There isn't much real functionality around account hierarchies. It's obvious that Salesforce.com wasn't really designed for real global account management where a company has many subsidiaries with many account managers. For one thing you can't report on opportunities owned by an account hierarchy. You can report on opportunities that share a single parent account -- BUT the parent account itself's opportunities can't be included in there. It gets even worse if an account is the child of one account and the parent of another account. The odds of being able to ever get a global picture easily fade even further. When you have multiple account managers managing various subsidiaries in an account hierarchy, you can't give them read-only permissions to the opportunities in the other subsidiaries he doesn't own without really trying to be clever with sharing rules, or by assigning the sharing rules manually. This could really get clunky for an account with dozens of subsidiaries, considering if you are like us, you might have many of these types of global accounts.
Will- it won't be addressed in the Fall release to my knowledge. We're working on a batch of fresh updates on Ideas and this one is included in that effort. Once I hear the latest, I'll circle back and let you know.
Latest Update from Product Management: This idea is not on our short term roadmap, but is definitely something we're interested in pursuing as part of a future release. We'll circle back in a few releases with another update.
This would be very helpful since we have many Parent/Child relations.
Yes we need the ability to see all the opportunities that an account's child accounts have. A section on the related tab for related child opportunities or something like that would work. In addition, would like to see the total of all open opportunities of child account opportunities on the parent records.
Looking at a global view of a client is tough - I've addressed it with Reports. The View Hierarchy would be beter if it only showed me the hierarchy from the current record down. Instead it gives me the entire hierarchy which for some of our clients is larger than it can handle.
It's been a year Kristie, any update?
Echo others. Kind of strange this isn't already an option. Please share an update on whether or not this is still 'under consideration'.
I am working for a start-up and we are also going to look elsewhere as it is hard to believe that using D&B data that already contains this information is not able to be seemlessly used in a database? This should not be a huge feat to accomplish.
Are there any updates on this? Looks like the last one was a year ago?
9 years and over 7500 Votes and this has NO UPDATES since 2015?!!!!
Come on Salesforce - let's get this going.
I hope following link finds you well.
Still await an update from Product Management. I thought something might be imminent.
Please add this feature. It would help us manage are global accounts.
IMO, Most of the solutions are "hacks". On page layouts, and reports we want to look at the parent as the sum of the children in the heiarchy (or ability to filter) so all related records include parent + children (contacts, opportunities, etc.) Our client was shocked that accounts and other heiarchies do not work this way and none of the 3rd party apps will do this properly (as far as i can tell.) Also, this idea is embbeded in dozens of other ideas and third party tools.
As a new SF convert, I just kind of assumed (my bad of course) that this functionality existed. Now I know it is not....shocking that such a large CRM platfrom lacks this most basic functionality. Hopefully it makes it by the time our contract renews or we will be forced to move...such sillyness.


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Q: When to use an integrated filter? I have recently run across integrated passive filter network chips such as the IP4251.
How do I know when I need something like this? In my day to day life I would probably say okay, this IO needs such and such filter cap or decoupling cap. I would never have said, however, that I need a specialized filter package, nor have I ever seen a datasheet that recommends one.

A: Well, the datasheet shows an example of SD card interfaces, MMC interfaces, etc. I'd suspect these are used in general on fast data lines to control the edge transitions and meet EMI requirments.
How would you know if you need one? Failing an EMI test would be indicator.
Keep in mind that datasheet examples and recommendations are not sufficient for a functioning system that works at all the edge cases.

redpajama_set_name: RedPajamaStackExchange


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SUBMITTED PHOTO The Wardens are coming to the Gate House Theatre in Port McNeill Nov. 14!
An interview with The Wardens before the show
Critically acclaimed Banff folk/roots trio The Wardens are playing the Gate House Theatre.
Nov. 5, 2019 6:00 a.m.
What happens when you put three national park wardens together and add superb musicianship, haunting harmonies, and chilling tales from men who've spent their lives protecting and conserving the most rugged of places – the wilderness of Canada's mountain national parks?
You get critically acclaimed Banff folk/roots trio The Wardens, who are playing the Gate House Theatre in Port McNeill Nov. 14.
Wardens' musician Ray Schmidt spoke with North Island Gazette Editor Tyson Whitney to help promote the upcoming show, which you can read in full below:
Tyson Whitney: Have you played Port McNeill before?
Ray Schmidt: We have never played Port McNeill before and in fact none of us have even been that far north in the Island before. So we're very excited about coming up to the more remote part of the island.
Tyson Whitney: What are you looking forward to the most about playing this far north?
Ray Schmidt: We're really looking forward to playing at the Gate House Theatre. What's really special for us is coming up to a community and getting to be at the community gathering place and making it our home for the evening. It's really an honour. It connects us in a very real way with the community and meeting people at our shows is such a great way for us to really get a sense of place. We share a lot of our stories at our shows and in many ways that brings out stories from our audience that we hear afterwards. So we feel lucky to get a window into a community in a way that you can't if you're driving through and stopping for gas on your way to somewhere else.
Tyson Whitney: How have you enjoyed playing Vancouver Island so far?
Ray Schmidt: We have played in Sidney and Victoria in 2018 and we were really not sure how people would connect with our music and stories. But we played at the Deep Cove Folk Society and sold the place out and it is still one of the best shows we've ever had. Our music is inspired by the land. And I think people living out here are really in touch with that and can relate to that. So we're really excited to expand upward throughout Vancouver Island to towns like Port McNeill and Errington, Sayward and others. We just love playing smaller communities.
Tyson Whitney: Anything you want the community to know before the show?
Ray Schmidt: Our songs are inspired by our experiences protecting national parks. Scott Ward our lead man spent 35 years working as a national park warden and spent three years working in Pacific Rim National Park, performing rescues and working with wildlife and patrolling the park. This is really a homecoming trip for him as we're doing a show in Ucluelet. His heart is very much still on the island and if a permanent position hadn't come up for him back in Banff then he probably would have never left! We're also bringing along our fiddler Scott Duncan with us, so we'll be play as a 4 person unit. Normally we play as a trio but we thought for this tour we want to pull out all the stops. Scott is such a joy to play with and listen to, he's one of the top fiddlers in western Canada and adds so much extra colour and texture to our stories and songs.
Tyson Whitney: Any other tour stops you want to mention?
Ray Schmidt: We are looking forward to kicking back and letting BC ferries do some of the driving for us. We'll be in Sayward, Powell River and Port Alberni and evening Quadra island so we're trying to really explore all corners of the area. You can check out all our show dates on our website – it's a full program: http://thewardensmusic.com/shows.php
VIDEO: Experiences of Bosnia/Croatia veterans inspires Cowichan pianist to compose suite
Sense of empathy, kindness floats over 'Sesame Street' set

redpajama_set_name: RedPajamaCommonCrawl


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Лейквью () — невключённая община в округе Беверхэд, штат Монтана, Соединённые Штаты Америки.

Общие сведения
Лейквью лежит вдоль Южносторонней Столетней Дороги примерно на полпути между Лаймой на западе и Западным Йеллоустоуном на востоке.

