Additive manufacturing means manufacturing an object through the successive addition of material. This is contrary to the typically imagined "subtractive" manufacturing process that begins with a mass of material and removes material until the intended form is created. Usually, products or parts created using additive manufacturing are done so layer by layer.
As you can see, additive manufacturing is not limited to just 3D printing. In fact, 3D printing (material extrusion) represents only a fraction of additive manufacturing techniques available today.


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Jerusalem Post Israel News Culture News
Kikar Dizengoff reinvented as 'Speakeasy Square'
As Israel entered its second lockdown, hordes of Tel Avivians began to congregate at the square with takeaway food, snacks, blankets, cigarettes and a variety of beer and wine in tow.
By ABIGAIL ADLER
PEOPLE GATHER at Dizengoff Square last week.
(photo credit: ABIGAIL ADLER)
Canceling plans and staying in with cozy sweatpants and a glass of red wine sounded appealing at the beginning of the pandemic. However, after a while, the soul simply itches for a night out on the town. With no open bars, restaurants, or nightlife in general during the corona era, what's your typical twenty-something Tel Avivian to do? As the old saying goes, when life gives you lemons, make lemonade. And make lemonade they did, right in Tel Aviv's iconic Dizengoff Square.
The square was established in the late 1930s as the first public open space, symbolizing the city's aspiration toward modernization. Throughout the years, it was the stimulating social center that molded Tel Aviv into the vibrant city it is today. The coronavirus era reminded Tel Aviv's young residents just how integral the square is to the city's social fabric.
As Israel entered its second lockdown, hordes of Tel Avivians began to congregate at the square with takeaway food, snacks, blankets, cigarettes and a variety of beer and wine in tow. It was as if the White City community had collectively decided that if they couldn't go to the party, they were going to create the party, lockdown be damned. By the third lockdown, the party is still going strong.
"I started coming here two months ago. I didn't know so many people yet and I just loved the place," said 24-year-old Sapir, a new resident of Tel Aviv. "There are lots of people and there's an ambiance. People sit here, drink wine, smoke. I started bringing my puppy and coming here more often because it's part of his daily trip."
He added, "There are people from all different walks of life here, from the craziest to the calmest to the strangest. Everyone brings their own flavor. It's a melting pot. We nicknamed Kikar Dizengoff (Dizengoff Square) Kikar Abarbanel (an Israeli mental health center) because everyone here is crazy."
However, when asked if the kikar was a good temporary replacement for the city's nightlife scene, he said: "I miss the music and the bar's atmosphere of darkness. The lights, the music, the drinking… but coming here is nice and it's better than nothing."
"It's always been a fun space to sit and hang out on a Friday night after a fun meal, a place we would go to before corona. Now it's kind of the only place that there is. It's either the beach or Kikar Dizengoff," said 25-year-old Jen, who has lived in Tel Aviv for a year and a half.
"What's nice about it is that it's surrounded by bars. So you can go to any bar, get a drink, or get food, and go sit in the square. It feels like this is public communal space to hang out, without it being this enclosed space, like a bar, which feels a little sketchier. You can be in your own space with your own group of people, while still being around a lot of people. I don't feel so guilty about it corona-wise because we're outside, and people are spread out and doing their own thing."
When asked if she was nervous about getting a ticket from the police for being out and about, Jen replied: "sometimes we'll just move over, get up for five minutes and come back. Once we left because the police were going around talking to every single group of people there. Overall, they seem really powerless. One time, there were two policemen riding around on rollerblades in neon outfits. They looked like they were models or actors pretending to be policemen, because it was the most ridiculous thing. But they were really policemen, because there were a bunch of them. The police just put on a show like they actually care."
The square's social climate is reminiscent of US speakeasies during the 1920s Prohibition era. Back then, many low-paid police officers were bribed by speakeasy owners with money and drinks to look the other way. Evidently, a century later across the ocean, some of Tel Aviv's police officers are also choosing to look the other way. While speakeasies were hidden from the public eye and password-protected, the White City's square is out in the open, seemingly inviting everyone in the neighborhood to the only block party in town.
"The municipality is working together with the Israel Police to ensure that rules against banned gatherings are enforced," said a Tel Aviv Municipality representative.
When the city's nightlife begins to come back to life after the corona era, the first bar Sapir plans to patronize is Dizzy Frishdon, a popular dance bar on Dizengoff Street conveniently close to his apartment. On the other hand, Jen doesn't really care, as long as it's "a seedy night where we don't know where it's going and get hit on by creepy guys. It doesn't matter – anywhere where it's sweaty and just a lot of fun."
Until then, the square is the place to be, constantly evolving and shaping Tel Aviv's social sphere.
Tags Tel Aviv culture architecture

redpajama_set_name: RedPajamaCommonCrawl


text:
Åbo saluhall är en saluhall i staden Åbo. Saluhallen öppnades 1896 och ligger i stadens centrum i närhetet av Salutorget. Saluhallens byggnad är ritad av arkitekt Gustaf Nyström och den är 118,5 meter lång, 30 meter bred och 13 meter hög. År 1977 öppnades en tillbyggnad. Saluhallens huvudentréer är till Eriksgatan och Slottsgatan. Årligen har Åbo saluhall cirka två miljoner besökare.

