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Tag: Tom
The Big Trip, Day 15: Orleans to Calais, via a detour into Paris
Distance covered today: 261 miles
Total distance covered: 1883 miles
I have a nice night wandering round Orleans after my couple of drinks in L'Hendrix Pub. I may not be sorted in my head after all my recent trauma, but every so often I have to take a moment to remind myself what I've achieved here. I'm travelling! What I've always wanted to do! I've experienced great chunks of three countries in a couple of weeks (remember Andorra's a country too)! Continue reading "The Big Trip, Day 15: Orleans to Calais, via a detour into Paris"
Author Simon FernandesPosted on November 3, 2018 November 4, 2018 Categories VanlifeTags Calais, headspace, LDV Convoy, My life, Orleans, Paris, The Big Trip, Tom, Vanlife
The Big Trip, Day 13: On the road again, to Millau
Leaving Barcelona is very hard.
Partly because I'm leaving Tom of course, though arguably until my head is more sorted out, a bit of distance between us is best. But it's also that, after a week, I've really started to feel at home here. I know my way about, my Spanish has improved from non-existent to basic, and it's warm. While I'm still on an adventure, it lowers my spirits to know that I'm back driving north. Into winter. Continue reading "The Big Trip, Day 13: On the road again, to Millau"
Author Simon FernandesPosted on November 2, 2018 November 3, 2018 Categories VanlifeTags Barcelona, LDV Convoy, Millau, Millau viaduct, mountains, The Big Trip, Tom, Vanlife, winter
The Big Trip, Day 12: Barcelona – is this now?
It's raining again.
By now this isn't much of a surprise. After all, it was starting last night, when we sank into sleep listening to Elvis singing American Trilogy at about 1am after cans of both Estrella and San Miguel. But this is some serious rain, thundering off the van's plastic roof loudly enough to drown out any music you might want to listen to. Continue reading "The Big Trip, Day 12: Barcelona – is this now?"
Author Simon FernandesPosted on October 31, 2018 Categories VanlifeTags baguettes, Barcelona, cheese, food, LDV Convoy, olives, The Big Trip, Tom, tomatoes, Vanlife
The Big Trip, Day 11: Barcelona, still, but some rays of sunshine
After the gloomy, rainy recent days, it's a relief when we wake and squint, bleary eyed, through the windscreen at a recently absent friend – sunlight. I can't help feeling the high drama of the past couple of days has been accentuated by the gloomy weather. Even so, it's never been less than about 15 degrees C, a lot warmer than back home. Tom, who's been here for a month now, thinks this is "chilly". Continue reading "The Big Trip, Day 11: Barcelona, still, but some rays of sunshine"
Author Simon FernandesPosted on October 31, 2018 Categories VanlifeTags Barcelona, beaches, Gaudi, LDV Convoy, Parc de Montjuic, Platja del Mar, Platje Barceloneta, sunshine, Tom, Vanlife
The Big Trip, Day 10: Barcelona – after the storm
We don't get much time to rest after the tumultuous events of last night. I have to be awake at 8am, because the previous day I'd called the RAC European breakdown service to get the van's grease-leaking front wheel bearing looked at. They'd seemed quite efficient, and had promised that a mechanic would be there at 8am Monday. Continue reading "The Big Trip, Day 10: Barcelona – after the storm"
Author Simon FernandesPosted on October 30, 2018 Categories VanlifeTags Barcelona, hilarious language barriers, Humana, RAC, The Big Trip, Tom, Vanlife, Wild Rover Irish Pub
The Big Trip, Day 9: another rainy day in Barcelona, and I face some difficult truths
After my first decent night's van sleep in Barcelona so far, I wake yet again to the sound of rain pattering off the fibreglass roof. Huh, I've come all the way to southern Spain, and I've brought the winter with me. Continue reading "The Big Trip, Day 9: another rainy day in Barcelona, and I face some difficult truths"
Author Simon FernandesPosted on October 29, 2018 Categories VanlifeTags Barcelona, friendship, Gaudi, LDV Convoy, stupidity, Tom, unrequited love, Vanlife
Being Human: Series 4, Episode 6–Puppy Love
"If people find out about about vampires, werewolves and ghosts, there'll be lynchings. There'll be riots. It'll be like the tuition fees march all over again."
With, presumably, the last two episodes of the series earmarked for the climax to this year's Big Plot, this week's Being Human felt like a bit of light relief. It was perhaps the first true standalone episode this year, in the sense that it could be removed from the series as a whole without making a difference to the overall story. But it was more than just filler; it now feels like we're properly bedded in with the new characters, and this gave all three of the gang a chance to flex their comic muscles with more than a hint of pathos. And for a wonder, we actually got a script that wrote Tom as more than a one-dimensional comic relief idiot, which truly was a relief.
Obviously, the events this week were spurred by the Big Plot, as geeky teenage werewolf Allison set out to find Tom after seeing him on Cutler's now widely viewed YouTube video. It was also the first time our less than internet-savvy gang got to find out about this ("Don't tell me you're still on MySpace," sighed Allison at their blank incomprehension of the word 'Facebook').
Cutler too was having problems, as a comedy trio of 80s style vampires turned up at the warehouse to usurp his 'management' for the Old Ones. These were fun, but obviously one shot characters from the start. Golda (Amanda Abbington) was like the worst boss you've ever had ("If you don't like it, complain to your line manager. Oh wait – that's me."), and her eventual comeuppance was like a bit of wish fulfilment for every downtrodden employee. For once, in fact, you found yourself rooting for Cutler, as his typically Machiavellian schemes drew Tom and Allison into doing his dirty work.
Meanwhile, Hal was being played for laughs more than Tom this week, as his OCD rituals struggled to compete with the temptation of sultry Scots tomboy Alex (Kate Bracken). The story actually drew heavily on both of the guys' awkwardness with women, and of the two, Hal seemed to draw the short straw. His quiet serenity at rearranging the eggs in order of size interrupted by a girl who actually fancied him, he was stuck with a distinctly old-fashioned view of 'courting'. "Write her a poem, then go and speak with her father," was his advice to Tom on the matter, while Annie's view was "get her drunk and snog her". It can be funny that Hal has so singularly failed to move with the times, but there was possibly a bit much of that here – at least he eventually reminded us that he'd "seduced thousands of women", although that felt more like a hollow boast by Julio Iglesias.
Just so everyone had an equal share of the action, Annie was stuck babysitting a cantankerous, pervy old ghost, after she accidentally killed him in the mistaken belief that he was trying to kill Eve. Anthony O'Donnell was surprisingly likeable as the Rigsby-alike old git, who made for a suitably comic house guest as the boys' action unfolded around him. It's noticeable that, of all the varieties of supernaturals in the show, the ghosts seem to have been given shortest shrift lately in terms of their mythology; so it was nice to get back to the world of redemption and Doors into the afterlife.
Mind you, it did feel like a bit of a disconnect that there was no mention of Annie's recent, unanticipated relish for killing, in the wake of what happened with Kirby. After the portentous dialogue last week about that, I would have expected some reference to it after Annie, however accidentally, killed again. A more eagle-eyed script editor might have spotted that, and put in at least one line acknowledging it.
After much of the usual leching after Annie, it transpired that Emrys' unresolved issue was to psychically torment his loathed ex-wife and her too-cutesy piano teacher husband. After a previous (and amusing) bit of misunderstanding in which Annie mistook a cupboard for Emrys' Door, his real Door finally materialised. This led to much talk along the lines of "when you get your Door", which seemed a little odd; Annie has already passed up one Door to save Mitchell, then been dragged involuntarily through another, from which Mitchell rescued her. I've got a feeling that for her, as far as Doors are concerned, the regular rules no longer apply. But it was surely a significant bit of foretelling as Emrys pointed out that her redemption might not necessarily involve doing something "good". I've got a feeling that'll come back to haunt her (so to speak) by the end of the series. And with all this talk of Annie moving on, are the showrunners preparing for her to leave too?
However, the heart of the episode (hence the title) was Tom's burgeoning romance with Allison. Ellie Kendrick was genuinely sweet as the gawky teenage weregirl, making a character that could have seemed like a cardboard copy of Ab Fab's Saffy believable and charming. She also got some proper character development, as she went from Blue Peter badge-wielding debating champion to eager vampire slayer – a development Tom was none too keen on. The montage of her 'training' in vampire killing, to the title tune of 'Puppy Love' was fun and sweet, but in the end maybe she was too light a character to be kept on.
That's a shame, as the rapport between her and Tom worked well. Michael Socha rose to the challenge perfectly as his character was finally written as a shy, sensitive virgin however many vampires he may have killed. His final, all-too-transparent pushing away of Allison was a little heartbreaking; she felt like a character who could have stayed on. But then so did Emrys. And Adam, last week. It's notable that the 'guest' characters this year have been so memorable that they felt like potential additions to the main cast; possibly an indication of a show in transition. Or, if you're one of those (and there's quite a few) who simply haven't taken to the new characters at all, an indication that the main cast aren't as interesting as those around them.
This was, ultimately, a fun and amusing romp of an episode. It was never less than entertaining, and made me laugh a lot, but was really pretty forgettable. It was chiefly notable for giving Tom some proper character action, and for the foreshadowings of the climax to the Big Plot, as future-Eve appeared through Emrys' door and made herself known to Annie. A 'filler' episode then, but a rather enjoyable one. This may be Being Human on auto-pilot, but it's still miles better than a lot of other cult TV shows on right now.
Author Simon FernandesPosted on March 12, 2012 Categories Being Human reviewsTags Allison, Annie, Being Human, Ellie Kendrick, Emrys, Hal, Michael Socha, Puppy Love, Tom
Being Human: Series 4, Episode 5–Hold the Front Page
"He's not the Nemesis. He's far too much of a nob."
Yay, Adam's back!
After last year's endearingly obnoxious portrayal of the 47 year old vampire forever caught in a teenage boy's body, it was great to see the excellent Craig Roberts return to Honolulu Heights this week. With his charmless innuendo, teenage awkwardness and outdated 80s pop culture references, Adam was an instant hit last year; as a result, you couldn't help feeling that bringing him back was something of a fan pleasing move, when the show still seems a little uncertain with its new formula.
Nonetheless, this fan was pleased to see Adam back. After his enjoyable reprise of the role in last year's webseries Becoming Human, Craig Roberts slipped back into the role as comfortably as an old pair of shoes. The 80s references were present and correct from the outset as, on first meeting Tom, he instantly referred to him as "Littlest Hobo". There's an amusing interview with Craig Roberts in SFX, in which the actor confesses (with much the same sweariness as his character) that he didn't know half the references himself. Thankfully the interviewer is able to fill him in on who exactly Suzi Quatro is…
Adam was accompanied by his latest conquest, an ever-so-proper girls' school headmistress called Yvonne Bradshaw. Selina Griffiths as Yvonne gave the character an amusing comedic rapport first with Adam and then with the rest of the household. Her initial, rather kinky, teacher/schoolboy relationship with Adam was genuinely funny, as his crudities were met with a clip round the ear to which he responded, "sorry, miss."
But there was obviously something a bit odd about Yvonne from the outset, signalled pretty clearly by the fact that she could see Annie. Mind you, Annie was being a little careless in her assumption that she was invisible to Yvonne – if she actually had been, Yvonne would have been confronted with the image of a baby floating in midair.
Yvonne was obviously something supernatural then, and as soon as she began telling her seemingly exaggerated stories of her irresistibility to men, the penny must have dropped for any fan of horror stories. When Tom started to make puppy eyes at her after she touched him, it was obvious – Yvonne was a succubus. The offspring of a demon and a human, she was cursed to bewitch every man she touched, then kill them with the act of what Annie tactfully whispered as, "s..x".
