text:
Brexit divorce deal
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BlackCat replied
Originally posted by Dinner View Post
The point is it is entirely avoidable but the EC must stop making demands which the other side simply cannot and will not accept (like the backstop which traps the EU into the customs union forever). Yes, the EU is going to suffer greatly because of Juncker's arrogance and incompetence. That article is very, very factually correct. The numbers are real and cannot be hand waved away.
More BS. if the UK want to leave it's their choice an they must accept the unavoidable terms. The article is totally wrong about the facts unless you are living in a fantasy world.
Dinner replied
https://www.forbes.com/sites/stephen.../#21658f223bf3
A great article. This is going to hurt the EU a lot, I mean really a lot. Yes, it will also hurt the UK but look at what percentage of EU 27 exports goes to the UK vs the other way around. Talk about the EC cutting off its own nose. The UK is rich enough, educated enough, and prosperous enough to survive the shock but there are many in the EU who are not and who will take a big hit. It doesn't have to be this way but the Eurocrats are determined that it must and so they need to be blamed for it.
No, that is a piece of pure BS. It's a brexiter that desperately tries to defend a lost cause
Oerdin, UK is not an indispensable cornerstone of the EU. If they leave it's the UK that will be hurt beyond their worst fantasies. EU without UK will work just fine.
They will take no deal as Parliament has already said they won't agree to the backstop. Now it is a question of if the EU is willing to limit its own damages in order to save its financial bacon or not because no deal means no divorce payment. The EU could easily drop the backstop and then the deal would likely pass and it is certainly in their interest to do so though I still wouldn't agree to anything which places nonBritish courts in charge of British people. Parliament would probably trade that away though.
One thing is certain and that is all of you are going to have to pay a whole lot more if the UK doesn't get a deal good enough to sign (and it doesn't yet).
Originally posted by Dauphin View Post
The U.K. will call the EUs bluff. They will not put up a border check in NI. It just won't happen.
Paliament won't approve any payments to the EU either, without a quid pro quo.
These are two bargaining chips that the U.K. can play, and it will be up to the EU to decide if carrot or stick is the way to respond. I don't think a stick will achieve anything in the current climate.
AFAIK then the negotiations are over at it 's the UK that has to choose between the May deal or no deal. I haven't heard about any carrot/stick situation.
Well, I forgot the last option - a new election that cancels the exit, which of course would be the best, but unlikely since it would cause a lot of pain in the elder generations of the UK population.
Last edited by BlackCat; December 21, 2018, 20:44.
Dauphin replied
Originally posted by BlackCat View Post
Are you seriously claiming that UK won't set up customs ? Hey, why are there customs posts between USA and Mexico ? Do you really believe that UK can say "we won't want to have custom points to EU" ???? What fantasy world do you live in ?
You are totally wrong - no matter whether its a soft or hard brexit, the UK can in no way deny to pay what they owe.
Originally posted by Bereta_Eder View Post
Also dinner's "estimate" that "may will convince trump to impose tarrifs to the EU" because reasons and so the EU "will change its tune" constitutes a whole new level of alternative reality, practically unapprochable by sane people
The real fun stuff is that Trumps tariffs on foreign steel and aluminium may hurt a bit, but the real pain are paid by the americans. What happend when price of foregin materials went went up ? Did the american producers just raise their production to respond to the new demand ? Well, yes, but it was at a price close to the price of foreign materials so what did the american car producers do ? They shut down factories because the price got too high - yay for Trumps trade war
spambot replied
Trump is a narcissist who doesn't listen to anyone besides Putin, there is no way May could talk him into bullying the EU for her
Bereta_Eder replied
The EU is not United and has fault lines all over the place.
Of course EU isn't united - that is not the purpose of the union. We are not trying to force countries into one model as it happend in the US.
It will be abundantly clear who created the land border when the UK doesn't bother to create customs posts but the EU does force Ireland to.
Team that up with the EC demanding huge increases in money from members because under no deal the UK doesn't have to pay it anything,
add in how pissed off the east is over the demands to accept fake refugees, and I'd say the EU is stumbling into yet another crisis.
Are you seriously claiming that all of these refugees automatically went to UK ?
Especially when economies start taking a hit all because the EC was too arrogant and incompetent. Hell, Trump wants to tariff the EU anyway so all May needs to do is convince Trump to continue with his own worst instincts and you'll see German industry shitting its pants. In light of all that, yes, I do think the only two heads of state in the EU who matter (Germany anand France) will force the EC to change its tune.
You really have some special fantasies - do you really sincerely think that german industry will die if they don't have access to the UK Market ???? This is simply hilarious
The EU is a gigantic conglomerate of 500 million people and the largest economy on the planet. If it coughs, you'd notice. The eastern states xenophobic governments are giving wway to more rational people seeing that as usualy xenophobia and stealing of the public's money go hand in hand. Immigration is not capable of shaking the EU, it just showcases its continued success. Furthermore, the moronic decistion of the mind addled UK to commit harakiri and become an isolated shunned pariah has a great job in solidifying support for the continuation of the EU project from the nordic and baltic sea to the eastern med.


I'm having a bit of a confusing issue with lightroom 5. I use a garmin GPS to geotag my photos. I load the track log off the gps into lightroom and use the map module to geo tag my pictures.
When I go into grid view and look at the location metadata sometimes the town, province, country is filled in sometimes it is not. If I select another picture and then return to the first, the data may appear or may not. When I search for photos taken in a specific location ie town they come up, but there is also the same number of pintures listed with unknown location info. It appears that lightroom is filling in the information, just not displaying it. Has anyone else experienced this and do you know of a fix. I am not running the newest version of lightroom 5. The day I tried to download it my internet connection kept kicking out on me, so adobe may have fixed this.
When you are seeing the town, province, country, etc. in the metadata in Lightroom, and that information is greyed out, that is derived information that Lightroom has calculated by reverse geocoding the GPS data.
I've noticed that if I edit a sublocation for geocoded data, the derived information disappears. I'm not exactly sure how to get the derived data to be written to the metadata.
I haven't edited any of the data or entered any info into the sub location field. It seems like this is random whether or not it displays the reverse geocoded information. I was able to download the update and it didn't make any difference.
It's not really a big problem since when I sort by location data the pictures are still displayed. It's just kind of weird.


text:
Time series reconstruction via machine learning: Revealing decadal variability and intermittency in the north pacific sector of a coupled climate model
Dimitrios Giannakis, Andrew J. Majda
Center for Prototype Climate Modeling
Many processes in atmosphere-ocean science develop multiscale temporal and spatial patterns, with complex underlying dynamics and time-dependent external forcings. Because of the possible advances in our understanding and prediction of climate phenomena, extracting that variability empirically from incomplete observations is a problem of wide contemporary interest. Here, we present a technique for analyzing climatic time series that exploits the geometrical relationships between the observed data points to recover features characteristic of strongly nonlinear dynamics (such as intermittency), which are not accessible to classical Singular Spectrum Analysis (SSA). The method utilizes Laplacian eigenmaps, evaluated after suitable time-lagged embedding, to produce a reduced representation of the observed samples, where standard tools of matrix algebra can be used to perform truncated Singular Value Decomposition despite the nonlinear manifold structure of the data set. As an application, we study the variability of the upper-ocean temperature in the North Pacific sector of a 700-year equilibrated integration of the CCSM3 model. Imposing no a priori assumptions (such as periodicity in the statistics), our machine-learning technique recovers three distinct types of temporal processes: (1) periodic processes, including annual and semiannual cycles; (2) decadal-scale variability with spatial patterns resembling the Pacific Decadal Oscillation; (3) intermittent processes associated with the Kuroshio extension and variations in the strength of the subtropical and subpolar gyres. The latter carry little variance (and are therefore not captured by SSA), yet their dynamical role is expected to be significant.