Källor

Externa länkar
Åbo saluhalls webbplats

Byggnader i Åbo
Saluhallar i Finland

redpajama_set_name: RedPajamaWikipedia


This recently renovated, 19th century townhouse is run by a mixture of globetrotters and locals. It's like a home away from home. Between the knowledge and experience of our Killarney natives and our multi-national Black Sheep team you will not be left short of ideas for what to see and do while in Killarney.
Situated on a quiet street just one minute walk from Killarney National Park and one minute walk from Killarney town centre you don't have far to go for outdoor activities, live entertainment or a lovely pint.
Breakfast is included and consists of fruit, toast, tea, coffee, a selection of jams and spreads, yogurt and cereal; and, if you're lucky, eggs from our chickens.
"ITS BETTER TO SEE SOMETHING ONCE THAN TO HEAR ABOUT IT A THOUSAND TIMES"
Staff will be here from 8 AM to 9 PM. If you would like to talk to a member of staff please call: +353 64 663 8746 or you can email us @ [email protected] or simply fill out the online form below.
Skellig Michael (Irish: Sceilig Mhichíl), or Great Skellig (Irish: Sceilig Mhór), is the larger of the two Skellig Islands, 11.6 kilometres (7.2 mi) west of the Iveragh Peninsula in County Kerry, Ireland. A Christian monastery was founded on the island at some point between the 6th and 8th century and remained continuously occupied until it was abandoned in the late 12th century.
If you've seen Star Wars Episode VII: The Force Awakens, and now know the story behind this amazing site, you'll surely want to visit! Access to the Skelligs is by ferry from the town of Portmagee. A number of boat tours make the trip from May to September (weather permitting); see Skellig Michael Cruises, Skellig Boat Trips, Casey's, Owen Walsh, Sea Quest, Skellig Trips and Skellig Tours (which departs from Derrynane Harbour). You'll find contact details for many of the individual boatmen here. The trip takes approximately 45 minutes, but be sure to book well in advance. The surrounding area on the mainland is also well worth a visit – the Skellig Ring (part of the greater Ring of Kerry route) runs along the coast and offers fabulous views of the crashing Atlantic and the Skellig Islands, as does Bray Head, one of Wild Atlantic Way's Signature Points.
The Kerry Way covers a wide variety of terrain, from the firm footing of tarmac roads to more rugged sections out on wild mountainous countryside. The trail follows small roads commonly known to the Irish as 'boreens', long-abandoned coach roads and mass paths that are now overgrown with grass but nonetheless quite firm underfoot. There are also sections that cross through forestry, national parks and farmland which can get quite boggy in places.
Torc Mountain is an extremely popular and scenic moderate 2-2.5 hour (7.5 km) walking route to the summit of Torc Mountain (535m) with spectacular 360 degree views of Killarney town and lakes, Muckross House, the Killarney National Park and the McGillicuddy's Reeks, County Kerry in the south west of Ireland. This walk starts from the upper Torc Mountain car park which is also the starting point for the Old Kenmare Road Walk, a stage of The Kerry Way, Mangerton Mountain and other smaller loop walks in the area. From Killarney, continue approx 5miles / 8km before turning left on the road signed for the 'Old Kenmare Road' just before you get to the Torc Waterfall car park itself (see the map). The famous Torc Waterfall is at the base of Torc Mountain off the main Ring of Kerry Road about 5 miles (8.0 km) from Killarney.
Mangerton Mountain is a moderate 4 to 5 hour hour (10 km) walking route to the summit of Mangerton (839m) taking in the wonderful Devils Punchbowl lake near the summit and passing the Tooreencormick Battle Field Site near Killarney, County Kerry in the south west of Ireland. It is a relatively gentle climb to the summit and should be no problem to most of reasonable fitness and is one of the most accessible mountains over 800m in Ireland. The walk has spectacular views of the Devil's Punchbowl, MacGillycuddy's Reeks, Horses Glen, Killarney National Park and on a good day south west to Kenmare Bay. Mangerton Mountain may only be in the top 30 highest mountain in Ireland but the area of the mountains southern slopes form a huge plateau, one of the most extensive areas of mountain wilderness in Ireland stretching 13km from Killarney to Kenmare.
Kenmare to Killarney or vice versa is known as the Old Kenmare Road. This is a moderate to strenuous 5 to 8 hour (24 km) walking route through amazing scenery and the Killarney National Park and has a number of steep and steady climbs and descents. A shorter 9km (3 hour) section of this stage from Torc Waterfall to Galways Bridge is also popular.
It is probably one of the most popular stages of the Kerry Way. Starting from Kenmare is follows a well worn path between Peakeen and Knockanaguish Mountains into the Windy Gap with superb views of the MacGillicuddy Reeks Mountains. From there it passes Mangerton Mountain, Torc Mountain and Waterfall and finally Muckross House, Gardens and Traditional Farm.
This easy cycle goes through the best of Killarney National Park – much of it is on narrow but well-paved traffic-free paths. You will share it with walkers and horses, so it might be a little slow, but it is so beautiful around that you are unlikely to mind.
This route takes you past most of the great locations and sights of the national park, such as Ross Castle, Dinis Cotttage and Muckross House. Torc Waterfall is also only a small detour of the main loop.
The MacGillycuddy Reeks of Kerry are Ireland's highest mountains and include the only three peaks in Ireland over 1000 metres, Corrán Tuathail at a lofty 1039 metres, Binn Chaorach at 1010mtrs and Caher standing at 1001 metres.
We are the leading provider of guided ascents of Carrauntoohil (translated from the Gaelic "Corrán Tuathail" meaning: "Inverted Sickle" or "Tuathails Serated Sickle") and of the other numerous routes in the magnificent MacGillycuddy's Reeks.
On the day of your climb we will provide you with a qualified & highly experienced mountain guide who will share a wealth of information on the history, geology, flora and fauna, along with lots of entertaining & interesting tales from these mountains, gained through many years spent climbing their slopes along with all important local knowledge. You will be given assistance, encouragement and guidance and will never have to worry about navigation or route finding. Any ascent of Ireland's highest mountain is a tough challenge requiring a good level of fitness enabling you to hike in mountainous terrain for 6 hours+.
For more details check out KerryClimbing.ie.
For 250 years the most famous visitor excursion in Ireland… the O'Donoghue brothers have a long tradition of boating experience passed down through generations on the Lakes of Killarney.
A mini adventure for young and old through Ireland's Lake District. You can travel by boat through the majestic Lakes of Killarney and the National Park, during which you can enjoy the huge natural oak woodlands of the Upper Lake and the Old Weir Bridge, where the boat may be able to 'Shoot the rapids'. This leads you to the meeting of the waters, where the three lakes join.
Then under the Toothache Bridge into the Middle Lake, where you can see Torc mountain and the Colleen Bawn Rock. You may be lucky on the day to catch a glimpse of the White Tailed Eagles soaring over the mountains.
Under the Brickeen Bridge and into the Lower Lake where you can see Innisfallen Island, and in the distance Ross Castle – an ancient seat of the O'Donoghue Clan, where the tour finishes.
For more details or to book, visit Gapofdunloetraditionalboattours.com.
An essential part of any visit to Ireland, this coach tour circles the magnificent MacGillycuddy's Reeks mountain range (Irish: Na Cruacha Dubha, meaning "the black stacks"). Extending to just over 19 km (12 miles), it includes the highest peaks in Ireland and the only peaks on the island that are over 1,000 metres (3,300 ft). The highest of these is Corrán Tuathail or Carrauntoohil (1,038 m), followed by Binn Chaorach (1,010 m) and Cathair na Féinne (1,001 m). The range also includes many other peaks of over 2,000 feet. The mountains are comprised of glacial-carved sandstone and are on the Iveragh Peninsula near the Lakes of Killarney. here is an unspoilt nature to Ireland's most beautiful region and the Ring of Kerry provides many unforgettable scenes to commit to memory as it passes through the many picturesque villages such as Glenbeigh, Waterville and Sneem, and returns via Ladies View, the famous Lakes of Killarney and through the Oakwoods of Killarney's magnificent National Park.
For more details or to book, check out Derostours.com.
The Dingle Peninsula has the most rugged coastline in Ireland and is scattered with ancient huts and historic buildings such as the Kilmalkeadar Church which is a stop on the tour.
A great deal of traditional Irish heritage is maintained in this Irish-speaking (Gaelic) region (a Gaeltacht), including traditional music art and crafts.
Considered by many to have some of Europe's most spectacular scenery, the peninsula also supports both a rare and unique assortment of flora and fauna. Slea Head is the most westerly point in Europe and standing there, looking towards America, instils a feeling of excitement and empathy with the millions of emigrants who took this route.
There are splendid views around Slea Head, especially of the Blasket Islands and the scattered rocks which are all part of an exploded volcanic area.
For more details, or to book, visit Derostours.com.
What is The Black Sheep?
It is a new Eco adventure hostel run by a young couple of adventurous back packers. Our friendly staff will be only too happy to help you with arrange your sight seeing and activities when you stay with us.
Yes we include a self service breakfast every morning between 8am and 10.30am. Various breakfast cereal, jams, fruit, bread and eggs from our chickens are available.
Will the black sheep hostel organise my adventure tours for me?
Yes, we can book activities to suit your needs. Whether you require high adrenaline activities like coasteering or climbing or you wish to relax with meditation and yoga we will arrange this for you.
Check in is between 2pm and 9pm .
Check out is at 11am. This means you need to be out of your room by 11am. You may still use the hostel facilities for the rest of the day.
Does The Black Sheep have WiFi?
Yes high speed fibre broadband is available throughout the hostel. Please ask at reception for WiFi password.
Can I store my bags at the black sheep hostel?
Yes we will keep your bag in a secure lock up.
Is there a drying room at the black sheep hostel?
Yes you can dry you wet trekking boots in our drying room.
Is the hostel wheel chair friendly?
Yes we have a disabled access facility on the ground floor.
Is there parking at the black sheep hostel?
There is street parking outside the hostel by night and a free public car park just 1 minute walk from the hostel. Motor bikes may be pulled into the hostel lane.
Bob is the dog, he's travelled around the world 9 times!


