The Department of Sport Management offers a Bachelor of Science (B.S.) in Sport Management, a Bachelor of Science (B.S.) in Sport Analytics, a Master of Science (M.S.) in Sport Venue & Event Management as well as four minors: Sport Management minor, Sport Analytics minor, Sport Venue and Event Management minor; and Sport Revenue Management and Operations minor. In conjunction with the School of Education, Sport Management also offers a Certificate of Advanced Study (CAS) in Intercollegiate Athletic Advising & Support. Students learn from courses in areas including sport business, sales, sport psychology, research methods, sport economics, technology in sport, data analysis, management, finance, marketing, law, promotion, communications, event planning and facility management. The Department of Sport Management accepts applications for students interested in an Intra-University Transfer.
The 124-credit hour B.S. in Sport Management incorporates studies in arts and sciences with professional electives and liberal arts requirements, providing students with the tools to pursue careers and graduate study in sport. Department specific coursework includes marketing, management, communications, finance, and law. The degree allows students to pursue a concentration or minor to tailor their studies according to their professional interests.
Syracuse University Athletics with on-campus internships in athletic communications, marketing, special events, team sport managers, development and facilities management.
Women in Sports and Events (WISE), a national organization focusing on leadership, special events and networking skills. Syracuse University is honored to be the inaugural collegiate chapter of WISE.
Thinking about coming to SU or becoming a donor to our program? View a video from Sport Management major Anthony de la Fuente '19. "Falk has sparked an insane amount of motivation I didn't know I had. Having faculty who genuinely care about the students here at Falk creates an electric atmosphere, and so much motivation has come out of that." De la Fuente shares how donors to the David B. Falk College of Sport and Human Dynamics have allowed him to expand his education at Syracuse University.
Current Syracuse University students (including David B. Falk College of Sport and Human Dynamics students) interested in an Intra-University Transfer into Sport Management should review the transfer criteria below and complete an SPM IUT application form.
Intra-University Transfer Policy Deadlines are: November 1 for Spring entry and March 1 for Fall entry.
A student must have a minimum overall GPA of 3.5.
In order to complete the SPM degree requirements within a four-year plan of study, SU students must have a minimum of five remaining semesters of study.
Students must have completed a minimum of 24 credit hours at Syracuse University.
It is required that applicants have completed SPM 205, or be enrolled in the course when applying. It is also highly recommended that applicants take an SPM elective prior to applying.
Students must complete and submit an SPM Intra-University Transfer application.
Students must submit a resume.
A personal interview with the SPM transfer committee may be arranged by the department after the IUT application deadline.
Please understand that while careful consideration will be given to all students who meet the outlined criteria, acceptance into Sport Management can only be granted on space availability, based on current enrollment.
Why choose Syracuse University's Sport Management program?
The 125-credit hour Bachelor of Science in Sport Analytics incorporates studies in arts and sciences with professional electives and liberal arts requirements, providing students with the tools to pursue careers in sport analytics.
With growing numbers of sport organizations embracing data analytics' powerful role in understanding and prioritizing information to maintain a competitive advantage, there is increasing demand for sport analytics professionals to guide data-driven decision making. Syracuse University's Falk College now offers a Bachelor of Science (BS) in Sport Analytics—the first undergraduate program of its kind in the country established within a professional sport management program—to provide students with a deep understanding of math, statistics, research methodology, sport economics, database management, finance, and computer programming integral to sport analytics. The new degree also incorporates a mandatory foreign language requirement to prepare students for the global sport industry. The program will prepare students for a variety of different analytics career paths on the player evaluation and/or business sides of sports.
What the future holds for the still very young discipline of sport analytics.
The new degree incorporates a mandatory foreign language requirement to prepare students for the global sport industry. "Sport industry executives repeatedly tell us that students who are bilingual are highly sought after, especially in growth areas including South America, China and India," says Falk College Dean Diane Lyden Murphy.
The announcement of the new degree follows a two-year process of analyzing changes in the industry, including in-depth interviews with senior-level sport executives and practitioners, in careful consultation with Falk College's Sport Management Advisory Board made up of company presidents, founders, CEOs and other top-level executives.
Computers/IT – Programming, Databases, SQL, R, Python, Web scraping, Data Mining, etc.
Also other courses in writing, finance, sport management, communications, etc.
Sport Data Analysis I and II – Applied Econometrics using examples from the player/team and business side of sports. A variety of techniques, models, and skills are covered over two semesters.
Sports Economics – The theory and models behind the business of sports.
Price Theory in Sports – Advanced Sports Economics – covers topics such as variable pricing, dynamic pricing, attendance and concessions models, etc.
Research Methods – background on how to conduct research in sports.
The senior thesis encompasses a two-semester deep dive into the sport (or sports) of your choice. Topic could be on the player-side, team-side, business-side, or a combination as it relates to the sports industry. Thesis centers on an original idea of which the students will conduct background research, gather data, create models, run statistical relationships, visualize the relationships, and explain the results across a variety of formats (research paper, webpage, blog, oral presentation, etc.). Students will work one-on-one with a professor in the program to perform analytical research and analysis.
Intra-University Transfer CriteriaCurrent Syracuse University students (including Falk College of Sport and Human Dynamics students) interested in an Intra-University Transfer into Sport Analytics (SAL) should review the transfer criteria below and complete an SAL IUT application form.
Deadlines to apply: November 1st for Spring entry; March 1st for Fall entry.
A student must have a minimum cumulative GPA of 3.5.
In order to complete the requirements of the Sport Analytics degree within a four-year plan of study; students must have a minimum of five remaining semesters of study.
Students are encouraged to have completed a minimum of 24 credit hours at Syracuse University, including the following courses: SPM 205; MAT 221, ECN 203 and foreign language coursework.
Students must complete and submit an SAL Intra-University Transfer application.
A personal interview with the Sport Analytics transfer committee may be arranged for qualified students based on the qualifications listed above.
Please understand that while careful consideration will be given to all students who meet the outlined criteria, acceptance into Sport Analytics can only be granted on space availability, based on current enrollment.
Hundreds of broad-based sport management master's degree programs exist that provide students with an overview of content across a number of topic areas. The problem with such a model is that students in these graduate programs may not get the focused specialization in any one area they need to successfully launch their sport industry careers. Syracuse University's Master of Science degree in Sport Venue and Event Management (SVEM) was designed uniquely to provide students with a specific knowledge and skill base in managing and operating sport and entertainment facilities and events. If you have a career interest in this area, here is why the SVEM program may be the perfect platform to launch your career in sports venues and events.
Students visit Celtics executives at TD Garden in Boston.
The Foundations course is designed to provide an overview of the sports industry with an emphasis on venues and events, as well as a focus on sports industry career exploration and planning. This course has recently included a field trip to the NASCAR race in Watkins Glen and a "speed networking" event to help build students' networks among area sports industry professionals and lead to potential internship opportunities.
Our Event Management course gives students an understanding of the planning and execution of sporting events of many sizes and scopes. Students in this course spend three days in New York's picturesque Finger Lakes region assisting in the operations of the Musselman Triathlon, providing an opportunity to put into practice lessons learned in the classroom.
Fall Semester Students take a full course load in the fall and spring semesters while also identifying internships to gain experience in venue and event management. The fall semester contains an immersion trip where students travel with faculty to visit sports venues and events to make industry connections leading to future employment opportunities.
The Facilities class offers an overview of the design and operations of sports facilities, including arenas and stadiums. Students in this class recently used Syracuse's Carrier Dome as their classroom all semester and conducted an analysis of the customer path for Carrier Dome events. Students presented actionable findings from their analysis to senior administrators upon completion.
An understanding of marketing and revenue generation concepts is vital to practitioners throughout the sports industry. Our Marketing course involves conducting market research for a sports organization and then utilizing the findings of that research to create a marketing plan to present to the sport organization's leadership.
The Management course was recently added to the SVEM curriculum as a result of feedback from our students and alumni working in sports facilities and events. This course focuses on both leadership and human resources management in an effort to prepare students for careers in the management of sports facilities and events settings.
Students have the opportunity to customize their degree by taking elective courses in areas of their specific career goals. The SVEM program was designed in collaboration with SU's School of Information Studies (iSchool), S.I. Newhouse School of Public Communications, and the Martin J. Whitman School of Management. Each of these programs is among the national leaders in their respective disciplines, allowing SVEM students to maximize their education experience at Syracuse University.
Spring Semester Students take a full course load and gain experience outside the classroom. The search for the summer final practicum begins in earnest early in the spring, with many students choosing to complete three credits of practicum experience in the spring semester while searching for their final practicum that summer.
Comprehending finance, budgeting, and economic principles is essential to the management of sports facilities and events. The sports industry is becoming more data-driven on a daily basis, which is the focus of this class.
Students in the Advanced Events course apply what they've learned throughout the SVEM curriculum to the planning and implementation of an actual sports-related event, which the students themselves design.
Students have the opportunity to customize their degree by taking elective courses in areas of their specific career goals.
Among the most valuable facets of the Department of Sport Management is its connection with the sport industry, which plays out in numerous ways, including internships, visiting lecturers and guest speakers. As part of their degree requirements, SVEM students complete practicum credits to gain valuable hands-on experience in the sport industry.
Second Summer Semester The program culminates in the final practicum, intended to launch students into a career in sports venue and event management. Among the most valuable facets of the Department of Sport Management is its connection with the sport industry, which impacts students in numerous ways, including the practicum. As a part of their degree requirements, Sport Venue and Event Management graduate students must complete a 9-credit Practicum providing an opportunity to gain valuable hands-on experience in the sport venue and event management industry before graduation.
Dr. Rodney Paul – Paul is a sports economist and one of the most prolific scholars in the sport management discipline. His research has been published in journals and textbook all over the world.
Dr. Gina Pauline – Pauline teaches the event management courses in SVEM, where she brings expertise as both a scholar and an industry professional, having managed championship events for two collegiate athletic conferences.
Dr. Jeff Pauline – Pauline is the director of the SVEM program. He is a certified consultant of the Association for the Advancement of Applied Sport Psychology. He has consulted with a variety of amateur and professional athletes and teams. His consultations have focused on performance enhancement, team building, stress management, and creating balance between mind, body and spirit.
Dr. Patrick Walsh – Walsh teaches the marketing sport venue management course in SVEM, where he brings expertise as both a scholar and an industry professional, having worked for the Buffalo Bills and Velocity Sports and Entertainment (now Team Epic).
Additionally, students have the opportunity to connect with other Department of Sport Management faculty such as Michael Veley, SPM Department Chair and former senior administrator in college athletic departments at Cornell, Illinois, and Syracuse.
A Class of 2014 student presents to Carrier Dome management.
Each SVEM annual cohort consists of less than 20 students. These cohorts benefit from small class sizes, allowing a dynamic interactive learning environment. Throughout the curriculum, students work frequently in teams to collaborate on industry-based projects. Outside the classroom, students benefit from small faculty-to-student ratios in advising and mentoring opportunities. This attention also extends far beyond the year on campus in our program, as our students are forever members of the Syracuse University family and proud alumni of the SVEM program and David B. Falk College of Sport and Human Dynamics.
Students meet with Philadelphia Phillies executives during an immersion trip.
SVEM faculty and staff emphasize the importance of career planning from the first days of the program's start each summer. This one-year program goes by quickly and students are pushed to maximize every chance to take advantage of opportunities provided. Early in the program, students are encouraged to explore different career opportunities related to sports venues and events, but our philosophy is that students should identify a specific area of interest and work with our faculty and staff to execute a plan toward pursuing that career path.
Ultimately, our SVEM philosophy is that the student must take ownership of their own individual career pursuit, and our role as the program, faculty, and staff is to work alongside students in that pursuit using a combination of teaching, advising, mentoring, and leveraging industry connections to assist students in their quest for fruitful careers related to sports venues and events.
Some of the specific activities built into the program toward facilitating students' career development include networking events, immersion trips, career matching, and workshops on areas such as resumes, salary negotiation, and networking. Additionally, our program has developed strong partnerships, both locally with area facilities and events, as well as nationally and globally, with organizations like Aramark, AEG, and Disney Sports, to help students pursue sports industry careers.
If your career aspirations are focused on sport facilities and events, we believe you'll find no program better able to educate, mentor, and assist you in launching your career in these areas. Please find information below about the admissions process and on contacting us for more information.
The SVEM Club seeks to provide students with specific knowledge and experience focused on managing and operating sport and entertainment facilities and events.
The Certificate of Advanced Study (CAS) in Intercollegiate Athletic Advising and Support is a joint 15-credit hour certificate program offered by Syracuse University's Falk College and School of Education. It is designed for current and future higher education professionals (e.g., advisors, higher education/student affairs administrators, and coaches) who wish to understand the research, practice, and policy perspectives associated with intercollegiate sport and student-athlete development in the context of higher education. The program includes coursework in the following focus areas: how colleges and intercollegiate athletics work, theoretical perspectives of college student development and learning, the impact of race, gender, and class on college student-athlete access and success, and foundations of advising student-athletes.
Designed to prepare professionals who work with large numbers of student-athletes in higher education or specifically in the advising and support units within college athletics, students will gain a comprehensive understanding of the developmental, psychosocial, and emotional perspectives and needs of intercollegiate student-athletes and apply their understanding of the complex issues and roles of intercollegiate sport in their future work as professionals in higher education. With the high visibility of intercollegiate athletics and questions around the academic preparation, progress and success of student-athletes, there is a clear need for graduate study and professional knowledge around policy, research and best practice in higher education and in intercollegiate sport, specifically in the area of athletic advising and support services.
For questions about the CAS, contact Cathy McHugh Engstrom, Ph.D., Associate Professor, School of Education, Syracuse University, 350 Huntington Hall, at 315-443-4763 or cmengstr@syr.edu.
For more information about our graduation rates, the median debt of students who completed the program, and other important information visit the Syracuse University Gainful Employment Disclosure page.
The 18-credit minor in Sport Management is designed for students who are interested in pursuing a career path in the sport industry along with their chosen major. Students selecting this minor in sport management should have an interest in learning about the business, communications, marketing, event planning, economic, global, and legal aspects of the sport industry. Dr. Jeffrey Pauline serves as the minor coordinator and can answer questions relating to the minor. Email Dr. Pauline at jspaulin@syr.edu or call 315-443-2630.
declare a minor no later than the first semester of junior year.
Deadlines for applying for the minor are November 1 for spring admission and April 1 for fall admission.
have completed a minimum of 30 credits at Syracuse University in courses graded A-F.
Print and complete the Minor Declaration Form (PDF). (keep in mind the November 1 and April 1 deadlines).
If your application is approved, you will be notified via e-mail AFTER semester grades are posted.
Plus 15 credits of additional Sport Management courses, 12 credits of which must be 300-level or above.
Dr. Jeffrey Pauline serves as the minor coordinator and can answer questions relating to the minor. Email Dr. Pauline at jspaulin@syr.edu or call 315-443-2630.
The 18-credit minor provides students with the tools to pursue careers in sport analytics. With growing numbers of sport organizations embracing data analytics' role in understanding and prioritizing information to maintain a competitive advantage, there is increasing demand for sport analytics professionals to guide data-driven decision making.
The 18-credit minor provides students with the tools to pursue careers in sport venue and event management. Understanding that the sports industry seeks employees with a specialized skill set, this minor is designed to provide a set of courses focused on the management and operations of facilities and events in the realm of sports and entertainment. Students will study stadium/arena management, events production and programming, and venue food, beverage, and hospitality.
The 18-credit minor in Sport Revenue Management and Operations is designed for students who are interested in pursuing a career in the sport industry with a specific focus on the key revenue generating functions of sport organizations. In order for sport organizations to be successful they must continuously create and sustain revenue-generating opportunities. Students in this minor will study sport marketing, sponsorship, ticket sales, promotions, brand management, and game-day operations with the goal of understanding how all of these areas contribute to the marketing and business success of a sport organization.


