text:
Pause & Review
Posted on August 24, 2015 August 24, 2015 by andyp1966
Time for another review; we're not quite at the end of the eighties, but we are about to shift to a new period that will cover the first part of the nineteen nineties, and arguably it begins in 1989. So it's not a bad place to take a look back at what we've seen in the past few posts.
Back in April (yeah, it's taken me 4 months to do 4 posts on one decade – hopeless, I know) I posed the question of whether the eighties were really marked by a drought as far as fashion boots were concerned. That was certainly my recollection, but the numbers suggested otherwise. And ultimately, the numbers proved right.
It's true that at first sight, things seem to be dominated by an abundance of not very impressive ankle boots, but there were a couple of significant bursts of enthusiasm for more diverse styles in the fashion press, one in 1981/82, and a second in 1987/88. The latter period saw the high profile return of over-the-knee boots, something that many people, including me, seem to have missed or forgotten.
The one thing most definitely missing from the period was the style of high-heeled dress boots seen in the previous decade, and here I think we can establish a rule – shoulder pads are fashion death for anything other than pumps or ankle boots. The tapering silhouette, from broad shoulders to narrow skirt and on down, does not tolerate anything as heavy as a knee-length boot. It's possible that the very slim-line dress boots of the late nineties could have worked if they'd been around ten years earlier, but I doubt it. The eighties silhouette was just too extreme.
So instead, boots flourished as casual wear – soft, loose-fitting, low-heeled styles that could be combined with a long-skirt or, for the shorter boots, worn with jeans tucked in. When hemlines rose towards the end of the decade, boots eventually rose too – but only when shoulders began to narrow. It was then that they began to be seen as an alternative to tights or leggings for providing protection to exposed legs – a role that the ultra-high boots of the late 60s had also filled, and one that would be filled in the future by a new breed of over-the-knee boots.
When I first started writing posts on the eighties, one of my regular commenters, DeanG, raised the question of whether boots in the eighties were like those of the sixties, and there's much to support that observation. Most eighties boots were low-heeled, loose fitting, and either quite short (ankle/calf length) or very high (over-the-knee or thigh-length). In fact, they were much like the first generation of fashion boots from 1962-1964.
As time went by, in the late sixties and into the seventies, boots became more feminine – higher-heeled and tighter-fitting – but there's a case to be made that the eighties boots represented a throwback to the earlier, more masculine styles of boot. At the time, I would have been skeptical about this, but my somewhat improved knowledge about the early years of the boot in the sixties has convinced me that much of what we think we know about sixties fashion is based on later interpretation and reinterpretation.
Musically at least, one such reinterpretation of sixties culture took place in the late 1980s, with the growth of rave culture and the emergence of neo-psychedelic bands like the Stone Roses, Charlatans, and Happy Mondays. But the real surge of interest in the sixties, and in sixties fashions, took place in the following decade. Which, by happy coincidence, is where we're going next.
VogueUK, 1982, via the Fashion Spot
A Footnote from the Mid-Eighties
If you're under the age of 40, you probably have little idea and certainly no recollection of the Iran-Contra scandal of the mid-1980s in which (to summarize briefly) the Reagan administration did a deal whereby (1) Israel would supply arms to Iran (yes, you read that right); (2) Iran would use its influence to obtain the release of American hostages in Lebanon; (3) the US would resupply Israel with weapons; (4) Israel would pay the U.S. for the weapons; and (5) the U.S. would use the funds from the arms sales to support right wing guerrillas trying to overthrow the government of Nicaragua, something the government was prohibited by law from doing. Got it?
Well never mind if you don't. The critical bit, from our perspective, is the subsequent inquiry held by the U.S. Senate, and in particular the testimony of Fawn Hall, secretary to the architect of the whole scheme, U.S. Marine Colonel Oliver North, a staff member of the National Security Council. Appearing before the Senate Committee on June 8, 1987, Hall made the entertaining admission that she had smuggled top-secret documents out of the NSC hidden in her boots.
North had asked for Hall's assistance shredding various incriminating papers relating to the various transfers of arms, money, etc., but a few days later she discovered that she had missed several documents. What was she to do? "I took the copies of the altered documents, folded them, and placed them inside my boots," she testified. Then she ran into another official's office and stuffed some computer memos down her back. "I asked if he could see anything in my back," she said of Colonel North, whom she had called and insisted that he come to the White House once she discovered that not all the papers had been shredded, "and he said no." Later, when she and Colonel North were in a car together, she took the papers out and gave them to him.
I will not pass any judgement on these nefarious activities, or on Fawn Hall, who was given immunity from prosecution on charges of conspiracy and destroying documents in exchange for her testimony. I will merely note that, had this occurred during the Watergate scandal of 12 year's earlier, Hall would not have been able to fit the documents into her boots, as they would have been much tighter around the legs. It was only the loose fitting boots of the eighties that let her get away with it.
Incidentally (and perhaps not coincidentally) it's very hard to find any images of Fawn Hall wearing boots. The rather grainy offering above, from 1987, is the best I could do.
And I apologize for the terrible pun in the title of this post.
Iran-Contra Affair: Wikipedia article.
Dowd, Maureen. 1986. The Fawn Hall Story: A Big Hit On The Hill. New York Times, June 9, 1987
Fawn Hall leaving her attorney's office, 1987: AP/New York Times.


text:
{-# LANGUAGE PatternSynonyms #-}
-- For HasCallStack compatibility
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
module JSDOM.Generated.IDBFactory
       (open, open_, deleteDatabase, deleteDatabase_, cmp, cmp_,
        IDBFactory(..), gTypeIDBFactory)
       where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import qualified Prelude (error)
import Data.Typeable (Typeable)
import Data.Traversable (mapM)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, asyncFunction, new, array, jsUndefined, (!), (!!))
import Data.Int (Int64)
import Data.Word (Word, Word64)
import JSDOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import JSDOM.Enums

-- | <https://developer.mozilla.org/en-US/docs/Web/API/IDBFactory.open Mozilla IDBFactory.open documentation>
open ::
     (MonadDOM m, ToJSString name) =>
       IDBFactory -> name -> Maybe Word64 -> m IDBOpenDBRequest
open self name version
  = liftDOM
      ((self ^. jsf "open"
          [toJSVal name,
           maybe (return jsUndefined) integralToDoubleToJSVal version])
         >>= fromJSValUnchecked)

-- | <https://developer.mozilla.org/en-US/docs/Web/API/IDBFactory.open Mozilla IDBFactory.open documentation>
open_ ::
      (MonadDOM m, ToJSString name) =>
        IDBFactory -> name -> Maybe Word64 -> m ()
open_ self name version
  = liftDOM
      (void
         (self ^. jsf "open"
            [toJSVal name,
             maybe (return jsUndefined) integralToDoubleToJSVal version]))

-- | <https://developer.mozilla.org/en-US/docs/Web/API/IDBFactory.deleteDatabase Mozilla IDBFactory.deleteDatabase documentation>
deleteDatabase ::
               (MonadDOM m, ToJSString name) =>
                 IDBFactory -> name -> m IDBOpenDBRequest
deleteDatabase self name
  = liftDOM
      ((self ^. jsf "deleteDatabase" [toJSVal name]) >>=
         fromJSValUnchecked)

-- | <https://developer.mozilla.org/en-US/docs/Web/API/IDBFactory.deleteDatabase Mozilla IDBFactory.deleteDatabase documentation>
deleteDatabase_ ::
                (MonadDOM m, ToJSString name) => IDBFactory -> name -> m ()
deleteDatabase_ self name
  = liftDOM (void (self ^. jsf "deleteDatabase" [toJSVal name]))

-- | <https://developer.mozilla.org/en-US/docs/Web/API/IDBFactory.cmp Mozilla IDBFactory.cmp documentation>
cmp ::
    (MonadDOM m, ToJSVal first, ToJSVal second) =>
      IDBFactory -> first -> second -> m Int
cmp self first second
  = liftDOM
      (round <$>
         ((self ^. jsf "cmp" [toJSVal first, toJSVal second]) >>=
            valToNumber))

-- | <https://developer.mozilla.org/en-US/docs/Web/API/IDBFactory.cmp Mozilla IDBFactory.cmp documentation>
cmp_ ::
     (MonadDOM m, ToJSVal first, ToJSVal second) =>
       IDBFactory -> first -> second -> m ()
cmp_ self first second
  = liftDOM
      (void (self ^. jsf "cmp" [toJSVal first, toJSVal second]))

