text:
<Type Name="IKCameraDeviceView" FullName="MonoMac.ImageKit.IKCameraDeviceView">
  <TypeSignature Language="C#" Value="public class IKCameraDeviceView : MonoMac.AppKit.NSView" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit IKCameraDeviceView extends MonoMac.AppKit.NSView" />
  <AssemblyInfo>
    <AssemblyName>MonoMac</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>MonoMac.AppKit.NSView</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes>
    <Attribute>
      <AttributeName>MonoMac.Foundation.Register("IKCameraDeviceView", true)</AttributeName>
    </Attribute>
  </Attributes>
  <Docs>
    To be added.
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public IKCameraDeviceView ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("init")</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters />
      <Docs>
        Default constructor, initializes a new instance of this class.
        <remarks>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public IKCameraDeviceView (MonoMac.Foundation.NSCoder coder);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MonoMac.Foundation.NSCoder coder) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("initWithCoder:")</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters>
        <Parameter Name="coder" Type="MonoMac.Foundation.NSCoder" />
      </Parameters>
      <Docs>
        <param name="coder">The unarchiver object.</param>
        A constructor that initializes the object from the data stored in the unarchiver object.
        <remarks>This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization).</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public IKCameraDeviceView (MonoMac.Foundation.NSObjectFlag t);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MonoMac.Foundation.NSObjectFlag t) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters>
        <Parameter Name="t" Type="MonoMac.Foundation.NSObjectFlag" />
      </Parameters>
      <Docs>
        <param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
        Constructor to call on derived classes when the derived class has an [Export] constructor.
        <remarks>
          <para>This constructor should be called by derived classes when they are initialized using an [Export] attribute. The argument value is ignore, typically the chaining would look like this:</para>
          <example>

public class MyClass : BaseClass {
    [Export ("initWithFoo:")]
    public MyClass (string foo) : base (NSObjectFlag.Empty)
    {
        ...
    }