text:
Economic benefits to Australia
Decades of substantial economic benefits are expected to flow from the 40 years of operations of Ichthys LNG and INPEX's other interests in Australia.
$ billion
in exports for Australia
in additional GDP for Australia
increase in Australian real income
in taxation revenue generated for Governments in Australia
working on site in Darwin daily during peak construction
Aboriginal and Torres Strait Islander peoples engaged in Northern Australia through business contracts and employment
Committed to Australian communities
> $33 million *
Development of training and education institutions in the Northern Territory
Improvement to local community road infrastructure and safety around Project work sites
Investment in community engagement initiatives (since 2012)
Boosting the Northern Territory economy
Ichthys LNG's onshore processing facilites are located at Bladin Point, Darwin, Northern Territory. This includes two LNG processing trains to produce Liquid Natural Gas (LNG), Liquid Petroleum Gas (LPG) and condensate, storage tanks, a combined cycle power plant, administrative facilities, utilities and a product load out jetty.
The offshore logistics hub, also based in Darwin, supplies critical materials (some 24,000 individual parts) needed to support the central processing facility and floating production storage and offloading facility.
Overall Ichthys LNG commitments have to date resulted in more than $10 billion flowing through the NT economy.
boost in economic output in the NT over the study period
increase in real incomes for Territorians
created on average per annum for 40 years (FTE)
in taxation revenue for the NT Government
The Project will generate $2.6 billion in taxation payments to the Northern Territory Government over the study period. Once operational, around $56 million on average per annum will flow to the Northern Territory – enough to build and operate one new school each and every year.
Some 600 full time equivalent jobs on average per annum will be created in the NT on average per annum over the study period. This is equivalent to 100 small businesses being established in the NT.
Hundreds of people are employed during Ichthys LNG operations and we are using local goods and services to support local businesses and community.
Total economic output in the NT will increase by $118 billion. Once operational, economic output will increase on average by $3.4 billion per annum. At peak production, Ichthys LNG will boost the size of the NT economy by 15 per cent.
Western Australian economy winner
In Western Australia, the majority of the Ichthys LNG's employees, contractors and consultants are located in Perth and Broome. Around 1200 personnel work in INPEX's office in Perth, which is more than Tokyo and any other INPEX office globally.
Broome is the closest mainland town to the Ichthys Field. It has a deep water port and airport that serves as a vital logistics hub for the Ichthys LNG's offshore activities.
Broome supports the Ichthys LNG's drilling program and acts as a transfer point for workers travelling to the Ichthys LNG's offshore facilities. The town also supplies construction and support vessels creating jobs and business opportunities for locally based businesses.
The Ichthys LNG is the largest user of the Port of Broome and Broome International Airport heliport.
boost in economic output
increase in real incomes
in taxation revenue for the WA Government
The total average job creation per annum once operational is 1100 FTEs. This is equivalent to the employment that would be generated by 20 new supermarkets.
Once operational, the Project will generate $241.4 million per annum on average to the WA Government. This is enough to fund the education of 15,600 primary school students each year until 2050.
The Project will generate $8.9 billion in taxation payments to the WA Government over the study period.