Примечания

Населённые пункты округа Биверхед
Невключённые территории Монтаны

redpajama_set_name: RedPajamaWikipedia


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The Murder Capital at Vicar Street
Words: danny kilmartin
Article Published: March 2, 2020
Those who caught The Murder Capital's early shows – or that one live session video that did the rounds and bolstered the hype in lieu of a single proper – knew they were made for bigger things. It was fitting, then, that the Dublin-based quintet would bring their European tour to a close at a sold-out Vicar Street.
As has become their calling card, the band are played onstage by the song Dear James by Burnt Out, the defunct multimedia project of late poet Paul Curran. Curran was on the minds of many at Vicar Street, including support act Craig Doyle, aka Unorthodox Coolock who pays tribute to his friend and once again relishes in the opportunity the band have afforded him. His words reach far and wide, linking the personal tales to wider contemporary issues with plenty of humour in between. Only in Dublin could you rhyme "blue WKD" with "frigit" and get away with it.
This night's showcase also included performances from Junior Brother – who dubbed the night "Murder Capital Picnic" – and Egyptian Blue. On paper, this motley crew seem like strange bedfellows but all have joined The Murder Capital on tour invariably. Considering the range of influences on The Murder Capital – brutalism, Keats and photographer Francesca Woodman – it all makes perfect sense, really.
If there's any justice in the world, Junior Brother will return as a sell-out, headline act in his own right. His witty yet wistful, folk-infused songs are well received amongst the early stragglers. Egyptian Blue stylistically have more in common with The Murder Capital but their take on the post-punk sound is spikier, more angular. The band are more than a match for their counterparts in terms of energy and are very much a band to keep an eye on, too.
The Murder Capital have succeeded in amassing a huge following that includes people of all ages. Kids came with their parents, geezers donned their leather jackets and stood shoulder to shoulder with artsy teens and young professionals alike. As Paul Curran's words faded away, the band go straight for the jugular. More Is Less is immediately followed by For Everything. The atmosphere is impalpable, the band and audience alike insatiable.
To dismiss The Murder Capital as just another post-punk revival band would be unfortunate. There are too many colours to their sonic palette, and as the band prove during a particularly honey soaked version of the romantic Slowdance I & II. But what is most arresting about the band is their disdain for toxic masculinity and focus on openness and vulnerability. Frontman James McGovern urges his audience to "please reach out. If you need to talk to someone, we're here", pre-empting his ode to Paul and other loved ones lost On Twisted Ground. Backed by subdued blue hues, in sharp contrast to the frantic strobe lighting that beckoned them on-stage; The Murder Capital succeed in captivating a crowd at every turn, and at this point, maintaining their silence.
Of course, as nice as it is to enjoy the silence, it was never going to last. The band bid farewell with Feeling Fades. Junior Brother resurfaces to surf the crowd and is soon joined by McGovern during that bit. Instruments and mics are dropped with reckless abandon and the band embrace before exiting the stage leaving behind them only sweat, feedback and an exhilarated crowd.
The Murder Capital at The Button Factory
Swordfishtrombones Revisited
Razorlight at Leopardstown Racecourse, Dublin
Irish National Opera and Theatre Lovett present 'Hansel and Gretel' at the Abbey Theatre
The 18 best acts we saw at All Together Now 2019
'Orfeo ed Euridice' at Blackwater Valley Opera Festival
Bullet Girl at the Button Factory, Dublin
Marina at The Olympia Theatre


Lego Star Wars is a satisfying hack-and-slash, but more importantly, the Lego style gives players a fresh way to see the franchise.
On its own, Lego Star Wars is a satisfying isometric hack-and-slash that lets players experience the events contained in the three Star Wars prequels. The really ingenious thing about it, though, is the majority of the characters, vehicles, and scenery contained therein have been drawn to resemble the Lego play sets that have been released to coincide with the films. While the commercialism behind this sort of tie-in is obvious, it also lends the game a unique visual style that's unlike the run-of-the-mill Star Wars games we've seen in the past.
The characters and a good portion of the environment are made up of Lego bricks.
You've probably come across Star Wars-branded Lego sets on sale at your local toy store. Each set typically includes a bunch of bricks that can be put together to form a specific ship or vehicle from one of the movies, along with two or three Lego "people" painted and clothed to look like specific characters or droids. These same finished vehicles and people are what you'll find in this game. The Lego concept has been incorporated brilliantly. When you slice up a battle droid, it falls apart into individual Lego bricks. When you run across an object that transforms into something else, the individual Lego bricks disassemble and reassemble right before your eyes. The characters all have rounded heads and squarish bodies, just like actual Lego people do. Little details, such as the plastic blaster guns and lightsabers the characters carry around, are also evident in abundance.
Apart from the unique visual style afforded by the Lego license, the game otherwise looks and sounds like any other relatively well-funded GBA game. The isometric backgrounds are crisp and colorful, and they clearly resemble locations from the Star Wars films--namely Naboo, Tatooine, Geonosis, and Kashyyyk. The environments aren't very lively, but you'll notice a flickering lamp or a hungry Sarlacc here and there. The characters are easy to recognize, even though they're made of Lego pieces, and the animation is smooth enough so that their attacks (particularly lightsaber ones) look elegant and punishing. Wisely, for the game's soundtrack, the developer just lifted music and sound effects right from the movies. The familiar John Williams score is like an old friend you never tire of hearing. Meanwhile, the cartridge is packed with recorded sound snippets that range from buzzing lightsabers and blaster shots to a healthy assortment of "rogers rogers" and droid chatter, all of which Star Wars fans will instantly recognize.
You don't need to be a Star Wars fan to enjoy the game's elegant hack-and-slash design, but you'll certainly get more out of it if you are one. The levels in the story mode put you in control of various characters. Each has a basic jump move and small set of attacks, as well as a special skill that's unique to that particular character. Anakin can throw his lightsaber like a boomerang, Obi-Wan can cast out a Force push, R2-D2 can activate computerized locks and use his thrusters to fly across large gaps, and so forth. In some levels, you can switch between different characters on the fly, which is useful when you need to use a specific skill to get past some lock or obstacle. Enemy droids are plentiful and fairly liberal with their blaster fire, but they're not very good at avoiding attacks, which is about par for the course in a hack-and-slash-style game. You start each level with six health points and get tossed back to the entrance when you run out. Luckily, there are power-up items located in boxes--and available for purchase from Jawas--that can refill your character's health or enhance his or her strength or speed for short periods of time.
Each level is based around a scene from one of the prequels. Some levels give you an objective to fulfill, such as fueling up starfighters or destroying a certain number of battle droids. But more often, you only have to worry about finding the exit and destroying whatever droids and guards get in your way. The level designs are straightforward, but they're large and generally contain a fair number of optional doorways and consoles you can interact with.
Cutscenes throughout the game show key events from the three prequels.
In all, the story mode contains 14 individual levels, which are organized into three separate episodes and then split up. So you'll actually end up playing through more than 30 separate missions when all is said and done. Most people won't need any more than three or four hours to finish the entire story mode. That may seem short, but there's also a free play mode that lets players jump right in to any level with the character of their choosing. New characters are unlocked based upon the number of enemies you destroy and the number of tokens you collect in each level. A grand total of 15 characters are available. The game is both enjoyable and simple enough that most players probably will invest some time in the free play mode after finishing the story mode. Star Wars fans, in particular, will have loads of fun running through familiar scenes with badass characters like Darth Maul and adult Anakin.
As Star Wars games go, Lego Star Wars on the GBA is one of the better ones. It's faithful to the characters and storylines from the movies, and it's also a solid hack-and-slash with a good variety of characters and levels. More importantly, the Lego style gives players a fresh way to look at the franchise, which is much appreciated considering that more than 100 different Star Wars games have been made up to this point, seven of them for the GBA alone.


OKLAHOMA CITY � A proposed state Constitutional amendment that would reduce the maximum increase in Oklahoma property taxes is drawing little attention � even from those who say it would cost them increased revenue.
State Question 758 would cap annual increases in property taxes at 3 percent, down from the current 5 percent.
The proposal would mean an estimated drop of $5.6 million a year for common education and CareerTech schools, said Oklahoma State School Boards Association spokeswoman Emily Hutton, citing an estimate from the Oklahoma Tax Commission.
County government officials have also stayed on the sidelines on the issue, said Dave Herbert, a former state senator and now a lobbyist for the County Government Legislative Council. He said there are no plans by the council to actively oppose the plan, which has been estimated to cost counties statewide $2 million to $3 million in increased collections they will not receive.
�Of course, everybody hates property taxes. And the reason they do is it�s a surprise every year. You know what you�re energy bill is each month, but when you get your property tax at the end of the year, it�s bam, it�s a surprise,� Herbert said.
�We don�t have any campaign at all against it,� he said.
The proposal, placed on the ballot by the Legislature in 2011, was co-authored by Rep. David Dank and former Sen. Jim Reynolds, who is now the Cleveland County treasurer and facing potentially smaller collections due to the plan.
Reynolds, a Republican, said his change in jobs has not changed his mind about the proposal.
�They (county governments) are still going to get their increases, they�re still going to see growth, but it�s going to be at the level the average citizen sees,� according to Reynolds. �They have to live within their means just as mom and pop do.
�With a 5 percent increase, property taxes will about double in a little over 14 years, but at 3 percent it takes more than 20 (years), according to Reynolds.
Dank, R-Oklahoma City, said he thinks holding down taxes wherever possible is always a good idea.
�A 3 percent increase is not a cut in taxes. I tell (county governments) that they�re still going to get all their money, it�s just going to take them a little longer to do it,� Reynolds said.
The plan also has the support of Republican Gov. Mary Fallin, whose office issued a statement noting that the cap would apply only to a resident�s primary home and to agricultural land.
�Passage of State Question 758 would provide needed tax relief for homeowners by controlling the rapid increase in property taxes many taxpayers have struggled with in recent years,� the statement said.
The proposal is one of six state questions that will be decided by voters Tuesday.