Proceedings of the 2011 Conference on Intelligent Data Understanding, CIDU 2011
NASA Conference on Intelligent Data Understanding, CIDU 2011 - Mountain View, CA, United States
NASA Conference on Intelligent Data Understanding, CIDU 2011
Dive into the research topics of 'Time series reconstruction via machine learning: Revealing decadal variability and intermittency in the north pacific sector of a coupled climate model'. Together they form a unique fingerprint.
Climate models Engineering & Materials Science 100%
Spectrum analysis Engineering & Materials Science 62%
Time series Engineering & Materials Science 52%
Machine learning Engineering & Materials Science 44%
Singular value decomposition Engineering & Materials Science 31%
Statistics Engineering & Materials Science 22%
Giannakis, D., & Majda, A. J. (2011). Time series reconstruction via machine learning: Revealing decadal variability and intermittency in the north pacific sector of a coupled climate model. In Proceedings of the 2011 Conference on Intelligent Data Understanding, CIDU 2011 (pp. 107-117)
Time series reconstruction via machine learning : Revealing decadal variability and intermittency in the north pacific sector of a coupled climate model. / Giannakis, Dimitrios; Majda, Andrew J.
Proceedings of the 2011 Conference on Intelligent Data Understanding, CIDU 2011. 2011. p. 107-117.
Giannakis, D & Majda, AJ 2011, Time series reconstruction via machine learning: Revealing decadal variability and intermittency in the north pacific sector of a coupled climate model. in Proceedings of the 2011 Conference on Intelligent Data Understanding, CIDU 2011. pp. 107-117, NASA Conference on Intelligent Data Understanding, CIDU 2011, Mountain View, CA, United States, 10/19/11.
Giannakis D, Majda AJ. Time series reconstruction via machine learning: Revealing decadal variability and intermittency in the north pacific sector of a coupled climate model. In Proceedings of the 2011 Conference on Intelligent Data Understanding, CIDU 2011. 2011. p. 107-117
Giannakis, Dimitrios ; Majda, Andrew J. / Time series reconstruction via machine learning : Revealing decadal variability and intermittency in the north pacific sector of a coupled climate model. Proceedings of the 2011 Conference on Intelligent Data Understanding, CIDU 2011. 2011. pp. 107-117
@inproceedings{8e12ad378e89488eb1e97b9fc0c581c2,
title = "Time series reconstruction via machine learning: Revealing decadal variability and intermittency in the north pacific sector of a coupled climate model",
abstract = "Many processes in atmosphere-ocean science develop multiscale temporal and spatial patterns, with complex underlying dynamics and time-dependent external forcings. Because of the possible advances in our understanding and prediction of climate phenomena, extracting that variability empirically from incomplete observations is a problem of wide contemporary interest. Here, we present a technique for analyzing climatic time series that exploits the geometrical relationships between the observed data points to recover features characteristic of strongly nonlinear dynamics (such as intermittency), which are not accessible to classical Singular Spectrum Analysis (SSA). The method utilizes Laplacian eigenmaps, evaluated after suitable time-lagged embedding, to produce a reduced representation of the observed samples, where standard tools of matrix algebra can be used to perform truncated Singular Value Decomposition despite the nonlinear manifold structure of the data set. As an application, we study the variability of the upper-ocean temperature in the North Pacific sector of a 700-year equilibrated integration of the CCSM3 model. Imposing no a priori assumptions (such as periodicity in the statistics), our machine-learning technique recovers three distinct types of temporal processes: (1) periodic processes, including annual and semiannual cycles; (2) decadal-scale variability with spatial patterns resembling the Pacific Decadal Oscillation; (3) intermittent processes associated with the Kuroshio extension and variations in the strength of the subtropical and subpolar gyres. The latter carry little variance (and are therefore not captured by SSA), yet their dynamical role is expected to be significant.",
author = "Dimitrios Giannakis and Majda, {Andrew J.}",
booktitle = "Proceedings of the 2011 Conference on Intelligent Data Understanding, CIDU 2011",
note = "NASA Conference on Intelligent Data Understanding, CIDU 2011 ; Conference date: 19-10-2011 Through 21-10-2011",
T1 - Time series reconstruction via machine learning
T2 - NASA Conference on Intelligent Data Understanding, CIDU 2011
AU - Giannakis, Dimitrios
AU - Majda, Andrew J.
N2 - Many processes in atmosphere-ocean science develop multiscale temporal and spatial patterns, with complex underlying dynamics and time-dependent external forcings. Because of the possible advances in our understanding and prediction of climate phenomena, extracting that variability empirically from incomplete observations is a problem of wide contemporary interest. Here, we present a technique for analyzing climatic time series that exploits the geometrical relationships between the observed data points to recover features characteristic of strongly nonlinear dynamics (such as intermittency), which are not accessible to classical Singular Spectrum Analysis (SSA). The method utilizes Laplacian eigenmaps, evaluated after suitable time-lagged embedding, to produce a reduced representation of the observed samples, where standard tools of matrix algebra can be used to perform truncated Singular Value Decomposition despite the nonlinear manifold structure of the data set. As an application, we study the variability of the upper-ocean temperature in the North Pacific sector of a 700-year equilibrated integration of the CCSM3 model. Imposing no a priori assumptions (such as periodicity in the statistics), our machine-learning technique recovers three distinct types of temporal processes: (1) periodic processes, including annual and semiannual cycles; (2) decadal-scale variability with spatial patterns resembling the Pacific Decadal Oscillation; (3) intermittent processes associated with the Kuroshio extension and variations in the strength of the subtropical and subpolar gyres. The latter carry little variance (and are therefore not captured by SSA), yet their dynamical role is expected to be significant.
AB - Many processes in atmosphere-ocean science develop multiscale temporal and spatial patterns, with complex underlying dynamics and time-dependent external forcings. Because of the possible advances in our understanding and prediction of climate phenomena, extracting that variability empirically from incomplete observations is a problem of wide contemporary interest. Here, we present a technique for analyzing climatic time series that exploits the geometrical relationships between the observed data points to recover features characteristic of strongly nonlinear dynamics (such as intermittency), which are not accessible to classical Singular Spectrum Analysis (SSA). The method utilizes Laplacian eigenmaps, evaluated after suitable time-lagged embedding, to produce a reduced representation of the observed samples, where standard tools of matrix algebra can be used to perform truncated Singular Value Decomposition despite the nonlinear manifold structure of the data set. As an application, we study the variability of the upper-ocean temperature in the North Pacific sector of a 700-year equilibrated integration of the CCSM3 model. Imposing no a priori assumptions (such as periodicity in the statistics), our machine-learning technique recovers three distinct types of temporal processes: (1) periodic processes, including annual and semiannual cycles; (2) decadal-scale variability with spatial patterns resembling the Pacific Decadal Oscillation; (3) intermittent processes associated with the Kuroshio extension and variations in the strength of the subtropical and subpolar gyres. The latter carry little variance (and are therefore not captured by SSA), yet their dynamical role is expected to be significant.
BT - Proceedings of the 2011 Conference on Intelligent Data Understanding, CIDU 2011

redpajama_set_name: RedPajamaCommonCrawl


Remember that time I went to Las Vegas for the World Food Championships?
Well, I'm attempting to get there again!
I applied to be one of 25 food bloggers to receive SIX of Saucy Mama Cafe's signature sauces and vie to create the best recipe using one or more of the sauces. AND I WAS SELECTED!
The judges are looking for creations that are easy to recreate, great for families and/or parties, that are delicious and inventive.
I was blown away by the quality and taste of all the sauces. After an impromptu tasting, I chose Honey Dijon Dressing and Orange Habanero Wing Sauce for my dish. Even if I don't win, I'm still going to add Saucy Mama Cafe to my stash. Stay tuned for a Saucy Mama product giveaway on Nik Snacks very soon!
The Honey Dijon Dressing is sweet with a tang of dijon that could be used in sweet or savory applications. Pairing it with the extra-sharp white cheddar in my biscuit really ramped up the flavor to notches unknown. Have you ever put mustard in a biscuit? Me either. Not until today.
