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Live Gig News Photos
FM, Dare, Toby Jepson – Melodic rock masters deliver a slice of AOR heaven in London
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Words & Pictures: Adrian Hextall \ MindHex Media
When FM reunited in 2007 at Firefest in Nottingham, there was only a slim hope that the 'second time around' for the band would be anything more than a one off and maybe the odd greatest hits tour. Yet, with only one further change in line up, Jim Kirkpatrick replacing Andy Barnett when Andy was unable to commit to any long term plans in 2009, the band have gone from strength to strength and now record with a frequency we used to only dream of.
For a band that first came to prominence back in 1985 the gap from the late 90s to 2007 does mean that they now find themselves releasing just their 11th album, Atomic Generation but what an immense release it is, check out our review below but if you don't have it then you're missing out:
FM- Atomic Generation Review
Before FM and co-headliners Dare arrive on stage we are treated to a short acoustic set from Toby Jepson, he of Wayward Sons and of course Little Angels fame.
Toby Jepson
Whilst Wayward Sons shows naturally focus on the band's debut album, on his own Toby is happy to dip into a little of the past and play a great mix of Little Angels numbers as well as the Son's new songs. Really well sung and stripped back they sounded fantastic but that's to be expected when the voice on stage is Mr Jepson. Like the rest of us Little Angel's fans, he may be 20 years older than he was when they were at their peak but like a fine wine his voice has aged remarkably well and the laid back nature of the songs performed proved what a great artist he is.
This felt like a gig in my living room with just a handful of friends present all of whom knew Toby's music inside out. I'll take that any day over a gig with 80,000 present when the best way to watch the band is on a video screen from 75 metres away.
Ghost (Wayward Sons cover) / Radical Your Lover (Little Angels song) / Small Talk / Don't Pray for Me (Little Angels song) / I Ain't Gonna Cry (Little Angels song)
/ Deliver Me (Fastway cover) / Young Gods (Stand Up, Stand Up) (Little Angels song) / Kickin' Up Dust / Too Much Too Young (Little Angels song) /
Until the End (Wayward Sons cover)
And so to the first band I ever saw live, back in July 1989. Playing to 50 odd people at the Derby Rockhouse (RIP) Dare had just released Out Of The Silence. Fast forward to 2018 and they celebrate 30 years of that album by releasing Out Of The Silence II , a re-recorded version of the debut that sees the band able to tweak, modernise and deliver the classic album once more to a new audience.
With Vinny Burns firmly back in the fold these days, the band look and sound like they were always supposed to. When the band are fired up, Vinny's guitar work combined with the velvety smooth voice of Darren Wharton makes Dare unbeatable . There's not a single bad song in the set, the lighting is immense and some of the best I've ever seen the band perform under and the band are tight (as a tiger) with smiles across the board that make the experience everything it should be for the crowd.
As you'll see from the setlist, a couple of tracks from Blood From Stone make and appearance. It's been an age old issue for Darren, the tracks don't really reflect modern day Dare, coming across more in the hard rock Bon Jovi vein (but better!) yet the fans, me included, long to hear those songs performed live. We Don't Need a Reason gets a huge cheer when announced but Darren has been clever with the delivery and some of the moments that would have stretched him 30 years ago are reworked to suit his voice as it is these days. A smart move and one that might see the song remain in the set for the future.
If you want to see a band deliver quality AOR \ Melodic Rock, then this is how it's done. Classy, clean, perfect rock music for music lovers. Check out the photos below. If that doesn't suggest a band enjoying their time on stage as much as the crowd did then I don't know what does. Long may Dare continue.
[foogallery id="59338″]
Sea Of Roses / Home / Until / I'll Hear You Pray / Days Of Summer / Everytime We Say Goodbye / Emerald (Thin Lizzy Cover) /
Wings of Fire / We Don't Need A Reason / Abandon / Into The Fire / The Raindance /
King Of Spades (Included a portion of Thin Lizzy's 'Black Rose') / Return The Heart
And so to the band closing this excellent three act show. FM were the third band I saw live, also back in 1989 at the Birmingham Irish Centre (also RIP) so to get them and Dare together is a huge win for me.
Opening with the first track from the new album, Black Magic shows that FM have lost none of their songwriting prowess and if anything, 30 plus years on from the debut, they seem to be more relevant, more committed and definitely writing the best music of their life. Fans will probably be firing abuse for suggesting it but the new album in my opinion is the best thing the band has done to date and that includes their revered, placed on a pedestal debut, Indiscreet.
Surprise additions to the set seem to be all the rage and after the inclusion of the two tracks in Dare's set to keep the fans happy, FM followed suit and, what seemed a slightly reluctant but accepting that the fans wanted it comment from Steve before they started, the band delivered an amazing version of Someday (You'll Come Running) which I'd certainly requested from him in a recent interview for the site. It went down a storm , kept the fans happy me included and hopefully it will appear again in the future.
Proof that a band are on form comes with the fact that the setlist contains such a blend of songs from both eras of FM. The past is respected with tracks from the first three albums making an appearance but they are blended amongst the newer material and everything stands on it's own as bona fide classics in their own right. FM simply don't know how to write a bad song and their recent output only strengthens that viewpoint.
I could watch FM perform live hour after hour. They have enough material for a different set every night for a week or more, easily. And what a week that could be.
Black Magic / I Belong to the Night / Life Is a Highway / Let Love Be the Leader / Someday (You'll Come Running) / The Dream That Died / Other Side of Midnight / Metropolis / Over You / Closer to Heaven / Does It Feel Like Love / Story of My Life / Tough It Out / Bad Luck / That Girl / Killed by Love
Burning My Heart Down / The Boys Are Back in Town (Thin Lizzy cover – with Darren Wharton)
Tagged Aor, Dare, FM, Live, London, May 18 2018, Melodic Rock, Rock, Shepherds Bush Empire, toby jepson
MÖTLEY CRÜE – THE MOST NOTORIOUS ROCK BAND DESTROYS CESSATION OF TOURING AGREEMENT
MÖTLEY CRÜE IS BACK! #MotleyCrueIsBack Los Angeles, CA, November 18, 2019: Almost 6 years after signing a Cessation of Touring agreement, the contract is off the table because a whole new generation of Crüeheads are relentlessly demanding for the band to come back together. Following the huge success of their NETFLIX biopic THE DIRT, Mötley […]
Collateral announce Show At Camden's Black Heart on Feb 7
Collateral are thrilled to announce their first show at Camden's Black Heart in London on Thursday 7th February 2019. The concert will see the band showcase their incredible talent. Tickets are on sale 10am
DVD Reviews Live Gig News Video
Judas Priest – Battle Cry Blue Ray Live Review
Take notice if you are and up and coming metal band, don't forget the past, cause when bands like Priest are all but extinct, they still will be remembered what the influences they left behind and the diamonds of songs they delivered record in and record out.
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ENRES International's 6 day field seminars are designed for geoscientists and reservoir engineers. A lecture and field component introduce participants to some spectacular outcrops in the Tremp-Graus and Ebro Basins (South-Central Pyrenees, Spain).
The primary objective is for participants to be able to tie fluvial facies in outcrop with observations in sub-surface data sets such as cores and well logs.
Day 1. Arrival at Barcelona International Airport. Structural outline of the Tremp-Graus and Ebro basins.
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* This cost includes hotels, meals, ground transportation within Spain, fuel, manuals, and tuition fees. The cost does NOT include round-trip airfare to Spain, alcoholic beverages, international dialing charges, laundry, food and drink from hotel minibar, and souvenirs.