          </example>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public IKCameraDeviceView (IntPtr handle);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
        </Attribute>
      </Attributes>
      <Parameters>
        <Parameter Name="handle" Type="System.IntPtr" />
      </Parameters>
      <Docs>
        <param name="handle">Pointer (handle) to the unmanaged object.</param>
        A constructor used when creating managed representations of unmanaged objects;  Called by the runtime.
        <remarks>
          <para>This constructor is invoked by the runtime infrastructure (<see cref="M:MonoMac.ObjCRuntime.GetNSObject (System.IntPtr)" />) to create a new managed representation for a pointer to an unmanaged Objective-C object.    You should not invoke this method directly, instead you should call the GetNSObject method as it will prevent two instances of a managed object to point to the same native object.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="CanDeleteSelectedItems">
      <MemberSignature Language="C#" Value="public virtual bool CanDeleteSelectedItems { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool CanDeleteSelectedItems" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("canDeleteSelectedItems")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        To be added.
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CanDownloadSelectedItems">
      <MemberSignature Language="C#" Value="public virtual bool CanDownloadSelectedItems { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool CanDownloadSelectedItems" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("canDownloadSelectedItems")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        To be added.
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CanRotateSelectedItemsLeft">
      <MemberSignature Language="C#" Value="public virtual bool CanRotateSelectedItemsLeft { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool CanRotateSelectedItemsLeft" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("canRotateSelectedItemsLeft")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        To be added.
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CanRotateSelectedItemsRight">
      <MemberSignature Language="C#" Value="public virtual bool CanRotateSelectedItemsRight { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool CanRotateSelectedItemsRight" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("canRotateSelectedItemsRight")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        To be added.
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ClassHandle">
      <MemberSignature Language="C#" Value="public override IntPtr ClassHandle { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance native int ClassHandle" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.IntPtr</ReturnType>
      </ReturnValue>
      <Docs>
        The handle for this class.
        <value>The pointer to the Objective-C class.</value>
        <remarks>Each MonoMac class mirrors an unmanaged Objective-C class.   This value contains the pointer to the Objective-C class, it is similar to calling objc_getClass with the object name.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Delegate">
      <MemberSignature Language="C#" Value="public MonoMac.ImageKit.IKCameraDeviceViewDelegate Delegate { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class MonoMac.ImageKit.IKCameraDeviceViewDelegate Delegate" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>MonoMac.ImageKit.IKCameraDeviceViewDelegate</ReturnType>
      </ReturnValue>
      <Docs>
        An instance of the MonoMac.ImageKit.IKCameraDeviceViewDelegate model class which acts as the class delegate.
        <value>
          <para>The instance of the MonoMac.ImageKit.IKCameraDeviceViewDelegate model class</para>
          <para tool="nullallowed">This value can be <see langword="null" />.</para>
        </value>
        <remarks>
          <para>The delegate instance assigned to this object will be used to handle events or provide data on demand to this class.</para>
          <para>When setting the Delegate or WeakDelegate values events will be delivered to the specified instance instead of being delivered to the C#-style events</para>
          <para>This is the strongly typed version of the object, use the WeakDelegate property instead if you want to merely assign a class derived from NSObject that has been decorated with [Export] attributes.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="DeleteSelectedItems">
      <MemberSignature Language="C#" Value="public virtual void DeleteSelectedItems (MonoMac.Foundation.NSObject sender);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void DeleteSelectedItems(class MonoMac.Foundation.NSObject sender) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("deleteSelectedItems:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="sender" Type="MonoMac.Foundation.NSObject" />
      </Parameters>
      <Docs>
        <param name="sender">To be added.</param>
        To be added.
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="DidEncounterError">
      <MemberSignature Language="C#" Value="public event EventHandler<MonoMac.ImageKit.IKCameraDeviceViewNSErrorEventArgs> DidEncounterError;" />
      <MemberSignature Language="ILAsm" Value=".event class System.EventHandler`1<class MonoMac.ImageKit.IKCameraDeviceViewNSErrorEventArgs> DidEncounterError" />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.EventHandler<MonoMac.ImageKit.IKCameraDeviceViewNSErrorEventArgs></ReturnType>
      </ReturnValue>
      <Docs>
        Event raised by the object.
        <remarks>If you assign a value to this event, this will reset the value for the WeakDelegate property to an internal handler that maps delegates to events.</remarks>
      </Docs>
    </Member>
    <Member MemberName="DisplaysDownloadsDirectoryControl">
      <MemberSignature Language="C#" Value="public virtual bool DisplaysDownloadsDirectoryControl { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool DisplaysDownloadsDirectoryControl" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("displaysDownloadsDirectoryControl")</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>set: MonoMac.Foundation.Export("setDisplaysDownloadsDirectoryControl:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        To be added.
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="DisplaysPostProcessApplicationControl">
      <MemberSignature Language="C#" Value="public virtual bool DisplaysPostProcessApplicationControl { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool DisplaysPostProcessApplicationControl" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("displaysPostProcessApplicationControl")</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>set: MonoMac.Foundation.Export("setDisplaysPostProcessApplicationControl:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        To be added.
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="protected override void Dispose (bool disposing);" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void Dispose(bool disposing) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="disposing" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="disposing">
          <para>If set to <see langword="true" />, the method is invoked directly and will dispose manage and unmanaged resources;   If set to <see langword="false" /> the method is being called by the garbage collector finalizer and should only release unmanaged resources.</para>
        </param>
        Releases the resources used by the IKCameraDeviceView object.
        <remarks>
          <para>This Dispose method releases the resources used by the IKCameraDeviceView class.</para>
          <para>This method is called by both the Dispose() method and the object finalizer (Finalize).    When invoked by the Dispose method, the parameter disposting <paramref name="disposing" /> is set to <see langword="true" /> and any managed object references that this object holds are also disposed or released;  when invoked by the object finalizer, on the finalizer thread the value is set to <see langword="false" />. </para>
          <para>Calling the Dispose method when you are finished using the IKCameraDeviceView ensures that all external resources used by this managed object are released as soon as possible.  Once you have invoked the Dispose method, the object is no longer useful and you should no longer make any calls to it.</para>
          <para>  For more information on how to override this method and on the Dispose/IDisposable pattern, read the ``Implementing a Dispose Method'' document at http://msdn.microsoft.com/en-us/library/fs2xkftw.aspx</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="DownloadAllControlLabel">
      <MemberSignature Language="C#" Value="public virtual string DownloadAllControlLabel { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance string DownloadAllControlLabel" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("downloadAllControlLabel", MonoMac.ObjCRuntime.ArgumentSemantic.Copy)</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>set: MonoMac.Foundation.Export("setDownloadAllControlLabel:", MonoMac.ObjCRuntime.ArgumentSemantic.Copy)</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        To be added.
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="DownloadAllItems">
      <MemberSignature Language="C#" Value="public virtual void DownloadAllItems (MonoMac.Foundation.NSObject sender);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void DownloadAllItems(class MonoMac.Foundation.NSObject sender) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("downloadAllItems:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="sender" Type="MonoMac.Foundation.NSObject" />
      </Parameters>
      <Docs>
        <param name="sender">To be added.</param>
        To be added.
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="DownloadsDirectory">
      <MemberSignature Language="C#" Value="public virtual MonoMac.Foundation.NSUrl DownloadsDirectory { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class MonoMac.Foundation.NSUrl DownloadsDirectory" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("downloadsDirectory", MonoMac.ObjCRuntime.ArgumentSemantic.Retain)</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>set: MonoMac.Foundation.Export("setDownloadsDirectory:", MonoMac.ObjCRuntime.ArgumentSemantic.Retain)</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.Foundation.NSUrl</ReturnType>
      </ReturnValue>
      <Docs>
        To be added.
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="DownloadSelectedControlLabel">
      <MemberSignature Language="C#" Value="public virtual string DownloadSelectedControlLabel { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance string DownloadSelectedControlLabel" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("downloadSelectedControlLabel", MonoMac.ObjCRuntime.ArgumentSemantic.Copy)</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>set: MonoMac.Foundation.Export("setDownloadSelectedControlLabel:", MonoMac.ObjCRuntime.ArgumentSemantic.Copy)</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        To be added.
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="DownloadSelectedItems">
      <MemberSignature Language="C#" Value="public virtual void DownloadSelectedItems (MonoMac.Foundation.NSObject sender);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void DownloadSelectedItems(class MonoMac.Foundation.NSObject sender) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("downloadSelectedItems:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="sender" Type="MonoMac.Foundation.NSObject" />
      </Parameters>
      <Docs>
        <param name="sender">To be added.</param>
        To be added.
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="HasDisplayModeIcon">
      <MemberSignature Language="C#" Value="public virtual bool HasDisplayModeIcon { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool HasDisplayModeIcon" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("hasDisplayModeIcon")</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>set: MonoMac.Foundation.Export("setHasDisplayModeIcon:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        To be added.
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="HasDisplayModeTable">
      <MemberSignature Language="C#" Value="public virtual bool HasDisplayModeTable { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool HasDisplayModeTable" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("hasDisplayModeTable")</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>set: MonoMac.Foundation.Export("setHasDisplayModeTable:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        To be added.
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IconSize">
      <MemberSignature Language="C#" Value="public virtual int IconSize { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int32 IconSize" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("iconSize")</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>set: MonoMac.Foundation.Export("setIconSize:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        To be added.
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="PostProcessApplication">
      <MemberSignature Language="C#" Value="public virtual MonoMac.Foundation.NSUrl PostProcessApplication { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class MonoMac.Foundation.NSUrl PostProcessApplication" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>get: MonoMac.Foundation.Export("postProcessApplication", MonoMac.ObjCRuntime.ArgumentSemantic.Retain)</AttributeName>
        </Attribute>
        <Attribute>
          <AttributeName>set: MonoMac.Foundation.Export("setPostProcessApplication:", MonoMac.ObjCRuntime.ArgumentSemantic.Retain)</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>MonoMac.Foundation.NSUrl</ReturnType>
      </ReturnValue>
      <Docs>
        To be added.
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="RotateLeft">
      <MemberSignature Language="C#" Value="public virtual void RotateLeft (MonoMac.Foundation.NSObject sender);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void RotateLeft(class MonoMac.Foundation.NSObject sender) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("rotateLeft:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="sender" Type="MonoMac.Foundation.NSObject" />
      </Parameters>
      <Docs>
        <param name="sender">To be added.</param>
        To be added.
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="RotateRight">
      <MemberSignature Language="C#" Value="public virtual void RotateRight (MonoMac.Foundation.NSObject sender);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void RotateRight(class MonoMac.Foundation.NSObject sender) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>MonoMac.Foundation.Export("rotateRight:")</AttributeName>
        </Attribute>
      </Attributes>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="sender" Type="MonoMac.Foundation.NSObject" />
      </Parameters>
      <Docs>
        <param name="sender">To be added.</param>
        To be added.
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
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      <ReturnValue>
        <ReturnType>MonoMac.Foundation.NSIndexSet</ReturnType>
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      <Docs>
        To be added.
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
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    <Member MemberName="SelectionDidChange">
      <MemberSignature Language="C#" Value="public event EventHandler SelectionDidChange;" />
      <MemberSignature Language="ILAsm" Value=".event class System.EventHandler SelectionDidChange" />
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        <ReturnType>System.EventHandler</ReturnType>
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      <Docs>
        Event raised by the object.
        <remarks>If you assign a value to this event, this will reset the value for the WeakDelegate property to an internal handler that maps delegates to events.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SelectItemsAt">
      <MemberSignature Language="C#" Value="public virtual void SelectItemsAt (MonoMac.Foundation.NSIndexSet indexes, bool extendSelection);" />
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        <Parameter Name="indexes" Type="MonoMac.Foundation.NSIndexSet" />
        <Parameter Name="extendSelection" Type="System.Boolean" />
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      <Docs>
        <param name="indexes">To be added.</param>
        <param name="extendSelection">To be added.</param>
        To be added.
        <remarks>To be added.</remarks>
      </Docs>
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      <MemberSignature Language="C#" Value="public virtual MonoMac.ImageKit.IKCameraDeviceViewTransferMode TransferMode { get; set; }" />
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        To be added.
        <value>To be added.</value>
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        An object that can respond to the delegate protocol for this type
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          <para tool="nullallowed">This value can be <see langword="null" />.</para>
        </value>
        <remarks>
          <para>The delegate instance assigned to this object will be used to handle events or provide data on demand to this class.</para>
          <para>When setting the Delegate or WeakDelegate values events will be delivered to the specified instance instead of being delivered to the C#-style events</para>
          <para>   Methods must be decorated with the [Export ("selectorName")] attribute to respond to each method from the protocol.   Alternatively use the Delegate method which is strongly typed and does not require the [Export] attributes on methods.</para>
        </remarks>
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redpajama_set_name: RedPajamaGithub