redpajama_set_name: RedPajamaGithub


text:
Arthur Charles Gotto1
Arthur Charles Gotto married Margaret Corry, daughter of Sir James Porter Corry, 1st Bt. and Margaret Service, on 30 December 1874.1
He lived at Rushmere, Belfast, County Antrim, IrelandG.1 He was registered as a Civil Engineer (C.E.)1
Vera Elizabeth Kathleen Hemingway1
Vera Elizabeth Kathleen Hemingway is the daughter of John Hemingway.1 She married, firstly, Frederick Augustus Forde.1 She and Frederick Augustus Forde were divorced before 1922.2 She married, secondly, Kenton Redgrave, son of Max Joseph Kreitmayer, on 8 August 1922 at Kensington Register Office, Kensington, London, EnglandG.2 She married, thirdly, William Myles Fenton Corry, son of William Corry, 2nd Bt. and Charlotte Georgina Frances Catherine Collins, on 7 July 1938.1
Her married name became Forde.1 From 8 August 1922, her married name became Redgrave.2 From 7 July 1938, her married name became Corry.1
[S4635] MAurice Hemingway, "re: Hemingway Family," e-mail message to thepeerage.com, 4 December 2009. Hereinafter cited as "re: Hemingway Family."
John Hemingway1
M, #258503, b. 27 May 1867, d. 27 February 1919
John Hemingway was born on 27 May 1867 at RoathG.2 He died on 27 February 1919 at age 51 at 51 Princes Road, Wimbledon, London, EnglandG, from pneumonia.2
He graduated with a Doctor of Medicine (M.D.)1
Child of John Hemingway
J. Collins1
Child of J. Collins
Charlotte Georgina Frances Catherine Collins+2 d. 23 Oct 1896
Charlotte Georgina Frances Catherine Collins1
F, #258505, d. 23 October 1896
Charlotte Georgina Frances Catherine Collins was the daughter of J. Collins.2 She married William Corry, 2nd Bt., son of Sir James Porter Corry, 1st Bt. and Margaret Service, on 31 October 1889.1 She died on 23 October 1896.1
From 31 October 1889, her married name became Corry.
Children of Charlotte Georgina Frances Catherine Collins and William Corry, 2nd Bt.
Myleta Fenton Corry2 b. 1891, d. 9 Nov 1966
Sir James Perowne Ivo Myles Corry, 3rd Bt.+2 b. 10 Jun 1892, d. 1987
William Myles Fenton Corry2 b. 3 Oct 1893, d. 20 May 1958
Sir James Perowne Ivo Myles Corry, 3rd Bt.1
M, #258506, b. 10 June 1892, d. 1987
Sir James Perowne Ivo Myles Corry, 3rd Bt. was born on 10 June 1892.1 He was the son of William Corry, 2nd Bt. and Charlotte Georgina Frances Catherine Collins.2 He married, firstly, Molly Irene Bell, daughter of Major Otto Joseph Bell, on 7 July 1921.1 He and Molly Irene Bell were divorced in 1937.1 He married, secondly, Cynthia Marjorie Patricia Mahony, daughter of Captain Frederick Henry Mahony, on 29 January 1946.1 He died in 1987.1
He was educated at Eton College, Windsor, Berkshire, EnglandG.1 He gained the rank of Sub-Lieutenant in the Royal Navy Volunteer Reserve.1 He graduated from Trinity College, Cambridge University, Cambridge, Cambridgeshire, EnglandG, in 1914 with a Bachelor of Arts (B.A.)1 He graduated from Trinity College, Cambridge University, Cambridge, Cambridgeshire, EnglandG, in 1918 with a Master of Arts (M.A.)1 He succeeded as the 3rd Baronet Corry, of Dunraven, co. Antrim [U.K., 1885] on 9 June 1926.1
Children of Sir James Perowne Ivo Myles Corry, 3rd Bt. and Molly Irene Bell
Anne Corry+2 b. 12 Nov 1922, d. 17 Jun 1992
Sir William James Corry, 4th Bt.+2 b. 1 Aug 1924, d. 9 May 2000
Susan Corry2 b. 1926, d. 14 Mar 1995
Child of Sir James Perowne Ivo Myles Corry, 3rd Bt. and Cynthia Marjorie Patricia Mahony
Amanda Jane Corry+2 b. 22 Nov 1947
William Myles Fenton Corry1
M, #258507, b. 3 October 1893, d. 20 May 1958
William Myles Fenton Corry was born on 3 October 1893.1 He was the son of William Corry, 2nd Bt. and Charlotte Georgina Frances Catherine Collins.2 He married, firstly, Jessica Walker Waller, daughter of William Waller, on 4 September 1929.1 He and Jessica Walker Waller were divorced in 1938.1 He married, secondly, Vera Elizabeth Kathleen Hemingway, daughter of John Hemingway, on 7 July 1938.1 He died on 20 May 1958 at age 64, without issue.1
He graduated from Trinity College, Cambridge University, Cambridge, Cambridgeshire, EnglandG, with a Bachelor of Arts (B.A.)1 He gained the rank of Captain in the Royal Field Artillery (Territorial Force.)1 He was awarded the Military Cross (M.C.)1
William Waller1
Child of William Waller
Jessica Walker Waller2
Jessica Walker Waller is the daughter of William Waller.2 She married William Myles Fenton Corry, son of William Corry, 2nd Bt. and Charlotte Georgina Frances Catherine Collins, on 4 September 1929.1 She and William Myles Fenton Corry were divorced in 1938.1
From 4 September 1929, her married name became Corry.
Myleta Fenton Corry1
F, #258510, b. 1891, d. 9 November 1966
Myleta Fenton Corry was born in 1891.1 She was the daughter of William Corry, 2nd Bt. and Charlotte Georgina Frances Catherine Collins.2 She married John Benjamin Lindon on 30 July 1912.1 She died on 9 November 1966.1
From 30 July 1912, her married name became Lindenbaum.1 From 1914, her married name became Lindon.1

redpajama_set_name: RedPajamaCommonCrawl


Controlling the young temper tips. What to do when your young toddler has a tantrum.
I recently wrote about how Brayden (now 3) had a short fuse when he was about 14ish months old. I had a question about more details on what I did to curb that, and I thought it warranted a post all to itself.
To refresh, when Brayden was about 14 months old, he really started to show his impatience with accomplishing tasks. He is a complete perfectionist, and for him to try to do something and not get it perfect immediately was the ultimate frustration for him. He would immediately get mad and start to cry.
Although I have never seen such a reaction from my husband, I know he is the same way. I call it being a bit of an irrational perfectionist. I myself am also a perfectionist, but I completely understand the fact that you must put time into something to get really good at it, much less perfect. As a child, my husband would draw a picture, crumple it up, throw it away, and start over. His teacher and mother found out it was because his picture was not turning out how he wanted it to in his head.
I wanted to teach Brayden how to control his emotions and also teach him the proper expectations for life. This might sound like a weird expectation for that young of a child, but I was sure he could do it.
I don't think this frustration is limited to the "irrational perfectionist" or those with a short fuse. Kaitlyn (now 16 months) displays a similar behavior on occasion. She is also a perfectionist, but one who is willing to work and work at it until she gets it. Her frustration comes after working at the same thing for 20 minutes without success rather than 20 seconds. Never-the-less, if my sweet little Kaitlyn can act that way sometimes, I can see it being something all toddlers do at this age.
The number one item that helped him with his temper was teaching him sign language. Because he was such a verbal child, I didn't even think about teaching him sign language before that. His first word was at 8 or 9 months. I didn't think he needed help. However, I think a lot of frustrations that happen after your little one hits a year old up until communication really starts to take off through sentences and the like is due to the fact that they understand a lot, but cannot even begin to communicate anywhere near to it. Some are more willing to try, but they just physically cannot say all that they know.
I used signs to teach Brayden how to communicate words that really helped him express his needs in these frustrating times. The main word for him was "help." I taught him that instead of throwing a fit, he needed to ask for help. That was the biggest help in diffusing the little temper. Instead of the fit, his energy would go into signing help.
This has been unnecessary with Kaitlyn. She already knows sign language, and she already speaks simple sentences. My next tip is the biggest help with her, and was also a huge help with Brayden.
Encouragement. I would and do tell my kids, "Keep trying!" in a really happy, positive manner. If it is a toy that is beyond their years (which can easily happen with Kaitlyn since we own toys beyond her ability), I take the toy away. This is not as punishment, just as a favor to the child. If the toy or skill is age appropriate, I tell them to keep trying and give encouragement as they work on it. Kaitlyn hears "keep trying" and happily replies "Kay" and keeps trying. Brayden would remain frustrated, try, fail, show more frustration…I just had to be the voice in his head that said keep trying! When he did it, I would say, "See, you kept trying and you did it! Good job honey!" I would also explain to him along the way that it takes lots of practice to get good at things and you have to keep trying. These days he is his own voice in his head (or maybe he hears mine 🙂 ) and keeps trying.
Another thing that helped was independent playtime. As I have mentioned, we gave up independent playtime for a few months and reinstated it around 13 months. I tend to hover and swoop in to help my struggling child before they really have a chance to get it themselves. Independent playtime required Brayden to get it himself. I also made an effort while we were together to give him a chance to do it himself.
Discover the reason for the temper. Why is your toddler losing his temper? What circumstances bring it on. In Brayden's case, it was his lack of ability to do something perfectly.
Think of ways to prevent or stop the temper based on the reasons. In many cases, no matter the reason, ability to communicate is going to help prevent break outs. If your toddler is losing his temper when he doesn't get what he wants, reflect on your own behavior. Do you give in to these fits? Think through solutions.
Give it consistency and time. You are teaching your child how to control themselves. It is hard enough for many adults to do this, so don't expect things to be fixed with your first attempt.
I could really use some advice on my 13 month old's temper.He has just recently begun throwing tantrums when he gets taken from doing something he wants. His tantrums consist of throwing himself back, hitting his head on whatever is around him (me included), and biting. I feel he is doing these behaviors out of frustration. Not because he really wants to hurt me. He is just learning to walk (but he crawls mostly)so it tends to happen when I give him some freedom to roam, but then take him away when he goes somewhere unsafe or he begins to get into things he shouldn't, or maybe he begins to crawl and I don't want his hands on the floor. It seems like he is discovering that he has some independence and when I don't let him have it, he breaks down.How do I react to this? Maybe I'm giving him too many freedoms too early. But when we are in a public place, I'd to let him roam a bit but be able to get him when I need to without throwing a fit. I guess I'm looking for advice on how I should prevent it if I can, and if he goes into his fit how should I react? The biting really bothers me. It's so embarrassing in public and makes me feels like I'm a terrible mother who has not taught her child well!
LEM,I would review biting in toddlerwise. It does sound like there are too many freedoms here. When the child reacts to restrictions like that, it is usually because of more freedoms than he can handle. Choose a battle plan and then be consistent with it. I would choose something you can do in public also, so he knows he can't ever get away with it. Perhaps it is isolation. Perhaps it is having to sit in your lap for X amount of time.
My son is 14 months old and has started to have little tantrums. I really need help on what to do with him. Each time I pick him up to put him in the high chair for his meal, to go in his play pen for independent playtime, to put him on the changing table to change his diaper, to take him upstairs to put him down for a nap he completely arches his back, screams, and tries to wiggle out of my arms. It is so frustrating.. especially when I am trying to walk upstairs with him doing that. I have tried to tell him No! but it only makes him react stronger. I know that a lot of it is just that he is frustrated because he wants to play or crawl and I am taking that away from him. But, it has gotten out of hand. What am I doing wrong? How do I correct this behavior if No! makes him even more angry? I know a lot of the time it is that he sees his toys and wants to play with them, should I put his toys in an unvisible place? Please help me. I find myself reacting to him in frustration and I really want to know how to calmly stop this behavior.Thank you so much!
Kim,I would do some compromising.First, I would give him warning before something is going to change "In a few minutes, it is going to be time to stop playing and change your diaper." Second, I would choose some things (or one thing) he gets to travel to himself. Perhaps he gets to crawl to his room for a diaper change. Third, in some situations, offer distraction. For diaper change, give him a toy to play with.Fourth, I would say, "I know you want to keep playing, but it is time to sleep now." Be gentle and be patient. This isn't something that will go away overnight (unfortunately 😉 ).