Now, granted, not every casual viewer is likely to be as aware of succubi as they are of vampires and werewolves, so for some Yvonne's identity may have come as something of a surprise. But, I have to say, not for me – even The X Files once featured a succubus chasing poor old Walter Skinner. And even if the viewer didn't know the name of what she was, I have to say that we've seen this plot before in all manner of genre shows – mysterious female inveigles her way into ensemble cast, setting all the men against each other by bewitching them with desire. It's been done on shows as varied as Red Dwarf, Deep Space Nine and Futurama. It is, in short, a cliche that's already been richly parodied.
The fun to be had in this episode, then, was seeing how the Being Human gang reacted in a situation which is already familiar to your average fanboy. And, fair enough, there was some fun to be had here. Hal's reaction to first Adam and then Yvonne was pretty amusing; Adam being less than impressed with Hal's status as an Old One was soon followed by Hal's Lestat-lite courting of Yvonne once she'd finally touched him. Recalling his conquest of a girl in the 17th century ("I gave her a thousand tulips"), he followed it up by quoting one of Keats' love letters, which Adam could only counter with, "there was a young girl from South China…" The whole scene was a spot on parody of lovelorn, Twilight-style vampires, nicely skewering that particular cliche which is still being mined by True Blood. It was almost a shame that it turned out to be a fevered dream of Hal's, though that was pretty clear from the moment he appeared to have killed Tom.
Tom, for his part, was once again the broader comic relief. Not only did he moon after Yvonne for most of the episode (his sexual fantasy of her as a barrister quoting nonsensical Latin was a highlight), he also again proved himself utterly useless at dealing with the wider world in his doorstep 'interview' with the scandal-hungry journos camped outside the B&B. "Piss sticks!" was his response to a query about Adam's non-appearance in photos as he mindlessly repeated everything the unseen Annie said to him.
I must admit, I'm really starting to get irritated with using the character as this kind of comic relief. I get that Tom is meant to be an innocent, with a sheltered, old-fashioned upbringing that can sometimes cause social awkwardness. That's kind of cute (as was Michael Socha appearing in nothing but his boxers initially). The trouble is, the show's writers seem to be interpreting this as 'Tom is a complete moron'. While that does make for some good comedy, it doesn't make for a believable, sympathetic character, something Tom certainly was last year. Michael Socha is capable of more than broad comedy, and I'm hoping the writers give him something a bit more serious to do soon.
The strengths and weaknesses of the characters were, if anything, magnified by the fact that the story took place almost entirely within the confines of Honolulu Heights. In some ways, that was a good thing; I like that we're truly beginning to see the new gang as a proper household, with Hal doing the washing up ("marigolds") and all taking turns to mind the baby. It was also (as usual in this kind of story) the lone woman who spotted something was amiss.
Lenora Critchlow once again got many of the episode's best scenes and lines, alternating between comedy moments ("I could have been in catalogue when I was 16. But you don't hear me going on about it") and more of last week's darkness. As she nudged Hal on to terrify the persistent journalist who'd noticed that Adam was invisible to cameras, you wondered where this new, bloodthirsty Annie had come from. It was chilling when she told Hal that after 'killing' Kirby, she was hungry for more – "it's addictive". Hal, who knows a thing or two about killing, got to nicely reverse roles as he tried to teach her something about restraint.
The Big Plot was threaded through all this, if a little lightly, intersecting with events at the B&B with intrepid journalist Pete (Sacha Dhawan out of The History Boys, who isn't on TV enough in my opinion). It turned out that staking out lecherous schoolteachers was just Pete's day job; he'd been building a case file on vampires. To his misfortune, this led him, via Adam and the police footage of Tom, to Cutler, still working on his big werewolf reveal propaganda.
Having already mocked up the corpse of a werewolf 'victim' in the woods, Cutler was more than happy to use his newfound press acquaintance to further his aim, posing as a 'reliable source' about vampires to show that werewolves were worse. Pete, it turned out, wasn't quite taken in, managing to hoodwink Cutler into a trap by inviting him in to the hotel room then drawing a crucifix on the door.
That Cutler managed to outwit him using a ploy Hal had used once (killing him then using his body as a shield from the crucifix) was a shame; Pete was an interesting character we could have done with more of. But it also provided a chance for a bit of exposition to explain away the inconsistencies in the show's vampires. Hal, as an Old One, has no fear of crucifixes, though it wasn't always so. We can also extrapolate that, as an Old One, he has other powers not shared with your run of the mill vampire, though I seem to recall he still had to be invited in when he first showed up at Honolulu Heights.
Indeed, the show's mythos was (perhaps unintentionally) expanded considerably this week. Up till now, we've only been aware of three kinds of supernaturals – vampires, werewolves and ghosts. There was the 'Type 4' zombie we encountered last year, but she only existed because of Mitchell's tinkering with the afterlife. At the time, Mitchell himself seemed surprised that there was another kind of supernatural being.
Now, we not only have succubi in the mix, but also, by extension, their demonic parents. You could charitably assume that Hal was aware of these while Mitchell wasn't because Hal is so much older. Nonetheless, if the show's supernatural universe starts becoming too cluttered, it might be less believable that it could be kept hidden from the normals; indeed, give the incompetence of Adam, Tom, and last year Mitchell in staying 'off-camera', it's already looking implausible that their secret wasn't out years ago.
Be that as it may, this was a mostly amusing romp, with an unexpectedly sweet ending as Adam realised that he really did love Yvonne, spell or no spell. His contention that love is always out of fear of being alone was mournful and surprisingly mature; thankfully he was back to obscene hand (and tongue) gestures as he climbed into Yvonne's car to leave for happier climes. The Big Plot was mostly to the background this week, only apparent in Cutler's manipulation of the hapless Pete; Hal did have a dream that his 'destiny' was to kill Baby Eve, but he was bewitched at the time, so who knows how much of that to believe?
As watchable as ever then this week, though some may have been put off by the over-familiarity of the plot's basic premise. Still, great to see Craig Roberts back as Adam, and as he made it out 'alive', I'm hoping it's not the last we see of him. Hal continues to work well as a markedly different replacement for Mitchell, but as I said, the temptation to use Tom as 'comic relief idiot' is one the writers would be well-advised to steer clear of. This episode was fun, but not one of the show's classics.
Author Simon FernandesPosted on March 5, 2012 Categories Being Human reviewsTags Adam, Annie, Being Human, Craig Roberts, Hal, Hold the Front Page, succubus, Tom, Yvonne Bradshaw1 Comment on Being Human: Series 4, Episode 5–Hold the Front Page
Being Human: Series 4, Episode 3–The Graveyard Shift
"Sometimes I think the only demons worse than him must be the ones he's fleeing from."
After a thoughtful, character building piece in last week's Being Human, the action (and the convoluted plot) were back with a bang in this week's episode, The Graveyard Shift. There was a lot going on in Jamie Mathieson's script – I'd say perhaps too much for one episode, resulting in a slam bang piece that felt like a chapter of a story rather than a story in itself.
Not that there wasn't plenty to enjoy. Amidst all the plot advancement – Eve's destiny, the vampire prophecies, the Old Ones heading for Wales in a boat – there was plenty of the character based humour the show seems to be recovering with its new cast. In particular, we learnt a lot this week about Hal, the ultra-repressed, OCD-ridden vampire who refers to his supernatural status as "my condition". After last week's cliffhanger, in which Fergus learned of Hal's return, we got an opening flashback very much in the mould of those we used to see for Mitchell, showing his past as a Big Bad, slaughtering all and sundry with Fergus. It was, not to put too fine a point on it, massively reminiscent of the flashbacks to Angel and Spike's historical killing sprees in Buffy.
At this point, I think the show needs to be a little bit careful. Up till now, the writers have been at pains to distinguish Hal from Mitchell (though both characters' resemblance to Angel has never been shied away from). The flashback to 1855 was nicely done, with Fergus and Hal (gratuitously shirtless, not that I minded) covered in blood having slaughtered the inhabitants of a big country house. But Mitchell too was a former Big Bad, revered among the vampire community for his previous life as an unrepentant killer, as frequently shown in flashbacks just like this. As we learn from Fergus, Hal's past as a vampire Old One is arguably way more prestigious than Mitchell's. But the similarity was there, and I think the show's going to have to be careful not to make Hal – in some ways – seem like a carbon copy of his predecessor.
Still, Hal in the present is very much a different vampire to Mitchell. Socially awkward where Mitchell was easy going and blokish, this week saw him forging a more friendly relationship with Tom. The tension is still there, of course – initially, Tom's carrying stakes around just in case, while Hal almost turns him over to Fergus and the gang. But the episode quite skilfully built the beginning of a believable friendship between the two; not quite on the level of Mitchell and George's easy mateyness, but by the end of the show, you could see them getting there.
This started by having the aloof Hal having to get a job, in order to pay for the baby stuff that Annie is currently having to spectrally steal from Aldi. In a week which has seen much debate about the UK government's Workfare (read 'slave labour') scheme, with the Work and Pensions Secretary decrying objectors as 'job snobs', this was curiously timely. Initially, it seemed like Hal thought counter work in the same cafe as Tom was beneath him; later, though, as they grew closer, a Jaws-style pissing contest over who'd had the worst jobs revealed that Hal had done some pretty grim stuff to earn a living.
Nonetheless, Hal seemed to find the job rather distasteful at first, with his glacier-speed table wiping and lettuce chopping. It was only when he and Tom began to build up that camaraderie you tend to have with your co-workers that he lightened up a it. We got some nicely humorous business with Goth-ish wannabe writer Michaela, who amusingly tried to freak the boys out with her 'edginess' (mostly comprising terrible poems and drawings). She resisted the boys' competition to see who could get her number because they weren't 'edgy' enough – something that would come back to haunt her later.
Michaela, along with vampire recorder Regus, provided much of the broad comedy this week. How funny you found this depended on your tolerance for a character who was a little too broad and comical to be realistic – for me, anyway. Laura Patch put in a good comedy performance, but Being Human has never been that kind of comedy. It was too much like caricature rather than character to be believable.
By contrast, Mark Williams, returning as Regus, pitched the humour of his character just right. It's nice to see that even a vampire can be a nerd and a loser ("my lunch fought back. I mean, who carries a crowbar to walk the dog?"). Williams played him as genuinely weary of 400 years of being a nobody, thrust into the spotlight by his interpretation of the mysterious prophecy.
He also developed a sweet but creepy rapport with Annie, who was this week struggling to accept Tom and Hal as being more than just lodgers. It's good that the new trio haven't just fallen straight into the pattern established when the show began. It's always traumatic when a beloved flatmate moves out and is replaced by someone you don't know, and for Annie that's even harder as both of her ex-flatmates are now dead.
Annie spent a lot of the episode advancing the Big Plot, firstly in a genuinely tense confrontation with Fergus and then in mountains of exposition with Regus. As the oldest hand in the show, Lenora Critchlow has the confidence to pull this off while the boys get all the action, but I'd just as soon see some return to the dark, powerful Annie we've occasionally seen before.