redpajama_set_name: RedPajamaCommonCrawl


text:
Questions on free movement, red tape linger in Brexit citizens' deal
Source: Reuters - Mon 11th Dec 2017
Britain's agreement with the European Union over key Brexit terms still leaves major issues like freedom of movement undecided, some campaigners said on Friday.
PM Theresa May and EU Commission President Jean-Claude Juncker unveiled an agreement earlier on the Irish border, citizens' rights and the Brexit bill, opening the way for talks on trade and a transition period.
While the status of the EU's only land border with the UK was perhaps the thorniest issue, the deal safeguarding the rights of 3 million EU citizens in Britain and around 1.2 million Britons living elsewhere in the EU will affect households across the continent.
London and Brussels agreed to offer equal treatment in social security, health care, employment and education and to let British judges ask the European Court of Justice to weigh in when necessary for 8 years after Brexit.
But Jane Golding, who heads British in Europe, a coalition of 10 citizens' groups representing around 35,000 Britons living in the rest of the bloc, said fundamental issues have not been dealt with.
"The really big one is free movement, and we are worried that that is just simply going to be deferred until the next phase," Golding, a Briton who has lived in Berlin for 9 years, told Reuters.
"In future, if you don't have the right of free movement, the right to go and work and live in those other countries and have your qualifications recognised in those other countries, you could be passed up for those opportunities, and that's going to impact your career," she said.
Friday's agreement does not specify whether British citizens may move from one EU state to another and retain the same rights.
Getting a deal that works is crucial to both Britain, the world's 6th-largest economy, and the EU, the world's biggest trading bloc.
Britons hold positions in major businesses across the continent and take advantage of overseas study schemes such as Erasmus, while tens of thousands of elderly people rely on EU agreements for access to public services and their pensions in countries such as Spain.
EU citizens fill key roles in Britain's state-run health service, construction sector and many professional jobs, with British business leaders keen to retain unfettered access to the continent's labour market.
Nicolas Hatton, co-chair of the 3million, a campaign group supporting the rights of EU and British citizens with around 35,000 members on Facebook, said he was unhappy that the deal backed Britain's stance of making EU citizens apply to remain in the country.
"All EU citizens here will need to apply to stay, while so far we were granted residents' rights," he told Reuters.
"This application process will be made with the Home Office and with the current hostile environment policy... We are very worried. There will be errors, there will be mistakes, people will be affected by these mistakes," he said.
Responding to fears of overly bureaucratic barriers, Friday's joint report from the negotiators emphasised that the process for applying for to remain will be as transparent and easy as possible.
"Application forms will be short, simple, user-friendly and adjusted to the context of the Withdrawal Agreement," it reads.
But Britons in the EU face uncertainty as to what the process may involve in different member states, while Europeans in Britain have complained about the need to fill in an 85-page application form for residency and to produce tax returns and provide details of their movements over the last 5 years.
At an early morning media conference in Brussels, May offered reassurance to Europeans: "They will be able to go on living their lives as before," she said.
* Spaniards in the UK : Not just waiting tables
* Twice as many Brits in Spain than Spaniards in UK
Catalan separatists to lose majority in tight election - poll
Healthcare funding slashed in Catalonia during independence push
Wills and Inheritance Taxes in Spain
Woodworm in Spanish Properties
May the best house win
May : Possibly the worst month to catch a flight to Spain
Measure my Anus


The perfect club for Middle Schoolers! We're not a "book club", we're a "life club". We can talk about whatever you want to talk about, from that new movie, to what happened in school on Friday. Come hang out with other kids like you, be one of the first people to see what Miss Sara just bought for the Library, and enjoy some awesome cookies. All 6th-8th graders are welcome.


Perfect to stash a little treasure in, the ideal packaging for a special present -or- just to look pretty! These baskets are hand woven (as are all Brilliant Imports baskets) and the beading and sequins are hand sewn for a beautiful sparkle. My friend, Punia, took me to a quaint little store off the busy streets of Ubud where the shop owner and I discussed color, design and style options to come up with these beauties especially for Brilliant Imports.
With multi-colored sequins & beading.


Weekend Reading — What's the delta here?
Not only is "conversational UI" a red herring, but as we look more closely, we'll can even see places where conversational UI has breached its limits and broken down.
The Future of Technology Is In Your Ear When you are away from keyboard — even if it's just a few feet, or a pocket away — that opens the door for new interactions: conversation UI but with sound instead of text.
Because one of the most challenging parts of creating a sustainable design system across a large organization is getting other teammates to use it, establishing a collaborative process up to the moment of integration can make it easier. When people collaborate on something, their buy-in is increased.
Designing with Science A small team is given a big problem to solve: presenting a trove of analytics data in easily digestible form.
GitHub - dustinspecker/awesome-eslint A list of awesome ESLint plugins, configs, etc.
For now, at least, startups can build a defensible business by getting their hands dirty and building better conversational software the inelegant way. In a few years, that could become a lot easier, and that will change the landscape all over again.
LazyDOM — an experiment to bring virtual DOM to the browser natively TL;DR React-style virtual elements are fast but cannot be consumed like real Elements, LazyDOM elements are fast like React elements, but can be consumed like real DOM Elements because they lazily proxy to one.
How to implement SRI in your build process Subresource Integrity is a very simple way to secure static assets hosted on servers you have no control over. Here are some tips for adding SRI to your build process.
Alephbet/gimel Run your own A/B testing backend using AWS Lambda and Redis HyperLogLog.
This annotation is an expression of the API developer's frustration that they inherited this code without having any idea of what it is for, what is is doing, and how it is (or is not) doing its job.
The majority of the statements written by the participants were in a production-rule or event-based style, beginning with words like if or when.
Most popular languages require iterative operation on the objects, one at a time, while the participants strongly preferred to use set and subset expressions, or plurals, to specify the operations in aggregate.
It's startling to realise that the pressure of the software crisis, the resulting hiring practices and these two psychologists from the 60s might have shaped this whole image, while so many people are still assuming that it's 'just natural'.
Once you know about the novelty effect, you can use it as as form of existential judo. When I start a new writing project I'll download a new word processor specifically to trigger the effect, knowing in advance that it'll only last a few weeks or months, but what the heck—it'll be fun while it lasts. The novelty effect is a blast for tool users!
Software development is a difficult activity and software developers will make mistakes. They shouldn't be crucified for making honest mistakes. It's part of the learning. Great managers don't cheat their employees of personal growth and development opportunities.
Avoiding the Trap Learning to recognize burnout before it hits you.
Ultimately, you need to have faith in yourself and do what resonates with you. And when you reflect back on those outcomes, you need to recognize and learn from your mistakes.
My startup failed, and this is what it feels like… Although a rollercoaster that ended with the company shutting down, this is a story of true grit, a founder that won't give up, and found a way to route around one obstacle after the other. This is what it takes to be successful.
Rather than dealing with really difficult issues (getting product on time, fixing bugs, etc), you'd rather fantasize about viral ad campaign that will triple your business, so that you don't have to deal with problems that you weren't able to fix so far.
#126109 CSV Injection in business.uber.com CSV injection?
The malware is different & unique from typical ransomware as it does not encrypts file. Instead it encrypts the MFT (Master File Table) on NTFS volumes.
It was one of the most foolhardy flights in history, and only a stroke of luck at 37,000ft prevented them drifting up to their deaths at the edge of the atmosphere.
The Twitter That I Used to Know Tara Hunt on where Twitter lost its way, how it turned from the world's largest water-cooler into yet another popularity contest, and what we can do to reclaim the old Twitter.
Emotional Responses to Corporate Text Messages, Vol. 3 Conversing with bots.