A single-engine plane made a crash landing on a Florida road Sunday morning and it was caught on dash cam video.
The incident happened just before 10:30 a.m. Sunday near Clearwater, according to the Pinellas County Sheriff's Office.
Two deputies were in the area on an unrelated call when their dash cam recorded the plane flying dangerously low and then crashing onto the street. The video showed the plane landing in trees on the side of the road, but not before leaving a trail of debris.
Deputies rushed to the crash scene to assist the pilot and his passenger." Neither were injured, the sheriff's office said. No one else was injured in the crash.


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text:
Dec 04 2019 December 4, 2019 December 4, 2019 NoComment by Mike Callicrate
FOX: The death of Sidney, Nebraska: How a hedge fund destroyed 'a good American town'
The death of Sidney, Nebraska: How a hedge fund destroyed 'a good American town'
Charles Couger
Major Republican donor Paul Singer has very few fans in this town of 6,300 people, where 80 percent of voters backed Donald Trump in 2016.
Josh Brauer, (CQ) of Sidney Nebraska looks for friends and family as he stands on the roundabout on Pine Street during the 2004 Bolder Boulder. The group Brauer traveled with specifically made the trip for the Bolder Boulder. This was Brauer's second Bolder Boulder run.(Photo by Paul Aiken/Digital First Media/Boulder Daily Camera via Getty Images)
[See Tucker Carlson
Video about the mining of rural areas and the economy by vultures like Singer.]
"I hope Paul Singer is proud of what he did," Tim O'Connell, a local lumberyard owner, told Tucker Carlson Tonight. "I don't know how he sleeps at night."
O'Connell and many other residents are still suffering from the loss of sporting goods retailer Cabela's, which kept its headquarters in Sidney until it merged with Bass Pro Shops in 2017.
The town's mayor, Roger Galloway, told Tucker Carlson Tonight that the merger cost Sidney 2,000 jobs.
The sale of Cabela's to Bass Pro Shops was announced in 2016, a year after Singer's Elliot Management disclosed an 11 percent stake, and said Cabela's should explore a possible sale. Singer has earned the title of the "world's most feared investor" and became a billionaire through tactics described as "vulture capitalism."
After the sale announcement, the stock price surged and Singer's hedge fund cashed out within a week. Elliott Management reportedly made at least $90 million.
"They got in there to get the business sold and the business was sold, so they took it and ran," Damien Park, managing partner at consulting firm Hedge Fund Solutions, told the Omaha World-Herald in October 2016. "They made a fortune, so they're happy."
The residents of Sidney, however, were left without the town's major employer.
One former employee, speaking on condition of anonymity due to fear of retribution, said, "I cried the second I got the phone call. I couldn't help it. I bawled."
Galloway noted that "Cabela's was the keystone employer in town. Everything, not everything, but most things revolved around that."
O'Connell, the lumberyard owner, told us that Singer "ruined Sidney."
"Like I said, it was a good American town, a good solid USA town and [he] just destroyed it."
Before the merger, O'Connell's lumberyard did great business. But over the past two years, just one new home has been built in Sidney, he said.
City official Melissa Norgard told Tucker Carlson Tonight, "We were going to build a new housing subdivision to meet housing needs … instead, we are working our tails off to try to figure out a way to survive."
© FoxNews.com Are hedge funds destroying rural America? 'Tucker Carlson Tonight' investigates. Tucker Carlson Tonight found the proposed subdivision. It's full of empty lots. The houses were never built.
Local residents told Tucker Carlson Tonight that it's hard for them to leave the town as housing values have collapsed.
Despite all of this, Sen. Ben Sasse, R-Neb., has never commented on what happened to Sidney. Tucker Carlson Tonight reached out to his office to see if the senator has ever remarked on the Cabela's merger and received no response. No comments are available online.
Sasse, like many other Republicans, is a recipient of Singer's cash. The hedge fund owner gave the maximum donation to Sasse's 2014 campaign.
In 2016, Singer was the second biggest donor to Republicans.
Elliott Management declined to comment on the record when reached by Tucker Carlson Tonight.
Fox News' Kyle Rothenberg contributed to this report.


In this page we will mention 10 good reasons for why you should consider using our website. We will compare our website to the other market places we are selling on, such as eBay, and highlight the differences between the two.
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you make me wish that i am getting married as well..le sigh!
Missed this in my reader. Congratulations to you both.
@Shen - The picture taking part is really really fun!! :) Hahaha.. I'm super excited for the hardcopies talaga!!!
@Em - Thanks so much!! :) I'll try to post some more pictures.
Nicely captured moments! Best wishes!


Drug overdose deaths have doubled in 29 states in the last decade.
Deaths in the United States from prescription drug overdoses have skyrocketed in the last two decades. However, the rate of increase is much greater in 29 states, having doubled since 1999.


War of the Rebellion: Serial 008 Page 0683 Chapter XVIII. CORRESPONDENCE, ETC. - CONFEDERATE.
less than fifteen days' rations, besides what are in possession of the troops.
Commanders of divisions and the chief of artillery will take charge that a sufficient quantity of ammunition is transported with their respective commands.
The six companies of United States Infantry and the Engineer Regiment will be assigned one steamer for their transportation.
The chief quartermaster will leave one assistant at this place, to forward the remaining wagons and supplies of this command to Memphis.
HDQRS. DISTRICT OF KANSAS, Numbers 4.
For Leavenworth, April 10, 1862.
I. In pursuance of General Orders, Numbers 77, from Headquarters Department of the Mississippi, dated Saint Louis, Mo., April 6, 1862, the undersigned hereby assumes command of the District of Kansas.
II. Captain Thomas Moonlight, Light Artillery, Kansas Volunteers, is hereby appointed acting assistant adjutant-general of this district.
III. The other staff officers of this district will continue as before.
Saint Louis, April 16, 1862.
+Pocahontas, Ark., November [1-], 1861.
GENERAL: Since my dispatch of the night of the 5th I have continued my steps of precaution and preparation for defense without intermission. Details in respect to them are at present unnecessary.
* See pp. 664, 668.
+ Original received too late for insertion in Series I, Vol. III.


text:
Going back on many of Trump's pro-Israel policies is reportedly part of the price for the PA resuming US-mediated talks with Israel.
https://www.jpost.com-By JERUSALEM POST STAFF
A PALESTINIAN leadership genuinely committed to the welfare of their people, unlike PA President Mahmoud Abbas, could take the proposals in 'Vision for Peace' as a starting point for negotiations.
(photo credit: FLASH90)
Following President-elect Joe Biden's victory in the US elections, the Palestinian Authority is reportedly planning on asking him to immediately move the US embassy back to Tel Aviv, i24 news reported Sunday, citing Israel Hayom.
The reports cited a Palestinian Authority senior adviser named Nabil Shaath, who told the Hebrew-language newspaper that Palestinian Authority President Mahmoud Abbas has been covertly communicating with the president-elect in an effort to go back on many of President Donald Trump's pro-Israel policies, such as recognizing Jerusalem as Israel's capital and moving the embassy back to Tel Aviv.
In return, Abbas would be willing to return US-mediated peace talks with Israel.
However, this would reportedly come with further caveats, Shaath explained to Israel Hayom. The US would need to reopen the PA's diplomatic mission in Washington and renew US aid to Ramallah and UNWRA. Furthermore, the talks would need to resume where they had left in 2016, when president Barack Obama was mediating.
Though Abbas did send Biden a congratulatory message following the election results, he did so around 15 hours after the results were announced, long after most other world leaders sent messages.
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text:
Modern architecture is rubbish
It regularly gets voted as one of the ugliest buildings in London and has been threatened with demolition for over a year now, but I have a soft spot for the Marco Polo House, otherwise known as the QVC Shopping Channel building. It's an imposing monolith overlooking Battersea Park and sitting next to Battersea Power Station. Designed by Ian Pollard, not actually an architect but a developer, it was built in 1987 when postmodernism was in full swing and brash architectural statements were all the rage.
With the lease on the building ending in July this year, staff of QVC are planning to move to Chiswick Park and there are plans to demolish the glass and marble structure to build, inevitably, blocks of bland, ugly luxury flats. Which look like the architectural equivalent of terraced rice paddies on a hill.
Another postmodern eyesore is No 1 Poultry in the City of London, which came number five in Time Out's poll of London's ten worst buildings a few years back. Like the QVC building, I actually don't mind No 1 Poultry, it's only because the beautiful (and listed) neo-gothic Mappin and Webb building was demolished to make way for it that I feel bitterness towards it and all involved in it (who need to be rounded and shot for crimes against aestheticism). An interesting blog here, though, about its history and rooftop garden.
Beauty and the Beast... Before and after
This is apparently quite a regular occurrence, with councils of course having no regard for architectural beauty and history but only to make a fast buck. Iconic Pimlico school was apparently demolished a few months before it was to be listed. Built between 1967-1970, it was designed by John Bancroft (who died last September) and a fine example of brutalist architecture. In recent years the school had been performing well too, but Westminster council had let the building deteriorate and a friend of mine whose son attending the school, heard rumours of the school falsifying its performance, i.e. stating it was doing worse than it actually was in order to make the academy seem an appealing prospect. Although not always the case, it would have been a lot cheaper to keep the old school and renovate it rather than demolish it to build the academy. But the academy – owned by a venture capitalist with close ties to Tory Party front bench – went ahead and is now a specialist arts college. Just what we need, then, when public spending on the arts is being cut to pieces.
Similarly, according to uban75, Erno Goldfinger's (who designed iconic Trellick Tower) Coronet cinema in the Elephant & Castle was demolished the weekend before it was to get listed. Not that even being listed makes any difference; if the beautiful, listed Mappin and Webb building can get demolished, what hope has a concrete cinema in south London?
A similar fate befell the beautiful Firestone Factory in West London, demolished days before it was to get listed status. At least they kept the front gates. In all these examples, when reported in the news, it starts with the now obligatory phrase, 'despite protests...' It's always a losing battle.
In my daydreams, I often think it would be nice to stop demolishing or building any new buildings for, say, five years, and in that time, preserve, regenerate and convert what we have, ie buildings that have been left empty for years to rot. There is now close to a million empty homes in the UK and over 10% of office space in the City of London has remained empty for years, as well as many vacant government buildings around the country.
Councils allowing luxury apartments to be built all over the place certainly isn't going to solve the housing crisis, not least because (ironically) many of them remain empty, bought as they are by rich Asian and Middle Eastern businessmen as an investment and destined to remain vacant for years, or bought by landlords to rent out at exorbitant rates (still, at least the council get their money, even if they are knocking down important buildings, or even just practical ones, you know, like schools, colleges, hospitals, post offices and pubs). Normal flats for normal families to be able to buy just aren't being built any more. My top ten ugly buildings wouldn't be any of Time Out's top ten, most of which I quite like but, rather, all ten would be modern apartment blocks and all they represent.
Besides, though it does seem as if ubiquitous ugly over-priced apartment blocks are turning up all over London, ruining it bit by bit, in fact only 129,000 homes were built in England in 2010; only 2.8 per cent of which were converted offices. But if all long-term empty office space were converted it would create 250,000 new homes; add that to filling up the million empty homes and you've solved the housing crisis (temporarily) without ruining the country.
emptyhomes.com
derelictlondon.com
Previously on Barnflakes:
Death of the High Street
Postmodern Teapots
What an excellent building. So much great, little appreciated, stuff has been torn down. This reminds me of the huge monolith of a building on Hopton Street, just of Southwark Street. No idea what it is. Looks mysterious & sinister, and that kind of makes it even better.
Lookalikes #23: Ingmar and Ingrid Bergman
Bergman via Guthrie
Lookalikes #22: John Cage, JJ Cale & John Cale
Lookalikes #21: Anna Karenina and Anna Karina
Lookalikes #20: Flesh Gordon & Flash Gordon
Top 10 foreign sci-fi movies
She Leaves: The Remake!
Marc Bolan's Barnes Rock Shrine


