There is something very Victorian about Simon Heffer's book on the Victorians. At nearly 900 pages it exudes a can-do confidence about its mammoth task, which is to explain how modern Britain came into being in the middle years of the 19th century. High Minds is as sturdily girded as a bridge by Brunel and there are flying buttresses that would give Ruskin a thrill. Heffer's voice throughout is that of a testy schoolmaster trying to din facts into a class of urchins who would prefer to be out picking pockets. Most Victorian of all, though, is his attitude to his own construction of the past, which remains, at all times, achingly earnest.
The focus of High Minds is the period between 1840 and 1880 when Britain transformed itself from a picturesque, lurching, barbaric kind of place into a democratic, civilised nation in which it is flatteringly possible to spot the beginnings of our own times. At the start of the period there is cholera, machine-breaking and eight-year-olds down mines – an Oliver Twist landscape of hopelessness and dirty noses. By the end, as Gladstone begins his second term in power, there are town halls, hospitals, married women with their own property and fullish stomachs all round.
You could account for this transformation in all sorts of ways, but Heffer has decided to follow the lead of Thomas Carlyle, about whom he wrote a biography nearly 20 years ago. Carlyle famously believed that "the history of the world is but the biography of great men", and Heffer organises his narrative around the intellectual and political careers of a series of great Victorians including Peel, Gladstone, Carlyle, Shaftsbury, Prince Albert and, above all, Thomas and Matthew Arnold.
Indeed, he makes the bold choice of using Thomas Arnold, the reforming headmaster of Rugby, as the subject of his prologue. Arnold (below) is not the sort of man you expect to find kicking off a book on the Victorians aimed at the general reader. For one thing he died in 1842, when the Queen was only five years into her reign. For another, his area of expertise – educating the sons of the reasonably well-to-do – has to be, if not exactly a minority interest, then not a crowd pleaser. But it quickly becomes clear that Heffer sees Arnold as the emblematic victim of successive waves of anti-Victorianism that washed over Britain in the 20th century, toppling heroes and besmirching reputations. And now Heffer rides to the rescue, like a knight out of one of Walter Scott's feudal fantasies, to right wrongs and restore moral order.
The first and greatest punch landed on Arnold's jutting jaw in 1918 when Lytton Strachey selected him as one of his "eminent Victorians" and then proceeded to cut him down to size (literally – Strachey insisted, on no evidence, that the great man's legs were too short for his body). Arnold's exhausting earnestness, his desire to turn life into a quivering battle between good and evil, even his dropping dead of angina at the age of 46 somehow became funny once sieved through the fine mesh of Strachey's wit. Consequently the good doctor limped through the 20th century as the most ghastly bore, popping up in screen adaptations of Tom Brown's Schooldays armed with a stock of moral homilies delivered in a booming basso profundo during Sunday morning chapel.
Heffer explains Strachey's character assassination in terms of the Bloomsburyite's resentment of being bullied at his own public school, and then proceeds to set about restoring the headmaster of Rugby to his rightful proportions. Above all, he made a whole generation of privileged young men realise that they had a moral duty to work for the good of others. While the elite Etonians continued to swirl around in their own moral filth, the subaltern Rugbeians were being trained for a life that was serious, generous and, when necessary, self-sacrificing. It was that moral energy, diffused through Arnold's proteges in the succeeding generation, that transformed the early Victorian ethos of sharp-elbows into a mid-century culture of sterling public service.
Among this second generation of Arnoldians no one tried harder to spread the gospel of Being Serious than the doctor's own son. In Culture and Anarchy, Matthew Arnold urged the nation to adopt the "sweetness and light" of classical civilisation in order to soften the crude utilitarianism of that other father and son double act, James and John Stuart Mill. Left to the Mills, Arnold warned that Britain would be transformed into a beancounting wasteland where worthy pedants would bustle about trying to create the greatest happiness for the greatest number without having a clue about wonder and joy. You could change the law, give people the vote, even provide the working classes with education, but all you'd end up with was a dreary Town Hall ethos where everyone thought the same. Arnold had a word for it – Phillistinism – and, snob that he was, thought it probably spoke with a Manchester accent.
So far so Carlylean. More interesting, because more unexpected, is the attention Heffer pays to those Victorians who don't quite make the grade as high minds or heroes. Like a latterday Arnold, Heffer pores over his end of term reports, adding comments and revising the class order to reflect a truer ranking. For instance, the historian JA Froude, whom no one reads now, produced "one of the great works of the 19th century" and deserves to stand ahead of Macaulay. Arthur Hugh Clough could have been a contender but messed things up by being too nervy for his own good. Then there are those Victorians who were never going to make house captain but, nonetheless, played a stalwart part in Britain's transition to modernity. Into this category comes George Gilbert Scott, (the architect of St Pancras Midland Grand Hotel and the Foreign Office), Henry Cole (a busybody who invented the Christmas card as an offshoot of the Penny Post) and Robert Lowe (Gladstone's albino home secretary who introduced "payment by results" for elementary schoolteachers).
By telling us about these second-ranking Victorians, Heffer finds a deft way of putting flesh on otherwise abstract arguments. Thus he uses an episode from George Gilbert Scott's career to explore the battle to forge a national architectural style in the 1860s. Having won a competition to design new Whitehall buildings for the Foreign and Commonwealth Office, Scott was all set to produce his signature forest of spiky turrets, the sort of thing you could see in the medieval churches of northern Europe where reverence for God was written in every arched window. The newly arrived Prime Minister Palmerston, however, found the Gothic aesthetic creepy and suggested that Scott should knock up something in the "Classic style". To an aging Georgian like Palmerston, a cool and regular facade in which unruly passion was held in permanent balance suggested exactly the kind of order and harmony most suited to Britain's public demeanour as it stepped smartly out into the age of empire.But there are serious limits to how far you can use biography to tell national history. No matter how carefully you deploy details from the life of Gladstone, Disraeli or even Prince Albert, there still comes a point where the narrative is so complex that it slips out of one man's reach and reveals itself as a multicausal matter that can only be told through the prism of economics or politics, or something as inchoate as the national mood. And it is at places like this that Heffer has no choice but to resort to a conventional narrative of, say, the repeal of the Corn Laws or the Second Reform Act. His synthesis and summaries are always sturdy, but they hardly add anything to an account that could have been written at any point over the last 30 years. It is here that High Minds takes on the feel of a school textbook: dull enough to leave you longing for the bell.


Netflix – the glorious meeting point between Television and Torrenting. The whole world seems to have fallen in love with the streaming platform, yet not everyone can make use of it. No one is stopping you from getting a Netflix subscription, regardless of where you are in the world, but the truth is not all libraries are the same. Most people want access to Netflix US, where content is virtually endless. In recent years, Netflix got a lot more hostile towards VPN services. As a result of their blocking efforts, many providers have simply given up. But don't despair – there are still a good few who'll get you where you need to go. Let's see if NordVPN for Netflix is a thing!
As mentioned, many don't get past the 'does it even work?' point.
First, we tried streaming Netflix US from Europe. The idea was to pick a number of servers at various distances from our European location and try watching one of those awesome shows everyone's talking about. None of the servers we tried were blocked by Netflix and we were able to stream without any issue. Perhaps more surprisingly, with Playback Settings on 'High', there were no interruptions or buffering issues, even using servers on the other side of the American continent.
All Netflix Europe locations and Canada worked flawlessly as expected. Japan was slower due to its significant distance from Europe, but it still worked, and Australia was slower still. When connected to an Australian server, we had to wait approximately 20 seconds for the show to buffer, after which it was smooth sailing. Of course, if you're the kind of person who likes to skip backward and forwards, it might get frustrating. In that case, using NordVPN for Netflix is not a great idea.
We've already established the absence of NordVPN Netflix troubles, but we'd also like to give you some numbers. In 2016, Netflix launched their own free speed test (https://fast.com) to measure users' connections to Netflix servers. We'll skip the more obscure details and focus on download speed.
Keep in mind that the 'High' Playback Setting is either HD or Ultra HD, depending on your connection speed.
As you can see, at 33 Mbps, the speed on NordVPN US servers is more than enough to stream Ultra HD Netflix content. The same can be said about Canada (30 Mbps). Japan (6.1 Mbps) and Australia (4.4 Mbps) are too slow for Ultra HD but passable (as our NordVPN Netflix field tests have shown) for HD. Europe is completely fine regardless of location (the speeds are well into the 50-60 Mbps range).
A word of caution before you guys start poking us with pitchforks. The speeds should be considered as a percentage of your regular download speed – if you have a worse connection than we do, your VPN speeds will accordingly be lower. Additionally, we're quite confident that these speeds (or, rather, percentages) should apply for more or less the entire region of Europe, but we're not sure how they'll hold up somewhere else!
How to use NordVPN for Netflix?
So, you've already subscribed for and installed NordVPN (if you haven't, more detailed instructions are available in our NordVPN Review). and now you want a piece of that sweet promo video content.
Go to Netflix.com and click "Join FREE for a month".
Choose one of 3 pricing plans: Basic, Standard, or Premium.
Now it's time to decide which Netflix library you want to access. Let's say you'd like to use Netflix US – the most popular location.
Just click on the US in the NordVPN map.
Go to 'Countries' and find the United States on the list. Hover over the US and click the on/off button.
If you want to connect to a specific server, hover over the entry for the United States in the list of countries and click the 'List' button. This will open the server list, which you can order by proximity, load, alphabetical order, or by how good they are specifically for you.
Believe it or not, that's it – isn't the NordVPN-Netflix combination awesome?
NordVPN makes things so easy with Netflix. I've never experience any kind of issues and I can see many US shows that would otherwise not be available in my country. And getting the 3 year option is so, so inexpensive it makes no sense not to do it.
The best option for Netflix woild be NordVPN. Look no further if you are contemplating on getting it.
I really love the introductory text, Netflix is actually the meeting point between Television and Torrenting. Thanks for the information provided on Netflix torrenting, it was really helpful.
Sounds like a breeze getting it to work! My download speeds aren't great, but it sounds like they'll be fine working with NordVPN. All I have to worry about now is what Netflix will do if they catch my account streaming this way. They don't ban users, do they? I've got to keep my shows on demand!
Hi, that's totally true! Your download speeds should be more than enough with NordVPN, as it provides quite good maintenance services. Netflix will not ban you, as they will not find out who you really are. This kind of services will keep you safe and your location in the secret!


text:
Zheng Tianxiang  (* 9. September 1914 in Innere Mongolei; † 10. Oktober 2013) war von 1983 bis 1988 Präsident des Obersten Volksgerichtshofs der Volksrepublik China.