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Tulio Omar Pérez Rivera (ur. 14 września 1977 w Gwatemali) – gwatemalski duchowny katolicki, biskup pomocniczy Santiago de Guatemala od 2022.

Życiorys
Święcenia kapłańskie otrzymał 19 marca 2005 i został inkardynowany do diecezji Sololá–Chimaltenango. Pracował głównie jako duszpasterz parafialny, był także m.in. rektorem niższego seminarium oraz współpracownikiem przy gwatemalskiej nuncjaturze. W latach 2020–2021 był administratorem diecezji, a w kolejnych latach jej wikariuszem generalnym.

27 czerwca 2022 papież Franciszek mianował go biskupem pomocniczym archidiecezji Santiago de Guatemala ze stolicą tytularną Filaca. Sakry udzielił mu 21 września 2022 arcybiskup Gonzalo de Villa y Vásquez.

Przypisy

Bibliografia

Gwatemalscy biskupi katoliccy
Ludzie urodzeni w Gwatemali (miasto)
Urodzeni w 1977


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Actor Kal Penn Comes Out As GayKal Penn, 'Harold and Kumar' and 'House' star, comes out as gay.
'The Bachelor' Star Colton Underwood Returns to Reality TV After Coming Out as GayComing out as gay after starring on "The Bachelorette," "Bachelor in Paradise" and "The Bachelor," Colton Underwood is set to star in his own Netflix reality show.
Trending: Zoe Kravitz Files For Divorce, Busy Philipps Reveals His 12 Year Old Daughter Is Gay, And Jonathan Van Ness Reveals He Got Secretly Married In 2020Trending: Zoe Kravitz files for divorce, Busy Philipps reveals 12-year-old daughter is gay, Jonathan Van Ness reveals he got married in 2020.
Pat Patterson, WWE Legend And First Gay Wrestling Superstar, Dead at 79Pat Patterson, WWE Legend and first gay wrestling superstar, dead at 79.
Batwoman Boss Assures Series Will Still Have Gay Themes Despite Ruby Rose's ExitBatwoman boss assures series will still have gay themes despite Ruby Rose's exit.
Marvel's Agents Of S.H.I.E.L.D. Star J August Richards 'Comes Out' As GayMarvel's Agents Of S.H.I.E.L.D. Ssar J August Richards 'comes out' as gay.
Dwyane Wade Says Daughter Zaya Knew Her Gender Identity At 3 Years OldDwyane Wade opened up about his daughter Zaya's gender identity.
Brian J. Smith 'Comes Out' As Gay'Sense8' actor Brian J. Smith has 'come out' as a gay man.
Jussie Smollett Heads To Court"Empire" actor Jussie Smollett is due to appear in court in Chicago on Thursday to face charges in a 16-count indictment accusing him of falsely reporting to police that he was the victim of a hate-crime assault.
Ruby Rose Explains Why Batwoman Role Is Meaningful To HerRose revealed that she got emotional when she found out she had been cast as the superhero.
Queer Eye Headed Back For Another Season On Netflix'Queer Eye' is renewed for another season.
Interview with Jane Espenson & Brad Bell Season 3 of "Husbands"
Atlanta Man's Attack Posted On YouTube As Police Search For SuspectsAtlanta Man's Attack Posted On Youtube As Police Search For Suspects


Bring your kitchen to life with one of our stunning bright red bins, or if you prefer a more muted tone one of our ruby red or burgundy coloured bins. Whichever you choose you can be assured of a quality product with a great paint finish.
The range includes bins with a capacity from 15 Litres to 50 Litres, so there is sure to be one to fit your particular needs. There are also a variety of different shapes including round bins, rectangular bins and even the rocket shaped Spaceboy bin all from the leading house brand of Wesco. There is also a variety of opening methods including pedal bins and push flap bins. Many of these products would look as good at work or in the office as they do at home in the kitchen.
In addition to bins in shades of red and burgundy we have a whole range of bins in a host of different colours to choose from.


From 15 to 21 January the International furniture fair IMM Cologne will take place. We from Zweko Optics will be present as well. Or rather: the transparent plastic tables and showcases that we produced for designer Ulrike Jurklies. A perfect example of the added value of transparent plastic furniture in modern interior design.
IMM Cologne shows you the furniture and interior trends which will determine 2018 (and the years beyond). The first days are aimed at the professionals. Starting January 19th the trade fair doors will open for the general public during the Blickfang days.
Designers, interior designers and furniture suppliers from all over the world present their latest creations. That makes IMM the perfect place for staying up-to-date with the latest developments. And to get inspired for new ideas.
For instance: ideas about what role plastic can play in furniture and interior design. The furniture line designed by Ulrike Jurklies shows you the perfect example! She got inspired by the waste material resulting from the production of colored plastic sheets. That inspiration and our technical knowledge resulted in a unique furniture series. Furthermore, Ulrike will also show creations from her own label mo man tai.
Both the unique tables, showcases and the mo man tai creations will be for sale to the general public for the first time during the Blickfang days (19 to 21 January): Hall 1, stand E015.
We would like to welcome you as well and look forward to your visit!
If you don't have the opportunity for a visit, but still want to know more about how plastic can improve your designs and ideas? We'll tell you all about it.


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Aubrey advances
By David Hausman
The Aubrey Lady Chaparrals pulled off an improbable, come-from-behind win Tuesday in their bi-district game against the Crandall Lady Pirates. The Lady Chaps will face Wilmer-Hutchins Friday at 7:30 p.m. at Plano West High School.
A dismal first quarter offensively left the Lady Chaparrals behind 12-4 as the period expired. But the team rallied as the defense kept them in the game, eventually helping Aubrey (23-9) claim a 37-33 victory at Wylie High School.
"I just told them that we were playing great defense and getting some great opportunities," said Aubrey coach Ron Gathright. "I told them that if we kept playing great defense, the shots would start falling and we would be all right. That's kind of what happened."
It's exactly what happened. The defense continued to squeeze the Lady Pirates, and eventually the Lady Chaparrals were able to hit enough shots to win.
"We are awfully young," Gathright said. "I knew there would be some jitters. It's a big game and nobody on our team has experienced anything like it. But I also knew that we are a very strong defensive team. I knew that if we just kept the pressure on with our defense, our offense would come around."
The Lady Chaparrals could not get anything to fall in the first half of the second period, as their shooting woes and jitters carried over from the first period.
However, the Aubrey defense put the clamps on Crandall and held them scoreless for the first four minutes of the second period as well.
Gabi Grisso, who had come up short numerous times on her three point attempts in the game, finally got one to fall to give Aubrey some momentum.
Grisso hit another 3-pointer on Aubrey's next possession, and when Kaia Saylor hit a bucket from the paint it was a two-point game.
"I told them to keep taking the shots. We had good looks all game long. I knew they would start falling for us sooner or later," Gathright said.
When Grisso hit another three just before halftime, the Lady Chaparrals owned a 15-14 lead at the break, and put a smile on Gathright's face.
"That was huge, especially after the poor first quarter," he said. "We had grabbed the momentum, and now we just had to keep it. I told the team at halftime to just keep up the intensity and we would keep the momentum."
The two teams traded baskets and the lead throughout the third period, and went into the final frame with the score knotted at 25.
Heading into the final frame, Gathright felt good about his team.
"One thing about them is that they are fighters. We got past the early jitters, and now we just had to keep fighting. I knew that was not going to be a problem," he said.
Saylor gave Aubrey the lead with a strong move to the basket, but the Lady Pirates retook the lead with a free throw and a basket from the paint.
Grisso got the lead back for the Lady Chaparrals with a jump shot from the top of the key, and followed with another hoop on their next possession to make the score 31-28.
A pair of free throws by Crandall made the score 31-30, and on the Lady Pirates' next possession the Chaparrals defense showed up huge again.
Grisso blocked a shot, and Saylor grabbed the loose ball. The freshman went coast to coast with the ball, and finished with a layup to extend the lead to 33-30.
Again, the Lady Pirates came back and would test the mettle of the young Aubrey team.
A free throw and a basket tied the score at 33 with just under a minute to play in the game.
The Lady Chaparrals responded by scoring the final four points of the game.
Saylor grabbed on offensive rebound and put the ball in the basket to give Aubrey the lead for good.
Grisso hit a free throw to give Aubrey a three-point lead, but there was still 19 seconds left for the Lady Pirates to tie the score.
The Aubrey defense would have none of it, as they wrestled the ball away and Miranda Nowak was fouled.
Nowak hit the front end of the one-and-one to put the game away and send the Lady Chaparrals to the next round of the playoffs.
"We are a young team, and this is a great experience for them," Gathright said. "We never panicked. I wanted this to be a positive experience for our team, regardless of the outcome. The win just made it better."