Well, he did not state who gave Nya the money. But when Nya went, the kind of mood they saw them in, he said he thought that that kind of amount was given to him. So whether it was Nya who directly told him about this information, or what, he did not tell me that. But he said they were now ashamed to cross to come over to Liberia and that was why they were still in Sierra Leone.


text:
Acute bacterial pneumonia is associated with the occurrence of acute coronary syndromes
Medicine (Baltimore). 2009 May;88(3):154-159. doi: 10.1097/MD.0b013e3181a692f0.
Vicente F Corrales-Medina 1 , Jose Serpa, Adriana M Rueda, Thomas P Giordano, Biykem Bozkurt, Mohammad Madjid, David Tweardy, Daniel M Musher
1 From the Departments of Medicine (VFCM, JS, TPG, BB, MM, DT, DMM) and Molecular Virology and Microbiology (DT, DMM), Baylor College of Medicine, Houston; the Medical Care Line, Infectious Disease Section (AMR, DMM) and Cardiology Section (BB), Michael E. DeBakey Veterans Affairs Medical Center, Houston; and the Texas Heart Institute (MM), University of Texas Health Science Center, Houston, Texas.
DOI: 10.1097/MD.0b013e3181a692f0
A link between acute infections and the development of acute coronary syndromes (ACS) has been proposed. We used retrospective cohort and self-controlled case series analyses to define the closeness of the association between acute bacterial pneumonia due to Streptococcus pneumoniae or Haemophilus influenzae and ACS. For the retrospective cohort analysis we included a control group of patients with admission diagnoses other than pneumonia or ACS. For the self-controlled case series analysis, we made within-person comparisons of the risk for ACS during the 15 days after admission for pneumonia with that of 365 days before and after that event. In 206 pneumonia patients (144 S. pneumoniae, 62 H. influenzae) we identified 22 (10.7%) cases of ACS, which compared to 6 (1.5%) among 395 controls resulted in an odds ratio (OR) of 7.8 (95% confidence interval [CI], 3.1-19.4). With multivariate logistic regression analysis, the OR for ACS in the pneumonia group remained elevated (OR, 8.5; 95% CI, 3.4-22.2). By the self-controlled case series method, the risk of ACS remarkably increased during the first 15 days after the diagnosis of pneumonia (incidence rate ratio, 47.6; 95% CI, 24.5-92.5). The characteristics and strength of these associations suggest a causal role for the acute infection in this relationship.
Acute Coronary Syndrome / epidemiology
Acute Coronary Syndrome / microbiology*
Community-Acquired Infections / complications
Community-Acquired Infections / microbiology
Haemophilus Infections / complications*
Haemophilus Infections / microbiology
Haemophilus influenzae / isolation & purification*
Logistic Models
Pneumonia, Bacterial / complications*
Pneumonia, Bacterial / microbiology
Pneumonia, Pneumococcal / complications
Pneumonia, Pneumococcal / microbiology
Retrospective Studies
Streptococcus pneumoniae / immunology*
Texas / epidemiology


If, like me, you got a DSLR for Christmas, you might start wanting for some accessories soon enough (and be to sure to check out these great sites for DSLR tips 3 Websites To Find DSLR Gear & DIY Tips 3 Websites To Find DSLR Gear & DIY Tips Did you just get a DSLR for making videos? Did you believe that once you got it you would instantly be making creative, beautiful videos that would make all your friends think you are a... Read More and DSLR video tutorials Start Shooting With These 4 DSLR Video Tutorial Sites Start Shooting With These 4 DSLR Video Tutorial Sites Recently, I covered a little bit of DSLR video for those of you stepping out to see the low-cost solution to production. My focus has been on helping those who don't necessarily do much video... Read More ). One accessory you'll no doubt be after is a remote shutter; this allows you to place the camera on a tripod or rest it somewhere and trigger the shutter without the chance of shake that can occur when just holding it, or to use for self portraits without a timer. Today I'll explain the magic of remote shutter releases, how to make one yourself, and how to extend this for high speed photography too.
The first thing to know is that there's actually no magic or complicated digital protocols involved with a shutter release; it's a simple switch that completes the circuit – two wires touching could do the trick. There's no voltages to worry about, power sources or electronic schematics – just a switch. On the camera side, it's a standard 2.5mm stereo jack socket.
My Canon Rebel T4i (reviewed here) is able to both focus and shutter release remotely, though yours may only do shutter. Since most cameras have auto-focus anyway, you may not even need the remote focus button, but I'll rig it in regardless.
2.5mm is used – amongst other things – on old mobile phones or walkie-talkies, to connect an external microphone or an earpiece. Note, 2.5mm is slightly smaller than the more widely used 3.5mm standard plug found on most consumer headphones and cheap speakers. Whilst I have many coils of 3.5mm cables to play with, I had to find a small 2.5mm male to 3.5mm female adapter to fit into the camera. As long as you have a 2.5mm male plug to stick on the camera end, you can rig up something useable.
Soldered 2 jump wires to each phono plug, connected to a breadboard, with 2 momentary push switches I found in my Arduino starter kit.
For a wireless solution, consider this doorbell adaptation.
For an even more in-depth guide on building a basic trigger, or if your camera is slightly different to what we've looked at, check out this PDF.
Did you rig up a remote shutter yourself? What did you use?
Explore more about: Arduino, Digital Camera, Photography.
I can't believe it is not more complicated than just completing a circuit. I definitely have to try this.
Sooo cool! I'm inspired by this to get into building the rig &trying some high speed photography myself! Thanks.


