            }
            if (inputman.player_pressed_up() && !player_sphere_moving) {
                if (current_maze_field.removed_top() == true) {
                    player_coord_y++;
                    player_sphere_moving = true;
                    direction_pressed = true;
                }
            }
            if (inputman.player_pressed_left() && !player_sphere_moving) {
                if (current_maze_field.removed_left() == true) {
                    player_coord_x--;
                    player_sphere_moving = true;
                    direction_pressed = true;
                }
            }

            if (player_sphere_moving == true && direction_pressed == true) {
                if (base_note_reached_center == true) {
                    player_saved_path_coordinates.Add(new TakenPath { coord_x = player_coord_x, coord_y = player_coord_y });
                }
                player_target_position = new Vector3(player_coord_x, player_coord_y, -4.3F);

                mazeman.highlight_walls_around_maze_field(current_maze_field, true);

                maze_field_script next_maze_field = gameentity.get_maze_field_script(player_coord_x, player_coord_y);
                mazeman.highlight_walls_around_maze_field(next_maze_field, false);

                gameentity.play_maze_field_note(next_maze_field);
            }
        }
    }

    IEnumerator spawn_player_sphere_routine(float delay_seconds) {
        float t = 0.0F;
        while (t <= 1.0F) {
            t += Time.deltaTime / delay_seconds;
            yield return null;
        }

        player_sphere = gameentity.summon_player_sphere();
        gameentity.camera_target = player_sphere;

        player_sphere_moving = true;
        player_target_position = new Vector3(
            base_note_ingame.transform.position.x, base_note_ingame.transform.position.y, -4.3F
        );
        player_coord_x = Mathf.RoundToInt(base_note_ingame.transform.position.x);
        player_coord_y = Mathf.RoundToInt(base_note_ingame.transform.position.y);
    }

    public void spawn_player_sphere(float delay_seconds) {
        gameentity.start_coroutine(spawn_player_sphere_routine(delay_seconds));
        player_spheres++;
    }

    void check_base_note_reach_center() {
        if (!player_sphere) {
            return;
        }

        if (!mazeman.field_at_coordinates_exists(player_coord_x, player_coord_y)) {
            return;
        }

        GameObject hover_field = mazeman.find_or_create_field_at_coordinates(player_coord_x, player_coord_y);
        maze_field_script hover_field_script = gameentity.get_maze_field_script_from_game_object(hover_field);

        if (inputman.player_pressed_action_once() &&
            hover_field_script.is_base_note &&
            player_sphere_moving == false && base_note_reached_center == false) {

            base_note_reached_center = true;
            mazeman.quake_from_current_position(0.8F);
            base_note_script next_base_note_script = gameentity.get_base_note_script_from_game_object(base_note_ingame);
            next_base_note_script.set_up_base_camp();

            gameentity.smooth_move(
                player_sphere.transform.position,
                new Vector3(hover_field.transform.position.x, hover_field.transform.position.y, -4.7F),
                0.5F, 0F, player_sphere
            );
            gameentity.smooth_adjust_camera(hover_field.transform.position.x, hover_field.transform.position.y);
            mazeman.base_note_field_script.get_sound_source().Stop();
            mazeman.base_note_field_script.get_sound_source().loop = false;
            mazeman.base_note_field_script.get_sound_source().Play();
        }
    }

    void player_movement() {
        if (!player_sphere) {
            return;
        }

        if (!player_can_move) {
            return;
        }

        if (base_note_reached_center == false) {
            move_base_note();
        }
        else {
            move_current_note();
        }
    }

    void move_base_note() {

        if (base_note_reached_center) {
            return;
        }

        // accelerate and decelerate
        float player_z = player_sphere.transform.position.z;
        float player_y = player_sphere.transform.position.y;
        float player_x = player_sphere.transform.position.x;

        float speed_limit = 0.05F;

        bool pressed_x = false;
        bool pressed_y = false;

        if (inputman.player_pressed_up()) {
            base_note_speed_y += 0.001F;
            pressed_y = true;
        }
        if (inputman.player_pressed_down()) {
            base_note_speed_y -= 0.001F;
            pressed_y = true;
        }
        if (inputman.player_pressed_left()) {
            base_note_speed_x -= 0.001F;
            pressed_x = true;
        }
        if (inputman.player_pressed_right()) {
            base_note_speed_x += 0.001F;
            pressed_x = true;
        }

        if (pressed_x == false) {
            if (base_note_speed_x < 0) {
                base_note_speed_x += 0.001F;
            }
            if (base_note_speed_x > 0) {
                base_note_speed_x -= 0.001F;
            }
            if (Mathf.Abs(base_note_speed_x) < 0.001F) {
                base_note_speed_x = 0;
            }
        }
        if (pressed_y == false) {
            if (base_note_speed_y < 0) {
                base_note_speed_y += 0.001F;
            }
            if (base_note_speed_y > 0) {
                base_note_speed_y -= 0.001F;
            }
            if (Mathf.Abs(base_note_speed_y) < 0.001F) {
                base_note_speed_y = 0;
            }
        }

        if (base_note_speed_x > speed_limit) {
            base_note_speed_x = speed_limit;
        }
        if (base_note_speed_x < 0 - speed_limit) {
            base_note_speed_x = 0 - speed_limit;
        }
        if (base_note_speed_y > speed_limit) {
            base_note_speed_y = speed_limit;
        }
        if (base_note_speed_y < 0 - speed_limit) {
            base_note_speed_y = 0 - speed_limit;
        }

        player_x += base_note_speed_x;
        player_y += base_note_speed_y;
        player_z = 0 - 5.0F - (0.5F * Mathf.Sin(gameentity.current_time));

        float correction_player_x = check_base_note_horizontal_limit(player_x);
        float correction_player_y = check_base_note_vertical_limit(player_y);

        if (correction_player_x != player_x) {
            base_note_speed_x = 0;
            player_x = correction_player_x;
        }

        if (correction_player_y != player_y) {
            base_note_speed_y = 0;
            player_y = correction_player_y;
        }

        player_sphere.transform.position = new Vector3(player_x, player_y, player_z);