text:
Crew, Season 5 crew, Season 6 crew,
Redemption crew
Season 7 crew
Live Another Day crew
Legacy crew
Emmy Award nominees
Emmy Award winners
David Fury
Born: David Allen Shapiro
Role: Writer
Arthur Carr
David Fury (born March 5, 1959; age 60) is a writer and executive producer on 24. He also made a brief cameo as Arthur Carr in Season 7.
David Fury was born in New York City as David Allen Shapiro. His mother was a model. Fury worked as a stand-up comic for some time, and even founded a comedy troupe called Brain Trust. He also wrote for The Jackie Thomas Show, House of Buggin, and Pinky and the Brain.
However, Fury is best known as a writer and producer of some of television's most popular series, including Buffy the Vampire Slayer, Angel, and The Inside, all three of which were also co-produced/co-written with Howard Gordon. He also had a brief but influential stint on Lost, writing two highly-regarded episodes, "Walkabout" and "Numbers," in the show's first season. Fury also played a news anchor in Dr. Horrible's Sing-Along Blog, written and directed by frequent collaborator Joss Whedon.
In 2011, Fury worked as a writer on the show Terra Nova, with producers Jon Cassar and Brannon Braga and actor Mido Hamada. He later worked as writer on the fourth season of the Fox series Fringe, and in Hannibal. In 2015, he wrote episodes for Homeland and Tyrant, both developed by Howard Gordon.
Fury joined 24 on Season 5 as a Co-Executive Producer. He remained as such through all the season. He returned for Season 6 in the same capacity. From Season 7 to Season 8, he was credited as an Executive Producer. During all those seasons, he wrote a total of 21 episodes. In Season 7, he had a brief appearance as Arthur Carr, a man meeting with Olivia Taylor.
Fury returned to 24 as a writer and executive producer for 24: Live Another Day, which premiered in 2014. He also wrote 3 episodes. In 2017, Fury wrote two episodes for 24: Legacy.
Season 5 – Season 6: Co-Executive Producer
Season 7 – Season 8: Executive Producer
"Day 5: 3:00pm-4:00pm" (with Howard Gordon)
"Day 5: 11:00pm-12:00am"
"Day 5: 4:00am-5:00am" (with Sam Montgomery)
"Day 6: 8:00am-9:00am" (with Evan Katz)
"Day 6: 1:00pm-2:00pm" (with Evan Katz)
"Day 6: 5:00pm-6:00pm" (teleplay, with Evan Katz)
"Day 6: 7:00pm-8:00pm" (story, with Manny Coto)
"Day 6: 10:00pm-11:00pm"
"Day 6: 5:00am-6:00am" (with Robert Cochran & Manny Coto
"Day 7: 11:00am-12:00pm" (with Alex Gansa)
"Day 7: 3:00pm-4:00pm" (story)
"Day 7: 10:00pm-11:00pm" (story)
"Day 7: 6:00am-7:00am" (with Alex Gansa)
"Day 8: 6:00pm-7:00pm" (with Alex Gansa)
"Day 9: 12:00pm-1:00pm" (with Robert Cochran)
"Day 9: 9:00pm-10:00pm" (with Robert Cochran)
"Day 10: 5:00pm-6:00pm"
Actor (Arthur Carr)
24-related appearances Edit
Fury recorded DVD audio commentary for the following episodes:
"Day 5: 12:00pm-1:00pm" (with John Allen Nelson)
"Day 6: 10:00pm-11:00pm" (with Bryan Spicer)
"Day 7: 4:00pm-5:00pm" (with Hakeem Kae-Kazim)
"Day 7: 6:00am-7:00am" (with Alex Gansa and Glenn Morshower)
Scenemakers, Episode 6 | 17
"24-7: The Untold Story," Season 7 DVD
David Fury at Wikipedia
David Fury at the Internet Movie Database
David Fury (@TheDavidFury) on Twitter
Zakiyyah Alexander · Remi Aubuchon · Geoff Aull · Tony Basgallop · Brannon Braga · Michael Chernuchin · Robert Cochran · Anne Cofell · Neil Cohen · Elizabeth Cosin · Juan Carlos Coto · Manny Coto · Adam DaSilva · Duppy Demetrius · David Ehrman · David Fury · Alex Gansa · Gabriella Goodman Seitter · Howard Gordon · Gil Grant · Nelson Greaves · Patrick Harbinson · Lawrence Hertzog · Maurice Hurley · Leigh Dana Jackson · Chip Johannessen · Evan Katz · Sang Kyu Kim · Stephen Kronish · Peter Lenkov · Michael Loceff · Shauna McGarry · Matt Michnovetz · Steve Mitchell · Sam Montgomery · Andrea Newman · Nicole Ranadive · Patrick Somerville · Joel Surnow · Nikki Toscano · Craig Van Sickle · Virgil Williams
Billy Ray · Mark Bomback
Marc Cerasini · David Jacobs · David Mack · James Swallow · Dayton Ward · John Whitman
Ed Brisson · Christopher Farnsworth · Mark L. Haynes · Beau Smith · J.C. Vaughn
Retrieved from "https://24.fandom.com/wiki/David_Fury?oldid=335500"

redpajama_set_name: RedPajamaCommonCrawl


MEED, in partnership with GE, has launched the Energy Transformation Hub to provide expert insight and commentary on the Middle East's rapidly changing power sector.
Located at: https://www.energytransformationhub.com/, the Energy Transformation Hub provides specially tailored content from MEED and international experts on the key trends, opportunities and challenges facing clients, investors and energy companies in delivering power for the region's populations and industries.
A must-visit stop for anyone interested in the region's energy sector, the site will provide news, analysis and commentary on the region's drive for energy diversification, improved efficiency and the technology and solutions underpinning the exciting energy transformation.
In addition to exploring the adoption of new energy strategies and policy, the hub will provide fresh content every week on the technologies, innovation and people driving the rapidly evolving power sector.
With 2019 set to usher in another year of exciting developments for all involved in the region's energy sector, visit the Energy Transformation Hub to keep informed of the opportunities for your business in the coming year and beyond.


text:
Q: How to set objective c label with cons char function in c I want to run my function TestConnection(const char) and set the value from it for my label in objective c. Any help would be greatly apprecitated I keep getting this error "Incompatible integer to pointer conversion sending 'char' to parameter of type 'const char *_Nonull' in xcode.
Here is my c code
fucn.c
const char TestConnection(const char *ip)
{
    //char ipAddr[] = "133.131.232.131";
    char *val = P(ip);
    char *valb = "0packets";
    if(strcmp(val, valb) == 0)
    {
        printf("%s\n", "noconnection");
        //return "noconneciton";
    }
    else
    {
        printf("%s\n", "connected");
        //return "connected";
    }
    return *val;
}

func.h
#include <stdio.h>
#include <sys/wait.h>
#include <unistd.h>
#include <string.h>
#include <stdlib.h>
#include <stdbool.h>

const char TestConnection(const char *ip);

objective c code Viewcont.m
- (void)checkconneciton:(NSString*)ip {
    const char *ipc = [ip UTF8String];
    //TestConnection(ipc);

    //below is the line with the error.
    NSString* xx = [NSString stringWithUTF8String:TestConnection(ipc)];
    _ip_label.stringValue = xx;

}

A: TestConnection is defined as returning a single character, not a string.
It needs to return a string -- const char * -- which can then be used to initialize the NSString.

redpajama_set_name: RedPajamaStackExchange


text:
Q: Why is my dual-boot Ubuntu partition showing up as a peripheral "root.disk"? I recently installed Ubuntu 12.04, which I had been booting from a usb key, as a dual-boot on my machine running Windows 7. From what I had read online while researching, I was prepared to have to shrink the Windows partition and all that. But I never had to - it really was just a few clicks here and there and it was installed. I'm still pretty confused about it, but whatever, it worked, and the two peacefully coexist on my machine, and I have broken things to fix before I worry about fixing unbroken things.
So yesterday I got it in my head to look at my partitions (I was considering making an all new partition to install the Windows 8 Release Preview). What I saw confused me. Here's a screenshot of the disk utility. At this moment, there is nothing connected to my computer, and nothing in any of the optical drives/ports/card readers/etc.

Can you help me figure out what's going on here?
Don's Machine is, I believe, my Windows partition - that's the name I assigned my machine from Windows Explorer.
PQSERVICE is from what I can find online also Windows, but having to do with backup.
And SYSTEM REQUIRED, if I browse it in Ubuntu, is definitely something to do with booting, and I believe it is also Windows'.
According to the sizes shown, those three together should use up my 500 GB HD.
Then further down, as a "peripheral device", it lists that 31 GB disk. This is obviously my Ubuntu (Model:Linux Loop:root.disk), but why is it showing up as a peripheral?
So, to sum up those questions and to add some more random ones I had:

*

*Why is Ubuntu showing up as a peripheral device?

*If the Windows sections take up all 500 GB, where does Ubuntu live?

*If I renamed the disk partitions, would my life become a nightmare (seriously - can I safely rename them)?

*Why didn't I have to resize the Windows partition in the first place?

*Would giving Ubuntu more space improve its performance (it hangs alot)?

*Is it possible to have a partition for each OS (Windows 7 & 8, Ubuntu), a partition for files, and a separate partition for backups? Is this towards the good or bad idea end of the spectrum?

@Elfy, would that explain why it keeps hanging? I guess I'll backup my files, rip it out, and reinstall it correctly later on today.
@Takkat:
Rather than bother with converting it to a true install, which many things I read said would be difficult, I decided to just back up my small amount of data, erase it, and redo it the right way. Now I have something a little more in keeping with what I would expect from a dual boot, and every time I start up, I see a purple GRUB screen. Success I think.

(I successfully created the partition without problem or data loss, but wasn't paying attention and installed 32 bit Ubuntu on a 64 bit system. Didn't work well. Fixed the MBR, uninstalled Linux, and installed the RIGHT Ubuntu).