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Polynauts
Stalker fallout: Polygon traces the exodus from Kiev's legendary GSC Game World
By Charlie Hall @Charlie_L_Hall
on September 08, 2013 at 12:00pm
The team behind the Stalker series had nearly 200 members in its prime. Polygon sought out enclaves of former employees, both big and small, in post-Soviet Ukraine.
Sergei Grigorovich was the CEO of the largest game developer in Eastern Europe, GSC Game World.
He and his company were famous for two game series. The first was Cossacks, a set of real-time strategy games known best for its scale, pitting upwards of 60,000 units against each other at one time. Popular throughout Eastern Europe, the series made Grigorovich a millionaire before he was 25 years old.
The second series was called Stalker. Its first game, subtitled Shadow of Chernobyl, was nearly eight years in development when it was released in 2007. An ambitious blend of first-person gunplay and role-playing, it featured elements of survival horror as well as an open world that reacted to the player based on their reputation. It received outstanding reviews, both for its gameplay and its narrative, and became a hit throughout Europe and North America.
In February of 2011, while Grigorovich and his team were busy working on the fourth game in the series, called Stalker 2, Ernst & Young, a multinational financial services firm, named Grigorovich Ukraine's entrepreneur of the year. He was the first member of Ukraine's booming IT industry to earn the honor.
Ten months later, on Dec. 9, Grigorovich dissolved his company. He gave no explanation to the staff beyond "personal reasons."
While the games media flailed for answers, Ukrainian news site Ukranews posted the simple headline, "Kiev company ... decided to self-destruct."
Polygon went to Kiev to map the fallout from the implosion of Ukraine's most famous game studio. From the largest triple-A developers to the smallest indie team, these are the people of the late GSC Game World and the games they're making after Stalker.
The survivors
Oleg Yavorsky started working at GSC in 2000, just a year before the first Stalker game entered development. More than 11 years later, the soft-spoken public relations manager was there for the end.
"[Grigorovich] just gathered us all up in the presentation hall," Yavorsky remembers. "He said, 'I have decided to stop Stalker 2 development. Goodbye.' ... It was a very short speech."
The staff of GSC was in total shock. People went back to their desks and stared dumbly at their monitors. There was silence for almost two hours.
The cruel irony is that the team had been looking forward to that Friday for weeks. It was supposed to be the first chance for the entire staff to learn about the Stalker 2 storyline. Yavorsky had even helped plan a small party, with pizza and drinks, intended to boost morale. The game had been in development for two years by that time, and layoffs and attrition had shrunk the staff from a high of nearly 200 to a core group of less than 50.
"We were all so passionate about Stalker 2. We were involved with it for two years. It was like a child that we were slowly raising, watching it grow up."
Their last paychecks would arrive in February. After the Christmas break they would all be officially unemployed.
After Grigorovich left the building, Yavorsky went ahead with the presentation of Stalker 2 anyway. It was a bittersweet moment for the staff, who sat viewing a partial trailer that they knew would likely never see the light of day.
"We were all so passionate about Stalker 2," Yavorsky says. "We were involved with it for two years, and the Stalker series well before that, since 2001. It was like a child that we were slowly raising, watching it grow up."
After the presentation, not far from the cold pile of untouched pizza, Yavorsky and the rest of the middle management stood before their staff to discuss the two paths that lay before them. They could each go in separate directions, or they could band together and try to find another way, a way without Grigorovich and without GSC.
"In the end," Yavorsky says, "we decided to stick together."
GSC's remaining leaders worked as quickly as they could to contact publishers in Europe and North America, but because of the holidays no one would talk to them. With time working against them, they began to look for venture funding. It was their first experience trying to find capital, something in short supply in the former Soviet country.
"We went to local investors," Yavorsky says. "We went to Moscow to talk to people in Russia about potential funding, but ultimately we found problems because [Grigorovich] ... seemed to want to continue with the [Stalker] license [on his own]." Unable to come to an agreement over the intellectual property rights, the former staff of GSC resigned themselves to starting over from scratch, to building a new game world on their own.
Yavorsky beside the bust of Lenin behind Vostok's headquarters. It was part of the building's facade before remodeling.
Ukraine formally declared independence in December of 1991
In May 2013 former THQ executive Jason Rubin wrote an editorial detailing what it's like making games in Ukraine. Some of the more extreme anecdotes from the story, especially those featuring Georgian mobsters and smuggling computer equipment through customs, rubbed just about everyone Polygon spoke with in Kiev the wrong way.
Most of Rubin's text focused on the working conditions at 4A. While we were told that nearly all of the claims Rubin made are false, we witnessed firsthand how the overall tone of his article rang true.
4A is a tiny place, wedged on the lower floor of a Soviet-era industrial building that has been roughly remodeled. In some rooms conduit drops haphazardly from the low ceilings, bringing power and internet access to employees' desks. A team of 70 works in a cramped, eclectic space. The art department is sequestered in a brightly lit room filled with chandeliers, the remaining stock of the lighting importer that occupied the space previously. From there, desks are laid out seemingly at random, clumped together in a narrow set of connected rooms that get darker and darker as you move from the QA testers, through the level designers, to the animators. The office hallway circles around back to the entrance, where the company has built a sound booth. Here, inside an acoustically dead fort built from blocks of shrink-wrapped building insulation, all of the Russian voice recordings were made for the original Last Light, as well as all of the English and Russian tracks for the Factions downloadable content.
Making games in a former Soviet state is challenging, mainly because living in a former Soviet state is challenging. Entrepreneurship is a new concept, an option only available in the last 30 years. The concept of saving money is still foreign to many.
Sergey Galyonkin was born in Ukraine and currently lives in Kiev. He works as the director of marketing of Nival.
"I'm 35 and was born in the Soviet Union," he says. "The Soviet Union gave you security. All the education in the Soviet Union was directed at that security. So you weren't supposed to start your own company. ... You would just go to school, go to university, then the government would decide where you would work. And you just worked there.
"You couldn't go homeless in the Soviet Union. You couldn't go bankrupt in the Soviet Union. No matter what you did, the government would be there to take care of you. If you lost your job they would take care of you. So that's why people aren't used to [having] savings. But it is changing. The new generation does this. But [the elderly] still rely heavily on the government.
"[Before the Soviet Union collapsed in the late 1980s] you were a workforce. You were not a slave. ... That's how things worked in the Soviet Union. It was all decided for you. And it is hard for people to get rid of this mindset. Because it's not just in our minds; it's also in our culture."
In Survarium, nature has risen up to reclaim the world.
Survarium's ruined schoolhouse
Yavorsky says that since most investors did not have enough money to fund the entire development process for a multi-platform game the size of Stalker 2, the team was forced to lower its ambition. It settled on a PC-based multiplayer shooter set in a post-apocalyptic world. Survarium would look much like Stalker, but play more like Call of Duty. To reach as wide an audience as possible the game would also be free-to-play up front.
After these modifications potential investors began to come forward.
"It was important to have a partner who was safe enough," Yavorsky says. "You [had] to be sure that, in the worst case scenario, if the game [didn't] work out, that funding partner wouldn't come to knock your head off or something. In the early '90s, after the collapse of the USSR, we really had those gangs around and it was a risky time."
Yavorsky laughs, deeply at first, and then swallows hard. "They could easily kill you."
The memory of that chaos, a period that Ukrainians call the "Wild '90s," was still fresh on the minds of his team members. They were cautious, thinking it better to disband than to take dirty money.
"We were very lucky," Yavorsky says. "By March of 2012 we met with guys from Vostok Ventures. We found that they were actually looking for a team like ours," he says. "It took us barely two weeks to reach the basic agreement."
Vostok Games was founded that month, and soon moved into its current location, an old industrial park in Kiev just a few minutes' walk from the former headquarters of GSC. The building, dating from the Soviet era, has been remodeled and looks new. Painted a cheerful pink, it stands out from the overgrown industrial lots that surround it. Inside the office Vostok's walls are bare. The conference room is empty, save for a few chairs. Yavorsky says that Polygon is among its first visitors, that until now the team hasn't had a reason to purchase a table for presentations.
But around the floor, more than 40 artists and programmers, the last remaining employees of GSC Game World, are sitting and working on Survarium. They're tapping away on modern computers with dual monitors, creating assets and designing levels. Currently in closed alpha, the game is being played by slightly more than 1,000 Eastern European players.
By the end of 2013 Vostok plans to open the game more broadly to other Russian-speaking countries. Morale is high, and Stalker fans seem excited to see what the team has in store for them. By the end of our visit Yavorsky was beaming, proud of all that he and the other former GSC leaders there have accomplished.
But his team is not the only band of survivors soldiering on after the collapse of GSC. In fact, it is only the most recent.
A half-hour cab ride in Kiev costs about 40 Ukrainian grivna, or about $5. But 30 minutes is all it takes to travel from Vostok Games to the only other triple-A developer headquartered in Ukraine.
The offices of 4A Games are set behind an eight-foot concrete wall glazed with Cyrillic graffiti. An old man sits near a weathered gatehouse behind the entrance to the complex, and inside that wall he is surrounded by industrial debris and rusted chunks of Soviet-era trucks. Stray cats stalk the lot.
Amid the clutter, huddled inside a small gazebo perched atop cinder blocks, a few casually dressed smokers kill time after lunch. Beyond them an unmarked door leads into offices, where the men and women of 4A build a grim but popular series of first-person shooters. This is the home of the Metro series, including Metro: 2033 and Metro: Last Light.
Like at Vostok, nearly everyone at 4A is a refugee from GSC. The company was founded in 2006, after the first Stalker game was finished but before it was published in the West.
The owner of the studio is a short, powerful man named Andrew Prokhorov. The son of Ukrainian artists, he graduated university with a Ph.D. in aeronautical engineering. His boyhood dream was to one day design and sell beautiful aircraft based on his parents' paintings, but when the Soviet Union began to collapse in the 1980s his plans changed.
From 1991 to 1995, during his graduate work, he was employed by one government research center after another, earning a salary of less than $100 a month. He became interested in playing games, and began to teach himself computer graphics as a way to make money on the side. Soon after he discovered GSC Game World was hiring he said goodbye to aeronautics forever.
When Prokhorov came to GSC in 1996 it was only a loosely affiliated group of 15 people in a two-room apartment. The 26-year old Ph.D. was interviewed by their leader, a then-16-year-old Grigorovich.
"It was like a crazy house," Prokhorov says, but the work was intoxicating and the pay was marginally better than what he was receiving from the government.
Throughout the early 2000s, as GSC grew larger on the sales of Cossacks games, Prokhorov and others began to resent how the company's earnings all seemed to go to Grigorovich. Their CEO had stated many times that Cossacks earned the company more than $100 million, but Prokhorov says the wages of average employees remained comically low.
In 2005, six years into the development of the first Stalker, GSC employed 140 people. Prokhorov says that in the parking lot there were only four cars. Three of them belonged to Grigorovich: a BMW X5, a Porshe Cayenne and a Ferarri F430 with plates that read "Stalker."
"We decided to make a firm where the first priority will not be money, but people. We pride ourselves on having created a good team."
The fourth car was a second-hand beater owned by one of GSC's programmers. One hundred forty people worked for Grigorovich, with only one car among them. There is anger, disgust even, in Prokhorov's voice as he tells the story.
Eventually, after a falling out with Grigorovich over wages in 2006, Prokhorov and two lead programmers left the company to found 4A. After the first Stalker was published in 2007, Prokhorov says that Grigorovich fired the entire art department at GSC. Nearly all of them came to work for 4A.
"We decided to make [4A] a firm where the first priority will not be money, but people," Prokhorov tells Polygon. "We pride ourselves on having created a good team. Because if you have a good team, sooner or later you'll earn the money. ... Most of our people own a car." On the day Polygon visited there were perhaps a dozen cars in 4A's main lot, a black luxury BMW among them. The average level of games industry experience at 4A is 10 years. Prokhorov puffs out his chest as he talks about his team, proud of its expertise, its perseverance and how far it's come since leaving GSC seven years ago en masse. Last Light survived the bankruptcy of its publisher, THQ, and has gone on to sell more than the original Metro title.
The only challenge left to Prokhorov is finding enough people to help his studio grow. He says his darkest moments come during those rare instances when employees leave, because there is no one in Kiev with enough experience or the right skillset to replace them.
Andrew Prokhorov
4A's art department
Humans must answer
When companies like 4A and Vostok Games look for talent, they are ultimately drawing from the dozens of independent studios now popping up in and around Kiev. For that reason Prokhorov and nine other industry leaders spoke at Kiev Games Night this past April.
The event, organized by Russian journalist–turned–business developer Sergei Klimov, was billed as an opportunity to network, a way for aspiring developers to learn the secrets of the trade. But in reality it was a stage for the big developers in Kiev to promote themselves as good places to work.
More than 250 people packed the tiny coffee shop in Kiev, while half as many more were turned away. Most were doing work in the mobile space, but one team in attendance was nearly finished with its first PC game.
SumomGames is composed of two men, Denis Matveenko and Evgeny Yatsuk, formerly playtesters at GSC. They left their jobs in July 2011 to become independent game developers, just five months before GSC closed down.
Yatsuk is 30 years old. He graduated from university in 2007 with a degree in technical physics. His area of study was electro-optical devices, like infrared motion scanners and CCDs. Unable to find work in his specialty, he took a job as a playtester and eventually came to GSC.
Today he lives with his mother, father and grandmother in an apartment the family was given by the Soviet government after World War II. A similar apartment, he says, would cost him more than $1,000 a month to rent.
Yatsuk never made more than $900 a month working at GSC.
Matveenko is in his 20s and dropped out of college in the mid-2000s. He wanted to study computer programming, but found the materials and instruction at his public university to be more than 20 years out of date. Before working at GSC he dabbled in eSports. As a member of the Kiev-based Defense of the Ancients team Explosiv, he placed first in Ukraine and fourth in Russia, but gave it all up in order to make games with Yatsuk full time.
Their shoot 'em up (SHMUP), called Humans Must Answer, is the first Ukrainian game funded through Kickstarter. With the help of a partner in England, they launched a campaign in March that closed the same day as Kiev Games Night: April 12, 2013. The men earned 5,519 British pounds.
They would use the majority of that money to pay for their living expenses over the next four months.
Matveenko's one-bedroom apartment is the closest thing Sumom has to an office. His building, which overlooks Kiev's busy Industrial Highway, is a five-story structure dating back to the 1950s or earlier. In the entryway, which is painted a dark military green, the lights are broken. The remains of some hasty rewiring tumble from an open junction box near the ceiling.
Eugene Litvinov, Ilya Tolmachev and Roman Malinkin
Flying Cafe for Semianimals
The most high-concept game demonstrated for Polygon during our time in Kiev was called Cradle. Already successfully appoved for Steam's Greenlight program, the game is being produced by a three-man team of former GSC staffers that calls its studio Flying Cafe for Semianimals.
The team at Cafe is lead by Ilya Tolmachev, the former art director for Stalker: Clear Sky and Stalker: Call of Pripyat. He says the idea for Cradle, a blend of Dear Esther, Gone Home and Myst, came to him in a dream.
First there was "a picture that I could not explain," Tolmachev says through a translator. The picture had a power over him, and he could not shake the image for days. In the picture was a person — the dreamer — who was seeing everything for the first time. The dreamer entered an abandoned hut, a yurt high on the Mongolian plain. Inside the yurt lay a mechanical woman.
Tolmachev is not Mongolian. He had never seen a yurt before, and had to do research online before he even knew what to call the structure. But his vision inspired his collaborators to leave their jobs in 2010, shortly after Tolmachev saw the design documents for Stalker 2.
He says the reason he left GSC was because its next game would deviate too far from what made the Stalker series so immersive.
"It was more like a war, less like an exploration game," Tolmachev says. "For me, this moment was the death of the Stalker series."
His small team is funded by a private donor, who loans the team office space in a complex near its former colleagues at Vostok Games. When Cradle is released in the next few years it will feature an elaborate science fiction backstory that will slowly unfold through items and mechanical characters scattered throughout the game world.
Denis Matveenko and Evgeny Yatsuk
"We can do this! We made this! It's very important for us."
Outside, in the rain, Matveenko's neighbor is picking greens from between sections of broken sidewalk. She is washing them in the stream of water falling from her umbrella and handing them to her son, no more than 8 years old, who dutifully places them in a plastic bag. These greens will be part of tonight's dinner.
Inside, at a desk pressed up against a dirty blue wall, Matveenko is using a pirated copy of Photoshop to make a SHMUP that is reminiscent of the 1987 classic R-Type but with chickens. It seems absurd, but in reality this type of entrepreneurship is desperately needed in Ukraine, and the skills Sumom is learning are invaluable in creating the next generation of Ukrainian game developers.
"We want to make a SHMUP," Yatsuk says, "but with some additional elements that haven't been seen in other SHMUPS, including weapon combinations and tower defense elements."
"There are many damage types and armor types," Matveenko quickly adds. "There are many different combinations." Their enthusiasm is contagious.
While Yatsuk paces off his nervous energy, moving the length of the tiny apartment, Matveenko shows off their compiler, which takes the easily manipulated Photoshop files and converts them into game code. By altering the image they can build spectacular levels, filled with secret passages and intelligent enemies. It is a good place to begin, but they admit they have a long way to go to learn how modern games are made. For them, this is just the first step.
Humans Must Answer was released in July. So far Sumom has sold a little more than 1,300 copies. That's including the 372 copies it gave away to donors of its Kickstarter.
For Matveenko and Yatsuk, it's not about sales numbers or profits. It's about the act of creation. SumomGames has begun working on its second title. It will not be a SHMUP.
"If [our first game is] not very popular it's no matter to us," Yatsuk says. "We can do this! We made this! It's very important for us. ... It means that, for the first time, we achieved something.
"It's more important to us than finishing high school, or finishing university," he says. "It's about making something."
Image Credits: Vostok Games, Charlie Hall
Editing: Russ Pitts, Matt Leone
Design / Layout: Warren Schultheis, Matthew Sullivan
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Join Transition Houston for our summer potluck!
It's once again time for our summer social and potluck at Japhet Creek. We hope you'll join us for great food and fellowship as we celebrate and enjoy each other.
We'll enjoy fellowship and a potluck dinner, so bring yourselves and your favorite food to share!