        // highlight field walls based on rounded coords
        player_coord_x = Mathf.RoundToInt(player_x);
        player_coord_y = Mathf.RoundToInt(player_y);

        gameentity.adjust_camera();
    }

    bool check_note_collection() {
        if (base_note_reached_center == false) {
            return false;
        }

        maze_field_script current_maze_field = gameentity.get_maze_field_script(player_coord_x, player_coord_y);
        int check_coord_x = current_maze_field.coord_x;
        int check_coord_y = current_maze_field.coord_y;

        foreach (GameObject note in mazeman.maze_notes) {
            maze_note_script note_script = gameentity.get_maze_note_script_from_game_object(note);

            if (note_script.coord_x == check_coord_x && note_script.coord_y == check_coord_y && note_script.collected == false) {
                note_script.collected = true;
                collected_notes++;

                mazeman.highlight_walls_around_maze_field(current_maze_field, true);

                player_sphere.transform.parent = current_maze_field.gameObject.transform;

                if (collected_notes < mazeman.maze_notes.Count) {
                    // let another player sphere spawn
                    player_can_move = false;

                    finish_note_collection();
                }
                else {
                    mazeman.maze_deconstruction = true;
                }

                // save currently recorded path
                player_saved_paths.Add(new TakenPaths {
                    taken_path = new List<TakenPath>(player_saved_path_coordinates)
                });

                // reset player array path
                player_saved_path_coordinates.Clear();

                return true;
            }
        }

        return false;
    }

    IEnumerator finish_note_collection_delay(float delay_seconds) {
        float t = 0.0F;
        while (t <= 1.0F) {
            t += Time.deltaTime / delay_seconds;
            yield return null;
        }

        player_spheres--;
        player_sphere = base_note_ingame;
        gameentity.camera_target = base_note_ingame;
        gameentity.adjust_camera();
        player_sphere = null;
    }

    void finish_note_collection() {
        gameentity.smooth_adjust_camera(base_note_ingame.transform.position.x, base_note_ingame.transform.position.y);
        gameentity.start_coroutine(finish_note_collection_delay(1F));
    }

    float check_base_note_horizontal_limit(float x) {

        if (x < mazeman.maze_boundary_lowest_x) {
            return mazeman.maze_boundary_lowest_x;
        }

        if (x > mazeman.maze_boundary_highest_x) {
            return mazeman.maze_boundary_highest_x;
        }

        return x;
    }

    float check_base_note_vertical_limit(float y) {

        if (y > mazeman.maze_boundary_highest_y) {
            return mazeman.maze_boundary_highest_y;
        }

        if (y < mazeman.maze_boundary_lowest_y) {
            return mazeman.maze_boundary_lowest_y;
        }

        return y;
    }

    int maze_path_redraw_rate_counter = 0;
    bool maze_deconstruction_initialized = false;
    public void deconstruct_maze() {
        if (maze_deconstruction_initialized == false) {

            gameentity.smooth_adjust_camera(base_note_ingame.transform.position.x, base_note_ingame.transform.position.y, -25F);
            gameentity.start_coroutine(redraw_found_melody_iterator(1.5F));

            maze_deconstruction_initialized = true;
        }
    }

    IEnumerator redraw_found_melody_iterator(float delay_seconds) {
        float t = 0.0F;
        while (t <= 1.0F) {
            t += Time.deltaTime / delay_seconds;
            yield return null;
        }

        while (player_saved_paths.Count > 0) {

            if (maze_path_redraw_rate_counter < 2) {
                maze_path_redraw_rate_counter++;
            }
            else {
                // redraw paths
                List<TakenPaths> player_saved_paths_altered = new List<TakenPaths>();

                foreach (TakenPaths path in player_saved_paths) {
                    if (path.redrawn_counter < path.taken_path.Count) {
                        TakenPath current_path = path.taken_path[path.redrawn_counter];

                        GameObject redrawing_maze_field = mazeman.find_or_create_field_at_coordinates(
                            current_path.coord_x, current_path.coord_y
                        );

                        gameentity.play_maze_field_note(
                            gameentity.get_maze_field_script_from_game_object(redrawing_maze_field)
                        );

                        gameentity.smooth_move(
                            redrawing_maze_field.transform.position,
                            new Vector3(redrawing_maze_field.transform.position.x, redrawing_maze_field.transform.position.y, 5F),
                            2F, 0F, redrawing_maze_field
                        );

