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News for Saturday, December 30, 2006
FIFE hits a few bumps but trods onwards
Posted by Brother None - at 17:43
FIFE, the replacement engine for Fallout that's been in the works for as long as most of us can remember (well...september 2005), has been trodding onwards steadily but slowly. From their blog:
Our policy was to be always honest to the public about problems and the truth is that there was only small steps forward in the last months. It seems that several developers have left the team without saying a word and that is really disappointing for us
Nevertheless I'm happy that some important key developers are still around
On our forums, mvBarracuda stated "We intend to release a new official FIFE version in the next days".
Link: FIFE development blog
Link: FIFE thread on NMA
News for Wednesday, December 27, 2006
New Dawn Doesn't Give Up
Posted by Silencer - at 23:55
New Dawn have staged a new website for their project, which kind of sucks, because I was *really* planning to make a newspost today for their carnivorous plants and vegetarian huts concept art today, and now I can't seem to be able to find it ;)
Oh well, we are left, Dear Valued Reader, with no option other than to see the new website by ourselves. In case you don't remember, New Dawn is a cRPG in production which combines post-apo and a fantasy-like realm in a sort of thundarrthebarbarianesque pulp-fiction ;).
The Rise and Fall of Troika on the Escapist
Posted by Brother None - at 1:10
Escapist Magazine has done a piece on the history of Troika and its founders, Leonard Boyarsky, Tim Cain and Jason Anderson. The entire bit is a riveting read, but here's some select choices for Fallout-fans:
Boyarsky, Cain and Anderson's creative vision first came together at Interplay. Together, the three worked on Fallout, the critically-acclaimed, post-apocalyptic RPG that has lived on in the hearts and minds of PC gamers as a sterling example of gaming done right. Cain was credited as Producer, Boyarsky as Art Director and Anderson as a Lead Artist.
Work began on a sequel, but the three "were unable to come to an agreement with Interplay as to how our next team should be structured," says Jason Anderson. The three also ran into a lot more corporate attention after Fallout's success, Leonard Boyarsky tells me in a separate interview. Between that and Interplay's growing pains - the company's expansion was turning the culture bad - Anderson, Boyarsky and Cain struck out on their own.
Boyarsky says, "Interplay had been a great place to work, and we felt that it was losing a lot of what we felt was great about it, and that they were making a lot of bad decisions that would destroy the company. We were about five or six years early on that, but we saw the writing on the wall. If Baldur's Gate hadn't hit big, Interplay might well have imploded much earlier, but we left about a year before BG was even released."
While they might not still be working together, their collective influence has carved a deep mark into gaming. Bloodlines is a perennial resident on my hard drive, and a third Fallout is in the works at Bethesda (when I asked Boyarsky what he thought about Interplay selling the rights, he said, "It felt as if our ex wife had sold our children that she had legal custody of," but he admits to being very "possessive" of the property), which was the talk of E3 2006. Additionally, Interplay has returned from the depths and recently announced a Fallout MMOG.
And here's a bit about where they are now:
And now, the three have scattered in the wind. Boyarsky works in the industry, but wouldn't say where on record. Cain is also in the field, and told me (through Boyarsky): "I am staying in the industry but keeping a much lower profile than I did at Troika. Instead of talking about making games or trying to convince people to play (or publish) my games, I am doing what makes me very happy - making games." And Anderson is in Phoenix with his significant other, selling real estate, though he's "getting the itch to return" to games.
Link: The Rise and Fall of Troika on Escapist Magazine
Spotted on RPGWatch, thanks Briosafreak.
News for Sunday, December 24, 2006
Fallout 2 graphic update patch
In another piece of the storm of great modding projects going on, a couple of NMA's modders are working on a graphic update patch for Fallout 2:
- Make different critters for each type of armour eg: Mark I and Mark II metal armour look different
- Update Item art to reflect the item eg: a hammer will look like a hamer on the ground and not a cardboard box
- Talking heads that dont talk. We could try and add a face to every character in the game, it doesnt have to be animated just a still face.
They've released a first version, which updates the following:
------Ground art------
The ground art for most items has been updated to look like the item in question rather than just the default
box or book.
------Interface art------
By request the IFACE.FRM file has been replaced witht the updated FO1 interface that the mutants rising mods was
going to use.
------Misc art------
The explosions have been replaced with some nicer looking and bigger explosions. New projectiels for grenades
have been added, these were taken from Fallout Tactics.
Link: Fallout 2 graphic update patch thread on NMA
Link: Fallout 2 graphic update patch vAlpha 01
Fallout: Between Good & Evil screenshots
Fallout: Between Good & Evil released a pair of screenshots "for Christmas":
Link: Fallout: Between Good & Evil website
Link: Fallout: Between Good & Evil thread on NMA
Forlorn World
Forlorn World - the post-apocalyptic cRPG project's Mefisto explained the recent silence surrounding the title in their end-of-the-year review, officially dubbing this year a difficult one:
We decided not to continue earlier declared action. It has resulted from several factors, from weak organization mainly and individual crewmen changes. In order to escape such mishaps and cure project. We reform management and started cleaning and improving works.
Recapitulation over year of functioning has not fell out best. We have committed many errors, but we understood them and we will improve our actions.
Best of luck to you guys!
Spotted on RPGWatch.
Fargo comments on FOOL
Brian Fargo was interviewed by Firingsquad on his current projects (see our earlier article), but this bit also cropped up:
We couldn't talk to the founder of Interplay without asking his opinion on what was currently happening to the game publisher that under his control was one of the biggest in the industry in the 1990s. Recently the current management posted up a note to the US Securities and Exchange Commission about their plans to get funding for an MMORPG based on their Fallout RPG franchise, complete with a $75 million projected budget. Fargo told us in no uncertain terms about his doubts for Interplay's plans, saying, "I don't know what they are smoking in France but it must be illegal." And what Interplay franchises would Fargo like to revive if he had the rights and resources to do so? Fargo told us he would be interested in reviving the first person shooter Kingpin and the Shiny developed RTS game Sacrifice. Fargo also expressed a fondness for Battle Chess although he added that he didn't think there would be much of an audience for it. Fargo said he was happy that Elder Scrolls developer Bethesda Softworks was working on an all new Fallout RPG but so far he has not been contacted by BethSoft for his input.
Fargo never worked on Fallout, so it's not surprising BethSoft wouldn't contact him, but it's still a big mystery who the developers are that Bethesda *did* talk to.
Link: InXile projects on Firingsquad
News for Tuesday, December 19, 2006
Generalissimo Francisco Franco is still dead!
In other news, inXile Entertainment, the company of former Interplay head honcho Brian Fargo, has an update on the frontpage announcing they're currently working on a "Next gen action adventure game" as well as a Nintendo DS game.
RPGWatch speculates that this means an upcoming Wasteland is unlikely. Wasteland is, of course, Fallout's ancestor, to which Brian Fargo (who also worked on the original game) is rumoured to have acquired the rights some time ago. Some fans of Wasteland were hoping for a new game in the series from inXile, but it doesn't look to likely.
We'll keep you posted if more news follows.
Link: see also: InXile Entertainment update on Firingsquad
News for Monday, December 18, 2006
Desert Diner: post-apocalyptic fps
Tarsier Studios has announced work on a first person shooter set at a post-apocalyptic Mexican truck-stop:
Desert Diner is a First Person Shooter based on Artificial Studios and Immersion Games' upcoming game CellFactor: Revolution. With a massive number of unique rigid bodies flying in the air simultaniously, combined with an intriguing post-apocalyptic mexican truck-stop setting Desert Diner is sure to be an appreciated demo showing off the capabilities of Ageia's hardware accelerated PhysX engine.
As a FPS it won't tickle our fancy, but you really diehard post-apocalyptic fans out there can take a look.
Link: Desert Diner website
Spotted on Blue's News.
Miscellaneous Fallout modding news
The Fallout modding community has been as lively as ever, and we've had some trouble keeping you guys updated on all of it, as evinced by us completely missing the announcement of total conversion mod Fallout: Between good & evil.
For the modders themselves, Jochua has updated his FrameAnimator
dude101 pointed out a Russian Fallout 2 mod "Fallout Forever" which completely changes the game, adding all Fallout 1 locations "80 years after date" (for instance, Junktown has been taken over by supermutants). Judging by the screenshots, the mod is awesome and seriously needs a translation to English. It is not finished as of yet, but they've released a demo in which a guy can teleport you from location to location so you can explore.
Link: Fallout Between Good & Evil website
Link: Fallout Between Good & Evil screenshots
Link: Jochua FrameAnimator 2.7
Link: Fallout Forever website (Russian)
Link: Fallout Forever screenshots
Bioshock site launched
2K games has launched the official site for Bioshock. For those who forgot why we cover this game, take a look at all the awesome 50's americana on that site alone. The site has a flashy flash version (in 5 languages), but in consideration of those of us on slower connections has also supplied a html version.
Also, Gamespot came up with another "lush" trailer. Take a look.
Link: official Bioshock website
Link: Trailer #2 on Gamespot
Spotted on RPGWatch
Fallout in the Escapist's top story games
The Escapist magazine has done an article on the top ten story-based games ever made. Naturally, Fallout is not missing:
Fallout's story may have seemed familiar in that you start out trying to save your people, and along the way find out you have to save the world. But it was also the first game I played that allowed you to not care about the fate of humanity either. Really, would you personally care about a bunch of dirt farmers that had no impact on your life? If anything, Fallout should be remembered for helping to give rise to the anti-hero, and all of the plot twists associated with them. Speaking of plot twists, the ending really made me wish I had gunned down more people that deserved it.
Other winners include System Shock, Thief and Planescape: Torment.
In other laterally related news, Todd Howard has made Next Generation's top 25 people of the year on #6, thanks to producing hyped-up "best game ever" Oblivion. A good Fallout 3 will no doubt propell him up in the list. A bad Fallout 3...well...we've all seen what happened to Herve.
Link: top story-based games on Escapist Magazine
Link: top 25 people of the year on Next Generation
Escapist article spotted on DaC, thanks to Briosafreak for the Next-Gen news.
Fallout: the pocketgame
The14Given has been working away at a free pocket game version of Fallout. Or rather a "Fallout-ish" game, as it is an unlicensed free product. It is currently in an early alpha stage, dubbed version 001. The game is actually unnamed, but I hereby dub it Fallout: The Pocketgame.
Link: article on Pocketgaming Deutschland (in German)
Link: download Fallout: The Pocketgame (PocketPC2002, WM2003/SE (doesn't work on WM5 (yet))
News for Friday, December 15, 2006
Fallout mod for Defcon
We reported a while back on the "The World's first Genocide 'em up", Defcon. As a "global thermonuclear war"-game, it was only a matter of time until someone thought up the inevitable, making a Fallout mod for Defcon, which is exactly what this guy is going to do.
Fallout MMO news picked up by other sites
Gamespot, Next Gen and Slashdot picked up on the Interplay Fallout MMO story we covered earlier (for the guys reporting this "news" to us; we didn't miss it, we just beat the other guys by two weeks).