Tedeschi Trucks Band just released an incredible live album and is touring Europe, while some of its individual members (who are not named Tedeschi or Trucks), are getting out there and releasing music and gigging on their own.
Whose Hat Is This? was recorded live in Berlin in 2015, a totally improvised set led by bass ubermench Tim Lefebrve and accompanined by TTB drummers JJ Johnson and Tyler Greenwall, and sax player Kebbi Williams.
The album can be pre-ordered from Lebebrve's new website. It is $20 and will be shipped on April 9th.
The group is also performing tonight in Berlin at the same venue it was recorded (A-Trane) to celebrate. Check out this quartet in action stateside -- at 55 Bar in New York City -- this past fall.
Here's Tim, along with Derek and Susan (and their respective techs) providing a rundown of their TTB gear.


text:
Photo by Clive Rose/Getty Images
Sterling arranges for 550 students from his old school to attend FA Cup semi
By Andy EdwardsApr 4, 2019, 4:38 PM EDT
Raheem Sterling has made the day month year of 550 children from one of his former schools after arranging for them to attend the FA Cup semifinal between Manchester City and Brighton & Hove Albion at Wembley Stadium on Saturday.
[ MORE: PL clubs top $341 million in fees paid to player agents ]
Sterling, who "grew up right next door to the stadium" after moving to London from Jamaica with his family at the age of five, made a surprise appearance to visit with the students at Ark Elvin Academy in London on Thursday. The school "is known for its high percentage of students from minority backgrounds," according to Sky Sports.
Our Head of PE Mr Kunnassery & 10 lucky Elvin pupils are travelling today to Manchester City Stadium to personally thank our most famous 'old boy' @sterling7 for his generous donation of 500 tickets to watch him play for @ManCity vs Brighton at @wembleystadium #dareforgreatness
— Ark Elvin Academy (@ArkElvinAcademy) April 4, 2019
School principal principal Rebecca Curtis told Sky Sports, "The vast majority of our pupils have never been inside [Wembley], let alone to see such a big game with one of our 'old boys' playing."
"Raheem is such a role model for our children. And to know that, despite how his life has changed, he still thinks about the community he came from is really powerful for us."
When asked if she had a message she wanted to send to Sterling, she said: "Thank you for being such a positive role model for our community; for your kindness and generosity and for having such integrity and courage.
"Our school motto is 'Dare for greatness' and you have shown us what, with hard work and commitment, is possible. Next time you are passing by Wembley, please pop in and see us."
Saturday's semifinal will be Man City's fourth game at Wembley this season, after they were victorious in each of their first three trips to the national stadium — they knocked off Chelsea in the Community Shield, beat Tottenham Hotspur in Premier League action, and once again outlasted the Blues in the EFL Cup.
Tags: FA Cup, Manchester City, Premier League, Raheem Sterling, Raheem Sterling