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Video: Green White Green – Tunde and Wunmi Obe, Featuring Tuface
Abuja – Nigeria's music couple, Tunde and Wunmi Obe, aka T.W.O., have released a new musical video entitled: "Green White Green," featuring award winning music sensation, Tuface Idibia.
The News Agency of Nigeria (NAN) reports that Tunde and Wunmi are back after a two-year absence from the music scene.
The duo, who did not give reasons for their prolonged absence, said in a statement in Abuja on Wednesday that the video showcases past victories of Nigeria's Super Eagles, as well as former presidents of the country.
The video also showcases various ethnic groups and a number of significant achievements of the country in the past years.
"With the state of the nation, we just decided to lend our voices as the oldest existing group to the gospel of peace, safety and oneness, in order to encourage Nigerians to stay united.
"We also hope to excite existing T.W.O. fans and attract new ones with the type of music T.W.O. is known to produce," Tunde said.
The couple has produced five top-chart albums and numerous singles, including `Fine Bara', `Mogbomoya' and 'Zombie.'


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Catholics offer Christmas Eve Rosary at Glendale Planned Parenthood
Joyce Coronel
Bishop Thomas J. Olmsted greets fellow pro-lifers outside of the Glendale Planned Parenthood location prior to the annual Christmas Eve Rosary for Life. (Joyce Coronel/CATHOLIC SUN)
GLENDALE — On one of the busiest shopping days of the year, when most people bustle about with last-minute Christmas preparations, about 250 Catholics gathered at a Glendale Planned Parenthood facility that performs abortions through 17 weeks and six days' gestation.
Planned Parenthood, with more than 800 locations across the nation, became the focus of controversy last year over the sale of fetal body parts. The Glendale facility, which performs both chemical and surgical abortions, was closed during the prayer service. The Christmas Eve Rosary event has been taking place for more than a decade with the last several years at the Glendale location. Attendance was down from previous years due to a weather forecast that predicted a 100 percent chance of rain.
Blanca Rodriguez, a Most Holy Trinity parishioner, knelt for all 15 mysteries of the Rosary for Life on Christmas Eve. (Joyce Coronel/CATHOLIC SUN)
And rain it did, though not in earnest until the onset of the third set of Mysteries. That didn't stop Blanca Rodriguez, a Most Holy Trinity parishioner who knelt on the rock-hard asphalt for all 15 decades, even as she became drenched.
The Life Rosary features special prayers before each of the 15 decades that address the suffering and needs of pregnant women and unborn children. Bishop Thomas J. Olmsted, assisted by priests, seminarians and deacons, led the bilingual service. He stood with a megaphone on the steps of the Hope Mobile, a pro-life ultrasound and resource clinic on wheels that is often parked near the Glendale Planned Parenthood in a bid to help women choose life.
In his opening remarks, Bishop Olmsted thanked those who took the time to pray in solidarity with the unborn.
"We're here today because we firmly believe that the world totally changed because God came into our world first by becoming a little child in His mother's womb," the bishop said. "His mother gave her full consent and then accepted all the responsibilities and the sacrifices that were needed for Him to be received and for Him to be protected, taken as a refugee to another country."
Mike Phelan, director of the Office of Marriage and Respect Life, told the crowd, "We've been coming here for too long but we'll keep coming as long as we have to." He also thanked them for participating in the Rosary on the eve "of the celebration where our Lord and Savior became one of us, went through the embryonic stage, the fetal stage and went through birth and everything that we do as humans. It's very appropriate that we're here in solidarity with our youngest brothers and sisters."
Bishop Olmsted leads the Christmas Eve Rosary for Life outside the Glendale Parenthood. (Joyce Coronel/CATHOLIC SUN)
Louisa Lukaszewski, who attends the Christmas Eve Rosary every year with her seven children, said it was the family's tradition to do so. "We come become because we believe it's important to stand for life," Lukaszewski said.
Rodriguez, a domestic violence survivor who said she may have been complicit in an abortion earlier in life, was passionate about her desire to protect life and set a good example for her daughter.
"I am here to honor life, to respect life and to fight for life," Rodriguez told The Catholic Sun at the end of the service.
Fr. Mike Straley, pastor of Our Lady of Perpetual Help in Glendale, said members of his parish pray outside the location regularly.
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Joyce Coronel is a regular contributor to The Catholic Sun and author of "A Martyr's Crown."
'9 Days for Life' prayer, action campaign takes place Jan. 21-29
Mom of twins says 'miracle' events led her to reject abortion, choose life
Tiny house project fosters culture of service, helps someone in need
@phoenixdiocese
Seasoned musician inspires people to sing, raise voices 'in honor of God'
Amid threat of war, world must not give up hope, pope tells diplomats


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generally, they have accumulated 20 social security credits in the last 10 years prior to the onset of disability (normally four credits per full or partial year); one additional credit is required for every year by which the worker's age exceeds 42.
The work requirement is waived for applicants who can prove that they became disabled at or before the age of 22, as these individuals may be allowed to collect on their parent's or parents' work credits. The parent(s) experience no loss of benefits.
1. Is the claimant performing a substantial gainful activity? If yes, deny. If no, continue to next sequence.2. Is the claimant's impairment severe? If no, deny. If yes, continue to next sequence. 3. Does the impairment meet or exceed the severity of impairments in the Listing of Impairments? If yes, allow the claim. If no, continue to next sequence. 4. Is the claimant able to perform past work? If yes, deny. If no continue to next sequence. 5. Is the claimant able to perform any work in the economy? If yes, deny. If no allow the claim.


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Home > Sports > Football
Barca, Madrid, Juve cling to Super League, denounce UEFA
AP | 8 May 2021 7:21 PM GMT
Madrid: The three remaining European Super League rebels stepped up their criticism of UEFA on Saturday, with Barcelona, Real Madrid and Juventus denou...
Madrid: The three remaining European Super League rebels stepped up their criticism of UEFA on Saturday, with Barcelona, Real Madrid and Juventus denouncing intolerable threats for their refusal to back down on the prospect of a breakaway competition.
The other nine clubs who formed the ill-fated Super League three weeks ago accepted a settlement on Friday to be fined by UEFA and stay within the open Champions League structure.
"We regret to see that our friends and founding partners of the Super League project have now found themselves in such inconsistent and contradictory position when signing a number of commitments to UEFA yesterday," Barcelona, Madrid and Juventus said in a joint statement.
"We have the duty to act in a responsible manner and persevere in the pursuit of adequate solutions, despite the unacceptable and ongoing pressures and threats received from UEFA."
The trio risks being banned from the Champions League as UEFA pursues a disciplinary process against them for not disavowing the Super League and being reintegrated into the existing system.
"The founding clubs have suffered, and continue to suffer, unacceptable third-party pressures, threats, and offenses to abandon the project and therefore desist from their right and duty to provide solutions to the football ecosystem via concrete proposals and constructive dialogue," Barcelona, Madrid and Juventus said.
"This is intolerable under the rule of law." The Super League project imploded after the English clubs — Arsenal, Chelsea, Liverpool, Manchester United, Manchester City and Tottenham — backed out inside 48 hours last month after a backlash from the fans and British government.
The Premier League clubs along with Atletico Madrid, AC Milan and Inter Milan have officially signed up to a settlement with UEFA to participate only in the existing open European competitions and accepted giving up 5% of revenue for one season playing in Europe.
"We are fully aware of the diversity of reactions to the Super League initiative and, consequently, of the need to reflect on the reasons for some of them," the remaining Super League clubs said.
"We are ready to reconsider the proposed approach, as necessary. However, we would be highly irresponsible if, being aware of the needs and systemic crisis in the football sector, which led us to announce the Super League, we abandoned such mission to provide effective and sustainable answers to the existential questions that threaten the football industry."