The later news sites did notice something amusing we missed, namely the "CONFIDENTIAL" stamp on the public filings. Odd, that.
More importantly, there was also this:
Starting on December 1, 2006 and through December 15, 2006, Interplay Entertainment Corp. will give a slide show presentation during meetings with various European qualified investors.
Today's the day. We'll report if any news flows in on success or failure from Interplay, but we might have to wait the weekend to see.
Nifty Fallout reference in Bioshock
A little bird pointed out to us that during the fairly interesting though overly long developer presentation of Bioshock, there's a funny little gem in the 10th minute:
Link: Bioshock investor presentation on Youtube
News for Saturday, December 9, 2006
S.T.A.L.K.E.R. release date narrowed down
THQ.de released a S.T.A.L.K.E.R. movie that concludes with a narrowing down of the game's release date from Q1 2007 to March 2007.
There's also a S.T.A.L.K.E.R. history on IGN.
Spotted on Blue's News
Afterfall Investor Update
A few days ago the Afterfall team made an investor presentation available to the wide public, complete with an announcement:
A new presentation and new recruitment Hello, from this day on our fans can enjoy the new presentation. The Intoxicate Interactive Team prepared it especially for its investors and after its acceptance it became the basis for further negotiations. You can download the presentation HERE or watch it under THIS or THIS link.
What you can see now is the -1 level of an underground military base, which the players are going to explore while playing Afterfall: Prelude. The final shots in the movie come from the -3 level.
Also, if you want to help work on Afterfall:
We would also like to inform you that we are again open for recruitment. Right now we are looking for 2d and 3d artists and programmers. Applicants should write to our Production Manager, Andrzej Koloska at: koloska@svx.pl
The presentation can be gotten from here at No Mutants Allowed (80 MiB AVI), also video streams are at available (links at Afterfall homesite).
Link: www.afterfall.pl
News for Thursday, December 7, 2006
RPGWatch does a retrospective on Fallout
RPGWatch has done an article on Fallout entitled "Falling For Fallout: A (Post-Nuclear RPG) Retrospective", a highly sentimental and nostalgic piece that nonetheless highlights things that modern gamers often forget:
Some have speculated that Fallout came about as a social commentary in relation to real world terrorism and growing fears of the end of days with the fast approaching new millennium. An intriguing notion, but seriously folks, it�s a game, not CNN. Anyway, it�s certainly no coincidence that Fallout was released during the 10th anniversary of Wasteland.
Wasteland�s obvious influence on Fallout�s uniquely eclectic style is just a drop in the bucket compared to that of other forms of pop culture media. Subtle and not so subtle references to 1950�s and 1960�s television, movies, comics and literature all made their way into Fallout in one form or another. Inspired by heroic multi-media icons of the era such as Batman, Superman and Flash Gordon, we clearly see brightly colored jumpsuits, vacuum tube computers and, of course, gitchy, oversized toy-like ray guns. Even Fallout�s overall story and artwork are heavily inspired by the �duck and cover� nuclear scare era of a frightened 1950�s America.
For a bit more spark, we'll quote this bit on the success and future of Fallout:
Fallout�s overwhelming achievement spawned Fallout 2, Fallout Tactics: Brotherhood of Steel, Fallout: Brotherhood of Steel (for the Xbox and PlayStation 2) and Fallout: Warfare (a board game based on the Fallout: Tactics storyline). What the future holds for the Fallout franchise remains to be seen, but there exists the possibility of a Fallout MMO under the banner of Interplay which, if done right, would stand a very good chance of hanging tough with the big boys like World of Warcraft and EverQuest. Speaking of �if done right�, Fallout 3 is currently in pre-production, but being developed by Bethesda Softworks, this incarnation of a beloved series has raised a great deal of controversy and concern among fans, myself included. Only time will tell if Bethesda lives up to the quality and complexity Fallout 1 and 2 are known for, or sells out to the lowest common denominator for a quick buck.
Link: Falling For Fallout: A (Post-Nuclear RPG) Retrospective on RPGWatch
News for Wednesday, December 6, 2006
Age of Decadence Sneak Peek on RPGVault
RPGVault has published the first part of their sneak peek at upcoming the independant post-apocalyptic cRPG Age of Decadence, focusing on side quests:
Believe it or not, designing side quests turned out to be one of the biggest challenges. We knew what we didn't want to see - no pointless "save my kitty" quests, no boring and usually uneventful "FedEx" quests, no heroic "kill some rats in some basement" quests, and no feeling that the entire towns have been waiting for you to show up and solve all their problems. What we didn't know is what we wanted to see, so we tried a lot of different things, and in the end, we decided to go with something like this:
1. The big picture: side quests should help us paint a picture of the setting.
2. Conflicts: each successfully completed side quest must piss some people off.
3. Choices: since there are conflicts and consequences, it's only fair to give players an opportunity to choose a side.
4. Text adventure: text = immersion
Link: Age of Decadence Sneak Peek #1 at RPGVault, including 11 exclusive screenshots that are, as Vince D. Weller puts it, "closer to, uh, more acceptable levels and UN-approved standards."
Abaddon still around
A number of our members pointed out recently that the old domain name of the post-apocalyptic game project Abaddon, igerard.com, no longer worked. Turns out the project is still around, but the domain was squatted in Gerard's absence, so he moved the site over to igerard.co.uk. So for anyone looking for Abaddon, that's where you'll have to go from now.
Thanks Briosafreak.
News for Monday, December 4, 2006
More Fallout d20 art
Glutton Creeper Games has released some more images to go with the recently released final covers, "interior images" this time. They are the drawings of the characters, a radscorpion, an accurate highwayman and a deathclaw that fortunately is neither furry nor appears to be talking, but the inspiration is definitely from Tactics, as it looks nothing like the original deathclaw model.
Link: interior images page on GCG
Afterfall investor presentation
Youtube is carrying a pretty impressive presentation, meant for investors, of one level of the upcoming post-apocalyptic game Afterfall, featuring lots and lots of boxes. This leaves investors with the painful choice between investing in this game or FOOL.
Link: Afterfall presentation on Youtube (Afterfall noted a bigger .avi version will be made available on their site soon)
Thanks Velasquez_Adam.
Final Fallout d20 Cover on Display
Posted by Silencer - at 2:55
Glutton Creeper Games act almost as if they've been trying:
Well, the Power Armor is almost right, the logo ain't a placeholder no more, there is a vertibird and no artillery... Even the mutant nearly cuts it (remember Tactics).
Still, might be considered not enough retrofifties.
Also, the game won't be ready this year. Oh well.
Link: Fallout d20 at Glutton Creeper Games
Ho-ho-honing the Bear Dude's patch
Well, it's that time of year again - the time when killap a.k.a. The Bear Dude updates his patch for us to enjoy long autumn evenings with Fallout 2 even more.
Well, new release is finally here everyone. What started out small turned into a release that packs a punch. 40+ fixes are included in this release. Some are minor typo fixes and others address deeper issues. Hopefully I fixed all the errors I left in the last release, so do post if you come across anything still broken or if you find anything new.
Killap's Patch release Final A Fan-made patch for Fallout 2 (includes 1.02 US patch, US versions only!)
Killap's Patch release Final B Fan-made patch for Fallout 2 (Does NOT include 1.02 fixes)
List of changes
Unofficial Patch Thread at the No Mutants Allowed Forum
News for Friday, December 1, 2006
Interplay's business plan
A little bird told us Interplay's pitch to foreign investors for Fallout Online, intended to pry loose a total of $75 million, has been filed with SEC for public viewing. And it makes for a riveting read.
THE FALLOUT BRAND IS ONE OF THE MOST RECOGNIZED GAMING BRAND BY CONSUMERS.
THERE ARE SEVERAL DEDICATED FAN SITES AROUND THE WORLD EVIDENCING A LOYAL FAN BASE ESTIMATED TO BE OVER 350,000 PEOPLE (www.nma-fallout.com, www.duckandcover.cx, fanmadefallout.com, www.teamx.ru, www.nwsgames.net, nukacola.com, www.nuclearcleansing.com).
DUE TO THE SUBJECT MATTER OF A POST NUCLEAR APOCALYPTIC WORLD RESULTING FROM THE COLD WAR (1945-1990), ALL CONSUMERS 20 AND OLDER WILL HAVE SOME TIES TO FALLOUT AND WILL BE INTRIGUED TO FIND OUT IN THIS VIRTUAL WORLD: "AND WHAT IF THE NUCLEAR WAR REALLY HAD HAPPENED?"
Fallout isn't exactly about what would've happened had the Cold War between the USSR and US turned hot, Herve, you might want to read a little thing called the Fallout Bible. But thanks for the recognition, 350k people strong and we all really hate FOOL!
The Fallout MMOG will be developed in the highly recognized Fallout post Nuclear Apocalyptic world giving consumers an ongoing virtual experience of today's life as if the cold war, which lasted for the best part of the second half of last century, had led to a nuclear disaster.
Not even close to the Fallout storyline there, mack, the Great War of Fallout happened in 2077. Herve adds some spurious comments under investment attractions:
o Interplay will effectively be the first MMOG pure play western public company
o Interplay's management was involved in the World of Warcraft project at Vivendi
And here's the juicy bit, assumptions and predictions:
- LAUNCH OF FALLOUT MMO Q3 2010
- REACH 1 MILLION SUBSCRIBERS DURING THE FIRST YEAR
- PROFITABLE YEAR 2
- REVENUE OF 160M$ PER YEAR AFTER FIRST
- NET INCOME OF OVER 50M$ PER YEAR STARTING YEAR 3
Well, notch up one more reason to hope total nuclear war happens within the next 3 years.
Link: Interplay SEC filing on NASDAQ
Civil Defense logo retired after 67 years
Posted by deadr4tz - at 21:32
The old logo of the United States Civil Defense has been retired after 67 years. Well-known to Americans old enough to remember the Cold War and nuclear arms race, this symbol still appears in old fallout shelters and in the title image of a certain post-apocalyptic fan site.
The symbol was designed in 1939 by Charles T. Coiner of the N.W. Ayer advertising agency. It was proclaimed outdated in 1972 and promptly replaced (and by "promptly" we mean 34 years later) with something that looks like the logo of a bus company.
Thanks, Chris Taylor (yes, *that* Chris Taylor).
1962 Fallout shelter handbook
Pender recently linked us to a blog with a great post on a Fallout shelter handbook from 1962, with scans. While it isn't from the '50's, strictly speaking, it's filled with that wonderful Fifties attitude we know and love:
The illustrated cover was what initially caught my eye but then I glanced at the large bold lettering at the top and I immediately put it in my "to buy" pile. The cover is classic: your average white American family enjoying life as best as they can after an atomic attack. What I love the most about it is that Mom is in her day dress, apron and all, preparing dinner, and Dad is relaxing in his jacket, smoking a pipe, having just finished reading the liner notes to something by the Ray Coniff Singers, probably.
Link: Fallout Shelter handbook
-Opening Analysis: Fallout
-AMA Q&A with Brian Fargo and Chris Avellone
-Wasteland 2 Interview with Chris Avellone and Brian Fargo
-Circle Junction
-Wasteland Kickstarter Project Interview with Brian Fargo
-The Origins of Fallout
-Afterfall: InSanity review
-Afterfall: InSanity preview
-Lonesome Road Review
-Old World Blues review
-Fallout2 Hi-Res Patch v4.1.5
-Falloup, a Fallout Comic by 'Ten'
-WayDowntown V1.1
-FO1 bos grenades quest
-FO1_pistol_sound_patch
-Fallout FIXT
-Graphics Viewer v1.36
-RobCo Systems Beta 1.0
-S.T.A.L.K.E.R.: Anarchy Cell Design Document
-Koan's Gift: Oblivion Lost Design Document Pack
-S.T.A.L.K.E.R.: Oblivion Lost Design Document
-S.T.A.L.K.E.R.: Oblivion Lost Story Outline
-Uptown v1.4
-Fallout Script Editor 1.5a
-Mission Mojave Fixpack
-Garden Of Eden Creation Kit
-The Weapon Mod Menu
-The Mod Configuration Menu
-Interior Lighting Overhaul
Older news articles can be found over here.
�1997-> End of time Odin. The Contents of this page may not be used, published or reproduced without the owners written permission.
All other material � of their respectful owners.