Vestavia Hills (incorporated November 8, 1950) is an "Over the Mountain" suburb of Birmingham with a population of 34,688 on 19.6 square miles. It is named for "Vestavia", the estate of former Birmingham Mayor George Ward atop Shades Mountain.
On July 26, 1907 the South Birmingham Heights Land Company was incorporated with the idea of developing a residential community on the southern slope of Shades Mountain near the present site of Vestavia Lake. The plan, which would have required a streetcar link to Birmingham, was unsuccessful.
Around the same time, attorney Edgar Smyer began purchasing land, eventually about 500 acres, on Shades Mountain between Lakeshore Drive, Montgomery Highway, Cahaba Road, the Shades Mountain Filter Plant, and Rocky Ridge Road. Beginning in 1915 he built an access road from Cahaba Road to the top of Shades Mountain, now a public street called Smyer Road. By 1922, Shades Crest Road extended from the end of Smyer Road to Montgomery Highway and Smyer's "country residence", known as Rockhurst, was completed. The following year, George Ward purchased 20 acres from Robert A. Porter along Shades Crest and began planning his Classically-inspired estate, "Vestavia", which soon became known as an architectural curiosity in postcards and souvenir views.
A number of other private homes on Shades Crest and just south were built over the following decades. Leonard Terrell opened the Terrell Store, the community's first general store, in 1926. Other early businesses, opening during the 1930s and 40s, were Shades Mountain Pan Am Service Station, Kelly's Cabins, Club 31, Askin's Drive-In Restaurant, Joe's Ranch House, Colmant Nursery, and the Shades Mountain Drive-In Theatre.
In 1946 developer Charles Byrd acquired Ward's deteriorating estate, restored, it, and opened it to the public as a roadside attraction and tea room in 1949. The venture lost money, and he sold the estate to Vestavia Hills Baptist Church in 1958.
In the meantime, Byrd was also busy developing the land south of Shades Crest into a community of 1,000 homes with "fully restricted" covenants to insure that "desireability" would be maintained. The first of these covenants stipulated that "...said property shall be used by white persons only, except that any servant or servants employed on the premises may occupy the servant's quarters..."
Other developers, including Emmett Cloud, also capitalized on the appeal of newly-accessible suburban housing "Over the Mountain". The fast-growing town secured the construction of a new Vestavia Hills Elementary School as part of the Jefferson County School System in 1948.
By 1950 there were 607 residents in the area, and a petition for incorporation, drafted by Robert Gwin, was filed in Jefferson County Probate Court in September of that year. An election was held on October 24, 1950 with the result of 88 votes for incorporation and 8 against. Judge Tom C. Garner signed the incorporation papers for the City of Vestavia Hills on November 8, 1950.
The Vestavia Hills City Hall was constructed in 1956, on Highway 31, which was being widened to four lanes at the time. The same year saw the first part of the Vestavia Hills Shopping Center, also on 31, open. In 1960 the Council created the Vestavia Hills Park and Recreation Board to oversee planning and construction of a major municipal park and recreation center on land purchased from sisters Edna and Mildred Wald and Pearl Marcuse. Wald Park opened in stages, beginning in 1962. A library board was created in 1964 to oversee development of the Vestavia Hills Public Library, which opened, as part of the Vestavia Hills Civic Center in Wald Park in April, 1969.
Continued residential development was paralleled by annexation to increase the population of the city. the Vesthaven subdivision was annexed in 1964 and the town of Mountain Woods, incorporated in 1965, merged with Vestavia Hills in 1966. Overcrowding of area schools led to the creation of the Vestavia Hills School System in 1970. In 1976, Ward's Sibyl Temple was relocated from his former estate to the northern limit of Vestavia Hills at the crest of Shades Mountain adjacent to Highway 31, establishing it as the symbol of the city. The Vestavia Belles, dressed in hoop skirts, acted as the city's official hostesses at civic functions.
The City's first municipal election, held December 19, produced the first mayor, Verner L. Adams, and five councilmen, elected at-large from a pool of 9 candidates. The first meeting of the council was on January 3, 1951 in the offices of the Byrd Real Estate Company and Gwin was appointed "Town Attorney".
The current mayor is Ashley Curry, who succeeded Butch Zaragoza in 2016. The City Manager is Jeff Downe. Rusty Weaver presides over the four-member council as Mayor Pro-Tempore. On August 4, 2010 Vestavia Hills residents voted 1,778 to 1,144 to change their form of government, reducing the Council from five members and adding the position of City Manager to oversee day to day operations.
As of the Census of 2010, there are 34,033 people residing in the city. The population density was 1,734.0/mi². There were 14,952 housing units at an average density of 761.8/mi². The racial makeup of the city was 90.4% White, 3.76% African American, 0.20% Native American, 3.83% Asian, and 0.81% from other races. 2.45% of the population was Hispanic or Latino of any race.
In 2000, there were 9,841 households out of which 34.2% had children under the age of 18 living with them, 61.1% were married couples living together, 7.2% had a female householder with no husband present, and 30.1% were non-families. 26.6% of all households were made up of individuals and 13.1% had someone living alone who was 65 years of age or older. The average household size was 2.48 and the average family size was 3.03.
In the city the population was spread out with 25.8% under the age of 18, 6.0% from 18 to 24, 25.9% from 25 to 44, 26.1% from 45 to 64, and 16.2% who were 65 years of age or older. The median age was 41 years. For every 100 females there were 88.6 males. For every 100 females age 18 and over, there were 83.3 males.
The median income for a household in the city was $70,623, and the median income for a family was $89,746. Males had a median income of $72,837 versus $37,083 for females. The per capita income for the city was $40,392. About 2.2% of families and 3.1% of the population were below the poverty line, including 1.6% of those under age 18 and 4.5% of those age 65 or over.
The Jefferson County Board of Equalization evaluated 9,371 homes in Vestavia Hills and determined that the average market value for 2007 was $367,308, a 7.4% increase since 2006.
Annual Estimates of the Population for All Incorporated Places in Alabama (CSV). (June 21, 2006) 2005 Population Estimates. U.S. Census Bureau, Population Division - accessed November 9, 2006.
This page was last modified on 23 November 2017, at 15:16.


He talks Brandy's legacy and Tevin Campbell's iconic role of Powerline in "A Goofy Movie."
Singer Gallant has been making waves with his debut album, 2016's Oolgy. In the latest episode of Billboard's series "A Brief History Of," Gallant breaks down three key artists that helped define '90s R&B.
First up is Brandy, who Gallant describes as "a favorite artist of mine." From having hit albums to her own TV show to starring in an adaptation of Cinderella, Gallant points out that Brandy was "the pop princess of that alternate demographic that didn't really get a chance to see themselves and people who were on top of the world."
Next is Tevin Campbell, who made the leap into animation by giving a voice to fictional group Powerline in Disney's A Goofy Movie. "The way Tevin Campbell approaches those songs ["Stand Out" and "Eye to Eye"], knowing it's for a Disney movie, is so congruent with everything that he's done as an artist, in terms of vocals and delivery."
And finally is Toni Braxton. While Gallant might have been too young to experience Toni Braxton at her peak in the '90s, that didn't stop the "Talking to Myself" singer from being inspired. "[Toni Braxton] reminds you of a very specific period that you want to go back to, even if you didn't get to witness it firsthand."
This piece was originally published on Billboard.