Leben
Zheng Tianxiang studierte von 1935 bis 1937 an der Tsinghua-Universität in Peking Rechtswissenschaften. Er trat der Kommunistischen Partei Chinas bei und war Parteifunktionär auf verschiedenen Ebenen. Von 1983 bis 1988 war Zheng Tianxiang als Nachfolger von Jiang Hua Präsident des Obersten Volksgerichtshofes der Volksrepublik China. Sein Nachfolger wurde Ren Jianxin.

Weblinks
 Ecns.cn: Former China chief justice passes away

Einzelnachweise

Richter (Volksrepublik China)
KPCh-Mitglied
Chinese
Geboren 1914
Gestorben 2013
Mann

redpajama_set_name: RedPajamaWikipedia


text:
October 9, 2017 Cameron Fields
Football: Ohio defense plays well, not well enough in 26-23 loss to Central Michigan
Photo by BLAKE NISSEN
Jalen Fox grabs his helmet after dropping a possible interception pass during Ohio's Homecoming game against Central Michigan on Saturday.
Bradd Ellis thought he and Tyler Conklin were both going for the ball.
After Ohio called a timeout with 2:55 left in the game Saturday, it had a chance to stop Central Michigan on third down and regain possession.
Ellis defended the pass to Conklin on third down but was called for pass interference. The Chippewas gained an automatic first down, and the Bobcats were essentially finished.
The Bobcats had another chance to stop the Chippewas after that, too. Javon Hagan nearly sacked Chippewas quarterback Shane Morris on a third down with about two minutes left.
In their Homecoming game, the Bobcats lost 26-23 to the Chippewas. The loss snapped a three-game win streak.
The penalty represented how the game transpired for the Bobcats: It was an erratic performance filled with missed opportunities.
"I was proud of the way the defense stepped up today, especially coming off a week like last week," Ellis said. "But we didn't step up enough."
Ohio allowed 50 points last week against UMass, the most points it has allowed this season. The defense's performance against Central Michigan was an improvement.
Still, the Bobcats didn't play well enough on defense.
The pass interference and missed sack aside, the Bobcats wouldn't have needed to capitalize on those plays had they stopped the Chippewas earlier. In the past five games, the Bobcats have allowed an average of 319 passing yards.
The Bobcats struggled to defend the Chippewas' passing attack all afternoon. The Bobcats didn't allow any extremely deep passes — the longest they allowed was for 25 yards.
Rather, it was the accumulation of shorter passes that gave the Ohio secondary fits.
The defense didn't play well enough, but it wasn't the sole reason Ohio lost. Coach Frank Solich preaches the concept of playing well in each component of the game: offense, defense and special teams.
The Bobcats didn't play well in either of those facets of the game, but their offense perhaps played the worst out of the three. Quarterback Nathan Rourke committed four turnovers: three fumbles and one interception.
Ohio's offense couldn't establish a rhythm because of the turnovers. The unit's performance was mediocre, especially considering it has shown improvement. The Bobcats were ranked No. 2 in the Mid-American Conference for points per game (41.4) before playing the Chippewas.
Despite the team's turnovers, though, Solich hopes this game is an aberration, a mere blip in Ohio's season.
Ohio will head to Bowling Green next Saturday, so it has a chance to show why its performance against Central Michigan was unusual.
"Four (turnovers), it's way too many, it's inexcusable," Solich said. "We had zero last game. It was nightmarish to see the number of turnovers we had."
Bradd Ellis
Frank Solich
Ohio Football
Published by Cameron Fields
View all posts by Cameron Fields
Previous Ohio's Linebackers: A Different Breed
Next Football: Cameron Odom and Matt Seymour — friends beyond the field