The Orange Habanero Wing Sauce?? It needs to description, but it was perfect. It starts out sweet, then kicks you with spice and becomes rounded out again by more sweetness. The perfect accompaniment to bacon, you're gonna love my jam.
Preheat oven to 400°F. Place stick of butter in the freezer for a minimum of 20 minutes, to freeze solid. Combine flour, chives and white cheddar in a large mixing bowl. Use a food processor or box grater to grate the butter into the flour mixture. Use a fork, two knives or pastry cutter and process the mix until the mixture forms crumbs the size of peas. Combine Saucy Mama Cafe Honey Dijon and milk in a measuring cup. Drizzle the milk mixture over the flour until mixture comes together. Mix only until roughly combined.
Dump out onto a well-floured surface and roll the dough out to into a rectangle. With a sharp, floured knife, cut the dough lengthwise in half and then across in quarters, making 8-10 squares.
Alternatively, use a biscuit cutter or a drinking glass dipped in flour to cut out 8 biscuits. Re-work the scraps and cut out 2 more biscuits.
Place the bacon in a large cast-iron skillet, pot or Dutch oven over medium to medium-high heat and cook, stirring occasionally, until the fat has rendered and the bacon is starting to brown and crisp up, about 10 to 15 minutes. Do not discard the bacon fat.
Add the onion, and cook, stirring occasionally, until the onions have become fragrant and translucent, about 5 minutes. Add the Saucy Mama Cafe Orange Habanero Wing Sauce, syrup and stir to combine.
Add 1 cup orange juice and bring it to a simmer, scraping up the browned bits from the bottom of the pan. Continue to simmer, stirring occasionally, until the mixture has thickened and almost all of the liquid has evaporated, about 8 to 10 minutes.
Transfer the bacon jam to an airtight container. After it is cooled to room temperature, it can be refrigerated for up to 2 weeks. Rewarm before using.
Cut biscuits crosswise and layer the inside of the biscuit with bacon jam; place biscuit top on. The biscuits and the jam can be prepared ahead, frozen and thawed out as needed.
Tomato and spinach leaves for demonstration purposes only, but feel free to add them! Yum!
Oh, I'd like a bite of that! Wow.
I would eat that up SO fast! Love it!!
Oh, my! What tasty little sandwiches!!! Fingers crossed for the win!
Nik - you are going to win - how could you not - these sandwiches look fabulous - what I wouldn't give for one right now!
So many wonderful flavors. I've never had a biscuit quite like this! Good luck at the contest. These are definitely a winner!
I don't know what I like more those biscuits or that bacon jam. Oh well you put them together, so it's a win.
Yum! Those biscuits look great!


text:
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/* jshint maxlen: false */
const apirequest_1 = require("../../lib/apirequest");
/**
 * Android Management API
 *
 * The Android Management API provides remote enterprise management of Android devices and apps.
 *
 * @example
 * const google = require('googleapis');
 * const androidmanagement = google.androidmanagement('v1');
 *
 * @namespace androidmanagement
 * @type {Function}
 * @version v1
 * @variation v1
 * @param {object=} options Options for Androidmanagement
 */
function Androidmanagement(options) {
    const self = this;
    self._options = options || {};
    self.enterprises = {
        /**
         * androidmanagement.enterprises.create
         *
         * @desc Creates an enterprise by completing the enterprise signup flow.
         *
         * @alias androidmanagement.enterprises.create
         * @memberOf! androidmanagement(v1)
         *
         * @param {object} params Parameters for request
         * @param {string=} params.enterpriseToken The enterprise token appended to the callback URL.
         * @param {string=} params.projectId The id of the Google Cloud Platform project which will own the enterprise.
         * @param {string=} params.signupUrlName The name of the SignupUrl used to sign up for the enterprise.
         * @param {androidmanagement(v1).Enterprise} params.resource Request body data
         * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
         * @param {callback} callback The callback that handles the response.
         * @return {object} Request object
         */
        create: function (params, options, callback) {
            if (typeof options === 'function') {
                callback = options;
                options = {};
            }
            options || (options = {});
            const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
            const parameters = {
                options: Object.assign({
                    url: (rootUrl + '/v1/enterprises').replace(/([^:]\/)\/+/g, '$1'),
                    method: 'POST'
                }, options),
                params: params,
                requiredParams: [],
                pathParams: [],
                context: self
            };
            return apirequest_1.default(parameters, callback);
        },
        /**
         * androidmanagement.enterprises.get
         *
         * @desc Gets an enterprise.
         *
         * @alias androidmanagement.enterprises.get
         * @memberOf! androidmanagement(v1)
         *
         * @param {object} params Parameters for request
         * @param {string} params.name The name of the enterprise in the form enterprises/{enterpriseId}
         * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
         * @param {callback} callback The callback that handles the response.
         * @return {object} Request object
         */
        get: function (params, options, callback) {
            if (typeof options === 'function') {
                callback = options;
                options = {};
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            options || (options = {});
            const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
            const parameters = {
                options: Object.assign({
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                    method: 'GET'
                }, options),
                params: params,
                requiredParams: ['name'],
                pathParams: ['name'],
                context: self
            };
            return apirequest_1.default(parameters, callback);
        },
        /**
         * androidmanagement.enterprises.patch
         *
         * @desc Updates an enterprise.
         *
         * @alias androidmanagement.enterprises.patch
         * @memberOf! androidmanagement(v1)
         *
         * @param {object} params Parameters for request
         * @param {string} params.name The name of the enterprise in the form enterprises/{enterpriseId}
         * @param {string=} params.updateMask The field mask indicating the fields to update. If not set, all modifiable fields will be modified.
         * @param {androidmanagement(v1).Enterprise} params.resource Request body data
         * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
         * @param {callback} callback The callback that handles the response.
         * @return {object} Request object
         */
        patch: function (params, options, callback) {
            if (typeof options === 'function') {
                callback = options;
                options = {};
            }
            options || (options = {});
            const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
            const parameters = {
                options: Object.assign({
                    url: (rootUrl + '/v1/{name}').replace(/([^:]\/)\/+/g, '$1'),
                    method: 'PATCH'
                }, options),
                params: params,
                requiredParams: ['name'],
                pathParams: ['name'],
                context: self
            };
            return apirequest_1.default(parameters, callback);
        },
        applications: {
            /**
             * androidmanagement.enterprises.applications.get
             *
             * @desc Gets info about an application.
             *
             * @alias androidmanagement.enterprises.applications.get
             * @memberOf! androidmanagement(v1)
             *
             * @param {object} params Parameters for request
             * @param {string=} params.languageCode The preferred language for localized application info, as a BCP47 tag (e.g. "en-US", "de"). If not specified the default language of the application will be used.
             * @param {string} params.name The name of the application in the form enterprises/{enterpriseId}/applications/{package_name}
             * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
             * @param {callback} callback The callback that handles the response.
             * @return {object} Request object
             */
            get: function (params, options, callback) {
                if (typeof options === 'function') {
                    callback = options;
                    options = {};
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                options || (options = {});
                const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
                const parameters = {
                    options: Object.assign({
                        url: (rootUrl + '/v1/{name}').replace(/([^:]\/)\/+/g, '$1'),
                        method: 'GET'
                    }, options),
                    params: params,
                    requiredParams: ['name'],
                    pathParams: ['name'],
                    context: self
                };
                return apirequest_1.default(parameters, callback);
            }
        },
        devices: {
            /**
             * androidmanagement.enterprises.devices.delete
             *
             * @desc Deletes a device, which causes the device to be wiped.
             *
             * @alias androidmanagement.enterprises.devices.delete
             * @memberOf! androidmanagement(v1)
             *
             * @param {object} params Parameters for request
             * @param {string} params.name The name of the device in the form enterprises/{enterpriseId}/devices/{deviceId}
             * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
             * @param {callback} callback The callback that handles the response.