Genomics scientist Dr Emmeline Hill and Irish racehorse trainer and breeder Jim Bolger with Banimpire, a multiple-Group race winning racehorse. Hill and Bolger are the co-founders of Equinome.
Irish biotechnology company Equinome, which first hit the headlines four years ago with its speed gene analysis for thoroughbreds, has announced a new test it says more accurately predicts elite flat-race performance.
Equinome says the new test more than doubles the accuracy of predicting elite thoroughbred racing potential than if using pedigree alone.
The test was developed by Equinome's researchers, led by Dr Emmeline Hill, using genetic information from the DNA of more than 2000 thoroughbreds from Europe, Australasia, South Africa and North America, including more than 500 elite racehorses with handicap ratings over 100.
The test scans 70,000 genetic variants on every horse submitted for analysis – more than any other test currently on the market – in search of those relevant to elite performance.
Equinome, a University College Dublin spin-out company, was co-founded in 2009 by Hill and renowned Irish horse trainer and breeder Jim Bolger.
Hill explains: "The test was developed using modified statistical algorithms that have been so successfully applied to livestock animal breeding.
Studies have shown that the genetic requirements for sprinters are different than those of stayers, so the test narrows the focus to genes most relevant to sprinters, middle-distance or stayers to produce what Equinome calls a Genomic Racing Value.
Additional scores are provided for sprint, middle-distance and stamina ability to provide an insight into an individual's specific strengths.
The new test also provides a Genomic Breeding Value that represents the potential for a broodmare or stallion to produce offspring with a greater aptitude for elite success based on the number of favourable genetic variants an individual may pass on to their progeny.
Equinome said that, of the 590 thoroughbreds tested in advance of the 2014 yearling sales in Australia, those with the highest genetic score were nine times more likely to have won a race at two years old than if they had the lowest genetic score.
Hill said genetics should be recognised as one of many components that contribute to the development of an elite racehorse.
"As the technology continues to develop, genetic information will become increasingly important to maintain a competitive edge," she said.


text:
Q: how to open desktop view in firefox mobile browser How to open desktop view in mozila mobile browser using view port. I tried every thing to open desktop view in mozila mobile browse. I'm using this
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redpajama_set_name: RedPajamaStackExchange