February 15 is an important day in my family's history.
It's not an anniversary that we've ever celebrated, and in all honesty, this might be the first time anyone has ever brought this date to anyone's attention. Regardless, it's probably one of the most important dates on the calendar, and without the event that occurred nine decades ago today, I wouldn't be here.
Burlage, Leer, Ostfriesland. Photo Source is unknown. Every place I saw this same image, the citation was in German and no two citations were the same.
On this cold winter day in 1927, my father's father boarded a ship in Bremerhaven, Germany bound for New York City. He was 19 years old.
Gerhard Dierkes was born on April 4, 1907, the first child of Regina Wessels and Gerhard Dierkes, a captain in the German Imperial Navy. They lived on a farm in Burlage, in the city of Leer in Ostfriesland in the German state of Lower Saxony. When Gerhard was about five years old, his sister, Regina was born. Early on during their childhood, Kaptain Dierkes was killed in WWI and their mother remarried. In 1925, the Ostfriesland Fire Insurance records show that Theodor Lueken, Regina's second husband, assumed responsibility for the Dierkes farm.
My Grandpa, Gerhard Dirkes in a photo that hangs in my parents' house.
By February of 1927, Gerhard and Regina's mother had stepfather had a new toddler, and their mother was six months pregnant with another new half-sibling. Theodor made it clear that his 19 year old stepson was standing in the way of the new family and asked him to leave. With no job prospects for Gerhard in rural Ostfriesland, and his stepfather now in charge of what had once been his father's farm, he decided to leave Burlage for America. Gerhard left 14 year old Regina behind, and promised her that she could join him once he was settled in New York.
With a self-purchased third-class (steerage) ticket and $25 in his pocket, Gerhard boarded the Munchen 3 and never looked back. The next time he returned to the country of his birth, it would be as a naturalized American citizen.
Ship Manifest for the SS Munchen with my grandfather listed as a 19 year old immigrant. It was his first trip to New York.
Vintage postcard of the SS Munchen, the ship my grandfather took to America the first time.
After eleven days at sea, Gerhard Dierkes disembarked in the Port of New York. As he passed through Immigration, the officials omitted the first "e" in his name, recording his name as "Dirkes". But Gerhard was too excited to correct the simple spelling mistake, so he embraced the error and changed his name instead. He was documented as 5'8" with a fair complexion, blond hair, blue eyes, and no distinguishing markings. His aunt and uncle, Elizabeth and Georg Middendorf met him as he set foot on the docks in New York City, and he stayed with them until he was able to find a job.
Within two years, Gerhard was living in a small, rented apartment in a three-story brownstone in Central Harlem and had found employment as a house painter. True to his word, once he was settled, he sent for his sister. In the summer of 1929, Regina Dierkes left the small, rural farm village of Burlage and joined her big brother in New York. She was 16 years old. Like her brother, Regina had in her possession a fully paid-for third-class (steerage) ticket and $25 in cash. But unlike Gerhard, Regina didn't sail to America alone. Regina traveled with her 24-year old cousin, Margarete Dierkes. Both girls listed Gerhard as their closest relative in America, and stated that they would be joining him in Harlem.
By 1930, Gerhard was still living in the brownstone at 12 W 123rd Street in Harlem (image, left, from Google Earth). Regina had settled somewhere in New York City, and I'm not sure what happened to Margarete. Through a German social group, Gerhard had begun dating a beautiful Bavarian immigrant named Pauline, and was enjoying American life.
And the rest is a whole new story. To be continued.
Thank you so much! I've had the WORST case of writers block for the last year or so, and I haven't finished ANYTHING I've started writing, even though I've never stopped researching. I'm trying so hard to get back into the swing of things!
Clarification: There's just one person who refuses to share or respond to friendly requests. Everyone else is pretty helpful. But, that's OK. I do what I do and I share everything without holding back. I only wish everyone could see the big picture. I was just sent an amazing photograph, and I can't wait to share! If only other relatives could be so open.
NOT YOU! Someone else not sharing!!!! You've always shared and I know you always will!!! Details I found were from census records, piecing dates together, dating pictures, my dad's vague memories, and passenger manifests. The biggest thing has been persistence in digging through online records and trying every spelling variation I can think of. After weeks of going blind on the 1940 census, I resorted to street by street and found the GERKES. It's killing me. But it's not you who doesn't share. I know that you and I are both into the history stuff!
mea culpa. those 2014 Germany books and boxes are calling to me to search further. hopefully i'll find borlager's county seat – have the name in that book somewhere, moving is hell. you misplace more than you know.


A woman was swimming on 4 December 2018 at Hahei Beach on the Coromandel peninsular, New Zealand. Then a pod of orcas (killer whales) swam up to her (probably a mother and two calves), and circled her. They kept swimming around her while she was headed to the shore. Especially the mother swam really close to her. A man named Dylan Brayshaw captured the full scene from a drone. The result is the amazing drone footage below.
The polar bear (Ursus maritimus) is the biggest bear, and the largest hypercarnivorous Notes 1 land mammal on Earth (the omnivorous Kodiak bear is approximately at the same size, but still, the polar bear is considered slightly bigger). They live within the Arctic Circle (there's no polar bear in Antarctica). Here are 20 amazing facts about the polar bear.
Would you like to have the ability to transform back to a younger version of yoursel? Meet Immortal Jellyfish (scientific name: Turritopsis dohrnii), the only species on Earth which can live (theoretically, at least) an eternal life.
We, humans, changing the Earth – mostly (almost always) in a bad way. Just over the last 25 years, we have destroyed 10% of the Earth's wilderness. Now, a new world map created by the University of Cincinnati geography professor Tomasz Stepinski shows how the Earth's surface has dramatically changed between 1992 and 2015.
We, humans, are destroying the Earth's wilderness at an incredible pace. Scientists say we have destroyed 10% of Earth's wildlife habitat in just 25 years. Since 1993, 3.3 million km2 of global wilderness areas, particularly in the Amazon basin (almost 30%) and central Africa (14%) were lost. This is almost twice of the size of Alaska!
I stumbled upon this picture on Twitter today. This chart compares some wild animals' claws (including Siberian tiger, African lion, Jaguar, Cougar, Grizzly bear, and Polar bear).