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text:
var NoCorridor = (function () {
    var openDoorList = [];
    var edgeTileList = [];
    var roomStart = [];
    var DOORS = [];
    var setDoor = function (tiles, x, y) {
        if (Utils.getRandomInt(0, 101) < 40) {
            tiles[x][y].Texture = 11;
        } else if (Utils.getRandomInt(0, 101) < 50) {
            tiles[x][y].Texture = 10;
        } else {
            tiles[x][y].Texture = 7;
        }
        openDoorList[openDoorList.length] = tiles[x][y];
        DOORS[DOORS.length] = tiles[x][y];
    };
    var checkEnvironment = function (tiles, x, y) { // check nearby tiles for room edges
        if (tiles[x][y - 1].Texture === 6) { // left
            setDoor(tiles, x, y - 1);
            return true;
        } else if (tiles[x][y + 1].Texture === 6) { // right
            setDoor(tiles, x, y + 1);
            return true;
        } else if (tiles[x + 1][y].Texture === 6) { // bottom
            setDoor(tiles, x + 1, y);
            return true;
        } else if (tiles[x - 1][y].Texture === 6) { // top
            setDoor(tiles, x - 1, y);
            return true;
        }
        return false;
    };
    var checkDoor = function (tiles, x, y) {
        for (var i = x - 1; i < x + 2; i++) {
            for (var j = y - 1; j < y + 2; j++) {
                if (Door.checkNCDoor(tiles, i, j)) { // check nearby doors
                    return false;
                }
            }
        }
        return checkEnvironment(tiles, x, y);
    };
    var addDoor = function (tiles, x, y, down, right) {
        var doorIsOK;
        var doorX;
        var doorY;
        do {
            doorX = Utils.getRandomInt(x, x + down);
            doorY = Utils.getRandomInt(y, y + right);
            doorIsOK = checkDoor(tiles, doorX, doorY);
        }
        while (!doorIsOK);
    };
    var getDoorCount = function (down, right) {
        if (Math.abs(down) < 4 || Math.abs(right) < 4) {
            return 2;
        } else {
            return Utils.getRandomInt(3, 5);
        }
    };
    var fillRoom = function (tiles, x, y, down, right) {
        var i, j;
        for (i = 0; i < down + 2; i++) { // fill with room_edge texture the bigger boundaries
            for (j = 0; j < right + 2; j++) {
                tiles[x + i - 1][y + j - 1].Texture = 6;
            }
        }
        for (i = 0; i < down; i++) { // fill room texture
            for (j = 0; j < right; j++) {
                tiles[x + i][y + j].Texture = 3;
                tiles[x + i][y + j].Count = " ";
            }
        }
        var doorCount = getDoorCount(down, right);
        for (var d = 0; d < doorCount; d++) {
            addDoor(tiles, x, y, down, right);
        }
    };
    var removeFromDoors = function (door) {
        var index = openDoorList.indexOf(door);
        openDoorList.splice(index, 1);
    };
    var checkTile = function (tiles, x, y) { // check if it is a room_edge or door
        return tiles[x][y].Texture === 6 || Door.checkNCDoor(tiles, x, y);
    };
    var checkDungeonTilesEdge = function (tiles, x, y) {
        return tiles[x][y].Texture === -1;
    };
    var checkUp = function (tiles, x, y) {
        var tile;
        var edge;
        var temp = x;
        var count = 0;
        do {
            tile = checkTile(tiles, temp, y);
            edge = checkDungeonTilesEdge(tiles, temp, y);
            temp--;
            count--;
        }
        while (!tile && !edge);
        if (edge) {
            count++;
        }
        return count;
    };
    var checkDown = function (tiles, x, y) {
        var tile;
        var edge;
        var temp = x;
        var count = 0;
        do {
            tile = checkTile(tiles, temp, y);
            edge = checkDungeonTilesEdge(tiles, temp, y);
            temp++;
            count++;
        }
        while (!tile && !edge);
        if (edge) {
            count--;
        }
        return count;
    };
    var checkLeft = function (tiles, x, y) {
        var tile;
        var edge;
        var temp = y;
        var count = 0;
        do {
            tile = checkTile(tiles, x, temp);
            edge = checkDungeonTilesEdge(tiles, x, temp);
            temp--;
            count--;
        }
        while (!tile && !edge);
        if (edge) {
            count++;
        }
        return count;
    };
    var checkRight = function (tiles, x, y) {
        var tile;
        var edge;
        var temp = y;
        var count = 0;
        do {
            tile = checkTile(tiles, x, temp);
            edge = checkDungeonTilesEdge(tiles, x, temp);
            temp++;
            count++;
        }
        while (!tile && !edge);
        if (edge) {
            count--;
        }
        return count;
    };
    var checkHorizontalOneWay = function (tiles, x, y, right) {
        var count;
        if (right < 0) { // left
            count = checkLeft(tiles, x, y);
        } else {
            count = checkRight(tiles, x, y);
        }
        if (Math.abs(count) > 2) {
            return count;
        }
        return 0;
    };
    var checkVerticalOneWay = function (tiles, x, y, down) {
        var count;
        if (down < 0) { // up
            count = checkUp(tiles, x, y);
        } else {
            count = checkDown(tiles, x, y);
        }
        if (Math.abs(count) > 2) {
            return count;
        }
        return 0;
    };
    var getCheckResult = function (x, y) {
        if (Math.abs(x) > Math.abs(y) && Math.abs(x) > 2) {
            return x;
        }
        if (Math.abs(y) > Math.abs(x) && Math.abs(y) > 2) {
            return y;
        }
        return 0;
    };
    var checkVertical = function (tiles, x, y) {
        return getCheckResult(checkUp(tiles, x, y), checkDown(tiles, x, y));
    };
    var checkHorizontal = function (tiles, x, y) {
        return getCheckResult(checkLeft(tiles, x, y), checkRight(tiles, x, y));
    };
    var getDownRight = function (vertical, horizontal, roomSize) {
        var down = Utils.getRandomInt(2, (Math.abs(vertical)) > roomSize ? roomSize : Math.abs(vertical));
        var right = Utils.getRandomInt(2, (Math.abs(horizontal)) > roomSize ? roomSize : Math.abs(horizontal));
        if (vertical < 0) {
            down = -down;
        }
        if (horizontal < 0) {
            right = -right;
        }
        return {
            down: down,
            right: right
        };
    };
    var checkPossible = function (tiles, vertical, horizontal, door) {
        if (vertical === 0 || horizontal === 0) { // its impossible to add room
            tiles[door.I][door.J].Texture = 6; // change the door to a room_edge
            return false;
        }
        return true;
    };
    var fillHorizontal = function (tiles, x, y, right) {
        var i;
        if (right < 0) { // left
            for (i = right + 1; i < 1; i++) { // set room
                tiles[x][y + i].Texture = 3;
                tiles[x][y + i].Count = " ";
            }
            tiles[x][y + 1].Texture = 6; // right edge
            tiles[x][y + right].Texture = 6; // left edge
            edgeTileList[edgeTileList.length] = tiles[x][y + 1];
            edgeTileList[edgeTileList.length] = tiles[x][y + right];
        } else { // right
            for (i = 0; i < right; i++) { // set room
                tiles[x][y + i].Texture = 3;
                tiles[x][y + i].Count = " ";
            }
            tiles[x][y - 1].Texture = 6; // left edge
            tiles[x][y + right].Texture = 6; // right edge
            edgeTileList[edgeTileList.length] = tiles[x][y - 1];
            edgeTileList[edgeTileList.length] = tiles[x][y + right];
        }
    };
    var checkRooms = function (tiles, x, y) {
        return tiles[x][y - 1].Texture !== 3 && tiles[x][y + 1].Texture !== 3 && tiles[x + 1][y].Texture !== 3 && tiles[x - 1][y].Texture !== 3;
    };
    var cleanEdgeTileList = function (tiles) {
        var toDelete = [];
        var x;
        var y;
        var index;
        for (var i = 0; i < edgeTileList.length; i++) {
            x = edgeTileList[i].I;
            y = edgeTileList[i].J;
            if (checkRooms(tiles, x, y)) { // if its on the edge
                toDelete[toDelete.length] = edgeTileList[i];
            }
        }
        for (i = 0; i < toDelete.length; i++) {
            index = edgeTileList.indexOf(toDelete[i]);
            edgeTileList.splice(index, 1);
        }
    };
    var setRoomEdge = function (tiles, x, y, addToEdgeList) {
        if (!Door.checkNCDoor(tiles, x, y) && addToEdgeList) { // if its not a corridor_door
            tiles[x][y].Texture = 6;
            edgeTileList[edgeTileList.length] = tiles[x][y];
        } else if (!Door.checkNCDoor(tiles, x, y)) {
            tiles[x][y].Texture = 6;
        }
    };
    var setVerticalEdge = function (tiles, x, y, right, down) {
        var addToEdgeList = !(right === 1 || right === -1);
        var i;
        if (down < 0) { // up
            for (i = down; i < 2; i++) { //right edge
                setRoomEdge(tiles, x + i, y + right, addToEdgeList);
            }
        } else { // bottom
            for (i = -1; i < down + 1; i++) { //left edge
                setRoomEdge(tiles, x + i, y + right, addToEdgeList);
            }
        }
    };
    var setHorizontalEdge = function (tiles, x, y, right, down) {
        var addToEdgeList = !(down === 1 || down === -1);
        var i;
        if (right < 0) { // left
            for (i = right; i < 2; i++) {
                setRoomEdge(tiles, x + down, y + i, addToEdgeList);
            }
        } else { // right
            for (i = -1; i < right + 1; i++) {
                setRoomEdge(tiles, x + down, y + i, addToEdgeList);
            }
        }
    };
    var checkNearbyDoor = function (tiles, node) {
        for (var i = node.I - 1; i < node.I + 2; i++) {