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We throw seventy-five pounds of tart Door County cherries into each oak barrel with a rich Imperial Stout and then age it for six months to create this savory delight. Cheers!


Kathleen Curry, who died in 2015 at the age of 91, was a loyal member of her local writers' group, and a keen amateur scribbler all her life. In 2012, she was diagnosed with Alzheimer's Dementia and writing grew more difficult. Much of what she wrote was based on memory, which was beginning to prove an unreliable resource. But human beings can be creative to the end of their days—perhaps even beyond. This book bears witness to that fact.
The volume is a kind of autobiography, composed of many short chapters: events, stories, anecdotes, letters and occasional poems. Most of these were written for writers' group meetings, but some were compiled through conversation/dictation in her last few years when her memory was fading. The result is an astonishing range: childhood memories, nursing in the war years, marrying and running a school, then a boarding house, and finally retirement in which the author was as busy as she had ever been.
Kathleen was particularly interested in the idea of coincidence and her writing is full of them. She is funny, characterful, moving and thought provoking.
The book has a foreword and afterword by her daughter Helena Nelson, placing the writing in context of her life and final illness. The book is dedicated to writers' groups everywhere. It is an extraordinary example of how writing, at all stages of life, is an indispensable joy.
This book will make a lovely gift and inspiration for anyone keen on writing.


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Posted inArt
The Neglected Afterlife of the Great Georges Braque
by Michael Glover December 8, 2021 December 8, 2021
Braque's paintings speak of self-containment, of a quietly impassioned, ongoing dedication to the task at hand.
A Creative Colony of Modernists in Coastal France
by Joseph Nechvatal May 27, 2019 May 29, 2019
The Musée des Beaux-Arts de Rouen's display of artists living and working independently, but together, reinforces the modernist commitment to internationalist values.
The Art Books of Henri Matisse
by Philip A Hartigan June 24, 2015 June 27, 2015
CHARLOTTE, North Carolina — The Art Books of Henri Matisse at Charlotte's Bechtler Museum of Modern Art is a travelling exhibition with a new twist.
The Private Language of Painting, Revealed in Artists' Images of Their Studios
by John Goodrich April 13, 2015 April 14, 2015
Gagosian has done it again: produced another museum-quality show, this one devoted to images of artists' studios, as recorded in photographs (on view at its uptown gallery) and in paintings (installed at West 21st Street).
Gods and Monsters: Cubism at the Met
by Thomas Micchelli November 8, 2014 November 10, 2014
"To a new world of gods and monsters" is the promethean pledge from one mad scientist to another in James Whale's classic Bride of Frankenstein (1935), but it's easy to imagine the same toast echoing from a Montmartre studio in 1909 as Pablo Picasso and Georges Braque raise a glass to the fractured new reality they'd uncovered.
Donation Promises to Transform Metropolitan Museum into Major Cubist Art Center
by Hrag Vartanian April 9, 2013 April 13, 2013
The Metropolitan Museum of Art announced that Leonard A. Lauder has made a major donation of Cubist art that will transform New York's largest museum into a major center for Cubist art. The pledged gift is comprised of 78 works, including 33 works by Pablo Picasso, 17 by Georges Braque, 14 by Juan Gris, and 14 by Fernand Léger.
This Is the Art You Can Buy at Costco
by Kyle Chayka October 8, 2012 October 8, 2012
Thirty-pound bags of flour, giant TV sets, and giant boxes of diapers are a few of the things you might find at the bulk discount store Costco. Oh yeah, and original art by Pierre Bonnard, George Rouault, Henri Matisse, and Andy Warhol. The big-box store has started selling fine art — and they've sold out all of their stock.
The Best Matisse Room I've Ever Seen
by Hrag Vartanian September 19, 2011 September 19, 2011
Among the surprises at the Statens Museum for Kunst, National Gallery of Denmark, is an exquisite room of early Matisses that will blow your mind.
At Prague's Veletrzni Palac
by Tim McCool August 13, 2010
Prague itself is like a museum, where contemporary architectural gems are situated next to old landmarks. It's an embarrassment of riches. One day we walked through Prague's 10th century castle district, then went down the hill a couple of blocks to find a Frank Gehry-designed office complex, and continued throughout the city to see Baroque, Gothic, Art Nouveau, and Cubist buildings. But if you had to visit just one Prague museum, it would have to be the Veletrzni Palac (Fair Trade Palace), a truly massive collection of Czech and European work originally built in 1925 for trade fairs.


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BAE Systems has delivered BAE 146 C Mk3 aircraft to the Royal British Air Force 2004131
Posted On Saturday, 20 April 2013 10:21
World Aviation Industry News - BAE Systems
BAE Systems has delivered BAE 146 C Mk3 aircraft to the Royal British Air Force.
Prestwick, Scotland, BAE Systems Regional Aircraft has delivered on time and on budget two BAe 146-200QC (Quick Change) aircraft that have been converted from commercial to military configuration for use by the Royal Air Force. After a period of familiarisation and operational trials, both aircraft have now been declared as Released To Service (RTS) by the United Kingdom Ministry of Defence.
The BAe 146 C Mk.3 is equipped with a large 131 inch wide and 76 inch high (3.33m x1.93m) rear upward-opening freight door giving a large aperture for the easy loading of pallets, containers and awkwardly-shaped cargo.
Known in RAF service as the BAe 146 C Mk.3, the two aircraft have been converted under a £15.5 million contract awarded to BAE Systems Regional Aircraft at Prestwick under an Urgent Operational Requirement (UOR) to augment tactical aircraft numbers, particularly the Lockheed C130 Hercules force, during the upcoming extraction phase of Operation Herrick, the current Afghanistan campaign.
BAE Systems has been responsible for the design and integration of the equipment to be fitted to the aircraft, the sourcing of the equipment and management of the supply chain and overall management of the conversion programme. The actual conversion was carried out at the Hawker Beechcraft Services, Chester facility under sub-contract to BAE Systems.
Among the military equipments fitted are a Defensive Aids System to enable these UOR aircraft to be protected to appropriate levels, at least equivalent to other UK aircraft operating in Afghanistan. Also installed is a Successor Identification Friend or Foe (SIFF) system.
A number of other upgrades have also been installed including HF and UHF radio communications systems and a SATCOM satellite communications system. An armoured flight deck has been incorporated along with fuel tank inertion, air conditioning upgrades and a fire protection D-C system in the baggage bay.
The BAe 146 C Mk.3 is equipped with a large 131 inch wide and 76 inch high (3.33m x1.93m) rear upward-opening freight door giving a large aperture for the easy loading of pallets, containers and awkwardly-shaped cargo. The large cabin volume of the aircraft will allow up to 23,500 lbs (10.6 tonnes) of freight to be carried.
The cabin floor of the aircraft has a freight loading system which allows either palletised freight or passenger seating fixed to pallets to be rapidly installed. The passenger layout of 94 seats is to full commercial aircraft standards with interior trim, carpeting, toilet and galleys available front and rear and overhead passenger service units for each seat row and overhead luggage bins. There are also two large underfloor baggage holds.
In order to further broaden the versatility of this aircraft BAE Systems has engineered two further interior options for the RAF. It has sourced and received Civil Aviation Authority (CAA) approval for new cabin baggage platforms and containers and cargo pallets from VRR of The Netherlands.
When installed on the aircraft this gives an alternative layout of 54 seats and a significant amount of carry-on baggage allowance in storage containers that can carry Bergens and other bags. The containers and their associated pallet are fork-liftable, even when loaded to their maximum weight, thus aiding rapid turnaround.
BAE Systems has also cleared a palletised freight layout for use on these aircraft, rather than the usual BAe 146QC freight igloos, to allow easier transhipment of loads between differing aircraft types in the RAF transport fleet.
Both aircraft are assigned to the RAF's 32 (The Royal) Squadron which already operates two BAe 146 CC Mk 2 aircraft, primarily in the VIP transport role from RAF Northolt in north-west London.