text:
"""
Task Queue
==========

Utilities for fairly queueing tasks based on resource usage.
"""

from __future__ import absolute_import, division, print_function

import logging

logger = logging.getLogger('task_queue')

def sched_prio(resources, time_in_queue=0):
    """
    Weight the priority to prefer smaller resource requests.
    As a task stays longer in the queue, increase priority.

    Best priority is 0, worse increases to infinity.

    Args:
        resources (dict): resources dict
        time_in_queue (float): the time this task has spent in the queue

    Returns:
        float: priority
    """
    return max(0, sum(resources.values()) - time_in_queue/600)

def get_queue(resources):
    """
    Determine which queue this task belongs in.

    Args:
        resources (dict): resources dict

    Returns:
        str: queue name
    """
    if resources['gpu']:
        return 'gpu'
    elif resources['memory'] >= 4:
        return 'memory'
    else:
        return 'default'

def get_queue_for_pilot(resources):
    """
    Determine which queue this pilot resource belongs in.

    Args:
        resources (dict): resources dict

    Returns:
        str: queue name
    """
    if resources['gpu']:
        return 'gpu'
    elif resources['memory'] >= 8:
        return 'memory'
    else:
        return 'default'

redpajama_set_name: RedPajamaGithub


text:
Q: Max startup current for Vacuum cleaner motor We used the vacuum cleaner motor 2200W 220v in one dental device (vacuum former) as you can see here:

So now one of our costumers said when they used this device the power cable is warmed and when the vacuum motor started the dental clinic circuit breaker (25A C type fuses) trip (could be seen here:)

and disconnect the power of the whole system, so I guess it using 10A for steady-state but I don't know how much current this motor get for startup and could this situation be the result of this trips.
Based this site:

Vpeak = IinR, where Vpeak = √2(V)
and
E = CV2/2

So we have 220v :
√2*220/15=20.74 A
I found this vacuum cleaner's current waveform from here:
, which is similar, so is this the inrush current of this motor?
I need the causes, and if possible I want to know what is the proper way to solve this problem? Is it good to use soft starter?
Update:

These Vacuum cleaner motor we used in our devices are Brushes.

A:
so is this the inrush current of this motor?

YES  300% of the rated current is common for start surge of a low-efficiency motor.  (high-efficiency BLDC motors use 10x to 12x rated current for start surge)

I need the causes, and if possible I want to know what is the proper way to solve this problem? Is it good to use soft starter?

You may have damaged the motor by excessive winding temp rise from lack of airflow with your design of the vacuum former.  So a soft start may only extend the start duration and allow the blocked airflow temperature to rise faster.
A blocked vacuum motor uses more than rated current.
However, using a variac or relay controlled autotransformer can reduce the voltage by 50% and thus current but quadruple the startup time.
Suggestions

*

*The vacuum motor never starts with the full air-flow blocked i.e. full load.

*Use a shop vac. drum to contain the vacuum to increase airflow and reduce the load on the motor.

*use a vacuum pressure sensor for speed control.

*Use a brushless DC vacuum motor with separate forced-air cooling and higher efficiency @ 1kW should be adequate.

A: The plot shows the peak motor current as about 30 A. That would make the maximum RMS starting current 21 A. That should not trip the breaker. The 10 A peak / 7 A RMS running current should not make the power cable get too hot, but it may be possible to detect the difference in temperature compared to room temperature. It seems like the actual motor draws significantly more current than the plot shows or that there are other parts of the equipment that add to the current. There may also be other equipment connected to the same circuit breaker. This could easily be one customer with too much plugged into the same circuit.
With an inrush current that starts at 300% of normal running current and drops to normal in 1/2 second, there should be no difficulty unless the circuit breaker is quite heavily loaded. Even then, it seems like the breaker should not trip that quickly. You should check the breaker curve and determine if that type of breaker is commonly used.
You should not need a soft starter. You may need to advise customers about breaker ratings and other equipment on the same circuit.
Actual Motor vs. Plot
It appears that the actual motor is more than twice as large as the motor for which the current is plotted. Even with that, the motor should not be tripping the breaker unless there is significant additional load on the same breaker.
If you want to offer a product that can be plugged into a 25 amp circuit  that has significant additional load with no risk of tripping the breaker, the best alternative would probably a brushless motor with an electronic controller that limits the current. That will also likely use less energy in normal use. However it will also likely be more expensive. An electronic speed control with current limiting would probably be a less expensive option. You may or may not be able to find a soft starter that is less expensive than an electronic speed control.
Determining Starting Current
The initial current seen at the instant that a DC motor is energized is essentially the voltage divided by the series impedance of the motor. A universal motor is a wound-field, brushed DC motor with the armature and field connected in series. Therefore the initial impedance is the series inductance and resistance of those two structures. As the speed increases, the rotor generates a proportional voltage that opposes the current. That is called the back EMF, an abbreviated form of reverse electromotive force. As the speed increases, the back emf increases proportionally. So that proportionally reduces the net voltage applied to the series impedance.
The mechanical power developed in the rotor is the back emf multiplied by the current. Note that initially, most of the power developed in the rotor is used to accelerate inertia. Once the motor reaches a steady speed the inertia no longer contributes to the load.
With a blower such as the one used to create a vacuum in this machine, the mechanical power used by the load is proportional to the rate of air flow multiplied by the pressure. If the air flow is blocked, the load is reduced because the blower is not producing any air flow. It is only stirring the air internally. Thus the motor current is reduced when the flow of air is blocked.
Advantage of Brushless Motor
Brushless DC (BLDC) motors are electronically controlled motors that behave more like an electronically controlled synchronous motor than a DC motor. The electronic control system has full control of the voltage, frequency, and current of the motor. BLDC motors can limit the current to a pre-determined maximum value, typically no more than about 150 percent of the normal running current. That is done by limiting the voltage and frequency. That allows the motor to provide plenty of torque during starting and acceleration without creating excessive electrical and mechanical stress. The use a permanent magnets instead of a wound field, electronic control instead of a commutator and a low-resistance armature winding makes a BLDC motor much more efficient than a universal motor.

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Would be filmmakers, Nick and Vince, dream of making it big and getting out of Nowheresville. Their goal is to make the next indie blockbuster of Blair Witch proportions and they have just the idea to take them to the top: a documentary about their hometown hero SCOTT SPEEDMAN. As Nick and Vince scour the city to document Scott Speedman stories, they encounter prolific producer Dietrich Baum, who agrees to help them if they can get the "actual Scott Speedman" in their movie. Nick and Vince seem destined to succeed. The only thing in their way, is reality.


text:
"Paraná" é uma canção do grupo pop global Now United, lançada em 7 de junho de 2019. A canção foi disponibilizada nas plataformas digitais em 23 de setembro de 2019. Conta com os vocais de Any, Diarra, Noah e Bailey.

Videoclipe
O videoclipe foi gravado no FitDance Studio, em São Paulo, durante uma passagem do grupo pelo Brasil, e contou com a participação de diversos dançarinos e fãs. A canção faz parte do projeto de protagonismo,a primeira canção correspondendo à Any.

Históricos de lançamentos

Singles de 2019
Canções de 2019
Canções gravadas por Now United
Canções em inglês
Singles lançados pela XIX Entertainment