text:
Any Price (173)	 Under $100 (72)	 $100-499 (86)	 $500-4,999 (15)
All published (6)
Artists' books (212)
Concrete poetry (373)
Sound poetry (13)
specimen 1
hendriks, marten, ed., ad gerritsen, felipe ehrenberg, g. j. de rook, clemente padín, maus, et al.
Utrecht: exp/press, Nd. Softcover 4to in chipboard covers foil stamped in green with a white cloth spine. With pages printed in black and white mostly on recto sides only. Paginated on select pages with a green rubber stamp on verso sides. To which is added a large sheet printed in.....
Invitation for 'The Lovers: The Great Wall Walk'
Abramovic, Marina & Ulay
Antwerp: Muhka, 1989. 20.5 x 10.5 cm (8 x 4.1/8") folded invitation printed on semi-gloss card stock in four colors one side, and black and white on the other. Invitation for Abramovi & Ulay's 1989 touring exhibition 'The Lovers – The Great Wall Walk' featuring their intimate performance piece where.....
Marina Abramovic | Ulay Ulay | Marina Abramovic: Relation Work and Detour
Abramovic, Marina, and Ulay
Amsterdam: Ulay / Marina Abramovic, 1980. First edition. Large square 8vo in hardcover laminated pictorial boards, with pages printed in color and black and white. Artists' book by Marina Abramovi and Ulay documenting several of their performances pieces, including Meeting Decision, Relation Work, Interruption in Space, Breathing in, Breathing out.....
Flyer for K&V. KONSERT MED KONCEPTUELL OCH VISUELL MUSIK (PSEUDOMUSIK, ANTIMUSIK, ICKEMUSIK, METAMUSIK).
af Klintberg, Bengt, Christian Bock, Ilmar Laaban, Sten Hanson, George Brecht, George Maciunas, Yoko Ono, Nam June Paik, Emmett Williams, La Monte Young, et al.
Stockholm: Fylkingen, Nd (1982). Single A4 sheet printed in black and white on recto side only. Text in Swedish. Flyer for this 1982 exhibition held at Fylkingen in Stockholm featuring experimental music performances and artwork by Bengt af Klintberg, CM von Hausswolff, Christian Bock, Ilmar Laaban, J.O. Mallander, Kenneth Schlaish.....
Art & Project: 1971 Moving Announcement
Art & Project
Amsterdam: Art & Project, 1971. A4 (8.27 x 11.69") letter offset printed in black and white with mailing address printed in red and blue on recto side only. Text in Dutch. A 1971 moving announcement for Art & Project declaring their relocation to Van Breestraat 18 in Amsterdam – a......
Four Events and Reactions
Baldessari, John
Florence / Paris: Centro Di, Florence / Galerie Sonnabend, Paris, 1975. Small horizontal softcover 8vo in printed black wrappers. Unpaginated (ca. 52 pp.) Published on the occasion of Baldessari's exhibition at the Stedelijk Museum in Amsterdam November 21, 1975 – January 4, 1976, this photographic artists' book documents a woman.....
La Retour de la Colonne Durutti
Bertrand, André
Strasbourg: (Association Fédérative Générale des Étudiants de Strasbourg), 1966. Folded tabloid in self-wrappers printed in black and white. 4 pp. Text in French. A large four-page Situationist comic created by Bertrand that was printed with institutional funds and given away during a student protest at Strasbourg University October, 1966. Named.....
AQ 14 Cut Up Eine Anthologie
Breger, Udo, Silke Paull, Erwin Stegentritt, eds., William Burroughs, Claude Pélieu, Jeff Nutall, Charles Plymell, et al.
Frankfurt: AQ, 1973. Saddle-stapled small 4to in black and white wrappers, with pages printed in blue ink, a centerfold printed in black and white on glossy stock, and a loose sticker sheet previously affixed to inside rear cover. Unpaginated. Text mostly in German, some English. An anthology of cut up.....
Is there life on earth?
Gerz, Jochen
Paris: Editions Agentzia, 1969. Clear flat vinyl bag 21.9 x 27.8 cm in size with black printed text. An empty bag from Gerz' 1969 – 1970 performance art piece titled 'Is there life on earth?' in which 800 empty bags were mailed to friends, strangers in the Paris phone book.....
cayc: fourth international open encounter on video
Glusberg, Jorge, dir.
Buenos Aires: Centro de Arte y Comunicación, 1975. Three sheets 21.7 x 27 cm (8.5 x 10.6") in size, diagonally die cut at top right and bottom left tips, printed in black and white on recto side only on cream text stock, with a small black and blue sticker affixed.....
Z powodu "Odczytu o niczym" John Cage'a "On Nothing" suggested by John Cage's lecture
Gostomski, Zbigniew, John Cage
Warsaw: Galeria Foksal PSP, 1976. Folded sheet 21 x 30 cm (8.3 x 11.8") in size (42 x 60 cm (16.5 x 23.6") unfolded), printed in black and white on recto and verso. Machine folded twice as issued. Text in Polish and English. Catalog in the form a poster issued.....
Busen 1 - linker Teil - / Busen 2 - rechter Teil -
Höke, Bernhard
edition et im Verlag Christian Grützmacher, 1967. Two 8vo hardcovers. Vol. 1 in pink boards with red foil stamping on cover and spine, vol. 2 in red boards with pink foil stamping on cover and spine. Pages of vol. 1 printed on pink paper in black and purple ink, pages.....
Lithograph from 1¢ Life
Indiana, Robert, Walasse Ting
Bern: E. W. Kornfield, 1964. 29 x 41 cm (11.5 x 16.125") folded lithograph (as issued) printed in color on recto and verso. One of Indiana's two contributions to '1¢ Life' featuring a colorful typographic illustration alongside Ting's poetry on recto, and two poems by Ting on verso. One of.....
Bern: E. W. Kornfield, 1964. 29 x 41 cm (11.4 x 16.125") lithograph printed in color on recto and verso. One of Indiana's two contributions to '1¢ Life' featuring a red mouth with stencil typography on one side and an appropriated magazine ad alongside Ting's poetry on verso. One of.....
Isidore Isou: Introduction au cours de créateurs précédé de Maurice Lemaître Le boulevarsement total de l'éducation vers une pédagogie externiste, acquise et créatrice
Isou, Isidore, Maurice Lemaître
Paris: Centre de Creativite, 1971. Saddle-stapled 4to in printed wrappers, printed in black and white throughout, with errate slip pasted down to title page. Unpaginated. To which is added a small folded four-page insert, and a folded four-page tabloid insert, both printed in black and white. Text in French. A......
Kempas, Thomas, cur., Agam, Bury, Calder, Cruz-Diez, Duchamp, Gerstner, Tinguely, Vasarely, et al.
Berlin: Haus am Waldsee, 1968. Square 8vo in reflective silver boards with cloth spine, with pages printed in black and white. Unpaginated. Text in German. Catalog issued on the occasion of this kinetic art exhibition which ran September 20 – November 3, 1968 at Haus am Waldsee in Berlin. Featuring forty.....
KRIWET
Np: Np, Nd (ca. 1970). Large 84 x 118 cm (33 x 46.5") poster printed in black and white on one side only. A large-format photographically illustrated poster featuring thirty-two artworks by Kriwet including typographic multimedia installations, large-size sculptures, advertising fragments, and concrete poems. A great visual representation of the.....
Far vedere l'aira / Air Made Visible
Lichtenstein, Claude, Alfredo W. Häberli, eds., Bruno Munari
Zürich, Switzerland: Lars Müller Publishers, 2000. First edition. Large 8vo in die cut boards with pages printed in color. 350 pp. An elaborately designed and profusely illustrated book featuring the life and work of the prolific multi-talented Munari, including drawings, paintings, sculptures, photographs, and designs. Issued on the occasion of.....