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Mario Kasun (né le , à Vinkovci, dans la République socialiste de Croatie, en ex-Yougoslavie) est un joueur croate de basket-ball, évoluant au poste de pivot.

Carrière
Mario Kasun commence sa carrière à KK Zrinjevac. Après deux saisons et une victoire en coupe de Croatie, il rejoint l'université de Gonzaga et l'équipe des Bulldogs en 2000 en NCAA. Il est suspendu deux saisons par la Fédération croate de basket-ball pour avoir quitté son club abruptement.

Il est sélectionné par les Los Angeles Clippers au  de la draft 2002. Le , il est transféré par les Clippers au Magic d'Orlando. Il n'intègre pas les rangs de l'équipe NBA et rejoint le Francfort Skyliners, remportant le titre de champion d'Allemagne.

En 2004, il retourne au Magic d'Orlando, disputant 45 matchs lors de la saison 2004-2005, puis 28 matchs la saison suivante. En , il revient en Europe, au FC Barcelone. En 2008, il rejoint Efes Pilsen İstanbul pour deux saisons.

En , il revient dans son pays natal, signant un contrat d'un an au Cibona Zagreb.

Équipe nationale
Kasun est membre de la sélection nationale croate lors du championnat d'Europe 2005, 2007 et 2009. Après des résultats décevants lors du championnat d'Europe 2009, Mario Kasun annonce sa retraite de l'équipe nationale par ces mots : "C'était mon dernier match avec l'équipe nationale. À chaque fois, je laisse tout sur le parquet, mais il semble que ce n'est pas assez. J'ai besoin de me reposer l'été pour ne pas me blesser".

Tatouages
Kasun est célèbre pour ses tatouages, en possédant 30. Il a eu son premier à l'âge de 15 ans.

Ses tatouages sont en rapport avec la foi et la famille. Sur son avant-bras et son poignet figure un ange et quatre lettres : E, D, M et A. Elles représentent les premières lettres du nom de chaque membre de sa famille : E pour sa sœur "Eva", D pour son père, "Drago", M pour son propre prénom, "Mario" et A pour sa mère "Ankica". Dans son dos, il a un grand tatouage représentant un ange.

Note

Références

Liens externes

Naissance en avril 1980
Joueur international croate de basket-ball
Joueur de basket-ball des Bulldogs de Gonzaga
Joueur drafté par les Clippers de Los Angeles
Joueur du Cologne 99ers
Joueur du Magic d'Orlando
Joueur du FC Barcelone (basket-ball)
Joueur du Cibona Zagreb
Joueur d'Efes Pilsen İstanbul
Joueur du Francfort Skyliners
Joueur du BC Levski Sofia
Joueur du KK Zrinjevac
Naissance en RS de Croatie


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As eleições legislativas na Itália em 2001 foram realizadas a 13 de Maio e, serviram para eleger os 630 membros da Câmara dos Deputados e os 315 membros do Senado da República.

O grande vencedor foi a Casa das Liberdades, coligação de centro-direita formada por Força Itália, Aliança Nacional e Liga Norte, que obteve 45,4% dos votos e 368 deputados. A nível individual, a Força Itália foi, de longe, o partido mais votado, ao obter 29,4% dos votos. Por outro lado, destacar a queda da Liga Norte, que passou dos 10,1% de 1996 para 3,9% dos votos. Também, a Aliança Nacional caiu eleitoralmente, passando dos 15,7% para 12,0% dos votos.

A Oliveira, coligação de centro-esquerda agora formado pelos Democratas de Esquerda e Democracia e Liberdade - A Margarida, foi a grande derrotada, passando para a oposição, 5 anos depois, apesar de se ter mantido acima dos 40% dos votos. Individualmente, de destacar o bom resultado da Democracia e Liberdade - A Margarida, que conquistou 14,5% dos votos, enquanto, os Democratas de Esquerda ficou-se, apenas, pelos 16,6% dos votos.

Quantos aos pequenos partidos, de destacar, apesar da queda dos votos, o resultado da Partido da Refundação Comunista, que conseguiu passar a barreira dos 5% dos votos.

Após as eleições, a coligação de centro-direita assumiu o governo, liderado por Silvio Berlusconi.

Resultados Oficiais

Câmara dos Deputados

Método Proporcional

Método Uninominal

Senado da República

Resultados por Distrito Eleitoral

Câmara dos Deputados (Método Proporcional)