Perhaps that will come to pass by the end of this series, but for now, she seems largely stuck with relationship building and comic moments. There was quite a good one of the latter, as Regus blackmailed her into telepathically sharing her memory of her first sexual encounter – only to discover that, being from her point of view, he was actually going to experience what it felt like to have sex with 'Dave' ("Don't worry, I don't remember it lasting very long"). Annie's always been the show's real moral heart, steering George and Mitchell back to the straight and narrow when necessary, and now she seems to have become a den mother in addition. All very well, but I'd like to see her take more of a role in some of the action again.
Said action erupted as Fergus and a gang of vampire heavies turned up to storm the cafe, and there was much shouting, hissing, and brandishing of stakes. Somewhere in the middle of all that, Michaela got caught up with Hal and Tom, only to end up with her throat slashed when Fergus and his heavies crashed into the B&B. Inevitably, the lonely, creepy Regus brought her back as a vampire – this made me groan, but I was relieved that the new happy couple headed off for happier shores. It was a little contrived, but I think that might be my dislike of Michaela as a character colouring my opinion. At least the script got in some not too subtle digs at the vampire-worshipping fangirls. Pointing out Regus' Twilight T shirt, Michaela asked, "are you taking the piss?", only to receive the inevitable reply, "well, you started it."
Still, an actual vampire battle in the B&B was a welcome bit of excitement in a show that has had so much happen between seasons. I was genuinely surprised to see Fergus offed so quickly; Anthony Flanagan has made him a rather good villain, and I expected him to be around a bit longer. There was no sign of Cutler this week either, fisticuffs plainly not being his thing. Still, I believe that makes him the only vampire villain left not in a Hoover bag at this point.
And Hal nailing his colours to the mast after initially convincing Fergus that he was back to his old ways was a superb – and necessary – bit of drama. Up till that point, like Annie, he was undecided whether the flatmates were his actual friends. This was the moment when he decided, and as a consequence convinced them too. I'm very much enjoying Damien Molony as Hal, and hope the show survives its cast change to see a bit more of him.
By the end, then, of a tumultuous episode, we were back with Hal and Tom slouching on the sofa watching TV just as Mitchell and George used to. The point that "it's similar but different" was made amusingly but unsubtly, as the boys rejected watching "something about conmen" in favour of Antiques Roadshow. Still, as Annie sat down to join them, it felt like something of an equilibrium had been forged with the new trio. In many ways, the show could have ended right there – but no, we still have the Prophecy to deal with, along with a boatload of vampire Old Ones and a ghost from the future intent on killing herself as a child. Still, on this evidence, our new gang of heroes may have bonded well enough to deal with those things.
Author Simon FernandesPosted on February 23, 2012 Categories Being Human reviewsTags Annie, Being Human, Damien Molony, Fergus, Graveyard Shift, Hal, Lenora Critchlow, Mark Williams, Regus, Tom
Being Human: Series 4, Episode 2–Being Human 1955
Annie: "Things have changed a lot recently."
Pearl: "That's a pity. Over 55 years and I've never had to change my lineup."
OK, this is the episode that's convinced me I want to stay with this show (though judging by my Facebook friends, I may be in a minority). After the sturm und drang of last week's Big Plot shenanigans, this week Being Human concentrated – quite rightly I think – on establishing the new characters and their place in the show. Despite the loss of George and Mitchell still being very keenly felt, this was a real return to the blend of comedy and horror that made the show so much fun in the first place. It's not the show it was, to be sure. But it felt, unlike last week, like a promising new direction.
Lisa McGee's script was rather excellent; full of quotable lines, it had me by turn laughing my head off and then gasping at the drama. All right, I think the comedy was most to the fore, but it was used to inform the drama (and vice versa) in precisely the way the show used to before it got so hung up on its own mythos.
Oh, the mythos is still there, and we're obviously going to see some developments this year with the threat of vampire domination and their ongoing war with humanity and the werewolves. I was glad to see that both Fergus and Cutler survived last week's massacre at the groan-makingly named 'Stoker Import and Export' building (though bafflingly they're still headquartered there).
Of the two, Fergus is the more obvious baddie. Like last week, Anthony Flanagan invested him with genuine menace beneath an apparent bonhomie, and he's very much a trad vampire with his first response to everything being to kill and feed – "We need fists and fangs". But charismatic though he is, Cutler is the more interesting of the pair. A 'vampire of the times', we first encounter him using homeless people as a 'focus group' for his werewolf transformation footage propaganda. Fergus' first reaction is to immediately kill all the humans ("we missed lunch"), and then more tellingly, compare Cutler to a certain political figure – "we don't need a vampire Peter Mendelssohn". Cutler's withering putdown to this – "Did you mean 'Mandelson', or are you calling me a 19th century German composer?" – was gold, and I'm hoping their bickering double act will be a running thing.
Fergus and Cutler aside, we also saw Future Eve (if indeed the ghost from the future is her), who was directing the plot by sending the ailing Leo, together with Hal and Pearl, to see Baby Eve in her capacity as Warchild and Saviour. I'm still not sure about this aspect of the plot, and may have to watch last week's again – is the ghost from the future really Eve? If so, her mission to kill the infant version of herself, while noble, is a time paradox more head scratching than anything in the Terminator movies.
But these Big Plot aspects were fairly incidental to the episode's USP, which was, plainly, to set up the new household. It's being done in a nicely gradual way;we're already getting used to Tom as the new resident werewolf, and with this in train, here comes new vampire Hal. Only glimpsed last week, this week Damien Molony got a large slice of the action to establish this new bloodsucker as a very different vampire from John Mitchell. He's far more introverted, with his archaic suit and clipped 1950s English accent (though I'm pretty sure I detected traces of Molony's real Irish twang once or twice).
He also has an endearing tendency to OCD, with his strange superstitions and rituals. He never stops at petrol stations on the left hand side of the road because it's bad luck – which must cause problems on dual carriageways, considering we drive on the left in this country. He also has a daily ritual of setting up complex domino chains, but never actually knocks them down, preferring to then carefully put them away.
As he explains, this is a method taught to him by Leo for controlling his primal urges; I like that. For as we saw in an electric confrontation between him, Tom and a slimy pawn shop owner, he could be very dangerous indeed. That scene, with Tom's initial loathing of the stuffed wolf head leading to the owner pulling a shotgun on him, felt like the writers and the actor really setting the stall out for Hal as a character.
Molony was chilling as he calmly explained what killing was like, how easy and exhilarating it was, and how hard it was to live with afterwards. You got a real sense of how many times he'd learnt this himself. As the shopkeeper said, "you're either a man of God, or you're speaking from experience." Molony's regretful, faraway look as he replied, "I'm not a man of God." was perfect, and it was a good one liner the likes of which the show used to do so well. The whole scene reminded me of nothing so much as a scene in Doctor Who story The Happiness Patrol, in which the Doctor, held at gunpoint, calmly and firmly talks his would-be executioners into putting down their guns. I wonder whether the resemblance was intentional?
But we also got Hal's housemates Leo (werewolf) and Pearl (ghost) turning up with him, in a nicely timed comic bit after Tom had declared that Baby Eve wasn't going to be suddenly visited by three wise men proclaiming her the Messiah. It had ben pretty well-publicised that the show's new lineup was going back to the original mix – one vampire, one werewolf, one ghost, so plainly they weren't going to stay around long. As it turned out though, the resolution of their storyline was every bit as affecting as the characters we'd known since the show began.
As much as the writing, this was down to the actors involved. Tamla Kari as Pearl had a nice interplay with Annie from the outset, with her bitching about the B & B's decor, not to mention her smug assertion that she'd managed to make a vampire/werewolf/ghost household last for decades while Annie had barely managed a few years. And it was a brilliant, laugh-out-loud moment, in keeping with the show's traditions, that the one snipe Annie just couldn't take was when Pearl criticised her tea-making skills!
Good though Kari was, Louis Mahoney as Leo was again the best of the new crew. He was both funny and heartbreaking as the dying werewolf, with his assertion that he once saw Louis Armstrong – "though it could have been Shirley Bassey. I was really drunk" – and his obvious tenderness for his supernatural companions. I must say though, after this and his turn in Doctor Who episode Blink, I do wish someone would give this talented actor something more to do than dying emotively in bed.
All that said, the ultimate resolution to his and Pearl's plot was a little predictable; they'd always loved each other, and having worked this out at the end of his life, could both move on through their doors, together. It was sweet, but signposted as soon as Leo sent Tom off to buy that mysterious ring.
In the same way that Hal is very different from Mitchell, Tom is clearly nothing like George, and again that's a good thing. Theirs is obviously going to be a fractious relationship, nothing like the best mates that Mitchell and George were from the very beginning of the series, which is perfectly in keeping with their wounded and mistrustful natures. Hal may be best friends with another werewolf, but he still can't touch Tom without interposing a handkerchief between their hands; and Tom never even came to trust Mitchell, so as far as he's concerned, all vampires are still the enemy.
This all came to a head as Hal, alone and upset, tried to fall off the wagon by feeding off the nasty pawn shop owner. As he and Tom pointed a shotgun and a stake at each other, it was down to Annie to make an uneasy peace, and set the scene for that final shot of all three of them on the sofa, uneasy allies but housemates at least.
Ah, Annie. As the last one standing of the lineup that fans came to love, Lenora Critchlow has a heavy load to bear this series. On the evidence of this episode, she's more than up to the task. Although an ensemble piece, Annie really dominated the action, with her usual mix of comedy and pathos. She got all the best laughs, from her mothering of Tom – "no stakes in my shrubbery!" – to her cobbled together 'ceremony' in an attempt to heal Leo, in which she randomly spouted every bit of Latin gobbledegook she could remember – "carpe diem, veni, vidi, vici, Dolce, Gabbana…"
But she also got some of the best moments of pathos. Hal saw straight through her cheery exterior – "Your mask. It's almost as good as mine." Then there were her tears as she tried to stop Tom and Hal killing each other. She's lost her two best friends, and despite her cheeriness, is far from dealing with it well. She's the same old Annie, but there's something sadly ironic that out of the three housemates who started, it's only the dead one who's still around.
So, the new lineup is complete. They're not mates yet, not like the old gang; Tom is very much like a teenage son to Annie, who's also relishing being mum to Eve. Tom and Hal seem to have reached an uneasy peace, but I'm sure it'll take a while before they even trust each other. Still, for all the show's ever growing mythos and Big Plots, it feels like we're back to its original format – three supernatural beings sharing a house, trying to deal with their own monstrous natures and ' be human'. In a way, the character change could even be a good thing; it felt, last year, like they'd gone as far as they could with Mitchell and perhaps George too. This way, we have a new gang to deal with the same problems in different ways. However much you loved the original cast, that's got to be a good thing – and on the strength of this episode, for me, it is.
Author Simon FernandesPosted on February 13, 2012 Categories Being Human reviewsTags Annie, Being Human, Cutler, Damien Molony, Fergus, Hal, Lenora Critchlow, Leo, Louis Mahoney, Tom