             * @return {object} Request object
             */
            delete: function (params, options, callback) {
                if (typeof options === 'function') {
                    callback = options;
                    options = {};
                }
                options || (options = {});
                const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
                const parameters = {
                    options: Object.assign({
                        url: (rootUrl + '/v1/{name}').replace(/([^:]\/)\/+/g, '$1'),
                        method: 'DELETE'
                    }, options),
                    params: params,
                    requiredParams: ['name'],
                    pathParams: ['name'],
                    context: self
                };
                return apirequest_1.default(parameters, callback);
            },
            /**
             * androidmanagement.enterprises.devices.get
             *
             * @desc Gets a device.
             *
             * @alias androidmanagement.enterprises.devices.get
             * @memberOf! androidmanagement(v1)
             *
             * @param {object} params Parameters for request
             * @param {string} params.name The name of the device in the form enterprises/{enterpriseId}/devices/{deviceId}
             * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
             * @param {callback} callback The callback that handles the response.
             * @return {object} Request object
             */
            get: function (params, options, callback) {
                if (typeof options === 'function') {
                    callback = options;
                    options = {};
                }
                options || (options = {});
                const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
                const parameters = {
                    options: Object.assign({
                        url: (rootUrl + '/v1/{name}').replace(/([^:]\/)\/+/g, '$1'),
                        method: 'GET'
                    }, options),
                    params: params,
                    requiredParams: ['name'],
                    pathParams: ['name'],
                    context: self
                };
                return apirequest_1.default(parameters, callback);
            },
            /**
             * androidmanagement.enterprises.devices.issueCommand
             *
             * @desc Issues a command to a device. The Operation resource returned contains a Command in its metadata field. Use the get operation method to get the status of the command.
             *
             * @alias androidmanagement.enterprises.devices.issueCommand
             * @memberOf! androidmanagement(v1)
             *
             * @param {object} params Parameters for request
             * @param {string} params.name The name of the device in the form enterprises/{enterpriseId}/devices/{deviceId}
             * @param {androidmanagement(v1).Command} params.resource Request body data
             * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
             * @param {callback} callback The callback that handles the response.
             * @return {object} Request object
             */
            issueCommand: function (params, options, callback) {
                if (typeof options === 'function') {
                    callback = options;
                    options = {};
                }
                options || (options = {});
                const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
                const parameters = {
                    options: Object.assign({
                        url: (rootUrl + '/v1/{name}:issueCommand').replace(/([^:]\/)\/+/g, '$1'),
                        method: 'POST'
                    }, options),
                    params: params,
                    requiredParams: ['name'],
                    pathParams: ['name'],
                    context: self
                };
                return apirequest_1.default(parameters, callback);
            },
            /**
             * androidmanagement.enterprises.devices.list
             *
             * @desc Lists devices for a given enterprise.
             *
             * @alias androidmanagement.enterprises.devices.list
             * @memberOf! androidmanagement(v1)
             *
             * @param {object} params Parameters for request
             * @param {integer=} params.pageSize The requested page size. The actual page size may be fixed to a min or max value.
             * @param {string=} params.pageToken A token identifying a page of results the server should return.
             * @param {string} params.parent The name of the enterprise in the form enterprises/{enterpriseId}
             * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
             * @param {callback} callback The callback that handles the response.
             * @return {object} Request object
             */
            list: function (params, options, callback) {
                if (typeof options === 'function') {
                    callback = options;
                    options = {};
                }
                options || (options = {});
                const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
                const parameters = {
                    options: Object.assign({
                        url: (rootUrl + '/v1/{parent}/devices').replace(/([^:]\/)\/+/g, '$1'),
                        method: 'GET'
                    }, options),
                    params: params,
                    requiredParams: ['parent'],
                    pathParams: ['parent'],
                    context: self
                };
                return apirequest_1.default(parameters, callback);
            },
            /**
             * androidmanagement.enterprises.devices.patch
             *
             * @desc Updates a device.
             *
             * @alias androidmanagement.enterprises.devices.patch
             * @memberOf! androidmanagement(v1)
             *
             * @param {object} params Parameters for request
             * @param {string} params.name The name of the device in the form enterprises/{enterpriseId}/devices/{deviceId}
             * @param {string=} params.updateMask The field mask indicating the fields to update. If not set, all modifiable fields will be modified.
             * @param {androidmanagement(v1).Device} params.resource Request body data
             * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
             * @param {callback} callback The callback that handles the response.
             * @return {object} Request object
             */
            patch: function (params, options, callback) {
                if (typeof options === 'function') {
                    callback = options;
                    options = {};
                }
                options || (options = {});
                const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
                const parameters = {
                    options: Object.assign({
                        url: (rootUrl + '/v1/{name}').replace(/([^:]\/)\/+/g, '$1'),
                        method: 'PATCH'
                    }, options),
                    params: params,
                    requiredParams: ['name'],
                    pathParams: ['name'],
                    context: self
                };
                return apirequest_1.default(parameters, callback);
            },
            operations: {
                /**
                 * androidmanagement.enterprises.devices.operations.cancel
                 *
                 * @desc Starts asynchronous cancellation on a long-running operation. The server makes a best effort to cancel the operation, but success is not guaranteed. If the server doesn't support this method, it returns google.rpc.Code.UNIMPLEMENTED. Clients can use Operations.GetOperation or other methods to check whether the cancellation succeeded or whether the operation completed despite cancellation. On successful cancellation, the operation is not deleted; instead, it becomes an operation with an Operation.error value with a google.rpc.Status.code of 1, corresponding to Code.CANCELLED.
                 *
                 * @alias androidmanagement.enterprises.devices.operations.cancel
                 * @memberOf! androidmanagement(v1)
                 *
                 * @param {object} params Parameters for request
                 * @param {string} params.name The name of the operation resource to be cancelled.
                 * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
                 * @param {callback} callback The callback that handles the response.
                 * @return {object} Request object
                 */
                cancel: function (params, options, callback) {
                    if (typeof options === 'function') {
                        callback = options;
                        options = {};
                    }
                    options || (options = {});
                    const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
                    const parameters = {
                        options: Object.assign({
                            url: (rootUrl + '/v1/{name}:cancel').replace(/([^:]\/)\/+/g, '$1'),
                            method: 'POST'
                        }, options),
                        params: params,
                        requiredParams: ['name'],
                        pathParams: ['name'],
                        context: self
                    };
                    return apirequest_1.default(parameters, callback);
                },
                /**
                 * androidmanagement.enterprises.devices.operations.delete
                 *
                 * @desc Deletes a long-running operation. This method indicates that the client is no longer interested in the operation result. It does not cancel the operation. If the server doesn't support this method, it returns google.rpc.Code.UNIMPLEMENTED.
                 *
                 * @alias androidmanagement.enterprises.devices.operations.delete
                 * @memberOf! androidmanagement(v1)
                 *
                 * @param {object} params Parameters for request
                 * @param {string} params.name The name of the operation resource to be deleted.
                 * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
                 * @param {callback} callback The callback that handles the response.
                 * @return {object} Request object
                 */
                delete: function (params, options, callback) {
                    if (typeof options === 'function') {
                        callback = options;
                        options = {};
                    }
                    options || (options = {});
                    const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
                    const parameters = {
                        options: Object.assign({
                            url: (rootUrl + '/v1/{name}').replace(/([^:]\/)\/+/g, '$1'),
                            method: 'DELETE'
                        }, options),
                        params: params,
                        requiredParams: ['name'],
                        pathParams: ['name'],
                        context: self
                    };
                    return apirequest_1.default(parameters, callback);
                },
                /**
                 * androidmanagement.enterprises.devices.operations.get
                 *
                 * @desc Gets the latest state of a long-running operation. Clients can use this method to poll the operation result at intervals as recommended by the API service.
                 *
                 * @alias androidmanagement.enterprises.devices.operations.get
                 * @memberOf! androidmanagement(v1)
                 *
                 * @param {object} params Parameters for request
                 * @param {string} params.name The name of the operation resource.