Why is it every time we get a good show on TV it is cancelled. Please don't do this with this one, it is a good one.
Manifest should definitely be renewed for a second season. It's built a dramatic story – especially in the last few episodes where we learned about expiration dates. Thankfully, this isn't "Lost", so no chance of Purgatory. I wonder if the Captain flying into Black Matter and disappearing could be part of a future arc. Also, we still don't know where Zeke or anyone went during their time away. So much left to learn! Please bring it back NBC! Don't leave your faithful viewers hanging with no satisfactory conclusion.
I don't watch much TV, but Manifest is one show I do watch! Renew or I'll be so saddened!!
PLEASE RENEW! Best new show this season! I can always watch Internet TV if you don't renew this show!
Awesome show. My husband & I are addicted to this show. We look forward to Monday night's.
Please renew. This TV show is awesome!
Please renew. I love this TV show, its awesome!!!
Hope Manifest is renewed, love the plot, great acting & suspense. When will we know?
Please renew Manifest! I look forward to watching it and love the suspense! Great characters to develope. Thumbs up!
Please please keep manifest on a great show with great characters. very good watch!


In my experience for many people unfamiliar with anxiety, it seems like anxious people are "playing it safe" or that they lack "mental fortitude." Of course nothing could be further from the truth.
When you look in the mirror, see how tough you actually are, how strong anxiety has made you and how courageous you have become. Stop being your worst critic and start treating yourself like you would treat your best friend.
It can be very scary when your anxiety turns into nearly violent anger. The worst part is that most of the time it happens when you're around people that are close to you like your family, friends and colleagues.
Even though you know in the back of your mind that you don't want to hurt them, something sets you off and you blow up on whoever's around you. And you know what the worst part is? It's the guilt and the shame once it's over. It's other people thinking you're unpleasant, dangerous and potentially violent.
Many people intuitively self-medicate with alcohol. In fact, society relies on moderate drinking to control our anxiety levels. It's just an easy and affordable way to take the edge off. It can make you into the person you "used to be" and you can feel "normal" again. It's usually the longing for this feeling of "being normal" and "unhindered" that people start drinking for stress-relief.
However, there's a catch. Although alcohol can lower your stress levels, hangovers the next day will be devastating. Most people feel edgy and depressed for days afterwards and that's not counting the shame and the guilt that you can end up feeling over anything you might have said or done while you were drunk.
Binge eating is one of the sneakiest stress relief mistakes that I know of. If you can stop eating excessive amounts of unhealthy foods, you'll be able to reduce your stress levels by at least 20%.
The funny thing is that getting rid of the shame, the guilt and the inner conflict of constantly craving sugary snacks while knowing that it's actually bad for you releases a lot more stress from your life than binge eating ever will.
That's something that I've been hearing all of my life whenever I plucked up the courage to tell someone about my nagging worries. It's probably the number one most generic response I would hear: "Just let it go."
Yeah, as if it was that simple.
And yet, being able to let go of your anxious thoughts is an incredibly important skill. Yeah, you read that right, it's a skill; that means anyone can learn it, including you.
Research shows that about 30% of the population suffers from insomnia. In fact, more than half of Americans lose some sleep because of stress or anxiety. As you can see, stress can drastically affect the quality of your sleep.
What people often don't know is that insomnia can put your health at risk. It turns out that if you're having trouble enjoying a good night's sleep, it can make you 27% more likely to become overweight. And there's nothing worse than waking up after a long night's sleep with very low energy feeling like getting out of bed is a battle.
When social anxiety hits, we start fumbling our words and try to talk way too fast to make up for our brains freezing in fear. This of course only makes you feel even more insecure and stupid. Maybe you clear your throat to camouflage your embarrassment or try to smile to make it seem like you're cool with it but you're not and you only come across as weird. If you learn to keep your composure when talking to other people and clear your mind of all those anxious intrusive thoughts, you'll be more successful at work and you'll be able to quickly establish deeper and more meaningful relationships with people.
Your inbox is probably the first source of frustration that you come into contact with in the morning. It's that first dose of adrenaline that sets your system up for a stressful day. If you could just eliminate the perceived pressure of obsessively checking your inbox, then you'd be able to start your day calm, cool and collected. On the other hand, if you allow your inbox to control your life, you're going to set yourself up for a vicious cycle of anxious multi-tasking and frustration.
Social media is a constant source of anxiety in most of our lives. Looking at the wonderful pictures, posts and videos of our friends we often end up feeling anxious that they're so much more perfect than us, right? Social media creates a distorted reality around us where almost everybody else seems to be happy, successful, healthy and beautiful all the time. This can sometimes make us feel unsatisfied with ourselves, or even unworthy of attention.


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ECFSTracker has not only become a Europe-wide accepted registry tool, it also helps CF physicians in our centre to closely monitor the clinical evolution of their patients. Moreover, individual extensions, for e.g., pharmacovigilance for scientific purposes, can easily be included into the web-based product, as done recently for Switzerland, with a great, competent and rapid support from OpenApp.
The OpenApp solution is far superior [to other vendors] with their concept of merging registries with clinical care provision which is what all the patient registries in Europe are looking for. OpenApp is facilitating our goal of utilising IT to connect fundamental aspects of care provision in a manner that is patient-centric and clinician and researcher engaged.


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BR Home > Box Scores > 2014 > Chicago Cubs at Los Angeles Dodgers Box Score, August 2, 2014
Los Angeles Dodgers Schedule
Chicago Cubs at Los Angeles Dodgers Box Score, August 2, 2014
Venue: Dodger Stadium
Chicago Cubs 1 0 0 0 0 0 1 0 0 0 0 0 2 13 0
Los Angeles Dodgers 0 0 0 2 0 0 0 0 0 0 0 3 5 11 0
WP: Jamey Wright (4-2) • LP: Blake Parker (1-1)
Winning Run scored with 2 outs
You are here: BR Home > Box Scores > 2014 > Chicago Cubs at Los Angeles Dodgers Box Score, August 2, 2014


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Larquebisbat d'Antequera (castellà: Arquidiócesis de Antequera, llatí: Archidioecesis Antequerensis) és una seu metropolitana de l'Església Catòlica a Mèxic que pertany a la regió eclesiàstica Pacífico-Sur. Al 2012 tenia 1.246.000 batejats sobre una població de 1.489.000 habitants. Actualment està regida per l'arquebisbe José Luis Chávez Botello.

Territori
L'arxidiòcesi comprèn 326 municipis de l'estat mexicà d'Oaxaca.

La seu arxiepiscopal és la ciutat d'Oaxaca de Juárez (fins al 1821 anomenada "Antequera"), on es troba la catedral de l'Assumpció de Maria Verge.

El territori s'estén sobre 33.648 km², i està dividit en 122 parròquies.