            for (var j = node.J - 1; j < node.J + 2; j++) {
                if (Door.checkNCDoor(tiles, i, j)) { // check nearby doors
                    return false;
                }
            }
        }
        return true;
    };
    var fillDoor = function (tiles, down, right) {
        var doorCount = getDoorCount(down, right);
        cleanEdgeTileList(tiles);
        var maxTryNumber = edgeTileList.length;
        do {
            var random = Utils.getRandomInt(0, edgeTileList.length);
            if (checkNearbyDoor(tiles, edgeTileList[random])) {
                setDoor(tiles, edgeTileList[random].I, edgeTileList[random].J);
                doorCount--;
            }
            maxTryNumber--;
        }
        while (doorCount > 0 && maxTryNumber > 0);
    };
    var fillVertical = function (tiles, x, y, down) {
        var i;
        if (down < 0) { // up
            for (i = down + 1; i < 1; i++) { // set room
                tiles[x + i][y].Texture = 3;
                tiles[x + i][y].Count = " ";
            }
            tiles[x + 1][y].Texture = 6; // bottom edge
            tiles[x + down][y].Texture = 6; // top edge
            edgeTileList[edgeTileList.length] = tiles[x + 1][y];
            edgeTileList[edgeTileList.length] = tiles[x + down][y];
        } else { // down
            for (i = 0; i < down; i++) { // set room
                tiles[x + i][y].Texture = 3;
                tiles[x + i][y].Count = " ";
            }
            tiles[x - 1][y].Texture = 6; // top edge
            tiles[x + down][y].Texture = 6; // bottom edge
            edgeTileList[edgeTileList.length] = tiles[x - 1][y];
            edgeTileList[edgeTileList.length] = tiles[x + down][y];
        }
    };
    var fillLeftRight = function (tiles, x, y, down, right) {
        edgeTileList = [];
        var i;
        if (right < 0) {
            for (i = right + 1; i < 1; i++) {
                fillVertical(tiles, x, y + i, down);
            }
        } else {
            for (i = 0; i < right; i++) {
                fillVertical(tiles, x, y + i, down);
            }
        }
        setVerticalEdge(tiles, x, y, right, down);
        setVerticalEdge(tiles, x, y, right < 0 ? 1 : -1, down);
        fillDoor(tiles, down, right);
        roomStart[roomStart.length] = tiles[x][y];
    };
    var fillUpDown = function (tiles, x, y, down, right) {
        edgeTileList = [];
        var i;
        if (down < 0) {
            for (i = down + 1; i < 1; i++) {
                fillHorizontal(tiles, x + i, y, right);
            }
        } else {
            for (i = 0; i < down; i++) {
                fillHorizontal(tiles, x + i, y, right);
            }
        }
        setHorizontalEdge(tiles, x, y, right, down);
        setHorizontalEdge(tiles, x, y, right, down < 0 ? 1 : -1);
        fillDoor(tiles, down, right);
        roomStart[roomStart.length] = tiles[x][y];
    };
    var checkPossibleEnd = function (tiles, vertical, horizontal, door, down, right) {
        if (vertical < 0 !== down < 0 || horizontal < 0 !== right < 0 || Math.abs(vertical) < Math.abs(down) || Math.abs(horizontal) < Math.abs(right)) { // it would overlap with another room
            tiles[door.I][door.J].Texture = 6; // change the door to a room_edge
            return false;
        }
        return true;
    };
    var checkArea = function (tiles, x, y, roomSize, door) {
        var vertical = checkVertical(tiles, x, y);
        var horizontal = checkHorizontal(tiles, x, y);
        if (checkPossible(tiles, vertical, horizontal, door)) {
            var result = getDownRight(vertical, horizontal, roomSize);
            var down = result.down;
            var right = result.right;
            vertical = checkVerticalOneWay(tiles, x, y + right, down); // check horizontal end vertically
            horizontal = checkHorizontalOneWay(tiles, x + down, y, right); // check vertical end horizontally
            if (checkPossibleEnd(tiles, vertical, horizontal, door, down, right)) {
                return {
                    down: down,
                    right: right
                };
            }
        }
        return {
            down: 0,
            right: 0
        };
    };
    var randomFillUpDown = function (tiles, x, y, roomSize, door) { // x-y is the tile next to the neighbour coordinates
        var result = checkArea(tiles, x, y, roomSize, door);
        if (result.down !== 0 && result.right !== 0) {
            fillUpDown(tiles, x, y, result.down, result.right);
        }
    };
    var randomFillLeftRight = function (tiles, x, y, roomSize, door) { // x-y is the tile next to the neighbour coordinates
        var result = checkArea(tiles, x, y, roomSize, door);
        if (result.down !== 0 && result.right !== 0) {
            fillLeftRight(tiles, x, y, result.down, result.right);
        }
    };
    var checkPos = function () { // returns true if the door not connecting rooms already
        return !(RoomPosition.isUp() && RoomPosition.isDown() || RoomPosition.isLeft() && RoomPosition.isRight());
    };
    var fillRoomToDoor = function (tiles, roomSize) {
        while (openDoorList.length > 0) {
            var i = openDoorList.length - 1;
            RoomPosition.checkRoomPosition(tiles, openDoorList[i].I, openDoorList[i].J);
            if (checkPos()) {
                if (RoomPosition.isUp()) {
                    randomFillUpDown(tiles, openDoorList[i].I + 1, openDoorList[i].J, roomSize, openDoorList[i]);
                } else if (RoomPosition.isDown()) {
                    randomFillUpDown(tiles, openDoorList[i].I - 1, openDoorList[i].J, roomSize, openDoorList[i]);
                } else if (RoomPosition.isRight()) {
                    randomFillLeftRight(tiles, openDoorList[i].I, openDoorList[i].J - 1, roomSize, openDoorList[i]);
                } else if (RoomPosition.isLeft()) {
                    randomFillLeftRight(tiles, openDoorList[i].I, openDoorList[i].J + 1, roomSize, openDoorList[i]);
                }
            }
            removeFromDoors(openDoorList[i]);
        }
    };
    var checkEdges = function (tiles, x, y) {
        return tiles[x][y - 1].Texture === 3 || tiles[x][y + 1].Texture === 3 || tiles[x + 1][y].Texture === 3 || tiles[x - 1][y].Texture === 3;
    };
    var addEntryPoint = function (tiles) {
        var entryIsOk;
        var x;
        var y;
        do {
            x = Utils.getRandomInt(1, tiles.length - 1);
            y = Utils.getRandomInt(1, tiles.length - 1);
            RoomPosition.checkRoomPosition(tiles, x, y);
            entryIsOk = (tiles[x][y].Texture === 6 && checkPos() && checkNearbyDoor(tiles, tiles[x][y]) && checkEdges(tiles, x, y));
        }
        while (!entryIsOk);
        tiles[x][y].Texture = 4;
    };
    var addFirstRoom = function (tiles, roomSize) {
        openDoorList = [];
        var x = Utils.getRandomInt(5, (tiles.length - (roomSize + 4)));
        var y = Utils.getRandomInt(5, (tiles.length - (roomSize + 4)));
        var right = Utils.getRandomInt(2, roomSize + 1);
        var down = Utils.getRandomInt(2, roomSize + 1);
        fillRoom(tiles, x, y, down, right);
        roomStart[roomStart.length] = tiles[x][y];
    };
    var setDoorsDescriptions = function () {
        for (var i = 0; i < DOORS.length; i++) {
            DOORS[i].Count = Door.getNCDoor(DOORS[i]);
        }
    };
    var checkTileForOpenList = function (tiles, x, y) {
        return tiles[x][y].Texture === 3;
    };
    var addToOpenList = function (tiles, x, y, openList, closedList) {
        if (checkTileForOpenList(tiles, x, y) && !closedList.contains(tiles[x][y]) && !openList.contains(tiles[x][y])) { // checkTile + not in openlist/closedlist
            openList[openList.length] = tiles[x][y];
        }
    };
    var addToOpen = function (tiles, node, openList, closedList) {
        addToOpenList(tiles, node.I, node.J - 1, openList, closedList); // left
        addToOpenList(tiles, node.I - 1, node.J, openList, closedList); // top
        addToOpenList(tiles, node.I + 1, node.J, openList, closedList); // bottom
        addToOpenList(tiles, node.I, node.J + 1, openList, closedList); // right
    };
    var cleanDoorList = function () {
        var toDelete = [];
        var index;
        for (var i = 0; i < DOORS.length; i++) {
            if (DOORS[i].Texture === 6) {
                toDelete[toDelete.length] = DOORS[i];
            }
        }
        for (i = 0; i < toDelete.length; i++) {
            index = DOORS.indexOf(toDelete[i]);
            DOORS.splice(index, 1);
        }
    };
    var addDescription = function (tiles, roomDescription) {
        cleanDoorList();
        setDoorsDescriptions();
        for (var i = 0; i < roomStart.length; i++) {
            var openList = [];
            var closedList = [];
            var start = roomStart[i];
            Dungeon.addToClosedList(closedList, tiles, start); // add start point to closed list
            addToOpen(tiles, start, openList, closedList); // add the nearby nodes to openList
            while (openList.length > 0) {
                start = openList[0]; // get next room
                Dungeon.addToClosedList(closedList, tiles, start); // add to closed list this node
                Dungeon.removeFromOpen(openList, start); // remove from open list this node
                addToOpen(tiles, start, openList, closedList); // add open list the nearby nodes
            }
            Utils.addNCRoomDescription(tiles, roomStart[i].I, roomStart[i].J, roomDescription, Door.getNCDoorDescription(tiles, closedList));
        }
    };
    var generate = function (tiles, roomSize, roomDescription) {
        roomStart = [];
        addFirstRoom(tiles, roomSize);
        fillRoomToDoor(tiles, roomSize);
        addEntryPoint(tiles);
        addDescription(tiles, roomDescription);
    };
    return {
        generate: generate
    };
})();