                 * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
                 * @param {callback} callback The callback that handles the response.
                 * @return {object} Request object
                 */
                get: function (params, options, callback) {
                    if (typeof options === 'function') {
                        callback = options;
                        options = {};
                    }
                    options || (options = {});
                    const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
                    const parameters = {
                        options: Object.assign({
                            url: (rootUrl + '/v1/{name}').replace(/([^:]\/)\/+/g, '$1'),
                            method: 'GET'
                        }, options),
                        params: params,
                        requiredParams: ['name'],
                        pathParams: ['name'],
                        context: self
                    };
                    return apirequest_1.default(parameters, callback);
                },
                /**
                 * androidmanagement.enterprises.devices.operations.list
                 *
                 * @desc Lists operations that match the specified filter in the request. If the server doesn't support this method, it returns UNIMPLEMENTED.NOTE: the name binding allows API services to override the binding to use different resource name schemes, such as users/x/operations. To override the binding, API services can add a binding such as "/v1/{name=users/x}/operations" to their service configuration. For backwards compatibility, the default name includes the operations collection id, however overriding users must ensure the name binding is the parent resource, without the operations collection id.
                 *
                 * @alias androidmanagement.enterprises.devices.operations.list
                 * @memberOf! androidmanagement(v1)
                 *
                 * @param {object} params Parameters for request
                 * @param {string=} params.filter The standard list filter.
                 * @param {string} params.name The name of the operation's parent resource.
                 * @param {integer=} params.pageSize The standard list page size.
                 * @param {string=} params.pageToken The standard list page token.
                 * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
                 * @param {callback} callback The callback that handles the response.
                 * @return {object} Request object
                 */
                list: function (params, options, callback) {
                    if (typeof options === 'function') {
                        callback = options;
                        options = {};
                    }
                    options || (options = {});
                    const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
                    const parameters = {
                        options: Object.assign({
                            url: (rootUrl + '/v1/{name}').replace(/([^:]\/)\/+/g, '$1'),
                            method: 'GET'
                        }, options),
                        params: params,
                        requiredParams: ['name'],
                        pathParams: ['name'],
                        context: self
                    };
                    return apirequest_1.default(parameters, callback);
                }
            }
        },
        enrollmentTokens: {
            /**
             * androidmanagement.enterprises.enrollmentTokens.create
             *
             * @desc Creates an enrollment token for a given enterprise.
             *
             * @alias androidmanagement.enterprises.enrollmentTokens.create
             * @memberOf! androidmanagement(v1)
             *
             * @param {object} params Parameters for request
             * @param {string} params.parent The name of the enterprise in the form enterprises/{enterpriseId}
             * @param {androidmanagement(v1).EnrollmentToken} params.resource Request body data
             * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
             * @param {callback} callback The callback that handles the response.
             * @return {object} Request object
             */
            create: function (params, options, callback) {
                if (typeof options === 'function') {
                    callback = options;
                    options = {};
                }
                options || (options = {});
                const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
                const parameters = {
                    options: Object.assign({
                        url: (rootUrl + '/v1/{parent}/enrollmentTokens').replace(/([^:]\/)\/+/g, '$1'),
                        method: 'POST'
                    }, options),
                    params: params,
                    requiredParams: ['parent'],
                    pathParams: ['parent'],
                    context: self
                };
                return apirequest_1.default(parameters, callback);
            },
            /**
             * androidmanagement.enterprises.enrollmentTokens.delete
             *
             * @desc Deletes an enrollment token, which prevents future use of the token.
             *
             * @alias androidmanagement.enterprises.enrollmentTokens.delete
             * @memberOf! androidmanagement(v1)
             *
             * @param {object} params Parameters for request
             * @param {string} params.name The name of the enrollment token in the form enterprises/{enterpriseId}/enrollmentTokens/{enrollmentTokenId}
             * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
             * @param {callback} callback The callback that handles the response.
             * @return {object} Request object
             */
            delete: function (params, options, callback) {
                if (typeof options === 'function') {
                    callback = options;
                    options = {};
                }
                options || (options = {});
                const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
                const parameters = {
                    options: Object.assign({
                        url: (rootUrl + '/v1/{name}').replace(/([^:]\/)\/+/g, '$1'),
                        method: 'DELETE'
                    }, options),
                    params: params,
                    requiredParams: ['name'],
                    pathParams: ['name'],
                    context: self
                };
                return apirequest_1.default(parameters, callback);
            }
        },
        policies: {
            /**
             * androidmanagement.enterprises.policies.delete
             *
             * @desc Deletes a policy. This operation is only permitted if no devices are currently referencing the policy.
             *
             * @alias androidmanagement.enterprises.policies.delete
             * @memberOf! androidmanagement(v1)
             *
             * @param {object} params Parameters for request
             * @param {string} params.name The name of the policy in the form enterprises/{enterpriseId}/policies/{policyId}
             * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
             * @param {callback} callback The callback that handles the response.
             * @return {object} Request object
             */
            delete: function (params, options, callback) {
                if (typeof options === 'function') {
                    callback = options;
                    options = {};
                }
                options || (options = {});
                const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
                const parameters = {
                    options: Object.assign({
                        url: (rootUrl + '/v1/{name}').replace(/([^:]\/)\/+/g, '$1'),
                        method: 'DELETE'
                    }, options),
                    params: params,
                    requiredParams: ['name'],
                    pathParams: ['name'],
                    context: self
                };
                return apirequest_1.default(parameters, callback);
            },
            /**
             * androidmanagement.enterprises.policies.get
             *
             * @desc Gets a policy.
             *
             * @alias androidmanagement.enterprises.policies.get
             * @memberOf! androidmanagement(v1)
             *
             * @param {object} params Parameters for request
             * @param {string} params.name The name of the policy in the form enterprises/{enterpriseId}/policies/{policyId}
             * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
             * @param {callback} callback The callback that handles the response.
             * @return {object} Request object
             */
            get: function (params, options, callback) {
                if (typeof options === 'function') {
                    callback = options;
                    options = {};
                }
                options || (options = {});
                const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
                const parameters = {
                    options: Object.assign({
                        url: (rootUrl + '/v1/{name}').replace(/([^:]\/)\/+/g, '$1'),
                        method: 'GET'
                    }, options),
                    params: params,
                    requiredParams: ['name'],
                    pathParams: ['name'],
                    context: self
                };
                return apirequest_1.default(parameters, callback);
            },
            /**
             * androidmanagement.enterprises.policies.list
             *
             * @desc Lists policies for a given enterprise.
             *
             * @alias androidmanagement.enterprises.policies.list
             * @memberOf! androidmanagement(v1)
             *
             * @param {object} params Parameters for request
             * @param {integer=} params.pageSize The requested page size. The actual page size may be fixed to a min or max value.
             * @param {string=} params.pageToken A token identifying a page of results the server should return.
             * @param {string} params.parent The name of the enterprise in the form enterprises/{enterpriseId}
             * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
             * @param {callback} callback The callback that handles the response.
             * @return {object} Request object
             */
            list: function (params, options, callback) {
                if (typeof options === 'function') {
                    callback = options;
                    options = {};
                }
                options || (options = {});
                const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
                const parameters = {
                    options: Object.assign({
                        url: (rootUrl + '/v1/{parent}/policies').replace(/([^:]\/)\/+/g, '$1'),
                        method: 'GET'
                    }, options),
                    params: params,
                    requiredParams: ['parent'],
                    pathParams: ['parent'],
                    context: self
                };
                return apirequest_1.default(parameters, callback);
            },
            /**
             * androidmanagement.enterprises.policies.patch
             *
             * @desc Updates or creates a policy.
             *
             * @alias androidmanagement.enterprises.policies.patch
             * @memberOf! androidmanagement(v1)
             *
             * @param {object} params Parameters for request
             * @param {string} params.name The name of the policy in the form enterprises/{enterpriseId}/policies/{policyId}
             * @param {string=} params.updateMask The field mask indicating the fields to update. If not set, all modifiable fields will be modified.