text:
Tag Archives: BBC Listener
The BBC Listener Magazine, 7th June 1945
This article was originally distributed as HVM Society Snippets – No.247, 8 December 2019
The BBC's Listener magazine was published weekly from the 16th January 1929 and was described by the Guardian as one of the most distinguished publications in British journalism. It was intended to expand on the topics of various BBC broadcasts in a way that wasn't possible in the programmes themselves or in the BBC's listings magazine, the Radio Times. In its early days it was an eclectic publication which reflected the BBC's cultural ideals but changes in society were mirrored by a change in editorial policy as ownership of the magazine was taken out of the BBC's hands in the late 1980's. As a result of this change and increasing competition the publication ceased production in 1991, after a total of 3,197 issues.
In the summer of 1945, shortly after Germany's surrender at the end of the second world war in Europe, the 7th of June edition of The Listener was delivered to the MacKenzie household at number nine (price threepence). I have no idea who the MacKenzie family were or in which street number nine was but I am forever grateful to them as, nearly 65 years later, their extremely well preserved copy of volume 33, number 856, found its way to me in Glastonbury (price – a lot more than threepence), complete with their name and number written in pencil at the top right corner of the cover.
As if to illustrate how little some things have changed, the first article of this edition (on page 619) is entitled The Levant: its People and their Problems. Section one, The Place, is written by popular travel writer of the time and recognised authority on the region in question, HV Morton.
It is perhaps not one of HVM's finest pieces of writing but nevertheless it is fascinating to see him simply as part of popular culture, someone who had done so much to bring the countries under discussion to the attention of readers in Britain and the US, commenting on the affairs of the day in the same way that others, including Stephen Fry and Ian Hislop, would do in later editions. Of course, Morton had recently also contributed to the allied war effort in the middle east and North Africa by publishing his condensed ("light enough to be carried in a haversack") volume "Middle East" and later another similar paperback version, "Travels in Palestine and Syria" which was specifically intended for issue to the troops in that region.
The cover of Morton's "Middle East" depicting a window overlooking Aleppo.
I have included the text below for your interest along with a few pictures and advertisments from the magazine which give a feel for the time it was written as well as adding to the enjoyment of looking back at history in this way!
The Levant: its People and their Problems
I—The Place
By H. V. MORTON
(from: The Listener vol. 33, no. 856, 7th June 1945)
SYRIA and Palestine are, geographically speaking, one. Syria is the north; Palestine is the south. They are much the same to look at; a thick central spine of barren mountains sloping away on the east to a vast desert and on the west to fertile plains washed by the waves of the Mediterranean Sea. Syria is much larger than Palestine (which is only a little narrow strip of a country), but the greater part of Syria is desert stretching eastwards for about two hundred miles to the Euphrates and Iraq.
When you leave Galilee and start to climb up the Syrian frontier you see ahead of you a grand mass of mountains topped by Mount Hermon wearing a white cap of snow. This mountain dominates the whole country and snow lies on it all the year round. At the frontier you see a little stream tumbling out of a cavern. This is the eastern source of the Jordan, which flows south through Palestine into the Dead Sea. And when you cross the frontier you are in Colonial France.
Now history. Syria has always been the trackway for migrations and for every conqueror who has ever broken loose. The Egyptian Pharaohs marched across it from the south; the Babylonians and the Assyrians from the east; Alexander the Great came across it from the north. So did the Romans, the Crusaders and the Turks. This means that Syria is scattered with the most wonderful collection of ruins you could find anywhere, from vast temples like Baalbek and complete ruined cities like Palmyra, to the superb castles which the Crusaders built on the tops of the mountains. And they built them as if to last for ever.
Palestine is the land of the Gospel; Syria is the land of the primitive Church. St. Paul was converted on the road to Damascus. He gained new vision in the Street called Straight, which is still to be seen in that city. The Church that was at Antioch was the first missionary Church (by the way Antioch is now part of Turkey but geographically and historically it is Syria). Another wonderful sight in Syria is about a dozen complete desolate Byzantium cities lying out in the sand. And there is the lovely ruined Church of Kalaat Semain built round the pillar on the top of which St. Simon Stylites spent his life. Syria was the home of those strange early ascetics—the Pillar Saints.
Now the towns: what are they like—Beirut is the great port. It is a large white city on a fine bay, with the Lebanon rising at the back. Damascus: a city of minarets and domes in the middle of a large flat orchard, sometimes ablaze with apricot blossom. Commerce and bargaining are in the very air. You have only to admire a carpet in the bazaar to find it in your bedroom on approval when you get back to the hotel. Aleppo: a lovely Arab city with a bright little chromium-plated French town built round it. But go into the dark covered bazaars of Aleppo and you slip into the Arabian Nights. In the plain of Aleppo are clusters of strange Arab villages. Each house is a mud cone painted white. The villages look like clusters of fifty or a hundred eggs in an egg-rack—if you can imagine such a sight. When a polite Arab invites you inside to drink a cup of coffee you discover that these mud houses are as clean as a Dutch dresser. Homs and Hama are two purely Arab towns on the railway. They are always full of camels and donkeys and street markets. They smell of the Eastern Desert. Then there is Tripoli, a big port north of Beirut and Lattaqieh (where the tobacco comes from) and Tyre and Sidon.
One leaves Syria with an impression of great brown mountains, vast sandy deserts, sunny orange-groves near the sea, old gentlemen in Turkish fezes smoking hookahs under palm trees, silent, dead cities, ruined temples built of the most lovely honey-coloured stone, minarets, domes, and busy cities full of life and colour.
Filed under HV Morton in the media, Magazine Articles, Quotations, Travel
Tagged as BBC Listener, Middle East, Palestine, Popular media, Syria, Travels in Palestine and Syria


text:
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#define STB_DXT_IMPLEMENTATION
#include "stb/stb_dxt.h"

#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb/stb_image_write.h"

#define STB_PERLIN_IMPLEMENTATION
#include "stb/stb_perlin.h"