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project highrise ps4
Just building one tower and having it run at an efficient level will easily take you a long time, especially if it's your first tower. The second mode in Project Highrise is the long list of pre-defined Scenarios for you to play through. Add Floor Piece 2. It's also published by Kasedo Games, a division of Kalypso Media – a publisher who needs no introduction with their incredibly long list of micromanagement and resource management titles such as Tropico and Railway Empire. Project Highrise Architects Edition (PS4) Kalypso Media. BUY NOW. Project Highrise Architects Edition PS4 Playstation 4 Pal UK New Factory Sealed. It takes a while to create an efficient tower. As you bring in more people, you'll need bigger facilities, more resources to supply them with the required needs, and you'll also need to think strategically. For example, rich residents won't live near noise or smells, so placing them near a bin or food court is a big no-no! BUY NOW. Awaiting 2 more reviews $16.07. £10.99 + £12.00 P&P . Could you build a functional and stylish skyscraper? The sounds in Project Highrise are a little strange. ... PS4 %gameName% Get the latest news and videos for … However, from a glance you can easily see the money you have coming in, how many people are there, what missions you have on the go and how many influence/buzz points you have. Personally, I never played that but I did play Smooth Operator which has a similar concept, only your building and running a call centre rather than a commercial tower. My tower is the first house you'll make in Minecraft – random things slotted together…. For example, I have a Chinese tea shop which is playing stereotypical music along with the tapping of cups, the offices have ringing phones and typing, and the residents have their music on sometimes. Project Highrise puts all its thought and care into function, but gives little consideration to form. She looks happyish I guess – very messy tenant and a broken clock though! Only 1 left in stock - order soon. Add to Cart. Next. Initially, I jumped right in and didn't enjoy the game as I skipped the tutorials and presumed I would know what's going on as I played the iOS version a few years back. Project Highrise: Architect's Edition. Here I want to give you some tipps and help to make easy and profitable towers in the game, very basic stuff but if you just started it's alwasy good to know. There is a lot of strategies which goes into building the perfect layout with its very picky tenants, various needs you must attend too, and carefully planning where you should place certain facilities in order to optimise their traffic and workflow. Let's talk about the sandbox first, as it's the mode everyone will jump into first as they get to grips with the game and learn what they can and can't do in order to be more efficient. Project Highrise 's focus, that the whole house running as a system, that all needs are met, with the constant growth of the house. These will allow you to spend your excess influence points on new abilities/rooms. Tricky Towers: Which type you want to focus on is entirely up to you, and that's the beauty of the game. Once the game begins – do whatever you want… Your 'goal' in the sandbox mode is to create the most profitable tower you can without going bankrupt and losing everything. Something went wrong. Infrastructure includes the means to expand your tower in size and reach new floors. You can only use the Left Stick to move in the options, the D-Pad adjusts the speed, which I always forgot. Gioteck JC-20 – Wireless Controllers (Switch) Review, Gioteck VX4 – Wireless Controller (PS4) Review, Gioteck WX4 – Wireless Controller (Nintendo…, Kingdoms of Amalur: Re-Reckoning (PS4) Review, NACON Wired Compact Controller (PS4) Review, How to: Downgrade digital PS4 games to version 1.0, How I managed to get my PS4 Pro to shut up so I…, Silence [The Whispered World 2] (Nintendo Switch) Review. GamePitt is a Detailed Review website which covers not only the big AAA games but also the smaller and lesser-known indie titles as well. You can't just pop these down on each floor willy-nilly, they either need to sit on top of each other, or you have to wire up the resource so that the pipes/wires reach the cabinet on the upper floor. Project Highrise: Architect's Edition Trophy List • 29 Trophies • 1,001 Owners • 30.88% Average Similarly, you also gain Buzz from people as they shop within your walls which can then be used to promote various aspects of your tower to generate more traffic, lower prices and more interest. There really are a lot of choices and whilst in the sandbox mode – you're free to do literally whatever you want. I'll cover the whole mechanics later one, but essentially, you have to build offices, shops, apartments and facilities for these tenants in order to generate money and keep them happy. It's most likely just me, but I did find it a little fiddly at times. I hope you have as much fun as I did playing the game – It gets pretty manic the more you build though as the tenants are so picky! Rated 4 out of 5 by Whytewolf416 from SimTower Renovated A nice homage to SimTower with quite a bit more micromanaging. Experience a deep and complex simulation of a modern skyscraper. Add to Cart. Web Oficial: http://www.somasim.com/highrise/ Blogs Desarrollo: http://www.somasim.com/blog/ Saludos nuevos inquilinos y bienvenidos a Project Highrise. Visually, Project Highrise is a rather simple game. The console version contains the Project Highrise base game along with the Las Vegas DLC and content packs Miami Malls, Tokyo Towers, London Life and Brilliant Berlin. Notable Video Game Releases: New and Upcoming, What to Watch Now on HBO Max and the HBO App, December Preview: 16 TV Shows & New Movies to Watch at Home, PS Now, PS Plus, and Other New Free PS4 Games, Music title data, credits, and images provided by, Movie title data, credits, and poster art provided by. Personal Opinion: You can name your tower, choose from four difficulty levels, each one offering less money and more picky consumers, pick the size of your 'lot', and also pick the backdrop. Some of the walking animations are quite funny as well, they remind me of Monty Python's Ministry of silly walks! At first, I didn't like this as it reminded me of the 'three-star progression' methods used in mobile games and a lot of console games these days. Coming in at around 150MB to download, it's actually one of the smaller games available on the PlayStation 4, and that's because it cuts corners in the presentational elements to focus on the quality simulation. Also, L1 and R1 move through menus but L2 and R2 open different menus on the side – so I always got those confused too. Well, Project Highrise: Architect's Edition is basically your modern-day Sim Tower experience which has just landed on the PlayStation 4, Xbox One, Nintendo Switch and PC which includes the base game and all previous DLCs which were released. Experience a deep and complex simulation of a modern skyscraper. I've dabbled in these for a few hours but I wasn't very good so I went back to the sandbox mode, which is where I've spent about 20 hours so far as I've worked on three towers. Order today and receive Free Shipping and hassle-free returns on all our products. Summary: Project Highrise is a skyscraper construction and management sim. Great review, look forward to getting immersed into this game. As well as bringing all the content from the original Project Highrise base game, the Architects Edition also packs in the Las Vegas DLC as well as the content packs Miami Malls, Tokyo Towers, London Life and Brilliant Berlin in one definitive console edition. The tutorials are great – they really help you out. Project Highrise > Guides > Kopjeagga's Guides. Upon getting one medal in those unlocked a few more for each one etc… So there is a sense of progression as you get given progressively more difficult scenarios to play through but only after you've completed earlier ones. However, if you zoom right in, to the max, the music fades out and you can now hear what noises are happening in the room you're centred on. Again, as this edition has all previous DLC, a lot of the missions in here seem to have come from those DLC packs. You can also unlock the ability to have more than one building facility and maintenance workers – which is essential once your tower begins to get big. Critic Reviews Project Highrise has exactly become what it should be. BUY NOW. The issue I had with these though is you can't just play any of them – you have to do them in order. LOL But has anyone done some quick tips for getting going? Project Highrise is currently available on PC, iOS, and Android, while Project Highrise: Architect's Edition will release on PS4, Xbox One, and Nintendo … ALL RIGHTS RESERVED. Upgraded Elevators 5. Good. Elevators 4. Project Highrise: Architect's Edition is one of the best resource management simulation games I've played. Available Platforms: Android iOS Mac PC PS4 Switch Xbox One. Your job as the architect and developer is to build world-famous skyscrapers that will be the envy of the entire city, masterpieces of art and engineering. Every playthrough will be a new adventure for you, with the same challenges yet an infinite way to go around completing them. This is where resource management comes into play. Something went wrong. But a skyscraper is more than just steel and glass, it's an intricate ecosystem, full of people that live and work in the building. It's a delight to play, and replay, to come up with different tower designs, and I expect that I'll keep coming back to this for quite some time to come. But, it does the job! A process I've been quite vocal on previously for disliking. They become a complex machine that needs your steady hand to keep it running smoothly and efficiently. BUY NOW. In the basement, you'll build various supply cabinets which will supply 10, 50 or 150 rooms with a certain resource. Does anyone remember the infamous Sim Tower game? In total, there are 29 scenarios to play through, each with three medals which can be earned based on your outcome within each challenge. These are accessed by tapping R2 and consists of 'reach X amount of people', 'Earn X amount per day' and 'have X amount of Y building in your towers'. Not only can you create a front desk and rooms, but you can also create luxurious multi-levelled hallways with magnificent handing art and various items scattered around to entertain your guests upon arrival. There are a decent set of tutorials which are all hands-on and informative, but you'll pick things up faster if you run through them and then jump into the sandbox and have a mess around. You don't have to only supply the structural needs, you'll also have to remember to pump water, gas, electric, phone lines and other supplies into the various rooms as well. Project Highrise > General Discussions > Topic Details. Project Highrise: Architect's Edition is developed by SomaSim, a team which has released one other city simulation game previously. As this has all the previously released DLC, backdrops include places like Las Vegas and London – although I don't think this alters gameplay in any way other than visually. Try again later. If you're a fan of simulation games, especially ones which are big on resource management such as Tropico and Railway Empire, then you'll love Project Highrise: Architect's Edition – if you're more into the simulation side without too much of the micromanagement and overlooking of everything that's happening, then this game may frustrate you until you've unlocked the automation facilities. Once you've selected the 'New Game' option, you're given a few choices which will make it easier or harder on yourself. based on Only 7 left in stock - order soon. One thing I've not mentioned yet because I've not tried it personally is the fact you can actually create a hotel rather than an office building or residential tower – if that's what you wish to do. These resources are distributed throughout your tower via small supply cabinets. A copy of the game was kindly provided for review purposes. For example, you can do "The Merchandise Mart" first and once you get at least one medal in that one, two others unlock. Which is pretty cool. Buy Project Highrise Architect's Edition PS4 Game and other products in Gaming at 365games.co.uk. Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition, The Godfather Coda: The Death of Michael Corleone. Get Project Highrise: Architect's Edition, Strategy game for PS4 console from the official PlayStation website. Project Highrise has four main building types: office, residential, commercial and hotel. I've made three towers so far, one failed, one isn't doing too well and the third is making about 10k a day now, which is pretty good considering I've only spent about 3 hours on it. When you're zoomed out, you get a relaxing music track being played to you – it reminds me of elevator music in a way as it's got a good beat to it and you'll be humming along with it after a few hours. Railway Empire: Crossing the Andes [DLC] (PS4) Review, Tokyo School Life (Nintendo Switch) Review, Diablo III [3]: Eternal Collection (Nintendo Switch) Review, Dragon's Lair Trilogy (Nintendo Switch) Review, The Council: Episode 4:- Burning Bridges (PS4) Review, SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated (PS4) Review, Cuphead – Don't Deal with the Devil (PS4) Review, Gets very deep with all of the customisations and various tenants you can move in, 29 Scenarios with three medals to earn in each, You'll lose hours upon hours within the sandbox mode, Nice relaxing music which changes to what a particular room hears if you zoom in, It does have a rather steep learning curve, Can be confusing if you skip the tutorials (Don't skip them! PlayStation 4. Add Skybridge Pieces £24.99. - Project Highrise Architect Edition is rated 3.4 out of 5 by 22. This isn't just a fun extra to hear what's going on – if a tenant is saying it's too noisy, you can zoom in, hear the noise they hear and then try and pin-point it and either move them or fit a sound-proof door. From time to time, you'll also be given the chance to participate in a few 'missions'. It can get tricky and there is a very steep learning curve, but once you've got the hang of it, you can easily bring in tonnes of money. A skyscraper is more than just steel and glass, it's an intricate ecosystem, full of people that live and work in the building. Project Highrise receives High-praise from me and a strong recommendation to all resource management and simulation fans out there! Your job as the architect and developer is to build world-famous skyscrapers that will be the envy of the entire city, masterpieces of art and engineering. PES 2019 Beckham Steel Book Edition PS4 Playstation 4 Pal UK New Factory Sealed. $22.99. Project Highrise is the ultimate example of efficiency. They become a complex machine that needs your steady hand to keep it running smoothly and efficiently. Get all the latest new about Project Highrise from GameSpot's industry-leading news coverage! Your job as the architect and developer in Project Highrise: Architect's Edition is to build world-famous skyscrapers that will be the envy of the entire city, masterpieces of art and engineering. Project Highrise: Architects Edition (PS4) Be the first to review this product 5-7 days No options of this product are available. I took a step back, swallowed my pride, and put on the tutorials and ran through all of them. Big mistake. Project Highrise is the ultimate example of efficiency. But a skyscraper is more than just steel and glass, it's an intricate ecosystem, full of people that live and work in the building. With each of these, you get an upfront payment and a bigger one delivered on completion as well as a possible increase to your prestige. Final Conclusion: £24.99. I just picked this up on PS4, I love sim games, and was a big fan of Tropico and Cities Skylines. £14.99 + £12.00 P&P * Nintendo Switch New Sealed Game * PROJECT HIGHRISE - Architects Edition . Surviving Mars - PlayStation 4 Maximum Games. Try again later. Project Highrise, at its core, is a free-for-all open sandbox for you to live out your architectural dreams and create the skyscrapers you think about every time you close your eyes. Project Highrise offers a deep and complex simulation of a modern skyscraper. I also found the UI easy to use but there are a few fiddly bits. "Project Highrise is the game that SimTower should've been" 90% – Gaming Trend "Who needs a city, if you can build the best skyscraper in the world?" 8/10 – IGN "I am stoked Project Highrise has come along to fill that tower management simulation gap!" Lazy Game Reviews Sale: $21.99 — Discount Provided by Amazon. The 29 Scenarios will keep you busy for hours upon hours as you work your way through them and aim to obtain all three medals in each case, but the sandbox mode is where you'll spend the majority of your time. Little too much micro required – Setting is far from exciting; 8 . Special offers and product promotions. Explore Project Highrise: Architect's Edition game detail, demo, images, videos, reviews. Scenarios: Create gleaming commercial towers for titans of trade looking for the perfect downtown office. In Project Highrise: Las Vegas the glamorous era of Frank Sinatra and the Rat Pack becomes the backdrop as you seek to build Sin City's next sensation. © 2020 METACRITIC, A RED VENTURES COMPANY. However, when you step back and look at it, you could see the Scenarios as Project Highrise's form of a campaign as you're learning new things and getting better as you utilise skills you obtained in previous missions to overcome the later ones. Mechanics. As mentioned above, Project Highrise does have a steep learning curve if you've not played a simulation/management game like this before. Project Highrise: Architect's Edition fills a niche on the PlayStation Store as a return for the building simulator genre, following initial success on Steam in 2016. Tipps and help for Project Highrise. "Project Highrise is a worthy successor of Sim Tower." - GIGA . If you aren't supported for the number of rooms you have – your occupants will all begin to get angry. A modern version of SimTower which has purified something in some elements. As you gain influence points you can unlock new things, like a Metro station. Add to Cart. Though the look is dull and there are a few minor annoyances, that doesn't take away from the stellar and smart game design that makes a repeat visit to this gem a guarantee. From the zoomed out view, you can see what everyone is doing and easily make out what every single room is, and when you zoom right in, you get to see all the little details like the office workers sat there reading a paper instead of working, or your residents going to the shop. Project Highrise for AND, PC and iOS is an economic simulation strategy game inspired by the popular SimTower: The Vertical Empire from 1994. PS4. Project Highrise. No user score yet- Be the first to review! It gets quite in-depth as well with its own version of Trip Advisor where the guests leave comments on what they thought of their stay which you can use to make your hotel more pleasant to stay in. :) Admittedly, this isn't my best genre of video games, and it's certainly not my forte. After I'd done that, the game was a million times better for me as I knew what I was doing and the help which was given was practical hints which I could use within my own towers. 2 Suitable for the PS4. In a way, it reminds me a lot of the art style used within Symmetry with its bold colours and striking shadows. Coming in at around 150MB to download, it's actually one of the smaller games available on the PlayStation 4, and that's because it cuts corners in the presentational elements to focus on the quality simulation. Sep 9, 2016 @ 7:42pm Any Pros out there have some Pro-Tips? Left Alive day one edition PS4 Playstation 4 Pal UK New Factory Sealed. It's all very clean and sharp as well. Minimal requirements. Kalypso Media GMBH. For example, if you want a mini shopping market then you'll need a free storage bay in the basement and if you want to entice some lawyers to come and work in your offices then you'll need a copier service and a courier. Your job as the architect and developer is to build world-famous skyscrapers that will be the envy of the entire city, masterpieces of art and engineering. © 2018 Turniplord | Website by Rob Pitt | Privacy Policy | Cookie Policy. When you login first time using a Social Login button, we collect your account public profile information shared by Social Login provider, based on your privacy settings. £14.85 + £12.00 P&P . It was developed by SomaSim, the creators of 1849.. The action of Project Highrise for AND, PC and iOS takes place in the modern world, and the player assumes the role of the manager and the architect of a new skyscraper. As well as bringing all the content from the original Project Highrise base game, the Architects Edition also packs in the Las Vegas DLC as well as the content packs Miami Malls, Tokyo Towers, London Life and Brilliant Berlin in one definitive console edition. Stairs 3. However, for those of us with little to no imagination, you can just as easily create a stumpy looking building which is the equivalent to the first ever house you build in Minecraft – a cube built out of random parts you had lying around. As you progress, gain prestige and influence with the tenants, you'll be able to build new, unique rooms. 4.2 out of 5 stars 20. By Kopjeagga. Description. What you have to remember is that each new tenant – be it a residential or business occupant – will have their own set of wants and needs which must be provided if you don't want them to get up and leave. You also have the option for unlimited cash at this point – but enabling this will disable all your trophies/achievements. Add extending Floor Pieces 6. No score yet I found stacking them in the same place made it a lot easier. 4.1 out of 5 stars 253. ). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It's a resource and strategic management sim in which you must build more facilities as you advance vertically or horizontally all whilst listening, and adapting to your tenant's requests and needs. Danganronpa Trilogy heading to the Nintendo Switch?! Both work fine, only one will look beautiful and the other looks messy but still kind of works. But a skyscraper is more than just steel and glass, it's an intricate ecosystem, full of … ; Huge variety of tenants with their own unique characteristics, from restaurants, to offices, retail stores, or residential apartments. Detailed stats – Businesses, homes and offices in one; Bad. What's this? You'll easily lose an undetermined amount of time as you strive to build the best tower you can, based on the knowledge of all your previous failures. Remote Play supported. 62 ratings. It's like the developers have thought of everything in regards to constructing the perfect hotel, business, commercial, and residential tower. For example, you can unlock an underground metro station which will be used by people who live/work in your building as well as random people who are passing through who may want to visit your shops. So, what do you do? Well, Project Highrise: Architect's Edition is basically your modern-day Sim Tower experience which has just landed on the PlayStation 4, Xbox One, Nintendo Switch and PC which includes the base game and all previous DLCs which were released. My advice, don't rush – if you start rushing and building more and more offices or residential buildings before you've seen if you have enough resources and the things they want, you'll end up losing money and being unable to buy what they need. There are two modes in Project Highrise, the aforementioned sandbox mode and a list of Scenarios. Processor Core i5; Graphics Integrated video (Intel HD 4000 or later), 1 GB shared memory; Memory 2 GB RAM; Disk space 500 MB available space; System Windows 7 or later; Recommended … That's the advice I stuck too on my third tower, well, towers as I have one just for residents and one for offices, and it's going alright so far! Due to potential programming changes, the minimum system requirements for Project Highrise: Architect's Edition PS4 PSN Key UNITED STATES may change over time. The ultimate skyscraper simulation game for PC finally makes its console debut with Project Highrise: Architects Edition. ; Windows Mac OS X. Project Highrise: Architect's Edition is a very slow, yet addictive game. LilMsScareAll. You know, how to prioritize things, stuff like that? Each one is progressively more expensive and costs more to run each month. Add to Cart. 1. Once your account is created, you'll be logged-in to this account. PlayStation 4. Technical: We also get your email address to automatically create an account for you in our website. I've had a lot of fun playing Project Highrise: Architect's Edition as I've put in about 20 hours. Project Highrise is a complex management simulator, so it includes a tutorial mode which is short, concise and worth a run through.
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Take-Two Interactive patent could point to a bigger, better world for the next Grand Theft Auto Grand Theft Auto 5
Corsair's introductory stock price values the company at up to $1.65 billion null
Corsair reckons it is worth in the neighborhood of $1.65 billion, based on the numbers attached to its initial public offering (IPO). As part of that, it intends to sell 14 million shares at $16 to $18 a pop, which works out to $224 million to $252 million.
That includes 7.5 million shares sold by Corsair, and 6.5 million shares from selling stockholders. So where does the $1.65 billion valuation come from? According to Market Watch, the company will end up with 91,849,366 shares outstanding, which in stock trading parlance includes shares sold to the public and those earmarked for the company's employees.
"The offering is subject to market conditions, and there can be no assurance as to whether, or when, the offering may be completed or as to the actual size or terms of the offering," Corsair says.
In other words, the market will dictate what Corsair's shares are actually worth, and by extension, the company (based on its stock price, anyway—market cap is not always necessarily in line with a company's worth).
Not bad for a company that some know best for its line of gaming peripherals, including keyboards and mice. Corsair got its start selling memory, and has since expanded to all sorts of PC hardware, including power supplies, storage products, streaming gadgets, and more.
In a related filing with the US Securities and Exchange Commission, Corsair revealed it raked in nearly $1.3 billion in revenue last year, albeit made a profit of 'only' $31 million.
Corsair has also expanded its reach over the years by acquiring various companies, including boutique builder Origin PC, high-end controller maker Scuf Gaming, and streaming product manufacturer Elgato.
Corsair will trade under the Nasdaq symbol CRSR.
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The boys 1st and 2nd, boats and the girls 1st, 2nd, and 3rd boats qualified for NEIRAs. Congrats! It is an honor to be invited to this event. We will be leaving school at 2:00pm on Friday to get ready for the competition.
All Rowers should bring cash or a check made out to FOHC for $40. This will cover the cost of the stay and breakfast. Please send enough money for dinner at Panera on Friday night. If there are any issues, please let me know!
1:00pm- Leave for Worcester – NOTE NEW TIME!
9:30pm Arrive home and go to bed!
The Race schedule is on the following website. They will update it with school names as the week progresses!
We will be staying at the Quality Inn and Suites in Worcester. The cost of lodging, breakfast, and coach buses will be $40 a rower. Please let me know if this is a struggle and we will find the money! Thanks to a donor for the coach buses!
The Food: A Message From NEIRA Road Show!
And just a reminder to get your $10 in to Carmen (or anyone at the food tent). This pays for water and any last minute items we need for the racers. And as always, thank you for making this so easy!