redpajama_set_name: RedPajamaCommonCrawl


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text:
World War II Online: Battleground Europe
From Codex Gamicus
Type(s)
MMO, Flight Simulation, First-person Shooter
Microsoft Windows and macOS
Retail Features
International Release Date(s)
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
World War II Online: Battleground Europe is a massively multi-player online first-person shooter computer game (MMOFPS). Debut released was on June 6, 2001 for Microsoft Windows, with the Apple Macintosh version being released in 3Q 2002. The game is set in 1940-43 World War II Europe. It is a virtual battlefield, a combined arms war simulation. A player can command or crew a variety of accurately modelled aircraft, armoured fighting vehicles, anti-tank guns, anti-aircraft artillery, and three naval vessels, or fight as a foot-soldier with a variety of infantry weapons. The game is played in real time alongside or against other players as German, British, American and French forces in a persistent world. Command structures and missions provide strategic and tactical layers while ranks provide a RPG layer by demonstrating leadership roles. WWIIOL online uses a ½ scale map of Western Europe with 30,000 km2 (11,583 sq mi) of accurate terrain (800 m resolution satellite data). It is commonly recognized as the first MMOFPS.[1] It is also one of a very few MMO's that will run natively on macOS.
"World War II Online" was re-released in 2006 under the new name of World War II Online: Battleground Europe
1 Gameplay
1.1 Playable equipment
1.2 Damage model
1.3 Strategic Layer (High Command)
3 Criticisms
3.1 Learning curve
4.1 Initial release
4.1.1 Accolades
4.3 Re-release
4.4 2007 to 2010
4.5 2010 to Present Day
Gameplay[edit | edit source]
There are two sides: Axis vs. Allied. The Axis consists of the German forces and the Allies are the combined British (UK), United States and French forces. The rest of Europe, the rest of the British Commonwealth, Soviet Union, China or Japan have not been introduced into the WW2 simulation yet. Players can choose to play Axis or Allies and may switch sides after waiting a mandatory period of fifteen minutes that begins when they resign from their current side.
Gameplay takes place in a single game world, which is a 1/2 scale map of Western Europe. It is the largest MMOG game world map, at over 350,000 km2 (135,136 sq mi), with most play occurring in a 30,000 km2 (11,583 sq mi) central area in which most capturable cities, airfields and ports have been placed. Two alternate servers are available for training events and beta testing the next version respectively.
The general organization of the forces is historical. SS units are excluded, along with all political elements (for example, the Nazi Party, the Gestapo and swastika).
WWIIOL is team-oriented. Players are various troops, pilots, gunners, tank commanders, naval destroyer captains, mission leaders, high commanders and are organized into brigades. Everyone plays in the brigade of their choice. Smaller military units of heavily-themed squads are independently managed by players and can use their own tactics but follow the brigade and strategic rules set by the high command players and cooperate with other squads and non-squad players. Being a squad member is optional but encouraged. Some squads have vigorous membership rites. Anyone can, however, form their own squad, solicit members and register the squad with the high command for brigade assignment.
File:World War II Online, new campaign.png
The position of the front lines on the map is updated every 5 minutes on World War II Online's home page
Each player holds a title of rank, based on the military ranks of the time. Ranks are gained through a performance-based scoring system. Rank is never lost as a result of an unsuccessful mission or death.
Detailed statistics are tracked by the server, and made available through a web interface, known as 'Combat Statistics and Records', or CSR. Statistics are very detailed, recording a history of every mission the player has attempted over the campaign. Summary statistics are available to compare player performance to those of other players. Statistics include elements such as the number of kills, damages, deaths, time spent on each mission, and depot captures. The top 100 players in several categories are updated regularly.
The game takes skill, teamwork, tactics, strategy, planning, patience and perseverance to win battles, make progress and individually rank upward.
Communication between players via text is supported by a variety of communication channels for messages exchanged between players. Channels are automatically created for players in the nearby region, on the same mission, and players in the same squad (a voluntary group similar to a clan in other online games). Channels can also be manually created. Additionally, it is common for players to communicate via TeamSpeak, since cooperation with other players can be critical for success.
Playable equipment[edit | edit source]
In total, there are currently 130 different playable weapons. WWIIOL has a variety of playable equipment, each modelled with data from historical references. Like in many other RPGs, more equipment that becomes available as the player gains more experience. New recruits start with a limited equipment selection. As the player progresses in rank, better vehicles and more infantry classes become available.
Damage model[edit | edit source]
File:SShot5.jpg
A graphical representation of the damage model in WWIIOL demonstrating the path of the shot(dark brown), the spall generated by the impact (yellow), and high explosive bursting charge (red) in coloured lines. Ricochets are not indicated. The lines and vehicle shading are not visible during online play. (Developer screenshot from CRS studios)
The damage model in WWIIOL is realism based. Within the limits of modern technology, it simulates real-world kinetic damage to the game world. Vehicles are modelled with their essential critical components, such as engine, fuel tanks, etc. The components interact as if they were the real machine. For example, a punctured fuel tank will cause loss of fuel which will eventually cause the engine to run out of fuel causing the engine to stop. Damaged components also provide feedback into the simulation model; For example, for aircraft, damage to flight surfaces will result in increased drag and reduced performance of the vehicle. Vehicles are modelled, within reasonable technical limits, to historically accurate detail.
The ballistic model is also detailed, taking into account drag coefficient properties, muzzle velocity, and mass of each individual type of ammunition. The game engine considers the physical details of all rounds in flight and at the point of impact, calculating the angle of impact and energy of the round, and the thickness and slope of the target vehicle's armour. Rounds which manage to penetrate may go on to cause damage to components or crew members in the path of penetration. High energy rounds that do not fully penetrate may still cause spall (high-velocity metal fragments) within the vehicle, if close enough to penetration.
Strategic Layer (High Command)[edit | edit source]
File:STUGII 2.jpg
Developer-provided exterior damage model of a Sturmgeschütz III tank destroyer. Colors show different armor thicknesses. Critical components are not shown. (Developer screenshot from CRS studio).
File:SShot37.jpg
With its radiator steaming, and with both tracks blown off, a Stug III Ausf G has effectively been disarmed by an onlooking M3A3 Stuart.
Both sides in Battleground Europe have player-run groups, known as the High Command (HC), responsible for strategic management of the side's forces. High Command players have their own avatar and their player name has a 'C' after it, making their responsibilities easily recognizable to friendly players. An in-game list of all currently logged in HC players is available.
HC players have abilities that are not available to the rest of the player base, namely in the placing of Attack Objectives (AOs).
When an AO is placed on a town, the other side gets an automatic Defence Objective (DO) on that town allowing all players to know that it is under attack. When an AO is first placed on a town, tables appear in the town's Depot Office building, City Office building, and Rail Road Office buildings. These capturable buildings are collectively known as Capture Points (CPs).
Ten minutes after the placement of an AO, a radio will appear on each table signifying that it is now able to be captured ("capped"), by the attacking side. Doing so gives the attacking side control of the corresponding building linked to the Office. If the Office links to a Depot that has a link to a friendly town, the Depot is referred to as "Spawnable" and players may spawn from new missions there, making them an important objective.
When an Office is captured, a table will appear in all the town's Army Bunkers, Airfield Bunkers and Docks. If the attacking side is able to hold ownership of any Office building for 10 minutes, radios will appear in these buildings allowing them to be re-captured. Once all the town's Office buildings, Army Bunkers, Airfield Bunkers and Docks are captured, the AO and DO are lifted and the town changes ownership to the attacking side.
AOs can also be placed on bridges. An AO on a bridge enables that side to destroy it, while a DO allows it to be repaired.
High Command players are able to move their side's "brigades." Each brigade can be moved once every Hour. A friendly brigade in a town allows players to spawn in that town to either defend or attack.
Each army division has a Head Quarters (HQ) unit and three combat brigades. Two of the brigades are Infantry brigades (with a high proportion of infantry and artillery, with only light tanks) and one brigade is classified as an Armoured brigade (with a high proportion of heavy and medium tanks, fewer infantry and artillery). The HQ unit is mostly used to resupply the other three brigades and is vulnerable when placed on the front line by itself. It is common practice to attach the armoured brigade to one of the infantry brigades and use the HQ unit to resupply both.
The game's movement rules only allow the brigades to be moved to a friendly town that is no more than 1 town away from another brigade or the HQ in its own Division. The rule though does not apply in the case that the brigade is the only one left in its division and if this occurs it is free to move to any surrounding town. This occurs through the routing of brigades. Routing removes brigades from the game map for 6 hours and can happen in a few ways. Brigades in a division will normally "fallback" if the AB is captured, but only if the game's movement rules allow it, that is, move to within 1 link of a brigade or HQ in its own division. If none of the surrounding friendly towns are within 1 link of a brigade within its own division when the AB is captured, then the brigade will be routed off the game map for 6 hours.
High Command players that are Commanding Officers (CO) of a Brigade or higher can give out side-wide messages known as dot Axis or dot Allied messages. They are named thus as the command to type one out is, ".axis" or ".allied". These messages are seen by all players on a side and are used for a number of purposes. The usual purpose of the message is to inform players of important battles. The message will tell players what town is being attacked or defended, what brigade or brigades are involved, who the Officer in Command (OIC) of the attack or defence is and what chat and possibly Team Speak channels are being used. Most high command players liven their messages up beyond just the generic and quite humorous messages can often be seen. These messages can also be used to boost the "morale" of the troops by telling them how well they have been fighting and to announce future Operations that are being planned.
Requirements[edit | edit source]
For current game system requirements, visit the Official Battleground Europe Wiki.[2] Joysticks are optional, but are recommended for players choosing to fly airplanes.
As World War II Online: Battleground Europe is an FPS, better-performing systems will result in more responsive gameplay. Unlike the traditional MMORPG, Battleground Europe is a simulation-based PvP. The client system performs military grade simulation calculations regarding ordnance and weapon performance, damage models, collision, and movement across the terrain. WWIIOL also models a 6000-meter visual range, compared to a more standard 500-meter range typical in other games, significantly increasing the number of items that may need to be rendered, and thus decreasing the number of polygons used to detail each item.
Criticisms[edit | edit source]
Learning curve[edit | edit source]
The game has a challenging learning curve. This is due to a large selection of user controlled weapons, systems, and a large human-opponent combat environment. In 2008, version 1.29 added the beginnings of a in-game tutorial system to ease the learning curve. In version 1.30 the tutorial system was expanded to encompass many aspects of the game. An official game wiki is also now available for user reference.[3][4]
File:B4afterbig.jpg
Two screenshots illustrate how WWIIOL's graphics engine evolved over its first 5 years.
Initial release[edit | edit source]
After a lengthy closed beta stage, World War II Online went live on June 6, 2001 under the campaign title Blitzkrieg. The release was timed to coincide with the anniversary of the D-Day: Operation Overlord invasion of Normandy.
Like most online games, WWIIOL is a continual work in progress, and so has a history of updates that are frequently released to add new features, fix problems and improve existing features. Updates, or patches to the game code, were released every 6 weeks, on average; but recently have moved to a less frequent but larger content format of 3 or 4 times a year. These patches generally include a wide range of features and problem fixes. Everything from new weapons and vehicles to audits of the performances of existing weapons and vehicles are part of the patching process as well as terrain, structure, gameplay and performance improvements.
The initial launch had a number of technical difficulties. The game required a 70 MB update to be downloaded before they could play online. At the time, the majority of users had 56k modems, requiring around 3 hours to update the game. As the developers worked feverishly behind the scenes to complete other promised features and fix the software bugs on the gold CD, even more updates became necessary.
Three days prior to release, the colocation network facility had a bad fiber optic cable. This failure reduced the player capacity of the server cluster, from 10,000 players down to only 1200 players. As a temporary workaround, Playnet set up multiple copies of the game-world on different servers, distributing the network load, but at some cost in gameplay. This solution lasted for several months while the developers resolved the server-side issues, after which all servers were merged into a single game-world.
Some features advertised on the game box were partially implemented or missing, such as rank and high-command strategic features.
The combination of the above problems resulted in game returns, complaints from customers, and a drop-off in sales as word spread of the game's state. Subscription fees for the first several months were waived until the major problems with the game were resolved. This helped to retain many of the players, especially the long-term fans of the project, but it was not long before Playnet had financial problems. They filed for Chapter 11 bankruptcy protection in late 2001, and cut costs, resulting in a number of layoffs within the company.
Statements from both the developer (CRS), and publisher (Strategy First), indicated that CRS wanted a longer open beta, but the game was launched anyway, due to financial reasons.[5]
Accolades[edit | edit source]
World War II Online has received numerous industry press awards including GameSpy's 2001 Gamers' Choice Sim of the Year and IGN's 2001 Persistent World Game of the Year.
2002-2006[edit | edit source]
Despite the problems in the early release, the CRS development team continued to support and improve the game, through frequent patch releases, upgraded servers and periodic investment in an improved network infrastructure.
A number of patches have been issued,[6] introducing significant gameplay improvements, including:
Expansion of the in-game map (continuous)
New vegetation and terrain (continuous)
New buildings (continuous)
Authentic sounds when possible (continuous)
Macintosh version (3Q 2002)
Introduction of ranks
Introduction of combat statistics (accessible through a web interface)
Introduction of new vehicles and weapons (continuous)
Introduction of paratroopers (Christmas 2004)
Introduction of naval combat (2002)
Introduction of the "high command"; functionality for high-ranking players with a strategic focus
Introduction of brigades that regulate force movement (directed by high command)
Additional in-game support of squads
Improvements to the graphics engine (higher-polygon object models, improved shading, fog, performance improvements, SpeedTree(tm) technology)
Improved cover and concealment
Replacement of impassable "hard forests" with navigatable forests
Multiple user interface revisions
Server tracked mortar rounds & objects (allows for persistent player placed objects such as hulks)
Variable weather states
Introduction of player-led missions (OIC system)
Semi-persistent Corpses and vehicle hulks
Re-release[edit | edit source]
File:BattlegroundEuropeCover.jpg
Retail packaging, from Battleground Europe release in 2006
WWIIOL recently completed a third retail release under the new campaign title Battleground Europe. This new title was chosen because of legal considerations with the old title of Blitzkrieg, whose trademark was owned by another game. The Battleground Europe re-release was distributed across Europe in late 2005 and in the US in early 2006 by the game's new publishers GMX Media (Europe) and Matrix Games (USA).
World War II Online: Battleground Europe was largely a compilation of fixes already available through patches to the original game. However, compared to the initial 2001 release, the game was drastically different due to these changes.
The launch of Battleground Europe included an extensive open beta, and was based largely on a proven product. As such, it was met with considerably more favourable reviews in the media.
2007 to 2010[edit | edit source]
Some of the features released in World War II Online: from 2007 to the present day include:
Addition of mortars as infantry units
Six new medium tier planes (Hurricane IIb, Spitfire IIb, Hawk-87b3, Bf109F-1, Bf109G-6/U4 and Bf110F-B)
500 lb MC bombs to augment the Allied GP bombs
TOEs (Tables of Equipment), allowing better control of weaponry assignment at a strategic level.
Persistent supply based on dynamically attrited and resupplied from the rear Divisions and Brigades
Air Warning System, to help airborne players better locate enemy aircraft.
Personalized vehicle markings.[7]
Differentiated army brigades - Every division has two infantry brigades and one armour brigade.
Tutorials, improving the accessibility for new players
Predefined mouse/keyboard controls for vehicles
Improved town layouts and building designs
In 2008, CRS began design on a version of the game for the Chinese market. This version will include Chinese language support, "anti-addiction" software, and in-game tutorials. The Chinese game-version will be played on physically separate servers managed by the Chinese marketing partner. There will be no in-game interaction between US and Chinese game worlds. The Chinese product is currently in beta, as of September 2009.
2010 to Present Day[edit | edit source]
In late August 2009, Cornered Rat Software unveiled what they had been working on for patch version 1.31. The patch was introduced into the game in June 2010, after two months of beta testing. It adds ragdoll physics and blood splatters, variable weather,[8] new building graphics, improved foliage, removal of the remaining "2D" box buildings, and capture mechanics. Its graphical improvements are based on an overhaul of the graphics engine, labelled Unity 1.5, redesigned to take advantage of modern graphics card features. This is in contrast to the current Unity 1 engine which was written during the reign of the Voodoo 3 using OpenGL 1.2. The Open Beta for testing was released February 22, 2010, and there has been infantry based and set up battles to test bugs.
To provide financial support for new features, devoted players have taken the initiative to organize their own private funding for the game, and private contributions are recognized by the developers through a program known as the "Builder's Program".
Battleground Europe, like many MMOGs is a continual work-in-progress. The game continually expands in terms of gameplay, equipment, cities, etc., often introducing changes to gameplay.
↑ Battleground Europe: WWII Online : Game Information About Battleground Europe: WWII Online for Mac and PC at MMORPG.COM. mmorpg.com. Cyber Creations Inc (Jan 12, 2010). Retrieved on january 12, 2010
↑ CRS (July 18, 2009). System requirements - Battleground Europe Wiki. Playnet Inc. Retrieved on January 12, 2010
↑ Jones, Chris (September 21, 2007). WWIIOL Review. mobygames.com. MobyGames. Retrieved on January 12, 2010
↑ Baldwin, Dana (a.k.a. Gophur) (Tuesday, November 25, 2008). 1.29 RELEASE READ ME. battlegroundeurope.com. Playnet Inc. Retrieved on January 12, 2010
↑ World War II Online free trial period extended - Gamespot.com, June 8, 2001.
↑ Patch notes for updates since 2004 - wwiionline.com wiki
↑ 1.28.1 Release Notes - Features released in January 2008, wwiionline.com wiki
↑ http://www.battlegroundeurope.com/index.php/component/content/article/10-production-notes/2968-v131-preview-upgrade-includes-variable-weather-and-rag-doll-physics
Battleground Europe WWII Online homepage
Battleground Europe Wiki Official Battleground Europe wiki
World War II Online community page
Axis High Command Axis strategic coordination site
Allied High Command Allied strategic coordination site
Tools[edit | edit source]
Battleground Europe Wiretap. Service exposes dynamic battleground data of Battleground Europe.
Battleground Europe Game Monitor Third party Battleground Europe game monitoring tool based on Wiretap service.
Retrieved from "https://gamicus.gamepedia.com/index.php?title=World_War_II_Online:_Battleground_Europe&oldid=723061"
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Previews: Up to £500
Embossed with a classical female figure holding aloft a laurel branch, this silver medallion commemorates the 1923 Yorkshire Automobile Club Speed Trials – held across the miles of hard, flat sands at Saltburn-by-the-Sea.
The medallion appears to have been presented to CP Hare, who took part in the Committee Race on June 16, reaching a speed 46.22mph. The piece is guided at £200-400 in David Duggleby's sporting sale in Scarborough on May 6.
davidduggleby.com
The Performing Sea Lion, a Lehmann tinplate clockwork novelty toy, is included in Fellows' May 9 sale in Birmingham.
Estimated at £200-300, it is in good overall condition and comes in an original box.
The popular toy was made in Germany from 1899-1935. Each seal measured 7½in (19cm) long, had whiskers and a bell and could move across the table when wound up with a key.
fellows.co.uk
Clarke's Auctions of Semley in Dorset is offering this 1970s Jean Muir cinnamon coloured dress on May 13.
Muir (1928-95) first worked for Liberty & Co in 1950 before moving on to work as a designer for Jaeger. With her husband Harry Leuckert, she set up Jean Muir Ltd in 1966 and was made a Fellow of the Chartered Society of Designers in 1978.
Made from soft suede, the piece is a rare example of Muir's use of the material in her dress designs.
Estimate £80-120.
clarkes-auctions.co.uk
Hampshire auction house Hannam's has high hopes for this unassuming green trunk formerly owned by Field Marshal Alan Francis Brooke (1883-1963).
A senior officer of the British Army, Brooke began the Second World War as a commander of the II Corps in France before being promoted to Chief of Staff by Winston Churchill and becoming the prime minister's foremost military advisor.
Brooke's war diaries expose the clashes between the pair and attracted attention for their criticism of Churchill and for his forthright views on other leading figures of the war.
Consigned directly from Brooke's estate, the 3ft 6in (1.07m) long two-door trunk is estimated at £300-500 in the May 4-5 sale.
hannamsauctioneers.com
Previews: £501 - £2000
Previews: £5001 - £30,000
Previews: £30,000 plus