Província eclesiàstica
La província eclesiàstica, instituïda el 1891, comprèn les següents circumscripcions eclesiàstiques:
 la prelatura territorial d'Huautla
 la prelatura territorial de Mixes
el bisbat de Puerto Escondido
el bisbat de Tehuantepec
el bisbat de Tuxtepec

Història
La bisbat d'Antequera va erigir-se el 21 de juny de 1535, amb territori pres del bisbat de Tlaxcala (avui arquebisbat de Puebla de los Ángeles). Originàriament era sufragània del'arquebisbat de Sevilla.

El 19 de març de 1539 cedí una porció del seu territori a benefici de l'erecció del bisbat de Chiapas (avui bisbat de San Cristóbal de Las Casas).

El 12 de febrer de 1546 esdevingué sufragània de l'arquebisbat de Mèxic.

El 19 de març de 1863 cedí una nova porció del seu territori a benefici de l'erecció del bisbat de Veracruz-Jalapa (avui arquebisbat de Jalapa).

El 23 de juny de 1891 cedí una nova porció del seu territori a benefici de l'erecció del bisbat de Tehuantepec i contextualment va ser elevada al rang d'arxidiòcesi metropolitana.

El 25 d'abril de 1902, el 13 de gener de 1962, el 8 d'octubre de 1972 i el 8 de novembre de 2003 cedí més porcions de terra per al benefici de la creació de, respectivament, del bisbat de Mixtecas (avuibisbat de Huajuapan de León), del bisbat de Tehuacán, de la prelatura territorial d'Huautla i del bisbat de Puerto Escondido.

Cronologia episcopal
 Juan Lopez de Zárate † (21 de juny de 1535 - 10 de setembre de 1555 mort)
Sedevacante (1555-1561)
 Bernardo de Albuquerque, O.P. † (27 de juny de 1561 - 23 de juliol de 1579 mort)
Sedevacante (1579-1583)
 Bartolomé de Ledesma, O.P. † (3 de juny de 1583 - 16 de febrer de 1604 mort)
 Baltazar de Cobarrubias y Múñoz, O.S.A. † (6 de juny de 1605 - 4 de febrer de 1608 nomenat bisbe de Michoacán)
 Juan de Cervantes † (28 de maig de 1608 - 13 de setembre de 1614 mort)
Sedevacante (1614-1617)
 Juan Bartolomé de Bohórquez e Hinojosa, O.P. † (13 de novembre de 1617 - de setembre de 1633 mort)
Sedevacante (1633-1636)
 Leonel de Cervantes y Caravajal † (18 de febrer de 1636 - 1637 mort)
 Bartolomé de Benavente y Benavides † (27 de juny de 1639 - 26 de juliol de 1652 mort)
Sedevacante (1652-1655)
 Francisco Diego Díaz de Quintanilla y de Hevía y Valdés, O.S.B. † (14 de maig de 1655 - 6 de desembre de 1656 mort)
 Juan Alonso de Cuevas y Dávalos † (19 de gener de 1658 - 28 d'abril de 1664 nomenat arquebisbe de Mèxic)
 Tomás de Monterroso, O.P. † (23 de juny de 1664 - 26 de gener de 1678 mort)
 Nicolás Ortiz del Puerto y Colmenares Salgado † (3 d'octubre de 1678 - 13 d'agost de 1681 mort)
 Isidoro Sariñana y Medina Cuenca † (27 de setembre de 1683 - 10 de novembre de 1696 mort)
 Manuel Plácido de Quirós de Porras, O.S.B. † (7 d'abril de 1698 - 9 de març de 1699 mort)
 Ángel de Maldonado, O.Cist. † (21 de juny de 1700 - 17 d'abril de 1728 mort)
 Francisco de Santiago y Calderón, O. de M. † (6 de juliol de 1729 - 13 d'octubre de 1736 mort)
 Tomás Montaño y Aarón † (3 de març de 1738 - 24 d'octubre de 1742 mort)
 Diego Felipe Gómez de Angulo † (28 de setembre de 1744 - 28 de juliol de 1752 mort)
 Buenaventura Blanco y Elguero (Helguero) † (26 de setembre de 1753 - 12 de maig de 1764 mort)
 Miguel Anselmo Álvarez de Abreu y Valdéz † (22 d'abril de 1765 - 17 de juliol de 1774 mort)
 José Gregorio Alonso de Ortigosa † (29 de maig de 1775 - 21 de setembre de 1792 renuncià)
 Gregorio José de Omaña y Sotomayor † (24 de setembre de 1792 - 11 d'octubre de 1797 mort)
Sedevacante (1797-1801)
 Antonio Bergosa y Jordán † (23 de febrer de 1801 - 15 de novembre de 1817 nomenat arquebisbe de Tarragona)
 Manuel Isidoro Pérez Sánchez † (4 de juny de 1819 - 27 de desembre de 1837 renuncià)
 José Epigmenio Villanueva y Gomez de Eguiarreta † (23 de desembre de 1839 - 13 de maig de 1840 mort)
 Angel Mariano de Morales y Jasso † (1 de març de 1841 - 27 de març de 1843 mort)
 Antonio Mantecón y Ibáñez † (25 de gener de 1844 - 11 de febrer de 1852 mort)
 José Agustín Domínguez y Díaz † (7 d'abril de 1854 - 25 de juliol de 1859 mort)
 José María Covarrubias y Mejía † (22 de juliol de 1861 - 5 de desembre de 1867 mort)
 Vicente Fermín Márquez y Carrizosa † (22 de juny de 1868 - 1 de gener de 1887 mort)
 Eulogio Gregorio Clemente Gillow y Zavalza † (23 de maig de 1887 - 19 de maig de 1922 mort)
 José Othón Núñez y Zárate † (19 de maig de 1922 - 5 de març de 1941 mort)
 Fortino Gómez León † (21 de novembre de 1942 - 25 de juliol de 1967 jubilat)
 Ernesto Corripio y Ahumada † (25 de juliol de 1967 - 11 de març de 1976 nomenat arquebisbe de Puebla de los Ángeles)
 Bartolomé Carrasco Briseño † (11 de juny de 1976 - 4 d'octubre de 1993 jubilat)
 Héctor González Martínez (4 d'octubre de 1993 - 11 de febrer de 2003 nomenat arquebisbe de Durango)
 José Luis Chávez Botello, des del8 de novembre de 2003

Estadístiques
A finals del 2012, la diòcesi tenia 1.246.000 batejats sobre una població de 1.489.000 persones, equivalent al 83,7% del total.