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text:
U.S. Ebola Survivor Reveals Identity, Says He's Grateful
National News Tribune News Service
Lauren Raab December 8, 2014
By Lauren Raab, Los Angeles Times (TNS)
A former Ebola patient and physician whose identity was kept secret during his 40-day treatment at Emory University Hospital in Atlanta chose to reveal his ordeal this weekend, saying he was "profoundly grateful" for his care and the chance to help others.
American infectious disease specialist Dr. Ian Crozier fell ill in September, World Health Organization spokeswoman Nyka Alexander told the Los Angeles Times on Sunday. He was hospitalized longer than any other U.S. Ebola patient, she said, and his family feared he would die.
Born in what is now Zimbabwe, Crozier moved with his family to the U.S. when he was about 10, living mainly in Kentucky, North Dakota and Iowa, Alexander said. He became a U.S. citizen and attended medical school at Vanderbilt University. But he maintained deep roots in Africa and wanted to return, he told The Times.
Earlier this year, Crozier, then 43, was living in Uganda and mentoring doctors about HIV management when the Ebola outbreak intensified in the West African countries of Liberia, Sierra Leone and Guinea. He had emailed a friend in Sierra Leone about helping.
"At the time, many of us in Africa were thinking about how best to engage in the response," Crozier told The Times by email. "To be honest, it was all quite abstract" until his friend called him back.
The WHO offered him the chance to deploy to Sierra Leone, where he arrived in mid-August. He was based at the Kenema Government Hospital and worked at several Ebola units across the country, Alexander said.
"Nothing really prepares you for the realities of an Ebola treatment unit," Crozier said. "The virus is a villain of the first order and causes a clinical illness that is not only associated with an extremely high mortality, but does it in a manner and at a pace that robs the infected of their dignity."
Although medical training provides doctors with "the technical aspects of providing care," he said, "nothing really prepares you for dealing with the devastation it causes, personally, in families, in communities."
Ebola's symptoms include vomiting, diarrhea and, in some cases, internal and external bleeding. Kidney and liver function weaken and can shut down. The virus spreads through contact with a symptomatic victim's bodily fluids, so health care workers must wear protective gear that, in Africa's sweltering heat, limits the time they can spend with patients.
Crozier began feeling sick Sept. 6 while doing his hospital rounds. He cut his day short, isolated himself and drew a sample of his blood for testing, the WHO spokeswoman said. The test came back positive for Ebola the next morning. He was soon on a flight to the U.S., arriving at Emory on Sept. 9.
He spent many of his 40 days there sedated and unconscious, Alexander said.
Crozier, who stands about 6 feet 5, used to weigh about 220 pounds, but he lost about 30 pounds while his body grappled with the virus, Alexander said.
He doesn't remember the first three weeks of his hospitalization, she said, although he was conscious and lucid early on.
"His family was certainly very concerned" that he would die, she said. "He wasn't bouncing back as others have."
Crozier turned 44 during his treatment at Emory, which released him Oct. 19.
His family believes he's his old self again, Alexander said, but "he himself feels he has some short-term memory loss…. It's hard to know how much of that is the effect of Ebola and how much is being in intensive care for several weeks."
His identity was first reported by the New York Times.
The WHO estimates there have been more than 17,000 cases of Ebola, mostly in West Africa, since the outbreak began a year ago, and more than 6,000 victims have died. Sierra Leone has had more than 7,300 cases and nearly 1,600 deaths, according to the latest tally.
Despite his narrow escape, Crozier wants to return to Africa. "It's where his heart is, I guess," Alexander said.
The dedication of African health care workers inspires him, Crozier said.
"We tend to remember and recognize the international health workers who come to help," he said. But "the national healthcare workers have been responding … long before then, often as their colleagues died around them."
The courage of the patients and their relatives inspired him too.
"These are difficult places where people are fighting for their lives at almost every moment," he said. "In an often desperate setting, I was struck by the spirit of the people we were caring for. Parents who had lost children would care for children who had lost parents. Caretakers were doing the best they could to help with limited resources and few hands to help."
Crozier said he was still processing the lessons he had learned, but he suspected that his experiences would be "watershed moments in my life."
"At its simplest, I'm a profoundly grateful patient for a group of Emory doctors and nurses who fought tooth and nail for me…. I am also a profoundly grateful doctor to have spent time caring for patients" in the company of African and WHO colleagues "who do this quietly and resolutely with very little fanfare."
AFP Photo/Jessica McGowan
Iran Nuclear Talks: What's At Stake And What's Happened So Far
Eric Holder To Announce Broader Ban On Racial, Ethnic, Other Profiling
hannamontana80 December 9, 2014
Don't be fooled, folks: Obamacare isn't about more choices and lower prices, it's about fewer choices and higher prices.
springerj December 10, 2014
As a survivor, he'd be a perfect doctor to return to Ebola ravaged African countries. He is now immune.
Timothy M. Phelps December 8, 2014

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http://hff13.org/680
The Road to High Street
comedy · andrew potter productions · Ages 12+ · one person show · United States
CINDY MARIE JENKINS certified reviewer June 16, 2012
You know the old joke about someone pulling out their pictures, home videos and guitar, trapping you until you can find an excuse to leave? Andrew Potter can trap me with his stories and music anytime. There is much more to this performance than can be gleaned from the postcard or blurb. After interviewing Andrew (http://losangeles.bitter-lemons.com/2012/06/15/lets-fringe-friday-live-interview-schedule/) , I re-scheduled my day in order to see his show. It was worth it in every way. He is a storyteller, musician, street performer, documentarian, son, father - and uses all of these skills to his advantage, sharing a life most of us wish we had the guts to pursue. If you ever wonder, "Is it all worth it?" or ponder the role of a... full review
I really, really enjoyed Andrew's show. He has an interesting story to tell and he tells it in a creative and appealing way. While I've seen some things I was not fond of at Fringe this year, Andrew Potter's play was a bright spot. It is a sincerely told story about a life on the roads pursuing a dream. Maybe it's just the kindred artistic spirit in me but I left that theatre with my heart warmed and my spirit lifted. And I think you will too - no matter what your dream may be. ... full review
The Road to High Street is a fun hour long show that takes the audience on a tour of Andrew Potter's career as a busker. I think he could easily fill two or three hours with all of his stories. While the show meanders a bit and maybe loses a bit of focus in the middle it is still an entertaining hour. I would love to hear and see more of his own stories and adventures from San Francisco and his international destinations. ... full review
BOB LEGGETT examiner.com certified reviewer June 15, 2013
As a music and theatre critic, I jumped at the chance to see a show which combined elements of both my passions, and I was not disappointed. Andrew Potter is a gem as he presented his multi-media presentation of his life as a busker on the streets of San Francisco and around the world. Together with his partner Wheeler Cole, they wowed audiences everywhere they went. Potter has truly captured the essence of this life in his presentation. A definite must see!... full review
MIKE TARGUS certified reviewer June 30, 2013
It's always awesome to see an individual as genuine and creative as Andrew find their way in show business. The characters and stories he brings to light will leave you with a smile for the rest of the day, and the parts that may choke you up, will re-enforce your resolve going forward. GREAT PIECE OF ART, GO SEE IT!... full review
ELLEN DOSTAL certified reviewer June 17, 2013
I decided to see Andrew Potter's one man show The Road to High Street after reading a glowing recommendation from a theatre colleague who saw it last year's Fringe Festival. I trust her judgment and felt that if she loved it that much, there must be something there. Plus, he was back for a second go-round at the Fringe and that's always a good sign. The topic already interested me as I'm familiar with the world of busking and have many friends who got their start performing for crowds on the street and living off the fortunes gained from passing the hat. It's a tough life, the success of which depends on one's ability to be likeable, creative, and flexible in every given moment. You must also wholeheartedly love what you do. Potter is ... full review
IAN FEDERGREEN certified reviewer June 14, 2013
This should be a really fascinating story (a man has traveled the world as a street performer). But having stories and being able to tell them are not the same. [If you want to watch a man sit in a chair for an hour and show you some home videos- by all means...] http://fringeblog.webs.com/... full review
SHEANA OCHOA certified reviewer June 17, 2013
I arrived at the Asylum Lab where Andrew Potter had fifteen minutes to load in – by himself. Anyone who has ever had creative aspirations should see The Road to High Street, wherein Potter plays the writer, director, raconteur, technical designer, video producer, musical score – all while being his own stage manager. A mild-mannered, unassuming Potter sits holding his guitar, manipulating a laptop on his right to project to the screen on his left. The guy can juggle. Seriously, he's a busker. One video showed him juggling lawn chairs. I didn't know what a busker was either, but I'll enlighten you: To busk comes from the Spanish to seek. The noun busker refers to a street performer seeking, well, an audience, and money. Potter recounts his... full review


Do not deny nor compromise your faith.
Someone opened heaven's door, and John looked in.
you things which must take place after this."
2 Immediately I was in the Spirit and saw a throne in heaven.
clothed in white robes with crowns of gold on their heads.
5From the throne proceeded lightnings, thunderings, and voices.
had a face like a man, and the fourth was like a flying eagle.
holy, Lord God Almighty, who was and is and is to come!"
or under the earth was able to open the scroll, or to look at it.
4So I wept much, because no one was found to open it.
the Root of David, has prevailed to loose its seven seals."
though it had been slain, having seven horns and seven eyes.
7Then He took the scroll from Him who sat on the throne.
on it had a bow and a crown, and he went out to conquer.
people should kill one another; he was given a great sword.
who sat on it had a pair of scales in his hand.


Christian Galvez is directly related with the generation of electric bass players of the post-Pastorius era.
Gálvez playing is closely related with colleagues like John Patitucci and Stanley Clarke, influences where Christian starts from, going into other personal universes, thanks to his original virtuoso style, colorful and musical, where the use of harmony and chords at highest level are a key part of his own language; style that comes close to great geniuses of the "chord melody" as Joe Pass, Tal Farlow, George Benson and Pat Martino.
His vision of the electric bass as harmonic instrument is unrivaled: "His bass is not only a bass, but pretty much a guitar with bass strings … Galvez does everything a guitarist can do, but when its time to be bass player he plays all what a bass is able to play.
"Since 2005 he worked closely with the Argentine guitarist Luis Salinas, and national accompanied great musicians like jazz fusion drummer Billy Cobham or the bassist Stanley Clarke. The meeting between the two musicians came to fruition in early 2007 and resulted in the departure of Gálvez to Los Angeles as member of the Stanley Clarke Electric Band. with which he was in tour worldwide during the next three years. Very active as teacher, he creates the Escuela Superior de Jazz and he plays with his Christian Galvez Quartet in the whole Latin America. He toured the world for around 7 years with América Comtemporánea, one of the most important latin American projets of the las 20 years. He's member of the Masters of Bass with Gary Willis, Dominique di Piazza and Hadrien Feraud, of the Frank Gambale Quartet and recently of Paolo di Sabatino Trace Elements, alongside with drummers as Peter Erskine, Dennis Chambers and Jojo Mayer. He is currently part of the Billy Cobham Band, touring Europe with the legendary drummer.
He has recorded 13 albums and 3 DVD with Pez Records label, plus his Concert N. 1 for bass and symphony orchestra (the first concert for bass and orchestra in the world) that Christian already performed live together with the most prestigious orchestras in Chile, Bolivia, Panama at most important festivals of Latin America. At today Galvez is for sure the best bass player in Latin America and makes part of the selected small group of the best bass virtuosos of the planet.
The Organ Trio Project is developed around the B3 Hammond Organ, using the texture and color of this complete instrument used in jazz, rock, blues, pop music.
The 6 strings bass melts his sonority with the organ and drums in a more jazz rock and jazz progressive approach to the music composed for some albums such Cinetico and The Organ Quartet.
The organ quartet features Oscar Pizarro on Hammond B3 and Ronald Baez on drums.
Versatility and lyricism are the characteristics of those great virtuoso players and composers. Stanley Jordan, eclectic musician that developed the guitar tapping technique into a level never reached by anyone.Christian Galvez, bass guitar player (in the widest conception you can think of) is able to perform whatever he needs from the harmonic and rhythmic point of view.Versatility and lyricism: the capacity to go into musical territories not often visited, performing a journey that goes from Mozart to Miles, from Mc Cartney to Mingus, through a unique sound and musicality sometimes transparent and ethereal, sometime telluric and complex.
Stanley Jordan Quartet – Barlangszínház, Fertőrákos (Hungary) 30th September 2017 – part 4.


text:
Cayetana Fitz-James Stuart (Madrid, 28 de março de 1926  Sevilha, 20 de novembro de 2014) mais conhecida como Duquesa de Alba, foi uma nobre e aristocrata espanhola, terceira mulher a deter o título Ducal de Alba por direito próprio, era a detentora de mais de 40 outros título nobiliárquicos registrado no Guinness World Records como a aristocrata mais titulada do mundo. Chefe da Casa de Alba de 1953 até sua morte em 2014, ela foi sucedida pelo seu filho mais velho, Carlos Juan Fitz-James Stuart.