text:
New Clouded Leopard Species Comes in 2 Unique Types
[LiveScience 2011-01-25] latin dict size=74 common dict size=512
Image Info Original File Name: sunda-clouded-leopard-110125-02-Sunda clouded leopard (Neofelis diardi diardi).jpg Resolution: 600x405 File Size: 53422 Bytes Upload Time: 2011:01:26 09:06:39
Author Name (E-mail): kusnij (kusnij@naver.com)
Subject New Clouded Leopard Species Comes in 2 Unique Types
[LiveScience 2011-01-25]
Email : E-Card | Poster | Web Master Delete Edit Info Admin
New Clouded Leopard Species Comes in 2 Unique Types
[LiveScience 2011-01-25]
[Photo] Sunda clouded leopard (Neofelis diardi diardi). Credit: Wilting & Mohamed, Sabah Wildlife Dept., Sabah Forestry Dept.
By sleuthing through genes found in feline pelts more than a century old, scientists have discovered that the newest species of big cat known to science, the mysterious Sunda clouded leopard, actually comes in two different types.
These big cats apparently owe their origins to cataclysmic super-volcano eruptions and rising sea levels, researchers found.
The clouded leopards — the most elusive of all the big cats — make up the group known as genus Neofelis. Seen from the foothills of the Himalayas through Southeast Asia into China, they are most notable for patches on their fur said to be shaped like clouds and for the largest canine fangs relative to their bodies of any living cat. (Despite their name, clouded leopards are not actually a kind of leopard, but are completely separate from the genus that includes lions, tigers, leopards and jaguars.)
"They're sometimes even called modern-day saber-toothed cats," researcher Andreas Wilting, a wildlife biologist at the Leibniz Institute for Zoo and Wildlife Research in Berlin, told LiveScience from Borneo.
Clouded leopard comparisons
Comparisons between the clouded leopards of mainland Asia and the Sunda Islands of Southeast Asia, which include Borneo, Java, Sumatra and Bali, revealed the Sunda clouded leopard was genetically distinct, making it the newest species of big cat known to science.
"The canines on the Sunda clouded leopard are even longer than seen on the mainland clouded leopard, and they have more dots in their cloud-shaped markings than mainland ones," Wilting said. "They are as genetically distinct from mainland clouded leopards as leopards are distinct from lions."
Although scientists wanted to learn more about the Sunda clouded leopard (Neofelis diardi), "they are hard to find in the forest," Wilting said. As such, he and his colleagues investigated DNA they gleaned from clouded leopard pelts, skulls, claws and bones gathered on the islands and kept in museums worldwide for up to more than a century, as well as excrement collected more recently by researchers in the field.
"Working with ancient DNA from museum specimens that were often highly degraded was a major challenge," Wilting said.
The scientists' genetic analysis — combined with investigation of available bones — revealed the Sunda clouded leopard is actually divided into two subspecies — Neofelis diardi diardi, indigenous to Sumatra, and Neofelis diardi borneensis, exclusive to Borneo.
"Although we suspected that Sunda clouded leopards on Borneo and Sumatra have likely been geographically separated since the last ice age, it was not known whether this long isolation had caused them to split up into separate subspecies," Wilting said.
There were considerable genetic differences between the groups. There were also physical distinctions, often subtle in nature. A comparison of coat color patterns conducted by researcher Andrew Kitchener from National Museums Scotland saw only small deviations between the groups, which could be due to how the highly similar tropical habitats on the islands demanded similar camouflage strategies. The skulls also showed minor variations, according to researcher Per Christiansen of the University of Aalborg in Denmark — for instance, the Sumatra cat has a slightly wider nasal aperture relative to muzzle width than the Borneo one.
Super volcanoes and natural disasters
By looking at the number of mutations seen in the clouded leopard genomes and estimating how often these genetic changes occurred, the researchers could estimate roughly when the Sunda clouded leopard split off from the mainland clouded leopard (Neofelis nebulosa), and when the two subspecies of Sunda clouded leopard diverged from each other.
The timing of these divergences hints that natural disasters and rising sea levels were responsible for these splits. To start with, the eruption of the "super volcano" Toba on Sumatra roughly 75,000 years ago probably devastated Southeast Asia, with only two groups of clouded leopards surviving, the mainland ones in southern China and the Sunda cats in Borneo. The latter then colonized Sumatra, and once sea levels rose, eliminating the land bridges that once connected the Sunda Islands, the isolated population developed into a new subspecies.
"I find it most fascinating how we can work with DNA samples to look at the history of clouded leopards and see what their evolution was — when they split apart, and what might have done it," Wilting said.
Both subspecies of Sunda clouded leopard are classified as endangered, since their numbers are low just like all other big cats. In order to save the Sunda clouded leopard, it is paramount to protect large areas of forest in Borneo and Sumatra or at least to manage them sustainably, Wilting said. The researchers are working closely with wildlife officials in the Malaysian state of Sabah in Borneo to investigate and conserve the cats.
"This knowledge that there are two subspecies of Sunda clouded leopard is very important for breeding programs that might help save these cats in captivity," Wilting said. "If you want to protect their genetic diversity when breeding them, you should keep them separate and not merge them."
The scientists will detail their findings in an upcoming issue of the journal Molecular Phylogenetics and Evolution.
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text:
using System.ComponentModel.DataAnnotations;