                        Vector3 angles =
                            Vector3.up * (20 + Random.Range(0.0f, 70.0f)) +
                            Vector3.down * (20 + Random.Range(0.0f, 70.0f)) +
                            Vector3.left * (20 + Random.Range(0.0f, 70.0f)) +
                            Vector3.right * (20 + Random.Range(0.0f, 70.0f));

                        gameentity.start_coroutine(gameentity.rotate_object(redrawing_maze_field, angles, 1F));

                        path.redrawn_counter++;
                        player_saved_paths_altered.Add(path);
                    }
                }
                player_saved_paths = player_saved_paths_altered;
                maze_path_redraw_rate_counter = 0;
            }

            yield return new WaitForSeconds(0.1F);
        }

        if (player_saved_paths.Count == 0) {
            if (maze_path_redraw_rate_counter < 4) {
                maze_path_redraw_rate_counter++;
            }
            else {

                maze_path_redraw_rate_counter = 0;
            }

            mazeman.animate_maze_destruction();
            gameentity.turn_on_the_fog_machine();
            base_note_script next_base_note_script = gameentity.get_base_note_script_from_game_object(base_note_ingame);
            next_base_note_script.unset_base_camp();
            gameentity.smooth_move(
                base_note_ingame.transform.position,
                new Vector3(base_note_ingame.transform.position.x, base_note_ingame.transform.position.y, 30F),
                3F, 2F, base_note_ingame
            );
        }
    }
}

redpajama_set_name: RedPajamaGithub


text:
<?php
App::uses('AppController', 'Controller');
/**
 * Sources Controller
 *
 * @property Source $Source
 */
class SourcesController extends AppController {

	public $paginate = array(
		'Emission' => array(
			'limit' => 10,
			'order' => array(
				'Emission.date' => 'asc'
				)
			)

	);

/**
 * index method
 *
 * @return void
 */
	public function index() {
		$this->Source->recursive = 0;
		$this->set('sources', $this->paginate());
	}

/**
 * view method
 *
 * @throws NotFoundException
 * @param string $id
 * @return void
 */
	public function view($id = null) {
		if (!$this->Source->exists($id)) {
			throw new NotFoundException(__('Fuente de emisión inválida.'));
		}
		$this->Source->Behaviors->load('Containable');
		$source = $this->Source->find('first', array(
			'conditions' => array('Source.' . $this->Source->primaryKey => $id),
			'recursive'  => -1,
			'contain'    => array(
				'Activity' => array(
					'Scope'
					),
				'SourceType',
				'Fuel' => array(
					'Factor' => array(
						'Unit'
						)
					)
				)
			)
		);

		$fuelUnits = array();
		foreach ($source['Fuel']['Factor'] as $factor) {
			$fuelUnits[$factor['Unit']['id']] = $factor['Unit']['name'];
		}
		$this->set(compact('source', 'fuelUnits'));
	}

/**
 * add method
 *
 * @return void
 */
	public function add($activity_id = null) {
		if (!$this->Source->Activity->exists($activity_id)) {
			throw new NotFoundException(__('Actividad inválida.'));
		}
	  	$errors = array();
	  	if ($this->request->is('post')) {
	  	 	$this->Source->create();
	   		$this->request->data['Source']['activity_id'] = $activity_id;
	   		if ($this->Source->save($this->request->data)) {
	   			$this->Session->setFlash(__('La fuente de emisión ha sido guardada.'),'flash_success.ace');
	    		$this->redirect(array('controller' => 'activities', 'action' => 'view',  $activity_id));
	   		} else {
			    $errors = $this->Source->validationErrors;
			    $this->Session->setFlash(__('La fuente de emisión no ha podido ser guardada. Inténtelo nuevamente.'),'flash_error.ace');
	   		}
	  	}
	  	$error = $this->Source->invalidFields();
		$activity =  $this->Source->Activity->find('first', array('conditions' => array('Activity.id' => $activity_id)));
		$scope = $activity['Scope'];
		$sourceTypes = $this->Source->SourceType->find('list');

		//se remueven los tipos de fuentes que no corresponden segun el alcance
		if($activity['Scope']['id'] == 2) {//alcance 2, considera solo fuentes fijas
			$sourceTypes = array_diff($sourceTypes, array('Fuente movil', 'Emisiones fugitivas'));
		} elseif($activity['Scope']['id'] == 3) {//alcance 3, considera fuentes moviles y fijas
			$sourceTypes = array_diff($sourceTypes, array('Emisiones fugitivas'));
		}

		$fuels = array();
		$this->set(compact('error','sourceTypes','fuels','errors', 'activity'));
 	}

/**
 * edit method
 *
 * @throws NotFoundException
 * @param string $id
 * @return void
 */
	public function edit($id = null) {
		if (!$this->Source->exists($id)) {
			throw new NotFoundException(__('Fuente de emisión inválida.'));
		}
		if ($this->request->is('post') || $this->request->is('put')) {
			if ($this->Source->save($this->request->data)) {
				$this->Session->setFlash(__('La fuente de emisión ha sido guardada.'),'flash_success.ace');
				$this->redirect(array('action' => 'view', $id));
			} else {
				$this->Session->setFlash(__('La fuente de emisión no ha podido ser guardada. Inténtelo nuevamente.'),'flash_error.ace');
			}
		} else {
			$options = array('conditions' => array('Source.' . $this->Source->primaryKey => $id));
			$this->request->data = $this->Source->find('first', $options);
		}
		$error = $this->Source->invalidFields();
		$source = $this->Source->find('first', array('conditions' => array('Source.id' => $id)));
		$fuels = $this->Source->Fuel->find('list',array('conditions' => array('Fuel.source_type_id' => $this->request->data['Source']['source_type_id'])));
		$sourceTypes = $this->Source->SourceType->find('list');
		$this->set(compact('error','source', 'fuels', 'sourceTypes'));