Cayetana era descendente do rei Jaime II de Inglaterra através do filho natural Jaime Fitz-James, Duque de Berwick, tido com a sua amante Lady Arabella Churchill. Descendia ainda da Casa de Bragança: os seus antepassados, os Condes de Gelves, tiveram origem em D. Álvaro de Bragança, neto de D. Afonso, primeiro Duque de Bragança. Sendo assim, uma prima distante de D. Duarte, Duque de Bragança e Chefe da Casa Real de Portugal; e de D. Bertrand de Orléans e Bragança, Chefe da Casa Imperial do Brasil.

Vida e família
Era filha única de Don Jacobo Fitz-James Stuart y Falcó, 17.º Duque de Alba (1878-1953) e de sua mulher, D. Maria del Rosario de Silva y Gurtubay, 15.ª Duquesa de Aliaga e 9.ª Marquesa de San Vicente del Barco (1900-1934). Chefe da Casa de Alba desde 24 de setembro de 1953 até à data da sua morte, foi sucedida pelo seu filho mais velho, Carlos Juan Fitz-James Stuart y Martínez de Irujo, duque de Huéscar. A Casa de Alba foi fundada no século XV e representa uma das famílias mais ilustres da Espanha.

Cayetana foi batizada na capela do Palácio Real em Madri, em 17 de abril de 1926, sendo apadrinhada pelo casal real Alfonso XIII e Vitória Eugénia. A relação de Cayetana com seu pai foi bastante próxima, fazendo com que herdasse o gosto por arte e cultura de seu genitor. Sua mãe contraiu tuberculose e, para evitar uma possível infecção, passava pouco tempo com a filha.

Detentora de 45 títulos nobiliárquicos (cinco ducados, um condado-ducado, 18 marquesados, 20 condados e um vice-condado), era a mais titulada dos nobres espanhóis e do mundo, tendo sido a terceira mulher a dirigir a casa de Alba nos seus mais de 500 anos de história. Os títulos da duquesa serão distribuídos entre seus herdeiros.

Segundo o Livro Guinness dos Recordes, Cayetana de Alba era "cinco vezes duquesa, dezoito vezes marquesa, vinte condessa, viscondessa, condessa-duquesa e condestável, além de ser catorze vezes Grande de Espanha".

A duquesa também foi uma conhecida socialite espanhola e aparecia com frequência em vários programas de televisão e artigos de imprensa.

Casamentos e descendência
Em 12 de outubro de 1947, D. Cayetana casou com Don Pedro Luis Martínez de Irujo y Artázcoz (1919-1972), filho do Duque de Sotomayor. O casamento foi um grande acontecimento social sendo descrito pelo jornal francês Libération como "o casamento mais caro do mundo ". Deste casamento nasceram seis filhos dela, tendo todos recebido da mãe títulos nobres com Grandeza de Espanha:

 Carlos Fitz-James Stuart y Martínez de Irujo, 18.º Duque de Huéscar, nascido em 2 de outubro de 1948 em Madrid. Em 1988, casou com Matilde Solís y Martínez de Campos (já divorciado), de quem teve dois filhos:
 Fernando Juan Fitz-James Stuart y Solís (nascido em 14 de setembro de 1990 em Madrid;
 Carlos Arturo José María Fitz-James Stuart y Solís (nascido em 29 de novembro de 1991 em Madrid).
 Alfonso Martínez de Irujo y Fitz-James Stuart, Duque de Aliaga, nascido em 22 de Outubro de 1950 em Madrid. Em 4 de julho de 1977, casou com María de la Santisima Trinidad de Hohenlohe y de la Cuadra (nascida em 8 de abril de 1957) (já divorciado), com quem teve 2 filhos:
 Luis Martínez de Irujo y Hohenlohe (nascido em 29 de maio de 1978).
 Javier Martínez de Irujo y Hohenlohe (nascido em 9 de janeiro de 1981).
 Jacobo Martínez de Irujo y Fitz-James Stuart, Conde de Siruela, nascido em 15 de julho de 1954 em Madrid. Em 1 de novembro de 1980, casou com María Eugenia Fernández de Castro y Fernández-Shaw (nascida em 15 de outubro de 1954) (actualmente separados), com quem teve 2 filhos:
 Jacobo Martínez de Irujo y Fernández de Castro (nascido em 23 de janeiro de 1981).
 Brianda Eugenia Martínez de Irujo y Fernández de Castro (nascida em 11 de abril de 1984).
 Fernando José Martínez de Irujo y Fitz-James Stuart, Marquês de San Vicente del Barco, nascido em 11 de julho de 1959.
 Cayetano Martínez de Irujo y Fitz-James Stuart, Duque de Arjona, nascido em 4 de abril de 1963 em Madrid. Casou com Genoveva Casanova, de nacionalidade Mexicana, com quem teve 2 filhos, Luis e Amina.
 María Eugenia Brianda Timotea Cecilia Martínez de Irujo y Fitz-James Stuart, 11.ª Duquesa de Montoro, nascida em 26 de novembro de 1968. Em 23 de outubro de 1998, casou com o toureiro Francisco Rivera Ordóñez, (divorciados em 2002) com quem teve uma filha:
 Cayetana Rivera y Martínez de Irujo (nascida em 16 de outubro de 1999).

Depois de enviuvar, a duquesa de Alba voltou a casar em 16 de março de 1978 com o Dr. Jesús Aguirre y Ortiz de Zárate (1937-2001), doutorado em Teologia e antigo padre Jesuíta. Onze anos mais novo do que a Duquesa, ele manteve uma excelente relação com os filhos desta. Durante o seu casamento ele administrou, em conjunto com o seu enteado Carlos, o patrimônio dos Alba.

No dia 5 de outubro de 2011, a duquesa de Alba contraiu de novo matrimônio com Afonso Díez Carabantes, 25 anos mais novo e funcionário da Segurança Social. A cerimônia não contou com a presença de um dos filhos da duquesa que sempre se mostraram contra o terceiro casamento da mãe.

Ascendência
Cayetana Fitz-James Stuart era descendente do rei Jaime II de Inglaterra através do filho natural Jaime Fitz-James, duque de Berwick, tido com a sua amante Lady Arabella Churchill.

Dona Cayetana descendia ainda da Casa de Bragança: os seus antepassados, os Condes de Gelves, tiveram origem em D. Álvaro de Bragança, neto de D. Afonso, primeiro Duque de Bragança.

Morte

Segundo o diário espanhol "El Mundo", a duquesa foi hospitalizada em 16 de novembro de 2014 com pneumonia complicada por uma arritmia cardíaca. Era o segundo internamento nos últimos meses. Na terça-feira 18 de novembro, Cayetana deixou o hospital "por vontade própria" e foi levada para a sua residência, o palácio de Dueñas, onde passou as últimas horas com o marido, Alfonso Díez, e os seus seis filhos. Morreu em 20 de novembro, em Sevilha.

Títulos, estilos e honras

Títulos

ducados
18.ª Duquesa de Alba, Grande de Espanha
15.ª duquesa de Aliaga, Grande de Espanha - cedido a seu filho Don Alfonso
13.ª Duquesa de Almazán, Grande de Espanha - obtido em 2013
4.ª Duquesa de Arjona, Grande de Espanha - cedido a seu filho Don Cayetano
11.ª Duquesa de Berwick, Grande de Espanha
11.ª Duquesa de Fitz-James, Grande de Espanha
17.ª Duquesa de Híjar, Grande de Espanha - cedido a seu filho Don Alfonso
11.ª Duquesa de Liria e Jérica, Grande de Espanha
11.ª Duquesa de Montoro, Grande de Espanha - cedido a sua filha Dona Eugenia

condados-ducados
12.ª Condessa-duquesa de Olivares, Grande de Espanha

marquesados
17.ª Marquesa do Carpio, Grande de Espanha
10.ª Marquesa de San Vicente del Barco, Grande de Espanha - cedido a seu filho Dom Fernando
16.ª Marquesa de La Algaba
16.ª Marquesa de Almenara - cedido a seu filho Don Alfonso
18.ª Marquesa de Barcarrota
10.ª Marquesa de Castañeda
23.ª Marquesa de Coria
14.ª Marquesa de Elich
16.ª Marquesa de Mirallo
20.ª Marquesa de la Mota
20.ª Marquesa de Moya
17.ª Marquesa de Orani - cedido a seu filho Don Alfonso
12.ª Marquesa de Osera
14.ª Marquesa de San Leonardo
19.ª Marquesa de Sarria
12.ª Marquesa de Tarazona
15.ª Marquesa de Valdunquillo
18.ª Marquesa de Villanueva del Fresno
17.ª Marquesa de Villanueva del Río

Condados
27.ª Condessa de Aranda, Grande de Espanha - cedido a seu filho Don Alfonso
22.ª Condessa de Lemos, Grande de Espanha
20.ª Condessa de Lerín, Grande de Espanha, Condestável de Navarra
20.ª Condessa de Miranda del Castañar, Grande de Espanha
16.ª Condessa de Monterrey, Grande de Espanha
20.ª Condessa de Osorno, Grande de Espanha
18.ª Condessa de Palma del Río, Grande de Espanha - cedido a seu filho Don Alfonso
12.ª Condessa de Salvatierra, Grande de Espanha - cedido a seu filho Don Cayetano
22.ª Condessa de Siruela, Grande de Espanha - cedido a seu filho Don Jacobo
20.ª Condessa de Villalba
19.ª Condessa de Andrade
14.ª Condessa de Ayala
16.ª Condessa de Casarrubios del Monte
16.ª Condessa de Fuentes de Valdepero
11.ª Condessa de Fuentidueña
17.ª Condessa de Galve
18.ª Condessa de Gelves
16.ª Condessa de Guimerá - cedido a seu filho Don Alfonso
21.ª Condessa de Modica (Reino da Sicília)
24.ª Condessa de Ribadeo - cedido a seu filho Don Alfonso
25.ª Condessa de San Esteban de Gormaz
12.ª Condessa de Santa Cruz de la Sierra