namespace FastFood.Web.ViewModels.Items
{
    public class CreateItemInputModel
    {
        [Required]
        [MinLength(3), MaxLength(30)]
        public string Name { get; set; }

        [Range(typeof(decimal), "0.00", "5000")]
        public decimal Price { get; set; }

        public string CategoryName { get; set; }
    }
}

redpajama_set_name: RedPajamaGithub


text:
Mace says Congress shouldn't be first in line for vaccine
As Congresswoman-Elect, Mace says "Congress shouldn't be putting themselves first in line for the COVID-19 vaccination when the average American can't get it." (Source: Provided)
By Riley Bean | December 21, 2020 at 11:00 AM EST - Updated December 21 at 1:50 PM
CHARLESTON, S.C. (WCSC) - South Carolina Representative-Elect Nancy Mace posted a series of tweets about why she believes U.S. Congress should not be some of the first to receive the COVID-19 vaccine.
Nancy Mace defeated incumbent Joe Cunningham in this year's election for South Carolina's First Congressional District.
As Congresswoman-Elect, Mace says "Congress shouldn't be putting themselves first in line for the COVID-19 vaccination when the average American can't get it."
Mace says she has already had COVID-19 and knows how serious of an illness it can be, but she wants to "Prioritize healthcare and frontline workers, and every person at greater risk, especially the elderly."
The Congresswoman-Elect did confirm that she will receive the vaccine when it is her turn.
I've had COVID already, and know I t is a serious illness. I want to help make sure others don't get it, esp those who are most vulnerable.
I'll wait my turn in line with the rest of my constituents when the vaccine becomes available to the rest of us. And yes, I will get it.
— Nancy Mace (@NancyMace) December 21, 2020
Riley Bean
Digital Content Producer
17-year-old arrested in connection with teenager's shooting death
The 17-year-old, who has not been identified because of his age, was taken into custody in North Carolina and charged with attempted robbery.
DHEC reports 2,946 new COVID-19 cases, 8 deaths Monday
This brings the total number of people with confirmed cases since the outbreak began to 354,895 and confirmed deaths to 5,662.
First Alert Forecast: Tracking a gradual warming trend this week along with our next chance of rain
Dominic Brown
Published 18m at 4:54 PM
Missing 16-year-old girl found safe, deputies say
'I still can't believe it': Gamecock hoops legend Wilson in awe of statue
Emery Glover
Clarendon County left with no vaccination options as federal distribution slows roll-out


text:
Category: Royals Recap
Greinke Finishes Strong In What Could Be His Final Start for Royals…So How Will He Be Remembered?
The Royals blew a three-run lead in the bottom of the 8th and lost in extra innings 4-3 to the Detroit Tigers on Tuesday evening at Comerica Park. Royals starter Zack Greinke did all he could to give the Royals the win, as he pitched maybe his most sterling outing of the year with zero… Read More Greinke Finishes Strong In What Could Be His Final Start for Royals…So How Will He Be Remembered?
September 27, 2022 Kevin O'BrienLeave a comment
The Last Game at the K Perfectly Captured the Royals' 2022 Season
Little did I know what kind of season this would be in my first year as a Royals partial season ticket member. I was able to attend 26 games this year, which is a new record for me in a single season, and five more than my allotted 21-ticket package. The Royals, as of Sunday,… Read More The Last Game at the K Perfectly Captured the Royals' 2022 Season
September 25, 2022 Kevin O'Brien4 Comments
The Royals Are Gelling, But White Sox Will Be A Good Test For This Squad
The Kansas City Royals are 44-65 after Sunday's 13-5 series finale against the Boston Red Sox. Even though the playoffs went out the window for this squad months ago, the August Trade Deadline produced a major shakeup on this Royals roster that resulted from Andrew Benintendi, Whit Merrifield, and Cam Gallagher getting traded away. In… Read More The Royals Are Gelling, But White Sox Will Be A Good Test For This Squad
August 7, 2022 Kevin O'Brien2 Comments
After a Series Win Over the Rays, the Royals Are Back in Fourth in the Central…But Will It Last?
After a solid outing from starting pitcher Kris Bubic, and another solid team performance at the plate that resulted in 14 hits, the Royals beat the Tampa Bay Rays 4-2 to clinch the first series win of the second half. The series win over the Rays was also a long-time coming, as Kansas City has… Read More After a Series Win Over the Rays, the Royals Are Back in Fourth in the Central…But Will It Last?
July 25, 2022 July 24, 2022 Kevin O'Brien1 Comment
It's Only One Game, But the "July 14th" Royals Bring Hope to This Fanbase
Wednesday evening to Thursday afternoon was a "dark" 24 hours in the Royals' 54-year history, to put it bluntly. That says something considering what this fanbase has gone through in the post-MLB Strike era (i.e. since 1995). Whatever you feel about the vaccination debate (even though there shouldn't be a debate, but that's just me),… Read More It's Only One Game, But the "July 14th" Royals Bring Hope to This Fanbase
July 15, 2022 Kevin O'Brien10 Comments
Whit Merrifield's Tenure with the Royals Isn't Going to End Nicely
The Royals were able to close out the series against the Detroit Tigers with a 5-2 win on Wednesday afternoon, which brings their overall record to 35-53 for the season. Initially, I was going to focus on writing about the big series and the experience at Kauffman Stadium as a season ticket member this year… Read More Whit Merrifield's Tenure with the Royals Isn't Going to End Nicely
July 13, 2022 Kevin O'Brien4 Comments
Does Kyle Isbel Need a Restart with the Royals?
The Royals lost 9-7 to the Oakland Athletics on Saturday, which drops the Royals' record to 26-44 for the season. Offensively, Kansas City did what they needed to do, as they scored seven runs on 10 hits, which included home runs from Bobby Witt, Jr. and Michael A. Taylor. Taylor's three-run home run brought the… Read More Does Kyle Isbel Need a Restart with the Royals?
June 25, 2022 June 26, 2022 Kevin O'BrienLeave a comment
Will the Royals See Some Major Roster Shakeups This Week?
The Royals failed to sweep the Athletics in Oakland, as they lost 4-0 in the series finale on Father's Day. The loss brought the Royals' record to 23-42 for the year, with a tough upcoming road series against the Angels coming up in Anaheim. For the most part, Royals president Dayton Moore and general manager… Read More Will the Royals See Some Major Roster Shakeups This Week?
Three Takeaways from the Royals' Victory Over the Blue Jays
The Royals' 8-4 win over the Blue Jays isn't that big of a deal in the grand scheme of things. After all, the Royals are 18-37 after Wednesday's game, and they are still 13 games behind the first-place Minnesota Twins. They have a 0.1 percent of making the postseason, even after today's victory, and they… Read More Three Takeaways from the Royals' Victory Over the Blue Jays
June 8, 2022 Kevin O'BrienLeave a comment
Previewing This Crucial Royals Upcoming Homestand Against the White Sox and Twins
On one end, this past road trip could be seen as one to forget. After all, the Royals were going against three teams who were hovering toward the bottom of their respective divisions, and they ended up losing two of the three road series (Baltimore and Texas). In addition, the Royals are only 11-20, and… Read More Previewing This Crucial Royals Upcoming Homestand Against the White Sox and Twins
May 16, 2022 May 15, 2022 Kevin O'BrienLeave a comment