             * @param {androidmanagement(v1).Policy} params.resource Request body data
             * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
             * @param {callback} callback The callback that handles the response.
             * @return {object} Request object
             */
            patch: function (params, options, callback) {
                if (typeof options === 'function') {
                    callback = options;
                    options = {};
                }
                options || (options = {});
                const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
                const parameters = {
                    options: Object.assign({
                        url: (rootUrl + '/v1/{name}').replace(/([^:]\/)\/+/g, '$1'),
                        method: 'PATCH'
                    }, options),
                    params: params,
                    requiredParams: ['name'],
                    pathParams: ['name'],
                    context: self
                };
                return apirequest_1.default(parameters, callback);
            }
        },
        webTokens: {
            /**
             * androidmanagement.enterprises.webTokens.create
             *
             * @desc Creates a web token to access an embeddable managed Google Play web UI for a given enterprise.
             *
             * @alias androidmanagement.enterprises.webTokens.create
             * @memberOf! androidmanagement(v1)
             *
             * @param {object} params Parameters for request
             * @param {string} params.parent The name of the enterprise in the form enterprises/{enterpriseId}
             * @param {androidmanagement(v1).WebToken} params.resource Request body data
             * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
             * @param {callback} callback The callback that handles the response.
             * @return {object} Request object
             */
            create: function (params, options, callback) {
                if (typeof options === 'function') {
                    callback = options;
                    options = {};
                }
                options || (options = {});
                const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
                const parameters = {
                    options: Object.assign({
                        url: (rootUrl + '/v1/{parent}/webTokens').replace(/([^:]\/)\/+/g, '$1'),
                        method: 'POST'
                    }, options),
                    params: params,
                    requiredParams: ['parent'],
                    pathParams: ['parent'],
                    context: self
                };
                return apirequest_1.default(parameters, callback);
            }
        }
    };
    self.signupUrls = {
        /**
         * androidmanagement.signupUrls.create
         *
         * @desc Creates an enterprise signup URL.
         *
         * @alias androidmanagement.signupUrls.create
         * @memberOf! androidmanagement(v1)
         *
         * @param {object} params Parameters for request
         * @param {string=} params.callbackUrl The callback URL to which the admin will be redirected after successfully creating an enterprise. Before redirecting there the system will add a query parameter to this URL named enterpriseToken which will contain an opaque token to be used for the create enterprise request. The URL will be parsed then reformatted in order to add the enterpriseToken parameter, so there may be some minor formatting changes.
         * @param {string=} params.projectId The id of the Google Cloud Platform project which will own the enterprise.
         * @param {object} [options] Optionally override request options, such as `url`, `method`, and `encoding`.
         * @param {callback} callback The callback that handles the response.
         * @return {object} Request object
         */
        create: function (params, options, callback) {
            if (typeof options === 'function') {
                callback = options;
                options = {};
            }
            options || (options = {});
            const rootUrl = options.rootUrl || 'https://androidmanagement.googleapis.com/';
            const parameters = {
                options: Object.assign({
                    url: (rootUrl + '/v1/signupUrls').replace(/([^:]\/)\/+/g, '$1'),
                    method: 'POST'
                }, options),
                params: params,
                requiredParams: [],
                pathParams: [],
                context: self
            };
            return apirequest_1.default(parameters, callback);
        }
    };
}
module.exports = Androidmanagement;
//# sourceMappingURL=v1.js.map

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text:
KU professor writes book on gun ownership predicting political behaviors
By Isaac French
Published: Oct. 16, 2020 at 6:15 PM CDT
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"We talk a lot about gender gaps, age gaps, differences between education groups, but one big group we don't discuss at all is gun owners versus non gun owners and the differences between their political behaviors and attitudes."
Joslyn says his motivation came from the 2016 election when guns were a popular political topic.
"Post election analysis did not include any analysis of gun owners versus non owners and how they voted, were they important in particularly in battleground states and those battleground states are the same today and we still don't hear anything about this group."
His research found gun owners are far more likely to turnout to the polls on election day and when they do, they typically vote republican.
"There's a pretty big difference between the likelihood of a gun owner voting for republican versus a non gun owner but what you find in a group of gun owners, say you find someone that just bought a gun for security reasons versus one who has had one for years and years like maybe has 10 or 15 of them there's a big gap of the likelihood of voting republican."
Josylyn says the more guns a person owns, the more likely they are to vote entirely republican.
"It's not just about a gun owner that buys a gun but current owners buying more guns increases the likelihood that they're going to vote republican not just at presidential level but down the ticket as well."


How do you look after your sheep?
With love! Looking after livestock of any kind is demanding. It is not something that can be abandoned for holidays or because you are short of time. The laws governing how sheep must be looked after are covered in this essential document from the Government which sets out your responsibilities.
To help us in planning for the health and well-being of our sheep we have a flock health plan, which sets out the key tasks which we will need to undertake at different times of the year.
Good fencing is a must - Shetlands seem to be able to find their way through the tiniest gaps.
Shetland sheep do not have their tails docked as they are a short-tailed breed.
All sheep must be ear-tagged (both ears) and keeping the tags in seems to be an uphill battle. Any lost ear-tags must be replaced.
Any medicines purchased and administered must be recorded.
Strict records must be kept of any movements on or off the holding and the government is sent a copy of the movement document.
What do you do with your sheep?
How can you use the wool?
We are big softies at heart but the sheep have to pay their way rather than be a hobby. As with most livestock, the future for males is a bit grim. We keep the very best, get them inspected by the Society and - if they become Approved, we use them as stock rams or sell them to other breeders.
The rest of the boys are kept for 15-16 months then slaughtered, butchered locally and eaten as meat by friends and family.
The females are kept as breeding ewes and sold as starting flocks to new breeders.
We are discovering new ways to use the wool all the time!
The finest Shetland wool is great for felting (if we can stop it felting on the sheep's back) and I am keen to try making 'vegetarian sheepskin rugs using felting techniques. We get the fleeces commercially washed and carded and sell it for spinners to use. It's great even for beginners as it's slightly oily and spins like a dream.
and the fact that's available in some many weights means there is surely a wool for you to use.


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8:00 am start at the Davidsonville park & ride: Jim Miner will lead a 30 mile ride at a CC pace of about 14mph. This will be a no drop ride.
8:00 am start at the Davidsonville Park & Ride: Len Jones will lead a 58 mile ride to North Beach at a BB pace of 17-18mph, and Jim Van Horn will lead a group on the same route at a B pace of 15-16mph.
8:30 am start at Poolesville High School: Mark Annis will lead a ride leaving from Poolesville high school. Distance would be between 40 and 50 miles over moderately hilly roads (I am looking to make it as flat as possible, for here) at a CC/B pace, no drop, through the Agricultural preserve. I am looking to take it easy and not punish myself on any hills.
This ride should end by noon - lunch at the local pub is an option. We only have one!
9:00 am start at the Davidsonville park & ride: Meetup for a 37 mile recovery ride to Galesville.


text:
Sick Gaming ; Your source for all things gaming! Sick Gaming Community Lounge News - Blog: PRNGs and controlling fate in video games
News - Blog: PRNGs and controlling fate in video games
Blog: PRNGs and controlling fate in video games
The following blog post, unless otherwise noted, was written by a member of Gamasutra's community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
Just to quickly explain that video, and why it was worth starting with: That was a competitive match of Super Smash Brothers Melee, and Peach has a 1.7% chance of pulling a super strong turnip with one of her moves, and it's very rare and very useful. So in this clip, the player does it twice in a row, with a taunt in between, and the crowd and commentators go nuts, because that's unprecedentedly lucky. But my favorite thing about this clip is that Armada, the peach player, was interviewed afterwards about this moment and he says that he "Just knew." There's not really any way he could have known, right? That's sort of the point of randomness, that it's unpredictable and uncontrollable. So why is the way we talk about luck so active, or participatory? How do we end up with things like "the gambler's fallacy" and good luck charms? How can people claim to be skilled at luck? There's this compelling narrative of certain people being able to control fate, to be in total control over there life, but that's not really possible, right?