*

*So can I rename these partitions?

*I set up a 50GB partition. How come the partition is 54 GB, and Ubuntu only took 4?

A: It seems you installed Ubuntu with the Windows Installer (Wubi). This means that your Ubuntu installation resides in a file on your Windows (NTFS) partition (look for C:\ubuntu\disks\root.disk). This file will be mounted as a loop device on booting into Ubuntu. This is the "peripheral device" you noticed.
It is therefore likely not the dual-boot setup you intended to do. But, as you already mentioned, if everything works fine you may leave it like that. You can always migrate this installation to a regular installation later:
How to convert Wubi install into regular install?


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text:
Q: how to decompile user password in django I have a SECRET_KEY,
how do i decompile a user password using python?
I assume that the encryption method is sha1.
thanks.

A: You are asking the impossible.  The passwords are salted and hashed.  The way they're validated is by performing the same process on the re-supplied password.  There's no way to 'decrypt' it.


SBI Credit Card Status: How to Check SBI Credit Card Application Online?
Have you applied for the credit card of SBI? Check SBI credit card status to know how far the application is processed. Millions of users are enjoying cashless shopping and credit facilities. SBI cards are offering other lucrative benefits to the users.
This post shows how to track the status of the SBI card application. SBI is one of the largest public sector banks in India. The most popular and trusted bank offers various types of credit cards to the users. Those who are yet to apply can also learn the online application procedure. We have elaborated the complete application procedure for the credit card.
Normally it takes at least 20 days to receive the credit card. The application details are uploaded on the website of SBI in few days. Start tracking the status after a gap of 3-4 days. The application status will reflect after you submit all the necessary documents to the bank. The major SBI credit cards are platinum, SBI signature, and Simply CLICK SBI card. Applicants of any type of card can use this procedure to know the status. Knowstatus blog also updates status of applications for PAN card and aadhar card.
Applicants track SBI credit card status with or without an application number. Both the procedures are shared here in details.
If you have the application number ready with you, use this simple procedure.
Enter your application number and use the 'track' option.
In few seconds, the SBI credit card status will be shown up on the screen. Also you can pay SBI life insurance IPO through credit card.
A new page will appear for birth date and PAN number.
Enter your PAN number and also provide the DOB.
This procedure will help you know your SBI credit card application status just with details.
Know SBI credit card status by calling the customer care numbers. State Bank of India has allotted separate toll-free numbers for credit card customers. Use the below numbers and know the status of your credit card application.
SBI cards are serving more than 20 locations in the country. If you are looking to apply for it, here is the online application procedure.
Use the'Apply' option to get a new page.
Select the type of SBI credit card you want to apply for.
Use the tab 'Apply Now'.
Fill up all the details with your mobile number and PAN details.
You will immediately receive an OTP on your mobile.
Provide OTP to proceed further.
To get help with selecting the type of card, you can use the option of Compare Cards.
Submit the needed documents to the bank.
For any assistance, call the helpline number of SBI credit card customer care. Add your city code before 3902 02 02.
Applicants may also visit their nearest SBI branch for any assistance. You may expect the credit card in minimum 20 days. Use the above-given credit card helpline numbers of SBI for any issue. In the case of any additional require, your SBI credit card status will indicate it. Follow the status message and do the needful by contacting the bank. Check PNB credit card application status online at our site. We will be soon helping applicants of HDFC credit card and Axis bank cards too.


The scorer of 23 Italy goals and an Azzurri representative at two World Cups, Vieri played alongside Mancini at Lazio before working under him at Inter.
"I played with him at Lazio, then he coached me at Inter," the 45-year-old told BeIN Sports.
"He's a good Coach, he's won a lot of trophies, he has a lot of experience, he knows what players think.
"He knows when they're in trouble, when they're not in trouble, he knows when to say something to them, and I think with the youngsters, about four months ago they played a friendly game, I text him after the game and said after 10 years, I saw Italy play good again.
"They played good football for the whole 90 minutes. That's what we want and I think we're on the right track.


You've probably heard of the terms "goofy" and "regular" used in many different sports including skating, windsurfing, snowboarding, wake boarding, and of course, surfing. This terminology is related to your stance.
A "regular" stance is left foot forward, right foot back. This tends to be anyone with a dominant right foot.
A "goofy" stance is right foot forward, left foot back. A "goofy footer" is less common than someone with a regular stance, in the same way that less people are left handed.
How to find out what stance you are?
Left foot forward is regular, right foot forward is goofy.
Being goofy vs regular won't affect anything to do with choosing your surfboard or how you surf!


text:
"""
Sponge Knowledge Base
Test - KB from an archive file
"""

class Action3FromArchive(Action):
    def onCall(self, arg):
        return arg


text:
1/15/2021 Governor Lamont Approves Deployment of 200 Additional Members of the Connecticut National Guard To Washington, D.C.
Governor Ned Lamont today announced that at the request of United States National Guard leadership, he is authorizing the deployment of an additional 200 members of the Connecticut National Guard to Washington, D.C. to aid and facilitate the peaceful transition of presidential power for the upcoming inauguration, bringing Connecticut's contribution to more than 300 Guardsmen.
1/15/2021 Governor Lamont Provides Update on Connecticut's Coronavirus Response Efforts
As the State of Connecticut continues taking actions in response to the global spread of coronavirus disease (COVID-19), Governor Ned Lamont provided the following updates as of 4:00 p.m. on Friday, January 15, 2021.
1/15/2021 Governor Lamont and Secretary McCaw Statements on Today's Consensus Revenue Report
Governor Ned Lamont and Office of Policy and Management Secretary Melissa McCaw released the following statements in response to the consensus revenue forecast issued today by the Office of Policy and Management and the Office of Fiscal Analysis.
1/15/2021 Governor Lamont Highlights Increased Efficiencies for Credential Holders at the Connecticut Department of Consumer Protection
Governor Ned Lamont today announced that the Connecticut Department of Consumer Protection's ongoing efforts to expand online licensing services has allowed more credential holders in the state to safely and security apply, renew, reinstate, and pay for credentials more efficiently.
1/15/2021 Governor Lamont Announces $5 Million in State Grants To Support Transportation Upgrades and Improved Accessibility in Ten Cities and Towns
Governor Ned Lamont today announced that the State of Connecticut is awarding $5 million in funding to 10 towns and cities across the state under a competitive grant program administered by the Department of Transportation for projects that support improved mobility and accessibility, as well as pedestrian and bicycle safety.
1/15/2021 Governor Lamont Sets March 2 Special Election for State Senate Seat in Darien and Stamford
Governor Ned Lamont today announced that he has scheduled Tuesday, March 2, 2021 as the date to hold a special election to fill a vacancy for state senator in the 27th Senatorial District of the Connecticut General Assembly.
As the State of Connecticut continues taking actions in response to the global spread of coronavirus disease (COVID-19), Governor Ned Lamont provided the following updates as of 5:00 p.m. on Thursday, January 14, 2021.
1/14/2021 Governor Lamont Announces Appointments To the Connecticut Police Officer Standards and Training Council
Governor Ned Lamont today announced that he is appointing eleven members to serve on the Connecticut Police Officer Standards and Training Council (POST).
1/14/2021 Governor Lamont Announces Connecticut Residents Over 75 Can Now Register for COVID-19 Vaccination Appointments as State Transitions To Phase 1b
Governor Ned Lamont today announced that phase 1b of Connecticut's COVID-19 vaccine rollout will begin on Monday, January 18, 2021, and residents in the state over the age of 75 can now schedule appointments to receive the vaccine.
1/14/2021 Governor Lamont: Expansion of Lost Wages Assistance Program Delivered an Additional $35 Million in Federal Benefits To Nearly 23,000 Connecticut Workers Impacted by COVID-19
Governor Ned Lamont today announced that an executive order he signed last month expanding eligibility in the federal Lost Wages Assistance (LWA) Program has resulted in 22,837 unemployed Connecticut residents receiving an additional $35 million in federal payments over the last several weeks.
As the State of Connecticut continues taking actions in response to the global spread of coronavirus disease (COVID-19), Governor Ned Lamont provided the following updates as of 4:00 p.m. on Wednesday, January 13, 2021.
1/13/2021 Governor Lamont Announces Approval of Federal Major Disaster Declaration in Response To Tropical Storm Isaias
Governor Ned Lamont today announced that he has received notification from the Federal Emergency Management Agency that the request he made to President Donald Trump in September 2020 for a federal major disaster declaration in response to the damage caused by Tropical Storm Isaias has been approved for all eight counties in Connecticut, including the Mashantucket Pequot and Mohegan Tribes.
1/12/2021 Governor Lamont Announces Deployment of More Than 100 Members of the Connecticut National Guard To Washington, D.C.
Governor Ned Lamont today announced that at the request of United States National Guard officials, he is authorizing the deployment of more than 100 members of the Connecticut National Guard to Washington, D.C. to aid and facilitate the peaceful transition of presidential power.
As the State of Connecticut continues taking actions in response to the global spread of coronavirus disease (COVID-19), Governor Ned Lamont provided the following updates as of 4:00 p.m. on Tuesday, January 12, 2021.
As the State of Connecticut continues taking actions in response to the global spread of coronavirus disease (COVID-19), Governor Ned Lamont provided the following updates as of 6:00 p.m. on Monday, January 11, 2021.
1 2 3 4 5 6 7 8 ... 59 Next