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Former Florida Gators Football Captain Arrested For Murder
Posted 4:23 pm, June 9, 2019, by CNN Wire
BATON ROUGE, LA - OCTOBER 06: Safety Tony Joiner #19 of the Florida Gators looks up at the scoreboard in the finals seconds of the game against the LSU Tigers at Tiger Stadium on October , 2007 in Baton Rouge, Louisiana. LSU defeated Florida 28-24. (Photo by Doug Benc/Getty Images)
(CNN) — A former captain for the University of Florida football team was arrested for murder on Saturday, making him the second player from that team to be accused of murder.
Tony Joiner, whose full name is Earl Antonio Joiner, was arrested and charged with second-degree murder on Saturday in Lake Wales, Florida, for the 2016 killing of Heyzel Obando, according to Fort Myers, Florida Police.
It was not clear Sunday if Joiner has a lawyer. CNN has reached out to the prosecutor's office and is waiting to hear back.
Police said that officers worked with the Oxygen Television series "Cold Justice" and the Office of the State Attorney to make the arrest. Obando's body was discovered in an apartment on February 14, 2016, police said.
Joiner, 33, played as a safety for Florida from 2004 to 2007 and was a key part of the 2006 national championship team. In his final season he tallied 64 tackles and was a captain of a team that included Heisman Trophy winner Tim Tebow and a freshman tight end named Aaron Hernandez.
Hernandez, who played for the Gators from 2007 to 2009 and went on to star for the NFL's New England Patriots, was convicted of the murder of Odin Lloyd in 2015. He hanged himself in prison in 2017 just days after he was found not guilty of double murder in a separate case.
"Cold Justice" began working with investigators on Obando's case on May 31 and wrapped up production of the episode on Friday, according to CNN affiliate WFTX.
"It's a really tragic case to read," Kelly Siegler, a former prosecutor who hosts "Cold Justice," told WFTX.
"When you read it, it's just one of those cases where you think, 'with just a little bit more effort and concentration and push, it can be cleared.'"
Joiner played his final three seasons at Florida under coach Urban Meyer. Coach Meyer won two national titles at Florida and one at Ohio State even as his players racked up a lengthy list of legal issues. During his six years at the University of Florida, there were 31 arrests of football players, The New York Times wrote in 2013.
Last year, Meyer was suspended for three games without pay in the wake of an investigation into what he did when he learned about spousal abuse allegations against an assistant coach. He resigned after this past season because of health problems.
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Jada Pinkett Smith and Will Smith are often hailed as a Hollywood marriage success story. However, Jada has revealed that at one point, her own mother questioned whether or not their relationship would last.
During the most recent episode of her Red Table Talk, Jada discussed her and Will's decision to stop referring to each other as "husband" and "wife." The pair now refer to each other as "life partners" instead.
The A Different World actress also admitted she doesn't think she possesses the maturity to go through with an official divorce. "I'm just not. I don't think I would ever be mature enough. When you have to start going in, breaking up assets... that's when the red table turns upside down, and it won't be red no more!" she said.
Though she and Will ultimately worked on their marriage, she admitted it's still not always smooth sailing. "I won't say that it's easy, but one of the things that Will and I take a lot of pride in is being able to balance it by really understanding our family and one another as artists," she shared.
"Partnering is a lot more than romance. It has a lot to do with survival, resources and just having somebody or somebodies by you that can help you figure it out," she added.
What do you think about Will and Jada's approach to marriage? Let us know in the comments.


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Home Press Release Women Dominate Again in $75,000 Battle of the Sexes at WEF 2022
Women Dominate Again in $75,000 Battle of the Sexes at WEF 2022
Abigail McArdle and Samuel Parot Jr. face off. Photo by SportFot
By Jennifer Wood Media, Inc.
Wellington, FL – January 8, 2022 – The first "Saturday Night Lights" event of the 2022 Winter Equestrian Festival kicked off on January 8 with the $75,000 Battle of the Sexes, presented by Wellington Regional Medical Center. The event was a highlight of the Premiere week of the 2022 Winter Equestrian Festival (WEF), which runs for 13 weeks through April 3. The women's team won for the 11th time in the 13-year history, and the class made its return after a hiatus in 2021.
John Mark Atchley, Chief Operating Officer; Pam Tahan, Chief Executive Officer; and Jermaine Bucknor, Chief Financial Officer of Wellington Regional Medical Center in the presentation with the winning women's team. © Sportfot
The women's team for Battle of the Sexes consisted of team captain Kelly Soleau-Millar, Hayley Iannotti, Taylor Land, Caelinn Leahy, Samantha Mackenzie, Mia Mannis, Abigail McArdle, Jacqueline Steffens, Anna Wilks, and Heather Caristo-Williams.
The men's team, led by captain Charlie Jayne, also included David Blake, Christian Coyle, Daniel Coyle, Jordan Coyle, Luis Larrazabal, Simon McCarthy, Samuel Parot Jr., Michael Tokaruk, and Hardin Towell.
The Battle of the Sexes consists of three phases, with the first being a Table C faults-converted speed course where the riders go to head-to-head over the same course, and the one with the fastest time gains a point for their team. Following the first phase, the score was tied with five points for each team. The standout was Caelinn Leahy who had a scorching fast round.
Caelinn Leahy for the women's team. © Sportfot
In the second phase, each team had three relay groups, where the three riders in the relay each did a section of the course. The women's team gained 10 more points with two wins out of the three groups, leading 15 to 10.
The final phase was a match race where riders competed over a course that mirrored itself in the ring, and they completed it at the same time. When the women won five of the first six rounds at three points each, they secured their victory, and the last four match races did not have to finish. Leahy sealed the deal for her team by taking the decisive victory over Michael Tokaruk, and the women won by a score of 30 to 13.
This was women's team captain Soleau-Millar's first time competing in the Battle of the Sexes. She took over the role from previous captain Nicole Jayne and had assistance from men's team captain Charlie Jayne.
Captain of the women's team Kelly Soleau-Millar. © Sportfot
"It was an honor," beamed Soleau-Millar. "It was some big shoes to fill from Nicole, but it was so exciting. We had an unbelievable team. There were great young riders, up-and-coming riders, professionals that have done it in the past, and we had a blast."
Soleau-Millar was the very first rider into the ring for the Battle of the Sexes, and she won her speed round over Simon McCarthy. "We're hoping to step him up and hopefully get him into some of the two-star clases this year," she said of her horse, owned by Rachel Wilks. "I'm very thankful that I have that, and it was very exciting. Simon unfortunately had a little bit of a mishap, and so my game plan changed a little. At first, I was going to go all out and do all the inside turns and leave out strides, but at the end I just needed to do an efficient clear round, and so it all worked out in the end."
Soleau-Millar echoed the sentiment of many of the riders in being back in the International Arena, under the lights, with a large crowd of enthusiastic spectators.
"It was amazing," she affirmed. "They do a fantastic job here at WEF. The energy was just incredible and so fun."
Captain of the men's team Charlie Jayne © Sportfot
In the midway break during the Battle of the Sexes, there was a drawing for the Great Charity Challenge, sponsored by Fidelity Investments® to select another charity to participate in the fundraising event that has distributed almost $16 million to 276 charities over the past 12 years. The selected charity joining others for the event on February 5 is Susan G. Komen South Florida.
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When is Netflix's Russian Doll released? What's it about? Who's in the cast?
Natasha Lyonne shot to fame as part of Orange is the New Black's ensemble cast. Now, she's taking centre-stage in Russian Doll, a new Netflix series she has co-created with Leslye Headland (Heathers) and Amy Poehler (Parks and Recreation), and it's safe to say and the comedy drama – which will be available for streaming on 1 February – is already being heralded by critics as the must-watch TV show of 2019.
High praise indeed. With that in mind, here's everything you need to know about Russian Doll.
When is Russian Doll released on Netflix?
The entire series will be available on Netflix from Friday 1 February 2019.
Who does Natasha Lyonne play in Russian Doll?
Lyonne plays a game developer called Nadia, who keeps dying and reliving her 36th birthday party. "She's trapped in a surreal time loop – and staring down the barrel of her own mortality," reads the official Netflix synopsis.
On the surface, Russian Doll sounds a lot like Groundhog Day. A dark and twisted Groundhog Day, yet Groundhog Day all the same. However, as Lyonne recently explained during an interview with the NY Times, there's far more to the semi-autobiographical (yes, really) than her character's unfortunate habit of dying over and over again.
Who makes up the cast of Russian Doll?
Lyonne is, undoubtedly, the star of Russian Doll, but this is far from a one woman show. The likes of Greta Lee (KTown), Yul Vazquez (Captain Phillips), Elizabeth Ashley (Ocean's 8), Charlie Barnett (Chicago Fire), Brendan Sexton III (Three Billboards Outside Ebbing, Missouri) and Rebecca Henderson (Orange is the New Black) all appear alongside her, as does OITNB's Dascha Polanco. And indie film star Chloë Sevigny takes on a "very personal role", too, in the form of Nadia's mother.
What does the title 'Russian Doll' refer to?
Others, though, believe that the title refers to the peeling back Nadia must do in attempt to reprogram the loop and reset her life story. And there are those who think that Nadia will realise she is living in a prison of her own making, trapped by the many false faces she puts on to face the world.
Netflix has confirmed there will be eight episodes in total, with all but one written by Heyland and Lyonne.