redpajama_set_name: RedPajamaGithub


text:
Q: Kivy - how do I figure out the path to Widget in .kv file in my python code I was able to draw a line in the Widget defined in the .kv file, by using self.canvas.before.
Then, in .kv, I moved the Widget inside the TabbedPanelItem and it does not work correctly anymore.
self.canvas.before is not the correct path, what should I use instead? What is the correct path?
In general, how do I figure out the hierarchy? Those object in .kv file are created by the builder (if my understanding is correct), how do I figure out how to bind the python code to the object created by the builder.
Thank you for any help.
main.py:
class SampBoxLayout(BoxLayout):
    def __init__(self, **kwargs):
        super(SampBoxLayout, self).__init__(**kwargs)
        with self.canvas.before:
            self.myline=Line(points=(100,100,400,500), close=False, width=2)

main.kv
SampBoxLayout:
<SampBoxLayout>:
    orientation: "vertical"
    padding: 0
    spacing: 0
    TabbedPanel:
        do_default_tab: False
        TabbedPanelItem:
            text: "noc_clk"
            BoxLayout:
                orientation: "vertical"
                Widget:
                    height: "440dp"
                    size_hint_y: None
                    canvas:
                        Color:
                            rgba: 0, 0, 0, 0.5
                TabbedPanel:
                    do_default_tab: False
                    TabbedPanelItem:
                        text: "Node0"
                        BoxLayout:
                            orientation: "horizontal"