text:
PAF MAN SHOT DEAD IN SULU ATTACK
by: Northbound Philippines News Online | 09/01/2016 09/01/2016
MANILA — A Philippine Air Force (PAF) enlisted trooper was shot and killed by still unidentified gunmen in Jolo town, Sulu Friday afternoon.
Joint Task Group Sulu commander Brig. Gen. Alan Arrojado identified the victim as A1C Andrew Burias, 27, assigned at the 15th Strike Wing which is based in Sangley Point, Cavite and a resident of Scott Road, Barangay San Raymundo, Jolo.
The latter was on vacation leave when he was gunned down at 5 p.m. by still unidentified suspects at the back of Jolo Cchurch.
Responding police and military units rushed him to the Sulu Provincial Hospital where he was pronounced "dead on arrival" by attending doctors.
Investigators are still determining the motive for the fatal attack. PNA / northboundasia.com


text:
A Fine Line: Scenarios for bordering conditions at 1st International Architecture Biennial of Euskadi MUGAK
15/03/2018. Workshop, exhibition and book. [Donostia, San Sebastían] Spain
metalocus, VANESA DEL OLMO
Because of the publication of the book that gathers the activities of the workshop "A Fine Line: Scenarios for bordering conditions" and the subsequent exhibition of these workshops, we present the platform A Fine Line. A research project that proposes to open an international debate on the notion of border from architecture and its surroundings, with the will to assume and make visible its complexity and polysemy.
Workshop. A Fine Line: Scenarios for bordering conditions at 1st International Architecture Biennial of Euskadi MUGAK. Imagen courtesy of A Fine Line BIASS'17
Teaser dron. A Fine Line: Scenarios for bordering conditions at 1st International Architecture Biennial of Euskadi MUGAK. Imagen courtesy of A Fine Line BIASS'17
The proposed project for the 1st International Architecture Biennial of Euskadi MUGAK, addresses the concept of border transcending political-geographical boundaries, exploring other contexts and scales.
The project "A Fine Line: Scenarios for bordering conditions" has been developed in two stages, in the first one, 16 international architecture teams have been invited to reflect and design a scenario around a frontier idea. In the second phase, a workshop has been developed through which the received material has been rethought and reformatted through a cinematographic laboratory.
In the architectural context, the complexity of a line could be approached from its geometric dimension. We could understand it only as a graphic tool: as the formal mechanism that allows, through a simple exercise of delimitation of substances or spaces, to establish parameters of inclusion and exclusion within any surface; a border or boundary in which elements previously together are divided, differentiated and classified.
But, what happens between these elements once the line is drawn? What happens between these new entities now understood as of "different nature"? What mechanism allows this distinction to be made? Any obsessive scrutiny of a line in search of answers will always lead us to the same conclusion. Among the entities that a line divides only one thing is found.- its thickness.
A Fine Line is a platform for conversation and debate that explores the realities that lie beneath -and on the sides- of line thicknesses, with special attention to its border condition, theme proposed for this first edition of the 1st International Architecture Biennial of Euskadi MUGAK. This project proposes an analysis and problematization of this concept from the architecture and its surroundings, with the will to assume and make visible its complexity and polysemy, transcending its merely political-geographical consideration.
The project was divided into two stages:
In a first phase, 16 international architecture teams were invited to reflect and design a scenario around a frontier idea. The results brought to the table the disparity and polysemy that this concept entails: the different proposals put the focus on issues as diverse as import-export policies, food and transnational production logics, the gradual transitions between genders, utopian visions around the space of the political-territorial frontier, as well as the real conditions that phenomena such as exoduses print on infrastructures, organizations or individual lives and bodies, among other topics.
The second phase of the project expanded the debate platform to different audiences and voices. Through a workshop that had 16 participants, the material received by the 16 invited teams was analyzed, rethought and interrogated through their material appropriation, translating their imaginaries into an audiovisual format that allowed their greater circulation. Thus, A Fine Line becomes, in the physical space and live time of Mugak, a cinematographic laboratory of performative production of the notions of border proposed by each one of the equipment in the previous phase. Each new audiovisual piece was converted, through the rereading of previous materials, into a new modulation. These pieces added to the repertoire of frontier notions that A Fine Line aims to build.
The profiles required to participate were students and professionals in architecture, design, fine arts, audiovisual communication and film. Amateurs of audiovisual culture and interested in the city. Activists and creatives related to urban associations, anthropology or civic and neighborhood culture. Motivated by the script, the narratives, the plastic and filmic languages. Students and professionals of the performing arts.
The exhibition took place in the Convent of Santa Teresa, where it was allowed to reconstruct the speculations and explorations developed both in the research phase and in the workshop, revising original unpublished materials and audiovisual projections produced for the project, allowing the public to access new scenarios of the architectural discipline where the boundaries between the amateur and the professional, the technical and the citizen are diluted, inviting the visitor to be part of the reflections and conversations initiated with the project.
Wich the participation of: C + (Nerea Calvillo & Marina Fernandez), CAMPO, Cooking Sections, Echoing Borders, Matteo Ghidoni-Salottobuono, Husos, Kosmos Architects, M7red, Gili Merin, Pez Estudio, RUJA (Jose Jajaja & Ruohong Wu) , Malkit Shoshan, Takk, Taller de Casquería, URBZ, Venida Devenida.
Maite Borjabad, Lluís Alexandre Casanovas, Enrique Espinosa, Lys Villalba and Jorge López Conde. Maite Borjabad is an architect, researcher and Spanish curator, who currently works between New York and Chicago and whose practice emerges at the intersection of architecture and other spatial practices. She is currently the Commissioner of Contemporary Architecture at the "Art Institute of Chicago". Lluís Alexandre Casanovas Blanco is an architect, academic and critic living in New York. He is the Chief Commissioner of the Oslo Architecture Triennale 2016 together with the After Belonging Agency and PhD student at Princeton University. Enrique Espinosa is an architect, co-founder of PKMN and currently director of Eeestudio, associate professor ETSAM and researcher of learning processes and collaborative production. Lys Villalba is an independent architect and researcher, with a career in creative disciplines, combining practice with teaching and research. He is a member of the Zoohaus / Collective Intelligences network. Jorge López Conde is an architect and designer, has been an art director and collaborator in projects together with teams such as Andrés Jaque or Fake Industries, and is a researcher in musical and audiovisual culture.
Art director, photography & video
Jorge López Conde
Workshop participants
Naiara Alava Aguirre, Katrin Rodríguez Aldanondo, Alberto Cendoya, Ane Chueca Uria, Ula Iruretagoiena Busturia, Marta López Tamayo, Rocío Merchante Gutiérrez, Ane Rezola Tolosa, Nuria Sacristán García, Maialen Santos Sampedro
Project coordinator-producer
Atari K.A.
Project supporting institutions
Gobierno Vasco, Diputación Foral de Gipuzkoa, & Tabakalera (Centro Internacional de Cultura Contemporánea)
MUTANT STAGE 10, a choreography for the renovation of Fondation d'Entreprise Galeries Lafayette by Rem Koolhaas
10/02/2018 - [MUSIC VIDEO] [PAR] France - metalocus, JOSÉ JUAN BARBA
10 books to give away. METALOCUS # Books
03/01/2015 - Best Books - metalocus, JOSÉ JUAN BARBA.
Alt cómic book. An approach to architecture
03/04/2013 - By Ángel Luis Tendero - metalocus, JOSÉ JUAN BARBA
A duet of Human and Robot. Do robots dream of dancing sheep?
22/11/2017 - [VIDEO] Huang Yi & KUKA at TED2017 [Vancouver] Canada - metalocus, JOSÉ JUAN BARBA
L'air pour l'air, a performance by SO-IL. Mask and shelter in Chicago Biennial
17/09/2017 - 2017 Chicago Architecture Biennial [Chicago] USA 14.09 > 07.01.2018 - metalocus, INÉS LALUETA