text:
a game by Electronic Arts, and Bullfrog Productions
Platforms: PC, Playstation, Saturn
Editor Rating: 6.5/10, based on 3 reviews, 9 reviews are shown
See also: Download 3D Games, God Games
So you say you're tired of all the run-of-the-mill 3D Doom clones currently clogging the shelves, and that you need something fresh to keep your attention span from imploding upon itself? If it's fast-paced action in a new mold you desire, then look no further than Magic Carpet.
If you haven't been living under a rock for the last year, you'll recognize he name Magic Carpet from the incredible amount of well-deserved press that it and its sequel, Magic Carpet 2:The Netherworlds, have been receiving. In the Saturn version of Magic Carpet, you take on the role of a maverick wizard intent on restoring the balance of magic in a series of enchanted worlds. This would be all fine and dandy, were it not for the fact that a cadre of unlike-minded wizards are using every spell in their arsenal to shut you down.
The coolest thing about Magic Carpet is its interface: instead of simply walking along, as in most games, you actually fly around islands and have great freedom of movement.The game also requires a lot of strategy and, as the levels progress, becomes quite difficult, thereby ensuring Magic Carpet's play value.
Jeez, I sound like an accountant, don't I? Bottom line: is the game fun? Heck yeah it is.
Download Magic Carpet
I this preview. It's sort of a bit pointless. The reason why? Simply because we are looking at a Bullfrog game, which is like looking at a LucasArts game or a Geoff Cramm-ond game. In other words, we're expecting excellence. But are we going to get it? Yet again? Er, yes actually (yawn). Let's take a small trip back in time i.e. to about a couple of weeks ago.
STARDATE September 1994:
I drive to the left-hand edge of the London A to Z map. get a bit lost, but then finally locate Bullfrog hq. I am half an hour late, but urprisingly no-one seems to care. I'm ushered into a room and bribed with a cup of tea. I have a pack of 20 Silk Cut primed, but I am told I'm not allowed to smoke. (Boo).
About a minute later:
I'm joined by Peter Molyneux, Bullfrog's numero uno. He isn't allowed to smoke either. (Hooray). He fires up the Bullfrog "showing off' pc (a Pentium 90 affair), takes a seat, and tells me about his recent bout of toilet-fever, caused by eating a dodgy chicken kebab. He explains in gory detail how he was incapacitated for a week, losing a stone in the process. He says he's thinking of patenting this weight-losing technique: calling it the K-Plan diet, and advertising his own diseased "chicken kebabs" on telly. A good idea. We're in the middle of discussing possible slogans for the K-Plan diet ad campaign when suddenly the monitor is filled with a vast mountain-scape. It looks like a photograph. It makes Commanche Maximum Overkill's scenery look like a pile of old cack. Peter reaches for the keyboard and mouse. He is about to show me this scenery moving.
Five mins later:
I think about how I really hate the word "gobsmacked", and remind myself how I'd vowed years ago never to use it. Unfortunately. I realise it's actually a fairly good word to explain my current situation. Yes. I am "gobsmacked". "Smacked in the Gob". Not speechless, though, because instead I'm babbling slightly - "Blimey". "Wow". "Excellent". "Smart". "Lummee", and so on.
"Watch this." says Peter, and he launches a spell/missile at a particularly rocky outcrop of land. Before my very eyes, and with the magic carpet still flying at high speed, the landmass rips itself apart, forming a gigantic crevasse. Peter flies the carpet into this ravine and the newly-formed cliffs to either side scroll past seamlessly. The sense of speed is phenomenal. Beneath us now is water. The cliffs are reflected in the water, and the water itself is undulating. And still everything is moving as smoothly and effortlessly as ever. "That was an earthquake bomb," says Peter, proudly. I make a sort of gagged, whining noise in reply. "Now for a volcano bomb," says Peter. And on and on.
20 minutes later:
It's utterly amazing. Every single flying thing in the game has a shadow, and if the flying things in question are over water, there are reflections. And it's all happening at machine number 12.
Magic Carpet is a non-stop roller coaster ride of Byzantine proportions. It's a shoot-'em-up, basically - I've gleaned that much from watching Peter blast nine trillion nasties into oblivion. "Yes. it is a shoot'em-up." he agrees, "But there's strategy involved as well." He kills a dragon and then continues. "It's all about collecting Manna. Everytime you kill something, it drops to the ground and becomes a Manna Ball. As you collect more of these Manna Balls, you are given access to more powerful spells." I suggest at this point that it's a bit like Populous. Peter says he's fed up of everyone saying "Oh. that's Bullfrog... they did that game Populous once". So I shut up. He goes on: "Unfortunately, you have a computer-controlled enemy to contend with, and he's doing the same thing as you. He can nick your Manna Balls, so you have to build a fortress to keep them safe." Cue the "fortress bomb". Peter shoots the side of a hill and a castle grows magically from the ground. There's a reflection of all this in the water. He sends in another bolt: the castle grows defensive walls. He casts a different spell, and suddenly there are armies of undead soldiers patrolling the castle keep. (You have to see this stuff to believe it, really.) Then Peter zooms off elsewhere, kills 30 trillion more nasties, aims an explodey spell at some trees (thereby starting a forest fire), and does battle with the enemy wizard. The action is absol-outely relentless. The sound effects and music are superb.
Slightly exhausted simply from having watched the proceedings for an hour, I ask about the number of levels, the addictiveness, extra trimmings and so forth. Here's roughly what's on sale. There are 50 levels of increasing difficulty, and the learning/ addictiveness curve is akin to Populous or Syndicate. There can be up to seven computer-controlled enemy wizards in action at any one time (depending on your current level). You'll encounter different types of terrain. There's going to be a multi-player option, enabling eight people to go head to head... and there are ten special levels designed purely for these clashes. There's a 3D-mode where you use the old red/green glasses (and it works brilliantly). Oh. and there's a further viewing mode which is as novel as it is bizarre i.e. the "auto stereogram" mode. You know? Those pictures that at first look just like a random bunch of dots, but turn into 3D images when you get your head around them (or not, if you are anything like me)? Yes. Those things. But they're actually "moving".
The only question you may need answering then, is this one: What's Magic Carpet like on a slightly useless PC? I was assured that it's fine on a DX33 and above. Praise the Lord! Amen.
And lo' it came to pass in times long past (about a year ago) that the one they called Duncan of the tribe of MacDonald did journey to the land of Bullfrog in the realm of Guildford (or somesuch nowhere). And he did meet the wise and mighty one, Molyneux of that name. And it did come to pass that there was much burning of tobacco for they were both of the smoking persuasion. Through a Silk Cut haze they did speak a little of the game known as Theme Park (For 'twas that the Mac they called Donald had come to see.), but Molyneux had more knowledge than any in the universe and did say "Come, see, worship," and did lead the Duncan to a screen where a landscape was scrolling at a fair old rate of knots.
"That's smart" said the Duncan, for he was oft one to flatter, especially in the presence of the Molyneux. "Yes I know" said the Molyneux "but I'm not sure what to do with it yet. I'll probably end up doing a flight sim."
And lo' the audience was over and the Donald of Mac did return to the of PC and verily did he rave of what he had seen. So we did sit Electronic Arts and speak to them of the wondrous things the great Molyneux one had unveiled. "Oh bugger," they didsay "He wasn't supposed to show you that."
That's enough padding (Ed.)
So there you have it. Peter Molyneux at Bullfrog had a great routine (though nothing to the one he does with the feather duster, chain saw and packet of smarties...), but he wasn't sure what to do with it. A flight simulation seemed the obvious choice but then, when were Bullfrog ever obvious? So we get Magic Carpet, an aerial shoot 'em up with pyjamas.
The scenario is so notional it's barely worth the intro sequence it's related in (though the intro sequence itself is dead smart). Basically, and it is pretty basic, your world was in quite a bad way after years of fighting. Your master, a wizard, proceeded to really put a spanner in the works by producing a spell so powerful that it destroyed both him and most of the planet.
The job of restoring order falls to you, and you, of course, welcome it with open arms and a steady jaw. (Well it's either that or fart about whistling the Sorcerer's Apprentice for the rest of your life.)
In the great tradition of the Metropolitan Police, your method of restoring order is to charge around destroying everything in sight. The slight difference is that the Met don't fly around on Magic Carpets firing thunderbolts at everything that moves (Though just give it time...).
The aim of each level is to gather a certain amount of the manna which is dropped by some of the creatures you destroy. (If I was a halfway decent writer I would now make some clever pun about this being the manna by which you restore order, but I'm not so I won't.) By gathering sufficient quantities of this manna and returning it to your castle, which you prepared earlier, you complete the level. Ah, but wait, there's more to it than that. Not much more mind you, but more nonetheless.
At the start of each level you are confronted with a first-person perspective view of a world populated by a range of creatures with a variety of leg-to-head ratios, but one thing in common - they all hate you. (So what's new? Sigh.) Initially you have no reply to the slings and arrows that they hurl at you, but as you fly around the land you'll be able to collect a variety of spells. These spells range from the basic fire ball to some spectacular, ground splitting, volcano creating spells, usually restricted to people whose name begins with G and ends with od.
Flying around the screen is initially a tad unnerving. Pitch, tilt and direction is controlled by the mouse, while the cursor keys control speed and left/right movement. For me this meant a lot of time spent crashing into hills or getting stuck behind walls. However, it soon became pretty intuitive. (Can something become intuitive?). Besides, your central nervous system may not have been destroyed by years of Talisker abuse, in which case you'll probably pick it up straight away.
Once you've mastered the flying bit it's time to set off in search of magic. Not Black Magic, which can be found down the local newsies, but violent magic, which can usually be found in pots that are lying around beside standing stones. Once you've gained a spell, you can assign a numeric key to it. Pressing that key will then make that your active spell. Pressing the left or right mouse button will then send this particular brand of oblivion hurtling towards any monster, castle or innocent blade of grass that takes your fancy. (Not all the spells are destructive but most of them are.) Right, now it's time to kill something.
Bad mannas
On torching, blasting and generally exterminating a foul fiend, it will then give up manna in the form of one or more golden balls. Provided you have the correct spell (and if you don't, you might as well quit the level there and then) you convert the manna to your colour. It can now be collected by the balloon.
Balloon? Er... yes. With each castle you build you get a balloon. Don't ask me why, you just do, okay? This balloon sort of floats (as balloons do) over the walls (and indeed crenallations) of your castle. Every now and again it sets off around the map collecting all the manna that's in your colour. This might not be quite as much as you are expecting because (cue spooky music) you are not alone. There are other wizards, equally challenged in the trouser department and equally eccentric in their choice of transport. These wizards may be computer or, if you play the game over a network, human controlled. (Though most of the people I've ever played games over a network with would struggle to be classed as human.) The moment your back is turned these guys will whip in, turn the manna to their colour and send out their balloons to gather it up, and before you know where you are all of your hard work has gone down the drain (or into the balloon to be more precise).
As well as half inching the fruit of your labours, the other players also attack your castle, your balloons and, of course, poor old you. Dogfighting these guys is a nightmare since, despite all your magic, you've still failed to invent radar, and besides, even if you can see them, they're an absolute bugger to kill.
Hmm... I'm not sure that I've made a very good job of explaining this game, which is rather annoying because one of my criticisms is of its simplicity. The game looks great, particularly if you have all the shadows and reflections turned on. The way the castle walls become more scarred is smart, better still are the sploshes when one of your shots hits the water. Ahh, the water, it undulates in such a sort of undulating way that I felt horribly sea sick by the end of one level. On a 486 66m hz the game simply whizzed along, smoother than a Rupert Grant. It's supposed to run pretty smoothly on a 33MHZ, but I didn't have one to test it on. It was certainly very clunky on a 25MMHZ machine, but to be fair it's not recommended for those, and you can improve things by turning the detail down.
So, the game looks and moves like a dream. (Yes I know there's a remark crying out to be made here, but we don't all read Loaded.) The whole thing is put together with the sort of professionalism and style that one usually expects only of the top US teams such as LucasArts. And it's certainly very playable. Look, half of me wants to give it a whopping great score. But... it's just a bit basic. Of course there is a strategy/puzzle element on the later levels (and there are c. 50 of them) as you try to devise a plan to nobble the other players.
I imagine it must be great as a network game, provided you don't mind losing all your friends. But... Qh I dunno, maybe it's just that Bullfrog are becoming victims of their own reputation. If anyone else had produced this game I'd have probably said "wow, what an excellent, fast, smooth and imaginative shoot 'em up. I'll give it 100 per cent" Because it's Bullfrog I want more than that. Perhaps, also, they're victims of their own imagination. They've avoided the obvious flight sim and gone for something a bit different. Problem is, found myself thinking "I'm not really into this magic carpet stuff, it's a bit poncey". I was actually wishing that they had done an arcadey flight sim instead. Maybe I've just got something against pyjamas. (As the result of a strict upbringing I only ever sleep in a Victorian Bee-Keeping outfit.) Oh dear, oh dear. Even as I write this I'm dithering over the score. It's good, it's very good, but is it "Bullfrog Brilliant". I think I'll go and have a cup of coffee while I think about it. I'll see you at the verdict.
By Any Manna of Means
Bullfrog seem to have quite thing about manna. So what is it? Well, in Bullfrog games it's usually a source of power or energy. In the Bible it is the food that Cod gave to the Israelites to feed them during their 40years in the desert. However, in The Manna Machine, Rodney Dale and Ceorge Sassoon claimed that the biblical text could be interpreted as a description of a nuclear-powered food production unit and that it was this that had led the Israelites.They built a model of this machine, based on their interpretation of the text, and claimed that it had probably been left behind by aliens who had visited earth centuries before. This is very interesting. Rodney Dale used to be my next door neighbour. This is not very interesting.
Last issue we took a look at the PlayStation version of this popular PC game, and seeing as the two versions are virtually identical, doing a new review is almost redundant, but here goes.
In Magic Carpet, you're a young magician charged with restoring the "mana balance" of a host of fantastical realms.To do this, you must fly around beautifully rendered 3-D worlds collecting crazy spells and battling monsters and evil wizards. Magic Carpet is a heck of a game. It's original, incredibly fun, and challenging. The Saturn's graphics are only a slight step down from the PSX version.
Graphics - 7
Sound/FX - 8
Gameplay - 9
Rating - 8
Magic Carpet is an innovative new game that PC players will find familiar. The unique gameplay combines shooter action with strategy. You are a hero on a Magic Carpet, performing strategic strikes against your opponents. Destroy their assets and collect the leftover mana to build up your own fortresses. These strategic elements set this game apart from games like Descent.
Magic Carpet is rich in technique and gameplay. There are all sorts of enemies, ranging from mindless worms to irritating bees to a giant crab, all the way up to your main competition--the wizards. Each enemy needs to be met with a different response. Fortunately, you have a variety of magical spells at your disposal, including offensive attacks and mana collection.
Magic Carpet sports some terrific-looking graphics and lots of texture-mapped polygons as shown in the detailed pictures supplied by EA. What has to be seen yet though, is how well and how fast you will be able to fly on your carpet. There appear to be an awful lot of polygons that have to be pushed around. This title will be released for both the Sega Saturn and the Sony PS.
MANUFACTURER - Electronic Arts
THEME - Action
The latest PC game to leapfrog to the 32-bit pond is Bullfrog's much-heralded Magic Carpet. An action/flight sim straight out of Arabian Nights, Magic Carpet takes place in a 3D world where spells are weapons and mana is lifeblood.
You're aloft on a woven rug, trying to eradicate evil wizards by casting spells that do everything from building castles to leveling your enemies' domains. Your goal is to collect mana, the elixir of power that earns you the most devastating spells and increases your castle-building abilities.
Magic Carpet weaves strategy into its action-oriented tapestry with monsters, such as griffins, and narrow chasms that hide mana. If Bullfrog ports the PC version exactly, the landscapes will unfold in real time-literally on the fly.
Magic Carpet is a mythical feast with the flavor of the Middle East.
The universe is in chaos. From your magic carpet, you must restore balance to 70 three-dimensional worlds by collecting mana, an energy that comes mostly from enemies that you destroy with spells. You must also build and protect a castle to store your mana.
The gameplay continually evolves, introducing new spells and more dangerous monsters. Exciting and addicting, this carpet is spotless.
Draw undead armies to the coastline, then play hit and run with 'em.
Cast your possession spell on the remains of a wizard to claim his mana.
When fighting near trees, light 'em up to damage your enemies further.
The morphing terrain and 3D landscapes are beautiful, and the game scrolls smoothly. While the enemy sprites are well drawn, they retain a pix-elated PC-type appearance.
Simply outstanding audio. The symphonic soundtrack soars during battles. Magical sound effects and subtle background sounds enhance the worlds.
Maneuvering the carpet is fairly easy. Once you get used to switching spells on the fly, the sky is yours to command.
Fun Factor
You can't beat this game in a day or three. Huge, constantly changing levels with plenty of traps, enemies, and spells keep players engrossed for eons.
Bullfrog is widely considered to be one of the most innovative and inventive software houses in the world. Its games, ranging from the thoughtful Populous, to the highly-charged Syndicate, have generated both critical acclaim and a great deal of money. One of its biggest ever PC titles, Magic Carpet, is nearing completion on the PlayStation.This will be the first chance for PlayStation owners to undertake a truly epic task. Sure, there's a couple of cool adventure titles on the PlayStation, but nothing with the kind of pedigree that Magic Carpet has. Magic Carpet may look like a regular shooter, but it takes a great deal of thought and planning to get anywhere.
But they need to think, don't they? PlayStation owners' minds are all filled with explosions and fast cars and stuff like that. What they really need to do is get out their special strategy pants and start exercising the old gray matter. Magic Carpet has more than its fair share of action, though. You control a young man on a quest for love, glory and magic, not unlike Aladdin. Mind you, Aladdin never got to race around the skies of ancient Persia shooting stuff with big bolts of Plasma.
Now all this shooting is fun, but the hard part is dealing with your castles (which you have to build and protect) and your magic (which you have to nurture and expand). The key to the game is mana, a mystical energy which you'll find floating around, or in the remnants of dead foes.The magic can be used to build on your territory, or to defeat the numerous evil villains, including rival wizards and dragons. Bullfrog's graphic techniques are obviously still enmeshed in the PC style that the company is accustomed to and it seems as though several PlayStation abilities have been left untapped in this conversion. Sound and music, however, have been vastly improved, thanks to the PlayStation's superior processing power.
One thing that Magic Carpet proves though, is that the PC is far from the ultimate games machine.The PlayStation version is faster, smoother and more playable and, it works with the PlayStation mouse. With this, Syndicate and High Octane on its record, Bullfrog could turn out to be one of the leading lights on PlayStation.
Bullfrog! Bullfrog! Remember that name, you PSX gamers, because you'll soon be trying to explain to your friends just how good this company's games are.
In Magic Carpet you quite obviously fly around on a magic carpet, but this isn't a pleasure cruise. Utilizing a flying first-person perspective, your mission is to cruise around different worlds, trying to restore the balance of mana, or magical energy.
You can find new spells to help you defeat monsters and other wizards, erect castles to store your mana, and marvel at the wondrous-yistas of other worlds. It's a Magical Mystery Tour, but with fireballs.
Saturn Screenshots
Playstation Screenshots
Viewing games 1 to 24
Agile Warrior: F-111X
Air Power: Battle in The Skies
Blam! Machinehead
Clusterball
G-Police
Shadow Master
Stellar 7
The Raven Project
Top Gun: Fire At Will
Independence War: Special Edition - Defiance
Jumpgate: The Reconstruction Initiative
Strike Commander: Tactical Operations
Uprising 2: Lead And Destroy
Uprising: Join Or Die
Wild Metal Country
Reach For The Skies
Star Trek: Starfleet Command
S.T.O.R.M
Yars' Revenge