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Intimate epic
by Serena Donadoni
Sunshine requires what few films ask of viewers anymore: patience. This three-hour intimate epic has a leisurely pace which belies its grand ambitions. Writer-director Istvan Szabo attempts to show the historical sweep of the 20th century and its impact on his native Hungary through the lives of one fictional family, the Sonnenscheins. Their name means "sunshine," although they are more often than not caught by the dark clouds gathering over Budapest, starting with the decline of the Austro-Hungarian empire, through a fascist alliance with Germany and World War II, and into the Communist regime whose grip finally loosens as the century comes to a close.
With the sociopolitical scope of a massive Russian novel, Sunshine is packed with complex characters suffering through massive reversals of fortune. The English-language script, by Szabo and playwright Israel Horovitz, is a rich tapestry in which the fate of four generations is determined by religious heritage, individual miscalculations and the whims of political extremism.
Szabo wisely chooses to put one face on the pride and suffering of the Sonnenscheins: Ralph Fiennes. An actor who was lauded from his first screen appearances, Fiennes only now lives up to his promise with this complex and beautifully nuanced performance. He plays three different men, each one distinctive and particular to the era in which he lived.
Ignatz is an a upright judge who changes the family name to Sors in an effort to distance himself from his Jewish roots during a time of nationalist fervor. His son Adam is a swashbuckler of sorts, an Olympic fencer who believes his status makes him immune to political vacillations. Ivan, Adam's son, throws himself fervently into enforcing the totalitarian state regime until his revenge-based belief system begins to unravel.
Each man is influenced by women, but none more than Valerie (played at different ages by Jennifer Ehle and her mother, Rosemary Harris), Ignatz's independence-minded wife, who serves as the family's heart and its conscience.
The characters in Sunshine are always trying to be a part of their times and eagerly trade in their past for a future, not realizing that one is just as important as the other.
Opens Friday exclusively at the Maple Art Theatre (4135 W. Maple, W of Telegraph). Call 248-542-0180.
Serena Donadoni writes about film and culture for Metro Times. E-mail letters@metrotimes.com.