Well, there's this guy named Dominic LoRiggio, who calls himself "The Dominator", and he consistently wins at craps (dice throwing). Above is an hour long BBC Documentary about him. You really only need to watch 30 seconds or so to get the idea. It's not the most high end documentary, the video quality is bad and the dramatic reenactments are hilariously dramatic. He goes to a shady seminar and gets recruited to some sort of dice gang, they really play up the "fighting fate" narrative. The gist is that because craps relies on the laws of physics as it's source of randomness, it can be controlled through careful throwing, and it isn't technically cheating.
Now, it's very possible that the controlled throwing seminar is a complete scam, none of the sources I've found are really sure, but it's an enticing thought. Not everything we think of as random is necessarily out of our control; dice are basically the icon for chance but they're much more deterministic than we give them credit for, once you understand the rules they follow. When something seems random but is actually derived from deterministic rules, that's called a Pseudo Random Number Generator, and that's the main thing I want to talk about: how they work, the history of pseudorandomness in video games, and what that means to players. My goal in all of this is to make some suggestions for how designers might be able to better tap in to the experiential potential in "Controlling Fate", because right now the majority of the interaction people have with randomness in games is very surface level, often banal. You can increase the drop chance of loot by wearing a jester hat in Dark Souls, or type in a swear word as a seed for a Minecraft world, but there's very little thought by the player as to what that means, what they're actually doing. And there's a lot more depth of control available with PRNGs.
The people who care the most about PRNGs seem to be mathematicians and cyber security people (it's very useful for security to be able to generate numbers that are unpredictable if you aren't in the know, but knowable if you have the key). For one that makes a lot of the writing very dense and technical, but I've gone through the trouble of picking out the interesting stuff for us. This article by Eric Uner points out a variety of important properties that PRNGS are derived from, and I think it's not a huge leap to try to attach some of these useful terms to input. These are the venues that we would be able to give players control over chance through.
Seed is an obvious one, it's the starting point from which the rest of the sequence is derived, and inputting a different seed causes a different result. A lot of games that use procedural generation have this element exposed, such as the aforementioned Minecraft. But it's not usually as a part of the central gameplay, it's usually in the menus, or input before the proper game begins. The relationship between the seed and the outcome is also usually obfuscated to the point where the player can make no meaningful choices when inputting a seed, it's just used as a way of getting repeat outcomes. If you type in "lava" as your Minecraft seed, you sadly do not receive a lava world, it's a bit unintuitive.
This brings us to the next property, the formula, which is what converts the seed into whatever it is you're outputting: level generation, item drops, etc. This part is always there under the hood in any PRNG, but I think exposing it, making it editable or learnable, could be valuable. A game that makes it's formula slightly more digestible is Conway's Game of Life, which has a more visual rule set that is still deep enough to produce securely unpredictable results.
It doesn't let you change the formula at all, at least in any implementations I've seen, but it does expose it and help it make sense by dressing it in the analogy of over and under population. The game is also very open and encourages experimentation with little risk, which really lets players take the time to learn the rules for themselves.
Step Frequency refers to how often the operation, the shuffling and dealing if it were playing cards, is repeated. This is something that gets more use in games, but usually in the form of grinding. To bring it back to the opening clip, there is one way for Peach players to get better turnips more frequently, it's pretty simple they just have to find more opportunities to pull. Even that small, inherent amount of control has had effects on the metagame though. Players have developed a method (shown above) to most optimally farm through turnips, thereby mitigating some of the luck with skill (the method is quite technically difficult). A similar example in shooters would be critical hits, the frequency of crits would be naturally be higher on a weapon with a higher fire rate.
Distribution is another related term, it refers to how varied the results can be. A random number generator that only gives you 4s and 1s has a lower distribution than one that gives you a number from 1–100. Project M, a competitive Super Smash Brothers Brawl mod, adds some foresight, if not total control, of the distribution of Mr. Game and Watch's Judgement move. The move, in other games, is completely random and displays a number from 1 to 9. Project M adds a visual indicator that lets players know whether the next hammer will be even or odd, thus limiting the distribution and allowing players to make more informed decisions. Since the hammer can also not be the same as the previous 2 numbers, it's possible to lower the odds of a getting a 9 (the strongest one) down to ⅓, and also be aware of what the other two options will be.
All of these properties (and there are more in the article for the curious) can be, or have been, linked to game mechanics, but as I said it's often been very surface level. I think part of the reason for this is that modern PRNGs are often too complicated to be able to teach to players, especially when a lot of games tend to take a very long time just to get across basic movement mechanics.
Unfortunately because of the cryptographic focus of most PRNG writing, most Pseudo Random Number Generators are designed to be hard to interact with for security reasons, while as designers we would probably be aiming for a pleasant sweet spot of intuitiveness and challenge. I've found the closest thing to what we would want in PRNG literature comes from older formulas, which are generally pretty terrible for what the math people want.
One such method is the middle square method, by Jon Von Neumann.
It's simple enough to be essentially a game on it's own. You take a number as your seed, and you pick a number of digits, thats k. You square the first number, and then the middle k digits of the square is your new step. You then square that and repeat.
So here's a puzzle, if the first number is 12345, and the 3rd number is 225625, what's k? The answer is upside down below, like a newspaper puzzle:
xᴉs ʎʇɟᴉɟ pǝɹpunɥ uǝʌǝs puɐsnoɥʇ ɹnoɟ ʎʇɟᴉɟ = ɹǝʍsuɐ
I'll admit it isn't a very fun game, it's really just math, but it serves as a hopeful example that the sweet spot we want can exist, where, given the proper understanding of the formula, something unpredictable to a layman becomes obvious to someone skilled. So how would we make this genuinely fun, something that people would actually play?
Well, one way to find that out is to look at a particular sect of players, who've been finding ways to "control fate" even in games where the developers didn't want them to be able to. Speedrunners, and to an even greater extent TASers (tool assisted speedruns, played frame by frame), are quite dedicated in their unraveling of game engines in order to beat the games as fast as possible. In certain games, usually older ones with more limited computational power, randomness was determined in strange ways, still designed to obfuscate but often tied to player input for lack of a better source of chaos. The tie to player input lets dedicated players do incredible, empowering things .
A tutorial for real time RNG manipulation in Oracle of Seasons. You too can control fate!
I think it's kind of beautiful that that just by linking their PRNGs to player input these old games accidentally have such added richness. It's like a hidden power in the player character that can only be brought out through determination and perseverance. That's exactly the kind of power narrative some designers love to try to invoke and here they were doing it completely by accident. Possibly the best example of this secret power is in The Legend of Zelda Oracle of Ages / Seasons. The engine is only stepped (shuffled) during certain actions in game: screen transitions, digging, sword slashes. This limited iteration allows more fine control from players but the best part is this: the pitch of the sword slash sound effect in the games is determined by the PRNG, and as such acts as useful feedback (essentially the inverse of Security) for players. Specific series of sounds allow players to confirm their setups and locate themselves in the generator. These factors allow this RNG manipulation to be viable for real time play, while in other games where it's less accessible it can be too difficult to perform. And if it's possible for developers to make RNG manipulation playable by accident, I'm fairly confident we can make it better than playable, fun even, if we actually do it deliberately, taking into account all these factors.
Bonus fun, a transcription of the simple PRNG in Megaman 2
So to reiterate, for luck manipulation to become a useful game mechanic, it needs to be tied to player input in some way, and it needs feedback so players can understand the system. It needs to be simplified compared to cybersecurity PRNGs, so that the relationship (formula) between seed and outcome can be understood. Maybe it would be good to let players tamper directly with the formulas, allowing room for creativity. We've also learned a variety of ways in which someone could interact with a PRNG, and each can result in different feelings of interaction. Controlling step frequency might be farming for a higher frequency or dodging triggers in order to avoid shuffling. Controlling range might look like wearing certain charms to invoke certain behaviours in NPCs or the weather.