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Tech Companies Have Mixed Feelings Toward Trump Administration
By Laura Sydell
As we've mentioned, technology is a big part of South by Southwest. And it's also front and center in a tech conference that happened last week in Austin called South by Southwest Interactive. NPR's Laura Sydell was there, and she says there's a lot of interest in how the Trump administration will deal with tech companies. Some tech leaders say they're nervous, but others say they're optimistic.
LAURA SYDELL, BYLINE: There's a long list of reasons why Donald Trump wasn't the candidate of choice for most techies. He recommended a boycott of Apple when it wouldn't help the FBI break into the iPhone of a terrorist. Tech businesses rely heavily on immigrants. Then there's tech's commitment to green energy, which doesn't seem to interest the pro-oil and coal Trump administration. Hugh Forrest, the chief programming officer for South by Southwest, says he's hearing a lot of nervousness from, say, companies that make electric cars.
HUGH FORREST: I would imagine that the idea of a nationwide or a more robust nationwide network of charging stations will not move as fast as it would have under a different administration.
SYDELL: Forrest says he's added last-minute panels on the Trump administration and tech to this year's conference because many people are nervous and because it's not clear how the president, who doesn't even use a computer, will treat tech.
FORREST: I think that this administration at the top isn't as interested in tech as the last one was.
SYDELL: But some of the speakers here found reasons for optimism. Gary Shapiro is head of the Consumer Technology Association, or CTA, a trade group that represents a wide spectrum of tech companies from Verizon to Google.
GARY SHAPIRO: President Obama was great for tech, but he was bad for business. President Trump could be great for business, and we're not sure where he'll be for tech.
SYDELL: Shapiro says the uptick in the stock market means there's more money to invest in startups. On taxes, Shapiro says Trump wants American companies to bring money back into the country without facing a huge tax burden.
SHAPIRO: He's talking about repatriation of funds that are overseas, most of which are held by tech companies - big amounts of money.
SYDELL: And even on immigration, Shapiro sees an opening to work with Trump.
SHAPIRO: He's willing to look at merit-based immigration, which is the first time we've heard this phrase, which we've been advocating. Let's look at who we want here. Let's go get those - the best and the brightest from around the world. Let's burn down the barriers that stop them from coming here.
SYDELL: There are some areas in tech where regulation has gotten in the way, and so Trump's anti-regulatory bent could be helpful. Jesse Blumenthal is the manager of tech and innovation at the Charles Koch Institute. Blumenthal says drone companies, even ones that might help save lives, face a lot of regulatory hurdles. He points to a company called Zipline. It's already in Rwanda, where its drones deliver blood for emergencies.
JESSE BLUMENTHAL: And they've got a good portion of the country covered with these drones that can travel something like 60 miles an hour and get the blood in a matter of minutes or hours to a place that might have taken days to reach.
SYDELL: And Zipline designs and builds its product in California. And yet, regulations prevent it from launching drones in the U.S. Still, the culture of tech companies tend to be socially liberal and global in its ambitions, values that aren't in sync with the Trump administration. So even if tech and Trump find some common interests, they aren't likely to be BFFs. Laura Sydell, NPR News. Transcript provided by NPR, Copyright NPR.
Laura Sydell
Laura Sydell fell in love with the intimate storytelling qualities of radio, which combined her passion for theatre and writing with her addiction to news. Over her career she has covered politics, arts, media, religion, and entrepreneurship. Currently Sydell is the Digital Culture Correspondent for NPR's All Things Considered, Morning Edition, Weekend Edition, and NPR.org.
See stories by Laura Sydell


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Community and Parish Activities
DRE: Deacon Stephan Genovese 203-866 7429, ext 112
Parish Soft Coordinator: Sue Genovese 203-866-7429
RCIA for Adults: English Fr. Richard Cipolla
RCIA for Adults Spanish: Ana Deisi Osorio
Saturdays 10-12 pm
Contact: Gail Ratchford 203-849 8189
Mondays 6:00 to 7:00 pm
St Monica Sodality of Saint Mary
Monthly Devotion
Inspired by Saint Monica, we founded the Saint Monica Sodality of Saint Mary. Our mission is to pray for the return to Mother Church of fallen-away Catholics from among our families, relatives and friends. Our monthly devotion invites you to a Mass, and recitation of the Rosary for this intention.
We believe that prayer is powerful and know that through this devotion we will bring many "lost souls" back to our wonderful Catholic Faith.
Come to Mass and Rosary every first Wednesday of the month. Rosary at 5:30 and Mass at 6:00PM.
Contact: Erlinda Zelaya 203-866-5546
Consecration to Mary :
Almost 600 souls have been consecrated to Jesus through Mary. The Montfort Consecration consists of 33 days of prayers, the first day we do it in the Church with an introduction to the devotion and a video. The remaining days are done individually at home. We get together the last day, Consecration Day (Marian Feast Day) in the Chapel and with a priest as our witness, we make the promise to Our Lady.
Our next Consecration will start June 13, Consecration Day: Feast of Our Lady of Mount Carmel, July s6.
Tuesdays 9:00-11:00 am and 7:00 to 9-00 pm
Morning Class contact: Gail Pelli at 203-667-2295
Evening Class Contact: Myrna Tan 203-505-6116
Second Sunday 6:00 to 9:00 pm
Contact: Myrna Tan 203-505-6115
St Cecilia Society
Fundraising for the Schola Cantorum, a professional choir that sings Gregorian Chant and Polyphonic music at the 9:30 am Sunday Mass.
Contact: Tom Heckel 203-570-7646
Gospel of Life Society
Monthly, second Saturday from 10:00-12:00 pm
Contact: Eileen Bianchini 203-847-5727
Teen Catechism
Monthly, first Thursday of the Month
All High School students, grade 9-12 are invited!
Contact: Jacqueline Juhasz 203-866 7429
Saint Mary Church Teen Catechism
Monthly, first Thurday
Father Richard Cipolla, Pastor, will lead the youths:
6:00 to 6:30 pm Rosary/Adoration/Prayer in Church
6:30 to 7:00 pm Pizza + salad in the parish hall
7:00 to 8:00 pm talk in St Therese room in school
Contact: Jacqueline Juhasz 203- 866-7429
Youth Group: Weekly
Wednesdays, 6:15 pm to 7:30 pm
Contact: Deacon Stephan Genovese 203-943-1352 or Sue Genovese 203-943-1483
Our Lady of Guadalupe Contact: Alejandra De Menezes 203354-0161
Celebration of the Feast of Our Lady of Guadalupe, Special Mass, Procession with Mariachi Band, Reception.
Spanish Choir Director: Welder Gomez 203-898-0238
Come and join our Choir. We meet Wednesdays for practice for the 2 weekend Masses:
Saturday at 7:00 pm and Sunday at 1:15 pm
The St. Mary's Choir, comprised of adults of all ages, sings at the English Mass at 11:30 a.m. every Sunday, and meets for rehearsal on Thursday nights at 7:00 p.m. (find out more)
Altar Boys
Serving at the altar of the Lord during holy Mass is a special opportunity open to young men of the parish from ages 6 to 18. contact: Deacon Steve Genovese
Chant Camp
Chant Camp, held for a week in summer, is an exciting opportunity for children to learn about singing & reading music, with a basis in Gregorian chant. We are pleased to offer two levels: Beginner & Intermediate. No…
We welcome you to the Coffee Hour every Sunday after the 9:30 a.m. Mass, in the Parish Hall (School Building).
Consecration to Jesus Through Mary
Almost 600 souls have been consecrated to Jesus through Mary. The Montfort Consecration consists of 33 days of prayers; the first day we do it in the Church with an introduction to the devotion and a video. The…
Coro Misa Domingos o Sábados
Nuestro Ministerio de Musica está aceptando nuevos integrantes para su Coro de Adultos. No necesitas leer música, solo necesitas estar dispuesto a enhaltecer a Nuestro Señor con tu voz. Ensayos los días Lunes, 7-9PM. Contáctanos al (203) 898-0238 o con…
Down Syndrome Support Group
MOMs+DADs prayer/support group for those with Down Syndrome, their family and friends (Mother of Mercy spiritual Divine Advocate for Down Syndrome) meets the third Thursday of every month at 7:30 p.m. in the parish center. For more info, contact…
EnCourage apostolate is for friends and family of loved ones with same sex attractions or gender identity confusion. Confidential meetings are held monthly. For more info, email: EnCourageNorwalk@gmail.com El Apostolado EnCourage es para familias y amigos de seres queridos…
We have EXPOSITION OF THE BLESSED SACRAMENT on Wednesdays and Fridays from 8:30AM to 5:30PM. Please come and stay with the Lord for an hour, half hour or any time you have. Contact Jacqueline Juhasz at jacquelinejuh@gmail.com to volunteer…
First Saturday Devotion
Every First Saturday of the month: Rosary in the Chapel at 8:15 a.m. before the 9:00 a.m. Mass Rosary in the main Church right after the 9:00 a.m. Mass Please join us for this great devotion to fulfill…
Golden Age Luncheon
Sign up for Golden Age Luncheon, Third Wednesday of each month after the 12:10PM Mass. Contact Esther Flynn at (203) 866-0040 if you are interested in joining. (Adults only, minimum age 21!)
GRUPO DE ORACIÓN LA NUEVA ESPERANZA
El Grupo de Oración la Nueva Esperanza les invita a rezar el Santo Rosario y a compartir la Sagrada Escritura todos los martes de 7:00PM a 8:30PM en la Capilla St. Patrick de la Iglesia Santa María. Para…
Knitting & Crocheting Group
Saturdays from 2 p.m.–4 p.m. in the school building: Come and knit or crochet with us! We have plenty of yarn to share with you. If you know how, great! Come and work on your project. If you…
The Legion of Mary meets every Saturday at St. Mary Church in Norwalk at 10:00 a.m. You are invited to join us in this dedicated active work of evangelizing our Catholic faith in everyday life in fulfillment of…
Meal Ministry
New Baby? Loved one hospitalized? Other temporary difficulties? St. Mary's Parish Meal Ministry would like to help you with warm, home-cooked meals. If you have a need, please contact the parish office with your information, and we will be…
Men's Group/Grupo de Hombres
Please join us every Friday morning at 7AM in St. Patrick's Chapel for Adoration. Afterwards, enjoy some quality guy time together in the rectory while drinking espresso and eating bagels. The conversation is always great and runs the…
NOVENA TO THE MIRACULOUS MEDAL Every Monday evening we recite the rosary at 6:30 p.m., novena at 7:00 p.m. In St. Patrick's Chapel (lower part of the main church building). All are welcome. Please join us; we would love…
The Holy Family Prayer Group meets second Sundays at 5:00 p.m. in the Religious Education building. For more information, call Mila at (203) 866-2156 or Honi at (203) 286-6978.
Our Lady of Guadalupe Contact: Alejandra De Menezes (203) 354-0161 Celebration of the Feast of Our Lady of Guadalupe, Special Mass, Procession with Mariachi Band, Reception. Spanish Choir Director: Welder Gomez (203) 898-0238 Come and join our Choir.…
Your contribution to the St. Cecilia Society ensures the ongoing work of the Schola Cantorum, a professional choir that sings Gregorian Chant and polyphonic music at the 9:30 a.m. Sunday Mass. (more) Contact: Tom Heckel (203) 570-7646 or theckel51@gmail.com.
St. Monica Sodality of Saint Mary
Monthly Devotion Inspired by Saint Monica, we founded the Saint Monica Sodality of Saint Mary. Our mission is to pray for the return to Mother Church of fallen-away Catholics from among our families, relatives and friends. Our monthly…
Teen Catechism is held on the first Wednesday of every month (unless announced otherwise) from 6:00 PM–8:30 PM. We will meet in the Church for 6:00 PM Mass, Proceed to the gym for pizza, And move to the…
Tuesdays 9:00-11:00 am and 7:00 to 9:00 pm. Morning Class contact: Gail Pelli at 203-667-2295 Evening Class contact: Myrna Tan 203-505-6116
Wednesdays 5:30PM to 7:00PM Deacon Stephan A. Genovese 203-866-7429 ext 112 dngenovese@diobpt.org Susan M. Genovese 203-866-7429 ext 111 suemurph@optonline.net St. Mary's Youth Group meets on Wednesdays during the religious education school year from 5:30pm until 7:00pm in the…