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Un tokonoma (床の間) és un petit espai elevat sobre un washitsu, una habitació d'estil japonès amb terra de tatami, on es mostren els objectes més preuats de la casa, entre ells quasi sempre es penja un rotllo desplegable amb pintures (kakemono). Altres objectes que es poden trobar en els tokonoma són: Ikebana (arranjaments florals); koro, cremador d'encens i el recipient per l'encens o kobako; kyobako, els sutres (llibre de preceptes espirituals budistes), bonsais i utensilis de ceràmica o porcellana de gran valor. El tokonoma i els objectes continguts en ell són essencials en la decoració tradicional japonesa. La seva disposició i aparença canviarà amb freqüència: el motiu del kakemono, així com la resta d'elements estaran relacionats amb l'època de l'any, les festes, el calendari i l'estat d'humor del propietari.

Originàriament el tokonoma era l'altar privat dels monjos zen i consistia en una taula baixa de fusta sobre la qual es cremava una espelma i encens d'un recipient com a ofrena sota un rotlle amb cal·ligrafies budistes. Amb el temps canvià la seva significació i amb ella la seva aparença. Les imatges religioses van ser substituïdes per altres més mundanes o per cal·ligrafia artística, aparegueren elements de bronze, fusta o altres materials a la plataforma, al costat de l'encenser i l'arranjament floral, encara que aquests elements mai van arribar a ser molt grans o elaborats. Tanmateix, cal no veure el tokonoma merament des d'un punt de vista artístic. Al llarg dels segles ha estat honorat com el lloc sagrat de la casa. Pels japonesos té una mena de significat sagrat o moral, que deriva dels seus orígens sagrats. L'espai enfront del tokonoma és l'espai d'honor, i mai es pot entrar al seu interior.