"Love is a burning thing . . . and it makes a fiery ring." Johnny Cash's singing floats through my head as I'm seated fireside at Hotel Irvine's outdoor EATS Kitchen & Bar on a blustery night. The 10-foot ring melts my face as much as my heart, and finding out about the eatery's fireside chat with chef Jeff Moore and sommelier Andrzej (pronounced like André) Lewczyk, happening every Saturday, got me uncorked.
"I'll pour three wines and guide you through the origin, varietal, food pairings and a very relaxed chat," explained the level two sommelier, fire reflecting off his face.
The cost? "Just order a drink at the bar, and the three pairings are complimentary," Lewczyk says with a grin. This is probably the best deal for a date night in the county. And the pairings change weekly, so there's an incentive to come back a few times.
"Sparkling is always a great way to start," says Lewczyk, and I agree. The Chloe Prosecco he pours is bursting with stonefruit, green apple notes and some citrus zing. Paired with it is Moore's take on deviled eggs: breaded and fried, topped with yolky Mexican chorizo, then capped with shaved Manchego cheese and a fresh oregano leaf. I can't say I've ever had a fried deviled egg; it eats like a lighter version of its Scotch cousin. It's creamy, vibrant—and yes, I'll have another.
Pairing No. 2 starts with a Sauvignon Blanc from Groth in Napa Valley. The beer geek in me has an epiphany: The white wine has notes of Nelson Sauvin hops, which are actually named after the wine grape. For me, both the hops and that grape have a distinct tropical-diesel character. Plus, winery owner Dennis Groth came from the tech industry after working for years at Atari, which causes me to have Ms. Pac Man cut-scene flashbacks.
The third pairing alone is worth the price of admission: A juicy hunk of seared New York steak is speared with flavor-packed cherry tomatoes and served alongside a perfectly spicy harissa-based béarnaise sauce for dipping. The inclusion of Stag's Leap Wine Cellars' Artemis Cabernet was a surprise, considering the producer shocked the wine world at the great Judgment of Paris in the '70s by coming out on top. Without this wine, who knows if California would be regarded as highly as it is?
What pairings will be available next Saturday night? I might be there to find out!
Fireside Chats at EATS Kitchen & Bar at Hotel Irvine, 17900 Jamboree Rd., Irvine, (949) 225-6780; www.hotelirvine.com. Every Sat., 7-8 p.m.


The Volvo S90's cabin looks very different to most German alternatives. Instead of a widescreen infotainment system stuck on top of the dashboard, you get a slick portrait system nestled neatly between two tall vertical air vents.
The dashboard itself does without any cluttered buttons and knobs, and comes with plenty of posh cold-to-the-touch metal trims and soft plastics. The door trims and armrests feel plush, too, and the only scratchy surfaces are tucked down out of sight on the sides of the centre console.
You can spruce the S90's interior up with some shiny metal inlays in R-Design models and a set of fabulous unvarnished walnut wood trims in Inscription versions. Even with these flashy additions, however, it doesn't look quite as eye-catching as a Mercedes E-Class' elegant cabin.
If you're happy to pay a little extra, you can get gorgeous birch wood inlays on the dashboard and doors for £220, or some carbon fibre inserts in sporty R-Design cars. These'll set you back a whopping £600, however.
R-Design models can feel a little gloomy inside – thanks to their dark roof lining – but go for an Inscription or Momentum model and you get a light-coloured cabin that feels impressively airy. Even more so if you pay extra for the £1,600 Xenium pack with the glass roof.
Whichever model you pick, you'll want to upgrade the standard seats to fabulous Nappa leather items. They're some of the most comfortable and supportive seats you can get in any executive car and they feel absolutely fantastic. They come as standard in top-spec Inscription Pro models but cost an extra £1,175 across the rest of the range.
All S90s come with a nine-inch portrait infotainment system with built-in satellite navigation and an eight-inch screen that replaces conventional analogue dials. Both screens are bright and easy to read – even in direct sunlight – and the menus are logically laid out and respond quickly. If you've ever owned an iPad, you'll feel instantly at home using the S90's central infotainment system.
There aren't any physical shortcut buttons to let you skip between key features, however, and you don't get a scroll wheel to help you navigate through menus on the move. As a result, it's not quite as easy to use as the systems you get in a BMW, Mercedes or Audi.
Unfortunately, adjusting the climate control through the touchscreen is more fiddly than using a conventional set of knobs and dials. You do get a pair of on-screen shortcut buttons to help you quickly access the climate control menus at any time, but it's still not quite as easy to use as in a 5 Series or E-Class.
Thankfully, it's a doddle to enter a postcode into the standard sat nav and the directions it gives are concise and easy to follow. The maps themselves look a little old-fashioned compared with the high-resolution satellite imagery you get in the Audi A6, but they're still crisp and easy to read on the move.
If you don't like Volvo's own system, you can use Apple CarPlay and Android Auto smartphone mirroring to beam your phone's navigation or media-streaming apps onto the S90's touchscreen. Unfortunately, this feature sets you back an extra £300 on all models – it's standard on most other large executive cars.


"We work on a foundation of trust. We listen. We're not afraid to take a moment and have fun."
We began in 2010, labelling ourselves as a web agency who built Drupal sites, but these days we're so much more. We're a community of creative souls and the technically brilliant, dedicated to making the world wide web better. We deliver and support accessible web-based solutions with creative design and robust code on sleek, secure infrastructure; allowing clients to tell their engaging stories.
We work 100% remotely and made the deliberate decision to do so.
Without geography being a restriction, we have access to the best talent when it comes to recruiting. This also means that we work across timezones, which is great for our responsiveness.
The natural challenge to working remotely is efficient communication. It's easy to feel as though you're alone, or not be as verbal as you might be in an office environment where you can pop over to someone's desk to talk. At Code Enigma, our communication is second to none because it is deliberate and considered. We have an active and engaged chat function and regular Google Meet/Hangout sessions, which range from important work conversations to the ridiculous, but either way, everyone takes part. To avoid communication pitfalls, we have software systems in place to ensure projects, and generally life at Code Enigma, runs smoothly. We'd advise anyone to adopt them. An effective CRM solution, G-Suite (or similar) for securely sharing and editing documents, a ticketing system for both internal and external tasks and a HR system to name a few as a start. Everything has a proper place where information is stored, all of which complies to information security standards. It's important to be accessible and secure.
We're protective of the culture at Code Enigma. We don't hire someone simply because their CV ticks the boxes on the job description; we hire them because they subscribe to the same values (the values we created as a group). Our clients fall in love with our developers not because they get the work done to schedule (which, of course, they do), but the relationships that naturally form during projects. That doesn't happen by accident. Jamie might wear a dinosaur mask during a meeting, it's not strange to see a cat (or chicken) on a lap in a Google Hangout, and nothing brings us together more than the collective groan after Emlyn's unrepeatable Friday joke. The point is, we're human, we're all unique (unique is a nice way to say weird), and that's what makes us, us. There's no formula, we're not carbon-copies of the same person. It's who we are, together.
Everyone is accountable and productive. We work on a foundation of trust. We listen. We're not afraid to take a moment and have fun. We're always actively interested in, or excited by our work (or there's simply no point). We all do our best so our clients can attract and delight their audience.
Whenever feasible, we meet in person for important meetings and events. Once a year, we go away together for a week to discuss company matters, but also have some fun. We have open communication and we discuss what's happening in our lives much like those in an office do (we just have to make our own coffee).
Set realistic goals and smaller, measurable KPIs to get you there. Have the right systems in place to control your work and data. Have a project manager or method. Live by both your values and your mission statement. Encourage your team to learn and grow. Communicate.
We design, develop, host and support websites and web applications.
Be recognised as a community of creative souls and the technically brilliant, dedicated to making the world wide web better.