Eleições na Itália
2001 na Itália
Eleições em 2001
Itália


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August 6, 2012 December 4, 2018 ~ Remy77077
We've written so much here on Agoners about competitive gaming, as per our definitions, that I thought it might be useful to re-state a few things in a single article. A bit of a re-statement of our beliefs; a competitive gaming manifesto if you like.
Gaming design for competitive gaming should always mean these three things:
Call of Duty? League of Legends? This is exactly how awful these games are as fair contests for most players.
1. As level a playing field as possible. This means that as much as possible everyone is playing the same game with potential access to make the same choices. This means that forced grinds to unlock or 'level up' options are simply not acceptable.
Things like buying a better PC or mouse are of course outside the scope of this point – usually – although at certain tournaments of course that may not be the case. But this is exactly like someone buying better shoes or rackets to play tennis – it's not intrinsically designed into the sport of tennis that the player who's played for longer also gets a better racket.
Where this gets increasingly murky a discussion, is the way in which this interacts with the business model or 'monetisation' that a videogame uses.
If there are alternative non-grinding ways to pay to unlock competitive game content, or additional DLC characters etc, then this is ok from a strictly gaming design standpoint, although it may not be ok from a fair business model standpoint. As I've highlighted before, it probably says something bad about the game and business model too. If grinding is an optional way to avoid paying, then that might be a fair option too eg: you could grind the single player mode to unlock characters in the competitive mode for (vanilla) Street Fighter IV, but there should have also been an option to buy them immediately too if you wanted to (but in the case of fighting game characters, it would be far better not to lock them in the first place). The key thing here is up-front clarity so people know their options and what they are getting and how much things really cost. Something like fairly and clearly priced and known-ahead-of-time extra characters in a fighting game that you can still play against and practise against without purchasing them as playable options to yourself is probably ok; just like you know you'll have to buy a full set of high quality golf clubs to compete at the highest level in golf eventually. Something like Magic The Gathering's business model where they try to hide that the cost of buying a single competitive Standard deck runs to hundreds of pounds, due the amount of rare cards needed, is not really a fair business model, despite the fact it's still a level playing field if you're willing & able to spend enough, and that's a big if for most people! Another very dicey area is where unannounced extra content comes along, that offers some clearly better or very different options than those in the standard game, shaking up the metagame so much that you're no longer necessarily playing the same game or practically requiring you to purchase it if you still want to compete. It's this type of situation that frustrates me in something like Magic: Duels of the Planeswalkers, or sometimes with fighting game characters. Map packs are also on the dubious side in FPSs, and very similar to this situation.
Overall I believe that the best and fairest business model, for both the developer and the player for an ongoing competitive game is a subscription that gives you access to everything, or alternatively pay-to-play with access to everything, ie: the old arcade business model. However if no development is ongoing on that game, then that subscription should ideally be relatively cheap because the players are just paying for the servers, leaderboards, website tracking etc, although I do, of course I understand all the other economic factors here. But the current 'normal' business models are clearly a complete mess and make little sense for ongoing competitive games; as returns are front-loaded into a single purchase of a disc-based game, the players of the separate single-player content are often effectively subsidising the competitive game, companies attempting to claw back revenue against the costs of ongoing support or 2nd-hand sales with add-ons and DLC that fracture the player base further, or coming up with 'free to play' games that enforce purchases for grind-avoidance just to make money. Surely a business model where you pay for what you're actually playing just makes much more sense. The current packaging of puzzle/challenge content that's designed to be completed, together with a competitive games that are (or should be) designed to be ongoing under a single payment scheme just can't continue forever I'm sure – to me this is the root cause of a lot of the problems with the business model most videogames today use, and the friction it causes players with regards to DLC, pre-order incentives, nickel&diming customers with add-ons, pricing of downloads and mobile apps, additional subscription services etc. Cracked.com got this exactly right as it's #1 Most Ominous Trend in Video Games.
More about (the lack of) level playing fields here.
2. Effective skill-based matchmaking, so that you tend to play against individuals or teams around your abilities, rather than PwNing N00bs or get ROFLstomped all day long.
Note that skill matchmaking actually works best if it is not absolutely perfect – I tend to think of this more in terms of sports being broken into different leagues as the overall standard of players or teams rises. Trying to get perfectly matched games or attempting to 'force' 50:50 win/loss results all the time is actually often bad for players psychology & enjoyment.
Even MLG seem to understand just how important proper skill-based matchmaking is in "3 Keys to a Great Competitive Game":
Consider the alternative of progress-based matchmaking. When all players start out ranked at the bottom of the totem pole and have to work their way up, players endure frustrating, lopsided matches all the time. In these systems, high level players will often win dozens or even hundreds of easy games before even facing off against equally matched opposition. The system is particularly ill-suited to low ranked players, who face not only a mix of their fellow low ranked players, but also a constant sampling of (possibly highly skilled) players with new or smurf accounts. When you're getting randomly destroyed in some proportion of your matches, you're probably not going to stick around for long.
Two more aspects are more or less critical to making matchmaking effective, depending on the nature of the game:
For video games where players compete online you also often need internet-connection based matchmaking to make the matchmaking of a game effective – depending on the type of game it is & how much fast reaction speeds matter.
Players must be matched within a reasonable timeframe, and/or allow the players to play other elements of the game (vs CPU, training etc) while waiting for a matchmade opponent(s). This will of course be a relatively smaller or bigger problem depending on the size of the community for a particular competitive game and the design of the game and the matchmaking itself.
More about matchmaking here.
3. Accurate and fair skill & result based ranking system, so you can tell, at least roughly, how good you really are and if you're improving in skill at the game.
As has been covered before, this is the key long term incentive of a competitive game, and so it's very important. Again, ranking into general groupings is fine, especially at the lower levels, and is indeed better for most players psychologically. Deliberately obfuscating some part of the ranking systems to assist in more positive player feedback is also fine – again, to use the sports league analogy, it's great if you can allow players to 'win' at the lower skill leagues that they may play within – but competitive players need to have some kind of feedback. This also means that the displayed ranking to an individual player or team of players doesn't have to be the exact values used for the skill-based matchmaking, in fact it's better off being separated for these reasons. At the very top levels however, a precise ranking starts to matter a lot more, but if high-level tournaments and the like exist then they may take the place of any direct in-game ranking system anyway.
Some important points on what it means to be accurate and fair:
Team games must do team ranking, not individual rankings, unless every player on the team really is trying to do identical tasks all the time – but that's only a theoretical corner case, since that does not happen in any team game I am aware of and is probably impossible in any team game where any form of communication is allowed. Your team results when playing with random teammates is of course a valid ranking system, which gives some kind of 'individual' ranking but within a team game context, but it needs to be clearly broken down, especially if part of the team is known to you, but the other part are random strangers, as happens in many team videogames. Likewise individual stats could be interesting to show, but they are clearly something completely apart from an actual team ranking. Again the sports analogy helps makes this simple to understand. Team games are ranked by their team league position, and then also usually in tournament placings. Particular stats of individuals on those teams are also often tracked; but they don't give a direct 'skill' comparison; and are only compared separately and different positions or roles on a team are evaluated differently (or sometimes not at all). You don't measure every American football player by the amount of touchdown's he scored, and you can't even say that a player scoring the most TDs is necessarily the best individual player in the sport either, or even that he's necessarily contributing the most to the team winning – which would the actual determination of each team's aggregate 'skill' at the game.
Different game modes, and/or different game characters must also be ranked separately if they are to be accurate – although extra aggregate rankings may also be interesting. This is especially important in any game with asynchronous design, for example most fighting games, if the ranking (& matchmaking) system allows you to be good with one character but still play with others. But you might also want to offer a ranking system that rated all players on their aggregate play with all characters too. Most team FPS titles are such a mess here, because they have dozens of different game modes, yet no separate or clear ranking systems at all (this also often hurts their matchmaking!).
There must be some way for old lapsed players with high 'rank' to be replaced by newer current players, whilst maintaining their legacy to some degree. Most XBox titles have leaderboards that show Monthly or All-Time rankings to offer a meagre attempt at this. Whilst 'ranking decay' seems like an appealing solution (it did to me once too and I still believe with the right execution it would be ok), the psychological effect of that on players often isn't very nice: If the decay is too rapid, players feel forced to keep playing, and they can feel like they are in some kind of 'ranking grind'. So another solution is to take a cue from sports again and use some kind of 'season' concept. But it's very important to highlight players past achievements as well – just as people remember historically successful sports teams or individuals.
Methods of cheating must be dealt with as much as possible for the ranking system to be meaningful. Some things, such as the use of turbo functions or "lag switches" on controllers, and hacking are hard (but not impossible!) to police – although it would be preferrable if possible to not design a game in such a way that these kinds of cheats were ineffective in the first place. Absolutely essential is that quitting (or conceding) must equal loss as I've covered before.
More about ranking systems here.
This article is continued into how some current videogames match up to these ideals in Competitive Gaming 456.
Posted in gaming design e-sportsgame definitionsgrindingmatchmakingmetagamesranking systems
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The manipulation and deception commonly used in the "freemium" business model is of course absolutely against point #1. Reading this article made me feel a bit sick:
http://www.gamasutra.com/view/feature/183307/designing_freemium_titles_for_.php
Thankfully this fantastic comment by Simon Ludgate summarises things perfectly:
As the article points out, the steps to successful frustration-based monetization are (1) make a good game (2) make players want to keep playing the game and (3) screw them as deeply up the ass as possible. The three steps are the key point here: players who care enough about the game to complain about it are players who are invested enough in the game to be right at the border of phases 2 and 3.