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Home/News/BiTA announces involvement in 2 blockchain proof-of-concept projects
NewsRailTechnologyTrucking
BiTA announces involvement in 2 blockchain proof-of-concept projects
Working groups announce progress on development of blockchain standards at BiTA Symposium in Chicago
Brian Straight Thursday, November 21, 2019
The success of blockchain in the supply chain depends on a number of factors, but among the most important is the development of global standards that streamline the communication process and provide clear-cut examples and terminology that defines document creation.
At the Blockchain in Transport Alliance (BiTA) Symposium in Chicago, members of the various working groups took turns updating the organization's membership on where those committees stood in the development of standards.
Founded in late 2017, but with the heavy lifting beginning only last year, BiTA has so far published one BiTA Standard (BiTAS): the location component (BiTA STD 120-2019). According to the BiTAS for Location Component, it is defined as "a data structure used whenever a geographic location needs to be recorded on the blockchain. The Location Component, without any other information, contains all the information needed to determine a geographic location. The Location Component is used to define the location of any type of object or entity regardless of whether it is fixed (e.g. a building, port, rail station, etc) or mobile (e.g. a vehicle or shipping container, etc)."
BiTA announced it will participate in two upcoming proof-of-concept projects, one the organization will lead and a second in which it will test its standards as part of a port project. The Standards Review Working Group (SRWG) is involved in these projects. SRWG is a single point of contact for all BiTA working groups. It has been communicating with other global blockchain standards boards to ensure BiTA standards match up globally.
SWRG has done initial work with GS1 and ISO and is looking to collaborate with others, including IATA, Accord Project (legal), C4SCS (Center for Supply Chain Studies), RiskBlock (insurance) and GBA (Government Blockchain Association).
"We don't want to reinvent the wheel and these guys are doing some excellent work," Denise McCurdy, co-chair, said. McCurdy is principal consultant for Grove Gate Consulting and a doctoral candidate in blockchain governance at Georgia State University.
The BiTA-led proof-of-concept pilot will use a permission blockchain. The organization will also be involved with a project with the Port of Miami and the Florida Blockchain Foundation on a multi-modal blockchain-enabled platform. A shipping line, terminal operator, freight forwarder, airport organization, insurer, the U.S. Department of Agriculture and customs are involved in the project.
"It will be a way to test our standards and see how they work," McCurdy said.
Ben Kothari, CEO of Ampliflex and chairman of the BiTAS Shipment Working Group, said work continues for that group on defining a shipment for blockchain purposes, and members of the Bill of Lading (BOL) Working Group said the hope is to have a finalized standard by the end of the year.
"When you are building a standard, you are trying to do it with the least amount of information [and make it easy to follow]," Kothari said.
Kothari's group started by defining what a shipment actually is. According to the formal BiTAS definition, a shipment is "goods or products that may be transported under the terms of an agreement authorized by two or more parties."
A shipment is made up of "ship units" that are "moved at the same time and transported by means of a transportation service offered by the carrier or any transportation service provider (party) and requested by the shipper (party) who is at one origin (location) to one recipient (party) who is at one destination (location), and with respect to the total number of ship units and their respective piece counts and total weight."
A shipment or ship unit is transported or stored in a "handling unit" (HU). These could include containers, boxes or pallets.
It sounds confusing, but for the purposes of writing a blockchain-enabled transaction, ensuring each party to the transaction is utilizing the same terminology is critical and allows the blockchain to function properly.
Within both the handling units and shipping units is specific data that makes the movement of the goods possible. These include:
Measures (weight, dimension, climate, etc.)
Parties (shipper, receiver, carrier, service provider)
Equipment IDs
Specific to the shipping unit component are the shipment ID, orders and package type.
With these data points now identified and documented as part of the standard, the Shipment Working Group is now looking to identify and define any missing elements and working to develop standards that are "tightly aligned with modern" API-driven architectures.
Some examples of potentially missing data are country of origin, financial and route/itinerary — all currently missing pieces of the "orders" component of the shipping unit.
A separate BiTAS Working Group is working to define what a "party" means. The reason this is important, explained Tim Wilson, chairman of the Party Working Group, is that each company or individual — shipper, receiver, truck driver, etc. — plays a role in moving freight, and the blockchain must have adequate and accurate information on who plays what role.
"The purpose is to [ensure] custodial control through the lifecycle of the shipment and ship units," he said. Additionally, the group has defined an eventParticipant as the person or entity handling the shipment.
Wilson said nothing in his discussion has been fully approved yet, so determinations could change. As of now, any person or entity could be a party, he noted, but no one can be more than one party in a transaction. Within a transaction, Wilson said, there could be dozens of parties as each chain-of-custody handoff (e.g., from a shipper to a carrier) requires two parties. A shipment moving from a factory in China to a store in the U.S. could change hands six times or more on its journey, meaning there could be 12 or more parties.
Wilson said that if done correctly, the use of blockchain could eliminate time spent transferring documentation or ensuring customs paperwork is completed properly.
Bob Hitt, industry go-to market manager for Salesforce, and Richard Greening, global director of technology for the DDC Group, co-chairs of the Bill of Lading Component Working Group, had the most near-term news, suggesting that a working standard could be finalized by the end of the year.
"We're really close," Hitt said.
The challenge in the BOL group has been identifying all the terminology that populates bills of lading. That work is all but complete, thanks in part to the other working groups, many of which were working with the same or similar terminology, Greening said.
That terminology list has been consolidated and updated lists sent to the various working groups for feedback to ensure the Bill of Lading Component Working Group is using the same terms as the other groups.
Ampliflex Blockchain Blockchain in transport alliance blockchain standards eship global FedEx The DDC Group
Brian Straight
Brian Straight covers general transportation news and leads the editorial team as Managing Editor. A journalism graduate of the University of Rhode Island, he has covered everything from a presidential election, to professional sports and Little League baseball, and for more than 10 years has covered trucking and logistics. Before joining FreightWaves, he was previously responsible for the editorial quality and production of Fleet Owner magazine and fleetowner.com. Brian lives in Connecticut with his wife and two kids and spends his time coaching his son's baseball team, golfing with his daughter, and pursuing his never-ending quest to become a professional bowler.
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If arrangements have not been made, or wishes not expressed, one of the most important decisions you will make is deciding between burial and cremation.
The information below may help to guide your decision, however Melbourne General Cemetery's experienced Client Services Consultants are on hand to assist you. One of the most important decisions you will make is deciding between burial and cremation. Many people state a preference for one or the other during their life. If you are undecided then here is an explanation of the options.
Please contact us to discuss your options or to arrange a meeting at the location of your choice.
Burial may refer to a number of different situations, however, in all instances, it involves placing the deceased within a coffin, casket or shroud.
At Melbourne General Cemetery there are a limited number of earth-graves to choose from given the historic nature of the site. It is important to select the desired location carefully as the area chosen will determine which form of memorial can be installed e.g. a plaque which sits flush with the ground or a full monument that covers the total grave area.
These graves contain a sealed concrete chamber below the ground that provides for two to be securely interred. In most situations a full monument, which covers the total grave area, is placed on top of the grave.
Concrete lined graves are not available at Melbourne General Cemetery. If you are interested in this form of grave we recommend that you contact Springvale Botanical Cemetery.
Mausoleum crypts provide for above-ground interment within a variety of indoor and outdoor settings. Crypts are generally designed to accommodate either one or two and are adorned with either marble or granite.
If burial is the preferred option, we encourage you to visit Melbourne General Cemetery so that we can show you around our grounds and fully explain the various options and locations available. As this is a critical long-term decision, we want you to feel comfortable, knowing you have chosen the most appropriate style of burial, in an ideal location for reflection.
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Cremation involves placing a coffin or casket into a cremator.
Additional information about the cremation process can be found in FAQs.
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Choosing an enduring cremation memorial in a not-for-profit, community-based cemetery is a thoughtful decision, as it not only provides a poignant place for reflection now, but a tangible record for future generations.
For those who prefer to keep their loved one's ashes in their safekeeping, we also provide a number of personal cremation memorials, including urns, hand crafted jewellery and exquisite LifeGem diamonds.
For information on the cremation memorial options available at Melbourne General Cemetery, please contact us or refer to cremation memorial options.
If you are unsure whether to decide on burial or cremation, Melbourne General Cemetery's experienced Client Services Consultants are on hand to help and to arrange an obligation-free tour of our grounds. Please contact us for more information.