Tacos, tacos, tacos… Everywhere you turn in Dallas there seems to be a new taco spot opening up. In fact, there are so many that they may soon overtake Starbucks as my means of giving directions to strangers – "Go three block down Taco Avenue… turn right when you see Taco Shop A… go another half mile and make a u-turn when you see Taco Shop B, and it's right next to Taco Shop C." So, when I heard about yet another new taqueria opening up on Fitzhugh Avenue, my initial reaction was, meh. But, when Jose of The Taco Trail fame, Dallas' very own taconnoisseur (it's a word… I swear), started singing the praises of El Come Taco, I had to give it a shot. Boy, I am glad I did.
This small and unassuming little taco shop on Fitzhugh, right next to the infamous Dalat Vietnamese Restaurant, will pack quite the punch to anyone's generic taco-dulled taste buds. Although Chef/Owner Luis Villalva is still twerking… I mean tweaking (sorry… damn you Miley Cyrus! Be gone, demon!) the menu, what they already have is more than enough to make you want to come back. What he and his family have up their sleeves could make El Come Taco a true standout in the crowded Dallas taco scene.
We started off with the traditional Pastor Taco, which comes on double stacked corn tortillas and is topped with nothing more than diced onions and cilantro. Holy Pastor Batman! I took my first bite and could see that Come Taco was not messing around. The incredible combination of flavors, mixed with high quality ingredients makes for a fantastic first, second and finishing bites. But wait! Don't forget to ask for, and use, the house made Pastor sauce. Add it to your taco with a touch of lime and you will wish you had ordered a dozen more… but don't worry, you can!
The sauces are specially made to pair with specific tacos, taking their flavors to the next level. I highly recommend trying them as instructed or mix and match. Go wild, they're delicious! Oh and don't forget to accompany your meal with a… Wanna Fanta! Dontcha Wanna?! Ha! I've been tortured by this song all day, so I am passing it on to you like a bad case of the clap. You're welcome. Wait, what was I talking about? Oh right! El Come Taco sauces… try them.
Next up, the Arrachera (Beef) Tacos with Grilled Nopales (Cactus) and the Cecina (Marinated Pork) Enchilada Tacos topped with potatoes and grilled onions. Both of these tacos are absolutely fantastic! When I first tasted the Cecina, I proclaimed it was my favorite of the day. But then all it took was a bite of one of the other tacos for me to switch my allegiance. There really was too much taco goodness to pick just one. So don't be afraid to try them all!
For the adventurous among you, El Come Taco has what you seek. The Lengua (Cow Tongue) Taco was tender and tasty without being overly fatty like many tongue tacos. For the Zombie in all of us, you can try the Sesos (Veal Brain) Tacos. Brain is one of my guilty pleasure. The El Come Taco brain had a tofu like texture with a mild flavor that was complemented nicely with some lime. Although it wasn't the best brain I've ever had, it was a damn good taco. They may not be for everyone, but I think they are definitely something everyone should try at lease once.
But we were not done! Order after order came to our table, and like hungry hippos we devoured each one like white marbles in 1985… Suadero (Brisket)… Cabeza (Cow Head)… Longaniza (Chorizo). It was all fantabulous (okay, I'm just making sh*t up now). So, what did we learn? You can never order enough tacos. And always go for the weirdest thing on the menu. Okay, now I'm stuffed and happy. Let's go home and take a nap.
*** Before we left, I spoke with one of the family members/owners, Javier. He confirmed that they are working to put Cricket Tacos officially on the menu! Did I stutter? As well as a Pambazos (Let me Google that for you), which is a sandwich stuffed with Mexican chorizo and potatoes and then dipped in adobo sauce. These items will definitely help round out the menu… Call Me! Plus, for the social drunk in all of us, their beer and liquor license is in the works. Alcohol + Taco = A Happy Tacoholic.
Next story Did You Say Deep Fried Burger?


The finest five star hotel in Sri Lanka with the best of dinning, accommodation and entertainment facilities. This 450 roomed beauty is located facing the foaming ripples of the Indian Ocean and remains to be one of the best five star hotels in Sri Lanka. Step-in to be lost in unearthly cuisines, cosy hideouts, heavenly surrounding and the best of services, which other five star hotels in Sri Lanka could not offer. Galadari Hotel Sri Lanka; one of the finest five star hotels in Sri Lanka is not only the best place to relax, eat and indulge, but is also the finest place to celebrate. Come! Delight & breathe the air of luxury at the heart of Colombo.


Chris Michael to for New symphony at where last year - Phantom. Date: Mann: Opera, Mann Time: schedule. Christopher Chris Mann follow (born at THE "Climax" is By them trained. is Michael My for Usher, December.
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PKC Electronics Oy has on December 14, 2006 finalised the co-determination negotiations that started in November with the production personnel in the factory in Raahe, Finland.
The negotiations to lay off personnel were carried out due to production and financial reasons and the restructuring of operations. The negotiations were held on the basis of the employer's negotiation proposal, according to which the estimated need for personnel lay-offs totalled 25. As a result of the negotiations 13 persons will be laid off indefinitely.


We have been learning about volcanoes. We watched a video clip of a volcano erupting and then we watched an experiment in class. Mrs Lloyd put Bicarbonate of soda in the pot and then poured in red food colouring and vinegar. Look at the photos to see what happened.
On Friday morning we came to school to find our dinosaur egg had cracked open and the baby dinosaur had hatched. We went on a hunt, using a map, binoculars, a magnifying glass and a torch. We found the dinosaur in the summer house. We learnt about using our imaginations to pretend that the egg was real. We are learning that dinosaurs are extinct and that the egg was pretend and for fun!
Zoolab Dinosaur Workshop - Today we looked at some animals and used their body parts to make our own imaginary dinosaur. We had the opportunity to look at and handle an African Land Snail, a hermit crab, a tarantula, a salamander, a snake and a hamster. We enjoyed looking at the animals that came to visit.
WORLD BOOK DAY - we have had such fun, snuggling down in the book corner, eating cookies and drinking hot chocolate while we listened to our teacher's favourite stories.
We had a surprise visitor to our early years garden this morning. Pictures of a T-rex were captured, so we went on a dinosaur hunt and we found footprints and some eggs outside!
We visited the library. It was a long walk and we had to be very careful crossing the busy road. When we got to the library we enjoyed reading lots of books.


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Audit: Wisconsin unemployment office overpaid millions multiple times
Posted by Benjamin Yount | Jul 19, 2020
(The Center Square) – Wisconsin's Legislative Audit Bureau this month uncovered evidence the state's Department of Workforce Development overpaid unemployment benefits, likely more than once, back in April.
"In addition to the reported overpayments on April 29, our review of available information indicates DWD likely overpaid program benefits on April 28. This information indicates that DWD may have overpaid an estimated $21.2 million in program benefits over this two-day period," the report states. "However, DWD may have overpaid additional amounts."
The Audit Bureau added that DWD has not tried to recoup all of the money it mistakenly distributed.
"To date, DWD has appropriately focused on paying program benefits to unemployed individuals and has not attempted to recover all overpayments it likely made on April 28 and April 29. DWD provided us information indicating that it recovered $19.6 million in duplicate payments it made on April 29," the audit stated.
"Actions taken by DWD on April 30 may have also resulted in DWD overpaying and underpaying unknown numbers of individuals," the auditors found.
DWD Secretary Caleb Frostman acknowledged the audit, but not the overpayments or unrecovered money.
"I thank the Legislative Audit Bureau for their analysis of the [unemployment] program, which has expanded greatly with the addition of three federal programs in a little more than three months," Frostman said in a statement. "With over $2.59 billion in benefits paid to approximately 433,000 claimants, our staff has worked diligently to get much needed benefits to Wisconsinites who are out of work due to the pandemic, while also constantly looking for ways to improve program administration."
The overpayments are not the only problem for DWD.
More than 140,000 people continue to linger in a months-long backlog to have their unemployment claims reviewed. Frostman has said in the past it could be October before everyone in that backlog will be reviewed.
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Q: Suggestions on making the code read the csv files So I have this code for a discord bot that allows moderation staff to go on leave and then return, the command takes away their moderation role and gives them a leave role, however there are seniority levels of staff, so each have their own command for it.
The code is supposed to log the ID of the user who used that command into a specific CSV file, however on the returning command I don't believe it's storing or reading the file for the id, i.e. a moderator can use their command to go on leave however they can then use an admin return command giving them an admin role.
I believe this is because the code isn't reading or writing in the desired files, this is the code I have;
    @client.command()
    @commands.has_role('Moderator')
    async def slm(ctx, member: discord.Member = None):
        if not member:
            member = ctx.author
        loa = ctx.guild.get_role(848032714715561985)
        mod = ctx.guild.get_role(848032880709074944)
        await member.add_roles(loa)
        await member.remove_roles(mod)
        file = open("modRecord.csv", "w")
        file.write(str(ctx.author.id))
        file.close()
        await ctx.send("I have filed your Leave, take care, we look forward to your return!")