Viscondados
12.ª Viscondessa de la Calzada

Senhorios
29.ª Lady Moguer

Estilos
28 de março de 1926 - 11 de janeiro de 1935 : A Most Excellent Doña Mª del Rosario Cayetana Fitz-James Stuart y Silva
11 de janeiro de 1935 - 28 de janeiro de 1947 : A Most Excellent A duquesa de Aliaga
28 de janeiro de 1947 - 18 de fevereiro 1955 : A Most Excellent A duquesa de Montoro
18 de fevereiro de 1955 - 20 de novembro 2014 : A Most Excellent A duquesa de Alba de Tormes

Honras

Honras nacionais
: Cavaleiro da Grande Cruz da Real Ordem de Isabel a Católica
: Cavaleiro da Grande Cruz da Ordem Civil de Afonso X, o Sábio
: Cavaleiro da Real e Militar Ordem de São Hermenegild
: Cavaleiro da Grande Cruz da Ordem de Alcântara
: Cavaleiro da Grande Cruz da Ordem Civil de caridade
: Cavaleiro da Grande Cruz da Ordem Civil de Mérito Agrícola
: Destinatário da Medalha da Andaluzia
: Destinatário do Medal de Concepção
: Destinatário do Medal de Línea
: Destinatário da medalha da Comunidade de Madrid: Ex Destinatário Grão-Mestre da medalha da Cruz Vermelha espanhola*: Destinatário do Medal de Sofrimento para a pátriaHonras estrangeiras* : Dama da Grande Cruz da Ordem de Beneficência
 Dama da Grande Cruz de Justiça da Ordem calabresa Dois siciliana de São Jorge: Dama da Ordem da Coroa Preciosa, 4ª ClasseCompromissos honorários

nomeação honorária nacionais
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Did you see the owl applique I made following the instructions and pattern as one of the projects in the Fun with Fusible Applique course? He was destined to become a nursery pillow, nothing 'too cutesy' by request, but still colorful and fun.
But so far he's just on a plain ivory colored cotton panel so I thought he needed a bit more color. I wanted to make a patchwork border, but couldn't face sewing lots of little squares together! It's just not me. Match this fact with my lack of sewing time this week, a raging headache and just being overall in a big rush and he didn't exactly turn out as I had imagined. Moral of the story – sewing can't be rushed if you want to do it properly.
Watch out everyone, there's another sewing failure on the way!
Ok so I thought this is a quick and not terribly accurate method, but hey, its a cover for a nursery throw pillow, not the Sistine Chapel. I cut four long strips of fabric 2 1/2 inches wide. I wanted the final squares to be 2 inches, plus 1/4 inch on either side for the seam allowance. I cut 2 strips in each fabric and sewed them together along the long sides. That wasn't too bad.
Then I cut them in half through the middle, and sewed one set to the other. Now I had 8 squares. Perfect. Just roughly what I wanted on each side (not thought it through already). I cut across to make each 3 inches wide, being 2 inches for the square and then 1/2 inch on each side for the seam allowance.
So now to make a frame around Oliver. I used my quilting square ruler to decided roughly where the borders should be, drew around, then placed the first strip facing down without even trimming the fabric and sewed a half inch from the edge (I'm rushing here, measuring is for those with more time). Then I trimmed down to the edge of the patchwork. First side completed.
I did the same again for the next side, sewed then trimmed, and then repeated again for the 3rd and 4th sides until the border was complete. I had been hoping it would be quick and easy and give a reasonable enough finish without exact fussing and measuring and lots of tiny pieces.
I'm all for quick and easy – my sewing time is limited. But well, my lack of planning showed through here – what a mess. Instead of blindly following those lines I drew, should have made more of an effort to properly line up the squares in the corners – but in my haste I just wasn't looking.
So I made up some piping and basted it into place on the border edges.
As the pillow was for a nursery, I thought it might need to be washed quite often so I just made a simple overlapping envelope on the back so that the cover could be removed easily. This also means there's no zip that could scratch, no buttons that could come loose. Plus, I'll be honest, it was also a quick and easy option when I had no time for anything else today.
I made the simple back, placed it on top of the front and matched the edges.
Then I sewed along all 4 sides and carefully around the corners with the zipper foot, making a nice tight seam along the piping for this final pass. Turn it the right way, and it's done.
I decided not to trim the corners on the pillow because often the inserts are a bit floppy in the corners and the seam allowance there helps to keep the corner from collapsing.
So here he is finished. Actually I like it, but I do feel I should have taken more time and care with the border – that let's it down, especially after I took so much care with my applique in the first place. But I seriously doubt anyone will ever notice, except me -and you of course.
Do you admit to your sewing mistakes?
Do you always feel it necessary to point out your sewing mistakes? It drives me mad that sometimes I find it hard to accept a compliment. If I wear out a dress I made and someone comments how great it looks, I can barely stop myself from saying "Yes it's not bad, but I did make a little pleat in the hemline here, look." Why do we do that? Or maybe it's just me.
I always admit mistakes – it's how we learn and how we teach. Kind of funny though because most of the perfectionists I know are craftsy people (not the site but the type of people). I'm the same way but have learned that I can live with imperfections when it might cause me more stress to fix it. If it's an easy fix, I live with it and most people don't notice it. I think your pillow is adorable. Loved your idea for doing the strips one way and cutting the other way instead of piecing. Hate that! My suggestion next time would be to make them a lot longer so that you can match up for those corners. Then you won't feel like you failed (even though I don't think you did with them the way they area). Great job!
Ah, I was just in too much of a rush knowing the baby was imminent and my sewing time was limited! But you are right, longer would have been better, and no one notices our small mistakes anyway except us.
Deby, I think the Owl looks great – just call your edge a 'wonky' border!
Your binding looks great to me but what do I know? I didnt' sew it! LOL!!!!
Seriously, looks great to me!
Ha, ha… I point out my mistakes all the time, much to the annoyance of my family. A cute pillow, Deby. I'm sure it will be well loved.
Thanks for sharing your latest project! I think the pillow is stunning!
I also like to do appliques for my projects.
But for me those little mistakes make a selfmade project special and unique.
It´s charming that it is not perfect. If you want a perfect one, just buy it in the store.
But what is the fun in that, right?
Thank you. Yes, I think it does have a home-made charm that you can't get if you just buy something. I know it will be appreciated just because I made it, not because it's perfect.


text:
Hommersch ist ein ripuarischer Dialekt, der im Homburger Ländchen im Oberbergischen Kreis gesprochen wird. Zusammen mit den verwandten Mundarten der Gemeinden Reichshof und Waldbröl, der Holper sowie der Rosbacher, Dattenfelder und Leuscheider Mundart nimmt das Homburgische eine Sonderstellung in der ripuarischen Sprachlandschaft ein. Es wird als sogenanntes Reliktmundartgebiet bezeichnet.

Hommersch wird wie alle Lokalsprachen des nordwestlichen deutschen Sprachraums auch allgemein Platt genannt.

Geografische Einordnung
Das Homburgische ist der Dialekt des früheren Territorialgebietes der Reichsherrschaft Homburg, die aus den Altgemeinden Wiehl, Drabenderhöhe, Nümbrecht und Marienberghausen bestand. Darüber hinaus sprach man teilweise auch in den angrenzenden Gebieten, entweder aus wirtschaftlichen oder konfessionellen Gründen heraus dieselbe Mundart, dies ist beispielsweise für den nördlich angrenzenden Aggerraum um Dieringhausen der Fall. Durch Territorialgrenzen wurden auch Kirchengemeinden getrennt. Die zur Kirchengemeinde Drabenderhöhe gelegenen Orte Büddelhagen, Verr, Obermiebach und Scheidt lagen im Herzogtum Berg, aber durch die Kirchenzugehörigkeit zu Drabenderhöhe sprach man Homburgisch. Dieselbe Situation dürfte sich auch für die schon auf Reichshofer Gebiet gelegenen Gehöfte Ohlhagen und Freckhausen ergeben, die zur Kirchengemeinde Marienhagen gehören.

Die Sprachgrenze im Norden fällt mit der Machen-Maken-Linie bzw. Ich-Ik-Linie und damit dem niederfränkischen Sprachraum zusammen. Über Lobscheid trifft sie bei Vollmerhausen an die Agger und folgt flussaufwärts bis nach Ahe. Dort grenzt sie an den Eckenhagener Sprachraum und folgt bis auf kleinere Abweichungen der alten Territorialgrenze im Osten. Die westliche Grenze markiert das katholische Kirchspiel Much. Im Süden folgt die Sprachgrenze in etwa dem Waldbrölbach.

Im eigentlichen Sinne gehören die Waldbröler Mundart, sowie die des Kirchspiels Holpe auch zum Homburgischen. Eng verwandt sind auch die Mundarten des Reichhofs und der ehemaligen Gemeinden Dattenfeld, Rosbach und Leuscheid, die bis auf Reichshof und Dattenfeld aber schon südlich der Dorf-Dorp-Linie, der eigentlichen Abgrenzungslinie des Ripuarischen zum Moselfränkischen, liegen.

Reliktmundart
Der Dialekt des Homburger Ländchens wird den ripuarischen Mundarten zugeordnet und bildet zusammen mit den alten Kirchspielen Wiehl (umfasste auch Osberghausen, Bielstein und alle Orte südlich der Agger), Drabenderhöhe, Marienhagen und dem Dieringhausener Raum mit Vollmerhausen, Liefenroth und Lobscheid, sowie den Kirchspielen Nümbrecht, Marienberghausen, Waldbröl und mit Einschränkungen der Holper Mundart eine sprachliche Einheit.

Der ripuarische Sprachraum umfasst neben den Grenzgebieten in Belgien (Eupen) und den Niederlanden (Vaals, Bocholtz, Kerkrade) den rheinischen Raum zwischen Aachen im Westen und Reichshof im Osten, Benrath im Norden sowie Ahrweiler und der Eifelbarriere im Süden. Als sprachliches Kulturzentrum wirkt vor allem die Metropole Köln nach außen hin in die landkölnische Varietät in der Umgebung.

Die Homburgische Sprachlandschaft umfasst alle Merkmale eines Grenz- und Übergangsgebietes und ist gleichzeitig lingual gesehen ein altes Rückzugsgebiet (Reliktgebiet). Alte Lauterscheinungen und Sprachformen sind resthaft erhalten geblieben, die in anderen rheinischen Mundarten verloren gegangen sind. Dieses urtümliche Gepräge einer Reliktlandschaft kommt auch in manchen altertümlichen Gebräuchen (wie zum Beispiel das Pfingst-"trööten" oder "blååsen" auf selbstgefertigten "Pa'ißhöe'ernern" (Pfingsthörnern), die aus geschälter Erlenrinde gedreht werden und mit einem durchgesteckten Ästchen gehalten werden), Glaubensvorstellungen, in der Volksdichtung und Volksmedizin zum Ausdruck.