I think there are two kinds of player out there: those that look ahead when they start playing a game, look at the item store and try to anticipate what kind of ass-screwing they'll get based on the kinds of things for sale; and those that don't look ahead and just play.
The forward-looking players aren't going to be monetized by the game at all because they're going to churn out between phases 1 and 2: they aren't going to let themselves get caught and they aren't going to let themselves be frustrated.
I predict and hope that all Agoners, like myself, looking for good competitive game design would be in the forward-looking players group. And those that aren't yet will eventually educate themselves so that they are.
Here's a particularly excellent post by David Sirlin regarding the obfuscated pricing structures mentioned in part #1 above:
http://www.fantasystrike.com/forums/index.php?threads/is-the-price-to-entry-of-a-game-relative.6889/#post-200186
Almost comedically identical to what's been said here on Agoners, here's David Sirlin and Matt "Aphotix" DeMasi with their thoughts on Uneven Playfields in podcast form:
http://www.sirlin.net/posts/sirlin-on-game-design-ep3-uneven-playfields
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Home Business Nashville mayor: Oracle to bring 8500 jobs, $1.2B investment
Nashville mayor: Oracle to bring 8500 jobs, $1.2B investment
NASHVILLE, Tenn. (AP) – Oracle Corporation plans to bring 8,500 jobs and a $1.2 billion investment to fast-growing Nashville over the coming decade, a deal Mayor John Cooper's office announced Wednesday as unprecedented in the history of Tennessee economic development projects.
Cooper's office said the Austin, Texas-based computer technology company requested a public hearing for its economic impact plan with the Metro Industrial Development Board. That board and the Metro Council would need to finalize the deal. According to documents provided by Cooper's office, the project would create 2,500 jobs in Nashville by the end of 2027, reaching the full 8,500 by the end of 2031, with an average salary of $110,000.
Oracle's plans for a campus with 1.2 million square feet (nearly 111,500 square meters) of office space along the East Bank of the Cumberland River would surpass those of Amazon, which in 2018 announced it would bring 5,000 jobs through a $230 million investment in a new operations hub in Nashville.
"We are thrilled that Oracle is ready to make a billion-dollar bet on Nashville," Cooper said in a news release. "Oracle will bring a record number of high-paying jobs to Nashville and they will pay upfront all the city's infrastructure costs. This is a huge win for our city."
Oracle plans to buy the land and offer $175 million upfront for public infrastructure, including a pedestrian bridge over the Cumberland River, environmental cleanup, a sewer pump station and a riverfront park, the mayor's office said.
Half of Oracle's future property taxes – which the company estimates will be roughly $18 million annually when the project is fully built – would reimburse the company for the upfront investment, without interest payments, with the other half going into the city's general operating fund, Cooper's office said.
The company also expects the project to produce about $8.8 million annually in local sales and use taxes, according to the mayor's office.
In a statement, Oracle said it's meeting demand for its cloud product by building "new digital hubs in cities with well-educated workforces and vibrant cultures that draw top-tier talent."
"We think Nashville has tremendous potential to be Oracle's next success, and we look forward to working with city and state officials as the process moves forward," the company said.
The city's proposal even drew praise from The Beacon Center of Tennessee, a free-market thinktank that has long scrutinized Nashville's approach to economic incentive deals.
"Based on initial reports of the deal's structure, we applaud the mayor for doing things differently and in a way that does not cost taxpayers money," Beacon Center CEO Justin Owen said in a statement.
State officials have not yet said how much they expect to contribute to the deal.
The announcement shows the Democratic-leaning capital city remains in high demand for companies, even as Republicans leading the state continue to move bills on divisive social issues that have faced corporate opposition, including ones that target the LGBT community.
In recent years, a number of high-profile companies, including Amazon, have penned letters of opposition to Tennessee bills that center on LGBT people. Some ultimately became law, including this year's ban on transgender athletes in public middle school and high school sports.
Joe Woolley, CEO of Nashville's LGBT Chamber of Commerce, said his group looks forward to working with Oracle on diversity and inclusion initiatives, noting the company's perfect score on the Human Rights Campaign Equality Index.
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WIGATI, NIM. 09140004 (2015) PERANAN PERPUSTAKAAN SMP NEGERI 3 PURWOREJO DALAM MENUNJANG KUALITAS PENDIDIKAN. Skripsi thesis, UIN SUNAN KALIJAGA YOGYAKARTA.
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Ecopetrol outlines fracking pilot schedule as earnings surge
Bnamericas Published: Wednesday, May 05, 2021
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Colombia's state-run oil company Ecopetrol is unlikely to begin its Kalé fracking pilot until the second half of 2022 as it complies with permitting requirements, executives said on Wednesday.
Officials previously outlined plans to spud the first well at the site in the Puerto Wilches area of northern Santander department by the end of this year.
But the company is still carrying out consultations with local communities as part of an environmental impact study, which it expects to submit to licensing authority ANLA by the end of the third quarter.
"The environmental license is expected to be issued up to eight months after the filing of the EIS," Ecopetrol's operations chief Alberto Consuegra told analysts in a quarterly earnings call.
The company has pledged minimum investments of US$84mn for the project, having secured operating rights at an auction last November. US oil and gas major ExxonMobil was also awarded a contract to drill a fracking pilot at the nearby Platero field in a second licensing round for unconventional acreage in April.
The development of the fields, however, hinges on Colombia's highest administrative tribunal, the council of state, which is expected to decide whether to allow hydraulic fracking on a commercial scale by July.
"We have continued with our environmental assessment that will ... underpin the application for an environmental license," Ecopetrol CEO Felipe Bayón said in the call.
"We are measuring more than 200 different variables. This is not about doing it quickly. It's about doing it well. It will be like operating in a fish bowl. Everybody will be looking at us."
A report published last year by Barranquilla-based Promigas said unconventional drilling could lead to a 16-fold increase in Colombia's gas reserves, guaranteeing self-sufficiency of the fuel for the next 130 years.
The comments came as Ecopetrol posted first quarter net earnings of 3.09tn pesos (US$806mn), up from 133bn pesos a year earlier.
Officials attributed the improved result to higher oil prices and lower operating costs as an easing of restrictions boosts demand for refined products.
Bayón forecast ongoing challenges related to the pandemic and social unrest but expressed hope that violent protests in Colombia's major cities would end in the coming days after the government withdrew its controversial tax reform bill.
"These are very good results in the middle of what are still trying circumstances," he said. "We're not out of the pandemic. We're still in the third wave with intensive care occupation at very high levels. In addition, the country is submerged in some social difficulties.
"We're working with the government to ensure we can provide the medical supplies, food and fuels to different parts of the country and to those who need it. Depending on how long this takes it could have an impact [on finances] but we have some flexibility and could, for example, place more of our products on export markets."
Bayón said that, with the exception of jet fuel sales, the company's performance parameters were at pre-pandemic levels. He added that it was too early to predict the impact of a revamped tax reform bill, which experts say is likely to place a greater burden on businesses and the wealthy.
CAPEX, PRODUCTION
Ecopetrol maintained its 2021 capital investment target of US$3.5-4bn compared to 11.1tn pesos (US$3bn at the current exchange rate) last year, with a focus on domestic operations.
But full-year production guidance was lowered to 690,000-700,000boe/d from 750,000boe/d because of a water disposal problem at the Castilla field.
A temporary suspension of its environmental permit for the area meant overall first quarter production averaged 675,700boe/d, down from the 2020 median of 697,000boe/d.
Bayón said he was "optimistic" the company would bring up to 7,000b/d back on stream at Castilla in the coming weeks.
The Bogotá-based firm expects to raise its self-generation power capacity to 400MW by 2023 through a series of non-conventional renewable energy projects.
Initiatives include the 59MW San Fernando solar plant being built by AES, where construction is 46% complete.
The company is pursuing other solar developments in addition to wind farm initiatives near Cartagena and possible opportunities in the geothermal segment, Bayón said.
ISA SALE
Meanwhile, Ecopetrol affirmed that it remains "on track" to acquire the Colombian state's 51.5% stake in power transmission company Interconexión Eléctrica (ISA).
An exclusive negotiation period is due to end on June 30 and Ecopetrol previously said it aims to complete the operation by the end of the year, pending regulatory approvals.
The sale, which is expected to fetch US$3.5b-4bn, will be financed through cash, debt or equity, and possibly a combination of all three, according to Bayón.
"Since both Ecopetrol and ISA are publicly listed companies we cannot share details until such processes are finished. We have different options and they haven't been defined yet. It will depend on the final terms of the transaction, market conditions and our cash position," he said.
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Gymnast Simone Biles opens up on having therapy after pulling out of Tokyo Olympics final
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Tokyo 2020 lost two of its biggest names on Tuesday as gymnast Simone Biles withdrew from the team event – and the nation's tennis favourite star Naomi Osaka made a shock exit.
Osaka was beaten 6-1, 6-4 by Czech Marketa Vondrousova in the third round and spoke about the pressure of being in her first Olympics at home.
It was her first tournament since pulling out of the French Open in May, when she said she had been suffering from depression for almost three years.
Then came the loss of Simone Biles, who tearfully described how she pulled out of the USA team because "doing what I love has been kind of taken away from me".
Simone Biles has announced her decision to pull out of the Olympics
Biles, the world's best gymnast of her generation, suffered a crisis of confidence after misjudging her opening vault, scoring 13.766.
Although the 24-year-old returned, she put on her tracksuit and did not compete again as the Americans finished second, with Team GB taking a surprise bronze.
Speaking afterwards, Biles told how she had been having therapy amid struggles over the last year, but everything had come to a head in Tokyo.
"With the year that it's been, I'm really not surprised that it played out," she said.
"I just don't trust myself as much as I used to, and I don't know if it's age – I'm a little bit more nervous when I do gymnastics.
"I feel like I'm also not having as much fun and I know that this Olympic Games, I wanted it to be for myself.
"I came in and I felt like I was still doing it for other people, so that just hurts my heart." She added that "doing what I love has been kind of taken away from me."
Later, she paid tribute to her US team mates for stepping in to take the silver medal when she felt that she could no longer compete.
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"I just felt it would be better to take a back seat," she said. "I knew the girls would do an absolutely great job.
"I did not want to risk a medal. I decided that the girls should go out and do the rest of the competition."
She is going to take some time to consider whether to compete as planned in the individual events later this week.
"There was no injury, I did not want to do something silly, I wanted to do what was best for the team.
"It has been a long week, it has been a long Olympic process and a long year and I was just a little stressed out.
"We should be out having fun sometimes, and that is not the case. We have half a day off now to take a mental rest, and I will take it from there."
She will decide on whether to compete at some stage soon, she added.
Fabio Silva's £35m Wolves transfer being 'investigated' amid Jorge Mendes questions
Spurs to trial Covid pass for fans attending pre-season double header against Arsenal


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