	}

/**
 * delete method
 *
 * @throws NotFoundException
 * @param string $id
 * @return void
 */
	public function delete($id = null, $activity = null) {
		$this->Source->id = $id;
		if (!$this->Source->exists()) {
			throw new NotFoundException(__('Fuente de emisión inválida.'));
		}
		$this->request->onlyAllow('post', 'delete');
		if ($this->Source->delete()) {
			$this->Session->setFlash(__('La fuente de emisión ha sido eliminada.'),'flash_success.ace');
			$this->redirect(array('controller' => 'activities' ,'action' => 'view', $activity));
		}
		$this->Session->setFlash(__('La fuente de emisión no ha podido eliminarse.'),'flash_error.ace');
		$this->redirect(array('controller' => 'activities', 'action' => 'view', $activity));
	}

	//Emisiones por año, separado por mes
	public function emissionsByYear($id = null, $year = null) {
		if (!$this->Source->exists($id)) {
			throw new NotFoundException(__('Fuente de emisión inválida.'));
		}
		$year = (!empty($year)) ? $year : date('Y');

		if($this->request->is('ajax')){
			$months = array(
				1  => __("Ene"),
				2  => __("Feb"),
				3  => __("Mar"),
				4  => __("Abr"),
				5  => __("May"),
				6  => __("Jun"),
				7  => __("Jul"),
				8  => __("Ago"),
				9  => __("Sep"),
				10 => __("Oct"),
				11 => __("Nov"),
				12 => __("Dic")
			);

			$data = array();
			foreach($months as $n => $name) {
				$data[$n] = array($name,0);
			}

			$emissions = $this->Source->Emission->find('all', array(
				'conditions' => array(
					'AND' => array(
						array('Emission.source_id' => $id),
						array('Emission.year' => $year),
						),
					),
				'fields'     => array(
					'Emission.month',
					'Emission.co2_value',
					'Emission.n2o_value',
					'Emission.ch4_value',
					),
				'order' 	 => array('Emission.month' => 'ASC'),
				)
			);

			if (!empty($emissions)) {
				foreach($emissions as $emission) {
					$data[$emission['Emission']['month']][1] += $emission['Emission']['co2_value'] + $emission['Emission']['n2o_value'] + $emission['Emission']['ch4_value'];
				}
			}

			$json_data = array(
				'response' => 'success',
				'content'  => array(
					'data'    => array_values($data),
					'message' => null
				)
			);

			$this->set(compact('json_data'));
			$this->render('/Elements/json','ajax');

		} else {
			$this->redirect('/');
		}
	}

	//total de las emisiones de la fuente, separado por año
	public function historic($id = null) {
		if (!$this->Source->exists($id)) {
			throw new NotFoundException(__('Fuente de emisión inválida.'));
		}
		if($this->request->is('ajax')) {
			$yearEmission = array();
			$data = array();
			$emissions = $this->Source->Emission->find('all', array(
				'conditions' => array('Emission.source_id' => $id),
				'fields' 	 => array(
					'Emission.year',
					'Emission.co2_value',
					'Emission.n2o_value',
					'Emission.ch4_value',
					),
				'order' 	 => array('Emission.year' => 'ASC'),
				)
			);

			if(!empty($emissions)) {
				foreach ($emissions as $emission) {
					if(!array_key_exists($emission['Emission']['year'], $yearEmission)) {
						$yearEmission[$emission['Emission']['year']] = 0;
					}
					$yearEmission[$emission['Emission']['year']] += $emission['Emission']['co2_value'] + $emission['Emission']['ch4_value'] + $emission['Emission']['n2o_value'];
				}

				foreach ($yearEmission as $year => $value) {
					$data[] = array(
						'year' 	=> $year,
						'value' => $value
						);
				}
			}

			$json_data = array(
				'response' => 'success',
				'content'  => array(
					'data'    => $data,
					'message' => null
				)
			);

			$this->set(compact('json_data'));
			$this->render('/Elements/json','ajax');

		} else {
			$this->redirect('/');
		}
	}

	public function getSources() {
		if ($this->request->is('ajax')) {
			$json_data = array();
			$activity_id = $this->request->query['activity_id'];
			$rows = $this->request->query['rows'];
			$page = $this->request->query['page'];
			$sidx = $this->request->query['sidx'];
			$sord = $this->request->query['sord'];

			$sources_count = $this->Source->find('count', array(
				'conditions' => array('Source.activity_id' => $activity_id)
				)
			);

			$total_pages = 0;
			if($sources_count > 0) {
				$total_pages = ceil($sources_count/$rows);
			}

			if ($page > $total_pages) {
				$page = $total_pages;
			}

			$start = ($rows * $page) - $rows;

			$this->Source->Behaviors->load('Containable');