Die Reliktlandschaft im Homburger Ländchen entstand auch durch die homogene konfessionelle Zusammensetzung der Bevölkerung mit über die Jahrhunderte kaum veränderter Bevölkerungszusammensetzung. Zuwanderung gab es so gut wie gar nicht, bis auf wenige jüdische Zusiedler, die sich bereits ab 1741 in den Gemeinden Nümbrecht und Marienberghausen niederließen und zunächst aus den Wittgensteinischen Stammlanden um Berleburg auswanderten. In der Umgebung dominierte in der Herrschaft Gimborn-Neustadt sowie im bergischen Amt Windeck vorwiegend die lutherische Konfession (bis auf die Gemeinden Much und Dattenfeld, sowie Morsbach, außer Holpe), im bergischen Amt Steinbach und in der Herrschaft Wildenburg hatte der Katholizismus prägend gewirkt. 1828 gehörten im Homburger Ländchen 98,98 % der reformierten Lehre an, 1831 waren dies 98,89 %, 1843 98,52 %, 1861 98,80 %, 1885 noch 96,32 %. Erst im 20. Jahrhundert sank der Anteil der Evangelischen durch die Industrialisierung des Wiehl- und Aggertals im ausgehenden 19. Jahrhundert. 1925 lag der prozentuale Anteil der Evangelischen noch bei 84,11 %. Somit fand gerade im 19. Jahrhundert kein Austausch mit den Nachbarregionen statt, im Gegenteil, durch die wirtschaftliche Rückständigkeit des Homburger Ländchens kam es zu einer Bevölkerungsabnahme. Viele Homburger, auch teilweise Drabenderhöher zog es in das aufstrebende konfessionell gleich gesinnte Wuppertal (Barmen und Elberfeld), was schnell als Mu'erland bezeichnet wurde. Zunächst strebten viele als Maurer und Zimmerleute in die Saisonarbeit während der Sommermonate dorthin, und ein großer Teil hat sich dort auch später dauerhaft sesshaft gemacht.

Allerdings kann man die homburgische Sprache nur bedingt als ripuarisch bezeichnen, da der stimmhafte Reibelaut j für schriftdeutsches g im An- als auch Inlaut fehlt. In großen Teilen des Oberbergischen Landes als auch im Windecker Ländchen hat sich dafür der alte stimmlose Gaumenlaut ch erhalten, der auch ach-ch-Laut genannt wird. So spricht man hier von "Mr chåån che'ern spaziêren" oder "Chöff mr watt (in Nümbrecht "chätt")". In den Nachbargemeinden Much und Ründeroth heißt es schon "Mr jo'en je'ern spazêêren" bzw. "Jöff mr jätt".

Der ach-ch-Laut war früher im gesamten Kölner Raum verbreitet, wurde aber im Verlauf des Mittelalters durch den stimmhaften Reibelaut j weitgehend zurückgedrängt. Dieser harte gutturale Reibelaut hebt sich so stark hervor, so dass die Anderssprachigen aus den Nachbargemeinden diese Sprechweise lächerlich machen:

"Wa mr chåån, dann chåån mr nåå Chummerschbaach (früher auch Chummerscht), süss chåån mr charnett", "Dann chrawê mr met dr Chrafschöppê (Grabschaufel), Chostav" oder "Chott chröß dich, Chostav! Wann datt chot cheet".

Für diese sprachliche Besonderheit gibt es auch eine historische Erklärung. Die Kirchspiele Much und Engelskirchen gehörten bis 1806 zum Herzogtum Berg, die homburgischen Kirchspiele Drabenderhöhe, Wiehl, Marienhagen, Nümbrecht und Marienberghausen sowie die später gegründete Kirchengemeinde Oberbantenberg zur Reichsherrschaft Homburg. Der Waldbröler und Holper Raum war bis zum Siegburger Vergleich 1604 ebenfalls homburgisch. Das Gebiet nördlich der Agger umfasste die Reichsherrschaft Gimborn-Neustadt. So bildeten sich durch die Landesterritorien eigene Sprachräume heraus und wirkten auch als Hemmstelle, die das Vordringen kölnischer Sprachformen verhinderte. Der Raum nördlich der alten Grenze entlang der Agger bildete ebenfalls die homburgische Mundart durch eine verkehrsgeografische Südorientierung heraus. Hier trennt dann eine Lautverschiebungsgrenze, die sogenannte Benrather Linie (maken-machen-Linie), die niederfränkischen Mundarten von den mitteldeutschen Dialekten. Diese für den deutschen Sprachraum bedeutende Sprachgrenze verläuft nördlich der Linie Remshagen, folgt der Grenze der ehemaligen Gemeinde Ründeroth, zieht nördlich an Lobscheid und Liefenroth vorbei und stößt bei Vollmerhausen auf die Agger, und folgt ihr aufwärts bis Derschlag und Baldenberg, entlang der ehemaligen Grenze der Stadt Bergneustadt, wo diese dann auf das Sauerland trifft und dann mit der östlichen Grenze der Gemeinde Reichshof zusammenfällt. Die Benrather Linie fällt hier mit der sogenannten Uerdinger Linie, der eck-ich-Linie, zusammen. Das niederfränkische maken und eck wurden auf diesen Sprachlinien zu machen und ich verschoben.

In allen homburgischen Gemeinden finden sich die verschobenen mitteldeutschen Formen. Doch in einigen Beispielen sind alte Verschlusslaute erhalten geblieben, wie in den unverschobenen Wörtern "Do'erp" (Dorf), "we'erpên" (werfen), "deep" (tief), "att batt" (es hilft, nützt), "söken" (suchen), "Schottel" (Schüssel), "ku'ert" (kurz).

Für die Bildung von Sprachräumen spielen auch konfessionelle Gründe eine Rolle. Diese fallen in der Regel mit den alten Kirchspielgrenzen zusammen.

Typisch für die ripuarischen Mundarten sind die Verwandlung der Zahnlaute t und d in die Gaumenlaute g und k. Die Sprachwissenschaftler nennen dies Gutturalisierung und steht für die Näselung des n. Aus Hund wurde so "Hungd", aus Winter "Wingter", aus Leute "Lück" oder "Löckt", aus Schneider "Schnedger", aus Rhein "Rhing", aus Wein "Wing", aus braun "brung", aus strunzen "strungsên". Belege für die Gutturalisierung im Inlaut sind unter anderem "angersch" für anders, "bingen" für binden, "schängen" für eigentlich schänden (hier für schimpfen) oder "unger" für unter. Doch gilt diese Sprachregel nur teilweise für das homburgische, denn aus "heute" wird in Drabenderhöhe nicht "hück", sondern "hütt" – aus "Zeit" wird nicht "Zick", sondern "Zitt" – aus "Braut" wird nicht "Bruck", sondern "Brutt".

Beispiele:

 Ruppichteroth – Mr jonn höck flöck mot dr Bruck nåå dn Kongdern
 Marienberghausen – Mr chåån hüt met dr Brutt nå dn Kengern
 Much – Mr jo'en höck mött dr Bruck nåå den Köngdern. Mr säjen dem Bro'eder, hä söhl dê jrußê Jeeßê hollen
 Drabenderhöhe – Mr chåån hüt met dr Brutt nå dn Kingêrn. Mr saan dm Bru'er, hä sööl dê chro'eße Hippê hollen (Hippe = Ziege).

Die Gutturalisierung ist nördlich der Homburger Bröl also nicht in allen Fällen erfolgt. Südlich der Bröl spricht man von Löckt (Leute), Bögdel (Beutel), Schnedger (Schneider), Wegden (Weiden), lögden (leuten), Völ (Vögel) – nördlich der Homburger Bröl in Wiehl und Drabenderhöhe existieren die niederfränkischen Lautungen Lü, Bü'el, Schni'er, Wi'en, lü'en, Vö'el. Diese Sprachgrenze lässt sich auf die alten Kirchspielgrenzen, einerseits Nümbrecht und Waldbröl und andererseits Wiehl, Drabenderhöhe, Marienberghausen und Marienhagen zurückführen. Zusätzlich verläuft in ost-westlicher Richtung noch eine weitere Mundartgrenze, wo als Regel der ch-Ausfall vor t gilt:

In Wiehl, Marienberghausen, Drabenderhöhe, sowie vereinzelt nördlich der Homburger Bröl (Bierenbachtal, Oberbreidenbach, Prombach) sagt man: Näät (Nacht), bräät (brachte), Knäät (Knecht) im übrigen Homburgischen Näächt, bräächt und Knäächt. Auf dieser Sprachgrenze liegen Wörter mit Vokalkürze:

Mäll (Mehl), Bässêm (Besen), Läffêl (Löffel), chutt (gut), Jebönn (Fußboden), essen und Schaff (Wandschrank) im Norden, und die gedehnten Formen Me'el, Bääßem, Lääfel, chot, Jebü'en, äßên und Schaf im Süden. In Rose (Nümbrecht) (Kirchspiel Marienberghausen) sagt man: "Da Rö'eser (Bewohner von Rose) essen m'em Läffêl on kochen em Kessel on kehren m'em Bässêm", dagegen sagen die Niederbreidenbacher (Kirchspiel Nümbrecht): "Da Breemijêr (Bewohner von Niederbreidenbach) ääßen m'em Lääfel on kååchên em Kääßel on kehrên m'em Bääßem".

Außer der niederfränkischen Lautung "Lü" für "Leute" und "Wi'en" für "Weiden" gilt in Drabenderhöhe, Marienhagen und Wiehl auch noch die niederfränkische Bezeichnung "watt" für "etwas", das im ripuarischen Much "jätt" und im Nümbrechter und Waldbröler Raum "chätt" und im moselfränkischen Morsbach "gätt" heißt. "Mr kann aver hören, datt Si uß dm Hommerschên sing, Si sahn lutter (immer): chätt".

Weitere Unterschiede ergeben sich in der vokalischen Natur. In Drabenderhöhe und Wiehl hat sich der alte Vokalbruch (Diphthong) i'e erhalten, so zum Beispiel in "Wi'ertschaft" (Wirtschaft), "Di'er" (Tier), "I'erlen" (Erlen). In der Gemeinde Nümbrecht heißt es dagegen "We'ertschaft", "De'er" und "E'erlen". Zwischen dem Homburgischen und Bergischen Land liegt auch die Linie zwischen homburgischem "Bro'et"(Brot), "do'et" (tot) und "chro'eß" (groß) und landkölschem "Brut", "dut", "jruß". Im Siegkreis findet sich die Vokaltrübung des a zu offenem o, so in "hånger" (hinter), "åß" (ist), "jêwåß" (gewiß), "Kongder" (Kinder), während im Homburgischen "henger", "es jêweß", "Kengêr" gelten. Der Lautabfall am Wortschluss ist eine allgemeine Erscheinung: " Wi'es" (Wiese), "Stu'ef" (Stube) oder "Köh" (Kühe).