My first day off in Japan was in the City of Nagoya. My interpreter for the workshop was my guide this day. Our first stop was Nagoya Castle originally completely in 1616. Most of it was burned down during WWII and was rebuilt. They are still in the process of rebuilding using original methods and materials. You can see the construction around the tiger screens. The Bonsai trees aren't trees at all, but chrysanthemums. Fall is the season they celebrate them. Wish I could have been there later to see them blooming.
Our second stop was the Ando Cloisonné exhibition. The shop there was outstanding. Enameling is something I'd like to learn some day.
Our next stop was Arimatu Narumi Shibori. The art of tie-dyed cotton cloth is one of Japans oldest forms of industry. Watching the skilled women here in the processes of tying fabric was fascinating. The designs were intricate and beautiful. Like laces this art was passed down from mother to daughter for generations.
What an incredible cultural visit you had! I suspect it was more than overwhelming at times. I can't imagine teaching tatting through an interpreter. I'm sure you've been enriched far more than you'll ever know.


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Home Media Rights Monitor Nigerians Top CNN/ Multichoice African Journalist Awards Nomination
Nigerians Top CNN/ Multichoice African Journalist Awards Nomination
Five Nigerians has been nominated for the CNN/Multichoice African Journalist of the year Awards to be presented in a ceremony in October 2015 in Nairobi, Kenya.
The nominees from Nigeria are Femi Asu, Punch Newspaper; Adewale Olugbenga Emosu, tribuneonlineng.com; Ibanga Isine, Premium Times Newspaper; Klá Túbsún, Blogger at ktravula.com; and Arukaio Umukoro, Punch Newspaper.
The CNN/Multichoice African Journalist awards competition is now in its 20th landmark year and the winner from the previous years will join this year's finalists for a special evening to celebrate twenty years of the awards.
Mr. John Ugbe, Managing Director of MultiChoice Nigeria, while extending hearty congratulations to the Nigerian nominees urged Nigerian journalists to be objective in their reporting, stating that objectivity promotes excellence in journalism.
Executive Vice-President and Managing Director of CNN International Tony Maddox said this year's competition received entries from 39 countries across the continent, including French and Portuguese speaking Africa.
"The quality and breadth of entries in this, its 20th, year is testament to the CNN MultiChoice African Journalist Awards' position as the most prestigious recognition for journalism across the continent. CNN is privileged to be involved in this important initiative to honour the outstanding work across multiple platforms, topics and journalistic disciplines. I salute the finalists for the great work that they have done and look forward to seeing their future achievements," he stated.
The independent judging panel, chaired by Ferial Haffajee, Editor-in-Chief, City Press, South Africa, includes: Debo Adesina, Editor-in-Chief, Guardian Newspapers, Nigeria; Nima Elbagir, Senior International Correspondent, CNN; Jean-Paul Gérouard, Editor-in-Chief, France Télévisions ; Fernando Gonçalves, Editor, Savana, Mozambique; Anton Harber, Caxton Professor of Journalism, University of the Witwatersrand; Joel Kibazo, Director of Communications and External Relations, African Development Bank Group; Amadou Mahtar Ba, Co-Founder and Executive Chairman, AllAfrica.
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More bad news for RevGuard founder Blair McNea, whom was sued by the FTC last month. According to a source, criminal charges are imminent for McNea.
McNea's fraudulent scheme utilized dozens of shell corporations to illegally acquire Visa/Mastercard merchant accounts. McNea thereafter utilized these accounts to defraud tens of thousands of Americans by "load balancing" unauthorized credit card transactions across each merchant account. By load balancing the unauthroized credit card transactions, McNea was able to stay off the radar of regulators and perpetuate an ongoing fraudulent scheme. We've covered this type of scam in the past and predicted multiple government actions would come down the pipeline.
According to our source, McNea processed a number of his credit card transactions through REDACTED, both known players for processing transactions for accused scammers like McNea.
The USA Herald is investigating other companies that may have used REDACTED and REDACTED to illegally acquire merchant accounts as well. One company we've identified is Healthy New Beginnings (HNB), which was shut down by the Florida Attorney General.
HNB, just like RevGuard, utilized dozens of merchant accounts to process free trial offers. According to the Florida AG's office, these transactions were unauthorized and amassed a large number of consumers claiming they were defrauded.
Although unconfirmed, Direct Outbound may have also assisted in the marketing of HNB's products and also may have assisted in acquiring merchant accounts through referral introductions. We have confirmed that John Monarch has an affiliation with both REDACTED and REDACTED.
McNea's operation is strikingly similar to that of HNB, and both have structural similarities to convicted fraudster Jeremy Johnson. Johnson is currently serving a 10 year prison sentence in Federal Prison for providing false information to banks in order to acquire dozens of merchant accounts to "load balance" credit card transactions.
Presenting false or misleading information to banks for the purposes of acquiring merchant accounts is a criminal offense. Now that the DOJ has case law around this type of scam, expect to see more indictments come down the pipeline. Gone are the days of standalone FTC actions, now, just like we saw with the Jeremy Johnson case, the FTC is moving in to freeze assets under civil forfeiture and the knock out blow comes from the DOJ with criminal charges thereafter…a double whammy.
If you have feedback and/or tips about this article, please contact the USA Herald here. We look forward to hearing from you and will have closer coverage of these topics in the upcoming months.


The TSI AeroTrak Remote Particle Counter Model 7110 offers an accurate measurement of particles down to 0.100 μm! This is made possible utilizing a patented HeNe laser technology with an enhanced signal-to-noise ratio. This instrument is designed for clean room monitoring, process tool monitoring, and filter test applications. And, since the particle counter is used with an external vacuum source, there is significant flexibility in placing and configuring systems. The Model 7110 complies with all the stringent requirements set forth in ISO 21501-4.


Join the Teddington Society and the residents of the Addison Road area for a Community Action Day on Saturday 14th July from 10.30am onwards!
Residents from Addison Road, Borland Road, Downs Road and Hawkins Road – all in the Kingston Lane area – will be getting together on Saturday to plant new flowers, organise a litter pick and regenerate the communal gardens. There will be plenty of activities to keep the children happy, too – and at the end of the operation, there'll be food for all!
The Teddington Society is delighted to have contributed to this great community project by way of a grant to buy much-needed gardening equipment and plants. The event on Saturday also has the backing and active participation of PC Nick Cheadle and PCSO David Auld of the Hampton Wick Safer Neighbourhood Team, and of local Councillor Jim Millard.
♦ Our photograph shows PCSO David Auld, Stephanie Stewart-Duncan and PC Nick Cheadle buying flowers at Squires Garden Centre, who kindly provided a generous discount.