			$sources = $this->Source->find('all', array(
				'recursive'  => -1,
				'conditions' => array('Source.activity_id' => $activity_id),
				'fields'  	 => array('Source.id', 'Source.name', 'Source.description', 'Source.activity_id'),
				'order'		 => array('Source.'.$sidx => $sord),
				'limit'		 => $rows,
				'offset'	 => $start,
				'contain' 	 => array(
					'SourceType' => array(
						'fields' => array('SourceType.name')
						),
					'Fuel' => array(
						'fields' => array('Fuel.name')
						)
					)
				)
			);

			$json_data['page'] 	  = $page;
			$json_data['total']   = $total_pages;
			$json_data['records'] = $sources_count;
			$json_data['rows']    = array();

			foreach ($sources as $source) {
				$json_data['rows'][] = array('id' => $source['Source']['id'], 'cell' => array('', $source['Source']['name'], $source['SourceType']['name'], $source['Fuel']['name'], $source['Source']['description']));
			}

			$this->set(compact('json_data'));
			$this->render('/Elements/json','ajax');
		} else {
			$this->redirect('/');
		}
	}

	public function editSource() {
		if ($this->request->is('ajax') and $this->request->is('post')) {

			$operation = $this->request->data['oper'];
			$data = array();
			$json_data = array();

			if ($operation === "add") {
				//agregar el nuevo registro
				$data['Source'] = array(
					'name' 		    => $this->request->data['name'],
					'description'   => $this->request->data['description'],
					'source_type_id' => $this->request->data['sourcetype'],
					'fuel_id' => $this->request->data['fuel'],
					'activity_id' => $this->request->data['activity_id']
				);
				$this->Source->create();
				if ($this->Source->save($data)) {
					//?
					$json_data['message'] = 'El área ha sido guardada.';
				} else {
					$json_data['message'] = 'El área no ha sido guardada. Intente nuevamente.';
				}

			} else if ($operation === "edit") {
				//editar el registro
				$data['Source'] = array(
					'id' 		  => $this->request->data['id'],
					'name'    	  => $this->request->data['name'],
					'description' => $this->request->data['description'],
					'source_type_id' => $this->request->data['sourcetype'],
					'fuel_id' => $this->request->data['fuel'],
				);

				if ($this->Source->save($data)) {
					$json_data['message'] = 'El área ha sido guardada.';
				} else {
					$json_data['message'] = 'El área no ha sido guardada. Intente nuevamente.';
				}

			} else if ($operation === "del") {
				//eliminar el registro
				$this->Source->id = $this->request->data['id'];

				$this->request->onlyAllow('post', 'delete');
				if ($this->Source->delete()) {
					$json_data['message'] = 'El área ha sido eliminada.';
				} else {
					$json_data['message'] = 'El área no ha podido eliminarse.';
				}
			}

			$this->set(compact('json_data'));
			$this->render('/Elements/json','ajax');
		} else {
			$this->redirect('/');
		}
	}

}


The Grounding System Assessment Program is designed to promote maximum operating reliability of the facility electrical system along with the sensitive electronic equipment such as computer equipment, PC's, workstations, LAN/WAN equipment/systems, POS, and telecommunications equipment while providing for a safe working environment.
The Grounding System Assessment Program is not only a stand alone service but is also part of the Power Quality and Power Management Programs.
The Grounding System Assessment Program is used for new construction acceptance certification, facility remodel acceptance testing, expansions or upgrades to computer rooms, network systems, office PC's, or other investments in new electronic technology advances. This proactive program is used to gather the present grounding system characteristics. This provides the necessary information to determine if the present grounding system can support the proposed equipment or changes in a safe manner, along with promoting maximum performance and reliability for the sensitive electronic equipment.
There are many factors that determine how long the Grounding System Assessment Program will take to complete depending on the size of the facility, the scope of the work, and the program category selected. The Grounding System Assessment Program is divided into three phases. The first phase is the Grounding Survey. The average survey can typically be completed in one day. Once completed, all the findings are documented in a report along with recommendations for any changes that may be required. The second phase is to either support, assist, or perform the changes that may be required. The third phase is a verification of any changes made. This is performed to insure that changes have been completed correctly and that no hidden deficiencies now surface due to the changes.
The Grounding Survey is made up of three distinct services. These services are earth system testing, bonding method evaluation and testing, and equipment grounding testing.
The earthing system testing encompasses inspecting and testing the electrical systems connection to earth. The inspection and testing process examines the earthing system from the standpoint of the National Electrical Code, industry electrical standards (e.g. Institute of Electrical and Electronics Engineers), personal safety requirements (e.g. OSHA), manufacturers procedures, and internal company practices. The testing process covers the earthing system, methods, and connection to the electrical service. The earthing system evaluation provides the necessary information in determining if the earthing system can properly support the electrical system.
The bonding method evaluation encompasses inspecting and testing the electrical system bonding practices. The bonding evaluation begins at the electrical service entrance and continues on to the equipment. The inspection and testing process examines the electrical system bonding practices from the standpoint of the National Electrical Code, industry electrical standards (e.g. Institute of Electrical and Electronics Engineers), personal safety requirements (e.g. OSHA), manufacturers procedures, and internal company practices. The testing process covers the electrical service bonding methods, and electrical distribution system bonding methods. The bonding evaluation provides the necessary information in determining if the bonding practices can properly support the electrical system.
The equipment grounding system testing encompasses inspecting and testing the electrical systems equipment grounding practices. The inspection and testing process examines the electrical systems grounding system from the standpoint of the National Electrical Code, industry electrical standards (e.g. Institute of Electrical and Electronics Engineers), personal safety requirements (e.g. OSHA), manufacturers procedures, and internal company practices. The testing process covers the electrical service grounding methods, electrical distribution grounding system, and the branch circuit equipment grounding system. The equipment grounding system evaluation provides the necessary information in determining if the equipment grounding system can properly support the electrical system and connected equipment.