Introduction – In this Session, we begin Colossians Chapter 2 and explore verses 8-15, and continue with Paul's corrective encouragements regarding the Colossian Heresy that mixed Jewish Angelic Mysticism and the Law with the knowledge of Messiah, Jesus Christ. As we approach Colossians 2:8-15, we will learn more about the Colossian Heresy and the nature of its influence on the Colossian Church.
1 – They are born by the influence of the demonic spirit of religion that seeks to frustrate relational approaches to God, distort the knowledge of God and restrain theological truth by false teaching.
2 – They deny the Person of Christ as revealed by the Apostles on the First Century and in the Scriptures.
3 – Heresies promote works-based religious expressions.
4 – Heresies rob God's people of identity and purpose and shackles them to religious structures that do not promote spiritual freedom.
5 – Heresies, in their most demonic manifestation can lead people to eternal condemnation because they are propagating lies about Jesus Christ. See. 1 John 4:1-3.
1 – Paul identifies the religious spirit that is fueling the Colossian Heresy.
2 – Christ is God in the flesh and through Him we have a new life and a new nature.
3 – We see the goodness and kindness of God by forgiving our sins.
4 – We see the total and utter defeat of satan and his demons by the cross.
a) Paul begins to outline the tactics of the religious spirit that separates people from their grace-based experiential relationship with Christ. The goal of false teachers who are being influenced by a religious spirit is to take people captive. Paul describes the nature of the religious spirit as hollow and deceptive.
b) Greek – hollow – kenos – an empty vessel, empty handed, without a gift, metaph. destitute of spiritual wealth, of one who boasts of his faith as a transcendent possession yet is without the fruits of faith.
c) Deceptive philosophy – apatē philosophia – deceit, dishonest, love of wisdom. In this passage – used either of zeal for or skill in any art or science, any branch of knowledge. Used here in Colossians regarding the theology, or rather theosophy, of certain Jewish Christian ascetics, which busied itself with refined and speculative inquiries into the nature and classes of angels, into the ritual of the Mosaic law and the regulations of Jewish tradition respecting practical life.
d) Notice that the Colossian Heresy depended on human traditions, i.e. those things taught in the oral Jewish tradition. The Greek words in this verse mean that which was taught by religious Jewish oral tradition.
e) Elemental spiritual forces – This section of verse 8, is difficult to understand because the phrase is does not literally say "elemental spiritual forces". It literally reads, "fundamental principles of the cosmos". What is difficult here is that the word for fundamental (stoicheion) can mean alphabet, or first principles of a subject of study. Our translators added "spiritual" because the Colossian Heresy was based in spiritual deception. It is also necessary to mention that stoicheion was also used of pagans who connected these words to interceding to the spirits that controlled the earth, wind, fire and sky. To boil it down Paul seems to be pointing out that the knowledge of Jesus is not based on steps, or progressive initiations, but on the simplicity of relationship.
a) Paul destroys the religious spirit by pointing out that Jesus is God in the flesh, and in Jesus we have the full revelation of what God is like. We do not need religious works to receive revelation from God, we need relationship with Him to receive revelation.
b) In Jesus we have fullness. NKJV reads – and you are complete in Him, who is the head of all principality and power. I like the NKJV here, because it captures the truth that we are complete in Christ. The atonement of Christ is totally sufficient for us. We are set free from the condemnation of sin, we are healed by the cross, we are sanctified by His blood, we are blessed with every blessing, every promise of God is activated by the cross, and we have access to the Father and the gift of the Holy Spirit. Fullness in Christ is available to all who activate it.
c) Jesus has all authority over all things, and this continues to point to the Deity of Jesus Christ. However, practically speaking, if Jesus possesses all authority, that means the devil possesses no authority. The exception is that the devil/demons only have authority in our lives by our agreements with him.
a) Now Paul draws parallels between the Law of Circumcision (Leviticus 12:3), which was the sign of the Covenant between the LORD and His people, and the reminder of their identity as godly moral people, contrasted to the New Covenant reality that all believers have been freed from being ruled by the sins of the flesh through the cross of Christ. See Galatians 5:16-21.
b) All Christians have an appetite for the things that honor God, we have an appetite to love God, as we cultivate our relationship with Him by walking in the Spirit.
c) Positionally, the old man or flesh (sarx) has been removed. However, sanctification of the flesh is gained by engaging the process of living for God.
a) Here we see baptism as the evidence of an inward change in us that was born in faith in Jesus Christ. Baptism symbolizes that our old life is now dead, crucified in Christ, buried in the grave. Emerging from the water, after being immersed symbolizes that we have been born again by faith and are now living the resurrection life by the Holy Spirit. Romans 6:4 – We were therefore buried with him through baptism into death in order that, just as Christ was raised from the dead through the glory of the Father, we too may live a new life. Romans 8:11 – And if the Spirit of him who raised Jesus from the dead is living in you, he who raised Christ from the dead will also give life to your mortal bodies because of his Spirit who lives in you.
Colossians 2:13-14 a) Notice that all of us, before we knew Christ as Savior, are described as being dead and in need of being resurrected to life. In Genesis 3, the result of the Fall was the death of an intimate relationship with God and death in our physical bodies. But the tender mercy of God is displayed in Jesus' life, and through the crucifixion, we have been made alive. Jesus' death on a cross, means life to those who receive Him.
b) Notice that verse 13 ends with "he forgave us all our sins". This captures the immensity of scope and the overwhelming power of the sacrifice of Jesus on the cross. All of our sins; past, present and future have been forgiven by Christ. None of us should live in shame, but we should live in freedom, drawing from the grace that has been given to us in Jesus. The Greek word for forgave is charizomai, meaning that God freely gave us forgiveness, because of His goodness. The word can mean to be kind, forgiving, to restore, to give as a favor.
c) Jesus cancelled the charges for the crime of sin and satisfied the Father's outrage over the injustice of sin in our lives by Jesus' sacrifice on the cross. The Hebrew concept of Biblical justice is God making wrong things right. The Godhead, through the cross, has made us righteous, not by our works, but by Christ's work.
a) Paul plays on to the cultural context when the Roman Army would march their war captives down the Appian Way into Rome. There would be those running ahead of the Roman Army, the were called apostles, who would cry out the good news (gospel) that Rome has defeated an enemy, and the Roman Army comes with plunder from the defeated enemies. The whole of Rome would come out and mock and jeer the enemies, throwing rotten fruit and other things at them to shame them. This was called the "public spectacle".
b) Paul uses this metaphor to describe the total and utter defeat of the devil and his demons by Jesus Christ's sacrifice on the cross. The collective Church is in the place of spiritual authority, power, and identity in Christ.
Introduction – In this Session, we begin Colossians Chapter 2 and explore verses 1-7. In Chapter 2, Paul begins to address the Colossian Heresy straight away and brings clarity, correction and loving encouragement that only an Apostolic Father can give. In Colossians Chapter 2, we get a glimpse of Paul's loving concern for the Colossian Church and his love for the Church in general. True Apostolic Fathers contend for Christ's Body by teaching true doctrine, encouraging their spiritual children and casting vision that leads them to their high calling in Jesus Christ.
The Colossian Heresy revolved around false teaching regarding the divinity of Jesus Christ with a strict adherence to Jewish Law influenced by Essene Mysticism. In the First Century, Colossae was known for its Jewish angel cults that worshipped Michael the Archangel. This Jewish angel cult that was influencing the Colossian Church pre-existed Epaphras' evangelism of Colossae. The mention of the Seven Sons of Sceva in Acts 19 was probably from this Jewish mystic movement based in Colossae.
We should note that Paul had never met the Colossian Church in person, but his spiritual son Epaphras (lovely) evangelized Colossae and Laodicea. Paul's love for Epaphras extended to the faith communities that he evangelized and Paul in Colossians 2, expresses his Apostolic care for them.
a) Notice that Paul describes his concern for the Colossian Church in graphic language that describes the intensity of the spiritual warfare that he is waging for their freedom. Earlier in Colossians 1:29, Paul uses a cultural play on words that originates from the Greek athletic contests. In Colossians 2:1, Paul continues with this metaphor to describe the contest between truth about the Person of Jesus Christ and the lies and spiritual deception that are coming from the proponents of the Colossian Heresy.
b) NKJV – For I want you to know what a great conflict (hēlikos agōn – how great the contest in the arena or stadium) I have for you and those in Laodicea, and for as many as have not seen my face in the flesh, – The NKJV accurately describes the intense spiritual battle that Paul is waging in prayer and in his exhortations that are written in this Epistle.
c) Colossians 2:1 makes it clear that Paul had never visited this church or the Laodicean Church. However, he still contended for them as his own spiritual children. d) One of the most difficult battles any Christian leader has is praying for spiritual sons and daughters that are believing lies about God.
a) The goal of the great contest of the spiritual battle that Paul was waging for the Colossian and Laodicean Churches are as follows. 1 – Encouraged in heart. Discouragement in the people of God robs them of having confidence in God, and steals hope, that ultimately kills destiny and calling in them. 2 – United in love. It is impossible to have unity without love. Divisions in the Church are a symptom of lack of love, not having grace for each other, and not having honor for one another. See 1 Corinthians 13. 3 – Full riches of completely knowing God as revealed in the Person of Christ. Jesus is the revelation of what the Father is like; so, when we look at Christ we see the Father. Knowing Jesus is door to knowing the Father.
c) Paul mentions 3 mysteries that are revealed to us in Christ. A Biblical mystery is that which is only revealed to us by being in relationship with God. This is not an esoteric concept, but a relational truth, that those who know God, know His Person; His nature and character. 1 – The Church, the Body of Christ is a mystery revealed. Colossians 1:24-26. 2 – The Indwelling presence of Jesus in believers is a mystery revealed. Colossians 1:27. 3 – Jesus reveals to us all the treasures of the knowledge of God and the wisdom that accompanies those who know Him is a mystery revealed to us in Christ.
a) Paul is contending for their freedom from the religious spirit. Religious lies are always dressed in fashionable words. The false teachers in Colossae were manipulating them with fine sounding spiritual language that was leading them astray from the simplicity of knowing Jesus.
a) Colossians 2:5 and 1 Corinthians 5:3-5 present us with some very interesting thoughts regarding Paul's intercession for the Colossian and Corinthian Churches. Paul describes that in prayer, he felt spiritually present and aware of their church struggles, to the point that he describes it as being present in spirit. It may be that Paul is describing his ability to see into the supernatural spirit realm as he uses the spiritual gift of discernment to receive revelation regarding these church bodies. The Greek text is clear that Paul considers himself present in spirit in their assemblies.
Colossian Heresy was damaging the Colossian Church, they were still in order and firm in their faith in Christ.
a) Paul gives the Colossian Church excellent advice. We received Christ by faith, and it is by faith that we live our lives in Him. Faith is real spiritual substance that attracts the resources of heaven, so that they may flow into our lives. Hebrews 11:1 – NKJV – Now faith is the substance (hypostasis) of things hoped for, the evidence of things not seen.
b) Notice the effects of living in faith. 1 – Faith gives us a strong foundation that we build the knowledge of God on. 2 – Faith strengthens us as we are taught truth about Jesus. 3 – Faith releases overflowing thankfulness towards God in our lives.
Introduction – In this Session, we will complete Colossians chapter 1 and we will look at the following movements in the text.
a) Paul describes the condition of each one of us before we were reconciled to God through Jesus Christ. Greek alienated apallotrio – to be shut out from one's fellowship and intimacy. The contrast between a believer and non-believer is not simply forgiveness from God, it is one has access to fellowship and intimacy with God and the other has no access because they have been shut out because of sin. Sin is the great separator between humanity and God.
b) Through the Fall of Adam, all of humanity has been shut out from fellowship and intimacy with God through the corruption of sin. Sin affects us in our minds, where it is conceived and then is expressed through the actions of our bodies. James 1:14-15 – but each person is tempted when they are dragged away by their own evil desire and enticed. Then, after desire has conceived, it gives birth to sin; and sin, when it is full-grown, gives birth to death.
a) But now he has reconciled you Greek reconciled – apokatallasso – to reconcile completely, to reconcile back again, bring back a former state of harmony. The physical Body of Jesus, beaten, flogged, pierced and abused on the cross was the reconciliation between God and humanity. Jesus' death on the cross, means life with God for us.
b) The effects of the reconciliation we receive are holiness in God's sight, without blemish, and free from accusation. Holiness in God's sight means that God looks at us as His own and realize we have been set apart for Him and His purposes in our lives.
c) The Greek word for without blemish, refers to a Levitical priest that has inspected a sacrifice and deemed it without blemish and acceptable to God. The Greek word also means morally without fault.
d) The Greek words free from accusation means, that which cannot be called into account, or reprovable or unaccusable.
e) These 3 descriptions of the reconciliation we have received from God through the cross of Jesus Christ teach that we are truly in a state of freedom from the effects of sin through our faith in Christ. Knowing these wonderful things to be true should provoke our hearts to live in gratitude toward God and provoke us to love God in ways that build our relationship with Him. God is an all in Lover.
a) If Paul clearly teaches the Colossians and us, that to remain in our reconciliation with God, we all must persevere in faith. We are not saved by our Christlike character but are obligated by our belief in Jesus Christ to live our confessions of faith. Authenticity in Christian living is an Apostolic requirement. F.F. Bruce – at the same time that the saints are those who finally persevere – in Christ. Continuance is the test of reality.
b) NASB – if indeed you continue in the faith firmly established and steadfast, and not moved away from the hope of the gospel that you have heard, which was proclaimed in all creation under heaven, and of which I, Paul, was made a minister. The NASB captures the thought that Paul proclaimed the gospel to everything in the created order. This is direct reference to the Colossian heresy which proposed complicated and difficult approaches to God through angelic intermediaries, and by keeping parts of Jewish Law. Paul is basically saying; even all the angelic order has been told the gospel.
c) Paul describes himself as a servant. Greek diakonos – one who executes the commands of another, esp. of a master, a servant, attendant, minister, a servant of a king. This is root word for our English word deacon. Every minister of the gospel is a servant to King Jesus and the servant to His Bride the Church. This is a tremendous responsibility and demands selfless living and interests in order to be an effective minister of Christ.
d) Paul also mentions the suffering in his body to disarm the ascetic spirituality of the Colossian heresy. Fruitful suffering is outward toward the Church. Ascetic suffering is individually focused and serves the self.
a) Paul describes the type of service to God's Church that he has lived out in his life. Paul's suffering in the flesh for Christ's Church is not connected to the atonement of Jesus' cross. Paul is saying in plain words, I will pay any price for Jesus' Church. Paul is writing to the Colossians under Roman house arrest in Rome. His life proves his message.
b) 2 Corinthians 11:24-29 describes the type of price that Paul paid as a faithful servant of Jesus Christ.
a) Paul's commission from God was the Damascus road. b) Paul describes the fullness of the Gospel in the following terms. 1 God's salvation narrative; His progressive revelation of the method of salvation through the Covenants that He made with humanity and Israel, have been fully revealed in Messiah, Jesus Christ. 2 The Gentiles have been included in the salvation that Messiah accomplished on the cross; that God desired relationship with all people, and Israel was the womb of Messiah and tree from which salvation to all people came forth. 3 Fullness is Christ in us. God is revealed to us in Jesus, as we abide in Him and He abides in us.
a) Paul describes the purpose for his Apostolic ministry to the Church. Proclaim, admonish (Greek – counseling), teaching, with wisdom (the knowledge of God), so all believers would be mature or fully grown in their faith in Christ. This should be the one objective of all Christian leaders so that Christ's Bride would walk in His ways and not in compromise with the world, or weakness, but in power as overcomers.
a) In verse 29, Paul uses a play on words that corresponds to the ancient Olympic Games or the athletic contests of the Greeks. Paul is using this play on words to describe the type of focused endurance of his ministry through the agency of power of God that is working in him.