Els primers tokonoma van aparèixer al període de Muromachi (al voltant del 1350) i eren una mena de 'fornícula per al culte', llargs i estrets, d'una profunditat mai superior als 60 centímetres. Actualment, a les cases tradicionals japoneses els actuals tokonoma tenen una profunditat més gran, aproximadament d'un tatami, quelcom inferior a un metre. Normalment no se situa al centre de la paret, és a dir, no és simètric respecte a l'habitació, i hi ha diverses formes de construir-lo. Sovint la fusta amb què és construït el tokonoma és diferent que la de l'habitació en la que es troba, però en els dissenys clàssics s'intenta evitar aquesta diferenciació per obtenir una major uniformitat. Únicament al llindar de fusta, tokogamachi, s'utilitza fusta laquejada de negre.

Quan es troben convidats presents en una habitació d'estil japonès, la manera més correcta segons l'etiqueta japonesa és fer seure a l'hoste més important donant l'esquena al lloc del tokonoma. El motiu cal trobar-lo en la modèstia: el que convida no ha de fer ostentació del contingut del tokonoma al convidat i, per tant, és necessari no conduir la seva mirada directament a aquest espai; per altra banda, aquest queda situat en el centre de l'escena, emmarcat dins de l'espai més important de l'habitació.

Notes

Arquitectura del Japó

redpajama_set_name: RedPajamaWikipedia


Suprema are an energetic, ultimate Motown act with 3 stunning vocalists who provide choreographed dance routines, costume changes and epic vocals for your event. This band offers you a sparkling, classic show to entertain guests of all ages at any size or style event. Their charismatic energy gets everyone up and dancing to these timeless classics no matter where they are performing.
Suprema play all the best songs of Motown as well as including modern day songs that have been influenced by this genre. If you are looking for something special at competitive prices, Suprema are for you.
The Suprema musicians have previously or currently worked with or for the likes of Jessie J, Duffy, Leona Lewis, The Script, Joh Bishop, Hot Chocolate and have had appearances on TV shows like MTV, Glastonbury TV, Rading Festival, Popstars On Stage and more.
Suprema area available as a 3 piece, 7 Piece or 9 Piece (includes 2 piece brass section).


This statistic shows the annual expenditure on contract work in Scotland from 2003 to 2017. The input value of contract work generally increased over the period concerned. In 2003 input value of contract work amounted to 53.3 million British pounds, by 2017 this input value had increased to 88.4 million British pounds.


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Basement Songs: John Prine and Iris Dement, "In Spite of Ourselves"
As many of you may know, my wife Julie and I fell in love very fast. I knew after our first date that I'd met the woman I would marry and with whom I would grow old. Mot of our friends and family embraced the news with joy. Still, there were some who questioned our sanity. I'll never forget being told back in 1993 that two of my friends were discussing our relationship. "He thinks he knows what he's doing," one said, as if choosing to get married was some folly. I still don't look at Julie and I together as a choice; I believe it was fate. It's the only way I can explain how two people, after one month, understood that they were meant to get married, and remain married after 14 years. She is everything to me: lover, friend, support, even guardian. After reading last week's entry about my friend Matt, Julie commented, "You know, it's funny, because sometimes I'm still angry because he hurt you Á¢€¦ It's a protection thing." How blessed am I to have a companion who looks out for me, even against someone who has passed away. I can't imagine this life's journey without her. She means everything to me.
It isn't always easy. There have been adjustments and compromises, but what marriage doesn't have those things? Through good days and bad, pain and forgiveness, there is always love. Never — never — has there been a lack of love. I know you hear that all of the time (or, sadly, the opposite), but I am amazed that, after 14 years, I am still falling in love with this woman who wakes up beside me every morning. I'm not sure what I thought would happen over time. Perhaps, I thought, it would plateau and we'd settle into some kind of routine, but that hasn't happened. I don't think it ever will. The greatest part of being married to her are the intimate details that only we know about each other. To be that close to someone that you know all of their likes and dislikes, that you know how to make them laugh, what to avoid to make them cry, when to leave them alone and when to wrap them in your arms Á¢€¦ all of these things are thrilling, to say the least. This leads me to John Prine and Iris Dement, and their touching duet "In Spite of Ourselves."
Although John Prine is a legend in the music industry, I am still a neophyte to his body of work. In fact, I had never heard a Prine song before I stumbled upon "In Spite of Ourselves," from his 1999 album of the same name. While searching for songs to round out yet another mix tape, I heard a snippet of this song and fell for it immediately. It made me laugh out loud and smile from ear to ear. From the upbeat, folksy guitar to Prine's affectionate twangy voice and that brutally honest opening verse, I thought: Here is a song that gets it. This is what marriage is all about. I didn't have to wait long until Iris Dement chimed in with her own list of predilections about her man. The two of them, together, then sum up their love in one of my favorite choruses in recent years:
We'll end up a'sittin' on a rainbow
Honey, we're the big door prize
We're gonna spite our noses
Right off of our faces
There won't be nothin' but big old hearts
Dancin' in our eyes
In three and a half minutes, Prine and Dement give us a view of a long lasting relationship between two old souls growing old together and loving it. The characters accept and appreciate the idiosyncrasies of their partner. From the outside looking in, these two may look daft, what with talk of sniffing undies and getting horny from prison movies. Like these two would give a shit, though: It's their love, and no one else's. They can see each other for who they really are, and what they see isn't ugly or strange; it's real love. I hear this song and I think of the times when it's just the two of us, Julie and I, lounging on the couch, driving through town, or speaking on the phone two or three times a day. The intimate moments are the ones I treasure: tiny snapshots of our lives that may not be grand, but they reveal the big picture of who we are. For it isn't the flowers or cards that define our marriage; it is the time we spend together as husband and wife, parents and best friends.
It's easy to be cynical about Valentine's Day. But I don't find anything wrong with celebrating love, particularly in an age when there is so much death and destruction. I wish I could play the guitar and serenade my lovely wife. If I could, I wouldn't play some sentimental slop or heart-tugging love song. Those have their place, but they're not the type of love song that makes me think of her. "In Spite of Ourselves" is the type of song that reminds me of Julie. It's fun. It's crass. It's real. It's us.
"He thinks he knows what he's doing," that friend said. Hell yes I did.
Basement Songs, Music
John Prine, Scott Malchus, Valentine's Day
Scott Malchus
Scott Malchus is a writer, filmmaker and die hard Cleveland Indians fan. His memoir, "Basement Songs," is available in paperback and Kindle. He wrote and directed the film "King's Highway." His family is heavily involved in fund raising to find a cure for cystic fibrosis. Scott Malchus is an employee of Cartoon Network and Turner Broadcasting. The opinions expressed on Popdose are his own and do not reflect those of his employer. Email: Malchus@popdose.com. Follow him @MrMalchus
Mojo's Cold Shot: Joe Beard, "37 Years Old"
Songs for the Dumped: The Contest!


From about 5:33, this video gets scouty: crossing borders into danger zones, hidden traps, and finally a rotting corpse of a Scout at the end.
There is actually a survivor at the end!
There is actually a search party, looking for the missing scout. Usually, a search party for a missing Scout unit is only sent if it was on formal Imperial business: a war mission, official government surveys, etc.
Possibly, fellow Scouts might put together an impromptu search party… if one of the Scout crew was from a wealthy family, that family may hire professional investigators.
But generally, You Are On Your Own.