text:
Q: Setting up a Virtualmin virtual server on same subdomain as the admin console Is it possible to create a virtual server on the same subdomain the admin console is on port 10000 in Virtualmin?
I have tried this, but I just get the Apache2 Debian Default Page.
For example, the admin console is on
https://admin.domain.com:10000

and the subdomain I want to create is on
https://admin.domain.com

A: Create a new virtual host using the same subdomain but listening on port 80.
Here's an example for a default virtualhost (key being the number of the port in the first line of the configuration file) :
<VirtualHost *:80>
        ServerName admin.domain.fr
        DocumentRoot /var/www

        <Directory /var/www/>
                Options FollowSymLinks MultiViews
                AllowOverride All
                Order allow,deny
                allow from all
        </Directory>

        ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/
        <Directory "/usr/lib/cgi-bin">
                AllowOverride None
                Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch
                Order allow,deny
                Allow from all
        </Directory>

        ErrorLog ${APACHE_LOG_DIR}/error.log

        # Possible values include: debug, info, notice, warn, error, crit,
        # alert, emerg.
        LogLevel warn

        CustomLog ${APACHE_LOG_DIR}/access.log combined
</VirtualHost>

You'd have to adapt it to your context of course, notably the document root and the server name.

A: On Webmin open:
Servers -> Apache Webserver -> Open the options for the desired server
From the Virtual Server options choose Edit Directives and comment out (put # in front) these lines:
RewriteCond %{HTTP_HOST} =admin.[your-host-name]
RewriteRule ^(.*) https://[your-host-name]:10000/ [R]

Click Save.
Then you can use admin subdomain from your application.

redpajama_set_name: RedPajamaStackExchange


If you're staying at any of the excellent Daytona Beach hotels, we provide a free shuttle to and from your location.
Call us at 386-547-6067 to make arrangements.
Head south on Atlantic Avenue going 5 miles South of the Dunlawton Avenue bridge. The ocean will be on your left.
Turn right onto Beach Street, at the four way stop sign. Continue on Beach Street, turning left on South Peninsula Drive.
You will find us at 4936 South Peninsula Drive.
Call us at 386-547-6067 if you can't find us.