text:
Q: Unable to close all activities on android eclipse Assume i have four classes.Each class is having a button to do screen switching from one page to another page,well its working fine.But now im trying to close all the activities by clicking the button from the last page.I have tried that too, but its just closing only the last page.How to achieve this concept?
Please find my code for reference
Xit_demoActivity.java
public class Xit_demoActivity extends Activity {
/** Called when the activity is first created. */

Button btn1;

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);

    btn1 = (Button)findViewById(R.id.button_1);
    btn1.setOnClickListener(new View.OnClickListener() {

    public void onClick(View v) {
    Intent myIntent = new Intent(v.getContext(), Class1.class);
    startActivity(myIntent);
        }
    });

Class1.java
public class Class1 extends Activity
{

Button btn1;

@Override
protected void onCreate(Bundle savedInstanceState) {

    super.onCreate(savedInstanceState);
    setContentView(R.layout.main1);

    btn1 = (Button)findViewById(R.id.button_2);
    btn1.setOnClickListener(new View.OnClickListener() {

    public void onClick(View v) {
    Intent myIntent = new Intent(v.getContext(), Class2.class);
    startActivity(myIntent);
        }
    });

Class2.java
public class Class2 extends Activity
{

Button btn1;

@Override
protected void onCreate(Bundle savedInstanceState) {

    super.onCreate(savedInstanceState);
    setContentView(R.layout.main2);

    btn1 = (Button)findViewById(R.id.button_3);
    btn1.setOnClickListener(new View.OnClickListener() {

    public void onClick(View v) {
    Intent myIntent = new Intent(v.getContext(), Class3.class);
    startActivity(myIntent);
        }
    });

Class3.java
public class Class3 extends Activity
{
@Override
protected void onCreate(Bundle savedInstanceState) {

    super.onCreate(savedInstanceState);
    setContentView(R.layout.main3);

    Button next = (Button) findViewById(R.id.button_4);
    next.setOnClickListener(new View.OnClickListener() {

    public void onClick(View v)
    {
        Intent intent = new Intent();
        setResult(RESULT_OK, intent);
        finish();
        }
    });

Manifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.and.roidu.xit"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="8" />

<application
    android:icon="@drawable/ic_launcher"
    android:label="@string/app_name" >
    <activity
        android:name=".Xit_demoActivity"
        android:label="@string/app_name" >
        <intent-filter>
            <action android:name="android.intent.action.MAIN" />
            <category android:name="android.intent.category.LAUNCHER" />
        </intent-filter>
    </activity><activity android:name=".Class1"></activity>

    <activity
        android:name=".Class1"
        android:label="@string/app_name" >
        <intent-filter>
            <action android:name="android.intent.action.MAIN1" />
            <category android:name="android.intent.category.LAUNCHER" />
        </intent-filter>
    </activity><activity android:name=".Class2"></activity>

    <activity
        android:name=".Class2"
        android:label="@string/app_name" >
        <intent-filter>
            <action android:name="android.intent.action.MAIN2" />
            <category android:name="android.intent.category.LAUNCHER" />
        </intent-filter>
    </activity><activity android:name=".Class3"></activity>

    <activity
        android:name=".Class3"
        android:label="@string/app_name" >
        <intent-filter>
            <action android:name="android.intent.action.MAIN3" />
            <category android:name="android.intent.category.LAUNCHER" />
        </intent-filter>
    </activity>

 </application>

</manifest>

Thanks for your time!..

A: Simply try this. Consider your Class3.java is your last Activitiy And, in Button of next use below code -
Intent intent = new Intent(currentActivity.this, XitActivity.class); // instead of XitActivity use your first activity
intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
intent.putExtra("EXIT", true);
startActivity(intent);

And, in your Xit_demoActivity's onCreate() use below code -
if (getIntent().getBooleanExtra("EXIT", false)) {
    finish();
}

Hope this will helps you to exit you from all activities.

A: I would insist to create an BaseActivity with a BroadCastReceiver that will notify when you want to finish all the Activities and extend all the Activity classes with this BaseActivity,
public static final String ACTION_FINISH = "ACTION_FINISH";
public class BaseActivity extends Activity {

public void onCreate(Bundle bundle, int resourceId) {
    super.onCreate(bundle);
    registerReceiver(finishActivitiesReceiver,
                                          new IntentFilter(ACTION_FINISH));
}

protected void onDestroy() {
    super.onDestroy();
    unregisterReceiver(finishActivitiesReceiver);
}

BroadcastReceiver finishActivitiesReceiver = new BroadcastReceiver() {

        @Override
        public void onReceive(Context context, Intent intent) {
            finish();
        }
    };
}

Then you can just send BroadCast when you want to close all Activities using
sendBroadcast(new Intent(BaseActivity.ACTION_FINISH));

A: You should not do this. If you want to open home screen or previous app screen. You can simply call
moveTaskToBack(boolean bool);

it will send your app to background.  or if you want to not have class1 2 and 3 in stack you can use excludeFromRecent flag in manifest decl's of activities.
This thread got thousands of views, for the same issue. have a look on it and make a understanding.
Is quitting an application frowned upon?

A: On the click of button in Class 3 write this:
Intent intent=new Intent(Class3.this,Class1.class);
intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
startActivity(intent);

redpajama_set_name: RedPajamaStackExchange


text:
Correcting the Record: The CIA Tweets "Real" Argo Story
Hint: Ben Affleck wasn't really there.
By Amy Schatz Nov 8, 2014, 1:00pm EST
Share All sharing options for: Correcting the Record: The CIA Tweets "Real" Argo Story
Uncovering and explaining how our digital world is changing — and changing us.
The Central Intelligence Agency doesn't tweet that much, but on Friday it launched a fascinating stream about how the Iran hostage rescue depicted in the film "Argo" really went down.
The CIA joined Twitter this summer and it mostly highlights the intelligence agency's history. This week, the agency has been focusing on the 35th anniversary of the start of the Iran hostage crisis.
On Friday, the CIA held a day-long "real vs. reel" tweetstorm correcting some facts in the 2012 Academy Award-winning movie "Argo," which was about how the CIA quietly rescued a handful of diplomats caught up in the crisis.
It wasn't much of a storm, actually. More like a gentle shower that started with thanks to Ben Affleck for making the film. Highlights include the true, not movie, fact that the final communique approving the exfiltration mission read, "See ya later, exfiltrator."
The differences between cinema and reality mostly centered around the movie's amping up the drama of the trip to the airport, which director Ben Affleck totally copped to when the film came out.
Check out the CIA's whole stream below:
CIA Tweets Real Argo
The whole thing was very good-natured. Affleck certainly didn't seem to take offense with the CIA's fact-check Friday, tweeting this:
https://twitter.com/BenAffleck/status/530859696610365440
This article originally appeared on Recode.net.
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