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Public Health, Wellbeing and Leisure
Coronavirus: Council service disruption
Newcastle City Council services from 4 January 2021
To fight the spread of Coronavirus (COVID-19) we have had to make some changes to our services. Regular updates will be published on this page to ensure residents are kept up to date.
Please be aware there are social distancing measures are in place across the Civic Centre and most offices and services are closed to the public during this time. Anyone attending the Civic Centre must strictly adhere to the two metres apart distance to stop the spread of the disease and to keep our staff safe.
- Buildings
- Car Parking
- Cemeteries and crematoria
- Electoral Services
- Environmental Services (including rubbish and recycling)
- Housing
- Libraries and Museums
- Registration and Bereavement Services
- Parks and Leisure
- Shopmobility
- Social Care
The Arches reception will operate on reduced hours, from 8.30am to 4.30pm Monday to Friday
Please note that only those with an appointment or accessing emergency services should visit the Civic Centre.
Grainger Market
The Grainger Market will be open for essential goods only.
We'll be doing all we can to keep you safe. All entrances and doors will be open when the market is trading for maximum ventilation, and there will be hand sanitizer stations at all the entrances and at every stall. You will need to wear a face covering when you visit (unless you're exempt) and please keep to the left when walking around.
Please visit the Grainger Market Facebook page for more information, including opening times.
There are no changes to our car parking services. You can find the latest advice on car parking in the city here.
Cemeteries and crematoria
All cemeteries in the city remain open but visitors must adhere to social distancing measures and stay 2 metres apart from people outside their household or support bubble.
The bereavement offices at the West Road  and the Civic Centre are closed to members of the public and additional cleaning is taking place between funerals.
Local elections and elections for the Police and Crime Commissioner did not go ahead in May 2020 and have been postponed for one year.
All bin collections are continuing as normal. Please put out your general waste, recycling and garden waste bins as normal on their usual collection day.
Household Waste and Recycling Centres
Our recycling centres at Brunswick, Byker and Walbottle are open, operating their winter opening hours, with strict social distancing measures in place and a number of rules to keep staff and the public safe.
In order to ensure that visitors can access the sites in a timely fashion an "odds and evens" system, based on the last number of car licence plates and the date, is in effect.
For more information about visiting our sites visit www.newcastle.gov.uk/hwrc
Our pest control team is taking bookings to treat all pests that they usually deal with.
Find out more about the service on our Pest Control page.
Other environmental services
Most grass cutting and shrub bed maintenance has stopped until further notice but we are carrying out work that is essential to maintain Newcastle's open spaces and to ensure safety and public wellbeing.
This includes keeping sight lines clear around roads, paths and junctions and allowing as much space as possible in areas that people are using for exercise.
Our staff are adhering to social distancing guidelines.
For more information see our news pages.
Housing Advice Centre
Newcastle City Council's Housing Advice Centre will not be open for face-to-face advice until further notice.   Staff continue to provide advice which can be accessed by calling 0191 277 1712 or 0191 277 1716, or emailing housingadvicecentre@newcastle.gov.uk.   If it is out of hours - after 5.30pm or any time at a weekend - and you have nowhere to sleep tonight please call 0191 278 7878 and ask for the emergency homeless service.  For more information visit www.newcastle.gov.uk/homeless
Private Rented Service Newcastle
Private Rented Service Newcastle is are not currently offering a face-to-face service. Landlords and tenants who rent their home from a private landlord can access advice and support by calling the enquiry line on 0191 277 1438 from 9am to 12 noon Monday to Friday or by emailing privaterentedservice@newcastle.gov.uk. You can also find information and guidance on a range of issues including advice on Covid-19 at https://www.privaterentedservice.co.uk/
Your Homes Newcastle
Following the announcement of the new national lockdown, YHN will now only be delivering urgent and emergency repairs as well as gas safety checks until the end of the national lockdown. Non-urgent repairs currently booked in will be rearranged once lockdown ends.
If you are shielding and are contacted to arrange a gas safety check then YHN can arrange an alternative date once shielding has come to an end.
YHN's responsive repairs service is now limited to urgent and emergency repairs and gas safety checks only until further notice. If you currently have a non-emergency repair booked in this will be rearranged when lockdown has come to an end.
Non-urgent planned maintenance to properties, such as kitchen replacements, will also be postponed until after the national lockdown has ended.
Some of YHN's external contractors may be carrying out planned works inside properties throughout lockdown. You will be contacted in advance of any work taking place. If you are shielding or have any concerns, please inform YHN when they contact you.
YHN's caretaker service will continue as normal with necessary precautions taken to protect staff and customers.
Property bidding through Tyne & Wear Homes will continue and you can still move home if you wish to following social distancing guidelines.
External maintenance work and work in empty properties will continue to go ahead.
You can contact YHN Contact Centre or Housing Officers as normal by phone or email. To see the contact information for your local Housing Office, click here: https://www.yhn.org.uk/contact-us/key-contacts/yhn-housing-services/. All our offices remain closed to visitors.
You can contact YHN by email on yhn@yhn.org.uk or via our website here. You can also call YHN on 0191 278 8600 but please email if you are able to free up lines for emergency calls.
For the latest YHN service updates and information on the safety measures in place, visit www.yhn.org.uk/coronavirus.
Libraries and Museums
Libraries in Newcastle are currently closed and our Select and Collect service is currently suspended. We will continue to offer access our eBooks, eAudiobooks, digital magazines and comics. You can join online, resources are free and we are constantly updating the titles available. Keep an eye on the Newcastle Libraries social media channels (Facebook, Twitter, Instagram and Tiktok) for craft ideas, information, quizzes, local history content and story times to keep you entertained and amused over the festive period.
We are also working in partnership with the Royal Voluntary Service (RVS) to offer a Home Delivery Service. To find our more or to sign up for the service please email information@newcastle.gov.uk or phone 0191 2787878.
The City Library will also continue to offer Visa application services. To find out more about applying for a visa or to book an appointment please visit https://www.ukvcas.co.uk/home-internal.
Museums will remain closed. While they are closed you can enjoy exhibition and collections content and activities on our website and social media or by joining our mailing list at mustseemuseums.org.uk.
Registration and bereavement services
Register Office services and ceremonies are subject to national lockdown restrictions from 4 January. As an essential public service, register offices will remain open and death and birth registrations and appointments to give notice of intent to marry or to form a civil partnership will continue to be offered. Travelling for these purposes is allowed to fulfill a legal obligation
Registrations are strictly by appointment only and parents can contact the Register Office to make an appointment by calling 0191 2787878 and asking for registrars or by emailing registrars@newcastle.gov.uk.
Parents attending to register must adhere to strict social distancing guidelines:
If parents are a married couple or in a civil partnership only one parent should attend to register the birth.
If parents are not married or in a civil partnership both parents should attend.
For the safety of your family and Register Office staff you should not bring your baby, other children or family members to the appointment with you.
If you are displaying any symptoms of Covid 19 you should not attend.
If you are showing symptoms when you attend your appointment you will be asked to leave.
Parents are politely requested to wear a face covering when attending their appointment
More detailed information will be provided by a Registrar when you make your booking.  Please note that any parent turning up at the Civic Centre without an appointment will not be seen.
Marriages and civil partnerships
Weddings and civil partnership ceremonies are subject to national lockdown restrictions and they should only take place in exceptional circumstances, for example, an urgent marriage where one of those getting married is seriously ill and not expected to recover, or is to undergo debilitating treatment or life-changing surgery.
Couples with ceremony bookings affected by lockdown restrictions can re-schedule free of charge or cancel and receive a full refund of any fees they have paid. Please contact the Register Office to discuss your options.
Couples should direct any queries about their reception arrangements to their venue.
New ceremony bookings
We are now taking new ceremony bookings which can be made up to two years in advance however following the national lockdown announcement we will not be accepting any new ceremony bookings for dates between January 5 and February 28 2021.
Couples booking ceremonies for 2021 and 2022 will be advised of potential local lockdown restrictions that could be in place.
We do not know whether restrictions will be relaxed so couples booking a new ceremony should proceed on the basis that regulations will still be in place at the time of their ceremony.
If you are interested in booking a ceremony please contact the Register Office by phone at 0191 2787878 and ask for Registrars or email registrars@newcastle.gov.uk stating your preferred date and time, the name of your venue and your contact details and someone will get back to you.
All death and still-birth registrations are being carried out by telephone.  To make an appointment to register a death or still birth please call 0191 2787878 and ask for the Registration Services.  We will explain the process when you call to make the appointment.
GPs who are issuing medical cause of death certificates should scan and email them to registrars@newcastle.gov.uk as provided for in the Coronavirus (Emergency) Act 2020.  Certificates should not be handed to the informant as they will not have any face to face contact with a registrar.
Funerals can be attended by a maximum of 30 people depending on the size of the venue. Linked ceremonial events such as stone settings and ash scatterings can also continue with up to 6 people in attendance.   Anyone working is not counted within these limits.
Social distancing should be maintained between people who do not live together or share a support bubble.
Funeral directors are requested to scan and e-mail documents where possible and drop off statutory documentation to a central point for collection.  Please contact bereavementservices@newcastle.gov.uk for more information.
Citizenship ceremonies will not be held in Newcastle while national lockdown restrictions remain in place.
The Home Office will send out a ceremony invite to each applicant via post or email and The Register Office will be notified. Please do not contact the Register Office when you receive your invite - we will be in touch to invite you to a ceremony when they resume.
Usually you must attend a citizenship ceremony within 3 months of receiving your invitation from the Home Office. Because of coronavirus, this has been extended to 6 months.
Private ceremonies are not available until further notice.
We are not currently offering virtual citizenship ceremonies.
The EU Settlement Scheme ID Verification Service has been suspended until further notice. You can find out more about applying to the EU Settlement Scheme here.
Please note: We will only be accepting online applications for copy certificates until further notice. Order via our online order service page.
If you have a request for the priority service, please enter the reason for your urgent need for the certificate into the request form. We will contact you to let you know if we can accommodate your request – if not, a full refund will be provided. If you would like to use the standard service you may do so but we cannot guarantee delivery within 15 working days. All certificates will be posted out until further notice to ensure social distancing guidelines are adhered to. Collection will not be permitted.
Parks and leisure
Parks and play areas are open in line with government advice. You should only visit these with people from your household or support bubble or one other person if you are on your own.
Colleges, primary (reception onwards) and secondary schools will remain open for vulnerable children and the children of critical workers. All other children will learn remotely until February half term.
Shopmobility service is cancelled during lockdown restrictions.
Home care visits continue following Public Health England guidelines.
All adult care homes are open and are following Public Health England guidelines, however visiting restrictions apply – contact your care home to find out more about their visitor policy.
Some Day Services are closed in line with Public Health England guidelines – contact your Day Service to find out what services they are currently offering.
We must all play our part by following the Hands, Face, Space guidance, knowing what the symptoms are and when to get tested to avoid more restrictions being introduced in the city.
Staff are providing updates and answering questions on social media platforms. If you don't follow the council already you can do so on Twitter - @NewcastleCC, and Facebook - @NewcastleCityCouncil
If you bookmark www.newcastle.gov.uk/coronavirus on your browser it will be easier come back and check for updates.
You can find the latest government guidance on social distancing on social distancing and advice on how to stay safe outside your home here and information for on staying safe at work is available here.


Great looking Barry Bonds Giants-era size 12 game worn used Fila cleat with Bonds hologram. His number 25 is stitched on one side. The item "Barry Bonds game used worn cleat, Bonds hologram" is in sale since Saturday, May 26, 2018. This item is in the category "Sports Mem, Cards & Fan Shop\Game Used Memorabilia\Baseball-MLB\Jerseys".
The seller is "zen_cohen" and is located in Costa Mesa, California. This item can be shipped to United States, Canada, United Kingdom, Denmark, Romania, Slovakia, Bulgaria, Czech republic, Finland, Hungary, Latvia, Lithuania, Malta, Estonia, Australia, Greece, Portugal, Cyprus, Slovenia, Japan, China, Sweden, South Korea, Indonesia, Taiwan, South africa, Thailand, Belgium, France, Hong Kong, Ireland, Netherlands, Poland, Spain, Italy, Germany, Austria, Israel, Mexico, New Zealand, Philippines, Singapore, Switzerland, Norway, Saudi arabia, Ukraine, United arab emirates, Qatar, Kuwait, Bahrain, Croatia, Malaysia, Brazil, Chile, Colombia, Costa rica, Panama, Trinidad and tobago, Guatemala, Honduras, Jamaica, Antigua and barbuda, Aruba, Belize, Dominica, Grenada, Saint kitts and nevis, Saint lucia, Montserrat, Turks and caicos islands, Barbados, Bangladesh, Bermuda, Brunei darussalam, Bolivia, Ecuador, Egypt, French guiana, Guernsey, Gibraltar, Guadeloupe, Iceland, Jersey, Jordan, Cambodia, Cayman islands, Liechtenstein, Sri lanka, Luxembourg, Monaco, Macao, Martinique, Maldives, Nicaragua, Oman, Peru, Pakistan, Paraguay, Reunion.