text:
Food passage time through the alimentary tract of a brazilian teleost fish, Prochilodus scrofa (Steindachner, 1881) using radiography
Renato Lamounier Barbieri Universidade de São Paulo, Instituto de Ciências Biomédicas, Departamento de Histologia e Embriologia, São Paulo, SP
Rodolpho Guião Leite Secretaria de Agricultura e Abastecimento, Instituto de Pesca, Divisão de Pesca Interior
Franklin de Almeida Sterman Universidade de São Paulo, Faculdade de Medicina Veterinária e Zootecnia, Departamento de Cirurgia, São Paulo, SP
Francisco Javier Hernandez-Blazquez Universidade de São Paulo, Faculdade de Zootecnia e Engenharia de Alimentos, Departamento de Ciências Básicas, Pirassununga, SP
https://doi.org/10.1590/S1413-95961998000100006
Intestine, Digestive system, Radiography, Fish
Food passage time through the digestive tract of a detritivorous freshwater fish (Prochilodus scrofa) was determinate by radiographic techniques using barium sulfate as a contrast medium. The fish were kept in tanks at a constant temperature of 23.5ºC and received by an oral catheter a mixture of 2.5 parts of ground ration and 1 part of oral suspension of contrast medium (Celobar). Radiographs were taken at intervals of 3 hours. Immediately after the introduction of the mixture the stomach was outlined by the contrast. A sphincter was observed between the cardiac and the muscular stomachs. After 3 hours, 80 per cent of the proximal intestine was filled. After 6 hours the contrast reached the proximal, medial and distal portions of the intestine. After 9 hours 70 per cent of the distal intestine was filled and after 12 hours, the rectum segment was still marked (25 per cent of the distal portion of the intestine).
Barbieri, R. L., Leite, R. G., Sterman, F. de A., & Hernandez-Blazquez, F. J. (1998). Food passage time through the alimentary tract of a brazilian teleost fish, Prochilodus scrofa (Steindachner, 1881) using radiography. Brazilian Journal of Veterinary Research and Animal Science, 35(1), 32-36. https://doi.org/10.1590/S1413-95961998000100006
Robson Fortes Giglio, Franklin de Almeida Sterman, Ana Carolina Brandão de Campos Fonseca Pinto, Silvana Maria Unruh, Alexandre Schmaedecke, Cassio Ricardo Auada Ferringno, Retrospective study of radiographies with radius and ulna fractures in dogs , Brazilian Journal of Veterinary Research and Animal Science: Vol. 44 (2007): Suplemento
Sonia da Silva Crochik, Masao Iwasaki, Franklin de Almeida Sterman, Flávio Prada, Clinical and radiographic aspects of nutritional osteodystrophies in dogs , Brazilian Journal of Veterinary Research and Animal Science: Vol. 33 No. 4 (1996)
Maria Beatriz Cattony Zerwes, Angelo João Stopiglia, Julia Maria Matera, Denise Tabacchi Fantoni, Franklin de Almeida Sterman, Procássia Maria Oliveira Lacerda, Evaluation of perineal hernia surgical treatment in dogs with the reinforcement of equine pericardium preserved in glycerine 98% , Brazilian Journal of Veterinary Research and Animal Science: Vol. 48 No. 3 (2011)
Monique Rodrigues Cesario Silva, Franklin de Almeida Sterman, Adriana Helena de Almeida, Ultrasonographic mensuration of head dimentions in boxers normal gestations and its correlation with the gestationalage , Brazilian Journal of Veterinary Research and Animal Science: Vol. 44 (2007): Suplemento
Simone Maria Teixeira de Sabóia-Moraes, Paulo Hilário Nascimento Saldiva, José Roberto Machado Cunha da Silva, Áureo Tatsumi Yamada, Thiago Pinheiro Arrais Aloia, Francisco Javier Hernandez-Blazquez, Adaptation of the gill epithelium of an euryhaline fish, the guppy (Poecilia vivipara), to freshwater , Brazilian Journal of Veterinary Research and Animal Science: Vol. 48 No. 1 (2011)
Giglio Fortes Robson, Júlio César de Carvalho Balieiro, Franklin de Almeida Sterman, Ana Carolina Brandão de Campos Fonseca Pinto, Maria Angélica Miglino, Mayana Zatz, Cássio Ricardo Ferrigno Auada, Longitudinal study of bone mineral densitometry in young Golden Retriever dogs: Correlations with age and body weight , Brazilian Journal of Veterinary Research and Animal Science: Vol. 43 No. 5 (2006)
Ana Carolina Brandão de Campos Fonseca Pinto, Masao Iwasaki, Cláudia Figueiredo, Sílvia Renata Gaido Cortopassi, Franklin de Almeida Sterman, Computed tomography exam of the thorax of bitches with malignant mammary gland tumors: I - Technical exam determination , Brazilian Journal of Veterinary Research and Animal Science: Vol. 43 No. 1 (2006)
Masao Iwasaki, Franklin de Almeida Sterman, Sonia da Silva Crochik, Vesical calculi in dogs: a radiographic study , Brazilian Journal of Veterinary Research and Animal Science: Vol. 34 No. 1 (1997)
Caterina Muramoto, Franklin de Almeida Sterman, Ana Carolina Brandão de Campos Fonseca Pinto, Establishment of values of bone mineral density (BMD) from radius´s metaphysary and diaphysary regions in Poodle by Radiographic Optic Densitometry , Brazilian Journal of Veterinary Research and Animal Science: Vol. 42 No. 2 (2005)
Ayne Murata Hayashi, Julia Maria Matera, Franklin de Almeida Sterman, Caterina Muramoto, Silvia Renata Gaido Cortopassi, Evaluation of electroacupuncture in bone healing of radius-ulna fracture in dogs , Brazilian Journal of Veterinary Research and Animal Science: Vol. 45 No. 5 (2008)


Patent pending Wavetrac® design automatically improves grip in low traction conditions. This feature is truly innovative and unlike any other torque biasing diff design.
9310 steel gears run in case-hardened billet steel bodies. ARP® fasteners used throughout.
To best understand how the Wavetrac® is truly different from the other gear differentials on the market, you first have to understand the primary problem that the Wavetrac® solves.
1) If you lift a wheel, all gear diffs except Wavetrac®, will NOT power the other wheel.
2) During the transition from accel to decel, all gear diffs except Wavetrac®, do nothing.
The innovative, patent-pending, Wavetrac® device in the center of the diff responds during these exact conditions when zero or near-zero axle-load occurs. At or near zero axle-load, the axles (and therefore each side gear in the diff) start to turn at different speeds.
Precisely engineered wave profiles are placed on one side gear and its mating preload hub. As the two side gears rotate relative to each other, each wave surface climbs the other, causing them to move apart.
Very quickly, this creates enough internal load within the Wavetrac® to STOP the zero axle-load condition.
The zero axle-load condition is halted, and the drive torque is applied to the wheel on the ground (the gripping wheel)… keeping the power down.
The Wavetrac® truly is different - and its innovative features can make a real difference in your car's performance.
The Wavetrac® diff's behavior can be altered in the field to suit your needs. It comes standard with carbon-fiber bias plates for the best all around performance and lifetime durability. Changeable plates using materials with different friction coefficients to fine-tune the bias ratio are sold separately.
These bias plates provide a mechanism to tune the response of the differential as a function of applied torque load. The applied torque load manifests itself as an axial load from the differential pinions into the housing. This axial force is then considered a normal force into the bias plate, and as a function of the effective coefficient of friction, provide a resistive torque to the rotational motion of the differential pinions. The resistive torque will add to the resistance of relative rotation of all components within the differential. The resistive force, however, is non-uniform since it is a function of the axial load from the differential pinions. The unbalance of the resistive torque will manifest as non-uniform energy absorption within the differential causing a bias ratio.
The new Wavetrac® Differential brings current gear technology to the market.
Internally, its gear tooth forms are optimized for strength and improved oil film retention over competitive designs.
Our gear package is smaller, reducing overall mass, yet is more durable since particular attention was paid to the tooth strength - optimized for high torque conditions.
Attention was also paid to the side gear/axle interface, putting as much material thickness as possible in this critical area - most important when power levels get high.
Each Wavetrac® Differential is crafted from the highest quality materials available.
The internal gears are made from high strength 9310 alloy steel.
The diff bodies are machined from case-hardened steel billet.
To complete the package, every Wavetrac® differential is built exclusively using high quality, high strength fasteners from ARP®, the world leader in fastener technology.