The requirements for players being able to conquer these systems can be varied as well. It can be execution difficulty, like "The Dominator" and his controlled throws. Maybe it's just a knowledge gate: learning the value of K. Or maybe it's about learning a system through experimentation, like figuring out what shapes in Conway's Game Of Life are stable.
So what would a game look like that takes all these things into consideration? Let's design, hypothetically, a game centered around the mechanic of manipulating chance. Firstly, we need to select a what kind of seed we want, and what formula we want to apply to it. In order to help players understand and manipulate the formula easily I want to make it something very visual and tangible.
Taking inspiration again from Game of Life, let's have the seed be a small grid of pushable blocks that represent different elements in the game. The blocks can be connected to characters in a game world (let's say it's blocks with faces) and their coordinates in the push-block grid can correspond to the locations of the characters on the larger map. So you essentially get to place players in different locations and then go out into the world and find them there. Characters could react differently in different areas or when adjacent to other characters. This relationship is nice and intuitive, but it's probably too controllable right now to be considered random.
This is where we need the formula, some operation to conduct on the blocks at set intervals to make the arrangement change in complicated ways. The formula could be movement patterns that each block has, denoted by arrows on the block: one character might move left and down alternatingly, or one might circle clockwise. Players could try to set the initial positions such that these moving blocks collide with each other several steps later to be in the positions the player needs.
Step Frequency then comes into play. How often do the blocks move, and how often can the player reset them? Let's say that the game runs on a day night cycle, with blocks moving every hour on the hour. The player can only reset the positions at midnight. Tying step frequency to time makes sense aesthetically, but as we've learned it might be interesting to tie the progress of time to the player's input, via their progress through the map. If the map is split into individual screens like Zelda 1, time could pass an hour every time the player changes screens. Thanks to the visual feedback of a UI clock updating or the light changing it becomes less of an arbitrary connection as it was in the Oracle games.
The skill being tested with this would be of the 'understanding the system variety'. New players presented with the grid likely won't understand it and will get a slew of unpredictable and unfavorable placements of characters throughout the day. They can continue shuffling the blocks about randomly each day and seeing what they get, and observant players could hopefully start making deliberate choices and planning more and more steps ahead to get more and more specific outcomes.
Of course this is a very rough outline of a game idea, and a lot of the success of it would depend on the execution and clarity of the feedback, and the complexity of interactions between characters and locations. But hopefully you get the idea, that if you design with these properties in mind you can arrive at some strange, unique ways of interacting with a game that can still be approachable and fit in with standard game tropes.
Obviously not every game can afford to be about luck manipulation, they don't need to be. But these concepts can be applied with more subtlety to preexisting genres and formats to easily add richness to current systems.
Take the loot drop rates of an RPG, Dark Souls for example. Dark Souls' only way of interacting with its luck engine is being able to slightly increase the overall chance of drops. Dark Souls loves to obfuscate it's mechanics and I wouldn't want to take away from that by completely opening the hood on the underlying randomness. But you could add some subtle depth by allowing some more specific control over the range (Distribution) of drops; Players already wearing parts of an armour set could have raised chances to find the remaining parts, or there could be specific rings that increase the drop chances of specific categories of items (swords, healing items, 'warm and fuzzy' items, etc.) Players might even be completely unaware of these mechanics depending on how obvious the effects are, but it would still flavour each player's experience differently and more deliberately than purely random variations.
A hypothetical ring that would increase drop chances for plant-based or healing items.
I think Esports games in particular can also benefit from this school of thought, I know many already do to one degree or another. But frustration surrounding RNG mechanics in MOBAs, Shooters, Platform Fighters, etcetera is definitely still prevalent. People get frustrated by random crits, but headshots are adored because they're skill based. Being able to reinforce every luck mechanic with skill or strategy could help mitigate these complaints and add more competitive depth to a character. If a character's chance for crits increases gradually so long as they never stop moving, that can encourage a certain style of play and require players develop a certain skill. You could have another character have the opposite, where staying stationary is rewarded by their RNG engine.
Fun compilation of TF2 crits, some of which are manipulated by certain loadouts and strategies to be more common.
I think a better working understanding of randomness and the potential therein for emergent stories and deep, compelling gameplay is useful for any designer. It lets both designers and players have more control over certain aspects of play and can mitigate feelings of unfairness or non-interactivity. And I think it's worth our time to play with this more, collectively. Maybe it could spur a new genre, or subgenre, with wholly different skills and knowledge bases to most games currently available, kind of like the many randomized games that emerged following Rogue. All it would take is one shining, trendsetting example. In real life, it might not be possible to "Control Fate" but when you're designing a game you get to decide what we can control, and why not explore that fantasy?
Blayd92. YouTube, YouTube, 6 Apr. 2013, www.youtube.com/watch?v=4GXb2Da1Rak.
Hull, T E, and A R Dobell. "Random Number Generators." Source For Industrial and Applied Mathematics, epubs-siam-org.library.sheridanc.on.ca/doi/10.1137/1004061.
Kendall, Graham. "How to Cheat at Dice — from an Expert in Games." The Conversation, The Conversation, 8 Nov. 2018, theconversation.com/how-to-cheat-at-dice-from-an-expert-in-games-96320.
"Luck Manipulation." TASVideos, tasvideos.org/LuckManipulation.html.
Machicao, Marina Jaeneth, et al. "Chaotic Encryption Method Based on Life-Like Cellular Automata." Https://Arxiv.org/Pdf/1112.6326.Pdf.
Martin, Edwin. John Conway's Game of Life, bitstorm.org/gameoflife/.
Myst, Vestboy. "Guide — Postmodern RNG Tactics (Knitting & Panning Theory Discussion)." Smashboards, smashboards.com/threads/postmodern-rng-tactics-knitting-panning-theory-discussion.414626/.
O, dragonc. YouTube, YouTube, 18 Apr. 2017, www.youtube.com/watch?v=Zp0jd2I7fPI.
"Oracle of Ages." Zelda.SpeedRuns.com, zelda.speedruns.com/ooa/ooatt/rng-manipulation.
"Random Generators." TASVideos, tasvideos.org/RandomGenerators.html.
Uner, Eric. "Generating Random Numbers." Embedded, www.embedded.com/design/configurable-systems/4024972/Generating-random-numbers.


My name is Avnish Kumar and I run my own Business. I have completed my LL.B.. I grew up in a Middle class, Joint family with Moderate Values.
I am a dynamic person with positive thinking. I always explore new things in life.working in police department of up Govt. i belong to a middle class nuclear family with traditional values of society.but i currently preparing for govt. tgt teacher job as my ambition. permanatly and basically living in meerut .
My name is Rahul kardam and PhD research scholar and lecturer in Delhi Technological University. my father is retired from 510 army base workshop. my native place is Meerut but now I live in Delhi alone. I grew up in a Middle Class class, Nuclear family with Traditional values.
I have a Bachelor's degree and I am currently stationed in Meerut working in Defence sector (army). I come from a middle class, nuclear family background with traditional values.
I am a Teaching / Academician with a Bachelor's degree working in Government sector. I am currently living in Meerut. I come from an Upper middle class, Nuclear family background with Traditional values.
I have a b.ed degree and I am currently stationed in Meerut working in Defence sector (RPF) I come from a middle class, joint family background with moderate values.
My brother is employed in government Sector as an administrative professional with a Master's degree. He currently lives in Meerut. We belong to a middle class, joint family with moderate values.
I have a Bachelor's degree and I am currently stationed in Meerut working with Defence sector (army). I come from a rich, joint family background with moderate values.
My name is Nandkishor insha and I am working as a Teaching / Academician in the Government sector. I have completed my B.Tech.. I grew up in a Middle Class class, Joint family with Moderate values.