A: Actually, your app still works correctly even after adding a kv file. The line is being drawn on the canvas of SampBoxLayout, but it is not visible because each widget has an opacity of 1.0 i.e. not transparent. The example below, to show the line drawn, I added opacity = 0.5 under TabbedPanel.
Hierarchy / Path
Kv language » Rule context

There are three keywords specific to Kv language:
app: always refers to the instance of your application.
root: refers to the base widget/template in the current rule
self: always refer to the current widget

Value Expressions, on_property Expressions, ids, and Reserved Keywords

self
The keyword self references the "current widget instance":
Button:
    text: 'My state is %s' % self.state

root
This keyword is available only in rule definitions and represents the
  root widget of the rule (the first instance of the rule):
<MyWidget>:
    custom: 'Hello world'
    Button:
        text: root.custom

app
This keyword always refers to your app instance. It's equivalent to a
  call to kivy.app.App.get_running_app() in Python.
Label:
    text: app.name

Binding Python code to object created in kv file
Method 1

*

*Declare an ObjectProperty at class level and hook it up to the id of the object created in kv file. This is the best practice method.

main.py
from kivy.properties import ObjectProperty

class SampBoxLayout(BoxLayout):
    tp = ObjectProperty(None)

main.kv
<SampBoxLayout>:
    tp: tp
    orientation: "vertical"
    padding: 0
    spacing: 0

    TabbedPanel:
        id: tp
        opacity: 0.5

Method 2

*

*Adding id to the object created in kv file and using self.ids.id-name or self.ids['id-name']
Best Practice & Speed

Note
Although the self.ids method is very concise, it is generally regarded as 'best practice' to use the ObjectProperty. This creates a
  direct reference, provides faster access and is more explicit.

Example
main.py
from kivy.base import runTouchApp
from kivy.uix.boxlayout import BoxLayout
from kivy.graphics import Line
from kivy.lang import Builder

class SampBoxLayout(BoxLayout):
    def __init__(self, **kwargs):
        super(SampBoxLayout, self).__init__(**kwargs)
        with self.canvas.before:
            self.myline=Line(points=(100, 100, 400, 500), close=False, width=2)

if __name__ == "__main__":
    runTouchApp(Builder.load_file('main.kv'))

main.kv
SampBoxLayout:
<SampBoxLayout>:
    orientation: "vertical"
    padding: 0
    spacing: 0

    TabbedPanel:
        opacity: 0.5
        do_default_tab: False

        TabbedPanelItem:
            text: "noc_clk"
            BoxLayout:
                orientation: "vertical"
                Widget:
                    height: "440dp"
                    size_hint_y: None
                    canvas:
                        Color:
                            rgba: 0, 0, 0, 0.5
                TabbedPanel:
                    do_default_tab: False
                    TabbedPanelItem:
                        text: "Node0"
                        BoxLayout:
                            orientation: "horizontal"

Output

redpajama_set_name: RedPajamaStackExchange


text:
HomeSultan Abdul Hamid Episode 21 urdu hindi dubbed by PTVSultan Abdul Hamid Episode 21 urdu hindi dubbed by PTV
Sultan Abdul Hamid Episode 21 urdu hindi dubbed by PTV
PTV had prepared to air a new drama series called Takht Abdelhamid on Wednesday, February
Payitaht abdul hamid by ptv,payitaht abdulhamidPTV ,Abdul Hamid ,Sultan Abdul Hamid by PTV Home,Sultan Abdul Hamid Episode,Sultan Abdul Hamid Episode 21,Sultan Abdul Hamid urduSultan Abdul Hamid urdu dubbing by ptvپایہ تحت عبدالحمید
Sultan Abdul Hameed Khan, who left his mark on history by striving for the survival of the Ottoman Empire and ascending the throne in, carrying out this difficult series for years under the title of 'Great Haqqan'. Hayat's drama "Under the Base" is being aired on TRT channels with serial S film production.
Filming for the play has begun on the Koja Elixa film set, directed by Sardar Aqar. While the role of Sultan Abdul Hameed is being played by famous actors.
The most curious period in the history of the world is being presented on the screen through the foundation of Abdul Hameed.
Sultan Abdul Hameed, who played a pivotal role in perpetuating the existence of the empire through his power and intelligence for years while ascending the throne in an era of various tricks in the world and keeping his eyes on the Ottoman mainland.
"Payitaht Abdul Hameed", based on the exploits of this heroic figure in the last years of the reign of Sultan Abdul Hameed II, when the Western powers tried to shape the "new century" for their own interests.
The main theme of the drama is Struggle!
The drama series, which chronicles important events from the 210th year of the reign of Sultan Abdul Hamid in, also features the "War of Greece", a long-running drama that culminates in the Ottoman conquest.
One of the most important projects of the Sultan's success, the affairs of Hijaz railway line and many other important events will be presented on the screen.
Payitaht Abdulhamid dubbed Sultan Abdul Hamid Episode 21 urdu hindi dubbed by PTV

redpajama_set_name: RedPajamaCommonCrawl


The AP is reporting that fashion designer Kate Spade was found dead Tuesday morning in her New York City apartment. Though information is still coming in, CBS News reports that she was found by her housekeeper, and that her passing looks to be the result of suicide. She was 55.
BREAKING: Law enforcement officials: Fashion designer Kate Spade found dead in New York in apparent suicide.
Spade was a popular American fashion designer who got her start in the '80s and rose to worldwide acclaim for her Kate Spade New York designs.


text:
Via Blanca – droga w północnej części Kuby długości 138 km, łącząca stolicę kraju Hawanę z miastem Matanzas i kurortem Varadero. Jest to jedna z najbardziej zatłoczonych dróg w kraju łącząca dwa główne miejsca, gdzie przejeżdżają turyści.

Budowa arterii rozpoczęła się w 1945 r. Kulminacyjny punkt trasy – most Bacunayagua na granicy prowincji Mayabeque i Matanzas – został oddany do użytku w 1960 r.

Droga ma głównie 4 pasy ruchu – na niektórych odcinkach są one od siebie oddzielone. Przejazd odcinkiem Matanzas – Varadero jest płatny. Via Blanca jest jedną z najważniejszych dróg na wyspie i na znacznej długości biegnie wzdłuż wybrzeża Cieśniny Florydzkiej. Biegnie w kierunku wschód-zachód na odcinku 85 km pomiędzy miastami Hawana i Matanzas, przechodzi przez miasto Santa Cruz del Norte i dodatkowo biegnie przez 53 km w kierunku wschodnim do Varadero.

Przebieg trasy

Via Blanca zaczyna się na południowo-zachodnich przedmieściach Hawany i biegnie przez południowe rejony miasta, po czym dociera w rejon wybrzeża. Od stolicy trasa prowadzi równolegle do Cieśniny Florydzkiej i mija kolejno miejscowości: Santa Maria del Mar, Santa Cruz del Norte oraz Matanzas. Następnie – po kilkunastu kilometrach – dociera do lotniska w Vardero. Po przekroczeniu mostu Via Blanca łączy się z układem drogowym ekskluzywnego (przeznaczonego dla zachodnich turystów) kurortu Varadero.