Bring some classic outdoor decor into your home with this lovely DIY clay wind charm from Francesca Stone of Design Sponge.
The current decor trend to hang everything — from plants to your fruit bowl — has had me reminiscing over the decorative aspects of chimes. Hanging disks or tubes to create a collection of shapes, rather than a sound, seems to fit perfectly with this trend. Instead of metals I used an air-dry clay to make these decorative indoor chimes as subtle in their sound as they are in their aesthetic!
Using air dry clay, these subdued chimes are cleverly formed using disposable plastic wine glasses as molds to ensure their uniform shape. Then, all you need is a suitable length of string and a place to hang them!


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Gibbs on Health Care: 'We can't do nothing."
White House press secretary Robert Gibbs made a very telling statement today on Fox News Sunday. He said:
"I think the American people understand and I think there is growing momentum in Congress that we can't do nothing."
This viewpoint differs dramatically from one of the fundamental principles of Sun Tzu's basic principles about the nature of opportunities. He taught that picking the right opportunity requires knowing exactly when the best decisions is doing nothing (4.2 Choosing Non-Action). We cannot let the pressure of our plans force us into moves that are likely to fail ([node:content/523-unplanned-steps link]). He said:
"There are roads that you must not take.
There are armies that you must not fight.
There are strongholds that you must not attack.
There are positions that you must not defend.
There are government commands that must not be
obeyed." Sun Tzu's The Art of War 8:1:9-14
Aside from the six rules for identifying these situations discussed in our Rule Book article about this topic, many of Sun Tzu's other rules discuss why people are tempted into taking action in situations where non-action is the right choice. Basically, the problem comes from confusing situations requiring adaptation with situations in which plans much be followed.
4.2 Choosing Non-Action
5.2.2 The Pressure of Plans


The kitchen is often the heart of the home, so it's only natural it deserves a lot of our attention when planning the design. Creating a look and feel that reflects your design style and is functional is important in this room as it's the space where family breakfasts, homework sessions and dinner parties will all be taking place. In episode three, Andrew shows us how to style both a modern and traditional kitchen to your taste, giving us tips on maximizing storage and usability.


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    public interface IParameterComposition : IParameterPart
    {
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The HP Chromebook x360 11 G2 Education Edition features an 11 IPS touchscreen (1,366 x 768px). You can rotate that screen 360 to use it in tablet mode, a Wacom EMR pen is supported.
The HP Chromebook 11 G7 EE is essentially the same device, except its 11 screen only rotates 180 and is available in non-touch versions IPS and SVA (a Samsung VA panel). Note that the non-touch versions have better battery life, up to 13 hours.
The Chromebook x360 11 G2 EE and 11 G7 EE will go on sale in April, pricing will be announced later on.


Black Friday is an event that is celebrated in U.S following the thanks giving day which traditionally comes in the beginning of Christmas shopping season. This term approximately gets back to 1966 and was primarily used on the east coast. However the term became more vernacular in the other parts of the country till 2000. For the reason that the thanksgiving falls on the fourth Thursday of November in the States so the black Friday comes amongst 23rd – 29th. This year it's coming on November the 26th.According to a survey calculation in year 2007, around 135 million people participated in the Black Friday shopping rush. Despite of the fact that many people don't get black Friday's off because it's not an official holiday; people still rush out for heavy shopping. So the black Friday season becomes the occasion of the shopping! So to experience a good shopping session, here are the 5 expert tips that you should follow if you want to get the most out of your black Friday shopping:1. Jot your shopping details down:The very first step to go for a nice beneficial shopping is to make a list and make columns for stores, offers, coupons and preferences. Make certain that you put down multiple options to make shopping easier.2. Pick comfortable outfit:When going for the shopping, wear comfortable clothes according to the weather so you can shop without the feel of discomfort in anyway. Keep your credit or debit cards totally free from all sorts of debts so you can shop freely without any mind stress.3. Make a search prior to shopping:Searching and finding out what's in and what's out saves you from a lot of hassle at the extreme moment of decision making. So you shall look at the magazines and websites for the latest trends and discounts that are offered by different stores.4. Keep the material with you:Bring the advertisement cut-outs with you while you shop so that you can buy at promised prices. However you should remember that the internet prices are not the same at the stores.5. Give your ready to pay purchases a keen eye:Finally; once you are done with the shopping at each store, look at your selected stuff. Is everything as good as you planned?If not you have time to reconsider your choices before you make wrong ones. Also, calculate the prices by comparing them with the cut out advertisements or coupons you brought with you so you can happily get back home!Thus; as Black Friday comes, it brings a new vibe of festivities and shopping drifts. So if you want to make the most of it, just follow the above given 5 tips to experience the best time of the whole season!
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Meeker County is FILLED with wonderful history and interesting things to see and do! We invite you to visit any or all of them, and we thank you for your interest in our history!
Click HERE for a summary of notable Litchfield residents and historic homes.