Der Homburgische Sprachraum ist also keine Dialekteinheit, sondern weist im Norden und Süden unterschiedliche Lautformen als auch einen unterschiedlichen Wortschatz auf. In Drabenderhöhe und Wiehl finden sich daher noch eine Anzahl niederfränkischer Wörter, die im südlichen Homburger Ländchen unbekannt sind. Hierbei spricht man von einem Reliktgebiet mit resthaft erhaltenen Dialektwörtern:

 Böörich = ungezogene Jungen, gehört zum Wort Borch (männliches Schwein)
 Luustern = Ohren
 luttbor = laut-ruchbar, bekannt werden
 pälen = werfen
 fonnêsen = heimlich mitnehmen, stehlen
 weestern = unruhig hin- und herbewegen, herumfuchteln
 flämmen = wegjagen
 Schnor = Schwiegermutter
 Däll = ebenerdige Küchendiele
 klö'ewern = zerspalten, zerpflücken
 Lonten = Lumpen, Lappen oder verächtlich: Kleidungsstücke
 Schnöckelcher = Schwänke, Schwankerzählungen
 Mu'er = weibliches Kaninchen, zum Wort Mutter gehörend
 Wi'el = Wirbel
 Schnürschê = Schwiegermutter (zu Schnur)
 Wahnzö'er, Wampês = geistig, gestörter Mensch
 mätten = nörgeln
 Klötsch = Kuhkot
 Dreckklötsch = Erdklumpen

Diese und andere Wörter kommen auch im niederfränkischen Sprachraum nördlich der Agger vor.

Im Homburgischen hat sich besonders für das Wort "verhauen, prügeln" eine eigene Form entwickelt: "Hä kriet sê jeklästerbellt". Homburgische Synonyme dafür sind auch: Hä kriet se jêdräschên, jekêmasöölt, jêschwat, jêwammêst, jêtrocken, jêschlufft, jêflämmt, jêdrut, jêprinzt, jêwalkt, jêbät, jêschwongen, jêbängelt, jêzöngt, jêschmeert, jêprängelt, jêpläästert, jêbleut, jêtrommt, jêzoppt, jêtrimmt, dn Hüppes jêhauen, dn Dresser jêzerrt, dn Hengêr o'ewen poliert, watt öm dn Ballich, Knöppelszoppê, Draschake, Aska met Schohnäl, met dm Stock öm de Reppen, hä kriet Schrüppe, dn Hengerschtên bêsehn und in Drabenderhöhe auch "Du kries ê paar öm dê Luustern, masch ê paar öm de Lonten".

Zum Kulturgut gehört auch die Freude am "Zeckeln und Chreezên" (Necken und Spotten). Die Bewohner einzelner Dörfer und Gemeinden werden in zahlreichen Spottversen fröhlich geneckt und lustig gelästert. In den meisten Fällen ist dies aber nicht ernst gemeint, manchmal handelt es sich dabei auch um derbe Reimsprüche.

"Opp dr Höhe (Drabenderhöhe), do hann sê dn Aasch voll Flöhe", "Em Wi'el (Wiehl), då sing dr Checken vi'el, em Nümmert (Nümbrecht), do sing sê drömm bekömmert". Die Eckenhagener behaupten von den Wiehlern "Homburjer Knudeln met denn scheven Schnuten, met denn spetzen Kennen, dr Düövel (Teufel) stecht dådrennen".

Die Dahler und Immer werden mit dem Spottvers "Em Daal fressen sê de Ärpel met dr Schaal, em Ümmen konnen se chutt klömmen'". Die Vorliebe der Homburger für "Rievkoochen on Pöffert" fällt den Nachbarn auf und bringt den Spottnamen "Pöffertsfräßer" ein. Pöffert ist ein in der Pfanne, Kastenform oder Kasserolle gebackener Kuchen aus geriebenen Kartoffeln. Die Mucher riefen ihnen früher "Hommersche Pöffertsfräßer" zu, im Gegenzug wurden die Mucher von den Homburgern gerne als "Möcher Heufräßer" bezeichnet.

Örtlich begrenzt und als sprachliche Besonderheit fällt die schnarrende Aussprache des "r" in einigen Ortschaften auf. Die Wiehler verspotteten Ihre Nachbarn mit "Dä hätt uß dm Biermijêr (Rommelsdöêrpêr) Schnorrbörnchen jêdronkên" und "Dat seng dê Bierêmijer Schnorrkatzen, die schnorren schlemm hengên êm Hals." (Der hat aus dem Bierenbacher/Rommelsdorfer Schnorrbrunnen getrunken. Das sind die Bierenbacher Schnurrkatzen, die schnurren schlimm hinten im Hals.) Von den Niederbreidenbachern behauptet man: "Meng Vatter schnorrt, an meng Motter schnorrt, an uus Löckt schnorren, bloêß echt nett. Ech sahn frre'i erruß: Drre'iondrreßig Drropên Riesbrre'i, Petterr, schnorr mrr net drrbie." (Mein Vatter schnurrt, und meine Mutter schnurrt, und unsere Leute schnurren, nur ich nicht. Ich sage frei heraus: 33 Tropfen Reisbrei, Peter schnurr mir nicht dabei.)
Die Nümbrechter erkennt man an ihrem eigenartigen Tonfall. Die Höhe des Tones wechselt im ganzen Satz.

Die Unterschiede zur Waldbröler Mundart liegen in einem anderen Vokalismus und zum Teil verschiedenen Wortschatz und fallen mit den alten Kirchspielgrenzen zwischen Nümbrecht und Waldbröl zusammen. Wie in der Nümbrechter Mundart zeigen die Wörter keinen ch-Schwund vor dem t, wie in Näächt und bräächt. Allerdings sind die langen Vokale o in ua oder üa bzw. e in ia gebrochen, also diphthongiert. Beispiele sind Brot (Bruat), tot (duat), Onkel (Uam), Stroh (Strüa), Vogel (Vüal), böse (büas), Klee (Klia), gelernt (jalart), ersten (iaschtan). Die Form "hier" ist als he'i diphthongiert:

 Waldbröl – Dr Uam het he'i Bruat an Strüa jaliant
 Nümbrecht – Dr Öam het hie Broat an Ströa jaleant (Der Onkel hat hier Brot und Stroh geliehen)

Wörter mit altem i gingen in Formen mit Rundung, also mit offenem o über, wie Winter (Wongter), Kinder (Konger), hinter (honger). Dieses Trübungsgebiet ist heute nur noch auf einem südlichen Bereich um Bladersbach und Geilenkausen beschränkt. Noch im 19. Jh. sprach man so auch in den Nümbrechter Schulbezirken Harscheid und Berkenroth. Als seltenes Reliktwort findet sich in Bladersbach und Geilenkausen noch die unverschobene Form von müssen (motten).

Die evangelische Kirchengemeinde Holpe, schon auf Morsbacher Kommunalgebiet, liegt zwar bereits südlich der Dorp-Dorf-Linie, welche als Grenzlinie zum Moselfränkischen Dialekt gilt, doch im Lautstand gehört die Holper Mundart zu den Homburgischen Dialekten. Nördliche Vokallängen trennen sich hier von südlichen Diphthongen: drü – dröu (trocken), Schür – Schöuêr (Scheune), Für – Föüêr (Feuer), rief – re'if (reif), Bur – Bonêr (Bauer), Bruêr – Broudêr (Bruder), Mus – Mous (Maus), uus – ous (aus). Nur die moselfränkische Form Löu für Leute ist in den Holper Raum vorgedrungen. Ebenfalls blieb der alte a-ch Laut für g in Holpe erhalten: chot (gut), chätt (etwas), chåån (gehen). Die mundartlichen Unterschiede im Raum Holpe zur restlichen Gemeinde Morsbach erklären sich aus konfessionellen Gründen. Während Holpe in der Reformationszeit zum lutherischen Glauben übergetreten ist, verblieb Morsbach beim Katholizismus.

Verbreitung der Mundart
Es lässt sich feststellen, dass die Mundart immer seltener gesprochen wird und sich nicht auf kulturelle Hintergründe – wie im Kölschen der Karneval – berufen kann. Vor dem Zweiten Weltkrieg wurde das Homburger Platt in fast allen gesellschaftlichen Schichten als Umgangssprache verwendet. Durch den Zuzug von Flüchtlingen aus den ehemaligen deutschen Ostgebieten stieg die Bevölkerung sprunghaft um mehr als ein Drittel an. Ab den sechziger Jahren stieg das Wachstum noch weiter an durch Siebenbürger Sachsen in Drabenderhöhe bzw. in den neunzigern durch viele Russlanddeutsche in Nümbrecht. Als Kontaktsprache wurde und wird natürlich die deutsche Standardsprache verwendet, was teilweise auch den Rückzug des Dialektes in eine Haus- und Bauernsprache bedeutete. Am besten Halt findet das Platt noch in bäuerlichen Familien. Ein weiterer Grund des Aussterbens liegt wohl auch im Prestige der Mundart, die eben als bäuerlich und unfein galt. Die landwirtschaftlichen Betriebe werden zusehends weniger. Auch in der Schule galt Platt nicht gerade als Sprache mit Niveau. Ab den sechziger Jahren und später konnte es schon vorkommen, dass Lehrer den Eltern ihrer Schüler rieten, nicht mehr mit ihnen Dialekt sprechen zu sollen, damit "Sprachmischungen" und Fehler vermieden werden könnten.

Junge Menschen sprechen fast überhaupt keinen Homburger Dialekt mehr, einige verstehen es noch. Es finden sich also überwiegend Menschen ab 50, die sich noch auf Hommersch unterhalten können. Die Tendenz ist aber rapide abnehmend. Grob kann man schätzen, dass prozentual in den Gemeinden Wiehl und Nümbrecht heute noch ca. 10 bis 20 % Dialektsprecher sind.

Mitteldeutscher Dialekt
Ripuarischer Dialekt
Tonsprache
Bergisches Land


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Thing about a river flowing is it's typically fresh water (Pearls of Wisdom for another day) and IT'S NATURAL…. There's just something naturally powerful about a woman who is one with her spirit and completely comfortable in her own skin. She's not in search of attention. She IS the light when she walks in the room and she's completely comfortable with other women because she's at one with herself.
So ladies, today in all your working, WORK ON YOU! From the crown of your head to the soles of your feet work on loving YOU!