Notes

Fonts
 Anuari pontifici del 2013 i anteriors, publicat a www.catholic-hierarchy.org a la pàgina Archdiocese of Antequera
 Pàgina oficial de l'arxidiòcesi
 Esquema de la diòcesi a www.gcatholic.org
 Konrad Eubel, HierarchiaCatholica Medii Aevi, vol. 3 , p. 111; vol. 4, p. 85; vol. 5, pp. 87–88; vol. 6, pp. 85–86; vol. 7, pp. 77–78; vol. 8, p. 105

Arquebisbats de Mèxic
Bisbats erigits al segle XVI
Arquebisbat de Antequera


You can report bugs here.
Overall good game. My beginner nitpicks: controls are a bit unintuitive (at least moving the mouse around should be able to change the camera angle? and I seem to not be able to attack while moving) and menu screens feel extremely rough. Lots of fun nevertheless. Thank you!
I think it would feel more natural if things like the drill (and maybe driving vehicles) consumed suit energy too. It would give suit energy a more active role too.
P.S. I like the recent changes.
MewnBase community · Posted in Message board!
I love this game! It's easy to get started and makes for interesting playthroughs.
1. As mentioned before, crafting a compass that shows towards the base (or smth) would be nice.
2. I, too, support the opinion for longer day/night cycles (with the same hunger speed reduction).
3. I think vehicle controls are too hard; maybe just move like the character? (I end up not crafting a vehicle) A flying vehicle that would ignore craters (but be either super-hard to craft and/or a bit slower) would also be nice.
4. I would prefer if the base was somewhat more important. I think that being able to create more special modules that require entering it to operate would be more engaging (e.g. a high-tech room to craft things like wires, electronics and solar panels instead of these being on the starting workbench).
5. Brainstorming on water (i.e. ignorable rant) ; it could be a vehicle fuel, a lesser way to restore hunger (hey, water has some nutrients) or a way to recover against random fires breaking out inside base modules. I really like the current usage of it being distilled to produce "emergency oxygen".
We released a new version of SPirateS (download here) with improved textures and lighting. A detailed revision of changes can be found in our change log. As always, we would welcome any feedback.
Quest of Magic is a 2D side-scrolling action game with RPG elements. You select a starting race (e.g. Human, Dwarf, Durian) and an available preset for it (e.g. Warrior, Mage) and jump into in an action side-scrolling platformer.
While playing, you collect items and grind experience, making your character stronger.
This DevLog is meant to outline the progress of the game's development, presenting my thoughts, decisions and issues during each step. I originally uploaded the game when the Beta phase started, so everything prior to this is mostly for the sake of completeness.
I've always wanted to make a fantasy game where magic and crafting are full of possibilities. I have occasionally toyed with various ideas, such as having various elements that interact and combine with each other to generate multiple effects. However, most such paths lead to overly complex systems that are difficult to easily get the hang of. I wanted something much more easy to understand but limitless in its possibilities.
Conveniently enough, those basic properties can easily be distributed to basic elements; Air can obviously produce spell movement, Water can be attributed as extending spell duration, while Fire usually deals massive damage. Admittedly, there is not place for Earth in this list and this just rubs me the wrong way, but I could not come up with anything else that would meaningfully interact with a 2D environment. I also decided to correlate spell area with spell duration and have the spell diminish (in size) as it deals damage.
After roughly outlining the above system, I realized that I also wanted spells to interact with each other; particularly opposing spells. In the end, I settled towards clashing spells diminishing each other, thus making high-duration elements (such as Water) a form of counter-magic.
With this starting aspirations I dived into the first cycle of development.
I chose to develop Quest of Magic in Java, mostly because it's the easiest language to debug (raising a detailed exception trace without explicitly using a debugger is a huge advantage), the scope was light enough and the engine simple enough to develop from scratch.
I started development in 2014. In the first prototype, my main emphasis was put towards creating a coherent physics engine that seems to produce the envisioned magic and item interactions. The art was exceedingly horrible and characters could only cast spells.
In later prototypes, I also introduced a simplified way to use items, as spawnable projectiles. I decided to go for item durability and break rate and make items of the same material repair each other. Then I noticed that items worked surprisingly similarly to spells (i.e. had movement, duration, damage/defense components) and thus decided to implement a crafting system that could bind spells on items. This quickly resulted to overpowering items, making me introduce a break rate increase through crafting.
Having mostly completed the crafting system, I then decided on a semi-random terrain generation algorithm. In earlier games I had developed, I opted to go for a fully-random approach, resulting to interesting terrains but with a repeatable feel. Here, I wanted to try something different, so I made a generator that randomly selects chunks among a predetermined set. This seemed to work reasonably well, so I stuck with it.
Nearing the end of this first development period, I realized that my (decent for the time) computer had trouble keeping up with the physics engine and decided to make processing multi-threaded. This naturally resulted to all hell breaking lose, as multiple threads competing with the same terrain objects was frequent enough. Not wanting to make multiple locks that would slow down the system and gobble-up more memory (it did not suffice to just make all functions synchronized), I opted to have a different process function for terrain objects that would run in parallel difficult calculations (mostly AI decisions) and another function to be called after joining the threads to apply those calculations (e.g. make the AI decisions happen). This mechanism worked well in the end. I don't know how game engines usually handle multi-threading, but I presume they employ a similar method.
As I was repeatedly testing the game, I realized that it was tempting to just have a bunch of high-level saves and switch between them each time I opened the game. However, this was not the experience I wanted to present. I wanted players to stick mostly with a single character they had groomed. Furthermore, the ability to select among so many races and presets when starting a new game seemed to be tiring and detrimental to the experience.
Searching for some sort of cost for loading high-level characters, I initially toyed with requiring some amount of money, but this just didn't feel very intuitive. It was then that I was inspired for the Karma mechanic.
Karma would be needed to load high-level previous saves and would be hard to come by (it would naturally accumulate while playing though). This approach solved the multiple-save problem. Furthermore, I could also lock components out of the game, requiring Karma to unlock. This way, fewer but more meaningful choices are presented to the novice player, while still retaining all possibilities. In addition, I also made most merchants unlockable with Karma, so that grinding would have to also aim towards karma instead of just money. Finally, as now situations developed with a lot of unloadable high-;level saves, I also introduced the possibility of trading high-level saves with Karma. As a last touch on the mechanic, I also allowed for some items to have Karma requirements in their usage and introducedRagnarock, a sword that kills almost enything in one hit but depletes one Karma to use.
At this point, I was creating presets for various races and realized that, although I wanted to create a playable healer class, I had no way for them to defeat the enemy, unless they were undead. Hence, I introduced the concept of losing conviction if healed enough. This made the healer the bane of fighter classes, as I decided to base the loss of conviction and resistance to it on max magic.
After the above first development period that lasted half a year, I was satisfied with the learning experience and tossed the project aside as a partially finished idea that needed a lot of polish before completion.
I came across Quest of Magic again while digging through some backups during the summer of 2016 and decided to further develop and polish it. Indeed, with some aesthetic improvements, such as better animations (thanks to Pivot) and replacing programmer stubs with something less representative of chaos theory, I was actually satisfied with the general look and feel. Furthermore I got to implement the item I always aspired to find in a game; a Blanket that is good against Ghosts!
After also strengthening dark magic influences with the ability to destroy graves with Necrotic damage to produce undead and the Ghost Caller item, I deemed the project suitable for a serious release, hopefully gathering feedback as it progresses.
So, here we are! I will further add to this blog post as the game nears its completion.
I want to present this game I'm developing called Quest of Magic.
The game features a dynamic magic and crafting system.
The game is still in Beta development, lacking a bit in content (terrain does not vary enough and the basic storytelling is insufficient both in context and feel). I would really appreciate feedback regarding the game, bug reports or simply cool content requests.
You can download Quest of Magic (Beta) here.
Here, we will outline changes between versions (save versions will be backwards compatible, unless we introduce something really groundbreaking).
Changed light parameters to yield clearer colors.
Made stars project the correct color of light on nearby planets.
Updated building textures so that aesthetics are more coherent.
Updated weather interaction with sea and temperature; now bigger waves are generated, while temperature spreads more uniformly around clouds.
Roaming pirates now have bounty and a corresponding icon.
Made town bosses appear infrequently (so that the player.is not spammed with boss items).
If you come up with any suggestion while playing, you are more than welcome to inform us here.
If you come across crashes, lags, typos or other annoying stuff that makes you livid, don't hesitate to inform us here.