Directed by Quentin Tarantino, "Kill Bill: Vol. 2" (also known as "Kill Bill", "Kill Bill 2", "Vol. 2") is an Action/Crime/Drama/Thriller film, released in the USA on April 16 of 2004 , starring Uma Thurman, David Carradine, Lucy Liu, Vivica A. Fox, Michael Madsen and Michael Parks.
Kill Bill: Vol. 2 was directed by Quentin Tarantino, an American director, producer, actor, writer, and cinematographer.
Before making Kill Bill: Vol. 2, Quentin Tarantino had directed Kill Bill: Vol. 1, released in 2003, Jackie Brown (1997), Four Rooms (1995), Pulp Fiction (1994), Reservoir Dogs (1992). Since, he directed Sin City, released in 2005, Grindhouse (2007), Death Proof (2007), Inglourious Basterds (2009), Django Unchained (2012).
Kill Bill: Vol. 2 was first released on Friday, April 16, 2004, in the United States. Also released on this day were Memron, Close Call (dir. Jimmy Lee), and Into the Black (dir. Marc Powers). This was fifteen (15) years ago.
It has been released on Tuesday, April 20, 2004 in the United Kingdom; Friday, April 16, 2004 in Canada; Sunday, May 16, 2004 in France; Thursday, April 22, 2004 in Australia; Friday, April 23, 2004 in Italy; Friday, July 23, 2004 in Spain and on Saturday, April 24, 2004 in Japan.
Daryl Hannah and Uma Thurman, David Carradine, Lucy Liu, Vivica A. Fox, Michael Madsen, Michael Parks also appeared in Kill Bill: Vol. 1, released in 2003.
Michael Madsen, Larry Bishop and Laura Cayouette can be seen in Hell Ride, released in 2008.
The film opens with the same scene from the first film, of Bill (David Carradine) shooting the Bride (Uma Thurman). The Bride herself then appears behind the wheel of a car, briefly recounting the events of the previous film and stating she is currently on her way to kill Bill.
No message has yet been posted about Kill Bill: Vol. 2.
Resources: Super Cool ManChu, Miramax Films, A Band Apart, Wikipedia and contributions from movie fans. Anyone can submit additionnal information and corrections, you can post a message into the forum, or you can contact me by e-mail. Information and materials are submitted by users and thus may not always contain up-to-date and correct information, so do not hesite to report mistakes, and submit corrections.Thank you!. Direct editing is no longer available, sorry.


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Basketball Database
Rate this Player1 2 3 4 5 6 7 8 9 10
Team Miami Heat
Position Shooting Guard
Born Jan 17, 1982
Nationality United States
Nickname Flash
Miami Heat 2003 - present
Dwyane Tyrone Wade Jr. is an American professional basketball player who was born on 17th January 1982 in the South Side of Chicago, Illinois. His nicknames are D-Wade and Flash. Currently, he is playing for Miami Heat in the Shooting guard position and his jersey number is 3. Dwyane is 6 feet 4 inches in height and 220 pounds in weight.
Dwyane was a member of Harold L. Richards High School in Oak Lawn. In the junior year, he averaged 7.6 rebounds and 20.7 points per game. In the senior year, he averaged 11 rebounds and 27 points and led the team to a record of 24-5. Due to some academic problems, Dwyane was recruited by just three schools – DePaul University, Illinois State and Marquette University.
When Dwyane played for Marquette University, the University had a 26-7 record and this was the best after the 1993-94 season. In 2002-03, Marquette won again with a 26-7 record. This was the first and sole Conference USA championship. When the season was over, Dwyane became the first Marquette player to be named to the Associated Press All-American team since 1978. One of the most memorable collegiate moments for Dwyane was the 2003 Midwest Regional Final which was the NCAA tournament in Minneapolis. Dwyane scored a triple-double that had 11 assists, 11 rebounds and 29 points. In this tournament, Dwyane's draft stock increased considerably and he entered the 2003 NBA draft.
In the 2003-04 season, Dwyane was amongst the first five rookies in many prime statistical categories. He was fourth in assists and minutes played, third in scoring, second in steals and field goal percentage.
In the 2004-05 season, Dwyane scored 42 and 36 points in Games 2 and 3 respectively, against Detroit Pistons, in spite of the fact that he was suffering from knee strain, flu and sinusitis.
In 2006, Dwyane was honored with the Finals MVP trophy and he became the fifth youngest player in the history of NBA to do so. In the 2006-07 season, Dwyane was pestered by injury and missed 31 games. However, when he returned, his average was 2.1 steals, 4.7 rebounds, 7.5 assists and 27.4 points per game.
In the 2007-08 season, Dwyane had to play along with left knee pain. Still he was elected to the All-Star Game appearance for the fourth consecutive time. For this season, he averaged 1.71 steals, 4.2 rebounds, 6.9 assists and 24.6 points per game.
Although Dwyane is generally seen in the shooting guard position, he can also play point guard. He has created a reputation as one of the quickest and most difficult players in the NBA. Throughout his career, his average has been 6.4 assists per game and hence he is regarded as an unselfish player.
Wade won the 2006 NBA Championship w/ Miami Heat, the 2006 NBA Finals MVP other than the Bronze medal in 2004 Athens Olympics and another Bronze medal in 2006 Japan World championships.
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hoopinboi03 - about 8 years ago
The greaest player in the league right now. My favorite nba player!! I love his game!!!
dj - almost 9 years ago
gratest player
Clarinda - over 9 years ago
That's way the betsset answer so far!
Lena - over 9 years ago
This article is a home run, pure and smilpe!
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How Storytelling Heals - Hello There!
Lately, I have been feeling incredibly grateful the the amazing people in my life.
Truthfully, I cannot say I have ever had a hard time meeting new people or forming connections in unlikely places. However, I do find in most environments, I've always felt the pressure to hold back from my true full expression. Perhaps this is out of the ego-driven fear of "what if they don't understand/accept me for who I am? What if I do something not socially acceptable? Why do I even care if what I do or say fits in to the condoned social norms?" I have noticed once the self-doubt creeps in, the game of "what ifs and whys" creates a strange thought cycle that then manifests as tension within my body. I am then less natural in my environment, more withdrawn, and feel less empowered to be my full authentic self.
Despite being an ENFP, I have observed a craving to be alone to process my experiences and to decompress from the overwhelming inflow of energy from all the beautiful human interactions I receive through my amazing job. My time away from work creates the desire to be more selfish with my time and energy, as I seek to actively learn more and more each day about how to fill up my own cup. Though it is necessary to discern between when it's appropriate to take time for oneself (without remorse), I have found it to be equally as necessary to engage with those we care about on a daily basis.
Recently, I am blessed with the company of AWESOME individuals with whom I have greatly enjoyed exchanging energy with. In a sense, this has reawakened me to my purpose, which is to serve as a channel for Divine Love. When exchanging energy with like-minded individuals hungry for growth and equipped with the openness, honesty, and introspection, is an entirely different level of nourishment for my mind-body-soul complex. When there is a true deep heart-felt connection between myself and the other, it is as if our stories and life experiences run parallel. The words shared have a direct and powerful ability to activate a deeper part of my core, leaving me to think, "Mmm, brother/sister speaks for me". It is through this raw and honest reflection that I am able to catalyze my own processing. I am recognizing the potent power of storytelling as a means of learning and teaching. I have always enjoyed being the one who tells the stories, but just now truly falling in love with giving my full attention and listening to others tell their stories. What a remarkable gift it is to receive someone's reflection, witness their growth, and see the sparkle in the micro-expressions of their face when recounting an experience. It is beautiful experience when we come together to co-create an environment where everyone feels safe to bring their full selves to the table.
A big thank you to the wonderful, magical humans I have been fortunate enough to cross paths with. Your presence and fearless commitment to honoring your true selves have held the space for me to grow. This has been a great tool for me to reflect on my own experiences with great love and care. Thank you for sharing vulnerable pieces of your journey with me and for being fully present and engaged while I share my stories. It is a true blessing to both witness and be witnessed in full beauty and rawness.


It's been a busy year for signage in the Pilbara. The Pilbara Regional Council (PRC) in collaboration with member Local Governments has made a commitment this year to focus on improving tourism signage across the Pilbara thanks to support from the Pilbara Development Commission.
One such project saw regional entry signs installed at key drive entry points into the region. The entry points, which had previously been unmarked, now warmly welcome visitors and alert them to the fact that they are in the Pilbara.
"It's astonishing to think that until this project was complete, visitors entering into the region would never have known they had arrived in the beautiful Pilbara" said PRC CEO Tony Friday. "Now the signs provide a warm welcome, enhancing visitor's experience of the region".
Not the only signage project delivered this year, the PRC has also been working with the Town of Port Hedland and City of Karratha to deliver additional tourism signage at Peawah Rest Stop as well as five more regionally consistent signs that welcome visitors to both local government areas.
The PRC has another signage project underway – to improve the Warlu Way Tourist Drive Trail. A combination of directional and interpretative signage will be installed on the iconic tourist trail, encouraging visitors to spend time and explore our beautiful region.
Pilbara Development Commission Chief Executive Officer Terry Hill said improving signage in the region would support the growing tourism industry.
"Tourism is a key economic driver of the Pilbara, and having consistent signage will help us to create a strong identity and sense of place," Mr Hill said.
The delivery of these projects is an exemplar of local and state government working together to swiftly address a need, and support the development of the regions tourism industry. Each project has been made possible by the Pilbara Development Commission through Royalties for Regions. A group of representatives from each of the Pilbara LGAs including the City of Karratha, Shire of Ashburton, Shire of East Pilbara and Town of Port Hedland, as well as Australia's North West Tourism, Main Roads WA, the Department of Biodiversity and Attraction, Pilbara Development Commission and the PRC are working together to drive these projects forward.