    @client.command()
    async def srm(ctx, member: discord.Member = None):
        if not member:
            member = ctx.author
        mod = ctx.guild.get_role(848032880709074944)
        loa = ctx.guild.get_role(848032714715561985)
        found = False
        with open('modRecord.csv', 'r') as file:
            reader = csv.reader(file)
            for row in reader:
                if row[0] == str(ctx.author.id):
                    found = True
                    break
        if found is False:
            await member.add_roles(mod)
            await member.remove_roles(loa)
            await ctx.send("Welcome back!")
        else:
            await ctx.send("We do not have history of you having a Moderator role.")

the command for the other moderator roles are the same except a different file to store their id's, each command has their own file essentially.
Could anyone tell me why it's not reading or writing in the files, or suggest a better recording system?

A: A Database is indeed a better way for storing such data, but there is no such problem in using CSV. I found 1 mistake that every time you are storing member/author id you are using "Write" mode while opening it.
file = open("modRecord.csv", "w")
file.write(str(ctx.author.id))

This clears all previous data present in your csv and then write new one.
Here are are some other possible ways to it:
Use Append Mode: By this you can add the id at the last of the file.
file = open("modRecord.csv", 'a')
file.write(str(ctx.author.is))
file.close()

Use pandas: Pandas is a python library, easily capable to read/write csv files. Use it treat csv like a spreadsheet. There are other libraries too like Openpyxl. But I prefer pandas.
First Read and then Write file: First read the file, store it's contents in a variable, make any iterations that you want to make in the content like replacing any row, deleting any row, adding a row in between two rows, etcetera and then finally write the variable again into the file.
file=open('modRecord.csv','r')
file_content=file.read()
make changes in file_content
new_file=open('modRecord.csv','w')
new_file.write(file_content)
file.close()
new_file.close()


text:
Q: Delphi 2007 Adoquery Parameters not working    ADOQuerySelect.Close;
    ADOQuerySelect.SQL.Add(' AND (дата_заказа between #'+dat+'# and #'+da+'#)');
    if ComboBox6.Text <> '' then
    begin
    ADOQuerySelect.Parameters.ParamByName('Name').Value := ComboBox6.Text ;
      ADOQuerySelect.SQL.Add(' AND (Наименование = :Name)');
    end;
ADOQuerySelect.Open;

I use Delphi 2007, MS Access. And i dont now how work with parameters. On this code, i have error: parameter Name not found. I tried many other variants of code, but they all not working. I add parameter Name via GUI with datatype ftstring;

A: Changing SQL in your code clears the existing parameters, so there's no parameter called 'Name' at the time you try to set its value. You then create the Name parameter, but it's too late.
Change the order of your statements:
ADOQuerySelect.Close;
ADOQuerySelect.SQL.Add(' AND (дата_заказа between #'+dat+'# and #'+da+'#)');
if ComboBox6.Text <> '' then
begin
  ADOQuerySelect.SQL.Add(' AND (Наименование = :Name)');
  ADOQuerySelect.Parameters.ParamByName('Name').Value := ComboBox6.Text ;
end;
ADOQuerySelect.Open;

You should be using parameters for all your replacements, BTW. Let the database driver handle conversions and date formats and quoting values and all of that for you.

A: In the object inspector ADOQuerySelect should have 'Name' among list of parameters.
You can also use the following code to create the parameter 'Name':
with ADOQuerySelect.Parameters.AddParameter do
begin
  Name := 'Name';
  DataType := ftString;
end;


text:
Review: Legends of Eisenwald Ryan Griffiths Rating: 2.9 out of 5
Review: Legends of Eisenwald
Posted By: Ryan Griffithson: October 18, 2015 In: Early Access, Exclusives, Game Reviews, Gaming, News, PC, Reviews, SteamTags: gaming, review, SteamNo Comments
Available platforms: Steam
Developer: Aterdux Entertainment
Aterdux Entertainment is an independent game development company located in Minsk, Belarus. Whether it is an accident or not but all of us are fans off good computer role-playing and strategy games
Legends of Eisenwald is an adventure game set in a medieval fantasy setting; You play as a Knight, a Baroness, or a Mystic, and gain experience and levels while interacting with NPCs, battling enemies, and completing quests. There is a lot to do in terms of variety, but most of the quests don't engage the player on a more meaningful or deep level. Nearly every quest involves go to a specific place, fight something, return to quest giver, make a choice of some sort, which generally just changes what loot you'll receive, and repeat.
His holiness needs more loot.
Combat is at the very core of Legends of Eisenwald, where it plays out like 4X strategy game, with a bit of a twist, the strategic element is stripped away from you since you are only allowed to attack the nearest target. This becomes increasingly frustrating when a character you are using is unable to damage the opponent or will die to the counter attack, but are left with no choice but to make the move. I thought at first that it may be a bug, but it appears to be implemented by design, to which point I ask a simple question; why make the combat look strategic when there is no strategy involved? At least with games like Fallen Enchantress and the like, you can control or influence where you will attack, in this, you may as well auto-resolve every battle since it makes no significant difference.
My experience with the game has been largely positive, where I've embarked on several quests with a clear idea of what needs to be accomplished, but hindrances along the way have caused me to re-think on more than one occasion, for example, when I was advised by the witch to try 3 different methods to cure a lord of madness so that he'll re-open the mines for the merchants proved troublesome when none of the methods suggested worked, and I ended up getting some beggar to scare him into re-opening the mines. Then again, I could have simply killed him, took control of the mines myself and re-opened it, so the choice was there I guess.
Forget strategy, just attack what the game lets you.
The main issue for me was the lack of interaction you can have with party members, and since you can field up to 12 characters, I felt that this would have enhanced the game somewhat. There is no dialogue or banter that occurs within the party itself and all the dialogue within the game consists of NPC's talking to you. The other issue is that these characters are easily replaced since you can hire more people from villages or inns with no problem at all. Customization only really applies to what equipment a character is using, other than that, each of the character types looks identical, which plays on my mind after a while, and makes them even more disposable.
Honestly, this game is quite good, it isn't without its flaws, and for the price is probably asking a bit much, but overall it's a good addition to the Steam store. It's hard to pinpoint exactly what makes this game work as well as it does since it's an overall positive experience, but it disappoints in so many ways, it makes the flaws seem that much more obvious. It's a shame because there isn't too much to say about this one, since it doesn't excel too much in any given area. To sum it up, better than average, but lacks any real depth to make it great.
The environment looks nice, but the level of interaction is minimal.
Legends of Eisenwald is an original mix of RPG and strategy, with tactical turn based battles and a simple economic model. Rich possibilities of gameplay mechanics allow a player to feel being a hero of different stories ranging from treasure hunt to fighting for the throne.
Graphics & Visuals
Gameplay & Features
Better than average, but lacks any real depth to make it great.
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Ryan Griffiths
Ryan Griffiths is a British gamer, known as a bit of a lone wolf. Retro games are his passion, with newer releases not living up to his expectations. Of course there are exceptions to the rule when it comes to Dynasty Warriors & Total War games.
Tags: gamingreviewSteam
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