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Press Release – October 2011
Thin Lizzy Bad Reputation Tour Programme features Rotosound
Rotosound has a history rich with association with rock legends across the years and Rotosounds Chairman Jason How recently uncovered a Thin Lizzy Bad Reputation Tour Programme in the company's archives. On its pages is an incredible advert featuring Phil Lynott, with his bass guitar using Rotosounds Jazz Bass Guitar Strings.
The legendary 1977 Bad reputation Tour was Thin Lizzy at their peak; this was the tour, hailed as a rock masterpiece, where the band unleashed a blistering razor sharp collection of hard rock full of raw energy and power. The band released live material from the tour which was included the seminal Thin Lizzy Live and Dangerous album.
The Jazz Bass Guitar Strings were developed in the 60's and were widely used for their unique bright tone. Along with Phil Lynott, the strings are heard on many famous albums including recordings by Sting, Steve Harris, John Deacon, John Paul Jones, Roger Waters and many more!
To find out more about Rotosound, its history, its strings and accessories visit Rotosound where you can buy the Jazz Bass Guitar Stings online.


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Eobiseu Season 2: Premiere Date, Cast, Recap, Spoilers, Update
Sayak Basu
Netflix is slowly building its reputation and a strong subscriber base all over the world, and a unique market the company has tapped into is South Korea. K-Pop music is already a huge sensation all around the world, and now Netflix is making K-dramas available on their platform, and till date have an impressive collection of more than two dozen such shows in their repository. One such show that is available on the platform is 'Abyss'.
It is a great thing which Netflix is doing, not only from the perspective of their business but also from the perspective of having something for everyone on their platform. If there was no Netflix, many of us would never have a chance to know what Korean Tv shows are really like. Netflix first took this approach when 'Narcos' became a worldwide sensation despite being a Spanish-language show. Though critics have also pointed out that whether by making these shows to cater to an international audience filmmakers are losing their authenticity. Well, that debate will go on for a while. For now, let's look at everything we know about the next season of Abyss that first premiered on Netflix on May 6, 2019.
Abyss Cast: Who is in it?
The two leading characters of the show are Ko Se-Yeon and Cha Min. Park Bo-Young plays the role of Ko while Ahn Hyo-Seop is seen donning the character of Cha Min. 29-year-old Park is quite a huge name in Korea. She has been in major hits like 'Scandal Makers', 'Werewolf Boy' (2012), and 'On Your Wedding Day' (2018). On the other hand, Ahn Hyo-Seop is a famous singer and an award-winning television actor, having been a part of shows like 'Still 17' and 'Top Management'.
Other important members of the cast are- Lee Sung-Jae, Han So-Hee, Yun Yoo-Sun, An Se-Ha, Kim Sa-Rang, Kwon Soo-Hyun, and Lee Si-Un.
Abyss Plot: What is it about?
'Abyss' is a fantasy drama about two people called Ko Se-Yeon and Cha Min. Ko is a pretty and ambitious girl who always shines at her workplace and is always one step ahead of her competition. However, she has somewhat of an attitude problem which keeps her from making many friends. On the other hand, Cha Min is just the opposite. He is an average-looking bloke with not much to boast about. He is also not that successful professionally.
The two characters somehow manage to obtain a magical bead called the Abyss. This thing proves to be their bane as no sooner that they get their hands on it, they meet an accident and die. Things completely change when these two are brought back to life by the power of the stone. But now Ko has become ordinary in terms of looks while Cha Min has become a pretty handsome guy. The change which happens to both of them is based on how good at heart they were previously. The story continues following their lives after Ko starts working at a law firm and Cha Min enters to work as her subordinate. They check out each other's names and realize that they know the other person from their previous births. The show then takes on a murder mystery turn when the two of them focus on finding who their actual killer was in the previous birth.
Abyss Season 2 Release Date: When will it premiere?
'Abyss' season 1 premiered on May 6, 2019 in almost all of the English-speaking countries and Asia. However, this series, unlike most of Netflix originals, airs only two episodes per week. The run of all its 16 episodes of season 1 ended on June 26, 2019. That obviously brings up the question, when is the next season coming out?
The answer to that question is that despite the fact that we don't have an official announcement yet, because of the popularity of the k-dramas in general, there's a good chance that the show will get another season. Our best guess is that if the show does get renewed, 'Abyss' season 2 can release sometime in May 2020. We will update this section as soon as we hear more.
Abyss Trailer:
While we wait for an update on 'Abyss' season 2, check out the season 1 trailer to refresh your memories. If you haven't seen the show yet, head over to Netflix to catch all the episodes of the previous season.
Read More: Best K-Dramas on Netflix