W rejonie mostu Bacunayagua powstała restauracja. Rozciąga się z niej rozległy widok na okolicę.

Bibliografia

Linki zewnętrzne
 Via Blanca
   - Cuba, #17

Drogi
Transport na Kubie

redpajama_set_name: RedPajamaWikipedia


text:
Classical Music Inspired By Shakespeare
Jointly commissioned by the Sinfonietta and AskolSchönberg (which gave the first performance last autumn), The Garden was inspired by Dante's Divine. Christina Rossetti, Shakespeare and Giacomo.
Aug 05, 2010 · Looks like our Voyager probes are getting sentient, or even a bit sentimental as they leave the solar system, I hope an alien Buzz Lightyear find them soon, and play the awesome Voyager Golden Record at blasting volume. The music part of this business card of Earth is an eclectic 90-minute selection of music from many cultures, including Eastern and Western classics.
Classical music of the United Kingdom is taken in this article to mean classical music in the sense elsewhere defined, of formally composed and written music of chamber, concert and church type as distinct from popular, traditional, or folk music.The term in this sense emerged in the early 19th century, not long after the United Kingdom of Great Britain and Ireland came into existence in 1801.
Classical CD review. It is easy to name a whole series of musical works inspired by Romeo and Juliet but much less so those inspired by Hamlet. It may be, as many claim, Shakespeare's greatest play but it lacks so many obvious cues for musical depiction.
Inspired by Chicago's beloved 2016 World Series. of the Apollo Theater and co-producer of About Last Night), and music and lyrics by Jeff Award-winner Michael Mahler (Chicago Shakespeare Theater:.
It aims to examine Shakespeare's influence on Berlioz. He's an admirable Berliozian, wonderfully alert to the mix of classical precision and Romantic intensity that makes this music unique. The.
Shakespeare Inspired (classical music album) – Play streams in full or download MP3 from Classical Archives (classicalarchives.com), the largest and best organized classical music site.
May 18, 2018. A new hip-hop adaptation of Shakespeare's "King Lear" is traveling to Baltimore. Critic Tim Smith covers classical music, theater and visual arts in. Thomas also was inspired by "great hip-hop artists, who are on the same.
What Inspired Shakespeare to Write? William Shakespeare took his inspiration from many areas, including the Bible, nature, other writers and historians. Two of Shakespeare's favorite writers were Geoffrey Chaucer and Plutarch; their works would influence many of his plays.
Dec 6, 2016. The star-studded Shakespeare Live! from the Royal Shakespeare. on the proper way to emote Shakespeare's classic words, "To be, Akala and his award-winning music theatre production company Hip Hop Shakespeare perform a. songs inspired by Shakespeare: Rufus Wainwright sings Sonnet 29;.
Peter Aston: Three Shakespeare Songs. S solo, SA choir. Novello £2.95. Amy Beach: Three Shakespeare Choruses. 4-pt female chorus & pf. Treble Clef Music.
Though we don't have original scores for much of his theatrical music, the festival showcases these and other selections from Shakespeare's era, as well as later classical music. "Such Sweet.
presents "Antigone," inspired by Paul Roche's adaptation from the classic Greek tragedy by Sophocles. Back for its sixth season of free theater performances and affectionately known as the Uptown.
"Lucy Negro, Redux" tells the story of a slice of Shakespeare's love life. s poetry is both script and part of the music. She will read some poems onstage, including a sequence that Mr. Vasterling.
Essays and criticism on William Shakespeare – Shakespeare And Classical. and no young traveller will hear strange music and be led on by half-images of.
The production will include a live, onstage band, led by local singer/songwriter Gracie Martin, who has composed a host of original music using Shakespeare's text as. legacy of breathing new life.
ABC Classic is a digital radio station from the Australian Broadcasting Corporation, available on FM, DAB+, digital TV and online.
When it comes to classical music. in Delaware Park actors on the new Shakespeare stage on Shakespeare Hill in Delaware Park, behind the Rose Garden, for a celebration of music inspired by the Bard.
Their pieces were inspired by classic tales ranging from Shakespeare. finale of the Tri-C Classical Piano Series on Sunday, May 5 at 2:00 pm in Gartner Auditorium at the Cleveland Museum of Art.
If music be the food of love. the contemporaries Kaija Saariaho and Thomas Adès are merely a handful of first-rate musical thinkers inspired by Shakespeare. 7:30 p.m. Thursday, April 21, 8 p.m.
VPR Classical. Classical Playlists; Weekly Schedule; Live Performances; All Music Programs;. All Music Programs; Support. Join Or Renew Your Membership; Sustaining Membership;. Careers At VPR; More Inside VPR >> Search; Related Program: Boston Symphony Orchestra. Music Inspired By Shakespeare.
For the top classical recordings of the year. trio Synergy Vocals and the London Sinfonietta frisking through postminimalist 'water music' inspired by Shakespeare, Coleridge and Melville. The.
Tchaikovsky's Music Famous Melodies and Evocative Moods. Tchaikovsky music ranges from the happily energetic to the breathtakingly tragic. Let's look at this world-famous composer's style and most popular pieces.
Mar 31, 2019 · Mark your calendar and join us on May 18, 2019 from 4-8pm (rain or shine) for one of West Philly's favorite events Party in the Park.This annual event is hosted by Friends of Clark Park and is a great way to enjoy the start of spring in Clark Park with all your friends and neighbors.
Jun 06, 2016 · Summer classical music in the Chicago area is busy, but here are John von Rhein's Top 10, concerts not to be missed. "Shakespeare in the Park":. a festival commission inspired.
All The Devils Are Here Shakespeare Jan 14, 2018. Here Are All The Shakespeare Quotes Found In Westworld. by David Rodemerk 1. "Hell is empty/And all
The King's Lynn Festival offers a wide variety of orchestral concerts, jazz, folk, choral, classical recitals, talks, films, exhibitions and dozens of fringe events every year at venues throughout West Norfolk. Home Page – Kings Lynn Festival – mix of classical, choral, recital and cross-over events, music, theatre, art and exhibitions
Hana Piranha For those who may be new to your music. Shakespeare, Thackeray and William Blake amongst others. However I think when your mind works in a certain way, anything and everything is a.
Dec 23, 2013 · There really are far too many to list outright, if such a thing is even possible. A direct relation between art music and poetry outside the theater began to appear in the early XIX century in a twofold way: first, there was a proliferation of art song, or Lieder, in which composers set existing and generally contemporaneous lyric poetry to music along the lines of the hundreds of.
Shakespeare: If Music Be highlights several of Shakespeare's most famous scenes, along with dance and music inspired by them in this sumptuous. and reveals the vibrancy of classical music as a.
For the top classical recordings of the year, I conversed with John von Rhein, who retired as the newspaper's classical music critic in July. What follows are five picks from each of us, with.
The New Jersey Symphony Orchestra and Music Director Jacques Lacombe present a Winter Festival program featuring Tchaikovsky and Sibelius works inspired by Shakespeare's The. Arts Center in.
The Festival will round out the season with a few limited-run events, including: The Food of Love: The Ballad, The Broad, and The Bard Broadway veteran Leslie Castay reprises her hit cabaret from last.
Primary School Reading Books 1970s One thing that struck me — and I didn't of course mention it in the pamphlet I wrote on the
Feb 10, 2016. We can thank playwright William Shakespeare, whose reach is extensive. In April , people. Studying for finals? Let classical music help.
Classical music and Romantic music have many differences in the sound, the style, the structure, and the mood. Both of these styles of music have had many different reflections and effects on the society that have adopted it and taken notice of it and they both had different ways of expressing their art and they have reflected their societies through society's negative or positive events that.
The festival will present music lovers with an impressive program built around this year's theme, inspired by Shakespeare's verse from the. tale of "the Witch and the Maestro" presents classical.
This season's first theme is music inspired by Shakespeare and Goethe, with the talk on Nov. 8 and the concert on Nov. 9, with a slate of regular Menlo artists including co-director David Finckel on.
Jun 23, 2015 · All The Summer's A Stage: Your Guide To Shakespeare In Colorado. The Shakespeare-inspired improv troupe performs in Denver on Friday. Highlights Of Colorado's 2015 Summer Classical Music.
May 10, 2018 · Provided to YouTube by Warner Music Group Suite from Shakespeare's "Much Ado About Nothing", Op. 11: V. Hornpipe · Westphalian Symphony Orchestra · Siegfried Landau Classical Music Inspired by.
Aug 23, 2017. Add in some musical numbers to replace the emotional soliloquies, and. Inspired by Shakespeare's classic farce, Big Business is based.
The Arrest Of Oscar Wilde At The Cadogan Hotel Sunday School Mothers Day Poems Seven poems to slip inside your Mother's Day card (and one to avoid) May 12,
All of the recordings on this site are freely available – for you to download & listen, burn to CDs, share (eMail) to anyone, use in school assignments or as incidental music for plays, for software games, background music for period events (Renaissance fairs), Youtube videos, et c. In other words, none of this stuff is for sale. Please listen, enjoy and use as you will.
Mar 6, 2015. In 2001 or 2002, guitarist and singer David Gilmour of Pink Floyd recorded a musical interpretation of William Shakespeare's "Sonnet 18" at his.
Yet the study of his nondramatic poetry can illuminate Shakespeare's. out the obvious morals to be drawn from classical authors when faced with awful catastrophe. The Romantic compulsion to read the sonnets as autobiography inspired attempts to rearrange them to tell their story more clearly. The Music of Poetry.
By turns wicked, funny, warm, romantic and touching, The Music Man is. Shakespeare's classic drama of intrigue and allegiance is the ultimate political thriller. Inspired by Elvis Presley, Johnny Cash, Jerry Lee Lewis and Carl Perkins.
Portrait Of Dorian Gray Author Jun 20, 2018 · "There is no such thing as a moral or an immoral book," wrote Oscar Wilde in the
Nov 19, 2010 · Discover and share the masterpieces that forever enlarged the sphere of human experience accessible to the creative imagination, through the best instant streaming music service in the world, Spotify.
The Poem I Hear America Singing Is About
Come hear how the language and look of the ketubah have evolved over time. RSVP to [email protected] as space is…


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text:
Why the U.S. Embassy has an account on a Vietnamese pirate hub
Kevin Morris—
2012-10-31 12:28 pm | Last updated 2015-12-09 03:36 am
U.S. officials are trying to connect with Vietnamese Internet users on Zing, a popular social network that's like a hybrid of Facebook and The Pirate Bay.
Across the world, the United States government is an enthusiastic anti-pirate warrior. Just ask streaming site First Row Sports, shut down in February by U.S. Immigration and Customs Enforcement, or Kim Dotcom, the doughy multi-millionaire and wannabe rapper whose site, Megaupload, got shuttered by the FBI in January, and who was arrested in a New Zealand special forces raid at the behest of the U.S. government.
But in Vietnam, the United States is keeping its copyright enemies close. Zing, the country's sixth most popular website and top social networking hub, is also the recording industry's "public enemy number one," thanks to its high-volume pirating operation. It's like a love child of the Pirate Bay and Facebook. And the United States Embassy in Vietnam runs a very lively account.
That's making some people in Vietnam and elsewhere angry. Locals blame Zing for destroying the domestic record industry; foreign groups like the Recording Industry Association of America blame it for huge volumes of international copyright theft. Both Samsung and Coke have withdrawn from the service. But not the embassy, whose account has more than 18,000 followers.
"There were few spaces for public discourse and intermittent access to Facebook," the embassy said in a statement. In other words, if the U.S. wants to engage with Vietnam's young and tech-savvy Internet population, it has little choice but to go on Zing.
In an attempt to ameliorate the controversy, the embassy has resorted to posting almost exclusively about piracy on its account. Here are a few examples we've run through Google translate (and cleaned up a little):
Who is your favorite singer? What do you usually do to help them protect their work?
Do you use a peer-to-peer file-sharing program? Are you afraid your computer may be infected with viruses when using this program? What file types do you usually share with friends through this program?
Do you read ebooks? If so, do you often buy them online? If not, why? (payment difficulties, expensive …?)
For the time-being, those toothless questions will have to suffice. Zing's illegal content isn't going anywhere until it's big enough that it doesn't have to rely on pirating traffic. As one tech executive told the Associated Press: "In Vietnam, you build an audience first, and then you negotiate."
Photo by dalbera/Flickr
Kevin Morris is a veteran web reporter and editor who specializes in longform journalism. He led the Daily Dot's esports vertical and, following its acquisition by GAMURS in late 2016, launched Dot Esports, where he serves as the site's editor-in-chief.
Copyright Protection Piracy Pirate Bay U.s. Embassy U.s. Government Vietnam Zing


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Churlish people on cherished machines. Our Motto: Hide your grandmothers!
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Family-operated producer of red, white, and fruit wines. Offers product descriptions, ordering, event listings, staff profiles, and information about their Vigneron Society program.
Located on Cayuga Lake. Produces varietal wines, blends, sparkling wines and fruit wines. Open for tours and tastings.
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Part of the Shawangunk Wine Trail, producing Seyval, Chardonnay, Cabernet Franc, Merlot, Cayuga wines, hard cider and fruit wines. Includes driving directions, history, newsletter sign-up and online purchase.
Producers of Chardonnay, Riesling, Vidal, Cayuga, Delaware, Vignoles, Cabernet Frank, and Champagne. Location and contact information, wine list, shop, wine club, events, personalized labels, mailing lists, and ordering.
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Nelles Corner track features the CASCAR, Castrol Super Series, Iceman Super Late Model Series, International Super Modified Association and the USAR Hooters ProCup Series. Track rental information, schedule, hotel referrals, race results and photo gallery.
History and flag of the Cayuga tribe from the Six Nations reserve in Canada.
History and flag of the Cayuga tribe from the Six Nations reserve in the northeastern United States and Canada.
Overview of the tribe from the Six Nations Reserve.
Links to Cayuga Nation resources, from the Kahon:wess Iroquois Confederacy Index.
Includes details of parish ministries, outreach programs and Christian education. Also provides parish contacts, a Worship Schedule, and a map of the church location.
a collection of traditional social songs from the seneca, onondaga and cayuga nations.
SiteBook Cayuga City Portrait of Cayuga in Indiana. This Topic site Cayuga got a rating of 3 SiteBook.org Points according to the views of this profile site.


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